2021-01-16 09:24:12.463 - Thread: 1 -> Log Started 2021-01-16 09:24:12.463 - Thread: 1 -> Timezone (local - UTC): -5h 2021-01-16 09:24:12.463 - Thread: 1 -> App Version: 01_197_073 2021-01-16 09:24:12.479 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-01-16 09:24:12.479 - Thread: 1 -> Branch / Sandbox: SVN 2021-01-16 09:24:12.479 - Thread: 1 -> Environment.ProcessorCount: 4 2021-01-16 09:24:12.589 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19042.0) 2021-01-16 09:24:12.589 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2021-01-16 09:24:12.589 - Thread: 1 -> Environment.Is64BitProcess: True 2021-01-16 09:24:12.589 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-01-16 09:24:12.589 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4300.0 2021-01-16 09:24:12.589 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-01-16 09:24:12.594 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz 2021-01-16 09:24:12.594 - Thread: 1 -> IntPtr.Size: 8 2021-01-16 09:24:12.594 - Thread: 1 -> Default Culture: 2021-01-16 09:24:12.594 - Thread: 1 -> Default UI Culture: 2021-01-16 09:24:12.594 - Thread: 1 -> MyConfig.Load() - START 2021-01-16 09:24:12.596 - Thread: 1 -> Path: C:\Users\Chris\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-01-16 09:24:12.750 - Thread: 1 -> NewNewGameScreen: False 2021-01-16 09:24:12.750 - Thread: 1 -> EnableDamageEffects: True 2021-01-16 09:24:12.750 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-01-16 09:24:12.750 - Thread: 1 -> EnableReverb: False 2021-01-16 09:24:12.750 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-01-16 09:24:12.750 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-01-16 09:24:12.750 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-01-16 09:24:12.750 - Thread: 1 -> FirstTimeRun: False 2021-01-16 09:24:12.750 - Thread: 1 -> ExperimentalMode: True 2021-01-16 09:24:12.750 - Thread: 1 -> VideoAdapter: 0 2021-01-16 09:24:12.750 - Thread: 1 -> ScreenWidth: 2560 2021-01-16 09:24:12.750 - Thread: 1 -> ScreenHeight: 1600 2021-01-16 09:24:12.750 - Thread: 1 -> RefreshRate: 30000 2021-01-16 09:24:12.750 - Thread: 1 -> WindowMode: 0 2021-01-16 09:24:12.750 - Thread: 1 -> VerticalSync: 0 2021-01-16 09:24:12.750 - Thread: 1 -> FieldOfView: 117.1383 2021-01-16 09:24:12.750 - Thread: 1 -> PostProcessingEnabled: False 2021-01-16 09:24:12.750 - Thread: 1 -> FlaresIntensity: 0.494634 2021-01-16 09:24:12.750 - Thread: 1 -> TreeViewDistance: 500 2021-01-16 09:24:12.750 - Thread: 1 -> GrassDensity: 0 2021-01-16 09:24:12.750 - Thread: 1 -> GrassDrawDistance: 51 2021-01-16 09:24:12.750 - Thread: 1 -> AntialiasingMode: 1 2021-01-16 09:24:12.750 - Thread: 1 -> ShadowMapResolution: 0 2021-01-16 09:24:12.750 - Thread: 1 -> AmbientOcclusionEnabled: True 2021-01-16 09:24:12.750 - Thread: 1 -> TextureQuality: 2 2021-01-16 09:24:12.750 - Thread: 1 -> VoxelTextureQuality: 2 2021-01-16 09:24:12.750 - Thread: 1 -> AnisotropicFiltering: 2 2021-01-16 09:24:12.750 - Thread: 1 -> ModelQuality: 2 2021-01-16 09:24:12.750 - Thread: 1 -> VoxelQuality: 0 2021-01-16 09:24:12.750 - Thread: 1 -> ShaderQuality: 1 2021-01-16 09:24:12.750 - Thread: 1 -> LowMemSwitchToLow: 0 2021-01-16 09:24:12.750 - Thread: 1 -> FirstVTTimeRun: False 2021-01-16 09:24:12.750 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-01-16 09:24:12.750 - Thread: 1 -> GDPRConsent: True 2021-01-16 09:24:12.750 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-01-16 09:24:12.750 - Thread: 1 -> FirstTimeTutorials: False 2021-01-16 09:24:12.750 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-01-16 09:24:12.750 - Thread: 1 -> ShowCrosshair2: 0 2021-01-16 09:24:12.750 - Thread: 1 -> EnableTrading: True 2021-01-16 09:24:12.750 - Thread: 1 -> EnableSteamCloud: False 2021-01-16 09:24:12.750 - Thread: 1 -> SpriteMainViewportScale: 1 2021-01-16 09:24:12.750 - Thread: 1 -> UiTransparency: 1 2021-01-16 09:24:12.750 - Thread: 1 -> UiBkTransparency: 0.8 2021-01-16 09:24:12.750 - Thread: 1 -> HUDBkTransparency: 0.6 2021-01-16 09:24:12.750 - Thread: 1 -> AreaInteraction: True 2021-01-16 09:24:12.750 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-01-16 09:24:12.750 - Thread: 1 -> ControlsHints: True 2021-01-16 09:24:12.750 - Thread: 1 -> GoodBotHints: False 2021-01-16 09:24:12.750 - Thread: 1 -> RotationHints: True 2021-01-16 09:24:12.750 - Thread: 1 -> HudState: 1 2021-01-16 09:24:12.750 - Thread: 1 -> TutorialsFinished: System.String[] 2021-01-16 09:24:12.750 - Thread: 1 -> MutedPlayers: 2021-01-16 09:24:12.750 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-01-16 09:24:12.750 - Thread: 1 -> ControllerDefaultOnStart: False 2021-01-16 09:24:12.750 - Thread: 1 -> GameVolume: 0.2272939 2021-01-16 09:24:12.750 - Thread: 1 -> Music_Volume: 0.04423515 2021-01-16 09:24:12.750 - Thread: 1 -> VoiceChatVolume: 2.564882 2021-01-16 09:24:12.750 - Thread: 1 -> HudWarnings: True 2021-01-16 09:24:12.750 - Thread: 1 -> MicrophoneSensitivity: 0.5 2021-01-16 09:24:12.750 - Thread: 1 -> VoiceChat: True 2021-01-16 09:24:12.750 - Thread: 1 -> VoiceChatVoiceActivation: False 2021-01-16 09:24:12.750 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2021-01-16 09:24:12.750 - Thread: 1 -> EnableDynamicMusic: True 2021-01-16 09:24:12.750 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-01-16 09:24:12.750 - Thread: 1 -> EnableDoppler: True 2021-01-16 09:24:12.750 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-01-16 09:24:12.750 - Thread: 1 -> ZoomMultiplier: 0.2 2021-01-16 09:24:12.750 - Thread: 1 -> GamepadScheme: 0 2021-01-16 09:24:12.750 - Thread: 1 -> CubeBuilderUseSymmetry: False 2021-01-16 09:24:12.750 - Thread: 1 -> DisableUpdateDriverNotification: False 2021-01-16 09:24:12.751 - Thread: 1 -> MyConfig.Load() - END 2021-01-16 09:24:13.054 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-01-16 09:24:13.211 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-01-16 09:24:13.226 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-01-16 09:24:13.226 - Thread: 1 -> Found processor count: 4 2021-01-16 09:24:13.226 - Thread: 1 -> Using processor count: 4 2021-01-16 09:24:13.393 - Thread: 1 -> All detected adapters: 2021-01-16 09:24:13.394 - Thread: 1 -> NVIDIA GeForce GTX 1070 - VendorID=4318, SubsystemID=-2053566397, DeviceID=7041 2021-01-16 09:24:13.394 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2021-01-16 09:24:13.769 - Thread: 1 -> AdapterInfo = { 2021-01-16 09:24:13.769 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY2 2021-01-16 09:24:13.769 - Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 8547190784, Luid: 43332, rev: 161, subsys id: -2053566397, vendor id: 4318, feature_level 11.1: True 2021-01-16 09:24:13.769 - Thread: 1 -> Driver version = 27.21.14.6109 2021-01-16 09:24:13.769 - Thread: 1 -> Driver date = 20201231000000.000000-000 2021-01-16 09:24:13.769 - Thread: 1 -> DriverUpdateNecessary = False 2021-01-16 09:24:13.769 - Thread: 1 -> AftermathSupported = False 2021-01-16 09:24:13.769 - Thread: 1 -> Adapter id = 0 2021-01-16 09:24:13.769 - Thread: 1 -> Supported = True 2021-01-16 09:24:13.769 - Thread: 1 -> RAM = 8480882688 2021-01-16 09:24:13.769 - Thread: 1 -> Priority = 2 2021-01-16 09:24:13.769 - Thread: 1 -> Multithreaded rendering supported = True 2021-01-16 09:24:13.769 - Thread: 1 -> Output is attached = True 2021-01-16 09:24:13.769 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2021-01-16 09:24:13.769 - Thread: 1 -> Display modes = { 2021-01-16 09:24:13.784 - Thread: 1 -> DXGIOutput id = 0 2021-01-16 09:24:13.785 - Thread: 1 -> 640x480@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 640x480@75Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 640x480@72Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 720x480@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 720x480@59.94Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 720x576@50Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 800x600@75Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 800x600@56.25Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 800x600@60.317Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 800x600@72.188Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1024x768@60.004Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1024x768@70.069Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1024x768@75.029Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1152x864@75Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1176x664@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1176x664@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1176x664@50Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1176x664@50Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1176x664@59.94Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1176x664@59.94Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x720@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x720@50Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x720@59.94Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x768@59.81Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x768@59.81Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x800@59.81Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x960@60.02Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x960@60.02Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x960@75.025Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x960@75.025Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x1024@60.02Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1280x1024@75.025Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1360x768@59.887Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1360x768@59.887Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1366x768@59.887Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1366x768@59.887Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1400x1050@59.954Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1400x1050@59.954Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1440x900@59.887Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1600x900@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1600x1024@59.954Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1600x1024@59.954Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1600x1200@59.951Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1600x1200@59.951Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1680x1050@59.954Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@23.976Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@23.976Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@24Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@24Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@29.97Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@29.97Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@30Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@30Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@50Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@50Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@59.94Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1768x992@59.94Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1080@60Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1080@23.976Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1080@24Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1080@29.97Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1080@30Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1080@50Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1080@59.94Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1200@59.951Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1200@59.951Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1440@59.951Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 1920x1440@59.951Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@23.98Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@23.98Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@24Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@24Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@25Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@25Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@30Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@30Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@29.97003Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2048x1536@29.97003Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1440@59.951Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@23.98Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@23.98Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@24Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@24Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@25Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@25Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@30Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@30Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@29.97003Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 2560x1600@29.97003Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 3840x2160@23.98Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 3840x2160@24Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 3840x2160@25Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 3840x2160@30Hz 2021-01-16 09:24:13.785 - Thread: 1 -> 3840x2160@29.97003Hz 2021-01-16 09:24:13.785 - Thread: 1 -> } 2021-01-16 09:24:13.785 - Thread: 1 -> } 2021-01-16 09:24:13.785 - Thread: 1 -> AdapterInfo = { 2021-01-16 09:24:13.786 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY2 2021-01-16 09:24:13.786 - Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 8547190784, Luid: 43332, rev: 161, subsys id: -2053566397, vendor id: 4318, feature_level 11.1: True 2021-01-16 09:24:13.786 - Thread: 1 -> Driver version = 27.21.14.6109 2021-01-16 09:24:13.786 - Thread: 1 -> Driver date = 20201231000000.000000-000 2021-01-16 09:24:13.786 - Thread: 1 -> DriverUpdateNecessary = False 2021-01-16 09:24:13.786 - Thread: 1 -> AftermathSupported = False 2021-01-16 09:24:13.786 - Thread: 1 -> Adapter id = 0 2021-01-16 09:24:13.786 - Thread: 1 -> Supported = True 2021-01-16 09:24:13.786 - Thread: 1 -> RAM = 8480882688 2021-01-16 09:24:13.786 - Thread: 1 -> Priority = 2 2021-01-16 09:24:13.786 - Thread: 1 -> Multithreaded rendering supported = True 2021-01-16 09:24:13.786 - Thread: 1 -> Output is attached = True 2021-01-16 09:24:13.786 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2021-01-16 09:24:13.786 - Thread: 1 -> Display modes = { 2021-01-16 09:24:13.786 - Thread: 1 -> DXGIOutput id = 0 2021-01-16 09:24:13.786 - Thread: 1 -> 640x480@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 640x480@75Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 640x480@72Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 720x480@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 720x480@59.94Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 720x576@50Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 800x600@75Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 800x600@56.25Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 800x600@60.317Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 800x600@72.188Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1024x768@60.004Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1024x768@70.069Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1024x768@75.029Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1152x864@75Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1176x664@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1176x664@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1176x664@50Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1176x664@50Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1176x664@59.94Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1176x664@59.94Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x720@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x720@50Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x720@59.94Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x768@59.81Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x768@59.81Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x800@59.81Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x960@60.02Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x960@60.02Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x960@75.025Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x960@75.025Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x1024@60.02Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1280x1024@75.025Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1360x768@59.887Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1360x768@59.887Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1366x768@59.887Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1366x768@59.887Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1400x1050@59.954Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1400x1050@59.954Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1440x900@59.887Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1600x900@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1600x1024@59.954Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1600x1024@59.954Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1600x1200@59.951Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1600x1200@59.951Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1680x1050@59.954Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@23.976Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@23.976Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@24Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@24Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@29.97Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@29.97Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@30Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@30Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@50Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@50Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@59.94Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1768x992@59.94Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1080@60Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1080@23.976Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1080@24Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1080@29.97Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1080@30Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1080@50Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1080@59.94Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1200@59.951Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1200@59.951Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1440@59.951Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 1920x1440@59.951Hz 2021-01-16 09:24:13.786 - Thread: 1 -> 2048x1536@23.98Hz 2021-01-16 09:24:13.786 - 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Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 8547190784, Luid: 43332, rev: 161, subsys id: -2053566397, vendor id: 4318, feature_level 11.1: True 2021-01-16 09:24:13.788 - Thread: 1 -> Driver version = 27.21.14.6109 2021-01-16 09:24:13.788 - Thread: 1 -> Driver date = 20201231000000.000000-000 2021-01-16 09:24:13.788 - Thread: 1 -> DriverUpdateNecessary = False 2021-01-16 09:24:13.788 - Thread: 1 -> AftermathSupported = False 2021-01-16 09:24:13.788 - Thread: 1 -> Adapter id = 0 2021-01-16 09:24:13.788 - Thread: 1 -> Supported = True 2021-01-16 09:24:13.788 - Thread: 1 -> RAM = 8480882688 2021-01-16 09:24:13.788 - Thread: 1 -> Priority = 2 2021-01-16 09:24:13.788 - Thread: 1 -> Multithreaded rendering supported = True 2021-01-16 09:24:13.788 - Thread: 1 -> Output is attached = True 2021-01-16 09:24:13.788 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2021-01-16 09:24:13.788 - Thread: 1 -> Display modes = { 2021-01-16 09:24:13.788 - Thread: 1 -> DXGIOutput id = 1 2021-01-16 09:24:13.788 - Thread: 1 -> 640x480@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 640x480@59.94Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 720x480@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 720x480@59.94Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 720x576@50Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 800x600@60.317Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1024x768@60.004Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1152x864@59.959Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1176x664@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1176x664@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1176x664@50Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1176x664@50Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1176x664@59.94Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1176x664@59.94Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x720@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x720@50Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x720@59.94Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x768@59.81Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x768@59.81Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x800@59.81Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x960@60.02Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x960@60.02Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1280x1024@60.02Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1360x768@59.887Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1360x768@59.887Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1366x768@59.887Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1366x768@59.887Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1400x1050@59.978Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1440x900@59.887Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1600x900@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1600x1024@59.954Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1600x1024@59.954Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1680x1050@59.954Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1768x992@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1768x992@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1768x992@50Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1768x992@50Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1768x992@59.94006Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1768x992@59.94006Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1920x1080@60Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1920x1080@50Hz 2021-01-16 09:24:13.788 - Thread: 1 -> 1920x1080@59.94006Hz 2021-01-16 09:24:13.788 - Thread: 1 -> } 2021-01-16 09:24:13.788 - Thread: 1 -> } 2021-01-16 09:24:13.789 - Thread: 1 -> Service.IsActive: True 2021-01-16 09:24:13.789 - Thread: 1 -> Service.IsOnline: True 2021-01-16 09:24:13.789 - Thread: 1 -> Service.OwnsGame: False 2021-01-16 09:24:13.790 - Thread: 1 -> Service.UserId: 76561198081828084 2021-01-16 09:24:13.790 - Thread: 1 -> Service.UserName: who8my4skin 2021-01-16 09:24:13.790 - Thread: 1 -> Service.Branch: default 2021-01-16 09:24:13.790 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-01-16 09:24:13.790 - Thread: 1 -> Build version: 0.1.1.0 2021-01-16 09:24:13.794 - Thread: 1 -> MyScreenManager() 2021-01-16 09:24:13.829 - Thread: 16 -> CreateDeviceInternal - CheckSettings() 2021-01-16 09:24:13.829 - Thread: 16 -> CreateDeviceInternal - GetAdapter() 2021-01-16 09:24:13.830 - Thread: 16 -> CreateDeviceInternal - FixSettings() 2021-01-16 09:24:13.830 - Thread: 16 -> CreateDeviceInternal - Create device 2021-01-16 09:24:13.984 - Thread: 16 -> CreateDeviceInternal Steam Overlay integration 2021-01-16 09:24:14.087 - Thread: 16 -> CreateDeviceInternal Steam Overlay OK 2021-01-16 09:24:14.087 - Thread: 16 -> CreateDeviceInternal create swapchain 2021-01-16 09:24:15.636 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-01-16 09:24:15.636 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2021-01-16 09:24:15.636 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2021-01-16 09:24:17.025 - Thread: 1 -> Preallocate - START 2021-01-16 09:24:17.027 - Thread: 1 -> MySpaceWorldGenerator - START 2021-01-16 09:24:17.029 - Thread: 1 -> MySpaceWorldGenerator - END 2021-01-16 09:24:17.029 - Thread: 1 -> MySpaceBuildComponent - START 2021-01-16 09:24:17.029 - Thread: 1 -> MySpaceBuildComponent - END 2021-01-16 09:24:17.029 - Thread: 1 -> MyEntities - START 2021-01-16 09:24:17.036 - Thread: 1 -> MyEntities - END 2021-01-16 09:24:17.036 - Thread: 1 -> MyObjectBuilder_Base - START 2021-01-16 09:24:17.036 - Thread: 1 -> MyObjectBuilder_Base - END 2021-01-16 09:24:17.036 - Thread: 1 -> MyTransparentGeometry - START 2021-01-16 09:24:17.036 - Thread: 1 -> MyTransparentGeometry - END 2021-01-16 09:24:17.036 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-01-16 09:24:17.036 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-01-16 09:24:17.036 - Thread: 1 -> MyMath - START 2021-01-16 09:24:17.036 - Thread: 1 -> MyMath - END 2021-01-16 09:24:17.036 - Thread: 1 -> MySimpleObjectDraw - START 2021-01-16 09:24:17.036 - Thread: 1 -> MySimpleObjectDraw - END 2021-01-16 09:24:17.061 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-01-16 09:24:17.061 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-01-16 09:24:17.061 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-01-16 09:24:17.069 - Thread: 1 -> MySyncDestructions - START 2021-01-16 09:24:17.069 - Thread: 1 -> MySyncDestructions - END 2021-01-16 09:24:17.069 - Thread: 1 -> MySyncEntity - START 2021-01-16 09:24:17.069 - Thread: 1 -> MySyncEntity - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyCommandCharacter - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyCommandCharacter - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyCommandConsole - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyCommandConsole - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyCommandEntity - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyCommandEntity - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyAiTargetManager - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyAiTargetManager - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyClientDebugCommands - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyClientDebugCommands - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyDedicatedServer - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyDedicatedServer - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyDedicatedServerBase - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyDedicatedServerBase - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerBase - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerBase - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerClient - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerClient - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerClientBase - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerClientBase - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerLobby - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerLobby - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerServerBase - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyMultiplayerServerBase - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyServerDebugCommands - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyServerDebugCommands - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyAIActionsParser - START 2021-01-16 09:24:17.069 - Thread: 1 -> MyAIActionsParser - END 2021-01-16 09:24:17.069 - Thread: 1 -> MyCubeGridDefinitions - START 2021-01-16 09:24:17.077 - Thread: 1 -> MyCubeGridDefinitions - END 2021-01-16 09:24:17.077 - Thread: 1 -> MyDefinitionManager - START 2021-01-16 09:24:17.081 - Thread: 1 -> MyDefinitionManager - END 2021-01-16 09:24:17.081 - Thread: 1 -> Preallocate - END 2021-01-16 09:24:17.082 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-01-16 09:24:17.369 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-01-16 09:24:17.369 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-01-16 09:24:17.369 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-01-16 09:24:17.370 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:24:17.370 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:24:17.370 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-01-16 09:24:17.370 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-01-16 09:24:17.370 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-01-16 09:24:17.370 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-01-16 09:24:17.370 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2021-01-16 09:24:17.370 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2021-01-16 09:24:17.370 - Thread: 1 -> Virtualized: False 2021-01-16 09:24:17.370 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz 2021-01-16 09:24:17.370 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,094,381,568 bytes 2021-01-16 09:24:17.370 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-01-16 09:24:17.370 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,967,710,720 bytes 2021-01-16 09:24:17.370 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,588,730,880 bytes 2021-01-16 09:24:17.370 - Thread: 1 -> Drive C: | Capacity: 248,572,399,616 bytes | Free space: 136,802,508,800 bytes 2021-01-16 09:24:17.370 - Thread: 1 -> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 333,216,612,352 bytes 2021-01-16 09:24:17.370 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-01-16 09:24:17.370 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-01-16 09:24:17.370 - Thread: 1 -> Installed DLCs: 2021-01-16 09:24:17.386 - Thread: 1 -> Decorative Blocks (1049790) 2021-01-16 09:24:17.386 - Thread: 1 -> Economy Deluxe (1135960) 2021-01-16 09:24:17.386 - Thread: 1 -> Style Pack (1084680) 2021-01-16 09:24:17.386 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-01-16 09:24:17.386 - Thread: 1 -> Sparks Of The Future (1307680) 2021-01-16 09:24:17.404 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-01-16 09:24:17.463 - Thread: 1 -> Havok: Physics.Init 2021-01-16 09:24:17.482 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-01-16 09:24:17.486 - Thread: 1 -> HkGameName: SpaceEngineers 2021-01-16 09:24:17.495 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-01-16 09:24:17.498 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-01-16 09:24:17.503 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2021-01-16 09:24:17.783 - Thread: 1 -> Loading scenarios 2021-01-16 09:24:17.811 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-01-16 09:24:17.811 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-01-16 09:24:18.004 - Thread: 1 -> Loading sound definitions 2021-01-16 09:24:18.020 - Thread: 1 -> Loading OffensiveWords definitions 2021-01-16 09:24:18.020 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-01-16 09:24:18.020 - Thread: 1 -> Loading shadow textures definitions 2021-01-16 09:24:18.020 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-01-16 09:24:18.020 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-01-16 09:24:18.034 - Thread: 1 -> MyAudio.LoadData - START 2021-01-16 09:24:18.110 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-01-16 09:24:18.148 - Thread: 1 -> MyAudio.LoadData - END 2021-01-16 09:24:18.154 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2021-01-16 09:24:18.154 - Thread: 1 -> MyGuiManager() 2021-01-16 09:24:18.157 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-01-16 09:24:18.251 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-01-16 09:24:18.321 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-01-16 09:24:18.321 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-01-16 09:24:18.321 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-01-16 09:24:18.419 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-01-16 09:24:18.432 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-01-16 09:24:18.432 - Thread: 8 -> ReloadVoxelMaterials 2021-01-16 09:24:18.458 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-01-16 09:24:18.458 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-01-16 09:24:18.458 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-01-16 09:24:18.461 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-01-16 09:24:18.500 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-01-16 09:24:18.501 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-01-16 09:24:18.533 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-01-16 09:24:18.543 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-01-16 09:24:18.557 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-01-16 09:24:18.571 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-01-16 09:24:18.584 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-01-16 09:24:18.586 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-01-16 09:24:18.588 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-01-16 09:24:18.592 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-01-16 09:24:18.597 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-01-16 09:24:18.647 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-01-16 09:24:18.691 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-01-16 09:24:18.723 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-01-16 09:24:18.760 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-01-16 09:24:18.770 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-01-16 09:24:18.774 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-01-16 09:24:18.801 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-01-16 09:24:18.803 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-01-16 09:24:18.810 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-01-16 09:24:18.810 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-01-16 09:24:18.893 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-01-16 09:24:18.896 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-01-16 09:24:18.897 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-01-16 09:24:18.901 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-01-16 09:24:18.918 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-01-16 09:24:18.939 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-01-16 09:24:18.941 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-01-16 09:24:18.952 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-01-16 09:24:18.993 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-01-16 09:24:18.999 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-01-16 09:24:19.002 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-01-16 09:24:19.004 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-01-16 09:24:19.004 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-01-16 09:24:19.005 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-01-16 09:24:19.005 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-01-16 09:24:19.052 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-01-16 09:24:19.062 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-01-16 09:24:19.072 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-01-16 09:24:19.085 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-01-16 09:24:19.090 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-01-16 09:24:19.115 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-01-16 09:24:19.116 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-01-16 09:24:19.123 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-01-16 09:24:19.189 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-01-16 09:24:19.636 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-01-16 09:24:21.110 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-01-16 09:24:21.148 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-01-16 09:24:22.149 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-01-16 09:24:22.149 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-01-16 09:24:22.168 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-01-16 09:24:22.175 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-01-16 09:24:22.180 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-01-16 09:24:22.182 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-01-16 09:24:22.186 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-01-16 09:24:22.188 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-01-16 09:24:22.191 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-01-16 09:24:22.206 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-01-16 09:24:22.213 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-01-16 09:24:22.223 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-01-16 09:24:22.234 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-01-16 09:24:22.248 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-01-16 09:24:22.263 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-01-16 09:24:22.280 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-01-16 09:24:22.447 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-01-16 09:24:22.464 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-01-16 09:24:22.549 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-01-16 09:24:22.554 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-01-16 09:24:22.574 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-01-16 09:24:22.629 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-01-16 09:24:22.683 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-01-16 09:24:22.688 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-01-16 09:24:22.717 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-01-16 09:24:22.787 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-01-16 09:24:22.811 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-01-16 09:24:22.819 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-01-16 09:24:22.848 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-01-16 09:24:22.908 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-01-16 09:24:22.915 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-01-16 09:24:22.921 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-01-16 09:24:22.945 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-01-16 09:24:22.964 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-01-16 09:24:22.977 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-01-16 09:24:22.999 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-01-16 09:24:23.008 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-01-16 09:24:23.015 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-01-16 09:24:23.037 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-01-16 09:24:23.248 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-01-16 09:24:23.342 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-01-16 09:24:23.450 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-01-16 09:24:23.455 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-01-16 09:24:23.487 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-01-16 09:24:23.540 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-01-16 09:24:23.590 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-01-16 09:24:23.775 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-01-16 09:24:24.190 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-01-16 09:24:27.056 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-01-16 09:24:27.056 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-01-16 09:24:27.056 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2021-01-16 09:24:58.400 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-01-16 09:24:59.217 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-01-16 09:24:59.227 - Thread: 1 -> Timer Frequency: 10000000 2021-01-16 09:24:59.227 - Thread: 1 -> Ticks per frame: 166667 2021-01-16 09:24:59.742 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-01-16 09:24:59.875 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-01-16 09:24:59.875 - Thread: 1 -> Flares Intensity: 0.494634 2021-01-16 09:24:59.875 - Thread: 1 -> Field of view: 2.044449 2021-01-16 09:24:59.875 - Thread: 1 -> PostProcessingEnabled: False 2021-01-16 09:24:59.875 - Thread: 1 -> Render.GrassDensityFactor: 0 2021-01-16 09:24:59.875 - Thread: 1 -> Render.GrassDrawDistance: 51 2021-01-16 09:24:59.875 - Thread: 1 -> Render.DistanceFade: 500 2021-01-16 09:24:59.875 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-01-16 09:24:59.875 - Thread: 1 -> Render.ShadowQuality: LOW 2021-01-16 09:24:59.875 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2021-01-16 09:24:59.875 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2021-01-16 09:24:59.875 - Thread: 1 -> Render.TextureQuality: HIGH 2021-01-16 09:24:59.875 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2021-01-16 09:24:59.875 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4 2021-01-16 09:24:59.875 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2021-01-16 09:24:59.875 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2021-01-16 09:24:59.875 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2021-01-16 09:24:59.875 - Thread: 1 -> Render.ParticleQuality: NORMAL 2021-01-16 09:24:59.896 - Thread: 1 -> Analytics uuid: 8dd59b4a-dd0f-a6fc-1713-e424bbb57d8f 2021-01-16 09:24:59.900 - Thread: 1 -> Analytics session: 8a6a9337-43c0-4ba3-aeb1-26597a46df86 2021-01-16 09:24:59.919 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-01-16 09:25:00.041 - Thread: 1 -> Analytics helper process start reported 2021-01-16 09:25:01.561 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:01.567 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:01.582 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-01-16 09:25:01.582 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-01-16 09:25:04.782 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2021-01-16 09:25:06.487 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2021-01-16 09:25:18.500 - Thread: 1 -> MyVideoModeManager.Apply(MyRenderDeviceSettings) 2021-01-16 09:25:18.501 - Thread: 1 -> VideoAdapter: 0 2021-01-16 09:25:18.501 - Thread: 1 -> Width: 3840 2021-01-16 09:25:18.501 - Thread: 1 -> Height: 2160 2021-01-16 09:25:18.501 - Thread: 1 -> RefreshRate: 30000 2021-01-16 09:25:18.501 - Thread: 1 -> WindowMode: Fullscreen window 2021-01-16 09:25:18.501 - Thread: 1 -> VerticalSync: 0 2021-01-16 09:25:18.516 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-16 09:25:19.725 - Thread: 1 -> MyConfig.Save() - START 2021-01-16 09:25:19.726 - Thread: 1 -> Path: C:\Users\Chris\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-01-16 09:25:19.789 - Thread: 1 -> MyConfig.Save() - END 2021-01-16 09:25:19.789 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:19.791 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:19.791 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:19.791 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:22.198 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:22.199 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:24.015 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-01-16 09:25:24.040 - Thread: 1 -> Server responded 2021-01-16 09:25:24.287 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:24.288 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:24.289 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-01-16 09:25:28.635 - Thread: 1 -> Lobby join response: True, enter state: Success 2021-01-16 09:25:28.635 - Thread: 1 -> World requested 2021-01-16 09:25:28.645 - Thread: 1 -> World requested - connection alive 2021-01-16 09:25:30.632 - Thread: 1 -> LoadSession() - Start 2021-01-16 09:25:30.638 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-16 09:25:30.639 - Thread: 9 -> Downloading world mods - START 2021-01-16 09:25:30.648 - Thread: 9 -> MyWorkshop.GetItemsBlocking: getting 40 items 2021-01-16 09:25:31.318 - Thread: 1 -> Mod query successful 2021-01-16 09:25:31.326 - Thread: 9 -> Up to date mod: Id = 514062285, title = 'BuildInfo (extra block+terminal info, air leak finder)' 2021-01-16 09:25:31.326 - Thread: 9 -> Up to date mod: Id = 525460808, title = 'Reavers: Terror of the Verse' 2021-01-16 09:25:31.327 - Thread: 9 -> Up to date mod: Id = 530693136, title = 'Corner Lights' 2021-01-16 09:25:31.327 - Thread: 9 -> Up to date mod: Id = 531659576, title = '[EEM] Exploration Enhancement Mod' 2021-01-16 09:25:31.327 - Thread: 9 -> Up to date mod: Id = 655948251, title = 'Control Module - basically key binding for ships' 2021-01-16 09:25:31.327 - Thread: 9 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2021-01-16 09:25:31.327 - Thread: 9 -> Up to date mod: Id = 806331071, title = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2021-01-16 09:25:31.327 - Thread: 9 -> Up to date mod: Id = 857053359, title = 'Nanobot Build and Repair System' 2021-01-16 09:25:31.328 - Thread: 9 -> Up to date mod: Id = 914369510, title = 'Corruption PvE Combat' 2021-01-16 09:25:31.328 - Thread: 9 -> Up to date mod: Id = 960597257, title = 'Button Panels Mod Pack DX-11(Updated)' 2021-01-16 09:25:31.328 - Thread: 9 -> Up to date mod: Id = 973526550, title = 'Air Traffic' 2021-01-16 09:25:31.328 - Thread: 9 -> Up to date mod: Id = 1135484957, title = 'Surface Occupation' 2021-01-16 09:25:31.328 - Thread: 9 -> Up to date mod: Id = 1139587813, title = 'Weapon Rack' 2021-01-16 09:25:31.328 - Thread: 9 -> Up to date mod: Id = 1157796670, title = 'Eyes Just Got Clear (1.186 Drugs Are Bad Mkay Update)' 2021-01-16 09:25:31.328 - Thread: 9 -> Up to date mod: Id = 1172408535, title = 'Easy NPC Takeovers' 2021-01-16 09:25:31.329 - Thread: 9 -> Up to date mod: Id = 1321167725, title = 'Balanced Deformation' 2021-01-16 09:25:31.329 - Thread: 9 -> Up to date mod: Id = 1359618037, title = 'Relative Top Speed' 2021-01-16 09:25:31.329 - Thread: 9 -> Up to date mod: Id = 1365616918, title = 'Defense Shields - v1.91(3)' 2021-01-16 09:25:31.329 - Thread: 9 -> Up to date mod: Id = 1400364273, title = 'NPC Programming Extender' 2021-01-16 09:25:31.329 - Thread: 9 -> Up to date mod: Id = 1441952717, title = 'MA PocketGear' 2021-01-16 09:25:31.329 - Thread: 9 -> Up to date mod: Id = 1469072169, title = 'HUD Compass' 2021-01-16 09:25:31.330 - Thread: 9 -> Up to date mod: Id = 1506924858, title = 'Starwars Hangar Fields' 2021-01-16 09:25:31.330 - Thread: 9 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2021-01-16 09:25:31.330 - Thread: 9 -> Up to date mod: Id = 1633058917, title = 'NPC Android Crew - (Animated & Functional)' 2021-01-16 09:25:31.330 - Thread: 9 -> Up to date mod: Id = 1662953858, title = 'Sneaky Sounds - Quieter Tools' 2021-01-16 09:25:31.330 - Thread: 9 -> Up to date mod: Id = 1697184408, title = 'Build Vision 2.5' 2021-01-16 09:25:31.330 - Thread: 9 -> Up to date mod: Id = 1711223967, title = 'Corner Button Panel' 2021-01-16 09:25:31.331 - Thread: 9 -> Up to date mod: Id = 1756452578, title = 'Tank Explosions' 2021-01-16 09:25:31.331 - Thread: 9 -> Up to date mod: Id = 1814735276, title = 'AQD - Planetary Respawn Rovers' 2021-01-16 09:25:31.331 - Thread: 9 -> Up to date mod: Id = 1965654081, title = 'RichHudMaster' 2021-01-16 09:25:31.331 - Thread: 9 -> Up to date mod: Id = 2042716312, title = 'Edge Be Gone! (No armor edges)' 2021-01-16 09:25:31.332 - Thread: 9 -> Up to date mod: Id = 2043543925, title = 'RivalAI' 2021-01-16 09:25:31.333 - Thread: 9 -> Up to date mod: Id = 2056227361, title = 'Modern Arms Weapon Kit [MAWK]' 2021-01-16 09:25:31.333 - Thread: 9 -> Up to date mod: Id = 2178114846, title = 'The Little Things' 2021-01-16 09:25:31.333 - Thread: 9 -> Up to date mod: Id = 2180804144, title = 'AQD - Combat Balance - No Dependencies' 2021-01-16 09:25:31.334 - Thread: 9 -> Up to date mod: Id = 2186043212, title = 'The Little Things - It Takes a Village' 2021-01-16 09:25:31.334 - Thread: 9 -> Up to date mod: Id = 2208443654, title = 'The Little Things - Treasure Seekers' 2021-01-16 09:25:31.334 - Thread: 9 -> Up to date mod: Id = 2302105467, title = 'MA Pole Parts' 2021-01-16 09:25:31.335 - Thread: 9 -> Up to date mod: Id = 2324191331, title = 'Sci Fi Button Images' 2021-01-16 09:25:31.335 - Thread: 9 -> Up to date mod: Id = 2342844754, title = 'MA Panel Hinge' 2021-01-16 09:25:31.336 - Thread: 9 -> Mod download time: 0.01 seconds 2021-01-16 09:25:31.337 - Thread: 9 -> Downloading world mods - END 2021-01-16 09:25:31.355 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:31.356 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:31.356 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:31.357 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:31.357 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:31.358 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:31.358 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-01-16 09:25:31.358 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-01-16 09:25:31.386 - Thread: 1 -> LoadSession() - End 2021-01-16 09:25:31.386 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-01-16 09:25:31.388 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-01-16 09:25:31.388 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-01-16 09:25:31.579 - Thread: 1 -> RunLoadingAction - START 2021-01-16 09:25:32.970 - Thread: 1 -> GC Memory: 1,196,598,296 B 2021-01-16 09:25:32.973 - Thread: 1 -> Process Memory: 3,376,095,232 B 2021-01-16 09:25:34.184 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-01-16 09:25:45.039 - Thread: 1 -> mod_notice: Control Module - basically key binding for ships 2021-01-16 09:25:45.039 - Thread: 1 -> in file: 2021-01-16 09:25:45.039 - Thread: 1 -> Possible entity type script logic collision 2021-01-16 09:25:51.798 - Thread: 1 -> mod_notice: [EEM] Exploration Enhancement Mod 2021-01-16 09:25:51.798 - Thread: 1 -> in file: 2021-01-16 09:25:51.798 - Thread: 1 -> Possible entity type script logic collision 2021-01-16 09:25:51.798 - Thread: 1 -> mod_notice: [EEM] Exploration Enhancement Mod 2021-01-16 09:25:51.798 - Thread: 1 -> in file: 2021-01-16 09:25:51.798 - Thread: 1 -> Possible entity type script logic collision 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 2180804144.sbm_enenra.ArmorBalance, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1321167725.sbm_BalancedDeformation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1359618037.sbm_RTS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1756452578.sbm_CritTanks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1172408535.sbm_EasyNpcCapture, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 655948251.sbm_ControlModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 2056227361.sbm_Scope, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1139587813.sbm_WeaponRack, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1469072169.sbm_Zkillerproxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 2043543925.sbm_RivalAI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 531659576.sbm_Thraxus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.206 - Thread: 1 -> Script loaded: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.207 - Thread: 1 -> Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.207 - Thread: 1 -> Script loaded: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.207 - Thread: 1 -> Script loaded: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.207 - Thread: 1 -> Script loaded: 2042716312.sbm_EdgeBeGone, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.207 - Thread: 1 -> Script loaded: 1633058917.sbm_NPCCrew, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.207 - Thread: 1 -> Script loaded: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.207 - Thread: 1 -> Script loaded: 1441952717.sbm_Sisk, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:25:58.217 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-01-16 09:25:58.222 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-01-16 09:25:58.223 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-01-16 09:25:58.225 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2021-01-16 09:25:58.404 - Thread: 1 -> Loading scenarios 2021-01-16 09:25:58.404 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-01-16 09:25:58.408 - Thread: 1 -> List of used mods (40) - START 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1965654081, Filename = '1965654081.sbm', Name = 'RichHudMaster' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2180804144, Filename = '2180804144.sbm', Name = 'AQD - Combat Balance - No Dependencies' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1321167725, Filename = '1321167725.sbm', Name = 'Balanced Deformation' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1359618037, Filename = '1359618037.sbm', Name = 'Relative Top Speed' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1756452578, Filename = '1756452578.sbm', Name = 'Tank Explosions' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1172408535, Filename = '1172408535.sbm', Name = 'Easy NPC Takeovers' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 655948251, Filename = '655948251.sbm', Name = 'Control Module - basically key binding for ships' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2056227361, Filename = '2056227361.sbm', Name = 'Modern Arms Weapon Kit [MAWK]' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1139587813, Filename = '1139587813.sbm', Name = 'Weapon Rack' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 857053359, Filename = '857053359.sbm', Name = 'Nanobot Build and Repair System' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1469072169, Filename = '1469072169.sbm', Name = 'HUD Compass' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2043543925, Filename = '2043543925.sbm', Name = 'RivalAI' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 960597257, Filename = '960597257.sbm', Name = 'Button Panels Mod Pack DX-11(Updated)' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1135484957, Filename = '1135484957.sbm', Name = 'Surface Occupation' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 914369510, Filename = '914369510.sbm', Name = 'Corruption PvE Combat' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 973526550, Filename = '973526550.sbm', Name = 'Air Traffic' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 531659576, Filename = '531659576.sbm', Name = '[EEM] Exploration Enhancement Mod' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1400364273, Filename = '1400364273.sbm', Name = 'NPC Programming Extender' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 806331071, Filename = '806331071.sbm', Name = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 514062285, Filename = '514062285.sbm', Name = 'BuildInfo (extra block+terminal info, air leak finder)' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1697184408, Filename = '1697184408.sbm', Name = 'Build Vision 2.5' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1662953858, Filename = '1662953858.sbm', Name = 'Sneaky Sounds - Quieter Tools' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2042716312, Filename = '2042716312.sbm', Name = 'Edge Be Gone! (No armor edges)' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 525460808, Filename = '525460808.sbm', Name = 'Reavers: Terror of the Verse' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1506924858, Filename = '1506924858.sbm', Name = 'Starwars Hangar Fields' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 530693136, Filename = '530693136.sbm', Name = 'Corner Lights' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1633058917, Filename = '1633058917.sbm', Name = 'NPC Android Crew - (Animated & Functional)' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1711223967, Filename = '1711223967.sbm', Name = 'Corner Button Panel' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2324191331, Filename = '2324191331.sbm', Name = 'Sci Fi Button Images' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2178114846, Filename = '2178114846.sbm', Name = 'The Little Things' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2208443654, Filename = '2208443654.sbm', Name = 'The Little Things - Treasure Seekers' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2186043212, Filename = '2186043212.sbm', Name = 'The Little Things - It Takes a Village' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1814735276, Filename = '1814735276.sbm', Name = 'AQD - Planetary Respawn Rovers' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1365616918, Filename = '1365616918.sbm', Name = 'Defense Shields - v1.91(3)' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2342844754, Filename = '2342844754.sbm', Name = 'MA Panel Hinge' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 2302105467, Filename = '2302105467.sbm', Name = 'MA Pole Parts' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1157796670, Filename = '1157796670.sbm', Name = 'Eyes Just Got Clear (1.186 Drugs Are Bad Mkay Update)' 2021-01-16 09:25:58.409 - Thread: 1 -> Id = 1441952717, Filename = '1441952717.sbm', Name = 'MA PocketGear' 2021-01-16 09:25:58.409 - Thread: 1 -> List of used mods - END 2021-01-16 09:26:00.919 - Thread: 1 -> Loading behaviors 2021-01-16 09:26:00.920 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:00.923 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:00.926 - Thread: 1 -> Loading animations 2021-01-16 09:26:00.928 - Thread: 1 -> Loading animations 2021-01-16 09:26:00.930 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:00.930 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:00.930 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:00.930 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:00.930 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:00.930 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:00.930 - Thread: 1 -> Loading category classes 2021-01-16 09:26:00.931 - Thread: 1 -> Loading category classes 2021-01-16 09:26:00.932 - Thread: 1 -> Loading blueprint classes 2021-01-16 09:26:00.933 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:00.934 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:00.934 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:00.936 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:00.936 - Thread: 1 -> Loading agent definitions 2021-01-16 09:26:00.938 - Thread: 1 -> Loading character definitions 2021-01-16 09:26:00.951 - Thread: 1 -> Loading character definitions 2021-01-16 09:26:00.951 - Thread: 1 -> Loading components 2021-01-16 09:26:00.952 - Thread: 1 -> Loading components 2021-01-16 09:26:00.952 - Thread: 1 -> Loading configuration 2021-01-16 09:26:00.953 - Thread: 1 -> Loading container types 2021-01-16 09:26:00.955 - Thread: 1 -> Loading Contract Types 2021-01-16 09:26:00.962 - Thread: 1 -> Loading block positions 2021-01-16 09:26:00.965 - Thread: 1 -> Loading block positions 2021-01-16 09:26:00.965 - Thread: 1 -> Loading curve definitions 2021-01-16 09:26:00.968 - Thread: 1 -> Loading debris 2021-01-16 09:26:00.969 - Thread: 1 -> Loading environment items entries 2021-01-16 09:26:00.969 - Thread: 1 -> Loading decal global definitions 2021-01-16 09:26:00.969 - Thread: 1 -> Loading decal definitions 2021-01-16 09:26:00.970 - Thread: 1 -> Loading decal definitions 2021-01-16 09:26:00.970 - Thread: 1 -> Loading drone behaviors 2021-01-16 09:26:00.973 - Thread: 1 -> Loading edges 2021-01-16 09:26:00.974 - Thread: 1 -> Loading emissive color definitions 2021-01-16 09:26:00.978 - Thread: 1 -> Loading emissive color default states 2021-01-16 09:26:00.982 - Thread: 1 -> Loading animations 2021-01-16 09:26:00.982 - Thread: 1 -> Loading entity components 2021-01-16 09:26:00.995 - Thread: 1 -> Loading component containers 2021-01-16 09:26:01.008 - Thread: 1 -> Loading environment items entries 2021-01-16 09:26:01.009 - Thread: 1 -> Loading Faction Names 2021-01-16 09:26:01.010 - Thread: 1 -> Loading factions 2021-01-16 09:26:01.014 - Thread: 1 -> Loading flare definitions 2021-01-16 09:26:01.025 - Thread: 1 -> Loading gas property definitions 2021-01-16 09:26:01.026 - Thread: 1 -> Loading event definitions 2021-01-16 09:26:01.027 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.031 - Thread: 1 -> Loading chat bot responses 2021-01-16 09:26:01.056 - Thread: 1 -> Loading LCD texture categories 2021-01-16 09:26:01.057 - Thread: 1 -> Loading LCD texture categories 2021-01-16 09:26:01.057 - Thread: 1 -> Loading LCD texture categories 2021-01-16 09:26:01.057 - Thread: 1 -> Loading LCD texture categories 2021-01-16 09:26:01.057 - Thread: 1 -> Loading OffensiveWords definitions 2021-01-16 09:26:01.057 - Thread: 1 -> Loading planet definition 2021-01-16 09:26:01.065 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.068 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.068 - Thread: 1 -> Loading physical material properties 2021-01-16 09:26:01.072 - Thread: 1 -> Loading pirate antennas 2021-01-16 09:26:01.073 - Thread: 1 -> Loading research blocks definitions 2021-01-16 09:26:01.075 - Thread: 1 -> Loading research groups definitions 2021-01-16 09:26:01.076 - Thread: 1 -> Loading resource distribution groups 2021-01-16 09:26:01.077 - Thread: 1 -> Loading shadow textures definitions 2021-01-16 09:26:01.077 - Thread: 1 -> Loading ship sound groups 2021-01-16 09:26:01.091 - Thread: 1 -> Loading ship sound groups 2021-01-16 09:26:01.091 - Thread: 1 -> Loading sound categories 2021-01-16 09:26:01.094 - Thread: 1 -> Loading stat definitions 2021-01-16 09:26:01.095 - Thread: 1 -> Loading grid creators 2021-01-16 09:26:01.096 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.098 - Thread: 1 -> Loading planet definition 2021-01-16 09:26:01.098 - Thread: 1 -> Loading voxel map storage definitions 2021-01-16 09:26:01.099 - Thread: 1 -> Loading voxel material definitions 2021-01-16 09:26:01.101 - Thread: 1 -> Loading voxel material definitions 2021-01-16 09:26:01.101 - Thread: 1 -> Loading voxel material definitions 2021-01-16 09:26:01.101 - Thread: 1 -> Loading voxel material definitions 2021-01-16 09:26:01.101 - Thread: 1 -> Loading Weather Effects 2021-01-16 09:26:01.105 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.109 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.109 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.110 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.113 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.115 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.128 - Thread: 1 -> Loading components 2021-01-16 09:26:01.129 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/SteelPlate 2021-01-16 09:26:01.130 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/InteriorPlate 2021-01-16 09:26:01.133 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.134 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.135 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.137 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.138 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.139 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.139 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.140 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.140 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.141 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.142 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.142 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.142 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.143 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.143 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.143 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.144 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.144 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.144 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.145 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.145 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.145 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.146 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.146 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.146 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.147 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.148 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.148 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.149 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.149 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_AmmoMagazine/Standardized_40MM_Grenade' 2021-01-16 09:26:01.149 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.150 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.150 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_AmmoMagazine/Standardized5p56x45mm' 2021-01-16 09:26:01.150 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_AmmoMagazine/Standardized5p56x45mm_AP' 2021-01-16 09:26:01.150 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.151 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.151 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.152 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.152 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.152 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.153 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.153 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.153 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.153 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.153 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.153 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.154 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.154 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.154 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.154 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.154 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.154 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.154 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.154 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.155 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_AmmoDefinition/Standardized_40MM_Grenade' 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_AmmoDefinition/Standardized5p56x45mm' 2021-01-16 09:26:01.156 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_AmmoDefinition/Standardized5p56x45mm_AP' 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.156 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.157 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.157 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.160 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.160 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.161 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.162 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.163 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.163 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.164 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.165 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.166 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.167 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.168 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.168 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.169 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.169 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.170 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.171 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.171 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.172 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.172 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.173 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.174 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.174 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.175 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.176 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.183 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.183 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.184 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.184 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.184 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.184 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.185 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.186 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.187 - Thread: 1 -> Loading blueprint classes 2021-01-16 09:26:01.188 - Thread: 1 -> Loading blueprint classes 2021-01-16 09:26:01.189 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_BlueprintClassDefinition/CharWeapons' 2021-01-16 09:26:01.189 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_BlueprintClassDefinition/CharMags' 2021-01-16 09:26:01.189 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_BlueprintClassDefinition/CharBasicWeapons' 2021-01-16 09:26:01.189 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_BlueprintClassDefinition/CharBasicMags' 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.189 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2021-01-16 09:26:01.190 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2021-01-16 09:26:01.190 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.190 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2021-01-16 09:26:01.190 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2021-01-16 09:26:01.190 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2021-01-16 09:26:01.190 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.190 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.194 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.196 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.197 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.198 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.199 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.200 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.204 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.204 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.206 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.208 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.210 - Thread: 1 -> Overriding non-primary blueprint "(){8.5x MyObjectBuilder_Ingot/Iron 6.15x MyObjectBuilder_Ingot/Nickel 0.95x MyObjectBuilder_Ingot/Magnesium}->{1x MyObjectBuilder_AmmoMagazine/Standardized7p62x51mm}" with non-primary blueprint "(){8.5x MyObjectBuilder_Ingot/Iron 6.15x MyObjectBuilder_Ingot/Nickel 1.45x MyObjectBuilder_Ingot/Magnesium 1.1x MyObjectBuilder_Ingot/Cobalt 0.75x MyObjectBuilder_Ingot/Uranium}->{1x MyObjectBuilder_AmmoMagazine/Standardized7p62x51mm}" 2021-01-16 09:26:01.210 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.212 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.215 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.219 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.223 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.225 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.226 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.226 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.227 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.229 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.229 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.229 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.230 - Thread: 1 -> Overriding non-primary blueprint "(){4.5x MyObjectBuilder_Ingot/Iron 5x MyObjectBuilder_Ingot/Nickel 8x MyObjectBuilder_Ingot/Cobalt 0.3x MyObjectBuilder_Ingot/Silver}->{1x MyObjectBuilder_PhysicalGunObject/OldRifleItem}" with non-primary blueprint "(){4.5x MyObjectBuilder_Ingot/Iron 5x MyObjectBuilder_Ingot/Nickel 8.5x MyObjectBuilder_Ingot/Cobalt 0.5x MyObjectBuilder_Ingot/Silver}->{1x MyObjectBuilder_PhysicalGunObject/OldRifleItem}" 2021-01-16 09:26:01.230 - Thread: 1 -> Overriding non-primary blueprint "(){4.5x MyObjectBuilder_Ingot/Iron 5x MyObjectBuilder_Ingot/Nickel 8.5x MyObjectBuilder_Ingot/Cobalt 0.5x MyObjectBuilder_Ingot/Silver}->{1x MyObjectBuilder_PhysicalGunObject/OldRifleItem}" with non-primary blueprint "(){4.75x MyObjectBuilder_Ingot/Iron 5.1x MyObjectBuilder_Ingot/Nickel 8x MyObjectBuilder_Ingot/Cobalt 0.4x MyObjectBuilder_Ingot/Silver 1x MyObjectBuilder_Ingot/Platinum}->{1x MyObjectBuilder_PhysicalGunObject/OldRifleItem}" 2021-01-16 09:26:01.230 - Thread: 1 -> Overriding non-primary blueprint "(){4.75x MyObjectBuilder_Ingot/Iron 5.1x MyObjectBuilder_Ingot/Nickel 8x MyObjectBuilder_Ingot/Cobalt 0.4x MyObjectBuilder_Ingot/Silver 1x MyObjectBuilder_Ingot/Platinum}->{1x MyObjectBuilder_PhysicalGunObject/OldRifleItem}" with non-primary blueprint "(){4.75x MyObjectBuilder_Ingot/Iron 5.1x MyObjectBuilder_Ingot/Nickel 8.5x MyObjectBuilder_Ingot/Cobalt 0.6x MyObjectBuilder_Ingot/Silver 1x MyObjectBuilder_Ingot/Platinum}->{1x MyObjectBuilder_PhysicalGunObject/OldRifleItem}" 2021-01-16 09:26:01.230 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.231 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.233 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.234 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.234 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.234 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.235 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.237 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.238 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.239 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.239 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.240 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.240 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.240 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.240 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.241 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.241 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_BlueprintDefinition/Standardized_40MM_Grenade' 2021-01-16 09:26:01.241 - Thread: 1 -> Overriding non-primary blueprint "(){6x MyObjectBuilder_Ingot/Iron 3x MyObjectBuilder_Ingot/Nickel 1x MyObjectBuilder_Ingot/Cobalt 2x MyObjectBuilder_Ingot/Magnesium 0.2x MyObjectBuilder_Ingot/Uranium}->{1x MyObjectBuilder_AmmoMagazine/Standardized_40MM_Grenade}" with non-primary blueprint "(){6x MyObjectBuilder_Ingot/Iron 3x MyObjectBuilder_Ingot/Nickel 1x MyObjectBuilder_Ingot/Cobalt 2x MyObjectBuilder_Ingot/Magnesium 0.2x MyObjectBuilder_Ingot/Uranium}->{1x MyObjectBuilder_AmmoMagazine/Standardized_40MM_Grenade}" 2021-01-16 09:26:01.241 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.241 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.241 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_BlueprintDefinition/Standardized5p56x45mm' 2021-01-16 09:26:01.241 - Thread: 1 -> Overriding non-primary blueprint "(){2x MyObjectBuilder_Ingot/Iron 1x MyObjectBuilder_Ingot/Nickel 0.3x MyObjectBuilder_Ingot/Magnesium}->{1x MyObjectBuilder_AmmoMagazine/Standardized5p56x45mm}" with non-primary blueprint "(){2x MyObjectBuilder_Ingot/Iron 1x MyObjectBuilder_Ingot/Nickel 0.3x MyObjectBuilder_Ingot/Magnesium}->{1x MyObjectBuilder_AmmoMagazine/Standardized5p56x45mm}" 2021-01-16 09:26:01.241 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_BlueprintDefinition/Standardized5p56x45mm_AP' 2021-01-16 09:26:01.241 - Thread: 1 -> Overriding non-primary blueprint "(){2x MyObjectBuilder_Ingot/Iron 1x MyObjectBuilder_Ingot/Nickel 0.8x MyObjectBuilder_Ingot/Magnesium 0.3x MyObjectBuilder_Ingot/Cobalt 0.2x MyObjectBuilder_Ingot/Uranium}->{1x MyObjectBuilder_AmmoMagazine/Standardized5p56x45mm_AP}" with non-primary blueprint "(){2x MyObjectBuilder_Ingot/Iron 1x MyObjectBuilder_Ingot/Nickel 0.8x MyObjectBuilder_Ingot/Magnesium 0.3x MyObjectBuilder_Ingot/Cobalt 0.2x MyObjectBuilder_Ingot/Uranium}->{1x MyObjectBuilder_AmmoMagazine/Standardized5p56x45mm_AP}" 2021-01-16 09:26:01.241 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.241 - Thread: 1 -> Overriding non-primary blueprint "(){2.25x MyObjectBuilder_Ingot/Iron 1.25x MyObjectBuilder_Ingot/Nickel 0.32x MyObjectBuilder_Ingot/Magnesium}->{1x MyObjectBuilder_AmmoMagazine/Standardized6p8x43mm}" with non-primary blueprint "(){2.25x MyObjectBuilder_Ingot/Iron 1.25x MyObjectBuilder_Ingot/Nickel 0.82x MyObjectBuilder_Ingot/Magnesium 0.3x MyObjectBuilder_Ingot/Cobalt 0.2x MyObjectBuilder_Ingot/Uranium}->{1x MyObjectBuilder_AmmoMagazine/Standardized6p8x43mm}" 2021-01-16 09:26:01.241 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.241 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.243 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.243 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.246 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.246 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.246 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.247 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.248 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.337 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.342 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.345 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.345 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.347 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.353 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.353 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.359 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.360 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.362 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.364 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.365 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.371 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.378 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.390 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.392 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.394 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.394 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.394 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.395 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.397 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.397 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.398 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.398 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.399 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.402 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.402 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.402 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.403 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.407 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.408 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.408 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.408 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.409 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.409 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.409 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.410 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.411 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.412 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.414 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.415 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.415 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.417 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.425 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.425 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.425 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.427 - Thread: 1 -> Loading component containers 2021-01-16 09:26:01.429 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.429 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.429 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.430 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.430 - Thread: 1 -> Loading component containers 2021-01-16 09:26:01.430 - Thread: 1 -> Loading research blocks definitions 2021-01-16 09:26:01.430 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.432 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.439 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.440 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.440 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.441 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/RAIDevTest-Misc-Chat-A' 2021-01-16 09:26:01.441 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.441 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/RAIDevTest-NoWeapon-Action-A' 2021-01-16 09:26:01.441 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/RAIDevTest-NoWeapon-Chat-A' 2021-01-16 09:26:01.441 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.441 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.441 - Thread: 1 -> Loading emissive color definitions 2021-01-16 09:26:01.441 - Thread: 1 -> Loading emissive color default states 2021-01-16 09:26:01.441 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.441 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.442 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.442 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.444 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.444 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.444 - Thread: 1 -> Loading LCD texture categories 2021-01-16 09:26:01.446 - Thread: 1 -> Loading character definitions 2021-01-16 09:26:01.450 - Thread: 1 -> Loading container types 2021-01-16 09:26:01.451 - Thread: 1 -> Loading drone behaviors 2021-01-16 09:26:01.451 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.451 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.452 - Thread: 1 -> Loading components 2021-01-16 09:26:01.452 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2021-01-16 09:26:01.452 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.453 - Thread: 1 -> Loading components 2021-01-16 09:26:01.453 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/MESThrust 2021-01-16 09:26:01.453 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.456 - Thread: 1 -> Loading container types 2021-01-16 09:26:01.457 - Thread: 1 -> Loading pirate antennas 2021-01-16 09:26:01.463 - Thread: 1 -> Loading ammo magazines 2021-01-16 09:26:01.464 - Thread: 1 -> Loading ammo definitions 2021-01-16 09:26:01.464 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.464 - Thread: 1 -> Loading container types 2021-01-16 09:26:01.465 - Thread: 1 -> Loading factions 2021-01-16 09:26:01.465 - Thread: 1 -> Loading LCD texture categories 2021-01-16 09:26:01.469 - Thread: 1 -> Loading pirate antennas 2021-01-16 09:26:01.471 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.473 - Thread: 1 -> Loading container types 2021-01-16 09:26:01.474 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.474 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.475 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.475 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.476 - Thread: 1 -> Loading factions 2021-01-16 09:26:01.476 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.476 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.478 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.479 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.482 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.483 - Thread: 1 -> Loading components 2021-01-16 09:26:01.483 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/EEMPilotSoul 2021-01-16 09:26:01.483 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.483 - Thread: 1 -> Loading container types 2021-01-16 09:26:01.485 - Thread: 1 -> Loading drone behaviors 2021-01-16 09:26:01.485 - Thread: 1 -> Loading LCD texture categories 2021-01-16 09:26:01.495 - Thread: 1 -> Loading factions 2021-01-16 09:26:01.497 - Thread: 1 -> Loading event definitions 2021-01-16 09:26:01.497 - Thread: 1 -> Loading pirate antennas 2021-01-16 09:26:01.497 - Thread: 1 -> Loading pirate antennas 2021-01-16 09:26:01.499 - Thread: 1 -> Loading pirate antennas 2021-01-16 09:26:01.499 - Thread: 1 -> Loading sound categories 2021-01-16 09:26:01.499 - Thread: 1 -> Loading voxel map storage definitions 2021-01-16 09:26:01.503 - Thread: 1 -> Loading physical items 2021-01-16 09:26:01.513 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.521 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.522 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.523 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.523 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.523 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.523 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.523 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.524 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.524 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.524 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.524 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.524 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.524 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.525 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.525 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.525 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.525 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.525 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.525 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.525 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.525 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.526 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.526 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.526 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.526 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.526 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.526 - Thread: 1 -> Loading factions 2021-01-16 09:26:01.528 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.528 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.531 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.531 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.536 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.536 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.536 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.544 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.544 - Thread: 1 -> Loading block positions 2021-01-16 09:26:01.544 - Thread: 1 -> Loading research blocks definitions 2021-01-16 09:26:01.545 - Thread: 1 -> Loading LCD texture categories 2021-01-16 09:26:01.563 - Thread: 1 -> Loading container types 2021-01-16 09:26:01.565 - Thread: 1 -> Loading container types 2021-01-16 09:26:01.567 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.568 - Thread: 1 -> Loading factions 2021-01-16 09:26:01.572 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.575 - Thread: 1 -> Loading sound definitions 2021-01-16 09:26:01.576 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.576 - Thread: 1 -> Loading research groups definitions 2021-01-16 09:26:01.576 - Thread: 1 -> Loading research blocks definitions 2021-01-16 09:26:01.577 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' 2021-01-16 09:26:01.577 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' 2021-01-16 09:26:01.577 - Thread: 1 -> Loading blueprint class entries 2021-01-16 09:26:01.577 - Thread: 1 -> Loading blueprints 2021-01-16 09:26:01.577 - Thread: 1 -> Loading components 2021-01-16 09:26:01.577 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ShieldComponent 2021-01-16 09:26:01.577 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.578 - Thread: 1 -> Loading transparent material properties 2021-01-16 09:26:01.596 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.596 - Thread: 1 -> Loading block positions 2021-01-16 09:26:01.598 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.598 - Thread: 1 -> Loading block positions 2021-01-16 09:26:01.605 - Thread: 1 -> Loading entity components 2021-01-16 09:26:01.605 - Thread: 1 -> Loading category classes 2021-01-16 09:26:01.607 - Thread: 1 -> Audio effects definitions 2021-01-16 09:26:01.611 - Thread: 1 -> Loading environment items definitions 2021-01-16 09:26:01.613 - Thread: 1 -> Loading environment items definitions 2021-01-16 09:26:01.614 - Thread: 1 -> Loading physical material properties 2021-01-16 09:26:01.619 - Thread: 1 -> Loading particle effect definitions 2021-01-16 09:26:01.712 - Thread: 1 -> Loading particle effect definitions 2021-01-16 09:26:01.714 - Thread: 1 -> Loading environment item definitions 2021-01-16 09:26:01.718 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.735 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.750 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.752 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.753 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.753 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.753 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.754 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.754 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.757 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.762 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.762 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.763 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.763 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.765 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.768 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.770 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.770 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.771 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.771 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.771 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.771 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.772 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.772 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.773 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.773 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.773 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.774 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.774 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.774 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.775 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.776 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.776 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.777 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.777 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.777 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.777 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.777 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.777 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.778 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.778 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.779 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.779 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.779 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.780 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.785 - Thread: 1 -> Loading particle effect definitions 2021-01-16 09:26:01.800 - Thread: 1 -> Loading particle effect definitions 2021-01-16 09:26:01.800 - Thread: 1 -> Loading weapon definitions 2021-01-16 09:26:01.804 - Thread: 1 -> Loading particle effect definitions 2021-01-16 09:26:01.843 - Thread: 1 -> Loading particle effect definitions 2021-01-16 09:26:01.857 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.893 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.894 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.933 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.940 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.940 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.941 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.944 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.945 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.947 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.947 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.949 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.949 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.950 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.951 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.954 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.955 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.956 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.957 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.958 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.959 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.966 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.967 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.967 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.968 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.968 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.969 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.970 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.971 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.972 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.978 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.979 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.980 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.980 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.981 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.986 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.987 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.989 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.990 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.991 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.993 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:01.997 - Thread: 1 -> Created block definitions 2021-01-16 09:26:01.999 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.001 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.003 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.004 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.006 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.007 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.029 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.030 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.032 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.034 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.036 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.038 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.040 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.047 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.050 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.050 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.053 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.053 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.073 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.077 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeBlockArmorBlock 2021-01-16 09:26:02.078 - Thread: 1 -> Created definition for: Light Armor Block 2021-01-16 09:26:02.082 - Thread: 1 -> Created definition for: Light Armor Slope 2021-01-16 09:26:02.085 - Thread: 1 -> Created definition for: Light Armor Corner 2021-01-16 09:26:02.088 - Thread: 1 -> Created definition for: Light Armor Inv. Corner 2021-01-16 09:26:02.091 - Thread: 1 -> Created definition for: Round Armor Slope 2021-01-16 09:26:02.092 - Thread: 1 -> Created definition for: Round Armor Corner 2021-01-16 09:26:02.093 - Thread: 1 -> Created definition for: LargeRoundArmor_CornerInv 2021-01-16 09:26:02.096 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorBlock 2021-01-16 09:26:02.096 - Thread: 1 -> Created definition for: Heavy Armor Block 2021-01-16 09:26:02.100 - Thread: 1 -> Created definition for: Heavy Armor Slope 2021-01-16 09:26:02.103 - Thread: 1 -> Created definition for: Heavy Armor Corner 2021-01-16 09:26:02.106 - Thread: 1 -> Created definition for: Heavy Armor Inv. Corner 2021-01-16 09:26:02.108 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallBlockArmorBlock 2021-01-16 09:26:02.108 - Thread: 1 -> Created definition for: Light Armor Block 2021-01-16 09:26:02.111 - Thread: 1 -> Created definition for: Light Armor Slope 2021-01-16 09:26:02.113 - Thread: 1 -> Created definition for: Light Armor Corner 2021-01-16 09:26:02.116 - Thread: 1 -> Created definition for: Light Armor Inv. Corner 2021-01-16 09:26:02.118 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorBlock 2021-01-16 09:26:02.118 - Thread: 1 -> Created definition for: Heavy Armor Block 2021-01-16 09:26:02.120 - Thread: 1 -> Created definition for: Heavy Armor Slope 2021-01-16 09:26:02.122 - Thread: 1 -> Created definition for: Heavy Armor Corner 2021-01-16 09:26:02.125 - Thread: 1 -> Created definition for: Heavy Armor Inv. Corner 2021-01-16 09:26:02.128 - Thread: 1 -> Created definition for: Half Light Armor Block 2021-01-16 09:26:02.131 - Thread: 1 -> Created definition for: Half Heavy Armor Block 2021-01-16 09:26:02.135 - Thread: 1 -> Created definition for: Half Slope Light Armor Block 2021-01-16 09:26:02.138 - Thread: 1 -> Created definition for: Half Slope Heavy Armor Block 2021-01-16 09:26:02.142 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundSlope 2021-01-16 09:26:02.142 - Thread: 1 -> Created definition for: Round Armor Slope 2021-01-16 09:26:02.152 - Thread: 1 -> Created definition for: Round Armor Corner 2021-01-16 09:26:02.154 - Thread: 1 -> Created definition for: Round Armor Inv. Corner 2021-01-16 09:26:02.157 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundSlope 2021-01-16 09:26:02.157 - Thread: 1 -> Created definition for: Heavy Armor Round Slope 2021-01-16 09:26:02.160 - Thread: 1 -> Created definition for: Heavy Armor Round Corner 2021-01-16 09:26:02.162 - Thread: 1 -> Created definition for: Heavy Armor Round Inv. Corner 2021-01-16 09:26:02.166 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallBlockArmorRoundSlope 2021-01-16 09:26:02.166 - Thread: 1 -> Created definition for: Round Armor Slope 2021-01-16 09:26:02.168 - Thread: 1 -> Created definition for: Round Armor Corner 2021-01-16 09:26:02.169 - Thread: 1 -> Created definition for: Round Armor Inv. Corner 2021-01-16 09:26:02.172 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundSlope 2021-01-16 09:26:02.172 - Thread: 1 -> Created definition for: Heavy Armor Round Slope 2021-01-16 09:26:02.174 - Thread: 1 -> Created definition for: Heavy Armor Round Corner 2021-01-16 09:26:02.175 - Thread: 1 -> Created definition for: Heavy Armor Round Inv. Corner 2021-01-16 09:26:02.180 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2Base 2021-01-16 09:26:02.180 - Thread: 1 -> Created definition for: Light Armor Slope 2x1x1 Base 2021-01-16 09:26:02.184 - Thread: 1 -> Created definition for: Light Armor Slope 2x1x1 Tip 2021-01-16 09:26:02.188 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2Base 2021-01-16 09:26:02.188 - Thread: 1 -> Created definition for: Light Armor Corner 2x1x1 Base 2021-01-16 09:26:02.192 - Thread: 1 -> Created definition for: Light Armor Corner 2x1x1 Tip 2021-01-16 09:26:02.196 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2Base 2021-01-16 09:26:02.197 - Thread: 1 -> Created definition for: Light Armor Inv. Corner 2x1x1 Base 2021-01-16 09:26:02.202 - Thread: 1 -> Created definition for: Light Armor Inv. Corner 2x1x1 Tip 2021-01-16 09:26:02.205 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2Base 2021-01-16 09:26:02.205 - Thread: 1 -> Created definition for: Heavy Armor Slope 2x1x1 Base 2021-01-16 09:26:02.210 - Thread: 1 -> Created definition for: Heavy Armor Slope 2x1x1 Tip 2021-01-16 09:26:02.215 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2Base 2021-01-16 09:26:02.215 - Thread: 1 -> Created definition for: Heavy Armor Corner 2x1x1 Base 2021-01-16 09:26:02.222 - Thread: 1 -> Created definition for: Heavy Armor Corner 2x1x1 Tip 2021-01-16 09:26:02.227 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2Base 2021-01-16 09:26:02.227 - Thread: 1 -> Created definition for: Heavy Armor Inv. Corner 2x1x1 Base 2021-01-16 09:26:02.232 - Thread: 1 -> Created definition for: Heavy Armor Inv. Corner 2x1x1 Tip 2021-01-16 09:26:02.236 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallBlockArmorSlope2Base 2021-01-16 09:26:02.236 - Thread: 1 -> Created definition for: Light Armor Slope 2x1x1 Base 2021-01-16 09:26:02.240 - Thread: 1 -> Created definition for: Light Armor Slope 2x1x1 Tip 2021-01-16 09:26:02.244 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallBlockArmorCorner2Base 2021-01-16 09:26:02.244 - Thread: 1 -> Created definition for: Light Armor Corner 2x1x1 Base 2021-01-16 09:26:02.248 - Thread: 1 -> Created definition for: Light Armor Corner 2x1x1 Tip 2021-01-16 09:26:02.252 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallBlockArmorInvCorner2Base 2021-01-16 09:26:02.252 - Thread: 1 -> Created definition for: Light Armor Inv. Corner 2x1x1 Base 2021-01-16 09:26:02.256 - Thread: 1 -> Created definition for: Light Armor Inv. Corner 2x1x1 Tip 2021-01-16 09:26:02.260 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorSlope2Base 2021-01-16 09:26:02.260 - Thread: 1 -> Created definition for: Heavy Armor Slope 2x1x1 Base 2021-01-16 09:26:02.264 - Thread: 1 -> Created definition for: Heavy Armor Slope 2x1x1 Tip 2021-01-16 09:26:02.267 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCorner2Base 2021-01-16 09:26:02.267 - Thread: 1 -> Created definition for: Heavy Armor Corner 2x1x1 Base 2021-01-16 09:26:02.271 - Thread: 1 -> Created definition for: Heavy Armor Corner 2x1x1 Tip 2021-01-16 09:26:02.275 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorInvCorner2Base 2021-01-16 09:26:02.275 - Thread: 1 -> Created definition for: Heavy Armor Inv. Corner 2x1x1 Base 2021-01-16 09:26:02.280 - Thread: 1 -> Created definition for: Heavy Armor Inv. Corner 2x1x1 Tip 2021-01-16 09:26:02.282 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/SmallArmorCenter 2021-01-16 09:26:02.282 - Thread: 1 -> Created definition for: Blast doors 2021-01-16 09:26:02.284 - Thread: 1 -> Created definition for: Blast door corner 2021-01-16 09:26:02.286 - Thread: 1 -> Created definition for: Blast door corner inverted 2021-01-16 09:26:02.289 - Thread: 1 -> Created definition for: Blast door edge 2021-01-16 09:26:02.289 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorBlock 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCornerInv 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeRoundArmor_Slope 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeRoundArmor_Corner 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeRoundArmor_CornerInv 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorBlock 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCornerInv 2021-01-16 09:26:02.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHalfArmorBlock 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyHalfArmorBlock 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHalfSlopeArmorBlock 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyHalfSlopeArmorBlock 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundSlope 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundCorner 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundCornerInv 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundSlope 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCorner 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCornerInv 2021-01-16 09:26:02.290 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2Base 2021-01-16 09:26:02.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2Tip 2021-01-16 09:26:02.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2Base 2021-01-16 09:26:02.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2Tip 2021-01-16 09:26:02.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2Base 2021-01-16 09:26:02.294 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2Tip 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2Base 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2Tip 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2Base 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2Tip 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2Base 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2Tip 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorBlock 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorSlope 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorCorner 2021-01-16 09:26:02.295 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorCornerInv 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorBlock 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorSlope 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCorner 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCornerInv 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorRoundSlope 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorRoundCorner 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorRoundCornerInv 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundSlope 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCorner 2021-01-16 09:26:02.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCornerInv 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorSlope2Base 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorSlope2Tip 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorCorner2Base 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorCorner2Tip 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorInvCorner2Base 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallBlockArmorInvCorner2Tip 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorSlope2Base 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorSlope2Tip 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCorner2Base 2021-01-16 09:26:02.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCorner2Tip 2021-01-16 09:26:02.298 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorInvCorner2Base 2021-01-16 09:26:02.298 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorInvCorner2Tip 2021-01-16 09:26:02.298 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorCenter 2021-01-16 09:26:02.298 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorCorner 2021-01-16 09:26:02.298 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorInvCorner 2021-01-16 09:26:02.298 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorSide 2021-01-16 09:26:02.313 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.316 - Thread: 1 -> Created definition for: Assembler 2021-01-16 09:26:02.318 - Thread: 1 -> Created definition for: Basic Assembler 2021-01-16 09:26:02.318 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.318 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/LargeAssembler 2021-01-16 09:26:02.318 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/BasicAssembler 2021-01-16 09:26:02.318 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.320 - Thread: 1 -> Created definition for: Scope Camera 2021-01-16 09:26:02.320 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.320 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/LargeAssembler 2021-01-16 09:26:02.320 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/BasicAssembler 2021-01-16 09:26:02.320 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/ACOGScopeCamera 2021-01-16 09:26:02.320 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.321 - Thread: 1 -> Created definition for: Scope Camera 2021-01-16 09:26:02.321 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/LargeAssembler 2021-01-16 09:26:02.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/BasicAssembler 2021-01-16 09:26:02.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/ACOGScopeCamera 2021-01-16 09:26:02.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/ScopeCamera 2021-01-16 09:26:02.323 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.327 - Thread: 1 -> Created definition for: Weapon Rack Center 2021-01-16 09:26:02.328 - Thread: 1 -> Created definition for: Weapon Rack 2021-01-16 09:26:02.328 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_WeaponRack_Center_LB 2021-01-16 09:26:02.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_WeaponRack_SB 2021-01-16 09:26:02.334 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.336 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2021-01-16 09:26:02.337 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2021-01-16 09:26:02.337 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.337 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdLargeNanobotBuildAndRepairSystem 2021-01-16 09:26:02.337 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdSmallNanobotBuildAndRepairSystem 2021-01-16 09:26:02.342 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.343 - Thread: 1 -> Created definition for: AI Control Module 2021-01-16 09:26:02.345 - Thread: 1 -> Created definition for: AI Control Module 2021-01-16 09:26:02.345 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.345 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/RivalAIRemoteControlLarge 2021-01-16 09:26:02.345 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/RivalAIRemoteControlSmall 2021-01-16 09:26:02.347 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.349 - Thread: 1 -> Created definition for: 1 Button panel 2021-01-16 09:26:02.353 - Thread: 1 -> Created definition for: 1 Button panel 2021-01-16 09:26:02.354 - Thread: 1 -> Created definition for: 1 Button Slope 2021-01-16 09:26:02.355 - Thread: 1 -> Created definition for: 1 Button RampTip 2021-01-16 09:26:02.356 - Thread: 1 -> Created definition for: 1 Button RampBase 2021-01-16 09:26:02.356 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_1b 2021-01-16 09:26:02.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b 2021-01-16 09:26:02.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_45 2021-01-16 09:26:02.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_tip 2021-01-16 09:26:02.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_base 2021-01-16 09:26:02.356 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.357 - Thread: 1 -> Created definition for: 2 Button panel 2021-01-16 09:26:02.357 - Thread: 1 -> Created definition for: 2 Button panel 2021-01-16 09:26:02.358 - Thread: 1 -> Created definition for: 2 Button Slope H 2021-01-16 09:26:02.358 - Thread: 1 -> Created definition for: 2 Button Slope V 2021-01-16 09:26:02.359 - Thread: 1 -> Created definition for: 2 Button RampTip H 2021-01-16 09:26:02.359 - Thread: 1 -> Created definition for: 2 Button RampTip V 2021-01-16 09:26:02.360 - Thread: 1 -> Created definition for: 2 Button RampBase H 2021-01-16 09:26:02.361 - Thread: 1 -> Created definition for: 2 Button RampBase V 2021-01-16 09:26:02.361 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_1b 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_2b 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_45 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_tip 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_base 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_45_H 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_45_V 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_tip_H 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_tip_V 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_base_H 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_base_V 2021-01-16 09:26:02.361 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.362 - Thread: 1 -> Created definition for: 3 Button Corner 2021-01-16 09:26:02.363 - Thread: 1 -> Created definition for: 3 Button InvCorner 2021-01-16 09:26:02.363 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_1b 2021-01-16 09:26:02.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_2b 2021-01-16 09:26:02.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b 2021-01-16 09:26:02.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_45 2021-01-16 09:26:02.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_tip 2021-01-16 09:26:02.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_base 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_45_H 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_45_V 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_tip_H 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_tip_V 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_base_H 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_base_V 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_3b_tri 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_3b_inv_tri 2021-01-16 09:26:02.364 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.365 - Thread: 1 -> Created definition for: 4 Buttons panel_1 2021-01-16 09:26:02.365 - Thread: 1 -> Created definition for: 4 Buttons panel_2 2021-01-16 09:26:02.365 - Thread: 1 -> Created definition for: 4 Buttons panel_3 2021-01-16 09:26:02.366 - Thread: 1 -> Created definition for: 4 Buttons panel (line) 2021-01-16 09:26:02.366 - Thread: 1 -> Created definition for: 4 Buttons panel_1 2021-01-16 09:26:02.366 - Thread: 1 -> Created definition for: 4 Buttons panel_2 2021-01-16 09:26:02.367 - Thread: 1 -> Created definition for: 4 Buttons panel_3 2021-01-16 09:26:02.367 - Thread: 1 -> Created definition for: 4 Buttons panel (line) 2021-01-16 09:26:02.368 - Thread: 1 -> Created definition for: 4 Button Slope 2021-01-16 09:26:02.368 - Thread: 1 -> Created definition for: 4 Button Slope 2021-01-16 09:26:02.369 - Thread: 1 -> Created definition for: 4 Button RampTip 2021-01-16 09:26:02.370 - Thread: 1 -> Created definition for: 4 Button RampTip 2021-01-16 09:26:02.371 - Thread: 1 -> Created definition for: 4 Button RampBase 2021-01-16 09:26:02.372 - Thread: 1 -> Created definition for: 4 Button RampBase 2021-01-16 09:26:02.372 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_1b 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_2b 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_sqr1 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_sqr2 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_sqr3 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_line 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_45 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_30_tip 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_30_base 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_45 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_tip 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_base 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_45_H 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_45_V 2021-01-16 09:26:02.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_tip_H 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_tip_V 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_base_H 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_base_V 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_3b_tri 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_3b_inv_tri 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_sqr1 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_sqr2 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_sqr3 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_line 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_45 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_30_tip 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_30_base 2021-01-16 09:26:02.373 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.374 - Thread: 1 -> Created definition for: 8-ButtonPanel 2021-01-16 09:26:02.374 - Thread: 1 -> Created definition for: 8-Button_colortest 2021-01-16 09:26:02.375 - Thread: 1 -> Created definition for: 8-ButtonPanel 2021-01-16 09:26:02.375 - Thread: 1 -> Created definition for: 8-Button_colortest 2021-01-16 09:26:02.376 - Thread: 1 -> Created definition for: 8-Button Slope H 2021-01-16 09:26:02.376 - Thread: 1 -> Created definition for: 8-Button Slope V 2021-01-16 09:26:02.377 - Thread: 1 -> Created definition for: 8-Button RampTip H 2021-01-16 09:26:02.377 - Thread: 1 -> Created definition for: 8-Button RampTip V 2021-01-16 09:26:02.378 - Thread: 1 -> Created definition for: 8-Button RampBase H 2021-01-16 09:26:02.379 - Thread: 1 -> Created definition for: 8-Button RampBase V 2021-01-16 09:26:02.380 - Thread: 1 -> Created definition for: 8-Button Elevator Pad 2021-01-16 09:26:02.380 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_1b 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_2b 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_sqr1 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_sqr2 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_sqr3 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_line 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_45 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_30_tip 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_4b_30_base 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_8b 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_8b_test 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelLarge_8b_elevator 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b 2021-01-16 09:26:02.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_45 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_tip 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_1b_30_base 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_45_H 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_45_V 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_tip_H 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_tip_V 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_base_H 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_2b_30_base_V 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_3b_tri 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_3b_inv_tri 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_sqr1 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_sqr2 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_sqr3 2021-01-16 09:26:02.381 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_line 2021-01-16 09:26:02.385 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_45 2021-01-16 09:26:02.385 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_30_tip 2021-01-16 09:26:02.385 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_4b_30_base 2021-01-16 09:26:02.385 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_8b 2021-01-16 09:26:02.385 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_8b_test 2021-01-16 09:26:02.385 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_8b_45_h 2021-01-16 09:26:02.385 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_8b_45_v 2021-01-16 09:26:02.386 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_8b_30_tip_h 2021-01-16 09:26:02.386 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_8b_30_tip_v 2021-01-16 09:26:02.386 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_8b_30_base_h 2021-01-16 09:26:02.386 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall_8b_30_base_v 2021-01-16 09:26:02.388 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.390 - Thread: 1 -> Created definition for: Disposable Beacon 2021-01-16 09:26:02.392 - Thread: 1 -> Created definition for: Disposable Beacon 2021-01-16 09:26:02.392 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.392 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2021-01-16 09:26:02.392 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2021-01-16 09:26:02.392 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.394 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2021-01-16 09:26:02.395 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2021-01-16 09:26:02.397 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2021-01-16 09:26:02.400 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2021-01-16 09:26:02.402 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2021-01-16 09:26:02.402 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2021-01-16 09:26:02.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2021-01-16 09:26:02.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2021-01-16 09:26:02.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2021-01-16 09:26:02.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2021-01-16 09:26:02.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2021-01-16 09:26:02.402 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2021-01-16 09:26:02.402 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.404 - Thread: 1 -> Created definition for: NPC Large Atmo Thruster 2021-01-16 09:26:02.406 - Thread: 1 -> Created definition for: NPC Atmo Thruster 2021-01-16 09:26:02.408 - Thread: 1 -> Created definition for: NPC Large Atmo Thruster 2021-01-16 09:26:02.410 - Thread: 1 -> Created definition for: NPC Atmo Thruster 2021-01-16 09:26:02.410 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2021-01-16 09:26:02.410 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.412 - Thread: 1 -> Created definition for: NPC Large Hydrogen Thruster 2021-01-16 09:26:02.414 - Thread: 1 -> Created definition for: NPC Hydrogen Thruster 2021-01-16 09:26:02.416 - Thread: 1 -> Created definition for: NPC Large Hydrogen Thruster 2021-01-16 09:26:02.418 - Thread: 1 -> Created definition for: NPC Hydrogen Thruster 2021-01-16 09:26:02.418 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2021-01-16 09:26:02.418 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.420 - Thread: 1 -> Created definition for: NPC Ion Thruster 2021-01-16 09:26:02.422 - Thread: 1 -> Created definition for: NPC Large Ion Thruster 2021-01-16 09:26:02.423 - Thread: 1 -> Created definition for: NPC Ion Thruster 2021-01-16 09:26:02.426 - Thread: 1 -> Created definition for: NPC Large Ion Thruster 2021-01-16 09:26:02.426 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2021-01-16 09:26:02.426 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.428 - Thread: 1 -> Created definition for: NPC SciFi Ion Thruster 2021-01-16 09:26:02.430 - Thread: 1 -> Created definition for: NPC Large SciFi Ion Thruster 2021-01-16 09:26:02.432 - Thread: 1 -> Created definition for: NPC SciFi Ion Thruster 2021-01-16 09:26:02.435 - Thread: 1 -> Created definition for: NPC Large SciFi Ion Thruster 2021-01-16 09:26:02.441 - Thread: 1 -> Created definition for: NPC Large SciFi Atmo Thruster 2021-01-16 09:26:02.444 - Thread: 1 -> Created definition for: NPC SciFi Atmo Thruster 2021-01-16 09:26:02.446 - Thread: 1 -> Created definition for: NPC Large SciFi Atmo Thruster 2021-01-16 09:26:02.448 - Thread: 1 -> Created definition for: NPC SciFi Atmo Thruster 2021-01-16 09:26:02.448 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Large 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Small 2021-01-16 09:26:02.448 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.450 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2021-01-16 09:26:02.452 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2021-01-16 09:26:02.454 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2021-01-16 09:26:02.456 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2021-01-16 09:26:02.459 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2021-01-16 09:26:02.461 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2021-01-16 09:26:02.463 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2021-01-16 09:26:02.465 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2021-01-16 09:26:02.467 - Thread: 1 -> Created definition for: Proprietary Space Ball 2021-01-16 09:26:02.468 - Thread: 1 -> Created definition for: Proprietary Space Ball 2021-01-16 09:26:02.468 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2021-01-16 09:26:02.469 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2021-01-16 09:26:02.470 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2021-01-16 09:26:02.470 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2021-01-16 09:26:02.472 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2021-01-16 09:26:02.474 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2021-01-16 09:26:02.476 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2021-01-16 09:26:02.476 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Small 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Large 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Large 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Small 2021-01-16 09:26:02.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Small 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Large 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Large 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Small 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2021-01-16 09:26:02.477 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2021-01-16 09:26:02.485 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.487 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Sniper 2021-01-16 09:26:02.488 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Barrage 2021-01-16 09:26:02.490 - Thread: 1 -> Created definition for: Corruption Scatter Cannon 2021-01-16 09:26:02.492 - Thread: 1 -> Created definition for: Corruption Large Scatter-Cannon Turret 2021-01-16 09:26:02.493 - Thread: 1 -> Created definition for: Corrupt Seeker Missile 2021-01-16 09:26:02.494 - Thread: 1 -> Created definition for: Battery 2021-01-16 09:26:02.494 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/CorruptionLargeScatterCannonTurret 2021-01-16 09:26:02.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Sniper 2021-01-16 09:26:02.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Barrage 2021-01-16 09:26:02.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Corruption-SmallScatterCannon 2021-01-16 09:26:02.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/CorruptSeekerMissile 2021-01-16 09:26:02.494 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/CorruptDummyBattery 2021-01-16 09:26:02.499 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.501 - Thread: 1 -> Created definition for: Sensor 2021-01-16 09:26:02.502 - Thread: 1 -> Created definition for: Sensor 2021-01-16 09:26:02.503 - Thread: 1 -> Created definition for: Warhead 2021-01-16 09:26:02.504 - Thread: 1 -> Created definition for: Warhead 2021-01-16 09:26:02.504 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LargeBlockSensor 2021-01-16 09:26:02.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LargeWarhead 2021-01-16 09:26:02.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/SmallBlockSensor 2021-01-16 09:26:02.504 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/SmallWarhead 2021-01-16 09:26:02.505 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.505 - Thread: 1 -> Created definition for: Hidden Emergency Antenna 2021-01-16 09:26:02.507 - Thread: 1 -> Created definition for: Piloted Fighter Cockpit 2021-01-16 09:26:02.508 - Thread: 1 -> Created definition for: Piloted Flight Seat 2021-01-16 09:26:02.509 - Thread: 1 -> Created definition for: Piloted Cockpit 2021-01-16 09:26:02.514 - Thread: 1 -> Created definition for: Piloted Cockpit 2021-01-16 09:26:02.516 - Thread: 1 -> Created definition for: Piloted Passenger Seat 2021-01-16 09:26:02.516 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/LargeBlockSensor 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/LargeWarhead 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/EEMHiddenAntenna 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedFlightSeat 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedLargeBlockCockpitSeat 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_SensorBlock/SmallBlockSensor 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/SmallWarhead 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedFighterCockpit 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedSmallBlockCockpit 2021-01-16 09:26:02.516 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/EEMPilotedPassengerSeat 2021-01-16 09:26:02.541 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.542 - Thread: 1 -> Created definition for: Imperial Red Hangar Field (5x-Static) 2021-01-16 09:26:02.543 - Thread: 1 -> Created definition for: Imperial Red Hangar Field Corner(5x-Static) 2021-01-16 09:26:02.543 - Thread: 1 -> Created definition for: Imperial Hangar Field (5x-Static) 2021-01-16 09:26:02.543 - Thread: 1 -> Created definition for: Imperial Hangar Field Corner(5x-Static) 2021-01-16 09:26:02.544 - Thread: 1 -> Created definition for: Imperial Hangar Field(3x-Static) 2021-01-16 09:26:02.544 - Thread: 1 -> Created definition for: Imperial Hangar Field(2x-Static) 2021-01-16 09:26:02.545 - Thread: 1 -> Created definition for: Imperial Hangar Field(6x-Static) 2021-01-16 09:26:02.545 - Thread: 1 -> Created definition for: Imperial Hangar Field(7x-Static) 2021-01-16 09:26:02.546 - Thread: 1 -> Created definition for: Imperial Green Hangar Field(2x-Static) 2021-01-16 09:26:02.546 - Thread: 1 -> Created definition for: Imperial Hangar Field(1x-Static) 2021-01-16 09:26:02.547 - Thread: 1 -> Created definition for: Imperial Hangar Field(1x-Static Red) 2021-01-16 09:26:02.547 - Thread: 1 -> Created definition for: Imperial Hangar Field(1x-Static Green) 2021-01-16 09:26:02.547 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5xRed 2021-01-16 09:26:02.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5xRedCorner 2021-01-16 09:26:02.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5x 2021-01-16 09:26:02.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5xCorner 2021-01-16 09:26:02.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_3x 2021-01-16 09:26:02.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_2x 2021-01-16 09:26:02.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_6x 2021-01-16 09:26:02.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_7x 2021-01-16 09:26:02.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_2x_Green 2021-01-16 09:26:02.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_1x 2021-01-16 09:26:02.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_1xRed 2021-01-16 09:26:02.548 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_1xGreen 2021-01-16 09:26:02.550 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.554 - Thread: 1 -> Created definition for: Corner Light - Single 2021-01-16 09:26:02.558 - Thread: 1 -> Created definition for: Corner Light - Double 2021-01-16 09:26:02.562 - Thread: 1 -> Created definition for: Corner Light - Triple 2021-01-16 09:26:02.570 - Thread: 1 -> Created definition for: Corner Light - Quad 2021-01-16 09:26:02.573 - Thread: 1 -> Created definition for: Corner Light - Single 2021-01-16 09:26:02.576 - Thread: 1 -> Created definition for: Corner Light - Double 2021-01-16 09:26:02.579 - Thread: 1 -> Created definition for: Corner Light - Triple 2021-01-16 09:26:02.582 - Thread: 1 -> Created definition for: Corner Light - Quad 2021-01-16 09:26:02.582 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Light_1corner 2021-01-16 09:26:02.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Light_2corner 2021-01-16 09:26:02.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Light_3corner 2021-01-16 09:26:02.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Light_4corner 2021-01-16 09:26:02.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Light_1corner_small 2021-01-16 09:26:02.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Light_2corner_small 2021-01-16 09:26:02.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Light_3corner_small 2021-01-16 09:26:02.582 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Light_4corner_small 2021-01-16 09:26:02.584 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.586 - Thread: 1 -> Created definition for: NPC Crew - Combat Mobility 2021-01-16 09:26:02.587 - Thread: 1 -> Created definition for: NPC Crew - Engineering 2021-01-16 09:26:02.588 - Thread: 1 -> Created definition for: NPC Crew - Production 2021-01-16 09:26:02.589 - Thread: 1 -> Created definition for: NPC Crew - Astronaut Programmable Block 2021-01-16 09:26:02.591 - Thread: 1 -> Created definition for: NPC Crew - Astronaut Timer 2021-01-16 09:26:02.592 - Thread: 1 -> Created definition for: NPC Crew - Astronaut LCD Panel 2021-01-16 09:26:02.592 - Thread: 1 -> Created definition for: NPC Crew - LCD Panel 2021-01-16 09:26:02.592 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.592 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/NPC_CombatMobility 2021-01-16 09:26:02.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPC_Engineering 2021-01-16 09:26:02.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPC_Production 2021-01-16 09:26:02.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/NPC_Astronaut_Standing 2021-01-16 09:26:02.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_TimerBlock/NPC_Astronaut 2021-01-16 09:26:02.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/NPC_Astronaut_BlankLCD 2021-01-16 09:26:02.593 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/NPC_Astronaut_NoNPC_BlankLCD 2021-01-16 09:26:02.599 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.600 - Thread: 1 -> Created definition for: Corner Button Panel 2021-01-16 09:26:02.600 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/CornerButtonPanelLarge 2021-01-16 09:26:02.617 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.619 - Thread: 1 -> Created definition for: Shield Controller Table 2021-01-16 09:26:02.620 - Thread: 1 -> Created definition for: Shield Controller 2021-01-16 09:26:02.621 - Thread: 1 -> Created definition for: Shield Control 2021-01-16 09:26:02.621 - Thread: 1 -> Created definition for: NPC Shield Controller 2021-01-16 09:26:02.622 - Thread: 1 -> Created definition for: NPC Shield Controller 2021-01-16 09:26:02.623 - Thread: 1 -> Created definition for: NPC Shield Emitter 2021-01-16 09:26:02.623 - Thread: 1 -> Created definition for: NPC Shield Emitter 2021-01-16 09:26:02.625 - Thread: 1 -> Created definition for: Shield Air Pressurizer 2021-01-16 09:26:02.625 - Thread: 1 -> Created definition for: Ship Shield Emitter 2021-01-16 09:26:02.626 - Thread: 1 -> Created definition for: Ship Shield Emitter 2021-01-16 09:26:02.627 - Thread: 1 -> Created definition for: Station Shield Emitter 2021-01-16 09:26:02.628 - Thread: 1 -> Created definition for: Shield Modulator 2021-01-16 09:26:02.628 - Thread: 1 -> Created definition for: Shield Modulator 2021-01-16 09:26:02.629 - Thread: 1 -> Created definition for: Shield Enhancer 2021-01-16 09:26:02.634 - Thread: 1 -> Created definition for: Shield Enhancer 2021-01-16 09:26:02.635 - Thread: 1 -> Created definition for: Ship Shield Emitter 2021-01-16 09:26:02.635 - Thread: 1 -> Created definition for: Shield Compact Emitter 2021-01-16 09:26:02.635 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.635 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlTable 2021-01-16 09:26:02.635 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlLarge 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlLB 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterLB 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/DSSupergen 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterL 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterST 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeShieldModulator 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeEnhancer 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterLA 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlSmall 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlSB 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterSB 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterS 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallShieldModulator 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallEnhancer 2021-01-16 09:26:02.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterSA 2021-01-16 09:26:02.639 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.640 - Thread: 1 -> Created definition for: Panel Hinge Part 2021-01-16 09:26:02.640 - Thread: 1 -> Created definition for: Panel Hinge Part Small 2021-01-16 09:26:02.641 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_MotorStator/MA_Panel_Hinge2 2021-01-16 09:26:02.641 - Thread: 1 -> Created definition for: Panel Hinge 2021-01-16 09:26:02.642 - Thread: 1 -> Created definition for: Panel Hinge 2021-01-16 09:26:02.642 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorRotor/MA_Panel_Hinge_Part 2021-01-16 09:26:02.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorStator/MA_Panel_Hinge2 2021-01-16 09:26:02.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorRotor/MA_Panel_Hinge_Part_sm 2021-01-16 09:26:02.642 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorStator/MA_Panel_Hinge_sm 2021-01-16 09:26:02.644 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.646 - Thread: 1 -> Created definition for: Lantern 2021-01-16 09:26:02.647 - Thread: 1 -> Created definition for: Pole Spotlights 2021-01-16 09:26:02.648 - Thread: 1 -> Created definition for: Pole 6 2021-01-16 09:26:02.649 - Thread: 1 -> Created definition for: Pole 3 2021-01-16 09:26:02.650 - Thread: 1 -> Created definition for: Pole Pillar 2021-01-16 09:26:02.651 - Thread: 1 -> Created definition for: Pole Support 2021-01-16 09:26:02.651 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/MA_Lantern 2021-01-16 09:26:02.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/MA_Pole_Lights 2021-01-16 09:26:02.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/MA_Pole_6 2021-01-16 09:26:02.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/MA_Pole_3 2021-01-16 09:26:02.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/MA_Pole_Pillar 2021-01-16 09:26:02.651 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/MA_Pole_Support 2021-01-16 09:26:02.659 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.661 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_MagLock 2021-01-16 09:26:02.662 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_MagLock 2021-01-16 09:26:02.662 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.662 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet 2021-01-16 09:26:02.662 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet_sm 2021-01-16 09:26:02.662 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.663 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_M 2021-01-16 09:26:02.663 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Pad 2021-01-16 09:26:02.664 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Large_Pad 2021-01-16 09:26:02.664 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_sm_M 2021-01-16 09:26:02.664 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Pad 2021-01-16 09:26:02.665 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Large_Pad 2021-01-16 09:26:02.665 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.665 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet 2021-01-16 09:26:02.665 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_M 2021-01-16 09:26:02.665 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_M 2021-01-16 09:26:02.665 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet_sm 2021-01-16 09:26:02.665 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_sm_M 2021-01-16 09:26:02.665 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_sm_M 2021-01-16 09:26:02.665 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.666 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_Base 2021-01-16 09:26:02.666 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Base 2021-01-16 09:26:02.667 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Large_Base 2021-01-16 09:26:02.668 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_Base_sm 2021-01-16 09:26:02.668 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Base 2021-01-16 09:26:02.669 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Large_Base 2021-01-16 09:26:02.669 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_M 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_M 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_Base 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_L_Base 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet_sm 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_sm_M 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_sm_M 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_Base_sm 2021-01-16 09:26:02.669 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_L_Base_sm 2021-01-16 09:26:02.670 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.670 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad 2021-01-16 09:26:02.670 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Pad 2021-01-16 09:26:02.670 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Large_Pad 2021-01-16 09:26:02.670 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_sm 2021-01-16 09:26:02.670 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Pad 2021-01-16 09:26:02.671 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Large_Pad 2021-01-16 09:26:02.671 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_M 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_M 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_Base 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_L_Base 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet_sm 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_sm_M 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_sm_M 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_Base_sm 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_L_Base_sm 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_sm 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_sm 2021-01-16 09:26:02.671 - Thread: 1 -> Loading cube blocks 2021-01-16 09:26:02.672 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Part 2021-01-16 09:26:02.673 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Large_Part 2021-01-16 09:26:02.673 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Part 2021-01-16 09:26:02.674 - Thread: 1 -> Created definition for: DisplayName_Block_PocketGear_Large_Part 2021-01-16 09:26:02.674 - Thread: 1 -> Created block definitions 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_M 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_M 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_Base 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_L_Base 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/MA_PocketGear_Rotor 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/MA_PocketGear_L_Rotor 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Magnet_sm 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_sm_M 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_sm_M 2021-01-16 09:26:02.674 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_Base_sm 2021-01-16 09:26:02.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/MA_PocketGear_L_Base_sm 2021-01-16 09:26:02.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_Pad_sm 2021-01-16 09:26:02.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/MA_PocketGear_L_Pad_sm 2021-01-16 09:26:02.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/MA_PocketGear_Rotor_sm 2021-01-16 09:26:02.675 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/MA_PocketGear_L_Rotor_sm 2021-01-16 09:26:02.681 - Thread: 1 -> Loading block variant groups 2021-01-16 09:26:02.684 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2021-01-16 09:26:02.685 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2021-01-16 09:26:02.686 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2021-01-16 09:26:02.686 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2021-01-16 09:26:02.686 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2021-01-16 09:26:02.686 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fighter Docking Station.sbc 2021-01-16 09:26:02.764 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fortress Tower.sbc 2021-01-16 09:26:02.765 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Frontier Outpost.sbc 2021-01-16 09:26:02.767 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fueling Station.sbc 2021-01-16 09:26:02.768 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Military Installation.sbc 2021-01-16 09:26:02.769 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Ore Processing Outpost.sbc 2021-01-16 09:26:02.770 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Resource Processing Station.sbc 2021-01-16 09:26:02.771 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Scouting Outpost.sbc 2021-01-16 09:26:02.772 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 1.sbc 2021-01-16 09:26:02.774 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 2.sbc 2021-01-16 09:26:02.775 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 3.sbc 2021-01-16 09:26:02.776 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Territory Defense Station.sbc 2021-01-16 09:26:02.780 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Assault Drone.sbc 2021-01-16 09:26:02.781 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Barnacle Drone.sbc 2021-01-16 09:26:02.781 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Blackmail Drone.sbc 2021-01-16 09:26:02.781 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Cockpit Replacer.sbc 2021-01-16 09:26:02.781 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Damaged Research Vessel.sbc 2021-01-16 09:26:02.781 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Experimental Drone.sbc 2021-01-16 09:26:02.782 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Cockpit Replacer.sbc 2021-01-16 09:26:02.782 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone Mk.II.sbc 2021-01-16 09:26:02.782 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone.sbc 2021-01-16 09:26:02.782 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone (Evil).sbc 2021-01-16 09:26:02.782 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone.sbc 2021-01-16 09:26:02.782 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Gravity Cannon Drone.sbc 2021-01-16 09:26:02.783 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc 2021-01-16 09:26:02.783 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hive Ship.sbc 2021-01-16 09:26:02.783 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Gatling.sbc 2021-01-16 09:26:02.783 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Missile.sbc 2021-01-16 09:26:02.783 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Gatling Drone Mk.II.sbc 2021-01-16 09:26:02.784 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Missile Drone Mk.II.sbc 2021-01-16 09:26:02.784 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone Mk.II.sbc 2021-01-16 09:26:02.784 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone.sbc 2021-01-16 09:26:02.784 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone Mk.II.sbc 2021-01-16 09:26:02.784 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone.sbc 2021-01-16 09:26:02.784 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Gatling.sbc 2021-01-16 09:26:02.785 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Missile.sbc 2021-01-16 09:26:02.785 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Gatling Drone Mk.II.sbc 2021-01-16 09:26:02.785 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Missile Drone Mk.II.sbc 2021-01-16 09:26:02.785 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Medium Cargo Transport.sbc 2021-01-16 09:26:02.785 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Provocateur Drone.sbc 2021-01-16 09:26:02.786 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Relay Drone.sbc 2021-01-16 09:26:02.786 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Salvage Drone.sbc 2021-01-16 09:26:02.786 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scatter Cannon Drone.sbc 2021-01-16 09:26:02.786 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scouting Drone.sbc 2021-01-16 09:26:02.786 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Shield Coordinator Drone.sbc 2021-01-16 09:26:02.786 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone Mk.II.sbc 2021-01-16 09:26:02.790 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone.sbc 2021-01-16 09:26:02.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone Mk.II.sbc 2021-01-16 09:26:02.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone.sbc 2021-01-16 09:26:02.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Stalker Drone.sbc 2021-01-16 09:26:02.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone Mk.II.sbc 2021-01-16 09:26:02.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone.sbc 2021-01-16 09:26:02.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Swift Drone.sbc 2021-01-16 09:26:02.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tesla Drone.sbc 2021-01-16 09:26:02.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Trap Pod 1.sbc 2021-01-16 09:26:02.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tunnel Drone.sbc 2021-01-16 09:26:02.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Vengeance Drone.sbc 2021-01-16 09:26:02.793 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy PB-Proj.sbc 2021-01-16 09:26:02.793 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy-Container.sbc 2021-01-16 09:26:02.795 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(Backup) WMI Hunchback Dropship.sbc 2021-01-16 09:26:02.796 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) AS-1 Stormfire.sbc 2021-01-16 09:26:02.796 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Instinct - Atmospheric Frigate.sbc 2021-01-16 09:26:02.796 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) INTRUDER III Escort Carrier.sbc 2021-01-16 09:26:02.796 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Midas Pod A.sbc 2021-01-16 09:26:02.796 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Midas Pod B.sbc 2021-01-16 09:26:02.796 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Mobile Drilling Platform.sbc 2021-01-16 09:26:02.797 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Oban Tide.sbc 2021-01-16 09:26:02.797 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Sky Factory.sbc 2021-01-16 09:26:02.797 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Spirit of Lomond.sbc 2021-01-16 09:26:02.797 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-1 Serenity MK.2.sbc 2021-01-16 09:26:02.797 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-11 Harpy.sbc 2021-01-16 09:26:02.798 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-19 Serenity-X.sbc 2021-01-16 09:26:02.798 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Super Gremlin.sbc 2021-01-16 09:26:02.798 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Supply Transport.sbc 2021-01-16 09:26:02.798 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) The Scutler Mk 7.sbc 2021-01-16 09:26:02.798 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Transport Courier.sbc 2021-01-16 09:26:02.798 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) WMI Hunchback Dropship.sbc 2021-01-16 09:26:02.799 - Thread: 1 -> Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship' 2021-01-16 09:26:02.799 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-CPC) Forge Of Corruption.sbc 2021-01-16 09:26:02.799 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\Spiteful Aggressor mk.III.sbc 2021-01-16 09:26:02.801 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Commercial_Salvager_Cirva.sbc 2021-01-16 09:26:02.801 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\G08TX-043A_Arclight.sbc 2021-01-16 09:26:02.802 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Mining_Station_Cirva.sbc 2021-01-16 09:26:02.802 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Neutral_Bartering_Post.sbc 2021-01-16 09:26:02.802 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Neutral_Solar_Power_Plant_S.sbc 2021-01-16 09:26:02.802 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Object_Defense_Platform_Echo.sbc 2021-01-16 09:26:02.802 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Refinery_Station_Barite.sbc 2021-01-16 09:26:02.802 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Refueling_Station_XL_Beta.sbc 2021-01-16 09:26:02.803 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Salvaging_Outpost.sbc 2021-01-16 09:26:02.803 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\SQUASH_Mine.sbc 2021-01-16 09:26:02.803 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\SQUASH_Mine_Big.sbc 2021-01-16 09:26:02.803 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\The_Artifact_Research_Station.sbc 2021-01-16 09:26:02.803 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Unknown_Recon_Drone.sbc 2021-01-16 09:26:02.803 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Active Encounters\Viper_Headhunter.sbc 2021-01-16 09:26:02.804 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Amphion (AMPH)\Amphion_Carcharodon_Destroyer.sbc 2021-01-16 09:26:02.804 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\Amphion (AMPH)\Amphion_Diatom_Waystation.sbc 2021-01-16 09:26:02.804 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Kimaris_Security.sbc 2021-01-16 09:26:02.858 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Tempest_Fighter_Escort.sbc 2021-01-16 09:26:02.858 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Tempest_Fighter_Security.sbc 2021-01-16 09:26:02.858 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Type_2_Cargo.sbc 2021-01-16 09:26:02.859 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Valkyrie_II_Escort.sbc 2021-01-16 09:26:02.859 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\531659576\Data\Prefabs\XMC (EXMC)\XMC_Valkyrie_II_Security.sbc 2021-01-16 09:26:02.882 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Aggressor.sbc 2021-01-16 09:26:02.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Berserker.sbc 2021-01-16 09:26:02.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Butcher.sbc 2021-01-16 09:26:02.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Carver.sbc 2021-01-16 09:26:02.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Charger.sbc 2021-01-16 09:26:02.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Cockroach.sbc 2021-01-16 09:26:02.883 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Crashed Sky Factory.sbc 2021-01-16 09:26:02.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Crimson Tormentor.sbc 2021-01-16 09:26:02.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Crimson.sbc 2021-01-16 09:26:02.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Devourer.sbc 2021-01-16 09:26:02.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Havelock.sbc 2021-01-16 09:26:02.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Impaler.sbc 2021-01-16 09:26:02.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Invader (Atmo).sbc 2021-01-16 09:26:02.885 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Invader (Space).sbc 2021-01-16 09:26:02.885 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Mutilator.sbc 2021-01-16 09:26:02.885 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Scourge.sbc 2021-01-16 09:26:02.885 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Slayer.sbc 2021-01-16 09:26:02.885 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Thrasher.sbc 2021-01-16 09:26:02.885 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Tormentor.sbc 2021-01-16 09:26:02.892 - Thread: 1 -> Loading block variant groups 2021-01-16 09:26:02.897 - Thread: 1 -> Loading block variant groups 2021-01-16 09:26:02.908 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Docking Platforms\Tiny Platform 1.sbc 2021-01-16 09:26:02.908 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Docking Platforms\Tiny Platform 2.sbc 2021-01-16 09:26:02.908 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Docking Platforms\Tiny Platform 3.sbc 2021-01-16 09:26:02.908 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Docking Platforms\Tiny Platform 4.sbc 2021-01-16 09:26:02.909 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Docking Platforms\Tiny Platform 5.sbc 2021-01-16 09:26:02.909 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Drill Platforms\Tiny Drill Platform 1.sbc 2021-01-16 09:26:02.909 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Drill Platforms\Tiny Drill Platform 2.sbc 2021-01-16 09:26:02.909 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Bases\Tiny Base 1 LowO2.sbc 2021-01-16 09:26:02.909 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Bases\Tiny Base 2 LowO2.sbc 2021-01-16 09:26:02.909 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Bases\Tiny Base 3 LowO2.sbc 2021-01-16 09:26:02.910 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Homes\Tiny House 1.sbc 2021-01-16 09:26:02.910 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Homes\Tiny House 2.sbc 2021-01-16 09:26:02.910 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Homes\Tiny House 3.sbc 2021-01-16 09:26:02.910 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Homes\Tiny House 4.sbc 2021-01-16 09:26:02.910 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Shelters\Tiny Shelter 1.sbc 2021-01-16 09:26:02.910 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Shelters\Tiny Shelter 2.sbc 2021-01-16 09:26:02.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Shelters\Tiny Shelter 3.sbc 2021-01-16 09:26:02.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Planetary Shelters\Tiny Shelter 4.sbc 2021-01-16 09:26:02.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Space Research Stations\Tiny Research Station 1.sbc 2021-01-16 09:26:02.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Space Research Stations\Tiny Research Station 2.sbc 2021-01-16 09:26:02.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Space Research Stations\Tiny Research Station 3.sbc 2021-01-16 09:26:02.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Space Research Stations\Tiny Research Station 4.sbc 2021-01-16 09:26:02.912 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Space Research Stations\Tiny Research Station 5.sbc 2021-01-16 09:26:02.912 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2178114846\Data\Prefabs\Space Research Stations\Tiny Research Station 6.sbc 2021-01-16 09:26:02.917 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2208443654\Data\Prefabs\Planetary Treasures\Tiny Treasure House 1.sbc 2021-01-16 09:26:02.918 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2208443654\Data\Prefabs\Planetary Treasures\Tiny Treasure House 2.sbc 2021-01-16 09:26:02.918 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2208443654\Data\Prefabs\Planetary Treasures\Tiny Treasure House 3.sbc 2021-01-16 09:26:02.918 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2208443654\Data\Prefabs\Planetary Treasures\Tiny Treasure House 4.sbc 2021-01-16 09:26:02.918 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2208443654\Data\Prefabs\Planetary Treasures\Tiny Treasure Shelter 3.sbc 2021-01-16 09:26:02.921 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2186043212\Data\Prefabs\AI Spawn Blocks\Mining Camp Starter.sbc 2021-01-16 09:26:02.921 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2186043212\Data\Prefabs\AI Spawn Blocks\Tiny City Starter.sbc 2021-01-16 09:26:02.921 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2186043212\Data\Prefabs\City Buildings\Mining Camp Basic Platform.sbc 2021-01-16 09:26:02.921 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2186043212\Data\Prefabs\City Vehicles\Mining Camp Basic Ship.sbc 2021-01-16 09:26:02.921 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2186043212\Data\Prefabs\City Vehicles\Mining Camp H2 Miner.sbc 2021-01-16 09:26:02.922 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2186043212\Data\Prefabs\City Vehicles\Mining Camp Hauler.sbc 2021-01-16 09:26:02.930 - Thread: 1 -> Loading block variant groups 2021-01-16 09:26:02.933 - Thread: 1 -> Loading block variant groups 2021-01-16 09:26:02.935 - Thread: 1 -> Loading block variant groups 2021-01-16 09:26:02.946 - Thread: 1 -> Loading asteroid generators 2021-01-16 09:26:02.948 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:02.952 - Thread: 1 -> Loading drop containers 2021-01-16 09:26:02.953 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:02.954 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:02.954 - Thread: 1 -> Loading radial menu definitions 2021-01-16 09:26:02.975 - Thread: 1 -> Loading respawn ships 2021-01-16 09:26:02.977 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:02.977 - Thread: 1 -> Loading wheel speeds 2021-01-16 09:26:03.027 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.027 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.028 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.028 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.028 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.028 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.028 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.037 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.040 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.048 - Thread: 1 -> Loading drop containers 2021-01-16 09:26:03.049 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.057 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.059 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.067 - Thread: 1 -> Loading respawn ships 2021-01-16 09:26:03.071 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.073 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.075 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.076 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.088 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.090 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.091 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.092 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.094 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.095 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.095 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.096 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.130 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.137 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.164 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.170 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.174 - Thread: 1 -> Loading spawn groups 2021-01-16 09:26:03.184 - Thread: 1 -> Loading respawn ships 2021-01-16 09:26:03.495 - Thread: 1 -> DEFINITION_ERROR: 2021-01-16 09:26:03.495 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\WheelModels.sbc 2021-01-16 09:26:03.495 - Thread: 1 -> Following blueprints could not be post-processed: MyObjectBuilder_BlueprintDefinition/Credits, 2021-01-16 09:26:03.533 - Thread: 1 -> MyAudio.UnloadData - START 2021-01-16 09:26:03.539 - Thread: 1 -> MyAudio.UnloadData - END 2021-01-16 09:26:03.539 - Thread: 1 -> MyAudio.LoadData - START 2021-01-16 09:26:03.590 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-01-16 09:26:03.782 - Thread: 1 -> MyAudio.LoadData - END 2021-01-16 09:26:03.836 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-01-16 09:26:03.866 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.926 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.926 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.931 - Thread: 1 -> Registered modules from: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.939 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.940 - Thread: 1 -> Registered modules from: 2180804144.sbm_enenra.ArmorBalance, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.940 - Thread: 1 -> Registered modules from: 1321167725.sbm_BalancedDeformation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.940 - Thread: 1 -> Registered modules from: 1359618037.sbm_RTS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.940 - Thread: 1 -> Registered modules from: 1756452578.sbm_CritTanks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.940 - Thread: 1 -> Registered modules from: 1172408535.sbm_EasyNpcCapture, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.940 - Thread: 1 -> Registered modules from: 655948251.sbm_ControlModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.941 - Thread: 1 -> Registered modules from: 2056227361.sbm_Scope, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.941 - Thread: 1 -> Registered modules from: 1139587813.sbm_WeaponRack, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.941 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.942 - Thread: 1 -> Registered modules from: 1469072169.sbm_Zkillerproxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.942 - Thread: 1 -> Registered modules from: 2043543925.sbm_RivalAI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.944 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.945 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.947 - Thread: 1 -> Registered modules from: 531659576.sbm_Thraxus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.947 - Thread: 1 -> Registered modules from: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.947 - Thread: 1 -> Registered modules from: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.948 - Thread: 1 -> Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.949 - Thread: 1 -> Registered modules from: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.968 - Thread: 1 -> Registered modules from: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.972 - Thread: 1 -> Registered modules from: 2042716312.sbm_EdgeBeGone, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.972 - Thread: 1 -> Registered modules from: 1633058917.sbm_NPCCrew, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:03.973 - Thread: 1 -> Registered modules from: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:04.024 - Thread: 1 -> Registered modules from: 1441952717.sbm_Sisk, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:04.030 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:04.048 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-01-16 09:26:04.408 - Thread: 21 -> External debugger: listening... 2021-01-16 09:26:05.538 - Thread: 1 -> RivalAI: Mod Version: 0.42.0 2021-01-16 09:26:05.560 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Modular Encounters Spawner Version: 1.109 2021-01-16 09:26:05.735 - Thread: 1 -> Sneaky Sounds: LoadData - START 2021-01-16 09:26:05.746 - Thread: 1 -> Sneaky Sounds: LoadData - END 2021-01-16 09:26:05.748 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorBlock 2021-01-16 09:26:05.748 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlope 2021-01-16 09:26:05.748 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCorner 2021-01-16 09:26:05.748 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCornerInv 2021-01-16 09:26:05.748 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeRoundArmor_Slope 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeRoundArmor_Corner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeRoundArmor_CornerInv 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorSlope 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorCornerInv 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlope 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCornerInv 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorSlope 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorCornerInv 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHalfArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyHalfArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHalfSlopeArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyHalfSlopeArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: HalfArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: HeavyHalfArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: HalfSlopeArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: HeavyHalfSlopeArmorBlock 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorRoundSlope 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorRoundCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorRoundCornerInv 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorRoundSlope 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorRoundCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorRoundCornerInv 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorRoundSlope 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorRoundCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorRoundCornerInv 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorRoundSlope 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorRoundCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorRoundCornerInv 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlope2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlope2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCorner2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCorner2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorInvCorner2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorInvCorner2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorSlope2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorSlope2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorCorner2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorCorner2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorInvCorner2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorInvCorner2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlope2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlope2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCorner2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCorner2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorInvCorner2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorInvCorner2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorSlope2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorSlope2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorCorner2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorCorner2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorInvCorner2Base 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorInvCorner2Tip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCornerSquare 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCornerSquare 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorCornerSquare 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorCornerSquare 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCornerSquareInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCornerSquareInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorCornerSquareInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorCornerSquareInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopeCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopeCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopeCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopeCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopeCornerInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopeCornerInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopeCornerInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopeCornerInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopedCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopedCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopedCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopedCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopedCornerBase 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopedCornerBase 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopedCornerBase 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopedCornerBase 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopeInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopeInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopeInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopeInverted 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopedCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopedCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopedCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopedCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopedCornerBase 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopedCornerBase 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopedCornerBase 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopedCornerBase 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopedCornerTip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopedCornerTip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopedCornerTip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopedCornerTip 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: ArmorCenter 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: ArmorCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: ArmorInvCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: ArmorSide 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorCenter 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorInvCorner 2021-01-16 09:26:05.749 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorSide 2021-01-16 09:26:06.002 - Thread: 1 -> MyLights.LoadData() - START 2021-01-16 09:26:06.007 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-01-16 09:26:06.007 - Thread: 1 -> MyLights.LoadData() - END 2021-01-16 09:26:06.007 - Thread: 1 -> Info: MyLights initialized. 2021-01-16 09:26:06.008 - Thread: 1 -> MyExplosions.LoadData() - START 2021-01-16 09:26:06.016 - Thread: 1 -> MyExplosions.LoadData() - END 2021-01-16 09:26:06.092 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-01-16 09:26:06.092 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-01-16 09:26:06.129 - Thread: 1 -> Loading Procedural World Generator 2021-01-16 09:26:06.129 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2021-01-16 09:26:06.412 - Thread: 1 -> Info: [NetworkAPI] Initialized. Type: Client ComId: 16341 Name: Relative Top Speed Keyword: /rts 2021-01-16 09:26:06.430 - Thread: 1 -> Info: [RelativeTopSpeed] Starting. 2021-01-16 09:26:06.440 - Thread: 1 -> Compass: Config Loaded 2021-01-16 09:26:06.440 - Thread: 1 -> Compass: Compass Started! 2021-01-16 09:26:06.447 - Thread: 1 -> StaticLogger: Exception log loaded. 2021-01-16 09:26:06.697 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-01-16 09:26:08.835 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2021-01-16 09:26:08.836 - Thread: 1 -> Info: Planet generator name: Triton 2021-01-16 09:26:08.840 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-16 09:26:10.773 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2021-01-16 09:26:10.773 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-01-16 09:26:10.773 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-16 09:26:12.758 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2021-01-16 09:26:12.758 - Thread: 1 -> Info: Planet generator name: Mars 2021-01-16 09:26:12.758 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-16 09:26:14.838 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2021-01-16 09:26:14.838 - Thread: 1 -> Info: Planet generator name: Titan 2021-01-16 09:26:14.838 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-16 09:26:17.002 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2021-01-16 09:26:17.002 - Thread: 1 -> Info: Planet generator name: Moon 2021-01-16 09:26:17.002 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-16 09:26:19.017 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2021-01-16 09:26:19.017 - Thread: 1 -> Info: Planet generator name: Alien 2021-01-16 09:26:19.018 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-16 09:26:21.195 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2021-01-16 09:26:21.195 - Thread: 1 -> Info: Planet generator name: Europa 2021-01-16 09:26:21.196 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-16 09:26:23.805 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2021-01-16 09:26:23.805 - Thread: 1 -> Info: Planet generator name: Pertam 2021-01-16 09:26:23.806 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-16 09:26:23.861 - Thread: 1 -> Entities loaded & initialized 2021-01-16 09:26:23.979 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2021-01-16 09:26:23.979 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-01-16 09:26:24.738 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-01-16 09:26:24.739 - Thread: 1 -> RunLoadingAction - END 2021-01-16 09:26:24.741 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-01-16 09:26:24.742 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-01-16 09:26:24.742 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-01-16 09:26:24.743 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-01-16 09:26:24.743 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-01-16 09:26:24.789 - Thread: 1 -> Updating continues. 2021-01-16 09:26:24.908 - Thread: 1 -> NPCE: Initializing NPC Programming Extender 2021-01-16 09:26:24.911 - Thread: 1 -> NPCE: Adding Network and Chat Handlers 2021-01-16 09:26:24.950 - Thread: 1 -> Create Log instance Utils=True 2021-01-16 09:26:25.094 - Thread: 1 -> GC Memory: 2046.616 / 2046.616 MB 2021-01-16 09:26:26.091 - Thread: 1 -> RequestRespawn 2021-01-16 09:26:26.164 - Thread: 1 -> Warning: Server failed to update game inventory items. 2021-01-16 09:26:26.207 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2021-01-16 09:26:27.217 - Thread: 1 -> Loading duration: 55.830861 2021-01-16 09:26:27.295 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-01-16 09:26:27.295 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-01-16 09:26:27.313 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-01-16 09:26:29.096 - Thread: 1 -> GUI Stats: Update 30.4651339444445, Draw 0.458899333333333 2021-01-16 09:26:30.614 - Thread: 42 -> Initialized large grid Static Grid 5170 27123 PCU 2021-01-16 09:26:32.035 - Thread: 42 -> Initialized large grid (NPC-ATM) Oban Tide 23547 PCU 2021-01-16 09:26:33.294 - Thread: 42 -> Initialized large grid (NPC-ATM) SS-11 Harpy 14988 PCU 2021-01-16 09:26:36.837 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2021-01-16 09:26:38.737 - Thread: 42 -> Initialized large grid (NPC-ATM) SS-19 Serenity-X 10321 PCU 2021-01-16 09:26:48.802 - Thread: 1 -> Raising event on object which is not recognized by replication: Grid_D_Small_2 {16B6FAF65255F30} 2021-01-16 09:26:48.804 - Thread: 1 -> Raising event on object which is not recognized by replication: Grid_D_Small_2 {1E3A0E573F25B06} 2021-01-16 09:26:49.329 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2021-01-16 09:26:49.330 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2021-01-16 09:26:53.975 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:26:55.073 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:26:55.073 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:26:55.109 - Thread: 1 -> GC Memory: 3349.369 / 3349.369 MB 2021-01-16 09:26:57.090 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:26:59.239 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:26:59.240 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:27:01.178 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:27:03.629 - Thread: 1 -> GUI Stats: Update 0.487482611111111, Draw 0.735872222222224 2021-01-16 09:27:03.639 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:27:03.660 - Thread: 1 -> STATISTICS,0,0.009665489,0.007392883,1.877262,0.03042412,2.862696,0.2089405,29.3067,79.11995,2,29,3356.116,13050.88,111405,600000,64,40.96466,98.1644,0,6054,13.12049,0,16.66667,5.374762,12.87965,100,9107613196,3356.116,0,0 2021-01-16 09:27:03.661 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:27:03.661 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,158,313,69,849,8685,5731,0,0,446,6044,0,3448,126,0,11,63,384,23,7,14,1631,767,456,8,30,0,0,0 2021-01-16 09:27:04.506 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:27:04.507 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:27:09.639 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:27:14.689 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:27:14.690 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:27:25.110 - Thread: 1 -> GC Memory: 3364.599 / 3364.599 MB 2021-01-16 09:27:33.627 - Thread: 1 -> GUI Stats: Update 0.387903055555556, Draw 0.585063777777778 2021-01-16 09:27:40.149 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:27:40.149 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:27:40.149 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:27:40.291 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:27:40.299 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-01-16 09:27:49.358 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-01-16 09:27:49.358 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-01-16 09:27:55.111 - Thread: 1 -> GC Memory: 2320.562 / 2320.562 MB 2021-01-16 09:27:56.690 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:28:04.273 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:28:04.274 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:28:04.701 - Thread: 1 -> GUI Stats: Update 0.439114611111111, Draw 0.958108555555556 2021-01-16 09:28:04.725 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:28:04.725 - Thread: 1 -> STATISTICS,60.0166667,0.009132385,0.007344246,1.877262,0.03042412,3.454042,0.6319866,34.03255,59.82941,2,30,2321.109,13342.95,106911,600000,63,37.03609,97.94569,0.6319772,8855,12.45795,0,16.66667,4.613937,12.20202,100,9045244774,2321.109,0,0 2021-01-16 09:28:04.725 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:28:04.725 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,158,313,69,849,8626,5669,0,0,383,5982,0,3450,126,0,13,63,384,23,7,14,1631,767,456,8,30,0,0,0 2021-01-16 09:28:16.009 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:28:17.458 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:28:17.458 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:28:18.662 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:28:21.242 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:28:21.243 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:28:25.112 - Thread: 1 -> GC Memory: 2369.6 / 2369.6 MB 2021-01-16 09:28:34.695 - Thread: 1 -> GUI Stats: Update 0.395836388888889, Draw 0.750845333333332 2021-01-16 09:28:54.759 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:28:55.112 - Thread: 1 -> GC Memory: 2923.92 / 2923.92 MB 2021-01-16 09:29:00.341 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:29:00.341 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:29:04.695 - Thread: 1 -> GUI Stats: Update 0.420790833333333, Draw 0.833225888888888 2021-01-16 09:29:04.741 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:29:04.741 - Thread: 1 -> STATISTICS,120.0333334,0.01029491,0.008039474,1.877262,0.03042412,4.09565,1.066744,32.10865,59.9476,2,31,2927.967,13308.01,111560,600000,64,37.63651,97.83497,0.4962286,8521,12.63483,0,16.66667,4.75531,12.36129,100,9042387073,2927.967,0,0 2021-01-16 09:29:04.741 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:29:04.741 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,159,313,69,849,8623,5666,0,0,383,5980,0,3447,126,0,13,63,384,23,7,14,1631,767,456,8,30,0,0,0 2021-01-16 09:29:09.174 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:29:11.123 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:29:11.124 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:29:25.128 - Thread: 1 -> GC Memory: 2115.981 / 2115.981 MB 2021-01-16 09:29:34.695 - Thread: 1 -> GUI Stats: Update 0.388044055555555, Draw 0.642325833333333 2021-01-16 09:29:40.907 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:29:40.907 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:29:40.907 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:29:40.917 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:29:40.924 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-01-16 09:29:44.715 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-01-16 09:29:44.716 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-01-16 09:29:52.399 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:29:55.135 - Thread: 1 -> GC Memory: 2674.768 / 2674.768 MB 2021-01-16 09:29:55.266 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:29:55.267 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:30:04.921 - Thread: 1 -> GUI Stats: Update 0.413360555555556, Draw 0.722741388888891 2021-01-16 09:30:05.002 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:30:05.002 - Thread: 1 -> STATISTICS,180.05,0.0216732,0.006658554,1.877262,0.03042412,4.775438,1.497725,59.61059,145.0348,2,25,3151.798,13020.77,111610,600000,64,60.44738,98.03885,0.4906272,8372,13.83558,0,16.66667,8.363243,13.56424,100,8850267133,3151.798,0,0 2021-01-16 09:30:05.002 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:30:05.002 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,159,314,69,849,8440,5482,0,0,383,5797,0,3263,126,0,13,63,384,23,7,14,1631,767,456,8,30,0,0,0 2021-01-16 09:30:25.136 - Thread: 1 -> GC Memory: 3335.512 / 3335.512 MB 2021-01-16 09:30:34.920 - Thread: 1 -> GUI Stats: Update 0.375541055555556, Draw 0.654847888888887 2021-01-16 09:30:55.153 - Thread: 1 -> GC Memory: 3377.629 / 3377.629 MB 2021-01-16 09:31:04.919 - Thread: 1 -> GUI Stats: Update 0.380834888888889, Draw 0.77201388888889 2021-01-16 09:31:04.999 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:31:04.999 - Thread: 1 -> STATISTICS,240.0666667,0.01462364,0.007777214,1.877262,0.03042412,5.69009,1.944353,27.79812,60.06673,2,25,2116.912,13058.54,107468,600000,64,39.081,98.12997,0.4801185,8372,13.69489,0,16.66667,5.3521,13.43879,100,9038082689,2116.912,0,0 2021-01-16 09:31:04.999 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:31:04.999 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,159,314,69,849,8619,5661,0,0,375,5976,0,3448,126,0,13,63,384,23,7,16,1631,767,456,8,30,0,0,0 2021-01-16 09:31:07.683 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:31:07.683 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:31:07.683 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:31:07.699 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:31:07.704 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-01-16 09:31:09.149 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-01-16 09:31:09.150 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-01-16 09:31:09.259 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:31:16.849 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:31:16.850 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:31:16.933 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:31:16.933 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:31:16.933 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:31:16.939 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:31:16.949 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-01-16 09:31:25.169 - Thread: 1 -> GC Memory: 2834.467 / 2834.467 MB 2021-01-16 09:31:35.187 - Thread: 1 -> GUI Stats: Update 0.427943222222222, Draw 0.762753833333332 2021-01-16 09:31:37.466 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-01-16 09:31:37.466 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-01-16 09:31:55.169 - Thread: 1 -> GC Memory: 2835.666 / 2835.666 MB 2021-01-16 09:32:05.188 - Thread: 1 -> GUI Stats: Update 0.358937833333333, Draw 0.536223 2021-01-16 09:32:05.282 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:32:05.282 - Thread: 1 -> STATISTICS,300.0833334,0.01548481,0.00777626,1.877262,0.03042412,6.281632,2.32512,26.18652,55.98016,2,26,2835.027,13021.84,107468,600000,64,33.58454,98.2378,0.4798024,8375,15.08004,0,16.66667,5.064562,14.8143,100,9006429954,2835.027,0,0 2021-01-16 09:32:05.282 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:32:05.282 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,159,314,69,849,8589,5631,0,0,375,5945,0,3415,126,0,13,63,384,23,7,18,1631,767,456,8,30,0,0,0 2021-01-16 09:32:25.169 - Thread: 1 -> GC Memory: 2835.716 / 2835.716 MB 2021-01-16 09:32:35.186 - Thread: 1 -> GUI Stats: Update 0.367354333333333, Draw 0.577607722222222 2021-01-16 09:32:55.170 - Thread: 1 -> GC Memory: 2122.837 / 2122.837 MB 2021-01-16 09:33:05.187 - Thread: 1 -> GUI Stats: Update 0.411799277777777, Draw 0.615265222222221 2021-01-16 09:33:05.299 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:33:05.300 - Thread: 1 -> STATISTICS,360.1,0.01059723,0.007034302,1.877262,0.03042412,7.190461,2.770749,29.85388,59.10506,2,26,2123.301,13024.74,109199,600000,65,37.58595,97.90878,0.5277412,9506,12.57906,0,16.66667,4.72796,12.31601,100,9004228484,2123.301,0,0 2021-01-16 09:33:05.300 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:33:05.300 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,159,314,69,849,8587,5628,0,0,375,5943,0,3415,126,0,13,63,384,23,7,16,1631,767,456,8,30,0,0,0 2021-01-16 09:33:25.172 - Thread: 1 -> GC Memory: 2725.628 / 2725.628 MB 2021-01-16 09:33:35.189 - Thread: 1 -> GUI Stats: Update 0.440881166666667, Draw 0.749400833333333 2021-01-16 09:33:55.189 - Thread: 1 -> GC Memory: 2728.392 / 2728.392 MB 2021-01-16 09:34:05.189 - Thread: 1 -> GUI Stats: Update 0.390567, Draw 0.858912666666668 2021-01-16 09:34:05.317 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:34:05.318 - Thread: 1 -> STATISTICS,420.1166667,0.01634789,0.007342339,1.877262,0.03042412,8.036683,3.204244,33.20381,63.33407,2,26,2729.47,12985.45,113701,600000,66,38.07818,98.09988,0.5037214,9136,14.34427,0,16.66667,5.462039,14.07172,100,9017806265,2729.47,0,0 2021-01-16 09:34:05.318 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:34:05.318 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,160,315,69,849,8600,5641,0,0,375,5956,0,3428,126,0,13,63,384,23,7,16,1631,767,456,8,30,0,0,0 2021-01-16 09:34:25.204 - Thread: 1 -> GC Memory: 2122.929 / 2122.929 MB 2021-01-16 09:34:35.190 - Thread: 1 -> GUI Stats: Update 0.393254944444445, Draw 0.861943166666666 2021-01-16 09:34:44.618 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:34:48.101 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:34:48.102 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:34:55.205 - Thread: 1 -> GC Memory: 2128.28 / 2128.28 MB 2021-01-16 09:35:05.188 - Thread: 1 -> GUI Stats: Update 0.394714666666667, Draw 0.757241277777777 2021-01-16 09:35:05.335 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:35:05.335 - Thread: 1 -> STATISTICS,480.1333334,0.01766586,0.007781029,1.877262,0.03042412,8.909553,3.644026,27.54905,64.07056,2,27,2126.517,13017.62,111990,600000,65,36.88123,98.26079,0.4800386,8607,15.00587,0,16.66667,5.534349,14.74489,100,9019047689,2126.517,0,0 2021-01-16 09:35:05.335 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:35:05.335 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,159,316,69,849,8601,5641,0,0,375,5958,0,3428,126,0,13,63,384,24,7,16,1631,767,456,8,30,0,0,0 2021-01-16 09:35:25.222 - Thread: 1 -> GC Memory: 2128.631 / 2128.631 MB 2021-01-16 09:35:35.190 - Thread: 1 -> GUI Stats: Update 0.369905388888888, Draw 0.562422388888889 2021-01-16 09:35:55.239 - Thread: 1 -> GC Memory: 2132.048 / 2132.048 MB 2021-01-16 09:36:05.192 - Thread: 1 -> GUI Stats: Update 0.397511722222221, Draw 0.748002999999999 2021-01-16 09:36:05.352 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:36:05.352 - Thread: 1 -> STATISTICS,540.15,0.01541328,0.007374763,1.877262,0.03042412,9.8352,4.097195,31.60404,68.66101,2,27,2120.359,12999.86,111990,600000,65,40.52419,98.00344,0.4738491,8655,13.58965,0,16.66667,5.507094,13.31832,100,9017686517,2120.359,0,0 2021-01-16 09:36:05.352 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:36:05.352 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,159,315,69,849,8599,5641,0,0,375,5956,0,3428,126,0,13,63,384,23,7,16,1631,767,456,8,30,0,0,0 2021-01-16 09:36:25.239 - Thread: 1 -> GC Memory: 2122.491 / 2122.491 MB 2021-01-16 09:36:35.189 - Thread: 1 -> GUI Stats: Update 0.377816333333334, Draw 0.542591388888889 2021-01-16 09:36:44.852 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:36:46.218 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:36:46.219 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:36:46.335 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:36:46.335 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:36:46.335 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:36:46.340 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:36:46.351 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-01-16 09:36:52.786 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-01-16 09:36:52.787 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-01-16 09:36:55.239 - Thread: 1 -> GC Memory: 2126.761 / 2126.761 MB 2021-01-16 09:36:56.502 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:37:03.102 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:37:03.103 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:37:05.189 - Thread: 1 -> GUI Stats: Update 0.421144611111111, Draw 0.617771777777778 2021-01-16 09:37:05.368 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:37:05.368 - Thread: 1 -> STATISTICS,600.1666667,0.01262283,0.007475853,1.877262,0.03042412,10.59403,4.527064,30.70689,73.01344,2,29,2130.461,13003,111990,600000,65,39.48469,98.13373,0.4890705,8423,14.22325,0,16.66667,5.616005,13.9578,100,9020923591,2130.461,0,0 2021-01-16 09:37:05.368 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:37:05.368 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,160,315,69,849,8603,5641,0,0,375,5957,0,3428,126,0,16,63,384,23,7,16,1631,767,456,8,30,0,0,0 2021-01-16 09:37:13.753 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:37:15.886 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:37:15.887 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:37:25.240 - Thread: 1 -> GC Memory: 2132.6 / 2132.6 MB 2021-01-16 09:37:30.169 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:37:30.169 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:37:30.169 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2021-01-16 09:37:30.182 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2021-01-16 09:37:30.186 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2021-01-16 09:37:35.191 - Thread: 1 -> GUI Stats: Update 0.438822777777777, Draw 0.741977333333334 2021-01-16 09:37:35.569 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2021-01-16 09:37:35.570 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2021-01-16 09:37:45.952 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:37:48.523 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:37:48.524 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:37:55.254 - Thread: 1 -> GC Memory: 2131.05 / 2131.05 MB 2021-01-16 09:38:05.193 - Thread: 1 -> GUI Stats: Update 0.408709222222222, Draw 0.709616055555556 2021-01-16 09:38:05.385 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-16 09:38:05.385 - Thread: 1 -> STATISTICS,660.1833334,0.01117516,0.007153511,1.877262,0.03042412,11.28495,4.960857,28.41743,59.98638,2,30,2129.695,12887.04,112030,600000,65,37.56442,97.90995,0.5624955,9114,12.91594,0,16.66667,4.851798,12.64599,100,9022319618,2129.695,0,0 2021-01-16 09:38:05.385 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-16 09:38:05.385 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,934,59,160,315,69,849,8604,5642,0,0,375,5958,0,3429,126,0,16,63,384,23,7,16,1631,767,456,8,30,0,0,0 2021-01-16 09:38:09.640 - Thread: 1 -> Client connected: elevatedjac01 (76561198049481973) 2021-01-16 09:38:09.788 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2021-01-16 09:38:16.285 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2021-01-16 09:38:16.286 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2021-01-16 09:39:03.250 - Thread: 1 -> GC Memory: 2134.496 / 2134.496 MB 2021-01-16 09:39:43.379 - Thread: 1 -> GC Memory: 2129.695 / 2129.695 MB 2021-01-16 09:39:55.403 - Thread: 1 -> GUI Stats: Update 0.446351666666667, Draw 0.643063944444444 2021-01-16 09:39:58.031 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-01-16 09:40:00.135 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-16 09:40:05.107 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-01-16 09:40:05.123 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-16 09:40:05.124 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-16 09:40:05.124 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-01-16 09:40:05.124 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-01-16 09:40:05.124 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-01-16 09:40:05.125 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-01-16 09:40:05.129 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-01-16 09:40:05.130 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-01-16 09:40:05.131 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-01-16 09:40:05.513 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-01-16 09:40:05.513 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-01-16 09:40:05.514 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-01-16 09:40:05.526 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-01-16 09:40:05.547 - Thread: 1 -> MySession::Unload START 2021-01-16 09:40:05.548 - Thread: 1 -> AutoSaveInMinutes: 0 2021-01-16 09:40:05.548 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-01-16 09:40:05.548 - Thread: 1 -> IsServer: False 2021-01-16 09:40:05.548 - Thread: 1 -> MyAudio.UnloadData - START 2021-01-16 09:40:05.550 - Thread: 1 -> MyAudio.UnloadData - END 2021-01-16 09:40:05.550 - Thread: 1 -> MyAudio.LoadData - START 2021-01-16 09:40:05.623 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-01-16 09:40:06.295 - Thread: 1 -> MyAudio.LoadData - END 2021-01-16 09:40:06.298 - Thread: 1 -> MyConfig.Save() - START 2021-01-16 09:40:06.299 - Thread: 1 -> Path: C:\Users\Chris\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-01-16 09:40:06.320 - Thread: 1 -> MyConfig.Save() - END 2021-01-16 09:40:06.547 - Thread: 1 -> Unloading Procedural World Generator 2021-01-16 09:40:06.920 - Thread: 1 -> Info: MyLights Unloading data. 2021-01-16 09:40:06.940 - Thread: 1 -> Sneaky Sounds: UnloadData - START 2021-01-16 09:40:06.942 - Thread: 1 -> Sneaky Sounds: UnloadData - END 2021-01-16 09:40:06.994 - Thread: 1 -> StaticLogger: Exception log closed. 2021-01-16 09:40:07.011 - Thread: 1 -> Compass: Config Saved 2021-01-16 09:40:07.021 - Thread: 1 -> Info: [NetworkAPI] Unregistering communication stream: 16341 2021-01-16 09:40:07.051 - Thread: 1 -> Network readers disposed 2021-01-16 09:40:07.052 - Thread: 1 -> Network readers disposed 2021-01-16 09:40:07.055 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-01-16 09:40:07.327 - Thread: 1 -> Loading sound definitions 2021-01-16 09:40:07.353 - Thread: 1 -> Loading OffensiveWords definitions 2021-01-16 09:40:07.353 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-01-16 09:40:07.353 - Thread: 1 -> Loading shadow textures definitions 2021-01-16 09:40:07.353 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-01-16 09:40:07.353 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-01-16 09:40:07.622 - Thread: 1 -> MySession::Unload END 2021-01-16 09:40:07.627 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-01-16 09:40:07.627 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-01-16 09:40:07.643 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-01-16 09:40:07.644 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-01-16 09:40:09.527 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-16 09:40:14.143 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-16 09:40:14.144 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-16 09:40:28.293 - Thread: 1 -> GUI Stats: Update 0.702569388888888, Draw 0.239931611111111