2021-08-01 15:54:11.562 - Thread: 1 -> Log Started 2021-08-01 15:54:11.562 - Thread: 1 -> Timezone (local - UTC): 1h 2021-08-01 15:54:11.562 - Thread: 1 -> App Version: 01_199_020 2021-08-01 15:54:11.587 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-08-01 15:54:11.587 - Thread: 1 -> Branch / Sandbox: SVN 2021-08-01 15:54:11.587 - Thread: 1 -> Environment.ProcessorCount: 12 2021-08-01 15:54:11.684 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22000.0) 2021-08-01 15:54:11.684 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-08-01 15:54:11.684 - Thread: 1 -> Environment.Is64BitProcess: True 2021-08-01 15:54:11.684 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-08-01 15:54:11.685 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4395.0 2021-08-01 15:54:11.685 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-08-01 15:54:11.692 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2021-08-01 15:54:11.692 - Thread: 1 -> IntPtr.Size: 8 2021-08-01 15:54:11.692 - Thread: 1 -> Default Culture: 2021-08-01 15:54:11.692 - Thread: 1 -> Default UI Culture: 2021-08-01 15:54:11.692 - Thread: 1 -> MyConfig.Load() - START 2021-08-01 15:54:11.700 - Thread: 1 -> Path: C:\Users\jays1\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-08-01 15:54:11.977 - Thread: 1 -> NewNewGameScreen: False 2021-08-01 15:54:11.978 - Thread: 1 -> EnableDamageEffects: True 2021-08-01 15:54:11.978 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-08-01 15:54:11.978 - Thread: 1 -> EnableReverb: False 2021-08-01 15:54:11.978 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-08-01 15:54:11.978 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-08-01 15:54:11.978 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-08-01 15:54:11.978 - Thread: 1 -> FirstTimeRun: False 2021-08-01 15:54:11.978 - Thread: 1 -> ExperimentalMode: True 2021-08-01 15:54:11.978 - Thread: 1 -> VideoAdapter: 0 2021-08-01 15:54:11.978 - Thread: 1 -> ScreenWidth: 1920 2021-08-01 15:54:11.978 - Thread: 1 -> ScreenHeight: 1080 2021-08-01 15:54:11.978 - Thread: 1 -> RefreshRate: 144003 2021-08-01 15:54:11.978 - Thread: 1 -> WindowMode: 2 2021-08-01 15:54:11.978 - Thread: 1 -> VerticalSync: 1 2021-08-01 15:54:11.978 - Thread: 1 -> FieldOfView: 70 2021-08-01 15:54:11.978 - Thread: 1 -> PostProcessingEnabled: True 2021-08-01 15:54:11.978 - Thread: 1 -> FlaresIntensity: 1.471188 2021-08-01 15:54:11.978 - Thread: 1 -> TreeViewDistance: 3000 2021-08-01 15:54:11.978 - Thread: 1 -> GrassDensity: 4 2021-08-01 15:54:11.978 - Thread: 1 -> GrassDrawDistance: 1000 2021-08-01 15:54:11.978 - Thread: 1 -> AntialiasingMode: 1 2021-08-01 15:54:11.978 - Thread: 1 -> ShadowMapResolution: 4 2021-08-01 15:54:11.978 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-08-01 15:54:11.978 - Thread: 1 -> TextureQuality: 2 2021-08-01 15:54:11.978 - Thread: 1 -> VoxelTextureQuality: 2 2021-08-01 15:54:11.978 - Thread: 1 -> AnisotropicFiltering: 4 2021-08-01 15:54:11.978 - Thread: 1 -> ModelQuality: 3 2021-08-01 15:54:11.978 - Thread: 1 -> VoxelQuality: 3 2021-08-01 15:54:11.978 - Thread: 1 -> ShaderQuality: 2 2021-08-01 15:54:11.978 - Thread: 1 -> LowMemSwitchToLow: 0 2021-08-01 15:54:11.978 - Thread: 1 -> FirstVTTimeRun: False 2021-08-01 15:54:11.978 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-08-01 15:54:11.978 - Thread: 1 -> GDPRConsent: True 2021-08-01 15:54:11.978 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-08-01 15:54:11.978 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-08-01 15:54:11.978 - Thread: 1 -> EnableTrading: True 2021-08-01 15:54:11.978 - Thread: 1 -> EnableSteamCloud: False 2021-08-01 15:54:11.978 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-08-01 15:54:11.978 - Thread: 1 -> ControlsHints: True 2021-08-01 15:54:11.978 - Thread: 1 -> GoodBotHints: True 2021-08-01 15:54:11.978 - Thread: 1 -> RotationHints: True 2021-08-01 15:54:11.978 - Thread: 1 -> AreaInteraction: True 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-08-01 15:54:11.978 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-08-01 15:54:11.978 - Thread: 1 -> ShowCrosshair2: 0 2021-08-01 15:54:11.978 - Thread: 1 -> IronSightSwitchState: 1 2021-08-01 15:54:11.978 - Thread: 1 -> SpriteMainViewportScale: 1 2021-08-01 15:54:11.978 - Thread: 1 -> UiTransparency: 1 2021-08-01 15:54:11.978 - Thread: 1 -> UiBkTransparency: 0.8 2021-08-01 15:54:11.978 - Thread: 1 -> HUDBkTransparency: 0.6 2021-08-01 15:54:11.978 - Thread: 1 -> GameVolume: 0.2370016 2021-08-01 15:54:11.978 - Thread: 1 -> Music_Volume: 0.04007479 2021-08-01 15:54:11.978 - Thread: 1 -> VoiceChatVolume: 5 2021-08-01 15:54:11.978 - Thread: 1 -> HudWarnings: True 2021-08-01 15:54:11.978 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-08-01 15:54:11.978 - Thread: 1 -> VoiceChat: True 2021-08-01 15:54:11.978 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-08-01 15:54:11.978 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-08-01 15:54:11.978 - Thread: 1 -> EnableDynamicMusic: True 2021-08-01 15:54:11.978 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-08-01 15:54:11.978 - Thread: 1 -> EnableDoppler: True 2021-08-01 15:54:11.978 - Thread: 1 -> FirstTimeTutorials: True 2021-08-01 15:54:11.978 - Thread: 1 -> HudState: 1 2021-08-01 15:54:11.978 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-08-01 15:54:11.978 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-08-01 15:54:11.978 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-08-01 15:54:11.978 - Thread: 1 -> ModIoConsent: True 2021-08-01 15:54:11.978 - Thread: 1 -> ControllerDefaultOnStart: False 2021-08-01 15:54:11.978 - Thread: 1 -> LastCheckedVersion: 1198033 2021-08-01 15:54:11.978 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-08-01 15:54:11.979 - Thread: 1 -> MyConfig.Load() - END 2021-08-01 15:54:17.089 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-08-01 15:54:17.350 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-08-01 15:54:17.370 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-08-01 15:54:17.372 - Thread: 1 -> Found processor count: 6 2021-08-01 15:54:17.372 - Thread: 1 -> Using processor count: 6 2021-08-01 15:54:17.656 - Thread: 1 -> All detected adapters: 2021-08-01 15:54:17.703 - Thread: 1 -> NVIDIA GeForce RTX 2070 with Max-Q Design - VendorID=4318, SubsystemID=340135973, DeviceID=7956 2021-08-01 15:54:17.703 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=340070437, DeviceID=39876 2021-08-01 15:54:17.703 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-08-01 15:54:18.745 - Thread: 1 -> AdapterInfo = { 2021-08-01 15:54:18.745 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 with Max-Q Design + DISPLAY1 2021-08-01 15:54:18.745 - Thread: 1 -> Description = dev id: 7956, mem: 8421113856, shared mem: 8501356544, Luid: 82199, rev: 161, subsys id: 340135973, vendor id: 4318, feature_level 11.1: True 2021-08-01 15:54:18.745 - Thread: 1 -> Driver version = 30.0.14.7141 2021-08-01 15:54:18.745 - Thread: 1 -> Driver date = 20210712000000.000000-000 2021-08-01 15:54:18.745 - Thread: 1 -> DriverUpdateNecessary = False 2021-08-01 15:54:18.745 - Thread: 1 -> AftermathSupported = False 2021-08-01 15:54:18.745 - Thread: 1 -> Adapter id = 0 2021-08-01 15:54:18.745 - Thread: 1 -> Supported = True 2021-08-01 15:54:18.745 - Thread: 1 -> RAM = 8421113856 2021-08-01 15:54:18.745 - Thread: 1 -> Priority = 2 2021-08-01 15:54:18.745 - Thread: 1 -> Multithreaded rendering supported = True 2021-08-01 15:54:18.745 - Thread: 1 -> Output is attached = True 2021-08-01 15:54:18.745 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-08-01 15:54:18.745 - Thread: 1 -> Display modes = { 2021-08-01 15:54:18.746 - Thread: 1 -> DXGIOutput id = 0 2021-08-01 15:54:18.746 - Thread: 1 -> 320x200@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 320x200@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 320x200@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 320x200@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 320x240@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 320x240@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 320x240@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 320x240@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 400x300@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 400x300@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 400x300@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 400x300@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 512x384@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 512x384@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 512x384@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 512x384@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 640x400@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 640x400@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 640x400@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 640x400@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 640x480@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 640x480@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 640x480@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 640x480@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 800x600@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 800x600@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 800x600@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 800x600@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1024x768@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1024x768@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1024x768@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1024x768@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1152x864@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1152x864@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1152x864@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1152x864@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x600@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x600@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x600@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x600@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x720@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x720@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x720@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x720@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x768@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x768@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x768@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x768@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x800@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x800@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x800@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x800@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x960@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x960@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x960@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x960@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x1024@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x1024@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x1024@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1280x1024@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1360x768@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1360x768@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1360x768@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1360x768@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1366x768@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1366x768@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1366x768@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1366x768@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1400x1050@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1400x1050@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1400x1050@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1400x1050@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1440x900@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1440x900@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1440x900@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1440x900@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1600x900@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1600x900@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1600x900@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1600x900@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1680x1050@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1680x1050@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1680x1050@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1680x1050@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1920x1080@144.0034Hz 2021-08-01 15:54:18.746 - Thread: 1 -> 1920x1080@59.99706Hz 2021-08-01 15:54:18.746 - Thread: 1 -> } 2021-08-01 15:54:18.746 - Thread: 1 -> } 2021-08-01 15:54:18.746 - Thread: 1 -> AdapterInfo = { 2021-08-01 15:54:18.747 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 with Max-Q Design + DISPLAY1 2021-08-01 15:54:18.747 - Thread: 1 -> Description = dev id: 7956, mem: 8421113856, shared mem: 8501356544, Luid: 82199, rev: 161, subsys id: 340135973, vendor id: 4318, feature_level 11.1: True 2021-08-01 15:54:18.747 - Thread: 1 -> Driver version = 30.0.14.7141 2021-08-01 15:54:18.747 - Thread: 1 -> Driver date = 20210712000000.000000-000 2021-08-01 15:54:18.747 - Thread: 1 -> DriverUpdateNecessary = False 2021-08-01 15:54:18.747 - Thread: 1 -> AftermathSupported = False 2021-08-01 15:54:18.747 - Thread: 1 -> Adapter id = 0 2021-08-01 15:54:18.747 - Thread: 1 -> Supported = True 2021-08-01 15:54:18.747 - Thread: 1 -> RAM = 8421113856 2021-08-01 15:54:18.747 - Thread: 1 -> Priority = 2 2021-08-01 15:54:18.747 - Thread: 1 -> Multithreaded rendering supported = True 2021-08-01 15:54:18.747 - Thread: 1 -> Output is attached = True 2021-08-01 15:54:18.747 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-08-01 15:54:18.747 - Thread: 1 -> Display modes = { 2021-08-01 15:54:18.747 - Thread: 1 -> DXGIOutput id = 0 2021-08-01 15:54:18.747 - Thread: 1 -> 320x200@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 320x200@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 320x200@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 320x200@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 320x240@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 320x240@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 320x240@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 320x240@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 400x300@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 400x300@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 400x300@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 400x300@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 512x384@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 512x384@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 512x384@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 512x384@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 640x400@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 640x400@144.0034Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 640x400@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 640x400@59.99706Hz 2021-08-01 15:54:18.747 - Thread: 1 -> 640x480@59.99706Hz 2021-08-01 15:54:18.747 - 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Thread: 1 -> 1280x1024@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1280x1024@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1280x1024@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1280x1024@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1360x768@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1360x768@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1360x768@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1360x768@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1366x768@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1366x768@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1366x768@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1366x768@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1400x1050@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1400x1050@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1400x1050@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1400x1050@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1440x900@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1440x900@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1440x900@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1440x900@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1600x900@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1600x900@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1600x900@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1600x900@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1680x1050@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1680x1050@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1680x1050@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1680x1050@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1920x1080@144.0034Hz 2021-08-01 15:54:18.756 - Thread: 1 -> 1920x1080@59.99706Hz 2021-08-01 15:54:18.756 - Thread: 1 -> } 2021-08-01 15:54:18.756 - Thread: 1 -> } 2021-08-01 15:54:18.757 - Thread: 1 -> Service.IsActive: True 2021-08-01 15:54:18.757 - Thread: 1 -> Service.IsOnline: True 2021-08-01 15:54:18.757 - Thread: 1 -> Service.OwnsGame: False 2021-08-01 15:54:18.757 - Thread: 1 -> Service.UserId: 76561198320528841 2021-08-01 15:54:18.757 - Thread: 1 -> Service.UserName: Merry Mittens 2021-08-01 15:54:18.757 - Thread: 1 -> Service.Branch: default 2021-08-01 15:54:18.757 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-08-01 15:54:18.757 - Thread: 1 -> Build version: 0.1.1.0 2021-08-01 15:54:18.764 - Thread: 1 -> MyScreenManager() 2021-08-01 15:54:18.793 - Thread: 21 -> CreateDeviceInternal - CheckSettings() 2021-08-01 15:54:18.793 - Thread: 21 -> CreateDeviceInternal - GetAdapter() 2021-08-01 15:54:18.797 - Thread: 21 -> CreateDeviceInternal - FixSettings() 2021-08-01 15:54:18.797 - Thread: 21 -> CreateDeviceInternal - Create device 2021-08-01 15:54:18.973 - Thread: 21 -> CreateDeviceInternal Steam Overlay integration 2021-08-01 15:54:19.100 - Thread: 21 -> CreateDeviceInternal Steam Overlay OK 2021-08-01 15:54:19.100 - Thread: 21 -> CreateDeviceInternal create swapchain 2021-08-01 15:54:19.100 - Thread: 21 -> Mode not found: 1920x1080 @ 144003 2021-08-01 15:54:21.497 - Thread: 21 -> Mode not found: 1920x1080 @ 144003 2021-08-01 15:54:21.560 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-08-01 15:54:21.562 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-08-01 15:54:21.562 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-08-01 15:54:21.883 - Thread: 21 -> DXGI SetFullscreenState succeded 2021-08-01 15:54:23.276 - Thread: 1 -> Preallocate - START 2021-08-01 15:54:23.280 - Thread: 1 -> MySpaceWorldGenerator - START 2021-08-01 15:54:23.283 - Thread: 1 -> MySpaceWorldGenerator - END 2021-08-01 15:54:23.283 - Thread: 1 -> MySpaceBuildComponent - START 2021-08-01 15:54:23.283 - Thread: 1 -> MySpaceBuildComponent - END 2021-08-01 15:54:23.284 - Thread: 1 -> MyEntities - START 2021-08-01 15:54:23.300 - Thread: 1 -> MyEntities - END 2021-08-01 15:54:23.300 - Thread: 1 -> MyObjectBuilder_Base - START 2021-08-01 15:54:23.300 - Thread: 1 -> MyObjectBuilder_Base - END 2021-08-01 15:54:23.300 - Thread: 1 -> MyTransparentGeometry - START 2021-08-01 15:54:23.300 - Thread: 1 -> MyTransparentGeometry - END 2021-08-01 15:54:23.300 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-08-01 15:54:23.310 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-08-01 15:54:23.310 - Thread: 1 -> MyMath - START 2021-08-01 15:54:23.310 - Thread: 1 -> MyMath - END 2021-08-01 15:54:23.310 - Thread: 1 -> MySimpleObjectDraw - START 2021-08-01 15:54:23.310 - Thread: 1 -> MySimpleObjectDraw - END 2021-08-01 15:54:23.330 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-08-01 15:54:23.330 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-08-01 15:54:23.331 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-08-01 15:54:23.344 - Thread: 1 -> MySyncDestructions - START 2021-08-01 15:54:23.344 - Thread: 1 -> MySyncDestructions - END 2021-08-01 15:54:23.344 - Thread: 1 -> MySyncEntity - START 2021-08-01 15:54:23.344 - Thread: 1 -> MySyncEntity - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyCommandCharacter - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyCommandCharacter - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyCommandConsole - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyCommandConsole - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyCommandEntity - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyCommandEntity - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyAiTargetManager - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyAiTargetManager - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyClientDebugCommands - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyClientDebugCommands - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyDedicatedServer - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyDedicatedServer - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyDedicatedServerBase - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyDedicatedServerBase - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerBase - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerBase - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerClient - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerClient - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerClientBase - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerClientBase - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerLobby - START 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerLobby - END 2021-08-01 15:54:23.344 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-08-01 15:54:23.345 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-08-01 15:54:23.345 - Thread: 1 -> MyMultiplayerServerBase - START 2021-08-01 15:54:23.345 - Thread: 1 -> MyMultiplayerServerBase - END 2021-08-01 15:54:23.345 - Thread: 1 -> MyServerDebugCommands - START 2021-08-01 15:54:23.345 - Thread: 1 -> MyServerDebugCommands - END 2021-08-01 15:54:23.345 - Thread: 1 -> MyAIActionsParser - START 2021-08-01 15:54:23.345 - Thread: 1 -> MyAIActionsParser - END 2021-08-01 15:54:23.345 - Thread: 1 -> MyCubeGridDefinitions - START 2021-08-01 15:54:23.354 - Thread: 1 -> MyCubeGridDefinitions - END 2021-08-01 15:54:23.354 - Thread: 1 -> MyDefinitionManager - START 2021-08-01 15:54:23.359 - Thread: 1 -> MyDefinitionManager - END 2021-08-01 15:54:23.359 - Thread: 1 -> Preallocate - END 2021-08-01 15:54:23.361 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-08-01 15:54:23.912 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-08-01 15:54:23.912 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-08-01 15:54:23.941 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-08-01 15:54:23.942 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:54:23.942 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:54:23.942 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-08-01 15:54:23.942 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-08-01 15:54:23.942 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-08-01 15:54:23.942 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-08-01 15:54:23.963 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Acer 2021-08-01 15:54:23.963 - Thread: 1 -> Win32_ComputerSystem.Model: Predator PT315-52 2021-08-01 15:54:23.963 - Thread: 1 -> Virtualized: False 2021-08-01 15:54:23.970 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2021-08-01 15:54:23.971 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,002,713,088 bytes 2021-08-01 15:54:23.971 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-08-01 15:54:23.971 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 8,170,598,400 bytes 2021-08-01 15:54:23.971 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,229,741,056 bytes 2021-08-01 15:54:23.976 - Thread: 1 -> Drive C: | Capacity: 1,022,907,904,000 bytes | Free space: 43,353,169,920 bytes 2021-08-01 15:54:23.978 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-08-01 15:54:23.978 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-08-01 15:54:23.980 - Thread: 1 -> Installed DLCs: 2021-08-01 15:54:23.983 - Thread: 1 -> Decorative Blocks (1049790) 2021-08-01 15:54:23.983 - Thread: 1 -> Economy Deluxe (1135960) 2021-08-01 15:54:23.983 - Thread: 1 -> Style Pack (1084680) 2021-08-01 15:54:23.984 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-08-01 15:54:23.984 - Thread: 1 -> Frostbite (1241550) 2021-08-01 15:54:23.984 - Thread: 1 -> Sparks Of The Future (1307680) 2021-08-01 15:54:23.984 - Thread: 1 -> Wasteland (1374610) 2021-08-01 15:54:23.984 - Thread: 1 -> Warfare I. (1475830) 2021-08-01 15:54:23.984 - Thread: 1 -> Heavy Industry (1676100) 2021-08-01 15:54:24.016 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-08-01 15:54:24.154 - Thread: 1 -> Havok: Physics.Init 2021-08-01 15:54:24.231 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-08-01 15:54:24.648 - Thread: 1 -> HkGameName: SpaceEngineers 2021-08-01 15:54:24.655 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-08-01 15:54:24.668 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-08-01 15:54:24.675 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-08-01 15:54:24.885 - Thread: 1 -> Loading scenarios 2021-08-01 15:54:24.912 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-08-01 15:54:24.912 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-08-01 15:54:25.256 - Thread: 1 -> Loading sound definitions 2021-08-01 15:54:25.369 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:54:25.369 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-08-01 15:54:25.397 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:54:25.397 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-08-01 15:54:25.398 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:54:25.398 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-08-01 15:54:25.398 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:54:25.398 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-08-01 15:54:25.399 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:54:25.399 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-08-01 15:54:25.400 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:54:25.400 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-08-01 15:54:25.412 - Thread: 1 -> Loading OffensiveWords definitions 2021-08-01 15:54:25.412 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-08-01 15:54:25.413 - Thread: 1 -> Loading shadow textures definitions 2021-08-01 15:54:25.413 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-08-01 15:54:25.413 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-08-01 15:54:25.425 - Thread: 1 -> MyAudio.LoadData - START 2021-08-01 15:54:25.756 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-08-01 15:54:25.894 - Thread: 1 -> MyAudio.LoadData - END 2021-08-01 15:54:25.899 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-08-01 15:54:25.899 - Thread: 1 -> MyGuiManager() 2021-08-01 15:54:25.902 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-08-01 15:54:26.005 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-08-01 15:54:26.245 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-08-01 15:54:26.277 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-08-01 15:54:26.277 - Thread: 10 -> ReloadVoxelMaterials 2021-08-01 15:54:26.321 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-08-01 15:54:26.321 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-08-01 15:54:26.321 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-08-01 15:54:26.321 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-08-01 15:54:26.321 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-08-01 15:54:26.321 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-08-01 15:54:26.352 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-08-01 15:54:26.357 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-08-01 15:54:26.358 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-08-01 15:54:26.361 - Thread: 1 -> Loading default controls 2021-08-01 15:54:26.392 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-08-01 15:54:26.408 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-08-01 15:54:26.409 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-08-01 15:54:26.426 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-08-01 15:54:26.446 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-08-01 15:54:26.447 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-08-01 15:54:26.448 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-08-01 15:54:26.451 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-08-01 15:54:26.451 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-08-01 15:54:26.457 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-08-01 15:54:26.457 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-08-01 15:54:26.464 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-08-01 15:54:26.482 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-08-01 15:54:26.517 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-08-01 15:54:26.541 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-08-01 15:54:26.585 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-08-01 15:54:26.607 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-08-01 15:54:26.611 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-08-01 15:54:26.632 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-08-01 15:54:26.632 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-08-01 15:54:26.634 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-08-01 15:54:26.642 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-08-01 15:54:26.644 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-08-01 15:54:26.650 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-08-01 15:54:26.651 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-08-01 15:54:26.681 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-08-01 15:54:26.685 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-08-01 15:54:26.695 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-08-01 15:54:26.749 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-08-01 15:54:26.754 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-08-01 15:54:26.759 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-08-01 15:54:26.762 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-08-01 15:54:26.763 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-08-01 15:54:26.764 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-08-01 15:54:26.766 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-08-01 15:54:26.783 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-08-01 15:54:26.821 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-08-01 15:54:26.829 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-08-01 15:54:26.841 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-08-01 15:54:26.842 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-08-01 15:54:26.848 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-08-01 15:54:26.852 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-08-01 15:54:26.879 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-08-01 15:54:26.886 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-08-01 15:54:26.952 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-08-01 15:54:27.018 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-08-01 15:54:27.285 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-08-01 15:54:28.279 - Thread: 21 -> Mode not found: 1920x1080 @ 144003 2021-08-01 15:54:28.287 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-08-01 15:54:28.318 - Thread: 1 -> Timer Frequency: 10000000 2021-08-01 15:54:28.319 - Thread: 1 -> Ticks per frame: 166667 2021-08-01 15:54:28.405 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-08-01 15:54:28.412 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-08-01 15:54:28.436 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-08-01 15:54:28.442 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-08-01 15:54:28.451 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-08-01 15:54:28.456 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-08-01 15:54:28.468 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-08-01 15:54:28.476 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-08-01 15:54:28.487 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-08-01 15:54:28.540 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-08-01 15:54:28.554 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-08-01 15:54:28.569 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-08-01 15:54:28.605 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-08-01 15:54:28.627 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-08-01 15:54:28.665 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-08-01 15:54:28.691 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-08-01 15:54:28.833 - Thread: 21 -> DXGI SetFullscreenState succeded 2021-08-01 15:54:28.974 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-08-01 15:54:29.195 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-08-01 15:54:29.209 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-08-01 15:54:29.429 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-08-01 15:54:29.530 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-08-01 15:54:29.569 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-08-01 15:54:29.743 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-08-01 15:54:29.776 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-08-01 15:54:29.837 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-08-01 15:54:29.944 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-08-01 15:54:29.958 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-08-01 15:54:29.965 - Thread: 1 -> Flares Intensity: 1.471188 2021-08-01 15:54:29.965 - Thread: 1 -> Field of view: 1.22173 2021-08-01 15:54:29.965 - Thread: 1 -> PostProcessingEnabled: True 2021-08-01 15:54:29.965 - Thread: 1 -> Render.GrassDensityFactor: 4 2021-08-01 15:54:29.965 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-08-01 15:54:29.965 - Thread: 1 -> Render.DistanceFade: 3000 2021-08-01 15:54:29.965 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-08-01 15:54:29.965 - Thread: 1 -> Render.ShadowQuality: EXTREME 2021-08-01 15:54:29.965 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-08-01 15:54:29.965 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-08-01 15:54:29.965 - Thread: 1 -> Render.TextureQuality: HIGH 2021-08-01 15:54:29.965 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-08-01 15:54:29.965 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-08-01 15:54:29.965 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-08-01 15:54:29.965 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-08-01 15:54:29.965 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-08-01 15:54:29.965 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-08-01 15:54:29.981 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-08-01 15:54:30.115 - Thread: 24 -> EOS P2P - Query NAT type failed. 2021-08-01 15:54:30.119 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-08-01 15:54:30.119 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-08-01 15:54:30.310 - Thread: 1 -> Analytics session started: UserID = (d903a867-5472-8c58-d03f-07ddcfa34606) SessionID = (a1ed929f-75dd-4b57-a078-b23a32abc21e) 2021-08-01 15:54:30.320 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-08-01 15:54:30.615 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-08-01 15:54:30.663 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-08-01 15:54:30.681 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-08-01 15:54:30.753 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-08-01 15:54:30.916 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-08-01 15:54:30.926 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-08-01 15:54:30.952 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-08-01 15:54:30.960 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-08-01 15:54:30.973 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-08-01 15:54:30.997 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-08-01 15:54:31.475 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-08-01 15:54:31.638 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-08-01 15:54:31.879 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-08-01 15:54:31.992 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-08-01 15:54:32.123 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-08-01 15:54:32.177 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-08-01 15:54:32.214 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-08-01 15:54:32.225 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-08-01 15:54:32.468 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-08-01 15:54:32.967 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-08-01 15:54:33.925 - Thread: 21 -> Mode not found: 1920x1080 @ 144003 2021-08-01 15:54:34.241 - Thread: 21 -> DXGI SetFullscreenState succeded 2021-08-01 15:54:35.964 - Thread: 21 -> Mode not found: 1920x1080 @ 144003 2021-08-01 15:54:36.471 - Thread: 21 -> DXGI SetFullscreenState succeded 2021-08-01 15:54:37.065 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-08-01 15:54:37.082 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-08-01 15:54:37.088 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-08-01 15:54:37.088 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-08-01 15:54:38.193 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-08-01 15:54:38.889 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-08-01 15:54:40.061 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-08-01 15:54:40.068 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-08-01 15:54:46.956 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-08-01 15:54:46.964 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-08-01 15:54:46.965 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-08-01 15:54:46.978 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-08-01 15:54:46.985 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-08-01 15:54:46.985 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-08-01 15:54:47.249 - Thread: 1 -> Joining lobby: 109775240945056507 2021-08-01 15:54:47.252 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-08-01 15:54:49.941 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-08-01 15:54:49.942 - Thread: 1 -> World requested 2021-08-01 15:54:50.012 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-08-01 15:54:50.012 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-08-01 15:54:50.012 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-08-01 15:54:53.546 - Thread: 1 -> World requested - connection alive 2021-08-01 15:54:55.063 - Thread: 1 -> LoadSession() - Start 2021-08-01 15:54:55.067 - Thread: 10 -> Downloading world mods - START 2021-08-01 15:54:55.067 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-08-01 15:54:55.091 - Thread: 10 -> MyWorkshop.GetItemsBlocking: getting 16 items 2021-08-01 15:54:55.700 - Thread: 1 -> Mod query successful 2021-08-01 15:54:55.703 - Thread: 10 -> Up to date mod: Id = 2504007075, title = 'Assault Weapons Pack (WeaponCore!)' 2021-08-01 15:54:55.704 - Thread: 10 -> Up to date mod: Id = 2493824757, title = '(AR) Conveyors Update' 2021-08-01 15:54:55.704 - Thread: 10 -> Up to date mod: Id = 2493091475, title = 'ResourceNodes' 2021-08-01 15:54:55.705 - Thread: 10 -> Up to date mod: Id = 2418281255, title = 'Akiad Development - Heavy Ship Tools' 2021-08-01 15:54:55.705 - Thread: 10 -> Up to date mod: Id = 2408838606, title = 'Akiad Development - Small Grid Weapons Pack (34) [WeaponCore]' 2021-08-01 15:54:55.706 - Thread: 10 -> Up to date mod: Id = 2368413383, title = '(AR) Wind & Solar Energy' 2021-08-01 15:54:55.706 - Thread: 10 -> Up to date mod: Id = 1918681825, title = 'WeaponCore - 1.7(12)' 2021-08-01 15:54:55.706 - Thread: 10 -> Up to date mod: Id = 1821796529, title = 'x2 Ore Detector' 2021-08-01 15:54:55.707 - Thread: 10 -> Up to date mod: Id = 1662889000, title = 'Chutes - Now with Conveyors' 2021-08-01 15:54:55.707 - Thread: 10 -> Up to date mod: Id = 806331071, title = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2021-08-01 15:54:55.708 - Thread: 10 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2021-08-01 15:54:55.708 - Thread: 10 -> Up to date mod: Id = 668313134, title = '(DX11) Block Combinations' 2021-08-01 15:54:55.709 - Thread: 10 -> Up to date mod: Id = 531659576, title = '[EEM] Exploration Enhancement Mod' 2021-08-01 15:54:55.709 - Thread: 10 -> Up to date mod: Id = 500818376, title = 'Paint Gun - realistic painting for survival + special creative features' 2021-08-01 15:54:55.710 - Thread: 10 -> Up to date mod: Id = 306848014, title = '(DX11) Solarpanels' 2021-08-01 15:54:55.710 - Thread: 10 -> Up to date mod: Id = 303808428, title = '(DX11) Small Ship Button Panel 4 Buttons' 2021-08-01 15:54:55.711 - Thread: 10 -> Mod download time: 0.01 seconds 2021-08-01 15:54:55.714 - Thread: 10 -> Downloading world mods - END 2021-08-01 15:54:55.715 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-08-01 15:54:55.726 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-08-01 15:54:55.727 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-08-01 15:54:55.736 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-08-01 15:54:55.736 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-08-01 15:54:55.744 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-08-01 15:54:55.744 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-08-01 15:54:55.753 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-08-01 15:54:55.784 - Thread: 1 -> LoadSession() - End 2021-08-01 15:54:55.785 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-08-01 15:54:55.801 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-08-01 15:54:55.801 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-08-01 15:54:55.950 - Thread: 1 -> RunLoadingAction - START 2021-08-01 15:55:00.482 - Thread: 1 -> GC Memory: 1,087,133,696 B 2021-08-01 15:55:00.496 - Thread: 1 -> Process Memory: 3,264,565,248 B 2021-08-01 15:55:01.936 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-08-01 15:55:12.148 - Thread: 1 -> mod_notice: [EEM] Exploration Enhancement Mod 2021-08-01 15:55:12.148 - Thread: 1 -> in file: Unknown 2021-08-01 15:55:12.148 - Thread: 1 -> Possible entity type script logic collision 2021-08-01 15:55:21.756 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.756 - Thread: 1 -> Script loaded: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.756 - Thread: 1 -> Script loaded: 2493091475.sbm_ResourceNodes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.757 - Thread: 1 -> Script loaded: 531659576.sbm_Thraxus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.757 - Thread: 1 -> Script loaded: 2408838606.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.757 - Thread: 1 -> Script loaded: 2504007075.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.757 - Thread: 1 -> Script loaded: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.757 - Thread: 1 -> Script loaded: 2493824757.sbm_Scripts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.757 - Thread: 1 -> Script loaded: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:21.802 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-08-01 15:55:21.809 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-08-01 15:55:21.811 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-08-01 15:55:21.818 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-08-01 15:55:22.088 - Thread: 1 -> Loading scenarios 2021-08-01 15:55:22.088 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-08-01 15:55:22.093 - Thread: 1 -> List of used mods (16) - START 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:1662889000, Filename = '1662889000.sbm', Name = 'Chutes - Now with Conveyors' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:668313134, Filename = '668313134.sbm', Name = '(DX11) Block Combinations' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:303808428, Filename = '303808428.sbm', Name = '(DX11) Small Ship Button Panel 4 Buttons' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:306848014, Filename = '306848014.sbm', Name = '(DX11) Solarpanels' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:500818376, Filename = '500818376.sbm', Name = 'Paint Gun - realistic painting for survival + special creative features' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:2493091475, Filename = '2493091475.sbm', Name = 'ResourceNodes' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:2418281255, Filename = '2418281255.sbm', Name = 'Akiad Development - Heavy Ship Tools' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:531659576, Filename = '531659576.sbm', Name = '[EEM] Exploration Enhancement Mod' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:2408838606, Filename = '2408838606.sbm', Name = 'Akiad Development - Small Grid Weapons Pack (34) [WeaponCore]' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:2504007075, Filename = '2504007075.sbm', Name = 'Assault Weapons Pack (WeaponCore!)' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:1918681825, Filename = '1918681825.sbm', Name = 'WeaponCore - 1.7(12)' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:1821796529, Filename = '1821796529.sbm', Name = 'x2 Ore Detector' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:2368413383, Filename = '2368413383.sbm', Name = '(AR) Wind & Solar Energy' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:2493824757, Filename = '2493824757.sbm', Name = '(AR) Conveyors Update' 2021-08-01 15:55:22.098 - Thread: 1 -> Id = Steam:806331071, Filename = '806331071.sbm', Name = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2021-08-01 15:55:22.098 - Thread: 1 -> List of used mods - END 2021-08-01 15:55:24.532 - Thread: 1 -> Loading behaviors 2021-08-01 15:55:24.534 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:55:24.539 - Thread: 1 -> Loading ammo definitions 2021-08-01 15:55:24.543 - Thread: 1 -> Loading animations 2021-08-01 15:55:24.546 - Thread: 1 -> Loading animations 2021-08-01 15:55:24.550 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:24.551 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:24.551 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:24.551 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:24.551 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:24.551 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:24.551 - Thread: 1 -> Loading category classes 2021-08-01 15:55:24.552 - Thread: 1 -> Loading category classes 2021-08-01 15:55:24.552 - Thread: 1 -> Loading blueprint classes 2021-08-01 15:55:24.554 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:24.556 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:24.556 - Thread: 1 -> Loading blueprints 2021-08-01 15:55:24.559 - Thread: 1 -> Loading blueprints 2021-08-01 15:55:24.560 - Thread: 1 -> Loading agent definitions 2021-08-01 15:55:24.562 - Thread: 1 -> Loading character definitions 2021-08-01 15:55:24.584 - Thread: 1 -> Loading character definitions 2021-08-01 15:55:24.588 - Thread: 1 -> Loading components 2021-08-01 15:55:24.592 - Thread: 1 -> Loading components 2021-08-01 15:55:24.592 - Thread: 1 -> Loading configuration 2021-08-01 15:55:24.594 - Thread: 1 -> Loading container types 2021-08-01 15:55:24.597 - Thread: 1 -> Loading Contract Types 2021-08-01 15:55:24.606 - Thread: 1 -> Loading block positions 2021-08-01 15:55:24.610 - Thread: 1 -> Loading block positions 2021-08-01 15:55:24.611 - Thread: 1 -> Loading curve definitions 2021-08-01 15:55:24.616 - Thread: 1 -> Loading debris 2021-08-01 15:55:24.617 - Thread: 1 -> Loading environment items entries 2021-08-01 15:55:24.618 - Thread: 1 -> Loading decal global definitions 2021-08-01 15:55:24.618 - Thread: 1 -> Loading decal definitions 2021-08-01 15:55:24.620 - Thread: 1 -> Loading decal definitions 2021-08-01 15:55:24.620 - Thread: 1 -> Loading drone behaviors 2021-08-01 15:55:24.624 - Thread: 1 -> Loading edges 2021-08-01 15:55:24.625 - Thread: 1 -> Loading emissive color definitions 2021-08-01 15:55:24.630 - Thread: 1 -> Loading emissive color default states 2021-08-01 15:55:24.640 - Thread: 1 -> Loading animations 2021-08-01 15:55:24.640 - Thread: 1 -> Loading entity components 2021-08-01 15:55:24.662 - Thread: 1 -> Loading component containers 2021-08-01 15:55:24.691 - Thread: 1 -> Loading environment items entries 2021-08-01 15:55:24.692 - Thread: 1 -> Loading Faction Names 2021-08-01 15:55:24.693 - Thread: 1 -> Loading factions 2021-08-01 15:55:24.700 - Thread: 1 -> Loading flare definitions 2021-08-01 15:55:24.723 - Thread: 1 -> Loading gas property definitions 2021-08-01 15:55:24.724 - Thread: 1 -> Loading event definitions 2021-08-01 15:55:24.727 - Thread: 1 -> Loading physical items 2021-08-01 15:55:24.733 - Thread: 1 -> Loading chat bot responses 2021-08-01 15:55:24.814 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:55:24.814 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-08-01 15:55:24.832 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:55:24.832 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-08-01 15:55:24.832 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:55:24.832 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-08-01 15:55:24.832 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:55:24.832 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-08-01 15:55:24.833 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:55:24.833 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-08-01 15:55:24.833 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:55:24.833 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-08-01 15:55:24.851 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:55:24.853 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:55:24.853 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:55:24.853 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:55:24.853 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:55:24.853 - Thread: 1 -> Loading OffensiveWords definitions 2021-08-01 15:55:24.853 - Thread: 1 -> Loading planet definition 2021-08-01 15:55:24.867 - Thread: 1 -> Loading physical items 2021-08-01 15:55:24.872 - Thread: 1 -> Loading physical items 2021-08-01 15:55:24.873 - Thread: 1 -> Loading physical material properties 2021-08-01 15:55:24.878 - Thread: 1 -> Loading pirate antennas 2021-08-01 15:55:24.881 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:55:24.886 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:55:24.888 - Thread: 1 -> Loading resource distribution groups 2021-08-01 15:55:24.890 - Thread: 1 -> Loading shadow textures definitions 2021-08-01 15:55:24.890 - Thread: 1 -> Loading ship sound groups 2021-08-01 15:55:24.912 - Thread: 1 -> Loading ship sound groups 2021-08-01 15:55:24.913 - Thread: 1 -> Loading sound categories 2021-08-01 15:55:24.920 - Thread: 1 -> Loading stat definitions 2021-08-01 15:55:24.922 - Thread: 1 -> Loading grid creators 2021-08-01 15:55:24.927 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:55:24.930 - Thread: 1 -> Loading planet definition 2021-08-01 15:55:24.930 - Thread: 1 -> Loading voxel map storage definitions 2021-08-01 15:55:24.933 - Thread: 1 -> Loading voxel material definitions 2021-08-01 15:55:24.936 - Thread: 1 -> Loading voxel material definitions 2021-08-01 15:55:24.936 - Thread: 1 -> Loading voxel material definitions 2021-08-01 15:55:24.936 - Thread: 1 -> Loading voxel material definitions 2021-08-01 15:55:24.936 - Thread: 1 -> Loading Weather Effects 2021-08-01 15:55:24.946 - Thread: 1 -> Loading category classes 2021-08-01 15:55:24.953 - Thread: 1 -> Loading entity components 2021-08-01 15:55:24.953 - Thread: 1 -> Loading component containers 2021-08-01 15:55:24.956 - Thread: 1 -> Loading category classes 2021-08-01 15:55:24.956 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:24.957 - Thread: 1 -> Loading category classes 2021-08-01 15:55:24.969 - Thread: 1 -> Loading category classes 2021-08-01 15:55:24.969 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:24.970 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:55:24.993 - Thread: 1 -> Loading ammo definitions 2021-08-01 15:55:24.994 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:55:24.996 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:24.998 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:24.998 - Thread: 1 -> Loading blueprints 2021-08-01 15:55:24.999 - Thread: 1 -> Loading category classes 2021-08-01 15:55:25.002 - Thread: 1 -> Loading physical items 2021-08-01 15:55:25.003 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:55:25.005 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:55:25.048 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:55:25.049 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:55:25.059 - Thread: 1 -> Loading category classes 2021-08-01 15:55:25.059 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:25.062 - Thread: 1 -> Loading category classes 2021-08-01 15:55:25.062 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:25.062 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:55:25.063 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:55:25.065 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:25.068 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:25.077 - Thread: 1 -> Loading blueprints 2021-08-01 15:55:25.078 - Thread: 1 -> Loading components 2021-08-01 15:55:25.081 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/EEMPilotSoul 2021-08-01 15:55:25.081 - Thread: 1 -> Loading physical items 2021-08-01 15:55:25.081 - Thread: 1 -> Loading container types 2021-08-01 15:55:25.086 - Thread: 1 -> Loading drone behaviors 2021-08-01 15:55:25.087 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:55:25.113 - Thread: 1 -> Loading factions 2021-08-01 15:55:25.117 - Thread: 1 -> Loading event definitions 2021-08-01 15:55:25.117 - Thread: 1 -> Loading pirate antennas 2021-08-01 15:55:25.118 - Thread: 1 -> Loading pirate antennas 2021-08-01 15:55:25.121 - Thread: 1 -> Loading pirate antennas 2021-08-01 15:55:25.121 - Thread: 1 -> Loading sound categories 2021-08-01 15:55:25.122 - Thread: 1 -> Loading voxel map storage definitions 2021-08-01 15:55:25.136 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:25.155 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:55:25.183 - Thread: 1 -> Loading components 2021-08-01 15:55:25.186 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/CenturianCasing 2021-08-01 15:55:25.186 - Thread: 1 -> Loading category classes 2021-08-01 15:55:25.186 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:25.186 - Thread: 1 -> Loading blueprints 2021-08-01 15:55:25.191 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:55:25.193 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_LargeMissileTurret/ReceptorTurret' 2021-08-01 15:55:25.193 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_ConveyorSorter/Sigma11Launcher' 2021-08-01 15:55:25.194 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:55:25.198 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:55:25.213 - Thread: 1 -> Loading sound definitions 2021-08-01 15:55:25.227 - Thread: 1 -> Loading category classes 2021-08-01 15:55:25.228 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:25.228 - Thread: 1 -> Loading blueprints 2021-08-01 15:55:25.230 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:55:25.231 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:55:25.233 - Thread: 1 -> Loading ammo definitions 2021-08-01 15:55:25.233 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:55:25.237 - Thread: 1 -> Loading entity components 2021-08-01 15:55:25.237 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:55:25.265 - Thread: 1 -> Loading category classes 2021-08-01 15:55:25.265 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:25.265 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:55:25.267 - Thread: 1 -> Loading category classes 2021-08-01 15:55:25.268 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:55:25.268 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:55:25.276 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:55:25.281 - Thread: 1 -> Audio effects definitions 2021-08-01 15:55:25.292 - Thread: 1 -> Loading environment items definitions 2021-08-01 15:55:25.297 - Thread: 1 -> Loading environment items definitions 2021-08-01 15:55:25.298 - Thread: 1 -> Loading physical material properties 2021-08-01 15:55:25.313 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.542 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.545 - Thread: 1 -> Loading environment item definitions 2021-08-01 15:55:25.553 - Thread: 1 -> Loading weapon definitions 2021-08-01 15:55:25.589 - Thread: 1 -> Loading weapon definitions 2021-08-01 15:55:25.609 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.611 - Thread: 1 -> Loading weapon definitions 2021-08-01 15:55:25.623 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/ReceptorTurret30' 2021-08-01 15:55:25.624 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.625 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.626 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.630 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.630 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.631 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:55:25.633 - Thread: 1 -> Loading weapon definitions 2021-08-01 15:55:25.661 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.753 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.754 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.857 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.873 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.874 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.875 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.876 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.879 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.899 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.902 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.906 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.907 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.910 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.912 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.915 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.917 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.928 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.930 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.933 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.936 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.940 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.942 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.968 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.970 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.970 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.974 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.974 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.976 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.981 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.984 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.994 - Thread: 1 -> Created block definitions 2021-08-01 15:55:25.996 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:25.997 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.001 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.002 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.005 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.006 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.010 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.015 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.019 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.024 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.036 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.038 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.043 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.054 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.058 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.062 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.067 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.069 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.074 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.075 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.080 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.081 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.087 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.093 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.108 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.112 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.118 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.119 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.125 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.132 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.139 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.140 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.146 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.148 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.176 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.182 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteVerticalTube 2021-08-01 15:55:26.182 - Thread: 1 -> Created definition for: Vertical Chute 2021-08-01 15:55:26.184 - Thread: 1 -> Created definition for: Vertical Chute Funnel 2021-08-01 15:55:26.185 - Thread: 1 -> Created definition for: Half-Height Vertical Chute Funnel 2021-08-01 15:55:26.188 - Thread: 1 -> Created definition for: Auger 2021-08-01 15:55:26.189 - Thread: 1 -> Created definition for: Auger 2021-08-01 15:55:26.192 - Thread: 1 -> Created definition for: Screw Conveyor Motor 2021-08-01 15:55:26.194 - Thread: 1 -> Created definition for: Screw Conveyor Hopper 2021-08-01 15:55:26.195 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ScrewConveyorCovered 2021-08-01 15:55:26.195 - Thread: 1 -> Created definition for: Screw Conveyor Covered 2021-08-01 15:55:26.198 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Cockpit/RollcageSeat 2021-08-01 15:55:26.198 - Thread: 1 -> Created definition for: Seat w/ Rollcage 2021-08-01 15:55:26.200 - Thread: 1 -> Created definition for: Crate w/ Rollcage 2021-08-01 15:55:26.202 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteStraight1x1 2021-08-01 15:55:26.202 - Thread: 1 -> Created definition for: Straight Chute 1x1 2021-08-01 15:55:26.204 - Thread: 1 -> Created definition for: Straight Chute 5x1 2021-08-01 15:55:26.205 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteOneSide 2021-08-01 15:55:26.206 - Thread: 1 -> Created definition for: Chute Wall 2021-08-01 15:55:26.207 - Thread: 1 -> Created definition for: Chute Wall Angled 2021-08-01 15:55:26.208 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2021-08-01 15:55:26.210 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2 2021-08-01 15:55:26.212 - Thread: 1 -> Created definition for: Chute Wall Angled Inverted 2021-08-01 15:55:26.213 - Thread: 1 -> Created definition for: Chute Wall Angled Offset Inverted 2021-08-01 15:55:26.217 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2 Inverted 2021-08-01 15:55:26.218 - Thread: 1 -> Created definition for: Chute Wall Full-Width 2021-08-01 15:55:26.219 - Thread: 1 -> Created definition for: Chute Bottom 2021-08-01 15:55:26.221 - Thread: 1 -> Created definition for: Inclined Chute 6x1 2021-08-01 15:55:26.224 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteYSplitter 2021-08-01 15:55:26.224 - Thread: 1 -> Created definition for: Chute Y-Splitter 2021-08-01 15:55:26.225 - Thread: 1 -> Created definition for: Chute Cross Junction 2021-08-01 15:55:26.227 - Thread: 1 -> Created definition for: Chute T Junction 2021-08-01 15:55:26.229 - Thread: 1 -> Created definition for: Angle Chute 1x1 2021-08-01 15:55:26.231 - Thread: 1 -> Created definition for: Corner Chute 45 2021-08-01 15:55:26.232 - Thread: 1 -> Created definition for: Inverted Corner Chute 45 2021-08-01 15:55:26.234 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteLoadingScoop 2021-08-01 15:55:26.234 - Thread: 1 -> Created definition for: Chute Loading Scoop 2021-08-01 15:55:26.236 - Thread: 1 -> Created definition for: Chute Loading Scoop Inverted 2021-08-01 15:55:26.239 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteStraight1x3 2021-08-01 15:55:26.239 - Thread: 1 -> Created definition for: Straight Chute 1x3 2021-08-01 15:55:26.241 - Thread: 1 -> Created definition for: Straight Chute 5x3 2021-08-01 15:55:26.243 - Thread: 1 -> Created definition for: Inclined Chute 6x3 2021-08-01 15:55:26.244 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteYSplitterWide 2021-08-01 15:55:26.244 - Thread: 1 -> Created definition for: Chute Y-Splitter Wide 2021-08-01 15:55:26.246 - Thread: 1 -> Created definition for: Chute Cross Junction 3x3 2021-08-01 15:55:26.250 - Thread: 1 -> Created definition for: Chute T Junction 3x3 2021-08-01 15:55:26.254 - Thread: 1 -> Created definition for: Angle Chute Wide 2021-08-01 15:55:26.256 - Thread: 1 -> Created definition for: Angle Chute Wide Inverted 2021-08-01 15:55:26.258 - Thread: 1 -> Created definition for: Corner Chute 45 Wide 2021-08-01 15:55:26.259 - Thread: 1 -> Created definition for: Inverted Corner Chute 45 Wide 2021-08-01 15:55:26.260 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWide 2021-08-01 15:55:26.261 - Thread: 1 -> Created definition for: Chute Loading Scoop Wide 2021-08-01 15:55:26.262 - Thread: 1 -> Created definition for: Chute Loading Scoop Wide Inverted 2021-08-01 15:55:26.262 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTube 2021-08-01 15:55:26.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTubeFunnel 2021-08-01 15:55:26.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTubeFunnelHalf 2021-08-01 15:55:26.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorRotor/Auger 2021-08-01 15:55:26.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorStator/ScrewConveyorMotor 2021-08-01 15:55:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ScrewConveyorHopper 2021-08-01 15:55:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ScrewConveyorCovered 2021-08-01 15:55:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight1x1 2021-08-01 15:55:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight5x1 2021-08-01 15:55:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSide 2021-08-01 15:55:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngle 2021-08-01 15:55:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset 2021-08-01 15:55:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset2 2021-08-01 15:55:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleInverted 2021-08-01 15:55:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffsetInverted 2021-08-01 15:55:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset2Inverted 2021-08-01 15:55:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideFull 2021-08-01 15:55:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteBottom 2021-08-01 15:55:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteIncline6x1 2021-08-01 15:55:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteYSplitter 2021-08-01 15:55:26.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCross 2021-08-01 15:55:26.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteTJunction 2021-08-01 15:55:26.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x1 2021-08-01 15:55:26.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45 2021-08-01 15:55:26.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45Inverted 2021-08-01 15:55:26.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoop 2021-08-01 15:55:26.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopInverted 2021-08-01 15:55:26.266 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight1x3 2021-08-01 15:55:26.266 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight5x3 2021-08-01 15:55:26.266 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteIncline6x3 2021-08-01 15:55:26.266 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteYSplitterWide 2021-08-01 15:55:26.266 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCross3x3 2021-08-01 15:55:26.266 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteTJunction3x3 2021-08-01 15:55:26.266 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x3 2021-08-01 15:55:26.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x3Inverted 2021-08-01 15:55:26.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45Wide 2021-08-01 15:55:26.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45InvertedWide 2021-08-01 15:55:26.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWide 2021-08-01 15:55:26.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWideInverted 2021-08-01 15:55:26.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorRotor/AugerSmall 2021-08-01 15:55:26.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/RollcageSeat 2021-08-01 15:55:26.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/RollcageCrate 2021-08-01 15:55:26.271 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.286 - Thread: 1 -> Created definition for: Button Panel + Window 1x1 Flat 2021-08-01 15:55:26.294 - Thread: 1 -> Created definition for: Button Panel + Window 1x1 Flat Inv 2021-08-01 15:55:26.294 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.294 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.294 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.294 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.320 - Thread: 1 -> Created definition for: Cockpit Open + Window 1x1 Flat 2021-08-01 15:55:26.328 - Thread: 1 -> Created definition for: Cockpit Open + Window 1x1 Flat Inv 2021-08-01 15:55:26.328 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.329 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.338 - Thread: 1 -> Created definition for: Interior Pillar + Button 2021-08-01 15:55:26.338 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.338 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.338 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.339 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.339 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.339 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:55:26.340 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.347 - Thread: 1 -> Created definition for: Interior Pillar + Interior Light 2021-08-01 15:55:26.347 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.347 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.348 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.348 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.348 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.348 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:55:26.348 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:55:26.349 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.362 - Thread: 1 -> Created definition for: Passage + Interior Light 2021-08-01 15:55:26.362 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.362 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.362 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.362 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:55:26.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:55:26.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:55:26.363 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.377 - Thread: 1 -> Created definition for: Passenger Seat + Window 1x1 Flat (L) 2021-08-01 15:55:26.385 - Thread: 1 -> Created definition for: Passenger Seat + Window 1x1 Flat Inv (L) 2021-08-01 15:55:26.400 - Thread: 1 -> Created definition for: Passenger Seat + Window 1x1 Flat (R) 2021-08-01 15:55:26.432 - Thread: 1 -> Created definition for: Passenger Seat + Window 1x1 Flat Inv (R) 2021-08-01 15:55:26.432 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:55:26.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:55:26.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:55:26.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:55:26.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:55:26.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:55:26.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:55:26.435 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.453 - Thread: 1 -> Created definition for: Steel Catwalk + Airvent 2021-08-01 15:55:26.453 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.453 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.453 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:55:26.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:55:26.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:55:26.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:55:26.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:55:26.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:55:26.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:55:26.455 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/Eikester_SteelCatwalk_AirVent 2021-08-01 15:55:26.455 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.472 - Thread: 1 -> Created definition for: Steel Catwalk + Button Panel 2021-08-01 15:55:26.490 - Thread: 1 -> Created definition for: Steel Catwalk (2 Sides) + Button Panel 2021-08-01 15:55:26.490 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.490 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.490 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.490 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.490 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:55:26.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:55:26.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:55:26.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:55:26.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:55:26.491 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:55:26.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:55:26.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/Eikester_SteelCatwalk_AirVent 2021-08-01 15:55:26.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_ButtonPanel 2021-08-01 15:55:26.492 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_2Sides_ButtonPanel 2021-08-01 15:55:26.492 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.504 - Thread: 1 -> Created definition for: Steel Catwalk + Interior Light 2021-08-01 15:55:26.515 - Thread: 1 -> Created definition for: Steel Catwalk (2 Sides) + Interior Light 2021-08-01 15:55:26.515 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:55:26.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:55:26.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:55:26.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:55:26.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:55:26.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:55:26.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:55:26.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/Eikester_SteelCatwalk_AirVent 2021-08-01 15:55:26.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_ButtonPanel 2021-08-01 15:55:26.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_2Sides_ButtonPanel 2021-08-01 15:55:26.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_SteelCatwalk_InteriorLight 2021-08-01 15:55:26.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_SteelCatwalk_2Sides_InteriorLight 2021-08-01 15:55:26.518 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.533 - Thread: 1 -> Created definition for: Steel Catwalk + LCD Panel 2021-08-01 15:55:26.546 - Thread: 1 -> Created definition for: Steel Catwalk + Text Panel 2021-08-01 15:55:26.556 - Thread: 1 -> Created definition for: Steel Catwalk (2 Sides) + LCD Panel 2021-08-01 15:55:26.568 - Thread: 1 -> Created definition for: Steel Catwalk (2 Sides) + Text Panel 2021-08-01 15:55:26.568 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.568 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:55:26.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:55:26.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:55:26.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:55:26.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:55:26.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:55:26.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:55:26.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:55:26.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:55:26.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:55:26.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:55:26.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/Eikester_SteelCatwalk_AirVent 2021-08-01 15:55:26.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_ButtonPanel 2021-08-01 15:55:26.571 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_2Sides_ButtonPanel 2021-08-01 15:55:26.571 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_SteelCatwalk_InteriorLight 2021-08-01 15:55:26.571 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_SteelCatwalk_2Sides_InteriorLight 2021-08-01 15:55:26.571 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_SteelCatwalk_LCDPanel 2021-08-01 15:55:26.571 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_SteelCatwalk_TextPanel 2021-08-01 15:55:26.571 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_SteelCatwalk_2Sides_LCDPanel 2021-08-01 15:55:26.571 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_SteelCatwalk_2Sides_TextPanel 2021-08-01 15:55:26.574 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.579 - Thread: 1 -> Created definition for: Button Panel (4 Buttons) 2021-08-01 15:55:26.580 - Thread: 1 -> Created definition for: Button Panel (4 Buttons) 2021-08-01 15:55:26.580 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.580 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/LB_ButtonPanelSmall4Buttons 2021-08-01 15:55:26.580 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall4Buttons 2021-08-01 15:55:26.583 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.590 - Thread: 1 -> Created definition for: Solar Panel Medium 2021-08-01 15:55:26.598 - Thread: 1 -> Created definition for: Solar Panel Small 2021-08-01 15:55:26.611 - Thread: 1 -> Created definition for: Solar Panel Tiny 2021-08-01 15:55:26.612 - Thread: 1 -> Created definition for: Solar Panel Medium Centered 2021-08-01 15:55:26.613 - Thread: 1 -> Created definition for: Solar Panel Small Centered 2021-08-01 15:55:26.614 - Thread: 1 -> Created definition for: Solar Panel Tiny Centered 2021-08-01 15:55:26.619 - Thread: 1 -> Created definition for: Solar Panel Tiny 2021-08-01 15:55:26.625 - Thread: 1 -> Created definition for: Solar Panel Small 2021-08-01 15:55:26.629 - Thread: 1 -> Created definition for: Solar Panel Medium 2021-08-01 15:55:26.630 - Thread: 1 -> Created definition for: Solar Panel Tiny Centered 2021-08-01 15:55:26.631 - Thread: 1 -> Created definition for: Solar Panel Small Centered 2021-08-01 15:55:26.631 - Thread: 1 -> Created definition for: Solar Panel Medium Centered 2021-08-01 15:55:26.631 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelTiny 2021-08-01 15:55:26.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelSmall 2021-08-01 15:55:26.631 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelMedium 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelTinyCentered 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelSmallCentered 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelMediumCentered 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelMedium 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelSmall 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelTiny 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelMediumCentered 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelSmallCentered 2021-08-01 15:55:26.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelTinyCentered 2021-08-01 15:55:26.636 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.637 - Thread: 1 -> Created definition for: PaintGun_TempBlock 2021-08-01 15:55:26.637 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.637 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PaintGun_TempBlock 2021-08-01 15:55:26.640 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.643 - Thread: 1 -> Created definition for: Advanced Static Drill 2021-08-01 15:55:26.643 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.643 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/AdvancedStaticDrill 2021-08-01 15:55:26.643 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.645 - Thread: 1 -> Created definition for: Basic Static Drill 2021-08-01 15:55:26.645 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/AdvancedStaticDrill 2021-08-01 15:55:26.646 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/BasicStaticDrill 2021-08-01 15:55:26.646 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.648 - Thread: 1 -> Created definition for: Static Drill 2021-08-01 15:55:26.648 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.648 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/AdvancedStaticDrill 2021-08-01 15:55:26.648 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/BasicStaticDrill 2021-08-01 15:55:26.648 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/StaticDrill 2021-08-01 15:55:26.650 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.654 - Thread: 1 -> Created definition for: BA-20 Grinder 2021-08-01 15:55:26.654 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.654 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BigGrinderBase 2021-08-01 15:55:26.654 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.665 - Thread: 1 -> Created definition for: Small Heavy Impact Drill 2021-08-01 15:55:26.667 - Thread: 1 -> Created definition for: Large Heavy Impact Drill 2021-08-01 15:55:26.667 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.667 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BigGrinderBase 2021-08-01 15:55:26.667 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/HeavyImpactDrillLarge 2021-08-01 15:55:26.667 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/HeavyImpactDrill 2021-08-01 15:55:26.667 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.670 - Thread: 1 -> Created definition for: Small Ship Breaker Grinder 2021-08-01 15:55:26.671 - Thread: 1 -> Created definition for: Large Ship Breaker Grinder 2021-08-01 15:55:26.671 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BigGrinderBase 2021-08-01 15:55:26.672 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/HeavyImpactDrillLarge 2021-08-01 15:55:26.672 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BreakerBaseLarge 2021-08-01 15:55:26.672 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/HeavyImpactDrill 2021-08-01 15:55:26.672 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/ShipBreaker 2021-08-01 15:55:26.674 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.678 - Thread: 1 -> Created definition for: Sensor 2021-08-01 15:55:26.680 - Thread: 1 -> Created definition for: Sensor 2021-08-01 15:55:26.683 - Thread: 1 -> Created definition for: Warhead 2021-08-01 15:55:26.686 - Thread: 1 -> Created definition for: Warhead 2021-08-01 15:55:26.686 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.686 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LargeBlockSensor 2021-08-01 15:55:26.687 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LargeWarhead 2021-08-01 15:55:26.687 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/SmallBlockSensor 2021-08-01 15:55:26.687 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/SmallWarhead 2021-08-01 15:55:26.688 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.689 - Thread: 1 -> Created definition for: Hidden Emergency Antenna 2021-08-01 15:55:26.693 - Thread: 1 -> Created definition for: Piloted Fighter Cockpit 2021-08-01 15:55:26.695 - Thread: 1 -> Created definition for: Piloted Flight Seat 2021-08-01 15:55:26.696 - Thread: 1 -> Created definition for: Piloted Cockpit 2021-08-01 15:55:26.698 - Thread: 1 -> Created definition for: Piloted Cockpit 2021-08-01 15:55:26.701 - Thread: 1 -> Created definition for: Piloted Passenger Seat 2021-08-01 15:55:26.701 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LargeBlockSensor 2021-08-01 15:55:26.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LargeWarhead 2021-08-01 15:55:26.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/EEMHiddenAntenna 2021-08-01 15:55:26.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedFlightSeat 2021-08-01 15:55:26.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedLargeBlockCockpitSeat 2021-08-01 15:55:26.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/SmallBlockSensor 2021-08-01 15:55:26.701 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/SmallWarhead 2021-08-01 15:55:26.702 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedFighterCockpit 2021-08-01 15:55:26.702 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedSmallBlockCockpit 2021-08-01 15:55:26.702 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedPassengerSeat 2021-08-01 15:55:26.704 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.707 - Thread: 1 -> Created definition for: Lancer Burst Cannon 2021-08-01 15:55:26.709 - Thread: 1 -> Created definition for: Halberd Gatling Gun Right 2021-08-01 15:55:26.710 - Thread: 1 -> Created definition for: Halberd Gatling Gun Left 2021-08-01 15:55:26.712 - Thread: 1 -> Created definition for: Receptor Plasma Launcher 2021-08-01 15:55:26.714 - Thread: 1 -> Created definition for: Chimera Heavy Flamer 2021-08-01 15:55:26.717 - Thread: 1 -> Created definition for: Chimera Heavy Flamer Turret 2021-08-01 15:55:26.718 - Thread: 1 -> Created definition for: JSTR Launcher 2021-08-01 15:55:26.721 - Thread: 1 -> Created definition for: Centurion Howitizer 2021-08-01 15:55:26.724 - Thread: 1 -> Created definition for: Saber Twin Barrel 2021-08-01 15:55:26.726 - Thread: 1 -> Created definition for: SIGMA-11 Hellfire Launcher Array 2021-08-01 15:55:26.728 - Thread: 1 -> Created definition for: Ares Launcher Left 2021-08-01 15:55:26.731 - Thread: 1 -> Created definition for: Scylla Bomb Bay 2021-08-01 15:55:26.733 - Thread: 1 -> Created definition for: Crusader Heavy Missile Tube 2021-08-01 15:55:26.736 - Thread: 1 -> Created definition for: Crusader Heavy Missile Open Launcher 2021-08-01 15:55:26.746 - Thread: 1 -> Created definition for: Crusader Heavy Missile Open Launcher (Static) 2021-08-01 15:55:26.749 - Thread: 1 -> Created definition for: Charybdis Bomb Bay 2021-08-01 15:55:26.751 - Thread: 1 -> Created definition for: Ares Launcher Right 2021-08-01 15:55:26.752 - Thread: 1 -> Created definition for: Hydra ATGM (Static) 2021-08-01 15:55:26.754 - Thread: 1 -> Created definition for: Glaive Heavy Cannon 2021-08-01 15:55:26.756 - Thread: 1 -> Created definition for: Thresher Single Missile Pod 2021-08-01 15:55:26.759 - Thread: 1 -> Created definition for: Thresher Dual Missile Pod 2021-08-01 15:55:26.760 - Thread: 1 -> Created definition for: Thresher Dual Stacked Missile Pod 2021-08-01 15:55:26.764 - Thread: 1 -> Created definition for: Raptor Gatling 2021-08-01 15:55:26.766 - Thread: 1 -> Created definition for: Raptor Gatling (Armored 45°) 2021-08-01 15:55:26.768 - Thread: 1 -> Created definition for: Raptor Gatling (Armored 30°) 2021-08-01 15:55:26.769 - Thread: 1 -> Created definition for: Laser Designator 2021-08-01 15:55:26.771 - Thread: 1 -> Created definition for: Broadsword Bolt Cannon 2021-08-01 15:55:26.773 - Thread: 1 -> Created definition for: Arbalest Plasma Repeater 2021-08-01 15:55:26.775 - Thread: 1 -> Created definition for: Talon Heavy Plasma Cannon 2021-08-01 15:55:26.777 - Thread: 1 -> Created definition for: Icarus Accelerator 2021-08-01 15:55:26.779 - Thread: 1 -> Created definition for: Typhon Accelerator 2021-08-01 15:55:26.781 - Thread: 1 -> Created definition for: Glaive Heavy Turret 2021-08-01 15:55:26.782 - Thread: 1 -> Created definition for: Hydra ATGM (Turret) 2021-08-01 15:55:26.783 - Thread: 1 -> Created definition for: Saber Twin Turret 2021-08-01 15:55:26.785 - Thread: 1 -> Created definition for: Lancer Turret 2021-08-01 15:55:26.788 - Thread: 1 -> Created definition for: Thresher Dual Turret 2021-08-01 15:55:26.789 - Thread: 1 -> Created definition for: Arbalest Plasma Repeater Turret 2021-08-01 15:55:26.791 - Thread: 1 -> Created definition for: Receptor Plasma Launcher Turret 2021-08-01 15:55:26.793 - Thread: 1 -> Created definition for: Raptor Light Turret 2021-08-01 15:55:26.794 - Thread: 1 -> Created definition for: Orion Launcher 2021-08-01 15:55:26.795 - Thread: 1 -> Created definition for: Laser Designator Turret 2021-08-01 15:55:26.797 - Thread: 1 -> Created definition for: Lotus Net Active Mine Layer 2021-08-01 15:55:26.799 - Thread: 1 -> Created definition for: Sentinel Turret 2021-08-01 15:55:26.801 - Thread: 1 -> Created definition for: Khopesh Turret 2021-08-01 15:55:26.803 - Thread: 1 -> Created definition for: Sentinel Turret 2021-08-01 15:55:26.805 - Thread: 1 -> Created definition for: Interior ChimeraTurret 2021-08-01 15:55:26.808 - Thread: 1 -> Created definition for: Cerberus Turret 2021-08-01 15:55:26.822 - Thread: 1 -> Created definition for: Skybreaker Orbital Defense Cannon 2021-08-01 15:55:26.824 - Thread: 1 -> Created definition for: Crusader Heavy Missile Tube 2021-08-01 15:55:26.825 - Thread: 1 -> Created definition for: Arbiter Missile Silo 2021-08-01 15:55:26.825 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentinelTurret 2021-08-01 15:55:26.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/KhopeshTurret 2021-08-01 15:55:26.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LargeInteriorChimeraTurret 2021-08-01 15:55:26.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/CerberusTurret 2021-08-01 15:55:26.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SkybreakerTurret 2021-08-01 15:55:26.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderTubeLG 2021-08-01 15:55:26.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ArbiterTube 2021-08-01 15:55:26.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LancerStaticGun 2021-08-01 15:55:26.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HalberdRight 2021-08-01 15:55:26.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HalberdLeft 2021-08-01 15:55:26.827 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ReceptorCoilGun 2021-08-01 15:55:26.827 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Chimera 2021-08-01 15:55:26.827 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ChimeraTurret 2021-08-01 15:55:26.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/JSTR 2021-08-01 15:55:26.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Centurion 2021-08-01 15:55:26.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SaberTwin 2021-08-01 15:55:26.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Sigma11Launcher 2021-08-01 15:55:26.829 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AresLauncherLeft 2021-08-01 15:55:26.829 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CycloneBombBay 2021-08-01 15:55:26.829 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderTube 2021-08-01 15:55:26.829 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderLauncherOpen 2021-08-01 15:55:26.829 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderLauncherOpenStatic 2021-08-01 15:55:26.829 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CharybdisBombBay 2021-08-01 15:55:26.829 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AresLauncherRight 2021-08-01 15:55:26.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/KrakenStatic 2021-08-01 15:55:26.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/NovaCannon 2021-08-01 15:55:26.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherTube 2021-08-01 15:55:26.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherLauncher 2021-08-01 15:55:26.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherDouble 2021-08-01 15:55:26.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatling 2021-08-01 15:55:26.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatlingArmored45 2021-08-01 15:55:26.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatlingArmored30 2021-08-01 15:55:26.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LaserDesignator 2021-08-01 15:55:26.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/BoltCannon 2021-08-01 15:55:26.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/PlasmaRepeater 2021-08-01 15:55:26.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HeavyPlasmaCannon 2021-08-01 15:55:26.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/IcarusAccelerator 2021-08-01 15:55:26.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TyphonAccelerator 2021-08-01 15:55:26.832 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/NovaTurret 2021-08-01 15:55:26.832 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/KrakenTurret 2021-08-01 15:55:26.832 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SaberTurret 2021-08-01 15:55:26.832 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LancerTurret 2021-08-01 15:55:26.832 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ThresherTurret 2021-08-01 15:55:26.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/PlasmaRepeaterTurret 2021-08-01 15:55:26.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ReceptorTurret 2021-08-01 15:55:26.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorLightTurret 2021-08-01 15:55:26.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OrionLauncher 2021-08-01 15:55:26.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LaserDesignatorTurret 2021-08-01 15:55:26.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Lotus 2021-08-01 15:55:26.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallSentinelTurret 2021-08-01 15:55:26.833 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.835 - Thread: 1 -> Created definition for: Lancer Turret 45° 2021-08-01 15:55:26.836 - Thread: 1 -> Created definition for: Lancer Turret 30° 2021-08-01 15:55:26.836 - Thread: 1 -> Created definition for: Lancer Turret 45° 2021-08-01 15:55:26.837 - Thread: 1 -> Created definition for: Lancer Turret 30° 2021-08-01 15:55:26.838 - Thread: 1 -> Created definition for: Saber Turret 45° 2021-08-01 15:55:26.841 - Thread: 1 -> Created definition for: Saber Turret 30° 2021-08-01 15:55:26.841 - Thread: 1 -> Created definition for: Saber Turret 45° 2021-08-01 15:55:26.842 - Thread: 1 -> Created definition for: Saber Turret 30° 2021-08-01 15:55:26.844 - Thread: 1 -> Created definition for: Glaive Turret 45° 2021-08-01 15:55:26.844 - Thread: 1 -> Created definition for: Glaive Turret 30° 2021-08-01 15:55:26.845 - Thread: 1 -> Created definition for: LargeGlaive Turret 45° 2021-08-01 15:55:26.846 - Thread: 1 -> Created definition for: Glaive Turret 30° 2021-08-01 15:55:26.849 - Thread: 1 -> Created definition for: Kraken Turret 45° 2021-08-01 15:55:26.851 - Thread: 1 -> Created definition for: Kraken Turret 30° 2021-08-01 15:55:26.852 - Thread: 1 -> Created definition for: Kraken Turret 45° 2021-08-01 15:55:26.852 - Thread: 1 -> Created definition for: Kraken Turret 30° 2021-08-01 15:55:26.854 - Thread: 1 -> Created definition for: Thresher Turret 45° 2021-08-01 15:55:26.856 - Thread: 1 -> Created definition for: Thresher Turret 30° 2021-08-01 15:55:26.856 - Thread: 1 -> Created definition for: Thresher Turret 45° 2021-08-01 15:55:26.857 - Thread: 1 -> Created definition for: Thresher Turret 30° 2021-08-01 15:55:26.858 - Thread: 1 -> Created definition for: PlasmaRepeater Turret 45° 2021-08-01 15:55:26.859 - Thread: 1 -> Created definition for: PlasmaRepeater Turret 30° 2021-08-01 15:55:26.860 - Thread: 1 -> Created definition for: PlasmaRepeater Turret 45° 2021-08-01 15:55:26.860 - Thread: 1 -> Created definition for: PlasmaRepeater Turret 30° 2021-08-01 15:55:26.861 - Thread: 1 -> Created definition for: Receptor Turret 45° 2021-08-01 15:55:26.863 - Thread: 1 -> Created definition for: Receptor Turret 30° 2021-08-01 15:55:26.863 - Thread: 1 -> Created definition for: Receptor Turret 45° 2021-08-01 15:55:26.863 - Thread: 1 -> Created definition for: Receptor Turret 30° 2021-08-01 15:55:26.863 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.863 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentinelTurret 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/KhopeshTurret 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LargeInteriorChimeraTurret 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/CerberusTurret 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SkybreakerTurret 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderTubeLG 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ArbiterTube 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeLancerTurret45 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeLancerTurret30 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeSaberTurret45 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeSaberTurret30 2021-08-01 15:55:26.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeGlaiveTurret45 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeGlaiveTurret30 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeKrakenTurret45 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeKrakenTurret30 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeThresherTurret45 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeThresherTurret30 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargePlasmaRepeaterTurret45 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargePlasmaRepeaterTurret30 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeReceptorTurret45 2021-08-01 15:55:26.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeReceptorTurret30 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LancerStaticGun 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HalberdRight 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HalberdLeft 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ReceptorCoilGun 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Chimera 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ChimeraTurret 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/JSTR 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Centurion 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SaberTwin 2021-08-01 15:55:26.866 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Sigma11Launcher 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AresLauncherLeft 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CycloneBombBay 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderTube 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderLauncherOpen 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderLauncherOpenStatic 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CharybdisBombBay 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AresLauncherRight 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/KrakenStatic 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/NovaCannon 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherTube 2021-08-01 15:55:26.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherLauncher 2021-08-01 15:55:26.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherDouble 2021-08-01 15:55:26.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatling 2021-08-01 15:55:26.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatlingArmored45 2021-08-01 15:55:26.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatlingArmored30 2021-08-01 15:55:26.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LaserDesignator 2021-08-01 15:55:26.868 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/BoltCannon 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/PlasmaRepeater 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HeavyPlasmaCannon 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/IcarusAccelerator 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TyphonAccelerator 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/NovaTurret 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/KrakenTurret 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SaberTurret 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LancerTurret 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ThresherTurret 2021-08-01 15:55:26.869 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/PlasmaRepeaterTurret 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ReceptorTurret 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorLightTurret 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OrionLauncher 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LaserDesignatorTurret 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Lotus 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallSentinelTurret 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LancerTurret45 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LancerTurret30 2021-08-01 15:55:26.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SaberTurret45 2021-08-01 15:55:26.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SaberTurret30 2021-08-01 15:55:26.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/GlaiveTurret45 2021-08-01 15:55:26.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/GlaiveTurret30 2021-08-01 15:55:26.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/KrakenTurret45 2021-08-01 15:55:26.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/KrakenTurret30 2021-08-01 15:55:26.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherTurret45 2021-08-01 15:55:26.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherTurret30 2021-08-01 15:55:26.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/PlasmaRepeaterTurret45 2021-08-01 15:55:26.872 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/PlasmaRepeaterTurret30 2021-08-01 15:55:26.872 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ReceptorTurret45 2021-08-01 15:55:26.872 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ReceptorTurret30 2021-08-01 15:55:26.888 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.893 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_20Cannon 2021-08-01 15:55:26.895 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_20PDG 2021-08-01 15:55:26.896 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_20PDG 2021-08-01 15:55:26.899 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_25mmRotaryGun 2021-08-01 15:55:26.901 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_30Cannon 2021-08-01 15:55:26.903 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_30Chaingun 2021-08-01 15:55:26.905 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_30StormCannon 2021-08-01 15:55:26.907 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_30StormCannon 2021-08-01 15:55:26.908 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_43Cannon 2021-08-01 15:55:26.909 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_43RAC 2021-08-01 15:55:26.910 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_43RAC 2021-08-01 15:55:26.911 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_150mmArtillery 2021-08-01 15:55:26.913 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_220mmMissileLauncher 2021-08-01 15:55:26.916 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_220mmMissileLauncher 2021-08-01 15:55:26.920 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_220mmReloadableLauncher_SG 2021-08-01 15:55:26.922 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_220mmMissileBattery 2021-08-01 15:55:26.923 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_220mmMissileBattery 2021-08-01 15:55:26.925 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_300mmFlakCannon 2021-08-01 15:55:26.927 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_Flak300 2021-08-01 15:55:26.928 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_Flak300 2021-08-01 15:55:26.930 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmSiege 2021-08-01 15:55:26.932 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmBlister 2021-08-01 15:55:26.934 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmCasemateTwin 2021-08-01 15:55:26.935 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmAssault 2021-08-01 15:55:26.937 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmAssault_Var1 2021-08-01 15:55:26.941 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmDemolisher 2021-08-01 15:55:26.943 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_FOB1000 2021-08-01 15:55:26.944 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_FOB1500 2021-08-01 15:55:26.946 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_BadIdea1 2021-08-01 15:55:26.947 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_20PDG 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_30StormCannon 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_43RAC 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_150mmArtillery 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_220mmMissileLauncher 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_220mmMissileBattery 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_Flak300 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmSiege 2021-08-01 15:55:26.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmBlister 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmCasemateTwin 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmAssault 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmAssault_Var1 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmDemolisher 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_FOB1000 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_FOB1500 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_FC1 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Ace_Fixed_20Cannon 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_20PDG_SG 2021-08-01 15:55:26.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Ace_Fixed_25mmRotaryGun 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Ace_Fixed_30Cannon 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_30Chaingun_SG 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_30StormCannon_SG 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Ace_Fixed_43Cannon 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_43RAC_SG 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_220mmMissileLauncher_SG 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/Ace_Fixed_220mmReloadableLauncher_SG 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_220mmMissileBattery_SG 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/Ace_Fixed_300mmFlakCannon_SG 2021-08-01 15:55:26.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_300mmFlakTurret_SG 2021-08-01 15:55:26.952 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.952 - Thread: 1 -> Created definition for: SpyCam 2021-08-01 15:55:26.952 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/SpyCam 2021-08-01 15:55:26.954 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.957 - Thread: 1 -> Created definition for: Ore Detector 2021-08-01 15:55:26.960 - Thread: 1 -> Created definition for: Ore Detector 2021-08-01 15:55:26.960 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.960 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetector 2021-08-01 15:55:26.961 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockOreDetector 2021-08-01 15:55:26.962 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.964 - Thread: 1 -> Created definition for: Extendable Wind Turbine 2021-08-01 15:55:26.967 - Thread: 1 -> Created definition for: Large Solar Panel 2021-08-01 15:55:26.968 - Thread: 1 -> Created definition for: Solar Panel 2021-08-01 15:55:26.970 - Thread: 1 -> Created definition for: Large Solar Panel 2021-08-01 15:55:26.971 - Thread: 1 -> Created definition for: Solar Panel 2021-08-01 15:55:26.971 - Thread: 1 -> Created block definitions 2021-08-01 15:55:26.971 - Thread: 1 -> Loading cube block: MyObjectBuilder_WindTurbine/LargeBlockWindTurbineStackable 2021-08-01 15:55:26.971 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanel 2021-08-01 15:55:26.971 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelUnstackable 2021-08-01 15:55:26.971 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanel 2021-08-01 15:55:26.971 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelUnstackable 2021-08-01 15:55:26.979 - Thread: 1 -> Loading cube blocks 2021-08-01 15:55:26.982 - Thread: 1 -> Created definition for: DisplayName_Long_Conveyor 2021-08-01 15:55:26.984 - Thread: 1 -> Created definition for: DisplayName_Medium_Long_Conveyor 2021-08-01 15:55:26.985 - Thread: 1 -> Created definition for: DisplayName_Small_Long_Conveyor 2021-08-01 15:55:26.986 - Thread: 1 -> Created definition for: DisplayName_Hub_Conveyor 2021-08-01 15:55:26.988 - Thread: 1 -> Created definition for: DisplayName_Medium_Hub_Conveyor 2021-08-01 15:55:26.988 - Thread: 1 -> Created definition for: DisplayName_Small_Hub_Conveyor 2021-08-01 15:55:26.990 - Thread: 1 -> Created definition for: DisplayName_Penta_Conveyor 2021-08-01 15:55:26.991 - Thread: 1 -> Created definition for: DisplayName_Medium_Penta_Conveyor 2021-08-01 15:55:26.992 - Thread: 1 -> Created definition for: DisplayName_Small_Penta_Conveyor 2021-08-01 15:55:26.994 - Thread: 1 -> Created definition for: DisplayName_Triple_Conveyor_Flat 2021-08-01 15:55:26.995 - Thread: 1 -> Created definition for: DisplayName_Medium_Triple_Conveyor_Flat 2021-08-01 15:55:26.996 - Thread: 1 -> Created definition for: DisplayName_Small_Triple_Conveyor_Flat 2021-08-01 15:55:26.997 - Thread: 1 -> Created definition for: Triple Conveyor Curved 2021-08-01 15:55:26.998 - Thread: 1 -> Created definition for: Medium Triple Conveyor Curved 2021-08-01 15:55:26.999 - Thread: 1 -> Created definition for: Small Triple Conveyor Curved 2021-08-01 15:55:27.001 - Thread: 1 -> Created definition for: Fourth Conveyor Flat 2021-08-01 15:55:27.002 - Thread: 1 -> Created definition for: Medium Fourth Conveyor Flat 2021-08-01 15:55:27.003 - Thread: 1 -> Created definition for: Small Fourth Conveyor Flat 2021-08-01 15:55:27.004 - Thread: 1 -> Created definition for: Fourth Conveyor Curved 2021-08-01 15:55:27.005 - Thread: 1 -> Created definition for: Medium Fourth Conveyor Curved 2021-08-01 15:55:27.006 - Thread: 1 -> Created definition for: Small Fourth Conveyor Curved 2021-08-01 15:55:27.007 - Thread: 1 -> Created definition for: Fixed Conveyor Tube 2021-08-01 15:55:27.009 - Thread: 1 -> Created definition for: Medium Fixed Conveyor Tube 2021-08-01 15:55:27.010 - Thread: 1 -> Created definition for: Small Fixed Conveyor Tube 2021-08-01 15:55:27.011 - Thread: 1 -> Created definition for: Conveyor Tube 2021-08-01 15:55:27.013 - Thread: 1 -> Created definition for: Medium Conveyor Tube 2021-08-01 15:55:27.014 - Thread: 1 -> Created definition for: Small Conveyor Tube 2021-08-01 15:55:27.015 - Thread: 1 -> Created definition for: Curved Conveyor Tube 2021-08-01 15:55:27.016 - Thread: 1 -> Created definition for: Curved Conveyor Tube 2021-08-01 15:55:27.017 - Thread: 1 -> Created definition for: Small Curved Conveyor Tube 2021-08-01 15:55:27.018 - Thread: 1 -> Created definition for: Small Conveyor 2021-08-01 15:55:27.021 - Thread: 1 -> Created definition for: Conveyor Junction 2021-08-01 15:55:27.022 - Thread: 1 -> Created definition for: Conveyor Frame 2021-08-01 15:55:27.024 - Thread: 1 -> Created definition for: Conveyor Sorter 2021-08-01 15:55:27.024 - Thread: 1 -> Created block definitions 2021-08-01 15:55:27.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LongConveyorTube 2021-08-01 15:55:27.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/HubConveyorTubeLarge 2021-08-01 15:55:27.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/PentaConveyorTubeLarge 2021-08-01 15:55:27.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleFlatConveyorTubeLarge 2021-08-01 15:55:27.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleCurvedConveyorTubeLarge 2021-08-01 15:55:27.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthFlatConveyorTubeLarge 2021-08-01 15:55:27.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthCurvedConveyorTubeLarge 2021-08-01 15:55:27.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/FixedConveyorTube 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTube 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeCurved 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LongConveyorTubeMedium 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LongConveyorTubeSmall 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/HubConveyorTubeMedium 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/HubConveyorTubeSmall 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/PentaConveyorTubeMedium 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/PentaConveyorTubeSmall 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleFlatConveyorTubeMedium 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleFlatConveyorTubeSmall 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleCurvedConveyorTubeMedium 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleCurvedConveyorTubeSmall 2021-08-01 15:55:27.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthFlatConveyorTubeMedium 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthFlatConveyorTubeSmall 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthCurvedConveyorTubeMedium 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthCurvedConveyorTubeSmall 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/FixedConveyorTubeMedium 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/FixedConveyorTubeSmall 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeMedium 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeSmall 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeCurvedMedium 2021-08-01 15:55:27.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeSmallCurved 2021-08-01 15:55:27.026 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Traders\Stations\PE_Mahriane_34_Trading_Outpost.sbc 2021-08-01 15:55:27.138 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Traders\Stations\PE_Mahriane_56_Trading_Outpost.sbc 2021-08-01 15:55:27.138 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Traders\Stations\PE_Mahriane_8724_Service_Platform.sbc 2021-08-01 15:55:27.139 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Traders\Stations\PE_XMC_603_Factory.sbc 2021-08-01 15:55:27.139 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Traders\Stations\PE_XMC_718_Trading_Outpost.sbc 2021-08-01 15:55:27.139 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Traders\Stations\PE_XMC_99_Refinery.sbc 2021-08-01 15:55:27.139 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Traders\Stations\Phaeton_Trading_Outpost.sbc 2021-08-01 15:55:27.139 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Trainspark.sbc 2021-08-01 15:55:27.140 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-08-01 15:55:27.140 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\PE_XMC_4402_Trading_Outpost.sbc 2021-08-01 15:55:27.140 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\PE_XMC_5019_Core_Station.sbc 2021-08-01 15:55:27.140 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\PE_XMC_521_Trade_Center.sbc 2021-08-01 15:55:27.140 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Endor_Mining_Vessel.sbc 2021-08-01 15:55:27.141 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Kimaris_Escort.sbc 2021-08-01 15:55:27.141 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Kimaris_Security.sbc 2021-08-01 15:55:27.141 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Tempest_Fighter_Escort.sbc 2021-08-01 15:55:27.141 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Tempest_Fighter_Security.sbc 2021-08-01 15:55:27.141 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Type_2_Cargo.sbc 2021-08-01 15:55:27.142 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Valkyrie_II_Escort.sbc 2021-08-01 15:55:27.142 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Valkyrie_II_Security.sbc 2021-08-01 15:55:27.144 - Thread: 1 -> Loading block variant groups 2021-08-01 15:55:27.146 - Thread: 1 -> Loading block variant groups 2021-08-01 15:55:27.156 - Thread: 1 -> Loading block variant groups 2021-08-01 15:55:27.158 - Thread: 1 -> Loading block variant groups 2021-08-01 15:55:27.162 - Thread: 1 -> Loading asteroid generators 2021-08-01 15:55:27.164 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.171 - Thread: 1 -> Loading drop containers 2021-08-01 15:55:27.173 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.174 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.175 - Thread: 1 -> Loading radial menu definitions 2021-08-01 15:55:27.204 - Thread: 1 -> Loading respawn ships 2021-08-01 15:55:27.206 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.206 - Thread: 1 -> Loading wheel speeds 2021-08-01 15:55:27.229 - Thread: 1 -> Loading respawn ships 2021-08-01 15:55:27.232 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.234 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.237 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.239 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.253 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.255 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.256 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.259 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.261 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.262 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.263 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.266 - Thread: 1 -> Loading spawn groups 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/CrusaderTube MyObjectBuilder_ConveyorSorter/CrusaderTubeLG is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/LancerTurret45 MyObjectBuilder_ConveyorSorter/LargeLancerTurret45 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/LancerTurret30 MyObjectBuilder_ConveyorSorter/LargeLancerTurret30 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/SaberTurret45 MyObjectBuilder_ConveyorSorter/LargeSaberTurret45 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/SaberTurret30 MyObjectBuilder_ConveyorSorter/LargeSaberTurret30 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/GlaiveTurret45 MyObjectBuilder_ConveyorSorter/LargeGlaiveTurret45 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/GlaiveTurret30 MyObjectBuilder_ConveyorSorter/LargeGlaiveTurret30 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/ThresherTurret45 MyObjectBuilder_ConveyorSorter/LargeThresherTurret45 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/ThresherTurret30 MyObjectBuilder_ConveyorSorter/LargeThresherTurret30 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/KrakenTurret45 MyObjectBuilder_ConveyorSorter/LargeKrakenTurret45 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/KrakenTurret30 MyObjectBuilder_ConveyorSorter/LargeKrakenTurret30 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/PlasmaRepeaterTurret45 MyObjectBuilder_ConveyorSorter/LargePlasmaRepeaterTurret45 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/PlasmaRepeaterTurret30 MyObjectBuilder_ConveyorSorter/LargePlasmaRepeaterTurret30 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/ReceptorTurret45 MyObjectBuilder_ConveyorSorter/LargeReceptorTurret45 is not in the same block-variant group 2021-08-01 15:55:27.321 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/ReceptorTurret30 MyObjectBuilder_ConveyorSorter/LargeReceptorTurret30 is not in the same block-variant group 2021-08-01 15:55:27.333 - Thread: 1 -> MOD_ERROR: Unknown 2021-08-01 15:55:27.333 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\WheelModels.sbc 2021-08-01 15:55:27.333 - Thread: 1 -> Following blueprints could not be post-processed: MyObjectBuilder_BlueprintDefinition/Credits, 2021-08-01 15:55:27.377 - Thread: 1 -> MyAudio.UnloadData - START 2021-08-01 15:55:27.395 - Thread: 1 -> MyAudio.UnloadData - END 2021-08-01 15:55:27.395 - Thread: 1 -> MyAudio.LoadData - START 2021-08-01 15:55:27.638 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-08-01 15:55:28.019 - Thread: 1 -> MOD_ERROR: ResourceNodes 2021-08-01 15:55:28.019 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Data\Sounds.sbc 2021-08-01 15:55:28.019 - Thread: 1 -> 3D sound 'MediumDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Audio/MediumDrillSlam.wav' must be in mono, got 2 channels 2021-08-01 15:55:28.020 - Thread: 1 -> MOD_ERROR: ResourceNodes 2021-08-01 15:55:28.021 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Data\Sounds.sbc 2021-08-01 15:55:28.021 - Thread: 1 -> 3D sound 'AdvancedDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Audio/AdvancedDrillSlam.wav' must be in mono, got 2 channels 2021-08-01 15:55:28.115 - Thread: 1 -> MyAudio.LoadData - END 2021-08-01 15:55:28.212 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-08-01 15:55:28.252 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.323 - Thread: 14 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:55:28.324 - Thread: 13 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:55:28.355 - Thread: 13 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:55:28.355 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.356 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.359 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.361 - Thread: 1 -> Registered modules from: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.362 - Thread: 1 -> Registered modules from: 2493091475.sbm_ResourceNodes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.367 - Thread: 1 -> Registered modules from: 531659576.sbm_Thraxus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.368 - Thread: 1 -> Registered modules from: 2408838606.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.369 - Thread: 1 -> Registered modules from: 2504007075.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.369 - Thread: 1 -> Registered modules from: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.370 - Thread: 17 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:55:28.908 - Thread: 1 -> Registered modules from: 2493824757.sbm_Scripts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.908 - Thread: 1 -> Registered modules from: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.909 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:28.929 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:55:29.888 - Thread: 27 -> External debugger: listening... 2021-08-01 15:55:29.913 - Thread: 1 -> ### PaintGun v21 2021-08-01 15:55:32.416 - Thread: 1 -> *** [WeaponCore] Ignore log messages from keen stating 'Mod WeaponCore is accessing physics from parallel threads' WC is using a thread safe parallel.for, not a parallel task *** 2021-08-01 15:55:32.510 - Thread: 1 -> MyLights.LoadData() - START 2021-08-01 15:55:32.537 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-08-01 15:55:32.537 - Thread: 1 -> MyLights.LoadData() - END 2021-08-01 15:55:32.537 - Thread: 1 -> Info: MyLights initialized. 2021-08-01 15:55:32.538 - Thread: 1 -> MyExplosions.LoadData() - START 2021-08-01 15:55:32.559 - Thread: 1 -> MyExplosions.LoadData() - END 2021-08-01 15:55:32.730 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-08-01 15:55:32.731 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-08-01 15:55:32.806 - Thread: 1 -> Loading Procedural World Generator 2021-08-01 15:55:32.806 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-08-01 15:55:34.360 - Thread: 1 -> StaticLogger: Exception log loaded. 2021-08-01 15:55:34.360 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-08-01 15:55:39.068 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-08-01 15:55:39.068 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-08-01 15:55:39.076 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:55:43.050 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-08-01 15:55:43.050 - Thread: 1 -> Info: Planet generator name: Mars 2021-08-01 15:55:43.051 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:55:47.096 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-08-01 15:55:47.096 - Thread: 1 -> Info: Planet generator name: Alien 2021-08-01 15:55:47.096 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:55:51.009 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-08-01 15:55:51.009 - Thread: 1 -> Info: Planet generator name: Titan 2021-08-01 15:55:51.010 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:55:54.742 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-08-01 15:55:54.742 - Thread: 1 -> Info: Planet generator name: Triton 2021-08-01 15:55:54.742 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:55:59.649 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-08-01 15:55:59.650 - Thread: 1 -> Info: Planet generator name: Moon 2021-08-01 15:55:59.650 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:56:04.748 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-08-01 15:56:04.748 - Thread: 1 -> Info: Planet generator name: Europa 2021-08-01 15:56:04.749 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:56:10.643 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2021-08-01 15:56:10.644 - Thread: 1 -> Info: Planet generator name: Pertam 2021-08-01 15:56:10.644 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:56:10.801 - Thread: 1 -> Entities loaded & initialized 2021-08-01 15:56:11.063 - Thread: 1 -> Checkpoint.CameraAttachedTo: 117582995808562838 2021-08-01 15:56:11.064 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-08-01 15:56:11.482 - Thread: 1 -> *** [WeaponCore] Ignore log messages from keen stating 'Mod WeaponCore is accessing physics from parallel threads' WC is using a thread safe parallel.for, not a parallel task *** 2021-08-01 15:56:11.611 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-08-01 15:56:11.645 - Thread: 1 -> RunLoadingAction - END 2021-08-01 15:56:11.648 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-08-01 15:56:11.656 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-08-01 15:56:11.658 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-08-01 15:56:11.665 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-08-01 15:56:11.665 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-08-01 15:56:11.736 - Thread: 1 -> Updating continues. 2021-08-01 15:56:12.383 - Thread: 1 -> GC Memory: 1763.775 / 1763.775 MB 2021-08-01 15:56:15.247 - Thread: 1 -> RequestRespawn 2021-08-01 15:56:15.700 - Thread: 64 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-08-01 15:56:15.700 - Thread: 64 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-08-01 15:56:15.805 - Thread: 64 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:56:16.395 - Thread: 1 -> Warning: Server failed to update game inventory items. 2021-08-01 15:56:16.939 - Thread: 64 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-08-01 15:56:16.939 - Thread: 64 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-08-01 15:56:18.681 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-08-01 15:56:30.961 - Thread: 1 -> GUI Stats: Update 43.4246841111112, Draw 0.897144611111111 2021-08-01 15:56:42.384 - Thread: 1 -> GC Memory: 2437.655 / 2437.655 MB 2021-08-01 15:57:02.398 - Thread: 1 -> GUI Stats: Update 0.0338966111111111, Draw 0.222931611111111 2021-08-01 15:57:02.413 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:57:02.438 - Thread: 1 -> STATISTICS,0,0.007060051,0.00334549,0.1725445,0.01724815,0.5299721,0.1502028,10.98903,65.15012,2,60,2439.929,11263.5,4759,100000,25,5.058105,2.069542,0,2265,8.330245,0,16.66667,0.4213526,0.172398,100,8173016873,2439.929,0,0 2021-08-01 15:57:02.439 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:57:02.439 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,849,36,60,140,66,849,7794,4911,0,0,66,5052,0,3433,15,0,215,0,384,5,0,3,1391,758,456,8,10,0,0,0,0 2021-08-01 15:57:12.398 - Thread: 1 -> GC Memory: 2442.464 / 2442.464 MB 2021-08-01 15:57:32.400 - Thread: 1 -> GUI Stats: Update 0.0345763888888888, Draw 0.223495111111111 2021-08-01 15:57:42.404 - Thread: 1 -> GC Memory: 2442.649 / 2442.649 MB 2021-08-01 15:58:02.539 - Thread: 1 -> GUI Stats: Update 0.0414278888888889, Draw 0.204480444444445 2021-08-01 15:58:02.569 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:58:02.570 - Thread: 1 -> STATISTICS,60.0166667,0.007266998,0.003348351,0.1725445,0.01724815,0.9726439,0.3511724,16.76996,64.67108,2,75,2443.144,11842.65,4556,100000,24,6.681164,2.097883,0.9343203,1706,8.331028,0,16.66667,0.5566096,0.1747752,100,8668201317,2443.144,0,0 2021-08-01 15:58:02.570 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:58:02.570 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,849,36,60,140,66,849,8266,4911,0,0,66,5052,0,3433,15,0,688,0,384,5,0,3,1391,758,456,8,10,0,0,0,0 2021-08-01 15:58:12.421 - Thread: 1 -> GC Memory: 2445.425 / 2445.425 MB 2021-08-01 15:58:32.843 - Thread: 1 -> GUI Stats: Update 0.0344283333333334, Draw 0.209083888888889 2021-08-01 15:58:42.424 - Thread: 1 -> GC Memory: 1741.168 / 1741.168 MB 2021-08-01 15:59:02.841 - Thread: 1 -> GUI Stats: Update 0.0328625, Draw 0.218484444444445 2021-08-01 15:59:02.890 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:59:02.890 - Thread: 1 -> STATISTICS,120.0333334,0.005872726,0.003338814,0.1725445,0.01724815,1.366185,0.5518456,15.04653,60.64015,2,75,1742.085,11736.4,4556,100000,24,10.7043,2.117232,0.9477844,1840,8.340203,0,16.66667,0.8927601,0.1765814,100,9159521835,1742.085,0,0 2021-08-01 15:59:02.890 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:59:02.890 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,849,36,60,140,66,849,8735,4911,0,0,66,5052,0,3433,15,0,1156,0,384,5,0,3,1391,758,456,8,10,0,0,0,0 2021-08-01 15:59:12.441 - Thread: 1 -> GC Memory: 1744.319 / 1744.319 MB 2021-08-01 15:59:30.324 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-08-01 15:59:32.842 - Thread: 1 -> GUI Stats: Update 0.0345657777777778, Draw 0.194748444444444 2021-08-01 15:59:42.443 - Thread: 1 -> GC Memory: 1744.505 / 1744.505 MB 2021-08-01 16:00:02.844 - Thread: 1 -> GUI Stats: Update 0.0338845555555555, Draw 0.184548722222222 2021-08-01 16:00:02.906 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:00:02.907 - Thread: 1 -> STATISTICS,180.05,0.005285263,0.003334999,0.1725445,0.01724815,1.711856,0.7522478,16.5479,70.76014,2,76,1747.196,12358.77,4556,100000,24,7.883053,2.318158,0.9410746,1319,8.333027,0,16.66667,0.6568969,0.1931727,100,9690754633,1747.196,0,0 2021-08-01 16:00:02.907 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:00:02.907 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,849,36,60,140,66,849,9241,4911,0,0,66,5052,0,3433,15,0,1663,0,384,5,0,3,1391,758,456,8,10,0,0,0,0 2021-08-01 16:00:12.460 - Thread: 1 -> GC Memory: 2136.561 / 2136.561 MB 2021-08-01 16:00:51.679 - Thread: 1 -> GC Memory: 2062.637 / 2062.637 MB 2021-08-01 16:00:59.795 - Thread: 1 -> GUI Stats: Update 0.0575811666666667, Draw 0.233460777777778 2021-08-01 16:01:05.255 - Thread: 21 -> Sending event to ElasticSearch: WorldEnd 2021-08-01 16:01:05.258 - Thread: 21 -> Sending event to ElasticSearch: SessionEnd 2021-08-01 16:01:05.301 - Thread: 1 -> Exiting.. 2021-08-01 16:01:05.311 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-08-01 16:01:05.334 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-08-01 16:01:05.343 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-08-01 16:01:05.343 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-08-01 16:01:05.350 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-08-01 16:01:05.357 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-08-01 16:01:06.031 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-08-01 16:01:06.035 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-08-01 16:01:06.043 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-08-01 16:01:06.043 - Thread: 1 -> MySession::Unload START 2021-08-01 16:01:06.043 - Thread: 1 -> AutoSaveInMinutes: 0 2021-08-01 16:01:06.043 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-08-01 16:01:06.043 - Thread: 1 -> IsServer: False 2021-08-01 16:01:06.045 - Thread: 1 -> MyAudio.UnloadData - START 2021-08-01 16:01:06.063 - Thread: 1 -> MyAudio.UnloadData - END 2021-08-01 16:01:06.063 - Thread: 1 -> MyAudio.LoadData - START 2021-08-01 16:01:06.565 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2021-08-01 16:01:07.162 - Thread: 1 -> MOD_ERROR: ResourceNodes 2021-08-01 16:01:07.162 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Data\Sounds.sbc 2021-08-01 16:01:07.162 - Thread: 1 -> 3D sound 'MediumDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Audio/MediumDrillSlam.wav' must be in mono, got 2 channels 2021-08-01 16:01:07.166 - Thread: 1 -> MOD_ERROR: ResourceNodes 2021-08-01 16:01:07.166 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Data\Sounds.sbc 2021-08-01 16:01:07.166 - Thread: 1 -> 3D sound 'AdvancedDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Audio/AdvancedDrillSlam.wav' must be in mono, got 2 channels 2021-08-01 16:01:07.365 - Thread: 1 -> MyAudio.LoadData - END 2021-08-01 16:01:07.375 - Thread: 1 -> MyConfig.Save() - START 2021-08-01 16:01:07.384 - Thread: 1 -> Path: C:\Users\jays1\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-08-01 16:01:07.486 - Thread: 1 -> MyConfig.Save() - END 2021-08-01 16:01:07.511 - Thread: 1 -> ERROR: Removed client not present: [Null] 2021-08-01 16:01:07.512 - Thread: 1 -> Player left: (0) 2021-08-01 16:01:07.527 - Thread: 1 -> Unloading Procedural World Generator 2021-08-01 16:01:08.607 - Thread: 1 -> Info: MyLights Unloading data. 2021-08-01 16:01:08.713 - Thread: 1 -> StaticLogger: Exception log closed. 2021-08-01 16:01:08.867 - Thread: 1 -> Network readers disposed 2021-08-01 16:01:08.890 - Thread: 1 -> Network readers disposed 2021-08-01 16:01:08.903 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-08-01 16:01:09.573 - Thread: 1 -> Loading sound definitions 2021-08-01 16:01:09.684 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:01:09.684 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-08-01 16:01:09.711 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:01:09.711 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-08-01 16:01:09.711 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:01:09.711 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-08-01 16:01:09.712 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:01:09.712 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-08-01 16:01:09.713 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:01:09.713 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-08-01 16:01:09.714 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:01:09.714 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-08-01 16:01:09.725 - Thread: 1 -> Loading OffensiveWords definitions 2021-08-01 16:01:09.725 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-08-01 16:01:09.725 - Thread: 1 -> Loading shadow textures definitions 2021-08-01 16:01:09.725 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-08-01 16:01:09.726 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-08-01 16:01:11.248 - Thread: 1 -> MySession::Unload END 2021-08-01 16:01:11.254 - Thread: 1 -> MySandboxGame.UnloadData() - START 2021-08-01 16:01:11.264 - Thread: 1 -> MyAudio.UnloadData - START 2021-08-01 16:01:11.272 - Thread: 1 -> MyAudio.UnloadData - END 2021-08-01 16:01:11.276 - Thread: 1 -> MySandboxGame.UnloadData() - END 2021-08-01 16:01:11.281 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-08-01 16:01:11.288 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-08-01 16:01:11.476 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 18215360 allocated by heap 832 allocated by debug 16777216 allocated by solver ------- 34993408 computed total 34993408 reported total Heap usage: 1167232 ( 6%) unused in thread local freelists 16195984 (88%) unused in main heap 852144 ( 4%) used in main heap ------- 18215360 allocated by heap Peak usage: 14673920 ( 5%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2021-08-01 16:01:18.209 - Thread: 27 -> External debugger: interrupted. 2021-08-01 16:01:18.217 - Thread: 1 -> Steam closed 2021-08-01 16:01:24.070 - Thread: 1 -> Log Closed