2021-07-31 09:12:51.718 - Thread: 1 -> Log Started 2021-07-31 09:12:51.718 - Thread: 1 -> Timezone (local - UTC): -6h 2021-07-31 09:12:51.718 - Thread: 1 -> App Version: 01_199_020 2021-07-31 09:12:51.730 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-07-31 09:12:51.730 - Thread: 1 -> Branch / Sandbox: SVN 2021-07-31 09:12:51.730 - Thread: 1 -> Environment.ProcessorCount: 8 2021-07-31 09:12:51.857 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Education (Microsoft Windows NT 10.0.18363.0) 2021-07-31 09:12:51.858 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-07-31 09:12:51.858 - Thread: 1 -> Environment.Is64BitProcess: True 2021-07-31 09:12:51.858 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-07-31 09:12:51.858 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4390.0 2021-07-31 09:12:51.858 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-07-31 09:12:51.865 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 2021-07-31 09:12:51.865 - Thread: 1 -> IntPtr.Size: 8 2021-07-31 09:12:51.865 - Thread: 1 -> Default Culture: 2021-07-31 09:12:51.865 - Thread: 1 -> Default UI Culture: 2021-07-31 09:12:51.865 - Thread: 1 -> MyConfig.Load() - START 2021-07-31 09:12:51.868 - Thread: 1 -> Path: C:\Users\drago\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-07-31 09:12:52.070 - Thread: 1 -> NewNewGameScreen: False 2021-07-31 09:12:52.070 - Thread: 1 -> EnableDamageEffects: True 2021-07-31 09:12:52.070 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-07-31 09:12:52.070 - Thread: 1 -> EnableReverb: False 2021-07-31 09:12:52.070 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-07-31 09:12:52.070 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-07-31 09:12:52.070 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-07-31 09:12:52.070 - Thread: 1 -> FirstTimeRun: False 2021-07-31 09:12:52.070 - Thread: 1 -> ExperimentalMode: True 2021-07-31 09:12:52.070 - Thread: 1 -> VideoAdapter: 0 2021-07-31 09:12:52.070 - Thread: 1 -> ScreenWidth: 1680 2021-07-31 09:12:52.070 - Thread: 1 -> ScreenHeight: 1050 2021-07-31 09:12:52.070 - Thread: 1 -> RefreshRate: 59954 2021-07-31 09:12:52.070 - Thread: 1 -> WindowMode: 1 2021-07-31 09:12:52.070 - Thread: 1 -> VerticalSync: 1 2021-07-31 09:12:52.070 - Thread: 1 -> FieldOfView: 70.9118 2021-07-31 09:12:52.070 - Thread: 1 -> PostProcessingEnabled: True 2021-07-31 09:12:52.070 - Thread: 1 -> FlaresIntensity: 1 2021-07-31 09:12:52.070 - Thread: 1 -> TreeViewDistance: 1013 2021-07-31 09:12:52.070 - Thread: 1 -> GrassDensity: 3 2021-07-31 09:12:52.070 - Thread: 1 -> GrassDrawDistance: 512 2021-07-31 09:12:52.070 - Thread: 1 -> AntialiasingMode: 1 2021-07-31 09:12:52.070 - Thread: 1 -> ShadowMapResolution: 2 2021-07-31 09:12:52.070 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-07-31 09:12:52.070 - Thread: 1 -> TextureQuality: 2 2021-07-31 09:12:52.070 - Thread: 1 -> VoxelTextureQuality: 2 2021-07-31 09:12:52.070 - Thread: 1 -> AnisotropicFiltering: 4 2021-07-31 09:12:52.070 - Thread: 1 -> ModelQuality: 2 2021-07-31 09:12:52.070 - Thread: 1 -> VoxelQuality: 2 2021-07-31 09:12:52.070 - Thread: 1 -> ShaderQuality: 2 2021-07-31 09:12:52.070 - Thread: 1 -> LowMemSwitchToLow: 0 2021-07-31 09:12:52.070 - Thread: 1 -> FirstVTTimeRun: False 2021-07-31 09:12:52.070 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-07-31 09:12:52.070 - Thread: 1 -> GDPRConsent: True 2021-07-31 09:12:52.070 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-07-31 09:12:52.070 - Thread: 1 -> FirstTimeTutorials: True 2021-07-31 09:12:52.070 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-07-31 09:12:52.070 - Thread: 1 -> HudState: 1 2021-07-31 09:12:52.070 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-07-31 09:12:52.070 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-07-31 09:12:52.070 - Thread: 1 -> ShowCrosshair2: 0 2021-07-31 09:12:52.070 - Thread: 1 -> EnableTrading: True 2021-07-31 09:12:52.070 - Thread: 1 -> EnableSteamCloud: False 2021-07-31 09:12:52.070 - Thread: 1 -> SpriteMainViewportScale: 1 2021-07-31 09:12:52.070 - Thread: 1 -> UiTransparency: 1 2021-07-31 09:12:52.070 - Thread: 1 -> UiBkTransparency: 0.8 2021-07-31 09:12:52.070 - Thread: 1 -> HUDBkTransparency: 0.6 2021-07-31 09:12:52.070 - Thread: 1 -> AreaInteraction: True 2021-07-31 09:12:52.070 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-07-31 09:12:52.070 - Thread: 1 -> ControlsHints: True 2021-07-31 09:12:52.070 - Thread: 1 -> GoodBotHints: False 2021-07-31 09:12:52.070 - Thread: 1 -> RotationHints: True 2021-07-31 09:12:52.070 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-07-31 09:12:52.070 - Thread: 1 -> ControllerDefaultOnStart: False 2021-07-31 09:12:52.070 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-07-31 09:12:52.070 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-07-31 09:12:52.070 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-07-31 09:12:52.070 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:12:52.070 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-07-31 09:12:52.071 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:12:52.071 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-07-31 09:12:52.071 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:12:52.071 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-07-31 09:12:52.071 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:12:52.071 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-07-31 09:12:52.071 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-07-31 09:12:52.071 - Thread: 1 -> IronSightSwitchState: 1 2021-07-31 09:12:52.071 - Thread: 1 -> GameVolume: 1 2021-07-31 09:12:52.071 - Thread: 1 -> Music_Volume: 0 2021-07-31 09:12:52.071 - Thread: 1 -> VoiceChatVolume: 5 2021-07-31 09:12:52.071 - Thread: 1 -> HudWarnings: True 2021-07-31 09:12:52.071 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-07-31 09:12:52.071 - Thread: 1 -> VoiceChat: True 2021-07-31 09:12:52.071 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-07-31 09:12:52.071 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-07-31 09:12:52.071 - Thread: 1 -> EnableDynamicMusic: True 2021-07-31 09:12:52.071 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-07-31 09:12:52.071 - Thread: 1 -> EnableDoppler: True 2021-07-31 09:12:52.071 - Thread: 1 -> ZoomMultiplier: 0.2 2021-07-31 09:12:52.071 - Thread: 1 -> GamepadScheme: 0 2021-07-31 09:12:52.071 - Thread: 1 -> MyConfig.Load() - END 2021-07-31 09:12:52.576 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-07-31 09:12:53.002 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-07-31 09:12:53.034 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-07-31 09:12:53.035 - Thread: 1 -> Found processor count: 8 2021-07-31 09:12:53.035 - Thread: 1 -> Using processor count: 8 2021-07-31 09:12:53.262 - Thread: 1 -> All detected adapters: 2021-07-31 09:12:53.289 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=-1936321438, DeviceID=7298 2021-07-31 09:12:53.289 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-07-31 09:12:53.764 - Thread: 1 -> AdapterInfo = { 2021-07-31 09:12:53.764 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2021-07-31 09:12:53.764 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 4272447488, Luid: 32236, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2021-07-31 09:12:53.764 - Thread: 1 -> Driver version = 27.21.14.5751 2021-07-31 09:12:53.764 - Thread: 1 -> Driver date = 20201122000000.000000-000 2021-07-31 09:12:53.764 - Thread: 1 -> DriverUpdateNecessary = False 2021-07-31 09:12:53.764 - Thread: 1 -> AftermathSupported = False 2021-07-31 09:12:53.764 - Thread: 1 -> Adapter id = 0 2021-07-31 09:12:53.764 - Thread: 1 -> Supported = True 2021-07-31 09:12:53.764 - Thread: 1 -> RAM = 4213178368 2021-07-31 09:12:53.764 - Thread: 1 -> Priority = 2 2021-07-31 09:12:53.764 - Thread: 1 -> Multithreaded rendering supported = True 2021-07-31 09:12:53.764 - Thread: 1 -> Output is attached = True 2021-07-31 09:12:53.764 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2021-07-31 09:12:53.764 - Thread: 1 -> Display modes = { 2021-07-31 09:12:53.765 - Thread: 1 -> DXGIOutput id = 0 2021-07-31 09:12:53.765 - Thread: 1 -> 640x480@60Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 640x480@75Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 720x480@75Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 720x480@75Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 720x480@60.317Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 720x480@60.317Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 720x576@75Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 720x576@75Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 720x576@60.317Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 720x576@60.317Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 800x600@75Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 800x600@60.317Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1024x768@60.004Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1024x768@75.029Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1152x864@75Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x720@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x720@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x720@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x720@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x768@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x768@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x768@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x768@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x800@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x800@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x800@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x800@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x960@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x960@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x960@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x960@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x1024@60.02Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1280x1024@75.025Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1360x768@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1360x768@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1366x768@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1366x768@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1600x900@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1600x900@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> 1680x1050@59.954Hz 2021-07-31 09:12:53.765 - Thread: 1 -> } 2021-07-31 09:12:53.765 - Thread: 1 -> } 2021-07-31 09:12:53.765 - Thread: 1 -> AdapterInfo = { 2021-07-31 09:12:53.766 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2021-07-31 09:12:53.766 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 4272447488, Luid: 32236, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2021-07-31 09:12:53.766 - Thread: 1 -> Driver version = 27.21.14.5751 2021-07-31 09:12:53.766 - Thread: 1 -> Driver date = 20201122000000.000000-000 2021-07-31 09:12:53.766 - Thread: 1 -> DriverUpdateNecessary = False 2021-07-31 09:12:53.766 - Thread: 1 -> AftermathSupported = False 2021-07-31 09:12:53.766 - Thread: 1 -> Adapter id = 0 2021-07-31 09:12:53.766 - Thread: 1 -> Supported = True 2021-07-31 09:12:53.766 - Thread: 1 -> RAM = 4213178368 2021-07-31 09:12:53.766 - Thread: 1 -> Priority = 2 2021-07-31 09:12:53.766 - Thread: 1 -> Multithreaded rendering supported = True 2021-07-31 09:12:53.766 - Thread: 1 -> Output is attached = True 2021-07-31 09:12:53.766 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2021-07-31 09:12:53.766 - Thread: 1 -> Display modes = { 2021-07-31 09:12:53.766 - Thread: 1 -> DXGIOutput id = 0 2021-07-31 09:12:53.766 - Thread: 1 -> 640x480@60Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 640x480@75Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 720x480@75Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 720x480@75Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 720x480@60.317Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 720x480@60.317Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 720x576@75Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 720x576@75Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 720x576@60.317Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 720x576@60.317Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 800x600@75Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 800x600@60.317Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1024x768@60.004Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1024x768@75.029Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1152x864@75Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1280x720@60.02Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1280x720@60.02Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1280x720@75.025Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1280x720@75.025Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1280x768@60.02Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1280x768@60.02Hz 2021-07-31 09:12:53.766 - Thread: 1 -> 1280x768@75.025Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x768@75.025Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x800@60.02Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x800@60.02Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x800@75.025Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x800@75.025Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x960@60.02Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x960@60.02Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x960@75.025Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x960@75.025Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x1024@60.02Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1280x1024@75.025Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1360x768@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1360x768@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1366x768@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1366x768@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1600x900@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1600x900@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1600x1024@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> 1680x1050@59.954Hz 2021-07-31 09:12:53.767 - Thread: 1 -> } 2021-07-31 09:12:53.767 - Thread: 1 -> } 2021-07-31 09:12:53.768 - Thread: 1 -> Service.IsActive: True 2021-07-31 09:12:53.768 - Thread: 1 -> Service.IsOnline: True 2021-07-31 09:12:53.768 - Thread: 1 -> Service.OwnsGame: False 2021-07-31 09:12:53.768 - Thread: 1 -> Service.UserId: 76561199116990419 2021-07-31 09:12:53.768 - Thread: 1 -> Service.UserName: RocketDragonBoy 2021-07-31 09:12:53.768 - Thread: 1 -> Service.Branch: default 2021-07-31 09:12:53.768 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-07-31 09:12:53.768 - Thread: 1 -> Build version: 0.1.1.0 2021-07-31 09:12:53.780 - Thread: 1 -> MyScreenManager() 2021-07-31 09:12:53.822 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2021-07-31 09:12:53.822 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2021-07-31 09:12:53.825 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2021-07-31 09:12:53.825 - Thread: 23 -> CreateDeviceInternal - Create device 2021-07-31 09:12:53.974 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2021-07-31 09:12:54.087 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2021-07-31 09:12:54.087 - Thread: 23 -> CreateDeviceInternal create swapchain 2021-07-31 09:12:56.351 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-07-31 09:12:56.352 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-07-31 09:12:56.352 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-07-31 09:12:58.142 - Thread: 1 -> Preallocate - START 2021-07-31 09:12:58.145 - Thread: 1 -> MySpaceWorldGenerator - START 2021-07-31 09:12:58.148 - Thread: 1 -> MySpaceWorldGenerator - END 2021-07-31 09:12:58.148 - Thread: 1 -> MySpaceBuildComponent - START 2021-07-31 09:12:58.148 - Thread: 1 -> MySpaceBuildComponent - END 2021-07-31 09:12:58.148 - Thread: 1 -> MyEntities - START 2021-07-31 09:12:58.167 - Thread: 1 -> MyEntities - END 2021-07-31 09:12:58.167 - Thread: 1 -> MyObjectBuilder_Base - START 2021-07-31 09:12:58.167 - Thread: 1 -> MyObjectBuilder_Base - END 2021-07-31 09:12:58.167 - Thread: 1 -> MyTransparentGeometry - START 2021-07-31 09:12:58.167 - Thread: 1 -> MyTransparentGeometry - END 2021-07-31 09:12:58.167 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-07-31 09:12:58.178 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-07-31 09:12:58.178 - Thread: 1 -> MyMath - START 2021-07-31 09:12:58.178 - Thread: 1 -> MyMath - END 2021-07-31 09:12:58.178 - Thread: 1 -> MySimpleObjectDraw - START 2021-07-31 09:12:58.178 - Thread: 1 -> MySimpleObjectDraw - END 2021-07-31 09:12:58.193 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-07-31 09:12:58.193 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-07-31 09:12:58.194 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-07-31 09:12:58.204 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-07-31 09:12:58.204 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-07-31 09:12:58.204 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-07-31 09:12:58.204 - Thread: 1 -> MySyncDestructions - START 2021-07-31 09:12:58.204 - Thread: 1 -> MySyncDestructions - END 2021-07-31 09:12:58.204 - Thread: 1 -> MySyncEntity - START 2021-07-31 09:12:58.204 - Thread: 1 -> MySyncEntity - END 2021-07-31 09:12:58.204 - Thread: 1 -> MyCommandCharacter - START 2021-07-31 09:12:58.204 - Thread: 1 -> MyCommandCharacter - END 2021-07-31 09:12:58.204 - Thread: 1 -> MyCommandConsole - START 2021-07-31 09:12:58.204 - Thread: 1 -> MyCommandConsole - END 2021-07-31 09:12:58.204 - Thread: 1 -> MyCommandEntity - START 2021-07-31 09:12:58.204 - Thread: 1 -> MyCommandEntity - END 2021-07-31 09:12:58.204 - Thread: 1 -> MyAiTargetManager - START 2021-07-31 09:12:58.204 - Thread: 1 -> MyAiTargetManager - END 2021-07-31 09:12:58.204 - Thread: 1 -> MyClientDebugCommands - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyClientDebugCommands - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyDedicatedServer - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyDedicatedServer - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyDedicatedServerBase - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyDedicatedServerBase - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerBase - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerBase - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerClient - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerClient - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerClientBase - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerClientBase - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerLobby - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerLobby - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerServerBase - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyMultiplayerServerBase - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyServerDebugCommands - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyServerDebugCommands - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyAIActionsParser - START 2021-07-31 09:12:58.205 - Thread: 1 -> MyAIActionsParser - END 2021-07-31 09:12:58.205 - Thread: 1 -> MyCubeGridDefinitions - START 2021-07-31 09:12:58.214 - Thread: 1 -> MyCubeGridDefinitions - END 2021-07-31 09:12:58.214 - Thread: 1 -> MyDefinitionManager - START 2021-07-31 09:12:58.218 - Thread: 1 -> MyDefinitionManager - END 2021-07-31 09:12:58.218 - Thread: 1 -> Preallocate - END 2021-07-31 09:12:58.220 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-07-31 09:12:58.625 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-07-31 09:12:58.625 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-07-31 09:12:58.645 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-07-31 09:12:58.646 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:12:58.646 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:12:58.646 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-07-31 09:12:58.646 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-07-31 09:12:58.646 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-07-31 09:12:58.646 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-07-31 09:12:58.658 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Dell Inc. 2021-07-31 09:12:58.658 - Thread: 1 -> Win32_ComputerSystem.Model: OptiPlex 990 2021-07-31 09:12:58.658 - Thread: 1 -> Virtualized: False 2021-07-31 09:12:58.662 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 2021-07-31 09:12:58.662 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,544,894,976 bytes 2021-07-31 09:12:58.662 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-07-31 09:12:58.662 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,639,682,560 bytes 2021-07-31 09:12:58.662 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,560,398,848 bytes 2021-07-31 09:12:58.668 - Thread: 1 -> Drive C: | Capacity: 511,054,929,920 bytes | Free space: 36,196,331,520 bytes 2021-07-31 09:12:58.668 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-07-31 09:12:58.668 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-07-31 09:12:58.669 - Thread: 1 -> Installed DLCs: 2021-07-31 09:12:58.701 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-07-31 09:12:58.788 - Thread: 1 -> Havok: Physics.Init 2021-07-31 09:12:58.954 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-07-31 09:12:59.476 - Thread: 1 -> HkGameName: SpaceEngineers 2021-07-31 09:12:59.487 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-07-31 09:12:59.506 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-31 09:12:59.514 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-31 09:12:59.719 - Thread: 1 -> Loading scenarios 2021-07-31 09:12:59.746 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-31 09:12:59.746 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-07-31 09:13:00.043 - Thread: 1 -> Loading sound definitions 2021-07-31 09:13:00.116 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:00.116 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-31 09:13:00.136 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:00.136 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-31 09:13:00.136 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:00.136 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-31 09:13:00.137 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:00.137 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-31 09:13:00.137 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:00.137 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-31 09:13:00.138 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:00.138 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-31 09:13:00.146 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-31 09:13:00.146 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-07-31 09:13:00.146 - Thread: 1 -> Loading shadow textures definitions 2021-07-31 09:13:00.146 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-07-31 09:13:00.146 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-07-31 09:13:00.157 - Thread: 1 -> MyAudio.LoadData - START 2021-07-31 09:13:00.226 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-31 09:13:00.381 - Thread: 1 -> MyAudio.LoadData - END 2021-07-31 09:13:00.389 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-07-31 09:13:00.389 - Thread: 1 -> MyGuiManager() 2021-07-31 09:13:00.392 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-07-31 09:13:00.520 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-07-31 09:13:00.765 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-07-31 09:13:00.796 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-07-31 09:13:00.796 - Thread: 10 -> ReloadVoxelMaterials 2021-07-31 09:13:00.840 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-07-31 09:13:00.841 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-07-31 09:13:00.841 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-07-31 09:13:00.841 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-07-31 09:13:00.841 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-07-31 09:13:00.841 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-07-31 09:13:00.841 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-07-31 09:13:00.841 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-07-31 09:13:00.874 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-07-31 09:13:00.881 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-07-31 09:13:00.881 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-07-31 09:13:00.901 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-07-31 09:13:00.959 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-07-31 09:13:00.960 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-07-31 09:13:00.961 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-07-31 09:13:00.972 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-07-31 09:13:00.975 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-07-31 09:13:00.978 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-07-31 09:13:00.980 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-07-31 09:13:00.982 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-07-31 09:13:00.986 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-07-31 09:13:00.989 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-07-31 09:13:01.006 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-07-31 09:13:01.019 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-07-31 09:13:01.044 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-07-31 09:13:01.066 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-07-31 09:13:01.068 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-07-31 09:13:01.076 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-07-31 09:13:01.078 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-07-31 09:13:01.099 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-07-31 09:13:01.103 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-07-31 09:13:01.106 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-07-31 09:13:01.110 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-07-31 09:13:01.257 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-07-31 09:13:01.258 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-07-31 09:13:01.268 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-07-31 09:13:01.269 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-07-31 09:13:01.280 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-07-31 09:13:01.292 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-07-31 09:13:01.294 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-07-31 09:13:01.300 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-07-31 09:13:01.311 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-07-31 09:13:01.312 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-07-31 09:13:01.313 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-07-31 09:13:01.314 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-07-31 09:13:01.317 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-07-31 09:13:01.324 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-07-31 09:13:01.343 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-07-31 09:13:01.365 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-07-31 09:13:01.403 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-07-31 09:13:01.404 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-07-31 09:13:01.406 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-07-31 09:13:01.434 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-07-31 09:13:01.439 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-07-31 09:13:01.441 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-07-31 09:13:01.508 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-07-31 09:13:01.629 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-07-31 09:13:01.631 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-07-31 09:13:01.643 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-07-31 09:13:01.647 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-07-31 09:13:01.653 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-07-31 09:13:01.657 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-07-31 09:13:01.661 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-07-31 09:13:01.677 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-07-31 09:13:01.682 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-07-31 09:13:01.704 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-07-31 09:13:01.781 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-07-31 09:13:01.792 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-07-31 09:13:01.807 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-07-31 09:13:01.838 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-07-31 09:13:01.853 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-07-31 09:13:01.885 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-07-31 09:13:02.108 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-07-31 09:13:02.322 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-07-31 09:13:02.493 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-07-31 09:13:02.630 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-07-31 09:13:02.672 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-07-31 09:13:02.708 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-07-31 09:13:02.744 - Thread: 1 -> Timer Frequency: 10000000 2021-07-31 09:13:02.744 - Thread: 1 -> Ticks per frame: 166667 2021-07-31 09:13:02.854 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-07-31 09:13:03.058 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-07-31 09:13:03.153 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-07-31 09:13:03.156 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-07-31 09:13:03.218 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-07-31 09:13:03.308 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-07-31 09:13:03.340 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-07-31 09:13:03.471 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-07-31 09:13:03.576 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-07-31 09:13:03.591 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-07-31 09:13:03.644 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-31 09:13:03.658 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-07-31 09:13:03.701 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-07-31 09:13:03.727 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-07-31 09:13:03.746 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-07-31 09:13:03.749 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-07-31 09:13:03.772 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-07-31 09:13:03.791 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-07-31 09:13:03.801 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-07-31 09:13:03.825 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-07-31 09:13:03.834 - Thread: 1 -> Flares Intensity: 1 2021-07-31 09:13:03.834 - Thread: 1 -> Field of view: 1.237644 2021-07-31 09:13:03.834 - Thread: 1 -> PostProcessingEnabled: True 2021-07-31 09:13:03.834 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-07-31 09:13:03.834 - Thread: 1 -> Render.GrassDrawDistance: 512 2021-07-31 09:13:03.834 - Thread: 1 -> Render.DistanceFade: 1013 2021-07-31 09:13:03.834 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-07-31 09:13:03.834 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-07-31 09:13:03.834 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-07-31 09:13:03.834 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-07-31 09:13:03.834 - Thread: 1 -> Render.TextureQuality: HIGH 2021-07-31 09:13:03.834 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-07-31 09:13:03.834 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-07-31 09:13:03.834 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-07-31 09:13:03.834 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-07-31 09:13:03.834 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-07-31 09:13:03.834 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-07-31 09:13:03.913 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-07-31 09:13:04.114 - Thread: 1 -> Analytics session started: UserID = (8c8fd53f-48d5-f976-85a0-d8e0f0864590) SessionID = (71e27c52-9373-4a97-8863-525108ccdd7f) 2021-07-31 09:13:04.116 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-07-31 09:13:04.148 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-07-31 09:13:04.162 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-07-31 09:13:04.211 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-07-31 09:13:04.335 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-07-31 09:13:04.391 - Thread: 27 -> EOS P2P - Query NAT type failed. 2021-07-31 09:13:04.792 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-07-31 09:13:05.350 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-07-31 09:13:05.435 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-07-31 09:13:06.155 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-07-31 09:13:09.512 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-31 09:13:09.521 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-31 09:13:09.528 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-31 09:13:09.528 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-31 09:13:10.012 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-07-31 09:13:16.214 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-07-31 09:13:16.214 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-07-31 09:13:17.555 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-07-31 09:13:18.527 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-31 09:13:18.533 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-31 09:13:18.533 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-31 09:13:18.540 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-31 09:13:18.546 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-07-31 09:13:18.546 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-07-31 09:13:18.675 - Thread: 1 -> Joining lobby: 109775240940484356 2021-07-31 09:13:18.677 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-07-31 09:13:19.112 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-07-31 09:13:19.112 - Thread: 1 -> World requested 2021-07-31 09:13:22.689 - Thread: 1 -> World requested - connection alive 2021-07-31 09:13:23.500 - Thread: 1 -> LoadSession() - Start 2021-07-31 09:13:23.501 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-07-31 09:13:23.508 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-07-31 09:13:23.508 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-07-31 09:13:23.516 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-07-31 09:13:23.516 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-07-31 09:13:23.524 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-07-31 09:13:23.529 - Thread: 1 -> LoadSession() - End 2021-07-31 09:13:23.530 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-07-31 09:13:23.539 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-07-31 09:13:23.539 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-07-31 09:13:23.557 - Thread: 1 -> RunLoadingAction - START 2021-07-31 09:13:26.307 - Thread: 1 -> GC Memory: 1,086,060,168 B 2021-07-31 09:13:26.318 - Thread: 1 -> Process Memory: 3,065,245,696 B 2021-07-31 09:13:27.846 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-07-31 09:13:27.894 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-07-31 09:13:27.901 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-07-31 09:13:27.903 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-07-31 09:13:27.909 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-07-31 09:13:28.136 - Thread: 1 -> Loading scenarios 2021-07-31 09:13:28.136 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-07-31 09:13:28.142 - Thread: 1 -> List of used mods (0) - START 2021-07-31 09:13:28.147 - Thread: 1 -> List of used mods - END 2021-07-31 09:13:28.343 - Thread: 1 -> Loading behaviors 2021-07-31 09:13:28.344 - Thread: 1 -> Loading ammo magazines 2021-07-31 09:13:28.349 - Thread: 1 -> Loading ammo definitions 2021-07-31 09:13:28.352 - Thread: 1 -> Loading animations 2021-07-31 09:13:28.356 - Thread: 1 -> Loading animations 2021-07-31 09:13:28.358 - Thread: 1 -> Loading sound definitions 2021-07-31 09:13:28.358 - Thread: 1 -> Loading sound definitions 2021-07-31 09:13:28.358 - Thread: 1 -> Loading sound definitions 2021-07-31 09:13:28.359 - Thread: 1 -> Loading sound definitions 2021-07-31 09:13:28.359 - Thread: 1 -> Loading sound definitions 2021-07-31 09:13:28.359 - Thread: 1 -> Loading sound definitions 2021-07-31 09:13:28.359 - Thread: 1 -> Loading category classes 2021-07-31 09:13:28.360 - Thread: 1 -> Loading category classes 2021-07-31 09:13:28.360 - Thread: 1 -> Loading blueprint classes 2021-07-31 09:13:28.362 - Thread: 1 -> Loading blueprint class entries 2021-07-31 09:13:28.363 - Thread: 1 -> Loading blueprint class entries 2021-07-31 09:13:28.363 - Thread: 1 -> Loading blueprints 2021-07-31 09:13:28.366 - Thread: 1 -> Loading blueprints 2021-07-31 09:13:28.366 - Thread: 1 -> Loading agent definitions 2021-07-31 09:13:28.368 - Thread: 1 -> Loading character definitions 2021-07-31 09:13:28.386 - Thread: 1 -> Loading character definitions 2021-07-31 09:13:28.386 - Thread: 1 -> Loading components 2021-07-31 09:13:28.388 - Thread: 1 -> Loading components 2021-07-31 09:13:28.388 - Thread: 1 -> Loading configuration 2021-07-31 09:13:28.390 - Thread: 1 -> Loading container types 2021-07-31 09:13:28.392 - Thread: 1 -> Loading Contract Types 2021-07-31 09:13:28.403 - Thread: 1 -> Loading block positions 2021-07-31 09:13:28.407 - Thread: 1 -> Loading block positions 2021-07-31 09:13:28.407 - Thread: 1 -> Loading curve definitions 2021-07-31 09:13:28.411 - Thread: 1 -> Loading debris 2021-07-31 09:13:28.412 - Thread: 1 -> Loading environment items entries 2021-07-31 09:13:28.413 - Thread: 1 -> Loading decal global definitions 2021-07-31 09:13:28.413 - Thread: 1 -> Loading decal definitions 2021-07-31 09:13:28.416 - Thread: 1 -> Loading decal definitions 2021-07-31 09:13:28.416 - Thread: 1 -> Loading drone behaviors 2021-07-31 09:13:28.420 - Thread: 1 -> Loading edges 2021-07-31 09:13:28.421 - Thread: 1 -> Loading emissive color definitions 2021-07-31 09:13:28.427 - Thread: 1 -> Loading emissive color default states 2021-07-31 09:13:28.437 - Thread: 1 -> Loading animations 2021-07-31 09:13:28.437 - Thread: 1 -> Loading entity components 2021-07-31 09:13:28.456 - Thread: 1 -> Loading component containers 2021-07-31 09:13:28.474 - Thread: 1 -> Loading environment items entries 2021-07-31 09:13:28.475 - Thread: 1 -> Loading Faction Names 2021-07-31 09:13:28.476 - Thread: 1 -> Loading factions 2021-07-31 09:13:28.481 - Thread: 1 -> Loading flare definitions 2021-07-31 09:13:28.496 - Thread: 1 -> Loading gas property definitions 2021-07-31 09:13:28.497 - Thread: 1 -> Loading event definitions 2021-07-31 09:13:28.500 - Thread: 1 -> Loading physical items 2021-07-31 09:13:28.505 - Thread: 1 -> Loading chat bot responses 2021-07-31 09:13:28.536 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:28.536 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-07-31 09:13:28.544 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:28.544 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-07-31 09:13:28.545 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:28.545 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-07-31 09:13:28.545 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:28.545 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-07-31 09:13:28.546 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:28.546 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-07-31 09:13:28.546 - Thread: 1 -> GuiTextures.sbc 2021-07-31 09:13:28.546 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-07-31 09:13:28.557 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:13:28.558 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:13:28.558 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:13:28.558 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:13:28.558 - Thread: 1 -> Loading LCD texture categories 2021-07-31 09:13:28.558 - Thread: 1 -> Loading OffensiveWords definitions 2021-07-31 09:13:28.558 - Thread: 1 -> Loading planet definition 2021-07-31 09:13:28.568 - Thread: 1 -> Loading physical items 2021-07-31 09:13:28.572 - Thread: 1 -> Loading physical items 2021-07-31 09:13:28.573 - Thread: 1 -> Loading physical material properties 2021-07-31 09:13:28.577 - Thread: 1 -> Loading pirate antennas 2021-07-31 09:13:28.579 - Thread: 1 -> Loading research blocks definitions 2021-07-31 09:13:28.581 - Thread: 1 -> Loading research groups definitions 2021-07-31 09:13:28.582 - Thread: 1 -> Loading resource distribution groups 2021-07-31 09:13:28.584 - Thread: 1 -> Loading shadow textures definitions 2021-07-31 09:13:28.584 - Thread: 1 -> Loading ship sound groups 2021-07-31 09:13:28.602 - Thread: 1 -> Loading ship sound groups 2021-07-31 09:13:28.602 - Thread: 1 -> Loading sound categories 2021-07-31 09:13:28.606 - Thread: 1 -> Loading stat definitions 2021-07-31 09:13:28.607 - Thread: 1 -> Loading grid creators 2021-07-31 09:13:28.609 - Thread: 1 -> Loading transparent material properties 2021-07-31 09:13:28.610 - Thread: 1 -> Loading planet definition 2021-07-31 09:13:28.610 - Thread: 1 -> Loading voxel map storage definitions 2021-07-31 09:13:28.612 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:13:28.614 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:13:28.614 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:13:28.614 - Thread: 1 -> Loading voxel material definitions 2021-07-31 09:13:28.614 - Thread: 1 -> Loading Weather Effects 2021-07-31 09:13:28.622 - Thread: 1 -> Audio effects definitions 2021-07-31 09:13:28.628 - Thread: 1 -> Loading environment items definitions 2021-07-31 09:13:28.630 - Thread: 1 -> Loading environment items definitions 2021-07-31 09:13:28.631 - Thread: 1 -> Loading physical material properties 2021-07-31 09:13:28.637 - Thread: 1 -> Loading particle effect definitions 2021-07-31 09:13:28.773 - Thread: 1 -> Loading particle effect definitions 2021-07-31 09:13:28.776 - Thread: 1 -> Loading environment item definitions 2021-07-31 09:13:28.781 - Thread: 1 -> Loading weapon definitions 2021-07-31 09:13:28.795 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.849 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.850 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.904 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.913 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.914 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.914 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.915 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.917 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.927 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.929 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.931 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.932 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.934 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.935 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.937 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.938 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.942 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.943 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.945 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.946 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.947 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.949 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.957 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.959 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.959 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.960 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.961 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.965 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.967 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.969 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.974 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.976 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.976 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.978 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.978 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.980 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.980 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.982 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.985 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.987 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.990 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.992 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:28.993 - Thread: 1 -> Created block definitions 2021-07-31 09:13:28.996 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.001 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.014 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.017 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.020 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.020 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.023 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.023 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.026 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.026 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.032 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.034 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.037 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.039 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.042 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.043 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.045 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.048 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.070 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.071 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.074 - Thread: 1 -> Loading cube blocks 2021-07-31 09:13:29.075 - Thread: 1 -> Created block definitions 2021-07-31 09:13:29.082 - Thread: 1 -> Loading block variant groups 2021-07-31 09:13:29.086 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-07-31 09:13:29.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-07-31 09:13:29.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-07-31 09:13:29.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-07-31 09:13:29.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-07-31 09:13:29.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-07-31 09:13:29.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-07-31 09:13:29.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-07-31 09:13:29.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-07-31 09:13:29.087 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-07-31 09:13:29.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-07-31 09:13:29.099 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-07-31 09:13:29.101 - Thread: 1 -> Loading asteroid generators 2021-07-31 09:13:29.103 - Thread: 1 -> Loading spawn groups 2021-07-31 09:13:29.108 - Thread: 1 -> Loading drop containers 2021-07-31 09:13:29.109 - Thread: 1 -> Loading spawn groups 2021-07-31 09:13:29.110 - Thread: 1 -> Loading spawn groups 2021-07-31 09:13:29.110 - Thread: 1 -> Loading radial menu definitions 2021-07-31 09:13:29.138 - Thread: 1 -> Loading respawn ships 2021-07-31 09:13:29.141 - Thread: 1 -> Loading spawn groups 2021-07-31 09:13:29.141 - Thread: 1 -> Loading wheel speeds 2021-07-31 09:13:29.227 - Thread: 1 -> MyAudio.UnloadData - START 2021-07-31 09:13:29.242 - Thread: 1 -> MyAudio.UnloadData - END 2021-07-31 09:13:29.242 - Thread: 1 -> MyAudio.LoadData - START 2021-07-31 09:13:29.267 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100 2021-07-31 09:13:29.971 - Thread: 1 -> MyAudio.LoadData - END 2021-07-31 09:13:30.041 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-07-31 09:13:30.081 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:13:30.137 - Thread: 14 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:13:30.139 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:13:30.180 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:13:30.181 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:13:30.181 - Thread: 19 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:13:30.182 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:13:30.195 - Thread: 18 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:13:30.204 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-07-31 09:13:30.887 - Thread: 40 -> External debugger: listening... 2021-07-31 09:13:30.922 - Thread: 1 -> MyLights.LoadData() - START 2021-07-31 09:13:30.938 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-07-31 09:13:30.938 - Thread: 1 -> MyLights.LoadData() - END 2021-07-31 09:13:30.938 - Thread: 1 -> Info: MyLights initialized. 2021-07-31 09:13:30.939 - Thread: 1 -> MyExplosions.LoadData() - START 2021-07-31 09:13:30.955 - Thread: 1 -> MyExplosions.LoadData() - END 2021-07-31 09:13:31.072 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-07-31 09:13:31.072 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-07-31 09:13:31.124 - Thread: 1 -> Loading Procedural World Generator 2021-07-31 09:13:31.124 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-07-31 09:13:31.276 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-07-31 09:13:33.573 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-07-31 09:13:33.573 - Thread: 1 -> Info: Planet generator name: Triton 2021-07-31 09:13:33.578 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:13:35.809 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-07-31 09:13:35.809 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-07-31 09:13:35.810 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:13:38.211 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-07-31 09:13:38.211 - Thread: 1 -> Info: Planet generator name: Mars 2021-07-31 09:13:38.211 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:13:40.585 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-07-31 09:13:40.585 - Thread: 1 -> Info: Planet generator name: Alien 2021-07-31 09:13:40.585 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:13:43.212 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-07-31 09:13:43.212 - Thread: 1 -> Info: Planet generator name: Moon 2021-07-31 09:13:43.213 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:13:45.765 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-07-31 09:13:45.765 - Thread: 1 -> Info: Planet generator name: Titan 2021-07-31 09:13:45.766 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:13:48.498 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-07-31 09:13:48.498 - Thread: 1 -> Info: Planet generator name: Europa 2021-07-31 09:13:48.498 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:13:51.742 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2021-07-31 09:13:51.742 - Thread: 1 -> Info: Planet generator name: Pertam 2021-07-31 09:13:51.742 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-07-31 09:13:51.845 - Thread: 1 -> Entities loaded & initialized 2021-07-31 09:13:51.936 - Thread: 1 -> Checkpoint.CameraAttachedTo: 140058907392122700 2021-07-31 09:13:51.936 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-07-31 09:13:52.330 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-07-31 09:13:52.330 - Thread: 1 -> RunLoadingAction - END 2021-07-31 09:13:52.332 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-07-31 09:13:52.338 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-07-31 09:13:52.339 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-07-31 09:13:52.344 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-07-31 09:13:52.344 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-07-31 09:13:52.372 - Thread: 1 -> Updating continues. 2021-07-31 09:13:52.945 - Thread: 1 -> GC Memory: 1589.695 / 1589.695 MB 2021-07-31 09:13:53.503 - Thread: 1 -> RequestRespawn 2021-07-31 09:13:53.770 - Thread: 44 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-31 09:13:53.770 - Thread: 44 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-31 09:13:53.848 - Thread: 44 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-07-31 09:13:54.148 - Thread: 44 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-07-31 09:13:54.148 - Thread: 44 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-07-31 09:13:55.377 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Laika5_128_128_128.vx2' 2021-07-31 09:13:57.347 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:13:57.383 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:13:57.389 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:13:57.402 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:13:57.484 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:13:57.611 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-07-31 09:14:10.284 - Thread: 1 -> Loading duration: 46.7540702 2021-07-31 09:14:10.421 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-07-31 09:14:10.458 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-07-31 09:14:10.472 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent