2021-07-30 17:15:34.908 - Thread: 1 -> Log Started 2021-07-30 17:15:34.908 - Thread: 1 -> Timezone (local - UTC): -6h 2021-07-30 17:15:34.908 - Thread: 1 -> App Version: 01_199_020 2021-07-30 17:15:34.920 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-07-30 17:15:34.920 - Thread: 1 -> Branch / Sandbox: SVN 2021-07-30 17:15:34.920 - Thread: 1 -> Environment.ProcessorCount: 8 2021-07-30 17:15:35.062 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Education (Microsoft Windows NT 10.0.18363.0) 2021-07-30 17:15:35.062 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-07-30 17:15:35.062 - Thread: 1 -> Environment.Is64BitProcess: True 2021-07-30 17:15:35.062 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-07-30 17:15:35.062 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4390.0 2021-07-30 17:15:35.062 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-07-30 17:15:35.070 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 2021-07-30 17:15:35.070 - Thread: 1 -> IntPtr.Size: 8 2021-07-30 17:15:35.070 - Thread: 1 -> Default Culture: 2021-07-30 17:15:35.070 - Thread: 1 -> Default UI Culture: 2021-07-30 17:15:35.070 - Thread: 1 -> MyConfig.Load() - START 2021-07-30 17:15:35.073 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-30 17:15:35.277 - Thread: 1 -> NewNewGameScreen: False 2021-07-30 17:15:35.277 - Thread: 1 -> EnableDamageEffects: True 2021-07-30 17:15:35.277 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-07-30 17:15:35.277 - Thread: 1 -> EnableReverb: False 2021-07-30 17:15:35.277 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-07-30 17:15:35.277 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-07-30 17:15:35.277 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-07-30 17:15:35.277 - Thread: 1 -> FirstTimeRun: False 2021-07-30 17:15:35.277 - Thread: 1 -> ExperimentalMode: True 2021-07-30 17:15:35.277 - Thread: 1 -> VideoAdapter: 0 2021-07-30 17:15:35.277 - Thread: 1 -> ScreenWidth: 1680 2021-07-30 17:15:35.277 - Thread: 1 -> ScreenHeight: 1050 2021-07-30 17:15:35.277 - Thread: 1 -> RefreshRate: 59954 2021-07-30 17:15:35.277 - Thread: 1 -> WindowMode: 1 2021-07-30 17:15:35.277 - Thread: 1 -> VerticalSync: 1 2021-07-30 17:15:35.277 - Thread: 1 -> FieldOfView: 70.9118 2021-07-30 17:15:35.278 - Thread: 1 -> PostProcessingEnabled: True 2021-07-30 17:15:35.278 - Thread: 1 -> FlaresIntensity: 1 2021-07-30 17:15:35.278 - Thread: 1 -> TreeViewDistance: 1013 2021-07-30 17:15:35.278 - Thread: 1 -> GrassDensity: 3 2021-07-30 17:15:35.278 - Thread: 1 -> GrassDrawDistance: 512 2021-07-30 17:15:35.278 - Thread: 1 -> AntialiasingMode: 1 2021-07-30 17:15:35.278 - Thread: 1 -> ShadowMapResolution: 2 2021-07-30 17:15:35.278 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-07-30 17:15:35.278 - Thread: 1 -> TextureQuality: 2 2021-07-30 17:15:35.278 - Thread: 1 -> VoxelTextureQuality: 2 2021-07-30 17:15:35.278 - Thread: 1 -> AnisotropicFiltering: 4 2021-07-30 17:15:35.278 - Thread: 1 -> ModelQuality: 2 2021-07-30 17:15:35.278 - Thread: 1 -> VoxelQuality: 2 2021-07-30 17:15:35.278 - Thread: 1 -> ShaderQuality: 2 2021-07-30 17:15:35.278 - Thread: 1 -> LowMemSwitchToLow: 0 2021-07-30 17:15:35.278 - Thread: 1 -> FirstVTTimeRun: False 2021-07-30 17:15:35.278 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-07-30 17:15:35.278 - Thread: 1 -> GDPRConsent: True 2021-07-30 17:15:35.278 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-07-30 17:15:35.278 - Thread: 1 -> FirstTimeTutorials: True 2021-07-30 17:15:35.278 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-07-30 17:15:35.278 - Thread: 1 -> HudState: 1 2021-07-30 17:15:35.278 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-07-30 17:15:35.278 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-07-30 17:15:35.278 - Thread: 1 -> ShowCrosshair2: 0 2021-07-30 17:15:35.278 - Thread: 1 -> EnableTrading: True 2021-07-30 17:15:35.278 - Thread: 1 -> EnableSteamCloud: False 2021-07-30 17:15:35.278 - Thread: 1 -> SpriteMainViewportScale: 1 2021-07-30 17:15:35.278 - Thread: 1 -> UiTransparency: 1 2021-07-30 17:15:35.278 - Thread: 1 -> UiBkTransparency: 0.8 2021-07-30 17:15:35.278 - Thread: 1 -> HUDBkTransparency: 0.6 2021-07-30 17:15:35.278 - Thread: 1 -> AreaInteraction: True 2021-07-30 17:15:35.278 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-07-30 17:15:35.278 - Thread: 1 -> ControlsHints: True 2021-07-30 17:15:35.278 - Thread: 1 -> GoodBotHints: False 2021-07-30 17:15:35.278 - Thread: 1 -> RotationHints: True 2021-07-30 17:15:35.278 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-07-30 17:15:35.278 - Thread: 1 -> ControllerDefaultOnStart: False 2021-07-30 17:15:35.278 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-07-30 17:15:35.278 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-07-30 17:15:35.278 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-07-30 17:15:35.278 - Thread: 1 -> IronSightSwitchState: 1 2021-07-30 17:15:35.278 - Thread: 1 -> GameVolume: 1 2021-07-30 17:15:35.278 - Thread: 1 -> Music_Volume: 0 2021-07-30 17:15:35.278 - Thread: 1 -> VoiceChatVolume: 5 2021-07-30 17:15:35.278 - Thread: 1 -> HudWarnings: True 2021-07-30 17:15:35.278 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-07-30 17:15:35.278 - Thread: 1 -> VoiceChat: True 2021-07-30 17:15:35.278 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-07-30 17:15:35.278 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-07-30 17:15:35.278 - Thread: 1 -> EnableDynamicMusic: True 2021-07-30 17:15:35.278 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-07-30 17:15:35.278 - Thread: 1 -> EnableDoppler: True 2021-07-30 17:15:35.278 - Thread: 1 -> ZoomMultiplier: 0.2 2021-07-30 17:15:35.278 - Thread: 1 -> GamepadScheme: 0 2021-07-30 17:15:35.279 - Thread: 1 -> MyConfig.Load() - END 2021-07-30 17:15:35.813 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-07-30 17:15:36.245 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-07-30 17:15:36.310 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-07-30 17:15:36.310 - Thread: 1 -> Found processor count: 8 2021-07-30 17:15:36.310 - Thread: 1 -> Using processor count: 8 2021-07-30 17:15:36.716 - Thread: 1 -> All detected adapters: 2021-07-30 17:15:36.719 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=-1936321438, DeviceID=7298 2021-07-30 17:15:36.719 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-07-30 17:15:37.893 - Thread: 1 -> AdapterInfo = { 2021-07-30 17:15:37.899 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2021-07-30 17:15:37.899 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 4272447488, Luid: 32236, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2021-07-30 17:15:37.899 - Thread: 1 -> Driver version = 27.21.14.5751 2021-07-30 17:15:37.899 - Thread: 1 -> Driver date = 20201122000000.000000-000 2021-07-30 17:15:37.899 - Thread: 1 -> DriverUpdateNecessary = False 2021-07-30 17:15:37.899 - Thread: 1 -> AftermathSupported = False 2021-07-30 17:15:37.899 - Thread: 1 -> Adapter id = 0 2021-07-30 17:15:37.899 - Thread: 1 -> Supported = True 2021-07-30 17:15:37.899 - Thread: 1 -> RAM = 4213178368 2021-07-30 17:15:37.899 - Thread: 1 -> Priority = 2 2021-07-30 17:15:37.899 - Thread: 1 -> Multithreaded rendering supported = True 2021-07-30 17:15:37.899 - Thread: 1 -> Output is attached = True 2021-07-30 17:15:37.900 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2021-07-30 17:15:37.900 - Thread: 1 -> Display modes = { 2021-07-30 17:15:37.900 - Thread: 1 -> DXGIOutput id = 0 2021-07-30 17:15:37.900 - Thread: 1 -> 640x480@60Hz 2021-07-30 17:15:37.900 - Thread: 1 -> 640x480@75Hz 2021-07-30 17:15:37.900 - Thread: 1 -> 720x480@75Hz 2021-07-30 17:15:37.900 - Thread: 1 -> 720x480@75Hz 2021-07-30 17:15:37.900 - Thread: 1 -> 720x480@60.317Hz 2021-07-30 17:15:37.900 - Thread: 1 -> 720x480@60.317Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 720x576@75Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 720x576@75Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 720x576@60.317Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 720x576@60.317Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 800x600@75Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 800x600@60.317Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1024x768@60.004Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1024x768@75.029Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1152x864@75Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x720@60.02Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x720@60.02Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x720@75.025Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x720@75.025Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x768@60.02Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x768@60.02Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x768@75.025Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x768@75.025Hz 2021-07-30 17:15:37.901 - Thread: 1 -> 1280x800@60.02Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x800@60.02Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x800@75.025Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x800@75.025Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x960@60.02Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x960@60.02Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x960@75.025Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x960@75.025Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x1024@60.02Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1280x1024@75.025Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1360x768@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1360x768@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1366x768@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1366x768@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1600x900@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1600x900@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> 1680x1050@59.954Hz 2021-07-30 17:15:37.902 - Thread: 1 -> } 2021-07-30 17:15:37.902 - Thread: 1 -> } 2021-07-30 17:15:37.902 - Thread: 1 -> AdapterInfo = { 2021-07-30 17:15:37.903 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2021-07-30 17:15:37.903 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 4272447488, Luid: 32236, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2021-07-30 17:15:37.903 - Thread: 1 -> Driver version = 27.21.14.5751 2021-07-30 17:15:37.903 - Thread: 1 -> Driver date = 20201122000000.000000-000 2021-07-30 17:15:37.903 - Thread: 1 -> DriverUpdateNecessary = False 2021-07-30 17:15:37.903 - Thread: 1 -> AftermathSupported = False 2021-07-30 17:15:37.903 - Thread: 1 -> Adapter id = 0 2021-07-30 17:15:37.903 - Thread: 1 -> Supported = True 2021-07-30 17:15:37.903 - Thread: 1 -> RAM = 4213178368 2021-07-30 17:15:37.903 - Thread: 1 -> Priority = 2 2021-07-30 17:15:37.903 - Thread: 1 -> Multithreaded rendering supported = True 2021-07-30 17:15:37.903 - Thread: 1 -> Output is attached = True 2021-07-30 17:15:37.903 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2021-07-30 17:15:37.903 - Thread: 1 -> Display modes = { 2021-07-30 17:15:37.912 - Thread: 1 -> DXGIOutput id = 0 2021-07-30 17:15:37.912 - Thread: 1 -> 640x480@60Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 640x480@75Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 720x480@75Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 720x480@75Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 720x480@60.317Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 720x480@60.317Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 720x576@75Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 720x576@75Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 720x576@60.317Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 720x576@60.317Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 800x600@75Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 800x600@60.317Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1024x768@60.004Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1024x768@75.029Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1152x864@75Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x720@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x720@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x720@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x720@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x768@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x768@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x768@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x768@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x800@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x800@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x800@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x800@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x960@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x960@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x960@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x960@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x1024@60.02Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1280x1024@75.025Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1360x768@59.954Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1360x768@59.954Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1366x768@59.954Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1366x768@59.954Hz 2021-07-30 17:15:37.912 - Thread: 1 -> 1600x900@59.954Hz 2021-07-30 17:15:37.913 - Thread: 1 -> 1600x900@59.954Hz 2021-07-30 17:15:37.913 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-30 17:15:37.913 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-30 17:15:37.913 - Thread: 1 -> 1680x1050@59.954Hz 2021-07-30 17:15:37.913 - Thread: 1 -> } 2021-07-30 17:15:37.913 - Thread: 1 -> } 2021-07-30 17:15:37.915 - Thread: 1 -> Service.IsActive: True 2021-07-30 17:15:37.915 - Thread: 1 -> Service.IsOnline: True 2021-07-30 17:15:37.915 - Thread: 1 -> Service.OwnsGame: False 2021-07-30 17:15:37.915 - Thread: 1 -> Service.UserId: 76561199116990419 2021-07-30 17:15:37.915 - Thread: 1 -> Service.UserName: RocketDragonBoy 2021-07-30 17:15:37.915 - Thread: 1 -> Service.Branch: default 2021-07-30 17:15:37.916 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-07-30 17:15:37.916 - Thread: 1 -> Build version: 0.1.1.0 2021-07-30 17:15:37.988 - Thread: 1 -> MyScreenManager() 2021-07-30 17:15:38.115 - Thread: 22 -> CreateDeviceInternal - CheckSettings() 2021-07-30 17:15:38.115 - Thread: 22 -> CreateDeviceInternal - GetAdapter() 2021-07-30 17:15:38.123 - Thread: 22 -> CreateDeviceInternal - FixSettings() 2021-07-30 17:15:38.123 - Thread: 22 -> CreateDeviceInternal - Create device 2021-07-30 17:15:38.820 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration 2021-07-30 17:15:38.943 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK 2021-07-30 17:15:38.943 - Thread: 22 -> CreateDeviceInternal create swapchain 2021-07-30 17:15:41.458 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-07-30 17:15:41.459 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-07-30 17:15:41.459 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-07-30 17:15:43.301 - Thread: 1 -> Preallocate - START 2021-07-30 17:15:43.304 - Thread: 1 -> MySpaceWorldGenerator - START 2021-07-30 17:15:43.306 - Thread: 1 -> MySpaceWorldGenerator - END 2021-07-30 17:15:43.306 - Thread: 1 -> MySpaceBuildComponent - START 2021-07-30 17:15:43.306 - Thread: 1 -> MySpaceBuildComponent - END 2021-07-30 17:15:43.307 - Thread: 1 -> MyEntities - START 2021-07-30 17:15:43.331 - Thread: 1 -> MyEntities - END 2021-07-30 17:15:43.331 - Thread: 1 -> MyObjectBuilder_Base - START 2021-07-30 17:15:43.331 - Thread: 1 -> MyObjectBuilder_Base - END 2021-07-30 17:15:43.331 - Thread: 1 -> MyTransparentGeometry - START 2021-07-30 17:15:43.331 - Thread: 1 -> MyTransparentGeometry - END 2021-07-30 17:15:43.331 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-07-30 17:15:43.338 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-07-30 17:15:43.338 - Thread: 1 -> MyMath - START 2021-07-30 17:15:43.339 - Thread: 1 -> MyMath - END 2021-07-30 17:15:43.339 - Thread: 1 -> MySimpleObjectDraw - START 2021-07-30 17:15:43.339 - Thread: 1 -> MySimpleObjectDraw - END 2021-07-30 17:15:43.352 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-07-30 17:15:43.352 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-07-30 17:15:43.352 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-07-30 17:15:43.366 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-07-30 17:15:43.366 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-07-30 17:15:43.366 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-07-30 17:15:43.366 - Thread: 1 -> MySyncDestructions - START 2021-07-30 17:15:43.366 - Thread: 1 -> MySyncDestructions - END 2021-07-30 17:15:43.366 - Thread: 1 -> MySyncEntity - START 2021-07-30 17:15:43.366 - Thread: 1 -> MySyncEntity - END 2021-07-30 17:15:43.366 - Thread: 1 -> MyCommandCharacter - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyCommandCharacter - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyCommandConsole - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyCommandConsole - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyCommandEntity - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyCommandEntity - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyAiTargetManager - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyAiTargetManager - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyClientDebugCommands - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyClientDebugCommands - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyDedicatedServer - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyDedicatedServer - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyDedicatedServerBase - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyDedicatedServerBase - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerBase - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerBase - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerClient - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerClient - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerClientBase - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerClientBase - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerLobby - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerLobby - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerServerBase - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyMultiplayerServerBase - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyServerDebugCommands - START 2021-07-30 17:15:43.367 - Thread: 1 -> MyServerDebugCommands - END 2021-07-30 17:15:43.367 - Thread: 1 -> MyAIActionsParser - START 2021-07-30 17:15:43.368 - Thread: 1 -> MyAIActionsParser - END 2021-07-30 17:15:43.368 - Thread: 1 -> MyCubeGridDefinitions - START 2021-07-30 17:15:43.376 - Thread: 1 -> MyCubeGridDefinitions - END 2021-07-30 17:15:43.376 - Thread: 1 -> MyDefinitionManager - START 2021-07-30 17:15:43.381 - Thread: 1 -> MyDefinitionManager - END 2021-07-30 17:15:43.381 - Thread: 1 -> Preallocate - END 2021-07-30 17:15:43.382 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-07-30 17:15:43.838 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-07-30 17:15:43.838 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-07-30 17:15:43.866 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-07-30 17:15:43.867 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-30 17:15:43.867 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-30 17:15:43.867 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-07-30 17:15:43.867 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-07-30 17:15:43.867 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-07-30 17:15:43.867 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-07-30 17:15:43.875 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Dell Inc. 2021-07-30 17:15:43.875 - Thread: 1 -> Win32_ComputerSystem.Model: OptiPlex 990 2021-07-30 17:15:43.876 - Thread: 1 -> Virtualized: False 2021-07-30 17:15:43.881 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 2021-07-30 17:15:43.881 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,544,894,976 bytes 2021-07-30 17:15:43.881 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-07-30 17:15:43.881 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,347,412,480 bytes 2021-07-30 17:15:43.881 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,562,348,544 bytes 2021-07-30 17:15:43.888 - Thread: 1 -> Drive C: | Capacity: 511,054,929,920 bytes | Free space: 36,171,735,040 bytes 2021-07-30 17:15:43.888 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-07-30 17:15:43.888 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-07-30 17:15:43.889 - Thread: 1 -> Installed DLCs: 2021-07-30 17:15:43.924 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-07-30 17:15:44.014 - Thread: 1 -> Havok: Physics.Init 2021-07-30 17:15:44.177 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-07-30 17:15:44.697 - Thread: 1 -> HkGameName: SpaceEngineers 2021-07-30 17:15:44.707 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-07-30 17:15:44.730 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-30 17:15:44.736 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-30 17:15:44.964 - Thread: 1 -> Loading scenarios 2021-07-30 17:15:44.995 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-30 17:15:44.995 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-07-30 17:15:45.313 - Thread: 1 -> Loading sound definitions 2021-07-30 17:15:45.346 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:15:45.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-30 17:15:45.353 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:15:45.353 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-30 17:15:45.353 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:15:45.353 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-30 17:15:45.354 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:15:45.354 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-30 17:15:45.354 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:15:45.354 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-30 17:15:45.355 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:15:45.355 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-30 17:15:45.358 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-30 17:15:45.358 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-07-30 17:15:45.358 - Thread: 1 -> Loading shadow textures definitions 2021-07-30 17:15:45.358 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-07-30 17:15:45.359 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-07-30 17:15:45.372 - Thread: 1 -> MyAudio.LoadData - START 2021-07-30 17:15:45.442 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-30 17:15:45.598 - Thread: 1 -> MyAudio.LoadData - END 2021-07-30 17:15:45.604 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2021-07-30 17:15:45.604 - Thread: 1 -> MyGuiManager() 2021-07-30 17:15:45.607 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-07-30 17:15:45.751 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-07-30 17:15:46.004 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-07-30 17:15:46.034 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-07-30 17:15:46.034 - Thread: 11 -> ReloadVoxelMaterials 2021-07-30 17:15:46.084 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-07-30 17:15:46.084 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-07-30 17:15:46.084 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-07-30 17:15:46.084 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-07-30 17:15:46.084 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-07-30 17:15:46.084 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-07-30 17:15:46.084 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-07-30 17:15:46.084 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-07-30 17:15:46.134 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-07-30 17:15:46.142 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-07-30 17:15:46.142 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-07-30 17:15:46.161 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-07-30 17:15:46.167 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-07-30 17:15:46.177 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-07-30 17:15:46.184 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-07-30 17:15:46.187 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-07-30 17:15:46.191 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-07-30 17:15:46.196 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-07-30 17:15:46.198 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-07-30 17:15:46.204 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-07-30 17:15:46.217 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-07-30 17:15:46.228 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-07-30 17:15:46.236 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-07-30 17:15:46.259 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-07-30 17:15:46.311 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-07-30 17:15:46.337 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-07-30 17:15:46.340 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-07-30 17:15:46.341 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-07-30 17:15:46.342 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-07-30 17:15:46.344 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-07-30 17:15:46.350 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-07-30 17:15:46.351 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-07-30 17:15:46.357 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-07-30 17:15:46.404 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-07-30 17:15:46.427 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-07-30 17:15:46.430 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-07-30 17:15:46.431 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-07-30 17:15:46.439 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-07-30 17:15:46.452 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-07-30 17:15:46.457 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-07-30 17:15:46.459 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-07-30 17:15:46.462 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-07-30 17:15:46.479 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-07-30 17:15:46.480 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-07-30 17:15:46.484 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-07-30 17:15:46.484 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-07-30 17:15:46.508 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-07-30 17:15:46.524 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-07-30 17:15:46.539 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-07-30 17:15:46.542 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-07-30 17:15:46.550 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-07-30 17:15:46.556 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-07-30 17:15:46.564 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-07-30 17:15:46.590 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-07-30 17:15:46.607 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-07-30 17:15:46.675 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-07-30 17:15:46.691 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-07-30 17:15:46.713 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-07-30 17:15:46.726 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-07-30 17:15:46.731 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-07-30 17:15:46.737 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-07-30 17:15:46.754 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-07-30 17:15:46.989 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-07-30 17:15:46.994 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-07-30 17:15:46.999 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-07-30 17:15:47.016 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-07-30 17:15:47.025 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-07-30 17:15:47.040 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-07-30 17:15:47.064 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-07-30 17:15:47.097 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-07-30 17:15:47.297 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-07-30 17:15:47.317 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-07-30 17:15:47.536 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-07-30 17:15:47.792 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-07-30 17:15:47.924 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-07-30 17:15:48.010 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-07-30 17:15:48.084 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-07-30 17:15:48.120 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-07-30 17:15:48.147 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-07-30 17:15:48.158 - Thread: 1 -> Timer Frequency: 10000000 2021-07-30 17:15:48.158 - Thread: 1 -> Ticks per frame: 166667 2021-07-30 17:15:48.241 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-07-30 17:15:48.565 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-07-30 17:15:48.659 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-07-30 17:15:48.729 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-07-30 17:15:48.803 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-07-30 17:15:48.842 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-07-30 17:15:48.880 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-07-30 17:15:49.000 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-07-30 17:15:49.088 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-07-30 17:15:49.088 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-07-30 17:15:49.089 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-30 17:15:49.130 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-07-30 17:15:49.159 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-07-30 17:15:49.179 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-07-30 17:15:49.209 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-07-30 17:15:49.226 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-07-30 17:15:49.229 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-07-30 17:15:49.238 - Thread: 1 -> Flares Intensity: 1 2021-07-30 17:15:49.238 - Thread: 1 -> Field of view: 1.237644 2021-07-30 17:15:49.238 - Thread: 1 -> PostProcessingEnabled: True 2021-07-30 17:15:49.238 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-07-30 17:15:49.238 - Thread: 1 -> Render.GrassDrawDistance: 512 2021-07-30 17:15:49.238 - Thread: 1 -> Render.DistanceFade: 1013 2021-07-30 17:15:49.238 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-07-30 17:15:49.238 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-07-30 17:15:49.238 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-07-30 17:15:49.238 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-07-30 17:15:49.238 - Thread: 1 -> Render.TextureQuality: HIGH 2021-07-30 17:15:49.238 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-07-30 17:15:49.238 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-07-30 17:15:49.238 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-07-30 17:15:49.238 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-07-30 17:15:49.238 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-07-30 17:15:49.238 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-07-30 17:15:49.384 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-07-30 17:15:49.425 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-07-30 17:15:49.585 - Thread: 28 -> EOS P2P - Query NAT type failed. 2021-07-30 17:15:49.629 - Thread: 1 -> Analytics session started: UserID = (8c8fd53f-48d5-f976-85a0-d8e0f0864590) SessionID = (aca524bf-061d-4c1b-9503-e511777a8db7) 2021-07-30 17:15:49.630 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:15:49.735 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-07-30 17:15:50.122 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-07-30 17:15:50.291 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-07-30 17:15:50.497 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-07-30 17:15:50.740 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-07-30 17:15:51.115 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-07-30 17:15:51.189 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-07-30 17:15:51.225 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-30 17:15:51.235 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-30 17:15:51.237 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-30 17:15:51.237 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 17:15:51.656 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-07-30 17:15:52.136 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-07-30 17:15:55.840 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2021-07-30 17:15:55.855 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2021-07-30 17:15:56.030 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-07-30 17:15:56.915 - Thread: 1 -> MyConfig.Save() - START 2021-07-30 17:15:56.929 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-30 17:15:57.158 - Thread: 1 -> MyConfig.Save() - END 2021-07-30 17:15:57.195 - Thread: 39 -> LoadSession() - Start 2021-07-30 17:15:57.195 - Thread: 39 -> C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-30 17:15:57.197 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Sandbox_config.sbc 2021-07-30 17:15:57.199 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-30 17:15:57.220 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2021-07-30 17:15:57.232 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2021-07-30 17:15:58.645 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Sandbox_config.sbc 2021-07-30 17:15:58.647 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-07-30 17:15:58.664 - Thread: 1 -> CheckPoint Experimental mode: Yes 2021-07-30 17:15:58.664 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2021-07-30 17:15:58.668 - Thread: 1 -> LoadSession() - End 2021-07-30 17:15:58.674 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-30 17:15:58.697 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-30 17:15:58.698 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-30 17:15:58.711 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-30 17:15:58.712 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 17:15:58.724 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 17:15:58.787 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-07-30 17:15:58.801 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-07-30 17:15:58.801 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-07-30 17:15:58.931 - Thread: 1 -> RunLoadingAction - START 2021-07-30 17:15:58.942 - Thread: 1 -> Loading session: C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-30 17:15:59.167 - Thread: 1 -> GC Memory: 979,712,768 B 2021-07-30 17:15:59.193 - Thread: 1 -> Process Memory: 3,045,736,448 B 2021-07-30 17:15:59.196 - Thread: 1 -> Experimental mode: Yes 2021-07-30 17:15:59.196 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2021-07-30 17:15:59.196 - Thread: 1 -> Console compatibility: No 2021-07-30 17:16:02.201 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-07-30 17:16:02.201 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-07-30 17:16:02.351 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2021-07-30 17:16:03.495 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-07-30 17:16:03.543 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-07-30 17:16:03.549 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-07-30 17:16:03.552 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-30 17:16:03.560 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-30 17:16:03.790 - Thread: 1 -> Loading scenarios 2021-07-30 17:16:03.791 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-30 17:16:03.798 - Thread: 1 -> List of used mods (0) - START 2021-07-30 17:16:03.807 - Thread: 1 -> List of used mods - END 2021-07-30 17:16:04.023 - Thread: 1 -> Loading behaviors 2021-07-30 17:16:04.024 - Thread: 1 -> Loading ammo magazines 2021-07-30 17:16:04.025 - Thread: 1 -> Loading ammo definitions 2021-07-30 17:16:04.027 - Thread: 1 -> Loading animations 2021-07-30 17:16:04.029 - Thread: 1 -> Loading animations 2021-07-30 17:16:04.029 - Thread: 1 -> Loading sound definitions 2021-07-30 17:16:04.030 - Thread: 1 -> Loading sound definitions 2021-07-30 17:16:04.030 - Thread: 1 -> Loading sound definitions 2021-07-30 17:16:04.030 - Thread: 1 -> Loading sound definitions 2021-07-30 17:16:04.030 - Thread: 1 -> Loading sound definitions 2021-07-30 17:16:04.030 - Thread: 1 -> Loading sound definitions 2021-07-30 17:16:04.030 - Thread: 1 -> Loading category classes 2021-07-30 17:16:04.031 - Thread: 1 -> Loading category classes 2021-07-30 17:16:04.031 - Thread: 1 -> Loading blueprint classes 2021-07-30 17:16:04.031 - Thread: 1 -> Loading blueprint class entries 2021-07-30 17:16:04.031 - Thread: 1 -> Loading blueprint class entries 2021-07-30 17:16:04.031 - Thread: 1 -> Loading blueprints 2021-07-30 17:16:04.032 - Thread: 1 -> Loading blueprints 2021-07-30 17:16:04.032 - Thread: 1 -> Loading agent definitions 2021-07-30 17:16:04.032 - Thread: 1 -> Loading character definitions 2021-07-30 17:16:04.038 - Thread: 1 -> Loading character definitions 2021-07-30 17:16:04.040 - Thread: 1 -> Loading components 2021-07-30 17:16:04.041 - Thread: 1 -> Loading components 2021-07-30 17:16:04.041 - Thread: 1 -> Loading configuration 2021-07-30 17:16:04.041 - Thread: 1 -> Loading container types 2021-07-30 17:16:04.041 - Thread: 1 -> Loading Contract Types 2021-07-30 17:16:04.047 - Thread: 1 -> Loading block positions 2021-07-30 17:16:04.051 - Thread: 1 -> Loading block positions 2021-07-30 17:16:04.051 - Thread: 1 -> Loading curve definitions 2021-07-30 17:16:04.052 - Thread: 1 -> Loading debris 2021-07-30 17:16:04.053 - Thread: 1 -> Loading environment items entries 2021-07-30 17:16:04.053 - Thread: 1 -> Loading decal global definitions 2021-07-30 17:16:04.053 - Thread: 1 -> Loading decal definitions 2021-07-30 17:16:04.053 - Thread: 1 -> Loading decal definitions 2021-07-30 17:16:04.053 - Thread: 1 -> Loading drone behaviors 2021-07-30 17:16:04.053 - Thread: 1 -> Loading edges 2021-07-30 17:16:04.053 - Thread: 1 -> Loading emissive color definitions 2021-07-30 17:16:04.059 - Thread: 1 -> Loading emissive color default states 2021-07-30 17:16:04.062 - Thread: 1 -> Loading animations 2021-07-30 17:16:04.062 - Thread: 1 -> Loading entity components 2021-07-30 17:16:04.073 - Thread: 1 -> Loading component containers 2021-07-30 17:16:04.081 - Thread: 1 -> Loading environment items entries 2021-07-30 17:16:04.081 - Thread: 1 -> Loading Faction Names 2021-07-30 17:16:04.082 - Thread: 1 -> Loading factions 2021-07-30 17:16:04.083 - Thread: 1 -> Loading flare definitions 2021-07-30 17:16:04.091 - Thread: 1 -> Loading gas property definitions 2021-07-30 17:16:04.091 - Thread: 1 -> Loading event definitions 2021-07-30 17:16:04.092 - Thread: 1 -> Loading physical items 2021-07-30 17:16:04.092 - Thread: 1 -> Loading chat bot responses 2021-07-30 17:16:04.125 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:16:04.125 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-30 17:16:04.133 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:16:04.133 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-30 17:16:04.133 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:16:04.133 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-30 17:16:04.134 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:16:04.134 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-30 17:16:04.134 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:16:04.134 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-30 17:16:04.135 - Thread: 1 -> GuiTextures.sbc 2021-07-30 17:16:04.135 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-30 17:16:04.139 - Thread: 1 -> Loading LCD texture categories 2021-07-30 17:16:04.140 - Thread: 1 -> Loading LCD texture categories 2021-07-30 17:16:04.140 - Thread: 1 -> Loading LCD texture categories 2021-07-30 17:16:04.140 - Thread: 1 -> Loading LCD texture categories 2021-07-30 17:16:04.140 - Thread: 1 -> Loading LCD texture categories 2021-07-30 17:16:04.140 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-30 17:16:04.140 - Thread: 1 -> Loading planet definition 2021-07-30 17:16:04.140 - Thread: 1 -> Loading physical items 2021-07-30 17:16:04.142 - Thread: 1 -> Loading physical items 2021-07-30 17:16:04.142 - Thread: 1 -> Loading physical material properties 2021-07-30 17:16:04.143 - Thread: 1 -> Loading pirate antennas 2021-07-30 17:16:04.143 - Thread: 1 -> Loading research blocks definitions 2021-07-30 17:16:04.144 - Thread: 1 -> Loading research groups definitions 2021-07-30 17:16:04.144 - Thread: 1 -> Loading resource distribution groups 2021-07-30 17:16:04.144 - Thread: 1 -> Loading shadow textures definitions 2021-07-30 17:16:04.144 - Thread: 1 -> Loading ship sound groups 2021-07-30 17:16:04.157 - Thread: 1 -> Loading ship sound groups 2021-07-30 17:16:04.157 - Thread: 1 -> Loading sound categories 2021-07-30 17:16:04.157 - Thread: 1 -> Loading stat definitions 2021-07-30 17:16:04.158 - Thread: 1 -> Loading grid creators 2021-07-30 17:16:04.158 - Thread: 1 -> Loading transparent material properties 2021-07-30 17:16:04.158 - Thread: 1 -> Loading planet definition 2021-07-30 17:16:04.158 - Thread: 1 -> Loading voxel map storage definitions 2021-07-30 17:16:04.159 - Thread: 1 -> Loading voxel material definitions 2021-07-30 17:16:04.159 - Thread: 1 -> Loading voxel material definitions 2021-07-30 17:16:04.159 - Thread: 1 -> Loading voxel material definitions 2021-07-30 17:16:04.159 - Thread: 1 -> Loading voxel material definitions 2021-07-30 17:16:04.159 - Thread: 1 -> Loading Weather Effects 2021-07-30 17:16:04.160 - Thread: 1 -> Audio effects definitions 2021-07-30 17:16:04.161 - Thread: 1 -> Loading environment items definitions 2021-07-30 17:16:04.162 - Thread: 1 -> Loading environment items definitions 2021-07-30 17:16:04.163 - Thread: 1 -> Loading physical material properties 2021-07-30 17:16:04.167 - Thread: 1 -> Loading particle effect definitions 2021-07-30 17:16:04.282 - Thread: 1 -> Loading particle effect definitions 2021-07-30 17:16:04.285 - Thread: 1 -> Loading environment item definitions 2021-07-30 17:16:04.285 - Thread: 1 -> Loading weapon definitions 2021-07-30 17:16:04.292 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.310 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.311 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.327 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.331 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.332 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.332 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.333 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.334 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.340 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.342 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.343 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.344 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.345 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.346 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.347 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.348 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.349 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.350 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.351 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.352 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.353 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.354 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.356 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.361 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.361 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.363 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.363 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.364 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.365 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.366 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.368 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.370 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.370 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.372 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.372 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.375 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.375 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.377 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.379 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.381 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.382 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.385 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.388 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.391 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.393 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.395 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.397 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.399 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.400 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.403 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.404 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.407 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.408 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.411 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.412 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.421 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.422 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.426 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.427 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.430 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.431 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.434 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.435 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.439 - Thread: 1 -> Loading cube blocks 2021-07-30 17:16:04.440 - Thread: 1 -> Created block definitions 2021-07-30 17:16:04.460 - Thread: 1 -> Loading block variant groups 2021-07-30 17:16:04.463 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-07-30 17:16:04.463 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-07-30 17:16:04.463 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-07-30 17:16:04.463 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-07-30 17:16:04.475 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-07-30 17:16:04.476 - Thread: 1 -> Loading asteroid generators 2021-07-30 17:16:04.477 - Thread: 1 -> Loading spawn groups 2021-07-30 17:16:04.478 - Thread: 1 -> Loading drop containers 2021-07-30 17:16:04.478 - Thread: 1 -> Loading spawn groups 2021-07-30 17:16:04.479 - Thread: 1 -> Loading spawn groups 2021-07-30 17:16:04.479 - Thread: 1 -> Loading radial menu definitions 2021-07-30 17:16:04.504 - Thread: 1 -> Loading respawn ships 2021-07-30 17:16:04.507 - Thread: 1 -> Loading spawn groups 2021-07-30 17:16:04.507 - Thread: 1 -> Loading wheel speeds 2021-07-30 17:16:04.585 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-30 17:16:04.599 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-30 17:16:04.599 - Thread: 1 -> MyAudio.LoadData - START 2021-07-30 17:16:04.625 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-30 17:16:04.852 - Thread: 1 -> MyAudio.LoadData - END 2021-07-30 17:16:04.934 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-07-30 17:16:04.968 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 17:16:05.051 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-30 17:16:05.052 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 17:16:05.053 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 17:16:05.076 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-30 17:16:05.622 - Thread: 43 -> External debugger: listening... 2021-07-30 17:16:05.653 - Thread: 1 -> MyLights.LoadData() - START 2021-07-30 17:16:05.661 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-07-30 17:16:05.661 - Thread: 1 -> MyLights.LoadData() - END 2021-07-30 17:16:05.661 - Thread: 1 -> Info: MyLights initialized. 2021-07-30 17:16:05.661 - Thread: 1 -> MyExplosions.LoadData() - START 2021-07-30 17:16:05.676 - Thread: 1 -> MyExplosions.LoadData() - END 2021-07-30 17:16:05.776 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-07-30 17:16:05.777 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-07-30 17:16:05.818 - Thread: 1 -> Loading Procedural World Generator 2021-07-30 17:16:05.820 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-07-30 17:16:05.974 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-07-30 17:16:06.170 - Thread: 1 -> Loading voxel storage from file 'C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Asteroid_0_0_-1_2_2112022140.vx2' 2021-07-30 17:16:07.479 - Thread: 12 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-30 17:16:07.480 - Thread: 12 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-30 17:16:07.527 - Thread: 12 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-30 17:16:07.791 - Thread: 1 -> Entities loaded & initialized 2021-07-30 17:16:07.996 - Thread: 1 -> Checkpoint.CameraAttachedTo: 143233840084102600 2021-07-30 17:16:08.054 - Thread: 1 -> MySession.Static.LogSettings - START 2021-07-30 17:16:08.064 - Thread: 1 -> Name = SPACE BATTLE!!!! 2021-07-30 17:16:08.064 - Thread: 1 -> Description = haha ship go brrrr 2021-07-30 17:16:08.065 - Thread: 1 -> GameDateTime = 01/01/2081 02:30:30 2021-07-30 17:16:08.065 - Thread: 1 -> Password = 2021-07-30 17:16:08.065 - Thread: 1 -> CurrentPath = C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-30 17:16:08.065 - Thread: 1 -> WorkshopId = 2021-07-30 17:16:08.065 - Thread: 1 -> CameraController = Default_Astronaut 2021-07-30 17:16:08.065 - Thread: 1 -> ThumbPath = C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\thumb.jpg 2021-07-30 17:16:08.074 - Thread: 1 -> Settings: 2021-07-30 17:16:08.084 - Thread: 1 -> GameMode = Creative 2021-07-30 17:16:08.084 - Thread: 1 -> MaxPlayers = 4 2021-07-30 17:16:08.084 - Thread: 1 -> OnlineMode = FRIENDS 2021-07-30 17:16:08.084 - Thread: 1 -> TotalPCU = 100000 2021-07-30 17:16:08.084 - Thread: 1 -> PiratePCU = 50000 2021-07-30 17:16:08.084 - Thread: 1 -> AutoHealing = True 2021-07-30 17:16:08.084 - Thread: 1 -> WeaponsEnabled = True 2021-07-30 17:16:08.084 - Thread: 1 -> ThrusterDamage = True 2021-07-30 17:16:08.084 - Thread: 1 -> EnableSpectator = False 2021-07-30 17:16:08.084 - Thread: 1 -> EnableCopyPaste = True 2021-07-30 17:16:08.084 - Thread: 1 -> MaxFloatingObjects = 56 2021-07-30 17:16:08.084 - Thread: 1 -> MaxGridSize = 0 2021-07-30 17:16:08.084 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-07-30 17:16:08.084 - Thread: 1 -> CargoShipsEnabled = True 2021-07-30 17:16:08.084 - Thread: 1 -> EnvironmentHostility = SAFE 2021-07-30 17:16:08.084 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-07-30 17:16:08.085 - Thread: 1 -> InventorySizeMultiplier = 3 2021-07-30 17:16:08.085 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-07-30 17:16:08.085 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-07-30 17:16:08.085 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-07-30 17:16:08.085 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-07-30 17:16:08.085 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-07-30 17:16:08.085 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-07-30 17:16:08.085 - Thread: 1 -> ClientCanSave = False 2021-07-30 17:16:08.085 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-07-30 17:16:08.085 - Thread: 1 -> PermanentDeath = False 2021-07-30 17:16:08.085 - Thread: 1 -> DestructibleBlocks = True 2021-07-30 17:16:08.085 - Thread: 1 -> EnableScripts = True 2021-07-30 17:16:08.085 - Thread: 1 -> AutoSaveInMinutes = 5 2021-07-30 17:16:08.085 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-07-30 17:16:08.085 - Thread: 1 -> ProceduralDensity = 0.35 2021-07-30 17:16:08.085 - Thread: 1 -> ProceduralSeed = 0 2021-07-30 17:16:08.085 - Thread: 1 -> DestructibleBlocks = True 2021-07-30 17:16:08.085 - Thread: 1 -> EnableIngameScripts = True 2021-07-30 17:16:08.085 - Thread: 1 -> ViewDistance = 15000 2021-07-30 17:16:08.085 - Thread: 1 -> Voxel destruction = True 2021-07-30 17:16:08.085 - Thread: 1 -> EnableStructuralSimulation = False 2021-07-30 17:16:08.085 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-07-30 17:16:08.085 - Thread: 1 -> EnableContainerDrops = True 2021-07-30 17:16:08.085 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-07-30 17:16:08.085 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-07-30 17:16:08.085 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-07-30 17:16:08.085 - Thread: 1 -> EnableSubgridDamage = False 2021-07-30 17:16:08.085 - Thread: 1 -> SyncDistance = 3000 2021-07-30 17:16:08.085 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-07-30 17:16:08.085 - Thread: 1 -> AFKTimeoutMin = 0 2021-07-30 17:16:08.085 - Thread: 1 -> StopGridsPeriodMin = 15 2021-07-30 17:16:08.085 - Thread: 1 -> MaxPlanets = 99 2021-07-30 17:16:08.085 - Thread: 1 -> MaxBackupSaves = 5 2021-07-30 17:16:08.085 - Thread: 1 -> MaxFactionsCount = 0 2021-07-30 17:16:08.085 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-07-30 17:16:08.085 - Thread: 1 -> RespawnShipDelete = False 2021-07-30 17:16:08.085 - Thread: 1 -> WorldSizeKm = 0 2021-07-30 17:16:08.085 - Thread: 1 -> ResetOwnership = False 2021-07-30 17:16:08.085 - Thread: 1 -> RealisticSound = False 2021-07-30 17:16:08.085 - Thread: 1 -> EnableSaving = True 2021-07-30 17:16:08.085 - Thread: 1 -> InfiniteAmmo = False 2021-07-30 17:16:08.085 - Thread: 1 -> EnableToolShake = True 2021-07-30 17:16:08.085 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-07-30 17:16:08.085 - Thread: 1 -> OffensiveWordsFiltering = False 2021-07-30 17:16:08.085 - Thread: 1 -> UseConsolePCU = False 2021-07-30 17:16:08.085 - Thread: 1 -> PredefinedAsteroids = True 2021-07-30 17:16:08.085 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-07-30 17:16:08.085 - Thread: 1 -> FamilySharing = True 2021-07-30 17:16:08.085 - Thread: 1 -> EnablePcuTrading = True 2021-07-30 17:16:08.085 - Thread: 1 -> SuppressedWarnings = 2021-07-30 17:16:08.085 - Thread: 1 -> SimplifiedSimulation = False 2021-07-30 17:16:08.085 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-07-30 17:16:08.085 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-07-30 17:16:08.085 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-07-30 17:16:08.085 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-07-30 17:16:08.085 - Thread: 1 -> TradeFactionsCount = 15 2021-07-30 17:16:08.085 - Thread: 1 -> HarvestRatioMultiplier = 1 2021-07-30 17:16:08.085 - Thread: 1 -> WeatherSystem = True 2021-07-30 17:16:08.085 - Thread: 1 -> DepositSizeDenominator = 30 2021-07-30 17:16:08.085 - Thread: 1 -> DepositsCountCoefficient = 2 2021-07-30 17:16:08.085 - Thread: 1 -> EnableEconomy = False 2021-07-30 17:16:08.085 - Thread: 1 -> EnableBountyContracts = True 2021-07-30 17:16:08.085 - Thread: 1 -> EnableSupergridding = False 2021-07-30 17:16:08.085 - Thread: 1 -> EnableAutorespawn = True 2021-07-30 17:16:08.085 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-07-30 17:16:08.085 - Thread: 1 -> EnableGoodBotHints = True 2021-07-30 17:16:08.085 - Thread: 1 -> EnableResearch = True 2021-07-30 17:16:08.085 - Thread: 1 -> VoxelAgeThreshold = 24 2021-07-30 17:16:08.086 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-07-30 17:16:08.086 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-07-30 17:16:08.086 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-07-30 17:16:08.086 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-07-30 17:16:08.086 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-07-30 17:16:08.086 - Thread: 1 -> OptimalGridCount = 0 2021-07-30 17:16:08.086 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-07-30 17:16:08.086 - Thread: 1 -> BlockCountThreshold = 20 2021-07-30 17:16:08.086 - Thread: 1 -> TrashFlagsValue = 7706 2021-07-30 17:16:08.086 - Thread: 1 -> TrashRemovalEnabled = True 2021-07-30 17:16:08.086 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-07-30 17:16:08.086 - Thread: 1 -> EnableVoxelHand = True 2021-07-30 17:16:08.086 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-07-30 17:16:08.086 - Thread: 1 -> EnableScripterRole = False 2021-07-30 17:16:08.086 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-07-30 17:16:08.086 - Thread: 1 -> FloraDensityMultiplier = 1 2021-07-30 17:16:08.086 - Thread: 1 -> EnableSpiders = False 2021-07-30 17:16:08.086 - Thread: 1 -> EnableWolfs = False 2021-07-30 17:16:08.086 - Thread: 1 -> EnableDrones = True 2021-07-30 17:16:08.086 - Thread: 1 -> MaxDrones = 5 2021-07-30 17:16:08.086 - Thread: 1 -> StartInRespawnScreen = False 2021-07-30 17:16:08.086 - Thread: 1 -> SpawnWithTools = True 2021-07-30 17:16:08.086 - Thread: 1 -> EnableJetpack = True 2021-07-30 17:16:08.086 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-07-30 17:16:08.086 - Thread: 1 -> PhysicsIterations = 8 2021-07-30 17:16:08.086 - Thread: 1 -> CanJoinRunning = False 2021-07-30 17:16:08.086 - Thread: 1 -> Scenario = False 2021-07-30 17:16:08.086 - Thread: 1 -> ScenarioEditMode = False 2021-07-30 17:16:08.086 - Thread: 1 -> EnableRespawnShips = True 2021-07-30 17:16:08.086 - Thread: 1 -> EnableSunRotation = True 2021-07-30 17:16:08.086 - Thread: 1 -> StationVoxelSupport = False 2021-07-30 17:16:08.086 - Thread: 1 -> EnableConvertToStation = True 2021-07-30 17:16:08.086 - Thread: 1 -> EnableEncounters = True 2021-07-30 17:16:08.086 - Thread: 1 -> Enable3rdPersonView = True 2021-07-30 17:16:08.086 - Thread: 1 -> EnableOxygenPressurization = True 2021-07-30 17:16:08.086 - Thread: 1 -> EnableOxygen = True 2021-07-30 17:16:08.086 - Thread: 1 -> ExperimentalMode = True 2021-07-30 17:16:08.086 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2021-07-30 17:16:08.086 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-07-30 17:16:08.086 - Thread: 1 -> EnableRecoil = True 2021-07-30 17:16:08.086 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-07-30 17:16:08.086 - Thread: 1 -> MySession.Static.LogSettings - END 2021-07-30 17:16:08.195 - Thread: 1 -> Analytics ids for user ([007...419]): User = (8c8fd53f-48d5-f976-85a0-d8e0f0864590) Session = (aca524bf-061d-4c1b-9503-e511777a8db7). 2021-07-30 17:16:08.212 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-07-30 17:16:08.272 - Thread: 1 -> Session loaded 2021-07-30 17:16:08.273 - Thread: 1 -> RunLoadingAction - END 2021-07-30 17:16:08.276 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-07-30 17:16:08.283 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-07-30 17:16:08.283 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-07-30 17:16:08.291 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-07-30 17:16:08.291 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-07-30 17:16:08.319 - Thread: 1 -> Updating continues. 2021-07-30 17:16:08.400 - Thread: 15 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-30 17:16:08.455 - Thread: 15 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-30 17:16:08.462 - Thread: 15 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-30 17:16:08.533 - Thread: 15 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-30 17:16:11.309 - Thread: 1 -> GC Memory: 1776.914 / 1776.914 MB 2021-07-30 17:16:14.845 - Thread: 1 -> Loading duration: 16.0586865 2021-07-30 17:16:15.206 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-07-30 17:16:15.213 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-07-30 17:16:15.223 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-07-30 17:16:32.635 - Thread: 1 -> ColorPick MyGuiScreenBase.LoadContent 2021-07-30 17:16:36.663 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - START 2021-07-30 17:16:36.670 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - END 2021-07-30 17:16:36.894 - Thread: 1 -> GUI Stats: Update 6.36809783333332, Draw 0.574771999999999 2021-07-30 17:16:41.310 - Thread: 1 -> GC Memory: 2871.659 / 2871.659 MB 2021-07-30 17:17:07.307 - Thread: 1 -> GUI Stats: Update 0.343847666666666, Draw 0.425365166666667 2021-07-30 17:17:07.321 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:17:07.363 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,15.69575,28.22282,1,0,2889.364,7222.156,12264,88741,7,11.57305,99.04636,0,740,16.67829,0,16.66667,1.930186,16.51924,100,4580098197,2889.364,0,0 2021-07-30 17:17:07.365 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:17:07.365 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,822,34,38,121,73,0,4367,2583,0,0,95,2705,0,1666,13,0,6,13,0,7,0,0,794,758,0,0,20,0,0,0,0 2021-07-30 17:17:11.324 - Thread: 1 -> GC Memory: 2888.723 / 2888.723 MB 2021-07-30 17:17:37.309 - Thread: 1 -> GUI Stats: Update 0.384300611111111, Draw 0.383486666666666 2021-07-30 17:17:41.340 - Thread: 1 -> GC Memory: 2894.558 / 2894.558 MB 2021-07-30 17:18:07.307 - Thread: 1 -> GUI Stats: Update 0.374725777777778, Draw 0.409523055555556 2021-07-30 17:18:07.338 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:18:07.338 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,16.71143,31.23387,1,0,1301.742,6702.727,9760,91103,8,12.32107,99.15323,0.2758989,1050,16.68149,0,16.66667,2.055338,16.54023,100,4608106139,1301.742,0,0 2021-07-30 17:18:07.338 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:18:07.338 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,822,34,39,121,73,0,4394,2609,0,0,95,2731,0,1676,26,0,6,13,0,7,0,2,794,758,0,0,20,0,0,0,0 2021-07-30 17:18:11.340 - Thread: 1 -> GC Memory: 1300.142 / 1300.142 MB 2021-07-30 17:18:37.307 - Thread: 1 -> GUI Stats: Update 0.380976833333333, Draw 0.370765833333334 2021-07-30 17:18:41.358 - Thread: 1 -> GC Memory: 1319.528 / 1319.528 MB 2021-07-30 17:19:07.307 - Thread: 1 -> GUI Stats: Update 0.398206944444445, Draw 0.367576055555556 2021-07-30 17:19:07.355 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:19:07.355 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,17.62611,33.01089,1,0,1320.994,6693.184,8354,92165,19,13.89515,99.1186,0.2791122,1144,16.67672,0,16.66667,2.317255,16.52974,100,4594401097,1320.994,0,0 2021-07-30 17:19:07.355 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:19:07.355 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,823,34,39,121,73,0,4381,2597,0,0,95,2719,0,1679,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:19:08.744 - Thread: 1 -> Info: Trash collector removed grid '104185955161828402:Large Grid 8402' with entity id '104185955161828402' 2021-07-30 17:19:11.373 - Thread: 1 -> GC Memory: 1323.296 / 1323.296 MB 2021-07-30 17:19:20.391 - Thread: 1 -> Info: Trash collector removed grid '76922130414347641:Large Grid 7641' with entity id '76922130414347641' 2021-07-30 17:19:37.307 - Thread: 1 -> GUI Stats: Update 0.418115333333333, Draw 0.339664166666667 2021-07-30 17:19:41.373 - Thread: 1 -> GC Memory: 1302.608 / 1302.608 MB 2021-07-30 17:20:07.307 - Thread: 1 -> GUI Stats: Update 0.368886166666667, Draw 0.3375565 2021-07-30 17:20:07.372 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:20:07.372 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,13.72118,20.87965,1,0,1318.045,6707.652,7991,92281,4,9.645249,99.18673,0.258702,1097,16.67917,0,16.66667,1.608748,16.54353,100,4604869405,1318.045,0,0 2021-07-30 17:20:07.372 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:20:07.372 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,823,34,41,123,73,0,4391,2605,0,0,95,2729,0,1673,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:20:11.390 - Thread: 1 -> GC Memory: 1356.284 / 1356.284 MB 2021-07-30 17:20:12.056 - Thread: 1 -> Info: Trash collector removed grid '138629372674941497:Large Grid 1497' with entity id '138629372674941497' 2021-07-30 17:20:17.556 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:17.651 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:18.805 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:18.806 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:19.256 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:19.257 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:19.472 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:19.473 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:19.673 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:19.674 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:19.855 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:19.855 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:20.040 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:20.041 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:20.222 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:20.222 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:20.388 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:20.389 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:20.556 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:20.556 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:20.755 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:20.755 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:21.972 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:21.973 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:22.138 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:22.138 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:22.322 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:22.322 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:22.522 - Thread: 1 -> RocketDragonBoy was trying to cheat! 2021-07-30 17:20:22.522 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo, Boolean stackTrace) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& , Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7,T8](T1 arg1, T8 arg8, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeBuilder.AddBlocksToBuildQueueOrSpawn(MyCubeBlockDefinition blockDefinition, MatrixD& worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation, MyBlockVisuals visuals) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-07-30 17:20:37.308 - Thread: 1 -> GUI Stats: Update 0.370677222222223, Draw 0.3682595 2021-07-30 17:20:41.391 - Thread: 1 -> GC Memory: 1359.06 / 1359.06 MB 2021-07-30 17:20:49.646 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:20:56.472 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:20:56.472 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:20:56.472 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:20:56.659 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:20:56.661 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:20:58.895 - Thread: 1 -> Autosave initiated 2021-07-30 17:20:58.895 - Thread: 1 -> Character state: True 2021-07-30 17:20:58.895 - Thread: 1 -> IsServer: True 2021-07-30 17:20:58.895 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 17:20:58.895 - Thread: 1 -> Autosave 2021-07-30 17:20:58.898 - Thread: 1 -> Saving world - START 2021-07-30 17:20:58.904 - Thread: 1 -> Making world state snapshot. 2021-07-30 17:20:58.905 - Thread: 1 -> Before snapshot.: GC Memory: 1,361 B 2021-07-30 17:20:59.114 - Thread: 1 -> After snapshot.: GC Memory: 1,363 B 2021-07-30 17:20:59.116 - Thread: 1 -> Directory cleanup: GC Memory: 1,363 B 2021-07-30 17:20:59.116 - Thread: 1 -> Saving world - END 2021-07-30 17:20:59.126 - Thread: 11 -> Session snapshot save - START 2021-07-30 17:20:59.135 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 17:20:59.613 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 17:20:59.796 - Thread: 11 -> Session snapshot save - END 2021-07-30 17:21:07.824 - Thread: 1 -> GUI Stats: Update 0.417780555555556, Draw 0.492092166666667 2021-07-30 17:21:07.905 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:21:07.912 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,18.41008,19.07876,1,0,1366.458,6701.785,7985,92287,4,11.07013,98.96099,0.2814164,2010,16.76667,0,16.66667,1.856092,16.59246,100,4599614665,1366.458,0,0 2021-07-30 17:21:07.912 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:21:07.912 - Thread: 1 -> MEMORY VALUES,1,1,0,1,17,822,34,44,127,73,0,4386,2596,0,0,95,2724,0,1678,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:21:11.407 - Thread: 1 -> GC Memory: 1364.862 / 1364.862 MB 2021-07-30 17:21:22.021 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:21:22.027 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:21:37.823 - Thread: 1 -> GUI Stats: Update 0.384011944444445, Draw 0.491878111111111 2021-07-30 17:21:41.423 - Thread: 1 -> GC Memory: 1306.135 / 1306.135 MB 2021-07-30 17:21:50.205 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:21:55.510 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:21:55.515 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:21:55.610 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:21:55.610 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:21:55.610 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:21:55.619 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:21:55.626 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:22:04.126 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:22:04.132 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:22:09.091 - Thread: 1 -> GUI Stats: Update 0.407796444444444, Draw 0.4304715 2021-07-30 17:22:09.188 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:22:09.188 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,13.82562,19.50916,1,0,1466.114,6581.547,8045,92227,4,9.183214,99.20349,0.2549038,2140,16.67602,0,16.66667,1.531395,16.54319,100,4596498973,1466.114,0,0 2021-07-30 17:22:09.188 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:22:09.188 - Thread: 1 -> MEMORY VALUES,1,1,0,1,17,822,34,44,127,73,0,4383,2593,0,0,95,2721,0,1675,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:22:11.440 - Thread: 1 -> GC Memory: 1463.708 / 1463.708 MB 2021-07-30 17:22:12.339 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:22:12.339 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:22:12.339 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:22:12.349 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:22:12.355 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:22:39.090 - Thread: 1 -> GUI Stats: Update 0.430335277777778, Draw 0.564867611111111 2021-07-30 17:22:41.440 - Thread: 1 -> GC Memory: 1464.36 / 1464.36 MB 2021-07-30 17:22:47.522 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:22:47.527 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:23:09.090 - Thread: 1 -> GUI Stats: Update 0.383486166666667, Draw 0.390040833333334 2021-07-30 17:23:09.205 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:23:09.205 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,15.04409,20.58516,1,0,1310.937,6577.953,8180,92092,4,9.531651,99.20703,0.249266,2137,16.66984,0,16.66667,1.588911,16.53766,100,4599319655,1310.937,0,0 2021-07-30 17:23:09.205 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:23:09.205 - Thread: 1 -> MEMORY VALUES,1,1,0,1,17,822,34,45,128,73,0,4386,2595,0,0,95,2723,0,1676,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:23:11.457 - Thread: 1 -> GC Memory: 1309.447 / 1309.447 MB 2021-07-30 17:23:39.091 - Thread: 1 -> GUI Stats: Update 0.391295833333333, Draw 0.380522555555555 2021-07-30 17:23:41.473 - Thread: 1 -> GC Memory: 1310.098 / 1310.098 MB 2021-07-30 17:24:09.091 - Thread: 1 -> GUI Stats: Update 0.366341333333333, Draw 0.376241111111112 2021-07-30 17:24:09.221 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:24:09.221 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,14.53026,23.1104,1,0,1312.285,6590.32,8197,92075,4,9.899456,99.1285,0.2521228,2117,16.67964,0,16.66667,1.651194,16.53428,100,4598692213,1312.285,0,0 2021-07-30 17:24:09.221 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:24:09.221 - Thread: 1 -> MEMORY VALUES,1,1,0,1,17,822,34,45,128,73,0,4385,2595,0,0,95,2723,0,1676,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:24:11.190 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-07-30 17:24:11.241 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-07-30 17:24:11.241 - Thread: 1 -> Next activation in 00:13:25.9814753 2021-07-30 17:24:11.474 - Thread: 1 -> GC Memory: 1321.386 / 1321.386 MB 2021-07-30 17:24:39.427 - Thread: 1 -> GUI Stats: Update 0.364863666666667, Draw 0.401139166666667 2021-07-30 17:24:40.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:24:40.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:24:40.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:24:40.103 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:24:40.108 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:24:41.477 - Thread: 1 -> GC Memory: 1319.223 / 1319.223 MB 2021-07-30 17:24:59.225 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:24:59.232 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:25:09.427 - Thread: 1 -> GUI Stats: Update 0.395624833333335, Draw 0.540793222222221 2021-07-30 17:25:09.574 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:25:09.575 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,16.59507,26.34482,1,0,1328.81,6591.57,13578,86694,5,10.14843,99.15318,0.2669719,2092,16.67436,0,16.66667,1.692186,16.53316,100,4595116593,1328.81,0,0 2021-07-30 17:25:09.575 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:25:09.575 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,822,34,55,140,73,0,4382,2579,0,0,95,2720,0,1661,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:25:11.492 - Thread: 1 -> GC Memory: 1448.75 / 1448.75 MB 2021-07-30 17:25:39.427 - Thread: 1 -> GUI Stats: Update 0.343628666666667, Draw 0.372625166666667 2021-07-30 17:25:41.494 - Thread: 1 -> GC Memory: 1453.963 / 1453.963 MB 2021-07-30 17:25:49.644 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:25:58.896 - Thread: 1 -> Autosave initiated 2021-07-30 17:25:58.896 - Thread: 1 -> Character state: True 2021-07-30 17:25:58.896 - Thread: 1 -> IsServer: True 2021-07-30 17:25:58.896 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 17:25:58.896 - Thread: 1 -> Autosave 2021-07-30 17:25:58.896 - Thread: 1 -> Saving world - START 2021-07-30 17:25:58.903 - Thread: 1 -> Making world state snapshot. 2021-07-30 17:25:58.903 - Thread: 1 -> Before snapshot.: GC Memory: 1,453 B 2021-07-30 17:25:58.922 - Thread: 1 -> After snapshot.: GC Memory: 1,454 B 2021-07-30 17:25:58.922 - Thread: 1 -> Directory cleanup: GC Memory: 1,454 B 2021-07-30 17:25:58.923 - Thread: 1 -> Saving world - END 2021-07-30 17:25:58.923 - Thread: 12 -> Session snapshot save - START 2021-07-30 17:25:58.929 - Thread: 12 -> Checking file access for files in target dir. 2021-07-30 17:25:59.110 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 17:25:59.235 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:25:59.340 - Thread: 12 -> Session snapshot save - END 2021-07-30 17:26:00.561 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:26:00.567 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:26:00.762 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:26:00.762 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:26:00.762 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:26:00.770 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:26:00.777 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:26:09.581 - Thread: 1 -> GUI Stats: Update 0.387860277777777, Draw 0.429398166666667 2021-07-30 17:26:09.744 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:26:09.747 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,18.04103,24.14358,1,0,1457.959,6627.059,13606,86666,5,11.31204,99.15605,0.2612755,2372,16.68795,0,16.66667,1.887748,16.54712,100,4630234361,1457.959,0,0 2021-07-30 17:26:09.747 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:26:09.747 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,822,34,56,142,73,0,4415,2611,0,0,95,2753,0,1679,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:26:11.496 - Thread: 1 -> GC Memory: 1456.333 / 1456.333 MB 2021-07-30 17:26:18.945 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:26:18.951 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:26:39.580 - Thread: 1 -> GUI Stats: Update 0.381270500000001, Draw 0.438063499999999 2021-07-30 17:26:41.496 - Thread: 1 -> GC Memory: 1317.793 / 1317.793 MB 2021-07-30 17:26:45.111 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:26:46.344 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:26:46.351 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:26:46.511 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:26:46.511 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:26:46.511 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:26:46.525 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:26:46.528 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:26:48.867 - Thread: 1 -> Info: OnEntityCloseRequest removed entity '133589673064396104:V2-Gunboat' with entity id '133589673064396104' 2021-07-30 17:27:04.545 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:27:04.550 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:27:09.580 - Thread: 1 -> GUI Stats: Update 0.399648666666667, Draw 0.548959222222222 2021-07-30 17:27:09.761 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:27:09.761 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,18.98385,24.66387,1,0,1321.101,6613.25,11576,88696,4,9.526339,99.20058,0.2618256,2365,16.66927,0,16.66667,1.587971,16.53601,100,4616168127,1321.101,0,0 2021-07-30 17:27:09.761 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:27:09.761 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,822,34,56,142,73,0,4402,2597,0,0,95,2740,0,1679,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:27:11.497 - Thread: 1 -> GC Memory: 1323.703 / 1323.703 MB 2021-07-30 17:27:39.580 - Thread: 1 -> GUI Stats: Update 0.358451777777777, Draw 0.403633777777778 2021-07-30 17:27:41.498 - Thread: 1 -> GC Memory: 1323.594 / 1323.594 MB 2021-07-30 17:28:00.045 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:28:01.311 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:28:01.317 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:28:01.345 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:28:01.345 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:28:01.345 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:28:01.354 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:28:01.362 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:28:04.445 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:28:04.450 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:28:09.580 - Thread: 1 -> GUI Stats: Update 0.376099944444445, Draw 0.457974166666667 2021-07-30 17:28:09.778 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:28:09.778 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,16.43976,23.6082,1,0,1321.8,6486.047,11587,88685,4,9.99182,99.1958,0.2615371,2465,16.67627,0,16.66667,1.666263,16.54216,100,4616149939,1321.8,0,0 2021-07-30 17:28:09.778 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:28:09.778 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,822,34,56,142,73,0,4402,2597,0,0,95,2740,0,1679,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:28:11.513 - Thread: 1 -> GC Memory: 1319.346 / 1319.346 MB 2021-07-30 17:28:39.581 - Thread: 1 -> GUI Stats: Update 0.400262888888889, Draw 0.374909555555556 2021-07-30 17:28:41.514 - Thread: 1 -> GC Memory: 1319.31 / 1319.31 MB 2021-07-30 17:29:09.580 - Thread: 1 -> GUI Stats: Update 0.3656545, Draw 0.362907555555556 2021-07-30 17:29:09.794 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:29:09.795 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,21.1936,22.2512,1,0,1320.745,6483.359,11590,88682,4,10.61687,99.16569,0.2553111,2415,16.67854,0,16.66667,1.770739,16.53939,100,4616186761,1320.745,0,0 2021-07-30 17:29:09.795 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:29:09.795 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,822,34,56,142,73,0,4402,2597,0,0,95,2740,0,1679,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:29:11.530 - Thread: 1 -> GC Memory: 1320.197 / 1320.197 MB 2021-07-30 17:29:35.962 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:29:35.962 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:29:35.962 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:29:35.970 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:29:35.978 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:29:39.361 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:29:39.367 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:29:39.580 - Thread: 1 -> GUI Stats: Update 0.362840555555556, Draw 0.379315 2021-07-30 17:29:41.548 - Thread: 1 -> GC Memory: 1331.641 / 1331.641 MB 2021-07-30 17:29:57.912 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:29:59.044 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:29:59.050 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:29:59.195 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:29:59.195 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:29:59.195 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:29:59.203 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:29:59.211 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:30:02.744 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:30:02.750 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:30:09.581 - Thread: 1 -> GUI Stats: Update 0.357157222222222, Draw 0.384818555555556 2021-07-30 17:30:09.811 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:30:09.811 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,16.7591,22.90438,1,0,1338.03,6484.109,11651,88621,4,9.617956,99.1851,0.253763,2323,16.67781,0,16.66667,1.604065,16.54191,100,4611554219,1338.03,0,0 2021-07-30 17:30:09.811 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:30:09.811 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,59,145,73,0,4397,2590,0,0,95,2736,0,1672,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:30:11.564 - Thread: 1 -> GC Memory: 1336.064 / 1336.064 MB 2021-07-30 17:30:39.580 - Thread: 1 -> GUI Stats: Update 0.374487111111111, Draw 0.391714388888889 2021-07-30 17:30:41.564 - Thread: 1 -> GC Memory: 1349.476 / 1349.476 MB 2021-07-30 17:30:49.647 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:30:58.909 - Thread: 1 -> Autosave initiated 2021-07-30 17:30:58.909 - Thread: 1 -> Character state: True 2021-07-30 17:30:58.909 - Thread: 1 -> IsServer: True 2021-07-30 17:30:58.909 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 17:30:58.909 - Thread: 1 -> Autosave 2021-07-30 17:30:58.909 - Thread: 1 -> Saving world - START 2021-07-30 17:30:58.915 - Thread: 1 -> Making world state snapshot. 2021-07-30 17:30:58.915 - Thread: 1 -> Before snapshot.: GC Memory: 1,347 B 2021-07-30 17:30:58.918 - Thread: 1 -> After snapshot.: GC Memory: 1,348 B 2021-07-30 17:30:58.918 - Thread: 1 -> Directory cleanup: GC Memory: 1,348 B 2021-07-30 17:30:58.918 - Thread: 1 -> Saving world - END 2021-07-30 17:30:58.919 - Thread: 10 -> Session snapshot save - START 2021-07-30 17:30:58.925 - Thread: 10 -> Checking file access for files in target dir. 2021-07-30 17:30:58.983 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 17:30:59.187 - Thread: 10 -> Session snapshot save - END 2021-07-30 17:31:09.725 - Thread: 1 -> GUI Stats: Update 0.348627388888889, Draw 0.402606166666667 2021-07-30 17:31:09.973 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:31:09.974 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,16.74105,27.44475,1,0,1349.761,6484.246,11653,88619,4,10.72861,99.19852,0.2610352,2385,16.68096,0,16.66667,1.789636,16.54727,100,4614995281,1349.761,0,0 2021-07-30 17:31:09.974 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:31:09.974 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,146,73,0,4401,2592,0,0,95,2739,0,1674,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:31:11.575 - Thread: 1 -> GC Memory: 1352.242 / 1352.242 MB 2021-07-30 17:31:39.726 - Thread: 1 -> GUI Stats: Update 0.359380500000001, Draw 0.379781055555555 2021-07-30 17:31:41.576 - Thread: 1 -> GC Memory: 1323.369 / 1323.369 MB 2021-07-30 17:32:09.726 - Thread: 1 -> GUI Stats: Update 0.345836222222222, Draw 0.463007444444444 2021-07-30 17:32:09.990 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:32:09.990 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,16.72551,24.31904,1,0,1323.26,6498.695,11652,88620,4,10.11636,99.13788,0.2522385,2386,16.67278,0,16.66667,1.686678,16.52904,100,4615386551,1323.26,0,0 2021-07-30 17:32:09.990 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:32:09.990 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,146,73,0,4401,2592,0,0,95,2739,0,1674,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:32:11.576 - Thread: 1 -> GC Memory: 1321.535 / 1321.535 MB 2021-07-30 17:32:39.726 - Thread: 1 -> GUI Stats: Update 0.346449055555556, Draw 0.4311105 2021-07-30 17:32:41.592 - Thread: 1 -> GC Memory: 1321.688 / 1321.688 MB 2021-07-30 17:33:09.726 - Thread: 1 -> GUI Stats: Update 0.351127666666666, Draw 0.424117833333334 2021-07-30 17:33:10.007 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:33:10.007 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,16.65725,24.164,1,0,1321.246,6484.41,11657,88615,4,10.41532,99.19683,0.259186,2385,16.6885,0,16.66667,1.738161,16.55446,100,4615390423,1321.246,0,0 2021-07-30 17:33:10.007 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:33:10.008 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,146,73,0,4401,2592,0,0,95,2739,0,1674,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:33:11.609 - Thread: 1 -> GC Memory: 1319.512 / 1319.512 MB 2021-07-30 17:33:39.726 - Thread: 1 -> GUI Stats: Update 0.376566, Draw 0.413971333333334 2021-07-30 17:33:41.625 - Thread: 1 -> GC Memory: 1323.317 / 1323.317 MB 2021-07-30 17:34:09.726 - Thread: 1 -> GUI Stats: Update 0.352285111111112, Draw 0.385626777777778 2021-07-30 17:34:10.024 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:34:10.025 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,16.79363,26.44737,1,0,1323.41,6484.648,11665,88607,4,10.70055,99.19142,0.2573084,2390,16.68133,0,16.66667,1.784993,16.54645,100,4615160049,1323.41,0,0 2021-07-30 17:34:10.025 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:34:10.025 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,146,73,0,4401,2592,0,0,95,2739,0,1674,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:34:11.625 - Thread: 1 -> GC Memory: 1321.071 / 1321.071 MB 2021-07-30 17:34:24.041 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:34:24.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:34:24.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:34:24.052 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:34:24.057 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:34:29.407 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:34:29.413 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:34:39.725 - Thread: 1 -> GUI Stats: Update 0.366555, Draw 0.350614666666666 2021-07-30 17:34:41.626 - Thread: 1 -> GC Memory: 1320.02 / 1320.02 MB 2021-07-30 17:34:43.674 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:34:44.541 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:34:44.546 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:34:44.658 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:34:44.658 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:34:44.658 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:34:44.668 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:34:44.675 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:34:56.208 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:34:56.216 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:35:09.727 - Thread: 1 -> GUI Stats: Update 0.371423777777778, Draw 0.271455944444444 2021-07-30 17:35:10.041 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:35:10.041 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,19.49005,23.48076,1,0,1321.543,6464.871,6331,93965,3,10.83598,99.21039,0.2515188,2357,16.67754,0,16.66667,1.807175,16.54585,100,4598999613,1321.543,0,0 2021-07-30 17:35:10.041 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:35:10.041 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,147,73,0,4385,2576,0,0,95,2723,0,1658,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:35:11.643 - Thread: 1 -> GC Memory: 1319.972 / 1319.972 MB 2021-07-30 17:35:39.726 - Thread: 1 -> GUI Stats: Update 0.369041166666667, Draw 0.328980111111111 2021-07-30 17:35:41.658 - Thread: 1 -> GC Memory: 1322.574 / 1322.574 MB 2021-07-30 17:35:49.659 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:35:58.914 - Thread: 1 -> Autosave initiated 2021-07-30 17:35:58.914 - Thread: 1 -> Character state: True 2021-07-30 17:35:58.914 - Thread: 1 -> IsServer: True 2021-07-30 17:35:58.914 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 17:35:58.914 - Thread: 1 -> Autosave 2021-07-30 17:35:58.914 - Thread: 1 -> Saving world - START 2021-07-30 17:35:58.919 - Thread: 1 -> Making world state snapshot. 2021-07-30 17:35:58.919 - Thread: 1 -> Before snapshot.: GC Memory: 1,320 B 2021-07-30 17:35:58.921 - Thread: 1 -> After snapshot.: GC Memory: 1,320 B 2021-07-30 17:35:58.921 - Thread: 1 -> Directory cleanup: GC Memory: 1,320 B 2021-07-30 17:35:58.921 - Thread: 1 -> Saving world - END 2021-07-30 17:35:58.921 - Thread: 12 -> Session snapshot save - START 2021-07-30 17:35:58.928 - Thread: 12 -> Checking file access for files in target dir. 2021-07-30 17:35:58.953 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 17:35:59.081 - Thread: 12 -> Session snapshot save - END 2021-07-30 17:36:09.864 - Thread: 1 -> GUI Stats: Update 0.354368166666666, Draw 0.365735833333333 2021-07-30 17:36:10.195 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:36:10.195 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,14.22474,23.36122,1,0,1322.91,6463.57,6327,93945,3,9.861473,99.09617,0.2533482,2421,16.66252,0,16.66667,1.64317,16.51191,100,4598999613,1322.91,0,0 2021-07-30 17:36:10.195 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:36:10.195 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,147,73,0,4385,2576,0,0,95,2723,0,1658,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:36:11.664 - Thread: 1 -> GC Memory: 1324.812 / 1324.812 MB 2021-07-30 17:36:39.864 - Thread: 1 -> GUI Stats: Update 0.352585166666666, Draw 0.339450166666667 2021-07-30 17:36:41.680 - Thread: 1 -> GC Memory: 1320.172 / 1320.172 MB 2021-07-30 17:37:09.863 - Thread: 1 -> GUI Stats: Update 0.359714499999999, Draw 0.346721166666666 2021-07-30 17:37:10.212 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:37:10.212 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,14.25822,23.85159,1,0,1319.903,6463.609,6333,93939,3,10.38956,99.20519,0.2551573,2418,16.68369,0,16.66667,1.733362,16.55109,100,4599108497,1319.903,0,0 2021-07-30 17:37:10.212 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:37:10.212 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,147,73,0,4386,2576,0,0,95,2723,0,1658,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:37:11.680 - Thread: 1 -> GC Memory: 1321.248 / 1321.248 MB 2021-07-30 17:37:38.045 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-07-30 17:37:38.061 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-07-30 17:37:38.061 - Thread: 1 -> Next activation in 00:34:41.0651014 2021-07-30 17:37:38.195 - Thread: 1 -> Clusters reordered 2021-07-30 17:37:39.864 - Thread: 1 -> GUI Stats: Update 0.391527666666666, Draw 0.406450555555555 2021-07-30 17:37:41.698 - Thread: 1 -> GC Memory: 1323.181 / 1323.181 MB 2021-07-30 17:38:09.864 - Thread: 1 -> GUI Stats: Update 0.357701666666667, Draw 0.403271444444444 2021-07-30 17:38:10.228 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:38:10.229 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,15.59358,23.82216,1,0,1321.035,6466.648,9403,90869,4,9.732496,99.21185,0.2575889,2395,16.67312,0,16.66667,1.62271,16.54171,100,4604254213,1321.035,0,0 2021-07-30 17:38:10.229 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:38:10.229 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,147,78,0,4390,2576,0,0,95,2724,0,1658,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:38:11.714 - Thread: 1 -> GC Memory: 1322.539 / 1322.539 MB 2021-07-30 17:38:39.864 - Thread: 1 -> GUI Stats: Update 0.381480722222222, Draw 0.376271888888889 2021-07-30 17:38:41.714 - Thread: 1 -> GC Memory: 1321.943 / 1321.943 MB 2021-07-30 17:39:09.865 - Thread: 1 -> GUI Stats: Update 0.366650555555555, Draw 0.351798611111111 2021-07-30 17:39:10.246 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:39:10.246 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,20.17844,27.79933,1,0,1319.694,6496.5,9355,90917,4,11.23597,99.16917,0.264993,2381,16.70943,0,16.66667,1.877467,16.57061,100,4604261125,1319.694,0,0 2021-07-30 17:39:10.246 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:39:10.246 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,147,78,0,4390,2576,0,0,95,2724,0,1658,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:39:11.715 - Thread: 1 -> GC Memory: 1321.124 / 1321.124 MB 2021-07-30 17:39:39.864 - Thread: 1 -> GUI Stats: Update 0.382388888888889, Draw 0.349568 2021-07-30 17:39:41.715 - Thread: 1 -> GC Memory: 1322.469 / 1322.469 MB 2021-07-30 17:39:54.480 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:39:54.480 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:39:54.480 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:39:54.488 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:39:54.496 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:40:09.865 - Thread: 1 -> GUI Stats: Update 0.397346944444445, Draw 0.477526666666666 2021-07-30 17:40:10.262 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:40:10.262 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,16.83665,25.89572,1,0,1321.754,6467.109,9376,90896,4,11.41041,99.17138,0.2589595,2373,16.67467,0,16.66667,1.902647,16.5365,100,4604490171,1321.754,0,0 2021-07-30 17:40:10.262 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:40:10.262 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,147,78,0,4391,2576,0,0,95,2724,0,1658,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:40:11.731 - Thread: 1 -> GC Memory: 1323.608 / 1323.608 MB 2021-07-30 17:40:39.864 - Thread: 1 -> GUI Stats: Update 0.400570444444444, Draw 0.599558833333333 2021-07-30 17:40:41.748 - Thread: 1 -> GC Memory: 1322.943 / 1322.943 MB 2021-07-30 17:40:49.666 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:41:00.714 - Thread: 1 -> Elastic http response error 0: 2021-07-30 17:41:00.717 - Thread: 1 -> Autosave initiated 2021-07-30 17:41:00.717 - Thread: 1 -> Character state: True 2021-07-30 17:41:00.717 - Thread: 1 -> IsServer: True 2021-07-30 17:41:00.717 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 17:41:00.717 - Thread: 1 -> Autosave 2021-07-30 17:41:00.717 - Thread: 1 -> Saving world - START 2021-07-30 17:41:00.722 - Thread: 1 -> Making world state snapshot. 2021-07-30 17:41:00.722 - Thread: 1 -> Before snapshot.: GC Memory: 1,319 B 2021-07-30 17:41:00.728 - Thread: 1 -> After snapshot.: GC Memory: 1,320 B 2021-07-30 17:41:00.728 - Thread: 1 -> Directory cleanup: GC Memory: 1,320 B 2021-07-30 17:41:00.728 - Thread: 1 -> Saving world - END 2021-07-30 17:41:00.728 - Thread: 12 -> Session snapshot save - START 2021-07-30 17:41:00.735 - Thread: 12 -> Checking file access for files in target dir. 2021-07-30 17:41:00.797 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 17:41:00.973 - Thread: 12 -> Session snapshot save - END 2021-07-30 17:41:11.750 - Thread: 1 -> GC Memory: 1321.911 / 1321.911 MB 2021-07-30 17:41:20.901 - Thread: 1 -> GUI Stats: Update 0.435495555555556, Draw 0.634906222222222 2021-07-30 17:41:21.314 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:41:21.314 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,17.02665,26.9236,1,0,1322.029,6466.945,9376,90896,4,11.43396,99.16055,0.2566809,2379,16.67139,0,16.66667,1.9062,16.53144,100,4604609397,1322.029,0,0 2021-07-30 17:41:21.314 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:41:21.314 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,60,147,78,0,4391,2576,0,0,95,2724,0,1658,13,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:41:41.759 - Thread: 1 -> GC Memory: 1448.663 / 1448.663 MB 2021-07-30 17:41:51.492 - Thread: 1 -> GUI Stats: Update 0.423105777777777, Draw 0.453388166666667 2021-07-30 17:42:02.907 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:42:02.913 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:42:11.776 - Thread: 1 -> GC Memory: 1462.101 / 1462.101 MB 2021-07-30 17:42:21.492 - Thread: 1 -> GUI Stats: Update 0.381122, Draw 0.391262166666667 2021-07-30 17:42:21.923 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:42:21.923 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,15.69664,24.07216,1,0,1462.746,6505.234,9426,90846,4,10.24081,99.1944,0.2635945,2354,16.67743,0,16.66667,1.707905,16.54308,100,4635693053,1462.746,0,0 2021-07-30 17:42:21.923 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:42:21.923 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4420,2604,0,0,95,2754,0,1672,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:42:41.792 - Thread: 1 -> GC Memory: 1462.531 / 1462.531 MB 2021-07-30 17:42:51.492 - Thread: 1 -> GUI Stats: Update 0.361179888888889, Draw 0.376094333333333 2021-07-30 17:43:11.793 - Thread: 1 -> GC Memory: 1321.979 / 1321.979 MB 2021-07-30 17:43:21.492 - Thread: 1 -> GUI Stats: Update 0.386656444444444, Draw 0.373029333333334 2021-07-30 17:43:21.940 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:43:21.940 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,19.53997,24.60574,1,0,1323.513,6505.254,9431,90841,4,11.74187,99.09638,0.2560381,2345,16.67132,0,16.66667,1.957524,16.52067,100,4635878065,1323.513,0,0 2021-07-30 17:43:21.940 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:43:21.940 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4421,2604,0,0,95,2754,0,1672,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:43:41.809 - Thread: 1 -> GC Memory: 1328.357 / 1328.357 MB 2021-07-30 17:43:51.492 - Thread: 1 -> GUI Stats: Update 0.361372555555555, Draw 0.403091777777778 2021-07-30 17:44:11.809 - Thread: 1 -> GC Memory: 1326.461 / 1326.461 MB 2021-07-30 17:44:21.492 - Thread: 1 -> GUI Stats: Update 0.365790166666667, Draw 0.365466055555555 2021-07-30 17:44:21.957 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:44:21.957 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,14.98299,24.9935,1,0,1326.681,6508.645,9435,90837,4,10.81324,99.19421,0.2586022,2407,16.67931,0,16.66667,1.803574,16.54491,100,4639071865,1326.681,0,0 2021-07-30 17:44:21.957 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:44:21.957 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4424,2607,0,0,95,2757,0,1675,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:44:41.825 - Thread: 1 -> GC Memory: 1320.635 / 1320.635 MB 2021-07-30 17:44:51.493 - Thread: 1 -> GUI Stats: Update 0.361426388888889, Draw 0.373979611111111 2021-07-30 17:45:11.825 - Thread: 1 -> GC Memory: 1322.272 / 1322.272 MB 2021-07-30 17:45:21.493 - Thread: 1 -> GUI Stats: Update 0.385676, Draw 0.405809833333334 2021-07-30 17:45:21.974 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:45:21.974 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,16.26735,24.85834,1,0,1322.582,6507.426,6378,93894,3,10.13281,99.1869,0.2635279,2385,16.67682,0,16.66667,1.68983,16.54122,100,4638254813,1322.582,0,0 2021-07-30 17:45:21.974 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:45:21.974 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4423,2607,0,0,95,2757,0,1675,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:45:41.826 - Thread: 1 -> GC Memory: 1325.387 / 1325.387 MB 2021-07-30 17:45:49.676 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:45:51.649 - Thread: 1 -> GUI Stats: Update 0.38209538888889, Draw 0.406329166666667 2021-07-30 17:46:00.732 - Thread: 1 -> Autosave initiated 2021-07-30 17:46:00.732 - Thread: 1 -> Character state: True 2021-07-30 17:46:00.732 - Thread: 1 -> IsServer: True 2021-07-30 17:46:00.732 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 17:46:00.732 - Thread: 1 -> Autosave 2021-07-30 17:46:00.732 - Thread: 1 -> Saving world - START 2021-07-30 17:46:00.737 - Thread: 1 -> Making world state snapshot. 2021-07-30 17:46:00.737 - Thread: 1 -> Before snapshot.: GC Memory: 1,322 B 2021-07-30 17:46:00.740 - Thread: 1 -> After snapshot.: GC Memory: 1,322 B 2021-07-30 17:46:00.741 - Thread: 1 -> Directory cleanup: GC Memory: 1,322 B 2021-07-30 17:46:00.741 - Thread: 1 -> Saving world - END 2021-07-30 17:46:00.741 - Thread: 11 -> Session snapshot save - START 2021-07-30 17:46:00.746 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 17:46:00.781 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 17:46:00.918 - Thread: 11 -> Session snapshot save - END 2021-07-30 17:46:11.832 - Thread: 1 -> GC Memory: 1327.216 / 1327.216 MB 2021-07-30 17:46:21.649 - Thread: 1 -> GUI Stats: Update 0.359962833333334, Draw 0.398423944444445 2021-07-30 17:46:22.147 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:46:22.148 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,14.47359,25.24624,1,0,1318.849,6509,6392,93880,3,10.39942,99.1797,0.256208,2412,16.67657,0,16.66667,1.734266,16.53977,100,4638262109,1318.849,0,0 2021-07-30 17:46:22.148 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:46:22.148 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4423,2607,0,0,95,2757,0,1675,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:46:29.847 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:46:29.847 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:46:29.847 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:46:29.858 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:46:29.863 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:46:37.315 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:46:37.322 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:46:41.850 - Thread: 1 -> GC Memory: 1322.279 / 1322.279 MB 2021-07-30 17:46:51.649 - Thread: 1 -> GUI Stats: Update 0.384077944444444, Draw 0.414223055555555 2021-07-30 17:47:11.866 - Thread: 1 -> GC Memory: 1323.2 / 1323.2 MB 2021-07-30 17:47:21.650 - Thread: 1 -> GUI Stats: Update 0.378622888888889, Draw 0.355455999999999 2021-07-30 17:47:22.165 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:47:22.176 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,14.84765,24.00593,1,0,1323.616,6509.168,6402,93870,3,10.02392,99.21045,0.2583012,2413,16.67495,0,16.66667,1.671483,16.54329,100,4638280081,1323.616,0,0 2021-07-30 17:47:22.176 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:47:22.176 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4423,2607,0,0,95,2757,0,1675,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:47:41.882 - Thread: 1 -> GC Memory: 1323.588 / 1323.588 MB 2021-07-30 17:47:51.650 - Thread: 1 -> GUI Stats: Update 0.368622833333334, Draw 0.438427833333334 2021-07-30 17:48:11.883 - Thread: 1 -> GC Memory: 1319.255 / 1319.255 MB 2021-07-30 17:48:21.650 - Thread: 1 -> GUI Stats: Update 0.270516555555555, Draw 0.386652222222221 2021-07-30 17:48:22.181 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:48:22.181 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,14.62934,23.97094,1,0,1319.295,6507.105,6406,93866,3,10.37578,99.01924,0.2996694,2085,16.67678,0,16.66667,1.730346,16.51322,100,4638313417,1319.295,0,0 2021-07-30 17:48:22.181 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:48:22.181 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4423,2607,0,0,95,2757,0,1675,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:48:41.899 - Thread: 1 -> GC Memory: 1321.065 / 1321.065 MB 2021-07-30 17:48:51.650 - Thread: 1 -> GUI Stats: Update 0.339597611111112, Draw 0.376520944444445 2021-07-30 17:49:11.899 - Thread: 1 -> GC Memory: 1318.207 / 1318.207 MB 2021-07-30 17:49:21.651 - Thread: 1 -> GUI Stats: Update 0.397351777777778, Draw 0.414262555555556 2021-07-30 17:49:22.197 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:49:22.197 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,18.19454,23.69718,1,0,1320.084,6507.332,6438,93834,3,10.8125,99.16288,0.2833974,2180,16.67232,0,16.66667,1.802694,16.53275,100,4638830679,1320.084,0,0 2021-07-30 17:49:22.198 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:49:22.198 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4423,2607,0,0,95,2757,0,1675,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:49:41.899 - Thread: 1 -> GC Memory: 1318.602 / 1318.602 MB 2021-07-30 17:49:51.650 - Thread: 1 -> GUI Stats: Update 0.361977222222222, Draw 0.393739055555556 2021-07-30 17:49:56.298 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:49:56.298 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:49:56.298 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:49:56.306 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:49:56.314 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:50:00.498 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:50:00.504 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:50:11.916 - Thread: 1 -> GC Memory: 1331.726 / 1331.726 MB 2021-07-30 17:50:21.649 - Thread: 1 -> GUI Stats: Update 0.372571222222222, Draw 0.421348333333333 2021-07-30 17:50:22.215 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:50:22.215 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,15.23643,24.28749,1,0,1333.411,6508.988,6441,93831,3,10.14193,99.12972,0.257317,2208,16.67951,0,16.66667,1.691624,16.53435,100,4637896267,1333.411,0,0 2021-07-30 17:50:22.215 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:50:22.215 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,149,78,0,4423,2606,0,0,95,2756,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:50:41.917 - Thread: 1 -> GC Memory: 1335.941 / 1335.941 MB 2021-07-30 17:50:49.683 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:50:51.770 - Thread: 1 -> GUI Stats: Update 0.370019999999999, Draw 0.384742222222222 2021-07-30 17:51:00.736 - Thread: 1 -> Autosave initiated 2021-07-30 17:51:00.736 - Thread: 1 -> Character state: True 2021-07-30 17:51:00.736 - Thread: 1 -> IsServer: True 2021-07-30 17:51:00.736 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 17:51:00.736 - Thread: 1 -> Autosave 2021-07-30 17:51:00.736 - Thread: 1 -> Saving world - START 2021-07-30 17:51:00.744 - Thread: 1 -> Making world state snapshot. 2021-07-30 17:51:00.744 - Thread: 1 -> Before snapshot.: GC Memory: 1,333 B 2021-07-30 17:51:00.746 - Thread: 1 -> After snapshot.: GC Memory: 1,333 B 2021-07-30 17:51:00.746 - Thread: 1 -> Directory cleanup: GC Memory: 1,333 B 2021-07-30 17:51:00.746 - Thread: 1 -> Saving world - END 2021-07-30 17:51:00.746 - Thread: 11 -> Session snapshot save - START 2021-07-30 17:51:00.752 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 17:51:00.797 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 17:51:00.938 - Thread: 11 -> Session snapshot save - END 2021-07-30 17:51:11.919 - Thread: 1 -> GC Memory: 1336.066 / 1336.066 MB 2021-07-30 17:51:21.770 - Thread: 1 -> GUI Stats: Update 0.375939722222222, Draw 0.387231888888889 2021-07-30 17:51:22.351 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:51:22.351 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,16.82336,24.82075,1,0,1322.749,6507.414,6660,93612,3,11.11697,99.15118,0.2638412,2297,16.67221,0,16.66667,1.853446,16.53069,100,4638004507,1322.749,0,0 2021-07-30 17:51:22.351 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:51:22.351 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,150,78,0,4423,2606,0,0,95,2756,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:51:41.936 - Thread: 1 -> GC Memory: 1322.436 / 1322.436 MB 2021-07-30 17:51:51.769 - Thread: 1 -> GUI Stats: Update 0.376421277777778, Draw 0.405637777777778 2021-07-30 17:52:11.953 - Thread: 1 -> GC Memory: 1322.86 / 1322.86 MB 2021-07-30 17:52:21.770 - Thread: 1 -> GUI Stats: Update 0.35759588888889, Draw 0.396224666666667 2021-07-30 17:52:22.368 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:52:22.368 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,14.52789,25.71649,1,0,1321.181,6507.227,6668,93604,3,10.07543,99.2008,0.2533036,2307,16.68037,0,16.66667,1.680618,16.54706,100,4637891747,1321.181,0,0 2021-07-30 17:52:22.368 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:52:22.368 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,150,78,0,4423,2606,0,0,95,2756,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:52:41.969 - Thread: 1 -> GC Memory: 1321.839 / 1321.839 MB 2021-07-30 17:52:51.770 - Thread: 1 -> GUI Stats: Update 0.366998388888889, Draw 0.416295 2021-07-30 17:53:11.971 - Thread: 1 -> GC Memory: 1319.318 / 1319.318 MB 2021-07-30 17:53:21.771 - Thread: 1 -> GUI Stats: Update 0.379368277777778, Draw 0.410152222222222 2021-07-30 17:53:22.384 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:53:22.385 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,16.10765,25.1207,1,0,1319.716,6508.035,6685,93587,3,9.849673,99.19363,0.2504988,2308,16.69057,0,16.66667,1.643967,16.55598,100,4638023203,1319.716,0,0 2021-07-30 17:53:22.385 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:53:22.385 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,150,78,0,4423,2606,0,0,95,2756,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:53:41.987 - Thread: 1 -> GC Memory: 1323.942 / 1323.942 MB 2021-07-30 17:53:51.770 - Thread: 1 -> GUI Stats: Update 0.294992722222222, Draw 0.405529222222222 2021-07-30 17:54:12.004 - Thread: 1 -> GC Memory: 1323.347 / 1323.347 MB 2021-07-30 17:54:21.770 - Thread: 1 -> GUI Stats: Update 0.361647722222222, Draw 0.400397944444445 2021-07-30 17:54:22.401 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:54:22.401 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,14.55247,24.45506,1,0,1320.972,6508.465,6708,93564,3,10.15921,99.20594,0.261311,2263,16.66266,0,16.66667,1.692794,16.53035,100,4637519535,1320.972,0,0 2021-07-30 17:54:22.401 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:54:22.401 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,822,34,62,150,78,0,4422,2606,0,0,95,2756,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:54:42.020 - Thread: 1 -> GC Memory: 1318.88 / 1318.88 MB 2021-07-30 17:54:51.770 - Thread: 1 -> GUI Stats: Update 0.363276, Draw 0.371127666666667 2021-07-30 17:55:00.669 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:55:06.635 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:55:06.641 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:55:12.021 - Thread: 1 -> GC Memory: 1320.179 / 1320.179 MB 2021-07-30 17:55:17.218 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:55:19.754 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:55:19.761 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:55:21.771 - Thread: 1 -> GUI Stats: Update 0.399733111111111, Draw 0.429740666666667 2021-07-30 17:55:22.418 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:55:22.419 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,13.91918,24.81267,1,0,1322.737,6511.098,6719,93553,3,10.06266,99.19483,0.2533594,2268,16.68074,0,16.66667,1.678526,16.54643,100,4637242097,1322.737,0,0 2021-07-30 17:55:22.419 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:55:22.419 - Thread: 1 -> MEMORY VALUES,1,1,0,1,20,821,34,62,150,78,0,4422,2606,0,0,95,2756,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:55:39.019 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 17:55:40.252 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 17:55:40.259 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 17:55:40.435 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:55:40.436 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:55:40.436 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 17:55:40.446 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 17:55:40.452 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 17:55:42.038 - Thread: 1 -> GC Memory: 1374.466 / 1374.466 MB 2021-07-30 17:55:45.351 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 17:55:45.357 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 17:55:49.688 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 17:55:51.887 - Thread: 1 -> GUI Stats: Update 0.3743555, Draw 0.498560055555555 2021-07-30 17:56:00.736 - Thread: 1 -> Autosave initiated 2021-07-30 17:56:00.736 - Thread: 1 -> Character state: True 2021-07-30 17:56:00.736 - Thread: 1 -> IsServer: True 2021-07-30 17:56:00.736 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 17:56:00.736 - Thread: 1 -> Autosave 2021-07-30 17:56:00.736 - Thread: 1 -> Saving world - START 2021-07-30 17:56:00.744 - Thread: 1 -> Making world state snapshot. 2021-07-30 17:56:00.745 - Thread: 1 -> Before snapshot.: GC Memory: 1,395 B 2021-07-30 17:56:00.748 - Thread: 1 -> After snapshot.: GC Memory: 1,391 B 2021-07-30 17:56:00.748 - Thread: 1 -> Directory cleanup: GC Memory: 1,391 B 2021-07-30 17:56:00.748 - Thread: 1 -> Saving world - END 2021-07-30 17:56:00.749 - Thread: 10 -> Session snapshot save - START 2021-07-30 17:56:00.757 - Thread: 10 -> Checking file access for files in target dir. 2021-07-30 17:56:00.795 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 17:56:00.945 - Thread: 10 -> Session snapshot save - END 2021-07-30 17:56:12.053 - Thread: 1 -> GC Memory: 1394.929 / 1394.929 MB 2021-07-30 17:56:21.889 - Thread: 1 -> GUI Stats: Update 0.360292611111111, Draw 0.375276722222222 2021-07-30 17:56:22.552 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:56:22.552 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,15.03269,24.56081,1,0,1323.687,6506.102,6725,93547,3,10.54889,99.18845,0.2578781,2322,16.67506,0,16.66667,1.759034,16.53974,100,4643745937,1323.687,0,0 2021-07-30 17:56:22.552 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:56:22.552 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,821,34,65,153,81,0,4428,2606,0,0,95,2759,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:56:42.053 - Thread: 1 -> GC Memory: 1323.749 / 1323.749 MB 2021-07-30 17:56:51.888 - Thread: 1 -> GUI Stats: Update 0.399274777777777, Draw 0.423514666666667 2021-07-30 17:57:12.070 - Thread: 1 -> GC Memory: 1326.322 / 1326.322 MB 2021-07-30 17:57:21.887 - Thread: 1 -> GUI Stats: Update 0.375368444444445, Draw 0.385426166666667 2021-07-30 17:57:22.569 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:57:22.569 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,15.57515,24.63073,1,0,1325.35,6506.859,7408,92864,3,9.969379,99.18253,0.2591252,2296,16.67764,0,16.66667,1.662657,16.5413,100,4644164525,1325.35,0,0 2021-07-30 17:57:22.569 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:57:22.569 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2759,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:57:42.087 - Thread: 1 -> GC Memory: 1327.711 / 1327.711 MB 2021-07-30 17:57:51.888 - Thread: 1 -> GUI Stats: Update 0.372871055555556, Draw 0.407471055555555 2021-07-30 17:58:12.087 - Thread: 1 -> GC Memory: 1327.95 / 1327.95 MB 2021-07-30 17:58:21.888 - Thread: 1 -> GUI Stats: Update 0.372098888888889, Draw 0.426432055555556 2021-07-30 17:58:22.585 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:58:22.586 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,16.4565,26.9332,1,0,1327.828,6505.855,7646,92626,3,11.26371,99.16597,0.267903,2300,16.66677,0,16.66667,1.877298,16.52777,100,4644169133,1327.828,0,0 2021-07-30 17:58:22.586 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:58:22.586 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2759,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:58:42.103 - Thread: 1 -> GC Memory: 1325.503 / 1325.503 MB 2021-07-30 17:58:51.887 - Thread: 1 -> GUI Stats: Update 0.403906888888889, Draw 0.395131111111111 2021-07-30 17:59:12.104 - Thread: 1 -> GC Memory: 1325.668 / 1325.668 MB 2021-07-30 17:59:21.887 - Thread: 1 -> GUI Stats: Update 0.364018833333334, Draw 0.275672 2021-07-30 17:59:22.602 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 17:59:22.602 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,12.84033,23.0213,1,0,1328.034,6505.875,7700,92572,3,9.888567,99.19221,0.2622589,2278,16.6753,0,16.66667,1.648948,16.5406,100,4644975843,1328.034,0,0 2021-07-30 17:59:22.602 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 17:59:22.602 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 17:59:42.120 - Thread: 1 -> GC Memory: 1325.527 / 1325.527 MB 2021-07-30 17:59:51.888 - Thread: 1 -> GUI Stats: Update 0.354994222222221, Draw 0.334910055555555 2021-07-30 18:00:12.121 - Thread: 1 -> GC Memory: 1327.822 / 1327.822 MB 2021-07-30 18:00:21.889 - Thread: 1 -> GUI Stats: Update 0.385049388888889, Draw 0.441720944444444 2021-07-30 18:00:22.619 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:00:22.619 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,19.05447,27.6889,1,0,1325.661,6507.434,7730,92542,3,11.88967,99.1383,0.2618913,2280,16.67548,0,16.66667,1.982659,16.53179,100,4644975843,1325.661,0,0 2021-07-30 18:00:22.619 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:00:22.619 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:00:42.138 - Thread: 1 -> GC Memory: 1326.268 / 1326.268 MB 2021-07-30 18:00:49.687 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 18:00:52.014 - Thread: 1 -> GUI Stats: Update 0.396397666666667, Draw 0.421440000000001 2021-07-30 18:01:00.746 - Thread: 1 -> Autosave initiated 2021-07-30 18:01:00.746 - Thread: 1 -> Character state: True 2021-07-30 18:01:00.746 - Thread: 1 -> IsServer: True 2021-07-30 18:01:00.746 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 18:01:00.746 - Thread: 1 -> Autosave 2021-07-30 18:01:00.746 - Thread: 1 -> Saving world - START 2021-07-30 18:01:00.753 - Thread: 1 -> Making world state snapshot. 2021-07-30 18:01:00.754 - Thread: 1 -> Before snapshot.: GC Memory: 1,326 B 2021-07-30 18:01:00.756 - Thread: 1 -> After snapshot.: GC Memory: 1,326 B 2021-07-30 18:01:00.756 - Thread: 1 -> Directory cleanup: GC Memory: 1,326 B 2021-07-30 18:01:00.756 - Thread: 1 -> Saving world - END 2021-07-30 18:01:00.756 - Thread: 11 -> Session snapshot save - START 2021-07-30 18:01:00.762 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 18:01:00.800 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 18:01:00.960 - Thread: 11 -> Session snapshot save - END 2021-07-30 18:01:12.146 - Thread: 1 -> GC Memory: 1329.635 / 1329.635 MB 2021-07-30 18:01:22.015 - Thread: 1 -> GUI Stats: Update 0.381074444444444, Draw 0.384355777777778 2021-07-30 18:01:22.761 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:01:22.762 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,17.91524,23.62816,1,0,1326.465,6506.211,7798,92474,3,10.76693,99.17276,0.2664212,2302,16.68205,0,16.66667,1.796145,16.54405,100,4644128443,1326.465,0,0 2021-07-30 18:01:22.762 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:01:22.762 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,821,34,65,153,81,0,4428,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:01:42.147 - Thread: 1 -> GC Memory: 1327.68 / 1327.68 MB 2021-07-30 18:01:52.014 - Thread: 1 -> GUI Stats: Update 0.368449222222222, Draw 0.424936222222223 2021-07-30 18:02:12.163 - Thread: 1 -> GC Memory: 1326.662 / 1326.662 MB 2021-07-30 18:02:22.014 - Thread: 1 -> GUI Stats: Update 0.375219277777779, Draw 0.4359245 2021-07-30 18:02:22.779 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:02:22.779 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,14.97216,26.44453,1,0,1327.28,6506.332,7797,92475,4,10.52438,99.18472,0.269911,2307,16.67673,0,16.66667,1.755122,16.54077,100,4644129979,1327.28,0,0 2021-07-30 18:02:22.779 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:02:22.779 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,821,34,65,153,81,0,4428,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:02:42.164 - Thread: 1 -> GC Memory: 1327.499 / 1327.499 MB 2021-07-30 18:02:52.014 - Thread: 1 -> GUI Stats: Update 0.372186277777778, Draw 0.437299333333333 2021-07-30 18:03:12.180 - Thread: 1 -> GC Memory: 1327.043 / 1327.043 MB 2021-07-30 18:03:22.014 - Thread: 1 -> GUI Stats: Update 0.3924295, Draw 0.424632111111112 2021-07-30 18:03:22.795 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:03:22.796 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,15.83536,25.22922,1,0,1327.404,6506.098,7778,92494,4,10.1293,99.18511,0.260353,2304,16.67469,0,16.66667,1.68903,16.53881,100,4643910105,1327.404,0,0 2021-07-30 18:03:22.796 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:03:22.796 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,821,34,65,153,81,0,4428,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:03:42.180 - Thread: 1 -> GC Memory: 1328.057 / 1328.057 MB 2021-07-30 18:03:52.014 - Thread: 1 -> GUI Stats: Update 0.368014833333334, Draw 0.384089166666667 2021-07-30 18:04:12.198 - Thread: 1 -> GC Memory: 1328.305 / 1328.305 MB 2021-07-30 18:04:22.013 - Thread: 1 -> GUI Stats: Update 0.370585333333334, Draw 0.411207777777778 2021-07-30 18:04:22.812 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:04:22.812 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,14.30489,26.44377,1,0,1328.56,6506.488,7696,92576,4,10.63468,99.21393,0.2658965,2324,16.68389,0,16.66667,1.774279,16.55274,100,4644739665,1328.56,0,0 2021-07-30 18:04:22.812 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:04:22.812 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:04:42.214 - Thread: 1 -> GC Memory: 1326.888 / 1326.888 MB 2021-07-30 18:04:52.016 - Thread: 1 -> GUI Stats: Update 0.401141222222222, Draw 0.3904955 2021-07-30 18:05:12.230 - Thread: 1 -> GC Memory: 1325.322 / 1325.322 MB 2021-07-30 18:05:22.014 - Thread: 1 -> GUI Stats: Update 0.373687555555556, Draw 0.424105833333333 2021-07-30 18:05:22.828 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:05:22.828 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,14.38029,26.89317,1,0,1328.48,6506.117,7708,92564,4,10.81243,99.18864,0.2636161,2323,16.67238,0,16.66667,1.802691,16.53711,100,4644740177,1328.48,0,0 2021-07-30 18:05:22.828 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:05:22.828 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:05:42.230 - Thread: 1 -> GC Memory: 1327.39 / 1327.39 MB 2021-07-30 18:05:49.697 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 18:05:52.134 - Thread: 1 -> GUI Stats: Update 0.360512166666667, Draw 0.414554222222222 2021-07-30 18:06:00.751 - Thread: 1 -> Autosave initiated 2021-07-30 18:06:00.751 - Thread: 1 -> Character state: True 2021-07-30 18:06:00.751 - Thread: 1 -> IsServer: True 2021-07-30 18:06:00.751 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 18:06:00.751 - Thread: 1 -> Autosave 2021-07-30 18:06:00.751 - Thread: 1 -> Saving world - START 2021-07-30 18:06:00.756 - Thread: 1 -> Making world state snapshot. 2021-07-30 18:06:00.756 - Thread: 1 -> Before snapshot.: GC Memory: 1,328 B 2021-07-30 18:06:00.758 - Thread: 1 -> After snapshot.: GC Memory: 1,328 B 2021-07-30 18:06:00.759 - Thread: 1 -> Directory cleanup: GC Memory: 1,328 B 2021-07-30 18:06:00.759 - Thread: 1 -> Saving world - END 2021-07-30 18:06:00.759 - Thread: 11 -> Session snapshot save - START 2021-07-30 18:06:00.766 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 18:06:00.811 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 18:06:00.987 - Thread: 11 -> Session snapshot save - END 2021-07-30 18:06:12.235 - Thread: 1 -> GC Memory: 1327.966 / 1327.966 MB 2021-07-30 18:06:22.134 - Thread: 1 -> GUI Stats: Update 0.363520388888889, Draw 0.441334611111112 2021-07-30 18:06:22.965 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:06:22.966 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,15.18086,27.3421,1,0,1327.583,6506.207,7780,92492,4,10.68542,99.19557,0.2601594,2358,16.6788,0,16.66667,1.7822,16.54463,100,4645078635,1327.583,0,0 2021-07-30 18:06:22.966 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:06:22.966 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:06:42.236 - Thread: 1 -> GC Memory: 1326.37 / 1326.37 MB 2021-07-30 18:06:52.134 - Thread: 1 -> GUI Stats: Update 0.364484611111111, Draw 0.440030777777777 2021-07-30 18:07:12.250 - Thread: 1 -> GC Memory: 1329.298 / 1329.298 MB 2021-07-30 18:07:22.135 - Thread: 1 -> GUI Stats: Update 0.375036277777778, Draw 0.43032888888889 2021-07-30 18:07:22.982 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:07:22.985 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,14.46794,27.34352,1,0,1329.901,6506.594,7796,92476,4,10.75944,99.19619,0.2586676,2360,16.67469,0,16.66667,1.794103,16.54066,100,4645083841,1329.901,0,0 2021-07-30 18:07:22.985 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:07:22.985 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:07:42.251 - Thread: 1 -> GC Memory: 1329.444 / 1329.444 MB 2021-07-30 18:07:52.135 - Thread: 1 -> GUI Stats: Update 0.190359777777777, Draw 0.466880388888888 2021-07-30 18:08:12.267 - Thread: 1 -> GC Memory: 1328.23 / 1328.23 MB 2021-07-30 18:08:22.135 - Thread: 1 -> GUI Stats: Update 0.0696965555555556, Draw 0.449189222222223 2021-07-30 18:08:22.999 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:08:23.000 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,13.47145,30.02313,1,0,1327.809,6506.586,7798,92474,4,12.50197,98.1814,0.3132139,2256,16.68256,0,16.66667,2.085647,16.37917,100,4645083841,1327.809,0,0 2021-07-30 18:08:23.000 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:08:23.000 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4429,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:08:42.268 - Thread: 1 -> GC Memory: 1329.606 / 1329.606 MB 2021-07-30 18:08:52.136 - Thread: 1 -> GUI Stats: Update 0.0755637222222223, Draw 0.46511361111111 2021-07-30 18:09:12.285 - Thread: 1 -> GC Memory: 1328.66 / 1328.66 MB 2021-07-30 18:09:22.135 - Thread: 1 -> GUI Stats: Update 0.132226277777778, Draw 0.474486 2021-07-30 18:09:23.016 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:09:23.022 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,14.64239,27.44127,1,0,1330.738,6506.586,7798,92474,4,11.15042,98.93068,0.3133727,2154,16.65505,0,16.66667,1.857108,16.47695,100,4645340291,1330.738,0,0 2021-07-30 18:09:23.022 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:09:23.022 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,823,34,65,153,81,0,4430,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:09:29.747 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 18:09:32.430 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 18:09:32.436 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 18:09:42.299 - Thread: 1 -> GC Memory: 1328.342 / 1328.342 MB 2021-07-30 18:09:52.232 - Thread: 1 -> GUI Stats: Update 0.3805195, Draw 0.368504444444445 2021-07-30 18:10:12.316 - Thread: 1 -> GC Memory: 1326.954 / 1326.954 MB 2021-07-30 18:10:22.234 - Thread: 1 -> GUI Stats: Update 0.414396277777778, Draw 0.418085666666667 2021-07-30 18:10:23.131 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:10:23.131 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,19.76846,28.97441,1,0,1327.156,6506.633,7796,92476,4,12.17203,98.74546,0.2896102,2154,16.67525,0,16.66667,2.029717,16.46605,100,4645392307,1327.156,0,0 2021-07-30 18:10:23.131 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:10:23.131 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,823,34,65,153,81,0,4430,2606,0,0,95,2760,0,1674,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:10:33.714 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 18:10:42.325 - Thread: 1 -> GC Memory: 1333.114 / 1333.114 MB 2021-07-30 18:10:49.713 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 18:49:35.355 - Thread: 28 -> EOS|LogAnalytics: EventCache either took too long to flush (158.021 ms) or had a very large payload (0.590 KB, 1 events). Listing events in the payload for investigation: 2021-07-30 18:49:35.468 - Thread: 28 -> EOS|LogAnalytics: UsageMetric,591 2021-07-30 18:49:36.414 - Thread: 1 -> GC Memory: 1328.056 / 1328.056 MB 2021-07-30 18:49:36.414 - Thread: 1 -> Autosave initiated 2021-07-30 18:49:36.414 - Thread: 1 -> Character state: True 2021-07-30 18:49:36.414 - Thread: 1 -> IsServer: True 2021-07-30 18:49:36.414 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 18:49:36.414 - Thread: 1 -> Autosave 2021-07-30 18:49:36.414 - Thread: 1 -> Saving world - START 2021-07-30 18:49:39.616 - Thread: 1 -> Making world state snapshot. 2021-07-30 18:49:39.641 - Thread: 1 -> Before snapshot.: GC Memory: 1,327 B 2021-07-30 18:49:39.813 - Thread: 1 -> After snapshot.: GC Memory: 1,330 B 2021-07-30 18:49:39.822 - Thread: 1 -> Directory cleanup: GC Memory: 1,330 B 2021-07-30 18:49:39.822 - Thread: 1 -> Saving world - END 2021-07-30 18:49:39.828 - Thread: 10 -> Session snapshot save - START 2021-07-30 18:49:39.839 - Thread: 10 -> Checking file access for files in target dir. 2021-07-30 18:49:39.852 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 18:49:39.985 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 18:49:40.506 - Thread: 1 -> GUI Stats: Update 0.430916444444444, Draw 0.478828722222223 2021-07-30 18:49:40.616 - Thread: 10 -> Session snapshot save - END 2021-07-30 18:49:54.012 - Thread: 1 -> Player left: RocketDragonBoy (76561199116990419) 2021-07-30 18:49:54.015 - Thread: 1 -> Matchmaking_LobbyChatUpdate: Success / Unexpected error occurred while joining the session. Please, try again later. 2021-07-30 18:49:54.065 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-30 18:49:58.199 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 18:49:58.205 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 18:49:58.206 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-07-30 18:49:58.213 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-07-30 18:49:58.221 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-07-30 18:49:58.228 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-07-30 18:49:58.233 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-07-30 18:49:58.500 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-07-30 18:49:58.500 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-07-30 18:49:58.510 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-07-30 18:49:58.550 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-07-30 18:49:58.550 - Thread: 1 -> MySession::Unload START 2021-07-30 18:49:58.551 - Thread: 1 -> AutoSaveInMinutes: 5 2021-07-30 18:49:58.551 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-07-30 18:49:58.551 - Thread: 1 -> IsServer: True 2021-07-30 18:49:58.553 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-30 18:49:58.570 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-30 18:49:58.570 - Thread: 1 -> MyAudio.LoadData - START 2021-07-30 18:49:58.614 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-30 18:50:00.028 - Thread: 1 -> MyAudio.LoadData - END 2021-07-30 18:50:00.034 - Thread: 1 -> MyConfig.Save() - START 2021-07-30 18:50:00.041 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-30 18:50:00.053 - Thread: 1 -> MyConfig.Save() - END 2021-07-30 18:50:00.080 - Thread: 1 -> Unloading Procedural World Generator 2021-07-30 18:50:00.444 - Thread: 1 -> Info: MyLights Unloading data. 2021-07-30 18:50:00.476 - Thread: 1 -> Network readers disposed 2021-07-30 18:50:00.483 - Thread: 1 -> Network readers disposed 2021-07-30 18:50:00.485 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-07-30 18:50:00.943 - Thread: 1 -> Loading sound definitions 2021-07-30 18:50:01.029 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:01.029 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-30 18:50:01.050 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:01.050 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-30 18:50:01.051 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:01.051 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-30 18:50:01.051 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:01.051 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-30 18:50:01.052 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:01.052 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-30 18:50:01.052 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:01.052 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-30 18:50:01.060 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-30 18:50:01.060 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-07-30 18:50:01.060 - Thread: 1 -> Loading shadow textures definitions 2021-07-30 18:50:01.060 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-07-30 18:50:01.060 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-07-30 18:50:01.442 - Thread: 1 -> MySession::Unload END 2021-07-30 18:50:01.446 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 8 2021-07-30 18:50:01.463 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-30 18:50:01.463 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 18:50:01.499 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-07-30 18:50:01.508 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-30 18:50:01.516 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-30 18:50:03.625 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-07-30 18:50:03.634 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-07-30 18:50:05.192 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2021-07-30 18:50:05.209 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2021-07-30 18:50:06.342 - Thread: 1 -> MyConfig.Save() - START 2021-07-30 18:50:06.349 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-30 18:50:06.353 - Thread: 1 -> MyConfig.Save() - END 2021-07-30 18:50:06.367 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-30 18:50:06.369 - Thread: 39 -> LoadSession() - Start 2021-07-30 18:50:06.369 - Thread: 39 -> C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-30 18:50:06.369 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Sandbox_config.sbc 2021-07-30 18:50:06.423 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Sandbox_config.sbc 2021-07-30 18:50:06.424 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-07-30 18:50:06.425 - Thread: 1 -> CheckPoint Experimental mode: Yes 2021-07-30 18:50:06.426 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2021-07-30 18:50:06.426 - Thread: 1 -> LoadSession() - End 2021-07-30 18:50:06.442 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-30 18:50:06.449 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-30 18:50:06.449 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-30 18:50:06.456 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-30 18:50:06.456 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2021-07-30 18:50:06.463 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2021-07-30 18:50:06.463 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 18:50:06.471 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 18:50:06.472 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-07-30 18:50:06.478 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-07-30 18:50:06.478 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-07-30 18:50:06.658 - Thread: 1 -> RunLoadingAction - START 2021-07-30 18:50:06.658 - Thread: 1 -> Loading session: C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-30 18:50:06.821 - Thread: 1 -> GC Memory: 1,361,351,728 B 2021-07-30 18:50:06.831 - Thread: 1 -> Process Memory: 6,788,272,128 B 2021-07-30 18:50:06.831 - Thread: 1 -> Experimental mode: Yes 2021-07-30 18:50:06.831 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2021-07-30 18:50:06.831 - Thread: 1 -> Console compatibility: No 2021-07-30 18:50:07.317 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-07-30 18:50:07.339 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-07-30 18:50:07.339 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-07-30 18:50:07.339 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-30 18:50:07.348 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-30 18:50:07.554 - Thread: 1 -> Loading scenarios 2021-07-30 18:50:07.554 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-30 18:50:07.559 - Thread: 1 -> List of used mods (0) - START 2021-07-30 18:50:07.565 - Thread: 1 -> List of used mods - END 2021-07-30 18:50:07.752 - Thread: 1 -> Loading behaviors 2021-07-30 18:50:07.752 - Thread: 1 -> Loading ammo magazines 2021-07-30 18:50:07.752 - Thread: 1 -> Loading ammo definitions 2021-07-30 18:50:07.752 - Thread: 1 -> Loading animations 2021-07-30 18:50:07.752 - Thread: 1 -> Loading animations 2021-07-30 18:50:07.753 - Thread: 1 -> Loading sound definitions 2021-07-30 18:50:07.753 - Thread: 1 -> Loading sound definitions 2021-07-30 18:50:07.753 - Thread: 1 -> Loading sound definitions 2021-07-30 18:50:07.753 - Thread: 1 -> Loading sound definitions 2021-07-30 18:50:07.753 - Thread: 1 -> Loading sound definitions 2021-07-30 18:50:07.753 - Thread: 1 -> Loading sound definitions 2021-07-30 18:50:07.753 - Thread: 1 -> Loading category classes 2021-07-30 18:50:07.753 - Thread: 1 -> Loading category classes 2021-07-30 18:50:07.753 - Thread: 1 -> Loading blueprint classes 2021-07-30 18:50:07.754 - Thread: 1 -> Loading blueprint class entries 2021-07-30 18:50:07.754 - Thread: 1 -> Loading blueprint class entries 2021-07-30 18:50:07.754 - Thread: 1 -> Loading blueprints 2021-07-30 18:50:07.754 - Thread: 1 -> Loading blueprints 2021-07-30 18:50:07.754 - Thread: 1 -> Loading agent definitions 2021-07-30 18:50:07.754 - Thread: 1 -> Loading character definitions 2021-07-30 18:50:07.754 - Thread: 1 -> Loading character definitions 2021-07-30 18:50:07.754 - Thread: 1 -> Loading components 2021-07-30 18:50:07.754 - Thread: 1 -> Loading components 2021-07-30 18:50:07.754 - Thread: 1 -> Loading configuration 2021-07-30 18:50:07.755 - Thread: 1 -> Loading container types 2021-07-30 18:50:07.755 - Thread: 1 -> Loading Contract Types 2021-07-30 18:50:07.755 - Thread: 1 -> Loading block positions 2021-07-30 18:50:07.755 - Thread: 1 -> Loading block positions 2021-07-30 18:50:07.755 - Thread: 1 -> Loading curve definitions 2021-07-30 18:50:07.755 - Thread: 1 -> Loading debris 2021-07-30 18:50:07.755 - Thread: 1 -> Loading environment items entries 2021-07-30 18:50:07.755 - Thread: 1 -> Loading decal global definitions 2021-07-30 18:50:07.755 - Thread: 1 -> Loading decal definitions 2021-07-30 18:50:07.755 - Thread: 1 -> Loading decal definitions 2021-07-30 18:50:07.755 - Thread: 1 -> Loading drone behaviors 2021-07-30 18:50:07.755 - Thread: 1 -> Loading edges 2021-07-30 18:50:07.755 - Thread: 1 -> Loading emissive color definitions 2021-07-30 18:50:07.755 - Thread: 1 -> Loading emissive color default states 2021-07-30 18:50:07.755 - Thread: 1 -> Loading animations 2021-07-30 18:50:07.755 - Thread: 1 -> Loading entity components 2021-07-30 18:50:07.755 - Thread: 1 -> Loading component containers 2021-07-30 18:50:07.756 - Thread: 1 -> Loading environment items entries 2021-07-30 18:50:07.757 - Thread: 1 -> Loading Faction Names 2021-07-30 18:50:07.757 - Thread: 1 -> Loading factions 2021-07-30 18:50:07.757 - Thread: 1 -> Loading flare definitions 2021-07-30 18:50:07.757 - Thread: 1 -> Loading gas property definitions 2021-07-30 18:50:07.757 - Thread: 1 -> Loading event definitions 2021-07-30 18:50:07.757 - Thread: 1 -> Loading physical items 2021-07-30 18:50:07.757 - Thread: 1 -> Loading chat bot responses 2021-07-30 18:50:07.783 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:07.783 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-30 18:50:07.791 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:07.791 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-30 18:50:07.792 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:07.792 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-30 18:50:07.792 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:07.792 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-30 18:50:07.793 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:07.793 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-30 18:50:07.793 - Thread: 1 -> GuiTextures.sbc 2021-07-30 18:50:07.793 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-30 18:50:07.797 - Thread: 1 -> Loading LCD texture categories 2021-07-30 18:50:07.797 - Thread: 1 -> Loading LCD texture categories 2021-07-30 18:50:07.797 - Thread: 1 -> Loading LCD texture categories 2021-07-30 18:50:07.797 - Thread: 1 -> Loading LCD texture categories 2021-07-30 18:50:07.797 - Thread: 1 -> Loading LCD texture categories 2021-07-30 18:50:07.797 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-30 18:50:07.797 - Thread: 1 -> Loading planet definition 2021-07-30 18:50:07.797 - Thread: 1 -> Loading physical items 2021-07-30 18:50:07.797 - Thread: 1 -> Loading physical items 2021-07-30 18:50:07.797 - Thread: 1 -> Loading physical material properties 2021-07-30 18:50:07.797 - Thread: 1 -> Loading pirate antennas 2021-07-30 18:50:07.797 - Thread: 1 -> Loading research blocks definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading research groups definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading resource distribution groups 2021-07-30 18:50:07.798 - Thread: 1 -> Loading shadow textures definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading ship sound groups 2021-07-30 18:50:07.798 - Thread: 1 -> Loading ship sound groups 2021-07-30 18:50:07.798 - Thread: 1 -> Loading sound categories 2021-07-30 18:50:07.798 - Thread: 1 -> Loading stat definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading grid creators 2021-07-30 18:50:07.798 - Thread: 1 -> Loading transparent material properties 2021-07-30 18:50:07.798 - Thread: 1 -> Loading planet definition 2021-07-30 18:50:07.798 - Thread: 1 -> Loading voxel map storage definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading voxel material definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading voxel material definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading voxel material definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading voxel material definitions 2021-07-30 18:50:07.798 - Thread: 1 -> Loading Weather Effects 2021-07-30 18:50:07.799 - Thread: 1 -> Audio effects definitions 2021-07-30 18:50:07.799 - Thread: 1 -> Loading environment items definitions 2021-07-30 18:50:07.799 - Thread: 1 -> Loading environment items definitions 2021-07-30 18:50:07.800 - Thread: 1 -> Loading physical material properties 2021-07-30 18:50:07.801 - Thread: 1 -> Loading particle effect definitions 2021-07-30 18:50:07.876 - Thread: 1 -> Loading particle effect definitions 2021-07-30 18:50:07.879 - Thread: 1 -> Loading environment item definitions 2021-07-30 18:50:07.879 - Thread: 1 -> Loading weapon definitions 2021-07-30 18:50:07.880 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.880 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.880 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.903 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.904 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.905 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.905 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.906 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.907 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.907 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.908 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.908 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.909 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.909 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.911 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.911 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.913 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.914 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.916 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.916 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.918 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.918 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.920 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.921 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.923 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.923 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.924 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.925 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.926 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.926 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.928 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.929 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.931 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.931 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.936 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.936 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.938 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.938 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.940 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.942 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.944 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.944 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.947 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.947 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.950 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.950 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.952 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.953 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.956 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.957 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.962 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.963 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.968 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.968 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.971 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.971 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.975 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.975 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.979 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.979 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.986 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.987 - Thread: 1 -> Created block definitions 2021-07-30 18:50:07.996 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:07.997 - Thread: 1 -> Created block definitions 2021-07-30 18:50:08.001 - Thread: 1 -> Loading cube blocks 2021-07-30 18:50:08.002 - Thread: 1 -> Created block definitions 2021-07-30 18:50:08.007 - Thread: 1 -> Loading block variant groups 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-07-30 18:50:08.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2021-07-30 18:50:08.010 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2021-07-30 18:50:08.011 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2021-07-30 18:50:08.011 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2021-07-30 18:50:08.011 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2021-07-30 18:50:08.011 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2021-07-30 18:50:08.011 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2021-07-30 18:50:08.011 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2021-07-30 18:50:08.011 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2021-07-30 18:50:08.011 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Car.sbc 2021-07-30 18:50:08.019 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Hatch.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Rod.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Truck.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-07-30 18:50:08.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-07-30 18:50:08.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-07-30 18:50:08.023 - Thread: 1 -> Loading asteroid generators 2021-07-30 18:50:08.023 - Thread: 1 -> Loading spawn groups 2021-07-30 18:50:08.023 - Thread: 1 -> Loading drop containers 2021-07-30 18:50:08.023 - Thread: 1 -> Loading spawn groups 2021-07-30 18:50:08.023 - Thread: 1 -> Loading spawn groups 2021-07-30 18:50:08.023 - Thread: 1 -> Loading radial menu definitions 2021-07-30 18:50:08.024 - Thread: 1 -> Loading respawn ships 2021-07-30 18:50:08.024 - Thread: 1 -> Loading spawn groups 2021-07-30 18:50:08.024 - Thread: 1 -> Loading wheel speeds 2021-07-30 18:50:08.034 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-30 18:50:08.039 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-30 18:50:08.039 - Thread: 1 -> MyAudio.LoadData - START 2021-07-30 18:50:08.065 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-30 18:50:08.454 - Thread: 1 -> MyAudio.LoadData - END 2021-07-30 18:50:08.461 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-07-30 18:50:08.464 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 18:50:08.508 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-30 18:50:08.509 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 18:50:08.509 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 18:50:08.512 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-30 18:50:08.786 - Thread: 1 -> MyLights.LoadData() - START 2021-07-30 18:50:08.792 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-07-30 18:50:08.792 - Thread: 1 -> MyLights.LoadData() - END 2021-07-30 18:50:08.792 - Thread: 1 -> Info: MyLights initialized. 2021-07-30 18:50:08.792 - Thread: 1 -> MyExplosions.LoadData() - START 2021-07-30 18:50:08.798 - Thread: 1 -> MyExplosions.LoadData() - END 2021-07-30 18:50:08.810 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-07-30 18:50:08.810 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-07-30 18:50:08.810 - Thread: 1 -> Loading Procedural World Generator 2021-07-30 18:50:08.810 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-07-30 18:50:08.815 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-07-30 18:50:08.831 - Thread: 11 -> Loading voxel storage from file 'C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Asteroid_0_0_-1_2_2112022140.vx2' 2021-07-30 18:50:08.843 - Thread: 12 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-30 18:50:08.843 - Thread: 12 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-30 18:50:08.916 - Thread: 1 -> Entities loaded & initialized 2021-07-30 18:50:08.916 - Thread: 1 -> Checkpoint.CameraAttachedTo: 143233840084102600 2021-07-30 18:50:08.917 - Thread: 1 -> MySession.Static.LogSettings - START 2021-07-30 18:50:08.923 - Thread: 1 -> Name = SPACE BATTLE!!!! 2021-07-30 18:50:08.923 - Thread: 1 -> Description = haha ship go brrrr 2021-07-30 18:50:08.923 - Thread: 1 -> GameDateTime = 01/01/2081 03:22:41 2021-07-30 18:50:08.923 - Thread: 1 -> Password = 2021-07-30 18:50:08.923 - Thread: 1 -> CurrentPath = C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-30 18:50:08.923 - Thread: 1 -> WorkshopId = 2021-07-30 18:50:08.923 - Thread: 1 -> CameraController = Default_Astronaut 2021-07-30 18:50:08.923 - Thread: 1 -> ThumbPath = C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\thumb.jpg 2021-07-30 18:50:08.923 - Thread: 1 -> Settings: 2021-07-30 18:50:08.929 - Thread: 1 -> GameMode = Creative 2021-07-30 18:50:08.929 - Thread: 1 -> MaxPlayers = 4 2021-07-30 18:50:08.929 - Thread: 1 -> OnlineMode = FRIENDS 2021-07-30 18:50:08.929 - Thread: 1 -> TotalPCU = 100000 2021-07-30 18:50:08.929 - Thread: 1 -> PiratePCU = 50000 2021-07-30 18:50:08.929 - Thread: 1 -> AutoHealing = True 2021-07-30 18:50:08.929 - Thread: 1 -> WeaponsEnabled = True 2021-07-30 18:50:08.929 - Thread: 1 -> ThrusterDamage = True 2021-07-30 18:50:08.929 - Thread: 1 -> EnableSpectator = False 2021-07-30 18:50:08.929 - Thread: 1 -> EnableCopyPaste = True 2021-07-30 18:50:08.929 - Thread: 1 -> MaxFloatingObjects = 56 2021-07-30 18:50:08.929 - Thread: 1 -> MaxGridSize = 0 2021-07-30 18:50:08.929 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-07-30 18:50:08.929 - Thread: 1 -> CargoShipsEnabled = True 2021-07-30 18:50:08.929 - Thread: 1 -> EnvironmentHostility = SAFE 2021-07-30 18:50:08.929 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-07-30 18:50:08.929 - Thread: 1 -> InventorySizeMultiplier = 3 2021-07-30 18:50:08.929 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-07-30 18:50:08.929 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-07-30 18:50:08.929 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-07-30 18:50:08.929 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-07-30 18:50:08.929 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-07-30 18:50:08.929 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-07-30 18:50:08.929 - Thread: 1 -> ClientCanSave = False 2021-07-30 18:50:08.929 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-07-30 18:50:08.929 - Thread: 1 -> PermanentDeath = False 2021-07-30 18:50:08.929 - Thread: 1 -> DestructibleBlocks = True 2021-07-30 18:50:08.929 - Thread: 1 -> EnableScripts = True 2021-07-30 18:50:08.929 - Thread: 1 -> AutoSaveInMinutes = 5 2021-07-30 18:50:08.929 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-07-30 18:50:08.929 - Thread: 1 -> ProceduralDensity = 0.35 2021-07-30 18:50:08.929 - Thread: 1 -> ProceduralSeed = 0 2021-07-30 18:50:08.929 - Thread: 1 -> DestructibleBlocks = True 2021-07-30 18:50:08.929 - Thread: 1 -> EnableIngameScripts = True 2021-07-30 18:50:08.929 - Thread: 1 -> ViewDistance = 15000 2021-07-30 18:50:08.929 - Thread: 1 -> Voxel destruction = True 2021-07-30 18:50:08.929 - Thread: 1 -> EnableStructuralSimulation = False 2021-07-30 18:50:08.929 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-07-30 18:50:08.929 - Thread: 1 -> EnableContainerDrops = True 2021-07-30 18:50:08.930 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-07-30 18:50:08.930 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-07-30 18:50:08.930 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableSubgridDamage = False 2021-07-30 18:50:08.930 - Thread: 1 -> SyncDistance = 3000 2021-07-30 18:50:08.930 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-07-30 18:50:08.930 - Thread: 1 -> AFKTimeoutMin = 0 2021-07-30 18:50:08.930 - Thread: 1 -> StopGridsPeriodMin = 15 2021-07-30 18:50:08.930 - Thread: 1 -> MaxPlanets = 99 2021-07-30 18:50:08.930 - Thread: 1 -> MaxBackupSaves = 5 2021-07-30 18:50:08.930 - Thread: 1 -> MaxFactionsCount = 0 2021-07-30 18:50:08.930 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-07-30 18:50:08.930 - Thread: 1 -> RespawnShipDelete = False 2021-07-30 18:50:08.930 - Thread: 1 -> WorldSizeKm = 0 2021-07-30 18:50:08.930 - Thread: 1 -> ResetOwnership = False 2021-07-30 18:50:08.930 - Thread: 1 -> RealisticSound = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableSaving = True 2021-07-30 18:50:08.930 - Thread: 1 -> InfiniteAmmo = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableToolShake = True 2021-07-30 18:50:08.930 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-07-30 18:50:08.930 - Thread: 1 -> OffensiveWordsFiltering = False 2021-07-30 18:50:08.930 - Thread: 1 -> UseConsolePCU = False 2021-07-30 18:50:08.930 - Thread: 1 -> PredefinedAsteroids = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-07-30 18:50:08.930 - Thread: 1 -> FamilySharing = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnablePcuTrading = True 2021-07-30 18:50:08.930 - Thread: 1 -> SuppressedWarnings = 2021-07-30 18:50:08.930 - Thread: 1 -> SimplifiedSimulation = False 2021-07-30 18:50:08.930 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-07-30 18:50:08.930 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-07-30 18:50:08.930 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-07-30 18:50:08.930 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-07-30 18:50:08.930 - Thread: 1 -> TradeFactionsCount = 15 2021-07-30 18:50:08.930 - Thread: 1 -> HarvestRatioMultiplier = 1 2021-07-30 18:50:08.930 - Thread: 1 -> WeatherSystem = True 2021-07-30 18:50:08.930 - Thread: 1 -> DepositSizeDenominator = 30 2021-07-30 18:50:08.930 - Thread: 1 -> DepositsCountCoefficient = 2 2021-07-30 18:50:08.930 - Thread: 1 -> EnableEconomy = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableBountyContracts = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableSupergridding = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableAutorespawn = True 2021-07-30 18:50:08.930 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-07-30 18:50:08.930 - Thread: 1 -> EnableGoodBotHints = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableResearch = True 2021-07-30 18:50:08.930 - Thread: 1 -> VoxelAgeThreshold = 24 2021-07-30 18:50:08.930 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-07-30 18:50:08.930 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-07-30 18:50:08.930 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-07-30 18:50:08.930 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-07-30 18:50:08.930 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-07-30 18:50:08.930 - Thread: 1 -> OptimalGridCount = 0 2021-07-30 18:50:08.930 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-07-30 18:50:08.930 - Thread: 1 -> BlockCountThreshold = 20 2021-07-30 18:50:08.930 - Thread: 1 -> TrashFlagsValue = 7706 2021-07-30 18:50:08.930 - Thread: 1 -> TrashRemovalEnabled = True 2021-07-30 18:50:08.930 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-07-30 18:50:08.930 - Thread: 1 -> EnableVoxelHand = True 2021-07-30 18:50:08.930 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableScripterRole = False 2021-07-30 18:50:08.930 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-07-30 18:50:08.930 - Thread: 1 -> FloraDensityMultiplier = 1 2021-07-30 18:50:08.930 - Thread: 1 -> EnableSpiders = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableWolfs = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableDrones = True 2021-07-30 18:50:08.930 - Thread: 1 -> MaxDrones = 5 2021-07-30 18:50:08.930 - Thread: 1 -> StartInRespawnScreen = False 2021-07-30 18:50:08.930 - Thread: 1 -> SpawnWithTools = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableJetpack = True 2021-07-30 18:50:08.930 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-07-30 18:50:08.930 - Thread: 1 -> PhysicsIterations = 8 2021-07-30 18:50:08.930 - Thread: 1 -> CanJoinRunning = False 2021-07-30 18:50:08.930 - Thread: 1 -> Scenario = False 2021-07-30 18:50:08.930 - Thread: 1 -> ScenarioEditMode = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableRespawnShips = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableSunRotation = True 2021-07-30 18:50:08.930 - Thread: 1 -> StationVoxelSupport = False 2021-07-30 18:50:08.930 - Thread: 1 -> EnableConvertToStation = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableEncounters = True 2021-07-30 18:50:08.930 - Thread: 1 -> Enable3rdPersonView = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableOxygenPressurization = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnableOxygen = True 2021-07-30 18:50:08.930 - Thread: 1 -> ExperimentalMode = True 2021-07-30 18:50:08.930 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2021-07-30 18:50:08.930 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-07-30 18:50:08.930 - Thread: 1 -> EnableRecoil = True 2021-07-30 18:50:08.930 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-07-30 18:50:08.931 - Thread: 1 -> MySession.Static.LogSettings - END 2021-07-30 18:50:08.931 - Thread: 1 -> Analytics ids for user ([007...419]): User = (8c8fd53f-48d5-f976-85a0-d8e0f0864590) Session = (aca524bf-061d-4c1b-9503-e511777a8db7). 2021-07-30 18:50:08.932 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-07-30 18:50:08.936 - Thread: 1 -> Session loaded 2021-07-30 18:50:08.936 - Thread: 1 -> RunLoadingAction - END 2021-07-30 18:50:08.936 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-07-30 18:50:08.941 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-07-30 18:50:08.941 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-07-30 18:50:08.956 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-07-30 18:50:08.956 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-07-30 18:50:08.956 - Thread: 1 -> Updating continues. 2021-07-30 18:50:09.237 - Thread: 1 -> GC Memory: 1519.668 / 1519.668 MB 2021-07-30 18:50:09.973 - Thread: 1 -> Loading duration: 3.5008982 2021-07-30 18:50:09.988 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-07-30 18:50:09.994 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-07-30 18:50:09.995 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-07-30 18:50:20.975 - Thread: 1 -> GUI Stats: Update 1.78184516666667, Draw 0.406249055555556 2021-07-30 18:50:21.905 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:50:21.946 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,17.13734,19.79293,1,0,1351.427,6545.992,7796,92476,4,10.32413,99.19488,0.975731,2576,16.6712,0,16.66667,1.721156,16.53697,100,4647404147,1351.427,0,0 2021-07-30 18:50:21.946 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:50:21.946 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4432,2609,0,0,95,2762,0,1677,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:50:39.241 - Thread: 1 -> GC Memory: 1351.283 / 1351.283 MB 2021-07-30 18:50:50.974 - Thread: 1 -> GUI Stats: Update 0.362559999999999, Draw 0.261019222222222 2021-07-30 18:51:03.406 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 18:51:04.738 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 18:51:04.744 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 18:51:04.805 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 18:51:04.805 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 18:51:04.805 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 18:51:04.814 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 18:51:04.821 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 18:51:09.257 - Thread: 1 -> GC Memory: 1353.714 / 1353.714 MB 2021-07-30 18:51:20.974 - Thread: 1 -> GUI Stats: Update 0.389557055555555, Draw 0.456069555555556 2021-07-30 18:51:21.922 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:51:21.922 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,15.52861,25.95081,1,0,1359.898,6548.781,7796,92476,4,11.06378,99.17809,0.2165332,2813,16.67459,0,16.66667,1.84484,16.53754,100,4647776539,1359.898,0,0 2021-07-30 18:51:21.922 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:51:21.922 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,822,34,65,153,81,0,4432,2609,0,0,95,2763,0,1677,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:51:39.257 - Thread: 1 -> GC Memory: 1365.816 / 1365.816 MB 2021-07-30 18:51:50.974 - Thread: 1 -> GUI Stats: Update 0.418156166666667, Draw 0.577983222222221 2021-07-30 18:51:51.472 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-07-30 18:51:51.489 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-07-30 18:51:51.489 - Thread: 1 -> Next activation in 00:49:02.7986491 2021-07-30 18:51:51.825 - Thread: 1 -> Clusters reordered 2021-07-30 18:52:09.257 - Thread: 1 -> GC Memory: 1373.287 / 1373.287 MB 2021-07-30 18:52:20.975 - Thread: 1 -> GUI Stats: Update 0.444007222222222, Draw 0.608195555555554 2021-07-30 18:52:21.939 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:52:21.939 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,17.89324,26.88561,1,0,1380.8,6545.117,10447,89979,5,10.73802,99.17,0.2313756,2833,16.68816,0,16.66667,1.791978,16.54964,100,4642961970,1380.8,0,0 2021-07-30 18:52:21.939 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:52:21.939 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,822,34,72,161,81,0,4427,2597,0,0,95,2758,0,1665,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:52:24.638 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 18:52:24.645 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 18:52:39.275 - Thread: 1 -> GC Memory: 1389.002 / 1389.002 MB 2021-07-30 18:52:43.565 - Thread: 1 -> MyGuiScreenChat.ctor START 2021-07-30 18:52:43.566 - Thread: 1 -> MyGuiScreenChat.ctor END 2021-07-30 18:52:43.572 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2021-07-30 18:52:46.860 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2021-07-30 18:52:46.866 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2021-07-30 18:52:47.372 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 18:52:47.372 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 18:52:47.372 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 18:52:47.382 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 18:52:47.388 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 18:52:50.975 - Thread: 1 -> GUI Stats: Update 0.370608833333334, Draw 0.454443777777778 2021-07-30 18:53:09.290 - Thread: 1 -> GC Memory: 1415.179 / 1415.179 MB 2021-07-30 18:53:20.974 - Thread: 1 -> GUI Stats: Update 0.400483111111111, Draw 0.555823222222223 2021-07-30 18:53:21.956 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:53:21.956 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,16.88293,27.27502,1,0,1414.83,6552.395,10457,89969,5,11.40322,99.16549,0.2188336,2846,16.67668,0,16.66667,1.901679,16.53751,100,4654680795,1414.83,0,0 2021-07-30 18:53:21.956 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:53:21.956 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,821,34,72,161,81,0,4439,2608,0,0,95,2770,0,1676,26,0,5,13,0,7,0,1,794,758,0,0,20,0,0,0,0 2021-07-30 18:53:26.255 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 18:53:26.263 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 18:53:39.292 - Thread: 1 -> GC Memory: 1378.89 / 1378.89 MB 2021-07-30 18:53:50.975 - Thread: 1 -> GUI Stats: Update 0.386324166666667, Draw 0.435692333333334 2021-07-30 18:54:09.308 - Thread: 1 -> GC Memory: 1399.022 / 1399.022 MB 2021-07-30 18:54:20.975 - Thread: 1 -> GUI Stats: Update 0.369974777777778, Draw 0.409486888888889 2021-07-30 18:54:21.971 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:54:21.972 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,15.70152,28.30611,1,0,1408.422,6576.719,10610,89816,5,10.92761,99.18846,0.2155179,2833,16.68667,0,16.66667,1.823454,16.55125,100,4661068567,1408.422,0,0 2021-07-30 18:54:21.972 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:54:21.972 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,821,34,77,172,81,0,4445,2604,0,0,95,2776,0,1669,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 18:54:39.325 - Thread: 1 -> GC Memory: 1420.104 / 1420.104 MB 2021-07-30 18:54:39.841 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 18:54:51.136 - Thread: 1 -> GUI Stats: Update 0.363311777777778, Draw 0.347511388888889 2021-07-30 18:55:06.669 - Thread: 1 -> Autosave initiated 2021-07-30 18:55:06.669 - Thread: 1 -> Character state: True 2021-07-30 18:55:06.669 - Thread: 1 -> IsServer: True 2021-07-30 18:55:06.669 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 18:55:06.669 - Thread: 1 -> Autosave 2021-07-30 18:55:06.669 - Thread: 1 -> Saving world - START 2021-07-30 18:55:06.674 - Thread: 1 -> Making world state snapshot. 2021-07-30 18:55:06.674 - Thread: 1 -> Before snapshot.: GC Memory: 1,436 B 2021-07-30 18:55:06.702 - Thread: 1 -> After snapshot.: GC Memory: 1,437 B 2021-07-30 18:55:06.702 - Thread: 1 -> Directory cleanup: GC Memory: 1,437 B 2021-07-30 18:55:06.702 - Thread: 1 -> Saving world - END 2021-07-30 18:55:06.702 - Thread: 10 -> Session snapshot save - START 2021-07-30 18:55:06.709 - Thread: 10 -> Checking file access for files in target dir. 2021-07-30 18:55:06.809 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 18:55:06.990 - Thread: 10 -> Session snapshot save - END 2021-07-30 18:55:09.335 - Thread: 1 -> GC Memory: 1437.952 / 1437.952 MB 2021-07-30 18:55:16.117 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 18:55:16.117 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 18:55:16.117 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 18:55:16.128 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 18:55:16.133 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 18:55:21.136 - Thread: 1 -> GUI Stats: Update 0.404907277777777, Draw 0.416238111111111 2021-07-30 18:55:22.149 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:55:22.149 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,18.26744,28.00964,1,0,1340.751,6568.598,10478,89948,7,10.93792,99.17497,0.2185495,2968,16.67903,0,16.66667,1.824338,16.54142,100,4661035449,1340.751,0,0 2021-07-30 18:55:22.149 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:55:22.150 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,77,172,81,0,4445,2603,0,0,95,2776,0,1669,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 18:55:33.701 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 18:55:33.706 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 18:55:39.335 - Thread: 1 -> GC Memory: 1351.312 / 1351.312 MB 2021-07-30 18:55:51.136 - Thread: 1 -> GUI Stats: Update 0.381282444444445, Draw 0.475353999999999 2021-07-30 18:56:09.336 - Thread: 1 -> GC Memory: 1362.788 / 1362.788 MB 2021-07-30 18:56:21.136 - Thread: 1 -> GUI Stats: Update 0.355479666666667, Draw 0.370258666666667 2021-07-30 18:56:22.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:56:22.166 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,16.86599,26.6986,1,0,1374.883,6596.094,10841,89585,5,10.75529,99.17857,0.2155521,3204,16.68046,0,16.66667,1.794033,16.54345,100,4667531183,1374.883,0,0 2021-07-30 18:56:22.166 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:56:22.166 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,78,172,81,0,4451,2608,0,0,95,2781,0,1674,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 18:56:39.353 - Thread: 1 -> GC Memory: 1375.235 / 1375.235 MB 2021-07-30 18:56:51.136 - Thread: 1 -> GUI Stats: Update 0.373829, Draw 0.256698777777778 2021-07-30 18:57:09.369 - Thread: 1 -> GC Memory: 1339.681 / 1339.681 MB 2021-07-30 18:57:21.136 - Thread: 1 -> GUI Stats: Update 0.323462722222222, Draw 0.199783222222223 2021-07-30 18:57:22.183 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:57:22.183 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,16.07308,24.98025,1,0,1343.041,6581.996,10842,89584,5,10.51923,99.17025,0.2123028,3172,16.6851,0,16.66667,1.755143,16.54665,100,4673793211,1343.041,0,0 2021-07-30 18:57:22.183 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:57:22.183 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,78,172,81,0,4457,2614,0,0,109,2787,0,1666,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 18:57:39.369 - Thread: 1 -> GC Memory: 1340.707 / 1340.707 MB 2021-07-30 18:57:51.136 - Thread: 1 -> GUI Stats: Update 0.331385277777777, Draw 0.199169888888889 2021-07-30 18:58:09.370 - Thread: 1 -> GC Memory: 1371.708 / 1371.708 MB 2021-07-30 18:58:21.221 - Thread: 1 -> GUI Stats: Update 0.329219333333333, Draw 0.204610444444444 2021-07-30 18:58:22.286 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:58:22.286 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,14.3663,23.04357,1,0,1372.339,6576.633,10842,89584,5,10.18625,99.1739,0.2079936,3160,16.67154,0,16.66667,1.698204,16.53381,100,4667018549,1372.339,0,0 2021-07-30 18:58:22.286 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:58:22.286 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,78,172,81,0,4450,2608,0,0,109,2781,0,1660,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 18:58:39.387 - Thread: 1 -> GC Memory: 1342.649 / 1342.649 MB 2021-07-30 18:58:51.222 - Thread: 1 -> GUI Stats: Update 0.38268, Draw 0.271078277777778 2021-07-30 18:59:09.388 - Thread: 1 -> GC Memory: 1353.883 / 1353.883 MB 2021-07-30 18:59:21.222 - Thread: 1 -> GUI Stats: Update 0.372144944444444, Draw 0.350877722222222 2021-07-30 18:59:22.302 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 18:59:22.302 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,17.93396,26.36793,1,0,1359.337,6580.926,10842,89584,4,9.736489,99.18629,0.2195493,3182,16.67782,0,16.66667,1.623834,16.54211,100,4655058903,1359.337,0,0 2021-07-30 18:59:22.302 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 18:59:22.302 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,78,172,81,0,4439,2596,0,0,95,2769,0,1662,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 18:59:39.404 - Thread: 1 -> GC Memory: 1382.757 / 1382.757 MB 2021-07-30 18:59:39.855 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 18:59:51.412 - Thread: 1 -> GUI Stats: Update 0.350836833333334, Draw 0.227877277777778 2021-07-30 19:00:06.678 - Thread: 1 -> Autosave initiated 2021-07-30 19:00:06.678 - Thread: 1 -> Character state: True 2021-07-30 19:00:06.678 - Thread: 1 -> IsServer: True 2021-07-30 19:00:06.678 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:00:06.678 - Thread: 1 -> Autosave 2021-07-30 19:00:06.678 - Thread: 1 -> Saving world - START 2021-07-30 19:00:06.683 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:00:06.684 - Thread: 1 -> Before snapshot.: GC Memory: 1,383 B 2021-07-30 19:00:06.686 - Thread: 1 -> After snapshot.: GC Memory: 1,384 B 2021-07-30 19:00:06.686 - Thread: 1 -> Directory cleanup: GC Memory: 1,384 B 2021-07-30 19:00:06.686 - Thread: 1 -> Saving world - END 2021-07-30 19:00:06.687 - Thread: 10 -> Session snapshot save - START 2021-07-30 19:00:06.694 - Thread: 10 -> Checking file access for files in target dir. 2021-07-30 19:00:06.753 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:00:06.949 - Thread: 10 -> Session snapshot save - END 2021-07-30 19:00:09.413 - Thread: 1 -> GC Memory: 1386.094 / 1386.094 MB 2021-07-30 19:00:21.411 - Thread: 1 -> GUI Stats: Update 0.335193888888888, Draw 0.197884333333333 2021-07-30 19:00:22.509 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:00:22.509 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,14.85807,25.06837,1,0,1342.586,6581.141,10842,89584,4,9.87186,99.20603,0.2113159,3163,16.67702,0,16.66667,1.646331,16.54461,100,4672269825,1342.586,0,0 2021-07-30 19:00:22.509 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:00:22.509 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,78,172,81,0,4455,2613,0,0,95,2786,0,1678,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 19:00:39.427 - Thread: 1 -> GC Memory: 1343.06 / 1343.06 MB 2021-07-30 19:00:51.412 - Thread: 1 -> GUI Stats: Update 0.341070944444444, Draw 0.196715833333333 2021-07-30 19:01:04.010 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:01:04.010 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:01:04.010 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:01:04.019 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:01:04.026 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 19:01:09.429 - Thread: 1 -> GC Memory: 1436.645 / 1436.645 MB 2021-07-30 19:01:19.759 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 19:01:19.765 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 19:01:21.413 - Thread: 1 -> GUI Stats: Update 0.404379833333333, Draw 0.465496 2021-07-30 19:01:22.527 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:01:22.527 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,21.75621,25.61252,1,0,1520.308,6591.418,10842,89584,4,10.34498,99.20316,0.2121701,3174,16.67676,0,16.66667,1.725208,16.54387,100,4655031212,1520.308,0,0 2021-07-30 19:01:22.527 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:01:22.527 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4439,2594,0,0,95,2769,0,1673,13,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 19:01:33.779 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:01:39.446 - Thread: 1 -> GC Memory: 1671.886 / 1671.886 MB 2021-07-30 19:01:44.727 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:01:44.734 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:01:51.412 - Thread: 1 -> GUI Stats: Update 0.408321722222223, Draw 0.40113138888889 2021-07-30 19:02:09.462 - Thread: 1 -> GC Memory: 1348.28 / 1348.28 MB 2021-07-30 19:02:20.977 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:02:21.412 - Thread: 1 -> GUI Stats: Update 0.353319833333334, Draw 0.345094944444444 2021-07-30 19:02:22.543 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:02:22.543 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,14.40905,20.91472,1,0,1349.401,6594.422,8376,91896,3,9.737738,99.18996,0.2060495,3055,16.6755,0,16.66667,1.623817,16.54042,100,4679079033,1349.401,0,0 2021-07-30 19:02:22.543 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:02:22.543 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,174,81,0,4462,2617,0,0,109,2792,0,1670,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 19:02:39.477 - Thread: 1 -> GC Memory: 1347.924 / 1347.924 MB 2021-07-30 19:02:42.760 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:02:42.765 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:02:51.412 - Thread: 1 -> GUI Stats: Update 0.397351222222222, Draw 0.341965555555555 2021-07-30 19:03:09.478 - Thread: 1 -> GC Memory: 1347.814 / 1347.814 MB 2021-07-30 19:03:18.343 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:03:21.412 - Thread: 1 -> GUI Stats: Update 0.357328777777777, Draw 0.240138388888889 2021-07-30 19:03:22.560 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:03:22.560 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,14.95208,22.79895,1,0,1349.69,6592.664,8376,91896,3,9.680176,99.21446,0.2032195,3025,16.67817,0,16.66667,1.614476,16.54716,100,4679461199,1349.69,0,0 2021-07-30 19:03:22.560 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:03:22.560 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4462,2617,0,0,109,2792,0,1669,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 19:03:30.393 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:03:30.398 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:03:39.479 - Thread: 1 -> GC Memory: 1342.027 / 1342.027 MB 2021-07-30 19:03:51.412 - Thread: 1 -> GUI Stats: Update 0.360511722222222, Draw 0.257541888888889 2021-07-30 19:04:09.479 - Thread: 1 -> GC Memory: 1340.528 / 1340.528 MB 2021-07-30 19:04:20.043 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:04:21.412 - Thread: 1 -> GUI Stats: Update 0.350548499999999, Draw 0.212275055555556 2021-07-30 19:04:22.577 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:04:22.577 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,13.06038,22.06578,1,0,1416.631,6648.488,8376,91896,3,10.36171,99.18519,0.2092723,2969,16.68089,0,16.66667,1.728425,16.54497,100,4688344976,1416.631,0,0 2021-07-30 19:04:22.577 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:04:22.577 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,174,81,0,4471,2626,0,0,109,2801,0,1678,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 19:04:27.244 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:04:27.250 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:04:39.496 - Thread: 1 -> GC Memory: 1416.781 / 1416.781 MB 2021-07-30 19:04:39.862 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:04:51.540 - Thread: 1 -> GUI Stats: Update 0.3780755, Draw 0.338377833333333 2021-07-30 19:05:06.691 - Thread: 1 -> Autosave initiated 2021-07-30 19:05:06.691 - Thread: 1 -> Character state: True 2021-07-30 19:05:06.691 - Thread: 1 -> IsServer: True 2021-07-30 19:05:06.691 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:05:06.691 - Thread: 1 -> Autosave 2021-07-30 19:05:06.691 - Thread: 1 -> Saving world - START 2021-07-30 19:05:06.696 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:05:06.696 - Thread: 1 -> Before snapshot.: GC Memory: 1,437 B 2021-07-30 19:05:06.698 - Thread: 1 -> After snapshot.: GC Memory: 1,437 B 2021-07-30 19:05:06.698 - Thread: 1 -> Directory cleanup: GC Memory: 1,437 B 2021-07-30 19:05:06.698 - Thread: 1 -> Saving world - END 2021-07-30 19:05:06.699 - Thread: 12 -> Session snapshot save - START 2021-07-30 19:05:06.705 - Thread: 12 -> Checking file access for files in target dir. 2021-07-30 19:05:06.751 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:05:06.919 - Thread: 12 -> Session snapshot save - END 2021-07-30 19:05:09.506 - Thread: 1 -> GC Memory: 1437.944 / 1437.944 MB 2021-07-30 19:05:19.383 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2021-07-30 19:05:21.540 - Thread: 1 -> GUI Stats: Update 0.364016222222222, Draw 0.352247833333334 2021-07-30 19:05:22.722 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:05:22.722 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,13.56493,20.16592,1,0,1348.524,6592.129,8426,91846,3,9.016144,99.22983,0.2183523,2951,16.67857,0,16.66667,1.503764,16.55012,100,4668608208,1348.524,0,0 2021-07-30 19:05:22.722 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:05:22.722 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4452,2607,0,0,109,2782,0,1659,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 19:05:39.523 - Thread: 1 -> GC Memory: 1347.323 / 1347.323 MB 2021-07-30 19:05:51.540 - Thread: 1 -> GUI Stats: Update 0.344032833333334, Draw 0.154479722222222 2021-07-30 19:06:05.705 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START 2021-07-30 19:06:05.710 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END 2021-07-30 19:06:07.604 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2021-07-30 19:06:09.539 - Thread: 1 -> GC Memory: 1346.537 / 1346.537 MB 2021-07-30 19:06:10.354 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START 2021-07-30 19:06:10.360 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END 2021-07-30 19:06:19.561 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:06:21.540 - Thread: 1 -> GUI Stats: Update 0.384242055555556, Draw 0.249318277777778 2021-07-30 19:06:22.738 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:06:22.738 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,16.17131,22.46614,1,0,1348.923,6583.168,8426,91846,3,9.727942,99.19623,0.2008678,3043,16.67879,0,16.66667,1.622503,16.54473,100,4667260880,1348.923,0,0 2021-07-30 19:06:22.738 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:06:22.738 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4451,2606,0,0,109,2781,0,1658,26,0,5,13,0,11,0,3,794,758,0,0,20,0,0,0,0 2021-07-30 19:06:34.104 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:06:34.109 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:06:35.671 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2021-07-30 19:06:38.071 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START 2021-07-30 19:06:38.077 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END 2021-07-30 19:06:38.221 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:06:39.540 - Thread: 1 -> GC Memory: 1348.984 / 1348.984 MB 2021-07-30 19:06:51.540 - Thread: 1 -> GUI Stats: Update 0.458742111111111, Draw 0.439945888888889 2021-07-30 19:06:53.005 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:06:53.010 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:07:09.541 - Thread: 1 -> GC Memory: 1344.919 / 1344.919 MB 2021-07-30 19:07:19.821 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:07:21.540 - Thread: 1 -> GUI Stats: Update 0.360990277777777, Draw 0.358417888888889 2021-07-30 19:07:22.755 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:07:22.755 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,15.82255,25.20044,1,0,1357.396,6593.672,8476,91796,3,10.67009,99.19993,0.2195233,3194,16.67474,0,16.66667,1.779209,16.54133,100,4668282406,1357.396,0,0 2021-07-30 19:07:22.755 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:07:22.755 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4452,2607,0,0,109,2782,0,1658,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:07:25.621 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:07:25.629 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:07:26.371 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2021-07-30 19:07:33.321 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START 2021-07-30 19:07:33.327 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END 2021-07-30 19:07:35.221 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2021-07-30 19:07:36.988 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START 2021-07-30 19:07:36.993 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END 2021-07-30 19:07:38.439 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:07:39.557 - Thread: 1 -> GC Memory: 1363.087 / 1363.087 MB 2021-07-30 19:07:51.138 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:07:51.144 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:07:51.540 - Thread: 1 -> GUI Stats: Update 0.486605833333333, Draw 0.361741333333333 2021-07-30 19:08:09.572 - Thread: 1 -> GC Memory: 1367.648 / 1367.648 MB 2021-07-30 19:08:21.540 - Thread: 1 -> GUI Stats: Update 0.367664111111111, Draw 0.352203055555556 2021-07-30 19:08:22.771 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:08:22.771 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,14.75015,26.99796,1,0,1370.558,6575.504,8476,91796,3,10.72886,99.19472,0.2209825,3144,16.6798,0,16.66667,1.789553,16.54548,100,4660219458,1370.558,0,0 2021-07-30 19:08:22.771 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:08:22.771 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4444,2599,0,0,95,2774,0,1663,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:08:39.574 - Thread: 1 -> GC Memory: 1340.744 / 1340.744 MB 2021-07-30 19:08:51.540 - Thread: 1 -> GUI Stats: Update 0.355783555555555, Draw 0.386720444444444 2021-07-30 19:09:09.590 - Thread: 1 -> GC Memory: 1390.169 / 1390.169 MB 2021-07-30 19:09:21.542 - Thread: 1 -> GUI Stats: Update 0.372645888888889, Draw 0.395649888888889 2021-07-30 19:09:22.788 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:09:22.789 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,17.34654,30.2079,1,0,1390.843,6587.168,8501,91771,3,11.8384,99.19226,0.2206237,3145,16.67529,0,16.66667,1.974089,16.5406,100,4673369024,1390.843,0,0 2021-07-30 19:09:22.789 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:09:22.789 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4456,2612,0,0,95,2787,0,1676,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:09:39.606 - Thread: 1 -> GC Memory: 1390.924 / 1390.924 MB 2021-07-30 19:09:39.873 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:09:51.698 - Thread: 1 -> GUI Stats: Update 0.360446777777778, Draw 0.404657333333333 2021-07-30 19:10:06.698 - Thread: 1 -> Autosave initiated 2021-07-30 19:10:06.698 - Thread: 1 -> Character state: True 2021-07-30 19:10:06.698 - Thread: 1 -> IsServer: True 2021-07-30 19:10:06.698 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:10:06.698 - Thread: 1 -> Autosave 2021-07-30 19:10:06.698 - Thread: 1 -> Saving world - START 2021-07-30 19:10:06.704 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:10:06.704 - Thread: 1 -> Before snapshot.: GC Memory: 1,465 B 2021-07-30 19:10:06.709 - Thread: 1 -> After snapshot.: GC Memory: 1,465 B 2021-07-30 19:10:06.710 - Thread: 1 -> Directory cleanup: GC Memory: 1,465 B 2021-07-30 19:10:06.710 - Thread: 1 -> Saving world - END 2021-07-30 19:10:06.710 - Thread: 10 -> Session snapshot save - START 2021-07-30 19:10:06.716 - Thread: 10 -> Checking file access for files in target dir. 2021-07-30 19:10:06.777 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:10:06.941 - Thread: 10 -> Session snapshot save - END 2021-07-30 19:10:09.615 - Thread: 1 -> GC Memory: 1468.45 / 1468.45 MB 2021-07-30 19:10:21.699 - Thread: 1 -> GUI Stats: Update 0.384012888888889, Draw 0.378872277777779 2021-07-30 19:10:22.964 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:10:22.964 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,16.90633,25.49935,1,0,1339.097,6590.582,8643,91629,3,11.02185,99.19914,0.2229834,3109,16.68012,0,16.66667,1.838458,16.54653,100,4669912345,1339.097,0,0 2021-07-30 19:10:22.964 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:10:22.964 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4453,2609,0,0,95,2784,0,1673,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:10:39.631 - Thread: 1 -> GC Memory: 1342.711 / 1342.711 MB 2021-07-30 19:10:51.699 - Thread: 1 -> GUI Stats: Update 0.370165888888889, Draw 0.369329444444444 2021-07-30 19:11:09.650 - Thread: 1 -> GC Memory: 1356.704 / 1356.704 MB 2021-07-30 19:11:21.699 - Thread: 1 -> GUI Stats: Update 0.380139666666667, Draw 0.339702611111111 2021-07-30 19:11:22.980 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:11:22.980 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,15.06454,27.77922,1,0,1359.444,6588.508,8671,91601,3,10.9559,99.14806,0.2160996,3124,16.67591,0,16.66667,1.826996,16.53384,100,4674234193,1359.444,0,0 2021-07-30 19:11:22.980 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:11:22.980 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4457,2612,0,0,95,2788,0,1676,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:11:39.665 - Thread: 1 -> GC Memory: 1369.344 / 1369.344 MB 2021-07-30 19:11:51.699 - Thread: 1 -> GUI Stats: Update 0.377103277777779, Draw 0.334347944444444 2021-07-30 19:12:09.667 - Thread: 1 -> GC Memory: 1345.484 / 1345.484 MB 2021-07-30 19:12:21.700 - Thread: 1 -> GUI Stats: Update 0.395252666666667, Draw 0.346054388888889 2021-07-30 19:12:22.996 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:12:22.997 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,17.63643,25.70567,1,0,1359.505,6596.066,8670,91602,5,10.31142,99.17331,0.2223212,3133,16.67776,0,16.66667,1.719714,16.53988,100,4674657163,1359.505,0,0 2021-07-30 19:12:22.997 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:12:22.997 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4458,2613,0,0,95,2788,0,1677,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:12:39.682 - Thread: 1 -> GC Memory: 1365.468 / 1365.468 MB 2021-07-30 19:12:51.700 - Thread: 1 -> GUI Stats: Update 0.359660333333334, Draw 0.357659 2021-07-30 19:13:09.683 - Thread: 1 -> GC Memory: 1372.237 / 1372.237 MB 2021-07-30 19:13:21.700 - Thread: 1 -> GUI Stats: Update 0.3641245, Draw 0.341281055555556 2021-07-30 19:13:23.013 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:13:23.013 - Thread: 1 -> STATISTICS,4621.2833334,0,0,0,0,0,0,17.05655,29.056,1,0,1372.228,6589.461,8571,91701,3,10.89924,98.64545,0.2242682,3131,16.67781,0,16.66667,1.817755,16.4519,100,4674448855,1372.228,0,0 2021-07-30 19:13:23.013 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:13:23.013 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4457,2613,0,0,95,2788,0,1677,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:13:39.698 - Thread: 1 -> GC Memory: 1345.508 / 1345.508 MB 2021-07-30 19:13:51.700 - Thread: 1 -> GUI Stats: Update 0.369425277777778, Draw 0.357606722222222 2021-07-30 19:14:09.699 - Thread: 1 -> GC Memory: 1349.32 / 1349.32 MB 2021-07-30 19:14:21.699 - Thread: 1 -> GUI Stats: Update 0.367879444444444, Draw 0.234043 2021-07-30 19:14:23.031 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:14:23.031 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,13.94927,24.08817,1,0,1352.138,6585.949,8474,91798,3,9.552152,99.20232,0.2170259,3126,16.68076,0,16.66667,1.593371,16.5477,100,4670359534,1352.138,0,0 2021-07-30 19:14:23.031 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:14:23.031 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4454,2609,0,0,95,2784,0,1673,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:14:39.716 - Thread: 1 -> GC Memory: 1354.611 / 1354.611 MB 2021-07-30 19:14:39.883 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:14:51.894 - Thread: 1 -> GUI Stats: Update 0.319268833333333, Draw 0.206152222222222 2021-07-30 19:15:06.710 - Thread: 1 -> Autosave initiated 2021-07-30 19:15:06.710 - Thread: 1 -> Character state: True 2021-07-30 19:15:06.710 - Thread: 1 -> IsServer: True 2021-07-30 19:15:06.710 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:15:06.710 - Thread: 1 -> Autosave 2021-07-30 19:15:06.710 - Thread: 1 -> Saving world - START 2021-07-30 19:15:06.715 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:15:06.715 - Thread: 1 -> Before snapshot.: GC Memory: 1,355 B 2021-07-30 19:15:06.719 - Thread: 1 -> After snapshot.: GC Memory: 1,356 B 2021-07-30 19:15:06.719 - Thread: 1 -> Directory cleanup: GC Memory: 1,356 B 2021-07-30 19:15:06.719 - Thread: 1 -> Saving world - END 2021-07-30 19:15:06.719 - Thread: 11 -> Session snapshot save - START 2021-07-30 19:15:06.725 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 19:15:06.761 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:15:06.924 - Thread: 11 -> Session snapshot save - END 2021-07-30 19:15:09.726 - Thread: 1 -> GC Memory: 1358.137 / 1358.137 MB 2021-07-30 19:15:21.893 - Thread: 1 -> GUI Stats: Update 0.343346111111111, Draw 0.235997444444444 2021-07-30 19:15:23.241 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:15:23.242 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,18.42002,29.2965,1,0,1346.802,6595.25,8473,91799,3,10.33201,99.18299,0.2121638,3090,16.67691,0,16.66667,1.72306,16.54066,100,4670384612,1346.802,0,0 2021-07-30 19:15:23.242 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:15:23.242 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,80,175,81,0,4454,2609,0,0,95,2784,0,1673,26,0,5,13,0,11,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:15:30.292 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:15:31.675 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:15:31.681 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:15:39.743 - Thread: 1 -> GC Memory: 1427.759 / 1427.759 MB 2021-07-30 19:15:51.893 - Thread: 1 -> GUI Stats: Update 0.367408777777779, Draw 0.356285111111111 2021-07-30 19:16:09.744 - Thread: 1 -> GC Memory: 1445.315 / 1445.315 MB 2021-07-30 19:16:21.894 - Thread: 1 -> GUI Stats: Update 0.381145222222223, Draw 0.362621833333333 2021-07-30 19:16:23.257 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:16:23.258 - Thread: 1 -> STATISTICS,4801.3333334,0,0,0,0,0,0,17.0607,27.79606,1,0,1443.188,6611.277,8613,91659,3,10.72146,99.14586,0.2237178,3068,16.67969,0,16.66667,1.788306,16.53722,100,4679303656,1443.188,0,0 2021-07-30 19:16:23.258 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:16:23.258 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,81,177,81,0,4462,2615,0,0,95,2793,0,1679,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:16:39.759 - Thread: 1 -> GC Memory: 1450.483 / 1450.483 MB 2021-07-30 19:16:51.894 - Thread: 1 -> GUI Stats: Update 0.3376725, Draw 0.221960388888889 2021-07-30 19:17:09.760 - Thread: 1 -> GC Memory: 1349.337 / 1349.337 MB 2021-07-30 19:17:21.894 - Thread: 1 -> GUI Stats: Update 0.3594695, Draw 0.343122222222222 2021-07-30 19:17:23.275 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:17:23.283 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,15.60571,26.0396,1,0,1350.506,6610.672,9072,91200,3,10.36201,99.18729,0.2171595,3014,16.67755,0,16.66667,1.72813,16.54201,100,4679852076,1350.506,0,0 2021-07-30 19:17:23.283 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:17:23.283 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,81,177,81,0,4463,2615,0,0,95,2793,0,1679,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:17:39.761 - Thread: 1 -> GC Memory: 1357.421 / 1357.421 MB 2021-07-30 19:17:51.893 - Thread: 1 -> GUI Stats: Update 0.389486333333334, Draw 0.424069777777778 2021-07-30 19:18:09.780 - Thread: 1 -> GC Memory: 1389.921 / 1389.921 MB 2021-07-30 19:18:21.894 - Thread: 1 -> GUI Stats: Update 0.360867277777778, Draw 0.37074838888889 2021-07-30 19:18:23.292 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:18:23.292 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,15.4396,24.90041,1,0,1400.176,6597.16,9086,91186,3,9.843976,99.19109,0.2216742,3035,16.67694,0,16.66667,1.641674,16.54204,100,4680274341,1400.176,0,0 2021-07-30 19:18:23.292 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:18:23.292 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,822,34,82,178,81,0,4463,2614,0,0,95,2793,0,1678,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:18:28.292 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:18:29.594 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:18:29.599 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:18:29.642 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:18:29.642 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:18:29.642 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:18:29.654 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:18:29.658 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 19:18:33.026 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 19:18:33.032 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 19:18:39.794 - Thread: 1 -> GC Memory: 1356.195 / 1356.195 MB 2021-07-30 19:18:51.895 - Thread: 1 -> GUI Stats: Update 0.391880388888888, Draw 0.490775 2021-07-30 19:19:05.883 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:19:07.492 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:19:07.497 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:19:09.794 - Thread: 1 -> GC Memory: 1372.143 / 1372.143 MB 2021-07-30 19:19:21.894 - Thread: 1 -> GUI Stats: Update 0.374843611111112, Draw 0.402778888888889 2021-07-30 19:19:23.308 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:19:23.308 - Thread: 1 -> STATISTICS,4981.3833334,0,0,0,0,0,0,15.36579,27.40905,1,0,1373.589,6597.418,9154,91118,3,10.76604,99.19233,0.2190215,3024,16.67261,0,16.66667,1.79498,16.53795,100,4685043475,1373.589,0,0 2021-07-30 19:19:23.308 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:19:23.308 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,181,84,0,4468,2613,0,0,95,2794,0,1677,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:19:39.794 - Thread: 1 -> GC Memory: 1374.809 / 1374.809 MB 2021-07-30 19:19:39.894 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:19:53.588 - Thread: 1 -> GUI Stats: Update 0.388745, Draw 0.373210833333333 2021-07-30 19:20:06.720 - Thread: 1 -> Autosave initiated 2021-07-30 19:20:06.721 - Thread: 1 -> Character state: True 2021-07-30 19:20:06.721 - Thread: 1 -> IsServer: True 2021-07-30 19:20:06.721 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:20:06.721 - Thread: 1 -> Autosave 2021-07-30 19:20:06.721 - Thread: 1 -> Saving world - START 2021-07-30 19:20:06.726 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:20:06.726 - Thread: 1 -> Before snapshot.: GC Memory: 1,385 B 2021-07-30 19:20:06.729 - Thread: 1 -> After snapshot.: GC Memory: 1,386 B 2021-07-30 19:20:06.729 - Thread: 1 -> Directory cleanup: GC Memory: 1,386 B 2021-07-30 19:20:06.729 - Thread: 1 -> Saving world - END 2021-07-30 19:20:06.730 - Thread: 10 -> Session snapshot save - START 2021-07-30 19:20:06.736 - Thread: 10 -> Checking file access for files in target dir. 2021-07-30 19:20:06.809 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:20:06.970 - Thread: 10 -> Session snapshot save - END 2021-07-30 19:20:09.804 - Thread: 1 -> GC Memory: 1388.153 / 1388.153 MB 2021-07-30 19:20:23.587 - Thread: 1 -> GUI Stats: Update 0.348624444444445, Draw 0.2453525 2021-07-30 19:20:25.019 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:20:25.032 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,14.58175,23.09322,1,0,1350.015,6616.5,9160,91112,3,9.79143,99.2013,0.2400629,3207,16.68142,0,16.66667,1.633349,16.54818,100,4687042423,1350.015,0,0 2021-07-30 19:20:25.032 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:20:25.032 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,181,84,0,4469,2614,0,0,95,2796,0,1678,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:20:39.805 - Thread: 1 -> GC Memory: 1349.668 / 1349.668 MB 2021-07-30 19:20:53.588 - Thread: 1 -> GUI Stats: Update 0.3270025, Draw 0.199603777777778 2021-07-30 19:21:09.805 - Thread: 1 -> GC Memory: 1350.67 / 1350.67 MB 2021-07-30 19:21:23.588 - Thread: 1 -> GUI Stats: Update 0.343014722222223, Draw 0.205565222222222 2021-07-30 19:21:25.036 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:21:25.036 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,15.90387,23.14613,1,0,1349.07,6616.176,9160,91112,3,10.29106,99.19823,0.2081859,3200,16.67483,0,16.66667,1.716017,16.54114,100,4701152327,1349.07,0,0 2021-07-30 19:21:25.036 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:21:25.036 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,181,84,0,4483,2628,0,0,109,2810,0,1678,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:21:39.821 - Thread: 1 -> GC Memory: 1352.815 / 1352.815 MB 2021-07-30 19:21:53.588 - Thread: 1 -> GUI Stats: Update 0.355962, Draw 0.207763111111111 2021-07-30 19:22:09.838 - Thread: 1 -> GC Memory: 1350.871 / 1350.871 MB 2021-07-30 19:22:23.589 - Thread: 1 -> GUI Stats: Update 0.325514722222222, Draw 0.257441277777778 2021-07-30 19:22:25.053 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:22:25.053 - Thread: 1 -> STATISTICS,5161.4333334,0,0,0,0,0,0,17.49492,26.46791,1,0,1366.855,6620.102,9170,91102,3,10.29256,99.18946,0.2108668,3199,16.68415,0,16.66667,1.717226,16.54891,100,4701106969,1366.855,0,0 2021-07-30 19:22:25.053 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:22:25.053 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,181,84,0,4483,2628,0,0,109,2810,0,1679,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:22:39.854 - Thread: 1 -> GC Memory: 1377.421 / 1377.421 MB 2021-07-30 19:22:53.589 - Thread: 1 -> GUI Stats: Update 0.350793277777778, Draw 0.346047833333333 2021-07-30 19:23:09.854 - Thread: 1 -> GC Memory: 1396.273 / 1396.273 MB 2021-07-30 19:23:23.590 - Thread: 1 -> GUI Stats: Update 0.400762444444444, Draw 0.391859777777777 2021-07-30 19:23:25.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:23:25.070 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,16.86382,28.53303,1,0,1404.586,6599.828,9300,90972,3,11.03391,99.18568,0.223791,3186,16.67685,0,16.66667,1.840109,16.54105,100,4686152135,1404.586,0,0 2021-07-30 19:23:25.070 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:23:25.070 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,181,84,0,4469,2614,0,0,95,2796,0,1678,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:23:39.871 - Thread: 1 -> GC Memory: 1350.385 / 1350.385 MB 2021-07-30 19:23:53.588 - Thread: 1 -> GUI Stats: Update 0.376767944444445, Draw 0.400519888888888 2021-07-30 19:24:09.888 - Thread: 1 -> GC Memory: 1374.583 / 1374.583 MB 2021-07-30 19:24:23.588 - Thread: 1 -> GUI Stats: Update 0.359029277777778, Draw 0.363738888888889 2021-07-30 19:24:25.086 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:24:25.086 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,15.25078,27.43173,1,0,1387.777,6604.965,9316,90956,3,10.93953,99.16998,0.2172675,3149,16.68218,0,16.66667,1.824953,16.54372,100,4687249705,1387.777,0,0 2021-07-30 19:24:25.086 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:24:25.086 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,181,84,0,4470,2615,0,0,95,2797,0,1679,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:24:39.888 - Thread: 1 -> GC Memory: 1395.515 / 1395.515 MB 2021-07-30 19:24:39.904 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:24:53.721 - Thread: 1 -> GUI Stats: Update 0.348282888888889, Draw 0.366726777777778 2021-07-30 19:25:06.721 - Thread: 1 -> Autosave initiated 2021-07-30 19:25:06.722 - Thread: 1 -> Character state: True 2021-07-30 19:25:06.722 - Thread: 1 -> IsServer: True 2021-07-30 19:25:06.722 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:25:06.722 - Thread: 1 -> Autosave 2021-07-30 19:25:06.722 - Thread: 1 -> Saving world - START 2021-07-30 19:25:06.728 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:25:06.728 - Thread: 1 -> Before snapshot.: GC Memory: 1,407 B 2021-07-30 19:25:06.731 - Thread: 1 -> After snapshot.: GC Memory: 1,408 B 2021-07-30 19:25:06.731 - Thread: 1 -> Directory cleanup: GC Memory: 1,408 B 2021-07-30 19:25:06.731 - Thread: 1 -> Saving world - END 2021-07-30 19:25:06.731 - Thread: 10 -> Session snapshot save - START 2021-07-30 19:25:06.738 - Thread: 10 -> Checking file access for files in target dir. 2021-07-30 19:25:06.786 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:25:06.962 - Thread: 10 -> Session snapshot save - END 2021-07-30 19:25:09.904 - Thread: 1 -> GC Memory: 1418.287 / 1418.287 MB 2021-07-30 19:25:23.722 - Thread: 1 -> GUI Stats: Update 0.377988222222222, Draw 0.393417722222222 2021-07-30 19:25:25.236 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:25:25.238 - Thread: 1 -> STATISTICS,5341.4833334,0,0,0,0,0,0,15.54235,28.0521,1,0,1361.657,6602.902,9332,90940,3,11.0936,99.18012,0.2298537,3243,16.67384,0,16.66667,1.849729,16.53713,100,4687588973,1361.657,0,0 2021-07-30 19:25:25.238 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:25:25.238 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,181,84,0,4470,2615,0,0,95,2797,0,1679,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:25:39.904 - Thread: 1 -> GC Memory: 1372.707 / 1372.707 MB 2021-07-30 19:25:53.722 - Thread: 1 -> GUI Stats: Update 0.365510888888889, Draw 0.375143166666666 2021-07-30 19:26:09.904 - Thread: 1 -> GC Memory: 1385.296 / 1385.296 MB 2021-07-30 19:26:23.722 - Thread: 1 -> GUI Stats: Update 0.38638238888889, Draw 0.384115444444444 2021-07-30 19:26:25.252 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:26:25.252 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,15.6171,26.94946,1,0,1389.013,6602.527,9359,90913,3,10.81659,99.18449,0.2295411,3299,16.67069,0,16.66667,1.8032,16.53474,100,4680376523,1389.013,0,0 2021-07-30 19:26:25.252 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:26:25.252 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,181,84,0,4463,2608,0,0,95,2790,0,1672,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:26:39.921 - Thread: 1 -> GC Memory: 1395.559 / 1395.559 MB 2021-07-30 19:26:53.740 - Thread: 1 -> GUI Stats: Update 0.391535611111111, Draw 0.414341388888889 2021-07-30 19:27:09.921 - Thread: 1 -> GC Memory: 1351.737 / 1351.737 MB 2021-07-30 19:27:23.721 - Thread: 1 -> GUI Stats: Update 0.357200833333333, Draw 0.388637388888889 2021-07-30 19:27:25.269 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:27:25.270 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,15.14378,27.93299,1,0,1355.324,6601.27,9459,90813,3,11.00108,99.1694,0.2234554,3299,16.67797,0,16.66667,1.834756,16.53944,100,4684855099,1355.324,0,0 2021-07-30 19:27:25.270 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:27:25.270 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,84,182,84,0,4467,2612,0,0,95,2794,0,1676,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:27:39.938 - Thread: 1 -> GC Memory: 1355.653 / 1355.653 MB 2021-07-30 19:27:53.721 - Thread: 1 -> GUI Stats: Update 0.354506277777778, Draw 0.361812333333333 2021-07-30 19:28:03.974 - Thread: 10 -> MOD_ERROR: Unknown 2021-07-30 19:28:03.974 - Thread: 10 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_Weapons.sbc 2021-07-30 19:28:03.974 - Thread: 10 -> There was error during loading of model, please check log file. 2021-07-30 19:28:09.939 - Thread: 1 -> GC Memory: 1365.458 / 1365.458 MB 2021-07-30 19:28:23.722 - Thread: 1 -> GUI Stats: Update 0.364898611111111, Draw 0.348591833333333 2021-07-30 19:28:25.286 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:28:25.286 - Thread: 1 -> STATISTICS,5521.5333334,0,0,0,0,0,0,17.1377,30.32364,1,0,1373.322,6601.445,9759,90513,3,11.88388,99.1957,0.2162726,3301,16.68276,0,16.66667,1.982559,16.54859,100,4685383083,1373.322,0,0 2021-07-30 19:28:25.286 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:28:25.286 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,182,84,0,4468,2612,0,0,95,2795,0,1676,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:28:39.954 - Thread: 1 -> GC Memory: 1356.414 / 1356.414 MB 2021-07-30 19:28:53.722 - Thread: 1 -> GUI Stats: Update 0.393118166666667, Draw 0.35504 2021-07-30 19:29:09.954 - Thread: 1 -> GC Memory: 1370.101 / 1370.101 MB 2021-07-30 19:29:23.721 - Thread: 1 -> GUI Stats: Update 0.359203388888889, Draw 0.329638722222223 2021-07-30 19:29:25.302 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:29:25.303 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,14.00667,29.64364,1,0,1368.562,6596.332,10025,90247,3,11.71703,99.08939,0.2177584,3276,16.67272,0,16.66667,1.953547,16.52089,100,4682444319,1368.562,0,0 2021-07-30 19:29:25.303 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:29:25.303 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,182,84,0,4465,2609,0,0,95,2792,0,1673,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:29:39.905 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:29:40.110 - Thread: 1 -> GC Memory: 1380.529 / 1380.529 MB 2021-07-30 19:29:53.911 - Thread: 1 -> GUI Stats: Update 0.386067166666667, Draw 0.359022 2021-07-30 19:30:05.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:30:05.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:30:05.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:30:05.605 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:30:05.609 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 19:30:06.727 - Thread: 1 -> Autosave initiated 2021-07-30 19:30:06.727 - Thread: 1 -> Character state: True 2021-07-30 19:30:06.727 - Thread: 1 -> IsServer: True 2021-07-30 19:30:06.727 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:30:06.727 - Thread: 1 -> Autosave 2021-07-30 19:30:06.727 - Thread: 1 -> Saving world - START 2021-07-30 19:30:06.733 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:30:06.733 - Thread: 1 -> Before snapshot.: GC Memory: 1,387 B 2021-07-30 19:30:06.735 - Thread: 1 -> After snapshot.: GC Memory: 1,387 B 2021-07-30 19:30:06.735 - Thread: 1 -> Directory cleanup: GC Memory: 1,387 B 2021-07-30 19:30:06.735 - Thread: 1 -> Saving world - END 2021-07-30 19:30:06.736 - Thread: 11 -> Session snapshot save - START 2021-07-30 19:30:06.742 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 19:30:06.789 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:30:06.962 - Thread: 11 -> Session snapshot save - END 2021-07-30 19:30:10.111 - Thread: 1 -> GC Memory: 1387.853 / 1387.853 MB 2021-07-30 19:30:13.076 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 19:30:13.082 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 19:30:20.899 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:30:24.050 - Thread: 1 -> GUI Stats: Update 0.386763722222222, Draw 0.487522222222222 2021-07-30 19:30:25.031 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:30:25.036 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:30:25.647 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:30:25.647 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,16.40697,27.36552,1,0,1502.67,6629.973,10246,90026,4,11.2382,99.18797,0.2354825,3320,16.68572,0,16.66667,1.875174,16.55023,100,4684062791,1502.67,0,0 2021-07-30 19:30:25.647 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:30:25.647 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4467,2610,0,0,95,2793,0,1674,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:30:27.547 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:30:28.814 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:30:28.819 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:30:33.002 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:30:37.347 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:30:37.353 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:30:40.117 - Thread: 1 -> GC Memory: 1512.006 / 1512.006 MB 2021-07-30 19:30:54.049 - Thread: 1 -> GUI Stats: Update 0.386786388888889, Draw 0.376047944444446 2021-07-30 19:31:00.830 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:31:06.547 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:31:06.555 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:31:10.132 - Thread: 1 -> GC Memory: 1519.813 / 1519.813 MB 2021-07-30 19:31:24.050 - Thread: 1 -> GUI Stats: Update 0.396858222222222, Draw 0.371765055555556 2021-07-30 19:31:25.664 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:31:25.665 - Thread: 1 -> STATISTICS,5701.5833334,0,0,0,0,0,0,19.16228,30.02466,1,0,1525.379,6601.809,10371,89901,4,12.62087,99.18176,0.2243324,3348,16.6791,0,16.66667,2.105048,16.54263,100,4684073267,1525.379,0,0 2021-07-30 19:31:25.665 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:31:25.665 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4467,2610,0,0,95,2793,0,1674,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:31:40.133 - Thread: 1 -> GC Memory: 1532.073 / 1532.073 MB 2021-07-30 19:31:54.050 - Thread: 1 -> GUI Stats: Update 0.387344222222222, Draw 0.428885611111111 2021-07-30 19:32:10.150 - Thread: 1 -> GC Memory: 1359.807 / 1359.807 MB 2021-07-30 19:32:24.050 - Thread: 1 -> GUI Stats: Update 0.359183722222222, Draw 0.41707961111111 2021-07-30 19:32:25.681 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:32:25.681 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,17.22968,31.17579,1,0,1361.831,6595.688,10393,89879,4,11.7871,99.18873,0.2311448,3354,16.68862,0,16.66667,1.967104,16.55323,100,4683953437,1361.831,0,0 2021-07-30 19:32:25.681 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:32:25.681 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4466,2610,0,0,95,2793,0,1674,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:32:40.167 - Thread: 1 -> GC Memory: 1360.384 / 1360.384 MB 2021-07-30 19:32:54.050 - Thread: 1 -> GUI Stats: Update 0.371386499999999, Draw 0.397008555555556 2021-07-30 19:33:10.183 - Thread: 1 -> GC Memory: 1378.025 / 1378.025 MB 2021-07-30 19:33:24.051 - Thread: 1 -> GUI Stats: Update 0.367069611111111, Draw 0.424633611111111 2021-07-30 19:33:25.698 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:33:25.698 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,20.11942,30.54552,1,0,1388.789,6604.871,10403,89869,4,12.60814,99.17287,0.2319187,3346,16.68075,0,16.66667,2.103132,16.54277,100,4688870173,1388.789,0,0 2021-07-30 19:33:25.698 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:33:25.698 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4471,2615,0,0,95,2798,0,1679,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:33:40.199 - Thread: 1 -> GC Memory: 1352.177 / 1352.177 MB 2021-07-30 19:33:54.050 - Thread: 1 -> GUI Stats: Update 0.362810666666667, Draw 0.39318388888889 2021-07-30 19:34:10.200 - Thread: 1 -> GC Memory: 1371.92 / 1371.92 MB 2021-07-30 19:34:24.051 - Thread: 1 -> GUI Stats: Update 0.369853000000001, Draw 0.347416722222222 2021-07-30 19:34:25.714 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:34:25.714 - Thread: 1 -> STATISTICS,5881.6333334,0,0,0,0,0,0,17.69122,27.19207,1,0,1379.019,6621.789,10495,89777,4,10.75151,99.19207,0.2344902,3342,16.68253,0,16.66667,1.793624,16.54774,100,4688482185,1379.019,0,0 2021-07-30 19:34:25.714 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:34:25.715 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4471,2615,0,0,95,2798,0,1679,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:34:39.917 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:34:40.213 - Thread: 1 -> GC Memory: 1379.13 / 1379.13 MB 2021-07-30 19:34:54.230 - Thread: 1 -> GUI Stats: Update 0.402465666666666, Draw 0.364694833333333 2021-07-30 19:35:06.729 - Thread: 1 -> Autosave initiated 2021-07-30 19:35:06.729 - Thread: 1 -> Character state: True 2021-07-30 19:35:06.729 - Thread: 1 -> IsServer: True 2021-07-30 19:35:06.729 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:35:06.729 - Thread: 1 -> Autosave 2021-07-30 19:35:06.729 - Thread: 1 -> Saving world - START 2021-07-30 19:35:06.735 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:35:06.735 - Thread: 1 -> Before snapshot.: GC Memory: 1,389 B 2021-07-30 19:35:06.739 - Thread: 1 -> After snapshot.: GC Memory: 1,390 B 2021-07-30 19:35:06.739 - Thread: 1 -> Directory cleanup: GC Memory: 1,390 B 2021-07-30 19:35:06.740 - Thread: 1 -> Saving world - END 2021-07-30 19:35:06.740 - Thread: 11 -> Session snapshot save - START 2021-07-30 19:35:06.746 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 19:35:06.804 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:35:06.980 - Thread: 11 -> Session snapshot save - END 2021-07-30 19:35:10.213 - Thread: 1 -> GC Memory: 1399.229 / 1399.229 MB 2021-07-30 19:35:24.228 - Thread: 1 -> GUI Stats: Update 0.364401277777778, Draw 0.357892444444445 2021-07-30 19:35:25.910 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:35:25.910 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,16.59818,27.96823,1,0,1360.707,6618.723,10565,89707,4,11.53508,99.17949,0.2277494,3375,16.68359,0,16.66667,1.924466,16.5467,100,4696755431,1360.707,0,0 2021-07-30 19:35:25.910 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:35:25.910 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4479,2622,0,0,109,2806,0,1673,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:35:40.229 - Thread: 1 -> GC Memory: 1365.337 / 1365.337 MB 2021-07-30 19:35:54.230 - Thread: 1 -> GUI Stats: Update 0.391647944444444, Draw 0.339487388888889 2021-07-30 19:36:10.229 - Thread: 1 -> GC Memory: 1373.995 / 1373.995 MB 2021-07-30 19:36:12.594 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:36:13.777 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:36:13.782 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:36:13.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:36:13.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:36:13.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:36:13.835 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:36:13.843 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 19:36:24.231 - Thread: 1 -> GUI Stats: Update 0.419778499999999, Draw 0.449231777777777 2021-07-30 19:36:25.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:36:25.927 - Thread: 1 -> STATISTICS,6001.6666667,0,0,0,0,0,0,21.81104,25.82243,1,0,1666.987,6593.203,10607,89665,4,12.91045,99.15871,0.2303931,3293,16.68547,0,16.66667,2.154169,16.54509,100,4676830070,1666.987,0,0 2021-07-30 19:36:25.927 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:36:25.927 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4460,2603,0,0,95,2787,0,1667,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:36:31.726 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 19:36:31.732 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 19:36:40.229 - Thread: 1 -> GC Memory: 1674.48 / 1674.48 MB 2021-07-30 19:36:54.230 - Thread: 1 -> GUI Stats: Update 0.39782, Draw 0.4192465 2021-07-30 19:37:10.230 - Thread: 1 -> GC Memory: 1357.674 / 1357.674 MB 2021-07-30 19:37:24.230 - Thread: 1 -> GUI Stats: Update 0.372174611111111, Draw 0.333851833333334 2021-07-30 19:37:25.244 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:37:25.943 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:37:25.943 - Thread: 1 -> STATISTICS,6061.6833334,0,0,0,0,0,0,18.21674,26.46404,1,0,1367.728,6617.055,10707,89565,4,10.74878,99.18726,0.2317526,3284,16.6836,0,16.66667,1.793283,16.548,100,4693825108,1367.728,0,0 2021-07-30 19:37:25.943 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:37:25.943 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,823,34,85,183,84,0,4476,2618,0,0,109,2802,0,1669,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:37:37.811 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:37:37.817 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:37:40.245 - Thread: 1 -> GC Memory: 1370.921 / 1370.921 MB 2021-07-30 19:37:54.230 - Thread: 1 -> GUI Stats: Update 0.395811166666667, Draw 0.328284111111111 2021-07-30 19:38:10.263 - Thread: 1 -> GC Memory: 1372.094 / 1372.094 MB 2021-07-30 19:38:24.231 - Thread: 1 -> GUI Stats: Update 0.2646845, Draw 0.215133222222222 2021-07-30 19:38:25.960 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:38:25.961 - Thread: 1 -> STATISTICS,6121.7,0,0,0,0,0,0,15.67927,24.43347,1,0,1371.262,6608.223,10707,89565,4,10.01864,99.18627,0.2461379,3006,16.68435,0,16.66667,1.671544,16.54858,100,4679395540,1371.262,0,0 2021-07-30 19:38:25.961 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:38:25.961 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,823,34,85,183,84,0,4462,2605,0,0,95,2788,0,1669,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:38:40.279 - Thread: 1 -> GC Memory: 1355.248 / 1355.248 MB 2021-07-30 19:38:54.229 - Thread: 1 -> GUI Stats: Update 0.346973444444445, Draw 0.208194222222222 2021-07-30 19:39:10.281 - Thread: 1 -> GC Memory: 1359.611 / 1359.611 MB 2021-07-30 19:39:24.229 - Thread: 1 -> GUI Stats: Update 0.334288333333332, Draw 0.233780833333333 2021-07-30 19:39:25.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:39:25.978 - Thread: 1 -> STATISTICS,6181.7166667,0,0,0,0,0,0,14.12672,24.66955,1,0,1362.056,6609.191,10477,89795,4,10.25971,99.19981,0.2494071,3035,16.66636,0,16.66667,1.709919,16.53299,100,4678321716,1362.056,0,0 2021-07-30 19:39:25.978 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:39:25.978 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,823,34,85,183,84,0,4461,2604,0,0,95,2787,0,1668,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:39:39.929 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:39:40.298 - Thread: 1 -> GC Memory: 1362.458 / 1362.458 MB 2021-07-30 19:39:54.366 - Thread: 1 -> GUI Stats: Update 0.336739888888889, Draw 0.243148555555556 2021-07-30 19:39:56.729 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:40:06.731 - Thread: 1 -> Autosave initiated 2021-07-30 19:40:06.731 - Thread: 1 -> Character state: True 2021-07-30 19:40:06.731 - Thread: 1 -> IsServer: True 2021-07-30 19:40:06.731 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:40:06.731 - Thread: 1 -> Autosave 2021-07-30 19:40:06.731 - Thread: 1 -> Saving world - START 2021-07-30 19:40:06.738 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:40:06.738 - Thread: 1 -> Before snapshot.: GC Memory: 1,367 B 2021-07-30 19:40:06.741 - Thread: 1 -> After snapshot.: GC Memory: 1,367 B 2021-07-30 19:40:06.741 - Thread: 1 -> Directory cleanup: GC Memory: 1,367 B 2021-07-30 19:40:06.741 - Thread: 1 -> Saving world - END 2021-07-30 19:40:06.741 - Thread: 11 -> Session snapshot save - START 2021-07-30 19:40:06.748 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 19:40:06.800 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:40:06.989 - Thread: 11 -> Session snapshot save - END 2021-07-30 19:40:07.112 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:40:07.117 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:40:10.314 - Thread: 1 -> GC Memory: 1378.05 / 1378.05 MB 2021-07-30 19:40:24.364 - Thread: 1 -> GUI Stats: Update 0.421164111111111, Draw 0.393284111111111 2021-07-30 19:40:26.129 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:40:26.129 - Thread: 1 -> STATISTICS,6241.7333334,0,0,0,0,0,0,16.28297,27.90222,1,0,1357.354,6592.148,10477,89795,4,11.16073,99.15431,0.2531845,3090,16.67169,0,16.66667,1.860681,16.53069,100,4677588340,1357.354,0,0 2021-07-30 19:40:26.129 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:40:26.129 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,823,34,85,183,84,0,4460,2603,0,0,95,2786,0,1667,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:40:40.331 - Thread: 1 -> GC Memory: 1354.775 / 1354.775 MB 2021-07-30 19:40:54.364 - Thread: 1 -> GUI Stats: Update 0.360783222222222, Draw 0.343269277777778 2021-07-30 19:40:59.163 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-07-30 19:40:59.163 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-07-30 19:40:59.163 - Thread: 1 -> Next activation in 00:09:19.2121578 2021-07-30 19:41:10.348 - Thread: 1 -> GC Memory: 1403.549 / 1403.549 MB 2021-07-30 19:41:22.279 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:41:24.365 - Thread: 1 -> GUI Stats: Update 0.370795500000001, Draw 0.339701333333333 2021-07-30 19:41:26.146 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:41:26.146 - Thread: 1 -> STATISTICS,6301.75,0,0,0,0,0,0,17.80419,27.2367,1,0,1413.139,6617.191,13128,87298,5,11.32502,99.13051,0.2620875,3083,16.67519,0,16.66667,1.888468,16.5302,100,4687592466,1413.139,0,0 2021-07-30 19:41:26.146 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:41:26.146 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,823,34,85,183,84,0,4470,2612,0,0,109,2796,0,1663,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:41:30.563 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:41:30.569 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:41:40.349 - Thread: 1 -> GC Memory: 1414.424 / 1414.424 MB 2021-07-30 19:41:51.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:41:51.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:41:51.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:41:51.190 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:41:51.196 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 19:41:54.365 - Thread: 1 -> GUI Stats: Update 0.415679, Draw 0.403348833333334 2021-07-30 19:42:08.413 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 19:42:08.418 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 19:42:10.364 - Thread: 1 -> GC Memory: 1557.943 / 1557.943 MB 2021-07-30 19:42:24.365 - Thread: 1 -> GUI Stats: Update 0.399753444444444, Draw 0.497472666666667 2021-07-30 19:42:26.162 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:42:26.163 - Thread: 1 -> STATISTICS,6361.7666667,0,0,0,0,0,0,16.83714,28.76996,1,0,1565.847,6619.488,13153,87273,5,11.02951,99.18734,0.2547289,3074,16.6829,0,16.66667,1.840042,16.54733,100,4676313642,1565.847,0,0 2021-07-30 19:42:26.163 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:42:26.163 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,823,34,85,183,84,0,4459,2601,0,0,95,2785,0,1665,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:42:40.365 - Thread: 1 -> GC Memory: 1574.856 / 1574.856 MB 2021-07-30 19:42:45.306 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:42:47.263 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:42:47.268 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:42:47.596 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:42:47.596 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:42:47.596 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:42:47.623 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:42:47.626 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 19:42:54.364 - Thread: 1 -> GUI Stats: Update 0.386924277777778, Draw 0.347644166666667 2021-07-30 19:42:56.179 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 19:42:56.185 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 19:43:04.912 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 19:43:06.231 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 19:43:06.238 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 19:43:06.898 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:43:07.866 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:43:07.872 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:43:08.548 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 19:43:09.434 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 19:43:09.440 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 19:43:10.367 - Thread: 1 -> GC Memory: 1722.663 / 1722.663 MB 2021-07-30 19:43:12.148 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:43:12.148 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:43:12.148 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:43:12.165 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:43:12.167 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 19:43:24.667 - Thread: 1 -> GUI Stats: Update 0.540757, Draw 0.319544222222222 2021-07-30 19:43:26.481 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:43:26.481 - Thread: 1 -> STATISTICS,6421.7833334,0,0,0,0,0,0,13.37079,26.50273,1,0,1721.582,6632.852,13178,87248,5,11.25158,98.92351,0.2501834,3028,16.68735,0,16.66667,1.87759,16.50771,100,4682727752,1721.582,0,0 2021-07-30 19:43:26.481 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:43:26.481 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4465,2609,0,0,95,2792,0,1673,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:43:27.698 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 19:43:27.704 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 19:43:40.367 - Thread: 1 -> GC Memory: 1359.194 / 1359.194 MB 2021-07-30 19:43:54.667 - Thread: 1 -> GUI Stats: Update 0.353982888888888, Draw 0.225204333333333 2021-07-30 19:44:10.367 - Thread: 1 -> GC Memory: 1359.609 / 1359.609 MB 2021-07-30 19:44:24.668 - Thread: 1 -> GUI Stats: Update 0.333222555555556, Draw 0.229164166666667 2021-07-30 19:44:26.498 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:44:26.498 - Thread: 1 -> STATISTICS,6481.8,0,0,0,0,0,0,17.59367,29.5823,1,0,1365.831,6612.254,13177,87249,6,11.54076,99.16092,0.2499197,3067,16.67585,0,16.66667,1.92452,16.53593,100,4683317126,1365.831,0,0 2021-07-30 19:44:26.498 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:44:26.498 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4466,2609,0,0,95,2793,0,1673,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:44:39.935 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:44:40.382 - Thread: 1 -> GC Memory: 1374.276 / 1374.276 MB 2021-07-30 19:44:54.916 - Thread: 1 -> GUI Stats: Update 0.348271388888889, Draw 0.376757444444445 2021-07-30 19:45:06.732 - Thread: 1 -> Autosave initiated 2021-07-30 19:45:06.732 - Thread: 1 -> Character state: True 2021-07-30 19:45:06.732 - Thread: 1 -> IsServer: True 2021-07-30 19:45:06.732 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-07-30 19:45:06.732 - Thread: 1 -> Autosave 2021-07-30 19:45:06.732 - Thread: 1 -> Saving world - START 2021-07-30 19:45:06.739 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:45:06.739 - Thread: 1 -> Before snapshot.: GC Memory: 1,389 B 2021-07-30 19:45:06.742 - Thread: 1 -> After snapshot.: GC Memory: 1,390 B 2021-07-30 19:45:06.743 - Thread: 1 -> Directory cleanup: GC Memory: 1,390 B 2021-07-30 19:45:06.743 - Thread: 1 -> Saving world - END 2021-07-30 19:45:06.743 - Thread: 11 -> Session snapshot save - START 2021-07-30 19:45:06.749 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 19:45:06.828 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:45:07.049 - Thread: 11 -> Session snapshot save - END 2021-07-30 19:45:10.399 - Thread: 1 -> GC Memory: 1395.348 / 1395.348 MB 2021-07-30 19:45:24.916 - Thread: 1 -> GUI Stats: Update 0.386182888888889, Draw 0.390116944444445 2021-07-30 19:45:26.764 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:45:26.764 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,21.82464,26.53937,1,0,1364.996,6613.648,13093,87333,5,10.98074,99.04485,0.268177,3045,16.68029,0,16.66667,1.831619,16.52097,100,4688145680,1364.996,0,0 2021-07-30 19:45:26.764 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:45:26.764 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4470,2614,0,0,95,2797,0,1678,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:45:40.413 - Thread: 1 -> GC Memory: 1430.042 / 1430.042 MB 2021-07-30 19:45:40.414 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:45:54.916 - Thread: 1 -> GUI Stats: Update 0.411248388888888, Draw 0.458177833333334 2021-07-30 19:46:04.964 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:46:04.969 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:46:10.415 - Thread: 1 -> GC Memory: 1437.368 / 1437.368 MB 2021-07-30 19:46:20.367 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2021-07-30 19:46:20.674 - Thread: 1 -> Query successful. 2021-07-30 19:46:20.674 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2021-07-30 19:46:20.675 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2021-07-30 19:46:25.432 - Thread: 1 -> GUI Stats: Update 0.421013666666668, Draw 0.505948444444446 2021-07-30 19:46:27.296 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:46:27.296 - Thread: 1 -> STATISTICS,6601.8333334,0,0,0,0,0,0,16.32994,28.92035,1,0,1549.401,6616.754,13278,87148,5,11.35629,99.20798,0.2574992,3034,16.67994,0,16.66667,1.894223,16.54783,100,4685722893,1549.401,0,0 2021-07-30 19:46:27.296 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:46:27.296 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,822,34,85,183,84,0,4468,2612,0,0,95,2795,0,1676,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:46:28.813 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-07-30 19:46:30.197 - Thread: 13 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2021-07-30 19:46:30.199 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-07-30 19:46:30.205 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-07-30 19:46:30.296 - Thread: 1 -> Query successful. 2021-07-30 19:46:30.296 - Thread: 13 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2021-07-30 19:46:31.713 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2021-07-30 19:46:31.720 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2021-07-30 19:46:40.432 - Thread: 1 -> GC Memory: 1552.419 / 1552.419 MB 2021-07-30 19:46:50.814 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:46:55.433 - Thread: 1 -> GUI Stats: Update 0.406078666666666, Draw 0.382321388888889 2021-07-30 19:47:10.447 - Thread: 1 -> GC Memory: 1359.453 / 1359.453 MB 2021-07-30 19:47:14.480 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:14.485 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:25.432 - Thread: 1 -> GUI Stats: Update 0.367800666666666, Draw 0.283148888888889 2021-07-30 19:47:27.313 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:47:27.313 - Thread: 1 -> STATISTICS,6661.85,0,0,0,0,0,0,14.80859,31.10647,1,0,1360.146,6626.238,13278,87148,5,11.81825,98.86221,0.2500215,3053,16.67353,0,16.66667,1.97052,16.48382,100,4686871022,1360.146,0,0 2021-07-30 19:47:27.313 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:47:27.313 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,823,34,85,183,84,0,4469,2612,0,0,94,2796,0,1678,26,0,5,13,0,13,0,5,794,758,0,0,20,0,0,0,0 2021-07-30 19:47:36.326 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2021-07-30 19:47:40.462 - Thread: 1 -> GC Memory: 1373.464 / 1373.464 MB 2021-07-30 19:47:44.110 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:44.118 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:44.460 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 19:47:45.527 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-07-30 19:47:47.028 - Thread: 1 -> Saving world - START 2021-07-30 19:47:47.035 - Thread: 1 -> Making world state snapshot. 2021-07-30 19:47:47.035 - Thread: 1 -> Before snapshot.: GC Memory: 1,377 B 2021-07-30 19:47:47.037 - Thread: 1 -> After snapshot.: GC Memory: 1,378 B 2021-07-30 19:47:47.038 - Thread: 1 -> Directory cleanup: GC Memory: 1,378 B 2021-07-30 19:47:47.038 - Thread: 1 -> Saving world - END 2021-07-30 19:47:47.038 - Thread: 11 -> Session snapshot save - START 2021-07-30 19:47:47.044 - Thread: 11 -> Checking file access for files in target dir. 2021-07-30 19:47:47.061 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:47.066 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:47.094 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-30 19:47:47.113 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-30 19:47:47.345 - Thread: 11 -> Session snapshot save - END 2021-07-30 19:47:47.346 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:47.353 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:47.353 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:47.360 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:47.360 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-07-30 19:47:47.365 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:47.371 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:47.569 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-07-30 19:47:47.569 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-07-30 19:47:47.575 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-07-30 19:47:47.578 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-07-30 19:47:47.732 - Thread: 1 -> MySession::Unload START 2021-07-30 19:47:47.732 - Thread: 1 -> AutoSaveInMinutes: 5 2021-07-30 19:47:47.732 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-07-30 19:47:47.732 - Thread: 1 -> IsServer: True 2021-07-30 19:47:47.732 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-30 19:47:47.743 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-30 19:47:47.743 - Thread: 1 -> MyAudio.LoadData - START 2021-07-30 19:47:47.777 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-30 19:47:48.039 - Thread: 1 -> MyAudio.LoadData - END 2021-07-30 19:47:48.040 - Thread: 1 -> MyConfig.Save() - START 2021-07-30 19:47:48.045 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-30 19:47:48.049 - Thread: 1 -> MyConfig.Save() - END 2021-07-30 19:47:48.049 - Thread: 1 -> Unloading Procedural World Generator 2021-07-30 19:47:48.093 - Thread: 1 -> Info: MyLights Unloading data. 2021-07-30 19:47:48.093 - Thread: 1 -> Network readers disposed 2021-07-30 19:47:48.094 - Thread: 1 -> Network readers disposed 2021-07-30 19:47:48.094 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-07-30 19:47:48.441 - Thread: 1 -> Loading sound definitions 2021-07-30 19:47:48.475 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:47:48.475 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-30 19:47:48.486 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:47:48.486 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-30 19:47:48.486 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:47:48.486 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-30 19:47:48.487 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:47:48.487 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-30 19:47:48.487 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:47:48.487 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-30 19:47:48.488 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:47:48.488 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-30 19:47:48.492 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-30 19:47:48.492 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-07-30 19:47:48.492 - Thread: 1 -> Loading shadow textures definitions 2021-07-30 19:47:48.492 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-07-30 19:47:48.492 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-07-30 19:47:48.863 - Thread: 1 -> MySession::Unload END 2021-07-30 19:47:48.863 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 8 2021-07-30 19:47:48.863 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-30 19:47:48.863 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 19:47:48.884 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:48.889 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:54.802 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:54.813 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:54.813 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:54.823 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:54.825 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-30 19:47:54.825 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 19:47:54.968 - Thread: 1 -> Joining lobby: 109775240937665794 2021-07-30 19:47:54.969 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-30 19:47:55.563 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-07-30 19:47:55.563 - Thread: 1 -> World requested 2021-07-30 19:47:57.670 - Thread: 1 -> GUI Stats: Update 0.520593722222222, Draw 0.248945222222222 2021-07-30 19:47:59.185 - Thread: 1 -> World requested - connection alive 2021-07-30 19:47:59.845 - Thread: 1 -> LoadSession() - Start 2021-07-30 19:47:59.846 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:59.855 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:59.855 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:59.862 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:59.862 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 19:47:59.870 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 19:47:59.876 - Thread: 1 -> LoadSession() - End 2021-07-30 19:47:59.876 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-07-30 19:47:59.886 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-07-30 19:47:59.886 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-07-30 19:47:59.903 - Thread: 1 -> RunLoadingAction - START 2021-07-30 19:48:01.580 - Thread: 1 -> GC Memory: 1,437,511,184 B 2021-07-30 19:48:01.585 - Thread: 1 -> Process Memory: 6,879,977,472 B 2021-07-30 19:48:01.627 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-07-30 19:48:01.659 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-07-30 19:48:01.659 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-07-30 19:48:01.659 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-30 19:48:01.667 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-30 19:48:01.870 - Thread: 1 -> Loading scenarios 2021-07-30 19:48:01.870 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-30 19:48:01.876 - Thread: 1 -> List of used mods (0) - START 2021-07-30 19:48:01.881 - Thread: 1 -> List of used mods - END 2021-07-30 19:48:02.066 - Thread: 1 -> Loading behaviors 2021-07-30 19:48:02.066 - Thread: 1 -> Loading ammo magazines 2021-07-30 19:48:02.066 - Thread: 1 -> Loading ammo definitions 2021-07-30 19:48:02.066 - Thread: 1 -> Loading animations 2021-07-30 19:48:02.067 - Thread: 1 -> Loading animations 2021-07-30 19:48:02.067 - Thread: 1 -> Loading sound definitions 2021-07-30 19:48:02.067 - Thread: 1 -> Loading sound definitions 2021-07-30 19:48:02.067 - Thread: 1 -> Loading sound definitions 2021-07-30 19:48:02.067 - Thread: 1 -> Loading sound definitions 2021-07-30 19:48:02.068 - Thread: 1 -> Loading sound definitions 2021-07-30 19:48:02.068 - Thread: 1 -> Loading sound definitions 2021-07-30 19:48:02.068 - Thread: 1 -> Loading category classes 2021-07-30 19:48:02.068 - Thread: 1 -> Loading category classes 2021-07-30 19:48:02.068 - Thread: 1 -> Loading blueprint classes 2021-07-30 19:48:02.068 - Thread: 1 -> Loading blueprint class entries 2021-07-30 19:48:02.068 - Thread: 1 -> Loading blueprint class entries 2021-07-30 19:48:02.068 - Thread: 1 -> Loading blueprints 2021-07-30 19:48:02.068 - Thread: 1 -> Loading blueprints 2021-07-30 19:48:02.068 - Thread: 1 -> Loading agent definitions 2021-07-30 19:48:02.068 - Thread: 1 -> Loading character definitions 2021-07-30 19:48:02.068 - Thread: 1 -> Loading character definitions 2021-07-30 19:48:02.068 - Thread: 1 -> Loading components 2021-07-30 19:48:02.068 - Thread: 1 -> Loading components 2021-07-30 19:48:02.069 - Thread: 1 -> Loading configuration 2021-07-30 19:48:02.069 - Thread: 1 -> Loading container types 2021-07-30 19:48:02.069 - Thread: 1 -> Loading Contract Types 2021-07-30 19:48:02.069 - Thread: 1 -> Loading block positions 2021-07-30 19:48:02.069 - Thread: 1 -> Loading block positions 2021-07-30 19:48:02.069 - Thread: 1 -> Loading curve definitions 2021-07-30 19:48:02.069 - Thread: 1 -> Loading debris 2021-07-30 19:48:02.069 - Thread: 1 -> Loading environment items entries 2021-07-30 19:48:02.069 - Thread: 1 -> Loading decal global definitions 2021-07-30 19:48:02.069 - Thread: 1 -> Loading decal definitions 2021-07-30 19:48:02.069 - Thread: 1 -> Loading decal definitions 2021-07-30 19:48:02.069 - Thread: 1 -> Loading drone behaviors 2021-07-30 19:48:02.069 - Thread: 1 -> Loading edges 2021-07-30 19:48:02.069 - Thread: 1 -> Loading emissive color definitions 2021-07-30 19:48:02.069 - Thread: 1 -> Loading emissive color default states 2021-07-30 19:48:02.069 - Thread: 1 -> Loading animations 2021-07-30 19:48:02.069 - Thread: 1 -> Loading entity components 2021-07-30 19:48:02.069 - Thread: 1 -> Loading component containers 2021-07-30 19:48:02.070 - Thread: 1 -> Loading environment items entries 2021-07-30 19:48:02.070 - Thread: 1 -> Loading Faction Names 2021-07-30 19:48:02.070 - Thread: 1 -> Loading factions 2021-07-30 19:48:02.070 - Thread: 1 -> Loading flare definitions 2021-07-30 19:48:02.070 - Thread: 1 -> Loading gas property definitions 2021-07-30 19:48:02.070 - Thread: 1 -> Loading event definitions 2021-07-30 19:48:02.070 - Thread: 1 -> Loading physical items 2021-07-30 19:48:02.070 - Thread: 1 -> Loading chat bot responses 2021-07-30 19:48:02.102 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:48:02.102 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-30 19:48:02.111 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:48:02.111 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-30 19:48:02.112 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:48:02.112 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-30 19:48:02.112 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:48:02.112 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-30 19:48:02.112 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:48:02.112 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-30 19:48:02.113 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:48:02.113 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-30 19:48:02.117 - Thread: 1 -> Loading LCD texture categories 2021-07-30 19:48:02.117 - Thread: 1 -> Loading LCD texture categories 2021-07-30 19:48:02.117 - Thread: 1 -> Loading LCD texture categories 2021-07-30 19:48:02.117 - Thread: 1 -> Loading LCD texture categories 2021-07-30 19:48:02.117 - Thread: 1 -> Loading LCD texture categories 2021-07-30 19:48:02.117 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-30 19:48:02.117 - Thread: 1 -> Loading planet definition 2021-07-30 19:48:02.117 - Thread: 1 -> Loading physical items 2021-07-30 19:48:02.117 - Thread: 1 -> Loading physical items 2021-07-30 19:48:02.117 - Thread: 1 -> Loading physical material properties 2021-07-30 19:48:02.117 - Thread: 1 -> Loading pirate antennas 2021-07-30 19:48:02.117 - Thread: 1 -> Loading research blocks definitions 2021-07-30 19:48:02.118 - Thread: 1 -> Loading research groups definitions 2021-07-30 19:48:02.118 - Thread: 1 -> Loading resource distribution groups 2021-07-30 19:48:02.118 - Thread: 1 -> Loading shadow textures definitions 2021-07-30 19:48:02.118 - Thread: 1 -> Loading ship sound groups 2021-07-30 19:48:02.118 - Thread: 1 -> Loading ship sound groups 2021-07-30 19:48:02.118 - Thread: 1 -> Loading sound categories 2021-07-30 19:48:02.118 - Thread: 1 -> Loading stat definitions 2021-07-30 19:48:02.118 - Thread: 1 -> Loading grid creators 2021-07-30 19:48:02.118 - Thread: 1 -> Loading transparent material properties 2021-07-30 19:48:02.118 - Thread: 1 -> Loading planet definition 2021-07-30 19:48:02.118 - Thread: 1 -> Loading voxel map storage definitions 2021-07-30 19:48:02.118 - Thread: 1 -> Loading voxel material definitions 2021-07-30 19:48:02.118 - Thread: 1 -> Loading voxel material definitions 2021-07-30 19:48:02.119 - Thread: 1 -> Loading voxel material definitions 2021-07-30 19:48:02.119 - Thread: 1 -> Loading voxel material definitions 2021-07-30 19:48:02.119 - Thread: 1 -> Loading Weather Effects 2021-07-30 19:48:02.119 - Thread: 1 -> Audio effects definitions 2021-07-30 19:48:02.120 - Thread: 1 -> Loading environment items definitions 2021-07-30 19:48:02.120 - Thread: 1 -> Loading environment items definitions 2021-07-30 19:48:02.126 - Thread: 1 -> Loading physical material properties 2021-07-30 19:48:02.126 - Thread: 1 -> Loading particle effect definitions 2021-07-30 19:48:02.219 - Thread: 1 -> Loading particle effect definitions 2021-07-30 19:48:02.221 - Thread: 1 -> Loading environment item definitions 2021-07-30 19:48:02.221 - Thread: 1 -> Loading weapon definitions 2021-07-30 19:48:02.222 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.222 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.222 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.223 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.223 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.224 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.225 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.225 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.226 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.227 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.227 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.227 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.228 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.229 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.230 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.230 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.231 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.232 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.233 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.233 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.234 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.234 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.235 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.236 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.237 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.237 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.243 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.244 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.246 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.246 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.248 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.249 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.251 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.252 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.253 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.254 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.255 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.255 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.257 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.259 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.262 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.262 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.264 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.265 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.267 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.269 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.272 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.273 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.276 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.276 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.279 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.280 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.283 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.283 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.286 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.286 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.290 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.290 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.296 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.297 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.300 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.300 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.304 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.305 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.308 - Thread: 1 -> Loading cube blocks 2021-07-30 19:48:02.309 - Thread: 1 -> Created block definitions 2021-07-30 19:48:02.317 - Thread: 1 -> Loading block variant groups 2021-07-30 19:48:02.319 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-07-30 19:48:02.319 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-07-30 19:48:02.319 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-07-30 19:48:02.319 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-07-30 19:48:02.319 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-07-30 19:48:02.319 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2021-07-30 19:48:02.320 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2021-07-30 19:48:02.321 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2021-07-30 19:48:02.321 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-07-30 19:48:02.332 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-07-30 19:48:02.333 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-07-30 19:48:02.334 - Thread: 1 -> Loading asteroid generators 2021-07-30 19:48:02.334 - Thread: 1 -> Loading spawn groups 2021-07-30 19:48:02.334 - Thread: 1 -> Loading drop containers 2021-07-30 19:48:02.334 - Thread: 1 -> Loading spawn groups 2021-07-30 19:48:02.335 - Thread: 1 -> Loading spawn groups 2021-07-30 19:48:02.335 - Thread: 1 -> Loading radial menu definitions 2021-07-30 19:48:02.335 - Thread: 1 -> Loading respawn ships 2021-07-30 19:48:02.335 - Thread: 1 -> Loading spawn groups 2021-07-30 19:48:02.335 - Thread: 1 -> Loading wheel speeds 2021-07-30 19:48:02.342 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-30 19:48:02.347 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-30 19:48:02.347 - Thread: 1 -> MyAudio.LoadData - START 2021-07-30 19:48:02.381 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-30 19:48:02.600 - Thread: 1 -> MyAudio.LoadData - END 2021-07-30 19:48:02.603 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-07-30 19:48:02.605 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 19:48:02.652 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-30 19:48:02.652 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 19:48:02.653 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-30 19:48:02.655 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-30 19:48:02.943 - Thread: 1 -> MyLights.LoadData() - START 2021-07-30 19:48:02.951 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-07-30 19:48:02.951 - Thread: 1 -> MyLights.LoadData() - END 2021-07-30 19:48:02.951 - Thread: 1 -> Info: MyLights initialized. 2021-07-30 19:48:02.951 - Thread: 1 -> MyExplosions.LoadData() - START 2021-07-30 19:48:02.957 - Thread: 1 -> MyExplosions.LoadData() - END 2021-07-30 19:48:02.965 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-07-30 19:48:02.965 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-07-30 19:48:02.967 - Thread: 1 -> Loading Procedural World Generator 2021-07-30 19:48:02.967 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-07-30 19:48:02.981 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-07-30 19:48:05.328 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-07-30 19:48:05.328 - Thread: 1 -> Info: Planet generator name: Triton 2021-07-30 19:48:05.336 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-30 19:48:07.614 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-07-30 19:48:07.614 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-07-30 19:48:07.615 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-30 19:48:10.076 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-07-30 19:48:10.076 - Thread: 1 -> Info: Planet generator name: Mars 2021-07-30 19:48:10.077 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-30 19:48:12.535 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-07-30 19:48:12.535 - Thread: 1 -> Info: Planet generator name: Alien 2021-07-30 19:48:12.535 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-30 19:48:15.337 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-07-30 19:48:15.337 - Thread: 1 -> Info: Planet generator name: Moon 2021-07-30 19:48:15.338 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-30 19:48:18.031 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-07-30 19:48:18.031 - Thread: 1 -> Info: Planet generator name: Titan 2021-07-30 19:48:18.032 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-30 19:48:20.857 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-07-30 19:48:20.857 - Thread: 1 -> Info: Planet generator name: Europa 2021-07-30 19:48:20.858 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-30 19:48:24.144 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2021-07-30 19:48:24.144 - Thread: 1 -> Info: Planet generator name: Pertam 2021-07-30 19:48:24.144 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-30 19:48:24.151 - Thread: 1 -> Entities loaded & initialized 2021-07-30 19:48:24.151 - Thread: 1 -> Checkpoint.CameraAttachedTo: 79087046811668617 2021-07-30 19:48:24.151 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-07-30 19:48:24.187 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-07-30 19:48:24.187 - Thread: 1 -> RunLoadingAction - END 2021-07-30 19:48:24.187 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-07-30 19:48:24.373 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-07-30 19:48:24.373 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-07-30 19:48:24.386 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-07-30 19:48:24.386 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-07-30 19:48:24.398 - Thread: 1 -> Updating continues. 2021-07-30 19:48:24.487 - Thread: 1 -> GC Memory: 1533.497 / 1533.497 MB 2021-07-30 19:48:24.896 - Thread: 1 -> RequestRespawn 2021-07-30 19:48:25.201 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2021-07-30 19:48:28.288 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-07-30 19:48:28.431 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-30 19:48:28.450 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-30 19:48:28.740 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-07-30 19:48:29.197 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-30 19:48:36.089 - Thread: 1 -> Loading duration: 36.2131603 2021-07-30 19:48:36.103 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-07-30 19:48:36.109 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-07-30 19:48:36.110 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-07-30 19:48:40.157 - Thread: 44 -> No blueprint that produces a single result with Id 'MyObjectBuilder_BlueprintDefinition/ThrustComponent' 2021-07-30 19:48:40.284 - Thread: 44 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-30 19:48:40.285 - Thread: 44 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-30 19:48:43.166 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Laika5_128_128_128.vx2' 2021-07-30 19:48:44.766 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-30 19:48:44.794 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-30 19:48:45.120 - Thread: 44 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-30 19:48:45.122 - Thread: 44 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-30 19:48:48.487 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2021-07-30 19:48:48.493 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2021-07-30 19:48:54.133 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:48:54.489 - Thread: 1 -> GC Memory: 2348.241 / 2348.241 MB 2021-07-30 19:49:00.109 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:49:00.117 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:49:00.876 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:49:00.876 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:49:00.876 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-07-30 19:49:01.003 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-07-30 19:49:01.006 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-07-30 19:49:01.592 - Thread: 1 -> GUI Stats: Update 13.9691368333333, Draw 0.450718666666667 2021-07-30 19:49:03.506 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:49:03.507 - Thread: 1 -> STATISTICS,6721.8666667,0.009946823,0.00685215,0.7624664,0.01384258,1.387651,0.1872883,22.28662,81.48866,2,52,1757.614,9251.879,22161,296100,21,32.0418,98.29626,0.3923779,1159,18.34826,0,16.66667,5.879114,18.03566,100,5872038851,1757.614,32,4 2021-07-30 19:49:03.507 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:49:03.507 - Thread: 1 -> MEMORY VALUES,1,1,0,1,34,820,34,205,351,90,849,5600,2640,0,0,103,2992,0,1699,26,0,79,13,384,43,2,2,794,763,456,8,30,0,0,0,0 2021-07-30 19:49:13.043 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-07-30 19:49:13.050 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-07-30 19:49:24.492 - Thread: 1 -> GC Memory: 1895.431 / 1895.431 MB 2021-07-30 19:49:31.593 - Thread: 1 -> GUI Stats: Update 0.381920777777778, Draw 0.356507777777778 2021-07-30 19:49:39.943 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-30 19:49:54.494 - Thread: 1 -> GC Memory: 1897.325 / 1897.325 MB 2021-07-30 19:50:01.592 - Thread: 1 -> GUI Stats: Update 0.344134777777778, Draw 0.309254944444444 2021-07-30 19:50:03.523 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:50:03.523 - Thread: 1 -> STATISTICS,6781.8833334,0.0106945,0.008571625,0.7624664,0.01384258,2.034026,0.7005377,18.72806,63.63391,2,52,1897.136,9201.637,22161,296100,21,26.97524,99.148,0.351025,1961,20.29156,0,16.66667,5.473697,20.11868,100,5981321142,1897.136,32,4 2021-07-30 19:50:03.523 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:50:03.523 - Thread: 1 -> MEMORY VALUES,1,1,0,1,34,820,34,205,352,90,849,5704,2744,0,0,103,3096,0,1802,26,0,79,13,384,43,2,3,794,763,456,8,30,0,0,0,0 2021-07-30 19:50:16.482 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:50:18.006 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:50:18.014 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:50:24.509 - Thread: 1 -> GC Memory: 1896.615 / 1896.615 MB 2021-07-30 19:50:31.593 - Thread: 1 -> GUI Stats: Update 0.368699166666667, Draw 0.387170888888889 2021-07-30 19:50:34.690 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:50:45.275 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:50:45.282 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:50:54.526 - Thread: 1 -> GC Memory: 1638.863 / 1638.863 MB 2021-07-30 19:51:01.594 - Thread: 1 -> GUI Stats: Update 0.483196222222222, Draw 0.552396722222222 2021-07-30 19:51:03.540 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:51:03.578 - Thread: 1 -> STATISTICS,6841.9,0.01659775,0.008883476,0.7624664,0.01384258,3.015668,1.232949,28.29438,63.12413,2,50,1635.848,9207.707,22161,296100,21,28.28131,97.83984,0.328283,1771,16.68101,0,16.66667,4.717609,16.32068,100,5963589798,1635.848,32,4 2021-07-30 19:51:03.578 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:51:03.578 - Thread: 1 -> MEMORY VALUES,1,1,0,1,34,820,34,205,351,90,849,5687,2731,0,0,103,3082,0,1802,13,0,76,13,384,42,2,3,794,763,456,8,30,0,0,0,0 2021-07-30 19:51:24.527 - Thread: 1 -> GC Memory: 1639.425 / 1639.425 MB 2021-07-30 19:51:31.593 - Thread: 1 -> GUI Stats: Update 0.369679888888889, Draw 0.426997055555556 2021-07-30 19:51:38.749 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:51:49.140 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:51:49.147 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:51:52.436 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:51:54.542 - Thread: 1 -> GC Memory: 1680.302 / 1680.302 MB 2021-07-30 19:52:01.593 - Thread: 1 -> GUI Stats: Update 0.478253555555556, Draw 0.507990166666667 2021-07-30 19:52:01.656 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2021-07-30 19:52:01.874 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:52:01.880 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:52:03.557 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:52:03.557 - Thread: 1 -> STATISTICS,6901.9166667,0.01667881,0.008575439,0.7624664,0.01384258,4.0456,1.763807,16.64799,51.87282,2,53,1694.408,9250.281,22211,296100,21,25.01298,99.19058,0.3101398,1743,16.68063,0,16.66667,4.172321,16.54561,100,6009402978,1694.408,32,4 2021-07-30 19:52:03.557 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:52:03.557 - Thread: 1 -> MEMORY VALUES,1,1,0,1,34,820,34,205,351,90,849,5731,2774,0,0,116,3125,0,1819,26,0,76,13,384,42,2,3,794,763,456,8,30,0,0,0,0 2021-07-30 19:52:09.985 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2021-07-30 19:52:09.992 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2021-07-30 19:52:09.992 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:52:24.059 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2021-07-30 19:52:24.274 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:52:24.280 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:52:24.543 - Thread: 1 -> GC Memory: 1650.622 / 1650.622 MB 2021-07-30 19:52:30.366 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2021-07-30 19:52:30.374 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2021-07-30 19:52:30.374 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:52:31.593 - Thread: 1 -> GUI Stats: Update 0.440702611111111, Draw 0.436420388888889 2021-07-30 19:52:46.057 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:52:46.063 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:52:53.506 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:52:54.543 - Thread: 1 -> GC Memory: 1685.275 / 1685.275 MB 2021-07-30 19:52:59.225 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2021-07-30 19:52:59.440 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:52:59.451 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:53:01.594 - Thread: 1 -> GUI Stats: Update 0.426828611111111, Draw 0.479824222222222 2021-07-30 19:53:03.573 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-30 19:53:03.574 - Thread: 1 -> STATISTICS,6961.9333334,0.01587868,0.008577347,0.7624664,0.01384258,5.062754,2.297915,22.92232,39.12429,2,54,1688.397,9246.535,22211,296100,21,27.45123,99.08894,0.3002875,1778,16.6787,0,16.66667,4.578508,16.52674,100,6008974452,1688.397,32,4 2021-07-30 19:53:03.574 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-30 19:53:03.574 - Thread: 1 -> MEMORY VALUES,1,1,0,1,34,820,34,205,351,90,849,5730,2774,0,0,116,3125,0,1818,26,0,76,13,384,42,2,3,794,763,456,8,30,0,0,0,0 2021-07-30 19:53:06.411 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2021-07-30 19:53:06.418 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2021-07-30 19:53:06.418 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-07-30 19:53:06.418 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-07-30 19:53:11.176 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-07-30 19:53:11.182 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-07-30 19:53:24.546 - Thread: 1 -> GC Memory: 1975.492 / 1975.492 MB 2021-07-30 19:53:25.076 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-07-30 19:53:25.082 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-07-30 19:53:31.796 - Thread: 1 -> GUI Stats: Update 0.485759611111111, Draw 0.494698166666667 2021-07-30 19:53:54.547 - Thread: 1 -> GC Memory: 2144.867 / 2144.867 MB 2021-07-30 19:53:55.594 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 19:53:56.894 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-07-30 19:53:57.530 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-30 19:53:57.546 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-07-30 19:53:57.553 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-07-30 19:53:57.553 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 19:53:57.558 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 19:53:57.558 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-07-30 19:53:57.564 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-07-30 19:53:57.564 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-07-30 19:53:57.571 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-07-30 19:53:57.576 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-07-30 19:53:57.868 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-07-30 19:53:57.868 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-07-30 19:53:57.876 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-07-30 19:53:57.878 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-07-30 19:53:57.923 - Thread: 1 -> MySession::Unload START 2021-07-30 19:53:57.924 - Thread: 1 -> AutoSaveInMinutes: 0 2021-07-30 19:53:57.924 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-07-30 19:53:57.924 - Thread: 1 -> IsServer: False 2021-07-30 19:53:57.924 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-30 19:53:57.938 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-30 19:53:57.938 - Thread: 1 -> MyAudio.LoadData - START 2021-07-30 19:53:57.972 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-30 19:53:59.135 - Thread: 1 -> MyAudio.LoadData - END 2021-07-30 19:53:59.137 - Thread: 1 -> MyConfig.Save() - START 2021-07-30 19:53:59.143 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-30 19:53:59.146 - Thread: 1 -> MyConfig.Save() - END 2021-07-30 19:53:59.148 - Thread: 1 -> ERROR: Removed client not present: [Null] 2021-07-30 19:53:59.149 - Thread: 1 -> Player left: (0) 2021-07-30 19:53:59.149 - Thread: 1 -> Unloading Procedural World Generator 2021-07-30 19:53:59.362 - Thread: 1 -> Info: MyLights Unloading data. 2021-07-30 19:53:59.362 - Thread: 1 -> Network readers disposed 2021-07-30 19:53:59.364 - Thread: 1 -> Network readers disposed 2021-07-30 19:53:59.369 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-07-30 19:53:59.772 - Thread: 1 -> Loading sound definitions 2021-07-30 19:53:59.880 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:53:59.880 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-30 19:53:59.913 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:53:59.913 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-30 19:53:59.914 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:53:59.914 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-30 19:53:59.915 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:53:59.915 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-30 19:53:59.916 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:53:59.916 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-30 19:53:59.916 - Thread: 1 -> GuiTextures.sbc 2021-07-30 19:53:59.916 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-30 19:53:59.928 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-30 19:53:59.928 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-07-30 19:53:59.929 - Thread: 1 -> Loading shadow textures definitions 2021-07-30 19:53:59.929 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-07-30 19:53:59.929 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-07-30 19:54:00.912 - Thread: 1 -> MySession::Unload END 2021-07-30 19:54:00.912 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 8 2021-07-30 19:54:00.913 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-30 19:54:00.913 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-30 19:54:01.015 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-30 19:54:01.025 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-30 19:54:03.232 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-07-30 19:54:03.903 - Thread: 1 -> MyConfig.Save() - START 2021-07-30 19:54:03.911 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-30 19:54:03.914 - Thread: 1 -> MyConfig.Save() - END 2021-07-30 19:54:03.914 - Thread: 1 -> Application closed by user 2021-07-30 19:54:03.917 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2021-07-30 19:54:03.918 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-30 19:54:03.927 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-30 19:54:03.954 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-07-30 19:54:03.961 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-07-30 19:54:03.961 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-30 19:54:03.967 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-30 19:54:03.967 - Thread: 1 -> Exiting.. 2021-07-30 19:54:03.970 - Thread: 1 -> MySandboxGame.UnloadData() - START 2021-07-30 19:54:03.978 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-30 19:54:03.991 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-30 19:54:03.997 - Thread: 1 -> MySandboxGame.UnloadData() - END 2021-07-30 19:54:04.344 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 30667832 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 47446136 computed total 47446136 reported total Heap usage: 1133840 ( 3%) unused in thread local freelists 28001112 (91%) unused in main heap 1532880 ( 4%) used in main heap ------- 30667832 allocated by heap Peak usage: 25510432 ( 6%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2021-07-30 19:54:05.086 - Thread: 43 -> External debugger: interrupted. 2021-07-30 19:54:05.103 - Thread: 1 -> Steam closed 2021-07-30 19:54:09.719 - Thread: 1 -> Log Closed