2021-09-12 08:24:55.457 - Thread: 1 -> Log Started 2021-09-12 08:24:55.457 - Thread: 1 -> Timezone (local - UTC): -5h 2021-09-12 08:24:55.457 - Thread: 1 -> App Version: 01_199_025 2021-09-12 08:24:55.472 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-09-12 08:24:55.472 - Thread: 1 -> Branch / Sandbox: SVN 2021-09-12 08:24:55.472 - Thread: 1 -> Environment.ProcessorCount: 12 2021-09-12 08:24:55.535 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19043.0) 2021-09-12 08:24:55.535 - Thread: 1 -> Environment.CommandLine: F:\Games\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2021-09-12 08:24:55.535 - Thread: 1 -> Environment.Is64BitProcess: True 2021-09-12 08:24:55.535 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-09-12 08:24:55.535 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4400.0 2021-09-12 08:24:55.535 - Thread: 1 -> Environment.CurrentDirectory: F:\Games\steamapps\common\SpaceEngineers\Bin64 2021-09-12 08:24:55.535 - Thread: 1 -> CPU Info: AMD Ryzen 5 2600 Six-Core Processor 2021-09-12 08:24:55.535 - Thread: 1 -> IntPtr.Size: 8 2021-09-12 08:24:55.535 - Thread: 1 -> Default Culture: 2021-09-12 08:24:55.535 - Thread: 1 -> Default UI Culture: 2021-09-12 08:24:55.535 - Thread: 1 -> MyConfig.Load() - START 2021-09-12 08:24:55.551 - Thread: 1 -> Path: C:\Users\Mike\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-09-12 08:24:55.707 - Thread: 1 -> NewNewGameScreen: False 2021-09-12 08:24:55.707 - Thread: 1 -> EnableDamageEffects: True 2021-09-12 08:24:55.707 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-09-12 08:24:55.707 - Thread: 1 -> EnableReverb: False 2021-09-12 08:24:55.707 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-09-12 08:24:55.707 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-09-12 08:24:55.707 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-09-12 08:24:55.707 - Thread: 1 -> FirstTimeRun: False 2021-09-12 08:24:55.707 - Thread: 1 -> ExperimentalMode: True 2021-09-12 08:24:55.707 - Thread: 1 -> VideoAdapter: 0 2021-09-12 08:24:55.707 - Thread: 1 -> ScreenWidth: 2560 2021-09-12 08:24:55.707 - Thread: 1 -> ScreenHeight: 1440 2021-09-12 08:24:55.707 - Thread: 1 -> RefreshRate: 0 2021-09-12 08:24:55.707 - Thread: 1 -> WindowMode: 1 2021-09-12 08:24:55.707 - Thread: 1 -> VerticalSync: 1 2021-09-12 08:24:55.707 - Thread: 1 -> FieldOfView: 70 2021-09-12 08:24:55.707 - Thread: 1 -> PostProcessingEnabled: True 2021-09-12 08:24:55.707 - Thread: 1 -> FlaresIntensity: 1 2021-09-12 08:24:55.707 - Thread: 1 -> TreeViewDistance: 2000 2021-09-12 08:24:55.707 - Thread: 1 -> GrassDensity: 3 2021-09-12 08:24:55.707 - Thread: 1 -> GrassDrawDistance: 1000 2021-09-12 08:24:55.707 - Thread: 1 -> AntialiasingMode: 1 2021-09-12 08:24:55.707 - Thread: 1 -> ShadowMapResolution: 2 2021-09-12 08:24:55.707 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-09-12 08:24:55.707 - Thread: 1 -> TextureQuality: 2 2021-09-12 08:24:55.707 - Thread: 1 -> VoxelTextureQuality: 2 2021-09-12 08:24:55.707 - Thread: 1 -> AnisotropicFiltering: 4 2021-09-12 08:24:55.707 - Thread: 1 -> ModelQuality: 2 2021-09-12 08:24:55.707 - Thread: 1 -> VoxelQuality: 2 2021-09-12 08:24:55.707 - Thread: 1 -> ShaderQuality: 2 2021-09-12 08:24:55.707 - Thread: 1 -> LowMemSwitchToLow: 0 2021-09-12 08:24:55.707 - Thread: 1 -> FirstVTTimeRun: False 2021-09-12 08:24:55.707 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-09-12 08:24:55.707 - Thread: 1 -> GDPRConsent: True 2021-09-12 08:24:55.707 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-09-12 08:24:55.707 - Thread: 1 -> FirstTimeTutorials: False 2021-09-12 08:24:55.707 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-09-12 08:24:55.707 - Thread: 1 -> ModIoConsent: True 2021-09-12 08:24:55.707 - Thread: 1 -> EnableTrading: True 2021-09-12 08:24:55.707 - Thread: 1 -> EnableSteamCloud: False 2021-09-12 08:24:55.707 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-09-12 08:24:55.707 - Thread: 1 -> ControlsHints: True 2021-09-12 08:24:55.707 - Thread: 1 -> GoodBotHints: False 2021-09-12 08:24:55.707 - Thread: 1 -> RotationHints: True 2021-09-12 08:24:55.707 - Thread: 1 -> AreaInteraction: True 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-09-12 08:24:55.707 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-09-12 08:24:55.707 - Thread: 1 -> ShowCrosshair2: 0 2021-09-12 08:24:55.707 - Thread: 1 -> IronSightSwitchState: 1 2021-09-12 08:24:55.707 - Thread: 1 -> SpriteMainViewportScale: 1 2021-09-12 08:24:55.707 - Thread: 1 -> UiTransparency: 1 2021-09-12 08:24:55.707 - Thread: 1 -> UiBkTransparency: 0.8 2021-09-12 08:24:55.707 - Thread: 1 -> HUDBkTransparency: 0.6 2021-09-12 08:24:55.707 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-09-12 08:24:55.707 - Thread: 1 -> DisableUpdateDriverNotification: False 2021-09-12 08:24:55.707 - Thread: 1 -> HudState: 2 2021-09-12 08:24:55.707 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-09-12 08:24:55.707 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-09-12 08:24:55.707 - Thread: 1 -> ControllerDefaultOnStart: False 2021-09-12 08:24:55.707 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-09-12 08:24:55.707 - Thread: 1 -> MyConfig.Load() - END 2021-09-12 08:24:56.129 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-09-12 08:24:56.383 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-09-12 08:24:56.404 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-09-12 08:24:56.407 - Thread: 1 -> Found processor count: 6 2021-09-12 08:24:56.407 - Thread: 1 -> Using processor count: 6 2021-09-12 08:24:56.599 - Thread: 1 -> All detected adapters: 2021-09-12 08:24:56.615 - Thread: 1 -> NVIDIA GeForce GTX 1660 - VendorID=4318, SubsystemID=-2034560957, DeviceID=8580 2021-09-12 08:24:56.615 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-09-12 08:24:57.093 - Thread: 1 -> AdapterInfo = { 2021-09-12 08:24:57.093 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY2 2021-09-12 08:24:57.093 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55125, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-12 08:24:57.093 - Thread: 1 -> Driver version = 30.0.14.7168 2021-09-12 08:24:57.093 - Thread: 1 -> Driver date = 20210805000000.000000-000 2021-09-12 08:24:57.093 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-12 08:24:57.093 - Thread: 1 -> AftermathSupported = False 2021-09-12 08:24:57.093 - Thread: 1 -> Adapter id = 0 2021-09-12 08:24:57.093 - Thread: 1 -> Supported = True 2021-09-12 08:24:57.093 - Thread: 1 -> RAM = 6282018816 2021-09-12 08:24:57.093 - Thread: 1 -> Priority = 2 2021-09-12 08:24:57.093 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-12 08:24:57.093 - Thread: 1 -> Output is attached = True 2021-09-12 08:24:57.094 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2021-09-12 08:24:57.094 - Thread: 1 -> Display modes = { 2021-09-12 08:24:57.094 - Thread: 1 -> DXGIOutput id = 0 2021-09-12 08:24:57.095 - Thread: 1 -> 640x480@60Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 640x480@59.94Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 720x480@60Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 720x480@59.94Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 720x576@50Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 800x600@60.317Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1024x768@60.004Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1152x864@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1152x864@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1176x664@50Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1176x664@50Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x720@60Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x720@50Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x720@59.94Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x768@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x768@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x800@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x800@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x960@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x960@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1360x768@59.887Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1360x768@59.887Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1366x768@59.887Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1366x768@59.887Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1440x900@59.887Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1600x900@60Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1600x1200@60Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1920x1080@60Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1920x1080@50Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1920x1200@59.885Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1920x1200@59.95Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-12 08:24:57.095 - Thread: 1 -> 2560x1440@59.951Hz 2021-09-12 08:24:57.095 - Thread: 1 -> } 2021-09-12 08:24:57.095 - Thread: 1 -> } 2021-09-12 08:24:57.095 - Thread: 1 -> AdapterInfo = { 2021-09-12 08:24:57.095 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY2 2021-09-12 08:24:57.095 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55125, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-12 08:24:57.095 - Thread: 1 -> Driver version = 30.0.14.7168 2021-09-12 08:24:57.095 - Thread: 1 -> Driver date = 20210805000000.000000-000 2021-09-12 08:24:57.095 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-12 08:24:57.095 - Thread: 1 -> AftermathSupported = False 2021-09-12 08:24:57.095 - Thread: 1 -> Adapter id = 0 2021-09-12 08:24:57.095 - Thread: 1 -> Supported = True 2021-09-12 08:24:57.095 - Thread: 1 -> RAM = 6282018816 2021-09-12 08:24:57.095 - Thread: 1 -> Priority = 2 2021-09-12 08:24:57.095 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-12 08:24:57.095 - Thread: 1 -> Output is attached = True 2021-09-12 08:24:57.095 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2021-09-12 08:24:57.095 - Thread: 1 -> Display modes = { 2021-09-12 08:24:57.096 - Thread: 1 -> DXGIOutput id = 0 2021-09-12 08:24:57.096 - Thread: 1 -> 640x480@60Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 640x480@59.94Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 720x480@60Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 720x480@59.94Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 720x576@50Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 800x600@60.317Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1024x768@60.004Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1152x864@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1152x864@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1176x664@50Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1176x664@50Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x720@60Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x720@50Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x720@59.94Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x768@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x768@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x800@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x800@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x960@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x960@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1360x768@59.887Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1360x768@59.887Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1366x768@59.887Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1366x768@59.887Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1440x900@59.887Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1600x900@60Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1600x1200@60Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1920x1080@60Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1920x1080@50Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1920x1200@59.885Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1920x1200@59.95Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-12 08:24:57.096 - Thread: 1 -> 2560x1440@59.951Hz 2021-09-12 08:24:57.096 - Thread: 1 -> } 2021-09-12 08:24:57.096 - Thread: 1 -> } 2021-09-12 08:24:57.096 - Thread: 1 -> AdapterInfo = { 2021-09-12 08:24:57.096 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY1 2021-09-12 08:24:57.096 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55125, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-12 08:24:57.097 - Thread: 1 -> Driver version = 30.0.14.7168 2021-09-12 08:24:57.097 - Thread: 1 -> Driver date = 20210805000000.000000-000 2021-09-12 08:24:57.097 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-12 08:24:57.097 - Thread: 1 -> AftermathSupported = False 2021-09-12 08:24:57.097 - Thread: 1 -> Adapter id = 0 2021-09-12 08:24:57.097 - Thread: 1 -> Supported = True 2021-09-12 08:24:57.097 - Thread: 1 -> RAM = 6282018816 2021-09-12 08:24:57.097 - Thread: 1 -> Priority = 2 2021-09-12 08:24:57.097 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-12 08:24:57.097 - Thread: 1 -> Output is attached = True 2021-09-12 08:24:57.097 - Thread: 1 -> DesktopBounds = {X:0 Y:-1080 Width:1920 Height:1080} 2021-09-12 08:24:57.097 - Thread: 1 -> Display modes = { 2021-09-12 08:24:57.097 - Thread: 1 -> DXGIOutput id = 1 2021-09-12 08:24:57.097 - Thread: 1 -> 640x480@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 720x480@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 720x480@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 720x576@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 720x576@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 720x576@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 720x576@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 800x600@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 800x600@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 800x600@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 800x600@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1024x768@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1152x864@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1176x664@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1176x664@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x720@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x720@59.94Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x768@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x800@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@23.976Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@24Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@29.97Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@30Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x960@59.94006Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x1024@60Hz 2021-09-12 08:24:57.097 - Thread: 1 -> 1280x1024@60Hz 2021-09-12 08:24:57.097 - 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Thread: 1 -> 1600x900@29.97Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x900@30Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x900@30Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x900@59.94006Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x900@59.94006Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@60Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@60Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@24Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@24Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@29.97Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@29.97Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@30Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@30Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@59.94006Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1600x1024@59.94006Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@60Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@60Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@24Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@24Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@29.97Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@29.97Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@30Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@30Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@59.94006Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1680x1050@59.94006Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1920x1080@60Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1920x1080@23.976Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1920x1080@24Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1920x1080@29.97Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1920x1080@30Hz 2021-09-12 08:24:57.100 - Thread: 1 -> 1920x1080@59.94006Hz 2021-09-12 08:24:57.100 - Thread: 1 -> } 2021-09-12 08:24:57.100 - Thread: 1 -> } 2021-09-12 08:24:57.105 - Thread: 1 -> Service.IsActive: True 2021-09-12 08:24:57.105 - Thread: 1 -> Service.IsOnline: True 2021-09-12 08:24:57.105 - Thread: 1 -> Service.OwnsGame: False 2021-09-12 08:24:57.105 - Thread: 1 -> Service.UserId: 76561197967457215 2021-09-12 08:24:57.106 - Thread: 1 -> Service.UserName: SCR3WBALLL 2021-09-12 08:24:57.106 - Thread: 1 -> Service.Branch: default 2021-09-12 08:24:57.106 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-09-12 08:24:57.106 - Thread: 1 -> Build version: 0.1.1.0 2021-09-12 08:24:57.119 - Thread: 1 -> MyScreenManager() 2021-09-12 08:24:57.199 - Thread: 17 -> CreateDeviceInternal - CheckSettings() 2021-09-12 08:24:57.199 - Thread: 17 -> CreateDeviceInternal - GetAdapter() 2021-09-12 08:24:57.202 - Thread: 17 -> CreateDeviceInternal - FixSettings() 2021-09-12 08:24:57.203 - Thread: 17 -> CreateDeviceInternal - Create device 2021-09-12 08:24:57.369 - Thread: 17 -> CreateDeviceInternal Steam Overlay integration 2021-09-12 08:24:57.485 - Thread: 17 -> CreateDeviceInternal Steam Overlay OK 2021-09-12 08:24:57.486 - Thread: 17 -> CreateDeviceInternal create swapchain 2021-09-12 08:24:59.340 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-09-12 08:24:59.341 - Thread: 1 -> Game dir: F:\Games\steamapps\common\SpaceEngineers\Bin64 2021-09-12 08:24:59.341 - Thread: 1 -> Content dir: F:\Games\steamapps\common\SpaceEngineers\Content 2021-09-12 08:25:00.648 - Thread: 1 -> Preallocate - START 2021-09-12 08:25:00.653 - Thread: 1 -> MySpaceWorldGenerator - START 2021-09-12 08:25:00.664 - Thread: 1 -> MySpaceWorldGenerator - END 2021-09-12 08:25:00.665 - Thread: 1 -> MySpaceBuildComponent - START 2021-09-12 08:25:00.665 - Thread: 1 -> MySpaceBuildComponent - END 2021-09-12 08:25:00.665 - Thread: 1 -> MyEntities - START 2021-09-12 08:25:00.687 - Thread: 1 -> MyEntities - END 2021-09-12 08:25:00.687 - Thread: 1 -> MyObjectBuilder_Base - START 2021-09-12 08:25:00.687 - Thread: 1 -> MyObjectBuilder_Base - END 2021-09-12 08:25:00.687 - Thread: 1 -> MyTransparentGeometry - START 2021-09-12 08:25:00.687 - Thread: 1 -> MyTransparentGeometry - END 2021-09-12 08:25:00.687 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-09-12 08:25:00.699 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-09-12 08:25:00.699 - Thread: 1 -> MyMath - START 2021-09-12 08:25:00.699 - Thread: 1 -> MyMath - END 2021-09-12 08:25:00.699 - Thread: 1 -> MySimpleObjectDraw - START 2021-09-12 08:25:00.699 - Thread: 1 -> MySimpleObjectDraw - END 2021-09-12 08:25:00.714 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-09-12 08:25:00.714 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-09-12 08:25:00.714 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-09-12 08:25:00.777 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-09-12 08:25:00.777 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-09-12 08:25:00.778 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-09-12 08:25:00.778 - Thread: 1 -> MySyncDestructions - START 2021-09-12 08:25:00.778 - Thread: 1 -> MySyncDestructions - END 2021-09-12 08:25:00.778 - Thread: 1 -> MySyncEntity - START 2021-09-12 08:25:00.778 - Thread: 1 -> MySyncEntity - END 2021-09-12 08:25:00.778 - Thread: 1 -> MyCommandCharacter - START 2021-09-12 08:25:00.779 - Thread: 1 -> MyCommandCharacter - END 2021-09-12 08:25:00.779 - Thread: 1 -> MyCommandConsole - START 2021-09-12 08:25:00.780 - Thread: 1 -> MyCommandConsole - END 2021-09-12 08:25:00.780 - Thread: 1 -> MyCommandEntity - START 2021-09-12 08:25:00.781 - Thread: 1 -> MyCommandEntity - END 2021-09-12 08:25:00.781 - Thread: 1 -> MyAiTargetManager - START 2021-09-12 08:25:00.781 - Thread: 1 -> MyAiTargetManager - END 2021-09-12 08:25:00.781 - Thread: 1 -> MyClientDebugCommands - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyClientDebugCommands - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyDedicatedServer - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyDedicatedServer - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyDedicatedServerBase - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyDedicatedServerBase - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerBase - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerBase - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerClient - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerClient - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerClientBase - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerClientBase - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerLobby - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerLobby - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerServerBase - START 2021-09-12 08:25:00.782 - Thread: 1 -> MyMultiplayerServerBase - END 2021-09-12 08:25:00.782 - Thread: 1 -> MyServerDebugCommands - START 2021-09-12 08:25:00.783 - Thread: 1 -> MyServerDebugCommands - END 2021-09-12 08:25:00.783 - Thread: 1 -> MyAIActionsParser - START 2021-09-12 08:25:00.783 - Thread: 1 -> MyAIActionsParser - END 2021-09-12 08:25:00.783 - Thread: 1 -> MyCubeGridDefinitions - START 2021-09-12 08:25:00.844 - Thread: 1 -> MyCubeGridDefinitions - END 2021-09-12 08:25:00.844 - Thread: 1 -> MyDefinitionManager - START 2021-09-12 08:25:00.866 - Thread: 1 -> MyDefinitionManager - END 2021-09-12 08:25:00.866 - Thread: 1 -> Preallocate - END 2021-09-12 08:25:00.872 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-09-12 08:25:01.219 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-09-12 08:25:01.219 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-09-12 08:25:01.232 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-09-12 08:25:01.233 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:25:01.233 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:25:01.233 - Thread: 1 -> Assembly.Location: F:\Games\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-09-12 08:25:01.233 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-09-12 08:25:01.233 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-09-12 08:25:01.235 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-09-12 08:25:01.243 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2021-09-12 08:25:01.243 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2021-09-12 08:25:01.243 - Thread: 1 -> Virtualized: False 2021-09-12 08:25:01.281 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 2600 Six-Core Processor 2021-09-12 08:25:01.283 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,286,317,568 bytes 2021-09-12 08:25:01.283 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-09-12 08:25:01.283 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 28,764,053,504 bytes 2021-09-12 08:25:01.283 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,337,367,552 bytes 2021-09-12 08:25:01.287 - Thread: 1 -> Drive C: | Capacity: 238,955,786,240 bytes | Free space: 107,925,327,872 bytes 2021-09-12 08:25:01.288 - Thread: 1 -> Drive D: | Capacity: 512,107,737,088 bytes | Free space: 287,465,967,616 bytes 2021-09-12 08:25:01.288 - Thread: 1 -> Drive E: | Capacity: 2,000,261,476,352 bytes | Free space: 1,348,225,253,376 bytes 2021-09-12 08:25:01.288 - Thread: 1 -> Drive F: | Capacity: 512,092,008,448 bytes | Free space: 186,608,967,680 bytes 2021-09-12 08:25:01.288 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-09-12 08:25:01.291 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-09-12 08:25:01.292 - Thread: 1 -> Installed DLCs: 2021-09-12 08:25:01.294 - Thread: 1 -> Deluxe Edition (573160) 2021-09-12 08:25:01.294 - Thread: 1 -> Decorative Blocks (1049790) 2021-09-12 08:25:01.294 - Thread: 1 -> Economy Deluxe (1135960) 2021-09-12 08:25:01.294 - Thread: 1 -> Style Pack (1084680) 2021-09-12 08:25:01.295 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-09-12 08:25:01.295 - Thread: 1 -> Frostbite (1241550) 2021-09-12 08:25:01.295 - Thread: 1 -> Sparks Of The Future (1307680) 2021-09-12 08:25:01.295 - Thread: 1 -> Wasteland (1374610) 2021-09-12 08:25:01.295 - Thread: 1 -> Warfare I. (1475830) 2021-09-12 08:25:01.295 - Thread: 1 -> Heavy Industry (1676100) 2021-09-12 08:25:01.311 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-09-12 08:25:01.431 - Thread: 1 -> Havok: Physics.Init 2021-09-12 08:25:01.449 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-09-12 08:25:01.478 - Thread: 1 -> HkGameName: SpaceEngineers 2021-09-12 08:25:01.487 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-09-12 08:25:01.491 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-12 08:25:01.497 - Thread: 1 -> 1195275aad4680ff0274ba5e7dff5b81320b0256 2021-09-12 08:25:01.873 - Thread: 1 -> Loading scenarios 2021-09-12 08:25:01.934 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-12 08:25:01.935 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-09-12 08:25:02.388 - Thread: 1 -> Loading sound definitions 2021-09-12 08:25:02.407 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:02.407 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-12 08:25:02.409 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:02.409 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-12 08:25:02.409 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:02.409 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-12 08:25:02.409 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:02.409 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-12 08:25:02.409 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:02.409 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-12 08:25:02.410 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:02.410 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-12 08:25:02.412 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-12 08:25:02.412 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-09-12 08:25:02.413 - Thread: 1 -> Loading shadow textures definitions 2021-09-12 08:25:02.413 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-09-12 08:25:02.417 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-09-12 08:25:02.428 - Thread: 1 -> MyAudio.LoadData - START 2021-09-12 08:25:02.539 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2021-09-12 08:25:02.593 - Thread: 1 -> MyAudio.LoadData - END 2021-09-12 08:25:02.606 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2021-09-12 08:25:02.607 - Thread: 1 -> MyGuiManager() 2021-09-12 08:25:02.611 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-12 08:25:02.807 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-12 08:25:02.835 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-12 08:25:02.852 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-09-12 08:25:02.855 - Thread: 9 -> ReloadVoxelMaterials 2021-09-12 08:25:02.939 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-09-12 08:25:02.939 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-09-12 08:25:02.939 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-09-12 08:25:03.016 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-09-12 08:25:03.016 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-09-12 08:25:03.053 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-09-12 08:25:03.055 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-09-12 08:25:03.079 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-12 08:25:03.086 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-12 08:25:03.086 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-12 08:25:03.101 - Thread: 1 -> Loading default controls 2021-09-12 08:25:03.101 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-09-12 08:25:03.114 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-09-12 08:25:03.120 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-09-12 08:25:03.126 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-09-12 08:25:03.127 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-09-12 08:25:03.129 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-09-12 08:25:03.131 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-09-12 08:25:03.132 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-09-12 08:25:03.133 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-09-12 08:25:03.140 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-09-12 08:25:03.148 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-09-12 08:25:03.172 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-09-12 08:25:03.200 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-09-12 08:25:03.210 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-09-12 08:25:03.265 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-09-12 08:25:03.279 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-09-12 08:25:03.280 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-09-12 08:25:03.286 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-09-12 08:25:03.287 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-09-12 08:25:03.335 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-09-12 08:25:03.338 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-09-12 08:25:03.341 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-09-12 08:25:03.361 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-09-12 08:25:03.424 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-09-12 08:25:03.439 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-09-12 08:25:03.441 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-09-12 08:25:03.447 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-09-12 08:25:03.448 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-09-12 08:25:03.474 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-09-12 08:25:03.477 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-09-12 08:25:03.479 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-09-12 08:25:03.486 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-09-12 08:25:03.486 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-09-12 08:25:03.486 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-09-12 08:25:03.488 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-09-12 08:25:03.517 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-09-12 08:25:03.518 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-09-12 08:25:03.530 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-09-12 08:25:03.548 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-09-12 08:25:03.567 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-09-12 08:25:03.568 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-09-12 08:25:03.568 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-09-12 08:25:03.582 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-09-12 08:25:04.775 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-09-12 08:25:04.951 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-09-12 08:25:04.974 - Thread: 1 -> Timer Frequency: 10000000 2021-09-12 08:25:04.974 - Thread: 1 -> Ticks per frame: 166667 2021-09-12 08:25:04.985 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-09-12 08:25:05.213 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-09-12 08:25:05.330 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-09-12 08:25:05.330 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-09-12 08:25:05.335 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-09-12 08:25:05.337 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-09-12 08:25:05.339 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-09-12 08:25:05.341 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-09-12 08:25:05.343 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-09-12 08:25:05.351 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-09-12 08:25:05.354 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-09-12 08:25:05.362 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-09-12 08:25:05.366 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-09-12 08:25:05.372 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-09-12 08:25:05.379 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-09-12 08:25:05.384 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-09-12 08:25:05.392 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-09-12 08:25:05.401 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-09-12 08:25:05.439 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-09-12 08:25:05.474 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-09-12 08:25:05.522 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-09-12 08:25:05.536 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-09-12 08:25:05.554 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-12 08:25:05.555 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-09-12 08:25:05.581 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-09-12 08:25:05.609 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-09-12 08:25:05.623 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-09-12 08:25:05.654 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-09-12 08:25:05.658 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-09-12 08:25:05.687 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-09-12 08:25:05.700 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-09-12 08:25:05.734 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-09-12 08:25:05.765 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-09-12 08:25:05.796 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-09-12 08:25:05.825 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-09-12 08:25:05.828 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-09-12 08:25:05.855 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-09-12 08:25:05.855 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-09-12 08:25:05.865 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-09-12 08:25:05.865 - Thread: 1 -> Flares Intensity: 1 2021-09-12 08:25:05.865 - Thread: 1 -> Field of view: 1.22173 2021-09-12 08:25:05.865 - Thread: 1 -> PostProcessingEnabled: True 2021-09-12 08:25:05.865 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-09-12 08:25:05.865 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-09-12 08:25:05.865 - Thread: 1 -> Render.DistanceFade: 2000 2021-09-12 08:25:05.865 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-09-12 08:25:05.865 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-09-12 08:25:05.865 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-09-12 08:25:05.865 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-09-12 08:25:05.865 - Thread: 1 -> Render.TextureQuality: HIGH 2021-09-12 08:25:05.865 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-09-12 08:25:05.865 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-09-12 08:25:05.865 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-09-12 08:25:05.865 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-09-12 08:25:05.865 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-09-12 08:25:05.865 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-09-12 08:25:05.878 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-09-12 08:25:05.881 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-09-12 08:25:05.921 - Thread: 21 -> EOS P2P - Query NAT type failed. 2021-09-12 08:25:05.940 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-09-12 08:25:06.041 - Thread: 1 -> Analytics session started: UserID = (98122d06-65c0-7ed7-72db-980775b7f3ad) SessionID = (2dc2c240-3213-45bb-9c00-54163470ac8a) 2021-09-12 08:25:06.043 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-09-12 08:25:06.074 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-09-12 08:25:06.098 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-09-12 08:25:06.248 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-09-12 08:25:06.279 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-09-12 08:25:06.400 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-09-12 08:25:06.426 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-09-12 08:25:06.578 - Thread: 12 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-09-12 08:25:06.645 - Thread: 9 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-09-12 08:25:06.676 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-09-12 08:25:06.853 - Thread: 12 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-09-12 08:25:07.237 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-12 08:25:09.335 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-12 08:25:09.342 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-12 08:25:09.360 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-12 08:25:09.360 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-09-12 08:25:12.632 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-12 08:25:12.632 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-09-12 08:25:12.632 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2021-09-12 08:25:13.658 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-09-12 08:25:13.716 - Thread: 1 -> Server responded 2021-09-12 08:25:13.721 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-09-12 08:25:13.726 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-09-12 08:25:14.728 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-09-12 08:25:19.804 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-09-12 08:25:19.804 - Thread: 1 -> World requested 2021-09-12 08:25:19.813 - Thread: 1 -> World requested - connection alive 2021-09-12 08:25:20.546 - Thread: 1 -> LoadSession() - Start 2021-09-12 08:25:20.548 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-12 08:25:20.554 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-12 08:25:20.554 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-09-12 08:25:20.559 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-09-12 08:25:20.559 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-09-12 08:25:20.563 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-09-12 08:25:20.588 - Thread: 1 -> LoadSession() - End 2021-09-12 08:25:20.588 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-09-12 08:25:20.593 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-09-12 08:25:20.593 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-09-12 08:25:20.626 - Thread: 1 -> RunLoadingAction - START 2021-09-12 08:25:22.425 - Thread: 1 -> GC Memory: 1,101,016,840 B 2021-09-12 08:25:22.432 - Thread: 1 -> Process Memory: 3,373,715,456 B 2021-09-12 08:25:23.772 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-09-12 08:25:23.811 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-09-12 08:25:23.817 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-09-12 08:25:23.818 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-12 08:25:23.824 - Thread: 1 -> 1195275aad4680ff0274ba5e7dff5b81320b0256 2021-09-12 08:25:23.998 - Thread: 1 -> Loading scenarios 2021-09-12 08:25:23.999 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-12 08:25:24.003 - Thread: 1 -> List of used mods (0) - START 2021-09-12 08:25:24.008 - Thread: 1 -> List of used mods - END 2021-09-12 08:25:24.190 - Thread: 1 -> Loading behaviors 2021-09-12 08:25:24.191 - Thread: 1 -> Loading ammo magazines 2021-09-12 08:25:24.194 - Thread: 1 -> Loading ammo definitions 2021-09-12 08:25:24.197 - Thread: 1 -> Loading animations 2021-09-12 08:25:24.200 - Thread: 1 -> Loading animations 2021-09-12 08:25:24.201 - Thread: 1 -> Loading sound definitions 2021-09-12 08:25:24.202 - Thread: 1 -> Loading sound definitions 2021-09-12 08:25:24.202 - Thread: 1 -> Loading sound definitions 2021-09-12 08:25:24.202 - Thread: 1 -> Loading sound definitions 2021-09-12 08:25:24.202 - Thread: 1 -> Loading sound definitions 2021-09-12 08:25:24.202 - Thread: 1 -> Loading sound definitions 2021-09-12 08:25:24.202 - Thread: 1 -> Loading category classes 2021-09-12 08:25:24.203 - Thread: 1 -> Loading category classes 2021-09-12 08:25:24.203 - Thread: 1 -> Loading blueprint classes 2021-09-12 08:25:24.205 - Thread: 1 -> Loading blueprint class entries 2021-09-12 08:25:24.206 - Thread: 1 -> Loading blueprint class entries 2021-09-12 08:25:24.206 - Thread: 1 -> Loading blueprints 2021-09-12 08:25:24.208 - Thread: 1 -> Loading blueprints 2021-09-12 08:25:24.208 - Thread: 1 -> Loading agent definitions 2021-09-12 08:25:24.210 - Thread: 1 -> Loading character definitions 2021-09-12 08:25:24.224 - Thread: 1 -> Loading character definitions 2021-09-12 08:25:24.225 - Thread: 1 -> Loading components 2021-09-12 08:25:24.226 - Thread: 1 -> Loading components 2021-09-12 08:25:24.226 - Thread: 1 -> Loading configuration 2021-09-12 08:25:24.227 - Thread: 1 -> Loading container types 2021-09-12 08:25:24.229 - Thread: 1 -> Loading Contract Types 2021-09-12 08:25:24.237 - Thread: 1 -> Loading block positions 2021-09-12 08:25:24.240 - Thread: 1 -> Loading block positions 2021-09-12 08:25:24.240 - Thread: 1 -> Loading curve definitions 2021-09-12 08:25:24.244 - Thread: 1 -> Loading debris 2021-09-12 08:25:24.245 - Thread: 1 -> Loading environment items entries 2021-09-12 08:25:24.245 - Thread: 1 -> Loading decal global definitions 2021-09-12 08:25:24.246 - Thread: 1 -> Loading decal definitions 2021-09-12 08:25:24.247 - Thread: 1 -> Loading decal definitions 2021-09-12 08:25:24.247 - Thread: 1 -> Loading drone behaviors 2021-09-12 08:25:24.250 - Thread: 1 -> Loading edges 2021-09-12 08:25:24.251 - Thread: 1 -> Loading emissive color definitions 2021-09-12 08:25:24.255 - Thread: 1 -> Loading emissive color default states 2021-09-12 08:25:24.263 - Thread: 1 -> Loading animations 2021-09-12 08:25:24.263 - Thread: 1 -> Loading entity components 2021-09-12 08:25:24.276 - Thread: 1 -> Loading component containers 2021-09-12 08:25:24.291 - Thread: 1 -> Loading environment items entries 2021-09-12 08:25:24.292 - Thread: 1 -> Loading Faction Names 2021-09-12 08:25:24.293 - Thread: 1 -> Loading factions 2021-09-12 08:25:24.297 - Thread: 1 -> Loading flare definitions 2021-09-12 08:25:24.309 - Thread: 1 -> Loading gas property definitions 2021-09-12 08:25:24.310 - Thread: 1 -> Loading event definitions 2021-09-12 08:25:24.311 - Thread: 1 -> Loading physical items 2021-09-12 08:25:24.316 - Thread: 1 -> Loading chat bot responses 2021-09-12 08:25:24.328 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:24.328 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-12 08:25:24.330 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:24.330 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-12 08:25:24.330 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:24.330 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-12 08:25:24.331 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:24.331 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-12 08:25:24.331 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:24.331 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-12 08:25:24.331 - Thread: 1 -> GuiTextures.sbc 2021-09-12 08:25:24.331 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-12 08:25:24.338 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:25:24.339 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:25:24.339 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:25:24.339 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:25:24.339 - Thread: 1 -> Loading LCD texture categories 2021-09-12 08:25:24.339 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-12 08:25:24.339 - Thread: 1 -> Loading planet definition 2021-09-12 08:25:24.347 - Thread: 1 -> Loading physical items 2021-09-12 08:25:24.350 - Thread: 1 -> Loading physical items 2021-09-12 08:25:24.351 - Thread: 1 -> Loading physical material properties 2021-09-12 08:25:24.355 - Thread: 1 -> Loading pirate antennas 2021-09-12 08:25:24.356 - Thread: 1 -> Loading research blocks definitions 2021-09-12 08:25:24.357 - Thread: 1 -> Loading research groups definitions 2021-09-12 08:25:24.359 - Thread: 1 -> Loading resource distribution groups 2021-09-12 08:25:24.360 - Thread: 1 -> Loading shadow textures definitions 2021-09-12 08:25:24.360 - Thread: 1 -> Loading ship sound groups 2021-09-12 08:25:24.374 - Thread: 1 -> Loading ship sound groups 2021-09-12 08:25:24.374 - Thread: 1 -> Loading sound categories 2021-09-12 08:25:24.378 - Thread: 1 -> Loading stat definitions 2021-09-12 08:25:24.378 - Thread: 1 -> Loading grid creators 2021-09-12 08:25:24.380 - Thread: 1 -> Loading transparent material properties 2021-09-12 08:25:24.381 - Thread: 1 -> Loading planet definition 2021-09-12 08:25:24.381 - Thread: 1 -> Loading voxel map storage definitions 2021-09-12 08:25:24.383 - Thread: 1 -> Loading voxel material definitions 2021-09-12 08:25:24.384 - Thread: 1 -> Loading voxel material definitions 2021-09-12 08:25:24.384 - Thread: 1 -> Loading voxel material definitions 2021-09-12 08:25:24.384 - Thread: 1 -> Loading voxel material definitions 2021-09-12 08:25:24.384 - Thread: 1 -> Loading Weather Effects 2021-09-12 08:25:24.389 - Thread: 1 -> Audio effects definitions 2021-09-12 08:25:24.393 - Thread: 1 -> Loading environment items definitions 2021-09-12 08:25:24.395 - Thread: 1 -> Loading environment items definitions 2021-09-12 08:25:24.396 - Thread: 1 -> Loading physical material properties 2021-09-12 08:25:24.403 - Thread: 1 -> Loading particle effect definitions 2021-09-12 08:25:24.524 - Thread: 1 -> Loading particle effect definitions 2021-09-12 08:25:24.526 - Thread: 1 -> Loading environment item definitions 2021-09-12 08:25:24.530 - Thread: 1 -> Loading weapon definitions 2021-09-12 08:25:24.542 - Thread: 1 -> Loading cube blocks 2021-09-12 08:25:24.582 - Thread: 1 -> Created block definitions 2021-09-12 08:25:24.583 - Thread: 1 -> Loading cube blocks 2021-09-12 08:25:24.628 - Thread: 1 -> Created block definitions 2021-09-12 08:25:24.636 - Thread: 1 -> Loading cube blocks 2021-09-12 08:25:24.636 - Thread: 1 -> Created block definitions 2021-09-12 08:25:24.637 - Thread: 1 -> Loading cube blocks 2021-09-12 08:25:24.637 - 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Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-09-12 08:25:24.802 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-09-12 08:25:24.802 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-09-12 08:25:24.802 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-09-12 08:25:24.802 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-09-12 08:25:24.802 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-09-12 08:25:24.802 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-09-12 08:25:24.804 - Thread: 1 -> Loading asteroid generators 2021-09-12 08:25:24.806 - Thread: 1 -> Loading spawn groups 2021-09-12 08:25:24.809 - Thread: 1 -> Loading drop containers 2021-09-12 08:25:24.811 - Thread: 1 -> Loading spawn groups 2021-09-12 08:25:24.813 - Thread: 1 -> Loading spawn groups 2021-09-12 08:25:24.813 - Thread: 1 -> Loading radial menu definitions 2021-09-12 08:25:24.836 - Thread: 1 -> Loading respawn ships 2021-09-12 08:25:24.839 - Thread: 1 -> Loading spawn groups 2021-09-12 08:25:24.839 - Thread: 1 -> Loading wheel speeds 2021-09-12 08:25:24.899 - Thread: 1 -> MyAudio.UnloadData - START 2021-09-12 08:25:24.915 - Thread: 1 -> MyAudio.UnloadData - END 2021-09-12 08:25:24.915 - Thread: 1 -> MyAudio.LoadData - START 2021-09-12 08:25:24.993 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2021-09-12 08:25:25.086 - Thread: 1 -> MyAudio.LoadData - END 2021-09-12 08:25:25.145 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-09-12 08:25:25.174 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:25:25.221 - Thread: 13 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:25:25.226 - Thread: 12 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:25:25.227 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:25:25.227 - Thread: 14 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:25:25.228 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:25:25.230 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:25:25.244 - Thread: 12 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:25:25.245 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-12 08:25:25.735 - Thread: 37 -> External debugger: listening... 2021-09-12 08:25:25.762 - Thread: 1 -> MyLights.LoadData() - START 2021-09-12 08:25:25.770 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-09-12 08:25:25.770 - Thread: 1 -> MyLights.LoadData() - END 2021-09-12 08:25:25.770 - Thread: 1 -> Info: MyLights initialized. 2021-09-12 08:25:25.770 - Thread: 1 -> MyExplosions.LoadData() - START 2021-09-12 08:25:25.781 - Thread: 1 -> MyExplosions.LoadData() - END 2021-09-12 08:25:25.861 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-09-12 08:25:25.861 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-09-12 08:25:25.893 - Thread: 1 -> Loading Procedural World Generator 2021-09-12 08:25:25.893 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-09-12 08:25:25.993 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-09-12 08:25:27.818 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1914979725d120000 storage?:True 2021-09-12 08:25:27.818 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-09-12 08:25:27.823 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1914979725d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:25:29.729 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-1904551928d120000 storage?:True 2021-09-12 08:25:29.729 - Thread: 1 -> Info: Planet generator name: Alien 2021-09-12 08:25:29.729 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1904551928d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:25:31.481 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-978892777d120000 storage?:True 2021-09-12 08:25:31.481 - Thread: 1 -> Info: Planet generator name: Mars 2021-09-12 08:25:31.481 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-978892777d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:25:33.432 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-995064974d19000 storage?:True 2021-09-12 08:25:33.432 - Thread: 1 -> Info: Planet generator name: Titan 2021-09-12 08:25:33.432 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-995064974d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:25:35.396 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1867605035d19000 storage?:True 2021-09-12 08:25:35.396 - Thread: 1 -> Info: Planet generator name: Moon 2021-09-12 08:25:35.396 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1867605035d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:25:37.384 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-1809333311d19000 storage?:True 2021-09-12 08:25:37.385 - Thread: 1 -> Info: Planet generator name: Europa 2021-09-12 08:25:37.385 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-1809333311d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-12 08:25:37.465 - Thread: 1 -> Entities loaded & initialized 2021-09-12 08:25:37.537 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2021-09-12 08:25:37.538 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-09-12 08:25:37.677 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-09-12 08:25:37.677 - Thread: 1 -> RunLoadingAction - END 2021-09-12 08:25:37.678 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-09-12 08:25:37.682 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-09-12 08:25:37.683 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-09-12 08:25:37.687 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-09-12 08:25:37.687 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-09-12 08:25:37.705 - Thread: 1 -> Updating continues. 2021-09-12 08:25:37.959 - Thread: 1 -> GC Memory: 1562.039 / 1562.039 MB 2021-09-12 08:25:38.383 - Thread: 1 -> RequestRespawn 2021-09-12 08:25:38.720 - Thread: 1 -> Warning: Server failed to update game inventory items. 2021-09-12 08:25:38.721 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2021-09-12 08:25:38.961 - Thread: 43 -> Model Models\Cubes\Large\AntennaDish.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:25:39.788 - Thread: 43 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-12 08:25:39.788 - Thread: 43 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-12 08:25:39.827 - Thread: 43 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-12 08:25:41.640 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.664 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.665 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.739 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.784 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.785 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.794 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.836 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.955 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.967 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:41.968 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-12 08:25:42.303 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True