2021-08-01 15:44:45.311 - Thread: 1 -> Log Started 2021-08-01 15:44:45.312 - Thread: 1 -> Timezone (local - UTC): 1h 2021-08-01 15:44:45.312 - Thread: 1 -> App Version: 01_199_020 2021-08-01 15:44:45.323 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-08-01 15:44:45.324 - Thread: 1 -> Branch / Sandbox: SVN 2021-08-01 15:44:45.325 - Thread: 1 -> Environment.ProcessorCount: 16 2021-08-01 15:44:45.395 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22000.0) 2021-08-01 15:44:45.395 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-08-01 15:44:45.395 - Thread: 1 -> Environment.Is64BitProcess: True 2021-08-01 15:44:45.395 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-08-01 15:44:45.395 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4395.0 2021-08-01 15:44:45.395 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-08-01 15:44:45.401 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2021-08-01 15:44:45.401 - Thread: 1 -> IntPtr.Size: 8 2021-08-01 15:44:45.401 - Thread: 1 -> Default Culture: 2021-08-01 15:44:45.401 - Thread: 1 -> Default UI Culture: 2021-08-01 15:44:45.401 - Thread: 1 -> MyConfig.Load() - START 2021-08-01 15:44:45.403 - Thread: 1 -> Path: C:\Users\marko\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-08-01 15:44:45.554 - Thread: 1 -> EnableDamageEffects: True 2021-08-01 15:44:45.554 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-08-01 15:44:45.554 - Thread: 1 -> EnableReverb: False 2021-08-01 15:44:45.554 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-08-01 15:44:45.554 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-08-01 15:44:45.554 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-08-01 15:44:45.554 - Thread: 1 -> FirstTimeRun: False 2021-08-01 15:44:45.554 - Thread: 1 -> ExperimentalMode: True 2021-08-01 15:44:45.554 - Thread: 1 -> VideoAdapter: 0 2021-08-01 15:44:45.554 - Thread: 1 -> ScreenWidth: 1920 2021-08-01 15:44:45.554 - Thread: 1 -> ScreenHeight: 1080 2021-08-01 15:44:45.554 - Thread: 1 -> RefreshRate: 143981 2021-08-01 15:44:45.554 - Thread: 1 -> WindowMode: 1 2021-08-01 15:44:45.554 - Thread: 1 -> VerticalSync: 0 2021-08-01 15:44:45.554 - Thread: 1 -> FieldOfView: 70.01419 2021-08-01 15:44:45.554 - Thread: 1 -> PostProcessingEnabled: True 2021-08-01 15:44:45.554 - Thread: 1 -> FlaresIntensity: 1 2021-08-01 15:44:45.554 - Thread: 1 -> TreeViewDistance: 1998 2021-08-01 15:44:45.554 - Thread: 1 -> GrassDensity: 3 2021-08-01 15:44:45.554 - Thread: 1 -> GrassDrawDistance: 1000 2021-08-01 15:44:45.554 - Thread: 1 -> AntialiasingMode: 1 2021-08-01 15:44:45.554 - Thread: 1 -> ShadowMapResolution: 2 2021-08-01 15:44:45.554 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-08-01 15:44:45.554 - Thread: 1 -> TextureQuality: 2 2021-08-01 15:44:45.554 - Thread: 1 -> AnisotropicFiltering: 3 2021-08-01 15:44:45.554 - Thread: 1 -> ModelQuality: 2 2021-08-01 15:44:45.554 - Thread: 1 -> VoxelQuality: 2 2021-08-01 15:44:45.554 - Thread: 1 -> ShaderQuality: 2 2021-08-01 15:44:45.554 - Thread: 1 -> LowMemSwitchToLow: 0 2021-08-01 15:44:45.554 - Thread: 1 -> FirstVTTimeRun: False 2021-08-01 15:44:45.554 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-08-01 15:44:45.554 - Thread: 1 -> GDPRConsent: True 2021-08-01 15:44:45.554 - Thread: 1 -> GDPRConsentSent: True 2021-08-01 15:44:45.554 - Thread: 1 -> FirstTimeTutorials: True 2021-08-01 15:44:45.554 - Thread: 1 -> ShowCrosshair: True 2021-08-01 15:44:45.554 - Thread: 1 -> EnableSteamCloud: False 2021-08-01 15:44:45.554 - Thread: 1 -> UiTransparency: 1 2021-08-01 15:44:45.554 - Thread: 1 -> UiBkTransparency: 1 2021-08-01 15:44:45.554 - Thread: 1 -> HUDBkTransparency: 0.6 2021-08-01 15:44:45.554 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-08-01 15:44:45.554 - Thread: 1 -> ControlsHints: False 2021-08-01 15:44:45.554 - Thread: 1 -> GoodBotHints: False 2021-08-01 15:44:45.554 - Thread: 1 -> RotationHints: True 2021-08-01 15:44:45.554 - Thread: 1 -> HudState: 1 2021-08-01 15:44:45.554 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-08-01 15:44:45.554 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-08-01 15:44:45.554 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-08-01 15:44:45.554 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-08-01 15:44:45.554 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-08-01 15:44:45.554 - Thread: 1 -> GameVolume: 0.2009446 2021-08-01 15:44:45.554 - Thread: 1 -> Music_Volume: 0 2021-08-01 15:44:45.554 - Thread: 1 -> VoiceChatVolume: 1 2021-08-01 15:44:45.554 - Thread: 1 -> HudWarnings: True 2021-08-01 15:44:45.554 - Thread: 1 -> VoiceChat: True 2021-08-01 15:44:45.554 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-08-01 15:44:45.554 - Thread: 1 -> EnableDynamicMusic: True 2021-08-01 15:44:45.554 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-08-01 15:44:45.554 - Thread: 1 -> EnableDoppler: True 2021-08-01 15:44:45.554 - Thread: 1 -> ShowCrosshair2: 0 2021-08-01 15:44:45.554 - Thread: 1 -> EnableTrading: True 2021-08-01 15:44:45.554 - Thread: 1 -> AreaInteraction: True 2021-08-01 15:44:45.554 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-08-01 15:44:45.554 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-08-01 15:44:45.554 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-08-01 15:44:45.554 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-08-01 15:44:45.554 - Thread: 1 -> LastCheckedVersion: 1198033 2021-08-01 15:44:45.554 - Thread: 1 -> ControllerDefaultOnStart: False 2021-08-01 15:44:45.554 - Thread: 1 -> VoxelTextureQuality: 2 2021-08-01 15:44:45.554 - Thread: 1 -> ZoomMultiplier: 0.2 2021-08-01 15:44:45.554 - Thread: 1 -> GamepadScheme: 0 2021-08-01 15:44:45.554 - Thread: 1 -> SpriteMainViewportScale: 1 2021-08-01 15:44:45.554 - Thread: 1 -> DisableUpdateDriverNotification: False 2021-08-01 15:44:45.554 - Thread: 1 -> CubeBuilderUseSymmetry: True 2021-08-01 15:44:45.554 - Thread: 1 -> ModIoConsent: True 2021-08-01 15:44:45.555 - Thread: 1 -> MyConfig.Load() - END 2021-08-01 15:44:46.817 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-08-01 15:44:47.124 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-08-01 15:44:47.154 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-08-01 15:44:47.156 - Thread: 1 -> Found processor count: 8 2021-08-01 15:44:47.157 - Thread: 1 -> Using processor count: 8 2021-08-01 15:44:47.351 - Thread: 1 -> All detected adapters: 2021-08-01 15:44:47.369 - Thread: 1 -> NVIDIA GeForce RTX 2070 SUPER - VendorID=4318, SubsystemID=-953609118, DeviceID=7812 2021-08-01 15:44:47.369 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-08-01 15:44:47.842 - Thread: 1 -> AdapterInfo = { 2021-08-01 15:44:47.843 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 SUPER + DISPLAY1 2021-08-01 15:44:47.843 - Thread: 1 -> Description = dev id: 7812, mem: 8400142336, shared mem: 8552593408, Luid: 82249, rev: 161, subsys id: -953609118, vendor id: 4318, feature_level 11.1: True 2021-08-01 15:44:47.843 - Thread: 1 -> Driver version = 30.0.14.7141 2021-08-01 15:44:47.843 - Thread: 1 -> Driver date = 20210712000000.000000-000 2021-08-01 15:44:47.843 - Thread: 1 -> DriverUpdateNecessary = False 2021-08-01 15:44:47.843 - Thread: 1 -> AftermathSupported = False 2021-08-01 15:44:47.843 - Thread: 1 -> Adapter id = 0 2021-08-01 15:44:47.843 - Thread: 1 -> Supported = True 2021-08-01 15:44:47.843 - Thread: 1 -> RAM = 8400142336 2021-08-01 15:44:47.843 - Thread: 1 -> Priority = 2 2021-08-01 15:44:47.843 - Thread: 1 -> Multithreaded rendering supported = True 2021-08-01 15:44:47.843 - Thread: 1 -> Output is attached = True 2021-08-01 15:44:47.843 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-08-01 15:44:47.843 - Thread: 1 -> Display modes = { 2021-08-01 15:44:47.843 - Thread: 1 -> DXGIOutput id = 0 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@60Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@75Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@72Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@100Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@100Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@119.88Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@119.88Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@120Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@120Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@143.981Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 640x480@143.981Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@60Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@100Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@100Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@59.94Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@119.88Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@119.88Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@120Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@120Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@143.981Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x480@143.981Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@100Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@100Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@50Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@119.88Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@119.88Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@120Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@120Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@143.981Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 720x576@143.981Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@75Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@100Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@100Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@56.25Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@60.317Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@72.188Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@119.88Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@119.88Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@120Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@120Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@143.981Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 800x600@143.981Hz 2021-08-01 15:44:47.843 - Thread: 1 -> 1024x768@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@60.004Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@70.069Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@75.029Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1024x768@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@75Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1152x864@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1176x664@60Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1176x664@60Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1176x664@50Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1176x664@50Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1176x664@59.94Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1176x664@59.94Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@60Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@50Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@59.94Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x720@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@59.81Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@59.81Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x768@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@59.81Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x800@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@60.02Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@60.02Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@75.025Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@75.025Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x960@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@60.02Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@75.025Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1280x1024@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@59.887Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@59.887Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1360x768@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@59.887Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@59.887Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1366x768@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@59.887Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1440x900@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@60Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x900@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@59.954Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@59.954Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1600x1024@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@59.954Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@119.88Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@120Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1680x1050@143.981Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1920x1080@60Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1920x1080@100Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1920x1080@50Hz 2021-08-01 15:44:47.844 - Thread: 1 -> 1920x1080@59.94006Hz 2021-08-01 15:44:47.844 - 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Thread: 1 -> 640x480@143.981Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@60Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@60Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@100Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@100Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@50Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@50Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@59.94006Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@59.94006Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@119.88Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@119.88Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@120Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@120Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@143.981Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x480@143.981Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x576@60Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x576@60Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x576@100Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x576@100Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x576@50Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x576@50Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x576@59.94006Hz 2021-08-01 15:44:47.850 - Thread: 1 -> 720x576@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 720x576@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 720x576@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 720x576@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 720x576@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 720x576@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 720x576@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 800x600@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1024x768@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1152x864@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1176x664@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1176x664@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1176x664@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1176x664@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1176x664@59.94Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1176x664@59.94Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x720@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x768@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@120Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x800@143.981Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@60Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@100Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@50Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@59.94006Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@119.88Hz 2021-08-01 15:44:47.851 - Thread: 1 -> 1280x960@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x960@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x960@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x960@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1280x1024@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1360x768@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1366x768@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1440x900@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x900@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1600x1024@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1680x1050@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1920x1080@60Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1920x1080@100Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1920x1080@50Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1920x1080@59.94006Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1920x1080@119.88Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1920x1080@120Hz 2021-08-01 15:44:47.852 - Thread: 1 -> 1920x1080@143.981Hz 2021-08-01 15:44:47.852 - Thread: 1 -> } 2021-08-01 15:44:47.852 - Thread: 1 -> } 2021-08-01 15:44:47.853 - Thread: 1 -> Service.IsActive: True 2021-08-01 15:44:47.853 - Thread: 1 -> Service.IsOnline: True 2021-08-01 15:44:47.853 - Thread: 1 -> Service.OwnsGame: False 2021-08-01 15:44:47.853 - Thread: 1 -> Service.UserId: 76561198190686669 2021-08-01 15:44:47.853 - Thread: 1 -> Service.UserName: zakus 2021-08-01 15:44:47.853 - Thread: 1 -> Service.Branch: default 2021-08-01 15:44:47.853 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-08-01 15:44:47.853 - Thread: 1 -> Build version: 0.1.1.0 2021-08-01 15:44:47.865 - Thread: 1 -> MyScreenManager() 2021-08-01 15:44:47.896 - Thread: 20 -> CreateDeviceInternal - CheckSettings() 2021-08-01 15:44:47.896 - Thread: 20 -> CreateDeviceInternal - GetAdapter() 2021-08-01 15:44:47.899 - Thread: 20 -> CreateDeviceInternal - FixSettings() 2021-08-01 15:44:47.899 - Thread: 20 -> CreateDeviceInternal - Create device 2021-08-01 15:44:48.043 - Thread: 20 -> CreateDeviceInternal Steam Overlay integration 2021-08-01 15:44:48.207 - Thread: 20 -> CreateDeviceInternal Steam Overlay OK 2021-08-01 15:44:48.208 - Thread: 20 -> CreateDeviceInternal create swapchain 2021-08-01 15:44:50.171 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-08-01 15:44:50.172 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-08-01 15:44:50.172 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-08-01 15:44:51.196 - Thread: 1 -> Preallocate - START 2021-08-01 15:44:51.198 - Thread: 1 -> MySpaceWorldGenerator - START 2021-08-01 15:44:51.200 - Thread: 1 -> MySpaceWorldGenerator - END 2021-08-01 15:44:51.200 - Thread: 1 -> MySpaceBuildComponent - START 2021-08-01 15:44:51.200 - Thread: 1 -> MySpaceBuildComponent - END 2021-08-01 15:44:51.200 - Thread: 1 -> MyEntities - START 2021-08-01 15:44:51.210 - Thread: 1 -> MyEntities - END 2021-08-01 15:44:51.210 - Thread: 1 -> MyObjectBuilder_Base - START 2021-08-01 15:44:51.210 - Thread: 1 -> MyObjectBuilder_Base - END 2021-08-01 15:44:51.210 - Thread: 1 -> MyTransparentGeometry - START 2021-08-01 15:44:51.210 - Thread: 1 -> MyTransparentGeometry - END 2021-08-01 15:44:51.210 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-08-01 15:44:51.216 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-08-01 15:44:51.216 - Thread: 1 -> MyMath - START 2021-08-01 15:44:51.216 - Thread: 1 -> MyMath - END 2021-08-01 15:44:51.216 - Thread: 1 -> MySimpleObjectDraw - START 2021-08-01 15:44:51.216 - Thread: 1 -> MySimpleObjectDraw - END 2021-08-01 15:44:51.233 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-08-01 15:44:51.233 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-08-01 15:44:51.233 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-08-01 15:44:51.239 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-08-01 15:44:51.239 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-08-01 15:44:51.239 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-08-01 15:44:51.239 - Thread: 1 -> MySyncDestructions - START 2021-08-01 15:44:51.239 - Thread: 1 -> MySyncDestructions - END 2021-08-01 15:44:51.239 - Thread: 1 -> MySyncEntity - START 2021-08-01 15:44:51.239 - Thread: 1 -> MySyncEntity - END 2021-08-01 15:44:51.239 - Thread: 1 -> MyCommandCharacter - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyCommandCharacter - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyCommandConsole - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyCommandConsole - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyCommandEntity - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyCommandEntity - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyAiTargetManager - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyAiTargetManager - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyClientDebugCommands - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyClientDebugCommands - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyDedicatedServer - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyDedicatedServer - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyDedicatedServerBase - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyDedicatedServerBase - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerBase - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerBase - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerClient - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerClient - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerClientBase - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerClientBase - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerLobby - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerLobby - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerServerBase - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyMultiplayerServerBase - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyServerDebugCommands - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyServerDebugCommands - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyAIActionsParser - START 2021-08-01 15:44:51.240 - Thread: 1 -> MyAIActionsParser - END 2021-08-01 15:44:51.240 - Thread: 1 -> MyCubeGridDefinitions - START 2021-08-01 15:44:51.246 - Thread: 1 -> MyCubeGridDefinitions - END 2021-08-01 15:44:51.246 - Thread: 1 -> MyDefinitionManager - START 2021-08-01 15:44:51.249 - Thread: 1 -> MyDefinitionManager - END 2021-08-01 15:44:51.249 - Thread: 1 -> Preallocate - END 2021-08-01 15:44:51.251 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-08-01 15:44:51.580 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-08-01 15:44:51.580 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-08-01 15:44:51.591 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-08-01 15:44:51.592 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:44:51.592 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:44:51.592 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-08-01 15:44:51.592 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-08-01 15:44:51.592 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-08-01 15:44:51.592 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-08-01 15:44:51.600 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2021-08-01 15:44:51.600 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2021-08-01 15:44:51.600 - Thread: 1 -> Virtualized: False 2021-08-01 15:44:51.605 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2021-08-01 15:44:51.605 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,105,186,816 bytes 2021-08-01 15:44:51.605 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-08-01 15:44:51.605 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,971,835,392 bytes 2021-08-01 15:44:51.605 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,484,794,880 bytes 2021-08-01 15:44:51.610 - Thread: 1 -> Drive C: | Capacity: 997,994,606,592 bytes | Free space: 26,463,412,224 bytes 2021-08-01 15:44:51.610 - Thread: 1 -> Drive D: | Capacity: 2,000,381,014,016 bytes | Free space: 24,228,741,120 bytes 2021-08-01 15:44:51.610 - Thread: 1 -> Drive F: | Capacity: 997,995,655,168 bytes | Free space: 750,661,742,592 bytes 2021-08-01 15:44:51.610 - Thread: 1 -> Drive G: | Capacity: 6,001,156,681,728 bytes | Free space: 4,266,881,282,048 bytes 2021-08-01 15:44:51.611 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-08-01 15:44:51.611 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-08-01 15:44:51.611 - Thread: 1 -> Installed DLCs: 2021-08-01 15:44:51.613 - Thread: 1 -> Deluxe Edition (573160) 2021-08-01 15:44:51.613 - Thread: 1 -> Decorative Blocks (1049790) 2021-08-01 15:44:51.613 - Thread: 1 -> Economy Deluxe (1135960) 2021-08-01 15:44:51.613 - Thread: 1 -> Style Pack (1084680) 2021-08-01 15:44:51.613 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-08-01 15:44:51.613 - Thread: 1 -> Frostbite (1241550) 2021-08-01 15:44:51.613 - Thread: 1 -> Sparks Of The Future (1307680) 2021-08-01 15:44:51.613 - Thread: 1 -> Wasteland (1374610) 2021-08-01 15:44:51.613 - Thread: 1 -> Heavy Industry (1676100) 2021-08-01 15:44:51.629 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-08-01 15:44:51.740 - Thread: 1 -> Havok: Physics.Init 2021-08-01 15:44:51.883 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-08-01 15:44:51.898 - Thread: 1 -> HkGameName: SpaceEngineers 2021-08-01 15:44:51.902 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-08-01 15:44:51.902 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-08-01 15:44:51.906 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-08-01 15:44:52.103 - Thread: 1 -> Loading scenarios 2021-08-01 15:44:52.123 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-08-01 15:44:52.123 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-08-01 15:44:52.412 - Thread: 1 -> Loading sound definitions 2021-08-01 15:44:52.536 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:44:52.536 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-08-01 15:44:52.565 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:44:52.565 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-08-01 15:44:52.566 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:44:52.566 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-08-01 15:44:52.566 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:44:52.566 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-08-01 15:44:52.567 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:44:52.567 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-08-01 15:44:52.567 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:44:52.567 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-08-01 15:44:52.582 - Thread: 1 -> Loading OffensiveWords definitions 2021-08-01 15:44:52.582 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-08-01 15:44:52.582 - Thread: 1 -> Loading shadow textures definitions 2021-08-01 15:44:52.582 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-08-01 15:44:52.582 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-08-01 15:44:52.593 - Thread: 1 -> MyAudio.LoadData - START 2021-08-01 15:44:52.986 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (MDR-XB650BT) - Channel #: 2 - Sample rate: 48000 2021-08-01 15:44:53.117 - Thread: 1 -> MyAudio.LoadData - END 2021-08-01 15:44:53.122 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2021-08-01 15:44:53.122 - Thread: 1 -> MyGuiManager() 2021-08-01 15:44:53.123 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-08-01 15:44:53.187 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-08-01 15:44:53.339 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-08-01 15:44:53.378 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-08-01 15:44:53.379 - Thread: 11 -> ReloadVoxelMaterials 2021-08-01 15:44:53.413 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-08-01 15:44:53.413 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-08-01 15:44:53.414 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-08-01 15:44:53.414 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-08-01 15:44:53.453 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-08-01 15:44:53.453 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-08-01 15:44:53.474 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-08-01 15:44:53.482 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-08-01 15:44:53.482 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-08-01 15:44:53.482 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-08-01 15:44:53.491 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-08-01 15:44:53.502 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-08-01 15:44:53.512 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-08-01 15:44:53.521 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-08-01 15:44:53.523 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-08-01 15:44:53.525 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-08-01 15:44:53.526 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-08-01 15:44:53.529 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-08-01 15:44:53.531 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-08-01 15:44:53.546 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-08-01 15:44:53.548 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-08-01 15:44:53.554 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-08-01 15:44:53.562 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-08-01 15:44:53.589 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-08-01 15:44:53.603 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-08-01 15:44:53.604 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-08-01 15:44:53.608 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-08-01 15:44:53.609 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-08-01 15:44:53.610 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-08-01 15:44:53.613 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-08-01 15:44:53.616 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-08-01 15:44:53.617 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-08-01 15:44:53.645 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-08-01 15:44:53.683 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-08-01 15:44:53.696 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-08-01 15:44:53.699 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-08-01 15:44:53.704 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-08-01 15:44:53.712 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-08-01 15:44:53.725 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-08-01 15:44:53.728 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-08-01 15:44:53.728 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-08-01 15:44:53.730 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-08-01 15:44:53.732 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-08-01 15:44:53.733 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-08-01 15:44:53.733 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-08-01 15:44:53.737 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-08-01 15:44:53.763 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-08-01 15:44:53.764 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-08-01 15:44:53.771 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-08-01 15:44:53.783 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-08-01 15:44:53.785 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-08-01 15:44:53.789 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-08-01 15:44:53.792 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-08-01 15:44:53.927 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-08-01 15:44:54.518 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-08-01 15:44:55.024 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-08-01 15:44:55.045 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-08-01 15:44:55.054 - Thread: 1 -> Timer Frequency: 10000000 2021-08-01 15:44:55.054 - Thread: 1 -> Ticks per frame: 166667 2021-08-01 15:44:55.127 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-08-01 15:44:55.129 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-08-01 15:44:55.137 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-08-01 15:44:55.140 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-08-01 15:44:55.143 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-08-01 15:44:55.147 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-08-01 15:44:55.150 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-08-01 15:44:55.152 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-08-01 15:44:55.154 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-08-01 15:44:55.162 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-08-01 15:44:55.168 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-08-01 15:44:55.172 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-08-01 15:44:55.173 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-08-01 15:44:55.179 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-08-01 15:44:55.179 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-08-01 15:44:55.186 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-08-01 15:44:55.189 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-08-01 15:44:55.227 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-08-01 15:44:55.230 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-08-01 15:44:55.260 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-08-01 15:44:55.274 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-08-01 15:44:55.305 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-08-01 15:44:55.329 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-08-01 15:44:55.341 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-08-01 15:44:55.347 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-08-01 15:44:55.365 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-08-01 15:44:55.374 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-08-01 15:44:55.381 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-08-01 15:44:55.403 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-08-01 15:44:55.409 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-08-01 15:44:55.416 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-08-01 15:44:55.443 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-08-01 15:44:55.445 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-08-01 15:44:55.452 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-08-01 15:44:55.464 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-08-01 15:44:55.464 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-08-01 15:44:55.475 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-08-01 15:44:55.476 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-08-01 15:44:55.631 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-08-01 15:44:55.632 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-08-01 15:44:55.636 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-08-01 15:44:55.658 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-08-01 15:44:55.729 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-08-01 15:44:55.763 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-08-01 15:44:55.772 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-08-01 15:44:55.823 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-08-01 15:44:55.829 - Thread: 1 -> Flares Intensity: 1 2021-08-01 15:44:55.829 - Thread: 1 -> Field of view: 1.221978 2021-08-01 15:44:55.829 - Thread: 1 -> PostProcessingEnabled: True 2021-08-01 15:44:55.829 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-08-01 15:44:55.829 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-08-01 15:44:55.829 - Thread: 1 -> Render.DistanceFade: 1998 2021-08-01 15:44:55.829 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-08-01 15:44:55.829 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-08-01 15:44:55.829 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-08-01 15:44:55.829 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-08-01 15:44:55.829 - Thread: 1 -> Render.TextureQuality: HIGH 2021-08-01 15:44:55.829 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-08-01 15:44:55.829 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2021-08-01 15:44:55.829 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-08-01 15:44:55.829 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-08-01 15:44:55.829 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-08-01 15:44:55.829 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-08-01 15:44:55.874 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-08-01 15:44:55.953 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-08-01 15:44:55.967 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-08-01 15:44:55.977 - Thread: 1 -> Analytics session started: UserID = (bf18f50e-653d-67c5-cfd6-a7623c4db678) SessionID = (7d842c77-7c74-437d-8b6c-b18e5290de65) 2021-08-01 15:44:55.985 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-08-01 15:44:55.988 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-08-01 15:44:56.062 - Thread: 24 -> EOS P2P - Query NAT type failed. 2021-08-01 15:44:57.344 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-08-01 15:45:00.341 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-08-01 15:45:00.341 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-08-01 15:45:00.341 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2021-08-01 15:45:12.726 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-08-01 15:45:12.729 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-08-01 15:45:12.744 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-08-01 15:45:12.744 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-08-01 15:45:15.911 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2021-08-01 15:45:15.927 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2021-08-01 15:45:16.978 - Thread: 1 -> MyConfig.Save() - START 2021-08-01 15:45:16.982 - Thread: 1 -> Path: C:\Users\marko\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-08-01 15:45:17.048 - Thread: 1 -> MyConfig.Save() - END 2021-08-01 15:45:17.056 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-08-01 15:45:17.058 - Thread: 4 -> LoadSession() - Start 2021-08-01 15:45:17.058 - Thread: 4 -> C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival 2021-08-01 15:45:17.059 - Thread: 4 -> Loading Sandbox world configuration file C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Sandbox_config.sbc 2021-08-01 15:45:17.209 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2021-08-01 15:45:17.214 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2021-08-01 15:45:18.270 - Thread: 4 -> Loading Sandbox world configuration file C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Sandbox_config.sbc 2021-08-01 15:45:18.271 - Thread: 4 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-08-01 15:45:18.280 - Thread: 1 -> CheckPoint Experimental mode: Yes 2021-08-01 15:45:18.280 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxPlayers, EnableIngameScripts 2021-08-01 15:45:18.289 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-08-01 15:45:18.290 - Thread: 11 -> Downloading world mods - START 2021-08-01 15:45:18.493 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-08-01 15:45:18.498 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-08-01 15:45:18.842 - Thread: 1 -> Mod dependencies query successful 2021-08-01 15:45:18.843 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod Steam:758597413 2021-08-01 15:45:18.843 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod Steam:1918681825 2021-08-01 15:45:18.843 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod Steam:1918681825 2021-08-01 15:45:19.128 - Thread: 1 -> Mod dependencies query successful 2021-08-01 15:45:19.130 - Thread: 11 -> MyWorkshop.GetItemsBlocking: getting 16 items 2021-08-01 15:45:19.538 - Thread: 1 -> Mod query successful 2021-08-01 15:45:19.546 - Thread: 11 -> Up to date mod: Id = 2504007075, title = 'Assault Weapons Pack (WeaponCore!)' 2021-08-01 15:45:19.547 - Thread: 11 -> Up to date mod: Id = 2493824757, title = '(AR) Conveyors Update' 2021-08-01 15:45:19.547 - Thread: 11 -> Up to date mod: Id = 2493091475, title = 'ResourceNodes' 2021-08-01 15:45:19.548 - Thread: 11 -> Up to date mod: Id = 2418281255, title = 'Akiad Development - Heavy Ship Tools' 2021-08-01 15:45:19.548 - Thread: 11 -> Up to date mod: Id = 2408838606, title = 'Akiad Development - Small Grid Weapons Pack (34) [WeaponCore]' 2021-08-01 15:45:19.548 - Thread: 11 -> Up to date mod: Id = 2368413383, title = '(AR) Wind & Solar Energy' 2021-08-01 15:45:19.549 - Thread: 11 -> Up to date mod: Id = 1918681825, title = 'WeaponCore - 1.7(12)' 2021-08-01 15:45:19.549 - Thread: 11 -> Up to date mod: Id = 1821796529, title = 'x2 Ore Detector' 2021-08-01 15:45:19.549 - Thread: 11 -> Up to date mod: Id = 1662889000, title = 'Chutes - Now with Conveyors' 2021-08-01 15:45:19.549 - Thread: 11 -> Up to date mod: Id = 806331071, title = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2021-08-01 15:45:19.550 - Thread: 11 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2021-08-01 15:45:19.550 - Thread: 11 -> Up to date mod: Id = 668313134, title = '(DX11) Block Combinations' 2021-08-01 15:45:19.550 - Thread: 11 -> Up to date mod: Id = 531659576, title = '[EEM] Exploration Enhancement Mod' 2021-08-01 15:45:19.551 - Thread: 11 -> Up to date mod: Id = 500818376, title = 'Paint Gun - realistic painting for survival + special creative features' 2021-08-01 15:45:19.551 - Thread: 11 -> Up to date mod: Id = 306848014, title = '(DX11) Solarpanels' 2021-08-01 15:45:19.551 - Thread: 11 -> Up to date mod: Id = 303808428, title = '(DX11) Small Ship Button Panel 4 Buttons' 2021-08-01 15:45:19.553 - Thread: 11 -> Mod download time: 0.01 seconds 2021-08-01 15:45:19.554 - Thread: 11 -> Downloading world mods - END 2021-08-01 15:45:19.560 - Thread: 1 -> LoadSession() - End 2021-08-01 15:45:19.578 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-08-01 15:45:19.582 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-08-01 15:45:19.582 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-08-01 15:45:19.586 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-08-01 15:45:19.586 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-08-01 15:45:19.590 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-08-01 15:45:19.610 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-08-01 15:45:19.614 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-08-01 15:45:19.614 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-08-01 15:45:19.800 - Thread: 1 -> RunLoadingAction - START 2021-08-01 15:45:19.804 - Thread: 1 -> Loading session: C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival 2021-08-01 15:45:19.976 - Thread: 1 -> GC Memory: 988,237,968 B 2021-08-01 15:45:19.996 - Thread: 1 -> Process Memory: 3,089,276,928 B 2021-08-01 15:45:19.997 - Thread: 1 -> Experimental mode: Yes 2021-08-01 15:45:19.997 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2021-08-01 15:45:19.997 - Thread: 1 -> Console compatibility: No 2021-08-01 15:45:22.077 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-08-01 15:45:27.043 - Thread: 1 -> mod_notice: [EEM] Exploration Enhancement Mod 2021-08-01 15:45:27.043 - Thread: 1 -> in file: Unknown 2021-08-01 15:45:27.043 - Thread: 1 -> Possible entity type script logic collision 2021-08-01 15:45:31.903 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.904 - Thread: 1 -> Script loaded: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.904 - Thread: 1 -> Script loaded: 2493091475.sbm_ResourceNodes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.904 - Thread: 1 -> Script loaded: 531659576.sbm_Thraxus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.904 - Thread: 1 -> Script loaded: 2408838606.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.904 - Thread: 1 -> Script loaded: 2504007075.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.904 - Thread: 1 -> Script loaded: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.904 - Thread: 1 -> Script loaded: 2493824757.sbm_Scripts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.904 - Thread: 1 -> Script loaded: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:31.920 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-08-01 15:45:31.924 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-08-01 15:45:31.925 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-08-01 15:45:31.930 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-08-01 15:45:32.107 - Thread: 1 -> Loading scenarios 2021-08-01 15:45:32.107 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-08-01 15:45:32.113 - Thread: 1 -> List of used mods (16) - START 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:1662889000, Filename = '1662889000.sbm', Name = 'Chutes - Now with Conveyors' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:668313134, Filename = '668313134.sbm', Name = '(DX11) Block Combinations' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:303808428, Filename = '303808428.sbm', Name = '(DX11) Small Ship Button Panel 4 Buttons' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:306848014, Filename = '306848014.sbm', Name = '(DX11) Solarpanels' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:500818376, Filename = '500818376.sbm', Name = 'Paint Gun - realistic painting for survival + special creative features' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:2493091475, Filename = '2493091475.sbm', Name = 'ResourceNodes' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:2418281255, Filename = '2418281255.sbm', Name = 'Akiad Development - Heavy Ship Tools' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:531659576, Filename = '531659576.sbm', Name = '[EEM] Exploration Enhancement Mod' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:2408838606, Filename = '2408838606.sbm', Name = 'Akiad Development - Small Grid Weapons Pack (34) [WeaponCore]' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:2504007075, Filename = '2504007075.sbm', Name = 'Assault Weapons Pack (WeaponCore!)' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:1918681825, Filename = '1918681825.sbm', Name = 'WeaponCore - 1.7(12)' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:1821796529, Filename = '1821796529.sbm', Name = 'x2 Ore Detector' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:2368413383, Filename = '2368413383.sbm', Name = '(AR) Wind & Solar Energy' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:2493824757, Filename = '2493824757.sbm', Name = '(AR) Conveyors Update' 2021-08-01 15:45:32.117 - Thread: 1 -> Id = Steam:806331071, Filename = '806331071.sbm', Name = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2021-08-01 15:45:32.117 - Thread: 1 -> List of used mods - END 2021-08-01 15:45:34.621 - Thread: 1 -> Loading behaviors 2021-08-01 15:45:34.622 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:45:34.625 - Thread: 1 -> Loading ammo definitions 2021-08-01 15:45:34.627 - Thread: 1 -> Loading animations 2021-08-01 15:45:34.630 - Thread: 1 -> Loading animations 2021-08-01 15:45:34.631 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.632 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.632 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.632 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.634 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.634 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.634 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.635 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.635 - Thread: 1 -> Loading blueprint classes 2021-08-01 15:45:34.637 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.637 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.637 - Thread: 1 -> Loading blueprints 2021-08-01 15:45:34.639 - Thread: 1 -> Loading blueprints 2021-08-01 15:45:34.639 - Thread: 1 -> Loading agent definitions 2021-08-01 15:45:34.641 - Thread: 1 -> Loading character definitions 2021-08-01 15:45:34.653 - Thread: 1 -> Loading character definitions 2021-08-01 15:45:34.653 - Thread: 1 -> Loading components 2021-08-01 15:45:34.655 - Thread: 1 -> Loading components 2021-08-01 15:45:34.655 - Thread: 1 -> Loading configuration 2021-08-01 15:45:34.656 - Thread: 1 -> Loading container types 2021-08-01 15:45:34.657 - Thread: 1 -> Loading Contract Types 2021-08-01 15:45:34.663 - Thread: 1 -> Loading block positions 2021-08-01 15:45:34.665 - Thread: 1 -> Loading block positions 2021-08-01 15:45:34.665 - Thread: 1 -> Loading curve definitions 2021-08-01 15:45:34.668 - Thread: 1 -> Loading debris 2021-08-01 15:45:34.669 - Thread: 1 -> Loading environment items entries 2021-08-01 15:45:34.669 - Thread: 1 -> Loading decal global definitions 2021-08-01 15:45:34.669 - Thread: 1 -> Loading decal definitions 2021-08-01 15:45:34.671 - Thread: 1 -> Loading decal definitions 2021-08-01 15:45:34.671 - Thread: 1 -> Loading drone behaviors 2021-08-01 15:45:34.673 - Thread: 1 -> Loading edges 2021-08-01 15:45:34.674 - Thread: 1 -> Loading emissive color definitions 2021-08-01 15:45:34.677 - Thread: 1 -> Loading emissive color default states 2021-08-01 15:45:34.681 - Thread: 1 -> Loading animations 2021-08-01 15:45:34.681 - Thread: 1 -> Loading entity components 2021-08-01 15:45:34.692 - Thread: 1 -> Loading component containers 2021-08-01 15:45:34.704 - Thread: 1 -> Loading environment items entries 2021-08-01 15:45:34.705 - Thread: 1 -> Loading Faction Names 2021-08-01 15:45:34.706 - Thread: 1 -> Loading factions 2021-08-01 15:45:34.709 - Thread: 1 -> Loading flare definitions 2021-08-01 15:45:34.719 - Thread: 1 -> Loading gas property definitions 2021-08-01 15:45:34.720 - Thread: 1 -> Loading event definitions 2021-08-01 15:45:34.722 - Thread: 1 -> Loading physical items 2021-08-01 15:45:34.725 - Thread: 1 -> Loading chat bot responses 2021-08-01 15:45:34.747 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:45:34.747 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-08-01 15:45:34.752 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:45:34.752 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-08-01 15:45:34.752 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:45:34.752 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-08-01 15:45:34.752 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:45:34.753 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-08-01 15:45:34.753 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:45:34.753 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-08-01 15:45:34.753 - Thread: 1 -> GuiTextures.sbc 2021-08-01 15:45:34.753 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-08-01 15:45:34.761 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:45:34.763 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:45:34.763 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:45:34.763 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:45:34.763 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:45:34.763 - Thread: 1 -> Loading OffensiveWords definitions 2021-08-01 15:45:34.763 - Thread: 1 -> Loading planet definition 2021-08-01 15:45:34.769 - Thread: 1 -> Loading physical items 2021-08-01 15:45:34.771 - Thread: 1 -> Loading physical items 2021-08-01 15:45:34.772 - Thread: 1 -> Loading physical material properties 2021-08-01 15:45:34.775 - Thread: 1 -> Loading pirate antennas 2021-08-01 15:45:34.777 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:45:34.778 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:45:34.779 - Thread: 1 -> Loading resource distribution groups 2021-08-01 15:45:34.780 - Thread: 1 -> Loading shadow textures definitions 2021-08-01 15:45:34.780 - Thread: 1 -> Loading ship sound groups 2021-08-01 15:45:34.795 - Thread: 1 -> Loading ship sound groups 2021-08-01 15:45:34.795 - Thread: 1 -> Loading sound categories 2021-08-01 15:45:34.798 - Thread: 1 -> Loading stat definitions 2021-08-01 15:45:34.799 - Thread: 1 -> Loading grid creators 2021-08-01 15:45:34.801 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:45:34.802 - Thread: 1 -> Loading planet definition 2021-08-01 15:45:34.802 - Thread: 1 -> Loading voxel map storage definitions 2021-08-01 15:45:34.804 - Thread: 1 -> Loading voxel material definitions 2021-08-01 15:45:34.806 - Thread: 1 -> Loading voxel material definitions 2021-08-01 15:45:34.806 - Thread: 1 -> Loading voxel material definitions 2021-08-01 15:45:34.806 - Thread: 1 -> Loading voxel material definitions 2021-08-01 15:45:34.806 - Thread: 1 -> Loading Weather Effects 2021-08-01 15:45:34.810 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.814 - Thread: 1 -> Loading entity components 2021-08-01 15:45:34.814 - Thread: 1 -> Loading component containers 2021-08-01 15:45:34.815 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.815 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.816 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.816 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.816 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.823 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:45:34.833 - Thread: 1 -> Loading ammo definitions 2021-08-01 15:45:34.833 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:45:34.835 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.836 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.836 - Thread: 1 -> Loading blueprints 2021-08-01 15:45:34.837 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.837 - Thread: 1 -> Loading physical items 2021-08-01 15:45:34.838 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:45:34.839 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:45:34.857 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:45:34.858 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:45:34.860 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.861 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.862 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.862 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.862 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:45:34.862 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:45:34.863 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.864 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.868 - Thread: 1 -> Loading blueprints 2021-08-01 15:45:34.870 - Thread: 1 -> Loading components 2021-08-01 15:45:34.871 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/EEMPilotSoul 2021-08-01 15:45:34.871 - Thread: 1 -> Loading physical items 2021-08-01 15:45:34.872 - Thread: 1 -> Loading container types 2021-08-01 15:45:34.874 - Thread: 1 -> Loading drone behaviors 2021-08-01 15:45:34.874 - Thread: 1 -> Loading LCD texture categories 2021-08-01 15:45:34.888 - Thread: 1 -> Loading factions 2021-08-01 15:45:34.891 - Thread: 1 -> Loading event definitions 2021-08-01 15:45:34.891 - Thread: 1 -> Loading pirate antennas 2021-08-01 15:45:34.892 - Thread: 1 -> Loading pirate antennas 2021-08-01 15:45:34.893 - Thread: 1 -> Loading pirate antennas 2021-08-01 15:45:34.893 - Thread: 1 -> Loading sound categories 2021-08-01 15:45:34.893 - Thread: 1 -> Loading voxel map storage definitions 2021-08-01 15:45:34.898 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.912 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:45:34.927 - Thread: 1 -> Loading components 2021-08-01 15:45:34.928 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/CenturianCasing 2021-08-01 15:45:34.928 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.928 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.928 - Thread: 1 -> Loading blueprints 2021-08-01 15:45:34.930 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:45:34.930 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_LargeMissileTurret/ReceptorTurret' 2021-08-01 15:45:34.931 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_ConveyorSorter/Sigma11Launcher' 2021-08-01 15:45:34.931 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:45:34.932 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:45:34.940 - Thread: 1 -> Loading sound definitions 2021-08-01 15:45:34.946 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.947 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.947 - Thread: 1 -> Loading blueprints 2021-08-01 15:45:34.948 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:45:34.949 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:45:34.950 - Thread: 1 -> Loading ammo definitions 2021-08-01 15:45:34.950 - Thread: 1 -> Loading ammo magazines 2021-08-01 15:45:34.953 - Thread: 1 -> Loading entity components 2021-08-01 15:45:34.953 - Thread: 1 -> Loading transparent material properties 2021-08-01 15:45:34.967 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.967 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.967 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:45:34.968 - Thread: 1 -> Loading category classes 2021-08-01 15:45:34.968 - Thread: 1 -> Loading blueprint class entries 2021-08-01 15:45:34.968 - Thread: 1 -> Loading research blocks definitions 2021-08-01 15:45:34.969 - Thread: 1 -> Loading research groups definitions 2021-08-01 15:45:34.975 - Thread: 1 -> Audio effects definitions 2021-08-01 15:45:34.979 - Thread: 1 -> Loading environment items definitions 2021-08-01 15:45:34.981 - Thread: 1 -> Loading environment items definitions 2021-08-01 15:45:34.981 - Thread: 1 -> Loading physical material properties 2021-08-01 15:45:34.985 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.095 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.096 - Thread: 1 -> Loading environment item definitions 2021-08-01 15:45:35.101 - Thread: 1 -> Loading weapon definitions 2021-08-01 15:45:35.116 - Thread: 1 -> Loading weapon definitions 2021-08-01 15:45:35.123 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.124 - Thread: 1 -> Loading weapon definitions 2021-08-01 15:45:35.130 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/ReceptorTurret30' 2021-08-01 15:45:35.130 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.130 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.131 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.133 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.133 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.134 - Thread: 1 -> Loading particle effect definitions 2021-08-01 15:45:35.135 - Thread: 1 -> Loading weapon definitions 2021-08-01 15:45:35.142 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.183 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.184 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.225 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.233 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.233 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.233 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.234 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.235 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.244 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.246 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.247 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.248 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.249 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.250 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.252 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.252 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.256 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.257 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.258 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.259 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.260 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.261 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.268 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.269 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.269 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.270 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.271 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.275 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.277 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.278 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.282 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.284 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.284 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.286 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.286 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.287 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.288 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.290 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.292 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.294 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.296 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.297 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.298 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.301 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.305 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.310 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.312 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.314 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.315 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.317 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.318 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.320 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.321 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.323 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.325 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.328 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.330 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.337 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.337 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.340 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.342 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.345 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.346 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.349 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.350 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.355 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.359 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteVerticalTube 2021-08-01 15:45:35.359 - Thread: 1 -> Created definition for: Vertical Chute 2021-08-01 15:45:35.361 - Thread: 1 -> Created definition for: Vertical Chute Funnel 2021-08-01 15:45:35.361 - Thread: 1 -> Created definition for: Half-Height Vertical Chute Funnel 2021-08-01 15:45:35.363 - Thread: 1 -> Created definition for: Auger 2021-08-01 15:45:35.377 - Thread: 1 -> Created definition for: Auger 2021-08-01 15:45:35.379 - Thread: 1 -> Created definition for: Screw Conveyor Motor 2021-08-01 15:45:35.379 - Thread: 1 -> Created definition for: Screw Conveyor Hopper 2021-08-01 15:45:35.380 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ScrewConveyorCovered 2021-08-01 15:45:35.380 - Thread: 1 -> Created definition for: Screw Conveyor Covered 2021-08-01 15:45:35.381 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Cockpit/RollcageSeat 2021-08-01 15:45:35.381 - Thread: 1 -> Created definition for: Seat w/ Rollcage 2021-08-01 15:45:35.382 - Thread: 1 -> Created definition for: Crate w/ Rollcage 2021-08-01 15:45:35.384 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteStraight1x1 2021-08-01 15:45:35.384 - Thread: 1 -> Created definition for: Straight Chute 1x1 2021-08-01 15:45:35.385 - Thread: 1 -> Created definition for: Straight Chute 5x1 2021-08-01 15:45:35.386 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteOneSide 2021-08-01 15:45:35.386 - Thread: 1 -> Created definition for: Chute Wall 2021-08-01 15:45:35.386 - Thread: 1 -> Created definition for: Chute Wall Angled 2021-08-01 15:45:35.387 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2021-08-01 15:45:35.388 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2 2021-08-01 15:45:35.388 - Thread: 1 -> Created definition for: Chute Wall Angled Inverted 2021-08-01 15:45:35.389 - Thread: 1 -> Created definition for: Chute Wall Angled Offset Inverted 2021-08-01 15:45:35.390 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2 Inverted 2021-08-01 15:45:35.391 - Thread: 1 -> Created definition for: Chute Wall Full-Width 2021-08-01 15:45:35.392 - Thread: 1 -> Created definition for: Chute Bottom 2021-08-01 15:45:35.392 - Thread: 1 -> Created definition for: Inclined Chute 6x1 2021-08-01 15:45:35.393 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteYSplitter 2021-08-01 15:45:35.393 - Thread: 1 -> Created definition for: Chute Y-Splitter 2021-08-01 15:45:35.394 - Thread: 1 -> Created definition for: Chute Cross Junction 2021-08-01 15:45:35.395 - Thread: 1 -> Created definition for: Chute T Junction 2021-08-01 15:45:35.396 - Thread: 1 -> Created definition for: Angle Chute 1x1 2021-08-01 15:45:35.397 - Thread: 1 -> Created definition for: Corner Chute 45 2021-08-01 15:45:35.397 - Thread: 1 -> Created definition for: Inverted Corner Chute 45 2021-08-01 15:45:35.398 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteLoadingScoop 2021-08-01 15:45:35.398 - Thread: 1 -> Created definition for: Chute Loading Scoop 2021-08-01 15:45:35.399 - Thread: 1 -> Created definition for: Chute Loading Scoop Inverted 2021-08-01 15:45:35.401 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteStraight1x3 2021-08-01 15:45:35.401 - Thread: 1 -> Created definition for: Straight Chute 1x3 2021-08-01 15:45:35.402 - Thread: 1 -> Created definition for: Straight Chute 5x3 2021-08-01 15:45:35.403 - Thread: 1 -> Created definition for: Inclined Chute 6x3 2021-08-01 15:45:35.404 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteYSplitterWide 2021-08-01 15:45:35.404 - Thread: 1 -> Created definition for: Chute Y-Splitter Wide 2021-08-01 15:45:35.405 - Thread: 1 -> Created definition for: Chute Cross Junction 3x3 2021-08-01 15:45:35.406 - Thread: 1 -> Created definition for: Chute T Junction 3x3 2021-08-01 15:45:35.407 - Thread: 1 -> Created definition for: Angle Chute Wide 2021-08-01 15:45:35.407 - Thread: 1 -> Created definition for: Angle Chute Wide Inverted 2021-08-01 15:45:35.408 - Thread: 1 -> Created definition for: Corner Chute 45 Wide 2021-08-01 15:45:35.409 - Thread: 1 -> Created definition for: Inverted Corner Chute 45 Wide 2021-08-01 15:45:35.410 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWide 2021-08-01 15:45:35.410 - Thread: 1 -> Created definition for: Chute Loading Scoop Wide 2021-08-01 15:45:35.411 - Thread: 1 -> Created definition for: Chute Loading Scoop Wide Inverted 2021-08-01 15:45:35.411 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTube 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTubeFunnel 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTubeFunnelHalf 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorRotor/Auger 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorStator/ScrewConveyorMotor 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ScrewConveyorHopper 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ScrewConveyorCovered 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight1x1 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight5x1 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSide 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngle 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset2 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleInverted 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffsetInverted 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset2Inverted 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideFull 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteBottom 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteIncline6x1 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteYSplitter 2021-08-01 15:45:35.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCross 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteTJunction 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x1 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45Inverted 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoop 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopInverted 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight1x3 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight5x3 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteIncline6x3 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteYSplitterWide 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCross3x3 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteTJunction3x3 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x3 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x3Inverted 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45Wide 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45InvertedWide 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWide 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWideInverted 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorRotor/AugerSmall 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/RollcageSeat 2021-08-01 15:45:35.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/RollcageCrate 2021-08-01 15:45:35.413 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.421 - Thread: 1 -> Created definition for: Button Panel + Window 1x1 Flat 2021-08-01 15:45:35.424 - Thread: 1 -> Created definition for: Button Panel + Window 1x1 Flat Inv 2021-08-01 15:45:35.424 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.424 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.425 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.425 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.432 - Thread: 1 -> Created definition for: Cockpit Open + Window 1x1 Flat 2021-08-01 15:45:35.440 - Thread: 1 -> Created definition for: Cockpit Open + Window 1x1 Flat Inv 2021-08-01 15:45:35.440 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.440 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.440 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.440 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.440 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.440 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.446 - Thread: 1 -> Created definition for: Interior Pillar + Button 2021-08-01 15:45:35.446 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:45:35.446 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.450 - Thread: 1 -> Created definition for: Interior Pillar + Interior Light 2021-08-01 15:45:35.450 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:45:35.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:45:35.450 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.457 - Thread: 1 -> Created definition for: Passage + Interior Light 2021-08-01 15:45:35.457 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:45:35.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:45:35.458 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:45:35.458 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.463 - Thread: 1 -> Created definition for: Passenger Seat + Window 1x1 Flat (L) 2021-08-01 15:45:35.468 - Thread: 1 -> Created definition for: Passenger Seat + Window 1x1 Flat Inv (L) 2021-08-01 15:45:35.475 - Thread: 1 -> Created definition for: Passenger Seat + Window 1x1 Flat (R) 2021-08-01 15:45:35.479 - Thread: 1 -> Created definition for: Passenger Seat + Window 1x1 Flat Inv (R) 2021-08-01 15:45:35.479 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:45:35.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:45:35.479 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:45:35.480 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:45:35.480 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:45:35.480 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:45:35.480 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:45:35.480 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.493 - Thread: 1 -> Created definition for: Steel Catwalk + Airvent 2021-08-01 15:45:35.493 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/Eikester_SteelCatwalk_AirVent 2021-08-01 15:45:35.493 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.500 - Thread: 1 -> Created definition for: Steel Catwalk + Button Panel 2021-08-01 15:45:35.507 - Thread: 1 -> Created definition for: Steel Catwalk (2 Sides) + Button Panel 2021-08-01 15:45:35.507 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:45:35.507 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:45:35.508 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:45:35.508 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:45:35.508 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/Eikester_SteelCatwalk_AirVent 2021-08-01 15:45:35.508 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_ButtonPanel 2021-08-01 15:45:35.508 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_2Sides_ButtonPanel 2021-08-01 15:45:35.508 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.512 - Thread: 1 -> Created definition for: Steel Catwalk + Interior Light 2021-08-01 15:45:35.517 - Thread: 1 -> Created definition for: Steel Catwalk (2 Sides) + Interior Light 2021-08-01 15:45:35.517 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/Eikester_SteelCatwalk_AirVent 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_ButtonPanel 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_2Sides_ButtonPanel 2021-08-01 15:45:35.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_SteelCatwalk_InteriorLight 2021-08-01 15:45:35.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_SteelCatwalk_2Sides_InteriorLight 2021-08-01 15:45:35.518 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.522 - Thread: 1 -> Created definition for: Steel Catwalk + LCD Panel 2021-08-01 15:45:35.530 - Thread: 1 -> Created definition for: Steel Catwalk + Text Panel 2021-08-01 15:45:35.534 - Thread: 1 -> Created definition for: Steel Catwalk (2 Sides) + LCD Panel 2021-08-01 15:45:35.539 - Thread: 1 -> Created definition for: Steel Catwalk (2 Sides) + Text Panel 2021-08-01 15:45:35.539 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1Flat 2021-08-01 15:45:35.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_ButtonPanel_Window1x1FlatInv 2021-08-01 15:45:35.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1Flat 2021-08-01 15:45:35.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_CockpitOpen_Window1x1FlatInv 2021-08-01 15:45:35.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_InteriorPillar_Button 2021-08-01 15:45:35.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_InteriorPillar_InteriorLight 2021-08-01 15:45:35.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_Passage_InteriorLight 2021-08-01 15:45:35.539 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Left 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Left 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1Flat_Right 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_PassengerSeat_Window1x1FlatInv_Right 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/Eikester_SteelCatwalk_AirVent 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_ButtonPanel 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Eikester_SteelCatwalk_2Sides_ButtonPanel 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_SteelCatwalk_InteriorLight 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Eikester_SteelCatwalk_2Sides_InteriorLight 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_SteelCatwalk_LCDPanel 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_SteelCatwalk_TextPanel 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_SteelCatwalk_2Sides_LCDPanel 2021-08-01 15:45:35.540 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_SteelCatwalk_2Sides_TextPanel 2021-08-01 15:45:35.541 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.543 - Thread: 1 -> Created definition for: Button Panel (4 Buttons) 2021-08-01 15:45:35.544 - Thread: 1 -> Created definition for: Button Panel (4 Buttons) 2021-08-01 15:45:35.544 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/LB_ButtonPanelSmall4Buttons 2021-08-01 15:45:35.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall4Buttons 2021-08-01 15:45:35.545 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.548 - Thread: 1 -> Created definition for: Solar Panel Medium 2021-08-01 15:45:35.552 - Thread: 1 -> Created definition for: Solar Panel Small 2021-08-01 15:45:35.555 - Thread: 1 -> Created definition for: Solar Panel Tiny 2021-08-01 15:45:35.556 - Thread: 1 -> Created definition for: Solar Panel Medium Centered 2021-08-01 15:45:35.556 - Thread: 1 -> Created definition for: Solar Panel Small Centered 2021-08-01 15:45:35.556 - Thread: 1 -> Created definition for: Solar Panel Tiny Centered 2021-08-01 15:45:35.559 - Thread: 1 -> Created definition for: Solar Panel Tiny 2021-08-01 15:45:35.562 - Thread: 1 -> Created definition for: Solar Panel Small 2021-08-01 15:45:35.564 - Thread: 1 -> Created definition for: Solar Panel Medium 2021-08-01 15:45:35.565 - Thread: 1 -> Created definition for: Solar Panel Tiny Centered 2021-08-01 15:45:35.565 - Thread: 1 -> Created definition for: Solar Panel Small Centered 2021-08-01 15:45:35.565 - Thread: 1 -> Created definition for: Solar Panel Medium Centered 2021-08-01 15:45:35.565 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.565 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelTiny 2021-08-01 15:45:35.565 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelSmall 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelMedium 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelTinyCentered 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelSmallCentered 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelMediumCentered 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelMedium 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelSmall 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelTiny 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelMediumCentered 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelSmallCentered 2021-08-01 15:45:35.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelTinyCentered 2021-08-01 15:45:35.571 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.572 - Thread: 1 -> Created definition for: PaintGun_TempBlock 2021-08-01 15:45:35.572 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.572 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PaintGun_TempBlock 2021-08-01 15:45:35.572 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.575 - Thread: 1 -> Created definition for: Advanced Static Drill 2021-08-01 15:45:35.575 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.575 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/AdvancedStaticDrill 2021-08-01 15:45:35.575 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.577 - Thread: 1 -> Created definition for: Basic Static Drill 2021-08-01 15:45:35.577 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/AdvancedStaticDrill 2021-08-01 15:45:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/BasicStaticDrill 2021-08-01 15:45:35.577 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.578 - Thread: 1 -> Created definition for: Static Drill 2021-08-01 15:45:35.578 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.578 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/AdvancedStaticDrill 2021-08-01 15:45:35.578 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/BasicStaticDrill 2021-08-01 15:45:35.578 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/StaticDrill 2021-08-01 15:45:35.579 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.583 - Thread: 1 -> Created definition for: BA-20 Grinder 2021-08-01 15:45:35.583 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.583 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BigGrinderBase 2021-08-01 15:45:35.583 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.585 - Thread: 1 -> Created definition for: Small Heavy Impact Drill 2021-08-01 15:45:35.586 - Thread: 1 -> Created definition for: Large Heavy Impact Drill 2021-08-01 15:45:35.586 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.586 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BigGrinderBase 2021-08-01 15:45:35.586 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/HeavyImpactDrillLarge 2021-08-01 15:45:35.587 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/HeavyImpactDrill 2021-08-01 15:45:35.587 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.588 - Thread: 1 -> Created definition for: Small Ship Breaker Grinder 2021-08-01 15:45:35.589 - Thread: 1 -> Created definition for: Large Ship Breaker Grinder 2021-08-01 15:45:35.589 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.589 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BigGrinderBase 2021-08-01 15:45:35.589 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/HeavyImpactDrillLarge 2021-08-01 15:45:35.589 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BreakerBaseLarge 2021-08-01 15:45:35.589 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/HeavyImpactDrill 2021-08-01 15:45:35.589 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/ShipBreaker 2021-08-01 15:45:35.593 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.597 - Thread: 1 -> Created definition for: Sensor 2021-08-01 15:45:35.599 - Thread: 1 -> Created definition for: Sensor 2021-08-01 15:45:35.602 - Thread: 1 -> Created definition for: Warhead 2021-08-01 15:45:35.605 - Thread: 1 -> Created definition for: Warhead 2021-08-01 15:45:35.605 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LargeBlockSensor 2021-08-01 15:45:35.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LargeWarhead 2021-08-01 15:45:35.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/SmallBlockSensor 2021-08-01 15:45:35.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/SmallWarhead 2021-08-01 15:45:35.606 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.606 - Thread: 1 -> Created definition for: Hidden Emergency Antenna 2021-08-01 15:45:35.610 - Thread: 1 -> Created definition for: Piloted Fighter Cockpit 2021-08-01 15:45:35.612 - Thread: 1 -> Created definition for: Piloted Flight Seat 2021-08-01 15:45:35.613 - Thread: 1 -> Created definition for: Piloted Cockpit 2021-08-01 15:45:35.616 - Thread: 1 -> Created definition for: Piloted Cockpit 2021-08-01 15:45:35.618 - Thread: 1 -> Created definition for: Piloted Passenger Seat 2021-08-01 15:45:35.618 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LargeBlockSensor 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LargeWarhead 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/EEMHiddenAntenna 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedFlightSeat 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedLargeBlockCockpitSeat 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/SmallBlockSensor 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/SmallWarhead 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedFighterCockpit 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedSmallBlockCockpit 2021-08-01 15:45:35.618 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedPassengerSeat 2021-08-01 15:45:35.620 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.622 - Thread: 1 -> Created definition for: Lancer Burst Cannon 2021-08-01 15:45:35.624 - Thread: 1 -> Created definition for: Halberd Gatling Gun Right 2021-08-01 15:45:35.626 - Thread: 1 -> Created definition for: Halberd Gatling Gun Left 2021-08-01 15:45:35.627 - Thread: 1 -> Created definition for: Receptor Plasma Launcher 2021-08-01 15:45:35.630 - Thread: 1 -> Created definition for: Chimera Heavy Flamer 2021-08-01 15:45:35.632 - Thread: 1 -> Created definition for: Chimera Heavy Flamer Turret 2021-08-01 15:45:35.634 - Thread: 1 -> Created definition for: JSTR Launcher 2021-08-01 15:45:35.635 - Thread: 1 -> Created definition for: Centurion Howitizer 2021-08-01 15:45:35.637 - Thread: 1 -> Created definition for: Saber Twin Barrel 2021-08-01 15:45:35.639 - Thread: 1 -> Created definition for: SIGMA-11 Hellfire Launcher Array 2021-08-01 15:45:35.640 - Thread: 1 -> Created definition for: Ares Launcher Left 2021-08-01 15:45:35.642 - Thread: 1 -> Created definition for: Scylla Bomb Bay 2021-08-01 15:45:35.645 - Thread: 1 -> Created definition for: Crusader Heavy Missile Tube 2021-08-01 15:45:35.647 - Thread: 1 -> Created definition for: Crusader Heavy Missile Open Launcher 2021-08-01 15:45:35.650 - Thread: 1 -> Created definition for: Crusader Heavy Missile Open Launcher (Static) 2021-08-01 15:45:35.653 - Thread: 1 -> Created definition for: Charybdis Bomb Bay 2021-08-01 15:45:35.654 - Thread: 1 -> Created definition for: Ares Launcher Right 2021-08-01 15:45:35.655 - Thread: 1 -> Created definition for: Hydra ATGM (Static) 2021-08-01 15:45:35.657 - Thread: 1 -> Created definition for: Glaive Heavy Cannon 2021-08-01 15:45:35.659 - Thread: 1 -> Created definition for: Thresher Single Missile Pod 2021-08-01 15:45:35.661 - Thread: 1 -> Created definition for: Thresher Dual Missile Pod 2021-08-01 15:45:35.662 - Thread: 1 -> Created definition for: Thresher Dual Stacked Missile Pod 2021-08-01 15:45:35.668 - Thread: 1 -> Created definition for: Raptor Gatling 2021-08-01 15:45:35.670 - Thread: 1 -> Created definition for: Raptor Gatling (Armored 45°) 2021-08-01 15:45:35.671 - Thread: 1 -> Created definition for: Raptor Gatling (Armored 30°) 2021-08-01 15:45:35.672 - Thread: 1 -> Created definition for: Laser Designator 2021-08-01 15:45:35.673 - Thread: 1 -> Created definition for: Broadsword Bolt Cannon 2021-08-01 15:45:35.676 - Thread: 1 -> Created definition for: Arbalest Plasma Repeater 2021-08-01 15:45:35.677 - Thread: 1 -> Created definition for: Talon Heavy Plasma Cannon 2021-08-01 15:45:35.679 - Thread: 1 -> Created definition for: Icarus Accelerator 2021-08-01 15:45:35.680 - Thread: 1 -> Created definition for: Typhon Accelerator 2021-08-01 15:45:35.683 - Thread: 1 -> Created definition for: Glaive Heavy Turret 2021-08-01 15:45:35.684 - Thread: 1 -> Created definition for: Hydra ATGM (Turret) 2021-08-01 15:45:35.685 - Thread: 1 -> Created definition for: Saber Twin Turret 2021-08-01 15:45:35.686 - Thread: 1 -> Created definition for: Lancer Turret 2021-08-01 15:45:35.688 - Thread: 1 -> Created definition for: Thresher Dual Turret 2021-08-01 15:45:35.689 - Thread: 1 -> Created definition for: Arbalest Plasma Repeater Turret 2021-08-01 15:45:35.690 - Thread: 1 -> Created definition for: Receptor Plasma Launcher Turret 2021-08-01 15:45:35.692 - Thread: 1 -> Created definition for: Raptor Light Turret 2021-08-01 15:45:35.693 - Thread: 1 -> Created definition for: Orion Launcher 2021-08-01 15:45:35.694 - Thread: 1 -> Created definition for: Laser Designator Turret 2021-08-01 15:45:35.696 - Thread: 1 -> Created definition for: Lotus Net Active Mine Layer 2021-08-01 15:45:35.698 - Thread: 1 -> Created definition for: Sentinel Turret 2021-08-01 15:45:35.699 - Thread: 1 -> Created definition for: Khopesh Turret 2021-08-01 15:45:35.700 - Thread: 1 -> Created definition for: Sentinel Turret 2021-08-01 15:45:35.702 - Thread: 1 -> Created definition for: Interior ChimeraTurret 2021-08-01 15:45:35.703 - Thread: 1 -> Created definition for: Cerberus Turret 2021-08-01 15:45:35.706 - Thread: 1 -> Created definition for: Skybreaker Orbital Defense Cannon 2021-08-01 15:45:35.709 - Thread: 1 -> Created definition for: Crusader Heavy Missile Tube 2021-08-01 15:45:35.709 - Thread: 1 -> Created definition for: Arbiter Missile Silo 2021-08-01 15:45:35.710 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentinelTurret 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/KhopeshTurret 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LargeInteriorChimeraTurret 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/CerberusTurret 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SkybreakerTurret 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderTubeLG 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ArbiterTube 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LancerStaticGun 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HalberdRight 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HalberdLeft 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ReceptorCoilGun 2021-08-01 15:45:35.710 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Chimera 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ChimeraTurret 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/JSTR 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Centurion 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SaberTwin 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Sigma11Launcher 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AresLauncherLeft 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CycloneBombBay 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderTube 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderLauncherOpen 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderLauncherOpenStatic 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CharybdisBombBay 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AresLauncherRight 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/KrakenStatic 2021-08-01 15:45:35.711 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/NovaCannon 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherTube 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherLauncher 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherDouble 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatling 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatlingArmored45 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatlingArmored30 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LaserDesignator 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/BoltCannon 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/PlasmaRepeater 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HeavyPlasmaCannon 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/IcarusAccelerator 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TyphonAccelerator 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/NovaTurret 2021-08-01 15:45:35.712 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/KrakenTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SaberTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LancerTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ThresherTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/PlasmaRepeaterTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ReceptorTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorLightTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OrionLauncher 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LaserDesignatorTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Lotus 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallSentinelTurret 2021-08-01 15:45:35.713 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.723 - Thread: 1 -> Created definition for: Lancer Turret 45° 2021-08-01 15:45:35.724 - Thread: 1 -> Created definition for: Lancer Turret 30° 2021-08-01 15:45:35.724 - Thread: 1 -> Created definition for: Lancer Turret 45° 2021-08-01 15:45:35.725 - Thread: 1 -> Created definition for: Lancer Turret 30° 2021-08-01 15:45:35.726 - Thread: 1 -> Created definition for: Saber Turret 45° 2021-08-01 15:45:35.727 - Thread: 1 -> Created definition for: Saber Turret 30° 2021-08-01 15:45:35.727 - Thread: 1 -> Created definition for: Saber Turret 45° 2021-08-01 15:45:35.728 - Thread: 1 -> Created definition for: Saber Turret 30° 2021-08-01 15:45:35.729 - Thread: 1 -> Created definition for: Glaive Turret 45° 2021-08-01 15:45:35.730 - Thread: 1 -> Created definition for: Glaive Turret 30° 2021-08-01 15:45:35.731 - Thread: 1 -> Created definition for: LargeGlaive Turret 45° 2021-08-01 15:45:35.731 - Thread: 1 -> Created definition for: Glaive Turret 30° 2021-08-01 15:45:35.732 - Thread: 1 -> Created definition for: Kraken Turret 45° 2021-08-01 15:45:35.733 - Thread: 1 -> Created definition for: Kraken Turret 30° 2021-08-01 15:45:35.733 - Thread: 1 -> Created definition for: Kraken Turret 45° 2021-08-01 15:45:35.734 - Thread: 1 -> Created definition for: Kraken Turret 30° 2021-08-01 15:45:35.735 - Thread: 1 -> Created definition for: Thresher Turret 45° 2021-08-01 15:45:35.736 - Thread: 1 -> Created definition for: Thresher Turret 30° 2021-08-01 15:45:35.736 - Thread: 1 -> Created definition for: Thresher Turret 45° 2021-08-01 15:45:35.737 - Thread: 1 -> Created definition for: Thresher Turret 30° 2021-08-01 15:45:35.738 - Thread: 1 -> Created definition for: PlasmaRepeater Turret 45° 2021-08-01 15:45:35.739 - Thread: 1 -> Created definition for: PlasmaRepeater Turret 30° 2021-08-01 15:45:35.739 - Thread: 1 -> Created definition for: PlasmaRepeater Turret 45° 2021-08-01 15:45:35.740 - Thread: 1 -> Created definition for: PlasmaRepeater Turret 30° 2021-08-01 15:45:35.741 - Thread: 1 -> Created definition for: Receptor Turret 45° 2021-08-01 15:45:35.742 - Thread: 1 -> Created definition for: Receptor Turret 30° 2021-08-01 15:45:35.742 - Thread: 1 -> Created definition for: Receptor Turret 45° 2021-08-01 15:45:35.742 - Thread: 1 -> Created definition for: Receptor Turret 30° 2021-08-01 15:45:35.742 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentinelTurret 2021-08-01 15:45:35.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/KhopeshTurret 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LargeInteriorChimeraTurret 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/CerberusTurret 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SkybreakerTurret 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderTubeLG 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ArbiterTube 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeLancerTurret45 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeLancerTurret30 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeSaberTurret45 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeSaberTurret30 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeGlaiveTurret45 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeGlaiveTurret30 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeKrakenTurret45 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeKrakenTurret30 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeThresherTurret45 2021-08-01 15:45:35.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeThresherTurret30 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargePlasmaRepeaterTurret45 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargePlasmaRepeaterTurret30 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeReceptorTurret45 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeReceptorTurret30 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LancerStaticGun 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HalberdRight 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HalberdLeft 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ReceptorCoilGun 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Chimera 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ChimeraTurret 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/JSTR 2021-08-01 15:45:35.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Centurion 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SaberTwin 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Sigma11Launcher 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AresLauncherLeft 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CycloneBombBay 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderTube 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderLauncherOpen 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CrusaderLauncherOpenStatic 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/CharybdisBombBay 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AresLauncherRight 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/KrakenStatic 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/NovaCannon 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherTube 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherLauncher 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherDouble 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatling 2021-08-01 15:45:35.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatlingArmored45 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorGatlingArmored30 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LaserDesignator 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/BoltCannon 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/PlasmaRepeater 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HeavyPlasmaCannon 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/IcarusAccelerator 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TyphonAccelerator 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/NovaTurret 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/KrakenTurret 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SaberTurret 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LancerTurret 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ThresherTurret 2021-08-01 15:45:35.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/PlasmaRepeaterTurret 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ReceptorTurret 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RaptorLightTurret 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OrionLauncher 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LaserDesignatorTurret 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Lotus 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallSentinelTurret 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LancerTurret45 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LancerTurret30 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SaberTurret45 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SaberTurret30 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/GlaiveTurret45 2021-08-01 15:45:35.747 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/GlaiveTurret30 2021-08-01 15:45:35.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/KrakenTurret45 2021-08-01 15:45:35.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/KrakenTurret30 2021-08-01 15:45:35.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherTurret45 2021-08-01 15:45:35.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ThresherTurret30 2021-08-01 15:45:35.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/PlasmaRepeaterTurret45 2021-08-01 15:45:35.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/PlasmaRepeaterTurret30 2021-08-01 15:45:35.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ReceptorTurret45 2021-08-01 15:45:35.748 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ReceptorTurret30 2021-08-01 15:45:35.749 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.754 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_20Cannon 2021-08-01 15:45:35.755 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_20PDG 2021-08-01 15:45:35.756 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_20PDG 2021-08-01 15:45:35.757 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_25mmRotaryGun 2021-08-01 15:45:35.760 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_30Cannon 2021-08-01 15:45:35.762 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_30Chaingun 2021-08-01 15:45:35.763 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_30StormCannon 2021-08-01 15:45:35.765 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_30StormCannon 2021-08-01 15:45:35.766 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_43Cannon 2021-08-01 15:45:35.768 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_43RAC 2021-08-01 15:45:35.768 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_43RAC 2021-08-01 15:45:35.770 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_150mmArtillery 2021-08-01 15:45:35.771 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_220mmMissileLauncher 2021-08-01 15:45:35.774 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_220mmMissileLauncher 2021-08-01 15:45:35.775 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_220mmReloadableLauncher_SG 2021-08-01 15:45:35.777 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_220mmMissileBattery 2021-08-01 15:45:35.782 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_220mmMissileBattery 2021-08-01 15:45:35.783 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_300mmFlakCannon 2021-08-01 15:45:35.785 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_Flak300 2021-08-01 15:45:35.787 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_Flak300 2021-08-01 15:45:35.789 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmSiege 2021-08-01 15:45:35.790 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmBlister 2021-08-01 15:45:35.792 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmCasemateTwin 2021-08-01 15:45:35.794 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmAssault 2021-08-01 15:45:35.795 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmAssault_Var1 2021-08-01 15:45:35.797 - Thread: 1 -> Created definition for: DisplayName_Ace_Turret_400mmDemolisher 2021-08-01 15:45:35.798 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_FOB1000 2021-08-01 15:45:35.799 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_FOB1500 2021-08-01 15:45:35.800 - Thread: 1 -> Created definition for: DisplayName_Ace_Fixed_BadIdea1 2021-08-01 15:45:35.800 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.800 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_20PDG 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_30StormCannon 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_43RAC 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_150mmArtillery 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_220mmMissileLauncher 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_220mmMissileBattery 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_Flak300 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmSiege 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmBlister 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmCasemateTwin 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmAssault 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmAssault_Var1 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_400mmDemolisher 2021-08-01 15:45:35.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_FOB1000 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_FOB1500 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_FC1 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Ace_Fixed_20Cannon 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_20PDG_SG 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Ace_Fixed_25mmRotaryGun 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Ace_Fixed_30Cannon 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_30Chaingun_SG 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_30StormCannon_SG 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Ace_Fixed_43Cannon 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_43RAC_SG 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Ace_Fixed_220mmMissileLauncher_SG 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/Ace_Fixed_220mmReloadableLauncher_SG 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_220mmMissileBattery_SG 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/Ace_Fixed_300mmFlakCannon_SG 2021-08-01 15:45:35.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/Ace_Turret_300mmFlakTurret_SG 2021-08-01 15:45:35.804 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.804 - Thread: 1 -> Created definition for: SpyCam 2021-08-01 15:45:35.804 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.804 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/SpyCam 2021-08-01 15:45:35.805 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.809 - Thread: 1 -> Created definition for: Ore Detector 2021-08-01 15:45:35.811 - Thread: 1 -> Created definition for: Ore Detector 2021-08-01 15:45:35.811 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.811 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetector 2021-08-01 15:45:35.811 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockOreDetector 2021-08-01 15:45:35.812 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.815 - Thread: 1 -> Created definition for: Extendable Wind Turbine 2021-08-01 15:45:35.817 - Thread: 1 -> Created definition for: Large Solar Panel 2021-08-01 15:45:35.818 - Thread: 1 -> Created definition for: Solar Panel 2021-08-01 15:45:35.820 - Thread: 1 -> Created definition for: Large Solar Panel 2021-08-01 15:45:35.821 - Thread: 1 -> Created definition for: Solar Panel 2021-08-01 15:45:35.821 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.821 - Thread: 1 -> Loading cube block: MyObjectBuilder_WindTurbine/LargeBlockWindTurbineStackable 2021-08-01 15:45:35.822 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanel 2021-08-01 15:45:35.822 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockSolarPanelUnstackable 2021-08-01 15:45:35.822 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanel 2021-08-01 15:45:35.822 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanelUnstackable 2021-08-01 15:45:35.823 - Thread: 1 -> Loading cube blocks 2021-08-01 15:45:35.827 - Thread: 1 -> Created definition for: DisplayName_Long_Conveyor 2021-08-01 15:45:35.829 - Thread: 1 -> Created definition for: DisplayName_Medium_Long_Conveyor 2021-08-01 15:45:35.830 - Thread: 1 -> Created definition for: DisplayName_Small_Long_Conveyor 2021-08-01 15:45:35.831 - Thread: 1 -> Created definition for: DisplayName_Hub_Conveyor 2021-08-01 15:45:35.832 - Thread: 1 -> Created definition for: DisplayName_Medium_Hub_Conveyor 2021-08-01 15:45:35.833 - Thread: 1 -> Created definition for: DisplayName_Small_Hub_Conveyor 2021-08-01 15:45:35.834 - Thread: 1 -> Created definition for: DisplayName_Penta_Conveyor 2021-08-01 15:45:35.836 - Thread: 1 -> Created definition for: DisplayName_Medium_Penta_Conveyor 2021-08-01 15:45:35.837 - Thread: 1 -> Created definition for: DisplayName_Small_Penta_Conveyor 2021-08-01 15:45:35.838 - Thread: 1 -> Created definition for: DisplayName_Triple_Conveyor_Flat 2021-08-01 15:45:35.839 - Thread: 1 -> Created definition for: DisplayName_Medium_Triple_Conveyor_Flat 2021-08-01 15:45:35.840 - Thread: 1 -> Created definition for: DisplayName_Small_Triple_Conveyor_Flat 2021-08-01 15:45:35.841 - Thread: 1 -> Created definition for: Triple Conveyor Curved 2021-08-01 15:45:35.842 - Thread: 1 -> Created definition for: Medium Triple Conveyor Curved 2021-08-01 15:45:35.849 - Thread: 1 -> Created definition for: Small Triple Conveyor Curved 2021-08-01 15:45:35.851 - Thread: 1 -> Created definition for: Fourth Conveyor Flat 2021-08-01 15:45:35.852 - Thread: 1 -> Created definition for: Medium Fourth Conveyor Flat 2021-08-01 15:45:35.853 - Thread: 1 -> Created definition for: Small Fourth Conveyor Flat 2021-08-01 15:45:35.854 - Thread: 1 -> Created definition for: Fourth Conveyor Curved 2021-08-01 15:45:35.855 - Thread: 1 -> Created definition for: Medium Fourth Conveyor Curved 2021-08-01 15:45:35.856 - Thread: 1 -> Created definition for: Small Fourth Conveyor Curved 2021-08-01 15:45:35.858 - Thread: 1 -> Created definition for: Fixed Conveyor Tube 2021-08-01 15:45:35.859 - Thread: 1 -> Created definition for: Medium Fixed Conveyor Tube 2021-08-01 15:45:35.860 - Thread: 1 -> Created definition for: Small Fixed Conveyor Tube 2021-08-01 15:45:35.862 - Thread: 1 -> Created definition for: Conveyor Tube 2021-08-01 15:45:35.863 - Thread: 1 -> Created definition for: Medium Conveyor Tube 2021-08-01 15:45:35.865 - Thread: 1 -> Created definition for: Small Conveyor Tube 2021-08-01 15:45:35.866 - Thread: 1 -> Created definition for: Curved Conveyor Tube 2021-08-01 15:45:35.867 - Thread: 1 -> Created definition for: Curved Conveyor Tube 2021-08-01 15:45:35.868 - Thread: 1 -> Created definition for: Small Curved Conveyor Tube 2021-08-01 15:45:35.870 - Thread: 1 -> Created definition for: Small Conveyor 2021-08-01 15:45:35.872 - Thread: 1 -> Created definition for: Conveyor Junction 2021-08-01 15:45:35.873 - Thread: 1 -> Created definition for: Conveyor Frame 2021-08-01 15:45:35.874 - Thread: 1 -> Created definition for: Conveyor Sorter 2021-08-01 15:45:35.874 - Thread: 1 -> Created block definitions 2021-08-01 15:45:35.874 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LongConveyorTube 2021-08-01 15:45:35.874 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/HubConveyorTubeLarge 2021-08-01 15:45:35.874 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/PentaConveyorTubeLarge 2021-08-01 15:45:35.874 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleFlatConveyorTubeLarge 2021-08-01 15:45:35.874 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleCurvedConveyorTubeLarge 2021-08-01 15:45:35.874 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthFlatConveyorTubeLarge 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthCurvedConveyorTubeLarge 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/FixedConveyorTube 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTube 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeCurved 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LongConveyorTubeMedium 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LongConveyorTubeSmall 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/HubConveyorTubeMedium 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/HubConveyorTubeSmall 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/PentaConveyorTubeMedium 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/PentaConveyorTubeSmall 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleFlatConveyorTubeMedium 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleFlatConveyorTubeSmall 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleCurvedConveyorTubeMedium 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/TripleCurvedConveyorTubeSmall 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthFlatConveyorTubeMedium 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthFlatConveyorTubeSmall 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthCurvedConveyorTubeMedium 2021-08-01 15:45:35.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/FourthCurvedConveyorTubeSmall 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/FixedConveyorTubeMedium 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/FixedConveyorTubeSmall 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeMedium 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeSmall 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeCurvedMedium 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeSmallCurved 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/SmallBlockConveyor 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/SmallShipConveyorHub 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorFrameMedium 2021-08-01 15:45:35.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/MediumBlockConveyorSorter 2021-08-01 15:45:35.878 - Thread: 1 -> Loading block variant groups 2021-08-01 15:45:35.881 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-08-01 15:45:35.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-08-01 15:45:35.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-08-01 15:45:35.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-08-01 15:45:35.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-08-01 15:45:35.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-08-01 15:45:35.883 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Valkyrie_II_Escort.sbc 2021-08-01 15:45:35.989 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Valkyrie_II_Security.sbc 2021-08-01 15:45:35.991 - Thread: 1 -> Loading block variant groups 2021-08-01 15:45:35.992 - Thread: 1 -> Loading block variant groups 2021-08-01 15:45:35.996 - Thread: 1 -> Loading block variant groups 2021-08-01 15:45:35.997 - Thread: 1 -> Loading block variant groups 2021-08-01 15:45:36.002 - Thread: 1 -> Loading asteroid generators 2021-08-01 15:45:36.004 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.007 - Thread: 1 -> Loading drop containers 2021-08-01 15:45:36.008 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.008 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.008 - Thread: 1 -> Loading radial menu definitions 2021-08-01 15:45:36.026 - Thread: 1 -> Loading respawn ships 2021-08-01 15:45:36.028 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.028 - Thread: 1 -> Loading wheel speeds 2021-08-01 15:45:36.040 - Thread: 1 -> Loading respawn ships 2021-08-01 15:45:36.043 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.044 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.047 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.048 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.057 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.059 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.059 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.061 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.063 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.064 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.064 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.066 - Thread: 1 -> Loading spawn groups 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/CrusaderTube MyObjectBuilder_ConveyorSorter/CrusaderTubeLG is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/LancerTurret45 MyObjectBuilder_ConveyorSorter/LargeLancerTurret45 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/LancerTurret30 MyObjectBuilder_ConveyorSorter/LargeLancerTurret30 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/SaberTurret45 MyObjectBuilder_ConveyorSorter/LargeSaberTurret45 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/SaberTurret30 MyObjectBuilder_ConveyorSorter/LargeSaberTurret30 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/GlaiveTurret45 MyObjectBuilder_ConveyorSorter/LargeGlaiveTurret45 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/GlaiveTurret30 MyObjectBuilder_ConveyorSorter/LargeGlaiveTurret30 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/ThresherTurret45 MyObjectBuilder_ConveyorSorter/LargeThresherTurret45 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/ThresherTurret30 MyObjectBuilder_ConveyorSorter/LargeThresherTurret30 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/KrakenTurret45 MyObjectBuilder_ConveyorSorter/LargeKrakenTurret45 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/KrakenTurret30 MyObjectBuilder_ConveyorSorter/LargeKrakenTurret30 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/PlasmaRepeaterTurret45 MyObjectBuilder_ConveyorSorter/LargePlasmaRepeaterTurret45 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/PlasmaRepeaterTurret30 MyObjectBuilder_ConveyorSorter/LargePlasmaRepeaterTurret30 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/ReceptorTurret45 MyObjectBuilder_ConveyorSorter/LargeReceptorTurret45 is not in the same block-variant group 2021-08-01 15:45:36.108 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ConveyorSorter/ReceptorTurret30 MyObjectBuilder_ConveyorSorter/LargeReceptorTurret30 is not in the same block-variant group 2021-08-01 15:45:36.117 - Thread: 1 -> MOD_ERROR: Unknown 2021-08-01 15:45:36.117 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\WheelModels.sbc 2021-08-01 15:45:36.117 - Thread: 1 -> Following blueprints could not be post-processed: MyObjectBuilder_BlueprintDefinition/Credits, 2021-08-01 15:45:36.152 - Thread: 1 -> MyAudio.UnloadData - START 2021-08-01 15:45:36.164 - Thread: 1 -> MyAudio.UnloadData - END 2021-08-01 15:45:36.164 - Thread: 1 -> MyAudio.LoadData - START 2021-08-01 15:45:36.450 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (MDR-XB650BT) - Channel #: 2 - Sample rate: 48000 2021-08-01 15:45:36.813 - Thread: 1 -> MOD_ERROR: ResourceNodes 2021-08-01 15:45:36.813 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Data\Sounds.sbc 2021-08-01 15:45:36.813 - Thread: 1 -> 3D sound 'MediumDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Audio/MediumDrillSlam.wav' must be in mono, got 2 channels 2021-08-01 15:45:36.815 - Thread: 1 -> MOD_ERROR: ResourceNodes 2021-08-01 15:45:36.815 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Data\Sounds.sbc 2021-08-01 15:45:36.815 - Thread: 1 -> 3D sound 'AdvancedDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Audio/AdvancedDrillSlam.wav' must be in mono, got 2 channels 2021-08-01 15:45:36.909 - Thread: 1 -> MyAudio.LoadData - END 2021-08-01 15:45:36.967 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-08-01 15:45:36.989 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.037 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.037 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.039 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.040 - Thread: 1 -> Registered modules from: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.040 - Thread: 1 -> Registered modules from: 2493091475.sbm_ResourceNodes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.042 - Thread: 1 -> Registered modules from: 531659576.sbm_Thraxus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.042 - Thread: 1 -> Registered modules from: 2408838606.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.042 - Thread: 1 -> Registered modules from: 2504007075.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.043 - Thread: 1 -> Registered modules from: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.360 - Thread: 1 -> Registered modules from: 2493824757.sbm_Scripts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.360 - Thread: 1 -> Registered modules from: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.360 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.369 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-08-01 15:45:37.723 - Thread: 33 -> External debugger: listening... 2021-08-01 15:45:37.730 - Thread: 1 -> ### PaintGun v21 2021-08-01 15:45:38.694 - Thread: 1 -> *** [WeaponCore] Ignore log messages from keen stating 'Mod WeaponCore is accessing physics from parallel threads' WC is using a thread safe parallel.for, not a parallel task *** 2021-08-01 15:45:38.728 - Thread: 1 -> MyLights.LoadData() - START 2021-08-01 15:45:38.732 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-08-01 15:45:38.732 - Thread: 1 -> MyLights.LoadData() - END 2021-08-01 15:45:38.732 - Thread: 1 -> Info: MyLights initialized. 2021-08-01 15:45:38.732 - Thread: 1 -> MyExplosions.LoadData() - START 2021-08-01 15:45:38.741 - Thread: 1 -> MyExplosions.LoadData() - END 2021-08-01 15:45:38.811 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-08-01 15:45:38.811 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-08-01 15:45:38.838 - Thread: 1 -> Loading Procedural World Generator 2021-08-01 15:45:38.839 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-08-01 15:45:39.644 - Thread: 1 -> StaticLogger: Exception log loaded. 2021-08-01 15:45:39.644 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-08-01 15:45:39.843 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-08-01 15:45:39.844 - Thread: 11 -> Loading voxel storage from file 'C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\EarthLike-1779144428d120000.vx2' 2021-08-01 15:45:40.468 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-08-01 15:45:40.468 - Thread: 13 -> Loading voxel storage from file 'C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Mars-2044023682d120000.vx2' 2021-08-01 15:45:40.469 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-08-01 15:45:40.469 - Thread: 14 -> Loading voxel storage from file 'C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Alien-291759539d120000.vx2' 2021-08-01 15:45:40.632 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-08-01 15:45:40.632 - Thread: 1 -> Loading voxel storage from file 'C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Titan-2124704365d19000.vx2' 2021-08-01 15:45:41.951 - Thread: 12 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-08-01 15:45:41.952 - Thread: 12 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-08-01 15:45:41.990 - Thread: 12 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:45:42.187 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-08-01 15:45:42.188 - Thread: 12 -> Loading voxel storage from file 'C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Moon-1353915701d19000.vx2' 2021-08-01 15:45:42.498 - Thread: 11 -> Info: Planet generator name: EarthLike 2021-08-01 15:45:42.503 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:45:42.515 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-08-01 15:45:42.516 - Thread: 11 -> Loading voxel storage from file 'C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Triton-12345d80253.vx2' 2021-08-01 15:45:44.614 - Thread: 13 -> Info: Planet generator name: Mars 2021-08-01 15:45:44.614 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:45:44.614 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-08-01 15:45:44.614 - Thread: 13 -> Loading voxel storage from file 'C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Europa-595048092d19000.vx2' 2021-08-01 15:45:44.873 - Thread: 14 -> Info: Planet generator name: Alien 2021-08-01 15:45:44.874 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:45:44.874 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2021-08-01 15:45:44.874 - Thread: 14 -> Loading voxel storage from file 'C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\Pertam-12345d60133.vx2' 2021-08-01 15:45:45.274 - Thread: 1 -> Info: Planet generator name: Titan 2021-08-01 15:45:45.275 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:45:45.448 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-08-01 15:45:45.449 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-08-01 15:45:47.136 - Thread: 11 -> Info: Planet generator name: Triton 2021-08-01 15:45:47.137 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:45:47.896 - Thread: 12 -> Info: Planet generator name: Moon 2021-08-01 15:45:47.896 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:45:48.602 - Thread: 13 -> Info: Planet generator name: Europa 2021-08-01 15:45:48.603 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:45:49.844 - Thread: 14 -> Info: Planet generator name: Pertam 2021-08-01 15:45:49.845 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-08-01 15:45:49.845 - Thread: 1 -> Entities loaded & initialized 2021-08-01 15:45:50.025 - Thread: 1 -> Checkpoint.CameraAttachedTo: 117582995808562838 2021-08-01 15:45:50.050 - Thread: 1 -> MySession.Static.LogSettings - START 2021-08-01 15:45:50.057 - Thread: 1 -> Name = really new epik survival 2021-08-01 15:45:50.057 - Thread: 1 -> Description = 2021-08-01 15:45:50.058 - Thread: 1 -> GameDateTime = 01/01/2081 04:31:49 2021-08-01 15:45:50.058 - Thread: 1 -> Password = 2021-08-01 15:45:50.058 - Thread: 1 -> CurrentPath = C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival 2021-08-01 15:45:50.058 - Thread: 1 -> WorkshopId = 2021-08-01 15:45:50.058 - Thread: 1 -> CameraController = Default_Astronaut 2021-08-01 15:45:50.058 - Thread: 1 -> ThumbPath = C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\thumb.jpg 2021-08-01 15:45:50.063 - Thread: 1 -> Settings: 2021-08-01 15:45:50.068 - Thread: 1 -> GameMode = Survival 2021-08-01 15:45:50.068 - Thread: 1 -> MaxPlayers = 16 2021-08-01 15:45:50.068 - Thread: 1 -> OnlineMode = FRIENDS 2021-08-01 15:45:50.068 - Thread: 1 -> TotalPCU = 100000 2021-08-01 15:45:50.068 - Thread: 1 -> PiratePCU = 300000 2021-08-01 15:45:50.068 - Thread: 1 -> AutoHealing = True 2021-08-01 15:45:50.068 - Thread: 1 -> WeaponsEnabled = True 2021-08-01 15:45:50.068 - Thread: 1 -> ThrusterDamage = True 2021-08-01 15:45:50.068 - Thread: 1 -> EnableSpectator = False 2021-08-01 15:45:50.068 - Thread: 1 -> EnableCopyPaste = False 2021-08-01 15:45:50.068 - Thread: 1 -> MaxFloatingObjects = 100 2021-08-01 15:45:50.068 - Thread: 1 -> MaxGridSize = 0 2021-08-01 15:45:50.068 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-08-01 15:45:50.068 - Thread: 1 -> CargoShipsEnabled = True 2021-08-01 15:45:50.068 - Thread: 1 -> EnvironmentHostility = SAFE 2021-08-01 15:45:50.068 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-08-01 15:45:50.068 - Thread: 1 -> InventorySizeMultiplier = 3 2021-08-01 15:45:50.068 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-08-01 15:45:50.068 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-08-01 15:45:50.068 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-08-01 15:45:50.068 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-08-01 15:45:50.068 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-08-01 15:45:50.068 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-08-01 15:45:50.068 - Thread: 1 -> ClientCanSave = False 2021-08-01 15:45:50.068 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-08-01 15:45:50.068 - Thread: 1 -> PermanentDeath = False 2021-08-01 15:45:50.068 - Thread: 1 -> DestructibleBlocks = True 2021-08-01 15:45:50.068 - Thread: 1 -> EnableScripts = True 2021-08-01 15:45:50.068 - Thread: 1 -> AutoSaveInMinutes = 5 2021-08-01 15:45:50.068 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-08-01 15:45:50.068 - Thread: 1 -> ProceduralDensity = 0.35 2021-08-01 15:45:50.068 - Thread: 1 -> ProceduralSeed = 0 2021-08-01 15:45:50.068 - Thread: 1 -> DestructibleBlocks = True 2021-08-01 15:45:50.068 - Thread: 1 -> EnableIngameScripts = True 2021-08-01 15:45:50.068 - Thread: 1 -> ViewDistance = 15000 2021-08-01 15:45:50.068 - Thread: 1 -> Voxel destruction = True 2021-08-01 15:45:50.068 - Thread: 1 -> EnableStructuralSimulation = False 2021-08-01 15:45:50.068 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-08-01 15:45:50.068 - Thread: 1 -> EnableContainerDrops = True 2021-08-01 15:45:50.068 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-08-01 15:45:50.068 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-08-01 15:45:50.068 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-08-01 15:45:50.068 - Thread: 1 -> EnableSubgridDamage = False 2021-08-01 15:45:50.068 - Thread: 1 -> SyncDistance = 3000 2021-08-01 15:45:50.068 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-08-01 15:45:50.069 - Thread: 1 -> AFKTimeoutMin = 0 2021-08-01 15:45:50.069 - Thread: 1 -> StopGridsPeriodMin = 15 2021-08-01 15:45:50.069 - Thread: 1 -> MaxPlanets = 99 2021-08-01 15:45:50.069 - Thread: 1 -> MaxBackupSaves = 5 2021-08-01 15:45:50.069 - Thread: 1 -> MaxFactionsCount = 0 2021-08-01 15:45:50.069 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-08-01 15:45:50.069 - Thread: 1 -> RespawnShipDelete = False 2021-08-01 15:45:50.069 - Thread: 1 -> WorldSizeKm = 0 2021-08-01 15:45:50.069 - Thread: 1 -> ResetOwnership = False 2021-08-01 15:45:50.069 - Thread: 1 -> RealisticSound = False 2021-08-01 15:45:50.069 - Thread: 1 -> EnableSaving = True 2021-08-01 15:45:50.069 - Thread: 1 -> InfiniteAmmo = False 2021-08-01 15:45:50.069 - Thread: 1 -> EnableToolShake = True 2021-08-01 15:45:50.069 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-08-01 15:45:50.069 - Thread: 1 -> OffensiveWordsFiltering = False 2021-08-01 15:45:50.069 - Thread: 1 -> UseConsolePCU = False 2021-08-01 15:45:50.069 - Thread: 1 -> PredefinedAsteroids = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-08-01 15:45:50.069 - Thread: 1 -> FamilySharing = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnablePcuTrading = True 2021-08-01 15:45:50.069 - Thread: 1 -> SuppressedWarnings = 2021-08-01 15:45:50.069 - Thread: 1 -> SimplifiedSimulation = False 2021-08-01 15:45:50.069 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-08-01 15:45:50.069 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-08-01 15:45:50.069 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-08-01 15:45:50.069 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-08-01 15:45:50.069 - Thread: 1 -> TradeFactionsCount = 15 2021-08-01 15:45:50.069 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-08-01 15:45:50.069 - Thread: 1 -> WeatherSystem = True 2021-08-01 15:45:50.069 - Thread: 1 -> DepositSizeDenominator = 60 2021-08-01 15:45:50.069 - Thread: 1 -> DepositsCountCoefficient = 1 2021-08-01 15:45:50.069 - Thread: 1 -> EnableEconomy = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableBountyContracts = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableSupergridding = False 2021-08-01 15:45:50.069 - Thread: 1 -> EnableAutorespawn = True 2021-08-01 15:45:50.069 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-08-01 15:45:50.069 - Thread: 1 -> EnableGoodBotHints = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableResearch = True 2021-08-01 15:45:50.069 - Thread: 1 -> VoxelAgeThreshold = 24 2021-08-01 15:45:50.069 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-08-01 15:45:50.069 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-08-01 15:45:50.069 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-08-01 15:45:50.069 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-08-01 15:45:50.069 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-08-01 15:45:50.069 - Thread: 1 -> OptimalGridCount = 0 2021-08-01 15:45:50.069 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-08-01 15:45:50.069 - Thread: 1 -> BlockCountThreshold = 20 2021-08-01 15:45:50.069 - Thread: 1 -> TrashFlagsValue = 7706 2021-08-01 15:45:50.069 - Thread: 1 -> TrashRemovalEnabled = True 2021-08-01 15:45:50.069 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-08-01 15:45:50.069 - Thread: 1 -> EnableVoxelHand = True 2021-08-01 15:45:50.069 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableScripterRole = False 2021-08-01 15:45:50.069 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-08-01 15:45:50.069 - Thread: 1 -> FloraDensityMultiplier = 1 2021-08-01 15:45:50.069 - Thread: 1 -> EnableSpiders = False 2021-08-01 15:45:50.069 - Thread: 1 -> EnableWolfs = False 2021-08-01 15:45:50.069 - Thread: 1 -> EnableDrones = True 2021-08-01 15:45:50.069 - Thread: 1 -> MaxDrones = 5 2021-08-01 15:45:50.069 - Thread: 1 -> StartInRespawnScreen = False 2021-08-01 15:45:50.069 - Thread: 1 -> SpawnWithTools = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableJetpack = True 2021-08-01 15:45:50.069 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-08-01 15:45:50.069 - Thread: 1 -> PhysicsIterations = 8 2021-08-01 15:45:50.069 - Thread: 1 -> CanJoinRunning = False 2021-08-01 15:45:50.069 - Thread: 1 -> Scenario = False 2021-08-01 15:45:50.069 - Thread: 1 -> ScenarioEditMode = False 2021-08-01 15:45:50.069 - Thread: 1 -> EnableRespawnShips = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableSunRotation = True 2021-08-01 15:45:50.069 - Thread: 1 -> StationVoxelSupport = False 2021-08-01 15:45:50.069 - Thread: 1 -> EnableConvertToStation = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableEncounters = True 2021-08-01 15:45:50.069 - Thread: 1 -> Enable3rdPersonView = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableOxygenPressurization = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnableOxygen = True 2021-08-01 15:45:50.069 - Thread: 1 -> ExperimentalMode = True 2021-08-01 15:45:50.069 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, EnableIngameScripts 2021-08-01 15:45:50.069 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-08-01 15:45:50.069 - Thread: 1 -> EnableRecoil = True 2021-08-01 15:45:50.069 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-08-01 15:45:50.069 - Thread: 1 -> MySession.Static.LogSettings - END 2021-08-01 15:45:50.244 - Thread: 15 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:45:50.273 - Thread: 15 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:45:50.282 - Thread: 15 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:45:50.335 - Thread: 15 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2021-08-01 15:45:50.391 - Thread: 1 -> *** [WeaponCore] Ignore log messages from keen stating 'Mod WeaponCore is accessing physics from parallel threads' WC is using a thread safe parallel.for, not a parallel task *** 2021-08-01 15:45:50.564 - Thread: 1 -> Analytics ids for user ([007...669]): User = (bf18f50e-653d-67c5-cfd6-a7623c4db678) Session = (7d842c77-7c74-437d-8b6c-b18e5290de65). 2021-08-01 15:45:50.574 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-08-01 15:45:50.626 - Thread: 1 -> Session loaded 2021-08-01 15:45:50.626 - Thread: 1 -> RunLoadingAction - END 2021-08-01 15:45:50.627 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-08-01 15:45:50.634 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-08-01 15:45:50.635 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-08-01 15:45:50.639 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-08-01 15:45:50.639 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-08-01 15:45:50.689 - Thread: 1 -> Updating continues. 2021-08-01 15:45:52.125 - Thread: 1 -> GC Memory: 2106.74 / 2106.74 MB 2021-08-01 15:45:57.039 - Thread: 1 -> Loading duration: 37.4292731 2021-08-01 15:45:57.160 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-08-01 15:45:57.166 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-08-01 15:45:57.196 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-08-01 15:46:03.565 - Thread: 1 -> GUI Stats: Update 17.5678181111111, Draw 0.476617944444445 2021-08-01 15:46:06.957 - Thread: 1 -> ### PaintGun: First skin-test grid spawned, if this printed before 'Loaded X Steam Inventory item definitions' then it'll probably fail the test. 2021-08-01 15:46:10.493 - Thread: 1 -> Entity Grid_S_Small_22 {196CB94CF1834FA} is closed. 2021-08-01 15:46:20.712 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-08-01 15:46:22.133 - Thread: 1 -> GC Memory: 4155.463 / 4155.463 MB 2021-08-01 15:46:22.446 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-08-01 15:46:24.104 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-08-01 15:46:33.398 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-08-01 15:46:33.403 - Thread: 1 -> Flares Intensity: 1 2021-08-01 15:46:33.403 - Thread: 1 -> Field of view: 1.221978 2021-08-01 15:46:33.403 - Thread: 1 -> PostProcessingEnabled: True 2021-08-01 15:46:33.403 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-08-01 15:46:33.403 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-08-01 15:46:33.403 - Thread: 1 -> Render.DistanceFade: 1998 2021-08-01 15:46:33.403 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-08-01 15:46:33.403 - Thread: 1 -> Render.ShadowQuality: HIGH 2021-08-01 15:46:33.403 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-08-01 15:46:33.403 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-08-01 15:46:33.403 - Thread: 1 -> Render.TextureQuality: HIGH 2021-08-01 15:46:33.403 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-08-01 15:46:33.403 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4 2021-08-01 15:46:33.403 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-08-01 15:46:33.403 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-08-01 15:46:33.403 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-08-01 15:46:33.403 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-08-01 15:46:33.420 - Thread: 1 -> MyConfig.Save() - START 2021-08-01 15:46:33.424 - Thread: 1 -> Path: C:\Users\marko\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-08-01 15:46:33.435 - Thread: 1 -> MyConfig.Save() - END 2021-08-01 15:46:33.630 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-08-01 15:46:33.634 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-08-01 15:46:35.367 - Thread: 1 -> GUI Stats: Update 1.16422522222222, Draw 0.349515722222221 2021-08-01 15:46:35.380 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:46:35.515 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,17.98913,80.34513,1,0,2151.784,11124.89,6536,94258,26,29.94377,99.26653,0,2830,9.310357,0,16.66667,2.787871,9.242068,100,8423717998,2151.784,0,0 2021-08-01 15:46:35.516 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:46:35.516 - Thread: 1 -> MEMORY VALUES,1,1,0,1,31,852,36,97,258,61,849,8033,5189,0,0,113,5448,0,3462,31,0,63,15,384,38,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:46:35.636 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-08-01 15:46:49.803 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-08-01 15:46:49.807 - Thread: 1 -> Flares Intensity: 1 2021-08-01 15:46:49.807 - Thread: 1 -> Field of view: 1.221978 2021-08-01 15:46:49.807 - Thread: 1 -> PostProcessingEnabled: True 2021-08-01 15:46:49.807 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-08-01 15:46:49.807 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-08-01 15:46:49.807 - Thread: 1 -> Render.DistanceFade: 1998 2021-08-01 15:46:49.807 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-08-01 15:46:49.807 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2021-08-01 15:46:49.807 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-08-01 15:46:49.807 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-08-01 15:46:49.807 - Thread: 1 -> Render.TextureQuality: HIGH 2021-08-01 15:46:49.807 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-08-01 15:46:49.807 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4 2021-08-01 15:46:49.807 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-08-01 15:46:49.807 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-08-01 15:46:49.807 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-08-01 15:46:49.807 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-08-01 15:46:49.812 - Thread: 1 -> MyConfig.Save() - START 2021-08-01 15:46:49.816 - Thread: 1 -> Path: C:\Users\marko\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-08-01 15:46:49.821 - Thread: 1 -> MyConfig.Save() - END 2021-08-01 15:46:50.037 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-08-01 15:46:50.041 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-08-01 15:46:51.453 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-08-01 15:46:51.458 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-08-01 15:46:52.139 - Thread: 1 -> GC Memory: 2157.758 / 2157.758 MB 2021-08-01 15:46:52.253 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-08-01 15:46:52.257 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-08-01 15:47:06.326 - Thread: 1 -> GUI Stats: Update 0.653506833333333, Draw 0.230015777777778 2021-08-01 15:47:22.143 - Thread: 1 -> GC Memory: 2164.268 / 2164.268 MB 2021-08-01 15:47:29.550 - Thread: 1 -> Player entered: Merry Mittens (76561198320528841) 2021-08-01 15:47:34.062 - Thread: 1 -> World request received: Merry Mittens 2021-08-01 15:47:34.063 - Thread: 1 -> ...responding 2021-08-01 15:47:34.063 - Thread: 1 -> World snapshot - START 2021-08-01 15:47:34.193 - Thread: 1 -> World snapshot - END 2021-08-01 15:47:36.809 - Thread: 1 -> GUI Stats: Update 0.467763722222221, Draw 0.375845944444445 2021-08-01 15:47:36.839 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:47:36.841 - Thread: 1 -> STATISTICS,60.0166667,0,0.001630783,2.002716E-05,0.03121758,2.002716E-05,0.04087925,19.56004,84.36492,2,0,2219.477,11084.84,6536,94258,26,30.14297,98.28177,0.3498841,4545,8.339407,0,16.66667,2.513745,8.196117,100,8397237736,2219.477,0,0 2021-08-01 15:47:36.841 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:47:36.841 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,106,258,61,849,8008,5189,0,0,115,5448,0,3460,31,0,37,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:47:52.159 - Thread: 1 -> GC Memory: 2220.138 / 2220.138 MB 2021-08-01 15:48:06.809 - Thread: 1 -> GUI Stats: Update 0.499467333333333, Draw 0.331708999999999 2021-08-01 15:48:21.129 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-08-01 15:48:22.168 - Thread: 1 -> GC Memory: 2076.083 / 2076.083 MB 2021-08-01 15:48:23.565 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.LoadContent 2021-08-01 15:48:25.465 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - START 2021-08-01 15:48:25.469 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - END 2021-08-01 15:48:25.782 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-08-01 15:48:25.785 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-08-01 15:48:37.668 - Thread: 1 -> GUI Stats: Update 0.766393222222223, Draw 0.356812111111111 2021-08-01 15:48:37.715 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:48:37.715 - Thread: 1 -> STATISTICS,120.0333334,0,0.001630783,2.002716E-05,0.03121758,2.002716E-05,0.1393127,18.31909,68.82833,2,0,3563.776,11894.05,6570,94252,26,24.11615,99.25618,0.3041933,3684,8.841865,0,16.66667,2.132317,8.776096,100,8363738660,3563.776,0,0 2021-08-01 15:48:37.715 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:48:37.715 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,106,258,61,849,7976,5157,0,0,115,5416,0,3428,31,0,37,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:48:38.915 - Thread: 1 -> Analytics ids for user ([007...841]): User = (d903a867-5472-8c58-d03f-07ddcfa34606) Session = (d163744f-d243-4259-9a54-9a601bd5d876). 2021-08-01 15:48:52.170 - Thread: 1 -> GC Memory: 3562.866 / 3562.866 MB 2021-08-01 15:48:59.402 - Thread: 12 -> Entity Grid_S_Small_22 {1B46FD7EEACA06E} is closed. 2021-08-01 15:49:08.392 - Thread: 1 -> GUI Stats: Update 0.615248333333334, Draw 0.327093277777778 2021-08-01 15:49:22.173 - Thread: 1 -> GC Memory: 3337.461 / 3337.461 MB 2021-08-01 15:49:35.048 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-08-01 15:49:35.048 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-08-01 15:49:35.048 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-08-01 15:49:35.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-08-01 15:49:35.244 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-08-01 15:49:38.870 - Thread: 1 -> GUI Stats: Update 0.612286722222221, Draw 0.376634111111111 2021-08-01 15:49:38.934 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:49:38.936 - Thread: 1 -> STATISTICS,180.05,0.003077507,0.006507874,0.005919456,0.05838585,0.1842861,0.6604652,26.37806,110.0364,2,0,2507.168,12244.21,6610,94240,26,32.71154,99.12918,0.3353178,3424,8.153153,0,16.66667,2.667022,8.082154,100,8399552005,2507.168,0,0 2021-08-01 15:49:38.936 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:49:38.936 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,106,258,61,849,8010,5189,0,0,115,5448,0,3460,31,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:49:52.177 - Thread: 1 -> GC Memory: 3059.419 / 3059.419 MB 2021-08-01 15:49:55.994 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-08-01 15:49:59.025 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-08-01 15:49:59.032 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-08-01 15:50:00.779 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 15:50:00.831 - Thread: 1 -> Could not spawn event. Try 1 of 3 2021-08-01 15:50:05.745 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-08-01 15:50:05.745 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-08-01 15:50:05.745 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-08-01 15:50:05.858 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-08-01 15:50:05.861 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-08-01 15:50:09.564 - Thread: 1 -> GUI Stats: Update 0.645797500000002, Draw 0.600569166666667 2021-08-01 15:50:10.980 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 15:50:10.993 - Thread: 1 -> Could not spawn event. Try 2 of 3 2021-08-01 15:50:19.805 - Thread: 1 -> Autosave initiated 2021-08-01 15:50:19.806 - Thread: 1 -> Character state: True 2021-08-01 15:50:19.806 - Thread: 1 -> IsServer: True 2021-08-01 15:50:19.806 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-08-01 15:50:19.806 - Thread: 1 -> Autosave 2021-08-01 15:50:19.810 - Thread: 1 -> Saving world - START 2021-08-01 15:50:19.817 - Thread: 1 -> Making world state snapshot. 2021-08-01 15:50:19.817 - Thread: 1 -> Before snapshot.: GC Memory: 2,379 B 2021-08-01 15:50:20.015 - Thread: 1 -> After snapshot.: GC Memory: 2,579 B 2021-08-01 15:50:20.024 - Thread: 1 -> Directory cleanup: GC Memory: 2,580 B 2021-08-01 15:50:20.024 - Thread: 1 -> Saving world - END 2021-08-01 15:50:20.108 - Thread: 11 -> Session snapshot save - START 2021-08-01 15:50:20.117 - Thread: 11 -> Checking file access for files in target dir. 2021-08-01 15:50:21.246 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\.new\Sandbox_config.sbc 2021-08-01 15:50:21.389 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 15:50:21.390 - Thread: 11 -> Session snapshot save - END 2021-08-01 15:50:21.400 - Thread: 1 -> Could not spawn event. Try 3 of 3 2021-08-01 15:50:22.190 - Thread: 1 -> GC Memory: 2025.888 / 2025.888 MB 2021-08-01 15:50:31.390 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 15:50:31.398 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-08-01 15:50:31.399 - Thread: 1 -> Next activation in 00:05:57.4934233 2021-08-01 15:50:39.642 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-08-01 15:50:39.648 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-08-01 15:50:40.163 - Thread: 1 -> GUI Stats: Update 1.11177922222222, Draw 0.509474722222222 2021-08-01 15:50:40.243 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:50:40.254 - Thread: 1 -> STATISTICS,240.0666667,0.003353119,0.00793457,0.005919456,0.05838585,0.3850842,1.046973,22.64505,76.98824,2,0,2446.097,12300.32,6610,94240,26,30.07137,95.23502,0.361102,3964,8.811807,0,16.66667,2.649831,8.391926,100,8399991636,2446.097,0,0 2021-08-01 15:50:40.254 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:50:40.254 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,107,260,61,849,8010,5188,0,0,113,5449,0,3461,31,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:50:45.535 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-08-01 15:50:47.809 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.LoadContent 2021-08-01 15:50:49.360 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - START 2021-08-01 15:50:49.364 - Thread: 1 -> MyGuiScreenDialogAmount MyGuiScreenBase.UnloadContent - END 2021-08-01 15:50:50.209 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-08-01 15:50:50.213 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-08-01 15:50:52.195 - Thread: 1 -> GC Memory: 2448.693 / 2448.693 MB 2021-08-01 15:51:10.162 - Thread: 1 -> GUI Stats: Update 0.428714888888888, Draw 0.313627611111111 2021-08-01 15:51:10.460 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-08-01 15:51:17.343 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-08-01 15:51:17.347 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-08-01 15:51:22.212 - Thread: 1 -> GC Memory: 2682.217 / 2682.217 MB 2021-08-01 15:51:40.163 - Thread: 1 -> GUI Stats: Update 0.823884388888889, Draw 0.30759988888889 2021-08-01 15:51:40.260 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:51:40.260 - Thread: 1 -> STATISTICS,300.0833334,0.003353119,0.008414268,0.005919456,0.05838585,0.5858278,1.491561,17.77304,74.60072,2,0,2685.677,11720.7,6660,94190,26,26.54183,99.22713,0.3155393,4436,8.33311,0,16.66667,2.21176,8.268706,100,8402145865,2685.677,0,0 2021-08-01 15:51:40.260 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:51:40.260 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,8012,5190,0,0,115,5451,0,3461,31,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:51:52.228 - Thread: 1 -> GC Memory: 2686.022 / 2686.022 MB 2021-08-01 15:52:10.162 - Thread: 1 -> GUI Stats: Update 0.411111222222222, Draw 0.249283 2021-08-01 15:52:22.229 - Thread: 1 -> GC Memory: 2686.663 / 2686.663 MB 2021-08-01 15:52:25.160 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-08-01 15:52:31.639 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-08-01 15:52:31.681 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-08-01 15:52:40.508 - Thread: 1 -> GUI Stats: Update 0.861362833333333, Draw 0.308766 2021-08-01 15:52:40.622 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:52:40.622 - Thread: 1 -> STATISTICS,360.1,0.003408432,0.00750351,0.005919456,0.05838585,0.7261209,1.956696,16.30749,72.76769,2,0,2911.965,12563.69,6660,94190,26,25.59168,86.33886,0.2868267,3785,8.333162,0,16.66667,2.132596,7.194757,100,8402194514,2911.965,0,0 2021-08-01 15:52:40.622 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:52:40.622 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,8012,5190,0,0,115,5451,0,3461,31,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:52:52.241 - Thread: 1 -> GC Memory: 2912.615 / 2912.615 MB 2021-08-01 15:52:52.806 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2021-08-01 15:52:53.622 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2021-08-01 15:52:53.626 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2021-08-01 15:52:54.739 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2021-08-01 15:52:56.105 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2021-08-01 15:52:56.109 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2021-08-01 15:53:11.196 - Thread: 1 -> GUI Stats: Update 0.407912388888889, Draw 0.292430444444445 2021-08-01 15:53:22.246 - Thread: 1 -> GC Memory: 2916.21 / 2916.21 MB 2021-08-01 15:53:41.196 - Thread: 1 -> GUI Stats: Update 0.0415635, Draw 0.276488222222222 2021-08-01 15:53:41.327 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:53:41.328 - Thread: 1 -> STATISTICS,420.1166667,0.003138542,0.00782299,0.005919456,0.05838585,0.918088,2.403101,16.30659,78.79057,2,0,2913.366,12520.52,6660,94190,26,26.08275,75.33199,0.3846485,3422,8.325847,0,16.66667,2.17161,6.272027,100,8383253962,2913.366,0,0 2021-08-01 15:53:41.328 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:53:41.328 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7994,5172,0,0,113,5433,0,3461,15,0,39,15,384,26,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:53:52.263 - Thread: 1 -> GC Memory: 2916.471 / 2916.471 MB 2021-08-01 15:54:06.811 - Thread: 1 -> Player left: Merry Mittens (76561198320528841) 2021-08-01 15:54:11.197 - Thread: 1 -> GUI Stats: Update 0.0391177222222222, Draw 0.256704888888889 2021-08-01 15:54:22.281 - Thread: 1 -> GC Memory: 1576.63 / 1576.63 MB 2021-08-01 15:54:41.197 - Thread: 1 -> GUI Stats: Update 0.0387987222222222, Draw 0.250765777777778 2021-08-01 15:54:41.344 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:54:41.346 - Thread: 1 -> STATISTICS,480.1333334,0,0,0.005919456,0.05838585,0.9675951,2.593495,15.1497,73.10999,1,0,1578.482,11014.66,6660,94190,26,25.56752,73.61827,0.3544458,4973,8.333219,0,16.66667,2.130597,6.134771,100,8385453562,1578.482,0,0 2021-08-01 15:54:41.346 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:54:41.346 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7996,5174,0,0,115,5435,0,3461,15,0,39,15,384,26,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:54:50.611 - Thread: 1 -> Player entered: Merry Mittens (76561198320528841) 2021-08-01 15:54:52.296 - Thread: 1 -> GC Memory: 1577.852 / 1577.852 MB 2021-08-01 15:54:55.999 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-08-01 15:54:56.661 - Thread: 1 -> World request received: Merry Mittens 2021-08-01 15:54:56.661 - Thread: 1 -> ...responding 2021-08-01 15:54:56.661 - Thread: 1 -> World snapshot - START 2021-08-01 15:54:56.669 - Thread: 1 -> World snapshot - END 2021-08-01 15:55:11.198 - Thread: 1 -> GUI Stats: Update 0.0381818333333333, Draw 0.249240611111111 2021-08-01 15:55:19.813 - Thread: 1 -> Autosave initiated 2021-08-01 15:55:19.813 - Thread: 1 -> Character state: True 2021-08-01 15:55:19.813 - Thread: 1 -> IsServer: True 2021-08-01 15:55:19.813 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-08-01 15:55:19.813 - Thread: 1 -> Autosave 2021-08-01 15:55:19.813 - Thread: 1 -> Saving world - START 2021-08-01 15:55:19.818 - Thread: 1 -> Making world state snapshot. 2021-08-01 15:55:19.818 - Thread: 1 -> Before snapshot.: GC Memory: 1,579 B 2021-08-01 15:55:19.835 - Thread: 1 -> After snapshot.: GC Memory: 1,581 B 2021-08-01 15:55:19.835 - Thread: 1 -> Directory cleanup: GC Memory: 1,581 B 2021-08-01 15:55:19.835 - Thread: 1 -> Saving world - END 2021-08-01 15:55:19.856 - Thread: 11 -> Session snapshot save - START 2021-08-01 15:55:19.861 - Thread: 11 -> Checking file access for files in target dir. 2021-08-01 15:55:20.003 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\.new\Sandbox_config.sbc 2021-08-01 15:55:20.063 - Thread: 11 -> Session snapshot save - END 2021-08-01 15:55:22.296 - Thread: 1 -> GC Memory: 1582.292 / 1582.292 MB 2021-08-01 15:55:41.197 - Thread: 1 -> GUI Stats: Update 0.0394015, Draw 0.253661722222222 2021-08-01 15:55:41.361 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:55:41.361 - Thread: 1 -> STATISTICS,540.15,0,0.001630783,0.005919456,0.05838585,0.9676151,2.706464,17.13808,73.8062,2,0,1583.741,11013.55,6660,94190,26,25.20557,73.25493,0.335486,4360,8.333159,0,16.66667,2.10042,6.10445,100,8385461754,1583.741,0,0 2021-08-01 15:55:41.361 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:55:41.362 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7996,5174,0,0,115,5435,0,3461,15,0,39,15,384,26,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:55:52.297 - Thread: 1 -> GC Memory: 1576.402 / 1576.402 MB 2021-08-01 15:56:11.196 - Thread: 1 -> GUI Stats: Update 0.0509038333333333, Draw 0.312488555555556 2021-08-01 15:56:14.712 - Thread: 1 -> Analytics ids for user ([007...841]): User = (d903a867-5472-8c58-d03f-07ddcfa34606) Session = (a1ed929f-75dd-4b57-a078-b23a32abc21e). 2021-08-01 15:56:22.310 - Thread: 1 -> GC Memory: 1579.388 / 1579.388 MB 2021-08-01 15:56:30.792 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 15:56:30.816 - Thread: 1 -> Could not spawn event. Try 1 of 3 2021-08-01 15:56:37.133 - Thread: 11 -> Entity Grid_S_Small_22 {1450574FCF1FE9D} is closed. 2021-08-01 15:56:41.151 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 15:56:41.204 - Thread: 1 -> Could not spawn event. Try 2 of 3 2021-08-01 15:56:41.702 - Thread: 1 -> GUI Stats: Update 0.0444385555555555, Draw 0.329851166666667 2021-08-01 15:56:41.884 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:56:41.885 - Thread: 1 -> STATISTICS,600.1666667,0.002027512,0.007798195,0.005919456,0.05838585,1.038695,3.069094,23.40444,164.981,2,0,3203.91,11584.44,6660,94190,26,45.62547,93.03031,0.4327361,2673,15.91176,0,16.66667,7.259814,14.80276,100,8305567127,3203.91,0,0 2021-08-01 15:56:41.885 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:56:41.886 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7920,5098,0,0,115,5358,0,3385,15,0,39,15,384,26,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:56:51.151 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 15:56:51.156 - Thread: 1 -> Could not spawn event. Try 3 of 3 2021-08-01 15:56:52.319 - Thread: 1 -> GC Memory: 3227.053 / 3227.053 MB 2021-08-01 15:57:01.151 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 15:57:01.173 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-08-01 15:57:01.173 - Thread: 1 -> Next activation in 00:04:18.0710057 2021-08-01 15:57:11.704 - Thread: 1 -> GUI Stats: Update 0.0399025555555556, Draw 0.265513611111111 2021-08-01 15:57:22.319 - Thread: 1 -> GC Memory: 3228.981 / 3228.981 MB 2021-08-01 15:57:41.853 - Thread: 1 -> GUI Stats: Update 0.0391826111111112, Draw 0.265566166666667 2021-08-01 15:57:42.051 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:57:42.052 - Thread: 1 -> STATISTICS,660.1833334,0.003293037,0.007164001,0.005919456,0.05838585,1.239684,3.515693,15.2249,77.10011,2,0,3230.377,11597.59,6457,94190,25,26.38447,85.05865,0.3263648,3356,8.334189,0,16.66667,2.198932,7.088949,100,8384220672,3230.377,0,0 2021-08-01 15:57:42.052 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:57:42.052 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7995,5173,0,0,115,5433,0,3460,15,0,39,15,384,26,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:57:52.319 - Thread: 1 -> GC Memory: 3229.159 / 3229.159 MB 2021-08-01 15:58:11.853 - Thread: 1 -> GUI Stats: Update 0.0371048888888889, Draw 0.253790666666667 2021-08-01 15:58:22.339 - Thread: 1 -> GC Memory: 1583.469 / 1583.469 MB 2021-08-01 15:58:24.827 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.LoadContent 2021-08-01 15:58:25.651 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - START 2021-08-01 15:58:25.657 - Thread: 1 -> MyGuiScreenPlayers MyGuiScreenBase.UnloadContent - END 2021-08-01 15:58:42.231 - Thread: 1 -> GUI Stats: Update 0.2390385, Draw 0.267609166666667 2021-08-01 15:58:42.445 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:58:42.445 - Thread: 1 -> STATISTICS,720.2,0.003232002,0.005931854,0.005919456,0.05838585,1.440681,3.945779,18.47544,55.44294,2,0,1581.473,11133.27,6457,94190,25,23.94799,98.96732,0.3068197,3905,8.998403,0,16.66667,2.154936,8.905478,100,8382276984,1581.473,0,0 2021-08-01 15:58:42.445 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:58:42.445 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7993,5171,0,0,113,5431,0,3460,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:58:52.346 - Thread: 1 -> GC Memory: 1583.492 / 1583.492 MB 2021-08-01 15:59:12.230 - Thread: 1 -> GUI Stats: Update 0.0406778888888889, Draw 0.258823388888889 2021-08-01 15:59:22.346 - Thread: 1 -> GC Memory: 1580.453 / 1580.453 MB 2021-08-01 15:59:42.230 - Thread: 1 -> GUI Stats: Update 0.0394662777777779, Draw 0.2531145 2021-08-01 15:59:42.461 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 15:59:42.461 - Thread: 1 -> STATISTICS,780.2166667,0.003343582,0.00605011,0.005919456,0.05838585,1.640918,4.29405,14.73957,46.65815,2,0,1580.221,11133.31,6457,94190,25,19.24821,98.87415,0.2655198,4089,9.345983,0,16.66667,1.798935,9.240761,100,8384350584,1580.221,0,0 2021-08-01 15:59:42.461 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 15:59:42.461 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7995,5173,0,0,115,5433,0,3460,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 15:59:52.346 - Thread: 1 -> GC Memory: 1584.105 / 1584.105 MB 2021-08-01 15:59:56.017 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-08-01 16:00:12.230 - Thread: 1 -> GUI Stats: Update 0.0397508888888889, Draw 0.253307333333333 2021-08-01 16:00:19.814 - Thread: 1 -> Autosave initiated 2021-08-01 16:00:19.814 - Thread: 1 -> Character state: True 2021-08-01 16:00:19.814 - Thread: 1 -> IsServer: True 2021-08-01 16:00:19.814 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-08-01 16:00:19.814 - Thread: 1 -> Autosave 2021-08-01 16:00:19.814 - Thread: 1 -> Saving world - START 2021-08-01 16:00:19.845 - Thread: 1 -> Making world state snapshot. 2021-08-01 16:00:19.846 - Thread: 1 -> Before snapshot.: GC Memory: 1,583 B 2021-08-01 16:00:19.870 - Thread: 1 -> After snapshot.: GC Memory: 1,579 B 2021-08-01 16:00:19.871 - Thread: 1 -> Directory cleanup: GC Memory: 1,579 B 2021-08-01 16:00:19.871 - Thread: 1 -> Saving world - END 2021-08-01 16:00:19.891 - Thread: 11 -> Session snapshot save - START 2021-08-01 16:00:19.895 - Thread: 11 -> Checking file access for files in target dir. 2021-08-01 16:00:20.056 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\.new\Sandbox_config.sbc 2021-08-01 16:00:20.109 - Thread: 11 -> Session snapshot save - END 2021-08-01 16:00:22.363 - Thread: 1 -> GC Memory: 1585.049 / 1585.049 MB 2021-08-01 16:00:42.230 - Thread: 1 -> GUI Stats: Update 0.0417494999999999, Draw 0.2692395 2021-08-01 16:00:42.478 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:00:42.479 - Thread: 1 -> STATISTICS,840.2333334,0,0.005861282,0.005919456,0.05838585,1.7932,4.640847,16.00166,55.84099,2,0,1582.764,11134.89,6457,94190,25,23.01703,99.21096,0.2822474,4798,9.378997,0,16.66667,2.158767,9.304993,100,8384350584,1582.764,0,0 2021-08-01 16:00:42.479 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:00:42.479 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7995,5173,0,0,115,5433,0,3460,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:00:52.363 - Thread: 1 -> GC Memory: 1583.866 / 1583.866 MB 2021-08-01 16:01:12.279 - Thread: 1 -> Player left: Merry Mittens (76561198320528841) 2021-08-01 16:01:12.492 - Thread: 1 -> GUI Stats: Update 0.526053666666667, Draw 0.302340611111111 2021-08-01 16:01:21.975 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:01:21.979 - Thread: 1 -> Could not spawn event. Try 1 of 3 2021-08-01 16:01:22.375 - Thread: 1 -> GC Memory: 2378.483 / 2378.483 MB 2021-08-01 16:01:31.974 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:01:31.977 - Thread: 1 -> Could not spawn event. Try 2 of 3 2021-08-01 16:01:41.974 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:01:41.974 - Thread: 1 -> Could not spawn event. Try 3 of 3 2021-08-01 16:01:42.492 - Thread: 1 -> GUI Stats: Update 0.2081745, Draw 0.273059944444444 2021-08-01 16:01:42.757 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:01:42.757 - Thread: 1 -> STATISTICS,900.25,0,0,0.005919456,0.05838585,1.838857,4.806346,11.62464,56.01025,1,0,2381.167,11479.38,6457,94190,25,22.138,79.08917,0.3163143,3945,8.333165,0,16.66667,1.844796,6.590631,100,8375400914,2381.167,0,0 2021-08-01 16:01:42.758 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:01:42.758 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7987,5164,0,0,115,5425,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:01:52.231 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:01:52.243 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-08-01 16:01:52.243 - Thread: 1 -> Next activation in 00:03:37.0468026 2021-08-01 16:01:52.382 - Thread: 1 -> GC Memory: 2380.197 / 2380.197 MB 2021-08-01 16:02:12.748 - Thread: 1 -> GUI Stats: Update 0.0375207222222222, Draw 0.274698722222222 2021-08-01 16:02:22.398 - Thread: 1 -> GC Memory: 2381.784 / 2381.784 MB 2021-08-01 16:02:42.749 - Thread: 1 -> GUI Stats: Update 0.038034, Draw 0.276664444444445 2021-08-01 16:02:43.030 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:02:43.031 - Thread: 1 -> STATISTICS,960.2666667,0,0,0.005919456,0.05838585,1.838857,4.806346,12.40129,54.51937,1,0,1583.355,10963.05,6457,94190,25,22.23381,77.00767,0.2931556,4330,8.33307,0,16.66667,1.852759,6.417103,100,8373327314,1583.355,0,0 2021-08-01 16:02:43.031 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:02:43.031 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7985,5162,0,0,113,5423,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:02:52.398 - Thread: 1 -> GC Memory: 1582.257 / 1582.257 MB 2021-08-01 16:03:12.749 - Thread: 1 -> GUI Stats: Update 0.0369355, Draw 0.286305666666666 2021-08-01 16:03:22.398 - Thread: 1 -> GC Memory: 1584.375 / 1584.375 MB 2021-08-01 16:03:42.749 - Thread: 1 -> GUI Stats: Update 0.0364605, Draw 0.285165222222222 2021-08-01 16:03:43.047 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:03:43.050 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0.005919456,0.05838585,1.838857,4.806346,12.02699,56.26151,1,0,1586.156,10963,6457,94190,25,22.68239,75.38911,0.2894107,4557,8.333112,0,16.66667,1.890149,6.282259,100,8375400914,1586.156,0,0 2021-08-01 16:03:43.050 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:03:43.050 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7987,5164,0,0,115,5425,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:03:52.415 - Thread: 1 -> GC Memory: 1585.376 / 1585.376 MB 2021-08-01 16:04:12.751 - Thread: 1 -> GUI Stats: Update 0.0370601666666667, Draw 0.2851695 2021-08-01 16:04:22.432 - Thread: 1 -> GC Memory: 1585.214 / 1585.214 MB 2021-08-01 16:04:42.749 - Thread: 1 -> GUI Stats: Update 0.0393372222222222, Draw 0.2881135 2021-08-01 16:04:43.064 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:04:43.064 - Thread: 1 -> STATISTICS,1080.3,0,0,0.005919456,0.05838585,1.838857,4.806346,13.78526,61.21768,1,0,1581.443,10963.04,6457,94190,25,26.07363,78.1714,0.3126794,4250,8.33315,0,16.66667,2.172755,6.51414,100,8375400914,1581.443,0,0 2021-08-01 16:04:43.064 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:04:43.065 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7987,5164,0,0,115,5425,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:04:52.432 - Thread: 1 -> GC Memory: 1580.46 / 1580.46 MB 2021-08-01 16:04:56.020 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-08-01 16:05:12.749 - Thread: 1 -> GUI Stats: Update 0.0384537222222222, Draw 0.275970388888889 2021-08-01 16:05:19.815 - Thread: 1 -> Autosave initiated 2021-08-01 16:05:19.815 - Thread: 1 -> Character state: True 2021-08-01 16:05:19.815 - Thread: 1 -> IsServer: True 2021-08-01 16:05:19.815 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-08-01 16:05:19.815 - Thread: 1 -> Autosave 2021-08-01 16:05:19.815 - Thread: 1 -> Saving world - START 2021-08-01 16:05:19.818 - Thread: 1 -> Making world state snapshot. 2021-08-01 16:05:19.818 - Thread: 1 -> Before snapshot.: GC Memory: 1,583 B 2021-08-01 16:05:19.832 - Thread: 1 -> After snapshot.: GC Memory: 1,585 B 2021-08-01 16:05:19.833 - Thread: 1 -> Directory cleanup: GC Memory: 1,585 B 2021-08-01 16:05:19.833 - Thread: 1 -> Saving world - END 2021-08-01 16:05:19.860 - Thread: 11 -> Session snapshot save - START 2021-08-01 16:05:19.865 - Thread: 11 -> Checking file access for files in target dir. 2021-08-01 16:05:20.027 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\.new\Sandbox_config.sbc 2021-08-01 16:05:20.104 - Thread: 11 -> Session snapshot save - END 2021-08-01 16:05:22.448 - Thread: 1 -> GC Memory: 1586.652 / 1586.652 MB 2021-08-01 16:05:30.247 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:05:30.247 - Thread: 1 -> Could not spawn event. Try 1 of 3 2021-08-01 16:05:40.265 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:05:40.267 - Thread: 1 -> Could not spawn event. Try 2 of 3 2021-08-01 16:05:42.749 - Thread: 1 -> GUI Stats: Update 0.0375995000000001, Draw 0.264400333333334 2021-08-01 16:05:43.080 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:05:43.081 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0.005919456,0.05838585,1.838857,4.806346,12.07139,57.68406,1,0,1589.101,10966.99,6457,94190,25,23.30776,74.5526,0.2916867,4300,8.333141,0,16.66667,1.942268,6.212573,100,8372870690,1589.101,0,0 2021-08-01 16:05:43.081 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:05:43.081 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7984,5162,0,0,113,5423,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:05:50.265 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:05:50.265 - Thread: 1 -> Could not spawn event. Try 3 of 3 2021-08-01 16:05:52.449 - Thread: 1 -> GC Memory: 1587.259 / 1587.259 MB 2021-08-01 16:06:00.264 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:06:00.276 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-08-01 16:06:00.276 - Thread: 1 -> Next activation in 00:02:47.5441243 2021-08-01 16:06:13.113 - Thread: 1 -> GUI Stats: Update 0.0392738333333334, Draw 0.282568222222223 2021-08-01 16:06:22.462 - Thread: 1 -> GC Memory: 1585.331 / 1585.331 MB 2021-08-01 16:06:43.113 - Thread: 1 -> GUI Stats: Update 0.0400496666666667, Draw 0.302584666666667 2021-08-01 16:06:43.461 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:06:43.467 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0.005919456,0.05838585,1.838857,4.806346,14.56485,60.77184,1,0,1590.513,10973.35,6457,94190,25,26.27608,71.3809,0.3362541,5914,8.333141,0,16.66667,2.189622,5.948271,100,8374944290,1590.513,0,0 2021-08-01 16:06:43.467 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:06:43.467 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7986,5164,0,0,115,5425,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:06:52.463 - Thread: 1 -> GC Memory: 1586.142 / 1586.142 MB 2021-08-01 16:07:13.113 - Thread: 1 -> GUI Stats: Update 0.0412073333333334, Draw 0.3003755 2021-08-01 16:07:22.480 - Thread: 1 -> GC Memory: 1587.944 / 1587.944 MB 2021-08-01 16:07:43.113 - Thread: 1 -> GUI Stats: Update 0.0405690555555556, Draw 0.300478944444444 2021-08-01 16:07:43.478 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:07:43.479 - Thread: 1 -> STATISTICS,1260.35,0,0,0.005919456,0.05838585,1.838857,4.806346,12.94801,58.1169,1,0,1583.892,10973.34,6457,94190,25,23.64976,66.61658,0.2895438,5833,8.333127,0,16.66667,1.970764,5.551244,100,8374944290,1583.892,0,0 2021-08-01 16:07:43.479 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:07:43.479 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7986,5164,0,0,115,5425,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:07:52.496 - Thread: 1 -> GC Memory: 1585.301 / 1585.301 MB 2021-08-01 16:08:13.113 - Thread: 1 -> GUI Stats: Update 0.0464000555555556, Draw 0.3017095 2021-08-01 16:08:22.496 - Thread: 1 -> GC Memory: 1587.546 / 1587.546 MB 2021-08-01 16:08:43.114 - Thread: 1 -> GUI Stats: Update 0.0432212777777778, Draw 0.283191055555555 2021-08-01 16:08:43.495 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:08:43.495 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0.005919456,0.05838585,1.838857,4.806346,12.12511,54.54881,1,0,1587.43,10973.29,6457,94190,25,22.11007,57.67401,0.2805249,5628,8.333145,0,16.66667,1.842464,4.806059,100,8372870690,1587.43,0,0 2021-08-01 16:08:43.495 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:08:43.495 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7984,5162,0,0,113,5423,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:08:48.646 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:08:48.652 - Thread: 1 -> Could not spawn event. Try 1 of 3 2021-08-01 16:08:52.497 - Thread: 1 -> GC Memory: 1583.279 / 1583.279 MB 2021-08-01 16:08:58.645 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:08:58.651 - Thread: 1 -> Could not spawn event. Try 2 of 3 2021-08-01 16:09:08.646 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:09:08.653 - Thread: 1 -> Could not spawn event. Try 3 of 3 2021-08-01 16:09:13.113 - Thread: 1 -> GUI Stats: Update 0.0416692222222223, Draw 0.2888025 2021-08-01 16:09:18.645 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-08-01 16:09:18.649 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-08-01 16:09:18.649 - Thread: 1 -> Next activation in 00:06:54.8223085 2021-08-01 16:09:22.513 - Thread: 1 -> GC Memory: 1584.799 / 1584.799 MB 2021-08-01 16:09:43.114 - Thread: 1 -> GUI Stats: Update 0.0357466666666667, Draw 0.268628888888889 2021-08-01 16:09:43.511 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:09:43.512 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0.005919456,0.05838585,1.838857,4.806346,11.79597,54.48392,1,0,1584.564,10973.54,6457,94190,25,22.51278,57.91127,0.2659854,5710,8.333052,0,16.66667,1.876002,4.825777,100,8374944290,1584.564,0,0 2021-08-01 16:09:43.512 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:09:43.512 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7986,5164,0,0,115,5425,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:09:52.530 - Thread: 1 -> GC Memory: 1585.844 / 1585.844 MB 2021-08-01 16:09:56.030 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-08-01 16:10:13.113 - Thread: 1 -> GUI Stats: Update 0.0357945555555557, Draw 0.271195666666667 2021-08-01 16:10:19.829 - Thread: 1 -> Autosave initiated 2021-08-01 16:10:19.830 - Thread: 1 -> Character state: True 2021-08-01 16:10:19.830 - Thread: 1 -> IsServer: True 2021-08-01 16:10:19.830 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-08-01 16:10:19.830 - Thread: 1 -> Autosave 2021-08-01 16:10:19.830 - Thread: 1 -> Saving world - START 2021-08-01 16:10:19.833 - Thread: 1 -> Making world state snapshot. 2021-08-01 16:10:19.833 - Thread: 1 -> Before snapshot.: GC Memory: 1,587 B 2021-08-01 16:10:19.844 - Thread: 1 -> After snapshot.: GC Memory: 1,583 B 2021-08-01 16:10:19.845 - Thread: 1 -> Directory cleanup: GC Memory: 1,583 B 2021-08-01 16:10:19.845 - Thread: 1 -> Saving world - END 2021-08-01 16:10:19.866 - Thread: 11 -> Session snapshot save - START 2021-08-01 16:10:19.871 - Thread: 11 -> Checking file access for files in target dir. 2021-08-01 16:10:20.003 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\.new\Sandbox_config.sbc 2021-08-01 16:10:20.050 - Thread: 11 -> Session snapshot save - END 2021-08-01 16:10:22.531 - Thread: 1 -> GC Memory: 1589.533 / 1589.533 MB 2021-08-01 16:10:43.199 - Thread: 1 -> GUI Stats: Update 0.0351157777777777, Draw 0.264332166666667 2021-08-01 16:10:43.613 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:10:43.614 - Thread: 1 -> STATISTICS,1440.4,0,0,0.005919456,0.05838585,1.838857,4.806346,11.99716,52.06684,1,0,1589.139,10969.91,6457,94190,25,23.91894,63.81605,0.251154,5745,8.333141,0,16.66667,1.993199,5.317882,100,8374944290,1589.139,0,0 2021-08-01 16:10:43.614 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:10:43.614 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7986,5164,0,0,115,5425,0,3451,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:10:52.532 - Thread: 1 -> GC Memory: 1591.341 / 1591.341 MB 2021-08-01 16:11:13.199 - Thread: 1 -> GUI Stats: Update 0.0366537222222222, Draw 0.290778166666667 2021-08-01 16:11:22.548 - Thread: 1 -> GC Memory: 1602.097 / 1602.097 MB 2021-08-01 16:11:43.199 - Thread: 1 -> GUI Stats: Update 0.0382985, Draw 0.306193111111111 2021-08-01 16:11:43.630 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-08-01 16:11:43.633 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0.005919456,0.05838585,1.838857,4.806346,13.95183,50.18446,1,0,1606.194,10983.04,6658,94190,26,24.42223,61.73683,0.3095729,5505,8.363672,0,16.66667,2.042595,5.163466,100,8384074488,1606.194,0,0 2021-08-01 16:11:43.633 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-08-01 16:11:43.633 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,852,36,108,260,61,849,7995,5173,0,0,113,5433,0,3461,15,0,39,15,384,27,0,3,1562,758,456,8,50,0,0,0,0 2021-08-01 16:11:52.549 - Thread: 1 -> GC Memory: 1600.411 / 1600.411 MB 2021-08-01 16:12:13.199 - Thread: 1 -> GUI Stats: Update 0.0378250555555555, Draw 0.299525055555556 2021-08-01 16:12:22.550 - Thread: 1 -> GC Memory: 1606.134 / 1606.134 MB 2021-08-01 16:12:24.863 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-08-01 16:12:25.630 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-08-01 16:12:26.334 - Thread: 1 -> Saving world - START 2021-08-01 16:12:26.360 - Thread: 1 -> Making world state snapshot. 2021-08-01 16:12:26.360 - Thread: 1 -> Before snapshot.: GC Memory: 2,633 B 2021-08-01 16:12:26.364 - Thread: 1 -> After snapshot.: GC Memory: 2,635 B 2021-08-01 16:12:26.365 - Thread: 1 -> Directory cleanup: GC Memory: 2,635 B 2021-08-01 16:12:26.365 - Thread: 1 -> Saving world - END 2021-08-01 16:12:26.372 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-08-01 16:12:26.379 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-08-01 16:12:26.388 - Thread: 11 -> Session snapshot save - START 2021-08-01 16:12:26.395 - Thread: 11 -> Checking file access for files in target dir. 2021-08-01 16:12:26.511 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-08-01 16:12:26.593 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\marko\AppData\Roaming\SpaceEngineers\Saves\76561198190686669\really new epik survival\.new\Sandbox_config.sbc 2021-08-01 16:12:26.755 - Thread: 11 -> Session snapshot save - END 2021-08-01 16:12:28.132 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-08-01 16:12:28.136 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-08-01 16:12:28.145 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-08-01 16:12:28.149 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-08-01 16:12:28.173 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-08-01 16:12:28.178 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-08-01 16:12:28.184 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-08-01 16:12:28.866 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-08-01 16:12:28.867 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-08-01 16:12:28.873 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-08-01 16:12:29.088 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-08-01 16:12:29.101 - Thread: 1 -> MySession::Unload START 2021-08-01 16:12:29.101 - Thread: 1 -> AutoSaveInMinutes: 5 2021-08-01 16:12:29.101 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-08-01 16:12:29.101 - Thread: 1 -> IsServer: True 2021-08-01 16:12:29.133 - Thread: 1 -> MyAudio.UnloadData - START 2021-08-01 16:12:29.525 - Thread: 1 -> MyAudio.UnloadData - END 2021-08-01 16:12:29.525 - Thread: 1 -> MyAudio.LoadData - START 2021-08-01 16:12:30.056 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (MDR-XB650BT) - Channel #: 2 - Sample rate: 48000 2021-08-01 16:12:30.611 - Thread: 1 -> MOD_ERROR: ResourceNodes 2021-08-01 16:12:30.611 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Data\Sounds.sbc 2021-08-01 16:12:30.611 - Thread: 1 -> 3D sound 'MediumDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Audio/MediumDrillSlam.wav' must be in mono, got 2 channels 2021-08-01 16:12:30.616 - Thread: 1 -> MOD_ERROR: ResourceNodes 2021-08-01 16:12:30.616 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Data\Sounds.sbc 2021-08-01 16:12:30.616 - Thread: 1 -> 3D sound 'AdvancedDrillSlam', 'C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2493091475\Audio/AdvancedDrillSlam.wav' must be in mono, got 2 channels 2021-08-01 16:12:30.728 - Thread: 1 -> MyAudio.LoadData - END 2021-08-01 16:12:30.745 - Thread: 1 -> MyConfig.Save() - START 2021-08-01 16:12:30.749 - Thread: 1 -> Path: C:\Users\marko\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-08-01 16:12:30.760 - Thread: 1 -> MyConfig.Save() - END 2021-08-01 16:12:30.820 - Thread: 1 -> Unloading Procedural World Generator 2021-08-01 16:12:32.737 - Thread: 1 -> Info: MyLights Unloading data. 2021-08-01 16:12:33.007 - Thread: 1 -> StaticLogger: Exception log closed. 2021-08-01 16:12:33.077 - Thread: 1 -> Network readers disposed 2021-08-01 16:12:33.110 - Thread: 1 -> Network readers disposed 2021-08-01 16:12:33.111 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-08-01 16:12:33.658 - Thread: 1 -> Loading sound definitions 2021-08-01 16:12:33.746 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:12:33.746 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-08-01 16:12:33.766 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:12:33.766 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-08-01 16:12:33.766 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:12:33.766 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-08-01 16:12:33.767 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:12:33.767 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-08-01 16:12:33.767 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:12:33.767 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-08-01 16:12:33.768 - Thread: 1 -> GuiTextures.sbc 2021-08-01 16:12:33.768 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-08-01 16:12:33.776 - Thread: 1 -> Loading OffensiveWords definitions 2021-08-01 16:12:33.776 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-08-01 16:12:33.776 - Thread: 1 -> Loading shadow textures definitions 2021-08-01 16:12:33.776 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-08-01 16:12:33.776 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-08-01 16:12:34.183 - Thread: 1 -> MySession::Unload END 2021-08-01 16:12:34.207 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-08-01 16:12:34.207 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-08-01 16:12:34.247 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-08-01 16:12:34.251 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-08-01 16:12:39.790 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-08-01 16:12:40.969 - Thread: 1 -> MyConfig.Save() - START 2021-08-01 16:12:40.974 - Thread: 1 -> Path: C:\Users\marko\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-08-01 16:12:40.998 - Thread: 1 -> MyConfig.Save() - END 2021-08-01 16:12:40.998 - Thread: 1 -> Application closed by user 2021-08-01 16:12:41.000 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2021-08-01 16:12:41.001 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-08-01 16:12:41.006 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-08-01 16:12:41.033 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-08-01 16:12:41.037 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-08-01 16:12:41.037 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-08-01 16:12:41.042 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-08-01 16:12:41.042 - Thread: 1 -> Exiting.. 2021-08-01 16:12:41.051 - Thread: 1 -> MySandboxGame.UnloadData() - START 2021-08-01 16:12:41.055 - Thread: 1 -> MyAudio.UnloadData - START 2021-08-01 16:12:41.058 - Thread: 1 -> MyAudio.UnloadData - END 2021-08-01 16:12:41.060 - Thread: 1 -> MySandboxGame.UnloadData() - END 2021-08-01 16:12:42.035 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 15205264 allocated by heap 832 allocated by debug 16777216 allocated by solver ------- 31983312 computed total 31983312 reported total Heap usage: 1042048 ( 6%) unused in thread local freelists 12926880 (85%) unused in main heap 1236336 ( 8%) used in main heap ------- 15205264 allocated by heap Peak usage: 13765424 ( 8%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2021-08-01 16:12:43.280 - Thread: 33 -> External debugger: interrupted. 2021-08-01 16:12:43.311 - Thread: 1 -> Steam closed 2021-08-01 16:12:48.393 - Thread: 1 -> Log Closed