01:54:17.3954 [DEBUG] Keen: Log Started 01:54:17.3954 [DEBUG] Keen: Timezone (local - UTC): 1h 01:54:17.3954 [INFO] Keen: App Version: 01_197_064 01:54:17.4054 [INFO] Keen: Is official: True [NO][NIS][NAMP] 01:54:17.4054 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 01:54:17.4054 [INFO] Keen: Environment.ProcessorCount: 16 01:54:17.4054 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 01:54:17.4054 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 01:54:17.4054 [INFO] Keen: Environment.Is64BitProcess: True 01:54:17.4054 [INFO] Keen: Environment.Is64BitOperatingSystem: True 01:54:17.4054 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 01:54:17.4054 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 01:54:17.4164 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 01:54:17.4164 [DEBUG] Keen: IntPtr.Size: 8 01:54:17.4164 [DEBUG] Keen: Default Culture: 01:54:17.4164 [DEBUG] Keen: Default UI Culture: 01:54:17.4164 [DEBUG] Keen: Found processor count: 8 01:54:17.4164 [DEBUG] Keen: Using processor count: 8 01:54:19.0418 [DEBUG] Keen: MyScreenManager() 01:54:19.0418 [DEBUG] Keen: MySandboxGame.Constructor() - START 01:54:19.0418 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 01:54:19.0418 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 01:54:19.0988 [DEBUG] Keen: Preallocate - START 01:54:19.0988 [DEBUG] Keen: MySpaceWorldGenerator - START 01:54:19.1058 [DEBUG] Keen: MySpaceWorldGenerator - END 01:54:19.1058 [DEBUG] Keen: MySpaceBuildComponent - START 01:54:19.1058 [DEBUG] Keen: MySpaceBuildComponent - END 01:54:19.1058 [DEBUG] Keen: MyEntities - START 01:54:19.1058 [DEBUG] Keen: MyEntities - END 01:54:19.1058 [DEBUG] Keen: MyObjectBuilder_Base - START 01:54:19.1058 [DEBUG] Keen: MyObjectBuilder_Base - END 01:54:19.1058 [DEBUG] Keen: MyTransparentGeometry - START 01:54:19.1058 [DEBUG] Keen: MyTransparentGeometry - END 01:54:19.1058 [DEBUG] Keen: MyCubeGridDeformationTables - START 01:54:19.1058 [DEBUG] Keen: MyCubeGridDeformationTables - END 01:54:19.1058 [DEBUG] Keen: MyMath - START 01:54:19.1058 [DEBUG] Keen: MyMath - END 01:54:19.1058 [DEBUG] Keen: MySimpleObjectDraw - START 01:54:19.1058 [DEBUG] Keen: MySimpleObjectDraw - END 01:54:19.1248 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 01:54:19.1248 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 01:54:19.1248 [DEBUG] Keen: MyGuiIngameScriptsPage - START 01:54:19.1628 [DEBUG] Keen: MyGuiIngameScriptsPage - END 01:54:19.1628 [DEBUG] Keen: MyGuiScreenAdminMenu - START 01:54:19.1628 [DEBUG] Keen: MyGuiScreenAdminMenu - END 01:54:19.1628 [DEBUG] Keen: MySyncDestructions - START 01:54:19.1628 [DEBUG] Keen: MySyncDestructions - END 01:54:19.1628 [DEBUG] Keen: MySyncEntity - START 01:54:19.1628 [DEBUG] Keen: MySyncEntity - END 01:54:19.1628 [DEBUG] Keen: MyCommandCharacter - START 01:54:19.1648 [DEBUG] Keen: MyCommandCharacter - END 01:54:19.1648 [DEBUG] Keen: MyCommandConsole - START 01:54:19.1648 [DEBUG] Keen: MyCommandConsole - END 01:54:19.1648 [DEBUG] Keen: MyCommandEntity - START 01:54:19.1648 [DEBUG] Keen: MyCommandEntity - END 01:54:19.1648 [DEBUG] Keen: MyAiTargetManager - START 01:54:19.1648 [DEBUG] Keen: MyAiTargetManager - END 01:54:19.1648 [DEBUG] Keen: MyClientDebugCommands - START 01:54:19.1648 [DEBUG] Keen: MyClientDebugCommands - END 01:54:19.1648 [DEBUG] Keen: MyDedicatedServer - START 01:54:19.1648 [DEBUG] Keen: MyDedicatedServer - END 01:54:19.1648 [DEBUG] Keen: MyDedicatedServerBase - START 01:54:19.1648 [DEBUG] Keen: MyDedicatedServerBase - END 01:54:19.1648 [DEBUG] Keen: MyMultiplayerBase - START 01:54:19.1648 [DEBUG] Keen: MyMultiplayerBase - END 01:54:19.1648 [DEBUG] Keen: MyMultiplayerClient - START 01:54:19.1648 [DEBUG] Keen: MyMultiplayerClient - END 01:54:19.1648 [DEBUG] Keen: MyMultiplayerClientBase - START 01:54:19.1648 [DEBUG] Keen: MyMultiplayerClientBase - END 01:54:19.1648 [DEBUG] Keen: MyMultiplayerLobby - START 01:54:19.1648 [DEBUG] Keen: MyMultiplayerLobby - END 01:54:19.1648 [DEBUG] Keen: MyMultiplayerLobbyClient - START 01:54:19.1648 [DEBUG] Keen: MyMultiplayerLobbyClient - END 01:54:19.1648 [DEBUG] Keen: MyMultiplayerServerBase - START 01:54:19.1648 [DEBUG] Keen: MyMultiplayerServerBase - END 01:54:19.1648 [DEBUG] Keen: MyServerDebugCommands - START 01:54:19.1648 [DEBUG] Keen: MyServerDebugCommands - END 01:54:19.1648 [DEBUG] Keen: MyAIActionsParser - START 01:54:19.1648 [DEBUG] Keen: MyAIActionsParser - END 01:54:19.1648 [DEBUG] Keen: MyCubeGridDefinitions - START 01:54:19.2118 [DEBUG] Keen: MyCubeGridDefinitions - END 01:54:19.2118 [DEBUG] Keen: MyDefinitionManager - START 01:54:19.2268 [DEBUG] Keen: MyDefinitionManager - END 01:54:19.2268 [DEBUG] Keen: Preallocate - END 01:54:19.2268 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 01:54:22.5036 [INFO] Keen: Networking service: Steam 01:54:22.5036 [INFO] Keen: Server successfully started 01:54:22.5036 [INFO] Keen: Product name: Space Engineers 01:54:22.5036 [INFO] Keen: Desc: Space Engineers 01:54:22.5036 [INFO] Keen: Public IP: 51.195.39.164 01:54:22.5036 [INFO] Keen: User ID: 90140558312236032 01:56:02.5418 [DEBUG] Keen: MyCampaignManager.Constructor() - START 01:56:02.5678 [DEBUG] Keen: MyCampaignManager.Constructor() - END 01:56:02.5678 [DEBUG] Keen: MySandboxGame.Constructor() - END 01:56:02.6218 [DEBUG] Keen: MySandboxGame.Initialize() - START 01:56:02.6218 [DEBUG] Keen: Installed DLCs: 01:56:02.6368 [DEBUG] Keen: MyGuiGameControlsHelpers() 01:56:02.6698 [DEBUG] Keen: Havok: Physics.Init 01:56:02.6868 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 01:56:02.6868 [DEBUG] Keen: HkGameName: SpaceEngineers 01:56:02.6988 [DEBUG] Keen: MySandboxGame.LoadData() - START 01:56:02.6988 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 01:56:02.6988 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 01:56:02.9309 [DEBUG] Keen: Loading scenarios 01:56:02.9679 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 01:56:02.9679 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 01:56:03.0399 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 01:56:03.0519 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 01:56:03.0519 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 01:56:03.0559 [DEBUG] Keen: MySandboxGame.LoadData() - END 01:56:03.0559 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 01:56:03.0559 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 01:56:03.0559 [DEBUG] Keen: ReloadVoxelMaterials 01:56:03.1099 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 01:56:04.0522 [INFO] Keen: Loading Sandbox world configuration file D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 01:56:04.0612 [INFO] Keen: Sandbox world configuration file found, overriding checkpoint settings. 01:56:04.0612 [INFO] Keen: Downloading world mods - START 01:56:04.0612 [INFO] Keen: Downloading world mods - END 01:56:04.0612 [INFO] Keen: Loading session: D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 01:56:04.1382 [DEBUG] Keen: GC Memory: 63,564,560 B 01:56:04.1382 [DEBUG] Keen: Process Memory: 262,422,528 B 01:56:04.1382 [INFO] Keen: Experimental mode: Yes 01:56:04.1382 [INFO] Keen: Experimental mode reason: PhysicsIterations, AdaptiveSimulationQuality 01:56:04.1382 [INFO] Keen: Console compatibility: No 01:56:05.4705 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 01:56:05.4705 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 01:56:05.4705 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 01:56:06.1627 [DEBUG] Keen: MyScriptManager.LoadData() - START 01:56:06.1807 [DEBUG] Keen: MyScriptManager.LoadData() - END 01:56:06.1847 [DEBUG] Keen: MyDefinitionManager.LoadData() - START 01:56:06.1847 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 01:56:06.1847 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 01:56:06.3167 [DEBUG] Keen: Loading scenarios 01:56:06.3167 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 01:56:06.3167 [DEBUG] Keen: List of used mods (0) - START 01:56:06.3167 [DEBUG] Keen: List of used mods - END 01:56:06.3317 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3317 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3317 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3317 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: LineHeight: 37 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: Baseline: 30 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: KernEnabled: True 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: LineHeight: 37 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: Baseline: 30 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: KernEnabled: True 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3487 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3487 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: LineHeight: 37 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Baseline: 30 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: KernEnabled: True 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: LineHeight: 37 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Baseline: 30 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: KernEnabled: True 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: LineHeight: 37 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Baseline: 30 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: KernEnabled: True 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: LineHeight: 37 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Baseline: 30 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: KernEnabled: True 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: LineHeight: 37 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Baseline: 30 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: KernEnabled: True 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: LineHeight: 37 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Baseline: 30 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: KernEnabled: True 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: LineHeight: 37 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Baseline: 30 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: KernEnabled: True 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3537 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3537 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: LineHeight: 37 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Baseline: 30 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: KernEnabled: True 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: LineHeight: 37 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Baseline: 30 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: KernEnabled: True 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: LineHeight: 37 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Baseline: 30 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: KernEnabled: True 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: LineHeight: 37 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Baseline: 30 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: KernEnabled: True 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: LineHeight: 37 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Baseline: 30 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: KernEnabled: True 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: LineHeight: 37 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Baseline: 30 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: KernEnabled: True 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: LineHeight: 37 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Baseline: 30 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: KernEnabled: True 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3687 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3687 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: LineHeight: 37 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: Baseline: 30 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: KernEnabled: True 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: MyFont.Ctor - START 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: Font filename: Fonts\monospace\FontDataPA.xml 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\monospace\FontDataPA.xml 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: LineHeight: 37 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: Baseline: 30 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: KernEnabled: True 01:56:06.3847 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 01:56:06.3847 [DEBUG] Keen: MyFont.Ctor - END 01:56:06.3847 [DEBUG] Keen: Loading behaviors 01:56:06.3847 [DEBUG] Keen: Loading ammo magazines 01:56:06.3997 [DEBUG] Keen: Loading ammo definitions 01:56:06.3997 [DEBUG] Keen: Loading animations 01:56:06.3997 [DEBUG] Keen: Loading animations 01:56:06.3997 [DEBUG] Keen: Loading sound definitions 01:56:06.3997 [DEBUG] Keen: Loading sound definitions 01:56:06.3997 [DEBUG] Keen: Loading sound definitions 01:56:06.3997 [DEBUG] Keen: Loading sound definitions 01:56:06.3997 [DEBUG] Keen: Loading sound definitions 01:56:06.3997 [DEBUG] Keen: Loading sound definitions 01:56:06.3997 [DEBUG] Keen: Loading category classes 01:56:06.3997 [DEBUG] Keen: Loading category classes 01:56:06.3997 [DEBUG] Keen: Loading blueprint classes 01:56:06.3997 [DEBUG] Keen: Loading blueprint class entries 01:56:06.3997 [DEBUG] Keen: Loading blueprint class entries 01:56:06.3997 [DEBUG] Keen: Loading blueprints 01:56:06.3997 [DEBUG] Keen: Loading blueprints 01:56:06.3997 [DEBUG] Keen: Loading agent definitions 01:56:06.3997 [DEBUG] Keen: Loading character definitions 01:56:06.4227 [DEBUG] Keen: Loading character definitions 01:56:06.4227 [DEBUG] Keen: Loading components 01:56:06.4227 [DEBUG] Keen: Loading components 01:56:06.4227 [DEBUG] Keen: Loading configuration 01:56:06.4227 [DEBUG] Keen: Loading container types 01:56:06.4227 [DEBUG] Keen: Loading Contract Types 01:56:06.4317 [DEBUG] Keen: Loading block positions 01:56:06.4317 [DEBUG] Keen: Loading block positions 01:56:06.4317 [DEBUG] Keen: Loading curve definitions 01:56:06.4317 [DEBUG] Keen: Loading debris 01:56:06.4317 [DEBUG] Keen: Loading environment items entries 01:56:06.4317 [DEBUG] Keen: Loading decal global definitions 01:56:06.4317 [DEBUG] Keen: Loading decal definitions 01:56:06.4317 [DEBUG] Keen: Loading decal definitions 01:56:06.4317 [DEBUG] Keen: Loading drone behaviors 01:56:06.4317 [DEBUG] Keen: Loading edges 01:56:06.4317 [DEBUG] Keen: Loading emissive color definitions 01:56:06.4317 [DEBUG] Keen: Loading emissive color default states 01:56:06.4487 [DEBUG] Keen: Loading animations 01:56:06.4487 [DEBUG] Keen: Loading entity components 01:56:06.4487 [DEBUG] Keen: Loading component containers 01:56:06.4698 [DEBUG] Keen: Loading environment items entries 01:56:06.4698 [DEBUG] Keen: Loading Faction Names 01:56:06.4698 [DEBUG] Keen: Loading factions 01:56:06.4698 [DEBUG] Keen: Loading flare definitions 01:56:06.4838 [DEBUG] Keen: Loading gas property definitions 01:56:06.4838 [DEBUG] Keen: Loading event definitions 01:56:06.4838 [DEBUG] Keen: Loading physical items 01:56:06.4838 [DEBUG] Keen: Loading chat bot responses 01:56:06.4838 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4838 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 01:56:06.4838 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4838 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 01:56:06.4838 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4838 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 01:56:06.4838 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4838 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 01:56:06.4838 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4838 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 01:56:06.4838 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4838 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\leftplate.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\rightplate.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\centerplate.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\CenterPlateController.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\f1icon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmeton.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpack.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpackoff.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\magboot.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\light.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\handbrake.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\remotecontrolon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridpower.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\iconsbackground.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\suffocating.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthlow.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\capacity.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthicon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\oxygenicon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\OusideTemp.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\energyicon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\hydrogenicon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\mass.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackground.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbar.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\bottle.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\cubebuilder\gridmodelargehighl.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v4.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicator.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarprogress.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarbackground.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\backpack.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersoff.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenerson.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersauto.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizesmall.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizelarge.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\blockrotate.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridmirror.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\battery.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\reloadcircle_part.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\HudAtlas0.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_neutral.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\TabGScreen.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\CenterGScreen.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_left_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_right_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_center_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\SquareButton.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_hide.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_unhide.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineRed.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\message_background_red.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v2.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v3.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_enemy.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_friendly.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\GravityHudHorizon.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gui\Blood.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_gps.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_self.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v1.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\ClaimItem.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\star.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\warning.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_New.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Refresh.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Steam.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\mod.io.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Intro.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\BasicControls.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stShip.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 01:56:06.4938 [DEBUG] Keen: GuiTextures.sbc 01:56:06.4938 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 01:56:06.5098 [DEBUG] Keen: GuiTextures.sbc 01:56:06.5098 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 01:56:06.5098 [DEBUG] Keen: GuiTextures.sbc 01:56:06.5098 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 01:56:06.5098 [DEBUG] Keen: GuiTextures.sbc 01:56:06.5098 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Survival.dds 01:56:06.5098 [DEBUG] Keen: Loading LCD texture categories 01:56:06.5098 [DEBUG] Keen: Loading LCD texture categories 01:56:06.5098 [DEBUG] Keen: Loading LCD texture categories 01:56:06.5098 [DEBUG] Keen: Loading LCD texture categories 01:56:06.5098 [DEBUG] Keen: Loading OffensiveWords definitions 01:56:06.5098 [DEBUG] Keen: Loading planet definition 01:56:06.5098 [DEBUG] Keen: Loading physical items 01:56:06.5248 [DEBUG] Keen: Loading physical items 01:56:06.5248 [DEBUG] Keen: Loading physical material properties 01:56:06.5248 [DEBUG] Keen: Loading pirate antennas 01:56:06.5248 [DEBUG] Keen: Loading research blocks definitions 01:56:06.5248 [DEBUG] Keen: Loading research groups definitions 01:56:06.5248 [DEBUG] Keen: Loading resource distribution groups 01:56:06.5248 [DEBUG] Keen: Loading shadow textures definitions 01:56:06.5248 [DEBUG] Keen: Loading ship sound groups 01:56:06.5438 [DEBUG] Keen: Loading ship sound groups 01:56:06.5438 [DEBUG] Keen: Loading sound categories 01:56:06.5438 [DEBUG] Keen: Loading stat definitions 01:56:06.5438 [DEBUG] Keen: Loading grid creators 01:56:06.5438 [DEBUG] Keen: Loading transparent material properties 01:56:06.5438 [DEBUG] Keen: Loading planet definition 01:56:06.5438 [DEBUG] Keen: Loading voxel map storage definitions 01:56:06.5438 [DEBUG] Keen: Loading voxel material definitions 01:56:06.5438 [DEBUG] Keen: Loading voxel material definitions 01:56:06.5438 [DEBUG] Keen: Loading voxel material definitions 01:56:06.5438 [DEBUG] Keen: Loading voxel material definitions 01:56:06.5438 [DEBUG] Keen: Loading Weather Effects 01:56:06.5438 [DEBUG] Keen: Audio effects definitions 01:56:06.5578 [DEBUG] Keen: Loading environment items definitions 01:56:06.5578 [DEBUG] Keen: Loading environment items definitions 01:56:06.5578 [DEBUG] Keen: Loading physical material properties 01:56:06.5578 [DEBUG] Keen: Loading particle effect definitions 01:56:06.6378 [DEBUG] Keen: Loading particle effect definitions 01:56:06.6378 [DEBUG] Keen: Loading environment item definitions 01:56:06.6378 [DEBUG] Keen: Loading weapon definitions 01:56:06.6378 [DEBUG] Keen: Loading cube blocks 01:56:06.6788 [DEBUG] Keen: Created block definitions 01:56:06.6788 [DEBUG] Keen: Loading cube blocks 01:56:06.7258 [DEBUG] Keen: Created block definitions 01:56:06.7328 [DEBUG] Keen: Loading cube blocks 01:56:06.7328 [DEBUG] Keen: Created block definitions 01:56:06.7328 [DEBUG] Keen: Loading cube blocks 01:56:06.7328 [DEBUG] Keen: Created block definitions 01:56:06.7328 [DEBUG] Keen: Loading cube blocks 01:56:06.7328 [DEBUG] Keen: Created block definitions 01:56:06.7328 [DEBUG] Keen: Loading cube blocks 01:56:06.7328 [DEBUG] Keen: Created block definitions 01:56:06.7328 [DEBUG] Keen: Loading cube blocks 01:56:06.7328 [DEBUG] Keen: Created block definitions 01:56:06.7328 [DEBUG] Keen: Loading cube blocks 01:56:06.7328 [DEBUG] Keen: Created block definitions 01:56:06.7438 [DEBUG] Keen: Loading cube blocks 01:56:06.7438 [DEBUG] Keen: Created block definitions 01:56:06.7438 [DEBUG] Keen: Loading cube blocks 01:56:06.7438 [DEBUG] Keen: Created block definitions 01:56:06.7438 [DEBUG] Keen: Loading cube blocks 01:56:06.7438 [DEBUG] Keen: Created block definitions 01:56:06.7438 [DEBUG] Keen: Loading cube blocks 01:56:06.7438 [DEBUG] Keen: Created block definitions 01:56:06.7438 [DEBUG] Keen: Loading cube blocks 01:56:06.7438 [DEBUG] Keen: Created block definitions 01:56:06.7438 [DEBUG] Keen: Loading cube blocks 01:56:06.7438 [DEBUG] Keen: Created block definitions 01:56:06.7598 [DEBUG] Keen: Loading cube blocks 01:56:06.7598 [DEBUG] Keen: Created block definitions 01:56:06.7598 [DEBUG] Keen: Loading cube blocks 01:56:06.7598 [DEBUG] Keen: Created block definitions 01:56:06.7598 [DEBUG] Keen: Loading cube blocks 01:56:06.7598 [DEBUG] Keen: Created block definitions 01:56:06.7598 [DEBUG] Keen: Loading cube blocks 01:56:06.7598 [DEBUG] Keen: Created block definitions 01:56:06.7598 [DEBUG] Keen: Loading cube blocks 01:56:06.7598 [DEBUG] Keen: Created block definitions 01:56:06.7598 [DEBUG] Keen: Loading cube blocks 01:56:06.7598 [DEBUG] Keen: Created block definitions 01:56:06.7598 [DEBUG] Keen: Loading cube blocks 01:56:06.7758 [DEBUG] Keen: Created block definitions 01:56:06.7758 [DEBUG] Keen: Loading cube blocks 01:56:06.7758 [DEBUG] Keen: Created block definitions 01:56:06.7758 [DEBUG] Keen: Loading cube blocks 01:56:06.7758 [DEBUG] Keen: Created block definitions 01:56:06.7758 [DEBUG] Keen: Loading cube blocks 01:56:06.7758 [DEBUG] Keen: Created block definitions 01:56:06.7758 [DEBUG] Keen: Loading cube blocks 01:56:06.7758 [DEBUG] Keen: Created block definitions 01:56:06.7758 [DEBUG] Keen: Loading cube blocks 01:56:06.7758 [DEBUG] Keen: Created block definitions 01:56:06.7758 [DEBUG] Keen: Loading cube blocks 01:56:06.7908 [DEBUG] Keen: Created block definitions 01:56:06.7908 [DEBUG] Keen: Loading cube blocks 01:56:06.7908 [DEBUG] Keen: Created block definitions 01:56:06.7908 [DEBUG] Keen: Loading cube blocks 01:56:06.7908 [DEBUG] Keen: Created block definitions 01:56:06.7908 [DEBUG] Keen: Loading cube blocks 01:56:06.7908 [DEBUG] Keen: Created block definitions 01:56:06.7908 [DEBUG] Keen: Loading block variant groups 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ablator.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Aggressive Miner.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AlienEasyStation.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AlienLander.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Argentavis_mk.1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Arke_Supply_Ship.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Armed_Transport_Charon.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ASM-2.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Assailant_mk.1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Atmo Constructor.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AtmosphericLander.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ATV-Survivor.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\B-980 Hauler.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Barb_mk.1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Base1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Base4.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BaseEasyStart1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BaseLoneSurvivor.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Drone MK1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Drone MK2.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Buddy Miner.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Buggy.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Bumblebee.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Burstfire Bomber.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Cargo Shuttle.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\CargoShip.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Carrier_[Infinity].sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\CarrierShipProjector.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Civic Hauler.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Civil_Station.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Commercial_Salvager.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ConstructionShip.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Constructor_mk.1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-10.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-11.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-12.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-13.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-14.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-15.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-16.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-17.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-18.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-19.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-2.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-3.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-4.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-5.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-6.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-7.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-8.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-9.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ContainerSpaceSmall1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Cursor.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Deterrent_mk.1.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue01.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue02.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue03.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue04.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red01.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red02.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red03.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red04.sbc 01:56:06.7908 [DEBUG] Keen: Loading prefab: 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01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stash-satellite.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Station_8315622.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SuicideShip.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Thief_mk.1.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\T-Ion Fade.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade1.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade2.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade3.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trader1.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trainspark.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-15 Freighter.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-420 Freighter.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Turtle Miner.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk_mk.1.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\U-92 Patrol Craft.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\V2-Gunboat.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\VehicleProjector.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Volunder_exploration_ship.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Vulture Drone.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 01:56:06.8068 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\YellowDrone.sbc 01:56:06.8068 [DEBUG] Keen: Loading asteroid generators 01:56:06.8068 [DEBUG] Keen: Loading spawn groups 01:56:06.8068 [DEBUG] Keen: Loading drop containers 01:56:06.8068 [DEBUG] Keen: Loading spawn groups 01:56:06.8068 [DEBUG] Keen: Loading spawn groups 01:56:06.8068 [DEBUG] Keen: Loading radial menu definitions 01:56:06.8368 [DEBUG] Keen: Loading respawn ships 01:56:06.8388 [DEBUG] Keen: Loading spawn groups 01:56:06.8388 [DEBUG] Keen: Loading wheel speeds 01:56:06.9239 [DEBUG] Keen: MyDefinitionManager.LoadData() - END 01:56:06.9429 [DEBUG] Keen: Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 01:56:06.9659 [DEBUG] Keen: Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 01:56:06.9659 [DEBUG] Keen: Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 01:56:06.9839 [DEBUG] Keen: Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 01:56:06.9839 [DEBUG] Keen: Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 01:56:06.9839 [DEBUG] Keen: Registered modules from: Torch.Server, Version=1.3.1.133, Culture=neutral, PublicKeyToken=null 01:56:06.9839 [DEBUG] Keen: Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 01:56:06.9979 [DEBUG] Keen: Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 01:56:07.2689 [DEBUG] Keen: MyLights.LoadData() - START 01:56:07.2689 [INFO] Keen: MyLights preallocated lights cache created. 01:56:07.2689 [DEBUG] Keen: MyLights.LoadData() - END 01:56:07.2689 [INFO] Keen: MyLights initialized. 01:56:07.2689 [DEBUG] Keen: MyExplosions.LoadData() - START 01:56:07.2759 [DEBUG] Keen: MyExplosions.LoadData() - END 01:56:07.3310 [DEBUG] Keen: Pre-loading neutral ship spawn groups... 01:56:07.3310 [DEBUG] Keen: End pre-loading neutral ship spawn groups. 01:56:07.3510 [DEBUG] Keen: Loading Procedural World Generator 01:56:07.3510 [DEBUG] Keen: Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 01:56:07.4140 [WARN] Keen: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 01:56:07.5280 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Titan-995064974d19000 storage?:False 01:56:07.5280 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Moon-1867605035d19000 storage?:False 01:56:07.5280 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Alien-1904551928d120000 storage?:False 01:56:07.5280 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:EarthLike-1914979725d120000 storage?:False 01:56:07.5280 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Titan-995064974d19000.vx2' 01:56:07.5280 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Alien-1904551928d120000.vx2' 01:56:07.5280 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\EarthLike-1914979725d120000.vx2' 01:56:07.5280 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Moon-1867605035d19000.vx2' 01:56:08.4292 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Mars-978892777d120000 storage?:False 01:56:08.4292 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Mars-978892777d120000.vx2' 01:56:09.5275 [INFO] Keen: Planet generator name: EarthLike 01:56:09.5275 [INFO] Keen: Planet init values: Planet init arguments: Storage name: EarthLike-1914979725d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 01:56:09.6935 [INFO] Keen: Planet generator name: Moon 01:56:09.6935 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Moon-1867605035d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 01:56:09.8876 [INFO] Keen: Planet generator name: Titan 01:56:09.8876 [INFO] Keen: Planet generator name: Alien 01:56:09.8876 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Alien-1904551928d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 01:56:09.8876 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Titan-995064974d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 01:56:10.2917 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Europa-1809333311d19000 storage?:False 01:56:10.2917 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Europa-1809333311d19000.vx2' 01:56:10.8488 [INFO] Keen: Planet generator name: Mars 01:56:10.8488 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Mars-978892777d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 01:56:11.2299 [DEBUG] Keen: Clusters reordered 01:56:11.2299 [DEBUG] Keen: Initialized large grid AlienEasyStation 14864 PCU 01:56:12.9143 [INFO] Keen: Planet generator name: Europa 01:56:12.9143 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Europa-1809333311d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 01:56:16.0701 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 01:56:16.0891 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 01:56:16.6512 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 01:56:16.7562 [DEBUG] Keen: Entities loaded & initialized 01:56:16.8293 [DEBUG] Keen: Checkpoint.CameraAttachedTo: 120443917974366678 01:56:16.8293 [DEBUG] Keen: ERROR: Camera entity from checkpoint does not exists! 01:56:16.8403 [INFO] Keen: MySession.Static.LogSettings - START 01:56:16.8403 [INFO] Keen: Name = Alien Planet 01:56:16.8403 [INFO] Keen: Description = 01:56:16.8403 [INFO] Keen: GameDateTime = 01/01/2081 00:14:44 01:56:16.8403 [INFO] Keen: Password = 01:56:16.8403 [INFO] Keen: CurrentPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 01:56:16.8403 [INFO] Keen: WorkshopId = 01:56:16.8403 [INFO] Keen: CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 01:56:16.8403 [INFO] Keen: ThumbPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\thumb.jpg 01:56:16.8403 [DEBUG] Keen: Settings: 01:56:16.8403 [DEBUG] Keen: GameMode = Creative 01:56:16.8403 [DEBUG] Keen: MaxPlayers = 12 01:56:16.8403 [DEBUG] Keen: OnlineMode = PUBLIC 01:56:16.8403 [DEBUG] Keen: TotalPCU = 100000 01:56:16.8403 [DEBUG] Keen: PiratePCU = 50000 01:56:16.8403 [DEBUG] Keen: AutoHealing = False 01:56:16.8403 [DEBUG] Keen: WeaponsEnabled = False 01:56:16.8403 [DEBUG] Keen: ThrusterDamage = False 01:56:16.8403 [DEBUG] Keen: EnableSpectator = False 01:56:16.8403 [DEBUG] Keen: EnableCopyPaste = False 01:56:16.8403 [DEBUG] Keen: MaxFloatingObjects = 32 01:56:16.8403 [DEBUG] Keen: MaxGridSize = 50000 01:56:16.8403 [DEBUG] Keen: MaxBlocksPerPlayer = 100000 01:56:16.8403 [DEBUG] Keen: CargoShipsEnabled = False 01:56:16.8403 [DEBUG] Keen: EnvironmentHostility = SAFE 01:56:16.8403 [DEBUG] Keen: ShowPlayerNamesOnHud = False 01:56:16.8403 [DEBUG] Keen: InventorySizeMultiplier = 10 01:56:16.8403 [DEBUG] Keen: BlocksInventorySizeMultiplier = 1 01:56:16.8403 [DEBUG] Keen: RefinerySpeedMultiplier = 1 01:56:16.8403 [DEBUG] Keen: AssemblerSpeedMultiplier = 1 01:56:16.8403 [DEBUG] Keen: AssemblerEfficiencyMultiplier = 1 01:56:16.8403 [DEBUG] Keen: WelderSpeedMultiplier = 1 01:56:16.8403 [DEBUG] Keen: GrinderSpeedMultiplier = 1 01:56:16.8403 [DEBUG] Keen: ClientCanSave = False 01:56:16.8403 [DEBUG] Keen: HackSpeedMultiplier = 0.33 01:56:16.8403 [DEBUG] Keen: PermanentDeath = False 01:56:16.8403 [DEBUG] Keen: DestructibleBlocks = False 01:56:16.8403 [DEBUG] Keen: EnableScripts = False 01:56:16.8403 [DEBUG] Keen: AutoSaveInMinutes = 15 01:56:16.8403 [DEBUG] Keen: SpawnShipTimeMultiplier = 1 01:56:16.8403 [DEBUG] Keen: ProceduralDensity = 0.35 01:56:16.8403 [DEBUG] Keen: ProceduralSeed = 0 01:56:16.8403 [DEBUG] Keen: DestructibleBlocks = False 01:56:16.8403 [DEBUG] Keen: EnableIngameScripts = False 01:56:16.8403 [DEBUG] Keen: ViewDistance = 15000 01:56:16.8403 [DEBUG] Keen: Voxel destruction = False 01:56:16.8403 [DEBUG] Keen: EnableStructuralSimulation = False 01:56:16.8403 [DEBUG] Keen: MaxActiveFracturePieces = 50 01:56:16.8403 [DEBUG] Keen: EnableContainerDrops = False 01:56:16.8403 [DEBUG] Keen: MinDropContainerRespawnTime = 5 01:56:16.8403 [DEBUG] Keen: MaxDropContainerRespawnTime = 20 01:56:16.8403 [DEBUG] Keen: EnableTurretsFriendlyFire = False 01:56:16.8403 [DEBUG] Keen: EnableSubgridDamage = False 01:56:16.8403 [DEBUG] Keen: SyncDistance = 3000 01:56:16.8403 [DEBUG] Keen: BlockLimitsEnabled = GLOBALLY 01:56:16.8403 [DEBUG] Keen: AFKTimeoutMin = 60 01:56:16.8403 [DEBUG] Keen: StopGridsPeriodMin = 15 01:56:16.8403 [DEBUG] Keen: MaxPlanets = 99 01:56:16.8403 [DEBUG] Keen: MaxBackupSaves = 5 01:56:16.8403 [DEBUG] Keen: MaxFactionsCount = 0 01:56:16.8403 [DEBUG] Keen: EnableRemoteBlockRemoval = True 01:56:16.8403 [DEBUG] Keen: RespawnShipDelete = False 01:56:16.8403 [DEBUG] Keen: WorldSizeKm = 0 01:56:16.8403 [DEBUG] Keen: ResetOwnership = False 01:56:16.8403 [DEBUG] Keen: RealisticSound = False 01:56:16.8403 [DEBUG] Keen: EnableSaving = True 01:56:16.8403 [DEBUG] Keen: InfiniteAmmo = False 01:56:16.8403 [DEBUG] Keen: EnableToolShake = False 01:56:16.8403 [DEBUG] Keen: VoxelGeneratorVersion = 4 01:56:16.8403 [DEBUG] Keen: OffensiveWordsFiltering = False 01:56:16.8403 [DEBUG] Keen: UseConsolePCU = False 01:56:16.8403 [DEBUG] Keen: PredefinedAsteroids = True 01:56:16.8403 [DEBUG] Keen: EnableSelectivePhysicsUpdates = False 01:56:16.8403 [DEBUG] Keen: FamilySharing = True 01:56:16.8403 [DEBUG] Keen: EnablePcuTrading = True 01:56:16.8403 [DEBUG] Keen: SuppressedWarnings = 01:56:16.8403 [DEBUG] Keen: SimplifiedSimulation = False 01:56:16.8403 [DEBUG] Keen: EconomyTickInSeconds = 1200 01:56:16.8403 [DEBUG] Keen: StationsDistanceOuterRadiusEnd = 30000000 01:56:16.8403 [DEBUG] Keen: StationsDistanceOuterRadiusStart = 10000000 01:56:16.8403 [DEBUG] Keen: StationsDistanceInnerRadius = 10000000 01:56:16.8403 [DEBUG] Keen: TradeFactionsCount = 15 01:56:16.8403 [DEBUG] Keen: HarvestRatioMultiplier = 1 01:56:16.8403 [DEBUG] Keen: WeatherSystem = True 01:56:16.8403 [DEBUG] Keen: DepositSizeDenominator = 30 01:56:16.8403 [DEBUG] Keen: DepositsCountCoefficient = 2 01:56:16.8403 [DEBUG] Keen: EnableEconomy = False 01:56:16.8403 [DEBUG] Keen: EnableBountyContracts = False 01:56:16.8403 [DEBUG] Keen: EnableSupergridding = False 01:56:16.8403 [DEBUG] Keen: EnableAutorespawn = False 01:56:16.8403 [DEBUG] Keen: OptimalSpawnDistance = 4000 01:56:16.8403 [DEBUG] Keen: EnableGoodBotHints = False 01:56:16.8403 [DEBUG] Keen: EnableResearch = False 01:56:16.8403 [DEBUG] Keen: VoxelAgeThreshold = 24 01:56:16.8403 [DEBUG] Keen: VoxelGridDistanceThreshold = 5000 01:56:16.8403 [DEBUG] Keen: VoxelPlayerDistanceThreshold = 5000 01:56:16.8403 [DEBUG] Keen: VoxelTrashRemovalEnabled = False 01:56:16.8403 [DEBUG] Keen: PlayerCharacterRemovalThreshold = 15 01:56:16.8403 [DEBUG] Keen: PlayerInactivityThreshold = 0 01:56:16.8403 [DEBUG] Keen: OptimalGridCount = 0 01:56:16.8403 [DEBUG] Keen: PlayerDistanceThreshold = 500 01:56:16.8403 [DEBUG] Keen: BlockCountThreshold = 20 01:56:16.8403 [DEBUG] Keen: TrashFlagsValue = 1562 01:56:16.8403 [DEBUG] Keen: TrashRemovalEnabled = False 01:56:16.8403 [DEBUG] Keen: RemoveOldIdentitiesH = 0 01:56:16.8403 [DEBUG] Keen: EnableVoxelHand = False 01:56:16.8403 [DEBUG] Keen: AdaptiveSimulationQuality = False 01:56:16.8403 [DEBUG] Keen: EnableScripterRole = False 01:56:16.8403 [DEBUG] Keen: BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 01:56:16.8403 [DEBUG] Keen: FloraDensityMultiplier = 1 01:56:16.8403 [DEBUG] Keen: EnableSpiders = False 01:56:16.8403 [DEBUG] Keen: EnableWolfs = False 01:56:16.8403 [DEBUG] Keen: EnableDrones = False 01:56:16.8403 [DEBUG] Keen: MaxDrones = 5 01:56:16.8403 [DEBUG] Keen: StartInRespawnScreen = False 01:56:16.8403 [DEBUG] Keen: SpawnWithTools = False 01:56:16.8403 [DEBUG] Keen: EnableJetpack = False 01:56:16.8403 [DEBUG] Keen: SunRotationIntervalMinutes = 240 01:56:16.8403 [DEBUG] Keen: PhysicsIterations = 4 01:56:16.8403 [DEBUG] Keen: CanJoinRunning = False 01:56:16.8403 [DEBUG] Keen: Scenario = False 01:56:16.8403 [DEBUG] Keen: ScenarioEditMode = False 01:56:16.8403 [DEBUG] Keen: EnableRespawnShips = True 01:56:16.8403 [DEBUG] Keen: EnableSunRotation = False 01:56:16.8403 [DEBUG] Keen: StationVoxelSupport = False 01:56:16.8403 [DEBUG] Keen: EnableConvertToStation = True 01:56:16.8403 [DEBUG] Keen: EnableEncounters = False 01:56:16.8403 [DEBUG] Keen: Enable3rdPersonView = False 01:56:16.8403 [DEBUG] Keen: EnableOxygenPressurization = False 01:56:16.8403 [DEBUG] Keen: EnableOxygen = False 01:56:16.8403 [DEBUG] Keen: ExperimentalMode = False 01:56:16.8403 [DEBUG] Keen: ExperimentalModeReason = PhysicsIterations, AdaptiveSimulationQuality 01:56:16.8403 [INFO] Keen: MySession.Static.LogSettings - END 01:56:16.9143 [DEBUG] Keen: Analytics helper process start reported 01:56:16.9703 [INFO] Keen: TORCH MOD: Registering mod communication. 01:56:16.9803 [INFO] Keen: TORCH MOD: Mod communication registered successfully. 01:56:16.9803 [INFO] Keen: Session loaded 01:56:16.9803 [DEBUG] Keen: Saving world - START 01:56:16.9803 [DEBUG] Keen: Making world state snapshot. 01:56:16.9803 [DEBUG] Keen: Before snapshot.: GC Memory: 540 B 01:56:17.2124 [DEBUG] Keen: After snapshot.: GC Memory: 591 B 01:56:17.2124 [DEBUG] Keen: Directory cleanup: GC Memory: 592 B 01:56:17.2124 [DEBUG] Keen: Saving world - END 01:56:17.2124 [DEBUG] Keen: Session snapshot save - START 01:56:17.2124 [DEBUG] Keen: Checking file access for files in target dir. 01:56:18.4437 [INFO] Keen: Saving Sandbox world configuration file d:\servers\service9915\home\games\se_torch\Saves\Alien Planet\.new\Sandbox_config.sbc 01:56:18.4827 [DEBUG] Keen: Session snapshot save - END 01:56:18.4947 [DEBUG] Keen: MySandboxGame.Initialize() - END 01:56:18.4947 [INFO] Keen: Plugin Init: Torch.Server.TorchServer 01:56:18.5097 [DEBUG] Keen: Timer Frequency: 10000000 01:56:18.5097 [DEBUG] Keen: Ticks per frame: 166667 01:56:18.5337 [INFO] Keen: Server connected to Steam 01:56:18.5337 [INFO] Keen: Server PolicyResponse (1) 01:56:18.5337 [DEBUG] Keen: Updating continues. 01:56:19.1198 [DEBUG] Keen: GC Memory: 623.6 / 623.6 MB 01:56:19.8130 [INFO] Keen: Game ready... 01:56:49.1271 [DEBUG] Keen: GC Memory: 448.9642 / 448.9642 MB 01:57:19.1273 [DEBUG] Keen: GC Memory: 448.9882 / 448.9882 MB 01:57:19.6604 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 01:57:19.6604 [DEBUG] Keen: STATISTICS,0,0,0,0,0,0,0,7.590609,0.9850612,1,0,449.142,1639.129,39605,99990,14,0,0,0,92945,0,0,16.66667,0,0,100,790799536,449.142,0,0 01:57:19.6604 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 01:57:19.6604 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,754,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 01:57:49.1285 [DEBUG] Keen: GC Memory: 449.2319 / 449.2319 MB 01:58:19.1287 [DEBUG] Keen: GC Memory: 449.358 / 449.358 MB 01:58:19.6778 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 01:58:19.6778 [DEBUG] Keen: STATISTICS,60.0166667,0,0,0,0,0,0,5.433726,0.9440055,1,0,448.3842,1638.898,39605,99990,14,0,0,0.04731372,92953,0,0,16.66667,0,0,100,790799536,448.3842,0,0 01:58:19.6778 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 01:58:19.6778 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,754,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 01:58:49.1289 [DEBUG] Keen: GC Memory: 448.5283 / 448.5283 MB 01:59:19.1301 [DEBUG] Keen: GC Memory: 448.7889 / 448.7889 MB 01:59:19.6952 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 01:59:19.6952 [DEBUG] Keen: STATISTICS,120.0333334,0,0,0,0,0,0,5.16401,0.9829026,1,0,448.9903,1638.852,39605,99990,14,0,0,0.05309052,92947,0,0,16.66667,0,0,100,790799536,448.9903,0,0 01:59:19.6952 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 01:59:19.6952 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,754,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 01:59:49.1303 [DEBUG] Keen: GC Memory: 449.0641 / 449.0641 MB 02:00:19.1305 [DEBUG] Keen: GC Memory: 449.2004 / 449.2004 MB 02:00:19.7136 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:00:19.7136 [DEBUG] Keen: STATISTICS,180.05,0,0,0,0,0,0,5.171426,0.9968371,1,0,449.3776,1638.777,39605,99990,14,0,0,0.04855078,92906,0,0,16.66667,0,0,100,790799536,449.3776,0,0 02:00:19.7136 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:00:19.7136 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,754,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:00:49.1317 [DEBUG] Keen: GC Memory: 449.4953 / 449.4953 MB 02:01:19.1319 [DEBUG] Keen: GC Memory: 449.6333 / 449.6333 MB 02:01:19.7311 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:01:19.7311 [DEBUG] Keen: STATISTICS,240.0666667,0,0,0,0,0,0,5.422243,1.076129,1,0,448.559,1638.781,39605,99990,14,0,0,0.07676594,92890,0,0,16.66667,0,0,100,790799536,448.559,0,0 02:01:19.7311 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:01:19.7311 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,754,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:01:49.1322 [DEBUG] Keen: GC Memory: 448.8113 / 448.8113 MB 02:02:19.1324 [DEBUG] Keen: GC Memory: 448.91 / 448.91 MB 02:02:19.7486 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:02:19.7486 [DEBUG] Keen: STATISTICS,300.0833334,0,0,0,0,0,0,5.578706,1.066955,1,0,449.0979,1638.625,39605,99990,14,0,0,0.05364465,92901,0,0,16.66667,0,0,100,790799536,449.0979,0,0 02:02:19.7496 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:02:19.7496 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,754,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:02:23.6995 [DEBUG] Keen: MyGlobalEvent.RecalculateActivationTime: 02:02:23.6995 [DEBUG] Keen: Next activation in -00:11:31.9417570 02:02:23.6995 [DEBUG] Keen: MyGlobalEvent.RecalculateActivationTime: 02:02:23.6995 [DEBUG] Keen: Next activation in 00:47:25.3870619 02:03:50.6765 [DEBUG] Keen: Log Started 02:03:50.6765 [DEBUG] Keen: Timezone (local - UTC): 1h 02:03:50.6765 [INFO] Keen: App Version: 01_197_064 02:03:50.6765 [INFO] Keen: Is official: True [NO][NIS][NAMP] 02:03:50.6765 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 02:03:50.6765 [INFO] Keen: Environment.ProcessorCount: 16 02:03:50.6935 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 02:03:50.6935 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 02:03:50.6935 [INFO] Keen: Environment.Is64BitProcess: True 02:03:50.6935 [INFO] Keen: Environment.Is64BitOperatingSystem: True 02:03:50.6935 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 02:03:50.6935 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 02:03:50.6935 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 02:03:50.6935 [DEBUG] Keen: IntPtr.Size: 8 02:03:50.6935 [DEBUG] Keen: Default Culture: 02:03:50.6935 [DEBUG] Keen: Default UI Culture: 02:03:50.7085 [DEBUG] Keen: Found processor count: 8 02:03:50.7085 [DEBUG] Keen: Using processor count: 8 02:03:52.4699 [DEBUG] Keen: MyScreenManager() 02:03:52.4699 [DEBUG] Keen: MySandboxGame.Constructor() - START 02:03:52.4699 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 02:03:52.4699 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 02:03:52.5339 [DEBUG] Keen: Preallocate - START 02:03:52.5339 [DEBUG] Keen: MySpaceWorldGenerator - START 02:03:52.5339 [DEBUG] Keen: MySpaceWorldGenerator - END 02:03:52.5339 [DEBUG] Keen: MySpaceBuildComponent - START 02:03:52.5339 [DEBUG] Keen: MySpaceBuildComponent - END 02:03:52.5339 [DEBUG] Keen: MyEntities - START 02:03:52.5339 [DEBUG] Keen: MyEntities - END 02:03:52.5339 [DEBUG] Keen: MyObjectBuilder_Base - START 02:03:52.5339 [DEBUG] Keen: MyObjectBuilder_Base - END 02:03:52.5339 [DEBUG] Keen: MyTransparentGeometry - START 02:03:52.5339 [DEBUG] Keen: MyTransparentGeometry - END 02:03:52.5339 [DEBUG] Keen: MyCubeGridDeformationTables - START 02:03:52.5499 [DEBUG] Keen: MyCubeGridDeformationTables - END 02:03:52.5499 [DEBUG] Keen: MyMath - START 02:03:52.5499 [DEBUG] Keen: MyMath - END 02:03:52.5499 [DEBUG] Keen: MySimpleObjectDraw - START 02:03:52.5499 [DEBUG] Keen: MySimpleObjectDraw - END 02:03:52.5499 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 02:03:52.5499 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 02:03:52.5499 [DEBUG] Keen: MyGuiIngameScriptsPage - START 02:03:52.6030 [DEBUG] Keen: MyGuiIngameScriptsPage - END 02:03:52.6030 [DEBUG] Keen: MyGuiScreenAdminMenu - START 02:03:52.6030 [DEBUG] Keen: MyGuiScreenAdminMenu - END 02:03:52.6030 [DEBUG] Keen: MySyncDestructions - START 02:03:52.6030 [DEBUG] Keen: MySyncDestructions - END 02:03:52.6030 [DEBUG] Keen: MySyncEntity - START 02:03:52.6030 [DEBUG] Keen: MySyncEntity - END 02:03:52.6030 [DEBUG] Keen: MyCommandCharacter - START 02:03:52.6030 [DEBUG] Keen: MyCommandCharacter - END 02:03:52.6030 [DEBUG] Keen: MyCommandConsole - START 02:03:52.6030 [DEBUG] Keen: MyCommandConsole - END 02:03:52.6030 [DEBUG] Keen: MyCommandEntity - START 02:03:52.6030 [DEBUG] Keen: MyCommandEntity - END 02:03:52.6030 [DEBUG] Keen: MyAiTargetManager - START 02:03:52.6030 [DEBUG] Keen: MyAiTargetManager - END 02:03:52.6030 [DEBUG] Keen: MyClientDebugCommands - START 02:03:52.6030 [DEBUG] Keen: MyClientDebugCommands - END 02:03:52.6030 [DEBUG] Keen: MyDedicatedServer - START 02:03:52.6030 [DEBUG] Keen: MyDedicatedServer - END 02:03:52.6030 [DEBUG] Keen: MyDedicatedServerBase - START 02:03:52.6030 [DEBUG] Keen: MyDedicatedServerBase - END 02:03:52.6030 [DEBUG] Keen: MyMultiplayerBase - START 02:03:52.6030 [DEBUG] Keen: MyMultiplayerBase - END 02:03:52.6030 [DEBUG] Keen: MyMultiplayerClient - START 02:03:52.6030 [DEBUG] Keen: MyMultiplayerClient - END 02:03:52.6030 [DEBUG] Keen: MyMultiplayerClientBase - START 02:03:52.6030 [DEBUG] Keen: MyMultiplayerClientBase - END 02:03:52.6030 [DEBUG] Keen: MyMultiplayerLobby - START 02:03:52.6030 [DEBUG] Keen: MyMultiplayerLobby - END 02:03:52.6030 [DEBUG] Keen: MyMultiplayerLobbyClient - START 02:03:52.6030 [DEBUG] Keen: MyMultiplayerLobbyClient - END 02:03:52.6030 [DEBUG] Keen: MyMultiplayerServerBase - START 02:03:52.6030 [DEBUG] Keen: MyMultiplayerServerBase - END 02:03:52.6030 [DEBUG] Keen: MyServerDebugCommands - START 02:03:52.6030 [DEBUG] Keen: MyServerDebugCommands - END 02:03:52.6030 [DEBUG] Keen: MyAIActionsParser - START 02:03:52.6030 [DEBUG] Keen: MyAIActionsParser - END 02:03:52.6030 [DEBUG] Keen: MyCubeGridDefinitions - START 02:03:52.6510 [DEBUG] Keen: MyCubeGridDefinitions - END 02:03:52.6510 [DEBUG] Keen: MyDefinitionManager - START 02:03:52.6660 [DEBUG] Keen: MyDefinitionManager - END 02:03:52.6660 [DEBUG] Keen: Preallocate - END 02:03:52.6660 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 02:03:55.3866 [INFO] Keen: Networking service: Steam 02:03:55.3866 [INFO] Keen: Server successfully started 02:03:55.3866 [INFO] Keen: Product name: Space Engineers 02:03:55.3866 [INFO] Keen: Desc: Space Engineers 02:03:55.3866 [INFO] Keen: Public IP: 51.195.39.164 02:03:55.3866 [INFO] Keen: User ID: 90140558362821636 02:04:00.4018 [DEBUG] Keen: MyCampaignManager.Constructor() - START 02:04:00.4329 [DEBUG] Keen: MyCampaignManager.Constructor() - END 02:04:00.4329 [DEBUG] Keen: MySandboxGame.Constructor() - END 02:04:00.4639 [DEBUG] Keen: MySandboxGame.Initialize() - START 02:04:00.4639 [DEBUG] Keen: Installed DLCs: 02:04:00.4809 [DEBUG] Keen: MyGuiGameControlsHelpers() 02:04:00.5169 [DEBUG] Keen: Havok: Physics.Init 02:04:00.5169 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 02:04:00.5169 [DEBUG] Keen: HkGameName: SpaceEngineers 02:04:00.5379 [DEBUG] Keen: MySandboxGame.LoadData() - START 02:04:00.5379 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:04:00.5379 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:04:00.7269 [DEBUG] Keen: Loading scenarios 02:04:00.7669 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:04:00.7669 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 02:04:00.8419 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 02:04:00.8540 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 02:04:00.8540 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:04:00.8540 [DEBUG] Keen: MySandboxGame.LoadData() - END 02:04:00.8610 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:04:00.8610 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 02:04:00.8610 [DEBUG] Keen: ReloadVoxelMaterials 02:04:00.9130 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:04:02.0212 [INFO] Keen: Loading Sandbox world configuration file D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 02:04:02.0212 [INFO] Keen: Sandbox world configuration file found, overriding checkpoint settings. 02:04:02.0212 [INFO] Keen: Downloading world mods - START 02:04:02.0212 [INFO] Keen: Downloading world mods - END 02:04:02.0212 [INFO] Keen: Loading session: D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 02:04:02.1243 [DEBUG] Keen: GC Memory: 63,430,792 B 02:04:02.1273 [DEBUG] Keen: Process Memory: 259,768,320 B 02:04:02.1273 [INFO] Keen: Experimental mode: Yes 02:04:02.1273 [INFO] Keen: Experimental mode reason: PhysicsIterations, AdaptiveSimulationQuality 02:04:02.1273 [INFO] Keen: Console compatibility: No 02:04:03.6056 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:04:03.6056 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 02:04:03.6056 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 02:04:04.3988 [DEBUG] Keen: MyScriptManager.LoadData() - START 02:04:04.4168 [DEBUG] Keen: MyScriptManager.LoadData() - END 02:04:04.4168 [DEBUG] Keen: MyDefinitionManager.LoadData() - START 02:04:04.4168 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:04:04.4168 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:04:04.5749 [DEBUG] Keen: Loading scenarios 02:04:04.5749 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:04:04.5749 [DEBUG] Keen: List of used mods (0) - START 02:04:04.5749 [DEBUG] Keen: List of used mods - END 02:04:04.5869 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.5869 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.5869 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.5869 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: LineHeight: 37 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: Baseline: 30 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: KernEnabled: True 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: LineHeight: 37 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: Baseline: 30 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: KernEnabled: True 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: LineHeight: 37 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: Baseline: 30 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: KernEnabled: True 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6039 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6039 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: LineHeight: 37 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Baseline: 30 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: KernEnabled: True 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: LineHeight: 37 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Baseline: 30 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: KernEnabled: True 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: LineHeight: 37 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Baseline: 30 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: KernEnabled: True 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: LineHeight: 37 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Baseline: 30 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: KernEnabled: True 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: LineHeight: 37 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Baseline: 30 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: KernEnabled: True 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: LineHeight: 37 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Baseline: 30 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: KernEnabled: True 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6119 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6119 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: LineHeight: 37 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Baseline: 30 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: KernEnabled: True 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: LineHeight: 37 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Baseline: 30 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: KernEnabled: True 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: LineHeight: 37 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Baseline: 30 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: KernEnabled: True 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: LineHeight: 37 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Baseline: 30 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: KernEnabled: True 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: LineHeight: 37 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Baseline: 30 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: KernEnabled: True 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: LineHeight: 37 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Baseline: 30 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: KernEnabled: True 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: LineHeight: 37 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Baseline: 30 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: KernEnabled: True 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6269 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6269 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: LineHeight: 37 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: Baseline: 30 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: KernEnabled: True 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: MyFont.Ctor - START 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: Font filename: Fonts\monospace\FontDataPA.xml 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\monospace\FontDataPA.xml 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: LineHeight: 37 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: Baseline: 30 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: KernEnabled: True 02:04:04.6439 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:04:04.6439 [DEBUG] Keen: MyFont.Ctor - END 02:04:04.6589 [DEBUG] Keen: Loading behaviors 02:04:04.6589 [DEBUG] Keen: Loading ammo magazines 02:04:04.6589 [DEBUG] Keen: Loading ammo definitions 02:04:04.6589 [DEBUG] Keen: Loading animations 02:04:04.6589 [DEBUG] Keen: Loading animations 02:04:04.6589 [DEBUG] Keen: Loading sound definitions 02:04:04.6589 [DEBUG] Keen: Loading sound definitions 02:04:04.6589 [DEBUG] Keen: Loading sound definitions 02:04:04.6589 [DEBUG] Keen: Loading sound definitions 02:04:04.6589 [DEBUG] Keen: Loading sound definitions 02:04:04.6589 [DEBUG] Keen: Loading sound definitions 02:04:04.6589 [DEBUG] Keen: Loading category classes 02:04:04.6589 [DEBUG] Keen: Loading category classes 02:04:04.6589 [DEBUG] Keen: Loading blueprint classes 02:04:04.6749 [DEBUG] Keen: Loading blueprint class entries 02:04:04.6749 [DEBUG] Keen: Loading blueprint class entries 02:04:04.6749 [DEBUG] Keen: Loading blueprints 02:04:04.6749 [DEBUG] Keen: Loading blueprints 02:04:04.6749 [DEBUG] Keen: Loading agent definitions 02:04:04.6749 [DEBUG] Keen: Loading character definitions 02:04:04.6919 [DEBUG] Keen: Loading character definitions 02:04:04.6919 [DEBUG] Keen: Loading components 02:04:04.6919 [DEBUG] Keen: Loading components 02:04:04.6919 [DEBUG] Keen: Loading configuration 02:04:04.6919 [DEBUG] Keen: Loading container types 02:04:04.6919 [DEBUG] Keen: Loading Contract Types 02:04:04.6919 [DEBUG] Keen: Loading block positions 02:04:04.6919 [DEBUG] Keen: Loading block positions 02:04:04.6919 [DEBUG] Keen: Loading curve definitions 02:04:04.7059 [DEBUG] Keen: Loading debris 02:04:04.7059 [DEBUG] Keen: Loading environment items entries 02:04:04.7059 [DEBUG] Keen: Loading decal global definitions 02:04:04.7059 [DEBUG] Keen: Loading decal definitions 02:04:04.7059 [DEBUG] Keen: Loading decal definitions 02:04:04.7059 [DEBUG] Keen: Loading drone behaviors 02:04:04.7059 [DEBUG] Keen: Loading edges 02:04:04.7059 [DEBUG] Keen: Loading emissive color definitions 02:04:04.7059 [DEBUG] Keen: Loading emissive color default states 02:04:04.7059 [DEBUG] Keen: Loading animations 02:04:04.7199 [DEBUG] Keen: Loading entity components 02:04:04.7199 [DEBUG] Keen: Loading component containers 02:04:04.7429 [DEBUG] Keen: Loading environment items entries 02:04:04.7429 [DEBUG] Keen: Loading Faction Names 02:04:04.7429 [DEBUG] Keen: Loading factions 02:04:04.7429 [DEBUG] Keen: Loading flare definitions 02:04:04.7579 [DEBUG] Keen: Loading gas property definitions 02:04:04.7579 [DEBUG] Keen: Loading event definitions 02:04:04.7579 [DEBUG] Keen: Loading physical items 02:04:04.7579 [DEBUG] Keen: Loading chat bot responses 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\leftplate.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\rightplate.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\centerplate.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\CenterPlateController.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\f1icon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmeton.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpack.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpackoff.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\magboot.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\light.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\handbrake.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\remotecontrolon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridpower.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\iconsbackground.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\suffocating.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthlow.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\capacity.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthicon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\oxygenicon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\OusideTemp.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\energyicon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\hydrogenicon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\mass.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackground.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbar.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\bottle.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\cubebuilder\gridmodelargehighl.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v4.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicator.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarprogress.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarbackground.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\backpack.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersoff.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenerson.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersauto.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizesmall.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizelarge.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\blockrotate.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridmirror.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\battery.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\reloadcircle_part.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\HudAtlas0.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_neutral.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\TabGScreen.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\CenterGScreen.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_left_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_right_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_center_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\SquareButton.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_hide.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_unhide.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineRed.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\message_background_red.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v2.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v3.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_enemy.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_friendly.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\GravityHudHorizon.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gui\Blood.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_gps.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_self.dds 02:04:04.7669 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7669 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v1.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\ClaimItem.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\star.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\warning.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_New.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Refresh.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Steam.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\mod.io.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Intro.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\BasicControls.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stShip.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 02:04:04.7829 [DEBUG] Keen: GuiTextures.sbc 02:04:04.7829 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Survival.dds 02:04:04.7829 [DEBUG] Keen: Loading LCD texture categories 02:04:04.7829 [DEBUG] Keen: Loading LCD texture categories 02:04:04.7829 [DEBUG] Keen: Loading LCD texture categories 02:04:04.7829 [DEBUG] Keen: Loading LCD texture categories 02:04:04.7829 [DEBUG] Keen: Loading OffensiveWords definitions 02:04:04.7829 [DEBUG] Keen: Loading planet definition 02:04:04.8009 [DEBUG] Keen: Loading physical items 02:04:04.8009 [DEBUG] Keen: Loading physical items 02:04:04.8009 [DEBUG] Keen: Loading physical material properties 02:04:04.8009 [DEBUG] Keen: Loading pirate antennas 02:04:04.8009 [DEBUG] Keen: Loading research blocks definitions 02:04:04.8009 [DEBUG] Keen: Loading research groups definitions 02:04:04.8009 [DEBUG] Keen: Loading resource distribution groups 02:04:04.8009 [DEBUG] Keen: Loading shadow textures definitions 02:04:04.8149 [DEBUG] Keen: Loading ship sound groups 02:04:04.8149 [DEBUG] Keen: Loading ship sound groups 02:04:04.8149 [DEBUG] Keen: Loading sound categories 02:04:04.8149 [DEBUG] Keen: Loading stat definitions 02:04:04.8299 [DEBUG] Keen: Loading grid creators 02:04:04.8299 [DEBUG] Keen: Loading transparent material properties 02:04:04.8299 [DEBUG] Keen: Loading planet definition 02:04:04.8299 [DEBUG] Keen: Loading voxel map storage definitions 02:04:04.8299 [DEBUG] Keen: Loading voxel material definitions 02:04:04.8299 [DEBUG] Keen: Loading voxel material definitions 02:04:04.8299 [DEBUG] Keen: Loading voxel material definitions 02:04:04.8299 [DEBUG] Keen: Loading voxel material definitions 02:04:04.8299 [DEBUG] Keen: Loading Weather Effects 02:04:04.8299 [DEBUG] Keen: Audio effects definitions 02:04:04.8299 [DEBUG] Keen: Loading environment items definitions 02:04:04.8299 [DEBUG] Keen: Loading environment items definitions 02:04:04.8299 [DEBUG] Keen: Loading physical material properties 02:04:04.8489 [DEBUG] Keen: Loading particle effect definitions 02:04:04.9519 [DEBUG] Keen: Loading particle effect definitions 02:04:04.9519 [DEBUG] Keen: Loading environment item definitions 02:04:04.9569 [DEBUG] Keen: Loading weapon definitions 02:04:04.9569 [DEBUG] Keen: Loading cube blocks 02:04:04.9950 [DEBUG] Keen: Created block definitions 02:04:04.9950 [DEBUG] Keen: Loading cube blocks 02:04:05.0290 [DEBUG] Keen: Created block definitions 02:04:05.0350 [DEBUG] Keen: Loading cube blocks 02:04:05.0350 [DEBUG] Keen: Created block definitions 02:04:05.0350 [DEBUG] Keen: Loading cube blocks 02:04:05.0350 [DEBUG] Keen: Created block definitions 02:04:05.0350 [DEBUG] Keen: Loading cube blocks 02:04:05.0350 [DEBUG] Keen: Created block definitions 02:04:05.0350 [DEBUG] Keen: Loading cube blocks 02:04:05.0350 [DEBUG] Keen: Created block definitions 02:04:05.0350 [DEBUG] Keen: Loading cube blocks 02:04:05.0350 [DEBUG] Keen: Created block definitions 02:04:05.0350 [DEBUG] Keen: Loading cube blocks 02:04:05.0350 [DEBUG] Keen: Created block definitions 02:04:05.0350 [DEBUG] Keen: Loading cube blocks 02:04:05.0480 [DEBUG] Keen: Created block definitions 02:04:05.0480 [DEBUG] Keen: Loading cube blocks 02:04:05.0480 [DEBUG] Keen: Created block definitions 02:04:05.0480 [DEBUG] Keen: Loading cube blocks 02:04:05.0480 [DEBUG] Keen: Created block definitions 02:04:05.0480 [DEBUG] Keen: Loading cube blocks 02:04:05.0480 [DEBUG] Keen: Created block definitions 02:04:05.0480 [DEBUG] Keen: Loading cube blocks 02:04:05.0480 [DEBUG] Keen: Created block definitions 02:04:05.0480 [DEBUG] Keen: Loading cube blocks 02:04:05.0680 [DEBUG] Keen: Created block definitions 02:04:05.0680 [DEBUG] Keen: Loading cube blocks 02:04:05.0680 [DEBUG] Keen: Created block definitions 02:04:05.0680 [DEBUG] Keen: Loading cube blocks 02:04:05.0680 [DEBUG] Keen: Created block definitions 02:04:05.0680 [DEBUG] Keen: Loading cube blocks 02:04:05.0680 [DEBUG] Keen: Created block definitions 02:04:05.0680 [DEBUG] Keen: Loading cube blocks 02:04:05.0680 [DEBUG] Keen: Created block definitions 02:04:05.0680 [DEBUG] Keen: Loading cube blocks 02:04:05.0680 [DEBUG] Keen: Created block definitions 02:04:05.0680 [DEBUG] Keen: Loading cube blocks 02:04:05.0800 [DEBUG] Keen: Created block definitions 02:04:05.0800 [DEBUG] Keen: Loading cube blocks 02:04:05.0800 [DEBUG] Keen: Created block definitions 02:04:05.0800 [DEBUG] Keen: Loading cube blocks 02:04:05.0800 [DEBUG] Keen: Created block definitions 02:04:05.0800 [DEBUG] Keen: Loading cube blocks 02:04:05.0800 [DEBUG] Keen: Created block definitions 02:04:05.0950 [DEBUG] Keen: Loading cube blocks 02:04:05.0950 [DEBUG] Keen: Created block definitions 02:04:05.0950 [DEBUG] Keen: Loading cube blocks 02:04:05.0950 [DEBUG] Keen: Created block definitions 02:04:05.0950 [DEBUG] Keen: Loading cube blocks 02:04:05.0950 [DEBUG] Keen: Created block definitions 02:04:05.0950 [DEBUG] Keen: Loading cube blocks 02:04:05.0950 [DEBUG] Keen: Created block definitions 02:04:05.0950 [DEBUG] Keen: Loading cube blocks 02:04:05.0950 [DEBUG] Keen: Created block definitions 02:04:05.0950 [DEBUG] Keen: Loading cube blocks 02:04:05.0950 [DEBUG] Keen: Created block definitions 02:04:05.1130 [DEBUG] Keen: Loading cube blocks 02:04:05.1130 [DEBUG] Keen: Created block definitions 02:04:05.1130 [DEBUG] Keen: Loading block variant groups 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ablator.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Aggressive Miner.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: 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[DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Repair_OxygenFarm.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Repair_OxygenModule.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Repair_PerimeterGun.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Repair_Satalite.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Repair_Satalite2.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Repair_Surveyor.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Rescue Rover 1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\RespawnMoonPod.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\RespawnPlanetPod.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\RespawnShip.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\RespawnSpacePod.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Salvage Drone.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scout Miner.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Blank.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Buggy.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Car.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Hatch.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Rod.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Truck.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Seeker Mine.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SF-45.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small Ship 5418.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small_Grid_1642.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small_Ship_5727.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Snub Fighter.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Solar Scout.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Space_Mine_mk.1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spaceport_Terminal.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipAssembler.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipDrill.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipEscapePod.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spur_mk.1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Starfury_MkII.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\STARTERSHIP.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stash-satellite.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Station_8315622.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SuicideShip.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Thief_mk.1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\T-Ion Fade.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade2.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade3.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trader1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trainspark.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-15 Freighter.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-420 Freighter.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Turtle Miner.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk_mk.1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\U-92 Patrol Craft.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\V2-Gunboat.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\VehicleProjector.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Volunder_exploration_ship.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Vulture Drone.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 02:04:05.1130 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\YellowDrone.sbc 02:04:05.1280 [DEBUG] Keen: Loading asteroid generators 02:04:05.1280 [DEBUG] Keen: Loading spawn groups 02:04:05.1280 [DEBUG] Keen: Loading drop containers 02:04:05.1280 [DEBUG] Keen: Loading spawn groups 02:04:05.1280 [DEBUG] Keen: Loading spawn groups 02:04:05.1280 [DEBUG] Keen: Loading radial menu definitions 02:04:05.1520 [DEBUG] Keen: Loading respawn ships 02:04:05.1520 [DEBUG] Keen: Loading spawn groups 02:04:05.1520 [DEBUG] Keen: Loading wheel speeds 02:04:05.2570 [DEBUG] Keen: MyDefinitionManager.LoadData() - END 02:04:05.2780 [DEBUG] Keen: Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:04:05.3000 [DEBUG] Keen: Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 02:04:05.3000 [DEBUG] Keen: Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 02:04:05.3170 [DEBUG] Keen: Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 02:04:05.3170 [DEBUG] Keen: Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:04:05.3170 [DEBUG] Keen: Registered modules from: Torch.Server, Version=1.3.1.134, Culture=neutral, PublicKeyToken=null 02:04:05.3170 [DEBUG] Keen: Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:04:05.3300 [DEBUG] Keen: Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 02:04:05.6271 [DEBUG] Keen: MyLights.LoadData() - START 02:04:05.6271 [INFO] Keen: MyLights preallocated lights cache created. 02:04:05.6271 [DEBUG] Keen: MyLights.LoadData() - END 02:04:05.6271 [INFO] Keen: MyLights initialized. 02:04:05.6271 [DEBUG] Keen: MyExplosions.LoadData() - START 02:04:05.6271 [DEBUG] Keen: MyExplosions.LoadData() - END 02:04:05.6931 [DEBUG] Keen: Pre-loading neutral ship spawn groups... 02:04:05.6931 [DEBUG] Keen: End pre-loading neutral ship spawn groups. 02:04:05.7141 [DEBUG] Keen: Loading Procedural World Generator 02:04:05.7141 [DEBUG] Keen: Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 02:04:05.7861 [WARN] Keen: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 02:04:05.9022 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Alien-1904551928d120000 storage?:False 02:04:05.9022 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Moon-1867605035d19000 storage?:False 02:04:05.9022 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Titan-995064974d19000 storage?:False 02:04:05.9022 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:EarthLike-1914979725d120000 storage?:False 02:04:05.9022 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Alien-1904551928d120000.vx2' 02:04:05.9022 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\EarthLike-1914979725d120000.vx2' 02:04:05.9022 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Titan-995064974d19000.vx2' 02:04:05.9022 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Moon-1867605035d19000.vx2' 02:04:06.8884 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Mars-978892777d120000 storage?:False 02:04:06.8884 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Mars-978892777d120000.vx2' 02:04:08.1787 [INFO] Keen: Planet generator name: EarthLike 02:04:08.1787 [INFO] Keen: Planet init values: Planet init arguments: Storage name: EarthLike-1914979725d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:04:08.4088 [INFO] Keen: Planet generator name: Titan 02:04:08.4088 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Titan-995064974d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:04:08.5078 [INFO] Keen: Planet generator name: Alien 02:04:08.5078 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Alien-1904551928d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:04:08.6038 [INFO] Keen: Planet generator name: Moon 02:04:08.6038 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Moon-1867605035d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:04:08.9399 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Europa-1809333311d19000 storage?:False 02:04:08.9399 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Europa-1809333311d19000.vx2' 02:04:09.8031 [INFO] Keen: Planet generator name: Mars 02:04:09.8031 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Mars-978892777d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:04:10.0752 [DEBUG] Keen: Clusters reordered 02:04:10.1322 [DEBUG] Keen: Initialized large grid AlienEasyStation 14864 PCU 02:04:11.9316 [INFO] Keen: Planet generator name: Europa 02:04:11.9316 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Europa-1809333311d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:04:15.2104 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:04:15.2784 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:04:15.8006 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:04:15.9276 [DEBUG] Keen: Entities loaded & initialized 02:04:15.9986 [DEBUG] Keen: Checkpoint.CameraAttachedTo: 120443917974366678 02:04:15.9986 [DEBUG] Keen: ERROR: Camera entity from checkpoint does not exists! 02:04:16.0096 [INFO] Keen: MySession.Static.LogSettings - START 02:04:16.0096 [INFO] Keen: Name = Alien Planet 02:04:16.0096 [INFO] Keen: Description = 02:04:16.0096 [INFO] Keen: GameDateTime = 01/01/2081 00:14:44 02:04:16.0096 [INFO] Keen: Password = 02:04:16.0096 [INFO] Keen: CurrentPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 02:04:16.0096 [INFO] Keen: WorkshopId = 02:04:16.0096 [INFO] Keen: CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 02:04:16.0096 [INFO] Keen: ThumbPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\thumb.jpg 02:04:16.0096 [DEBUG] Keen: Settings: 02:04:16.0096 [DEBUG] Keen: GameMode = Creative 02:04:16.0096 [DEBUG] Keen: MaxPlayers = 12 02:04:16.0096 [DEBUG] Keen: OnlineMode = PUBLIC 02:04:16.0096 [DEBUG] Keen: TotalPCU = 100000 02:04:16.0096 [DEBUG] Keen: PiratePCU = 50000 02:04:16.0096 [DEBUG] Keen: AutoHealing = False 02:04:16.0096 [DEBUG] Keen: WeaponsEnabled = False 02:04:16.0096 [DEBUG] Keen: ThrusterDamage = False 02:04:16.0096 [DEBUG] Keen: EnableSpectator = False 02:04:16.0096 [DEBUG] Keen: EnableCopyPaste = False 02:04:16.0096 [DEBUG] Keen: MaxFloatingObjects = 32 02:04:16.0096 [DEBUG] Keen: MaxGridSize = 50000 02:04:16.0096 [DEBUG] Keen: MaxBlocksPerPlayer = 100000 02:04:16.0096 [DEBUG] Keen: CargoShipsEnabled = False 02:04:16.0096 [DEBUG] Keen: EnvironmentHostility = SAFE 02:04:16.0096 [DEBUG] Keen: ShowPlayerNamesOnHud = False 02:04:16.0096 [DEBUG] Keen: InventorySizeMultiplier = 10 02:04:16.0096 [DEBUG] Keen: BlocksInventorySizeMultiplier = 1 02:04:16.0096 [DEBUG] Keen: RefinerySpeedMultiplier = 1 02:04:16.0096 [DEBUG] Keen: AssemblerSpeedMultiplier = 1 02:04:16.0096 [DEBUG] Keen: AssemblerEfficiencyMultiplier = 1 02:04:16.0096 [DEBUG] Keen: WelderSpeedMultiplier = 1 02:04:16.0096 [DEBUG] Keen: GrinderSpeedMultiplier = 1 02:04:16.0096 [DEBUG] Keen: ClientCanSave = False 02:04:16.0096 [DEBUG] Keen: HackSpeedMultiplier = 0.33 02:04:16.0096 [DEBUG] Keen: PermanentDeath = False 02:04:16.0096 [DEBUG] Keen: DestructibleBlocks = False 02:04:16.0096 [DEBUG] Keen: EnableScripts = False 02:04:16.0096 [DEBUG] Keen: AutoSaveInMinutes = 15 02:04:16.0096 [DEBUG] Keen: SpawnShipTimeMultiplier = 1 02:04:16.0096 [DEBUG] Keen: ProceduralDensity = 0.35 02:04:16.0096 [DEBUG] Keen: ProceduralSeed = 0 02:04:16.0096 [DEBUG] Keen: DestructibleBlocks = False 02:04:16.0096 [DEBUG] Keen: EnableIngameScripts = False 02:04:16.0096 [DEBUG] Keen: ViewDistance = 15000 02:04:16.0096 [DEBUG] Keen: Voxel destruction = False 02:04:16.0096 [DEBUG] Keen: EnableStructuralSimulation = False 02:04:16.0096 [DEBUG] Keen: MaxActiveFracturePieces = 50 02:04:16.0096 [DEBUG] Keen: EnableContainerDrops = False 02:04:16.0096 [DEBUG] Keen: MinDropContainerRespawnTime = 5 02:04:16.0096 [DEBUG] Keen: MaxDropContainerRespawnTime = 20 02:04:16.0096 [DEBUG] Keen: EnableTurretsFriendlyFire = False 02:04:16.0096 [DEBUG] Keen: EnableSubgridDamage = False 02:04:16.0096 [DEBUG] Keen: SyncDistance = 3000 02:04:16.0096 [DEBUG] Keen: BlockLimitsEnabled = GLOBALLY 02:04:16.0096 [DEBUG] Keen: AFKTimeoutMin = 60 02:04:16.0096 [DEBUG] Keen: StopGridsPeriodMin = 15 02:04:16.0096 [DEBUG] Keen: MaxPlanets = 99 02:04:16.0096 [DEBUG] Keen: MaxBackupSaves = 5 02:04:16.0096 [DEBUG] Keen: MaxFactionsCount = 0 02:04:16.0096 [DEBUG] Keen: EnableRemoteBlockRemoval = True 02:04:16.0096 [DEBUG] Keen: RespawnShipDelete = False 02:04:16.0096 [DEBUG] Keen: WorldSizeKm = 0 02:04:16.0096 [DEBUG] Keen: ResetOwnership = False 02:04:16.0096 [DEBUG] Keen: RealisticSound = False 02:04:16.0096 [DEBUG] Keen: EnableSaving = True 02:04:16.0096 [DEBUG] Keen: InfiniteAmmo = False 02:04:16.0096 [DEBUG] Keen: EnableToolShake = False 02:04:16.0096 [DEBUG] Keen: VoxelGeneratorVersion = 4 02:04:16.0096 [DEBUG] Keen: OffensiveWordsFiltering = False 02:04:16.0096 [DEBUG] Keen: UseConsolePCU = False 02:04:16.0096 [DEBUG] Keen: PredefinedAsteroids = True 02:04:16.0096 [DEBUG] Keen: EnableSelectivePhysicsUpdates = False 02:04:16.0096 [DEBUG] Keen: FamilySharing = True 02:04:16.0096 [DEBUG] Keen: EnablePcuTrading = True 02:04:16.0096 [DEBUG] Keen: SuppressedWarnings = 02:04:16.0096 [DEBUG] Keen: SimplifiedSimulation = False 02:04:16.0096 [DEBUG] Keen: EconomyTickInSeconds = 1200 02:04:16.0096 [DEBUG] Keen: StationsDistanceOuterRadiusEnd = 30000000 02:04:16.0096 [DEBUG] Keen: StationsDistanceOuterRadiusStart = 10000000 02:04:16.0096 [DEBUG] Keen: StationsDistanceInnerRadius = 10000000 02:04:16.0096 [DEBUG] Keen: TradeFactionsCount = 15 02:04:16.0096 [DEBUG] Keen: HarvestRatioMultiplier = 1 02:04:16.0096 [DEBUG] Keen: WeatherSystem = True 02:04:16.0096 [DEBUG] Keen: DepositSizeDenominator = 30 02:04:16.0096 [DEBUG] Keen: DepositsCountCoefficient = 2 02:04:16.0096 [DEBUG] Keen: EnableEconomy = False 02:04:16.0096 [DEBUG] Keen: EnableBountyContracts = False 02:04:16.0096 [DEBUG] Keen: EnableSupergridding = False 02:04:16.0096 [DEBUG] Keen: EnableAutorespawn = False 02:04:16.0096 [DEBUG] Keen: OptimalSpawnDistance = 4000 02:04:16.0096 [DEBUG] Keen: EnableGoodBotHints = False 02:04:16.0096 [DEBUG] Keen: EnableResearch = False 02:04:16.0096 [DEBUG] Keen: VoxelAgeThreshold = 24 02:04:16.0096 [DEBUG] Keen: VoxelGridDistanceThreshold = 5000 02:04:16.0096 [DEBUG] Keen: VoxelPlayerDistanceThreshold = 5000 02:04:16.0096 [DEBUG] Keen: VoxelTrashRemovalEnabled = False 02:04:16.0096 [DEBUG] Keen: PlayerCharacterRemovalThreshold = 15 02:04:16.0096 [DEBUG] Keen: PlayerInactivityThreshold = 0 02:04:16.0096 [DEBUG] Keen: OptimalGridCount = 0 02:04:16.0096 [DEBUG] Keen: PlayerDistanceThreshold = 500 02:04:16.0096 [DEBUG] Keen: BlockCountThreshold = 20 02:04:16.0096 [DEBUG] Keen: TrashFlagsValue = 1562 02:04:16.0096 [DEBUG] Keen: TrashRemovalEnabled = False 02:04:16.0096 [DEBUG] Keen: RemoveOldIdentitiesH = 0 02:04:16.0096 [DEBUG] Keen: EnableVoxelHand = False 02:04:16.0096 [DEBUG] Keen: AdaptiveSimulationQuality = False 02:04:16.0096 [DEBUG] Keen: EnableScripterRole = False 02:04:16.0096 [DEBUG] Keen: BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 02:04:16.0096 [DEBUG] Keen: FloraDensityMultiplier = 1 02:04:16.0096 [DEBUG] Keen: EnableSpiders = False 02:04:16.0096 [DEBUG] Keen: EnableWolfs = False 02:04:16.0096 [DEBUG] Keen: EnableDrones = False 02:04:16.0096 [DEBUG] Keen: MaxDrones = 5 02:04:16.0096 [DEBUG] Keen: StartInRespawnScreen = False 02:04:16.0096 [DEBUG] Keen: SpawnWithTools = False 02:04:16.0096 [DEBUG] Keen: EnableJetpack = False 02:04:16.0096 [DEBUG] Keen: SunRotationIntervalMinutes = 240 02:04:16.0096 [DEBUG] Keen: PhysicsIterations = 4 02:04:16.0096 [DEBUG] Keen: CanJoinRunning = False 02:04:16.0096 [DEBUG] Keen: Scenario = False 02:04:16.0096 [DEBUG] Keen: ScenarioEditMode = False 02:04:16.0096 [DEBUG] Keen: EnableRespawnShips = True 02:04:16.0096 [DEBUG] Keen: EnableSunRotation = False 02:04:16.0096 [DEBUG] Keen: StationVoxelSupport = False 02:04:16.0096 [DEBUG] Keen: EnableConvertToStation = True 02:04:16.0096 [DEBUG] Keen: EnableEncounters = False 02:04:16.0096 [DEBUG] Keen: Enable3rdPersonView = False 02:04:16.0096 [DEBUG] Keen: EnableOxygenPressurization = False 02:04:16.0096 [DEBUG] Keen: EnableOxygen = False 02:04:16.0096 [DEBUG] Keen: ExperimentalMode = False 02:04:16.0096 [DEBUG] Keen: ExperimentalModeReason = PhysicsIterations, AdaptiveSimulationQuality 02:04:16.0096 [INFO] Keen: MySession.Static.LogSettings - END 02:04:16.0746 [DEBUG] Keen: Analytics helper process start reported 02:04:16.1126 [INFO] Keen: TORCH MOD: Registering mod communication. 02:04:16.1126 [INFO] Keen: TORCH MOD: Mod communication registered successfully. 02:04:16.1286 [INFO] Keen: Session loaded 02:04:16.1486 [DEBUG] Keen: Saving world - START 02:04:16.1486 [DEBUG] Keen: Making world state snapshot. 02:04:16.1486 [DEBUG] Keen: Before snapshot.: GC Memory: 534 B 02:04:16.3647 [DEBUG] Keen: After snapshot.: GC Memory: 592 B 02:04:16.3647 [DEBUG] Keen: Directory cleanup: GC Memory: 592 B 02:04:16.3647 [DEBUG] Keen: Saving world - END 02:04:16.3647 [DEBUG] Keen: Session snapshot save - START 02:04:16.3647 [DEBUG] Keen: Checking file access for files in target dir. 02:04:17.6000 [INFO] Keen: Saving Sandbox world configuration file d:\servers\service9915\home\games\se_torch\Saves\Alien Planet\.new\Sandbox_config.sbc 02:04:17.6390 [DEBUG] Keen: Session snapshot save - END 02:04:17.6510 [DEBUG] Keen: MySandboxGame.Initialize() - END 02:04:17.6650 [INFO] Keen: Plugin Init: Torch.Server.TorchServer 02:04:17.6650 [DEBUG] Keen: Timer Frequency: 10000000 02:04:17.6650 [DEBUG] Keen: Ticks per frame: 166667 02:04:17.6910 [INFO] Keen: Server connected to Steam 02:04:17.6910 [INFO] Keen: Server PolicyResponse (1) 02:04:17.6910 [DEBUG] Keen: Updating continues. 02:04:18.2702 [DEBUG] Keen: GC Memory: 623.3291 / 623.3291 MB 02:04:19.0223 [INFO] Keen: Game ready... 02:04:48.2704 [DEBUG] Keen: GC Memory: 482.7754 / 482.7754 MB 02:05:18.2707 [DEBUG] Keen: GC Memory: 482.9836 / 482.9836 MB 02:05:18.8698 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:05:18.8698 [DEBUG] Keen: STATISTICS,0,0,0,0,0,0,0,7.116132,0.9576712,1,0,483.1707,1613.793,39605,99990,14,0,0,0,93068,0,0,16.66667,0,0,100,790469344,483.1707,0,0 02:05:18.8698 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:05:18.8698 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,753,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:05:48.2709 [DEBUG] Keen: GC Memory: 483.1898 / 483.1898 MB 02:06:18.2721 [DEBUG] Keen: GC Memory: 483.3331 / 483.3331 MB 02:06:18.8873 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:06:18.8873 [DEBUG] Keen: STATISTICS,60.0166667,0,0,0,0,0,0,5.164132,1.00976,1,0,483.5135,1613.578,39605,99990,14,0,0,0.04741291,93074,0,0,16.66667,0,0,100,790469344,483.5135,0,0 02:06:18.8873 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:06:18.8873 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,753,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:06:48.2724 [DEBUG] Keen: GC Memory: 483.6659 / 483.6659 MB 02:07:18.2727 [DEBUG] Keen: GC Memory: 483.9228 / 483.9228 MB 02:07:18.9058 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:07:18.9058 [DEBUG] Keen: STATISTICS,120.0333334,0,0,0,0,0,0,4.948686,1.001612,1,0,482.9529,1613.555,39605,99990,14,0,0,0.04824323,93084,0,0,16.66667,0,0,100,790469344,482.9529,0,0 02:07:18.9058 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:07:18.9058 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,753,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:07:48.2739 [DEBUG] Keen: GC Memory: 483.0377 / 483.0377 MB 02:08:18.2742 [DEBUG] Keen: GC Memory: 483.0692 / 483.0692 MB 02:08:18.9233 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:08:18.9233 [DEBUG] Keen: STATISTICS,180.05,0,0,0,0,0,0,5.016984,1.053536,1,0,483.2726,1613.496,39605,99990,14,0,0,0.04365475,93091,0,0,16.66667,0,0,100,790469344,483.2726,0,0 02:08:18.9233 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:08:18.9233 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,753,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:08:48.2744 [DEBUG] Keen: GC Memory: 483.4979 / 483.4979 MB 02:08:51.1591 [INFO] Keen: Peer2Peer_SessionRequest 76561198070129057 02:08:54.7310 [INFO] Keen: OnConnectedClient puk181 attempt 02:08:55.0801 [INFO] Keen: World request received: puk181 02:08:55.0801 [DEBUG] Keen: ...responding 02:09:13.2855 [INFO] Keen: Loaded 478 Steam Inventory item definitions 02:09:18.2757 [DEBUG] Keen: GC Memory: 484.2558 / 484.2558 MB 02:09:18.9408 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:09:18.9408 [DEBUG] Keen: STATISTICS,240.0666667,0.002863884,0.0002346039,0.009922981,0.00786972,0.02527332,0.01529884,5.460152,1.086514,2,0,483.3573,1617.805,39605,99990,14,0,0,0.04637213,93100,0,0,16.66667,0,0,100,790508256,483.3573,0,0 02:09:18.9408 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:09:18.9408 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,753,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:09:29.6124 [INFO] Keen: User left puk181 02:09:29.6234 [INFO] Keen: Disconnected: 76561198070129057 02:09:44.6170 [INFO] Keen: Peer2Peer_ConnectionFailed 76561198070129057, Timeout 02:09:44.6170 [INFO] Keen: User left ID:76561198070129057 02:09:48.2759 [DEBUG] Keen: GC Memory: 484.3225 / 484.3225 MB 02:10:18.2762 [DEBUG] Keen: GC Memory: 484.4684 / 484.4684 MB 02:10:18.9593 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:10:18.9593 [DEBUG] Keen: STATISTICS,300.0833334,0,0,0.009922981,0.00786972,0.05444813,0.01716614,5.496785,1.040529,1,0,483.5371,1617.848,39605,99990,14,0,0,0.04790122,93097,0,0,16.66667,0,0,100,790508256,483.5371,0,0 02:10:18.9593 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:10:18.9593 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,753,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:10:22.9103 [DEBUG] Keen: MyGlobalEvent.RecalculateActivationTime: 02:10:22.9103 [DEBUG] Keen: Next activation in 00:40:43.3143762 02:10:48.2764 [DEBUG] Keen: GC Memory: 483.8112 / 483.8112 MB 02:11:18.2777 [DEBUG] Keen: GC Memory: 483.7766 / 483.7766 MB 02:11:18.9769 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:11:18.9769 [DEBUG] Keen: STATISTICS,360.1,0,0,0.009922981,0.00786972,0.05444813,0.01716614,5.051063,1.12598,1,0,483.9756,1617.813,39605,99990,14,0,0,0.05141633,93096,0,0,16.66667,0,0,100,790508256,483.9756,0,0 02:11:18.9769 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:11:18.9769 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,753,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:11:23.2159 [INFO] Keen: Peer2Peer_SessionRequest 76561198001488691 02:11:26.8108 [INFO] Keen: OnConnectedClient Djarin attempt 02:11:27.2269 [INFO] Keen: World request received: Djarin 02:11:27.2269 [DEBUG] Keen: ...responding 02:11:48.2780 [DEBUG] Keen: GC Memory: 387.4575 / 387.4575 MB 02:12:18.2792 [DEBUG] Keen: GC Memory: 387.8706 / 387.8706 MB 02:12:18.9944 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:12:18.9944 [DEBUG] Keen: STATISTICS,420.1166667,0.002863884,0.0002346039,0.009922981,0.007918358,0.1439571,0.03735352,4.82953,1.028983,2,0,388.0858,1617.738,39605,99990,14,0,0,0.06793167,93083,0,0,16.66667,0,0,100,790530784,388.0858,0,0 02:12:18.9944 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:12:18.9944 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,753,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:12:48.2795 [DEBUG] Keen: GC Memory: 388.0349 / 388.0349 MB 02:13:18.2797 [DEBUG] Keen: GC Memory: 390.7672 / 390.7672 MB 02:13:19.0129 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:13:19.0129 [DEBUG] Keen: STATISTICS,480.1333334,0.002718925,0.002502441,0.009922981,0.119812,0.3147154,0.1705275,6.029429,1.218756,2,0,391.2435,1627.75,39605,99990,14,0,0,0.0472993,93078,0,0,16.66667,0,0,100,791538400,391.2435,0,0 02:13:19.0129 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:13:19.0129 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,754,0,0,0,0,0,0,0,0,0,0,0,288,0,1,0,0,0,360,6,0,0 02:13:22.8818 [INFO] Keen: User left Djarin 02:13:22.8818 [INFO] Keen: Disconnected: 76561198001488691 02:13:48.2810 [DEBUG] Keen: GC Memory: 390.2789 / 390.2789 MB 02:14:18.2812 [DEBUG] Keen: GC Memory: 390.0972 / 390.0972 MB 02:14:19.0304 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:14:19.0304 [DEBUG] Keen: STATISTICS,540.15,0,0,0.009922981,0.119812,0.3300533,0.2320108,4.867299,1.046497,1,0,390.3105,1623.387,39605,99990,14,0,0,0.04972359,93078,0,0,16.66667,0,0,100,791538400,390.3105,0,0 02:14:19.0304 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:14:19.0304 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,98,655,754,0,0,0,0,0,0,0,0,0,0,0,288,0,1,0,0,0,360,6,0,0 02:15:24.8962 [DEBUG] Keen: Log Started 02:15:24.8962 [DEBUG] Keen: Timezone (local - UTC): 1h 02:15:24.8962 [INFO] Keen: App Version: 01_197_064 02:15:24.9062 [INFO] Keen: Is official: True [NO][NIS][NAMP] 02:15:24.9062 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 02:15:24.9062 [INFO] Keen: Environment.ProcessorCount: 16 02:15:24.9062 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 02:15:24.9062 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 02:15:24.9062 [INFO] Keen: Environment.Is64BitProcess: True 02:15:24.9062 [INFO] Keen: Environment.Is64BitOperatingSystem: True 02:15:24.9062 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 02:15:24.9062 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 02:15:24.9062 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 02:15:24.9062 [DEBUG] Keen: IntPtr.Size: 8 02:15:24.9062 [DEBUG] Keen: Default Culture: 02:15:24.9062 [DEBUG] Keen: Default UI Culture: 02:15:24.9272 [DEBUG] Keen: Found processor count: 8 02:15:24.9272 [DEBUG] Keen: Using processor count: 8 02:15:26.6746 [DEBUG] Keen: MyScreenManager() 02:15:26.6876 [DEBUG] Keen: MySandboxGame.Constructor() - START 02:15:26.6876 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 02:15:26.6876 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 02:15:26.7406 [DEBUG] Keen: Preallocate - START 02:15:26.7406 [DEBUG] Keen: MySpaceWorldGenerator - START 02:15:26.7477 [DEBUG] Keen: MySpaceWorldGenerator - END 02:15:26.7477 [DEBUG] Keen: MySpaceBuildComponent - START 02:15:26.7477 [DEBUG] Keen: MySpaceBuildComponent - END 02:15:26.7477 [DEBUG] Keen: MyEntities - START 02:15:26.7477 [DEBUG] Keen: MyEntities - END 02:15:26.7477 [DEBUG] Keen: MyObjectBuilder_Base - START 02:15:26.7477 [DEBUG] Keen: MyObjectBuilder_Base - END 02:15:26.7477 [DEBUG] Keen: MyTransparentGeometry - START 02:15:26.7477 [DEBUG] Keen: MyTransparentGeometry - END 02:15:26.7477 [DEBUG] Keen: MyCubeGridDeformationTables - START 02:15:26.7477 [DEBUG] Keen: MyCubeGridDeformationTables - END 02:15:26.7477 [DEBUG] Keen: MyMath - START 02:15:26.7477 [DEBUG] Keen: MyMath - END 02:15:26.7477 [DEBUG] Keen: MySimpleObjectDraw - START 02:15:26.7477 [DEBUG] Keen: MySimpleObjectDraw - END 02:15:26.7667 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 02:15:26.7667 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 02:15:26.7667 [DEBUG] Keen: MyGuiIngameScriptsPage - START 02:15:26.8047 [DEBUG] Keen: MyGuiIngameScriptsPage - END 02:15:26.8047 [DEBUG] Keen: MyGuiScreenAdminMenu - START 02:15:26.8047 [DEBUG] Keen: MyGuiScreenAdminMenu - END 02:15:26.8047 [DEBUG] Keen: MySyncDestructions - START 02:15:26.8047 [DEBUG] Keen: MySyncDestructions - END 02:15:26.8047 [DEBUG] Keen: MySyncEntity - START 02:15:26.8047 [DEBUG] Keen: MySyncEntity - END 02:15:26.8047 [DEBUG] Keen: MyCommandCharacter - START 02:15:26.8047 [DEBUG] Keen: MyCommandCharacter - END 02:15:26.8047 [DEBUG] Keen: MyCommandConsole - START 02:15:26.8047 [DEBUG] Keen: MyCommandConsole - END 02:15:26.8047 [DEBUG] Keen: MyCommandEntity - START 02:15:26.8047 [DEBUG] Keen: MyCommandEntity - END 02:15:26.8047 [DEBUG] Keen: MyAiTargetManager - START 02:15:26.8047 [DEBUG] Keen: MyAiTargetManager - END 02:15:26.8047 [DEBUG] Keen: MyClientDebugCommands - START 02:15:26.8047 [DEBUG] Keen: MyClientDebugCommands - END 02:15:26.8047 [DEBUG] Keen: MyDedicatedServer - START 02:15:26.8047 [DEBUG] Keen: MyDedicatedServer - END 02:15:26.8047 [DEBUG] Keen: MyDedicatedServerBase - START 02:15:26.8047 [DEBUG] Keen: MyDedicatedServerBase - END 02:15:26.8047 [DEBUG] Keen: MyMultiplayerBase - START 02:15:26.8047 [DEBUG] Keen: MyMultiplayerBase - END 02:15:26.8047 [DEBUG] Keen: MyMultiplayerClient - START 02:15:26.8047 [DEBUG] Keen: MyMultiplayerClient - END 02:15:26.8047 [DEBUG] Keen: MyMultiplayerClientBase - START 02:15:26.8047 [DEBUG] Keen: MyMultiplayerClientBase - END 02:15:26.8047 [DEBUG] Keen: MyMultiplayerLobby - START 02:15:26.8047 [DEBUG] Keen: MyMultiplayerLobby - END 02:15:26.8047 [DEBUG] Keen: MyMultiplayerLobbyClient - START 02:15:26.8047 [DEBUG] Keen: MyMultiplayerLobbyClient - END 02:15:26.8047 [DEBUG] Keen: MyMultiplayerServerBase - START 02:15:26.8047 [DEBUG] Keen: MyMultiplayerServerBase - END 02:15:26.8047 [DEBUG] Keen: MyServerDebugCommands - START 02:15:26.8047 [DEBUG] Keen: MyServerDebugCommands - END 02:15:26.8047 [DEBUG] Keen: MyAIActionsParser - START 02:15:26.8047 [DEBUG] Keen: MyAIActionsParser - END 02:15:26.8047 [DEBUG] Keen: MyCubeGridDefinitions - START 02:15:26.8537 [DEBUG] Keen: MyCubeGridDefinitions - END 02:15:26.8537 [DEBUG] Keen: MyDefinitionManager - START 02:15:26.8697 [DEBUG] Keen: MyDefinitionManager - END 02:15:26.8697 [DEBUG] Keen: Preallocate - END 02:15:26.8697 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 02:15:29.5363 [INFO] Keen: Networking service: Steam 02:15:29.5363 [INFO] Keen: Server successfully started 02:15:29.5363 [INFO] Keen: Product name: Space Engineers 02:15:29.5363 [INFO] Keen: Desc: Space Engineers 02:15:29.5363 [INFO] Keen: Public IP: 51.195.39.164 02:15:29.5363 [INFO] Keen: User ID: 90140558429797380 02:15:34.5445 [DEBUG] Keen: MyCampaignManager.Constructor() - START 02:15:34.5775 [DEBUG] Keen: MyCampaignManager.Constructor() - END 02:15:34.5775 [DEBUG] Keen: MySandboxGame.Constructor() - END 02:15:34.6075 [DEBUG] Keen: MySandboxGame.Initialize() - START 02:15:34.6075 [DEBUG] Keen: Installed DLCs: 02:15:34.6075 [DEBUG] Keen: MyGuiGameControlsHelpers() 02:15:34.6546 [DEBUG] Keen: Havok: Physics.Init 02:15:34.6546 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 02:15:34.6546 [DEBUG] Keen: HkGameName: SpaceEngineers 02:15:34.6736 [DEBUG] Keen: MySandboxGame.LoadData() - START 02:15:34.6736 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:15:34.6736 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:15:34.8486 [DEBUG] Keen: Loading scenarios 02:15:34.8866 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:15:34.8866 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 02:15:34.9576 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 02:15:34.9706 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 02:15:34.9706 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:15:34.9706 [DEBUG] Keen: MySandboxGame.LoadData() - END 02:15:34.9706 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:15:34.9706 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 02:15:34.9706 [DEBUG] Keen: ReloadVoxelMaterials 02:15:35.0286 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:15:35.9399 [INFO] Keen: Loading Sandbox world configuration file D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 02:15:35.9399 [INFO] Keen: Sandbox world configuration file found, overriding checkpoint settings. 02:15:35.9399 [INFO] Keen: Downloading world mods - START 02:15:35.9399 [INFO] Keen: Downloading world mods - END 02:15:35.9529 [INFO] Keen: Loading session: D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 02:15:36.0219 [DEBUG] Keen: GC Memory: 62,994,152 B 02:15:36.0219 [DEBUG] Keen: Process Memory: 258,699,264 B 02:15:36.0219 [INFO] Keen: Experimental mode: Yes 02:15:36.0219 [INFO] Keen: Experimental mode reason: ExperimentalMode, SyncDistance, TotalPCU, EnableIngameScripts 02:15:36.0219 [INFO] Keen: Console compatibility: No 02:15:37.3732 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:15:37.3732 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 02:15:37.3732 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 02:15:38.0464 [DEBUG] Keen: MyScriptManager.LoadData() - START 02:15:38.0664 [DEBUG] Keen: MyScriptManager.LoadData() - END 02:15:38.0664 [DEBUG] Keen: MyDefinitionManager.LoadData() - START 02:15:38.0664 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:15:38.0664 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:15:38.2104 [DEBUG] Keen: Loading scenarios 02:15:38.2104 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:15:38.2104 [DEBUG] Keen: List of used mods (0) - START 02:15:38.2104 [DEBUG] Keen: List of used mods - END 02:15:38.2214 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2214 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2214 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2214 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: LineHeight: 37 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: Baseline: 30 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: KernEnabled: True 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: LineHeight: 37 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: Baseline: 30 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: KernEnabled: True 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: LineHeight: 37 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: Baseline: 30 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: KernEnabled: True 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: LineHeight: 37 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: Baseline: 30 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: KernEnabled: True 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2394 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2394 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: LineHeight: 37 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Baseline: 30 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: KernEnabled: True 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: LineHeight: 37 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Baseline: 30 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: KernEnabled: True 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: LineHeight: 37 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Baseline: 30 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: KernEnabled: True 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: LineHeight: 37 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Baseline: 30 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: KernEnabled: True 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: LineHeight: 37 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Baseline: 30 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: KernEnabled: True 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: LineHeight: 37 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Baseline: 30 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: KernEnabled: True 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2474 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2474 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: LineHeight: 37 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Baseline: 30 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: KernEnabled: True 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: LineHeight: 37 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Baseline: 30 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: KernEnabled: True 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: LineHeight: 37 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Baseline: 30 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: KernEnabled: True 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: LineHeight: 37 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Baseline: 30 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: KernEnabled: True 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: LineHeight: 37 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Baseline: 30 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: KernEnabled: True 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2654 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2654 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: LineHeight: 37 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: Baseline: 30 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: KernEnabled: True 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: LineHeight: 37 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: Baseline: 30 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: KernEnabled: True 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: MyFont.Ctor - START 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: Font filename: Fonts\monospace\FontDataPA.xml 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\monospace\FontDataPA.xml 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: LineHeight: 37 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: Baseline: 30 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: KernEnabled: True 02:15:38.2794 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:15:38.2794 [DEBUG] Keen: MyFont.Ctor - END 02:15:38.2954 [DEBUG] Keen: Loading behaviors 02:15:38.2954 [DEBUG] Keen: Loading ammo magazines 02:15:38.2954 [DEBUG] Keen: Loading ammo definitions 02:15:38.2954 [DEBUG] Keen: Loading animations 02:15:38.2954 [DEBUG] Keen: Loading animations 02:15:38.2954 [DEBUG] Keen: Loading sound definitions 02:15:38.2954 [DEBUG] Keen: Loading sound definitions 02:15:38.2954 [DEBUG] Keen: Loading sound definitions 02:15:38.2954 [DEBUG] Keen: Loading sound definitions 02:15:38.2954 [DEBUG] Keen: Loading sound definitions 02:15:38.2954 [DEBUG] Keen: Loading sound definitions 02:15:38.2954 [DEBUG] Keen: Loading category classes 02:15:38.2954 [DEBUG] Keen: Loading category classes 02:15:38.2954 [DEBUG] Keen: Loading blueprint classes 02:15:38.2954 [DEBUG] Keen: Loading blueprint class entries 02:15:38.2954 [DEBUG] Keen: Loading blueprint class entries 02:15:38.2954 [DEBUG] Keen: Loading blueprints 02:15:38.3104 [DEBUG] Keen: Loading blueprints 02:15:38.3104 [DEBUG] Keen: Loading agent definitions 02:15:38.3104 [DEBUG] Keen: Loading character definitions 02:15:38.3104 [DEBUG] Keen: Loading character definitions 02:15:38.3104 [DEBUG] Keen: Loading components 02:15:38.3104 [DEBUG] Keen: Loading components 02:15:38.3104 [DEBUG] Keen: Loading configuration 02:15:38.3104 [DEBUG] Keen: Loading container types 02:15:38.3254 [DEBUG] Keen: Loading Contract Types 02:15:38.3254 [DEBUG] Keen: Loading block positions 02:15:38.3254 [DEBUG] Keen: Loading block positions 02:15:38.3254 [DEBUG] Keen: Loading curve definitions 02:15:38.3254 [DEBUG] Keen: Loading debris 02:15:38.3254 [DEBUG] Keen: Loading environment items entries 02:15:38.3254 [DEBUG] Keen: Loading decal global definitions 02:15:38.3254 [DEBUG] Keen: Loading decal definitions 02:15:38.3254 [DEBUG] Keen: Loading decal definitions 02:15:38.3254 [DEBUG] Keen: Loading drone behaviors 02:15:38.3254 [DEBUG] Keen: Loading edges 02:15:38.3254 [DEBUG] Keen: Loading emissive color definitions 02:15:38.3414 [DEBUG] Keen: Loading emissive color default states 02:15:38.3414 [DEBUG] Keen: Loading animations 02:15:38.3414 [DEBUG] Keen: Loading entity components 02:15:38.3564 [DEBUG] Keen: Loading component containers 02:15:38.3564 [DEBUG] Keen: Loading environment items entries 02:15:38.3564 [DEBUG] Keen: Loading Faction Names 02:15:38.3564 [DEBUG] Keen: Loading factions 02:15:38.3564 [DEBUG] Keen: Loading flare definitions 02:15:38.3804 [DEBUG] Keen: Loading gas property definitions 02:15:38.3804 [DEBUG] Keen: Loading event definitions 02:15:38.3804 [DEBUG] Keen: Loading physical items 02:15:38.3804 [DEBUG] Keen: Loading chat bot responses 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\leftplate.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\rightplate.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\centerplate.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\CenterPlateController.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\f1icon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmeton.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpack.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpackoff.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\magboot.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\light.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\handbrake.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\remotecontrolon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridpower.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\iconsbackground.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\suffocating.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthlow.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\capacity.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthicon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\oxygenicon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\OusideTemp.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\energyicon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\hydrogenicon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\mass.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackground.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbar.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\bottle.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\cubebuilder\gridmodelargehighl.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v4.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicator.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarprogress.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarbackground.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\backpack.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersoff.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenerson.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersauto.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizesmall.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizelarge.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\blockrotate.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridmirror.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\battery.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\reloadcircle_part.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\HudAtlas0.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_neutral.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\TabGScreen.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\CenterGScreen.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_left_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_right_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_center_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\SquareButton.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_hide.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_unhide.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineRed.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 02:15:38.3894 [DEBUG] Keen: GuiTextures.sbc 02:15:38.3894 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\message_background_red.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red_highlight.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v2.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v3.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_enemy.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_friendly.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\GravityHudHorizon.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gui\Blood.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_gps.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_self.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v1.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\ClaimItem.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\star.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\warning.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_New.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Refresh.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Steam.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\mod.io.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Intro.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\BasicControls.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stShip.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 02:15:38.4035 [DEBUG] Keen: GuiTextures.sbc 02:15:38.4035 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Survival.dds 02:15:38.4035 [DEBUG] Keen: Loading LCD texture categories 02:15:38.4035 [DEBUG] Keen: Loading LCD texture categories 02:15:38.4035 [DEBUG] Keen: Loading LCD texture categories 02:15:38.4035 [DEBUG] Keen: Loading LCD texture categories 02:15:38.4035 [DEBUG] Keen: Loading OffensiveWords definitions 02:15:38.4035 [DEBUG] Keen: Loading planet definition 02:15:38.4205 [DEBUG] Keen: Loading physical items 02:15:38.4205 [DEBUG] Keen: Loading physical items 02:15:38.4205 [DEBUG] Keen: Loading physical material properties 02:15:38.4205 [DEBUG] Keen: Loading pirate antennas 02:15:38.4205 [DEBUG] Keen: Loading research blocks definitions 02:15:38.4205 [DEBUG] Keen: Loading research groups definitions 02:15:38.4205 [DEBUG] Keen: Loading resource distribution groups 02:15:38.4205 [DEBUG] Keen: Loading shadow textures definitions 02:15:38.4205 [DEBUG] Keen: Loading ship sound groups 02:15:38.4415 [DEBUG] Keen: Loading ship sound groups 02:15:38.4415 [DEBUG] Keen: Loading sound categories 02:15:38.4415 [DEBUG] Keen: Loading stat definitions 02:15:38.4415 [DEBUG] Keen: Loading grid creators 02:15:38.4415 [DEBUG] Keen: Loading transparent material properties 02:15:38.4415 [DEBUG] Keen: Loading planet definition 02:15:38.4415 [DEBUG] Keen: Loading voxel map storage definitions 02:15:38.4415 [DEBUG] Keen: Loading voxel material definitions 02:15:38.4415 [DEBUG] Keen: Loading voxel material definitions 02:15:38.4415 [DEBUG] Keen: Loading voxel material definitions 02:15:38.4415 [DEBUG] Keen: Loading voxel material definitions 02:15:38.4415 [DEBUG] Keen: Loading Weather Effects 02:15:38.4535 [DEBUG] Keen: Audio effects definitions 02:15:38.4535 [DEBUG] Keen: Loading environment items definitions 02:15:38.4535 [DEBUG] Keen: Loading environment items definitions 02:15:38.4535 [DEBUG] Keen: Loading physical material properties 02:15:38.4535 [DEBUG] Keen: Loading particle effect definitions 02:15:38.5425 [DEBUG] Keen: Loading particle effect definitions 02:15:38.5425 [DEBUG] Keen: Loading environment item definitions 02:15:38.5475 [DEBUG] Keen: Loading weapon definitions 02:15:38.5475 [DEBUG] Keen: Loading cube blocks 02:15:38.5845 [DEBUG] Keen: Created block definitions 02:15:38.5845 [DEBUG] Keen: Loading cube blocks 02:15:38.6175 [DEBUG] Keen: Created block definitions 02:15:38.6235 [DEBUG] Keen: Loading cube blocks 02:15:38.6235 [DEBUG] Keen: Created block definitions 02:15:38.6235 [DEBUG] Keen: Loading cube blocks 02:15:38.6235 [DEBUG] Keen: Created block definitions 02:15:38.6235 [DEBUG] Keen: Loading cube blocks 02:15:38.6235 [DEBUG] Keen: Created block definitions 02:15:38.6235 [DEBUG] Keen: Loading cube blocks 02:15:38.6235 [DEBUG] Keen: Created block definitions 02:15:38.6235 [DEBUG] Keen: Loading cube blocks 02:15:38.6235 [DEBUG] Keen: Created block definitions 02:15:38.6235 [DEBUG] Keen: Loading cube blocks 02:15:38.6235 [DEBUG] Keen: Created block definitions 02:15:38.6235 [DEBUG] Keen: Loading cube blocks 02:15:38.6235 [DEBUG] Keen: Created block definitions 02:15:38.6235 [DEBUG] Keen: Loading cube blocks 02:15:38.6385 [DEBUG] Keen: Created block definitions 02:15:38.6385 [DEBUG] Keen: Loading cube blocks 02:15:38.6385 [DEBUG] Keen: Created block definitions 02:15:38.6385 [DEBUG] Keen: Loading cube blocks 02:15:38.6385 [DEBUG] Keen: Created block definitions 02:15:38.6385 [DEBUG] Keen: Loading cube blocks 02:15:38.6385 [DEBUG] Keen: Created block definitions 02:15:38.6385 [DEBUG] Keen: Loading cube blocks 02:15:38.6385 [DEBUG] Keen: Created block definitions 02:15:38.6385 [DEBUG] Keen: Loading cube blocks 02:15:38.6385 [DEBUG] Keen: Created block definitions 02:15:38.6385 [DEBUG] Keen: Loading cube blocks 02:15:38.6385 [DEBUG] Keen: Created block definitions 02:15:38.6535 [DEBUG] Keen: Loading cube blocks 02:15:38.6535 [DEBUG] Keen: Created block definitions 02:15:38.6535 [DEBUG] Keen: Loading cube blocks 02:15:38.6535 [DEBUG] Keen: Created block definitions 02:15:38.6535 [DEBUG] Keen: Loading cube blocks 02:15:38.6535 [DEBUG] Keen: Created block definitions 02:15:38.6535 [DEBUG] Keen: Loading cube blocks 02:15:38.6535 [DEBUG] Keen: Created block definitions 02:15:38.6535 [DEBUG] Keen: Loading cube blocks 02:15:38.6535 [DEBUG] Keen: Created block definitions 02:15:38.6535 [DEBUG] Keen: Loading cube blocks 02:15:38.6705 [DEBUG] Keen: Created block definitions 02:15:38.6705 [DEBUG] Keen: Loading cube blocks 02:15:38.6705 [DEBUG] Keen: Created block definitions 02:15:38.6705 [DEBUG] Keen: Loading cube blocks 02:15:38.6705 [DEBUG] Keen: Created block definitions 02:15:38.6705 [DEBUG] Keen: Loading cube blocks 02:15:38.6705 [DEBUG] Keen: Created block definitions 02:15:38.6705 [DEBUG] Keen: Loading cube blocks 02:15:38.6705 [DEBUG] Keen: Created block definitions 02:15:38.6705 [DEBUG] Keen: Loading cube blocks 02:15:38.6705 [DEBUG] Keen: Created block definitions 02:15:38.6705 [DEBUG] Keen: Loading cube blocks 02:15:38.6845 [DEBUG] Keen: Created block definitions 02:15:38.6845 [DEBUG] Keen: Loading cube blocks 02:15:38.6845 [DEBUG] Keen: Created block definitions 02:15:38.6845 [DEBUG] Keen: Loading cube blocks 02:15:38.6845 [DEBUG] Keen: Created block definitions 02:15:38.6845 [DEBUG] Keen: Loading block variant groups 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ablator.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Aggressive Miner.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AlienEasyStation.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AlienLander.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Argentavis_mk.1.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Arke_Supply_Ship.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Armed_Transport_Charon.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ASM-2.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Assailant_mk.1.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Atmo Constructor.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AtmosphericLander.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ATV-Survivor.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\B-980 Hauler.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Barb_mk.1.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Base1.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Base4.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BaseEasyStart1.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BaseLoneSurvivor.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Drone MK1.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Drone MK2.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Buddy Miner.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Buggy.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Bumblebee.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Burstfire Bomber.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Cargo Shuttle.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\CargoShip.sbc 02:15:38.6845 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Carrier_[Infinity].sbc 02:15:38.6845 [DEBUG] Keen: Loading 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Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Car.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Hatch.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Rod.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\Scrap_Truck.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Seeker Mine.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SF-45.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small Ship 5418.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small_Grid_1642.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small_Ship_5727.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Snub Fighter.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Solar Scout.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Space_Mine_mk.1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spaceport_Terminal.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipAssembler.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipDrill.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipEscapePod.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spur_mk.1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Starfury_MkII.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\STARTERSHIP.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stash-satellite.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Station_8315622.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SuicideShip.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Thief_mk.1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\T-Ion Fade.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade2.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade3.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trader1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trainspark.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-15 Freighter.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-420 Freighter.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Turtle Miner.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk_mk.1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\U-92 Patrol Craft.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\V2-Gunboat.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\VehicleProjector.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Volunder_exploration_ship.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Vulture Drone.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 02:15:38.7005 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\YellowDrone.sbc 02:15:38.7005 [DEBUG] Keen: Loading asteroid generators 02:15:38.7005 [DEBUG] Keen: Loading spawn groups 02:15:38.7005 [DEBUG] Keen: Loading drop containers 02:15:38.7005 [DEBUG] Keen: Loading spawn groups 02:15:38.7005 [DEBUG] Keen: Loading spawn groups 02:15:38.7005 [DEBUG] Keen: Loading radial menu definitions 02:15:38.7255 [DEBUG] Keen: Loading respawn ships 02:15:38.7255 [DEBUG] Keen: Loading spawn groups 02:15:38.7255 [DEBUG] Keen: Loading wheel speeds 02:15:38.8206 [DEBUG] Keen: MyDefinitionManager.LoadData() - END 02:15:38.8396 [DEBUG] Keen: Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:15:38.8576 [DEBUG] Keen: Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 02:15:38.8576 [DEBUG] Keen: Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 02:15:38.8816 [DEBUG] Keen: Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 02:15:38.8816 [DEBUG] Keen: Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:15:38.8816 [DEBUG] Keen: Registered modules from: Torch.Server, Version=1.3.1.134, Culture=neutral, PublicKeyToken=null 02:15:38.8816 [DEBUG] Keen: Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:15:38.8946 [DEBUG] Keen: Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 02:15:39.1676 [DEBUG] Keen: MyLights.LoadData() - START 02:15:39.1676 [INFO] Keen: MyLights preallocated lights cache created. 02:15:39.1676 [DEBUG] Keen: MyLights.LoadData() - END 02:15:39.1676 [INFO] Keen: MyLights initialized. 02:15:39.1676 [DEBUG] Keen: MyExplosions.LoadData() - START 02:15:39.1746 [DEBUG] Keen: MyExplosions.LoadData() - END 02:15:39.2287 [DEBUG] Keen: Pre-loading neutral ship spawn groups... 02:15:39.2287 [DEBUG] Keen: End pre-loading neutral ship spawn groups. 02:15:39.2477 [DEBUG] Keen: Loading Procedural World Generator 02:15:39.2477 [DEBUG] Keen: Loading Procedural World Generator: Seed = '888' = 888, Density = 0.35 02:15:39.3107 [WARN] Keen: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 02:15:39.4227 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:EarthLike-1914979725d120000 storage?:False 02:15:39.4227 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Titan-995064974d19000 storage?:False 02:15:39.4227 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Alien-1904551928d120000 storage?:False 02:15:39.4227 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Moon-1867605035d19000 storage?:False 02:15:39.4227 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\EarthLike-1914979725d120000.vx2' 02:15:39.4227 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Titan-995064974d19000.vx2' 02:15:39.4227 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Alien-1904551928d120000.vx2' 02:15:39.4227 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Moon-1867605035d19000.vx2' 02:15:40.3119 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Mars-978892777d120000 storage?:False 02:15:40.3119 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Mars-978892777d120000.vx2' 02:15:41.5072 [INFO] Keen: Planet generator name: EarthLike 02:15:41.5072 [INFO] Keen: Planet init values: Planet init arguments: Storage name: EarthLike-1914979725d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:15:41.8283 [INFO] Keen: Planet generator name: Alien 02:15:41.8283 [INFO] Keen: Planet generator name: Titan 02:15:41.8283 [INFO] Keen: Planet generator name: Moon 02:15:41.8283 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Titan-995064974d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:15:41.8283 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Moon-1867605035d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:15:41.8283 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Alien-1904551928d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:15:42.3254 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Europa-1809333311d19000 storage?:False 02:15:42.3254 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Europa-1809333311d19000.vx2' 02:15:42.8375 [INFO] Keen: Planet generator name: Mars 02:15:42.8375 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Mars-978892777d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:15:43.2536 [DEBUG] Keen: Initialized large grid AlienEasyStation 14864 PCU 02:15:44.7860 [INFO] Keen: Planet generator name: Europa 02:15:44.7860 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Europa-1809333311d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:15:47.9387 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:15:47.9387 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:15:47.9828 [DEBUG] Keen: Clusters reordered 02:15:48.4829 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:15:48.5099 [DEBUG] Keen: Entities loaded & initialized 02:15:48.5809 [DEBUG] Keen: Checkpoint.CameraAttachedTo: 120443917974366678 02:15:48.5809 [DEBUG] Keen: ERROR: Camera entity from checkpoint does not exists! 02:15:48.5909 [INFO] Keen: MySession.Static.LogSettings - START 02:15:48.5909 [INFO] Keen: Name = Alien Planet 02:15:48.5909 [INFO] Keen: Description = 02:15:48.5909 [INFO] Keen: GameDateTime = 01/01/2081 00:14:44 02:15:48.5909 [INFO] Keen: Password = 02:15:48.5909 [INFO] Keen: CurrentPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 02:15:48.5909 [INFO] Keen: WorkshopId = 02:15:48.5909 [INFO] Keen: CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 02:15:48.5909 [INFO] Keen: ThumbPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\thumb.jpg 02:15:48.5909 [DEBUG] Keen: Settings: 02:15:48.5909 [DEBUG] Keen: GameMode = Survival 02:15:48.5909 [DEBUG] Keen: MaxPlayers = 12 02:15:48.5909 [DEBUG] Keen: OnlineMode = PUBLIC 02:15:48.5909 [DEBUG] Keen: TotalPCU = 5000000 02:15:48.5909 [DEBUG] Keen: PiratePCU = 100000 02:15:48.5909 [DEBUG] Keen: AutoHealing = False 02:15:48.5909 [DEBUG] Keen: WeaponsEnabled = True 02:15:48.5909 [DEBUG] Keen: ThrusterDamage = True 02:15:48.5909 [DEBUG] Keen: EnableSpectator = False 02:15:48.5909 [DEBUG] Keen: EnableCopyPaste = False 02:15:48.5909 [DEBUG] Keen: MaxFloatingObjects = 40 02:15:48.5909 [DEBUG] Keen: MaxGridSize = 100000 02:15:48.5909 [DEBUG] Keen: MaxBlocksPerPlayer = 100000 02:15:48.5909 [DEBUG] Keen: CargoShipsEnabled = False 02:15:48.5909 [DEBUG] Keen: EnvironmentHostility = SAFE 02:15:48.5909 [DEBUG] Keen: ShowPlayerNamesOnHud = True 02:15:48.5909 [DEBUG] Keen: InventorySizeMultiplier = 3 02:15:48.5909 [DEBUG] Keen: BlocksInventorySizeMultiplier = 1 02:15:48.5909 [DEBUG] Keen: RefinerySpeedMultiplier = 3 02:15:48.5909 [DEBUG] Keen: AssemblerSpeedMultiplier = 3 02:15:48.5909 [DEBUG] Keen: AssemblerEfficiencyMultiplier = 3 02:15:48.5909 [DEBUG] Keen: WelderSpeedMultiplier = 2 02:15:48.5909 [DEBUG] Keen: GrinderSpeedMultiplier = 2 02:15:48.5909 [DEBUG] Keen: ClientCanSave = False 02:15:48.5909 [DEBUG] Keen: HackSpeedMultiplier = 0.33 02:15:48.5909 [DEBUG] Keen: PermanentDeath = False 02:15:48.5909 [DEBUG] Keen: DestructibleBlocks = True 02:15:48.5909 [DEBUG] Keen: EnableScripts = True 02:15:48.5909 [DEBUG] Keen: AutoSaveInMinutes = 10 02:15:48.5909 [DEBUG] Keen: SpawnShipTimeMultiplier = 1 02:15:48.5909 [DEBUG] Keen: ProceduralDensity = 0.35 02:15:48.5909 [DEBUG] Keen: ProceduralSeed = 888 02:15:48.5909 [DEBUG] Keen: DestructibleBlocks = True 02:15:48.5909 [DEBUG] Keen: EnableIngameScripts = True 02:15:48.5909 [DEBUG] Keen: ViewDistance = 15000 02:15:48.5909 [DEBUG] Keen: Voxel destruction = True 02:15:48.5909 [DEBUG] Keen: EnableStructuralSimulation = False 02:15:48.5909 [DEBUG] Keen: MaxActiveFracturePieces = 50 02:15:48.5909 [DEBUG] Keen: EnableContainerDrops = False 02:15:48.5909 [DEBUG] Keen: MinDropContainerRespawnTime = 500 02:15:48.5909 [DEBUG] Keen: MaxDropContainerRespawnTime = 2000 02:15:48.5909 [DEBUG] Keen: EnableTurretsFriendlyFire = True 02:15:48.5909 [DEBUG] Keen: EnableSubgridDamage = False 02:15:48.5909 [DEBUG] Keen: SyncDistance = 5000 02:15:48.5909 [DEBUG] Keen: BlockLimitsEnabled = PER_PLAYER 02:15:48.5909 [DEBUG] Keen: AFKTimeoutMin = 0 02:15:48.5909 [DEBUG] Keen: StopGridsPeriodMin = 0 02:15:48.5909 [DEBUG] Keen: MaxPlanets = 99 02:15:48.5909 [DEBUG] Keen: MaxBackupSaves = 100 02:15:48.5909 [DEBUG] Keen: MaxFactionsCount = 0 02:15:48.5909 [DEBUG] Keen: EnableRemoteBlockRemoval = True 02:15:48.5909 [DEBUG] Keen: RespawnShipDelete = False 02:15:48.5909 [DEBUG] Keen: WorldSizeKm = 0 02:15:48.5909 [DEBUG] Keen: ResetOwnership = False 02:15:48.5909 [DEBUG] Keen: RealisticSound = False 02:15:48.5909 [DEBUG] Keen: EnableSaving = True 02:15:48.5909 [DEBUG] Keen: InfiniteAmmo = False 02:15:48.5909 [DEBUG] Keen: EnableToolShake = False 02:15:48.5909 [DEBUG] Keen: VoxelGeneratorVersion = 4 02:15:48.5909 [DEBUG] Keen: OffensiveWordsFiltering = False 02:15:48.5909 [DEBUG] Keen: UseConsolePCU = False 02:15:48.5909 [DEBUG] Keen: PredefinedAsteroids = True 02:15:48.5909 [DEBUG] Keen: EnableSelectivePhysicsUpdates = False 02:15:48.5909 [DEBUG] Keen: FamilySharing = True 02:15:48.5909 [DEBUG] Keen: EnablePcuTrading = True 02:15:48.5909 [DEBUG] Keen: SuppressedWarnings = 02:15:48.5909 [DEBUG] Keen: SimplifiedSimulation = False 02:15:48.5909 [DEBUG] Keen: EconomyTickInSeconds = 1200 02:15:48.5909 [DEBUG] Keen: StationsDistanceOuterRadiusEnd = 30000000 02:15:48.5909 [DEBUG] Keen: StationsDistanceOuterRadiusStart = 10000000 02:15:48.5909 [DEBUG] Keen: StationsDistanceInnerRadius = 10000000 02:15:48.5909 [DEBUG] Keen: TradeFactionsCount = 15 02:15:48.5909 [DEBUG] Keen: HarvestRatioMultiplier = 1 02:15:48.5909 [DEBUG] Keen: WeatherSystem = True 02:15:48.5909 [DEBUG] Keen: DepositSizeDenominator = 30 02:15:48.5909 [DEBUG] Keen: DepositsCountCoefficient = 2 02:15:48.5909 [DEBUG] Keen: EnableEconomy = True 02:15:48.5909 [DEBUG] Keen: EnableBountyContracts = True 02:15:48.5909 [DEBUG] Keen: EnableSupergridding = False 02:15:48.5909 [DEBUG] Keen: EnableAutorespawn = True 02:15:48.5909 [DEBUG] Keen: OptimalSpawnDistance = 6000 02:15:48.5909 [DEBUG] Keen: EnableGoodBotHints = False 02:15:48.5909 [DEBUG] Keen: EnableResearch = False 02:15:48.5909 [DEBUG] Keen: VoxelAgeThreshold = 24 02:15:48.5909 [DEBUG] Keen: VoxelGridDistanceThreshold = 5000 02:15:48.5909 [DEBUG] Keen: VoxelPlayerDistanceThreshold = 5000 02:15:48.5909 [DEBUG] Keen: VoxelTrashRemovalEnabled = False 02:15:48.5909 [DEBUG] Keen: PlayerCharacterRemovalThreshold = 15 02:15:48.5909 [DEBUG] Keen: PlayerInactivityThreshold = 0 02:15:48.5909 [DEBUG] Keen: OptimalGridCount = 0 02:15:48.5909 [DEBUG] Keen: PlayerDistanceThreshold = 5000 02:15:48.5909 [DEBUG] Keen: BlockCountThreshold = 20 02:15:48.5909 [DEBUG] Keen: TrashFlagsValue = 7706 02:15:48.5909 [DEBUG] Keen: TrashRemovalEnabled = False 02:15:48.5909 [DEBUG] Keen: RemoveOldIdentitiesH = 0 02:15:48.5909 [DEBUG] Keen: EnableVoxelHand = False 02:15:48.5909 [DEBUG] Keen: AdaptiveSimulationQuality = True 02:15:48.5909 [DEBUG] Keen: EnableScripterRole = False 02:15:48.5909 [DEBUG] Keen: BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 02:15:48.5909 [DEBUG] Keen: FloraDensityMultiplier = 0.5 02:15:48.5909 [DEBUG] Keen: EnableSpiders = False 02:15:48.5909 [DEBUG] Keen: EnableWolfs = False 02:15:48.5909 [DEBUG] Keen: EnableDrones = True 02:15:48.5909 [DEBUG] Keen: MaxDrones = 8 02:15:48.5909 [DEBUG] Keen: StartInRespawnScreen = True 02:15:48.5909 [DEBUG] Keen: SpawnWithTools = False 02:15:48.5909 [DEBUG] Keen: EnableJetpack = True 02:15:48.5909 [DEBUG] Keen: SunRotationIntervalMinutes = 120 02:15:48.5909 [DEBUG] Keen: PhysicsIterations = 8 02:15:48.5909 [DEBUG] Keen: CanJoinRunning = True 02:15:48.5909 [DEBUG] Keen: Scenario = False 02:15:48.5909 [DEBUG] Keen: ScenarioEditMode = False 02:15:48.5909 [DEBUG] Keen: EnableRespawnShips = True 02:15:48.5909 [DEBUG] Keen: EnableSunRotation = True 02:15:48.5909 [DEBUG] Keen: StationVoxelSupport = False 02:15:48.5909 [DEBUG] Keen: EnableConvertToStation = True 02:15:48.5909 [DEBUG] Keen: EnableEncounters = False 02:15:48.5909 [DEBUG] Keen: Enable3rdPersonView = True 02:15:48.5909 [DEBUG] Keen: EnableOxygenPressurization = True 02:15:48.5909 [DEBUG] Keen: EnableOxygen = True 02:15:48.5909 [DEBUG] Keen: ExperimentalMode = True 02:15:48.5909 [DEBUG] Keen: ExperimentalModeReason = ExperimentalMode, SyncDistance, TotalPCU, EnableIngameScripts 02:15:48.5909 [INFO] Keen: MySession.Static.LogSettings - END 02:15:48.9980 [DEBUG] Keen: Analytics helper process start reported 02:15:49.0150 [INFO] Keen: TORCH MOD: Registering mod communication. 02:15:49.0150 [INFO] Keen: TORCH MOD: Mod communication registered successfully. 02:15:49.0150 [INFO] Keen: Session loaded 02:15:49.0150 [DEBUG] Keen: Saving world - START 02:15:49.0150 [DEBUG] Keen: Making world state snapshot. 02:15:49.0150 [DEBUG] Keen: Before snapshot.: GC Memory: 599 B 02:15:49.2291 [DEBUG] Keen: After snapshot.: GC Memory: 612 B 02:15:49.2291 [DEBUG] Keen: Directory cleanup: GC Memory: 612 B 02:15:49.2291 [DEBUG] Keen: Saving world - END 02:15:49.2331 [DEBUG] Keen: Session snapshot save - START 02:15:49.2331 [DEBUG] Keen: Checking file access for files in target dir. 02:15:50.6434 [INFO] Keen: Saving Sandbox world configuration file d:\servers\service9915\home\games\se_torch\Saves\Alien Planet\.new\Sandbox_config.sbc 02:15:50.6864 [DEBUG] Keen: Session snapshot save - END 02:15:50.6864 [DEBUG] Keen: MySandboxGame.Initialize() - END 02:15:50.7114 [INFO] Keen: Plugin Init: Torch.Server.TorchServer 02:15:50.7114 [DEBUG] Keen: Timer Frequency: 10000000 02:15:50.7114 [DEBUG] Keen: Ticks per frame: 166667 02:15:50.7374 [INFO] Keen: Server connected to Steam 02:15:50.7374 [INFO] Keen: Server PolicyResponse (1) 02:15:50.7374 [DEBUG] Keen: Updating continues. 02:15:50.7794 [DEBUG] Keen: Clusters reordered 02:15:50.7794 [DEBUG] Keen: Clusters reordered 02:15:51.5186 [DEBUG] Keen: GC Memory: 764.6509 / 764.6509 MB 02:15:52.3378 [INFO] Keen: Game ready... 02:16:21.5348 [DEBUG] Keen: GC Memory: 801.5023 / 801.5023 MB 02:16:48.4273 [INFO] Keen: Received socket exception with error code: 10054, ConnectionReset 02:16:48.4273 [INFO] Keen: Attempting to create new socket. 02:16:49.0705 [INFO] Keen: Peer2Peer_SessionRequest 76561198001488691 02:16:51.5350 [DEBUG] Keen: GC Memory: 801.5427 / 801.5427 MB 02:16:52.1842 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:16:52.1862 [DEBUG] Keen: STATISTICS,0,0,0,0,0,0,0,8.25024,1.075608,1,0,801.7229,1763.328,39605,4999990,14,0,0,0,92891,0,0,16.66667,0,0,100,800055024,801.7229,0,0 02:16:52.1862 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:16:52.1862 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,107,655,762,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:16:52.7743 [INFO] Keen: OnConnectedClient Djarin attempt 02:16:53.1064 [INFO] Keen: World request received: Djarin 02:16:53.1064 [DEBUG] Keen: ...responding 02:17:05.8255 [INFO] Keen: Loaded 478 Steam Inventory item definitions 02:17:12.0230 [INFO] Keen: User left Djarin 02:17:12.0430 [INFO] Keen: Disconnected: 76561198001488691 02:17:21.5363 [DEBUG] Keen: GC Memory: 802.7667 / 802.7667 MB 02:17:27.0476 [INFO] Keen: Peer2Peer_ConnectionFailed 76561198001488691, Timeout 02:17:27.0476 [INFO] Keen: User left ID:76561198001488691 02:17:51.5365 [DEBUG] Keen: GC Memory: 520.1168 / 520.1168 MB 02:17:52.2027 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:17:52.2027 [DEBUG] Keen: STATISTICS,60.0166667,0,0,0.01065445,0.02251244,0.02650452,0.02893257,5.549844,1.062144,1,0,520.3117,1771.75,39605,4999990,14,0,0,0.05017824,92920,0,0,16.66667,0,0,100,800145136,520.3117,0,0 02:17:52.2027 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:17:52.2027 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,107,655,763,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:18:21.5367 [DEBUG] Keen: GC Memory: 519.9951 / 519.9951 MB 02:18:27.3221 [INFO] Keen: Peer2Peer_SessionRequest 76561198070129057 02:18:30.9530 [INFO] Keen: OnConnectedClient puk181 attempt 02:18:31.3031 [INFO] Keen: World request received: puk181 02:18:31.3031 [DEBUG] Keen: ...responding 02:18:50.2387 [INFO] Keen: User left puk181 02:18:50.2387 [INFO] Keen: Disconnected: 76561198070129057 02:18:51.5380 [DEBUG] Keen: GC Memory: 520.2187 / 520.2187 MB 02:18:52.2201 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:18:52.2201 [DEBUG] Keen: STATISTICS,120.0333334,0,0,0.01065445,0.02256107,0.05253887,0.05789757,4.903292,1.0476,1,0,520.3903,1771.719,39605,4999990,14,0,0,0.04314971,92934,0,0,16.66667,0,0,100,800182000,520.3903,0,0 02:18:52.2201 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:18:52.2201 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,107,655,763,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:19:05.2143 [INFO] Keen: Peer2Peer_ConnectionFailed 76561198070129057, Timeout 02:19:05.2223 [INFO] Keen: User left ID:76561198070129057 02:19:21.5382 [DEBUG] Keen: GC Memory: 521.0184 / 521.0184 MB 02:19:51.5384 [DEBUG] Keen: GC Memory: 520.0025 / 520.0025 MB 02:19:52.2376 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:19:52.2376 [DEBUG] Keen: STATISTICS,180.05,0,0,0.01065445,0.02256107,0.05253887,0.05789757,5.394767,1.15639,1,0,520.2159,1771.684,39605,4999990,14,0,0,0.04957705,92919,0,0,16.66667,0,0,100,800182000,520.2159,0,0 02:19:52.2376 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:19:52.2376 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,107,655,763,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:21:10.7516 [DEBUG] Keen: Log Started 02:21:10.7516 [DEBUG] Keen: Timezone (local - UTC): 1h 02:21:10.7526 [INFO] Keen: App Version: 01_197_064 02:21:10.7526 [INFO] Keen: Is official: True [NO][NIS][NAMP] 02:21:10.7526 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 02:21:10.7526 [INFO] Keen: Environment.ProcessorCount: 16 02:21:10.7686 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 02:21:10.7686 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 02:21:10.7686 [INFO] Keen: Environment.Is64BitProcess: True 02:21:10.7686 [INFO] Keen: Environment.Is64BitOperatingSystem: True 02:21:10.7686 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 02:21:10.7686 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 02:21:10.7686 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 02:21:10.7686 [DEBUG] Keen: IntPtr.Size: 8 02:21:10.7686 [DEBUG] Keen: Default Culture: 02:21:10.7686 [DEBUG] Keen: Default UI Culture: 02:21:10.7856 [DEBUG] Keen: Found processor count: 8 02:21:10.7856 [DEBUG] Keen: Using processor count: 8 02:21:13.4742 [DEBUG] Keen: MyScreenManager() 02:21:13.4742 [DEBUG] Keen: MySandboxGame.Constructor() - START 02:21:13.4882 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 02:21:13.4882 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 02:21:13.5402 [DEBUG] Keen: Preallocate - START 02:21:13.5402 [DEBUG] Keen: MySpaceWorldGenerator - START 02:21:13.5402 [DEBUG] Keen: MySpaceWorldGenerator - END 02:21:13.5402 [DEBUG] Keen: MySpaceBuildComponent - START 02:21:13.5402 [DEBUG] Keen: MySpaceBuildComponent - END 02:21:13.5402 [DEBUG] Keen: MyEntities - START 02:21:13.5402 [DEBUG] Keen: MyEntities - END 02:21:13.5402 [DEBUG] Keen: MyObjectBuilder_Base - START 02:21:13.5402 [DEBUG] Keen: MyObjectBuilder_Base - END 02:21:13.5402 [DEBUG] Keen: MyTransparentGeometry - START 02:21:13.5402 [DEBUG] Keen: MyTransparentGeometry - END 02:21:13.5402 [DEBUG] Keen: MyCubeGridDeformationTables - START 02:21:13.5542 [DEBUG] Keen: MyCubeGridDeformationTables - END 02:21:13.5542 [DEBUG] Keen: MyMath - START 02:21:13.5542 [DEBUG] Keen: MyMath - END 02:21:13.5542 [DEBUG] Keen: MySimpleObjectDraw - START 02:21:13.5542 [DEBUG] Keen: MySimpleObjectDraw - END 02:21:13.5542 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 02:21:13.5542 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 02:21:13.5542 [DEBUG] Keen: MyGuiIngameScriptsPage - START 02:21:13.6023 [DEBUG] Keen: MyGuiIngameScriptsPage - END 02:21:13.6023 [DEBUG] Keen: MyGuiScreenAdminMenu - START 02:21:13.6023 [DEBUG] Keen: MyGuiScreenAdminMenu - END 02:21:13.6023 [DEBUG] Keen: MySyncDestructions - START 02:21:13.6023 [DEBUG] Keen: MySyncDestructions - END 02:21:13.6023 [DEBUG] Keen: MySyncEntity - START 02:21:13.6023 [DEBUG] Keen: MySyncEntity - END 02:21:13.6023 [DEBUG] Keen: MyCommandCharacter - START 02:21:13.6023 [DEBUG] Keen: MyCommandCharacter - END 02:21:13.6023 [DEBUG] Keen: MyCommandConsole - START 02:21:13.6023 [DEBUG] Keen: MyCommandConsole - END 02:21:13.6023 [DEBUG] Keen: MyCommandEntity - START 02:21:13.6023 [DEBUG] Keen: MyCommandEntity - END 02:21:13.6023 [DEBUG] Keen: MyAiTargetManager - START 02:21:13.6023 [DEBUG] Keen: MyAiTargetManager - END 02:21:13.6023 [DEBUG] Keen: MyClientDebugCommands - START 02:21:13.6023 [DEBUG] Keen: MyClientDebugCommands - END 02:21:13.6023 [DEBUG] Keen: MyDedicatedServer - START 02:21:13.6023 [DEBUG] Keen: MyDedicatedServer - END 02:21:13.6023 [DEBUG] Keen: MyDedicatedServerBase - START 02:21:13.6023 [DEBUG] Keen: MyDedicatedServerBase - END 02:21:13.6023 [DEBUG] Keen: MyMultiplayerBase - START 02:21:13.6023 [DEBUG] Keen: MyMultiplayerBase - END 02:21:13.6023 [DEBUG] Keen: MyMultiplayerClient - START 02:21:13.6023 [DEBUG] Keen: MyMultiplayerClient - END 02:21:13.6023 [DEBUG] Keen: MyMultiplayerClientBase - START 02:21:13.6023 [DEBUG] Keen: MyMultiplayerClientBase - END 02:21:13.6023 [DEBUG] Keen: MyMultiplayerLobby - START 02:21:13.6023 [DEBUG] Keen: MyMultiplayerLobby - END 02:21:13.6023 [DEBUG] Keen: MyMultiplayerLobbyClient - START 02:21:13.6023 [DEBUG] Keen: MyMultiplayerLobbyClient - END 02:21:13.6023 [DEBUG] Keen: MyMultiplayerServerBase - START 02:21:13.6023 [DEBUG] Keen: MyMultiplayerServerBase - END 02:21:13.6023 [DEBUG] Keen: MyServerDebugCommands - START 02:21:13.6023 [DEBUG] Keen: MyServerDebugCommands - END 02:21:13.6023 [DEBUG] Keen: MyAIActionsParser - START 02:21:13.6023 [DEBUG] Keen: MyAIActionsParser - END 02:21:13.6023 [DEBUG] Keen: MyCubeGridDefinitions - START 02:21:13.6513 [DEBUG] Keen: MyCubeGridDefinitions - END 02:21:13.6513 [DEBUG] Keen: MyDefinitionManager - START 02:21:13.6653 [DEBUG] Keen: MyDefinitionManager - END 02:21:13.6653 [DEBUG] Keen: Preallocate - END 02:21:13.6653 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 02:21:16.4659 [INFO] Keen: Networking service: Steam 02:21:16.4659 [INFO] Keen: Server successfully started 02:21:16.4659 [INFO] Keen: Product name: Space Engineers 02:21:16.4659 [INFO] Keen: Desc: Space Engineers 02:21:16.4659 [INFO] Keen: Public IP: 51.195.39.164 02:21:16.4659 [INFO] Keen: User ID: 90140558432635908 02:21:21.4792 [DEBUG] Keen: MyCampaignManager.Constructor() - START 02:21:21.5062 [DEBUG] Keen: MyCampaignManager.Constructor() - END 02:21:21.5062 [DEBUG] Keen: MySandboxGame.Constructor() - END 02:21:21.5382 [DEBUG] Keen: MySandboxGame.Initialize() - START 02:21:21.5382 [DEBUG] Keen: Installed DLCs: 02:21:21.5542 [DEBUG] Keen: MyGuiGameControlsHelpers() 02:21:21.5872 [DEBUG] Keen: Havok: Physics.Init 02:21:21.5872 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 02:21:21.5872 [DEBUG] Keen: HkGameName: SpaceEngineers 02:21:21.6062 [DEBUG] Keen: MySandboxGame.LoadData() - START 02:21:21.6062 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:21:21.6062 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:21:21.7802 [DEBUG] Keen: Loading scenarios 02:21:21.8182 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:21:21.8182 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 02:21:21.8893 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 02:21:21.9013 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 02:21:21.9013 [DEBUG] Keen: MySandboxGame.LoadData() - END 02:21:21.9013 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:21:21.9103 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:21:21.9103 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 02:21:21.9103 [DEBUG] Keen: ReloadVoxelMaterials 02:21:21.9603 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:21:22.9015 [INFO] Keen: Loading Sandbox world configuration file D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 02:21:22.9125 [INFO] Keen: Sandbox world configuration file found, overriding checkpoint settings. 02:21:22.9125 [INFO] Keen: Downloading world mods - START 02:21:22.9125 [INFO] Keen: Downloading world mods - END 02:21:22.9125 [INFO] Keen: Loading session: D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 02:21:22.9715 [DEBUG] Keen: GC Memory: 65,719,232 B 02:21:22.9715 [DEBUG] Keen: Process Memory: 262,344,704 B 02:21:22.9715 [INFO] Keen: Experimental mode: Yes 02:21:22.9715 [INFO] Keen: Experimental mode reason: ExperimentalMode, SyncDistance, TotalPCU, EnableIngameScripts 02:21:22.9715 [INFO] Keen: Console compatibility: No 02:21:24.3318 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:21:24.3318 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 02:21:24.3318 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 02:21:25.0310 [DEBUG] Keen: MyScriptManager.LoadData() - START 02:21:25.0510 [DEBUG] Keen: MyScriptManager.LoadData() - END 02:21:25.0510 [DEBUG] Keen: MyDefinitionManager.LoadData() - START 02:21:25.0510 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:21:25.0510 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:21:25.1951 [DEBUG] Keen: Loading scenarios 02:21:25.1951 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:21:25.1951 [DEBUG] Keen: List of used mods (0) - START 02:21:25.1951 [DEBUG] Keen: List of used mods - END 02:21:25.2061 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2061 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2061 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2061 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: LineHeight: 37 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Baseline: 30 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: KernEnabled: True 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: LineHeight: 37 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Baseline: 30 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: KernEnabled: True 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: LineHeight: 37 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Baseline: 30 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: KernEnabled: True 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: LineHeight: 37 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Baseline: 30 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: KernEnabled: True 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: LineHeight: 37 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Baseline: 30 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: KernEnabled: True 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: LineHeight: 37 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Baseline: 30 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: KernEnabled: True 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: LineHeight: 37 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: Baseline: 30 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2231 [DEBUG] Keen: KernEnabled: True 02:21:25.2231 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: LineHeight: 37 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Baseline: 30 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: KernEnabled: True 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: LineHeight: 37 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Baseline: 30 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: KernEnabled: True 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: LineHeight: 37 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Baseline: 30 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: KernEnabled: True 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: LineHeight: 37 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Baseline: 30 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: KernEnabled: True 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: LineHeight: 37 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Baseline: 30 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: KernEnabled: True 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: LineHeight: 37 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Baseline: 30 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: KernEnabled: True 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2371 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2371 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: LineHeight: 37 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Baseline: 30 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: KernEnabled: True 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: LineHeight: 37 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Baseline: 30 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: KernEnabled: True 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: LineHeight: 37 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Baseline: 30 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: KernEnabled: True 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: LineHeight: 37 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Baseline: 30 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: KernEnabled: True 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - START 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Font filename: Fonts\monospace\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\monospace\FontDataPA.xml 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: LineHeight: 37 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: Baseline: 30 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: KernEnabled: True 02:21:25.2541 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:21:25.2541 [DEBUG] Keen: MyFont.Ctor - END 02:21:25.2721 [DEBUG] Keen: Loading behaviors 02:21:25.2721 [DEBUG] Keen: Loading ammo magazines 02:21:25.2721 [DEBUG] Keen: Loading ammo definitions 02:21:25.2721 [DEBUG] Keen: Loading animations 02:21:25.2721 [DEBUG] Keen: Loading animations 02:21:25.2721 [DEBUG] Keen: Loading sound definitions 02:21:25.2721 [DEBUG] Keen: Loading sound definitions 02:21:25.2721 [DEBUG] Keen: Loading sound definitions 02:21:25.2721 [DEBUG] Keen: Loading sound definitions 02:21:25.2721 [DEBUG] Keen: Loading sound definitions 02:21:25.2721 [DEBUG] Keen: Loading sound definitions 02:21:25.2721 [DEBUG] Keen: Loading category classes 02:21:25.2721 [DEBUG] Keen: Loading category classes 02:21:25.2721 [DEBUG] Keen: Loading blueprint classes 02:21:25.2841 [DEBUG] Keen: Loading blueprint class entries 02:21:25.2841 [DEBUG] Keen: Loading blueprint class entries 02:21:25.2841 [DEBUG] Keen: Loading blueprints 02:21:25.2841 [DEBUG] Keen: Loading blueprints 02:21:25.2841 [DEBUG] Keen: Loading agent definitions 02:21:25.2841 [DEBUG] Keen: Loading character definitions 02:21:25.2841 [DEBUG] Keen: Loading character definitions 02:21:25.2841 [DEBUG] Keen: Loading components 02:21:25.2841 [DEBUG] Keen: Loading components 02:21:25.2841 [DEBUG] Keen: Loading configuration 02:21:25.3001 [DEBUG] Keen: Loading container types 02:21:25.3001 [DEBUG] Keen: Loading Contract Types 02:21:25.3001 [DEBUG] Keen: Loading block positions 02:21:25.3001 [DEBUG] Keen: Loading block positions 02:21:25.3001 [DEBUG] Keen: Loading curve definitions 02:21:25.3001 [DEBUG] Keen: Loading debris 02:21:25.3001 [DEBUG] Keen: Loading environment items entries 02:21:25.3001 [DEBUG] Keen: Loading decal global definitions 02:21:25.3001 [DEBUG] Keen: Loading decal definitions 02:21:25.3001 [DEBUG] Keen: Loading decal definitions 02:21:25.3001 [DEBUG] Keen: Loading drone behaviors 02:21:25.3001 [DEBUG] Keen: Loading edges 02:21:25.3001 [DEBUG] Keen: Loading emissive color definitions 02:21:25.3181 [DEBUG] Keen: Loading emissive color default states 02:21:25.3181 [DEBUG] Keen: Loading animations 02:21:25.3181 [DEBUG] Keen: Loading entity components 02:21:25.3321 [DEBUG] Keen: Loading component containers 02:21:25.3321 [DEBUG] Keen: Loading environment items entries 02:21:25.3321 [DEBUG] Keen: Loading Faction Names 02:21:25.3321 [DEBUG] Keen: Loading factions 02:21:25.3471 [DEBUG] Keen: Loading flare definitions 02:21:25.3471 [DEBUG] Keen: Loading gas property definitions 02:21:25.3471 [DEBUG] Keen: Loading event definitions 02:21:25.3471 [DEBUG] Keen: Loading physical items 02:21:25.3471 [DEBUG] Keen: Loading chat bot responses 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\leftplate.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\rightplate.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\centerplate.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\CenterPlateController.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\f1icon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmeton.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpack.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpackoff.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\magboot.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\light.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\handbrake.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\remotecontrolon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridpower.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\iconsbackground.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\suffocating.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthlow.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\capacity.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthicon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\oxygenicon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\OusideTemp.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\energyicon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\hydrogenicon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\mass.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackground.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbar.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\bottle.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\cubebuilder\gridmodelargehighl.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v4.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicator.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarprogress.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarbackground.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\backpack.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersoff.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenerson.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersauto.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizesmall.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizelarge.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\blockrotate.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridmirror.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\battery.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\reloadcircle_part.png 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\HudAtlas0.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_neutral.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\TabGScreen.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\CenterGScreen.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item_highlight.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_left_highlight.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_right_highlight.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_center_highlight.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\SquareButton.dds 02:21:25.3651 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3651 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_hide.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_unhide.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineRed.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\message_background_red.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v2.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v3.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_enemy.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_friendly.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\GravityHudHorizon.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gui\Blood.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_gps.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_self.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v1.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\ClaimItem.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\star.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\warning.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_New.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Refresh.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Steam.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\mod.io.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Intro.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\BasicControls.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stShip.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 02:21:25.3781 [DEBUG] Keen: GuiTextures.sbc 02:21:25.3781 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Survival.dds 02:21:25.3781 [DEBUG] Keen: Loading LCD texture categories 02:21:25.3781 [DEBUG] Keen: Loading LCD texture categories 02:21:25.3781 [DEBUG] Keen: Loading LCD texture categories 02:21:25.3781 [DEBUG] Keen: Loading LCD texture categories 02:21:25.3781 [DEBUG] Keen: Loading OffensiveWords definitions 02:21:25.3781 [DEBUG] Keen: Loading planet definition 02:21:25.3981 [DEBUG] Keen: Loading physical items 02:21:25.3981 [DEBUG] Keen: Loading physical items 02:21:25.3981 [DEBUG] Keen: Loading physical material properties 02:21:25.3981 [DEBUG] Keen: Loading pirate antennas 02:21:25.3981 [DEBUG] Keen: Loading research blocks definitions 02:21:25.3981 [DEBUG] Keen: Loading research groups definitions 02:21:25.3981 [DEBUG] Keen: Loading resource distribution groups 02:21:25.3981 [DEBUG] Keen: Loading shadow textures definitions 02:21:25.4091 [DEBUG] Keen: Loading ship sound groups 02:21:25.4091 [DEBUG] Keen: Loading ship sound groups 02:21:25.4091 [DEBUG] Keen: Loading sound categories 02:21:25.4091 [DEBUG] Keen: Loading stat definitions 02:21:25.4091 [DEBUG] Keen: Loading grid creators 02:21:25.4091 [DEBUG] Keen: Loading transparent material properties 02:21:25.4251 [DEBUG] Keen: Loading planet definition 02:21:25.4251 [DEBUG] Keen: Loading voxel map storage definitions 02:21:25.4251 [DEBUG] Keen: Loading voxel material definitions 02:21:25.4251 [DEBUG] Keen: Loading voxel material definitions 02:21:25.4251 [DEBUG] Keen: Loading voxel material definitions 02:21:25.4251 [DEBUG] Keen: Loading voxel material definitions 02:21:25.4251 [DEBUG] Keen: Loading Weather Effects 02:21:25.4251 [DEBUG] Keen: Audio effects definitions 02:21:25.4251 [DEBUG] Keen: Loading environment items definitions 02:21:25.4251 [DEBUG] Keen: Loading environment items definitions 02:21:25.4251 [DEBUG] Keen: Loading physical material properties 02:21:25.4251 [DEBUG] Keen: Loading particle effect definitions 02:21:25.5231 [DEBUG] Keen: Loading particle effect definitions 02:21:25.5231 [DEBUG] Keen: Loading environment item definitions 02:21:25.5231 [DEBUG] Keen: Loading weapon definitions 02:21:25.5231 [DEBUG] Keen: Loading cube blocks 02:21:25.5621 [DEBUG] Keen: Created block definitions 02:21:25.5621 [DEBUG] Keen: Loading cube blocks 02:21:25.5942 [DEBUG] Keen: Created block definitions 02:21:25.6002 [DEBUG] Keen: Loading cube blocks 02:21:25.6002 [DEBUG] Keen: Created block definitions 02:21:25.6002 [DEBUG] Keen: Loading cube blocks 02:21:25.6002 [DEBUG] Keen: Created block definitions 02:21:25.6002 [DEBUG] Keen: Loading cube blocks 02:21:25.6002 [DEBUG] Keen: Created block definitions 02:21:25.6002 [DEBUG] Keen: Loading cube blocks 02:21:25.6002 [DEBUG] Keen: Created block definitions 02:21:25.6002 [DEBUG] Keen: Loading cube blocks 02:21:25.6002 [DEBUG] Keen: Created block definitions 02:21:25.6002 [DEBUG] Keen: Loading cube blocks 02:21:25.6002 [DEBUG] Keen: Created block definitions 02:21:25.6152 [DEBUG] Keen: Loading cube blocks 02:21:25.6152 [DEBUG] Keen: Created block definitions 02:21:25.6152 [DEBUG] Keen: Loading cube blocks 02:21:25.6152 [DEBUG] Keen: Created block definitions 02:21:25.6152 [DEBUG] Keen: Loading cube blocks 02:21:25.6152 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6282 [DEBUG] Keen: Created block definitions 02:21:25.6282 [DEBUG] Keen: Loading cube blocks 02:21:25.6462 [DEBUG] Keen: Created block definitions 02:21:25.6462 [DEBUG] Keen: Loading cube blocks 02:21:25.6462 [DEBUG] Keen: Created block definitions 02:21:25.6462 [DEBUG] Keen: Loading cube blocks 02:21:25.6462 [DEBUG] Keen: Created block definitions 02:21:25.6462 [DEBUG] Keen: Loading cube blocks 02:21:25.6462 [DEBUG] Keen: Created block definitions 02:21:25.6462 [DEBUG] Keen: Loading cube blocks 02:21:25.6462 [DEBUG] Keen: Created block definitions 02:21:25.6462 [DEBUG] Keen: Loading cube blocks 02:21:25.6462 [DEBUG] Keen: Created block definitions 02:21:25.6592 [DEBUG] Keen: Loading cube blocks 02:21:25.6592 [DEBUG] Keen: Created block definitions 02:21:25.6592 [DEBUG] Keen: Loading cube blocks 02:21:25.6592 [DEBUG] Keen: Created block definitions 02:21:25.6592 [DEBUG] Keen: Loading cube blocks 02:21:25.6592 [DEBUG] Keen: Created block definitions 02:21:25.6592 [DEBUG] Keen: Loading cube blocks 02:21:25.6592 [DEBUG] Keen: Created block definitions 02:21:25.6592 [DEBUG] Keen: Loading block variant groups 02:21:25.6592 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ablator.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Aggressive Miner.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AlienEasyStation.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AlienLander.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Argentavis_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Arke_Supply_Ship.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Armed_Transport_Charon.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ASM-2.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Assailant_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Atmo Constructor.sbc 02:21:25.6752 [DEBUG] 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[DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BaseEasyStart1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BaseLoneSurvivor.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Drone MK1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Drone MK2.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Buddy Miner.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: 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prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\CarrierShipProjector.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Civic Hauler.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Civil_Station.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Commercial_Salvager.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ConstructionShip.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: 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Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue01.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue02.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue03.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue04.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red01.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red02.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red03.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red04.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Drifting_Pursuant_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Drillbot_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneL 1RL.1GG.2IT.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 1GG_1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 1GG_2.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 1GG_3.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 1MT.2GG.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 2GG.1GT.1RL.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 2GG.1GT.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 2GG.2GT.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS Drill.Warhead.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DSF3_Duchessa.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Dyad_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\EarthEasyStation.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\EasyStartPirate.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\EasyStartSpacePirate.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_MiningStation_1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_MiningStation_2.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_MiningStation_3.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_2.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_3.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_4.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_5.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_6.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_7.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_2.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_3.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_4.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_5.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_6.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_7.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_8.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_9.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_SpaceStation_1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_SpaceStation_2.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_SpaceStation_3.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_SpaceStation_4.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_SpaceStation_5.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Encounter Ambasador A.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Encounter Ambasador B.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: 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02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small_Grid_1642.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small_Ship_5727.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Snub Fighter.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Solar Scout.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Space_Mine_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spaceport_Terminal.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: 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02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stash-satellite.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Station_8315622.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SuicideShip.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Thief_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\T-Ion Fade.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade2.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade3.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trader1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trainspark.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-15 Freighter.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-420 Freighter.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Turtle Miner.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\U-92 Patrol Craft.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\V2-Gunboat.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\VehicleProjector.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Volunder_exploration_ship.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Vulture Drone.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 02:21:25.6752 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\YellowDrone.sbc 02:21:25.6752 [DEBUG] Keen: Loading asteroid generators 02:21:25.6752 [DEBUG] Keen: Loading spawn groups 02:21:25.6752 [DEBUG] Keen: Loading drop containers 02:21:25.6752 [DEBUG] Keen: Loading spawn groups 02:21:25.6752 [DEBUG] Keen: Loading spawn groups 02:21:25.6752 [DEBUG] Keen: Loading radial menu definitions 02:21:25.7042 [DEBUG] Keen: Loading respawn ships 02:21:25.7062 [DEBUG] Keen: Loading spawn groups 02:21:25.7062 [DEBUG] Keen: Loading wheel speeds 02:21:25.7932 [DEBUG] Keen: MyDefinitionManager.LoadData() - END 02:21:25.8122 [DEBUG] Keen: Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:21:25.8282 [DEBUG] Keen: Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 02:21:25.8282 [DEBUG] Keen: Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 02:21:25.8552 [DEBUG] Keen: Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 02:21:25.8552 [DEBUG] Keen: Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:21:25.8552 [DEBUG] Keen: Registered modules from: Torch.Server, Version=1.3.1.134, Culture=neutral, PublicKeyToken=null 02:21:25.8552 [DEBUG] Keen: Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:21:25.8692 [DEBUG] Keen: Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 02:21:26.1423 [DEBUG] Keen: MyLights.LoadData() - START 02:21:26.1433 [INFO] Keen: MyLights preallocated lights cache created. 02:21:26.1433 [DEBUG] Keen: MyLights.LoadData() - END 02:21:26.1433 [INFO] Keen: MyLights initialized. 02:21:26.1433 [DEBUG] Keen: MyExplosions.LoadData() - START 02:21:26.1433 [DEBUG] Keen: MyExplosions.LoadData() - END 02:21:26.2043 [DEBUG] Keen: Pre-loading neutral ship spawn groups... 02:21:26.2043 [DEBUG] Keen: End pre-loading neutral ship spawn groups. 02:21:26.2253 [DEBUG] Keen: Loading Procedural World Generator 02:21:26.2253 [DEBUG] Keen: Loading Procedural World Generator: Seed = '888' = 888, Density = 0.35 02:21:26.2903 [WARN] Keen: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 02:21:26.4044 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:EarthLike-1914979725d120000 storage?:False 02:21:26.4044 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Titan-995064974d19000 storage?:False 02:21:26.4044 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Alien-1904551928d120000 storage?:False 02:21:26.4044 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Moon-1867605035d19000 storage?:False 02:21:26.4094 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\EarthLike-1914979725d120000.vx2' 02:21:26.4094 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Moon-1867605035d19000.vx2' 02:21:26.4094 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Alien-1904551928d120000.vx2' 02:21:26.4094 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Titan-995064974d19000.vx2' 02:21:27.4946 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Mars-978892777d120000 storage?:False 02:21:27.4946 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Mars-978892777d120000.vx2' 02:21:28.5159 [INFO] Keen: Planet generator name: EarthLike 02:21:28.5199 [INFO] Keen: Planet init values: Planet init arguments: Storage name: EarthLike-1914979725d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:21:28.6959 [INFO] Keen: Planet generator name: Alien 02:21:28.6959 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Alien-1904551928d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:21:28.7909 [INFO] Keen: Planet generator name: Titan 02:21:28.7909 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Titan-995064974d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:21:28.8889 [INFO] Keen: Planet generator name: Moon 02:21:28.8889 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Moon-1867605035d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:21:29.1760 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Europa-1809333311d19000 storage?:False 02:21:29.1760 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Europa-1809333311d19000.vx2' 02:21:29.8812 [INFO] Keen: Planet generator name: Mars 02:21:29.8812 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Mars-978892777d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:21:30.2123 [DEBUG] Keen: Clusters reordered 02:21:30.2783 [DEBUG] Keen: Initialized large grid AlienEasyStation 14864 PCU 02:21:31.9017 [INFO] Keen: Planet generator name: Europa 02:21:31.9017 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Europa-1809333311d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:21:34.8974 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:21:34.9874 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:21:35.5466 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:21:35.6416 [DEBUG] Keen: Entities loaded & initialized 02:21:35.7256 [DEBUG] Keen: Checkpoint.CameraAttachedTo: 120443917974366678 02:21:35.7256 [DEBUG] Keen: ERROR: Camera entity from checkpoint does not exists! 02:21:35.7256 [INFO] Keen: MySession.Static.LogSettings - START 02:21:35.7256 [INFO] Keen: Name = Alien Planet 02:21:35.7256 [INFO] Keen: Description = 02:21:35.7376 [INFO] Keen: GameDateTime = 01/01/2081 00:14:44 02:21:35.7376 [INFO] Keen: Password = 02:21:35.7376 [INFO] Keen: CurrentPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 02:21:35.7376 [INFO] Keen: WorkshopId = 02:21:35.7376 [INFO] Keen: CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 02:21:35.7376 [INFO] Keen: ThumbPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\thumb.jpg 02:21:35.7376 [DEBUG] Keen: Settings: 02:21:35.7376 [DEBUG] Keen: GameMode = Survival 02:21:35.7376 [DEBUG] Keen: MaxPlayers = 12 02:21:35.7376 [DEBUG] Keen: OnlineMode = PUBLIC 02:21:35.7376 [DEBUG] Keen: TotalPCU = 5000000 02:21:35.7376 [DEBUG] Keen: PiratePCU = 100000 02:21:35.7376 [DEBUG] Keen: AutoHealing = False 02:21:35.7376 [DEBUG] Keen: WeaponsEnabled = True 02:21:35.7376 [DEBUG] Keen: ThrusterDamage = True 02:21:35.7376 [DEBUG] Keen: EnableSpectator = False 02:21:35.7376 [DEBUG] Keen: EnableCopyPaste = False 02:21:35.7376 [DEBUG] Keen: MaxFloatingObjects = 40 02:21:35.7376 [DEBUG] Keen: MaxGridSize = 100000 02:21:35.7376 [DEBUG] Keen: MaxBlocksPerPlayer = 100000 02:21:35.7376 [DEBUG] Keen: CargoShipsEnabled = False 02:21:35.7376 [DEBUG] Keen: EnvironmentHostility = SAFE 02:21:35.7376 [DEBUG] Keen: ShowPlayerNamesOnHud = True 02:21:35.7376 [DEBUG] Keen: InventorySizeMultiplier = 3 02:21:35.7376 [DEBUG] Keen: BlocksInventorySizeMultiplier = 1 02:21:35.7376 [DEBUG] Keen: RefinerySpeedMultiplier = 3 02:21:35.7376 [DEBUG] Keen: AssemblerSpeedMultiplier = 3 02:21:35.7376 [DEBUG] Keen: AssemblerEfficiencyMultiplier = 3 02:21:35.7376 [DEBUG] Keen: WelderSpeedMultiplier = 2 02:21:35.7376 [DEBUG] Keen: GrinderSpeedMultiplier = 2 02:21:35.7376 [DEBUG] Keen: ClientCanSave = False 02:21:35.7376 [DEBUG] Keen: HackSpeedMultiplier = 0.33 02:21:35.7376 [DEBUG] Keen: PermanentDeath = False 02:21:35.7376 [DEBUG] Keen: DestructibleBlocks = True 02:21:35.7376 [DEBUG] Keen: EnableScripts = True 02:21:35.7376 [DEBUG] Keen: AutoSaveInMinutes = 10 02:21:35.7376 [DEBUG] Keen: SpawnShipTimeMultiplier = 1 02:21:35.7376 [DEBUG] Keen: ProceduralDensity = 0.35 02:21:35.7376 [DEBUG] Keen: ProceduralSeed = 888 02:21:35.7376 [DEBUG] Keen: DestructibleBlocks = True 02:21:35.7376 [DEBUG] Keen: EnableIngameScripts = True 02:21:35.7376 [DEBUG] Keen: ViewDistance = 15000 02:21:35.7376 [DEBUG] Keen: Voxel destruction = True 02:21:35.7376 [DEBUG] Keen: EnableStructuralSimulation = False 02:21:35.7376 [DEBUG] Keen: MaxActiveFracturePieces = 50 02:21:35.7376 [DEBUG] Keen: EnableContainerDrops = False 02:21:35.7376 [DEBUG] Keen: MinDropContainerRespawnTime = 500 02:21:35.7376 [DEBUG] Keen: MaxDropContainerRespawnTime = 2000 02:21:35.7376 [DEBUG] Keen: EnableTurretsFriendlyFire = True 02:21:35.7376 [DEBUG] Keen: EnableSubgridDamage = False 02:21:35.7376 [DEBUG] Keen: SyncDistance = 5000 02:21:35.7376 [DEBUG] Keen: BlockLimitsEnabled = PER_PLAYER 02:21:35.7376 [DEBUG] Keen: AFKTimeoutMin = 0 02:21:35.7376 [DEBUG] Keen: StopGridsPeriodMin = 0 02:21:35.7376 [DEBUG] Keen: MaxPlanets = 99 02:21:35.7376 [DEBUG] Keen: MaxBackupSaves = 100 02:21:35.7376 [DEBUG] Keen: MaxFactionsCount = 0 02:21:35.7376 [DEBUG] Keen: EnableRemoteBlockRemoval = True 02:21:35.7376 [DEBUG] Keen: RespawnShipDelete = False 02:21:35.7376 [DEBUG] Keen: WorldSizeKm = 0 02:21:35.7376 [DEBUG] Keen: ResetOwnership = False 02:21:35.7376 [DEBUG] Keen: RealisticSound = False 02:21:35.7376 [DEBUG] Keen: EnableSaving = True 02:21:35.7376 [DEBUG] Keen: InfiniteAmmo = False 02:21:35.7376 [DEBUG] Keen: EnableToolShake = False 02:21:35.7376 [DEBUG] Keen: VoxelGeneratorVersion = 4 02:21:35.7376 [DEBUG] Keen: OffensiveWordsFiltering = False 02:21:35.7376 [DEBUG] Keen: UseConsolePCU = False 02:21:35.7376 [DEBUG] Keen: PredefinedAsteroids = True 02:21:35.7376 [DEBUG] Keen: EnableSelectivePhysicsUpdates = False 02:21:35.7376 [DEBUG] Keen: FamilySharing = True 02:21:35.7376 [DEBUG] Keen: EnablePcuTrading = True 02:21:35.7376 [DEBUG] Keen: SuppressedWarnings = 02:21:35.7376 [DEBUG] Keen: SimplifiedSimulation = False 02:21:35.7376 [DEBUG] Keen: EconomyTickInSeconds = 1200 02:21:35.7376 [DEBUG] Keen: StationsDistanceOuterRadiusEnd = 30000000 02:21:35.7376 [DEBUG] Keen: StationsDistanceOuterRadiusStart = 10000000 02:21:35.7376 [DEBUG] Keen: StationsDistanceInnerRadius = 10000000 02:21:35.7376 [DEBUG] Keen: TradeFactionsCount = 15 02:21:35.7376 [DEBUG] Keen: HarvestRatioMultiplier = 1 02:21:35.7376 [DEBUG] Keen: WeatherSystem = True 02:21:35.7376 [DEBUG] Keen: DepositSizeDenominator = 30 02:21:35.7376 [DEBUG] Keen: DepositsCountCoefficient = 2 02:21:35.7376 [DEBUG] Keen: EnableEconomy = True 02:21:35.7376 [DEBUG] Keen: EnableBountyContracts = True 02:21:35.7376 [DEBUG] Keen: EnableSupergridding = False 02:21:35.7376 [DEBUG] Keen: EnableAutorespawn = True 02:21:35.7376 [DEBUG] Keen: OptimalSpawnDistance = 6000 02:21:35.7376 [DEBUG] Keen: EnableGoodBotHints = False 02:21:35.7376 [DEBUG] Keen: EnableResearch = False 02:21:35.7376 [DEBUG] Keen: VoxelAgeThreshold = 24 02:21:35.7376 [DEBUG] Keen: VoxelGridDistanceThreshold = 5000 02:21:35.7376 [DEBUG] Keen: VoxelPlayerDistanceThreshold = 5000 02:21:35.7376 [DEBUG] Keen: VoxelTrashRemovalEnabled = False 02:21:35.7376 [DEBUG] Keen: PlayerCharacterRemovalThreshold = 15 02:21:35.7376 [DEBUG] Keen: PlayerInactivityThreshold = 0 02:21:35.7376 [DEBUG] Keen: OptimalGridCount = 0 02:21:35.7376 [DEBUG] Keen: PlayerDistanceThreshold = 5000 02:21:35.7376 [DEBUG] Keen: BlockCountThreshold = 20 02:21:35.7376 [DEBUG] Keen: TrashFlagsValue = 7706 02:21:35.7376 [DEBUG] Keen: TrashRemovalEnabled = False 02:21:35.7376 [DEBUG] Keen: RemoveOldIdentitiesH = 0 02:21:35.7376 [DEBUG] Keen: EnableVoxelHand = False 02:21:35.7376 [DEBUG] Keen: AdaptiveSimulationQuality = True 02:21:35.7376 [DEBUG] Keen: EnableScripterRole = False 02:21:35.7376 [DEBUG] Keen: BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 02:21:35.7376 [DEBUG] Keen: FloraDensityMultiplier = 0.5 02:21:35.7376 [DEBUG] Keen: EnableSpiders = False 02:21:35.7376 [DEBUG] Keen: EnableWolfs = False 02:21:35.7376 [DEBUG] Keen: EnableDrones = True 02:21:35.7376 [DEBUG] Keen: MaxDrones = 8 02:21:35.7376 [DEBUG] Keen: StartInRespawnScreen = True 02:21:35.7376 [DEBUG] Keen: SpawnWithTools = False 02:21:35.7376 [DEBUG] Keen: EnableJetpack = True 02:21:35.7376 [DEBUG] Keen: SunRotationIntervalMinutes = 120 02:21:35.7376 [DEBUG] Keen: PhysicsIterations = 8 02:21:35.7376 [DEBUG] Keen: CanJoinRunning = True 02:21:35.7376 [DEBUG] Keen: Scenario = False 02:21:35.7376 [DEBUG] Keen: ScenarioEditMode = False 02:21:35.7376 [DEBUG] Keen: EnableRespawnShips = True 02:21:35.7376 [DEBUG] Keen: EnableSunRotation = True 02:21:35.7376 [DEBUG] Keen: StationVoxelSupport = False 02:21:35.7376 [DEBUG] Keen: EnableConvertToStation = True 02:21:35.7376 [DEBUG] Keen: EnableEncounters = False 02:21:35.7376 [DEBUG] Keen: Enable3rdPersonView = True 02:21:35.7376 [DEBUG] Keen: EnableOxygenPressurization = True 02:21:35.7376 [DEBUG] Keen: EnableOxygen = True 02:21:35.7376 [DEBUG] Keen: ExperimentalMode = True 02:21:35.7376 [DEBUG] Keen: ExperimentalModeReason = ExperimentalMode, SyncDistance, TotalPCU, EnableIngameScripts 02:21:35.7376 [INFO] Keen: MySession.Static.LogSettings - END 02:21:36.1467 [DEBUG] Keen: Analytics helper process start reported 02:21:36.1907 [INFO] Keen: TORCH MOD: Registering mod communication. 02:21:36.1907 [INFO] Keen: TORCH MOD: Mod communication registered successfully. 02:21:36.1907 [INFO] Keen: Session loaded 02:21:36.2087 [DEBUG] Keen: Saving world - START 02:21:36.2087 [DEBUG] Keen: Making world state snapshot. 02:21:36.2087 [DEBUG] Keen: Before snapshot.: GC Memory: 601 B 02:21:36.4098 [DEBUG] Keen: After snapshot.: GC Memory: 614 B 02:21:36.4098 [DEBUG] Keen: Directory cleanup: GC Memory: 614 B 02:21:36.4098 [DEBUG] Keen: Saving world - END 02:21:36.4098 [DEBUG] Keen: Session snapshot save - START 02:21:36.4098 [DEBUG] Keen: Checking file access for files in target dir. 02:21:37.7161 [INFO] Keen: Saving Sandbox world configuration file d:\servers\service9915\home\games\se_torch\Saves\Alien Planet\.new\Sandbox_config.sbc 02:21:37.7601 [DEBUG] Keen: Session snapshot save - END 02:21:37.7721 [DEBUG] Keen: MySandboxGame.Initialize() - END 02:21:37.7871 [INFO] Keen: Plugin Init: Torch.Server.TorchServer 02:21:37.7871 [DEBUG] Keen: Timer Frequency: 10000000 02:21:37.7871 [DEBUG] Keen: Ticks per frame: 166667 02:21:37.8131 [INFO] Keen: Server connected to Steam 02:21:37.8131 [INFO] Keen: Server PolicyResponse (1) 02:21:37.8181 [DEBUG] Keen: Updating continues. 02:21:38.5133 [DEBUG] Keen: GC Memory: 615.6014 / 615.6014 MB 02:21:39.2364 [INFO] Keen: Game ready... 02:22:05.0277 [INFO] Keen: Received socket exception with error code: 10054, ConnectionReset 02:22:05.0277 [INFO] Keen: Attempting to create new socket. 02:22:05.6288 [INFO] Keen: Peer2Peer_SessionRequest 76561198001488691 02:22:08.5165 [DEBUG] Keen: GC Memory: 638.943 / 638.943 MB 02:22:09.2387 [INFO] Keen: OnConnectedClient Djarin attempt 02:22:24.5664 [INFO] Keen: Loaded 478 Steam Inventory item definitions 02:22:32.2893 [INFO] Keen: User left Djarin 02:22:32.3093 [INFO] Keen: Disconnected: 76561198001488691 02:22:38.5188 [DEBUG] Keen: GC Memory: 656.9771 / 656.9771 MB 02:22:39.2179 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:22:39.2179 [DEBUG] Keen: STATISTICS,0,0,0,0.01065826,0.2454271,0.03067684,0.2525263,7.053162,0.3014338,1,0,655.9886,1759.75,39605,4999990,14,0,0,0,92928,0,0,16.66667,0,0,100,803040240,655.9886,0,0 02:22:39.2179 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:22:39.2179 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:22:47.2739 [INFO] Keen: Peer2Peer_ConnectionFailed 76561198001488691, Timeout 02:22:47.2879 [INFO] Keen: User left ID:76561198001488691 02:23:08.5200 [DEBUG] Keen: GC Memory: 657.5069 / 657.5069 MB 02:24:15.6102 [DEBUG] Keen: Log Started 02:24:15.6102 [DEBUG] Keen: Timezone (local - UTC): 1h 02:24:15.6102 [INFO] Keen: App Version: 01_197_064 02:24:15.6192 [INFO] Keen: Is official: True [NO][NIS][NAMP] 02:24:15.6192 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 02:24:15.6192 [INFO] Keen: Environment.ProcessorCount: 16 02:24:15.6192 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 02:24:15.6192 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 02:24:15.6192 [INFO] Keen: Environment.Is64BitProcess: True 02:24:15.6192 [INFO] Keen: Environment.Is64BitOperatingSystem: True 02:24:15.6192 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 02:24:15.6192 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 02:24:15.6312 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 02:24:15.6312 [DEBUG] Keen: IntPtr.Size: 8 02:24:15.6312 [DEBUG] Keen: Default Culture: 02:24:15.6312 [DEBUG] Keen: Default UI Culture: 02:24:15.6312 [DEBUG] Keen: Found processor count: 8 02:24:15.6312 [DEBUG] Keen: Using processor count: 8 02:24:18.2889 [DEBUG] Keen: MyScreenManager() 02:24:18.2889 [DEBUG] Keen: MySandboxGame.Constructor() - START 02:24:18.3039 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 02:24:18.3039 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 02:24:18.3519 [DEBUG] Keen: Preallocate - START 02:24:18.3519 [DEBUG] Keen: MySpaceWorldGenerator - START 02:24:18.3519 [DEBUG] Keen: MySpaceWorldGenerator - END 02:24:18.3519 [DEBUG] Keen: MySpaceBuildComponent - START 02:24:18.3519 [DEBUG] Keen: MySpaceBuildComponent - END 02:24:18.3519 [DEBUG] Keen: MyEntities - START 02:24:18.3519 [DEBUG] Keen: MyEntities - END 02:24:18.3519 [DEBUG] Keen: MyObjectBuilder_Base - START 02:24:18.3519 [DEBUG] Keen: MyObjectBuilder_Base - END 02:24:18.3519 [DEBUG] Keen: MyTransparentGeometry - START 02:24:18.3519 [DEBUG] Keen: MyTransparentGeometry - END 02:24:18.3519 [DEBUG] Keen: MyCubeGridDeformationTables - START 02:24:18.3659 [DEBUG] Keen: MyCubeGridDeformationTables - END 02:24:18.3659 [DEBUG] Keen: MyMath - START 02:24:18.3659 [DEBUG] Keen: MyMath - END 02:24:18.3659 [DEBUG] Keen: MySimpleObjectDraw - START 02:24:18.3659 [DEBUG] Keen: MySimpleObjectDraw - END 02:24:18.3659 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 02:24:18.3659 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 02:24:18.3659 [DEBUG] Keen: MyGuiIngameScriptsPage - START 02:24:18.4139 [DEBUG] Keen: MyGuiIngameScriptsPage - END 02:24:18.4139 [DEBUG] Keen: MyGuiScreenAdminMenu - START 02:24:18.4139 [DEBUG] Keen: MyGuiScreenAdminMenu - END 02:24:18.4139 [DEBUG] Keen: MySyncDestructions - START 02:24:18.4139 [DEBUG] Keen: MySyncDestructions - END 02:24:18.4139 [DEBUG] Keen: MySyncEntity - START 02:24:18.4139 [DEBUG] Keen: MySyncEntity - END 02:24:18.4139 [DEBUG] Keen: MyCommandCharacter - START 02:24:18.4139 [DEBUG] Keen: MyCommandCharacter - END 02:24:18.4139 [DEBUG] Keen: MyCommandConsole - START 02:24:18.4139 [DEBUG] Keen: MyCommandConsole - END 02:24:18.4139 [DEBUG] Keen: MyCommandEntity - START 02:24:18.4139 [DEBUG] Keen: MyCommandEntity - END 02:24:18.4139 [DEBUG] Keen: MyAiTargetManager - START 02:24:18.4139 [DEBUG] Keen: MyAiTargetManager - END 02:24:18.4139 [DEBUG] Keen: MyClientDebugCommands - START 02:24:18.4139 [DEBUG] Keen: MyClientDebugCommands - END 02:24:18.4139 [DEBUG] Keen: MyDedicatedServer - START 02:24:18.4139 [DEBUG] Keen: MyDedicatedServer - END 02:24:18.4139 [DEBUG] Keen: MyDedicatedServerBase - START 02:24:18.4139 [DEBUG] Keen: MyDedicatedServerBase - END 02:24:18.4139 [DEBUG] Keen: MyMultiplayerBase - START 02:24:18.4139 [DEBUG] Keen: MyMultiplayerBase - END 02:24:18.4139 [DEBUG] Keen: MyMultiplayerClient - START 02:24:18.4139 [DEBUG] Keen: MyMultiplayerClient - END 02:24:18.4139 [DEBUG] Keen: MyMultiplayerClientBase - START 02:24:18.4139 [DEBUG] Keen: MyMultiplayerClientBase - END 02:24:18.4139 [DEBUG] Keen: MyMultiplayerLobby - START 02:24:18.4139 [DEBUG] Keen: MyMultiplayerLobby - END 02:24:18.4139 [DEBUG] Keen: MyMultiplayerLobbyClient - START 02:24:18.4139 [DEBUG] Keen: MyMultiplayerLobbyClient - END 02:24:18.4139 [DEBUG] Keen: MyMultiplayerServerBase - START 02:24:18.4139 [DEBUG] Keen: MyMultiplayerServerBase - END 02:24:18.4139 [DEBUG] Keen: MyServerDebugCommands - START 02:24:18.4139 [DEBUG] Keen: MyServerDebugCommands - END 02:24:18.4139 [DEBUG] Keen: MyAIActionsParser - START 02:24:18.4139 [DEBUG] Keen: MyAIActionsParser - END 02:24:18.4139 [DEBUG] Keen: MyCubeGridDefinitions - START 02:24:18.4639 [DEBUG] Keen: MyCubeGridDefinitions - END 02:24:18.4639 [DEBUG] Keen: MyDefinitionManager - START 02:24:18.4779 [DEBUG] Keen: MyDefinitionManager - END 02:24:18.4779 [DEBUG] Keen: Preallocate - END 02:24:18.4779 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 02:24:21.1726 [INFO] Keen: Networking service: Steam 02:24:21.1726 [INFO] Keen: Server successfully started 02:24:21.1726 [INFO] Keen: Product name: Space Engineers 02:24:21.1726 [INFO] Keen: Desc: Space Engineers 02:24:21.1726 [INFO] Keen: Public IP: 51.195.39.164 02:24:21.1726 [INFO] Keen: User ID: 90140558597900292 02:24:26.1828 [DEBUG] Keen: MyCampaignManager.Constructor() - START 02:24:26.2108 [DEBUG] Keen: MyCampaignManager.Constructor() - END 02:24:26.2108 [DEBUG] Keen: MySandboxGame.Constructor() - END 02:24:26.2408 [DEBUG] Keen: MySandboxGame.Initialize() - START 02:24:26.2408 [DEBUG] Keen: Installed DLCs: 02:24:26.2568 [DEBUG] Keen: MyGuiGameControlsHelpers() 02:24:26.2908 [DEBUG] Keen: Havok: Physics.Init 02:24:26.2908 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 02:24:26.2908 [DEBUG] Keen: HkGameName: SpaceEngineers 02:24:26.3098 [DEBUG] Keen: MySandboxGame.LoadData() - START 02:24:26.3098 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:24:26.3098 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:24:26.4869 [DEBUG] Keen: Loading scenarios 02:24:26.5219 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:24:26.5219 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 02:24:26.5969 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 02:24:26.6099 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 02:24:26.6099 [DEBUG] Keen: MySandboxGame.LoadData() - END 02:24:26.6099 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:24:26.6179 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:24:26.6179 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 02:24:26.6179 [DEBUG] Keen: ReloadVoxelMaterials 02:24:26.6709 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:24:27.6031 [INFO] Keen: Loading Sandbox world configuration file D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 02:24:27.6031 [INFO] Keen: Sandbox world configuration file found, overriding checkpoint settings. 02:24:27.6151 [INFO] Keen: Downloading world mods - START 02:24:27.6151 [INFO] Keen: Downloading world mods - END 02:24:27.6151 [INFO] Keen: Loading session: D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 02:24:27.6702 [DEBUG] Keen: GC Memory: 64,833,624 B 02:24:27.6702 [DEBUG] Keen: Process Memory: 261,914,624 B 02:24:27.6702 [INFO] Keen: Experimental mode: Yes 02:24:27.6702 [INFO] Keen: Experimental mode reason: ExperimentalMode, SyncDistance, TotalPCU, EnableIngameScripts 02:24:27.6702 [INFO] Keen: Console compatibility: No 02:24:29.0775 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:24:29.0775 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 02:24:29.0775 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 02:24:29.7537 [DEBUG] Keen: MyScriptManager.LoadData() - START 02:24:29.7737 [DEBUG] Keen: MyScriptManager.LoadData() - END 02:24:29.7737 [DEBUG] Keen: MyDefinitionManager.LoadData() - START 02:24:29.7737 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:24:29.7737 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:24:29.9157 [DEBUG] Keen: Loading scenarios 02:24:29.9157 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:24:29.9157 [DEBUG] Keen: List of used mods (0) - START 02:24:29.9157 [DEBUG] Keen: List of used mods - END 02:24:29.9157 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9277 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9277 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9277 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: LineHeight: 37 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Baseline: 30 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: KernEnabled: True 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: LineHeight: 37 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Baseline: 30 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: KernEnabled: True 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: LineHeight: 37 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Baseline: 30 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: KernEnabled: True 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: LineHeight: 37 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Baseline: 30 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: KernEnabled: True 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: LineHeight: 37 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Baseline: 30 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: KernEnabled: True 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: LineHeight: 37 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Baseline: 30 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: KernEnabled: True 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: LineHeight: 37 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Baseline: 30 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: KernEnabled: True 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9457 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9457 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: LineHeight: 37 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Baseline: 30 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: KernEnabled: True 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: LineHeight: 37 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Baseline: 30 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: KernEnabled: True 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: LineHeight: 37 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Baseline: 30 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: KernEnabled: True 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: LineHeight: 37 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Baseline: 30 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: KernEnabled: True 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: LineHeight: 37 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Baseline: 30 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: KernEnabled: True 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: LineHeight: 37 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Baseline: 30 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: KernEnabled: True 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9627 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9627 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: LineHeight: 37 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Baseline: 30 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: KernEnabled: True 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Font filename: Fonts\white_shadow\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white_shadow\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: LineHeight: 37 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Baseline: 30 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: KernEnabled: True 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: LineHeight: 37 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Baseline: 30 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: KernEnabled: True 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Font filename: Fonts\white\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\white\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: LineHeight: 37 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Baseline: 30 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: KernEnabled: True 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - START 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Font filename: Fonts\monospace\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: FontFilePath: D:\servers\service9915\home\games\se_torch\Content\Fonts\monospace\FontDataPA.xml 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: LineHeight: 37 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: Baseline: 30 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: KernEnabled: True 02:24:29.9757 [DEBUG] Keen: Failed to get thread indent System.NullReferenceException: Object reference not set to an instance of an object. at lambda_method(Closure , MyLog , Int32 ) at Torch.Patches.KeenLogPatch.PrepareLog(MyLog log) in C:\jenkins\workspace\Torch_Torch_master\Torch\Patches\KeenLogPatch.cs:line 86 02:24:29.9757 [DEBUG] Keen: MyFont.Ctor - END 02:24:29.9947 [DEBUG] Keen: Loading behaviors 02:24:29.9947 [DEBUG] Keen: Loading ammo magazines 02:24:29.9947 [DEBUG] Keen: Loading ammo definitions 02:24:29.9947 [DEBUG] Keen: Loading animations 02:24:29.9947 [DEBUG] Keen: Loading animations 02:24:29.9947 [DEBUG] Keen: Loading sound definitions 02:24:29.9947 [DEBUG] Keen: Loading sound definitions 02:24:29.9947 [DEBUG] Keen: Loading sound definitions 02:24:29.9947 [DEBUG] Keen: Loading sound definitions 02:24:29.9947 [DEBUG] Keen: Loading sound definitions 02:24:29.9947 [DEBUG] Keen: Loading sound definitions 02:24:29.9947 [DEBUG] Keen: Loading category classes 02:24:29.9947 [DEBUG] Keen: Loading category classes 02:24:29.9947 [DEBUG] Keen: Loading blueprint classes 02:24:30.0067 [DEBUG] Keen: Loading blueprint class entries 02:24:30.0067 [DEBUG] Keen: Loading blueprint class entries 02:24:30.0067 [DEBUG] Keen: Loading blueprints 02:24:30.0067 [DEBUG] Keen: Loading blueprints 02:24:30.0067 [DEBUG] Keen: Loading agent definitions 02:24:30.0067 [DEBUG] Keen: Loading character definitions 02:24:30.0067 [DEBUG] Keen: Loading character definitions 02:24:30.0067 [DEBUG] Keen: Loading components 02:24:30.0227 [DEBUG] Keen: Loading components 02:24:30.0227 [DEBUG] Keen: Loading configuration 02:24:30.0227 [DEBUG] Keen: Loading container types 02:24:30.0227 [DEBUG] Keen: Loading Contract Types 02:24:30.0227 [DEBUG] Keen: Loading block positions 02:24:30.0227 [DEBUG] Keen: Loading block positions 02:24:30.0227 [DEBUG] Keen: Loading curve definitions 02:24:30.0227 [DEBUG] Keen: Loading debris 02:24:30.0227 [DEBUG] Keen: Loading environment items entries 02:24:30.0227 [DEBUG] Keen: Loading decal global definitions 02:24:30.0377 [DEBUG] Keen: Loading decal definitions 02:24:30.0377 [DEBUG] Keen: Loading decal definitions 02:24:30.0377 [DEBUG] Keen: Loading drone behaviors 02:24:30.0377 [DEBUG] Keen: Loading edges 02:24:30.0377 [DEBUG] Keen: Loading emissive color definitions 02:24:30.0377 [DEBUG] Keen: Loading emissive color default states 02:24:30.0377 [DEBUG] Keen: Loading animations 02:24:30.0377 [DEBUG] Keen: Loading entity components 02:24:30.0577 [DEBUG] Keen: Loading component containers 02:24:30.0577 [DEBUG] Keen: Loading environment items entries 02:24:30.0687 [DEBUG] Keen: Loading Faction Names 02:24:30.0687 [DEBUG] Keen: Loading factions 02:24:30.0687 [DEBUG] Keen: Loading flare definitions 02:24:30.0687 [DEBUG] Keen: Loading gas property definitions 02:24:30.0687 [DEBUG] Keen: Loading event definitions 02:24:30.0687 [DEBUG] Keen: Loading physical items 02:24:30.0867 [DEBUG] Keen: Loading chat bot responses 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\leftplate.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\rightplate.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\centerplate.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\CenterPlateController.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\f1icon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmeton.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpack.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\jetpackoff.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\magboot.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\light.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\handbrake.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\remotecontrolon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridpower.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\iconsbackground.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\suffocating.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthlow.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\capacity.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\healthicon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\oxygenicon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\OusideTemp.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\energyicon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\hydrogenicon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\mass.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackground.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbar.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\bottle.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\cubebuilder\gridmodelargehighl.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v4.dds 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gravityindicator.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarprogress.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\drillbarbackground.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\backpack.png 02:24:30.0867 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0867 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersoff.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenerson.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\dampenersauto.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizesmall.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridsizelarge.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\blockrotate.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\gridmirror.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\battery.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\reloadcircle_part.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\HudAtlas0.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_neutral.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\TabGScreen.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\CenterGScreen.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\grid_item.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_left_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_right_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\textbox_center_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\SquareButton.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_character.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_hide.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_left.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_unhide.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gizmo\GizmoDrawLineRed.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Screens\message_background_red.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\button_red.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v2.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v3.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_enemy.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_friendly.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\GravityHudHorizon.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\Gui\Blood.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_gps.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\HUD\marker_self.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Fog_v1.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\ClaimItem.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\star.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\warning.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_New.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Refresh.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\Steam.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\mod.io.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Intro.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\BasicControls.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stShip.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 02:24:30.0997 [DEBUG] Keen: GuiTextures.sbc 02:24:30.0997 [DEBUG] Keen: Failed to parse texture header! Texture: D:\servers\service9915\home\games\se_torch\Content\Textures\GUI\HelpScreen\Survival.dds 02:24:30.1158 [DEBUG] Keen: Loading LCD texture categories 02:24:30.1158 [DEBUG] Keen: Loading LCD texture categories 02:24:30.1158 [DEBUG] Keen: Loading LCD texture categories 02:24:30.1158 [DEBUG] Keen: Loading LCD texture categories 02:24:30.1158 [DEBUG] Keen: Loading OffensiveWords definitions 02:24:30.1158 [DEBUG] Keen: Loading planet definition 02:24:30.1158 [DEBUG] Keen: Loading physical items 02:24:30.1158 [DEBUG] Keen: Loading physical items 02:24:30.1158 [DEBUG] Keen: Loading physical material properties 02:24:30.1158 [DEBUG] Keen: Loading pirate antennas 02:24:30.1308 [DEBUG] Keen: Loading research blocks definitions 02:24:30.1308 [DEBUG] Keen: Loading research groups definitions 02:24:30.1308 [DEBUG] Keen: Loading resource distribution groups 02:24:30.1308 [DEBUG] Keen: Loading shadow textures definitions 02:24:30.1308 [DEBUG] Keen: Loading ship sound groups 02:24:30.1308 [DEBUG] Keen: Loading ship sound groups 02:24:30.1308 [DEBUG] Keen: Loading sound categories 02:24:30.1478 [DEBUG] Keen: Loading stat definitions 02:24:30.1478 [DEBUG] Keen: Loading grid creators 02:24:30.1478 [DEBUG] Keen: Loading transparent material properties 02:24:30.1478 [DEBUG] Keen: Loading planet definition 02:24:30.1478 [DEBUG] Keen: Loading voxel map storage definitions 02:24:30.1478 [DEBUG] Keen: Loading voxel material definitions 02:24:30.1478 [DEBUG] Keen: Loading voxel material definitions 02:24:30.1478 [DEBUG] Keen: Loading voxel material definitions 02:24:30.1478 [DEBUG] Keen: Loading voxel material definitions 02:24:30.1478 [DEBUG] Keen: Loading Weather Effects 02:24:30.1478 [DEBUG] Keen: Audio effects definitions 02:24:30.1478 [DEBUG] Keen: Loading environment items definitions 02:24:30.1478 [DEBUG] Keen: Loading environment items definitions 02:24:30.1478 [DEBUG] Keen: Loading physical material properties 02:24:30.1668 [DEBUG] Keen: Loading particle effect definitions 02:24:30.2388 [DEBUG] Keen: Loading particle effect definitions 02:24:30.2388 [DEBUG] Keen: Loading environment item definitions 02:24:30.2438 [DEBUG] Keen: Loading weapon definitions 02:24:30.2438 [DEBUG] Keen: Loading cube blocks 02:24:30.2798 [DEBUG] Keen: Created block definitions 02:24:30.2798 [DEBUG] Keen: Loading cube blocks 02:24:30.3128 [DEBUG] Keen: Created block definitions 02:24:30.3188 [DEBUG] Keen: Loading cube blocks 02:24:30.3188 [DEBUG] Keen: Created block definitions 02:24:30.3188 [DEBUG] Keen: Loading cube blocks 02:24:30.3188 [DEBUG] Keen: Created block definitions 02:24:30.3188 [DEBUG] Keen: Loading cube blocks 02:24:30.3188 [DEBUG] Keen: Created block definitions 02:24:30.3188 [DEBUG] Keen: Loading cube blocks 02:24:30.3188 [DEBUG] Keen: Created block definitions 02:24:30.3188 [DEBUG] Keen: Loading cube blocks 02:24:30.3428 [DEBUG] Keen: Created block definitions 02:24:30.3428 [DEBUG] Keen: Loading cube blocks 02:24:30.3428 [DEBUG] Keen: Created block definitions 02:24:30.3428 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3508 [DEBUG] Keen: Created block definitions 02:24:30.3508 [DEBUG] Keen: Loading cube blocks 02:24:30.3678 [DEBUG] Keen: Created block definitions 02:24:30.3678 [DEBUG] Keen: Loading cube blocks 02:24:30.3678 [DEBUG] Keen: Created block definitions 02:24:30.3678 [DEBUG] Keen: Loading cube blocks 02:24:30.3678 [DEBUG] Keen: Created block definitions 02:24:30.3678 [DEBUG] Keen: Loading cube blocks 02:24:30.3678 [DEBUG] Keen: Created block definitions 02:24:30.3678 [DEBUG] Keen: Loading cube blocks 02:24:30.3808 [DEBUG] Keen: Created block definitions 02:24:30.3808 [DEBUG] Keen: Loading cube blocks 02:24:30.3808 [DEBUG] Keen: Created block definitions 02:24:30.3808 [DEBUG] Keen: Loading cube blocks 02:24:30.3808 [DEBUG] Keen: Created block definitions 02:24:30.3808 [DEBUG] Keen: Loading cube blocks 02:24:30.3808 [DEBUG] Keen: Created block definitions 02:24:30.3808 [DEBUG] Keen: Loading cube blocks 02:24:30.3808 [DEBUG] Keen: Created block definitions 02:24:30.3808 [DEBUG] Keen: Loading cube blocks 02:24:30.3808 [DEBUG] Keen: Created block definitions 02:24:30.3808 [DEBUG] Keen: Loading cube blocks 02:24:30.3808 [DEBUG] Keen: Created block definitions 02:24:30.3978 [DEBUG] Keen: Loading cube blocks 02:24:30.3978 [DEBUG] Keen: Created block definitions 02:24:30.3978 [DEBUG] Keen: Loading cube blocks 02:24:30.3978 [DEBUG] Keen: Created block definitions 02:24:30.3978 [DEBUG] Keen: Loading block variant groups 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ablator.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Aggressive Miner.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AlienEasyStation.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AlienLander.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Argentavis_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Arke_Supply_Ship.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Armed_Transport_Charon.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ASM-2.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Assailant_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Atmo Constructor.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\AtmosphericLander.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ATV-Survivor.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\B-980 Hauler.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Barb_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Base1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Base4.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BaseEasyStart1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BaseLoneSurvivor.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Drone MK1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Blue Drone MK2.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Buddy Miner.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Buggy.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Bumblebee.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Burstfire Bomber.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Cargo Shuttle.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\CargoShip.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Carrier_[Infinity].sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\CarrierShipProjector.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Civic Hauler.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Civil_Station.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Commercial_Salvager.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ConstructionShip.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: 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D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-5.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-6.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-7.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-8.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Container_MK-9.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\ContainerSpaceSmall1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Cursor.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Deterrent_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue01.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue02.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue03.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Blue04.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red01.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red02.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red03.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DoM_Red04.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Drifting_Pursuant_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Drillbot_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneL 1RL.1GG.2IT.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 1GG_1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 1GG_2.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 1GG_3.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 1MT.2GG.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 2GG.1GT.1RL.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 2GG.1GT.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS 2GG.2GT.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DroneS Drill.Warhead.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\DSF3_Duchessa.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Dyad_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\EarthEasyStation.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\EasyStartPirate.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\EasyStartSpacePirate.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_MiningStation_1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_MiningStation_2.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_MiningStation_3.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_2.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_3.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_4.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_5.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_6.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_OrbitalStation_7.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_2.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_3.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_4.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_5.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_6.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_7.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_8.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Economy_Outpost_9.sbc 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02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small_Grid_1642.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Small_Ship_5727.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Snub Fighter.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Solar Scout.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Space_Mine_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spaceport_Terminal.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipAssembler.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipDrill.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipEscapePod.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Spur_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Starfury_MkII.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\STARTERSHIP.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stash-satellite.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Station_8315622.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\SuicideShip.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Thief_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\T-Ion Fade.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade2.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trade3.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trader1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Trainspark.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-15 Freighter.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\TT-420 Freighter.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Turtle Miner.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Tusk_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\U-92 Patrol Craft.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\V2-Gunboat.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\VehicleProjector.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Volunder_exploration_ship.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Vulture Drone.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 02:24:30.3978 [DEBUG] Keen: Loading prefab: D:\servers\service9915\home\games\se_torch\Content\Data\Prefabs\YellowDrone.sbc 02:24:30.4128 [DEBUG] Keen: Loading asteroid generators 02:24:30.4128 [DEBUG] Keen: Loading spawn groups 02:24:30.4128 [DEBUG] Keen: Loading drop containers 02:24:30.4128 [DEBUG] Keen: Loading spawn groups 02:24:30.4128 [DEBUG] Keen: Loading spawn groups 02:24:30.4128 [DEBUG] Keen: Loading radial menu definitions 02:24:30.4358 [DEBUG] Keen: Loading respawn ships 02:24:30.4358 [DEBUG] Keen: Loading spawn groups 02:24:30.4358 [DEBUG] Keen: Loading wheel speeds 02:24:30.5269 [DEBUG] Keen: MyDefinitionManager.LoadData() - END 02:24:30.5449 [DEBUG] Keen: Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:24:30.5619 [DEBUG] Keen: Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 02:24:30.5619 [DEBUG] Keen: Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 02:24:30.5789 [DEBUG] Keen: Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 02:24:30.5789 [DEBUG] Keen: Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:24:30.5789 [DEBUG] Keen: Registered modules from: Torch.Server, Version=1.3.1.134, Culture=neutral, PublicKeyToken=null 02:24:30.5789 [DEBUG] Keen: Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 02:24:30.5939 [DEBUG] Keen: Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 02:24:30.8859 [DEBUG] Keen: MyLights.LoadData() - START 02:24:30.8859 [INFO] Keen: MyLights preallocated lights cache created. 02:24:30.8859 [DEBUG] Keen: MyLights.LoadData() - END 02:24:30.8859 [INFO] Keen: MyLights initialized. 02:24:30.8859 [DEBUG] Keen: MyExplosions.LoadData() - START 02:24:30.8859 [DEBUG] Keen: MyExplosions.LoadData() - END 02:24:30.9470 [DEBUG] Keen: Pre-loading neutral ship spawn groups... 02:24:30.9470 [DEBUG] Keen: End pre-loading neutral ship spawn groups. 02:24:30.9680 [DEBUG] Keen: Loading Procedural World Generator 02:24:30.9680 [DEBUG] Keen: Loading Procedural World Generator: Seed = '888' = 888, Density = 0.35 02:24:31.0340 [WARN] Keen: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 02:24:31.1540 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:EarthLike-1914979725d120000 storage?:False 02:24:31.1540 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Alien-1904551928d120000 storage?:False 02:24:31.1540 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Titan-995064974d19000 storage?:False 02:24:31.1540 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Moon-1867605035d19000 storage?:False 02:24:31.1540 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\EarthLike-1914979725d120000.vx2' 02:24:31.1540 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Moon-1867605035d19000.vx2' 02:24:31.1540 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Titan-995064974d19000.vx2' 02:24:31.1540 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Alien-1904551928d120000.vx2' 02:24:32.0232 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Mars-978892777d120000 storage?:False 02:24:32.0232 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Mars-978892777d120000.vx2' 02:24:33.3845 [INFO] Keen: Planet generator name: EarthLike 02:24:33.3845 [INFO] Keen: Planet init values: Planet init arguments: Storage name: EarthLike-1914979725d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:24:33.5136 [INFO] Keen: Planet generator name: Alien 02:24:33.5136 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Alien-1904551928d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:24:33.6336 [INFO] Keen: Planet generator name: Moon 02:24:33.6336 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Moon-1867605035d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:24:33.7236 [INFO] Keen: Planet generator name: Titan 02:24:33.7236 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Titan-995064974d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:24:34.1207 [DEBUG] Keen: Planet init info - MutableStorage:True StorageName:Europa-1809333311d19000 storage?:False 02:24:34.1207 [DEBUG] Keen: Loading voxel storage from file 'D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\Europa-1809333311d19000.vx2' 02:24:34.7039 [INFO] Keen: Planet generator name: Mars 02:24:34.7039 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Mars-978892777d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:24:35.1070 [DEBUG] Keen: Initialized large grid AlienEasyStation 14864 PCU 02:24:35.1070 [DEBUG] Keen: Clusters reordered 02:24:36.7043 [INFO] Keen: Planet generator name: Europa 02:24:36.7043 [INFO] Keen: Planet init values: Planet init arguments: Storage name: Europa-1809333311d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 02:24:39.8631 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:24:39.8891 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:24:40.4422 [DEBUG] Keen: Initialized large grid Pirate Base Large mk.2 36627 PCU 02:24:40.5423 [DEBUG] Keen: Entities loaded & initialized 02:24:40.6153 [DEBUG] Keen: Checkpoint.CameraAttachedTo: 120443917974366678 02:24:40.6153 [DEBUG] Keen: ERROR: Camera entity from checkpoint does not exists! 02:24:40.6153 [INFO] Keen: MySession.Static.LogSettings - START 02:24:40.6153 [INFO] Keen: Name = Alien Planet 02:24:40.6153 [INFO] Keen: Description = 02:24:40.6153 [INFO] Keen: GameDateTime = 01/01/2081 00:14:44 02:24:40.6153 [INFO] Keen: Password = 02:24:40.6153 [INFO] Keen: CurrentPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC 02:24:40.6153 [INFO] Keen: WorkshopId = 02:24:40.6153 [INFO] Keen: CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 02:24:40.6153 [INFO] Keen: ThumbPath = D:\servers\service9915\home\games\se_torch\Content\CustomWorlds\Alien Planet\PC\thumb.jpg 02:24:40.6313 [DEBUG] Keen: Settings: 02:24:40.6313 [DEBUG] Keen: GameMode = Survival 02:24:40.6313 [DEBUG] Keen: MaxPlayers = 12 02:24:40.6313 [DEBUG] Keen: OnlineMode = PUBLIC 02:24:40.6313 [DEBUG] Keen: TotalPCU = 5000000 02:24:40.6313 [DEBUG] Keen: PiratePCU = 100000 02:24:40.6313 [DEBUG] Keen: AutoHealing = False 02:24:40.6313 [DEBUG] Keen: WeaponsEnabled = True 02:24:40.6313 [DEBUG] Keen: ThrusterDamage = True 02:24:40.6313 [DEBUG] Keen: EnableSpectator = False 02:24:40.6313 [DEBUG] Keen: EnableCopyPaste = False 02:24:40.6313 [DEBUG] Keen: MaxFloatingObjects = 40 02:24:40.6313 [DEBUG] Keen: MaxGridSize = 100000 02:24:40.6313 [DEBUG] Keen: MaxBlocksPerPlayer = 100000 02:24:40.6313 [DEBUG] Keen: CargoShipsEnabled = False 02:24:40.6313 [DEBUG] Keen: EnvironmentHostility = SAFE 02:24:40.6313 [DEBUG] Keen: ShowPlayerNamesOnHud = True 02:24:40.6313 [DEBUG] Keen: InventorySizeMultiplier = 3 02:24:40.6313 [DEBUG] Keen: BlocksInventorySizeMultiplier = 1 02:24:40.6313 [DEBUG] Keen: RefinerySpeedMultiplier = 3 02:24:40.6313 [DEBUG] Keen: AssemblerSpeedMultiplier = 3 02:24:40.6313 [DEBUG] Keen: AssemblerEfficiencyMultiplier = 3 02:24:40.6313 [DEBUG] Keen: WelderSpeedMultiplier = 2 02:24:40.6313 [DEBUG] Keen: GrinderSpeedMultiplier = 2 02:24:40.6313 [DEBUG] Keen: ClientCanSave = False 02:24:40.6313 [DEBUG] Keen: HackSpeedMultiplier = 0.33 02:24:40.6313 [DEBUG] Keen: PermanentDeath = False 02:24:40.6313 [DEBUG] Keen: DestructibleBlocks = True 02:24:40.6313 [DEBUG] Keen: EnableScripts = True 02:24:40.6313 [DEBUG] Keen: AutoSaveInMinutes = 10 02:24:40.6313 [DEBUG] Keen: SpawnShipTimeMultiplier = 1 02:24:40.6313 [DEBUG] Keen: ProceduralDensity = 0.35 02:24:40.6313 [DEBUG] Keen: ProceduralSeed = 888 02:24:40.6313 [DEBUG] Keen: DestructibleBlocks = True 02:24:40.6313 [DEBUG] Keen: EnableIngameScripts = True 02:24:40.6313 [DEBUG] Keen: ViewDistance = 15000 02:24:40.6313 [DEBUG] Keen: Voxel destruction = True 02:24:40.6313 [DEBUG] Keen: EnableStructuralSimulation = False 02:24:40.6313 [DEBUG] Keen: MaxActiveFracturePieces = 50 02:24:40.6313 [DEBUG] Keen: EnableContainerDrops = False 02:24:40.6313 [DEBUG] Keen: MinDropContainerRespawnTime = 500 02:24:40.6313 [DEBUG] Keen: MaxDropContainerRespawnTime = 2000 02:24:40.6313 [DEBUG] Keen: EnableTurretsFriendlyFire = True 02:24:40.6313 [DEBUG] Keen: EnableSubgridDamage = False 02:24:40.6313 [DEBUG] Keen: SyncDistance = 5000 02:24:40.6313 [DEBUG] Keen: BlockLimitsEnabled = PER_PLAYER 02:24:40.6313 [DEBUG] Keen: AFKTimeoutMin = 0 02:24:40.6313 [DEBUG] Keen: StopGridsPeriodMin = 0 02:24:40.6313 [DEBUG] Keen: MaxPlanets = 99 02:24:40.6313 [DEBUG] Keen: MaxBackupSaves = 100 02:24:40.6313 [DEBUG] Keen: MaxFactionsCount = 0 02:24:40.6313 [DEBUG] Keen: EnableRemoteBlockRemoval = True 02:24:40.6313 [DEBUG] Keen: RespawnShipDelete = False 02:24:40.6313 [DEBUG] Keen: WorldSizeKm = 0 02:24:40.6313 [DEBUG] Keen: ResetOwnership = False 02:24:40.6313 [DEBUG] Keen: RealisticSound = False 02:24:40.6313 [DEBUG] Keen: EnableSaving = True 02:24:40.6313 [DEBUG] Keen: InfiniteAmmo = False 02:24:40.6313 [DEBUG] Keen: EnableToolShake = False 02:24:40.6313 [DEBUG] Keen: VoxelGeneratorVersion = 4 02:24:40.6313 [DEBUG] Keen: OffensiveWordsFiltering = False 02:24:40.6313 [DEBUG] Keen: UseConsolePCU = False 02:24:40.6313 [DEBUG] Keen: PredefinedAsteroids = True 02:24:40.6313 [DEBUG] Keen: EnableSelectivePhysicsUpdates = False 02:24:40.6313 [DEBUG] Keen: FamilySharing = True 02:24:40.6313 [DEBUG] Keen: EnablePcuTrading = True 02:24:40.6313 [DEBUG] Keen: SuppressedWarnings = 02:24:40.6313 [DEBUG] Keen: SimplifiedSimulation = False 02:24:40.6313 [DEBUG] Keen: EconomyTickInSeconds = 1200 02:24:40.6313 [DEBUG] Keen: StationsDistanceOuterRadiusEnd = 30000000 02:24:40.6313 [DEBUG] Keen: StationsDistanceOuterRadiusStart = 10000000 02:24:40.6313 [DEBUG] Keen: StationsDistanceInnerRadius = 10000000 02:24:40.6313 [DEBUG] Keen: TradeFactionsCount = 15 02:24:40.6313 [DEBUG] Keen: HarvestRatioMultiplier = 1 02:24:40.6313 [DEBUG] Keen: WeatherSystem = True 02:24:40.6313 [DEBUG] Keen: DepositSizeDenominator = 30 02:24:40.6313 [DEBUG] Keen: DepositsCountCoefficient = 2 02:24:40.6313 [DEBUG] Keen: EnableEconomy = True 02:24:40.6313 [DEBUG] Keen: EnableBountyContracts = True 02:24:40.6313 [DEBUG] Keen: EnableSupergridding = False 02:24:40.6313 [DEBUG] Keen: EnableAutorespawn = True 02:24:40.6313 [DEBUG] Keen: OptimalSpawnDistance = 6000 02:24:40.6313 [DEBUG] Keen: EnableGoodBotHints = False 02:24:40.6313 [DEBUG] Keen: EnableResearch = False 02:24:40.6313 [DEBUG] Keen: VoxelAgeThreshold = 24 02:24:40.6313 [DEBUG] Keen: VoxelGridDistanceThreshold = 5000 02:24:40.6313 [DEBUG] Keen: VoxelPlayerDistanceThreshold = 5000 02:24:40.6313 [DEBUG] Keen: VoxelTrashRemovalEnabled = False 02:24:40.6313 [DEBUG] Keen: PlayerCharacterRemovalThreshold = 15 02:24:40.6313 [DEBUG] Keen: PlayerInactivityThreshold = 0 02:24:40.6313 [DEBUG] Keen: OptimalGridCount = 0 02:24:40.6313 [DEBUG] Keen: PlayerDistanceThreshold = 5000 02:24:40.6313 [DEBUG] Keen: BlockCountThreshold = 20 02:24:40.6313 [DEBUG] Keen: TrashFlagsValue = 7706 02:24:40.6313 [DEBUG] Keen: TrashRemovalEnabled = False 02:24:40.6313 [DEBUG] Keen: RemoveOldIdentitiesH = 0 02:24:40.6313 [DEBUG] Keen: EnableVoxelHand = False 02:24:40.6313 [DEBUG] Keen: AdaptiveSimulationQuality = True 02:24:40.6313 [DEBUG] Keen: EnableScripterRole = False 02:24:40.6313 [DEBUG] Keen: BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 02:24:40.6313 [DEBUG] Keen: FloraDensityMultiplier = 0.5 02:24:40.6313 [DEBUG] Keen: EnableSpiders = False 02:24:40.6313 [DEBUG] Keen: EnableWolfs = False 02:24:40.6313 [DEBUG] Keen: EnableDrones = True 02:24:40.6313 [DEBUG] Keen: MaxDrones = 8 02:24:40.6313 [DEBUG] Keen: StartInRespawnScreen = True 02:24:40.6313 [DEBUG] Keen: SpawnWithTools = False 02:24:40.6313 [DEBUG] Keen: EnableJetpack = True 02:24:40.6313 [DEBUG] Keen: SunRotationIntervalMinutes = 120 02:24:40.6313 [DEBUG] Keen: PhysicsIterations = 8 02:24:40.6313 [DEBUG] Keen: CanJoinRunning = True 02:24:40.6313 [DEBUG] Keen: Scenario = False 02:24:40.6313 [DEBUG] Keen: ScenarioEditMode = False 02:24:40.6313 [DEBUG] Keen: EnableRespawnShips = True 02:24:40.6313 [DEBUG] Keen: EnableSunRotation = True 02:24:40.6313 [DEBUG] Keen: StationVoxelSupport = False 02:24:40.6313 [DEBUG] Keen: EnableConvertToStation = True 02:24:40.6313 [DEBUG] Keen: EnableEncounters = False 02:24:40.6313 [DEBUG] Keen: Enable3rdPersonView = True 02:24:40.6313 [DEBUG] Keen: EnableOxygenPressurization = True 02:24:40.6313 [DEBUG] Keen: EnableOxygen = True 02:24:40.6313 [DEBUG] Keen: ExperimentalMode = True 02:24:40.6313 [DEBUG] Keen: ExperimentalModeReason = ExperimentalMode, SyncDistance, TotalPCU, EnableIngameScripts 02:24:40.6313 [INFO] Keen: MySession.Static.LogSettings - END 02:24:41.0414 [DEBUG] Keen: Analytics helper process start reported 02:24:41.1474 [INFO] Keen: TORCH MOD: Registering mod communication. 02:24:41.1714 [INFO] Keen: TORCH MOD: Mod communication registered successfully. 02:24:41.1714 [INFO] Keen: Session loaded 02:24:41.1794 [DEBUG] Keen: Saving world - START 02:24:41.1794 [DEBUG] Keen: Making world state snapshot. 02:24:41.1794 [DEBUG] Keen: Before snapshot.: GC Memory: 608 B 02:24:41.5225 [DEBUG] Keen: After snapshot.: GC Memory: 622 B 02:24:41.5225 [DEBUG] Keen: Directory cleanup: GC Memory: 622 B 02:24:41.5225 [DEBUG] Keen: Saving world - END 02:24:41.5225 [DEBUG] Keen: Session snapshot save - START 02:24:41.5225 [DEBUG] Keen: Checking file access for files in target dir. 02:24:42.9589 [INFO] Keen: Saving Sandbox world configuration file d:\servers\service9915\home\games\se_torch\Saves\Alien Planet\.new\Sandbox_config.sbc 02:24:43.0039 [DEBUG] Keen: Session snapshot save - END 02:24:43.0159 [DEBUG] Keen: MySandboxGame.Initialize() - END 02:24:43.0299 [INFO] Keen: Plugin Init: Torch.Server.TorchServer 02:24:43.0299 [DEBUG] Keen: Timer Frequency: 10000000 02:24:43.0299 [DEBUG] Keen: Ticks per frame: 166667 02:24:43.0559 [INFO] Keen: Server connected to Steam 02:24:43.0559 [INFO] Keen: Server PolicyResponse (1) 02:24:43.0559 [DEBUG] Keen: Updating continues. 02:24:43.0989 [DEBUG] Keen: Clusters reordered 02:24:43.8441 [DEBUG] Keen: GC Memory: 771.3727 / 771.3727 MB 02:24:45.0254 [INFO] Keen: Game ready... 02:25:13.8483 [DEBUG] Keen: GC Memory: 811.6279 / 811.6279 MB 02:25:43.8486 [DEBUG] Keen: GC Memory: 811.0586 / 811.0586 MB 02:25:44.9649 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:25:44.9649 [DEBUG] Keen: STATISTICS,0,0,0,0,0,0,0,6.687109,0.1905972,1,0,811.2932,1791.426,39605,5107775,14,0,0,0,92879,0,0,16.66667,0,0,100,802290400,811.2932,0,0 02:25:44.9649 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:25:44.9649 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:26:13.8498 [DEBUG] Keen: GC Memory: 812.1993 / 812.1993 MB 02:26:43.8501 [DEBUG] Keen: GC Memory: 523.2841 / 523.2841 MB 02:26:44.9824 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:26:44.9824 [DEBUG] Keen: STATISTICS,60.0166667,0,0,0,0,0,0,4.27437,0.1858103,1,0,523.4881,1794.723,39605,5107775,14,0,0,0.04728331,92884,0,0,16.66667,0,0,100,802290400,523.4881,0,0 02:26:44.9824 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:26:44.9824 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:27:13.8504 [DEBUG] Keen: GC Memory: 523.0861 / 523.0861 MB 02:27:43.8516 [DEBUG] Keen: GC Memory: 523.807 / 523.807 MB 02:27:45.0009 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:27:45.0009 [DEBUG] Keen: STATISTICS,120.0333334,0,0,0,0,0,0,4.31066,0.180475,1,0,524.1052,1794.797,39605,5107775,14,0,0,0.04760843,92907,0,0,16.66667,0,0,100,802290400,524.1052,0,0 02:27:45.0009 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:27:45.0009 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:28:13.8519 [DEBUG] Keen: GC Memory: 523.3325 / 523.3325 MB 02:28:43.8521 [DEBUG] Keen: GC Memory: 523.8727 / 523.8727 MB 02:28:45.0184 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:28:45.0184 [DEBUG] Keen: STATISTICS,180.05,0,0,0,0,0,0,4.167353,0.1888189,1,0,524.0978,1794.727,39605,5107775,14,0,0,0.04266236,92912,0,0,16.66667,0,0,100,802290400,524.0978,0,0 02:28:45.0184 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:28:45.0184 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:29:13.8534 [DEBUG] Keen: GC Memory: 523.3861 / 523.3861 MB 02:29:43.8536 [DEBUG] Keen: GC Memory: 523.9952 / 523.9952 MB 02:29:45.0359 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:29:45.0359 [DEBUG] Keen: STATISTICS,240.0666667,0,0,0,0,0,0,4.676215,0.1864531,1,0,523.0962,1794.73,39605,5107775,14,0,0,0.05209972,92909,0,0,16.66667,0,0,100,802290400,523.0962,0,0 02:29:45.0359 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:29:45.0359 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:30:13.8539 [DEBUG] Keen: GC Memory: 523.7023 / 523.7023 MB 02:30:43.8552 [DEBUG] Keen: GC Memory: 523.0749 / 523.0749 MB 02:30:45.0545 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:30:45.0545 [DEBUG] Keen: STATISTICS,300.0833334,0,0,0,0,0,0,4.581717,0.1804898,1,0,523.3289,1794.77,39605,5107775,14,0,0,0.042239,92916,0,0,16.66667,0,0,100,802290400,523.3289,0,0 02:30:45.0545 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:30:45.0545 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:30:49.0054 [DEBUG] Keen: MyGlobalEvent.RecalculateActivationTime: 02:30:49.0054 [DEBUG] Keen: Next activation in -00:30:05.0985123 02:30:49.0054 [DEBUG] Keen: MyGlobalEvent.RecalculateActivationTime: 02:30:49.0054 [DEBUG] Keen: Next activation in 00:02:15.1075338 02:31:13.8554 [DEBUG] Keen: GC Memory: 523.9858 / 523.9858 MB 02:31:43.8723 [DEBUG] Keen: GC Memory: 523.2393 / 523.2393 MB 02:31:45.0715 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:31:45.0715 [DEBUG] Keen: STATISTICS,360.1,0,0,0,0,0,0,4.4715,0.1777933,1,0,523.4745,1794.73,39605,5107775,14,0,0,0.04431503,92828,0,0,16.66667,0,0,100,802290400,523.4745,0,0 02:31:45.0715 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:31:45.0715 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:32:13.8892 [DEBUG] Keen: GC Memory: 523.0051 / 523.0051 MB 02:32:43.9062 [DEBUG] Keen: GC Memory: 523.6293 / 523.6293 MB 02:32:45.0884 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:32:45.0884 [DEBUG] Keen: STATISTICS,420.1166667,0,0,0,0,0,0,4.326704,0.1848663,1,0,523.8572,1794.613,39605,5107775,14,0,0,0.04486562,92914,0,0,16.66667,0,0,100,802290400,523.8572,0,0 02:32:45.0884 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:32:45.0884 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:33:05.0221 [DEBUG] Keen: MyGlobalEvent.RecalculateActivationTime: 02:33:05.0221 [DEBUG] Keen: Next activation in 00:14:36.9795800 02:33:13.9062 [DEBUG] Keen: GC Memory: 523.1724 / 523.1724 MB 02:33:43.9062 [DEBUG] Keen: GC Memory: 523.834 / 523.834 MB 02:33:45.1055 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:33:45.1055 [DEBUG] Keen: STATISTICS,480.1333334,0,0,0,0,0,0,4.330989,0.1906097,1,0,524.0615,1794.691,39605,5107775,14,0,0,0.04542051,92918,0,0,16.66667,0,0,100,802290400,524.0615,0,0 02:33:45.1055 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:33:45.1055 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:34:13.9073 [DEBUG] Keen: GC Memory: 523.4595 / 523.4595 MB 02:34:18.3073 [DEBUG] Keen: Autosave initiated 02:34:18.3073 [DEBUG] Keen: Character state: True 02:34:18.3073 [DEBUG] Keen: IsServer: True 02:34:18.3073 [DEBUG] Keen: MyAsyncSaving.InProgress: False 02:34:18.3073 [INFO] Keen: Autosave 02:34:18.3073 [DEBUG] Keen: Saving world - START 02:34:18.3073 [DEBUG] Keen: Making world state snapshot. 02:34:18.3073 [DEBUG] Keen: Before snapshot.: GC Memory: 522 B 02:34:18.3193 [DEBUG] Keen: After snapshot.: GC Memory: 526 B 02:34:18.3193 [DEBUG] Keen: Directory cleanup: GC Memory: 526 B 02:34:18.3193 [DEBUG] Keen: Saving world - END 02:34:18.3193 [DEBUG] Keen: Session snapshot save - START 02:34:18.3193 [DEBUG] Keen: Checking file access for files in target dir. 02:34:19.3856 [INFO] Keen: Saving Sandbox world configuration file d:\servers\service9915\home\games\se_torch\Saves\Alien Planet\.new\Sandbox_config.sbc 02:34:19.4306 [DEBUG] Keen: Session snapshot save - END 02:34:43.9073 [DEBUG] Keen: GC Memory: 451.6953 / 451.6953 MB 02:34:45.1236 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:34:45.1236 [DEBUG] Keen: STATISTICS,540.15,0,0,0,0,0,0,4.310652,0.1989819,1,0,451.9308,1795.43,39605,5107775,14,0,0,0.05035269,92887,0,0,16.66667,0,0,100,802290400,451.9308,0,0 02:34:45.1236 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:34:45.1236 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:35:13.9074 [DEBUG] Keen: GC Memory: 451.9536 / 451.9536 MB 02:35:43.9076 [DEBUG] Keen: GC Memory: 452.7784 / 452.7784 MB 02:35:45.1409 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:35:45.1409 [DEBUG] Keen: STATISTICS,600.1666667,0,0,0,0,0,0,1.689661,0.06337647,1,0,452.9404,1795.297,32588,5111505,11,0,0,0.04072129,92895,0,0,16.66667,0,0,100,802290400,452.9404,0,0 02:35:45.1409 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:35:45.1409 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:36:13.9077 [DEBUG] Keen: GC Memory: 432.8099 / 432.8099 MB 02:36:43.9088 [DEBUG] Keen: GC Memory: 432.5341 / 432.5341 MB 02:36:45.1581 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:36:45.1581 [DEBUG] Keen: STATISTICS,660.1833334,0,0,0,0,0,0,1.885819,0.07702482,1,0,432.7136,1794.984,32588,5111505,11,0,0,0.03968093,92888,0,0,16.66667,0,0,100,802290400,432.7136,0,0 02:36:45.1581 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:36:45.1581 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:37:13.9090 [DEBUG] Keen: GC Memory: 433.5766 / 433.5766 MB 02:37:43.9092 [DEBUG] Keen: GC Memory: 433.2065 / 433.2065 MB 02:37:45.1765 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:37:45.1765 [DEBUG] Keen: STATISTICS,720.2,0,0,0,0,0,0,1.587958,0.05965708,1,0,433.3649,1794.992,32588,5111505,11,0,0,0.04000689,92921,0,0,16.66667,0,0,100,802290400,433.3649,0,0 02:37:45.1765 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:37:45.1765 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:38:13.9103 [DEBUG] Keen: GC Memory: 433.0906 / 433.0906 MB 02:38:43.9105 [DEBUG] Keen: GC Memory: 432.4075 / 432.4075 MB 02:38:45.1938 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:38:45.1938 [DEBUG] Keen: STATISTICS,780.2166667,0,0,0,0,0,0,1.611962,0.05879591,1,0,432.6258,1794.992,32588,5111505,11,0,0,0.0387549,92933,0,0,16.66667,0,0,100,802290400,432.6258,0,0 02:38:45.1938 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:38:45.1938 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:39:13.9107 [DEBUG] Keen: GC Memory: 433.5328 / 433.5328 MB 02:39:43.9119 [DEBUG] Keen: GC Memory: 432.6552 / 432.6552 MB 02:39:45.2112 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:39:45.2112 [DEBUG] Keen: STATISTICS,840.2333334,0,0,0,0,0,0,1.638546,0.06856076,1,0,432.8169,1795.07,32588,5111505,11,0,0,0.0373886,92932,0,0,16.66667,0,0,100,802290400,432.8169,0,0 02:39:45.2112 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:39:45.2112 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:40:13.9121 [DEBUG] Keen: GC Memory: 433.605 / 433.605 MB 02:40:43.9124 [DEBUG] Keen: GC Memory: 433.2231 / 433.2231 MB 02:40:45.2287 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:40:45.2287 [DEBUG] Keen: STATISTICS,900.25,0,0,0,0,0,0,1.723242,0.06399982,1,0,433.3893,1795.023,32588,5111505,11,0,0,0.04772088,92915,0,0,16.66667,0,0,100,802290400,433.3893,0,0 02:40:45.2287 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:40:45.2287 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:41:13.9136 [DEBUG] Keen: GC Memory: 433.1992 / 433.1992 MB 02:41:43.9138 [DEBUG] Keen: GC Memory: 432.8473 / 432.8473 MB 02:41:45.2471 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:41:45.2471 [DEBUG] Keen: STATISTICS,960.2666667,0,0,0,0,0,0,1.579526,0.05755365,1,0,433.0295,1795.016,32588,5111505,11,0,0,0.04342596,92871,0,0,16.66667,0,0,100,802290400,433.0295,0,0 02:41:45.2471 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:41:45.2471 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:42:13.9140 [DEBUG] Keen: GC Memory: 433.7911 / 433.7911 MB 02:42:43.9153 [DEBUG] Keen: GC Memory: 433.177 / 433.177 MB 02:42:45.2646 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 02:42:45.2646 [DEBUG] Keen: STATISTICS,1020.2833334,0,0,0,0,0,0,1.671644,0.05739486,1,0,433.3425,1795.031,32588,5111505,11,0,0,0.04231976,92919,0,0,16.66667,0,0,100,802290400,433.3425,0,0 02:42:45.2646 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 02:42:45.2646 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,109,655,765,0,0,0,0,0,0,0,0,0,0,0,288,0,0,0,0,0,360,6,0,0 02:43:13.9155 [DEBUG] Keen: GC Memory: 433.1234 / 433.1234 MB 02:45:01.3484 [DEBUG] Keen: Log Started 02:45:01.3484 [DEBUG] Keen: Timezone (local - UTC): 1h 02:45:01.3484 [INFO] Keen: App Version: 01_197_064 02:45:01.3574 [INFO] Keen: Is official: True [NO][NIS][NAMP] 02:45:01.3574 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 02:45:01.3574 [INFO] Keen: Environment.ProcessorCount: 16 02:45:01.3574 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 02:45:01.3574 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 02:45:01.3574 [INFO] Keen: Environment.Is64BitProcess: True 02:45:01.3574 [INFO] Keen: Environment.Is64BitOperatingSystem: True 02:45:01.3574 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 02:45:01.3574 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 02:45:01.3684 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 02:45:01.3684 [DEBUG] Keen: IntPtr.Size: 8 02:45:01.3684 [DEBUG] Keen: Default Culture: 02:45:01.3684 [DEBUG] Keen: Default UI Culture: 02:45:01.3684 [DEBUG] Keen: Found processor count: 8 02:45:01.3684 [DEBUG] Keen: Using processor count: 8 02:45:06.0436 [DEBUG] Keen: MyScreenManager() 02:45:06.0436 [DEBUG] Keen: MySandboxGame.Constructor() - START 02:45:06.0566 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 02:45:06.0566 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 02:45:06.1096 [DEBUG] Keen: Preallocate - START 02:45:06.1096 [DEBUG] Keen: MySpaceWorldGenerator - START 02:45:06.1176 [DEBUG] Keen: MySpaceWorldGenerator - END 02:45:06.1176 [DEBUG] Keen: MySpaceBuildComponent - START 02:45:06.1176 [DEBUG] Keen: MySpaceBuildComponent - END 02:45:06.1176 [DEBUG] Keen: MyEntities - START 02:45:06.1176 [DEBUG] Keen: MyEntities - END 02:45:06.1176 [DEBUG] Keen: MyObjectBuilder_Base - START 02:45:06.1176 [DEBUG] Keen: MyObjectBuilder_Base - END 02:45:06.1176 [DEBUG] Keen: MyTransparentGeometry - START 02:45:06.1176 [DEBUG] Keen: MyTransparentGeometry - END 02:45:06.1176 [DEBUG] Keen: MyCubeGridDeformationTables - START 02:45:06.1176 [DEBUG] Keen: MyCubeGridDeformationTables - END 02:45:06.1176 [DEBUG] Keen: MyMath - START 02:45:06.1176 [DEBUG] Keen: MyMath - END 02:45:06.1176 [DEBUG] Keen: MySimpleObjectDraw - START 02:45:06.1176 [DEBUG] Keen: MySimpleObjectDraw - END 02:45:06.1346 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 02:45:06.1346 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 02:45:06.1346 [DEBUG] Keen: MyGuiIngameScriptsPage - START 02:45:06.1726 [DEBUG] Keen: MyGuiIngameScriptsPage - END 02:45:06.1726 [DEBUG] Keen: MyGuiScreenAdminMenu - START 02:45:06.1726 [DEBUG] Keen: MyGuiScreenAdminMenu - END 02:45:06.1726 [DEBUG] Keen: MySyncDestructions - START 02:45:06.1726 [DEBUG] Keen: MySyncDestructions - END 02:45:06.1726 [DEBUG] Keen: MySyncEntity - START 02:45:06.1726 [DEBUG] Keen: MySyncEntity - END 02:45:06.1726 [DEBUG] Keen: MyCommandCharacter - START 02:45:06.1726 [DEBUG] Keen: MyCommandCharacter - END 02:45:06.1726 [DEBUG] Keen: MyCommandConsole - START 02:45:06.1726 [DEBUG] Keen: MyCommandConsole - END 02:45:06.1726 [DEBUG] Keen: MyCommandEntity - START 02:45:06.1726 [DEBUG] Keen: MyCommandEntity - END 02:45:06.1726 [DEBUG] Keen: MyAiTargetManager - START 02:45:06.1726 [DEBUG] Keen: MyAiTargetManager - END 02:45:06.1726 [DEBUG] Keen: MyClientDebugCommands - START 02:45:06.1726 [DEBUG] Keen: MyClientDebugCommands - END 02:45:06.1726 [DEBUG] Keen: MyDedicatedServer - START 02:45:06.1726 [DEBUG] Keen: MyDedicatedServer - END 02:45:06.1726 [DEBUG] Keen: MyDedicatedServerBase - START 02:45:06.1726 [DEBUG] Keen: MyDedicatedServerBase - END 02:45:06.1726 [DEBUG] Keen: MyMultiplayerBase - START 02:45:06.1726 [DEBUG] Keen: MyMultiplayerBase - END 02:45:06.1726 [DEBUG] Keen: MyMultiplayerClient - START 02:45:06.1726 [DEBUG] Keen: MyMultiplayerClient - END 02:45:06.1726 [DEBUG] Keen: MyMultiplayerClientBase - START 02:45:06.1726 [DEBUG] Keen: MyMultiplayerClientBase - END 02:45:06.1726 [DEBUG] Keen: MyMultiplayerLobby - START 02:45:06.1726 [DEBUG] Keen: MyMultiplayerLobby - END 02:45:06.1726 [DEBUG] Keen: MyMultiplayerLobbyClient - START 02:45:06.1726 [DEBUG] Keen: MyMultiplayerLobbyClient - END 02:45:06.1726 [DEBUG] Keen: MyMultiplayerServerBase - START 02:45:06.1726 [DEBUG] Keen: MyMultiplayerServerBase - END 02:45:06.1726 [DEBUG] Keen: MyServerDebugCommands - START 02:45:06.1726 [DEBUG] Keen: MyServerDebugCommands - END 02:45:06.1726 [DEBUG] Keen: MyAIActionsParser - START 02:45:06.1726 [DEBUG] Keen: MyAIActionsParser - END 02:45:06.1726 [DEBUG] Keen: MyCubeGridDefinitions - START 02:45:06.2216 [DEBUG] Keen: MyCubeGridDefinitions - END 02:45:06.2216 [DEBUG] Keen: MyDefinitionManager - START 02:45:06.2356 [DEBUG] Keen: MyDefinitionManager - END 02:45:06.2356 [DEBUG] Keen: Preallocate - END 02:45:06.2356 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 02:45:08.7732 [INFO] Keen: Networking service: Steam 02:45:08.7732 [INFO] Keen: Server successfully started 02:45:08.7732 [INFO] Keen: Product name: Space Engineers 02:45:08.7732 [INFO] Keen: Desc: Space Engineers 02:45:08.7732 [INFO] Keen: Public IP: 51.195.39.164 02:45:08.7732 [INFO] Keen: User ID: 90140560010701824 02:45:13.7824 [DEBUG] Keen: MyCampaignManager.Constructor() - START 02:45:13.8104 [DEBUG] Keen: MyCampaignManager.Constructor() - END 02:45:13.8104 [DEBUG] Keen: MySandboxGame.Constructor() - END 02:45:13.8364 [DEBUG] Keen: MySandboxGame.Initialize() - START 02:45:13.8364 [DEBUG] Keen: Installed DLCs: 02:45:13.8624 [DEBUG] Keen: MyGuiGameControlsHelpers() 02:45:13.8955 [DEBUG] Keen: Havok: Physics.Init 02:45:13.9035 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 02:45:13.9035 [DEBUG] Keen: HkGameName: SpaceEngineers 02:45:13.9155 [DEBUG] Keen: MySandboxGame.LoadData() - START 02:45:13.9155 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:45:13.9155 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:45:14.0875 [DEBUG] Keen: Loading scenarios 02:45:14.1255 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:45:14.1255 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 02:45:14.1975 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 02:45:14.1975 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 02:45:14.2115 [DEBUG] Keen: MySandboxGame.LoadData() - END 02:45:14.2115 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:45:14.2115 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:45:14.2115 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 02:45:14.2115 [DEBUG] Keen: ReloadVoxelMaterials 02:45:14.2705 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:45:15.2008 [INFO] Keen: Cannot start new world - Premade world not found 02:45:15.2008 [DEBUG] Keen: MySandboxGame.Initialize() - END 02:45:16.4841 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:45:16.4841 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 02:45:16.4841 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 02:50:14.0628 [DEBUG] Keen: Log Started 02:50:14.0628 [DEBUG] Keen: Timezone (local - UTC): 1h 02:50:14.0628 [INFO] Keen: App Version: 01_197_064 02:50:14.0628 [INFO] Keen: Is official: True [NO][NIS][NAMP] 02:50:14.0628 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 02:50:14.0628 [INFO] Keen: Environment.ProcessorCount: 16 02:50:14.0818 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 02:50:14.0818 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 02:50:14.0818 [INFO] Keen: Environment.Is64BitProcess: True 02:50:14.0818 [INFO] Keen: Environment.Is64BitOperatingSystem: True 02:50:14.0818 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 02:50:14.0818 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 02:50:14.2039 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 02:50:14.2039 [DEBUG] Keen: IntPtr.Size: 8 02:50:14.2039 [DEBUG] Keen: Default Culture: 02:50:14.2039 [DEBUG] Keen: Default UI Culture: 02:50:14.2179 [DEBUG] Keen: Found processor count: 8 02:50:14.2179 [DEBUG] Keen: Using processor count: 8 02:50:18.9741 [DEBUG] Keen: MyScreenManager() 02:50:18.9851 [DEBUG] Keen: MySandboxGame.Constructor() - START 02:50:18.9851 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 02:50:18.9851 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 02:50:19.0401 [DEBUG] Keen: Preallocate - START 02:50:19.0401 [DEBUG] Keen: MySpaceWorldGenerator - START 02:50:19.0471 [DEBUG] Keen: MySpaceWorldGenerator - END 02:50:19.0471 [DEBUG] Keen: MySpaceBuildComponent - START 02:50:19.0471 [DEBUG] Keen: MySpaceBuildComponent - END 02:50:19.0471 [DEBUG] Keen: MyEntities - START 02:50:19.0471 [DEBUG] Keen: MyEntities - END 02:50:19.0471 [DEBUG] Keen: MyObjectBuilder_Base - START 02:50:19.0471 [DEBUG] Keen: MyObjectBuilder_Base - END 02:50:19.0471 [DEBUG] Keen: MyTransparentGeometry - START 02:50:19.0471 [DEBUG] Keen: MyTransparentGeometry - END 02:50:19.0471 [DEBUG] Keen: MyCubeGridDeformationTables - START 02:50:19.0471 [DEBUG] Keen: MyCubeGridDeformationTables - END 02:50:19.0471 [DEBUG] Keen: MyMath - START 02:50:19.0471 [DEBUG] Keen: MyMath - END 02:50:19.0471 [DEBUG] Keen: MySimpleObjectDraw - START 02:50:19.0471 [DEBUG] Keen: MySimpleObjectDraw - END 02:50:19.0651 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 02:50:19.0651 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 02:50:19.0651 [DEBUG] Keen: MyGuiIngameScriptsPage - START 02:50:19.1031 [DEBUG] Keen: MyGuiIngameScriptsPage - END 02:50:19.1031 [DEBUG] Keen: MyGuiScreenAdminMenu - START 02:50:19.1031 [DEBUG] Keen: MyGuiScreenAdminMenu - END 02:50:19.1031 [DEBUG] Keen: MySyncDestructions - START 02:50:19.1031 [DEBUG] Keen: MySyncDestructions - END 02:50:19.1031 [DEBUG] Keen: MySyncEntity - START 02:50:19.1031 [DEBUG] Keen: MySyncEntity - END 02:50:19.1031 [DEBUG] Keen: MyCommandCharacter - START 02:50:19.1031 [DEBUG] Keen: MyCommandCharacter - END 02:50:19.1031 [DEBUG] Keen: MyCommandConsole - START 02:50:19.1031 [DEBUG] Keen: MyCommandConsole - END 02:50:19.1031 [DEBUG] Keen: MyCommandEntity - START 02:50:19.1031 [DEBUG] Keen: MyCommandEntity - END 02:50:19.1031 [DEBUG] Keen: MyAiTargetManager - START 02:50:19.1031 [DEBUG] Keen: MyAiTargetManager - END 02:50:19.1031 [DEBUG] Keen: MyClientDebugCommands - START 02:50:19.1031 [DEBUG] Keen: MyClientDebugCommands - END 02:50:19.1031 [DEBUG] Keen: MyDedicatedServer - START 02:50:19.1031 [DEBUG] Keen: MyDedicatedServer - END 02:50:19.1031 [DEBUG] Keen: MyDedicatedServerBase - START 02:50:19.1031 [DEBUG] Keen: MyDedicatedServerBase - END 02:50:19.1031 [DEBUG] Keen: MyMultiplayerBase - START 02:50:19.1031 [DEBUG] Keen: MyMultiplayerBase - END 02:50:19.1031 [DEBUG] Keen: MyMultiplayerClient - START 02:50:19.1031 [DEBUG] Keen: MyMultiplayerClient - END 02:50:19.1031 [DEBUG] Keen: MyMultiplayerClientBase - START 02:50:19.1031 [DEBUG] Keen: MyMultiplayerClientBase - END 02:50:19.1031 [DEBUG] Keen: MyMultiplayerLobby - START 02:50:19.1031 [DEBUG] Keen: MyMultiplayerLobby - END 02:50:19.1031 [DEBUG] Keen: MyMultiplayerLobbyClient - START 02:50:19.1031 [DEBUG] Keen: MyMultiplayerLobbyClient - END 02:50:19.1031 [DEBUG] Keen: MyMultiplayerServerBase - START 02:50:19.1031 [DEBUG] Keen: MyMultiplayerServerBase - END 02:50:19.1031 [DEBUG] Keen: MyServerDebugCommands - START 02:50:19.1031 [DEBUG] Keen: MyServerDebugCommands - END 02:50:19.1031 [DEBUG] Keen: MyAIActionsParser - START 02:50:19.1031 [DEBUG] Keen: MyAIActionsParser - END 02:50:19.1031 [DEBUG] Keen: MyCubeGridDefinitions - START 02:50:19.1541 [DEBUG] Keen: MyCubeGridDefinitions - END 02:50:19.1541 [DEBUG] Keen: MyDefinitionManager - START 02:50:19.1691 [DEBUG] Keen: MyDefinitionManager - END 02:50:19.1691 [DEBUG] Keen: Preallocate - END 02:50:19.1711 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 02:50:21.7397 [INFO] Keen: Networking service: Steam 02:50:21.7397 [INFO] Keen: Server successfully started 02:50:21.7397 [INFO] Keen: Product name: Space Engineers 02:50:21.7397 [INFO] Keen: Desc: Space Engineers 02:50:21.7397 [INFO] Keen: Public IP: 51.195.39.164 02:50:21.7397 [INFO] Keen: User ID: 90140560013189124 02:50:26.7520 [DEBUG] Keen: MyCampaignManager.Constructor() - START 02:50:26.7810 [DEBUG] Keen: MyCampaignManager.Constructor() - END 02:50:26.7810 [DEBUG] Keen: MySandboxGame.Constructor() - END 02:50:26.8140 [DEBUG] Keen: MySandboxGame.Initialize() - START 02:50:26.8140 [DEBUG] Keen: Installed DLCs: 02:50:26.8300 [DEBUG] Keen: MyGuiGameControlsHelpers() 02:50:26.8630 [DEBUG] Keen: Havok: Physics.Init 02:50:26.8630 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 02:50:26.8630 [DEBUG] Keen: HkGameName: SpaceEngineers 02:50:26.8840 [DEBUG] Keen: MySandboxGame.LoadData() - START 02:50:26.8840 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 02:50:26.8840 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 02:50:27.0591 [DEBUG] Keen: Loading scenarios 02:50:27.0981 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 02:50:27.0981 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 02:50:27.1721 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 02:50:27.1721 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 02:50:27.1881 [DEBUG] Keen: MySandboxGame.LoadData() - END 02:50:27.1881 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:50:27.1881 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:50:27.1881 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 02:50:27.1881 [DEBUG] Keen: ReloadVoxelMaterials 02:50:27.2441 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 02:50:28.1833 [INFO] Keen: Cannot start new world - Premade world not found 02:50:28.1833 [DEBUG] Keen: MySandboxGame.Initialize() - END 02:50:29.5047 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 02:50:29.5047 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 02:50:29.5047 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 03:08:05.8891 [DEBUG] Keen: Log Started 03:08:05.8891 [DEBUG] Keen: Timezone (local - UTC): 1h 03:08:05.8891 [INFO] Keen: App Version: 01_197_064 03:08:05.8981 [INFO] Keen: Is official: True [NO][NIS][NAMP] 03:08:05.8981 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 03:08:05.8981 [INFO] Keen: Environment.ProcessorCount: 16 03:08:05.8981 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 03:08:05.8981 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 03:08:05.8981 [INFO] Keen: Environment.Is64BitProcess: True 03:08:05.8981 [INFO] Keen: Environment.Is64BitOperatingSystem: True 03:08:05.8981 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 03:08:05.8981 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 03:08:05.9091 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 03:08:05.9091 [DEBUG] Keen: IntPtr.Size: 8 03:08:05.9091 [DEBUG] Keen: Default Culture: 03:08:05.9091 [DEBUG] Keen: Default UI Culture: 03:08:05.9091 [DEBUG] Keen: Found processor count: 8 03:08:05.9091 [DEBUG] Keen: Using processor count: 8 03:08:10.5502 [DEBUG] Keen: MyScreenManager() 03:08:10.5502 [DEBUG] Keen: MySandboxGame.Constructor() - START 03:08:10.5502 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 03:08:10.5502 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 03:08:10.6072 [DEBUG] Keen: Preallocate - START 03:08:10.6072 [DEBUG] Keen: MySpaceWorldGenerator - START 03:08:10.6142 [DEBUG] Keen: MySpaceWorldGenerator - END 03:08:10.6142 [DEBUG] Keen: MySpaceBuildComponent - START 03:08:10.6142 [DEBUG] Keen: MySpaceBuildComponent - END 03:08:10.6142 [DEBUG] Keen: MyEntities - START 03:08:10.6142 [DEBUG] Keen: MyEntities - END 03:08:10.6142 [DEBUG] Keen: MyObjectBuilder_Base - START 03:08:10.6142 [DEBUG] Keen: MyObjectBuilder_Base - END 03:08:10.6142 [DEBUG] Keen: MyTransparentGeometry - START 03:08:10.6142 [DEBUG] Keen: MyTransparentGeometry - END 03:08:10.6142 [DEBUG] Keen: MyCubeGridDeformationTables - START 03:08:10.6142 [DEBUG] Keen: MyCubeGridDeformationTables - END 03:08:10.6142 [DEBUG] Keen: MyMath - START 03:08:10.6142 [DEBUG] Keen: MyMath - END 03:08:10.6142 [DEBUG] Keen: MySimpleObjectDraw - START 03:08:10.6142 [DEBUG] Keen: MySimpleObjectDraw - END 03:08:10.6312 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 03:08:10.6312 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 03:08:10.6312 [DEBUG] Keen: MyGuiIngameScriptsPage - START 03:08:10.6702 [DEBUG] Keen: MyGuiIngameScriptsPage - END 03:08:10.6702 [DEBUG] Keen: MyGuiScreenAdminMenu - START 03:08:10.6702 [DEBUG] Keen: MyGuiScreenAdminMenu - END 03:08:10.6702 [DEBUG] Keen: MySyncDestructions - START 03:08:10.6702 [DEBUG] Keen: MySyncDestructions - END 03:08:10.6702 [DEBUG] Keen: MySyncEntity - START 03:08:10.6702 [DEBUG] Keen: MySyncEntity - END 03:08:10.6702 [DEBUG] Keen: MyCommandCharacter - START 03:08:10.6702 [DEBUG] Keen: MyCommandCharacter - END 03:08:10.6702 [DEBUG] Keen: MyCommandConsole - START 03:08:10.6702 [DEBUG] Keen: MyCommandConsole - END 03:08:10.6702 [DEBUG] Keen: MyCommandEntity - START 03:08:10.6702 [DEBUG] Keen: MyCommandEntity - END 03:08:10.6702 [DEBUG] Keen: MyAiTargetManager - START 03:08:10.6702 [DEBUG] Keen: MyAiTargetManager - END 03:08:10.6702 [DEBUG] Keen: MyClientDebugCommands - START 03:08:10.6702 [DEBUG] Keen: MyClientDebugCommands - END 03:08:10.6702 [DEBUG] Keen: MyDedicatedServer - START 03:08:10.6702 [DEBUG] Keen: MyDedicatedServer - END 03:08:10.6702 [DEBUG] Keen: MyDedicatedServerBase - START 03:08:10.6702 [DEBUG] Keen: MyDedicatedServerBase - END 03:08:10.6702 [DEBUG] Keen: MyMultiplayerBase - START 03:08:10.6702 [DEBUG] Keen: MyMultiplayerBase - END 03:08:10.6702 [DEBUG] Keen: MyMultiplayerClient - START 03:08:10.6702 [DEBUG] Keen: MyMultiplayerClient - END 03:08:10.6702 [DEBUG] Keen: MyMultiplayerClientBase - START 03:08:10.6702 [DEBUG] Keen: MyMultiplayerClientBase - END 03:08:10.6702 [DEBUG] Keen: MyMultiplayerLobby - START 03:08:10.6702 [DEBUG] Keen: MyMultiplayerLobby - END 03:08:10.6702 [DEBUG] Keen: MyMultiplayerLobbyClient - START 03:08:10.6702 [DEBUG] Keen: MyMultiplayerLobbyClient - END 03:08:10.6702 [DEBUG] Keen: MyMultiplayerServerBase - START 03:08:10.6702 [DEBUG] Keen: MyMultiplayerServerBase - END 03:08:10.6702 [DEBUG] Keen: MyServerDebugCommands - START 03:08:10.6742 [DEBUG] Keen: MyServerDebugCommands - END 03:08:10.6742 [DEBUG] Keen: MyAIActionsParser - START 03:08:10.6742 [DEBUG] Keen: MyAIActionsParser - END 03:08:10.6742 [DEBUG] Keen: MyCubeGridDefinitions - START 03:08:10.7183 [DEBUG] Keen: MyCubeGridDefinitions - END 03:08:10.7183 [DEBUG] Keen: MyDefinitionManager - START 03:08:10.7323 [DEBUG] Keen: MyDefinitionManager - END 03:08:10.7323 [DEBUG] Keen: Preallocate - END 03:08:10.7323 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 03:08:13.1238 [INFO] Keen: Networking service: Steam 03:08:13.1238 [INFO] Keen: Server successfully started 03:08:13.1238 [INFO] Keen: Product name: Space Engineers 03:08:13.1238 [INFO] Keen: Desc: Space Engineers 03:08:13.1238 [INFO] Keen: Public IP: 51.195.39.164 03:08:13.1238 [INFO] Keen: User ID: 90140560421641224 03:08:18.1330 [DEBUG] Keen: MyCampaignManager.Constructor() - START 03:08:18.1600 [DEBUG] Keen: MyCampaignManager.Constructor() - END 03:08:18.1600 [DEBUG] Keen: MySandboxGame.Constructor() - END 03:08:18.1941 [DEBUG] Keen: MySandboxGame.Initialize() - START 03:08:18.1941 [DEBUG] Keen: Installed DLCs: 03:08:18.2091 [DEBUG] Keen: MyGuiGameControlsHelpers() 03:08:18.2411 [DEBUG] Keen: Havok: Physics.Init 03:08:18.2411 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 03:08:18.2411 [DEBUG] Keen: HkGameName: SpaceEngineers 03:08:18.2611 [DEBUG] Keen: MySandboxGame.LoadData() - START 03:08:18.2611 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 03:08:18.2681 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 03:08:18.4381 [DEBUG] Keen: Loading scenarios 03:08:18.4761 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 03:08:18.4761 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 03:08:18.5501 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 03:08:18.5501 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 03:08:18.5501 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 03:08:18.5501 [DEBUG] Keen: MySandboxGame.LoadData() - END 03:08:18.5721 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 03:08:18.5721 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 03:08:18.5721 [DEBUG] Keen: ReloadVoxelMaterials 03:08:18.6222 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 03:08:19.5464 [INFO] Keen: Cannot start new world - Premade world not found 03:08:19.5464 [DEBUG] Keen: MySandboxGame.Initialize() - END 03:08:20.7847 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 03:08:20.7847 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 03:08:20.7847 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 03:15:57.6450 [DEBUG] Keen: Log Started 03:15:57.6450 [DEBUG] Keen: Timezone (local - UTC): 1h 03:15:57.6450 [INFO] Keen: App Version: 01_197_064 03:15:57.6550 [INFO] Keen: Is official: True [NO][NIS][NAMP] 03:15:57.6550 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 03:15:57.6550 [INFO] Keen: Environment.ProcessorCount: 16 03:15:57.6550 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 03:15:57.6550 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 03:15:57.6550 [INFO] Keen: Environment.Is64BitProcess: True 03:15:57.6550 [INFO] Keen: Environment.Is64BitOperatingSystem: True 03:15:57.6550 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 03:15:57.6550 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 03:15:57.6550 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 03:15:57.6550 [DEBUG] Keen: IntPtr.Size: 8 03:15:57.6550 [DEBUG] Keen: Default Culture: 03:15:57.6550 [DEBUG] Keen: Default UI Culture: 03:15:57.6680 [DEBUG] Keen: Found processor count: 8 03:15:57.6680 [DEBUG] Keen: Using processor count: 8 03:16:02.2671 [DEBUG] Keen: MyScreenManager() 03:16:02.2781 [DEBUG] Keen: MySandboxGame.Constructor() - START 03:16:02.2781 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 03:16:02.2781 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 03:16:02.3341 [DEBUG] Keen: Preallocate - START 03:16:02.3341 [DEBUG] Keen: MySpaceWorldGenerator - START 03:16:02.3411 [DEBUG] Keen: MySpaceWorldGenerator - END 03:16:02.3411 [DEBUG] Keen: MySpaceBuildComponent - START 03:16:02.3411 [DEBUG] Keen: MySpaceBuildComponent - END 03:16:02.3411 [DEBUG] Keen: MyEntities - START 03:16:02.3411 [DEBUG] Keen: MyEntities - END 03:16:02.3411 [DEBUG] Keen: MyObjectBuilder_Base - START 03:16:02.3411 [DEBUG] Keen: MyObjectBuilder_Base - END 03:16:02.3411 [DEBUG] Keen: MyTransparentGeometry - START 03:16:02.3411 [DEBUG] Keen: MyTransparentGeometry - END 03:16:02.3411 [DEBUG] Keen: MyCubeGridDeformationTables - START 03:16:02.3411 [DEBUG] Keen: MyCubeGridDeformationTables - END 03:16:02.3411 [DEBUG] Keen: MyMath - START 03:16:02.3411 [DEBUG] Keen: MyMath - END 03:16:02.3411 [DEBUG] Keen: MySimpleObjectDraw - START 03:16:02.3411 [DEBUG] Keen: MySimpleObjectDraw - END 03:16:02.3591 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 03:16:02.3591 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 03:16:02.3591 [DEBUG] Keen: MyGuiIngameScriptsPage - START 03:16:02.3962 [DEBUG] Keen: MyGuiIngameScriptsPage - END 03:16:02.3962 [DEBUG] Keen: MyGuiScreenAdminMenu - START 03:16:02.3962 [DEBUG] Keen: MyGuiScreenAdminMenu - END 03:16:02.3962 [DEBUG] Keen: MySyncDestructions - START 03:16:02.3962 [DEBUG] Keen: MySyncDestructions - END 03:16:02.3962 [DEBUG] Keen: MySyncEntity - START 03:16:02.3962 [DEBUG] Keen: MySyncEntity - END 03:16:02.3962 [DEBUG] Keen: MyCommandCharacter - START 03:16:02.3962 [DEBUG] Keen: MyCommandCharacter - END 03:16:02.3962 [DEBUG] Keen: MyCommandConsole - START 03:16:02.3962 [DEBUG] Keen: MyCommandConsole - END 03:16:02.3962 [DEBUG] Keen: MyCommandEntity - START 03:16:02.3962 [DEBUG] Keen: MyCommandEntity - END 03:16:02.3962 [DEBUG] Keen: MyAiTargetManager - START 03:16:02.3962 [DEBUG] Keen: MyAiTargetManager - END 03:16:02.3962 [DEBUG] Keen: MyClientDebugCommands - START 03:16:02.3962 [DEBUG] Keen: MyClientDebugCommands - END 03:16:02.3962 [DEBUG] Keen: MyDedicatedServer - START 03:16:02.3962 [DEBUG] Keen: MyDedicatedServer - END 03:16:02.3962 [DEBUG] Keen: MyDedicatedServerBase - START 03:16:02.3962 [DEBUG] Keen: MyDedicatedServerBase - END 03:16:02.3962 [DEBUG] Keen: MyMultiplayerBase - START 03:16:02.3962 [DEBUG] Keen: MyMultiplayerBase - END 03:16:02.3962 [DEBUG] Keen: MyMultiplayerClient - START 03:16:02.3962 [DEBUG] Keen: MyMultiplayerClient - END 03:16:02.3962 [DEBUG] Keen: MyMultiplayerClientBase - START 03:16:02.3962 [DEBUG] Keen: MyMultiplayerClientBase - END 03:16:02.3962 [DEBUG] Keen: MyMultiplayerLobby - START 03:16:02.3962 [DEBUG] Keen: MyMultiplayerLobby - END 03:16:02.3962 [DEBUG] Keen: MyMultiplayerLobbyClient - START 03:16:02.3962 [DEBUG] Keen: MyMultiplayerLobbyClient - END 03:16:02.3962 [DEBUG] Keen: MyMultiplayerServerBase - START 03:16:02.3962 [DEBUG] Keen: MyMultiplayerServerBase - END 03:16:02.3962 [DEBUG] Keen: MyServerDebugCommands - START 03:16:02.3962 [DEBUG] Keen: MyServerDebugCommands - END 03:16:02.3962 [DEBUG] Keen: MyAIActionsParser - START 03:16:02.3962 [DEBUG] Keen: MyAIActionsParser - END 03:16:02.3962 [DEBUG] Keen: MyCubeGridDefinitions - START 03:16:02.4452 [DEBUG] Keen: MyCubeGridDefinitions - END 03:16:02.4452 [DEBUG] Keen: MyDefinitionManager - START 03:16:02.4602 [DEBUG] Keen: MyDefinitionManager - END 03:16:02.4602 [DEBUG] Keen: Preallocate - END 03:16:02.4602 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 03:16:05.1938 [INFO] Keen: Networking service: Steam 03:16:05.1938 [INFO] Keen: Server successfully started 03:16:05.1938 [INFO] Keen: Product name: Space Engineers 03:16:05.1938 [INFO] Keen: Desc: Space Engineers 03:16:05.1938 [INFO] Keen: Public IP: 51.195.39.164 03:16:05.1938 [INFO] Keen: User ID: 90140560482367488 03:16:10.2030 [DEBUG] Keen: MyCampaignManager.Constructor() - START 03:16:10.2310 [DEBUG] Keen: MyCampaignManager.Constructor() - END 03:16:10.2310 [DEBUG] Keen: MySandboxGame.Constructor() - END 03:16:10.2611 [DEBUG] Keen: MySandboxGame.Initialize() - START 03:16:10.2611 [DEBUG] Keen: Installed DLCs: 03:16:10.2781 [DEBUG] Keen: MyGuiGameControlsHelpers() 03:16:10.3111 [DEBUG] Keen: Havok: Physics.Init 03:16:10.3111 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 03:16:10.3111 [DEBUG] Keen: HkGameName: SpaceEngineers 03:16:10.3301 [DEBUG] Keen: MySandboxGame.LoadData() - START 03:16:10.3301 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 03:16:10.3301 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 03:16:10.5071 [DEBUG] Keen: Loading scenarios 03:16:10.5431 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 03:16:10.5431 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 03:16:10.6141 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 03:16:10.6261 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 03:16:10.6261 [DEBUG] Keen: MySandboxGame.LoadData() - END 03:16:10.6261 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 03:16:10.6351 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 03:16:10.6351 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 03:16:10.6351 [DEBUG] Keen: ReloadVoxelMaterials 03:16:10.6842 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 03:16:11.5864 [INFO] Keen: Cannot start new world - Premade world not found 03:16:11.5864 [DEBUG] Keen: MySandboxGame.Initialize() - END 03:16:12.8337 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 03:16:12.8337 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 03:16:12.8337 [DEBUG] Keen: MySandboxGame.PerformPreload() - END 03:21:56.5498 [INFO] Keen: Peer2Peer_SessionRequest 76561198001488691 03:24:20.8564 [DEBUG] Keen: Log Started 03:24:20.8564 [DEBUG] Keen: Timezone (local - UTC): 1h 03:24:20.8564 [INFO] Keen: App Version: 01_197_064 03:24:20.8665 [INFO] Keen: Is official: True [NO][NIS][NAMP] 03:24:20.8665 [DEBUG] Keen: Branch / Sandbox: DedicatedServer 03:24:20.8665 [INFO] Keen: Environment.ProcessorCount: 16 03:24:20.8665 [INFO] Keen: Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 03:24:20.8665 [INFO] Keen: Environment.CommandLine: D:\\servers\\service9915\\home\\games\\se_torch\\Torch.Server.exe -instancepath d:\servers\service9915\home\games\se_torch 03:24:20.8665 [INFO] Keen: Environment.Is64BitProcess: True 03:24:20.8665 [INFO] Keen: Environment.Is64BitOperatingSystem: True 03:24:20.8665 [INFO] Keen: Environment.Version: .NET Framework 4.7.3690.0 03:24:20.8665 [INFO] Keen: Environment.CurrentDirectory: D:\servers\service9915\home\games\se_torch 03:24:20.8665 [INFO] Keen: CPU Info: AMD Ryzen 7 3800X 8-Core Processor 03:24:20.8665 [DEBUG] Keen: IntPtr.Size: 8 03:24:20.8665 [DEBUG] Keen: Default Culture: 03:24:20.8665 [DEBUG] Keen: Default UI Culture: 03:24:20.8795 [DEBUG] Keen: Found processor count: 8 03:24:20.8795 [DEBUG] Keen: Using processor count: 8 03:24:25.4586 [DEBUG] Keen: MyScreenManager() 03:24:25.4586 [DEBUG] Keen: MySandboxGame.Constructor() - START 03:24:25.4586 [DEBUG] Keen: Game dir: d:\servers\service9915\home\games\se_torch\dedicatedserver64 03:24:25.4586 [DEBUG] Keen: Content dir: D:\servers\service9915\home\games\se_torch\Content 03:24:25.5136 [DEBUG] Keen: Preallocate - START 03:24:25.5136 [DEBUG] Keen: MySpaceWorldGenerator - START 03:24:25.5206 [DEBUG] Keen: MySpaceWorldGenerator - END 03:24:25.5206 [DEBUG] Keen: MySpaceBuildComponent - START 03:24:25.5206 [DEBUG] Keen: MySpaceBuildComponent - END 03:24:25.5206 [DEBUG] Keen: MyEntities - START 03:24:25.5206 [DEBUG] Keen: MyEntities - END 03:24:25.5206 [DEBUG] Keen: MyObjectBuilder_Base - START 03:24:25.5206 [DEBUG] Keen: MyObjectBuilder_Base - END 03:24:25.5206 [DEBUG] Keen: MyTransparentGeometry - START 03:24:25.5206 [DEBUG] Keen: MyTransparentGeometry - END 03:24:25.5206 [DEBUG] Keen: MyCubeGridDeformationTables - START 03:24:25.5206 [DEBUG] Keen: MyCubeGridDeformationTables - END 03:24:25.5206 [DEBUG] Keen: MyMath - START 03:24:25.5206 [DEBUG] Keen: MyMath - END 03:24:25.5206 [DEBUG] Keen: MySimpleObjectDraw - START 03:24:25.5206 [DEBUG] Keen: MySimpleObjectDraw - END 03:24:25.5376 [DEBUG] Keen: MyEntityComponentsDebugDraw - START 03:24:25.5376 [DEBUG] Keen: MyEntityComponentsDebugDraw - END 03:24:25.5376 [DEBUG] Keen: MyGuiIngameScriptsPage - START 03:24:25.5756 [DEBUG] Keen: MyGuiIngameScriptsPage - END 03:24:25.5756 [DEBUG] Keen: MyGuiScreenAdminMenu - START 03:24:25.5756 [DEBUG] Keen: MyGuiScreenAdminMenu - END 03:24:25.5756 [DEBUG] Keen: MySyncDestructions - START 03:24:25.5756 [DEBUG] Keen: MySyncDestructions - END 03:24:25.5756 [DEBUG] Keen: MySyncEntity - START 03:24:25.5756 [DEBUG] Keen: MySyncEntity - END 03:24:25.5756 [DEBUG] Keen: MyCommandCharacter - START 03:24:25.5756 [DEBUG] Keen: MyCommandCharacter - END 03:24:25.5756 [DEBUG] Keen: MyCommandConsole - START 03:24:25.5756 [DEBUG] Keen: MyCommandConsole - END 03:24:25.5756 [DEBUG] Keen: MyCommandEntity - START 03:24:25.5756 [DEBUG] Keen: MyCommandEntity - END 03:24:25.5756 [DEBUG] Keen: MyAiTargetManager - START 03:24:25.5756 [DEBUG] Keen: MyAiTargetManager - END 03:24:25.5756 [DEBUG] Keen: MyClientDebugCommands - START 03:24:25.5756 [DEBUG] Keen: MyClientDebugCommands - END 03:24:25.5756 [DEBUG] Keen: MyDedicatedServer - START 03:24:25.5756 [DEBUG] Keen: MyDedicatedServer - END 03:24:25.5756 [DEBUG] Keen: MyDedicatedServerBase - START 03:24:25.5756 [DEBUG] Keen: MyDedicatedServerBase - END 03:24:25.5756 [DEBUG] Keen: MyMultiplayerBase - START 03:24:25.5756 [DEBUG] Keen: MyMultiplayerBase - END 03:24:25.5756 [DEBUG] Keen: MyMultiplayerClient - START 03:24:25.5756 [DEBUG] Keen: MyMultiplayerClient - END 03:24:25.5756 [DEBUG] Keen: MyMultiplayerClientBase - START 03:24:25.5756 [DEBUG] Keen: MyMultiplayerClientBase - END 03:24:25.5756 [DEBUG] Keen: MyMultiplayerLobby - START 03:24:25.5756 [DEBUG] Keen: MyMultiplayerLobby - END 03:24:25.5756 [DEBUG] Keen: MyMultiplayerLobbyClient - START 03:24:25.5756 [DEBUG] Keen: MyMultiplayerLobbyClient - END 03:24:25.5756 [DEBUG] Keen: MyMultiplayerServerBase - START 03:24:25.5756 [DEBUG] Keen: MyMultiplayerServerBase - END 03:24:25.5756 [DEBUG] Keen: MyServerDebugCommands - START 03:24:25.5756 [DEBUG] Keen: MyServerDebugCommands - END 03:24:25.5756 [DEBUG] Keen: MyAIActionsParser - START 03:24:25.5756 [DEBUG] Keen: MyAIActionsParser - END 03:24:25.5756 [DEBUG] Keen: MyCubeGridDefinitions - START 03:24:25.6246 [DEBUG] Keen: MyCubeGridDefinitions - END 03:24:25.6246 [DEBUG] Keen: MyDefinitionManager - START 03:24:25.6386 [DEBUG] Keen: MyDefinitionManager - END 03:24:25.6386 [DEBUG] Keen: Preallocate - END 03:24:25.6386 [DEBUG] Keen: Bind IP : 51.195.39.164:27015 03:24:28.2232 [INFO] Keen: Networking service: Steam 03:24:28.2232 [INFO] Keen: Server successfully started 03:24:28.2232 [INFO] Keen: Product name: Space Engineers 03:24:28.2232 [INFO] Keen: Desc: Space Engineers 03:24:28.2232 [INFO] Keen: Public IP: 51.195.39.164 03:24:28.2232 [INFO] Keen: User ID: 90140560558656516 03:24:33.2324 [DEBUG] Keen: MyCampaignManager.Constructor() - START 03:24:33.2584 [DEBUG] Keen: MyCampaignManager.Constructor() - END 03:24:33.2584 [DEBUG] Keen: MySandboxGame.Constructor() - END 03:24:33.2874 [DEBUG] Keen: MySandboxGame.Initialize() - START 03:24:33.2874 [DEBUG] Keen: Installed DLCs: 03:24:33.3024 [DEBUG] Keen: MyGuiGameControlsHelpers() 03:24:33.3344 [DEBUG] Keen: Havok: Physics.Init 03:24:33.3344 [DEBUG] Keen: Havok: Version: Release(0), 1800, [S} 03:24:33.3344 [DEBUG] Keen: HkGameName: SpaceEngineers 03:24:33.3535 [DEBUG] Keen: MySandboxGame.LoadData() - START 03:24:33.3535 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - START 03:24:33.3535 [DEBUG] Keen: 8bb0d3be2317d736fa0f355ecc706a1a087380d3 03:24:33.5265 [DEBUG] Keen: Loading scenarios 03:24:33.5635 [DEBUG] Keen: MyDefinitionManager.LoadScenarios() - END 03:24:33.5635 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - START 03:24:33.6345 [DEBUG] Keen: MyDefinitionManager.PreloadDefinitions() - END 03:24:33.6465 [DEBUG] Keen: MySandboxGame.PerformPreload() - START 03:24:33.6465 [DEBUG] Keen: MySandboxGame.LoadData() - END 03:24:33.6465 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 03:24:33.6465 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 03:24:33.6465 [DEBUG] Keen: MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 03:24:33.6465 [DEBUG] Keen: ReloadVoxelMaterials 03:24:33.7035 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - START 03:24:34.6218 [INFO] Keen: Cannot start new world - Premade world not found 03:24:34.6218 [DEBUG] Keen: MySandboxGame.Initialize() - END 03:24:35.8410 [DEBUG] Keen: MyDefinitionManager.GetSessionPreloadDefinitions() - END 03:24:35.8410 [DEBUG] Keen: MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 03:24:35.8410 [DEBUG] Keen: MySandboxGame.PerformPreload() - END