2021-02-11 16:59:55.878 - Thread: 1 -> Log Started 2021-02-11 16:59:55.879 - Thread: 1 -> Timezone (local - UTC): -5h 2021-02-11 16:59:55.879 - Thread: 1 -> App Version: 01_197_168 2021-02-11 16:59:55.891 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-02-11 16:59:55.892 - Thread: 1 -> Branch / Sandbox: SVN 2021-02-11 16:59:55.892 - Thread: 1 -> Environment.ProcessorCount: 4 2021-02-11 16:59:56.019 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19042.0) 2021-02-11 16:59:56.019 - Thread: 1 -> Environment.CommandLine: R:\Games\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2021-02-11 16:59:56.019 - Thread: 1 -> Environment.Is64BitProcess: True 2021-02-11 16:59:56.019 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-02-11 16:59:56.020 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4300.0 2021-02-11 16:59:56.020 - Thread: 1 -> Environment.CurrentDirectory: R:\Games\Steam\steamapps\common\SpaceEngineers\Bin64 2021-02-11 16:59:56.027 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz 2021-02-11 16:59:56.027 - Thread: 1 -> IntPtr.Size: 8 2021-02-11 16:59:56.027 - Thread: 1 -> Default Culture: 2021-02-11 16:59:56.027 - Thread: 1 -> Default UI Culture: 2021-02-11 16:59:56.031 - Thread: 1 -> MyConfig.Load() - START 2021-02-11 16:59:56.034 - Thread: 1 -> Path: C:\Users\Liono\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-11 16:59:56.231 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-02-11 16:59:56.231 - Thread: 1 -> TutorialsFinished: System.String[] 2021-02-11 16:59:56.231 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-02-11 16:59:56.231 - Thread: 1 -> Language: 0 2021-02-11 16:59:56.231 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-02-11 16:59:56.231 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-02-11 16:59:56.231 - Thread: 1 -> FirstTimeRun: False 2021-02-11 16:59:56.231 - Thread: 1 -> NeedShowTutorialQuestion: False 2021-02-11 16:59:56.231 - Thread: 1 -> CubeBuilderBuildingMode: 2 2021-02-11 16:59:56.231 - Thread: 1 -> ControlsHints: True 2021-02-11 16:59:56.231 - Thread: 1 -> RotationHints: True 2021-02-11 16:59:56.231 - Thread: 1 -> AnimatedRotation: True 2021-02-11 16:59:56.231 - Thread: 1 -> BuildingSizeHint: True 2021-02-11 16:59:56.231 - Thread: 1 -> ShowCrosshair: True 2021-02-11 16:59:56.231 - Thread: 1 -> DisableHeadbob: False 2021-02-11 16:59:56.231 - Thread: 1 -> CompressSaveGames: False 2021-02-11 16:59:56.231 - Thread: 1 -> ShowPlayerNamesOnHud: True 2021-02-11 16:59:56.231 - Thread: 1 -> ReleasingAltResetsCamera: True 2021-02-11 16:59:56.231 - Thread: 1 -> UiTransparency: 1 2021-02-11 16:59:56.231 - Thread: 1 -> UiBkTransparency: 1 2021-02-11 16:59:56.231 - Thread: 1 -> GameVolume: 1 2021-02-11 16:59:56.231 - Thread: 1 -> PostProcessingEnabled: False 2021-02-11 16:59:56.231 - Thread: 1 -> VoiceChatVolume: 1 2021-02-11 16:59:56.231 - Thread: 1 -> HudWarnings: False 2021-02-11 16:59:56.231 - Thread: 1 -> VoiceChat: True 2021-02-11 16:59:56.231 - Thread: 1 -> EnableMuteWhenNotInFocus: False 2021-02-11 16:59:56.231 - Thread: 1 -> EnableDynamicMusic: True 2021-02-11 16:59:56.231 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-02-11 16:59:56.231 - Thread: 1 -> VideoAdapter: 0 2021-02-11 16:59:56.231 - Thread: 1 -> ScreenWidth: 1600 2021-02-11 16:59:56.231 - Thread: 1 -> ScreenHeight: 900 2021-02-11 16:59:56.231 - Thread: 1 -> RefreshRate: 59978 2021-02-11 16:59:56.231 - Thread: 1 -> WindowMode: 2 2021-02-11 16:59:56.231 - Thread: 1 -> VerticalSync: 1 2021-02-11 16:59:56.231 - Thread: 1 -> HardwareCursor: True 2021-02-11 16:59:56.231 - Thread: 1 -> RenderQuality: 1 2021-02-11 16:59:56.231 - Thread: 1 -> FieldOfView: 40 2021-02-11 16:59:56.231 - Thread: 1 -> VegetationViewDistance: 100 2021-02-11 16:59:56.231 - Thread: 1 -> RenderInterpolation: False 2021-02-11 16:59:56.231 - Thread: 1 -> GrassDensity: 0 2021-02-11 16:59:56.231 - Thread: 1 -> LowMemSwitchToLow: 0 2021-02-11 16:59:56.231 - Thread: 1 -> MinimalHud: False 2021-02-11 16:59:56.231 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-02-11 16:59:56.231 - Thread: 1 -> MutedPlayers: [REDACTED] 2021-02-11 16:59:56.231 - Thread: 1 -> EnableDamageEffects: False 2021-02-11 16:59:56.231 - Thread: 1 -> CubeBuilderUseSymmetry: True 2021-02-11 16:59:56.231 - Thread: 1 -> HUDBkTransparency: 0.6 2021-02-11 16:59:56.231 - Thread: 1 -> FlaresIntensity: 0.1 2021-02-11 16:59:56.231 - Thread: 1 -> GrassDrawDistance: 49 2021-02-11 16:59:56.231 - Thread: 1 -> AntialiasingMode: 0 2021-02-11 16:59:56.231 - Thread: 1 -> ShadowMapResolution: 0 2021-02-11 16:59:56.231 - Thread: 1 -> AmbientOcclusionEnabled: False 2021-02-11 16:59:56.231 - Thread: 1 -> TextureQuality: 0 2021-02-11 16:59:56.231 - Thread: 1 -> AnisotropicFiltering: 0 2021-02-11 16:59:56.231 - Thread: 1 -> ModelQuality: 0 2021-02-11 16:59:56.231 - Thread: 1 -> VoxelQuality: 0 2021-02-11 16:59:56.231 - Thread: 1 -> ShaderQuality: 0 2021-02-11 16:59:56.231 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-02-11 16:59:56.231 - Thread: 1 -> LastCheckedVersion: 1185200 2021-02-11 16:59:56.231 - Thread: 1 -> DebugComponentsInfo: 1 2021-02-11 16:59:56.231 - Thread: 1 -> EnableReverb: False 2021-02-11 16:59:56.231 - Thread: 1 -> FirstVTTimeRun: False 2021-02-11 16:59:56.231 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-02-11 16:59:56.231 - Thread: 1 -> GDPRConsent: False 2021-02-11 16:59:56.231 - Thread: 1 -> GDPRConsentSent: True 2021-02-11 16:59:56.231 - Thread: 1 -> FirstTimeTutorials: False 2021-02-11 16:59:56.231 - Thread: 1 -> CubeBuilderAlignToDefault: True 2021-02-11 16:59:56.231 - Thread: 1 -> HudState: 2 2021-02-11 16:59:56.231 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-02-11 16:59:56.231 - Thread: 1 -> TreeViewDistance: 500 2021-02-11 16:59:56.231 - Thread: 1 -> DontSendVoicePlayers: 2021-02-11 16:59:56.231 - Thread: 1 -> ZoomMultiplier: 0.2 2021-02-11 16:59:56.231 - Thread: 1 -> GamepadScheme: 0 2021-02-11 16:59:56.231 - Thread: 1 -> ExperimentalMode: True 2021-02-11 16:59:56.231 - Thread: 1 -> ShowCrosshair2: 0 2021-02-11 16:59:56.231 - Thread: 1 -> EnableTrading: True 2021-02-11 16:59:56.231 - Thread: 1 -> EnableSteamCloud: False 2021-02-11 16:59:56.231 - Thread: 1 -> SpriteMainViewportScale: 1 2021-02-11 16:59:56.231 - Thread: 1 -> AreaInteraction: True 2021-02-11 16:59:56.231 - Thread: 1 -> GoodBotHints: False 2021-02-11 16:59:56.231 - Thread: 1 -> VoxelTextureQuality: 0 2021-02-11 16:59:56.231 - Thread: 1 -> ControllerDefaultOnStart: False 2021-02-11 16:59:56.231 - Thread: 1 -> EnablePerformanceWarningsTempV2: True 2021-02-11 16:59:56.233 - Thread: 1 -> MyConfig.Load() - END 2021-02-11 17:00:01.427 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-02-11 17:00:01.728 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-02-11 17:00:01.747 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-02-11 17:00:01.750 - Thread: 1 -> Found processor count: 4 2021-02-11 17:00:01.750 - Thread: 1 -> Using processor count: 4 2021-02-11 17:00:02.072 - Thread: 1 -> All detected adapters: 2021-02-11 17:00:02.094 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=1649621058, DeviceID=7298 2021-02-11 17:00:02.095 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-02-11 17:00:02.550 - Thread: 1 -> AdapterInfo = { 2021-02-11 17:00:02.551 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2021-02-11 17:00:02.551 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 4263510016, Luid: 48472, rev: 161, subsys id: 1649621058, vendor id: 4318, feature_level 11.1: True 2021-02-11 17:00:02.551 - Thread: 1 -> Driver version = 27.21.14.5671 2021-02-11 17:00:02.551 - Thread: 1 -> Driver date = 20200930000000.000000-000 2021-02-11 17:00:02.551 - Thread: 1 -> DriverUpdateNecessary = False 2021-02-11 17:00:02.551 - Thread: 1 -> AftermathSupported = False 2021-02-11 17:00:02.551 - Thread: 1 -> Adapter id = 0 2021-02-11 17:00:02.551 - Thread: 1 -> Supported = True 2021-02-11 17:00:02.551 - Thread: 1 -> RAM = 4213178368 2021-02-11 17:00:02.551 - Thread: 1 -> Priority = 2 2021-02-11 17:00:02.551 - Thread: 1 -> Multithreaded rendering supported = True 2021-02-11 17:00:02.551 - Thread: 1 -> Output is attached = True 2021-02-11 17:00:02.551 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:900} 2021-02-11 17:00:02.551 - Thread: 1 -> Display modes = { 2021-02-11 17:00:02.552 - Thread: 1 -> DXGIOutput id = 0 2021-02-11 17:00:02.552 - Thread: 1 -> 640x480@60Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 640x480@75Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 640x480@72Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 720x480@75Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 720x480@75Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 720x480@56.25Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 720x480@56.25Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 720x480@60.317Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 720x480@60.317Hz 2021-02-11 17:00:02.552 - Thread: 1 -> 720x480@72.188Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x480@72.188Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x576@75Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x576@75Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x576@56.25Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x576@56.25Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x576@60.317Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x576@60.317Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x576@72.188Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 720x576@72.188Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 800x600@75Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 800x600@56.25Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 800x600@60.317Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 800x600@72.188Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1024x768@60.004Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1024x768@70.069Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1024x768@75.029Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1152x864@75Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1280x720@59.81Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1280x720@59.81Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1280x768@59.81Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1280x768@59.81Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1280x800@59.81Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1280x960@60Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1280x1024@60.02Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1280x1024@75.025Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1360x768@59.887Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1360x768@59.887Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1366x768@59.887Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1366x768@59.887Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1440x900@59.887Hz 2021-02-11 17:00:02.553 - Thread: 1 -> 1600x900@59.978Hz 2021-02-11 17:00:02.553 - Thread: 1 -> } 2021-02-11 17:00:02.553 - Thread: 1 -> } 2021-02-11 17:00:02.553 - Thread: 1 -> AdapterInfo = { 2021-02-11 17:00:02.553 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2021-02-11 17:00:02.553 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 4263510016, Luid: 48472, rev: 161, subsys id: 1649621058, vendor id: 4318, feature_level 11.1: True 2021-02-11 17:00:02.553 - Thread: 1 -> Driver version = 27.21.14.5671 2021-02-11 17:00:02.553 - Thread: 1 -> Driver date = 20200930000000.000000-000 2021-02-11 17:00:02.553 - Thread: 1 -> DriverUpdateNecessary = False 2021-02-11 17:00:02.553 - Thread: 1 -> AftermathSupported = False 2021-02-11 17:00:02.553 - Thread: 1 -> Adapter id = 0 2021-02-11 17:00:02.553 - Thread: 1 -> Supported = True 2021-02-11 17:00:02.553 - Thread: 1 -> RAM = 4213178368 2021-02-11 17:00:02.553 - Thread: 1 -> Priority = 2 2021-02-11 17:00:02.553 - Thread: 1 -> Multithreaded rendering supported = True 2021-02-11 17:00:02.553 - Thread: 1 -> Output is attached = True 2021-02-11 17:00:02.553 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:900} 2021-02-11 17:00:02.553 - Thread: 1 -> Display modes = { 2021-02-11 17:00:02.554 - Thread: 1 -> DXGIOutput id = 0 2021-02-11 17:00:02.554 - Thread: 1 -> 640x480@60Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 640x480@75Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 640x480@72Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x480@75Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x480@75Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x480@56.25Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x480@56.25Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x480@60.317Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x480@60.317Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x480@72.188Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x480@72.188Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x576@75Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x576@75Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x576@56.25Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x576@56.25Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x576@60.317Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x576@60.317Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x576@72.188Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 720x576@72.188Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 800x600@75Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 800x600@56.25Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 800x600@60.317Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 800x600@72.188Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1024x768@60.004Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1024x768@70.069Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1024x768@75.029Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1152x864@75Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1280x720@59.81Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1280x720@59.81Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1280x768@59.81Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1280x768@59.81Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1280x800@59.81Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1280x960@60Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1280x1024@60.02Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1280x1024@75.025Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1360x768@59.887Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1360x768@59.887Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1366x768@59.887Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1366x768@59.887Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1440x900@59.887Hz 2021-02-11 17:00:02.554 - Thread: 1 -> 1600x900@59.978Hz 2021-02-11 17:00:02.554 - Thread: 1 -> } 2021-02-11 17:00:02.554 - Thread: 1 -> } 2021-02-11 17:00:02.561 - Thread: 1 -> Service.IsActive: True 2021-02-11 17:00:02.561 - Thread: 1 -> Service.IsOnline: True 2021-02-11 17:00:02.562 - Thread: 1 -> Service.OwnsGame: False 2021-02-11 17:00:02.562 - Thread: 1 -> Service.UserId: 76561198141287655 2021-02-11 17:00:02.562 - Thread: 1 -> Service.UserName: Kitten 2021-02-11 17:00:02.562 - Thread: 1 -> Service.Branch: default 2021-02-11 17:00:02.562 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-02-11 17:00:02.562 - Thread: 1 -> Build version: 0.1.1.0 2021-02-11 17:00:02.575 - Thread: 1 -> MyScreenManager() 2021-02-11 17:00:02.690 - Thread: 14 -> CreateDeviceInternal - CheckSettings() 2021-02-11 17:00:02.691 - Thread: 14 -> CreateDeviceInternal - GetAdapter() 2021-02-11 17:00:02.693 - Thread: 14 -> CreateDeviceInternal - FixSettings() 2021-02-11 17:00:02.694 - Thread: 14 -> CreateDeviceInternal - Create device 2021-02-11 17:00:02.821 - Thread: 14 -> CreateDeviceInternal Steam Overlay integration 2021-02-11 17:00:02.916 - Thread: 14 -> CreateDeviceInternal Steam Overlay OK 2021-02-11 17:00:02.917 - Thread: 14 -> CreateDeviceInternal create swapchain 2021-02-11 17:00:12.983 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-02-11 17:00:12.984 - Thread: 1 -> Game dir: R:\Games\Steam\steamapps\common\SpaceEngineers\Bin64 2021-02-11 17:00:12.984 - Thread: 1 -> Content dir: R:\Games\Steam\steamapps\common\SpaceEngineers\Content 2021-02-11 17:00:13.177 - Thread: 14 -> DXGI SetFullscreenState succeded 2021-02-11 17:00:15.190 - Thread: 1 -> Preallocate - START 2021-02-11 17:00:15.194 - Thread: 1 -> MySpaceWorldGenerator - START 2021-02-11 17:00:15.201 - Thread: 1 -> MySpaceWorldGenerator - END 2021-02-11 17:00:15.201 - Thread: 1 -> MySpaceBuildComponent - START 2021-02-11 17:00:15.201 - Thread: 1 -> MySpaceBuildComponent - END 2021-02-11 17:00:15.202 - Thread: 1 -> MyEntities - START 2021-02-11 17:00:15.224 - Thread: 1 -> MyEntities - END 2021-02-11 17:00:15.224 - Thread: 1 -> MyObjectBuilder_Base - START 2021-02-11 17:00:15.224 - Thread: 1 -> MyObjectBuilder_Base - END 2021-02-11 17:00:15.224 - Thread: 1 -> MyTransparentGeometry - START 2021-02-11 17:00:15.224 - Thread: 1 -> MyTransparentGeometry - END 2021-02-11 17:00:15.224 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-02-11 17:00:15.236 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-02-11 17:00:15.236 - Thread: 1 -> MyMath - START 2021-02-11 17:00:15.236 - Thread: 1 -> MyMath - END 2021-02-11 17:00:15.236 - Thread: 1 -> MySimpleObjectDraw - START 2021-02-11 17:00:15.237 - Thread: 1 -> MySimpleObjectDraw - END 2021-02-11 17:00:15.254 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-02-11 17:00:15.254 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-02-11 17:00:15.254 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-02-11 17:00:15.519 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-02-11 17:00:15.519 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-02-11 17:00:15.520 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-02-11 17:00:15.520 - Thread: 1 -> MySyncDestructions - START 2021-02-11 17:00:15.520 - Thread: 1 -> MySyncDestructions - END 2021-02-11 17:00:15.520 - Thread: 1 -> MySyncEntity - START 2021-02-11 17:00:15.520 - Thread: 1 -> MySyncEntity - END 2021-02-11 17:00:15.520 - Thread: 1 -> MyCommandCharacter - START 2021-02-11 17:00:15.523 - Thread: 1 -> MyCommandCharacter - END 2021-02-11 17:00:15.523 - Thread: 1 -> MyCommandConsole - START 2021-02-11 17:00:15.524 - Thread: 1 -> MyCommandConsole - END 2021-02-11 17:00:15.524 - Thread: 1 -> MyCommandEntity - START 2021-02-11 17:00:15.525 - Thread: 1 -> MyCommandEntity - END 2021-02-11 17:00:15.525 - Thread: 1 -> MyAiTargetManager - START 2021-02-11 17:00:15.525 - Thread: 1 -> MyAiTargetManager - END 2021-02-11 17:00:15.525 - Thread: 1 -> MyClientDebugCommands - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyClientDebugCommands - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyDedicatedServer - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyDedicatedServer - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyDedicatedServerBase - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyDedicatedServerBase - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerBase - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerBase - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerClient - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerClient - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerClientBase - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerClientBase - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerLobby - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerLobby - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerServerBase - START 2021-02-11 17:00:15.526 - Thread: 1 -> MyMultiplayerServerBase - END 2021-02-11 17:00:15.526 - Thread: 1 -> MyServerDebugCommands - START 2021-02-11 17:00:15.527 - Thread: 1 -> MyServerDebugCommands - END 2021-02-11 17:00:15.527 - Thread: 1 -> MyAIActionsParser - START 2021-02-11 17:00:15.527 - Thread: 1 -> MyAIActionsParser - END 2021-02-11 17:00:15.527 - Thread: 1 -> MyCubeGridDefinitions - START 2021-02-11 17:00:15.609 - Thread: 1 -> MyCubeGridDefinitions - END 2021-02-11 17:00:15.609 - Thread: 1 -> MyDefinitionManager - START 2021-02-11 17:00:15.643 - Thread: 1 -> MyDefinitionManager - END 2021-02-11 17:00:15.643 - Thread: 1 -> Preallocate - END 2021-02-11 17:00:15.650 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-02-11 17:00:16.175 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-02-11 17:00:16.175 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-02-11 17:00:16.191 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-02-11 17:00:16.192 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-11 17:00:16.192 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-11 17:00:16.192 - Thread: 1 -> Assembly.Location: R:\Games\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-02-11 17:00:16.192 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-02-11 17:00:16.192 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-02-11 17:00:16.194 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-02-11 17:00:16.225 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2021-02-11 17:00:16.225 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2021-02-11 17:00:16.225 - Thread: 1 -> Virtualized: False 2021-02-11 17:00:16.239 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz 2021-02-11 17:00:16.240 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,527,020,032 bytes 2021-02-11 17:00:16.240 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-02-11 17:00:16.240 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,274,913,280 bytes 2021-02-11 17:00:16.240 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,579,248,640 bytes 2021-02-11 17:00:16.247 - Thread: 1 -> Drive C: | Capacity: 148,192,038,912 bytes | Free space: 38,403,809,280 bytes 2021-02-11 17:00:16.248 - Thread: 1 -> Drive E: | Capacity: 10,785,648,640 bytes | Free space: 6,240,317,440 bytes 2021-02-11 17:00:16.248 - Thread: 1 -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 808,824,201,216 bytes 2021-02-11 17:00:16.248 - Thread: 1 -> Drive R: | Capacity: 499,971,518,464 bytes | Free space: 174,358,831,104 bytes 2021-02-11 17:00:16.248 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-02-11 17:00:16.250 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-02-11 17:00:16.251 - Thread: 1 -> Installed DLCs: 2021-02-11 17:00:16.253 - Thread: 1 -> Deluxe Edition (573160) 2021-02-11 17:00:16.253 - Thread: 1 -> Decorative Blocks (1049790) 2021-02-11 17:00:16.254 - Thread: 1 -> Economy Deluxe (1135960) 2021-02-11 17:00:16.254 - Thread: 1 -> Style Pack (1084680) 2021-02-11 17:00:16.254 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-02-11 17:00:16.254 - Thread: 1 -> Frostbite (1241550) 2021-02-11 17:00:16.254 - Thread: 1 -> Sparks Of The Future (1307680) 2021-02-11 17:00:16.272 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-02-11 17:00:16.507 - Thread: 1 -> Havok: Physics.Init 2021-02-11 17:00:17.117 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-02-11 17:00:17.131 - Thread: 1 -> HkGameName: SpaceEngineers 2021-02-11 17:00:17.144 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-02-11 17:00:17.151 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-02-11 17:00:17.171 - Thread: 1 -> 220a7262b0acd615293ad8c610d6796509250cd3 2021-02-11 17:00:17.589 - Thread: 1 -> Loading scenarios 2021-02-11 17:00:17.637 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-02-11 17:00:17.637 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-02-11 17:00:18.139 - Thread: 1 -> Loading sound definitions 2021-02-11 17:00:18.166 - Thread: 1 -> GuiTextures.sbc 2021-02-11 17:00:18.166 - Thread: 1 -> Failed to parse texture header! Texture: R:\Games\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2021-02-11 17:00:18.263 - Thread: 1 -> GuiTextures.sbc 2021-02-11 17:00:18.263 - Thread: 1 -> Failed to parse texture header! Texture: R:\Games\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2021-02-11 17:00:18.263 - Thread: 1 -> GuiTextures.sbc 2021-02-11 17:00:18.263 - Thread: 1 -> Failed to parse texture header! Texture: R:\Games\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2021-02-11 17:00:18.263 - Thread: 1 -> GuiTextures.sbc 2021-02-11 17:00:18.263 - Thread: 1 -> Failed to parse texture header! Texture: R:\Games\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2021-02-11 17:00:18.263 - Thread: 1 -> GuiTextures.sbc 2021-02-11 17:00:18.263 - Thread: 1 -> Failed to parse texture header! Texture: R:\Games\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2021-02-11 17:00:18.263 - Thread: 1 -> GuiTextures.sbc 2021-02-11 17:00:18.263 - Thread: 1 -> Failed to parse texture header! Texture: R:\Games\Steam\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2021-02-11 17:00:18.441 - Thread: 1 -> Loading OffensiveWords definitions 2021-02-11 17:00:18.441 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-02-11 17:00:18.442 - Thread: 1 -> Loading shadow textures definitions 2021-02-11 17:00:18.442 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-02-11 17:00:18.446 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-02-11 17:00:18.457 - Thread: 1 -> MyAudio.LoadData - START 2021-02-11 17:00:18.589 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-02-11 17:00:22.149 - Thread: 1 -> MyAudio.LoadData - END 2021-02-11 17:00:22.168 - Thread: 7 -> MySandboxGame.PerformPreload() - START 2021-02-11 17:00:22.169 - Thread: 1 -> MyGuiManager() 2021-02-11 17:00:22.178 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-02-11 17:00:22.439 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-02-11 17:00:22.582 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-02-11 17:00:22.589 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-02-11 17:00:22.589 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-02-11 17:00:22.941 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-02-11 17:00:22.975 - Thread: 7 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-02-11 17:00:22.978 - Thread: 7 -> ReloadVoxelMaterials 2021-02-11 17:00:23.180 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-02-11 17:00:23.254 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-02-11 17:00:23.293 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-02-11 17:00:23.365 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-02-11 17:00:23.430 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-02-11 17:00:23.533 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-02-11 17:00:23.579 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-02-11 17:00:23.614 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-02-11 17:00:23.627 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-02-11 17:00:23.630 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-02-11 17:00:23.647 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-02-11 17:00:23.660 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-02-11 17:00:23.665 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-02-11 17:00:23.671 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-02-11 17:00:23.674 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-02-11 17:00:23.678 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-02-11 17:00:23.689 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-02-11 17:00:23.810 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-02-11 17:00:23.857 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-02-11 17:00:23.904 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-02-11 17:00:23.920 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-02-11 17:00:24.021 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-02-11 17:00:24.053 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-02-11 17:00:24.072 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-02-11 17:00:24.108 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-02-11 17:00:24.137 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-02-11 17:00:24.167 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-02-11 17:00:24.224 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-02-11 17:00:24.256 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-02-11 17:00:24.322 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-02-11 17:00:24.463 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-02-11 17:00:24.512 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-02-11 17:00:24.516 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-02-11 17:00:24.527 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-02-11 17:00:24.547 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-02-11 17:00:24.566 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-02-11 17:00:24.570 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-02-11 17:00:24.614 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-02-11 17:00:24.616 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-02-11 17:00:24.616 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-02-11 17:00:24.616 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-02-11 17:00:24.620 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-02-11 17:00:24.626 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-02-11 17:00:24.639 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-02-11 17:00:24.697 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-02-11 17:00:24.720 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-02-11 17:00:24.742 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-02-11 17:00:24.782 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-02-11 17:00:24.793 - Thread: 12 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-02-11 17:00:24.805 - Thread: 10 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-02-11 17:00:24.813 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-02-11 17:00:25.845 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-02-11 17:00:25.860 - Thread: 1 -> Timer Frequency: 10000000 2021-02-11 17:00:25.860 - Thread: 1 -> Ticks per frame: 166667 2021-02-11 17:00:26.831 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-02-11 17:00:27.250 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-02-11 17:00:27.285 - Thread: 11 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-02-11 17:00:27.510 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-02-11 17:00:27.517 - Thread: 1 -> Flares Intensity: 0.1 2021-02-11 17:00:27.517 - Thread: 1 -> Field of view: 0.6981317 2021-02-11 17:00:27.517 - Thread: 1 -> PostProcessingEnabled: False 2021-02-11 17:00:27.517 - Thread: 1 -> Render.GrassDensityFactor: 0 2021-02-11 17:00:27.517 - Thread: 1 -> Render.GrassDrawDistance: 49 2021-02-11 17:00:27.517 - Thread: 1 -> Render.DistanceFade: 500 2021-02-11 17:00:27.517 - Thread: 1 -> Render.AntialiasingMode: NONE 2021-02-11 17:00:27.517 - Thread: 1 -> Render.ShadowQuality: LOW 2021-02-11 17:00:27.518 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2021-02-11 17:00:27.518 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2021-02-11 17:00:27.518 - Thread: 1 -> Render.TextureQuality: LOW 2021-02-11 17:00:27.518 - Thread: 1 -> Render.VoxelTextureQuality: LOW 2021-02-11 17:00:27.518 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2021-02-11 17:00:27.518 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2021-02-11 17:00:27.518 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2021-02-11 17:00:27.518 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2021-02-11 17:00:27.518 - Thread: 1 -> Render.ParticleQuality: LOW 2021-02-11 17:00:27.566 - Thread: 1 -> Analytics uuid: af5845ac-2564-8a74-4a61-1046fe990c74 2021-02-11 17:00:27.572 - Thread: 1 -> Analytics session: 3b90c820-76d8-4f86-b4d9-fa73f27adf2e 2021-02-11 17:00:27.613 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-02-11 17:00:27.765 - Thread: 1 -> Analytics helper process start reported 2021-02-11 17:00:27.816 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-02-11 17:00:27.869 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-02-11 17:00:27.957 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-02-11 17:00:27.999 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-02-11 17:00:28.018 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-02-11 17:00:28.047 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-02-11 17:00:28.068 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-02-11 17:00:28.079 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-02-11 17:00:28.089 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-02-11 17:00:28.133 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-02-11 17:00:28.160 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-02-11 17:00:28.229 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-02-11 17:00:28.252 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-02-11 17:00:28.277 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-02-11 17:00:28.312 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-02-11 17:00:28.346 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-02-11 17:00:28.436 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-02-11 17:00:28.533 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-02-11 17:00:28.714 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-02-11 17:00:28.787 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-02-11 17:00:28.912 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-02-11 17:00:29.006 - Thread: 7 -> Loading voxel storage from file 'R:\Games\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'