2020-11-29 13:03:40.705 - Thread: 1 -> Log Started 2020-11-29 13:03:40.706 - Thread: 1 -> Timezone (local - UTC): -5h 2020-11-29 13:03:40.706 - Thread: 1 -> App Version: 01_197_065 2020-11-29 13:03:40.717 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-11-29 13:03:40.717 - Thread: 1 -> Branch / Sandbox: SVN 2020-11-29 13:03:40.717 - Thread: 1 -> Environment.ProcessorCount: 8 2020-11-29 13:03:40.827 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19041.0) 2020-11-29 13:03:40.827 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-11-29 13:03:40.829 - Thread: 1 -> Environment.Is64BitProcess: True 2020-11-29 13:03:40.829 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-11-29 13:03:40.829 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4250.0 2020-11-29 13:03:40.829 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-11-29 13:03:40.834 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 2020-11-29 13:03:40.834 - Thread: 1 -> IntPtr.Size: 8 2020-11-29 13:03:40.834 - Thread: 1 -> Default Culture: 2020-11-29 13:03:40.834 - Thread: 1 -> Default UI Culture: 2020-11-29 13:03:40.834 - Thread: 1 -> MyConfig.Load() - START 2020-11-29 13:03:40.836 - Thread: 1 -> Path: C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-29 13:03:40.975 - Thread: 1 -> NewNewGameScreen: False 2020-11-29 13:03:40.976 - Thread: 1 -> EnableDamageEffects: True 2020-11-29 13:03:40.976 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-11-29 13:03:40.976 - Thread: 1 -> EnableReverb: False 2020-11-29 13:03:40.976 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-11-29 13:03:40.976 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-11-29 13:03:40.976 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-11-29 13:03:40.976 - Thread: 1 -> FirstTimeRun: False 2020-11-29 13:03:40.976 - Thread: 1 -> ExperimentalMode: True 2020-11-29 13:03:40.976 - Thread: 1 -> VideoAdapter: 0 2020-11-29 13:03:40.976 - Thread: 1 -> ScreenWidth: 1920 2020-11-29 13:03:40.976 - Thread: 1 -> ScreenHeight: 1080 2020-11-29 13:03:40.976 - Thread: 1 -> RefreshRate: 144001 2020-11-29 13:03:40.976 - Thread: 1 -> WindowMode: 2 2020-11-29 13:03:40.976 - Thread: 1 -> VerticalSync: 0 2020-11-29 13:03:40.976 - Thread: 1 -> FieldOfView: 70.01419 2020-11-29 13:03:40.976 - Thread: 1 -> PostProcessingEnabled: True 2020-11-29 13:03:40.976 - Thread: 1 -> FlaresIntensity: 0.9957122 2020-11-29 13:03:40.976 - Thread: 1 -> TreeViewDistance: 3002 2020-11-29 13:03:40.976 - Thread: 1 -> GrassDensity: 1.980771 2020-11-29 13:03:40.976 - Thread: 1 -> GrassDrawDistance: 505 2020-11-29 13:03:40.976 - Thread: 1 -> AntialiasingMode: 1 2020-11-29 13:03:40.976 - Thread: 1 -> ShadowMapResolution: 2 2020-11-29 13:03:40.976 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-11-29 13:03:40.976 - Thread: 1 -> TextureQuality: 2 2020-11-29 13:03:40.976 - Thread: 1 -> AnisotropicFiltering: 4 2020-11-29 13:03:40.976 - Thread: 1 -> ModelQuality: 2 2020-11-29 13:03:40.976 - Thread: 1 -> VoxelQuality: 2 2020-11-29 13:03:40.976 - Thread: 1 -> ShaderQuality: 2 2020-11-29 13:03:40.976 - Thread: 1 -> LowMemSwitchToLow: 0 2020-11-29 13:03:40.976 - Thread: 1 -> FirstVTTimeRun: False 2020-11-29 13:03:40.976 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-11-29 13:03:40.976 - Thread: 1 -> GDPRConsent: True 2020-11-29 13:03:40.976 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-11-29 13:03:40.976 - Thread: 1 -> FirstTimeTutorials: False 2020-11-29 13:03:40.976 - Thread: 1 -> HudState: 1 2020-11-29 13:03:40.976 - Thread: 1 -> TutorialsFinished: System.String[] 2020-11-29 13:03:40.976 - Thread: 1 -> MutedPlayers: 2020-11-29 13:03:40.976 - Thread: 1 -> ShowCrosshair2: 0 2020-11-29 13:03:40.976 - Thread: 1 -> EnableTrading: True 2020-11-29 13:03:40.976 - Thread: 1 -> EnableSteamCloud: False 2020-11-29 13:03:40.976 - Thread: 1 -> UiTransparency: 0.8999214 2020-11-29 13:03:40.976 - Thread: 1 -> UiBkTransparency: 0.4783062 2020-11-29 13:03:40.976 - Thread: 1 -> HUDBkTransparency: 0.5726092 2020-11-29 13:03:40.976 - Thread: 1 -> AreaInteraction: True 2020-11-29 13:03:40.976 - Thread: 1 -> CubeBuilderBuildingMode: 1 2020-11-29 13:03:40.976 - Thread: 1 -> ControlsHints: True 2020-11-29 13:03:40.976 - Thread: 1 -> GoodBotHints: True 2020-11-29 13:03:40.976 - Thread: 1 -> RotationHints: True 2020-11-29 13:03:40.976 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-11-29 13:03:40.976 - Thread: 1 -> GameVolume: 0.7390263 2020-11-29 13:03:40.976 - Thread: 1 -> Music_Volume: 0 2020-11-29 13:03:40.976 - Thread: 1 -> VoiceChatVolume: 0 2020-11-29 13:03:40.976 - Thread: 1 -> HudWarnings: True 2020-11-29 13:03:40.976 - Thread: 1 -> VoiceChat: True 2020-11-29 13:03:40.976 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-11-29 13:03:40.976 - Thread: 1 -> EnableDynamicMusic: True 2020-11-29 13:03:40.976 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-11-29 13:03:40.976 - Thread: 1 -> EnableDoppler: True 2020-11-29 13:03:40.976 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-11-29 13:03:40.976 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-11-29 13:03:40.976 - Thread: 1 -> ZoomMultiplier: 0.2 2020-11-29 13:03:40.976 - Thread: 1 -> GamepadScheme: 0 2020-11-29 13:03:40.976 - Thread: 1 -> DebugComponentsInfo: 0 2020-11-29 13:03:40.976 - Thread: 1 -> ControllerDefaultOnStart: False 2020-11-29 13:03:40.976 - Thread: 1 -> SpriteMainViewportScale: 1 2020-11-29 13:03:40.976 - Thread: 1 -> EnablePerformanceWarningsTempV2: True 2020-11-29 13:03:40.977 - Thread: 1 -> MyConfig.Load() - END 2020-11-29 13:03:45.487 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-11-29 13:03:45.710 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2020-11-29 13:03:45.720 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2020-11-29 13:03:45.721 - Thread: 1 -> Found processor count: 8 2020-11-29 13:03:45.721 - Thread: 1 -> Using processor count: 8 2020-11-29 13:03:45.876 - Thread: 1 -> All detected adapters: 2020-11-29 13:03:45.894 - Thread: 1 -> NVIDIA GeForce RTX 2060 - VendorID=4318, SubsystemID=1069618264, DeviceID=7944 2020-11-29 13:03:45.894 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-11-29 13:03:46.240 - Thread: 1 -> AdapterInfo = { 2020-11-29 13:03:46.240 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 + DISPLAY1 2020-11-29 13:03:46.241 - Thread: 1 -> Description = dev id: 7944, mem: 6270484480, shared mem: 17144049664, Luid: 47047, rev: 161, subsys id: 1069618264, vendor id: 4318, feature_level 11.1: True 2020-11-29 13:03:46.241 - Thread: 1 -> Driver version = 27.21.14.5730 2020-11-29 13:03:46.241 - Thread: 1 -> Driver date = 20201106000000.000000-000 2020-11-29 13:03:46.241 - Thread: 1 -> DriverUpdateNecessary = False 2020-11-29 13:03:46.241 - Thread: 1 -> AftermathSupported = False 2020-11-29 13:03:46.241 - Thread: 1 -> Adapter id = 0 2020-11-29 13:03:46.241 - Thread: 1 -> Supported = True 2020-11-29 13:03:46.241 - Thread: 1 -> RAM = 6270484480 2020-11-29 13:03:46.241 - Thread: 1 -> Priority = 2 2020-11-29 13:03:46.241 - Thread: 1 -> Multithreaded rendering supported = True 2020-11-29 13:03:46.241 - Thread: 1 -> Output is attached = True 2020-11-29 13:03:46.241 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-11-29 13:03:46.241 - Thread: 1 -> Display modes = { 2020-11-29 13:03:46.241 - Thread: 1 -> DXGIOutput id = 0 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@60Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@75Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@72Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@59.94Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 640x480@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@60Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@59.94Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x480@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@50Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 720x576@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@75Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@56.25Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@60.317Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@72.188Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 800x600@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@60.004Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@70.069Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@75.029Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1024x768@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@75Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@100Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@119.88Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@120Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1152x864@144.001Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1176x664@60Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1176x664@60Hz 2020-11-29 13:03:46.241 - Thread: 1 -> 1176x664@50Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1176x664@50Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1176x664@59.94006Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1176x664@59.94006Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@60Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@50Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@59.94006Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x720@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@60Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@60Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x768@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@60Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@60Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x800@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@60Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x960@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@60.02Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@75.025Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1280x1024@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@59.887Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@59.887Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1360x768@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@59.887Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@59.887Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1366x768@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@59.887Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1440x900@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@59.954Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@59.954Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x900@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@59.954Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@59.954Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1600x1024@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@59.954Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1680x1050@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1920x1080@60Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1920x1080@100Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1920x1080@50Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1920x1080@59.94006Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1920x1080@119.88Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1920x1080@120Hz 2020-11-29 13:03:46.242 - Thread: 1 -> 1920x1080@144.001Hz 2020-11-29 13:03:46.242 - Thread: 1 -> } 2020-11-29 13:03:46.242 - Thread: 1 -> } 2020-11-29 13:03:46.242 - Thread: 1 -> AdapterInfo = { 2020-11-29 13:03:46.243 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 + DISPLAY1 2020-11-29 13:03:46.243 - Thread: 1 -> Description = dev id: 7944, mem: 6270484480, shared mem: 17144049664, Luid: 47047, rev: 161, subsys id: 1069618264, vendor id: 4318, feature_level 11.1: True 2020-11-29 13:03:46.243 - Thread: 1 -> Driver version = 27.21.14.5730 2020-11-29 13:03:46.243 - Thread: 1 -> Driver date = 20201106000000.000000-000 2020-11-29 13:03:46.243 - Thread: 1 -> DriverUpdateNecessary = False 2020-11-29 13:03:46.243 - Thread: 1 -> AftermathSupported = False 2020-11-29 13:03:46.243 - Thread: 1 -> Adapter id = 0 2020-11-29 13:03:46.243 - Thread: 1 -> Supported = True 2020-11-29 13:03:46.243 - Thread: 1 -> RAM = 6270484480 2020-11-29 13:03:46.243 - Thread: 1 -> Priority = 2 2020-11-29 13:03:46.243 - Thread: 1 -> Multithreaded rendering supported = True 2020-11-29 13:03:46.243 - Thread: 1 -> Output is attached = True 2020-11-29 13:03:46.243 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-11-29 13:03:46.243 - Thread: 1 -> Display modes = { 2020-11-29 13:03:46.243 - Thread: 1 -> DXGIOutput id = 0 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@60Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@75Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@72Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@100Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@100Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@59.94Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@119.88Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@119.88Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@120Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@120Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@144.001Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 640x480@144.001Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@60Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@100Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@100Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@59.94Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@119.88Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@119.88Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@120Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@120Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@144.001Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x480@144.001Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@100Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@100Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@50Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@119.88Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@119.88Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@120Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@120Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@144.001Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 720x576@144.001Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@75Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@100Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@100Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@56.25Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@60.317Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@72.188Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@119.88Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@119.88Hz 2020-11-29 13:03:46.243 - Thread: 1 -> 800x600@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 800x600@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 800x600@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 800x600@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@60.004Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@70.069Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@75.029Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1024x768@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@75Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1152x864@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1176x664@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1176x664@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1176x664@50Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1176x664@50Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1176x664@59.94006Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1176x664@59.94006Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@50Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@59.94006Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x720@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x768@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x800@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x960@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@60.02Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@75.025Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1280x1024@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@59.887Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@59.887Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1360x768@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@59.887Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@59.887Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1366x768@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@59.887Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1440x900@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@59.954Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@59.954Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x900@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@59.954Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@59.954Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1600x1024@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@59.954Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1680x1050@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1920x1080@60Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1920x1080@100Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1920x1080@50Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1920x1080@59.94006Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1920x1080@119.88Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1920x1080@120Hz 2020-11-29 13:03:46.244 - Thread: 1 -> 1920x1080@144.001Hz 2020-11-29 13:03:46.244 - Thread: 1 -> } 2020-11-29 13:03:46.244 - Thread: 1 -> } 2020-11-29 13:03:46.245 - Thread: 1 -> Service.IsActive: True 2020-11-29 13:03:46.246 - Thread: 1 -> Service.IsOnline: True 2020-11-29 13:03:46.246 - Thread: 1 -> Service.OwnsGame: False 2020-11-29 13:03:46.246 - Thread: 1 -> Service.UserId: 76561198081916286 2020-11-29 13:03:46.246 - Thread: 1 -> Service.UserName: 249 2020-11-29 13:03:46.246 - Thread: 1 -> Service.Branch: default 2020-11-29 13:03:46.246 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-11-29 13:03:46.246 - Thread: 1 -> Build version: 0.1.1.0 2020-11-29 13:03:46.250 - Thread: 1 -> MyScreenManager() 2020-11-29 13:03:46.289 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2020-11-29 13:03:46.289 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2020-11-29 13:03:46.292 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2020-11-29 13:03:46.292 - Thread: 23 -> CreateDeviceInternal - Create device 2020-11-29 13:03:46.399 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2020-11-29 13:03:46.482 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2020-11-29 13:03:46.482 - Thread: 23 -> CreateDeviceInternal create swapchain 2020-11-29 13:03:48.204 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-11-29 13:03:48.205 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-11-29 13:03:48.205 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-11-29 13:03:48.260 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-11-29 13:03:49.344 - Thread: 1 -> Preallocate - START 2020-11-29 13:03:49.348 - Thread: 1 -> MySpaceWorldGenerator - START 2020-11-29 13:03:49.350 - Thread: 1 -> MySpaceWorldGenerator - END 2020-11-29 13:03:49.350 - Thread: 1 -> MySpaceBuildComponent - START 2020-11-29 13:03:49.350 - Thread: 1 -> MySpaceBuildComponent - END 2020-11-29 13:03:49.351 - Thread: 1 -> MyEntities - START 2020-11-29 13:03:49.366 - Thread: 1 -> MyEntities - END 2020-11-29 13:03:49.366 - Thread: 1 -> MyObjectBuilder_Base - START 2020-11-29 13:03:49.366 - Thread: 1 -> MyObjectBuilder_Base - END 2020-11-29 13:03:49.366 - Thread: 1 -> MyTransparentGeometry - START 2020-11-29 13:03:49.366 - Thread: 1 -> MyTransparentGeometry - END 2020-11-29 13:03:49.366 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-11-29 13:03:49.372 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-11-29 13:03:49.372 - Thread: 1 -> MyMath - START 2020-11-29 13:03:49.372 - Thread: 1 -> MyMath - END 2020-11-29 13:03:49.372 - Thread: 1 -> MySimpleObjectDraw - START 2020-11-29 13:03:49.372 - Thread: 1 -> MySimpleObjectDraw - END 2020-11-29 13:03:49.386 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-11-29 13:03:49.386 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-11-29 13:03:49.386 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-11-29 13:03:49.394 - Thread: 1 -> MySyncDestructions - START 2020-11-29 13:03:49.394 - Thread: 1 -> MySyncDestructions - END 2020-11-29 13:03:49.394 - Thread: 1 -> MySyncEntity - START 2020-11-29 13:03:49.394 - Thread: 1 -> MySyncEntity - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyCommandCharacter - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyCommandCharacter - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyCommandConsole - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyCommandConsole - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyCommandEntity - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyCommandEntity - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyAiTargetManager - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyAiTargetManager - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyClientDebugCommands - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyClientDebugCommands - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyDedicatedServer - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyDedicatedServer - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyDedicatedServerBase - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyDedicatedServerBase - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerBase - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerBase - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerClient - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerClient - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerClientBase - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerClientBase - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerLobby - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerLobby - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerServerBase - START 2020-11-29 13:03:49.394 - Thread: 1 -> MyMultiplayerServerBase - END 2020-11-29 13:03:49.394 - Thread: 1 -> MyServerDebugCommands - START 2020-11-29 13:03:49.395 - Thread: 1 -> MyServerDebugCommands - END 2020-11-29 13:03:49.395 - Thread: 1 -> MyAIActionsParser - START 2020-11-29 13:03:49.395 - Thread: 1 -> MyAIActionsParser - END 2020-11-29 13:03:49.395 - Thread: 1 -> MyCubeGridDefinitions - START 2020-11-29 13:03:49.401 - Thread: 1 -> MyCubeGridDefinitions - END 2020-11-29 13:03:49.401 - Thread: 1 -> MyDefinitionManager - START 2020-11-29 13:03:49.405 - Thread: 1 -> MyDefinitionManager - END 2020-11-29 13:03:49.405 - Thread: 1 -> Preallocate - END 2020-11-29 13:03:49.406 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-11-29 13:03:49.693 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-11-29 13:03:49.693 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-11-29 13:03:49.707 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-11-29 13:03:49.708 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:03:49.708 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:03:49.708 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-11-29 13:03:49.708 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-11-29 13:03:49.708 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-11-29 13:03:49.708 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-11-29 13:03:49.716 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-11-29 13:03:49.716 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-11-29 13:03:49.716 - Thread: 1 -> Virtualized: False 2020-11-29 13:03:49.722 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 2020-11-29 13:03:49.722 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,288,099,328 bytes 2020-11-29 13:03:49.723 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-11-29 13:03:49.723 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 29,319,151,616 bytes 2020-11-29 13:03:49.723 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,508,719,616 bytes 2020-11-29 13:03:49.726 - Thread: 1 -> Drive C: | Capacity: 1,023,067,262,976 bytes | Free space: 695,379,058,688 bytes 2020-11-29 13:03:49.726 - Thread: 1 -> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 1,938,237,747,200 bytes 2020-11-29 13:03:49.726 - Thread: 1 -> Drive E: | Capacity: 499,431,501,824 bytes | Free space: 222,543,745,024 bytes 2020-11-29 13:03:49.727 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-11-29 13:03:49.727 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-11-29 13:03:49.727 - Thread: 1 -> Installed DLCs: 2020-11-29 13:03:49.729 - Thread: 1 -> Decorative Blocks (1049790) 2020-11-29 13:03:49.729 - Thread: 1 -> Economy Deluxe (1135960) 2020-11-29 13:03:49.729 - Thread: 1 -> Style Pack (1084680) 2020-11-29 13:03:49.729 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-11-29 13:03:49.729 - Thread: 1 -> Frostbite (1241550) 2020-11-29 13:03:49.730 - Thread: 1 -> Sparks Of The Future (1307680) 2020-11-29 13:03:49.730 - Thread: 1 -> Wasteland (1374610) 2020-11-29 13:03:49.750 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-11-29 13:03:49.805 - Thread: 1 -> Havok: Physics.Init 2020-11-29 13:03:49.925 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-11-29 13:03:49.941 - Thread: 1 -> HkGameName: SpaceEngineers 2020-11-29 13:03:49.946 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-11-29 13:03:49.946 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-11-29 13:03:49.950 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-11-29 13:03:50.113 - Thread: 1 -> Loading scenarios 2020-11-29 13:03:50.135 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-11-29 13:03:50.136 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-11-29 13:03:50.339 - Thread: 1 -> Loading sound definitions 2020-11-29 13:03:50.442 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-29 13:03:50.442 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-11-29 13:03:50.442 - Thread: 1 -> Loading shadow textures definitions 2020-11-29 13:03:50.442 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-11-29 13:03:50.443 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-11-29 13:03:50.454 - Thread: 1 -> MyAudio.LoadData - START 2020-11-29 13:03:50.636 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-11-29 13:03:50.792 - Thread: 1 -> MyAudio.LoadData - END 2020-11-29 13:03:50.795 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-11-29 13:03:50.795 - Thread: 1 -> MyGuiManager() 2020-11-29 13:03:50.798 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-11-29 13:03:50.883 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-11-29 13:03:50.952 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-11-29 13:03:50.952 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-11-29 13:03:50.952 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-11-29 13:03:51.020 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-11-29 13:03:51.039 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-11-29 13:03:51.039 - Thread: 10 -> ReloadVoxelMaterials 2020-11-29 13:03:51.064 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-11-29 13:03:51.074 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-11-29 13:03:51.074 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-11-29 13:03:51.074 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-11-29 13:03:51.074 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-11-29 13:03:51.075 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-11-29 13:03:51.075 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-11-29 13:03:51.078 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-11-29 13:03:51.079 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-11-29 13:03:51.238 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-11-29 13:03:51.238 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-11-29 13:03:51.238 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-11-29 13:03:51.238 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-11-29 13:03:51.238 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-11-29 13:03:51.239 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-11-29 13:03:51.240 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-11-29 13:03:51.242 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-11-29 13:03:51.243 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-11-29 13:03:51.249 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-11-29 13:03:51.250 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-11-29 13:03:51.250 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-11-29 13:03:51.252 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-11-29 13:03:51.259 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-11-29 13:03:51.266 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-11-29 13:03:51.292 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-11-29 13:03:51.293 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-11-29 13:03:51.308 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-11-29 13:03:51.312 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-11-29 13:03:51.340 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-11-29 13:03:51.341 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-11-29 13:03:51.349 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-11-29 13:03:51.363 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-11-29 13:03:51.365 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-11-29 13:03:51.371 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-11-29 13:03:51.372 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-11-29 13:03:51.382 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-11-29 13:03:51.385 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-11-29 13:03:51.389 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-11-29 13:03:51.391 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-11-29 13:03:51.392 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-11-29 13:03:51.400 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-11-29 13:03:51.405 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-11-29 13:03:51.406 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-11-29 13:03:51.458 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-11-29 13:03:51.467 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-11-29 13:03:51.470 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-11-29 13:03:51.488 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-11-29 13:03:51.488 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-11-29 13:03:51.491 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-11-29 13:03:51.522 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-11-29 13:03:51.541 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-11-29 13:03:51.550 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-11-29 13:03:51.563 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-11-29 13:03:51.588 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-11-29 13:03:51.592 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-11-29 13:03:51.600 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-11-29 13:03:51.616 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-11-29 13:03:51.620 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-11-29 13:03:51.623 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-11-29 13:03:51.633 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-11-29 13:03:51.636 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-11-29 13:03:51.639 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-11-29 13:03:51.650 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-11-29 13:03:51.656 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-11-29 13:03:51.738 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-11-29 13:03:51.801 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-11-29 13:03:51.809 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-11-29 13:03:51.827 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-11-29 13:03:51.841 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-11-29 13:03:51.929 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-11-29 13:03:51.935 - Thread: 1 -> Timer Frequency: 10000000 2020-11-29 13:03:51.935 - Thread: 1 -> Ticks per frame: 166667 2020-11-29 13:03:51.972 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-11-29 13:03:52.297 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-11-29 13:03:52.318 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-11-29 13:03:52.357 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-11-29 13:03:52.395 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-11-29 13:03:52.404 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-11-29 13:03:52.418 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-11-29 13:03:52.472 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-11-29 13:03:52.477 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-11-29 13:03:52.480 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-11-29 13:03:52.519 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-11-29 13:03:52.587 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-11-29 13:03:52.593 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-11-29 13:03:52.640 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-11-29 13:03:52.649 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-11-29 13:03:52.665 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-11-29 13:03:52.696 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-11-29 13:03:52.702 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-11-29 13:03:52.719 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-11-29 13:03:52.730 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-11-29 13:03:52.732 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-11-29 13:03:52.735 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-11-29 13:03:52.746 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-29 13:03:52.816 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-11-29 13:03:52.819 - Thread: 1 -> Flares Intensity: 0.9957122 2020-11-29 13:03:52.819 - Thread: 1 -> Field of view: 1.221978 2020-11-29 13:03:52.819 - Thread: 1 -> PostProcessingEnabled: True 2020-11-29 13:03:52.819 - Thread: 1 -> Render.GrassDensityFactor: 1.980771 2020-11-29 13:03:52.819 - Thread: 1 -> Render.GrassDrawDistance: 505 2020-11-29 13:03:52.819 - Thread: 1 -> Render.DistanceFade: 3002 2020-11-29 13:03:52.819 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-11-29 13:03:52.819 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-11-29 13:03:52.819 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-11-29 13:03:52.819 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-11-29 13:03:52.819 - Thread: 1 -> Render.TextureQuality: HIGH 2020-11-29 13:03:52.819 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2020-11-29 13:03:52.819 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-11-29 13:03:52.819 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-11-29 13:03:52.819 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-11-29 13:03:52.819 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-11-29 13:03:52.819 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-11-29 13:03:52.862 - Thread: 1 -> Analytics uuid: 559fd177-bffb-edd2-3d30-338194930e93 2020-11-29 13:03:52.871 - Thread: 1 -> Analytics session: 286bcace-d243-4614-82e0-fe953a4c8233 2020-11-29 13:03:52.882 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2020-11-29 13:03:52.944 - Thread: 1 -> Analytics helper process start reported 2020-11-29 13:03:53.011 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-11-29 13:03:53.135 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-11-29 13:03:53.361 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-11-29 13:03:53.442 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-11-29 13:03:53.464 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-11-29 13:03:53.520 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-11-29 13:03:54.097 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-11-29 13:03:54.241 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-11-29 13:03:54.434 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-11-29 13:03:58.590 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-11-29 13:04:02.065 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-11-29 13:04:02.065 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-11-29 13:04:02.065 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-11-29 13:04:03.511 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-29 13:04:03.511 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-29 13:04:03.528 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-29 13:04:03.528 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:04:09.080 - Thread: 39 -> LoadSession() - Start 2020-11-29 13:04:09.080 - Thread: 39 -> C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-11-29 13:04:09.095 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-29 13:04:09.114 - Thread: 39 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2020-11-29 13:04:09.115 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:04:09.115 - Thread: 39 -> CheckPoint Experimental mode: Yes 2020-11-29 13:04:09.115 - Thread: 39 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-11-29 13:04:09.116 - Thread: 39 -> LoadSession() - End 2020-11-29 13:04:09.154 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-29 13:04:09.155 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-29 13:04:09.155 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-29 13:04:09.156 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-29 13:04:09.156 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:04:09.156 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:04:09.157 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-11-29 13:04:09.158 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2020-11-29 13:04:09.158 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-11-29 13:04:09.378 - Thread: 1 -> RunLoadingAction - START 2020-11-29 13:04:09.378 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-11-29 13:04:09.466 - Thread: 1 -> GC Memory: 1,078,527,824 B 2020-11-29 13:04:09.470 - Thread: 1 -> Process Memory: 3,031,400,448 B 2020-11-29 13:04:09.470 - Thread: 1 -> Experimental mode: Yes 2020-11-29 13:04:09.470 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-11-29 13:04:09.470 - Thread: 1 -> Console compatibility: No 2020-11-29 13:04:10.444 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-11-29 13:04:10.467 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-11-29 13:04:10.474 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-11-29 13:04:10.476 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-11-29 13:04:10.478 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-11-29 13:04:10.660 - Thread: 1 -> Loading scenarios 2020-11-29 13:04:10.660 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-11-29 13:04:10.661 - Thread: 1 -> List of used mods (0) - START 2020-11-29 13:04:10.662 - Thread: 1 -> List of used mods - END 2020-11-29 13:04:10.726 - Thread: 1 -> Loading behaviors 2020-11-29 13:04:10.727 - Thread: 1 -> Loading ammo magazines 2020-11-29 13:04:10.727 - Thread: 1 -> Loading ammo definitions 2020-11-29 13:04:10.727 - Thread: 1 -> Loading animations 2020-11-29 13:04:10.727 - Thread: 1 -> Loading animations 2020-11-29 13:04:10.728 - Thread: 1 -> Loading sound definitions 2020-11-29 13:04:10.728 - Thread: 1 -> Loading sound definitions 2020-11-29 13:04:10.728 - Thread: 1 -> Loading sound definitions 2020-11-29 13:04:10.728 - Thread: 1 -> Loading sound definitions 2020-11-29 13:04:10.728 - Thread: 1 -> Loading sound definitions 2020-11-29 13:04:10.728 - Thread: 1 -> Loading sound definitions 2020-11-29 13:04:10.728 - Thread: 1 -> Loading category classes 2020-11-29 13:04:10.728 - Thread: 1 -> Loading category classes 2020-11-29 13:04:10.728 - Thread: 1 -> Loading blueprint classes 2020-11-29 13:04:10.729 - Thread: 1 -> Loading blueprint class entries 2020-11-29 13:04:10.729 - Thread: 1 -> Loading blueprint class entries 2020-11-29 13:04:10.729 - Thread: 1 -> Loading blueprints 2020-11-29 13:04:10.729 - Thread: 1 -> Loading blueprints 2020-11-29 13:04:10.729 - Thread: 1 -> Loading agent definitions 2020-11-29 13:04:10.729 - Thread: 1 -> Loading character definitions 2020-11-29 13:04:10.738 - Thread: 1 -> Loading character definitions 2020-11-29 13:04:10.738 - Thread: 1 -> Loading components 2020-11-29 13:04:10.738 - Thread: 1 -> Loading components 2020-11-29 13:04:10.738 - Thread: 1 -> Loading configuration 2020-11-29 13:04:10.738 - Thread: 1 -> Loading container types 2020-11-29 13:04:10.738 - Thread: 1 -> Loading Contract Types 2020-11-29 13:04:10.742 - Thread: 1 -> Loading block positions 2020-11-29 13:04:10.744 - Thread: 1 -> Loading block positions 2020-11-29 13:04:10.744 - Thread: 1 -> Loading curve definitions 2020-11-29 13:04:10.745 - Thread: 1 -> Loading debris 2020-11-29 13:04:10.745 - Thread: 1 -> Loading environment items entries 2020-11-29 13:04:10.745 - Thread: 1 -> Loading decal global definitions 2020-11-29 13:04:10.745 - Thread: 1 -> Loading decal definitions 2020-11-29 13:04:10.745 - Thread: 1 -> Loading decal definitions 2020-11-29 13:04:10.745 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:04:10.745 - Thread: 1 -> Loading edges 2020-11-29 13:04:10.745 - Thread: 1 -> Loading emissive color definitions 2020-11-29 13:04:10.748 - Thread: 1 -> Loading emissive color default states 2020-11-29 13:04:10.750 - Thread: 1 -> Loading animations 2020-11-29 13:04:10.750 - Thread: 1 -> Loading entity components 2020-11-29 13:04:10.757 - Thread: 1 -> Loading component containers 2020-11-29 13:04:10.763 - Thread: 1 -> Loading environment items entries 2020-11-29 13:04:10.763 - Thread: 1 -> Loading Faction Names 2020-11-29 13:04:10.763 - Thread: 1 -> Loading factions 2020-11-29 13:04:10.764 - Thread: 1 -> Loading flare definitions 2020-11-29 13:04:10.770 - Thread: 1 -> Loading gas property definitions 2020-11-29 13:04:10.770 - Thread: 1 -> Loading event definitions 2020-11-29 13:04:10.770 - Thread: 1 -> Loading physical items 2020-11-29 13:04:10.771 - Thread: 1 -> Loading chat bot responses 2020-11-29 13:04:10.793 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:04:10.793 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:04:10.793 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:04:10.793 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:04:10.793 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-29 13:04:10.793 - Thread: 1 -> Loading planet definition 2020-11-29 13:04:10.793 - Thread: 1 -> Loading physical items 2020-11-29 13:04:10.795 - Thread: 1 -> Loading physical items 2020-11-29 13:04:10.795 - Thread: 1 -> Loading physical material properties 2020-11-29 13:04:10.795 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:04:10.796 - Thread: 1 -> Loading research blocks definitions 2020-11-29 13:04:10.796 - Thread: 1 -> Loading research groups definitions 2020-11-29 13:04:10.796 - Thread: 1 -> Loading resource distribution groups 2020-11-29 13:04:10.796 - Thread: 1 -> Loading shadow textures definitions 2020-11-29 13:04:10.796 - Thread: 1 -> Loading ship sound groups 2020-11-29 13:04:10.805 - Thread: 1 -> Loading ship sound groups 2020-11-29 13:04:10.806 - Thread: 1 -> Loading sound categories 2020-11-29 13:04:10.806 - Thread: 1 -> Loading stat definitions 2020-11-29 13:04:10.806 - Thread: 1 -> Loading grid creators 2020-11-29 13:04:10.806 - Thread: 1 -> Loading transparent material properties 2020-11-29 13:04:10.806 - Thread: 1 -> Loading planet definition 2020-11-29 13:04:10.806 - Thread: 1 -> Loading voxel map storage definitions 2020-11-29 13:04:10.807 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:04:10.807 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:04:10.807 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:04:10.807 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:04:10.807 - Thread: 1 -> Loading Weather Effects 2020-11-29 13:04:10.808 - Thread: 1 -> Audio effects definitions 2020-11-29 13:04:10.809 - Thread: 1 -> Loading environment items definitions 2020-11-29 13:04:10.809 - Thread: 1 -> Loading environment items definitions 2020-11-29 13:04:10.810 - Thread: 1 -> Loading physical material properties 2020-11-29 13:04:10.814 - Thread: 1 -> Loading particle effect definitions 2020-11-29 13:04:10.873 - Thread: 1 -> Loading particle effect definitions 2020-11-29 13:04:10.874 - Thread: 1 -> Loading environment item definitions 2020-11-29 13:04:10.874 - Thread: 1 -> Loading weapon definitions 2020-11-29 13:04:10.875 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.892 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.892 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.904 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.908 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.908 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.909 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.910 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.911 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.911 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.912 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.912 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.913 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.914 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.914 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.916 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.917 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.918 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.919 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.920 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.921 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.923 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.924 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.924 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.925 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.925 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.927 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.927 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.928 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.928 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.930 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.930 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.931 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.931 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.932 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.934 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.939 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.940 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.941 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.942 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.943 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.945 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.946 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.947 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.949 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.949 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.950 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.951 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.952 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.953 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.955 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.956 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.959 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.960 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.963 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.964 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.967 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.968 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.971 - Thread: 1 -> Loading cube blocks 2020-11-29 13:04:10.972 - Thread: 1 -> Created block definitions 2020-11-29 13:04:10.977 - Thread: 1 -> Loading block variant groups 2020-11-29 13:04:10.979 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-11-29 13:04:10.979 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-11-29 13:04:10.980 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-11-29 13:04:10.980 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-11-29 13:04:10.991 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-11-29 13:04:10.993 - Thread: 1 -> Loading asteroid generators 2020-11-29 13:04:10.993 - Thread: 1 -> Loading spawn groups 2020-11-29 13:04:10.995 - Thread: 1 -> Loading drop containers 2020-11-29 13:04:10.995 - Thread: 1 -> Loading spawn groups 2020-11-29 13:04:10.995 - Thread: 1 -> Loading spawn groups 2020-11-29 13:04:10.996 - Thread: 1 -> Loading radial menu definitions 2020-11-29 13:04:11.010 - Thread: 1 -> Loading respawn ships 2020-11-29 13:04:11.010 - Thread: 1 -> Loading spawn groups 2020-11-29 13:04:11.010 - Thread: 1 -> Loading wheel speeds 2020-11-29 13:04:11.022 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-29 13:04:11.031 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-29 13:04:11.031 - Thread: 1 -> MyAudio.LoadData - START 2020-11-29 13:04:11.119 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-11-29 13:04:11.968 - Thread: 1 -> MyAudio.LoadData - END 2020-11-29 13:04:11.988 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-11-29 13:04:11.990 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:04:12.034 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:04:12.035 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:04:12.035 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:04:12.040 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:04:12.240 - Thread: 43 -> External debugger: listening... 2020-11-29 13:04:12.262 - Thread: 1 -> MyLights.LoadData() - START 2020-11-29 13:04:12.264 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-11-29 13:04:12.264 - Thread: 1 -> MyLights.LoadData() - END 2020-11-29 13:04:12.264 - Thread: 1 -> Info: MyLights initialized. 2020-11-29 13:04:12.264 - Thread: 1 -> MyExplosions.LoadData() - START 2020-11-29 13:04:12.270 - Thread: 1 -> MyExplosions.LoadData() - END 2020-11-29 13:04:12.327 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-11-29 13:04:12.327 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-11-29 13:04:12.353 - Thread: 1 -> Loading Procedural World Generator 2020-11-29 13:04:12.354 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-11-29 13:04:12.411 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-11-29 13:04:12.552 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-11-29 13:04:12.552 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-11-29 13:04:12.552 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-11-29 13:04:12.552 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-11-29 13:04:12.553 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-11-29 13:04:12.554 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-11-29 13:04:12.554 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-11-29 13:04:12.554 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-11-29 13:04:12.554 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-11-29 13:04:12.554 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-11-29 13:04:15.509 - Thread: 11 -> Info: Planet generator name: Alien 2020-11-29 13:04:15.515 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:04:15.531 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-11-29 13:04:15.532 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-11-29 13:04:15.706 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-11-29 13:04:15.706 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:04:15.763 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-11-29 13:04:15.763 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-11-29 13:04:15.858 - Thread: 12 -> Info: Planet generator name: Mars 2020-11-29 13:04:15.859 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:04:15.859 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2020-11-29 13:04:15.859 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Pertam-12345d60133.vx2' 2020-11-29 13:04:15.947 - Thread: 13 -> Info: Planet generator name: Titan 2020-11-29 13:04:15.947 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:04:16.256 - Thread: 10 -> Info: Planet generator name: Moon 2020-11-29 13:04:16.256 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:04:17.981 - Thread: 11 -> Info: Planet generator name: Europa 2020-11-29 13:04:17.981 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:04:18.339 - Thread: 1 -> Info: Planet generator name: Triton 2020-11-29 13:04:18.339 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:04:19.298 - Thread: 12 -> Info: Planet generator name: Pertam 2020-11-29 13:04:19.298 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:04:19.299 - Thread: 1 -> Entities loaded & initialized 2020-11-29 13:04:19.317 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-11-29 13:04:19.317 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-11-29 13:04:19.342 - Thread: 1 -> RequestRespawn 2020-11-29 13:04:19.479 - Thread: 1 -> MySession.Static.LogSettings - START 2020-11-29 13:04:19.480 - Thread: 1 -> Name = Star System 2020-11-29 13:04:19.480 - Thread: 1 -> Description = 2020-11-29 13:04:19.480 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-11-29 13:04:19.480 - Thread: 1 -> Password = 2020-11-29 13:04:19.480 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-11-29 13:04:19.480 - Thread: 1 -> WorkshopId = 2020-11-29 13:04:19.480 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-11-29 13:04:19.480 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-11-29 13:04:19.486 - Thread: 1 -> Settings: 2020-11-29 13:04:19.487 - Thread: 1 -> GameMode = Survival 2020-11-29 13:04:19.487 - Thread: 1 -> MaxPlayers = 4 2020-11-29 13:04:19.487 - Thread: 1 -> OnlineMode = OFFLINE 2020-11-29 13:04:19.487 - Thread: 1 -> TotalPCU = 100000 2020-11-29 13:04:19.487 - Thread: 1 -> PiratePCU = 50000 2020-11-29 13:04:19.487 - Thread: 1 -> AutoHealing = True 2020-11-29 13:04:19.487 - Thread: 1 -> WeaponsEnabled = True 2020-11-29 13:04:19.487 - Thread: 1 -> ThrusterDamage = True 2020-11-29 13:04:19.487 - Thread: 1 -> EnableSpectator = False 2020-11-29 13:04:19.487 - Thread: 1 -> EnableCopyPaste = False 2020-11-29 13:04:19.487 - Thread: 1 -> MaxFloatingObjects = 100 2020-11-29 13:04:19.487 - Thread: 1 -> MaxGridSize = 0 2020-11-29 13:04:19.487 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-11-29 13:04:19.487 - Thread: 1 -> CargoShipsEnabled = True 2020-11-29 13:04:19.487 - Thread: 1 -> EnvironmentHostility = SAFE 2020-11-29 13:04:19.487 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-11-29 13:04:19.487 - Thread: 1 -> InventorySizeMultiplier = 3 2020-11-29 13:04:19.487 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2020-11-29 13:04:19.487 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-11-29 13:04:19.487 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-11-29 13:04:19.487 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-11-29 13:04:19.487 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-11-29 13:04:19.487 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-11-29 13:04:19.487 - Thread: 1 -> ClientCanSave = False 2020-11-29 13:04:19.487 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-11-29 13:04:19.487 - Thread: 1 -> PermanentDeath = False 2020-11-29 13:04:19.487 - Thread: 1 -> DestructibleBlocks = True 2020-11-29 13:04:19.487 - Thread: 1 -> EnableScripts = False 2020-11-29 13:04:19.487 - Thread: 1 -> AutoSaveInMinutes = 5 2020-11-29 13:04:19.487 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-11-29 13:04:19.487 - Thread: 1 -> ProceduralDensity = 0.35 2020-11-29 13:04:19.487 - Thread: 1 -> ProceduralSeed = 0 2020-11-29 13:04:19.487 - Thread: 1 -> DestructibleBlocks = True 2020-11-29 13:04:19.487 - Thread: 1 -> EnableIngameScripts = False 2020-11-29 13:04:19.487 - Thread: 1 -> ViewDistance = 15000 2020-11-29 13:04:19.487 - Thread: 1 -> Voxel destruction = True 2020-11-29 13:04:19.487 - Thread: 1 -> EnableStructuralSimulation = False 2020-11-29 13:04:19.487 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-11-29 13:04:19.487 - Thread: 1 -> EnableContainerDrops = True 2020-11-29 13:04:19.487 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-11-29 13:04:19.487 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-11-29 13:04:19.487 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-11-29 13:04:19.487 - Thread: 1 -> EnableSubgridDamage = False 2020-11-29 13:04:19.487 - Thread: 1 -> SyncDistance = 3000 2020-11-29 13:04:19.487 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-11-29 13:04:19.487 - Thread: 1 -> AFKTimeoutMin = 0 2020-11-29 13:04:19.487 - Thread: 1 -> StopGridsPeriodMin = 15 2020-11-29 13:04:19.487 - Thread: 1 -> MaxPlanets = 99 2020-11-29 13:04:19.487 - Thread: 1 -> MaxBackupSaves = 5 2020-11-29 13:04:19.487 - Thread: 1 -> MaxFactionsCount = 0 2020-11-29 13:04:19.487 - Thread: 1 -> EnableRemoteBlockRemoval = True 2020-11-29 13:04:19.487 - Thread: 1 -> RespawnShipDelete = False 2020-11-29 13:04:19.487 - Thread: 1 -> WorldSizeKm = 0 2020-11-29 13:04:19.487 - Thread: 1 -> ResetOwnership = False 2020-11-29 13:04:19.487 - Thread: 1 -> RealisticSound = False 2020-11-29 13:04:19.487 - Thread: 1 -> EnableSaving = True 2020-11-29 13:04:19.487 - Thread: 1 -> InfiniteAmmo = False 2020-11-29 13:04:19.487 - Thread: 1 -> EnableToolShake = True 2020-11-29 13:04:19.487 - Thread: 1 -> VoxelGeneratorVersion = 4 2020-11-29 13:04:19.487 - Thread: 1 -> OffensiveWordsFiltering = False 2020-11-29 13:04:19.487 - Thread: 1 -> UseConsolePCU = False 2020-11-29 13:04:19.487 - Thread: 1 -> PredefinedAsteroids = True 2020-11-29 13:04:19.487 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2020-11-29 13:04:19.487 - Thread: 1 -> FamilySharing = True 2020-11-29 13:04:19.487 - Thread: 1 -> EnablePcuTrading = True 2020-11-29 13:04:19.487 - Thread: 1 -> SuppressedWarnings = 2020-11-29 13:04:19.487 - Thread: 1 -> SimplifiedSimulation = False 2020-11-29 13:04:19.487 - Thread: 1 -> EconomyTickInSeconds = 1200 2020-11-29 13:04:19.487 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2020-11-29 13:04:19.487 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2020-11-29 13:04:19.487 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2020-11-29 13:04:19.487 - Thread: 1 -> TradeFactionsCount = 15 2020-11-29 13:04:19.488 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2020-11-29 13:04:19.488 - Thread: 1 -> WeatherSystem = True 2020-11-29 13:04:19.488 - Thread: 1 -> DepositSizeDenominator = 60 2020-11-29 13:04:19.488 - Thread: 1 -> DepositsCountCoefficient = 1 2020-11-29 13:04:19.488 - Thread: 1 -> EnableEconomy = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableBountyContracts = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableSupergridding = False 2020-11-29 13:04:19.488 - Thread: 1 -> EnableAutorespawn = True 2020-11-29 13:04:19.488 - Thread: 1 -> OptimalSpawnDistance = 16000 2020-11-29 13:04:19.488 - Thread: 1 -> EnableGoodBotHints = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableResearch = True 2020-11-29 13:04:19.488 - Thread: 1 -> VoxelAgeThreshold = 24 2020-11-29 13:04:19.488 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2020-11-29 13:04:19.488 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2020-11-29 13:04:19.488 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2020-11-29 13:04:19.488 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2020-11-29 13:04:19.488 - Thread: 1 -> PlayerInactivityThreshold = 0 2020-11-29 13:04:19.488 - Thread: 1 -> OptimalGridCount = 0 2020-11-29 13:04:19.488 - Thread: 1 -> PlayerDistanceThreshold = 500 2020-11-29 13:04:19.488 - Thread: 1 -> BlockCountThreshold = 20 2020-11-29 13:04:19.488 - Thread: 1 -> TrashFlagsValue = 7706 2020-11-29 13:04:19.488 - Thread: 1 -> TrashRemovalEnabled = True 2020-11-29 13:04:19.488 - Thread: 1 -> RemoveOldIdentitiesH = 0 2020-11-29 13:04:19.488 - Thread: 1 -> EnableVoxelHand = True 2020-11-29 13:04:19.488 - Thread: 1 -> AdaptiveSimulationQuality = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableScripterRole = False 2020-11-29 13:04:19.488 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2020-11-29 13:04:19.488 - Thread: 1 -> FloraDensityMultiplier = 1 2020-11-29 13:04:19.488 - Thread: 1 -> EnableSpiders = False 2020-11-29 13:04:19.488 - Thread: 1 -> EnableWolfs = False 2020-11-29 13:04:19.488 - Thread: 1 -> EnableDrones = True 2020-11-29 13:04:19.488 - Thread: 1 -> MaxDrones = 5 2020-11-29 13:04:19.488 - Thread: 1 -> StartInRespawnScreen = False 2020-11-29 13:04:19.488 - Thread: 1 -> SpawnWithTools = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableJetpack = True 2020-11-29 13:04:19.488 - Thread: 1 -> SunRotationIntervalMinutes = 120 2020-11-29 13:04:19.488 - Thread: 1 -> PhysicsIterations = 8 2020-11-29 13:04:19.488 - Thread: 1 -> CanJoinRunning = False 2020-11-29 13:04:19.488 - Thread: 1 -> Scenario = False 2020-11-29 13:04:19.488 - Thread: 1 -> ScenarioEditMode = False 2020-11-29 13:04:19.488 - Thread: 1 -> EnableRespawnShips = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableSunRotation = True 2020-11-29 13:04:19.488 - Thread: 1 -> StationVoxelSupport = False 2020-11-29 13:04:19.488 - Thread: 1 -> EnableConvertToStation = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableEncounters = True 2020-11-29 13:04:19.488 - Thread: 1 -> Enable3rdPersonView = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableOxygenPressurization = True 2020-11-29 13:04:19.488 - Thread: 1 -> EnableOxygen = True 2020-11-29 13:04:19.488 - Thread: 1 -> ExperimentalMode = True 2020-11-29 13:04:19.488 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-11-29 13:04:19.488 - Thread: 1 -> MySession.Static.LogSettings - END 2020-11-29 13:04:21.442 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2020-11-29 13:04:21.449 - Thread: 1 -> Session loaded 2020-11-29 13:04:21.450 - Thread: 1 -> RunLoadingAction - END 2020-11-29 13:04:21.451 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-11-29 13:04:21.451 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-11-29 13:04:21.452 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-11-29 13:04:21.452 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2020-11-29 13:04:21.452 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-11-29 13:04:21.713 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2020-11-29 13:04:25.212 - Thread: 1 -> Loading duration: 16.0543446 2020-11-29 13:04:25.226 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2020-11-29 13:04:25.227 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2020-11-29 13:04:25.292 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2020-11-29 13:04:32.244 - Thread: 1 -> Updating continues. 2020-11-29 13:04:33.007 - Thread: 1 -> GC Memory: 2849.85 / 2849.85 MB 2020-11-29 13:04:33.999 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2020-11-29 13:04:34.000 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2020-11-29 13:04:34.005 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\desertrocks_smallstone.vx2' 2020-11-29 13:04:34.099 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\desertrocks_mediumstone.vx2' 2020-11-29 13:04:35.820 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-11-29 13:04:35.820 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-11-29 13:04:35.820 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-11-29 13:04:36.002 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-11-29 13:04:36.011 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2020-11-29 13:04:38.465 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2020-11-29 13:04:38.466 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2020-11-29 13:04:40.632 - Thread: 1 -> GUI Stats: Update 7.21522677777779, Draw 0.766956277777778 2020-11-29 13:04:41.959 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-11-29 13:04:46.892 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-11-29 13:04:46.893 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:03.010 - Thread: 1 -> GC Memory: 4858.051 / 4858.051 MB 2020-11-29 13:05:10.598 - Thread: 1 -> Updating stopped. 2020-11-29 13:05:10.612 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:05:11.095 - Thread: 1 -> GUI Stats: Update 0.390384888888889, Draw 0.279143055555556 2020-11-29 13:05:11.111 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-11-29 13:05:11.129 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,5.119663,52.57084,1,0,4864.195,11626.21,6307,93693,2,18.00756,63.15739,0,21149,8.358706,0,16.66667,1.505199,5.27914,100,7108418452,4864.195,0,0 2020-11-29 13:05:11.130 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-11-29 13:05:11.130 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,905,36,93,243,78,849,6779,3870,0,0,109,4114,0,2097,15,0,71,15,384,53,0,0,1631,758,456,8,30,0 2020-11-29 13:05:11.545 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:05:12.761 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:12.762 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:13.361 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.LoadContent 2020-11-29 13:05:17.000 - Thread: 1 -> Saving world - START 2020-11-29 13:05:17.001 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:05:17.001 - Thread: 1 -> Before snapshot.: GC Memory: 4,866 B 2020-11-29 13:05:17.175 - Thread: 1 -> After snapshot.: GC Memory: 4,865 B 2020-11-29 13:05:17.177 - Thread: 1 -> Directory cleanup: GC Memory: 4,865 B 2020-11-29 13:05:17.177 - Thread: 1 -> Saving world - END 2020-11-29 13:05:17.206 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:05:17.219 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:05:17.235 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:17.235 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:22.418 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:22.419 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:23.135 - Thread: 1 -> Updating continues. 2020-11-29 13:05:23.368 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:23.368 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:24.119 - Thread: 1 -> Updating stopped. 2020-11-29 13:05:24.135 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:05:25.068 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:05:25.769 - Thread: 1 -> Saving world - START 2020-11-29 13:05:25.770 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:05:25.770 - Thread: 1 -> Before snapshot.: GC Memory: 4,870 B 2020-11-29 13:05:25.775 - Thread: 1 -> After snapshot.: GC Memory: 4,869 B 2020-11-29 13:05:25.775 - Thread: 1 -> Directory cleanup: GC Memory: 4,869 B 2020-11-29 13:05:25.776 - Thread: 1 -> Saving world - END 2020-11-29 13:05:25.805 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-29 13:05:25.808 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Unload() at Sandbox.Game.World.MySessionLoader.Unload() at Sandbox.Game.World.MySessionLoader.UnloadAndExitToMenu() at System.EventHandler.Invoke(Object sender, EventArgs e) at Sandbox.MySandboxGame.ProcessRenderOutput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:05:25.809 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:25.810 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:25.810 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:25.810 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:25.811 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:25.811 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:25.811 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:25.812 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:25.816 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-11-29 13:05:25.816 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:25.817 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:26.041 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-11-29 13:05:26.041 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-11-29 13:05:26.042 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-11-29 13:05:26.050 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2020-11-29 13:05:26.050 - Thread: 1 -> MySession::Unload START 2020-11-29 13:05:26.051 - Thread: 1 -> AutoSaveInMinutes: 5 2020-11-29 13:05:26.051 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-11-29 13:05:26.051 - Thread: 1 -> IsServer: True 2020-11-29 13:05:26.052 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-29 13:05:26.061 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-29 13:05:26.061 - Thread: 1 -> MyAudio.LoadData - START 2020-11-29 13:05:26.156 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-11-29 13:05:26.323 - Thread: 1 -> MyAudio.LoadData - END 2020-11-29 13:05:26.327 - Thread: 1 -> MyConfig.Save() - START 2020-11-29 13:05:26.328 - Thread: 1 -> Path: C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-29 13:05:26.374 - Thread: 1 -> MyConfig.Save() - END 2020-11-29 13:05:26.380 - Thread: 1 -> Unloading Procedural World Generator 2020-11-29 13:05:26.543 - Thread: 1 -> Info: MyLights Unloading data. 2020-11-29 13:05:26.554 - Thread: 1 -> Network readers disposed 2020-11-29 13:05:26.555 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-11-29 13:05:26.730 - Thread: 1 -> Loading sound definitions 2020-11-29 13:05:26.752 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-29 13:05:26.752 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-11-29 13:05:26.752 - Thread: 1 -> Loading shadow textures definitions 2020-11-29 13:05:26.752 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-11-29 13:05:26.752 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-11-29 13:05:27.003 - Thread: 1 -> MySession::Unload END 2020-11-29 13:05:27.005 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-29 13:05:27.005 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:05:27.010 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:27.011 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:28.595 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2020-11-29 13:05:28.595 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2020-11-29 13:05:28.596 - Thread: 10 -> Loading available saves - START 2020-11-29 13:05:28.598 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286' 2020-11-29 13:05:29.328 - Thread: 10 -> Loading available saves - END 2020-11-29 13:05:29.560 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:29.561 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:34.478 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:05:35.355 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:35.356 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:35.356 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2020-11-29 13:05:35.356 - Thread: 10 -> Loading available saves - START 2020-11-29 13:05:35.357 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286' 2020-11-29 13:05:36.038 - Thread: 10 -> Loading available saves - END 2020-11-29 13:05:36.277 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:36.277 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:37.627 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:05:38.624 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:38.624 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:38.624 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2020-11-29 13:05:38.624 - Thread: 10 -> Loading available saves - START 2020-11-29 13:05:38.625 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286' 2020-11-29 13:05:39.446 - Thread: 10 -> Loading available saves - END 2020-11-29 13:05:39.677 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2020-11-29 13:05:39.678 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2020-11-29 13:05:41.935 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Vanilla 2 Testing Updates-backup3\Sandbox_config.sbc 2020-11-29 13:05:41.938 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:05:44.690 - Thread: 1 -> GUI Stats: Update 1.7828375, Draw 0.134329 2020-11-29 13:06:05.156 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:06:05.157 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:06:07.511 - Thread: 1 -> New Game MyGuiScreenBase.LoadContent 2020-11-29 13:06:07.514 - Thread: 10 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-11-29 13:06:07.643 - Thread: 1 -> Query successful. 2020-11-29 13:06:07.643 - Thread: 10 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-11-29 13:06:07.646 - Thread: 10 -> Mod download time: 0.00 seconds 2020-11-29 13:06:10.791 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-11-29 13:06:10.807 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-11-29 13:06:10.809 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-11-29 13:06:10.954 - Thread: 1 -> Loading scenarios 2020-11-29 13:06:10.954 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-11-29 13:06:10.955 - Thread: 10 -> Loading available saves - START 2020-11-29 13:06:10.956 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-11-29 13:06:10.957 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-11-29 13:06:10.957 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.LoadContent 2020-11-29 13:06:10.974 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - START 2020-11-29 13:06:10.975 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - END 2020-11-29 13:06:11.027 - Thread: 10 -> Loading available saves - END 2020-11-29 13:06:11.058 - Thread: 1 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 2020-11-29 13:06:11.060 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:06:12.966 - Thread: 1 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2020-11-29 13:06:12.967 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:06:14.841 - Thread: 1 -> GUI Stats: Update 0.364644666666667, Draw 0.104535055555556 2020-11-29 13:06:15.375 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START 2020-11-29 13:06:15.417 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END 2020-11-29 13:06:15.418 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.LoadContent 2020-11-29 13:06:28.524 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:06:29.491 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:06:29.491 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:06:44.841 - Thread: 1 -> GUI Stats: Update 0.369579722222222, Draw 0.130473444444444 2020-11-29 13:07:10.491 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.UnloadContent - START 2020-11-29 13:07:10.491 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.UnloadContent - END 2020-11-29 13:07:11.225 - Thread: 1 -> MyGuiScreenMods MyGuiScreenBase.LoadContent 2020-11-29 13:07:11.440 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2020-11-29 13:07:11.442 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-11-29 13:07:13.171 - Thread: 1 -> Query successful. 2020-11-29 13:07:13.171 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-11-29 13:07:13.374 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2020-11-29 13:07:13.374 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2020-11-29 13:07:14.841 - Thread: 1 -> GUI Stats: Update 0.392364333333333, Draw 0.133426055555556 2020-11-29 13:07:44.841 - Thread: 1 -> GUI Stats: Update 0.379260444444444, Draw 0.184262722222222 2020-11-29 13:08:14.841 - Thread: 1 -> GUI Stats: Update 0.400248166666667, Draw 0.199952388888889 2020-11-29 13:08:44.842 - Thread: 1 -> GUI Stats: Update 0.406958944444444, Draw 0.217799611111111 2020-11-29 13:09:14.842 - Thread: 1 -> GUI Stats: Update 0.393377666666668, Draw 0.2303675 2020-11-29 13:09:32.607 - Thread: 1 -> MyGuiScreenMods MyGuiScreenBase.UnloadContent - START 2020-11-29 13:09:32.608 - Thread: 1 -> MyGuiScreenMods MyGuiScreenBase.UnloadContent - END 2020-11-29 13:09:40.727 - Thread: 39 -> StartNewSandbox - Start 2020-11-29 13:09:40.739 - Thread: 39 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2020-11-29 13:09:40.740 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:09:40.740 - Thread: 39 -> CheckPoint Experimental mode: Yes 2020-11-29 13:09:40.740 - Thread: 39 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2020-11-29 13:09:40.743 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-29 13:09:40.743 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:09:40.744 - Thread: 11 -> Downloading world mods - START 2020-11-29 13:09:40.957 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-29 13:09:40.958 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-29 13:09:41.236 - Thread: 1 -> Mod dependencies query successful 2020-11-29 13:09:41.236 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:09:41.236 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:09:41.236 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:09:41.236 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:09:41.236 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1992435623 2020-11-29 13:09:41.236 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:09:41.236 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1992435623 2020-11-29 13:09:41.994 - Thread: 1 -> Mod dependencies query successful 2020-11-29 13:09:42.001 - Thread: 11 -> MyWorkshop.GetItemsBlocking: getting 20 items 2020-11-29 13:09:42.574 - Thread: 1 -> Mod query successful 2020-11-29 13:09:42.578 - Thread: 11 -> Up to date mod: Id = 413750753, title = 'Pug's LCDs' 2020-11-29 13:09:42.578 - Thread: 11 -> Up to date mod: Id = 474777897, title = 'LCD Picture Pack 1' 2020-11-29 13:09:42.578 - Thread: 11 -> Up to date mod: Id = 475163685, title = 'LCD Picture Pack 3' 2020-11-29 13:09:42.578 - Thread: 11 -> Up to date mod: Id = 514062285, title = 'BuildInfo (extra block&terminal info, air leak finder)' 2020-11-29 13:09:42.579 - Thread: 11 -> Up to date mod: Id = 525460808, title = 'Reavers: Terror of the Verse' 2020-11-29 13:09:42.579 - Thread: 11 -> Up to date mod: Id = 534512234, title = 'LCD Sci-fi interface pack' 2020-11-29 13:09:42.579 - Thread: 11 -> Up to date mod: Id = 609034926, title = 'High Tech LCD Displays {DX-11}' 2020-11-29 13:09:42.579 - Thread: 11 -> Up to date mod: Id = 914369510, title = 'Corruption PvE Combat' 2020-11-29 13:09:42.579 - Thread: 11 -> Up to date mod: Id = 1136188499, title = 'Space Just Got Real (1.188 Update 4)' 2020-11-29 13:09:42.579 - Thread: 11 -> Up to date mod: Id = 1180580289, title = 'Sci-Fi LCD Panels Volume I' 2020-11-29 13:09:42.580 - Thread: 11 -> Up to date mod: Id = 1409410134, title = 'Sci-Fi LCD Panels Volume II' 2020-11-29 13:09:42.580 - Thread: 11 -> Up to date mod: Id = 1464803311, title = 'Assertive Installations' 2020-11-29 13:09:42.580 - Thread: 11 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2020-11-29 13:09:42.580 - Thread: 11 -> Up to date mod: Id = 1813797680, title = 'Cargo Fill Level LCDs' 2020-11-29 13:09:42.580 - Thread: 11 -> Up to date mod: Id = 1902970975, title = 'Assertive Cargo Ships' 2020-11-29 13:09:42.580 - Thread: 11 -> Up to date mod: Id = 1945915721, title = 'Assertive Bunkers' 2020-11-29 13:09:42.581 - Thread: 11 -> Up to date mod: Id = 2269671355, title = 'No Suits' 2020-11-29 13:09:42.581 - Thread: 11 -> Up to date mod: Id = 1992435623, title = 'Perpetually Perturbed Pirates' 2020-11-29 13:09:42.581 - Thread: 11 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2020-11-29 13:09:42.581 - Thread: 11 -> Up to date mod: Id = 2043543925, title = 'RivalAI' 2020-11-29 13:09:42.581 - Thread: 11 -> Mod download time: 0.01 seconds 2020-11-29 13:09:42.582 - Thread: 11 -> Downloading world mods - END 2020-11-29 13:09:42.592 - Thread: 1 -> LoadSession() - End 2020-11-29 13:09:42.608 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-29 13:09:42.609 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-29 13:09:42.609 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:09:42.609 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:09:42.609 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - START 2020-11-29 13:09:42.610 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - END 2020-11-29 13:09:42.610 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:09:42.611 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:09:42.617 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-11-29 13:09:42.618 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2020-11-29 13:09:42.618 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-11-29 13:09:42.825 - Thread: 1 -> RunLoadingAction - START 2020-11-29 13:09:42.825 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-11-29 13:09:43.039 - Thread: 1 -> GC Memory: 1,533,574,336 B 2020-11-29 13:09:43.040 - Thread: 1 -> Process Memory: 9,363,308,544 B 2020-11-29 13:09:43.040 - Thread: 1 -> Experimental mode: Yes 2020-11-29 13:09:43.040 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2020-11-29 13:09:43.040 - Thread: 1 -> Console compatibility: No 2020-11-29 13:09:43.052 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-11-29 13:09:54.071 - Thread: 1 -> Script loaded: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:54.071 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:54.071 - Thread: 1 -> Script loaded: 2043543925.sbm_RivalAI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:54.071 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:54.071 - Thread: 1 -> Script loaded: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:54.071 - Thread: 1 -> Script loaded: 1813797680.sbm_Cargofillscript, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:54.071 - Thread: 1 -> Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:54.081 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-11-29 13:09:54.081 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-11-29 13:09:54.081 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-11-29 13:09:54.082 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-11-29 13:09:54.226 - Thread: 1 -> Loading scenarios 2020-11-29 13:09:54.226 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-11-29 13:09:54.227 - Thread: 1 -> List of used mods (20) - START 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1992435623, Filename = '1992435623.sbm', Name = 'Perpetually Perturbed Pirates' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 2043543925, Filename = '2043543925.sbm', Name = 'RivalAI' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1136188499, Filename = '1136188499.sbm', Name = 'Space Just Got Real (1.188 Update 4)' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1409410134, Filename = '1409410134.sbm', Name = 'Sci-Fi LCD Panels Volume II' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1180580289, Filename = '1180580289.sbm', Name = 'Sci-Fi LCD Panels Volume I' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 525460808, Filename = '525460808.sbm', Name = 'Reavers: Terror of the Verse' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 413750753, Filename = '413750753.sbm', Name = 'Pug's LCDs' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 2269671355, Filename = '2269671355.sbm', Name = 'No Suits' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 534512234, Filename = '534512234.sbm', Name = 'LCD Sci-fi interface pack' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 475163685, Filename = '475163685.sbm', Name = 'LCD Picture Pack 3' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 474777897, Filename = '474777897.sbm', Name = 'LCD Picture Pack 1' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 609034926, Filename = '609034926.sbm', Name = 'High Tech LCD Displays {DX-11}' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 914369510, Filename = '914369510.sbm', Name = 'Corruption PvE Combat' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1813797680, Filename = '1813797680.sbm', Name = 'Cargo Fill Level LCDs' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 514062285, Filename = '514062285.sbm', Name = 'BuildInfo (extra block&terminal info, air leak finder)' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1464803311, Filename = '1464803311.sbm', Name = 'Assertive Installations' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1902970975, Filename = '1902970975.sbm', Name = 'Assertive Cargo Ships' 2020-11-29 13:09:54.227 - Thread: 1 -> Id = 1945915721, Filename = '1945915721.sbm', Name = 'Assertive Bunkers' 2020-11-29 13:09:54.227 - Thread: 1 -> List of used mods - END 2020-11-29 13:09:55.419 - Thread: 1 -> Loading behaviors 2020-11-29 13:09:55.419 - Thread: 1 -> Loading ammo magazines 2020-11-29 13:09:55.419 - Thread: 1 -> Loading ammo definitions 2020-11-29 13:09:55.419 - Thread: 1 -> Loading animations 2020-11-29 13:09:55.419 - Thread: 1 -> Loading animations 2020-11-29 13:09:55.419 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.419 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.419 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.419 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.419 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.419 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.419 - Thread: 1 -> Loading category classes 2020-11-29 13:09:55.419 - Thread: 1 -> Loading category classes 2020-11-29 13:09:55.419 - Thread: 1 -> Loading blueprint classes 2020-11-29 13:09:55.419 - Thread: 1 -> Loading blueprint class entries 2020-11-29 13:09:55.420 - Thread: 1 -> Loading blueprint class entries 2020-11-29 13:09:55.420 - Thread: 1 -> Loading blueprints 2020-11-29 13:09:55.420 - Thread: 1 -> Loading blueprints 2020-11-29 13:09:55.420 - Thread: 1 -> Loading agent definitions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading character definitions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading character definitions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading components 2020-11-29 13:09:55.420 - Thread: 1 -> Loading components 2020-11-29 13:09:55.420 - Thread: 1 -> Loading configuration 2020-11-29 13:09:55.420 - Thread: 1 -> Loading container types 2020-11-29 13:09:55.420 - Thread: 1 -> Loading Contract Types 2020-11-29 13:09:55.420 - Thread: 1 -> Loading block positions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading block positions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading curve definitions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading debris 2020-11-29 13:09:55.420 - Thread: 1 -> Loading environment items entries 2020-11-29 13:09:55.420 - Thread: 1 -> Loading decal global definitions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading decal definitions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading decal definitions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:09:55.420 - Thread: 1 -> Loading edges 2020-11-29 13:09:55.420 - Thread: 1 -> Loading emissive color definitions 2020-11-29 13:09:55.420 - Thread: 1 -> Loading emissive color default states 2020-11-29 13:09:55.420 - Thread: 1 -> Loading animations 2020-11-29 13:09:55.420 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.420 - Thread: 1 -> Loading component containers 2020-11-29 13:09:55.421 - Thread: 1 -> Loading environment items entries 2020-11-29 13:09:55.421 - Thread: 1 -> Loading Faction Names 2020-11-29 13:09:55.421 - Thread: 1 -> Loading factions 2020-11-29 13:09:55.421 - Thread: 1 -> Loading flare definitions 2020-11-29 13:09:55.421 - Thread: 1 -> Loading gas property definitions 2020-11-29 13:09:55.421 - Thread: 1 -> Loading event definitions 2020-11-29 13:09:55.421 - Thread: 1 -> Loading physical items 2020-11-29 13:09:55.421 - Thread: 1 -> Loading chat bot responses 2020-11-29 13:09:55.444 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.444 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.444 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.444 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.444 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-29 13:09:55.444 - Thread: 1 -> Loading planet definition 2020-11-29 13:09:55.444 - Thread: 1 -> Loading physical items 2020-11-29 13:09:55.444 - Thread: 1 -> Loading physical items 2020-11-29 13:09:55.444 - Thread: 1 -> Loading physical material properties 2020-11-29 13:09:55.444 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:09:55.444 - Thread: 1 -> Loading research blocks definitions 2020-11-29 13:09:55.444 - Thread: 1 -> Loading research groups definitions 2020-11-29 13:09:55.444 - Thread: 1 -> Loading resource distribution groups 2020-11-29 13:09:55.444 - Thread: 1 -> Loading shadow textures definitions 2020-11-29 13:09:55.444 - Thread: 1 -> Loading ship sound groups 2020-11-29 13:09:55.444 - Thread: 1 -> Loading ship sound groups 2020-11-29 13:09:55.445 - Thread: 1 -> Loading sound categories 2020-11-29 13:09:55.445 - Thread: 1 -> Loading stat definitions 2020-11-29 13:09:55.445 - Thread: 1 -> Loading grid creators 2020-11-29 13:09:55.445 - Thread: 1 -> Loading transparent material properties 2020-11-29 13:09:55.445 - Thread: 1 -> Loading planet definition 2020-11-29 13:09:55.445 - Thread: 1 -> Loading voxel map storage definitions 2020-11-29 13:09:55.445 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:09:55.445 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:09:55.445 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:09:55.445 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:09:55.445 - Thread: 1 -> Loading Weather Effects 2020-11-29 13:09:55.446 - Thread: 1 -> Loading transparent material properties 2020-11-29 13:09:55.457 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.457 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.458 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/RAIDevTest-Misc-Chat-A' 2020-11-29 13:09:55.458 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.458 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.458 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.458 - Thread: 1 -> Loading emissive color definitions 2020-11-29 13:09:55.458 - Thread: 1 -> Loading emissive color default states 2020-11-29 13:09:55.458 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.458 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.459 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.459 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.461 - Thread: 1 -> Loading flare definitions 2020-11-29 13:09:55.467 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.475 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.481 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.483 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.485 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.485 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.485 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.486 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.486 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.486 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.487 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.487 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.487 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.487 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.487 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.487 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.487 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.487 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.488 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.488 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.488 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.488 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.488 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.488 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.488 - Thread: 1 -> Loading factions 2020-11-29 13:09:55.489 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.497 - Thread: 1 -> Loading character definitions 2020-11-29 13:09:55.500 - Thread: 1 -> Loading component containers 2020-11-29 13:09:55.501 - Thread: 1 -> Loading character definitions 2020-11-29 13:09:55.504 - Thread: 1 -> Loading container types 2020-11-29 13:09:55.504 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:09:55.504 - Thread: 1 -> Loading entity components 2020-11-29 13:09:55.505 - Thread: 1 -> Loading blueprints 2020-11-29 13:09:55.505 - Thread: 1 -> Loading components 2020-11-29 13:09:55.506 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2020-11-29 13:09:55.506 - Thread: 1 -> Loading blueprints 2020-11-29 13:09:55.506 - Thread: 1 -> Loading components 2020-11-29 13:09:55.507 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/MESThrust 2020-11-29 13:09:55.507 - Thread: 1 -> Loading physical items 2020-11-29 13:09:55.508 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.533 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.540 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.548 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.564 - Thread: 1 -> Loading ammo magazines 2020-11-29 13:09:55.565 - Thread: 1 -> Loading ammo definitions 2020-11-29 13:09:55.565 - Thread: 1 -> Loading sound definitions 2020-11-29 13:09:55.565 - Thread: 1 -> Loading container types 2020-11-29 13:09:55.566 - Thread: 1 -> Loading factions 2020-11-29 13:09:55.566 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:09:55.569 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:09:55.571 - Thread: 1 -> Loading transparent material properties 2020-11-29 13:09:55.573 - Thread: 1 -> Loading container types 2020-11-29 13:09:55.574 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:09:55.574 - Thread: 1 -> Loading factions 2020-11-29 13:09:55.574 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:09:55.575 - Thread: 1 -> Loading container types 2020-11-29 13:09:55.576 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:09:55.576 - Thread: 1 -> Loading factions 2020-11-29 13:09:55.576 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:09:55.577 - Thread: 1 -> Loading container types 2020-11-29 13:09:55.578 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:09:55.578 - Thread: 1 -> Loading factions 2020-11-29 13:09:55.578 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:09:55.578 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/PlanetPirateABAntennaH' 2020-11-29 13:09:55.581 - Thread: 1 -> Audio effects definitions 2020-11-29 13:09:55.581 - Thread: 1 -> Loading environment items definitions 2020-11-29 13:09:55.581 - Thread: 1 -> Loading environment items definitions 2020-11-29 13:09:55.582 - Thread: 1 -> Loading physical material properties 2020-11-29 13:09:55.582 - Thread: 1 -> Loading particle effect definitions 2020-11-29 13:09:55.631 - Thread: 1 -> Loading particle effect definitions 2020-11-29 13:09:55.632 - Thread: 1 -> Loading environment item definitions 2020-11-29 13:09:55.632 - Thread: 1 -> Loading weapon definitions 2020-11-29 13:09:55.647 - Thread: 1 -> Loading particle effect definitions 2020-11-29 13:09:55.648 - Thread: 1 -> Loading weapon definitions 2020-11-29 13:09:55.655 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.655 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.655 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.656 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.656 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.656 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.656 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.657 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.657 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.657 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.657 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.658 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.658 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.658 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.662 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.662 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.663 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.663 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.663 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.663 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.664 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.664 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.665 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.665 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.666 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.666 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.667 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.667 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.667 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.668 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.668 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.668 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.669 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.669 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.670 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.674 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.675 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.676 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.677 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.677 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.678 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.678 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.679 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.680 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.681 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.681 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.686 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.686 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.688 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.688 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.690 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.690 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.692 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.692 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.694 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.694 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.699 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.699 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.701 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.702 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.710 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.713 - Thread: 1 -> Created definition for: AI Control Module 2020-11-29 13:09:55.714 - Thread: 1 -> Created definition for: AI Control Module 2020-11-29 13:09:55.714 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.714 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/RivalAIRemoteControlLarge 2020-11-29 13:09:55.714 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/RivalAIRemoteControlSmall 2020-11-29 13:09:55.724 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.726 - Thread: 1 -> Created definition for: Disposable Beacon 2020-11-29 13:09:55.727 - Thread: 1 -> Created definition for: Disposable Beacon 2020-11-29 13:09:55.727 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:09:55.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:09:55.727 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.729 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2020-11-29 13:09:55.731 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2020-11-29 13:09:55.733 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2020-11-29 13:09:55.735 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2020-11-29 13:09:55.737 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2020-11-29 13:09:55.737 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:09:55.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:09:55.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:09:55.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:09:55.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:09:55.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:09:55.737 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:09:55.737 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.740 - Thread: 1 -> Created definition for: NPC Large Atmo Thruster 2020-11-29 13:09:55.742 - Thread: 1 -> Created definition for: NPC Atmo Thruster 2020-11-29 13:09:55.744 - Thread: 1 -> Created definition for: NPC Large Atmo Thruster 2020-11-29 13:09:55.746 - Thread: 1 -> Created definition for: NPC Atmo Thruster 2020-11-29 13:09:55.746 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:09:55.746 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.748 - Thread: 1 -> Created definition for: NPC Large Hydrogen Thruster 2020-11-29 13:09:55.750 - Thread: 1 -> Created definition for: NPC Hydrogen Thruster 2020-11-29 13:09:55.752 - Thread: 1 -> Created definition for: NPC Large Hydrogen Thruster 2020-11-29 13:09:55.754 - Thread: 1 -> Created definition for: NPC Hydrogen Thruster 2020-11-29 13:09:55.754 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-11-29 13:09:55.754 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.755 - Thread: 1 -> Created definition for: NPC Ion Thruster 2020-11-29 13:09:55.757 - Thread: 1 -> Created definition for: NPC Large Ion Thruster 2020-11-29 13:09:55.759 - Thread: 1 -> Created definition for: NPC Ion Thruster 2020-11-29 13:09:55.762 - Thread: 1 -> Created definition for: NPC Large Ion Thruster 2020-11-29 13:09:55.762 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-11-29 13:09:55.762 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.764 - Thread: 1 -> Created definition for: NPC SciFi Ion Thruster 2020-11-29 13:09:55.765 - Thread: 1 -> Created definition for: NPC Large SciFi Ion Thruster 2020-11-29 13:09:55.768 - Thread: 1 -> Created definition for: NPC SciFi Ion Thruster 2020-11-29 13:09:55.771 - Thread: 1 -> Created definition for: NPC Large SciFi Ion Thruster 2020-11-29 13:09:55.773 - Thread: 1 -> Created definition for: NPC Large SciFi Atmo Thruster 2020-11-29 13:09:55.775 - Thread: 1 -> Created definition for: NPC SciFi Atmo Thruster 2020-11-29 13:09:55.777 - Thread: 1 -> Created definition for: NPC Large SciFi Atmo Thruster 2020-11-29 13:09:55.778 - Thread: 1 -> Created definition for: NPC SciFi Atmo Thruster 2020-11-29 13:09:55.778 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:09:55.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:09:55.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Large 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Small 2020-11-29 13:09:55.779 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.781 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-11-29 13:09:55.783 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-11-29 13:09:55.785 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-11-29 13:09:55.787 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-11-29 13:09:55.798 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2020-11-29 13:09:55.801 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2020-11-29 13:09:55.803 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-11-29 13:09:55.804 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-11-29 13:09:55.806 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-11-29 13:09:55.807 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-11-29 13:09:55.807 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-11-29 13:09:55.808 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-11-29 13:09:55.808 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-11-29 13:09:55.809 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-11-29 13:09:55.811 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-11-29 13:09:55.813 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-11-29 13:09:55.815 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2020-11-29 13:09:55.815 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Large 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Small 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2020-11-29 13:09:55.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2020-11-29 13:09:55.816 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2020-11-29 13:09:55.816 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2020-11-29 13:09:55.816 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2020-11-29 13:09:55.816 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2020-11-29 13:09:55.816 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2020-11-29 13:09:55.822 - Thread: 1 -> Loading cube blocks 2020-11-29 13:09:55.824 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Sniper 2020-11-29 13:09:55.825 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Barrage 2020-11-29 13:09:55.827 - Thread: 1 -> Created definition for: Corruption Scatter Cannon 2020-11-29 13:09:55.829 - Thread: 1 -> Created definition for: Corruption Large Scatter-Cannon Turret 2020-11-29 13:09:55.830 - Thread: 1 -> Created definition for: Corrupt Seeker Missile 2020-11-29 13:09:55.831 - Thread: 1 -> Created definition for: Battery 2020-11-29 13:09:55.831 - Thread: 1 -> Created block definitions 2020-11-29 13:09:55.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/CorruptionLargeScatterCannonTurret 2020-11-29 13:09:55.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Sniper 2020-11-29 13:09:55.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Barrage 2020-11-29 13:09:55.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Corruption-SmallScatterCannon 2020-11-29 13:09:55.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/CorruptSeekerMissile 2020-11-29 13:09:55.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/CorruptDummyBattery 2020-11-29 13:09:55.839 - Thread: 1 -> Loading block variant groups 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-11-29 13:09:55.841 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-11-29 13:09:55.841 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Devourer.sbc 2020-11-29 13:09:55.861 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Havelock.sbc 2020-11-29 13:09:55.861 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Impaler.sbc 2020-11-29 13:09:55.861 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Invader (Atmo).sbc 2020-11-29 13:09:55.862 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Invader (Space).sbc 2020-11-29 13:09:55.862 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Mutilator.sbc 2020-11-29 13:09:55.862 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-TemporaryPrefabs.sbc 2020-11-29 13:09:55.873 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Assault Drone.sbc 2020-11-29 13:09:55.874 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Barnacle Drone.sbc 2020-11-29 13:09:55.874 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Blackmail Drone.sbc 2020-11-29 13:09:55.874 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Cockpit Replacer.sbc 2020-11-29 13:09:55.874 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Damaged Research Vessel.sbc 2020-11-29 13:09:55.874 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Experimental Drone.sbc 2020-11-29 13:09:55.875 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Cockpit Replacer.sbc 2020-11-29 13:09:55.875 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone Mk.II.sbc 2020-11-29 13:09:55.875 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone.sbc 2020-11-29 13:09:55.875 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone (Evil).sbc 2020-11-29 13:09:55.875 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone.sbc 2020-11-29 13:09:55.876 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Gravity Cannon Drone.sbc 2020-11-29 13:09:55.876 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc 2020-11-29 13:09:55.876 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hive Ship.sbc 2020-11-29 13:09:55.876 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Gatling.sbc 2020-11-29 13:09:55.876 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Missile.sbc 2020-11-29 13:09:55.876 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Gatling Drone Mk.II.sbc 2020-11-29 13:09:55.877 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Missile Drone Mk.II.sbc 2020-11-29 13:09:55.877 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone Mk.II.sbc 2020-11-29 13:09:55.877 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone.sbc 2020-11-29 13:09:55.877 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone Mk.II.sbc 2020-11-29 13:09:55.877 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone.sbc 2020-11-29 13:09:55.877 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Gatling.sbc 2020-11-29 13:09:55.878 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Missile.sbc 2020-11-29 13:09:55.878 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Gatling Drone Mk.II.sbc 2020-11-29 13:09:55.878 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Missile Drone Mk.II.sbc 2020-11-29 13:09:55.878 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Medium Cargo Transport.sbc 2020-11-29 13:09:55.878 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Provocateur Drone.sbc 2020-11-29 13:09:55.879 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Relay Drone.sbc 2020-11-29 13:09:55.879 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Salvage Drone.sbc 2020-11-29 13:09:55.879 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scatter Cannon Drone.sbc 2020-11-29 13:09:55.879 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scouting Drone.sbc 2020-11-29 13:09:55.879 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Shield Coordinator Drone.sbc 2020-11-29 13:09:55.879 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone Mk.II.sbc 2020-11-29 13:09:55.880 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone.sbc 2020-11-29 13:09:55.880 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone Mk.II.sbc 2020-11-29 13:09:55.880 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone.sbc 2020-11-29 13:09:55.880 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Stalker Drone.sbc 2020-11-29 13:09:55.880 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone Mk.II.sbc 2020-11-29 13:09:55.880 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone.sbc 2020-11-29 13:09:55.881 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Swift Drone.sbc 2020-11-29 13:09:55.881 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tesla Drone.sbc 2020-11-29 13:09:55.881 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Trap Pod 1.sbc 2020-11-29 13:09:55.881 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tunnel Drone.sbc 2020-11-29 13:09:55.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Vengeance Drone.sbc 2020-11-29 13:09:55.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy PB-Proj.sbc 2020-11-29 13:09:55.884 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy-Container.sbc 2020-11-29 13:09:55.888 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Baby Bird's Nest - Observer #1.sbc 2020-11-29 13:09:55.888 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Baby Bird's Nest - Observer #2.sbc 2020-11-29 13:09:55.888 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Baby Bird's Nest - Observer #3.sbc 2020-11-29 13:09:55.888 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Baby Bird's Nest - Observer #4.sbc 2020-11-29 13:09:55.888 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Big Daddy - Colony Defender.sbc 2020-11-29 13:09:55.888 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Bird's Nest - Outpost #1.sbc 2020-11-29 13:09:55.889 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Bird's Nest - Outpost #2.sbc 2020-11-29 13:09:55.889 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Bird's Nest - Outpost #3.sbc 2020-11-29 13:09:55.889 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Daddy Long Legs - Installation.sbc 2020-11-29 13:09:55.889 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\HeavyLunarObserver#01.sbc 2020-11-29 13:09:55.889 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\HeavyLunarObserver#02.sbc 2020-11-29 13:09:55.889 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\HeavyObserver#01.sbc 2020-11-29 13:09:55.890 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\HeavyObserver#02.sbc 2020-11-29 13:09:55.890 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\LunarObservationPost#01.sbc 2020-11-29 13:09:55.890 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\LunarObservationPost#02.sbc 2020-11-29 13:09:55.890 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\LunarObservationPost#03.sbc 2020-11-29 13:09:55.890 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Mushroomy - Headquarters.sbc 2020-11-29 13:09:55.891 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationPost#01.sbc 2020-11-29 13:09:55.891 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationPost#02.sbc 2020-11-29 13:09:55.891 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationPost#03.sbc 2020-11-29 13:09:55.891 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationTower#01.sbc 2020-11-29 13:09:55.891 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationTower#02.sbc 2020-11-29 13:09:55.891 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationTower#03.sbc 2020-11-29 13:09:55.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ResearchBase#01.sbc 2020-11-29 13:09:55.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ResearchBase#02.sbc 2020-11-29 13:09:55.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ResearchBase#03.sbc 2020-11-29 13:09:55.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\WatcherBase#01.sbc 2020-11-29 13:09:55.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\WatcherBase#02.sbc 2020-11-29 13:09:55.892 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\WatcherBase#03.sbc 2020-11-29 13:09:55.893 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Cat's Paw.sbc 2020-11-29 13:09:55.893 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Fleeting Rival #1.sbc 2020-11-29 13:09:55.893 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Fleeting Rival #2.sbc 2020-11-29 13:09:55.893 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Sparrow.sbc 2020-11-29 13:09:55.893 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Spider.sbc 2020-11-29 13:09:55.893 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Squid.sbc 2020-11-29 13:09:55.894 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\Dragonfly.sbc 2020-11-29 13:09:55.894 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\Jumping Spider.sbc 2020-11-29 13:09:55.894 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\Ladybug.sbc 2020-11-29 13:09:55.894 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\Scorpion.sbc 2020-11-29 13:09:55.894 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Baby Bird's Nest - Lunar Observer #1.sbc 2020-11-29 13:09:55.894 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Baby Bird's Nest - Lunar Observer #2.sbc 2020-11-29 13:09:55.895 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Bird's Nest - Lunar Outpost #1.sbc 2020-11-29 13:09:55.895 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Bird's Nest - Lunar Outpost #2.sbc 2020-11-29 13:09:55.895 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Daddy Long Legs - Lunar Installation.sbc 2020-11-29 13:09:55.895 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\HeavyLunarObserver#01.sbc 2020-11-29 13:09:55.895 - Thread: 1 -> Duplicate entry of 'HeavyLunarObserver#01' 2020-11-29 13:09:55.895 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\HeavyLunarObserver#02.sbc 2020-11-29 13:09:55.895 - Thread: 1 -> Duplicate entry of 'HeavyLunarObserver#02' 2020-11-29 13:09:55.895 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\LunarObservationPost#01.sbc 2020-11-29 13:09:55.896 - Thread: 1 -> Duplicate entry of 'LunarObservationPost#01' 2020-11-29 13:09:55.896 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\LunarObservationPost#02.sbc 2020-11-29 13:09:55.896 - Thread: 1 -> Duplicate entry of 'LunarObservationPost#02' 2020-11-29 13:09:55.896 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\LunarObservationPost#03.sbc 2020-11-29 13:09:55.896 - Thread: 1 -> Duplicate entry of 'LunarObservationPost#03' 2020-11-29 13:09:55.896 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Drones\Epsilon.sbc 2020-11-29 13:09:55.896 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Drones\Gamma.sbc 2020-11-29 13:09:55.896 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Drones\Sigma.sbc 2020-11-29 13:09:55.896 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Drones\Upsilon.sbc 2020-11-29 13:09:55.898 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(B) Jumping Spider.sbc 2020-11-29 13:09:55.898 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) 'Humboldt' Exploration Ship 01.sbc 2020-11-29 13:09:55.898 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) 'Humboldt' Exploration Ship 02.sbc 2020-11-29 13:09:55.898 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) Lady Bug 01.sbc 2020-11-29 13:09:55.899 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) Lady Bug 02.sbc 2020-11-29 13:09:55.899 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) Lady Bug 03.sbc 2020-11-29 13:09:55.899 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) Panini Sidecar 01.sbc 2020-11-29 13:09:55.899 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) THI-430-A Thrush.sbc 2020-11-29 13:09:55.899 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(H) JXS Chasqui 01.sbc 2020-11-29 13:09:55.899 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(H) WKZ-LG Skeletor Cargo Ship.sbc 2020-11-29 13:09:55.900 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Cubiculus One.sbc 2020-11-29 13:09:55.900 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Iapetus 01.sbc 2020-11-29 13:09:55.900 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Iapetus 02.sbc 2020-11-29 13:09:55.900 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Iapetus 03.sbc 2020-11-29 13:09:55.900 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Panini Sidecar 02.sbc 2020-11-29 13:09:55.901 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) SRCH 'Slippery Beetle'.sbc 2020-11-29 13:09:55.901 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) TAC-02 Mantis.sbc 2020-11-29 13:09:55.901 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) TAC-02B Manta.sbc 2020-11-29 13:09:55.901 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) THI-430-B Thrush.sbc 2020-11-29 13:09:55.901 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) WKZ-LG Masque Cargo Ship 01.sbc 2020-11-29 13:09:55.901 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Cat's Paw.sbc 2020-11-29 13:09:55.902 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Dragonfly.sbc 2020-11-29 13:09:55.902 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Fleeting Rival 01 SR.sbc 2020-11-29 13:09:55.902 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Fleeting Rival 01.sbc 2020-11-29 13:09:55.902 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Fleeting Rival 02 SR.sbc 2020-11-29 13:09:55.902 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Fleeting Rival 02.sbc 2020-11-29 13:09:55.902 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Jumping Spider (Drone).sbc 2020-11-29 13:09:55.903 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Scorpion 01.sbc 2020-11-29 13:09:55.903 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Scorpion 02.sbc 2020-11-29 13:09:55.903 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Sparrow 01 SR.sbc 2020-11-29 13:09:55.903 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Sparrow 01.sbc 2020-11-29 13:09:55.903 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Sparrow 02 SR.sbc 2020-11-29 13:09:55.904 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Sparrow 02.sbc 2020-11-29 13:09:55.904 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Squid.sbc 2020-11-29 13:09:55.904 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\0 No Antenna\(A) Skippy the Space Frog 01.sbc 2020-11-29 13:09:55.904 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\0 No Antenna\(A) The Guppy 01.sbc 2020-11-29 13:09:55.904 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) Automated Division Light Transport.sbc 2020-11-29 13:09:55.904 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) Cyclops Hauler 01.sbc 2020-11-29 13:09:55.905 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) SIC-01 Murakoz.sbc 2020-11-29 13:09:55.905 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) Skippy the Space Frog 02.sbc 2020-11-29 13:09:55.905 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) The Guppy 02.sbc 2020-11-29 13:09:55.905 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) Transport Square 01.sbc 2020-11-29 13:09:55.905 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\2 Medium\(M) THI-842-S Prison Ship.sbc 2020-11-29 13:09:55.905 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\2 Medium\(M) WKX-LG Wasp 01.sbc 2020-11-29 13:09:55.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\2 Medium\(M) WKX-LG Wasp 02.sbc 2020-11-29 13:09:55.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\3 Hard\(H) AnIn 'Columbus' 02.sbc 2020-11-29 13:09:55.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\3 Hard\(H) AnIn 'Columbus' 03.sbc 2020-11-29 13:09:55.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\4 Boss\(B) AnIn 'Columbus' 01.sbc 2020-11-29 13:09:55.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\Epsilon.sbc 2020-11-29 13:09:55.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\Gamma.sbc 2020-11-29 13:09:55.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\JXSd Fite Brite 01.sbc 2020-11-29 13:09:55.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\Sigma.sbc 2020-11-29 13:09:55.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\Upsilon.sbc 2020-11-29 13:09:55.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Comms Research #1.sbc 2020-11-29 13:09:55.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Comms Research #2.sbc 2020-11-29 13:09:55.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Comms Research #3.sbc 2020-11-29 13:09:55.911 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Comms Research #4.sbc 2020-11-29 13:09:55.912 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Headquarters #1.sbc 2020-11-29 13:09:55.912 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Headquarters #2.sbc 2020-11-29 13:09:55.912 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Military Outpost #1.sbc 2020-11-29 13:09:55.912 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Military Outpost #2.sbc 2020-11-29 13:09:55.912 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Research Lab #1.sbc 2020-11-29 13:09:55.912 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Research Lab #2.sbc 2020-11-29 13:09:55.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Research Lab #3.sbc 2020-11-29 13:09:55.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Research Lab #4.sbc 2020-11-29 13:09:55.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Armadillo #1.sbc 2020-11-29 13:09:55.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Armadillo #2.sbc 2020-11-29 13:09:55.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Armadillo #3.sbc 2020-11-29 13:09:55.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Armadillo #4.sbc 2020-11-29 13:09:55.914 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Impaler #1.sbc 2020-11-29 13:09:55.914 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Impaler #2.sbc 2020-11-29 13:09:55.914 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Impaler #3.sbc 2020-11-29 13:09:55.914 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Impaler #4.sbc 2020-11-29 13:09:55.914 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Pigeon #1.sbc 2020-11-29 13:09:55.914 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Pigeon #2.sbc 2020-11-29 13:09:55.915 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Pigeon #3.sbc 2020-11-29 13:09:55.915 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Pigeon #4.sbc 2020-11-29 13:09:55.915 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Tadpole #1.sbc 2020-11-29 13:09:55.915 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Tadpole #2.sbc 2020-11-29 13:09:55.915 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Tadpole #3.sbc 2020-11-29 13:09:55.916 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Tadpole #4.sbc 2020-11-29 13:09:55.917 - Thread: 1 -> Loading asteroid generators 2020-11-29 13:09:55.917 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.917 - Thread: 1 -> Loading drop containers 2020-11-29 13:09:55.917 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.917 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.917 - Thread: 1 -> Loading radial menu definitions 2020-11-29 13:09:55.917 - Thread: 1 -> Loading respawn ships 2020-11-29 13:09:55.917 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.917 - Thread: 1 -> Loading wheel speeds 2020-11-29 13:09:55.921 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.924 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.924 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.924 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.924 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.924 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.929 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.931 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.937 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.945 - Thread: 1 -> Loading drop containers 2020-11-29 13:09:55.945 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.956 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.962 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.972 - Thread: 1 -> Loading spawn groups 2020-11-29 13:09:55.982 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-29 13:09:55.991 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-29 13:09:55.991 - Thread: 1 -> MyAudio.LoadData - START 2020-11-29 13:09:56.078 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-11-29 13:09:56.210 - Thread: 1 -> MyAudio.LoadData - END 2020-11-29 13:09:56.212 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-11-29 13:09:56.213 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.236 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.236 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.237 - Thread: 1 -> Registered modules from: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.238 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.238 - Thread: 1 -> Registered modules from: 2043543925.sbm_RivalAI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.239 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.240 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.242 - Thread: 1 -> Registered modules from: 1813797680.sbm_Cargofillscript, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.242 - Thread: 1 -> Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.242 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.244 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:09:56.322 - Thread: 1 -> RivalAI: Mod Version: 0.35.0 2020-11-29 13:09:56.330 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Modular Encounters Spawner Version: 1.103 2020-11-29 13:09:56.435 - Thread: 1 -> MyLights.LoadData() - START 2020-11-29 13:09:56.436 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-11-29 13:09:56.436 - Thread: 1 -> MyLights.LoadData() - END 2020-11-29 13:09:56.436 - Thread: 1 -> Info: MyLights initialized. 2020-11-29 13:09:56.436 - Thread: 1 -> MyExplosions.LoadData() - START 2020-11-29 13:09:56.436 - Thread: 1 -> MyExplosions.LoadData() - END 2020-11-29 13:09:56.439 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-11-29 13:09:56.439 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-11-29 13:09:56.439 - Thread: 1 -> Loading Procedural World Generator 2020-11-29 13:09:56.439 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-11-29 13:09:56.443 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-11-29 13:09:56.445 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-11-29 13:09:56.445 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-11-29 13:09:56.445 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-11-29 13:09:56.445 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-11-29 13:09:56.445 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-11-29 13:09:56.445 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-11-29 13:09:56.445 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-11-29 13:09:56.445 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-11-29 13:09:56.445 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-11-29 13:09:56.445 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-11-29 13:10:00.028 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-11-29 13:10:00.029 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:10:00.029 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-11-29 13:10:00.029 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-11-29 13:10:00.322 - Thread: 13 -> Info: Planet generator name: Mars 2020-11-29 13:10:00.322 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:10:00.322 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-11-29 13:10:00.323 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-11-29 13:10:00.578 - Thread: 11 -> Info: Planet generator name: Alien 2020-11-29 13:10:00.579 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:10:00.579 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2020-11-29 13:10:00.579 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Pertam-12345d60133.vx2' 2020-11-29 13:10:00.825 - Thread: 12 -> Info: Planet generator name: Titan 2020-11-29 13:10:00.826 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:10:01.069 - Thread: 10 -> Info: Planet generator name: Moon 2020-11-29 13:10:01.069 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:10:02.379 - Thread: 13 -> Info: Planet generator name: Triton 2020-11-29 13:10:02.379 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:10:03.826 - Thread: 1 -> Info: Planet generator name: Europa 2020-11-29 13:10:03.826 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:10:04.428 - Thread: 11 -> Info: Planet generator name: Pertam 2020-11-29 13:10:04.429 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:10:04.429 - Thread: 1 -> Entities loaded & initialized 2020-11-29 13:10:04.429 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-11-29 13:10:04.429 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-11-29 13:10:04.429 - Thread: 1 -> RequestRespawn 2020-11-29 13:10:04.431 - Thread: 1 -> MySession.Static.LogSettings - START 2020-11-29 13:10:04.433 - Thread: 1 -> Name = Rovers 2020-11-29 13:10:04.433 - Thread: 1 -> Description = 2020-11-29 13:10:04.433 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-11-29 13:10:04.433 - Thread: 1 -> Password = 2020-11-29 13:10:04.433 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-11-29 13:10:04.433 - Thread: 1 -> WorkshopId = 2020-11-29 13:10:04.433 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-11-29 13:10:04.433 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-11-29 13:10:04.433 - Thread: 1 -> Settings: 2020-11-29 13:10:04.436 - Thread: 1 -> GameMode = Survival 2020-11-29 13:10:04.437 - Thread: 1 -> MaxPlayers = 4 2020-11-29 13:10:04.437 - Thread: 1 -> OnlineMode = OFFLINE 2020-11-29 13:10:04.437 - Thread: 1 -> TotalPCU = 0 2020-11-29 13:10:04.437 - Thread: 1 -> PiratePCU = 50000 2020-11-29 13:10:04.437 - Thread: 1 -> AutoHealing = True 2020-11-29 13:10:04.437 - Thread: 1 -> WeaponsEnabled = True 2020-11-29 13:10:04.437 - Thread: 1 -> ThrusterDamage = True 2020-11-29 13:10:04.437 - Thread: 1 -> EnableSpectator = False 2020-11-29 13:10:04.437 - Thread: 1 -> EnableCopyPaste = False 2020-11-29 13:10:04.437 - Thread: 1 -> MaxFloatingObjects = 100 2020-11-29 13:10:04.437 - Thread: 1 -> MaxGridSize = 0 2020-11-29 13:10:04.437 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-11-29 13:10:04.437 - Thread: 1 -> CargoShipsEnabled = False 2020-11-29 13:10:04.437 - Thread: 1 -> EnvironmentHostility = SAFE 2020-11-29 13:10:04.437 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-11-29 13:10:04.437 - Thread: 1 -> InventorySizeMultiplier = 5 2020-11-29 13:10:04.437 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2020-11-29 13:10:04.437 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-11-29 13:10:04.437 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-11-29 13:10:04.437 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-11-29 13:10:04.437 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-11-29 13:10:04.437 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-11-29 13:10:04.437 - Thread: 1 -> ClientCanSave = False 2020-11-29 13:10:04.437 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-11-29 13:10:04.437 - Thread: 1 -> PermanentDeath = False 2020-11-29 13:10:04.437 - Thread: 1 -> DestructibleBlocks = True 2020-11-29 13:10:04.437 - Thread: 1 -> EnableScripts = True 2020-11-29 13:10:04.437 - Thread: 1 -> AutoSaveInMinutes = 5 2020-11-29 13:10:04.437 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-11-29 13:10:04.437 - Thread: 1 -> ProceduralDensity = 0.35 2020-11-29 13:10:04.437 - Thread: 1 -> ProceduralSeed = 0 2020-11-29 13:10:04.437 - Thread: 1 -> DestructibleBlocks = True 2020-11-29 13:10:04.437 - Thread: 1 -> EnableIngameScripts = True 2020-11-29 13:10:04.437 - Thread: 1 -> ViewDistance = 15000 2020-11-29 13:10:04.437 - Thread: 1 -> Voxel destruction = True 2020-11-29 13:10:04.437 - Thread: 1 -> EnableStructuralSimulation = False 2020-11-29 13:10:04.437 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-11-29 13:10:04.437 - Thread: 1 -> EnableContainerDrops = True 2020-11-29 13:10:04.437 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-11-29 13:10:04.437 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-11-29 13:10:04.437 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-11-29 13:10:04.438 - Thread: 1 -> EnableSubgridDamage = False 2020-11-29 13:10:04.438 - Thread: 1 -> SyncDistance = 3000 2020-11-29 13:10:04.438 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-11-29 13:10:04.438 - Thread: 1 -> AFKTimeoutMin = 0 2020-11-29 13:10:04.438 - Thread: 1 -> StopGridsPeriodMin = 15 2020-11-29 13:10:04.438 - Thread: 1 -> MaxPlanets = 99 2020-11-29 13:10:04.438 - Thread: 1 -> MaxBackupSaves = 5 2020-11-29 13:10:04.438 - Thread: 1 -> MaxFactionsCount = 0 2020-11-29 13:10:04.438 - Thread: 1 -> EnableRemoteBlockRemoval = True 2020-11-29 13:10:04.438 - Thread: 1 -> RespawnShipDelete = False 2020-11-29 13:10:04.438 - Thread: 1 -> WorldSizeKm = 0 2020-11-29 13:10:04.438 - Thread: 1 -> ResetOwnership = False 2020-11-29 13:10:04.438 - Thread: 1 -> RealisticSound = False 2020-11-29 13:10:04.438 - Thread: 1 -> EnableSaving = True 2020-11-29 13:10:04.438 - Thread: 1 -> InfiniteAmmo = False 2020-11-29 13:10:04.438 - Thread: 1 -> EnableToolShake = True 2020-11-29 13:10:04.438 - Thread: 1 -> VoxelGeneratorVersion = 4 2020-11-29 13:10:04.438 - Thread: 1 -> OffensiveWordsFiltering = False 2020-11-29 13:10:04.438 - Thread: 1 -> UseConsolePCU = False 2020-11-29 13:10:04.438 - Thread: 1 -> PredefinedAsteroids = True 2020-11-29 13:10:04.438 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2020-11-29 13:10:04.438 - Thread: 1 -> FamilySharing = True 2020-11-29 13:10:04.438 - Thread: 1 -> EnablePcuTrading = True 2020-11-29 13:10:04.438 - Thread: 1 -> SuppressedWarnings = 2020-11-29 13:10:04.438 - Thread: 1 -> SimplifiedSimulation = False 2020-11-29 13:10:04.438 - Thread: 1 -> EconomyTickInSeconds = 1200 2020-11-29 13:10:04.438 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2020-11-29 13:10:04.438 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2020-11-29 13:10:04.438 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2020-11-29 13:10:04.438 - Thread: 1 -> TradeFactionsCount = 15 2020-11-29 13:10:04.438 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2020-11-29 13:10:04.438 - Thread: 1 -> WeatherSystem = True 2020-11-29 13:10:04.438 - Thread: 1 -> DepositSizeDenominator = 60 2020-11-29 13:10:04.438 - Thread: 1 -> DepositsCountCoefficient = 1 2020-11-29 13:10:04.438 - Thread: 1 -> EnableEconomy = True 2020-11-29 13:10:04.438 - Thread: 1 -> EnableBountyContracts = True 2020-11-29 13:10:04.438 - Thread: 1 -> EnableSupergridding = False 2020-11-29 13:10:04.438 - Thread: 1 -> EnableAutorespawn = True 2020-11-29 13:10:04.438 - Thread: 1 -> OptimalSpawnDistance = 900 2020-11-29 13:10:04.438 - Thread: 1 -> EnableGoodBotHints = True 2020-11-29 13:10:04.438 - Thread: 1 -> EnableResearch = True 2020-11-29 13:10:04.438 - Thread: 1 -> VoxelAgeThreshold = 24 2020-11-29 13:10:04.438 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2020-11-29 13:10:04.438 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2020-11-29 13:10:04.438 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2020-11-29 13:10:04.438 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2020-11-29 13:10:04.438 - Thread: 1 -> PlayerInactivityThreshold = 0 2020-11-29 13:10:04.438 - Thread: 1 -> OptimalGridCount = 0 2020-11-29 13:10:04.438 - Thread: 1 -> PlayerDistanceThreshold = 500 2020-11-29 13:10:04.438 - Thread: 1 -> BlockCountThreshold = 20 2020-11-29 13:10:04.438 - Thread: 1 -> TrashFlagsValue = 7706 2020-11-29 13:10:04.438 - Thread: 1 -> TrashRemovalEnabled = True 2020-11-29 13:10:04.438 - Thread: 1 -> RemoveOldIdentitiesH = 0 2020-11-29 13:10:04.438 - Thread: 1 -> EnableVoxelHand = True 2020-11-29 13:10:04.438 - Thread: 1 -> AdaptiveSimulationQuality = True 2020-11-29 13:10:04.439 - Thread: 1 -> EnableScripterRole = False 2020-11-29 13:10:04.439 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2020-11-29 13:10:04.439 - Thread: 1 -> FloraDensityMultiplier = 1 2020-11-29 13:10:04.439 - Thread: 1 -> EnableSpiders = True 2020-11-29 13:10:04.439 - Thread: 1 -> EnableWolfs = True 2020-11-29 13:10:04.439 - Thread: 1 -> EnableDrones = True 2020-11-29 13:10:04.439 - Thread: 1 -> MaxDrones = 5 2020-11-29 13:10:04.439 - Thread: 1 -> StartInRespawnScreen = False 2020-11-29 13:10:04.439 - Thread: 1 -> SpawnWithTools = True 2020-11-29 13:10:04.439 - Thread: 1 -> EnableJetpack = True 2020-11-29 13:10:04.439 - Thread: 1 -> SunRotationIntervalMinutes = 120 2020-11-29 13:10:04.439 - Thread: 1 -> PhysicsIterations = 8 2020-11-29 13:10:04.439 - Thread: 1 -> CanJoinRunning = False 2020-11-29 13:10:04.439 - Thread: 1 -> Scenario = False 2020-11-29 13:10:04.439 - Thread: 1 -> ScenarioEditMode = False 2020-11-29 13:10:04.439 - Thread: 1 -> EnableRespawnShips = True 2020-11-29 13:10:04.439 - Thread: 1 -> EnableSunRotation = True 2020-11-29 13:10:04.439 - Thread: 1 -> StationVoxelSupport = False 2020-11-29 13:10:04.439 - Thread: 1 -> EnableConvertToStation = True 2020-11-29 13:10:04.439 - Thread: 1 -> EnableEncounters = False 2020-11-29 13:10:04.439 - Thread: 1 -> Enable3rdPersonView = True 2020-11-29 13:10:04.439 - Thread: 1 -> EnableOxygenPressurization = True 2020-11-29 13:10:04.439 - Thread: 1 -> EnableOxygen = True 2020-11-29 13:10:04.439 - Thread: 1 -> ExperimentalMode = True 2020-11-29 13:10:04.440 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2020-11-29 13:10:04.440 - Thread: 1 -> MySession.Static.LogSettings - END 2020-11-29 13:10:04.546 - Thread: 1 -> RivalAI: Defense Shields API Loading 2020-11-29 13:10:04.546 - Thread: 1 -> RivalAI: WeaponCore API Failed To Load For Unknown Reason 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: Behavior - RAIDevTest-Lightning-Behavior - RAIDevTest-Misc-Behavior - RAIDevTest-NoWeapon-Behavior - RAIDevTest-Ram-Behavior - RAIDevTest-WC1-Behavior - RAIDevTest-WC2-Behavior - RAI-Generic-Behavior-Fighter - RAI-Generic-Behavior-HorseFighter - RAI-Generic-Behavior-Horsefly - RAI-Generic-Behavior-Nautical - RAI-Generic-Behavior-Sniper - RAI-Generic-Behavior-Strike - Reaver-Behavior-Impaler - Reaver-Behavior-LargeShip - Reaver-Behavior-MediumShip - Reaver-Behavior-Mutilator - Reaver-Behavior-SmallShip - Reaver-Behavior-Test-A 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: Autopilot - RAI-Generic-Autopilot-Fighter - RAI-Generic-Autopilot-HorseFighter - RAI-Generic-Autopilot-Horsefly - RAI-Generic-Autopilot-Hunter-A - RAI-Generic-Autopilot-Hunter-B - RAI-Generic-Autopilot-Nautical - RAI-Generic-Autopilot-Sniper - RAI-Generic-Autopilot-Strike - Reaver-Autopilot-Impaler - Reaver-Autopilot-LargeShip-A - Reaver-Autopilot-LargeShip-B - Reaver-Autopilot-MediumShip-A - Reaver-Autopilot-MediumShip-B - Reaver-Autopilot-Mutilator - Reaver-Autopilot-SmallShip-A - Reaver-Autopilot-SmallShip-B - Reaver-Autopilot-Test-A - Reaver-Autopilot-Test-B 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: Trigger - RAIDevTest-Lightning-Trigger-A - RAIDevTest-Lightning-Trigger-B - RAIDevTest-Lightning-Trigger-C - RAIDevTest-Misc-Trigger-A - RAIDevTest-Misc-Trigger-B - RAIDevTest-NoWeapon-Trigger-A - RAIDevTest-Ram-Trigger-A - Reaver-Trigger-Compromised - Reaver-Trigger-GeneralDamage - Reaver-Trigger-GrindDamage - Reaver-Trigger-HydrogenManFar - Reaver-Trigger-HydrogenManNear - Reaver-Trigger-LargeHarpoon - Reaver-Trigger-NewTarget - Reaver-Trigger-Ramming - Reaver-Trigger-RandomRamming - Reaver-Trigger-ReceiveTarget - Reaver-Trigger-ScreamBroadcast - Reaver-Trigger-SmallHarpoon 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: TriggerGroup - Reaver-TriggerGroup-Common - Reaver-TriggerGroup-HydrogenMan 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: Condition - RAIDevTest-Misc-Condition-A - Reaver-Condition-LargeHarpoon - Reaver-Condition-Ramming - Reaver-Condition-SmallHarpoon 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: Action - RAIDevTest-Lightning-Action-A - RAIDevTest-Lightning-Action-B - RAIDevTest-Lightning-Action-C1 - RAIDevTest-Lightning-Action-C2 - RAIDevTest-Lightning-Action-C3 - RAIDevTest-Misc-Action-A - RAIDevTest-Misc-Action-B - RAIDevTest-NoWeapon-Action-A - RAIDevTest-Ram-Action-A - Reaver-Action-Compromised-A - Reaver-Action-Compromised-B - Reaver-Action-GeneralDamage - Reaver-Action-GrindDamage - Reaver-Action-HydrogenManFar - Reaver-Action-HydrogenManNear - Reaver-Action-LargeHarpoon1 - Reaver-Action-LargeHarpoon2 - Reaver-Action-NewTarget - Reaver-Action-Ramming - Reaver-Action-RandomRamming - Reaver-Action-ReceiveTarget - Reaver-Action-ScreamBroadcast - Reaver-Action-SmallHarpoon1 - Reaver-Action-SmallHarpoon2 - Reaver-Action-SmallHarpoon3 - Reaver-Action-SmallHarpoon4 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: Chat - RAIDevTest-Lightning-Chat-A - RAIDevTest-Misc-Chat-A - RAIDevTest-NoWeapon-Chat-A - RAIDevTest-Ram-Chat-A - Reaver-Chat-NewTarget - Reaver-Chat-Ramming - Reaver-Chat-ScreamBroadcast 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: Spawn 2020-11-29 13:10:04.740 - Thread: 1 -> RivalAI: Detected Profiles: Target - Reaver-Target-Main-A - Reaver-Target-Main-B - RivalAI-GenericTargetProfile-EnemyGrid - RivalAI-GenericTargetProfile-EnemyOverride - RivalAI-GenericTargetProfile-EnemyPlayer - RivalAI-GenericTargetProfile-Hunter 2020-11-29 13:10:04.746 - Thread: 1 -> Modular Encounters Spawner: WeaponCore API Failed To Load For Unknown Reason 2020-11-29 13:10:04.746 - Thread: 1 -> Modular Encounters Spawner: Defense Shields API Loading 2020-11-29 13:10:05.019 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2020-11-29 13:10:05.029 - Thread: 1 -> Session loaded 2020-11-29 13:10:05.029 - Thread: 1 -> RunLoadingAction - END 2020-11-29 13:10:05.029 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-11-29 13:10:05.030 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-11-29 13:10:05.030 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-11-29 13:10:05.031 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2020-11-29 13:10:05.031 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-11-29 13:10:05.577 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-11-29 13:10:05.577 - Thread: 1 -> STATISTICS,267.9666667,0,0,0,0,0,0,6831.809,7536.897,1,0,1555.382,10003.57,0,0,0,4.551083,11.13268,0.1929617,22834,11.67867,0,16.66667,0.5315062,1.30015,100,6956200508,1555.382,0,0 2020-11-29 13:10:05.577 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-11-29 13:10:05.577 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,905,36,93,206,0,849,6633,3912,0,0,66,4118,0,2198,15,0,0,0,384,16,0,0,1631,758,456,8,30,0 2020-11-29 13:10:05.577 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2020-11-29 13:10:05.592 - Thread: 1 -> Saving world - START 2020-11-29 13:10:05.593 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:10:05.593 - Thread: 1 -> Before snapshot.: GC Memory: 1,555 B 2020-11-29 13:10:05.595 - Thread: 1 -> After snapshot.: GC Memory: 1,556 B 2020-11-29 13:10:05.595 - Thread: 1 -> Directory cleanup: GC Memory: 1,556 B 2020-11-29 13:10:05.595 - Thread: 1 -> Saving world - END 2020-11-29 13:10:05.607 - Thread: 11 -> Session snapshot save - START 2020-11-29 13:10:05.609 - Thread: 11 -> Checking file access for files in target dir. 2020-11-29 13:10:05.911 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\.new\Sandbox_config.sbc 2020-11-29 13:10:07.576 - Thread: 1 -> GUI Stats: Update 12.7136632777778, Draw 0.358999555555556 2020-11-29 13:10:08.361 - Thread: 1 -> Loading duration: 25.7436842 2020-11-29 13:10:08.376 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2020-11-29 13:10:08.377 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2020-11-29 13:10:08.377 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2020-11-29 13:10:08.491 - Thread: 11 -> Session snapshot save - END 2020-11-29 13:10:14.226 - Thread: 1 -> Updating continues. 2020-11-29 13:10:14.323 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Lightning-Behavior 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Misc-Behavior 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-NoWeapon-Behavior 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Ram-Behavior 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-WC1-Behavior 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-WC2-Behavior 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Fighter 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Horsefly 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-HorseFighter 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Nautical 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Sniper 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Strike 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Impaler 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-LargeShip 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-MediumShip 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Mutilator 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-SmallShip 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Test-A 2020-11-29 13:10:14.325 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-11-29 13:10:14.338 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-11-29 13:10:14.338 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-11-29 13:10:14.338 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-11-29 13:10:14.490 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-11-29 13:10:14.576 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-11-29 13:10:14.576 - Thread: 1 -> Modular Encounters Spawner: Getting Active Workshop Mods. 2020-11-29 13:10:14.581 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-11-29 13:10:14.591 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Respawn Planet Pod / 120449417266820732 /// [Human Owner: NoFaction/144115188075855897] /// 2020-11-29 13:10:14.591 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Dummy PB-Proj / 91409157516012739 /// 2020-11-29 13:10:14.594 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-11-29 13:10:14.652 - Thread: 1 -> GC Memory: 1579.888 / 1579.888 MB 2020-11-29 13:10:14.919 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2020-11-29 13:10:14.919 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2020-11-29 13:10:37.987 - Thread: 1 -> GUI Stats: Update 0.325872222222223, Draw 0.260796166666667 2020-11-29 13:10:44.654 - Thread: 1 -> GC Memory: 1604.8 / 1604.8 MB 2020-11-29 13:10:50.970 - Thread: 1 -> Updating stopped. 2020-11-29 13:10:50.986 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:10:52.036 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:10:52.770 - Thread: 1 -> Saving world - START 2020-11-29 13:10:52.771 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:10:52.771 - Thread: 1 -> Before snapshot.: GC Memory: 1,606 B 2020-11-29 13:10:52.773 - Thread: 1 -> After snapshot.: GC Memory: 1,607 B 2020-11-29 13:10:52.774 - Thread: 1 -> Directory cleanup: GC Memory: 1,607 B 2020-11-29 13:10:52.774 - Thread: 1 -> Saving world - END 2020-11-29 13:10:52.802 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:10:52.803 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:10:52.803 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:10:58.836 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:10:59.886 - Thread: 1 -> Saving world - START 2020-11-29 13:10:59.887 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:10:59.887 - Thread: 1 -> Before snapshot.: GC Memory: 1,612 B 2020-11-29 13:10:59.891 - Thread: 1 -> After snapshot.: GC Memory: 1,610 B 2020-11-29 13:10:59.891 - Thread: 1 -> Directory cleanup: GC Memory: 1,610 B 2020-11-29 13:10:59.891 - Thread: 1 -> Saving world - END 2020-11-29 13:10:59.920 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-29 13:10:59.924 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Unload() at Sandbox.Game.World.MySessionLoader.Unload() at Sandbox.Game.World.MySessionLoader.UnloadAndExitToMenu() at System.EventHandler.Invoke(Object sender, EventArgs e) at Sandbox.MySandboxGame.ProcessRenderOutput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:10:59.924 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:10:59.925 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:10:59.925 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:10:59.926 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:10:59.926 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2020-11-29 13:10:59.926 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2020-11-29 13:10:59.926 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-11-29 13:10:59.927 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2020-11-29 13:10:59.927 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:00.165 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-11-29 13:11:00.165 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-11-29 13:11:00.166 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-11-29 13:11:00.168 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2020-11-29 13:11:00.168 - Thread: 1 -> MySession::Unload START 2020-11-29 13:11:00.168 - Thread: 1 -> AutoSaveInMinutes: 5 2020-11-29 13:11:00.168 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-11-29 13:11:00.168 - Thread: 1 -> IsServer: True 2020-11-29 13:11:00.168 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-29 13:11:00.177 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-29 13:11:00.177 - Thread: 1 -> MyAudio.LoadData - START 2020-11-29 13:11:00.269 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-11-29 13:11:00.397 - Thread: 1 -> MyAudio.LoadData - END 2020-11-29 13:11:00.397 - Thread: 1 -> MyConfig.Save() - START 2020-11-29 13:11:00.397 - Thread: 1 -> Path: C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-29 13:11:00.399 - Thread: 1 -> MyConfig.Save() - END 2020-11-29 13:11:00.399 - Thread: 1 -> Unloading Procedural World Generator 2020-11-29 13:11:00.451 - Thread: 1 -> Info: MyLights Unloading data. 2020-11-29 13:11:00.479 - Thread: 1 -> Network readers disposed 2020-11-29 13:11:00.479 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-11-29 13:11:00.650 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:00.672 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-29 13:11:00.672 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-11-29 13:11:00.672 - Thread: 1 -> Loading shadow textures definitions 2020-11-29 13:11:00.672 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-11-29 13:11:00.672 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-11-29 13:11:00.882 - Thread: 1 -> MySession::Unload END 2020-11-29 13:11:00.882 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-29 13:11:00.882 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:11:00.895 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:00.896 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:08.930 - Thread: 1 -> GUI Stats: Update 0.47536711111111, Draw 0.190566444444445 2020-11-29 13:11:11.862 - Thread: 10 -> Loading available saves - START 2020-11-29 13:11:11.862 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2020-11-29 13:11:11.863 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2020-11-29 13:11:11.863 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286' 2020-11-29 13:11:12.868 - Thread: 10 -> Loading available saves - END 2020-11-29 13:11:13.112 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:13.112 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:16.103 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Sandbox_config.sbc 2020-11-29 13:11:16.104 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:11:17.404 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:17.405 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:19.440 - Thread: 39 -> LoadSession() - Start 2020-11-29 13:11:19.440 - Thread: 39 -> C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers 2020-11-29 13:11:19.454 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-29 13:11:20.416 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Sandbox_config.sbc 2020-11-29 13:11:20.417 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:11:20.417 - Thread: 39 -> CheckPoint Experimental mode: Yes 2020-11-29 13:11:20.418 - Thread: 39 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2020-11-29 13:11:20.421 - Thread: 10 -> Downloading world mods - START 2020-11-29 13:11:20.422 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:11:20.638 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:20.639 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:21.331 - Thread: 1 -> Mod dependencies query successful 2020-11-29 13:11:21.332 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:11:21.332 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:11:21.332 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:11:21.332 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:11:21.332 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1992435623 2020-11-29 13:11:21.332 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-11-29 13:11:21.332 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1992435623 2020-11-29 13:11:22.407 - Thread: 1 -> Mod dependencies query successful 2020-11-29 13:11:22.407 - Thread: 10 -> MyWorkshop.GetItemsBlocking: getting 20 items 2020-11-29 13:11:22.985 - Thread: 1 -> Mod query successful 2020-11-29 13:11:22.986 - Thread: 10 -> Up to date mod: Id = 413750753, title = 'Pug's LCDs' 2020-11-29 13:11:22.986 - Thread: 10 -> Up to date mod: Id = 474777897, title = 'LCD Picture Pack 1' 2020-11-29 13:11:22.986 - Thread: 10 -> Up to date mod: Id = 475163685, title = 'LCD Picture Pack 3' 2020-11-29 13:11:22.986 - Thread: 10 -> Up to date mod: Id = 514062285, title = 'BuildInfo (extra block&terminal info, air leak finder)' 2020-11-29 13:11:22.986 - Thread: 10 -> Up to date mod: Id = 525460808, title = 'Reavers: Terror of the Verse' 2020-11-29 13:11:22.987 - Thread: 10 -> Up to date mod: Id = 534512234, title = 'LCD Sci-fi interface pack' 2020-11-29 13:11:22.987 - Thread: 10 -> Up to date mod: Id = 609034926, title = 'High Tech LCD Displays {DX-11}' 2020-11-29 13:11:22.987 - Thread: 10 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2020-11-29 13:11:22.987 - Thread: 10 -> Up to date mod: Id = 914369510, title = 'Corruption PvE Combat' 2020-11-29 13:11:22.987 - Thread: 10 -> Up to date mod: Id = 1136188499, title = 'Space Just Got Real (1.188 Update 4)' 2020-11-29 13:11:22.987 - Thread: 10 -> Up to date mod: Id = 1180580289, title = 'Sci-Fi LCD Panels Volume I' 2020-11-29 13:11:22.988 - Thread: 10 -> Up to date mod: Id = 1409410134, title = 'Sci-Fi LCD Panels Volume II' 2020-11-29 13:11:22.988 - Thread: 10 -> Up to date mod: Id = 1464803311, title = 'Assertive Installations' 2020-11-29 13:11:22.988 - Thread: 10 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2020-11-29 13:11:22.989 - Thread: 10 -> Up to date mod: Id = 1813797680, title = 'Cargo Fill Level LCDs' 2020-11-29 13:11:22.989 - Thread: 10 -> Up to date mod: Id = 1902970975, title = 'Assertive Cargo Ships' 2020-11-29 13:11:22.989 - Thread: 10 -> Up to date mod: Id = 1945915721, title = 'Assertive Bunkers' 2020-11-29 13:11:22.989 - Thread: 10 -> Up to date mod: Id = 1992435623, title = 'Perpetually Perturbed Pirates' 2020-11-29 13:11:22.989 - Thread: 10 -> Up to date mod: Id = 2043543925, title = 'RivalAI' 2020-11-29 13:11:22.990 - Thread: 10 -> Up to date mod: Id = 2269671355, title = 'No Suits' 2020-11-29 13:11:22.990 - Thread: 10 -> Mod download time: 0.00 seconds 2020-11-29 13:11:22.990 - Thread: 10 -> Downloading world mods - END 2020-11-29 13:11:23.005 - Thread: 1 -> LoadSession() - End 2020-11-29 13:11:23.021 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:23.022 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:23.022 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:23.023 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:23.023 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:23.024 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:23.030 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-11-29 13:11:23.031 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2020-11-29 13:11:23.031 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-11-29 13:11:23.239 - Thread: 1 -> RunLoadingAction - START 2020-11-29 13:11:23.239 - Thread: 1 -> Loading session: C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers 2020-11-29 13:11:23.472 - Thread: 1 -> GC Memory: 1,578,328,392 B 2020-11-29 13:11:23.473 - Thread: 1 -> Process Memory: 9,360,547,840 B 2020-11-29 13:11:23.473 - Thread: 1 -> Experimental mode: Yes 2020-11-29 13:11:23.473 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2020-11-29 13:11:23.473 - Thread: 1 -> Console compatibility: No 2020-11-29 13:11:23.484 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-11-29 13:11:31.718 - Thread: 1 -> Script loaded: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:31.718 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:31.718 - Thread: 1 -> Script loaded: 2043543925.sbm_RivalAI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:31.719 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:31.719 - Thread: 1 -> Script loaded: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:31.719 - Thread: 1 -> Script loaded: 1813797680.sbm_Cargofillscript, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:31.719 - Thread: 1 -> Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:31.726 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-11-29 13:11:31.726 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-11-29 13:11:31.726 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-11-29 13:11:31.727 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-11-29 13:11:31.868 - Thread: 1 -> Loading scenarios 2020-11-29 13:11:31.869 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-11-29 13:11:31.869 - Thread: 1 -> List of used mods (20) - START 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1992435623, Filename = '1992435623.sbm', Name = 'Perpetually Perturbed Pirates' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 2043543925, Filename = '2043543925.sbm', Name = 'RivalAI' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1136188499, Filename = '1136188499.sbm', Name = 'Space Just Got Real (1.188 Update 4)' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1409410134, Filename = '1409410134.sbm', Name = 'Sci-Fi LCD Panels Volume II' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1180580289, Filename = '1180580289.sbm', Name = 'Sci-Fi LCD Panels Volume I' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 525460808, Filename = '525460808.sbm', Name = 'Reavers: Terror of the Verse' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 413750753, Filename = '413750753.sbm', Name = 'Pug's LCDs' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 2269671355, Filename = '2269671355.sbm', Name = 'No Suits' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 534512234, Filename = '534512234.sbm', Name = 'LCD Sci-fi interface pack' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 475163685, Filename = '475163685.sbm', Name = 'LCD Picture Pack 3' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 474777897, Filename = '474777897.sbm', Name = 'LCD Picture Pack 1' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 609034926, Filename = '609034926.sbm', Name = 'High Tech LCD Displays {DX-11}' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 914369510, Filename = '914369510.sbm', Name = 'Corruption PvE Combat' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1813797680, Filename = '1813797680.sbm', Name = 'Cargo Fill Level LCDs' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 514062285, Filename = '514062285.sbm', Name = 'BuildInfo (extra block&terminal info, air leak finder)' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1464803311, Filename = '1464803311.sbm', Name = 'Assertive Installations' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1902970975, Filename = '1902970975.sbm', Name = 'Assertive Cargo Ships' 2020-11-29 13:11:31.870 - Thread: 1 -> Id = 1945915721, Filename = '1945915721.sbm', Name = 'Assertive Bunkers' 2020-11-29 13:11:31.870 - Thread: 1 -> List of used mods - END 2020-11-29 13:11:32.612 - Thread: 1 -> Loading behaviors 2020-11-29 13:11:32.612 - Thread: 1 -> Loading ammo magazines 2020-11-29 13:11:32.612 - Thread: 1 -> Loading ammo definitions 2020-11-29 13:11:32.612 - Thread: 1 -> Loading animations 2020-11-29 13:11:32.612 - Thread: 1 -> Loading animations 2020-11-29 13:11:32.613 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.615 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.615 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.615 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.615 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.615 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading category classes 2020-11-29 13:11:32.616 - Thread: 1 -> Loading category classes 2020-11-29 13:11:32.616 - Thread: 1 -> Loading blueprint classes 2020-11-29 13:11:32.616 - Thread: 1 -> Loading blueprint class entries 2020-11-29 13:11:32.616 - Thread: 1 -> Loading blueprint class entries 2020-11-29 13:11:32.616 - Thread: 1 -> Loading blueprints 2020-11-29 13:11:32.616 - Thread: 1 -> Loading blueprints 2020-11-29 13:11:32.616 - Thread: 1 -> Loading agent definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading character definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading character definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading components 2020-11-29 13:11:32.616 - Thread: 1 -> Loading components 2020-11-29 13:11:32.616 - Thread: 1 -> Loading configuration 2020-11-29 13:11:32.616 - Thread: 1 -> Loading container types 2020-11-29 13:11:32.616 - Thread: 1 -> Loading Contract Types 2020-11-29 13:11:32.616 - Thread: 1 -> Loading block positions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading block positions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading curve definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading debris 2020-11-29 13:11:32.616 - Thread: 1 -> Loading environment items entries 2020-11-29 13:11:32.616 - Thread: 1 -> Loading decal global definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading decal definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading decal definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:11:32.616 - Thread: 1 -> Loading edges 2020-11-29 13:11:32.616 - Thread: 1 -> Loading emissive color definitions 2020-11-29 13:11:32.616 - Thread: 1 -> Loading emissive color default states 2020-11-29 13:11:32.616 - Thread: 1 -> Loading animations 2020-11-29 13:11:32.616 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.616 - Thread: 1 -> Loading component containers 2020-11-29 13:11:32.617 - Thread: 1 -> Loading environment items entries 2020-11-29 13:11:32.617 - Thread: 1 -> Loading Faction Names 2020-11-29 13:11:32.617 - Thread: 1 -> Loading factions 2020-11-29 13:11:32.617 - Thread: 1 -> Loading flare definitions 2020-11-29 13:11:32.617 - Thread: 1 -> Loading gas property definitions 2020-11-29 13:11:32.617 - Thread: 1 -> Loading event definitions 2020-11-29 13:11:32.617 - Thread: 1 -> Loading physical items 2020-11-29 13:11:32.617 - Thread: 1 -> Loading chat bot responses 2020-11-29 13:11:32.637 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.637 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.637 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.637 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.637 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-29 13:11:32.637 - Thread: 1 -> Loading planet definition 2020-11-29 13:11:32.637 - Thread: 1 -> Loading physical items 2020-11-29 13:11:32.637 - Thread: 1 -> Loading physical items 2020-11-29 13:11:32.637 - Thread: 1 -> Loading physical material properties 2020-11-29 13:11:32.637 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:11:32.637 - Thread: 1 -> Loading research blocks definitions 2020-11-29 13:11:32.637 - Thread: 1 -> Loading research groups definitions 2020-11-29 13:11:32.637 - Thread: 1 -> Loading resource distribution groups 2020-11-29 13:11:32.637 - Thread: 1 -> Loading shadow textures definitions 2020-11-29 13:11:32.637 - Thread: 1 -> Loading ship sound groups 2020-11-29 13:11:32.637 - Thread: 1 -> Loading ship sound groups 2020-11-29 13:11:32.637 - Thread: 1 -> Loading sound categories 2020-11-29 13:11:32.637 - Thread: 1 -> Loading stat definitions 2020-11-29 13:11:32.637 - Thread: 1 -> Loading grid creators 2020-11-29 13:11:32.637 - Thread: 1 -> Loading transparent material properties 2020-11-29 13:11:32.637 - Thread: 1 -> Loading planet definition 2020-11-29 13:11:32.637 - Thread: 1 -> Loading voxel map storage definitions 2020-11-29 13:11:32.637 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:11:32.638 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:11:32.638 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:11:32.638 - Thread: 1 -> Loading voxel material definitions 2020-11-29 13:11:32.638 - Thread: 1 -> Loading Weather Effects 2020-11-29 13:11:32.639 - Thread: 1 -> Loading transparent material properties 2020-11-29 13:11:32.645 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.646 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.646 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/RAIDevTest-Misc-Chat-A' 2020-11-29 13:11:32.646 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.646 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.647 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.647 - Thread: 1 -> Loading emissive color definitions 2020-11-29 13:11:32.647 - Thread: 1 -> Loading emissive color default states 2020-11-29 13:11:32.647 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.647 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.650 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.650 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.652 - Thread: 1 -> Loading flare definitions 2020-11-29 13:11:32.653 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.659 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.666 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.667 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.667 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.667 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.668 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.668 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.668 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.668 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.668 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.668 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.669 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.669 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.669 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.669 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.669 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.669 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.669 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.670 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.670 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.670 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.670 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.670 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.670 - Thread: 1 -> Loading factions 2020-11-29 13:11:32.673 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.677 - Thread: 1 -> Loading character definitions 2020-11-29 13:11:32.679 - Thread: 1 -> Loading component containers 2020-11-29 13:11:32.680 - Thread: 1 -> Loading character definitions 2020-11-29 13:11:32.683 - Thread: 1 -> Loading container types 2020-11-29 13:11:32.684 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:11:32.684 - Thread: 1 -> Loading entity components 2020-11-29 13:11:32.684 - Thread: 1 -> Loading blueprints 2020-11-29 13:11:32.684 - Thread: 1 -> Loading components 2020-11-29 13:11:32.685 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2020-11-29 13:11:32.685 - Thread: 1 -> Loading blueprints 2020-11-29 13:11:32.685 - Thread: 1 -> Loading components 2020-11-29 13:11:32.686 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/MESThrust 2020-11-29 13:11:32.686 - Thread: 1 -> Loading physical items 2020-11-29 13:11:32.687 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.712 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.719 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.726 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.741 - Thread: 1 -> Loading ammo magazines 2020-11-29 13:11:32.742 - Thread: 1 -> Loading ammo definitions 2020-11-29 13:11:32.742 - Thread: 1 -> Loading sound definitions 2020-11-29 13:11:32.743 - Thread: 1 -> Loading container types 2020-11-29 13:11:32.743 - Thread: 1 -> Loading factions 2020-11-29 13:11:32.744 - Thread: 1 -> Loading LCD texture categories 2020-11-29 13:11:32.746 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:11:32.748 - Thread: 1 -> Loading transparent material properties 2020-11-29 13:11:32.750 - Thread: 1 -> Loading container types 2020-11-29 13:11:32.751 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:11:32.751 - Thread: 1 -> Loading factions 2020-11-29 13:11:32.751 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:11:32.752 - Thread: 1 -> Loading container types 2020-11-29 13:11:32.753 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:11:32.753 - Thread: 1 -> Loading factions 2020-11-29 13:11:32.753 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:11:32.756 - Thread: 1 -> Loading container types 2020-11-29 13:11:32.757 - Thread: 1 -> Loading drone behaviors 2020-11-29 13:11:32.757 - Thread: 1 -> Loading factions 2020-11-29 13:11:32.757 - Thread: 1 -> Loading pirate antennas 2020-11-29 13:11:32.757 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/PlanetPirateABAntennaH' 2020-11-29 13:11:32.758 - Thread: 1 -> Audio effects definitions 2020-11-29 13:11:32.758 - Thread: 1 -> Loading environment items definitions 2020-11-29 13:11:32.758 - Thread: 1 -> Loading environment items definitions 2020-11-29 13:11:32.758 - Thread: 1 -> Loading physical material properties 2020-11-29 13:11:32.759 - Thread: 1 -> Loading particle effect definitions 2020-11-29 13:11:32.811 - Thread: 1 -> Loading particle effect definitions 2020-11-29 13:11:32.812 - Thread: 1 -> Loading environment item definitions 2020-11-29 13:11:32.812 - Thread: 1 -> Loading weapon definitions 2020-11-29 13:11:32.829 - Thread: 1 -> Loading particle effect definitions 2020-11-29 13:11:32.829 - Thread: 1 -> Loading weapon definitions 2020-11-29 13:11:32.834 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.834 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.834 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.835 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.835 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.835 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.836 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.836 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.836 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.838 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.838 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.839 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.839 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.839 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.840 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.840 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.841 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.841 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.841 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.841 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.842 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.842 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.843 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.843 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.844 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.844 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.845 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.845 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.845 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.845 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.846 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.846 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.849 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.849 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.850 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.851 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.852 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.853 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.854 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.854 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.855 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.855 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.856 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.857 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.858 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.860 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.861 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.861 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.863 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.863 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.865 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.865 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.867 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.867 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.871 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.872 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.874 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.874 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.876 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.876 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.884 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.885 - Thread: 1 -> Created definition for: AI Control Module 2020-11-29 13:11:32.887 - Thread: 1 -> Created definition for: AI Control Module 2020-11-29 13:11:32.887 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.887 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/RivalAIRemoteControlLarge 2020-11-29 13:11:32.887 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/RivalAIRemoteControlSmall 2020-11-29 13:11:32.895 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.898 - Thread: 1 -> Created definition for: Disposable Beacon 2020-11-29 13:11:32.899 - Thread: 1 -> Created definition for: Disposable Beacon 2020-11-29 13:11:32.899 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.899 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:11:32.899 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:11:32.899 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.901 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2020-11-29 13:11:32.902 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2020-11-29 13:11:32.904 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2020-11-29 13:11:32.906 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2020-11-29 13:11:32.908 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2020-11-29 13:11:32.908 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.908 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:11:32.908 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:11:32.908 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:11:32.908 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:11:32.908 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:11:32.908 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:11:32.908 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:11:32.908 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.910 - Thread: 1 -> Created definition for: NPC Large Atmo Thruster 2020-11-29 13:11:32.912 - Thread: 1 -> Created definition for: NPC Atmo Thruster 2020-11-29 13:11:32.914 - Thread: 1 -> Created definition for: NPC Large Atmo Thruster 2020-11-29 13:11:32.916 - Thread: 1 -> Created definition for: NPC Atmo Thruster 2020-11-29 13:11:32.916 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:11:32.916 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.918 - Thread: 1 -> Created definition for: NPC Large Hydrogen Thruster 2020-11-29 13:11:32.920 - Thread: 1 -> Created definition for: NPC Hydrogen Thruster 2020-11-29 13:11:32.922 - Thread: 1 -> Created definition for: NPC Large Hydrogen Thruster 2020-11-29 13:11:32.924 - Thread: 1 -> Created definition for: NPC Hydrogen Thruster 2020-11-29 13:11:32.924 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-11-29 13:11:32.924 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.926 - Thread: 1 -> Created definition for: NPC Ion Thruster 2020-11-29 13:11:32.928 - Thread: 1 -> Created definition for: NPC Large Ion Thruster 2020-11-29 13:11:32.929 - Thread: 1 -> Created definition for: NPC Ion Thruster 2020-11-29 13:11:32.932 - Thread: 1 -> Created definition for: NPC Large Ion Thruster 2020-11-29 13:11:32.932 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-11-29 13:11:32.932 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.934 - Thread: 1 -> Created definition for: NPC SciFi Ion Thruster 2020-11-29 13:11:32.935 - Thread: 1 -> Created definition for: NPC Large SciFi Ion Thruster 2020-11-29 13:11:32.938 - Thread: 1 -> Created definition for: NPC SciFi Ion Thruster 2020-11-29 13:11:32.940 - Thread: 1 -> Created definition for: NPC Large SciFi Ion Thruster 2020-11-29 13:11:32.942 - Thread: 1 -> Created definition for: NPC Large SciFi Atmo Thruster 2020-11-29 13:11:32.944 - Thread: 1 -> Created definition for: NPC SciFi Atmo Thruster 2020-11-29 13:11:32.955 - Thread: 1 -> Created definition for: NPC Large SciFi Atmo Thruster 2020-11-29 13:11:32.957 - Thread: 1 -> Created definition for: NPC SciFi Atmo Thruster 2020-11-29 13:11:32.957 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Large 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Small 2020-11-29 13:11:32.957 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.958 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-11-29 13:11:32.960 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-11-29 13:11:32.962 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-11-29 13:11:32.965 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-11-29 13:11:32.966 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2020-11-29 13:11:32.969 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2020-11-29 13:11:32.970 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-11-29 13:11:32.972 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-11-29 13:11:32.973 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-11-29 13:11:32.974 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-11-29 13:11:32.975 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-11-29 13:11:32.975 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-11-29 13:11:32.976 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-11-29 13:11:32.977 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-11-29 13:11:32.979 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-11-29 13:11:32.980 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-11-29 13:11:32.982 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2020-11-29 13:11:32.982 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-LargeGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-LargeGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Large 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-AtmoSciFi-SmallGrid-Small 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2020-11-29 13:11:32.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2020-11-29 13:11:32.983 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2020-11-29 13:11:32.983 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2020-11-29 13:11:32.983 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2020-11-29 13:11:32.983 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2020-11-29 13:11:32.983 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2020-11-29 13:11:32.989 - Thread: 1 -> Loading cube blocks 2020-11-29 13:11:32.991 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Sniper 2020-11-29 13:11:32.991 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Barrage 2020-11-29 13:11:32.993 - Thread: 1 -> Created definition for: Corruption Scatter Cannon 2020-11-29 13:11:32.995 - Thread: 1 -> Created definition for: Corruption Large Scatter-Cannon Turret 2020-11-29 13:11:32.996 - Thread: 1 -> Created definition for: Corrupt Seeker Missile 2020-11-29 13:11:32.997 - Thread: 1 -> Created definition for: Battery 2020-11-29 13:11:32.997 - Thread: 1 -> Created block definitions 2020-11-29 13:11:32.997 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/CorruptionLargeScatterCannonTurret 2020-11-29 13:11:32.997 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Sniper 2020-11-29 13:11:32.997 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Barrage 2020-11-29 13:11:32.997 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Corruption-SmallScatterCannon 2020-11-29 13:11:32.997 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/CorruptSeekerMissile 2020-11-29 13:11:32.997 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/CorruptDummyBattery 2020-11-29 13:11:33.005 - Thread: 1 -> Loading block variant groups 2020-11-29 13:11:33.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-11-29 13:11:33.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-11-29 13:11:33.007 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Butcher.sbc 2020-11-29 13:11:33.026 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Carver.sbc 2020-11-29 13:11:33.026 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Charger.sbc 2020-11-29 13:11:33.027 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Crashed Sky Factory.sbc 2020-11-29 13:11:33.027 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Crimson Tormentor.sbc 2020-11-29 13:11:33.027 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Crimson.sbc 2020-11-29 13:11:33.027 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Scourge.sbc 2020-11-29 13:11:33.028 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Slayer.sbc 2020-11-29 13:11:33.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Thrasher.sbc 2020-11-29 13:11:33.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Tormentor.sbc 2020-11-29 13:11:33.040 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\(NPC-MES) Test Water Barge.sbc 2020-11-29 13:11:33.041 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-Dummy-Container.sbc 2020-11-29 13:11:33.041 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-TemporaryPrefabs.sbc 2020-11-29 13:11:33.048 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Assault Drone.sbc 2020-11-29 13:11:33.049 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Barnacle Drone.sbc 2020-11-29 13:11:33.049 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Blackmail Drone.sbc 2020-11-29 13:11:33.049 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Cockpit Replacer.sbc 2020-11-29 13:11:33.049 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Damaged Research Vessel.sbc 2020-11-29 13:11:33.050 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Experimental Drone.sbc 2020-11-29 13:11:33.050 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Cockpit Replacer.sbc 2020-11-29 13:11:33.050 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone Mk.II.sbc 2020-11-29 13:11:33.050 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone.sbc 2020-11-29 13:11:33.050 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone (Evil).sbc 2020-11-29 13:11:33.051 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone.sbc 2020-11-29 13:11:33.051 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Gravity Cannon Drone.sbc 2020-11-29 13:11:33.051 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc 2020-11-29 13:11:33.051 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hive Ship.sbc 2020-11-29 13:11:33.051 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Gatling.sbc 2020-11-29 13:11:33.051 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Missile.sbc 2020-11-29 13:11:33.052 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Gatling Drone Mk.II.sbc 2020-11-29 13:11:33.052 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Missile Drone Mk.II.sbc 2020-11-29 13:11:33.052 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone Mk.II.sbc 2020-11-29 13:11:33.052 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone.sbc 2020-11-29 13:11:33.052 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone Mk.II.sbc 2020-11-29 13:11:33.052 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone.sbc 2020-11-29 13:11:33.053 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Gatling.sbc 2020-11-29 13:11:33.053 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Missile.sbc 2020-11-29 13:11:33.053 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Gatling Drone Mk.II.sbc 2020-11-29 13:11:33.053 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Missile Drone Mk.II.sbc 2020-11-29 13:11:33.053 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Medium Cargo Transport.sbc 2020-11-29 13:11:33.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Provocateur Drone.sbc 2020-11-29 13:11:33.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Relay Drone.sbc 2020-11-29 13:11:33.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Salvage Drone.sbc 2020-11-29 13:11:33.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scatter Cannon Drone.sbc 2020-11-29 13:11:33.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scouting Drone.sbc 2020-11-29 13:11:33.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Shield Coordinator Drone.sbc 2020-11-29 13:11:33.055 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone Mk.II.sbc 2020-11-29 13:11:33.055 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone.sbc 2020-11-29 13:11:33.055 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone Mk.II.sbc 2020-11-29 13:11:33.055 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone.sbc 2020-11-29 13:11:33.055 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Stalker Drone.sbc 2020-11-29 13:11:33.056 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone Mk.II.sbc 2020-11-29 13:11:33.056 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone.sbc 2020-11-29 13:11:33.056 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Swift Drone.sbc 2020-11-29 13:11:33.056 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tesla Drone.sbc 2020-11-29 13:11:33.056 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Trap Pod 1.sbc 2020-11-29 13:11:33.056 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tunnel Drone.sbc 2020-11-29 13:11:33.057 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Vengeance Drone.sbc 2020-11-29 13:11:33.057 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy PB-Proj.sbc 2020-11-29 13:11:33.057 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy-Container.sbc 2020-11-29 13:11:33.060 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Baby Bird's Nest - Observer #1.sbc 2020-11-29 13:11:33.061 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Baby Bird's Nest - Observer #2.sbc 2020-11-29 13:11:33.061 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Baby Bird's Nest - Observer #3.sbc 2020-11-29 13:11:33.061 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Baby Bird's Nest - Observer #4.sbc 2020-11-29 13:11:33.061 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Big Daddy - Colony Defender.sbc 2020-11-29 13:11:33.061 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Bird's Nest - Outpost #1.sbc 2020-11-29 13:11:33.062 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Bird's Nest - Outpost #2.sbc 2020-11-29 13:11:33.062 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Bird's Nest - Outpost #3.sbc 2020-11-29 13:11:33.062 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Daddy Long Legs - Installation.sbc 2020-11-29 13:11:33.062 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\HeavyLunarObserver#01.sbc 2020-11-29 13:11:33.062 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\HeavyLunarObserver#02.sbc 2020-11-29 13:11:33.063 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\HeavyObserver#01.sbc 2020-11-29 13:11:33.063 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\HeavyObserver#02.sbc 2020-11-29 13:11:33.063 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\LunarObservationPost#01.sbc 2020-11-29 13:11:33.063 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\LunarObservationPost#02.sbc 2020-11-29 13:11:33.063 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\LunarObservationPost#03.sbc 2020-11-29 13:11:33.063 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\Mushroomy - Headquarters.sbc 2020-11-29 13:11:33.064 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationPost#01.sbc 2020-11-29 13:11:33.064 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationPost#02.sbc 2020-11-29 13:11:33.064 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationPost#03.sbc 2020-11-29 13:11:33.064 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationTower#01.sbc 2020-11-29 13:11:33.064 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationTower#02.sbc 2020-11-29 13:11:33.064 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ObservationTower#03.sbc 2020-11-29 13:11:33.065 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ResearchBase#01.sbc 2020-11-29 13:11:33.065 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ResearchBase#02.sbc 2020-11-29 13:11:33.065 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\ResearchBase#03.sbc 2020-11-29 13:11:33.065 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\WatcherBase#01.sbc 2020-11-29 13:11:33.065 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\WatcherBase#02.sbc 2020-11-29 13:11:33.065 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Bases\WatcherBase#03.sbc 2020-11-29 13:11:33.066 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Cat's Paw.sbc 2020-11-29 13:11:33.066 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Fleeting Rival #1.sbc 2020-11-29 13:11:33.066 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Fleeting Rival #2.sbc 2020-11-29 13:11:33.066 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Sparrow.sbc 2020-11-29 13:11:33.066 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Spider.sbc 2020-11-29 13:11:33.066 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\AI Squid.sbc 2020-11-29 13:11:33.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\Dragonfly.sbc 2020-11-29 13:11:33.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\Jumping Spider.sbc 2020-11-29 13:11:33.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\Ladybug.sbc 2020-11-29 13:11:33.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Atmospheric Drones\Scorpion.sbc 2020-11-29 13:11:33.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Baby Bird's Nest - Lunar Observer #1.sbc 2020-11-29 13:11:33.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Baby Bird's Nest - Lunar Observer #2.sbc 2020-11-29 13:11:33.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Bird's Nest - Lunar Outpost #1.sbc 2020-11-29 13:11:33.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Bird's Nest - Lunar Outpost #2.sbc 2020-11-29 13:11:33.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\Daddy Long Legs - Lunar Installation.sbc 2020-11-29 13:11:33.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\HeavyLunarObserver#01.sbc 2020-11-29 13:11:33.068 - Thread: 1 -> Duplicate entry of 'HeavyLunarObserver#01' 2020-11-29 13:11:33.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\HeavyLunarObserver#02.sbc 2020-11-29 13:11:33.069 - Thread: 1 -> Duplicate entry of 'HeavyLunarObserver#02' 2020-11-29 13:11:33.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\LunarObservationPost#01.sbc 2020-11-29 13:11:33.069 - Thread: 1 -> Duplicate entry of 'LunarObservationPost#01' 2020-11-29 13:11:33.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\LunarObservationPost#02.sbc 2020-11-29 13:11:33.069 - Thread: 1 -> Duplicate entry of 'LunarObservationPost#02' 2020-11-29 13:11:33.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Bases\LunarObservationPost#03.sbc 2020-11-29 13:11:33.069 - Thread: 1 -> Duplicate entry of 'LunarObservationPost#03' 2020-11-29 13:11:33.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Drones\Epsilon.sbc 2020-11-29 13:11:33.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Drones\Gamma.sbc 2020-11-29 13:11:33.069 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Drones\Sigma.sbc 2020-11-29 13:11:33.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1464803311\Data\Prefabs\Vacuum Drones\Upsilon.sbc 2020-11-29 13:11:33.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(B) Jumping Spider.sbc 2020-11-29 13:11:33.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) 'Humboldt' Exploration Ship 01.sbc 2020-11-29 13:11:33.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) 'Humboldt' Exploration Ship 02.sbc 2020-11-29 13:11:33.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) Lady Bug 01.sbc 2020-11-29 13:11:33.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) Lady Bug 02.sbc 2020-11-29 13:11:33.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) Lady Bug 03.sbc 2020-11-29 13:11:33.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) Panini Sidecar 01.sbc 2020-11-29 13:11:33.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(E) THI-430-A Thrush.sbc 2020-11-29 13:11:33.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(H) JXS Chasqui 01.sbc 2020-11-29 13:11:33.073 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(H) WKZ-LG Skeletor Cargo Ship.sbc 2020-11-29 13:11:33.073 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Cubiculus One.sbc 2020-11-29 13:11:33.073 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Iapetus 01.sbc 2020-11-29 13:11:33.073 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Iapetus 02.sbc 2020-11-29 13:11:33.073 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Iapetus 03.sbc 2020-11-29 13:11:33.073 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) Panini Sidecar 02.sbc 2020-11-29 13:11:33.074 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) SRCH 'Slippery Beetle'.sbc 2020-11-29 13:11:33.075 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) TAC-02 Mantis.sbc 2020-11-29 13:11:33.075 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) TAC-02B Manta.sbc 2020-11-29 13:11:33.076 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) THI-430-B Thrush.sbc 2020-11-29 13:11:33.076 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Cargo Ships\(M) WKZ-LG Masque Cargo Ship 01.sbc 2020-11-29 13:11:33.076 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Cat's Paw.sbc 2020-11-29 13:11:33.076 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Dragonfly.sbc 2020-11-29 13:11:33.076 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Fleeting Rival 01 SR.sbc 2020-11-29 13:11:33.077 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Fleeting Rival 01.sbc 2020-11-29 13:11:33.077 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Fleeting Rival 02 SR.sbc 2020-11-29 13:11:33.077 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Fleeting Rival 02.sbc 2020-11-29 13:11:33.077 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Jumping Spider (Drone).sbc 2020-11-29 13:11:33.077 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Scorpion 01.sbc 2020-11-29 13:11:33.077 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Scorpion 02.sbc 2020-11-29 13:11:33.078 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Sparrow 01 SR.sbc 2020-11-29 13:11:33.078 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Sparrow 01.sbc 2020-11-29 13:11:33.078 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Sparrow 02 SR.sbc 2020-11-29 13:11:33.078 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Sparrow 02.sbc 2020-11-29 13:11:33.078 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Atmospheric Drones\ACS Squid.sbc 2020-11-29 13:11:33.078 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\0 No Antenna\(A) Skippy the Space Frog 01.sbc 2020-11-29 13:11:33.079 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\0 No Antenna\(A) The Guppy 01.sbc 2020-11-29 13:11:33.079 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) Automated Division Light Transport.sbc 2020-11-29 13:11:33.079 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) Cyclops Hauler 01.sbc 2020-11-29 13:11:33.079 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) SIC-01 Murakoz.sbc 2020-11-29 13:11:33.079 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) Skippy the Space Frog 02.sbc 2020-11-29 13:11:33.080 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) The Guppy 02.sbc 2020-11-29 13:11:33.080 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\1 Easy\(E) Transport Square 01.sbc 2020-11-29 13:11:33.080 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\2 Medium\(M) THI-842-S Prison Ship.sbc 2020-11-29 13:11:33.080 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\2 Medium\(M) WKX-LG Wasp 01.sbc 2020-11-29 13:11:33.080 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\2 Medium\(M) WKX-LG Wasp 02.sbc 2020-11-29 13:11:33.080 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\3 Hard\(H) AnIn 'Columbus' 02.sbc 2020-11-29 13:11:33.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\3 Hard\(H) AnIn 'Columbus' 03.sbc 2020-11-29 13:11:33.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Cargoships\4 Boss\(B) AnIn 'Columbus' 01.sbc 2020-11-29 13:11:33.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\Epsilon.sbc 2020-11-29 13:11:33.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\Gamma.sbc 2020-11-29 13:11:33.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\JXSd Fite Brite 01.sbc 2020-11-29 13:11:33.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\Sigma.sbc 2020-11-29 13:11:33.082 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1902970975\Data\Prefabs\Vacuum Drones\Upsilon.sbc 2020-11-29 13:11:33.083 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Comms Research #1.sbc 2020-11-29 13:11:33.083 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Comms Research #2.sbc 2020-11-29 13:11:33.083 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Comms Research #3.sbc 2020-11-29 13:11:33.084 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Comms Research #4.sbc 2020-11-29 13:11:33.084 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Headquarters #1.sbc 2020-11-29 13:11:33.084 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Headquarters #2.sbc 2020-11-29 13:11:33.084 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Military Outpost #1.sbc 2020-11-29 13:11:33.084 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Military Outpost #2.sbc 2020-11-29 13:11:33.084 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Research Lab #1.sbc 2020-11-29 13:11:33.085 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Research Lab #2.sbc 2020-11-29 13:11:33.085 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Research Lab #3.sbc 2020-11-29 13:11:33.085 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Bases\AB Research Lab #4.sbc 2020-11-29 13:11:33.085 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Armadillo #1.sbc 2020-11-29 13:11:33.085 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Armadillo #2.sbc 2020-11-29 13:11:33.085 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Armadillo #3.sbc 2020-11-29 13:11:33.086 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Armadillo #4.sbc 2020-11-29 13:11:33.086 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Impaler #1.sbc 2020-11-29 13:11:33.086 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Impaler #2.sbc 2020-11-29 13:11:33.086 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Impaler #3.sbc 2020-11-29 13:11:33.086 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Impaler #4.sbc 2020-11-29 13:11:33.086 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Pigeon #1.sbc 2020-11-29 13:11:33.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Pigeon #2.sbc 2020-11-29 13:11:33.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Pigeon #3.sbc 2020-11-29 13:11:33.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Pigeon #4.sbc 2020-11-29 13:11:33.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Tadpole #1.sbc 2020-11-29 13:11:33.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Tadpole #2.sbc 2020-11-29 13:11:33.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Tadpole #3.sbc 2020-11-29 13:11:33.088 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1945915721\Data\Prefabs\Atmospheric Drones\AB Tadpole #4.sbc 2020-11-29 13:11:33.089 - Thread: 1 -> Loading asteroid generators 2020-11-29 13:11:33.089 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.089 - Thread: 1 -> Loading drop containers 2020-11-29 13:11:33.089 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.089 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.089 - Thread: 1 -> Loading radial menu definitions 2020-11-29 13:11:33.089 - Thread: 1 -> Loading respawn ships 2020-11-29 13:11:33.089 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.090 - Thread: 1 -> Loading wheel speeds 2020-11-29 13:11:33.094 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.095 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.095 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.095 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.095 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.095 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.100 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.103 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.107 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.114 - Thread: 1 -> Loading drop containers 2020-11-29 13:11:33.114 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.125 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.132 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.141 - Thread: 1 -> Loading spawn groups 2020-11-29 13:11:33.151 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-29 13:11:33.159 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-29 13:11:33.159 - Thread: 1 -> MyAudio.LoadData - START 2020-11-29 13:11:33.246 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-11-29 13:11:33.363 - Thread: 1 -> MyAudio.LoadData - END 2020-11-29 13:11:33.365 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-11-29 13:11:33.366 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.387 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.388 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.388 - Thread: 1 -> Registered modules from: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.388 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.389 - Thread: 1 -> Registered modules from: 2043543925.sbm_RivalAI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.390 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.391 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.392 - Thread: 1 -> Registered modules from: 1813797680.sbm_Cargofillscript, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.392 - Thread: 1 -> Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.392 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.394 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-29 13:11:33.466 - Thread: 1 -> RivalAI: Mod Version: 0.35.0 2020-11-29 13:11:33.474 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Modular Encounters Spawner Version: 1.103 2020-11-29 13:11:33.562 - Thread: 1 -> MyLights.LoadData() - START 2020-11-29 13:11:33.563 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-11-29 13:11:33.563 - Thread: 1 -> MyLights.LoadData() - END 2020-11-29 13:11:33.563 - Thread: 1 -> Info: MyLights initialized. 2020-11-29 13:11:33.563 - Thread: 1 -> MyExplosions.LoadData() - START 2020-11-29 13:11:33.563 - Thread: 1 -> MyExplosions.LoadData() - END 2020-11-29 13:11:33.566 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-11-29 13:11:33.566 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-11-29 13:11:33.566 - Thread: 1 -> Loading Procedural World Generator 2020-11-29 13:11:33.566 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-11-29 13:11:33.574 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-11-29 13:11:33.580 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-11-29 13:11:33.580 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-11-29 13:11:33.580 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-11-29 13:11:33.580 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-11-29 13:11:33.580 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-11-29 13:11:33.580 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Titan-2124704365d19000.vx2' 2020-11-29 13:11:33.580 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Moon-1353915701d19000.vx2' 2020-11-29 13:11:33.580 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Mars-2044023682d120000.vx2' 2020-11-29 13:11:33.580 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\EarthLike-1779144428d120000.vx2' 2020-11-29 13:11:33.580 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Alien-291759539d120000.vx2' 2020-11-29 13:11:37.253 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-11-29 13:11:37.254 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:11:37.254 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-11-29 13:11:37.254 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Triton-12345d80253.vx2' 2020-11-29 13:11:37.572 - Thread: 10 -> Info: Planet generator name: Mars 2020-11-29 13:11:37.572 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:11:37.572 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-11-29 13:11:37.572 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Europa-595048092d19000.vx2' 2020-11-29 13:11:37.848 - Thread: 11 -> Info: Planet generator name: Alien 2020-11-29 13:11:37.848 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:11:37.848 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2020-11-29 13:11:37.849 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Pertam-12345d60133.vx2' 2020-11-29 13:11:38.062 - Thread: 12 -> Info: Planet generator name: Titan 2020-11-29 13:11:38.063 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:11:38.414 - Thread: 13 -> Info: Planet generator name: Moon 2020-11-29 13:11:38.415 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:11:39.664 - Thread: 1 -> Info: Planet generator name: Triton 2020-11-29 13:11:39.665 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:11:41.293 - Thread: 10 -> Info: Planet generator name: Europa 2020-11-29 13:11:41.293 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:11:41.877 - Thread: 11 -> Info: Planet generator name: Pertam 2020-11-29 13:11:41.877 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-29 13:11:41.878 - Thread: 1 -> Entities loaded & initialized 2020-11-29 13:11:41.878 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-11-29 13:11:41.878 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-11-29 13:11:41.878 - Thread: 1 -> ControlledObject was null, respawning character 2020-11-29 13:11:41.878 - Thread: 1 -> RequestRespawn 2020-11-29 13:11:41.880 - Thread: 1 -> MySession.Static.LogSettings - START 2020-11-29 13:11:41.883 - Thread: 1 -> Name = Rovers 2020-11-29 13:11:41.883 - Thread: 1 -> Description = 2020-11-29 13:11:41.883 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-11-29 13:11:41.883 - Thread: 1 -> Password = 2020-11-29 13:11:41.883 - Thread: 1 -> CurrentPath = C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers 2020-11-29 13:11:41.883 - Thread: 1 -> WorkshopId = 2020-11-29 13:11:41.883 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-11-29 13:11:41.883 - Thread: 1 -> ThumbPath = C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\thumb.jpg 2020-11-29 13:11:41.883 - Thread: 1 -> Settings: 2020-11-29 13:11:41.885 - Thread: 1 -> GameMode = Survival 2020-11-29 13:11:41.885 - Thread: 1 -> MaxPlayers = 4 2020-11-29 13:11:41.885 - Thread: 1 -> OnlineMode = OFFLINE 2020-11-29 13:11:41.885 - Thread: 1 -> TotalPCU = 0 2020-11-29 13:11:41.885 - Thread: 1 -> PiratePCU = 50000 2020-11-29 13:11:41.885 - Thread: 1 -> AutoHealing = True 2020-11-29 13:11:41.885 - Thread: 1 -> WeaponsEnabled = True 2020-11-29 13:11:41.885 - Thread: 1 -> ThrusterDamage = True 2020-11-29 13:11:41.885 - Thread: 1 -> EnableSpectator = False 2020-11-29 13:11:41.885 - Thread: 1 -> EnableCopyPaste = False 2020-11-29 13:11:41.885 - Thread: 1 -> MaxFloatingObjects = 100 2020-11-29 13:11:41.885 - Thread: 1 -> MaxGridSize = 0 2020-11-29 13:11:41.885 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-11-29 13:11:41.885 - Thread: 1 -> CargoShipsEnabled = False 2020-11-29 13:11:41.885 - Thread: 1 -> EnvironmentHostility = SAFE 2020-11-29 13:11:41.885 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-11-29 13:11:41.885 - Thread: 1 -> InventorySizeMultiplier = 5 2020-11-29 13:11:41.885 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2020-11-29 13:11:41.885 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-11-29 13:11:41.885 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-11-29 13:11:41.885 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-11-29 13:11:41.885 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-11-29 13:11:41.885 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-11-29 13:11:41.885 - Thread: 1 -> ClientCanSave = False 2020-11-29 13:11:41.885 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-11-29 13:11:41.885 - Thread: 1 -> PermanentDeath = False 2020-11-29 13:11:41.885 - Thread: 1 -> DestructibleBlocks = True 2020-11-29 13:11:41.885 - Thread: 1 -> EnableScripts = True 2020-11-29 13:11:41.886 - Thread: 1 -> AutoSaveInMinutes = 5 2020-11-29 13:11:41.886 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-11-29 13:11:41.886 - Thread: 1 -> ProceduralDensity = 0.35 2020-11-29 13:11:41.886 - Thread: 1 -> ProceduralSeed = 0 2020-11-29 13:11:41.886 - Thread: 1 -> DestructibleBlocks = True 2020-11-29 13:11:41.886 - Thread: 1 -> EnableIngameScripts = True 2020-11-29 13:11:41.886 - Thread: 1 -> ViewDistance = 15000 2020-11-29 13:11:41.886 - Thread: 1 -> Voxel destruction = True 2020-11-29 13:11:41.886 - Thread: 1 -> EnableStructuralSimulation = False 2020-11-29 13:11:41.886 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-11-29 13:11:41.886 - Thread: 1 -> EnableContainerDrops = True 2020-11-29 13:11:41.886 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-11-29 13:11:41.886 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-11-29 13:11:41.886 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-11-29 13:11:41.886 - Thread: 1 -> EnableSubgridDamage = False 2020-11-29 13:11:41.886 - Thread: 1 -> SyncDistance = 3000 2020-11-29 13:11:41.886 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-11-29 13:11:41.886 - Thread: 1 -> AFKTimeoutMin = 0 2020-11-29 13:11:41.886 - Thread: 1 -> StopGridsPeriodMin = 15 2020-11-29 13:11:41.886 - Thread: 1 -> MaxPlanets = 99 2020-11-29 13:11:41.886 - Thread: 1 -> MaxBackupSaves = 5 2020-11-29 13:11:41.886 - Thread: 1 -> MaxFactionsCount = 0 2020-11-29 13:11:41.886 - Thread: 1 -> EnableRemoteBlockRemoval = True 2020-11-29 13:11:41.886 - Thread: 1 -> RespawnShipDelete = False 2020-11-29 13:11:41.886 - Thread: 1 -> WorldSizeKm = 0 2020-11-29 13:11:41.886 - Thread: 1 -> ResetOwnership = False 2020-11-29 13:11:41.886 - Thread: 1 -> RealisticSound = False 2020-11-29 13:11:41.886 - Thread: 1 -> EnableSaving = True 2020-11-29 13:11:41.886 - Thread: 1 -> InfiniteAmmo = False 2020-11-29 13:11:41.886 - Thread: 1 -> EnableToolShake = True 2020-11-29 13:11:41.886 - Thread: 1 -> VoxelGeneratorVersion = 4 2020-11-29 13:11:41.886 - Thread: 1 -> OffensiveWordsFiltering = False 2020-11-29 13:11:41.886 - Thread: 1 -> UseConsolePCU = False 2020-11-29 13:11:41.886 - Thread: 1 -> PredefinedAsteroids = True 2020-11-29 13:11:41.886 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2020-11-29 13:11:41.886 - Thread: 1 -> FamilySharing = True 2020-11-29 13:11:41.886 - Thread: 1 -> EnablePcuTrading = True 2020-11-29 13:11:41.886 - Thread: 1 -> SuppressedWarnings = 2020-11-29 13:11:41.886 - Thread: 1 -> SimplifiedSimulation = False 2020-11-29 13:11:41.886 - Thread: 1 -> EconomyTickInSeconds = 1200 2020-11-29 13:11:41.886 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2020-11-29 13:11:41.886 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2020-11-29 13:11:41.886 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2020-11-29 13:11:41.886 - Thread: 1 -> TradeFactionsCount = 15 2020-11-29 13:11:41.886 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2020-11-29 13:11:41.886 - Thread: 1 -> WeatherSystem = True 2020-11-29 13:11:41.886 - Thread: 1 -> DepositSizeDenominator = 60 2020-11-29 13:11:41.886 - Thread: 1 -> DepositsCountCoefficient = 1 2020-11-29 13:11:41.886 - Thread: 1 -> EnableEconomy = True 2020-11-29 13:11:41.886 - Thread: 1 -> EnableBountyContracts = True 2020-11-29 13:11:41.886 - Thread: 1 -> EnableSupergridding = False 2020-11-29 13:11:41.886 - Thread: 1 -> EnableAutorespawn = True 2020-11-29 13:11:41.886 - Thread: 1 -> OptimalSpawnDistance = 900 2020-11-29 13:11:41.886 - Thread: 1 -> EnableGoodBotHints = True 2020-11-29 13:11:41.886 - Thread: 1 -> EnableResearch = True 2020-11-29 13:11:41.886 - Thread: 1 -> VoxelAgeThreshold = 24 2020-11-29 13:11:41.886 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2020-11-29 13:11:41.886 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2020-11-29 13:11:41.886 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2020-11-29 13:11:41.886 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2020-11-29 13:11:41.886 - Thread: 1 -> PlayerInactivityThreshold = 0 2020-11-29 13:11:41.886 - Thread: 1 -> OptimalGridCount = 0 2020-11-29 13:11:41.886 - Thread: 1 -> PlayerDistanceThreshold = 500 2020-11-29 13:11:41.886 - Thread: 1 -> BlockCountThreshold = 20 2020-11-29 13:11:41.886 - Thread: 1 -> TrashFlagsValue = 7706 2020-11-29 13:11:41.886 - Thread: 1 -> TrashRemovalEnabled = True 2020-11-29 13:11:41.886 - Thread: 1 -> RemoveOldIdentitiesH = 0 2020-11-29 13:11:41.886 - Thread: 1 -> EnableVoxelHand = True 2020-11-29 13:11:41.886 - Thread: 1 -> AdaptiveSimulationQuality = True 2020-11-29 13:11:41.886 - Thread: 1 -> EnableScripterRole = False 2020-11-29 13:11:41.887 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2020-11-29 13:11:41.887 - Thread: 1 -> FloraDensityMultiplier = 1 2020-11-29 13:11:41.887 - Thread: 1 -> EnableSpiders = True 2020-11-29 13:11:41.887 - Thread: 1 -> EnableWolfs = True 2020-11-29 13:11:41.887 - Thread: 1 -> EnableDrones = True 2020-11-29 13:11:41.887 - Thread: 1 -> MaxDrones = 5 2020-11-29 13:11:41.887 - Thread: 1 -> StartInRespawnScreen = False 2020-11-29 13:11:41.887 - Thread: 1 -> SpawnWithTools = True 2020-11-29 13:11:41.887 - Thread: 1 -> EnableJetpack = True 2020-11-29 13:11:41.887 - Thread: 1 -> SunRotationIntervalMinutes = 120 2020-11-29 13:11:41.887 - Thread: 1 -> PhysicsIterations = 8 2020-11-29 13:11:41.887 - Thread: 1 -> CanJoinRunning = False 2020-11-29 13:11:41.887 - Thread: 1 -> Scenario = False 2020-11-29 13:11:41.887 - Thread: 1 -> ScenarioEditMode = False 2020-11-29 13:11:41.887 - Thread: 1 -> EnableRespawnShips = True 2020-11-29 13:11:41.887 - Thread: 1 -> EnableSunRotation = True 2020-11-29 13:11:41.887 - Thread: 1 -> StationVoxelSupport = False 2020-11-29 13:11:41.887 - Thread: 1 -> EnableConvertToStation = True 2020-11-29 13:11:41.887 - Thread: 1 -> EnableEncounters = False 2020-11-29 13:11:41.887 - Thread: 1 -> Enable3rdPersonView = True 2020-11-29 13:11:41.887 - Thread: 1 -> EnableOxygenPressurization = True 2020-11-29 13:11:41.887 - Thread: 1 -> EnableOxygen = True 2020-11-29 13:11:41.887 - Thread: 1 -> ExperimentalMode = True 2020-11-29 13:11:41.887 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2020-11-29 13:11:41.887 - Thread: 1 -> MySession.Static.LogSettings - END 2020-11-29 13:11:41.993 - Thread: 1 -> RivalAI: Defense Shields API Loading 2020-11-29 13:11:41.993 - Thread: 1 -> RivalAI: WeaponCore API Failed To Load For Unknown Reason 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: Behavior - RAIDevTest-Lightning-Behavior - RAIDevTest-Misc-Behavior - RAIDevTest-NoWeapon-Behavior - RAIDevTest-Ram-Behavior - RAIDevTest-WC1-Behavior - RAIDevTest-WC2-Behavior - RAI-Generic-Behavior-Fighter - RAI-Generic-Behavior-HorseFighter - RAI-Generic-Behavior-Horsefly - RAI-Generic-Behavior-Nautical - RAI-Generic-Behavior-Sniper - RAI-Generic-Behavior-Strike - Reaver-Behavior-Impaler - Reaver-Behavior-LargeShip - Reaver-Behavior-MediumShip - Reaver-Behavior-Mutilator - Reaver-Behavior-SmallShip - Reaver-Behavior-Test-A 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: Autopilot - RAI-Generic-Autopilot-Fighter - RAI-Generic-Autopilot-HorseFighter - RAI-Generic-Autopilot-Horsefly - RAI-Generic-Autopilot-Hunter-A - RAI-Generic-Autopilot-Hunter-B - RAI-Generic-Autopilot-Nautical - RAI-Generic-Autopilot-Sniper - RAI-Generic-Autopilot-Strike - Reaver-Autopilot-Impaler - Reaver-Autopilot-LargeShip-A - Reaver-Autopilot-LargeShip-B - Reaver-Autopilot-MediumShip-A - Reaver-Autopilot-MediumShip-B - Reaver-Autopilot-Mutilator - Reaver-Autopilot-SmallShip-A - Reaver-Autopilot-SmallShip-B - Reaver-Autopilot-Test-A - Reaver-Autopilot-Test-B 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: Trigger - RAIDevTest-Lightning-Trigger-A - RAIDevTest-Lightning-Trigger-B - RAIDevTest-Lightning-Trigger-C - RAIDevTest-Misc-Trigger-A - RAIDevTest-Misc-Trigger-B - RAIDevTest-NoWeapon-Trigger-A - RAIDevTest-Ram-Trigger-A - Reaver-Trigger-Compromised - Reaver-Trigger-GeneralDamage - Reaver-Trigger-GrindDamage - Reaver-Trigger-HydrogenManFar - Reaver-Trigger-HydrogenManNear - Reaver-Trigger-LargeHarpoon - Reaver-Trigger-NewTarget - Reaver-Trigger-Ramming - Reaver-Trigger-RandomRamming - Reaver-Trigger-ReceiveTarget - Reaver-Trigger-ScreamBroadcast - Reaver-Trigger-SmallHarpoon 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: TriggerGroup - Reaver-TriggerGroup-Common - Reaver-TriggerGroup-HydrogenMan 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: Condition - RAIDevTest-Misc-Condition-A - Reaver-Condition-LargeHarpoon - Reaver-Condition-Ramming - Reaver-Condition-SmallHarpoon 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: Action - RAIDevTest-Lightning-Action-A - RAIDevTest-Lightning-Action-B - RAIDevTest-Lightning-Action-C1 - RAIDevTest-Lightning-Action-C2 - RAIDevTest-Lightning-Action-C3 - RAIDevTest-Misc-Action-A - RAIDevTest-Misc-Action-B - RAIDevTest-NoWeapon-Action-A - RAIDevTest-Ram-Action-A - Reaver-Action-Compromised-A - Reaver-Action-Compromised-B - Reaver-Action-GeneralDamage - Reaver-Action-GrindDamage - Reaver-Action-HydrogenManFar - Reaver-Action-HydrogenManNear - Reaver-Action-LargeHarpoon1 - Reaver-Action-LargeHarpoon2 - Reaver-Action-NewTarget - Reaver-Action-Ramming - Reaver-Action-RandomRamming - Reaver-Action-ReceiveTarget - Reaver-Action-ScreamBroadcast - Reaver-Action-SmallHarpoon1 - Reaver-Action-SmallHarpoon2 - Reaver-Action-SmallHarpoon3 - Reaver-Action-SmallHarpoon4 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: Chat - RAIDevTest-Lightning-Chat-A - RAIDevTest-Misc-Chat-A - RAIDevTest-NoWeapon-Chat-A - RAIDevTest-Ram-Chat-A - Reaver-Chat-NewTarget - Reaver-Chat-Ramming - Reaver-Chat-ScreamBroadcast 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: Spawn 2020-11-29 13:11:42.176 - Thread: 1 -> RivalAI: Detected Profiles: Target - Reaver-Target-Main-A - Reaver-Target-Main-B - RivalAI-GenericTargetProfile-EnemyGrid - RivalAI-GenericTargetProfile-EnemyOverride - RivalAI-GenericTargetProfile-EnemyPlayer - RivalAI-GenericTargetProfile-Hunter 2020-11-29 13:11:42.180 - Thread: 1 -> Modular Encounters Spawner: WeaponCore API Failed To Load For Unknown Reason 2020-11-29 13:11:42.180 - Thread: 1 -> Modular Encounters Spawner: Defense Shields API Loading 2020-11-29 13:11:42.314 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2020-11-29 13:11:42.315 - Thread: 1 -> Session loaded 2020-11-29 13:11:42.315 - Thread: 1 -> RunLoadingAction - END 2020-11-29 13:11:42.315 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-11-29 13:11:42.316 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-11-29 13:11:42.316 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-11-29 13:11:42.317 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2020-11-29 13:11:42.317 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-11-29 13:11:42.848 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-11-29 13:11:42.849 - Thread: 1 -> STATISTICS,343.3333334,0,0,0,0,0,0,5888.844,8103.536,1,0,1563.15,9993.285,0,0,0,3.951662,5.910089,0.2172553,22842,11.65748,0,16.66667,0.4606643,0.6889676,100,6961189948,1563.15,0,0 2020-11-29 13:11:42.849 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-11-29 13:11:42.849 - Thread: 1 -> MEMORY VALUES,1,1,0,1,27,905,36,94,208,0,849,6638,3914,0,0,66,4122,0,2200,15,0,1,0,384,16,0,0,1631,758,456,8,30,0 2020-11-29 13:11:42.849 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2020-11-29 13:11:45.200 - Thread: 1 -> Loading duration: 22.1695883 2020-11-29 13:11:45.215 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:45.216 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:45.216 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2020-11-29 13:11:50.182 - Thread: 1 -> Updating continues. 2020-11-29 13:11:50.232 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Lightning-Behavior 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Misc-Behavior 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-NoWeapon-Behavior 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Ram-Behavior 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-WC1-Behavior 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-WC2-Behavior 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Fighter 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Horsefly 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-HorseFighter 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Nautical 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Sniper 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Strike 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Impaler 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-LargeShip 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-MediumShip 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Mutilator 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-SmallShip 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Test-A 2020-11-29 13:11:50.233 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-11-29 13:11:50.241 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-11-29 13:11:50.241 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-11-29 13:11:50.241 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-11-29 13:11:50.259 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml 2020-11-29 13:11:50.273 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-Grids.xml 2020-11-29 13:11:50.302 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2020-11-29 13:11:50.330 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2020-11-29 13:11:50.353 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2020-11-29 13:11:50.391 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2020-11-29 13:11:50.418 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2020-11-29 13:11:50.440 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2020-11-29 13:11:50.446 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml 2020-11-29 13:11:50.449 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-11-29 13:11:50.530 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-11-29 13:11:50.530 - Thread: 1 -> Modular Encounters Spawner: Getting Active Workshop Mods. 2020-11-29 13:11:50.533 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-11-29 13:11:50.541 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Respawn Planet Pod / 83194867096822005 /// [Human Owner: NoFaction/144115188075855897] /// 2020-11-29 13:11:50.541 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Dummy PB-Proj / 105494114268716830 /// 2020-11-29 13:11:50.542 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-11-29 13:11:50.602 - Thread: 1 -> GC Memory: 1575.19 / 1575.19 MB 2020-11-29 13:11:50.857 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:50.858 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:52.204 - Thread: 1 -> Updating stopped. 2020-11-29 13:11:52.221 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:11:53.253 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:11:53.770 - Thread: 1 -> Saving world - START 2020-11-29 13:11:53.771 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:11:53.771 - Thread: 1 -> Before snapshot.: GC Memory: 1,585 B 2020-11-29 13:11:53.773 - Thread: 1 -> After snapshot.: GC Memory: 1,586 B 2020-11-29 13:11:53.773 - Thread: 1 -> Directory cleanup: GC Memory: 1,586 B 2020-11-29 13:11:53.773 - Thread: 1 -> Saving world - END 2020-11-29 13:11:53.803 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:53.804 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:53.805 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:11:55.137 - Thread: 1 -> Updating continues. 2020-11-29 13:11:55.370 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:11:55.371 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:11:59.871 - Thread: 1 -> GUI Stats: Update 10.9375277222222, Draw 0.386051833333333 2020-11-29 13:12:20.605 - Thread: 1 -> GC Memory: 1598.386 / 1598.386 MB 2020-11-29 13:12:29.872 - Thread: 1 -> GUI Stats: Update 0.340133888888889, Draw 0.335964055555556 2020-11-29 13:12:34.520 - Thread: 1 -> Updating stopped. 2020-11-29 13:12:34.537 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:12:35.353 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:12:35.854 - Thread: 1 -> Saving world - START 2020-11-29 13:12:35.855 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:12:35.855 - Thread: 1 -> Before snapshot.: GC Memory: 1,600 B 2020-11-29 13:12:35.856 - Thread: 1 -> After snapshot.: GC Memory: 1,601 B 2020-11-29 13:12:35.857 - Thread: 1 -> Directory cleanup: GC Memory: 1,601 B 2020-11-29 13:12:35.857 - Thread: 1 -> Saving world - END 2020-11-29 13:12:35.887 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:35.888 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:35.888 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:12:36.421 - Thread: 1 -> Updating continues. 2020-11-29 13:12:36.670 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:36.671 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:39.475 - Thread: 1 -> Updating stopped. 2020-11-29 13:12:39.490 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:12:40.323 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:12:40.924 - Thread: 1 -> Saving world - START 2020-11-29 13:12:40.925 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:12:40.925 - Thread: 1 -> Before snapshot.: GC Memory: 1,607 B 2020-11-29 13:12:40.926 - Thread: 1 -> After snapshot.: GC Memory: 1,608 B 2020-11-29 13:12:40.926 - Thread: 1 -> Directory cleanup: GC Memory: 1,608 B 2020-11-29 13:12:40.926 - Thread: 1 -> Saving world - END 2020-11-29 13:12:40.957 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:40.958 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:40.959 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:12:41.923 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.LoadContent 2020-11-29 13:12:42.840 - Thread: 1 -> Saving world - START 2020-11-29 13:12:42.841 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:12:42.841 - Thread: 1 -> Before snapshot.: GC Memory: 1,611 B 2020-11-29 13:12:42.842 - Thread: 1 -> After snapshot.: GC Memory: 1,612 B 2020-11-29 13:12:42.843 - Thread: 1 -> Directory cleanup: GC Memory: 1,612 B 2020-11-29 13:12:42.843 - Thread: 1 -> Saving world - END 2020-11-29 13:12:42.874 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:12:43.073 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:43.074 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:43.373 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-11-29 13:12:43.373 - Thread: 1 -> STATISTICS,403.35,0,0,0,0,0,0,4.250945,62.11493,1,0,1615.406,10154.49,1032,-1032,1,19.23378,62.59872,0.1775044,22779,8.30031,0,16.66667,1.596463,5.195888,100,7227866806,1615.406,0,0 2020-11-29 13:12:43.373 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-11-29 13:12:43.373 - Thread: 1 -> MEMORY VALUES,1,1,0,1,27,905,36,96,246,84,849,6893,3974,0,0,109,4220,0,2201,15,0,72,15,384,52,0,0,1631,758,456,8,30,0 2020-11-29 13:12:46.223 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.LoadContent 2020-11-29 13:12:47.124 - Thread: 1 -> Saving world - START 2020-11-29 13:12:47.125 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:12:47.125 - Thread: 1 -> Before snapshot.: GC Memory: 1,616 B 2020-11-29 13:12:47.129 - Thread: 1 -> After snapshot.: GC Memory: 1,614 B 2020-11-29 13:12:47.129 - Thread: 1 -> Directory cleanup: GC Memory: 1,614 B 2020-11-29 13:12:47.129 - Thread: 1 -> Saving world - END 2020-11-29 13:12:47.158 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:12:47.357 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:47.358 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:49.089 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:12:49.857 - Thread: 1 -> Saving world - START 2020-11-29 13:12:49.858 - Thread: 1 -> Making world state snapshot. 2020-11-29 13:12:49.858 - Thread: 1 -> Before snapshot.: GC Memory: 1,618 B 2020-11-29 13:12:49.859 - Thread: 1 -> After snapshot.: GC Memory: 1,619 B 2020-11-29 13:12:49.859 - Thread: 1 -> Directory cleanup: GC Memory: 1,619 B 2020-11-29 13:12:49.859 - Thread: 1 -> Saving world - END 2020-11-29 13:12:49.890 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-29 13:12:49.894 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Unload() at Sandbox.Game.World.MySessionLoader.Unload() at Sandbox.Game.World.MySessionLoader.UnloadAndExitToMenu() at System.EventHandler.Invoke(Object sender, EventArgs e) at Sandbox.MySandboxGame.ProcessRenderOutput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-29 13:12:49.894 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:49.894 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:49.894 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:49.895 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:49.895 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:49.896 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:49.896 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-11-29 13:12:49.897 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:49.897 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:50.130 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-11-29 13:12:50.130 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-11-29 13:12:50.131 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-11-29 13:12:50.132 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2020-11-29 13:12:50.132 - Thread: 1 -> MySession::Unload START 2020-11-29 13:12:50.132 - Thread: 1 -> AutoSaveInMinutes: 5 2020-11-29 13:12:50.132 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-11-29 13:12:50.132 - Thread: 1 -> IsServer: True 2020-11-29 13:12:50.132 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-29 13:12:50.141 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-29 13:12:50.141 - Thread: 1 -> MyAudio.LoadData - START 2020-11-29 13:12:50.235 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-11-29 13:12:50.358 - Thread: 1 -> MyAudio.LoadData - END 2020-11-29 13:12:50.358 - Thread: 1 -> MyConfig.Save() - START 2020-11-29 13:12:50.359 - Thread: 1 -> Path: C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-29 13:12:50.360 - Thread: 1 -> MyConfig.Save() - END 2020-11-29 13:12:50.360 - Thread: 1 -> Unloading Procedural World Generator 2020-11-29 13:12:50.426 - Thread: 1 -> Info: MyLights Unloading data. 2020-11-29 13:12:50.451 - Thread: 1 -> Network readers disposed 2020-11-29 13:12:50.451 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-11-29 13:12:50.628 - Thread: 1 -> Loading sound definitions 2020-11-29 13:12:50.652 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-29 13:12:50.652 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-11-29 13:12:50.653 - Thread: 1 -> Loading shadow textures definitions 2020-11-29 13:12:50.653 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-11-29 13:12:50.653 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-11-29 13:12:50.868 - Thread: 1 -> MySession::Unload END 2020-11-29 13:12:50.868 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-29 13:12:50.868 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:12:50.881 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:50.882 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:52.398 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2020-11-29 13:12:52.398 - Thread: 10 -> Loading available saves - START 2020-11-29 13:12:52.398 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2020-11-29 13:12:52.399 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286' 2020-11-29 13:12:53.411 - Thread: 10 -> Loading available saves - END 2020-11-29 13:12:53.648 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:53.649 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:58.098 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:12:58.948 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:12:58.949 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:12:58.949 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2020-11-29 13:12:58.949 - Thread: 10 -> Loading available saves - START 2020-11-29 13:12:58.949 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286' 2020-11-29 13:12:59.868 - Thread: 10 -> Loading available saves - END 2020-11-29 13:13:00.098 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2020-11-29 13:13:00.099 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2020-11-29 13:13:00.932 - Thread: 1 -> GUI Stats: Update 0.505448111111112, Draw 0.203707 2020-11-29 13:13:03.175 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Rovers\Sandbox_config.sbc 2020-11-29 13:13:03.176 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:13:31.910 - Thread: 1 -> GUI Stats: Update 0.111168166666667, Draw 0.173126388888889 2020-11-29 13:14:01.910 - Thread: 1 -> GUI Stats: Update 0.0577658333333332, Draw 0.124173222222222 2020-11-29 13:14:31.910 - Thread: 1 -> GUI Stats: Update 0.0695146666666667, Draw 0.143190111111111 2020-11-29 13:15:01.910 - Thread: 1 -> GUI Stats: Update 0.0726968888888888, Draw 0.150156 2020-11-29 13:15:31.911 - Thread: 1 -> GUI Stats: Update 0.0660724444444444, Draw 0.136826555555555 2020-11-29 13:16:01.910 - Thread: 1 -> GUI Stats: Update 0.0601044444444443, Draw 0.125104611111111 2020-11-29 13:16:31.910 - Thread: 1 -> GUI Stats: Update 0.0650021111111112, Draw 0.127168944444444 2020-11-29 13:17:01.910 - Thread: 1 -> GUI Stats: Update 0.0491967222222223, Draw 0.109486166666667 2020-11-29 13:17:31.911 - Thread: 1 -> GUI Stats: Update 0.0490762222222222, Draw 0.114655333333333 2020-11-29 13:18:01.911 - Thread: 1 -> GUI Stats: Update 0.0511896666666667, Draw 0.114872944444444 2020-11-29 13:18:31.910 - Thread: 1 -> GUI Stats: Update 0.0496137222222222, Draw 0.113674944444444 2020-11-29 13:19:01.911 - Thread: 1 -> GUI Stats: Update 0.0487349444444445, Draw 0.113122777777778 2020-11-29 13:19:31.911 - Thread: 1 -> GUI Stats: Update 0.0480148333333333, Draw 0.114415777777778 2020-11-29 13:20:01.910 - Thread: 1 -> GUI Stats: Update 0.0482277222222222, Draw 0.109981722222222 2020-11-29 13:20:15.541 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-11-29 13:20:18.335 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Vanilla 2 Testing Updates-backup3\Sandbox_config.sbc 2020-11-29 13:20:18.337 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:20:20.519 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Series Filming Ep.1\Sandbox_config.sbc 2020-11-29 13:20:20.520 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:20:22.221 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-29 13:20:23.197 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Series Filming Ep.1\Sandbox_config.sbc 2020-11-29 13:20:23.200 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:20:23.205 - Thread: 1 -> LoadSandbox() - Start 2020-11-29 13:20:23.205 - Thread: 1 -> LoadSession() - Start 2020-11-29 13:20:23.205 - Thread: 1 -> C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Series Filming Ep.1 2020-11-29 13:20:24.180 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Series Filming Ep.1\Sandbox_config.sbc 2020-11-29 13:20:24.181 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-29 13:20:24.181 - Thread: 1 -> LoadSandbox() - End 2020-11-29 13:20:24.181 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-11-29 13:20:24.181 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, ProceduralDensity, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts 2020-11-29 13:20:24.183 - Thread: 10 -> Downloading world mods - START 2020-11-29 13:20:24.184 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:20:24.216 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:24.216 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:26.118 - Thread: 1 -> Mod dependencies query successful 2020-11-29 13:20:26.118 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1918681825 2020-11-29 13:20:26.485 - Thread: 1 -> Mod dependencies query successful 2020-11-29 13:20:26.485 - Thread: 10 -> MyWorkshop.GetItemsBlocking: getting 36 items 2020-11-29 13:20:27.390 - Thread: 1 -> Mod query successful 2020-11-29 13:20:27.391 - Thread: 10 -> Up to date mod: Id = 401128648, title = 'Animated LCARS (Warp status)' 2020-11-29 13:20:27.391 - Thread: 10 -> Up to date mod: Id = 401248886, title = 'Animated Lcars (control status)' 2020-11-29 13:20:27.391 - Thread: 10 -> Up to date mod: Id = 402140188, title = 'Animated LCARS (Library)' 2020-11-29 13:20:27.391 - Thread: 10 -> Up to date mod: Id = 405754974, title = 'James Doohan/DeForest Kelley Textures for LCD Panel' 2020-11-29 13:20:27.391 - Thread: 10 -> Up to date mod: Id = 413750753, title = 'Pug's LCDs' 2020-11-29 13:20:27.391 - Thread: 10 -> Up to date mod: Id = 474777897, title = 'LCD Picture Pack 1' 2020-11-29 13:20:27.392 - Thread: 10 -> Up to date mod: Id = 475163685, title = 'LCD Picture Pack 3' 2020-11-29 13:20:27.392 - Thread: 10 -> Up to date mod: Id = 479457855, title = 'LCD Forest landscapes texture pack' 2020-11-29 13:20:27.392 - Thread: 10 -> Up to date mod: Id = 483210585, title = 'LCD Underwater landscapes texture pack' 2020-11-29 13:20:27.392 - Thread: 10 -> Up to date mod: Id = 513523138, title = 'Planetary [LCD TEXTURES] (last updated 2015)' 2020-11-29 13:20:27.392 - Thread: 10 -> Up to date mod: Id = 514062285, title = 'BuildInfo (extra block&terminal info, air leak finder)' 2020-11-29 13:20:27.392 - Thread: 10 -> Up to date mod: Id = 534512234, title = 'LCD Sci-fi interface pack' 2020-11-29 13:20:27.393 - Thread: 10 -> Up to date mod: Id = 604191492, title = 'LCARS Screens' 2020-11-29 13:20:27.393 - Thread: 10 -> Up to date mod: Id = 609034926, title = 'High Tech LCD Displays {DX-11}' 2020-11-29 13:20:27.393 - Thread: 10 -> Up to date mod: Id = 609123852, title = '[DX11] Hydrogen LCD Percentage Bars' 2020-11-29 13:20:27.393 - Thread: 10 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2020-11-29 13:20:27.393 - Thread: 10 -> Up to date mod: Id = 826908865, title = 'Animated Lcars Refit ( Star Trek Movie )' 2020-11-29 13:20:27.393 - Thread: 10 -> Up to date mod: Id = 1180580289, title = 'Sci-Fi LCD Panels Volume I' 2020-11-29 13:20:30.203 - Thread: 1 -> Workshop item with id 1289713056 download finished. Result: k_EResultTimeout 2020-11-29 13:20:30.204 - Thread: 1 -> Error during downloading: Timeout 2020-11-29 13:20:30.205 - Thread: 10 -> Up to date mod: Id = 1289713056, title = 'ClangsCradle With Lens Dirt' 2020-11-29 13:20:30.205 - Thread: 10 -> Up to date mod: Id = 1365616918, title = 'Defense Shields - v1.91(3)' 2020-11-29 13:20:30.205 - Thread: 10 -> Up to date mod: Id = 1409410134, title = 'Sci-Fi LCD Panels Volume II' 2020-11-29 13:20:30.206 - Thread: 10 -> Up to date mod: Id = 1645942623, title = 'AQD - LCD Image Extension' 2020-11-29 13:20:30.206 - Thread: 10 -> Up to date mod: Id = 1669459989, title = 'Paradise' 2020-11-29 13:20:30.206 - Thread: 10 -> Up to date mod: Id = 1749684384, title = 'LCD Signs Pack [UPDATED]' 2020-11-29 13:20:30.207 - Thread: 10 -> Up to date mod: Id = 1756689491, title = 'Kadingir' 2020-11-29 13:20:30.207 - Thread: 10 -> Up to date mod: Id = 1764651991, title = 'Spacebar Bridge Consoles' 2020-11-29 13:20:30.207 - Thread: 10 -> Up to date mod: Id = 1781285325, title = 'Tet' 2020-11-29 13:20:30.207 - Thread: 10 -> Up to date mod: Id = 1813330640, title = 'Demus' 2020-11-29 13:20:30.207 - Thread: 10 -> Up to date mod: Id = 1813797680, title = 'Cargo Fill Level LCDs' 2020-11-29 13:20:30.208 - Thread: 10 -> Up to date mod: Id = 1857786203, title = 'LCD NASA Solar System and Beyond Poster Set' 2020-11-29 13:20:30.208 - Thread: 10 -> Up to date mod: Id = 1903620980, title = 'Jericu' 2020-11-29 13:20:30.208 - Thread: 10 -> Up to date mod: Id = 1918681825, title = 'WeaponCore - 1.6(9)' 2020-11-29 13:20:30.208 - Thread: 10 -> Up to date mod: Id = 1920388300, title = '[Mexpex] MWI - Weapon Collection 1 [WeaponCore](14)' 2020-11-29 13:20:30.208 - Thread: 10 -> Up to date mod: Id = 2008980273, title = 'Volumetric Nebulae Mod' 2020-11-29 13:20:30.209 - Thread: 10 -> Up to date mod: Id = 2052333920, title = 'SolarSystem LCD' 2020-11-29 13:20:30.218 - Thread: 10 -> Up to date mod: Id = 2094200318, title = 'Star Trek Jump Drive Lines' 2020-11-29 13:20:30.218 - Thread: 10 -> Mod download time: 2.83 seconds 2020-11-29 13:20:30.218 - Thread: 10 -> Downloading world mods - END 2020-11-29 13:20:30.232 - Thread: 1 -> LoadSession() - End 2020-11-29 13:20:30.249 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:30.251 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:30.251 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:30.252 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:30.252 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:30.253 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:30.253 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:30.254 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:30.256 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-11-29 13:20:30.257 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2020-11-29 13:20:30.258 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-11-29 13:20:30.466 - Thread: 1 -> RunLoadingAction - START 2020-11-29 13:20:30.466 - Thread: 1 -> Loading session: C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Saves\76561198081916286\Series Filming Ep.1 2020-11-29 13:20:30.686 - Thread: 1 -> GC Memory: 1,599,605,880 B 2020-11-29 13:20:30.689 - Thread: 1 -> Process Memory: 9,467,871,232 B 2020-11-29 13:20:30.689 - Thread: 1 -> Experimental mode: Yes 2020-11-29 13:20:30.689 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ProceduralDensity, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2020-11-29 13:20:30.689 - Thread: 1 -> Console compatibility: No 2020-11-29 13:20:31.023 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-11-29 13:20:42.265 - Thread: 1 -> MOD_ERROR: Paradise 2020-11-29 13:20:42.266 - Thread: 1 -> in file: 2020-11-29 13:20:42.266 - Thread: 1 -> Compilation of C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\Mods\1669459989.sbm_AtmosphereDamage failed: 2020-11-29 13:20:42.267 - Thread: 1 -> MOD_ERROR: Paradise 2020-11-29 13:20:42.267 - Thread: 1 -> in file: 2020-11-29 13:20:42.267 - Thread: 1 -> C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1669459989\Data\Scripts\AtmosphereDamage\DamageCore.cs(190,43): Error: 'MyParticleEffect' does not contain a definition for 'Name' and no accessible extension method 'Name' accepting a first argument of type 'MyParticleEffect' could be found (are you missing a using directive or an assembly reference?) 2020-11-29 13:20:42.267 - Thread: 1 -> MOD_ERROR: Paradise 2020-11-29 13:20:42.267 - Thread: 1 -> in file: 2020-11-29 13:20:42.267 - Thread: 1 -> C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1669459989\Data\Scripts\AtmosphereDamage\DamageCore.cs(190,24): Error: 'MyParticleEffect' does not contain a definition for 'Start' and no accessible extension method 'Start' accepting a first argument of type 'MyParticleEffect' could be found (are you missing a using directive or an assembly reference?) 2020-11-29 13:20:42.268 - Thread: 1 -> ERROR: Loading screen failed 2020-11-29 13:20:42.271 - Thread: 1 -> Exception occurred: System.ArgumentNullException: Value cannot be null. Parameter name: path1 at System.IO.Path.Combine(String path1, String path2) at VRage.Game.MyModContext.Init(ModItem modItem) at Sandbox.Game.World.MyScriptManager.LoadData() at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass21_0.b__0() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() 2020-11-29 13:20:42.272 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-11-29 13:20:42.272 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-11-29 13:20:42.272 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-11-29 13:20:42.273 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:42.273 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:42.588 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-11-29 13:20:42.588 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-29 13:20:42.605 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:42.606 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:42.606 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2020-11-29 13:20:42.628 - Thread: 1 -> MySession::Unload START 2020-11-29 13:20:42.628 - Thread: 1 -> AutoSaveInMinutes: 0 2020-11-29 13:20:42.628 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-11-29 13:20:42.628 - Thread: 1 -> IsServer: True 2020-11-29 13:20:42.629 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-29 13:20:42.637 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-29 13:20:42.637 - Thread: 1 -> MyAudio.LoadData - START 2020-11-29 13:20:42.727 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-11-29 13:20:42.730 - Thread: 1 -> MyAudio.LoadData - END 2020-11-29 13:20:42.730 - Thread: 1 -> MyConfig.Save() - START 2020-11-29 13:20:42.730 - Thread: 1 -> Path: C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-29 13:20:42.732 - Thread: 1 -> MyConfig.Save() - END 2020-11-29 13:20:42.733 - Thread: 1 -> Network readers disposed 2020-11-29 13:20:42.737 - Thread: 1 -> Network readers disposed 2020-11-29 13:20:42.738 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-11-29 13:20:42.914 - Thread: 1 -> Loading sound definitions 2020-11-29 13:20:42.939 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-29 13:20:42.939 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-11-29 13:20:42.939 - Thread: 1 -> Loading shadow textures definitions 2020-11-29 13:20:42.939 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-11-29 13:20:42.939 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-11-29 13:20:43.163 - Thread: 1 -> MySession::Unload END 2020-11-29 13:20:43.163 - Thread: 1 -> RunLoadingAction - END 2020-11-29 13:20:43.163 - Thread: 1 -> Loading duration: 12.9072071 2020-11-29 13:20:43.164 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:43.165 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:43.165 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-29 13:20:43.165 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-29 13:20:43.178 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:20:43.304 - Thread: 75 -> Elastic http response error BadRequest: {"error":{"root_cause":[{"type":"mapper_parsing_exception","reason":"failed to parse"}],"type":"mapper_parsing_exception","reason":"failed to parse","caused_by":{"type":"i_o_exception","reason":"Non-standard token 'NaN': enable JsonParser.Feature.ALLOW_NON_NUMERIC_NUMBERS to allow\n at [Source: (org.elasticsearch.common.bytes.AbstractBytesReference$MarkSupportingStreamInputWrapper); line: 1, column: 1661]"}},"status":400} 2020-11-29 13:20:46.580 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:46.581 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:47.447 - Thread: 1 -> GUI Stats: Update 0.267314111111111, Draw 0.104860777777778 2020-11-29 13:20:52.197 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-11-29 13:20:54.647 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-29 13:20:55.282 - Thread: 1 -> MyConfig.Save() - START 2020-11-29 13:20:55.283 - Thread: 1 -> Path: C:\Users\Julien Cormary\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-29 13:20:55.285 - Thread: 1 -> MyConfig.Save() - END 2020-11-29 13:20:55.285 - Thread: 1 -> Application closed by user 2020-11-29 13:20:55.286 - Thread: 1 -> Sending event to ElasticSearch: GameQuit 2020-11-29 13:20:55.286 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:55.287 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:55.308 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:55.309 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:55.309 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-29 13:20:55.310 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-29 13:20:55.310 - Thread: 1 -> Exiting.. 2020-11-29 13:20:55.312 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2020-11-29 13:20:55.315 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-11-29 13:20:55.316 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-29 13:20:55.325 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-29 13:20:55.327 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-11-29 13:20:55.417 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 27418288 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 44196592 computed total 44196592 reported total Heap usage: 1733120 ( 6%) unused in thread local freelists 24517600 (89%) unused in main heap 1167568 ( 4%) used in main heap ------- 27418288 allocated by heap Peak usage: 21162512 ( 5%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-11-29 13:20:55.721 - Thread: 43 -> External debugger: interrupted. 2020-11-29 13:20:55.724 - Thread: 1 -> Steam closed 2020-11-29 13:20:55.730 - Thread: 1 -> Log Closed