2020-10-21 22:06:31.491 - Thread: 1 -> Log Started 2020-10-21 22:06:31.491 - Thread: 1 -> Timezone (local - UTC): -7h 2020-10-21 22:06:31.491 - Thread: 1 -> App Version: 01_196_018 2020-10-21 22:06:31.494 - Thread: 1 -> Steam build: Always true 2020-10-21 22:06:31.495 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-10-21 22:06:31.495 - Thread: 1 -> Environment.ProcessorCount: 8 2020-10-21 22:06:31.575 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19042.0) 2020-10-21 22:06:31.575 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-10-21 22:06:31.575 - Thread: 1 -> Environment.Is64BitProcess: True 2020-10-21 22:06:31.575 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-10-21 22:06:31.576 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4250.0 2020-10-21 22:06:31.576 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-10-21 22:06:31.579 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 2020-10-21 22:06:31.579 - Thread: 1 -> IntPtr.Size: 8 2020-10-21 22:06:31.579 - Thread: 1 -> Default Culture: 2020-10-21 22:06:31.579 - Thread: 1 -> Default UI Culture: 2020-10-21 22:06:31.579 - Thread: 1 -> MyConfig.Load() - START 2020-10-21 22:06:31.581 - Thread: 1 -> Path: C:\Users\Ann\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-21 22:06:31.694 - Thread: 1 -> NewNewGameScreen: False 2020-10-21 22:06:31.694 - Thread: 1 -> EnableDamageEffects: True 2020-10-21 22:06:31.694 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-10-21 22:06:31.694 - Thread: 1 -> EnableReverb: False 2020-10-21 22:06:31.694 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-10-21 22:06:31.694 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-10-21 22:06:31.694 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-10-21 22:06:31.694 - Thread: 1 -> FirstTimeRun: False 2020-10-21 22:06:31.694 - Thread: 1 -> ExperimentalMode: True 2020-10-21 22:06:31.694 - Thread: 1 -> VideoAdapter: 0 2020-10-21 22:06:31.694 - Thread: 1 -> ScreenWidth: 1920 2020-10-21 22:06:31.694 - Thread: 1 -> ScreenHeight: 1200 2020-10-21 22:06:31.694 - Thread: 1 -> RefreshRate: 59950 2020-10-21 22:06:31.694 - Thread: 1 -> WindowMode: 1 2020-10-21 22:06:31.694 - Thread: 1 -> VerticalSync: 1 2020-10-21 22:06:31.694 - Thread: 1 -> FieldOfView: 70.0418 2020-10-21 22:06:31.694 - Thread: 1 -> PostProcessingEnabled: False 2020-10-21 22:06:31.694 - Thread: 1 -> FlaresIntensity: 1 2020-10-21 22:06:31.694 - Thread: 1 -> TreeViewDistance: 1998 2020-10-21 22:06:31.694 - Thread: 1 -> GrassDensity: 3 2020-10-21 22:06:31.694 - Thread: 1 -> GrassDrawDistance: 1000 2020-10-21 22:06:31.694 - Thread: 1 -> AntialiasingMode: 1 2020-10-21 22:06:31.694 - Thread: 1 -> ShadowMapResolution: 2 2020-10-21 22:06:31.695 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-10-21 22:06:31.695 - Thread: 1 -> TextureQuality: 2 2020-10-21 22:06:31.695 - Thread: 1 -> AnisotropicFiltering: 4 2020-10-21 22:06:31.695 - Thread: 1 -> ModelQuality: 2 2020-10-21 22:06:31.695 - Thread: 1 -> VoxelQuality: 2 2020-10-21 22:06:31.695 - Thread: 1 -> ShaderQuality: 2 2020-10-21 22:06:31.695 - Thread: 1 -> LowMemSwitchToLow: 0 2020-10-21 22:06:31.695 - Thread: 1 -> FirstVTTimeRun: False 2020-10-21 22:06:31.695 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-10-21 22:06:31.695 - Thread: 1 -> GDPRConsent: True 2020-10-21 22:06:31.695 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-10-21 22:06:31.695 - Thread: 1 -> ScreenshotSizeMultiplier: 8 2020-10-21 22:06:31.695 - Thread: 1 -> HudState: 2 2020-10-21 22:06:31.695 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-10-21 22:06:31.695 - Thread: 1 -> MutedPlayers: 2020-10-21 22:06:31.695 - Thread: 1 -> FirstTimeTutorials: False 2020-10-21 22:06:31.695 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-10-21 22:06:31.695 - Thread: 1 -> ShowCrosshair: True 2020-10-21 22:06:31.695 - Thread: 1 -> EnableTrading: True 2020-10-21 22:06:31.695 - Thread: 1 -> EnableSteamCloud: False 2020-10-21 22:06:31.695 - Thread: 1 -> UiTransparency: 1 2020-10-21 22:06:31.695 - Thread: 1 -> UiBkTransparency: 0.6289136 2020-10-21 22:06:31.695 - Thread: 1 -> HUDBkTransparency: 0.6289136 2020-10-21 22:06:31.695 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-10-21 22:06:31.695 - Thread: 1 -> ControlsHints: False 2020-10-21 22:06:31.695 - Thread: 1 -> GoodBotHints: False 2020-10-21 22:06:31.695 - Thread: 1 -> RotationHints: True 2020-10-21 22:06:31.695 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-10-21 22:06:31.695 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-10-21 22:06:31.695 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-10-21 22:06:31.695 - Thread: 1 -> GameVolume: 1 2020-10-21 22:06:31.695 - Thread: 1 -> Music_Volume: 0 2020-10-21 22:06:31.695 - Thread: 1 -> VoiceChatVolume: 1 2020-10-21 22:06:31.695 - Thread: 1 -> HudWarnings: False 2020-10-21 22:06:31.695 - Thread: 1 -> VoiceChat: True 2020-10-21 22:06:31.695 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-10-21 22:06:31.695 - Thread: 1 -> EnableDynamicMusic: True 2020-10-21 22:06:31.695 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False 2020-10-21 22:06:31.695 - Thread: 1 -> EnableDoppler: True 2020-10-21 22:06:31.695 - Thread: 1 -> LastCheckedVersion: 1194211 2020-10-21 22:06:31.695 - Thread: 1 -> ZoomMultiplier: 0.2 2020-10-21 22:06:31.695 - Thread: 1 -> GamepadScheme: 1 2020-10-21 22:06:31.695 - Thread: 1 -> DontSendVoicePlayers: 2020-10-21 22:06:31.695 - Thread: 1 -> DebugComponentsInfo: 2 2020-10-21 22:06:31.695 - Thread: 1 -> ShowCrosshair2: 0 2020-10-21 22:06:31.695 - Thread: 1 -> AreaInteraction: False 2020-10-21 22:06:31.695 - Thread: 1 -> MyConfig.Load() - END 2020-10-21 22:06:36.339 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-10-21 22:06:36.506 - Thread: 1 -> Found processor count: 8 2020-10-21 22:06:36.506 - Thread: 1 -> Using processor count: 8 2020-10-21 22:06:36.645 - Thread: 1 -> All detected adapters: 2020-10-21 22:06:36.660 - Thread: 1 -> NVIDIA GeForce GTX 1070 - VendorID=4318, SubsystemID=1366505538, DeviceID=7041 2020-10-21 22:06:36.661 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-10-21 22:06:36.992 - Thread: 1 -> AdapterInfo = { 2020-10-21 22:06:36.992 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY2 2020-10-21 22:06:36.992 - Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 17135437824, Luid: 46046, rev: 161, subsys id: 1366505538, vendor id: 4318, feature_level 11.1: True 2020-10-21 22:06:36.992 - Thread: 1 -> Driver version = 26.21.14.4614 2020-10-21 22:06:36.992 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-10-21 22:06:36.992 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-21 22:06:36.992 - Thread: 1 -> AftermathSupported = False 2020-10-21 22:06:36.992 - Thread: 1 -> Adapter id = 0 2020-10-21 22:06:36.992 - Thread: 1 -> Supported = True 2020-10-21 22:06:36.992 - Thread: 1 -> RAM = 8480882688 2020-10-21 22:06:36.992 - Thread: 1 -> Priority = 2 2020-10-21 22:06:36.992 - Thread: 1 -> Multithreaded rendering supported = False 2020-10-21 22:06:36.992 - Thread: 1 -> Output is attached = True 2020-10-21 22:06:36.992 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2020-10-21 22:06:36.992 - Thread: 1 -> Display modes = { 2020-10-21 22:06:36.993 - Thread: 1 -> DXGIOutput id = 0 2020-10-21 22:06:36.993 - Thread: 1 -> 640x480@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 800x600@60.317Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1024x768@60.004Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1280x960@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1600x1200@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1680x1050@59.954Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1920x1080@60Hz 2020-10-21 22:06:36.993 - Thread: 1 -> 1920x1200@59.95Hz 2020-10-21 22:06:36.993 - Thread: 1 -> } 2020-10-21 22:06:36.993 - Thread: 1 -> } 2020-10-21 22:06:36.993 - Thread: 1 -> AdapterInfo = { 2020-10-21 22:06:36.993 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY2 2020-10-21 22:06:36.993 - Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 17135437824, Luid: 46046, rev: 161, subsys id: 1366505538, vendor id: 4318, feature_level 11.1: True 2020-10-21 22:06:36.993 - Thread: 1 -> Driver version = 26.21.14.4614 2020-10-21 22:06:36.993 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-10-21 22:06:36.993 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-21 22:06:36.993 - Thread: 1 -> AftermathSupported = False 2020-10-21 22:06:36.993 - Thread: 1 -> Adapter id = 0 2020-10-21 22:06:36.993 - Thread: 1 -> Supported = True 2020-10-21 22:06:36.993 - Thread: 1 -> RAM = 8480882688 2020-10-21 22:06:36.993 - Thread: 1 -> Priority = 2 2020-10-21 22:06:36.993 - Thread: 1 -> Multithreaded rendering supported = False 2020-10-21 22:06:36.993 - Thread: 1 -> Output is attached = True 2020-10-21 22:06:36.993 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2020-10-21 22:06:36.993 - Thread: 1 -> Display modes = { 2020-10-21 22:06:36.994 - Thread: 1 -> DXGIOutput id = 0 2020-10-21 22:06:36.994 - Thread: 1 -> 640x480@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 800x600@60.317Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1024x768@60.004Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1280x960@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1600x1200@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1680x1050@59.954Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1920x1080@60Hz 2020-10-21 22:06:36.994 - Thread: 1 -> 1920x1200@59.95Hz 2020-10-21 22:06:36.994 - Thread: 1 -> } 2020-10-21 22:06:36.994 - Thread: 1 -> } 2020-10-21 22:06:36.994 - Thread: 1 -> AdapterInfo = { 2020-10-21 22:06:36.994 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1 2020-10-21 22:06:36.994 - Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 17135437824, Luid: 46046, rev: 161, subsys id: 1366505538, vendor id: 4318, feature_level 11.1: True 2020-10-21 22:06:36.994 - Thread: 1 -> Driver version = 26.21.14.4614 2020-10-21 22:06:36.994 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-10-21 22:06:36.994 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-21 22:06:36.994 - Thread: 1 -> AftermathSupported = False 2020-10-21 22:06:36.994 - Thread: 1 -> Adapter id = 0 2020-10-21 22:06:36.994 - Thread: 1 -> Supported = True 2020-10-21 22:06:36.994 - Thread: 1 -> RAM = 8480882688 2020-10-21 22:06:36.994 - Thread: 1 -> Priority = 2 2020-10-21 22:06:36.994 - Thread: 1 -> Multithreaded rendering supported = False 2020-10-21 22:06:36.994 - Thread: 1 -> Output is attached = True 2020-10-21 22:06:36.994 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1200} 2020-10-21 22:06:36.994 - Thread: 1 -> Display modes = { 2020-10-21 22:06:36.995 - Thread: 1 -> DXGIOutput id = 1 2020-10-21 22:06:36.995 - Thread: 1 -> 640x480@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 800x600@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1024x768@60.004Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x960@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x1200@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1680x1050@59.954Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1920x1080@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1920x1200@59.95Hz 2020-10-21 22:06:36.995 - Thread: 1 -> } 2020-10-21 22:06:36.995 - Thread: 1 -> } 2020-10-21 22:06:36.995 - Thread: 1 -> AdapterInfo = { 2020-10-21 22:06:36.995 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1 2020-10-21 22:06:36.995 - Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 17135437824, Luid: 46046, rev: 161, subsys id: 1366505538, vendor id: 4318, feature_level 11.1: True 2020-10-21 22:06:36.995 - Thread: 1 -> Driver version = 26.21.14.4614 2020-10-21 22:06:36.995 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-10-21 22:06:36.995 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-21 22:06:36.995 - Thread: 1 -> AftermathSupported = False 2020-10-21 22:06:36.995 - Thread: 1 -> Adapter id = 0 2020-10-21 22:06:36.995 - Thread: 1 -> Supported = True 2020-10-21 22:06:36.995 - Thread: 1 -> RAM = 8480882688 2020-10-21 22:06:36.995 - Thread: 1 -> Priority = 2 2020-10-21 22:06:36.995 - Thread: 1 -> Multithreaded rendering supported = False 2020-10-21 22:06:36.995 - Thread: 1 -> Output is attached = True 2020-10-21 22:06:36.995 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1200} 2020-10-21 22:06:36.995 - Thread: 1 -> Display modes = { 2020-10-21 22:06:36.995 - Thread: 1 -> DXGIOutput id = 1 2020-10-21 22:06:36.995 - Thread: 1 -> 640x480@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 800x600@60.317Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1024x768@60.004Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x960@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1600x1200@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1680x1050@59.954Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1920x1080@60Hz 2020-10-21 22:06:36.995 - Thread: 1 -> 1920x1200@59.95Hz 2020-10-21 22:06:36.995 - Thread: 1 -> } 2020-10-21 22:06:36.995 - Thread: 1 -> } 2020-10-21 22:06:36.995 - Thread: 1 -> AdapterInfo = { 2020-10-21 22:06:36.996 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY3 2020-10-21 22:06:36.996 - Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 17135437824, Luid: 46046, rev: 161, subsys id: 1366505538, vendor id: 4318, feature_level 11.1: True 2020-10-21 22:06:36.996 - Thread: 1 -> Driver version = 26.21.14.4614 2020-10-21 22:06:36.996 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-10-21 22:06:36.996 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-21 22:06:36.996 - Thread: 1 -> AftermathSupported = False 2020-10-21 22:06:36.996 - Thread: 1 -> Adapter id = 0 2020-10-21 22:06:36.996 - Thread: 1 -> Supported = True 2020-10-21 22:06:36.996 - Thread: 1 -> RAM = 8480882688 2020-10-21 22:06:36.996 - Thread: 1 -> Priority = 2 2020-10-21 22:06:36.996 - Thread: 1 -> Multithreaded rendering supported = False 2020-10-21 22:06:36.996 - Thread: 1 -> Output is attached = True 2020-10-21 22:06:36.996 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1200} 2020-10-21 22:06:36.996 - Thread: 1 -> Display modes = { 2020-10-21 22:06:36.996 - Thread: 1 -> DXGIOutput id = 2 2020-10-21 22:06:36.996 - Thread: 1 -> 640x480@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 800x600@60.317Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1024x768@60.004Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1280x960@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1600x1200@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1680x1050@59.954Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1920x1080@60Hz 2020-10-21 22:06:36.996 - Thread: 1 -> 1920x1200@59.95Hz 2020-10-21 22:06:36.996 - Thread: 1 -> } 2020-10-21 22:06:36.996 - Thread: 1 -> } 2020-10-21 22:06:36.996 - Thread: 1 -> AdapterInfo = { 2020-10-21 22:06:36.996 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY3 2020-10-21 22:06:36.996 - Thread: 1 -> Description = dev id: 7041, mem: 8480882688, shared mem: 17135437824, Luid: 46046, rev: 161, subsys id: 1366505538, vendor id: 4318, feature_level 11.1: True 2020-10-21 22:06:36.996 - Thread: 1 -> Driver version = 26.21.14.4614 2020-10-21 22:06:36.996 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-10-21 22:06:36.996 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-21 22:06:36.996 - Thread: 1 -> AftermathSupported = False 2020-10-21 22:06:36.996 - Thread: 1 -> Adapter id = 0 2020-10-21 22:06:36.996 - Thread: 1 -> Supported = True 2020-10-21 22:06:36.996 - Thread: 1 -> RAM = 8480882688 2020-10-21 22:06:36.996 - Thread: 1 -> Priority = 2 2020-10-21 22:06:36.996 - Thread: 1 -> Multithreaded rendering supported = False 2020-10-21 22:06:36.996 - Thread: 1 -> Output is attached = True 2020-10-21 22:06:36.996 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1200} 2020-10-21 22:06:36.996 - Thread: 1 -> Display modes = { 2020-10-21 22:06:36.997 - Thread: 1 -> DXGIOutput id = 2 2020-10-21 22:06:36.997 - Thread: 1 -> 640x480@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 720x480@60.317Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 720x576@60.317Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 800x600@60.317Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1024x768@60.004Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1152x864@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1280x720@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1280x768@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1280x800@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1280x960@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1360x768@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1366x768@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1600x900@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1600x1024@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1600x1200@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1680x1050@59.954Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1920x1080@60Hz 2020-10-21 22:06:36.997 - Thread: 1 -> 1920x1200@59.95Hz 2020-10-21 22:06:36.997 - Thread: 1 -> } 2020-10-21 22:06:36.997 - Thread: 1 -> } 2020-10-21 22:06:36.998 - Thread: 1 -> Steam.IsActive: True 2020-10-21 22:06:36.998 - Thread: 1 -> Steam.IsOnline: True 2020-10-21 22:06:36.998 - Thread: 1 -> Steam.OwnsGame: False 2020-10-21 22:06:36.998 - Thread: 1 -> Steam.UserId: 76561197979296769 2020-10-21 22:06:36.998 - Thread: 1 -> Steam.UserName: Merii 2020-10-21 22:06:36.998 - Thread: 1 -> Steam.Branch: default 2020-10-21 22:06:36.998 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-10-21 22:06:36.998 - Thread: 1 -> Build version: 0.1.1.0 2020-10-21 22:06:37.001 - Thread: 1 -> MyScreenManager() 2020-10-21 22:06:37.025 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2020-10-21 22:06:37.025 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2020-10-21 22:06:37.026 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2020-10-21 22:06:37.026 - Thread: 24 -> CreateDeviceInternal - Create device 2020-10-21 22:06:37.106 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2020-10-21 22:06:37.159 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2020-10-21 22:06:37.159 - Thread: 24 -> CreateDeviceInternal create swapchain 2020-10-21 22:06:40.252 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-10-21 22:06:40.252 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-10-21 22:06:40.252 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content 2020-10-21 22:06:41.144 - Thread: 1 -> Preallocate - START 2020-10-21 22:06:41.146 - Thread: 1 -> MySpaceWorldGenerator - START 2020-10-21 22:06:41.147 - Thread: 1 -> MySpaceWorldGenerator - END 2020-10-21 22:06:41.147 - Thread: 1 -> MySpaceBuildComponent - START 2020-10-21 22:06:41.147 - Thread: 1 -> MySpaceBuildComponent - END 2020-10-21 22:06:41.147 - Thread: 1 -> MyEntities - START 2020-10-21 22:06:41.154 - Thread: 1 -> MyEntities - END 2020-10-21 22:06:41.154 - Thread: 1 -> MyObjectBuilder_Base - START 2020-10-21 22:06:41.154 - Thread: 1 -> MyObjectBuilder_Base - END 2020-10-21 22:06:41.154 - Thread: 1 -> MyTransparentGeometry - START 2020-10-21 22:06:41.154 - Thread: 1 -> MyTransparentGeometry - END 2020-10-21 22:06:41.154 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-10-21 22:06:41.158 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-10-21 22:06:41.158 - Thread: 1 -> MyMath - START 2020-10-21 22:06:41.158 - Thread: 1 -> MyMath - END 2020-10-21 22:06:41.158 - Thread: 1 -> MySimpleObjectDraw - START 2020-10-21 22:06:41.158 - Thread: 1 -> MySimpleObjectDraw - END 2020-10-21 22:06:41.171 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-10-21 22:06:41.171 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-10-21 22:06:41.171 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-10-21 22:06:41.176 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-10-21 22:06:41.176 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-10-21 22:06:41.176 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-10-21 22:06:41.176 - Thread: 1 -> MySyncDestructions - START 2020-10-21 22:06:41.176 - Thread: 1 -> MySyncDestructions - END 2020-10-21 22:06:41.176 - Thread: 1 -> MySyncEntity - START 2020-10-21 22:06:41.176 - Thread: 1 -> MySyncEntity - END 2020-10-21 22:06:41.176 - Thread: 1 -> MySyncScenario - START 2020-10-21 22:06:41.176 - Thread: 1 -> MySyncScenario - END 2020-10-21 22:06:41.176 - Thread: 1 -> MyCommandCharacter - START 2020-10-21 22:06:41.176 - Thread: 1 -> MyCommandCharacter - END 2020-10-21 22:06:41.176 - Thread: 1 -> MyCommandConsole - START 2020-10-21 22:06:41.176 - Thread: 1 -> MyCommandConsole - END 2020-10-21 22:06:41.176 - Thread: 1 -> MyCommandEntity - START 2020-10-21 22:06:41.176 - Thread: 1 -> MyCommandEntity - END 2020-10-21 22:06:41.176 - Thread: 1 -> MyAiTargetManager - START 2020-10-21 22:06:41.176 - Thread: 1 -> MyAiTargetManager - END 2020-10-21 22:06:41.176 - Thread: 1 -> MyClientDebugCommands - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyClientDebugCommands - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyDedicatedServer - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyDedicatedServer - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyDedicatedServerBase - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyDedicatedServerBase - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerBase - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerBase - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerClient - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerClient - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerClientBase - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerClientBase - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerLobby - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerLobby - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerServerBase - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyMultiplayerServerBase - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyServerDebugCommands - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyServerDebugCommands - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyAIActionsParser - START 2020-10-21 22:06:41.178 - Thread: 1 -> MyAIActionsParser - END 2020-10-21 22:06:41.178 - Thread: 1 -> MyCubeGridDefinitions - START 2020-10-21 22:06:41.183 - Thread: 1 -> MyCubeGridDefinitions - END 2020-10-21 22:06:41.183 - Thread: 1 -> MyDefinitionManager - START 2020-10-21 22:06:41.185 - Thread: 1 -> MyDefinitionManager - END 2020-10-21 22:06:41.185 - Thread: 1 -> Preallocate - END 2020-10-21 22:06:41.186 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-10-21 22:06:41.393 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-10-21 22:06:41.393 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-10-21 22:06:41.404 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-10-21 22:06:41.405 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:06:41.405 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:06:41.405 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-10-21 22:06:41.405 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-10-21 22:06:41.405 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-10-21 22:06:41.406 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-10-21 22:06:41.413 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-10-21 22:06:41.413 - Thread: 1 -> Win32_ComputerSystem.Model: PRIME Z390-A 2020-10-21 22:06:41.413 - Thread: 1 -> Virtualized: False 2020-10-21 22:06:41.416 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 2020-10-21 22:06:41.416 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,270,875,648 bytes 2020-10-21 22:06:41.416 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-10-21 22:06:41.416 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 26,064,171,008 bytes 2020-10-21 22:06:41.416 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,860,936,704 bytes 2020-10-21 22:06:41.419 - Thread: 1 -> Drive C: | Capacity: 999,559,262,208 bytes | Free space: 115,531,911,168 bytes 2020-10-21 22:06:41.419 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 160,328,638,464 bytes 2020-10-21 22:06:41.419 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-10-21 22:06:41.419 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-10-21 22:06:41.419 - Thread: 1 -> Installed DLCs: 2020-10-21 22:06:41.420 - Thread: 1 -> Decorative Blocks (1049790) 2020-10-21 22:06:41.421 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-10-21 22:06:41.421 - Thread: 1 -> Frostbite (1241550) 2020-10-21 22:06:41.433 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-10-21 22:06:41.491 - Thread: 1 -> Havok: Physics.Init 2020-10-21 22:06:41.748 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-10-21 22:06:41.760 - Thread: 1 -> HkGameName: SpaceEngineers 2020-10-21 22:06:41.763 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-10-21 22:06:41.763 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-21 22:06:41.765 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-10-21 22:06:41.883 - Thread: 1 -> Loading scenarios 2020-10-21 22:06:41.896 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-21 22:06:41.896 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-21 22:06:42.037 - Thread: 1 -> Loading sound definitions 2020-10-21 22:06:42.087 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:06:42.087 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-21 22:06:42.087 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:06:42.087 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-21 22:06:42.088 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-21 22:06:42.094 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:06:42.143 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:06:42.624 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:06:42.626 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-10-21 22:06:42.626 - Thread: 1 -> MyGuiManager() 2020-10-21 22:06:42.628 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-10-21 22:06:42.671 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-10-21 22:06:42.707 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-10-21 22:06:42.707 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-10-21 22:06:42.707 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-10-21 22:06:42.726 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-10-21 22:06:42.773 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-10-21 22:06:42.777 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-10-21 22:06:42.779 - Thread: 10 -> ReloadVoxelMaterials 2020-10-21 22:06:42.819 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-10-21 22:06:42.819 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-10-21 22:06:42.819 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-10-21 22:06:42.819 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-10-21 22:06:42.819 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-10-21 22:06:42.819 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-10-21 22:06:42.819 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-10-21 22:06:42.819 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-10-21 22:06:42.860 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-10-21 22:06:42.860 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-10-21 22:06:42.860 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-10-21 22:06:42.862 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-10-21 22:06:42.863 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-10-21 22:06:42.865 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-10-21 22:06:42.865 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-10-21 22:06:42.865 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-10-21 22:06:42.870 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-10-21 22:06:42.888 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-10-21 22:06:42.899 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-10-21 22:06:42.903 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-10-21 22:06:42.907 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-10-21 22:06:42.911 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-10-21 22:06:42.911 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-10-21 22:06:42.912 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-10-21 22:06:42.912 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-10-21 22:06:42.914 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-10-21 22:06:42.916 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-10-21 22:06:42.923 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-10-21 22:06:42.929 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-10-21 22:06:42.937 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-10-21 22:06:42.939 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-10-21 22:06:42.943 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-10-21 22:06:42.946 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-10-21 22:06:42.946 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-10-21 22:06:42.952 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-10-21 22:06:42.963 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-10-21 22:06:42.964 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-10-21 22:06:42.967 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-10-21 22:06:42.968 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-10-21 22:06:42.968 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-10-21 22:06:42.968 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-10-21 22:06:42.969 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-10-21 22:06:42.975 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-10-21 22:06:42.979 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-10-21 22:06:42.982 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-10-21 22:06:42.988 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-10-21 22:06:42.990 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-10-21 22:06:42.991 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-10-21 22:06:42.992 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-10-21 22:06:43.002 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-10-21 22:06:43.011 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-10-21 22:06:43.017 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-10-21 22:06:43.021 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-10-21 22:06:43.026 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-10-21 22:06:43.030 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-10-21 22:06:43.034 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-10-21 22:06:43.036 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-10-21 22:06:43.037 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-10-21 22:06:43.039 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-10-21 22:06:43.040 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-10-21 22:06:43.042 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-10-21 22:06:43.049 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-10-21 22:06:43.064 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-10-21 22:06:43.070 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-10-21 22:06:43.076 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-10-21 22:06:43.080 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-10-21 22:06:43.087 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-10-21 22:06:43.100 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-10-21 22:06:43.129 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-10-21 22:06:43.190 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-10-21 22:06:43.203 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-10-21 22:06:43.206 - Thread: 1 -> Timer Frequency: 10000000 2020-10-21 22:06:43.206 - Thread: 1 -> Ticks per frame: 166667 2020-10-21 22:06:43.251 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-10-21 22:06:43.270 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-10-21 22:06:43.296 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-10-21 22:06:43.343 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-10-21 22:06:43.382 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-10-21 22:06:43.433 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-10-21 22:06:43.463 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-10-21 22:06:43.495 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-10-21 22:06:43.498 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-10-21 22:06:43.536 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-10-21 22:06:43.538 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-10-21 22:06:43.588 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-10-21 22:06:43.592 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-10-21 22:06:43.611 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-10-21 22:06:43.627 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-10-21 22:06:43.628 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-10-21 22:06:43.660 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-10-21 22:06:43.660 - Thread: 1 -> Flares Intensity: 1 2020-10-21 22:06:43.660 - Thread: 1 -> Field of view: 1.22246 2020-10-21 22:06:43.660 - Thread: 1 -> PostProcessingEnabled: False 2020-10-21 22:06:43.660 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-10-21 22:06:43.660 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-10-21 22:06:43.660 - Thread: 1 -> Render.DistanceFade: 1998 2020-10-21 22:06:43.660 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-10-21 22:06:43.660 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-10-21 22:06:43.660 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-10-21 22:06:43.660 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-10-21 22:06:43.660 - Thread: 1 -> Render.TextureQuality: HIGH 2020-10-21 22:06:43.660 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-10-21 22:06:43.660 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-10-21 22:06:43.660 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-10-21 22:06:43.660 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-10-21 22:06:43.660 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-10-21 22:06:43.674 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-10-21 22:06:43.678 - Thread: 1 -> Analytics uuid: db4a8d5f-27b3-db6d-aec4-8b9685635ca6 2020-10-21 22:06:43.688 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-10-21 22:06:43.721 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-10-21 22:06:43.726 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-10-21 22:06:43.784 - Thread: 1 -> Analytics helper process start reported 2020-10-21 22:06:43.965 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-10-21 22:06:43.968 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-10-21 22:06:44.068 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-10-21 22:06:44.097 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-10-21 22:06:44.149 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-10-21 22:06:44.160 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-10-21 22:06:44.275 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-10-21 22:06:44.354 - Thread: 10 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-10-21 22:06:44.400 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-10-21 22:06:44.575 - Thread: 33 -> Analytics session error 2020-10-21 22:06:47.554 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-10-21 22:06:50.309 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-10-21 22:06:50.309 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-10-21 22:06:50.309 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-10-21 22:07:01.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:07:01.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:07:13.982 - Thread: 1 -> GUI Stats: Update 0.0574266111111112, Draw 0.0423876666666666 2020-10-21 22:07:43.982 - Thread: 1 -> GUI Stats: Update 0.0246212777777777, Draw 0.0682075555555556 2020-10-21 22:07:50.640 - Thread: 10 -> Loading available saves - START 2020-10-21 22:07:50.642 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769' 2020-10-21 22:08:00.998 - Thread: 10 -> Loading available saves - END 2020-10-21 22:08:01.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:01.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:03.580 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Sandbox_config.sbc 2020-10-21 22:08:03.581 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:08:03.581 - Thread: 3 -> LoadSandbox() - Start 2020-10-21 22:08:03.581 - Thread: 3 -> LoadSession() - Start 2020-10-21 22:08:03.581 - Thread: 3 -> C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:08:03.613 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Sandbox_config.sbc 2020-10-21 22:08:03.614 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:08:03.614 - Thread: 3 -> CheckPoint Experimental mode: Yes 2020-10-21 22:08:03.614 - Thread: 3 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-10-21 22:08:03.614 - Thread: 3 -> LoadSession() - End 2020-10-21 22:08:03.614 - Thread: 3 -> LoadSandbox() - End 2020-10-21 22:08:03.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:03.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:03.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:03.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:03.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:03.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:03.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:03.617 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:03.618 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-10-21 22:08:03.618 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-10-21 22:08:03.832 - Thread: 1 -> RunLoadingAction - START 2020-10-21 22:08:03.832 - Thread: 1 -> Loading session: C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:08:04.589 - Thread: 1 -> GC Memory: 1,132,065,672 B 2020-10-21 22:08:04.592 - Thread: 1 -> Process Memory: 3,115,622,400 B 2020-10-21 22:08:04.592 - Thread: 1 -> Experimental mode: Yes 2020-10-21 22:08:04.592 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-10-21 22:08:05.298 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-10-21 22:08:05.320 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-10-21 22:08:05.324 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-10-21 22:08:05.325 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-21 22:08:05.326 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-10-21 22:08:05.453 - Thread: 1 -> Loading scenarios 2020-10-21 22:08:05.453 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-21 22:08:05.454 - Thread: 1 -> List of used mods (0) - START 2020-10-21 22:08:05.454 - Thread: 1 -> List of used mods - END 2020-10-21 22:08:05.498 - Thread: 1 -> Loading behaviors 2020-10-21 22:08:05.499 - Thread: 1 -> Loading ammo magazines 2020-10-21 22:08:05.501 - Thread: 1 -> Loading ammo definitions 2020-10-21 22:08:05.503 - Thread: 1 -> Loading animations 2020-10-21 22:08:05.505 - Thread: 1 -> Loading animations 2020-10-21 22:08:05.506 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:05.506 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:05.506 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:05.506 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:05.506 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:05.506 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:05.506 - Thread: 1 -> Loading category classes 2020-10-21 22:08:05.507 - Thread: 1 -> Loading category classes 2020-10-21 22:08:05.507 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:08:05.508 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:08:05.509 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:08:05.509 - Thread: 1 -> Loading blueprints 2020-10-21 22:08:05.511 - Thread: 1 -> Loading blueprints 2020-10-21 22:08:05.511 - Thread: 1 -> Loading agent definitions 2020-10-21 22:08:05.512 - Thread: 1 -> Loading character definitions 2020-10-21 22:08:05.521 - Thread: 1 -> Loading character definitions 2020-10-21 22:08:05.521 - Thread: 1 -> Loading components 2020-10-21 22:08:05.522 - Thread: 1 -> Loading components 2020-10-21 22:08:05.522 - Thread: 1 -> Loading configuration 2020-10-21 22:08:05.523 - Thread: 1 -> Loading container types 2020-10-21 22:08:05.524 - Thread: 1 -> Loading Contract Types 2020-10-21 22:08:05.528 - Thread: 1 -> Loading block positions 2020-10-21 22:08:05.531 - Thread: 1 -> Loading block positions 2020-10-21 22:08:05.531 - Thread: 1 -> Loading curve definitions 2020-10-21 22:08:05.533 - Thread: 1 -> Loading debris 2020-10-21 22:08:05.534 - Thread: 1 -> Loading environment items entries 2020-10-21 22:08:05.534 - Thread: 1 -> Loading decal global definitions 2020-10-21 22:08:05.534 - Thread: 1 -> Loading decal definitions 2020-10-21 22:08:05.536 - Thread: 1 -> Loading drone behaviors 2020-10-21 22:08:05.538 - Thread: 1 -> Loading edges 2020-10-21 22:08:05.539 - Thread: 1 -> Loading emissive color definitions 2020-10-21 22:08:05.542 - Thread: 1 -> Loading emissive color default states 2020-10-21 22:08:05.545 - Thread: 1 -> Loading animations 2020-10-21 22:08:05.545 - Thread: 1 -> Loading entity components 2020-10-21 22:08:05.558 - Thread: 1 -> Loading component containers 2020-10-21 22:08:05.568 - Thread: 1 -> Loading environment items entries 2020-10-21 22:08:05.568 - Thread: 1 -> Loading Faction Names 2020-10-21 22:08:05.569 - Thread: 1 -> Loading factions 2020-10-21 22:08:05.572 - Thread: 1 -> Loading flare definitions 2020-10-21 22:08:05.580 - Thread: 1 -> Loading gas property definitions 2020-10-21 22:08:05.581 - Thread: 1 -> Loading event definitions 2020-10-21 22:08:05.582 - Thread: 1 -> Loading physical items 2020-10-21 22:08:05.585 - Thread: 1 -> Loading chat bot responses 2020-10-21 22:08:05.598 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:08:05.599 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-10-21 22:08:05.849 - Thread: 1 -> Loading asteroid generators 2020-10-21 22:08:05.850 - Thread: 1 -> Loading spawn groups 2020-10-21 22:08:05.853 - Thread: 1 -> Loading drop containers 2020-10-21 22:08:05.854 - Thread: 1 -> Loading spawn groups 2020-10-21 22:08:05.854 - Thread: 1 -> Loading spawn groups 2020-10-21 22:08:05.854 - Thread: 1 -> Loading radial menu definitions 2020-10-21 22:08:05.870 - Thread: 1 -> Loading respawn ships 2020-10-21 22:08:05.871 - Thread: 1 -> Loading spawn groups 2020-10-21 22:08:05.871 - Thread: 1 -> Loading wheel speeds 2020-10-21 22:08:05.917 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:08:05.925 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:08:05.925 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:08:05.952 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:08:06.306 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:08:06.343 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-10-21 22:08:06.348 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:06.388 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:06.389 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:06.389 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:06.400 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:07.004 - Thread: 39 -> External debugger: listening... 2020-10-21 22:08:07.022 - Thread: 1 -> MyLights.LoadData() - START 2020-10-21 22:08:07.024 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-10-21 22:08:07.024 - Thread: 1 -> MyLights.LoadData() - END 2020-10-21 22:08:07.024 - Thread: 1 -> Info: MyLights initialized. 2020-10-21 22:08:07.025 - Thread: 1 -> MyExplosions.LoadData() - START 2020-10-21 22:08:07.030 - Thread: 1 -> MyExplosions.LoadData() - END 2020-10-21 22:08:07.082 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-10-21 22:08:07.082 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-10-21 22:08:07.105 - Thread: 1 -> Loading Procedural World Generator 2020-10-21 22:08:07.106 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-10-21 22:08:07.655 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-10-21 22:08:07.744 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-10-21 22:08:07.744 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-10-21 22:08:07.744 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-10-21 22:08:07.744 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-10-21 22:08:07.744 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-10-21 22:08:07.746 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Titan-813248659d19000.vx2' 2020-10-21 22:08:07.746 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Mars-1323953731d120000.vx2' 2020-10-21 22:08:07.746 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\EarthLike-1490369077d120000.vx2' 2020-10-21 22:08:07.746 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Moon-1321135827d19000.vx2' 2020-10-21 22:08:07.746 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Alien-1494130250d120000.vx2' 2020-10-21 22:08:09.698 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-10-21 22:08:09.702 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:09.836 - Thread: 13 -> Info: Planet generator name: Mars 2020-10-21 22:08:09.837 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:09.961 - Thread: 11 -> Info: Planet generator name: Alien 2020-10-21 22:08:09.962 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:09.962 - Thread: 13 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-10-21 22:08:09.962 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-10-21 22:08:10.156 - Thread: 12 -> Info: Planet generator name: Titan 2020-10-21 22:08:10.157 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:10.282 - Thread: 10 -> Info: Planet generator name: Moon 2020-10-21 22:08:10.282 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:10.843 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-10-21 22:08:10.843 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Europa-374791280d19000.vx2' 2020-10-21 22:08:13.377 - Thread: 13 -> Info: Planet generator name: Europa 2020-10-21 22:08:13.377 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:13.829 - Thread: 1 -> Entities loaded 2020-10-21 22:08:14.154 - Thread: 1 -> Clusters reordered 2020-10-21 22:08:14.267 - Thread: 1 -> Entities initialized 2020-10-21 22:08:14.426 - Thread: 1 -> Checkpoint.CameraAttachedTo: 136191711677315779 2020-10-21 22:08:14.445 - Thread: 1 -> MySession.Static.LogSettings - START 2020-10-21 22:08:14.446 - Thread: 1 -> Name = Earth Planet 2020-10-21 21-32 2020-10-21 22:08:14.446 - Thread: 1 -> Description = 2020-10-21 22:08:14.446 - Thread: 1 -> GameDateTime = 01/01/2081 00:12:47 2020-10-21 22:08:14.446 - Thread: 1 -> Password = 2020-10-21 22:08:14.446 - Thread: 1 -> CurrentPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:08:14.446 - Thread: 1 -> WorkshopId = 2020-10-21 22:08:14.446 - Thread: 1 -> CameraController = MyCockpit {1E3D9A3E3E0FAC3} LCT Cockpit 2020-10-21 22:08:14.446 - Thread: 1 -> ThumbPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\thumb.jpg 2020-10-21 22:08:14.448 - Thread: 1 -> Settings: 2020-10-21 22:08:14.448 - Thread: 1 -> GameMode = Survival 2020-10-21 22:08:14.448 - Thread: 1 -> MaxPlayers = 4 2020-10-21 22:08:14.448 - Thread: 1 -> OnlineMode = OFFLINE 2020-10-21 22:08:14.448 - Thread: 1 -> AutoHealing = True 2020-10-21 22:08:14.448 - Thread: 1 -> WeaponsEnabled = True 2020-10-21 22:08:14.448 - Thread: 1 -> ThrusterDamage = True 2020-10-21 22:08:14.448 - Thread: 1 -> EnableSpectator = False 2020-10-21 22:08:14.448 - Thread: 1 -> EnableCopyPaste = False 2020-10-21 22:08:14.448 - Thread: 1 -> MaxFloatingObjects = 56 2020-10-21 22:08:14.448 - Thread: 1 -> MaxGridSize = 0 2020-10-21 22:08:14.448 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-10-21 22:08:14.448 - Thread: 1 -> CargoShipsEnabled = True 2020-10-21 22:08:14.448 - Thread: 1 -> EnvironmentHostility = SAFE 2020-10-21 22:08:14.448 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-10-21 22:08:14.448 - Thread: 1 -> InventorySizeMultiplier = 3 2020-10-21 22:08:14.448 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-10-21 22:08:14.448 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-10-21 22:08:14.448 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-10-21 22:08:14.448 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-10-21 22:08:14.448 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-10-21 22:08:14.448 - Thread: 1 -> ClientCanSave = False 2020-10-21 22:08:14.448 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-10-21 22:08:14.448 - Thread: 1 -> PermanentDeath = False 2020-10-21 22:08:14.448 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:08:14.448 - Thread: 1 -> EnableScripts = False 2020-10-21 22:08:14.448 - Thread: 1 -> AutoSaveInMinutes = 5 2020-10-21 22:08:14.448 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-10-21 22:08:14.448 - Thread: 1 -> ProceduralDensity = 0.35 2020-10-21 22:08:14.448 - Thread: 1 -> ProceduralSeed = 0 2020-10-21 22:08:14.448 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:08:14.448 - Thread: 1 -> EnableIngameScripts = False 2020-10-21 22:08:14.448 - Thread: 1 -> ViewDistance = 15000 2020-10-21 22:08:14.448 - Thread: 1 -> Voxel destruction = True 2020-10-21 22:08:14.448 - Thread: 1 -> EnableStructuralSimulation = False 2020-10-21 22:08:14.448 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-10-21 22:08:14.448 - Thread: 1 -> EnableContainerDrops = True 2020-10-21 22:08:14.448 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-10-21 22:08:14.448 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-10-21 22:08:14.448 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-10-21 22:08:14.448 - Thread: 1 -> EnableSubgridDamage = False 2020-10-21 22:08:14.448 - Thread: 1 -> SyncDistance = 3000 2020-10-21 22:08:14.448 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-10-21 22:08:14.448 - Thread: 1 -> AFKTimeoutMin = 0 2020-10-21 22:08:14.448 - Thread: 1 -> StopGridsPeriodMin = 15 2020-10-21 22:08:14.448 - Thread: 1 -> ExperimentalMode = True 2020-10-21 22:08:14.448 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-10-21 22:08:14.448 - Thread: 1 -> MySession.Static.LogSettings - END 2020-10-21 22:08:14.506 - Thread: 1 -> Session loaded 2020-10-21 22:08:14.506 - Thread: 1 -> RunLoadingAction - END 2020-10-21 22:08:14.507 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-10-21 22:08:14.716 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-10-21 22:08:14.716 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-10-21 22:08:14.717 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-10-21 22:08:14.726 - Thread: 1 -> Updating continues. 2020-10-21 22:08:14.757 - Thread: 1 -> GC Memory: 1770.867 / 1770.867 MB 2020-10-21 22:08:14.803 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:08:14.817 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,3292.401,8320.472,1,0,1771.294,5869.309,16069,83931,37,1.304382,0.6980385,0,21247,16.66605,0,16.68057,0.2173889,0.1163354,100,4292077377,1771.294 2020-10-21 22:08:14.818 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:08:14.818 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,901,36,13,85,0,655,4093,1691,0,0,70,1776,0,244,17,0,0,0,288,0,0,0,1358,758,360,6,20,0 2020-10-21 22:08:15.621 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-21 22:08:17.633 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-21 22:08:17.658 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-21 22:08:17.659 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-21 22:08:20.938 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:08:20.955 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-21 22:08:21.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:21.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:27.996 - Thread: 1 -> GUI Stats: Update 6.29946344444444, Draw 0.183972888888889 2020-10-21 22:08:31.628 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:08:31.628 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-21 22:08:39.249 - Thread: 1 -> Updating stopped. 2020-10-21 22:08:40.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:40.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:40.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:40.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:40.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:40.664 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:40.667 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-10-21 22:08:40.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:40.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:41.069 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-10-21 22:08:41.069 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-10-21 22:08:41.070 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-10-21 22:08:41.073 - Thread: 1 -> Used namespaces in scripts: 2020-10-21 22:08:41.075 - Thread: 1 -> MySession::Unload START 2020-10-21 22:08:41.075 - Thread: 1 -> AutoSaveInMinutes: 5 2020-10-21 22:08:41.075 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-10-21 22:08:41.075 - Thread: 1 -> IsServer: True 2020-10-21 22:08:41.076 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:08:41.078 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:08:41.078 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:08:41.107 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:08:41.164 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:08:41.166 - Thread: 1 -> MyConfig.Save() - START 2020-10-21 22:08:41.167 - Thread: 1 -> Path: C:\Users\Ann\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-21 22:08:41.204 - Thread: 1 -> MyConfig.Save() - END 2020-10-21 22:08:41.208 - Thread: 1 -> Unloading Procedural World Generator 2020-10-21 22:08:41.783 - Thread: 1 -> Info: MyLights Unloading data. 2020-10-21 22:08:41.792 - Thread: 1 -> Network readers disposed 2020-10-21 22:08:41.793 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-21 22:08:41.945 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:41.955 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:08:41.955 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-21 22:08:41.955 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:08:41.955 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-21 22:08:41.955 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-21 22:08:42.435 - Thread: 1 -> MySession::Unload END 2020-10-21 22:08:43.278 - Thread: 3 -> LoadSession() - Start 2020-10-21 22:08:43.278 - Thread: 3 -> C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:08:43.290 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Sandbox_config.sbc 2020-10-21 22:08:43.291 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:08:43.291 - Thread: 3 -> CheckPoint Experimental mode: Yes 2020-10-21 22:08:43.291 - Thread: 3 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-10-21 22:08:43.291 - Thread: 3 -> LoadSession() - End 2020-10-21 22:08:43.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:43.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:43.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:43.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:43.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:43.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:08:43.305 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-10-21 22:08:43.306 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-10-21 22:08:43.520 - Thread: 1 -> RunLoadingAction - START 2020-10-21 22:08:43.520 - Thread: 1 -> Loading session: C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:08:43.803 - Thread: 1 -> GC Memory: 1,777,206,256 B 2020-10-21 22:08:43.804 - Thread: 1 -> Process Memory: 9,455,149,056 B 2020-10-21 22:08:43.804 - Thread: 1 -> Experimental mode: Yes 2020-10-21 22:08:43.804 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-10-21 22:08:43.812 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-10-21 22:08:43.822 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-10-21 22:08:43.822 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-10-21 22:08:43.822 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-21 22:08:43.823 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-10-21 22:08:43.948 - Thread: 1 -> Loading scenarios 2020-10-21 22:08:43.948 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-21 22:08:43.949 - Thread: 1 -> List of used mods (0) - START 2020-10-21 22:08:43.949 - Thread: 1 -> List of used mods - END 2020-10-21 22:08:43.994 - Thread: 1 -> Loading behaviors 2020-10-21 22:08:43.994 - Thread: 1 -> Loading ammo magazines 2020-10-21 22:08:43.994 - Thread: 1 -> Loading ammo definitions 2020-10-21 22:08:43.994 - Thread: 1 -> Loading animations 2020-10-21 22:08:43.994 - Thread: 1 -> Loading animations 2020-10-21 22:08:43.994 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:43.994 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading sound definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading category classes 2020-10-21 22:08:43.995 - Thread: 1 -> Loading category classes 2020-10-21 22:08:43.995 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:08:43.995 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:08:43.995 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:08:43.995 - Thread: 1 -> Loading blueprints 2020-10-21 22:08:43.995 - Thread: 1 -> Loading blueprints 2020-10-21 22:08:43.995 - Thread: 1 -> Loading agent definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading character definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading character definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading components 2020-10-21 22:08:43.995 - Thread: 1 -> Loading components 2020-10-21 22:08:43.995 - Thread: 1 -> Loading configuration 2020-10-21 22:08:43.995 - Thread: 1 -> Loading container types 2020-10-21 22:08:43.995 - Thread: 1 -> Loading Contract Types 2020-10-21 22:08:43.995 - Thread: 1 -> Loading block positions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading block positions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading curve definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading debris 2020-10-21 22:08:43.995 - Thread: 1 -> Loading environment items entries 2020-10-21 22:08:43.995 - Thread: 1 -> Loading decal global definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading decal definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading drone behaviors 2020-10-21 22:08:43.995 - Thread: 1 -> Loading edges 2020-10-21 22:08:43.995 - Thread: 1 -> Loading emissive color definitions 2020-10-21 22:08:43.995 - Thread: 1 -> Loading emissive color default states 2020-10-21 22:08:43.995 - Thread: 1 -> Loading animations 2020-10-21 22:08:43.995 - Thread: 1 -> Loading entity components 2020-10-21 22:08:43.996 - Thread: 1 -> Loading component containers 2020-10-21 22:08:43.996 - Thread: 1 -> Loading environment items entries 2020-10-21 22:08:43.996 - Thread: 1 -> Loading Faction Names 2020-10-21 22:08:43.996 - Thread: 1 -> Loading factions 2020-10-21 22:08:43.996 - Thread: 1 -> Loading flare definitions 2020-10-21 22:08:43.996 - Thread: 1 -> Loading gas property definitions 2020-10-21 22:08:43.996 - Thread: 1 -> Loading event definitions 2020-10-21 22:08:43.996 - Thread: 1 -> Loading physical items 2020-10-21 22:08:43.996 - Thread: 1 -> Loading chat bot responses 2020-10-21 22:08:44.004 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:08:44.004 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:08:44.004 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:08:44.004 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:08:44.004 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:08:44.004 - Thread: 1 -> Loading physical items 2020-10-21 22:08:44.004 - Thread: 1 -> Loading physical items 2020-10-21 22:08:44.004 - Thread: 1 -> Loading physical material properties 2020-10-21 22:08:44.004 - Thread: 1 -> Loading pirate antennas 2020-10-21 22:08:44.005 - Thread: 1 -> Loading research blocks definitions 2020-10-21 22:08:44.005 - Thread: 1 -> Loading research groups definitions 2020-10-21 22:08:44.005 - Thread: 1 -> Loading resource distribution groups 2020-10-21 22:08:44.005 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:08:44.005 - Thread: 1 -> Loading ship sound groups 2020-10-21 22:08:44.005 - Thread: 1 -> Loading ship sound groups 2020-10-21 22:08:44.005 - Thread: 1 -> Loading sound categories 2020-10-21 22:08:44.005 - Thread: 1 -> Loading stat definitions 2020-10-21 22:08:44.005 - Thread: 1 -> Loading grid creators 2020-10-21 22:08:44.005 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:08:44.005 - Thread: 1 -> Loading planet definition 2020-10-21 22:08:44.005 - Thread: 1 -> Loading voxel map storage definitions 2020-10-21 22:08:44.005 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:08:44.005 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:08:44.005 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:08:44.005 - Thread: 1 -> Loading Weather Effects 2020-10-21 22:08:44.005 - Thread: 1 -> Audio effects definitions 2020-10-21 22:08:44.006 - Thread: 1 -> Loading environment items definitions 2020-10-21 22:08:44.006 - Thread: 1 -> Loading environment items definitions 2020-10-21 22:08:44.006 - Thread: 1 -> Loading physical material properties 2020-10-21 22:08:44.006 - Thread: 1 -> Loading particle effect definitions 2020-10-21 22:08:44.030 - Thread: 1 -> Loading particle effect definitions 2020-10-21 22:08:44.031 - Thread: 1 -> Loading environment item definitions 2020-10-21 22:08:44.031 - Thread: 1 -> Loading weapon definitions 2020-10-21 22:08:44.032 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.032 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.032 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.038 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.038 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.038 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.038 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.038 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.039 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.039 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.039 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.039 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.040 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.040 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.040 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.040 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.041 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.041 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.041 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.041 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.042 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.042 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.042 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.042 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.043 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.043 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.043 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.044 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.044 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.044 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.045 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.045 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.046 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.047 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.048 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.048 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.049 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.049 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.050 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.050 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.060 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.060 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.061 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.061 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.062 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.063 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.064 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.064 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.065 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.065 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.066 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.067 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.068 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.068 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.069 - Thread: 1 -> Loading cube blocks 2020-10-21 22:08:44.070 - Thread: 1 -> Created block definitions 2020-10-21 22:08:44.073 - Thread: 1 -> Loading block variant groups 2020-10-21 22:08:44.074 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-10-21 22:08:44.074 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-10-21 22:08:44.074 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-10-21 22:08:44.074 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-10-21 22:08:44.074 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-10-21 22:08:44.074 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-10-21 22:08:44.074 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-10-21 22:08:44.074 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-10-21 22:08:44.079 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-10-21 22:08:44.080 - Thread: 1 -> Loading asteroid generators 2020-10-21 22:08:44.080 - Thread: 1 -> Loading spawn groups 2020-10-21 22:08:44.080 - Thread: 1 -> Loading drop containers 2020-10-21 22:08:44.080 - Thread: 1 -> Loading spawn groups 2020-10-21 22:08:44.080 - Thread: 1 -> Loading spawn groups 2020-10-21 22:08:44.080 - Thread: 1 -> Loading radial menu definitions 2020-10-21 22:08:44.080 - Thread: 1 -> Loading respawn ships 2020-10-21 22:08:44.080 - Thread: 1 -> Loading spawn groups 2020-10-21 22:08:44.080 - Thread: 1 -> Loading wheel speeds 2020-10-21 22:08:44.083 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:08:44.085 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:08:44.085 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:08:44.111 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:08:44.170 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:08:44.190 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-10-21 22:08:44.190 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:44.207 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:44.207 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:44.208 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:44.209 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:08:44.295 - Thread: 1 -> MyLights.LoadData() - START 2020-10-21 22:08:44.298 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-10-21 22:08:44.298 - Thread: 1 -> MyLights.LoadData() - END 2020-10-21 22:08:44.298 - Thread: 1 -> Info: MyLights initialized. 2020-10-21 22:08:44.298 - Thread: 1 -> MyExplosions.LoadData() - START 2020-10-21 22:08:44.298 - Thread: 1 -> MyExplosions.LoadData() - END 2020-10-21 22:08:44.301 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-10-21 22:08:44.301 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-10-21 22:08:44.301 - Thread: 1 -> Loading Procedural World Generator 2020-10-21 22:08:44.301 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-10-21 22:08:44.303 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-10-21 22:08:44.303 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-10-21 22:08:44.303 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-10-21 22:08:44.303 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-10-21 22:08:44.303 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-10-21 22:08:44.303 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-10-21 22:08:44.303 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\EarthLike-1490369077d120000.vx2' 2020-10-21 22:08:44.303 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Mars-1323953731d120000.vx2' 2020-10-21 22:08:44.303 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Titan-813248659d19000.vx2' 2020-10-21 22:08:44.303 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Alien-1494130250d120000.vx2' 2020-10-21 22:08:44.303 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Moon-1321135827d19000.vx2' 2020-10-21 22:08:47.239 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-10-21 22:08:47.240 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:47.490 - Thread: 13 -> Info: Planet generator name: Mars 2020-10-21 22:08:47.490 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:47.813 - Thread: 12 -> Info: Planet generator name: Titan 2020-10-21 22:08:47.813 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:48.026 - Thread: 11 -> Info: Planet generator name: Alien 2020-10-21 22:08:48.027 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:48.284 - Thread: 10 -> Info: Planet generator name: Moon 2020-10-21 22:08:48.284 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:48.284 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-10-21 22:08:48.284 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Europa-374791280d19000.vx2' 2020-10-21 22:08:50.758 - Thread: 10 -> Info: Planet generator name: Europa 2020-10-21 22:08:50.759 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:08:50.966 - Thread: 1 -> Entities loaded 2020-10-21 22:08:51.061 - Thread: 1 -> Clusters reordered 2020-10-21 22:08:51.183 - Thread: 1 -> Entities initialized 2020-10-21 22:08:51.183 - Thread: 1 -> Checkpoint.CameraAttachedTo: 136191711677315779 2020-10-21 22:08:51.187 - Thread: 1 -> MySession.Static.LogSettings - START 2020-10-21 22:08:51.188 - Thread: 1 -> Name = Earth Planet 2020-10-21 21-32 2020-10-21 22:08:51.188 - Thread: 1 -> Description = 2020-10-21 22:08:51.188 - Thread: 1 -> GameDateTime = 01/01/2081 00:12:47 2020-10-21 22:08:51.188 - Thread: 1 -> Password = 2020-10-21 22:08:51.188 - Thread: 1 -> CurrentPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:08:51.188 - Thread: 1 -> WorkshopId = 2020-10-21 22:08:51.188 - Thread: 1 -> CameraController = MyCockpit {1E3D9A3E3E0FAC3} LCT Cockpit 2020-10-21 22:08:51.188 - Thread: 1 -> ThumbPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\thumb.jpg 2020-10-21 22:08:51.188 - Thread: 1 -> Settings: 2020-10-21 22:08:51.188 - Thread: 1 -> GameMode = Survival 2020-10-21 22:08:51.188 - Thread: 1 -> MaxPlayers = 4 2020-10-21 22:08:51.188 - Thread: 1 -> OnlineMode = OFFLINE 2020-10-21 22:08:51.188 - Thread: 1 -> AutoHealing = True 2020-10-21 22:08:51.188 - Thread: 1 -> WeaponsEnabled = True 2020-10-21 22:08:51.188 - Thread: 1 -> ThrusterDamage = True 2020-10-21 22:08:51.188 - Thread: 1 -> EnableSpectator = False 2020-10-21 22:08:51.188 - Thread: 1 -> EnableCopyPaste = False 2020-10-21 22:08:51.188 - Thread: 1 -> MaxFloatingObjects = 56 2020-10-21 22:08:51.188 - Thread: 1 -> MaxGridSize = 0 2020-10-21 22:08:51.188 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-10-21 22:08:51.188 - Thread: 1 -> CargoShipsEnabled = True 2020-10-21 22:08:51.188 - Thread: 1 -> EnvironmentHostility = SAFE 2020-10-21 22:08:51.188 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-10-21 22:08:51.188 - Thread: 1 -> InventorySizeMultiplier = 3 2020-10-21 22:08:51.188 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-10-21 22:08:51.188 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-10-21 22:08:51.188 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-10-21 22:08:51.188 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-10-21 22:08:51.188 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-10-21 22:08:51.188 - Thread: 1 -> ClientCanSave = False 2020-10-21 22:08:51.188 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-10-21 22:08:51.188 - Thread: 1 -> PermanentDeath = False 2020-10-21 22:08:51.188 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:08:51.188 - Thread: 1 -> EnableScripts = False 2020-10-21 22:08:51.188 - Thread: 1 -> AutoSaveInMinutes = 5 2020-10-21 22:08:51.188 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-10-21 22:08:51.188 - Thread: 1 -> ProceduralDensity = 0.35 2020-10-21 22:08:51.188 - Thread: 1 -> ProceduralSeed = 0 2020-10-21 22:08:51.188 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:08:51.188 - Thread: 1 -> EnableIngameScripts = False 2020-10-21 22:08:51.188 - Thread: 1 -> ViewDistance = 15000 2020-10-21 22:08:51.188 - Thread: 1 -> Voxel destruction = True 2020-10-21 22:08:51.188 - Thread: 1 -> EnableStructuralSimulation = False 2020-10-21 22:08:51.188 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-10-21 22:08:51.188 - Thread: 1 -> EnableContainerDrops = True 2020-10-21 22:08:51.188 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-10-21 22:08:51.188 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-10-21 22:08:51.188 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-10-21 22:08:51.188 - Thread: 1 -> EnableSubgridDamage = False 2020-10-21 22:08:51.188 - Thread: 1 -> SyncDistance = 3000 2020-10-21 22:08:51.188 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-10-21 22:08:51.188 - Thread: 1 -> AFKTimeoutMin = 0 2020-10-21 22:08:51.188 - Thread: 1 -> StopGridsPeriodMin = 15 2020-10-21 22:08:51.188 - Thread: 1 -> ExperimentalMode = True 2020-10-21 22:08:51.188 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-10-21 22:08:51.188 - Thread: 1 -> MySession.Static.LogSettings - END 2020-10-21 22:08:51.190 - Thread: 1 -> Session loaded 2020-10-21 22:08:51.190 - Thread: 1 -> RunLoadingAction - END 2020-10-21 22:08:51.190 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-10-21 22:08:51.191 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-10-21 22:08:51.191 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-10-21 22:08:51.191 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-10-21 22:08:51.191 - Thread: 1 -> Updating continues. 2020-10-21 22:08:51.200 - Thread: 1 -> GC Memory: 1956.246 / 1956.246 MB 2020-10-21 22:08:54.289 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:08:54.290 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-21 22:08:54.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:08:54.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:04.234 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:09:04.249 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-21 22:09:04.249 - Thread: 1 -> Next activation in 00:52:35.4312723 2020-10-21 22:09:07.702 - Thread: 1 -> GUI Stats: Update 4.63465527777776, Draw 0.176992666666667 2020-10-21 22:09:19.084 - Thread: 1 -> Updating stopped. 2020-10-21 22:09:20.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:20.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:20.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:20.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:20.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:20.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:20.436 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-10-21 22:09:20.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:20.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:20.763 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-10-21 22:09:20.763 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-10-21 22:09:20.764 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-10-21 22:09:20.765 - Thread: 1 -> Used namespaces in scripts: 2020-10-21 22:09:20.765 - Thread: 1 -> MySession::Unload START 2020-10-21 22:09:20.765 - Thread: 1 -> AutoSaveInMinutes: 5 2020-10-21 22:09:20.765 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-10-21 22:09:20.765 - Thread: 1 -> IsServer: True 2020-10-21 22:09:20.765 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:09:20.767 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:09:20.768 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:09:20.795 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:09:20.854 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:09:20.854 - Thread: 1 -> MyConfig.Save() - START 2020-10-21 22:09:20.855 - Thread: 1 -> Path: C:\Users\Ann\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-21 22:09:20.861 - Thread: 1 -> MyConfig.Save() - END 2020-10-21 22:09:20.861 - Thread: 1 -> Unloading Procedural World Generator 2020-10-21 22:09:21.312 - Thread: 1 -> Info: MyLights Unloading data. 2020-10-21 22:09:21.313 - Thread: 1 -> Network readers disposed 2020-10-21 22:09:21.313 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-21 22:09:21.467 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:21.476 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:09:21.476 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-21 22:09:21.476 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:09:21.476 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-21 22:09:21.476 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-21 22:09:22.031 - Thread: 1 -> MySession::Unload END 2020-10-21 22:09:23.482 - Thread: 10 -> Loading available saves - START 2020-10-21 22:09:23.482 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769' 2020-10-21 22:09:29.648 - Thread: 10 -> Loading available saves - END 2020-10-21 22:09:29.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:29.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:32.449 - Thread: 10 -> Loading available saves - START 2020-10-21 22:09:32.449 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Backup' 2020-10-21 22:09:33.867 - Thread: 10 -> Loading available saves - END 2020-10-21 22:09:34.098 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:34.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:39.247 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Backup\2020-10-21 211934\Sandbox_config.sbc 2020-10-21 22:09:39.255 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:09:39.255 - Thread: 3 -> LoadSandbox() - Start 2020-10-21 22:09:39.283 - Thread: 1 -> GUI Stats: Update 0.446105666666666, Draw 0.155059888888889 2020-10-21 22:09:39.484 - Thread: 3 -> LoadSession() - Start 2020-10-21 22:09:39.484 - Thread: 3 -> C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible 2020-10-21 22:09:40.272 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Sandbox_config.sbc 2020-10-21 22:09:40.277 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:09:40.277 - Thread: 3 -> CheckPoint Experimental mode: Yes 2020-10-21 22:09:40.277 - Thread: 3 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts 2020-10-21 22:09:40.277 - Thread: 3 -> LoadSandbox() - End 2020-10-21 22:09:40.285 - Thread: 11 -> Downloading world mods - START 2020-10-21 22:09:40.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:40.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:40.908 - Thread: 1 -> Mod dependencies query successful 2020-10-21 22:09:40.909 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-10-21 22:09:40.909 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-10-21 22:09:40.909 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 2043543925 2020-10-21 22:09:40.909 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 758597413 2020-10-21 22:09:40.909 - Thread: 11 -> Reference issue detected (circular reference or wrong order) for mod 758597413 2020-10-21 22:09:41.384 - Thread: 1 -> Mod dependencies query successful 2020-10-21 22:09:41.390 - Thread: 11 -> MyWorkshop.GetItemsBlocking: getting 25 items 2020-10-21 22:09:42.026 - Thread: 1 -> Mod query successful 2020-10-21 22:09:42.031 - Thread: 11 -> Up to date mod: Id = 312777039, title = 'Clear Camera Screen' 2020-10-21 22:09:42.031 - Thread: 11 -> Up to date mod: Id = 500818376, title = 'Paint Gun - realistic painting for survival + special creative features' 2020-10-21 22:09:42.032 - Thread: 11 -> Up to date mod: Id = 510790477, title = 'Advanced Welding - detaching and reattaching blocks!' 2020-10-21 22:09:42.032 - Thread: 11 -> Up to date mod: Id = 525460808, title = 'Reavers: Terror of the Verse' 2020-10-21 22:09:42.032 - Thread: 11 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2020-10-21 22:09:42.032 - Thread: 11 -> Up to date mod: Id = 806331071, title = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2020-10-21 22:09:42.032 - Thread: 11 -> Up to date mod: Id = 1204806594, title = 'High-power Spotlight' 2020-10-21 22:09:42.032 - Thread: 11 -> Up to date mod: Id = 1289657379, title = 'Screen Gunk Be Gone!' 2020-10-21 22:09:42.032 - Thread: 11 -> Up to date mod: Id = 1400364273, title = 'NPC Programming Extender' 2020-10-21 22:09:42.032 - Thread: 11 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2020-10-21 22:09:42.033 - Thread: 11 -> Up to date mod: Id = 1542310718, title = 'AwwScrap' 2020-10-21 22:09:42.033 - Thread: 11 -> Up to date mod: Id = 1608841667, title = 'DNSK - Daily Needs Survival Kit - Survival Needs for Space' 2020-10-21 22:09:42.033 - Thread: 11 -> Up to date mod: Id = 1649218738, title = 'Procedurally Generated Ore' 2020-10-21 22:09:42.033 - Thread: 11 -> Up to date mod: Id = 1662953858, title = 'Sneaky Sounds - Quieter Tools' 2020-10-21 22:09:42.033 - Thread: 11 -> Up to date mod: Id = 1669459989, title = 'Paradise' 2020-10-21 22:09:42.033 - Thread: 11 -> Up to date mod: Id = 1697184408, title = 'Build Vision 2.5' 2020-10-21 22:09:42.033 - Thread: 11 -> Up to date mod: Id = 1764651991, title = 'Spacebar Bridge Consoles' 2020-10-21 22:09:42.033 - Thread: 11 -> Up to date mod: Id = 1892527655, title = 'RelativeSpectator' 2020-10-21 22:09:42.034 - Thread: 11 -> Up to date mod: Id = 1898681794, title = 'Omicron' 2020-10-21 22:09:42.034 - Thread: 11 -> Up to date mod: Id = 1898682750, title = 'Survival Less Likely' 2020-10-21 22:09:42.034 - Thread: 11 -> Up to date mod: Id = 1911126034, title = 'Splitsie HUD for Survival Impossible - 1.194 Ready' 2020-10-21 22:09:42.034 - Thread: 11 -> Up to date mod: Id = 1965654081, title = 'RichHudMaster' 2020-10-21 22:09:42.034 - Thread: 11 -> Up to date mod: Id = 1992435623, title = 'Perpetually Perturbed Pirates' 2020-10-21 22:09:42.034 - Thread: 11 -> Up to date mod: Id = 2043543925, title = 'RivalAI' 2020-10-21 22:09:42.034 - Thread: 11 -> Up to date mod: Id = 2146772509, title = 'Assertive Cargo Ships Rival AI Test Build' 2020-10-21 22:09:42.034 - Thread: 11 -> Mod download time: 0.01 seconds 2020-10-21 22:09:42.035 - Thread: 11 -> Downloading world mods - END 2020-10-21 22:09:42.049 - Thread: 1 -> LoadSession() - End 2020-10-21 22:09:42.065 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:42.066 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:42.066 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:42.066 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:42.066 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:42.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:42.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:09:42.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:09:42.082 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-10-21 22:09:42.083 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-10-21 22:09:42.282 - Thread: 1 -> RunLoadingAction - START 2020-10-21 22:09:42.282 - Thread: 1 -> Loading session: C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible 2020-10-21 22:09:42.570 - Thread: 1 -> GC Memory: 1,888,944,264 B 2020-10-21 22:09:42.571 - Thread: 1 -> Process Memory: 9,527,693,312 B 2020-10-21 22:09:42.571 - Thread: 1 -> Experimental mode: Yes 2020-10-21 22:09:42.571 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2020-10-21 22:09:42.580 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-10-21 22:09:53.912 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:53.912 - Thread: 1 -> in file: 2020-10-21 22:09:53.912 - Thread: 1 -> Compilation of C:\Users\Ann\AppData\Roaming\SpaceEngineers\Mods\1669459989.sbm_AtmosphereDamage failed: 2020-10-21 22:09:53.913 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:53.913 - Thread: 1 -> in file: 2020-10-21 22:09:53.913 - Thread: 1 -> D:\Steam\steamapps\workshop\content\244850\1669459989\Data\Scripts\AtmosphereDamage\DamageCore.cs(190,43): Error: 'MyParticleEffect' does not contain a definition for 'Name' and no accessible extension method 'Name' accepting a first argument of type 'MyParticleEffect' could be found (are you missing a using directive or an assembly reference?) 2020-10-21 22:09:53.913 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:53.913 - Thread: 1 -> in file: 2020-10-21 22:09:53.913 - Thread: 1 -> D:\Steam\steamapps\workshop\content\244850\1669459989\Data\Scripts\AtmosphereDamage\DamageCore.cs(190,24): Error: 'MyParticleEffect' does not contain a definition for 'Start' and no accessible extension method 'Start' accepting a first argument of type 'MyParticleEffect' could be found (are you missing a using directive or an assembly reference?) 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 2043543925.sbm_RivalAI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1892527655.sbm_RelativeSpectator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1608841667.sbm_DailyNeeedsMk4, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1542310718.sbm_Thraxus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 510790477.sbm_AdvancedWelding, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.913 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:53.917 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-10-21 22:09:53.917 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-10-21 22:09:53.917 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-21 22:09:53.918 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-10-21 22:09:54.042 - Thread: 1 -> Loading scenarios 2020-10-21 22:09:54.042 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-21 22:09:54.043 - Thread: 1 -> List of used mods (25) - START 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1965654081, Filename = '1965654081.sbm', Name = 'RichHudMaster' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1992435623, Filename = '1992435623.sbm', Name = 'Perpetually Perturbed Pirates' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 2043543925, Filename = '2043543925.sbm', Name = 'RivalAI' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 2146772509, Filename = '2146772509.sbm', Name = 'Assertive Cargo Ships Rival AI Test Build' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1911126034, Filename = '1911126034.sbm', Name = 'Splitsie HUD for Survival Impossible - 1.194 Ready' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1204806594, Filename = '1204806594.sbm', Name = 'High-power Spotlight' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1898682750, Filename = '1898682750.sbm', Name = 'Survival Less Likely' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1898681794, Filename = '1898681794.sbm', Name = 'Omicron' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1764651991, Filename = '1764651991.sbm', Name = 'Spacebar Bridge Consoles' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1662953858, Filename = '1662953858.sbm', Name = 'Sneaky Sounds - Quieter Tools' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1289657379, Filename = '1289657379.sbm', Name = 'Screen Gunk Be Gone!' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1892527655, Filename = '1892527655.sbm', Name = 'RelativeSpectator' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 525460808, Filename = '525460808.sbm', Name = 'Reavers: Terror of the Verse' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 500818376, Filename = '500818376.sbm', Name = 'Paint Gun - realistic painting for survival + special creative features' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1400364273, Filename = '1400364273.sbm', Name = 'NPC Programming Extender' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1608841667, Filename = '1608841667.sbm', Name = 'DNSK - Daily Needs Survival Kit - Survival Needs for Space' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 312777039, Filename = '312777039.sbm', Name = 'Clear Camera Screen' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 806331071, Filename = '806331071.sbm', Name = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1697184408, Filename = '1697184408.sbm', Name = 'Build Vision 2.5' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1542310718, Filename = '1542310718.sbm', Name = 'AwwScrap' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 510790477, Filename = '510790477.sbm', Name = 'Advanced Welding - detaching and reattaching blocks!' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1649218738, Filename = '1649218738.sbm', Name = 'Procedurally Generated Ore' 2020-10-21 22:09:54.043 - Thread: 1 -> Id = 1669459989, Filename = '1669459989.sbm', Name = 'Paradise' 2020-10-21 22:09:54.043 - Thread: 1 -> List of used mods - END 2020-10-21 22:09:54.511 - Thread: 1 -> Loading behaviors 2020-10-21 22:09:54.511 - Thread: 1 -> Loading ammo magazines 2020-10-21 22:09:54.511 - Thread: 1 -> Loading ammo definitions 2020-10-21 22:09:54.511 - Thread: 1 -> Loading animations 2020-10-21 22:09:54.511 - Thread: 1 -> Loading animations 2020-10-21 22:09:54.511 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.511 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading category classes 2020-10-21 22:09:54.512 - Thread: 1 -> Loading category classes 2020-10-21 22:09:54.512 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:09:54.512 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.512 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.512 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.512 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.512 - Thread: 1 -> Loading agent definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading character definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading character definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading components 2020-10-21 22:09:54.512 - Thread: 1 -> Loading components 2020-10-21 22:09:54.512 - Thread: 1 -> Loading configuration 2020-10-21 22:09:54.512 - Thread: 1 -> Loading container types 2020-10-21 22:09:54.512 - Thread: 1 -> Loading Contract Types 2020-10-21 22:09:54.512 - Thread: 1 -> Loading block positions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading block positions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading curve definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading debris 2020-10-21 22:09:54.512 - Thread: 1 -> Loading environment items entries 2020-10-21 22:09:54.512 - Thread: 1 -> Loading decal global definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading decal definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading drone behaviors 2020-10-21 22:09:54.512 - Thread: 1 -> Loading edges 2020-10-21 22:09:54.512 - Thread: 1 -> Loading emissive color definitions 2020-10-21 22:09:54.512 - Thread: 1 -> Loading emissive color default states 2020-10-21 22:09:54.512 - Thread: 1 -> Loading animations 2020-10-21 22:09:54.512 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.512 - Thread: 1 -> Loading component containers 2020-10-21 22:09:54.513 - Thread: 1 -> Loading environment items entries 2020-10-21 22:09:54.513 - Thread: 1 -> Loading Faction Names 2020-10-21 22:09:54.513 - Thread: 1 -> Loading factions 2020-10-21 22:09:54.513 - Thread: 1 -> Loading flare definitions 2020-10-21 22:09:54.513 - Thread: 1 -> Loading gas property definitions 2020-10-21 22:09:54.513 - Thread: 1 -> Loading event definitions 2020-10-21 22:09:54.513 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.513 - Thread: 1 -> Loading chat bot responses 2020-10-21 22:09:54.521 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:09:54.521 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:09:54.521 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:09:54.521 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:09:54.521 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.521 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.521 - Thread: 1 -> Loading physical material properties 2020-10-21 22:09:54.521 - Thread: 1 -> Loading pirate antennas 2020-10-21 22:09:54.521 - Thread: 1 -> Loading research blocks definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading research groups definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading resource distribution groups 2020-10-21 22:09:54.521 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading ship sound groups 2020-10-21 22:09:54.521 - Thread: 1 -> Loading ship sound groups 2020-10-21 22:09:54.521 - Thread: 1 -> Loading sound categories 2020-10-21 22:09:54.521 - Thread: 1 -> Loading stat definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading grid creators 2020-10-21 22:09:54.521 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.521 - Thread: 1 -> Loading planet definition 2020-10-21 22:09:54.521 - Thread: 1 -> Loading voxel map storage definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:09:54.521 - Thread: 1 -> Loading Weather Effects 2020-10-21 22:09:54.522 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.525 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.526 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.526 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.528 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.530 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.534 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.534 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/RAIDevTest-Misc-Chat-A' 2020-10-21 22:09:54.534 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.535 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.535 - Thread: 1 -> Loading emissive color definitions 2020-10-21 22:09:54.535 - Thread: 1 -> Loading emissive color default states 2020-10-21 22:09:54.535 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.535 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.535 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.535 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.536 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.541 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.547 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.551 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.552 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.553 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.553 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.554 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.555 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.555 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/AI-AtmoEasy-ChatRetreat' 2020-10-21 22:09:54.555 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/ASSERT-RemoteActivation-TriggerProx' 2020-10-21 22:09:54.555 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/ASSERT-RemoteActivation-ActionProx' 2020-10-21 22:09:54.555 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/ASSERT-RemoteActivation-ChatProx' 2020-10-21 22:09:54.555 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.556 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.556 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.556 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/ASSERT-RemoteActivation-TriggerProx' 2020-10-21 22:09:54.556 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/ASSERT-RemoteActivation-ActionProx' 2020-10-21 22:09:54.557 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Inventory/ASSERT-RemoteActivation-ChatProx' 2020-10-21 22:09:54.557 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.557 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.557 - Thread: 1 -> Loading factions 2020-10-21 22:09:54.559 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:09:54.560 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.560 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.562 - Thread: 1 -> Loading character definitions 2020-10-21 22:09:54.564 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.569 - Thread: 1 -> MOD_ERROR: Omicron 2020-10-21 22:09:54.569 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1898681794\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.569 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1898681794\Textures/Models/Environment/Sky/AlienSky.dds 2020-10-21 22:09:54.569 - Thread: 1 -> MOD_ERROR: Omicron 2020-10-21 22:09:54.569 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1898681794\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.569 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1898681794\Textures/Models/Environment/Sky/AlienSky.dds 2020-10-21 22:09:54.569 - Thread: 1 -> MOD_ERROR: Omicron 2020-10-21 22:09:54.569 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1898681794\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.569 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1898681794\Textures/Models/Environment/Sky/AlienSky.dds 2020-10-21 22:09:54.570 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.573 - Thread: 1 -> Loading animations 2020-10-21 22:09:54.574 - Thread: 1 -> Loading block positions 2020-10-21 22:09:54.574 - Thread: 1 -> Loading block positions 2020-10-21 22:09:54.574 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.578 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.579 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.579 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.579 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.580 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.580 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.580 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.580 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.580 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.580 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.580 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.581 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.582 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.582 - Thread: 1 -> Loading factions 2020-10-21 22:09:54.582 - Thread: 1 -> Loading ammo definitions 2020-10-21 22:09:54.583 - Thread: 1 -> Loading ammo magazines 2020-10-21 22:09:54.583 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.583 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.583 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.583 - Thread: 1 -> Loading category classes 2020-10-21 22:09:54.584 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.584 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.587 - Thread: 1 -> mod_warning: Paint Gun - realistic painting for survival + special creative features 2020-10-21 22:09:54.587 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\500818376\Data\TransparentMaterials_SkinIcons.sbc 2020-10-21 22:09:54.587 - Thread: 1 -> File extension of: Textures\GUI\Icons\Skins\Armor\SciFi.DDS is not supported. 2020-10-21 22:09:54.588 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.588 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.589 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.590 - Thread: 1 -> Loading container types 2020-10-21 22:09:54.596 - Thread: 1 -> Loading category classes 2020-10-21 22:09:54.596 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:09:54.596 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.596 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.599 - Thread: 1 -> Overriding non-primary blueprint "(){2x MyObjectBuilder_Ore/Organic 1x MyObjectBuilder_Ingot/Stone 2x MyObjectBuilder_Ingot/WaterFood}->{1x MyObjectBuilder_Ingot/Fertilizer}" with non-primary blueprint "(){1x MyObjectBuilder_Ingot/Carbon 1x MyObjectBuilder_Ingot/Phosphorus 1x MyObjectBuilder_Ingot/Potassium 4x MyObjectBuilder_Ingot/WaterFood 4x MyObjectBuilder_Ingot/Stone}->{2x MyObjectBuilder_Ingot/Fertilizer}" 2020-10-21 22:09:54.600 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.602 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:09:54.602 - Thread: 1 -> Loaded voxel material: Carbon_01 2020-10-21 22:09:54.603 - Thread: 1 -> Loaded voxel material: Potassium_01 2020-10-21 22:09:54.603 - Thread: 1 -> Loaded voxel material: Phosphorus_01 2020-10-21 22:09:54.603 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:09:54.605 - Thread: 1 -> Loaded voxel material: Grass 2020-10-21 22:09:54.605 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.605 - Thread: 1 -> Loading category classes 2020-10-21 22:09:54.605 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:09:54.605 - Thread: 1 -> MOD_ERROR: DNSK - Daily Needs Survival Kit - Survival Needs for Space 2020-10-21 22:09:54.605 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1608841667\Data\LIFESUPPORT_BlueprintClasses.sbc 2020-10-21 22:09:54.605 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1608841667\Textures\GUI\Icons\buttons\large_block_highlight.dds 2020-10-21 22:09:54.606 - Thread: 1 -> MOD_ERROR: DNSK - Daily Needs Survival Kit - Survival Needs for Space 2020-10-21 22:09:54.606 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1608841667\Data\LIFESUPPORT_BlueprintClasses.sbc 2020-10-21 22:09:54.606 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1608841667\Textures\GUI\Icons\buttons\large_block_highlight.dds 2020-10-21 22:09:54.606 - Thread: 1 -> MOD_ERROR: DNSK - Daily Needs Survival Kit - Survival Needs for Space 2020-10-21 22:09:54.606 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1608841667\Data\LIFESUPPORT_BlueprintClasses.sbc 2020-10-21 22:09:54.606 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1608841667\Textures\GUI\Icons\buttons\large_block_highlight.dds 2020-10-21 22:09:54.606 - Thread: 1 -> MOD_ERROR: DNSK - Daily Needs Survival Kit - Survival Needs for Space 2020-10-21 22:09:54.606 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1608841667\Data\LIFESUPPORT_BlueprintClasses.sbc 2020-10-21 22:09:54.606 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1608841667\Textures\GUI\Icons\buttons\large_block_highlight.dds 2020-10-21 22:09:54.606 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.606 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.607 - Thread: 1 -> Overriding non-primary blueprint "(){0.0075x MyObjectBuilder_Ingot/Nutrients 0.005x MyObjectBuilder_Ingot/WaterFood 0.12x MyObjectBuilder_Ingot/Stone}->{0.0125x MyObjectBuilder_Ingot/SubFresh}" with non-primary blueprint "(){0.0075x MyObjectBuilder_Ingot/Nutrients 0.005x MyObjectBuilder_Ingot/WaterFood 0.12x MyObjectBuilder_Ingot/Stone}->{0.01x MyObjectBuilder_Ingot/SubFresh}" 2020-10-21 22:09:54.608 - Thread: 1 -> Overriding non-primary blueprint "(){0.1x MyObjectBuilder_Ingot/CleanWater}->{0.1x MyObjectBuilder_Ingot/WaterFood}" with non-primary blueprint "(){30x MyObjectBuilder_Ore/Ice}->{0.1x MyObjectBuilder_Ingot/WaterFood}" 2020-10-21 22:09:54.608 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.610 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:09:54.612 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:09:54.613 - Thread: 1 -> Duplicate entry of 'Grass' 2020-10-21 22:09:54.613 - Thread: 1 -> Loaded voxel material: Grass 2020-10-21 22:09:54.613 - Thread: 1 -> Loaded voxel material: Rocks_grass 2020-10-21 22:09:54.615 - Thread: 1 -> Loaded voxel material: Grass_old 2020-10-21 22:09:54.615 - Thread: 1 -> Loaded voxel material: Grass_02 2020-10-21 22:09:54.616 - Thread: 1 -> Loaded voxel material: Woods_grass 2020-10-21 22:09:54.617 - Thread: 1 -> Loaded voxel material: AlienGreenGrass 2020-10-21 22:09:54.618 - Thread: 1 -> Loaded voxel material: AlienRockGrass 2020-10-21 22:09:54.619 - Thread: 1 -> Loaded voxel material: AlienOrangeGrass 2020-10-21 22:09:54.619 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.619 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.619 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.622 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.622 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.622 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.622 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.622 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.622 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.622 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:09:54.623 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.623 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.623 - Thread: 1 -> Overriding non-primary blueprint "(){1x MyObjectBuilder_Ore/ConstructionScrap}->{3.6x MyObjectBuilder_Ingot/Iron}" with non-primary blueprint "(){1x MyObjectBuilder_Ore/GirderScrap}->{2.7x MyObjectBuilder_Ingot/Iron}" 2020-10-21 22:09:54.624 - Thread: 1 -> Overriding non-primary blueprint "(){1x MyObjectBuilder_Ore/GirderScrap}->{2.7x MyObjectBuilder_Ingot/Iron}" with non-primary blueprint "(){1x MyObjectBuilder_Ore/InteriorPlateScrap}->{1.35x MyObjectBuilder_Ingot/Iron}" 2020-10-21 22:09:54.624 - Thread: 1 -> Overriding non-primary blueprint "(){1x MyObjectBuilder_Ore/InteriorPlateScrap}->{1.35x MyObjectBuilder_Ingot/Iron}" with non-primary blueprint "(){1x MyObjectBuilder_Ore/LargeTubeScrap}->{13.5x MyObjectBuilder_Ingot/Iron}" 2020-10-21 22:09:54.624 - Thread: 1 -> Overriding non-primary blueprint "(){1x MyObjectBuilder_Ore/LargeTubeScrap}->{13.5x MyObjectBuilder_Ingot/Iron}" with non-primary blueprint "(){1x MyObjectBuilder_Ore/SmallTubeScrap}->{2.25x MyObjectBuilder_Ingot/Iron}" 2020-10-21 22:09:54.625 - Thread: 1 -> Overriding non-primary blueprint "(){1x MyObjectBuilder_Ore/SmallTubeScrap}->{2.25x MyObjectBuilder_Ingot/Iron}" with non-primary blueprint "(){1x MyObjectBuilder_Ore/SteelPlateScrap}->{9.45x MyObjectBuilder_Ingot/Iron}" 2020-10-21 22:09:54.625 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.628 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:09:54.628 - Thread: 1 -> Loading sound definitions 2020-10-21 22:09:54.628 - Thread: 1 -> Loading category classes 2020-10-21 22:09:54.628 - Thread: 1 -> Loading category classes 2020-10-21 22:09:54.629 - Thread: 1 -> Loading character definitions 2020-10-21 22:09:54.630 - Thread: 1 -> Loading container types 2020-10-21 22:09:54.634 - Thread: 1 -> Loading drone behaviors 2020-10-21 22:09:54.634 - Thread: 1 -> Loading entity components 2020-10-21 22:09:54.634 - Thread: 1 -> Loading blueprints 2020-10-21 22:09:54.634 - Thread: 1 -> Loading components 2020-10-21 22:09:54.635 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2020-10-21 22:09:54.635 - Thread: 1 -> Loading physical items 2020-10-21 22:09:54.636 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.636 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.636 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.636 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.636 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.636 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.636 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.636 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.636 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.636 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.636 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.636 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.637 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.637 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.637 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/AlienSky.dds 2020-10-21 22:09:54.637 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.637 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.637 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/AlienSky.dds 2020-10-21 22:09:54.637 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.637 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.637 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/AlienSky.dds 2020-10-21 22:09:54.638 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.638 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.638 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky.dds 2020-10-21 22:09:54.638 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.638 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.638 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky.dds 2020-10-21 22:09:54.638 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.638 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.638 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky.dds 2020-10-21 22:09:54.639 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.639 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.639 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky02.dds 2020-10-21 22:09:54.639 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.639 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.639 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky02.dds 2020-10-21 22:09:54.639 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.639 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.639 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky.dds 2020-10-21 22:09:54.640 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.640 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.640 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/TitanSky.dds 2020-10-21 22:09:54.640 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.640 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.640 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/TitanSky.dds 2020-10-21 22:09:54.640 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.640 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.640 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/TitanSky.dds 2020-10-21 22:09:54.640 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.640 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.640 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/TitanSkySolid.dds 2020-10-21 22:09:54.640 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.640 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.640 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/TitanSky.dds 2020-10-21 22:09:54.640 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.640 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.640 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/TitanSky.dds 2020-10-21 22:09:54.640 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.640 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.640 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/TitanSky.dds 2020-10-21 22:09:54.641 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.641 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.641 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.641 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.641 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.641 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.641 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.641 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.641 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.641 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.641 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.641 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.641 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.641 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.641 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.641 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.641 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.641 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.641 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.641 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.641 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.641 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.641 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.641 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.642 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.642 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.642 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.643 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.643 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.643 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky.dds 2020-10-21 22:09:54.643 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.643 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.643 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky.dds 2020-10-21 22:09:54.643 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.643 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.643 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky.dds 2020-10-21 22:09:54.643 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.643 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.643 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky02.dds 2020-10-21 22:09:54.643 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.643 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.643 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky02.dds 2020-10-21 22:09:54.643 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.643 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.643 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/MartianSky.dds 2020-10-21 22:09:54.644 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.644 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.644 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.644 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.644 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.644 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.644 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.644 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.644 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.644 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.644 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.644 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.644 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.644 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.644 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.645 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.645 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.645 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.645 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.645 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.645 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.645 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.645 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.645 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.645 - Thread: 1 -> MOD_ERROR: Procedurally Generated Ore 2020-10-21 22:09:54.645 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1649218738\Data\PlanetGeneratorDefinitions.sbc 2020-10-21 22:09:54.645 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1649218738\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.646 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:09:54.647 - Thread: 1 -> Loaded voxel material: Stone_01 2020-10-21 22:09:54.648 - Thread: 1 -> Loaded voxel material: Stone_02 2020-10-21 22:09:54.648 - Thread: 1 -> Loaded voxel material: Stone_03 2020-10-21 22:09:54.649 - Thread: 1 -> Loaded voxel material: Stone_04 2020-10-21 22:09:54.649 - Thread: 1 -> Loaded voxel material: Stone_05 2020-10-21 22:09:54.650 - Thread: 1 -> Loaded voxel material: Iron_01 2020-10-21 22:09:54.651 - Thread: 1 -> Loaded voxel material: Iron_02 2020-10-21 22:09:54.651 - Thread: 1 -> Loaded voxel material: Nickel_01 2020-10-21 22:09:54.652 - Thread: 1 -> Loaded voxel material: Cobalt_01 2020-10-21 22:09:54.652 - Thread: 1 -> Loaded voxel material: Magnesium_01 2020-10-21 22:09:54.653 - Thread: 1 -> Loaded voxel material: Silicon_01 2020-10-21 22:09:54.654 - Thread: 1 -> Loaded voxel material: Silver_01 2020-10-21 22:09:54.654 - Thread: 1 -> Loaded voxel material: Gold_01 2020-10-21 22:09:54.655 - Thread: 1 -> Loaded voxel material: Platinum_01 2020-10-21 22:09:54.656 - Thread: 1 -> Loaded voxel material: Uraninite_01 2020-10-21 22:09:54.656 - Thread: 1 -> Loaded voxel material: Ice_01 2020-10-21 22:09:54.657 - Thread: 1 -> Loaded voxel material: Ice_02 2020-10-21 22:09:54.658 - Thread: 1 -> Loaded voxel material: Ice_03 2020-10-21 22:09:54.658 - Thread: 1 -> Loaded voxel material: SmallMoonRocks 2020-10-21 22:09:54.659 - Thread: 1 -> Loading environment items entries 2020-10-21 22:09:54.659 - Thread: 1 -> Loading planet definition Paradise 2020-10-21 22:09:54.660 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.660 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetBylen.sbc 2020-10-21 22:09:54.660 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/BylenClouds.dds 2020-10-21 22:09:54.660 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.660 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetBylen.sbc 2020-10-21 22:09:54.660 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/BylenClouds.dds 2020-10-21 22:09:54.660 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.660 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetBylen.sbc 2020-10-21 22:09:54.660 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/BylenRing.dds 2020-10-21 22:09:54.660 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.660 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetBylen.sbc 2020-10-21 22:09:54.660 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/BylenClouds.dds 2020-10-21 22:09:54.660 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.660 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetBylen.sbc 2020-10-21 22:09:54.660 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/BylenClouds.dds 2020-10-21 22:09:54.660 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.660 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetBylen.sbc 2020-10-21 22:09:54.660 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/BylenClouds.dds 2020-10-21 22:09:54.661 - Thread: 1 -> Warning: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Bylen EnvironmentId = EnvironmentDefinition = HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 2.76 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Bylen Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = MesherPostprocessing = MinimumSurfaceLayerDepth = 0 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Bylen DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = 2020-10-21 22:09:54.661 - Thread: 1 -> Loading planet definition Paradise 2020-10-21 22:09:54.661 - Thread: 1 -> Warning: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Dwate EnvironmentId = EnvironmentDefinition = HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.27 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Dwate Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = MesherPostprocessing = MinimumSurfaceLayerDepth = 0 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Dwate DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = 2020-10-21 22:09:54.661 - Thread: 1 -> Loading planet definition Paradise 2020-10-21 22:09:54.661 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.661 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.661 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.661 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.661 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.661 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.661 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.661 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.662 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.662 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.662 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.662 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.662 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.662 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.662 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.662 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.662 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.662 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.662 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.662 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.662 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.662 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.662 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.662 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.662 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.662 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.662 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.662 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.662 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetKor.sbc 2020-10-21 22:09:54.662 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/KorClouds.dds 2020-10-21 22:09:54.663 - Thread: 1 -> Warning: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Kor EnvironmentId = EnvironmentDefinition = HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.41 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Kor Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = MesherPostprocessing = MinimumSurfaceLayerDepth = 0 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 400 WeatherFrequencyMax = 4200 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Kor DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = 2020-10-21 22:09:54.663 - Thread: 1 -> Loading planet definition Paradise 2020-10-21 22:09:54.663 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.663 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetMuon.sbc 2020-10-21 22:09:54.663 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/MuonClouds.dds 2020-10-21 22:09:54.663 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.663 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetMuon.sbc 2020-10-21 22:09:54.663 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/MuonClouds.dds 2020-10-21 22:09:54.663 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.663 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetMuon.sbc 2020-10-21 22:09:54.663 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/MuonClouds.dds 2020-10-21 22:09:54.663 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.663 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetMuon.sbc 2020-10-21 22:09:54.663 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/MuonClouds.dds 2020-10-21 22:09:54.663 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.663 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetMuon.sbc 2020-10-21 22:09:54.663 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/MuonClouds.dds 2020-10-21 22:09:54.664 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.664 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetMuon.sbc 2020-10-21 22:09:54.664 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/MuonClouds.dds 2020-10-21 22:09:54.664 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.664 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetMuon.sbc 2020-10-21 22:09:54.664 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/MuonClouds.dds 2020-10-21 22:09:54.664 - Thread: 1 -> Loading planet definition Paradise 2020-10-21 22:09:54.664 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.664 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetParadise.sbc 2020-10-21 22:09:54.664 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/EarthFarClouds.dds 2020-10-21 22:09:54.664 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.664 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetParadise.sbc 2020-10-21 22:09:54.664 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.665 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.665 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetParadise.sbc 2020-10-21 22:09:54.665 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.665 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.665 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetParadise.sbc 2020-10-21 22:09:54.665 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/Landsky_texture.dds 2020-10-21 22:09:54.665 - Thread: 1 -> Warning: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Paradise EnvironmentId = EnvironmentDefinition = HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Paradise Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = MesherPostprocessing = MinimumSurfaceLayerDepth = 0 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 400 WeatherFrequencyMax = 4200 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Paradise DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = 2020-10-21 22:09:54.665 - Thread: 1 -> Loading planet definition Paradise 2020-10-21 22:09:54.665 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.665 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetUnlir.sbc 2020-10-21 22:09:54.665 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/UnlirClouds.dds 2020-10-21 22:09:54.665 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.665 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetUnlir.sbc 2020-10-21 22:09:54.665 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/UnlirClouds.dds 2020-10-21 22:09:54.666 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.666 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetUnlir.sbc 2020-10-21 22:09:54.666 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/UnlirClouds.dds 2020-10-21 22:09:54.666 - Thread: 1 -> MOD_ERROR: Paradise 2020-10-21 22:09:54.666 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\1669459989\Data\PlanetUnlir.sbc 2020-10-21 22:09:54.666 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\1669459989\Textures/Models/Environment/Sky/UnlirClouds.dds 2020-10-21 22:09:54.666 - Thread: 1 -> Warning: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Unlir EnvironmentId = EnvironmentDefinition = HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.36 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Unlir Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = MesherPostprocessing = MinimumSurfaceLayerDepth = 0 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 400 WeatherFrequencyMax = 4200 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Unlir DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = 2020-10-21 22:09:54.666 - Thread: 1 -> Loading planet definition Paradise 2020-10-21 22:09:54.667 - Thread: 1 -> Warning: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Xie EnvironmentId = EnvironmentDefinition = HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.37 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Xie Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = MesherPostprocessing = MinimumSurfaceLayerDepth = 0 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Xie DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = 2020-10-21 22:09:54.667 - Thread: 1 -> Loading planet definition Paradise 2020-10-21 22:09:54.667 - Thread: 1 -> Warning: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Ziro EnvironmentId = EnvironmentDefinition = HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.34 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Ziro Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = MesherPostprocessing = MinimumSurfaceLayerDepth = 0 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 400 WeatherFrequencyMax = 4200 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Ziro DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = 2020-10-21 22:09:54.667 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:09:54.668 - Thread: 1 -> Loaded voxel material: Bylen 2020-10-21 22:09:54.669 - Thread: 1 -> Loaded voxel material: ParadiseGrass 2020-10-21 22:09:54.669 - Thread: 1 -> Loaded voxel material: ParadiseGrass2 2020-10-21 22:09:54.670 - Thread: 1 -> Loaded voxel material: ParadiseGrass3 2020-10-21 22:09:54.670 - Thread: 1 -> Loaded voxel material: ParadiseSand2 2020-10-21 22:09:54.670 - Thread: 1 -> Loaded voxel material: ParadiseSand 2020-10-21 22:09:54.670 - Thread: 1 -> Loaded voxel material: ParadiseLake 2020-10-21 22:09:54.671 - Thread: 1 -> Loaded voxel material: ParadiseRock 2020-10-21 22:09:54.671 - Thread: 1 -> Loaded voxel material: ParadiseSandRock 2020-10-21 22:09:54.675 - Thread: 1 -> Loaded voxel material: ParadiseGrassRock 2020-10-21 22:09:54.675 - Thread: 1 -> Loaded voxel material: XieSoil 2020-10-21 22:09:54.675 - Thread: 1 -> Loaded voxel material: XieSoilRock 2020-10-21 22:09:54.676 - Thread: 1 -> Loaded voxel material: XieRock 2020-10-21 22:09:54.676 - Thread: 1 -> Loaded voxel material: MuonSoil 2020-10-21 22:09:54.676 - Thread: 1 -> Loaded voxel material: MuonRock 2020-10-21 22:09:54.676 - Thread: 1 -> Loaded voxel material: MuonSoilRock 2020-10-21 22:09:54.677 - Thread: 1 -> Loaded voxel material: MuonLake 2020-10-21 22:09:54.677 - Thread: 1 -> Loaded voxel material: KorSoil 2020-10-21 22:09:54.677 - Thread: 1 -> Loaded voxel material: KorRock 2020-10-21 22:09:54.677 - Thread: 1 -> Loaded voxel material: DwateSoil 2020-10-21 22:09:54.678 - Thread: 1 -> Loaded voxel material: DwateRock 2020-10-21 22:09:54.678 - Thread: 1 -> Loaded voxel material: ZiroSoil 2020-10-21 22:09:54.678 - Thread: 1 -> Loaded voxel material: ZiroRock 2020-10-21 22:09:54.678 - Thread: 1 -> Loaded voxel material: UnlirSand 2020-10-21 22:09:54.679 - Thread: 1 -> Loaded voxel material: UnlirSandRock 2020-10-21 22:09:54.679 - Thread: 1 -> Loaded voxel material: UnlirRock 2020-10-21 22:09:54.679 - Thread: 1 -> Loading Weather Effects 2020-10-21 22:09:54.680 - Thread: 1 -> Audio effects definitions 2020-10-21 22:09:54.680 - Thread: 1 -> Loading environment items definitions 2020-10-21 22:09:54.680 - Thread: 1 -> Loading environment items definitions 2020-10-21 22:09:54.681 - Thread: 1 -> Loading physical material properties 2020-10-21 22:09:54.681 - Thread: 1 -> Loading particle effect definitions 2020-10-21 22:09:54.704 - Thread: 1 -> Loading particle effect definitions 2020-10-21 22:09:54.705 - Thread: 1 -> Loading environment item definitions 2020-10-21 22:09:54.705 - Thread: 1 -> Loading weapon definitions 2020-10-21 22:09:54.720 - Thread: 1 -> Loading weapon definitions 2020-10-21 22:09:54.724 - Thread: 1 -> Loading particle effect definitions 2020-10-21 22:09:54.737 - Thread: 1 -> Loading environment items definitions 2020-10-21 22:09:54.737 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.737 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.737 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.738 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.738 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.738 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.738 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.739 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.739 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.739 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.739 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.739 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.740 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.740 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.740 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.740 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.741 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.741 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.741 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.741 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.742 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.742 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.742 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.742 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.743 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.743 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.744 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.744 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.744 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.744 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.745 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.745 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.745 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.746 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.750 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.751 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.751 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.751 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.752 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.752 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.753 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.754 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.754 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.755 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.756 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.756 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.757 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.757 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.758 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.758 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.759 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.760 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.764 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.765 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.766 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.766 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.770 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.771 - Thread: 1 -> Created definition for: AI Control Module 2020-10-21 22:09:54.771 - Thread: 1 -> Created definition for: AI Control Module 2020-10-21 22:09:54.771 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.771 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/RivalAIRemoteControlLarge 2020-10-21 22:09:54.771 - Thread: 1 -> Loading cube block: MyObjectBuilder_RemoteControl/RivalAIRemoteControlSmall 2020-10-21 22:09:54.774 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.778 - Thread: 1 -> Created definition for: High-power Spotlight 2020-10-21 22:09:54.778 - Thread: 1 -> Created definition for: High-power Spotlight 2020-10-21 22:09:54.778 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontHighPowerLight 2020-10-21 22:09:54.778 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontHighPowerLight 2020-10-21 22:09:54.779 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.780 - Thread: 1 -> Created definition for: Refinery 2020-10-21 22:09:54.781 - Thread: 1 -> Created definition for: Assembler 2020-10-21 22:09:54.782 - Thread: 1 -> Created definition for: O2/H2 Generator 2020-10-21 22:09:54.783 - Thread: 1 -> Created definition for: O2/H2 Generator 2020-10-21 22:09:54.784 - Thread: 1 -> Created definition for: Oxygen Farm 2020-10-21 22:09:54.784 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.784 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeRefinery 2020-10-21 22:09:54.784 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/LargeAssembler 2020-10-21 22:09:54.784 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/(null) 2020-10-21 22:09:54.784 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeBlockOxygenFarm 2020-10-21 22:09:54.784 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/OxygenGeneratorSmall 2020-10-21 22:09:54.786 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.787 - Thread: 1 -> Created definition for: Digital Linear Computer LCD 2020-10-21 22:09:54.788 - Thread: 1 -> Created definition for: Digital Linear Computer LCD 2020-10-21 22:09:54.788 - Thread: 1 -> Created definition for: Digital Linear Console Medium 2020-10-21 22:09:54.789 - Thread: 1 -> Created definition for: Digital Linear Console Large 2020-10-21 22:09:54.789 - Thread: 1 -> Created definition for: Engineer Console 2020-10-21 22:09:54.790 - Thread: 1 -> Created definition for: Navigation Console 2020-10-21 22:09:54.790 - Thread: 1 -> Created definition for: Captains Chair Console 2020-10-21 22:09:54.791 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Cockpit/generic_pilotseat 2020-10-21 22:09:54.791 - Thread: 1 -> Created definition for: Standard Control Console 2020-10-21 22:09:54.792 - Thread: 1 -> Created definition for: Standard Corner Console 2020-10-21 22:09:54.792 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ButtonPanel/corner_panel_Large 2020-10-21 22:09:54.792 - Thread: 1 -> Created definition for: Corner Panel 2020-10-21 22:09:54.793 - Thread: 1 -> Created definition for: Projector Console 2020-10-21 22:09:54.793 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Large 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_medium 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_large 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/EngineerConsole 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/NavigationConsole 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/captains_chair_Large 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_pilotseat 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_corner 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/corner_panel_Large 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_Projector/holoprojector 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Small 2020-10-21 22:09:54.793 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.794 - Thread: 1 -> Created definition for: Digital Linear Console Medium 2020-10-21 22:09:54.794 - Thread: 1 -> Created definition for: Digital Linear Console Large 2020-10-21 22:09:54.795 - Thread: 1 -> Created definition for: Engineer Console 2020-10-21 22:09:54.795 - Thread: 1 -> Created definition for: Navigation Console 2020-10-21 22:09:54.796 - Thread: 1 -> Created definition for: Captains Chair Console 2020-10-21 22:09:54.796 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Cockpit/generic_pilotseatSmall 2020-10-21 22:09:54.796 - Thread: 1 -> Created definition for: Standard Control Console 2020-10-21 22:09:54.797 - Thread: 1 -> Created definition for: Standard Corner Console 2020-10-21 22:09:54.797 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_ButtonPanel/corner_panel_LargeSmall 2020-10-21 22:09:54.797 - Thread: 1 -> Created definition for: Corner Panel 2020-10-21 22:09:54.798 - Thread: 1 -> Created definition for: Projector Console 2020-10-21 22:09:54.798 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Large 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_medium 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_large 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/EngineerConsole 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/NavigationConsole 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/captains_chair_Large 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_pilotseat 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_corner 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/corner_panel_Large 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Projector/holoprojector 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Small 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_mediumSmall 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_largeSmall 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/EngineerConsoleSmall 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/NavigationConsoleSmall 2020-10-21 22:09:54.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/captains_chair_LargeSmall 2020-10-21 22:09:54.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_pilotseatSmall 2020-10-21 22:09:54.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_cornerSmall 2020-10-21 22:09:54.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/corner_panel_LargeSmall 2020-10-21 22:09:54.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_Projector/holoprojectorSmall 2020-10-21 22:09:54.805 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.806 - Thread: 1 -> Created definition for: PaintGun_TempBlock 2020-10-21 22:09:54.806 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.806 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PaintGun_TempBlock 2020-10-21 22:09:54.807 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.808 - Thread: 1 -> Created definition for: Soil Tray Crop Grower 2020-10-21 22:09:54.808 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.808 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/CropGrower 2020-10-21 22:09:54.808 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.809 - Thread: 1 -> Created definition for: Dispenser 2020-10-21 22:09:54.809 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/CropGrower 2020-10-21 22:09:54.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_VendingMachine/FoodDispenser 2020-10-21 22:09:54.809 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.809 - Thread: 1 -> Created definition for: Water Recycling System 2020-10-21 22:09:54.810 - Thread: 1 -> Created definition for: Enclosed Hydroponics Farm 2020-10-21 22:09:54.810 - Thread: 1 -> Created definition for: Open Cage Hydroponics Farm 2020-10-21 22:09:54.811 - Thread: 1 -> Created definition for: Food Protein Resequencer 2020-10-21 22:09:54.811 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Assembler/CropGrower' 2020-10-21 22:09:54.811 - Thread: 1 -> Created definition for: Soil Tray Crop Grower 2020-10-21 22:09:54.812 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DailyNeeds_BlankLCD 2020-10-21 22:09:54.812 - Thread: 1 -> Created definition for: Daily Needs - LCD Panel 2020-10-21 22:09:54.812 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/CropGrower 2020-10-21 22:09:54.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_VendingMachine/FoodDispenser 2020-10-21 22:09:54.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/WRS 2020-10-21 22:09:54.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/Hydroponics 2020-10-21 22:09:54.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/Hydroponics2 2020-10-21 22:09:54.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/Kitchen 2020-10-21 22:09:54.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DailyNeeds_BlankLCD 2020-10-21 22:09:54.812 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.813 - Thread: 1 -> Created definition for: Small Water Recycling System 2020-10-21 22:09:54.813 - Thread: 1 -> Created definition for: Small Enclosed Hydroponics Farm 2020-10-21 22:09:54.814 - Thread: 1 -> Created definition for: Small Food Protein Resequencer 2020-10-21 22:09:54.814 - Thread: 1 -> Created definition for: Emergency Rations Dispenser 2020-10-21 22:09:54.814 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/CropGrower 2020-10-21 22:09:54.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_VendingMachine/FoodDispenser 2020-10-21 22:09:54.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/WRS 2020-10-21 22:09:54.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/Hydroponics 2020-10-21 22:09:54.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/Hydroponics2 2020-10-21 22:09:54.814 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/Kitchen 2020-10-21 22:09:54.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DailyNeeds_BlankLCD 2020-10-21 22:09:54.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/WRSSmall 2020-10-21 22:09:54.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/HydroponicsSmall 2020-10-21 22:09:54.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/KitchenSmall 2020-10-21 22:09:54.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/EmergencyRationsKitSmall 2020-10-21 22:09:54.816 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.818 - Thread: 1 -> Created definition for: Camera 2020-10-21 22:09:54.818 - Thread: 1 -> Created definition for: Camera 2020-10-21 22:09:54.818 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/LargeCameraBlock 2020-10-21 22:09:54.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/SmallCameraBlock 2020-10-21 22:09:54.824 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.824 - Thread: 1 -> Created definition for: Weld Pad 2020-10-21 22:09:54.825 - Thread: 1 -> Created definition for: Weld Pad 2020-10-21 22:09:54.825 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/LargeWeldPad 2020-10-21 22:09:54.825 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/SmallWeldPad 2020-10-21 22:09:54.826 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.826 - Thread: 1 -> Created definition for: Disposable Beacon 2020-10-21 22:09:54.827 - Thread: 1 -> Created definition for: Disposable Beacon 2020-10-21 22:09:54.827 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.827 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-10-21 22:09:54.827 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-10-21 22:09:54.827 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.828 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2020-10-21 22:09:54.828 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2020-10-21 22:09:54.829 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2020-10-21 22:09:54.830 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2020-10-21 22:09:54.830 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2020-10-21 22:09:54.830 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-10-21 22:09:54.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-10-21 22:09:54.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-10-21 22:09:54.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-10-21 22:09:54.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-10-21 22:09:54.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-10-21 22:09:54.830 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-10-21 22:09:54.830 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.831 - Thread: 1 -> Created definition for: NPC Large Atmo Thruster 2020-10-21 22:09:54.832 - Thread: 1 -> Created definition for: NPC Atmo Thruster 2020-10-21 22:09:54.833 - Thread: 1 -> Created definition for: NPC Large Atmo Thruster 2020-10-21 22:09:54.833 - Thread: 1 -> Created definition for: NPC Atmo Thruster 2020-10-21 22:09:54.833 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-10-21 22:09:54.833 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.834 - Thread: 1 -> Created definition for: NPC Large Hydrogen Thruster 2020-10-21 22:09:54.835 - Thread: 1 -> Created definition for: NPC Hydrogen Thruster 2020-10-21 22:09:54.836 - Thread: 1 -> Created definition for: NPC Large Hydrogen Thruster 2020-10-21 22:09:54.837 - Thread: 1 -> Created definition for: NPC Hydrogen Thruster 2020-10-21 22:09:54.837 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-10-21 22:09:54.837 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.838 - Thread: 1 -> Created definition for: NPC Ion Thruster 2020-10-21 22:09:54.838 - Thread: 1 -> Created definition for: NPC Large Ion Thruster 2020-10-21 22:09:54.839 - Thread: 1 -> Created definition for: NPC Ion Thruster 2020-10-21 22:09:54.840 - Thread: 1 -> Created definition for: NPC Large Ion Thruster 2020-10-21 22:09:54.840 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-10-21 22:09:54.840 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.841 - Thread: 1 -> Created definition for: NPC SciFi Ion Thruster 2020-10-21 22:09:54.842 - Thread: 1 -> Created definition for: NPC Large SciFi Ion Thruster 2020-10-21 22:09:54.842 - Thread: 1 -> Created definition for: NPC SciFi Ion Thruster 2020-10-21 22:09:54.843 - Thread: 1 -> Created definition for: NPC Large SciFi Ion Thruster 2020-10-21 22:09:54.844 - Thread: 1 -> Created definition for: NPC Large SciFi Atmo Thruster 2020-10-21 22:09:54.845 - Thread: 1 -> Created definition for: NPC SciFi Atmo Thruster 2020-10-21 22:09:54.846 - Thread: 1 -> Created definition for: NPC Large SciFi Atmo Thruster 2020-10-21 22:09:54.846 - Thread: 1 -> Created definition for: NPC SciFi Atmo Thruster 2020-10-21 22:09:54.846 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiIon-LargeGrid-Small 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiIon-LargeGrid-Large 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiAtmo-LargeGrid-Large 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiAtmo-LargeGrid-Small 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-10-21 22:09:54.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-10-21 22:09:54.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-10-21 22:09:54.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-10-21 22:09:54.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-10-21 22:09:54.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Small 2020-10-21 22:09:54.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiIon-SmallGrid-Large 2020-10-21 22:09:54.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiAtmo-SmallGrid-Large 2020-10-21 22:09:54.847 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiAtmo-SmallGrid-Small 2020-10-21 22:09:54.847 - Thread: 1 -> Loading cube blocks 2020-10-21 22:09:54.847 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-10-21 22:09:54.848 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-10-21 22:09:54.849 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-10-21 22:09:54.850 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-10-21 22:09:54.851 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2020-10-21 22:09:54.851 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2020-10-21 22:09:54.852 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-10-21 22:09:54.853 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-10-21 22:09:54.853 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-10-21 22:09:54.854 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-10-21 22:09:54.854 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-10-21 22:09:54.861 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-10-21 22:09:54.862 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-10-21 22:09:54.862 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-10-21 22:09:54.863 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-10-21 22:09:54.864 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-10-21 22:09:54.864 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2020-10-21 22:09:54.864 - Thread: 1 -> Created block definitions 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Large 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-LargeGrid-Small 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Large 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-LargeGrid-Small 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Small 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-LargeGrid-Large 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiIon-LargeGrid-Small 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiIon-LargeGrid-Large 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiAtmo-LargeGrid-Large 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiAtmo-LargeGrid-Small 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2020-10-21 22:09:54.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Large 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Atmo-SmallGrid-Small 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Large 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Hydro-SmallGrid-Small 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Small 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-Ion-SmallGrid-Large 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-IonSciFi-SmallGrid-Small 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiIon-SmallGrid-Large 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiAtmo-SmallGrid-Large 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/MES-NPC-Thrust-SciFiAtmo-SmallGrid-Small 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2020-10-21 22:09:54.865 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2020-10-21 22:09:54.867 - Thread: 1 -> Loading block variant groups 2020-10-21 22:09:54.868 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-10-21 22:09:54.868 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-10-21 22:09:54.868 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-10-21 22:09:54.869 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-10-21 22:09:54.869 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2020-10-21 22:09:54.869 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2020-10-21 22:09:54.869 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2020-10-21 22:09:54.869 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2020-10-21 22:09:54.869 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2020-10-21 22:09:54.869 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2020-10-21 22:09:54.869 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\workshop\content\244850\525460808\Data\Encounters\Prefabs\(NPC-RVR) Tormentor.sbc 2020-10-21 22:09:54.906 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\(NPC-MES) Test Water Barge.sbc 2020-10-21 22:09:54.906 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-Dummy-Container.sbc 2020-10-21 22:09:54.906 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-TemporaryPrefabs.sbc 2020-10-21 22:09:54.909 - Thread: 1 -> Loading asteroid generators 2020-10-21 22:09:54.909 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.909 - Thread: 1 -> Loading drop containers 2020-10-21 22:09:54.909 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.909 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.909 - Thread: 1 -> Loading radial menu definitions 2020-10-21 22:09:54.909 - Thread: 1 -> Loading respawn ships 2020-10-21 22:09:54.909 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.909 - Thread: 1 -> Loading wheel speeds 2020-10-21 22:09:54.912 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.912 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.913 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.913 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.913 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.914 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.915 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.919 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.919 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.920 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.920 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.932 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.934 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.945 - Thread: 1 -> Loading spawn groups 2020-10-21 22:09:54.956 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:09:54.958 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:09:54.958 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:09:54.985 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:09:55.203 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:09:55.205 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-10-21 22:09:55.206 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.236 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.236 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.237 - Thread: 1 -> Registered modules from: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.244 - Thread: 1 -> Registered modules from: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.245 - Thread: 1 -> Registered modules from: 2043543925.sbm_RivalAI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.246 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.246 - Thread: 1 -> Registered modules from: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.250 - Thread: 1 -> Registered modules from: 1892527655.sbm_RelativeSpectator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.250 - Thread: 1 -> Registered modules from: 500818376.sbm_PaintGun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.250 - Thread: 1 -> Registered modules from: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.250 - Thread: 1 -> Registered modules from: 1608841667.sbm_DailyNeeedsMk4, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.255 - Thread: 1 -> Registered modules from: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.256 - Thread: 1 -> Registered modules from: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.262 - Thread: 1 -> Registered modules from: 1542310718.sbm_Thraxus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.262 - Thread: 1 -> Registered modules from: 510790477.sbm_AdvancedWelding, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.263 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.263 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:55.265 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:09:56.107 - Thread: 1 -> RivalAI: Mod Version: 0.33.0 2020-10-21 22:09:56.108 - Thread: 1 -> Sneaky Sounds: LoadData - START 2020-10-21 22:09:56.111 - Thread: 1 -> Sneaky Sounds: LoadData - END 2020-10-21 22:09:56.119 - Thread: 1 -> ### PaintGun v20 2020-10-21 22:09:56.170 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Modular Encounters Spawner Version: 1.096 2020-10-21 22:09:56.171 - Thread: 1 -> MyLights.LoadData() - START 2020-10-21 22:09:56.172 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-10-21 22:09:56.172 - Thread: 1 -> MyLights.LoadData() - END 2020-10-21 22:09:56.172 - Thread: 1 -> Info: MyLights initialized. 2020-10-21 22:09:56.172 - Thread: 1 -> MyExplosions.LoadData() - START 2020-10-21 22:09:56.172 - Thread: 1 -> MyExplosions.LoadData() - END 2020-10-21 22:09:56.175 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-10-21 22:09:56.175 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-10-21 22:09:56.175 - Thread: 1 -> Loading Procedural World Generator 2020-10-21 22:09:56.175 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.1 2020-10-21 22:09:56.543 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-10-21 22:09:56.547 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-12345d120000 storage?:False 2020-10-21 22:09:56.547 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-12345d19000 storage?:False 2020-10-21 22:09:56.547 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-12345d19000 storage?:False 2020-10-21 22:09:56.547 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-12345d19000 storage?:False 2020-10-21 22:09:56.547 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Bylen-12345d120000 storage?:False 2020-10-21 22:09:56.547 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Mars-12345d120000.vx2' 2020-10-21 22:09:56.547 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Titan-12345d19000.vx2' 2020-10-21 22:09:56.547 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Europa-12345d19000.vx2' 2020-10-21 22:09:56.547 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Moon-12345d19000.vx2' 2020-10-21 22:09:56.547 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Bylen-12345d120000.vx2' 2020-10-21 22:09:56.548 - Thread: 1 -> Error: Could not load texture D:\Steam\steamapps\workshop\content\244850\1669459989\Data/PlanetDataFiles\Bylen\front, no suitable format found. 2020-10-21 22:09:56.548 - Thread: 1 -> Error loading heightmap Bylen, using fallback instead. See rest of log for details. 2020-10-21 22:09:57.544 - Thread: 1 -> Info: Planet generator name: Bylen 2020-10-21 22:09:57.544 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Bylen-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:40391.4968769042 Y:-173135.008366022 Z:-60261.6296548476 Radius: 0 AtmosphereRadius: 437500 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 2.76 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Bylen EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Bylen HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 2.76 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Bylen Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = MinimumSurfaceLayerDepth = 4 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Bylen DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:09:57.545 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-12345d100023 storage?:False 2020-10-21 22:09:57.545 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\EarthLike-12345d100023.vx2' 2020-10-21 22:10:01.066 - Thread: 10 -> Info: Planet generator name: Mars 2020-10-21 22:10:01.066 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:2197107.66064113 Y:266066.307633688 Z:1096995.17048712 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:10:01.066 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-12345d19000 storage?:False 2020-10-21 22:10:01.067 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Moon-12345d19000.vx2' 2020-10-21 22:10:01.320 - Thread: 12 -> Info: Planet generator name: Titan 2020-10-21 22:10:01.320 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:2912826.19562427 Y:379922.658003842 Z:1231573.35993088 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:10:01.320 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-12345d59994 storage?:False 2020-10-21 22:10:01.320 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Alien-12345d59994.vx2' 2020-10-21 22:10:01.811 - Thread: 11 -> Info: Planet generator name: Europa 2020-10-21 22:10:01.811 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Europa-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-34095.4446160107 Y:-281908.33051416 Z:-563814.990504305 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:10:01.811 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Omicron-12345d120000 storage?:False 2020-10-21 22:10:01.812 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\Omicron-12345d120000.vx2' 2020-10-21 22:10:02.071 - Thread: 13 -> Info: Planet generator name: Moon 2020-10-21 22:10:02.071 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Moon-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:2331605.68489983 Y:453240.621855927 Z:1390412.65061538 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:10:02.361 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-10-21 22:10:02.362 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-12345d100023 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:3102884.60303235 Y:728924.209647102 Z:8258012.23143938 Radius: 0 AtmosphereRadius: 87520.13 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:10:02.754 - Thread: 10 -> Info: Planet generator name: Moon 2020-10-21 22:10:02.754 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:3347525.83345534 Y:780789.352098335 Z:8439186.92023391 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:10:02.755 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(281475362586653)A(G(SnowCoverageIronCore)M(OmicronIcelandArea)__39)-854010487569112956.vx2' 2020-10-21 22:10:02.755 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(281475412918302)A(G(SnowCoverageIronCore)M(OmicronIcelandArea)__6)-816280726647182680.vx2' 2020-10-21 22:10:02.757 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(281475345809442)A(G(SnowCoverageIronCore)M(OmicronIcelandArea)__53)-826797223642616092.vx2' 2020-10-21 22:10:02.996 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(281475077374029)A(G(StoneCoverageIronCore)M(OmicronForestArea)__20)-863465857178551569.vx2' 2020-10-21 22:10:02.996 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376259284994)A(G(StoneCoverageIronCore)M(OmicronForestArea)__42)-838085602051333562.vx2' 2020-10-21 22:10:02.997 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(281475094151243)A(G(StoneCoverageIronCore)M(OmicronForestArea)__24)-852529219567426352.vx2' 2020-10-21 22:10:02.998 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(281475312255011)A(G(SnowCoverageIronCore)M(OmicronIcelandArea)__33)-842406124075256702.vx2' 2020-10-21 22:10:02.998 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376225730562)A(G(StoneCoverageIronCore)M(OmicronForestArea)__22)-827967789477999177.vx2' 2020-10-21 22:10:02.999 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(2533274790395913)A(G(StoneCoverageIronCore)M(OmicronForestArea)__583).vx2' 2020-10-21 22:10:02.999 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376259284996)A(G(StoneCoverageIronCore)M(OmicronForestArea)__17).vx2' 2020-10-21 22:10:02.999 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376259284997)A(G(StoneCoverageIronCore)M(OmicronForestArea)__18).vx2' 2020-10-21 22:10:03.000 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376259284997)A(G(StoneCoverageIronCore)M(OmicronForestArea)__27).vx2' 2020-10-21 22:10:03.000 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376276062212)A(G(StoneCoverageIronCore)M(OmicronForestArea)__15).vx2' 2020-10-21 22:10:03.001 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376276062213)A(G(StoneCoverageIronCore)M(OmicronForestArea)__22).vx2' 2020-10-21 22:10:03.001 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376242507780)A(G(StoneCoverageIronCore)M(OmicronForestArea)__31).vx2' 2020-10-21 22:10:03.002 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(3659174831456257)A(G(StoneCoverageIronCore)M(OmicronForestArea)__273).vx2' 2020-10-21 22:10:03.002 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(281475094151242)A(G(StoneCoverageIronCore)M(OmicronForestArea)__52).vx2' 2020-10-21 22:10:03.003 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376242507797)A(G(StoneCoverageIronCore)M(OmicronForestArea)__14).vx2' 2020-10-21 22:10:03.003 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(281475110928461)A(G(StoneCoverageIronCore)M(OmicronForestArea)__11).vx2' 2020-10-21 22:10:03.024 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376309616646)A(G(StoneCoverageIronCore)M(OmicronForestArea)__7).vx2' 2020-10-21 22:10:03.024 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376309616644)A(G(StoneCoverageIronCore)M(OmicronForestArea)__15).vx2' 2020-10-21 22:10:03.025 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(2533274807173131)A(G(StoneCoverageIronCore)M(OmicronForestArea)__219).vx2' 2020-10-21 22:10:03.025 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376343171076)A(G(StoneCoverageIronCore)M(OmicronForestArea)__26).vx2' 2020-10-21 22:10:03.026 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376343171076)A(G(StoneCoverageIronCore)M(OmicronForestArea)__21).vx2' 2020-10-21 22:10:03.026 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(2533274807173129)A(G(StoneCoverageIronCore)M(OmicronForestArea)__559).vx2' 2020-10-21 22:10:03.027 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(2533274807173129)A(G(StoneCoverageIronCore)M(OmicronForestArea)__571).vx2' 2020-10-21 22:10:03.027 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\P(Omicron-12345d120000-3732844316087924437)S(1407376259284999)A(G(StoneCoverageIronCore)M(OmicronForestArea)__26).vx2' 2020-10-21 22:10:05.201 - Thread: 12 -> Info: Planet generator name: Alien 2020-10-21 22:10:05.201 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-12345d59994 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-3693738.87204649 Y:4078995.85486453 Z:-832908.013450842 Radius: 0 AtmosphereRadius: 52494.75 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:10:05.497 - Thread: 11 -> Info: Planet generator name: Omicron 2020-10-21 22:10:05.497 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Omicron-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-360310.765468085 Y:-419423.711229288 Z:-702178.623798317 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Omicron EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Omicron HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Omicron Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Omicron DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:10:05.497 - Thread: 1 -> Entities loaded 2020-10-21 22:10:05.509 - Thread: 1 -> Clusters reordered 2020-10-21 22:10:05.535 - Thread: 1 -> Entities initialized 2020-10-21 22:10:05.536 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-10-21 22:10:05.541 - Thread: 1 -> MySession.Static.LogSettings - START 2020-10-21 22:10:05.542 - Thread: 1 -> Name = (Workshop) Survival... Impossible 2020-10-21 22:10:05.542 - Thread: 1 -> Description = 2020-10-21 22:10:05.542 - Thread: 1 -> GameDateTime = 01/01/2081 22:30:34 2020-10-21 22:10:05.542 - Thread: 1 -> Password = 2020-10-21 22:10:05.542 - Thread: 1 -> CurrentPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible 2020-10-21 22:10:05.542 - Thread: 1 -> WorkshopId = 2020-10-21 22:10:05.542 - Thread: 1 -> CameraController = MyCockpit {11F2E084B0E3BCE} LCT Cockpit Noms 2020-10-21 22:10:05.542 - Thread: 1 -> ThumbPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\Survival... Impossible\thumb.jpg 2020-10-21 22:10:05.542 - Thread: 1 -> Settings: 2020-10-21 22:10:05.542 - Thread: 1 -> GameMode = Survival 2020-10-21 22:10:05.542 - Thread: 1 -> MaxPlayers = 4 2020-10-21 22:10:05.542 - Thread: 1 -> OnlineMode = OFFLINE 2020-10-21 22:10:05.542 - Thread: 1 -> AutoHealing = True 2020-10-21 22:10:05.542 - Thread: 1 -> WeaponsEnabled = True 2020-10-21 22:10:05.542 - Thread: 1 -> ThrusterDamage = True 2020-10-21 22:10:05.542 - Thread: 1 -> EnableSpectator = True 2020-10-21 22:10:05.542 - Thread: 1 -> EnableCopyPaste = False 2020-10-21 22:10:05.542 - Thread: 1 -> MaxFloatingObjects = 56 2020-10-21 22:10:05.542 - Thread: 1 -> MaxGridSize = 0 2020-10-21 22:10:05.542 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-10-21 22:10:05.542 - Thread: 1 -> CargoShipsEnabled = False 2020-10-21 22:10:05.542 - Thread: 1 -> EnvironmentHostility = SAFE 2020-10-21 22:10:05.542 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-10-21 22:10:05.542 - Thread: 1 -> InventorySizeMultiplier = 3 2020-10-21 22:10:05.542 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-10-21 22:10:05.542 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-10-21 22:10:05.542 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-10-21 22:10:05.542 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-10-21 22:10:05.542 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-10-21 22:10:05.542 - Thread: 1 -> ClientCanSave = False 2020-10-21 22:10:05.542 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-10-21 22:10:05.542 - Thread: 1 -> PermanentDeath = False 2020-10-21 22:10:05.542 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:10:05.542 - Thread: 1 -> EnableScripts = True 2020-10-21 22:10:05.542 - Thread: 1 -> AutoSaveInMinutes = 5 2020-10-21 22:10:05.542 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-10-21 22:10:05.542 - Thread: 1 -> ProceduralDensity = 0.1 2020-10-21 22:10:05.542 - Thread: 1 -> ProceduralSeed = 0 2020-10-21 22:10:05.542 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:10:05.542 - Thread: 1 -> EnableIngameScripts = True 2020-10-21 22:10:05.542 - Thread: 1 -> ViewDistance = 15000 2020-10-21 22:10:05.542 - Thread: 1 -> Voxel destruction = True 2020-10-21 22:10:05.542 - Thread: 1 -> EnableStructuralSimulation = False 2020-10-21 22:10:05.542 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-10-21 22:10:05.542 - Thread: 1 -> EnableContainerDrops = True 2020-10-21 22:10:05.542 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-10-21 22:10:05.542 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-10-21 22:10:05.542 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-10-21 22:10:05.542 - Thread: 1 -> EnableSubgridDamage = False 2020-10-21 22:10:05.542 - Thread: 1 -> SyncDistance = 3000 2020-10-21 22:10:05.542 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-10-21 22:10:05.542 - Thread: 1 -> AFKTimeoutMin = 0 2020-10-21 22:10:05.542 - Thread: 1 -> StopGridsPeriodMin = 15 2020-10-21 22:10:05.542 - Thread: 1 -> ExperimentalMode = True 2020-10-21 22:10:05.543 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts 2020-10-21 22:10:05.543 - Thread: 1 -> MySession.Static.LogSettings - END 2020-10-21 22:10:05.566 - Thread: 1 -> RivalAI: Defense Shields API Loading 2020-10-21 22:10:05.566 - Thread: 1 -> RivalAI: WeaponCore API Failed To Load For Unknown Reason 2020-10-21 22:10:05.689 - Thread: 1 -> RivalAI: Chat Profile Not in Dictionary 2020-10-21 22:10:05.689 - Thread: 1 -> RivalAI: Could Not Find Chat Profile Associated To Tag: [ChatData:AI-BaseAtmoEasy-ChatProxWar] 2020-10-21 22:10:05.689 - Thread: 1 -> RivalAI: Chat Profile Not in Dictionary 2020-10-21 22:10:05.689 - Thread: 1 -> RivalAI: Could Not Find Chat Profile Associated To Tag: [ChatData:AI-BaseAtmoMedium-ChatProxWar] 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: Behavior - ACS-AtmoEasy-Behavior - ACS-AtmoMedium-Behavior - ACS-Atmo-OnTheWings - ACS-SpaceEasy-Behavior - AI-BaseAtmoEasy-Behavior - AI-BaseAtmoMedium-Behavior - AI-MediumAtmoDroneBehavior - AI-SmallAtmoDroneBehavior - AI-SmallSpaceDroneBehavior - RAIDevTest-Lightning-Behavior - RAIDevTest-Misc-Behavior - RAIDevTest-Ram-Behavior - RAIDevTest-WC1-Behavior - RAIDevTest-WC2-Behavior - RAI-Generic-Behavior-Fighter - RAI-Generic-Behavior-HorseFighter - RAI-Generic-Behavior-Horsefly - RAI-Generic-Behavior-Nautical - RAI-Generic-Behavior-Sniper - RAI-Generic-Behavior-Strike - Reaver-Behavior-Impaler - Reaver-Behavior-LargeShip - Reaver-Behavior-MediumShip - Reaver-Behavior-Mutilator - Reaver-Behavior-SmallShip - Reaver-Behavior-Test-A 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: Autopilot - RAI-Generic-Autopilot-Fighter - RAI-Generic-Autopilot-HorseFighter - RAI-Generic-Autopilot-Horsefly - RAI-Generic-Autopilot-Hunter-A - RAI-Generic-Autopilot-Hunter-B - RAI-Generic-Autopilot-Nautical - RAI-Generic-Autopilot-Sniper - RAI-Generic-Autopilot-Strike - Reaver-Autopilot-Impaler - Reaver-Autopilot-LargeShip-A - Reaver-Autopilot-LargeShip-B - Reaver-Autopilot-MediumShip-A - Reaver-Autopilot-MediumShip-B - Reaver-Autopilot-Mutilator - Reaver-Autopilot-SmallShip-A - Reaver-Autopilot-SmallShip-B - Reaver-Autopilot-Test-A - Reaver-Autopilot-Test-B 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: Trigger - ACS-AtmoEasy-TriggerAllClear - ACS-AtmoEasy-TriggerDeath - ACS-AtmoEasy-TriggerEscape - ACS-AtmoEasy-TriggerGrinder - ACS-AtmoEasy-TriggerProxDefence - ACS-AtmoEasy-TriggerProxDefenceReply - ACS-AtmoEasy-TriggerWarning - ACS-AtmoEasy-TriggerWarningReply - ACS-AtmoMedium-TriggerAllClear - ACS-AtmoMedium-TriggerDeath - ACS-AtmoMedium-TriggerEscape - ACS-AtmoMedium-TriggerGrinder - ACS-AtmoMedium-TriggerProxDefence - ACS-AtmoMedium-TriggerProxDefenceReply - ACS-AtmoMedium-TriggerWarning - ACS-AtmoMedium-TriggerWarningReply - ACS-AtmoOTW-TriggerDeath - ACS-AtmoOTW-TriggerEscape - ACS-SpaceEasy-TriggerAllClear - ACS-SpaceEasy-TriggerDeath - ACS-SpaceEasy-TriggerEscape - ACS-SpaceEasy-TriggerProxDefence - ACS-SpaceEasy-TriggerWarning - ACS-SpaceEasy-TriggerWarningReply - AI-BaseAtmoEasy-TriggerProx - AI-BaseAtmoEasy-TriggerProxEnemy - AI-BaseAtmoEasy-TriggerProxWar - AI-BaseAtmoMedium-TriggerProx - AI-BaseAtmoMedium-TriggerProxEnemy - AI-BaseAtmoMedium-TriggerProxWar - AI-MediumAtmoDrone-TriggerDeath - AI-MediumAtmoDrone-TriggerRetreat - AI-SmallAtmoDrone-TriggerDeath - AI-SmallAtmoDrone-TriggerRetreat - AI-SmallSpaceDrone-TriggerDeath - AI-SmallSpaceDrone-TriggerRetreat - AI-WarandPeace-Trigger1 - AI-WarandPeace-TriggerPeace - AI-WarandPeace-TriggerWar - ASSERT-RemoteActivation-TriggerProx - RAIDevTest-Lightning-Trigger-A - RAIDevTest-Lightning-Trigger-B - RAIDevTest-Lightning-Trigger-C - RAIDevTest-Misc-Trigger-A - RAIDevTest-Misc-Trigger-B - RAIDevTest-Ram-Trigger-A - Reaver-Trigger-Compromised - Reaver-Trigger-GeneralDamage - Reaver-Trigger-GrindDamage - Reaver-Trigger-HydrogenManFar - Reaver-Trigger-HydrogenManNear - Reaver-Trigger-LargeHarpoon - Reaver-Trigger-NewTarget - Reaver-Trigger-Ramming - Reaver-Trigger-RandomRamming - Reaver-Trigger-ReceiveTarget - Reaver-Trigger-ScreamBroadcast - Reaver-Trigger-SmallHarpoon 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: TriggerGroup - Reaver-TriggerGroup-Common - Reaver-TriggerGroup-HydrogenMan 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: Condition - ACS-AtmoEasy-ConditionAllClear - ACS-AtmoEasy-ConditionProxDefenceReply - ACS-AtmoEasy-ConditionWarningReply - ACS-AtmoMedium-ConditionAllClear - ACS-AtmoMedium-ConditionProxDefenceReply - ACS-AtmoMedium-ConditionWarningReply - ACS-SpaceEasy-ConditionAllClear - ACS-SpaceEasy-ConditionWarningReply - AI-BaseAtmoEasy-ConditionProxWar - AI-BaseAtmoMedium-ConditionProxWar - AI-WarandPeace-ConditionPeace - AI-WarandPeace-ConditionWar - RAIDevTest-Misc-Condition-A - Reaver-Condition-LargeHarpoon - Reaver-Condition-Ramming - Reaver-Condition-SmallHarpoon 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: Action - ACS-AtmoEasy-ActionAllClear - ACS-AtmoEasy-ActionDeath - ACS-AtmoEasy-ActionEscape - ACS-AtmoEasy-ActionGrinder - ACS-AtmoEasy-ActionProxDefence - ACS-AtmoEasy-ActionProxDefenceReply - ACS-AtmoEasy-ActionWarning - ACS-AtmoEasy-ActionWarningReply - ACS-AtmoMedium-ActionAllClear - ACS-AtmoMedium-ActionDeath - ACS-AtmoMedium-ActionEscape - ACS-AtmoMedium-ActionGrinder - ACS-AtmoMedium-ActionProxDefence - ACS-AtmoMedium-ActionProxDefenceReply - ACS-AtmoMedium-ActionWarning - ACS-AtmoMedium-ActionWarningReply - ACS-AtmoOTW-ActionDeath - ACS-AtmoOTW-ActionEscape - ACS-SpaceEasy-ActionAllClear - ACS-SpaceEasy-ActionDeath - ACS-SpaceEasy-ActionEscape - ACS-SpaceEasy-ActionProxDefence - ACS-SpaceEasy-ActionWarning - ACS-SpaceEasy-ActionWarningReply - AI-BaseAtmoEasy-ActionProx - AI-BaseAtmoEasy-ActionProxEnemy - AI-BaseAtmoEasy-ActionProxWar - AI-BaseAtmoMedium-ActionProx - AI-BaseAtmoMedium-ActionProxEnemy - AI-BaseAtmoMedium-ActionProxWar - AI-MediumAtmoDrone-ActionDeath - AI-MediumAtmoDrone-ActionRetreat - AI-SmallAtmoDrone-ActionDeath - AI-SmallAtmoDrone-ActionRetreat - AI-SmallSpaceDrone-ActionDeath - AI-SmallSpaceDrone-ActionRetreat - AI-WarandPeace-Action1 - AI-WarandPeace-ActionPeace - AI-WarandPeace-ActionWar - ASSERT-RemoteActivation-ActionProx - RAIDevTest-Lightning-Action-A - RAIDevTest-Lightning-Action-B - RAIDevTest-Lightning-Action-C1 - RAIDevTest-Lightning-Action-C2 - RAIDevTest-Lightning-Action-C3 - RAIDevTest-Misc-Action-A - RAIDevTest-Misc-Action-B - RAIDevTest-Ram-Action-A - Reaver-Action-Compromised-A - Reaver-Action-Compromised-B - Reaver-Action-GeneralDamage - Reaver-Action-GrindDamage - Reaver-Action-HydrogenManFar - Reaver-Action-HydrogenManNear - Reaver-Action-LargeHarpoon1 - Reaver-Action-LargeHarpoon2 - Reaver-Action-NewTarget - Reaver-Action-Ramming - Reaver-Action-RandomRamming - Reaver-Action-ReceiveTarget - Reaver-Action-ScreamBroadcast - Reaver-Action-SmallHarpoon1 - Reaver-Action-SmallHarpoon2 - Reaver-Action-SmallHarpoon3 - Reaver-Action-SmallHarpoon4 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: Chat - ACS-AtmoEasy-ChatEscape - ACS-AtmoEasy-ChatGrinder - ACS-AtmoEasy-ChatProxDefence - ACS-AtmoEasy-ChatProxDefenceReply - ACS-AtmoEasy-ChatWarning - ACS-AtmoEasy-ChatWarningReply - ACS-AtmoMedium-ChatEscape - ACS-AtmoMedium-ChatGrinder - ACS-AtmoMedium-ChatProxDefence - ACS-AtmoMedium-ChatProxDefenceReply - ACS-AtmoMedium-ChatWarning - ACS-AtmoMedium-ChatWarningReply - ACS-SpaceEasy-ChatEscape - ACS-SpaceEasy-ChatProxDefence - ACS-SpaceEasy-ChatWarning - ACS-SpaceEasy-ChatWarningReply - AI-AtmoEasy-ChatRetreat - AI-BaseAtmoEasy-ChatProx - AI-BaseAtmoEasy-ChatProxEnemy - AI-BaseAtmoMedium-ChatProx - AI-BaseAtmoMedium-ChatProxEnemy - AI-Debug-WarandPeaceAction1 - AI-Debug-WarandPeaceActionPeace - AI-Debug-WarandPeaceActionWar - AI-SpaceEasy-ChatRetreat - ASSERT-RemoteActivation-ChatProx - RAIDevTest-Lightning-Chat-A - RAIDevTest-Misc-Chat-A - RAIDevTest-Ram-Chat-A - Reaver-Chat-NewTarget - Reaver-Chat-Ramming - Reaver-Chat-ScreamBroadcast 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: Spawn - ACS-AtmoEasy-SpawnerEscape - ACS-AtmoEasy-SpawnerProxDefence - ACS-AtmoMedium-SpawnerEscape - ACS-AtmoMedium-SpawnerProxDefence - ACS-SpaceEasy-SpawnerEscape - ACS-SpaceEasy-SpawnerProxDefence - AI-BaseAtmoEasy-ProxSpawner - AI-BaseAtmoMedium-ProxSpawner 2020-10-21 22:10:05.753 - Thread: 1 -> RivalAI: Detected Profiles: Target - AI-DroneTargeting - Reaver-Target-Main-A - Reaver-Target-Main-B - RivalAI-GenericTargetProfile-EnemyGrid - RivalAI-GenericTargetProfile-EnemyOverride - RivalAI-GenericTargetProfile-EnemyPlayer - RivalAI-GenericTargetProfile-Hunter 2020-10-21 22:10:05.798 - Thread: 1 -> Modular Encounters Spawner: WeaponCore API Failed To Load For Unknown Reason 2020-10-21 22:10:05.798 - Thread: 1 -> Modular Encounters Spawner: Defense Shields API Loading 2020-10-21 22:10:05.847 - Thread: 1 -> Session loaded 2020-10-21 22:10:05.847 - Thread: 1 -> RunLoadingAction - END 2020-10-21 22:10:05.847 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-10-21 22:10:05.856 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-10-21 22:10:05.856 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-10-21 22:10:05.856 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-10-21 22:10:05.875 - Thread: 1 -> Updating continues. 2020-10-21 22:10:05.876 - Thread: 1 -> GC Memory: 1999.617 / 1999.617 MB 2020-10-21 22:10:06.238 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:10:06.238 - Thread: 1 -> STATISTICS,73.15,0,0,0,0,0,0,7191.499,10553.45,1,0,2004.303,9821.633,12044,-12044,30,1.844287,0.6996135,0.2449477,19936,24.39884,0,16.68057,0.4499847,0.1706976,100,6958610357,2004.303 2020-10-21 22:10:06.238 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:10:06.238 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,938,36,86,195,0,778,6636,3963,0,0,78,4159,0,2333,17,0,0,0,336,13,0,0,1534,759,432,9,30,0 2020-10-21 22:10:07.761 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-21 22:10:08.261 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-21 22:10:08.262 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\alienrockyterrain_snowtop_largestone.vx2' 2020-10-21 22:10:08.269 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-21 22:10:08.271 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-10-21 22:10:08.273 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-10-21 22:10:08.276 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-10-21 22:10:08.278 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-10-21 22:10:08.279 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-21 22:10:10.785 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Lightning-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Misc-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-Ram-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-WC1-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAIDevTest-WC2-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Fighter 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Horsefly 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-HorseFighter 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Nautical 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Sniper 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Generic-Behavior-Strike 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: ACS-AtmoEasy-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: ACS-AtmoMedium-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: ACS-Atmo-OnTheWings 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: ACS-SpaceEasy-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: AI-MediumAtmoDroneBehavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: AI-SmallAtmoDroneBehavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: AI-BaseAtmoEasy-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: AI-BaseAtmoMedium-Behavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: AI-SmallSpaceDroneBehavior 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Impaler 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-LargeShip 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-MediumShip 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Mutilator 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-SmallShip 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: Reaver-Behavior-Test-A 2020-10-21 22:10:10.786 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-10-21 22:10:10.850 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-10-21 22:10:10.850 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-10-21 22:10:10.850 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-10-21 22:10:10.863 - Thread: 1 -> Modular Encounters Spawner: ERROR: Could Not Load Settings From Config-General.xml. Using Default Configuration. 2020-10-21 22:10:10.878 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-Grids.xml 2020-10-21 22:10:10.907 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2020-10-21 22:10:10.945 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2020-10-21 22:10:10.968 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2020-10-21 22:10:10.996 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2020-10-21 22:10:11.018 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2020-10-21 22:10:11.040 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2020-10-21 22:10:11.049 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml 2020-10-21 22:10:11.051 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-10-21 22:10:11.110 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-10-21 22:10:11.110 - Thread: 1 -> Modular Encounters Spawner: Getting Active Workshop Mods. 2020-10-21 22:10:11.113 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-10-21 22:10:11.120 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From RLTK Outpost 928907500597632297 2020-10-21 22:10:11.120 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-10-21 22:10:11.123 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): RLTK Outpost 928907500597632297 / 130648537457810686 /// [NPC Owner: RLTK/144115188075855903] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: RLTK Outpost 928907500597632297 is Keen Economy Station and will not be cleaned by MES. 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 5161 / 118065144283885161 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5758 / 95378005394635758 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7469 / 104541556115677469 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5018 / 112157676626275018 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7138 / 77686687677347138 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8688 / 93462060013038688 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8701 / 83401741005188701 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 3586 / 122281394084353586 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 2747 / 114416315037842747 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5900 / 93272979775005900 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 2920 / 99461734728412920 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 3263 / 101326273653093263 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5997 / 124679524175895997 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 668 / 91835054285210668 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8115 / 72451930492718115 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.124 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 3206 / 142476204802833206 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8932 / 77748204154778932 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4800 / 128476509599994800 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 9558 / 73785607767779558 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 9426 / 78853406493699426 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5510 / 135752896431755510 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8047 / 111494981023058047 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1750 / 103372508814771750 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4572 / 87545492362614572 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 698 / 143891622038250698 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 915 / 95745686848000915 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1155 / 84262733339251155 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7139 / 73504661353267139 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6636 / 99265597554986636 /// [Human Owner: NoFaction/144115188075855895] /// 2020-10-21 22:10:11.125 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-10-21 22:10:11.133 - Thread: 1 -> NPCE: Initializing NPC Programming Extender 2020-10-21 22:10:11.136 - Thread: 1 -> NPCE: Adding Network and Chat Handlers 2020-10-21 22:10:11.136 - Thread: 1 -> NPCE: Creating Programmable Block Controls 2020-10-21 22:10:11.184 - Thread: 1 -> NPCE: Getting Default NPC Factions 2020-10-21 22:10:11.187 - Thread: 1 -> NPCE: Getting Potential Remaining NPC Factions 2020-10-21 22:10:11.187 - Thread: 1 -> NPCE: Getting Script Templates From Prefabs 2020-10-21 22:10:11.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:10:11.349 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditBP' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditComponent' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCreditMagazine' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2020-10-21 22:10:12.300 - Thread: 1 -> No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/SpaceCredit_Blueprint' 2020-10-21 22:10:21.683 - Thread: 1 -> Updating stopped. 2020-10-21 22:10:23.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:10:23.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:10:23.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:10:23.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:10:23.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:10:23.466 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:10:23.466 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-10-21 22:10:23.467 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:10:23.467 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:10:23.854 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-10-21 22:10:23.854 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-10-21 22:10:23.854 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-10-21 22:10:23.856 - Thread: 1 -> Used namespaces in scripts: 2020-10-21 22:10:23.856 - Thread: 1 -> MySession::Unload START 2020-10-21 22:10:23.856 - Thread: 1 -> AutoSaveInMinutes: 5 2020-10-21 22:10:23.856 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-10-21 22:10:23.856 - Thread: 1 -> IsServer: True 2020-10-21 22:10:23.856 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:10:23.858 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:10:23.858 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:10:23.887 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:10:23.977 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:10:23.977 - Thread: 1 -> MyConfig.Save() - START 2020-10-21 22:10:23.977 - Thread: 1 -> Path: C:\Users\Ann\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-21 22:10:23.985 - Thread: 1 -> MyConfig.Save() - END 2020-10-21 22:10:23.985 - Thread: 1 -> Unloading Procedural World Generator 2020-10-21 22:10:24.082 - Thread: 1 -> Info: MyLights Unloading data. 2020-10-21 22:10:24.130 - Thread: 1 -> Sneaky Sounds: UnloadData - START 2020-10-21 22:10:24.132 - Thread: 1 -> Sneaky Sounds: UnloadData - END 2020-10-21 22:10:24.146 - Thread: 1 -> Network readers disposed 2020-10-21 22:10:24.146 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-21 22:10:24.290 - Thread: 1 -> Loading sound definitions 2020-10-21 22:10:24.298 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:10:24.298 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-21 22:10:24.298 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:10:24.298 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-21 22:10:24.298 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-21 22:10:24.559 - Thread: 1 -> MySession::Unload END 2020-10-21 22:10:35.310 - Thread: 1 -> GUI Stats: Update 13.4448116111111, Draw 0.42658988888889 2020-10-21 22:10:49.977 - Thread: 10 -> Loading available saves - START 2020-10-21 22:10:49.977 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769' 2020-10-21 22:10:56.135 - Thread: 10 -> Loading available saves - END 2020-10-21 22:10:56.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:10:56.361 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:00.391 - Thread: 47 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Sandbox_config.sbc 2020-10-21 22:11:00.392 - Thread: 47 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:11:00.392 - Thread: 47 -> LoadSandbox() - Start 2020-10-21 22:11:00.392 - Thread: 47 -> LoadSession() - Start 2020-10-21 22:11:00.392 - Thread: 47 -> C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:11:00.406 - Thread: 47 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Sandbox_config.sbc 2020-10-21 22:11:00.407 - Thread: 47 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:11:00.407 - Thread: 47 -> CheckPoint Experimental mode: Yes 2020-10-21 22:11:00.407 - Thread: 47 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-10-21 22:11:00.407 - Thread: 47 -> LoadSession() - End 2020-10-21 22:11:00.407 - Thread: 47 -> LoadSandbox() - End 2020-10-21 22:11:00.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:00.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:00.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:00.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:00.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:00.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:00.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:00.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:00.412 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-10-21 22:11:00.412 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-10-21 22:11:00.627 - Thread: 1 -> RunLoadingAction - START 2020-10-21 22:11:00.627 - Thread: 1 -> Loading session: C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:11:01.236 - Thread: 1 -> GC Memory: 2,084,365,168 B 2020-10-21 22:11:01.237 - Thread: 1 -> Process Memory: 12,066,181,120 B 2020-10-21 22:11:01.237 - Thread: 1 -> Experimental mode: Yes 2020-10-21 22:11:01.237 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-10-21 22:11:01.245 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-10-21 22:11:01.254 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-10-21 22:11:01.254 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-10-21 22:11:01.254 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-21 22:11:01.256 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-10-21 22:11:01.389 - Thread: 1 -> Loading scenarios 2020-10-21 22:11:01.390 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-21 22:11:01.390 - Thread: 1 -> List of used mods (0) - START 2020-10-21 22:11:01.390 - Thread: 1 -> List of used mods - END 2020-10-21 22:11:01.431 - Thread: 1 -> Loading behaviors 2020-10-21 22:11:01.431 - Thread: 1 -> Loading ammo magazines 2020-10-21 22:11:01.431 - Thread: 1 -> Loading ammo definitions 2020-10-21 22:11:01.431 - Thread: 1 -> Loading animations 2020-10-21 22:11:01.431 - Thread: 1 -> Loading animations 2020-10-21 22:11:01.431 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:01.431 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:01.431 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:01.431 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:01.431 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:01.431 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:01.431 - Thread: 1 -> Loading category classes 2020-10-21 22:11:01.431 - Thread: 1 -> Loading category classes 2020-10-21 22:11:01.431 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:11:01.432 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:11:01.432 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:11:01.432 - Thread: 1 -> Loading blueprints 2020-10-21 22:11:01.432 - Thread: 1 -> Loading blueprints 2020-10-21 22:11:01.432 - Thread: 1 -> Loading agent definitions 2020-10-21 22:11:01.432 - Thread: 1 -> Loading character definitions 2020-10-21 22:11:01.432 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-10-21 22:11:01.515 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-10-21 22:11:01.516 - Thread: 1 -> Loading asteroid generators 2020-10-21 22:11:01.516 - Thread: 1 -> Loading spawn groups 2020-10-21 22:11:01.516 - Thread: 1 -> Loading drop containers 2020-10-21 22:11:01.516 - Thread: 1 -> Loading spawn groups 2020-10-21 22:11:01.516 - Thread: 1 -> Loading spawn groups 2020-10-21 22:11:01.516 - Thread: 1 -> Loading radial menu definitions 2020-10-21 22:11:01.516 - Thread: 1 -> Loading respawn ships 2020-10-21 22:11:01.516 - Thread: 1 -> Loading spawn groups 2020-10-21 22:11:01.516 - Thread: 1 -> Loading wheel speeds 2020-10-21 22:11:01.520 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:11:01.522 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:11:01.522 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:11:01.549 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:11:01.610 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:11:01.616 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-10-21 22:11:01.616 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:01.633 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:01.634 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:01.634 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:01.635 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:01.724 - Thread: 1 -> MyLights.LoadData() - START 2020-10-21 22:11:01.725 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-10-21 22:11:01.725 - Thread: 1 -> MyLights.LoadData() - END 2020-10-21 22:11:01.725 - Thread: 1 -> Info: MyLights initialized. 2020-10-21 22:11:01.725 - Thread: 1 -> MyExplosions.LoadData() - START 2020-10-21 22:11:01.726 - Thread: 1 -> MyExplosions.LoadData() - END 2020-10-21 22:11:01.728 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-10-21 22:11:01.728 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-10-21 22:11:01.728 - Thread: 1 -> Loading Procedural World Generator 2020-10-21 22:11:01.728 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-10-21 22:11:01.730 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-10-21 22:11:01.730 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-10-21 22:11:01.730 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-10-21 22:11:01.730 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-10-21 22:11:01.730 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-10-21 22:11:01.730 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-10-21 22:11:01.730 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Moon-1321135827d19000.vx2' 2020-10-21 22:11:01.730 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Titan-813248659d19000.vx2' 2020-10-21 22:11:01.730 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Alien-1494130250d120000.vx2' 2020-10-21 22:11:01.730 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\EarthLike-1490369077d120000.vx2' 2020-10-21 22:11:01.730 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Mars-1323953731d120000.vx2' 2020-10-21 22:11:05.360 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-10-21 22:11:05.361 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:05.645 - Thread: 13 -> Info: Planet generator name: Mars 2020-10-21 22:11:05.645 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:06.039 - Thread: 12 -> Info: Planet generator name: Titan 2020-10-21 22:11:06.040 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:06.314 - Thread: 11 -> Info: Planet generator name: Alien 2020-10-21 22:11:06.314 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:06.624 - Thread: 10 -> Info: Planet generator name: Moon 2020-10-21 22:11:06.624 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:06.624 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-10-21 22:11:06.625 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Europa-374791280d19000.vx2' 2020-10-21 22:11:09.229 - Thread: 10 -> Info: Planet generator name: Europa 2020-10-21 22:11:09.230 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:09.409 - Thread: 1 -> Entities loaded 2020-10-21 22:11:09.526 - Thread: 1 -> Clusters reordered 2020-10-21 22:11:09.653 - Thread: 1 -> Entities initialized 2020-10-21 22:11:09.654 - Thread: 1 -> Checkpoint.CameraAttachedTo: 136191711677315779 2020-10-21 22:11:09.655 - Thread: 1 -> MySession.Static.LogSettings - START 2020-10-21 22:11:09.655 - Thread: 1 -> Name = Earth Planet 2020-10-21 21-32 2020-10-21 22:11:09.655 - Thread: 1 -> Description = 2020-10-21 22:11:09.655 - Thread: 1 -> GameDateTime = 01/01/2081 00:12:47 2020-10-21 22:11:09.655 - Thread: 1 -> Password = 2020-10-21 22:11:09.655 - Thread: 1 -> CurrentPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:11:09.655 - Thread: 1 -> WorkshopId = 2020-10-21 22:11:09.655 - Thread: 1 -> CameraController = MyCockpit {1E3D9A3E3E0FAC3} LCT Cockpit 2020-10-21 22:11:09.655 - Thread: 1 -> ThumbPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\thumb.jpg 2020-10-21 22:11:09.655 - Thread: 1 -> Settings: 2020-10-21 22:11:09.656 - Thread: 1 -> GameMode = Survival 2020-10-21 22:11:09.656 - Thread: 1 -> MaxPlayers = 4 2020-10-21 22:11:09.656 - Thread: 1 -> OnlineMode = OFFLINE 2020-10-21 22:11:09.656 - Thread: 1 -> AutoHealing = True 2020-10-21 22:11:09.656 - Thread: 1 -> WeaponsEnabled = True 2020-10-21 22:11:09.656 - Thread: 1 -> ThrusterDamage = True 2020-10-21 22:11:09.656 - Thread: 1 -> EnableSpectator = False 2020-10-21 22:11:09.656 - Thread: 1 -> EnableCopyPaste = False 2020-10-21 22:11:09.656 - Thread: 1 -> MaxFloatingObjects = 56 2020-10-21 22:11:09.656 - Thread: 1 -> MaxGridSize = 0 2020-10-21 22:11:09.656 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-10-21 22:11:09.656 - Thread: 1 -> CargoShipsEnabled = True 2020-10-21 22:11:09.656 - Thread: 1 -> EnvironmentHostility = SAFE 2020-10-21 22:11:09.656 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-10-21 22:11:09.656 - Thread: 1 -> InventorySizeMultiplier = 3 2020-10-21 22:11:09.656 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-10-21 22:11:09.656 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-10-21 22:11:09.656 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-10-21 22:11:09.656 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-10-21 22:11:09.656 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-10-21 22:11:09.656 - Thread: 1 -> ClientCanSave = False 2020-10-21 22:11:09.656 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-10-21 22:11:09.656 - Thread: 1 -> PermanentDeath = False 2020-10-21 22:11:09.656 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:11:09.656 - Thread: 1 -> EnableScripts = False 2020-10-21 22:11:09.656 - Thread: 1 -> AutoSaveInMinutes = 5 2020-10-21 22:11:09.656 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-10-21 22:11:09.656 - Thread: 1 -> ProceduralDensity = 0.35 2020-10-21 22:11:09.656 - Thread: 1 -> ProceduralSeed = 0 2020-10-21 22:11:09.656 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:11:09.656 - Thread: 1 -> EnableIngameScripts = False 2020-10-21 22:11:09.656 - Thread: 1 -> ViewDistance = 15000 2020-10-21 22:11:09.656 - Thread: 1 -> Voxel destruction = True 2020-10-21 22:11:09.656 - Thread: 1 -> EnableStructuralSimulation = False 2020-10-21 22:11:09.656 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-10-21 22:11:09.656 - Thread: 1 -> EnableContainerDrops = True 2020-10-21 22:11:09.656 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-10-21 22:11:09.656 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-10-21 22:11:09.656 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-10-21 22:11:09.656 - Thread: 1 -> EnableSubgridDamage = False 2020-10-21 22:11:09.656 - Thread: 1 -> SyncDistance = 3000 2020-10-21 22:11:09.656 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-10-21 22:11:09.656 - Thread: 1 -> AFKTimeoutMin = 0 2020-10-21 22:11:09.656 - Thread: 1 -> StopGridsPeriodMin = 15 2020-10-21 22:11:09.656 - Thread: 1 -> ExperimentalMode = True 2020-10-21 22:11:09.656 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-10-21 22:11:09.656 - Thread: 1 -> MySession.Static.LogSettings - END 2020-10-21 22:11:09.657 - Thread: 1 -> Session loaded 2020-10-21 22:11:09.657 - Thread: 1 -> RunLoadingAction - END 2020-10-21 22:11:09.657 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-10-21 22:11:09.658 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-10-21 22:11:09.658 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-10-21 22:11:09.659 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-10-21 22:11:09.659 - Thread: 1 -> Updating continues. 2020-10-21 22:11:09.670 - Thread: 1 -> GC Memory: 2214.715 / 2214.715 MB 2020-10-21 22:11:12.884 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:11:12.897 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-21 22:11:12.930 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:12.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:14.692 - Thread: 1 -> GUI Stats: Update 5.17204527777778, Draw 0.105651444444444 2020-10-21 22:11:17.723 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:11:17.723 - Thread: 1 -> STATISTICS,133.1666667,0,0,0,0,0,0,16.87497,61.176,1,0,2362.25,13117.54,16069,83931,37,17.79962,97.67192,0.2306894,19365,16.68208,0,16.68057,2.969346,16.29371,100,9940874452,2362.25 2020-10-21 22:11:17.723 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:11:17.723 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,474,640,112,655,9480,6347,0,0,118,6987,0,4641,35,0,63,17,288,58,0,1,1534,758,360,6,30,0 2020-10-21 22:11:22.841 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:11:22.856 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-21 22:11:27.340 - Thread: 1 -> Updating stopped. 2020-10-21 22:11:28.824 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:28.824 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:28.824 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:28.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:28.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:28.826 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:28.826 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-10-21 22:11:28.826 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:28.827 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:29.214 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-10-21 22:11:29.214 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-10-21 22:11:29.215 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-10-21 22:11:29.216 - Thread: 1 -> Used namespaces in scripts: 2020-10-21 22:11:29.216 - Thread: 1 -> MySession::Unload START 2020-10-21 22:11:29.216 - Thread: 1 -> AutoSaveInMinutes: 5 2020-10-21 22:11:29.216 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-10-21 22:11:29.216 - Thread: 1 -> IsServer: True 2020-10-21 22:11:29.217 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:11:29.219 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:11:29.219 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:11:29.247 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:11:29.313 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:11:29.313 - Thread: 1 -> MyConfig.Save() - START 2020-10-21 22:11:29.313 - Thread: 1 -> Path: C:\Users\Ann\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-21 22:11:29.321 - Thread: 1 -> MyConfig.Save() - END 2020-10-21 22:11:29.321 - Thread: 1 -> Unloading Procedural World Generator 2020-10-21 22:11:29.808 - Thread: 1 -> Info: MyLights Unloading data. 2020-10-21 22:11:29.808 - Thread: 1 -> Network readers disposed 2020-10-21 22:11:29.808 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-21 22:11:29.951 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:29.959 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:11:29.959 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-21 22:11:29.959 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:11:29.959 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-21 22:11:29.959 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-21 22:11:30.306 - Thread: 1 -> MySession::Unload END 2020-10-21 22:11:32.072 - Thread: 10 -> Loading available saves - START 2020-10-21 22:11:32.073 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769' 2020-10-21 22:11:38.047 - Thread: 10 -> Loading available saves - END 2020-10-21 22:11:38.273 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:38.273 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:39.490 - Thread: 10 -> Loading available saves - START 2020-10-21 22:11:39.490 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Backup' 2020-10-21 22:11:39.494 - Thread: 10 -> Loading available saves - END 2020-10-21 22:11:39.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:39.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:41.570 - Thread: 47 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Backup\2020-10-21 213526\Sandbox_config.sbc 2020-10-21 22:11:41.571 - Thread: 47 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:11:41.571 - Thread: 47 -> LoadSandbox() - Start 2020-10-21 22:11:41.611 - Thread: 47 -> LoadSession() - Start 2020-10-21 22:11:41.611 - Thread: 47 -> C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:11:41.632 - Thread: 47 -> Loading Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Sandbox_config.sbc 2020-10-21 22:11:41.637 - Thread: 47 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-21 22:11:41.637 - Thread: 47 -> CheckPoint Experimental mode: Yes 2020-10-21 22:11:41.637 - Thread: 47 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-10-21 22:11:41.637 - Thread: 47 -> LoadSession() - End 2020-10-21 22:11:41.637 - Thread: 47 -> LoadSandbox() - End 2020-10-21 22:11:41.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:41.640 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:41.640 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:41.640 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:41.640 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:41.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:41.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:41.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:41.641 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-10-21 22:11:41.642 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-10-21 22:11:41.856 - Thread: 1 -> RunLoadingAction - START 2020-10-21 22:11:41.856 - Thread: 1 -> Loading session: C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:11:42.596 - Thread: 1 -> GC Memory: 2,174,031,616 B 2020-10-21 22:11:42.598 - Thread: 1 -> Process Memory: 12,198,064,128 B 2020-10-21 22:11:42.598 - Thread: 1 -> Experimental mode: Yes 2020-10-21 22:11:42.598 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-10-21 22:11:42.607 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-10-21 22:11:42.617 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-10-21 22:11:42.617 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-10-21 22:11:42.617 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-21 22:11:42.618 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-10-21 22:11:42.741 - Thread: 1 -> Loading scenarios 2020-10-21 22:11:42.741 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-21 22:11:42.742 - Thread: 1 -> List of used mods (0) - START 2020-10-21 22:11:42.742 - Thread: 1 -> List of used mods - END 2020-10-21 22:11:42.789 - Thread: 1 -> Loading behaviors 2020-10-21 22:11:42.789 - Thread: 1 -> Loading ammo magazines 2020-10-21 22:11:42.789 - Thread: 1 -> Loading ammo definitions 2020-10-21 22:11:42.789 - Thread: 1 -> Loading animations 2020-10-21 22:11:42.789 - Thread: 1 -> Loading animations 2020-10-21 22:11:42.789 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading sound definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading category classes 2020-10-21 22:11:42.790 - Thread: 1 -> Loading category classes 2020-10-21 22:11:42.790 - Thread: 1 -> Loading blueprint classes 2020-10-21 22:11:42.790 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:11:42.790 - Thread: 1 -> Loading blueprint class entries 2020-10-21 22:11:42.790 - Thread: 1 -> Loading blueprints 2020-10-21 22:11:42.790 - Thread: 1 -> Loading blueprints 2020-10-21 22:11:42.790 - Thread: 1 -> Loading agent definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading character definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading character definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading components 2020-10-21 22:11:42.790 - Thread: 1 -> Loading components 2020-10-21 22:11:42.790 - Thread: 1 -> Loading configuration 2020-10-21 22:11:42.790 - Thread: 1 -> Loading container types 2020-10-21 22:11:42.790 - Thread: 1 -> Loading Contract Types 2020-10-21 22:11:42.790 - Thread: 1 -> Loading block positions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading block positions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading curve definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading debris 2020-10-21 22:11:42.790 - Thread: 1 -> Loading environment items entries 2020-10-21 22:11:42.790 - Thread: 1 -> Loading decal global definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading decal definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading drone behaviors 2020-10-21 22:11:42.790 - Thread: 1 -> Loading edges 2020-10-21 22:11:42.790 - Thread: 1 -> Loading emissive color definitions 2020-10-21 22:11:42.790 - Thread: 1 -> Loading emissive color default states 2020-10-21 22:11:42.790 - Thread: 1 -> Loading animations 2020-10-21 22:11:42.790 - Thread: 1 -> Loading entity components 2020-10-21 22:11:42.791 - Thread: 1 -> Loading component containers 2020-10-21 22:11:42.791 - Thread: 1 -> Loading environment items entries 2020-10-21 22:11:42.791 - Thread: 1 -> Loading Faction Names 2020-10-21 22:11:42.791 - Thread: 1 -> Loading factions 2020-10-21 22:11:42.791 - Thread: 1 -> Loading flare definitions 2020-10-21 22:11:42.791 - Thread: 1 -> Loading gas property definitions 2020-10-21 22:11:42.791 - Thread: 1 -> Loading event definitions 2020-10-21 22:11:42.791 - Thread: 1 -> Loading physical items 2020-10-21 22:11:42.791 - Thread: 1 -> Loading chat bot responses 2020-10-21 22:11:42.801 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:11:42.801 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:11:42.801 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:11:42.801 - Thread: 1 -> Loading LCD texture categories 2020-10-21 22:11:42.801 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading physical items 2020-10-21 22:11:42.801 - Thread: 1 -> Loading physical items 2020-10-21 22:11:42.801 - Thread: 1 -> Loading physical material properties 2020-10-21 22:11:42.801 - Thread: 1 -> Loading pirate antennas 2020-10-21 22:11:42.801 - Thread: 1 -> Loading research blocks definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading research groups definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading resource distribution groups 2020-10-21 22:11:42.801 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading ship sound groups 2020-10-21 22:11:42.801 - Thread: 1 -> Loading ship sound groups 2020-10-21 22:11:42.801 - Thread: 1 -> Loading sound categories 2020-10-21 22:11:42.801 - Thread: 1 -> Loading stat definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading grid creators 2020-10-21 22:11:42.801 - Thread: 1 -> Loading transparent material properties 2020-10-21 22:11:42.801 - Thread: 1 -> Loading planet definition 2020-10-21 22:11:42.801 - Thread: 1 -> Loading voxel map storage definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading voxel material definitions 2020-10-21 22:11:42.801 - Thread: 1 -> Loading Weather Effects 2020-10-21 22:11:42.802 - Thread: 1 -> Audio effects definitions 2020-10-21 22:11:42.802 - Thread: 1 -> Loading environment items definitions 2020-10-21 22:11:42.802 - Thread: 1 -> Loading environment items definitions 2020-10-21 22:11:42.802 - Thread: 1 -> Loading physical material properties 2020-10-21 22:11:42.803 - Thread: 1 -> Loading particle effect definitions 2020-10-21 22:11:42.825 - Thread: 1 -> Loading particle effect definitions 2020-10-21 22:11:42.826 - Thread: 1 -> Loading environment item definitions 2020-10-21 22:11:42.826 - Thread: 1 -> Loading weapon definitions 2020-10-21 22:11:42.827 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.827 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.827 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.832 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.832 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.833 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.833 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.833 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.833 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.833 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.833 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.834 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.834 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.834 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.834 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.835 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.835 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.835 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.835 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.836 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.836 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.836 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.837 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.837 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.837 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.837 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.838 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.838 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.839 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.839 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.839 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.839 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.840 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.841 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.842 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.842 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.843 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.843 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.844 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.844 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.857 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.858 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.859 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.859 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.860 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.860 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.861 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.862 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.863 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.863 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.864 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.864 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.865 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.866 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.867 - Thread: 1 -> Loading cube blocks 2020-10-21 22:11:42.867 - Thread: 1 -> Created block definitions 2020-10-21 22:11:42.871 - Thread: 1 -> Loading block variant groups 2020-10-21 22:11:42.872 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-10-21 22:11:42.872 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-10-21 22:11:42.872 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-10-21 22:11:42.872 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-10-21 22:11:42.877 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-10-21 22:11:42.878 - Thread: 1 -> Loading asteroid generators 2020-10-21 22:11:42.878 - Thread: 1 -> Loading spawn groups 2020-10-21 22:11:42.878 - Thread: 1 -> Loading drop containers 2020-10-21 22:11:42.878 - Thread: 1 -> Loading spawn groups 2020-10-21 22:11:42.878 - Thread: 1 -> Loading spawn groups 2020-10-21 22:11:42.878 - Thread: 1 -> Loading radial menu definitions 2020-10-21 22:11:42.878 - Thread: 1 -> Loading respawn ships 2020-10-21 22:11:42.878 - Thread: 1 -> Loading spawn groups 2020-10-21 22:11:42.878 - Thread: 1 -> Loading wheel speeds 2020-10-21 22:11:42.881 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:11:42.883 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:11:42.883 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:11:42.911 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:11:42.967 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:11:42.979 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-10-21 22:11:42.979 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:42.996 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:42.997 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:42.997 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:42.998 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-21 22:11:43.088 - Thread: 1 -> MyLights.LoadData() - START 2020-10-21 22:11:43.089 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-10-21 22:11:43.090 - Thread: 1 -> MyLights.LoadData() - END 2020-10-21 22:11:43.090 - Thread: 1 -> Info: MyLights initialized. 2020-10-21 22:11:43.090 - Thread: 1 -> MyExplosions.LoadData() - START 2020-10-21 22:11:43.090 - Thread: 1 -> MyExplosions.LoadData() - END 2020-10-21 22:11:43.092 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-10-21 22:11:43.092 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-10-21 22:11:43.092 - Thread: 1 -> Loading Procedural World Generator 2020-10-21 22:11:43.092 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-10-21 22:11:43.094 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-10-21 22:11:43.094 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-10-21 22:11:43.094 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-10-21 22:11:43.095 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-10-21 22:11:43.095 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-10-21 22:11:43.095 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-10-21 22:11:43.095 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\EarthLike-1490369077d120000.vx2' 2020-10-21 22:11:43.095 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Titan-813248659d19000.vx2' 2020-10-21 22:11:43.095 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Mars-1323953731d120000.vx2' 2020-10-21 22:11:43.095 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Alien-1494130250d120000.vx2' 2020-10-21 22:11:43.095 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Moon-1321135827d19000.vx2' 2020-10-21 22:11:47.235 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-10-21 22:11:47.236 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:47.585 - Thread: 13 -> Info: Planet generator name: Mars 2020-10-21 22:11:47.585 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:48.010 - Thread: 12 -> Info: Planet generator name: Titan 2020-10-21 22:11:48.010 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:48.316 - Thread: 11 -> Info: Planet generator name: Alien 2020-10-21 22:11:48.316 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:48.675 - Thread: 10 -> Info: Planet generator name: Moon 2020-10-21 22:11:48.675 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:48.676 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-10-21 22:11:48.676 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\Europa-374791280d19000.vx2' 2020-10-21 22:11:51.481 - Thread: 10 -> Info: Planet generator name: Europa 2020-10-21 22:11:51.481 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-21 22:11:51.665 - Thread: 1 -> Entities loaded 2020-10-21 22:11:51.782 - Thread: 1 -> Clusters reordered 2020-10-21 22:11:51.914 - Thread: 1 -> Entities initialized 2020-10-21 22:11:51.914 - Thread: 1 -> Checkpoint.CameraAttachedTo: 136191711677315779 2020-10-21 22:11:51.915 - Thread: 1 -> MySession.Static.LogSettings - START 2020-10-21 22:11:51.915 - Thread: 1 -> Name = Earth Planet 2020-10-21 21-32 2020-10-21 22:11:51.915 - Thread: 1 -> Description = 2020-10-21 22:11:51.915 - Thread: 1 -> GameDateTime = 01/01/2081 00:12:39 2020-10-21 22:11:51.915 - Thread: 1 -> Password = 2020-10-21 22:11:51.916 - Thread: 1 -> CurrentPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills 2020-10-21 22:11:51.916 - Thread: 1 -> WorkshopId = 2020-10-21 22:11:51.916 - Thread: 1 -> CameraController = MyCockpit {1E3D9A3E3E0FAC3} LCT Cockpit 2020-10-21 22:11:51.916 - Thread: 1 -> ThumbPath = C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\thumb.jpg 2020-10-21 22:11:51.916 - Thread: 1 -> Settings: 2020-10-21 22:11:51.916 - Thread: 1 -> GameMode = Survival 2020-10-21 22:11:51.916 - Thread: 1 -> MaxPlayers = 4 2020-10-21 22:11:51.916 - Thread: 1 -> OnlineMode = OFFLINE 2020-10-21 22:11:51.916 - Thread: 1 -> AutoHealing = True 2020-10-21 22:11:51.916 - Thread: 1 -> WeaponsEnabled = True 2020-10-21 22:11:51.916 - Thread: 1 -> ThrusterDamage = True 2020-10-21 22:11:51.916 - Thread: 1 -> EnableSpectator = False 2020-10-21 22:11:51.916 - Thread: 1 -> EnableCopyPaste = False 2020-10-21 22:11:51.916 - Thread: 1 -> MaxFloatingObjects = 56 2020-10-21 22:11:51.916 - Thread: 1 -> MaxGridSize = 0 2020-10-21 22:11:51.916 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-10-21 22:11:51.916 - Thread: 1 -> CargoShipsEnabled = True 2020-10-21 22:11:51.916 - Thread: 1 -> EnvironmentHostility = SAFE 2020-10-21 22:11:51.916 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-10-21 22:11:51.916 - Thread: 1 -> InventorySizeMultiplier = 3 2020-10-21 22:11:51.916 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-10-21 22:11:51.916 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-10-21 22:11:51.916 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-10-21 22:11:51.916 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-10-21 22:11:51.916 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-10-21 22:11:51.916 - Thread: 1 -> ClientCanSave = False 2020-10-21 22:11:51.916 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-10-21 22:11:51.916 - Thread: 1 -> PermanentDeath = False 2020-10-21 22:11:51.916 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:11:51.916 - Thread: 1 -> EnableScripts = False 2020-10-21 22:11:51.916 - Thread: 1 -> AutoSaveInMinutes = 5 2020-10-21 22:11:51.916 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-10-21 22:11:51.916 - Thread: 1 -> ProceduralDensity = 0.35 2020-10-21 22:11:51.916 - Thread: 1 -> ProceduralSeed = 0 2020-10-21 22:11:51.916 - Thread: 1 -> DestructibleBlocks = True 2020-10-21 22:11:51.916 - Thread: 1 -> EnableIngameScripts = False 2020-10-21 22:11:51.916 - Thread: 1 -> ViewDistance = 15000 2020-10-21 22:11:51.916 - Thread: 1 -> Voxel destruction = True 2020-10-21 22:11:51.916 - Thread: 1 -> EnableStructuralSimulation = False 2020-10-21 22:11:51.916 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-10-21 22:11:51.916 - Thread: 1 -> EnableContainerDrops = True 2020-10-21 22:11:51.916 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-10-21 22:11:51.916 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-10-21 22:11:51.916 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-10-21 22:11:51.916 - Thread: 1 -> EnableSubgridDamage = False 2020-10-21 22:11:51.916 - Thread: 1 -> SyncDistance = 3000 2020-10-21 22:11:51.916 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-10-21 22:11:51.916 - Thread: 1 -> AFKTimeoutMin = 0 2020-10-21 22:11:51.916 - Thread: 1 -> StopGridsPeriodMin = 15 2020-10-21 22:11:51.916 - Thread: 1 -> ExperimentalMode = True 2020-10-21 22:11:51.916 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-10-21 22:11:51.916 - Thread: 1 -> MySession.Static.LogSettings - END 2020-10-21 22:11:51.918 - Thread: 1 -> Session loaded 2020-10-21 22:11:51.918 - Thread: 1 -> RunLoadingAction - END 2020-10-21 22:11:51.918 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-10-21 22:11:51.918 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-10-21 22:11:51.918 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-10-21 22:11:51.919 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-10-21 22:11:51.919 - Thread: 1 -> Updating continues. 2020-10-21 22:11:51.953 - Thread: 1 -> GC Memory: 2334.887 / 2334.887 MB 2020-10-21 22:11:55.147 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:11:55.147 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:11:56.625 - Thread: 1 -> GUI Stats: Update 6.06966072222222, Draw 0.159108611111111 2020-10-21 22:12:05.090 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:12:05.091 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-21 22:12:15.090 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:12:15.091 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-21 22:12:15.091 - Thread: 1 -> Next activation in -00:07:41.2489502 2020-10-21 22:12:15.091 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:12:15.092 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-21 22:12:21.958 - Thread: 1 -> GC Memory: 2486.336 / 2486.336 MB 2020-10-21 22:12:25.090 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:12:25.090 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-21 22:12:26.626 - Thread: 1 -> GUI Stats: Update 0.0248534999999999, Draw 0.177701055555556 2020-10-21 22:12:29.673 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:12:29.673 - Thread: 1 -> STATISTICS,193.1833334,0,0,0,0,0,0,15.49152,115.3416,1,0,2488.073,13231.38,16069,83931,37,21.72372,94.23994,0.1947534,19135,16.67817,0,16.68057,3.623119,15.7175,100,9950642576,2488.073 2020-10-21 22:12:29.673 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:12:29.673 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,481,647,112,655,9489,6349,0,0,118,6997,0,4643,35,0,63,17,288,58,0,1,1534,758,360,6,30,0 2020-10-21 22:12:35.090 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:12:35.103 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-21 22:12:45.090 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:12:45.091 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-21 22:12:45.091 - Thread: 1 -> Next activation in -00:35:07.4238854 2020-10-21 22:12:45.092 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:12:45.092 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-21 22:12:51.975 - Thread: 1 -> GC Memory: 2486.802 / 2486.802 MB 2020-10-21 22:12:55.090 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:12:55.090 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-21 22:12:56.625 - Thread: 1 -> GUI Stats: Update 0.152062555555556, Draw 0.197543944444445 2020-10-21 22:13:05.090 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:13:05.091 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-21 22:13:15.090 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-21 22:13:15.090 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-21 22:13:15.090 - Thread: 1 -> Next activation in 00:58:36.0319826 2020-10-21 22:13:21.991 - Thread: 1 -> GC Memory: 2490.57 / 2490.57 MB 2020-10-21 22:13:26.626 - Thread: 1 -> GUI Stats: Update 0.0775809444444446, Draw 0.189543944444445 2020-10-21 22:13:29.691 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:13:29.691 - Thread: 1 -> STATISTICS,253.2,0,0,0,0,0,0,12.39111,54.00196,1,0,2490.233,13554.6,16069,83931,37,16.78218,91.51832,0.1470267,18717,16.68887,0,16.68057,2.800755,15.27337,100,10220589002,2490.233 2020-10-21 22:13:29.691 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:13:29.691 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,751,917,112,655,9747,6332,0,0,118,7249,0,4643,17,0,68,17,288,58,0,1,1534,758,360,6,30,0 2020-10-21 22:13:51.991 - Thread: 1 -> GC Memory: 2442.601 / 2442.601 MB 2020-10-21 22:13:56.625 - Thread: 1 -> GUI Stats: Update 0.0248476111111111, Draw 0.178213166666667 2020-10-21 22:14:22.007 - Thread: 1 -> GC Memory: 2438.86 / 2438.86 MB 2020-10-21 22:14:26.626 - Thread: 1 -> GUI Stats: Update 0.0248464444444444, Draw 0.179683444444444 2020-10-21 22:14:29.707 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:14:29.707 - Thread: 1 -> STATISTICS,313.2166667,0,0,0,0,0,0,12.52757,49.3391,1,0,2438.578,13555.24,16069,83931,37,17.35746,94.38328,0.16299,18725,16.67763,0,16.68057,2.894812,15.74089,100,10220589002,2438.578 2020-10-21 22:14:29.707 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:14:29.707 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,751,917,112,655,9747,6332,0,0,118,7249,0,4643,17,0,68,17,288,58,0,1,1534,758,360,6,30,0 2020-10-21 22:14:52.008 - Thread: 1 -> GC Memory: 2440.727 / 2440.727 MB 2020-10-21 22:14:56.625 - Thread: 1 -> GUI Stats: Update 0.0245578888888888, Draw 0.177703055555556 2020-10-21 22:15:22.025 - Thread: 1 -> GC Memory: 2442.508 / 2442.508 MB 2020-10-21 22:15:26.626 - Thread: 1 -> GUI Stats: Update 0.0798641111111109, Draw 0.182693055555555 2020-10-21 22:15:29.723 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:15:29.723 - Thread: 1 -> STATISTICS,373.2333334,0,0,0,0,0,0,11.81031,51.99071,1,0,2442.383,13572.98,16069,83931,37,17.41779,98.10429,0.1575815,18612,16.67793,0,16.68057,2.904927,16.36176,100,10236717002,2442.383 2020-10-21 22:15:29.723 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:15:29.723 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,751,917,112,655,9762,6347,0,0,116,7264,0,4643,35,0,68,17,288,58,0,1,1534,758,360,6,30,0 2020-10-21 22:15:52.042 - Thread: 1 -> GC Memory: 2439.124 / 2439.124 MB 2020-10-21 22:15:56.625 - Thread: 1 -> GUI Stats: Update 0.0250111666666666, Draw 0.185900111111111 2020-10-21 22:16:22.059 - Thread: 1 -> GC Memory: 2441.48 / 2441.48 MB 2020-10-21 22:16:26.625 - Thread: 1 -> GUI Stats: Update 0.0252304444444445, Draw 0.187883 2020-10-21 22:16:29.740 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:16:29.740 - Thread: 1 -> STATISTICS,433.25,0,0,0,0,0,0,11.47963,50.28104,1,0,2441.316,13574.6,16069,83931,37,17.34427,98.21472,0.1691157,18643,16.67698,0,16.68057,2.8925,16.37925,100,10236717002,2441.316 2020-10-21 22:16:29.740 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:16:29.740 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,751,917,112,655,9762,6347,0,0,116,7264,0,4643,35,0,68,17,288,58,0,1,1534,758,360,6,30,0 2020-10-21 22:16:41.858 - Thread: 1 -> Autosave initiated 2020-10-21 22:16:41.858 - Thread: 1 -> Character state: True 2020-10-21 22:16:41.858 - Thread: 1 -> IsServer: True 2020-10-21 22:16:41.858 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-21 22:16:41.858 - Thread: 1 -> Autosave 2020-10-21 22:16:41.860 - Thread: 1 -> Saving world - START 2020-10-21 22:16:41.860 - Thread: 1 -> Making world state snapshot. 2020-10-21 22:16:41.861 - Thread: 1 -> Before snapshot.: GC Memory: 2,442 B 2020-10-21 22:16:42.012 - Thread: 1 -> After snapshot.: GC Memory: 2,453 B 2020-10-21 22:16:42.013 - Thread: 1 -> Directory cleanup: GC Memory: 2,453 B 2020-10-21 22:16:42.013 - Thread: 1 -> Saving world - END 2020-10-21 22:16:42.028 - Thread: 11 -> Session snapshot save - START 2020-10-21 22:16:42.029 - Thread: 11 -> Checking file access for files in target dir. 2020-10-21 22:16:43.783 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Ann\AppData\Roaming\SpaceEngineers\Saves\76561197979296769\surface-boulders-cannot-be-drilled-with-ship-drills\.new\Sandbox_config.sbc 2020-10-21 22:16:44.244 - Thread: 11 -> Session snapshot save - END 2020-10-21 22:16:52.066 - Thread: 1 -> GC Memory: 2470.732 / 2470.732 MB 2020-10-21 22:16:56.767 - Thread: 1 -> GUI Stats: Update 0.0253472222222223, Draw 0.180054111111111 2020-10-21 22:17:22.083 - Thread: 1 -> GC Memory: 2472.442 / 2472.442 MB 2020-10-21 22:17:26.768 - Thread: 1 -> GUI Stats: Update 0.025332, Draw 0.185650944444444 2020-10-21 22:17:29.899 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-21 22:17:29.899 - Thread: 1 -> STATISTICS,493.2666667,0,0,0,0,0,0,13.23783,106.1048,1,0,2472.705,13576.34,16069,83931,37,17.37312,69.98137,0.1787713,18754,16.6657,0,16.68057,2.895351,11.66288,100,10236717002,2472.705 2020-10-21 22:17:29.899 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-21 22:17:29.899 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,751,917,112,655,9762,6347,0,0,116,7264,0,4643,35,0,68,17,288,58,0,1,1534,758,360,6,30,0 2020-10-21 22:17:52.084 - Thread: 1 -> GC Memory: 2469.113 / 2469.113 MB 2020-10-21 22:17:56.767 - Thread: 1 -> GUI Stats: Update 0.0254648333333334, Draw 0.196499444444445 2020-10-21 22:18:17.165 - Thread: 1 -> Used namespaces in scripts: 2020-10-21 22:18:17.242 - Thread: 1 -> Exiting.. 2020-10-21 22:18:17.253 - Thread: 1 -> Used namespaces in scripts: 2020-10-21 22:18:17.253 - Thread: 1 -> MySession::Unload START 2020-10-21 22:18:17.253 - Thread: 1 -> AutoSaveInMinutes: 5 2020-10-21 22:18:17.253 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-10-21 22:18:17.253 - Thread: 1 -> IsServer: True 2020-10-21 22:18:17.254 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:18:17.256 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:18:17.256 - Thread: 1 -> MyAudio.LoadData - START 2020-10-21 22:18:17.285 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Back Jack (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-21 22:18:17.354 - Thread: 1 -> MyAudio.LoadData - END 2020-10-21 22:18:17.354 - Thread: 1 -> MyConfig.Save() - START 2020-10-21 22:18:17.354 - Thread: 1 -> Path: C:\Users\Ann\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-21 22:18:17.361 - Thread: 1 -> MyConfig.Save() - END 2020-10-21 22:18:17.361 - Thread: 1 -> Unloading Procedural World Generator 2020-10-21 22:18:17.795 - Thread: 1 -> Info: MyLights Unloading data. 2020-10-21 22:18:17.795 - Thread: 1 -> Network readers disposed 2020-10-21 22:18:17.795 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-21 22:18:17.943 - Thread: 1 -> Loading sound definitions 2020-10-21 22:18:17.951 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-21 22:18:17.951 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-21 22:18:17.951 - Thread: 1 -> Loading shadow textures definitions 2020-10-21 22:18:17.951 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-21 22:18:17.951 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-21 22:18:18.362 - Thread: 1 -> MySession::Unload END 2020-10-21 22:18:18.363 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-10-21 22:18:18.364 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-21 22:18:18.366 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-21 22:18:18.368 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-10-21 22:18:18.371 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-10-21 22:18:18.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:18:18.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:18:19.118 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-10-21 22:18:19.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-21 22:18:19.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-21 22:18:19.304 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 42021216 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 58799520 computed total 58799520 reported total Heap usage: 829376 ( 1%) unused in thread local freelists 39798896 (94%) unused in main heap 1392944 ( 3%) used in main heap ------- 42021216 allocated by heap Peak usage: 30052272 ( 4%) peak heap used (versus current) 144096 ( 0%) peak solver used (versus available) 2020-10-21 22:18:19.690 - Thread: 39 -> External debugger: interrupted. 2020-10-21 22:18:19.695 - Thread: 1 -> Steam closed 2020-10-21 22:18:19.700 - Thread: 1 -> Log Closed