2021-05-09 07:42:44.549 - Thread: 1 -> Log Started 2021-05-09 07:42:44.549 - Thread: 1 -> Timezone (local - UTC): 3h 2021-05-09 07:42:44.549 - Thread: 1 -> App Version: 01_198_027 2021-05-09 07:42:44.561 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-05-09 07:42:44.561 - Thread: 1 -> Branch / Sandbox: SVN 2021-05-09 07:42:44.561 - Thread: 1 -> Environment.ProcessorCount: 8 2021-05-09 07:42:44.628 - Thread: 1 -> Environment.OSVersion: Майкрософт Windows 10 Pro (Microsoft Windows NT 10.0.19041.0) 2021-05-09 07:42:44.628 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -skipintro 2021-05-09 07:42:44.628 - Thread: 1 -> Environment.Is64BitProcess: True 2021-05-09 07:42:44.628 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-05-09 07:42:44.629 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4341.0 2021-05-09 07:42:44.629 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-05-09 07:42:44.634 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz 2021-05-09 07:42:44.634 - Thread: 1 -> IntPtr.Size: 8 2021-05-09 07:42:44.634 - Thread: 1 -> Default Culture: 2021-05-09 07:42:44.634 - Thread: 1 -> Default UI Culture: 2021-05-09 07:42:44.637 - Thread: 1 -> MyConfig.Load() - START 2021-05-09 07:42:44.640 - Thread: 1 -> Path: C:\Users\nabal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-05-09 07:42:44.823 - Thread: 1 -> NewNewGameScreen: False 2021-05-09 07:42:44.823 - Thread: 1 -> EnableDamageEffects: True 2021-05-09 07:42:44.823 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-05-09 07:42:44.823 - Thread: 1 -> EnableReverb: False 2021-05-09 07:42:44.823 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-05-09 07:42:44.823 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-05-09 07:42:44.823 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-05-09 07:42:44.823 - Thread: 1 -> FirstTimeRun: False 2021-05-09 07:42:44.823 - Thread: 1 -> ExperimentalMode: False 2021-05-09 07:42:44.823 - Thread: 1 -> VideoAdapter: 0 2021-05-09 07:42:44.823 - Thread: 1 -> ScreenWidth: 1920 2021-05-09 07:42:44.823 - Thread: 1 -> ScreenHeight: 1080 2021-05-09 07:42:44.823 - Thread: 1 -> RefreshRate: 60008 2021-05-09 07:42:44.823 - Thread: 1 -> WindowMode: 2 2021-05-09 07:42:44.823 - Thread: 1 -> VerticalSync: 0 2021-05-09 07:42:44.823 - Thread: 1 -> FieldOfView: 70 2021-05-09 07:42:44.823 - Thread: 1 -> PostProcessingEnabled: True 2021-05-09 07:42:44.823 - Thread: 1 -> FlaresIntensity: 1 2021-05-09 07:42:44.823 - Thread: 1 -> TreeViewDistance: 3000 2021-05-09 07:42:44.823 - Thread: 1 -> GrassDensity: 4 2021-05-09 07:42:44.823 - Thread: 1 -> GrassDrawDistance: 1000 2021-05-09 07:42:44.823 - Thread: 1 -> AntialiasingMode: 1 2021-05-09 07:42:44.823 - Thread: 1 -> ShadowMapResolution: 4 2021-05-09 07:42:44.823 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-05-09 07:42:44.823 - Thread: 1 -> TextureQuality: 2 2021-05-09 07:42:44.823 - Thread: 1 -> AnisotropicFiltering: 4 2021-05-09 07:42:44.823 - Thread: 1 -> ModelQuality: 3 2021-05-09 07:42:44.823 - Thread: 1 -> VoxelQuality: 2 2021-05-09 07:42:44.823 - Thread: 1 -> ShaderQuality: 2 2021-05-09 07:42:44.823 - Thread: 1 -> LowMemSwitchToLow: 0 2021-05-09 07:42:44.823 - Thread: 1 -> FirstVTTimeRun: False 2021-05-09 07:42:44.823 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-05-09 07:42:44.823 - Thread: 1 -> GDPRConsent: False 2021-05-09 07:42:44.823 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-05-09 07:42:44.823 - Thread: 1 -> ShowCrosshair2: 0 2021-05-09 07:42:44.823 - Thread: 1 -> EnableTrading: True 2021-05-09 07:42:44.823 - Thread: 1 -> EnableSteamCloud: False 2021-05-09 07:42:44.823 - Thread: 1 -> UiTransparency: 1 2021-05-09 07:42:44.823 - Thread: 1 -> UiBkTransparency: 0.8 2021-05-09 07:42:44.823 - Thread: 1 -> HUDBkTransparency: 0.6 2021-05-09 07:42:44.823 - Thread: 1 -> AreaInteraction: True 2021-05-09 07:42:44.823 - Thread: 1 -> Language: 0 2021-05-09 07:42:44.823 - Thread: 1 -> CubeBuilderBuildingMode: 2 2021-05-09 07:42:44.823 - Thread: 1 -> ControlsHints: False 2021-05-09 07:42:44.823 - Thread: 1 -> GoodBotHints: False 2021-05-09 07:42:44.823 - Thread: 1 -> RotationHints: False 2021-05-09 07:42:44.823 - Thread: 1 -> FirstTimeTutorials: False 2021-05-09 07:42:44.823 - Thread: 1 -> HudState: 1 2021-05-09 07:42:44.823 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-05-09 07:42:44.823 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-05-09 07:42:44.823 - Thread: 1 -> GameVolume: 0.1066415 2021-05-09 07:42:44.823 - Thread: 1 -> Music_Volume: 0 2021-05-09 07:42:44.823 - Thread: 1 -> VoiceChatVolume: 0.6302844 2021-05-09 07:42:44.823 - Thread: 1 -> HudWarnings: True 2021-05-09 07:42:44.823 - Thread: 1 -> VoiceChat: True 2021-05-09 07:42:44.823 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-05-09 07:42:44.823 - Thread: 1 -> EnableDynamicMusic: True 2021-05-09 07:42:44.823 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-05-09 07:42:44.823 - Thread: 1 -> EnableDoppler: True 2021-05-09 07:42:44.823 - Thread: 1 -> ZoomMultiplier: 0.2 2021-05-09 07:42:44.823 - Thread: 1 -> GamepadScheme: 0 2021-05-09 07:42:44.823 - Thread: 1 -> LastCheckedVersion: 1198024 2021-05-09 07:42:44.823 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-05-09 07:42:44.823 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-05-09 07:42:44.823 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-05-09 07:42:44.823 - Thread: 1 -> ControllerDefaultOnStart: False 2021-05-09 07:42:44.823 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-05-09 07:42:44.823 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-05-09 07:42:44.823 - Thread: 1 -> CubeBuilderUseSymmetry: True 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-05-09 07:42:44.823 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-05-09 07:42:44.823 - Thread: 1 -> IronSightSwitchState: 0 2021-05-09 07:42:44.823 - Thread: 1 -> SpriteMainViewportScale: 1 2021-05-09 07:42:44.825 - Thread: 1 -> MyConfig.Load() - END 2021-05-09 07:42:49.614 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-05-09 07:42:49.934 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-05-09 07:42:49.980 - Thread: 1 -> Analytics storage error: System.MissingMethodException: No parameterless constructor defined for this object. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.Activator.CreateInstance(Type type) at LitJson.JsonMapper.ReadValue(Type inst_type, JsonReader reader) at LitJson.JsonMapper.ReadValue(Type inst_type, JsonReader reader) at LitJson.JsonMapper.ToObject[T](String json) at VRage.Analytics.MyObjectFileStorage.RetrieveStoredObjectsByType[T](Boolean shouldWipeAfter) 2021-05-09 07:42:49.987 - Thread: 1 -> Analytics storage error: System.MissingMethodException: No parameterless constructor defined for this object. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.Activator.CreateInstance(Type type) at LitJson.JsonMapper.ReadValue(Type inst_type, JsonReader reader) at LitJson.JsonMapper.ReadValue(Type inst_type, JsonReader reader) at LitJson.JsonMapper.ToObject[T](String json) at VRage.Analytics.MyObjectFileStorage.RetrieveStoredObjectsByType[T](Boolean shouldWipeAfter) 2021-05-09 07:42:49.988 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-05-09 07:42:49.990 - Thread: 1 -> Found processor count: 8 2021-05-09 07:42:49.990 - Thread: 1 -> Using processor count: 8 2021-05-09 07:42:50.181 - Thread: 1 -> All detected adapters: 2021-05-09 07:42:50.194 - Thread: 1 -> NVIDIA GeForce GTX 1650 - VendorID=4318, SubsystemID=977344426, DeviceID=8081 2021-05-09 07:42:50.194 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-05-09 07:42:50.569 - Thread: 1 -> AdapterInfo = { 2021-05-09 07:42:50.570 - Thread: 1 -> Name = NVIDIA GeForce GTX 1650 + DISPLAY1 2021-05-09 07:42:50.570 - Thread: 1 -> Description = dev id: 8081, mem: 4154458112, shared mem: 8548067328, Luid: 39989, rev: 161, subsys id: 977344426, vendor id: 4318, feature_level 11.1: True 2021-05-09 07:42:50.570 - Thread: 1 -> Driver version = 27.21.14.6627 2021-05-09 07:42:50.570 - Thread: 1 -> Driver date = 20210423000000.000000-000 2021-05-09 07:42:50.570 - Thread: 1 -> DriverUpdateNecessary = False 2021-05-09 07:42:50.570 - Thread: 1 -> AftermathSupported = False 2021-05-09 07:42:50.570 - Thread: 1 -> Adapter id = 0 2021-05-09 07:42:50.570 - Thread: 1 -> Supported = True 2021-05-09 07:42:50.570 - Thread: 1 -> RAM = 4154458112 2021-05-09 07:42:50.570 - Thread: 1 -> Priority = 2 2021-05-09 07:42:50.570 - Thread: 1 -> Multithreaded rendering supported = True 2021-05-09 07:42:50.570 - Thread: 1 -> Output is attached = True 2021-05-09 07:42:50.570 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-05-09 07:42:50.570 - Thread: 1 -> Display modes = { 2021-05-09 07:42:50.571 - Thread: 1 -> DXGIOutput id = 0 2021-05-09 07:42:50.571 - Thread: 1 -> 640x480@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 640x480@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 800x600@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 800x600@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1024x768@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1024x768@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1280x720@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1280x720@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1280x768@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1280x768@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1280x800@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1280x800@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1280x1024@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1280x1024@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1360x768@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1360x768@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1366x768@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1366x768@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1680x1050@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1680x1050@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> 1920x1080@60.008Hz 2021-05-09 07:42:50.571 - Thread: 1 -> } 2021-05-09 07:42:50.571 - Thread: 1 -> } 2021-05-09 07:42:50.571 - Thread: 1 -> AdapterInfo = { 2021-05-09 07:42:50.571 - Thread: 1 -> Name = NVIDIA GeForce GTX 1650 + DISPLAY1 2021-05-09 07:42:50.571 - Thread: 1 -> Description = dev id: 8081, mem: 4154458112, shared mem: 8548067328, Luid: 39989, rev: 161, subsys id: 977344426, vendor id: 4318, feature_level 11.1: True 2021-05-09 07:42:50.571 - Thread: 1 -> Driver version = 27.21.14.6627 2021-05-09 07:42:50.571 - Thread: 1 -> Driver date = 20210423000000.000000-000 2021-05-09 07:42:50.571 - Thread: 1 -> DriverUpdateNecessary = False 2021-05-09 07:42:50.571 - Thread: 1 -> AftermathSupported = False 2021-05-09 07:42:50.571 - Thread: 1 -> Adapter id = 0 2021-05-09 07:42:50.571 - Thread: 1 -> Supported = True 2021-05-09 07:42:50.571 - Thread: 1 -> RAM = 4154458112 2021-05-09 07:42:50.571 - Thread: 1 -> Priority = 2 2021-05-09 07:42:50.571 - Thread: 1 -> Multithreaded rendering supported = True 2021-05-09 07:42:50.571 - Thread: 1 -> Output is attached = True 2021-05-09 07:42:50.571 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-05-09 07:42:50.571 - Thread: 1 -> Display modes = { 2021-05-09 07:42:50.572 - Thread: 1 -> DXGIOutput id = 0 2021-05-09 07:42:50.572 - Thread: 1 -> 640x480@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 640x480@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 800x600@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 800x600@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1024x768@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1024x768@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1280x720@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1280x720@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1280x768@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1280x768@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1280x800@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1280x800@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1280x1024@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1280x1024@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1360x768@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1360x768@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1366x768@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1366x768@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1680x1050@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1680x1050@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> 1920x1080@60.008Hz 2021-05-09 07:42:50.572 - Thread: 1 -> } 2021-05-09 07:42:50.572 - Thread: 1 -> } 2021-05-09 07:42:50.576 - Thread: 1 -> Service.IsActive: True 2021-05-09 07:42:50.577 - Thread: 1 -> Service.IsOnline: True 2021-05-09 07:42:50.577 - Thread: 1 -> Service.OwnsGame: False 2021-05-09 07:42:50.577 - Thread: 1 -> Service.UserId: 76561198114550916 2021-05-09 07:42:50.577 - Thread: 1 -> Service.UserName: granatan 2021-05-09 07:42:50.577 - Thread: 1 -> Service.Branch: default 2021-05-09 07:42:50.577 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-05-09 07:42:50.577 - Thread: 1 -> Build version: 0.1.1.0 2021-05-09 07:42:50.587 - Thread: 1 -> MyScreenManager() 2021-05-09 07:42:50.669 - Thread: 22 -> CreateDeviceInternal - CheckSettings() 2021-05-09 07:42:50.669 - Thread: 22 -> CreateDeviceInternal - GetAdapter() 2021-05-09 07:42:50.671 - Thread: 22 -> CreateDeviceInternal - FixSettings() 2021-05-09 07:42:50.673 - Thread: 22 -> CreateDeviceInternal - Create device 2021-05-09 07:42:50.799 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration 2021-05-09 07:42:50.880 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK 2021-05-09 07:42:50.881 - Thread: 22 -> CreateDeviceInternal create swapchain 2021-05-09 07:42:52.782 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-05-09 07:42:52.783 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-05-09 07:42:52.783 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-05-09 07:42:52.854 - Thread: 22 -> DXGI SetFullscreenState succeded 2021-05-09 07:42:54.062 - Thread: 1 -> Preallocate - START 2021-05-09 07:42:54.065 - Thread: 1 -> MySpaceWorldGenerator - START 2021-05-09 07:42:54.072 - Thread: 1 -> MySpaceWorldGenerator - END 2021-05-09 07:42:54.072 - Thread: 1 -> MySpaceBuildComponent - START 2021-05-09 07:42:54.072 - Thread: 1 -> MySpaceBuildComponent - END 2021-05-09 07:42:54.073 - Thread: 1 -> MyEntities - START 2021-05-09 07:42:54.094 - Thread: 1 -> MyEntities - END 2021-05-09 07:42:54.094 - Thread: 1 -> MyObjectBuilder_Base - START 2021-05-09 07:42:54.094 - Thread: 1 -> MyObjectBuilder_Base - END 2021-05-09 07:42:54.094 - Thread: 1 -> MyTransparentGeometry - START 2021-05-09 07:42:54.094 - Thread: 1 -> MyTransparentGeometry - END 2021-05-09 07:42:54.094 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-05-09 07:42:54.103 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-05-09 07:42:54.103 - Thread: 1 -> MyMath - START 2021-05-09 07:42:54.104 - Thread: 1 -> MyMath - END 2021-05-09 07:42:54.104 - Thread: 1 -> MySimpleObjectDraw - START 2021-05-09 07:42:54.104 - Thread: 1 -> MySimpleObjectDraw - END 2021-05-09 07:42:54.117 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-05-09 07:42:54.117 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-05-09 07:42:54.117 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-05-09 07:42:54.172 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-05-09 07:42:54.172 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-05-09 07:42:54.172 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-05-09 07:42:54.172 - Thread: 1 -> MySyncDestructions - START 2021-05-09 07:42:54.172 - Thread: 1 -> MySyncDestructions - END 2021-05-09 07:42:54.172 - Thread: 1 -> MySyncEntity - START 2021-05-09 07:42:54.172 - Thread: 1 -> MySyncEntity - END 2021-05-09 07:42:54.172 - Thread: 1 -> MyCommandCharacter - START 2021-05-09 07:42:54.174 - Thread: 1 -> MyCommandCharacter - END 2021-05-09 07:42:54.174 - Thread: 1 -> MyCommandConsole - START 2021-05-09 07:42:54.175 - Thread: 1 -> MyCommandConsole - END 2021-05-09 07:42:54.175 - Thread: 1 -> MyCommandEntity - START 2021-05-09 07:42:54.175 - Thread: 1 -> MyCommandEntity - END 2021-05-09 07:42:54.175 - Thread: 1 -> MyAiTargetManager - START 2021-05-09 07:42:54.175 - Thread: 1 -> MyAiTargetManager - END 2021-05-09 07:42:54.175 - Thread: 1 -> MyClientDebugCommands - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyClientDebugCommands - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyDedicatedServer - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyDedicatedServer - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyDedicatedServerBase - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyDedicatedServerBase - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerBase - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerBase - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerClient - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerClient - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerClientBase - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerClientBase - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerLobby - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerLobby - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerServerBase - START 2021-05-09 07:42:54.176 - Thread: 1 -> MyMultiplayerServerBase - END 2021-05-09 07:42:54.176 - Thread: 1 -> MyServerDebugCommands - START 2021-05-09 07:42:54.177 - Thread: 1 -> MyServerDebugCommands - END 2021-05-09 07:42:54.177 - Thread: 1 -> MyAIActionsParser - START 2021-05-09 07:42:54.177 - Thread: 1 -> MyAIActionsParser - END 2021-05-09 07:42:54.177 - Thread: 1 -> MyCubeGridDefinitions - START 2021-05-09 07:42:54.237 - Thread: 1 -> MyCubeGridDefinitions - END 2021-05-09 07:42:54.237 - Thread: 1 -> MyDefinitionManager - START 2021-05-09 07:42:54.256 - Thread: 1 -> MyDefinitionManager - END 2021-05-09 07:42:54.257 - Thread: 1 -> Preallocate - END 2021-05-09 07:42:54.262 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-05-09 07:42:54.607 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-05-09 07:42:54.607 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-05-09 07:42:54.619 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-05-09 07:42:54.619 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-05-09 07:42:54.619 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-05-09 07:42:54.619 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-05-09 07:42:54.619 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-05-09 07:42:54.619 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-05-09 07:42:54.621 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-05-09 07:42:54.629 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: LENOVO 2021-05-09 07:42:54.629 - Thread: 1 -> Win32_ComputerSystem.Model: 81LK 2021-05-09 07:42:54.629 - Thread: 1 -> Virtualized: False 2021-05-09 07:42:54.631 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz 2021-05-09 07:42:54.632 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,096,134,656 bytes 2021-05-09 07:42:54.632 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-05-09 07:42:54.632 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 6,460,198,912 bytes 2021-05-09 07:42:54.632 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,465,392,128 bytes 2021-05-09 07:42:54.636 - Thread: 1 -> Drive C: | Capacity: 248,896,282,624 bytes | Free space: 1,529,294,848 bytes 2021-05-09 07:42:54.636 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-05-09 07:42:54.638 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-05-09 07:42:54.639 - Thread: 1 -> Installed DLCs: 2021-05-09 07:42:54.640 - Thread: 1 -> Deluxe Edition (573160) 2021-05-09 07:42:54.640 - Thread: 1 -> Decorative Blocks (1049790) 2021-05-09 07:42:54.640 - Thread: 1 -> Economy Deluxe (1135960) 2021-05-09 07:42:54.640 - Thread: 1 -> Style Pack (1084680) 2021-05-09 07:42:54.640 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-05-09 07:42:54.641 - Thread: 1 -> Frostbite (1241550) 2021-05-09 07:42:54.641 - Thread: 1 -> Sparks Of The Future (1307680) 2021-05-09 07:42:54.641 - Thread: 1 -> Wasteland (1374610) 2021-05-09 07:42:54.641 - Thread: 1 -> Warfare I. (1475830) 2021-05-09 07:42:54.655 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-05-09 07:42:54.729 - Thread: 1 -> Havok: Physics.Init 2021-05-09 07:42:54.785 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-05-09 07:42:54.804 - Thread: 1 -> HkGameName: SpaceEngineers 2021-05-09 07:42:54.814 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-05-09 07:42:54.818 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-05-09 07:42:54.823 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-05-09 07:42:55.127 - Thread: 1 -> Loading scenarios 2021-05-09 07:42:55.249 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-05-09 07:42:55.250 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-05-09 07:42:55.602 - Thread: 1 -> Loading sound definitions 2021-05-09 07:42:55.624 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:42:55.624 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-05-09 07:42:55.627 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:42:55.627 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-05-09 07:42:55.628 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:42:55.628 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-05-09 07:42:55.628 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:42:55.628 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-05-09 07:42:55.628 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:42:55.628 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-05-09 07:42:55.629 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:42:55.629 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-05-09 07:42:55.632 - Thread: 1 -> Loading OffensiveWords definitions 2021-05-09 07:42:55.632 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-05-09 07:42:55.632 - Thread: 1 -> Loading shadow textures definitions 2021-05-09 07:42:55.632 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-05-09 07:42:55.637 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-05-09 07:42:55.646 - Thread: 1 -> MyAudio.LoadData - START 2021-05-09 07:42:55.703 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2021-05-09 07:42:55.845 - Thread: 1 -> MyAudio.LoadData - END 2021-05-09 07:42:55.856 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-05-09 07:42:55.857 - Thread: 1 -> MyGuiManager() 2021-05-09 07:42:55.862 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-05-09 07:42:56.032 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-05-09 07:42:56.079 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-05-09 07:42:56.106 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-05-09 07:42:56.109 - Thread: 10 -> ReloadVoxelMaterials 2021-05-09 07:42:56.180 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-05-09 07:42:56.180 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-05-09 07:42:56.180 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-05-09 07:42:56.180 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-05-09 07:42:56.180 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-05-09 07:42:56.180 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-05-09 07:42:56.180 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-05-09 07:42:56.180 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-05-09 07:42:56.238 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-05-09 07:42:56.241 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-05-09 07:42:56.253 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-05-09 07:42:56.254 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-05-09 07:42:56.260 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-05-09 07:42:56.260 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-05-09 07:42:56.261 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-05-09 07:42:56.263 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-05-09 07:42:56.265 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-05-09 07:42:56.265 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-05-09 07:42:56.268 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-05-09 07:42:56.269 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-05-09 07:42:56.272 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-05-09 07:42:56.293 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-05-09 07:42:56.297 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-05-09 07:42:56.301 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-05-09 07:42:56.308 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-05-09 07:42:56.309 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-05-09 07:42:56.310 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-05-09 07:42:56.323 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-05-09 07:42:56.324 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-05-09 07:42:56.329 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-05-09 07:42:56.334 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-05-09 07:42:56.339 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-05-09 07:42:56.363 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-05-09 07:42:56.390 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-05-09 07:42:56.445 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-05-09 07:42:56.448 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-05-09 07:42:56.454 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-05-09 07:42:56.454 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-05-09 07:42:56.471 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-05-09 07:42:56.474 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-05-09 07:42:56.476 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-05-09 07:42:56.480 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-05-09 07:42:56.480 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-05-09 07:42:56.480 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-05-09 07:42:56.480 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-05-09 07:42:56.480 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-05-09 07:42:56.490 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-05-09 07:42:56.497 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-05-09 07:42:56.498 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-05-09 07:42:56.503 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-05-09 07:42:56.505 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-05-09 07:42:56.526 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-05-09 07:42:56.529 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-05-09 07:42:56.535 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-05-09 07:42:56.570 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-05-09 07:42:56.612 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-05-09 07:42:56.690 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-05-09 07:42:56.693 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-05-09 07:42:56.702 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-05-09 07:42:56.705 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-05-09 07:42:56.709 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-05-09 07:42:56.716 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-05-09 07:42:56.720 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-05-09 07:42:56.722 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-05-09 07:42:56.726 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-05-09 07:42:56.737 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-05-09 07:42:56.744 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-05-09 07:42:56.754 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-05-09 07:42:56.807 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-05-09 07:42:56.817 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-05-09 07:42:56.917 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-05-09 07:42:56.931 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-05-09 07:42:57.005 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-05-09 07:42:57.016 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-05-09 07:42:57.070 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-05-09 07:42:57.110 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-05-09 07:42:57.134 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-05-09 07:42:57.209 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-05-09 07:42:57.215 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-05-09 07:42:57.287 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-05-09 07:42:57.289 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-05-09 07:42:57.349 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-05-09 07:42:57.360 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-05-09 07:42:57.424 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-05-09 07:42:57.445 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-05-09 07:42:57.540 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-05-09 07:42:57.552 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-05-09 07:42:57.622 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-05-09 07:42:57.629 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-05-09 07:42:57.641 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-05-09 07:42:57.659 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-05-09 07:42:57.674 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-05-09 07:42:57.676 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-05-09 07:42:57.699 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-05-09 07:42:57.784 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-05-09 07:42:57.952 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-05-09 07:42:57.974 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-05-09 07:42:58.044 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-05-09 07:42:58.081 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-05-09 07:42:58.143 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-05-09 07:42:58.143 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-05-09 07:42:58.159 - Thread: 1 -> Timer Frequency: 10000000 2021-05-09 07:42:58.159 - Thread: 1 -> Ticks per frame: 166667 2021-05-09 07:42:58.284 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-05-09 07:42:58.425 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-05-09 07:42:58.426 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-05-09 07:42:58.829 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-05-09 07:42:58.831 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-05-09 07:42:59.446 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-05-09 07:42:59.451 - Thread: 1 -> Flares Intensity: 1 2021-05-09 07:42:59.451 - Thread: 1 -> Field of view: 1.22173 2021-05-09 07:42:59.451 - Thread: 1 -> PostProcessingEnabled: True 2021-05-09 07:42:59.451 - Thread: 1 -> Render.GrassDensityFactor: 4 2021-05-09 07:42:59.451 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-05-09 07:42:59.451 - Thread: 1 -> Render.DistanceFade: 3000 2021-05-09 07:42:59.451 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-05-09 07:42:59.451 - Thread: 1 -> Render.ShadowQuality: EXTREME 2021-05-09 07:42:59.451 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2021-05-09 07:42:59.451 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-05-09 07:42:59.451 - Thread: 1 -> Render.TextureQuality: HIGH 2021-05-09 07:42:59.451 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2021-05-09 07:42:59.451 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-05-09 07:42:59.451 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2021-05-09 07:42:59.451 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2021-05-09 07:42:59.451 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2021-05-09 07:42:59.451 - Thread: 1 -> Render.ParticleQuality: HIGH 2021-05-09 07:42:59.474 - Thread: 1 -> Analytics storage error: System.MissingMethodException: No parameterless constructor defined for this object. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.Activator.CreateInstance(Type type) at LitJson.JsonMapper.ReadValue(Type inst_type, JsonReader reader) at LitJson.JsonMapper.ReadValue(Type inst_type, JsonReader reader) at LitJson.JsonMapper.ToObject[T](String json) at VRage.Analytics.MyObjectFileStorage.RetrieveStoredObjectsByType[T](Boolean shouldWipeAfter) 2021-05-09 07:42:59.475 - Thread: 1 -> Analytics storage error: System.MissingMethodException: No parameterless constructor defined for this object. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.Activator.CreateInstance(Type type) at LitJson.JsonMapper.ReadValue(Type inst_type, JsonReader reader) at LitJson.JsonMapper.ReadValue(Type inst_type, JsonReader reader) at LitJson.JsonMapper.ToObject[T](String json) at VRage.Analytics.MyObjectFileStorage.RetrieveStoredObjectsByType[T](Boolean shouldWipeAfter) 2021-05-09 07:42:59.555 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-05-09 07:42:59.753 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-05-09 07:42:59.818 - Thread: 1 -> Analytics session started: UserID = (46681bbe-2843-eca0-f0a7-79d8dd4752cb) SessionID = (bfb8002d-4bf6-4017-b533-0a03d140ce6c) 2021-05-09 07:42:59.820 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-05-09 07:43:06.103 - Thread: 38 -> LoadSession() - Start 2021-05-09 07:43:06.104 - Thread: 38 -> C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2021-05-09 07:43:06.105 - Thread: 38 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2021-05-09 07:43:06.110 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-05-09 07:43:06.649 - Thread: 38 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2021-05-09 07:43:06.651 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-05-09 07:43:06.662 - Thread: 38 -> CheckPoint Experimental mode: No 2021-05-09 07:43:06.662 - Thread: 38 -> CheckPoint Experimental mode reason: 0 2021-05-09 07:43:06.664 - Thread: 38 -> LoadSession() - End 2021-05-09 07:43:06.679 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-05-09 07:43:06.684 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-05-09 07:43:06.685 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-05-09 07:43:06.695 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-05-09 07:43:06.695 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-05-09 07:43:06.702 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-05-09 07:43:06.731 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-05-09 07:43:06.739 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-05-09 07:43:06.739 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-05-09 07:43:06.751 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-05-09 07:43:06.751 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-05-09 07:43:06.900 - Thread: 1 -> RunLoadingAction - START 2021-05-09 07:43:06.905 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2021-05-09 07:43:07.064 - Thread: 1 -> GC Memory: 1,081,684,264 B 2021-05-09 07:43:07.073 - Thread: 1 -> Process Memory: 3,197,816,832 B 2021-05-09 07:43:07.075 - Thread: 1 -> Experimental mode: No 2021-05-09 07:43:07.075 - Thread: 1 -> Experimental mode reason: 0 2021-05-09 07:43:07.075 - Thread: 1 -> Console compatibility: No 2021-05-09 07:43:07.133 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-05-09 07:43:08.763 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-05-09 07:43:08.874 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-05-09 07:43:08.878 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-05-09 07:43:08.880 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-05-09 07:43:08.884 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb 2021-05-09 07:43:09.067 - Thread: 1 -> Loading scenarios 2021-05-09 07:43:09.068 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-05-09 07:43:09.071 - Thread: 1 -> List of used mods (0) - START 2021-05-09 07:43:09.075 - Thread: 1 -> List of used mods - END 2021-05-09 07:43:09.189 - Thread: 1 -> Loading behaviors 2021-05-09 07:43:09.191 - Thread: 1 -> Loading ammo magazines 2021-05-09 07:43:09.194 - Thread: 1 -> Loading ammo definitions 2021-05-09 07:43:09.196 - Thread: 1 -> Loading animations 2021-05-09 07:43:09.199 - Thread: 1 -> Loading animations 2021-05-09 07:43:09.200 - Thread: 1 -> Loading sound definitions 2021-05-09 07:43:09.200 - Thread: 1 -> Loading sound definitions 2021-05-09 07:43:09.200 - Thread: 1 -> Loading sound definitions 2021-05-09 07:43:09.200 - Thread: 1 -> Loading sound definitions 2021-05-09 07:43:09.200 - Thread: 1 -> Loading sound definitions 2021-05-09 07:43:09.200 - Thread: 1 -> Loading sound definitions 2021-05-09 07:43:09.200 - Thread: 1 -> Loading category classes 2021-05-09 07:43:09.201 - Thread: 1 -> Loading category classes 2021-05-09 07:43:09.201 - Thread: 1 -> Loading blueprint classes 2021-05-09 07:43:09.203 - Thread: 1 -> Loading blueprint class entries 2021-05-09 07:43:09.203 - Thread: 1 -> Loading blueprint class entries 2021-05-09 07:43:09.203 - Thread: 1 -> Loading blueprints 2021-05-09 07:43:09.205 - Thread: 1 -> Loading blueprints 2021-05-09 07:43:09.205 - Thread: 1 -> Loading agent definitions 2021-05-09 07:43:09.207 - Thread: 1 -> Loading character definitions 2021-05-09 07:43:09.220 - Thread: 1 -> Loading character definitions 2021-05-09 07:43:09.220 - Thread: 1 -> Loading components 2021-05-09 07:43:09.221 - Thread: 1 -> Loading components 2021-05-09 07:43:09.221 - Thread: 1 -> Loading configuration 2021-05-09 07:43:09.222 - Thread: 1 -> Loading container types 2021-05-09 07:43:09.224 - Thread: 1 -> Loading Contract Types 2021-05-09 07:43:09.231 - Thread: 1 -> Loading block positions 2021-05-09 07:43:09.234 - Thread: 1 -> Loading block positions 2021-05-09 07:43:09.234 - Thread: 1 -> Loading curve definitions 2021-05-09 07:43:09.237 - Thread: 1 -> Loading debris 2021-05-09 07:43:09.239 - Thread: 1 -> Loading environment items entries 2021-05-09 07:43:09.239 - Thread: 1 -> Loading decal global definitions 2021-05-09 07:43:09.240 - Thread: 1 -> Loading decal definitions 2021-05-09 07:43:09.240 - Thread: 1 -> Loading decal definitions 2021-05-09 07:43:09.240 - Thread: 1 -> Loading drone behaviors 2021-05-09 07:43:09.243 - Thread: 1 -> Loading edges 2021-05-09 07:43:09.244 - Thread: 1 -> Loading emissive color definitions 2021-05-09 07:43:09.247 - Thread: 1 -> Loading emissive color default states 2021-05-09 07:43:09.252 - Thread: 1 -> Loading animations 2021-05-09 07:43:09.252 - Thread: 1 -> Loading entity components 2021-05-09 07:43:09.264 - Thread: 1 -> Loading component containers 2021-05-09 07:43:09.277 - Thread: 1 -> Loading environment items entries 2021-05-09 07:43:09.278 - Thread: 1 -> Loading Faction Names 2021-05-09 07:43:09.279 - Thread: 1 -> Loading factions 2021-05-09 07:43:09.282 - Thread: 1 -> Loading flare definitions 2021-05-09 07:43:09.293 - Thread: 1 -> Loading gas property definitions 2021-05-09 07:43:09.294 - Thread: 1 -> Loading event definitions 2021-05-09 07:43:09.296 - Thread: 1 -> Loading physical items 2021-05-09 07:43:09.300 - Thread: 1 -> Loading chat bot responses 2021-05-09 07:43:09.316 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:43:09.316 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-05-09 07:43:09.320 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:43:09.320 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-05-09 07:43:09.320 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:43:09.320 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-05-09 07:43:09.320 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:43:09.320 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-05-09 07:43:09.320 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:43:09.320 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-05-09 07:43:09.321 - Thread: 1 -> GuiTextures.sbc 2021-05-09 07:43:09.321 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-05-09 07:43:09.328 - Thread: 1 -> Loading LCD texture categories 2021-05-09 07:43:09.329 - Thread: 1 -> Loading LCD texture categories 2021-05-09 07:43:09.329 - Thread: 1 -> Loading LCD texture categories 2021-05-09 07:43:09.329 - Thread: 1 -> Loading LCD texture categories 2021-05-09 07:43:09.329 - Thread: 1 -> Loading OffensiveWords definitions 2021-05-09 07:43:09.329 - Thread: 1 -> Loading planet definition 2021-05-09 07:43:09.336 - Thread: 1 -> Loading physical items 2021-05-09 07:43:09.339 - Thread: 1 -> Loading physical items 2021-05-09 07:43:09.340 - Thread: 1 -> Loading physical material properties 2021-05-09 07:43:09.343 - Thread: 1 -> Loading pirate antennas 2021-05-09 07:43:09.345 - Thread: 1 -> Loading research blocks definitions 2021-05-09 07:43:09.346 - Thread: 1 -> Loading research groups definitions 2021-05-09 07:43:09.347 - Thread: 1 -> Loading resource distribution groups 2021-05-09 07:43:09.348 - Thread: 1 -> Loading shadow textures definitions 2021-05-09 07:43:09.348 - Thread: 1 -> Loading ship sound groups 2021-05-09 07:43:09.360 - Thread: 1 -> Loading ship sound groups 2021-05-09 07:43:09.361 - Thread: 1 -> Loading sound categories 2021-05-09 07:43:09.364 - Thread: 1 -> Loading stat definitions 2021-05-09 07:43:09.365 - Thread: 1 -> Loading grid creators 2021-05-09 07:43:09.366 - Thread: 1 -> Loading transparent material properties 2021-05-09 07:43:09.368 - Thread: 1 -> Loading planet definition 2021-05-09 07:43:09.368 - Thread: 1 -> Loading voxel map storage definitions 2021-05-09 07:43:09.369 - Thread: 1 -> Loading voxel material definitions 2021-05-09 07:43:09.371 - Thread: 1 -> Loading voxel material definitions 2021-05-09 07:43:09.371 - Thread: 1 -> Loading voxel material definitions 2021-05-09 07:43:09.371 - Thread: 1 -> Loading voxel material definitions 2021-05-09 07:43:09.371 - Thread: 1 -> Loading Weather Effects 2021-05-09 07:43:09.375 - Thread: 1 -> Audio effects definitions 2021-05-09 07:43:09.379 - Thread: 1 -> Loading environment items definitions 2021-05-09 07:43:09.381 - Thread: 1 -> Loading environment items definitions 2021-05-09 07:43:09.381 - Thread: 1 -> Loading physical material properties 2021-05-09 07:43:09.386 - Thread: 1 -> Loading particle effect definitions 2021-05-09 07:43:09.487 - Thread: 1 -> Loading particle effect definitions 2021-05-09 07:43:09.488 - Thread: 1 -> Loading environment item definitions 2021-05-09 07:43:09.492 - Thread: 1 -> Loading weapon definitions 2021-05-09 07:43:09.502 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.534 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.535 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.573 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.580 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.581 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.581 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.589 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.590 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.592 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.592 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.594 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.594 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.595 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.596 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.599 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.600 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.601 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.601 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.603 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.603 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.609 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.610 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.610 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.611 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.611 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.612 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.613 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.617 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.617 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.618 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.618 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.619 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.619 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.620 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.624 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.625 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.627 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.628 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.629 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.630 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.635 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.636 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.638 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.639 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.641 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.644 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.645 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.646 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.647 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.648 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.650 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.652 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.654 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.655 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.655 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.657 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.659 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.661 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.662 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.666 - Thread: 1 -> Loading cube blocks 2021-05-09 07:43:09.667 - Thread: 1 -> Created block definitions 2021-05-09 07:43:09.669 - Thread: 1 -> Loading block variant groups 2021-05-09 07:43:09.672 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-05-09 07:43:09.673 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-05-09 07:43:09.673 - 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Thread: 1 -> Loading spawn groups 2021-05-09 07:43:09.687 - Thread: 1 -> Loading drop containers 2021-05-09 07:43:09.688 - Thread: 1 -> Loading spawn groups 2021-05-09 07:43:09.688 - Thread: 1 -> Loading spawn groups 2021-05-09 07:43:09.688 - Thread: 1 -> Loading radial menu definitions 2021-05-09 07:43:09.708 - Thread: 1 -> Loading respawn ships 2021-05-09 07:43:09.710 - Thread: 1 -> Loading spawn groups 2021-05-09 07:43:09.710 - Thread: 1 -> Loading wheel speeds 2021-05-09 07:43:09.764 - Thread: 1 -> MyAudio.UnloadData - START 2021-05-09 07:43:09.773 - Thread: 1 -> MyAudio.UnloadData - END 2021-05-09 07:43:09.773 - Thread: 1 -> MyAudio.LoadData - START 2021-05-09 07:43:09.874 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2021-05-09 07:43:10.018 - Thread: 1 -> MyAudio.LoadData - END 2021-05-09 07:43:10.068 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-05-09 07:43:10.089 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-05-09 07:43:10.148 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-05-09 07:43:10.148 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-05-09 07:43:10.149 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-05-09 07:43:10.162 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-05-09 07:43:10.513 - Thread: 43 -> External debugger: listening... 2021-05-09 07:43:10.536 - Thread: 1 -> MyLights.LoadData() - START 2021-05-09 07:43:10.540 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-05-09 07:43:10.540 - Thread: 1 -> MyLights.LoadData() - END 2021-05-09 07:43:10.540 - Thread: 1 -> Info: MyLights initialized. 2021-05-09 07:43:10.541 - Thread: 1 -> MyExplosions.LoadData() - START 2021-05-09 07:43:10.550 - Thread: 1 -> MyExplosions.LoadData() - END 2021-05-09 07:43:10.618 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-05-09 07:43:10.618 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-05-09 07:43:10.646 - Thread: 1 -> Loading Procedural World Generator 2021-05-09 07:43:10.647 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-05-09 07:43:10.717 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-05-09 07:43:10.873 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-05-09 07:43:10.873 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-05-09 07:43:10.873 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-05-09 07:43:10.873 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-05-09 07:43:10.873 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-05-09 07:43:10.874 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2021-05-09 07:43:10.874 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2021-05-09 07:43:10.874 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2021-05-09 07:43:10.874 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2021-05-09 07:43:10.876 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2021-05-09 07:43:13.599 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-05-09 07:43:13.607 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-05-09 07:43:13.693 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-05-09 07:43:13.693 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2021-05-09 07:43:14.017 - Thread: 11 -> Info: Planet generator name: Mars 2021-05-09 07:43:14.017 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-05-09 07:43:14.017 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-05-09 07:43:14.018 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2021-05-09 07:43:14.185 - Thread: 10 -> Info: Planet generator name: Alien 2021-05-09 07:43:14.186 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-05-09 07:43:14.186 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2021-05-09 07:43:14.186 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Pertam-12345d60133.vx2' 2021-05-09 07:43:14.441 - Thread: 12 -> Info: Planet generator name: Titan 2021-05-09 07:43:14.441 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-05-09 07:43:14.581 - Thread: 9 -> Info: Planet generator name: Moon 2021-05-09 07:43:14.581 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-05-09 07:43:15.675 - Thread: 11 -> Info: Planet generator name: Triton 2021-05-09 07:43:15.676 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-05-09 07:43:16.774 - Thread: 1 -> Info: Planet generator name: Europa 2021-05-09 07:43:16.775 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-05-09 07:43:17.341 - Thread: 10 -> Info: Planet generator name: Pertam 2021-05-09 07:43:17.342 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-05-09 07:43:17.342 - Thread: 1 -> Entities loaded & initialized 2021-05-09 07:43:17.358 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2021-05-09 07:43:17.358 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-05-09 07:43:17.387 - Thread: 1 -> RequestRespawn 2021-05-09 07:43:17.467 - Thread: 1 -> MySession.Static.LogSettings - START 2021-05-09 07:43:17.496 - Thread: 1 -> Name = Star System 2021-05-09 07:43:17.496 - Thread: 1 -> Description = 2021-05-09 07:43:17.497 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2021-05-09 07:43:17.497 - Thread: 1 -> Password = 2021-05-09 07:43:17.497 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2021-05-09 07:43:17.497 - Thread: 1 -> WorkshopId = 2021-05-09 07:43:17.497 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2021-05-09 07:43:17.497 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2021-05-09 07:43:17.506 - Thread: 1 -> Settings: 2021-05-09 07:43:17.512 - Thread: 1 -> GameMode = Survival 2021-05-09 07:43:17.512 - Thread: 1 -> MaxPlayers = 4 2021-05-09 07:43:17.512 - Thread: 1 -> OnlineMode = OFFLINE 2021-05-09 07:43:17.512 - Thread: 1 -> TotalPCU = 100000 2021-05-09 07:43:17.512 - Thread: 1 -> PiratePCU = 50000 2021-05-09 07:43:17.512 - Thread: 1 -> AutoHealing = True 2021-05-09 07:43:17.512 - Thread: 1 -> WeaponsEnabled = True 2021-05-09 07:43:17.512 - Thread: 1 -> ThrusterDamage = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableSpectator = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableCopyPaste = False 2021-05-09 07:43:17.512 - Thread: 1 -> MaxFloatingObjects = 100 2021-05-09 07:43:17.512 - Thread: 1 -> MaxGridSize = 0 2021-05-09 07:43:17.512 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-05-09 07:43:17.512 - Thread: 1 -> CargoShipsEnabled = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnvironmentHostility = SAFE 2021-05-09 07:43:17.512 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-05-09 07:43:17.512 - Thread: 1 -> InventorySizeMultiplier = 3 2021-05-09 07:43:17.512 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2021-05-09 07:43:17.512 - Thread: 1 -> RefinerySpeedMultiplier = 3 2021-05-09 07:43:17.512 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2021-05-09 07:43:17.512 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2021-05-09 07:43:17.512 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-05-09 07:43:17.512 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-05-09 07:43:17.512 - Thread: 1 -> ClientCanSave = False 2021-05-09 07:43:17.512 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-05-09 07:43:17.512 - Thread: 1 -> PermanentDeath = False 2021-05-09 07:43:17.512 - Thread: 1 -> DestructibleBlocks = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableScripts = False 2021-05-09 07:43:17.512 - Thread: 1 -> AutoSaveInMinutes = 5 2021-05-09 07:43:17.512 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-05-09 07:43:17.512 - Thread: 1 -> ProceduralDensity = 0.35 2021-05-09 07:43:17.512 - Thread: 1 -> ProceduralSeed = 0 2021-05-09 07:43:17.512 - Thread: 1 -> DestructibleBlocks = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableIngameScripts = False 2021-05-09 07:43:17.512 - Thread: 1 -> ViewDistance = 15000 2021-05-09 07:43:17.512 - Thread: 1 -> Voxel destruction = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableStructuralSimulation = False 2021-05-09 07:43:17.512 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-05-09 07:43:17.512 - Thread: 1 -> EnableContainerDrops = True 2021-05-09 07:43:17.512 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-05-09 07:43:17.512 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-05-09 07:43:17.512 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableSubgridDamage = False 2021-05-09 07:43:17.512 - Thread: 1 -> SyncDistance = 3000 2021-05-09 07:43:17.512 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-05-09 07:43:17.512 - Thread: 1 -> AFKTimeoutMin = 0 2021-05-09 07:43:17.512 - Thread: 1 -> StopGridsPeriodMin = 15 2021-05-09 07:43:17.512 - Thread: 1 -> MaxPlanets = 99 2021-05-09 07:43:17.512 - Thread: 1 -> MaxBackupSaves = 5 2021-05-09 07:43:17.512 - Thread: 1 -> MaxFactionsCount = 0 2021-05-09 07:43:17.512 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-05-09 07:43:17.512 - Thread: 1 -> RespawnShipDelete = False 2021-05-09 07:43:17.512 - Thread: 1 -> WorldSizeKm = 0 2021-05-09 07:43:17.512 - Thread: 1 -> ResetOwnership = False 2021-05-09 07:43:17.512 - Thread: 1 -> RealisticSound = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableSaving = True 2021-05-09 07:43:17.512 - Thread: 1 -> InfiniteAmmo = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableToolShake = True 2021-05-09 07:43:17.512 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-05-09 07:43:17.512 - Thread: 1 -> OffensiveWordsFiltering = False 2021-05-09 07:43:17.512 - Thread: 1 -> UseConsolePCU = False 2021-05-09 07:43:17.512 - Thread: 1 -> PredefinedAsteroids = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-05-09 07:43:17.512 - Thread: 1 -> FamilySharing = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnablePcuTrading = True 2021-05-09 07:43:17.512 - Thread: 1 -> SuppressedWarnings = 2021-05-09 07:43:17.512 - Thread: 1 -> SimplifiedSimulation = False 2021-05-09 07:43:17.512 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-05-09 07:43:17.512 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-05-09 07:43:17.512 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-05-09 07:43:17.512 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-05-09 07:43:17.512 - Thread: 1 -> TradeFactionsCount = 15 2021-05-09 07:43:17.512 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-05-09 07:43:17.512 - Thread: 1 -> WeatherSystem = True 2021-05-09 07:43:17.512 - Thread: 1 -> DepositSizeDenominator = 60 2021-05-09 07:43:17.512 - Thread: 1 -> DepositsCountCoefficient = 1 2021-05-09 07:43:17.512 - Thread: 1 -> EnableEconomy = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableBountyContracts = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableSupergridding = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableAutorespawn = True 2021-05-09 07:43:17.512 - Thread: 1 -> OptimalSpawnDistance = 16000 2021-05-09 07:43:17.512 - Thread: 1 -> EnableGoodBotHints = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableResearch = True 2021-05-09 07:43:17.512 - Thread: 1 -> VoxelAgeThreshold = 24 2021-05-09 07:43:17.512 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-05-09 07:43:17.512 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-05-09 07:43:17.512 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-05-09 07:43:17.512 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-05-09 07:43:17.512 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-05-09 07:43:17.512 - Thread: 1 -> OptimalGridCount = 0 2021-05-09 07:43:17.512 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-05-09 07:43:17.512 - Thread: 1 -> BlockCountThreshold = 20 2021-05-09 07:43:17.512 - Thread: 1 -> TrashFlagsValue = 7706 2021-05-09 07:43:17.512 - Thread: 1 -> TrashRemovalEnabled = True 2021-05-09 07:43:17.512 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-05-09 07:43:17.512 - Thread: 1 -> EnableVoxelHand = True 2021-05-09 07:43:17.512 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableScripterRole = False 2021-05-09 07:43:17.512 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-05-09 07:43:17.512 - Thread: 1 -> FloraDensityMultiplier = 1 2021-05-09 07:43:17.512 - Thread: 1 -> EnableSpiders = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableWolfs = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableDrones = True 2021-05-09 07:43:17.512 - Thread: 1 -> MaxDrones = 5 2021-05-09 07:43:17.512 - Thread: 1 -> StartInRespawnScreen = False 2021-05-09 07:43:17.512 - Thread: 1 -> SpawnWithTools = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableJetpack = True 2021-05-09 07:43:17.512 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-05-09 07:43:17.512 - Thread: 1 -> PhysicsIterations = 8 2021-05-09 07:43:17.512 - Thread: 1 -> CanJoinRunning = False 2021-05-09 07:43:17.512 - Thread: 1 -> Scenario = False 2021-05-09 07:43:17.512 - Thread: 1 -> ScenarioEditMode = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableRespawnShips = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableSunRotation = True 2021-05-09 07:43:17.512 - Thread: 1 -> StationVoxelSupport = False 2021-05-09 07:43:17.512 - Thread: 1 -> EnableConvertToStation = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableEncounters = True 2021-05-09 07:43:17.512 - Thread: 1 -> Enable3rdPersonView = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableOxygenPressurization = True 2021-05-09 07:43:17.512 - Thread: 1 -> EnableOxygen = True 2021-05-09 07:43:17.512 - Thread: 1 -> ExperimentalMode = False 2021-05-09 07:43:17.512 - Thread: 1 -> ExperimentalModeReason = 0 2021-05-09 07:43:17.512 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-05-09 07:43:17.512 - Thread: 1 -> EnableRecoil = True 2021-05-09 07:43:17.513 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-05-09 07:43:17.513 - Thread: 1 -> MySession.Static.LogSettings - END 2021-05-09 07:43:18.612 - Thread: 1 -> Analytics ids for user ([007...916]): User = (46681bbe-2843-eca0-f0a7-79d8dd4752cb) Session = (bfb8002d-4bf6-4017-b533-0a03d140ce6c). 2021-05-09 07:43:18.618 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-05-09 07:43:18.628 - Thread: 1 -> Session loaded 2021-05-09 07:43:18.628 - Thread: 1 -> RunLoadingAction - END 2021-05-09 07:43:18.629 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-05-09 07:43:18.631 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-05-09 07:43:18.632 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-05-09 07:43:18.634 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-05-09 07:43:18.634 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-05-09 07:43:18.939 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2021-05-09 07:43:20.005 - Thread: 1 -> Loading duration: 13.2735862 2021-05-09 07:43:20.020 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-05-09 07:43:20.023 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-05-09 07:43:20.046 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-05-09 07:43:27.751 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-05-09 07:43:27.752 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-05-09 07:43:30.465 - Thread: 1 -> Exception occurred: Sandbox.MyInitializer+MyOutOfMemoryException: Game is at critically low memory 2021-05-09 07:43:30.467 - Thread: 1 -> Exception source: 2021-05-09 07:43:30.470 - Thread: 18 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyPixelShaders.Init(MyShaderCompilationInfo& info, PixelShader& shader) at VRageRender.MyPixelShaders.Create(String file, ShaderMacro[] macros) at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable) at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType) at VRage.Render11.GeometryStage2.SpecialPass.MyHighlightSpecialPass.PreprocessData(List`1& parts, Dictionary`2& sections, MyMwmData mwmData, MyLod lod) at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy) at VRage.Render11.GeometryStage2.Model.MyModel.g__AppendMwmDataToLod|30_0(MyMwmData mwmData) at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromFile(String filepath, Int32 minLoadingLod) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) 2021-05-09 07:43:30.470 - Thread: 18 -> model.LoadState: 2 2021-05-09 07:43:30.597 - Thread: 1 -> U3lzdGVtLk91dE9mTWVtb3J5RXhjZXB0aW9uOiBFeGNlcHRpb24gb2YgdHlwZSAnU3lzdGVtLk91dE9mTWVtb3J5RXhjZXB0aW9uJyB3YXMgdGhyb3duLg0KICAgYXQgVlJhZ2UuQXVkaW8uTXlYQXVkaW8yLnNldF9NdXNpY0FsbG93ZWQoQm9vbGVhbiB2YWx1ZSkNCiAgIGF0IFNhbmRib3guR2FtZS5HdWkuTXlHdWlTY3JlZW5HYW1lUGxheS5TZXRBdWRpb1ZvbHVtZXMoKQ0KICAgYXQgU2FuZGJveC5HYW1lLkd1aS5NeUd1aVNjcmVlbkdhbWVQbGF5LlVwZGF0ZShCb29sZWFuIGhhc0ZvY3VzKQ0KICAgYXQgU2FuZGJveC5HcmFwaGljcy5HVUkuTXlTY3JlZW5NYW5hZ2VyLlVwZGF0ZShJbnQzMiB0b3RhbFRpbWVJbk1TKQ0KICAgYXQgU2FuZGJveC5HcmFwaGljcy5HVUkuTXlEWDlHdWkuVXBkYXRlKEludDMyIHRvdGFsVGltZUluTVMpDQogICBhdCBTYW5kYm94LkdyYXBoaWNzLkdVSS5NeUd1aVNhbmRib3guVXBkYXRlKEludDMyIHRvdGFsVGltZUluTVMpDQogICBhdCBTYW5kYm94Lk15U2FuZGJveEdhbWUuVXBkYXRlKCkNCiAgIGF0IFNhbmRib3guRW5naW5lLlBsYXRmb3JtLkdhbWUuVXBkYXRlSW50ZXJuYWwoKQ0KICAgYXQgU2FuZGJveC5FbmdpbmUuUGxhdGZvcm0uR2FtZS5SdW5TaW5nbGVGcmFtZSgpDQogICBhdCBTYW5kYm94LkVuZ2luZS5QbGF0Zm9ybS5GaXhlZExvb3AuPD5jX19EaXNwbGF5Q2xhc3MxMV8wLjxSdW4+Yl9fMCgpDQogICBhdCBTYW5kYm94LkVuZ2luZS5QbGF0Zm9ybS5HZW5lcmljTG9vcC5SdW4oVm9pZEFjdGlvbiB0aWNrQ2FsbGJhY2spDQogICBhdCBTYW5kYm94LkVuZ2luZS5QbGF0Zm9ybS5HYW1lLlJ1bkxvb3AoKQ0KICAgYXQgU2FuZGJveC5NeVNhbmRib3hHYW1lLlJ1bihCb29sZWFuIGN1c3RvbVJlbmRlckxvb3AsIEFjdGlvbiBkaXNwb3NlU3BsYXNoU2NyZWVuKQ0KICAgYXQgU3BhY2VFbmdpbmVlcnMuTXlQcm9ncmFtLk1haW4oU3RyaW5nW10gYXJncyk= 2021-05-09 07:43:30.597 - Thread: 1 -> Showing message 2021-05-09 07:43:32.299 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_198_027 GameName: Space Engineers IsOutOfMemory: True IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 48 PCUCount: 1032 IsHang: False GCMemory: 1735 GCMemoryAllocated: 1735 HWAvailableMemory: 2313 ProcessPrivateMemory: 5988 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-05-09 07:43:32.299 - Thread: 1 -> Log Closed