2020-12-02 16:50:57.001 - Thread: 1 -> Log Started 2020-12-02 16:50:57.001 - Thread: 1 -> Timezone (local - UTC): -6h 2020-12-02 16:50:57.002 - Thread: 1 -> App Version: 01_197_066 2020-12-02 16:50:57.015 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-12-02 16:50:57.015 - Thread: 1 -> Branch / Sandbox: SVN 2020-12-02 16:50:57.015 - Thread: 1 -> Environment.ProcessorCount: 8 2020-12-02 16:50:57.062 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 7 Ultimate (Microsoft Windows NT 6.1.7601 Service Pack 1) 2020-12-02 16:50:57.062 - Thread: 1 -> Environment.CommandLine: F:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-12-02 16:50:57.063 - Thread: 1 -> Environment.Is64BitProcess: True 2020-12-02 16:50:57.063 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-12-02 16:50:57.063 - Thread: 1 -> Environment.Version: .NET Framework 4.7.3062.0 2020-12-02 16:50:57.063 - Thread: 1 -> Environment.CurrentDirectory: F:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-12-02 16:50:57.069 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 2020-12-02 16:50:57.069 - Thread: 1 -> IntPtr.Size: 8 2020-12-02 16:50:57.069 - Thread: 1 -> Default Culture: 2020-12-02 16:50:57.069 - Thread: 1 -> Default UI Culture: 2020-12-02 16:50:57.074 - Thread: 1 -> MyConfig.Load() - START 2020-12-02 16:50:57.077 - Thread: 1 -> Path: C:\Users\Ruskin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-02 16:50:57.257 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-12-02 16:50:57.257 - Thread: 1 -> GDPRConsent: False 2020-12-02 16:50:57.257 - Thread: 1 -> GameVolume: 0.3840034 2020-12-02 16:50:57.257 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-12-02 16:50:57.257 - Thread: 1 -> Language: 0 2020-12-02 16:50:57.257 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-12-02 16:50:57.257 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-12-02 16:50:57.257 - Thread: 1 -> VideoAdapter: 0 2020-12-02 16:50:57.257 - Thread: 1 -> ScreenWidth: 1920 2020-12-02 16:50:57.257 - Thread: 1 -> ScreenHeight: 1080 2020-12-02 16:50:57.257 - Thread: 1 -> RefreshRate: 60000 2020-12-02 16:50:57.257 - Thread: 1 -> WindowMode: 1 2020-12-02 16:50:57.258 - Thread: 1 -> VerticalSync: 1 2020-12-02 16:50:57.258 - Thread: 1 -> HardwareCursor: True 2020-12-02 16:50:57.258 - Thread: 1 -> RenderQuality: 1 2020-12-02 16:50:57.258 - Thread: 1 -> FieldOfView: 99.27422 2020-12-02 16:50:57.258 - Thread: 1 -> RenderInterpolation: True 2020-12-02 16:50:57.258 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-12-02 16:50:57.258 - Thread: 1 -> TutorialsFinished: System.String[] 2020-12-02 16:50:57.258 - Thread: 1 -> FirstTimeRun: False 2020-12-02 16:50:57.258 - Thread: 1 -> GrassDensity: 0.0557698 2020-12-02 16:50:57.258 - Thread: 1 -> AntialiasingMode: 1 2020-12-02 16:50:57.258 - Thread: 1 -> MinimalHud: False 2020-12-02 16:50:57.258 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-12-02 16:50:57.258 - Thread: 1 -> ControlsHints: False 2020-12-02 16:50:57.258 - Thread: 1 -> RotationHints: False 2020-12-02 16:50:57.258 - Thread: 1 -> ShowCrosshair: False 2020-12-02 16:50:57.258 - Thread: 1 -> DisableHeadbob: False 2020-12-02 16:50:57.258 - Thread: 1 -> CompressSaveGames: False 2020-12-02 16:50:57.258 - Thread: 1 -> ShowPlayerNamesOnHud: True 2020-12-02 16:50:57.258 - Thread: 1 -> UiTransparency: 1 2020-12-02 16:50:57.258 - Thread: 1 -> UiBkTransparency: 0.3091156 2020-12-02 16:50:57.258 - Thread: 1 -> ShadowMapResolution: 1 2020-12-02 16:50:57.258 - Thread: 1 -> VoxelQuality: 2 2020-12-02 16:50:57.258 - Thread: 1 -> VoiceChatVolume: 1 2020-12-02 16:50:57.258 - Thread: 1 -> HudWarnings: False 2020-12-02 16:50:57.258 - Thread: 1 -> VoiceChat: True 2020-12-02 16:50:57.258 - Thread: 1 -> MutedPlayers: 2020-12-02 16:50:57.258 - Thread: 1 -> LowMemSwitchToLow: 0 2020-12-02 16:50:57.258 - Thread: 1 -> VegetationViewDistance: 543 2020-12-02 16:50:57.258 - Thread: 1 -> FlaresIntensity: 2 2020-12-02 16:50:57.258 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-12-02 16:50:57.258 - Thread: 1 -> EnableDamageEffects: True 2020-12-02 16:50:57.258 - Thread: 1 -> GrassDrawDistance: 103 2020-12-02 16:50:57.258 - Thread: 1 -> TextureQuality: 1 2020-12-02 16:50:57.258 - Thread: 1 -> AnisotropicFiltering: 3 2020-12-02 16:50:57.258 - Thread: 1 -> ModelQuality: 2 2020-12-02 16:50:57.258 - Thread: 1 -> ShaderQuality: 2 2020-12-02 16:50:57.258 - Thread: 1 -> LastCheckedVersion: 1197064 2020-12-02 16:50:57.258 - Thread: 1 -> EnableReverb: False 2020-12-02 16:50:57.258 - Thread: 1 -> Music_Volume: 0 2020-12-02 16:50:57.258 - Thread: 1 -> GDPRConsentSent: True 2020-12-02 16:50:57.258 - Thread: 1 -> ExperimentalMode: True 2020-12-02 16:50:57.258 - Thread: 1 -> EnableSteamCloud: False 2020-12-02 16:50:57.258 - Thread: 1 -> HUDBkTransparency: 0.5115898 2020-12-02 16:50:57.258 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-12-02 16:50:57.258 - Thread: 1 -> EnableMuteWhenNotInFocus: False 2020-12-02 16:50:57.258 - Thread: 1 -> EnableDynamicMusic: True 2020-12-02 16:50:57.258 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-12-02 16:50:57.258 - Thread: 1 -> EnableDoppler: True 2020-12-02 16:50:57.258 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-12-02 16:50:57.258 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-12-02 16:50:57.258 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-12-02 16:50:57.258 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-12-02 16:50:57.258 - Thread: 1 -> PostProcessingEnabled: True 2020-12-02 16:50:57.258 - Thread: 1 -> FirstVTTimeRun: False 2020-12-02 16:50:57.258 - Thread: 1 -> DebugComponentsInfo: 2 2020-12-02 16:50:57.258 - Thread: 1 -> FirstTimeTutorials: False 2020-12-02 16:50:57.258 - Thread: 1 -> HudState: 2 2020-12-02 16:50:57.258 - Thread: 1 -> GoodBotHints: False 2020-12-02 16:50:57.258 - Thread: 1 -> TreeViewDistance: 850 2020-12-02 16:50:57.258 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-12-02 16:50:57.258 - Thread: 1 -> EnableTrading: True 2020-12-02 16:50:57.258 - Thread: 1 -> DontSendVoicePlayers: 2020-12-02 16:50:57.258 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-12-02 16:50:57.258 - Thread: 1 -> ShowCrosshair2: 2 2020-12-02 16:50:57.258 - Thread: 1 -> ZoomMultiplier: 0.2 2020-12-02 16:50:57.258 - Thread: 1 -> GamepadScheme: 0 2020-12-02 16:50:57.258 - Thread: 1 -> AreaInteraction: True 2020-12-02 16:50:57.258 - Thread: 1 -> ControllerDefaultOnStart: False 2020-12-02 16:50:57.258 - Thread: 1 -> MicrophoneSensitivity: 0.5 2020-12-02 16:50:57.258 - Thread: 1 -> VoiceChatVoiceActivation: False 2020-12-02 16:50:57.258 - Thread: 1 -> VoxelTextureQuality: 1 2020-12-02 16:50:57.259 - Thread: 1 -> MyConfig.Load() - END 2020-12-02 16:50:58.804 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-12-02 16:50:59.030 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2020-12-02 16:50:59.043 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2020-12-02 16:50:59.045 - Thread: 1 -> Found processor count: 8 2020-12-02 16:50:59.045 - Thread: 1 -> Using processor count: 8 2020-12-02 16:50:59.235 - Thread: 1 -> All detected adapters: 2020-12-02 16:50:59.241 - Thread: 1 -> NVIDIA GeForce GTX 970 - VendorID=4318, SubsystemID=963983426, DeviceID=5058 2020-12-02 16:50:59.725 - Thread: 1 -> AdapterInfo = { 2020-12-02 16:50:59.726 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY1 2020-12-02 16:50:59.726 - Thread: 1 -> Description = dev id: 5058, mem: 4186308608, shared mem: 16878747648, Luid: 55733, rev: 161, subsys id: 963983426, vendor id: 4318, feature_level 11.1: False 2020-12-02 16:50:59.726 - Thread: 1 -> Driver version = 26.21.14.3648 2020-12-02 16:50:59.726 - Thread: 1 -> Driver date = 20190926000000.000000-000 2020-12-02 16:50:59.726 - Thread: 1 -> DriverUpdateNecessary = False 2020-12-02 16:50:59.726 - Thread: 1 -> AftermathSupported = False 2020-12-02 16:50:59.726 - Thread: 1 -> Adapter id = 0 2020-12-02 16:50:59.726 - Thread: 1 -> Supported = True 2020-12-02 16:50:59.726 - Thread: 1 -> RAM = 4186308608 2020-12-02 16:50:59.726 - Thread: 1 -> Priority = 2 2020-12-02 16:50:59.726 - Thread: 1 -> Multithreaded rendering supported = True 2020-12-02 16:50:59.726 - Thread: 1 -> Output is attached = True 2020-12-02 16:50:59.726 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-12-02 16:50:59.726 - Thread: 1 -> Display modes = { 2020-12-02 16:50:59.727 - Thread: 1 -> DXGIOutput id = 0 2020-12-02 16:50:59.727 - Thread: 1 -> 640x480@60Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 640x480@75Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 640x480@72Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 720x480@75Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 720x480@75Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 720x480@56.25Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 720x480@56.25Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 720x480@60.317Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 720x480@60.317Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 720x480@72.188Hz 2020-12-02 16:50:59.727 - Thread: 1 -> 720x480@72.188Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 720x576@75Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 720x576@75Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 720x576@56.25Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 720x576@56.25Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 720x576@60.317Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 720x576@60.317Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 720x576@72.188Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 720x576@72.188Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 800x600@75Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 800x600@56.25Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 800x600@60.317Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 800x600@72.188Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1024x768@60.004Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1024x768@70.069Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1024x768@75.029Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1152x864@75Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x720@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x720@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x768@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x768@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x800@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x800@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x960@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1280x1024@75.025Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1360x768@59.887Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1360x768@59.887Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1366x768@59.887Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1366x768@59.887Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1440x900@59.887Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1600x900@59.954Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1600x900@59.954Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1600x1200@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-02 16:50:59.728 - Thread: 1 -> 1920x1080@60Hz 2020-12-02 16:50:59.728 - Thread: 1 -> } 2020-12-02 16:50:59.728 - Thread: 1 -> } 2020-12-02 16:50:59.728 - Thread: 1 -> AdapterInfo = { 2020-12-02 16:50:59.728 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY1 2020-12-02 16:50:59.728 - Thread: 1 -> Description = dev id: 5058, mem: 4186308608, shared mem: 16878747648, Luid: 55733, rev: 161, subsys id: 963983426, vendor id: 4318, feature_level 11.1: False 2020-12-02 16:50:59.728 - Thread: 1 -> Driver version = 26.21.14.3648 2020-12-02 16:50:59.728 - Thread: 1 -> Driver date = 20190926000000.000000-000 2020-12-02 16:50:59.728 - Thread: 1 -> DriverUpdateNecessary = False 2020-12-02 16:50:59.728 - Thread: 1 -> AftermathSupported = False 2020-12-02 16:50:59.728 - Thread: 1 -> Adapter id = 0 2020-12-02 16:50:59.728 - Thread: 1 -> Supported = True 2020-12-02 16:50:59.728 - Thread: 1 -> RAM = 4186308608 2020-12-02 16:50:59.728 - Thread: 1 -> Priority = 2 2020-12-02 16:50:59.728 - Thread: 1 -> Multithreaded rendering supported = True 2020-12-02 16:50:59.728 - Thread: 1 -> Output is attached = True 2020-12-02 16:50:59.728 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-12-02 16:50:59.728 - Thread: 1 -> Display modes = { 2020-12-02 16:50:59.729 - Thread: 1 -> DXGIOutput id = 0 2020-12-02 16:50:59.729 - Thread: 1 -> 640x480@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 640x480@75Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 640x480@72Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x480@75Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x480@75Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x480@56.25Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x480@56.25Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x480@60.317Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x480@60.317Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x480@72.188Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x480@72.188Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x576@75Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x576@75Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x576@56.25Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x576@56.25Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x576@60.317Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x576@60.317Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x576@72.188Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 720x576@72.188Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 800x600@75Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 800x600@56.25Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 800x600@60.317Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 800x600@72.188Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1024x768@60.004Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1024x768@70.069Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1024x768@75.029Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1152x864@75Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x720@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x720@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x768@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x768@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x800@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x800@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x960@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x1024@60.02Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1280x1024@75.025Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1360x768@59.887Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1360x768@59.887Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1366x768@59.887Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1366x768@59.887Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1440x900@59.887Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1600x900@59.954Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1600x900@59.954Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1600x1024@59.954Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1600x1200@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1680x1050@59.954Hz 2020-12-02 16:50:59.729 - Thread: 1 -> 1920x1080@60Hz 2020-12-02 16:50:59.729 - Thread: 1 -> } 2020-12-02 16:50:59.729 - Thread: 1 -> } 2020-12-02 16:50:59.734 - Thread: 1 -> Service.IsActive: True 2020-12-02 16:50:59.735 - Thread: 1 -> Service.IsOnline: True 2020-12-02 16:50:59.735 - Thread: 1 -> Service.OwnsGame: False 2020-12-02 16:50:59.735 - Thread: 1 -> Service.UserId: 76561198133685244 2020-12-02 16:50:59.735 - Thread: 1 -> Service.UserName: [SPITFYRE] kjs 2020-12-02 16:50:59.735 - Thread: 1 -> Service.Branch: default 2020-12-02 16:50:59.735 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-12-02 16:50:59.735 - Thread: 1 -> Build version: 0.1.1.0 2020-12-02 16:50:59.747 - Thread: 1 -> MyScreenManager() 2020-12-02 16:50:59.856 - Thread: 22 -> CreateDeviceInternal - CheckSettings() 2020-12-02 16:50:59.856 - Thread: 22 -> CreateDeviceInternal - GetAdapter() 2020-12-02 16:50:59.860 - Thread: 22 -> CreateDeviceInternal - FixSettings() 2020-12-02 16:50:59.861 - Thread: 22 -> CreateDeviceInternal - Create device 2020-12-02 16:50:59.950 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration 2020-12-02 16:51:00.037 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK 2020-12-02 16:51:00.038 - Thread: 22 -> CreateDeviceInternal create swapchain 2020-12-02 16:51:01.895 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-12-02 16:51:01.896 - Thread: 1 -> Game dir: F:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-12-02 16:51:01.896 - Thread: 1 -> Content dir: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-12-02 16:51:03.239 - Thread: 1 -> Preallocate - START 2020-12-02 16:51:03.243 - Thread: 1 -> MySpaceWorldGenerator - START 2020-12-02 16:51:03.249 - Thread: 1 -> MySpaceWorldGenerator - END 2020-12-02 16:51:03.249 - Thread: 1 -> MySpaceBuildComponent - START 2020-12-02 16:51:03.250 - Thread: 1 -> MySpaceBuildComponent - END 2020-12-02 16:51:03.250 - Thread: 1 -> MyEntities - START 2020-12-02 16:51:03.272 - Thread: 1 -> MyEntities - END 2020-12-02 16:51:03.272 - Thread: 1 -> MyObjectBuilder_Base - START 2020-12-02 16:51:03.272 - Thread: 1 -> MyObjectBuilder_Base - END 2020-12-02 16:51:03.272 - Thread: 1 -> MyTransparentGeometry - START 2020-12-02 16:51:03.272 - Thread: 1 -> MyTransparentGeometry - END 2020-12-02 16:51:03.272 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-12-02 16:51:03.282 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-12-02 16:51:03.282 - Thread: 1 -> MyMath - START 2020-12-02 16:51:03.282 - Thread: 1 -> MyMath - END 2020-12-02 16:51:03.282 - Thread: 1 -> MySimpleObjectDraw - START 2020-12-02 16:51:03.282 - Thread: 1 -> MySimpleObjectDraw - END 2020-12-02 16:51:03.295 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-12-02 16:51:03.295 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-12-02 16:51:03.295 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-12-02 16:51:03.351 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-12-02 16:51:03.351 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-12-02 16:51:03.351 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-12-02 16:51:03.351 - Thread: 1 -> MySyncDestructions - START 2020-12-02 16:51:03.351 - Thread: 1 -> MySyncDestructions - END 2020-12-02 16:51:03.351 - Thread: 1 -> MySyncEntity - START 2020-12-02 16:51:03.351 - Thread: 1 -> MySyncEntity - END 2020-12-02 16:51:03.351 - Thread: 1 -> MyCommandCharacter - START 2020-12-02 16:51:03.353 - Thread: 1 -> MyCommandCharacter - END 2020-12-02 16:51:03.353 - Thread: 1 -> MyCommandConsole - START 2020-12-02 16:51:03.354 - Thread: 1 -> MyCommandConsole - END 2020-12-02 16:51:03.354 - Thread: 1 -> MyCommandEntity - START 2020-12-02 16:51:03.355 - Thread: 1 -> MyCommandEntity - END 2020-12-02 16:51:03.355 - Thread: 1 -> MyAiTargetManager - START 2020-12-02 16:51:03.355 - Thread: 1 -> MyAiTargetManager - END 2020-12-02 16:51:03.355 - Thread: 1 -> MyClientDebugCommands - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyClientDebugCommands - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyDedicatedServer - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyDedicatedServer - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyDedicatedServerBase - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyDedicatedServerBase - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerBase - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerBase - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerClient - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerClient - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerClientBase - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerClientBase - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerLobby - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerLobby - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerServerBase - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyMultiplayerServerBase - END 2020-12-02 16:51:03.356 - Thread: 1 -> MyServerDebugCommands - START 2020-12-02 16:51:03.356 - Thread: 1 -> MyServerDebugCommands - END 2020-12-02 16:51:03.357 - Thread: 1 -> MyAIActionsParser - START 2020-12-02 16:51:03.357 - Thread: 1 -> MyAIActionsParser - END 2020-12-02 16:51:03.357 - Thread: 1 -> MyCubeGridDefinitions - START 2020-12-02 16:51:03.417 - Thread: 1 -> MyCubeGridDefinitions - END 2020-12-02 16:51:03.417 - Thread: 1 -> MyDefinitionManager - START 2020-12-02 16:51:03.439 - Thread: 1 -> MyDefinitionManager - END 2020-12-02 16:51:03.439 - Thread: 1 -> Preallocate - END 2020-12-02 16:51:03.445 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-12-02 16:51:03.785 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-12-02 16:51:03.785 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-12-02 16:51:03.800 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-12-02 16:51:03.800 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-02 16:51:03.801 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-02 16:51:03.801 - Thread: 1 -> Assembly.Location: F:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-12-02 16:51:03.801 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-12-02 16:51:03.801 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-12-02 16:51:03.802 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-12-02 16:51:03.811 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUS 2020-12-02 16:51:03.811 - Thread: 1 -> Win32_ComputerSystem.Model: All Series 2020-12-02 16:51:03.811 - Thread: 1 -> Virtualized: False 2020-12-02 16:51:03.815 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 2020-12-02 16:51:03.816 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,294,366,208 bytes 2020-12-02 16:51:03.816 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes 2020-12-02 16:51:03.816 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 23,100,645,376 bytes 2020-12-02 16:51:03.816 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,747,293,974,528 bytes 2020-12-02 16:51:03.819 - Thread: 1 -> Drive C: | Capacity: 1,000,097,181,696 bytes | Free space: 54,220,566,528 bytes 2020-12-02 16:51:03.820 - Thread: 1 -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 146,627,883,008 bytes 2020-12-02 16:51:03.820 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-12-02 16:51:03.823 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-12-02 16:51:03.824 - Thread: 1 -> Installed DLCs: 2020-12-02 16:51:03.826 - Thread: 1 -> Decorative Blocks (1049790) 2020-12-02 16:51:03.827 - Thread: 1 -> Economy Deluxe (1135960) 2020-12-02 16:51:03.827 - Thread: 1 -> Style Pack (1084680) 2020-12-02 16:51:03.827 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-12-02 16:51:03.827 - Thread: 1 -> Frostbite (1241550) 2020-12-02 16:51:03.827 - Thread: 1 -> Sparks Of The Future (1307680) 2020-12-02 16:51:03.827 - Thread: 1 -> Wasteland (1374610) 2020-12-02 16:51:03.846 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-12-02 16:51:03.918 - Thread: 1 -> Havok: Physics.Init 2020-12-02 16:51:03.930 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-12-02 16:51:03.936 - Thread: 1 -> HkGameName: SpaceEngineers 2020-12-02 16:51:03.945 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-12-02 16:51:03.947 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-12-02 16:51:03.950 - Thread: 1 -> 8110869717adfc39212f689d1c4c859ba54eda6d 2020-12-02 16:51:04.265 - Thread: 1 -> Loading scenarios 2020-12-02 16:51:04.313 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-12-02 16:51:04.314 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-12-02 16:51:04.673 - Thread: 1 -> Loading sound definitions 2020-12-02 16:51:04.693 - Thread: 1 -> Loading OffensiveWords definitions 2020-12-02 16:51:04.693 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-12-02 16:51:04.694 - Thread: 1 -> Loading shadow textures definitions 2020-12-02 16:51:04.694 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-12-02 16:51:04.698 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-12-02 16:51:04.707 - Thread: 1 -> MyAudio.LoadData - START 2020-12-02 16:51:04.746 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-12-02 16:51:04.797 - Thread: 1 -> MyAudio.LoadData - END 2020-12-02 16:51:04.811 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-12-02 16:51:04.811 - Thread: 1 -> MyGuiManager() 2020-12-02 16:51:04.816 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-12-02 16:51:04.995 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-12-02 16:51:05.057 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-12-02 16:51:05.064 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-12-02 16:51:05.065 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-12-02 16:51:05.065 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-12-02 16:51:05.082 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-12-02 16:51:05.084 - Thread: 10 -> ReloadVoxelMaterials 2020-12-02 16:51:05.115 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-12-02 16:51:05.159 - Thread: 18 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-12-02 16:51:05.159 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-12-02 16:51:05.159 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-12-02 16:51:05.159 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-12-02 16:51:05.159 - Thread: 10 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-12-02 16:51:05.161 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-12-02 16:51:05.161 - Thread: 19 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-12-02 16:51:05.165 - Thread: 20 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-12-02 16:51:05.255 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-12-02 16:51:05.255 - Thread: 19 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-12-02 16:51:05.266 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-12-02 16:51:05.269 - Thread: 19 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-12-02 16:51:05.269 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-12-02 16:51:05.271 - Thread: 19 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-12-02 16:51:05.274 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-12-02 16:51:05.275 - Thread: 19 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-12-02 16:51:05.280 - Thread: 10 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-12-02 16:51:05.289 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-12-02 16:51:05.296 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-12-02 16:51:05.297 - Thread: 10 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-12-02 16:51:05.305 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-12-02 16:51:05.319 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-12-02 16:51:05.323 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-12-02 16:51:05.329 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-12-02 16:51:05.330 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-12-02 16:51:05.365 - Thread: 10 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-12-02 16:51:05.370 - Thread: 10 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-12-02 16:51:05.375 - Thread: 10 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-12-02 16:51:05.377 - Thread: 19 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-12-02 16:51:05.406 - Thread: 18 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-12-02 16:51:05.424 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-12-02 16:51:05.426 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-12-02 16:51:05.429 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-12-02 16:51:05.430 - Thread: 18 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-12-02 16:51:05.432 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-12-02 16:51:05.434 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-12-02 16:51:05.437 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-12-02 16:51:05.442 - Thread: 18 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-12-02 16:51:05.446 - Thread: 18 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-12-02 16:51:05.446 - Thread: 18 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-12-02 16:51:05.456 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-12-02 16:51:05.462 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-12-02 16:51:05.500 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-12-02 16:51:05.501 - Thread: 10 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-12-02 16:51:05.512 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-12-02 16:51:05.519 - Thread: 19 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-12-02 16:51:05.522 - Thread: 19 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-12-02 16:51:05.523 - Thread: 10 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-12-02 16:51:05.550 - Thread: 18 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-12-02 16:51:05.552 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-12-02 16:51:05.556 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-12-02 16:51:05.582 - Thread: 20 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-12-02 16:51:05.718 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-12-02 16:51:05.719 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-12-02 16:51:05.728 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-12-02 16:51:05.731 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-12-02 16:51:05.734 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-12-02 16:51:05.737 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-12-02 16:51:05.763 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-12-02 16:51:05.765 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-12-02 16:51:05.768 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-12-02 16:51:05.794 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-12-02 16:51:05.800 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-12-02 16:51:05.810 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-12-02 16:51:05.827 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-12-02 16:51:05.837 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-12-02 16:51:05.849 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-12-02 16:51:05.865 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-12-02 16:51:05.985 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-12-02 16:51:06.101 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-12-02 16:51:06.199 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-12-02 16:51:06.210 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-12-02 16:51:06.273 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-12-02 16:51:06.412 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-12-02 16:51:06.432 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-12-02 16:51:06.486 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-12-02 16:51:06.509 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-12-02 16:51:06.555 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-12-02 16:51:06.585 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-12-02 16:51:06.591 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-12-02 16:51:06.597 - Thread: 1 -> Timer Frequency: 3416015 2020-12-02 16:51:06.597 - Thread: 1 -> Ticks per frame: 56934 2020-12-02 16:51:06.622 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-12-02 16:51:06.643 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-12-02 16:51:06.677 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-12-02 16:51:06.697 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-12-02 16:51:06.729 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-12-02 16:51:06.733 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-12-02 16:51:06.745 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-12-02 16:51:06.774 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-12-02 16:51:06.777 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-12-02 16:51:06.803 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-12-02 16:51:06.805 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-12-02 16:51:06.815 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-12-02 16:51:07.074 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-12-02 16:51:07.133 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-12-02 16:51:07.147 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-12-02 16:51:07.207 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-12-02 16:51:07.303 - Thread: 14 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-12-02 16:51:07.318 - Thread: 21 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-12-02 16:51:07.432 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-12-02 16:51:07.561 - Thread: 15 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-12-02 16:51:07.577 - Thread: 17 -> Loading voxel storage from file 'F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-12-02 16:51:07.672 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-12-02 16:51:07.674 - Thread: 1 -> Flares Intensity: 2 2020-12-02 16:51:07.674 - Thread: 1 -> Field of view: 1.732662 2020-12-02 16:51:07.674 - Thread: 1 -> PostProcessingEnabled: True 2020-12-02 16:51:07.674 - Thread: 1 -> Render.GrassDensityFactor: 0.0557698 2020-12-02 16:51:07.674 - Thread: 1 -> Render.GrassDrawDistance: 103 2020-12-02 16:51:07.674 - Thread: 1 -> Render.DistanceFade: 850 2020-12-02 16:51:07.674 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-12-02 16:51:07.674 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-12-02 16:51:07.674 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-12-02 16:51:07.674 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-12-02 16:51:07.674 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-12-02 16:51:07.674 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2020-12-02 16:51:07.674 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2020-12-02 16:51:07.674 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-12-02 16:51:07.674 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-12-02 16:51:07.674 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-12-02 16:51:07.674 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-12-02 16:51:07.723 - Thread: 1 -> Analytics uuid: a5b9a3c7-c847-b678-3c24-fca63f5e6ec7 2020-12-02 16:51:07.803 - Thread: 1 -> Sending event to ElasticSearch: GameCrash 2020-12-02 16:51:07.875 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2020-12-02 16:51:07.880 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2020-12-02 16:51:07.882 - Thread: 1 -> Analytics session: 91f61bb1-ee43-4ae2-8c6d-c051ec126ad0 2020-12-02 16:51:07.886 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2020-12-02 16:51:07.887 - Thread: 1 -> Analytics helper process start reported 2020-12-02 16:51:11.066 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-12-02 16:51:15.861 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-12-02 16:51:15.861 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-12-02 16:51:15.861 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-12-02 16:51:21.976 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-12-02 16:51:21.977 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-12-02 16:51:21.992 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-12-02 16:51:21.993 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-12-02 16:51:24.153 - Thread: 36 -> LoadSession() - Start 2020-12-02 16:51:24.153 - Thread: 36 -> C:\Users\Ruskin\AppData\Roaming\SpaceEngineers\Saves\76561198133685244\Empty World 2020-12-02 14-57 2020-12-02 16:51:24.156 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-12-02 16:51:24.596 - Thread: 36 -> Loading Sandbox world configuration file C:\Users\Ruskin\AppData\Roaming\SpaceEngineers\Saves\76561198133685244\Empty World 2020-12-02 14-57\Sandbox_config.sbc 2020-12-02 16:51:24.612 - Thread: 36 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-12-02 16:51:24.627 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-12-02 16:51:24.627 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2020-12-02 16:51:24.629 - Thread: 1 -> LoadSession() - End 2020-12-02 16:51:24.641 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-12-02 16:51:24.642 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-12-02 16:51:24.642 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-12-02 16:51:24.643 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-12-02 16:51:24.644 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-12-02 16:51:24.645 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-12-02 16:51:24.668 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-12-02 16:51:24.670 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2020-12-02 16:51:24.670 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-12-02 16:51:24.864 - Thread: 1 -> RunLoadingAction - START 2020-12-02 16:51:24.869 - Thread: 1 -> Loading session: C:\Users\Ruskin\AppData\Roaming\SpaceEngineers\Saves\76561198133685244\Empty World 2020-12-02 14-57 2020-12-02 16:51:25.047 - Thread: 1 -> GC Memory: 1,078,347,392 B 2020-12-02 16:51:25.054 - Thread: 1 -> Process Memory: 3,293,523,968 B 2020-12-02 16:51:25.055 - Thread: 1 -> Experimental mode: Yes 2020-12-02 16:51:25.055 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-12-02 16:51:25.055 - Thread: 1 -> Console compatibility: No 2020-12-02 16:51:27.352 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-12-02 16:51:27.377 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-12-02 16:51:27.383 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-12-02 16:51:27.384 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-12-02 16:51:27.386 - Thread: 1 -> 8110869717adfc39212f689d1c4c859ba54eda6d 2020-12-02 16:51:27.585 - Thread: 1 -> Loading scenarios 2020-12-02 16:51:27.585 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-12-02 16:51:27.585 - Thread: 1 -> List of used mods (0) - START 2020-12-02 16:51:27.589 - Thread: 1 -> List of used mods - END 2020-12-02 16:51:27.682 - Thread: 1 -> Loading behaviors 2020-12-02 16:51:27.684 - Thread: 1 -> Loading ammo magazines 2020-12-02 16:51:27.687 - Thread: 1 -> Loading ammo definitions 2020-12-02 16:51:27.691 - Thread: 1 -> Loading animations 2020-12-02 16:51:27.694 - Thread: 1 -> Loading animations 2020-12-02 16:51:27.695 - Thread: 1 -> Loading sound definitions 2020-12-02 16:51:27.695 - Thread: 1 -> Loading sound definitions 2020-12-02 16:51:27.695 - Thread: 1 -> Loading sound definitions 2020-12-02 16:51:27.696 - Thread: 1 -> Loading sound definitions 2020-12-02 16:51:27.696 - Thread: 1 -> Loading sound definitions 2020-12-02 16:51:27.696 - Thread: 1 -> Loading sound definitions 2020-12-02 16:51:27.696 - Thread: 1 -> Loading category classes 2020-12-02 16:51:27.697 - Thread: 1 -> Loading category classes 2020-12-02 16:51:27.697 - Thread: 1 -> Loading blueprint classes 2020-12-02 16:51:27.698 - Thread: 1 -> Loading blueprint class entries 2020-12-02 16:51:27.699 - Thread: 1 -> Loading blueprint class entries 2020-12-02 16:51:27.699 - Thread: 1 -> Loading blueprints 2020-12-02 16:51:27.701 - Thread: 1 -> Loading blueprints 2020-12-02 16:51:27.701 - Thread: 1 -> Loading agent definitions 2020-12-02 16:51:27.703 - Thread: 1 -> Loading character definitions 2020-12-02 16:51:27.724 - Thread: 1 -> Loading character definitions 2020-12-02 16:51:27.724 - Thread: 1 -> Loading components 2020-12-02 16:51:27.726 - Thread: 1 -> Loading components 2020-12-02 16:51:27.726 - Thread: 1 -> Loading configuration 2020-12-02 16:51:27.727 - Thread: 1 -> Loading container types 2020-12-02 16:51:27.728 - Thread: 1 -> Loading Contract Types 2020-12-02 16:51:27.737 - Thread: 1 -> Loading block positions 2020-12-02 16:51:27.741 - Thread: 1 -> Loading block positions 2020-12-02 16:51:27.741 - Thread: 1 -> Loading curve definitions 2020-12-02 16:51:27.745 - Thread: 1 -> Loading debris 2020-12-02 16:51:27.746 - Thread: 1 -> Loading environment items entries 2020-12-02 16:51:27.746 - Thread: 1 -> Loading decal global definitions 2020-12-02 16:51:27.746 - Thread: 1 -> Loading decal definitions 2020-12-02 16:51:27.747 - Thread: 1 -> Loading decal definitions 2020-12-02 16:51:27.747 - Thread: 1 -> Loading drone behaviors 2020-12-02 16:51:27.750 - Thread: 1 -> Loading edges 2020-12-02 16:51:27.751 - Thread: 1 -> Loading emissive color definitions 2020-12-02 16:51:27.757 - Thread: 1 -> Loading emissive color default states 2020-12-02 16:51:27.763 - Thread: 1 -> Loading animations 2020-12-02 16:51:27.763 - Thread: 1 -> Loading entity components 2020-12-02 16:51:27.780 - Thread: 1 -> Loading component containers 2020-12-02 16:51:27.794 - Thread: 1 -> Loading environment items entries 2020-12-02 16:51:27.795 - Thread: 1 -> Loading Faction Names 2020-12-02 16:51:27.796 - Thread: 1 -> Loading factions 2020-12-02 16:51:27.800 - Thread: 1 -> Loading flare definitions 2020-12-02 16:51:27.813 - Thread: 1 -> Loading gas property definitions 2020-12-02 16:51:27.814 - Thread: 1 -> Loading event definitions 2020-12-02 16:51:27.815 - Thread: 1 -> Loading physical items 2020-12-02 16:51:27.820 - Thread: 1 -> Loading chat bot responses 2020-12-02 16:51:27.844 - Thread: 1 -> Loading LCD texture categories 2020-12-02 16:51:27.845 - Thread: 1 -> Loading LCD texture categories 2020-12-02 16:51:27.845 - Thread: 1 -> Loading LCD texture categories 2020-12-02 16:51:27.845 - Thread: 1 -> Loading LCD texture categories 2020-12-02 16:51:27.845 - Thread: 1 -> Loading OffensiveWords definitions 2020-12-02 16:51:27.845 - Thread: 1 -> Loading planet definition 2020-12-02 16:51:27.853 - Thread: 1 -> Loading physical items 2020-12-02 16:51:27.858 - Thread: 1 -> Loading physical items 2020-12-02 16:51:27.859 - Thread: 1 -> Loading physical material properties 2020-12-02 16:51:27.863 - Thread: 1 -> Loading pirate antennas 2020-12-02 16:51:27.864 - Thread: 1 -> Loading research blocks definitions 2020-12-02 16:51:27.865 - Thread: 1 -> Loading research groups definitions 2020-12-02 16:51:27.867 - Thread: 1 -> Loading resource distribution groups 2020-12-02 16:51:27.868 - Thread: 1 -> Loading shadow textures definitions 2020-12-02 16:51:27.868 - Thread: 1 -> Loading ship sound groups 2020-12-02 16:51:27.883 - Thread: 1 -> Loading ship sound groups 2020-12-02 16:51:27.884 - Thread: 1 -> Loading sound categories 2020-12-02 16:51:27.888 - Thread: 1 -> Loading stat definitions 2020-12-02 16:51:27.890 - Thread: 1 -> Loading grid creators 2020-12-02 16:51:27.892 - Thread: 1 -> Loading transparent material properties 2020-12-02 16:51:27.893 - Thread: 1 -> Loading planet definition 2020-12-02 16:51:27.893 - Thread: 1 -> Loading voxel map storage definitions 2020-12-02 16:51:27.895 - Thread: 1 -> Loading voxel material definitions 2020-12-02 16:51:27.897 - Thread: 1 -> Loading voxel material definitions 2020-12-02 16:51:27.897 - Thread: 1 -> Loading voxel material definitions 2020-12-02 16:51:27.897 - Thread: 1 -> Loading voxel material definitions 2020-12-02 16:51:27.897 - Thread: 1 -> Loading Weather Effects 2020-12-02 16:51:27.901 - Thread: 1 -> Audio effects definitions 2020-12-02 16:51:27.906 - Thread: 1 -> Loading environment items definitions 2020-12-02 16:51:27.909 - Thread: 1 -> Loading environment items definitions 2020-12-02 16:51:27.909 - Thread: 1 -> Loading physical material properties 2020-12-02 16:51:27.914 - Thread: 1 -> Loading particle effect definitions 2020-12-02 16:51:28.029 - Thread: 1 -> Loading particle effect definitions 2020-12-02 16:51:28.032 - Thread: 1 -> Loading environment item definitions 2020-12-02 16:51:28.036 - Thread: 1 -> Loading weapon definitions 2020-12-02 16:51:28.043 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.085 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.086 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.144 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.151 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.152 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.154 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.158 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.159 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.161 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.161 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.163 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.163 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.164 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.165 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.168 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.169 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.171 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.173 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.175 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.176 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.182 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.183 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.183 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.184 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.184 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.185 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.188 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.189 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.189 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.190 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.190 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.191 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.192 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.193 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.198 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.202 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.204 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.206 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.207 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.209 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.214 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.215 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.217 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.218 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.219 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.223 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.224 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.226 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.226 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.228 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.231 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.234 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.238 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.240 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.243 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.245 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.246 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.248 - Thread: 1 -> Loading cube blocks 2020-12-02 16:51:28.249 - Thread: 1 -> Created block definitions 2020-12-02 16:51:28.252 - Thread: 1 -> Loading block variant groups 2020-12-02 16:51:28.256 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-12-02 16:51:28.257 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-12-02 16:51:28.258 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-12-02 16:51:28.258 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-12-02 16:51:28.258 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-12-02 16:51:28.258 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-12-02 16:51:28.258 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-12-02 16:51:28.258 - 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Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-12-02 16:51:28.263 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-12-02 16:51:28.263 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-12-02 16:51:28.263 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-12-02 16:51:28.263 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-12-02 16:51:28.264 - Thread: 1 -> Loading prefab: F:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-12-02 16:51:28.265 - Thread: 1 -> Loading asteroid generators 2020-12-02 16:51:28.267 - Thread: 1 -> Loading spawn groups 2020-12-02 16:51:28.272 - Thread: 1 -> Loading drop containers 2020-12-02 16:51:28.274 - Thread: 1 -> Loading spawn groups 2020-12-02 16:51:28.274 - Thread: 1 -> Loading spawn groups 2020-12-02 16:51:28.274 - Thread: 1 -> Loading radial menu definitions 2020-12-02 16:51:28.299 - Thread: 1 -> Loading respawn ships 2020-12-02 16:51:28.301 - Thread: 1 -> Loading spawn groups 2020-12-02 16:51:28.301 - Thread: 1 -> Loading wheel speeds 2020-12-02 16:51:28.369 - Thread: 1 -> MyAudio.UnloadData - START 2020-12-02 16:51:28.381 - Thread: 1 -> MyAudio.UnloadData - END 2020-12-02 16:51:28.381 - Thread: 1 -> MyAudio.LoadData - START 2020-12-02 16:51:28.398 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-12-02 16:51:28.499 - Thread: 1 -> MyAudio.LoadData - END 2020-12-02 16:51:28.717 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-12-02 16:51:28.747 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-02 16:51:28.814 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-02 16:51:28.815 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-02 16:51:28.815 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-02 16:51:28.833 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-02 16:51:29.165 - Thread: 24 -> External debugger: listening... 2020-12-02 16:51:29.194 - Thread: 1 -> MyLights.LoadData() - START 2020-12-02 16:51:29.199 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-12-02 16:51:29.199 - Thread: 1 -> MyLights.LoadData() - END 2020-12-02 16:51:29.199 - Thread: 1 -> Info: MyLights initialized. 2020-12-02 16:51:29.199 - Thread: 1 -> MyExplosions.LoadData() - START 2020-12-02 16:51:29.206 - Thread: 1 -> MyExplosions.LoadData() - END 2020-12-02 16:51:29.278 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-12-02 16:51:29.279 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-12-02 16:51:29.309 - Thread: 1 -> Loading Procedural World Generator 2020-12-02 16:51:29.310 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-12-02 16:51:29.415 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-12-02 16:51:30.289 - Thread: 1 -> Entities loaded & initialized 2020-12-02 16:51:30.478 - Thread: 1 -> Checkpoint.CameraAttachedTo: 86699499690196934 2020-12-02 16:51:30.498 - Thread: 1 -> MySession.Static.LogSettings - START 2020-12-02 16:51:30.499 - Thread: 1 -> Name = Empty World 2020-12-02 14-57 2020-12-02 16:51:30.499 - Thread: 1 -> Description = 2020-12-02 16:51:30.499 - Thread: 1 -> GameDateTime = 01/01/2081 00:02:19 2020-12-02 16:51:30.499 - Thread: 1 -> Password = 2020-12-02 16:51:30.499 - Thread: 1 -> CurrentPath = C:\Users\Ruskin\AppData\Roaming\SpaceEngineers\Saves\76561198133685244\Empty World 2020-12-02 14-57 2020-12-02 16:51:30.499 - Thread: 1 -> WorkshopId = 2020-12-02 16:51:30.499 - Thread: 1 -> CameraController = Default_Astronaut 2020-12-02 16:51:30.499 - Thread: 1 -> ThumbPath = C:\Users\Ruskin\AppData\Roaming\SpaceEngineers\Saves\76561198133685244\Empty World 2020-12-02 14-57\thumb.jpg 2020-12-02 16:51:30.509 - Thread: 1 -> Settings: 2020-12-02 16:51:30.511 - Thread: 1 -> GameMode = Creative 2020-12-02 16:51:30.511 - Thread: 1 -> MaxPlayers = 4 2020-12-02 16:51:30.511 - Thread: 1 -> OnlineMode = FRIENDS 2020-12-02 16:51:30.511 - Thread: 1 -> TotalPCU = 100000 2020-12-02 16:51:30.511 - Thread: 1 -> PiratePCU = 50000 2020-12-02 16:51:30.511 - Thread: 1 -> AutoHealing = True 2020-12-02 16:51:30.511 - Thread: 1 -> WeaponsEnabled = True 2020-12-02 16:51:30.511 - Thread: 1 -> ThrusterDamage = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableSpectator = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableCopyPaste = True 2020-12-02 16:51:30.511 - Thread: 1 -> MaxFloatingObjects = 56 2020-12-02 16:51:30.511 - Thread: 1 -> MaxGridSize = 0 2020-12-02 16:51:30.511 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-12-02 16:51:30.511 - Thread: 1 -> CargoShipsEnabled = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnvironmentHostility = SAFE 2020-12-02 16:51:30.511 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-12-02 16:51:30.511 - Thread: 1 -> InventorySizeMultiplier = 3 2020-12-02 16:51:30.511 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2020-12-02 16:51:30.511 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-12-02 16:51:30.511 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-12-02 16:51:30.511 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-12-02 16:51:30.511 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-12-02 16:51:30.511 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-12-02 16:51:30.511 - Thread: 1 -> ClientCanSave = False 2020-12-02 16:51:30.511 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-12-02 16:51:30.511 - Thread: 1 -> PermanentDeath = False 2020-12-02 16:51:30.511 - Thread: 1 -> DestructibleBlocks = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableScripts = True 2020-12-02 16:51:30.511 - Thread: 1 -> AutoSaveInMinutes = 5 2020-12-02 16:51:30.511 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-12-02 16:51:30.511 - Thread: 1 -> ProceduralDensity = 0.35 2020-12-02 16:51:30.511 - Thread: 1 -> ProceduralSeed = 0 2020-12-02 16:51:30.511 - Thread: 1 -> DestructibleBlocks = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableIngameScripts = True 2020-12-02 16:51:30.511 - Thread: 1 -> ViewDistance = 15000 2020-12-02 16:51:30.511 - Thread: 1 -> Voxel destruction = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableStructuralSimulation = False 2020-12-02 16:51:30.511 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-12-02 16:51:30.511 - Thread: 1 -> EnableContainerDrops = True 2020-12-02 16:51:30.511 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-12-02 16:51:30.511 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-12-02 16:51:30.511 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableSubgridDamage = False 2020-12-02 16:51:30.511 - Thread: 1 -> SyncDistance = 3000 2020-12-02 16:51:30.511 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-12-02 16:51:30.511 - Thread: 1 -> AFKTimeoutMin = 0 2020-12-02 16:51:30.511 - Thread: 1 -> StopGridsPeriodMin = 15 2020-12-02 16:51:30.511 - Thread: 1 -> MaxPlanets = 99 2020-12-02 16:51:30.511 - Thread: 1 -> MaxBackupSaves = 5 2020-12-02 16:51:30.511 - Thread: 1 -> MaxFactionsCount = 0 2020-12-02 16:51:30.511 - Thread: 1 -> EnableRemoteBlockRemoval = True 2020-12-02 16:51:30.511 - Thread: 1 -> RespawnShipDelete = False 2020-12-02 16:51:30.511 - Thread: 1 -> WorldSizeKm = 0 2020-12-02 16:51:30.511 - Thread: 1 -> ResetOwnership = False 2020-12-02 16:51:30.511 - Thread: 1 -> RealisticSound = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableSaving = True 2020-12-02 16:51:30.511 - Thread: 1 -> InfiniteAmmo = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableToolShake = True 2020-12-02 16:51:30.511 - Thread: 1 -> VoxelGeneratorVersion = 4 2020-12-02 16:51:30.511 - Thread: 1 -> OffensiveWordsFiltering = False 2020-12-02 16:51:30.511 - Thread: 1 -> UseConsolePCU = False 2020-12-02 16:51:30.511 - Thread: 1 -> PredefinedAsteroids = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2020-12-02 16:51:30.511 - Thread: 1 -> FamilySharing = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnablePcuTrading = True 2020-12-02 16:51:30.511 - Thread: 1 -> SuppressedWarnings = 2020-12-02 16:51:30.511 - Thread: 1 -> SimplifiedSimulation = False 2020-12-02 16:51:30.511 - Thread: 1 -> EconomyTickInSeconds = 1200 2020-12-02 16:51:30.511 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2020-12-02 16:51:30.511 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2020-12-02 16:51:30.511 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2020-12-02 16:51:30.511 - Thread: 1 -> TradeFactionsCount = 15 2020-12-02 16:51:30.511 - Thread: 1 -> HarvestRatioMultiplier = 1 2020-12-02 16:51:30.511 - Thread: 1 -> WeatherSystem = True 2020-12-02 16:51:30.511 - Thread: 1 -> DepositSizeDenominator = 30 2020-12-02 16:51:30.511 - Thread: 1 -> DepositsCountCoefficient = 2 2020-12-02 16:51:30.511 - Thread: 1 -> EnableEconomy = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableBountyContracts = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableSupergridding = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableAutorespawn = True 2020-12-02 16:51:30.511 - Thread: 1 -> OptimalSpawnDistance = 16000 2020-12-02 16:51:30.511 - Thread: 1 -> EnableGoodBotHints = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableResearch = True 2020-12-02 16:51:30.511 - Thread: 1 -> VoxelAgeThreshold = 24 2020-12-02 16:51:30.511 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2020-12-02 16:51:30.511 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2020-12-02 16:51:30.511 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2020-12-02 16:51:30.511 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2020-12-02 16:51:30.511 - Thread: 1 -> PlayerInactivityThreshold = 0 2020-12-02 16:51:30.511 - Thread: 1 -> OptimalGridCount = 0 2020-12-02 16:51:30.511 - Thread: 1 -> PlayerDistanceThreshold = 500 2020-12-02 16:51:30.511 - Thread: 1 -> BlockCountThreshold = 20 2020-12-02 16:51:30.511 - Thread: 1 -> TrashFlagsValue = 7706 2020-12-02 16:51:30.511 - Thread: 1 -> TrashRemovalEnabled = True 2020-12-02 16:51:30.511 - Thread: 1 -> RemoveOldIdentitiesH = 0 2020-12-02 16:51:30.511 - Thread: 1 -> EnableVoxelHand = True 2020-12-02 16:51:30.511 - Thread: 1 -> AdaptiveSimulationQuality = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableScripterRole = False 2020-12-02 16:51:30.511 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2020-12-02 16:51:30.511 - Thread: 1 -> FloraDensityMultiplier = 1 2020-12-02 16:51:30.511 - Thread: 1 -> EnableSpiders = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableWolfs = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableDrones = True 2020-12-02 16:51:30.511 - Thread: 1 -> MaxDrones = 5 2020-12-02 16:51:30.511 - Thread: 1 -> StartInRespawnScreen = False 2020-12-02 16:51:30.511 - Thread: 1 -> SpawnWithTools = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableJetpack = True 2020-12-02 16:51:30.511 - Thread: 1 -> SunRotationIntervalMinutes = 120 2020-12-02 16:51:30.511 - Thread: 1 -> PhysicsIterations = 8 2020-12-02 16:51:30.511 - Thread: 1 -> CanJoinRunning = False 2020-12-02 16:51:30.511 - Thread: 1 -> Scenario = False 2020-12-02 16:51:30.511 - Thread: 1 -> ScenarioEditMode = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableRespawnShips = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableSunRotation = True 2020-12-02 16:51:30.511 - Thread: 1 -> StationVoxelSupport = False 2020-12-02 16:51:30.511 - Thread: 1 -> EnableConvertToStation = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableEncounters = True 2020-12-02 16:51:30.511 - Thread: 1 -> Enable3rdPersonView = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableOxygenPressurization = True 2020-12-02 16:51:30.511 - Thread: 1 -> EnableOxygen = True 2020-12-02 16:51:30.512 - Thread: 1 -> ExperimentalMode = True 2020-12-02 16:51:30.512 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2020-12-02 16:51:30.512 - Thread: 1 -> MySession.Static.LogSettings - END 2020-12-02 16:51:30.598 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2020-12-02 16:51:30.724 - Thread: 1 -> Session loaded 2020-12-02 16:51:30.724 - Thread: 1 -> RunLoadingAction - END 2020-12-02 16:51:30.726 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-12-02 16:51:30.730 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-12-02 16:51:30.731 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-12-02 16:51:30.732 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2020-12-02 16:51:30.732 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-12-02 16:51:30.782 - Thread: 1 -> Updating continues. 2020-12-02 16:51:31.430 - Thread: 1 -> GC Memory: 1602.492 / 1602.492 MB 2020-12-02 16:51:32.606 - Thread: 1 -> Loading duration: 7.93777661983334 2020-12-02 16:51:32.809 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2020-12-02 16:51:32.810 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2020-12-02 16:51:32.815 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2020-12-02 16:51:46.196 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-12-02 16:51:46.266 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2020-12-02 16:51:46.587 - Thread: 1 -> GUI Stats: Update 3.61393327777777, Draw 0.265408333333333 2020-12-02 16:51:51.632 - Thread: 1 -> Query successful. 2020-12-02 16:51:51.632 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-12-02 16:52:01.555 - Thread: 1 -> GC Memory: 4522.723 / 4522.723 MB 2020-12-02 16:52:02.284 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2020-12-02 16:52:02.288 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2020-12-02 16:52:21.052 - Thread: 1 -> GUI Stats: Update 1.50882266666667, Draw 1.49576972222222 2020-12-02 16:52:21.068 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 16:52:21.080 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,7.633547,17.32451,1,0,4091.043,10941.85,2205,97795,1,8.098704,96.18925,0,14819,16.66311,0,16.66667,1.349496,16.02813,100,6904875155,4091.043,0,0 2020-12-02 16:52:21.081 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 16:52:21.081 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,905,36,13,83,92,0,6585,4739,0,0,108,4822,0,4191,15,0,5,15,0,7,0,0,407,758,0,0,10,0 2020-12-02 16:52:25.631 - Thread: 1 -> Pasting grid request by user: 76561198133685244 2020-12-02 16:52:25.642 - Thread: 13 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 113748682042996449 EntityID: 1BD12C49A6D9F0A 2020-12-02 16:52:25.919 - Thread: 13 -> Status: Exists(True) InScene(True) 2020-12-02 16:52:31.561 - Thread: 1 -> GC Memory: 4111.501 / 4111.501 MB 2020-12-02 16:52:51.393 - Thread: 1 -> GUI Stats: Update 0.0628962222222222, Draw 0.162054722222222 2020-12-02 16:53:01.566 - Thread: 1 -> GC Memory: 4110.851 / 4110.851 MB 2020-12-02 16:53:21.633 - Thread: 1 -> GUI Stats: Update 0.0343620555555556, Draw 0.194158277777778 2020-12-02 16:53:21.665 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 16:53:21.665 - Thread: 1 -> STATISTICS,60.0166667886412,0,0,0,0,0,0,7.45328,24.20793,1,0,4109.682,10966.02,2205,97795,1,8.833925,95.60439,0.1709903,14834,16.66413,0,16.66667,1.472097,15.93165,100,6913417457,4109.682,0,0 2020-12-02 16:53:21.665 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 16:53:21.665 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,905,36,13,83,92,0,6593,4747,0,0,108,4830,0,4197,15,0,5,15,0,7,0,2,407,758,0,0,10,0 2020-12-02 16:53:31.582 - Thread: 1 -> GC Memory: 4109.157 / 4109.157 MB 2020-12-02 16:53:51.632 - Thread: 1 -> GUI Stats: Update 0.0339484444444446, Draw 0.187804055555555 2020-12-02 16:54:01.583 - Thread: 1 -> GC Memory: 4111.05 / 4111.05 MB 2020-12-02 16:54:21.633 - Thread: 1 -> GUI Stats: Update 0.0345026111111112, Draw 0.158494444444444 2020-12-02 16:54:21.682 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 16:54:21.682 - Thread: 1 -> STATISTICS,120.033333284544,0,0,0,0,0,0,7.326019,21.8677,1,0,4109.128,10966.07,2205,97795,1,8.209838,96.12822,0.1236915,14851,16.66882,0,16.66667,1.368483,16.02344,100,6913417457,4109.128,0,0 2020-12-02 16:54:21.682 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 16:54:21.682 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,905,36,13,83,92,0,6593,4747,0,0,108,4830,0,4197,15,0,5,15,0,7,0,2,407,758,0,0,10,0 2020-12-02 16:54:31.584 - Thread: 1 -> GC Memory: 4108.465 / 4108.465 MB 2020-12-02 16:54:51.634 - Thread: 1 -> GUI Stats: Update 0.0349119444444445, Draw 0.158902611111111 2020-12-02 16:55:01.600 - Thread: 1 -> GC Memory: 4109.617 / 4109.617 MB 2020-12-02 16:55:21.635 - Thread: 1 -> GUI Stats: Update 0.0349950000000001, Draw 0.158799166666667 2020-12-02 16:55:21.700 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 16:55:21.702 - Thread: 1 -> STATISTICS,180.050000073185,0,0,0,0,0,0,7.806615,23.78569,1,0,4112.238,10966.04,2205,97795,1,8.543011,95.50656,0.155175,14830,16.67179,0,16.66667,1.424273,15.92266,100,6913417457,4112.238,0,0 2020-12-02 16:55:21.702 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 16:55:21.702 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,905,36,13,83,92,0,6593,4747,0,0,108,4830,0,4197,15,0,5,15,0,7,0,2,407,758,0,0,10,0 2020-12-02 16:55:31.601 - Thread: 1 -> GC Memory: 4110.932 / 4110.932 MB 2020-12-02 16:55:51.634 - Thread: 1 -> GUI Stats: Update 0.043296888888889, Draw 0.170898388888889 2020-12-02 16:56:01.610 - Thread: 1 -> GC Memory: 1381.872 / 1381.872 MB 2020-12-02 16:56:21.636 - Thread: 1 -> GUI Stats: Update 0.0335358333333335, Draw 0.159998166666667 2020-12-02 16:56:21.717 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 16:56:21.718 - Thread: 1 -> STATISTICS,240.066666569087,0,0,0,0,0,0,7.291097,17.48387,1,0,1384.129,8956.926,2205,97795,1,8.542631,95.97296,0.1549476,16854,16.6642,0,16.66667,1.423561,15.99313,100,6913417457,1384.129,0,0 2020-12-02 16:56:21.718 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 16:56:21.718 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,905,36,13,83,92,0,6593,4747,0,0,108,4830,0,4197,15,0,5,15,0,7,0,2,407,758,0,0,10,0 2020-12-02 16:56:24.868 - Thread: 1 -> Autosave initiated 2020-12-02 16:56:24.868 - Thread: 1 -> Character state: True 2020-12-02 16:56:24.868 - Thread: 1 -> IsServer: True 2020-12-02 16:56:24.868 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-12-02 16:56:24.868 - Thread: 1 -> Autosave 2020-12-02 16:56:24.874 - Thread: 1 -> Saving world - START 2020-12-02 16:56:24.876 - Thread: 1 -> Making world state snapshot. 2020-12-02 16:56:24.876 - Thread: 1 -> Before snapshot.: GC Memory: 1,383 B 2020-12-02 16:56:25.018 - Thread: 1 -> After snapshot.: GC Memory: 1,384 B 2020-12-02 16:56:25.019 - Thread: 1 -> Directory cleanup: GC Memory: 1,384 B 2020-12-02 16:56:25.019 - Thread: 1 -> Saving world - END 2020-12-02 16:56:25.026 - Thread: 10 -> Session snapshot save - START 2020-12-02 16:56:25.027 - Thread: 10 -> Checking file access for files in target dir. 2020-12-02 16:56:25.276 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Ruskin\AppData\Roaming\SpaceEngineers\Saves\76561198133685244\Empty World 2020-12-02 14-57\.new\Sandbox_config.sbc 2020-12-02 16:56:25.312 - Thread: 10 -> Session snapshot save - END 2020-12-02 16:56:31.625 - Thread: 1 -> GC Memory: 1386.898 / 1386.898 MB 2020-12-02 16:56:51.863 - Thread: 1 -> GUI Stats: Update 0.0555236666666667, Draw 0.203085111111111 2020-12-02 16:57:01.629 - Thread: 1 -> GC Memory: 1387.664 / 1387.664 MB 2020-12-02 16:57:21.863 - Thread: 1 -> GUI Stats: Update 0.0357756111111112, Draw 0.160138 2020-12-02 16:57:21.962 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 16:57:21.963 - Thread: 1 -> STATISTICS,300.083333357728,0,0,0,0,0,0,6.949942,32.86391,1,0,1386.638,8959.078,2205,97795,1,9.153817,94.90662,0.1919892,16657,16.66424,0,16.66667,1.525414,15.81546,100,6913417457,1386.638,0,0 2020-12-02 16:57:21.963 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 16:57:21.963 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,905,36,13,83,92,0,6593,4747,0,0,108,4830,0,4197,15,0,5,15,0,7,0,2,407,758,0,0,10,0 2020-12-02 16:57:31.630 - Thread: 1 -> GC Memory: 1384.946 / 1384.946 MB 2020-12-02 16:57:51.863 - Thread: 1 -> GUI Stats: Update 0.0352337222222224, Draw 0.156637666666667 2020-12-02 16:57:59.041 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2020-12-02 16:58:01.282 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-02 16:58:01.643 - Thread: 1 -> GC Memory: 1411.433 / 1411.433 MB 2020-12-02 16:58:05.491 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-02 16:58:05.492 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-02 16:58:05.707 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2020-12-02 16:58:05.708 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2020-12-02 16:58:09.477 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncher/M1'. Maybe a mistake in XML? 2020-12-02 16:58:09.477 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncher/M1'. Maybe a mistake in XML? 2020-12-02 16:58:09.567 - Thread: 1 -> Pasting grid request by user: 76561198133685244 2020-12-02 16:58:09.575 - Thread: 10 -> No definition 'MyObjectBuilder_SmallMissileLauncher/M1'. Maybe a mistake in XML? 2020-12-02 16:58:09.575 - Thread: 10 -> No definition 'MyObjectBuilder_SmallMissileLauncher/M1'. Maybe a mistake in XML? 2020-12-02 16:58:09.575 - Thread: 10 -> No definition 'MyObjectBuilder_SmallMissileLauncher/M1'. Maybe a mistake in XML? 2020-12-02 16:58:09.575 - Thread: 10 -> No definition 'MyObjectBuilder_SmallMissileLauncher/M1'. Maybe a mistake in XML? 2020-12-02 16:58:09.575 - Thread: 10 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 92549650979385532 EntityID: 199838DA64FA3EE 2020-12-02 16:58:09.755 - Thread: 10 -> Status: Exists(True) InScene(True) 2020-12-02 16:58:15.332 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-02 16:58:15.944 - Thread: 1 -> Closing grid request by user: 76561198133685244 2020-12-02 16:58:15.944 - Thread: 1 -> Info: OnGridClosedRequest removed entity '113748682042996449:Static Grid 8985' with entity id '125277000250007306' 2020-12-02 16:58:15.957 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-02 16:58:15.958 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-02 16:58:22.966 - Thread: 1 -> GUI Stats: Update 0.662318555555556, Draw 0.341980111111111 2020-12-02 16:58:23.081 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 16:58:23.082 - Thread: 1 -> STATISTICS,360.100000146369,0,0,0,0,0,0,8.98076,25.08732,1,0,1501.446,9035.188,3469,96531,1,9.534892,98.80545,0.1818622,16542,16.66778,0,16.66667,1.589255,16.46868,100,6984400485,1501.446,0,0 2020-12-02 16:58:23.082 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 16:58:23.082 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,905,36,21,93,102,0,6660,4794,0,0,123,4888,0,4214,31,0,5,15,0,8,0,1,407,758,0,0,11,0 2020-12-02 16:58:31.650 - Thread: 1 -> GC Memory: 1421.191 / 1421.191 MB 2020-12-02 16:58:52.967 - Thread: 1 -> GUI Stats: Update 0.106492055555556, Draw 0.165447333333333 2020-12-02 16:59:01.666 - Thread: 1 -> GC Memory: 1425.157 / 1425.157 MB 2020-12-02 16:59:06.347 - Thread: 1 -> Pasting grid request by user: 76561198133685244 2020-12-02 16:59:06.351 - Thread: 10 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 124587835820826397 EntityID: 1C7F3CB5D464279 2020-12-02 16:59:06.566 - Thread: 10 -> Status: Exists(True) InScene(True) 2020-12-02 16:59:22.966 - Thread: 1 -> GUI Stats: Update 0.134121388888889, Draw 0.164830166666667 2020-12-02 16:59:23.098 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 16:59:23.099 - Thread: 1 -> STATISTICS,420.116666642272,0,0,0,0,0,0,8.347352,27.08209,1,0,1449.056,8955.855,5674,94326,2,10.72153,93.64843,0.1677303,16628,16.66731,0,16.66667,1.786991,15.60867,100,6971783621,1449.056,0,0 2020-12-02 16:59:23.099 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 16:59:23.099 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,905,36,21,93,102,0,6648,4782,0,0,106,4876,0,4217,31,0,5,15,0,8,0,3,407,758,0,0,11,0 2020-12-02 16:59:31.667 - Thread: 1 -> GC Memory: 1448.665 / 1448.665 MB 2020-12-02 16:59:52.967 - Thread: 1 -> GUI Stats: Update 0.0437202777777779, Draw 0.163510555555556 2020-12-02 17:00:01.668 - Thread: 1 -> GC Memory: 1447.235 / 1447.235 MB 2020-12-02 17:00:23.194 - Thread: 1 -> GUI Stats: Update 0.131587777777778, Draw 0.244850388888889 2020-12-02 17:00:23.341 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-02 17:00:23.342 - Thread: 1 -> STATISTICS,480.133333430913,0,0,0,0,0,0,24.72459,47.01875,1,0,1453.126,8954.141,5674,94326,2,12.63734,92.27116,0.18609,16615,17.21957,0,16.66667,2.176095,15.8887,100,6958727529,1453.126,0,0 2020-12-02 17:00:23.342 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-12-02 17:00:23.342 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,905,36,21,93,102,0,6636,4769,0,0,108,4863,0,4218,15,0,5,15,0,8,0,3,407,758,0,0,11,0 2020-12-02 17:00:31.671 - Thread: 1 -> GC Memory: 1452.215 / 1452.215 MB 2020-12-02 17:00:32.862 - Thread: 1 -> ColorPick MyGuiScreenBase.LoadContent 2020-12-02 17:00:34.020 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - START 2020-12-02 17:00:34.021 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - END 2020-12-02 17:00:35.620 - Thread: 1 -> ColorPick MyGuiScreenBase.LoadContent 2020-12-02 17:00:36.520 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - START 2020-12-02 17:00:36.520 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - END 2020-12-02 17:00:39.036 - Thread: 1 -> ColorPick MyGuiScreenBase.LoadContent 2020-12-02 17:00:40.069 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - START 2020-12-02 17:00:40.070 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - END 2020-12-02 17:00:44.069 - Thread: 1 -> ColorPick MyGuiScreenBase.LoadContent 2020-12-02 17:00:44.769 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - START 2020-12-02 17:00:44.770 - Thread: 1 -> ColorPick MyGuiScreenBase.UnloadContent - END 2020-12-02 17:00:53.288 - Thread: 1 -> GUI Stats: Update 0.148949222222222, Draw 0.498313111111112 2020-12-02 17:01:01.688 - Thread: 1 -> GC Memory: 1455.482 / 1455.482 MB 2020-12-02 17:01:10.160 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2020-12-02 17:01:10.944 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2020-12-02 17:01:10.945 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2020-12-02 17:01:12.614 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-02 17:01:14.426 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Graphics.GUI.MyGuiControlSlider.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements() at Sandbox.Graphics.GUI.MyGuiControlColor.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements() at Sandbox.Graphics.GUI.MyGuiControlBlockProperty.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlList.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements() at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenTerminal.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-12-02 17:01:14.427 - Thread: 1 -> Showing message 2020-12-02 17:01:15.470 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_197_066 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 618 PCUCount: 5504 IsHang: False GCMemory: 1450 GCMemoryAllocated: 1450 HWAvailableMemory: 16579 ProcessPrivateMemory: 8990 AnalyticId: SE ================================== OFNI HSARC ================================== 2020-12-02 17:01:15.471 - Thread: 1 -> Log Closed