2021-09-08 12:05:39.678 - Thread: 1 -> Log Started 2021-09-08 12:05:39.678 - Thread: 1 -> Timezone (local - UTC): -7h 2021-09-08 12:05:39.678 - Thread: 1 -> App Version: 01_199_025 2021-09-08 12:05:39.725 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-09-08 12:05:39.725 - Thread: 1 -> Branch / Sandbox: SVN 2021-09-08 12:05:39.725 - Thread: 1 -> Environment.ProcessorCount: 24 2021-09-08 12:05:39.772 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19041.0) 2021-09-08 12:05:39.772 - Thread: 1 -> Environment.CommandLine: A:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -skipintro 2021-09-08 12:05:39.772 - Thread: 1 -> Environment.Is64BitProcess: True 2021-09-08 12:05:39.772 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-09-08 12:05:39.772 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4390.0 2021-09-08 12:05:39.772 - Thread: 1 -> Environment.CurrentDirectory: A:\Steam\steamapps\common\SpaceEngineers\Bin64 2021-09-08 12:05:39.772 - Thread: 1 -> CPU Info: AMD Ryzen 9 3900X 12-Core Processor 2021-09-08 12:05:39.772 - Thread: 1 -> IntPtr.Size: 8 2021-09-08 12:05:39.772 - Thread: 1 -> Default Culture: 2021-09-08 12:05:39.772 - Thread: 1 -> Default UI Culture: 2021-09-08 12:05:39.772 - Thread: 1 -> MyConfig.Load() - START 2021-09-08 12:05:39.772 - Thread: 1 -> Path: C:\Users\Velori\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-09-08 12:05:40.147 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-09-08 12:05:40.147 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-09-08 12:05:40.147 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-09-08 12:05:40.147 - Thread: 1 -> GameVolume: 1 2021-09-08 12:05:40.147 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-09-08 12:05:40.147 - Thread: 1 -> Language: 0 2021-09-08 12:05:40.147 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-09-08 12:05:40.147 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-09-08 12:05:40.147 - Thread: 1 -> FirstTimeRun: False 2021-09-08 12:05:40.147 - Thread: 1 -> VoiceChatVolume: 2.627289 2021-09-08 12:05:40.147 - Thread: 1 -> HudWarnings: False 2021-09-08 12:05:40.147 - Thread: 1 -> VoiceChat: True 2021-09-08 12:05:40.147 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-09-08 12:05:40.147 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-09-08 12:05:40.147 - Thread: 1 -> ControlsHints: False 2021-09-08 12:05:40.147 - Thread: 1 -> RotationHints: False 2021-09-08 12:05:40.147 - Thread: 1 -> ShowCrosshair: True 2021-09-08 12:05:40.147 - Thread: 1 -> DisableHeadbob: False 2021-09-08 12:05:40.147 - Thread: 1 -> CompressSaveGames: False 2021-09-08 12:05:40.147 - Thread: 1 -> ShowPlayerNamesOnHud: True 2021-09-08 12:05:40.147 - Thread: 1 -> ReleasingAltResetsCamera: True 2021-09-08 12:05:40.147 - Thread: 1 -> UiTransparency: 1 2021-09-08 12:05:40.147 - Thread: 1 -> UiBkTransparency: 0 2021-09-08 12:05:40.147 - Thread: 1 -> NeedShowTutorialQuestion: False 2021-09-08 12:05:40.147 - Thread: 1 -> EnableDamageEffects: True 2021-09-08 12:05:40.147 - Thread: 1 -> EnableReverb: False 2021-09-08 12:05:40.147 - Thread: 1 -> Music_Volume: 0 2021-09-08 12:05:40.147 - Thread: 1 -> GDPRConsent: False 2021-09-08 12:05:40.147 - Thread: 1 -> GDPRConsentSent: True 2021-09-08 12:05:40.147 - Thread: 1 -> FirstTimeTutorials: False 2021-09-08 12:05:40.147 - Thread: 1 -> HudState: 1 2021-09-08 12:05:40.147 - Thread: 1 -> ExperimentalMode: True 2021-09-08 12:05:40.147 - Thread: 1 -> EnableTrading: True 2021-09-08 12:05:40.147 - Thread: 1 -> EnableSteamCloud: False 2021-09-08 12:05:40.147 - Thread: 1 -> HUDBkTransparency: 0.6863276 2021-09-08 12:05:40.147 - Thread: 1 -> GoodBotHints: False 2021-09-08 12:05:40.147 - Thread: 1 -> VideoAdapter: 0 2021-09-08 12:05:40.147 - Thread: 1 -> ScreenWidth: 1920 2021-09-08 12:05:40.147 - Thread: 1 -> ScreenHeight: 1080 2021-09-08 12:05:40.147 - Thread: 1 -> RefreshRate: 60000 2021-09-08 12:05:40.147 - Thread: 1 -> WindowMode: 1 2021-09-08 12:05:40.147 - Thread: 1 -> VerticalSync: 1 2021-09-08 12:05:40.147 - Thread: 1 -> FieldOfView: 70 2021-09-08 12:05:40.147 - Thread: 1 -> PostProcessingEnabled: False 2021-09-08 12:05:40.147 - Thread: 1 -> FlaresIntensity: 1 2021-09-08 12:05:40.147 - Thread: 1 -> TreeViewDistance: 3292 2021-09-08 12:05:40.147 - Thread: 1 -> GrassDensity: 3 2021-09-08 12:05:40.147 - Thread: 1 -> GrassDrawDistance: 151 2021-09-08 12:05:40.147 - Thread: 1 -> AntialiasingMode: 1 2021-09-08 12:05:40.147 - Thread: 1 -> ShadowMapResolution: 2 2021-09-08 12:05:40.147 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-09-08 12:05:40.147 - Thread: 1 -> TextureQuality: 2 2021-09-08 12:05:40.147 - Thread: 1 -> AnisotropicFiltering: 4 2021-09-08 12:05:40.147 - Thread: 1 -> ModelQuality: 2 2021-09-08 12:05:40.147 - Thread: 1 -> VoxelQuality: 2 2021-09-08 12:05:40.147 - Thread: 1 -> ShaderQuality: 2 2021-09-08 12:05:40.147 - Thread: 1 -> LowMemSwitchToLow: 0 2021-09-08 12:05:40.147 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-09-08 12:05:40.147 - Thread: 1 -> FirstVTTimeRun: False 2021-09-08 12:05:40.147 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-09-08 12:05:40.147 - Thread: 1 -> CubeBuilderUseSymmetry: True 2021-09-08 12:05:40.147 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-09-08 12:05:40.147 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-09-08 12:05:40.147 - Thread: 1 -> EnableDynamicMusic: False 2021-09-08 12:05:40.147 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-09-08 12:05:40.147 - Thread: 1 -> EnableDoppler: True 2021-09-08 12:05:40.147 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-09-08 12:05:40.147 - Thread: 1 -> ShowCrosshair2: 0 2021-09-08 12:05:40.147 - Thread: 1 -> AreaInteraction: True 2021-09-08 12:05:40.147 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-09-08 12:05:40.147 - Thread: 1 -> DisableUpdateDriverNotification: False 2021-09-08 12:05:40.147 - Thread: 1 -> ControllerDefaultOnStart: False 2021-09-08 12:05:40.147 - Thread: 1 -> ModIoConsent: True 2021-09-08 12:05:40.147 - Thread: 1 -> SteamConsent: True 2021-09-08 12:05:40.147 - Thread: 1 -> SpriteMainViewportScale: 1 2021-09-08 12:05:40.147 - Thread: 1 -> VoxelTextureQuality: 2 2021-09-08 12:05:40.147 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-09-08 12:05:40.147 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-09-08 12:05:40.147 - Thread: 1 -> DebugComponentsInfo: 1 2021-09-08 12:05:40.147 - Thread: 1 -> MyConfig.Load() - END 2021-09-08 12:05:44.651 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-09-08 12:05:44.908 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-09-08 12:05:44.965 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-09-08 12:05:44.967 - Thread: 1 -> Found processor count: 12 2021-09-08 12:05:44.967 - Thread: 1 -> Using processor count: 12 2021-09-08 12:05:45.262 - Thread: 1 -> All detected adapters: 2021-09-08 12:05:45.272 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=928650338, DeviceID=8578 2021-09-08 12:05:45.272 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-09-08 12:05:45.657 - Thread: 1 -> AdapterInfo = { 2021-09-08 12:05:45.658 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2021-09-08 12:05:45.658 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 8553981952, Luid: 66901, rev: 161, subsys id: 928650338, vendor id: 4318, feature_level 11.1: True 2021-09-08 12:05:45.658 - Thread: 1 -> Driver version = 27.21.14.6647 2021-09-08 12:05:45.658 - Thread: 1 -> Driver date = 20210513000000.000000-000 2021-09-08 12:05:45.658 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-08 12:05:45.658 - Thread: 1 -> AftermathSupported = False 2021-09-08 12:05:45.658 - Thread: 1 -> Adapter id = 0 2021-09-08 12:05:45.658 - Thread: 1 -> Supported = True 2021-09-08 12:05:45.658 - Thread: 1 -> RAM = 6282018816 2021-09-08 12:05:45.658 - Thread: 1 -> Priority = 2 2021-09-08 12:05:45.658 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-08 12:05:45.658 - Thread: 1 -> Output is attached = True 2021-09-08 12:05:45.658 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-09-08 12:05:45.658 - Thread: 1 -> Display modes = { 2021-09-08 12:05:45.658 - Thread: 1 -> DXGIOutput id = 0 2021-09-08 12:05:45.658 - Thread: 1 -> 640x480@60Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 640x480@75Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 640x480@72Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 640x480@59.94Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 720x480@60Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 720x480@59.94Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 720x576@50Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 800x600@75Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 800x600@60.317Hz 2021-09-08 12:05:45.658 - Thread: 1 -> 800x600@72.188Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1024x768@60.004Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1024x768@70.069Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1024x768@75.029Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1152x864@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1176x664@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1176x664@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1176x664@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1176x664@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1176x664@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1176x664@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x720@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x720@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x720@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x768@59.87Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x800@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x960@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1280x1024@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1360x768@60.015Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1366x768@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1440x900@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x900@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1600x1024@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1680x1050@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1920x1080@60Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1920x1080@23.976Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1920x1080@24Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1920x1080@50Hz 2021-09-08 12:05:45.659 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-08 12:05:45.659 - Thread: 1 -> } 2021-09-08 12:05:45.659 - Thread: 1 -> } 2021-09-08 12:05:45.659 - Thread: 1 -> AdapterInfo = { 2021-09-08 12:05:45.659 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2021-09-08 12:05:45.659 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 8553981952, Luid: 66901, rev: 161, subsys id: 928650338, vendor id: 4318, feature_level 11.1: True 2021-09-08 12:05:45.659 - Thread: 1 -> Driver version = 27.21.14.6647 2021-09-08 12:05:45.659 - Thread: 1 -> Driver date = 20210513000000.000000-000 2021-09-08 12:05:45.659 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-08 12:05:45.659 - Thread: 1 -> AftermathSupported = False 2021-09-08 12:05:45.659 - Thread: 1 -> Adapter id = 0 2021-09-08 12:05:45.659 - Thread: 1 -> Supported = True 2021-09-08 12:05:45.659 - Thread: 1 -> RAM = 6282018816 2021-09-08 12:05:45.659 - Thread: 1 -> Priority = 2 2021-09-08 12:05:45.659 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-08 12:05:45.659 - Thread: 1 -> Output is attached = True 2021-09-08 12:05:45.659 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-09-08 12:05:45.659 - Thread: 1 -> Display modes = { 2021-09-08 12:05:45.659 - Thread: 1 -> DXGIOutput id = 0 2021-09-08 12:05:45.659 - Thread: 1 -> 640x480@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 640x480@75Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 640x480@72Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 640x480@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 720x480@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 720x480@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 720x576@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 800x600@75Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 800x600@60.317Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 800x600@72.188Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1024x768@60.004Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1024x768@70.069Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1024x768@75.029Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1152x864@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1176x664@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1176x664@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1176x664@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1176x664@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1176x664@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1176x664@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x720@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x720@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x720@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x768@59.87Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x800@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x960@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1280x1024@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1360x768@60.015Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1366x768@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1440x900@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x900@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1600x1024@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1680x1050@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1920x1080@60Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1920x1080@23.976Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1920x1080@24Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1920x1080@50Hz 2021-09-08 12:05:45.660 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-08 12:05:45.660 - Thread: 1 -> } 2021-09-08 12:05:45.660 - Thread: 1 -> } 2021-09-08 12:05:45.660 - Thread: 1 -> AdapterInfo = { 2021-09-08 12:05:45.660 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY2 2021-09-08 12:05:45.660 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 8553981952, Luid: 66901, rev: 161, subsys id: 928650338, vendor id: 4318, feature_level 11.1: True 2021-09-08 12:05:45.660 - Thread: 1 -> Driver version = 27.21.14.6647 2021-09-08 12:05:45.660 - Thread: 1 -> Driver date = 20210513000000.000000-000 2021-09-08 12:05:45.660 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-08 12:05:45.660 - Thread: 1 -> AftermathSupported = False 2021-09-08 12:05:45.660 - Thread: 1 -> Adapter id = 0 2021-09-08 12:05:45.660 - Thread: 1 -> Supported = True 2021-09-08 12:05:45.660 - Thread: 1 -> RAM = 6282018816 2021-09-08 12:05:45.660 - Thread: 1 -> Priority = 2 2021-09-08 12:05:45.660 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-08 12:05:45.660 - Thread: 1 -> Output is attached = True 2021-09-08 12:05:45.660 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2021-09-08 12:05:45.660 - Thread: 1 -> Display modes = { 2021-09-08 12:05:45.660 - Thread: 1 -> DXGIOutput id = 1 2021-09-08 12:05:45.660 - Thread: 1 -> 640x480@60Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x480@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x480@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x480@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x480@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x576@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x576@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x576@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x576@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 800x600@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 800x600@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1024x768@60.004Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1024x768@70.069Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1152x864@75Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x720@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x720@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x768@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x768@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x800@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x960@60.02Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x960@60.02Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1360x768@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1360x768@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1366x768@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1366x768@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1440x900@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1600x900@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1600x900@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1920x1080@60Hz 2021-09-08 12:05:45.661 - Thread: 1 -> } 2021-09-08 12:05:45.661 - Thread: 1 -> } 2021-09-08 12:05:45.661 - Thread: 1 -> AdapterInfo = { 2021-09-08 12:05:45.661 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY2 2021-09-08 12:05:45.661 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 8553981952, Luid: 66901, rev: 161, subsys id: 928650338, vendor id: 4318, feature_level 11.1: True 2021-09-08 12:05:45.661 - Thread: 1 -> Driver version = 27.21.14.6647 2021-09-08 12:05:45.661 - Thread: 1 -> Driver date = 20210513000000.000000-000 2021-09-08 12:05:45.661 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-08 12:05:45.661 - Thread: 1 -> AftermathSupported = False 2021-09-08 12:05:45.661 - Thread: 1 -> Adapter id = 0 2021-09-08 12:05:45.661 - Thread: 1 -> Supported = True 2021-09-08 12:05:45.661 - Thread: 1 -> RAM = 6282018816 2021-09-08 12:05:45.661 - Thread: 1 -> Priority = 2 2021-09-08 12:05:45.661 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-08 12:05:45.661 - Thread: 1 -> Output is attached = True 2021-09-08 12:05:45.661 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2021-09-08 12:05:45.661 - Thread: 1 -> Display modes = { 2021-09-08 12:05:45.661 - Thread: 1 -> DXGIOutput id = 1 2021-09-08 12:05:45.661 - Thread: 1 -> 640x480@60Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x480@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x480@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x480@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x480@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x576@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x576@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x576@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 720x576@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 800x600@56.25Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 800x600@60.317Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1024x768@60.004Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1024x768@70.069Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1152x864@75Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x720@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x720@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x768@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x768@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x800@59.81Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x960@60.02Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x960@60.02Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1360x768@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1360x768@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1366x768@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1366x768@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1440x900@59.887Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1600x900@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1600x900@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-08 12:05:45.661 - Thread: 1 -> 1920x1080@60Hz 2021-09-08 12:05:45.661 - Thread: 1 -> } 2021-09-08 12:05:45.661 - Thread: 1 -> } 2021-09-08 12:05:45.665 - Thread: 1 -> Service.IsActive: True 2021-09-08 12:05:45.666 - Thread: 1 -> Service.IsOnline: True 2021-09-08 12:05:45.666 - Thread: 1 -> Service.OwnsGame: False 2021-09-08 12:05:45.666 - Thread: 1 -> Service.UserId: 76561198056611217 2021-09-08 12:05:45.666 - Thread: 1 -> Service.UserName: Lystent 2021-09-08 12:05:45.666 - Thread: 1 -> Service.Branch: default 2021-09-08 12:05:45.666 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-09-08 12:05:45.666 - Thread: 1 -> Build version: 0.1.1.0 2021-09-08 12:05:45.684 - Thread: 1 -> MyScreenManager() 2021-09-08 12:05:45.761 - Thread: 25 -> CreateDeviceInternal - CheckSettings() 2021-09-08 12:05:45.761 - Thread: 25 -> CreateDeviceInternal - GetAdapter() 2021-09-08 12:05:45.762 - Thread: 25 -> CreateDeviceInternal - FixSettings() 2021-09-08 12:05:45.763 - Thread: 25 -> CreateDeviceInternal - Create device 2021-09-08 12:05:45.876 - Thread: 25 -> CreateDeviceInternal Steam Overlay integration 2021-09-08 12:05:45.957 - Thread: 25 -> CreateDeviceInternal Steam Overlay OK 2021-09-08 12:05:45.958 - Thread: 25 -> CreateDeviceInternal create swapchain 2021-09-08 12:05:49.276 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-09-08 12:05:49.276 - Thread: 1 -> Game dir: A:\Steam\steamapps\common\SpaceEngineers\Bin64 2021-09-08 12:05:49.276 - Thread: 1 -> Content dir: A:\Steam\steamapps\common\SpaceEngineers\Content 2021-09-08 12:05:50.413 - Thread: 1 -> Preallocate - START 2021-09-08 12:05:50.415 - Thread: 1 -> MySpaceWorldGenerator - START 2021-09-08 12:05:50.422 - Thread: 1 -> MySpaceWorldGenerator - END 2021-09-08 12:05:50.422 - Thread: 1 -> MySpaceBuildComponent - START 2021-09-08 12:05:50.422 - Thread: 1 -> MySpaceBuildComponent - END 2021-09-08 12:05:50.422 - Thread: 1 -> MyEntities - START 2021-09-08 12:05:50.438 - Thread: 1 -> MyEntities - END 2021-09-08 12:05:50.438 - Thread: 1 -> MyObjectBuilder_Base - START 2021-09-08 12:05:50.438 - Thread: 1 -> MyObjectBuilder_Base - END 2021-09-08 12:05:50.438 - Thread: 1 -> MyTransparentGeometry - START 2021-09-08 12:05:50.438 - Thread: 1 -> MyTransparentGeometry - END 2021-09-08 12:05:50.438 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-09-08 12:05:50.450 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-09-08 12:05:50.450 - Thread: 1 -> MyMath - START 2021-09-08 12:05:50.450 - Thread: 1 -> MyMath - END 2021-09-08 12:05:50.450 - Thread: 1 -> MySimpleObjectDraw - START 2021-09-08 12:05:50.450 - Thread: 1 -> MySimpleObjectDraw - END 2021-09-08 12:05:50.460 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-09-08 12:05:50.460 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-09-08 12:05:50.460 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-09-08 12:05:50.513 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-09-08 12:05:50.513 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-09-08 12:05:50.514 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-09-08 12:05:50.514 - Thread: 1 -> MySyncDestructions - START 2021-09-08 12:05:50.514 - Thread: 1 -> MySyncDestructions - END 2021-09-08 12:05:50.514 - Thread: 1 -> MySyncEntity - START 2021-09-08 12:05:50.514 - Thread: 1 -> MySyncEntity - END 2021-09-08 12:05:50.514 - Thread: 1 -> MyCommandCharacter - START 2021-09-08 12:05:50.516 - Thread: 1 -> MyCommandCharacter - END 2021-09-08 12:05:50.516 - Thread: 1 -> MyCommandConsole - START 2021-09-08 12:05:50.516 - Thread: 1 -> MyCommandConsole - END 2021-09-08 12:05:50.516 - Thread: 1 -> MyCommandEntity - START 2021-09-08 12:05:50.517 - Thread: 1 -> MyCommandEntity - END 2021-09-08 12:05:50.517 - Thread: 1 -> MyAiTargetManager - START 2021-09-08 12:05:50.517 - Thread: 1 -> MyAiTargetManager - END 2021-09-08 12:05:50.517 - Thread: 1 -> MyClientDebugCommands - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyClientDebugCommands - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyDedicatedServer - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyDedicatedServer - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyDedicatedServerBase - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyDedicatedServerBase - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerBase - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerBase - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerClient - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerClient - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerClientBase - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerClientBase - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerLobby - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerLobby - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerServerBase - START 2021-09-08 12:05:50.518 - Thread: 1 -> MyMultiplayerServerBase - END 2021-09-08 12:05:50.518 - Thread: 1 -> MyServerDebugCommands - START 2021-09-08 12:05:50.519 - Thread: 1 -> MyServerDebugCommands - END 2021-09-08 12:05:50.519 - Thread: 1 -> MyAIActionsParser - START 2021-09-08 12:05:50.522 - Thread: 1 -> MyAIActionsParser - END 2021-09-08 12:05:50.522 - Thread: 1 -> MyCubeGridDefinitions - START 2021-09-08 12:05:50.570 - Thread: 1 -> MyCubeGridDefinitions - END 2021-09-08 12:05:50.570 - Thread: 1 -> MyDefinitionManager - START 2021-09-08 12:05:50.587 - Thread: 1 -> MyDefinitionManager - END 2021-09-08 12:05:50.587 - Thread: 1 -> Preallocate - END 2021-09-08 12:05:50.591 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-09-08 12:05:50.985 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-09-08 12:05:50.985 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-09-08 12:05:50.997 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-09-08 12:05:50.997 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-08 12:05:50.997 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-08 12:05:50.997 - Thread: 1 -> Assembly.Location: A:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-09-08 12:05:50.997 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-09-08 12:05:50.997 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-09-08 12:05:50.999 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-09-08 12:05:51.005 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2021-09-08 12:05:51.005 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2021-09-08 12:05:51.006 - Thread: 1 -> Virtualized: False 2021-09-08 12:05:51.008 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 3900X 12-Core Processor 2021-09-08 12:05:51.009 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,107,963,904 bytes 2021-09-08 12:05:51.009 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-09-08 12:05:51.009 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,502,853,120 bytes 2021-09-08 12:05:51.009 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,456,659,456 bytes 2021-09-08 12:05:51.012 - Thread: 1 -> Drive A: | Capacity: 960,178,941,952 bytes | Free space: 835,128,356,864 bytes 2021-09-08 12:05:51.012 - Thread: 1 -> Drive C: | Capacity: 499,462,959,104 bytes | Free space: 125,821,067,264 bytes 2021-09-08 12:05:51.012 - Thread: 1 -> Drive M: | Capacity: 500,090,007,552 bytes | Free space: 97,802,063,872 bytes 2021-09-08 12:05:51.012 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-09-08 12:05:51.015 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-09-08 12:05:51.015 - Thread: 1 -> Installed DLCs: 2021-09-08 12:05:51.031 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-09-08 12:05:51.135 - Thread: 1 -> Havok: Physics.Init 2021-09-08 12:05:51.556 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-09-08 12:05:52.080 - Thread: 1 -> HkGameName: SpaceEngineers 2021-09-08 12:05:52.088 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-09-08 12:05:52.093 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-08 12:05:52.109 - Thread: 1 -> bf93b9c3d2b4047b89a0be08618e5f57ec340ff4 2021-09-08 12:05:52.369 - Thread: 1 -> Loading scenarios 2021-09-08 12:05:52.404 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-08 12:05:52.405 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-09-08 12:05:52.771 - Thread: 1 -> Loading sound definitions 2021-09-08 12:05:53.182 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:05:53.182 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-08 12:05:53.291 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:05:53.291 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-08 12:05:53.291 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:05:53.291 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-08 12:05:53.292 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:05:53.292 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-08 12:05:53.292 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:05:53.292 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-08 12:05:53.292 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:05:53.292 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-08 12:05:53.352 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-08 12:05:53.352 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-09-08 12:05:53.352 - Thread: 1 -> Loading shadow textures definitions 2021-09-08 12:05:53.352 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-09-08 12:05:53.356 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-09-08 12:05:53.421 - Thread: 1 -> MyAudio.LoadData - START 2021-09-08 12:05:53.573 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (5- XIBERIA) - Channel #: 2 - Sample rate: 48000 2021-09-08 12:05:54.078 - Thread: 1 -> MyAudio.LoadData - END 2021-09-08 12:05:54.087 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2021-09-08 12:05:54.088 - Thread: 1 -> MyGuiManager() 2021-09-08 12:05:54.091 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-08 12:05:54.221 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-08 12:05:54.253 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-08 12:05:54.277 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-09-08 12:05:54.278 - Thread: 12 -> ReloadVoxelMaterials 2021-09-08 12:05:54.345 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-09-08 12:05:54.345 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-09-08 12:05:54.346 - Thread: 23 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-09-08 12:05:54.346 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-09-08 12:05:54.346 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-09-08 12:05:54.347 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-09-08 12:05:54.398 - Thread: 23 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-09-08 12:05:54.399 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-09-08 12:05:54.415 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-08 12:05:54.418 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-09-08 12:05:54.419 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-08 12:05:54.419 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-08 12:05:54.419 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-09-08 12:05:54.421 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-09-08 12:05:54.426 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-09-08 12:05:54.430 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-09-08 12:05:54.432 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-09-08 12:05:54.433 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-09-08 12:05:54.439 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-09-08 12:05:54.439 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-09-08 12:05:54.443 - Thread: 23 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-09-08 12:05:54.464 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-09-08 12:05:54.472 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-09-08 12:05:54.475 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-09-08 12:05:54.481 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-09-08 12:05:54.485 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-09-08 12:05:54.487 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-09-08 12:05:54.487 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-09-08 12:05:54.492 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-09-08 12:05:54.493 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-09-08 12:05:54.498 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-09-08 12:05:54.505 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-09-08 12:05:54.506 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-09-08 12:05:54.521 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-09-08 12:05:54.540 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-09-08 12:05:54.543 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-09-08 12:05:54.545 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-09-08 12:05:54.557 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-09-08 12:05:54.570 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-09-08 12:05:54.574 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-09-08 12:05:54.576 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-09-08 12:05:54.580 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-09-08 12:05:54.582 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-09-08 12:05:54.585 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-09-08 12:05:54.586 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-09-08 12:05:54.588 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-09-08 12:05:54.589 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-09-08 12:05:54.604 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-09-08 12:05:54.621 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-09-08 12:05:54.623 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-09-08 12:05:54.629 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-09-08 12:05:54.630 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-09-08 12:05:54.639 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-09-08 12:05:54.642 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-09-08 12:05:54.653 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-09-08 12:05:54.875 - Thread: 23 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-09-08 12:05:55.419 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-09-08 12:05:55.424 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-09-08 12:05:55.424 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-09-08 12:05:55.431 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-09-08 12:05:55.434 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-09-08 12:05:55.436 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-09-08 12:05:55.441 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-09-08 12:05:55.441 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-09-08 12:05:55.445 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-09-08 12:05:55.447 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-09-08 12:05:55.455 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-09-08 12:05:55.465 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-09-08 12:05:55.467 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-09-08 12:05:55.476 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-09-08 12:05:55.476 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-09-08 12:05:55.490 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-09-08 12:05:55.491 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-09-08 12:05:55.559 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-09-08 12:05:55.565 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-09-08 12:05:55.618 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-09-08 12:05:55.627 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-09-08 12:05:55.682 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-09-08 12:05:55.720 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-09-08 12:05:55.749 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-09-08 12:05:55.787 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-09-08 12:05:55.797 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-09-08 12:05:55.833 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-09-08 12:05:55.869 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-09-08 12:05:55.892 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-09-08 12:05:55.938 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-09-08 12:05:55.962 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-09-08 12:05:56.002 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-09-08 12:05:56.002 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-09-08 12:05:56.029 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-09-08 12:05:56.033 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-09-08 12:05:56.048 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-09-08 12:05:56.056 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-09-08 12:05:56.109 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-09-08 12:05:56.243 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-09-08 12:05:56.258 - Thread: 1 -> Timer Frequency: 10000000 2021-09-08 12:05:56.258 - Thread: 1 -> Ticks per frame: 166667 2021-09-08 12:05:56.269 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-09-08 12:05:56.296 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-09-08 12:05:56.298 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-09-08 12:05:56.340 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-09-08 12:05:56.391 - Thread: 22 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-09-08 12:05:56.411 - Thread: 12 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-09-08 12:05:56.463 - Thread: 20 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-09-08 12:05:56.540 - Thread: 19 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-09-08 12:05:56.557 - Thread: 21 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-09-08 12:05:56.669 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-08 12:05:56.669 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-09-08 12:05:57.021 - Thread: 30 -> EOS P2P - Query NAT type failed. 2021-09-08 12:05:57.240 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-09-08 12:05:57.242 - Thread: 1 -> Flares Intensity: 1 2021-09-08 12:05:57.242 - Thread: 1 -> Field of view: 1.22173 2021-09-08 12:05:57.242 - Thread: 1 -> PostProcessingEnabled: False 2021-09-08 12:05:57.242 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-09-08 12:05:57.242 - Thread: 1 -> Render.GrassDrawDistance: 151 2021-09-08 12:05:57.242 - Thread: 1 -> Render.DistanceFade: 3292 2021-09-08 12:05:57.242 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-09-08 12:05:57.242 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-09-08 12:05:57.242 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-09-08 12:05:57.242 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-09-08 12:05:57.242 - Thread: 1 -> Render.TextureQuality: HIGH 2021-09-08 12:05:57.242 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-09-08 12:05:57.242 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-09-08 12:05:57.242 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-09-08 12:05:57.242 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-09-08 12:05:57.242 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-09-08 12:05:57.242 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-09-08 12:05:57.283 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-09-08 12:05:57.321 - Thread: 1 -> Analytics session started: UserID = (5ac97800-3666-8845-3ea0-45d001247eaf) SessionID = (94473f00-7c65-485f-8bab-ab9f493e0925) 2021-09-08 12:05:57.322 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-09-08 12:05:59.280 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-08 12:06:03.115 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-09-08 12:06:03.175 - Thread: 1 -> Server responded 2021-09-08 12:06:03.178 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-09-08 12:06:03.182 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-09-08 12:06:03.405 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-08 12:06:03.405 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-09-08 12:06:03.405 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2021-09-08 12:06:03.913 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-09-08 12:06:08.077 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-09-08 12:06:08.077 - Thread: 1 -> World requested 2021-09-08 12:06:08.084 - Thread: 1 -> World requested - connection alive 2021-09-08 12:06:15.186 - Thread: 1 -> LoadSession() - Start 2021-09-08 12:06:15.189 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-08 12:06:15.192 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-08 12:06:15.192 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-09-08 12:06:15.194 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-09-08 12:06:15.194 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-09-08 12:06:15.197 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-09-08 12:06:15.215 - Thread: 1 -> LoadSession() - End 2021-09-08 12:06:15.216 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-09-08 12:06:15.220 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-09-08 12:06:15.220 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-09-08 12:06:15.247 - Thread: 1 -> RunLoadingAction - START 2021-09-08 12:06:20.928 - Thread: 1 -> GC Memory: 1,131,346,208 B 2021-09-08 12:06:20.933 - Thread: 1 -> Process Memory: 3,247,824,896 B 2021-09-08 12:06:21.934 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-09-08 12:06:21.959 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-09-08 12:06:21.963 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-09-08 12:06:21.965 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-08 12:06:21.968 - Thread: 1 -> bf93b9c3d2b4047b89a0be08618e5f57ec340ff4 2021-09-08 12:06:22.113 - Thread: 1 -> Loading scenarios 2021-09-08 12:06:22.113 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-08 12:06:22.116 - Thread: 1 -> List of used mods (0) - START 2021-09-08 12:06:22.119 - Thread: 1 -> List of used mods - END 2021-09-08 12:06:22.220 - Thread: 1 -> Loading behaviors 2021-09-08 12:06:22.221 - Thread: 1 -> Loading ammo magazines 2021-09-08 12:06:22.224 - Thread: 1 -> Loading ammo definitions 2021-09-08 12:06:22.226 - Thread: 1 -> Loading animations 2021-09-08 12:06:22.228 - Thread: 1 -> Loading animations 2021-09-08 12:06:22.229 - Thread: 1 -> Loading sound definitions 2021-09-08 12:06:22.229 - Thread: 1 -> Loading sound definitions 2021-09-08 12:06:22.229 - Thread: 1 -> Loading sound definitions 2021-09-08 12:06:22.229 - Thread: 1 -> Loading sound definitions 2021-09-08 12:06:22.229 - Thread: 1 -> Loading sound definitions 2021-09-08 12:06:22.229 - Thread: 1 -> Loading sound definitions 2021-09-08 12:06:22.229 - Thread: 1 -> Loading category classes 2021-09-08 12:06:22.230 - Thread: 1 -> Loading category classes 2021-09-08 12:06:22.230 - Thread: 1 -> Loading blueprint classes 2021-09-08 12:06:22.231 - Thread: 1 -> Loading blueprint class entries 2021-09-08 12:06:22.231 - Thread: 1 -> Loading blueprint class entries 2021-09-08 12:06:22.231 - Thread: 1 -> Loading blueprints 2021-09-08 12:06:22.233 - Thread: 1 -> Loading blueprints 2021-09-08 12:06:22.233 - Thread: 1 -> Loading agent definitions 2021-09-08 12:06:22.234 - Thread: 1 -> Loading character definitions 2021-09-08 12:06:22.244 - Thread: 1 -> Loading character definitions 2021-09-08 12:06:22.244 - Thread: 1 -> Loading components 2021-09-08 12:06:22.245 - Thread: 1 -> Loading components 2021-09-08 12:06:22.245 - Thread: 1 -> Loading configuration 2021-09-08 12:06:22.246 - Thread: 1 -> Loading container types 2021-09-08 12:06:22.248 - Thread: 1 -> Loading Contract Types 2021-09-08 12:06:22.253 - Thread: 1 -> Loading block positions 2021-09-08 12:06:22.255 - Thread: 1 -> Loading block positions 2021-09-08 12:06:22.255 - Thread: 1 -> Loading curve definitions 2021-09-08 12:06:22.257 - Thread: 1 -> Loading debris 2021-09-08 12:06:22.258 - Thread: 1 -> Loading environment items entries 2021-09-08 12:06:22.258 - Thread: 1 -> Loading decal global definitions 2021-09-08 12:06:22.258 - Thread: 1 -> Loading decal definitions 2021-09-08 12:06:22.259 - Thread: 1 -> Loading decal definitions 2021-09-08 12:06:22.259 - Thread: 1 -> Loading drone behaviors 2021-09-08 12:06:22.261 - Thread: 1 -> Loading edges 2021-09-08 12:06:22.262 - Thread: 1 -> Loading emissive color definitions 2021-09-08 12:06:22.265 - Thread: 1 -> Loading emissive color default states 2021-09-08 12:06:22.268 - Thread: 1 -> Loading animations 2021-09-08 12:06:22.268 - Thread: 1 -> Loading entity components 2021-09-08 12:06:22.278 - Thread: 1 -> Loading component containers 2021-09-08 12:06:22.288 - Thread: 1 -> Loading environment items entries 2021-09-08 12:06:22.288 - Thread: 1 -> Loading Faction Names 2021-09-08 12:06:22.289 - Thread: 1 -> Loading factions 2021-09-08 12:06:22.292 - Thread: 1 -> Loading flare definitions 2021-09-08 12:06:22.300 - Thread: 1 -> Loading gas property definitions 2021-09-08 12:06:22.301 - Thread: 1 -> Loading event definitions 2021-09-08 12:06:22.302 - Thread: 1 -> Loading physical items 2021-09-08 12:06:22.305 - Thread: 1 -> Loading chat bot responses 2021-09-08 12:06:22.316 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:06:22.316 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-08 12:06:22.318 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:06:22.318 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-08 12:06:22.318 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:06:22.318 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-08 12:06:22.318 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:06:22.318 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-08 12:06:22.318 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:06:22.318 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-08 12:06:22.319 - Thread: 1 -> GuiTextures.sbc 2021-09-08 12:06:22.319 - Thread: 1 -> Failed to parse texture header! Texture: A:\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-08 12:06:22.323 - Thread: 1 -> Loading LCD texture categories 2021-09-08 12:06:22.324 - Thread: 1 -> Loading LCD texture categories 2021-09-08 12:06:22.324 - Thread: 1 -> Loading LCD texture categories 2021-09-08 12:06:22.324 - Thread: 1 -> Loading LCD texture categories 2021-09-08 12:06:22.324 - Thread: 1 -> Loading LCD texture categories 2021-09-08 12:06:22.324 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-08 12:06:22.324 - Thread: 1 -> Loading planet definition 2021-09-08 12:06:22.330 - Thread: 1 -> Loading physical items 2021-09-08 12:06:22.332 - Thread: 1 -> Loading physical items 2021-09-08 12:06:22.333 - Thread: 1 -> Loading physical material properties 2021-09-08 12:06:22.335 - Thread: 1 -> Loading pirate antennas 2021-09-08 12:06:22.336 - Thread: 1 -> Loading research blocks definitions 2021-09-08 12:06:22.337 - Thread: 1 -> Loading research groups definitions 2021-09-08 12:06:22.338 - Thread: 1 -> Loading resource distribution groups 2021-09-08 12:06:22.339 - Thread: 1 -> Loading shadow textures definitions 2021-09-08 12:06:22.339 - Thread: 1 -> Loading ship sound groups 2021-09-08 12:06:22.349 - Thread: 1 -> Loading ship sound groups 2021-09-08 12:06:22.349 - Thread: 1 -> Loading sound categories 2021-09-08 12:06:22.351 - Thread: 1 -> Loading stat definitions 2021-09-08 12:06:22.352 - Thread: 1 -> Loading grid creators 2021-09-08 12:06:22.353 - Thread: 1 -> Loading transparent material properties 2021-09-08 12:06:22.354 - Thread: 1 -> Loading planet definition 2021-09-08 12:06:22.354 - Thread: 1 -> Loading voxel map storage definitions 2021-09-08 12:06:22.355 - Thread: 1 -> Loading voxel material definitions 2021-09-08 12:06:22.356 - Thread: 1 -> Loading voxel material definitions 2021-09-08 12:06:22.356 - Thread: 1 -> Loading voxel material definitions 2021-09-08 12:06:22.356 - Thread: 1 -> Loading voxel material definitions 2021-09-08 12:06:22.356 - Thread: 1 -> Loading Weather Effects 2021-09-08 12:06:22.359 - Thread: 1 -> Audio effects definitions 2021-09-08 12:06:22.362 - Thread: 1 -> Loading environment items definitions 2021-09-08 12:06:22.363 - Thread: 1 -> Loading environment items definitions 2021-09-08 12:06:22.363 - Thread: 1 -> Loading physical material properties 2021-09-08 12:06:22.367 - Thread: 1 -> Loading particle effect definitions 2021-09-08 12:06:22.442 - Thread: 1 -> Loading particle effect definitions 2021-09-08 12:06:22.443 - Thread: 1 -> Loading environment item definitions 2021-09-08 12:06:22.446 - Thread: 1 -> Loading weapon definitions 2021-09-08 12:06:22.454 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.482 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.483 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.518 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.524 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.524 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.524 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.525 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.525 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.532 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.532 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.534 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.534 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.535 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.536 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.537 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.537 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.540 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.540 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.541 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.542 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.542 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.543 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.548 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.548 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.549 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.549 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.550 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.550 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.551 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.552 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.555 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.559 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.559 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.560 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.560 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.561 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.561 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.562 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.564 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.565 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.567 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.568 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.569 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.570 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.573 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.574 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.576 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.579 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.579 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.580 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.581 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.583 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.583 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.584 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.586 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.587 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.588 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.590 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.590 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.594 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.595 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.597 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.598 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.600 - Thread: 1 -> Loading cube blocks 2021-09-08 12:06:22.600 - Thread: 1 -> Created block definitions 2021-09-08 12:06:22.603 - Thread: 1 -> Loading block variant groups 2021-09-08 12:06:22.605 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-09-08 12:06:22.606 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2021-09-08 12:06:22.606 - 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Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-09-08 12:06:22.611 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-09-08 12:06:22.612 - Thread: 1 -> Loading prefab: A:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-09-08 12:06:22.613 - Thread: 1 -> Loading asteroid generators 2021-09-08 12:06:22.614 - Thread: 1 -> Loading spawn groups 2021-09-08 12:06:22.617 - Thread: 1 -> Loading drop containers 2021-09-08 12:06:22.618 - Thread: 1 -> Loading spawn groups 2021-09-08 12:06:22.618 - Thread: 1 -> Loading spawn groups 2021-09-08 12:06:22.618 - Thread: 1 -> Loading radial menu definitions 2021-09-08 12:06:22.647 - Thread: 1 -> Loading respawn ships 2021-09-08 12:06:22.649 - Thread: 1 -> Loading spawn groups 2021-09-08 12:06:22.649 - Thread: 1 -> Loading wheel speeds 2021-09-08 12:06:22.691 - Thread: 1 -> MyAudio.UnloadData - START 2021-09-08 12:06:22.715 - Thread: 1 -> MyAudio.UnloadData - END 2021-09-08 12:06:22.715 - Thread: 1 -> MyAudio.LoadData - START 2021-09-08 12:06:22.778 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (5- XIBERIA) - Channel #: 2 - Sample rate: 48000 2021-09-08 12:06:23.477 - Thread: 1 -> MyAudio.LoadData - END 2021-09-08 12:06:23.522 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-09-08 12:06:23.542 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-08 12:06:23.587 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-08 12:06:23.588 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-08 12:06:23.588 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-08 12:06:23.604 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-08 12:06:23.705 - Thread: 23 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-08 12:06:23.705 - Thread: 21 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-08 12:06:23.710 - Thread: 20 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-08 12:06:23.733 - Thread: 23 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-08 12:06:23.940 - Thread: 61 -> External debugger: listening... 2021-09-08 12:06:23.959 - Thread: 1 -> MyLights.LoadData() - START 2021-09-08 12:06:23.963 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-09-08 12:06:23.963 - Thread: 1 -> MyLights.LoadData() - END 2021-09-08 12:06:23.963 - Thread: 1 -> Info: MyLights initialized. 2021-09-08 12:06:23.964 - Thread: 1 -> MyExplosions.LoadData() - START 2021-09-08 12:06:23.975 - Thread: 1 -> MyExplosions.LoadData() - END 2021-09-08 12:06:24.306 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-09-08 12:06:24.307 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-09-08 12:06:24.331 - Thread: 1 -> Loading Procedural World Generator 2021-09-08 12:06:24.332 - Thread: 1 -> Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35 2021-09-08 12:06:24.565 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-09-08 12:06:27.058 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-09-08 12:06:27.058 - Thread: 1 -> Info: Planet generator name: Europa 2021-09-08 12:06:27.062 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-08 12:06:28.759 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-09-08 12:06:28.759 - Thread: 1 -> Info: Planet generator name: Alien 2021-09-08 12:06:28.759 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-08 12:06:30.521 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-09-08 12:06:30.521 - Thread: 1 -> Info: Planet generator name: Titan 2021-09-08 12:06:30.522 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-08 12:06:32.299 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-09-08 12:06:32.299 - Thread: 1 -> Info: Planet generator name: Mars 2021-09-08 12:06:32.299 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-08 12:06:33.764 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-09-08 12:06:33.764 - Thread: 1 -> Info: Planet generator name: Triton 2021-09-08 12:06:33.764 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-08 12:06:35.962 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-09-08 12:06:35.962 - Thread: 1 -> Info: Planet generator name: Moon 2021-09-08 12:06:35.962 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-08 12:06:37.567 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-09-08 12:06:37.567 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-09-08 12:06:37.567 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-08 12:06:37.730 - Thread: 1 -> Entities loaded & initialized 2021-09-08 12:06:37.741 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2021-09-08 12:06:37.741 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-09-08 12:06:37.796 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-09-08 12:06:37.796 - Thread: 1 -> RunLoadingAction - END 2021-09-08 12:06:37.797 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-09-08 12:06:37.800 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-09-08 12:06:37.801 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-09-08 12:06:37.804 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-09-08 12:06:37.804 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-09-08 12:06:37.818 - Thread: 1 -> Updating continues. 2021-09-08 12:06:38.212 - Thread: 1 -> GC Memory: 1702.156 / 1702.156 MB 2021-09-08 12:06:38.625 - Thread: 1 -> RequestRespawn 2021-09-08 12:06:38.763 - Thread: 1 -> Warning: Server failed to update game inventory items. 2021-09-08 12:06:38.960 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-08 12:06:38.960 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-08 12:06:39.057 - Thread: 73 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-08 12:06:40.376 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:40.492 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:40.652 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:40.656 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:40.683 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:40.720 - Thread: 1 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-08 12:06:40.784 - Thread: 1 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-08 12:06:40.790 - Thread: 1 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-08 12:06:40.801 - Thread: 1 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-08 12:06:40.820 - Thread: 1 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-08 12:06:40.854 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:41.015 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:41.141 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:41.191 - Thread: 1 -> Loading voxel storage from file 'A:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-09-08 12:06:41.427 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:41.465 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:41.578 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:41.631 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:41.665 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:41.735 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:42.966 - Thread: 1 -> Loading duration: 27.7497191 2021-09-08 12:06:43.205 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-09-08 12:06:43.208 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-09-08 12:06:44.248 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-09-08 12:06:47.326 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:47.341 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:47.369 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:47.379 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:49.391 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:49.432 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:49.436 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:49.572 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-08 12:06:49.572 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-08 12:06:50.278 - Thread: 73 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-08 12:06:50.711 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:50.764 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:50.793 - Thread: 73 -> Model Models\Cubes\Large\AntennaDish.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-08 12:06:51.268 - Thread: 73 -> Model Models\Cubes\Large\SafeZoneBlock.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-08 12:06:51.845 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:06:52.154 - Thread: 1 -> Raising event on object which is not recognized by replication: MyVendingMachine {1C3966433AA8372} Dispenser 2021-09-08 12:06:53.027 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:07:00.503 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:07:00.557 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:07:01.650 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:07:01.738 - Thread: 1 -> GUI Stats: Update 13.6472068333333, Draw 0.214404388888889 2021-09-08 12:07:02.103 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-08 12:07:02.103 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-08 12:07:02.876 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-08 12:07:06.910 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-08 12:07:06.910 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-08 12:07:08.612 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-08 12:07:09.027 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-08 12:07:09.027 - Thread: 73 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-08 12:07:09.804 - Thread: 1 -> GC Memory: 2018.399 / 2018.399 MB 2021-09-08 12:07:22.708 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2021-09-08 12:07:25.535 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2021-09-08 12:07:25.538 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2021-09-08 12:07:39.317 - Thread: 1 -> GUI Stats: Update 0.223398833333334, Draw 0.209954 2021-09-08 12:07:39.332 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-08 12:07:39.353 - Thread: 1 -> STATISTICS,0,0.01059628,0.006856918,2.214166,0.03657818,18.46746,0.3457661,11.94462,65.85621,7,99,2057.644,13243.72,55964,320000,92,16.55454,98.80282,0,5292,16.66623,0,16.66667,2.759019,16.46671,100,8807487856,2057.644,0,0 2021-09-08 12:07:39.354 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-08 12:07:39.354 - Thread: 1 -> MEMORY VALUES,1,1,0,1,89,822,36,360,576,107,728,8399,5197,0,0,98,5774,0,3453,31,0,68,15,336,56,35,36,1562,861,384,7,30,0,0,0,0 2021-09-08 12:07:39.815 - Thread: 1 -> GC Memory: 2069.842 / 2069.842 MB 2021-09-08 12:08:09.830 - Thread: 1 -> GC Memory: 2600.092 / 2600.092 MB 2021-09-08 12:08:10.872 - Thread: 1 -> GUI Stats: Update 0.218225555555556, Draw 0.163510055555556 2021-09-08 12:08:39.830 - Thread: 1 -> GC Memory: 2816.605 / 2816.605 MB 2021-09-08 12:08:41.660 - Thread: 1 -> GUI Stats: Update 0.209916222222222, Draw 0.165850277777778 2021-09-08 12:08:41.692 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-08 12:08:41.693 - Thread: 1 -> STATISTICS,60.0166667,0.01084518,0.007078171,2.214166,0.03657818,19.10165,0.7688532,11.65148,58.61103,7,98,2842.836,13259.39,55964,320000,92,15.30294,99.06325,0.07534197,5075,16.66641,0,16.66667,2.55045,16.51029,100,8790384313,2842.836,0,0 2021-09-08 12:08:41.693 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-08 12:08:41.693 - Thread: 1 -> MEMORY VALUES,1,1,0,1,89,822,36,361,576,107,728,8383,5179,0,0,98,5755,0,3445,31,0,70,15,336,56,35,26,1562,861,384,7,30,0,0,0,0 2021-09-08 12:09:09.832 - Thread: 1 -> GC Memory: 3133.261 / 3133.261 MB 2021-09-08 12:09:12.391 - Thread: 1 -> GUI Stats: Update 0.208566111111111, Draw 0.164917277777778 2021-09-08 12:09:39.842 - Thread: 1 -> GC Memory: 2285.14 / 2285.14 MB 2021-09-08 12:09:43.347 - Thread: 1 -> GUI Stats: Update 0.208158333333334, Draw 0.167393777777778 2021-09-08 12:09:43.396 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-08 12:09:43.397 - Thread: 1 -> STATISTICS,120.0333334,0.01084709,0.006855965,2.214166,0.03657818,19.71308,1.188555,11.69465,65.11288,7,111,2370.778,13236.78,55964,320000,92,17.89347,98.82307,0.07228731,5376,16.66938,0,16.66667,2.982731,16.47319,100,8804495754,2370.778,0,0 2021-09-08 12:09:43.397 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-08 12:09:43.397 - Thread: 1 -> MEMORY VALUES,1,1,0,1,89,852,36,361,576,107,728,8396,5161,0,0,98,5738,0,3430,31,0,70,15,336,56,35,24,1562,861,384,7,30,0,0,0,0 2021-09-08 12:10:09.851 - Thread: 1 -> GC Memory: 2397.158 / 2397.158 MB 2021-09-08 12:10:14.237 - Thread: 1 -> GUI Stats: Update 0.209810777777778, Draw 0.171137888888889 2021-09-08 12:10:39.863 - Thread: 1 -> GC Memory: 3080.837 / 3080.837 MB 2021-09-08 12:10:45.066 - Thread: 1 -> GUI Stats: Update 0.209654555555555, Draw 0.1656185 2021-09-08 12:10:45.133 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-08 12:10:45.133 - Thread: 1 -> STATISTICS,180.05,0.0102663,0.007105827,2.214166,0.03657818,20.33665,1.608761,12.89315,66.67076,7,100,1986.468,13566.57,55964,320000,92,15.64133,98.77544,0.0747828,5016,16.66753,0,16.66667,2.607023,16.46343,100,8814609259,1986.468,0,0 2021-09-08 12:10:45.133 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-08 12:10:45.133 - Thread: 1 -> MEMORY VALUES,1,1,0,1,89,852,36,361,576,107,728,8406,5170,0,0,100,5746,0,3431,31,0,72,15,336,56,35,29,1562,861,384,7,30,0,0,0,0 2021-09-08 12:10:57.326 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-09-08 12:11:09.877 - Thread: 1 -> GC Memory: 2379.1 / 2379.1 MB 2021-09-08 12:11:16.274 - Thread: 1 -> GUI Stats: Update 0.208685944444445, Draw 0.166898777777778 2021-09-08 12:11:39.882 - Thread: 1 -> GC Memory: 2379.791 / 2379.791 MB 2021-09-08 12:11:47.596 - Thread: 1 -> GUI Stats: Update 0.206260055555555, Draw 0.166979944444444 2021-09-08 12:11:47.680 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-08 12:11:47.680 - Thread: 1 -> STATISTICS,240.0666667,0.0102911,0.006856918,2.214166,0.03657818,20.96697,2.023595,11.41879,53.20849,7,98,2381.137,13320.05,55964,320000,92,13.9794,99.17828,0.0675097,5805,16.66711,0,16.66667,2.329962,16.53015,100,8806686298,2381.137,0,0 2021-09-08 12:11:47.680 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-08 12:11:47.680 - Thread: 1 -> MEMORY VALUES,1,1,0,1,89,852,36,361,576,107,728,8398,5162,0,0,100,5739,0,3428,31,0,72,15,336,56,35,24,1562,861,384,7,30,0,0,0,0 2021-09-08 12:12:09.111 - Thread: 1 -> Player disconnected: Br3akoo ([007...189]) 2021-09-08 12:12:09.112 - Thread: 1 -> Disconnected: [009...483] 2021-09-08 12:12:09.893 - Thread: 1 -> GC Memory: 2410.596 / 2410.596 MB 2021-09-08 12:12:18.525 - Thread: 1 -> GUI Stats: Update 0.204623444444445, Draw 0.1677665 2021-09-08 12:12:39.895 - Thread: 1 -> GC Memory: 2093.94 / 2093.94 MB 2021-09-08 12:12:49.301 - Thread: 1 -> GUI Stats: Update 0.207305333333333, Draw 0.167276111111111 2021-09-08 12:12:49.404 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-08 12:12:49.407 - Thread: 1 -> STATISTICS,300.0833334,0.009616852,0.00701046,2.214166,0.03657818,21.59285,2.4417,11.57056,63.35262,6,102,2117.937,13278.27,55964,320000,92,17.00183,98.81251,0.07175549,5422,16.66726,0,16.66667,2.833738,16.46933,100,8812155940,2117.937,0,0 2021-09-08 12:12:49.407 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-08 12:12:49.407 - Thread: 1 -> MEMORY VALUES,1,1,0,1,89,852,36,361,577,107,728,8403,5164,0,0,98,5742,0,3435,31,0,74,15,336,57,35,20,1562,861,384,7,30,0,0,0,0 2021-09-08 12:12:59.586 - Thread: 1 -> Disconnected: [009...483] 2021-09-08 12:13:09.912 - Thread: 1 -> GC Memory: 2613.299 / 2613.299 MB 2021-09-08 12:13:19.973 - Thread: 1 -> GUI Stats: Update 0.206717333333334, Draw 0.164524388888889 2021-09-08 12:13:39.922 - Thread: 1 -> GC Memory: 2400.851 / 2400.851 MB 2021-09-08 12:13:50.406 - Thread: 1 -> GUI Stats: Update 0.212924333333334, Draw 0.175005277777778 2021-09-08 12:13:50.521 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-08 12:13:50.521 - Thread: 1 -> STATISTICS,360.1,0.01164627,0.006983757,2.214166,0.03657818,22.22117,2.862583,10.73182,52.78451,6,100,1976.223,13284.07,55964,320000,92,14.17484,98.92852,0.07616426,5197,16.66468,0,16.66667,2.362191,16.48612,100,8825532877,1976.223,0,0 2021-09-08 12:13:50.521 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-08 12:13:50.521 - Thread: 1 -> MEMORY VALUES,1,1,0,1,89,852,36,361,576,107,728,8416,5176,0,0,98,5752,0,3451,31,0,76,15,336,55,35,17,1562,861,384,7,30,0,0,0,0 2021-09-08 12:13:52.901 - Thread: 25 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2021-09-08 12:13:52.998 - Thread: 25 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 5,811 InstanceBuffers: 125 GPUEmitters: 10 Atmospheres: 6 Clouds: 33 DebugDrawMesh: 0 Videos: 0 Decals: 1 Billboards: 22 Actor Components MyLightComponent: 479 MyRenderVoxelActor: 63 MyInstanceComponent: 3,337 MyResourcePrioritizationComponent: 5,977 MyRenderableComponent: 1,802 MyVoxelCellComponent: 707 MySkinningComponent: 6 MyThrustFlameAnimator: 279 MyRotationAnimator: 148 MyTranslationAnimator: 50 2021-09-08 12:14:03.387 - Thread: 25 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2021-09-08 12:14:03.388 - Thread: 25 -> Showing message 2021-09-08 12:14:04.859 - Thread: 25 -> ================================== CRASH INFO ================================== AppVersion: 01_199_025 GameName: Space Engineers IsOutOfMemory: False IsGPU: True IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 506 PCUCount: 55964 IsHang: False GCMemory: 1982 GCMemoryAllocated: 1982 HWAvailableMemory: 5234 ProcessPrivateMemory: 13228 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-09-08 12:14:04.859 - Thread: 25 -> Log Closed