2020-11-26 21:23:15.605 - Thread: 1 -> Log Started 2020-11-26 21:23:15.605 - Thread: 1 -> Timezone (local - UTC): 0h 2020-11-26 21:23:15.605 - Thread: 1 -> App Version: 01_197_064 2020-11-26 21:23:15.621 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-11-26 21:23:15.636 - Thread: 1 -> Branch / Sandbox: SVN 2020-11-26 21:23:15.636 - Thread: 1 -> Environment.ProcessorCount: 4 2020-11-26 21:23:15.793 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-11-26 21:23:15.793 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-11-26 21:23:15.793 - Thread: 1 -> Environment.Is64BitProcess: True 2020-11-26 21:23:15.793 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-11-26 21:23:15.793 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4250.0 2020-11-26 21:23:15.793 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-11-26 21:23:15.793 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz 2020-11-26 21:23:15.793 - Thread: 1 -> IntPtr.Size: 8 2020-11-26 21:23:15.793 - Thread: 1 -> Default Culture: 2020-11-26 21:23:15.793 - Thread: 1 -> Default UI Culture: 2020-11-26 21:23:15.793 - Thread: 1 -> MyConfig.Load() - START 2020-11-26 21:23:15.793 - Thread: 1 -> Path: C:\Users\Loopy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-26 21:23:16.027 - Thread: 1 -> NewNewGameScreen: False 2020-11-26 21:23:16.027 - Thread: 1 -> EnableDamageEffects: False 2020-11-26 21:23:16.027 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-11-26 21:23:16.027 - Thread: 1 -> EnableReverb: False 2020-11-26 21:23:16.027 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-11-26 21:23:16.027 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-11-26 21:23:16.027 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-11-26 21:23:16.027 - Thread: 1 -> FirstTimeRun: False 2020-11-26 21:23:16.027 - Thread: 1 -> ExperimentalMode: True 2020-11-26 21:23:16.027 - Thread: 1 -> VideoAdapter: 0 2020-11-26 21:23:16.027 - Thread: 1 -> ScreenWidth: 1366 2020-11-26 21:23:16.027 - Thread: 1 -> ScreenHeight: 768 2020-11-26 21:23:16.027 - Thread: 1 -> RefreshRate: 141000000 2020-11-26 21:23:16.027 - Thread: 1 -> WindowMode: 1 2020-11-26 21:23:16.027 - Thread: 1 -> VerticalSync: 0 2020-11-26 21:23:16.027 - Thread: 1 -> FieldOfView: 85.37572 2020-11-26 21:23:16.027 - Thread: 1 -> PostProcessingEnabled: False 2020-11-26 21:23:16.027 - Thread: 1 -> FlaresIntensity: 1 2020-11-26 21:23:16.027 - Thread: 1 -> TreeViewDistance: 500 2020-11-26 21:23:16.027 - Thread: 1 -> GrassDensity: 0 2020-11-26 21:23:16.027 - Thread: 1 -> GrassDrawDistance: 49 2020-11-26 21:23:16.027 - Thread: 1 -> AntialiasingMode: 0 2020-11-26 21:23:16.027 - Thread: 1 -> ShadowMapResolution: 0 2020-11-26 21:23:16.027 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-11-26 21:23:16.027 - Thread: 1 -> TextureQuality: 0 2020-11-26 21:23:16.027 - Thread: 1 -> AnisotropicFiltering: 0 2020-11-26 21:23:16.027 - Thread: 1 -> ModelQuality: 0 2020-11-26 21:23:16.027 - Thread: 1 -> VoxelQuality: 0 2020-11-26 21:23:16.027 - Thread: 1 -> ShaderQuality: 0 2020-11-26 21:23:16.027 - Thread: 1 -> LowMemSwitchToLow: 0 2020-11-26 21:23:16.027 - Thread: 1 -> FirstVTTimeRun: False 2020-11-26 21:23:16.027 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-11-26 21:23:16.027 - Thread: 1 -> GDPRConsent: True 2020-11-26 21:23:16.027 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-11-26 21:23:16.027 - Thread: 1 -> FirstTimeTutorials: False 2020-11-26 21:23:16.027 - Thread: 1 -> HudState: 1 2020-11-26 21:23:16.027 - Thread: 1 -> TutorialsFinished: System.String[] 2020-11-26 21:23:16.027 - Thread: 1 -> ShowCrosshair: True 2020-11-26 21:23:16.027 - Thread: 1 -> EnableTrading: True 2020-11-26 21:23:16.027 - Thread: 1 -> EnableSteamCloud: False 2020-11-26 21:23:16.027 - Thread: 1 -> UiTransparency: 1 2020-11-26 21:23:16.027 - Thread: 1 -> UiBkTransparency: 0.5837038 2020-11-26 21:23:16.027 - Thread: 1 -> HUDBkTransparency: 0.6 2020-11-26 21:23:16.027 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-11-26 21:23:16.027 - Thread: 1 -> ControlsHints: False 2020-11-26 21:23:16.027 - Thread: 1 -> GoodBotHints: False 2020-11-26 21:23:16.027 - Thread: 1 -> RotationHints: True 2020-11-26 21:23:16.027 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-11-26 21:23:16.027 - Thread: 1 -> GameVolume: 0.5368202 2020-11-26 21:23:16.027 - Thread: 1 -> Music_Volume: 0.1667944 2020-11-26 21:23:16.027 - Thread: 1 -> VoiceChatVolume: 1 2020-11-26 21:23:16.027 - Thread: 1 -> HudWarnings: True 2020-11-26 21:23:16.027 - Thread: 1 -> VoiceChat: True 2020-11-26 21:23:16.027 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-11-26 21:23:16.027 - Thread: 1 -> EnableDynamicMusic: True 2020-11-26 21:23:16.027 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-11-26 21:23:16.027 - Thread: 1 -> EnableDoppler: True 2020-11-26 21:23:16.027 - Thread: 1 -> MutedPlayers: 2020-11-26 21:23:16.027 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-11-26 21:23:16.027 - Thread: 1 -> ShowCrosshair2: 0 2020-11-26 21:23:16.027 - Thread: 1 -> AreaInteraction: True 2020-11-26 21:23:16.027 - Thread: 1 -> ZoomMultiplier: 0.04842551 2020-11-26 21:23:16.027 - Thread: 1 -> GamepadScheme: 0 2020-11-26 21:23:16.027 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-11-26 21:23:16.027 - Thread: 1 -> ControllerDefaultOnStart: False 2020-11-26 21:23:16.027 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-11-26 21:23:16.027 - Thread: 1 -> MyConfig.Load() - END 2020-11-26 21:23:20.875 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-11-26 21:23:21.246 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2020-11-26 21:23:21.267 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2020-11-26 21:23:21.267 - Thread: 1 -> Found processor count: 4 2020-11-26 21:23:21.267 - Thread: 1 -> Using processor count: 4 2020-11-26 21:23:21.568 - Thread: 1 -> All detected adapters: 2020-11-26 21:23:21.599 - Thread: 1 -> Intel(R) HD Graphics 5500 - VendorID=32902, SubsystemID=103682088, DeviceID=5654 2020-11-26 21:23:21.599 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-11-26 21:23:21.724 - Thread: 1 -> AdapterInfo = { 2020-11-26 21:23:21.724 - Thread: 1 -> Name = Intel(R) HD Graphics 5500 + DISPLAY1 2020-11-26 21:23:21.724 - Thread: 1 -> Description = dev id: 5654, mem: 134217728, shared mem: 4228040704, Luid: 40348, rev: 9, subsys id: 103682088, vendor id: 32902, feature_level 11.1: True 2020-11-26 21:23:21.724 - Thread: 1 -> Driver version = 20.19.15.5058 2020-11-26 21:23:21.724 - Thread: 1 -> Driver date = 20180816000000.000000-000 2020-11-26 21:23:21.724 - Thread: 1 -> DriverUpdateNecessary = False 2020-11-26 21:23:21.724 - Thread: 1 -> AftermathSupported = False 2020-11-26 21:23:21.724 - Thread: 1 -> Adapter id = 0 2020-11-26 21:23:21.724 - Thread: 1 -> Supported = True 2020-11-26 21:23:21.724 - Thread: 1 -> RAM = 134217728 2020-11-26 21:23:21.724 - Thread: 1 -> Priority = 1 2020-11-26 21:23:21.724 - Thread: 1 -> Multithreaded rendering supported = False 2020-11-26 21:23:21.724 - Thread: 1 -> Output is attached = True 2020-11-26 21:23:21.724 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-11-26 21:23:21.724 - Thread: 1 -> Display modes = { 2020-11-26 21:23:21.724 - Thread: 1 -> DXGIOutput id = 0 2020-11-26 21:23:21.724 - Thread: 1 -> 320x200@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 320x200@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 320x200@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 320x200@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 320x240@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 320x240@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 320x240@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 320x240@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 400x300@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 400x300@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 400x300@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 400x300@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 512x384@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 512x384@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 512x384@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 512x384@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 640x400@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 640x400@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 640x400@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 640x400@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 640x480@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 640x480@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 640x480@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 640x480@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 800x600@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 800x600@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 800x600@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 800x600@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1024x768@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1024x768@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1024x768@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1024x768@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1152x864@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1152x864@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1152x864@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1152x864@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x720@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x720@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x720@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x720@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x768@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x768@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x768@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x768@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x800@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x800@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x800@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x800@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x960@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x960@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x960@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x960@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x1024@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x1024@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x1024@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1280x1024@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1360x768@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1360x768@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1360x768@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1360x768@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1366x768@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1366x768@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1366x768@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1366x768@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1400x1050@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1400x1050@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1400x1050@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1400x1050@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1440x900@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1440x900@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1440x900@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1440x900@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1600x900@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1600x900@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1600x900@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1600x900@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1680x1050@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1680x1050@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1680x1050@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1680x1050@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1920x1080@48Hz 2020-11-26 21:23:21.724 - Thread: 1 -> 1920x1080@60.04947Hz 2020-11-26 21:23:21.724 - Thread: 1 -> } 2020-11-26 21:23:21.724 - Thread: 1 -> } 2020-11-26 21:23:21.724 - Thread: 1 -> AdapterInfo = { 2020-11-26 21:23:21.739 - Thread: 1 -> Name = Intel(R) HD Graphics 5500 + DISPLAY1 2020-11-26 21:23:21.739 - Thread: 1 -> Description = dev id: 5654, mem: 134217728, shared mem: 4228040704, Luid: 40348, rev: 9, subsys id: 103682088, vendor id: 32902, feature_level 11.1: True 2020-11-26 21:23:21.739 - Thread: 1 -> Driver version = 20.19.15.5058 2020-11-26 21:23:21.739 - Thread: 1 -> Driver date = 20180816000000.000000-000 2020-11-26 21:23:21.739 - Thread: 1 -> DriverUpdateNecessary = False 2020-11-26 21:23:21.739 - Thread: 1 -> AftermathSupported = False 2020-11-26 21:23:21.739 - Thread: 1 -> Adapter id = 0 2020-11-26 21:23:21.739 - Thread: 1 -> Supported = True 2020-11-26 21:23:21.739 - Thread: 1 -> RAM = 134217728 2020-11-26 21:23:21.739 - Thread: 1 -> Priority = 1 2020-11-26 21:23:21.739 - Thread: 1 -> Multithreaded rendering supported = False 2020-11-26 21:23:21.739 - Thread: 1 -> Output is attached = True 2020-11-26 21:23:21.739 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-11-26 21:23:21.739 - Thread: 1 -> Display modes = { 2020-11-26 21:23:21.739 - Thread: 1 -> DXGIOutput id = 0 2020-11-26 21:23:21.739 - Thread: 1 -> 320x200@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 320x200@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 320x200@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 320x200@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 320x240@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 320x240@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 320x240@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 320x240@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 400x300@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 400x300@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 400x300@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 400x300@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 512x384@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 512x384@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 512x384@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 512x384@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 640x400@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 640x400@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 640x400@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 640x400@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 640x480@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 640x480@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 640x480@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 640x480@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 800x600@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 800x600@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 800x600@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 800x600@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1024x768@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1024x768@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1024x768@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1024x768@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1152x864@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1152x864@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1152x864@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1152x864@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x720@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x720@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x720@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x720@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x768@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x768@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x768@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x768@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x800@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x800@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x800@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x800@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x960@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x960@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x960@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x960@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x1024@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x1024@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x1024@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1280x1024@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1360x768@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1360x768@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1360x768@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1360x768@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1366x768@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1366x768@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1366x768@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1366x768@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1400x1050@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1400x1050@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1400x1050@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1400x1050@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1440x900@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1440x900@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1440x900@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1440x900@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1600x900@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1600x900@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1600x900@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1600x900@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1680x1050@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1680x1050@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1680x1050@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1680x1050@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1920x1080@48Hz 2020-11-26 21:23:21.739 - Thread: 1 -> 1920x1080@60.04947Hz 2020-11-26 21:23:21.739 - Thread: 1 -> } 2020-11-26 21:23:21.739 - Thread: 1 -> } 2020-11-26 21:23:21.739 - Thread: 1 -> Service.IsActive: True 2020-11-26 21:23:21.739 - Thread: 1 -> Service.IsOnline: True 2020-11-26 21:23:21.739 - Thread: 1 -> Service.OwnsGame: False 2020-11-26 21:23:21.739 - Thread: 1 -> Service.UserId: 76561197989376680 2020-11-26 21:23:21.739 - Thread: 1 -> Service.UserName: spitt123 2020-11-26 21:23:21.739 - Thread: 1 -> Service.Branch: default 2020-11-26 21:23:21.739 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-11-26 21:23:21.739 - Thread: 1 -> Build version: 0.1.1.0 2020-11-26 21:23:21.771 - Thread: 1 -> MyScreenManager() 2020-11-26 21:23:21.911 - Thread: 14 -> CreateDeviceInternal - CheckSettings() 2020-11-26 21:23:21.911 - Thread: 14 -> CreateDeviceInternal - GetAdapter() 2020-11-26 21:23:21.911 - Thread: 14 -> CreateDeviceInternal - FixSettings() 2020-11-26 21:23:21.911 - Thread: 14 -> CreateDeviceInternal - Create device 2020-11-26 21:23:21.927 - Thread: 14 -> CreateDeviceInternal Steam Overlay integration 2020-11-26 21:23:21.943 - Thread: 14 -> CreateDeviceInternal Steam Overlay OK 2020-11-26 21:23:21.943 - Thread: 14 -> CreateDeviceInternal create swapchain 2020-11-26 21:23:24.452 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-11-26 21:23:24.453 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-11-26 21:23:24.453 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-11-26 21:23:26.648 - Thread: 1 -> Preallocate - START 2020-11-26 21:23:26.648 - Thread: 1 -> MySpaceWorldGenerator - START 2020-11-26 21:23:26.648 - Thread: 1 -> MySpaceWorldGenerator - END 2020-11-26 21:23:26.648 - Thread: 1 -> MySpaceBuildComponent - START 2020-11-26 21:23:26.648 - Thread: 1 -> MySpaceBuildComponent - END 2020-11-26 21:23:26.648 - Thread: 1 -> MyEntities - START 2020-11-26 21:23:26.679 - Thread: 1 -> MyEntities - END 2020-11-26 21:23:26.679 - Thread: 1 -> MyObjectBuilder_Base - START 2020-11-26 21:23:26.679 - Thread: 1 -> MyObjectBuilder_Base - END 2020-11-26 21:23:26.679 - Thread: 1 -> MyTransparentGeometry - START 2020-11-26 21:23:26.679 - Thread: 1 -> MyTransparentGeometry - END 2020-11-26 21:23:26.679 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-11-26 21:23:26.679 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-11-26 21:23:26.679 - Thread: 1 -> MyMath - START 2020-11-26 21:23:26.679 - Thread: 1 -> MyMath - END 2020-11-26 21:23:26.679 - Thread: 1 -> MySimpleObjectDraw - START 2020-11-26 21:23:26.679 - Thread: 1 -> MySimpleObjectDraw - END 2020-11-26 21:23:26.711 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-11-26 21:23:26.711 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-11-26 21:23:26.711 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-11-26 21:23:26.726 - Thread: 1 -> MySyncDestructions - START 2020-11-26 21:23:26.726 - Thread: 1 -> MySyncDestructions - END 2020-11-26 21:23:26.726 - Thread: 1 -> MySyncEntity - START 2020-11-26 21:23:26.726 - Thread: 1 -> MySyncEntity - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyCommandCharacter - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyCommandCharacter - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyCommandConsole - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyCommandConsole - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyCommandEntity - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyCommandEntity - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyAiTargetManager - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyAiTargetManager - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyClientDebugCommands - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyClientDebugCommands - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyDedicatedServer - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyDedicatedServer - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyDedicatedServerBase - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyDedicatedServerBase - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerBase - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerBase - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerClient - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerClient - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerClientBase - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerClientBase - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerLobby - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerLobby - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerServerBase - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyMultiplayerServerBase - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyServerDebugCommands - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyServerDebugCommands - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyAIActionsParser - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyAIActionsParser - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyCubeGridDefinitions - START 2020-11-26 21:23:26.726 - Thread: 1 -> MyCubeGridDefinitions - END 2020-11-26 21:23:26.726 - Thread: 1 -> MyDefinitionManager - START 2020-11-26 21:23:26.742 - Thread: 1 -> MyDefinitionManager - END 2020-11-26 21:23:26.742 - Thread: 1 -> Preallocate - END 2020-11-26 21:23:26.742 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-11-26 21:23:27.301 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-11-26 21:23:27.301 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-11-26 21:23:27.331 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-11-26 21:23:27.332 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-26 21:23:27.332 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-26 21:23:27.333 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-11-26 21:23:27.333 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-11-26 21:23:27.333 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-11-26 21:23:27.333 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-11-26 21:23:27.348 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Dell Inc. 2020-11-26 21:23:27.348 - Thread: 1 -> Win32_ComputerSystem.Model: Latitude E7450 2020-11-26 21:23:27.349 - Thread: 1 -> Virtualized: False 2020-11-26 21:23:27.357 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz 2020-11-26 21:23:27.358 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,456,081,408 bytes 2020-11-26 21:23:27.358 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-11-26 21:23:27.358 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,651,873,792 bytes 2020-11-26 21:23:27.358 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,886,444,544 bytes 2020-11-26 21:23:27.369 - Thread: 1 -> Drive C: | Capacity: 254,963,163,136 bytes | Free space: 27,675,275,264 bytes 2020-11-26 21:23:27.369 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-11-26 21:23:27.369 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-11-26 21:23:27.370 - Thread: 1 -> Installed DLCs: 2020-11-26 21:23:27.372 - Thread: 1 -> Decorative Blocks (1049790) 2020-11-26 21:23:27.372 - Thread: 1 -> Economy Deluxe (1135960) 2020-11-26 21:23:27.373 - Thread: 1 -> Style Pack (1084680) 2020-11-26 21:23:27.373 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-11-26 21:23:27.373 - Thread: 1 -> Frostbite (1241550) 2020-11-26 21:23:27.414 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-11-26 21:23:27.588 - Thread: 1 -> Havok: Physics.Init 2020-11-26 21:23:27.818 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-11-26 21:23:27.831 - Thread: 1 -> HkGameName: SpaceEngineers 2020-11-26 21:23:27.838 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-11-26 21:23:27.838 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-11-26 21:23:27.843 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-11-26 21:23:28.170 - Thread: 1 -> Loading scenarios 2020-11-26 21:23:28.210 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-11-26 21:23:28.211 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-11-26 21:23:28.554 - Thread: 1 -> Loading sound definitions 2020-11-26 21:23:28.589 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-26 21:23:28.589 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-11-26 21:23:28.590 - Thread: 1 -> Loading shadow textures definitions 2020-11-26 21:23:28.590 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-11-26 21:23:28.590 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-11-26 21:23:28.605 - Thread: 1 -> MyAudio.LoadData - START 2020-11-26 21:23:29.462 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (Realtek Audio) - Channel #: 2 - Sample rate: 48000 2020-11-26 21:23:29.664 - Thread: 1 -> MyAudio.LoadData - END 2020-11-26 21:23:29.671 - Thread: 1 -> MyGuiManager() 2020-11-26 21:23:29.671 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2020-11-26 21:23:29.676 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-11-26 21:23:29.828 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-11-26 21:23:30.061 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-11-26 21:23:30.061 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-11-26 21:23:30.062 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-11-26 21:23:30.147 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-11-26 21:23:30.226 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-11-26 21:23:30.256 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-11-26 21:23:30.261 - Thread: 8 -> ReloadVoxelMaterials 2020-11-26 21:23:30.409 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-11-26 21:23:30.409 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-11-26 21:23:30.409 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-11-26 21:23:30.409 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-11-26 21:23:30.539 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-11-26 21:23:30.604 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-11-26 21:23:30.780 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-11-26 21:23:30.870 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-11-26 21:23:30.891 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-11-26 21:23:30.911 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-11-26 21:23:30.930 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-11-26 21:23:30.934 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-11-26 21:23:30.937 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-11-26 21:23:30.945 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-11-26 21:23:30.953 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-11-26 21:23:30.963 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-11-26 21:23:31.180 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-11-26 21:23:31.213 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-11-26 21:23:31.441 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-11-26 21:23:31.455 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-11-26 21:23:31.561 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-11-26 21:23:31.581 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-11-26 21:23:31.583 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-11-26 21:23:31.592 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-11-26 21:23:31.594 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-11-26 21:23:31.637 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-11-26 21:23:31.665 - Thread: 1 -> Timer Frequency: 10000000 2020-11-26 21:23:31.665 - Thread: 1 -> Ticks per frame: 166667 2020-11-26 21:23:31.847 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-11-26 21:23:31.854 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-11-26 21:23:31.862 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-11-26 21:23:32.018 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-11-26 21:23:32.053 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-11-26 21:23:32.094 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-11-26 21:23:32.096 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-11-26 21:23:32.098 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-11-26 21:23:32.105 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-11-26 21:23:32.120 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-11-26 21:23:32.124 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-11-26 21:23:32.128 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-11-26 21:23:32.147 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-11-26 21:23:32.148 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-11-26 21:23:32.150 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-11-26 21:23:32.158 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-11-26 21:23:32.222 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-11-26 21:23:32.247 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-11-26 21:23:32.271 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-11-26 21:23:32.360 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-11-26 21:23:32.380 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-11-26 21:23:32.384 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-11-26 21:23:32.398 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-11-26 21:23:32.728 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-11-26 21:23:32.765 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-26 21:23:32.836 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-11-26 21:23:32.836 - Thread: 1 -> Flares Intensity: 1 2020-11-26 21:23:32.836 - Thread: 1 -> Field of view: 1.490087 2020-11-26 21:23:32.836 - Thread: 1 -> PostProcessingEnabled: False 2020-11-26 21:23:32.837 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-11-26 21:23:32.837 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-11-26 21:23:32.837 - Thread: 1 -> Render.DistanceFade: 500 2020-11-26 21:23:32.837 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-11-26 21:23:32.837 - Thread: 1 -> Render.ShadowQuality: LOW 2020-11-26 21:23:32.837 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-11-26 21:23:32.837 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-11-26 21:23:32.837 - Thread: 1 -> Render.TextureQuality: LOW 2020-11-26 21:23:32.837 - Thread: 1 -> Render.VoxelTextureQuality: LOW 2020-11-26 21:23:32.837 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-11-26 21:23:32.837 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-11-26 21:23:32.837 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-11-26 21:23:32.837 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-11-26 21:23:32.837 - Thread: 1 -> Render.ParticleQuality: LOW 2020-11-26 21:23:32.856 - Thread: 1 -> Analytics uuid: 7ecc04bc-1ae0-efd9-ac0e-dc02b0b70355 2020-11-26 21:23:32.858 - Thread: 1 -> Analytics session: 886ee358-d463-4ce7-8f4c-baea3cf73d4e 2020-11-26 21:23:32.867 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2020-11-26 21:23:33.174 - Thread: 1 -> Analytics helper process start reported 2020-11-26 21:23:33.919 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-26 21:23:33.920 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-26 21:23:33.935 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-26 21:23:33.935 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-26 21:23:35.989 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-11-26 21:23:37.133 - Thread: 1 -> New Game MyGuiScreenBase.LoadContent 2020-11-26 21:23:37.730 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-11-26 21:23:39.370 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-11-26 21:23:39.585 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-11-26 21:23:39.599 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-11-26 21:23:39.599 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.LoadContent 2020-11-26 21:23:39.633 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - START 2020-11-26 21:23:39.634 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - END 2020-11-26 21:23:44.114 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-11-26 21:23:44.116 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-11-26 21:23:44.136 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-11-26 21:23:44.144 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-11-26 21:23:44.150 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-11-26 21:23:44.156 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-11-26 21:23:44.163 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-11-26 21:23:44.172 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-11-26 21:23:44.178 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-11-26 21:23:44.202 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-11-26 21:23:44.222 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-11-26 21:23:44.237 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-11-26 21:23:44.257 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-11-26 21:23:44.272 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-11-26 21:23:44.291 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-11-26 21:23:44.319 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-11-26 21:23:44.524 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-11-26 21:23:44.654 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-11-26 21:23:44.776 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-11-26 21:23:44.887 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-11-26 21:23:44.888 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-11-26 21:23:45.022 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-11-26 21:23:45.163 - Thread: 1 -> Query successful. 2020-11-26 21:23:45.163 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-11-26 21:23:45.163 - Thread: 9 -> Mod download time: 0.00 seconds 2020-11-26 21:23:45.167 - Thread: 9 -> Loading available saves - START 2020-11-26 21:23:45.168 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-11-26 21:23:45.341 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-11-26 21:23:45.403 - Thread: 9 -> Loading available saves - END 2020-11-26 21:23:45.456 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-11-26 21:23:45.568 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-11-26 21:23:45.649 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-11-26 21:23:45.744 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-11-26 21:23:45.860 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-11-26 21:23:45.969 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-11-26 21:23:46.072 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-11-26 21:23:46.183 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-11-26 21:23:46.218 - Thread: 1 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 2020-11-26 21:23:46.226 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-26 21:23:46.291 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-11-26 21:23:46.357 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-11-26 21:23:46.409 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-11-26 21:23:46.447 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-11-26 21:23:46.491 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-11-26 21:23:46.532 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-11-26 21:23:47.140 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-11-26 21:23:47.797 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-11-26 21:23:48.249 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-11-26 21:23:48.564 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-11-26 21:23:48.903 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-11-26 21:23:49.135 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-11-26 21:23:49.652 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-11-26 21:23:50.178 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-11-26 21:23:50.754 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-11-26 21:23:50.794 - Thread: 1 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2020-11-26 21:23:50.796 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-26 21:23:51.309 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-11-26 21:23:51.873 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-11-26 21:23:51.876 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-26 21:23:51.878 - Thread: 27 -> StartNewSandbox - Start 2020-11-26 21:23:51.930 - Thread: 27 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2020-11-26 21:23:51.949 - Thread: 27 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-11-26 21:23:51.959 - Thread: 27 -> CheckPoint Experimental mode: Yes 2020-11-26 21:23:51.959 - Thread: 27 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-11-26 21:23:51.963 - Thread: 27 -> LoadSession() - End 2020-11-26 21:23:51.983 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-26 21:23:51.986 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-26 21:23:51.986 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-26 21:23:52.012 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-26 21:23:52.012 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - START 2020-11-26 21:23:52.013 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - END 2020-11-26 21:23:52.013 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-26 21:23:52.015 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-26 21:23:52.180 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-11-26 21:23:52.199 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2020-11-26 21:23:52.200 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-11-26 21:23:52.275 - Thread: 1 -> RunLoadingAction - START 2020-11-26 21:23:52.287 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-11-26 21:23:52.529 - Thread: 1 -> GC Memory: 274,758,424 B 2020-11-26 21:23:52.542 - Thread: 1 -> Process Memory: 1,900,388,352 B 2020-11-26 21:23:52.546 - Thread: 1 -> Experimental mode: Yes 2020-11-26 21:23:52.546 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-11-26 21:23:52.546 - Thread: 1 -> Console compatibility: No 2020-11-26 21:23:57.194 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-11-26 21:23:57.463 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-11-26 21:23:57.529 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-11-26 21:23:57.550 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-11-26 21:24:14.820 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-11-26 21:24:14.820 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-11-26 21:24:14.820 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2020-11-26 21:24:14.822 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-11-26 21:24:14.826 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-11-26 21:24:15.090 - Thread: 1 -> Loading scenarios 2020-11-26 21:24:15.090 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-11-26 21:24:15.092 - Thread: 1 -> List of used mods (0) - START 2020-11-26 21:24:15.093 - Thread: 1 -> List of used mods - END 2020-11-26 21:24:15.203 - Thread: 1 -> Loading behaviors 2020-11-26 21:24:15.205 - Thread: 1 -> Loading ammo magazines 2020-11-26 21:24:15.210 - Thread: 1 -> Loading ammo definitions 2020-11-26 21:24:15.214 - Thread: 1 -> Loading animations 2020-11-26 21:24:15.220 - Thread: 1 -> Loading animations 2020-11-26 21:24:15.221 - Thread: 1 -> Loading sound definitions 2020-11-26 21:24:15.222 - Thread: 1 -> Loading sound definitions 2020-11-26 21:24:15.222 - Thread: 1 -> Loading sound definitions 2020-11-26 21:24:15.222 - Thread: 1 -> Loading sound definitions 2020-11-26 21:24:15.222 - Thread: 1 -> Loading sound definitions 2020-11-26 21:24:15.222 - Thread: 1 -> Loading sound definitions 2020-11-26 21:24:15.222 - Thread: 1 -> Loading category classes 2020-11-26 21:24:15.225 - Thread: 1 -> Loading category classes 2020-11-26 21:24:15.225 - Thread: 1 -> Loading blueprint classes 2020-11-26 21:24:15.228 - Thread: 1 -> Loading blueprint class entries 2020-11-26 21:24:15.228 - Thread: 1 -> Loading blueprint class entries 2020-11-26 21:24:15.228 - Thread: 1 -> Loading blueprints 2020-11-26 21:24:15.234 - Thread: 1 -> Loading blueprints 2020-11-26 21:24:15.234 - Thread: 1 -> Loading agent definitions 2020-11-26 21:24:15.243 - Thread: 1 -> Loading character definitions 2020-11-26 21:24:15.268 - Thread: 1 -> Loading character definitions 2020-11-26 21:24:15.268 - Thread: 1 -> Loading components 2020-11-26 21:24:15.270 - Thread: 1 -> Loading components 2020-11-26 21:24:15.270 - Thread: 1 -> Loading configuration 2020-11-26 21:24:15.272 - Thread: 1 -> Loading container types 2020-11-26 21:24:15.276 - Thread: 1 -> Loading Contract Types 2020-11-26 21:24:15.289 - Thread: 1 -> Loading block positions 2020-11-26 21:24:15.294 - Thread: 1 -> Loading block positions 2020-11-26 21:24:15.294 - Thread: 1 -> Loading curve definitions 2020-11-26 21:24:15.302 - Thread: 1 -> Loading debris 2020-11-26 21:24:15.303 - Thread: 1 -> Loading environment items entries 2020-11-26 21:24:15.304 - Thread: 1 -> Loading decal global definitions 2020-11-26 21:24:15.304 - Thread: 1 -> Loading decal definitions 2020-11-26 21:24:15.305 - Thread: 1 -> Loading decal definitions 2020-11-26 21:24:15.305 - Thread: 1 -> Loading drone behaviors 2020-11-26 21:24:15.310 - Thread: 1 -> Loading edges 2020-11-26 21:24:15.312 - Thread: 1 -> Loading emissive color definitions 2020-11-26 21:24:15.319 - Thread: 1 -> Loading emissive color default states 2020-11-26 21:24:15.328 - Thread: 1 -> Loading animations 2020-11-26 21:24:15.328 - Thread: 1 -> Loading entity components 2020-11-26 21:24:15.352 - Thread: 1 -> Loading component containers 2020-11-26 21:24:15.378 - Thread: 1 -> Loading environment items entries 2020-11-26 21:24:15.379 - Thread: 1 -> Loading Faction Names 2020-11-26 21:24:15.381 - Thread: 1 -> Loading factions 2020-11-26 21:24:15.388 - Thread: 1 -> Loading flare definitions 2020-11-26 21:24:15.409 - Thread: 1 -> Loading gas property definitions 2020-11-26 21:24:15.411 - Thread: 1 -> Loading event definitions 2020-11-26 21:24:15.413 - Thread: 1 -> Loading physical items 2020-11-26 21:24:15.422 - Thread: 1 -> Loading chat bot responses 2020-11-26 21:24:15.472 - Thread: 1 -> Loading LCD texture categories 2020-11-26 21:24:15.476 - Thread: 1 -> Loading LCD texture categories 2020-11-26 21:24:15.476 - Thread: 1 -> Loading LCD texture categories 2020-11-26 21:24:15.476 - Thread: 1 -> Loading LCD texture categories 2020-11-26 21:24:15.476 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-26 21:24:15.476 - Thread: 1 -> Loading planet definition 2020-11-26 21:24:15.489 - Thread: 1 -> Loading physical items 2020-11-26 21:24:15.496 - Thread: 1 -> Loading physical items 2020-11-26 21:24:15.497 - Thread: 1 -> Loading physical material properties 2020-11-26 21:24:15.504 - Thread: 1 -> Loading pirate antennas 2020-11-26 21:24:15.506 - Thread: 1 -> Loading research blocks definitions 2020-11-26 21:24:15.509 - Thread: 1 -> Loading research groups definitions 2020-11-26 21:24:15.511 - Thread: 1 -> Loading resource distribution groups 2020-11-26 21:24:15.513 - Thread: 1 -> Loading shadow textures definitions 2020-11-26 21:24:15.513 - Thread: 1 -> Loading ship sound groups 2020-11-26 21:24:15.544 - Thread: 1 -> Loading ship sound groups 2020-11-26 21:24:15.545 - Thread: 1 -> Loading sound categories 2020-11-26 21:24:15.552 - Thread: 1 -> Loading stat definitions 2020-11-26 21:24:15.553 - Thread: 1 -> Loading grid creators 2020-11-26 21:24:15.556 - Thread: 1 -> Loading transparent material properties 2020-11-26 21:24:15.558 - Thread: 1 -> Loading planet definition 2020-11-26 21:24:15.558 - Thread: 1 -> Loading voxel map storage definitions 2020-11-26 21:24:15.561 - Thread: 1 -> Loading voxel material definitions 2020-11-26 21:24:15.563 - Thread: 1 -> Loading voxel material definitions 2020-11-26 21:24:15.563 - Thread: 1 -> Loading voxel material definitions 2020-11-26 21:24:15.563 - Thread: 1 -> Loading voxel material definitions 2020-11-26 21:24:15.563 - Thread: 1 -> Loading Weather Effects 2020-11-26 21:24:15.572 - Thread: 1 -> Audio effects definitions 2020-11-26 21:24:15.579 - Thread: 1 -> Loading environment items definitions 2020-11-26 21:24:15.585 - Thread: 1 -> Loading environment items definitions 2020-11-26 21:24:15.586 - Thread: 1 -> Loading physical material properties 2020-11-26 21:24:15.594 - Thread: 1 -> Loading particle effect definitions 2020-11-26 21:24:15.789 - Thread: 1 -> Loading particle effect definitions 2020-11-26 21:24:15.791 - Thread: 1 -> Loading environment item definitions 2020-11-26 21:24:15.798 - Thread: 1 -> Loading weapon definitions 2020-11-26 21:24:15.810 - Thread: 1 -> Loading cube blocks 2020-11-26 21:24:15.874 - Thread: 1 -> Created block definitions 2020-11-26 21:24:15.877 - Thread: 1 -> Loading cube blocks 2020-11-26 21:24:15.953 - Thread: 1 -> Created block definitions 2020-11-26 21:24:15.969 - Thread: 1 -> Loading cube blocks 2020-11-26 21:24:15.970 - Thread: 1 -> Created block definitions 2020-11-26 21:24:15.970 - Thread: 1 -> Loading cube blocks 2020-11-26 21:24:15.976 - Thread: 1 -> Created block definitions 2020-11-26 21:24:15.978 - Thread: 1 -> Loading cube blocks 2020-11-26 21:24:15.981 - Thread: 1 -> Created block definitions 2020-11-26 21:24:15.982 - Thread: 1 -> Loading cube blocks 2020-11-26 21:24:15.985 - Thread: 1 -> Created block definitions 2020-11-26 21:24:15.986 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-11-26 21:24:16.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-11-26 21:24:16.164 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-11-26 21:24:16.164 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-11-26 21:24:16.166 - Thread: 1 -> Loading asteroid generators 2020-11-26 21:24:16.169 - Thread: 1 -> Loading spawn groups 2020-11-26 21:24:16.176 - Thread: 1 -> Loading drop containers 2020-11-26 21:24:16.178 - Thread: 1 -> Loading spawn groups 2020-11-26 21:24:16.178 - Thread: 1 -> Loading spawn groups 2020-11-26 21:24:16.178 - Thread: 1 -> Loading radial menu definitions 2020-11-26 21:24:16.214 - Thread: 1 -> Loading respawn ships 2020-11-26 21:24:16.219 - Thread: 1 -> Loading spawn groups 2020-11-26 21:24:16.219 - Thread: 1 -> Loading wheel speeds 2020-11-26 21:24:16.327 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-26 21:24:16.364 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-26 21:24:16.364 - Thread: 1 -> MyAudio.LoadData - START 2020-11-26 21:24:16.639 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (Realtek Audio) - Channel #: 2 - Sample rate: 48000 2020-11-26 21:24:16.969 - Thread: 1 -> MyAudio.LoadData - END 2020-11-26 21:24:17.079 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-11-26 21:24:17.121 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-26 21:24:17.193 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-26 21:24:17.194 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-26 21:24:17.194 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-26 21:24:17.213 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-11-26 21:24:17.719 - Thread: 3 -> External debugger: listening... 2020-11-26 21:24:17.764 - Thread: 1 -> MyLights.LoadData() - START 2020-11-26 21:24:17.771 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-11-26 21:24:17.771 - Thread: 1 -> MyLights.LoadData() - END 2020-11-26 21:24:17.771 - Thread: 1 -> Info: MyLights initialized. 2020-11-26 21:24:17.771 - Thread: 1 -> MyExplosions.LoadData() - START 2020-11-26 21:24:17.788 - Thread: 1 -> MyExplosions.LoadData() - END 2020-11-26 21:24:17.912 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-11-26 21:24:17.913 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-11-26 21:24:17.972 - Thread: 1 -> Loading Procedural World Generator 2020-11-26 21:24:17.975 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-11-26 21:24:18.102 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-11-26 21:24:18.421 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-11-26 21:24:18.421 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-11-26 21:24:18.422 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-11-26 21:24:18.425 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-11-26 21:24:18.425 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-11-26 21:24:18.426 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-11-26 21:24:22.731 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-11-26 21:24:22.750 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-26 21:24:23.040 - Thread: 8 -> Info: Planet generator name: Alien 2020-11-26 21:24:23.041 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-26 21:24:23.042 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-11-26 21:24:23.043 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-11-26 21:24:23.080 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-11-26 21:24:23.081 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-11-26 21:24:23.791 - Thread: 9 -> Info: Planet generator name: Moon 2020-11-26 21:24:23.791 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-26 21:24:23.791 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-11-26 21:24:23.792 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-11-26 21:24:27.747 - Thread: 1 -> Info: Planet generator name: Mars 2020-11-26 21:24:27.748 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-26 21:24:27.749 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-11-26 21:24:27.749 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-11-26 21:24:27.999 - Thread: 8 -> Info: Planet generator name: Titan 2020-11-26 21:24:28.000 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-26 21:24:28.000 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2020-11-26 21:24:28.001 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Pertam-12345d60133.vx2' 2020-11-26 21:24:29.276 - Thread: 9 -> Info: Planet generator name: Europa 2020-11-26 21:24:29.277 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-26 21:24:31.024 - Thread: 1 -> Info: Planet generator name: Triton 2020-11-26 21:24:31.025 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-26 21:24:33.161 - Thread: 8 -> Info: Planet generator name: Pertam 2020-11-26 21:24:33.162 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-11-26 21:24:33.162 - Thread: 1 -> Entities loaded & initialized 2020-11-26 21:24:33.203 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-11-26 21:24:33.203 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-11-26 21:24:33.261 - Thread: 1 -> RequestRespawn 2020-11-26 21:24:33.657 - Thread: 1 -> MySession.Static.LogSettings - START 2020-11-26 21:24:33.658 - Thread: 1 -> Name = Star System 2020-11-26 21:23 2020-11-26 21:24:33.658 - Thread: 1 -> Description = 2020-11-26 21:24:33.659 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-11-26 21:24:33.659 - Thread: 1 -> Password = 2020-11-26 21:24:33.659 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-11-26 21:24:33.659 - Thread: 1 -> WorkshopId = 2020-11-26 21:24:33.659 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-11-26 21:24:33.659 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-11-26 21:24:33.675 - Thread: 1 -> Settings: 2020-11-26 21:24:33.677 - Thread: 1 -> GameMode = Survival 2020-11-26 21:24:33.677 - Thread: 1 -> MaxPlayers = 4 2020-11-26 21:24:33.677 - Thread: 1 -> OnlineMode = OFFLINE 2020-11-26 21:24:33.677 - Thread: 1 -> TotalPCU = 100000 2020-11-26 21:24:33.677 - Thread: 1 -> PiratePCU = 50000 2020-11-26 21:24:33.677 - Thread: 1 -> AutoHealing = True 2020-11-26 21:24:33.677 - Thread: 1 -> WeaponsEnabled = True 2020-11-26 21:24:33.677 - Thread: 1 -> ThrusterDamage = True 2020-11-26 21:24:33.677 - Thread: 1 -> EnableSpectator = False 2020-11-26 21:24:33.677 - Thread: 1 -> EnableCopyPaste = False 2020-11-26 21:24:33.677 - Thread: 1 -> MaxFloatingObjects = 100 2020-11-26 21:24:33.677 - Thread: 1 -> MaxGridSize = 0 2020-11-26 21:24:33.677 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-11-26 21:24:33.677 - Thread: 1 -> CargoShipsEnabled = True 2020-11-26 21:24:33.677 - Thread: 1 -> EnvironmentHostility = SAFE 2020-11-26 21:24:33.677 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-11-26 21:24:33.677 - Thread: 1 -> InventorySizeMultiplier = 3 2020-11-26 21:24:33.677 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2020-11-26 21:24:33.677 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-11-26 21:24:33.677 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-11-26 21:24:33.677 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-11-26 21:24:33.677 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-11-26 21:24:33.677 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-11-26 21:24:33.677 - Thread: 1 -> ClientCanSave = False 2020-11-26 21:24:33.677 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-11-26 21:24:33.677 - Thread: 1 -> PermanentDeath = False 2020-11-26 21:24:33.677 - Thread: 1 -> DestructibleBlocks = True 2020-11-26 21:24:33.677 - Thread: 1 -> EnableScripts = False 2020-11-26 21:24:33.677 - Thread: 1 -> AutoSaveInMinutes = 5 2020-11-26 21:24:33.677 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-11-26 21:24:33.677 - Thread: 1 -> ProceduralDensity = 0.35 2020-11-26 21:24:33.677 - Thread: 1 -> ProceduralSeed = 0 2020-11-26 21:24:33.677 - Thread: 1 -> DestructibleBlocks = True 2020-11-26 21:24:33.677 - Thread: 1 -> EnableIngameScripts = False 2020-11-26 21:24:33.677 - Thread: 1 -> ViewDistance = 15000 2020-11-26 21:24:33.677 - Thread: 1 -> Voxel destruction = True 2020-11-26 21:24:33.677 - Thread: 1 -> EnableStructuralSimulation = False 2020-11-26 21:24:33.677 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-11-26 21:24:33.677 - Thread: 1 -> EnableContainerDrops = True 2020-11-26 21:24:33.677 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-11-26 21:24:33.677 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-11-26 21:24:33.678 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-11-26 21:24:33.678 - Thread: 1 -> EnableSubgridDamage = False 2020-11-26 21:24:33.678 - Thread: 1 -> SyncDistance = 3000 2020-11-26 21:24:33.678 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-11-26 21:24:33.678 - Thread: 1 -> AFKTimeoutMin = 0 2020-11-26 21:24:33.678 - Thread: 1 -> StopGridsPeriodMin = 15 2020-11-26 21:24:33.678 - Thread: 1 -> MaxPlanets = 99 2020-11-26 21:24:33.678 - Thread: 1 -> MaxBackupSaves = 5 2020-11-26 21:24:33.678 - Thread: 1 -> MaxFactionsCount = 0 2020-11-26 21:24:33.678 - Thread: 1 -> EnableRemoteBlockRemoval = True 2020-11-26 21:24:33.678 - Thread: 1 -> RespawnShipDelete = False 2020-11-26 21:24:33.678 - Thread: 1 -> WorldSizeKm = 0 2020-11-26 21:24:33.678 - Thread: 1 -> ResetOwnership = False 2020-11-26 21:24:33.678 - Thread: 1 -> RealisticSound = False 2020-11-26 21:24:33.678 - Thread: 1 -> EnableSaving = True 2020-11-26 21:24:33.678 - Thread: 1 -> InfiniteAmmo = False 2020-11-26 21:24:33.678 - Thread: 1 -> EnableToolShake = True 2020-11-26 21:24:33.678 - Thread: 1 -> VoxelGeneratorVersion = 4 2020-11-26 21:24:33.678 - Thread: 1 -> OffensiveWordsFiltering = False 2020-11-26 21:24:33.678 - Thread: 1 -> UseConsolePCU = False 2020-11-26 21:24:33.678 - Thread: 1 -> PredefinedAsteroids = True 2020-11-26 21:24:33.678 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2020-11-26 21:24:33.678 - Thread: 1 -> FamilySharing = True 2020-11-26 21:24:33.678 - Thread: 1 -> EnablePcuTrading = True 2020-11-26 21:24:33.678 - Thread: 1 -> SuppressedWarnings = 2020-11-26 21:24:33.678 - Thread: 1 -> SimplifiedSimulation = False 2020-11-26 21:24:33.678 - Thread: 1 -> EconomyTickInSeconds = 1200 2020-11-26 21:24:33.678 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2020-11-26 21:24:33.678 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2020-11-26 21:24:33.678 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2020-11-26 21:24:33.678 - Thread: 1 -> TradeFactionsCount = 15 2020-11-26 21:24:33.678 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2020-11-26 21:24:33.678 - Thread: 1 -> WeatherSystem = True 2020-11-26 21:24:33.678 - Thread: 1 -> DepositSizeDenominator = 60 2020-11-26 21:24:33.678 - Thread: 1 -> DepositsCountCoefficient = 1 2020-11-26 21:24:33.678 - Thread: 1 -> EnableEconomy = True 2020-11-26 21:24:33.678 - Thread: 1 -> EnableBountyContracts = True 2020-11-26 21:24:33.678 - Thread: 1 -> EnableSupergridding = False 2020-11-26 21:24:33.678 - Thread: 1 -> EnableAutorespawn = True 2020-11-26 21:24:33.678 - Thread: 1 -> OptimalSpawnDistance = 16000 2020-11-26 21:24:33.678 - Thread: 1 -> EnableGoodBotHints = True 2020-11-26 21:24:33.678 - Thread: 1 -> EnableResearch = True 2020-11-26 21:24:33.678 - Thread: 1 -> VoxelAgeThreshold = 24 2020-11-26 21:24:33.678 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2020-11-26 21:24:33.678 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2020-11-26 21:24:33.678 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2020-11-26 21:24:33.678 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2020-11-26 21:24:33.678 - Thread: 1 -> PlayerInactivityThreshold = 0 2020-11-26 21:24:33.678 - Thread: 1 -> OptimalGridCount = 0 2020-11-26 21:24:33.678 - Thread: 1 -> PlayerDistanceThreshold = 500 2020-11-26 21:24:33.678 - Thread: 1 -> BlockCountThreshold = 20 2020-11-26 21:24:33.678 - Thread: 1 -> TrashFlagsValue = 7706 2020-11-26 21:24:33.678 - Thread: 1 -> TrashRemovalEnabled = True 2020-11-26 21:24:33.678 - Thread: 1 -> RemoveOldIdentitiesH = 0 2020-11-26 21:24:33.678 - Thread: 1 -> EnableVoxelHand = True 2020-11-26 21:24:33.678 - Thread: 1 -> AdaptiveSimulationQuality = True 2020-11-26 21:24:33.678 - Thread: 1 -> EnableScripterRole = False 2020-11-26 21:24:33.678 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2020-11-26 21:24:33.678 - Thread: 1 -> FloraDensityMultiplier = 1 2020-11-26 21:24:33.678 - Thread: 1 -> EnableSpiders = False 2020-11-26 21:24:33.678 - Thread: 1 -> EnableWolfs = False 2020-11-26 21:24:33.678 - Thread: 1 -> EnableDrones = True 2020-11-26 21:24:33.678 - Thread: 1 -> MaxDrones = 5 2020-11-26 21:24:33.678 - Thread: 1 -> StartInRespawnScreen = False 2020-11-26 21:24:33.678 - Thread: 1 -> SpawnWithTools = True 2020-11-26 21:24:33.678 - Thread: 1 -> EnableJetpack = True 2020-11-26 21:24:33.678 - Thread: 1 -> SunRotationIntervalMinutes = 120 2020-11-26 21:24:33.678 - Thread: 1 -> PhysicsIterations = 8 2020-11-26 21:24:33.679 - Thread: 1 -> CanJoinRunning = False 2020-11-26 21:24:33.679 - Thread: 1 -> Scenario = False 2020-11-26 21:24:33.679 - Thread: 1 -> ScenarioEditMode = False 2020-11-26 21:24:33.679 - Thread: 1 -> EnableRespawnShips = True 2020-11-26 21:24:33.679 - Thread: 1 -> EnableSunRotation = True 2020-11-26 21:24:33.679 - Thread: 1 -> StationVoxelSupport = False 2020-11-26 21:24:33.679 - Thread: 1 -> EnableConvertToStation = True 2020-11-26 21:24:33.679 - Thread: 1 -> EnableEncounters = True 2020-11-26 21:24:33.679 - Thread: 1 -> Enable3rdPersonView = True 2020-11-26 21:24:33.679 - Thread: 1 -> EnableOxygenPressurization = True 2020-11-26 21:24:33.679 - Thread: 1 -> EnableOxygen = True 2020-11-26 21:24:33.679 - Thread: 1 -> ExperimentalMode = True 2020-11-26 21:24:33.679 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-11-26 21:24:33.679 - Thread: 1 -> MySession.Static.LogSettings - END 2020-11-26 21:24:35.530 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2020-11-26 21:24:35.551 - Thread: 1 -> Session loaded 2020-11-26 21:24:35.552 - Thread: 1 -> RunLoadingAction - END 2020-11-26 21:24:35.553 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-11-26 21:24:35.554 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-11-26 21:24:35.555 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-11-26 21:24:35.555 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2020-11-26 21:24:35.555 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-11-26 21:24:36.074 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2020-11-26 21:24:37.653 - Thread: 1 -> Loading duration: 45.473054 2020-11-26 21:24:37.661 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2020-11-26 21:24:37.663 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2020-11-26 21:24:37.674 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2020-11-26 21:24:52.244 - Thread: 1 -> GUI Stats: Update 27.3168562222222, Draw 0.579095888888888 2020-11-26 21:25:13.336 - Thread: 1 -> Updating continues. 2020-11-26 21:25:15.694 - Thread: 1 -> GC Memory: 1615.343 / 1615.343 MB 2020-11-26 21:25:16.361 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2020-11-26 21:25:16.363 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2020-11-26 21:25:21.381 - Thread: 1 -> Saving world - START 2020-11-26 21:25:21.383 - Thread: 1 -> Making world state snapshot. 2020-11-26 21:25:21.385 - Thread: 1 -> Before snapshot.: GC Memory: 1,664 B 2020-11-26 21:25:21.788 - Thread: 1 -> After snapshot.: GC Memory: 1,666 B 2020-11-26 21:25:21.798 - Thread: 1 -> Directory cleanup: GC Memory: 1,666 B 2020-11-26 21:25:21.798 - Thread: 1 -> Saving world - END 2020-11-26 21:25:22.034 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-26 21:25:22.080 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-26 21:25:24.717 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-26 21:25:24.718 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-26 21:25:29.137 - Thread: 1 -> GUI Stats: Update 1.05331311111111, Draw 0.864755944444444 2020-11-26 21:25:29.149 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-11-26 21:25:29.222 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,27.65067,22.59406,1,0,1669.191,4360.52,1032,98968,1,28.62081,97.9498,0,1325,32.67114,0,16.66667,9.350744,32.00132,100,3291428920,1669.191,0,0 2020-11-26 21:25:29.227 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-11-26 21:25:29.227 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,905,32,15,89,65,849,3138,464,0,0,51,553,0,299,8,0,5,4,384,6,0,0,101,758,456,8,20,0 2020-11-26 21:25:30.413 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-11-26 21:25:45.702 - Thread: 1 -> GC Memory: 1673.153 / 1673.153 MB 2020-11-26 21:25:48.284 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-11-26 21:25:54.719 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-11-26 21:25:54.722 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:03.490 - Thread: 1 -> GUI Stats: Update 0.858202277777777, Draw 1.21160855555555 2020-11-26 21:26:08.354 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-11-26 21:26:09.540 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:09.542 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:12.720 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-11-26 21:26:15.473 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:15.475 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:15.710 - Thread: 1 -> GC Memory: 1680.18 / 1680.18 MB 2020-11-26 21:26:23.159 - Thread: 1 -> Updating stopped. 2020-11-26 21:26:23.171 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-26 21:26:25.955 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-26 21:26:28.206 - Thread: 1 -> Saving world - START 2020-11-26 21:26:28.209 - Thread: 1 -> Making world state snapshot. 2020-11-26 21:26:28.209 - Thread: 1 -> Before snapshot.: GC Memory: 1,409 B 2020-11-26 21:26:28.296 - Thread: 1 -> After snapshot.: GC Memory: 1,409 B 2020-11-26 21:26:28.297 - Thread: 1 -> Directory cleanup: GC Memory: 1,409 B 2020-11-26 21:26:28.297 - Thread: 1 -> Saving world - END 2020-11-26 21:26:28.304 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:28.306 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:28.390 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-26 21:26:28.405 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-26 21:26:33.590 - Thread: 1 -> GUI Stats: Update 1.01891355555556, Draw 1.03593072222222 2020-11-26 21:26:33.621 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-11-26 21:26:33.624 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,13.98893,37.5151,1,0,1411.521,4435.125,1032,98968,1,42.45594,98.31976,0.6877211,3561,35.5519,0,16.66667,15.09389,34.95454,100,3309683082,1411.521,0,0 2020-11-26 21:26:33.624 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-11-26 21:26:33.624 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,905,32,15,92,65,849,3156,470,0,0,50,562,0,305,8,0,14,4,384,9,0,0,101,758,456,8,20,0 2020-11-26 21:26:35.838 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:35.839 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:37.004 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-26 21:26:38.373 - Thread: 1 -> Saving world - START 2020-11-26 21:26:38.375 - Thread: 1 -> Making world state snapshot. 2020-11-26 21:26:38.375 - Thread: 1 -> Before snapshot.: GC Memory: 1,412 B 2020-11-26 21:26:38.385 - Thread: 1 -> After snapshot.: GC Memory: 1,412 B 2020-11-26 21:26:38.385 - Thread: 1 -> Directory cleanup: GC Memory: 1,412 B 2020-11-26 21:26:38.385 - Thread: 1 -> Saving world - END 2020-11-26 21:26:38.405 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:38.408 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:38.489 - Thread: 1 -> SaveFinished: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.SaveFinished(MySessionSnapshot snapshot) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-11-26 21:26:38.504 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-26 21:26:38.581 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-11-26 21:26:38.765 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:38.766 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:38.766 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:38.766 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:38.768 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:38.769 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:38.778 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-11-26 21:26:38.779 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:38.780 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:39.031 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-11-26 21:26:39.032 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-11-26 21:26:39.033 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-11-26 21:26:39.055 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2020-11-26 21:26:39.131 - Thread: 1 -> MySession::Unload START 2020-11-26 21:26:39.131 - Thread: 1 -> AutoSaveInMinutes: 5 2020-11-26 21:26:39.131 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-11-26 21:26:39.131 - Thread: 1 -> IsServer: True 2020-11-26 21:26:39.133 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-26 21:26:39.191 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-26 21:26:39.191 - Thread: 1 -> MyAudio.LoadData - START 2020-11-26 21:26:39.528 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (Realtek Audio) - Channel #: 2 - Sample rate: 48000 2020-11-26 21:26:41.093 - Thread: 1 -> MyAudio.LoadData - END 2020-11-26 21:26:41.108 - Thread: 1 -> MyConfig.Save() - START 2020-11-26 21:26:41.110 - Thread: 1 -> Path: C:\Users\Loopy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-26 21:26:41.457 - Thread: 1 -> MyConfig.Save() - END 2020-11-26 21:26:41.490 - Thread: 1 -> Unloading Procedural World Generator 2020-11-26 21:26:42.484 - Thread: 1 -> Info: MyLights Unloading data. 2020-11-26 21:26:42.554 - Thread: 1 -> Network readers disposed 2020-11-26 21:26:42.556 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-11-26 21:26:43.642 - Thread: 1 -> Loading sound definitions 2020-11-26 21:26:43.956 - Thread: 1 -> Loading OffensiveWords definitions 2020-11-26 21:26:43.956 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-11-26 21:26:43.956 - Thread: 1 -> Loading shadow textures definitions 2020-11-26 21:26:43.956 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-11-26 21:26:43.957 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-11-26 21:26:44.303 - Thread: 1 -> MySession::Unload END 2020-11-26 21:26:44.311 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-11-26 21:26:44.311 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-11-26 21:26:44.331 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:44.333 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:49.064 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-11-26 21:26:50.582 - Thread: 1 -> MyConfig.Save() - START 2020-11-26 21:26:50.584 - Thread: 1 -> Path: C:\Users\Loopy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-11-26 21:26:50.624 - Thread: 1 -> MyConfig.Save() - END 2020-11-26 21:26:50.624 - Thread: 1 -> Application closed by user 2020-11-26 21:26:50.626 - Thread: 1 -> Sending event to ElasticSearch: GameQuit 2020-11-26 21:26:50.627 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:50.632 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:50.653 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:50.655 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:50.655 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-11-26 21:26:50.655 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-11-26 21:26:50.656 - Thread: 1 -> Exiting.. 2020-11-26 21:26:50.660 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2020-11-26 21:26:50.668 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-11-26 21:26:50.670 - Thread: 1 -> MyAudio.UnloadData - START 2020-11-26 21:26:50.685 - Thread: 1 -> MyAudio.UnloadData - END 2020-11-26 21:26:50.693 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-11-26 21:26:50.937 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 17335456 allocated by heap 576 allocated by debug 16777216 allocated by solver ------- 34113248 computed total 34113248 reported total Heap usage: 751712 ( 4%) unused in thread local freelists 15905792 (91%) unused in main heap 677952 ( 3%) used in main heap ------- 17335456 allocated by heap Peak usage: 10990288 ( 6%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-11-26 21:26:51.377 - Thread: 3 -> External debugger: interrupted. 2020-11-26 21:26:51.393 - Thread: 1 -> Steam closed 2020-11-26 21:26:51.459 - Thread: 1 -> Log Closed