2021-02-03 20:36:22.153 - Thread: 1 -> Log Started 2021-02-03 20:36:22.153 - Thread: 1 -> Timezone (local - UTC): 1h 2021-02-03 20:36:22.153 - Thread: 1 -> App Version: 01_197_075 2021-02-03 20:36:22.184 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-02-03 20:36:22.184 - Thread: 1 -> Branch / Sandbox: SVN 2021-02-03 20:36:22.184 - Thread: 1 -> Environment.ProcessorCount: 8 2021-02-03 20:36:22.246 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19042.0) 2021-02-03 20:36:22.246 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2021-02-03 20:36:22.246 - Thread: 1 -> Environment.Is64BitProcess: True 2021-02-03 20:36:22.246 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-02-03 20:36:22.246 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4300.0 2021-02-03 20:36:22.246 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2021-02-03 20:36:22.246 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2021-02-03 20:36:22.246 - Thread: 1 -> IntPtr.Size: 8 2021-02-03 20:36:22.246 - Thread: 1 -> Default Culture: 2021-02-03 20:36:22.246 - Thread: 1 -> Default UI Culture: 2021-02-03 20:36:22.246 - Thread: 1 -> MyConfig.Load() - START 2021-02-03 20:36:22.246 - Thread: 1 -> Path: C:\Users\Stefan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-02-03 20:36:22.606 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-02-03 20:36:22.606 - Thread: 1 -> TutorialsFinished: System.String[] 2021-02-03 20:36:22.606 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-02-03 20:36:22.606 - Thread: 1 -> GameVolume: 0.2869267 2021-02-03 20:36:22.606 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-02-03 20:36:22.606 - Thread: 1 -> Language: 0 2021-02-03 20:36:22.606 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-02-03 20:36:22.606 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-02-03 20:36:22.606 - Thread: 1 -> FirstTimeRun: False 2021-02-03 20:36:22.606 - Thread: 1 -> VideoAdapter: 0 2021-02-03 20:36:22.606 - Thread: 1 -> ScreenWidth: 1920 2021-02-03 20:36:22.606 - Thread: 1 -> ScreenHeight: 1080 2021-02-03 20:36:22.606 - Thread: 1 -> RefreshRate: 75002 2021-02-03 20:36:22.606 - Thread: 1 -> WindowMode: 2 2021-02-03 20:36:22.606 - Thread: 1 -> VerticalSync: 1 2021-02-03 20:36:22.606 - Thread: 1 -> HardwareCursor: True 2021-02-03 20:36:22.606 - Thread: 1 -> RenderQuality: 1 2021-02-03 20:36:22.606 - Thread: 1 -> FieldOfView: 70 2021-02-03 20:36:22.606 - Thread: 1 -> RenderInterpolation: False 2021-02-03 20:36:22.606 - Thread: 1 -> GrassDensity: 3 2021-02-03 20:36:22.606 - Thread: 1 -> TextureQuality: 2 2021-02-03 20:36:22.606 - Thread: 1 -> LowMemSwitchToLow: 0 2021-02-03 20:36:22.606 - Thread: 1 -> NeedShowTutorialQuestion: False 2021-02-03 20:36:22.606 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-02-03 20:36:22.606 - Thread: 1 -> ControlsHints: False 2021-02-03 20:36:22.606 - Thread: 1 -> RotationHints: True 2021-02-03 20:36:22.606 - Thread: 1 -> ShowCrosshair: True 2021-02-03 20:36:22.606 - Thread: 1 -> DisableHeadbob: False 2021-02-03 20:36:22.606 - Thread: 1 -> CompressSaveGames: True 2021-02-03 20:36:22.606 - Thread: 1 -> ShowPlayerNamesOnHud: True 2021-02-03 20:36:22.606 - Thread: 1 -> ReleasingAltResetsCamera: True 2021-02-03 20:36:22.606 - Thread: 1 -> UiTransparency: 1 2021-02-03 20:36:22.606 - Thread: 1 -> UiBkTransparency: 1 2021-02-03 20:36:22.606 - Thread: 1 -> MinimalHud: False 2021-02-03 20:36:22.606 - Thread: 1 -> FoliageDetails: 3 2021-02-03 20:36:22.606 - Thread: 1 -> VoiceChatVolume: 0.2175863 2021-02-03 20:36:22.606 - Thread: 1 -> HudWarnings: True 2021-02-03 20:36:22.606 - Thread: 1 -> VoiceChat: False 2021-02-03 20:36:22.606 - Thread: 1 -> CaptureMouse: False 2021-02-03 20:36:22.606 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-02-03 20:36:22.606 - Thread: 1 -> EnableDynamicMusic: True 2021-02-03 20:36:22.606 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-02-03 20:36:22.606 - Thread: 1 -> VegetationViewDistance: 10000 2021-02-03 20:36:22.606 - Thread: 1 -> AnimatedRotation: True 2021-02-03 20:36:22.606 - Thread: 1 -> BuildingSizeHint: True 2021-02-03 20:36:22.606 - Thread: 1 -> EnableReverb: False 2021-02-03 20:36:22.606 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-02-03 20:36:22.606 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-02-03 20:36:22.606 - Thread: 1 -> LastCheckedVersion: 1186031 2021-02-03 20:36:22.606 - Thread: 1 -> HUDBkTransparency: 0.6 2021-02-03 20:36:22.606 - Thread: 1 -> FlaresIntensity: 0.4836616 2021-02-03 20:36:22.606 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-02-03 20:36:22.606 - Thread: 1 -> EnableDamageEffects: True 2021-02-03 20:36:22.606 - Thread: 1 -> GrassDrawDistance: 1000 2021-02-03 20:36:22.606 - Thread: 1 -> AntialiasingMode: 1 2021-02-03 20:36:22.606 - Thread: 1 -> ShadowMapResolution: 1 2021-02-03 20:36:22.606 - Thread: 1 -> AnisotropicFiltering: 4 2021-02-03 20:36:22.606 - Thread: 1 -> ModelQuality: 2 2021-02-03 20:36:22.606 - Thread: 1 -> VoxelQuality: 2 2021-02-03 20:36:22.606 - Thread: 1 -> ShaderQuality: 1 2021-02-03 20:36:22.606 - Thread: 1 -> MutedPlayers: 2021-02-03 20:36:22.606 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-02-03 20:36:22.606 - Thread: 1 -> Music_Volume: 0 2021-02-03 20:36:22.606 - Thread: 1 -> PostProcessingEnabled: True 2021-02-03 20:36:22.606 - Thread: 1 -> CubeBuilderAlignToDefault: False 2021-02-03 20:36:22.606 - Thread: 1 -> EnableDoppler: True 2021-02-03 20:36:22.606 - Thread: 1 -> FirstVTTimeRun: False 2021-02-03 20:36:22.606 - Thread: 1 -> GDPRConsent: True 2021-02-03 20:36:22.606 - Thread: 1 -> GDPRConsentSent: True 2021-02-03 20:36:22.606 - Thread: 1 -> FirstTimeTutorials: False 2021-02-03 20:36:22.606 - Thread: 1 -> HudState: 1 2021-02-03 20:36:22.606 - Thread: 1 -> ExperimentalMode: True 2021-02-03 20:36:22.606 - Thread: 1 -> EnableSteamCloud: False 2021-02-03 20:36:22.606 - Thread: 1 -> GoodBotHints: False 2021-02-03 20:36:22.606 - Thread: 1 -> TreeViewDistance: 1998 2021-02-03 20:36:22.606 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-02-03 20:36:22.606 - Thread: 1 -> VoxelTextureQuality: 2 2021-02-03 20:36:22.606 - Thread: 1 -> ControllerDefaultOnStart: False 2021-02-03 20:36:22.606 - Thread: 1 -> MyConfig.Load() - END 2021-02-03 20:36:23.059 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-02-03 20:36:23.324 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-02-03 20:36:23.371 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-02-03 20:36:23.371 - Thread: 1 -> Found processor count: 8 2021-02-03 20:36:23.371 - Thread: 1 -> Using processor count: 8 2021-02-03 20:36:23.699 - Thread: 1 -> All detected adapters: 2021-02-03 20:36:23.699 - Thread: 1 -> NVIDIA GeForce GTX 970M - VendorID=4318, SubsystemID=1736512856, DeviceID=5080 2021-02-03 20:36:23.699 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-02-03 20:36:24.168 - Thread: 1 -> AdapterInfo = { 2021-02-03 20:36:24.168 - Thread: 1 -> Name = NVIDIA GeForce GTX 970M + DISPLAY1 2021-02-03 20:36:24.168 - Thread: 1 -> Description = dev id: 5080, mem: 3176923136, shared mem: 8565749760, Luid: 47303, rev: 161, subsys id: 1736512856, vendor id: 4318, feature_level 11.1: True 2021-02-03 20:36:24.168 - Thread: 1 -> Driver version = 26.21.14.4614 2021-02-03 20:36:24.168 - Thread: 1 -> Driver date = 20200515000000.000000-000 2021-02-03 20:36:24.168 - Thread: 1 -> DriverUpdateNecessary = False 2021-02-03 20:36:24.168 - Thread: 1 -> AftermathSupported = False 2021-02-03 20:36:24.168 - Thread: 1 -> Adapter id = 0 2021-02-03 20:36:24.168 - Thread: 1 -> Supported = True 2021-02-03 20:36:24.168 - Thread: 1 -> RAM = 3176923136 2021-02-03 20:36:24.168 - Thread: 1 -> Priority = 2 2021-02-03 20:36:24.168 - Thread: 1 -> Multithreaded rendering supported = False 2021-02-03 20:36:24.168 - Thread: 1 -> Output is attached = True 2021-02-03 20:36:24.168 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-02-03 20:36:24.168 - Thread: 1 -> Display modes = { 2021-02-03 20:36:24.168 - Thread: 1 -> DXGIOutput id = 0 2021-02-03 20:36:24.168 - Thread: 1 -> 640x480@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 640x480@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 720x480@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 720x480@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 720x576@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 720x576@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 800x600@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 800x600@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1024x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1024x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1152x864@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1152x864@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x720@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x720@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x800@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x800@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x960@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x960@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x1024@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x1024@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1360x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1360x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1366x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1366x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1600x900@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1600x900@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1600x1024@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1600x1024@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1680x1050@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1680x1050@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1920x1080@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> } 2021-02-03 20:36:24.168 - Thread: 1 -> } 2021-02-03 20:36:24.168 - Thread: 1 -> AdapterInfo = { 2021-02-03 20:36:24.168 - Thread: 1 -> Name = NVIDIA GeForce GTX 970M + DISPLAY1 2021-02-03 20:36:24.168 - Thread: 1 -> Description = dev id: 5080, mem: 3176923136, shared mem: 8565749760, Luid: 47303, rev: 161, subsys id: 1736512856, vendor id: 4318, feature_level 11.1: True 2021-02-03 20:36:24.168 - Thread: 1 -> Driver version = 26.21.14.4614 2021-02-03 20:36:24.168 - Thread: 1 -> Driver date = 20200515000000.000000-000 2021-02-03 20:36:24.168 - Thread: 1 -> DriverUpdateNecessary = False 2021-02-03 20:36:24.168 - Thread: 1 -> AftermathSupported = False 2021-02-03 20:36:24.168 - Thread: 1 -> Adapter id = 0 2021-02-03 20:36:24.168 - Thread: 1 -> Supported = True 2021-02-03 20:36:24.168 - Thread: 1 -> RAM = 3176923136 2021-02-03 20:36:24.168 - Thread: 1 -> Priority = 2 2021-02-03 20:36:24.168 - Thread: 1 -> Multithreaded rendering supported = False 2021-02-03 20:36:24.168 - Thread: 1 -> Output is attached = True 2021-02-03 20:36:24.168 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2021-02-03 20:36:24.168 - Thread: 1 -> Display modes = { 2021-02-03 20:36:24.168 - Thread: 1 -> DXGIOutput id = 0 2021-02-03 20:36:24.168 - Thread: 1 -> 640x480@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 640x480@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 720x480@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 720x480@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 720x576@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 720x576@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 800x600@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 800x600@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1024x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1024x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1152x864@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1152x864@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x720@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x720@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x800@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x800@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x960@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x960@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x1024@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1280x1024@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1360x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1360x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1366x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1366x768@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1600x900@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1600x900@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1600x1024@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1600x1024@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1680x1050@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1680x1050@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> 1920x1080@75.002Hz 2021-02-03 20:36:24.168 - Thread: 1 -> } 2021-02-03 20:36:24.168 - Thread: 1 -> } 2021-02-03 20:36:24.183 - Thread: 1 -> Service.IsActive: True 2021-02-03 20:36:24.183 - Thread: 1 -> Service.IsOnline: True 2021-02-03 20:36:24.183 - Thread: 1 -> Service.OwnsGame: False 2021-02-03 20:36:24.183 - Thread: 1 -> Service.UserId: 76561198030502505 2021-02-03 20:36:24.183 - Thread: 1 -> Service.UserName: nobody expects 2021-02-03 20:36:24.183 - Thread: 1 -> Service.Branch: default 2021-02-03 20:36:24.183 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-02-03 20:36:24.183 - Thread: 1 -> Build version: 0.1.1.0 2021-02-03 20:36:24.183 - Thread: 1 -> MyScreenManager() 2021-02-03 20:36:24.230 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2021-02-03 20:36:24.230 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2021-02-03 20:36:24.230 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2021-02-03 20:36:24.230 - Thread: 24 -> CreateDeviceInternal - Create device 2021-02-03 20:36:24.340 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2021-02-03 20:36:24.418 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2021-02-03 20:36:24.418 - Thread: 24 -> CreateDeviceInternal create swapchain 2021-02-03 20:36:28.776 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-02-03 20:36:28.776 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2021-02-03 20:36:28.776 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2021-02-03 20:36:28.854 - Thread: 24 -> DXGI SetFullscreenState succeded 2021-02-03 20:36:30.229 - Thread: 1 -> Preallocate - START 2021-02-03 20:36:30.244 - Thread: 1 -> MySpaceWorldGenerator - START 2021-02-03 20:36:30.244 - Thread: 1 -> MySpaceWorldGenerator - END 2021-02-03 20:36:30.244 - Thread: 1 -> MySpaceBuildComponent - START 2021-02-03 20:36:30.244 - Thread: 1 -> MySpaceBuildComponent - END 2021-02-03 20:36:30.244 - Thread: 1 -> MyEntities - START 2021-02-03 20:36:30.260 - Thread: 1 -> MyEntities - END 2021-02-03 20:36:30.260 - Thread: 1 -> MyObjectBuilder_Base - START 2021-02-03 20:36:30.260 - Thread: 1 -> MyObjectBuilder_Base - END 2021-02-03 20:36:30.260 - Thread: 1 -> MyTransparentGeometry - START 2021-02-03 20:36:30.260 - Thread: 1 -> MyTransparentGeometry - END 2021-02-03 20:36:30.260 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-02-03 20:36:30.260 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-02-03 20:36:30.260 - Thread: 1 -> MyMath - START 2021-02-03 20:36:30.260 - Thread: 1 -> MyMath - END 2021-02-03 20:36:30.260 - Thread: 1 -> MySimpleObjectDraw - START 2021-02-03 20:36:30.260 - Thread: 1 -> MySimpleObjectDraw - END 2021-02-03 20:36:30.276 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-02-03 20:36:30.276 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-02-03 20:36:30.276 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-02-03 20:36:30.291 - Thread: 1 -> MySyncDestructions - START 2021-02-03 20:36:30.291 - Thread: 1 -> MySyncDestructions - END 2021-02-03 20:36:30.291 - Thread: 1 -> MySyncEntity - START 2021-02-03 20:36:30.291 - Thread: 1 -> MySyncEntity - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyCommandCharacter - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyCommandCharacter - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyCommandConsole - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyCommandConsole - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyCommandEntity - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyCommandEntity - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyAiTargetManager - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyAiTargetManager - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyClientDebugCommands - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyClientDebugCommands - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyDedicatedServer - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyDedicatedServer - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyDedicatedServerBase - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyDedicatedServerBase - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerBase - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerBase - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerClient - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerClient - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerClientBase - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerClientBase - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerLobby - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerLobby - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerServerBase - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyMultiplayerServerBase - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyServerDebugCommands - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyServerDebugCommands - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyAIActionsParser - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyAIActionsParser - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyCubeGridDefinitions - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyCubeGridDefinitions - END 2021-02-03 20:36:30.291 - Thread: 1 -> MyDefinitionManager - START 2021-02-03 20:36:30.291 - Thread: 1 -> MyDefinitionManager - END 2021-02-03 20:36:30.307 - Thread: 1 -> Preallocate - END 2021-02-03 20:36:30.307 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-02-03 20:36:30.698 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-02-03 20:36:30.698 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-02-03 20:36:30.713 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-02-03 20:36:30.713 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-03 20:36:30.713 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-03 20:36:30.713 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-02-03 20:36:30.713 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-02-03 20:36:30.713 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-02-03 20:36:30.713 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-02-03 20:36:30.729 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MEDION 2021-02-03 20:36:30.729 - Thread: 1 -> Win32_ComputerSystem.Model: Erazer X7842 MD99690 2021-02-03 20:36:30.729 - Thread: 1 -> Virtualized: False 2021-02-03 20:36:30.729 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2021-02-03 20:36:30.729 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,131,499,520 bytes 2021-02-03 20:36:30.729 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-02-03 20:36:30.729 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,986,029,568 bytes 2021-02-03 20:36:30.729 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,533,798,400 bytes 2021-02-03 20:36:30.744 - Thread: 1 -> Drive C: | Capacity: 118,194,429,952 bytes | Free space: 41,474,809,856 bytes 2021-02-03 20:36:30.744 - Thread: 1 -> Drive D: | Capacity: 381,081,874,432 bytes | Free space: 42,097,664,000 bytes 2021-02-03 20:36:30.744 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-02-03 20:36:30.744 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-02-03 20:36:30.744 - Thread: 1 -> Installed DLCs: 2021-02-03 20:36:30.744 - Thread: 1 -> Sparks Of The Future (1307680) 2021-02-03 20:36:30.744 - Thread: 1 -> Wasteland (1374610) 2021-02-03 20:36:30.760 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-02-03 20:36:30.885 - Thread: 1 -> Havok: Physics.Init 2021-02-03 20:36:31.322 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-02-03 20:36:31.338 - Thread: 1 -> HkGameName: SpaceEngineers 2021-02-03 20:36:31.338 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-02-03 20:36:31.338 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-02-03 20:36:31.338 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2021-02-03 20:36:31.525 - Thread: 1 -> Loading scenarios 2021-02-03 20:36:31.541 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-02-03 20:36:31.541 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-02-03 20:36:31.775 - Thread: 1 -> Loading sound definitions 2021-02-03 20:36:32.541 - Thread: 1 -> Loading OffensiveWords definitions 2021-02-03 20:36:32.541 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-02-03 20:36:32.541 - Thread: 1 -> Loading shadow textures definitions 2021-02-03 20:36:32.541 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-02-03 20:36:32.541 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-02-03 20:36:32.619 - Thread: 1 -> MyAudio.LoadData - START 2021-02-03 20:36:32.735 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-02-03 20:36:33.457 - Thread: 1 -> MyAudio.LoadData - END 2021-02-03 20:36:33.461 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-02-03 20:36:33.461 - Thread: 1 -> MyGuiManager() 2021-02-03 20:36:33.465 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-02-03 20:36:33.578 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-02-03 20:36:33.654 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-02-03 20:36:33.655 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-02-03 20:36:33.655 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-02-03 20:36:33.750 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-02-03 20:36:33.752 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-02-03 20:36:33.768 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-02-03 20:36:33.769 - Thread: 10 -> ReloadVoxelMaterials 2021-02-03 20:36:33.841 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-02-03 20:36:33.841 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-02-03 20:36:33.841 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-02-03 20:36:33.841 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-02-03 20:36:33.841 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-02-03 20:36:33.841 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-02-03 20:36:33.842 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-02-03 20:36:33.845 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-02-03 20:36:33.921 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-02-03 20:36:33.923 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-02-03 20:36:33.923 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-02-03 20:36:33.936 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-02-03 20:36:33.941 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-02-03 20:36:33.944 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-02-03 20:36:33.947 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-02-03 20:36:33.947 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-02-03 20:36:33.954 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-02-03 20:36:33.957 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-02-03 20:36:33.958 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-02-03 20:36:33.976 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-02-03 20:36:33.987 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-02-03 20:36:34.023 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-02-03 20:36:34.028 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-02-03 20:36:34.031 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-02-03 20:36:34.052 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-02-03 20:36:34.054 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-02-03 20:36:34.054 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-02-03 20:36:34.060 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-02-03 20:36:34.060 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-02-03 20:36:34.068 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-02-03 20:36:34.068 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-02-03 20:36:34.082 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-02-03 20:36:34.097 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-02-03 20:36:34.098 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-02-03 20:36:34.098 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-02-03 20:36:34.111 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-02-03 20:36:34.122 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-02-03 20:36:34.124 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-02-03 20:36:34.131 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-02-03 20:36:34.147 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-02-03 20:36:34.147 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-02-03 20:36:34.168 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-02-03 20:36:34.175 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-02-03 20:36:34.200 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-02-03 20:36:34.204 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-02-03 20:36:34.208 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-02-03 20:36:34.210 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-02-03 20:36:34.217 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-02-03 20:36:34.233 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-02-03 20:36:34.243 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-02-03 20:36:34.270 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-02-03 20:36:34.298 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-02-03 20:36:34.363 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-02-03 20:36:34.371 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-02-03 20:36:34.391 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-02-03 20:36:34.404 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-02-03 20:36:34.417 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-02-03 20:36:34.427 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-02-03 20:36:34.443 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-02-03 20:36:34.453 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-02-03 20:36:34.465 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-02-03 20:36:34.645 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-02-03 20:36:34.659 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-02-03 20:36:34.676 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-02-03 20:36:34.700 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-02-03 20:36:34.748 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-02-03 20:36:34.779 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-02-03 20:36:34.805 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-02-03 20:36:34.910 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-02-03 20:36:35.048 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-02-03 20:36:35.133 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-02-03 20:36:35.224 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-02-03 20:36:35.231 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-02-03 20:36:35.355 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-02-03 20:36:35.417 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-02-03 20:36:35.444 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-02-03 20:36:35.519 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-02-03 20:36:35.559 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-02-03 20:36:35.593 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-02-03 20:36:35.624 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-02-03 20:36:35.724 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-02-03 20:36:35.759 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-02-03 20:36:35.828 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-02-03 20:36:35.834 - Thread: 1 -> Timer Frequency: 10000000 2021-02-03 20:36:35.834 - Thread: 1 -> Ticks per frame: 166667 2021-02-03 20:36:35.872 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-02-03 20:36:35.904 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-02-03 20:36:35.968 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-02-03 20:36:35.970 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-02-03 20:36:35.975 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-02-03 20:36:35.999 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-02-03 20:36:36.014 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-02-03 20:36:36.022 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-02-03 20:36:36.189 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-02-03 20:36:36.406 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-02-03 20:36:36.447 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-02-03 20:36:36.519 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-02-03 20:36:36.557 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-02-03 20:36:36.684 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-02-03 20:36:36.705 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-02-03 20:36:36.741 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-02-03 20:36:36.770 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-02-03 20:36:36.771 - Thread: 1 -> Flares Intensity: 0.4836616 2021-02-03 20:36:36.771 - Thread: 1 -> Field of view: 1.22173 2021-02-03 20:36:36.771 - Thread: 1 -> PostProcessingEnabled: True 2021-02-03 20:36:36.771 - Thread: 1 -> Render.GrassDensityFactor: 3 2021-02-03 20:36:36.771 - Thread: 1 -> Render.GrassDrawDistance: 1000 2021-02-03 20:36:36.771 - Thread: 1 -> Render.DistanceFade: 1998 2021-02-03 20:36:36.771 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-02-03 20:36:36.771 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2021-02-03 20:36:36.771 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2021-02-03 20:36:36.771 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-02-03 20:36:36.771 - Thread: 1 -> Render.TextureQuality: HIGH 2021-02-03 20:36:36.772 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-02-03 20:36:36.772 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2021-02-03 20:36:36.772 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2021-02-03 20:36:36.772 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2021-02-03 20:36:36.772 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2021-02-03 20:36:36.772 - Thread: 1 -> Render.ParticleQuality: NORMAL 2021-02-03 20:36:36.796 - Thread: 1 -> Analytics uuid: f225119c-b32f-7266-a37f-5077db51c232 2021-02-03 20:36:36.798 - Thread: 1 -> Analytics session: 8fb3ee36-5330-4510-97c7-7d7c0c874680 2021-02-03 20:36:36.806 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-02-03 20:36:36.937 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-02-03 20:36:36.958 - Thread: 1 -> Analytics helper process start reported 2021-02-03 20:36:37.153 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-02-03 20:36:42.376 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-02-03 20:36:42.377 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-02-03 20:36:42.401 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-02-03 20:36:42.401 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-02-03 20:36:42.651 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-02-03 20:36:45.758 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-02-03 20:36:45.775 - Thread: 1 -> Server responded 2021-02-03 20:36:46.619 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-02-03 20:36:46.620 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-02-03 20:36:46.622 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-02-03 20:36:50.079 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-02-03 20:36:50.079 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-02-03 20:36:50.079 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-02-03 20:36:51.126 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-02-03 20:36:51.126 - Thread: 1 -> World requested 2021-02-03 20:36:51.135 - Thread: 1 -> World requested - connection alive 2021-02-03 20:36:55.343 - Thread: 1 -> LoadSession() - Start 2021-02-03 20:36:55.344 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-02-03 20:36:55.345 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-02-03 20:36:55.345 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-02-03 20:36:55.346 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-02-03 20:36:55.346 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-02-03 20:36:55.346 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-02-03 20:36:55.353 - Thread: 1 -> LoadSession() - End 2021-02-03 20:36:55.354 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-02-03 20:36:55.355 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-02-03 20:36:55.355 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-02-03 20:36:55.374 - Thread: 1 -> RunLoadingAction - START 2021-02-03 20:36:59.697 - Thread: 1 -> GC Memory: 1,214,001,592 B 2021-02-03 20:36:59.703 - Thread: 1 -> Process Memory: 3,042,856,960 B 2021-02-03 20:37:01.083 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-02-03 20:37:01.121 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-02-03 20:37:01.129 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-02-03 20:37:01.131 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-02-03 20:37:01.133 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2021-02-03 20:37:01.356 - Thread: 1 -> Loading scenarios 2021-02-03 20:37:01.356 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-02-03 20:37:01.357 - Thread: 1 -> List of used mods (0) - START 2021-02-03 20:37:01.358 - Thread: 1 -> List of used mods - END 2021-02-03 20:37:01.457 - Thread: 1 -> Loading behaviors 2021-02-03 20:37:01.458 - Thread: 1 -> Loading ammo magazines 2021-02-03 20:37:01.462 - Thread: 1 -> Loading ammo definitions 2021-02-03 20:37:01.465 - Thread: 1 -> Loading animations 2021-02-03 20:37:01.475 - Thread: 1 -> Loading animations 2021-02-03 20:37:01.477 - Thread: 1 -> Loading sound definitions 2021-02-03 20:37:01.478 - Thread: 1 -> Loading sound definitions 2021-02-03 20:37:01.478 - Thread: 1 -> Loading sound definitions 2021-02-03 20:37:01.478 - Thread: 1 -> Loading sound definitions 2021-02-03 20:37:01.478 - Thread: 1 -> Loading sound definitions 2021-02-03 20:37:01.478 - Thread: 1 -> Loading sound definitions 2021-02-03 20:37:01.478 - Thread: 1 -> Loading category classes 2021-02-03 20:37:01.479 - Thread: 1 -> Loading category classes 2021-02-03 20:37:01.479 - Thread: 1 -> Loading blueprint classes 2021-02-03 20:37:01.481 - Thread: 1 -> Loading blueprint class entries 2021-02-03 20:37:01.482 - Thread: 1 -> Loading blueprint class entries 2021-02-03 20:37:01.482 - Thread: 1 -> Loading blueprints 2021-02-03 20:37:01.485 - Thread: 1 -> Loading blueprints 2021-02-03 20:37:01.485 - Thread: 1 -> Loading agent definitions 2021-02-03 20:37:01.488 - Thread: 1 -> Loading character definitions 2021-02-03 20:37:01.504 - Thread: 1 -> Loading character definitions 2021-02-03 20:37:01.504 - Thread: 1 -> Loading components 2021-02-03 20:37:01.506 - Thread: 1 -> Loading components 2021-02-03 20:37:01.506 - Thread: 1 -> Loading configuration 2021-02-03 20:37:01.508 - Thread: 1 -> Loading container types 2021-02-03 20:37:01.510 - Thread: 1 -> Loading Contract Types 2021-02-03 20:37:01.518 - Thread: 1 -> Loading block positions 2021-02-03 20:37:01.522 - Thread: 1 -> Loading block positions 2021-02-03 20:37:01.522 - Thread: 1 -> Loading curve definitions 2021-02-03 20:37:01.527 - Thread: 1 -> Loading debris 2021-02-03 20:37:01.528 - Thread: 1 -> Loading environment items entries 2021-02-03 20:37:01.529 - Thread: 1 -> Loading decal global definitions 2021-02-03 20:37:01.529 - Thread: 1 -> Loading decal definitions 2021-02-03 20:37:01.529 - Thread: 1 -> Loading decal definitions 2021-02-03 20:37:01.529 - Thread: 1 -> Loading drone behaviors 2021-02-03 20:37:01.533 - Thread: 1 -> Loading edges 2021-02-03 20:37:01.534 - Thread: 1 -> Loading emissive color definitions 2021-02-03 20:37:01.538 - Thread: 1 -> Loading emissive color default states 2021-02-03 20:37:01.545 - Thread: 1 -> Loading animations 2021-02-03 20:37:01.545 - Thread: 1 -> Loading entity components 2021-02-03 20:37:01.561 - Thread: 1 -> Loading component containers 2021-02-03 20:37:01.578 - Thread: 1 -> Loading environment items entries 2021-02-03 20:37:01.578 - Thread: 1 -> Loading Faction Names 2021-02-03 20:37:01.580 - Thread: 1 -> Loading factions 2021-02-03 20:37:01.585 - Thread: 1 -> Loading flare definitions 2021-02-03 20:37:01.599 - Thread: 1 -> Loading gas property definitions 2021-02-03 20:37:01.601 - Thread: 1 -> Loading event definitions 2021-02-03 20:37:01.602 - Thread: 1 -> Loading physical items 2021-02-03 20:37:01.608 - Thread: 1 -> Loading chat bot responses 2021-02-03 20:37:01.629 - Thread: 1 -> Loading LCD texture categories 2021-02-03 20:37:01.631 - Thread: 1 -> Loading LCD texture categories 2021-02-03 20:37:01.631 - Thread: 1 -> Loading LCD texture categories 2021-02-03 20:37:01.631 - Thread: 1 -> Loading LCD texture categories 2021-02-03 20:37:01.631 - Thread: 1 -> Loading OffensiveWords definitions 2021-02-03 20:37:01.631 - Thread: 1 -> Loading planet definition 2021-02-03 20:37:01.641 - Thread: 1 -> Loading physical items 2021-02-03 20:37:01.647 - Thread: 1 -> Loading physical items 2021-02-03 20:37:01.647 - Thread: 1 -> Loading physical material properties 2021-02-03 20:37:01.653 - Thread: 1 -> Loading pirate antennas 2021-02-03 20:37:01.654 - Thread: 1 -> Loading research blocks definitions 2021-02-03 20:37:01.656 - Thread: 1 -> Loading research groups definitions 2021-02-03 20:37:01.658 - Thread: 1 -> Loading resource distribution groups 2021-02-03 20:37:01.659 - Thread: 1 -> Loading shadow textures definitions 2021-02-03 20:37:01.659 - Thread: 1 -> Loading ship sound groups 2021-02-03 20:37:01.677 - Thread: 1 -> Loading ship sound groups 2021-02-03 20:37:01.678 - Thread: 1 -> Loading sound categories 2021-02-03 20:37:01.682 - Thread: 1 -> Loading stat definitions 2021-02-03 20:37:01.682 - Thread: 1 -> Loading grid creators 2021-02-03 20:37:01.684 - Thread: 1 -> Loading transparent material properties 2021-02-03 20:37:01.686 - Thread: 1 -> Loading planet definition 2021-02-03 20:37:01.686 - Thread: 1 -> Loading voxel map storage definitions 2021-02-03 20:37:01.688 - Thread: 1 -> Loading voxel material definitions 2021-02-03 20:37:01.690 - Thread: 1 -> Loading voxel material definitions 2021-02-03 20:37:01.690 - Thread: 1 -> Loading voxel material definitions 2021-02-03 20:37:01.690 - Thread: 1 -> Loading voxel material definitions 2021-02-03 20:37:01.690 - Thread: 1 -> Loading Weather Effects 2021-02-03 20:37:01.695 - Thread: 1 -> Audio effects definitions 2021-02-03 20:37:01.700 - Thread: 1 -> Loading environment items definitions 2021-02-03 20:37:01.702 - Thread: 1 -> Loading environment items definitions 2021-02-03 20:37:01.703 - Thread: 1 -> Loading physical material properties 2021-02-03 20:37:01.709 - Thread: 1 -> Loading particle effect definitions 2021-02-03 20:37:01.831 - Thread: 1 -> Loading particle effect definitions 2021-02-03 20:37:01.833 - Thread: 1 -> Loading environment item definitions 2021-02-03 20:37:01.838 - Thread: 1 -> Loading weapon definitions 2021-02-03 20:37:01.847 - Thread: 1 -> Loading cube blocks 2021-02-03 20:37:01.901 - Thread: 1 -> Created block definitions 2021-02-03 20:37:01.903 - Thread: 1 -> Loading cube blocks 2021-02-03 20:37:01.954 - Thread: 1 -> Created block definitions 2021-02-03 20:37:01.964 - Thread: 1 -> Loading cube blocks 2021-02-03 20:37:01.965 - Thread: 1 -> Created block definitions 2021-02-03 20:37:01.966 - Thread: 1 -> Loading cube blocks 2021-02-03 20:37:01.969 - Thread: 1 -> Created block definitions 2021-02-03 20:37:01.970 - 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Thread: 1 -> Created block definitions 2021-02-03 20:37:02.083 - Thread: 1 -> Loading block variant groups 2021-02-03 20:37:02.087 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-02-03 20:37:02.088 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-02-03 20:37:02.089 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-02-03 20:37:02.089 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-02-03 20:37:02.098 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-02-03 20:37:02.099 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-02-03 20:37:02.099 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-02-03 20:37:02.099 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-02-03 20:37:02.099 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-02-03 20:37:02.099 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-02-03 20:37:02.102 - Thread: 1 -> Loading asteroid generators 2021-02-03 20:37:02.104 - Thread: 1 -> Loading spawn groups 2021-02-03 20:37:02.109 - Thread: 1 -> Loading drop containers 2021-02-03 20:37:02.110 - Thread: 1 -> Loading spawn groups 2021-02-03 20:37:02.111 - Thread: 1 -> Loading spawn groups 2021-02-03 20:37:02.111 - Thread: 1 -> Loading radial menu definitions 2021-02-03 20:37:02.140 - Thread: 1 -> Loading respawn ships 2021-02-03 20:37:02.142 - Thread: 1 -> Loading spawn groups 2021-02-03 20:37:02.142 - Thread: 1 -> Loading wheel speeds 2021-02-03 20:37:02.213 - Thread: 1 -> MyAudio.UnloadData - START 2021-02-03 20:37:02.231 - Thread: 1 -> MyAudio.UnloadData - END 2021-02-03 20:37:02.231 - Thread: 1 -> MyAudio.LoadData - START 2021-02-03 20:37:02.276 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-02-03 20:37:02.696 - Thread: 1 -> MyAudio.LoadData - END 2021-02-03 20:37:02.762 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-02-03 20:37:02.827 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-02-03 20:37:02.922 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-03 20:37:02.923 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-02-03 20:37:02.924 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-02-03 20:37:02.947 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-02-03 20:37:03.485 - Thread: 38 -> External debugger: listening... 2021-02-03 20:37:03.515 - Thread: 1 -> MyLights.LoadData() - START 2021-02-03 20:37:03.525 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-02-03 20:37:03.525 - Thread: 1 -> MyLights.LoadData() - END 2021-02-03 20:37:03.525 - Thread: 1 -> Info: MyLights initialized. 2021-02-03 20:37:03.525 - Thread: 1 -> MyExplosions.LoadData() - START 2021-02-03 20:37:03.536 - Thread: 1 -> MyExplosions.LoadData() - END 2021-02-03 20:37:03.648 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-02-03 20:37:03.648 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-02-03 20:37:03.702 - Thread: 1 -> Loading Procedural World Generator 2021-02-03 20:37:03.702 - Thread: 1 -> Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35 2021-02-03 20:37:04.019 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-02-03 20:37:06.486 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-02-03 20:37:06.487 - Thread: 1 -> Info: Planet generator name: Alien 2021-02-03 20:37:06.493 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-03 20:37:08.774 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-02-03 20:37:08.774 - Thread: 1 -> Info: Planet generator name: Europa 2021-02-03 20:37:08.775 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-03 20:37:10.867 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-02-03 20:37:10.867 - Thread: 1 -> Info: Planet generator name: Titan 2021-02-03 20:37:10.868 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-03 20:37:12.818 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-02-03 20:37:12.818 - Thread: 1 -> Info: Planet generator name: Mars 2021-02-03 20:37:12.819 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-03 20:37:14.333 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-02-03 20:37:14.333 - Thread: 1 -> Info: Planet generator name: Triton 2021-02-03 20:37:14.333 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-03 20:37:16.464 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-02-03 20:37:16.465 - Thread: 1 -> Info: Planet generator name: Moon 2021-02-03 20:37:16.465 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-03 20:37:18.334 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-02-03 20:37:18.334 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-02-03 20:37:18.334 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-02-03 20:37:18.452 - Thread: 1 -> Entities loaded & initialized 2021-02-03 20:37:18.512 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2021-02-03 20:37:18.512 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-02-03 20:37:18.660 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-02-03 20:37:18.661 - Thread: 1 -> RunLoadingAction - END 2021-02-03 20:37:18.662 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-02-03 20:37:18.663 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-02-03 20:37:18.664 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-02-03 20:37:18.665 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-02-03 20:37:18.665 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-02-03 20:37:18.685 - Thread: 1 -> Updating continues. 2021-02-03 20:37:19.024 - Thread: 1 -> GC Memory: 1750.072 / 1750.072 MB 2021-02-03 20:37:19.514 - Thread: 1 -> RequestRespawn 2021-02-03 20:37:19.854 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2021-02-03 20:37:25.237 - Thread: 1 -> ERROR: Removed client not present: 76561198209120984 2021-02-03 20:37:25.239 - Thread: 1 -> Disconnected: 90142653510354953 2021-02-03 20:37:25.286 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2021-02-03 20:37:29.004 - Thread: 1 -> Loading duration: 33.6499948 2021-02-03 20:37:29.016 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-02-03 20:37:29.017 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-02-03 20:37:29.030 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent