2021-04-15 08:30:20.076 - Thread: 1 -> Log Started 2021-04-15 08:30:20.077 - Thread: 1 -> Timezone (local - UTC): 2h 2021-04-15 08:30:20.077 - Thread: 1 -> App Version: 01_197_181 2021-04-15 08:30:20.085 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-04-15 08:30:20.085 - Thread: 1 -> Branch / Sandbox: SVN 2021-04-15 08:30:20.085 - Thread: 1 -> Environment.ProcessorCount: 8 2021-04-15 08:30:20.119 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19042.0) 2021-04-15 08:30:20.119 - Thread: 1 -> Environment.CommandLine: E:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2021-04-15 08:30:20.119 - Thread: 1 -> Environment.Is64BitProcess: True 2021-04-15 08:30:20.119 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-04-15 08:30:20.120 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4341.0 2021-04-15 08:30:20.120 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers\Bin64 2021-04-15 08:30:20.123 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 2021-04-15 08:30:20.123 - Thread: 1 -> IntPtr.Size: 8 2021-04-15 08:30:20.123 - Thread: 1 -> Default Culture: 2021-04-15 08:30:20.123 - Thread: 1 -> Default UI Culture: 2021-04-15 08:30:20.126 - Thread: 1 -> MyConfig.Load() - START 2021-04-15 08:30:20.128 - Thread: 1 -> Path: C:\Users\simun\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-04-15 08:30:20.128 - Thread: 1 -> Config file not found! C:\Users\simun\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-04-15 08:30:20.129 - Thread: 1 -> NewNewGameScreen: False 2021-04-15 08:30:20.131 - Thread: 1 -> MyConfig.Load() - END 2021-04-15 08:30:24.527 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-04-15 08:30:24.691 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-04-15 08:30:24.701 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-04-15 08:30:24.702 - Thread: 1 -> Found processor count: 8 2021-04-15 08:30:24.702 - Thread: 1 -> Using processor count: 8 2021-04-15 08:30:24.844 - Thread: 1 -> All detected adapters: 2021-04-15 08:30:24.854 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=-2048192445, DeviceID=6918 2021-04-15 08:30:24.854 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-04-15 08:30:25.128 - Thread: 1 -> AdapterInfo = { 2021-04-15 08:30:25.129 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2021-04-15 08:30:25.129 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 8547649536, Luid: 53456, rev: 161, subsys id: -2048192445, vendor id: 4318, feature_level 11.1: True 2021-04-15 08:30:25.129 - Thread: 1 -> Driver version = 27.21.14.6589 2021-04-15 08:30:25.129 - Thread: 1 -> Driver date = 20210325000000.000000-000 2021-04-15 08:30:25.129 - Thread: 1 -> DriverUpdateNecessary = False 2021-04-15 08:30:25.129 - Thread: 1 -> AftermathSupported = False 2021-04-15 08:30:25.129 - Thread: 1 -> Adapter id = 0 2021-04-15 08:30:25.129 - Thread: 1 -> Supported = True 2021-04-15 08:30:25.129 - Thread: 1 -> RAM = 11667505152 2021-04-15 08:30:25.129 - Thread: 1 -> Priority = 2 2021-04-15 08:30:25.129 - Thread: 1 -> Multithreaded rendering supported = True 2021-04-15 08:30:25.129 - Thread: 1 -> Output is attached = True 2021-04-15 08:30:25.129 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2021-04-15 08:30:25.129 - Thread: 1 -> Display modes = { 2021-04-15 08:30:25.129 - Thread: 1 -> DXGIOutput id = 0 2021-04-15 08:30:25.130 - Thread: 1 -> 640x480@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 640x480@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 720x480@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 720x480@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 720x576@60.317Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 720x576@60.317Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 800x600@60.317Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1024x768@60.004Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1152x864@59.959Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1176x664@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1176x664@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1176x664@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1176x664@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x720@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x720@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x768@59.81Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x768@59.81Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x800@59.81Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x960@60.02Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x960@60.02Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x1024@60.02Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1360x768@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1360x768@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1366x768@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1366x768@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x900@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1024@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1024@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1024@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1024@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1200@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1200@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1680x1050@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1680x1050@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1680x1050@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1680x1050@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1768x992@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1768x992@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1768x992@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1768x992@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1080@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1080@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1200@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1200@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1440@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1440@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2048x1536@30Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2048x1536@30Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2048x1536@59.997Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2048x1536@59.997Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2560x1440@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2560x1600@30Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2560x1600@30Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2560x1600@59.997Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 2560x1600@59.997Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 3840x2160@30Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 3840x2160@59.997Hz 2021-04-15 08:30:25.130 - Thread: 1 -> } 2021-04-15 08:30:25.130 - Thread: 1 -> } 2021-04-15 08:30:25.130 - Thread: 1 -> AdapterInfo = { 2021-04-15 08:30:25.130 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2021-04-15 08:30:25.130 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 8547649536, Luid: 53456, rev: 161, subsys id: -2048192445, vendor id: 4318, feature_level 11.1: True 2021-04-15 08:30:25.130 - Thread: 1 -> Driver version = 27.21.14.6589 2021-04-15 08:30:25.130 - Thread: 1 -> Driver date = 20210325000000.000000-000 2021-04-15 08:30:25.130 - Thread: 1 -> DriverUpdateNecessary = False 2021-04-15 08:30:25.130 - Thread: 1 -> AftermathSupported = False 2021-04-15 08:30:25.130 - Thread: 1 -> Adapter id = 0 2021-04-15 08:30:25.130 - Thread: 1 -> Supported = True 2021-04-15 08:30:25.130 - Thread: 1 -> RAM = 11667505152 2021-04-15 08:30:25.130 - Thread: 1 -> Priority = 2 2021-04-15 08:30:25.130 - Thread: 1 -> Multithreaded rendering supported = True 2021-04-15 08:30:25.130 - Thread: 1 -> Output is attached = True 2021-04-15 08:30:25.130 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2021-04-15 08:30:25.130 - Thread: 1 -> Display modes = { 2021-04-15 08:30:25.130 - Thread: 1 -> DXGIOutput id = 0 2021-04-15 08:30:25.130 - Thread: 1 -> 640x480@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 640x480@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 720x480@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 720x480@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 720x576@60.317Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 720x576@60.317Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 800x600@60.317Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1024x768@60.004Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1152x864@59.959Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1176x664@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1176x664@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1176x664@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1176x664@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x720@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x720@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x768@59.81Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x768@59.81Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x800@59.81Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x960@60.02Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x960@60.02Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1280x1024@60.02Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1360x768@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1360x768@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1366x768@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1366x768@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x900@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1024@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1024@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1024@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1024@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1200@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1600x1200@59.951Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1680x1050@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1680x1050@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1680x1050@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1680x1050@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1768x992@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1768x992@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1768x992@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1768x992@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1080@60Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1080@59.94Hz 2021-04-15 08:30:25.130 - Thread: 1 -> 1920x1200@59.951Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 1920x1200@59.951Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 1920x1440@59.951Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 1920x1440@59.951Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2048x1536@30Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2048x1536@30Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2048x1536@59.997Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2048x1536@59.997Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2560x1440@59.951Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2560x1600@30Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2560x1600@30Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2560x1600@59.997Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 2560x1600@59.997Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 3840x2160@30Hz 2021-04-15 08:30:25.131 - Thread: 1 -> 3840x2160@59.997Hz 2021-04-15 08:30:25.131 - Thread: 1 -> } 2021-04-15 08:30:25.131 - Thread: 1 -> } 2021-04-15 08:30:25.134 - Thread: 1 -> Service.IsActive: True 2021-04-15 08:30:25.135 - Thread: 1 -> Service.IsOnline: True 2021-04-15 08:30:25.135 - Thread: 1 -> Service.OwnsGame: False 2021-04-15 08:30:25.135 - Thread: 1 -> Service.UserId: 76561198439018485 2021-04-15 08:30:25.135 - Thread: 1 -> Service.UserName: #unknown 2021-04-15 08:30:25.135 - Thread: 1 -> Service.Branch: default 2021-04-15 08:30:25.135 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-04-15 08:30:25.135 - Thread: 1 -> Build version: 0.1.1.0 2021-04-15 08:30:25.144 - Thread: 1 -> MyScreenManager() 2021-04-15 08:30:25.212 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2021-04-15 08:30:25.212 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2021-04-15 08:30:25.213 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2021-04-15 08:30:25.214 - Thread: 23 -> CreateDeviceInternal - Create device 2021-04-15 08:30:25.311 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2021-04-15 08:30:25.371 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2021-04-15 08:30:25.372 - Thread: 23 -> CreateDeviceInternal create swapchain 2021-04-15 08:30:34.285 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2021-04-15 08:30:34.285 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2021-04-15 08:30:34.286 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2021-04-15 08:30:34.286 - Thread: 23 -> CreateDeviceInternal - Create device 2021-04-15 08:30:34.336 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2021-04-15 08:30:34.395 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2021-04-15 08:30:34.395 - Thread: 23 -> CreateDeviceInternal create swapchain 2021-04-15 08:30:34.474 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2021-04-15 08:30:34.474 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2021-04-15 08:30:34.475 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2021-04-15 08:30:34.475 - Thread: 23 -> CreateDeviceInternal - Create device 2021-04-15 08:30:34.526 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2021-04-15 08:30:34.586 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2021-04-15 08:30:34.586 - Thread: 23 -> CreateDeviceInternal create swapchain 2021-04-15 08:30:34.665 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2021-04-15 08:30:34.665 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2021-04-15 08:30:34.666 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2021-04-15 08:30:34.666 - Thread: 23 -> CreateDeviceInternal - Create device 2021-04-15 08:30:34.719 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2021-04-15 08:30:34.778 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2021-04-15 08:30:34.778 - Thread: 23 -> CreateDeviceInternal create swapchain 2021-04-15 08:30:38.359 - Thread: 23 -> Exception occurred: VRageRender.MyRenderException: Please apply windows updates and update to latest graphics drivers. at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2021-04-15 08:30:38.360 - Thread: 23 -> Showing message 2021-04-15 08:30:38.653 - Thread: 23 -> ================================== CRASH INFO ================================== AppVersion: 01_197_181 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 18 PCUCount: 0 IsHang: False GCMemory: 15 GCMemoryAllocated: 15 HWAvailableMemory: 9288 ProcessPrivateMemory: 321 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-04-15 08:30:38.653 - Thread: 23 -> Log Closed