2021-09-01 07:37:50.684 - Thread: 1 -> Log Started 2021-09-01 07:37:50.684 - Thread: 1 -> Timezone (local - UTC): -5h 2021-09-01 07:37:50.684 - Thread: 1 -> App Version: 01_199_025 2021-09-01 07:37:50.726 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-09-01 07:37:50.727 - Thread: 1 -> Branch / Sandbox: SVN 2021-09-01 07:37:50.727 - Thread: 1 -> Environment.ProcessorCount: 12 2021-09-01 07:37:50.805 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19043.0) 2021-09-01 07:37:50.805 - Thread: 1 -> Environment.CommandLine: "F:\Games\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-09-01 07:37:50.805 - Thread: 1 -> Environment.Is64BitProcess: True 2021-09-01 07:37:50.805 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-09-01 07:37:50.805 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4400.0 2021-09-01 07:37:50.805 - Thread: 1 -> Environment.CurrentDirectory: F:\Games\steamapps\common\SpaceEngineers\Bin64 2021-09-01 07:37:50.810 - Thread: 1 -> CPU Info: AMD Ryzen 5 2600 Six-Core Processor 2021-09-01 07:37:50.810 - Thread: 1 -> IntPtr.Size: 8 2021-09-01 07:37:50.810 - Thread: 1 -> Default Culture: 2021-09-01 07:37:50.810 - Thread: 1 -> Default UI Culture: 2021-09-01 07:37:50.810 - Thread: 1 -> MyConfig.Load() - START 2021-09-01 07:37:50.811 - Thread: 1 -> Path: C:\Users\Mike\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-09-01 07:37:51.261 - Thread: 1 -> NewNewGameScreen: False 2021-09-01 07:37:51.261 - Thread: 1 -> EnableDamageEffects: True 2021-09-01 07:37:51.261 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-09-01 07:37:51.261 - Thread: 1 -> EnableReverb: False 2021-09-01 07:37:51.261 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-09-01 07:37:51.261 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-09-01 07:37:51.261 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-09-01 07:37:51.261 - Thread: 1 -> FirstTimeRun: False 2021-09-01 07:37:51.261 - Thread: 1 -> ExperimentalMode: True 2021-09-01 07:37:51.261 - Thread: 1 -> VideoAdapter: 0 2021-09-01 07:37:51.261 - Thread: 1 -> ScreenWidth: 2560 2021-09-01 07:37:51.261 - Thread: 1 -> ScreenHeight: 1440 2021-09-01 07:37:51.261 - Thread: 1 -> RefreshRate: 59951 2021-09-01 07:37:51.261 - Thread: 1 -> WindowMode: 2 2021-09-01 07:37:51.261 - Thread: 1 -> VerticalSync: 1 2021-09-01 07:37:51.261 - Thread: 1 -> FieldOfView: 70 2021-09-01 07:37:51.261 - Thread: 1 -> PostProcessingEnabled: False 2021-09-01 07:37:51.261 - Thread: 1 -> FlaresIntensity: 1 2021-09-01 07:37:51.261 - Thread: 1 -> TreeViewDistance: 1999 2021-09-01 07:37:51.261 - Thread: 1 -> GrassDensity: 3 2021-09-01 07:37:51.261 - Thread: 1 -> GrassDrawDistance: 1000 2021-09-01 07:37:51.261 - Thread: 1 -> AntialiasingMode: 1 2021-09-01 07:37:51.261 - Thread: 1 -> ShadowMapResolution: 2 2021-09-01 07:37:51.261 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-09-01 07:37:51.261 - Thread: 1 -> TextureQuality: 2 2021-09-01 07:37:51.261 - Thread: 1 -> VoxelTextureQuality: 2 2021-09-01 07:37:51.261 - Thread: 1 -> AnisotropicFiltering: 4 2021-09-01 07:37:51.261 - Thread: 1 -> ModelQuality: 2 2021-09-01 07:37:51.261 - Thread: 1 -> VoxelQuality: 2 2021-09-01 07:37:51.261 - Thread: 1 -> ShaderQuality: 2 2021-09-01 07:37:51.261 - Thread: 1 -> LowMemSwitchToLow: 0 2021-09-01 07:37:51.261 - Thread: 1 -> FirstVTTimeRun: False 2021-09-01 07:37:51.261 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-09-01 07:37:51.261 - Thread: 1 -> GDPRConsent: True 2021-09-01 07:37:51.261 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-09-01 07:37:51.261 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-09-01 07:37:51.261 - Thread: 1 -> GameVolume: 0.9234718 2021-09-01 07:37:51.261 - Thread: 1 -> Music_Volume: 0.4991085 2021-09-01 07:37:51.261 - Thread: 1 -> VoiceChatVolume: 5 2021-09-01 07:37:51.261 - Thread: 1 -> HudWarnings: True 2021-09-01 07:37:51.261 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-09-01 07:37:51.261 - Thread: 1 -> VoiceChat: False 2021-09-01 07:37:51.261 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-09-01 07:37:51.261 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-09-01 07:37:51.261 - Thread: 1 -> EnableDynamicMusic: True 2021-09-01 07:37:51.261 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-09-01 07:37:51.261 - Thread: 1 -> EnableDoppler: True 2021-09-01 07:37:51.261 - Thread: 1 -> EnableTrading: True 2021-09-01 07:37:51.261 - Thread: 1 -> EnableSteamCloud: True 2021-09-01 07:37:51.261 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-09-01 07:37:51.261 - Thread: 1 -> ControlsHints: True 2021-09-01 07:37:51.261 - Thread: 1 -> GoodBotHints: False 2021-09-01 07:37:51.261 - Thread: 1 -> RotationHints: True 2021-09-01 07:37:51.261 - Thread: 1 -> AreaInteraction: True 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-09-01 07:37:51.261 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-09-01 07:37:51.261 - Thread: 1 -> ShowCrosshair2: 0 2021-09-01 07:37:51.261 - Thread: 1 -> IronSightSwitchState: 1 2021-09-01 07:37:51.261 - Thread: 1 -> SpriteMainViewportScale: 1 2021-09-01 07:37:51.261 - Thread: 1 -> UiTransparency: 1 2021-09-01 07:37:51.261 - Thread: 1 -> UiBkTransparency: 0.8 2021-09-01 07:37:51.261 - Thread: 1 -> HUDBkTransparency: 0.6 2021-09-01 07:37:51.261 - Thread: 1 -> FirstTimeTutorials: False 2021-09-01 07:37:51.261 - Thread: 1 -> ModIoConsent: True 2021-09-01 07:37:51.261 - Thread: 1 -> HudState: 1 2021-09-01 07:37:51.261 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-09-01 07:37:51.261 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-09-01 07:37:51.261 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-09-01 07:37:51.261 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-09-01 07:37:51.261 - Thread: 1 -> ControllerDefaultOnStart: False 2021-09-01 07:37:51.261 - Thread: 1 -> CaptureMouse: False 2021-09-01 07:37:51.262 - Thread: 1 -> MyConfig.Load() - END 2021-09-01 07:37:56.008 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-09-01 07:37:56.277 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-09-01 07:37:56.341 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-09-01 07:37:56.343 - Thread: 1 -> Found processor count: 6 2021-09-01 07:37:56.343 - Thread: 1 -> Using processor count: 6 2021-09-01 07:37:56.693 - Thread: 1 -> All detected adapters: 2021-09-01 07:37:56.711 - Thread: 1 -> NVIDIA GeForce GTX 1660 - VendorID=4318, SubsystemID=-2034560957, DeviceID=8580 2021-09-01 07:37:56.711 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-09-01 07:37:57.454 - Thread: 1 -> AdapterInfo = { 2021-09-01 07:37:57.454 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY2 2021-09-01 07:37:57.454 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55025, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-01 07:37:57.454 - Thread: 1 -> Driver version = 30.0.14.7196 2021-09-01 07:37:57.454 - Thread: 1 -> Driver date = 20210827000000.000000-000 2021-09-01 07:37:57.454 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-01 07:37:57.454 - Thread: 1 -> AftermathSupported = False 2021-09-01 07:37:57.454 - Thread: 1 -> Adapter id = 0 2021-09-01 07:37:57.454 - Thread: 1 -> Supported = True 2021-09-01 07:37:57.455 - Thread: 1 -> RAM = 6282018816 2021-09-01 07:37:57.455 - Thread: 1 -> Priority = 2 2021-09-01 07:37:57.455 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-01 07:37:57.455 - Thread: 1 -> Output is attached = True 2021-09-01 07:37:57.455 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2021-09-01 07:37:57.455 - Thread: 1 -> Display modes = { 2021-09-01 07:37:57.455 - Thread: 1 -> DXGIOutput id = 0 2021-09-01 07:37:57.455 - Thread: 1 -> 640x480@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 640x480@59.94Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 720x480@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 720x480@59.94Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 720x576@50Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 800x600@60.317Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1024x768@60.004Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1152x864@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1152x864@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1176x664@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1176x664@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1176x664@50Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1176x664@50Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1176x664@59.94Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1176x664@59.94Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x720@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x720@50Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x720@59.94Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x768@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x768@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x800@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x800@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x960@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x960@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1360x768@59.887Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1360x768@59.887Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1366x768@59.887Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1366x768@59.887Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1440x900@59.887Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1600x900@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1600x1200@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1842x1036@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1842x1036@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1842x1036@50Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1842x1036@50Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1842x1036@59.94Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1842x1036@59.94Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1920x1080@60Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1920x1080@50Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1920x1200@59.885Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1920x1200@59.95Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 2560x1440@59.951Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 3620x2036@59.951Hz 2021-09-01 07:37:57.455 - Thread: 1 -> 3620x2036@59.951Hz 2021-09-01 07:37:57.455 - Thread: 1 -> } 2021-09-01 07:37:57.455 - Thread: 1 -> } 2021-09-01 07:37:57.455 - Thread: 1 -> AdapterInfo = { 2021-09-01 07:37:57.456 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY2 2021-09-01 07:37:57.456 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55025, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-01 07:37:57.456 - Thread: 1 -> Driver version = 30.0.14.7196 2021-09-01 07:37:57.456 - Thread: 1 -> Driver date = 20210827000000.000000-000 2021-09-01 07:37:57.456 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-01 07:37:57.456 - Thread: 1 -> AftermathSupported = False 2021-09-01 07:37:57.456 - Thread: 1 -> Adapter id = 0 2021-09-01 07:37:57.456 - Thread: 1 -> Supported = True 2021-09-01 07:37:57.456 - Thread: 1 -> RAM = 6282018816 2021-09-01 07:37:57.456 - Thread: 1 -> Priority = 2 2021-09-01 07:37:57.456 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-01 07:37:57.456 - Thread: 1 -> Output is attached = True 2021-09-01 07:37:57.456 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2021-09-01 07:37:57.456 - Thread: 1 -> Display modes = { 2021-09-01 07:37:57.456 - Thread: 1 -> DXGIOutput id = 0 2021-09-01 07:37:57.456 - Thread: 1 -> 640x480@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 640x480@59.94Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 720x480@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 720x480@59.94Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 720x576@50Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 800x600@60.317Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1024x768@60.004Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1152x864@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1152x864@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1176x664@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1176x664@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1176x664@50Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1176x664@50Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1176x664@59.94Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1176x664@59.94Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x720@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x720@50Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x720@59.94Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x768@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x768@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x800@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x800@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x960@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x960@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1280x1024@60.02Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1360x768@59.887Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1360x768@59.887Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1366x768@59.887Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1366x768@59.887Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1440x900@59.887Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1600x900@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1600x1024@59.954Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1600x1200@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1680x1050@59.954Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1842x1036@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1842x1036@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1842x1036@50Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1842x1036@50Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1842x1036@59.94Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1842x1036@59.94Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1920x1080@60Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1920x1080@50Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1920x1080@59.94Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1920x1200@59.885Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1920x1200@59.95Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 1920x1440@59.951Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 2560x1440@59.951Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 3620x2036@59.951Hz 2021-09-01 07:37:57.456 - Thread: 1 -> 3620x2036@59.951Hz 2021-09-01 07:37:57.456 - Thread: 1 -> } 2021-09-01 07:37:57.456 - Thread: 1 -> } 2021-09-01 07:37:57.456 - Thread: 1 -> AdapterInfo = { 2021-09-01 07:37:57.457 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY1 2021-09-01 07:37:57.457 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55025, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-01 07:37:57.457 - Thread: 1 -> Driver version = 30.0.14.7196 2021-09-01 07:37:57.457 - Thread: 1 -> Driver date = 20210827000000.000000-000 2021-09-01 07:37:57.457 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-01 07:37:57.457 - Thread: 1 -> AftermathSupported = False 2021-09-01 07:37:57.457 - Thread: 1 -> Adapter id = 0 2021-09-01 07:37:57.457 - Thread: 1 -> Supported = True 2021-09-01 07:37:57.457 - Thread: 1 -> RAM = 6282018816 2021-09-01 07:37:57.457 - Thread: 1 -> Priority = 2 2021-09-01 07:37:57.457 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-01 07:37:57.457 - Thread: 1 -> Output is attached = True 2021-09-01 07:37:57.457 - Thread: 1 -> DesktopBounds = {X:0 Y:-1036 Width:1842 Height:1036} 2021-09-01 07:37:57.457 - Thread: 1 -> Display modes = { 2021-09-01 07:37:57.457 - Thread: 1 -> DXGIOutput id = 1 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@60Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@60Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@23.976Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@23.976Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@24Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@24Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@29.97Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@29.97Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@30Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@30Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@59.94006Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 640x480@59.94006Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@60Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@60Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@23.976Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@23.976Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@24Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@24Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@29.97Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@29.97Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@30Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@30Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@59.94006Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x480@59.94006Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@60Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@60Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@23.976Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@23.976Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@24Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@24Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@29.97Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@29.97Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@30Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@30Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@59.94006Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 720x576@59.94006Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 800x600@60Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 800x600@60Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 800x600@23.976Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 800x600@23.976Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 800x600@24Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 800x600@24Hz 2021-09-01 07:37:57.457 - Thread: 1 -> 800x600@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 800x600@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 800x600@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 800x600@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 800x600@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 800x600@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1024x768@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1152x864@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1176x664@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1176x664@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1176x664@59.94Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1176x664@59.94Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x720@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x768@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x800@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x960@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1280x1024@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1360x768@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1366x768@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1440x900@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x900@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1600x1024@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1680x1050@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1842x1036@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1842x1036@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1920x1080@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1920x1080@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1920x1080@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1920x1080@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1920x1080@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 1920x1080@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@60Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@23.976Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@24Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@29.97Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@30Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> 2715x1527@59.94006Hz 2021-09-01 07:37:57.458 - Thread: 1 -> } 2021-09-01 07:37:57.458 - Thread: 1 -> } 2021-09-01 07:37:57.458 - Thread: 1 -> AdapterInfo = { 2021-09-01 07:37:57.459 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY1 2021-09-01 07:37:57.459 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 17143158784, Luid: 55025, rev: 161, subsys id: -2034560957, vendor id: 4318, feature_level 11.1: True 2021-09-01 07:37:57.459 - Thread: 1 -> Driver version = 30.0.14.7196 2021-09-01 07:37:57.459 - Thread: 1 -> Driver date = 20210827000000.000000-000 2021-09-01 07:37:57.459 - Thread: 1 -> DriverUpdateNecessary = False 2021-09-01 07:37:57.459 - Thread: 1 -> AftermathSupported = False 2021-09-01 07:37:57.459 - Thread: 1 -> Adapter id = 0 2021-09-01 07:37:57.459 - Thread: 1 -> Supported = True 2021-09-01 07:37:57.459 - Thread: 1 -> RAM = 6282018816 2021-09-01 07:37:57.459 - Thread: 1 -> Priority = 2 2021-09-01 07:37:57.459 - Thread: 1 -> Multithreaded rendering supported = True 2021-09-01 07:37:57.459 - Thread: 1 -> Output is attached = True 2021-09-01 07:37:57.459 - Thread: 1 -> DesktopBounds = {X:0 Y:-1036 Width:1842 Height:1036} 2021-09-01 07:37:57.459 - Thread: 1 -> Display modes = { 2021-09-01 07:37:57.459 - Thread: 1 -> DXGIOutput id = 1 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@60Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@60Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@23.976Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@23.976Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@24Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@24Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@29.97Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@29.97Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@30Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@30Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@59.94006Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 640x480@59.94006Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@60Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@60Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@23.976Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@23.976Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@24Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@24Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@29.97Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@29.97Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@30Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@30Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@59.94006Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x480@59.94006Hz 2021-09-01 07:37:57.459 - Thread: 1 -> 720x576@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 720x576@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 800x600@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1024x768@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1152x864@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1176x664@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1176x664@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1176x664@59.94Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1176x664@59.94Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x720@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x768@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x800@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x960@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1280x1024@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1360x768@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1366x768@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1440x900@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x900@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1600x1024@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@60Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@23.976Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@24Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@29.97Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@30Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@59.94006Hz 2021-09-01 07:37:57.460 - Thread: 1 -> 1680x1050@59.94006Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 1842x1036@60Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 1842x1036@60Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 1920x1080@60Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 1920x1080@23.976Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 1920x1080@24Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 1920x1080@29.97Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 1920x1080@30Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 1920x1080@59.94006Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@60Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@60Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@23.976Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@23.976Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@24Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@24Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@29.97Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@29.97Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@30Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@30Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@59.94006Hz 2021-09-01 07:37:57.461 - Thread: 1 -> 2715x1527@59.94006Hz 2021-09-01 07:37:57.461 - Thread: 1 -> } 2021-09-01 07:37:57.461 - Thread: 1 -> } 2021-09-01 07:37:57.462 - Thread: 1 -> Service.IsActive: True 2021-09-01 07:37:57.462 - Thread: 1 -> Service.IsOnline: True 2021-09-01 07:37:57.462 - Thread: 1 -> Service.OwnsGame: False 2021-09-01 07:37:57.462 - Thread: 1 -> Service.UserId: 76561197967457215 2021-09-01 07:37:57.462 - Thread: 1 -> Service.UserName: SCR3WBALLL 2021-09-01 07:37:57.462 - Thread: 1 -> Service.Branch: default 2021-09-01 07:37:57.462 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-09-01 07:37:57.462 - Thread: 1 -> Build version: 0.1.1.0 2021-09-01 07:37:57.472 - Thread: 1 -> MyScreenManager() 2021-09-01 07:37:57.510 - Thread: 17 -> CreateDeviceInternal - CheckSettings() 2021-09-01 07:37:57.510 - Thread: 17 -> CreateDeviceInternal - GetAdapter() 2021-09-01 07:37:57.513 - Thread: 17 -> CreateDeviceInternal - FixSettings() 2021-09-01 07:37:57.513 - Thread: 17 -> CreateDeviceInternal - Create device 2021-09-01 07:37:57.669 - Thread: 17 -> CreateDeviceInternal Steam Overlay integration 2021-09-01 07:37:57.761 - Thread: 17 -> CreateDeviceInternal Steam Overlay OK 2021-09-01 07:37:57.761 - Thread: 17 -> CreateDeviceInternal create swapchain 2021-09-01 07:38:01.844 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-09-01 07:38:01.844 - Thread: 1 -> Game dir: F:\Games\steamapps\common\SpaceEngineers\Bin64 2021-09-01 07:38:01.844 - Thread: 1 -> Content dir: F:\Games\steamapps\common\SpaceEngineers\Content 2021-09-01 07:38:01.992 - Thread: 17 -> DXGI SetFullscreenState succeded 2021-09-01 07:38:03.370 - Thread: 1 -> Preallocate - START 2021-09-01 07:38:03.372 - Thread: 1 -> MySpaceWorldGenerator - START 2021-09-01 07:38:03.374 - Thread: 1 -> MySpaceWorldGenerator - END 2021-09-01 07:38:03.374 - Thread: 1 -> MySpaceBuildComponent - START 2021-09-01 07:38:03.374 - Thread: 1 -> MySpaceBuildComponent - END 2021-09-01 07:38:03.374 - Thread: 1 -> MyEntities - START 2021-09-01 07:38:03.386 - Thread: 1 -> MyEntities - END 2021-09-01 07:38:03.386 - Thread: 1 -> MyObjectBuilder_Base - START 2021-09-01 07:38:03.386 - Thread: 1 -> MyObjectBuilder_Base - END 2021-09-01 07:38:03.386 - Thread: 1 -> MyTransparentGeometry - START 2021-09-01 07:38:03.386 - Thread: 1 -> MyTransparentGeometry - END 2021-09-01 07:38:03.386 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-09-01 07:38:03.392 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-09-01 07:38:03.392 - Thread: 1 -> MyMath - START 2021-09-01 07:38:03.392 - Thread: 1 -> MyMath - END 2021-09-01 07:38:03.392 - Thread: 1 -> MySimpleObjectDraw - START 2021-09-01 07:38:03.392 - Thread: 1 -> MySimpleObjectDraw - END 2021-09-01 07:38:03.406 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-09-01 07:38:03.407 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-09-01 07:38:03.407 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-09-01 07:38:03.419 - Thread: 1 -> MySyncDestructions - START 2021-09-01 07:38:03.419 - Thread: 1 -> MySyncDestructions - END 2021-09-01 07:38:03.419 - Thread: 1 -> MySyncEntity - START 2021-09-01 07:38:03.419 - Thread: 1 -> MySyncEntity - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyCommandCharacter - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyCommandCharacter - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyCommandConsole - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyCommandConsole - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyCommandEntity - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyCommandEntity - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyAiTargetManager - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyAiTargetManager - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyClientDebugCommands - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyClientDebugCommands - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyDedicatedServer - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyDedicatedServer - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyDedicatedServerBase - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyDedicatedServerBase - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerBase - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerBase - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerClient - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerClient - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerClientBase - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerClientBase - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerLobby - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerLobby - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerServerBase - START 2021-09-01 07:38:03.419 - Thread: 1 -> MyMultiplayerServerBase - END 2021-09-01 07:38:03.419 - Thread: 1 -> MyServerDebugCommands - START 2021-09-01 07:38:03.420 - Thread: 1 -> MyServerDebugCommands - END 2021-09-01 07:38:03.420 - Thread: 1 -> MyAIActionsParser - START 2021-09-01 07:38:03.420 - Thread: 1 -> MyAIActionsParser - END 2021-09-01 07:38:03.420 - Thread: 1 -> MyCubeGridDefinitions - START 2021-09-01 07:38:03.427 - Thread: 1 -> MyCubeGridDefinitions - END 2021-09-01 07:38:03.427 - Thread: 1 -> MyDefinitionManager - START 2021-09-01 07:38:03.430 - Thread: 1 -> MyDefinitionManager - END 2021-09-01 07:38:03.430 - Thread: 1 -> Preallocate - END 2021-09-01 07:38:03.431 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-09-01 07:38:03.793 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-09-01 07:38:03.793 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-09-01 07:38:03.807 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-09-01 07:38:03.808 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:38:03.808 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:38:03.808 - Thread: 1 -> Assembly.Location: F:\Games\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-09-01 07:38:03.808 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-09-01 07:38:03.808 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-09-01 07:38:03.811 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-09-01 07:38:03.818 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2021-09-01 07:38:03.818 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2021-09-01 07:38:03.819 - Thread: 1 -> Virtualized: False 2021-09-01 07:38:03.822 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 2600 Six-Core Processor 2021-09-01 07:38:03.822 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,286,317,568 bytes 2021-09-01 07:38:03.822 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-09-01 07:38:03.822 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 28,747,321,344 bytes 2021-09-01 07:38:03.822 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,379,638,272 bytes 2021-09-01 07:38:03.826 - Thread: 1 -> Drive C: | Capacity: 238,955,786,240 bytes | Free space: 111,321,956,352 bytes 2021-09-01 07:38:03.826 - Thread: 1 -> Drive D: | Capacity: 512,107,737,088 bytes | Free space: 287,708,344,320 bytes 2021-09-01 07:38:03.826 - Thread: 1 -> Drive E: | Capacity: 2,000,261,476,352 bytes | Free space: 1,348,199,317,504 bytes 2021-09-01 07:38:03.827 - Thread: 1 -> Drive F: | Capacity: 512,092,008,448 bytes | Free space: 196,850,950,144 bytes 2021-09-01 07:38:03.827 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-09-01 07:38:03.827 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-09-01 07:38:03.827 - Thread: 1 -> Installed DLCs: 2021-09-01 07:38:03.829 - Thread: 1 -> Heavy Industry (1676100) 2021-09-01 07:38:03.847 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-09-01 07:38:04.006 - Thread: 1 -> Havok: Physics.Init 2021-09-01 07:38:04.400 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-09-01 07:38:04.433 - Thread: 1 -> HkGameName: SpaceEngineers 2021-09-01 07:38:04.437 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-09-01 07:38:04.440 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-01 07:38:04.451 - Thread: 1 -> 1195275aad4680ff0274ba5e7dff5b81320b0256 2021-09-01 07:38:04.617 - Thread: 1 -> Loading scenarios 2021-09-01 07:38:04.641 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-01 07:38:04.641 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-09-01 07:38:04.898 - Thread: 1 -> Loading sound definitions 2021-09-01 07:38:05.427 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:38:05.427 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-01 07:38:05.567 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:38:05.567 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-01 07:38:05.567 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:38:05.567 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-01 07:38:05.567 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:38:05.567 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-01 07:38:05.567 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:38:05.567 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-01 07:38:05.567 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:38:05.567 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-01 07:38:05.645 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-01 07:38:05.645 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-09-01 07:38:05.645 - Thread: 1 -> Loading shadow textures definitions 2021-09-01 07:38:05.645 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-09-01 07:38:05.646 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-09-01 07:38:05.729 - Thread: 1 -> MyAudio.LoadData - START 2021-09-01 07:38:05.857 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2021-09-01 07:38:06.470 - Thread: 1 -> MyAudio.LoadData - END 2021-09-01 07:38:06.474 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-09-01 07:38:06.474 - Thread: 1 -> MyGuiManager() 2021-09-01 07:38:06.476 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-01 07:38:06.543 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-01 07:38:06.700 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-01 07:38:06.713 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-09-01 07:38:06.713 - Thread: 10 -> ReloadVoxelMaterials 2021-09-01 07:38:06.757 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-09-01 07:38:06.757 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-09-01 07:38:06.757 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-09-01 07:38:06.791 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-09-01 07:38:06.797 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-01 07:38:06.797 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-09-01 07:38:06.800 - Thread: 1 -> Loading default controls 2021-09-01 07:38:06.803 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-09-01 07:38:06.804 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-09-01 07:38:06.835 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-09-01 07:38:06.838 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-09-01 07:38:06.855 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-09-01 07:38:06.889 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-09-01 07:38:06.897 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-09-01 07:38:06.901 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-09-01 07:38:06.910 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-09-01 07:38:06.914 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-09-01 07:38:06.916 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-09-01 07:38:06.917 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-09-01 07:38:06.922 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-09-01 07:38:06.923 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-09-01 07:38:06.924 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-09-01 07:38:06.936 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-09-01 07:38:06.991 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-09-01 07:38:07.001 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-09-01 07:38:07.043 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-09-01 07:38:07.069 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-09-01 07:38:07.074 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-09-01 07:38:07.083 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-09-01 07:38:07.088 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-09-01 07:38:07.117 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-09-01 07:38:07.126 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-09-01 07:38:07.128 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-09-01 07:38:07.136 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-09-01 07:38:07.213 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-09-01 07:38:07.216 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-09-01 07:38:07.223 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-09-01 07:38:07.234 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-09-01 07:38:07.236 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-09-01 07:38:07.256 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-09-01 07:38:07.263 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-09-01 07:38:07.270 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-09-01 07:38:07.273 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-09-01 07:38:07.277 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-09-01 07:38:07.282 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-09-01 07:38:07.285 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-09-01 07:38:07.316 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-09-01 07:38:07.332 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-09-01 07:38:07.352 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-09-01 07:38:07.355 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-09-01 07:38:07.372 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-09-01 07:38:07.377 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-09-01 07:38:07.377 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-09-01 07:38:07.379 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-09-01 07:38:08.643 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-09-01 07:38:08.656 - Thread: 1 -> Timer Frequency: 10000000 2021-09-01 07:38:08.656 - Thread: 1 -> Ticks per frame: 166667 2021-09-01 07:38:08.664 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-09-01 07:38:08.865 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-09-01 07:38:09.023 - Thread: 14 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-09-01 07:38:09.170 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-01 07:38:09.194 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-09-01 07:38:09.198 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-09-01 07:38:09.210 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-09-01 07:38:09.219 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-09-01 07:38:09.228 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-09-01 07:38:09.235 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-09-01 07:38:09.242 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-09-01 07:38:09.249 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-09-01 07:38:09.260 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-09-01 07:38:09.278 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-09-01 07:38:09.293 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-09-01 07:38:09.304 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-09-01 07:38:09.321 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-09-01 07:38:09.331 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-09-01 07:38:09.331 - Thread: 1 -> Flares Intensity: 1 2021-09-01 07:38:09.331 - Thread: 1 -> Field of view: 1.22173 2021-09-01 07:38:09.331 - Thread: 1 -> PostProcessingEnabled: False 2021-09-01 07:38:09.331 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-09-01 07:38:09.331 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-09-01 07:38:09.331 - Thread: 1 -> Render.DistanceFade: 1999 2021-09-01 07:38:09.331 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-09-01 07:38:09.331 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-09-01 07:38:09.331 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-09-01 07:38:09.331 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-09-01 07:38:09.331 - Thread: 1 -> Render.TextureQuality: HIGH 2021-09-01 07:38:09.331 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-09-01 07:38:09.331 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-09-01 07:38:09.331 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-09-01 07:38:09.331 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-09-01 07:38:09.331 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-09-01 07:38:09.331 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-09-01 07:38:09.346 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-09-01 07:38:09.366 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-09-01 07:38:09.392 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-09-01 07:38:09.403 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-09-01 07:38:09.441 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-09-01 07:38:09.492 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-09-01 07:38:09.505 - Thread: 1 -> Analytics session started: UserID = (98122d06-65c0-7ed7-72db-980775b7f3ad) SessionID = (65f1ba9e-364c-4ecd-b995-d37593d3f776) 2021-09-01 07:38:09.507 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-09-01 07:38:09.519 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-09-01 07:38:09.549 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-09-01 07:38:09.564 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-09-01 07:38:09.597 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-09-01 07:38:09.627 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-09-01 07:38:09.643 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-09-01 07:38:09.679 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-09-01 07:38:09.697 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-09-01 07:38:09.716 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-09-01 07:38:09.754 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-09-01 07:38:09.779 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-09-01 07:38:09.815 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-09-01 07:38:09.837 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-09-01 07:38:09.865 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-09-01 07:38:09.890 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-09-01 07:38:09.907 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-09-01 07:38:09.916 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-09-01 07:38:09.936 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-09-01 07:38:09.942 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-09-01 07:38:10.173 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-09-01 07:38:10.183 - Thread: 12 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-09-01 07:38:10.194 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-09-01 07:38:10.348 - Thread: 12 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-09-01 07:38:10.423 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-09-01 07:38:10.457 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-09-01 07:38:10.518 - Thread: 12 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-09-01 07:38:10.726 - Thread: 10 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-09-01 07:38:10.744 - Thread: 13 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-09-01 07:38:10.822 - Thread: 12 -> Loading voxel storage from file 'F:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-09-01 07:38:10.837 - Thread: 21 -> EOS P2P - Query NAT type failed. 2021-09-01 07:38:14.200 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-09-01 07:38:19.302 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-09-01 07:38:19.302 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-09-01 07:38:19.302 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-09-01 07:38:24.552 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-01 07:38:24.555 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-01 07:38:24.568 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-09-01 07:38:24.568 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-09-01 07:38:40.116 - Thread: 1 -> GUI Stats: Update 0.496761944444445, Draw 0.0835391111111111 2021-09-01 07:39:02.327 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-09-01 07:39:02.402 - Thread: 1 -> Server responded 2021-09-01 07:39:02.406 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-09-01 07:39:02.411 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-09-01 07:39:03.338 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-09-01 07:39:08.646 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-09-01 07:39:08.647 - Thread: 1 -> World requested 2021-09-01 07:39:08.655 - Thread: 1 -> World requested - connection alive 2021-09-01 07:39:10.030 - Thread: 1 -> LoadSession() - Start 2021-09-01 07:39:10.041 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-09-01 07:39:10.043 - Thread: 9 -> Downloading world mods - START 2021-09-01 07:39:10.059 - Thread: 9 -> MyWorkshop.GetItemsBlocking: getting 6 items 2021-09-01 07:39:10.489 - Thread: 1 -> Mod query successful 2021-09-01 07:39:10.498 - Thread: 9 -> Up to date mod: Id = 2148045365, title = 'Server Gates' 2021-09-01 07:39:10.498 - Thread: 9 -> Up to date mod: Id = 1965654081, title = 'Rich HUD Master' 2021-09-01 07:39:10.498 - Thread: 9 -> Up to date mod: Id = 1697184408, title = 'Build Vision 2.5' 2021-09-01 07:39:10.499 - Thread: 9 -> Up to date mod: Id = 1406994352, title = 'TorchMod' 2021-09-01 07:39:10.499 - Thread: 9 -> Up to date mod: Id = 1365616918, title = 'Defense Shields - v2.0(24)' 2021-09-01 07:39:10.499 - Thread: 9 -> Up to date mod: Id = 857053359, title = 'Nanobot Build and Repair System' 2021-09-01 07:39:10.500 - Thread: 9 -> Mod download time: 0.00 seconds 2021-09-01 07:39:10.502 - Thread: 9 -> Downloading world mods - END 2021-09-01 07:39:10.511 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-09-01 07:39:10.515 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-09-01 07:39:10.515 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-09-01 07:39:10.521 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-09-01 07:39:10.521 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-09-01 07:39:10.527 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-09-01 07:39:10.527 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-09-01 07:39:10.531 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-09-01 07:39:10.558 - Thread: 1 -> LoadSession() - End 2021-09-01 07:39:10.558 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-09-01 07:39:10.563 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-09-01 07:39:10.563 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-09-01 07:39:10.734 - Thread: 1 -> RunLoadingAction - START 2021-09-01 07:39:15.316 - Thread: 1 -> GC Memory: 1,101,242,728 B 2021-09-01 07:39:15.323 - Thread: 1 -> Process Memory: 3,291,168,768 B 2021-09-01 07:39:16.658 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-09-01 07:39:32.616 - Thread: 1 -> Script loaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:32.616 - Thread: 1 -> Script loaded: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:32.616 - Thread: 1 -> Script loaded: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:32.616 - Thread: 1 -> Script loaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:32.616 - Thread: 1 -> Script loaded: 1406994352.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:32.637 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-09-01 07:39:32.642 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-09-01 07:39:32.643 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-09-01 07:39:32.648 - Thread: 1 -> 1195275aad4680ff0274ba5e7dff5b81320b0256 2021-09-01 07:39:32.824 - Thread: 1 -> Loading scenarios 2021-09-01 07:39:32.824 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-09-01 07:39:32.829 - Thread: 1 -> List of used mods (6) - START 2021-09-01 07:39:32.833 - Thread: 1 -> Id = Steam:857053359, Filename = '857053359.sbm', Name = 'Nanobot Build and Repair System' 2021-09-01 07:39:32.833 - Thread: 1 -> Id = Steam:1697184408, Filename = '1697184408.sbm', Name = 'Build Vision 2.5' 2021-09-01 07:39:32.833 - Thread: 1 -> Id = Steam:1365616918, Filename = '1365616918.sbm', Name = 'Defense Shields - v2.0(24)' 2021-09-01 07:39:32.833 - Thread: 1 -> Id = Steam:1965654081, Filename = '1965654081.sbm', Name = 'Rich HUD Master' 2021-09-01 07:39:32.833 - Thread: 1 -> Id = Steam:2148045365, Filename = '2148045365.sbm', Name = 'Server Gates' 2021-09-01 07:39:32.833 - Thread: 1 -> Id = Steam:1406994352, Filename = '1406994352.sbm', Name = 'TorchMod' 2021-09-01 07:39:32.833 - Thread: 1 -> List of used mods - END 2021-09-01 07:39:33.084 - Thread: 1 -> Loading behaviors 2021-09-01 07:39:33.085 - Thread: 1 -> Loading ammo magazines 2021-09-01 07:39:33.089 - Thread: 1 -> Loading ammo definitions 2021-09-01 07:39:33.091 - Thread: 1 -> Loading animations 2021-09-01 07:39:33.094 - Thread: 1 -> Loading animations 2021-09-01 07:39:33.095 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.096 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.096 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.096 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.096 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.096 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.096 - Thread: 1 -> Loading category classes 2021-09-01 07:39:33.097 - Thread: 1 -> Loading category classes 2021-09-01 07:39:33.097 - Thread: 1 -> Loading blueprint classes 2021-09-01 07:39:33.098 - Thread: 1 -> Loading blueprint class entries 2021-09-01 07:39:33.099 - Thread: 1 -> Loading blueprint class entries 2021-09-01 07:39:33.099 - Thread: 1 -> Loading blueprints 2021-09-01 07:39:33.101 - Thread: 1 -> Loading blueprints 2021-09-01 07:39:33.101 - Thread: 1 -> Loading agent definitions 2021-09-01 07:39:33.103 - Thread: 1 -> Loading character definitions 2021-09-01 07:39:33.116 - Thread: 1 -> Loading character definitions 2021-09-01 07:39:33.117 - Thread: 1 -> Loading components 2021-09-01 07:39:33.118 - Thread: 1 -> Loading components 2021-09-01 07:39:33.118 - Thread: 1 -> Loading configuration 2021-09-01 07:39:33.119 - Thread: 1 -> Loading container types 2021-09-01 07:39:33.121 - Thread: 1 -> Loading Contract Types 2021-09-01 07:39:33.128 - Thread: 1 -> Loading block positions 2021-09-01 07:39:33.132 - Thread: 1 -> Loading block positions 2021-09-01 07:39:33.132 - Thread: 1 -> Loading curve definitions 2021-09-01 07:39:33.135 - Thread: 1 -> Loading debris 2021-09-01 07:39:33.136 - Thread: 1 -> Loading environment items entries 2021-09-01 07:39:33.137 - Thread: 1 -> Loading decal global definitions 2021-09-01 07:39:33.137 - Thread: 1 -> Loading decal definitions 2021-09-01 07:39:33.138 - Thread: 1 -> Loading decal definitions 2021-09-01 07:39:33.138 - Thread: 1 -> Loading drone behaviors 2021-09-01 07:39:33.141 - Thread: 1 -> Loading edges 2021-09-01 07:39:33.142 - Thread: 1 -> Loading emissive color definitions 2021-09-01 07:39:33.146 - Thread: 1 -> Loading emissive color default states 2021-09-01 07:39:33.151 - Thread: 1 -> Loading animations 2021-09-01 07:39:33.151 - Thread: 1 -> Loading entity components 2021-09-01 07:39:33.164 - Thread: 1 -> Loading component containers 2021-09-01 07:39:33.178 - Thread: 1 -> Loading environment items entries 2021-09-01 07:39:33.179 - Thread: 1 -> Loading Faction Names 2021-09-01 07:39:33.180 - Thread: 1 -> Loading factions 2021-09-01 07:39:33.183 - Thread: 1 -> Loading flare definitions 2021-09-01 07:39:33.195 - Thread: 1 -> Loading gas property definitions 2021-09-01 07:39:33.196 - Thread: 1 -> Loading event definitions 2021-09-01 07:39:33.198 - Thread: 1 -> Loading physical items 2021-09-01 07:39:33.202 - Thread: 1 -> Loading chat bot responses 2021-09-01 07:39:33.214 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:39:33.214 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-09-01 07:39:33.217 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:39:33.217 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-09-01 07:39:33.217 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:39:33.217 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-09-01 07:39:33.217 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:39:33.217 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-09-01 07:39:33.217 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:39:33.217 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-09-01 07:39:33.217 - Thread: 1 -> GuiTextures.sbc 2021-09-01 07:39:33.217 - Thread: 1 -> Failed to parse texture header! Texture: F:\Games\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-09-01 07:39:33.224 - Thread: 1 -> Loading LCD texture categories 2021-09-01 07:39:33.225 - Thread: 1 -> Loading LCD texture categories 2021-09-01 07:39:33.225 - Thread: 1 -> Loading LCD texture categories 2021-09-01 07:39:33.225 - Thread: 1 -> Loading LCD texture categories 2021-09-01 07:39:33.225 - Thread: 1 -> Loading LCD texture categories 2021-09-01 07:39:33.225 - Thread: 1 -> Loading OffensiveWords definitions 2021-09-01 07:39:33.225 - Thread: 1 -> Loading planet definition 2021-09-01 07:39:33.233 - Thread: 1 -> Loading physical items 2021-09-01 07:39:33.236 - Thread: 1 -> Loading physical items 2021-09-01 07:39:33.237 - Thread: 1 -> Loading physical material properties 2021-09-01 07:39:33.240 - Thread: 1 -> Loading pirate antennas 2021-09-01 07:39:33.242 - Thread: 1 -> Loading research blocks definitions 2021-09-01 07:39:33.243 - Thread: 1 -> Loading research groups definitions 2021-09-01 07:39:33.244 - Thread: 1 -> Loading resource distribution groups 2021-09-01 07:39:33.245 - Thread: 1 -> Loading shadow textures definitions 2021-09-01 07:39:33.245 - Thread: 1 -> Loading ship sound groups 2021-09-01 07:39:33.260 - Thread: 1 -> Loading ship sound groups 2021-09-01 07:39:33.260 - Thread: 1 -> Loading sound categories 2021-09-01 07:39:33.263 - Thread: 1 -> Loading stat definitions 2021-09-01 07:39:33.264 - Thread: 1 -> Loading grid creators 2021-09-01 07:39:33.266 - Thread: 1 -> Loading transparent material properties 2021-09-01 07:39:33.267 - Thread: 1 -> Loading planet definition 2021-09-01 07:39:33.267 - Thread: 1 -> Loading voxel map storage definitions 2021-09-01 07:39:33.269 - Thread: 1 -> Loading voxel material definitions 2021-09-01 07:39:33.270 - Thread: 1 -> Loading voxel material definitions 2021-09-01 07:39:33.270 - Thread: 1 -> Loading voxel material definitions 2021-09-01 07:39:33.270 - Thread: 1 -> Loading voxel material definitions 2021-09-01 07:39:33.270 - Thread: 1 -> Loading Weather Effects 2021-09-01 07:39:33.275 - Thread: 1 -> Loading category classes 2021-09-01 07:39:33.279 - Thread: 1 -> Loading blueprint class entries 2021-09-01 07:39:33.279 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.280 - Thread: 1 -> Loading entity components 2021-09-01 07:39:33.280 - Thread: 1 -> Loading component containers 2021-09-01 07:39:33.285 - Thread: 1 -> Loading research blocks definitions 2021-09-01 07:39:33.285 - Thread: 1 -> Loading transparent material properties 2021-09-01 07:39:33.286 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.289 - Thread: 1 -> Loading sound definitions 2021-09-01 07:39:33.289 - Thread: 1 -> Loading category classes 2021-09-01 07:39:33.289 - Thread: 1 -> Loading research groups definitions 2021-09-01 07:39:33.290 - Thread: 1 -> Loading research blocks definitions 2021-09-01 07:39:33.291 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' 2021-09-01 07:39:33.291 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' 2021-09-01 07:39:33.291 - Thread: 1 -> Loading blueprint class entries 2021-09-01 07:39:33.291 - Thread: 1 -> Loading blueprints 2021-09-01 07:39:33.291 - Thread: 1 -> Loading components 2021-09-01 07:39:33.292 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ShieldComponent 2021-09-01 07:39:33.292 - Thread: 1 -> Loading entity components 2021-09-01 07:39:33.292 - Thread: 1 -> Loading transparent material properties 2021-09-01 07:39:33.305 - Thread: 1 -> Loading transparent material properties 2021-09-01 07:39:33.306 - Thread: 1 -> Loading transparent material properties 2021-09-01 07:39:33.306 - Thread: 1 -> Loading transparent material properties 2021-09-01 07:39:33.307 - Thread: 1 -> Loading transparent material properties 2021-09-01 07:39:33.309 - Thread: 1 -> Loading transparent material properties 2021-09-01 07:39:33.311 - Thread: 1 -> Loading blueprints 2021-09-01 07:39:33.311 - Thread: 1 -> Loading components 2021-09-01 07:39:33.312 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/admincompo 2021-09-01 07:39:33.313 - Thread: 1 -> Audio effects definitions 2021-09-01 07:39:33.317 - Thread: 1 -> Loading environment items definitions 2021-09-01 07:39:33.318 - Thread: 1 -> Loading environment items definitions 2021-09-01 07:39:33.319 - Thread: 1 -> Loading physical material properties 2021-09-01 07:39:33.324 - Thread: 1 -> Loading particle effect definitions 2021-09-01 07:39:33.449 - Thread: 1 -> Loading particle effect definitions 2021-09-01 07:39:33.450 - Thread: 1 -> Loading environment item definitions 2021-09-01 07:39:33.455 - Thread: 1 -> Loading weapon definitions 2021-09-01 07:39:33.466 - Thread: 1 -> Loading particle effect definitions 2021-09-01 07:39:33.467 - Thread: 1 -> Loading particle effect definitions 2021-09-01 07:39:33.476 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.516 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.517 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.561 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.568 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.569 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.569 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.570 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.570 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.579 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.581 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.582 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.583 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.584 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.585 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.586 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.587 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.591 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.592 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.593 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.594 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.595 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.599 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.605 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.606 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.607 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.608 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.608 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.609 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.610 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.611 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.616 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.617 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.617 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.618 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.619 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.620 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.620 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.622 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.624 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.626 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.628 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.633 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.634 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.636 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.640 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.642 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.644 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.646 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.646 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.648 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.648 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.651 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.651 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.654 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.655 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.661 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.663 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.665 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.666 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.668 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.670 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.673 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.673 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.676 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.677 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.688 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.690 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2021-09-01 07:39:33.691 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2021-09-01 07:39:33.691 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.691 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdLargeNanobotBuildAndRepairSystem 2021-09-01 07:39:33.691 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdSmallNanobotBuildAndRepairSystem 2021-09-01 07:39:33.693 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.695 - Thread: 1 -> Created definition for: Shield Controller Table 2021-09-01 07:39:33.695 - Thread: 1 -> Created definition for: Shield Controller 2021-09-01 07:39:33.696 - Thread: 1 -> Created definition for: Shield Control 2021-09-01 07:39:33.697 - Thread: 1 -> Created definition for: NPC Shield Controller 2021-09-01 07:39:33.698 - Thread: 1 -> Created definition for: NPC Shield Controller 2021-09-01 07:39:33.698 - Thread: 1 -> Created definition for: NPC Shield Emitter 2021-09-01 07:39:33.699 - Thread: 1 -> Created definition for: NPC Shield Emitter 2021-09-01 07:39:33.701 - Thread: 1 -> Created definition for: Shield Air Pressurizer 2021-09-01 07:39:33.701 - Thread: 1 -> Created definition for: Ship Shield Emitter 2021-09-01 07:39:33.702 - Thread: 1 -> Created definition for: Ship Shield Emitter 2021-09-01 07:39:33.703 - Thread: 1 -> Created definition for: Station Shield Emitter 2021-09-01 07:39:33.704 - Thread: 1 -> Created definition for: Shield Modulator 2021-09-01 07:39:33.704 - Thread: 1 -> Created definition for: Shield Modulator 2021-09-01 07:39:33.705 - Thread: 1 -> Created definition for: Shield Enhancer 2021-09-01 07:39:33.705 - Thread: 1 -> Created definition for: Shield Enhancer 2021-09-01 07:39:33.706 - Thread: 1 -> Created definition for: Ship Shield Emitter 2021-09-01 07:39:33.707 - Thread: 1 -> Created definition for: Shield Compact Emitter 2021-09-01 07:39:33.707 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.707 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlTable 2021-09-01 07:39:33.707 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlLarge 2021-09-01 07:39:33.707 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlLB 2021-09-01 07:39:33.707 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterLB 2021-09-01 07:39:33.707 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/DSSupergen 2021-09-01 07:39:33.707 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterL 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterST 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeShieldModulator 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeEnhancer 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterLA 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlSmall 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlSB 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterSB 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterS 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallShieldModulator 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallEnhancer 2021-09-01 07:39:33.708 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterSA 2021-09-01 07:39:33.710 - Thread: 1 -> Loading cube blocks 2021-09-01 07:39:33.712 - Thread: 1 -> Created definition for: Small Reactor 2021-09-01 07:39:33.712 - Thread: 1 -> Created definition for: Wormhole Gyroscope 2021-09-01 07:39:33.713 - Thread: 1 -> Could not find any sound for 'SupergateActive' 2021-09-01 07:39:33.713 - Thread: 1 -> Created definition for: Wormhole 2021-09-01 07:39:33.713 - Thread: 1 -> Could not find any sound for 'SupergateActive' 2021-09-01 07:39:33.713 - Thread: 1 -> Created definition for: Wormhole 2021-09-01 07:39:33.715 - Thread: 1 -> Created definition for: Wormhole Stabilizer 2021-09-01 07:39:33.715 - Thread: 1 -> Created block definitions 2021-09-01 07:39:33.715 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeBlockSmallGeneratorfade 2021-09-01 07:39:33.715 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/WormholeLargeBlockGyro 2021-09-01 07:39:33.715 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/Supergate 2021-09-01 07:39:33.715 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/Wormhole 2021-09-01 07:39:33.715 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/WormholeDrive 2021-09-01 07:39:33.720 - Thread: 1 -> Loading block variant groups 2021-09-01 07:39:33.724 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2021-09-01 07:39:33.725 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cursor.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue01.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue02.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue03.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue04.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red01.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red02.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red03.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red04.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drifting_Pursuant_mk.1.sbc 2021-09-01 07:39:33.726 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drillbot_mk.1.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneL 1RL.1GG.2IT.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_1.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_2.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_3.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1MT.2GG.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.1GT.1RL.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.1GT.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.2GT.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS Drill.Warhead.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DSF3_Duchessa.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dyad_mk.1.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EarthEasyStation.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartPirate.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartSpacePirate.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_1.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_2.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_3.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_1.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_2.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_3.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_4.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_5.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_6.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_7.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_1.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_2.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_3.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_4.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_5.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_6.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_7.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_8.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_9.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_1.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_2.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_3.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_4.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_5.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ambasador A.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ambasador B.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Blue frame.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Citadel Station.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Corvette A.sbc 2021-09-01 07:39:33.727 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Corvette B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Debris A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Debris B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Droneyard.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette C.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Habitat Pods.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Haunted Section.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter HEC Debris A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter HEC Debris B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Hermit Station.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Homing beacon.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Hydro Tanker.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Imp A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Imp B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Industrial Ship A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Industrial Ship B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mercenary Wreckage.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mercenary.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Minefield.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Minelayer.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mining Outpost.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mining Vessel.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter MushStation A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter MushStation B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pilgrim A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pilgrim B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pirate Raider.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ponos-F1.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Prometheus A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Prometheus B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Red A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Red B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RespawnShip.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RoidStation.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RS-1217 Transporter A.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RS-1217 Transporter B.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Safehouse station.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Salvage station.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Section-F.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Severed Bow.sbc 2021-09-01 07:39:33.728 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Shuttle.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Skyheart A.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Skyheart B.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stealth pirate station.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stingray II A.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stingray II B.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Vulture vessel.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Enforcer_mk.2.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Eradicator_mk.1.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escord Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort B-980.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Freighter.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort HydroTanker.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Mining1.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Mining2.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade1.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade2.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade3.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort TT-420.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Explorer.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter2.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fleeting_Rival_mk.1.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\CoolBox.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Frostbite Bombing Drone Mk2.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\GatlingDrone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\GatlingTurret Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Large Control Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Large Suport Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Mining Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\MULE Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Scout Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\SmartMissile Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\SpiderDrone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Gerbil Miner.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Jaguar_B-1,_light_Interceptor.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Mule_A-1,_light_Freighter.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GM2-411_Combat_Destroyer.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Grindbot_mk.1.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\H-01 Prospector.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\H-01 Sapper.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hostile Miner.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydro Scout Rover.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydrogen_Test_Drone.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Cerberus_Destroyer_Mk.3.sbc 2021-09-01 07:39:33.729 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Defense_Platform_NPC.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Vulture_Fighter_Bomber.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Imperator_mk.1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Incisor_mk.1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Informant_mk.1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Insinuator_mk.1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Instigator_mk.1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Constructor.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Light Scout.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Tug Ship.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\J-Class Courier.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Kestral-Class_Assault_Fighter.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\King_Molar_mk.1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Kite Miner.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Large_Ship_1360.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipBlue.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRed.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedBuilding.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedCrashed.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedQS1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipUnderConstruction.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LCC-3 Freighter.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Light patrol drone.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Longsword_Mk._9S.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Lunar Scout mk.2.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Lunar Scout mk.4.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsEasyStation.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsLander.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Medium-Sized_Explorer_Christine.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military2.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military3.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MinerSmallShip.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MiniMerchant.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining3.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Molar_mk.1.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Monolith.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefab.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefabSurvival.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefab.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefabSurvival.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Old Mining Drone.sbc 2021-09-01 07:39:33.730 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ore_Detection_Station_mk.1.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PatrolBot.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Penguin_mk.1.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Large_mk.2.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Medium_mk.1.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PirateBase.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pitbull_Bomber.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Plataforma_1000.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_417.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_5546.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6572.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6674.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_7912.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_9178.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_small_ship.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ProtectoBot.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PV-4 Buggy.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\R.U.S.T._Freighter.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raider Drone.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Cruiser.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Drone MK1.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon2.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Comm.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_EscapePod.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_FuelTank.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Lab.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Mine.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Observatory.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenFarm.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenModule.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_PerimeterGun.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite2.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Surveyor.sbc 2021-09-01 07:39:33.731 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Rescue Rover 1.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnMoonPod.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Blank.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Buggy.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Car.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Hatch.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Rod.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Truck.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-09-01 07:39:33.732 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-09-01 07:39:33.733 - Thread: 1 -> Loading prefab: F:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-09-01 07:39:33.736 - Thread: 1 -> Loading block variant groups 2021-09-01 07:39:33.737 - Thread: 1 -> Loading prefab: F:\Games\steamapps\workshop\content\244850\2148045365\Data\Prefabs\[NPC-IGNORE]_[Wormhole-Gate]_WORMHOLE.sbc 2021-09-01 07:39:33.738 - Thread: 1 -> Loading prefab: F:\Games\steamapps\workshop\content\244850\2148045365\Data\Prefabs\[NPC-IGNORE]_[Wormhole-Gate]_WORMHOLE_53_BLOCKS.sbc 2021-09-01 07:39:33.738 - Thread: 1 -> Loading prefab: F:\Games\steamapps\workshop\content\244850\2148045365\Data\Prefabs\[NPC-IGNORE]_[Wormhole-Gate]_WORMHOLE_ROTATING.sbc 2021-09-01 07:39:33.738 - Thread: 1 -> Loading prefab: F:\Games\steamapps\workshop\content\244850\2148045365\Data\Prefabs\[NPC-IGNORE]_[Wormhole-Gate]_WORMHOLE_ROTATING_53_BLOCKS.sbc 2021-09-01 07:39:33.738 - Thread: 1 -> Loading prefab: F:\Games\steamapps\workshop\content\244850\2148045365\Data\Prefabs\[NPC-IGNORE]_[Wormhole-Gate]_WORMHOLE_ROTATING_ADVANCED.sbc 2021-09-01 07:39:33.738 - Thread: 1 -> Loading prefab: F:\Games\steamapps\workshop\content\244850\2148045365\Data\Prefabs\[NPC-IGNORE]_[Wormhole-Gate]_WORMHOLE_ROTATING_ADVANCED_53_BLOCKS.sbc 2021-09-01 07:39:33.740 - Thread: 1 -> Loading asteroid generators 2021-09-01 07:39:33.742 - Thread: 1 -> Loading spawn groups 2021-09-01 07:39:33.745 - Thread: 1 -> Loading drop containers 2021-09-01 07:39:33.747 - Thread: 1 -> Loading spawn groups 2021-09-01 07:39:33.747 - Thread: 1 -> Loading spawn groups 2021-09-01 07:39:33.747 - Thread: 1 -> Loading radial menu definitions 2021-09-01 07:39:33.773 - Thread: 1 -> Loading respawn ships 2021-09-01 07:39:33.775 - Thread: 1 -> Loading spawn groups 2021-09-01 07:39:33.775 - Thread: 1 -> Loading wheel speeds 2021-09-01 07:39:33.838 - Thread: 1 -> MyAudio.UnloadData - START 2021-09-01 07:39:33.855 - Thread: 1 -> MyAudio.UnloadData - END 2021-09-01 07:39:33.855 - Thread: 1 -> MyAudio.LoadData - START 2021-09-01 07:39:33.929 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2021-09-01 07:39:34.461 - Thread: 1 -> MyAudio.LoadData - END 2021-09-01 07:39:34.519 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-09-01 07:39:34.554 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.600 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.601 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.603 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.603 - Thread: 1 -> Registered modules from: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.615 - Thread: 1 -> Registered modules from: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.683 - Thread: 1 -> Registered modules from: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.693 - Thread: 1 -> Registered modules from: 1406994352.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.693 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.704 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-09-01 07:39:34.784 - Thread: 13 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-01 07:39:34.788 - Thread: 12 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-01 07:39:34.799 - Thread: 13 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-01 07:39:34.816 - Thread: 12 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-01 07:39:35.247 - Thread: 22 -> External debugger: listening... 2021-09-01 07:39:36.409 - Thread: 1 -> MyLights.LoadData() - START 2021-09-01 07:39:36.415 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-09-01 07:39:36.415 - Thread: 1 -> MyLights.LoadData() - END 2021-09-01 07:39:36.415 - Thread: 1 -> Info: MyLights initialized. 2021-09-01 07:39:36.415 - Thread: 1 -> MyExplosions.LoadData() - START 2021-09-01 07:39:36.425 - Thread: 1 -> MyExplosions.LoadData() - END 2021-09-01 07:39:36.498 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-09-01 07:39:36.499 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-09-01 07:39:36.530 - Thread: 1 -> Loading Procedural World Generator 2021-09-01 07:39:36.530 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-09-01 07:39:37.152 - Thread: 1 -> [Build Vision] [RHF] Successfully registered with Rich HUD Master. 2021-09-01 07:39:37.152 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Build Vision with the API. 2021-09-01 07:39:37.160 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-09-01 07:39:39.062 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-09-01 07:39:39.062 - Thread: 1 -> Info: Planet generator name: Triton 2021-09-01 07:39:39.067 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-01 07:39:41.234 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-09-01 07:39:41.235 - Thread: 1 -> Info: Planet generator name: Mars 2021-09-01 07:39:41.235 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-01 07:39:43.461 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-09-01 07:39:43.461 - Thread: 1 -> Info: Planet generator name: Alien 2021-09-01 07:39:43.461 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-01 07:39:45.477 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-09-01 07:39:45.478 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-09-01 07:39:45.478 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-01 07:39:47.753 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-09-01 07:39:47.753 - Thread: 1 -> Info: Planet generator name: Titan 2021-09-01 07:39:47.753 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-01 07:39:50.089 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-09-01 07:39:50.089 - Thread: 1 -> Info: Planet generator name: Europa 2021-09-01 07:39:50.089 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-01 07:39:52.382 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-09-01 07:39:52.383 - Thread: 1 -> Info: Planet generator name: Moon 2021-09-01 07:39:52.383 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-01 07:39:55.062 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2021-09-01 07:39:55.062 - Thread: 1 -> Info: Planet generator name: Pertam 2021-09-01 07:39:55.062 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-09-01 07:39:55.145 - Thread: 1 -> Entities loaded & initialized 2021-09-01 07:39:55.239 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2021-09-01 07:39:55.239 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-09-01 07:39:55.468 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-09-01 07:39:55.511 - Thread: 1 -> RunLoadingAction - END 2021-09-01 07:39:55.513 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-09-01 07:39:55.517 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-09-01 07:39:55.518 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-09-01 07:39:55.522 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-09-01 07:39:55.522 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-09-01 07:39:55.559 - Thread: 1 -> Updating continues. 2021-09-01 07:39:55.670 - Thread: 1 -> Create Log instance Utils=True 2021-09-01 07:39:55.821 - Thread: 1 -> TORCH MOD: Registering mod communication. 2021-09-01 07:39:55.824 - Thread: 1 -> TORCH MOD: Mod communication registered successfully. 2021-09-01 07:39:55.844 - Thread: 1 -> GC Memory: 1631.672 / 1631.672 MB 2021-09-01 07:39:56.389 - Thread: 1 -> RequestRespawn 2021-09-01 07:39:56.531 - Thread: 1 -> Warning: Server failed to update game inventory items. 2021-09-01 07:39:57.358 - Thread: 51 -> Processing message: IncomingMessage 2021-09-01 07:39:57.396 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenBase.CreateCloseButton() at Sandbox.Graphics.GUI.MyGuiScreenBase..ctor(Nullable`1 position, Nullable`1 backgroundColor, Nullable`1 size, Boolean isTopMostScreen, String backgroundTexture, Single backgroundTransition, Single guiTransition, Nullable`1 gamepadSlot) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.396 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenBase.CreateCloseButton() at Sandbox.Graphics.GUI.MyGuiScreenBase..ctor(Nullable`1 position, Nullable`1 backgroundColor, Nullable`1 size, Boolean isTopMostScreen, String backgroundTexture, Single backgroundTransition, Single guiTransition, Nullable`1 gamepadSlot) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.399 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.399 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.399 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnRemoving() at Sandbox.Graphics.GUI.MyGuiControls.Clear() at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.399 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.399 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.400 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.400 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.400 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.400 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.400 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.400 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.400 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyGuiScreenText.AddCompositePanel(MyGuiCompositeTexture texture, Vector2 position, Vector2 size, MyGuiDrawAlignEnum panelAlign) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.400 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Game.Gui.MyGuiScreenText.AddCompositePanel(MyGuiCompositeTexture texture, Vector2 position, Vector2 size, MyGuiDrawAlignEnum panelAlign) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.402 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyGuiScreenText.AddMultilineText(Nullable`1 size, Nullable`1 offset, Single textScale, Boolean selectable, MyGuiDrawAlignEnum textAlign, MyGuiDrawAlignEnum textBoxAlign) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.402 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Game.Gui.MyGuiScreenText.AddMultilineText(Nullable`1 size, Nullable`1 offset, Single textScale, Boolean selectable, MyGuiDrawAlignEnum textAlign, MyGuiDrawAlignEnum textBoxAlign) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.402 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.402 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Game.Gui.MyGuiScreenText.RecreateControls(Boolean constructor) at Sandbox.Game.Gui.MyGuiScreenText..ctor(String missionTitle, String currentObjectivePrefix, String currentObjective, String description, Action`1 resultCallback, String okButtonCaption, Nullable`1 windowSize, Nullable`1 descSize, Boolean editEnabled, Boolean canHideOthers, Boolean enableBackgroundFade, MyMissionScreenStyleEnum style) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.402 - Thread: 51 -> Error: Thread unsafe access to GUI screens: at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ShowMissionScreen(String screenTitle, String currentObjectivePrefix, String currentObjective, String screenDescription, Action`1 callback, String okButtonCaption) at Torch.Mod.Messages.DialogMessage.ProcessClient() at Torch.Mod.ModCommunication.DoProcessing() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.BackgroundWorker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-09-01 07:39:57.407 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2021-09-01 07:39:57.681 - Thread: 1 -> GUI Stats: Update 25.2051141666667, Draw 0.19436 2021-09-01 07:39:57.690 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-09-01 07:39:57.724 - Thread: 1 -> STATISTICS,0,0.05126572,0.005308151,0.1223488,0.005308151,0.1231499,0.005599022,1044.806,281.6052,3,324,1505.935,5098.801,1247,2000000,2,3.819792,1.428426,0,23943,16.71459,1,16.66667,0.6384627,0.2387556,100,3647317193,1505.935,388,0 2021-09-01 07:39:57.725 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-09-01 07:39:57.725 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,831,42,30,103,58,849,3478,869,0,0,116,972,0,672,28,0,6,0,384,0,0,0,53,758,456,8,10,0,0,0,0 2021-09-01 07:39:58.080 - Thread: 60 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-09-01 07:39:58.080 - Thread: 60 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-09-01 07:39:58.128 - Thread: 60 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-09-01 07:39:59.920 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:39:59.933 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.027 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-01 07:40:00.094 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.194 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.311 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-01 07:40:00.363 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.377 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.427 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.435 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.436 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.545 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.577 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-09-01 07:40:00.884 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.893 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.895 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.927 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:00.984 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:01.027 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:01.029 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:01.031 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:01.077 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-09-01 07:40:01.942 - Thread: 1 -> Loading duration: 51.3839015 2021-09-01 07:40:01.958 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-09-01 07:40:01.967 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-09-01 07:40:01.979 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent