2020-12-12 16:28:11.622 - Thread: 1 -> Log Started 2020-12-12 16:28:11.622 - Thread: 1 -> Timezone (local - UTC): -5h 2020-12-12 16:28:11.622 - Thread: 1 -> App Version: Version unknown 2020-12-12 16:28:11.622 - Thread: 1 -> VRage renderer started 2020-12-12 16:28:11.753 - Thread: 1 -> MyRenderSettings1 = { 2020-12-12 16:28:11.755 - Thread: 1 -> AntialiasingMode = FXAA 2020-12-12 16:28:11.755 - Thread: 1 -> ShadowQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> ShadowGPUQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> TextureQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> VoxelTextureQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:28:11.755 - Thread: 1 -> HqDepth = True 2020-12-12 16:28:11.755 - Thread: 1 -> GrassDrawDistance = 1000 2020-12-12 16:28:11.755 - Thread: 1 -> GrassDensityFactor = 1.980775 2020-12-12 16:28:11.755 - Thread: 1 -> AmbientOcclusionEnabled = True 2020-12-12 16:28:11.755 - Thread: 1 -> ModelQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> VoxelQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> VoxelShaderQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> DistanceFade = 1999 2020-12-12 16:28:11.755 - Thread: 1 -> ParticleQuality = HIGH 2020-12-12 16:28:11.755 - Thread: 1 -> } 2020-12-12 16:28:12.950 - Thread: 25 -> CreateDeviceInternal 2020-12-12 16:28:13.374 - Thread: 25 -> MyRenderDeviceSettings = { 2020-12-12 16:28:13.376 - Thread: 25 -> Adapter id = 0 2020-12-12 16:28:13.376 - Thread: 25 -> DXGIAdapter id = 0 2020-12-12 16:28:13.376 - Thread: 25 -> DXGIOutput id = 0 2020-12-12 16:28:13.376 - Thread: 25 -> Resolution = 1920 x 1080 2020-12-12 16:28:13.376 - Thread: 25 -> Window mode = FullscreenWindow 2020-12-12 16:28:13.376 - Thread: 25 -> } 2020-12-12 16:28:13.376 - Thread: 25 -> CreateDeviceInternal InitDebugOutput 2020-12-12 16:28:13.376 - Thread: 25 -> CreateDeviceInternal RC Dispose 2020-12-12 16:28:13.376 - Thread: 25 -> CreateDeviceInternal RC Create 2020-12-12 16:28:13.377 - Thread: 25 -> Device Context change 2020-12-12 16:28:13.377 - Thread: 25 -> CreateDeviceInternal RC Initialize 2020-12-12 16:28:13.380 - Thread: 25 -> CreateDeviceInternal m_initializedOnce (False) 2020-12-12 16:28:13.380 - Thread: 25 -> CreateDeviceInternal m_initialized (False) 2020-12-12 16:28:14.143 - Thread: 25 -> DestroyCascadeTextures 2020-12-12 16:28:14.147 - Thread: 25 -> InitCascadeTextures: 0 2020-12-12 16:28:14.205 - Thread: 25 -> Mesh asset Cone.mwm has inconsistent vertex streams 2020-12-12 16:28:14.206 - Thread: 25 -> Normals length: 0 expected length: 25 2020-12-12 16:28:14.206 - Thread: 25 -> Texcoords length: 0 expected length: 25 2020-12-12 16:28:14.206 - Thread: 25 -> Tangents length: 0 expected length: 25 2020-12-12 16:28:14.206 - Thread: 25 -> Bitangents length: 0 expected length: 25 2020-12-12 16:28:14.210 - Thread: 25 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2020-12-12 16:28:15.765 - Thread: 25 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2020-12-12 16:28:15.766 - Thread: 25 -> Normals length: 0 expected length: 992 2020-12-12 16:28:15.766 - Thread: 25 -> Texcoords length: 0 expected length: 992 2020-12-12 16:28:15.766 - Thread: 25 -> Tangents length: 0 expected length: 992 2020-12-12 16:28:15.766 - Thread: 25 -> Bitangents length: 0 expected length: 992 2020-12-12 16:28:15.766 - Thread: 25 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2020-12-12 16:28:16.011 - Thread: 25 -> CreateDeviceInteral Apply Settings 2020-12-12 16:28:16.012 - Thread: 25 -> ApplySettings 2020-12-12 16:28:16.014 - Thread: 25 -> MyRenderDeviceSettings = { 2020-12-12 16:28:16.015 - Thread: 25 -> Adapter id = 0 2020-12-12 16:28:16.015 - Thread: 25 -> DXGIAdapter id = 0 2020-12-12 16:28:16.015 - Thread: 25 -> DXGIOutput id = 0 2020-12-12 16:28:16.015 - Thread: 25 -> Resolution = 1920 x 1080 2020-12-12 16:28:16.015 - Thread: 25 -> Window mode = FullscreenWindow 2020-12-12 16:28:16.015 - Thread: 25 -> } 2020-12-12 16:28:16.055 - Thread: 25 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 60000 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False }) 2020-12-12 16:28:16.055 - Thread: 25 -> CreateDevice: deviceCreated = True 2020-12-12 16:28:18.721 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.723 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:18.741 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:18.741 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.742 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.742 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.742 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.742 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.743 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:18.745 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:18.745 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.745 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.745 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.745 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.745 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.747 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.748 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.748 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.748 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.748 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.748 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.748 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.750 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.752 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.752 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.752 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.752 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.752 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.752 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.753 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.756 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.756 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.756 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.756 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.756 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.756 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.757 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.759 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.759 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.759 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.759 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.759 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.759 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.760 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.763 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.763 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.763 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.763 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.763 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.763 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.764 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.766 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.766 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.766 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.766 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.766 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.766 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.769 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.771 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.771 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.771 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.771 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.771 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.771 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.772 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.774 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.774 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.774 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.774 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.774 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.774 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.775 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.776 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.776 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.776 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.776 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.776 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.776 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.778 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.780 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.780 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.780 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.780 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.780 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.780 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.781 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.784 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.785 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.785 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.785 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.785 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.785 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.786 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.788 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.788 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.788 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.788 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.788 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.788 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.789 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:18.791 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:18.791 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.791 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.791 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.791 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.791 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.792 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.794 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.794 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.794 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.794 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.794 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.794 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.796 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.798 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:18.798 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.798 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.798 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.798 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:18.798 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:18.799 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2020-12-12 16:28:18.805 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2020-12-12 16:28:18.805 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:18.805 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:18.805 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:18.805 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:19.403 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2020-12-12 16:28:19.435 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2020-12-12 16:28:22.553 - Thread: 7 -> MyFont.Ctor - START 2020-12-12 16:28:22.555 - Thread: 8 -> MyFont.Ctor - START 2020-12-12 16:28:22.555 - Thread: 9 -> MyFont.Ctor - START 2020-12-12 16:28:22.555 - Thread: 10 -> MyFont.Ctor - START 2020-12-12 16:28:22.555 - Thread: 7 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:22.562 - Thread: 8 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:22.562 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.562 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:22.562 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.562 - Thread: 7 -> LineHeight: 37 2020-12-12 16:28:22.562 - Thread: 7 -> Baseline: 30 2020-12-12 16:28:22.562 - Thread: 7 -> KernEnabled: True 2020-12-12 16:28:22.562 - Thread: 7 -> MyFont.Ctor - END 2020-12-12 16:28:22.563 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2020-12-12 16:28:22.565 - Thread: 7 -> MyFont.Ctor - START 2020-12-12 16:28:22.567 - Thread: 9 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.567 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.567 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce GTX 1070 + DISPLAY1', Description: 'dev id: 7041, mem: 8480882688, shared mem: 25727952896, Luid: 60212, rev: 161, subsys id: 855774306, vendor id: 4318, feature_level 11.1: True' 2020-12-12 16:28:22.567 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:22.567 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.567 - Thread: 9 -> LineHeight: 37 2020-12-12 16:28:22.568 - Thread: 10 -> LineHeight: 37 2020-12-12 16:28:22.571 - Thread: 8 -> LineHeight: 37 2020-12-12 16:28:22.571 - Thread: 9 -> Baseline: 30 2020-12-12 16:28:22.571 - Thread: 10 -> Baseline: 30 2020-12-12 16:28:22.571 - Thread: 8 -> Baseline: 30 2020-12-12 16:28:22.571 - Thread: 9 -> KernEnabled: True 2020-12-12 16:28:22.571 - Thread: 10 -> KernEnabled: True 2020-12-12 16:28:22.571 - Thread: 8 -> KernEnabled: True 2020-12-12 16:28:22.571 - Thread: 9 -> MyFont.Ctor - END 2020-12-12 16:28:22.571 - Thread: 10 -> MyFont.Ctor - END 2020-12-12 16:28:22.571 - Thread: 8 -> MyFont.Ctor - END 2020-12-12 16:28:22.571 - Thread: 9 -> MyFont.Ctor - START 2020-12-12 16:28:22.571 - Thread: 8 -> MyFont.Ctor - START 2020-12-12 16:28:22.571 - Thread: 10 -> MyFont.Ctor - START 2020-12-12 16:28:22.577 - Thread: 1 -> 640x480@60Hz 2020-12-12 16:28:22.577 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.577 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.577 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.577 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.577 - Thread: 1 -> 640x480@75Hz 2020-12-12 16:28:22.577 - Thread: 7 -> LineHeight: 37 2020-12-12 16:28:22.577 - Thread: 1 -> 640x480@72Hz 2020-12-12 16:28:22.577 - Thread: 7 -> Baseline: 30 2020-12-12 16:28:22.577 - Thread: 1 -> 640x480@59.94Hz 2020-12-12 16:28:22.577 - Thread: 7 -> KernEnabled: True 2020-12-12 16:28:22.577 - Thread: 1 -> 720x480@60Hz 2020-12-12 16:28:22.577 - Thread: 1 -> 720x480@59.94Hz 2020-12-12 16:28:22.577 - Thread: 1 -> 720x576@50Hz 2020-12-12 16:28:22.577 - Thread: 7 -> MyFont.Ctor - END 2020-12-12 16:28:22.577 - Thread: 1 -> 800x600@75Hz 2020-12-12 16:28:22.577 - Thread: 7 -> MyFont.Ctor - START 2020-12-12 16:28:22.577 - Thread: 1 -> 800x600@56.25Hz 2020-12-12 16:28:22.583 - Thread: 1 -> 800x600@60.317Hz 2020-12-12 16:28:22.583 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.583 - Thread: 1 -> 800x600@72.188Hz 2020-12-12 16:28:22.583 - Thread: 1 -> 1024x768@60.004Hz 2020-12-12 16:28:22.583 - Thread: 1 -> 1024x768@70.069Hz 2020-12-12 16:28:22.583 - Thread: 1 -> 1024x768@75.029Hz 2020-12-12 16:28:22.583 - Thread: 1 -> 1152x864@60Hz 2020-12-12 16:28:22.583 - Thread: 1 -> 1152x864@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1176x664@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1176x664@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1176x664@50Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1176x664@50Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1176x664@59.94Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1176x664@59.94Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x720@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x720@50Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x720@59.94Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x768@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x768@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x800@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x800@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x960@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1280x1024@75.025Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1360x768@59.887Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1360x768@59.887Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1366x768@59.887Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1366x768@59.887Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1440x900@59.887Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1600x900@59.954Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1600x900@59.954Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1600x1200@59.988Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1600x1200@59.988Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1768x992@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1768x992@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1768x992@50Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1768x992@50Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1768x992@59.94Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1768x992@59.94Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1920x1080@60Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1920x1080@50Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1920x1080@59.94Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1920x1200@59.988Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1920x1200@59.988Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1920x1440@59.988Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1920x1440@59.988Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 1920x2160@59.988Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@23.98Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@23.98Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@24Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@24Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@25Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@25Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@29.981Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@29.981Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@30Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@30Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@59.997Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2048x1536@59.997Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@23.98Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@23.98Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@24Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@24Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@25Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@25Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@29.981Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@29.981Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@30Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@30Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@59.997Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1440@59.997Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@23.98Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@23.98Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@24Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@24Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@25Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@25Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@29.981Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@29.981Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@30Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@30Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@59.997Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 2560x1600@59.997Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 3840x2160@23.98Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 3840x2160@24Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 3840x2160@25Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 3840x2160@29.981Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 3840x2160@30Hz 2020-12-12 16:28:22.584 - Thread: 1 -> 3840x2160@59.997Hz 2020-12-12 16:28:22.584 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce GTX 1070 + DISPLAY2', Description: 'dev id: 7041, mem: 8480882688, shared mem: 25727952896, Luid: 60212, rev: 161, subsys id: 855774306, vendor id: 4318, feature_level 11.1: True' 2020-12-12 16:28:22.586 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.586 - Thread: 9 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.586 - Thread: 1 -> 640x480@60Hz 2020-12-12 16:28:22.586 - Thread: 10 -> LineHeight: 37 2020-12-12 16:28:22.586 - Thread: 9 -> LineHeight: 37 2020-12-12 16:28:22.586 - Thread: 1 -> 640x480@59.94Hz 2020-12-12 16:28:22.586 - Thread: 10 -> Baseline: 30 2020-12-12 16:28:22.586 - Thread: 9 -> Baseline: 30 2020-12-12 16:28:22.586 - Thread: 1 -> 720x480@60Hz 2020-12-12 16:28:22.586 - Thread: 10 -> KernEnabled: True 2020-12-12 16:28:22.586 - Thread: 9 -> KernEnabled: True 2020-12-12 16:28:22.586 - Thread: 1 -> 720x480@59.94Hz 2020-12-12 16:28:22.586 - Thread: 1 -> 720x576@50Hz 2020-12-12 16:28:22.586 - Thread: 1 -> 800x600@60.317Hz 2020-12-12 16:28:22.586 - Thread: 10 -> MyFont.Ctor - END 2020-12-12 16:28:22.586 - Thread: 9 -> MyFont.Ctor - END 2020-12-12 16:28:22.586 - Thread: 1 -> 1024x768@60.004Hz 2020-12-12 16:28:22.586 - Thread: 10 -> MyFont.Ctor - START 2020-12-12 16:28:22.586 - Thread: 9 -> MyFont.Ctor - START 2020-12-12 16:28:22.586 - Thread: 1 -> 1152x864@59.887Hz 2020-12-12 16:28:22.590 - Thread: 1 -> 1152x864@59.887Hz 2020-12-12 16:28:22.590 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.590 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.590 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.590 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.593 - Thread: 1 -> 1176x664@60Hz 2020-12-12 16:28:22.593 - Thread: 8 -> LineHeight: 37 2020-12-12 16:28:22.593 - Thread: 7 -> LineHeight: 37 2020-12-12 16:28:22.593 - Thread: 1 -> 1176x664@60Hz 2020-12-12 16:28:22.593 - Thread: 8 -> Baseline: 30 2020-12-12 16:28:22.593 - Thread: 7 -> Baseline: 30 2020-12-12 16:28:22.593 - Thread: 1 -> 1176x664@50Hz 2020-12-12 16:28:22.593 - Thread: 8 -> KernEnabled: True 2020-12-12 16:28:22.593 - Thread: 7 -> KernEnabled: True 2020-12-12 16:28:22.593 - Thread: 1 -> 1176x664@50Hz 2020-12-12 16:28:22.593 - Thread: 1 -> 1176x664@59.94Hz 2020-12-12 16:28:22.593 - Thread: 7 -> MyFont.Ctor - END 2020-12-12 16:28:22.593 - Thread: 1 -> 1176x664@59.94Hz 2020-12-12 16:28:22.593 - Thread: 8 -> MyFont.Ctor - END 2020-12-12 16:28:22.593 - Thread: 1 -> 1280x720@60Hz 2020-12-12 16:28:22.593 - Thread: 7 -> MyFont.Ctor - START 2020-12-12 16:28:22.593 - Thread: 8 -> MyFont.Ctor - START 2020-12-12 16:28:22.593 - Thread: 1 -> 1280x720@50Hz 2020-12-12 16:28:22.596 - Thread: 1 -> 1280x720@59.94Hz 2020-12-12 16:28:22.596 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.597 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.597 - Thread: 1 -> 1280x768@59.81Hz 2020-12-12 16:28:22.597 - Thread: 1 -> 1280x768@59.81Hz 2020-12-12 16:28:22.597 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.597 - Thread: 1 -> 1280x800@59.81Hz 2020-12-12 16:28:22.597 - Thread: 10 -> LineHeight: 37 2020-12-12 16:28:22.597 - Thread: 1 -> 1280x960@60.02Hz 2020-12-12 16:28:22.597 - Thread: 10 -> Baseline: 30 2020-12-12 16:28:22.597 - Thread: 1 -> 1280x960@60.02Hz 2020-12-12 16:28:22.597 - Thread: 10 -> KernEnabled: True 2020-12-12 16:28:22.597 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-12 16:28:22.597 - Thread: 1 -> 1360x768@59.887Hz 2020-12-12 16:28:22.597 - Thread: 10 -> MyFont.Ctor - END 2020-12-12 16:28:22.597 - Thread: 1 -> 1360x768@59.887Hz 2020-12-12 16:28:22.597 - Thread: 1 -> 1366x768@59.887Hz 2020-12-12 16:28:22.597 - Thread: 10 -> MyFont.Ctor - START 2020-12-12 16:28:22.597 - Thread: 1 -> 1366x768@59.887Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1440x900@59.887Hz 2020-12-12 16:28:22.599 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.599 - Thread: 1 -> 1600x900@60Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1768x992@60Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1768x992@60Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1768x992@50Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1768x992@50Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1768x992@59.94006Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1768x992@59.94006Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1920x1080@60Hz 2020-12-12 16:28:22.599 - Thread: 1 -> 1920x1080@50Hz 2020-12-12 16:28:22.599 - Thread: 9 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.599 - Thread: 1 -> 1920x1080@59.94006Hz 2020-12-12 16:28:22.599 - Thread: 9 -> LineHeight: 37 2020-12-12 16:28:22.599 - Thread: 9 -> Baseline: 30 2020-12-12 16:28:22.599 - Thread: 1 -> Adapter DeviceName: 'Intel(R) HD Graphics 630', Description: 'dev id: 22802, mem: 134217728, shared mem: 25727952896, Luid: 64321, rev: 4, subsys id: 2053313634, vendor id: 32902, feature_level 11.1: True' 2020-12-12 16:28:22.599 - Thread: 9 -> KernEnabled: True 2020-12-12 16:28:22.600 - Thread: 9 -> MyFont.Ctor - END 2020-12-12 16:28:22.600 - Thread: 1 -> 640x480@60Hz 2020-12-12 16:28:22.600 - Thread: 1 -> 640x480@75Hz 2020-12-12 16:28:22.601 - Thread: 9 -> MyFont.Ctor - START 2020-12-12 16:28:22.601 - Thread: 1 -> 640x480@72Hz 2020-12-12 16:28:22.605 - Thread: 1 -> 640x480@59.94Hz 2020-12-12 16:28:22.605 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.605 - Thread: 9 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:22.605 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.605 - Thread: 1 -> 720x480@60Hz 2020-12-12 16:28:22.605 - Thread: 7 -> LineHeight: 37 2020-12-12 16:28:22.605 - Thread: 8 -> LineHeight: 37 2020-12-12 16:28:22.605 - Thread: 1 -> 720x480@59.94Hz 2020-12-12 16:28:22.605 - Thread: 7 -> Baseline: 30 2020-12-12 16:28:22.605 - Thread: 8 -> Baseline: 30 2020-12-12 16:28:22.605 - Thread: 1 -> 720x576@50Hz 2020-12-12 16:28:22.605 - Thread: 7 -> KernEnabled: True 2020-12-12 16:28:22.605 - Thread: 8 -> KernEnabled: True 2020-12-12 16:28:22.605 - Thread: 1 -> 800x600@75Hz 2020-12-12 16:28:22.605 - Thread: 1 -> 800x600@56.25Hz 2020-12-12 16:28:22.605 - Thread: 1 -> 800x600@60.317Hz 2020-12-12 16:28:22.606 - Thread: 7 -> MyFont.Ctor - END 2020-12-12 16:28:22.606 - Thread: 8 -> MyFont.Ctor - END 2020-12-12 16:28:22.606 - Thread: 1 -> 800x600@72.188Hz 2020-12-12 16:28:22.606 - Thread: 7 -> MyFont.Ctor - START 2020-12-12 16:28:22.606 - Thread: 8 -> MyFont.Ctor - START 2020-12-12 16:28:22.606 - Thread: 1 -> 1024x768@60.004Hz 2020-12-12 16:28:22.609 - Thread: 1 -> 1024x768@70.069Hz 2020-12-12 16:28:22.609 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.609 - Thread: 7 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.609 - Thread: 8 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.609 - Thread: 1 -> 1024x768@75.029Hz 2020-12-12 16:28:22.609 - Thread: 10 -> LineHeight: 37 2020-12-12 16:28:22.609 - Thread: 1 -> 1152x864@60Hz 2020-12-12 16:28:22.609 - Thread: 10 -> Baseline: 30 2020-12-12 16:28:22.609 - Thread: 1 -> 1152x864@60Hz 2020-12-12 16:28:22.609 - Thread: 10 -> KernEnabled: True 2020-12-12 16:28:22.609 - Thread: 1 -> 1176x664@60Hz 2020-12-12 16:28:22.609 - Thread: 1 -> 1176x664@60Hz 2020-12-12 16:28:22.609 - Thread: 10 -> MyFont.Ctor - END 2020-12-12 16:28:22.609 - Thread: 1 -> 1176x664@50Hz 2020-12-12 16:28:22.609 - Thread: 1 -> 1176x664@50Hz 2020-12-12 16:28:22.609 - Thread: 10 -> MyFont.Ctor - START 2020-12-12 16:28:22.609 - Thread: 1 -> 1176x664@59.94Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1176x664@59.94Hz 2020-12-12 16:28:22.611 - Thread: 9 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:22.611 - Thread: 10 -> Font filename: Fonts\monospace\FontDataPA.xml 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x720@60Hz 2020-12-12 16:28:22.611 - Thread: 9 -> LineHeight: 37 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x720@50Hz 2020-12-12 16:28:22.611 - Thread: 9 -> Baseline: 30 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x720@59.94Hz 2020-12-12 16:28:22.611 - Thread: 9 -> KernEnabled: True 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x768@60Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x768@60Hz 2020-12-12 16:28:22.611 - Thread: 9 -> MyFont.Ctor - END 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x800@60Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x800@60Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x960@60Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1280x1024@75.025Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1360x768@59.887Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1360x768@59.887Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1366x768@59.887Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1366x768@59.887Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1440x900@59.887Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1600x900@59.954Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1600x900@59.954Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1600x1200@59.988Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1600x1200@59.988Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1768x992@60Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1768x992@60Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1768x992@50Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1768x992@50Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1768x992@59.94Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1768x992@59.94Hz 2020-12-12 16:28:22.611 - Thread: 1 -> 1920x1080@60Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 1920x1080@50Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 1920x1080@59.94Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 1920x1200@59.988Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 1920x1200@59.988Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 1920x1440@59.988Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 1920x1440@59.988Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 1920x2160@59.988Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@23.98Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@23.98Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@24Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@24Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@25Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@25Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@29.981Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@29.981Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@30Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@30Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@59.997Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2048x1536@59.997Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@23.98Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@23.98Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@24Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@24Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@25Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@25Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@29.981Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@29.981Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@30Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@30Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@59.997Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1440@59.997Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@23.98Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@23.98Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@24Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@24Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@25Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@25Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@29.981Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@29.981Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@30Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@30Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@59.997Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 2560x1600@59.997Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 3840x2160@23.98Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 3840x2160@24Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 3840x2160@25Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 3840x2160@29.981Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 3840x2160@30Hz 2020-12-12 16:28:22.612 - Thread: 1 -> 3840x2160@59.997Hz 2020-12-12 16:28:22.613 - Thread: 7 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.613 - Thread: 7 -> LineHeight: 37 2020-12-12 16:28:22.613 - Thread: 7 -> Baseline: 30 2020-12-12 16:28:22.613 - Thread: 7 -> KernEnabled: True 2020-12-12 16:28:22.613 - Thread: 7 -> MyFont.Ctor - END 2020-12-12 16:28:22.613 - Thread: 8 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:22.614 - Thread: 8 -> LineHeight: 37 2020-12-12 16:28:22.614 - Thread: 8 -> Baseline: 30 2020-12-12 16:28:22.614 - Thread: 8 -> KernEnabled: True 2020-12-12 16:28:22.614 - Thread: 8 -> MyFont.Ctor - END 2020-12-12 16:28:22.627 - Thread: 10 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2020-12-12 16:28:22.627 - Thread: 10 -> LineHeight: 37 2020-12-12 16:28:22.627 - Thread: 10 -> Baseline: 30 2020-12-12 16:28:22.627 - Thread: 10 -> KernEnabled: True 2020-12-12 16:28:22.627 - Thread: 10 -> MyFont.Ctor - END 2020-12-12 16:28:24.695 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:28:24.698 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:28:24.698 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:28:24.698 - Thread: 12 -> HqDepth = True 2020-12-12 16:28:24.698 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:28:24.698 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:28:24.698 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:28:24.698 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:28:24.698 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:28:24.698 - Thread: 12 -> } 2020-12-12 16:28:32.587 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2020-12-12 16:28:32.588 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2020-12-12 16:28:32.588 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2020-12-12 16:28:36.115 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2020-12-12 16:28:40.238 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_009.dds 2020-12-12 16:28:48.551 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.552 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:48.554 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:48.554 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.554 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.554 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.554 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.554 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.555 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:48.564 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:48.564 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.564 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.564 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.564 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.564 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.565 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.567 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.567 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.567 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.567 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.567 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.567 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.568 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.570 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.570 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.570 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.570 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.570 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.570 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.571 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.573 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.573 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.573 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.573 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.573 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.573 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.574 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.577 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.577 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.577 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.577 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.577 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.577 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.578 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.580 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.580 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.580 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.580 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.580 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.580 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.581 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.583 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.583 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.583 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.583 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.583 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.583 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.584 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.586 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.586 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.586 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.586 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.586 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.586 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.587 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.591 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.591 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.591 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.591 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.591 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.591 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.593 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.595 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.595 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.595 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.595 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.595 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.595 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.596 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.598 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.598 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.598 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.598 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.598 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.598 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.599 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.601 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.601 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.601 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.601 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.601 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.601 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.602 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.604 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.604 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.604 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.604 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.604 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.604 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.605 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:48.607 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:28:48.607 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.607 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.607 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.607 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.607 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.609 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.610 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.610 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.610 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.610 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.610 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.610 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.612 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.616 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:28:48.616 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.616 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.616 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.616 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:48.616 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:28:48.618 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2020-12-12 16:28:48.622 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2020-12-12 16:28:48.622 - Thread: 1 -> LineHeight: 37 2020-12-12 16:28:48.622 - Thread: 1 -> Baseline: 30 2020-12-12 16:28:48.622 - Thread: 1 -> KernEnabled: True 2020-12-12 16:28:48.622 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:28:52.662 - Thread: 13 -> Texture does not exist: f:\steam games\steamapps\common\spaceengineers\content\textures\decalsbullet_metal_hit_01_cm.dds 2020-12-12 16:29:08.789 - Thread: 21 -> Texture does not exist: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\decalsbullet_metal_hit_01_cm.dds 2020-12-12 16:29:08.789 - Thread: 21 -> Could not load texture: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\decalsbullet_metal_hit_01_cm.dds 2020-12-12 16:29:08.789 - Thread: 21 -> Missing or invalid texture: textures\decalsbullet_metal_hit_01_cm.dds 2020-12-12 16:29:10.225 - Thread: 18 -> Model 'f:\steam games\steamapps\workshop\content\244850\1359954841\models\cubes\large\rotaryairlock.mwm' contains invalid lod path 'Models\RotaryAirlock_LOD1'. The lod file cannot be opened. 2020-12-12 16:29:10.225 - Thread: 18 -> Mwm 'f:\steam games\steamapps\workshop\content\244850\1359954841\models\cubes\large\rotaryairlock.mwm' cannot be loaded from file 2020-12-12 16:29:10.507 - Thread: 7 -> Missing lod file: Models\RotaryAirlock_LOD1 2020-12-12 16:29:10.508 - Thread: 7 -> Missing lod file: Models\RotaryAirlock_LOD2 2020-12-12 16:29:10.532 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD1.mwm 2020-12-12 16:29:10.534 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD2.mwm 2020-12-12 16:29:10.536 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD3.mwm 2020-12-12 16:29:10.540 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\large\cockpitopen.mwm 2020-12-12 16:29:11.297 - Thread: 21 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2020-12-12 16:29:11.792 - Thread: 18 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\small\light.mwm 2020-12-12 16:29:13.058 - Thread: 11 -> Texture does not exist: f:\steam games\steamapps\common\spaceengineers\content\textures\models\environment\safezone\safezoneshield_ng.dds 2020-12-12 16:29:13.058 - Thread: 11 -> Texture does not exist: f:\steam games\steamapps\common\spaceengineers\content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2020-12-12 16:29:16.757 - Thread: 20 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighterinterior.mwm 2020-12-12 16:29:16.762 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD1.mwm 2020-12-12 16:29:16.772 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighter.mwm 2020-12-12 16:29:17.721 - Thread: 22 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model f:\steam games\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2020-12-12 16:29:18.103 - Thread: 12 -> Texture does not exist: f:\steam games\steamapps\common\spaceengineers\content\textures\models\ntechlogo_cm.dds 2020-12-12 16:29:18.631 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2020-12-12 16:29:18.656 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2020-12-12 16:29:18.832 - Thread: 20 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1669754821\tritoncloudtextures\landsky_texture_cm.dds 2020-12-12 16:29:18.838 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2020-12-12 16:29:18.846 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2020-12-12 16:29:18.847 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2020-12-12 16:29:19.622 - Thread: 21 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1359954841\textures\models\cubes\ntechlogo_alphamask.dds 2020-12-12 16:29:19.627 - Thread: 20 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1359954841\textures\models\cubes\ntechlogo_cm.dds 2020-12-12 16:29:19.637 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2020-12-12 16:29:19.638 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2020-12-12 16:29:19.638 - Thread: 20 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2020-12-12 16:29:19.638 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2020-12-12 16:29:19.644 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2020-12-12 16:29:19.644 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2020-12-12 16:29:19.854 - Thread: 19 -> Texture does not exist: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2020-12-12 16:29:19.854 - Thread: 19 -> Could not load texture: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2020-12-12 16:29:19.854 - Thread: 19 -> Missing or invalid texture: textures\models\environment\safezone\safezoneshield_alphamask.dds 2020-12-12 16:29:20.095 - Thread: 25 -> Mesh asset F:\Steam Games\steamapps\common\SpaceEngineers\Content\Models\Cubes\small\CockpitFighter_LOD2.mwm has no material in part 10 2020-12-12 16:29:20.095 - Thread: 25 -> Mesh asset F:\Steam Games\steamapps\common\SpaceEngineers\Content\Models\Cubes\small\CockpitFighter_LOD2.mwm has no material in part 11 2020-12-12 16:29:20.095 - Thread: 25 -> Mesh asset F:\Steam Games\steamapps\common\SpaceEngineers\Content\Models\Cubes\small\CockpitFighter_LOD2.mwm has no material in part 13 2020-12-12 16:29:20.198 - Thread: 25 -> Mesh asset Models\Cubes\Small\cockpit.mwm has no material in part 7 2020-12-12 16:29:20.209 - Thread: 25 -> Mesh asset F:\Steam Games\steamapps\common\SpaceEngineers\Content\Models\Cubes\small\Cockpit_LOD1.mwm has no material in part 5 2020-12-12 16:29:20.228 - Thread: 25 -> Mesh asset Models\Cubes\Small\cockpitinterior.mwm has no material in part 6 2020-12-12 16:29:20.266 - Thread: 22 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2020-12-12 16:29:20.320 - Thread: 17 -> Texture does not exist: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\models\ntechlogo_cm.dds 2020-12-12 16:29:20.320 - Thread: 17 -> Could not load texture: F:\Steam Games\steamapps\common\SpaceEngineers\Content\textures\models\ntechlogo_cm.dds 2020-12-12 16:29:20.320 - Thread: 17 -> Missing or invalid texture: textures\models\ntechlogo_cm.dds 2020-12-12 16:29:20.321 - Thread: 18 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\1359954841\textures\models\ntechlogo_alphamask.dds 2020-12-12 16:30:53.891 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\499117155\105106988861243947_legacy.bin\textures\gui\icons\smallgatlinggunturret.dds 2020-12-12 16:48:00.621 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:48:00.623 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:48:00.623 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:48:00.623 - Thread: 12 -> HqDepth = True 2020-12-12 16:48:00.623 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:48:00.623 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:48:00.623 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:48:00.623 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:48:00.623 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:48:00.623 - Thread: 12 -> } 2020-12-12 16:48:10.589 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:48:10.591 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:48:10.591 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:48:10.591 - Thread: 14 -> HqDepth = True 2020-12-12 16:48:10.591 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:48:10.591 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:48:10.591 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:48:10.591 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:48:10.591 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:48:10.591 - Thread: 14 -> } 2020-12-12 16:48:20.985 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:48:20.987 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:48:20.988 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:48:20.988 - Thread: 14 -> HqDepth = True 2020-12-12 16:48:20.988 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:48:20.988 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:48:20.988 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:48:20.988 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:48:20.988 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:48:20.988 - Thread: 14 -> } 2020-12-12 16:48:30.673 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:48:30.675 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:48:30.675 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:48:30.675 - Thread: 12 -> HqDepth = True 2020-12-12 16:48:30.675 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:48:30.675 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:48:30.675 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:48:30.675 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:48:30.675 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:48:30.675 - Thread: 12 -> } 2020-12-12 16:48:42.872 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:48:42.873 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:48:42.874 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:48:42.874 - Thread: 11 -> HqDepth = True 2020-12-12 16:48:42.874 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:48:42.874 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:48:42.874 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:48:42.874 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:48:42.874 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:48:42.874 - Thread: 11 -> } 2020-12-12 16:48:55.373 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:48:55.375 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:48:55.375 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:48:55.375 - Thread: 12 -> HqDepth = True 2020-12-12 16:48:55.375 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:48:55.375 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:48:55.375 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:48:55.375 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:48:55.375 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:48:55.375 - Thread: 12 -> } 2020-12-12 16:49:09.072 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:49:09.074 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:49:09.074 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:49:09.074 - Thread: 11 -> HqDepth = True 2020-12-12 16:49:09.074 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:49:09.074 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:49:09.074 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:49:09.074 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:49:09.074 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:49:09.074 - Thread: 11 -> } 2020-12-12 16:49:19.683 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:49:19.685 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:49:19.685 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:49:19.685 - Thread: 11 -> HqDepth = True 2020-12-12 16:49:19.685 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:49:19.685 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:49:19.685 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:49:19.685 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:49:19.685 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:49:19.685 - Thread: 11 -> } 2020-12-12 16:49:32.143 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:49:32.145 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:49:32.145 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:49:32.145 - Thread: 12 -> HqDepth = True 2020-12-12 16:49:32.145 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:49:32.145 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:49:32.145 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:49:32.145 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:49:32.145 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:49:32.145 - Thread: 12 -> } 2020-12-12 16:49:46.883 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:49:46.885 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:49:46.885 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:49:46.885 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:49:46.885 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:49:46.885 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:49:46.885 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:49:46.885 - Thread: 12 -> HqDepth = True 2020-12-12 16:49:46.885 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:49:46.885 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:49:46.886 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:49:46.886 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:49:46.886 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:49:46.886 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:49:46.886 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:49:46.886 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:49:46.886 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:49:46.886 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:49:46.886 - Thread: 12 -> } 2020-12-12 16:50:06.426 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:06.430 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:06.430 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:06.430 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:06.430 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:06.430 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:06.430 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:06.430 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:06.430 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:06.430 - Thread: 11 -> } 2020-12-12 16:50:10.090 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:10.093 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:10.093 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:10.093 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:10.093 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:10.093 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:10.093 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:10.093 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:10.093 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:10.093 - Thread: 11 -> } 2020-12-12 16:50:10.945 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:50:10.947 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:50:10.947 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:10.947 - Thread: 12 -> HqDepth = True 2020-12-12 16:50:10.947 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:50:10.947 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:10.947 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:10.947 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:50:10.947 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:50:10.947 - Thread: 12 -> } 2020-12-12 16:50:10.991 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:10.993 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:10.993 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:10.993 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:10.993 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:10.993 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:10.993 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:10.993 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:10.993 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:10.993 - Thread: 11 -> } 2020-12-12 16:50:12.936 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:50:12.938 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:50:12.938 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:12.939 - Thread: 12 -> HqDepth = True 2020-12-12 16:50:12.939 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:50:12.939 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:12.939 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:12.939 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:50:12.939 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:50:12.939 - Thread: 12 -> } 2020-12-12 16:50:13.074 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:50:13.076 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:50:13.076 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:13.076 - Thread: 14 -> HqDepth = True 2020-12-12 16:50:13.076 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:50:13.076 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:13.076 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:13.076 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:50:13.076 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:50:13.076 - Thread: 14 -> } 2020-12-12 16:50:28.969 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:50:28.970 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:50:28.970 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:28.970 - Thread: 14 -> HqDepth = True 2020-12-12 16:50:28.970 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:50:28.970 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:28.970 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:28.970 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:50:28.970 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:50:28.970 - Thread: 14 -> } 2020-12-12 16:50:38.622 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:50:38.623 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:50:38.625 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:38.625 - Thread: 12 -> HqDepth = True 2020-12-12 16:50:38.625 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:50:38.625 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:38.625 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:38.625 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:50:38.625 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:50:38.625 - Thread: 12 -> } 2020-12-12 16:50:38.739 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:50:38.741 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:50:38.741 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:38.741 - Thread: 12 -> HqDepth = True 2020-12-12 16:50:38.741 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:50:38.741 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:38.741 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:38.741 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:50:38.741 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:50:38.741 - Thread: 12 -> } 2020-12-12 16:50:44.603 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:50:44.605 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:50:44.605 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:44.605 - Thread: 14 -> HqDepth = True 2020-12-12 16:50:44.605 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:50:44.605 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:44.605 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:44.605 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:50:44.605 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:50:44.605 - Thread: 14 -> } 2020-12-12 16:50:45.871 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:45.873 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:45.873 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:45.874 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:45.874 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:45.874 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:45.874 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:45.874 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:45.874 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:45.874 - Thread: 11 -> } 2020-12-12 16:50:47.756 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:47.758 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:47.758 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:47.758 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:47.758 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:47.758 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:47.758 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:47.758 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:47.758 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:47.759 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:47.759 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:47.759 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:47.759 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:47.759 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:47.759 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:47.759 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:47.759 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:47.759 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:47.759 - Thread: 11 -> } 2020-12-12 16:50:49.354 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:49.355 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:49.356 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:49.356 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:49.356 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:49.356 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:49.356 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:49.356 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:49.356 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:49.356 - Thread: 11 -> } 2020-12-12 16:50:52.586 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:50:52.588 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:50:52.588 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:52.588 - Thread: 12 -> HqDepth = True 2020-12-12 16:50:52.588 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:50:52.588 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:52.588 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:52.588 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:50:52.588 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:50:52.588 - Thread: 12 -> } 2020-12-12 16:50:53.109 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:53.111 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:53.111 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:53.111 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:53.111 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:53.111 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:53.111 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:53.111 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:53.111 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:53.111 - Thread: 11 -> } 2020-12-12 16:50:54.605 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:54.607 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:54.607 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:54.607 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:54.607 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:54.607 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:54.607 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:54.607 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:54.607 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:54.607 - Thread: 11 -> } 2020-12-12 16:50:55.125 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:55.127 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:55.127 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:55.127 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:55.127 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:55.127 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:55.127 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:55.127 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:55.127 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:55.127 - Thread: 11 -> } 2020-12-12 16:50:57.437 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:50:57.439 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:50:57.439 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:50:57.439 - Thread: 11 -> HqDepth = True 2020-12-12 16:50:57.439 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:50:57.439 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:50:57.439 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:50:57.439 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:50:57.439 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:50:57.439 - Thread: 11 -> } 2020-12-12 16:51:11.004 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:51:11.006 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:51:11.006 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:11.006 - Thread: 14 -> HqDepth = True 2020-12-12 16:51:11.006 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:51:11.006 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:11.006 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:11.006 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:51:11.006 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:51:11.006 - Thread: 14 -> } 2020-12-12 16:51:16.570 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:16.572 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:16.572 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:16.572 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:16.572 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:16.572 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:16.572 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:16.572 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:16.572 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:16.572 - Thread: 11 -> } 2020-12-12 16:51:16.820 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:51:16.822 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:51:16.822 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:51:16.822 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:16.822 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:51:16.822 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:16.822 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:16.822 - Thread: 14 -> HqDepth = True 2020-12-12 16:51:16.822 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:51:16.822 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:16.822 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:16.822 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:51:16.822 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:51:16.822 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:16.823 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:16.823 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:16.823 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:51:16.823 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:51:16.823 - Thread: 14 -> } 2020-12-12 16:51:16.982 - Thread: 13 -> MyRenderSettings1 = { 2020-12-12 16:51:16.985 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-12 16:51:16.985 - Thread: 13 -> ShadowQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:16.985 - Thread: 13 -> HqDepth = True 2020-12-12 16:51:16.985 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:51:16.985 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:16.985 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:16.985 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:51:16.985 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:51:16.985 - Thread: 13 -> } 2020-12-12 16:51:17.978 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:17.980 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:17.980 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:17.980 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:17.980 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:17.980 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:17.980 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:17.980 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:17.980 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:17.980 - Thread: 11 -> } 2020-12-12 16:51:19.371 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:51:19.373 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:51:19.373 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:19.373 - Thread: 14 -> HqDepth = True 2020-12-12 16:51:19.373 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:51:19.373 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:19.373 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:19.373 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:51:19.373 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:51:19.373 - Thread: 14 -> } 2020-12-12 16:51:21.508 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:51:21.511 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:51:21.511 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:21.511 - Thread: 12 -> HqDepth = True 2020-12-12 16:51:21.511 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:51:21.511 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:21.511 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:21.511 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:51:21.511 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:51:21.511 - Thread: 12 -> } 2020-12-12 16:51:21.604 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:21.607 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:21.607 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:21.607 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:21.607 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:21.607 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:21.607 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:21.607 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:21.607 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:21.607 - Thread: 11 -> } 2020-12-12 16:51:21.703 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:21.706 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:21.706 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:21.706 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:21.706 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:21.706 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:21.706 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:21.706 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:21.706 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:21.706 - Thread: 11 -> } 2020-12-12 16:51:21.719 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:51:21.721 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:51:21.721 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:21.721 - Thread: 12 -> HqDepth = True 2020-12-12 16:51:21.721 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:51:21.721 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:21.721 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:21.721 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:51:21.721 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:51:21.721 - Thread: 12 -> } 2020-12-12 16:51:21.792 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:21.795 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:21.795 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:21.795 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:21.795 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:21.795 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:21.795 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:21.795 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:21.795 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:21.795 - Thread: 11 -> } 2020-12-12 16:51:28.345 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:51:28.347 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:51:28.347 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:28.347 - Thread: 12 -> HqDepth = True 2020-12-12 16:51:28.347 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:51:28.347 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:28.347 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:28.347 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:51:28.347 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:51:28.347 - Thread: 12 -> } 2020-12-12 16:51:28.753 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:28.755 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:28.755 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:28.755 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:28.755 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:28.755 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:28.755 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:28.755 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:28.755 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:28.755 - Thread: 11 -> } 2020-12-12 16:51:34.440 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:34.442 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:34.442 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:34.442 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:34.442 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:34.442 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:34.442 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:34.442 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:34.442 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:34.442 - Thread: 11 -> } 2020-12-12 16:51:36.051 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:51:36.053 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:51:36.053 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:36.053 - Thread: 12 -> HqDepth = True 2020-12-12 16:51:36.053 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:51:36.053 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:36.053 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:36.053 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:51:36.053 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:51:36.053 - Thread: 12 -> } 2020-12-12 16:51:36.406 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:51:36.407 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:51:36.407 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:51:36.407 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:36.408 - Thread: 12 -> HqDepth = True 2020-12-12 16:51:36.408 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:51:36.408 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:36.408 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:36.408 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:51:36.408 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:51:36.408 - Thread: 12 -> } 2020-12-12 16:51:38.068 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:38.070 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:38.070 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:38.070 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:38.070 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:38.070 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:38.070 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:38.070 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:38.070 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:38.070 - Thread: 11 -> } 2020-12-12 16:51:38.326 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:51:38.329 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:51:38.329 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:38.329 - Thread: 12 -> HqDepth = True 2020-12-12 16:51:38.329 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:51:38.329 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:38.329 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:38.329 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:51:38.329 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:51:38.329 - Thread: 12 -> } 2020-12-12 16:51:42.167 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:51:42.168 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:51:42.168 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:42.168 - Thread: 12 -> HqDepth = True 2020-12-12 16:51:42.168 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:51:42.168 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:42.168 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:42.168 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:51:42.168 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:51:42.168 - Thread: 12 -> } 2020-12-12 16:51:47.521 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:47.523 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:47.523 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:47.523 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:47.523 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:47.523 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:47.523 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:47.523 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:47.523 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:47.523 - Thread: 11 -> } 2020-12-12 16:51:48.216 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:51:48.217 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:51:48.217 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:48.217 - Thread: 14 -> HqDepth = True 2020-12-12 16:51:48.217 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:51:48.217 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:48.217 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:48.217 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:51:48.217 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:51:48.217 - Thread: 14 -> } 2020-12-12 16:51:50.805 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:50.807 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:50.807 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:50.807 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:50.807 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:50.807 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:50.807 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:50.807 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:50.807 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:50.807 - Thread: 11 -> } 2020-12-12 16:51:51.089 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:51.091 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:51.091 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:51.091 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:51.091 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:51.091 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:51.091 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:51.091 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:51.091 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:51.091 - Thread: 11 -> } 2020-12-12 16:51:51.407 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:51.410 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:51.410 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:51.410 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:51.410 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:51.410 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:51.410 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:51.410 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:51.410 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:51.410 - Thread: 11 -> } 2020-12-12 16:51:51.540 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:51.541 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:51.541 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:51.541 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:51.542 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:51.542 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:51.542 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:51.542 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:51.542 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:51.542 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:51.542 - Thread: 11 -> } 2020-12-12 16:51:52.738 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:52.739 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:52.739 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:52.740 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:52.740 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:52.740 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:52.740 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:52.740 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:52.740 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:52.740 - Thread: 11 -> } 2020-12-12 16:51:54.540 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:51:54.542 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:51:54.542 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:51:54.542 - Thread: 11 -> HqDepth = True 2020-12-12 16:51:54.542 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:51:54.542 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:51:54.542 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:51:54.542 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:51:54.542 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:51:54.542 - Thread: 11 -> } 2020-12-12 16:52:04.990 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:52:04.992 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:52:04.993 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:04.993 - Thread: 12 -> HqDepth = True 2020-12-12 16:52:04.993 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:52:04.993 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:04.993 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:04.993 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:52:04.993 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:52:04.993 - Thread: 12 -> } 2020-12-12 16:52:05.239 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:52:05.242 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:52:05.242 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:05.242 - Thread: 14 -> HqDepth = True 2020-12-12 16:52:05.242 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:52:05.242 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:05.242 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:05.242 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:52:05.242 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:52:05.242 - Thread: 14 -> } 2020-12-12 16:52:05.505 - Thread: 13 -> MyRenderSettings1 = { 2020-12-12 16:52:05.507 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-12 16:52:05.507 - Thread: 13 -> ShadowQuality = HIGH 2020-12-12 16:52:05.507 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:05.507 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:52:05.507 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:05.507 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:05.507 - Thread: 13 -> HqDepth = True 2020-12-12 16:52:05.507 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:52:05.507 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:05.507 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:05.507 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:52:05.507 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:52:05.508 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:05.508 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:05.508 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:05.508 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:52:05.508 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:52:05.508 - Thread: 13 -> } 2020-12-12 16:52:05.987 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:05.989 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:05.989 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:05.989 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:05.989 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:05.989 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:05.989 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:05.989 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:05.989 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:05.989 - Thread: 11 -> } 2020-12-12 16:52:07.492 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:07.494 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:07.494 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:07.494 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:07.494 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:07.494 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:07.494 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:07.494 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:07.494 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:07.494 - Thread: 11 -> } 2020-12-12 16:52:12.151 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:12.153 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:12.153 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:12.153 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:12.153 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:12.153 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:12.153 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:12.153 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:12.153 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:12.154 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:12.154 - Thread: 11 -> } 2020-12-12 16:52:13.480 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:13.482 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:13.482 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:13.482 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:13.482 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:13.482 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:13.482 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:13.482 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:13.482 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:13.482 - Thread: 11 -> } 2020-12-12 16:52:15.476 - Thread: 13 -> MyRenderSettings1 = { 2020-12-12 16:52:15.478 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-12 16:52:15.478 - Thread: 13 -> ShadowQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:15.478 - Thread: 13 -> HqDepth = True 2020-12-12 16:52:15.478 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:52:15.478 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:15.478 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:15.478 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:52:15.478 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:52:15.478 - Thread: 13 -> } 2020-12-12 16:52:20.874 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:20.876 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:20.876 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:20.877 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:20.877 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:20.877 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:20.877 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:20.877 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:20.877 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:20.877 - Thread: 11 -> } 2020-12-12 16:52:21.038 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:21.040 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:21.040 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:21.040 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:21.040 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:21.040 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:21.040 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:21.040 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:21.040 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:21.040 - Thread: 11 -> } 2020-12-12 16:52:21.504 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:21.506 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:21.506 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:21.506 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:21.506 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:21.506 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:21.507 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:21.507 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:21.507 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:21.507 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:21.507 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:21.507 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:21.507 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:21.507 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:21.507 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:21.507 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:21.507 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:21.507 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:21.507 - Thread: 11 -> } 2020-12-12 16:52:21.639 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:21.642 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:21.642 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:21.642 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:21.642 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:21.642 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:21.642 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:21.642 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:21.642 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:21.642 - Thread: 11 -> } 2020-12-12 16:52:21.839 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:52:21.841 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:52:21.841 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:21.841 - Thread: 12 -> HqDepth = True 2020-12-12 16:52:21.841 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:52:21.841 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:21.841 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:21.841 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:52:21.841 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:52:21.841 - Thread: 12 -> } 2020-12-12 16:52:22.558 - Thread: 13 -> MyRenderSettings1 = { 2020-12-12 16:52:22.560 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-12 16:52:22.560 - Thread: 13 -> ShadowQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:22.560 - Thread: 13 -> HqDepth = True 2020-12-12 16:52:22.560 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:52:22.560 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:22.560 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:22.560 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:52:22.560 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:52:22.560 - Thread: 13 -> } 2020-12-12 16:52:24.490 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:24.492 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:24.492 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:24.492 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:24.492 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:24.492 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:24.492 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:24.492 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:24.492 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:24.492 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:24.493 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:24.493 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:24.493 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:24.493 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:24.493 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:24.493 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:24.493 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:24.493 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:24.493 - Thread: 11 -> } 2020-12-12 16:52:25.001 - Thread: 13 -> MyRenderSettings1 = { 2020-12-12 16:52:25.003 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-12 16:52:25.003 - Thread: 13 -> ShadowQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:25.003 - Thread: 13 -> HqDepth = True 2020-12-12 16:52:25.003 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:52:25.003 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:25.003 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:25.003 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:52:25.003 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:52:25.003 - Thread: 13 -> } 2020-12-12 16:52:29.668 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:29.670 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:29.670 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:29.670 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:29.670 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:29.670 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:29.670 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:29.670 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:29.670 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:29.670 - Thread: 11 -> } 2020-12-12 16:52:33.831 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:33.833 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:33.833 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:33.834 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:33.834 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:33.834 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:33.834 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:33.834 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:33.834 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:33.834 - Thread: 11 -> } 2020-12-12 16:52:34.250 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:52:34.252 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:52:34.252 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:34.252 - Thread: 11 -> HqDepth = True 2020-12-12 16:52:34.252 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:52:34.252 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:34.252 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:34.252 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:52:34.252 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:52:34.252 - Thread: 11 -> } 2020-12-12 16:52:36.154 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:52:36.156 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:52:36.156 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:52:36.156 - Thread: 12 -> HqDepth = True 2020-12-12 16:52:36.156 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:52:36.156 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:52:36.156 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:52:36.156 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:52:36.156 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:52:36.156 - Thread: 12 -> } 2020-12-12 16:53:04.631 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:53:04.634 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:53:04.634 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:04.634 - Thread: 12 -> HqDepth = True 2020-12-12 16:53:04.634 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:53:04.634 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:04.634 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:04.634 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:53:04.634 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:53:04.634 - Thread: 12 -> } 2020-12-12 16:53:06.505 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:53:06.507 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:53:06.507 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:06.507 - Thread: 11 -> HqDepth = True 2020-12-12 16:53:06.507 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:53:06.507 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:06.507 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:06.507 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:53:06.507 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:53:06.507 - Thread: 11 -> } 2020-12-12 16:53:11.485 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:53:11.487 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:53:11.487 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:11.487 - Thread: 11 -> HqDepth = True 2020-12-12 16:53:11.487 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:53:11.487 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:11.487 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:11.487 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:53:11.487 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:53:11.487 - Thread: 11 -> } 2020-12-12 16:53:16.768 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:53:16.773 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:53:16.773 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:16.773 - Thread: 12 -> HqDepth = True 2020-12-12 16:53:16.773 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:53:16.773 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:16.773 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:16.773 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:53:16.773 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:53:16.773 - Thread: 12 -> } 2020-12-12 16:53:54.682 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:53:54.684 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:53:54.684 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:54.684 - Thread: 11 -> HqDepth = True 2020-12-12 16:53:54.684 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:53:54.684 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:54.684 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:54.684 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:53:54.684 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:53:54.684 - Thread: 11 -> } 2020-12-12 16:53:55.001 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:53:55.003 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:53:55.003 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:55.003 - Thread: 14 -> HqDepth = True 2020-12-12 16:53:55.003 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:53:55.003 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:55.003 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:55.003 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:53:55.003 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:53:55.003 - Thread: 14 -> } 2020-12-12 16:53:55.163 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:53:55.165 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:53:55.165 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:55.165 - Thread: 12 -> HqDepth = True 2020-12-12 16:53:55.165 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:53:55.165 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:55.165 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:55.165 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:53:55.165 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:53:55.165 - Thread: 12 -> } 2020-12-12 16:53:58.963 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:53:58.964 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:53:58.964 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:53:58.964 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:58.964 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:53:58.964 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:58.964 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:58.964 - Thread: 11 -> HqDepth = True 2020-12-12 16:53:58.964 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:53:58.964 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:58.964 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:58.964 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:53:58.964 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:53:58.964 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:58.964 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:58.964 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:58.965 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:53:58.965 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:53:58.965 - Thread: 11 -> } 2020-12-12 16:53:59.370 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:53:59.371 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:53:59.371 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:53:59.371 - Thread: 11 -> HqDepth = True 2020-12-12 16:53:59.371 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:53:59.371 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:53:59.371 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:53:59.371 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:53:59.371 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:53:59.371 - Thread: 11 -> } 2020-12-12 16:54:10.730 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:10.732 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:10.732 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:10.732 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:10.732 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:10.732 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:10.732 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:10.732 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:10.732 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:10.732 - Thread: 11 -> } 2020-12-12 16:54:11.113 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:11.116 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:11.116 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:11.116 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:11.116 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:11.116 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:11.116 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:11.116 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:11.116 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:11.116 - Thread: 11 -> } 2020-12-12 16:54:11.148 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:11.150 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:11.150 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:11.150 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:11.150 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:11.150 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:11.150 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:11.150 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:11.150 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:11.150 - Thread: 11 -> } 2020-12-12 16:54:11.599 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:54:11.601 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:54:11.601 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:11.601 - Thread: 12 -> HqDepth = True 2020-12-12 16:54:11.601 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:54:11.601 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:11.601 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:11.601 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:54:11.601 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:54:11.601 - Thread: 12 -> } 2020-12-12 16:54:39.812 - Thread: 13 -> MyRenderSettings1 = { 2020-12-12 16:54:39.814 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-12 16:54:39.814 - Thread: 13 -> ShadowQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:39.814 - Thread: 13 -> HqDepth = True 2020-12-12 16:54:39.814 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:54:39.814 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:39.814 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:39.814 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:54:39.814 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:54:39.814 - Thread: 13 -> } 2020-12-12 16:54:45.990 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:45.992 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:45.992 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:45.992 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:45.992 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:45.992 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:45.992 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:45.992 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:45.992 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:45.992 - Thread: 11 -> } 2020-12-12 16:54:47.351 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:47.353 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:47.353 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:47.353 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:47.353 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:47.353 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:47.353 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:47.353 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:47.353 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:47.353 - Thread: 11 -> } 2020-12-12 16:54:47.388 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:47.391 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:47.391 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:47.391 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:47.391 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:47.391 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:47.391 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:47.391 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:47.391 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:47.391 - Thread: 11 -> } 2020-12-12 16:54:49.116 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:49.118 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:49.118 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:49.118 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:49.118 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:49.118 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:49.118 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:49.118 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:49.118 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:49.118 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:49.118 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:49.118 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:49.118 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:49.119 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:49.119 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:49.119 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:49.119 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:49.119 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:49.119 - Thread: 11 -> } 2020-12-12 16:54:49.200 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:49.202 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:49.202 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:49.202 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:49.202 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:49.202 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:49.202 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:49.202 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:49.202 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:49.202 - Thread: 11 -> } 2020-12-12 16:54:49.265 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:49.267 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:49.267 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:49.267 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:49.268 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:49.268 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:49.268 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:49.268 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:49.268 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:49.268 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:49.268 - Thread: 11 -> } 2020-12-12 16:54:54.149 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:54.151 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:54.151 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:54.151 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:54.151 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:54.151 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:54.151 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:54.151 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:54.151 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:54.151 - Thread: 11 -> } 2020-12-12 16:54:54.301 - Thread: 14 -> MyRenderSettings1 = { 2020-12-12 16:54:54.304 - Thread: 14 -> AntialiasingMode = FXAA 2020-12-12 16:54:54.304 - Thread: 14 -> ShadowQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> TextureQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:54.304 - Thread: 14 -> HqDepth = True 2020-12-12 16:54:54.304 - Thread: 14 -> GrassDrawDistance = 1000 2020-12-12 16:54:54.304 - Thread: 14 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:54.304 - Thread: 14 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:54.304 - Thread: 14 -> ModelQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> VoxelQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> DistanceFade = 1999 2020-12-12 16:54:54.304 - Thread: 14 -> ParticleQuality = HIGH 2020-12-12 16:54:54.304 - Thread: 14 -> } 2020-12-12 16:54:54.586 - Thread: 13 -> MyRenderSettings1 = { 2020-12-12 16:54:54.588 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-12 16:54:54.588 - Thread: 13 -> ShadowQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:54.588 - Thread: 13 -> HqDepth = True 2020-12-12 16:54:54.588 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:54:54.588 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:54.588 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:54.588 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:54:54.588 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:54:54.588 - Thread: 13 -> } 2020-12-12 16:54:58.796 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:58.798 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:58.798 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:58.798 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:58.798 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:58.798 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:58.798 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:58.798 - Thread: 11 -> HqDepth = True 2020-12-12 16:54:58.798 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:54:58.798 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:58.798 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:58.798 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:58.798 - 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Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:59.001 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:59.001 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:54:59.001 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:54:59.001 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:59.001 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:59.001 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:59.001 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:54:59.001 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:54:59.001 - Thread: 11 -> } 2020-12-12 16:54:59.185 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:54:59.189 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:54:59.189 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:54:59.189 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:59.189 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:54:59.189 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:59.189 - 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Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:59.700 - Thread: 13 -> HqDepth = True 2020-12-12 16:54:59.700 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:54:59.700 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:59.700 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:59.700 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:54:59.700 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:54:59.700 - Thread: 13 -> } 2020-12-12 16:54:59.980 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:54:59.982 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:54:59.982 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:54:59.982 - Thread: 12 -> HqDepth = True 2020-12-12 16:54:59.982 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:54:59.982 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:54:59.982 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:54:59.982 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:54:59.982 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:54:59.982 - Thread: 12 -> } 2020-12-12 16:55:00.140 - Thread: 13 -> MyRenderSettings1 = { 2020-12-12 16:55:00.143 - Thread: 13 -> AntialiasingMode = FXAA 2020-12-12 16:55:00.143 - Thread: 13 -> ShadowQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> ShadowGPUQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> TextureQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> VoxelTextureQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:55:00.143 - Thread: 13 -> HqDepth = True 2020-12-12 16:55:00.143 - Thread: 13 -> GrassDrawDistance = 1000 2020-12-12 16:55:00.143 - Thread: 13 -> GrassDensityFactor = 1.980775 2020-12-12 16:55:00.143 - Thread: 13 -> AmbientOcclusionEnabled = True 2020-12-12 16:55:00.143 - Thread: 13 -> ModelQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> VoxelQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> VoxelShaderQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> DistanceFade = 1999 2020-12-12 16:55:00.143 - Thread: 13 -> ParticleQuality = HIGH 2020-12-12 16:55:00.143 - Thread: 13 -> } 2020-12-12 16:55:01.847 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:55:01.850 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:55:01.850 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:55:01.850 - Thread: 11 -> HqDepth = True 2020-12-12 16:55:01.850 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:55:01.850 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:55:01.850 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:55:01.850 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:55:01.850 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:55:01.850 - Thread: 11 -> } 2020-12-12 16:55:02.000 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:55:02.003 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:55:02.003 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:55:02.003 - Thread: 12 -> HqDepth = True 2020-12-12 16:55:02.003 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:55:02.003 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:55:02.003 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:55:02.003 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:55:02.003 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:55:02.003 - Thread: 12 -> } 2020-12-12 16:55:02.202 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:55:02.205 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:55:02.205 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:55:02.205 - Thread: 11 -> HqDepth = True 2020-12-12 16:55:02.205 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:55:02.205 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:55:02.205 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:55:02.205 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:55:02.205 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:55:02.205 - Thread: 11 -> } 2020-12-12 16:55:02.238 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:55:02.240 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:55:02.240 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:55:02.240 - Thread: 12 -> HqDepth = True 2020-12-12 16:55:02.240 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:55:02.240 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:55:02.240 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:55:02.240 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:55:02.240 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:55:02.240 - Thread: 12 -> } 2020-12-12 16:55:06.306 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:55:06.308 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:55:06.308 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:55:06.308 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:55:06.308 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:55:06.308 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:55:06.308 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:55:06.309 - Thread: 11 -> HqDepth = True 2020-12-12 16:55:06.309 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:55:06.309 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:55:06.309 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:55:06.309 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:55:06.309 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:55:06.309 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:55:06.309 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:55:06.309 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:55:06.309 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:55:06.309 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:55:06.309 - Thread: 11 -> } 2020-12-12 16:55:51.915 - Thread: 11 -> MyRenderSettings1 = { 2020-12-12 16:55:51.917 - Thread: 11 -> AntialiasingMode = FXAA 2020-12-12 16:55:51.917 - Thread: 11 -> ShadowQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> ShadowGPUQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> TextureQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> VoxelTextureQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:55:51.917 - Thread: 11 -> HqDepth = True 2020-12-12 16:55:51.917 - Thread: 11 -> GrassDrawDistance = 1000 2020-12-12 16:55:51.917 - Thread: 11 -> GrassDensityFactor = 1.980775 2020-12-12 16:55:51.917 - Thread: 11 -> AmbientOcclusionEnabled = True 2020-12-12 16:55:51.917 - Thread: 11 -> ModelQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> VoxelQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> VoxelShaderQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> DistanceFade = 1999 2020-12-12 16:55:51.917 - Thread: 11 -> ParticleQuality = HIGH 2020-12-12 16:55:51.917 - Thread: 11 -> } 2020-12-12 16:56:05.424 - Thread: 12 -> MyRenderSettings1 = { 2020-12-12 16:56:05.426 - Thread: 12 -> AntialiasingMode = FXAA 2020-12-12 16:56:05.426 - Thread: 12 -> ShadowQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> ShadowGPUQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> TextureQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> VoxelTextureQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2020-12-12 16:56:05.426 - Thread: 12 -> HqDepth = True 2020-12-12 16:56:05.426 - Thread: 12 -> GrassDrawDistance = 1000 2020-12-12 16:56:05.426 - Thread: 12 -> GrassDensityFactor = 1.980775 2020-12-12 16:56:05.426 - Thread: 12 -> AmbientOcclusionEnabled = True 2020-12-12 16:56:05.426 - Thread: 12 -> ModelQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> VoxelQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> VoxelShaderQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> DistanceFade = 1999 2020-12-12 16:56:05.426 - Thread: 12 -> ParticleQuality = HIGH 2020-12-12 16:56:05.426 - Thread: 12 -> } 2020-12-12 16:56:11.367 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:56:11.368 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:56:11.369 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:56:11.369 - Thread: 1 -> LineHeight: 37 2020-12-12 16:56:11.369 - Thread: 1 -> Baseline: 30 2020-12-12 16:56:11.369 - Thread: 1 -> KernEnabled: True 2020-12-12 16:56:11.369 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:56:11.369 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:56:11.371 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:56:11.373 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2020-12-12 16:56:11.373 - Thread: 1 -> LineHeight: 37 2020-12-12 16:56:11.373 - Thread: 1 -> Baseline: 30 2020-12-12 16:56:11.373 - Thread: 1 -> KernEnabled: True 2020-12-12 16:56:11.373 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:56:11.373 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:56:11.374 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:56:11.380 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:56:11.380 - Thread: 1 -> LineHeight: 37 2020-12-12 16:56:11.380 - Thread: 1 -> Baseline: 30 2020-12-12 16:56:11.380 - Thread: 1 -> KernEnabled: True 2020-12-12 16:56:11.380 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:56:11.380 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:56:11.381 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:56:11.384 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:56:11.384 - Thread: 1 -> LineHeight: 37 2020-12-12 16:56:11.384 - Thread: 1 -> Baseline: 30 2020-12-12 16:56:11.384 - Thread: 1 -> KernEnabled: True 2020-12-12 16:56:11.384 - Thread: 1 -> MyFont.Ctor - END 2020-12-12 16:56:11.384 - Thread: 1 -> MyFont.Ctor - START 2020-12-12 16:56:11.385 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2020-12-12 16:56:11.388 - Thread: 1 -> FontFilePath: F:\Steam Games\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2020-12-12 16:56:11.388 - Thread: 1 -> LineHeight: 37 2020-12-12 16:56:11.388 - Thread: 1 -> Baseline: 30 2020-12-12 16:56:11.388 - Thread: 1 -> KernEnabled: True 2020-12-12 16:56:11.388 - 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