2020-12-15 04:13:42.332 - Thread: 1 -> Log Started 2020-12-15 04:13:42.332 - Thread: 1 -> Timezone (local - UTC): -5h 2020-12-15 04:13:42.332 - Thread: 1 -> App Version: Version unknown 2020-12-15 04:13:42.332 - Thread: 1 -> VRage renderer started 2020-12-15 04:13:42.441 - Thread: 1 -> MyRenderSettings1 = { 2020-12-15 04:13:42.442 - Thread: 1 -> AntialiasingMode = FXAA 2020-12-15 04:13:42.442 - Thread: 1 -> ShadowQuality = HIGH 2020-12-15 04:13:42.442 - Thread: 1 -> ShadowGPUQuality = HIGH 2020-12-15 04:13:42.442 - Thread: 1 -> TextureQuality = HIGH 2020-12-15 04:13:42.442 - Thread: 1 -> VoxelTextureQuality = HIGH 2020-12-15 04:13:42.442 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:13:42.443 - Thread: 1 -> HqDepth = True 2020-12-15 04:13:42.443 - Thread: 1 -> GrassDrawDistance = 1000 2020-12-15 04:13:42.443 - Thread: 1 -> GrassDensityFactor = 1.980775 2020-12-15 04:13:42.443 - Thread: 1 -> AmbientOcclusionEnabled = True 2020-12-15 04:13:42.443 - Thread: 1 -> ModelQuality = HIGH 2020-12-15 04:13:42.443 - Thread: 1 -> VoxelQuality = HIGH 2020-12-15 04:13:42.443 - Thread: 1 -> VoxelShaderQuality = HIGH 2020-12-15 04:13:42.443 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:13:42.443 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:13:42.443 - Thread: 1 -> DistanceFade = 1999 2020-12-15 04:13:42.443 - Thread: 1 -> ParticleQuality = HIGH 2020-12-15 04:13:42.443 - Thread: 1 -> } 2020-12-15 04:13:43.353 - Thread: 25 -> CreateDeviceInternal 2020-12-15 04:13:43.727 - Thread: 25 -> MyRenderDeviceSettings = { 2020-12-15 04:13:43.729 - Thread: 25 -> Adapter id = 0 2020-12-15 04:13:43.729 - Thread: 25 -> DXGIAdapter id = 0 2020-12-15 04:13:43.729 - Thread: 25 -> DXGIOutput id = 0 2020-12-15 04:13:43.729 - Thread: 25 -> Resolution = 1920 x 1080 2020-12-15 04:13:43.729 - Thread: 25 -> Window mode = FullscreenWindow 2020-12-15 04:13:43.729 - Thread: 25 -> } 2020-12-15 04:13:43.729 - Thread: 25 -> CreateDeviceInternal InitDebugOutput 2020-12-15 04:13:43.729 - Thread: 25 -> CreateDeviceInternal RC Dispose 2020-12-15 04:13:43.729 - Thread: 25 -> CreateDeviceInternal RC Create 2020-12-15 04:13:43.730 - Thread: 25 -> Device Context change 2020-12-15 04:13:43.730 - Thread: 25 -> CreateDeviceInternal RC Initialize 2020-12-15 04:13:43.733 - Thread: 25 -> CreateDeviceInternal m_initializedOnce (False) 2020-12-15 04:13:43.733 - Thread: 25 -> CreateDeviceInternal m_initialized (False) 2020-12-15 04:13:44.354 - Thread: 25 -> DestroyCascadeTextures 2020-12-15 04:13:44.357 - Thread: 25 -> InitCascadeTextures: 0 2020-12-15 04:13:44.407 - Thread: 25 -> Mesh asset Cone.mwm has inconsistent vertex streams 2020-12-15 04:13:44.408 - Thread: 25 -> Normals length: 0 expected length: 25 2020-12-15 04:13:44.408 - Thread: 25 -> Texcoords length: 0 expected length: 25 2020-12-15 04:13:44.408 - Thread: 25 -> Tangents length: 0 expected length: 25 2020-12-15 04:13:44.408 - Thread: 25 -> Bitangents length: 0 expected length: 25 2020-12-15 04:13:44.412 - Thread: 25 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2020-12-15 04:13:45.798 - Thread: 25 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2020-12-15 04:13:45.799 - Thread: 25 -> Normals length: 0 expected length: 992 2020-12-15 04:13:45.799 - Thread: 25 -> Texcoords length: 0 expected length: 992 2020-12-15 04:13:45.799 - Thread: 25 -> Tangents length: 0 expected length: 992 2020-12-15 04:13:45.799 - Thread: 25 -> Bitangents length: 0 expected length: 992 2020-12-15 04:13:45.799 - Thread: 25 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2020-12-15 04:13:46.007 - Thread: 25 -> CreateDeviceInteral Apply Settings 2020-12-15 04:13:46.008 - Thread: 25 -> ApplySettings 2020-12-15 04:13:46.009 - Thread: 25 -> MyRenderDeviceSettings = { 2020-12-15 04:13:46.010 - Thread: 25 -> Adapter id = 0 2020-12-15 04:13:46.010 - Thread: 25 -> DXGIAdapter id = 0 2020-12-15 04:13:46.010 - Thread: 25 -> DXGIOutput id = 0 2020-12-15 04:13:46.010 - Thread: 25 -> Resolution = 1920 x 1080 2020-12-15 04:13:46.010 - Thread: 25 -> Window mode = FullscreenWindow 2020-12-15 04:13:46.010 - Thread: 25 -> } 2020-12-15 04:13:46.030 - Thread: 25 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 60000 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2020-12-15 04:13:46.031 - Thread: 25 -> CreateDevice: deviceCreated = True 2020-12-15 04:13:48.309 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.310 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:48.329 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:48.329 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.329 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.329 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.329 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.330 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.331 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:48.332 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:48.332 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.332 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.332 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.332 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.332 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.334 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.335 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.335 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.335 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.335 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.335 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.335 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.336 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.338 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.338 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.338 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.338 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.338 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.338 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.339 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.341 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.341 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.341 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.341 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.341 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.341 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.342 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.345 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.345 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.345 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.345 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.345 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.345 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.346 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.348 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.348 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.348 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.348 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.348 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.348 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.349 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.351 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.351 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.351 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.351 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.351 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.351 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.352 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.354 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.354 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.354 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.354 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.354 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.354 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.355 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.356 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.357 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.357 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.357 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.357 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.357 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.358 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.360 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.360 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.360 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.360 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.360 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.360 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.361 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.363 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.363 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.363 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.363 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.363 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.363 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.364 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.367 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.367 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.367 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.367 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.367 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.367 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.369 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.370 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.370 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.370 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.370 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.370 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.370 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.372 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:48.373 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:48.373 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.373 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.373 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.373 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.373 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.375 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.376 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.376 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.376 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.376 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.376 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.376 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.377 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.379 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:48.379 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.379 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.379 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.379 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.379 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:13:48.380 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2020-12-15 04:13:48.384 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2020-12-15 04:13:48.384 - Thread: 1 -> LineHeight: 37 2020-12-15 04:13:48.384 - Thread: 1 -> Baseline: 30 2020-12-15 04:13:48.384 - Thread: 1 -> KernEnabled: True 2020-12-15 04:13:48.384 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:13:48.875 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2020-12-15 04:13:48.905 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2020-12-15 04:13:52.354 - Thread: 7 -> MyFont.Ctor - START 2020-12-15 04:13:52.356 - Thread: 8 -> MyFont.Ctor - START 2020-12-15 04:13:52.356 - Thread: 10 -> MyFont.Ctor - START 2020-12-15 04:13:52.356 - Thread: 9 -> MyFont.Ctor - START 2020-12-15 04:13:52.356 - Thread: 7 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:52.361 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:52.361 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.368 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:52.368 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.368 - Thread: 7 -> LineHeight: 37 2020-12-15 04:13:52.368 - Thread: 7 -> Baseline: 30 2020-12-15 04:13:52.368 - Thread: 7 -> KernEnabled: True 2020-12-15 04:13:52.368 - Thread: 7 -> MyFont.Ctor - END 2020-12-15 04:13:52.370 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:52.370 - Thread: 8 -> LineHeight: 37 2020-12-15 04:13:52.370 - Thread: 8 -> Baseline: 30 2020-12-15 04:13:52.370 - Thread: 8 -> KernEnabled: True 2020-12-15 04:13:52.370 - Thread: 8 -> MyFont.Ctor - END 2020-12-15 04:13:52.370 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.370 - Thread: 10 -> LineHeight: 37 2020-12-15 04:13:52.370 - Thread: 10 -> Baseline: 30 2020-12-15 04:13:52.370 - Thread: 10 -> KernEnabled: True 2020-12-15 04:13:52.370 - Thread: 10 -> MyFont.Ctor - END 2020-12-15 04:13:52.371 - Thread: 9 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.371 - Thread: 9 -> LineHeight: 37 2020-12-15 04:13:52.371 - Thread: 9 -> Baseline: 30 2020-12-15 04:13:52.371 - Thread: 9 -> KernEnabled: True 2020-12-15 04:13:52.371 - Thread: 9 -> MyFont.Ctor - END 2020-12-15 04:13:52.372 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2020-12-15 04:13:52.374 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce GTX 1070 + DISPLAY1', Description: 'dev id: 7041, mem: 8480882688, shared mem: 25727952896, Luid: 61185, rev: 161, subsys id: 855774306, vendor id: 4318, feature_level 11.1: True' 2020-12-15 04:13:52.376 - Thread: 8 -> MyFont.Ctor - START 2020-12-15 04:13:52.378 - Thread: 7 -> MyFont.Ctor - START 2020-12-15 04:13:52.378 - Thread: 10 -> MyFont.Ctor - START 2020-12-15 04:13:52.378 - Thread: 9 -> MyFont.Ctor - START 2020-12-15 04:13:52.378 - Thread: 1 -> 640x480@60Hz 2020-12-15 04:13:52.378 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.383 - Thread: 1 -> 640x480@75Hz 2020-12-15 04:13:52.383 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.383 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.383 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.383 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.383 - Thread: 1 -> 640x480@72Hz 2020-12-15 04:13:52.383 - Thread: 8 -> LineHeight: 37 2020-12-15 04:13:52.383 - Thread: 1 -> 640x480@59.94Hz 2020-12-15 04:13:52.383 - Thread: 8 -> Baseline: 30 2020-12-15 04:13:52.383 - Thread: 1 -> 720x480@60Hz 2020-12-15 04:13:52.383 - Thread: 8 -> KernEnabled: True 2020-12-15 04:13:52.383 - Thread: 1 -> 720x480@59.94Hz 2020-12-15 04:13:52.383 - Thread: 8 -> MyFont.Ctor - END 2020-12-15 04:13:52.384 - Thread: 1 -> 720x576@50Hz 2020-12-15 04:13:52.384 - Thread: 8 -> MyFont.Ctor - START 2020-12-15 04:13:52.384 - Thread: 1 -> 800x600@75Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 800x600@56.25Hz 2020-12-15 04:13:52.391 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.391 - Thread: 1 -> 800x600@60.317Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 800x600@72.188Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1024x768@60.004Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1024x768@70.069Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1024x768@75.029Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1152x864@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1152x864@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1176x664@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1176x664@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1176x664@50Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1176x664@50Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1176x664@59.94Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1176x664@59.94Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x720@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x720@50Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x720@59.94Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x768@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x768@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x800@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x800@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x960@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1280x1024@75.025Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1360x768@59.887Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1360x768@59.887Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1366x768@59.887Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1366x768@59.887Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1440x900@59.887Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1600x900@59.954Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1600x900@59.954Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1600x1200@59.988Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1600x1200@59.988Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1768x992@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1768x992@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1768x992@50Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1768x992@50Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1768x992@59.94Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1768x992@59.94Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1920x1080@60Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1920x1080@50Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1920x1080@59.94Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1920x1200@59.988Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1920x1200@59.988Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1920x1440@59.988Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1920x1440@59.988Hz 2020-12-15 04:13:52.391 - Thread: 1 -> 1920x2160@59.988Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@23.98Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@23.98Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@24Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@24Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@25Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@25Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@29.981Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@29.981Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@30Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@30Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@59.997Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2048x1536@59.997Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@23.98Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@23.98Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@24Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@24Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@25Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@25Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@29.981Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@29.981Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@30Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@30Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@59.997Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1440@59.997Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@23.98Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@23.98Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@24Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@24Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@25Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@25Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@29.981Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@29.981Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@30Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@30Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@59.997Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 2560x1600@59.997Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 3840x2160@23.98Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 3840x2160@24Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 3840x2160@25Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 3840x2160@29.981Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 3840x2160@30Hz 2020-12-15 04:13:52.392 - Thread: 1 -> 3840x2160@59.997Hz 2020-12-15 04:13:52.392 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce GTX 1070 + DISPLAY2', Description: 'dev id: 7041, mem: 8480882688, shared mem: 25727952896, Luid: 61185, rev: 161, subsys id: 855774306, vendor id: 4318, feature_level 11.1: True' 2020-12-15 04:13:52.393 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.393 - Thread: 1 -> 640x480@60Hz 2020-12-15 04:13:52.393 - Thread: 10 -> LineHeight: 37 2020-12-15 04:13:52.393 - Thread: 1 -> 640x480@59.94Hz 2020-12-15 04:13:52.393 - Thread: 9 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.393 - Thread: 10 -> Baseline: 30 2020-12-15 04:13:52.393 - Thread: 1 -> 720x480@60Hz 2020-12-15 04:13:52.393 - Thread: 9 -> LineHeight: 37 2020-12-15 04:13:52.393 - Thread: 10 -> KernEnabled: True 2020-12-15 04:13:52.393 - Thread: 1 -> 720x480@59.94Hz 2020-12-15 04:13:52.393 - Thread: 9 -> Baseline: 30 2020-12-15 04:13:52.393 - Thread: 1 -> 720x576@50Hz 2020-12-15 04:13:52.393 - Thread: 9 -> KernEnabled: True 2020-12-15 04:13:52.393 - Thread: 1 -> 800x600@60.317Hz 2020-12-15 04:13:52.393 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.393 - Thread: 10 -> MyFont.Ctor - END 2020-12-15 04:13:52.394 - Thread: 1 -> 1024x768@60.004Hz 2020-12-15 04:13:52.394 - Thread: 7 -> LineHeight: 37 2020-12-15 04:13:52.394 - Thread: 10 -> MyFont.Ctor - START 2020-12-15 04:13:52.394 - Thread: 1 -> 1152x864@59.887Hz 2020-12-15 04:13:52.394 - Thread: 7 -> Baseline: 30 2020-12-15 04:13:52.394 - Thread: 9 -> MyFont.Ctor - END 2020-12-15 04:13:52.395 - Thread: 1 -> 1152x864@59.887Hz 2020-12-15 04:13:52.395 - Thread: 7 -> KernEnabled: True 2020-12-15 04:13:52.395 - Thread: 9 -> MyFont.Ctor - START 2020-12-15 04:13:52.395 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.395 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.395 - Thread: 1 -> 1176x664@60Hz 2020-12-15 04:13:52.397 - Thread: 8 -> LineHeight: 37 2020-12-15 04:13:52.397 - Thread: 1 -> 1176x664@60Hz 2020-12-15 04:13:52.397 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.397 - Thread: 8 -> Baseline: 30 2020-12-15 04:13:52.397 - Thread: 7 -> MyFont.Ctor - END 2020-12-15 04:13:52.397 - Thread: 1 -> 1176x664@50Hz 2020-12-15 04:13:52.397 - Thread: 8 -> KernEnabled: True 2020-12-15 04:13:52.397 - Thread: 7 -> MyFont.Ctor - START 2020-12-15 04:13:52.397 - Thread: 1 -> 1176x664@50Hz 2020-12-15 04:13:52.398 - Thread: 1 -> 1176x664@59.94Hz 2020-12-15 04:13:52.398 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.398 - Thread: 1 -> 1176x664@59.94Hz 2020-12-15 04:13:52.398 - Thread: 8 -> MyFont.Ctor - END 2020-12-15 04:13:52.398 - Thread: 1 -> 1280x720@60Hz 2020-12-15 04:13:52.398 - Thread: 8 -> MyFont.Ctor - START 2020-12-15 04:13:52.398 - Thread: 1 -> 1280x720@50Hz 2020-12-15 04:13:52.400 - Thread: 1 -> 1280x720@59.94Hz 2020-12-15 04:13:52.400 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.400 - Thread: 9 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.400 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.400 - Thread: 1 -> 1280x768@59.81Hz 2020-12-15 04:13:52.400 - Thread: 10 -> LineHeight: 37 2020-12-15 04:13:52.400 - Thread: 9 -> LineHeight: 37 2020-12-15 04:13:52.400 - Thread: 1 -> 1280x768@59.81Hz 2020-12-15 04:13:52.400 - Thread: 10 -> Baseline: 30 2020-12-15 04:13:52.400 - Thread: 9 -> Baseline: 30 2020-12-15 04:13:52.400 - Thread: 1 -> 1280x800@59.81Hz 2020-12-15 04:13:52.400 - Thread: 10 -> KernEnabled: True 2020-12-15 04:13:52.400 - Thread: 9 -> KernEnabled: True 2020-12-15 04:13:52.400 - Thread: 1 -> 1280x960@60.02Hz 2020-12-15 04:13:52.400 - Thread: 1 -> 1280x960@60.02Hz 2020-12-15 04:13:52.400 - Thread: 10 -> MyFont.Ctor - END 2020-12-15 04:13:52.400 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-15 04:13:52.400 - Thread: 9 -> MyFont.Ctor - END 2020-12-15 04:13:52.400 - Thread: 10 -> MyFont.Ctor - START 2020-12-15 04:13:52.400 - Thread: 1 -> 1360x768@59.887Hz 2020-12-15 04:13:52.400 - Thread: 9 -> MyFont.Ctor - START 2020-12-15 04:13:52.406 - Thread: 1 -> 1360x768@59.887Hz 2020-12-15 04:13:52.408 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.408 - Thread: 1 -> 1366x768@59.887Hz 2020-12-15 04:13:52.408 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.408 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.408 - Thread: 9 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:52.408 - Thread: 1 -> 1366x768@59.887Hz 2020-12-15 04:13:52.408 - Thread: 7 -> LineHeight: 37 2020-12-15 04:13:52.408 - Thread: 8 -> LineHeight: 37 2020-12-15 04:13:52.408 - Thread: 1 -> 1440x900@59.887Hz 2020-12-15 04:13:52.408 - Thread: 7 -> Baseline: 30 2020-12-15 04:13:52.408 - Thread: 8 -> Baseline: 30 2020-12-15 04:13:52.408 - Thread: 1 -> 1600x900@60Hz 2020-12-15 04:13:52.408 - Thread: 7 -> KernEnabled: True 2020-12-15 04:13:52.408 - Thread: 8 -> KernEnabled: True 2020-12-15 04:13:52.408 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-15 04:13:52.408 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-15 04:13:52.408 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-15 04:13:52.408 - Thread: 7 -> MyFont.Ctor - END 2020-12-15 04:13:52.409 - Thread: 8 -> MyFont.Ctor - END 2020-12-15 04:13:52.409 - Thread: 1 -> 1768x992@60Hz 2020-12-15 04:13:52.409 - Thread: 7 -> MyFont.Ctor - START 2020-12-15 04:13:52.409 - Thread: 8 -> MyFont.Ctor - START 2020-12-15 04:13:52.409 - Thread: 1 -> 1768x992@60Hz 2020-12-15 04:13:52.412 - Thread: 1 -> 1768x992@50Hz 2020-12-15 04:13:52.412 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.412 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.412 - Thread: 9 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:13:52.412 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.412 - Thread: 1 -> 1768x992@50Hz 2020-12-15 04:13:52.412 - Thread: 10 -> LineHeight: 37 2020-12-15 04:13:52.412 - Thread: 9 -> LineHeight: 37 2020-12-15 04:13:52.412 - Thread: 1 -> 1768x992@59.94006Hz 2020-12-15 04:13:52.412 - Thread: 10 -> Baseline: 30 2020-12-15 04:13:52.412 - Thread: 9 -> Baseline: 30 2020-12-15 04:13:52.412 - Thread: 1 -> 1768x992@59.94006Hz 2020-12-15 04:13:52.412 - Thread: 10 -> KernEnabled: True 2020-12-15 04:13:52.412 - Thread: 9 -> KernEnabled: True 2020-12-15 04:13:52.412 - Thread: 1 -> 1920x1080@60Hz 2020-12-15 04:13:52.412 - Thread: 10 -> MyFont.Ctor - END 2020-12-15 04:13:52.412 - Thread: 1 -> 1920x1080@50Hz 2020-12-15 04:13:52.412 - Thread: 9 -> MyFont.Ctor - END 2020-12-15 04:13:52.412 - Thread: 10 -> MyFont.Ctor - START 2020-12-15 04:13:52.412 - Thread: 1 -> 1920x1080@59.94006Hz 2020-12-15 04:13:52.414 - Thread: 10 -> Font filename: Fonts\monospace\FontDataPA.xml 2020-12-15 04:13:52.414 - Thread: 1 -> Adapter DeviceName: 'Intel(R) HD Graphics 630', Description: 'dev id: 22802, mem: 134217728, shared mem: 25727952896, Luid: 64390, rev: 4, subsys id: 2053313634, vendor id: 32902, feature_level 11.1: True' 2020-12-15 04:13:52.415 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.415 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:13:52.415 - Thread: 1 -> 640x480@60Hz 2020-12-15 04:13:52.415 - Thread: 8 -> LineHeight: 37 2020-12-15 04:13:52.415 - Thread: 7 -> LineHeight: 37 2020-12-15 04:13:52.415 - Thread: 1 -> 640x480@75Hz 2020-12-15 04:13:52.415 - Thread: 8 -> Baseline: 30 2020-12-15 04:13:52.415 - Thread: 7 -> Baseline: 30 2020-12-15 04:13:52.415 - Thread: 1 -> 640x480@72Hz 2020-12-15 04:13:52.415 - Thread: 8 -> KernEnabled: True 2020-12-15 04:13:52.415 - Thread: 7 -> KernEnabled: True 2020-12-15 04:13:52.416 - Thread: 1 -> 640x480@59.94Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 720x480@60Hz 2020-12-15 04:13:52.416 - Thread: 8 -> MyFont.Ctor - END 2020-12-15 04:13:52.416 - Thread: 1 -> 720x480@59.94Hz 2020-12-15 04:13:52.416 - Thread: 7 -> MyFont.Ctor - END 2020-12-15 04:13:52.416 - Thread: 1 -> 720x576@50Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 800x600@75Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 800x600@56.25Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 800x600@60.317Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 800x600@72.188Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1024x768@60.004Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1024x768@70.069Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1024x768@75.029Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1152x864@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1152x864@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1176x664@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1176x664@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1176x664@50Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1176x664@50Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1176x664@59.94Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1176x664@59.94Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x720@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x720@50Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x720@59.94Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x768@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x768@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x800@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x800@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x960@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1280x1024@75.025Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1360x768@59.887Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1360x768@59.887Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1366x768@59.887Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1366x768@59.887Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1440x900@59.887Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1600x900@59.954Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1600x900@59.954Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1600x1200@59.988Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1600x1200@59.988Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1768x992@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1768x992@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1768x992@50Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1768x992@50Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1768x992@59.94Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1768x992@59.94Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1920x1080@60Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1920x1080@50Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1920x1080@59.94Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1920x1200@59.988Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1920x1200@59.988Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1920x1440@59.988Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1920x1440@59.988Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 1920x2160@59.988Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@23.98Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@23.98Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@24Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@24Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@25Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@25Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@29.981Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@29.981Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@30Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@30Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@59.997Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2048x1536@59.997Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@23.98Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@23.98Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@24Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@24Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@25Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@25Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@29.981Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@29.981Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@30Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@30Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@59.997Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1440@59.997Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1600@23.98Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1600@23.98Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1600@24Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1600@24Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1600@25Hz 2020-12-15 04:13:52.416 - Thread: 1 -> 2560x1600@25Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 2560x1600@29.981Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 2560x1600@29.981Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 2560x1600@30Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 2560x1600@30Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 2560x1600@59.997Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 2560x1600@59.997Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 3840x2160@23.98Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 3840x2160@24Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 3840x2160@25Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 3840x2160@29.981Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 3840x2160@30Hz 2020-12-15 04:13:52.417 - Thread: 1 -> 3840x2160@59.997Hz 2020-12-15 04:13:52.434 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2020-12-15 04:13:52.434 - Thread: 10 -> LineHeight: 37 2020-12-15 04:13:52.434 - Thread: 10 -> Baseline: 30 2020-12-15 04:13:52.434 - Thread: 10 -> KernEnabled: True 2020-12-15 04:13:52.434 - Thread: 10 -> MyFont.Ctor - END 2020-12-15 04:13:54.854 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:13:54.856 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:13:54.856 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:13:54.856 - Thread: 11 -> HqDepth = True 2020-12-15 04:13:54.856 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-15 04:13:54.856 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-15 04:13:54.856 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:13:54.856 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> DistanceFade = 1999 2020-12-15 04:13:54.856 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:13:54.856 - Thread: 11 -> } 2020-12-15 04:13:56.696 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2020-12-15 04:13:56.696 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2020-12-15 04:13:56.697 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2020-12-15 04:13:58.153 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2020-12-15 04:14:15.741 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:14:15.742 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:14:15.742 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:14:15.742 - Thread: 13 -> HqDepth = True 2020-12-15 04:14:15.742 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:14:15.742 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:14:15.742 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:14:15.742 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:14:15.742 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:14:15.742 - Thread: 13 -> } 2020-12-15 04:14:47.297 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_002.dds 2020-12-15 04:14:56.690 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.691 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:14:56.694 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:14:56.694 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.694 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.694 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.694 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.694 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.695 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:14:56.697 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:14:56.697 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.697 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.697 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.697 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.697 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.698 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.703 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.703 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.703 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.703 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.703 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.703 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.704 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.706 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.706 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.706 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.706 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.706 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.706 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.707 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.709 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.709 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.709 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.709 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.709 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.709 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.710 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.712 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.712 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.712 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.712 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.712 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.712 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.713 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.715 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.715 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.715 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.715 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.715 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.715 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.717 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.718 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.718 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.718 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.718 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.718 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.719 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.720 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.721 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.721 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.721 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.722 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.722 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.722 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.723 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.725 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.725 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.725 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.725 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.725 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.725 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.726 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.731 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.731 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.731 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.731 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.731 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.731 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.732 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.734 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.734 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.734 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.734 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.734 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.734 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.735 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.737 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.737 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.737 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.737 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.737 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.737 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.738 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.740 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.740 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.740 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.740 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.740 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.740 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.741 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:14:56.743 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-15 04:14:56.743 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.743 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.743 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.743 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.743 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.744 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.746 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.746 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.746 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.746 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.746 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.746 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.747 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.749 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-15 04:14:56.749 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.749 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.749 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.749 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:14:56.749 - Thread: 1 -> MyFont.Ctor - START 2020-12-15 04:14:56.750 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2020-12-15 04:14:56.757 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2020-12-15 04:14:56.757 - Thread: 1 -> LineHeight: 37 2020-12-15 04:14:56.757 - Thread: 1 -> Baseline: 30 2020-12-15 04:14:56.757 - Thread: 1 -> KernEnabled: True 2020-12-15 04:14:56.757 - Thread: 1 -> MyFont.Ctor - END 2020-12-15 04:15:00.605 - Thread: 13 -> Texture does not exist: f:\steam games\steamapps\common\spaceengineers\content\textures\decalsbullet_metal_hit_01_cm.dds 2020-12-15 04:15:13.468 - Thread: 13 -> Error while loading texture: f:\steam games\steamapps\workshop\content\244850\1669754821\tritoncloudtextures\landsky_texture_cm.dds, exception: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render.Image.MyImage.Load(Stream stream, Boolean oneChannel, Boolean headerOnly, String debugName) at SharpDX.Toolkit.Graphics.ImageSharpHelper.LoadImageHeader(Stream imageData, String debugName) at SharpDX.Toolkit.Graphics.Image.LoadImageDescription(Stream imageStream, String debugName) at VRage.Render11.Resources.MyFileTextureImageCache.LoadImage(String filepath, Boolean headerOnly) 2020-12-15 04:15:15.591 - Thread: 19 -> Texture does not exist: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\decalsbullet_metal_hit_01_cm.dds 2020-12-15 04:15:15.591 - Thread: 19 -> Could not load texture: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\decalsbullet_metal_hit_01_cm.dds 2020-12-15 04:15:15.591 - Thread: 19 -> Missing or invalid texture: textures\decalsbullet_metal_hit_01_cm.dds 2020-12-15 04:15:16.261 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2020-12-15 04:15:16.578 - Thread: 19 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\small\light.mwm 2020-12-15 04:15:17.716 - Thread: 12 -> Texture does not exist: f:\steam games\steamapps\common\spaceengineers\content\textures\models\environment\safezone\safezoneshield_ng.dds 2020-12-15 04:15:17.716 - Thread: 14 -> Texture does not exist: f:\steam games\steamapps\common\spaceengineers\content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2020-12-15 04:15:17.740 - Thread: 15 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD1.mwm 2020-12-15 04:15:17.742 - Thread: 15 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD2.mwm 2020-12-15 04:15:17.743 - Thread: 15 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD3.mwm 2020-12-15 04:15:17.744 - Thread: 15 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\large\cockpitopen.mwm 2020-12-15 04:15:22.242 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighterinterior.mwm 2020-12-15 04:15:22.260 - Thread: 22 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD1.mwm 2020-12-15 04:15:22.267 - Thread: 22 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighter.mwm 2020-12-15 04:15:22.880 - Thread: 16 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2020-12-15 04:15:24.068 - Thread: 22 -> Model 'f:\steam games\steamapps\workshop\content\244850\1359954841\models\cubes\large\rotaryairlock.mwm' contains invalid lod path 'Models\RotaryAirlock_LOD1'. The lod file cannot be opened. 2020-12-15 04:15:24.068 - Thread: 22 -> Mwm 'f:\steam games\steamapps\workshop\content\244850\1359954841\models\cubes\large\rotaryairlock.mwm' cannot be loaded from file 2020-12-15 04:15:24.077 - Thread: 11 -> Texture does not exist: f:\steam games\steamapps\common\spaceengineers\content\textures\models\ntechlogo_cm.dds 2020-12-15 04:15:24.078 - Thread: 25 -> Missing lod file: Models\RotaryAirlock_LOD1 2020-12-15 04:15:24.081 - Thread: 25 -> Missing lod file: Models\RotaryAirlock_LOD2 2020-12-15 04:15:24.371 - Thread: 16 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1669754821\tritoncloudtextures\landsky_texture_cm.dds 2020-12-15 04:15:24.412 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2020-12-15 04:15:24.415 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2020-12-15 04:15:24.444 - Thread: 22 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2020-12-15 04:15:24.448 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2020-12-15 04:15:24.455 - Thread: 22 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2020-12-15 04:15:24.731 - Thread: 15 -> Texture does not exist: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2020-12-15 04:15:24.731 - Thread: 15 -> Could not load texture: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2020-12-15 04:15:24.731 - Thread: 15 -> Missing or invalid texture: textures\models\environment\safezone\safezoneshield_alphamask.dds 2020-12-15 04:15:24.814 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2020-12-15 04:15:24.814 - Thread: 20 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2020-12-15 04:15:24.815 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2020-12-15 04:15:24.815 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2020-12-15 04:15:24.815 - Thread: 22 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2020-12-15 04:15:24.815 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2020-12-15 04:15:24.855 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2020-12-15 04:15:25.172 - Thread: 15 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1359954841\textures\models\cubes\ntechlogo_alphamask.dds 2020-12-15 04:15:25.174 - Thread: 21 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1359954841\textures\models\cubes\ntechlogo_cm.dds 2020-12-15 04:15:25.177 - Thread: 22 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1359954841\textures\models\ntechlogo_alphamask.dds 2020-12-15 04:15:25.179 - Thread: 22 -> Texture does not exist: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\models\ntechlogo_cm.dds 2020-12-15 04:15:25.179 - Thread: 22 -> Could not load texture: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\models\ntechlogo_cm.dds 2020-12-15 04:15:25.179 - Thread: 22 -> Missing or invalid texture: textures\models\ntechlogo_cm.dds 2020-12-15 04:15:25.522 - Thread: 25 -> Mesh asset F:\Steam Games\steamapps\common\SpaceEngineers\Content\Models\Cubes\small\CockpitFighter_LOD2.mwm has no material in part 10 2020-12-15 04:15:25.522 - Thread: 25 -> Mesh asset F:\Steam Games\steamapps\common\SpaceEngineers\Content\Models\Cubes\small\CockpitFighter_LOD2.mwm has no material in part 11 2020-12-15 04:15:25.522 - Thread: 25 -> Mesh asset F:\Steam Games\steamapps\common\SpaceEngineers\Content\Models\Cubes\small\CockpitFighter_LOD2.mwm has no material in part 13 2020-12-15 04:15:25.559 - Thread: 25 -> Mesh asset Models\Cubes\Small\cockpit.mwm has no material in part 7 2020-12-15 04:15:25.562 - Thread: 25 -> Mesh asset F:\Steam Games\steamapps\common\SpaceEngineers\Content\Models\Cubes\small\Cockpit_LOD1.mwm has no material in part 5 2020-12-15 04:15:25.568 - Thread: 25 -> Mesh asset Models\Cubes\Small\cockpitinterior.mwm has no material in part 6 2020-12-15 04:15:45.559 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:45.561 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:45.561 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:45.561 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:45.561 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:45.561 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:45.561 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:45.561 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:45.561 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:45.561 - Thread: 11 -> } 2020-12-15 04:15:45.676 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:15:45.678 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:15:45.678 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:45.678 - Thread: 13 -> HqDepth = True 2020-12-15 04:15:45.678 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:15:45.678 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:15:45.678 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:45.678 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:15:45.678 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:15:45.678 - Thread: 13 -> } 2020-12-15 04:15:45.792 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:15:45.794 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:15:45.794 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:45.794 - Thread: 12 -> HqDepth = True 2020-12-15 04:15:45.794 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:15:45.794 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:15:45.794 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:45.794 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:15:45.794 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:15:45.794 - Thread: 12 -> } 2020-12-15 04:15:45.909 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:45.911 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:45.911 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:45.911 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:45.911 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:45.911 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:45.911 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:45.911 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:45.911 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:45.911 - Thread: 11 -> } 2020-12-15 04:15:46.008 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:15:46.010 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.010 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.010 - Thread: 12 -> HqDepth = True 2020-12-15 04:15:46.010 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:15:46.010 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:15:46.010 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.010 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:15:46.010 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:15:46.010 - Thread: 12 -> } 2020-12-15 04:15:46.109 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:46.111 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.111 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.111 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:46.111 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:46.111 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:46.111 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.111 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:46.111 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:46.111 - Thread: 11 -> } 2020-12-15 04:15:46.208 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:46.210 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.210 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.210 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:46.210 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:46.210 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:46.210 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.210 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:46.210 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:46.210 - Thread: 11 -> } 2020-12-15 04:15:46.309 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:15:46.311 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.311 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.311 - Thread: 12 -> HqDepth = True 2020-12-15 04:15:46.311 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:15:46.311 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:15:46.311 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.311 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:15:46.311 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:15:46.311 - Thread: 12 -> } 2020-12-15 04:15:46.408 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:46.410 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.410 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.410 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:46.410 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:46.410 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:46.410 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.410 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:46.410 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:46.410 - Thread: 11 -> } 2020-12-15 04:15:46.508 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:46.510 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.510 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.510 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:46.510 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:46.510 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:46.510 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.510 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:46.510 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:46.510 - Thread: 11 -> } 2020-12-15 04:15:46.608 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:46.610 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.610 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.610 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:46.610 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:46.610 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:46.610 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.610 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:46.610 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:46.610 - Thread: 11 -> } 2020-12-15 04:15:46.709 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:46.710 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.710 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:46.710 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.710 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:46.710 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.710 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.710 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:46.711 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:46.711 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:46.711 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.711 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:46.711 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:46.711 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.711 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.711 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.711 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:46.711 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:46.711 - Thread: 11 -> } 2020-12-15 04:15:46.822 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:15:46.823 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.823 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:15:46.823 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.823 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:15:46.823 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.823 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.823 - Thread: 13 -> HqDepth = True 2020-12-15 04:15:46.824 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:15:46.824 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:15:46.824 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.824 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:15:46.824 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:15:46.824 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.824 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.824 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.824 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:15:46.824 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:15:46.824 - Thread: 13 -> } 2020-12-15 04:15:46.959 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:46.961 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:46.961 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:46.961 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:46.961 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:46.961 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:46.961 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:46.961 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:46.961 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:46.961 - Thread: 11 -> } 2020-12-15 04:15:47.075 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:47.077 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:47.077 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:47.077 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:47.077 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:47.077 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:47.077 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:47.077 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:47.077 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:47.077 - Thread: 11 -> } 2020-12-15 04:15:47.192 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:15:47.193 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:15:47.193 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:15:47.193 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:47.193 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:15:47.193 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:47.193 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:47.193 - Thread: 12 -> HqDepth = True 2020-12-15 04:15:47.193 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:15:47.193 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:15:47.193 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:47.194 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:15:47.194 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:15:47.194 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:47.194 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:47.194 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:47.194 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:15:47.194 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:15:47.194 - Thread: 12 -> } 2020-12-15 04:15:47.326 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:15:47.327 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:15:47.327 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:15:47.327 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:47.327 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:15:47.328 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:47.328 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:47.328 - Thread: 14 -> HqDepth = True 2020-12-15 04:15:47.328 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:15:47.328 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:15:47.328 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:47.328 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:15:47.328 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:15:47.328 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:47.328 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:47.328 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:47.328 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:15:47.328 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:15:47.328 - Thread: 14 -> } 2020-12-15 04:15:47.476 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:47.477 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:47.478 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:47.478 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:47.478 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:47.478 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:47.478 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:47.478 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:47.478 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:47.478 - Thread: 11 -> } 2020-12-15 04:15:47.636 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:47.637 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:47.637 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:47.637 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:47.637 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:47.637 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:47.637 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:47.637 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:47.637 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:47.637 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:47.637 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:47.637 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:47.637 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:47.637 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:47.637 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:47.637 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:47.638 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:47.638 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:47.638 - Thread: 11 -> } 2020-12-15 04:15:47.808 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:47.811 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:47.811 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:47.811 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:47.811 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:47.811 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:47.811 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:47.811 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:47.811 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:47.811 - Thread: 11 -> } 2020-12-15 04:15:48.009 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:48.011 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:48.011 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:48.011 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:48.011 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:48.011 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:48.011 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:48.011 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:48.011 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:48.011 - Thread: 11 -> } 2020-12-15 04:15:48.242 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:48.243 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:48.243 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:48.243 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:48.243 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:48.243 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:48.243 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:48.243 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:48.243 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:48.243 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:48.243 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:48.243 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:48.244 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:48.244 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:48.244 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:48.244 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:48.244 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:48.244 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:48.244 - Thread: 11 -> } 2020-12-15 04:15:48.525 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:48.527 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:48.527 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:48.527 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:48.527 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:48.527 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:48.527 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:48.527 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:48.527 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:48.527 - Thread: 11 -> } 2020-12-15 04:15:48.925 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:15:48.926 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:15:48.926 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:15:48.926 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:48.926 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:15:48.926 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:48.926 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:48.926 - Thread: 14 -> HqDepth = True 2020-12-15 04:15:48.926 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:15:48.926 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:15:48.927 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:48.927 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:15:48.927 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:15:48.927 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:48.927 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:48.927 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:48.927 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:15:48.927 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:15:48.927 - Thread: 14 -> } 2020-12-15 04:15:49.958 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:15:49.960 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:15:49.960 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:49.960 - Thread: 11 -> HqDepth = True 2020-12-15 04:15:49.960 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:15:49.960 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:15:49.960 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:49.960 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:15:49.960 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:15:49.960 - Thread: 11 -> } 2020-12-15 04:15:51.125 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:15:51.127 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:15:51.127 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:51.127 - Thread: 14 -> HqDepth = True 2020-12-15 04:15:51.127 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:15:51.127 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:15:51.127 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:51.127 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:15:51.127 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:15:51.127 - Thread: 14 -> } 2020-12-15 04:15:52.041 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:15:52.043 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:15:52.043 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:15:52.043 - Thread: 12 -> HqDepth = True 2020-12-15 04:15:52.043 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:15:52.043 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:15:52.043 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:15:52.043 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:15:52.043 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:15:52.043 - Thread: 12 -> } 2020-12-15 04:16:59.372 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:16:59.374 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:16:59.374 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:16:59.374 - Thread: 11 -> HqDepth = True 2020-12-15 04:16:59.374 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:16:59.374 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:16:59.374 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:16:59.374 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:16:59.374 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:16:59.374 - Thread: 11 -> } 2020-12-15 04:17:22.531 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\499117155\105106988861243947_legacy.bin\textures\gui\icons\smallgatlinggunturret.dds 2020-12-15 04:20:38.476 - Thread: 16 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD1.mwm 2020-12-15 04:20:38.519 - Thread: 16 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\large\passengerseat.mwm 2020-12-15 04:21:18.405 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:18.407 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:18.407 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:18.407 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:18.407 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:18.407 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:18.407 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:18.407 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:18.407 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:18.407 - Thread: 11 -> } 2020-12-15 04:21:35.780 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:35.782 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:35.782 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:35.782 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:35.782 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:35.782 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:35.782 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:35.782 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:35.782 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:35.782 - Thread: 11 -> } 2020-12-15 04:21:36.306 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:21:36.308 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:21:36.308 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:36.308 - Thread: 14 -> HqDepth = True 2020-12-15 04:21:36.308 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:21:36.308 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:21:36.308 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:36.308 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:21:36.308 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:21:36.308 - Thread: 14 -> } 2020-12-15 04:21:36.702 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:36.703 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:36.703 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:36.703 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:36.703 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:36.703 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:36.703 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:36.703 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:36.703 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:36.703 - Thread: 11 -> } 2020-12-15 04:21:37.135 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:37.137 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:37.137 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:37.137 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:37.137 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:37.137 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:37.137 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:37.137 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:37.137 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:37.137 - Thread: 11 -> } 2020-12-15 04:21:37.636 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:37.637 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:37.637 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:37.637 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:37.637 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:37.637 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:37.637 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:37.637 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:37.637 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:37.637 - Thread: 11 -> } 2020-12-15 04:21:38.065 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:38.074 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:38.074 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:38.074 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:38.074 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:38.074 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:38.074 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:38.074 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:38.074 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:38.074 - Thread: 11 -> } 2020-12-15 04:21:38.452 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:38.453 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:38.453 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:38.453 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:38.453 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:38.453 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:38.454 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:38.454 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:38.454 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:38.454 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:38.454 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:38.454 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:38.454 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:38.454 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:38.454 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:38.454 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:38.454 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:38.454 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:38.454 - Thread: 11 -> } 2020-12-15 04:21:38.801 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:38.803 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:38.803 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:38.803 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:38.803 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:38.803 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:38.803 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:38.803 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:38.803 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:38.803 - Thread: 11 -> } 2020-12-15 04:21:39.185 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:21:39.187 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:21:39.187 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:39.187 - Thread: 12 -> HqDepth = True 2020-12-15 04:21:39.187 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:21:39.187 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:21:39.187 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:39.187 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:21:39.187 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:21:39.187 - Thread: 12 -> } 2020-12-15 04:21:39.652 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:39.654 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:39.654 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:39.654 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:39.654 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:39.654 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:39.654 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:39.654 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:39.654 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:39.654 - Thread: 11 -> } 2020-12-15 04:21:40.119 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:40.121 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:40.121 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:40.121 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:40.121 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:40.121 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:40.121 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:40.121 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:40.121 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:40.121 - Thread: 11 -> } 2020-12-15 04:21:40.569 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:21:40.571 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:21:40.571 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:40.571 - Thread: 13 -> HqDepth = True 2020-12-15 04:21:40.571 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:21:40.571 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:21:40.571 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:40.571 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:21:40.571 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:21:40.571 - Thread: 13 -> } 2020-12-15 04:21:41.136 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:41.137 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:41.138 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:41.138 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:41.138 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:41.138 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:41.138 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:41.138 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:41.138 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:41.138 - Thread: 11 -> } 2020-12-15 04:21:41.818 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:21:41.820 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:21:41.820 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:41.820 - Thread: 14 -> HqDepth = True 2020-12-15 04:21:41.820 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:21:41.820 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:21:41.820 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:41.820 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:21:41.820 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:21:41.820 - Thread: 14 -> } 2020-12-15 04:21:42.402 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:21:42.404 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:21:42.404 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:42.404 - Thread: 14 -> HqDepth = True 2020-12-15 04:21:42.404 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:21:42.404 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:21:42.404 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:42.404 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:21:42.404 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:21:42.404 - Thread: 14 -> } 2020-12-15 04:21:42.918 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:21:42.920 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:21:42.920 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:42.920 - Thread: 13 -> HqDepth = True 2020-12-15 04:21:42.920 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:21:42.920 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:21:42.920 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:42.920 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:21:42.920 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:21:42.920 - Thread: 13 -> } 2020-12-15 04:21:43.418 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:21:43.420 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:21:43.420 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:43.420 - Thread: 13 -> HqDepth = True 2020-12-15 04:21:43.420 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:21:43.420 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:21:43.420 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:43.420 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:21:43.420 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:21:43.420 - Thread: 13 -> } 2020-12-15 04:21:43.952 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:21:43.954 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:21:43.954 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:43.954 - Thread: 13 -> HqDepth = True 2020-12-15 04:21:43.954 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:21:43.954 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:21:43.954 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:43.954 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:21:43.954 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:21:43.954 - Thread: 13 -> } 2020-12-15 04:21:44.308 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1762161440\textures\targetindicatorelement.dds 2020-12-15 04:21:44.312 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1762161440\textures\targetpredictionelement.dds 2020-12-15 04:21:44.485 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:21:44.487 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:21:44.487 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:44.487 - Thread: 12 -> HqDepth = True 2020-12-15 04:21:44.487 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:21:44.487 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:21:44.487 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:44.487 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:21:44.487 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:21:44.487 - Thread: 12 -> } 2020-12-15 04:21:45.035 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:21:45.037 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:21:45.037 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:45.037 - Thread: 14 -> HqDepth = True 2020-12-15 04:21:45.037 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:21:45.037 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:21:45.037 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:45.037 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:21:45.037 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:21:45.037 - Thread: 14 -> } 2020-12-15 04:21:45.618 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:21:45.620 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:21:45.620 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:45.620 - Thread: 13 -> HqDepth = True 2020-12-15 04:21:45.620 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:21:45.620 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:21:45.620 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:45.620 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:21:45.620 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:21:45.620 - Thread: 13 -> } 2020-12-15 04:21:46.385 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:21:46.387 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:21:46.387 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:46.387 - Thread: 14 -> HqDepth = True 2020-12-15 04:21:46.387 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:21:46.387 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:21:46.387 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:46.387 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:21:46.387 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:21:46.387 - Thread: 14 -> } 2020-12-15 04:21:47.435 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:21:47.437 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:21:47.437 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:47.437 - Thread: 14 -> HqDepth = True 2020-12-15 04:21:47.437 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:21:47.437 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:21:47.437 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:47.437 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:21:47.437 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:21:47.437 - Thread: 14 -> } 2020-12-15 04:21:48.552 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:21:48.554 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:21:48.554 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:48.554 - Thread: 14 -> HqDepth = True 2020-12-15 04:21:48.554 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:21:48.554 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:21:48.554 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:48.554 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:21:48.554 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:21:48.554 - Thread: 14 -> } 2020-12-15 04:21:49.794 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:49.795 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:49.795 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:49.795 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:49.795 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:49.795 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:49.796 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:49.796 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:49.796 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:49.796 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:49.796 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:49.796 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:49.796 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:49.796 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:49.796 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:49.796 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:49.796 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:49.796 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:49.796 - Thread: 11 -> } 2020-12-15 04:21:51.093 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:21:51.095 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:21:51.095 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:51.095 - Thread: 14 -> HqDepth = True 2020-12-15 04:21:51.095 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:21:51.095 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:21:51.095 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:51.095 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:21:51.095 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:21:51.095 - Thread: 14 -> } 2020-12-15 04:21:53.960 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:21:53.962 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:21:53.962 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:21:53.962 - Thread: 11 -> HqDepth = True 2020-12-15 04:21:53.962 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:21:53.962 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:21:53.962 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:21:53.962 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:21:53.962 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:21:53.962 - Thread: 11 -> } 2020-12-15 04:24:20.838 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:20.840 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:20.840 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:20.840 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:20.840 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:20.840 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:20.840 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:20.840 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:20.840 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:20.840 - Thread: 11 -> } 2020-12-15 04:24:21.272 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:21.274 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:21.274 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:21.274 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:21.274 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:21.274 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:21.274 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:21.274 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:21.274 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:21.274 - Thread: 11 -> } 2020-12-15 04:24:21.706 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:21.707 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:21.707 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:21.707 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:21.707 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:21.707 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:21.707 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:21.707 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:21.707 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:21.707 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:21.707 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:21.707 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:21.707 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:21.707 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:21.707 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:21.708 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:21.708 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:21.708 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:21.708 - Thread: 11 -> } 2020-12-15 04:24:22.138 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:24:22.140 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:24:22.140 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:24:22.140 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:22.140 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:24:22.140 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:22.140 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:22.140 - Thread: 14 -> HqDepth = True 2020-12-15 04:24:22.140 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:24:22.140 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:24:22.140 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:22.140 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:24:22.140 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:24:22.141 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:22.141 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:22.141 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:22.141 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:24:22.141 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:24:22.141 - Thread: 14 -> } 2020-12-15 04:24:22.622 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:22.624 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:22.624 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:22.624 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:22.624 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:22.624 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:22.624 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:22.624 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:22.624 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:22.624 - Thread: 11 -> } 2020-12-15 04:24:23.089 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:23.091 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:23.091 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:23.091 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:23.091 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:23.091 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:23.091 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:23.091 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:23.091 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:23.091 - Thread: 11 -> } 2020-12-15 04:24:23.522 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:24:23.523 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:24:23.523 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:23.523 - Thread: 12 -> HqDepth = True 2020-12-15 04:24:23.523 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:24:23.523 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:24:23.523 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:23.523 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:24:23.523 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:24:23.523 - Thread: 12 -> } 2020-12-15 04:24:24.055 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:24.057 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:24.057 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:24.057 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:24.057 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:24.057 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:24.057 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:24.057 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:24.057 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:24.057 - Thread: 11 -> } 2020-12-15 04:24:24.872 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:24:24.873 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:24:24.873 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:24:24.873 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:24.873 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:24:24.873 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:24.873 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:24.873 - Thread: 12 -> HqDepth = True 2020-12-15 04:24:24.873 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:24:24.873 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:24:24.873 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:24.873 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:24:24.873 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:24:24.874 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:24.874 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:24.874 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:24.874 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:24:24.874 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:24:24.874 - Thread: 12 -> } 2020-12-15 04:24:25.773 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:25.774 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:25.774 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:25.774 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:25.774 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:25.774 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:25.774 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:25.774 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:25.774 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:25.774 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:25.774 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:25.774 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:25.775 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:25.775 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:25.775 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:25.775 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:25.775 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:25.775 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:25.775 - Thread: 11 -> } 2020-12-15 04:24:27.114 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:24:27.116 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:24:27.116 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:27.116 - Thread: 12 -> HqDepth = True 2020-12-15 04:24:27.116 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:24:27.116 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:24:27.116 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:27.116 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:24:27.116 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:24:27.116 - Thread: 12 -> } 2020-12-15 04:24:28.072 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:28.074 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:28.074 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:28.074 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:28.074 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:28.074 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:28.074 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:28.074 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:28.074 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:28.074 - Thread: 11 -> } 2020-12-15 04:24:29.122 - Thread: 14 -> MyRenderSettings1 = { 2020-12-15 04:24:29.124 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-15 04:24:29.124 - Thread: 14 -> ShadowQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> TextureQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:29.124 - Thread: 14 -> HqDepth = True 2020-12-15 04:24:29.124 - Thread: 14 -> GrassDrawDistance = 0 2020-12-15 04:24:29.124 - Thread: 14 -> GrassDensityFactor = 0 2020-12-15 04:24:29.124 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:29.124 - Thread: 14 -> ModelQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> VoxelQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> DistanceFade = 1998 2020-12-15 04:24:29.124 - Thread: 14 -> ParticleQuality = HIGH 2020-12-15 04:24:29.124 - Thread: 14 -> } 2020-12-15 04:24:30.322 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:30.324 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:30.324 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:30.324 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:30.324 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:30.324 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:30.324 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:30.324 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:30.324 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:30.324 - Thread: 11 -> } 2020-12-15 04:24:37.069 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:37.071 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:37.071 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:37.071 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:37.071 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:37.071 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:37.071 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:37.071 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:37.071 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:37.071 - Thread: 11 -> } 2020-12-15 04:24:38.974 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:38.976 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:38.976 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:38.976 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:38.976 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:38.976 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:38.976 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:38.976 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:38.976 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:38.976 - Thread: 11 -> } 2020-12-15 04:24:40.947 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:40.949 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:40.949 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:40.949 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:40.949 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:40.949 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:40.949 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:40.949 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:40.949 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:40.949 - Thread: 11 -> } 2020-12-15 04:24:42.711 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:42.713 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:42.713 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:42.713 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:42.713 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:42.713 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:42.713 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:42.713 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:42.713 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:42.713 - Thread: 11 -> } 2020-12-15 04:24:45.507 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:45.509 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:45.509 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:45.509 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:45.509 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:45.509 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:45.509 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:45.509 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:45.509 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:45.509 - Thread: 11 -> } 2020-12-15 04:24:48.342 - Thread: 12 -> MyRenderSettings1 = { 2020-12-15 04:24:48.344 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-15 04:24:48.344 - Thread: 12 -> ShadowQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> TextureQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:48.344 - Thread: 12 -> HqDepth = True 2020-12-15 04:24:48.344 - Thread: 12 -> GrassDrawDistance = 0 2020-12-15 04:24:48.344 - Thread: 12 -> GrassDensityFactor = 0 2020-12-15 04:24:48.344 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:48.344 - Thread: 12 -> ModelQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> VoxelQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> DistanceFade = 1998 2020-12-15 04:24:48.344 - Thread: 12 -> ParticleQuality = HIGH 2020-12-15 04:24:48.344 - Thread: 12 -> } 2020-12-15 04:24:51.224 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:51.226 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:51.226 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:51.226 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:51.226 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:51.226 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:51.226 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:51.226 - Thread: 11 -> ModelQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> VoxelQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> DistanceFade = 1998 2020-12-15 04:24:51.226 - Thread: 11 -> ParticleQuality = HIGH 2020-12-15 04:24:51.226 - Thread: 11 -> } 2020-12-15 04:24:53.478 - Thread: 13 -> MyRenderSettings1 = { 2020-12-15 04:24:53.480 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-15 04:24:53.480 - Thread: 13 -> ShadowQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> TextureQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:53.480 - Thread: 13 -> HqDepth = True 2020-12-15 04:24:53.480 - Thread: 13 -> GrassDrawDistance = 0 2020-12-15 04:24:53.480 - Thread: 13 -> GrassDensityFactor = 0 2020-12-15 04:24:53.480 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-15 04:24:53.480 - Thread: 13 -> ModelQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> VoxelQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> DistanceFade = 1998 2020-12-15 04:24:53.480 - Thread: 13 -> ParticleQuality = HIGH 2020-12-15 04:24:53.480 - Thread: 13 -> } 2020-12-15 04:24:56.105 - Thread: 11 -> MyRenderSettings1 = { 2020-12-15 04:24:56.107 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-15 04:24:56.107 - Thread: 11 -> ShadowQuality = HIGH 2020-12-15 04:24:56.107 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-15 04:24:56.107 - Thread: 11 -> TextureQuality = HIGH 2020-12-15 04:24:56.107 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-15 04:24:56.107 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-15 04:24:56.107 - Thread: 11 -> HqDepth = True 2020-12-15 04:24:56.107 - Thread: 11 -> GrassDrawDistance = 0 2020-12-15 04:24:56.107 - Thread: 11 -> GrassDensityFactor = 0 2020-12-15 04:24:56.107 - 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