2021-02-24 21:17:56.338 - Thread: 1 -> Log Started 2021-02-24 21:17:56.338 - Thread: 1 -> Timezone (local - UTC): 2h 2021-02-24 21:17:56.338 - Thread: 1 -> App Version: Version unknown 2021-02-24 21:17:56.338 - Thread: 1 -> VRage renderer started 2021-02-24 21:17:56.523 - Thread: 1 -> MyRenderSettings1 = { 2021-02-24 21:17:56.524 - Thread: 1 -> AntialiasingMode = FXAA 2021-02-24 21:17:56.524 - Thread: 1 -> ShadowQuality = HIGH 2021-02-24 21:17:56.524 - Thread: 1 -> ShadowGPUQuality = HIGH 2021-02-24 21:17:56.524 - Thread: 1 -> TextureQuality = HIGH 2021-02-24 21:17:56.524 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2021-02-24 21:17:56.524 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2021-02-24 21:17:56.524 - Thread: 1 -> HqDepth = True 2021-02-24 21:17:56.525 - Thread: 1 -> GrassDrawDistance = 989 2021-02-24 21:17:56.525 - Thread: 1 -> GrassDensityFactor = 0 2021-02-24 21:17:56.525 - Thread: 1 -> AmbientOcclusionEnabled = True 2021-02-24 21:17:56.525 - Thread: 1 -> ModelQuality = HIGH 2021-02-24 21:17:56.525 - Thread: 1 -> VoxelQuality = HIGH 2021-02-24 21:17:56.525 - Thread: 1 -> VoxelShaderQuality = HIGH 2021-02-24 21:17:56.525 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2021-02-24 21:17:56.525 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2021-02-24 21:17:56.525 - Thread: 1 -> DistanceFade = 1998 2021-02-24 21:17:56.525 - Thread: 1 -> ParticleQuality = HIGH 2021-02-24 21:17:56.525 - Thread: 1 -> } 2021-02-24 21:17:57.660 - Thread: 23 -> CreateDeviceInternal 2021-02-24 21:17:57.807 - Thread: 23 -> MyRenderDeviceSettings = { 2021-02-24 21:17:57.808 - Thread: 23 -> Adapter id = 0 2021-02-24 21:17:57.808 - Thread: 23 -> DXGIAdapter id = 0 2021-02-24 21:17:57.808 - Thread: 23 -> DXGIOutput id = 0 2021-02-24 21:17:57.808 - Thread: 23 -> Resolution = 1920 x 1080 2021-02-24 21:17:57.808 - Thread: 23 -> Window mode = FullscreenWindow 2021-02-24 21:17:57.808 - Thread: 23 -> } 2021-02-24 21:17:57.808 - Thread: 23 -> CreateDeviceInternal InitDebugOutput 2021-02-24 21:17:57.808 - Thread: 23 -> CreateDeviceInternal RC Dispose 2021-02-24 21:17:57.808 - Thread: 23 -> CreateDeviceInternal RC Create 2021-02-24 21:17:57.810 - Thread: 23 -> Device Context change 2021-02-24 21:17:57.810 - Thread: 23 -> CreateDeviceInternal RC Initialize 2021-02-24 21:17:57.813 - Thread: 23 -> CreateDeviceInternal m_initializedOnce (False) 2021-02-24 21:17:57.813 - Thread: 23 -> CreateDeviceInternal m_initialized (False) 2021-02-24 21:18:03.451 - Thread: 23 -> DestroyCascadeTextures 2021-02-24 21:18:03.455 - Thread: 23 -> InitCascadeTextures: 0 2021-02-24 21:18:03.852 - Thread: 23 -> Mesh asset Cone.mwm has inconsistent vertex streams 2021-02-24 21:18:03.853 - Thread: 23 -> Normals length: 0 expected length: 25 2021-02-24 21:18:03.853 - Thread: 23 -> Texcoords length: 0 expected length: 25 2021-02-24 21:18:03.853 - Thread: 23 -> Tangents length: 0 expected length: 25 2021-02-24 21:18:03.853 - Thread: 23 -> Bitangents length: 0 expected length: 25 2021-02-24 21:18:03.858 - Thread: 23 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2021-02-24 21:18:13.142 - Thread: 23 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2021-02-24 21:18:13.143 - Thread: 23 -> Normals length: 0 expected length: 992 2021-02-24 21:18:13.143 - Thread: 23 -> Texcoords length: 0 expected length: 992 2021-02-24 21:18:13.143 - Thread: 23 -> Tangents length: 0 expected length: 992 2021-02-24 21:18:13.143 - Thread: 23 -> Bitangents length: 0 expected length: 992 2021-02-24 21:18:13.143 - Thread: 23 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2021-02-24 21:18:15.128 - Thread: 23 -> CreateDeviceInteral Apply Settings 2021-02-24 21:18:15.129 - Thread: 23 -> ApplySettings 2021-02-24 21:18:15.130 - Thread: 23 -> MyRenderDeviceSettings = { 2021-02-24 21:18:15.130 - Thread: 23 -> Adapter id = 0 2021-02-24 21:18:15.130 - Thread: 23 -> DXGIAdapter id = 0 2021-02-24 21:18:15.130 - Thread: 23 -> DXGIOutput id = 0 2021-02-24 21:18:15.130 - Thread: 23 -> Resolution = 1920 x 1080 2021-02-24 21:18:15.130 - Thread: 23 -> Window mode = FullscreenWindow 2021-02-24 21:18:15.130 - Thread: 23 -> } 2021-02-24 21:18:15.230 - Thread: 23 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 60000 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2021-02-24 21:18:15.230 - Thread: 23 -> CreateDevice: deviceCreated = True 2021-02-24 21:18:38.850 - Thread: 27 -> Log Closed