2021-03-29 08:28:00.113 - Thread: 1 -> Log Started 2021-03-29 08:28:00.113 - Thread: 1 -> Timezone (local - UTC): -4h 2021-03-29 08:28:00.113 - Thread: 1 -> App Version: Version unknown 2021-03-29 08:28:00.113 - Thread: 1 -> VRage renderer started 2021-03-29 08:28:00.210 - Thread: 1 -> MyRenderSettings1 = { 2021-03-29 08:28:00.211 - Thread: 1 -> AntialiasingMode = FXAA 2021-03-29 08:28:00.211 - Thread: 1 -> ShadowQuality = EXTREME 2021-03-29 08:28:00.211 - Thread: 1 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:00.211 - Thread: 1 -> TextureQuality = HIGH 2021-03-29 08:28:00.211 - Thread: 1 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:00.211 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:00.211 - Thread: 1 -> HqDepth = True 2021-03-29 08:28:00.211 - Thread: 1 -> GrassDrawDistance = 1000 2021-03-29 08:28:00.211 - Thread: 1 -> GrassDensityFactor = 4 2021-03-29 08:28:00.211 - Thread: 1 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:00.211 - Thread: 1 -> ModelQuality = EXTREME 2021-03-29 08:28:00.211 - Thread: 1 -> VoxelQuality = HIGH 2021-03-29 08:28:00.211 - Thread: 1 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:00.211 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:00.211 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:00.211 - Thread: 1 -> DistanceFade = 3000 2021-03-29 08:28:00.211 - Thread: 1 -> ParticleQuality = HIGH 2021-03-29 08:28:00.211 - Thread: 1 -> } 2021-03-29 08:28:00.805 - Thread: 25 -> CreateDeviceInternal 2021-03-29 08:28:01.043 - Thread: 25 -> MyRenderDeviceSettings = { 2021-03-29 08:28:01.044 - Thread: 25 -> Adapter id = 0 2021-03-29 08:28:01.044 - Thread: 25 -> DXGIAdapter id = 0 2021-03-29 08:28:01.044 - Thread: 25 -> DXGIOutput id = 0 2021-03-29 08:28:01.044 - Thread: 25 -> Resolution = 2560 x 1440 2021-03-29 08:28:01.044 - Thread: 25 -> Window mode = Fullscreen 2021-03-29 08:28:01.044 - Thread: 25 -> } 2021-03-29 08:28:01.044 - Thread: 25 -> CreateDeviceInternal InitDebugOutput 2021-03-29 08:28:01.044 - Thread: 25 -> CreateDeviceInternal RC Dispose 2021-03-29 08:28:01.044 - Thread: 25 -> CreateDeviceInternal RC Create 2021-03-29 08:28:01.044 - Thread: 25 -> Device Context change 2021-03-29 08:28:01.044 - Thread: 25 -> CreateDeviceInternal RC Initialize 2021-03-29 08:28:01.046 - Thread: 25 -> CreateDeviceInternal m_initializedOnce (False) 2021-03-29 08:28:01.046 - Thread: 25 -> CreateDeviceInternal m_initialized (False) 2021-03-29 08:28:01.676 - Thread: 25 -> DestroyCascadeTextures 2021-03-29 08:28:01.678 - Thread: 25 -> InitCascadeTextures: 0 2021-03-29 08:28:01.723 - Thread: 25 -> Mesh asset Cone.mwm has inconsistent vertex streams 2021-03-29 08:28:01.724 - Thread: 25 -> Normals length: 0 expected length: 25 2021-03-29 08:28:01.724 - Thread: 25 -> Texcoords length: 0 expected length: 25 2021-03-29 08:28:01.724 - Thread: 25 -> Tangents length: 0 expected length: 25 2021-03-29 08:28:01.724 - Thread: 25 -> Bitangents length: 0 expected length: 25 2021-03-29 08:28:01.727 - Thread: 25 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2021-03-29 08:28:02.754 - Thread: 25 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2021-03-29 08:28:02.755 - Thread: 25 -> Normals length: 0 expected length: 992 2021-03-29 08:28:02.755 - Thread: 25 -> Texcoords length: 0 expected length: 992 2021-03-29 08:28:02.755 - Thread: 25 -> Tangents length: 0 expected length: 992 2021-03-29 08:28:02.755 - Thread: 25 -> Bitangents length: 0 expected length: 992 2021-03-29 08:28:02.755 - Thread: 25 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2021-03-29 08:28:02.918 - Thread: 25 -> CreateDeviceInteral Apply Settings 2021-03-29 08:28:02.918 - Thread: 25 -> ApplySettings 2021-03-29 08:28:02.918 - Thread: 25 -> MyRenderDeviceSettings = { 2021-03-29 08:28:02.919 - Thread: 25 -> Adapter id = 0 2021-03-29 08:28:02.919 - Thread: 25 -> DXGIAdapter id = 0 2021-03-29 08:28:02.919 - Thread: 25 -> DXGIOutput id = 0 2021-03-29 08:28:02.919 - Thread: 25 -> Resolution = 2560 x 1440 2021-03-29 08:28:02.919 - Thread: 25 -> Window mode = Fullscreen 2021-03-29 08:28:02.919 - Thread: 25 -> } 2021-03-29 08:28:02.930 - Thread: 25 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: Fullscreen BackBufferWidth: 2560 BackBufferHeight: 1440 RefreshRate: 119998 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2021-03-29 08:28:02.930 - Thread: 25 -> CreateDevice: deviceCreated = True 2021-03-29 08:28:05.636 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.638 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:05.655 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:05.655 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.655 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.655 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.655 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.655 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.657 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:05.660 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:05.660 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.660 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.660 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.660 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.660 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.662 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.664 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.664 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.664 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.664 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.664 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.664 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.666 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.667 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.667 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.667 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.667 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.667 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.667 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.669 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.671 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.671 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.671 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.671 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.671 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.671 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.673 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.674 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.674 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.674 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.674 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.674 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.674 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.676 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.678 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.678 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.678 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.678 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.678 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.678 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.683 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.684 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.684 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.684 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.684 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.684 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.684 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.687 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.689 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.689 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.689 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.689 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.689 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.689 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.691 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.693 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.693 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.693 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.693 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.693 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.693 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.695 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.697 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.697 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.697 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.697 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.697 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.697 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.699 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.700 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.700 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.700 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.700 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.700 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.700 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.702 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.703 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.703 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.703 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.703 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.703 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.703 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.706 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.707 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.707 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.707 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.707 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.707 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.707 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.709 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:05.711 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:05.711 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.711 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.711 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.711 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.711 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.712 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.714 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.714 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.714 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.714 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.714 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.714 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.716 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.719 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:05.719 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.719 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.719 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.719 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:05.719 - Thread: 1 -> MyFont.Ctor - START 2021-03-29 08:28:05.721 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2021-03-29 08:28:05.725 - Thread: 1 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2021-03-29 08:28:05.725 - Thread: 1 -> LineHeight: 37 2021-03-29 08:28:05.725 - Thread: 1 -> Baseline: 30 2021-03-29 08:28:05.725 - Thread: 1 -> KernEnabled: True 2021-03-29 08:28:05.725 - Thread: 1 -> MyFont.Ctor - END 2021-03-29 08:28:06.216 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2021-03-29 08:28:06.244 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2021-03-29 08:28:08.360 - Thread: 6 -> MyFont.Ctor - START 2021-03-29 08:28:08.360 - Thread: 8 -> MyFont.Ctor - START 2021-03-29 08:28:08.360 - Thread: 10 -> MyFont.Ctor - START 2021-03-29 08:28:08.360 - Thread: 11 -> MyFont.Ctor - START 2021-03-29 08:28:08.360 - Thread: 9 -> MyFont.Ctor - START 2021-03-29 08:28:08.360 - Thread: 7 -> MyFont.Ctor - START 2021-03-29 08:28:08.376 - Thread: 6 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:08.376 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.376 - Thread: 10 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:08.376 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2021-03-29 08:28:08.376 - Thread: 11 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.376 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.376 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.382 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 3070 + DISPLAY1', Description: 'dev id: 9348, mem: 8433696768, shared mem: 17132926976, Luid: 65710, rev: 161, subsys id: -2017390525, vendor id: 4318, feature_level 11.1: True' 2021-03-29 08:28:08.385 - Thread: 6 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:08.385 - Thread: 6 -> LineHeight: 37 2021-03-29 08:28:08.386 - Thread: 6 -> Baseline: 30 2021-03-29 08:28:08.386 - Thread: 6 -> KernEnabled: True 2021-03-29 08:28:08.386 - Thread: 6 -> MyFont.Ctor - END 2021-03-29 08:28:08.390 - Thread: 9 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.390 - Thread: 8 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.390 - Thread: 9 -> LineHeight: 37 2021-03-29 08:28:08.390 - Thread: 10 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:08.390 - Thread: 8 -> LineHeight: 37 2021-03-29 08:28:08.390 - Thread: 9 -> Baseline: 30 2021-03-29 08:28:08.390 - Thread: 10 -> LineHeight: 37 2021-03-29 08:28:08.390 - Thread: 8 -> Baseline: 30 2021-03-29 08:28:08.390 - Thread: 11 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.390 - Thread: 9 -> KernEnabled: True 2021-03-29 08:28:08.390 - Thread: 10 -> Baseline: 30 2021-03-29 08:28:08.390 - Thread: 8 -> KernEnabled: True 2021-03-29 08:28:08.390 - Thread: 1 -> 640x480@60Hz 2021-03-29 08:28:08.390 - Thread: 11 -> LineHeight: 37 2021-03-29 08:28:08.390 - Thread: 10 -> KernEnabled: True 2021-03-29 08:28:08.390 - Thread: 7 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.390 - Thread: 1 -> 640x480@75Hz 2021-03-29 08:28:08.390 - Thread: 11 -> Baseline: 30 2021-03-29 08:28:08.390 - Thread: 7 -> LineHeight: 37 2021-03-29 08:28:08.390 - Thread: 1 -> 640x480@72Hz 2021-03-29 08:28:08.390 - Thread: 11 -> KernEnabled: True 2021-03-29 08:28:08.390 - Thread: 9 -> MyFont.Ctor - END 2021-03-29 08:28:08.390 - Thread: 8 -> MyFont.Ctor - END 2021-03-29 08:28:08.390 - Thread: 7 -> Baseline: 30 2021-03-29 08:28:08.390 - Thread: 1 -> 640x480@100Hz 2021-03-29 08:28:08.390 - Thread: 10 -> MyFont.Ctor - END 2021-03-29 08:28:08.390 - Thread: 7 -> KernEnabled: True 2021-03-29 08:28:08.390 - Thread: 1 -> 640x480@100Hz 2021-03-29 08:28:08.390 - Thread: 1 -> 640x480@119.88Hz 2021-03-29 08:28:08.390 - Thread: 11 -> MyFont.Ctor - END 2021-03-29 08:28:08.390 - Thread: 1 -> 640x480@119.88Hz 2021-03-29 08:28:08.391 - Thread: 7 -> MyFont.Ctor - END 2021-03-29 08:28:08.391 - Thread: 1 -> 640x480@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 640x480@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x480@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x480@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x480@50Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x480@50Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x480@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x480@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x480@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x480@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x576@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x576@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x576@50Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x576@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x576@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x576@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 720x576@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@75Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@56.25Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@60.317Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@72.188Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 800x600@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@60.004Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@70.069Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@75.029Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1024x768@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1152x864@75Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1152x864@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1152x864@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1152x864@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1152x864@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1152x864@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1152x864@120Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1176x664@60Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1176x664@60Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1176x664@50Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1176x664@50Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1176x664@59.94Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1176x664@59.94Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@60Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@100Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@50Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@59.94Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@119.88Hz 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@120Hz 2021-03-29 08:28:08.391 - Thread: 6 -> MyFont.Ctor - START 2021-03-29 08:28:08.391 - Thread: 1 -> 1280x720@120Hz 2021-03-29 08:28:08.391 - Thread: 11 -> MyFont.Ctor - START 2021-03-29 08:28:08.392 - Thread: 7 -> MyFont.Ctor - START 2021-03-29 08:28:08.397 - Thread: 10 -> MyFont.Ctor - START 2021-03-29 08:28:08.397 - Thread: 9 -> MyFont.Ctor - START 2021-03-29 08:28:08.397 - Thread: 1 -> 1280x768@100Hz 2021-03-29 08:28:08.397 - Thread: 8 -> MyFont.Ctor - START 2021-03-29 08:28:08.409 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.419 - Thread: 1 -> 1280x768@100Hz 2021-03-29 08:28:08.422 - Thread: 11 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.422 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.422 - Thread: 6 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.422 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.422 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.422 - Thread: 1 -> 1280x768@60.02Hz 2021-03-29 08:28:08.422 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.422 - Thread: 6 -> LineHeight: 37 2021-03-29 08:28:08.422 - Thread: 1 -> 1280x768@60.02Hz 2021-03-29 08:28:08.422 - Thread: 6 -> Baseline: 30 2021-03-29 08:28:08.422 - Thread: 1 -> 1280x768@75.025Hz 2021-03-29 08:28:08.422 - Thread: 6 -> KernEnabled: True 2021-03-29 08:28:08.422 - Thread: 1 -> 1280x768@75.025Hz 2021-03-29 08:28:08.422 - Thread: 1 -> 1280x768@119.88Hz 2021-03-29 08:28:08.422 - Thread: 6 -> MyFont.Ctor - END 2021-03-29 08:28:08.422 - Thread: 1 -> 1280x768@119.88Hz 2021-03-29 08:28:08.422 - Thread: 6 -> MyFont.Ctor - START 2021-03-29 08:28:08.422 - Thread: 1 -> 1280x768@120Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x768@120Hz 2021-03-29 08:28:08.428 - Thread: 6 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@100Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@100Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@60.02Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@60.02Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@75.025Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@75.025Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@119.88Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@119.88Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@120Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x800@120Hz 2021-03-29 08:28:08.428 - Thread: 1 -> 1280x960@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@60.02Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@60.02Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@75.025Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@75.025Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x960@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x1024@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x1024@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x1024@60.02Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x1024@75.025Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x1024@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x1024@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x1024@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1280x1024@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1360x768@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1360x768@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1360x768@59.887Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1360x768@59.887Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1360x768@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1360x768@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1360x768@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1360x768@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1366x768@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1366x768@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1366x768@59.887Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1366x768@59.887Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1366x768@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1366x768@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1366x768@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1366x768@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1440x900@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1440x900@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1440x900@59.887Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1440x900@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1440x900@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1440x900@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1440x900@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@60Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@60Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@50Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@50Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@59.94Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@59.94Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@119.88Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x900@120Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x1024@60Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x1024@60Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x1024@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x1024@100Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x1024@50Hz 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x1024@50Hz 2021-03-29 08:28:08.429 - Thread: 11 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.429 - Thread: 1 -> 1600x1024@59.94Hz 2021-03-29 08:28:08.429 - Thread: 11 -> LineHeight: 37 2021-03-29 08:28:08.430 - Thread: 8 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.430 - Thread: 1 -> 1600x1024@59.94Hz 2021-03-29 08:28:08.430 - Thread: 11 -> Baseline: 30 2021-03-29 08:28:08.430 - Thread: 8 -> LineHeight: 37 2021-03-29 08:28:08.430 - Thread: 10 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.430 - Thread: 1 -> 1600x1024@119.88Hz 2021-03-29 08:28:08.430 - Thread: 11 -> KernEnabled: True 2021-03-29 08:28:08.430 - Thread: 8 -> Baseline: 30 2021-03-29 08:28:08.430 - Thread: 10 -> LineHeight: 37 2021-03-29 08:28:08.430 - Thread: 1 -> 1600x1024@119.88Hz 2021-03-29 08:28:08.430 - Thread: 8 -> KernEnabled: True 2021-03-29 08:28:08.430 - Thread: 10 -> Baseline: 30 2021-03-29 08:28:08.430 - Thread: 1 -> 1600x1024@120Hz 2021-03-29 08:28:08.430 - Thread: 7 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.430 - Thread: 10 -> KernEnabled: True 2021-03-29 08:28:08.430 - Thread: 1 -> 1600x1024@120Hz 2021-03-29 08:28:08.430 - Thread: 11 -> MyFont.Ctor - END 2021-03-29 08:28:08.430 - Thread: 7 -> LineHeight: 37 2021-03-29 08:28:08.430 - Thread: 9 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.430 - Thread: 1 -> 1600x1200@59.951Hz 2021-03-29 08:28:08.430 - 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Thread: 11 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.444 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:08.444 - Thread: 1 -> 1600x1200@119.998Hz 2021-03-29 08:28:08.444 - Thread: 6 -> Baseline: 30 2021-03-29 08:28:08.444 - Thread: 7 -> MyFont.Ctor - END 2021-03-29 08:28:08.444 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.444 - Thread: 11 -> LineHeight: 37 2021-03-29 08:28:08.444 - Thread: 1 -> 1600x1200@119.998Hz 2021-03-29 08:28:08.444 - Thread: 6 -> KernEnabled: True 2021-03-29 08:28:08.444 - Thread: 7 -> MyFont.Ctor - START 2021-03-29 08:28:08.444 - Thread: 11 -> Baseline: 30 2021-03-29 08:28:08.444 - Thread: 9 -> MyFont.Ctor - END 2021-03-29 08:28:08.444 - Thread: 1 -> 1680x1050@60Hz 2021-03-29 08:28:08.447 - Thread: 11 -> KernEnabled: True 2021-03-29 08:28:08.447 - Thread: 9 -> MyFont.Ctor - START 2021-03-29 08:28:08.447 - Thread: 1 -> 1680x1050@60Hz 2021-03-29 08:28:08.448 - Thread: 10 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.448 - Thread: 8 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2021-03-29 08:28:08.448 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.451 - Thread: 6 -> MyFont.Ctor - END 2021-03-29 08:28:08.451 - Thread: 1 -> 1680x1050@100Hz 2021-03-29 08:28:08.451 - Thread: 10 -> LineHeight: 37 2021-03-29 08:28:08.451 - Thread: 8 -> LineHeight: 37 2021-03-29 08:28:08.452 - Thread: 9 -> Font filename: Fonts\monospace\FontDataPA.xml 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@100Hz 2021-03-29 08:28:08.452 - Thread: 10 -> Baseline: 30 2021-03-29 08:28:08.452 - Thread: 8 -> Baseline: 30 2021-03-29 08:28:08.452 - Thread: 11 -> MyFont.Ctor - END 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@50Hz 2021-03-29 08:28:08.452 - Thread: 10 -> KernEnabled: True 2021-03-29 08:28:08.452 - Thread: 8 -> KernEnabled: True 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@50Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@59.94Hz 2021-03-29 08:28:08.452 - Thread: 10 -> MyFont.Ctor - END 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@59.94Hz 2021-03-29 08:28:08.452 - Thread: 8 -> MyFont.Ctor - END 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@119.88Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@119.88Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@120Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1680x1050@120Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1080@60Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1080@100Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1080@50Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1080@59.94Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1080@119.88Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1080@120Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1200@59.951Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1200@59.951Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1200@99.946Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1200@99.946Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1200@119.998Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1200@119.998Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1440@59.951Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1440@59.951Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1440@99.946Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1440@99.946Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1440@119.998Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 1920x1440@119.998Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 2560x1440@59.951Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 2560x1440@99.946Hz 2021-03-29 08:28:08.452 - Thread: 1 -> 2560x1440@119.998Hz 2021-03-29 08:28:08.453 - Thread: 7 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2021-03-29 08:28:08.453 - Thread: 7 -> LineHeight: 37 2021-03-29 08:28:08.453 - Thread: 7 -> Baseline: 30 2021-03-29 08:28:08.453 - Thread: 7 -> KernEnabled: True 2021-03-29 08:28:08.453 - Thread: 7 -> MyFont.Ctor - END 2021-03-29 08:28:08.460 - Thread: 9 -> FontFilePath: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2021-03-29 08:28:08.460 - Thread: 9 -> LineHeight: 37 2021-03-29 08:28:08.460 - Thread: 9 -> Baseline: 30 2021-03-29 08:28:08.460 - Thread: 9 -> KernEnabled: True 2021-03-29 08:28:08.460 - Thread: 9 -> MyFont.Ctor - END 2021-03-29 08:28:09.840 - Thread: 15 -> MyRenderSettings1 = { 2021-03-29 08:28:09.855 - Thread: 15 -> AntialiasingMode = FXAA 2021-03-29 08:28:09.855 - Thread: 15 -> ShadowQuality = EXTREME 2021-03-29 08:28:09.855 - Thread: 15 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:09.855 - Thread: 15 -> TextureQuality = HIGH 2021-03-29 08:28:09.855 - Thread: 15 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:09.855 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:09.855 - Thread: 15 -> HqDepth = True 2021-03-29 08:28:09.855 - Thread: 15 -> GrassDrawDistance = 1000 2021-03-29 08:28:09.855 - Thread: 15 -> GrassDensityFactor = 4 2021-03-29 08:28:09.855 - 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Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:42.769 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:42.769 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:42.769 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:42.769 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:42.769 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:42.769 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:42.769 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:42.769 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:42.769 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:42.769 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:42.769 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:42.769 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:42.769 - Thread: 12 -> } 2021-03-29 08:28:44.467 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:28:44.470 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:28:44.470 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:28:44.470 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:44.470 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:28:44.470 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:44.470 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:44.470 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:44.470 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:44.470 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:44.470 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:44.470 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:44.470 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:44.470 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:44.470 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:44.470 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:44.470 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:44.470 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:44.470 - Thread: 12 -> } 2021-03-29 08:28:46.601 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:28:46.603 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:28:46.603 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:28:46.603 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:46.603 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:28:46.603 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:46.604 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:46.604 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:46.604 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:46.604 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:46.604 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:46.604 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:46.604 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:46.604 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:46.604 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:46.604 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:46.604 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:46.604 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:46.604 - Thread: 12 -> } 2021-03-29 08:28:48.698 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:28:48.701 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:28:48.701 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:28:48.701 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:48.701 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:28:48.701 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:48.701 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:48.701 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:48.701 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:48.701 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:48.701 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:48.701 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:48.701 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:48.701 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:48.701 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:48.701 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:48.701 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:48.701 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:48.701 - Thread: 12 -> } 2021-03-29 08:28:50.820 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:28:50.823 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:28:50.823 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:28:50.823 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:50.823 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:28:50.823 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:50.823 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:50.823 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:50.823 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:50.823 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:50.823 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:50.823 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:50.823 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:50.823 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:50.823 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:50.823 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:50.823 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:50.823 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:50.823 - Thread: 12 -> } 2021-03-29 08:28:52.954 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:28:52.957 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:28:52.957 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:28:52.957 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:52.957 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:28:52.957 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:52.957 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:52.957 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:52.957 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:52.957 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:52.957 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:52.957 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:52.957 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:52.957 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:52.957 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:52.957 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:52.957 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:52.957 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:52.957 - Thread: 12 -> } 2021-03-29 08:28:55.235 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:28:55.238 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:28:55.238 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:28:55.238 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:55.238 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:28:55.238 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:55.238 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:55.238 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:55.238 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:55.238 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:55.238 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:55.238 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:55.238 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:55.238 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:55.238 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:55.238 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:55.238 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:55.238 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:55.238 - Thread: 12 -> } 2021-03-29 08:28:57.409 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:28:57.412 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:28:57.412 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:28:57.412 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:57.412 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:28:57.412 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:57.412 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:57.412 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:57.412 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:57.412 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:57.412 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:57.412 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:57.412 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:57.412 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:57.412 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:57.412 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:57.412 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:57.412 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:57.412 - Thread: 12 -> } 2021-03-29 08:28:59.584 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:28:59.587 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:28:59.587 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:28:59.587 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:28:59.587 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:28:59.587 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:28:59.587 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:28:59.587 - Thread: 12 -> HqDepth = True 2021-03-29 08:28:59.587 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:28:59.587 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:28:59.587 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:28:59.587 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:28:59.587 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:28:59.587 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:28:59.587 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:28:59.587 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:28:59.587 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:28:59.587 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:28:59.587 - Thread: 12 -> } 2021-03-29 08:29:01.773 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:01.776 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:01.776 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:01.776 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:01.776 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:01.776 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:01.776 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:01.776 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:01.776 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:01.776 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:01.776 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:01.776 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:01.776 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:01.776 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:01.776 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:01.776 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:01.776 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:01.776 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:01.776 - Thread: 12 -> } 2021-03-29 08:29:03.971 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:03.974 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:03.974 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:03.974 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:03.974 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:03.974 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:03.974 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:03.974 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:03.974 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:03.974 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:03.974 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:03.974 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:03.974 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:03.974 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:03.974 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:03.974 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:03.974 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:03.974 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:03.974 - Thread: 12 -> } 2021-03-29 08:29:06.188 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:29:06.191 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:29:06.191 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:29:06.191 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:06.191 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:29:06.191 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:06.191 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:06.191 - Thread: 13 -> HqDepth = True 2021-03-29 08:29:06.191 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:29:06.191 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:29:06.191 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:06.191 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:29:06.191 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:29:06.191 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:06.191 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:06.191 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:06.191 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:29:06.191 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:29:06.191 - Thread: 13 -> } 2021-03-29 08:29:08.343 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:08.346 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:08.346 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:08.346 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:08.346 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:08.346 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:08.346 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:08.346 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:08.346 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:08.346 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:08.346 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:08.346 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:08.346 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:08.346 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:08.346 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:08.346 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:08.346 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:08.346 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:08.346 - Thread: 12 -> } 2021-03-29 08:29:10.353 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:10.356 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:10.356 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:10.356 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:10.356 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:10.356 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:10.356 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:10.356 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:10.356 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:10.356 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:10.356 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:10.356 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:10.356 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:10.356 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:10.356 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:10.356 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:10.356 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:10.356 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:10.356 - Thread: 12 -> } 2021-03-29 08:29:12.904 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:12.907 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:12.907 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:12.908 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:12.908 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:12.908 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:12.908 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:12.908 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:12.908 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:12.908 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:12.908 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:12.908 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:12.908 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:12.908 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:12.908 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:12.908 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:12.908 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:12.908 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:12.908 - Thread: 12 -> } 2021-03-29 08:29:15.188 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:15.191 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:15.191 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:15.191 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:15.191 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:15.191 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:15.191 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:15.191 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:15.191 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:15.191 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:15.191 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:15.191 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:15.191 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:15.191 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:15.191 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:15.191 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:15.191 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:15.191 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:15.191 - Thread: 12 -> } 2021-03-29 08:29:17.487 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:29:17.490 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:29:17.490 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:29:17.490 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:17.490 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:29:17.490 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:17.490 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:17.490 - Thread: 13 -> HqDepth = True 2021-03-29 08:29:17.490 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:29:17.490 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:29:17.490 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:17.490 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:29:17.490 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:29:17.491 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:17.491 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:17.491 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:17.491 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:29:17.491 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:29:17.491 - Thread: 13 -> } 2021-03-29 08:29:19.805 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:19.807 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:19.808 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:19.808 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:19.808 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:19.808 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:19.808 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:19.808 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:19.808 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:19.808 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:19.808 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:19.808 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:19.808 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:19.808 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:19.808 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:19.808 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:19.808 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:19.808 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:19.808 - Thread: 12 -> } 2021-03-29 08:29:22.138 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:22.140 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:22.140 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:22.140 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:22.140 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:22.140 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:22.140 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:22.141 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:22.141 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:22.141 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:22.141 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:22.141 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:22.141 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:22.141 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:22.141 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:22.141 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:22.141 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:22.141 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:22.141 - Thread: 12 -> } 2021-03-29 08:29:24.488 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:24.491 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:24.491 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:24.491 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:24.491 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:24.491 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:24.491 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:24.491 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:24.491 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:24.491 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:24.491 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:24.491 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:24.491 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:24.491 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:24.491 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:24.491 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:24.491 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:24.491 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:24.491 - Thread: 12 -> } 2021-03-29 08:29:26.838 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:26.841 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:26.841 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:26.841 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:26.841 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:26.841 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:26.841 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:26.841 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:26.841 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:26.841 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:26.841 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:26.841 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:26.841 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:26.841 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:26.841 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:26.841 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:26.841 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:26.841 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:26.841 - Thread: 12 -> } 2021-03-29 08:29:29.005 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:29.008 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:29.008 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:29.008 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:29.008 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:29.008 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:29.008 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:29.008 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:29.008 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:29.008 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:29.008 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:29.008 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:29.008 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:29.008 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:29.008 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:29.008 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:29.008 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:29.008 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:29.008 - Thread: 12 -> } 2021-03-29 08:29:31.622 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:31.624 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:31.624 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:31.624 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:31.624 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:31.624 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:31.624 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:31.624 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:31.624 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:31.625 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:31.625 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:31.625 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:31.625 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:31.625 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:31.625 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:31.625 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:31.625 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:31.625 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:31.625 - Thread: 12 -> } 2021-03-29 08:29:34.038 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:34.041 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:34.041 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:34.041 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:34.041 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:34.041 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:34.041 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:34.041 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:34.041 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:34.041 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:34.041 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:34.041 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:34.041 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:34.041 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:34.041 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:34.041 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:34.041 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:34.041 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:34.041 - Thread: 12 -> } 2021-03-29 08:29:36.472 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:36.475 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:36.475 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:36.475 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:36.475 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:36.475 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:36.475 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:36.475 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:36.475 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:36.475 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:36.475 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:36.475 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:36.475 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:36.475 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:36.475 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:36.475 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:36.475 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:36.475 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:36.475 - Thread: 12 -> } 2021-03-29 08:29:39.224 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:39.227 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:39.227 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:39.227 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:39.227 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:39.227 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:39.227 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:39.227 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:39.227 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:39.227 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:39.227 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:39.227 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:39.227 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:39.227 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:39.227 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:39.227 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:39.227 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:39.227 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:39.227 - Thread: 12 -> } 2021-03-29 08:29:41.704 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:29:41.707 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:29:41.707 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:29:41.707 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:41.707 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:29:41.707 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:41.707 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:41.707 - Thread: 13 -> HqDepth = True 2021-03-29 08:29:41.707 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:29:41.707 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:29:41.707 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:41.707 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:29:41.707 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:29:41.707 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:41.707 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:41.707 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:41.707 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:29:41.707 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:29:41.707 - Thread: 13 -> } 2021-03-29 08:29:44.203 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:44.206 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:44.206 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:44.206 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:44.206 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:44.206 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:44.206 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:44.206 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:44.206 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:44.206 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:44.206 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:44.206 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:44.206 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:44.206 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:44.206 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:44.206 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:44.206 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:44.206 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:44.206 - Thread: 12 -> } 2021-03-29 08:29:46.809 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:29:46.812 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:29:46.812 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:29:46.812 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:46.812 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:29:46.812 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:46.812 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:46.812 - Thread: 13 -> HqDepth = True 2021-03-29 08:29:46.812 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:29:46.812 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:29:46.812 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:46.812 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:29:46.812 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:29:46.812 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:46.812 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:46.812 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:46.812 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:29:46.812 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:29:46.812 - Thread: 13 -> } 2021-03-29 08:29:49.324 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:49.327 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:49.327 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:49.327 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:49.327 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:49.327 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:49.327 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:49.327 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:49.327 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:49.327 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:49.327 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:49.327 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:49.327 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:49.327 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:49.327 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:49.327 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:49.327 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:49.327 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:49.327 - Thread: 12 -> } 2021-03-29 08:29:51.889 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:51.891 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:51.891 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:51.891 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:51.891 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:51.891 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:51.891 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:51.891 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:51.891 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:51.891 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:51.891 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:51.891 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:51.891 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:51.891 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:51.891 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:51.891 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:51.891 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:51.892 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:51.892 - Thread: 12 -> } 2021-03-29 08:29:54.469 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:54.472 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:54.472 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:54.472 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:54.472 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:54.472 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:54.472 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:54.472 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:54.472 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:54.472 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:54.472 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:54.472 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:54.472 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:54.472 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:54.472 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:54.472 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:54.472 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:54.472 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:54.472 - Thread: 12 -> } 2021-03-29 08:29:57.071 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:57.074 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:57.074 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:57.074 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:57.074 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:57.074 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:57.074 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:57.074 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:57.074 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:57.074 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:57.074 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:57.074 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:57.074 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:57.074 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:57.074 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:57.074 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:57.074 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:57.074 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:57.074 - Thread: 12 -> } 2021-03-29 08:29:59.654 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:29:59.657 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:29:59.657 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:29:59.657 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:29:59.657 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:29:59.657 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:29:59.657 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:29:59.657 - Thread: 12 -> HqDepth = True 2021-03-29 08:29:59.657 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:29:59.657 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:29:59.657 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:29:59.657 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:29:59.657 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:29:59.657 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:29:59.657 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:29:59.657 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:29:59.657 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:29:59.657 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:29:59.657 - Thread: 12 -> } 2021-03-29 08:30:02.138 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:02.141 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:02.141 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:02.141 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:02.141 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:02.141 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:02.141 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:02.141 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:02.141 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:02.141 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:02.141 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:02.141 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:02.141 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:02.141 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:02.141 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:02.141 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:02.141 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:02.141 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:02.141 - Thread: 12 -> } 2021-03-29 08:30:04.821 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:04.824 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:04.824 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:04.824 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:04.824 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:04.824 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:04.824 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:04.824 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:04.824 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:04.824 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:04.824 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:04.824 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:04.824 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:04.824 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:04.824 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:04.824 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:04.824 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:04.824 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:04.824 - Thread: 12 -> } 2021-03-29 08:30:07.687 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:07.691 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:07.691 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:07.691 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:07.691 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:07.691 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:07.691 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:07.691 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:07.691 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:07.691 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:07.691 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:07.691 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:07.691 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:07.691 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:07.691 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:07.691 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:07.691 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:07.691 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:07.691 - Thread: 12 -> } 2021-03-29 08:30:10.453 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:30:10.456 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:30:10.456 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:30:10.456 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:10.456 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:30:10.456 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:10.456 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:10.456 - Thread: 13 -> HqDepth = True 2021-03-29 08:30:10.456 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:30:10.456 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:30:10.456 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:10.456 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:30:10.456 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:30:10.456 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:10.456 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:10.456 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:10.456 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:30:10.456 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:30:10.456 - Thread: 13 -> } 2021-03-29 08:30:13.005 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:13.008 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:13.008 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:13.008 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:13.008 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:13.008 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:13.008 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:13.008 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:13.008 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:13.008 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:13.008 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:13.008 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:13.008 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:13.008 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:13.008 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:13.008 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:13.008 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:13.008 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:13.008 - Thread: 12 -> } 2021-03-29 08:30:15.788 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:15.791 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:15.791 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:15.791 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:15.791 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:15.791 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:15.791 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:15.791 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:15.791 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:15.791 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:15.791 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:15.791 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:15.791 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:15.791 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:15.791 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:15.791 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:15.791 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:15.791 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:15.791 - Thread: 12 -> } 2021-03-29 08:30:18.971 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:18.974 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:18.974 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:18.974 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:18.974 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:18.974 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:18.974 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:18.974 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:18.974 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:18.974 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:18.974 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:18.974 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:18.974 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:18.974 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:18.974 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:18.974 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:18.974 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:18.974 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:18.974 - Thread: 12 -> } 2021-03-29 08:30:22.084 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:22.087 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:22.087 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:22.087 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:22.087 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:22.087 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:22.087 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:22.087 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:22.087 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:22.087 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:22.087 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:22.087 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:22.087 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:22.087 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:22.087 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:22.087 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:22.087 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:22.087 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:22.087 - Thread: 12 -> } 2021-03-29 08:30:24.652 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:24.655 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:24.655 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:24.655 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:24.655 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:24.655 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:24.655 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:24.655 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:24.655 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:24.655 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:24.655 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:24.655 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:24.655 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:24.655 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:24.655 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:24.655 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:24.655 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:24.655 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:24.655 - Thread: 12 -> } 2021-03-29 08:30:27.455 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:30:27.458 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:30:27.458 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:30:27.458 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:27.458 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:30:27.458 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:27.458 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:27.458 - Thread: 13 -> HqDepth = True 2021-03-29 08:30:27.458 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:30:27.458 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:30:27.458 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:27.458 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:30:27.458 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:30:27.458 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:27.458 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:27.458 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:27.458 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:30:27.458 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:30:27.458 - Thread: 13 -> } 2021-03-29 08:30:30.572 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:30.574 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:30.574 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:30.574 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:30.574 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:30.575 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:30.575 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:30.575 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:30.575 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:30.575 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:30.575 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:30.575 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:30.575 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:30.575 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:30.575 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:30.575 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:30.575 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:30.575 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:30.575 - Thread: 12 -> } 2021-03-29 08:30:33.747 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:33.749 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:33.750 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:33.750 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:33.750 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:33.750 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:33.750 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:33.750 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:33.750 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:33.750 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:33.750 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:33.750 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:33.750 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:33.750 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:33.750 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:33.750 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:33.750 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:33.750 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:33.750 - Thread: 12 -> } 2021-03-29 08:30:36.730 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:36.733 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:36.733 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:36.733 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:36.733 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:36.733 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:36.733 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:36.733 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:36.733 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:36.733 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:36.733 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:36.733 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:36.733 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:36.733 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:36.733 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:36.733 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:36.733 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:36.733 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:36.733 - Thread: 12 -> } 2021-03-29 08:30:39.735 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:39.738 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:39.738 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:39.738 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:39.738 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:39.738 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:39.738 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:39.738 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:39.738 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:39.738 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:39.738 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:39.738 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:39.738 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:39.738 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:39.738 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:39.738 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:39.738 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:39.738 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:39.738 - Thread: 12 -> } 2021-03-29 08:30:42.767 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:42.770 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:42.770 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:42.770 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:42.770 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:42.770 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:42.770 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:42.770 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:42.770 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:42.770 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:42.770 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:42.770 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:42.770 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:42.770 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:42.770 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:42.770 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:42.770 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:42.770 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:42.770 - Thread: 12 -> } 2021-03-29 08:30:45.829 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:30:45.832 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:30:45.832 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:30:45.832 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:45.832 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:30:45.832 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:45.832 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:45.832 - Thread: 13 -> HqDepth = True 2021-03-29 08:30:45.832 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:30:45.832 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:30:45.832 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:45.832 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:30:45.832 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:30:45.832 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:45.832 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:45.832 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:45.832 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:30:45.832 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:30:45.832 - Thread: 13 -> } 2021-03-29 08:30:48.897 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:30:48.900 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:30:48.900 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:30:48.900 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:48.900 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:30:48.900 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:48.900 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:48.900 - Thread: 13 -> HqDepth = True 2021-03-29 08:30:48.900 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:30:48.900 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:30:48.900 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:48.900 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:30:48.900 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:30:48.900 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:48.900 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:48.900 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:48.900 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:30:48.900 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:30:48.900 - Thread: 13 -> } 2021-03-29 08:30:52.050 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:52.053 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:52.053 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:52.053 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:52.053 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:52.053 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:52.053 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:52.053 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:52.053 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:52.053 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:52.053 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:52.053 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:52.053 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:52.053 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:52.053 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:52.053 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:52.053 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:52.053 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:52.053 - Thread: 12 -> } 2021-03-29 08:30:55.202 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:55.205 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:55.205 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:55.205 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:55.205 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:55.205 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:55.205 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:55.205 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:55.205 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:55.205 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:55.205 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:55.205 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:55.205 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:55.205 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:55.205 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:55.205 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:55.205 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:55.205 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:55.205 - Thread: 12 -> } 2021-03-29 08:30:58.421 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:30:58.424 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:30:58.424 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:30:58.424 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:30:58.424 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:30:58.424 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:30:58.424 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:30:58.424 - Thread: 12 -> HqDepth = True 2021-03-29 08:30:58.424 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:30:58.424 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:30:58.424 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:30:58.424 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:30:58.424 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:30:58.424 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:30:58.424 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:30:58.424 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:30:58.424 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:30:58.424 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:30:58.424 - Thread: 12 -> } 2021-03-29 08:31:01.663 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:01.666 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:01.666 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:01.666 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:01.666 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:01.666 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:01.666 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:01.666 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:01.666 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:01.666 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:01.666 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:01.667 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:01.667 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:01.667 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:01.667 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:01.667 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:01.667 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:01.667 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:01.667 - Thread: 12 -> } 2021-03-29 08:31:04.969 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:04.972 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:04.972 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:04.972 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:04.972 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:04.972 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:04.972 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:04.972 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:04.972 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:04.972 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:04.972 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:04.972 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:04.972 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:04.972 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:04.972 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:04.972 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:04.972 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:04.972 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:04.972 - Thread: 12 -> } 2021-03-29 08:31:08.296 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:31:08.299 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:31:08.299 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:31:08.299 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:08.299 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:31:08.299 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:08.299 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:08.299 - Thread: 13 -> HqDepth = True 2021-03-29 08:31:08.299 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:31:08.299 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:31:08.299 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:08.299 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:31:08.299 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:31:08.299 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:08.299 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:08.299 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:08.299 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:31:08.299 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:31:08.299 - Thread: 13 -> } 2021-03-29 08:31:11.680 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:11.683 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:11.683 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:11.683 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:11.683 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:11.683 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:11.683 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:11.683 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:11.683 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:11.683 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:11.683 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:11.683 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:11.683 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:11.683 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:11.683 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:11.683 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:11.683 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:11.683 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:11.683 - Thread: 12 -> } 2021-03-29 08:31:15.099 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:15.102 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:15.102 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:15.102 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:15.102 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:15.102 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:15.102 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:15.102 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:15.102 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:15.102 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:15.102 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:15.102 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:15.102 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:15.102 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:15.102 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:15.102 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:15.102 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:15.102 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:15.102 - Thread: 12 -> } 2021-03-29 08:31:18.601 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:18.604 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:18.604 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:18.604 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:18.604 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:18.604 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:18.604 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:18.604 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:18.604 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:18.604 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:18.604 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:18.604 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:18.604 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:18.604 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:18.604 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:18.604 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:18.604 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:18.604 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:18.604 - Thread: 12 -> } 2021-03-29 08:31:22.117 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:22.120 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:22.120 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:22.120 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:22.120 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:22.120 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:22.120 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:22.120 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:22.120 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:22.120 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:22.120 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:22.120 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:22.120 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:22.120 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:22.120 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:22.120 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:22.120 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:22.120 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:22.120 - Thread: 12 -> } 2021-03-29 08:31:25.685 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:25.688 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:25.688 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:25.688 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:25.688 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:25.688 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:25.688 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:25.688 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:25.688 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:25.688 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:25.688 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:25.688 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:25.688 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:25.688 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:25.688 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:25.688 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:25.688 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:25.688 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:25.688 - Thread: 12 -> } 2021-03-29 08:31:29.302 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:31:29.305 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:31:29.305 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:31:29.305 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:29.305 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:31:29.305 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:29.305 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:29.305 - Thread: 13 -> HqDepth = True 2021-03-29 08:31:29.305 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:31:29.305 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:31:29.305 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:29.305 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:31:29.305 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:31:29.305 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:29.305 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:29.305 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:29.305 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:31:29.305 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:31:29.305 - Thread: 13 -> } 2021-03-29 08:31:32.685 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:32.688 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:32.688 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:32.688 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:32.688 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:32.688 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:32.688 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:32.688 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:32.688 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:32.688 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:32.688 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:32.688 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:32.688 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:32.688 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:32.688 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:32.688 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:32.688 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:32.688 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:32.688 - Thread: 12 -> } 2021-03-29 08:31:36.618 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:36.621 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:36.621 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:36.621 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:36.621 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:36.621 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:36.621 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:36.621 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:36.621 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:36.621 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:36.621 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:36.621 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:36.621 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:36.621 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:36.621 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:36.621 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:36.621 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:36.621 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:36.621 - Thread: 12 -> } 2021-03-29 08:31:42.885 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:42.887 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:42.887 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:42.887 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:42.887 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:42.887 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:42.887 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:42.887 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:42.887 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:42.888 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:42.888 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:42.888 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:42.888 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:42.888 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:42.888 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:42.888 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:42.888 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:42.888 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:42.888 - Thread: 12 -> } 2021-03-29 08:31:50.935 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:50.937 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:50.938 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:50.938 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:50.938 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:50.938 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:50.938 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:50.938 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:50.938 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:50.938 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:50.938 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:50.938 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:50.938 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:50.938 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:50.938 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:50.938 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:50.938 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:50.938 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:50.938 - Thread: 12 -> } 2021-03-29 08:31:54.851 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:54.854 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:54.854 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:54.854 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:54.854 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:54.854 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:54.854 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:54.854 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:54.854 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:54.854 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:54.854 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:54.854 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:54.854 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:54.854 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:54.854 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:54.854 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:54.854 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:54.854 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:54.854 - Thread: 12 -> } 2021-03-29 08:31:56.143 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:56.146 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:56.146 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:56.146 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:56.146 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:56.146 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:56.146 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:56.146 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:56.146 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:56.146 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:56.146 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:56.146 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:56.146 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:56.146 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:56.146 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:56.146 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:56.146 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:56.146 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:56.146 - Thread: 12 -> } 2021-03-29 08:31:56.893 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:56.896 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:56.896 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:56.896 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:56.896 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:56.896 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:56.896 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:56.896 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:56.896 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:56.896 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:56.896 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:56.896 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:56.896 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:56.896 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:56.896 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:56.896 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:56.896 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:56.896 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:56.896 - Thread: 12 -> } 2021-03-29 08:31:59.326 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:31:59.329 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:31:59.329 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:31:59.329 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:59.329 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:31:59.329 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:59.329 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:59.329 - Thread: 13 -> HqDepth = True 2021-03-29 08:31:59.329 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:31:59.329 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:31:59.329 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:59.329 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:31:59.329 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:31:59.329 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:59.329 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:59.329 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:59.329 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:31:59.329 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:31:59.329 - Thread: 13 -> } 2021-03-29 08:31:59.943 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:31:59.946 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:31:59.946 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:31:59.946 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:31:59.946 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:31:59.946 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:31:59.946 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:31:59.946 - Thread: 12 -> HqDepth = True 2021-03-29 08:31:59.946 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:31:59.946 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:31:59.946 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:31:59.946 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:31:59.946 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:31:59.946 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:31:59.946 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:31:59.946 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:31:59.946 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:31:59.947 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:31:59.947 - Thread: 12 -> } 2021-03-29 08:32:06.143 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:06.146 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:06.146 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:06.146 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:06.146 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:06.146 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:06.146 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:06.146 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:06.146 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:06.146 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:06.146 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:06.146 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:06.146 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:06.146 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:06.146 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:06.146 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:06.146 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:06.146 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:06.146 - Thread: 12 -> } 2021-03-29 08:32:14.776 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:14.779 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:14.779 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:14.779 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:14.779 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:14.779 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:14.779 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:14.779 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:14.779 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:14.779 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:14.779 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:14.779 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:14.779 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:14.779 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:14.779 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:14.779 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:14.779 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:14.779 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:14.779 - Thread: 12 -> } 2021-03-29 08:32:15.493 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:15.496 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:15.496 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:15.496 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:15.496 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:15.496 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:15.496 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:15.496 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:15.496 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:15.496 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:15.496 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:15.496 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:15.496 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:15.496 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:15.496 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:15.496 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:15.496 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:15.496 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:15.496 - Thread: 12 -> } 2021-03-29 08:32:16.076 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:16.079 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:16.079 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:16.079 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:16.079 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:16.079 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:16.079 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:16.079 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:16.079 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:16.079 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:16.079 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:16.079 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:16.079 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:16.079 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:16.079 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:16.079 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:16.079 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:16.079 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:16.079 - Thread: 12 -> } 2021-03-29 08:32:16.709 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:16.712 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:16.712 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:16.712 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:16.712 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:16.712 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:16.712 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:16.712 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:16.712 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:16.712 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:16.712 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:16.712 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:16.712 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:16.712 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:16.712 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:16.712 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:16.712 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:16.712 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:16.712 - Thread: 12 -> } 2021-03-29 08:32:17.426 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:17.429 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:17.429 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:17.429 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:17.429 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:17.429 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:17.429 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:17.429 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:17.429 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:17.429 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:17.429 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:17.429 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:17.429 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:17.429 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:17.429 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:17.429 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:17.430 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:17.430 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:17.430 - Thread: 12 -> } 2021-03-29 08:32:17.760 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:17.762 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:17.762 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:17.762 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:17.762 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:17.762 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:17.762 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:17.762 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:17.762 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:17.763 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:17.763 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:17.763 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:17.763 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:17.763 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:17.763 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:17.763 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:17.763 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:17.763 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:17.763 - Thread: 12 -> } 2021-03-29 08:32:18.160 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:18.162 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:18.162 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:18.162 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:18.162 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:18.162 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:18.163 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:18.163 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:18.163 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:18.163 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:18.163 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:18.163 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:18.163 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:18.163 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:18.163 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:18.163 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:18.163 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:18.163 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:18.163 - Thread: 12 -> } 2021-03-29 08:32:19.857 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:32:19.860 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:32:19.860 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:32:19.860 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:19.860 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:32:19.860 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:19.860 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:19.860 - Thread: 13 -> HqDepth = True 2021-03-29 08:32:19.860 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:32:19.860 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:32:19.860 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:19.860 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:32:19.860 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:32:19.860 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:19.860 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:19.860 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:19.860 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:32:19.860 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:32:19.860 - Thread: 13 -> } 2021-03-29 08:32:23.288 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:23.291 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:23.291 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:23.291 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:23.291 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:23.291 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:23.291 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:23.291 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:23.291 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:23.291 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:23.291 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:23.291 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:23.291 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:23.291 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:23.291 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:23.291 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:23.291 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:23.291 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:23.291 - Thread: 12 -> } 2021-03-29 08:32:26.779 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:26.782 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:26.782 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:26.782 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:26.782 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:26.782 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:26.782 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:26.782 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:26.782 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:26.782 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:26.782 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:26.782 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:26.782 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:26.782 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:26.782 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:26.782 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:26.782 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:26.782 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:26.782 - Thread: 12 -> } 2021-03-29 08:32:31.438 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:31.441 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:31.441 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:31.441 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:31.441 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:31.441 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:31.441 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:31.441 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:31.441 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:31.441 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:31.441 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:31.441 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:31.441 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:31.441 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:31.441 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:31.441 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:31.441 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:31.441 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:31.441 - Thread: 12 -> } 2021-03-29 08:32:36.210 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:36.213 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:36.213 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:36.213 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:36.213 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:36.213 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:36.213 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:36.213 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:36.213 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:36.213 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:36.213 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:36.213 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:36.213 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:36.213 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:36.213 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:36.213 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:36.214 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:36.214 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:36.214 - Thread: 12 -> } 2021-03-29 08:32:44.527 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:44.530 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:44.530 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:44.530 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:44.530 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:44.530 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:44.530 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:44.530 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:44.530 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:44.530 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:44.530 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:44.530 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:44.530 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:44.530 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:44.530 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:44.530 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:44.530 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:44.530 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:44.530 - Thread: 12 -> } 2021-03-29 08:32:44.811 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:44.813 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:44.813 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:44.813 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:44.813 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:44.813 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:44.813 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:44.813 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:44.813 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:44.813 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:44.813 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:44.813 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:44.813 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:44.813 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:44.813 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:44.813 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:44.813 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:44.813 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:44.813 - Thread: 12 -> } 2021-03-29 08:32:45.061 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:45.063 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:45.063 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:45.063 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:45.063 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:45.063 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:45.063 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:45.063 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:45.063 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:45.063 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:45.063 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:45.063 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:45.063 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:45.063 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:45.063 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:45.063 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:45.063 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:45.063 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:45.063 - Thread: 12 -> } 2021-03-29 08:32:45.277 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:45.280 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:45.280 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:45.280 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:45.280 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:45.280 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:45.280 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:45.280 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:45.280 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:45.280 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:45.280 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:45.280 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:45.280 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:45.280 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:45.280 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:45.280 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:45.280 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:45.280 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:45.280 - Thread: 12 -> } 2021-03-29 08:32:49.943 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:49.946 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:49.946 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:49.946 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:49.946 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:49.946 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:49.946 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:49.946 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:49.946 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:49.946 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:49.946 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:49.946 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:49.946 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:49.946 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:49.946 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:49.946 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:49.946 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:49.946 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:49.946 - Thread: 12 -> } 2021-03-29 08:32:53.860 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:53.864 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:53.864 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:53.864 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:53.864 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:53.864 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:53.864 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:53.864 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:53.864 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:53.864 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:53.864 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:53.864 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:53.864 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:53.864 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:53.864 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:53.864 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:53.864 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:53.864 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:53.864 - Thread: 12 -> } 2021-03-29 08:32:56.427 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:56.429 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:56.429 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:56.429 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:56.429 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:56.429 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:56.429 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:56.429 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:56.430 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:56.430 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:56.430 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:56.430 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:56.430 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:56.430 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:56.430 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:56.430 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:56.430 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:56.430 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:56.430 - Thread: 12 -> } 2021-03-29 08:32:57.327 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:57.330 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:57.330 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:57.330 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:57.330 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:57.330 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:57.330 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:57.330 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:57.330 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:57.330 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:57.330 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:57.330 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:57.330 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:57.330 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:57.330 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:57.330 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:57.330 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:57.330 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:57.330 - Thread: 12 -> } 2021-03-29 08:32:58.960 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:58.963 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:58.963 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:58.963 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:58.963 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:58.963 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:58.963 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:58.963 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:58.963 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:58.963 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:58.963 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:58.963 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:58.964 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:58.964 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:58.964 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:58.964 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:58.964 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:58.964 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:58.964 - Thread: 12 -> } 2021-03-29 08:32:59.294 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:32:59.296 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:32:59.296 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:32:59.296 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:32:59.296 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:32:59.296 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:32:59.296 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:32:59.296 - Thread: 12 -> HqDepth = True 2021-03-29 08:32:59.296 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:32:59.297 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:32:59.297 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:32:59.297 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:32:59.297 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:32:59.297 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:32:59.297 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:32:59.297 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:32:59.297 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:32:59.297 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:32:59.297 - Thread: 12 -> } 2021-03-29 08:33:02.227 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:02.229 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:02.230 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:02.230 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:02.230 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:02.230 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:02.230 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:02.230 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:02.230 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:02.230 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:02.230 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:02.230 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:02.230 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:02.230 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:02.230 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:02.230 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:02.230 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:02.230 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:02.230 - Thread: 12 -> } 2021-03-29 08:33:02.960 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:02.963 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:02.963 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:02.963 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:02.963 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:02.963 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:02.963 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:02.963 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:02.963 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:02.963 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:02.963 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:02.963 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:02.963 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:02.963 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:02.963 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:02.963 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:02.963 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:02.963 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:02.963 - Thread: 12 -> } 2021-03-29 08:33:07.694 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:07.697 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:07.697 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:07.697 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:07.697 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:07.697 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:07.697 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:07.697 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:07.697 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:07.697 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:07.697 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:07.697 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:07.697 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:07.697 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:07.697 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:07.697 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:07.697 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:07.697 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:07.697 - Thread: 12 -> } 2021-03-29 08:33:14.344 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:14.347 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:14.347 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:14.347 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:14.347 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:14.347 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:14.347 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:14.347 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:14.347 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:14.347 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:14.347 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:14.347 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:14.347 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:14.347 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:14.347 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:14.347 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:14.347 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:14.347 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:14.347 - Thread: 12 -> } 2021-03-29 08:33:14.744 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:14.746 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:14.746 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:14.746 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:14.746 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:14.746 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:14.746 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:14.746 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:14.746 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:14.746 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:14.746 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:14.746 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:14.747 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:14.747 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:14.747 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:14.747 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:14.747 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:14.747 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:14.747 - Thread: 12 -> } 2021-03-29 08:33:15.371 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:33:15.373 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:33:15.373 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:33:15.373 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:15.373 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:33:15.373 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:15.373 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:15.373 - Thread: 13 -> HqDepth = True 2021-03-29 08:33:15.374 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:33:15.374 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:33:15.374 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:15.374 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:33:15.374 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:33:15.374 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:15.374 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:15.374 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:15.374 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:33:15.374 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:33:15.374 - Thread: 13 -> } 2021-03-29 08:33:15.620 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:15.623 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:15.623 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:15.623 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:15.623 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:15.623 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:15.623 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:15.623 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:15.623 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:15.623 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:15.623 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:15.623 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:15.623 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:15.623 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:15.623 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:15.623 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:15.623 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:15.623 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:15.623 - Thread: 12 -> } 2021-03-29 08:33:15.837 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:15.840 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:15.840 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:15.840 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:15.840 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:15.840 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:15.840 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:15.840 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:15.840 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:15.840 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:15.840 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:15.840 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:15.840 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:15.840 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:15.840 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:15.840 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:15.840 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:15.840 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:15.840 - Thread: 12 -> } 2021-03-29 08:33:16.062 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:16.065 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:16.065 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:16.065 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:16.065 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:16.065 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:16.065 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:16.065 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:16.065 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:16.065 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:16.065 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:16.065 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:16.065 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:16.065 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:16.065 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:16.065 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:16.065 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:16.065 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:16.065 - Thread: 12 -> } 2021-03-29 08:33:16.412 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:16.415 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:16.415 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:16.415 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:16.415 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:16.415 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:16.415 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:16.415 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:16.415 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:16.415 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:16.415 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:16.415 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:16.415 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:16.415 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:16.415 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:16.415 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:16.415 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:16.415 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:16.415 - Thread: 12 -> } 2021-03-29 08:33:16.995 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:16.998 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:16.998 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:16.998 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:16.998 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:16.998 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:16.998 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:16.998 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:16.998 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:16.998 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:16.998 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:16.998 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:16.998 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:16.998 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:16.998 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:16.998 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:16.998 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:16.998 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:16.998 - Thread: 12 -> } 2021-03-29 08:33:21.278 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:21.281 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:21.281 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:21.281 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:21.281 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:21.281 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:21.281 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:21.281 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:21.281 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:21.281 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:21.281 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:21.281 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:21.281 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:21.281 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:21.281 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:21.281 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:21.281 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:21.281 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:21.281 - Thread: 12 -> } 2021-03-29 08:33:26.115 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:26.118 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:26.118 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:26.118 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:26.118 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:26.118 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:26.119 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:26.119 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:26.119 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:26.119 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:26.119 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:26.119 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:26.119 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:26.119 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:26.119 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:26.119 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:26.119 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:26.119 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:26.119 - Thread: 12 -> } 2021-03-29 08:33:32.316 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:32.319 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:32.319 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:32.319 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:32.319 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:32.319 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:32.319 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:32.319 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:32.319 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:32.319 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:32.319 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:32.319 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:32.319 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:32.319 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:32.319 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:32.319 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:32.319 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:32.319 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:32.319 - Thread: 12 -> } 2021-03-29 08:33:39.681 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:39.683 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:39.683 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:39.683 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:39.683 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:39.683 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:39.683 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:39.683 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:39.683 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:39.683 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:39.683 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:39.683 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:39.683 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:39.683 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:39.683 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:39.684 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:39.684 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:39.684 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:39.684 - Thread: 12 -> } 2021-03-29 08:33:39.847 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:39.850 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:39.850 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:39.850 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:39.850 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:39.850 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:39.850 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:39.850 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:39.850 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:39.850 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:39.850 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:39.850 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:39.850 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:39.850 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:39.850 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:39.850 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:39.850 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:39.850 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:39.850 - Thread: 12 -> } 2021-03-29 08:33:39.997 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:40.000 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:40.000 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:40.000 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:40.000 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:40.000 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:40.000 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:40.000 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:40.000 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:40.000 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:40.000 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:40.000 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:40.000 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:40.000 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:40.000 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:40.000 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:40.000 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:40.000 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:40.000 - Thread: 12 -> } 2021-03-29 08:33:40.148 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:40.150 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:40.151 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:40.151 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:40.151 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:40.151 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:40.151 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:40.151 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:40.151 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:40.151 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:40.151 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:40.151 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:40.151 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:40.151 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:40.151 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:40.151 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:40.151 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:40.151 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:40.151 - Thread: 12 -> } 2021-03-29 08:33:40.231 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:40.234 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:40.234 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:40.234 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:40.234 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:40.234 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:40.234 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:40.234 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:40.234 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:40.234 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:40.234 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:40.234 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:40.234 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:40.234 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:40.234 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:40.234 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:40.234 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:40.234 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:40.234 - Thread: 12 -> } 2021-03-29 08:33:40.297 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:40.300 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:40.300 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:40.300 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:40.300 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:40.300 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:40.300 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:40.300 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:40.300 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:40.300 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:40.300 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:40.300 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:40.300 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:40.300 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:40.300 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:40.300 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:40.300 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:40.300 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:40.300 - Thread: 12 -> } 2021-03-29 08:33:40.381 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:40.384 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:40.384 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:40.384 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:40.384 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:40.384 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:40.384 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:40.384 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:40.384 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:40.384 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:40.384 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:40.384 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:40.384 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:40.384 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:40.384 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:40.384 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:40.384 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:40.384 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:40.384 - Thread: 12 -> } 2021-03-29 08:33:40.464 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:40.466 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:40.467 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:40.467 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:40.467 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:40.467 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:40.467 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:40.467 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:40.467 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:40.467 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:40.467 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:40.467 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:40.467 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:40.467 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:40.467 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:40.467 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:40.467 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:40.467 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:40.467 - Thread: 12 -> } 2021-03-29 08:33:40.581 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:40.583 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:40.583 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:40.583 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:40.583 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:40.583 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:40.583 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:40.583 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:40.583 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:40.583 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:40.583 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:40.583 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:40.583 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:40.583 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:40.584 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:40.584 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:40.584 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:40.584 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:40.584 - Thread: 12 -> } 2021-03-29 08:33:41.047 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:41.050 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:41.050 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:41.050 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:41.050 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:41.050 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:41.050 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:41.050 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:41.050 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:41.050 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:41.050 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:41.050 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:41.050 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:41.051 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:41.051 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:41.051 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:41.051 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:41.051 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:41.051 - Thread: 12 -> } 2021-03-29 08:33:41.147 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:41.150 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:41.150 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:41.150 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:41.150 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:41.150 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:41.150 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:41.150 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:41.150 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:41.150 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:41.150 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:41.150 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:41.150 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:41.150 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:41.150 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:41.150 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:41.150 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:41.150 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:41.150 - Thread: 12 -> } 2021-03-29 08:33:41.248 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:41.250 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:41.250 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:41.250 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:41.250 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:41.250 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:41.250 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:41.250 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:41.250 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:41.250 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:41.250 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:41.250 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:41.250 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:41.250 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:41.250 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:41.250 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:41.250 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:41.250 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:41.250 - Thread: 12 -> } 2021-03-29 08:33:41.348 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:41.350 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:41.350 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:41.350 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:41.350 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:41.351 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:41.351 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:41.351 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:41.351 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:41.351 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:41.351 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:41.351 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:41.351 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:41.351 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:41.351 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:41.351 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:41.351 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:41.351 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:41.351 - Thread: 12 -> } 2021-03-29 08:33:43.581 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:43.583 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:43.583 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:43.583 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:43.583 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:43.583 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:43.584 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:43.584 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:43.584 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:43.584 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:43.584 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:43.584 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:43.584 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:43.584 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:43.584 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:43.584 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:43.584 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:43.584 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:43.584 - Thread: 12 -> } 2021-03-29 08:33:48.980 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:33:48.983 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:33:48.983 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:33:48.983 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:33:48.983 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:33:48.983 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:33:48.983 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:33:48.983 - Thread: 12 -> HqDepth = True 2021-03-29 08:33:48.983 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:33:48.983 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:33:48.983 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:33:48.983 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:33:48.983 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:33:48.983 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:33:48.983 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:33:48.983 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:33:48.983 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:33:48.983 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:33:48.983 - Thread: 12 -> } 2021-03-29 08:34:01.964 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:01.967 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:01.967 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:01.967 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:01.967 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:01.967 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:01.967 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:01.967 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:01.967 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:01.967 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:01.967 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:01.967 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:01.967 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:01.967 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:01.967 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:01.967 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:01.967 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:01.967 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:01.967 - Thread: 12 -> } 2021-03-29 08:34:02.197 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:02.200 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:02.200 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:02.200 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:02.200 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:02.200 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:02.200 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:02.200 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:02.200 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:02.200 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:02.200 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:02.200 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:02.200 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:02.200 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:02.200 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:02.200 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:02.200 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:02.200 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:02.200 - Thread: 12 -> } 2021-03-29 08:34:03.247 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:03.250 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:03.250 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:03.250 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:03.250 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:03.250 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:03.250 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:03.250 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:03.250 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:03.250 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:03.250 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:03.250 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:03.250 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:03.250 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:03.250 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:03.250 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:03.250 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:03.250 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:03.250 - Thread: 12 -> } 2021-03-29 08:34:16.164 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:16.166 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:16.166 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:16.166 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:16.166 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:16.166 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:16.166 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:16.166 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:16.166 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:16.166 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:16.167 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:16.167 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:16.167 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:16.167 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:16.167 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:16.167 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:16.167 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:16.167 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:16.167 - Thread: 12 -> } 2021-03-29 08:34:16.364 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:16.367 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:16.367 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:16.367 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:16.367 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:16.367 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:16.367 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:16.367 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:16.367 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:16.367 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:16.367 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:16.367 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:16.367 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:16.367 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:16.367 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:16.367 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:16.367 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:16.367 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:16.367 - Thread: 12 -> } 2021-03-29 08:34:16.564 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:16.567 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:16.567 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:16.567 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:16.567 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:16.567 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:16.567 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:16.567 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:16.567 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:16.567 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:16.567 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:16.567 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:16.567 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:16.567 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:16.567 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:16.567 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:16.567 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:16.567 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:16.567 - Thread: 12 -> } 2021-03-29 08:34:16.780 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:16.783 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:16.783 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:16.783 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:16.783 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:16.783 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:16.783 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:16.783 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:16.783 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:16.783 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:16.783 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:16.783 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:16.783 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:16.783 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:16.783 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:16.783 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:16.783 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:16.783 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:16.783 - Thread: 12 -> } 2021-03-29 08:34:17.014 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.016 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.016 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.016 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.016 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.016 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.016 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.017 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.017 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.017 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.017 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.017 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.017 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.017 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.017 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.017 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.017 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.017 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.017 - Thread: 12 -> } 2021-03-29 08:34:17.231 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.234 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.234 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.234 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.234 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.234 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.234 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.234 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.234 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.234 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.234 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.234 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.234 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.234 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.234 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.234 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.234 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.234 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.234 - Thread: 12 -> } 2021-03-29 08:34:17.331 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.334 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.334 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.334 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.334 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.334 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.334 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.334 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.334 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.334 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.334 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.334 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.334 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.334 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.334 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.334 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.334 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.334 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.334 - Thread: 12 -> } 2021-03-29 08:34:17.414 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.417 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.417 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.417 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.417 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.417 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.417 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.417 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.417 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.417 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.417 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.417 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.417 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.417 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.417 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.417 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.417 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.417 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.417 - Thread: 12 -> } 2021-03-29 08:34:17.514 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.517 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.517 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.517 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.517 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.517 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.517 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.517 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.517 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.517 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.517 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.517 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.517 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.517 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.517 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.517 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.517 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.517 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.517 - Thread: 12 -> } 2021-03-29 08:34:17.614 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.617 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.617 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.617 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.617 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.617 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.617 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.617 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.617 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.617 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.617 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.617 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.617 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.617 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.617 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.617 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.617 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.617 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.617 - Thread: 12 -> } 2021-03-29 08:34:17.731 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.733 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.733 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.733 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.733 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.733 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.733 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.733 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.733 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.733 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.733 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.733 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.733 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.733 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.733 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.734 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.734 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.734 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.734 - Thread: 12 -> } 2021-03-29 08:34:17.847 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.850 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.850 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.850 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.850 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.850 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.850 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.850 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.850 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.850 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.850 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.850 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.850 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.850 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.850 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.850 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.850 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.850 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.850 - Thread: 12 -> } 2021-03-29 08:34:17.981 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:17.983 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:17.983 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:17.983 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:17.983 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:17.984 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:17.984 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:17.984 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:17.984 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:17.984 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:17.984 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:17.984 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:17.984 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:17.984 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:17.984 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:17.984 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:17.984 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:17.984 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:17.984 - Thread: 12 -> } 2021-03-29 08:34:18.214 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:18.217 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:18.217 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:18.217 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:18.217 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:18.217 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:18.217 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:18.217 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:18.217 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:18.217 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:18.217 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:18.217 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:18.217 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:18.217 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:18.217 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:18.217 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:18.217 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:18.217 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:18.217 - Thread: 12 -> } 2021-03-29 08:34:18.431 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:18.434 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:18.434 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:18.434 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:18.434 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:18.434 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:18.434 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:18.434 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:18.434 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:18.434 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:18.434 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:18.434 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:18.434 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:18.434 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:18.434 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:18.434 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:18.434 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:18.434 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:18.434 - Thread: 12 -> } 2021-03-29 08:34:18.654 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:18.657 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:18.657 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:18.657 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:18.657 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:18.657 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:18.657 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:18.657 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:18.657 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:18.657 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:18.657 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:18.657 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:18.657 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:18.657 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:18.657 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:18.657 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:18.657 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:18.657 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:18.657 - Thread: 12 -> } 2021-03-29 08:34:18.947 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:34:18.950 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:34:18.950 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:34:18.950 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:18.950 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:34:18.950 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:18.950 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:18.950 - Thread: 13 -> HqDepth = True 2021-03-29 08:34:18.950 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:34:18.950 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:34:18.950 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:18.950 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:34:18.950 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:34:18.950 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:18.950 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:18.950 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:18.950 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:34:18.950 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:34:18.950 - Thread: 13 -> } 2021-03-29 08:34:19.397 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:19.400 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:19.400 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:19.400 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:19.400 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:19.400 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:19.400 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:19.400 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:19.400 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:19.400 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:19.400 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:19.400 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:19.400 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:19.400 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:19.400 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:19.400 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:19.400 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:19.400 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:19.400 - Thread: 12 -> } 2021-03-29 08:34:23.782 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:23.785 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:23.785 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:23.785 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:23.785 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:23.785 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:23.785 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:23.785 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:23.785 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:23.785 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:23.786 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:23.786 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:23.786 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:23.786 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:23.786 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:23.786 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:23.786 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:23.786 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:23.786 - Thread: 12 -> } 2021-03-29 08:34:31.065 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:34:31.068 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:34:31.068 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:34:31.068 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:31.068 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:34:31.068 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:31.068 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:31.068 - Thread: 13 -> HqDepth = True 2021-03-29 08:34:31.068 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:34:31.068 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:34:31.068 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:31.068 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:34:31.068 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:34:31.068 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:31.068 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:31.068 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:31.068 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:34:31.068 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:34:31.068 - Thread: 13 -> } 2021-03-29 08:34:40.069 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:40.072 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:40.072 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:40.072 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:40.072 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:40.072 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:40.072 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:40.072 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:40.072 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:40.072 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:40.072 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:40.072 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:40.072 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:40.072 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:40.072 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:40.072 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:40.072 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:40.072 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:40.072 - Thread: 12 -> } 2021-03-29 08:34:48.549 - Thread: 14 -> MyRenderSettings1 = { 2021-03-29 08:34:48.553 - Thread: 14 -> AntialiasingMode = FXAA 2021-03-29 08:34:48.553 - Thread: 14 -> ShadowQuality = EXTREME 2021-03-29 08:34:48.553 - Thread: 14 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:48.553 - Thread: 14 -> TextureQuality = HIGH 2021-03-29 08:34:48.553 - Thread: 14 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:48.553 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:48.553 - Thread: 14 -> HqDepth = True 2021-03-29 08:34:48.553 - Thread: 14 -> GrassDrawDistance = 1000 2021-03-29 08:34:48.553 - Thread: 14 -> GrassDensityFactor = 4 2021-03-29 08:34:48.553 - Thread: 14 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:48.553 - Thread: 14 -> ModelQuality = EXTREME 2021-03-29 08:34:48.553 - Thread: 14 -> VoxelQuality = HIGH 2021-03-29 08:34:48.553 - Thread: 14 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:48.553 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:48.553 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:48.553 - Thread: 14 -> DistanceFade = 3000 2021-03-29 08:34:48.553 - Thread: 14 -> ParticleQuality = HIGH 2021-03-29 08:34:48.553 - Thread: 14 -> } 2021-03-29 08:34:59.717 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:34:59.720 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:34:59.720 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:34:59.720 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:34:59.720 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:34:59.720 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:34:59.720 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:34:59.720 - Thread: 12 -> HqDepth = True 2021-03-29 08:34:59.720 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:34:59.720 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:34:59.720 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:34:59.720 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:34:59.720 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:34:59.720 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:34:59.720 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:34:59.720 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:34:59.720 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:34:59.720 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:34:59.720 - Thread: 12 -> } 2021-03-29 08:35:10.612 - Thread: 13 -> MyRenderSettings1 = { 2021-03-29 08:35:10.615 - Thread: 13 -> AntialiasingMode = FXAA 2021-03-29 08:35:10.615 - Thread: 13 -> ShadowQuality = EXTREME 2021-03-29 08:35:10.615 - Thread: 13 -> ShadowGPUQuality = HIGH 2021-03-29 08:35:10.615 - Thread: 13 -> TextureQuality = HIGH 2021-03-29 08:35:10.615 - Thread: 13 -> VoxelTextureQuality = HIGH 2021-03-29 08:35:10.615 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:35:10.615 - Thread: 13 -> HqDepth = True 2021-03-29 08:35:10.615 - Thread: 13 -> GrassDrawDistance = 1000 2021-03-29 08:35:10.615 - Thread: 13 -> GrassDensityFactor = 4 2021-03-29 08:35:10.615 - Thread: 13 -> AmbientOcclusionEnabled = True 2021-03-29 08:35:10.615 - Thread: 13 -> ModelQuality = EXTREME 2021-03-29 08:35:10.615 - Thread: 13 -> VoxelQuality = HIGH 2021-03-29 08:35:10.615 - Thread: 13 -> VoxelShaderQuality = HIGH 2021-03-29 08:35:10.615 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:35:10.615 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:35:10.615 - Thread: 13 -> DistanceFade = 3000 2021-03-29 08:35:10.615 - Thread: 13 -> ParticleQuality = HIGH 2021-03-29 08:35:10.615 - Thread: 13 -> } 2021-03-29 08:35:22.771 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:35:22.774 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:35:22.774 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:35:22.774 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:35:22.774 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:35:22.774 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:35:22.774 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:35:22.774 - Thread: 12 -> HqDepth = True 2021-03-29 08:35:22.774 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:35:22.774 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:35:22.774 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:35:22.774 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:35:22.774 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:35:22.774 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:35:22.774 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:35:22.774 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:35:22.774 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:35:22.774 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:35:22.774 - Thread: 12 -> } 2021-03-29 08:35:36.904 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:35:36.907 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:35:36.907 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:35:36.907 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:35:36.907 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:35:36.907 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:35:36.907 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:35:36.907 - Thread: 12 -> HqDepth = True 2021-03-29 08:35:36.907 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:35:36.907 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:35:36.907 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:35:36.907 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:35:36.907 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:35:36.907 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:35:36.907 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:35:36.907 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:35:36.907 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:35:36.907 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:35:36.907 - Thread: 12 -> } 2021-03-29 08:35:51.171 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:35:51.173 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:35:51.173 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:35:51.174 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:35:51.174 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:35:51.174 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:35:51.174 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:35:51.174 - Thread: 12 -> HqDepth = True 2021-03-29 08:35:51.174 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:35:51.174 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:35:51.174 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:35:51.174 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:35:51.174 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:35:51.174 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:35:51.174 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:35:51.174 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:35:51.174 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:35:51.174 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:35:51.174 - Thread: 12 -> } 2021-03-29 08:36:07.305 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:36:07.307 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:36:07.307 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:36:07.307 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:36:07.307 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:36:07.307 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:36:07.307 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:36:07.307 - Thread: 12 -> HqDepth = True 2021-03-29 08:36:07.307 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:36:07.307 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:36:07.307 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:36:07.307 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:36:07.307 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:36:07.307 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:36:07.307 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:36:07.307 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:36:07.307 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:36:07.307 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:36:07.307 - Thread: 12 -> } 2021-03-29 08:36:26.037 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:36:26.040 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:36:26.040 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:36:26.040 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:36:26.040 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:36:26.040 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:36:26.040 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:36:26.040 - Thread: 12 -> HqDepth = True 2021-03-29 08:36:26.040 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:36:26.040 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:36:26.040 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:36:26.040 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:36:26.040 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:36:26.040 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:36:26.040 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:36:26.040 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:36:26.040 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:36:26.040 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:36:26.040 - Thread: 12 -> } 2021-03-29 08:36:48.754 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:36:48.757 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:36:48.757 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:36:48.757 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:36:48.757 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:36:48.757 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:36:48.757 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:36:48.757 - Thread: 12 -> HqDepth = True 2021-03-29 08:36:48.757 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:36:48.757 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:36:48.757 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:36:48.757 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:36:48.757 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:36:48.757 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:36:48.757 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:36:48.757 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:36:48.757 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:36:48.757 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:36:48.757 - Thread: 12 -> } 2021-03-29 08:37:18.654 - Thread: 12 -> MyRenderSettings1 = { 2021-03-29 08:37:18.657 - Thread: 12 -> AntialiasingMode = FXAA 2021-03-29 08:37:18.657 - Thread: 12 -> ShadowQuality = EXTREME 2021-03-29 08:37:18.657 - Thread: 12 -> ShadowGPUQuality = HIGH 2021-03-29 08:37:18.657 - Thread: 12 -> TextureQuality = HIGH 2021-03-29 08:37:18.657 - Thread: 12 -> VoxelTextureQuality = HIGH 2021-03-29 08:37:18.657 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2021-03-29 08:37:18.657 - Thread: 12 -> HqDepth = True 2021-03-29 08:37:18.657 - Thread: 12 -> GrassDrawDistance = 1000 2021-03-29 08:37:18.657 - Thread: 12 -> GrassDensityFactor = 4 2021-03-29 08:37:18.657 - Thread: 12 -> AmbientOcclusionEnabled = True 2021-03-29 08:37:18.657 - Thread: 12 -> ModelQuality = EXTREME 2021-03-29 08:37:18.657 - Thread: 12 -> VoxelQuality = HIGH 2021-03-29 08:37:18.657 - Thread: 12 -> VoxelShaderQuality = HIGH 2021-03-29 08:37:18.657 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2021-03-29 08:37:18.657 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2021-03-29 08:37:18.657 - Thread: 12 -> DistanceFade = 3000 2021-03-29 08:37:18.657 - Thread: 12 -> ParticleQuality = HIGH 2021-03-29 08:37:18.657 - Thread: 12 -> }