2018-11-04 15:51:01.232 - Thread: 1 -> Log Started 2018-11-04 15:51:01.234 - Thread: 1 -> Timezone (local - UTC): 0h 2018-11-04 15:51:01.234 - Thread: 1 -> App Version: 01_188_024 2018-11-04 15:51:01.236 - Thread: 1 -> Steam build: Always true 2018-11-04 15:51:01.236 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2018-11-04 15:51:01.236 - Thread: 1 -> Environment.ProcessorCount: 24 2018-11-04 15:51:01.306 - Thread: 1 -> Environment.OSVersion: Microsoft Windows Server 2008 R2 Enterprise (Microsoft Windows NT 6.1.7601 Service Pack 1) 2018-11-04 15:51:01.307 - Thread: 1 -> Environment.CommandLine: SpaceEngineersDedicated.exe -console -path C:\TCAFiles\Users\TerenceM\67057\ 2018-11-04 15:51:01.307 - Thread: 1 -> Environment.Is64BitProcess: True 2018-11-04 15:51:01.307 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2018-11-04 15:51:01.309 - Thread: 1 -> Environment.Version: 4.6.2 or later (461814) 2018-11-04 15:51:01.309 - Thread: 1 -> Environment.CurrentDirectory: C:\TCAFiles\Users\TerenceM\67057\DedicatedServer64 2018-11-04 15:51:01.322 - Thread: 1 -> CPU Info: Intel(R) Xeon(R) CPU X5675 @ 3.07GHz 2018-11-04 15:51:01.322 - Thread: 1 -> IntPtr.Size: 8 2018-11-04 15:51:01.322 - Thread: 1 -> Default Culture: en-GB 2018-11-04 15:51:01.322 - Thread: 1 -> Default UI Culture: en-US 2018-11-04 15:51:01.323 - Thread: 1 -> IsAdmin: False 2018-11-04 15:51:01.689 - Thread: 1 -> MySandboxGame.Constructor() - START 2018-11-04 15:51:01.699 - Thread: 1 -> MyScreenManager() 2018-11-04 15:51:01.699 - Thread: 1 -> Game dir: C:\TCAFiles\Users\TerenceM\67057\DedicatedServer64 2018-11-04 15:51:01.699 - Thread: 1 -> Content dir: C:\TCAFiles\Users\TerenceM\67057\Content 2018-11-04 15:51:01.700 - Thread: 1 -> Found processor count: 24 2018-11-04 15:51:01.700 - Thread: 1 -> Using processor count: 16 2018-11-04 15:51:04.625 - Thread: 1 -> Preallocate - START 2018-11-04 15:51:04.628 - Thread: 1 -> MySpaceBuildComponent - START 2018-11-04 15:51:04.628 - Thread: 1 -> MySpaceBuildComponent - END 2018-11-04 15:51:04.628 - Thread: 1 -> MySpaceWorldGenerator - START 2018-11-04 15:51:04.656 - Thread: 1 -> MySpaceWorldGenerator - END 2018-11-04 15:51:04.657 - Thread: 1 -> MyEntities - START 2018-11-04 15:51:04.693 - Thread: 6 -> MyDefinitionManager.LoadScenarios() - START 2018-11-04 15:51:04.706 - Thread: 6 -> 429328f290cce9220d453f3e69de1c879290c0f8 2018-11-04 15:51:04.735 - Thread: 1 -> MyEntities - END 2018-11-04 15:51:04.735 - Thread: 1 -> MyObjectBuilder_Base - START 2018-11-04 15:51:04.735 - Thread: 1 -> MyObjectBuilder_Base - END 2018-11-04 15:51:04.735 - Thread: 1 -> MyTransparentGeometry - START 2018-11-04 15:51:04.758 - Thread: 1 -> MyTransparentGeometry - END 2018-11-04 15:51:04.758 - Thread: 1 -> MyCubeGridDeformationTables - START 2018-11-04 15:51:04.799 - Thread: 1 -> MyCubeGridDeformationTables - END 2018-11-04 15:51:04.799 - Thread: 1 -> MyMath - START 2018-11-04 15:51:04.799 - Thread: 1 -> MyMath - END 2018-11-04 15:51:04.799 - Thread: 1 -> MySimpleObjectDraw - START 2018-11-04 15:51:04.802 - Thread: 1 -> MySimpleObjectDraw - END 2018-11-04 15:51:04.830 - Thread: 1 -> MyDefinitionManager - START 2018-11-04 15:51:04.830 - Thread: 1 -> MyDefinitionManager - END 2018-11-04 15:51:04.830 - Thread: 1 -> MyCubeGridDefinitions - START 2018-11-04 15:51:04.972 - Thread: 1 -> MyCubeGridDefinitions - END 2018-11-04 15:51:04.972 - Thread: 1 -> MyAIActionsParser - START 2018-11-04 15:51:04.972 - Thread: 1 -> MyAIActionsParser - END 2018-11-04 15:51:04.972 - Thread: 1 -> MyMultiplayerBase - START 2018-11-04 15:51:04.973 - Thread: 1 -> MyMultiplayerBase - END 2018-11-04 15:51:04.973 - Thread: 1 -> MyMultiplayerServerBase - START 2018-11-04 15:51:04.973 - Thread: 1 -> MyMultiplayerServerBase - END 2018-11-04 15:51:04.973 - Thread: 1 -> MyDedicatedServerBase - START 2018-11-04 15:51:04.973 - Thread: 1 -> MyDedicatedServerBase - END 2018-11-04 15:51:04.973 - Thread: 1 -> MyMultiplayerClientBase - START 2018-11-04 15:51:04.973 - Thread: 1 -> MyMultiplayerClientBase - END 2018-11-04 15:51:04.973 - Thread: 1 -> MyMultiplayerLobbyClient - START 2018-11-04 15:51:04.973 - Thread: 1 -> MyMultiplayerLobbyClient - END 2018-11-04 15:51:04.973 - Thread: 1 -> MyServerDebugCommands - START 2018-11-04 15:51:04.987 - Thread: 1 -> MyServerDebugCommands - END 2018-11-04 15:51:04.987 - Thread: 1 -> MyClientDebugCommands - START 2018-11-04 15:51:04.988 - Thread: 1 -> MyClientDebugCommands - END 2018-11-04 15:51:04.988 - Thread: 1 -> MyMultiplayerClient - START 2018-11-04 15:51:04.989 - Thread: 1 -> MyMultiplayerClient - END 2018-11-04 15:51:04.989 - Thread: 1 -> MyMultiplayerLobby - START 2018-11-04 15:51:04.989 - Thread: 1 -> MyMultiplayerLobby - END 2018-11-04 15:51:04.989 - Thread: 1 -> MyDedicatedServer - START 2018-11-04 15:51:04.989 - Thread: 1 -> MyDedicatedServer - END 2018-11-04 15:51:04.989 - Thread: 1 -> MyAiTargetManager - START 2018-11-04 15:51:04.989 - Thread: 1 -> MyAiTargetManager - END 2018-11-04 15:51:04.989 - Thread: 1 -> MyGuiScreenAdminMenu - START 2018-11-04 15:51:04.991 - Thread: 1 -> MyGuiScreenAdminMenu - END 2018-11-04 15:51:04.991 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2018-11-04 15:51:04.991 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2018-11-04 15:51:04.991 - Thread: 1 -> MyChatHistory - START 2018-11-04 15:51:04.991 - Thread: 1 -> MyChatHistory - END 2018-11-04 15:51:04.991 - Thread: 1 -> MySyncDestructions - START 2018-11-04 15:51:04.991 - Thread: 1 -> MySyncDestructions - END 2018-11-04 15:51:04.991 - Thread: 1 -> MyGuiIngameScriptsPage - START 2018-11-04 15:51:05.102 - Thread: 1 -> MyGuiIngameScriptsPage - END 2018-11-04 15:51:05.102 - Thread: 1 -> MyCommandCharacter - START 2018-11-04 15:51:05.107 - Thread: 1 -> MyCommandCharacter - END 2018-11-04 15:51:05.107 - Thread: 1 -> MyCommandConsole - START 2018-11-04 15:51:05.109 - Thread: 1 -> MyCommandConsole - END 2018-11-04 15:51:05.109 - Thread: 1 -> MyCommandEntity - START 2018-11-04 15:51:05.113 - Thread: 1 -> MyCommandEntity - END 2018-11-04 15:51:05.113 - Thread: 1 -> MySyncScenario - START 2018-11-04 15:51:05.113 - Thread: 1 -> MySyncScenario - END 2018-11-04 15:51:05.113 - Thread: 1 -> MySyncEntity - START 2018-11-04 15:51:05.113 - Thread: 1 -> MySyncEntity - END 2018-11-04 15:51:05.135 - Thread: 1 -> Preallocate - END 2018-11-04 15:51:05.139 - Thread: 1 -> Bind IP : 194.147.120.124:29016 2018-11-04 15:51:06.171 - Thread: 6 -> Loading scenarios 2018-11-04 15:51:06.295 - Thread: 6 -> MyDefinitionManager.LoadScenarios() - END 2018-11-04 15:51:15.960 - Thread: 1 -> Server successfully started 2018-11-04 15:51:15.960 - Thread: 1 -> Product name: Space Engineers 2018-11-04 15:51:15.961 - Thread: 1 -> Desc: Space Engineers 2018-11-04 15:51:15.961 - Thread: 1 -> Public IP: 194.147.120.121 2018-11-04 15:51:15.961 - Thread: 1 -> Steam ID: 90120681028699146 2018-11-04 15:51:16.007 - Thread: 1 -> MyCampaignManager.Constructor() - START 2018-11-04 15:51:16.129 - Thread: 1 -> MyCampaignManager.Constructor() - END 2018-11-04 15:51:16.129 - Thread: 1 -> MySandboxGame.Constructor() - END 2018-11-04 15:51:16.129 - Thread: 1 -> Server Name: [EU] New World Order 2018-11-04 15:51:16.130 - Thread: 1 -> World Name: [EU] New World Order 2018-11-04 15:51:16.185 - Thread: 36 -> Remote API unable to start. Run dedicated server in administrator mode or use AllowRemoteHttp.bat file. 2018-11-04 15:51:16.520 - Thread: 1 -> Auto Restart Enabled 2018-11-04 15:51:16.526 - Thread: 1 -> MySandboxGame.Initialize() - START 2018-11-04 15:51:16.615 - Thread: 1 -> MyGuiGameControlsHelpers() 2018-11-04 15:51:16.703 - Thread: 1 -> Havok: Physics.Init 2018-11-04 15:51:16.703 - Thread: 1 -> Havok: Version: Release(0), 1800, [S] 2018-11-04 15:51:16.710 - Thread: 1 -> HkGameName: SpaceEngineers Release 2018-11-04 15:51:16.733 - Thread: 1 -> MySandboxGame.LoadData() - START 2018-11-04 15:51:16.739 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2018-11-04 15:51:17.036 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2018-11-04 15:51:17.253 - Thread: 1 -> MySandboxGame.LoadData() - END 2018-11-04 15:51:17.758 - Thread: 20 -> MyDefinitionManager.PrepareBaseDefinitions() - START 2018-11-04 15:51:21.085 - Thread: 1 -> MyGuiScreenGDPR.ctor START 2018-11-04 15:51:21.090 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2018-11-04 15:51:21.100 - Thread: 1 -> Loading last session C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order 2018-11-04 15:51:24.529 - Thread: 1 -> Downloading world mods - START 2018-11-04 15:51:24.572 - Thread: 1 -> Server connected to Steam 2018-11-04 15:51:24.572 - Thread: 1 -> Server PolicyResponse (1) 2018-11-04 15:51:25.247 - Thread: 9 -> Mod dependencies query successful 2018-11-04 15:51:25.250 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2018-11-04 15:51:25.250 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2018-11-04 15:51:25.503 - Thread: 9 -> Mod dependencies query successful 2018-11-04 15:51:25.530 - Thread: 1 -> MyWorkshop.GetItemsBlocking: getting 19 items 2018-11-04 15:51:26.086 - Thread: 9 -> Mod query successful 2018-11-04 15:51:26.135 - Thread: 27 -> Up to date mod: Id = 914369510, title = 'Corruption - PvE Combat' 2018-11-04 15:51:26.135 - Thread: 25 -> Up to date mod: Id = 925033777, title = 'Missile Guidance Block' 2018-11-04 15:51:26.136 - Thread: 27 -> Up to date mod: Id = 1215572313, title = 'Reward Blocks Pack' 2018-11-04 15:51:26.136 - Thread: 27 -> Up to date mod: Id = 1302186713, title = 'Large Block Torpedo Parts MK2' 2018-11-04 15:51:26.136 - Thread: 1 -> Up to date mod: Id = 436025957, title = '(DX11) Kolt - Command Console Pack' 2018-11-04 15:51:26.136 - Thread: 27 -> Up to date mod: Id = 1338768067, title = 'Doors and Gates' 2018-11-04 15:51:26.137 - Thread: 27 -> Up to date mod: Id = 1338832623, title = '2 for 1 Special' 2018-11-04 15:51:26.137 - Thread: 23 -> Up to date mod: Id = 570766946, title = 'Midspace's Large Ship Speed 225 mod' 2018-11-04 15:51:26.138 - Thread: 22 -> Up to date mod: Id = 570765903, title = 'Midspace's Small Ship Speed 225 mod' 2018-11-04 15:51:26.138 - Thread: 24 -> Up to date mod: Id = 303417641, title = '[DX11] Dark Mechanicus - Orb Cockpit [Updated]' 2018-11-04 15:51:26.138 - Thread: 26 -> Up to date mod: Id = 467170527, title = 'Azimuth Power Mod Pack~(DX-11 Ready)' 2018-11-04 15:51:26.138 - Thread: 21 -> Up to date mod: Id = 704012607, title = 'Whip's Camera Overlay' 2018-11-04 15:51:26.138 - Thread: 27 -> Up to date mod: Id = 1359954841, title = 'Rotary Airlock' 2018-11-04 15:51:26.138 - Thread: 23 -> Up to date mod: Id = 1492804882, title = 'DefenseShields - v1.2(11)' 2018-11-04 15:51:26.138 - Thread: 22 -> Up to date mod: Id = 1507368483, title = 'FSZ - Faction Safe Zones ~Updated 10/26/18~' 2018-11-04 15:51:26.138 - Thread: 24 -> Up to date mod: Id = 1510183381, title = '[SEE] Super Engineered Encounters' 2018-11-04 15:51:26.138 - Thread: 26 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2018-11-04 15:51:27.685 - Thread: 9 -> Workshop item with id 1555044803 download finished. Result: k_EResultOK 2018-11-04 15:51:27.687 - Thread: 9 -> Mod download successful. 2018-11-04 15:51:27.687 - Thread: 9 -> Error during downloading: OK 2018-11-04 15:51:27.688 - Thread: 21 -> Up to date mod: Id = 1555044803, title = 'NPC Weapon Upgrades' 2018-11-04 15:51:27.689 - Thread: 20 -> MyDefinitionManager.PrepareBaseDefinitions() - END 2018-11-04 15:51:31.300 - Thread: 9 -> Workshop item with id 1379727074 download finished. Result: k_EResultOK 2018-11-04 15:51:31.300 - Thread: 9 -> Mod download successful. 2018-11-04 15:51:31.300 - Thread: 9 -> Error during downloading: OK 2018-11-04 15:51:31.300 - Thread: 25 -> Up to date mod: Id = 1379727074, title = 'Starsector Weapons v1.1.16' 2018-11-04 15:51:31.306 - Thread: 1 -> Mod download time: 5.20 seconds 2018-11-04 15:51:31.311 - Thread: 1 -> Downloading world mods - END 2018-11-04 15:51:31.371 - Thread: 1 -> Loading session: C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order 2018-11-04 15:51:33.949 - Thread: 1 -> GC Memory: 88,723,424 B 2018-11-04 15:51:33.952 - Thread: 1 -> Process Memory: 271,757,312 B 2018-11-04 15:51:33.958 - Thread: 1 -> Experimental mode: Yes 2018-11-04 15:51:33.958 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, ProceduralDensity, BlockLimitsEnabled, EnableIngameScripts, EnableSpiders, EnableVoxelHand, InsufficientHardware, Mods 2018-11-04 15:51:38.210 - Thread: 1 -> MyScriptManager.LoadData() - START 2018-11-04 15:52:01.108 - Thread: 1 -> Script loaded: 704012607.sbm_Whiplash, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 925033777.sbm_GuidanceBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 570765903.sbm_midspace.speed.Small225, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 570766946.sbm_midspace.speed.Large225, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 1555044803.sbm_NPCWeaponUpgrades, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 1302186713.sbm_(DX11) Large Block Torpedo Parts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 1507368483.sbm_Anti_Grief_Systems, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 1492804882.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 1379727074.sbm_EnergyWeapons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 1379727074.sbm_RecoilFlash, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> Script loaded: 436025957.sbm_Billboard, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:01.109 - Thread: 1 -> MyScriptManager.LoadData() - END 2018-11-04 15:52:01.124 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2018-11-04 15:52:01.124 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2018-11-04 15:52:01.127 - Thread: 1 -> 429328f290cce9220d453f3e69de1c879290c0f8 2018-11-04 15:52:01.447 - Thread: 1 -> Loading scenarios 2018-11-04 15:52:01.447 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2018-11-04 15:52:01.448 - Thread: 1 -> List of used mods (19) - START 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1215572313, Filename = '1215572313.sbm', Name = 'Reward Blocks Pack' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1359954841, Filename = '1359954841.sbm', Name = 'Rotary Airlock' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1338768067, Filename = '1338768067.sbm', Name = 'Doors and Gates' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 704012607, Filename = '704012607.sbm', Name = 'Whip's Camera Overlay' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 925033777, Filename = '925033777.sbm', Name = 'Missile Guidance Block' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 570765903, Filename = '570765903.sbm', Name = 'Midspace's Small Ship Speed 225 mod' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 570766946, Filename = '570766946.sbm', Name = 'Midspace's Large Ship Speed 225 mod' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1555044803, Filename = '1555044803.sbm', Name = 'NPC Weapon Upgrades' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1302186713, Filename = '1302186713.sbm', Name = 'Large Block Torpedo Parts MK2' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1507368483, Filename = '1507368483.sbm', Name = 'FSZ - Faction Safe Zones ~Updated 10/26/18~' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1492804882, Filename = '1492804882.sbm', Name = 'DefenseShields - v1.2(11)' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 914369510, Filename = '914369510.sbm', Name = 'Corruption - PvE Combat' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1379727074, Filename = '1379727074.sbm', Name = 'Starsector Weapons v1.1.16' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 467170527, Filename = '467170527.sbm', Name = 'Azimuth Power Mod Pack~(DX-11 Ready)' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1510183381, Filename = '1510183381.sbm', Name = '[SEE] Super Engineered Encounters' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 303417641, Filename = '303417641.sbm', Name = '[DX11] Dark Mechanicus - Orb Cockpit [Updated]' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 436025957, Filename = '436025957.sbm', Name = '(DX11) Kolt - Command Console Pack' 2018-11-04 15:52:01.448 - Thread: 1 -> Id = 1338832623, Filename = '1338832623.sbm', Name = '2 for 1 Special' 2018-11-04 15:52:01.448 - Thread: 1 -> List of used mods - END 2018-11-04 15:52:04.291 - Thread: 1 -> Loading behaviors 2018-11-04 15:52:04.294 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:04.304 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:04.312 - Thread: 1 -> Loading animations 2018-11-04 15:52:04.321 - Thread: 1 -> Loading animations 2018-11-04 15:52:04.327 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.332 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.332 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.332 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.332 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.333 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.335 - Thread: 1 -> Loading blueprint classes 2018-11-04 15:52:04.340 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:04.342 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:04.346 - Thread: 1 -> Loading agent definitions 2018-11-04 15:52:04.351 - Thread: 1 -> Loading character definitions 2018-11-04 15:52:04.394 - Thread: 1 -> Loading character definitions 2018-11-04 15:52:04.394 - Thread: 1 -> Loading components 2018-11-04 15:52:04.400 - Thread: 1 -> Loading configuration 2018-11-04 15:52:04.404 - Thread: 1 -> Loading container types 2018-11-04 15:52:04.411 - Thread: 1 -> Loading block positions 2018-11-04 15:52:04.420 - Thread: 1 -> Loading curve definitions 2018-11-04 15:52:04.429 - Thread: 1 -> Loading debris 2018-11-04 15:52:04.431 - Thread: 1 -> Loading environment items entries 2018-11-04 15:52:04.433 - Thread: 1 -> Loading decal global definitions 2018-11-04 15:52:04.434 - Thread: 1 -> Loading decal definitions 2018-11-04 15:52:04.444 - Thread: 1 -> Loading drone behaviors 2018-11-04 15:52:04.454 - Thread: 1 -> Loading edges 2018-11-04 15:52:04.457 - Thread: 1 -> Loading emissive color definitions 2018-11-04 15:52:04.471 - Thread: 1 -> Loading emissive color default states 2018-11-04 15:52:04.478 - Thread: 1 -> Loading entity components 2018-11-04 15:52:04.500 - Thread: 1 -> Loading component containers 2018-11-04 15:52:04.540 - Thread: 1 -> Loading environment items entries 2018-11-04 15:52:04.540 - Thread: 1 -> Loading factions 2018-11-04 15:52:04.544 - Thread: 1 -> Loading flare definitions 2018-11-04 15:52:04.575 - Thread: 1 -> Loading gas property definitions 2018-11-04 15:52:04.578 - Thread: 1 -> Loading event definitions 2018-11-04 15:52:04.583 - Thread: 1 -> Loading physical items 2018-11-04 15:52:04.603 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.603 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2018-11-04 15:52:04.603 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.603 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2018-11-04 15:52:04.604 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.604 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2018-11-04 15:52:04.604 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.604 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2018-11-04 15:52:04.604 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.604 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2018-11-04 15:52:04.605 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.605 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2018-11-04 15:52:04.605 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.605 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2018-11-04 15:52:04.606 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.606 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\leftplate.png 2018-11-04 15:52:04.606 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.606 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\rightplate.png 2018-11-04 15:52:04.607 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.607 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\centerplate.png 2018-11-04 15:52:04.607 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.607 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2018-11-04 15:52:04.608 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.608 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2018-11-04 15:52:04.608 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.608 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\f1icon.png 2018-11-04 15:52:04.609 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.609 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2018-11-04 15:52:04.609 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.609 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2018-11-04 15:52:04.610 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.610 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2018-11-04 15:52:04.610 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.610 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2018-11-04 15:52:04.611 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.611 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\jetpack.png 2018-11-04 15:52:04.611 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.611 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\jetpackoff.png 2018-11-04 15:52:04.612 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.612 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\magboot.png 2018-11-04 15:52:04.612 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.612 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\light.png 2018-11-04 15:52:04.613 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.613 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2018-11-04 15:52:04.614 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.614 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2018-11-04 15:52:04.614 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.614 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\handbrake.png 2018-11-04 15:52:04.615 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.615 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2018-11-04 15:52:04.615 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.615 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2018-11-04 15:52:04.616 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.616 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2018-11-04 15:52:04.616 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.616 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gridpower.png 2018-11-04 15:52:04.617 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.617 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\iconsbackground.png 2018-11-04 15:52:04.618 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.618 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2018-11-04 15:52:04.618 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.618 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\suffocating.png 2018-11-04 15:52:04.619 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.619 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\healthlow.png 2018-11-04 15:52:04.619 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.619 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\capacity.png 2018-11-04 15:52:04.620 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.620 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\healthicon.png 2018-11-04 15:52:04.620 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.620 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\oxygenicon.png 2018-11-04 15:52:04.621 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.621 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\energyicon.png 2018-11-04 15:52:04.622 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.622 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2018-11-04 15:52:04.622 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.622 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\mass.png 2018-11-04 15:52:04.622 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.623 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2018-11-04 15:52:04.623 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.623 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2018-11-04 15:52:04.624 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.624 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2018-11-04 15:52:04.624 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.624 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\progressbar.png 2018-11-04 15:52:04.625 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2018-11-04 15:52:04.625 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\bottle.png 2018-11-04 15:52:04.626 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.626 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2018-11-04 15:52:04.626 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.627 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2018-11-04 15:52:04.627 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.627 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2018-11-04 15:52:04.628 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.628 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2018-11-04 15:52:04.628 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.628 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2018-11-04 15:52:04.632 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.632 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Fog_v4.dds 2018-11-04 15:52:04.632 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.632 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gravityindicator.png 2018-11-04 15:52:04.633 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.633 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2018-11-04 15:52:04.633 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.633 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2018-11-04 15:52:04.634 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.634 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\backpack.png 2018-11-04 15:52:04.634 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.634 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2018-11-04 15:52:04.635 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.635 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\dampenersoff.png 2018-11-04 15:52:04.635 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.635 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\dampenerson.png 2018-11-04 15:52:04.635 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.635 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\dampenersauto.png 2018-11-04 15:52:04.636 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.636 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2018-11-04 15:52:04.637 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.637 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2018-11-04 15:52:04.637 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.637 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\blockrotate.png 2018-11-04 15:52:04.637 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.637 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\gridmirror.png 2018-11-04 15:52:04.638 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.638 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\battery.png 2018-11-04 15:52:04.638 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.638 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2018-11-04 15:52:04.639 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.639 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2018-11-04 15:52:04.639 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.639 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2018-11-04 15:52:04.639 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.639 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2018-11-04 15:52:04.640 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.640 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2018-11-04 15:52:04.640 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2018-11-04 15:52:04.641 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2018-11-04 15:52:04.641 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2018-11-04 15:52:04.642 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.642 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2018-11-04 15:52:04.642 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.642 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2018-11-04 15:52:04.642 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.642 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\reloadcircle_part.png 2018-11-04 15:52:04.643 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.643 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\HUD\HudAtlas0.dds 2018-11-04 15:52:04.643 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.643 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2018-11-04 15:52:04.643 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.643 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2018-11-04 15:52:04.644 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.644 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2018-11-04 15:52:04.644 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.644 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2018-11-04 15:52:04.644 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.644 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\HUD\marker_neutral.dds 2018-11-04 15:52:04.645 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.645 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2018-11-04 15:52:04.645 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.645 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2018-11-04 15:52:04.646 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.646 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2018-11-04 15:52:04.646 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.646 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2018-11-04 15:52:04.647 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.647 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2018-11-04 15:52:04.647 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.647 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2018-11-04 15:52:04.648 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.648 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2018-11-04 15:52:04.648 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.648 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2018-11-04 15:52:04.649 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.649 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2018-11-04 15:52:04.650 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.650 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2018-11-04 15:52:04.650 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.650 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Screens\TabGScreen.dds 2018-11-04 15:52:04.650 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.650 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Screens\CenterGScreen.dds 2018-11-04 15:52:04.651 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.651 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\grid_item_highlight.dds 2018-11-04 15:52:04.651 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.651 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\grid_item.dds 2018-11-04 15:52:04.652 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.652 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2018-11-04 15:52:04.652 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.652 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2018-11-04 15:52:04.653 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.653 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2018-11-04 15:52:04.653 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.653 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2018-11-04 15:52:04.654 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.654 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2018-11-04 15:52:04.654 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.654 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_grid.dds 2018-11-04 15:52:04.655 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.655 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2018-11-04 15:52:04.656 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.656 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2018-11-04 15:52:04.656 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.656 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_storage.dds 2018-11-04 15:52:04.657 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_system.dds 2018-11-04 15:52:04.657 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_energy.dds 2018-11-04 15:52:04.657 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.658 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_all.dds 2018-11-04 15:52:04.658 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.658 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_character.dds 2018-11-04 15:52:04.658 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.658 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2018-11-04 15:52:04.659 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.659 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2018-11-04 15:52:04.659 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.659 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2018-11-04 15:52:04.659 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.659 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2018-11-04 15:52:04.660 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.660 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2018-11-04 15:52:04.660 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.660 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2018-11-04 15:52:04.660 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.660 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2018-11-04 15:52:04.661 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.661 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2018-11-04 15:52:04.661 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.661 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2018-11-04 15:52:04.662 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.662 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2018-11-04 15:52:04.663 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.663 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2018-11-04 15:52:04.663 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.663 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_hide.dds 2018-11-04 15:52:04.664 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.664 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2018-11-04 15:52:04.664 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.664 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\switch_on_off_right.dds 2018-11-04 15:52:04.665 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.665 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\switch_on_off_left.dds 2018-11-04 15:52:04.665 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.665 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2018-11-04 15:52:04.666 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.666 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_unhide.dds 2018-11-04 15:52:04.666 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.666 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\item_highlight_light.dds 2018-11-04 15:52:04.667 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.667 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2018-11-04 15:52:04.667 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.667 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2018-11-04 15:52:04.668 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.668 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2018-11-04 15:52:04.668 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.668 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2018-11-04 15:52:04.669 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.669 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2018-11-04 15:52:04.669 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.669 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Screens\message_background_red.dds 2018-11-04 15:52:04.670 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.670 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_red_highlight.dds 2018-11-04 15:52:04.670 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.670 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\button_red.dds 2018-11-04 15:52:04.671 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.671 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2018-11-04 15:52:04.671 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.671 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2018-11-04 15:52:04.672 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2018-11-04 15:52:04.672 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2018-11-04 15:52:04.673 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.673 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2018-11-04 15:52:04.673 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.673 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2018-11-04 15:52:04.674 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.674 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2018-11-04 15:52:04.674 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.674 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2018-11-04 15:52:04.674 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.674 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Fog_v2.dds 2018-11-04 15:52:04.674 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.674 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Fog_v3.dds 2018-11-04 15:52:04.675 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.675 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\HUD\marker_enemy.dds 2018-11-04 15:52:04.675 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.675 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\HUD\marker_friendly.dds 2018-11-04 15:52:04.675 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.675 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\GravityHudHorizon.dds 2018-11-04 15:52:04.676 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.676 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\Gui\Blood.dds 2018-11-04 15:52:04.676 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.676 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\HUD\marker_gps.dds 2018-11-04 15:52:04.676 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.676 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\HUD\marker_self.dds 2018-11-04 15:52:04.677 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.677 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Fog_v1.dds 2018-11-04 15:52:04.677 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.677 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2018-11-04 15:52:04.677 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.677 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2018-11-04 15:52:04.678 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.678 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\ClaimItem.png 2018-11-04 15:52:04.678 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.678 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2018-11-04 15:52:04.678 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.678 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2018-11-04 15:52:04.679 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.679 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\star.png 2018-11-04 15:52:04.679 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.679 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\warning.png 2018-11-04 15:52:04.680 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.680 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2018-11-04 15:52:04.680 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.680 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2018-11-04 15:52:04.680 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.680 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2018-11-04 15:52:04.681 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.681 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2018-11-04 15:52:04.681 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.681 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2018-11-04 15:52:04.682 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.682 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2018-11-04 15:52:04.682 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.682 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2018-11-04 15:52:04.683 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.683 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2018-11-04 15:52:04.683 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.683 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2018-11-04 15:52:04.684 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.684 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2018-11-04 15:52:04.684 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.684 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2018-11-04 15:52:04.685 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.685 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2018-11-04 15:52:04.686 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.686 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\Steam.png 2018-11-04 15:52:04.686 - Thread: 1 -> GuiTextures.sbc 2018-11-04 15:52:04.686 - Thread: 1 -> Failed to parse texture header! Texture: C:\TCAFiles\Users\TerenceM\67057\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2018-11-04 15:52:04.711 - Thread: 1 -> Loading LCD texture categories 2018-11-04 15:52:04.719 - Thread: 1 -> Loading physical items 2018-11-04 15:52:04.722 - Thread: 1 -> Loading physical material properties 2018-11-04 15:52:04.735 - Thread: 1 -> Loading pirate antennas 2018-11-04 15:52:04.759 - Thread: 1 -> Loading resource distribution groups 2018-11-04 15:52:04.760 - Thread: 1 -> Loading shadow textures definitions 2018-11-04 15:52:04.767 - Thread: 1 -> Loading ship sound groups 2018-11-04 15:52:04.814 - Thread: 1 -> Loading ship sound groups 2018-11-04 15:52:04.815 - Thread: 1 -> Loading sound categories 2018-11-04 15:52:04.822 - Thread: 1 -> Loading stat definitions 2018-11-04 15:52:04.825 - Thread: 1 -> Loading grid creators 2018-11-04 15:52:04.830 - Thread: 1 -> Loading transparent material properties 2018-11-04 15:52:04.834 - Thread: 1 -> Loading voxel map storage definitions 2018-11-04 15:52:04.848 - Thread: 1 -> Loading voxel material definitions 2018-11-04 15:52:04.868 - Thread: 1 -> Loading voxel material definitions 2018-11-04 15:52:04.880 - Thread: 1 -> Loading components 2018-11-04 15:52:04.909 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/QuantumMagicSphere 2018-11-04 15:52:04.914 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Insanium_Mass 2018-11-04 15:52:04.914 - Thread: 1 -> Loading transparent material properties 2018-11-04 15:52:04.922 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.922 - Thread: 1 -> Loading block positions 2018-11-04 15:52:04.924 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.935 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.936 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.936 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.937 - Thread: 1 -> Loading block positions 2018-11-04 15:52:04.937 - Thread: 1 -> Loading block positions 2018-11-04 15:52:04.937 - Thread: 1 -> Loading block positions 2018-11-04 15:52:04.937 - Thread: 1 -> Loading block positions 2018-11-04 15:52:04.939 - Thread: 1 -> Loading entity components 2018-11-04 15:52:04.942 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.946 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.946 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.946 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:04.946 - Thread: 1 -> Loading entity components 2018-11-04 15:52:04.953 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.954 - Thread: 1 -> Loading category classes 2018-11-04 15:52:04.954 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:04.955 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2018-11-04 15:52:04.955 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2018-11-04 15:52:04.957 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.960 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:04.981 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:05.076 - Thread: 1 -> Loading category classes 2018-11-04 15:52:05.077 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:05.077 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:05.094 - Thread: 1 -> Loading components 2018-11-04 15:52:05.121 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ShieldComponent 2018-11-04 15:52:05.121 - Thread: 1 -> Loading entity components 2018-11-04 15:52:05.122 - Thread: 1 -> Loading transparent material properties 2018-11-04 15:52:05.143 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.143 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.143 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\CockpitFighterGlassInside_ca.dds 2018-11-04 15:52:05.161 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.161 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.161 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Models\Cubes\Chrome_ng.dds 2018-11-04 15:52:05.182 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.182 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.182 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.183 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.183 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.183 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.184 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.184 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.184 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.186 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.186 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.186 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.187 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.187 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.187 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.188 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.188 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.188 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.189 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.189 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.189 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.190 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.190 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.190 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.192 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.192 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.192 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.193 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.193 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.193 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:05.238 - Thread: 1 -> MOD_ERROR: DefenseShields - v1.2(11) 2018-11-04 15:52:05.238 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Data\TransparentMaterials.sbc 2018-11-04 15:52:05.238 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1492804882\963101791793261143_legacy.bin\Textures\Particles\SquareWindowDirtInside_ca.dds 2018-11-04 15:52:06.112 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:06.118 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:06.118 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\AmmoMagazines.sbc 2018-11-04 15:52:06.118 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\ammo\Small_Rocket.dds 2018-11-04 15:52:06.118 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:06.119 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:06.126 - Thread: 1 -> Loading container types 2018-11-04 15:52:06.132 - Thread: 1 -> Loading factions 2018-11-04 15:52:06.132 - Thread: 1 -> Loading LCD texture categories 2018-11-04 15:52:06.220 - Thread: 1 -> Loading pirate antennas 2018-11-04 15:52:06.226 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:06.340 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:06.402 - Thread: 1 -> Loading category classes 2018-11-04 15:52:06.402 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:06.402 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:06.454 - Thread: 1 -> Loading sound definitions 2018-11-04 15:52:08.021 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:08.124 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:08.125 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.125 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.125 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:08.125 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:08.178 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:08.228 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:08.228 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.229 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:08.229 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:08.283 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:08.339 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:08.340 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.341 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:08.341 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:08.394 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:08.447 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:08.448 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.448 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:08.448 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:08.502 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:08.563 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:08.617 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.618 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:08.670 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:08.671 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.671 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:08.671 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:08.731 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.731 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.732 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:08.784 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:08.785 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.785 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:08.785 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:08.844 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:08.894 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:08.894 - Thread: 1 -> Loading category classes 2018-11-04 15:52:08.894 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:08.894 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:08.948 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:09.003 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:09.004 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.004 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:09.004 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:09.057 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:09.116 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:09.117 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:09.174 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:09.174 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.175 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:09.230 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:09.280 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.281 - Thread: 1 -> Loading resource distribution groups 2018-11-04 15:52:09.281 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:09.334 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:09.334 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.335 - Thread: 1 -> Loading ammo magazines 2018-11-04 15:52:09.397 - Thread: 1 -> Loading ammo definitions 2018-11-04 15:52:09.398 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.398 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:09.398 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:09.454 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.454 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:09.458 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.458 - Thread: 1 -> Loading block positions 2018-11-04 15:52:09.459 - Thread: 1 -> Loading transparent material properties 2018-11-04 15:52:09.466 - Thread: 1 -> Loading animations 2018-11-04 15:52:09.478 - Thread: 1 -> MOD_ERROR: (DX11) Kolt - Command Console Pack 2018-11-04 15:52:09.478 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\436025957\879749250702708964_legacy.bin\Data\Animations.sbc 2018-11-04 15:52:09.478 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\436025957\879749250702708964_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:09.487 - Thread: 1 -> MOD_ERROR: (DX11) Kolt - Command Console Pack 2018-11-04 15:52:09.487 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\436025957\879749250702708964_legacy.bin\Data\Animations.sbc 2018-11-04 15:52:09.487 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\436025957\879749250702708964_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:09.487 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.488 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:09.488 - Thread: 1 -> Loading transparent material properties 2018-11-04 15:52:09.511 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.511 - Thread: 1 -> Loading category classes 2018-11-04 15:52:09.512 - Thread: 1 -> Loading blueprint classes 2018-11-04 15:52:09.525 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:09.525 - Thread: 1 -> Loading blueprint classes 2018-11-04 15:52:09.531 - Thread: 1 -> MOD_ERROR: 2 for 1 Special 2018-11-04 15:52:09.531 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1338832623\924801101774459372_legacy.bin\Data\BlueprintClasses_UraniumCentrifuge.sbc 2018-11-04 15:52:09.531 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1338832623\924801101774459372_legacy.bin\Textures\GUI\Icons\filter_uranium.dds 2018-11-04 15:52:09.531 - Thread: 1 -> Loading blueprint class entries 2018-11-04 15:52:09.531 - Thread: 1 -> Loading blueprints 2018-11-04 15:52:09.534 - Thread: 1 -> MOD_ERROR: 2 for 1 Special 2018-11-04 15:52:09.534 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1338832623\924801101774459372_legacy.bin\Data\Blueprints.sbc 2018-11-04 15:52:09.534 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1338832623\924801101774459372_legacy.bin\Textures\GUI\Icons\ingot\gravel_ingot.dds 2018-11-04 15:52:09.535 - Thread: 1 -> MOD_ERROR: 2 for 1 Special 2018-11-04 15:52:09.535 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1338832623\924801101774459372_legacy.bin\Data\Blueprints.sbc 2018-11-04 15:52:09.535 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1338832623\924801101774459372_legacy.bin\Textures\GUI\Icons\ingot\gravel_ingot.dds 2018-11-04 15:52:09.535 - Thread: 1 -> Loading block positions 2018-11-04 15:52:09.540 - Thread: 1 -> Audio effects definitions 2018-11-04 15:52:09.551 - Thread: 1 -> Loading environment items definitions 2018-11-04 15:52:09.555 - Thread: 1 -> Loading environment items definitions 2018-11-04 15:52:09.558 - Thread: 1 -> Loading physical material properties 2018-11-04 15:52:09.575 - Thread: 1 -> Loading particle effect definitions 2018-11-04 15:52:09.847 - Thread: 1 -> Loading particle effect definitions 2018-11-04 15:52:09.983 - Thread: 1 -> Loading environment item definitions 2018-11-04 15:52:10.002 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.032 - Thread: 1 -> Loading particle effect definitions 2018-11-04 15:52:10.071 - Thread: 1 -> Loading particle effect definitions 2018-11-04 15:52:10.074 - Thread: 1 -> Loading particle effect definitions 2018-11-04 15:52:10.075 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.078 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.079 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.079 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.080 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.080 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.080 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.080 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.081 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.081 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.081 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.082 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.082 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.082 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.083 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.083 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.084 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.084 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.084 - Thread: 1 -> Loading weapon definitions 2018-11-04 15:52:10.097 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:10.510 - Thread: 1 -> Created block definitions 2018-11-04 15:52:10.550 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:10.581 - Thread: 1 -> Created definition for: Infinity Nexus 2018-11-04 15:52:10.591 - Thread: 1 -> Created definition for: Insanium Armor 2018-11-04 15:52:10.596 - Thread: 1 -> Created definition for: Insanium Armor - Mini 2018-11-04 15:52:10.626 - Thread: 1 -> Created definition for: Quantum Vortex Thruster 2018-11-04 15:52:10.651 - Thread: 1 -> Created definition for: Singularity Destabilizer 2018-11-04 15:52:10.710 - Thread: 1 -> Created definition for: Solar Siphon 2018-11-04 15:52:10.738 - Thread: 1 -> Created definition for: Hydrogen Farm 2018-11-04 15:52:10.738 - Thread: 1 -> Created block definitions 2018-11-04 15:52:10.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/Infinity_Nexus_Battery 2018-11-04 15:52:10.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Insanium_Armor_Cube 2018-11-04 15:52:10.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/Ultra_Thruster_1 2018-11-04 15:52:10.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/Insano_Bomb_RBP 2018-11-04 15:52:10.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/SolarSiphon_RBP 2018-11-04 15:52:10.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/HydrogenFarm_RBP 2018-11-04 15:52:10.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Insanium_Armor_Cube_Small 2018-11-04 15:52:10.741 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:10.752 - Thread: 1 -> Created definition for: Rotary Airlock Door 2018-11-04 15:52:10.755 - Thread: 1 -> Created definition for: Rotary Airlock Door 2018-11-04 15:52:10.763 - Thread: 1 -> Created definition for: Rotary Airlock Corner Door 2018-11-04 15:52:10.766 - Thread: 1 -> Created definition for: Rotary Airlock Corner Door 2018-11-04 15:52:10.766 - Thread: 1 -> Created block definitions 2018-11-04 15:52:10.766 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlock 2018-11-04 15:52:10.767 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner 2018-11-04 15:52:10.767 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid 2018-11-04 15:52:10.768 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid 2018-11-04 15:52:10.770 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:10.820 - Thread: 1 -> Created definition for: S HangarDoor 3x 2018-11-04 15:52:10.837 - Thread: 1 -> Created definition for: S HangarDoor 4x 2018-11-04 15:52:10.850 - Thread: 1 -> Created definition for: S HangarDoor 5x 2018-11-04 15:52:10.862 - Thread: 1 -> Created definition for: S HangarDoor 6x 2018-11-04 15:52:10.874 - Thread: 1 -> Created definition for: S HangarDoor 7x 2018-11-04 15:52:10.888 - Thread: 1 -> Created definition for: S HangarDoor 8x 2018-11-04 15:52:10.899 - Thread: 1 -> Created definition for: S HangarDoor 9x 2018-11-04 15:52:10.910 - Thread: 1 -> Created definition for: S HangarDoor 10x 2018-11-04 15:52:10.975 - Thread: 1 -> Created definition for: Blast Door 2018-11-04 15:52:11.018 - Thread: 1 -> Created definition for: Large Gate 2018-11-04 15:52:11.018 - Thread: 1 -> Created block definitions 2018-11-04 15:52:11.018 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar3 2018-11-04 15:52:11.019 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar4 2018-11-04 15:52:11.019 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar5 2018-11-04 15:52:11.020 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar6 2018-11-04 15:52:11.020 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar7 2018-11-04 15:52:11.020 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar8 2018-11-04 15:52:11.020 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar9 2018-11-04 15:52:11.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar10 2018-11-04 15:52:11.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_BlastDoor 2018-11-04 15:52:11.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/LargeGate 2018-11-04 15:52:11.022 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:11.040 - Thread: 1 -> Created definition for: Armor Gate 2018-11-04 15:52:11.040 - Thread: 1 -> Created block definitions 2018-11-04 15:52:11.040 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar3 2018-11-04 15:52:11.040 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar4 2018-11-04 15:52:11.040 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar5 2018-11-04 15:52:11.041 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar6 2018-11-04 15:52:11.041 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar7 2018-11-04 15:52:11.041 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar8 2018-11-04 15:52:11.042 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar9 2018-11-04 15:52:11.042 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar10 2018-11-04 15:52:11.042 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_BlastDoor 2018-11-04 15:52:11.043 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/LargeGate 2018-11-04 15:52:11.043 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate 2018-11-04 15:52:11.044 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:11.054 - Thread: 1 -> Created definition for: Armor Gate 1x4 2018-11-04 15:52:11.054 - Thread: 1 -> Created block definitions 2018-11-04 15:52:11.054 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar3 2018-11-04 15:52:11.054 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar4 2018-11-04 15:52:11.054 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar5 2018-11-04 15:52:11.055 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar6 2018-11-04 15:52:11.055 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar7 2018-11-04 15:52:11.055 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar8 2018-11-04 15:52:11.056 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar9 2018-11-04 15:52:11.056 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar10 2018-11-04 15:52:11.056 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_BlastDoor 2018-11-04 15:52:11.057 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/LargeGate 2018-11-04 15:52:11.057 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate 2018-11-04 15:52:11.057 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate_1x4 2018-11-04 15:52:11.058 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:11.069 - Thread: 1 -> Created definition for: Armor Gate 1x5 2018-11-04 15:52:11.069 - Thread: 1 -> Created block definitions 2018-11-04 15:52:11.069 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar3 2018-11-04 15:52:11.069 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar4 2018-11-04 15:52:11.069 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar5 2018-11-04 15:52:11.069 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar6 2018-11-04 15:52:11.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar7 2018-11-04 15:52:11.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar8 2018-11-04 15:52:11.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar9 2018-11-04 15:52:11.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar10 2018-11-04 15:52:11.071 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_BlastDoor 2018-11-04 15:52:11.071 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/LargeGate 2018-11-04 15:52:11.071 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate 2018-11-04 15:52:11.072 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate_1x4 2018-11-04 15:52:11.072 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate_1x5 2018-11-04 15:52:11.072 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:11.090 - Thread: 1 -> Created definition for: Armor Stripe Gate 2018-11-04 15:52:11.090 - Thread: 1 -> Created block definitions 2018-11-04 15:52:11.090 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar3 2018-11-04 15:52:11.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar4 2018-11-04 15:52:11.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar5 2018-11-04 15:52:11.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar6 2018-11-04 15:52:11.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar7 2018-11-04 15:52:11.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar8 2018-11-04 15:52:11.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar9 2018-11-04 15:52:11.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/shangar10 2018-11-04 15:52:11.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_BlastDoor 2018-11-04 15:52:11.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/LargeGate 2018-11-04 15:52:11.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate 2018-11-04 15:52:11.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate_1x4 2018-11-04 15:52:11.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/AirtightArmorGate_1x5 2018-11-04 15:52:11.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_AirtightHangarDoor 2018-11-04 15:52:11.103 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:11.109 - Thread: 1 -> Created definition for: Atmo Hybrid Main Thruster 2018-11-04 15:52:11.116 - Thread: 1 -> Created definition for: Torpedo Payload Guidance 2018-11-04 15:52:11.116 - Thread: 1 -> Created block definitions 2018-11-04 15:52:11.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Hybrid_Main_Thruster_Large 2018-11-04 15:52:11.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/LB_Torpedo_Payload_GuidanceBlock_Large 2018-11-04 15:52:11.116 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:11.120 - Thread: 1 -> Created definition for: Atmo Hybrid Main Thruster Small 2018-11-04 15:52:11.124 - Thread: 1 -> Created definition for: Torpedo Payload Guidance Small 2018-11-04 15:52:11.124 - Thread: 1 -> Created block definitions 2018-11-04 15:52:11.124 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Hybrid_Main_Thruster_Large 2018-11-04 15:52:11.124 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/LB_Torpedo_Payload_GuidanceBlock_Large 2018-11-04 15:52:11.124 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Hybrid_Main_Thruster_Small 2018-11-04 15:52:11.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/LB_Torpedo_Payload_GuidanceBlock_Small 2018-11-04 15:52:11.132 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:11.264 - Thread: 1 -> Created definition for: Torpedo Penetrator 2018-11-04 15:52:11.403 - Thread: 1 -> Created definition for: Torpedo Sprue 2018-11-04 15:52:11.546 - Thread: 1 -> Created definition for: Torpedo Power Cell 2018-11-04 15:52:11.604 - Thread: 1 -> Created definition for: Torpedo Payload Battery 2018-11-04 15:52:11.659 - Thread: 1 -> Created definition for: Torpedo Artificial Mass 2018-11-04 15:52:11.794 - Thread: 1 -> Created definition for: Torpedo Payload Artificial Mass 2018-11-04 15:52:11.847 - Thread: 1 -> Created definition for: Torpedo Main Thruster 2018-11-04 15:52:11.978 - Thread: 1 -> Created definition for: Torpedo Thrust Booster 2018-11-04 15:52:12.036 - Thread: 1 -> Created definition for: Torpedo Lateral Thruster 2018-11-04 15:52:12.094 - Thread: 1 -> Created definition for: Torpedo LP Lateral Thruster 2018-11-04 15:52:12.175 - Thread: 1 -> Created definition for: Torpedo Payload Thruster 2018-11-04 15:52:12.311 - Thread: 1 -> Created definition for: Torpedo Stabilizer 2018-11-04 15:52:12.376 - Thread: 1 -> Created definition for: Torpedo Payload Gyro 2018-11-04 15:52:12.502 - Thread: 1 -> Created definition for: Torpedo Reactor 2018-11-04 15:52:12.552 - Thread: 1 -> Created definition for: Torpedo Payload Reactor 2018-11-04 15:52:12.611 - Thread: 1 -> Created definition for: Torpedo Payload Cargo 2018-11-04 15:52:12.746 - Thread: 1 -> Created definition for: Torpedo CC Interface 2018-11-04 15:52:12.885 - Thread: 1 -> Created definition for: Torpedo Hardpoint 2018-11-04 15:52:13.027 - Thread: 1 -> Created definition for: Torpedo Merge Cylinder 2018-11-04 15:52:13.081 - Thread: 1 -> Created definition for: Torpedo Payload Blank 2018-11-04 15:52:13.217 - Thread: 1 -> Created definition for: Torpedo Conveyor 2018-11-04 15:52:13.347 - Thread: 1 -> Created definition for: Torpedo Strut A 2018-11-04 15:52:13.479 - Thread: 1 -> Created definition for: Torpedo Strut B 2018-11-04 15:52:13.611 - Thread: 1 -> Created definition for: Torpedo Pylon 2 2018-11-04 15:52:13.741 - Thread: 1 -> Created definition for: Torpedo Pylon 4 2018-11-04 15:52:13.796 - Thread: 1 -> Created definition for: Torpedo Payload Sensor 2018-11-04 15:52:13.850 - Thread: 1 -> Created definition for: Torpedo Payload Beacon 2018-11-04 15:52:13.902 - Thread: 1 -> Created definition for: Torpedo Payload Antenna 2018-11-04 15:52:13.965 - Thread: 1 -> Created definition for: Torpedo Payload Timer 2018-11-04 15:52:14.045 - Thread: 1 -> Created definition for: Torpedo Payload Camera-Top 2018-11-04 15:52:14.102 - Thread: 1 -> Created definition for: Torpedo Payload Programmable Block 2018-11-04 15:52:14.157 - Thread: 1 -> Created definition for: Torpedo Payload Remote 2018-11-04 15:52:14.219 - Thread: 1 -> Created definition for: Torpedo Payload Decoy 2018-11-04 15:52:14.275 - Thread: 1 -> Created definition for: Torpedo Payload Warhead 2018-11-04 15:52:14.326 - Thread: 1 -> Created definition for: Torpedo Adapter 2018-11-04 15:52:14.373 - Thread: 1 -> Created definition for: Torpedo Cockpit 2018-11-04 15:52:14.486 - Thread: 1 -> Created definition for: Torpedo Connector 2018-11-04 15:52:14.510 - Thread: 1 -> Created definition for: Atmo Main Torp Thruster 2018-11-04 15:52:14.534 - Thread: 1 -> Created definition for: Atmo Lateral Thruster 2018-11-04 15:52:14.572 - Thread: 1 -> Created definition for: Atmo LP Lateral Thruster 2018-11-04 15:52:14.601 - Thread: 1 -> Created definition for: Atmo Payload Thruster 2018-11-04 15:52:14.603 - Thread: 1 -> Created definition for: Torpedo Payload Sphere Gravity 2018-11-04 15:52:14.658 - Thread: 1 -> Created definition for: LB_Torpedo_Payload_Solar 2018-11-04 15:52:14.690 - Thread: 1 -> Created definition for: Explosive Penetrator 2018-11-04 15:52:14.725 - Thread: 1 -> Created definition for: Nuke Penetrator Lg 2018-11-04 15:52:14.725 - Thread: 1 -> Created block definitions 2018-11-04 15:52:14.725 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Penetrator_Large 2018-11-04 15:52:14.725 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Sprue_Large 2018-11-04 15:52:14.726 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LB_Torpedo_Power_Cell_Large 2018-11-04 15:52:14.726 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LB_Torpedo_Payload_Battery_Large 2018-11-04 15:52:14.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/LB_Torpedo_Artificial_Mass_Large 2018-11-04 15:52:14.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/LB_Torpedo_Payload_Artificial_Mass_Large 2018-11-04 15:52:14.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Main_Thruster_Large 2018-11-04 15:52:14.728 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Thrustbooster_Large 2018-11-04 15:52:14.728 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Lateral_Thruster_Large 2018-11-04 15:52:14.728 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Lateral_Thruster_LP_Large 2018-11-04 15:52:14.728 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Payload_Thruster_Large 2018-11-04 15:52:14.729 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/LB_Torpedo_Stabilizer_Large 2018-11-04 15:52:14.729 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/LB_Torpedo_Payload_Gyro_Large 2018-11-04 15:52:14.730 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LB_Torpedo_Reactor_Large 2018-11-04 15:52:14.730 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LB_Torpedo_Payload_Reactor_Large 2018-11-04 15:52:14.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/LB_Torpedo_Payload_Cargo_Large 2018-11-04 15:52:14.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_CC_Interface_Large 2018-11-04 15:52:14.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_Hardpoint_Large 2018-11-04 15:52:14.732 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_Merge_Large 2018-11-04 15:52:14.732 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Payload_Blank_Large 2018-11-04 15:52:14.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Conveyor_Large 2018-11-04 15:52:14.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_StrutA_Large 2018-11-04 15:52:14.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_StrutB_Large 2018-11-04 15:52:14.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Pylon2_Large 2018-11-04 15:52:14.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Pylon4_Large 2018-11-04 15:52:14.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LB_Torpedo_Payload_Sensor_Large 2018-11-04 15:52:14.735 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/LB_Torpedo_Payload_Beacon_Large 2018-11-04 15:52:14.735 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/LB_Torpedo_Payload_Antenna_Large 2018-11-04 15:52:14.735 - Thread: 1 -> Loading cube block: MyObjectBuilder_TimerBlock/LB_Torpedo_Payload_Timer_Large 2018-11-04 15:52:14.736 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/LB_Torpedo_Payload_Camera_Top_Large 2018-11-04 15:52:14.736 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LB_Torpedo_Payload_Programmable_Large 2018-11-04 15:52:14.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/LB_Torpedo_Payload_Remote_Large 2018-11-04 15:52:14.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_Decoy/LB_Torpedo_Payload_Decoy_Large 2018-11-04 15:52:14.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Torpedo_Payload_Warhead_Large 2018-11-04 15:52:14.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LB_Torpedo_Adapter_Large 2018-11-04 15:52:14.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/LB_Torpedo_Cockpit_Large 2018-11-04 15:52:14.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/LB_Torpedo_Connector_Large 2018-11-04 15:52:14.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Main_Thruster_Large 2018-11-04 15:52:14.740 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Lateral_Thruster_Large 2018-11-04 15:52:14.740 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Lateral_Thruster_LP_Large 2018-11-04 15:52:14.740 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Payload_Thruster_Large 2018-11-04 15:52:14.741 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/LB_Torpedo_Payload_SphereGravity_Large 2018-11-04 15:52:14.741 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LB_Torpedo_Payload_Solar_Large 2018-11-04 15:52:14.741 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Explosive_Penetrator_Large 2018-11-04 15:52:14.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Nuke_Penetrator_Large 2018-11-04 15:52:14.742 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:14.770 - Thread: 1 -> Created definition for: Torpedo Reactor Small 2018-11-04 15:52:14.795 - Thread: 1 -> Created definition for: Torpedo Penetrator Small 2018-11-04 15:52:14.820 - Thread: 1 -> Created definition for: Torpedo Sprue Small 2018-11-04 15:52:14.853 - Thread: 1 -> Created definition for: Torpedo Power Cell Small 2018-11-04 15:52:14.882 - Thread: 1 -> Created definition for: Torpedo Payload Battery Small 2018-11-04 15:52:14.906 - Thread: 1 -> Created definition for: Torpedo Artificial Mass Small 2018-11-04 15:52:14.930 - Thread: 1 -> Created definition for: Torpedo Payload Artificial Mass Small 2018-11-04 15:52:14.955 - Thread: 1 -> Created definition for: Torpedo Main Thruster Small 2018-11-04 15:52:14.984 - Thread: 1 -> Created definition for: Torpedo Thrust Booster Small 2018-11-04 15:52:15.010 - Thread: 1 -> Created definition for: Torpedo Lateral Thruster Small 2018-11-04 15:52:15.034 - Thread: 1 -> Created definition for: Torpedo LP Lateral Thruster Small 2018-11-04 15:52:15.059 - Thread: 1 -> Created definition for: Torpedo Payload Thruster Small 2018-11-04 15:52:15.083 - Thread: 1 -> Created definition for: Torpedo Stabilizer Small 2018-11-04 15:52:15.109 - Thread: 1 -> Created definition for: Torpedo Payload Gyro Small 2018-11-04 15:52:15.131 - Thread: 1 -> Created definition for: Torpedo Payload Reactor Small 2018-11-04 15:52:15.153 - Thread: 1 -> Created definition for: Torpedo Payload Cargo Small 2018-11-04 15:52:15.177 - Thread: 1 -> Created definition for: Torpedo CC Interface Small 2018-11-04 15:52:15.202 - Thread: 1 -> Created definition for: Torpedo Hardpoint Small 2018-11-04 15:52:15.234 - Thread: 1 -> Created definition for: Torpedo Merge Cylinder Small 2018-11-04 15:52:15.263 - Thread: 1 -> Created definition for: Torpedo Payload Blank Small 2018-11-04 15:52:15.291 - Thread: 1 -> Created definition for: Torpedo Conveyor Small 2018-11-04 15:52:15.316 - Thread: 1 -> Created definition for: Torpedo Strut A Small 2018-11-04 15:52:15.350 - Thread: 1 -> Created definition for: Torpedo Strut B Small 2018-11-04 15:52:15.377 - Thread: 1 -> Created definition for: Torpedo Pylon 2 Small 2018-11-04 15:52:15.404 - Thread: 1 -> Created definition for: Torpedo Pylon 4 Small 2018-11-04 15:52:15.431 - Thread: 1 -> Created definition for: Torpedo Payload Sensor Small 2018-11-04 15:52:15.460 - Thread: 1 -> Created definition for: Torpedo Payload Beacon Small 2018-11-04 15:52:15.490 - Thread: 1 -> Created definition for: Torpedo Payload Antenna Small 2018-11-04 15:52:15.515 - Thread: 1 -> Created definition for: Torpedo Payload Timer 2018-11-04 15:52:15.541 - Thread: 1 -> Created definition for: Torpedo Payload Camera-Top Small 2018-11-04 15:52:15.570 - Thread: 1 -> Created definition for: Torpedo Payload Programmable Block Small 2018-11-04 15:52:15.598 - Thread: 1 -> Created definition for: Torpedo Payload Remote Small 2018-11-04 15:52:15.630 - Thread: 1 -> Created definition for: Torpedo Payload Decoy 2018-11-04 15:52:15.655 - Thread: 1 -> Created definition for: Torpedo Payload Warhead Small 2018-11-04 15:52:15.682 - Thread: 1 -> Created definition for: Torpedo Adapter Small 2018-11-04 15:52:15.710 - Thread: 1 -> Created definition for: Torpedo Connector Small 2018-11-04 15:52:15.712 - Thread: 1 -> Created definition for: Atmo Main Torp Thruster Small 2018-11-04 15:52:15.713 - Thread: 1 -> Created definition for: Atmo Lateral Thruster 2018-11-04 15:52:15.715 - Thread: 1 -> Created definition for: Atmo LP Lateral Thruster Small 2018-11-04 15:52:15.717 - Thread: 1 -> Created definition for: Atmo Payload Thruster Small 2018-11-04 15:52:15.763 - Thread: 1 -> MOD_ERROR: Large Block Torpedo Parts MK2 2018-11-04 15:52:15.763 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1302186713\934931119194027095_legacy.bin\Data\CubeBlocks_Small.sbc 2018-11-04 15:52:15.763 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1302186713\934931119194027095_legacy.bin\Textures\GUI\Icons\Cubes\MergeBlock.dds 2018-11-04 15:52:15.763 - Thread: 1 -> Created definition for: Small MergeBlock 2018-11-04 15:52:15.765 - Thread: 1 -> Created definition for: Torpedo Payload Sphere Gravity 2018-11-04 15:52:15.791 - Thread: 1 -> Created definition for: LB_Torpedo_Payload_Solar 2018-11-04 15:52:15.793 - Thread: 1 -> Created definition for: Explosive Penetrator 2018-11-04 15:52:15.795 - Thread: 1 -> Created definition for: Nuke Penetrator Small 2018-11-04 15:52:15.795 - Thread: 1 -> Created block definitions 2018-11-04 15:52:15.795 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Penetrator_Large 2018-11-04 15:52:15.795 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Sprue_Large 2018-11-04 15:52:15.795 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LB_Torpedo_Power_Cell_Large 2018-11-04 15:52:15.796 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LB_Torpedo_Payload_Battery_Large 2018-11-04 15:52:15.796 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/LB_Torpedo_Artificial_Mass_Large 2018-11-04 15:52:15.796 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/LB_Torpedo_Payload_Artificial_Mass_Large 2018-11-04 15:52:15.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Main_Thruster_Large 2018-11-04 15:52:15.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Thrustbooster_Large 2018-11-04 15:52:15.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Lateral_Thruster_Large 2018-11-04 15:52:15.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Lateral_Thruster_LP_Large 2018-11-04 15:52:15.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Payload_Thruster_Large 2018-11-04 15:52:15.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/LB_Torpedo_Stabilizer_Large 2018-11-04 15:52:15.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/LB_Torpedo_Payload_Gyro_Large 2018-11-04 15:52:15.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LB_Torpedo_Reactor_Large 2018-11-04 15:52:15.800 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LB_Torpedo_Payload_Reactor_Large 2018-11-04 15:52:15.800 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/LB_Torpedo_Payload_Cargo_Large 2018-11-04 15:52:15.800 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_CC_Interface_Large 2018-11-04 15:52:15.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_Hardpoint_Large 2018-11-04 15:52:15.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_Merge_Large 2018-11-04 15:52:15.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Payload_Blank_Large 2018-11-04 15:52:15.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Conveyor_Large 2018-11-04 15:52:15.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_StrutA_Large 2018-11-04 15:52:15.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_StrutB_Large 2018-11-04 15:52:15.802 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Pylon2_Large 2018-11-04 15:52:15.803 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Pylon4_Large 2018-11-04 15:52:15.803 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LB_Torpedo_Payload_Sensor_Large 2018-11-04 15:52:15.803 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/LB_Torpedo_Payload_Beacon_Large 2018-11-04 15:52:15.804 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/LB_Torpedo_Payload_Antenna_Large 2018-11-04 15:52:15.804 - Thread: 1 -> Loading cube block: MyObjectBuilder_TimerBlock/LB_Torpedo_Payload_Timer_Large 2018-11-04 15:52:15.804 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/LB_Torpedo_Payload_Camera_Top_Large 2018-11-04 15:52:15.804 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LB_Torpedo_Payload_Programmable_Large 2018-11-04 15:52:15.805 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/LB_Torpedo_Payload_Remote_Large 2018-11-04 15:52:15.805 - Thread: 1 -> Loading cube block: MyObjectBuilder_Decoy/LB_Torpedo_Payload_Decoy_Large 2018-11-04 15:52:15.805 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Torpedo_Payload_Warhead_Large 2018-11-04 15:52:15.806 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LB_Torpedo_Adapter_Large 2018-11-04 15:52:15.806 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/LB_Torpedo_Cockpit_Large 2018-11-04 15:52:15.806 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/LB_Torpedo_Connector_Large 2018-11-04 15:52:15.806 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Main_Thruster_Large 2018-11-04 15:52:15.807 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Lateral_Thruster_Large 2018-11-04 15:52:15.807 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Lateral_Thruster_LP_Large 2018-11-04 15:52:15.808 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Payload_Thruster_Large 2018-11-04 15:52:15.808 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/LB_Torpedo_Payload_SphereGravity_Large 2018-11-04 15:52:15.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LB_Torpedo_Payload_Solar_Large 2018-11-04 15:52:15.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Explosive_Penetrator_Large 2018-11-04 15:52:15.810 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Nuke_Penetrator_Large 2018-11-04 15:52:15.810 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LB_Torpedo_Reactor_Small 2018-11-04 15:52:15.810 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Penetrator_Small 2018-11-04 15:52:15.811 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Sprue_Small 2018-11-04 15:52:15.811 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LB_Torpedo_Power_Cell_Small 2018-11-04 15:52:15.811 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LB_Torpedo_Payload_Battery_Small 2018-11-04 15:52:15.811 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/LB_Torpedo_Artificial_Mass_Small 2018-11-04 15:52:15.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/LB_Torpedo_Payload_Artificial_Mass_Small 2018-11-04 15:52:15.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Main_Thruster_Small 2018-11-04 15:52:15.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Thrustbooster_Small 2018-11-04 15:52:15.813 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Lateral_Thruster_Small 2018-11-04 15:52:15.813 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Lateral_Thruster_LP_Small 2018-11-04 15:52:15.813 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LB_Torpedo_Payload_Thruster_Small 2018-11-04 15:52:15.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/LB_Torpedo_Stabilizer_Small 2018-11-04 15:52:15.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/LB_Torpedo_Payload_Gyro_Small 2018-11-04 15:52:15.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LB_Torpedo_Payload_Reactor_Small 2018-11-04 15:52:15.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/LB_Torpedo_Payload_Cargo_Small 2018-11-04 15:52:15.816 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_CC_Interface_Small 2018-11-04 15:52:15.816 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_Hardpoint_Small 2018-11-04 15:52:15.817 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/LB_Torpedo_Merge_Small 2018-11-04 15:52:15.817 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LB_Torpedo_Payload_Blank_Small 2018-11-04 15:52:15.817 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Conveyor_Small 2018-11-04 15:52:15.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_StrutA_Small 2018-11-04 15:52:15.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_StrutB_Small 2018-11-04 15:52:15.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Pylon2_Small 2018-11-04 15:52:15.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/LB_Torpedo_Pylon4_Small 2018-11-04 15:52:15.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LB_Torpedo_Payload_Sensor_Small 2018-11-04 15:52:15.820 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/LB_Torpedo_Payload_Beacon_Small 2018-11-04 15:52:15.820 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/LB_Torpedo_Payload_Antenna_Small 2018-11-04 15:52:15.820 - Thread: 1 -> Loading cube block: MyObjectBuilder_TimerBlock/LB_Torpedo_Payload_Timer_Small 2018-11-04 15:52:15.821 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/LB_Torpedo_Payload_Camera_Top_Small 2018-11-04 15:52:15.821 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LB_Torpedo_Payload_Programmable_Small 2018-11-04 15:52:15.821 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/LB_Torpedo_Payload_Remote_Small 2018-11-04 15:52:15.821 - Thread: 1 -> Loading cube block: MyObjectBuilder_Decoy/LB_Torpedo_Payload_Decoy_Small 2018-11-04 15:52:15.822 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Torpedo_Payload_Warhead_Small 2018-11-04 15:52:15.822 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/LB_Torpedo_Adapter_Small 2018-11-04 15:52:15.822 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipConnector/LB_Torpedo_Connector_Small 2018-11-04 15:52:15.823 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Main_Thruster_Small 2018-11-04 15:52:15.823 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Lateral_Thruster_Small 2018-11-04 15:52:15.823 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Lateral_Thruster_LP_Small 2018-11-04 15:52:15.824 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/At_Torpedo_Payload_Thruster_Small 2018-11-04 15:52:15.824 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/SmallShipMergeBlock_s 2018-11-04 15:52:15.824 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/LB_Torpedo_Payload_SphereGravity_Small 2018-11-04 15:52:15.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LB_Torpedo_Payload_Solar_Small 2018-11-04 15:52:15.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Explosive_Penetrator 2018-11-04 15:52:15.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LB_Nuke_Penetrator_Small 2018-11-04 15:52:15.830 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:15.938 - Thread: 1 -> Created definition for: Shield Controller Table 2018-11-04 15:52:16.046 - Thread: 1 -> Created definition for: Shield Controller 2018-11-04 15:52:16.125 - Thread: 1 -> Created definition for: Shield Control 2018-11-04 15:52:16.233 - Thread: 1 -> Created definition for: Shield LCD 2018-11-04 15:52:16.348 - Thread: 1 -> Created definition for: Shield Air Pressurizer 2018-11-04 15:52:16.416 - Thread: 1 -> Created definition for: Ship Shield Emitter 2018-11-04 15:52:16.460 - Thread: 1 -> Created definition for: Ship Shield Emitter 2018-11-04 15:52:16.500 - Thread: 1 -> Created definition for: Station Shield Emitter 2018-11-04 15:52:16.614 - Thread: 1 -> Created definition for: Shield Modulator 2018-11-04 15:52:16.657 - Thread: 1 -> Created definition for: Shield Modulator 2018-11-04 15:52:16.732 - Thread: 1 -> Created definition for: Shield Enhancer 2018-11-04 15:52:16.773 - Thread: 1 -> Created definition for: Shield Enhancer 2018-11-04 15:52:16.860 - Thread: 1 -> Created definition for: Ship Shield Emitter 2018-11-04 15:52:16.925 - Thread: 1 -> Created definition for: Shield Compact Emitter 2018-11-04 15:52:16.925 - Thread: 1 -> Created block definitions 2018-11-04 15:52:16.925 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlTable 2018-11-04 15:52:16.925 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlLarge 2018-11-04 15:52:16.925 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCD 2018-11-04 15:52:16.926 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/DSSupergen 2018-11-04 15:52:16.926 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterL 2018-11-04 15:52:16.927 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterST 2018-11-04 15:52:16.927 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeShieldModulator 2018-11-04 15:52:16.927 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeEnhancer 2018-11-04 15:52:16.928 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterLA 2018-11-04 15:52:16.928 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlSmall 2018-11-04 15:52:16.929 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterS 2018-11-04 15:52:16.929 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallShieldModulator 2018-11-04 15:52:16.929 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallEnhancer 2018-11-04 15:52:16.930 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterSA 2018-11-04 15:52:16.938 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:16.954 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:16.954 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\CubeBlocks.sbc 2018-11-04 15:52:16.954 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Cubes\missile_launcher_small.dds 2018-11-04 15:52:16.954 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Sniper 2018-11-04 15:52:16.957 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:16.957 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\CubeBlocks.sbc 2018-11-04 15:52:16.957 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Cubes\missile_launcher_small.dds 2018-11-04 15:52:16.957 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Barrage 2018-11-04 15:52:16.970 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:16.970 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\CubeBlocks.sbc 2018-11-04 15:52:16.970 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Cubes\gatling_gun.dds 2018-11-04 15:52:16.970 - Thread: 1 -> Created definition for: Corruption Scatter Cannon 2018-11-04 15:52:16.974 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:16.974 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\CubeBlocks.sbc 2018-11-04 15:52:16.974 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:16.992 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:16.992 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\CubeBlocks.sbc 2018-11-04 15:52:16.992 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Cubes\gatling_turret.dds 2018-11-04 15:52:16.992 - Thread: 1 -> Created definition for: Corruption Large Scatter-Cannon Turret 2018-11-04 15:52:16.998 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:16.998 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\CubeBlocks.sbc 2018-11-04 15:52:16.998 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Cubes\warhead.dds 2018-11-04 15:52:16.998 - Thread: 1 -> Created definition for: Corrupt Seeker Missile 2018-11-04 15:52:17.007 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:17.007 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\CubeBlocks.sbc 2018-11-04 15:52:17.007 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Cubes\Battery.dds 2018-11-04 15:52:17.007 - Thread: 1 -> Created definition for: Battery 2018-11-04 15:52:17.007 - Thread: 1 -> Created block definitions 2018-11-04 15:52:17.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/CorruptionLargeScatterCannonTurret 2018-11-04 15:52:17.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Sniper 2018-11-04 15:52:17.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Barrage 2018-11-04 15:52:17.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Corruption-SmallScatterCannon 2018-11-04 15:52:17.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/CorruptSeekerMissile 2018-11-04 15:52:17.007 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/CorruptDummyBattery 2018-11-04 15:52:17.009 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:17.030 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:17.030 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Assault Chaingun.sbc 2018-11-04 15:52:17.030 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:17.291 - Thread: 1 -> Created definition for: Assault Chaingun Turret 2018-11-04 15:52:17.514 - Thread: 1 -> Created definition for: Assault Chaingun Hardpoint 2018-11-04 15:52:17.517 - Thread: 1 -> Created definition for: Assault Chaingun Hardpoint 2018-11-04 15:52:17.517 - Thread: 1 -> Created block definitions 2018-11-04 15:52:17.517 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:17.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:17.518 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:17.518 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:17.808 - Thread: 1 -> Created definition for: Hammer Torpedo Barrage Pod 2018-11-04 15:52:17.808 - Thread: 1 -> Created block definitions 2018-11-04 15:52:17.808 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:17.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:17.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:17.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:17.810 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:18.078 - Thread: 1 -> Created definition for: Twin Hammer Torpedo Rack 2018-11-04 15:52:18.081 - Thread: 1 -> Created definition for: Twin Hammer Torpedo Rack 2018-11-04 15:52:18.081 - Thread: 1 -> Created block definitions 2018-11-04 15:52:18.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:18.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:18.082 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:18.082 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:18.083 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:18.083 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:18.084 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:18.084 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:18.085 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Heavy Machinegun.sbc 2018-11-04 15:52:18.085 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:18.340 - Thread: 1 -> Created definition for: Heavy Machinegun Turret 2018-11-04 15:52:18.561 - Thread: 1 -> Created definition for: Heavy Machinegun Hardpoint 2018-11-04 15:52:18.564 - Thread: 1 -> Created definition for: Heavy Machinegun Hardpoint 2018-11-04 15:52:18.564 - Thread: 1 -> Created block definitions 2018-11-04 15:52:18.564 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:18.564 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:18.564 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:18.565 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:18.565 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:18.565 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:18.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:18.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:18.567 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:18.567 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:18.568 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:18.568 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\HeavyAutocannon.sbc 2018-11-04 15:52:18.568 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:18.833 - Thread: 1 -> Created definition for: Heavy Autocannon Turret 2018-11-04 15:52:19.056 - Thread: 1 -> Created definition for: Heavy Autocannon Hardpoint 2018-11-04 15:52:19.058 - Thread: 1 -> Created definition for: Heavy Autocannon Hardpoint 2018-11-04 15:52:19.058 - Thread: 1 -> Created block definitions 2018-11-04 15:52:19.058 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:19.059 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:19.060 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:19.060 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:19.060 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:19.060 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:19.061 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:19.061 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:19.061 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:19.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:19.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:19.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:19.063 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:19.063 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:19.063 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\HephaestusAssaultGun.sbc 2018-11-04 15:52:19.063 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:19.339 - Thread: 1 -> Created definition for: Hephaestus Assault Gun Turret 2018-11-04 15:52:19.564 - Thread: 1 -> Created definition for: Hephaestus Assault Gun Hardpoint 2018-11-04 15:52:19.564 - Thread: 1 -> Created block definitions 2018-11-04 15:52:19.564 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:19.564 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:19.565 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:19.565 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:19.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:19.566 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:19.567 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:19.567 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:19.568 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:19.568 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:19.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:19.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:19.569 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:19.570 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:19.570 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:19.570 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:19.570 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\IRPulseLaser.sbc 2018-11-04 15:52:19.570 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:19.841 - Thread: 1 -> Created definition for: IR Pulse Laser Turret 2018-11-04 15:52:19.841 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:19.841 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\IRPulseLaser.sbc 2018-11-04 15:52:19.841 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:19.843 - Thread: 1 -> Created definition for: IR Pulse Laser Turret 2018-11-04 15:52:20.066 - Thread: 1 -> Created definition for: IR Pulse Laser Hardpoint 2018-11-04 15:52:20.066 - Thread: 1 -> Created block definitions 2018-11-04 15:52:20.066 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:20.067 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:20.067 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:20.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:20.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:20.069 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:20.069 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:20.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:20.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:20.071 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:20.071 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:20.071 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:20.072 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:20.072 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:20.073 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:20.073 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:20.074 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:20.074 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:20.074 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:20.074 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Light Autocannon.sbc 2018-11-04 15:52:20.074 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:20.352 - Thread: 1 -> Created definition for: Light Autocannon Turret 2018-11-04 15:52:20.353 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:20.353 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Light Autocannon.sbc 2018-11-04 15:52:20.353 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:20.355 - Thread: 1 -> Created definition for: Light Autocannon Turret 2018-11-04 15:52:20.557 - Thread: 1 -> Created definition for: Light Autocannon Hardpoint 2018-11-04 15:52:20.557 - Thread: 1 -> Created block definitions 2018-11-04 15:52:20.557 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:20.558 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:20.558 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:20.559 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:20.559 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:20.559 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:20.559 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:20.560 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:20.560 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:20.560 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:20.561 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:20.561 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:20.561 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:20.561 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:20.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:20.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:20.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:20.563 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:20.563 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:20.563 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:20.564 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:20.564 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:20.565 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Light Dual Autocannon.sbc 2018-11-04 15:52:20.565 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:20.849 - Thread: 1 -> Created definition for: Light Dual Autocannon Turret 2018-11-04 15:52:20.849 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:20.849 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Light Dual Autocannon.sbc 2018-11-04 15:52:20.849 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:20.852 - Thread: 1 -> Created definition for: Light Dual Autocannon Turret 2018-11-04 15:52:21.085 - Thread: 1 -> Created definition for: Light Dual Autocannon Hardpoint 2018-11-04 15:52:21.085 - Thread: 1 -> Created block definitions 2018-11-04 15:52:21.085 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:21.085 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:21.085 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:21.086 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:21.086 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:21.086 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:21.087 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:21.087 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:21.088 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:21.088 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:21.088 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:21.088 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:21.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:21.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:21.090 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:21.090 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:21.090 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:21.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:21.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:21.091 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:21.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:21.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:21.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:21.093 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:21.093 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:21.093 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Light Dual Machinegun.sbc 2018-11-04 15:52:21.093 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:21.366 - Thread: 1 -> Created definition for: Light Dual Machinegun Turret 2018-11-04 15:52:21.367 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:21.367 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Light Dual Machinegun.sbc 2018-11-04 15:52:21.367 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:21.368 - Thread: 1 -> Created definition for: Light Dual Machinegun Turret 2018-11-04 15:52:21.596 - Thread: 1 -> Created definition for: Light Dual Machinegun Hardpoint 2018-11-04 15:52:21.596 - Thread: 1 -> Created block definitions 2018-11-04 15:52:21.596 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:21.596 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:21.596 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:21.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:21.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:21.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:21.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:21.598 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:21.599 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:21.599 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:21.599 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:21.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:21.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:21.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:21.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:21.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:21.601 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:21.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:21.602 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:21.603 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:21.603 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:21.604 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:21.604 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:21.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:21.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:21.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:21.606 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:21.607 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:21.607 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Light Machinegun.sbc 2018-11-04 15:52:21.607 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:21.894 - Thread: 1 -> Created definition for: Light Machinegun Turret 2018-11-04 15:52:21.894 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:21.894 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Light Machinegun.sbc 2018-11-04 15:52:21.894 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:21.897 - Thread: 1 -> Created definition for: Light Machinegun Turret 2018-11-04 15:52:22.114 - Thread: 1 -> Created definition for: Light Machinegun Hardpoint 2018-11-04 15:52:22.114 - Thread: 1 -> Created block definitions 2018-11-04 15:52:22.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:22.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:22.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:22.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:22.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:22.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:22.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:22.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:22.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:22.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:22.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:22.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:22.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:22.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:22.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurret 2018-11-04 15:52:22.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:22.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:22.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:22.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:22.122 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:22.122 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:22.123 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:22.123 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:22.124 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:22.124 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:22.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:22.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:22.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurretSmall 2018-11-04 15:52:22.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightMachinegunFixed 2018-11-04 15:52:22.126 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:22.127 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:22.127 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\LightAssaultGun.sbc 2018-11-04 15:52:22.127 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:22.410 - Thread: 1 -> Created definition for: Light Assault Gun Turret 2018-11-04 15:52:22.411 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:22.411 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\LightAssaultGun.sbc 2018-11-04 15:52:22.411 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:22.412 - Thread: 1 -> Created definition for: Light Assault Gun Turret 2018-11-04 15:52:22.640 - Thread: 1 -> Created definition for: Light Assault Gun Hardpoint 2018-11-04 15:52:22.640 - Thread: 1 -> Created block definitions 2018-11-04 15:52:22.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:22.641 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:22.641 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:22.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:22.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:22.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:22.643 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:22.643 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:22.643 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:22.644 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:22.644 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:22.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:22.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:22.645 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:22.646 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurret 2018-11-04 15:52:22.646 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretLarge 2018-11-04 15:52:22.647 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:22.647 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:22.648 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:22.648 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:22.648 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:22.649 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:22.649 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:22.650 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:22.650 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:22.650 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:22.650 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:22.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:22.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurretSmall 2018-11-04 15:52:22.652 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightMachinegunFixed 2018-11-04 15:52:22.652 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretSmall 2018-11-04 15:52:22.653 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAssaultGunHardpointSmall 2018-11-04 15:52:22.653 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:22.654 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:22.654 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\MkixAutocannon.sbc 2018-11-04 15:52:22.654 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:22.915 - Thread: 1 -> Created definition for: Mk-IX Autocannon Turret 2018-11-04 15:52:23.139 - Thread: 1 -> Created definition for: Mk-IX Autocannon Hardpoint 2018-11-04 15:52:23.139 - Thread: 1 -> Created block definitions 2018-11-04 15:52:23.139 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:23.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:23.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:23.141 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:23.141 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:23.142 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:23.142 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:23.142 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:23.143 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:23.143 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:23.144 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:23.144 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:23.144 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:23.145 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:23.145 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurret 2018-11-04 15:52:23.146 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretLarge 2018-11-04 15:52:23.146 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/MkixAutocannonTurret 2018-11-04 15:52:23.147 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/MkixAutocannonFixed 2018-11-04 15:52:23.147 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:23.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:23.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:23.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:23.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:23.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:23.150 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:23.150 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:23.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:23.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:23.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:23.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:23.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurretSmall 2018-11-04 15:52:23.153 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightMachinegunFixed 2018-11-04 15:52:23.153 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretSmall 2018-11-04 15:52:23.153 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAssaultGunHardpointSmall 2018-11-04 15:52:23.154 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:23.154 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:23.154 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\PDlaser.sbc 2018-11-04 15:52:23.154 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:23.428 - Thread: 1 -> Created definition for: Point Defense Laser 2018-11-04 15:52:23.429 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:23.429 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\PDlaser.sbc 2018-11-04 15:52:23.429 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:23.431 - Thread: 1 -> Created definition for: Point Defense Laser 2018-11-04 15:52:23.431 - Thread: 1 -> Created block definitions 2018-11-04 15:52:23.431 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:23.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:23.432 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:23.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:23.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:23.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:23.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:23.434 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:23.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:23.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:23.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:23.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:23.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:23.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:23.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurret 2018-11-04 15:52:23.438 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretLarge 2018-11-04 15:52:23.438 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/MkixAutocannonTurret 2018-11-04 15:52:23.439 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/MkixAutocannonFixed 2018-11-04 15:52:23.439 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Large 2018-11-04 15:52:23.440 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:23.440 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:23.441 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:23.441 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:23.441 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:23.442 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:23.442 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:23.443 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:23.443 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:23.443 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:23.444 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:23.444 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:23.445 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurretSmall 2018-11-04 15:52:23.445 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightMachinegunFixed 2018-11-04 15:52:23.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretSmall 2018-11-04 15:52:23.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAssaultGunHardpointSmall 2018-11-04 15:52:23.446 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Small 2018-11-04 15:52:23.447 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:23.448 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:23.448 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\PhaseLance.sbc 2018-11-04 15:52:23.448 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:23.723 - Thread: 1 -> Created definition for: Phase Lance Turret 2018-11-04 15:52:24.011 - Thread: 1 -> Created definition for: Phase Lance Hardpoint 2018-11-04 15:52:24.014 - Thread: 1 -> Created definition for: Phase Lance Hardpoint 2018-11-04 15:52:24.014 - Thread: 1 -> Created block definitions 2018-11-04 15:52:24.014 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:24.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:24.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:24.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:24.016 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:24.016 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:24.016 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:24.017 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:24.017 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:24.018 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:24.018 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:24.018 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:24.019 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:24.019 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:24.020 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurret 2018-11-04 15:52:24.020 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretLarge 2018-11-04 15:52:24.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/MkixAutocannonTurret 2018-11-04 15:52:24.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/MkixAutocannonFixed 2018-11-04 15:52:24.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Large 2018-11-04 15:52:24.022 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PhaseLanceTurretLarge 2018-11-04 15:52:24.022 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/PhaseLanceHardpointLarge 2018-11-04 15:52:24.022 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:24.023 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:24.023 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:24.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:24.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:24.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:24.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:24.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:24.025 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:24.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:24.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:24.026 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:24.027 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurretSmall 2018-11-04 15:52:24.027 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightMachinegunFixed 2018-11-04 15:52:24.028 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretSmall 2018-11-04 15:52:24.028 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAssaultGunHardpointSmall 2018-11-04 15:52:24.028 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Small 2018-11-04 15:52:24.029 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/PhaseLanceHardpointSmall 2018-11-04 15:52:24.029 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:24.029 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:24.029 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\PulseLaser.sbc 2018-11-04 15:52:24.029 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:24.302 - Thread: 1 -> Created definition for: Pulse Laser Turret 2018-11-04 15:52:24.540 - Thread: 1 -> Created definition for: Pulse Laser Hardpoint 2018-11-04 15:52:24.542 - Thread: 1 -> Created definition for: Pulse Laser Hardpoint 2018-11-04 15:52:24.542 - Thread: 1 -> Created block definitions 2018-11-04 15:52:24.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:24.543 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:24.543 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:24.543 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:24.543 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:24.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:24.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:24.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:24.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:24.545 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:24.545 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:24.545 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:24.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:24.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:24.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurret 2018-11-04 15:52:24.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretLarge 2018-11-04 15:52:24.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/MkixAutocannonTurret 2018-11-04 15:52:24.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/MkixAutocannonFixed 2018-11-04 15:52:24.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Large 2018-11-04 15:52:24.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PhaseLanceTurretLarge 2018-11-04 15:52:24.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/PhaseLanceHardpointLarge 2018-11-04 15:52:24.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/PulseLaserTurretLarge 2018-11-04 15:52:24.549 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/PulseLaserHardpointLarge 2018-11-04 15:52:24.549 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:24.549 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:24.550 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:24.550 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:24.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:24.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:24.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:24.552 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:24.552 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:24.552 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:24.553 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:24.553 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:24.553 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurretSmall 2018-11-04 15:52:24.554 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightMachinegunFixed 2018-11-04 15:52:24.554 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretSmall 2018-11-04 15:52:24.554 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAssaultGunHardpointSmall 2018-11-04 15:52:24.555 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Small 2018-11-04 15:52:24.555 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/PhaseLanceHardpointSmall 2018-11-04 15:52:24.556 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/PulseLaserHardpointSmall 2018-11-04 15:52:24.557 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:24.557 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:24.557 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\TacLaser.sbc 2018-11-04 15:52:24.557 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:24.834 - Thread: 1 -> Created definition for: Tactical Laser Turret 2018-11-04 15:52:24.835 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:24.835 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\TacLaser.sbc 2018-11-04 15:52:24.835 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:24.838 - Thread: 1 -> Created definition for: Tactical Laser Turret 2018-11-04 15:52:25.125 - Thread: 1 -> Created definition for: Tactical Laser Hardpoint 2018-11-04 15:52:25.125 - Thread: 1 -> Created block definitions 2018-11-04 15:52:25.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:25.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:25.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:25.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:25.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:25.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:25.127 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:25.127 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:25.127 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:25.128 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:25.128 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:25.128 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:25.129 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:25.129 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:25.130 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurret 2018-11-04 15:52:25.130 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretLarge 2018-11-04 15:52:25.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/MkixAutocannonTurret 2018-11-04 15:52:25.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/MkixAutocannonFixed 2018-11-04 15:52:25.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Large 2018-11-04 15:52:25.132 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PhaseLanceTurretLarge 2018-11-04 15:52:25.132 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/PhaseLanceHardpointLarge 2018-11-04 15:52:25.133 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/PulseLaserTurretLarge 2018-11-04 15:52:25.133 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/PulseLaserHardpointLarge 2018-11-04 15:52:25.134 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/TacticalLaserTurretLarge 2018-11-04 15:52:25.134 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:25.134 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:25.135 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:25.135 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:25.136 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:25.136 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:25.137 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:25.137 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:25.138 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:25.138 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:25.139 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:25.139 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:25.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurretSmall 2018-11-04 15:52:25.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightMachinegunFixed 2018-11-04 15:52:25.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretSmall 2018-11-04 15:52:25.141 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAssaultGunHardpointSmall 2018-11-04 15:52:25.141 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Small 2018-11-04 15:52:25.142 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/PhaseLanceHardpointSmall 2018-11-04 15:52:25.142 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/PulseLaserHardpointSmall 2018-11-04 15:52:25.143 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/TacticalLaserTurretSmall 2018-11-04 15:52:25.143 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/TacLaserHardpoint 2018-11-04 15:52:25.148 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:25.149 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:25.149 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Vulcan.sbc 2018-11-04 15:52:25.149 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:25.363 - Thread: 1 -> Created definition for: Vulcan Turret 2018-11-04 15:52:25.364 - Thread: 1 -> MOD_ERROR: Starsector Weapons v1.1.16 2018-11-04 15:52:25.364 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Data\Vulcan.sbc 2018-11-04 15:52:25.364 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1379727074\952961283031492789_legacy.bin\Textures\GUI\Screens\turret_overlay.dds 2018-11-04 15:52:25.365 - Thread: 1 -> Created definition for: Vulcan Turret 2018-11-04 15:52:25.579 - Thread: 1 -> Created definition for: Vulcan Cannon Fixed 2018-11-04 15:52:25.579 - Thread: 1 -> Created block definitions 2018-11-04 15:52:25.580 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AssaultChaingun_Turreted_Large 2018-11-04 15:52:25.580 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Large 2018-11-04 15:52:25.580 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoBarrage 2018-11-04 15:52:25.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackLarge 2018-11-04 15:52:25.581 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyMachinegunTurret 2018-11-04 15:52:25.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointLarge 2018-11-04 15:52:25.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyAutocannonTurret 2018-11-04 15:52:25.583 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedLarge 2018-11-04 15:52:25.583 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HephaestusAssaultGunTurret 2018-11-04 15:52:25.584 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HephaestusAssaultGunFixed 2018-11-04 15:52:25.584 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretLarge 2018-11-04 15:52:25.585 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurret 2018-11-04 15:52:25.585 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurret 2018-11-04 15:52:25.585 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurret 2018-11-04 15:52:25.586 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurret 2018-11-04 15:52:25.586 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretLarge 2018-11-04 15:52:25.586 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/MkixAutocannonTurret 2018-11-04 15:52:25.587 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/MkixAutocannonFixed 2018-11-04 15:52:25.587 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Large 2018-11-04 15:52:25.587 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PhaseLanceTurretLarge 2018-11-04 15:52:25.587 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/PhaseLanceHardpointLarge 2018-11-04 15:52:25.588 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/PulseLaserTurretLarge 2018-11-04 15:52:25.588 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/PulseLaserHardpointLarge 2018-11-04 15:52:25.589 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/TacticalLaserTurretLarge 2018-11-04 15:52:25.589 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/VulcanTurretLarge 2018-11-04 15:52:25.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/AssaultChaingun_Small 2018-11-04 15:52:25.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HammerTorpedoRackSmall 2018-11-04 15:52:25.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyMachinegunHardpointSmall 2018-11-04 15:52:25.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/HeavyAutocannonFixedSmall 2018-11-04 15:52:25.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/IRPulseLaserTurretSmall 2018-11-04 15:52:25.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/IRPulseLaserHardpointSmall 2018-11-04 15:52:25.591 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAutocannonTurretSmall 2018-11-04 15:52:25.592 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAutocannonFixedSmall 2018-11-04 15:52:25.592 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualAutocannonTurretSmall 2018-11-04 15:52:25.592 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualAutocannonFixedSmall 2018-11-04 15:52:25.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightDualMachinegunTurretSmall 2018-11-04 15:52:25.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightDualMachinegunFixed 2018-11-04 15:52:25.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightMachinegunTurretSmall 2018-11-04 15:52:25.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightMachinegunFixed 2018-11-04 15:52:25.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LightAssaultGunTurretSmall 2018-11-04 15:52:25.594 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LightAssaultGunHardpointSmall 2018-11-04 15:52:25.595 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/PDlaser_Small 2018-11-04 15:52:25.595 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/PhaseLanceHardpointSmall 2018-11-04 15:52:25.596 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/PulseLaserHardpointSmall 2018-11-04 15:52:25.596 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/TacticalLaserTurretSmall 2018-11-04 15:52:25.596 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/TacLaserHardpoint 2018-11-04 15:52:25.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/VulcanTurretSmall 2018-11-04 15:52:25.597 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/VulcanFixed_Small 2018-11-04 15:52:25.600 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:25.662 - Thread: 1 -> Created definition for: Azimuth Battery 2018-11-04 15:52:25.715 - Thread: 1 -> Created definition for: Azimuth Battery 2018-11-04 15:52:25.715 - Thread: 1 -> Created block definitions 2018-11-04 15:52:25.715 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge 2018-11-04 15:52:25.715 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall 2018-11-04 15:52:25.716 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:25.762 - Thread: 1 -> Created definition for: Azimuth Reactor 2018-11-04 15:52:25.794 - Thread: 1 -> Created definition for: Azimuth Reactor 2018-11-04 15:52:25.794 - Thread: 1 -> Created block definitions 2018-11-04 15:52:25.794 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge 2018-11-04 15:52:25.795 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge 2018-11-04 15:52:25.795 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall 2018-11-04 15:52:25.795 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall 2018-11-04 15:52:25.795 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:25.845 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor 2018-11-04 15:52:25.894 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor 2018-11-04 15:52:25.985 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 2 Point 2018-11-04 15:52:26.080 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 2 Point 2018-11-04 15:52:26.124 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 6 Point 2018-11-04 15:52:26.160 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 6 Point 2018-11-04 15:52:26.160 - Thread: 1 -> Created block definitions 2018-11-04 15:52:26.160 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge 2018-11-04 15:52:26.160 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge 2018-11-04 15:52:26.161 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorlarge 2018-11-04 15:52:26.161 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeAzFusionreactortiny 2018-11-04 15:52:26.161 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFullLarge 2018-11-04 15:52:26.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall 2018-11-04 15:52:26.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall 2018-11-04 15:52:26.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorsmall 2018-11-04 15:52:26.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortiny 2018-11-04 15:52:26.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFull 2018-11-04 15:52:26.164 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:26.211 - Thread: 1 -> Created definition for: Azimuth V8 Engine 2018-11-04 15:52:26.259 - Thread: 1 -> Created definition for: Azimuth V8 Engine Turbo 2018-11-04 15:52:26.260 - Thread: 1 -> Created block definitions 2018-11-04 15:52:26.260 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge 2018-11-04 15:52:26.260 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge 2018-11-04 15:52:26.260 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorlarge 2018-11-04 15:52:26.261 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeAzFusionreactortiny 2018-11-04 15:52:26.261 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFullLarge 2018-11-04 15:52:26.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall 2018-11-04 15:52:26.262 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall 2018-11-04 15:52:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorsmall 2018-11-04 15:52:26.263 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortiny 2018-11-04 15:52:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFull 2018-11-04 15:52:26.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/V8Engine 2018-11-04 15:52:26.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/V8EngineTurbo 2018-11-04 15:52:26.269 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:26.300 - Thread: 1 -> Created definition for: Orb Cockpit 2018-11-04 15:52:26.300 - Thread: 1 -> Created block definitions 2018-11-04 15:52:26.300 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/OrbCockpit_small 2018-11-04 15:52:26.304 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:26.336 - Thread: 1 -> Created definition for: Switch (Stand - Inv) 2018-11-04 15:52:26.344 - Thread: 1 -> Created definition for: Switch (Stand) 2018-11-04 15:52:26.370 - Thread: 1 -> Created definition for: Switch (Wall) 2018-11-04 15:52:26.405 - Thread: 1 -> Created definition for: Console (Curve Short) 2018-11-04 15:52:26.441 - Thread: 1 -> Created definition for: Console (Curve Long) 2018-11-04 15:52:26.477 - Thread: 1 -> Created definition for: Console (Cockpit) 2018-11-04 15:52:26.517 - Thread: 1 -> Created definition for: Console (Cockpit with Display) 2018-11-04 15:52:26.525 - Thread: 1 -> Created definition for: Console (Cockpit with HUD) 2018-11-04 15:52:26.554 - Thread: 1 -> Created definition for: Console (Main with Chair) 2018-11-04 15:52:26.594 - Thread: 1 -> Created definition for: Console (Straight) 2018-11-04 15:52:26.636 - Thread: 1 -> Created definition for: Console (Main) 2018-11-04 15:52:26.652 - Thread: 1 -> Created definition for: Ceiling Monitor 02 2018-11-04 15:52:26.682 - Thread: 1 -> Created definition for: Ceiling Monitor 2018-11-04 15:52:26.682 - Thread: 1 -> Created block definitions 2018-11-04 15:52:26.682 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand_inv 2018-11-04 15:52:26.682 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand 2018-11-04 15:52:26.683 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_wall 2018-11-04 15:52:26.683 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_short 2018-11-04 15:52:26.684 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_long 2018-11-04 15:52:26.684 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp 2018-11-04 15:52:26.684 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor 2018-11-04 15:52:26.685 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor_02 2018-11-04 15:52:26.685 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_c 2018-11-04 15:52:26.686 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_straight 2018-11-04 15:52:26.686 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_main 2018-11-04 15:52:26.686 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_02 2018-11-04 15:52:26.687 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_01 2018-11-04 15:52:26.687 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:26.690 - Thread: 1 -> Created definition for: Switch (Stand - Inv) 2018-11-04 15:52:26.691 - Thread: 1 -> Created definition for: Switch (Stand) 2018-11-04 15:52:26.694 - Thread: 1 -> Created definition for: Switch (Wall) 2018-11-04 15:52:26.696 - Thread: 1 -> Created definition for: Console (Curve Short) 2018-11-04 15:52:26.698 - Thread: 1 -> Created definition for: Console (Curve Long) 2018-11-04 15:52:26.701 - Thread: 1 -> Created definition for: Console (Cockpit) 2018-11-04 15:52:26.703 - Thread: 1 -> Created definition for: Console (Cockpit with Display) 2018-11-04 15:52:26.705 - Thread: 1 -> Created definition for: Console (Cockpit with HUD) 2018-11-04 15:52:26.707 - Thread: 1 -> Created definition for: Console (Main with Chair) 2018-11-04 15:52:26.710 - Thread: 1 -> Created definition for: Console (Straight) 2018-11-04 15:52:26.712 - Thread: 1 -> Created definition for: Console (Main) 2018-11-04 15:52:26.714 - Thread: 1 -> Created definition for: Ceiling Monitor 02 2018-11-04 15:52:26.716 - Thread: 1 -> Created definition for: Ceiling Monitor 2018-11-04 15:52:26.716 - Thread: 1 -> Created block definitions 2018-11-04 15:52:26.716 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand_inv 2018-11-04 15:52:26.716 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_stand 2018-11-04 15:52:26.716 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_switch_wall 2018-11-04 15:52:26.717 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_short 2018-11-04 15:52:26.717 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Console_Curve_long 2018-11-04 15:52:26.717 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp 2018-11-04 15:52:26.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor 2018-11-04 15:52:26.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_cp_monitor_02 2018-11-04 15:52:26.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/MainConsole_c 2018-11-04 15:52:26.719 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_straight 2018-11-04 15:52:26.719 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/console_main 2018-11-04 15:52:26.719 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_02 2018-11-04 15:52:26.719 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Ceiling_monitor_01 2018-11-04 15:52:26.720 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_switch_stand_inv 2018-11-04 15:52:26.720 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_switch_stand 2018-11-04 15:52:26.720 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_switch_wall 2018-11-04 15:52:26.720 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallConsole_Curve_short 2018-11-04 15:52:26.720 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallConsole_Curve_long 2018-11-04 15:52:26.721 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallMainConsole_cp 2018-11-04 15:52:26.721 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallMainConsole_cp_monitor 2018-11-04 15:52:26.722 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallMainConsole_cp_monitor_02 2018-11-04 15:52:26.722 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallMainConsole_c 2018-11-04 15:52:26.723 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_straight 2018-11-04 15:52:26.723 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/Smallconsole_main 2018-11-04 15:52:26.723 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallCeiling_monitor_02 2018-11-04 15:52:26.724 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallCeiling_monitor_01 2018-11-04 15:52:26.727 - Thread: 1 -> Loading cube blocks 2018-11-04 15:52:26.744 - Thread: 1 -> Created definition for: SnG Crusher 2018-11-04 15:52:26.744 - Thread: 1 -> Created block definitions 2018-11-04 15:52:26.744 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeHex_StoneCrusher 2018-11-04 15:52:26.745 - 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Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\RespawnShip.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\SF-45.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Small Ship 5418.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Small_Grid_1642.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Small_Ship_5727.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Spaceport_Terminal.sbc 2018-11-04 15:52:26.793 - 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Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Station_8315622.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\SuicideShip.sbc 2018-11-04 15:52:26.793 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc 2018-11-04 15:52:26.794 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Thief_mk.1.sbc 2018-11-04 15:52:26.794 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2018-11-04 15:52:26.794 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2018-11-04 15:52:26.794 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Trade1.sbc 2018-11-04 15:52:26.794 - 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Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2018-11-04 15:52:26.794 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2018-11-04 15:52:26.794 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\Content\Data\Prefabs\YellowDrone.sbc 2018-11-04 15:52:26.807 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1521905890\Data\Prefabs\MES-Dummy-Container.sbc 2018-11-04 15:52:26.831 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Assault Drone.sbc 2018-11-04 15:52:26.839 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Barnacle Drone.sbc 2018-11-04 15:52:26.846 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Blackmail Drone.sbc 2018-11-04 15:52:26.852 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Cockpit Replacer.sbc 2018-11-04 15:52:26.859 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Damaged Research Vessel.sbc 2018-11-04 15:52:26.865 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Experimental Drone.sbc 2018-11-04 15:52:26.871 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Fighter Cockpit Replacer.sbc 2018-11-04 15:52:26.878 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Fighter Drone Mk.II.sbc 2018-11-04 15:52:26.886 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Fighter Drone.sbc 2018-11-04 15:52:26.892 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Glitchy Drone (Evil).sbc 2018-11-04 15:52:26.899 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Glitchy Drone.sbc 2018-11-04 15:52:26.906 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Gravity Cannon Drone.sbc 2018-11-04 15:52:26.912 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc 2018-11-04 15:52:26.918 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Hive Ship.sbc 2018-11-04 15:52:26.925 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Horsefly Drone-Gatling.sbc 2018-11-04 15:52:26.936 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Horsefly Drone-Missile.sbc 2018-11-04 15:52:26.943 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Horsefly Gatling Drone Mk.II.sbc 2018-11-04 15:52:26.950 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Horsefly Missile Drone Mk.II.sbc 2018-11-04 15:52:26.957 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Hound Drone Mk.II.sbc 2018-11-04 15:52:26.964 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Hound Drone.sbc 2018-11-04 15:52:26.970 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Hunter Drone Mk.II.sbc 2018-11-04 15:52:26.976 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Hunter Drone.sbc 2018-11-04 15:52:26.982 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Gatling.sbc 2018-11-04 15:52:26.988 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Missile.sbc 2018-11-04 15:52:26.995 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Kamikaze Gatling Drone Mk.II.sbc 2018-11-04 15:52:27.002 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Kamikaze Missile Drone Mk.II.sbc 2018-11-04 15:52:27.008 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Medium Cargo Transport.sbc 2018-11-04 15:52:27.015 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Provocateur Drone.sbc 2018-11-04 15:52:27.021 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Relay Drone.sbc 2018-11-04 15:52:27.028 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Salvage Drone.sbc 2018-11-04 15:52:27.035 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Scatter Cannon Drone.sbc 2018-11-04 15:52:27.042 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Scouting Drone.sbc 2018-11-04 15:52:27.048 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Shield Coordinator Drone.sbc 2018-11-04 15:52:27.054 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Siege Drone Mk.II.sbc 2018-11-04 15:52:27.061 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Siege Drone.sbc 2018-11-04 15:52:27.068 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Sniper Drone Mk.II.sbc 2018-11-04 15:52:27.077 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Sniper Drone.sbc 2018-11-04 15:52:27.081 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Stalker Drone.sbc 2018-11-04 15:52:27.086 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Strike Drone Mk.II.sbc 2018-11-04 15:52:27.091 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Strike Drone.sbc 2018-11-04 15:52:27.098 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Swift Drone.sbc 2018-11-04 15:52:27.103 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Tesla Drone.sbc 2018-11-04 15:52:27.109 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Trap Pod 1.sbc 2018-11-04 15:52:27.115 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Tunnel Drone.sbc 2018-11-04 15:52:27.120 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\(NPC-CPC) Vengeance Drone.sbc 2018-11-04 15:52:27.127 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\Dummy PB-Proj.sbc 2018-11-04 15:52:27.133 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\Prefabs\Dummy-Container.sbc 2018-11-04 15:52:27.148 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\Prefabs\SEE-Bomb Base.sbc 2018-11-04 15:52:27.150 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\Prefabs\SEE-Brynhildr Yacht.sbc 2018-11-04 15:52:27.152 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\Prefabs\SEE-Hydrogen Biolab.sbc 2018-11-04 15:52:27.154 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\Prefabs\SEE-Nexus Base.sbc 2018-11-04 15:52:27.155 - Thread: 1 -> Loading prefab: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\Prefabs\SEE-Siphon Base.sbc 2018-11-04 15:52:27.170 - Thread: 1 -> Loading drop containers 2018-11-04 15:52:27.173 - Thread: 1 -> Loading respawn ships 2018-11-04 15:52:27.176 - Thread: 1 -> Loading spawn groups 2018-11-04 15:52:27.192 - Thread: 1 -> Loading wheel speeds 2018-11-04 15:52:27.239 - Thread: 1 -> Loading drop containers 2018-11-04 15:52:27.239 - Thread: 1 -> Loading spawn groups 2018-11-04 15:52:27.244 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.244 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.244 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.245 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.245 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.245 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.246 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.246 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.246 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.247 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.247 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.247 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.248 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.248 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.248 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.249 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.249 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.249 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.250 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.250 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.250 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.251 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.251 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.251 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.252 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.252 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.252 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.252 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.252 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.252 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.253 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.253 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.253 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.254 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.254 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.254 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.255 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.255 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.255 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.255 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.255 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.255 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.256 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.256 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.256 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.257 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.257 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.257 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.258 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.258 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.258 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.259 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.259 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.259 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.260 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.260 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.260 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.261 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.261 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.261 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.262 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.262 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.262 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.262 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.262 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.262 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.263 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.263 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.263 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.264 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.264 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.264 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.265 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.265 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.265 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.266 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.266 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.266 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.267 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.267 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.267 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.268 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.269 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.269 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.270 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.270 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.270 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.270 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.271 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.271 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.272 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.272 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.272 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.273 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.273 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.273 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.273 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.273 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.273 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.274 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.274 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.274 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.275 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.275 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.275 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.276 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.276 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.276 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.277 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.277 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.277 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.277 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.277 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.277 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.278 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.278 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.278 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.279 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.280 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.280 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.281 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.281 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.281 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.282 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.282 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.282 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.283 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.283 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.283 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.284 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.284 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.284 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.285 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.285 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.285 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.285 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.285 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.285 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.287 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.287 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.287 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.287 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.287 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.288 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.288 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.288 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.288 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.289 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.289 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.289 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.290 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.290 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.290 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.291 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.291 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.291 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.292 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.292 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.292 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.293 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.293 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.293 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.294 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.294 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.294 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.296 - Thread: 1 -> MOD_ERROR: Corruption - PvE Combat 2018-11-04 15:52:27.296 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.296 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\914369510\957467098558080430_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.307 - Thread: 1 -> Loading spawn groups 2018-11-04 15:52:27.308 - Thread: 1 -> MOD_ERROR: [SEE] Super Engineered Encounters 2018-11-04 15:52:27.308 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.308 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.309 - Thread: 1 -> MOD_ERROR: [SEE] Super Engineered Encounters 2018-11-04 15:52:27.309 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.309 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.310 - Thread: 1 -> MOD_ERROR: [SEE] Super Engineered Encounters 2018-11-04 15:52:27.310 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.310 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.311 - Thread: 1 -> MOD_ERROR: [SEE] Super Engineered Encounters 2018-11-04 15:52:27.311 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.311 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.312 - Thread: 1 -> MOD_ERROR: [SEE] Super Engineered Encounters 2018-11-04 15:52:27.312 - Thread: 1 -> in file: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Data\SpawnGroups.sbc 2018-11-04 15:52:27.312 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\TCAFiles\Users\TerenceM\67057\\content\244850\1510183381\957468444752080365_legacy.bin\Textures\GUI\Icons\Fake.dds 2018-11-04 15:52:27.637 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2018-11-04 15:52:27.653 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.710 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6876.30790, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.712 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.717 - Thread: 1 -> Registered modules from: 704012607.sbm_Whiplash, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.719 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.720 - Thread: 1 -> Registered modules from: 925033777.sbm_GuidanceBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.721 - Thread: 1 -> Registered modules from: 570765903.sbm_midspace.speed.Small225, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.721 - Thread: 1 -> Registered modules from: 570766946.sbm_midspace.speed.Large225, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.721 - Thread: 1 -> Registered modules from: 1555044803.sbm_NPCWeaponUpgrades, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.724 - Thread: 1 -> Registered modules from: 1302186713.sbm_(DX11) Large Block Torpedo Parts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.724 - Thread: 1 -> Registered modules from: 1507368483.sbm_Anti_Grief_Systems, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.733 - Thread: 1 -> Registered modules from: 1492804882.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.779 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.786 - Thread: 1 -> Registered modules from: 1379727074.sbm_EnergyWeapons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.786 - Thread: 1 -> Registered modules from: 436025957.sbm_Billboard, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.786 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:27.823 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6876.30793, Culture=neutral, PublicKeyToken=null 2018-11-04 15:52:28.624 - Thread: 1 -> Loading Procedural World Generator: Seed = '1000000000' = 1000000000, Density = 0.5 2018-11-04 15:52:29.385 - Thread: 1 -> MyLights.LoadData() - START 2018-11-04 15:52:29.389 - Thread: 1 -> MyLights.LoadData() - END 2018-11-04 15:52:29.389 - Thread: 1 -> MyExplosions.LoadData() - START 2018-11-04 15:52:29.415 - Thread: 1 -> MyExplosions.LoadData() - END 2018-11-04 15:52:29.440 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2018-11-04 15:52:29.441 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2018-11-04 15:52:29.672 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2018-11-04 15:52:30.165 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_9_5_38_2_1799382769.vx2' 2018-11-04 15:52:30.166 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-58_76_55_3_852560884.vx2' 2018-11-04 15:52:30.168 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_24_2_58_62_735407971.vx2' 2018-11-04 15:52:30.245 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2018-11-04 15:52:30.245 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2018-11-04 15:52:30.245 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2018-11-04 15:52:30.246 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2018-11-04 15:52:30.246 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2018-11-04 15:52:30.246 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2018-11-04 15:52:30.246 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Mars-2044023682d120000.vx2' 2018-11-04 15:52:30.246 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Titan-2124704365d19000.vx2' 2018-11-04 15:52:30.246 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Alien-291759539d120000.vx2' 2018-11-04 15:52:30.246 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\EarthLike-1779144428d120000.vx2' 2018-11-04 15:52:30.246 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Europa-595048092d19000.vx2' 2018-11-04 15:52:30.246 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Moon-1353915701d19000.vx2' 2018-11-04 15:52:30.290 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Arabian_Border_7.vx2' 2018-11-04 15:52:30.290 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Arabian_Border_7.vx2' 2018-11-04 15:52:30.291 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Arabian_Border_7.vx2' 2018-11-04 15:52:30.326 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.326 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.327 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.336 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2018-11-04 15:52:30.336 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2018-11-04 15:52:30.336 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2018-11-04 15:52:30.368 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.368 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.368 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidBase2.vx2' 2018-11-04 15:52:30.368 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidBase2.vx2' 2018-11-04 15:52:30.370 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.371 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidBase2.vx2' 2018-11-04 15:52:30.757 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.757 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Barths_moon_base.vx2' 2018-11-04 15:52:30.777 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.778 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Barths_moon_base.vx2' 2018-11-04 15:52:30.784 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.784 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Barths_moon_base.vx2' 2018-11-04 15:52:30.879 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.880 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\barths_moon_camp.vx2' 2018-11-04 15:52:30.894 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.894 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\barths_moon_camp.vx2' 2018-11-04 15:52:30.896 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:30.896 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\barths_moon_camp.vx2' 2018-11-04 15:52:31.014 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.014 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Bioresearch.vx2' 2018-11-04 15:52:31.024 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.024 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Bioresearch.vx2' 2018-11-04 15:52:31.030 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.030 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Bioresearch.vx2' 2018-11-04 15:52:31.444 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.445 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2018-11-04 15:52:31.462 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.462 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2018-11-04 15:52:31.475 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.475 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2018-11-04 15:52:31.626 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.626 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2018-11-04 15:52:31.657 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.657 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2018-11-04 15:52:31.659 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.660 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2018-11-04 15:52:31.663 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.663 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2018-11-04 15:52:31.720 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.720 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2018-11-04 15:52:31.720 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.721 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2018-11-04 15:52:31.723 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.723 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2018-11-04 15:52:31.757 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.758 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2018-11-04 15:52:31.758 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.758 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2018-11-04 15:52:31.759 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.759 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2018-11-04 15:52:31.762 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.762 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2018-11-04 15:52:31.763 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.763 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2018-11-04 15:52:31.764 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.764 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2018-11-04 15:52:31.767 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.767 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2018-11-04 15:52:31.768 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.768 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2018-11-04 15:52:31.768 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.768 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2018-11-04 15:52:31.777 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.777 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2018-11-04 15:52:31.778 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.778 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2018-11-04 15:52:31.778 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.778 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2018-11-04 15:52:31.791 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.791 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2018-11-04 15:52:31.792 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.792 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:31.793 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2018-11-04 15:52:31.793 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2018-11-04 15:52:32.648 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:32.648 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\EngineersOutpost.vx2' 2018-11-04 15:52:32.755 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:32.755 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\EngineersOutpost.vx2' 2018-11-04 15:52:32.816 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:32.817 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\EngineersOutpost.vx2' 2018-11-04 15:52:32.860 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:32.860 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2018-11-04 15:52:32.899 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:32.899 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:32.960 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:32.960 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:33.038 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:33.038 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:33.246 - Thread: 20 -> Info: Planet generator name: Mars 2018-11-04 15:52:33.266 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2018-11-04 15:52:33.365 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_9_5_38_1_1743406268.vx2' 2018-11-04 15:52:33.368 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:33.499 - Thread: 26 -> Info: Planet generator name: Titan 2018-11-04 15:52:33.506 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2018-11-04 15:52:33.506 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_24_3_57_13_1446123017.vx2' 2018-11-04 15:52:33.507 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:33.717 - Thread: 22 -> Info: Planet generator name: Moon 2018-11-04 15:52:33.717 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2018-11-04 15:52:33.718 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_24_3_57_8_187699864.vx2' 2018-11-04 15:52:33.719 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:33.918 - Thread: 25 -> Info: Planet generator name: Europa 2018-11-04 15:52:33.918 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2018-11-04 15:52:33.919 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_2_9_307_28_943361287.vx2' 2018-11-04 15:52:33.920 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:34.132 - Thread: 1 -> Info: Planet generator name: EarthLike 2018-11-04 15:52:34.133 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2018-11-04 15:52:34.133 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_3_11_313_34_1410182900.vx2' 2018-11-04 15:52:34.134 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:34.355 - Thread: 21 -> Info: Planet generator name: Alien 2018-11-04 15:52:34.356 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2018-11-04 15:52:34.359 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_1_11_312_9_1309206328.vx2' 2018-11-04 15:52:34.362 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopebase512.vx2' 2018-11-04 15:52:34.896 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:34.896 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\hopefood128.vx2' 2018-11-04 15:52:34.926 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:34.926 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2018-11-04 15:52:34.939 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:34.939 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2018-11-04 15:52:35.044 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.044 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2018-11-04 15:52:35.125 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.125 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2018-11-04 15:52:35.140 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.140 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2018-11-04 15:52:35.168 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.168 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\many_medium_asteroids.vx2' 2018-11-04 15:52:35.170 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.170 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\many_small_asteroids.vx2' 2018-11-04 15:52:35.186 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.186 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\many2_small_asteroids.vx2' 2018-11-04 15:52:35.187 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.187 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2018-11-04 15:52:35.191 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.191 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2018-11-04 15:52:35.236 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.237 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2018-11-04 15:52:35.376 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.376 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Nearby_Station_7.vx2' 2018-11-04 15:52:35.391 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.391 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2018-11-04 15:52:35.397 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.397 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2018-11-04 15:52:35.405 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.405 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2018-11-04 15:52:35.405 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.405 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2018-11-04 15:52:35.413 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.413 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2018-11-04 15:52:35.420 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.420 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2018-11-04 15:52:35.435 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.436 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2018-11-04 15:52:35.546 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.546 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2018-11-04 15:52:35.744 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.744 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2018-11-04 15:52:35.765 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.765 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2018-11-04 15:52:35.773 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.778 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2018-11-04 15:52:35.782 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.782 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2018-11-04 15:52:35.786 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.786 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2018-11-04 15:52:35.914 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:35.914 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2018-11-04 15:52:36.021 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.021 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2018-11-04 15:52:36.127 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.128 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2018-11-04 15:52:36.143 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.143 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2018-11-04 15:52:36.144 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.144 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2018-11-04 15:52:36.163 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.163 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2018-11-04 15:52:36.171 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.172 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2018-11-04 15:52:36.193 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.193 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\rift_base_smaller.vx2' 2018-11-04 15:52:36.195 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.196 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\rift_base_smaller.vx2' 2018-11-04 15:52:36.203 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.204 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\rift_base_smaller.vx2' 2018-11-04 15:52:36.211 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.211 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2018-11-04 15:52:36.211 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.211 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2018-11-04 15:52:36.230 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.230 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2018-11-04 15:52:36.232 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.232 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2018-11-04 15:52:36.232 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.232 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2018-11-04 15:52:36.282 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.282 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2018-11-04 15:52:36.317 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.318 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2018-11-04 15:52:36.318 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.318 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2018-11-04 15:52:36.323 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.323 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2018-11-04 15:52:36.323 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.323 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2018-11-04 15:52:36.325 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.325 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2018-11-04 15:52:36.325 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.325 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2018-11-04 15:52:36.326 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.326 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2018-11-04 15:52:36.329 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.329 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2018-11-04 15:52:36.329 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.329 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2018-11-04 15:52:36.330 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.331 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2018-11-04 15:52:36.331 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.331 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2018-11-04 15:52:36.331 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.331 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2018-11-04 15:52:36.339 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.339 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.340 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2018-11-04 15:52:36.340 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2018-11-04 15:52:36.341 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.341 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2018-11-04 15:52:36.385 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.385 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2018-11-04 15:52:36.387 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.387 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.388 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.388 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.388 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.388 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.388 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.388 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.389 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.389 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.390 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.390 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.420 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.420 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.427 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.427 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.488 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.488 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2018-11-04 15:52:36.533 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.533 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.537 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.537 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.547 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.548 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.548 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.548 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.549 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.549 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.552 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.552 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.579 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.580 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.587 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.587 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.649 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.649 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2018-11-04 15:52:36.676 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.676 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.677 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.682 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.683 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.683 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.684 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.685 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.686 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.686 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.688 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.688 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.708 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.708 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.723 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.723 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.807 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.807 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VangelisBase.vx2' 2018-11-04 15:52:36.896 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.896 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2018-11-04 15:52:36.901 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.901 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2018-11-04 15:52:36.901 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.901 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2018-11-04 15:52:36.902 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.902 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2018-11-04 15:52:36.905 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.905 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2018-11-04 15:52:36.931 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.931 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2018-11-04 15:52:36.943 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.943 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2018-11-04 15:52:36.957 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.957 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2018-11-04 15:52:36.980 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.980 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:36.983 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.983 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:36.984 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.984 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:36.992 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.992 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:36.993 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:36.993 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:37.007 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.007 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:37.025 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.026 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:37.028 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.028 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:37.029 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.029 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2018-11-04 15:52:37.068 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.068 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:37.080 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.080 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:37.081 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.081 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:37.082 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.082 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:37.083 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.083 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:37.094 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.095 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:37.126 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.129 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:37.130 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.130 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:37.133 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:52:37.133 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\AsteroidDebris.vx2' 2018-11-04 15:52:42.154 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:42.164 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:42.173 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:42.189 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:42.189 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:42.196 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:42.211 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:42.219 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:42.219 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Leedah_Asteroid.vx2' 2018-11-04 15:52:48.038 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:48.086 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:48.128 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:48.130 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:48.156 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:48.163 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:48.178 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:48.184 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:48.190 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Quantorea.vx2' 2018-11-04 15:52:52.869 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:52.960 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:53.035 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:53.035 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:53.083 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:53.100 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:53.112 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:53.154 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:53.191 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_001.vx2' 2018-11-04 15:52:55.137 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:55.233 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:55.281 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:55.289 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:55.363 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:55.367 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:55.405 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:55.427 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:55.472 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\SuperRock_002.vx2' 2018-11-04 15:52:57.705 - 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Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-003.vx2' 2018-11-04 15:53:11.033 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-003.vx2' 2018-11-04 15:53:11.798 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:11.821 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:11.824 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:11.842 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:11.843 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:11.849 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:11.861 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:11.885 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:11.895 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-004.vx2' 2018-11-04 15:53:12.319 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:12.341 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:12.352 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:12.376 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:12.379 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:12.383 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:12.420 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:12.426 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:12.427 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-006.vx2' 2018-11-04 15:53:13.025 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.043 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.044 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.061 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.080 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.080 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.122 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.123 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.123 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-007.vx2' 2018-11-04 15:53:13.453 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:13.476 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:13.476 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:13.508 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:13.515 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:13.520 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:13.555 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:13.560 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:13.560 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-008.vx2' 2018-11-04 15:53:14.341 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:14.375 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:14.379 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:14.401 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:14.420 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:14.421 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:14.451 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:14.458 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:14.468 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-009.vx2' 2018-11-04 15:53:15.237 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:15.264 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:15.269 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:15.303 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:15.324 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:15.344 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:15.362 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:15.363 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:15.381 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-011.vx2' 2018-11-04 15:53:16.213 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:16.225 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:16.247 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:16.255 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:16.291 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:16.305 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:16.310 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:16.332 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:16.342 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-012.vx2' 2018-11-04 15:53:17.072 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.084 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.108 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.123 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.148 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.161 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.180 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.180 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.219 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-013.vx2' 2018-11-04 15:53:17.981 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:17.987 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:18.008 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:18.027 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:18.061 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:18.081 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:18.101 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:18.107 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:18.124 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\Asteroid512-014.vx2' 2018-11-04 15:53:18.942 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\small2_asteroids.vx2' 2018-11-04 15:53:18.943 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:18.943 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\small3_asteroids.vx2' 2018-11-04 15:53:18.943 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:18.943 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\small_largestone.vx2' 2018-11-04 15:53:18.946 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\small_largestone.vx2' 2018-11-04 15:53:18.946 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\stone_mediumstone.vx2' 2018-11-04 15:53:18.950 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\reef_ast.vx2' 2018-11-04 15:53:18.950 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\reef_ast.vx2' 2018-11-04 15:53:18.961 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:18.961 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:18.961 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2018-11-04 15:53:18.962 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2018-11-04 15:53:18.964 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2018-11-04 15:53:19.000 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:19.000 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2018-11-04 15:53:19.000 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:19.000 - Thread: 22 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2018-11-04 15:53:19.001 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:19.001 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2018-11-04 15:53:19.015 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2018-11-04 15:53:19.040 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:19.042 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:19.042 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:19.054 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2018-11-04 15:53:19.141 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_0_8_306_32_453044796.vx2' 2018-11-04 15:53:19.141 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_0_8_306_31_784793506.vx2' 2018-11-04 15:53:19.141 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_3_11_313_35_144293838.vx2' 2018-11-04 15:53:19.141 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_3_11_313_33_402326121.vx2' 2018-11-04 15:53:19.142 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_3_11_313_32_1327415965.vx2' 2018-11-04 15:53:19.142 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_1_11_312_8_1722225527.vx2' 2018-11-04 15:53:19.142 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_1_11_312_27_1906798765.vx2' 2018-11-04 15:53:19.145 - Thread: 26 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\P(Mars-2044023682d120000)S(1125901416792098)A(G(StoneCoverageIronCore)M(Mars)__0)-819830382955901218.vx2' 2018-11-04 15:53:19.153 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_1_11_312_30_1266574538.vx2' 2018-11-04 15:53:19.157 - Thread: 23 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_1_11_312_10_268319574.vx2' 2018-11-04 15:53:19.158 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\P(Mars-2044023682d120000)S(1125901416792100)A(G(StoneCoverageIronCore)M(Mars)__0)-821613268174304270.vx2' 2018-11-04 15:53:19.177 - Thread: 27 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\P(Mars-2044023682d120000)S(1125901400014881)A(G(StoneCoverageIronCore)M(Mars)__0)-841160501805200425.vx2' 2018-11-04 15:53:19.219 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-5_0_4_13_1917098760.vx2' 2018-11-04 15:53:19.916 - Thread: 20 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-1_-4_4_32_1945013830.vx2' 2018-11-04 15:53:19.917 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_1_11_312_2_1118181015.vx2' 2018-11-04 15:53:19.920 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-5_-5_-1_0_969842298.vx2' 2018-11-04 15:53:20.189 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\P(EarthLike-1779144428d120000)S(1125900359827504)A(G(StoneCoverageIronCore)M(EarthForestArea)__51)-802165839417608003.vx2' 2018-11-04 15:53:20.189 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_4_3_-3_52_1957178724.vx2' 2018-11-04 15:53:20.193 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_3_3_-3_7_729723308.vx2' 2018-11-04 15:53:20.225 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_3_3_-3_2_683029627.vx2' 2018-11-04 15:53:20.241 - Thread: 25 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-1_5_-1_9_1740849930.vx2' 2018-11-04 15:53:20.305 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\AsteroidSpaceStation.vx2' 2018-11-04 15:53:20.344 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-5_11_333_9_1849373965.vx2' 2018-11-04 15:53:20.346 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-163_-83_395_13_651190957.vx2' 2018-11-04 15:53:20.349 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-1_12_312_1_819249400.vx2' 2018-11-04 15:53:20.363 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-29_-273_276_13_1123419.vx2' 2018-11-04 15:53:20.368 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-34_18_308_61_1201836418.vx2' 2018-11-04 15:53:20.370 - Thread: 21 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-24_19_307_32_1364010422.vx2' 2018-11-04 15:53:20.372 - Thread: 24 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\Asteroid_-67_32_298_18_1955294374.vx2' 2018-11-04 15:53:23.224 - Thread: 22 -> console_switch_stand_inv Button index higher than defined count. 2018-11-04 15:53:23.573 - Thread: 22 -> console_switch_stand_inv Button index higher than defined count. 2018-11-04 15:53:28.777 - Thread: 1 -> Clusters reordered 2018-11-04 15:53:28.906 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2018-11-04 15:53:28.906 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2018-11-04 15:53:29.016 - Thread: 1 -> MySession.Static.LogSettings - START 2018-11-04 15:53:29.016 - Thread: 1 -> Name = [EU] New World Order 2018-11-04 15:53:29.016 - Thread: 1 -> Description = PVP Welcome if both parties agree, No block/PCU Limit 2018-11-04 15:53:29.016 - Thread: 1 -> GameDateTime = 01/12/2081 00:44:06 2018-11-04 15:53:29.016 - Thread: 1 -> Password = 2018-11-04 15:53:29.016 - Thread: 1 -> CurrentPath = C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order 2018-11-04 15:53:29.016 - Thread: 1 -> WorkshopId = 2018-11-04 15:53:29.016 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2018-11-04 15:53:29.016 - Thread: 1 -> ThumbPath = C:\TCAFiles\Users\TerenceM\67057\Saves\[EU] New World Order\thumb.jpg 2018-11-04 15:53:29.024 - Thread: 1 -> Settings: 2018-11-04 15:53:29.024 - Thread: 1 -> GameMode = Survival 2018-11-04 15:53:29.025 - Thread: 1 -> MaxPlayers = 20 2018-11-04 15:53:29.025 - Thread: 1 -> OnlineMode = PUBLIC 2018-11-04 15:53:29.025 - Thread: 1 -> AutoHealing = True 2018-11-04 15:53:29.025 - Thread: 1 -> WeaponsEnabled = True 2018-11-04 15:53:29.025 - Thread: 1 -> ThrusterDamage = True 2018-11-04 15:53:29.025 - Thread: 1 -> EnableSpectator = False 2018-11-04 15:53:29.025 - Thread: 1 -> EnableCopyPaste = False 2018-11-04 15:53:29.025 - Thread: 1 -> MaxFloatingObjects = 56 2018-11-04 15:53:29.025 - Thread: 1 -> MaxGridSize = 0 2018-11-04 15:53:29.025 - Thread: 1 -> MaxBlocksPerPlayer = 0 2018-11-04 15:53:29.025 - Thread: 1 -> CargoShipsEnabled = False 2018-11-04 15:53:29.025 - Thread: 1 -> EnvironmentHostility = SAFE 2018-11-04 15:53:29.025 - Thread: 1 -> ShowPlayerNamesOnHud = True 2018-11-04 15:53:29.025 - Thread: 1 -> InventorySizeMultiplier = 1 2018-11-04 15:53:29.025 - Thread: 1 -> RefinerySpeedMultiplier = 1 2018-11-04 15:53:29.025 - Thread: 1 -> AssemblerSpeedMultiplier = 1 2018-11-04 15:53:29.025 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1 2018-11-04 15:53:29.025 - Thread: 1 -> WelderSpeedMultiplier = 1 2018-11-04 15:53:29.025 - Thread: 1 -> GrinderSpeedMultiplier = 1 2018-11-04 15:53:29.025 - Thread: 1 -> ClientCanSave = False 2018-11-04 15:53:29.025 - Thread: 1 -> HackSpeedMultiplier = 0.33 2018-11-04 15:53:29.025 - Thread: 1 -> PermanentDeath = False 2018-11-04 15:53:29.025 - Thread: 1 -> DestructibleBlocks = True 2018-11-04 15:53:29.025 - Thread: 1 -> EnableScripts = True 2018-11-04 15:53:29.025 - Thread: 1 -> AutoSaveInMinutes = 5 2018-11-04 15:53:29.025 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2018-11-04 15:53:29.025 - Thread: 1 -> ProceduralDensity = 0.5 2018-11-04 15:53:29.025 - Thread: 1 -> ProceduralSeed = 1000000000 2018-11-04 15:53:29.025 - Thread: 1 -> DestructibleBlocks = True 2018-11-04 15:53:29.025 - Thread: 1 -> EnableIngameScripts = True 2018-11-04 15:53:29.025 - Thread: 1 -> ViewDistance = 3000 2018-11-04 15:53:29.025 - Thread: 1 -> Voxel destruction = True 2018-11-04 15:53:29.025 - Thread: 1 -> EnableStructuralSimulation = False 2018-11-04 15:53:29.025 - Thread: 1 -> MaxActiveFracturePieces = 50 2018-11-04 15:53:29.025 - Thread: 1 -> EnableContainerDrops = True 2018-11-04 15:53:29.025 - Thread: 1 -> MinDropContainerRespawnTime = 5 2018-11-04 15:53:29.025 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2018-11-04 15:53:29.025 - Thread: 1 -> EnableTurretsFriendlyFire = False 2018-11-04 15:53:29.025 - Thread: 1 -> EnableSubgridDamage = False 2018-11-04 15:53:29.025 - Thread: 1 -> SyncDistance = 3000 2018-11-04 15:53:29.025 - Thread: 1 -> BlockLimitsEnabled = NONE 2018-11-04 15:53:29.025 - Thread: 1 -> ExperimentalMode = True 2018-11-04 15:53:29.025 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, ProceduralDensity, BlockLimitsEnabled, EnableIngameScripts, EnableSpiders, EnableVoxelHand 2018-11-04 15:53:29.025 - Thread: 1 -> MySession.Static.LogSettings - END 2018-11-04 15:53:30.053 - Thread: 1 -> Analytics helper process start reported 2018-11-04 15:53:30.076 - Thread: 1 -> Session loaded 2018-11-04 15:53:30.155 - Thread: 1 -> MySandboxGame.Initialize() - END 2018-11-04 15:53:30.177 - Thread: 1 -> Timer Frequency: 2987382 2018-11-04 15:53:30.178 - Thread: 1 -> Ticks per frame: 49790 2018-11-04 15:53:30.260 - Thread: 1 -> Error initializing PerformanceCounters. CPU and Memory statistics logging will be suspended. Try running "lodctr /r" in admin command line to fix it. 2018-11-04 15:53:30.264 - Thread: 1 -> Exception occured: System.UnauthorizedAccessException: Access to the registry key 'Global' is denied. at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str) at Microsoft.Win32.RegistryKey.InternalGetValue(String name, Object defaultValue, Boolean doNotExpand, Boolean checkSecurity) at Microsoft.Win32.RegistryKey.GetValue(String name) at System.Diagnostics.PerformanceMonitor.GetData(String item) at System.Diagnostics.PerformanceCounterLib.GetPerformanceData(String item) at System.Diagnostics.PerformanceCounterLib.get_CategoryTable() at System.Diagnostics.PerformanceCounterLib.CounterExists(String category, String counter, Boolean& categoryExists) at System.Diagnostics.PerformanceCounterLib.CounterExists(String machine, String category, String counter) at System.Diagnostics.PerformanceCounter.InitializeImpl() at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName, Boolean readOnly) at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName) at Sandbox.Engine.Networking.MyGeneralStats.Update() 2018-11-04 15:53:30.317 - Thread: 1 -> Updating continues. 2018-11-04 15:53:33.621 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml 2018-11-04 15:53:33.781 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2018-11-04 15:53:33.912 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2018-11-04 15:53:34.016 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2018-11-04 15:53:34.173 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2018-11-04 15:53:34.313 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2018-11-04 15:53:34.412 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2018-11-04 15:53:34.424 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2018-11-04 15:53:34.528 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2018-11-04 15:53:35.692 - Thread: 1 -> GC Memory: 8,059,265,480 B 2018-11-04 15:53:37.348 - Thread: 1 -> Game ready... Press Ctrl+C to exit 2018-11-04 15:53:37.606 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2018-11-04 15:53:37.894 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2018-11-04 15:53:37.898 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2018-11-04 15:53:37.902 - Thread: 1 -> Loading voxel storage from file 'C:\TCAFiles\Users\TerenceM\67057\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2018-11-04 15:54:05.709 - Thread: 1 -> GC Memory: 8,624,477,296 B 2018-11-04 15:54:35.709 - Thread: 1 -> GC Memory: 2,502,440,688 B 2018-11-04 15:54:38.386 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2018-11-04 15:54:38.386 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,46.09103,2.618191,0,0,2387.788,8785.234,34324,-34324,44,0,0,0,0,0 2018-11-04 15:55:04.462 - Thread: 9 -> Peer2Peer_SessionRequest 76561197970822427 2018-11-04 15:55:05.714 - Thread: 1 -> GC Memory: 2,770,377,304 B 2018-11-04 15:55:08.128 - Thread: 1 -> OnConnectedClient D-Armada attempt 2018-11-04 15:55:08.495 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561197970822427 2018-11-04 15:55:08.797 - Thread: 1 -> World request received: D-Armada 2018-11-04 15:55:08.797 - Thread: 1 -> ...responding 2018-11-04 15:55:35.730 - Thread: 1 -> GC Memory: 3,523,447,264 B 2018-11-04 15:55:43.642 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2018-11-04 15:55:43.642 - Thread: 1 -> STATISTICS,60.016666767089,0,0.0001878738,0.0002737045,0.0147438,0.0002737045,0.02196789,39.59132,2.705204,0,0,3537.389,8785.234,34324,-34324,44,0,0,0,0,0 2018-11-04 15:56:01.466 - Thread: 1 -> Autosave initiated 2018-11-04 15:56:01.466 - Thread: 1 -> Character state: True 2018-11-04 15:56:01.466 - Thread: 1 -> IsServer: True 2018-11-04 15:56:01.466 - Thread: 1 -> MyAsyncSaving.InProgress: False 2018-11-04 15:56:01.466 - Thread: 1 -> Autosave 2018-11-04 15:56:01.473 - Thread: 1 -> Saving world - START 2018-11-04 15:56:01.474 - Thread: 1 -> Making world state snapshot. 2018-11-04 15:56:01.474 - Thread: 1 -> Before snapshot.: GC Memory: 4,085,304,352 B 2018-11-04 15:56:01.997 - Thread: 1 -> After snapshot.: GC Memory: 4,102,129,592 B 2018-11-04 15:56:02.002 - Thread: 1 -> Directory cleanup: GC Memory: 4,102,129,592 B 2018-11-04 15:56:02.002 - Thread: 1 -> Saving world - END 2018-11-04 15:56:02.015 - Thread: 20 -> Session snapshot save - START 2018-11-04 15:56:02.015 - Thread: 20 -> Checking file access for files in target dir. 2018-11-04 15:56:05.745 - Thread: 1 -> GC Memory: 4,107,533,208 B 2018-11-04 15:56:07.476 - Thread: 20 -> Session snapshot save - END 2018-11-04 15:56:35.748 - Thread: 1 -> GC Memory: 2,493,348,664 B 2018-11-04 15:56:44.926 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2018-11-04 15:56:44.926 - Thread: 1 -> STATISTICS,120.033333534178,0.006760597,0.03720856,0.01266575,1.322169,0.1661301,2.841202,43.43306,2.638577,1,0,2735.343,8785.234,34324,-34324,44,0,0,0,0,0 2018-11-04 15:56:54.878 - Thread: 1 -> Modular Encounters Spawner: Attempting Planetary Installation Spawn Near Player: D-Armada 2018-11-04 15:56:54.908 - Thread: 1 -> Modular Encounters Spawner: Player Not In Planet Gravity Or Too Far From Surface. 2018-11-04 15:57:05.767 - Thread: 1 -> GC Memory: 2,649,716,936 B 2018-11-04 15:57:35.768 - Thread: 1 -> GC Memory: 2,354,458,624 B 2018-11-04 15:57:45.084 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2018-11-04 15:57:45.084 - Thread: 1 -> STATISTICS,180.049999966526,0.00606823,0.02969456,0.01266575,1.322169,0.5649738,4.667394,66.70032,2.493388,1,0,2425.826,8785.234,34324,-34324,44,0,0,0,0,0 2018-11-04 15:57:55.613 - Thread: 1 -> Modular Encounters Spawner: Attempting Planetary Installation Spawn Near Player: D-Armada 2018-11-04 15:57:55.613 - Thread: 1 -> Modular Encounters Spawner: Player Not In Planet Gravity Or Too Far From Surface. 2018-11-04 15:58:05.781 - Thread: 1 -> GC Memory: 2,334,462,472 B 2018-11-04 15:58:14.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:14.782 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:14.782 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:14.782 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:15.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:15.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:15.778 - Thread: 1 -> D-Armada was trying to cheat! 2018-11-04 15:58:15.778 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:15.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:16.778 - Thread: 1 -> D-Armada was trying to cheat! 2018-11-04 15:58:16.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:16.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:16.779 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:16.779 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:17.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:17.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:17.778 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:17.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:18.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:18.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:18.779 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:18.779 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:19.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:19.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:19.778 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:19.779 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:20.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:20.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:20.778 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:20.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:21.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:21.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:21.778 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:21.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:22.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:22.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:22.778 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:22.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:23.794 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:23.794 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:23.795 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:23.795 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:24.777 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:24.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:24.778 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:24.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:25.777 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:25.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:25.778 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:25.778 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:26.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:26.779 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:26.779 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:26.779 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:27.795 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:27.796 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:27.796 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:27.796 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:28.762 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:28.762 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:28.762 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:28.762 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:29.778 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:58:29.779 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:29.779 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:58:29.779 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:58:35.782 - Thread: 1 -> GC Memory: 2,895,329,272 B 2018-11-04 15:58:45.779 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2018-11-04 15:58:45.779 - Thread: 1 -> STATISTICS,240.066666733615,0.007447243,0.03143024,0.01266575,1.322169,0.9909191,6.438027,28.18282,2.465061,1,0,2195.587,8785.234,33982,-33982,43,0,0,0,0,0 2018-11-04 15:58:55.697 - Thread: 1 -> Modular Encounters Spawner: Attempting Planetary Installation Spawn Near Player: D-Armada 2018-11-04 15:58:55.698 - Thread: 1 -> Modular Encounters Spawner: Player Not In Planet Gravity Or Too Far From Surface. 2018-11-04 15:59:05.783 - Thread: 1 -> GC Memory: 2,866,472,072 B 2018-11-04 15:59:28.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:28.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:28.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:28.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:31.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:31.780 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:31.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:31.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:32.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:32.780 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:32.780 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:32.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:33.764 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:33.765 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:33.765 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:33.766 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:34.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:34.780 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:34.780 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:34.780 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:35.763 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:35.764 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:35.764 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:35.764 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:35.783 - Thread: 1 -> GC Memory: 2,692,893,824 B 2018-11-04 15:59:36.781 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:36.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:36.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:36.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:37.781 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:37.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:37.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:37.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:38.781 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:38.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:38.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:38.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:39.764 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:39.764 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:39.764 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:39.765 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:40.781 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:40.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:40.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:40.782 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:41.764 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:41.765 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:41.765 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:41.765 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:42.781 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:42.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:42.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:42.782 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:43.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:43.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:43.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:43.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:44.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:44.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:44.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:44.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:45.764 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:45.764 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:45.764 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:45.764 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:45.797 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2018-11-04 15:59:45.797 - Thread: 1 -> STATISTICS,300.083333500704,0.007608414,0.03343487,0.01266575,1.322169,1.429521,8.223977,26.84356,2.427884,1,0,2749.659,8785.234,33982,-33982,43,0,0,0,0,0 2018-11-04 15:59:46.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:46.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:46.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:46.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:47.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:47.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:47.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:47.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:49.764 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:49.764 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:49.764 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:49.765 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:50.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:50.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:50.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:50.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:51.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:51.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:51.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:51.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:52.780 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:52.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:52.781 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:52.781 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:53.781 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:53.782 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:53.782 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:53.782 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:54.781 - Thread: 1 -> MyUpgradeModule {10BFE807C0796BE} Ship Shield Emitter 3 - 3 2018-11-04 15:59:54.782 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:54.782 - Thread: 1 -> MyUpgradeModule {1F77159FE611862} Shield Control 2 - 3 2018-11-04 15:59:54.782 - Thread: 1 -> at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.ValidationFailed(UInt64 clientId, Boolean kick, String additionalInfo) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.SyncPropertyChanged_Implementation(Byte propertyIndex, Double propertyTimestampMs, BitReaderWriter reader) at lambda_method(Closure , MyPropertySyncStateGroup , Byte , Double , BitReaderWriter , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2018-11-04 15:59:55.700 - Thread: 1 -> Modular Encounters Spawner: Attempting Planetary Installation Spawn Near Player: D-Armada 2018-11-04 15:59:55.701 - Thread: 1 -> Modular Encounters Spawner: Player Not In Planet Gravity Or Too Far From Surface.