2020-12-03 02:42:43.685 - Thread: 1 -> Log Started 2020-12-03 02:42:43.686 - Thread: 1 -> Timezone (local - UTC): -5h 2020-12-03 02:42:43.686 - Thread: 1 -> App Version: 01_197_066 2020-12-03 02:42:43.700 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-12-03 02:42:43.700 - Thread: 1 -> Branch / Sandbox: SVN 2020-12-03 02:42:43.700 - Thread: 1 -> Environment.ProcessorCount: 4 2020-12-03 02:42:43.824 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Professionnel (Microsoft Windows NT 10.0.18363.0) 2020-12-03 02:42:43.824 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-12-03 02:42:43.824 - Thread: 1 -> Environment.Is64BitProcess: True 2020-12-03 02:42:43.825 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-12-03 02:42:43.825 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4250.0 2020-12-03 02:42:43.825 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-12-03 02:42:43.829 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz 2020-12-03 02:42:43.829 - Thread: 1 -> IntPtr.Size: 8 2020-12-03 02:42:43.829 - Thread: 1 -> Default Culture: 2020-12-03 02:42:43.829 - Thread: 1 -> Default UI Culture: 2020-12-03 02:42:43.829 - Thread: 1 -> MyConfig.Load() - START 2020-12-03 02:42:43.832 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 02:42:44.060 - Thread: 1 -> NewNewGameScreen: False 2020-12-03 02:42:44.060 - Thread: 1 -> EnableDamageEffects: True 2020-12-03 02:42:44.060 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-12-03 02:42:44.060 - Thread: 1 -> EnableReverb: False 2020-12-03 02:42:44.060 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-12-03 02:42:44.060 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-12-03 02:42:44.060 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-12-03 02:42:44.060 - Thread: 1 -> FirstTimeRun: False 2020-12-03 02:42:44.060 - Thread: 1 -> ExperimentalMode: True 2020-12-03 02:42:44.060 - Thread: 1 -> VideoAdapter: 0 2020-12-03 02:42:44.060 - Thread: 1 -> ScreenWidth: 1280 2020-12-03 02:42:44.060 - Thread: 1 -> ScreenHeight: 800 2020-12-03 02:42:44.060 - Thread: 1 -> RefreshRate: 60000 2020-12-03 02:42:44.060 - Thread: 1 -> WindowMode: 2 2020-12-03 02:42:44.060 - Thread: 1 -> VerticalSync: 0 2020-12-03 02:42:44.060 - Thread: 1 -> FieldOfView: 70 2020-12-03 02:42:44.060 - Thread: 1 -> PostProcessingEnabled: True 2020-12-03 02:42:44.060 - Thread: 1 -> FlaresIntensity: 1 2020-12-03 02:42:44.060 - Thread: 1 -> TreeViewDistance: 1999 2020-12-03 02:42:44.060 - Thread: 1 -> GrassDensity: 3 2020-12-03 02:42:44.060 - Thread: 1 -> GrassDrawDistance: 1000 2020-12-03 02:42:44.060 - Thread: 1 -> AntialiasingMode: 1 2020-12-03 02:42:44.060 - Thread: 1 -> ShadowMapResolution: 2 2020-12-03 02:42:44.060 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-12-03 02:42:44.060 - Thread: 1 -> TextureQuality: 2 2020-12-03 02:42:44.060 - Thread: 1 -> AnisotropicFiltering: 4 2020-12-03 02:42:44.060 - Thread: 1 -> ModelQuality: 2 2020-12-03 02:42:44.060 - Thread: 1 -> VoxelQuality: 2 2020-12-03 02:42:44.060 - Thread: 1 -> ShaderQuality: 2 2020-12-03 02:42:44.060 - Thread: 1 -> LowMemSwitchToLow: 0 2020-12-03 02:42:44.060 - Thread: 1 -> FirstVTTimeRun: False 2020-12-03 02:42:44.060 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-12-03 02:42:44.060 - Thread: 1 -> GDPRConsent: True 2020-12-03 02:42:44.060 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-12-03 02:42:44.060 - Thread: 1 -> ShowCrosshair: False 2020-12-03 02:42:44.060 - Thread: 1 -> EnableTrading: True 2020-12-03 02:42:44.060 - Thread: 1 -> EnableSteamCloud: False 2020-12-03 02:42:44.060 - Thread: 1 -> UiTransparency: 1 2020-12-03 02:42:44.060 - Thread: 1 -> UiBkTransparency: 0.5351257 2020-12-03 02:42:44.060 - Thread: 1 -> HUDBkTransparency: 0.5379786 2020-12-03 02:42:44.060 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-12-03 02:42:44.060 - Thread: 1 -> ControlsHints: False 2020-12-03 02:42:44.060 - Thread: 1 -> GoodBotHints: False 2020-12-03 02:42:44.060 - Thread: 1 -> RotationHints: False 2020-12-03 02:42:44.060 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-12-03 02:42:44.060 - Thread: 1 -> GameVolume: 1 2020-12-03 02:42:44.060 - Thread: 1 -> Music_Volume: 0 2020-12-03 02:42:44.060 - Thread: 1 -> VoiceChatVolume: 1 2020-12-03 02:42:44.060 - Thread: 1 -> HudWarnings: True 2020-12-03 02:42:44.060 - Thread: 1 -> VoiceChat: True 2020-12-03 02:42:44.060 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-12-03 02:42:44.060 - Thread: 1 -> EnableDynamicMusic: True 2020-12-03 02:42:44.060 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-12-03 02:42:44.060 - Thread: 1 -> EnableDoppler: True 2020-12-03 02:42:44.060 - Thread: 1 -> FirstTimeTutorials: False 2020-12-03 02:42:44.060 - Thread: 1 -> HudState: 0 2020-12-03 02:42:44.060 - Thread: 1 -> TutorialsFinished: System.String[] 2020-12-03 02:42:44.060 - Thread: 1 -> MutedPlayers: 2020-12-03 02:42:44.060 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-12-03 02:42:44.060 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-12-03 02:42:44.060 - Thread: 1 -> ShowCrosshair2: 2 2020-12-03 02:42:44.060 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-12-03 02:42:44.060 - Thread: 1 -> AreaInteraction: True 2020-12-03 02:42:44.060 - Thread: 1 -> LastCheckedVersion: 1196016 2020-12-03 02:42:44.060 - Thread: 1 -> ControllerDefaultOnStart: False 2020-12-03 02:42:44.061 - Thread: 1 -> MyConfig.Load() - END 2020-12-03 02:42:49.423 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-12-03 02:42:49.663 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2020-12-03 02:42:49.681 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2020-12-03 02:42:49.684 - Thread: 1 -> Found processor count: 4 2020-12-03 02:42:49.684 - Thread: 1 -> Using processor count: 4 2020-12-03 02:42:49.945 - Thread: 1 -> All detected adapters: 2020-12-03 02:42:49.973 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=-2050158525, DeviceID=7298 2020-12-03 02:42:49.973 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-12-03 02:42:50.751 - Thread: 1 -> AdapterInfo = { 2020-12-03 02:42:50.752 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2020-12-03 02:42:50.752 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 8585242624, Luid: 41884, rev: 161, subsys id: -2050158525, vendor id: 4318, feature_level 11.1: True 2020-12-03 02:42:50.752 - Thread: 1 -> Driver version = 26.21.14.4141 2020-12-03 02:42:50.752 - Thread: 1 -> Driver date = 20191120000000.000000-000 2020-12-03 02:42:50.752 - Thread: 1 -> DriverUpdateNecessary = False 2020-12-03 02:42:50.752 - Thread: 1 -> AftermathSupported = False 2020-12-03 02:42:50.752 - Thread: 1 -> Adapter id = 0 2020-12-03 02:42:50.752 - Thread: 1 -> Supported = True 2020-12-03 02:42:50.752 - Thread: 1 -> RAM = 4213178368 2020-12-03 02:42:50.752 - Thread: 1 -> Priority = 2 2020-12-03 02:42:50.752 - Thread: 1 -> Multithreaded rendering supported = True 2020-12-03 02:42:50.752 - Thread: 1 -> Output is attached = True 2020-12-03 02:42:50.752 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-12-03 02:42:50.752 - Thread: 1 -> Display modes = { 2020-12-03 02:42:50.752 - Thread: 1 -> DXGIOutput id = 0 2020-12-03 02:42:50.753 - Thread: 1 -> 640x480@60Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 640x480@75Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 640x480@72Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x480@75Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x480@75Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x480@56.25Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x480@56.25Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x480@60.317Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x480@60.317Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x480@72.188Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x480@72.188Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x576@75Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x576@75Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x576@56.25Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x576@56.25Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x576@60.317Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x576@60.317Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x576@72.188Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 720x576@72.188Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 800x600@75Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 800x600@56.25Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 800x600@60.317Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 800x600@72.188Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1024x768@60.004Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1024x768@70.069Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1024x768@75.029Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1152x864@75Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1280x720@60Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1280x768@60Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1280x768@60Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1280x800@60Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1280x800@60Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1280x960@60Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1280x1024@75.025Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1360x768@59.887Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1360x768@59.887Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1360x768@74.984Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1360x768@74.984Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1366x768@59.887Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1366x768@59.887Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1366x768@74.984Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1366x768@74.984Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1440x900@59.887Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1440x900@74.984Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x900@59.883Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x900@59.883Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x900@59.954Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x900@59.954Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x1024@59.883Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x1024@59.883Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1600x1200@60Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1680x1050@59.883Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 2376x1485@59.883Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 2376x1485@59.883Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 2376x1485@59.954Hz 2020-12-03 02:42:50.753 - Thread: 1 -> 2376x1485@59.954Hz 2020-12-03 02:42:50.753 - Thread: 1 -> } 2020-12-03 02:42:50.753 - Thread: 1 -> } 2020-12-03 02:42:50.753 - Thread: 1 -> AdapterInfo = { 2020-12-03 02:42:50.754 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2020-12-03 02:42:50.754 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 8585242624, Luid: 41884, rev: 161, subsys id: -2050158525, vendor id: 4318, feature_level 11.1: True 2020-12-03 02:42:50.754 - Thread: 1 -> Driver version = 26.21.14.4141 2020-12-03 02:42:50.754 - Thread: 1 -> Driver date = 20191120000000.000000-000 2020-12-03 02:42:50.754 - Thread: 1 -> DriverUpdateNecessary = False 2020-12-03 02:42:50.754 - Thread: 1 -> AftermathSupported = False 2020-12-03 02:42:50.754 - Thread: 1 -> Adapter id = 0 2020-12-03 02:42:50.754 - Thread: 1 -> Supported = True 2020-12-03 02:42:50.754 - Thread: 1 -> RAM = 4213178368 2020-12-03 02:42:50.754 - Thread: 1 -> Priority = 2 2020-12-03 02:42:50.754 - Thread: 1 -> Multithreaded rendering supported = True 2020-12-03 02:42:50.754 - Thread: 1 -> Output is attached = True 2020-12-03 02:42:50.754 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-12-03 02:42:50.754 - Thread: 1 -> Display modes = { 2020-12-03 02:42:50.755 - Thread: 1 -> DXGIOutput id = 0 2020-12-03 02:42:50.755 - Thread: 1 -> 640x480@60Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 640x480@75Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 640x480@72Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x480@75Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x480@75Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x480@56.25Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x480@56.25Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x480@60.317Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x480@60.317Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x480@72.188Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x480@72.188Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x576@75Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x576@75Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x576@56.25Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x576@56.25Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x576@60.317Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x576@60.317Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x576@72.188Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 720x576@72.188Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 800x600@75Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 800x600@56.25Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 800x600@60.317Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 800x600@72.188Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1024x768@60.004Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1024x768@70.069Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1024x768@75.029Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1152x864@75Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1280x720@60Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1280x768@60Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1280x768@60Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1280x800@60Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1280x800@60Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1280x960@60Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1280x1024@75.025Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1360x768@59.887Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1360x768@59.887Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1360x768@74.984Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1360x768@74.984Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1366x768@59.887Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1366x768@59.887Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1366x768@74.984Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1366x768@74.984Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1440x900@59.887Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1440x900@74.984Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x900@59.883Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x900@59.883Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x900@59.954Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x900@59.954Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x1024@59.883Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x1024@59.883Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1600x1200@60Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1680x1050@59.883Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 2376x1485@59.883Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 2376x1485@59.883Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 2376x1485@59.954Hz 2020-12-03 02:42:50.755 - Thread: 1 -> 2376x1485@59.954Hz 2020-12-03 02:42:50.755 - Thread: 1 -> } 2020-12-03 02:42:50.755 - Thread: 1 -> } 2020-12-03 02:42:50.756 - Thread: 1 -> Service.IsActive: True 2020-12-03 02:42:50.757 - Thread: 1 -> Service.IsOnline: True 2020-12-03 02:42:50.757 - Thread: 1 -> Service.OwnsGame: False 2020-12-03 02:42:50.757 - Thread: 1 -> Service.UserId: 76561198034579663 2020-12-03 02:42:50.757 - Thread: 1 -> Service.UserName: Dan2D3D 2020-12-03 02:42:50.757 - Thread: 1 -> Service.Branch: default 2020-12-03 02:42:50.757 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-12-03 02:42:50.757 - Thread: 1 -> Build version: 0.1.1.0 2020-12-03 02:42:50.763 - Thread: 1 -> MyScreenManager() 2020-12-03 02:42:50.848 - Thread: 16 -> CreateDeviceInternal - CheckSettings() 2020-12-03 02:42:50.848 - Thread: 16 -> CreateDeviceInternal - GetAdapter() 2020-12-03 02:42:50.852 - Thread: 16 -> CreateDeviceInternal - FixSettings() 2020-12-03 02:42:50.852 - Thread: 16 -> CreateDeviceInternal - Create device 2020-12-03 02:42:50.977 - Thread: 16 -> CreateDeviceInternal Steam Overlay integration 2020-12-03 02:42:51.068 - Thread: 16 -> CreateDeviceInternal Steam Overlay OK 2020-12-03 02:42:51.068 - Thread: 16 -> CreateDeviceInternal create swapchain 2020-12-03 02:42:58.399 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-12-03 02:42:58.399 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-12-03 02:42:58.399 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-12-03 02:42:58.880 - Thread: 16 -> DXGI SetFullscreenState succeded 2020-12-03 02:43:01.315 - Thread: 1 -> Preallocate - START 2020-12-03 02:43:01.319 - Thread: 1 -> MySpaceWorldGenerator - START 2020-12-03 02:43:01.322 - Thread: 1 -> MySpaceWorldGenerator - END 2020-12-03 02:43:01.322 - Thread: 1 -> MySpaceBuildComponent - START 2020-12-03 02:43:01.322 - Thread: 1 -> MySpaceBuildComponent - END 2020-12-03 02:43:01.322 - Thread: 1 -> MyEntities - START 2020-12-03 02:43:01.339 - Thread: 1 -> MyEntities - END 2020-12-03 02:43:01.339 - Thread: 1 -> MyObjectBuilder_Base - START 2020-12-03 02:43:01.339 - Thread: 1 -> MyObjectBuilder_Base - END 2020-12-03 02:43:01.339 - Thread: 1 -> MyTransparentGeometry - START 2020-12-03 02:43:01.339 - Thread: 1 -> MyTransparentGeometry - END 2020-12-03 02:43:01.339 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-12-03 02:43:01.348 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-12-03 02:43:01.348 - Thread: 1 -> MyMath - START 2020-12-03 02:43:01.348 - Thread: 1 -> MyMath - END 2020-12-03 02:43:01.348 - Thread: 1 -> MySimpleObjectDraw - START 2020-12-03 02:43:01.348 - Thread: 1 -> MySimpleObjectDraw - END 2020-12-03 02:43:01.372 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-12-03 02:43:01.372 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-12-03 02:43:01.372 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-12-03 02:43:01.384 - Thread: 1 -> MySyncDestructions - START 2020-12-03 02:43:01.384 - Thread: 1 -> MySyncDestructions - END 2020-12-03 02:43:01.384 - Thread: 1 -> MySyncEntity - START 2020-12-03 02:43:01.384 - Thread: 1 -> MySyncEntity - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyCommandCharacter - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyCommandCharacter - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyCommandConsole - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyCommandConsole - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyCommandEntity - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyCommandEntity - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyAiTargetManager - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyAiTargetManager - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyClientDebugCommands - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyClientDebugCommands - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyDedicatedServer - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyDedicatedServer - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyDedicatedServerBase - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyDedicatedServerBase - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyMultiplayerBase - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyMultiplayerBase - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyMultiplayerClient - START 2020-12-03 02:43:01.384 - Thread: 1 -> MyMultiplayerClient - END 2020-12-03 02:43:01.384 - Thread: 1 -> MyMultiplayerClientBase - START 2020-12-03 02:43:01.385 - Thread: 1 -> MyMultiplayerClientBase - END 2020-12-03 02:43:01.385 - Thread: 1 -> MyMultiplayerLobby - START 2020-12-03 02:43:01.385 - Thread: 1 -> MyMultiplayerLobby - END 2020-12-03 02:43:01.385 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-12-03 02:43:01.385 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-12-03 02:43:01.385 - Thread: 1 -> MyMultiplayerServerBase - START 2020-12-03 02:43:01.385 - Thread: 1 -> MyMultiplayerServerBase - END 2020-12-03 02:43:01.385 - Thread: 1 -> MyServerDebugCommands - START 2020-12-03 02:43:01.385 - Thread: 1 -> MyServerDebugCommands - END 2020-12-03 02:43:01.385 - Thread: 1 -> MyAIActionsParser - START 2020-12-03 02:43:01.385 - Thread: 1 -> MyAIActionsParser - END 2020-12-03 02:43:01.385 - Thread: 1 -> MyCubeGridDefinitions - START 2020-12-03 02:43:01.395 - Thread: 1 -> MyCubeGridDefinitions - END 2020-12-03 02:43:01.395 - Thread: 1 -> MyDefinitionManager - START 2020-12-03 02:43:01.402 - Thread: 1 -> MyDefinitionManager - END 2020-12-03 02:43:01.402 - Thread: 1 -> Preallocate - END 2020-12-03 02:43:01.404 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-12-03 02:43:02.181 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-12-03 02:43:02.181 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-12-03 02:43:02.201 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-12-03 02:43:02.202 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-03 02:43:02.202 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-03 02:43:02.202 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-12-03 02:43:02.202 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-12-03 02:43:02.202 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-12-03 02:43:02.202 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-12-03 02:43:02.211 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-12-03 02:43:02.211 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-12-03 02:43:02.211 - Thread: 1 -> Virtualized: False 2020-12-03 02:43:02.217 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz 2020-12-03 02:43:02.217 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,170,485,248 bytes 2020-12-03 02:43:02.217 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-12-03 02:43:02.217 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,276,832,768 bytes 2020-12-03 02:43:02.217 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,266,726,912 bytes 2020-12-03 02:43:02.222 - Thread: 1 -> Drive C: | Capacity: 1,999,732,621,312 bytes | Free space: 340,285,362,176 bytes 2020-12-03 02:43:02.222 - Thread: 1 -> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 263,121,985,536 bytes 2020-12-03 02:43:02.222 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-12-03 02:43:02.222 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-12-03 02:43:02.223 - Thread: 1 -> Installed DLCs: 2020-12-03 02:43:02.226 - Thread: 1 -> Deluxe Edition (573160) 2020-12-03 02:43:02.226 - Thread: 1 -> Decorative Blocks (1049790) 2020-12-03 02:43:02.226 - Thread: 1 -> Economy Deluxe (1135960) 2020-12-03 02:43:02.226 - Thread: 1 -> Style Pack (1084680) 2020-12-03 02:43:02.226 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-12-03 02:43:02.226 - Thread: 1 -> Frostbite (1241550) 2020-12-03 02:43:02.226 - Thread: 1 -> Sparks Of The Future (1307680) 2020-12-03 02:43:02.226 - Thread: 1 -> Wasteland (1374610) 2020-12-03 02:43:02.254 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-12-03 02:43:02.331 - Thread: 1 -> Havok: Physics.Init 2020-12-03 02:43:02.349 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-12-03 02:43:02.356 - Thread: 1 -> HkGameName: SpaceEngineers 2020-12-03 02:43:02.368 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-12-03 02:43:02.370 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-12-03 02:43:02.376 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-12-03 02:43:02.717 - Thread: 1 -> Loading scenarios 2020-12-03 02:43:02.782 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-12-03 02:43:02.782 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-12-03 02:43:03.064 - Thread: 1 -> Loading sound definitions 2020-12-03 02:43:03.110 - Thread: 1 -> Loading OffensiveWords definitions 2020-12-03 02:43:03.110 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-12-03 02:43:03.110 - Thread: 1 -> Loading shadow textures definitions 2020-12-03 02:43:03.110 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-12-03 02:43:03.111 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-12-03 02:43:03.124 - Thread: 1 -> MyAudio.LoadData - START 2020-12-03 02:43:03.370 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Haut-parleurs (VIA HD Audio) - Channel #: 2 - Sample rate: 48000 2020-12-03 02:43:05.345 - Thread: 1 -> MyAudio.LoadData - END 2020-12-03 02:43:05.350 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2020-12-03 02:43:05.350 - Thread: 1 -> MyGuiManager() 2020-12-03 02:43:05.353 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-12-03 02:43:05.435 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-12-03 02:43:05.654 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-12-03 02:43:05.682 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-12-03 02:43:05.682 - Thread: 8 -> ReloadVoxelMaterials 2020-12-03 02:43:05.719 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-12-03 02:43:05.719 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-12-03 02:43:05.719 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-12-03 02:43:05.719 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-12-03 02:43:05.790 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-12-03 02:43:05.806 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-12-03 02:43:05.807 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-12-03 02:43:05.845 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-12-03 02:43:05.874 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-12-03 02:43:05.899 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-12-03 02:43:05.925 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-12-03 02:43:05.928 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-12-03 02:43:05.934 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-12-03 02:43:05.936 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-12-03 02:43:05.936 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-12-03 02:43:05.952 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-12-03 02:43:05.956 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-12-03 02:43:05.967 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-12-03 02:43:06.080 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-12-03 02:43:06.109 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-12-03 02:43:06.152 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-12-03 02:43:06.184 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-12-03 02:43:06.191 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-12-03 02:43:06.203 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-12-03 02:43:06.213 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-12-03 02:43:06.218 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-12-03 02:43:06.253 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-12-03 02:43:06.273 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-12-03 02:43:06.299 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-12-03 02:43:06.323 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-12-03 02:43:06.434 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-12-03 02:43:06.446 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-12-03 02:43:06.451 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-12-03 02:43:06.453 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-12-03 02:43:06.465 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-12-03 02:43:06.478 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-12-03 02:43:06.502 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-12-03 02:43:06.505 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-12-03 02:43:06.519 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-12-03 02:43:06.530 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-12-03 02:43:06.530 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-12-03 02:43:06.531 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-12-03 02:43:06.568 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-12-03 02:43:06.593 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-12-03 02:43:06.598 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-12-03 02:43:06.640 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-12-03 02:43:06.648 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-12-03 02:43:06.653 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-12-03 02:43:06.654 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-12-03 02:43:06.760 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-12-03 02:43:06.833 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-12-03 02:43:06.834 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-12-03 02:43:06.834 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-12-03 02:43:06.837 - Thread: 1 -> Loading default controls 2020-12-03 02:43:06.886 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-12-03 02:43:08.079 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-12-03 02:43:08.086 - Thread: 1 -> Timer Frequency: 10000000 2020-12-03 02:43:08.086 - Thread: 1 -> Ticks per frame: 166667 2020-12-03 02:43:08.542 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-12-03 02:43:08.957 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-12-03 02:43:09.012 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-12-03 02:43:09.012 - Thread: 1 -> Flares Intensity: 1 2020-12-03 02:43:09.012 - Thread: 1 -> Field of view: 1.22173 2020-12-03 02:43:09.012 - Thread: 1 -> PostProcessingEnabled: True 2020-12-03 02:43:09.012 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-12-03 02:43:09.012 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-12-03 02:43:09.012 - Thread: 1 -> Render.DistanceFade: 1999 2020-12-03 02:43:09.012 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-12-03 02:43:09.012 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-12-03 02:43:09.012 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-12-03 02:43:09.012 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-12-03 02:43:09.012 - Thread: 1 -> Render.TextureQuality: HIGH 2020-12-03 02:43:09.012 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2020-12-03 02:43:09.013 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-12-03 02:43:09.013 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-12-03 02:43:09.013 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-12-03 02:43:09.013 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-12-03 02:43:09.013 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-12-03 02:43:09.049 - Thread: 1 -> Analytics uuid: e49bdd18-e52c-5bee-09d0-bc0f4b4ef4f9 2020-12-03 02:43:09.050 - Thread: 1 -> Analytics session: 23bd5270-aa67-4caf-b582-53a9d92865c9 2020-12-03 02:43:09.066 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2020-12-03 02:43:09.196 - Thread: 1 -> Analytics helper process start reported 2020-12-03 02:43:09.343 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-12-03 02:43:12.000 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-12-03 02:43:12.001 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-12-03 02:43:12.014 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-12-03 02:43:12.014 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-12-03 02:43:12.438 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-12-03 02:43:12.459 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-12-03 02:43:12.472 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-12-03 02:43:12.495 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-12-03 02:43:12.511 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-12-03 02:43:12.525 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-12-03 02:43:12.554 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-12-03 02:43:12.588 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-12-03 02:43:12.619 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-12-03 02:43:12.640 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-12-03 02:43:12.689 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-12-03 02:43:12.733 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-12-03 02:43:12.757 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-12-03 02:43:12.796 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-12-03 02:43:12.869 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-12-03 02:43:12.904 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-12-03 02:43:12.982 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-12-03 02:43:13.012 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-12-03 02:43:13.231 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-12-03 02:43:13.316 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-12-03 02:43:13.425 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-12-03 02:43:13.541 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-12-03 02:43:13.652 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-12-03 02:43:13.723 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-12-03 02:43:13.803 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-12-03 02:43:13.869 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-12-03 02:43:13.949 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-12-03 02:43:14.026 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-12-03 02:43:14.182 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-12-03 02:43:14.286 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-12-03 02:43:14.363 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-12-03 02:43:14.413 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-12-03 02:43:14.448 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-12-03 02:43:14.483 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-12-03 02:43:14.519 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-12-03 02:43:14.546 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-12-03 02:43:14.921 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-12-03 02:43:15.212 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-12-03 02:43:15.487 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-12-03 02:43:15.726 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-12-03 02:43:16.025 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-12-03 02:43:16.332 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-12-03 02:43:16.676 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-12-03 02:43:16.980 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-12-03 02:43:17.452 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-12-03 02:43:17.870 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-12-03 02:43:18.160 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-12-03 02:43:40.158 - Thread: 1 -> GUI Stats: Update 0.656614611111109, Draw 0.173002888888889 2020-12-03 02:43:51.577 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-12-03 02:43:53.114 - Thread: 9 -> Loading available saves - START 2020-12-03 02:43:53.117 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663' 2020-12-03 02:43:53.125 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2020-12-03 02:43:53.126 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2020-12-03 02:44:10.409 - Thread: 1 -> GUI Stats: Update 0.585035166666666, Draw 0.221940222222222 2020-12-03 02:44:16.479 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-12-03 02:44:16.479 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-12-03 02:44:16.479 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2020-12-03 02:44:40.409 - Thread: 1 -> GUI Stats: Update 0.543470388888889, Draw 0.141503222222222 2020-12-03 02:44:45.129 - Thread: 9 -> Loading available saves - END 2020-12-03 02:44:45.655 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2020-12-03 02:44:45.657 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2020-12-03 02:44:48.874 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Sandbox_config.sbc 2020-12-03 02:44:48.896 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-12-03 02:44:50.949 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-12-03 02:44:51.147 - Thread: 19 -> Loading Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Sandbox_config.sbc 2020-12-03 02:44:51.149 - Thread: 19 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-12-03 02:44:51.150 - Thread: 19 -> LoadSandbox() - Start 2020-12-03 02:44:51.150 - Thread: 19 -> LoadSession() - Start 2020-12-03 02:44:51.151 - Thread: 19 -> C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added 2020-12-03 02:44:51.366 - Thread: 19 -> Loading Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Sandbox_config.sbc 2020-12-03 02:44:51.368 - Thread: 19 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-12-03 02:44:51.369 - Thread: 19 -> CheckPoint Experimental mode: Yes 2020-12-03 02:44:51.369 - Thread: 19 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableSpectator 2020-12-03 02:44:51.369 - Thread: 19 -> LoadSession() - End 2020-12-03 02:44:51.369 - Thread: 19 -> LoadSandbox() - End 2020-12-03 02:44:51.381 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-12-03 02:44:51.382 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-12-03 02:44:51.382 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-12-03 02:44:51.383 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-12-03 02:44:51.383 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2020-12-03 02:44:51.384 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2020-12-03 02:44:51.384 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-12-03 02:44:51.384 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-12-03 02:44:51.391 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-12-03 02:44:51.392 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2020-12-03 02:44:51.393 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-12-03 02:44:51.598 - Thread: 1 -> RunLoadingAction - START 2020-12-03 02:44:51.599 - Thread: 1 -> Loading session: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added 2020-12-03 02:44:51.931 - Thread: 1 -> GC Memory: 1,082,186,520 B 2020-12-03 02:44:51.939 - Thread: 1 -> Process Memory: 2,982,481,920 B 2020-12-03 02:44:51.939 - Thread: 1 -> Experimental mode: Yes 2020-12-03 02:44:51.940 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableSpectator, ExperimentalTurnedOnInConfiguration 2020-12-03 02:44:51.940 - Thread: 1 -> Console compatibility: No 2020-12-03 02:44:55.483 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-12-03 02:44:55.522 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-12-03 02:44:55.529 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-12-03 02:44:55.532 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-12-03 02:44:55.534 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-12-03 02:44:55.778 - Thread: 1 -> Loading scenarios 2020-12-03 02:44:55.779 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-12-03 02:44:55.780 - Thread: 1 -> List of used mods (0) - START 2020-12-03 02:44:55.780 - Thread: 1 -> List of used mods - END 2020-12-03 02:44:55.940 - Thread: 1 -> Loading behaviors 2020-12-03 02:44:55.942 - Thread: 1 -> Loading ammo magazines 2020-12-03 02:44:55.946 - Thread: 1 -> Loading ammo definitions 2020-12-03 02:44:55.950 - Thread: 1 -> Loading animations 2020-12-03 02:44:55.954 - Thread: 1 -> Loading animations 2020-12-03 02:44:55.956 - Thread: 1 -> Loading sound definitions 2020-12-03 02:44:55.957 - Thread: 1 -> Loading sound definitions 2020-12-03 02:44:55.957 - Thread: 1 -> Loading sound definitions 2020-12-03 02:44:55.957 - Thread: 1 -> Loading sound definitions 2020-12-03 02:44:55.957 - Thread: 1 -> Loading sound definitions 2020-12-03 02:44:55.957 - Thread: 1 -> Loading sound definitions 2020-12-03 02:44:55.957 - Thread: 1 -> Loading category classes 2020-12-03 02:44:55.958 - Thread: 1 -> Loading category classes 2020-12-03 02:44:55.958 - Thread: 1 -> Loading blueprint classes 2020-12-03 02:44:55.961 - Thread: 1 -> Loading blueprint class entries 2020-12-03 02:44:55.962 - Thread: 1 -> Loading blueprint class entries 2020-12-03 02:44:55.962 - Thread: 1 -> Loading blueprints 2020-12-03 02:44:55.965 - Thread: 1 -> Loading blueprints 2020-12-03 02:44:55.965 - Thread: 1 -> Loading agent definitions 2020-12-03 02:44:55.967 - Thread: 1 -> Loading character definitions 2020-12-03 02:44:55.987 - Thread: 1 -> Loading character definitions 2020-12-03 02:44:55.987 - Thread: 1 -> Loading components 2020-12-03 02:44:55.989 - Thread: 1 -> Loading components 2020-12-03 02:44:55.989 - Thread: 1 -> Loading configuration 2020-12-03 02:44:55.991 - Thread: 1 -> Loading container types 2020-12-03 02:44:56.002 - Thread: 1 -> Loading Contract Types 2020-12-03 02:44:56.013 - Thread: 1 -> Loading block positions 2020-12-03 02:44:56.017 - Thread: 1 -> Loading block positions 2020-12-03 02:44:56.018 - Thread: 1 -> Loading curve definitions 2020-12-03 02:44:56.022 - Thread: 1 -> Loading debris 2020-12-03 02:44:56.024 - Thread: 1 -> Loading environment items entries 2020-12-03 02:44:56.025 - Thread: 1 -> Loading decal global definitions 2020-12-03 02:44:56.025 - Thread: 1 -> Loading decal definitions 2020-12-03 02:44:56.026 - Thread: 1 -> Loading decal definitions 2020-12-03 02:44:56.026 - Thread: 1 -> Loading drone behaviors 2020-12-03 02:44:56.030 - Thread: 1 -> Loading edges 2020-12-03 02:44:56.031 - Thread: 1 -> Loading emissive color definitions 2020-12-03 02:44:56.037 - Thread: 1 -> Loading emissive color default states 2020-12-03 02:44:56.044 - Thread: 1 -> Loading animations 2020-12-03 02:44:56.044 - Thread: 1 -> Loading entity components 2020-12-03 02:44:56.064 - Thread: 1 -> Loading component containers 2020-12-03 02:44:56.084 - Thread: 1 -> Loading environment items entries 2020-12-03 02:44:56.085 - Thread: 1 -> Loading Faction Names 2020-12-03 02:44:56.086 - Thread: 1 -> Loading factions 2020-12-03 02:44:56.091 - Thread: 1 -> Loading flare definitions 2020-12-03 02:44:56.109 - Thread: 1 -> Loading gas property definitions 2020-12-03 02:44:56.110 - Thread: 1 -> Loading event definitions 2020-12-03 02:44:56.112 - Thread: 1 -> Loading physical items 2020-12-03 02:44:56.118 - Thread: 1 -> Loading chat bot responses 2020-12-03 02:44:56.171 - Thread: 1 -> Loading LCD texture categories 2020-12-03 02:44:56.173 - Thread: 1 -> Loading LCD texture categories 2020-12-03 02:44:56.173 - Thread: 1 -> Loading LCD texture categories 2020-12-03 02:44:56.173 - Thread: 1 -> Loading LCD texture categories 2020-12-03 02:44:56.173 - Thread: 1 -> Loading OffensiveWords definitions 2020-12-03 02:44:56.173 - Thread: 1 -> Loading planet definition 2020-12-03 02:44:56.184 - Thread: 1 -> Loading physical items 2020-12-03 02:44:56.189 - Thread: 1 -> Loading physical items 2020-12-03 02:44:56.189 - Thread: 1 -> Loading physical material properties 2020-12-03 02:44:56.195 - Thread: 1 -> Loading pirate antennas 2020-12-03 02:44:56.197 - Thread: 1 -> Loading research blocks definitions 2020-12-03 02:44:56.198 - Thread: 1 -> Loading research groups definitions 2020-12-03 02:44:56.200 - Thread: 1 -> Loading resource distribution groups 2020-12-03 02:44:56.202 - Thread: 1 -> Loading shadow textures definitions 2020-12-03 02:44:56.202 - Thread: 1 -> Loading ship sound groups 2020-12-03 02:44:56.221 - Thread: 1 -> Loading ship sound groups 2020-12-03 02:44:56.222 - Thread: 1 -> Loading sound categories 2020-12-03 02:44:56.226 - Thread: 1 -> Loading stat definitions 2020-12-03 02:44:56.227 - Thread: 1 -> Loading grid creators 2020-12-03 02:44:56.229 - Thread: 1 -> Loading transparent material properties 2020-12-03 02:44:56.231 - Thread: 1 -> Loading planet definition 2020-12-03 02:44:56.231 - Thread: 1 -> Loading voxel map storage definitions 2020-12-03 02:44:56.233 - Thread: 1 -> Loading voxel material definitions 2020-12-03 02:44:56.235 - Thread: 1 -> Loading voxel material definitions 2020-12-03 02:44:56.236 - Thread: 1 -> Loading voxel material definitions 2020-12-03 02:44:56.236 - Thread: 1 -> Loading voxel material definitions 2020-12-03 02:44:56.236 - Thread: 1 -> Loading Weather Effects 2020-12-03 02:44:56.242 - Thread: 1 -> Audio effects definitions 2020-12-03 02:44:56.247 - Thread: 1 -> Loading environment items definitions 2020-12-03 02:44:56.250 - Thread: 1 -> Loading environment items definitions 2020-12-03 02:44:56.251 - Thread: 1 -> Loading physical material properties 2020-12-03 02:44:56.258 - Thread: 1 -> Loading particle effect definitions 2020-12-03 02:44:56.435 - Thread: 1 -> Loading particle effect definitions 2020-12-03 02:44:56.438 - Thread: 1 -> Loading environment item definitions 2020-12-03 02:44:56.444 - Thread: 1 -> Loading weapon definitions 2020-12-03 02:44:56.452 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.505 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.506 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.569 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.580 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.581 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.581 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.585 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.587 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.589 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.590 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.592 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.593 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.595 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.596 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.601 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.602 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.604 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.605 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.607 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.608 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.618 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.619 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.619 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.620 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.621 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.622 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.624 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.629 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.629 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.631 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.631 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.632 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.633 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.635 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.641 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.643 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.646 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.647 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.649 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.651 - Thread: 1 -> Loading cube blocks 2020-12-03 02:44:56.658 - Thread: 1 -> Created block definitions 2020-12-03 02:44:56.661 - 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Thread: 1 -> Created block definitions 2020-12-03 02:44:56.711 - Thread: 1 -> Loading block variant groups 2020-12-03 02:44:56.714 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-12-03 02:44:56.715 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-12-03 02:44:56.715 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-12-03 02:44:56.715 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-12-03 02:44:56.716 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-12-03 02:44:56.716 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-12-03 02:44:56.716 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-12-03 02:44:56.727 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-12-03 02:44:56.727 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-12-03 02:44:56.727 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-12-03 02:44:56.727 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-12-03 02:44:56.727 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-12-03 02:44:56.728 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-12-03 02:44:56.728 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-12-03 02:44:56.728 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-12-03 02:44:56.728 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-12-03 02:44:56.728 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-12-03 02:44:56.728 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-12-03 02:44:56.729 - Thread: 1 -> Loading asteroid generators 2020-12-03 02:44:56.731 - Thread: 1 -> Loading spawn groups 2020-12-03 02:44:56.737 - Thread: 1 -> Loading drop containers 2020-12-03 02:44:56.739 - Thread: 1 -> Loading spawn groups 2020-12-03 02:44:56.740 - Thread: 1 -> Loading spawn groups 2020-12-03 02:44:56.740 - Thread: 1 -> Loading radial menu definitions 2020-12-03 02:44:56.772 - Thread: 1 -> Loading respawn ships 2020-12-03 02:44:56.775 - Thread: 1 -> Loading spawn groups 2020-12-03 02:44:56.775 - Thread: 1 -> Loading wheel speeds 2020-12-03 02:44:56.853 - Thread: 1 -> MyAudio.UnloadData - START 2020-12-03 02:44:56.880 - Thread: 1 -> MyAudio.UnloadData - END 2020-12-03 02:44:56.880 - Thread: 1 -> MyAudio.LoadData - START 2020-12-03 02:44:56.952 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Haut-parleurs (VIA HD Audio) - Channel #: 2 - Sample rate: 48000 2020-12-03 02:44:57.243 - Thread: 1 -> MyAudio.LoadData - END 2020-12-03 02:44:57.320 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-12-03 02:44:57.365 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-03 02:44:57.434 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-03 02:44:57.435 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-03 02:44:57.435 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-03 02:44:57.452 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-03 02:44:57.883 - Thread: 3 -> External debugger: listening... 2020-12-03 02:44:57.923 - Thread: 1 -> MyLights.LoadData() - START 2020-12-03 02:44:57.927 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-12-03 02:44:57.927 - Thread: 1 -> MyLights.LoadData() - END 2020-12-03 02:44:57.927 - Thread: 1 -> Info: MyLights initialized. 2020-12-03 02:44:57.927 - Thread: 1 -> MyExplosions.LoadData() - START 2020-12-03 02:44:57.942 - Thread: 1 -> MyExplosions.LoadData() - END 2020-12-03 02:44:58.049 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-12-03 02:44:58.049 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-12-03 02:44:58.100 - Thread: 1 -> Loading Procedural World Generator 2020-12-03 02:44:58.102 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-12-03 02:44:58.236 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-12-03 02:45:08.260 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-12-03 02:45:08.262 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Alien-291759539d120000.vx2' 2020-12-03 02:45:08.460 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-12-03 02:45:08.460 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\EarthLike-1779144428d120000.vx2' 2020-12-03 02:45:09.869 - Thread: 8 -> Initialized large grid Cerberus Fighter V2 11193 PCU 2020-12-03 02:45:14.914 - Thread: 1 -> Info: Planet generator name: Alien 2020-12-03 02:45:14.915 - Thread: 9 -> Info: Planet generator name: EarthLike 2020-12-03 02:45:14.921 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-03 02:45:14.922 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-03 02:45:14.939 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-12-03 02:45:14.940 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Mars-2044023682d120000.vx2' 2020-12-03 02:45:15.085 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-12-03 02:45:15.086 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Moon-1353915701d19000.vx2' 2020-12-03 02:45:19.827 - Thread: 9 -> Info: Planet generator name: Mars 2020-12-03 02:45:19.828 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-03 02:45:20.570 - Thread: 1 -> Info: Planet generator name: Moon 2020-12-03 02:45:20.571 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-03 02:45:20.896 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-12-03 02:45:20.897 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Titan-2124704365d19000.vx2' 2020-12-03 02:45:25.449 - Thread: 9 -> Info: Planet generator name: Titan 2020-12-03 02:45:25.449 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-03 02:45:25.450 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-12-03 02:45:25.450 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Triton-12345d80253.vx2' 2020-12-03 02:45:26.376 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-12-03 02:45:26.376 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Europa-595048092d19000.vx2' 2020-12-03 02:45:26.515 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d120000 storage?:False 2020-12-03 02:45:26.515 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\Pertam-12345d120000.vx2' 2020-12-03 02:45:32.816 - Thread: 8 -> Info: Planet generator name: Europa 2020-12-03 02:45:32.817 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-03 02:45:33.339 - Thread: 9 -> Info: Planet generator name: Triton 2020-12-03 02:45:33.340 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-03 02:45:39.068 - Thread: 1 -> Info: Planet generator name: Pertam 2020-12-03 02:45:39.068 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:905454.603177625 Y:-2090870.30194164 Z:1666859.49253081 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-03 02:45:45.019 - Thread: 8 -> Initialized large grid Harbinger 19911 PCU 2020-12-03 02:45:49.818 - Thread: 9 -> Initialized large grid Turian Frigate ME 24305 PCU 2020-12-03 02:46:42.261 - Thread: 1 -> Initialized large grid Alliance Frigate Dan2D3D Bp 64855 PCU 2020-12-03 02:46:42.449 - Thread: 1 -> Entities loaded & initialized 2020-12-03 02:46:42.625 - Thread: 1 -> Checkpoint.CameraAttachedTo: 141311099985646861 2020-12-03 02:46:42.687 - Thread: 1 -> MySession.Static.LogSettings - START 2020-12-03 02:46:42.688 - Thread: 1 -> Name = Star System Triton added 2020-12-03 02:46:42.688 - Thread: 1 -> Description = 2020-12-03 02:46:42.689 - Thread: 1 -> GameDateTime = 01/02/2081 20:34:43 2020-12-03 02:46:42.689 - Thread: 1 -> Password = 2020-12-03 02:46:42.689 - Thread: 1 -> CurrentPath = C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added 2020-12-03 02:46:42.689 - Thread: 1 -> WorkshopId = 2020-12-03 02:46:42.689 - Thread: 1 -> CameraController = Default_Astronaut 2020-12-03 02:46:42.689 - Thread: 1 -> ThumbPath = C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System Triton added\thumb.jpg 2020-12-03 02:46:42.728 - Thread: 1 -> Settings: 2020-12-03 02:46:42.729 - Thread: 1 -> GameMode = Creative 2020-12-03 02:46:42.729 - Thread: 1 -> MaxPlayers = 4 2020-12-03 02:46:42.729 - Thread: 1 -> OnlineMode = OFFLINE 2020-12-03 02:46:42.729 - Thread: 1 -> TotalPCU = 0 2020-12-03 02:46:42.729 - Thread: 1 -> PiratePCU = 50000 2020-12-03 02:46:42.729 - Thread: 1 -> AutoHealing = True 2020-12-03 02:46:42.729 - Thread: 1 -> WeaponsEnabled = True 2020-12-03 02:46:42.729 - Thread: 1 -> ThrusterDamage = True 2020-12-03 02:46:42.729 - Thread: 1 -> EnableSpectator = True 2020-12-03 02:46:42.729 - Thread: 1 -> EnableCopyPaste = True 2020-12-03 02:46:42.729 - Thread: 1 -> MaxFloatingObjects = 100 2020-12-03 02:46:42.729 - Thread: 1 -> MaxGridSize = 0 2020-12-03 02:46:42.729 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-12-03 02:46:42.729 - Thread: 1 -> CargoShipsEnabled = False 2020-12-03 02:46:42.729 - Thread: 1 -> EnvironmentHostility = SAFE 2020-12-03 02:46:42.729 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-12-03 02:46:42.729 - Thread: 1 -> InventorySizeMultiplier = 3 2020-12-03 02:46:42.729 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2020-12-03 02:46:42.729 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-12-03 02:46:42.729 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-12-03 02:46:42.730 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-12-03 02:46:42.730 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-12-03 02:46:42.730 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-12-03 02:46:42.730 - Thread: 1 -> ClientCanSave = False 2020-12-03 02:46:42.730 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-12-03 02:46:42.730 - Thread: 1 -> PermanentDeath = False 2020-12-03 02:46:42.730 - Thread: 1 -> DestructibleBlocks = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableScripts = False 2020-12-03 02:46:42.730 - Thread: 1 -> AutoSaveInMinutes = 0 2020-12-03 02:46:42.730 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-12-03 02:46:42.730 - Thread: 1 -> ProceduralDensity = 0.35 2020-12-03 02:46:42.730 - Thread: 1 -> ProceduralSeed = 0 2020-12-03 02:46:42.730 - Thread: 1 -> DestructibleBlocks = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableIngameScripts = False 2020-12-03 02:46:42.730 - Thread: 1 -> ViewDistance = 15000 2020-12-03 02:46:42.730 - Thread: 1 -> Voxel destruction = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableStructuralSimulation = False 2020-12-03 02:46:42.730 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-12-03 02:46:42.730 - Thread: 1 -> EnableContainerDrops = True 2020-12-03 02:46:42.730 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-12-03 02:46:42.730 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-12-03 02:46:42.730 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableSubgridDamage = False 2020-12-03 02:46:42.730 - Thread: 1 -> SyncDistance = 3000 2020-12-03 02:46:42.730 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-12-03 02:46:42.730 - Thread: 1 -> AFKTimeoutMin = 0 2020-12-03 02:46:42.730 - Thread: 1 -> StopGridsPeriodMin = 15 2020-12-03 02:46:42.730 - Thread: 1 -> MaxPlanets = 99 2020-12-03 02:46:42.730 - Thread: 1 -> MaxBackupSaves = 5 2020-12-03 02:46:42.730 - Thread: 1 -> MaxFactionsCount = 0 2020-12-03 02:46:42.730 - Thread: 1 -> EnableRemoteBlockRemoval = True 2020-12-03 02:46:42.730 - Thread: 1 -> RespawnShipDelete = False 2020-12-03 02:46:42.730 - Thread: 1 -> WorldSizeKm = 0 2020-12-03 02:46:42.730 - Thread: 1 -> ResetOwnership = False 2020-12-03 02:46:42.730 - Thread: 1 -> RealisticSound = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableSaving = True 2020-12-03 02:46:42.730 - Thread: 1 -> InfiniteAmmo = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableToolShake = True 2020-12-03 02:46:42.730 - Thread: 1 -> VoxelGeneratorVersion = 4 2020-12-03 02:46:42.730 - Thread: 1 -> OffensiveWordsFiltering = False 2020-12-03 02:46:42.730 - Thread: 1 -> UseConsolePCU = False 2020-12-03 02:46:42.730 - Thread: 1 -> PredefinedAsteroids = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2020-12-03 02:46:42.730 - Thread: 1 -> FamilySharing = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnablePcuTrading = True 2020-12-03 02:46:42.730 - Thread: 1 -> SuppressedWarnings = 2020-12-03 02:46:42.730 - Thread: 1 -> SimplifiedSimulation = False 2020-12-03 02:46:42.730 - Thread: 1 -> EconomyTickInSeconds = 1200 2020-12-03 02:46:42.730 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2020-12-03 02:46:42.730 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2020-12-03 02:46:42.730 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2020-12-03 02:46:42.730 - Thread: 1 -> TradeFactionsCount = 15 2020-12-03 02:46:42.730 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2020-12-03 02:46:42.730 - Thread: 1 -> WeatherSystem = True 2020-12-03 02:46:42.730 - Thread: 1 -> DepositSizeDenominator = 60 2020-12-03 02:46:42.730 - Thread: 1 -> DepositsCountCoefficient = 1 2020-12-03 02:46:42.730 - Thread: 1 -> EnableEconomy = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableBountyContracts = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableSupergridding = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableAutorespawn = False 2020-12-03 02:46:42.730 - Thread: 1 -> OptimalSpawnDistance = 900 2020-12-03 02:46:42.730 - Thread: 1 -> EnableGoodBotHints = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableResearch = False 2020-12-03 02:46:42.730 - Thread: 1 -> VoxelAgeThreshold = 24 2020-12-03 02:46:42.730 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2020-12-03 02:46:42.730 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2020-12-03 02:46:42.730 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2020-12-03 02:46:42.730 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2020-12-03 02:46:42.730 - Thread: 1 -> PlayerInactivityThreshold = 0 2020-12-03 02:46:42.730 - Thread: 1 -> OptimalGridCount = 0 2020-12-03 02:46:42.730 - Thread: 1 -> PlayerDistanceThreshold = 500 2020-12-03 02:46:42.730 - Thread: 1 -> BlockCountThreshold = 20 2020-12-03 02:46:42.730 - Thread: 1 -> TrashFlagsValue = 7706 2020-12-03 02:46:42.730 - Thread: 1 -> TrashRemovalEnabled = True 2020-12-03 02:46:42.730 - Thread: 1 -> RemoveOldIdentitiesH = 0 2020-12-03 02:46:42.730 - Thread: 1 -> EnableVoxelHand = True 2020-12-03 02:46:42.730 - Thread: 1 -> AdaptiveSimulationQuality = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableScripterRole = False 2020-12-03 02:46:42.730 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2020-12-03 02:46:42.730 - Thread: 1 -> FloraDensityMultiplier = 1 2020-12-03 02:46:42.730 - Thread: 1 -> EnableSpiders = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableWolfs = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableDrones = True 2020-12-03 02:46:42.730 - Thread: 1 -> MaxDrones = 5 2020-12-03 02:46:42.730 - Thread: 1 -> StartInRespawnScreen = False 2020-12-03 02:46:42.730 - Thread: 1 -> SpawnWithTools = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableJetpack = True 2020-12-03 02:46:42.730 - Thread: 1 -> SunRotationIntervalMinutes = 120 2020-12-03 02:46:42.730 - Thread: 1 -> PhysicsIterations = 8 2020-12-03 02:46:42.730 - Thread: 1 -> CanJoinRunning = False 2020-12-03 02:46:42.730 - Thread: 1 -> Scenario = False 2020-12-03 02:46:42.730 - Thread: 1 -> ScenarioEditMode = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableRespawnShips = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableSunRotation = True 2020-12-03 02:46:42.730 - Thread: 1 -> StationVoxelSupport = False 2020-12-03 02:46:42.730 - Thread: 1 -> EnableConvertToStation = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableEncounters = False 2020-12-03 02:46:42.730 - Thread: 1 -> Enable3rdPersonView = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableOxygenPressurization = True 2020-12-03 02:46:42.730 - Thread: 1 -> EnableOxygen = True 2020-12-03 02:46:42.730 - Thread: 1 -> ExperimentalMode = True 2020-12-03 02:46:42.731 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableSpectator 2020-12-03 02:46:42.731 - Thread: 1 -> MySession.Static.LogSettings - END 2020-12-03 02:46:42.802 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2020-12-03 02:46:42.876 - Thread: 1 -> Session loaded 2020-12-03 02:46:42.876 - Thread: 1 -> RunLoadingAction - END 2020-12-03 02:46:42.878 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-12-03 02:46:42.879 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-12-03 02:46:42.879 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-12-03 02:46:42.880 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2020-12-03 02:46:42.880 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-12-03 02:46:42.905 - Thread: 1 -> Updating continues. 2020-12-03 02:46:42.981 - Thread: 1 -> GC Memory: 1991.64 / 1991.64 MB 2020-12-03 02:46:43.970 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:46:43.993 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,33697.86,44089.39,1,0,1922.154,5057.164,332158,-226396,102,34.06658,3.809262,0,6452,20.9791,0,16.66667,7.146863,0.799149,100,3025842541,1922.154,0,0 2020-12-03 02:46:43.995 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:46:43.995 - Thread: 1 -> MEMORY VALUES,1,1,0,1,10,905,32,29,87,0,849,2885,282,0,0,34,370,0,228,7,0,0,0,384,2,0,0,11,759,456,8,10,0 2020-12-03 02:46:55.589 - Thread: 1 -> Loading duration: 124.1979109 2020-12-03 02:46:58.443 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2020-12-03 02:46:58.443 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2020-12-03 02:46:58.479 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2020-12-03 02:47:12.982 - Thread: 1 -> GC Memory: 2604.195 / 2604.195 MB 2020-12-03 02:47:20.104 - Thread: 1 -> GUI Stats: Update 62.5766676666667, Draw 0.348156333333333 2020-12-03 02:47:42.989 - Thread: 1 -> GC Memory: 3836.813 / 3836.813 MB 2020-12-03 02:47:50.428 - Thread: 1 -> GUI Stats: Update 0.501142222222223, Draw 0.623905222222221 2020-12-03 02:48:00.889 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:48:00.926 - Thread: 1 -> STATISTICS,60.0166666,0,0,0,0,0,0,75.94017,171.5439,1,0,4556.311,10663.37,332158,-226396,102,67.24607,98.16612,0.7300756,4056,17.6419,0,16.66667,11.86349,17.31837,100,6326678280,4556.311,0,0 2020-12-03 02:48:00.926 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:48:00.926 - Thread: 1 -> MEMORY VALUES,1,1,0,1,49,905,32,229,413,154,849,6033,2886,0,0,71,3300,0,2382,15,0,63,7,384,48,0,0,407,759,456,8,50,0 2020-12-03 02:48:13.162 - Thread: 1 -> GC Memory: 5091.678 / 5091.678 MB 2020-12-03 02:48:21.603 - Thread: 1 -> GUI Stats: Update 0.6996, Draw 0.746707166666666 2020-12-03 02:48:43.164 - Thread: 1 -> GC Memory: 5253.285 / 5253.285 MB 2020-12-03 02:48:46.638 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-12-03 02:48:52.338 - Thread: 1 -> GUI Stats: Update 0.616982111111112, Draw 0.520708000000001 2020-12-03 02:48:56.819 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-12-03 02:48:56.819 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-12-03 02:48:56.819 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-12-03 02:48:57.155 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-12-03 02:48:57.172 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2020-12-03 02:49:03.612 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:49:03.613 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,69.53334,107.667,1,0,2315.738,11151,332158,-226396,102,68.83057,98.20277,0.8930042,3918,16.8554,0,16.66667,11.60167,16.55247,100,7058087536,2315.738,0,0 2020-12-03 02:49:03.613 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:49:03.613 - Thread: 1 -> MEMORY VALUES,1,1,0,1,49,905,32,230,416,154,849,6731,3563,0,0,72,3979,0,3051,15,0,81,7,384,50,0,8,407,759,456,8,50,0 2020-12-03 02:49:09.944 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2020-12-03 02:49:09.946 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2020-12-03 02:49:13.167 - Thread: 1 -> GC Memory: 2336.139 / 2336.139 MB 2020-12-03 02:49:24.040 - Thread: 1 -> GUI Stats: Update 0.633022944444445, Draw 1.96181177777778 2020-12-03 02:49:43.169 - Thread: 1 -> GC Memory: 2338.784 / 2338.784 MB 2020-12-03 02:49:54.146 - Thread: 1 -> GUI Stats: Update 0.590887611111111, Draw 2.16753944444445 2020-12-03 02:50:04.814 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:50:04.815 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,83.34361,139.1774,1,0,2359.266,11166.85,331158,-225396,102,69.8988,98.06351,0.9082189,4225,16.4209,0,16.66667,11.47801,16.10291,100,7066398730,2359.266,0,0 2020-12-03 02:50:04.815 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:50:04.815 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,422,154,849,6739,3563,0,0,72,3986,0,3051,15,0,82,7,384,49,0,8,407,759,456,8,50,0 2020-12-03 02:50:13.174 - Thread: 1 -> GC Memory: 2358.739 / 2358.739 MB 2020-12-03 02:50:20.372 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-03 02:50:25.093 - Thread: 1 -> GUI Stats: Update 0.690054055555554, Draw 1.836191 2020-12-03 02:50:37.281 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-03 02:50:37.284 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-03 02:50:43.184 - Thread: 1 -> GC Memory: 2319.68 / 2319.68 MB 2020-12-03 02:50:55.312 - Thread: 1 -> GUI Stats: Update 0.587042944444444, Draw 0.739697333333334 2020-12-03 02:51:05.815 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:51:05.815 - Thread: 1 -> STATISTICS,240.0666666,0,0,0,0,0,0,86.76281,121.9281,1,0,2323.174,11177.5,331158,-225396,102,71.20832,98.28143,0.8742338,4197,17.95986,1,16.66667,12.78892,17.65121,100,7069308190,2323.174,0,0 2020-12-03 02:51:05.815 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:51:05.815 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,422,154,849,6741,3566,0,0,72,3989,0,3054,15,0,82,7,384,50,0,8,407,759,456,8,50,0 2020-12-03 02:51:11.278 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 02:51:11.279 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 02:51:11.476 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 02:51:13.189 - Thread: 1 -> GC Memory: 2320.759 / 2320.759 MB 2020-12-03 02:51:25.625 - Thread: 1 -> GUI Stats: Update 0.657357444444444, Draw 1.69135133333333 2020-12-03 02:51:33.117 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 02:51:33.118 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 02:51:33.151 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 02:51:38.933 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 02:51:38.934 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 02:51:38.947 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 02:51:41.760 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 02:51:41.761 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 02:51:41.778 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 02:51:43.200 - Thread: 1 -> GC Memory: 2324.972 / 2324.972 MB 2020-12-03 02:51:55.719 - Thread: 1 -> GUI Stats: Update 0.559065055555556, Draw 1.07278177777778 2020-12-03 02:51:58.095 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-03 02:52:06.243 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:52:06.244 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,52.25311,105.1682,1,0,2323.308,11192.45,331558,-225796,102,60.60376,98.04002,0.8594015,4206,13.64781,0,16.66667,8.271084,13.38031,100,7078242462,2323.308,0,0 2020-12-03 02:52:06.244 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:52:06.244 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,423,154,849,6750,3574,0,0,80,3997,0,3054,15,0,82,7,384,50,0,8,407,759,456,8,50,0 2020-12-03 02:52:13.201 - Thread: 1 -> GC Memory: 4144.413 / 4144.413 MB 2020-12-03 02:52:25.711 - Thread: 1 -> GUI Stats: Update 0.643106944444443, Draw 0.598842 2020-12-03 02:52:26.441 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-03 02:52:26.442 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-03 02:52:43.221 - Thread: 1 -> GC Memory: 2319.129 / 2319.129 MB 2020-12-03 02:52:54.591 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-12-03 02:52:54.591 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-12-03 02:52:54.591 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-12-03 02:52:54.608 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-12-03 02:52:54.614 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2020-12-03 02:52:55.725 - Thread: 1 -> GUI Stats: Update 0.582848777777778, Draw 0.693989277777777 2020-12-03 02:53:06.257 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:53:06.257 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,50.41191,105.2573,1,0,2322.437,11184.13,331558,-225796,102,58.94112,98.6503,0.8547863,4185,20.29572,0,16.66667,11.96252,20.02179,100,7069608802,2322.437,0,0 2020-12-03 02:53:06.257 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:53:06.257 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,422,154,849,6742,3565,0,0,71,3988,0,3054,15,0,83,7,384,50,0,8,407,759,456,8,50,0 2020-12-03 02:53:09.759 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2020-12-03 02:53:09.760 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2020-12-03 02:53:11.280 - Thread: 1 -> ColorPick MyGuiScreenBase.LoadContent 2020-12-03 02:53:13.223 - Thread: 1 -> GC Memory: 2324.875 / 2324.875 MB 2020-12-03 02:53:15.171 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - START 2020-12-03 02:53:15.172 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - END 2020-12-03 02:53:25.914 - Thread: 1 -> GUI Stats: Update 0.618967277777778, Draw 1.47393583333333 2020-12-03 02:53:43.227 - Thread: 1 -> GC Memory: 2324.837 / 2324.837 MB 2020-12-03 02:53:55.994 - Thread: 1 -> GUI Stats: Update 0.615686833333333, Draw 1.898346 2020-12-03 02:54:06.556 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:54:06.556 - Thread: 1 -> STATISTICS,420.1166666,0,0,0,0,0,0,60.04419,107.0621,1,0,2319.281,11197.7,331566,-225804,102,60.6573,98.29266,0.8692725,4182,16.3834,0,16.66667,9.937728,16.10368,100,7065684682,2319.281,0,0 2020-12-03 02:54:06.556 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:54:06.556 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,423,154,849,6738,3561,0,0,72,3984,0,3056,7,0,83,7,384,50,0,8,407,759,456,8,50,0 2020-12-03 02:54:13.236 - Thread: 1 -> GC Memory: 2321.669 / 2321.669 MB 2020-12-03 02:54:26.014 - Thread: 1 -> GUI Stats: Update 0.621901777777778, Draw 1.53582933333334 2020-12-03 02:54:43.246 - Thread: 1 -> GC Memory: 2322.677 / 2322.677 MB 2020-12-03 02:54:56.002 - Thread: 1 -> GUI Stats: Update 0.676853555555555, Draw 2.01942522222222 2020-12-03 02:55:06.571 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:55:06.571 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,66.77952,109.3625,1,0,2322.375,11198.8,331586,-225824,102,58.4838,98.78743,0.8502336,4164,23.19265,0,16.66667,13.56394,22.91142,100,7070050890,2322.375,0,0 2020-12-03 02:55:06.571 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:55:06.571 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,422,154,849,6742,3566,0,0,71,3988,0,3056,15,0,83,7,384,50,0,6,407,759,456,8,50,0 2020-12-03 02:55:13.246 - Thread: 1 -> GC Memory: 2324.77 / 2324.77 MB 2020-12-03 02:55:25.994 - Thread: 1 -> GUI Stats: Update 0.58691, Draw 2.06456805555555 2020-12-03 02:55:43.248 - Thread: 1 -> GC Memory: 2319.302 / 2319.302 MB 2020-12-03 02:55:56.165 - Thread: 1 -> GUI Stats: Update 0.57694438888889, Draw 1.53728488888889 2020-12-03 02:56:06.760 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:56:06.761 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,67.82245,116.9544,1,0,2322.48,11208.98,331570,-225808,102,60.30511,98.67248,0.8914877,4245,21.13293,0,16.66667,12.74424,20.85238,100,7073691850,2322.48,0,0 2020-12-03 02:56:06.761 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:56:06.761 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,424,154,849,6745,3568,0,0,71,3992,0,3056,15,0,83,7,384,51,0,8,407,759,456,8,50,0 2020-12-03 02:56:13.253 - Thread: 1 -> GC Memory: 2321.249 / 2321.249 MB 2020-12-03 02:56:26.169 - Thread: 1 -> GUI Stats: Update 0.570724333333333, Draw 1.48009133333333 2020-12-03 02:56:43.256 - Thread: 1 -> GC Memory: 2322.588 / 2322.588 MB 2020-12-03 02:56:56.171 - Thread: 1 -> GUI Stats: Update 0.546224, Draw 0.512385555555555 2020-12-03 02:57:06.774 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:57:06.775 - Thread: 1 -> STATISTICS,600.1666666,0,0,0,0,0,0,63.96084,119.9555,1,0,2324.626,11201.87,331574,-225812,102,61.99315,98.48248,0.8455464,4250,21.05007,0,16.66667,13.0496,20.73063,100,7072149042,2324.626,0,0 2020-12-03 02:57:06.775 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:57:06.775 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,422,154,849,6744,3568,0,0,71,3990,0,3056,15,0,83,7,384,50,0,8,407,759,456,8,50,0 2020-12-03 02:57:13.272 - Thread: 1 -> GC Memory: 2322.666 / 2322.666 MB 2020-12-03 02:57:26.638 - Thread: 1 -> GUI Stats: Update 0.631038388888889, Draw 1.89635494444445 2020-12-03 02:57:43.288 - Thread: 1 -> GC Memory: 2322.697 / 2322.697 MB 2020-12-03 02:57:56.731 - Thread: 1 -> GUI Stats: Update 0.71253461111111, Draw 1.80544927777778 2020-12-03 02:58:07.551 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:58:07.551 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,57.52855,112.0863,1,0,2321.86,11200.92,331606,-225844,102,53.81824,98.70856,0.8918915,4247,20.82188,0,16.66667,11.20597,20.55298,100,7069947446,2321.86,0,0 2020-12-03 02:58:07.551 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:58:07.551 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,424,154,849,6742,3568,0,0,71,3992,0,3056,15,0,79,7,384,51,0,8,407,759,456,8,50,0 2020-12-03 02:58:13.297 - Thread: 1 -> GC Memory: 2321.906 / 2321.906 MB 2020-12-03 02:58:26.930 - Thread: 1 -> GUI Stats: Update 0.601122333333334, Draw 0.965081222222222 2020-12-03 02:58:43.301 - Thread: 1 -> GC Memory: 2323.42 / 2323.42 MB 2020-12-03 02:58:57.027 - Thread: 1 -> GUI Stats: Update 0.6247145, Draw 1.70352861111111 2020-12-03 02:59:07.653 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 02:59:07.660 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,59.93542,95.93825,1,0,2319.159,11190.49,331606,-225844,102,58.81696,98.29276,0.8347231,4236,16.28621,0,16.66667,9.579055,16.00817,100,7063421762,2319.159,0,0 2020-12-03 02:59:07.660 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 02:59:07.660 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,423,154,849,6736,3562,0,0,72,3986,0,3056,7,0,79,7,384,50,0,9,407,759,456,8,50,0 2020-12-03 02:59:13.307 - Thread: 1 -> GC Memory: 2320.165 / 2320.165 MB 2020-12-03 02:59:57.679 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-12-03 02:59:57.863 - Thread: 1 -> GC Memory: 2344.335 / 2344.335 MB 2020-12-03 02:59:57.875 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2020-12-03 03:00:01.169 - Thread: 1 -> GUI Stats: Update 0.909711055555555, Draw 1.00862594444444 2020-12-03 03:00:06.918 - Thread: 1 -> Query successful. 2020-12-03 03:00:06.918 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-12-03 03:00:27.870 - Thread: 1 -> GC Memory: 5949.969 / 5949.969 MB 2020-12-03 03:00:51.808 - Thread: 1 -> GUI Stats: Update 6.44248322222222, Draw 0.976520111111111 2020-12-03 03:00:57.875 - Thread: 1 -> GC Memory: 2642.687 / 2642.687 MB 2020-12-03 03:01:02.470 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:01:02.470 - Thread: 1 -> STATISTICS,780.2166666,0,0,0,0,0,0,45.72713,94.40163,1,0,2643.332,11788.54,331606,-225844,102,56.73692,98.31884,0.8298576,3710,15.26374,0,16.66667,8.660177,15.00714,100,7496773668,2643.332,0,0 2020-12-03 03:01:02.470 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:01:02.470 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,423,154,849,7149,3976,0,0,72,4399,0,3472,7,0,79,7,384,50,0,7,407,759,456,8,50,0 2020-12-03 03:01:22.868 - Thread: 1 -> GUI Stats: Update 0.592919555555555, Draw 0.487040277777777 2020-12-03 03:01:27.880 - Thread: 1 -> GC Memory: 2657.468 / 2657.468 MB 2020-12-03 03:01:54.198 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2020-12-03 03:01:54.199 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2020-12-03 03:01:55.741 - Thread: 1 -> GUI Stats: Update 1.09424322222222, Draw 0.877154666666666 2020-12-03 03:01:57.885 - Thread: 1 -> GC Memory: 2693.883 / 2693.883 MB 2020-12-03 03:02:06.509 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:02:06.510 - Thread: 1 -> STATISTICS,840.2333333,0,0,0,0,0,0,52.60982,96.08918,1,0,2693.623,11799.77,331606,-225844,102,62.48369,98.3727,0.8140772,3660,16.72212,0,16.66667,10.4486,16.45,100,7508401015,2693.623,0,0 2020-12-03 03:02:06.510 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:02:06.510 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,423,154,849,7160,3987,0,0,72,4410,0,3473,15,0,79,7,384,50,0,9,407,759,456,8,50,0 2020-12-03 03:02:20.496 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-12-03 03:02:20.506 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 73195078576203150 EntityID: 1800CFA3BEAEBDF 2020-12-03 03:02:20.538 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-12-03 03:02:20.538 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 123306623473452761 EntityID: 1BE14C413D474DB 2020-12-03 03:02:20.558 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-12-03 03:02:26.124 - Thread: 1 -> GUI Stats: Update 0.556149277777777, Draw 0.388651388888889 2020-12-03 03:02:27.890 - Thread: 1 -> GC Memory: 2791.208 / 2791.208 MB 2020-12-03 03:02:35.974 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-03 03:02:37.992 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:02:37.992 - Thread: 1 -> Info: OnGridClosedRequest removed entity '123306623473452761:Rod Head decoys' with entity id '125560671991788763' 2020-12-03 03:02:38.008 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-03 03:02:38.009 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-03 03:02:40.384 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-03 03:02:41.552 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:02:41.552 - Thread: 1 -> Info: OnGridClosedRequest removed entity '73195078576203150:Rod' with entity id '108100659943500767' 2020-12-03 03:02:41.568 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-03 03:02:41.569 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-03 03:02:43.878 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2020-12-03 03:02:52.876 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2020-12-03 03:02:52.884 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2020-12-03 03:02:57.398 - Thread: 1 -> GUI Stats: Update 0.520088222222222, Draw 0.725453555555556 2020-12-03 03:02:57.907 - Thread: 1 -> GC Memory: 2357.264 / 2357.264 MB 2020-12-03 03:03:09.710 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:03:09.710 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,67.40538,111.3997,1,0,2362.067,11747.14,331773,-226011,103,64.6223,98.29485,0.6467771,3547,16.611,0,16.66667,10.73441,16.32776,100,7459580782,2362.067,0,0 2020-12-03 03:03:09.710 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:03:09.710 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,235,422,154,849,7114,3953,0,0,72,4376,0,3452,7,0,67,7,384,49,0,5,407,759,456,8,50,0 2020-12-03 03:03:20.795 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-12-03 03:03:20.796 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 74761990746212852 EntityID: 1DDD5C59BD2C1A7 2020-12-03 03:03:20.822 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-12-03 03:03:27.744 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2020-12-03 03:03:27.913 - Thread: 1 -> GC Memory: 2387.589 / 2387.589 MB 2020-12-03 03:03:35.433 - Thread: 1 -> GUI Stats: Update 0.905871333333332, Draw 1.235874 2020-12-03 03:03:49.548 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-12-03 03:03:55.595 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2020-12-03 03:03:55.596 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2020-12-03 03:03:57.931 - Thread: 1 -> GC Memory: 3008.705 / 3008.705 MB 2020-12-03 03:04:08.272 - Thread: 1 -> GUI Stats: Update 0.658269888888889, Draw 0.625779 2020-12-03 03:04:18.973 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:04:18.973 - Thread: 1 -> STATISTICS,960.2666666,0,0,0,0,0,0,56.85468,112.1043,1,0,3007.597,11949.88,337866,-232104,105,67.18571,97.80795,0.894537,3474,12.95487,0,16.66667,8.703819,12.67089,100,7496410671,3007.597,0,0 2020-12-03 03:04:18.973 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:04:18.973 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,154,849,7149,3985,0,0,72,4408,0,3477,15,0,70,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:04:27.936 - Thread: 1 -> GC Memory: 3009.658 / 3009.658 MB 2020-12-03 03:04:38.261 - Thread: 1 -> GUI Stats: Update 0.567867, Draw 0.431509111111111 2020-12-03 03:04:58.006 - Thread: 1 -> GC Memory: 3016.521 / 3016.521 MB 2020-12-03 03:05:02.244 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-03 03:05:03.464 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:05:03.464 - Thread: 1 -> Info: OnGridClosedRequest removed entity '74761990746212852:Rod' with entity id '134498608590537127' 2020-12-03 03:05:03.464 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:05:03.464 - Thread: 1 -> Info: OnGridClosedRequest removed entity '136299580866024652:Spheres' with entity id '136299580866024652' 2020-12-03 03:05:03.591 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-03 03:05:03.592 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-03 03:05:09.045 - Thread: 1 -> GUI Stats: Update 0.575821888888889, Draw 0.347260277777778 2020-12-03 03:05:14.018 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-12-03 03:05:19.774 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:05:19.775 - Thread: 1 -> STATISTICS,1020.2833333,0,0,0,0,0,0,43.60596,51.32835,1,0,3740.111,10927.59,331606,-225844,102,21.82715,35.24566,0.8340523,3976,8.341902,0,16.66667,1.8208,2.940158,100,6659248176,3740.111,0,0 2020-12-03 03:05:19.775 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:05:19.775 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,393,154,849,6350,3249,0,0,72,3642,0,2752,7,0,38,7,384,19,0,0,407,759,456,8,50,0 2020-12-03 03:05:28.017 - Thread: 1 -> GC Memory: 2712.68 / 2712.68 MB 2020-12-03 03:05:30.441 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 107639297688780379 EntityID: 16DCEDB1923D72F 2020-12-03 03:05:30.560 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-12-03 03:05:30.561 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 96255231394226546 EntityID: 18B2BC565605B25 2020-12-03 03:05:30.667 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-12-03 03:05:39.046 - Thread: 1 -> GUI Stats: Update 0.428012277777777, Draw 0.338103055555556 2020-12-03 03:05:54.741 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-03 03:05:56.092 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:05:56.092 - Thread: 1 -> Info: OnGridClosedRequest removed entity '107639297688780379:Rod' with entity id '102965806914328367' 2020-12-03 03:05:56.131 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-03 03:05:56.132 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-03 03:05:58.029 - Thread: 1 -> GC Memory: 3121.033 / 3121.033 MB 2020-12-03 03:06:09.046 - Thread: 1 -> GUI Stats: Update 0.462995055555556, Draw 0.936914333333333 2020-12-03 03:06:19.791 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:06:19.791 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,43.85036,51.44654,1,0,3126.426,11998.75,334987,-229225,104,29.07065,61.00946,0.5965987,3333,8.333105,0,16.66667,2.422488,5.083982,100,7427326688,3126.426,0,0 2020-12-03 03:06:19.791 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:06:19.791 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,393,154,849,7083,3981,0,0,72,4374,0,3477,15,0,38,7,384,19,0,0,407,759,456,8,50,0 2020-12-03 03:06:24.442 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-12-03 03:06:28.029 - Thread: 1 -> GC Memory: 3129.271 / 3129.271 MB 2020-12-03 03:06:32.674 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-03 03:06:34.059 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:06:34.059 - Thread: 1 -> Info: OnGridClosedRequest removed entity '96255231394226546:Spheres' with entity id '111230742610074405' 2020-12-03 03:06:34.097 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-03 03:06:34.098 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-03 03:06:39.047 - Thread: 1 -> GUI Stats: Update 0.446691444444445, Draw 1.0173435 2020-12-03 03:06:58.042 - Thread: 1 -> GC Memory: 3188.589 / 3188.589 MB 2020-12-03 03:07:05.553 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-03 03:07:09.398 - Thread: 1 -> GUI Stats: Update 0.481860444444444, Draw 0.471291388888889 2020-12-03 03:07:20.375 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:07:20.376 - Thread: 1 -> STATISTICS,1140.3166666,0,0,0,0,0,0,33.77425,43.67697,1,0,4941.972,12505.23,334987,-229225,103,29.10497,73.18279,0.5932884,2934,8.33313,0,16.66667,2.425355,6.098417,100,7448554061,4941.972,0,0 2020-12-03 03:07:20.376 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:07:20.376 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,394,162,849,7103,3990,0,0,80,4384,0,3478,15,0,40,7,384,20,0,0,407,759,456,8,50,0 2020-12-03 03:07:25.676 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-03 03:07:25.676 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-03 03:07:28.048 - Thread: 1 -> GC Memory: 4943.573 / 4943.573 MB 2020-12-03 03:07:39.615 - Thread: 1 -> GUI Stats: Update 0.543066777777778, Draw 0.551834666666666 2020-12-03 03:07:49.391 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2020-12-03 03:07:52.858 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2020-12-03 03:07:52.859 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2020-12-03 03:07:56.688 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-03 03:07:58.059 - Thread: 1 -> GC Memory: 4628.722 / 4628.722 MB 2020-12-03 03:07:58.138 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:07:58.138 - Thread: 1 -> Info: OnGridClosedRequest removed entity '79147574490704813:Sphere 3' with entity id '79147574490704813' 2020-12-03 03:07:58.195 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-03 03:07:58.196 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-03 03:07:59.854 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2020-12-03 03:08:15.915 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2020-12-03 03:08:15.916 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2020-12-03 03:08:16.522 - Thread: 1 -> GUI Stats: Update 0.822199833333334, Draw 0.96943038888889 2020-12-03 03:08:28.075 - Thread: 1 -> GC Memory: 4093.852 / 4093.852 MB 2020-12-03 03:08:28.831 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:08:28.831 - Thread: 1 -> STATISTICS,1200.3333333,0,0,0,0,0,0,54.71478,101.2612,1,0,4093.211,11824,334987,-229225,103,62.21418,98.16344,0.6642982,3579,14.6535,0,16.66667,9.116552,14.38438,100,7512795628,4093.211,0,0 2020-12-03 03:08:28.831 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:08:28.831 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,424,163,849,7164,3988,0,0,72,4412,0,3478,15,0,72,7,384,50,0,6,407,759,456,8,50,0 2020-12-03 03:08:39.245 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-12-03 03:08:39.255 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 77622305048763859 EntityID: 1214884DB086807 2020-12-03 03:08:39.448 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-12-03 03:08:48.335 - Thread: 1 -> GUI Stats: Update 0.612542555555553, Draw 0.606934666666667 2020-12-03 03:08:56.647 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:08:56.648 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:08:56.663 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:08:58.076 - Thread: 1 -> GC Memory: 4097.988 / 4097.988 MB 2020-12-03 03:09:01.665 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:09:01.667 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:09:01.685 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:09:03.450 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:09:03.451 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:09:03.468 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:09:03.931 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:09:03.932 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:09:03.946 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:09:08.314 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:09:08.315 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:09:08.331 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:09:08.735 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:09:08.736 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:09:08.747 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:09:18.337 - Thread: 1 -> GUI Stats: Update 0.57920461111111, Draw 0.996892055555556 2020-12-03 03:09:28.090 - Thread: 1 -> GC Memory: 4101.79 / 4101.79 MB 2020-12-03 03:09:29.130 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:09:29.130 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,66.52317,106.6405,1,0,4102.808,11829.21,334759,-228997,103,65.86161,98.24206,0.8572867,3601,17.25445,0,16.66667,11.36406,16.95113,100,7512336202,4102.808,0,0 2020-12-03 03:09:29.130 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:09:29.130 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,422,163,849,7164,3983,0,0,71,4406,0,3478,15,0,78,7,384,49,0,2,407,759,456,8,50,0 2020-12-03 03:09:48.715 - Thread: 1 -> GUI Stats: Update 0.648177166666666, Draw 1.65448827777778 2020-12-03 03:09:58.109 - Thread: 1 -> GC Memory: 2345.43 / 2345.43 MB 2020-12-03 03:10:18.712 - Thread: 1 -> GUI Stats: Update 0.605462777777778, Draw 1.45795088888889 2020-12-03 03:10:24.455 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-03 03:10:25.589 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:10:25.589 - Thread: 1 -> Info: OnGridClosedRequest removed entity '141237762794543950:Static Grid 3950' with entity id '141237762794543950' 2020-12-03 03:10:25.606 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-03 03:10:25.607 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-03 03:10:28.131 - Thread: 1 -> GC Memory: 2349.208 / 2349.208 MB 2020-12-03 03:10:29.524 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:10:29.525 - Thread: 1 -> STATISTICS,1320.3666666,0,0,0,0,0,0,89.12864,128.8024,1,0,2347.152,11793.29,334447,-228685,104,68.99687,97.93388,0.8872621,3942,15.04623,0,16.66667,10.38143,14.73536,100,7513131614,2347.152,0,0 2020-12-03 03:10:29.525 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:10:29.525 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,422,163,849,7165,3983,0,0,72,4406,0,3478,15,0,79,7,384,49,0,1,407,759,456,8,50,0 2020-12-03 03:10:30.058 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-03 03:10:31.330 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-12-03 03:10:31.330 - Thread: 1 -> Info: OnGridClosedRequest removed entity '80854618500239000:Static Grid 9000' with entity id '80854618500239000' 2020-12-03 03:10:31.348 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-03 03:10:31.349 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-03 03:10:48.807 - Thread: 1 -> GUI Stats: Update 0.653789833333334, Draw 1.44036583333333 2020-12-03 03:10:58.148 - Thread: 1 -> GC Memory: 2352.087 / 2352.087 MB 2020-12-03 03:11:19.129 - Thread: 1 -> GUI Stats: Update 0.644767, Draw 1.75823422222222 2020-12-03 03:11:28.163 - Thread: 1 -> GC Memory: 2343.516 / 2343.516 MB 2020-12-03 03:11:30.053 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:11:30.054 - Thread: 1 -> STATISTICS,1380.3833333,0,0,0,0,0,0,123.8233,163.6494,1,0,2344.15,11794.7,333931,-228169,103,79.51183,97.18022,0.9606348,4946,11.61247,0,16.66667,9.233289,11.28503,100,7516231358,2344.15,0,0 2020-12-03 03:11:30.054 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:11:30.054 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7168,3985,0,0,72,4409,0,3478,15,0,79,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:11:49.293 - Thread: 1 -> GUI Stats: Update 0.733409944444444, Draw 1.68774038888889 2020-12-03 03:11:58.178 - Thread: 1 -> GC Memory: 2343.804 / 2343.804 MB 2020-12-03 03:12:19.477 - Thread: 1 -> GUI Stats: Update 0.673023222222223, Draw 1.77058105555555 2020-12-03 03:12:28.188 - Thread: 1 -> GC Memory: 2348.812 / 2348.812 MB 2020-12-03 03:12:30.316 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:12:30.316 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,75.78115,114.6859,1,0,2346.048,11792.41,333567,-227805,103,70.62543,98.11694,0.90348,4937,15.84388,0,16.66667,11.18981,15.54553,100,7516333526,2346.048,0,0 2020-12-03 03:12:30.316 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:12:30.316 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,425,163,849,7168,3983,0,0,72,4409,0,3478,15,0,79,7,384,52,0,1,407,759,456,8,50,0 2020-12-03 03:12:49.471 - Thread: 1 -> GUI Stats: Update 0.647146833333334, Draw 1.65695844444444 2020-12-03 03:12:58.196 - Thread: 1 -> GC Memory: 2346.719 / 2346.719 MB 2020-12-03 03:13:19.919 - Thread: 1 -> GUI Stats: Update 0.692316833333333, Draw 1.87658255555555 2020-12-03 03:13:28.208 - Thread: 1 -> GC Memory: 2343.961 / 2343.961 MB 2020-12-03 03:13:30.766 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:13:30.766 - Thread: 1 -> STATISTICS,1500.4166666,0,0,0,0,0,0,61.4663,111.9521,1,0,2343.789,11793.22,333263,-227501,103,72.40697,98.05596,0.9006802,4922,15.06471,0,16.66667,10.9079,14.77184,100,7514134814,2343.789,0,0 2020-12-03 03:13:30.766 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:13:30.766 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7166,3983,0,0,72,4407,0,3478,15,0,79,7,384,50,0,1,407,759,456,8,50,0 2020-12-03 03:13:49.906 - Thread: 1 -> GUI Stats: Update 0.675954333333334, Draw 1.71177 2020-12-03 03:13:58.221 - Thread: 1 -> GC Memory: 2343.888 / 2343.888 MB 2020-12-03 03:14:20.006 - Thread: 1 -> GUI Stats: Update 0.690110666666667, Draw 1.995944 2020-12-03 03:14:28.231 - Thread: 1 -> GC Memory: 2348.336 / 2348.336 MB 2020-12-03 03:14:30.882 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:14:30.882 - Thread: 1 -> STATISTICS,1560.4333333,0,0,0,0,0,0,77.84061,134.4497,1,0,2346.933,11800.24,333263,-227501,103,68.45454,97.82882,0.9070151,4924,14.43629,0,16.66667,9.882298,14.12286,100,7515719398,2346.933,0,0 2020-12-03 03:14:30.882 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:14:30.882 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7167,3985,0,0,72,4409,0,3478,15,0,79,7,384,49,0,3,407,759,456,8,50,0 2020-12-03 03:14:50.478 - Thread: 1 -> GUI Stats: Update 0.666503333333334, Draw 2.14078566666667 2020-12-03 03:14:58.253 - Thread: 1 -> GC Memory: 2342.623 / 2342.623 MB 2020-12-03 03:15:20.648 - Thread: 1 -> GUI Stats: Update 0.634360666666667, Draw 1.43908544444445 2020-12-03 03:15:28.255 - Thread: 1 -> GC Memory: 2344.469 / 2344.469 MB 2020-12-03 03:15:31.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:15:31.536 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,58.6129,108.5241,1,0,2347.295,11790.81,333267,-227505,103,59.68403,98.23615,0.9142174,4918,16.16807,0,16.66667,9.649755,15.88289,100,7508040886,2347.295,0,0 2020-12-03 03:15:31.536 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:15:31.536 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7160,3978,0,0,72,4401,0,3478,7,0,79,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:15:50.729 - Thread: 1 -> GUI Stats: Update 0.624501055555554, Draw 1.8109335 2020-12-03 03:15:58.262 - Thread: 1 -> GC Memory: 2346.155 / 2346.155 MB 2020-12-03 03:16:21.006 - Thread: 1 -> GUI Stats: Update 0.638610666666668, Draw 1.31281583333333 2020-12-03 03:16:28.274 - Thread: 1 -> GC Memory: 2344.593 / 2344.593 MB 2020-12-03 03:16:31.917 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:16:31.918 - Thread: 1 -> STATISTICS,1680.4666666,0,0,0,0,0,0,60.09506,119.8509,1,0,2342.919,11798.85,333261,-227499,103,66.83962,98.12556,0.941453,5699,16.91086,0,16.66667,11.30316,16.59388,100,7516234492,2342.919,0,0 2020-12-03 03:16:31.918 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:16:31.918 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7168,3985,0,0,72,4409,0,3478,15,0,79,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:16:51.105 - Thread: 1 -> GUI Stats: Update 0.595597555555556, Draw 1.38276705555556 2020-12-03 03:16:57.067 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:16:57.068 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:16:57.084 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:16:58.282 - Thread: 1 -> GC Memory: 2345.667 / 2345.667 MB 2020-12-03 03:17:00.811 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:17:00.812 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:17:00.829 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:17:05.161 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:17:05.162 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:17:05.177 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:17:09.645 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:17:09.646 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:17:09.658 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:17:21.099 - Thread: 1 -> GUI Stats: Update 0.560244888888888, Draw 1.08754205555556 2020-12-03 03:17:28.282 - Thread: 1 -> GC Memory: 2346.856 / 2346.856 MB 2020-12-03 03:17:31.044 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:17:31.045 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:17:31.060 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:17:32.027 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:17:32.046 - Thread: 1 -> STATISTICS,1740.4833333,0,0,0,0,0,0,65.39922,121.1719,1,0,2344.542,11799.34,333459,-227697,103,62.30804,98.28982,0.8583113,5705,16.02128,0,16.66667,9.982544,15.74728,100,7515721820,2344.542,0,0 2020-12-03 03:17:32.046 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:17:32.046 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7167,3985,0,0,72,4409,0,3478,15,0,79,7,384,49,0,3,407,759,456,8,50,0 2020-12-03 03:17:42.606 - Thread: 1 -> MyConfig.Save() - START 2020-12-03 03:17:42.607 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-03 03:17:42.620 - Thread: 1 -> MyConfig.Save() - END 2020-12-03 03:17:51.206 - Thread: 1 -> GUI Stats: Update 0.621190777777776, Draw 1.31612661111111 2020-12-03 03:17:58.289 - Thread: 1 -> GC Memory: 2347.97 / 2347.97 MB 2020-12-03 03:18:22.027 - Thread: 1 -> GUI Stats: Update 0.510799055555556, Draw 1.67988883333334 2020-12-03 03:18:28.291 - Thread: 1 -> GC Memory: 2343.516 / 2343.516 MB 2020-12-03 03:18:32.970 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:18:32.970 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,53.06865,104.5987,1,0,2341.635,11798.37,333459,-227697,103,58.77643,98.3376,0.8186771,5693,15.64452,0,16.66667,9.195292,15.38445,100,7515181180,2341.635,0,0 2020-12-03 03:18:32.970 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:18:32.970 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7167,3985,0,0,72,4408,0,3477,15,0,79,7,384,49,0,4,407,759,456,8,50,0 2020-12-03 03:18:34.804 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-12-03 03:18:52.113 - Thread: 1 -> GUI Stats: Update 0.554628611111112, Draw 1.31291116666667 2020-12-03 03:18:58.301 - Thread: 1 -> GC Memory: 2344.061 / 2344.061 MB 2020-12-03 03:19:22.124 - Thread: 1 -> GUI Stats: Update 0.527554055555556, Draw 0.992739666666666 2020-12-03 03:19:22.827 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-03 03:19:28.313 - Thread: 1 -> GC Memory: 2345.55 / 2345.55 MB 2020-12-03 03:19:33.072 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:19:33.072 - Thread: 1 -> STATISTICS,1860.5166666,0,0,0,0,0,0,64.27818,102.9035,1,0,2347.014,11807.51,333859,-228097,103,63.84637,97.98434,0.8074244,5689,15.22792,0,16.66667,9.72247,14.92097,100,7522432898,2347.014,0,0 2020-12-03 03:19:33.072 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:19:33.072 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7173,3992,0,0,80,4415,0,3477,15,0,79,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:19:37.892 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-03 03:19:37.893 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-03 03:19:46.285 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2020-12-03 03:19:52.564 - Thread: 1 -> GUI Stats: Update 0.63239, Draw 0.732904166666666 2020-12-03 03:19:56.857 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2020-12-03 03:19:56.858 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2020-12-03 03:19:58.325 - Thread: 1 -> GC Memory: 2342.171 / 2342.171 MB 2020-12-03 03:20:22.560 - Thread: 1 -> GUI Stats: Update 0.512238222222221, Draw 0.247110722222222 2020-12-03 03:20:28.327 - Thread: 1 -> GC Memory: 2342.005 / 2342.005 MB 2020-12-03 03:20:33.637 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:20:33.637 - Thread: 1 -> STATISTICS,1920.5333333,0,0,0,0,0,0,42.40401,91.75682,1,0,2341.817,11797.42,333859,-228097,103,52.47765,98.57548,0.8099269,5680,18.37734,0,16.66667,9.643996,18.11555,100,7512583170,2341.817,0,0 2020-12-03 03:20:33.637 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:20:33.637 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7164,3982,0,0,72,4406,0,3477,15,0,79,7,384,50,0,1,407,759,456,8,50,0 2020-12-03 03:20:52.677 - Thread: 1 -> GUI Stats: Update 0.502363666666667, Draw 0.251964777777778 2020-12-03 03:20:58.332 - Thread: 1 -> GC Memory: 2342.394 / 2342.394 MB 2020-12-03 03:20:59.003 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2020-12-03 03:21:22.660 - Thread: 1 -> GUI Stats: Update 0.537153166666667, Draw 0.209678722222223 2020-12-03 03:21:28.342 - Thread: 1 -> GC Memory: 2344.848 / 2344.848 MB 2020-12-03 03:21:33.504 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2020-12-03 03:21:33.505 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2020-12-03 03:21:33.654 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:21:33.654 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,40.51557,83.65616,1,0,2343.731,11798.29,333859,-228097,103,50.4627,97.34993,0.7867798,6046,10.77482,0,16.66667,5.437265,10.48928,100,7515386990,2343.731,0,0 2020-12-03 03:21:33.654 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:21:33.654 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7167,3985,0,0,72,4408,0,3477,15,0,79,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:21:52.764 - Thread: 1 -> GUI Stats: Update 0.557099777777778, Draw 0.321588944444444 2020-12-03 03:21:58.355 - Thread: 1 -> GC Memory: 2341.424 / 2341.424 MB 2020-12-03 03:22:22.751 - Thread: 1 -> GUI Stats: Update 0.558938777777777, Draw 0.303042777777778 2020-12-03 03:22:28.362 - Thread: 1 -> GC Memory: 2341.608 / 2341.608 MB 2020-12-03 03:22:33.887 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:22:33.887 - Thread: 1 -> STATISTICS,2040.5666666,0,0,0,0,0,0,51.55463,102.1375,1,0,2343.37,11803.17,333859,-228097,103,59.80252,97.38337,0.8324217,5975,10.54537,0,16.66667,6.306398,10.26944,100,7520636294,2343.37,0,0 2020-12-03 03:22:33.887 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:22:33.887 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,424,163,849,7172,3988,0,0,71,4412,0,3477,15,0,80,7,384,50,0,8,407,759,456,8,50,0 2020-12-03 03:22:41.675 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-12-03 03:22:41.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-12-03 03:22:41.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-12-03 03:22:41.693 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-12-03 03:22:41.699 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2020-12-03 03:22:52.875 - Thread: 1 -> GUI Stats: Update 0.638013777777778, Draw 0.404119277777778 2020-12-03 03:22:58.026 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2020-12-03 03:22:58.027 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2020-12-03 03:22:58.363 - Thread: 1 -> GC Memory: 2341.653 / 2341.653 MB 2020-12-03 03:23:23.060 - Thread: 1 -> GUI Stats: Update 0.594569333333333, Draw 0.375819666666667 2020-12-03 03:23:28.365 - Thread: 1 -> GC Memory: 2344.704 / 2344.704 MB 2020-12-03 03:23:34.293 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:23:34.293 - Thread: 1 -> STATISTICS,2100.5833333,0,0,0,0,0,0,54.96427,97.68237,1,0,2343.449,11802.22,333653,-227891,103,59.325,97.00089,0.8499718,5961,9.550047,0,16.66667,5.665565,9.263631,100,7515093542,2343.449,0,0 2020-12-03 03:23:34.293 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:23:34.294 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7166,3983,0,0,71,4407,0,3477,15,0,80,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:23:53.279 - Thread: 1 -> GUI Stats: Update 0.604250833333333, Draw 1.22728038888889 2020-12-03 03:23:58.376 - Thread: 1 -> GC Memory: 2342.188 / 2342.188 MB 2020-12-03 03:24:23.268 - Thread: 1 -> GUI Stats: Update 0.612004888888889, Draw 1.48779294444445 2020-12-03 03:24:28.382 - Thread: 1 -> GC Memory: 2344.651 / 2344.651 MB 2020-12-03 03:24:34.309 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:24:34.310 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,53.1588,97.81755,1,0,2344.257,11791.25,333655,-227893,103,57.57428,97.35008,0.8352054,5964,10.65034,0,16.66667,6.131858,10.36812,100,7506388870,2344.257,0,0 2020-12-03 03:24:34.310 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:24:34.310 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7158,3975,0,0,71,4398,0,3477,7,0,80,7,384,49,0,3,407,759,456,8,50,0 2020-12-03 03:24:53.279 - Thread: 1 -> GUI Stats: Update 0.586980444444445, Draw 1.56511027777778 2020-12-03 03:24:58.383 - Thread: 1 -> GC Memory: 2344.411 / 2344.411 MB 2020-12-03 03:25:23.354 - Thread: 1 -> GUI Stats: Update 0.601571666666666, Draw 1.57748138888888 2020-12-03 03:25:28.400 - Thread: 1 -> GC Memory: 2341.324 / 2341.324 MB 2020-12-03 03:25:34.411 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:25:34.411 - Thread: 1 -> STATISTICS,2220.6166666,0,0,0,0,0,0,59.24467,95.00967,1,0,2346.533,11800.75,333679,-227917,103,56.17443,96.52782,0.834197,5961,8.333098,0,16.66667,4.68107,8.043758,100,7516127894,2346.533,0,0 2020-12-03 03:25:34.411 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:25:34.411 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7167,3984,0,0,72,4408,0,3477,15,0,80,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:25:53.458 - Thread: 1 -> GUI Stats: Update 0.568555277777779, Draw 1.53456183333333 2020-12-03 03:25:58.402 - Thread: 1 -> GC Memory: 2343.342 / 2343.342 MB 2020-12-03 03:26:23.458 - Thread: 1 -> GUI Stats: Update 0.623678666666668, Draw 1.52196305555555 2020-12-03 03:26:28.419 - Thread: 1 -> GC Memory: 2344.376 / 2344.376 MB 2020-12-03 03:26:34.622 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:26:34.622 - Thread: 1 -> STATISTICS,2280.6333333,0,0,0,0,0,0,66.17534,110.7191,1,0,2343.859,11807.92,333703,-227941,103,68.30653,96.92493,0.8483835,5952,9.375624,0,16.66667,6.404162,9.087317,100,7514670534,2343.859,0,0 2020-12-03 03:26:34.622 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:26:34.622 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7166,3983,0,0,71,4406,0,3477,15,0,80,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:26:53.630 - Thread: 1 -> GUI Stats: Update 0.584634166666666, Draw 1.37709644444445 2020-12-03 03:26:58.430 - Thread: 1 -> GC Memory: 2344.536 / 2344.536 MB 2020-12-03 03:27:11.017 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2020-12-03 03:27:23.804 - Thread: 1 -> GUI Stats: Update 0.635271611111112, Draw 0.537157166666668 2020-12-03 03:27:28.443 - Thread: 1 -> GC Memory: 2355.694 / 2355.694 MB 2020-12-03 03:27:29.366 - Thread: 1 -> MyGuiRenameDialog MyGuiScreenBase.LoadContent 2020-12-03 03:27:34.899 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:27:34.899 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,52.52621,102.4026,1,0,2358.025,11811.16,333707,-227945,103,60.88908,97.83026,0.831961,5945,12.99583,0,16.66667,7.91304,12.71385,100,7515393388,2358.025,0,0 2020-12-03 03:27:34.899 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:27:34.899 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,422,163,849,7167,3981,0,0,72,4404,0,3477,15,0,84,7,384,48,0,0,407,759,456,8,50,0 2020-12-03 03:27:42.399 - Thread: 1 -> MyGuiRenameDialog MyGuiScreenBase.UnloadContent - START 2020-12-03 03:27:42.401 - Thread: 1 -> MyGuiRenameDialog MyGuiScreenBase.UnloadContent - END 2020-12-03 03:27:53.808 - Thread: 1 -> GUI Stats: Update 0.611140611111111, Draw 0.544200277777778 2020-12-03 03:27:58.454 - Thread: 1 -> GC Memory: 2357.509 / 2357.509 MB 2020-12-03 03:28:18.249 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2020-12-03 03:28:18.256 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2020-12-03 03:28:23.953 - Thread: 1 -> GUI Stats: Update 0.638006777777778, Draw 0.530749333333333 2020-12-03 03:28:28.465 - Thread: 1 -> GC Memory: 2359.709 / 2359.709 MB 2020-12-03 03:28:35.061 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:28:35.061 - Thread: 1 -> STATISTICS,2400.6666666,0,0,0,0,0,0,45.52463,85.02481,1,0,2359.352,11810.69,333707,-227945,103,52.46127,97.24572,0.83307,6034,10.26869,0,16.66667,5.387087,9.985865,100,7518587888,2359.352,0,0 2020-12-03 03:28:35.061 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:28:35.061 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,423,163,849,7170,3984,0,0,72,4408,0,3477,15,0,82,7,384,50,0,3,407,759,456,8,50,0 2020-12-03 03:28:53.949 - Thread: 1 -> GUI Stats: Update 0.509574666666667, Draw 0.264723666666667 2020-12-03 03:28:58.482 - Thread: 1 -> GC Memory: 2342.412 / 2342.412 MB 2020-12-03 03:29:17.378 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2020-12-03 03:29:23.951 - Thread: 1 -> GUI Stats: Update 0.443124500000001, Draw 0.195034944444444 2020-12-03 03:29:28.484 - Thread: 1 -> GC Memory: 2340.358 / 2340.358 MB 2020-12-03 03:29:29.428 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - START 2020-12-03 03:29:29.429 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.UnloadContent - END 2020-12-03 03:29:35.101 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-03 03:29:35.109 - Thread: 1 -> STATISTICS,2460.6833333,0,0,0,0,0,0,76.69281,119.611,1,0,2339.698,11808.82,333707,-227945,103,68.28686,98.06271,0.646396,6029,15.7891,0,16.66667,10.78188,15.48322,100,7517871410,2339.698,0,0 2020-12-03 03:29:35.109 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-03 03:29:35.109 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,905,32,236,426,163,849,7169,3980,0,0,71,4407,0,3477,15,0,83,7,384,53,0,0,407,759,456,8,50,0 2020-12-03 03:29:43.613 - Thread: 1 -> MyGuiScreenAdminMenu MyGuiScreenBase.LoadContent 2020-12-03 03:29:50.139 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Graphics.GUI.MyGuiControlSlider.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements() at Sandbox.Graphics.GUI.MyGuiControlScrollablePanel.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenAdminMenu.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-12-03 03:29:50.143 - Thread: 1 -> Showing message 2020-12-03 03:29:57.884 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_197_066 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 2837 PCUCount: 333707 IsHang: False GCMemory: 2343 GCMemoryAllocated: 2343 HWAvailableMemory: 5985 ProcessPrivateMemory: 11818 AnalyticId: SE ================================== OFNI HSARC ================================== 2020-12-03 03:29:57.884 - Thread: 1 -> Log Closed