2021-07-31 09:09:49.080 - Thread: 1 -> Log Started 2021-07-31 09:09:49.080 - Thread: 1 -> Timezone (local - UTC): -6h 2021-07-31 09:09:49.080 - Thread: 1 -> App Version: 01_199_020 2021-07-31 09:09:49.092 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-07-31 09:09:49.092 - Thread: 1 -> Branch / Sandbox: SVN 2021-07-31 09:09:49.092 - Thread: 1 -> Environment.ProcessorCount: 8 2021-07-31 09:09:49.208 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Education (Microsoft Windows NT 10.0.18363.0) 2021-07-31 09:09:49.209 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-07-31 09:09:49.209 - Thread: 1 -> Environment.Is64BitProcess: True 2021-07-31 09:09:49.209 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-07-31 09:09:49.209 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4390.0 2021-07-31 09:09:49.209 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-07-31 09:09:49.215 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 2021-07-31 09:09:49.215 - Thread: 1 -> IntPtr.Size: 8 2021-07-31 09:09:49.215 - Thread: 1 -> Default Culture: 2021-07-31 09:09:49.215 - Thread: 1 -> Default UI Culture: 2021-07-31 09:09:49.215 - Thread: 1 -> MyConfig.Load() - START 2021-07-31 09:09:49.218 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-31 09:09:49.467 - Thread: 1 -> NewNewGameScreen: False 2021-07-31 09:09:49.467 - Thread: 1 -> EnableDamageEffects: True 2021-07-31 09:09:49.467 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-07-31 09:09:49.467 - Thread: 1 -> EnableReverb: False 2021-07-31 09:09:49.467 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-07-31 09:09:49.467 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-07-31 09:09:49.467 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-07-31 09:09:49.467 - Thread: 1 -> FirstTimeRun: False 2021-07-31 09:09:49.467 - Thread: 1 -> ExperimentalMode: True 2021-07-31 09:09:49.467 - Thread: 1 -> VideoAdapter: 0 2021-07-31 09:09:49.467 - Thread: 1 -> ScreenWidth: 1680 2021-07-31 09:09:49.467 - Thread: 1 -> ScreenHeight: 1050 2021-07-31 09:09:49.467 - Thread: 1 -> RefreshRate: 59954 2021-07-31 09:09:49.467 - Thread: 1 -> WindowMode: 1 2021-07-31 09:09:49.467 - Thread: 1 -> VerticalSync: 1 2021-07-31 09:09:49.467 - Thread: 1 -> FieldOfView: 70.9118 2021-07-31 09:09:49.467 - Thread: 1 -> PostProcessingEnabled: True 2021-07-31 09:09:49.467 - Thread: 1 -> FlaresIntensity: 1 2021-07-31 09:09:49.467 - Thread: 1 -> TreeViewDistance: 1013 2021-07-31 09:09:49.467 - Thread: 1 -> GrassDensity: 3 2021-07-31 09:09:49.467 - Thread: 1 -> GrassDrawDistance: 512 2021-07-31 09:09:49.467 - Thread: 1 -> AntialiasingMode: 1 2021-07-31 09:09:49.467 - Thread: 1 -> ShadowMapResolution: 2 2021-07-31 09:09:49.467 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-07-31 09:09:49.467 - Thread: 1 -> TextureQuality: 2 2021-07-31 09:09:49.467 - Thread: 1 -> VoxelTextureQuality: 2 2021-07-31 09:09:49.467 - Thread: 1 -> AnisotropicFiltering: 4 2021-07-31 09:09:49.467 - Thread: 1 -> ModelQuality: 2 2021-07-31 09:09:49.467 - Thread: 1 -> VoxelQuality: 2 2021-07-31 09:09:49.467 - Thread: 1 -> ShaderQuality: 2 2021-07-31 09:09:49.467 - Thread: 1 -> LowMemSwitchToLow: 0 2021-07-31 09:09:49.467 - Thread: 1 -> FirstVTTimeRun: False 2021-07-31 09:09:49.467 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-07-31 09:09:49.467 - Thread: 1 -> GDPRConsent: True 2021-07-31 09:09:49.467 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-07-31 09:09:49.467 - Thread: 1 -> FirstTimeTutorials: True 2021-07-31 09:09:49.467 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-07-31 09:09:49.467 - Thread: 1 -> HudState: 1 2021-07-31 09:09:49.467 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-07-31 09:09:49.467 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-07-31 09:09:49.467 - Thread: 1 -> ShowCrosshair2: 0 2021-07-31 09:09:49.467 - Thread: 1 -> EnableTrading: True 2021-07-31 09:09:49.467 - Thread: 1 -> EnableSteamCloud: False 2021-07-31 09:09:49.467 - Thread: 1 -> SpriteMainViewportScale: 1 2021-07-31 09:09:49.467 - Thread: 1 -> UiTransparency: 1 2021-07-31 09:09:49.467 - Thread: 1 -> UiBkTransparency: 0.8 2021-07-31 09:09:49.467 - Thread: 1 -> HUDBkTransparency: 0.6 2021-07-31 09:09:49.467 - Thread: 1 -> AreaInteraction: True 2021-07-31 09:09:49.467 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-07-31 09:09:49.467 - Thread: 1 -> ControlsHints: True 2021-07-31 09:09:49.467 - Thread: 1 -> GoodBotHints: False 2021-07-31 09:09:49.467 - Thread: 1 -> RotationHints: True 2021-07-31 09:09:49.467 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-07-31 09:09:49.467 - Thread: 1 -> ControllerDefaultOnStart: False 2021-07-31 09:09:49.467 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-07-31 09:09:49.467 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-07-31 09:09:49.467 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:09:49.467 - Thread: 1 -> IronSightSwitchState: 1 2021-07-31 09:09:49.467 - Thread: 1 -> GameVolume: 1 2021-07-31 09:09:49.467 - Thread: 1 -> Music_Volume: 0 2021-07-31 09:09:49.467 - Thread: 1 -> VoiceChatVolume: 5 2021-07-31 09:09:49.467 - Thread: 1 -> HudWarnings: True 2021-07-31 09:09:49.467 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-07-31 09:09:49.467 - Thread: 1 -> VoiceChat: True 2021-07-31 09:09:49.467 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-07-31 09:09:49.467 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-07-31 09:09:49.467 - Thread: 1 -> EnableDynamicMusic: True 2021-07-31 09:09:49.467 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-07-31 09:09:49.467 - Thread: 1 -> EnableDoppler: True 2021-07-31 09:09:49.467 - Thread: 1 -> ZoomMultiplier: 0.2 2021-07-31 09:09:49.467 - Thread: 1 -> GamepadScheme: 0 2021-07-31 09:09:49.468 - Thread: 1 -> MyConfig.Load() - END 2021-07-31 09:09:50.069 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-07-31 09:09:50.441 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-07-31 09:09:50.501 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-07-31 09:09:50.502 - Thread: 1 -> Found processor count: 8 2021-07-31 09:09:50.502 - Thread: 1 -> Using processor count: 8 2021-07-31 09:09:51.223 - Thread: 1 -> All detected adapters: 2021-07-31 09:09:51.267 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=-1936321438, DeviceID=7298 2021-07-31 09:09:51.267 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-07-31 09:09:52.204 - Thread: 1 -> AdapterInfo = { 2021-07-31 09:09:52.205 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2021-07-31 09:09:52.205 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 4272447488, Luid: 32236, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2021-07-31 09:09:52.205 - Thread: 1 -> Driver version = 27.21.14.5751 2021-07-31 09:09:52.205 - Thread: 1 -> Driver date = 20201122000000.000000-000 2021-07-31 09:09:52.205 - Thread: 1 -> DriverUpdateNecessary = False 2021-07-31 09:09:52.205 - Thread: 1 -> AftermathSupported = False 2021-07-31 09:09:52.205 - Thread: 1 -> Adapter id = 0 2021-07-31 09:09:52.205 - Thread: 1 -> Supported = True 2021-07-31 09:09:52.205 - Thread: 1 -> RAM = 4213178368 2021-07-31 09:09:52.205 - Thread: 1 -> Priority = 2 2021-07-31 09:09:52.205 - Thread: 1 -> Multithreaded rendering supported = True 2021-07-31 09:09:52.205 - Thread: 1 -> Output is attached = True 2021-07-31 09:09:52.205 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2021-07-31 09:09:52.205 - Thread: 1 -> Display modes = { 2021-07-31 09:09:52.206 - Thread: 1 -> DXGIOutput id = 0 2021-07-31 09:09:52.206 - Thread: 1 -> 640x480@60Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 640x480@75Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 720x480@75Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 720x480@75Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 720x480@60.317Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 720x480@60.317Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 720x576@75Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 720x576@75Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 720x576@60.317Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 720x576@60.317Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 800x600@75Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 800x600@60.317Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1024x768@60.004Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1024x768@75.029Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1152x864@75Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x720@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x720@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x720@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x720@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x768@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x768@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x768@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x768@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x800@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x800@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x800@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x800@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x960@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x960@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x960@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x960@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x1024@60.02Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1280x1024@75.025Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1360x768@59.954Hz 2021-07-31 09:09:52.206 - Thread: 1 -> 1360x768@59.954Hz 2021-07-31 09:09:52.207 - Thread: 1 -> 1366x768@59.954Hz 2021-07-31 09:09:52.207 - Thread: 1 -> 1366x768@59.954Hz 2021-07-31 09:09:52.207 - Thread: 1 -> 1600x900@59.954Hz 2021-07-31 09:09:52.207 - Thread: 1 -> 1600x900@59.954Hz 2021-07-31 09:09:52.207 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-31 09:09:52.207 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-31 09:09:52.207 - Thread: 1 -> 1680x1050@59.954Hz 2021-07-31 09:09:52.207 - Thread: 1 -> } 2021-07-31 09:09:52.207 - Thread: 1 -> } 2021-07-31 09:09:52.207 - Thread: 1 -> AdapterInfo = { 2021-07-31 09:09:52.207 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2021-07-31 09:09:52.207 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 4272447488, Luid: 32236, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2021-07-31 09:09:52.207 - Thread: 1 -> Driver version = 27.21.14.5751 2021-07-31 09:09:52.208 - Thread: 1 -> Driver date = 20201122000000.000000-000 2021-07-31 09:09:52.208 - Thread: 1 -> DriverUpdateNecessary = False 2021-07-31 09:09:52.208 - Thread: 1 -> AftermathSupported = False 2021-07-31 09:09:52.208 - Thread: 1 -> Adapter id = 0 2021-07-31 09:09:52.208 - Thread: 1 -> Supported = True 2021-07-31 09:09:52.208 - Thread: 1 -> RAM = 4213178368 2021-07-31 09:09:52.208 - Thread: 1 -> Priority = 2 2021-07-31 09:09:52.208 - Thread: 1 -> Multithreaded rendering supported = True 2021-07-31 09:09:52.208 - Thread: 1 -> Output is attached = True 2021-07-31 09:09:52.208 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2021-07-31 09:09:52.208 - Thread: 1 -> Display modes = { 2021-07-31 09:09:52.208 - Thread: 1 -> DXGIOutput id = 0 2021-07-31 09:09:52.208 - Thread: 1 -> 640x480@60Hz 2021-07-31 09:09:52.208 - Thread: 1 -> 640x480@75Hz 2021-07-31 09:09:52.208 - Thread: 1 -> 720x480@75Hz 2021-07-31 09:09:52.208 - Thread: 1 -> 720x480@75Hz 2021-07-31 09:09:52.208 - Thread: 1 -> 720x480@60.317Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 720x480@60.317Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 720x576@75Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 720x576@75Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 720x576@60.317Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 720x576@60.317Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 800x600@75Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 800x600@60.317Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1024x768@60.004Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1024x768@75.029Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1152x864@75Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x720@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x720@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x720@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x720@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x768@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x768@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x768@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x768@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x800@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x800@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x800@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x800@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x960@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x960@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x960@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x960@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x1024@60.02Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1280x1024@75.025Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1360x768@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1360x768@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1366x768@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1366x768@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1600x900@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1600x900@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> 1680x1050@59.954Hz 2021-07-31 09:09:52.209 - Thread: 1 -> } 2021-07-31 09:09:52.209 - Thread: 1 -> } 2021-07-31 09:09:52.221 - Thread: 1 -> Service.IsActive: True 2021-07-31 09:09:52.222 - Thread: 1 -> Service.IsOnline: True 2021-07-31 09:09:52.222 - Thread: 1 -> Service.OwnsGame: False 2021-07-31 09:09:52.223 - Thread: 1 -> Service.UserId: 76561199116990419 2021-07-31 09:09:52.223 - Thread: 1 -> Service.UserName: RocketDragonBoy 2021-07-31 09:09:52.223 - Thread: 1 -> Service.Branch: default 2021-07-31 09:09:52.223 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-07-31 09:09:52.223 - Thread: 1 -> Build version: 0.1.1.0 2021-07-31 09:09:52.265 - Thread: 1 -> MyScreenManager() 2021-07-31 09:09:52.329 - Thread: 22 -> CreateDeviceInternal - CheckSettings() 2021-07-31 09:09:52.329 - Thread: 22 -> CreateDeviceInternal - GetAdapter() 2021-07-31 09:09:52.333 - Thread: 22 -> CreateDeviceInternal - FixSettings() 2021-07-31 09:09:52.333 - Thread: 22 -> CreateDeviceInternal - Create device 2021-07-31 09:09:52.530 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration 2021-07-31 09:09:52.659 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK 2021-07-31 09:09:52.659 - Thread: 22 -> CreateDeviceInternal create swapchain 2021-07-31 09:09:58.962 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-07-31 09:09:58.962 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-07-31 09:09:58.962 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-07-31 09:10:00.843 - Thread: 1 -> Preallocate - START 2021-07-31 09:10:00.846 - Thread: 1 -> MySpaceWorldGenerator - START 2021-07-31 09:10:00.848 - Thread: 1 -> MySpaceWorldGenerator - END 2021-07-31 09:10:00.848 - Thread: 1 -> MySpaceBuildComponent - START 2021-07-31 09:10:00.848 - Thread: 1 -> MySpaceBuildComponent - END 2021-07-31 09:10:00.849 - Thread: 1 -> MyEntities - START 2021-07-31 09:10:00.864 - Thread: 1 -> MyEntities - END 2021-07-31 09:10:00.864 - Thread: 1 -> MyObjectBuilder_Base - START 2021-07-31 09:10:00.864 - Thread: 1 -> MyObjectBuilder_Base - END 2021-07-31 09:10:00.864 - Thread: 1 -> MyTransparentGeometry - START 2021-07-31 09:10:00.864 - Thread: 1 -> MyTransparentGeometry - END 2021-07-31 09:10:00.864 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-07-31 09:10:00.872 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-07-31 09:10:00.872 - Thread: 1 -> MyMath - START 2021-07-31 09:10:00.872 - Thread: 1 -> MyMath - END 2021-07-31 09:10:00.872 - Thread: 1 -> MySimpleObjectDraw - START 2021-07-31 09:10:00.872 - Thread: 1 -> MySimpleObjectDraw - END 2021-07-31 09:10:00.889 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-07-31 09:10:00.889 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-07-31 09:10:00.889 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-07-31 09:10:00.906 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-07-31 09:10:00.906 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-07-31 09:10:00.907 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-07-31 09:10:00.907 - Thread: 1 -> MySyncDestructions - START 2021-07-31 09:10:00.907 - Thread: 1 -> MySyncDestructions - END 2021-07-31 09:10:00.907 - Thread: 1 -> MySyncEntity - START 2021-07-31 09:10:00.907 - Thread: 1 -> MySyncEntity - END 2021-07-31 09:10:00.907 - Thread: 1 -> MyCommandCharacter - START 2021-07-31 09:10:00.907 - Thread: 1 -> MyCommandCharacter - END 2021-07-31 09:10:00.907 - Thread: 1 -> MyCommandConsole - START 2021-07-31 09:10:00.907 - Thread: 1 -> MyCommandConsole - END 2021-07-31 09:10:00.907 - Thread: 1 -> MyCommandEntity - START 2021-07-31 09:10:00.907 - Thread: 1 -> MyCommandEntity - END 2021-07-31 09:10:00.907 - Thread: 1 -> MyAiTargetManager - START 2021-07-31 09:10:00.907 - Thread: 1 -> MyAiTargetManager - END 2021-07-31 09:10:00.907 - Thread: 1 -> MyClientDebugCommands - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyClientDebugCommands - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyDedicatedServer - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyDedicatedServer - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyDedicatedServerBase - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyDedicatedServerBase - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerBase - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerBase - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerClient - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerClient - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerClientBase - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerClientBase - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerLobby - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerLobby - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerServerBase - START 2021-07-31 09:10:00.908 - Thread: 1 -> MyMultiplayerServerBase - END 2021-07-31 09:10:00.908 - Thread: 1 -> MyServerDebugCommands - START 2021-07-31 09:10:00.909 - Thread: 1 -> MyServerDebugCommands - END 2021-07-31 09:10:00.909 - Thread: 1 -> MyAIActionsParser - START 2021-07-31 09:10:00.909 - Thread: 1 -> MyAIActionsParser - END 2021-07-31 09:10:00.909 - Thread: 1 -> MyCubeGridDefinitions - START 2021-07-31 09:10:00.917 - Thread: 1 -> MyCubeGridDefinitions - END 2021-07-31 09:10:00.917 - Thread: 1 -> MyDefinitionManager - START 2021-07-31 09:10:00.922 - Thread: 1 -> MyDefinitionManager - END 2021-07-31 09:10:00.922 - Thread: 1 -> Preallocate - END 2021-07-31 09:10:00.924 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-07-31 09:10:01.439 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-07-31 09:10:01.439 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-07-31 09:10:01.456 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-07-31 09:10:01.457 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:10:01.457 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:10:01.457 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-07-31 09:10:01.457 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-07-31 09:10:01.457 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-07-31 09:10:01.457 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-07-31 09:10:01.465 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Dell Inc. 2021-07-31 09:10:01.465 - Thread: 1 -> Win32_ComputerSystem.Model: OptiPlex 990 2021-07-31 09:10:01.465 - Thread: 1 -> Virtualized: False 2021-07-31 09:10:01.474 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 2021-07-31 09:10:01.475 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,544,894,976 bytes 2021-07-31 09:10:01.475 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-07-31 09:10:01.475 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 3,657,670,656 bytes 2021-07-31 09:10:01.475 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,541,577,728 bytes 2021-07-31 09:10:01.481 - Thread: 1 -> Drive C: | Capacity: 511,054,929,920 bytes | Free space: 36,199,407,616 bytes 2021-07-31 09:10:01.481 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-07-31 09:10:01.481 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-07-31 09:10:01.482 - Thread: 1 -> Installed DLCs: 2021-07-31 09:10:01.514 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-07-31 09:10:01.659 - Thread: 1 -> Havok: Physics.Init 2021-07-31 09:10:01.864 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-07-31 09:10:01.924 - Thread: 1 -> HkGameName: SpaceEngineers 2021-07-31 09:10:01.930 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-07-31 09:10:01.935 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-31 09:10:01.957 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-31 09:10:02.176 - Thread: 1 -> Loading scenarios 2021-07-31 09:10:02.211 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-31 09:10:02.211 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-07-31 09:10:02.626 - Thread: 1 -> Loading sound definitions 2021-07-31 09:10:03.201 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:03.201 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-31 09:10:03.324 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:03.324 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-31 09:10:03.324 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:03.324 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-31 09:10:03.325 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:03.325 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-31 09:10:03.325 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:03.325 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-31 09:10:03.326 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:03.326 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-31 09:10:03.408 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-31 09:10:03.408 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-07-31 09:10:03.408 - Thread: 1 -> Loading shadow textures definitions 2021-07-31 09:10:03.408 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-07-31 09:10:03.409 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-07-31 09:10:03.464 - Thread: 1 -> MyAudio.LoadData - START 2021-07-31 09:10:03.539 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-31 09:10:04.551 - Thread: 1 -> MyAudio.LoadData - END 2021-07-31 09:10:04.557 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2021-07-31 09:10:04.557 - Thread: 1 -> MyGuiManager() 2021-07-31 09:10:04.560 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-07-31 09:10:04.693 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-07-31 09:10:04.926 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-07-31 09:10:04.960 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-07-31 09:10:04.960 - Thread: 13 -> ReloadVoxelMaterials 2021-07-31 09:10:05.015 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-07-31 09:10:05.015 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-07-31 09:10:05.016 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-07-31 09:10:05.016 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-07-31 09:10:05.016 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-07-31 09:10:05.016 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-07-31 09:10:05.016 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-07-31 09:10:05.016 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-07-31 09:10:05.036 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-07-31 09:10:05.045 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-07-31 09:10:05.045 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-07-31 09:10:05.064 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-07-31 09:10:05.100 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-07-31 09:10:05.116 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-07-31 09:10:05.117 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-07-31 09:10:05.130 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-07-31 09:10:05.133 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-07-31 09:10:05.143 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-07-31 09:10:05.144 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-07-31 09:10:05.147 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-07-31 09:10:05.158 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-07-31 09:10:05.168 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-07-31 09:10:05.172 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-07-31 09:10:05.191 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-07-31 09:10:05.194 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-07-31 09:10:05.229 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-07-31 09:10:05.239 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-07-31 09:10:05.258 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-07-31 09:10:05.267 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-07-31 09:10:05.278 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-07-31 09:10:05.294 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-07-31 09:10:05.299 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-07-31 09:10:05.310 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-07-31 09:10:05.352 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-07-31 09:10:05.357 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-07-31 09:10:05.371 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-07-31 09:10:05.389 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-07-31 09:10:05.392 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-07-31 09:10:05.416 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-07-31 09:10:05.420 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-07-31 09:10:05.428 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-07-31 09:10:05.434 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-07-31 09:10:05.446 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-07-31 09:10:05.447 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-07-31 09:10:05.455 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-07-31 09:10:05.471 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-07-31 09:10:05.501 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-07-31 09:10:05.519 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-07-31 09:10:05.528 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-07-31 09:10:05.528 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-07-31 09:10:05.539 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-07-31 09:10:05.584 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-07-31 09:10:05.587 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-07-31 09:10:05.592 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-07-31 09:10:05.603 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-07-31 09:10:05.609 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-07-31 09:10:05.944 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-07-31 09:10:05.954 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-07-31 09:10:05.981 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-07-31 09:10:05.996 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-07-31 09:10:06.011 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-07-31 09:10:06.023 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-07-31 09:10:06.036 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-07-31 09:10:06.048 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-07-31 09:10:06.061 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-07-31 09:10:06.096 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-07-31 09:10:06.123 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-07-31 09:10:06.175 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-07-31 09:10:06.298 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-07-31 09:10:06.319 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-07-31 09:10:06.351 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-07-31 09:10:06.415 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-07-31 09:10:06.601 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-07-31 09:10:06.668 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-07-31 09:10:06.816 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-07-31 09:10:06.944 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-07-31 09:10:06.986 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-07-31 09:10:07.028 - Thread: 1 -> Timer Frequency: 10000000 2021-07-31 09:10:07.028 - Thread: 1 -> Ticks per frame: 166667 2021-07-31 09:10:07.041 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-07-31 09:10:07.299 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-07-31 09:10:07.413 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-07-31 09:10:07.529 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-07-31 09:10:07.590 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-07-31 09:10:07.605 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-07-31 09:10:07.608 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-07-31 09:10:07.742 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-07-31 09:10:07.774 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-07-31 09:10:07.849 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-07-31 09:10:07.850 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-07-31 09:10:07.880 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-31 09:10:07.894 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-07-31 09:10:07.929 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-07-31 09:10:07.945 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-07-31 09:10:07.984 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-07-31 09:10:07.986 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-07-31 09:10:07.989 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-07-31 09:10:08.010 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-07-31 09:10:08.018 - Thread: 1 -> Flares Intensity: 1 2021-07-31 09:10:08.018 - Thread: 1 -> Field of view: 1.237644 2021-07-31 09:10:08.018 - Thread: 1 -> PostProcessingEnabled: True 2021-07-31 09:10:08.018 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-07-31 09:10:08.018 - Thread: 1 -> Render.GrassDrawDistance: 512 2021-07-31 09:10:08.018 - Thread: 1 -> Render.DistanceFade: 1013 2021-07-31 09:10:08.018 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-07-31 09:10:08.018 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-07-31 09:10:08.018 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-07-31 09:10:08.019 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-07-31 09:10:08.019 - Thread: 1 -> Render.TextureQuality: HIGH 2021-07-31 09:10:08.019 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-07-31 09:10:08.019 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-07-31 09:10:08.019 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-07-31 09:10:08.019 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-07-31 09:10:08.019 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-07-31 09:10:08.019 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-07-31 09:10:08.171 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-07-31 09:10:08.178 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-07-31 09:10:08.184 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-07-31 09:10:08.201 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-07-31 09:10:08.414 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-07-31 09:10:08.436 - Thread: 28 -> EOS P2P - Query NAT type failed. 2021-07-31 09:10:08.499 - Thread: 1 -> Analytics session started: UserID = (8c8fd53f-48d5-f976-85a0-d8e0f0864590) SessionID = (aa4aec7b-48d7-4ab4-ab01-72dd56f08092) 2021-07-31 09:10:08.514 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-31 09:10:08.527 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-07-31 09:10:08.605 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-07-31 09:10:08.898 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-07-31 09:10:08.992 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-07-31 09:10:09.289 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-07-31 09:10:09.378 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-07-31 09:10:10.143 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-31 09:10:10.156 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-31 09:10:10.160 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-31 09:10:10.160 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-31 09:10:15.772 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2021-07-31 09:10:15.788 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2021-07-31 09:10:17.026 - Thread: 1 -> MyConfig.Save() - START 2021-07-31 09:10:17.048 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-31 09:10:17.264 - Thread: 1 -> MyConfig.Save() - END 2021-07-31 09:10:17.286 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-31 09:10:17.324 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2021-07-31 09:10:17.353 - Thread: 38 -> LoadSession() - Start 2021-07-31 09:10:17.353 - Thread: 38 -> C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-31 09:10:17.353 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2021-07-31 09:10:17.355 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Sandbox_config.sbc 2021-07-31 09:10:17.878 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-07-31 09:10:18.749 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Sandbox_config.sbc 2021-07-31 09:10:18.751 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-07-31 09:10:18.802 - Thread: 1 -> CheckPoint Experimental mode: Yes 2021-07-31 09:10:18.803 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2021-07-31 09:10:18.807 - Thread: 1 -> LoadSession() - End 2021-07-31 09:10:18.812 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-31 09:10:18.822 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-31 09:10:18.822 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-31 09:10:18.852 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-31 09:10:18.852 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-31 09:10:18.862 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-31 09:10:18.961 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-07-31 09:10:18.972 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-07-31 09:10:18.972 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-07-31 09:10:19.054 - Thread: 1 -> RunLoadingAction - START 2021-07-31 09:10:19.063 - Thread: 1 -> Loading session: C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-31 09:10:19.291 - Thread: 1 -> GC Memory: 963,461,888 B 2021-07-31 09:10:19.313 - Thread: 1 -> Process Memory: 3,064,020,992 B 2021-07-31 09:10:19.315 - Thread: 1 -> Experimental mode: Yes 2021-07-31 09:10:19.315 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2021-07-31 09:10:19.315 - Thread: 1 -> Console compatibility: No 2021-07-31 09:10:24.676 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-07-31 09:10:24.676 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-07-31 09:10:24.676 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2021-07-31 09:10:24.956 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-07-31 09:10:25.007 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-07-31 09:10:25.014 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-07-31 09:10:25.016 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-31 09:10:25.025 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-31 09:10:25.250 - Thread: 1 -> Loading scenarios 2021-07-31 09:10:25.250 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-31 09:10:25.256 - Thread: 1 -> List of used mods (0) - START 2021-07-31 09:10:25.263 - Thread: 1 -> List of used mods - END 2021-07-31 09:10:25.461 - Thread: 1 -> Loading behaviors 2021-07-31 09:10:25.461 - Thread: 1 -> Loading ammo magazines 2021-07-31 09:10:25.461 - Thread: 1 -> Loading ammo definitions 2021-07-31 09:10:25.462 - Thread: 1 -> Loading animations 2021-07-31 09:10:25.463 - Thread: 1 -> Loading animations 2021-07-31 09:10:25.463 - Thread: 1 -> Loading sound definitions 2021-07-31 09:10:25.464 - Thread: 1 -> Loading sound definitions 2021-07-31 09:10:25.464 - Thread: 1 -> Loading sound definitions 2021-07-31 09:10:25.464 - Thread: 1 -> Loading sound definitions 2021-07-31 09:10:25.464 - Thread: 1 -> Loading sound definitions 2021-07-31 09:10:25.464 - Thread: 1 -> Loading sound definitions 2021-07-31 09:10:25.464 - Thread: 1 -> Loading category classes 2021-07-31 09:10:25.464 - Thread: 1 -> Loading category classes 2021-07-31 09:10:25.464 - Thread: 1 -> Loading blueprint classes 2021-07-31 09:10:25.465 - Thread: 1 -> Loading blueprint class entries 2021-07-31 09:10:25.465 - Thread: 1 -> Loading blueprint class entries 2021-07-31 09:10:25.465 - Thread: 1 -> Loading blueprints 2021-07-31 09:10:25.465 - Thread: 1 -> Loading blueprints 2021-07-31 09:10:25.465 - Thread: 1 -> Loading agent definitions 2021-07-31 09:10:25.465 - Thread: 1 -> Loading character definitions 2021-07-31 09:10:25.472 - Thread: 1 -> Loading character definitions 2021-07-31 09:10:25.472 - Thread: 1 -> Loading components 2021-07-31 09:10:25.472 - Thread: 1 -> Loading components 2021-07-31 09:10:25.472 - Thread: 1 -> Loading configuration 2021-07-31 09:10:25.472 - Thread: 1 -> Loading container types 2021-07-31 09:10:25.473 - Thread: 1 -> Loading Contract Types 2021-07-31 09:10:25.478 - Thread: 1 -> Loading block positions 2021-07-31 09:10:25.481 - Thread: 1 -> Loading block positions 2021-07-31 09:10:25.481 - Thread: 1 -> Loading curve definitions 2021-07-31 09:10:25.482 - Thread: 1 -> Loading debris 2021-07-31 09:10:25.482 - Thread: 1 -> Loading environment items entries 2021-07-31 09:10:25.482 - Thread: 1 -> Loading decal global definitions 2021-07-31 09:10:25.482 - Thread: 1 -> Loading decal definitions 2021-07-31 09:10:25.482 - Thread: 1 -> Loading decal definitions 2021-07-31 09:10:25.482 - Thread: 1 -> Loading drone behaviors 2021-07-31 09:10:25.482 - Thread: 1 -> Loading edges 2021-07-31 09:10:25.483 - Thread: 1 -> Loading emissive color definitions 2021-07-31 09:10:25.487 - Thread: 1 -> Loading emissive color default states 2021-07-31 09:10:25.491 - Thread: 1 -> Loading animations 2021-07-31 09:10:25.491 - Thread: 1 -> Loading entity components 2021-07-31 09:10:25.505 - Thread: 1 -> Loading component containers 2021-07-31 09:10:25.513 - Thread: 1 -> Loading environment items entries 2021-07-31 09:10:25.513 - Thread: 1 -> Loading Faction Names 2021-07-31 09:10:25.514 - Thread: 1 -> Loading factions 2021-07-31 09:10:25.515 - Thread: 1 -> Loading flare definitions 2021-07-31 09:10:25.523 - Thread: 1 -> Loading gas property definitions 2021-07-31 09:10:25.523 - Thread: 1 -> Loading event definitions 2021-07-31 09:10:25.524 - Thread: 1 -> Loading physical items 2021-07-31 09:10:25.524 - Thread: 1 -> Loading chat bot responses 2021-07-31 09:10:25.553 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:25.553 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-31 09:10:25.563 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:25.563 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-31 09:10:25.564 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:25.564 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-31 09:10:25.565 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:25.565 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-31 09:10:25.565 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:25.565 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-31 09:10:25.566 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:10:25.566 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-31 09:10:25.575 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:10:25.575 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:10:25.575 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:10:25.575 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:10:25.575 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:10:25.575 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-31 09:10:25.575 - Thread: 1 -> Loading planet definition 2021-07-31 09:10:25.575 - Thread: 1 -> Loading physical items 2021-07-31 09:10:25.577 - Thread: 1 -> Loading physical items 2021-07-31 09:10:25.578 - Thread: 1 -> Loading physical material properties 2021-07-31 09:10:25.578 - Thread: 1 -> Loading pirate antennas 2021-07-31 09:10:25.578 - Thread: 1 -> Loading research blocks definitions 2021-07-31 09:10:25.579 - Thread: 1 -> Loading research groups definitions 2021-07-31 09:10:25.579 - Thread: 1 -> Loading resource distribution groups 2021-07-31 09:10:25.580 - Thread: 1 -> Loading shadow textures definitions 2021-07-31 09:10:25.580 - Thread: 1 -> Loading ship sound groups 2021-07-31 09:10:25.591 - Thread: 1 -> Loading ship sound groups 2021-07-31 09:10:25.591 - Thread: 1 -> Loading sound categories 2021-07-31 09:10:25.592 - Thread: 1 -> Loading stat definitions 2021-07-31 09:10:25.592 - Thread: 1 -> Loading grid creators 2021-07-31 09:10:25.592 - Thread: 1 -> Loading transparent material properties 2021-07-31 09:10:25.593 - Thread: 1 -> Loading planet definition 2021-07-31 09:10:25.593 - Thread: 1 -> Loading voxel map storage definitions 2021-07-31 09:10:25.593 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:10:25.594 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:10:25.594 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:10:25.594 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:10:25.594 - Thread: 1 -> Loading Weather Effects 2021-07-31 09:10:25.595 - Thread: 1 -> Audio effects definitions 2021-07-31 09:10:25.596 - Thread: 1 -> Loading environment items definitions 2021-07-31 09:10:25.597 - Thread: 1 -> Loading environment items definitions 2021-07-31 09:10:25.597 - Thread: 1 -> Loading physical material properties 2021-07-31 09:10:25.603 - Thread: 1 -> Loading particle effect definitions 2021-07-31 09:10:25.714 - Thread: 1 -> Loading particle effect definitions 2021-07-31 09:10:25.716 - Thread: 1 -> Loading environment item definitions 2021-07-31 09:10:25.717 - Thread: 1 -> Loading weapon definitions 2021-07-31 09:10:25.723 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.739 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.739 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.754 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.759 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.759 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.760 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.761 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.777 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.782 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.783 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.784 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.785 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.786 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.787 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.789 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.790 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.791 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.792 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.793 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.794 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.794 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.795 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.797 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.798 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.799 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.800 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.800 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.802 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.803 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.804 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.806 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.809 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.809 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.811 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.813 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.815 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.815 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.817 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.821 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.823 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.824 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.826 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.826 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.828 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.831 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.833 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.834 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.837 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.838 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.844 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.844 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.847 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.848 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.851 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.852 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.856 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.856 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.860 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.860 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.863 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.865 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.877 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.878 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.882 - Thread: 1 -> Loading cube blocks 2021-07-31 09:10:25.883 - Thread: 1 -> Created block definitions 2021-07-31 09:10:25.889 - Thread: 1 -> Loading block variant groups 2021-07-31 09:10:25.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-07-31 09:10:25.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-07-31 09:10:25.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-07-31 09:10:25.892 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-07-31 09:10:25.904 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-07-31 09:10:25.905 - Thread: 1 -> Loading asteroid generators 2021-07-31 09:10:25.906 - Thread: 1 -> Loading spawn groups 2021-07-31 09:10:25.907 - Thread: 1 -> Loading drop containers 2021-07-31 09:10:25.907 - Thread: 1 -> Loading spawn groups 2021-07-31 09:10:25.908 - Thread: 1 -> Loading spawn groups 2021-07-31 09:10:25.908 - Thread: 1 -> Loading radial menu definitions 2021-07-31 09:10:25.926 - Thread: 1 -> Loading respawn ships 2021-07-31 09:10:25.926 - Thread: 1 -> Loading spawn groups 2021-07-31 09:10:25.926 - Thread: 1 -> Loading wheel speeds 2021-07-31 09:10:25.980 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-31 09:10:25.994 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-31 09:10:25.994 - Thread: 1 -> MyAudio.LoadData - START 2021-07-31 09:10:26.019 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-31 09:10:27.116 - Thread: 1 -> MyAudio.LoadData - END 2021-07-31 09:10:27.196 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-07-31 09:10:27.251 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:10:27.314 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:10:27.314 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:10:27.315 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:10:27.337 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:10:27.972 - Thread: 42 -> External debugger: listening... 2021-07-31 09:10:28.005 - Thread: 1 -> MyLights.LoadData() - START 2021-07-31 09:10:28.017 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-07-31 09:10:28.017 - Thread: 1 -> MyLights.LoadData() - END 2021-07-31 09:10:28.018 - Thread: 1 -> Info: MyLights initialized. 2021-07-31 09:10:28.018 - Thread: 1 -> MyExplosions.LoadData() - START 2021-07-31 09:10:28.036 - Thread: 1 -> MyExplosions.LoadData() - END 2021-07-31 09:10:28.146 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-07-31 09:10:28.147 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-07-31 09:10:28.193 - Thread: 1 -> Loading Procedural World Generator 2021-07-31 09:10:28.194 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-07-31 09:10:28.344 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-07-31 09:10:28.561 - Thread: 13 -> Loading voxel storage from file 'C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\Asteroid_0_0_-1_2_2112022140.vx2' 2021-07-31 09:10:31.329 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-31 09:10:31.330 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-31 09:10:31.374 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:10:31.909 - Thread: 1 -> Clusters reordered 2021-07-31 09:10:31.947 - Thread: 1 -> Entities loaded & initialized 2021-07-31 09:10:32.147 - Thread: 1 -> Checkpoint.CameraAttachedTo: 143233840084102600 2021-07-31 09:10:32.176 - Thread: 1 -> MySession.Static.LogSettings - START 2021-07-31 09:10:32.184 - Thread: 1 -> Name = SPACE BATTLE!!!! 2021-07-31 09:10:32.184 - Thread: 1 -> Description = haha ship go brrrr 2021-07-31 09:10:32.185 - Thread: 1 -> GameDateTime = 01/01/2081 04:17:56 2021-07-31 09:10:32.185 - Thread: 1 -> Password = 2021-07-31 09:10:32.185 - Thread: 1 -> CurrentPath = C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!! 2021-07-31 09:10:32.185 - Thread: 1 -> WorkshopId = 2021-07-31 09:10:32.185 - Thread: 1 -> CameraController = Default_Astronaut 2021-07-31 09:10:32.185 - Thread: 1 -> ThumbPath = C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\thumb.jpg 2021-07-31 09:10:32.217 - Thread: 1 -> Settings: 2021-07-31 09:10:32.227 - Thread: 1 -> GameMode = Creative 2021-07-31 09:10:32.227 - Thread: 1 -> MaxPlayers = 4 2021-07-31 09:10:32.227 - Thread: 1 -> OnlineMode = FRIENDS 2021-07-31 09:10:32.227 - Thread: 1 -> TotalPCU = 100000 2021-07-31 09:10:32.227 - Thread: 1 -> PiratePCU = 50000 2021-07-31 09:10:32.227 - Thread: 1 -> AutoHealing = True 2021-07-31 09:10:32.227 - Thread: 1 -> WeaponsEnabled = True 2021-07-31 09:10:32.227 - Thread: 1 -> ThrusterDamage = True 2021-07-31 09:10:32.227 - Thread: 1 -> EnableSpectator = False 2021-07-31 09:10:32.227 - Thread: 1 -> EnableCopyPaste = True 2021-07-31 09:10:32.227 - Thread: 1 -> MaxFloatingObjects = 56 2021-07-31 09:10:32.227 - Thread: 1 -> MaxGridSize = 0 2021-07-31 09:10:32.227 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-07-31 09:10:32.227 - Thread: 1 -> CargoShipsEnabled = True 2021-07-31 09:10:32.227 - Thread: 1 -> EnvironmentHostility = SAFE 2021-07-31 09:10:32.227 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-07-31 09:10:32.227 - Thread: 1 -> InventorySizeMultiplier = 3 2021-07-31 09:10:32.227 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-07-31 09:10:32.227 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-07-31 09:10:32.227 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-07-31 09:10:32.228 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-07-31 09:10:32.228 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-07-31 09:10:32.228 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-07-31 09:10:32.228 - Thread: 1 -> ClientCanSave = False 2021-07-31 09:10:32.228 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-07-31 09:10:32.228 - Thread: 1 -> PermanentDeath = False 2021-07-31 09:10:32.228 - Thread: 1 -> DestructibleBlocks = True 2021-07-31 09:10:32.228 - Thread: 1 -> EnableScripts = True 2021-07-31 09:10:32.228 - Thread: 1 -> AutoSaveInMinutes = 5 2021-07-31 09:10:32.228 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-07-31 09:10:32.228 - Thread: 1 -> ProceduralDensity = 0.35 2021-07-31 09:10:32.228 - Thread: 1 -> ProceduralSeed = 0 2021-07-31 09:10:32.228 - Thread: 1 -> DestructibleBlocks = True 2021-07-31 09:10:32.228 - Thread: 1 -> EnableIngameScripts = True 2021-07-31 09:10:32.228 - Thread: 1 -> ViewDistance = 15000 2021-07-31 09:10:32.228 - Thread: 1 -> Voxel destruction = True 2021-07-31 09:10:32.228 - Thread: 1 -> EnableStructuralSimulation = False 2021-07-31 09:10:32.228 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-07-31 09:10:32.228 - Thread: 1 -> EnableContainerDrops = True 2021-07-31 09:10:32.228 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-07-31 09:10:32.228 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-07-31 09:10:32.228 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-07-31 09:10:32.228 - Thread: 1 -> EnableSubgridDamage = False 2021-07-31 09:10:32.228 - Thread: 1 -> SyncDistance = 3000 2021-07-31 09:10:32.228 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-07-31 09:10:32.228 - Thread: 1 -> AFKTimeoutMin = 0 2021-07-31 09:10:32.228 - Thread: 1 -> StopGridsPeriodMin = 15 2021-07-31 09:10:32.228 - Thread: 1 -> MaxPlanets = 99 2021-07-31 09:10:32.228 - Thread: 1 -> MaxBackupSaves = 5 2021-07-31 09:10:32.228 - Thread: 1 -> MaxFactionsCount = 0 2021-07-31 09:10:32.228 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-07-31 09:10:32.228 - Thread: 1 -> RespawnShipDelete = False 2021-07-31 09:10:32.228 - Thread: 1 -> WorldSizeKm = 0 2021-07-31 09:10:32.228 - Thread: 1 -> ResetOwnership = False 2021-07-31 09:10:32.228 - Thread: 1 -> RealisticSound = False 2021-07-31 09:10:32.228 - Thread: 1 -> EnableSaving = True 2021-07-31 09:10:32.228 - Thread: 1 -> InfiniteAmmo = False 2021-07-31 09:10:32.228 - Thread: 1 -> EnableToolShake = True 2021-07-31 09:10:32.228 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-07-31 09:10:32.228 - Thread: 1 -> OffensiveWordsFiltering = False 2021-07-31 09:10:32.228 - Thread: 1 -> UseConsolePCU = False 2021-07-31 09:10:32.228 - Thread: 1 -> PredefinedAsteroids = True 2021-07-31 09:10:32.228 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-07-31 09:10:32.228 - Thread: 1 -> FamilySharing = True 2021-07-31 09:10:32.228 - Thread: 1 -> EnablePcuTrading = True 2021-07-31 09:10:32.228 - Thread: 1 -> SuppressedWarnings = 2021-07-31 09:10:32.228 - Thread: 1 -> SimplifiedSimulation = False 2021-07-31 09:10:32.228 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-07-31 09:10:32.228 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-07-31 09:10:32.228 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-07-31 09:10:32.228 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-07-31 09:10:32.228 - Thread: 1 -> TradeFactionsCount = 15 2021-07-31 09:10:32.228 - Thread: 1 -> HarvestRatioMultiplier = 1 2021-07-31 09:10:32.228 - Thread: 1 -> WeatherSystem = True 2021-07-31 09:10:32.228 - Thread: 1 -> DepositSizeDenominator = 30 2021-07-31 09:10:32.228 - Thread: 1 -> DepositsCountCoefficient = 2 2021-07-31 09:10:32.228 - Thread: 1 -> EnableEconomy = False 2021-07-31 09:10:32.228 - Thread: 1 -> EnableBountyContracts = True 2021-07-31 09:10:32.228 - Thread: 1 -> EnableSupergridding = False 2021-07-31 09:10:32.228 - Thread: 1 -> EnableAutorespawn = True 2021-07-31 09:10:32.228 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-07-31 09:10:32.228 - Thread: 1 -> EnableGoodBotHints = True 2021-07-31 09:10:32.228 - Thread: 1 -> EnableResearch = True 2021-07-31 09:10:32.228 - Thread: 1 -> VoxelAgeThreshold = 24 2021-07-31 09:10:32.228 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-07-31 09:10:32.228 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-07-31 09:10:32.228 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-07-31 09:10:32.228 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-07-31 09:10:32.228 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-07-31 09:10:32.228 - Thread: 1 -> OptimalGridCount = 0 2021-07-31 09:10:32.228 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-07-31 09:10:32.228 - Thread: 1 -> BlockCountThreshold = 20 2021-07-31 09:10:32.228 - Thread: 1 -> TrashFlagsValue = 7706 2021-07-31 09:10:32.228 - Thread: 1 -> TrashRemovalEnabled = True 2021-07-31 09:10:32.228 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-07-31 09:10:32.228 - Thread: 1 -> EnableVoxelHand = True 2021-07-31 09:10:32.229 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-07-31 09:10:32.229 - Thread: 1 -> EnableScripterRole = False 2021-07-31 09:10:32.229 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-07-31 09:10:32.229 - Thread: 1 -> FloraDensityMultiplier = 1 2021-07-31 09:10:32.229 - Thread: 1 -> EnableSpiders = False 2021-07-31 09:10:32.229 - Thread: 1 -> EnableWolfs = False 2021-07-31 09:10:32.229 - Thread: 1 -> EnableDrones = True 2021-07-31 09:10:32.229 - Thread: 1 -> MaxDrones = 5 2021-07-31 09:10:32.229 - Thread: 1 -> StartInRespawnScreen = False 2021-07-31 09:10:32.229 - Thread: 1 -> SpawnWithTools = True 2021-07-31 09:10:32.229 - Thread: 1 -> EnableJetpack = True 2021-07-31 09:10:32.229 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-07-31 09:10:32.229 - Thread: 1 -> PhysicsIterations = 8 2021-07-31 09:10:32.229 - Thread: 1 -> CanJoinRunning = False 2021-07-31 09:10:32.229 - Thread: 1 -> Scenario = False 2021-07-31 09:10:32.229 - Thread: 1 -> ScenarioEditMode = False 2021-07-31 09:10:32.229 - Thread: 1 -> EnableRespawnShips = True 2021-07-31 09:10:32.229 - Thread: 1 -> EnableSunRotation = True 2021-07-31 09:10:32.229 - Thread: 1 -> StationVoxelSupport = False 2021-07-31 09:10:32.229 - Thread: 1 -> EnableConvertToStation = True 2021-07-31 09:10:32.229 - Thread: 1 -> EnableEncounters = True 2021-07-31 09:10:32.229 - Thread: 1 -> Enable3rdPersonView = True 2021-07-31 09:10:32.229 - Thread: 1 -> EnableOxygenPressurization = True 2021-07-31 09:10:32.229 - Thread: 1 -> EnableOxygen = True 2021-07-31 09:10:32.229 - Thread: 1 -> ExperimentalMode = True 2021-07-31 09:10:32.229 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2021-07-31 09:10:32.229 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-07-31 09:10:32.229 - Thread: 1 -> EnableRecoil = True 2021-07-31 09:10:32.229 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-07-31 09:10:32.229 - Thread: 1 -> MySession.Static.LogSettings - END 2021-07-31 09:10:32.346 - Thread: 1 -> Analytics ids for user ([007...419]): User = (8c8fd53f-48d5-f976-85a0-d8e0f0864590) Session = (aa4aec7b-48d7-4ab4-ab01-72dd56f08092). 2021-07-31 09:10:32.365 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-07-31 09:10:32.451 - Thread: 1 -> Session loaded 2021-07-31 09:10:32.451 - Thread: 1 -> RunLoadingAction - END 2021-07-31 09:10:32.454 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-07-31 09:10:32.462 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-07-31 09:10:32.464 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-07-31 09:10:32.472 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-07-31 09:10:32.472 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-07-31 09:10:32.530 - Thread: 1 -> Updating continues. 2021-07-31 09:10:33.727 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:10:33.884 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:10:33.913 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:10:34.008 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:10:35.303 - Thread: 1 -> GC Memory: 1419.762 / 1419.762 MB 2021-07-31 09:10:38.929 - Thread: 1 -> Loading duration: 19.9683111 2021-07-31 09:10:39.583 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-07-31 09:10:39.617 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-07-31 09:10:39.803 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-07-31 09:11:01.008 - Thread: 1 -> GUI Stats: Update 8.88110938888891, Draw 0.489147222222222 2021-07-31 09:11:05.306 - Thread: 1 -> GC Memory: 1661.493 / 1661.493 MB 2021-07-31 09:11:31.111 - Thread: 1 -> GUI Stats: Update 0.321885611111111, Draw 0.212593777777778 2021-07-31 09:11:31.120 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-07-31 09:11:31.162 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,15.80137,26.04839,1,0,1672.336,6260.035,13278,87148,5,10.63692,99.2192,0,1408,16.68275,0,16.66667,1.774531,16.55249,100,4630135791,1672.336,0,0 2021-07-31 09:11:31.163 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-07-31 09:11:31.164 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,820,34,54,144,83,0,4415,2601,0,0,91,2746,0,1670,26,0,5,13,0,12,0,3,794,758,0,0,20,0,0,0,0 2021-07-31 09:11:35.306 - Thread: 1 -> GC Memory: 1671.6 / 1671.6 MB 2021-07-31 09:11:41.853 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-31 09:11:43.487 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-07-31 09:11:44.812 - Thread: 1 -> Saving world - START 2021-07-31 09:11:44.817 - Thread: 1 -> Making world state snapshot. 2021-07-31 09:11:44.818 - Thread: 1 -> Before snapshot.: GC Memory: 1,675 B 2021-07-31 09:11:45.033 - Thread: 1 -> After snapshot.: GC Memory: 1,677 B 2021-07-31 09:11:45.035 - Thread: 1 -> Directory cleanup: GC Memory: 1,677 B 2021-07-31 09:11:45.035 - Thread: 1 -> Saving world - END 2021-07-31 09:11:45.047 - Thread: 10 -> Session snapshot save - START 2021-07-31 09:11:45.052 - Thread: 10 -> Checking file access for files in target dir. 2021-07-31 09:11:45.059 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:45.066 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:45.167 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-31 09:11:45.718 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\drago\AppData\Roaming\SpaceEngineers\Saves\76561199116990419\SPACE BATTLE!!!!\.new\Sandbox_config.sbc 2021-07-31 09:11:45.868 - Thread: 10 -> Session snapshot save - END 2021-07-31 09:11:45.877 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:45.883 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:45.883 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:45.888 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:45.894 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-07-31 09:11:45.900 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:45.905 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:46.083 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-07-31 09:11:46.084 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-07-31 09:11:46.091 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-07-31 09:11:46.110 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-07-31 09:11:46.110 - Thread: 1 -> MySession::Unload START 2021-07-31 09:11:46.111 - Thread: 1 -> AutoSaveInMinutes: 5 2021-07-31 09:11:46.111 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-07-31 09:11:46.111 - Thread: 1 -> IsServer: True 2021-07-31 09:11:46.112 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-31 09:11:46.116 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-31 09:11:46.116 - Thread: 1 -> MyAudio.LoadData - START 2021-07-31 09:11:46.145 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-31 09:11:46.881 - Thread: 1 -> MyAudio.LoadData - END 2021-07-31 09:11:46.883 - Thread: 1 -> MyConfig.Save() - START 2021-07-31 09:11:46.889 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-31 09:11:46.892 - Thread: 1 -> MyConfig.Save() - END 2021-07-31 09:11:46.902 - Thread: 1 -> Unloading Procedural World Generator 2021-07-31 09:11:47.145 - Thread: 1 -> Info: MyLights Unloading data. 2021-07-31 09:11:47.165 - Thread: 1 -> Network readers disposed 2021-07-31 09:11:47.171 - Thread: 1 -> Network readers disposed 2021-07-31 09:11:47.172 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-07-31 09:11:47.577 - Thread: 1 -> Loading sound definitions 2021-07-31 09:11:47.606 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:11:47.606 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-31 09:11:47.615 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:11:47.615 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-31 09:11:47.615 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:11:47.615 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-31 09:11:47.616 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:11:47.616 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-31 09:11:47.616 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:11:47.616 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-31 09:11:47.617 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:11:47.617 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-31 09:11:47.620 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-31 09:11:47.620 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-07-31 09:11:47.620 - Thread: 1 -> Loading shadow textures definitions 2021-07-31 09:11:47.620 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-07-31 09:11:47.620 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-07-31 09:11:47.987 - Thread: 1 -> MySession::Unload END 2021-07-31 09:11:48.004 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-31 09:11:48.004 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-31 09:11:48.010 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:48.017 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:51.983 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:51.992 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:51.992 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:52.000 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:52.004 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-31 09:11:52.004 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-31 09:11:52.132 - Thread: 1 -> Joining lobby: 109775240940484356 2021-07-31 09:11:52.134 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-31 09:11:52.663 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-07-31 09:11:52.664 - Thread: 1 -> World requested 2021-07-31 09:11:56.210 - Thread: 1 -> World requested - connection alive 2021-07-31 09:11:57.102 - Thread: 1 -> LoadSession() - Start 2021-07-31 09:11:57.103 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:57.112 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:57.112 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:57.120 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:57.120 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-31 09:11:57.127 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-31 09:11:57.136 - Thread: 1 -> LoadSession() - End 2021-07-31 09:11:57.136 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-07-31 09:11:57.144 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-07-31 09:11:57.144 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-07-31 09:11:57.161 - Thread: 1 -> RunLoadingAction - START 2021-07-31 09:12:00.867 - Thread: 1 -> GC Memory: 1,387,024,024 B 2021-07-31 09:12:00.871 - Thread: 1 -> Process Memory: 6,470,942,720 B 2021-07-31 09:12:00.899 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-07-31 09:12:00.920 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-07-31 09:12:00.920 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-07-31 09:12:00.928 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-31 09:12:00.936 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-31 09:12:01.134 - Thread: 1 -> Loading scenarios 2021-07-31 09:12:01.134 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-31 09:12:01.140 - Thread: 1 -> List of used mods (0) - START 2021-07-31 09:12:01.145 - Thread: 1 -> List of used mods - END 2021-07-31 09:12:01.322 - Thread: 1 -> Loading behaviors 2021-07-31 09:12:01.322 - Thread: 1 -> Loading ammo magazines 2021-07-31 09:12:01.322 - Thread: 1 -> Loading ammo definitions 2021-07-31 09:12:01.322 - Thread: 1 -> Loading animations 2021-07-31 09:12:01.322 - Thread: 1 -> Loading animations 2021-07-31 09:12:01.324 - Thread: 1 -> Loading sound definitions 2021-07-31 09:12:01.324 - Thread: 1 -> Loading sound definitions 2021-07-31 09:12:01.324 - Thread: 1 -> Loading sound definitions 2021-07-31 09:12:01.324 - Thread: 1 -> Loading sound definitions 2021-07-31 09:12:01.325 - Thread: 1 -> Loading sound definitions 2021-07-31 09:12:01.325 - Thread: 1 -> Loading sound definitions 2021-07-31 09:12:01.325 - Thread: 1 -> Loading category classes 2021-07-31 09:12:01.325 - Thread: 1 -> Loading category classes 2021-07-31 09:12:01.325 - Thread: 1 -> Loading blueprint classes 2021-07-31 09:12:01.325 - Thread: 1 -> Loading blueprint class entries 2021-07-31 09:12:01.325 - Thread: 1 -> Loading blueprint class entries 2021-07-31 09:12:01.325 - Thread: 1 -> Loading blueprints 2021-07-31 09:12:01.325 - Thread: 1 -> Loading blueprints 2021-07-31 09:12:01.325 - Thread: 1 -> Loading agent definitions 2021-07-31 09:12:01.325 - Thread: 1 -> Loading character definitions 2021-07-31 09:12:01.325 - Thread: 1 -> Loading character definitions 2021-07-31 09:12:01.325 - Thread: 1 -> Loading components 2021-07-31 09:12:01.325 - Thread: 1 -> Loading components 2021-07-31 09:12:01.325 - Thread: 1 -> Loading configuration 2021-07-31 09:12:01.325 - Thread: 1 -> Loading container types 2021-07-31 09:12:01.326 - Thread: 1 -> Loading Contract Types 2021-07-31 09:12:01.326 - Thread: 1 -> Loading block positions 2021-07-31 09:12:01.326 - Thread: 1 -> Loading block positions 2021-07-31 09:12:01.326 - Thread: 1 -> Loading curve definitions 2021-07-31 09:12:01.326 - Thread: 1 -> Loading debris 2021-07-31 09:12:01.326 - Thread: 1 -> Loading environment items entries 2021-07-31 09:12:01.326 - Thread: 1 -> Loading decal global definitions 2021-07-31 09:12:01.326 - Thread: 1 -> Loading decal definitions 2021-07-31 09:12:01.326 - Thread: 1 -> Loading decal definitions 2021-07-31 09:12:01.326 - Thread: 1 -> Loading drone behaviors 2021-07-31 09:12:01.326 - Thread: 1 -> Loading edges 2021-07-31 09:12:01.326 - Thread: 1 -> Loading emissive color definitions 2021-07-31 09:12:01.326 - Thread: 1 -> Loading emissive color default states 2021-07-31 09:12:01.326 - Thread: 1 -> Loading animations 2021-07-31 09:12:01.326 - Thread: 1 -> Loading entity components 2021-07-31 09:12:01.326 - Thread: 1 -> Loading component containers 2021-07-31 09:12:01.327 - Thread: 1 -> Loading environment items entries 2021-07-31 09:12:01.327 - Thread: 1 -> Loading Faction Names 2021-07-31 09:12:01.327 - Thread: 1 -> Loading factions 2021-07-31 09:12:01.327 - Thread: 1 -> Loading flare definitions 2021-07-31 09:12:01.327 - Thread: 1 -> Loading gas property definitions 2021-07-31 09:12:01.327 - Thread: 1 -> Loading event definitions 2021-07-31 09:12:01.327 - Thread: 1 -> Loading physical items 2021-07-31 09:12:01.327 - Thread: 1 -> Loading chat bot responses 2021-07-31 09:12:01.353 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:12:01.353 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-31 09:12:01.359 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:12:01.359 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-31 09:12:01.360 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:12:01.360 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-31 09:12:01.360 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:12:01.360 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-31 09:12:01.361 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:12:01.361 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-31 09:12:01.361 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:12:01.361 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-31 09:12:01.364 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:12:01.364 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:12:01.364 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:12:01.364 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:12:01.364 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:12:01.364 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-31 09:12:01.364 - Thread: 1 -> Loading planet definition 2021-07-31 09:12:01.364 - Thread: 1 -> Loading physical items 2021-07-31 09:12:01.365 - Thread: 1 -> Loading physical items 2021-07-31 09:12:01.365 - Thread: 1 -> Loading physical material properties 2021-07-31 09:12:01.365 - Thread: 1 -> Loading pirate antennas 2021-07-31 09:12:01.365 - Thread: 1 -> Loading research blocks definitions 2021-07-31 09:12:01.365 - Thread: 1 -> Loading research groups definitions 2021-07-31 09:12:01.365 - Thread: 1 -> Loading resource distribution groups 2021-07-31 09:12:01.365 - Thread: 1 -> Loading shadow textures definitions 2021-07-31 09:12:01.365 - Thread: 1 -> Loading ship sound groups 2021-07-31 09:12:01.365 - Thread: 1 -> Loading ship sound groups 2021-07-31 09:12:01.365 - Thread: 1 -> Loading sound categories 2021-07-31 09:12:01.366 - Thread: 1 -> Loading stat definitions 2021-07-31 09:12:01.366 - Thread: 1 -> Loading grid creators 2021-07-31 09:12:01.366 - Thread: 1 -> Loading transparent material properties 2021-07-31 09:12:01.366 - Thread: 1 -> Loading planet definition 2021-07-31 09:12:01.366 - Thread: 1 -> Loading voxel map storage definitions 2021-07-31 09:12:01.366 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:12:01.366 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:12:01.366 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:12:01.366 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:12:01.366 - Thread: 1 -> Loading Weather Effects 2021-07-31 09:12:01.367 - Thread: 1 -> Audio effects definitions 2021-07-31 09:12:01.367 - Thread: 1 -> Loading environment items definitions 2021-07-31 09:12:01.367 - Thread: 1 -> Loading environment items definitions 2021-07-31 09:12:01.368 - Thread: 1 -> Loading physical material properties 2021-07-31 09:12:01.368 - Thread: 1 -> Loading particle effect definitions 2021-07-31 09:12:01.462 - Thread: 1 -> Loading particle effect definitions 2021-07-31 09:12:01.464 - Thread: 1 -> Loading environment item definitions 2021-07-31 09:12:01.464 - Thread: 1 -> Loading weapon definitions 2021-07-31 09:12:01.465 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.465 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.465 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.466 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.467 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.467 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.468 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.469 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.469 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.470 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.471 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.471 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.472 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.472 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.473 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.473 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.474 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.475 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.476 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.480 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.481 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.481 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.483 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.483 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.484 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.485 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.486 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.486 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.488 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.488 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.490 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.491 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.493 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.493 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.495 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.495 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.499 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.499 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.501 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.503 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.505 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.506 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.508 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.508 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.510 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.511 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.513 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.514 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.517 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.517 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.523 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.524 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.527 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.528 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.531 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.531 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.534 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.534 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.538 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.538 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.542 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.543 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.549 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.549 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.553 - Thread: 1 -> Loading cube blocks 2021-07-31 09:12:01.554 - Thread: 1 -> Created block definitions 2021-07-31 09:12:01.560 - Thread: 1 -> Loading block variant groups 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-07-31 09:12:01.562 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2021-07-31 09:12:01.563 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2021-07-31 09:12:01.563 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-07-31 09:12:01.573 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-07-31 09:12:01.575 - Thread: 1 -> Loading asteroid generators 2021-07-31 09:12:01.575 - Thread: 1 -> Loading spawn groups 2021-07-31 09:12:01.575 - Thread: 1 -> Loading drop containers 2021-07-31 09:12:01.575 - Thread: 1 -> Loading spawn groups 2021-07-31 09:12:01.575 - Thread: 1 -> Loading spawn groups 2021-07-31 09:12:01.575 - Thread: 1 -> Loading radial menu definitions 2021-07-31 09:12:01.576 - Thread: 1 -> Loading respawn ships 2021-07-31 09:12:01.576 - Thread: 1 -> Loading spawn groups 2021-07-31 09:12:01.576 - Thread: 1 -> Loading wheel speeds 2021-07-31 09:12:01.583 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-31 09:12:01.585 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-31 09:12:01.585 - Thread: 1 -> MyAudio.LoadData - START 2021-07-31 09:12:01.614 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-31 09:12:01.832 - Thread: 1 -> MyAudio.LoadData - END 2021-07-31 09:12:01.835 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-07-31 09:12:01.837 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:12:01.876 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:12:01.876 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:12:01.877 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:12:01.884 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:12:02.156 - Thread: 1 -> MyLights.LoadData() - START 2021-07-31 09:12:02.164 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-07-31 09:12:02.164 - Thread: 1 -> MyLights.LoadData() - END 2021-07-31 09:12:02.164 - Thread: 1 -> Info: MyLights initialized. 2021-07-31 09:12:02.164 - Thread: 1 -> MyExplosions.LoadData() - START 2021-07-31 09:12:02.170 - Thread: 1 -> MyExplosions.LoadData() - END 2021-07-31 09:12:02.177 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-07-31 09:12:02.177 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-07-31 09:12:02.178 - Thread: 1 -> Loading Procedural World Generator 2021-07-31 09:12:02.178 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-07-31 09:12:02.186 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-07-31 09:12:04.390 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-07-31 09:12:04.391 - Thread: 1 -> Info: Planet generator name: Triton 2021-07-31 09:12:04.397 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:12:06.608 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-07-31 09:12:06.608 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-07-31 09:12:06.609 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:12:09.005 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-07-31 09:12:09.005 - Thread: 1 -> Info: Planet generator name: Mars 2021-07-31 09:12:09.006 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:12:11.381 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-07-31 09:12:11.381 - Thread: 1 -> Info: Planet generator name: Alien 2021-07-31 09:12:11.381 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:12:14.358 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-07-31 09:12:14.359 - Thread: 1 -> Info: Planet generator name: Moon 2021-07-31 09:12:14.359 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:12:16.940 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-07-31 09:12:16.940 - Thread: 1 -> Info: Planet generator name: Titan 2021-07-31 09:12:16.941 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:12:19.674 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-07-31 09:12:19.674 - Thread: 1 -> Info: Planet generator name: Europa 2021-07-31 09:12:19.675 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:12:22.913 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2021-07-31 09:12:22.913 - Thread: 1 -> Info: Planet generator name: Pertam 2021-07-31 09:12:22.913 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:12:22.921 - Thread: 1 -> Entities loaded & initialized 2021-07-31 09:12:22.921 - Thread: 1 -> Checkpoint.CameraAttachedTo: 140058907392122700 2021-07-31 09:12:22.921 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-07-31 09:12:22.952 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-07-31 09:12:22.953 - Thread: 1 -> RunLoadingAction - END 2021-07-31 09:12:22.953 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-07-31 09:12:22.966 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-07-31 09:12:22.966 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-07-31 09:12:22.975 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-07-31 09:12:22.975 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-07-31 09:12:23.046 - Thread: 1 -> Updating continues. 2021-07-31 09:12:23.286 - Thread: 1 -> GC Memory: 1517.552 / 1517.552 MB 2021-07-31 09:12:23.649 - Thread: 1 -> RequestRespawn 2021-07-31 09:12:24.120 - Thread: 33 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-31 09:12:24.121 - Thread: 33 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-31 09:12:24.172 - Thread: 33 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-31 09:12:24.182 - Thread: 33 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-31 09:12:25.622 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Laika5_128_128_128.vx2' 2021-07-31 09:12:27.757 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:12:27.864 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:12:27.866 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:12:27.882 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:12:28.022 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:12:28.849 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:12:35.364 - Thread: 1 -> Loading duration: 38.2284714 2021-07-31 09:12:35.381 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-07-31 09:12:35.389 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-07-31 09:12:35.390 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent