2021-04-15 08:30:24.746 - Thread: 1 -> Log Started 2021-04-15 08:30:24.746 - Thread: 1 -> Timezone (local - UTC): 2h 2021-04-15 08:30:24.746 - Thread: 1 -> App Version: Version unknown 2021-04-15 08:30:24.746 - Thread: 1 -> VRage renderer started 2021-04-15 08:30:24.830 - Thread: 1 -> MyRenderSettings1 = { 2021-04-15 08:30:24.831 - Thread: 1 -> AntialiasingMode = FXAA 2021-04-15 08:30:24.831 - Thread: 1 -> ShadowQuality = MEDIUM 2021-04-15 08:30:24.831 - Thread: 1 -> ShadowGPUQuality = NORMAL 2021-04-15 08:30:24.832 - Thread: 1 -> TextureQuality = MEDIUM 2021-04-15 08:30:24.832 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2021-04-15 08:30:24.832 - Thread: 1 -> AnisotropicFiltering = NONE 2021-04-15 08:30:24.832 - Thread: 1 -> HqDepth = True 2021-04-15 08:30:24.832 - Thread: 1 -> GrassDrawDistance = 160 2021-04-15 08:30:24.832 - Thread: 1 -> GrassDensityFactor = 1 2021-04-15 08:30:24.832 - Thread: 1 -> AmbientOcclusionEnabled = True 2021-04-15 08:30:24.832 - Thread: 1 -> ModelQuality = NORMAL 2021-04-15 08:30:24.832 - Thread: 1 -> VoxelQuality = NORMAL 2021-04-15 08:30:24.832 - Thread: 1 -> VoxelShaderQuality = NORMAL 2021-04-15 08:30:24.832 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2021-04-15 08:30:24.832 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2021-04-15 08:30:24.832 - Thread: 1 -> DistanceFade = 1000 2021-04-15 08:30:24.832 - Thread: 1 -> ParticleQuality = NORMAL 2021-04-15 08:30:24.832 - Thread: 1 -> } 2021-04-15 08:30:25.210 - Thread: 23 -> CreateDeviceInternal 2021-04-15 08:30:25.381 - Thread: 23 -> MyRenderDeviceSettings = { 2021-04-15 08:30:25.381 - Thread: 23 -> Adapter id = 0 2021-04-15 08:30:25.381 - Thread: 23 -> DXGIAdapter id = 0 2021-04-15 08:30:25.381 - Thread: 23 -> DXGIOutput id = 0 2021-04-15 08:30:25.381 - Thread: 23 -> Resolution = 3840 x 2160 2021-04-15 08:30:25.381 - Thread: 23 -> Window mode = FullscreenWindow 2021-04-15 08:30:25.381 - Thread: 23 -> } 2021-04-15 08:30:25.381 - Thread: 23 -> CreateDeviceInternal InitDebugOutput 2021-04-15 08:30:25.381 - Thread: 23 -> CreateDeviceInternal RC Dispose 2021-04-15 08:30:25.381 - Thread: 23 -> CreateDeviceInternal RC Create 2021-04-15 08:30:25.382 - Thread: 23 -> Device Context change 2021-04-15 08:30:25.382 - Thread: 23 -> CreateDeviceInternal RC Initialize 2021-04-15 08:30:25.384 - Thread: 23 -> CreateDeviceInternal m_initializedOnce (False) 2021-04-15 08:30:25.384 - Thread: 23 -> CreateDeviceInternal m_initialized (False) 2021-04-15 08:30:25.467 - Thread: 23 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile vs_5_0 with defines (82ED8D8F72478CBD0850220455661353) 2021-04-15 08:30:25.467 - Thread: 23 -> Compilation of shader Primitives/Primitives.hlsl vs_5_0 errors: error X3501: '__vertex_shader': entrypoint not found 2021-04-15 08:30:34.282 - Thread: 23 -> Failed to compile Primitives/Primitives.hlsl @ profile vs_5_0 with defines 2021-04-15 08:30:34.282 - Thread: 23 -> CreateDevice failed: MyRenderException occurred 2021-04-15 08:30:34.283 - Thread: 23 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Primitives.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyPrimitivesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2021-04-15 08:30:34.284 - Thread: 23 -> CreateDevice failed: Disposing Device 2021-04-15 08:30:34.285 - Thread: 23 -> Device Context change 2021-04-15 08:30:34.285 - Thread: 23 -> CreateDevice: deviceCreated = False 2021-04-15 08:30:34.285 - Thread: 23 -> Primary desktop size fallback. 2021-04-15 08:30:34.285 - Thread: 23 -> CreateDeviceInternal 2021-04-15 08:30:34.396 - Thread: 23 -> MyRenderDeviceSettings = { 2021-04-15 08:30:34.396 - Thread: 23 -> Adapter id = 0 2021-04-15 08:30:34.396 - Thread: 23 -> DXGIAdapter id = 0 2021-04-15 08:30:34.396 - Thread: 23 -> DXGIOutput id = 0 2021-04-15 08:30:34.396 - Thread: 23 -> Resolution = 3840 x 2160 2021-04-15 08:30:34.396 - Thread: 23 -> Window mode = FullscreenWindow 2021-04-15 08:30:34.396 - Thread: 23 -> } 2021-04-15 08:30:34.396 - Thread: 23 -> CreateDeviceInternal InitDebugOutput 2021-04-15 08:30:34.396 - Thread: 23 -> CreateDeviceInternal RC Dispose 2021-04-15 08:30:34.396 - Thread: 23 -> CreateDeviceInternal RC Create 2021-04-15 08:30:34.396 - Thread: 23 -> Device Context change 2021-04-15 08:30:34.396 - Thread: 23 -> CreateDeviceInternal RC Initialize 2021-04-15 08:30:34.396 - Thread: 23 -> CreateDeviceInternal m_initializedOnce (True) 2021-04-15 08:30:34.396 - Thread: 23 -> CreateDeviceInternal m_initialized (False) 2021-04-15 08:30:34.402 - Thread: 23 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile vs_5_0 with defines (82ED8D8F72478CBD0850220455661353) 2021-04-15 08:30:34.402 - Thread: 23 -> Compilation of shader Primitives/Primitives.hlsl vs_5_0 errors: error X3501: '__vertex_shader': entrypoint not found 2021-04-15 08:30:34.473 - Thread: 23 -> Failed to compile Primitives/Primitives.hlsl @ profile vs_5_0 with defines 2021-04-15 08:30:34.474 - Thread: 23 -> CreateDevice failed: MyRenderException occurred 2021-04-15 08:30:34.474 - Thread: 23 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Primitives.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyPrimitivesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2021-04-15 08:30:34.474 - Thread: 23 -> CreateDevice failed: Disposing Device 2021-04-15 08:30:34.474 - Thread: 23 -> Device Context change 2021-04-15 08:30:34.474 - Thread: 23 -> CreateDeviceInternal 2021-04-15 08:30:34.588 - Thread: 23 -> MyRenderDeviceSettings = { 2021-04-15 08:30:34.588 - Thread: 23 -> Adapter id = 0 2021-04-15 08:30:34.588 - Thread: 23 -> DXGIAdapter id = 0 2021-04-15 08:30:34.588 - Thread: 23 -> DXGIOutput id = 0 2021-04-15 08:30:34.588 - Thread: 23 -> Resolution = 3840 x 2160 2021-04-15 08:30:34.588 - Thread: 23 -> Window mode = FullscreenWindow 2021-04-15 08:30:34.588 - Thread: 23 -> } 2021-04-15 08:30:34.588 - Thread: 23 -> CreateDeviceInternal InitDebugOutput 2021-04-15 08:30:34.588 - Thread: 23 -> CreateDeviceInternal RC Dispose 2021-04-15 08:30:34.588 - Thread: 23 -> CreateDeviceInternal RC Create 2021-04-15 08:30:34.588 - Thread: 23 -> Device Context change 2021-04-15 08:30:34.588 - Thread: 23 -> CreateDeviceInternal RC Initialize 2021-04-15 08:30:34.588 - Thread: 23 -> CreateDeviceInternal m_initializedOnce (True) 2021-04-15 08:30:34.588 - Thread: 23 -> CreateDeviceInternal m_initialized (False) 2021-04-15 08:30:34.592 - Thread: 23 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile vs_5_0 with defines (82ED8D8F72478CBD0850220455661353) 2021-04-15 08:30:34.592 - Thread: 23 -> Compilation of shader Primitives/Primitives.hlsl vs_5_0 errors: error X3501: '__vertex_shader': entrypoint not found 2021-04-15 08:30:34.664 - Thread: 23 -> Failed to compile Primitives/Primitives.hlsl @ profile vs_5_0 with defines 2021-04-15 08:30:34.665 - Thread: 23 -> CreateDevice failed: MyRenderException occurred 2021-04-15 08:30:34.665 - Thread: 23 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Primitives.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyPrimitivesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2021-04-15 08:30:34.665 - Thread: 23 -> CreateDevice failed: Disposing Device 2021-04-15 08:30:34.665 - Thread: 23 -> Device Context change 2021-04-15 08:30:34.665 - Thread: 23 -> Lowest res fallback. 2021-04-15 08:30:34.665 - Thread: 23 -> CreateDeviceInternal 2021-04-15 08:30:34.780 - Thread: 23 -> MyRenderDeviceSettings = { 2021-04-15 08:30:34.781 - Thread: 23 -> Adapter id = 0 2021-04-15 08:30:34.781 - Thread: 23 -> DXGIAdapter id = 0 2021-04-15 08:30:34.781 - Thread: 23 -> DXGIOutput id = 0 2021-04-15 08:30:34.781 - Thread: 23 -> Resolution = 640 x 480 2021-04-15 08:30:34.781 - Thread: 23 -> Window mode = Window 2021-04-15 08:30:34.781 - Thread: 23 -> } 2021-04-15 08:30:34.781 - Thread: 23 -> CreateDeviceInternal InitDebugOutput 2021-04-15 08:30:34.781 - Thread: 23 -> CreateDeviceInternal RC Dispose 2021-04-15 08:30:34.781 - Thread: 23 -> CreateDeviceInternal RC Create 2021-04-15 08:30:34.781 - Thread: 23 -> Device Context change 2021-04-15 08:30:34.781 - Thread: 23 -> CreateDeviceInternal RC Initialize 2021-04-15 08:30:34.781 - Thread: 23 -> CreateDeviceInternal m_initializedOnce (True) 2021-04-15 08:30:34.781 - Thread: 23 -> CreateDeviceInternal m_initialized (False) 2021-04-15 08:30:34.786 - Thread: 23 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile vs_5_0 with defines (82ED8D8F72478CBD0850220455661353) 2021-04-15 08:30:34.786 - Thread: 23 -> Compilation of shader Primitives/Primitives.hlsl vs_5_0 errors: error X3501: '__vertex_shader': entrypoint not found 2021-04-15 08:30:34.858 - Thread: 23 -> Failed to compile Primitives/Primitives.hlsl @ profile vs_5_0 with defines 2021-04-15 08:30:34.858 - Thread: 23 -> CreateDevice failed: MyRenderException occurred 2021-04-15 08:30:34.858 - Thread: 23 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Primitives.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyPrimitivesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2021-04-15 08:30:34.858 - Thread: 23 -> CreateDevice failed: Disposing Device 2021-04-15 08:30:34.858 - Thread: 23 -> Device Context change 2021-04-15 08:30:38.653 - Thread: 23 -> Log Closed