2021-02-04 12:00:40.255 - Thread: 1 -> Log Started 2021-02-04 12:00:40.255 - Thread: 1 -> Timezone (local - UTC): 1h 2021-02-04 12:00:40.255 - Thread: 1 -> App Version: 01_197_075 2021-02-04 12:00:40.331 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-02-04 12:00:40.331 - Thread: 1 -> Branch / Sandbox: SVN 2021-02-04 12:00:40.331 - Thread: 1 -> Environment.ProcessorCount: 8 2021-02-04 12:00:40.380 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19042.0) 2021-02-04 12:00:40.380 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-02-04 12:00:40.380 - Thread: 1 -> Environment.Is64BitProcess: True 2021-02-04 12:00:40.380 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-02-04 12:00:40.380 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4300.0 2021-02-04 12:00:40.380 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-02-04 12:00:40.387 - Thread: 1 -> CPU Info: 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz 2021-02-04 12:00:40.387 - Thread: 1 -> IntPtr.Size: 8 2021-02-04 12:00:40.387 - Thread: 1 -> Default Culture: 2021-02-04 12:00:40.387 - Thread: 1 -> Default UI Culture: 2021-02-04 12:00:40.387 - Thread: 1 -> MyConfig.Load() - START 2021-02-04 12:00:40.392 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:00:40.392 - Thread: 1 -> Config file not found! C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:00:40.395 - Thread: 1 -> NewNewGameScreen: False 2021-02-04 12:00:40.395 - Thread: 1 -> MyConfig.Load() - END 2021-02-04 12:00:45.278 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-02-04 12:00:45.543 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-02-04 12:00:45.594 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-02-04 12:00:45.597 - Thread: 1 -> Found processor count: 8 2021-02-04 12:00:45.597 - Thread: 1 -> Using processor count: 8 2021-02-04 12:00:46.136 - Thread: 1 -> All detected adapters: 2021-02-04 12:00:46.144 - Thread: 1 -> Intel(R) Iris(R) Xe Graphics - VendorID=32902, SubsystemID=342102053, DeviceID=39497 2021-02-04 12:00:46.144 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-02-04 12:00:46.394 - Thread: 1 -> AdapterInfo = { 2021-02-04 12:00:46.394 - Thread: 1 -> Name = Intel(R) Iris(R) Xe Graphics + DISPLAY1 2021-02-04 12:00:46.394 - Thread: 1 -> Description = dev id: 39497, mem: 134217728, shared mem: 6337228800, Luid: 65316, rev: 1, subsys id: 342102053, vendor id: 32902, feature_level 11.1: True 2021-02-04 12:00:46.394 - Thread: 1 -> Driver version = 27.20.100.8439 2021-02-04 12:00:46.394 - Thread: 1 -> Driver date = 20200812000000.000000-000 2021-02-04 12:00:46.394 - Thread: 1 -> DriverUpdateNecessary = False 2021-02-04 12:00:46.394 - Thread: 1 -> AftermathSupported = False 2021-02-04 12:00:46.394 - Thread: 1 -> Adapter id = 0 2021-02-04 12:00:46.394 - Thread: 1 -> Supported = True 2021-02-04 12:00:46.394 - Thread: 1 -> RAM = 134217728 2021-02-04 12:00:46.394 - Thread: 1 -> Priority = 1 2021-02-04 12:00:46.394 - Thread: 1 -> Multithreaded rendering supported = False 2021-02-04 12:00:46.394 - Thread: 1 -> Output is attached = True 2021-02-04 12:00:46.394 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-02-04 12:00:46.394 - Thread: 1 -> Display modes = { 2021-02-04 12:00:46.394 - Thread: 1 -> DXGIOutput id = 0 2021-02-04 12:00:46.394 - Thread: 1 -> 640x480@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 640x480@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 800x600@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 800x600@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1024x768@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1024x768@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1152x864@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1152x864@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x600@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x600@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x720@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x720@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x768@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x768@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x800@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x800@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x960@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x960@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x1024@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1280x1024@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1360x768@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1360x768@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1366x768@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1366x768@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1400x1050@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1400x1050@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1440x900@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1440x900@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1600x900@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1600x900@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1680x1050@59.97715Hz 2021-02-04 12:00:46.394 - Thread: 1 -> 1680x1050@59.97715Hz 2021-02-04 12:00:46.397 - Thread: 1 -> 1920x1080@59.97715Hz 2021-02-04 12:00:46.397 - Thread: 1 -> } 2021-02-04 12:00:46.397 - Thread: 1 -> } 2021-02-04 12:00:46.397 - Thread: 1 -> AdapterInfo = { 2021-02-04 12:00:46.397 - Thread: 1 -> Name = Intel(R) Iris(R) Xe Graphics + DISPLAY1 2021-02-04 12:00:46.397 - Thread: 1 -> Description = dev id: 39497, mem: 134217728, shared mem: 6337228800, Luid: 65316, rev: 1, subsys id: 342102053, vendor id: 32902, feature_level 11.1: True 2021-02-04 12:00:46.397 - Thread: 1 -> Driver version = 27.20.100.8439 2021-02-04 12:00:46.397 - Thread: 1 -> Driver date = 20200812000000.000000-000 2021-02-04 12:00:46.397 - Thread: 1 -> DriverUpdateNecessary = False 2021-02-04 12:00:46.397 - Thread: 1 -> AftermathSupported = False 2021-02-04 12:00:46.397 - Thread: 1 -> Adapter id = 0 2021-02-04 12:00:46.397 - Thread: 1 -> Supported = True 2021-02-04 12:00:46.397 - Thread: 1 -> RAM = 134217728 2021-02-04 12:00:46.397 - Thread: 1 -> Priority = 1 2021-02-04 12:00:46.397 - Thread: 1 -> Multithreaded rendering supported = False 2021-02-04 12:00:46.397 - Thread: 1 -> Output is attached = True 2021-02-04 12:00:46.398 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-02-04 12:00:46.398 - Thread: 1 -> Display modes = { 2021-02-04 12:00:46.398 - Thread: 1 -> DXGIOutput id = 0 2021-02-04 12:00:46.398 - Thread: 1 -> 640x480@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 640x480@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 800x600@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 800x600@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1024x768@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1024x768@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1152x864@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1152x864@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x600@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x600@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x720@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x720@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x768@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x768@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x800@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x800@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x960@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x960@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x1024@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1280x1024@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1360x768@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1360x768@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1366x768@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1366x768@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1400x1050@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1400x1050@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1440x900@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1440x900@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1600x900@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1600x900@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1680x1050@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1680x1050@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> 1920x1080@59.97715Hz 2021-02-04 12:00:46.398 - Thread: 1 -> } 2021-02-04 12:00:46.398 - Thread: 1 -> } 2021-02-04 12:00:46.402 - Thread: 1 -> Service.IsActive: True 2021-02-04 12:00:46.402 - Thread: 1 -> Service.IsOnline: True 2021-02-04 12:00:46.402 - Thread: 1 -> Service.OwnsGame: False 2021-02-04 12:00:46.402 - Thread: 1 -> Service.UserId: 76561198124452597 2021-02-04 12:00:46.402 - Thread: 1 -> Service.UserName: Perkel 2021-02-04 12:00:46.402 - Thread: 1 -> Service.Branch: default 2021-02-04 12:00:46.402 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-02-04 12:00:46.402 - Thread: 1 -> Build version: 0.1.1.0 2021-02-04 12:00:46.418 - Thread: 1 -> MyScreenManager() 2021-02-04 12:00:46.531 - Thread: 22 -> CreateDeviceInternal - CheckSettings() 2021-02-04 12:00:46.531 - Thread: 22 -> CreateDeviceInternal - GetAdapter() 2021-02-04 12:00:46.537 - Thread: 22 -> CreateDeviceInternal - FixSettings() 2021-02-04 12:00:46.538 - Thread: 22 -> CreateDeviceInternal - Create device 2021-02-04 12:00:46.608 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration 2021-02-04 12:00:46.654 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK 2021-02-04 12:00:46.655 - Thread: 22 -> CreateDeviceInternal create swapchain 2021-02-04 12:00:46.655 - Thread: 22 -> Mode not found: 1920x1080 @ 59977 2021-02-04 12:00:55.824 - Thread: 22 -> Mode not found: 1920x1080 @ 59977 2021-02-04 12:00:56.141 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-02-04 12:00:56.141 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-02-04 12:00:56.141 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-02-04 12:00:58.057 - Thread: 1 -> Preallocate - START 2021-02-04 12:00:58.065 - Thread: 1 -> MySpaceWorldGenerator - START 2021-02-04 12:00:58.079 - Thread: 1 -> MySpaceWorldGenerator - END 2021-02-04 12:00:58.079 - Thread: 1 -> MySpaceBuildComponent - START 2021-02-04 12:00:58.079 - Thread: 1 -> MySpaceBuildComponent - END 2021-02-04 12:00:58.079 - Thread: 1 -> MyEntities - START 2021-02-04 12:00:58.120 - Thread: 1 -> MyEntities - END 2021-02-04 12:00:58.120 - Thread: 1 -> MyObjectBuilder_Base - START 2021-02-04 12:00:58.120 - Thread: 1 -> MyObjectBuilder_Base - END 2021-02-04 12:00:58.120 - Thread: 1 -> MyTransparentGeometry - START 2021-02-04 12:00:58.120 - Thread: 1 -> MyTransparentGeometry - END 2021-02-04 12:00:58.120 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-02-04 12:00:58.137 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-02-04 12:00:58.137 - Thread: 1 -> MyMath - START 2021-02-04 12:00:58.137 - Thread: 1 -> MyMath - END 2021-02-04 12:00:58.137 - Thread: 1 -> MySimpleObjectDraw - START 2021-02-04 12:00:58.137 - Thread: 1 -> MySimpleObjectDraw - END 2021-02-04 12:00:58.154 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-02-04 12:00:58.154 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-02-04 12:00:58.154 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-02-04 12:00:58.204 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-02-04 12:00:58.204 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-02-04 12:00:58.208 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-02-04 12:00:58.208 - Thread: 1 -> MySyncDestructions - START 2021-02-04 12:00:58.208 - Thread: 1 -> MySyncDestructions - END 2021-02-04 12:00:58.208 - Thread: 1 -> MySyncEntity - START 2021-02-04 12:00:58.208 - Thread: 1 -> MySyncEntity - END 2021-02-04 12:00:58.208 - Thread: 1 -> MyCommandCharacter - START 2021-02-04 12:00:58.208 - Thread: 1 -> MyCommandCharacter - END 2021-02-04 12:00:58.208 - Thread: 1 -> MyCommandConsole - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyCommandConsole - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyCommandEntity - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyCommandEntity - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyAiTargetManager - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyAiTargetManager - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyClientDebugCommands - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyClientDebugCommands - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyDedicatedServer - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyDedicatedServer - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyDedicatedServerBase - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyDedicatedServerBase - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerBase - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerBase - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerClient - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerClient - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerClientBase - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerClientBase - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerLobby - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerLobby - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerServerBase - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyMultiplayerServerBase - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyServerDebugCommands - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyServerDebugCommands - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyAIActionsParser - START 2021-02-04 12:00:58.212 - Thread: 1 -> MyAIActionsParser - END 2021-02-04 12:00:58.212 - Thread: 1 -> MyCubeGridDefinitions - START 2021-02-04 12:00:58.275 - Thread: 1 -> MyCubeGridDefinitions - END 2021-02-04 12:00:58.275 - Thread: 1 -> MyDefinitionManager - START 2021-02-04 12:00:58.295 - Thread: 1 -> MyDefinitionManager - END 2021-02-04 12:00:58.299 - Thread: 1 -> Preallocate - END 2021-02-04 12:00:58.299 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-02-04 12:00:58.778 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-02-04 12:00:58.778 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-02-04 12:00:58.803 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-02-04 12:00:58.803 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-04 12:00:58.803 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-04 12:00:58.803 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-02-04 12:00:58.803 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-02-04 12:00:58.803 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-02-04 12:00:58.807 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-02-04 12:00:58.821 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Acer 2021-02-04 12:00:58.821 - Thread: 1 -> Win32_ComputerSystem.Model: Aspire A515-56 2021-02-04 12:00:58.821 - Thread: 1 -> Virtualized: False 2021-02-04 12:00:58.827 - Thread: 1 -> Environment.ProcessorName: 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz 2021-02-04 12:00:58.828 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 12,674,457,600 bytes 2021-02-04 12:00:58.828 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-02-04 12:00:58.828 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 7,541,882,880 bytes 2021-02-04 12:00:58.828 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,561,504,768 bytes 2021-02-04 12:00:58.836 - Thread: 1 -> Drive C: | Capacity: 510,913,409,024 bytes | Free space: 110,955,753,472 bytes 2021-02-04 12:00:58.836 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-02-04 12:00:58.838 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-02-04 12:00:58.838 - Thread: 1 -> Installed DLCs: 2021-02-04 12:00:58.865 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-02-04 12:00:58.972 - Thread: 1 -> Havok: Physics.Init 2021-02-04 12:00:59.507 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-02-04 12:00:59.531 - Thread: 1 -> HkGameName: SpaceEngineers 2021-02-04 12:00:59.547 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-02-04 12:00:59.547 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-02-04 12:00:59.569 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2021-02-04 12:00:59.949 - Thread: 1 -> Loading scenarios 2021-02-04 12:01:00.019 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-02-04 12:01:00.019 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-02-04 12:01:00.548 - Thread: 1 -> Loading sound definitions 2021-02-04 12:01:01.157 - Thread: 1 -> Loading OffensiveWords definitions 2021-02-04 12:01:01.157 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-02-04 12:01:01.157 - Thread: 1 -> Loading shadow textures definitions 2021-02-04 12:01:01.157 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-02-04 12:01:01.165 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-02-04 12:01:01.233 - Thread: 1 -> MyAudio.LoadData - START 2021-02-04 12:01:01.782 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2021-02-04 12:01:02.677 - Thread: 1 -> MyAudio.LoadData - END 2021-02-04 12:01:02.693 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2021-02-04 12:01:02.696 - Thread: 1 -> MyGuiManager() 2021-02-04 12:01:02.701 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-02-04 12:01:02.886 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-02-04 12:01:02.948 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-02-04 12:01:02.948 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-02-04 12:01:02.948 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-02-04 12:01:02.950 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-02-04 12:01:02.958 - Thread: 1 -> Loading default controls 2021-02-04 12:01:02.965 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-02-04 12:01:02.966 - Thread: 11 -> ReloadVoxelMaterials 2021-02-04 12:01:03.011 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-02-04 12:01:03.088 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-02-04 12:01:03.088 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-02-04 12:01:03.088 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-02-04 12:01:03.088 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-02-04 12:01:03.089 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-02-04 12:01:03.089 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-02-04 12:01:03.089 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-02-04 12:01:03.089 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-02-04 12:01:03.180 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-02-04 12:01:03.180 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-02-04 12:01:03.188 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-02-04 12:01:03.201 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-02-04 12:01:03.202 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-02-04 12:01:03.203 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-02-04 12:01:03.203 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-02-04 12:01:03.206 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-02-04 12:01:03.219 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-02-04 12:01:03.219 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-02-04 12:01:03.221 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-02-04 12:01:03.247 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-02-04 12:01:03.257 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-02-04 12:01:03.279 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-02-04 12:01:03.286 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-02-04 12:01:03.293 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-02-04 12:01:03.299 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-02-04 12:01:03.299 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-02-04 12:01:03.304 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-02-04 12:01:03.310 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-02-04 12:01:03.314 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-02-04 12:01:03.315 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-02-04 12:01:03.338 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-02-04 12:01:03.348 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-02-04 12:01:03.349 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-02-04 12:01:03.363 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-02-04 12:01:03.371 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-02-04 12:01:03.385 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-02-04 12:01:03.394 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-02-04 12:01:03.394 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-02-04 12:01:03.397 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-02-04 12:01:03.404 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-02-04 12:01:03.406 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-02-04 12:01:03.415 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-02-04 12:01:03.436 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-02-04 12:01:03.437 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-02-04 12:01:03.453 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-02-04 12:01:03.462 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-02-04 12:01:03.472 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-02-04 12:01:03.483 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-02-04 12:01:03.484 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-02-04 12:01:03.486 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-02-04 12:01:03.487 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-02-04 12:01:03.555 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-02-04 12:01:03.566 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-02-04 12:01:03.577 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-02-04 12:01:03.593 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-02-04 12:01:03.606 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-02-04 12:01:03.617 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-02-04 12:01:03.626 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-02-04 12:01:03.634 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-02-04 12:01:03.647 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-02-04 12:01:03.656 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-02-04 12:01:03.675 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-02-04 12:01:03.694 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-02-04 12:01:03.707 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-02-04 12:01:03.724 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-02-04 12:01:03.741 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-02-04 12:01:03.765 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-02-04 12:01:03.788 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-02-04 12:01:03.861 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-02-04 12:01:04.015 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-02-04 12:01:04.097 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-02-04 12:01:04.173 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-02-04 12:01:04.196 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-02-04 12:01:04.304 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-02-04 12:01:04.318 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-02-04 12:01:04.343 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-02-04 12:01:04.391 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-02-04 12:01:04.392 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-02-04 12:01:04.406 - Thread: 1 -> Timer Frequency: 10000000 2021-02-04 12:01:04.406 - Thread: 1 -> Ticks per frame: 166667 2021-02-04 12:01:04.414 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-02-04 12:01:04.449 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-02-04 12:01:04.454 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-02-04 12:01:04.523 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-02-04 12:01:04.524 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-02-04 12:01:04.573 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-02-04 12:01:04.587 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-02-04 12:01:04.594 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-02-04 12:01:04.611 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-02-04 12:01:04.625 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-02-04 12:01:04.628 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-02-04 12:01:04.651 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-02-04 12:01:04.664 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-02-04 12:01:04.705 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-02-04 12:01:04.913 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-02-04 12:01:04.954 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-02-04 12:01:04.966 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-02-04 12:01:05.038 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-02-04 12:01:05.165 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-02-04 12:01:05.165 - Thread: 1 -> Flares Intensity: 1 2021-02-04 12:01:05.165 - Thread: 1 -> Field of view: 1.22173 2021-02-04 12:01:05.165 - Thread: 1 -> PostProcessingEnabled: True 2021-02-04 12:01:05.165 - Thread: 1 -> Render.GrassDensityFactor: 0 2021-02-04 12:01:05.167 - Thread: 1 -> Render.GrassDrawDistance: 50 2021-02-04 12:01:05.167 - Thread: 1 -> Render.DistanceFade: 500 2021-02-04 12:01:05.167 - Thread: 1 -> Render.AntialiasingMode: NONE 2021-02-04 12:01:05.167 - Thread: 1 -> Render.ShadowQuality: LOW 2021-02-04 12:01:05.167 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2021-02-04 12:01:05.167 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2021-02-04 12:01:05.167 - Thread: 1 -> Render.TextureQuality: LOW 2021-02-04 12:01:05.167 - Thread: 1 -> Render.VoxelTextureQuality: LOW 2021-02-04 12:01:05.167 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2021-02-04 12:01:05.167 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2021-02-04 12:01:05.167 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2021-02-04 12:01:05.167 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2021-02-04 12:01:05.167 - Thread: 1 -> Render.ParticleQuality: LOW 2021-02-04 12:01:05.181 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-02-04 12:01:05.203 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:01:05.206 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:01:05.240 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-02-04 12:01:05.280 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:01:05.326 - Thread: 1 -> Analytics uuid: 4dfb2752-bb3a-e652-1247-981929c4cc86 2021-02-04 12:01:05.331 - Thread: 1 -> Analytics session: fc33c4f7-5ae9-4789-9b8a-976d97f6e380 2021-02-04 12:01:05.362 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-02-04 12:01:05.425 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-02-04 12:01:05.493 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-02-04 12:01:05.499 - Thread: 1 -> Analytics helper process start reported 2021-02-04 12:01:05.556 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-02-04 12:01:11.297 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:11.298 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:11.315 - Thread: 1 -> MyGuiScreenGDPR.ctor START 2021-02-04 12:01:11.316 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2021-02-04 12:01:11.317 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-02-04 12:01:11.317 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-02-04 12:01:11.528 - Thread: 1 -> MyGuiScreenGDPR MyGuiScreenBase.LoadContent 2021-02-04 12:01:11.535 - Thread: 1 -> MyGuiScreenWelcomeScreen MyGuiScreenBase.LoadContent 2021-02-04 12:01:11.702 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-02-04 12:01:13.338 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:01:13.343 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:01:13.377 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:01:13.587 - Thread: 1 -> MyGuiScreenWelcomeScreen MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:13.588 - Thread: 1 -> MyGuiScreenWelcomeScreen MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:14.875 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:01:14.877 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:01:14.891 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:01:15.121 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:01:15.122 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:01:15.140 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:01:15.140 - Thread: 1 -> MyGuiScreenGDPR MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:15.141 - Thread: 1 -> MyGuiScreenGDPR MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:19.028 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2021-02-04 12:01:19.031 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2021-02-04 12:01:20.731 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:01:20.733 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:01:20.752 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:01:20.885 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2021-02-04 12:01:20.886 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2021-02-04 12:01:20.891 - Thread: 10 -> Loading available saves - START 2021-02-04 12:01:20.893 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597' 2021-02-04 12:01:20.964 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:20.966 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:21.296 - Thread: 10 -> Loading available saves - END 2021-02-04 12:01:21.527 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:21.529 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:23.320 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-02-04 12:01:23.321 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-02-04 12:01:23.321 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2021-02-04 12:01:25.015 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Sandbox_config.sbc 2021-02-04 12:01:25.062 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-02-04 12:01:30.730 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Sandbox_config.sbc 2021-02-04 12:01:30.733 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-02-04 12:01:30.736 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2021-02-04 12:01:32.520 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2021-02-04 12:01:32.526 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.LoadContent 2021-02-04 12:01:33.856 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START 2021-02-04 12:01:33.972 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END 2021-02-04 12:01:33.973 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.LoadContent 2021-02-04 12:01:45.324 - Thread: 1 -> GUI Stats: Update 2.79063677777778, Draw 0.492289222222222 2021-02-04 12:01:48.956 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:48.959 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:52.556 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:52.558 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:52.558 - Thread: 11 -> Loading available saves - START 2021-02-04 12:01:52.559 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2021-02-04 12:01:52.560 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597' 2021-02-04 12:01:52.748 - Thread: 11 -> Loading available saves - END 2021-02-04 12:01:52.972 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:52.973 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:55.254 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Sandbox_config.sbc 2021-02-04 12:01:55.256 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-02-04 12:01:56.190 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:56.191 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:57.792 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-02-04 12:01:57.796 - Thread: 25 -> LoadSession() - Start 2021-02-04 12:01:57.796 - Thread: 25 -> C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50 2021-02-04 12:01:59.793 - Thread: 25 -> Loading Sandbox world configuration file C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Sandbox_config.sbc 2021-02-04 12:01:59.795 - Thread: 25 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-02-04 12:01:59.797 - Thread: 25 -> CheckPoint Experimental mode: No 2021-02-04 12:01:59.797 - Thread: 25 -> CheckPoint Experimental mode reason: 0 2021-02-04 12:01:59.800 - Thread: 25 -> LoadSession() - End 2021-02-04 12:01:59.813 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:59.814 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:59.814 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:59.815 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:59.815 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-02-04 12:01:59.815 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-02-04 12:01:59.870 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-02-04 12:01:59.874 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-02-04 12:01:59.874 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-02-04 12:02:00.047 - Thread: 1 -> RunLoadingAction - START 2021-02-04 12:02:00.056 - Thread: 1 -> Loading session: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50 2021-02-04 12:02:00.255 - Thread: 1 -> GC Memory: 1,094,405,064 B 2021-02-04 12:02:00.264 - Thread: 1 -> Process Memory: 3,166,609,408 B 2021-02-04 12:02:00.266 - Thread: 1 -> Experimental mode: No 2021-02-04 12:02:00.266 - Thread: 1 -> Experimental mode reason: 0 2021-02-04 12:02:00.266 - Thread: 1 -> Console compatibility: No 2021-02-04 12:02:02.125 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-02-04 12:02:02.161 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-02-04 12:02:02.166 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-02-04 12:02:02.168 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-02-04 12:02:02.170 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2021-02-04 12:02:02.407 - Thread: 1 -> Loading scenarios 2021-02-04 12:02:02.407 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-02-04 12:02:02.408 - Thread: 1 -> List of used mods (0) - START 2021-02-04 12:02:02.408 - Thread: 1 -> List of used mods - END 2021-02-04 12:02:02.493 - Thread: 1 -> Loading behaviors 2021-02-04 12:02:02.495 - Thread: 1 -> Loading ammo magazines 2021-02-04 12:02:02.499 - Thread: 1 -> Loading ammo definitions 2021-02-04 12:02:02.507 - Thread: 1 -> Loading animations 2021-02-04 12:02:02.510 - Thread: 1 -> Loading animations 2021-02-04 12:02:02.512 - Thread: 1 -> Loading sound definitions 2021-02-04 12:02:02.512 - Thread: 1 -> Loading sound definitions 2021-02-04 12:02:02.512 - Thread: 1 -> Loading sound definitions 2021-02-04 12:02:02.512 - Thread: 1 -> Loading sound definitions 2021-02-04 12:02:02.512 - Thread: 1 -> Loading sound definitions 2021-02-04 12:02:02.512 - Thread: 1 -> Loading sound definitions 2021-02-04 12:02:02.512 - Thread: 1 -> Loading category classes 2021-02-04 12:02:02.513 - Thread: 1 -> Loading category classes 2021-02-04 12:02:02.513 - Thread: 1 -> Loading blueprint classes 2021-02-04 12:02:02.515 - Thread: 1 -> Loading blueprint class entries 2021-02-04 12:02:02.515 - Thread: 1 -> Loading blueprint class entries 2021-02-04 12:02:02.515 - Thread: 1 -> Loading blueprints 2021-02-04 12:02:02.519 - Thread: 1 -> Loading blueprints 2021-02-04 12:02:02.519 - Thread: 1 -> Loading agent definitions 2021-02-04 12:02:02.521 - Thread: 1 -> Loading character definitions 2021-02-04 12:02:02.537 - Thread: 1 -> Loading character definitions 2021-02-04 12:02:02.537 - Thread: 1 -> Loading components 2021-02-04 12:02:02.539 - Thread: 1 -> Loading components 2021-02-04 12:02:02.539 - Thread: 1 -> Loading configuration 2021-02-04 12:02:02.540 - Thread: 1 -> Loading container types 2021-02-04 12:02:02.543 - Thread: 1 -> Loading Contract Types 2021-02-04 12:02:02.555 - Thread: 1 -> Loading block positions 2021-02-04 12:02:02.560 - Thread: 1 -> Loading block positions 2021-02-04 12:02:02.560 - Thread: 1 -> Loading curve definitions 2021-02-04 12:02:02.565 - Thread: 1 -> Loading debris 2021-02-04 12:02:02.566 - Thread: 1 -> Loading environment items entries 2021-02-04 12:02:02.566 - Thread: 1 -> Loading decal global definitions 2021-02-04 12:02:02.567 - Thread: 1 -> Loading decal definitions 2021-02-04 12:02:02.568 - Thread: 1 -> Loading decal definitions 2021-02-04 12:02:02.568 - Thread: 1 -> Loading drone behaviors 2021-02-04 12:02:02.571 - Thread: 1 -> Loading edges 2021-02-04 12:02:02.572 - Thread: 1 -> Loading emissive color definitions 2021-02-04 12:02:02.576 - Thread: 1 -> Loading emissive color default states 2021-02-04 12:02:02.581 - Thread: 1 -> Loading animations 2021-02-04 12:02:02.581 - Thread: 1 -> Loading entity components 2021-02-04 12:02:02.595 - Thread: 1 -> Loading component containers 2021-02-04 12:02:02.611 - Thread: 1 -> Loading environment items entries 2021-02-04 12:02:02.611 - Thread: 1 -> Loading Faction Names 2021-02-04 12:02:02.612 - Thread: 1 -> Loading factions 2021-02-04 12:02:02.616 - Thread: 1 -> Loading flare definitions 2021-02-04 12:02:02.629 - Thread: 1 -> Loading gas property definitions 2021-02-04 12:02:02.630 - Thread: 1 -> Loading event definitions 2021-02-04 12:02:02.632 - Thread: 1 -> Loading physical items 2021-02-04 12:02:02.636 - Thread: 1 -> Loading chat bot responses 2021-02-04 12:02:02.658 - Thread: 1 -> Loading LCD texture categories 2021-02-04 12:02:02.660 - Thread: 1 -> Loading LCD texture categories 2021-02-04 12:02:02.660 - Thread: 1 -> Loading LCD texture categories 2021-02-04 12:02:02.660 - Thread: 1 -> Loading LCD texture categories 2021-02-04 12:02:02.660 - Thread: 1 -> Loading OffensiveWords definitions 2021-02-04 12:02:02.660 - Thread: 1 -> Loading planet definition 2021-02-04 12:02:02.668 - Thread: 1 -> Loading physical items 2021-02-04 12:02:02.671 - Thread: 1 -> Loading physical items 2021-02-04 12:02:02.672 - Thread: 1 -> Loading physical material properties 2021-02-04 12:02:02.676 - Thread: 1 -> Loading pirate antennas 2021-02-04 12:02:02.678 - Thread: 1 -> Loading research blocks definitions 2021-02-04 12:02:02.679 - Thread: 1 -> Loading research groups definitions 2021-02-04 12:02:02.680 - Thread: 1 -> Loading resource distribution groups 2021-02-04 12:02:02.681 - Thread: 1 -> Loading shadow textures definitions 2021-02-04 12:02:02.681 - Thread: 1 -> Loading ship sound groups 2021-02-04 12:02:02.696 - Thread: 1 -> Loading ship sound groups 2021-02-04 12:02:02.696 - Thread: 1 -> Loading sound categories 2021-02-04 12:02:02.699 - Thread: 1 -> Loading stat definitions 2021-02-04 12:02:02.700 - Thread: 1 -> Loading grid creators 2021-02-04 12:02:02.703 - Thread: 1 -> Loading transparent material properties 2021-02-04 12:02:02.704 - Thread: 1 -> Loading planet definition 2021-02-04 12:02:02.704 - Thread: 1 -> Loading voxel map storage definitions 2021-02-04 12:02:02.706 - Thread: 1 -> Loading voxel material definitions 2021-02-04 12:02:02.707 - Thread: 1 -> Loading voxel material definitions 2021-02-04 12:02:02.707 - Thread: 1 -> Loading voxel material definitions 2021-02-04 12:02:02.707 - Thread: 1 -> Loading voxel material definitions 2021-02-04 12:02:02.708 - Thread: 1 -> Loading Weather Effects 2021-02-04 12:02:02.713 - Thread: 1 -> Audio effects definitions 2021-02-04 12:02:02.716 - Thread: 1 -> Loading environment items definitions 2021-02-04 12:02:02.719 - Thread: 1 -> Loading environment items definitions 2021-02-04 12:02:02.719 - Thread: 1 -> Loading physical material properties 2021-02-04 12:02:02.726 - Thread: 1 -> Loading particle effect definitions 2021-02-04 12:02:02.887 - Thread: 1 -> Loading particle effect definitions 2021-02-04 12:02:02.888 - Thread: 1 -> Loading environment item definitions 2021-02-04 12:02:02.893 - Thread: 1 -> Loading weapon definitions 2021-02-04 12:02:02.910 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:02.981 - Thread: 1 -> Created block definitions 2021-02-04 12:02:02.982 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.042 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.059 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.060 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.061 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.065 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.066 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.069 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.069 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.071 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.072 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.073 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.074 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.078 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.079 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.080 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.080 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.081 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.082 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.090 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.092 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.092 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.093 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.093 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.094 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.095 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.097 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.097 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.097 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.097 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.098 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.099 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.102 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.106 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.108 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.128 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.129 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.132 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.133 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.149 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.151 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.154 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.157 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.159 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.162 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.163 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.167 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.168 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.172 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.176 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.182 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.186 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.189 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.191 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.194 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.194 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.196 - Thread: 1 -> Loading cube blocks 2021-02-04 12:02:03.197 - Thread: 1 -> Created block definitions 2021-02-04 12:02:03.200 - Thread: 1 -> Loading block variant groups 2021-02-04 12:02:03.204 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-02-04 12:02:03.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-02-04 12:02:03.206 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-02-04 12:02:03.220 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-02-04 12:02:03.224 - Thread: 1 -> Loading asteroid generators 2021-02-04 12:02:03.228 - Thread: 1 -> Loading spawn groups 2021-02-04 12:02:03.236 - Thread: 1 -> Loading drop containers 2021-02-04 12:02:03.238 - Thread: 1 -> Loading spawn groups 2021-02-04 12:02:03.239 - Thread: 1 -> Loading spawn groups 2021-02-04 12:02:03.239 - Thread: 1 -> Loading radial menu definitions 2021-02-04 12:02:03.269 - Thread: 1 -> Loading respawn ships 2021-02-04 12:02:03.272 - Thread: 1 -> Loading spawn groups 2021-02-04 12:02:03.272 - Thread: 1 -> Loading wheel speeds 2021-02-04 12:02:03.332 - Thread: 1 -> MyAudio.UnloadData - START 2021-02-04 12:02:03.366 - Thread: 1 -> MyAudio.UnloadData - END 2021-02-04 12:02:03.366 - Thread: 1 -> MyAudio.LoadData - START 2021-02-04 12:02:03.494 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2021-02-04 12:02:04.263 - Thread: 1 -> MyAudio.LoadData - END 2021-02-04 12:02:04.344 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-02-04 12:02:04.387 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-02-04 12:02:04.458 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-04 12:02:04.459 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-02-04 12:02:04.459 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-02-04 12:02:04.480 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-04 12:02:04.809 - Thread: 38 -> External debugger: listening... 2021-02-04 12:02:04.837 - Thread: 1 -> MyLights.LoadData() - START 2021-02-04 12:02:04.844 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-02-04 12:02:04.844 - Thread: 1 -> MyLights.LoadData() - END 2021-02-04 12:02:04.844 - Thread: 1 -> Info: MyLights initialized. 2021-02-04 12:02:04.845 - Thread: 1 -> MyExplosions.LoadData() - START 2021-02-04 12:02:04.856 - Thread: 1 -> MyExplosions.LoadData() - END 2021-02-04 12:02:04.939 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-02-04 12:02:04.939 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-02-04 12:02:04.975 - Thread: 1 -> Loading Procedural World Generator 2021-02-04 12:02:04.977 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2021-02-04 12:02:05.109 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-02-04 12:02:05.226 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Asteroid_5_5_7_13_1680766955.vx2' 2021-02-04 12:02:05.260 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-02-04 12:02:05.260 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-02-04 12:02:05.260 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-02-04 12:02:05.260 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-02-04 12:02:05.261 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\EarthLike-1779144428d120000.vx2' 2021-02-04 12:02:05.261 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Mars-2044023682d120000.vx2' 2021-02-04 12:02:05.262 - Thread: 12 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Titan-2124704365d19000.vx2' 2021-02-04 12:02:05.262 - Thread: 13 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Moon-1353915701d19000.vx2' 2021-02-04 12:02:05.338 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-02-04 12:02:05.339 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Alien-291759539d120000.vx2' 2021-02-04 12:02:08.625 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-02-04 12:02:08.634 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-04 12:02:08.800 - Thread: 11 -> Info: Planet generator name: Mars 2021-02-04 12:02:08.801 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-04 12:02:09.108 - Thread: 10 -> Info: Planet generator name: Alien 2021-02-04 12:02:09.109 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-04 12:02:09.111 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-02-04 12:02:09.111 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Triton-12345d80253.vx2' 2021-02-04 12:02:09.243 - Thread: 12 -> Info: Planet generator name: Titan 2021-02-04 12:02:09.243 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-04 12:02:09.243 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-02-04 12:02:09.243 - Thread: 12 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Europa-595048092d19000.vx2' 2021-02-04 12:02:09.574 - Thread: 13 -> Info: Planet generator name: Moon 2021-02-04 12:02:09.575 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-04 12:02:09.575 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2021-02-04 12:02:09.575 - Thread: 13 -> Loading voxel storage from file 'C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\Pertam-12345d60133.vx2' 2021-02-04 12:02:12.017 - Thread: 10 -> Info: Planet generator name: Triton 2021-02-04 12:02:12.017 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-04 12:02:13.029 - Thread: 12 -> Info: Planet generator name: Europa 2021-02-04 12:02:13.029 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-04 12:02:13.973 - Thread: 13 -> Info: Planet generator name: Pertam 2021-02-04 12:02:13.973 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-04 12:02:13.986 - Thread: 1 -> Entities loaded & initialized 2021-02-04 12:02:14.282 - Thread: 1 -> Checkpoint.CameraAttachedTo: 133033584627192060 2021-02-04 12:02:14.323 - Thread: 1 -> MySession.Static.LogSettings - START 2021-02-04 12:02:14.324 - Thread: 1 -> Name = Star System 2021-02-04 07:50 2021-02-04 12:02:14.324 - Thread: 1 -> Description = 2021-02-04 12:02:14.324 - Thread: 1 -> GameDateTime = 01/01/2081 00:12:44 2021-02-04 12:02:14.324 - Thread: 1 -> Password = 2021-02-04 12:02:14.324 - Thread: 1 -> CurrentPath = C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50 2021-02-04 12:02:14.324 - Thread: 1 -> WorkshopId = 2021-02-04 12:02:14.324 - Thread: 1 -> CameraController = Default_Astronaut 2021-02-04 12:02:14.324 - Thread: 1 -> ThumbPath = C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\thumb.jpg 2021-02-04 12:02:14.339 - Thread: 1 -> Settings: 2021-02-04 12:02:14.340 - Thread: 1 -> GameMode = Survival 2021-02-04 12:02:14.340 - Thread: 1 -> MaxPlayers = 4 2021-02-04 12:02:14.340 - Thread: 1 -> OnlineMode = OFFLINE 2021-02-04 12:02:14.340 - Thread: 1 -> TotalPCU = 100000 2021-02-04 12:02:14.340 - Thread: 1 -> PiratePCU = 50000 2021-02-04 12:02:14.340 - Thread: 1 -> AutoHealing = True 2021-02-04 12:02:14.340 - Thread: 1 -> WeaponsEnabled = True 2021-02-04 12:02:14.340 - Thread: 1 -> ThrusterDamage = True 2021-02-04 12:02:14.340 - Thread: 1 -> EnableSpectator = False 2021-02-04 12:02:14.340 - Thread: 1 -> EnableCopyPaste = False 2021-02-04 12:02:14.340 - Thread: 1 -> MaxFloatingObjects = 56 2021-02-04 12:02:14.340 - Thread: 1 -> MaxGridSize = 0 2021-02-04 12:02:14.340 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-02-04 12:02:14.340 - Thread: 1 -> CargoShipsEnabled = True 2021-02-04 12:02:14.340 - Thread: 1 -> EnvironmentHostility = NORMAL 2021-02-04 12:02:14.340 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-02-04 12:02:14.340 - Thread: 1 -> InventorySizeMultiplier = 10 2021-02-04 12:02:14.340 - Thread: 1 -> BlocksInventorySizeMultiplier = 10 2021-02-04 12:02:14.340 - Thread: 1 -> RefinerySpeedMultiplier = 10 2021-02-04 12:02:14.340 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2021-02-04 12:02:14.340 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2021-02-04 12:02:14.340 - Thread: 1 -> WelderSpeedMultiplier = 5 2021-02-04 12:02:14.340 - Thread: 1 -> GrinderSpeedMultiplier = 5 2021-02-04 12:02:14.340 - Thread: 1 -> ClientCanSave = False 2021-02-04 12:02:14.340 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-02-04 12:02:14.340 - Thread: 1 -> PermanentDeath = False 2021-02-04 12:02:14.340 - Thread: 1 -> DestructibleBlocks = True 2021-02-04 12:02:14.340 - Thread: 1 -> EnableScripts = False 2021-02-04 12:02:14.340 - Thread: 1 -> AutoSaveInMinutes = 5 2021-02-04 12:02:14.340 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-02-04 12:02:14.340 - Thread: 1 -> ProceduralDensity = 0.35 2021-02-04 12:02:14.340 - Thread: 1 -> ProceduralSeed = 0 2021-02-04 12:02:14.340 - Thread: 1 -> DestructibleBlocks = True 2021-02-04 12:02:14.340 - Thread: 1 -> EnableIngameScripts = False 2021-02-04 12:02:14.340 - Thread: 1 -> ViewDistance = 15000 2021-02-04 12:02:14.340 - Thread: 1 -> Voxel destruction = True 2021-02-04 12:02:14.340 - Thread: 1 -> EnableStructuralSimulation = False 2021-02-04 12:02:14.340 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-02-04 12:02:14.340 - Thread: 1 -> EnableContainerDrops = True 2021-02-04 12:02:14.340 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-02-04 12:02:14.340 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-02-04 12:02:14.340 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-02-04 12:02:14.340 - Thread: 1 -> EnableSubgridDamage = False 2021-02-04 12:02:14.340 - Thread: 1 -> SyncDistance = 3000 2021-02-04 12:02:14.341 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-02-04 12:02:14.341 - Thread: 1 -> AFKTimeoutMin = 0 2021-02-04 12:02:14.341 - Thread: 1 -> StopGridsPeriodMin = 15 2021-02-04 12:02:14.341 - Thread: 1 -> MaxPlanets = 99 2021-02-04 12:02:14.341 - Thread: 1 -> MaxBackupSaves = 5 2021-02-04 12:02:14.341 - Thread: 1 -> MaxFactionsCount = 0 2021-02-04 12:02:14.341 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-02-04 12:02:14.341 - Thread: 1 -> RespawnShipDelete = False 2021-02-04 12:02:14.341 - Thread: 1 -> WorldSizeKm = 0 2021-02-04 12:02:14.341 - Thread: 1 -> ResetOwnership = False 2021-02-04 12:02:14.341 - Thread: 1 -> RealisticSound = False 2021-02-04 12:02:14.341 - Thread: 1 -> EnableSaving = True 2021-02-04 12:02:14.341 - Thread: 1 -> InfiniteAmmo = False 2021-02-04 12:02:14.341 - Thread: 1 -> EnableToolShake = True 2021-02-04 12:02:14.341 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-02-04 12:02:14.341 - Thread: 1 -> OffensiveWordsFiltering = False 2021-02-04 12:02:14.341 - Thread: 1 -> UseConsolePCU = False 2021-02-04 12:02:14.341 - Thread: 1 -> PredefinedAsteroids = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-02-04 12:02:14.341 - Thread: 1 -> FamilySharing = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnablePcuTrading = True 2021-02-04 12:02:14.341 - Thread: 1 -> SuppressedWarnings = 2021-02-04 12:02:14.341 - Thread: 1 -> SimplifiedSimulation = False 2021-02-04 12:02:14.341 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-02-04 12:02:14.341 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-02-04 12:02:14.341 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-02-04 12:02:14.341 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-02-04 12:02:14.341 - Thread: 1 -> TradeFactionsCount = 15 2021-02-04 12:02:14.341 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-02-04 12:02:14.341 - Thread: 1 -> WeatherSystem = True 2021-02-04 12:02:14.341 - Thread: 1 -> DepositSizeDenominator = 60 2021-02-04 12:02:14.341 - Thread: 1 -> DepositsCountCoefficient = 1 2021-02-04 12:02:14.341 - Thread: 1 -> EnableEconomy = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableBountyContracts = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableSupergridding = False 2021-02-04 12:02:14.341 - Thread: 1 -> EnableAutorespawn = True 2021-02-04 12:02:14.341 - Thread: 1 -> OptimalSpawnDistance = 900 2021-02-04 12:02:14.341 - Thread: 1 -> EnableGoodBotHints = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableResearch = True 2021-02-04 12:02:14.341 - Thread: 1 -> VoxelAgeThreshold = 24 2021-02-04 12:02:14.341 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-02-04 12:02:14.341 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-02-04 12:02:14.341 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-02-04 12:02:14.341 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-02-04 12:02:14.341 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-02-04 12:02:14.341 - Thread: 1 -> OptimalGridCount = 0 2021-02-04 12:02:14.341 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-02-04 12:02:14.341 - Thread: 1 -> BlockCountThreshold = 20 2021-02-04 12:02:14.341 - Thread: 1 -> TrashFlagsValue = 7706 2021-02-04 12:02:14.341 - Thread: 1 -> TrashRemovalEnabled = True 2021-02-04 12:02:14.341 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-02-04 12:02:14.341 - Thread: 1 -> EnableVoxelHand = True 2021-02-04 12:02:14.341 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableScripterRole = False 2021-02-04 12:02:14.341 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-02-04 12:02:14.341 - Thread: 1 -> FloraDensityMultiplier = 1 2021-02-04 12:02:14.341 - Thread: 1 -> EnableSpiders = False 2021-02-04 12:02:14.341 - Thread: 1 -> EnableWolfs = False 2021-02-04 12:02:14.341 - Thread: 1 -> EnableDrones = True 2021-02-04 12:02:14.341 - Thread: 1 -> MaxDrones = 5 2021-02-04 12:02:14.341 - Thread: 1 -> StartInRespawnScreen = False 2021-02-04 12:02:14.341 - Thread: 1 -> SpawnWithTools = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableJetpack = True 2021-02-04 12:02:14.341 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-02-04 12:02:14.341 - Thread: 1 -> PhysicsIterations = 8 2021-02-04 12:02:14.341 - Thread: 1 -> CanJoinRunning = False 2021-02-04 12:02:14.341 - Thread: 1 -> Scenario = False 2021-02-04 12:02:14.341 - Thread: 1 -> ScenarioEditMode = False 2021-02-04 12:02:14.341 - Thread: 1 -> EnableRespawnShips = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableSunRotation = True 2021-02-04 12:02:14.341 - Thread: 1 -> StationVoxelSupport = False 2021-02-04 12:02:14.341 - Thread: 1 -> EnableConvertToStation = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableEncounters = True 2021-02-04 12:02:14.341 - Thread: 1 -> Enable3rdPersonView = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableOxygenPressurization = True 2021-02-04 12:02:14.341 - Thread: 1 -> EnableOxygen = True 2021-02-04 12:02:14.341 - Thread: 1 -> ExperimentalMode = False 2021-02-04 12:02:14.342 - Thread: 1 -> ExperimentalModeReason = 0 2021-02-04 12:02:14.342 - Thread: 1 -> MySession.Static.LogSettings - END 2021-02-04 12:02:14.490 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-02-04 12:02:14.550 - Thread: 1 -> Session loaded 2021-02-04 12:02:14.550 - Thread: 1 -> RunLoadingAction - END 2021-02-04 12:02:14.553 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-02-04 12:02:14.554 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-02-04 12:02:14.554 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-02-04 12:02:14.555 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-02-04 12:02:14.555 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-02-04 12:02:14.591 - Thread: 1 -> Updating continues. 2021-02-04 12:02:14.787 - Thread: 1 -> GC Memory: 1363.229 / 1363.229 MB 2021-02-04 12:02:16.901 - Thread: 1 -> Loading duration: 17.0304842 2021-02-04 12:02:18.092 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-02-04 12:02:18.093 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-02-04 12:02:18.107 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-02-04 12:02:25.043 - Thread: 1 -> Updating stopped. 2021-02-04 12:02:25.049 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-02-04 12:02:26.477 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-02-04 12:02:30.824 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-02-04 12:02:32.027 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-02-04 12:02:32.029 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-02-04 12:02:33.016 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:02:33.018 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:02:33.048 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:02:33.052 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-02-04 12:02:33.894 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-02-04 12:02:33.895 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-02-04 12:02:34.312 - Thread: 1 -> GUI Stats: Update 9.98998861111113, Draw 0.5204815 2021-02-04 12:02:34.327 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:02:34.356 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,8.159699,60.94207,1,0,1856.664,5020.887,1085,98915,1,40.98898,87.09248,0,2871,17.79835,0,16.66667,7.295362,15.50102,100,3427421926,1856.664,0,0 2021-02-04 12:02:34.358 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:02:34.358 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,905,36,22,106,66,849,3268,568,0,0,109,675,0,309,31,0,12,15,384,10,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:02:34.920 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.LoadContent 2021-02-04 12:02:38.238 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:02:38.239 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:02:38.258 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:02:38.410 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - START 2021-02-04 12:02:38.411 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - END 2021-02-04 12:02:38.861 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-02-04 12:02:38.862 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-02-04 12:02:39.130 - Thread: 1 -> Updating continues. 2021-02-04 12:02:39.360 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-02-04 12:02:39.363 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-02-04 12:02:42.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:02:42.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:02:42.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:02:42.995 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:02:42.999 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:02:44.175 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-02-04 12:02:44.177 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-02-04 12:02:44.796 - Thread: 1 -> GC Memory: 1859.755 / 1859.755 MB 2021-02-04 12:02:58.273 - Thread: 1 -> Updating stopped. 2021-02-04 12:02:58.288 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-02-04 12:02:59.588 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-02-04 12:03:01.486 - Thread: 1 -> MyGuiScreenOptionsControls MyGuiScreenBase.LoadContent 2021-02-04 12:03:05.356 - Thread: 1 -> GUI Stats: Update 0.453658833333334, Draw 0.923272166666665 2021-02-04 12:03:07.955 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:08.687 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:08.688 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:09.688 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:10.238 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:10.239 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:13.088 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:13.888 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:13.889 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:14.587 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:15.305 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:15.305 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:16.288 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:16.854 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:16.856 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:17.471 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:17.938 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:17.940 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:18.941 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:03:18.942 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:03:18.983 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:03:19.142 - Thread: 1 -> MyGuiScreenOptionsControls MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:19.143 - Thread: 1 -> MyGuiScreenOptionsControls MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:19.592 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:19.593 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:19.892 - Thread: 1 -> Updating continues. 2021-02-04 12:03:19.896 - Thread: 1 -> GC Memory: 1876.147 / 1876.147 MB 2021-02-04 12:03:20.125 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:20.127 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:22.860 - Thread: 1 -> Updating stopped. 2021-02-04 12:03:22.876 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-02-04 12:03:24.426 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-02-04 12:03:27.258 - Thread: 1 -> MyGuiScreenOptionsControls MyGuiScreenBase.LoadContent 2021-02-04 12:03:33.710 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:34.226 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:34.942 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:34.943 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:35.159 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:35.160 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:35.443 - Thread: 1 -> GUI Stats: Update 0.440182111111111, Draw 0.696622833333334 2021-02-04 12:03:35.475 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:03:35.476 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,9.600769,60.65518,1,0,1879.851,5053.566,1085,98915,1,39.40393,87.87785,0.3592437,2898,17.00504,0,16.66667,6.700653,14.94366,100,3433135196,1879.851,0,0 2021-02-04 12:03:35.476 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:03:35.476 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,905,36,23,107,66,849,3274,572,0,0,109,680,0,313,31,0,12,15,384,10,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:03:35.742 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:36.025 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:36.492 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:36.492 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:36.709 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:36.710 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:37.275 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:37.859 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:37.859 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:38.676 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-02-04 12:03:39.259 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:39.259 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:40.672 - Thread: 1 -> MyConfig.Save() - START 2021-02-04 12:03:40.673 - Thread: 1 -> Path: C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-04 12:03:40.694 - Thread: 1 -> MyConfig.Save() - END 2021-02-04 12:03:40.876 - Thread: 1 -> MyGuiScreenOptionsControls MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:40.878 - Thread: 1 -> MyGuiScreenOptionsControls MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:41.325 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:41.327 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:41.828 - Thread: 1 -> Updating continues. 2021-02-04 12:03:42.075 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-02-04 12:03:42.076 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-02-04 12:03:49.914 - Thread: 1 -> GC Memory: 1879.643 / 1879.643 MB 2021-02-04 12:03:56.658 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:04:06.277 - Thread: 1 -> GUI Stats: Update 0.500036333333333, Draw 0.796211611111111 2021-02-04 12:04:14.814 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:04:14.816 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:04:19.926 - Thread: 1 -> GC Memory: 1411.326 / 1411.326 MB 2021-02-04 12:04:34.023 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:04:35.423 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:04:35.425 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:04:36.277 - Thread: 1 -> GUI Stats: Update 0.457151166666666, Draw 0.822632277777779 2021-02-04 12:04:36.323 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:04:36.324 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,32.98045,73.46606,1,0,1417.007,5059.434,1120,98914,2,44.5382,83.74733,0.3763505,2902,20.4911,0,16.66667,9.126367,17.16075,100,3421539428,1417.007,0,0 2021-02-04 12:04:36.324 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:04:36.324 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,905,36,23,108,66,849,3263,561,0,0,109,669,0,318,15,0,12,15,384,11,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:04:49.941 - Thread: 1 -> GC Memory: 1421.432 / 1421.432 MB 2021-02-04 12:05:00.460 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:05:06.406 - Thread: 1 -> GUI Stats: Update 0.437907944444445, Draw 0.763484499999999 2021-02-04 12:05:11.764 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:05:11.766 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:05:19.941 - Thread: 1 -> GC Memory: 1421.437 / 1421.437 MB 2021-02-04 12:05:29.755 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:05:32.605 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:05:32.606 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:05:36.494 - Thread: 1 -> GUI Stats: Update 0.370005944444446, Draw 0.697833444444445 2021-02-04 12:05:36.555 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:05:36.556 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,32.27028,59.91922,1,0,1426.195,5085.91,1118,98916,2,35.31523,86.13936,0.3484271,2874,25.31765,0,16.66667,8.940985,21.80846,100,3458026342,1426.195,0,0 2021-02-04 12:05:36.556 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:05:36.556 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,905,36,23,108,66,849,3297,594,0,0,125,702,0,319,31,0,14,15,384,11,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:05:49.942 - Thread: 1 -> GC Memory: 1423.858 / 1423.858 MB 2021-02-04 12:06:06.494 - Thread: 1 -> GUI Stats: Update 0.407880777777778, Draw 0.864531000000001 2021-02-04 12:06:06.794 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:06:17.105 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:06:17.106 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:06:19.958 - Thread: 1 -> GC Memory: 1426.855 / 1426.855 MB 2021-02-04 12:06:25.307 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:06:25.307 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:06:25.307 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:06:25.358 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:06:25.363 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:06:30.922 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-02-04 12:06:30.924 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-02-04 12:06:34.578 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:06:34.578 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:06:34.578 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:06:34.634 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:06:34.638 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:06:36.597 - Thread: 1 -> GUI Stats: Update 0.448966722222222, Draw 0.867314833333335 2021-02-04 12:06:36.678 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:06:36.691 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,21.80665,44.55069,1,0,1447.119,5081.613,1118,98882,2,24.10938,93.13637,0.3443671,2894,25.4766,0,16.66667,6.142249,23.72798,100,3460686324,1447.119,0,0 2021-02-04 12:06:36.691 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:06:36.691 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,905,36,25,110,67,849,3300,595,0,0,125,705,0,320,31,0,12,15,384,11,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:06:49.963 - Thread: 1 -> GC Memory: 1446.373 / 1446.373 MB 2021-02-04 12:07:00.030 - Thread: 1 -> Autosave initiated 2021-02-04 12:07:00.030 - Thread: 1 -> Character state: True 2021-02-04 12:07:00.030 - Thread: 1 -> IsServer: True 2021-02-04 12:07:00.030 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-02-04 12:07:00.030 - Thread: 1 -> Autosave 2021-02-04 12:07:00.034 - Thread: 1 -> Saving world - START 2021-02-04 12:07:00.037 - Thread: 1 -> Making world state snapshot. 2021-02-04 12:07:00.037 - Thread: 1 -> Before snapshot.: GC Memory: 1,443 B 2021-02-04 12:07:00.294 - Thread: 1 -> After snapshot.: GC Memory: 1,444 B 2021-02-04 12:07:00.299 - Thread: 1 -> Directory cleanup: GC Memory: 1,444 B 2021-02-04 12:07:00.299 - Thread: 1 -> Saving world - END 2021-02-04 12:07:00.313 - Thread: 10 -> Session snapshot save - START 2021-02-04 12:07:00.315 - Thread: 10 -> Checking file access for files in target dir. 2021-02-04 12:07:01.657 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\.new\Sandbox_config.sbc 2021-02-04 12:07:02.146 - Thread: 10 -> Session snapshot save - END 2021-02-04 12:07:06.861 - Thread: 1 -> GUI Stats: Update 0.436922666666667, Draw 0.8292175 2021-02-04 12:07:11.022 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-02-04 12:07:11.023 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-02-04 12:07:11.377 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:07:19.976 - Thread: 1 -> GC Memory: 1446.792 / 1446.792 MB 2021-02-04 12:07:21.511 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:07:21.513 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:07:21.806 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:07:26.611 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:07:26.612 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:07:36.860 - Thread: 1 -> GUI Stats: Update 0.422639055555556, Draw 0.772761388888888 2021-02-04 12:07:36.956 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:07:36.957 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,24.96039,58.5036,1,0,1426.282,5102.934,1118,98882,2,37.58496,89.5063,0.3257874,2869,20.02206,0,16.66667,7.525284,17.92101,100,3460850914,1426.282,0,0 2021-02-04 12:07:36.957 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:07:36.957 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,905,36,25,110,67,849,3300,595,0,0,125,705,0,320,31,0,12,15,384,11,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:07:49.991 - Thread: 1 -> GC Memory: 1425.89 / 1425.89 MB 2021-02-04 12:07:57.075 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:08:06.860 - Thread: 1 -> GUI Stats: Update 0.398834222222222, Draw 0.744162111111111 2021-02-04 12:08:08.323 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:08:08.324 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:08:19.993 - Thread: 1 -> GC Memory: 1428.626 / 1428.626 MB 2021-02-04 12:08:36.862 - Thread: 1 -> GUI Stats: Update 0.384115833333334, Draw 0.823652333333332 2021-02-04 12:08:36.973 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:08:36.974 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,26.43385,72.10596,1,0,1430.596,5094.141,1121,98879,2,43.24458,87.45644,0.3563667,2875,20.39005,0,16.66667,8.817591,17.83241,100,3444734738,1430.596,0,0 2021-02-04 12:08:36.974 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:08:36.974 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,905,36,25,110,67,849,3285,580,0,0,109,690,0,321,31,0,12,15,384,11,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:08:37.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:08:37.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:08:37.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:08:37.797 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:08:37.799 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:08:47.945 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-02-04 12:08:48.064 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-02-04 12:08:48.064 - Thread: 1 -> Next activation in 00:00:33.4739313 2021-02-04 12:08:50.007 - Thread: 1 -> GC Memory: 1520.092 / 1520.092 MB 2021-02-04 12:08:54.886 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-02-04 12:08:54.887 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-02-04 12:08:57.388 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:09:02.157 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:09:02.160 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:09:07.122 - Thread: 1 -> GUI Stats: Update 0.512684222222221, Draw 1.10339344444444 2021-02-04 12:09:20.020 - Thread: 1 -> GC Memory: 1451.051 / 1451.051 MB 2021-02-04 12:09:22.203 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-02-04 12:09:22.232 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-02-04 12:09:22.232 - Thread: 1 -> Next activation in -00:13:46.0518816 2021-02-04 12:09:22.232 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-02-04 12:09:22.258 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-02-04 12:09:22.258 - Thread: 1 -> Next activation in -00:26:45.8735757 2021-02-04 12:09:22.258 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-02-04 12:09:22.275 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-02-04 12:09:22.275 - Thread: 1 -> Next activation in -00:21:10.2346763 2021-02-04 12:09:22.275 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-02-04 12:09:22.297 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-02-04 12:09:22.297 - Thread: 1 -> Next activation in -00:03:48.3164086 2021-02-04 12:09:22.297 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-02-04 12:09:22.320 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-02-04 12:09:22.320 - Thread: 1 -> Next activation in -00:32:14.8486974 2021-02-04 12:09:22.321 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-02-04 12:09:22.321 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-02-04 12:09:22.321 - Thread: 1 -> Next activation in -00:17:16.7734572 2021-02-04 12:09:22.321 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2021-02-04 12:09:22.321 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2021-02-04 12:09:22.321 - Thread: 1 -> Next activation in 00:42:59.2090203 2021-02-04 12:09:37.233 - Thread: 1 -> GUI Stats: Update 0.501249555555556, Draw 0.820563166666666 2021-02-04 12:09:37.360 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:09:37.361 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,52.89747,85.4659,1,0,1708.468,5326.152,29400,71269,11,47.90395,78.02617,0.4481156,2631,25.20879,0,16.66667,12.076,19.66945,100,3524797900,1708.468,0,0 2021-02-04 12:09:37.361 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:09:37.361 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,905,36,70,164,67,849,3361,600,0,0,109,765,0,341,31,0,14,15,384,12,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:09:50.038 - Thread: 1 -> GC Memory: 1707.009 / 1707.009 MB 2021-02-04 12:09:54.028 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:09:54.028 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:09:54.028 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:09:54.132 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:09:54.138 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:09:58.810 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-02-04 12:09:58.810 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-02-04 12:10:07.338 - Thread: 1 -> GUI Stats: Update 0.515656888888888, Draw 0.933441222222224 2021-02-04 12:10:20.047 - Thread: 1 -> GC Memory: 1724.042 / 1724.042 MB 2021-02-04 12:10:30.714 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:10:37.529 - Thread: 1 -> GUI Stats: Update 0.587635722222222, Draw 1.09921516666667 2021-02-04 12:10:37.672 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:10:37.673 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,58.48524,52.91375,1,0,1740.763,5331.305,29448,71295,11,40.16965,87.82686,0.4574826,3102,33.93054,0,16.66667,13.62978,29.80013,100,3548286550,1740.763,0,0 2021-02-04 12:10:37.673 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:10:37.673 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,905,36,71,166,73,849,3383,617,0,0,125,783,0,342,31,0,12,15,384,12,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:10:50.063 - Thread: 1 -> GC Memory: 1740.503 / 1740.503 MB 2021-02-04 12:10:55.083 - Thread: 1 -> Clusters reordered 2021-02-04 12:10:59.189 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:10:59.191 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:11:06.046 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:11:07.531 - Thread: 1 -> GUI Stats: Update 0.656847111111111, Draw 0.952236222222224 2021-02-04 12:11:12.726 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:11:12.727 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:11:20.085 - Thread: 1 -> GC Memory: 1534.796 / 1534.796 MB 2021-02-04 12:11:20.996 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:11:29.181 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:11:29.183 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:11:37.533 - Thread: 1 -> GUI Stats: Update 0.51803361111111, Draw 0.888299055555556 2021-02-04 12:11:37.690 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:11:37.690 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,57.4184,81.64606,1,0,1536.714,5342.125,29448,71295,11,47.05263,82.33694,0.4183314,3095,25.12908,0,16.66667,11.82389,20.69052,100,3515141966,1536.714,0,0 2021-02-04 12:11:37.691 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:11:37.691 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,905,36,71,166,73,849,3352,585,0,0,109,751,0,342,15,0,12,15,384,12,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:11:48.590 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:11:50.097 - Thread: 1 -> GC Memory: 1535.479 / 1535.479 MB 2021-02-04 12:12:00.045 - Thread: 1 -> Autosave initiated 2021-02-04 12:12:00.045 - Thread: 1 -> Character state: True 2021-02-04 12:12:00.045 - Thread: 1 -> IsServer: True 2021-02-04 12:12:00.045 - Thread: 1 -> MyAsyncSaving.InProgress: False 2021-02-04 12:12:00.045 - Thread: 1 -> Autosave 2021-02-04 12:12:00.045 - Thread: 1 -> Saving world - START 2021-02-04 12:12:00.047 - Thread: 1 -> Making world state snapshot. 2021-02-04 12:12:00.047 - Thread: 1 -> Before snapshot.: GC Memory: 1,535 B 2021-02-04 12:12:00.110 - Thread: 1 -> After snapshot.: GC Memory: 1,537 B 2021-02-04 12:12:00.111 - Thread: 1 -> Directory cleanup: GC Memory: 1,537 B 2021-02-04 12:12:00.111 - Thread: 1 -> Saving world - END 2021-02-04 12:12:00.112 - Thread: 11 -> Session snapshot save - START 2021-02-04 12:12:00.113 - Thread: 11 -> Checking file access for files in target dir. 2021-02-04 12:12:01.741 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\ThatPerkel\AppData\Roaming\SpaceEngineers\Saves\76561198124452597\Star System 2021-02-04 07-50\.new\Sandbox_config.sbc 2021-02-04 12:12:02.465 - Thread: 11 -> Session snapshot save - END 2021-02-04 12:12:06.639 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:12:06.640 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:12:07.533 - Thread: 1 -> GUI Stats: Update 0.572152500000001, Draw 0.935951555555556 2021-02-04 12:12:15.699 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:12:20.098 - Thread: 1 -> GC Memory: 1545.018 / 1545.018 MB 2021-02-04 12:12:30.224 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:12:30.226 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:12:37.531 - Thread: 1 -> GUI Stats: Update 0.597551055555556, Draw 0.943390388888889 2021-02-04 12:12:37.706 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:12:37.707 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,56.91692,81.79997,1,0,1552.684,5323.738,29448,71221,11,46.30077,77.62138,0.4351555,3113,26.83917,0,16.66667,12.42674,20.83293,100,3540447094,1552.684,0,0 2021-02-04 12:12:37.707 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:12:37.707 - Thread: 1 -> MEMORY VALUES,1,1,0,1,21,905,36,71,166,81,849,3376,601,0,0,109,767,0,342,31,0,12,15,384,12,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:12:41.440 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:12:41.440 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:12:41.440 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:12:41.552 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:12:41.560 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:12:50.118 - Thread: 1 -> GC Memory: 1551.709 / 1551.709 MB 2021-02-04 12:12:51.736 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-02-04 12:12:51.737 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-02-04 12:13:07.636 - Thread: 1 -> GUI Stats: Update 0.489907055555556, Draw 0.916258111111111 2021-02-04 12:13:08.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:13:08.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:13:08.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:13:08.149 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:13:08.156 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:13:14.006 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-02-04 12:13:14.008 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-02-04 12:13:20.132 - Thread: 1 -> GC Memory: 1579.642 / 1579.642 MB 2021-02-04 12:13:37.919 - Thread: 1 -> GUI Stats: Update 0.453453166666667, Draw 1.01170577777778 2021-02-04 12:13:38.111 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:13:38.112 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,58.37278,86.45144,1,0,1549.29,5366.473,29595,71223,11,43.77795,84.13052,0.4285614,3036,26.54768,0,16.66667,11.62203,22.3347,100,3549591164,1549.29,0,0 2021-02-04 12:13:38.112 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:13:38.112 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,905,36,74,169,81,849,3385,606,0,0,109,776,0,347,31,0,12,15,384,12,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:13:44.879 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:13:48.829 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:13:48.830 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:13:50.139 - Thread: 1 -> GC Memory: 1552.407 / 1552.407 MB 2021-02-04 12:14:03.069 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:14:07.918 - Thread: 1 -> GUI Stats: Update 0.536057666666668, Draw 0.87871688888889 2021-02-04 12:14:16.847 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:14:16.850 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:14:20.139 - Thread: 1 -> GC Memory: 1556.906 / 1556.906 MB 2021-02-04 12:14:24.824 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-02-04 12:14:31.074 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-02-04 12:14:31.076 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-02-04 12:14:37.919 - Thread: 1 -> GUI Stats: Update 0.503058444444444, Draw 0.929109611111112 2021-02-04 12:14:38.230 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:14:38.231 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,76.69293,81.16482,1,0,1562.732,5390.496,29595,71074,11,44.55585,87.26379,0.4239368,3052,27.38979,0,16.66667,12.20375,23.90137,100,3567405124,1562.732,0,0 2021-02-04 12:14:38.231 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:14:38.231 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,905,36,74,170,81,849,3402,622,0,0,125,793,0,347,31,0,12,15,384,13,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:14:50.157 - Thread: 1 -> GC Memory: 1564.98 / 1564.98 MB 2021-02-04 12:15:08.105 - Thread: 1 -> GUI Stats: Update 0.447907222222222, Draw 0.729475611111112 2021-02-04 12:15:20.170 - Thread: 1 -> GC Memory: 1563.775 / 1563.775 MB 2021-02-04 12:15:32.632 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:15:32.632 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:15:32.632 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:15:32.715 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:15:32.721 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:15:38.106 - Thread: 1 -> GUI Stats: Update 0.437263555555556, Draw 0.776735611111109 2021-02-04 12:15:38.332 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-02-04 12:15:38.333 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,48.46535,66.25161,1,0,1565.55,5383.277,29595,71074,11,48.32158,86.10118,0.4255055,3115,21.46905,0,16.66667,10.37418,18.4851,100,3567601772,1565.55,0,0 2021-02-04 12:15:38.333 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-02-04 12:15:38.333 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,905,36,74,170,81,849,3402,622,0,0,125,793,0,347,31,0,12,15,384,13,0,0,101,758,456,8,20,0,0,0 2021-02-04 12:15:49.298 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-02-04 12:15:49.300 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-02-04 12:15:50.173 - Thread: 1 -> GC Memory: 1563.16 / 1563.16 MB 2021-02-04 12:15:50.617 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:15:50.617 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:15:50.617 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-02-04 12:15:50.704 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-02-04 12:15:50.710 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-02-04 12:15:55.183 - Thread: 22 -> Exception in render! Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.DXGI.SwapChain.TryPresent(Int32 syncInterval, PresentFlags flags) at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2021-02-04 12:15:55.303 - Thread: 22 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 2,185 InstanceBuffers: 24 GPUEmitters: 0 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 10 Actor Components MyLightComponent: 248 MyRenderableComponent: 571 MyResourcePrioritizationComponent: 2,317 MyRenderVoxelActor: 41 MyInstanceComponent: 1,300 MyThrustFlameAnimator: 155 MyTranslationAnimator: 10 MyRotationAnimator: 1 MySkinningComponent: 1 MyVoxelCellComponent: 421 2021-02-04 12:15:57.273 - Thread: 22 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.DXGI.SwapChain.TryPresent(Int32 syncInterval, PresentFlags flags) at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2021-02-04 12:15:57.276 - Thread: 22 -> Showing message 2021-02-04 12:15:58.156 - Thread: 22 -> ================================== CRASH INFO ================================== AppVersion: 01_197_075 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 920 PCUCount: 29595 IsHang: False GCMemory: 1565 GCMemoryAllocated: 1565 HWAvailableMemory: 3102 ProcessPrivateMemory: 5386 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-02-04 12:15:58.156 - Thread: 22 -> Log Closed