2021-04-28 20:48:44.174 - Thread: 1 -> Log Started 2021-04-28 20:48:44.174 - Thread: 1 -> Timezone (local - UTC): -4h 2021-04-28 20:48:44.174 - Thread: 1 -> App Version: 01_198_024 2021-04-28 20:48:44.216 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-04-28 20:48:44.217 - Thread: 1 -> Branch / Sandbox: SVN 2021-04-28 20:48:44.217 - Thread: 1 -> Environment.ProcessorCount: 16 2021-04-28 20:48:44.289 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19042.0) 2021-04-28 20:48:44.289 - Thread: 1 -> Environment.CommandLine: Z:\Programs\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2021-04-28 20:48:44.289 - Thread: 1 -> Environment.Is64BitProcess: True 2021-04-28 20:48:44.289 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-04-28 20:48:44.289 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4341.0 2021-04-28 20:48:44.289 - Thread: 1 -> Environment.CurrentDirectory: Z:\Programs\steamapps\common\SpaceEngineers\Bin64 2021-04-28 20:48:44.292 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz 2021-04-28 20:48:44.292 - Thread: 1 -> IntPtr.Size: 8 2021-04-28 20:48:44.292 - Thread: 1 -> Default Culture: 2021-04-28 20:48:44.292 - Thread: 1 -> Default UI Culture: 2021-04-28 20:48:44.293 - Thread: 1 -> MyConfig.Load() - START 2021-04-28 20:48:44.294 - Thread: 1 -> Path: C:\Users\Sami\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-04-28 20:48:44.728 - Thread: 1 -> NewNewGameScreen: False 2021-04-28 20:48:44.728 - Thread: 1 -> EnableDamageEffects: True 2021-04-28 20:48:44.728 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-04-28 20:48:44.728 - Thread: 1 -> EnableReverb: False 2021-04-28 20:48:44.728 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-04-28 20:48:44.728 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-04-28 20:48:44.728 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-04-28 20:48:44.728 - Thread: 1 -> FirstTimeRun: False 2021-04-28 20:48:44.728 - Thread: 1 -> ExperimentalMode: True 2021-04-28 20:48:44.728 - Thread: 1 -> VideoAdapter: 0 2021-04-28 20:48:44.728 - Thread: 1 -> ScreenWidth: 1920 2021-04-28 20:48:44.728 - Thread: 1 -> ScreenHeight: 1080 2021-04-28 20:48:44.728 - Thread: 1 -> RefreshRate: 60000 2021-04-28 20:48:44.728 - Thread: 1 -> WindowMode: 1 2021-04-28 20:48:44.728 - Thread: 1 -> VerticalSync: 0 2021-04-28 20:48:44.728 - Thread: 1 -> FieldOfView: 70 2021-04-28 20:48:44.728 - Thread: 1 -> PostProcessingEnabled: True 2021-04-28 20:48:44.728 - Thread: 1 -> FlaresIntensity: 1 2021-04-28 20:48:44.728 - Thread: 1 -> TreeViewDistance: 100 2021-04-28 20:48:44.728 - Thread: 1 -> GrassDensity: 1 2021-04-28 20:48:44.728 - Thread: 1 -> GrassDrawDistance: 160 2021-04-28 20:48:44.728 - Thread: 1 -> AntialiasingMode: 1 2021-04-28 20:48:44.728 - Thread: 1 -> ShadowMapResolution: 1 2021-04-28 20:48:44.728 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-04-28 20:48:44.728 - Thread: 1 -> TextureQuality: 1 2021-04-28 20:48:44.728 - Thread: 1 -> VoxelTextureQuality: 1 2021-04-28 20:48:44.728 - Thread: 1 -> AnisotropicFiltering: 0 2021-04-28 20:48:44.728 - Thread: 1 -> ModelQuality: 1 2021-04-28 20:48:44.728 - Thread: 1 -> VoxelQuality: 1 2021-04-28 20:48:44.728 - Thread: 1 -> ShaderQuality: 1 2021-04-28 20:48:44.728 - Thread: 1 -> LowMemSwitchToLow: 0 2021-04-28 20:48:44.728 - Thread: 1 -> FirstVTTimeRun: False 2021-04-28 20:48:44.728 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-04-28 20:48:44.728 - Thread: 1 -> GDPRConsent: True 2021-04-28 20:48:44.728 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-04-28 20:48:44.729 - Thread: 1 -> EnableTrading: True 2021-04-28 20:48:44.729 - Thread: 1 -> EnableSteamCloud: False 2021-04-28 20:48:44.729 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-04-28 20:48:44.729 - Thread: 1 -> ControlsHints: False 2021-04-28 20:48:44.729 - Thread: 1 -> GoodBotHints: False 2021-04-28 20:48:44.729 - Thread: 1 -> RotationHints: False 2021-04-28 20:48:44.729 - Thread: 1 -> AreaInteraction: True 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2021-04-28 20:48:44.729 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2021-04-28 20:48:44.729 - Thread: 1 -> ShowCrosshair2: 0 2021-04-28 20:48:44.729 - Thread: 1 -> IronSightSwitchState: 1 2021-04-28 20:48:44.729 - Thread: 1 -> SpriteMainViewportScale: 1 2021-04-28 20:48:44.729 - Thread: 1 -> UiTransparency: 1 2021-04-28 20:48:44.729 - Thread: 1 -> UiBkTransparency: 0.8 2021-04-28 20:48:44.729 - Thread: 1 -> HUDBkTransparency: 0.6 2021-04-28 20:48:44.729 - Thread: 1 -> GameVolume: 0.2508696 2021-04-28 20:48:44.729 - Thread: 1 -> Music_Volume: 0 2021-04-28 20:48:44.729 - Thread: 1 -> VoiceChatVolume: 5 2021-04-28 20:48:44.729 - Thread: 1 -> HudWarnings: True 2021-04-28 20:48:44.729 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-04-28 20:48:44.729 - Thread: 1 -> VoiceChat: False 2021-04-28 20:48:44.729 - Thread: 1 -> VoiceChatVoiceActivation: True 2021-04-28 20:48:44.729 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-04-28 20:48:44.729 - Thread: 1 -> EnableDynamicMusic: True 2021-04-28 20:48:44.729 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-04-28 20:48:44.729 - Thread: 1 -> EnableDoppler: True 2021-04-28 20:48:44.729 - Thread: 1 -> FirstTimeTutorials: False 2021-04-28 20:48:44.729 - Thread: 1 -> HudState: 1 2021-04-28 20:48:44.729 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2021-04-28 20:48:44.729 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-04-28 20:48:44.729 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-04-28 20:48:44.729 - Thread: 1 -> MyConfig.Load() - END 2021-04-28 20:48:50.025 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-04-28 20:48:50.604 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-04-28 20:48:50.662 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-04-28 20:48:50.662 - Thread: 1 -> Found processor count: 8 2021-04-28 20:48:50.662 - Thread: 1 -> Using processor count: 8 2021-04-28 20:48:51.062 - Thread: 1 -> All detected adapters: 2021-04-28 20:48:51.080 - Thread: 1 -> NVIDIA GeForce RTX 2080 SUPER - VendorID=4318, SubsystemID=925701218, DeviceID=7809 2021-04-28 20:48:51.080 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-04-28 20:48:53.000 - Thread: 1 -> AdapterInfo = { 2021-04-28 20:48:53.000 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 SUPER + DISPLAY1 2021-04-28 20:48:53.000 - Thread: 1 -> Description = dev id: 7809, mem: 8399093760, shared mem: 34317682688, Luid: 45027, rev: 161, subsys id: 925701218, vendor id: 4318, feature_level 11.1: True 2021-04-28 20:48:53.000 - Thread: 1 -> Driver version = 27.21.14.6192 2021-04-28 20:48:53.000 - Thread: 1 -> Driver date = 20210310000000.000000-000 2021-04-28 20:48:53.000 - Thread: 1 -> DriverUpdateNecessary = False 2021-04-28 20:48:53.000 - Thread: 1 -> AftermathSupported = False 2021-04-28 20:48:53.000 - Thread: 1 -> Adapter id = 0 2021-04-28 20:48:53.000 - Thread: 1 -> Supported = True 2021-04-28 20:48:53.000 - Thread: 1 -> RAM = 8399093760 2021-04-28 20:48:53.001 - Thread: 1 -> Priority = 2 2021-04-28 20:48:53.001 - Thread: 1 -> Multithreaded rendering supported = True 2021-04-28 20:48:53.001 - Thread: 1 -> Output is attached = True 2021-04-28 20:48:53.001 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-04-28 20:48:53.001 - Thread: 1 -> Display modes = { 2021-04-28 20:48:53.001 - Thread: 1 -> DXGIOutput id = 0 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@60Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@75Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@72Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@59.94Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 640x480@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x480@60Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x480@59.94Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x480@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x480@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x480@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x480@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x480@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x480@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x576@50Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x576@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x576@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x576@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x576@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x576@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 720x576@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@75Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@56.25Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@60.317Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@72.188Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 800x600@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@60.004Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@70.069Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@75.029Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1024x768@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1152x864@75Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1152x864@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1152x864@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1152x864@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1152x864@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1152x864@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1152x864@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1176x664@60Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1176x664@60Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1176x664@50Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1176x664@50Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1176x664@59.94Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1176x664@59.94Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@60Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@50Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@59.94Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x720@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x768@59.81Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x768@59.81Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x768@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x768@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x768@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x768@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x768@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x768@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x800@59.81Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x800@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x800@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x800@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x800@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x800@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x800@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x960@60Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x960@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x960@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x960@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x960@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x960@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x960@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x1024@60.02Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x1024@75.025Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x1024@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x1024@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x1024@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x1024@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x1024@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1280x1024@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1360x768@59.887Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1360x768@59.887Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1360x768@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1360x768@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1360x768@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1360x768@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1360x768@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1360x768@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1366x768@59.887Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1366x768@59.887Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1366x768@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1366x768@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1366x768@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1366x768@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1366x768@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1366x768@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1440x900@59.887Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1440x900@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1440x900@119.88Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1440x900@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1440x900@120Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1440x900@143.855Hz 2021-04-28 20:48:53.001 - Thread: 1 -> 1440x900@143.855Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x900@59.954Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x900@59.954Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x900@119.88Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x900@119.88Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x900@120Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x900@120Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x900@143.855Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x900@143.855Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x1024@59.954Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x1024@59.954Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x1024@119.88Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x1024@119.88Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x1024@120Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x1024@120Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x1024@143.855Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1600x1024@143.855Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1680x1050@59.954Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1680x1050@119.88Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1680x1050@119.88Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1680x1050@120Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1680x1050@120Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1680x1050@143.855Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1680x1050@143.855Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1920x1080@60Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1920x1080@50Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1920x1080@59.94006Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1920x1080@119.88Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1920x1080@120Hz 2021-04-28 20:48:53.002 - Thread: 1 -> 1920x1080@143.855Hz 2021-04-28 20:48:53.002 - Thread: 1 -> } 2021-04-28 20:48:53.002 - Thread: 1 -> } 2021-04-28 20:48:53.002 - Thread: 1 -> AdapterInfo = { 2021-04-28 20:48:53.002 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 SUPER + DISPLAY1 2021-04-28 20:48:53.002 - Thread: 1 -> Description = dev id: 7809, mem: 8399093760, shared mem: 34317682688, Luid: 45027, rev: 161, subsys id: 925701218, vendor id: 4318, feature_level 11.1: True 2021-04-28 20:48:53.002 - Thread: 1 -> Driver version = 27.21.14.6192 2021-04-28 20:48:53.002 - Thread: 1 -> Driver date = 20210310000000.000000-000 2021-04-28 20:48:53.002 - Thread: 1 -> DriverUpdateNecessary = False 2021-04-28 20:48:53.002 - Thread: 1 -> AftermathSupported = False 2021-04-28 20:48:53.002 - Thread: 1 -> Adapter id = 0 2021-04-28 20:48:53.002 - Thread: 1 -> Supported = True 2021-04-28 20:48:53.002 - Thread: 1 -> RAM = 8399093760 2021-04-28 20:48:53.002 - 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Thread: 1 -> 720x480@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 800x600@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 800x600@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 800x600@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 800x600@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1024x768@60.004Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1024x768@70.069Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1024x768@75.029Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1152x864@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x720@60Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x768@59.81Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x768@59.81Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x800@59.81Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x960@60Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x1024@60.02Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x1024@75.025Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1360x768@59.887Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1360x768@59.887Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1366x768@59.887Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1366x768@59.887Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1440x900@59.887Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1600x900@59.954Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1600x900@59.954Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1600x1024@59.954Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1600x1024@59.954Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1680x1050@59.954Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1920x1080@60Hz 2021-04-28 20:48:53.006 - Thread: 1 -> } 2021-04-28 20:48:53.006 - Thread: 1 -> } 2021-04-28 20:48:53.006 - Thread: 1 -> AdapterInfo = { 2021-04-28 20:48:53.006 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 SUPER + DISPLAY3 2021-04-28 20:48:53.006 - Thread: 1 -> Description = dev id: 7809, mem: 8399093760, shared mem: 34317682688, Luid: 45027, rev: 161, subsys id: 925701218, vendor id: 4318, feature_level 11.1: True 2021-04-28 20:48:53.006 - Thread: 1 -> Driver version = 27.21.14.6192 2021-04-28 20:48:53.006 - Thread: 1 -> Driver date = 20210310000000.000000-000 2021-04-28 20:48:53.006 - Thread: 1 -> DriverUpdateNecessary = False 2021-04-28 20:48:53.006 - Thread: 1 -> AftermathSupported = False 2021-04-28 20:48:53.006 - Thread: 1 -> Adapter id = 0 2021-04-28 20:48:53.006 - Thread: 1 -> Supported = True 2021-04-28 20:48:53.006 - Thread: 1 -> RAM = 8399093760 2021-04-28 20:48:53.006 - Thread: 1 -> Priority = 2 2021-04-28 20:48:53.006 - Thread: 1 -> Multithreaded rendering supported = True 2021-04-28 20:48:53.006 - Thread: 1 -> Output is attached = True 2021-04-28 20:48:53.006 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2021-04-28 20:48:53.006 - Thread: 1 -> Display modes = { 2021-04-28 20:48:53.006 - Thread: 1 -> DXGIOutput id = 2 2021-04-28 20:48:53.006 - Thread: 1 -> 640x480@60Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 640x480@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 640x480@72Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x480@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 720x576@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 800x600@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 800x600@56.25Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 800x600@60.317Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 800x600@72.188Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1024x768@60.004Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1024x768@70.069Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1024x768@75.029Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1152x864@75Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x720@60Hz 2021-04-28 20:48:53.006 - Thread: 1 -> 1280x768@59.81Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1280x768@59.81Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1280x800@59.81Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1280x960@60Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1280x1024@60.02Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1280x1024@75.025Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1360x768@59.887Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1360x768@59.887Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1366x768@59.887Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1366x768@59.887Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1440x900@59.887Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1600x900@59.954Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1600x900@59.954Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1600x1024@59.954Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1600x1024@59.954Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1680x1050@59.954Hz 2021-04-28 20:48:53.007 - Thread: 1 -> 1920x1080@60Hz 2021-04-28 20:48:53.007 - Thread: 1 -> } 2021-04-28 20:48:53.007 - Thread: 1 -> } 2021-04-28 20:48:53.008 - Thread: 1 -> Service.IsActive: True 2021-04-28 20:48:53.008 - Thread: 1 -> Service.IsOnline: True 2021-04-28 20:48:53.008 - Thread: 1 -> Service.OwnsGame: False 2021-04-28 20:48:53.008 - Thread: 1 -> Service.UserId: 76561198079651062 2021-04-28 20:48:53.008 - Thread: 1 -> Service.UserName: aDarkCrystal 2021-04-28 20:48:53.008 - Thread: 1 -> Service.Branch: default 2021-04-28 20:48:53.009 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-04-28 20:48:53.009 - Thread: 1 -> Build version: 0.1.1.0 2021-04-28 20:48:53.014 - Thread: 1 -> MyScreenManager() 2021-04-28 20:48:53.103 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2021-04-28 20:48:53.103 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2021-04-28 20:48:53.104 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2021-04-28 20:48:53.104 - Thread: 23 -> CreateDeviceInternal - Create device 2021-04-28 20:48:53.277 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2021-04-28 20:48:53.381 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2021-04-28 20:48:53.381 - Thread: 23 -> CreateDeviceInternal create swapchain 2021-04-28 20:48:59.718 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-04-28 20:48:59.719 - Thread: 1 -> Game dir: Z:\Programs\steamapps\common\SpaceEngineers\Bin64 2021-04-28 20:48:59.719 - Thread: 1 -> Content dir: Z:\Programs\steamapps\common\SpaceEngineers\Content 2021-04-28 20:49:02.007 - Thread: 1 -> Preallocate - START 2021-04-28 20:49:02.009 - Thread: 1 -> MySpaceWorldGenerator - START 2021-04-28 20:49:02.011 - Thread: 1 -> MySpaceWorldGenerator - END 2021-04-28 20:49:02.011 - Thread: 1 -> MySpaceBuildComponent - START 2021-04-28 20:49:02.011 - Thread: 1 -> MySpaceBuildComponent - END 2021-04-28 20:49:02.011 - Thread: 1 -> MyEntities - START 2021-04-28 20:49:02.020 - Thread: 1 -> MyEntities - END 2021-04-28 20:49:02.020 - Thread: 1 -> MyObjectBuilder_Base - START 2021-04-28 20:49:02.020 - Thread: 1 -> MyObjectBuilder_Base - END 2021-04-28 20:49:02.020 - Thread: 1 -> MyTransparentGeometry - START 2021-04-28 20:49:02.020 - Thread: 1 -> MyTransparentGeometry - END 2021-04-28 20:49:02.020 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-04-28 20:49:02.025 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-04-28 20:49:02.025 - Thread: 1 -> MyMath - START 2021-04-28 20:49:02.025 - Thread: 1 -> MyMath - END 2021-04-28 20:49:02.025 - Thread: 1 -> MySimpleObjectDraw - START 2021-04-28 20:49:02.025 - Thread: 1 -> MySimpleObjectDraw - END 2021-04-28 20:49:02.039 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-04-28 20:49:02.039 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-04-28 20:49:02.039 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-04-28 20:49:02.093 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-04-28 20:49:02.093 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-04-28 20:49:02.095 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-04-28 20:49:02.095 - Thread: 1 -> MySyncDestructions - START 2021-04-28 20:49:02.095 - Thread: 1 -> MySyncDestructions - END 2021-04-28 20:49:02.095 - Thread: 1 -> MySyncEntity - START 2021-04-28 20:49:02.095 - Thread: 1 -> MySyncEntity - END 2021-04-28 20:49:02.095 - Thread: 1 -> MyCommandCharacter - START 2021-04-28 20:49:02.097 - Thread: 1 -> MyCommandCharacter - END 2021-04-28 20:49:02.097 - Thread: 1 -> MyCommandConsole - START 2021-04-28 20:49:02.115 - Thread: 1 -> MyCommandConsole - END 2021-04-28 20:49:02.115 - Thread: 1 -> MyCommandEntity - START 2021-04-28 20:49:02.116 - Thread: 1 -> MyCommandEntity - END 2021-04-28 20:49:02.116 - Thread: 1 -> MyAiTargetManager - START 2021-04-28 20:49:02.116 - Thread: 1 -> MyAiTargetManager - END 2021-04-28 20:49:02.116 - Thread: 1 -> MyClientDebugCommands - START 2021-04-28 20:49:02.117 - Thread: 1 -> MyClientDebugCommands - END 2021-04-28 20:49:02.117 - Thread: 1 -> MyDedicatedServer - START 2021-04-28 20:49:02.117 - Thread: 1 -> MyDedicatedServer - END 2021-04-28 20:49:02.117 - Thread: 1 -> MyDedicatedServerBase - START 2021-04-28 20:49:02.117 - Thread: 1 -> MyDedicatedServerBase - END 2021-04-28 20:49:02.117 - Thread: 1 -> MyMultiplayerBase - START 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerBase - END 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerClient - START 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerClient - END 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerClientBase - START 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerClientBase - END 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerLobby - START 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerLobby - END 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerServerBase - START 2021-04-28 20:49:02.118 - Thread: 1 -> MyMultiplayerServerBase - END 2021-04-28 20:49:02.118 - Thread: 1 -> MyServerDebugCommands - START 2021-04-28 20:49:02.119 - Thread: 1 -> MyServerDebugCommands - END 2021-04-28 20:49:02.119 - Thread: 1 -> MyAIActionsParser - START 2021-04-28 20:49:02.120 - Thread: 1 -> MyAIActionsParser - END 2021-04-28 20:49:02.120 - Thread: 1 -> MyCubeGridDefinitions - START 2021-04-28 20:49:02.187 - Thread: 1 -> MyCubeGridDefinitions - END 2021-04-28 20:49:02.187 - Thread: 1 -> MyDefinitionManager - START 2021-04-28 20:49:02.212 - Thread: 1 -> MyDefinitionManager - END 2021-04-28 20:49:02.212 - Thread: 1 -> Preallocate - END 2021-04-28 20:49:02.217 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-04-28 20:49:03.124 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-04-28 20:49:03.124 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-04-28 20:49:03.141 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-04-28 20:49:03.141 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:03.141 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:03.141 - Thread: 1 -> Assembly.Location: Z:\Programs\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-04-28 20:49:03.141 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-04-28 20:49:03.141 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-04-28 20:49:03.143 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-04-28 20:49:03.149 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2021-04-28 20:49:03.150 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7C75 2021-04-28 20:49:03.150 - Thread: 1 -> Virtualized: False 2021-04-28 20:49:03.153 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz 2021-04-28 20:49:03.154 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,635,365,376 bytes 2021-04-28 20:49:03.154 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-04-28 20:49:03.154 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 62,089,383,936 bytes 2021-04-28 20:49:03.154 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,485,261,824 bytes 2021-04-28 20:49:03.158 - Thread: 1 -> Drive C: | Capacity: 499,461,881,856 bytes | Free space: 402,158,452,736 bytes 2021-04-28 20:49:03.158 - Thread: 1 -> Drive Z: | Capacity: 4,000,768,323,584 bytes | Free space: 3,006,836,072,448 bytes 2021-04-28 20:49:03.159 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-04-28 20:49:03.181 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-04-28 20:49:03.181 - Thread: 1 -> Installed DLCs: 2021-04-28 20:49:03.183 - Thread: 1 -> Deluxe Edition (573160) 2021-04-28 20:49:03.183 - Thread: 1 -> Decorative Blocks (1049790) 2021-04-28 20:49:03.183 - Thread: 1 -> Economy Deluxe (1135960) 2021-04-28 20:49:03.183 - Thread: 1 -> Style Pack (1084680) 2021-04-28 20:49:03.183 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-04-28 20:49:03.183 - Thread: 1 -> Frostbite (1241550) 2021-04-28 20:49:03.183 - Thread: 1 -> Sparks Of The Future (1307680) 2021-04-28 20:49:03.184 - Thread: 1 -> Wasteland (1374610) 2021-04-28 20:49:03.184 - Thread: 1 -> Warfare I. (1475830) 2021-04-28 20:49:03.256 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-04-28 20:49:03.512 - Thread: 1 -> Havok: Physics.Init 2021-04-28 20:49:04.266 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-04-28 20:49:04.292 - Thread: 1 -> HkGameName: SpaceEngineers 2021-04-28 20:49:04.301 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-04-28 20:49:04.302 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-04-28 20:49:04.395 - Thread: 1 -> 2d656fc252ffaf9141a1b6273ba160fd90805172 2021-04-28 20:49:04.771 - Thread: 1 -> Loading scenarios 2021-04-28 20:49:04.811 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-04-28 20:49:04.811 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-04-28 20:49:05.603 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:06.770 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:06.770 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-04-28 20:49:07.088 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:07.088 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-04-28 20:49:07.088 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:07.088 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-04-28 20:49:07.088 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:07.088 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-04-28 20:49:07.088 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:07.088 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-04-28 20:49:07.088 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:07.088 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-04-28 20:49:07.198 - Thread: 1 -> Loading OffensiveWords definitions 2021-04-28 20:49:07.198 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-04-28 20:49:07.198 - Thread: 1 -> Loading shadow textures definitions 2021-04-28 20:49:07.199 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-04-28 20:49:07.203 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-04-28 20:49:07.309 - Thread: 1 -> MyAudio.LoadData - START 2021-04-28 20:49:07.469 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 6 - Sample rate: 48000 2021-04-28 20:49:09.932 - Thread: 1 -> MyAudio.LoadData - END 2021-04-28 20:49:09.952 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-04-28 20:49:09.979 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-04-28 20:49:09.988 - Thread: 1 -> MyGuiManager() 2021-04-28 20:49:10.209 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-04-28 20:49:10.272 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-04-28 20:49:10.386 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-04-28 20:49:10.388 - Thread: 10 -> ReloadVoxelMaterials 2021-04-28 20:49:10.506 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-04-28 20:49:10.513 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-04-28 20:49:10.513 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-04-28 20:49:10.522 - Thread: 1 -> Loading default controls 2021-04-28 20:49:10.581 - Thread: 10 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-04-28 20:49:10.581 - Thread: 19 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-04-28 20:49:10.581 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-04-28 20:49:10.601 - Thread: 20 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-04-28 20:49:10.612 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-04-28 20:49:10.613 - Thread: 17 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-04-28 20:49:10.613 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-04-28 20:49:10.613 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-04-28 20:49:10.687 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-04-28 20:49:10.695 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-04-28 20:49:10.695 - Thread: 20 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-04-28 20:49:10.709 - Thread: 17 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-04-28 20:49:10.716 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-04-28 20:49:10.717 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-04-28 20:49:10.732 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-04-28 20:49:10.741 - Thread: 17 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-04-28 20:49:10.747 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-04-28 20:49:10.748 - Thread: 10 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-04-28 20:49:10.755 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-04-28 20:49:10.762 - Thread: 19 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-04-28 20:49:10.775 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-04-28 20:49:10.823 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-04-28 20:49:10.844 - Thread: 10 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-04-28 20:49:10.846 - Thread: 20 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-04-28 20:49:10.847 - Thread: 19 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-04-28 20:49:10.850 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-04-28 20:49:10.911 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-04-28 20:49:10.922 - Thread: 19 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-04-28 20:49:10.926 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-04-28 20:49:10.930 - Thread: 20 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-04-28 20:49:10.937 - Thread: 19 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-04-28 20:49:10.937 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-04-28 20:49:10.949 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-04-28 20:49:10.960 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-04-28 20:49:11.003 - Thread: 10 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-04-28 20:49:11.019 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-04-28 20:49:11.026 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-04-28 20:49:11.027 - Thread: 19 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-04-28 20:49:11.035 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-04-28 20:49:11.039 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-04-28 20:49:11.041 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-04-28 20:49:11.044 - Thread: 19 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-04-28 20:49:11.047 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-04-28 20:49:11.087 - Thread: 20 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-04-28 20:49:11.114 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-04-28 20:49:11.119 - Thread: 10 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-04-28 20:49:11.122 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-04-28 20:49:11.131 - Thread: 20 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-04-28 20:49:11.133 - Thread: 19 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-04-28 20:49:11.149 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-04-28 20:49:11.201 - Thread: 17 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-04-28 20:49:11.201 - Thread: 10 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-04-28 20:49:11.201 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-04-28 20:49:11.201 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-04-28 20:49:11.208 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-04-28 20:49:11.378 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-04-28 20:49:11.388 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-04-28 20:49:11.390 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-04-28 20:49:11.399 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-04-28 20:49:11.400 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-04-28 20:49:11.408 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-04-28 20:49:11.409 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-04-28 20:49:11.418 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-04-28 20:49:11.461 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-04-28 20:49:11.471 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-04-28 20:49:11.475 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-04-28 20:49:11.497 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-04-28 20:49:11.499 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-04-28 20:49:11.522 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-04-28 20:49:11.538 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-04-28 20:49:11.609 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-04-28 20:49:11.638 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-04-28 20:49:11.725 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-04-28 20:49:11.746 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-04-28 20:49:11.837 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-04-28 20:49:11.860 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-04-28 20:49:11.913 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-04-28 20:49:11.974 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-04-28 20:49:11.982 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-04-28 20:49:12.041 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-04-28 20:49:12.063 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-04-28 20:49:12.125 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-04-28 20:49:12.151 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-04-28 20:49:12.216 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-04-28 20:49:12.232 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-04-28 20:49:12.256 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-04-28 20:49:12.294 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-04-28 20:49:12.295 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-04-28 20:49:12.358 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-04-28 20:49:12.360 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-04-28 20:49:12.367 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-04-28 20:49:12.462 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-04-28 20:49:12.683 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-04-28 20:49:12.691 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-04-28 20:49:12.729 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-04-28 20:49:12.731 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-04-28 20:49:12.880 - Thread: 21 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-04-28 20:49:12.985 - Thread: 18 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-04-28 20:49:13.113 - Thread: 16 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-04-28 20:49:13.118 - Thread: 15 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-04-28 20:49:17.087 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-04-28 20:49:17.097 - Thread: 1 -> Timer Frequency: 10000000 2021-04-28 20:49:17.098 - Thread: 1 -> Ticks per frame: 166667 2021-04-28 20:49:17.723 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-04-28 20:49:18.050 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-04-28 20:49:18.055 - Thread: 1 -> Flares Intensity: 1 2021-04-28 20:49:18.055 - Thread: 1 -> Field of view: 1.22173 2021-04-28 20:49:18.055 - Thread: 1 -> PostProcessingEnabled: True 2021-04-28 20:49:18.055 - Thread: 1 -> Render.GrassDensityFactor: 1 2021-04-28 20:49:18.055 - Thread: 1 -> Render.GrassDrawDistance: 160 2021-04-28 20:49:18.055 - Thread: 1 -> Render.DistanceFade: 100 2021-04-28 20:49:18.055 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-04-28 20:49:18.055 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2021-04-28 20:49:18.055 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2021-04-28 20:49:18.055 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-04-28 20:49:18.055 - Thread: 1 -> Render.TextureQuality: MEDIUM 2021-04-28 20:49:18.055 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2021-04-28 20:49:18.055 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2021-04-28 20:49:18.055 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2021-04-28 20:49:18.055 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2021-04-28 20:49:18.055 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2021-04-28 20:49:18.055 - Thread: 1 -> Render.ParticleQuality: NORMAL 2021-04-28 20:49:18.111 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-04-28 20:49:18.220 - Thread: 1 -> Analytics session started: UserID = (9523e6ed-8167-eab5-cf08-efd48d7c1c9b) SessionID = (19a010f0-836a-4b9e-b0d8-76f56c47716e) 2021-04-28 20:49:18.221 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2021-04-28 20:49:25.284 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-04-28 20:49:25.289 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-04-28 20:49:25.300 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-04-28 20:49:25.300 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-04-28 20:49:34.879 - Thread: 39 -> LoadSession() - Start 2021-04-28 20:49:34.879 - Thread: 39 -> C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi 2021-04-28 20:49:34.879 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Sandbox_config.sbc 2021-04-28 20:49:34.885 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-04-28 20:49:37.715 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Sandbox_config.sbc 2021-04-28 20:49:37.716 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-04-28 20:49:37.720 - Thread: 39 -> CheckPoint Experimental mode: Yes 2021-04-28 20:49:37.720 - Thread: 39 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2021-04-28 20:49:37.742 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-04-28 20:49:37.951 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-04-28 20:49:37.958 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-04-28 20:49:38.165 - Thread: 13 -> Downloading world mods - START 2021-04-28 20:49:39.151 - Thread: 1 -> Mod dependencies query successful 2021-04-28 20:49:39.595 - Thread: 1 -> Mod dependencies query successful 2021-04-28 20:49:39.597 - Thread: 13 -> MyWorkshop.GetItemsBlocking: getting 6 items 2021-04-28 20:49:39.884 - Thread: 1 -> Mod query successful 2021-04-28 20:49:39.894 - Thread: 13 -> Up to date mod: Id = 1662953858, title = 'Sneaky Sounds - Quieter Tools' 2021-04-28 20:49:39.894 - Thread: 13 -> Up to date mod: Id = 1377539531, title = 'Skallabjorns Boosted Ore Detector 150 m ( small ) 200 m ( large )' 2021-04-28 20:49:39.894 - Thread: 13 -> Up to date mod: Id = 857053359, title = 'Nanobot Build and Repair System' 2021-04-28 20:49:39.895 - Thread: 13 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2021-04-28 20:49:39.895 - Thread: 13 -> Up to date mod: Id = 752613065, title = 'Clang Nebula 4K' 2021-04-28 20:49:39.895 - Thread: 13 -> Up to date mod: Id = 500818376, title = 'Paint Gun - realistic painting for survival + special creative features' 2021-04-28 20:49:39.895 - Thread: 13 -> Mod download time: 0.01 seconds 2021-04-28 20:49:39.897 - Thread: 13 -> Downloading world mods - END 2021-04-28 20:49:39.904 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-04-28 20:49:39.913 - Thread: 1 -> LoadSession() - End 2021-04-28 20:49:39.935 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-04-28 20:49:39.941 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-04-28 20:49:39.941 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-04-28 20:49:39.946 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-04-28 20:49:39.946 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-04-28 20:49:39.952 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-04-28 20:49:39.979 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-04-28 20:49:39.985 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-04-28 20:49:39.985 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-04-28 20:49:40.158 - Thread: 1 -> RunLoadingAction - START 2021-04-28 20:49:40.161 - Thread: 1 -> Loading session: C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi 2021-04-28 20:49:40.274 - Thread: 1 -> GC Memory: 1,061,166,904 B 2021-04-28 20:49:40.285 - Thread: 1 -> Process Memory: 3,549,130,752 B 2021-04-28 20:49:40.286 - Thread: 1 -> Experimental mode: Yes 2021-04-28 20:49:40.286 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2021-04-28 20:49:40.286 - Thread: 1 -> Console compatibility: No 2021-04-28 20:49:43.244 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-04-28 20:49:46.504 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-04-28 20:49:46.504 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-04-28 20:49:46.504 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-04-28 20:49:51.817 - Thread: 1 -> Script loaded: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:51.817 - Thread: 1 -> Script loaded: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:51.817 - Thread: 1 -> Script loaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:51.817 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:51.825 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-04-28 20:49:51.829 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-04-28 20:49:51.830 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-04-28 20:49:51.836 - Thread: 1 -> 2d656fc252ffaf9141a1b6273ba160fd90805172 2021-04-28 20:49:51.983 - Thread: 1 -> Loading scenarios 2021-04-28 20:49:51.983 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-04-28 20:49:51.989 - Thread: 1 -> List of used mods (6) - START 2021-04-28 20:49:51.994 - Thread: 1 -> Id = Steam:1662953858, Filename = '1662953858.sbm', Name = 'Sneaky Sounds - Quieter Tools' 2021-04-28 20:49:51.994 - Thread: 1 -> Id = Steam:1377539531, Filename = '1377539531.sbm', Name = 'Skallabjorns Boosted Ore Detector 150 m ( small ) 200 m ( large )' 2021-04-28 20:49:51.994 - Thread: 1 -> Id = Steam:500818376, Filename = '500818376.sbm', Name = 'Paint Gun - realistic painting for survival + special creative features' 2021-04-28 20:49:51.994 - Thread: 1 -> Id = Steam:857053359, Filename = '857053359.sbm', Name = 'Nanobot Build and Repair System' 2021-04-28 20:49:51.994 - Thread: 1 -> Id = Steam:752613065, Filename = '752613065.sbm', Name = 'Clang Nebula 4K' 2021-04-28 20:49:51.994 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2021-04-28 20:49:51.994 - Thread: 1 -> List of used mods - END 2021-04-28 20:49:53.198 - Thread: 1 -> Loading behaviors 2021-04-28 20:49:53.199 - Thread: 1 -> Loading ammo magazines 2021-04-28 20:49:53.202 - Thread: 1 -> Loading ammo definitions 2021-04-28 20:49:53.204 - Thread: 1 -> Loading animations 2021-04-28 20:49:53.206 - Thread: 1 -> Loading animations 2021-04-28 20:49:53.207 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:53.207 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:53.207 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:53.208 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:53.208 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:53.208 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:53.208 - Thread: 1 -> Loading category classes 2021-04-28 20:49:53.208 - Thread: 1 -> Loading category classes 2021-04-28 20:49:53.208 - Thread: 1 -> Loading blueprint classes 2021-04-28 20:49:53.210 - Thread: 1 -> Loading blueprint class entries 2021-04-28 20:49:53.210 - Thread: 1 -> Loading blueprint class entries 2021-04-28 20:49:53.210 - Thread: 1 -> Loading blueprints 2021-04-28 20:49:53.212 - Thread: 1 -> Loading blueprints 2021-04-28 20:49:53.212 - Thread: 1 -> Loading agent definitions 2021-04-28 20:49:53.214 - Thread: 1 -> Loading character definitions 2021-04-28 20:49:53.225 - Thread: 1 -> Loading character definitions 2021-04-28 20:49:53.225 - Thread: 1 -> Loading components 2021-04-28 20:49:53.226 - Thread: 1 -> Loading components 2021-04-28 20:49:53.226 - Thread: 1 -> Loading configuration 2021-04-28 20:49:53.227 - Thread: 1 -> Loading container types 2021-04-28 20:49:53.229 - Thread: 1 -> Loading Contract Types 2021-04-28 20:49:53.235 - Thread: 1 -> Loading block positions 2021-04-28 20:49:53.237 - Thread: 1 -> Loading block positions 2021-04-28 20:49:53.237 - Thread: 1 -> Loading curve definitions 2021-04-28 20:49:53.240 - Thread: 1 -> Loading debris 2021-04-28 20:49:53.241 - Thread: 1 -> Loading environment items entries 2021-04-28 20:49:53.241 - Thread: 1 -> Loading decal global definitions 2021-04-28 20:49:53.241 - Thread: 1 -> Loading decal definitions 2021-04-28 20:49:53.242 - Thread: 1 -> Loading decal definitions 2021-04-28 20:49:53.242 - Thread: 1 -> Loading drone behaviors 2021-04-28 20:49:53.244 - Thread: 1 -> Loading edges 2021-04-28 20:49:53.245 - Thread: 1 -> Loading emissive color definitions 2021-04-28 20:49:53.248 - Thread: 1 -> Loading emissive color default states 2021-04-28 20:49:53.252 - Thread: 1 -> Loading animations 2021-04-28 20:49:53.252 - Thread: 1 -> Loading entity components 2021-04-28 20:49:53.264 - Thread: 1 -> Loading component containers 2021-04-28 20:49:53.279 - Thread: 1 -> Loading environment items entries 2021-04-28 20:49:53.279 - Thread: 1 -> Loading Faction Names 2021-04-28 20:49:53.280 - Thread: 1 -> Loading factions 2021-04-28 20:49:53.283 - Thread: 1 -> Loading flare definitions 2021-04-28 20:49:53.292 - Thread: 1 -> Loading gas property definitions 2021-04-28 20:49:53.293 - Thread: 1 -> Loading event definitions 2021-04-28 20:49:53.295 - Thread: 1 -> Loading physical items 2021-04-28 20:49:53.298 - Thread: 1 -> Loading chat bot responses 2021-04-28 20:49:53.312 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:53.312 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-04-28 20:49:53.315 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:53.315 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-04-28 20:49:53.315 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:53.315 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-04-28 20:49:53.315 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:53.315 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-04-28 20:49:53.315 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:53.315 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-04-28 20:49:53.315 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:49:53.315 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-04-28 20:49:53.333 - Thread: 1 -> Loading LCD texture categories 2021-04-28 20:49:53.334 - Thread: 1 -> Loading LCD texture categories 2021-04-28 20:49:53.334 - Thread: 1 -> Loading LCD texture categories 2021-04-28 20:49:53.334 - Thread: 1 -> Loading LCD texture categories 2021-04-28 20:49:53.334 - Thread: 1 -> Loading OffensiveWords definitions 2021-04-28 20:49:53.334 - Thread: 1 -> Loading planet definition 2021-04-28 20:49:53.341 - Thread: 1 -> Loading physical items 2021-04-28 20:49:53.344 - Thread: 1 -> Loading physical items 2021-04-28 20:49:53.344 - Thread: 1 -> Loading physical material properties 2021-04-28 20:49:53.347 - Thread: 1 -> Loading pirate antennas 2021-04-28 20:49:53.348 - Thread: 1 -> Loading research blocks definitions 2021-04-28 20:49:53.350 - Thread: 1 -> Loading research groups definitions 2021-04-28 20:49:53.351 - Thread: 1 -> Loading resource distribution groups 2021-04-28 20:49:53.352 - Thread: 1 -> Loading shadow textures definitions 2021-04-28 20:49:53.352 - Thread: 1 -> Loading ship sound groups 2021-04-28 20:49:53.365 - Thread: 1 -> Loading ship sound groups 2021-04-28 20:49:53.365 - Thread: 1 -> Loading sound categories 2021-04-28 20:49:53.368 - Thread: 1 -> Loading stat definitions 2021-04-28 20:49:53.369 - Thread: 1 -> Loading grid creators 2021-04-28 20:49:53.370 - Thread: 1 -> Loading transparent material properties 2021-04-28 20:49:53.371 - Thread: 1 -> Loading planet definition 2021-04-28 20:49:53.371 - Thread: 1 -> Loading voxel map storage definitions 2021-04-28 20:49:53.373 - Thread: 1 -> Loading voxel material definitions 2021-04-28 20:49:53.374 - Thread: 1 -> Loading voxel material definitions 2021-04-28 20:49:53.374 - Thread: 1 -> Loading voxel material definitions 2021-04-28 20:49:53.374 - Thread: 1 -> Loading voxel material definitions 2021-04-28 20:49:53.374 - Thread: 1 -> Loading Weather Effects 2021-04-28 20:49:53.380 - Thread: 1 -> Loading ammo definitions 2021-04-28 20:49:53.382 - Thread: 1 -> Loading ammo magazines 2021-04-28 20:49:53.385 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:53.385 - Thread: 1 -> Loading blueprint class entries 2021-04-28 20:49:53.385 - Thread: 1 -> Loading blueprints 2021-04-28 20:49:53.386 - Thread: 1 -> Loading category classes 2021-04-28 20:49:53.387 - Thread: 1 -> Loading physical items 2021-04-28 20:49:53.387 - Thread: 1 -> Loading transparent material properties 2021-04-28 20:49:53.701 - Thread: 1 -> Loading transparent material properties 2021-04-28 20:49:53.702 - Thread: 1 -> Loading transparent material properties 2021-04-28 20:49:53.703 - Thread: 1 -> Loading category classes 2021-04-28 20:49:53.703 - Thread: 1 -> Loading blueprint class entries 2021-04-28 20:49:53.703 - Thread: 1 -> Loading sound definitions 2021-04-28 20:49:53.704 - Thread: 1 -> Loading entity components 2021-04-28 20:49:53.704 - Thread: 1 -> Loading component containers 2021-04-28 20:49:53.705 - Thread: 1 -> Loading research blocks definitions 2021-04-28 20:49:53.705 - Thread: 1 -> Loading transparent material properties 2021-04-28 20:49:53.710 - Thread: 1 -> Loading transparent material properties 2021-04-28 20:49:53.902 - Thread: 1 -> Audio effects definitions 2021-04-28 20:49:53.905 - Thread: 1 -> Loading environment items definitions 2021-04-28 20:49:53.907 - Thread: 1 -> Loading environment items definitions 2021-04-28 20:49:53.907 - Thread: 1 -> Loading physical material properties 2021-04-28 20:49:53.911 - Thread: 1 -> Loading particle effect definitions 2021-04-28 20:49:53.990 - Thread: 1 -> Loading particle effect definitions 2021-04-28 20:49:53.991 - Thread: 1 -> Loading environment item definitions 2021-04-28 20:49:53.994 - Thread: 1 -> Loading weapon definitions 2021-04-28 20:49:54.004 - Thread: 1 -> Loading weapon definitions 2021-04-28 20:49:54.005 - Thread: 1 -> Loading particle effect definitions 2021-04-28 20:49:54.007 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.039 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.040 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.076 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.082 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.083 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.083 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.090 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.091 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.093 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.093 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.094 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.095 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.096 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.096 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.099 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.100 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.101 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.101 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.102 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.103 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.108 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.109 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.109 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.109 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.109 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.110 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.111 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.112 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.112 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.113 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.113 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.114 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.114 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.115 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.118 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.122 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.123 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.124 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.125 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.126 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.130 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.131 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.133 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.134 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.135 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.136 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.137 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.138 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.138 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.140 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.141 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.145 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.147 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.149 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.149 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.150 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.152 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.153 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.154 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.156 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.156 - Thread: 1 -> Created block definitions 2021-04-28 20:49:54.162 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:54.993 - Thread: 1 -> Created definition for: Ore Detector 2021-04-28 20:49:55.102 - Thread: 1 -> Created definition for: Ore Detector 2021-04-28 20:49:55.102 - Thread: 1 -> Created block definitions 2021-04-28 20:49:55.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetector 2021-04-28 20:49:55.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockOreDetector 2021-04-28 20:49:55.103 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:55.109 - Thread: 1 -> Created definition for: PaintGun_TempBlock 2021-04-28 20:49:55.109 - Thread: 1 -> Created block definitions 2021-04-28 20:49:55.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PaintGun_TempBlock 2021-04-28 20:49:55.110 - Thread: 1 -> Loading cube blocks 2021-04-28 20:49:55.111 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2021-04-28 20:49:55.112 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2021-04-28 20:49:55.112 - Thread: 1 -> Created block definitions 2021-04-28 20:49:55.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdLargeNanobotBuildAndRepairSystem 2021-04-28 20:49:55.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdSmallNanobotBuildAndRepairSystem 2021-04-28 20:49:55.127 - Thread: 1 -> Loading block variant groups 2021-04-28 20:49:55.130 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-04-28 20:49:55.131 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-04-28 20:49:55.131 - 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Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-04-28 20:49:55.136 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-04-28 20:49:55.137 - Thread: 1 -> Loading prefab: Z:\Programs\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-04-28 20:49:55.143 - Thread: 1 -> Loading asteroid generators 2021-04-28 20:49:55.145 - Thread: 1 -> Loading spawn groups 2021-04-28 20:49:55.148 - Thread: 1 -> Loading drop containers 2021-04-28 20:49:55.149 - Thread: 1 -> Loading spawn groups 2021-04-28 20:49:55.149 - Thread: 1 -> Loading spawn groups 2021-04-28 20:49:55.149 - Thread: 1 -> Loading radial menu definitions 2021-04-28 20:49:55.167 - Thread: 1 -> Loading respawn ships 2021-04-28 20:49:55.169 - Thread: 1 -> Loading spawn groups 2021-04-28 20:49:55.169 - Thread: 1 -> Loading wheel speeds 2021-04-28 20:49:55.231 - Thread: 1 -> MyAudio.UnloadData - START 2021-04-28 20:49:55.239 - Thread: 1 -> MyAudio.UnloadData - END 2021-04-28 20:49:55.239 - Thread: 1 -> MyAudio.LoadData - START 2021-04-28 20:49:55.273 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 6 - Sample rate: 48000 2021-04-28 20:49:58.057 - Thread: 1 -> MyAudio.LoadData - END 2021-04-28 20:49:58.107 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-04-28 20:49:58.128 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.162 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.163 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.164 - Thread: 1 -> Registered modules from: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.165 - Thread: 1 -> Registered modules from: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.165 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.166 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.166 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.176 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-04-28 20:49:58.537 - Thread: 67 -> External debugger: listening... 2021-04-28 20:49:58.538 - Thread: 1 -> Sneaky Sounds: LoadData - START 2021-04-28 20:49:58.547 - Thread: 1 -> Sneaky Sounds: Changed volumes for 52 sounds 2021-04-28 20:49:58.549 - Thread: 1 -> Sneaky Sounds: Changed sound volumes for 21 weather effects 2021-04-28 20:49:58.549 - Thread: 1 -> Sneaky Sounds: LoadData - END 2021-04-28 20:49:58.558 - Thread: 1 -> ### PaintGun v21 2021-04-28 20:49:58.612 - Thread: 1 -> MyLights.LoadData() - START 2021-04-28 20:49:58.618 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-04-28 20:49:58.618 - Thread: 1 -> MyLights.LoadData() - END 2021-04-28 20:49:58.618 - Thread: 1 -> Info: MyLights initialized. 2021-04-28 20:49:58.619 - Thread: 1 -> MyExplosions.LoadData() - START 2021-04-28 20:49:58.635 - Thread: 1 -> MyExplosions.LoadData() - END 2021-04-28 20:49:58.724 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-04-28 20:49:58.724 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-04-28 20:49:58.752 - Thread: 1 -> Loading Procedural World Generator 2021-04-28 20:49:58.754 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-04-28 20:49:58.849 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-04-28 20:50:00.278 - Thread: 1 -> Clusters reordered 2021-04-28 20:50:00.861 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-04-28 20:50:00.862 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Mars-2044023682d120000.vx2' 2021-04-28 20:50:00.942 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-04-28 20:50:00.942 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Titan-2124704365d19000.vx2' 2021-04-28 20:50:01.243 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-04-28 20:50:01.243 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Europa-595048092d19000.vx2' 2021-04-28 20:50:01.246 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-04-28 20:50:01.246 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Alien-291759539d120000.vx2' 2021-04-28 20:50:03.073 - Thread: 10 -> Create Log instance Utils=True 2021-04-28 20:50:05.713 - Thread: 10 -> Initialized large grid Static Grid 1121 11584 PCU 2021-04-28 20:50:05.714 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-04-28 20:50:05.714 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Triton-12345d80253.vx2' 2021-04-28 20:50:11.761 - Thread: 1 -> Info: Planet generator name: Titan 2021-04-28 20:50:11.765 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-04-28 20:50:15.632 - Thread: 13 -> Info: Planet generator name: Mars 2021-04-28 20:50:15.632 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-04-28 20:50:15.633 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-04-28 20:50:15.633 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\EarthLike-1779144428d120000.vx2' 2021-04-28 20:50:15.821 - Thread: 11 -> Info: Planet generator name: Europa 2021-04-28 20:50:15.821 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-04-28 20:50:15.821 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-04-28 20:50:15.821 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Moon-1353915701d19000.vx2' 2021-04-28 20:50:19.266 - Thread: 12 -> Info: Planet generator name: Alien 2021-04-28 20:50:19.267 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-04-28 20:50:19.267 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2021-04-28 20:50:19.267 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\Pertam-12345d60133.vx2' 2021-04-28 20:50:24.457 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_down.mwm. 2021-04-28 20:50:24.458 - Thread: 1 -> Error: Cannot load MWM track Models\Characters\Animations\weapon_lean_up.mwm. 2021-04-28 20:50:32.041 - Thread: 11 -> Info: Planet generator name: Moon 2021-04-28 20:50:32.041 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-04-28 20:50:32.940 - Thread: 12 -> Info: Planet generator name: Pertam 2021-04-28 20:50:32.940 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-04-28 20:50:36.439 - Thread: 10 -> Info: Planet generator name: Triton 2021-04-28 20:50:36.439 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-04-28 20:50:36.661 - Thread: 13 -> Info: Planet generator name: EarthLike 2021-04-28 20:50:36.662 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-04-28 20:50:36.662 - Thread: 1 -> Entities loaded & initialized 2021-04-28 20:50:36.800 - Thread: 1 -> Checkpoint.CameraAttachedTo: 81660238241965763 2021-04-28 20:50:36.933 - Thread: 1 -> MySession.Static.LogSettings - START 2021-04-28 20:50:36.938 - Thread: 1 -> Name = Sammi 2021-04-28 20:50:36.938 - Thread: 1 -> Description = 2021-04-28 20:50:36.938 - Thread: 1 -> GameDateTime = 01/01/2081 16:09:16 2021-04-28 20:50:36.938 - Thread: 1 -> Password = 2021-04-28 20:50:36.938 - Thread: 1 -> CurrentPath = C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi 2021-04-28 20:50:36.938 - Thread: 1 -> WorkshopId = 2021-04-28 20:50:36.938 - Thread: 1 -> CameraController = Default_Astronaut 2021-04-28 20:50:36.938 - Thread: 1 -> ThumbPath = C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\thumb.jpg 2021-04-28 20:50:36.942 - Thread: 1 -> Settings: 2021-04-28 20:50:36.949 - Thread: 1 -> GameMode = Survival 2021-04-28 20:50:36.949 - Thread: 1 -> MaxPlayers = 4 2021-04-28 20:50:36.949 - Thread: 1 -> OnlineMode = OFFLINE 2021-04-28 20:50:36.949 - Thread: 1 -> TotalPCU = 100000 2021-04-28 20:50:36.949 - Thread: 1 -> PiratePCU = 50000 2021-04-28 20:50:36.949 - Thread: 1 -> AutoHealing = True 2021-04-28 20:50:36.949 - Thread: 1 -> WeaponsEnabled = True 2021-04-28 20:50:36.949 - Thread: 1 -> ThrusterDamage = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableSpectator = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableCopyPaste = False 2021-04-28 20:50:36.949 - Thread: 1 -> MaxFloatingObjects = 56 2021-04-28 20:50:36.949 - Thread: 1 -> MaxGridSize = 0 2021-04-28 20:50:36.949 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-04-28 20:50:36.949 - Thread: 1 -> CargoShipsEnabled = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnvironmentHostility = SAFE 2021-04-28 20:50:36.949 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-04-28 20:50:36.949 - Thread: 1 -> InventorySizeMultiplier = 10 2021-04-28 20:50:36.949 - Thread: 1 -> BlocksInventorySizeMultiplier = 10 2021-04-28 20:50:36.949 - Thread: 1 -> RefinerySpeedMultiplier = 10 2021-04-28 20:50:36.949 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2021-04-28 20:50:36.949 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2021-04-28 20:50:36.949 - Thread: 1 -> WelderSpeedMultiplier = 2 2021-04-28 20:50:36.949 - Thread: 1 -> GrinderSpeedMultiplier = 2 2021-04-28 20:50:36.949 - Thread: 1 -> ClientCanSave = False 2021-04-28 20:50:36.949 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-04-28 20:50:36.949 - Thread: 1 -> PermanentDeath = False 2021-04-28 20:50:36.949 - Thread: 1 -> DestructibleBlocks = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableScripts = True 2021-04-28 20:50:36.949 - Thread: 1 -> AutoSaveInMinutes = 5 2021-04-28 20:50:36.949 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-04-28 20:50:36.949 - Thread: 1 -> ProceduralDensity = 0.35 2021-04-28 20:50:36.949 - Thread: 1 -> ProceduralSeed = 0 2021-04-28 20:50:36.949 - Thread: 1 -> DestructibleBlocks = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableIngameScripts = True 2021-04-28 20:50:36.949 - Thread: 1 -> ViewDistance = 15000 2021-04-28 20:50:36.949 - Thread: 1 -> Voxel destruction = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableStructuralSimulation = False 2021-04-28 20:50:36.949 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-04-28 20:50:36.949 - Thread: 1 -> EnableContainerDrops = True 2021-04-28 20:50:36.949 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-04-28 20:50:36.949 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-04-28 20:50:36.949 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableSubgridDamage = False 2021-04-28 20:50:36.949 - Thread: 1 -> SyncDistance = 3000 2021-04-28 20:50:36.949 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-04-28 20:50:36.949 - Thread: 1 -> AFKTimeoutMin = 0 2021-04-28 20:50:36.949 - Thread: 1 -> StopGridsPeriodMin = 15 2021-04-28 20:50:36.949 - Thread: 1 -> MaxPlanets = 99 2021-04-28 20:50:36.949 - Thread: 1 -> MaxBackupSaves = 5 2021-04-28 20:50:36.949 - Thread: 1 -> MaxFactionsCount = 0 2021-04-28 20:50:36.949 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-04-28 20:50:36.949 - Thread: 1 -> RespawnShipDelete = False 2021-04-28 20:50:36.949 - Thread: 1 -> WorldSizeKm = 0 2021-04-28 20:50:36.949 - Thread: 1 -> ResetOwnership = False 2021-04-28 20:50:36.949 - Thread: 1 -> RealisticSound = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableSaving = True 2021-04-28 20:50:36.949 - Thread: 1 -> InfiniteAmmo = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableToolShake = True 2021-04-28 20:50:36.949 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-04-28 20:50:36.949 - Thread: 1 -> OffensiveWordsFiltering = False 2021-04-28 20:50:36.949 - Thread: 1 -> UseConsolePCU = False 2021-04-28 20:50:36.949 - Thread: 1 -> PredefinedAsteroids = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-04-28 20:50:36.949 - Thread: 1 -> FamilySharing = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnablePcuTrading = True 2021-04-28 20:50:36.949 - Thread: 1 -> SuppressedWarnings = 2021-04-28 20:50:36.949 - Thread: 1 -> SimplifiedSimulation = False 2021-04-28 20:50:36.949 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-04-28 20:50:36.949 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-04-28 20:50:36.949 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-04-28 20:50:36.949 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-04-28 20:50:36.949 - Thread: 1 -> TradeFactionsCount = 15 2021-04-28 20:50:36.949 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-04-28 20:50:36.949 - Thread: 1 -> WeatherSystem = True 2021-04-28 20:50:36.949 - Thread: 1 -> DepositSizeDenominator = 60 2021-04-28 20:50:36.949 - Thread: 1 -> DepositsCountCoefficient = 1 2021-04-28 20:50:36.949 - Thread: 1 -> EnableEconomy = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableBountyContracts = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableSupergridding = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableAutorespawn = True 2021-04-28 20:50:36.949 - Thread: 1 -> OptimalSpawnDistance = 900 2021-04-28 20:50:36.949 - Thread: 1 -> EnableGoodBotHints = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableResearch = True 2021-04-28 20:50:36.949 - Thread: 1 -> VoxelAgeThreshold = 24 2021-04-28 20:50:36.949 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-04-28 20:50:36.949 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-04-28 20:50:36.949 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-04-28 20:50:36.949 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-04-28 20:50:36.949 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-04-28 20:50:36.949 - Thread: 1 -> OptimalGridCount = 0 2021-04-28 20:50:36.949 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-04-28 20:50:36.949 - Thread: 1 -> BlockCountThreshold = 20 2021-04-28 20:50:36.949 - Thread: 1 -> TrashFlagsValue = 7706 2021-04-28 20:50:36.949 - Thread: 1 -> TrashRemovalEnabled = True 2021-04-28 20:50:36.949 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-04-28 20:50:36.949 - Thread: 1 -> EnableVoxelHand = True 2021-04-28 20:50:36.949 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableScripterRole = False 2021-04-28 20:50:36.949 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-04-28 20:50:36.949 - Thread: 1 -> FloraDensityMultiplier = 1 2021-04-28 20:50:36.949 - Thread: 1 -> EnableSpiders = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableWolfs = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableDrones = True 2021-04-28 20:50:36.949 - Thread: 1 -> MaxDrones = 5 2021-04-28 20:50:36.949 - Thread: 1 -> StartInRespawnScreen = False 2021-04-28 20:50:36.949 - Thread: 1 -> SpawnWithTools = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableJetpack = True 2021-04-28 20:50:36.949 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-04-28 20:50:36.949 - Thread: 1 -> PhysicsIterations = 8 2021-04-28 20:50:36.949 - Thread: 1 -> CanJoinRunning = False 2021-04-28 20:50:36.949 - Thread: 1 -> Scenario = False 2021-04-28 20:50:36.949 - Thread: 1 -> ScenarioEditMode = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableRespawnShips = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableSunRotation = True 2021-04-28 20:50:36.949 - Thread: 1 -> StationVoxelSupport = False 2021-04-28 20:50:36.949 - Thread: 1 -> EnableConvertToStation = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableEncounters = True 2021-04-28 20:50:36.949 - Thread: 1 -> Enable3rdPersonView = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableOxygenPressurization = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnableOxygen = True 2021-04-28 20:50:36.949 - Thread: 1 -> ExperimentalMode = True 2021-04-28 20:50:36.949 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2021-04-28 20:50:36.949 - Thread: 1 -> MovementSpeedMultiplier = 1 2021-04-28 20:50:36.949 - Thread: 1 -> EnableRecoil = True 2021-04-28 20:50:36.949 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2021-04-28 20:50:36.949 - Thread: 1 -> MySession.Static.LogSettings - END 2021-04-28 20:50:37.051 - Thread: 1 -> Analytics ids for user ([007...062]): User = (9523e6ed-8167-eab5-cf08-efd48d7c1c9b) Session = (19a010f0-836a-4b9e-b0d8-76f56c47716e). 2021-04-28 20:50:37.057 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-04-28 20:50:37.081 - Thread: 1 -> Session loaded 2021-04-28 20:50:37.081 - Thread: 1 -> RunLoadingAction - END 2021-04-28 20:50:37.082 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-04-28 20:50:37.086 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-04-28 20:50:37.087 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-04-28 20:50:37.102 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-04-28 20:50:37.102 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-04-28 20:50:37.119 - Thread: 1 -> Updating continues. 2021-04-28 20:50:37.153 - Thread: 1 -> GC Memory: 1415.501 / 1415.501 MB 2021-04-28 20:50:47.844 - Thread: 1 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-04-28 20:50:47.979 - Thread: 1 -> Loading voxel storage from file 'Z:\Programs\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2021-04-28 20:50:48.303 - Thread: 1 -> Loading duration: 68.3243849 2021-04-28 20:50:51.002 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-04-28 20:50:51.007 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-04-28 20:50:51.160 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MedkitBP' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Medkit' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MedkitComponent' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MedkitMagazine' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Medkit_Blueprint' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitBP' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitComponent' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PowerkitMagazine' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Powerkit_Blueprint' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2021-04-28 20:50:52.301 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2021-04-28 20:50:52.302 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2021-04-28 20:50:52.302 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2021-04-28 20:51:07.166 - Thread: 1 -> GC Memory: 2574.244 / 2574.244 MB 2021-04-28 20:51:10.701 - Thread: 1 -> ### PaintGun: First skin-test grid spawned, if this printed before 'Loaded X Steam Inventory item definitions' then it'll probably fail the test. 2021-04-28 20:51:13.565 - Thread: 1 -> GUI Stats: Update 32.8928807777778, Draw 0.371750722222222 2021-04-28 20:51:13.774 - Thread: 11 -> Entity Grid_S_Small_21 {1456B76E23E4654} is closed. 2021-04-28 20:51:21.150 - Thread: 1 -> Updating stopped. 2021-04-28 20:51:21.164 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-04-28 20:51:22.677 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-04-28 20:51:23.847 - Thread: 1 -> Saving world - START 2021-04-28 20:51:23.852 - Thread: 1 -> Making world state snapshot. 2021-04-28 20:51:23.852 - Thread: 1 -> Before snapshot.: GC Memory: 3,331 B 2021-04-28 20:51:24.011 - Thread: 1 -> After snapshot.: GC Memory: 3,346 B 2021-04-28 20:51:24.013 - Thread: 1 -> Directory cleanup: GC Memory: 3,346 B 2021-04-28 20:51:24.013 - Thread: 1 -> Saving world - END 2021-04-28 20:51:24.033 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-04-28 20:51:24.038 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-04-28 20:51:24.042 - Thread: 10 -> Session snapshot save - START 2021-04-28 20:51:24.047 - Thread: 10 -> Checking file access for files in target dir. 2021-04-28 20:51:24.086 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-04-28 20:51:27.034 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Sami\AppData\Roaming\SpaceEngineers\Saves\76561198079651062\Sammi\.new\Sandbox_config.sbc 2021-04-28 20:51:27.449 - Thread: 10 -> Session snapshot save - END 2021-04-28 20:51:47.267 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-04-28 20:51:47.272 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-04-28 20:51:47.272 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-04-28 20:51:47.277 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-04-28 20:51:47.280 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-04-28 20:51:47.285 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-04-28 20:51:47.290 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-04-28 20:51:47.441 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-04-28 20:51:47.441 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-04-28 20:51:47.447 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-04-28 20:51:47.456 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-04-28 20:51:47.457 - Thread: 1 -> MySession::Unload START 2021-04-28 20:51:47.457 - Thread: 1 -> AutoSaveInMinutes: 5 2021-04-28 20:51:47.457 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-04-28 20:51:47.457 - Thread: 1 -> IsServer: True 2021-04-28 20:51:47.457 - Thread: 1 -> MyAudio.UnloadData - START 2021-04-28 20:51:47.461 - Thread: 1 -> MyAudio.UnloadData - END 2021-04-28 20:51:47.461 - Thread: 1 -> MyAudio.LoadData - START 2021-04-28 20:51:47.495 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 6 - Sample rate: 48000 2021-04-28 20:51:47.599 - Thread: 1 -> MyAudio.LoadData - END 2021-04-28 20:51:47.601 - Thread: 1 -> MyConfig.Save() - START 2021-04-28 20:51:47.606 - Thread: 1 -> Path: C:\Users\Sami\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-04-28 20:51:47.659 - Thread: 1 -> MyConfig.Save() - END 2021-04-28 20:51:47.665 - Thread: 1 -> Unloading Procedural World Generator 2021-04-28 20:51:47.871 - Thread: 1 -> Info: MyLights Unloading data. 2021-04-28 20:51:47.895 - Thread: 1 -> Sneaky Sounds: UnloadData - START 2021-04-28 20:51:47.897 - Thread: 1 -> Sneaky Sounds: UnloadData - END 2021-04-28 20:51:47.904 - Thread: 1 -> Network readers disposed 2021-04-28 20:51:47.904 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-04-28 20:51:48.150 - Thread: 1 -> Loading sound definitions 2021-04-28 20:51:48.163 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:51:48.163 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-04-28 20:51:48.166 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:51:48.167 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-04-28 20:51:48.167 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:51:48.167 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-04-28 20:51:48.167 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:51:48.167 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-04-28 20:51:48.167 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:51:48.167 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-04-28 20:51:48.167 - Thread: 1 -> GuiTextures.sbc 2021-04-28 20:51:48.167 - Thread: 1 -> Failed to parse texture header! Texture: Z:\Programs\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-04-28 20:51:48.168 - Thread: 1 -> Loading OffensiveWords definitions 2021-04-28 20:51:48.168 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-04-28 20:51:48.168 - Thread: 1 -> Loading shadow textures definitions 2021-04-28 20:51:48.168 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-04-28 20:51:48.168 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-04-28 20:51:48.467 - Thread: 1 -> MySession::Unload END 2021-04-28 20:51:48.475 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-04-28 20:51:48.475 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-04-28 20:51:48.482 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-04-28 20:51:48.487 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-04-28 20:51:50.031 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-04-28 20:51:50.916 - Thread: 1 -> MyConfig.Save() - START 2021-04-28 20:51:50.921 - Thread: 1 -> Path: C:\Users\Sami\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-04-28 20:51:50.922 - Thread: 1 -> MyConfig.Save() - END 2021-04-28 20:51:50.922 - Thread: 1 -> Application closed by user 2021-04-28 20:51:50.923 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2021-04-28 20:51:50.923 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-04-28 20:51:50.928 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-04-28 20:51:50.943 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-04-28 20:51:50.948 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-04-28 20:51:50.948 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-04-28 20:51:50.953 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-04-28 20:51:50.954 - Thread: 1 -> Exiting.. 2021-04-28 20:51:50.954 - Thread: 1 -> MySandboxGame.UnloadData() - START 2021-04-28 20:51:50.961 - Thread: 1 -> MyAudio.UnloadData - START 2021-04-28 20:51:50.963 - Thread: 1 -> MyAudio.UnloadData - END 2021-04-28 20:51:50.965 - Thread: 1 -> MySandboxGame.UnloadData() - END 2021-04-28 20:51:51.115 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 12794008 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 29572312 computed total 29572312 reported total Heap usage: 1086848 ( 8%) unused in thread local freelists 10860200 (84%) unused in main heap 846960 ( 6%) used in main heap ------- 12794008 allocated by heap Peak usage: 10954400 ( 7%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2021-04-28 20:51:51.463 - Thread: 67 -> External debugger: interrupted. 2021-04-28 20:51:51.483 - Thread: 1 -> Steam closed 2021-04-28 20:51:51.501 - Thread: 1 -> Log Closed