2021-01-06 23:07:49.587 - Thread: 1 -> Log Started 2021-01-06 23:07:49.587 - Thread: 1 -> Timezone (local - UTC): 1h 2021-01-06 23:07:49.587 - Thread: 1 -> App Version: 01_197_073 2021-01-06 23:07:49.600 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-01-06 23:07:49.600 - Thread: 1 -> Branch / Sandbox: SVN 2021-01-06 23:07:49.600 - Thread: 1 -> Environment.ProcessorCount: 8 2021-01-06 23:07:49.647 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 8.1 (Microsoft Windows NT 6.3.9600.0) 2021-01-06 23:07:49.647 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2021-01-06 23:07:49.647 - Thread: 1 -> Environment.Is64BitProcess: True 2021-01-06 23:07:49.647 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2021-01-06 23:07:49.647 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4261.0 2021-01-06 23:07:49.647 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2021-01-06 23:07:49.651 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-3840QM CPU @ 2.80GHz 2021-01-06 23:07:49.651 - Thread: 1 -> IntPtr.Size: 8 2021-01-06 23:07:49.651 - Thread: 1 -> Default Culture: 2021-01-06 23:07:49.651 - Thread: 1 -> Default UI Culture: 2021-01-06 23:07:49.651 - Thread: 1 -> MyConfig.Load() - START 2021-01-06 23:07:49.654 - Thread: 1 -> Path: C:\Users\{USER}\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-01-06 23:07:49.874 - Thread: 1 -> EnableDamageEffects: True 2021-01-06 23:07:49.874 - Thread: 1 -> GraphicsRenderer: DirectX 11 2021-01-06 23:07:49.874 - Thread: 1 -> EnableReverb: False 2021-01-06 23:07:49.874 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2021-01-06 23:07:49.874 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2021-01-06 23:07:49.874 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2021-01-06 23:07:49.874 - Thread: 1 -> FirstTimeRun: False 2021-01-06 23:07:49.874 - Thread: 1 -> ExperimentalMode: True 2021-01-06 23:07:49.874 - Thread: 1 -> VideoAdapter: 0 2021-01-06 23:07:49.874 - Thread: 1 -> ScreenWidth: 2560 2021-01-06 23:07:49.874 - Thread: 1 -> ScreenHeight: 1600 2021-01-06 23:07:49.874 - Thread: 1 -> RefreshRate: 268231768 2021-01-06 23:07:49.874 - Thread: 1 -> WindowMode: 1 2021-01-06 23:07:49.874 - Thread: 1 -> VerticalSync: 0 2021-01-06 23:07:49.874 - Thread: 1 -> FieldOfView: 79.98487 2021-01-06 23:07:49.874 - Thread: 1 -> PostProcessingEnabled: False 2021-01-06 23:07:49.874 - Thread: 1 -> FlaresIntensity: 0.1 2021-01-06 23:07:49.874 - Thread: 1 -> TreeViewDistance: 702 2021-01-06 23:07:49.874 - Thread: 1 -> GrassDensity: 0 2021-01-06 23:07:49.874 - Thread: 1 -> GrassDrawDistance: 49 2021-01-06 23:07:49.874 - Thread: 1 -> AntialiasingMode: 1 2021-01-06 23:07:49.874 - Thread: 1 -> ShadowMapResolution: 0 2021-01-06 23:07:49.874 - Thread: 1 -> AmbientOcclusionEnabled: False 2021-01-06 23:07:49.874 - Thread: 1 -> TextureQuality: 1 2021-01-06 23:07:49.874 - Thread: 1 -> AnisotropicFiltering: 0 2021-01-06 23:07:49.874 - Thread: 1 -> ModelQuality: 1 2021-01-06 23:07:49.874 - Thread: 1 -> VoxelQuality: 1 2021-01-06 23:07:49.874 - Thread: 1 -> ShaderQuality: 0 2021-01-06 23:07:49.874 - Thread: 1 -> LowMemSwitchToLow: 0 2021-01-06 23:07:49.874 - Thread: 1 -> FirstVTTimeRun: False 2021-01-06 23:07:49.874 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2021-01-06 23:07:49.874 - Thread: 1 -> GDPRConsent: True 2021-01-06 23:07:49.874 - Thread: 1 -> GDPRConsentSent: True 2021-01-06 23:07:49.874 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2021-01-06 23:07:49.874 - Thread: 1 -> GameVolume: 0.1177362 2021-01-06 23:07:49.874 - Thread: 1 -> Music_Volume: 0 2021-01-06 23:07:49.874 - Thread: 1 -> VoiceChatVolume: 0.9114469 2021-01-06 23:07:49.874 - Thread: 1 -> HudWarnings: True 2021-01-06 23:07:49.874 - Thread: 1 -> VoiceChat: True 2021-01-06 23:07:49.874 - Thread: 1 -> EnableMuteWhenNotInFocus: False 2021-01-06 23:07:49.874 - Thread: 1 -> EnableDynamicMusic: False 2021-01-06 23:07:49.874 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2021-01-06 23:07:49.874 - Thread: 1 -> EnableDoppler: True 2021-01-06 23:07:49.874 - Thread: 1 -> ShowCrosshair: True 2021-01-06 23:07:49.874 - Thread: 1 -> EnableSteamCloud: False 2021-01-06 23:07:49.874 - Thread: 1 -> UiTransparency: 0.9034499 2021-01-06 23:07:49.874 - Thread: 1 -> UiBkTransparency: 0.726071 2021-01-06 23:07:49.874 - Thread: 1 -> HUDBkTransparency: 0.7354335 2021-01-06 23:07:49.874 - Thread: 1 -> CubeBuilderBuildingMode: 0 2021-01-06 23:07:49.874 - Thread: 1 -> ControlsHints: False 2021-01-06 23:07:49.874 - Thread: 1 -> GoodBotHints: False 2021-01-06 23:07:49.874 - Thread: 1 -> RotationHints: False 2021-01-06 23:07:49.874 - Thread: 1 -> HudState: 2 2021-01-06 23:07:49.874 - Thread: 1 -> TutorialsFinished: System.String[] 2021-01-06 23:07:49.874 - Thread: 1 -> CubeBuilderUseSymmetry: False 2021-01-06 23:07:49.874 - Thread: 1 -> FirstTimeTutorials: False 2021-01-06 23:07:49.874 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2021-01-06 23:07:49.874 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2021-01-06 23:07:49.874 - Thread: 1 -> CubeBuilderAlignToDefault: True 2021-01-06 23:07:49.874 - Thread: 1 -> MutedPlayers: 2021-01-06 23:07:49.874 - Thread: 1 -> DontSendVoicePlayers: 2021-01-06 23:07:49.874 - Thread: 1 -> LastCheckedVersion: 1197072 2021-01-06 23:07:49.874 - Thread: 1 -> CaptureMouse: False 2021-01-06 23:07:49.874 - Thread: 1 -> DebugComponentsInfo: 1 2021-01-06 23:07:49.874 - Thread: 1 -> GDPRConsentSentUpdated: True 2021-01-06 23:07:49.874 - Thread: 1 -> EnableTrading: True 2021-01-06 23:07:49.874 - Thread: 1 -> ShowCrosshair2: 0 2021-01-06 23:07:49.874 - Thread: 1 -> ZoomMultiplier: 0.0594668 2021-01-06 23:07:49.874 - Thread: 1 -> GamepadScheme: 0 2021-01-06 23:07:49.874 - Thread: 1 -> VoxelTextureQuality: 1 2021-01-06 23:07:49.874 - Thread: 1 -> ControllerDefaultOnStart: False 2021-01-06 23:07:49.875 - Thread: 1 -> MyConfig.Load() - END 2021-01-06 23:07:55.766 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2021-01-06 23:07:55.982 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2021-01-06 23:07:55.999 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2021-01-06 23:07:56.002 - Thread: 1 -> Found processor count: 8 2021-01-06 23:07:56.002 - Thread: 1 -> Using processor count: 8 2021-01-06 23:07:56.223 - Thread: 1 -> All detected adapters: 2021-01-06 23:07:56.226 - Thread: 1 -> NVIDIA GeForce GTX 680M - VendorID=4318, SubsystemID=1895961944, DeviceID=4512 2021-01-06 23:07:56.226 - Thread: 1 -> NVIDIA GeForce GTX 680M - VendorID=4318, SubsystemID=1895961944, DeviceID=4512 2021-01-06 23:07:56.226 - Thread: 1 -> NVIDIA GeForce GTX 680M - VendorID=5140, SubsystemID=0, DeviceID=140 2021-01-06 23:07:56.937 - Thread: 1 -> AdapterInfo = { 2021-01-06 23:07:56.938 - Thread: 1 -> Name = NVIDIA GeForce GTX 680M + DISPLAY2 2021-01-06 23:07:56.938 - Thread: 1 -> Description = dev id: 4512, mem: 4177682432, shared mem: 8533266432, Luid: 44155, rev: 161, subsys id: 1895961944, vendor id: 4318, feature_level 11.1: False 2021-01-06 23:07:56.938 - Thread: 1 -> Driver version = 25.21.14.2531 2021-01-06 23:07:56.938 - Thread: 1 -> Driver date = 20190409000000.000000-000 2021-01-06 23:07:56.938 - Thread: 1 -> DriverUpdateNecessary = False 2021-01-06 23:07:56.938 - Thread: 1 -> AftermathSupported = False 2021-01-06 23:07:56.938 - Thread: 1 -> Adapter id = 0 2021-01-06 23:07:56.938 - Thread: 1 -> Supported = True 2021-01-06 23:07:56.938 - Thread: 1 -> RAM = 4177682432 2021-01-06 23:07:56.938 - Thread: 1 -> Priority = 2 2021-01-06 23:07:56.938 - Thread: 1 -> Multithreaded rendering supported = True 2021-01-06 23:07:56.938 - Thread: 1 -> Output is attached = True 2021-01-06 23:07:56.938 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1600} 2021-01-06 23:07:56.938 - Thread: 1 -> Display modes = { 2021-01-06 23:07:56.939 - Thread: 1 -> DXGIOutput id = 0 2021-01-06 23:07:56.939 - Thread: 1 -> 320x200@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 320x200@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 320x240@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 320x240@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 400x300@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 400x300@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 512x384@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 512x384@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 640x400@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 640x400@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 640x480@75Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 640x480@59.94006Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 640x480@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 640x480@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 720x480@59.94006Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 720x480@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 720x480@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 720x576@50Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 720x576@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 720x576@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 800x600@75Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 800x600@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 800x600@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1024x768@59.9439Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1024x768@75.02858Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1024x768@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1024x768@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1152x864@75Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1152x864@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1152x864@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x600@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x600@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x720@59.94006Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x720@50Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x720@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x720@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x768@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x768@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x800@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x800@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x960@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x960@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x1024@59.95978Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x1024@75.02467Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x1024@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1280x1024@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1360x768@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1360x768@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1366x768@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1366x768@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1400x1050@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1400x1050@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1440x480@59.94006Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1440x480@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1440x480@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1440x576@50Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1440x576@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1440x576@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1440x900@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1440x900@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1600x900@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1600x900@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1600x1200@59.94006Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1600x1200@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1600x1200@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1680x1050@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1680x1050@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1792x1344@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1792x1344@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1856x1392@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1856x1392@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1080@59.94006Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1080@23.97602Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1080@50Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1080@59.94006Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1080@50Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1080@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1080@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1200@59.94011Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1200@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1200@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1440@59.94006Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1440@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 1920x1440@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 2048x1152@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 2048x1152@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 2048x1536@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 2048x1536@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> 2560x1600@59.91168Hz 2021-01-06 23:07:56.939 - Thread: 1 -> } 2021-01-06 23:07:56.939 - Thread: 1 -> } 2021-01-06 23:07:56.939 - Thread: 1 -> AdapterInfo = { 2021-01-06 23:07:56.940 - Thread: 1 -> Name = NVIDIA GeForce GTX 680M + DISPLAY2 2021-01-06 23:07:56.940 - Thread: 1 -> Description = dev id: 4512, mem: 4177682432, shared mem: 8533266432, Luid: 44155, rev: 161, subsys id: 1895961944, vendor id: 4318, feature_level 11.1: False 2021-01-06 23:07:56.940 - Thread: 1 -> Driver version = 25.21.14.2531 2021-01-06 23:07:56.940 - Thread: 1 -> Driver date = 20190409000000.000000-000 2021-01-06 23:07:56.940 - Thread: 1 -> DriverUpdateNecessary = False 2021-01-06 23:07:56.940 - Thread: 1 -> AftermathSupported = False 2021-01-06 23:07:56.940 - Thread: 1 -> Adapter id = 0 2021-01-06 23:07:56.940 - Thread: 1 -> Supported = True 2021-01-06 23:07:56.940 - Thread: 1 -> RAM = 4177682432 2021-01-06 23:07:56.940 - Thread: 1 -> Priority = 2 2021-01-06 23:07:56.940 - Thread: 1 -> Multithreaded rendering supported = True 2021-01-06 23:07:56.940 - Thread: 1 -> Output is attached = True 2021-01-06 23:07:56.940 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1600} 2021-01-06 23:07:56.940 - Thread: 1 -> Display modes = { 2021-01-06 23:07:56.940 - Thread: 1 -> DXGIOutput id = 0 2021-01-06 23:07:56.940 - Thread: 1 -> 320x200@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 320x200@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 320x240@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 320x240@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 400x300@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 400x300@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 512x384@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 512x384@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 640x400@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 640x400@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 640x480@75Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 640x480@59.94006Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 640x480@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 640x480@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 720x480@59.94006Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 720x480@59.91168Hz 2021-01-06 23:07:56.940 - Thread: 1 -> 720x480@59.91168Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 720x576@50Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 720x576@59.91168Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 720x576@59.91168Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 800x600@75Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 800x600@59.91168Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 800x600@59.91168Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 1024x768@59.9439Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 1024x768@75.02858Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 1024x768@59.91168Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 1024x768@59.91168Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 1152x864@75Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 1152x864@59.91168Hz 2021-01-06 23:07:56.941 - Thread: 1 -> 1152x864@59.91168Hz 2021-01-06 23:07:56.941 - 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Thread: 1 -> 1920x1440@59.94006Hz 2021-01-06 23:07:56.947 - Thread: 1 -> 1920x1440@59.91168Hz 2021-01-06 23:07:56.947 - Thread: 1 -> 1920x1440@59.91168Hz 2021-01-06 23:07:56.947 - Thread: 1 -> 2048x1152@59.91168Hz 2021-01-06 23:07:56.947 - Thread: 1 -> 2048x1152@59.91168Hz 2021-01-06 23:07:56.947 - Thread: 1 -> 2048x1536@59.91168Hz 2021-01-06 23:07:56.947 - Thread: 1 -> 2048x1536@59.91168Hz 2021-01-06 23:07:56.947 - Thread: 1 -> 2560x1600@59.91168Hz 2021-01-06 23:07:56.947 - Thread: 1 -> } 2021-01-06 23:07:56.947 - Thread: 1 -> } 2021-01-06 23:07:56.947 - Thread: 1 -> AdapterInfo = { 2021-01-06 23:07:56.947 - Thread: 1 -> Name = NVIDIA GeForce GTX 680M 2021-01-06 23:07:56.947 - Thread: 1 -> Description = dev id: 4512, mem: 4177682432, shared mem: 8533266432, Luid: 44805, rev: 161, subsys id: 1895961944, vendor id: 4318, feature_level 11.1: False 2021-01-06 23:07:56.947 - Thread: 1 -> Driver version = 25.21.14.2531 2021-01-06 23:07:56.947 - Thread: 1 -> Driver date = 20190409000000.000000-000 2021-01-06 23:07:56.947 - Thread: 1 -> DriverUpdateNecessary = False 2021-01-06 23:07:56.947 - Thread: 1 -> AftermathSupported = False 2021-01-06 23:07:56.947 - Thread: 1 -> Adapter id = 1 2021-01-06 23:07:56.947 - Thread: 1 -> Supported = True 2021-01-06 23:07:56.947 - Thread: 1 -> RAM = 4177682432 2021-01-06 23:07:56.947 - Thread: 1 -> Priority = 2 2021-01-06 23:07:56.947 - Thread: 1 -> Multithreaded rendering supported = True 2021-01-06 23:07:56.947 - Thread: 1 -> Output is attached = False 2021-01-06 23:07:56.947 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1600} 2021-01-06 23:07:56.947 - Thread: 1 -> Display modes = { 2021-01-06 23:07:56.947 - Thread: 1 -> DXGIOutput id = 0 2021-01-06 23:07:56.947 - Thread: 1 -> 320x200@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 320x200@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 320x240@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 320x240@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 400x300@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 400x300@59.91168Hz 2021-01-06 23:07:56.948 - 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Thread: 1 -> 1280x1024@59.95978Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1280x1024@75.02467Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1280x1024@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1280x1024@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1360x768@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1360x768@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1366x768@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1366x768@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1400x1050@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1400x1050@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1440x480@59.94006Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1440x480@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1440x480@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1440x576@50Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1440x576@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1440x576@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1440x900@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1440x900@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1600x900@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1600x900@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1600x1200@59.94006Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1600x1200@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1600x1200@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1680x1050@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1680x1050@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1792x1344@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1792x1344@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1856x1392@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1856x1392@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1080@59.94006Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1080@23.97602Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1080@50Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1080@59.94006Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1080@50Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1080@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1080@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1200@59.94011Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1200@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1200@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1440@59.94006Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1440@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 1920x1440@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 2048x1152@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 2048x1152@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 2048x1536@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 2048x1536@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> 2560x1600@59.91168Hz 2021-01-06 23:07:56.948 - Thread: 1 -> } 2021-01-06 23:07:56.948 - Thread: 1 -> } 2021-01-06 23:07:56.950 - Thread: 1 -> Service.IsActive: True 2021-01-06 23:07:56.950 - Thread: 1 -> Service.IsOnline: True 2021-01-06 23:07:56.950 - Thread: 1 -> Service.OwnsGame: False 2021-01-06 23:07:56.950 - Thread: 1 -> Service.UserId: {SERVICE.USERID} 2021-01-06 23:07:56.950 - Thread: 1 -> Service.UserName: {CALLSIGN} 2021-01-06 23:07:56.950 - Thread: 1 -> Service.Branch: default 2021-01-06 23:07:56.950 - Thread: 1 -> Build date: 2000-01-02 12:00 2021-01-06 23:07:56.950 - Thread: 1 -> Build version: 0.1.1.0 2021-01-06 23:07:56.957 - Thread: 1 -> MyScreenManager() 2021-01-06 23:07:57.007 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2021-01-06 23:07:57.007 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2021-01-06 23:07:57.013 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2021-01-06 23:07:57.013 - Thread: 24 -> CreateDeviceInternal - Create device 2021-01-06 23:07:57.037 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2021-01-06 23:07:57.064 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2021-01-06 23:07:57.064 - Thread: 24 -> CreateDeviceInternal create swapchain 2021-01-06 23:07:59.085 - Thread: 1 -> MySandboxGame.Constructor() - START 2021-01-06 23:07:59.111 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2021-01-06 23:07:59.111 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2021-01-06 23:08:01.378 - Thread: 1 -> Preallocate - START 2021-01-06 23:08:01.382 - Thread: 1 -> MySpaceWorldGenerator - START 2021-01-06 23:08:01.386 - Thread: 1 -> MySpaceWorldGenerator - END 2021-01-06 23:08:01.386 - Thread: 1 -> MySpaceBuildComponent - START 2021-01-06 23:08:01.386 - Thread: 1 -> MySpaceBuildComponent - END 2021-01-06 23:08:01.386 - Thread: 1 -> MyEntities - START 2021-01-06 23:08:01.418 - Thread: 1 -> MyEntities - END 2021-01-06 23:08:01.418 - Thread: 1 -> MyObjectBuilder_Base - START 2021-01-06 23:08:01.418 - Thread: 1 -> MyObjectBuilder_Base - END 2021-01-06 23:08:01.418 - Thread: 1 -> MyTransparentGeometry - START 2021-01-06 23:08:01.418 - Thread: 1 -> MyTransparentGeometry - END 2021-01-06 23:08:01.418 - Thread: 1 -> MyCubeGridDeformationTables - START 2021-01-06 23:08:01.432 - Thread: 1 -> MyCubeGridDeformationTables - END 2021-01-06 23:08:01.433 - Thread: 1 -> MyMath - START 2021-01-06 23:08:01.433 - Thread: 1 -> MyMath - END 2021-01-06 23:08:01.433 - Thread: 1 -> MySimpleObjectDraw - START 2021-01-06 23:08:01.433 - Thread: 1 -> MySimpleObjectDraw - END 2021-01-06 23:08:01.471 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2021-01-06 23:08:01.471 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2021-01-06 23:08:01.471 - Thread: 1 -> MyGuiIngameScriptsPage - START 2021-01-06 23:08:01.490 - Thread: 1 -> MyGuiIngameScriptsPage - END 2021-01-06 23:08:01.490 - Thread: 1 -> MyGuiScreenAdminMenu - START 2021-01-06 23:08:01.490 - Thread: 1 -> MyGuiScreenAdminMenu - END 2021-01-06 23:08:01.490 - Thread: 1 -> MySyncDestructions - START 2021-01-06 23:08:01.490 - Thread: 1 -> MySyncDestructions - END 2021-01-06 23:08:01.490 - Thread: 1 -> MySyncEntity - START 2021-01-06 23:08:01.490 - Thread: 1 -> MySyncEntity - END 2021-01-06 23:08:01.490 - Thread: 1 -> MyCommandCharacter - START 2021-01-06 23:08:01.490 - Thread: 1 -> MyCommandCharacter - END 2021-01-06 23:08:01.490 - Thread: 1 -> MyCommandConsole - START 2021-01-06 23:08:01.490 - Thread: 1 -> MyCommandConsole - END 2021-01-06 23:08:01.490 - Thread: 1 -> MyCommandEntity - START 2021-01-06 23:08:01.490 - Thread: 1 -> MyCommandEntity - END 2021-01-06 23:08:01.490 - Thread: 1 -> MyAiTargetManager - START 2021-01-06 23:08:01.490 - Thread: 1 -> MyAiTargetManager - END 2021-01-06 23:08:01.490 - Thread: 1 -> MyClientDebugCommands - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyClientDebugCommands - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyDedicatedServer - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyDedicatedServer - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyDedicatedServerBase - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyDedicatedServerBase - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerBase - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerBase - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerClient - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerClient - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerClientBase - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerClientBase - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerLobby - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerLobby - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerLobbyClient - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerLobbyClient - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerServerBase - START 2021-01-06 23:08:01.491 - Thread: 1 -> MyMultiplayerServerBase - END 2021-01-06 23:08:01.491 - Thread: 1 -> MyServerDebugCommands - START 2021-01-06 23:08:01.492 - Thread: 1 -> MyServerDebugCommands - END 2021-01-06 23:08:01.492 - Thread: 1 -> MyAIActionsParser - START 2021-01-06 23:08:01.492 - Thread: 1 -> MyAIActionsParser - END 2021-01-06 23:08:01.492 - Thread: 1 -> MyCubeGridDefinitions - START 2021-01-06 23:08:01.508 - Thread: 1 -> MyCubeGridDefinitions - END 2021-01-06 23:08:01.508 - Thread: 1 -> MyDefinitionManager - START 2021-01-06 23:08:01.516 - Thread: 1 -> MyDefinitionManager - END 2021-01-06 23:08:01.516 - Thread: 1 -> Preallocate - END 2021-01-06 23:08:01.518 - Thread: 1 -> MyCampaignManager.Constructor() - START 2021-01-06 23:08:02.098 - Thread: 1 -> MyCampaignManager.Constructor() - END 2021-01-06 23:08:02.098 - Thread: 1 -> MySandboxGame.Constructor() - END 2021-01-06 23:08:02.123 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2021-01-06 23:08:02.124 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-01-06 23:08:02.124 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-01-06 23:08:02.124 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2021-01-06 23:08:02.124 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2021-01-06 23:08:02.124 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2021-01-06 23:08:02.125 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2021-01-06 23:08:02.138 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: CLEVO 2021-01-06 23:08:02.138 - Thread: 1 -> Win32_ComputerSystem.Model: P170EM 2021-01-06 23:08:02.138 - Thread: 1 -> Virtualized: False 2021-01-06 23:08:02.142 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-3840QM CPU @ 2.80GHz 2021-01-06 23:08:02.143 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,066,532,864 bytes 2021-01-06 23:08:02.143 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2021-01-06 23:08:02.143 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,516,841,984 bytes 2021-01-06 23:08:02.143 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,073,441,280 bytes 2021-01-06 23:08:02.147 - Thread: 1 -> Drive C: | Capacity: 255,033,602,048 bytes | Free space: 68,123,660,288 bytes 2021-01-06 23:08:02.148 - Thread: 1 -> Drive D: | Capacity: 511,974,567,936 bytes | Free space: 78,628,024,320 bytes 2021-01-06 23:08:02.148 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2021-01-06 23:08:02.148 - Thread: 1 -> MySandboxGame.Initialize() - START 2021-01-06 23:08:02.149 - Thread: 1 -> Installed DLCs: 2021-01-06 23:08:02.152 - Thread: 1 -> Deluxe Edition (573160) 2021-01-06 23:08:02.152 - Thread: 1 -> Decorative Blocks (1049790) 2021-01-06 23:08:02.152 - Thread: 1 -> Economy Deluxe (1135960) 2021-01-06 23:08:02.152 - Thread: 1 -> Style Pack (1084680) 2021-01-06 23:08:02.152 - Thread: 1 -> Decorative Blocks 2 (1167910) 2021-01-06 23:08:02.152 - Thread: 1 -> Frostbite (1241550) 2021-01-06 23:08:02.152 - Thread: 1 -> Sparks Of The Future (1307680) 2021-01-06 23:08:02.152 - Thread: 1 -> Wasteland (1374610) 2021-01-06 23:08:02.181 - Thread: 1 -> MyGuiGameControlsHelpers() 2021-01-06 23:08:02.255 - Thread: 1 -> Havok: Physics.Init 2021-01-06 23:08:02.275 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-01-06 23:08:02.282 - Thread: 1 -> HkGameName: SpaceEngineers 2021-01-06 23:08:02.300 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-01-06 23:08:02.303 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-01-06 23:08:02.309 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2021-01-06 23:08:02.724 - Thread: 1 -> Loading scenarios 2021-01-06 23:08:02.819 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-01-06 23:08:02.820 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-01-06 23:08:03.133 - Thread: 1 -> Loading sound definitions 2021-01-06 23:08:03.157 - Thread: 1 -> Loading OffensiveWords definitions 2021-01-06 23:08:03.158 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-01-06 23:08:03.158 - Thread: 1 -> Loading shadow textures definitions 2021-01-06 23:08:03.158 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-01-06 23:08:03.158 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-01-06 23:08:03.173 - Thread: 1 -> MyAudio.LoadData - START 2021-01-06 23:08:03.220 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-01-06 23:08:03.288 - Thread: 1 -> MyAudio.LoadData - END 2021-01-06 23:08:03.296 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2021-01-06 23:08:03.296 - Thread: 1 -> MyGuiManager() 2021-01-06 23:08:03.300 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-01-06 23:08:03.546 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-01-06 23:08:03.639 - Thread: 1 -> MyGuiManager.LoadContent() - START 2021-01-06 23:08:03.640 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-01-06 23:08:03.640 - Thread: 1 -> MyGuiManager.LoadContent() - END 2021-01-06 23:08:03.683 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-01-06 23:08:03.685 - Thread: 1 -> MySandboxGame.LoadData() - END 2021-01-06 23:08:03.700 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2021-01-06 23:08:03.700 - Thread: 10 -> ReloadVoxelMaterials 2021-01-06 23:08:03.802 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2021-01-06 23:08:03.802 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2021-01-06 23:08:03.802 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2021-01-06 23:08:03.803 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2021-01-06 23:08:03.803 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2021-01-06 23:08:03.805 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2021-01-06 23:08:03.806 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2021-01-06 23:08:03.806 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2021-01-06 23:08:03.915 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2021-01-06 23:08:03.921 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2021-01-06 23:08:03.939 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2021-01-06 23:08:03.945 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2021-01-06 23:08:03.946 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2021-01-06 23:08:03.949 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2021-01-06 23:08:03.952 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2021-01-06 23:08:03.952 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2021-01-06 23:08:03.956 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2021-01-06 23:08:03.982 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2021-01-06 23:08:04.008 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2021-01-06 23:08:04.050 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2021-01-06 23:08:04.062 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2021-01-06 23:08:04.079 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2021-01-06 23:08:04.081 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2021-01-06 23:08:04.090 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2021-01-06 23:08:04.092 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2021-01-06 23:08:04.114 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2021-01-06 23:08:04.117 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2021-01-06 23:08:04.122 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2021-01-06 23:08:04.137 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2021-01-06 23:08:04.185 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2021-01-06 23:08:04.205 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2021-01-06 23:08:04.208 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2021-01-06 23:08:04.211 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2021-01-06 23:08:04.217 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2021-01-06 23:08:04.233 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2021-01-06 23:08:04.235 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2021-01-06 23:08:04.241 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2021-01-06 23:08:04.242 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2021-01-06 23:08:04.244 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2021-01-06 23:08:04.245 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2021-01-06 23:08:04.277 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2021-01-06 23:08:04.293 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2021-01-06 23:08:04.297 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2021-01-06 23:08:04.314 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2021-01-06 23:08:04.338 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2021-01-06 23:08:04.345 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2021-01-06 23:08:04.348 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2021-01-06 23:08:04.383 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2021-01-06 23:08:04.455 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2021-01-06 23:08:04.464 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2021-01-06 23:08:04.479 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2021-01-06 23:08:04.480 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2021-01-06 23:08:04.559 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2021-01-06 23:08:04.560 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2021-01-06 23:08:04.589 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2021-01-06 23:08:04.594 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2021-01-06 23:08:04.600 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2021-01-06 23:08:04.604 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2021-01-06 23:08:04.610 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2021-01-06 23:08:04.614 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2021-01-06 23:08:04.618 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2021-01-06 23:08:04.737 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2021-01-06 23:08:04.748 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2021-01-06 23:08:04.776 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2021-01-06 23:08:04.974 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2021-01-06 23:08:04.996 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2021-01-06 23:08:05.040 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2021-01-06 23:08:05.066 - Thread: 1 -> MySandboxGame.Initialize() - END 2021-01-06 23:08:05.110 - Thread: 1 -> Timer Frequency: 2728179 2021-01-06 23:08:05.110 - Thread: 1 -> Ticks per frame: 45470 2021-01-06 23:08:05.262 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2021-01-06 23:08:05.316 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2021-01-06 23:08:05.398 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2021-01-06 23:08:05.508 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2021-01-06 23:08:05.614 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2021-01-06 23:08:05.661 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2021-01-06 23:08:05.746 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2021-01-06 23:08:05.795 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2021-01-06 23:08:05.860 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2021-01-06 23:08:05.966 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2021-01-06 23:08:05.972 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2021-01-06 23:08:06.053 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2021-01-06 23:08:06.114 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-01-06 23:08:06.150 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2021-01-06 23:08:06.214 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2021-01-06 23:08:06.215 - Thread: 1 -> Flares Intensity: 0.1 2021-01-06 23:08:06.215 - Thread: 1 -> Field of view: 1.395999 2021-01-06 23:08:06.215 - Thread: 1 -> PostProcessingEnabled: False 2021-01-06 23:08:06.215 - Thread: 1 -> Render.GrassDensityFactor: 0 2021-01-06 23:08:06.215 - Thread: 1 -> Render.GrassDrawDistance: 49 2021-01-06 23:08:06.215 - Thread: 1 -> Render.DistanceFade: 702 2021-01-06 23:08:06.215 - Thread: 1 -> Render.AntialiasingMode: FXAA 2021-01-06 23:08:06.215 - Thread: 1 -> Render.ShadowQuality: LOW 2021-01-06 23:08:06.215 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2021-01-06 23:08:06.215 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2021-01-06 23:08:06.215 - Thread: 1 -> Render.TextureQuality: MEDIUM 2021-01-06 23:08:06.215 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2021-01-06 23:08:06.215 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2021-01-06 23:08:06.215 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2021-01-06 23:08:06.215 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2021-01-06 23:08:06.215 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2021-01-06 23:08:06.215 - Thread: 1 -> Render.ParticleQuality: LOW 2021-01-06 23:08:06.240 - Thread: 1 -> Analytics uuid: e71d6d04-e596-ed0b-0f75-72a6f9acd467 2021-01-06 23:08:06.242 - Thread: 1 -> Analytics session: 966f8d83-c90b-4d5a-a45b-2faa15f7124b 2021-01-06 23:08:06.255 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2021-01-06 23:08:06.293 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2021-01-06 23:08:06.360 - Thread: 1 -> Analytics helper process start reported 2021-01-06 23:08:07.393 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2021-01-06 23:08:07.501 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2021-01-06 23:08:07.625 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2021-01-06 23:08:07.895 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2021-01-06 23:08:07.901 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2021-01-06 23:08:07.964 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2021-01-06 23:08:07.995 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2021-01-06 23:08:08.048 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2021-01-06 23:08:08.109 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2021-01-06 23:08:08.681 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:08.682 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:08.684 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2021-01-06 23:08:08.685 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-01-06 23:08:08.685 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-01-06 23:08:09.047 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2021-01-06 23:08:09.231 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2021-01-06 23:08:09.804 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2021-01-06 23:08:09.814 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2021-01-06 23:08:11.417 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2021-01-06 23:08:11.457 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2021-01-06 23:08:11.499 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2021-01-06 23:08:11.916 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2021-01-06 23:08:12.384 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2021-01-06 23:08:12.384 - Thread: 11 -> Loading available saves - START 2021-01-06 23:08:12.385 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2021-01-06 23:08:12.385 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}' 2021-01-06 23:08:13.126 - Thread: 11 -> Loading available saves - END 2021-01-06 23:08:13.362 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:13.363 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:15.123 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Sandbox_config.sbc 2021-01-06 23:08:15.126 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-01-06 23:08:15.390 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2021-01-06 23:08:22.485 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2021-01-06 23:08:22.485 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2021-01-06 23:08:22.485 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2021-01-06 23:08:26.662 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-01-06 23:08:26.683 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Sandbox_config.sbc 2021-01-06 23:08:26.685 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-01-06 23:08:26.686 - Thread: 38 -> LoadSandbox() - Start 2021-01-06 23:08:26.688 - Thread: 38 -> LoadSession() - Start 2021-01-06 23:08:26.688 - Thread: 38 -> C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative 2021-01-06 23:08:26.719 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Sandbox_config.sbc 2021-01-06 23:08:26.721 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2021-01-06 23:08:26.721 - Thread: 38 -> CheckPoint Experimental mode: Yes 2021-01-06 23:08:26.721 - Thread: 38 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts, StationVoxelSupport 2021-01-06 23:08:26.722 - Thread: 38 -> LoadSession() - End 2021-01-06 23:08:26.722 - Thread: 38 -> LoadSandbox() - End 2021-01-06 23:08:26.728 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:26.730 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:26.730 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:26.731 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:26.731 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:26.732 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:26.732 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:26.732 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:26.734 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2021-01-06 23:08:26.735 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2021-01-06 23:08:26.735 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2021-01-06 23:08:26.949 - Thread: 1 -> RunLoadingAction - START 2021-01-06 23:08:26.949 - Thread: 1 -> Loading session: C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative 2021-01-06 23:08:27.112 - Thread: 1 -> GC Memory: 1,077,767,176 B 2021-01-06 23:08:27.116 - Thread: 1 -> Process Memory: 2,844,041,216 B 2021-01-06 23:08:27.117 - Thread: 1 -> Experimental mode: Yes 2021-01-06 23:08:27.117 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, StationVoxelSupport, ExperimentalTurnedOnInConfiguration 2021-01-06 23:08:27.117 - Thread: 1 -> Console compatibility: No 2021-01-06 23:08:28.943 - Thread: 1 -> MyScriptManager.LoadData() - START 2021-01-06 23:08:28.974 - Thread: 1 -> MyScriptManager.LoadData() - END 2021-01-06 23:08:28.985 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2021-01-06 23:08:28.987 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-01-06 23:08:28.990 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2021-01-06 23:08:29.248 - Thread: 1 -> Loading scenarios 2021-01-06 23:08:29.248 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2021-01-06 23:08:29.249 - Thread: 1 -> List of used mods (0) - START 2021-01-06 23:08:29.250 - Thread: 1 -> List of used mods - END 2021-01-06 23:08:29.339 - Thread: 1 -> Loading behaviors 2021-01-06 23:08:29.339 - Thread: 1 -> Loading ammo magazines 2021-01-06 23:08:29.339 - Thread: 1 -> Loading ammo definitions 2021-01-06 23:08:29.340 - Thread: 1 -> Loading animations 2021-01-06 23:08:29.341 - Thread: 1 -> Loading animations 2021-01-06 23:08:29.341 - Thread: 1 -> Loading sound definitions 2021-01-06 23:08:29.342 - Thread: 1 -> Loading sound definitions 2021-01-06 23:08:29.342 - Thread: 1 -> Loading sound definitions 2021-01-06 23:08:29.342 - Thread: 1 -> Loading sound definitions 2021-01-06 23:08:29.342 - Thread: 1 -> Loading sound definitions 2021-01-06 23:08:29.342 - Thread: 1 -> Loading sound definitions 2021-01-06 23:08:29.342 - Thread: 1 -> Loading category classes 2021-01-06 23:08:29.342 - Thread: 1 -> Loading category classes 2021-01-06 23:08:29.342 - Thread: 1 -> Loading blueprint classes 2021-01-06 23:08:29.343 - Thread: 1 -> Loading blueprint class entries 2021-01-06 23:08:29.343 - Thread: 1 -> Loading blueprint class entries 2021-01-06 23:08:29.343 - Thread: 1 -> Loading blueprints 2021-01-06 23:08:29.344 - Thread: 1 -> Loading blueprints 2021-01-06 23:08:29.344 - Thread: 1 -> Loading agent definitions 2021-01-06 23:08:29.344 - Thread: 1 -> Loading character definitions 2021-01-06 23:08:29.357 - Thread: 1 -> Loading character definitions 2021-01-06 23:08:29.357 - Thread: 1 -> Loading components 2021-01-06 23:08:29.358 - Thread: 1 -> Loading components 2021-01-06 23:08:29.358 - Thread: 1 -> Loading configuration 2021-01-06 23:08:29.358 - Thread: 1 -> Loading container types 2021-01-06 23:08:29.358 - Thread: 1 -> Loading Contract Types 2021-01-06 23:08:29.363 - Thread: 1 -> Loading block positions 2021-01-06 23:08:29.368 - Thread: 1 -> Loading block positions 2021-01-06 23:08:29.368 - Thread: 1 -> Loading curve definitions 2021-01-06 23:08:29.370 - Thread: 1 -> Loading debris 2021-01-06 23:08:29.370 - Thread: 1 -> Loading environment items entries 2021-01-06 23:08:29.370 - Thread: 1 -> Loading decal global definitions 2021-01-06 23:08:29.370 - Thread: 1 -> Loading decal definitions 2021-01-06 23:08:29.370 - Thread: 1 -> Loading decal definitions 2021-01-06 23:08:29.370 - Thread: 1 -> Loading drone behaviors 2021-01-06 23:08:29.370 - Thread: 1 -> Loading edges 2021-01-06 23:08:29.371 - Thread: 1 -> Loading emissive color definitions 2021-01-06 23:08:29.375 - Thread: 1 -> Loading emissive color default states 2021-01-06 23:08:29.379 - Thread: 1 -> Loading animations 2021-01-06 23:08:29.379 - Thread: 1 -> Loading entity components 2021-01-06 23:08:29.392 - Thread: 1 -> Loading component containers 2021-01-06 23:08:29.402 - Thread: 1 -> Loading environment items entries 2021-01-06 23:08:29.402 - Thread: 1 -> Loading Faction Names 2021-01-06 23:08:29.402 - Thread: 1 -> Loading factions 2021-01-06 23:08:29.404 - Thread: 1 -> Loading flare definitions 2021-01-06 23:08:29.414 - Thread: 1 -> Loading gas property definitions 2021-01-06 23:08:29.414 - Thread: 1 -> Loading event definitions 2021-01-06 23:08:29.414 - Thread: 1 -> Loading physical items 2021-01-06 23:08:29.415 - Thread: 1 -> Loading chat bot responses 2021-01-06 23:08:29.437 - Thread: 1 -> Loading LCD texture categories 2021-01-06 23:08:29.437 - Thread: 1 -> Loading LCD texture categories 2021-01-06 23:08:29.437 - Thread: 1 -> Loading LCD texture categories 2021-01-06 23:08:29.437 - Thread: 1 -> Loading LCD texture categories 2021-01-06 23:08:29.437 - Thread: 1 -> Loading OffensiveWords definitions 2021-01-06 23:08:29.437 - Thread: 1 -> Loading planet definition 2021-01-06 23:08:29.437 - Thread: 1 -> Loading physical items 2021-01-06 23:08:29.439 - Thread: 1 -> Loading physical items 2021-01-06 23:08:29.440 - Thread: 1 -> Loading physical material properties 2021-01-06 23:08:29.440 - Thread: 1 -> Loading pirate antennas 2021-01-06 23:08:29.441 - Thread: 1 -> Loading research blocks definitions 2021-01-06 23:08:29.442 - Thread: 1 -> Loading research groups definitions 2021-01-06 23:08:29.442 - Thread: 1 -> Loading resource distribution groups 2021-01-06 23:08:29.443 - Thread: 1 -> Loading shadow textures definitions 2021-01-06 23:08:29.443 - Thread: 1 -> Loading ship sound groups 2021-01-06 23:08:29.458 - Thread: 1 -> Loading ship sound groups 2021-01-06 23:08:29.459 - Thread: 1 -> Loading sound categories 2021-01-06 23:08:29.459 - Thread: 1 -> Loading stat definitions 2021-01-06 23:08:29.459 - Thread: 1 -> Loading grid creators 2021-01-06 23:08:29.460 - Thread: 1 -> Loading transparent material properties 2021-01-06 23:08:29.460 - Thread: 1 -> Loading planet definition 2021-01-06 23:08:29.460 - Thread: 1 -> Loading voxel map storage definitions 2021-01-06 23:08:29.461 - Thread: 1 -> Loading voxel material definitions 2021-01-06 23:08:29.461 - Thread: 1 -> Loading voxel material definitions 2021-01-06 23:08:29.461 - Thread: 1 -> Loading voxel material definitions 2021-01-06 23:08:29.461 - Thread: 1 -> Loading voxel material definitions 2021-01-06 23:08:29.461 - Thread: 1 -> Loading Weather Effects 2021-01-06 23:08:29.463 - Thread: 1 -> Audio effects definitions 2021-01-06 23:08:29.465 - Thread: 1 -> Loading environment items definitions 2021-01-06 23:08:29.466 - Thread: 1 -> Loading environment items definitions 2021-01-06 23:08:29.467 - Thread: 1 -> Loading physical material properties 2021-01-06 23:08:29.474 - Thread: 1 -> Loading particle effect definitions 2021-01-06 23:08:29.613 - Thread: 1 -> Loading particle effect definitions 2021-01-06 23:08:29.616 - Thread: 1 -> Loading environment item definitions 2021-01-06 23:08:29.618 - Thread: 1 -> Loading weapon definitions 2021-01-06 23:08:29.646 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.666 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.666 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.684 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.690 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.691 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.692 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.693 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.695 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.696 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.697 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.698 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.698 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.699 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.700 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.702 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.703 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.703 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.705 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.706 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.707 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.709 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.710 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.710 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.711 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.712 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.713 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.714 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.715 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.715 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.717 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.717 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.719 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.719 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.723 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.727 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.729 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.730 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.732 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.732 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.734 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.737 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.740 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.741 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.743 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.744 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.747 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.748 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.751 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.752 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.759 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.761 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.764 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.767 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.771 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.774 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.778 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.779 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.782 - Thread: 1 -> Loading cube blocks 2021-01-06 23:08:29.783 - Thread: 1 -> Created block definitions 2021-01-06 23:08:29.789 - Thread: 1 -> Loading block variant groups 2021-01-06 23:08:29.794 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2021-01-06 23:08:29.796 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2021-01-06 23:08:29.796 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2021-01-06 23:08:29.796 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2021-01-06 23:08:29.796 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2021-01-06 23:08:29.796 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2021-01-06 23:08:29.796 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2021-01-06 23:08:29.796 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2021-01-06 23:08:29.796 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2021-01-06 23:08:29.807 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2021-01-06 23:08:29.812 - Thread: 1 -> Loading asteroid generators 2021-01-06 23:08:29.815 - Thread: 1 -> Loading spawn groups 2021-01-06 23:08:29.821 - Thread: 1 -> Loading drop containers 2021-01-06 23:08:29.823 - Thread: 1 -> Loading spawn groups 2021-01-06 23:08:29.824 - Thread: 1 -> Loading spawn groups 2021-01-06 23:08:29.824 - Thread: 1 -> Loading radial menu definitions 2021-01-06 23:08:29.858 - Thread: 1 -> Loading respawn ships 2021-01-06 23:08:29.861 - Thread: 1 -> Loading spawn groups 2021-01-06 23:08:29.861 - Thread: 1 -> Loading wheel speeds 2021-01-06 23:08:29.951 - Thread: 1 -> MyAudio.UnloadData - START 2021-01-06 23:08:29.972 - Thread: 1 -> MyAudio.UnloadData - END 2021-01-06 23:08:29.972 - Thread: 1 -> MyAudio.LoadData - START 2021-01-06 23:08:29.988 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-01-06 23:08:30.184 - Thread: 1 -> MyAudio.LoadData - END 2021-01-06 23:08:30.270 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2021-01-06 23:08:30.317 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-06 23:08:30.375 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-01-06 23:08:30.376 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-06 23:08:30.376 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2021-01-06 23:08:30.392 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2021-01-06 23:08:30.835 - Thread: 39 -> External debugger: listening... 2021-01-06 23:08:30.874 - Thread: 1 -> MyLights.LoadData() - START 2021-01-06 23:08:30.878 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2021-01-06 23:08:30.878 - Thread: 1 -> MyLights.LoadData() - END 2021-01-06 23:08:30.878 - Thread: 1 -> Info: MyLights initialized. 2021-01-06 23:08:30.878 - Thread: 1 -> MyExplosions.LoadData() - START 2021-01-06 23:08:30.889 - Thread: 1 -> MyExplosions.LoadData() - END 2021-01-06 23:08:31.000 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2021-01-06 23:08:31.001 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2021-01-06 23:08:31.049 - Thread: 1 -> Loading Procedural World Generator 2021-01-06 23:08:31.051 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2021-01-06 23:08:31.181 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2021-01-06 23:08:31.393 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2021-01-06 23:08:31.393 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2021-01-06 23:08:31.393 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2021-01-06 23:08:31.393 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2021-01-06 23:08:31.393 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2021-01-06 23:08:31.395 - Thread: 11 -> Loading voxel storage from file 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Titan-2124704365d19000.vx2' 2021-01-06 23:08:31.395 - Thread: 10 -> Loading voxel storage from file 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Alien-291759539d120000.vx2' 2021-01-06 23:08:31.395 - Thread: 1 -> Loading voxel storage from file 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\EarthLike-1779144428d120000.vx2' 2021-01-06 23:08:31.395 - Thread: 12 -> Loading voxel storage from file 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Moon-1353915701d19000.vx2' 2021-01-06 23:08:31.395 - Thread: 13 -> Loading voxel storage from file 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Mars-2044023682d120000.vx2' 2021-01-06 23:08:35.549 - Thread: 1 -> Info: Planet generator name: EarthLike 2021-01-06 23:08:35.559 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-06 23:08:35.827 - Thread: 13 -> Info: Planet generator name: Mars 2021-01-06 23:08:35.828 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-06 23:08:35.828 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2021-01-06 23:08:35.829 - Thread: 13 -> Loading voxel storage from file 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Triton-12345d80253.vx2' 2021-01-06 23:08:35.870 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2021-01-06 23:08:35.870 - Thread: 1 -> Loading voxel storage from file 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Europa-595048092d19000.vx2' 2021-01-06 23:08:36.138 - Thread: 10 -> Info: Planet generator name: Alien 2021-01-06 23:08:36.139 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-06 23:08:36.140 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2021-01-06 23:08:36.140 - Thread: 10 -> Loading voxel storage from file 'C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\Pertam-12345d60133.vx2' 2021-01-06 23:08:36.373 - Thread: 11 -> Info: Planet generator name: Titan 2021-01-06 23:08:36.374 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-06 23:08:36.617 - Thread: 12 -> Info: Planet generator name: Moon 2021-01-06 23:08:36.618 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-06 23:08:38.488 - Thread: 13 -> Info: Planet generator name: Triton 2021-01-06 23:08:38.489 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-06 23:08:40.430 - Thread: 1 -> Info: Planet generator name: Europa 2021-01-06 23:08:40.430 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-06 23:08:40.994 - Thread: 10 -> Info: Planet generator name: Pertam 2021-01-06 23:08:40.995 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2021-01-06 23:08:40.995 - Thread: 1 -> Entities loaded & initialized 2021-01-06 23:08:41.045 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2021-01-06 23:08:41.046 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2021-01-06 23:08:41.050 - Thread: 1 -> ControlledObject was null, respawning character 2021-01-06 23:08:41.050 - Thread: 1 -> RequestRespawn 2021-01-06 23:08:41.164 - Thread: 1 -> MySession.Static.LogSettings - START 2021-01-06 23:08:41.165 - Thread: 1 -> Name = Creative 2021-01-06 23:08:41.165 - Thread: 1 -> Description = 2021-01-06 23:08:41.166 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2021-01-06 23:08:41.166 - Thread: 1 -> Password = 2021-01-06 23:08:41.166 - Thread: 1 -> CurrentPath = C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative 2021-01-06 23:08:41.166 - Thread: 1 -> WorkshopId = 2021-01-06 23:08:41.166 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2021-01-06 23:08:41.166 - Thread: 1 -> ThumbPath = C:\Users\{USER}\AppData\Roaming\SpaceEngineers\Saves\{SERVICE.USERID}\Creative\thumb.jpg 2021-01-06 23:08:41.195 - Thread: 1 -> Settings: 2021-01-06 23:08:41.196 - Thread: 1 -> GameMode = Creative 2021-01-06 23:08:41.196 - Thread: 1 -> MaxPlayers = 4 2021-01-06 23:08:41.196 - Thread: 1 -> OnlineMode = OFFLINE 2021-01-06 23:08:41.196 - Thread: 1 -> TotalPCU = 100000 2021-01-06 23:08:41.196 - Thread: 1 -> PiratePCU = 50000 2021-01-06 23:08:41.196 - Thread: 1 -> AutoHealing = True 2021-01-06 23:08:41.196 - Thread: 1 -> WeaponsEnabled = True 2021-01-06 23:08:41.196 - Thread: 1 -> ThrusterDamage = True 2021-01-06 23:08:41.196 - Thread: 1 -> EnableSpectator = False 2021-01-06 23:08:41.196 - Thread: 1 -> EnableCopyPaste = True 2021-01-06 23:08:41.196 - Thread: 1 -> MaxFloatingObjects = 100 2021-01-06 23:08:41.196 - Thread: 1 -> MaxGridSize = 0 2021-01-06 23:08:41.196 - Thread: 1 -> MaxBlocksPerPlayer = 0 2021-01-06 23:08:41.196 - Thread: 1 -> CargoShipsEnabled = False 2021-01-06 23:08:41.196 - Thread: 1 -> EnvironmentHostility = SAFE 2021-01-06 23:08:41.196 - Thread: 1 -> ShowPlayerNamesOnHud = True 2021-01-06 23:08:41.196 - Thread: 1 -> InventorySizeMultiplier = 10 2021-01-06 23:08:41.196 - Thread: 1 -> BlocksInventorySizeMultiplier = 10 2021-01-06 23:08:41.196 - Thread: 1 -> RefinerySpeedMultiplier = 10 2021-01-06 23:08:41.196 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2021-01-06 23:08:41.196 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2021-01-06 23:08:41.196 - Thread: 1 -> WelderSpeedMultiplier = 5 2021-01-06 23:08:41.196 - Thread: 1 -> GrinderSpeedMultiplier = 5 2021-01-06 23:08:41.196 - Thread: 1 -> ClientCanSave = False 2021-01-06 23:08:41.196 - Thread: 1 -> HackSpeedMultiplier = 0.33 2021-01-06 23:08:41.196 - Thread: 1 -> PermanentDeath = False 2021-01-06 23:08:41.196 - Thread: 1 -> DestructibleBlocks = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableScripts = True 2021-01-06 23:08:41.197 - Thread: 1 -> AutoSaveInMinutes = 5 2021-01-06 23:08:41.197 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2021-01-06 23:08:41.197 - Thread: 1 -> ProceduralDensity = 0 2021-01-06 23:08:41.197 - Thread: 1 -> ProceduralSeed = 0 2021-01-06 23:08:41.197 - Thread: 1 -> DestructibleBlocks = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableIngameScripts = True 2021-01-06 23:08:41.197 - Thread: 1 -> ViewDistance = 15000 2021-01-06 23:08:41.197 - Thread: 1 -> Voxel destruction = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableStructuralSimulation = False 2021-01-06 23:08:41.197 - Thread: 1 -> MaxActiveFracturePieces = 50 2021-01-06 23:08:41.197 - Thread: 1 -> EnableContainerDrops = True 2021-01-06 23:08:41.197 - Thread: 1 -> MinDropContainerRespawnTime = 5 2021-01-06 23:08:41.197 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2021-01-06 23:08:41.197 - Thread: 1 -> EnableTurretsFriendlyFire = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableSubgridDamage = False 2021-01-06 23:08:41.197 - Thread: 1 -> SyncDistance = 3000 2021-01-06 23:08:41.197 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2021-01-06 23:08:41.197 - Thread: 1 -> AFKTimeoutMin = 0 2021-01-06 23:08:41.197 - Thread: 1 -> StopGridsPeriodMin = 15 2021-01-06 23:08:41.197 - Thread: 1 -> MaxPlanets = 99 2021-01-06 23:08:41.197 - Thread: 1 -> MaxBackupSaves = 5 2021-01-06 23:08:41.197 - Thread: 1 -> MaxFactionsCount = 0 2021-01-06 23:08:41.197 - Thread: 1 -> EnableRemoteBlockRemoval = True 2021-01-06 23:08:41.197 - Thread: 1 -> RespawnShipDelete = True 2021-01-06 23:08:41.197 - Thread: 1 -> WorldSizeKm = 0 2021-01-06 23:08:41.197 - Thread: 1 -> ResetOwnership = False 2021-01-06 23:08:41.197 - Thread: 1 -> RealisticSound = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableSaving = True 2021-01-06 23:08:41.197 - Thread: 1 -> InfiniteAmmo = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableToolShake = False 2021-01-06 23:08:41.197 - Thread: 1 -> VoxelGeneratorVersion = 4 2021-01-06 23:08:41.197 - Thread: 1 -> OffensiveWordsFiltering = False 2021-01-06 23:08:41.197 - Thread: 1 -> UseConsolePCU = False 2021-01-06 23:08:41.197 - Thread: 1 -> PredefinedAsteroids = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2021-01-06 23:08:41.197 - Thread: 1 -> FamilySharing = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnablePcuTrading = True 2021-01-06 23:08:41.197 - Thread: 1 -> SuppressedWarnings = 2021-01-06 23:08:41.197 - Thread: 1 -> SimplifiedSimulation = False 2021-01-06 23:08:41.197 - Thread: 1 -> EconomyTickInSeconds = 1200 2021-01-06 23:08:41.197 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2021-01-06 23:08:41.197 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2021-01-06 23:08:41.197 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2021-01-06 23:08:41.197 - Thread: 1 -> TradeFactionsCount = 15 2021-01-06 23:08:41.197 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2021-01-06 23:08:41.197 - Thread: 1 -> WeatherSystem = False 2021-01-06 23:08:41.197 - Thread: 1 -> DepositSizeDenominator = 60 2021-01-06 23:08:41.197 - Thread: 1 -> DepositsCountCoefficient = 1 2021-01-06 23:08:41.197 - Thread: 1 -> EnableEconomy = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableBountyContracts = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableSupergridding = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableAutorespawn = False 2021-01-06 23:08:41.197 - Thread: 1 -> OptimalSpawnDistance = 900 2021-01-06 23:08:41.197 - Thread: 1 -> EnableGoodBotHints = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableResearch = False 2021-01-06 23:08:41.197 - Thread: 1 -> VoxelAgeThreshold = 24 2021-01-06 23:08:41.197 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2021-01-06 23:08:41.197 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2021-01-06 23:08:41.197 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2021-01-06 23:08:41.197 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2021-01-06 23:08:41.197 - Thread: 1 -> PlayerInactivityThreshold = 0 2021-01-06 23:08:41.197 - Thread: 1 -> OptimalGridCount = 0 2021-01-06 23:08:41.197 - Thread: 1 -> PlayerDistanceThreshold = 500 2021-01-06 23:08:41.197 - Thread: 1 -> BlockCountThreshold = 20 2021-01-06 23:08:41.197 - Thread: 1 -> TrashFlagsValue = 7706 2021-01-06 23:08:41.197 - Thread: 1 -> TrashRemovalEnabled = True 2021-01-06 23:08:41.197 - Thread: 1 -> RemoveOldIdentitiesH = 0 2021-01-06 23:08:41.197 - Thread: 1 -> EnableVoxelHand = True 2021-01-06 23:08:41.197 - Thread: 1 -> AdaptiveSimulationQuality = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableScripterRole = False 2021-01-06 23:08:41.197 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2021-01-06 23:08:41.197 - Thread: 1 -> FloraDensityMultiplier = 1 2021-01-06 23:08:41.197 - Thread: 1 -> EnableSpiders = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableWolfs = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableDrones = False 2021-01-06 23:08:41.197 - Thread: 1 -> MaxDrones = 5 2021-01-06 23:08:41.197 - Thread: 1 -> StartInRespawnScreen = False 2021-01-06 23:08:41.197 - Thread: 1 -> SpawnWithTools = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableJetpack = True 2021-01-06 23:08:41.197 - Thread: 1 -> SunRotationIntervalMinutes = 120 2021-01-06 23:08:41.197 - Thread: 1 -> PhysicsIterations = 8 2021-01-06 23:08:41.197 - Thread: 1 -> CanJoinRunning = False 2021-01-06 23:08:41.197 - Thread: 1 -> Scenario = False 2021-01-06 23:08:41.197 - Thread: 1 -> ScenarioEditMode = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableRespawnShips = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableSunRotation = True 2021-01-06 23:08:41.197 - Thread: 1 -> StationVoxelSupport = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableConvertToStation = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableEncounters = False 2021-01-06 23:08:41.197 - Thread: 1 -> Enable3rdPersonView = True 2021-01-06 23:08:41.197 - Thread: 1 -> EnableOxygenPressurization = False 2021-01-06 23:08:41.197 - Thread: 1 -> EnableOxygen = False 2021-01-06 23:08:41.197 - Thread: 1 -> ExperimentalMode = True 2021-01-06 23:08:41.197 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts, StationVoxelSupport 2021-01-06 23:08:41.197 - Thread: 1 -> MySession.Static.LogSettings - END 2021-01-06 23:08:41.366 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2021-01-06 23:08:41.409 - Thread: 1 -> Session loaded 2021-01-06 23:08:41.409 - Thread: 1 -> RunLoadingAction - END 2021-01-06 23:08:41.410 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2021-01-06 23:08:41.410 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2021-01-06 23:08:41.413 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2021-01-06 23:08:41.414 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2021-01-06 23:08:41.414 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2021-01-06 23:08:42.211 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2021-01-06 23:08:43.329 - Thread: 1 -> Loading duration: 16.5941534628043 2021-01-06 23:08:43.344 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:43.345 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:43.356 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2021-01-06 23:08:47.071 - Thread: 1 -> Updating continues. 2021-01-06 23:08:47.814 - Thread: 1 -> GC Memory: 1677.443 / 1677.443 MB 2021-01-06 23:08:48.331 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:48.332 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:55.550 - Thread: 1 -> GUI Stats: Update 8.74189711111111, Draw 0.578600111111112 2021-01-06 23:08:56.933 - Thread: 1 -> Updating stopped. 2021-01-06 23:08:56.947 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-01-06 23:08:58.247 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-06 23:08:59.052 - Thread: 1 -> Saving world - START 2021-01-06 23:08:59.053 - Thread: 1 -> Making world state snapshot. 2021-01-06 23:08:59.053 - Thread: 1 -> Before snapshot.: GC Memory: 1,752 B 2021-01-06 23:08:59.219 - Thread: 1 -> After snapshot.: GC Memory: 1,752 B 2021-01-06 23:08:59.222 - Thread: 1 -> Directory cleanup: GC Memory: 1,752 B 2021-01-06 23:08:59.222 - Thread: 1 -> Saving world - END 2021-01-06 23:08:59.250 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-06 23:08:59.251 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-06 23:08:59.289 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-01-06 23:08:59.300 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-06 23:09:00.267 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-06 23:09:00.267 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-06 23:09:25.718 - Thread: 1 -> GUI Stats: Update 0.120318277777778, Draw 0.213514055555555 2021-01-06 23:09:25.734 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-06 23:09:25.748 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,3.915038,32.96601,1,0,1754.332,5154.84,0,100000,0,9.337988,70.82815,0,7410,31.85621,0,16.66667,2.974729,22.56316,100,4059765280,1754.332,0,0 2021-01-06 23:09:25.750 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-06 23:09:25.751 - Thread: 1 -> MEMORY VALUES,1,1,0,1,10,905,43,5,107,69,849,3871,1150,0,0,191,1257,0,488,31,0,30,31,384,24,0,0,407,758,456,8,20,0,0,0 2021-01-06 23:09:55.718 - Thread: 1 -> GUI Stats: Update 0.074470111111111, Draw 0.213083222222222 2021-01-06 23:10:25.718 - Thread: 1 -> GUI Stats: Update 0.0744956111111112, Draw 0.212203666666666 2021-01-06 23:10:25.752 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-06 23:10:25.752 - Thread: 1 -> STATISTICS,60.0166667949574,0,0,0,0,0,0,3.181423,23.51706,1,0,1754.892,5155.078,0,100000,0,7.803016,70.94308,0.08649388,7396,31.68763,0,16.66667,2.472591,22.48018,100,4059765280,1754.892,0,0 2021-01-06 23:10:25.752 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-06 23:10:25.752 - Thread: 1 -> MEMORY VALUES,1,1,0,1,10,905,43,5,107,69,849,3871,1150,0,0,191,1257,0,488,31,0,30,31,384,24,0,0,407,758,456,8,20,0,0,0 2021-01-06 23:10:55.719 - Thread: 1 -> GUI Stats: Update 0.0750738333333334, Draw 0.212314555555555 2021-01-06 23:11:25.719 - Thread: 1 -> GUI Stats: Update 0.0698977777777778, Draw 0.196050444444444 2021-01-06 23:11:25.768 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-01-06 23:11:25.769 - Thread: 1 -> STATISTICS,120.03333322337,0,0,0,0,0,0,2.523223,15.47544,1,0,1755.794,5155.457,0,100000,0,6.650932,72.51699,0.07477026,7398,31.19674,0,16.66667,2.074874,22.62294,100,4059765280,1755.794,0,0 2021-01-06 23:11:25.769 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2021-01-06 23:11:25.769 - Thread: 1 -> MEMORY VALUES,1,1,0,1,10,905,43,5,107,69,849,3871,1150,0,0,191,1257,0,488,31,0,30,31,384,24,0,0,407,758,456,8,20,0,0,0 2021-01-06 23:11:55.719 - Thread: 1 -> GUI Stats: Update 0.0745812777777778, Draw 0.204038277777778 2021-01-06 23:12:08.435 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-06 23:12:12.970 - Thread: 1 -> Saving world - START 2021-01-06 23:12:12.970 - Thread: 1 -> Making world state snapshot. 2021-01-06 23:12:12.970 - Thread: 1 -> Before snapshot.: GC Memory: 1,756 B 2021-01-06 23:12:12.972 - Thread: 1 -> After snapshot.: GC Memory: 1,757 B 2021-01-06 23:12:12.972 - Thread: 1 -> Directory cleanup: GC Memory: 1,757 B 2021-01-06 23:12:12.972 - Thread: 1 -> Saving world - END 2021-01-06 23:12:13.002 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:13.003 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:13.019 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-01-06 23:12:13.035 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-06 23:12:13.074 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2021-01-06 23:12:13.098 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:13.099 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:13.099 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:13.099 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:13.099 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:13.100 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:13.106 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2021-01-06 23:12:13.106 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:13.107 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:13.306 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2021-01-06 23:12:13.306 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2021-01-06 23:12:13.307 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2021-01-06 23:12:13.318 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2021-01-06 23:12:13.494 - Thread: 1 -> MySession::Unload START 2021-01-06 23:12:13.495 - Thread: 1 -> AutoSaveInMinutes: 5 2021-01-06 23:12:13.495 - Thread: 1 -> MySandboxGame.IsDedicated: False 2021-01-06 23:12:13.495 - Thread: 1 -> IsServer: True 2021-01-06 23:12:13.498 - Thread: 1 -> MyAudio.UnloadData - START 2021-01-06 23:12:13.511 - Thread: 1 -> MyAudio.UnloadData - END 2021-01-06 23:12:13.511 - Thread: 1 -> MyAudio.LoadData - START 2021-01-06 23:12:13.538 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2021-01-06 23:12:13.689 - Thread: 1 -> MyAudio.LoadData - END 2021-01-06 23:12:13.697 - Thread: 1 -> MyConfig.Save() - START 2021-01-06 23:12:13.698 - Thread: 1 -> Path: C:\Users\{USER}\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-01-06 23:12:13.784 - Thread: 1 -> MyConfig.Save() - END 2021-01-06 23:12:13.794 - Thread: 1 -> Unloading Procedural World Generator 2021-01-06 23:12:14.006 - Thread: 1 -> Info: MyLights Unloading data. 2021-01-06 23:12:14.029 - Thread: 1 -> Network readers disposed 2021-01-06 23:12:14.030 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2021-01-06 23:12:14.280 - Thread: 1 -> Loading sound definitions 2021-01-06 23:12:14.298 - Thread: 1 -> Loading OffensiveWords definitions 2021-01-06 23:12:14.298 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2021-01-06 23:12:14.298 - Thread: 1 -> Loading shadow textures definitions 2021-01-06 23:12:14.298 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2021-01-06 23:12:14.298 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2021-01-06 23:12:14.474 - Thread: 1 -> MySession::Unload END 2021-01-06 23:12:14.477 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2021-01-06 23:12:14.477 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2021-01-06 23:12:14.723 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:14.724 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:15.991 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2021-01-06 23:12:17.594 - Thread: 1 -> MyConfig.Save() - START 2021-01-06 23:12:17.595 - Thread: 1 -> Path: C:\Users\{USER}\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2021-01-06 23:12:17.616 - Thread: 1 -> MyConfig.Save() - END 2021-01-06 23:12:17.616 - Thread: 1 -> Application closed by user 2021-01-06 23:12:17.618 - Thread: 1 -> Sending event to ElasticSearch: GameQuit 2021-01-06 23:12:17.619 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:17.620 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:17.637 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:17.638 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:17.638 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2021-01-06 23:12:17.639 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2021-01-06 23:12:17.640 - Thread: 1 -> Exiting.. 2021-01-06 23:12:17.644 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2021-01-06 23:12:17.648 - Thread: 1 -> MySandboxGame.UnloadData() - START 2021-01-06 23:12:17.651 - Thread: 1 -> MyAudio.UnloadData - START 2021-01-06 23:12:17.663 - Thread: 1 -> MyAudio.UnloadData - END 2021-01-06 23:12:17.671 - Thread: 1 -> MySandboxGame.UnloadData() - END 2021-01-06 23:12:17.795 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 19749624 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 36527928 computed total 36527928 reported total Heap usage: 1449952 ( 7%) unused in thread local freelists 17397272 (88%) unused in main heap 902400 ( 4%) used in main heap ------- 19749624 allocated by heap Peak usage: 16358736 ( 5%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2021-01-06 23:12:18.151 - Thread: 39 -> External debugger: interrupted. 2021-01-06 23:12:18.168 - Thread: 1 -> Steam closed 2021-01-06 23:12:18.177 - Thread: 1 -> Log Closed