2020-10-18 08:26:41.490 - Thread: 1 -> Log Started 2020-10-18 08:26:41.490 - Thread: 1 -> Timezone (local - UTC): 2h 2020-10-18 08:26:41.490 - Thread: 1 -> App Version: 01_196_018 2020-10-18 08:26:41.500 - Thread: 1 -> Steam build: Always true 2020-10-18 08:26:41.500 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-10-18 08:26:41.500 - Thread: 1 -> Environment.ProcessorCount: 4 2020-10-18 08:26:41.754 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19041.0) 2020-10-18 08:26:41.754 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-10-18 08:26:41.754 - Thread: 1 -> Environment.Is64BitProcess: True 2020-10-18 08:26:41.754 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-10-18 08:26:41.754 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4250.0 2020-10-18 08:26:41.754 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-10-18 08:26:41.761 - Thread: 1 -> CPU Info: AMD A12-9800 RADEON R7, 12 COMPUTE CORES 4C+8G 2020-10-18 08:26:41.761 - Thread: 1 -> IntPtr.Size: 8 2020-10-18 08:26:41.761 - Thread: 1 -> Default Culture: 2020-10-18 08:26:41.761 - Thread: 1 -> Default UI Culture: 2020-10-18 08:26:41.761 - Thread: 1 -> MyConfig.Load() - START 2020-10-18 08:26:41.765 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-18 08:26:42.025 - Thread: 1 -> NewNewGameScreen: False 2020-10-18 08:26:42.025 - Thread: 1 -> EnableDamageEffects: False 2020-10-18 08:26:42.025 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-10-18 08:26:42.025 - Thread: 1 -> EnableReverb: False 2020-10-18 08:26:42.025 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-10-18 08:26:42.025 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-10-18 08:26:42.025 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-10-18 08:26:42.025 - Thread: 1 -> FirstTimeRun: False 2020-10-18 08:26:42.025 - Thread: 1 -> ExperimentalMode: False 2020-10-18 08:26:42.025 - Thread: 1 -> VideoAdapter: 0 2020-10-18 08:26:42.025 - Thread: 1 -> ScreenWidth: 1920 2020-10-18 08:26:42.025 - Thread: 1 -> ScreenHeight: 1080 2020-10-18 08:26:42.025 - Thread: 1 -> RefreshRate: 60000 2020-10-18 08:26:42.025 - Thread: 1 -> WindowMode: 1 2020-10-18 08:26:42.025 - Thread: 1 -> VerticalSync: 0 2020-10-18 08:26:42.025 - Thread: 1 -> FieldOfView: 70 2020-10-18 08:26:42.025 - Thread: 1 -> PostProcessingEnabled: False 2020-10-18 08:26:42.025 - Thread: 1 -> FlaresIntensity: 1 2020-10-18 08:26:42.025 - Thread: 1 -> TreeViewDistance: 500 2020-10-18 08:26:42.025 - Thread: 1 -> GrassDensity: 0 2020-10-18 08:26:42.025 - Thread: 1 -> GrassDrawDistance: 49 2020-10-18 08:26:42.025 - Thread: 1 -> AntialiasingMode: 0 2020-10-18 08:26:42.025 - Thread: 1 -> ShadowMapResolution: 0 2020-10-18 08:26:42.025 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-10-18 08:26:42.025 - Thread: 1 -> TextureQuality: 0 2020-10-18 08:26:42.025 - Thread: 1 -> AnisotropicFiltering: 0 2020-10-18 08:26:42.025 - Thread: 1 -> ModelQuality: 0 2020-10-18 08:26:42.025 - Thread: 1 -> VoxelQuality: 0 2020-10-18 08:26:42.025 - Thread: 1 -> ShaderQuality: 1 2020-10-18 08:26:42.025 - Thread: 1 -> LowMemSwitchToLow: 0 2020-10-18 08:26:42.025 - Thread: 1 -> FirstVTTimeRun: False 2020-10-18 08:26:42.025 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-10-18 08:26:42.025 - Thread: 1 -> GDPRConsent: True 2020-10-18 08:26:42.025 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-10-18 08:26:42.025 - Thread: 1 -> ZoomMultiplier: 0.2 2020-10-18 08:26:42.025 - Thread: 1 -> GamepadScheme: 0 2020-10-18 08:26:42.025 - Thread: 1 -> FirstTimeTutorials: False 2020-10-18 08:26:42.025 - Thread: 1 -> HudState: 2 2020-10-18 08:26:42.025 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-10-18 08:26:42.025 - Thread: 1 -> MutedPlayers: 2020-10-18 08:26:42.025 - Thread: 1 -> ShowCrosshair2: 0 2020-10-18 08:26:42.025 - Thread: 1 -> EnableTrading: True 2020-10-18 08:26:42.025 - Thread: 1 -> EnableSteamCloud: False 2020-10-18 08:26:42.025 - Thread: 1 -> UiTransparency: 0.8924327 2020-10-18 08:26:42.025 - Thread: 1 -> UiBkTransparency: 0 2020-10-18 08:26:42.025 - Thread: 1 -> HUDBkTransparency: 0.8832544 2020-10-18 08:26:42.025 - Thread: 1 -> AreaInteraction: True 2020-10-18 08:26:42.025 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-10-18 08:26:42.025 - Thread: 1 -> ControlsHints: True 2020-10-18 08:26:42.025 - Thread: 1 -> GoodBotHints: True 2020-10-18 08:26:42.025 - Thread: 1 -> RotationHints: True 2020-10-18 08:26:42.026 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-10-18 08:26:42.026 - Thread: 1 -> GameVolume: 0.5698355 2020-10-18 08:26:42.026 - Thread: 1 -> Music_Volume: 0 2020-10-18 08:26:42.026 - Thread: 1 -> VoiceChatVolume: 1 2020-10-18 08:26:42.026 - Thread: 1 -> HudWarnings: True 2020-10-18 08:26:42.026 - Thread: 1 -> VoiceChat: True 2020-10-18 08:26:42.026 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-10-18 08:26:42.026 - Thread: 1 -> EnableDynamicMusic: True 2020-10-18 08:26:42.026 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-10-18 08:26:42.026 - Thread: 1 -> EnableDoppler: True 2020-10-18 08:26:42.026 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-10-18 08:26:42.026 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-10-18 08:26:42.027 - Thread: 1 -> MyConfig.Load() - END 2020-10-18 08:26:49.922 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-10-18 08:26:50.708 - Thread: 1 -> Found processor count: 4 2020-10-18 08:26:50.708 - Thread: 1 -> Using processor count: 4 2020-10-18 08:26:51.091 - Thread: 1 -> All detected adapters: 2020-10-18 08:26:51.136 - Thread: 1 -> NVIDIA GeForce GTX 1660 - VendorID=4318, SubsystemID=932189282, DeviceID=8580 2020-10-18 08:26:51.136 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-10-18 08:26:52.929 - Thread: 1 -> AdapterInfo = { 2020-10-18 08:26:52.930 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY1 2020-10-18 08:26:52.930 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 3732996096, Luid: 39889, rev: 161, subsys id: 932189282, vendor id: 4318, feature_level 11.1: True 2020-10-18 08:26:52.930 - Thread: 1 -> Driver version = 26.21.14.3200 2020-10-18 08:26:52.930 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-10-18 08:26:52.930 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-18 08:26:52.930 - Thread: 1 -> AftermathSupported = False 2020-10-18 08:26:52.930 - Thread: 1 -> Adapter id = 0 2020-10-18 08:26:52.930 - Thread: 1 -> Supported = True 2020-10-18 08:26:52.930 - Thread: 1 -> RAM = 6282018816 2020-10-18 08:26:52.930 - Thread: 1 -> Priority = 2 2020-10-18 08:26:52.930 - Thread: 1 -> Multithreaded rendering supported = True 2020-10-18 08:26:52.930 - Thread: 1 -> Output is attached = True 2020-10-18 08:26:52.930 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-10-18 08:26:52.930 - Thread: 1 -> Display modes = { 2020-10-18 08:26:52.931 - Thread: 1 -> DXGIOutput id = 0 2020-10-18 08:26:52.931 - Thread: 1 -> 640x480@60Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 640x480@75Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 640x480@59.94Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 720x480@60Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 720x480@59.94Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 720x576@50Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 800x600@75Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 800x600@60.317Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1024x768@60.004Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1024x768@75.029Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1152x864@75Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1176x664@60Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1176x664@60Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1176x664@50Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1176x664@50Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1176x664@59.94Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1176x664@59.94Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x720@60Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x720@50Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x720@59.94Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x768@60.02Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x768@60.02Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x768@75.025Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x768@75.025Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x800@60.02Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x800@60.02Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x800@75.025Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x800@75.025Hz 2020-10-18 08:26:52.931 - Thread: 1 -> 1280x960@60.02Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1280x960@60.02Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1280x960@75.025Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1280x960@75.025Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1280x1024@75.025Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1360x768@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1360x768@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1366x768@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1366x768@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1600x900@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1600x1024@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1600x1024@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1600x1024@50Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1600x1024@50Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1600x1024@59.94006Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1600x1024@59.94006Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1680x1050@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1680x1050@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1680x1050@50Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1680x1050@50Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1680x1050@59.94006Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1680x1050@59.94006Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1920x1080@60Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1920x1080@50Hz 2020-10-18 08:26:52.932 - Thread: 1 -> 1920x1080@59.94006Hz 2020-10-18 08:26:52.932 - Thread: 1 -> } 2020-10-18 08:26:52.932 - Thread: 1 -> } 2020-10-18 08:26:52.932 - Thread: 1 -> AdapterInfo = { 2020-10-18 08:26:52.934 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY1 2020-10-18 08:26:52.934 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 3732996096, Luid: 39889, rev: 161, subsys id: 932189282, vendor id: 4318, feature_level 11.1: True 2020-10-18 08:26:52.934 - Thread: 1 -> Driver version = 26.21.14.3200 2020-10-18 08:26:52.934 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-10-18 08:26:52.934 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-18 08:26:52.934 - Thread: 1 -> AftermathSupported = False 2020-10-18 08:26:52.934 - Thread: 1 -> Adapter id = 0 2020-10-18 08:26:52.934 - Thread: 1 -> Supported = True 2020-10-18 08:26:52.934 - Thread: 1 -> RAM = 6282018816 2020-10-18 08:26:52.934 - Thread: 1 -> Priority = 2 2020-10-18 08:26:52.934 - Thread: 1 -> Multithreaded rendering supported = True 2020-10-18 08:26:52.934 - Thread: 1 -> Output is attached = True 2020-10-18 08:26:52.934 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-10-18 08:26:52.934 - Thread: 1 -> Display modes = { 2020-10-18 08:26:52.935 - Thread: 1 -> DXGIOutput id = 0 2020-10-18 08:26:52.935 - Thread: 1 -> 640x480@60Hz 2020-10-18 08:26:52.935 - Thread: 1 -> 640x480@75Hz 2020-10-18 08:26:52.935 - Thread: 1 -> 640x480@59.94Hz 2020-10-18 08:26:52.935 - Thread: 1 -> 720x480@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 720x480@59.94Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 720x576@50Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 800x600@75Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 800x600@60.317Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1024x768@60.004Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1024x768@75.029Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1152x864@75Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1176x664@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1176x664@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1176x664@50Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1176x664@50Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1176x664@59.94Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1176x664@59.94Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x720@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x720@50Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x720@59.94Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x768@60.02Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x768@60.02Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x768@75.025Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x768@75.025Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x800@60.02Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x800@60.02Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x800@75.025Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x800@75.025Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x960@60.02Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x960@60.02Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x960@75.025Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x960@75.025Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1280x1024@75.025Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1360x768@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1360x768@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1366x768@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1366x768@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1600x900@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1600x1024@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1600x1024@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1600x1024@50Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1600x1024@50Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1600x1024@59.94006Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1600x1024@59.94006Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1680x1050@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1680x1050@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1680x1050@50Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1680x1050@50Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1680x1050@59.94006Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1680x1050@59.94006Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1920x1080@60Hz 2020-10-18 08:26:52.936 - Thread: 1 -> 1920x1080@50Hz 2020-10-18 08:26:52.937 - Thread: 1 -> 1920x1080@59.94006Hz 2020-10-18 08:26:52.937 - Thread: 1 -> } 2020-10-18 08:26:52.937 - Thread: 1 -> } 2020-10-18 08:26:52.939 - Thread: 1 -> Steam.IsActive: True 2020-10-18 08:26:52.939 - Thread: 1 -> Steam.IsOnline: False 2020-10-18 08:26:52.939 - Thread: 1 -> Steam.OwnsGame: False 2020-10-18 08:26:52.939 - Thread: 1 -> Steam.UserId: 1234567891011 2020-10-18 08:26:52.939 - Thread: 1 -> Steam.UserName: Ravekhllar 2020-10-18 08:26:52.939 - Thread: 1 -> Steam.Branch: default 2020-10-18 08:26:52.939 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-10-18 08:26:52.939 - Thread: 1 -> Build version: 0.1.1.0 2020-10-18 08:26:52.948 - Thread: 1 -> MyScreenManager() 2020-10-18 08:26:53.118 - Thread: 12 -> CreateDeviceInternal - CheckSettings() 2020-10-18 08:26:53.118 - Thread: 12 -> CreateDeviceInternal - GetAdapter() 2020-10-18 08:26:53.124 - Thread: 12 -> CreateDeviceInternal - FixSettings() 2020-10-18 08:26:53.124 - Thread: 12 -> CreateDeviceInternal - Create device 2020-10-18 08:26:53.336 - Thread: 12 -> CreateDeviceInternal Steam Overlay integration 2020-10-18 08:26:53.502 - Thread: 12 -> CreateDeviceInternal Steam Overlay OK 2020-10-18 08:26:53.502 - Thread: 12 -> CreateDeviceInternal create swapchain 2020-10-18 08:27:04.327 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-10-18 08:27:04.329 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-10-18 08:27:04.329 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-10-18 08:27:06.755 - Thread: 1 -> Preallocate - START 2020-10-18 08:27:06.760 - Thread: 1 -> MySpaceWorldGenerator - START 2020-10-18 08:27:06.764 - Thread: 1 -> MySpaceWorldGenerator - END 2020-10-18 08:27:06.764 - Thread: 1 -> MySpaceBuildComponent - START 2020-10-18 08:27:06.764 - Thread: 1 -> MySpaceBuildComponent - END 2020-10-18 08:27:06.764 - Thread: 1 -> MyEntities - START 2020-10-18 08:27:06.789 - Thread: 1 -> MyEntities - END 2020-10-18 08:27:06.789 - Thread: 1 -> MyObjectBuilder_Base - START 2020-10-18 08:27:06.789 - Thread: 1 -> MyObjectBuilder_Base - END 2020-10-18 08:27:06.789 - Thread: 1 -> MyTransparentGeometry - START 2020-10-18 08:27:06.789 - Thread: 1 -> MyTransparentGeometry - END 2020-10-18 08:27:06.789 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-10-18 08:27:06.803 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-10-18 08:27:06.803 - Thread: 1 -> MyMath - START 2020-10-18 08:27:06.803 - Thread: 1 -> MyMath - END 2020-10-18 08:27:06.803 - Thread: 1 -> MySimpleObjectDraw - START 2020-10-18 08:27:06.803 - Thread: 1 -> MySimpleObjectDraw - END 2020-10-18 08:27:06.851 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-10-18 08:27:06.851 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-10-18 08:27:06.851 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-10-18 08:27:06.869 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-10-18 08:27:06.869 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-10-18 08:27:06.869 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-10-18 08:27:06.869 - Thread: 1 -> MySyncDestructions - START 2020-10-18 08:27:06.869 - Thread: 1 -> MySyncDestructions - END 2020-10-18 08:27:06.869 - Thread: 1 -> MySyncEntity - START 2020-10-18 08:27:06.869 - Thread: 1 -> MySyncEntity - END 2020-10-18 08:27:06.869 - Thread: 1 -> MySyncScenario - START 2020-10-18 08:27:06.869 - Thread: 1 -> MySyncScenario - END 2020-10-18 08:27:06.869 - Thread: 1 -> MyCommandCharacter - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyCommandCharacter - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyCommandConsole - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyCommandConsole - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyCommandEntity - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyCommandEntity - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyAiTargetManager - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyAiTargetManager - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyClientDebugCommands - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyClientDebugCommands - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyDedicatedServer - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyDedicatedServer - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyDedicatedServerBase - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyDedicatedServerBase - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerBase - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerBase - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerClient - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerClient - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerClientBase - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerClientBase - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerLobby - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerLobby - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerServerBase - START 2020-10-18 08:27:06.870 - Thread: 1 -> MyMultiplayerServerBase - END 2020-10-18 08:27:06.870 - Thread: 1 -> MyServerDebugCommands - START 2020-10-18 08:27:06.871 - Thread: 1 -> MyServerDebugCommands - END 2020-10-18 08:27:06.871 - Thread: 1 -> MyAIActionsParser - START 2020-10-18 08:27:06.871 - Thread: 1 -> MyAIActionsParser - END 2020-10-18 08:27:06.871 - Thread: 1 -> MyCubeGridDefinitions - START 2020-10-18 08:27:06.885 - Thread: 1 -> MyCubeGridDefinitions - END 2020-10-18 08:27:06.885 - Thread: 1 -> MyDefinitionManager - START 2020-10-18 08:27:06.893 - Thread: 1 -> MyDefinitionManager - END 2020-10-18 08:27:06.893 - Thread: 1 -> Preallocate - END 2020-10-18 08:27:06.904 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-10-18 08:27:07.649 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-10-18 08:27:07.649 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-10-18 08:27:07.680 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-10-18 08:27:07.682 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-18 08:27:07.682 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-18 08:27:07.682 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-10-18 08:27:07.682 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-10-18 08:27:07.682 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-10-18 08:27:07.682 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-10-18 08:27:07.703 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-10-18 08:27:07.703 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-10-18 08:27:07.704 - Thread: 1 -> Virtualized: False 2020-10-18 08:27:07.714 - Thread: 1 -> Environment.ProcessorName: AMD A12-9800 RADEON R7, 12 COMPUTE CORES 4C+8G 2020-10-18 08:27:07.715 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 7,465,992,192 bytes 2020-10-18 08:27:07.715 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-10-18 08:27:07.715 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,270,510,080 bytes 2020-10-18 08:27:07.715 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,705,870,151,680 bytes 2020-10-18 08:27:07.723 - Thread: 1 -> Drive C: | Capacity: 999,079,600,128 bytes | Free space: 321,573,523,456 bytes 2020-10-18 08:27:07.724 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-10-18 08:27:07.724 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-10-18 08:27:07.725 - Thread: 1 -> Installed DLCs: 2020-10-18 08:27:07.730 - Thread: 1 -> Deluxe Edition (573160) 2020-10-18 08:27:07.770 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-10-18 08:27:07.958 - Thread: 1 -> Havok: Physics.Init 2020-10-18 08:27:08.051 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-10-18 08:27:08.067 - Thread: 1 -> HkGameName: SpaceEngineers 2020-10-18 08:27:08.086 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-10-18 08:27:08.090 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-18 08:27:08.113 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-10-18 08:27:08.577 - Thread: 1 -> Loading scenarios 2020-10-18 08:27:08.626 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-18 08:27:08.626 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-18 08:27:09.022 - Thread: 1 -> Loading sound definitions 2020-10-18 08:27:09.078 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-18 08:27:09.078 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-18 08:27:09.078 - Thread: 1 -> Loading shadow textures definitions 2020-10-18 08:27:09.078 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-18 08:27:09.079 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-18 08:27:09.109 - Thread: 1 -> MyAudio.LoadData - START 2020-10-18 08:27:09.310 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-18 08:27:10.379 - Thread: 1 -> MyAudio.LoadData - END 2020-10-18 08:27:10.386 - Thread: 1 -> MyGuiManager() 2020-10-18 08:27:10.386 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-10-18 08:27:10.391 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-10-18 08:27:10.542 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-10-18 08:27:11.318 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-10-18 08:27:11.344 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-10-18 08:27:11.344 - Thread: 9 -> ReloadVoxelMaterials 2020-10-18 08:27:11.407 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-10-18 08:27:11.407 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-10-18 08:27:11.519 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-10-18 08:27:11.519 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-10-18 08:27:11.555 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-10-18 08:27:11.609 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-10-18 08:27:11.628 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-10-18 08:27:11.712 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-10-18 08:27:11.718 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-10-18 08:27:11.742 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-10-18 08:27:11.751 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-10-18 08:27:11.766 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-10-18 08:27:11.780 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-10-18 08:27:11.800 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-10-18 08:27:11.810 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-10-18 08:27:11.810 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-10-18 08:27:11.999 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-10-18 08:27:12.021 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-10-18 08:27:12.047 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-10-18 08:27:12.119 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-10-18 08:27:12.120 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-10-18 08:27:12.120 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-10-18 08:27:12.139 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-10-18 08:27:12.198 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-10-18 08:27:12.208 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-10-18 08:27:12.220 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-10-18 08:27:12.233 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-10-18 08:27:12.258 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-10-18 08:27:12.277 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-10-18 08:27:12.335 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-10-18 08:27:12.365 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-10-18 08:27:12.376 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-10-18 08:27:12.477 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-10-18 08:27:12.485 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-10-18 08:27:12.523 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-10-18 08:27:12.548 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-10-18 08:27:12.561 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-10-18 08:27:12.570 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-10-18 08:27:12.597 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-10-18 08:27:12.599 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-10-18 08:27:12.607 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-10-18 08:27:12.618 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-10-18 08:27:12.633 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-10-18 08:27:12.645 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-10-18 08:27:12.650 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-10-18 08:27:12.704 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-10-18 08:27:12.710 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-10-18 08:27:12.744 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-10-18 08:27:12.760 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-10-18 08:27:12.774 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-10-18 08:27:12.810 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-10-18 08:27:12.823 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-10-18 08:27:14.364 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-10-18 08:27:14.432 - Thread: 1 -> Timer Frequency: 10000000 2020-10-18 08:27:14.432 - Thread: 1 -> Ticks per frame: 166667 2020-10-18 08:27:14.711 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-10-18 08:27:14.713 - Thread: 1 -> Flares Intensity: 1 2020-10-18 08:27:14.713 - Thread: 1 -> Field of view: 1.22173 2020-10-18 08:27:14.713 - Thread: 1 -> PostProcessingEnabled: False 2020-10-18 08:27:14.713 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-10-18 08:27:14.713 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-10-18 08:27:14.713 - Thread: 1 -> Render.DistanceFade: 500 2020-10-18 08:27:14.713 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-10-18 08:27:14.713 - Thread: 1 -> Render.ShadowQuality: LOW 2020-10-18 08:27:14.713 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-10-18 08:27:14.713 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-10-18 08:27:14.713 - Thread: 1 -> Render.TextureQuality: LOW 2020-10-18 08:27:14.713 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-10-18 08:27:14.713 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-10-18 08:27:14.713 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-10-18 08:27:14.713 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-10-18 08:27:14.713 - Thread: 1 -> Render.ParticleQuality: NORMAL 2020-10-18 08:27:14.741 - Thread: 1 -> Analytics uuid: 4cd4f0d3-2084-4f01-2275-e71825facd12 2020-10-18 08:27:14.871 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-10-18 08:27:15.135 - Thread: 1 -> Analytics session error 2020-10-18 08:27:15.136 - Thread: 1 -> Analytics helper process start reported 2020-10-18 08:27:17.420 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-10-18 08:27:19.430 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-10-18 08:27:21.191 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:27:21.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:27:21.284 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-10-18 08:27:25.354 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-10-18 08:27:25.375 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-10-18 08:27:25.460 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-10-18 08:27:25.502 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-10-18 08:27:25.530 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-10-18 08:27:25.590 - Thread: 22 -> LoadSession() - Start 2020-10-18 08:27:25.590 - Thread: 22 -> C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-10-18 08:27:25.648 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-10-18 08:27:25.727 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-10-18 08:27:25.740 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-10-18 08:27:25.777 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-10-18 08:27:25.832 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-10-18 08:27:25.847 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-10-18 08:27:25.864 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-10-18 08:27:25.905 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-10-18 08:27:25.941 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-10-18 08:27:25.974 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-10-18 08:27:26.001 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-10-18 08:27:26.567 - Thread: 22 -> Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2020-10-18 08:27:26.593 - Thread: 22 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-18 08:27:26.604 - Thread: 22 -> CheckPoint Experimental mode: No 2020-10-18 08:27:26.605 - Thread: 22 -> CheckPoint Experimental mode reason: 0 2020-10-18 08:27:26.609 - Thread: 22 -> LoadSession() - End 2020-10-18 08:27:26.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:27:26.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:27:26.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:27:26.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:27:26.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:27:26.638 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:27:26.712 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-10-18 08:27:26.717 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-10-18 08:27:26.799 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-10-18 08:27:26.882 - Thread: 1 -> RunLoadingAction - START 2020-10-18 08:27:26.892 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-10-18 08:27:26.925 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-10-18 08:27:27.257 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-10-18 08:27:27.354 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-10-18 08:27:27.520 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-10-18 08:27:27.645 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-10-18 08:27:27.812 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-10-18 08:27:28.014 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-10-18 08:27:28.204 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-10-18 08:27:28.268 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-10-18 08:27:28.429 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-10-18 08:27:28.526 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-10-18 08:27:28.835 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-10-18 08:27:28.926 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-10-18 08:27:29.037 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-10-18 08:27:29.052 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-10-18 08:27:29.434 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-10-18 08:27:29.492 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-10-18 08:27:29.528 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-10-18 08:27:29.559 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-10-18 08:27:29.574 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-10-18 08:27:30.225 - Thread: 1 -> GC Memory: 280,253,368 B 2020-10-18 08:27:30.237 - Thread: 1 -> Process Memory: 2,158,403,584 B 2020-10-18 08:27:30.241 - Thread: 1 -> Experimental mode: No 2020-10-18 08:27:30.242 - Thread: 1 -> Experimental mode reason: 0 2020-10-18 08:27:30.290 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-10-18 08:27:30.604 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-10-18 08:27:30.620 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-10-18 08:27:30.823 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-10-18 08:27:30.927 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-10-18 08:27:31.066 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-10-18 08:27:31.369 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-10-18 08:27:31.687 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-10-18 08:27:31.750 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-10-18 08:27:32.182 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-10-18 08:27:34.131 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-10-18 08:27:34.181 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-10-18 08:27:34.191 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-10-18 08:28:04.202 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-10-18 08:28:19.277 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-10-18 08:28:19.277 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-10-18 08:28:19.277 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-10-18 08:28:19.280 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-18 08:28:19.283 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-10-18 08:28:19.623 - Thread: 1 -> Loading scenarios 2020-10-18 08:28:19.623 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-18 08:28:19.624 - Thread: 1 -> List of used mods (0) - START 2020-10-18 08:28:19.625 - Thread: 1 -> List of used mods - END 2020-10-18 08:28:19.748 - Thread: 1 -> Loading behaviors 2020-10-18 08:28:19.750 - Thread: 1 -> Loading ammo magazines 2020-10-18 08:28:19.755 - Thread: 1 -> Loading ammo definitions 2020-10-18 08:28:19.761 - Thread: 1 -> Loading animations 2020-10-18 08:28:19.767 - Thread: 1 -> Loading animations 2020-10-18 08:28:19.771 - Thread: 1 -> Loading sound definitions 2020-10-18 08:28:19.772 - Thread: 1 -> Loading sound definitions 2020-10-18 08:28:19.772 - Thread: 1 -> Loading sound definitions 2020-10-18 08:28:19.772 - Thread: 1 -> Loading sound definitions 2020-10-18 08:28:19.772 - Thread: 1 -> Loading sound definitions 2020-10-18 08:28:19.772 - Thread: 1 -> Loading sound definitions 2020-10-18 08:28:19.772 - Thread: 1 -> Loading category classes 2020-10-18 08:28:19.775 - Thread: 1 -> Loading category classes 2020-10-18 08:28:19.775 - Thread: 1 -> Loading blueprint classes 2020-10-18 08:28:19.778 - Thread: 1 -> Loading blueprint class entries 2020-10-18 08:28:19.780 - Thread: 1 -> Loading blueprint class entries 2020-10-18 08:28:19.780 - Thread: 1 -> Loading blueprints 2020-10-18 08:28:19.784 - Thread: 1 -> Loading blueprints 2020-10-18 08:28:19.784 - Thread: 1 -> Loading agent definitions 2020-10-18 08:28:19.788 - Thread: 1 -> Loading character definitions 2020-10-18 08:28:19.814 - Thread: 1 -> Loading character definitions 2020-10-18 08:28:19.814 - Thread: 1 -> Loading components 2020-10-18 08:28:19.817 - Thread: 1 -> Loading components 2020-10-18 08:28:19.818 - Thread: 1 -> Loading configuration 2020-10-18 08:28:19.820 - Thread: 1 -> Loading container types 2020-10-18 08:28:19.824 - Thread: 1 -> Loading Contract Types 2020-10-18 08:28:19.838 - Thread: 1 -> Loading block positions 2020-10-18 08:28:19.844 - Thread: 1 -> Loading block positions 2020-10-18 08:28:19.845 - Thread: 1 -> Loading curve definitions 2020-10-18 08:28:19.850 - Thread: 1 -> Loading debris 2020-10-18 08:28:19.853 - Thread: 1 -> Loading environment items entries 2020-10-18 08:28:19.854 - Thread: 1 -> Loading decal global definitions 2020-10-18 08:28:19.854 - Thread: 1 -> Loading decal definitions 2020-10-18 08:28:19.860 - Thread: 1 -> Loading drone behaviors 2020-10-18 08:28:19.865 - Thread: 1 -> Loading edges 2020-10-18 08:28:19.867 - Thread: 1 -> Loading emissive color definitions 2020-10-18 08:28:19.877 - Thread: 1 -> Loading emissive color default states 2020-10-18 08:28:19.887 - Thread: 1 -> Loading animations 2020-10-18 08:28:19.887 - Thread: 1 -> Loading entity components 2020-10-18 08:28:19.914 - Thread: 1 -> Loading component containers 2020-10-18 08:28:19.949 - Thread: 1 -> Loading environment items entries 2020-10-18 08:28:19.949 - Thread: 1 -> Loading Faction Names 2020-10-18 08:28:19.952 - Thread: 1 -> Loading factions 2020-10-18 08:28:19.961 - Thread: 1 -> Loading flare definitions 2020-10-18 08:28:19.985 - Thread: 1 -> Loading gas property definitions 2020-10-18 08:28:19.987 - Thread: 1 -> Loading event definitions 2020-10-18 08:28:19.991 - Thread: 1 -> Loading physical items 2020-10-18 08:28:19.999 - Thread: 1 -> Loading chat bot responses 2020-10-18 08:28:20.069 - Thread: 1 -> Loading LCD texture categories 2020-10-18 08:28:20.072 - Thread: 1 -> Loading LCD texture categories 2020-10-18 08:28:20.072 - Thread: 1 -> Loading LCD texture categories 2020-10-18 08:28:20.072 - Thread: 1 -> Loading LCD texture categories 2020-10-18 08:28:20.072 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-18 08:28:20.072 - Thread: 1 -> Loading physical items 2020-10-18 08:28:20.079 - Thread: 1 -> Loading physical items 2020-10-18 08:28:20.081 - Thread: 1 -> Loading physical material properties 2020-10-18 08:28:20.088 - Thread: 1 -> Loading pirate antennas 2020-10-18 08:28:20.105 - Thread: 1 -> Loading research blocks definitions 2020-10-18 08:28:20.108 - Thread: 1 -> Loading research groups definitions 2020-10-18 08:28:20.111 - Thread: 1 -> Loading resource distribution groups 2020-10-18 08:28:20.113 - Thread: 1 -> Loading shadow textures definitions 2020-10-18 08:28:20.114 - Thread: 1 -> Loading ship sound groups 2020-10-18 08:28:20.142 - Thread: 1 -> Loading ship sound groups 2020-10-18 08:28:20.144 - Thread: 1 -> Loading sound categories 2020-10-18 08:28:20.150 - Thread: 1 -> Loading stat definitions 2020-10-18 08:28:20.152 - Thread: 1 -> Loading grid creators 2020-10-18 08:28:20.155 - Thread: 1 -> Loading transparent material properties 2020-10-18 08:28:20.158 - Thread: 1 -> Loading planet definition 2020-10-18 08:28:20.160 - Thread: 1 -> Loading voxel map storage definitions 2020-10-18 08:28:20.164 - Thread: 1 -> Loading voxel material definitions 2020-10-18 08:28:20.166 - Thread: 1 -> Loading voxel material definitions 2020-10-18 08:28:20.166 - Thread: 1 -> Loading voxel material definitions 2020-10-18 08:28:20.166 - Thread: 1 -> Loading Weather Effects 2020-10-18 08:28:20.176 - Thread: 1 -> Audio effects definitions 2020-10-18 08:28:20.183 - Thread: 1 -> Loading environment items definitions 2020-10-18 08:28:20.187 - Thread: 1 -> Loading environment items definitions 2020-10-18 08:28:20.188 - Thread: 1 -> Loading physical material properties 2020-10-18 08:28:20.198 - Thread: 1 -> Loading particle effect definitions 2020-10-18 08:28:20.391 - Thread: 1 -> Loading particle effect definitions 2020-10-18 08:28:20.394 - Thread: 1 -> Loading environment item definitions 2020-10-18 08:28:20.403 - Thread: 1 -> Loading weapon definitions 2020-10-18 08:28:20.415 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.490 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.492 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.581 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.596 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.604 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.606 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.612 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.613 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.616 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.617 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.621 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.622 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.632 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.633 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.637 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.639 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.643 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.644 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.661 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.663 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.663 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.665 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.665 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.666 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.671 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.673 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.674 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.676 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.676 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.679 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.680 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.682 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.698 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.700 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.704 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.706 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.708 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.711 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.723 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.725 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.728 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.731 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.732 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.735 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.736 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.740 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.745 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.748 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.753 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.757 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.763 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.770 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.773 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.777 - Thread: 1 -> Loading cube blocks 2020-10-18 08:28:20.778 - Thread: 1 -> Created block definitions 2020-10-18 08:28:20.785 - Thread: 1 -> Loading block variant groups 2020-10-18 08:28:20.789 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-10-18 08:28:20.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-10-18 08:28:20.791 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-10-18 08:28:20.802 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-10-18 08:28:20.804 - Thread: 1 -> Loading asteroid generators 2020-10-18 08:28:20.808 - Thread: 1 -> Loading spawn groups 2020-10-18 08:28:20.815 - Thread: 1 -> Loading drop containers 2020-10-18 08:28:20.818 - Thread: 1 -> Loading spawn groups 2020-10-18 08:28:20.819 - Thread: 1 -> Loading spawn groups 2020-10-18 08:28:20.819 - Thread: 1 -> Loading radial menu definitions 2020-10-18 08:28:20.862 - Thread: 1 -> Loading respawn ships 2020-10-18 08:28:20.866 - Thread: 1 -> Loading spawn groups 2020-10-18 08:28:20.866 - Thread: 1 -> Loading wheel speeds 2020-10-18 08:28:20.996 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-18 08:28:21.016 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-18 08:28:21.017 - Thread: 1 -> MyAudio.LoadData - START 2020-10-18 08:28:21.063 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-18 08:28:21.568 - Thread: 1 -> MyAudio.LoadData - END 2020-10-18 08:28:21.704 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-10-18 08:28:21.721 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-18 08:28:21.803 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-18 08:28:21.804 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-18 08:28:21.804 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-18 08:28:21.826 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-18 08:28:23.739 - Thread: 21 -> External debugger: listening... 2020-10-18 08:28:23.783 - Thread: 1 -> MyLights.LoadData() - START 2020-10-18 08:28:23.789 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-10-18 08:28:23.789 - Thread: 1 -> MyLights.LoadData() - END 2020-10-18 08:28:23.789 - Thread: 1 -> Info: MyLights initialized. 2020-10-18 08:28:23.790 - Thread: 1 -> MyExplosions.LoadData() - START 2020-10-18 08:28:23.809 - Thread: 1 -> MyExplosions.LoadData() - END 2020-10-18 08:28:23.954 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-10-18 08:28:23.955 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-10-18 08:28:24.019 - Thread: 1 -> Loading Procedural World Generator 2020-10-18 08:28:24.021 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-10-18 08:28:26.770 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-10-18 08:28:27.044 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-10-18 08:28:27.044 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-10-18 08:28:27.044 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-10-18 08:28:27.047 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-10-18 08:28:27.047 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-10-18 08:28:27.047 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-10-18 08:28:33.003 - Thread: 9 -> Info: Planet generator name: Moon 2020-10-18 08:28:33.036 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-18 08:28:33.128 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-10-18 08:28:33.128 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-10-18 08:28:34.229 - Thread: 8 -> Info: Planet generator name: Alien 2020-10-18 08:28:34.230 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-18 08:28:34.230 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-10-18 08:28:34.230 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-10-18 08:28:34.928 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-10-18 08:28:34.929 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-18 08:28:34.929 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-10-18 08:28:34.929 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-10-18 08:28:41.362 - Thread: 9 -> Info: Planet generator name: Titan 2020-10-18 08:28:41.362 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-18 08:28:41.363 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-10-18 08:28:41.363 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-10-18 08:28:41.856 - Thread: 8 -> Info: Planet generator name: Mars 2020-10-18 08:28:41.856 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-18 08:28:42.704 - Thread: 1 -> Info: Planet generator name: Europa 2020-10-18 08:28:42.704 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-18 08:28:46.145 - Thread: 9 -> Info: Planet generator name: Triton 2020-10-18 08:28:46.146 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-18 08:28:46.146 - Thread: 1 -> Entities loaded 2020-10-18 08:28:46.305 - Thread: 1 -> Entities initialized 2020-10-18 08:28:46.361 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-10-18 08:28:46.361 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-10-18 08:28:46.435 - Thread: 1 -> RequestRespawn 2020-10-18 08:28:46.715 - Thread: 1 -> MySession.Static.LogSettings - START 2020-10-18 08:28:46.716 - Thread: 1 -> Name = Star System 2020-10-18 08:28:46.716 - Thread: 1 -> Description = 2020-10-18 08:28:46.717 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-10-18 08:28:46.717 - Thread: 1 -> Password = 2020-10-18 08:28:46.717 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-10-18 08:28:46.717 - Thread: 1 -> WorkshopId = 2020-10-18 08:28:46.717 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-10-18 08:28:46.717 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-10-18 08:28:46.721 - Thread: 1 -> Settings: 2020-10-18 08:28:46.722 - Thread: 1 -> GameMode = Survival 2020-10-18 08:28:46.722 - Thread: 1 -> MaxPlayers = 4 2020-10-18 08:28:46.722 - Thread: 1 -> OnlineMode = OFFLINE 2020-10-18 08:28:46.722 - Thread: 1 -> AutoHealing = True 2020-10-18 08:28:46.722 - Thread: 1 -> WeaponsEnabled = True 2020-10-18 08:28:46.722 - Thread: 1 -> ThrusterDamage = True 2020-10-18 08:28:46.722 - Thread: 1 -> EnableSpectator = False 2020-10-18 08:28:46.722 - Thread: 1 -> EnableCopyPaste = False 2020-10-18 08:28:46.722 - Thread: 1 -> MaxFloatingObjects = 100 2020-10-18 08:28:46.722 - Thread: 1 -> MaxGridSize = 0 2020-10-18 08:28:46.722 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-10-18 08:28:46.722 - Thread: 1 -> CargoShipsEnabled = True 2020-10-18 08:28:46.722 - Thread: 1 -> EnvironmentHostility = SAFE 2020-10-18 08:28:46.722 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-10-18 08:28:46.722 - Thread: 1 -> InventorySizeMultiplier = 3 2020-10-18 08:28:46.722 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-10-18 08:28:46.722 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-10-18 08:28:46.723 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-10-18 08:28:46.723 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-10-18 08:28:46.723 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-10-18 08:28:46.723 - Thread: 1 -> ClientCanSave = False 2020-10-18 08:28:46.723 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-10-18 08:28:46.723 - Thread: 1 -> PermanentDeath = False 2020-10-18 08:28:46.723 - Thread: 1 -> DestructibleBlocks = True 2020-10-18 08:28:46.723 - Thread: 1 -> EnableScripts = False 2020-10-18 08:28:46.723 - Thread: 1 -> AutoSaveInMinutes = 5 2020-10-18 08:28:46.723 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-10-18 08:28:46.723 - Thread: 1 -> ProceduralDensity = 0.35 2020-10-18 08:28:46.723 - Thread: 1 -> ProceduralSeed = 0 2020-10-18 08:28:46.723 - Thread: 1 -> DestructibleBlocks = True 2020-10-18 08:28:46.723 - Thread: 1 -> EnableIngameScripts = False 2020-10-18 08:28:46.723 - Thread: 1 -> ViewDistance = 15000 2020-10-18 08:28:46.723 - Thread: 1 -> Voxel destruction = True 2020-10-18 08:28:46.723 - Thread: 1 -> EnableStructuralSimulation = False 2020-10-18 08:28:46.723 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-10-18 08:28:46.723 - Thread: 1 -> EnableContainerDrops = True 2020-10-18 08:28:46.723 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-10-18 08:28:46.723 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-10-18 08:28:46.723 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-10-18 08:28:46.723 - Thread: 1 -> EnableSubgridDamage = False 2020-10-18 08:28:46.723 - Thread: 1 -> SyncDistance = 3000 2020-10-18 08:28:46.723 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-10-18 08:28:46.723 - Thread: 1 -> AFKTimeoutMin = 0 2020-10-18 08:28:46.723 - Thread: 1 -> StopGridsPeriodMin = 15 2020-10-18 08:28:46.723 - Thread: 1 -> ExperimentalMode = False 2020-10-18 08:28:46.723 - Thread: 1 -> ExperimentalModeReason = 0 2020-10-18 08:28:46.723 - Thread: 1 -> MySession.Static.LogSettings - END 2020-10-18 08:28:47.955 - Thread: 1 -> Session loaded 2020-10-18 08:28:47.955 - Thread: 1 -> RunLoadingAction - END 2020-10-18 08:28:47.957 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-10-18 08:28:49.730 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-10-18 08:28:49.799 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-10-18 08:28:49.800 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-10-18 08:29:00.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:29:00.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:29:16.780 - Thread: 1 -> GUI Stats: Update 47.4735706666668, Draw 0.350844000000001 2020-10-18 08:29:46.886 - Thread: 1 -> GUI Stats: Update 0.439414722222222, Draw 0.264564666666667 2020-10-18 08:29:46.900 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:29:47.022 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,6.439836,33.05019,1,0,1622.564,4450.273,530,99470,1,28.59757,38.82047,0,730,8.333028,0,16.66667,2.383044,3.23492,100,3186220544,1622.564 2020-10-18 08:29:47.025 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:29:47.025 - Thread: 1 -> MEMORY VALUES,1,1,0,1,10,901,36,5,79,0,728,3038,563,0,0,98,643,0,345,15,0,6,7,336,4,0,0,95,758,384,7,20,0 2020-10-18 08:29:55.604 - Thread: 1 -> Updating continues. 2020-10-18 08:29:55.982 - Thread: 1 -> Clusters reordered 2020-10-18 08:29:57.445 - Thread: 1 -> GC Memory: 1711.941 / 1711.941 MB 2020-10-18 08:30:00.048 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:30:00.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:30:27.701 - Thread: 1 -> GC Memory: 2204.059 / 2204.059 MB 2020-10-18 08:30:41.254 - Thread: 1 -> GUI Stats: Update 0.957833333333334, Draw 1.94061822222223 2020-10-18 08:30:55.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:30:55.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:30:57.717 - Thread: 1 -> GC Memory: 1487.162 / 1487.162 MB 2020-10-18 08:31:13.475 - Thread: 1 -> GUI Stats: Update 0.469327555555556, Draw 0.986462166666666 2020-10-18 08:31:13.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:31:13.504 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,26.5293,75.18584,1,0,1494.199,5147.383,6093,93907,2,47.64429,41.51845,0.5298675,464,8.332903,0,16.66667,3.970153,3.459692,100,3446609990,1494.199 2020-10-18 08:31:13.504 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:31:13.504 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,81,195,61,728,3286,628,0,0,98,824,0,411,15,0,11,7,336,19,0,0,95,758,384,7,30,0 2020-10-18 08:31:24.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:31:24.069 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:31:27.732 - Thread: 1 -> GC Memory: 1493.686 / 1493.686 MB 2020-10-18 08:31:44.576 - Thread: 1 -> GUI Stats: Update 0.475828611111111, Draw 1.1325765 2020-10-18 08:31:57.740 - Thread: 1 -> GC Memory: 1509.442 / 1509.442 MB 2020-10-18 08:32:14.575 - Thread: 1 -> GUI Stats: Update 0.548192722222223, Draw 1.12928472222222 2020-10-18 08:32:14.621 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:32:14.622 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,29.79819,79.37317,1,0,1516.801,5178.902,5206,94794,7,45.07198,39.51654,0.6411277,521,8.332897,0,16.66667,3.755802,3.292872,100,3447712926,1516.801 2020-10-18 08:32:14.622 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:32:14.622 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,82,196,61,728,3287,629,0,0,98,825,0,411,15,0,11,7,336,19,0,0,95,758,384,7,30,0 2020-10-18 08:32:26.856 - Thread: 1 -> Autosave initiated 2020-10-18 08:32:26.856 - Thread: 1 -> Character state: True 2020-10-18 08:32:26.856 - Thread: 1 -> IsServer: True 2020-10-18 08:32:26.856 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 08:32:26.856 - Thread: 1 -> Autosave 2020-10-18 08:32:26.860 - Thread: 1 -> Saving world - START 2020-10-18 08:32:26.861 - Thread: 1 -> Making world state snapshot. 2020-10-18 08:32:26.862 - Thread: 1 -> Before snapshot.: GC Memory: 1,514 B 2020-10-18 08:32:27.339 - Thread: 1 -> After snapshot.: GC Memory: 1,517 B 2020-10-18 08:32:27.342 - Thread: 1 -> Directory cleanup: GC Memory: 1,517 B 2020-10-18 08:32:27.342 - Thread: 1 -> Saving world - END 2020-10-18 08:32:27.428 - Thread: 8 -> Session snapshot save - START 2020-10-18 08:32:27.429 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 08:32:27.745 - Thread: 1 -> GC Memory: 1518.997 / 1518.997 MB 2020-10-18 08:32:29.039 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 08:32:30.312 - Thread: 8 -> Session snapshot save - END 2020-10-18 08:32:45.061 - Thread: 1 -> GUI Stats: Update 0.497472333333333, Draw 0.954977777777779 2020-10-18 08:32:54.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:32:54.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:32:57.754 - Thread: 1 -> GC Memory: 1495.887 / 1495.887 MB 2020-10-18 08:32:58.718 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:32:58.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:32:59.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:32:59.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:33:04.851 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:33:04.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:33:15.988 - Thread: 1 -> GUI Stats: Update 0.500012388888889, Draw 0.669619777777777 2020-10-18 08:33:16.052 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:33:16.052 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,18.12095,59.72235,1,0,1508.937,5177.98,5061,94939,1,39.03667,38.70838,0.5970429,534,8.33292,0,16.66667,3.252895,3.225539,100,3448316452,1508.937 2020-10-18 08:33:16.052 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:33:16.052 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,81,196,61,728,3288,629,0,0,98,825,0,411,15,0,11,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:33:27.771 - Thread: 1 -> GC Memory: 1507.783 / 1507.783 MB 2020-10-18 08:33:45.988 - Thread: 1 -> GUI Stats: Update 0.395115055555556, Draw 0.631388333333335 2020-10-18 08:33:57.771 - Thread: 1 -> GC Memory: 1519.099 / 1519.099 MB 2020-10-18 08:34:15.988 - Thread: 1 -> GUI Stats: Update 0.354825444444445, Draw 0.685913333333331 2020-10-18 08:34:16.069 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:34:16.069 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,19.00014,51.70879,1,0,1526.168,5194.695,5061,94939,1,37.11454,38.03543,0.4442304,531,8.332911,0,16.66667,3.092721,3.169459,100,3447439237,1526.168 2020-10-18 08:34:16.069 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:34:16.069 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,82,195,61,728,3287,631,0,0,98,826,0,414,15,0,9,7,336,18,0,0,95,758,384,7,30,0 2020-10-18 08:34:18.480 - Thread: 1 -> Clusters reordered 2020-10-18 08:34:27.771 - Thread: 1 -> GC Memory: 1509.397 / 1509.397 MB 2020-10-18 08:34:43.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:34:43.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:34:45.989 - Thread: 1 -> GUI Stats: Update 0.435708222222222, Draw 0.748547722222222 2020-10-18 08:34:57.788 - Thread: 1 -> GC Memory: 1522.116 / 1522.116 MB 2020-10-18 08:35:12.050 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:35:12.050 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:35:12.050 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:35:12.411 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:35:16.048 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:35:16.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:35:16.351 - Thread: 1 -> GUI Stats: Update 0.489903555555555, Draw 0.835073666666667 2020-10-18 08:35:16.447 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:35:16.448 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,23.09128,78.10802,1,0,1531.432,5205.941,10179,89821,3,44.10404,47.25106,0.5837506,528,8.332831,0,16.66667,3.675115,3.937351,100,3475576647,1531.432 2020-10-18 08:35:16.448 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:35:16.448 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,83,198,61,728,3314,649,0,0,98,848,0,416,31,0,15,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:35:27.800 - Thread: 1 -> GC Memory: 1531.018 / 1531.018 MB 2020-10-18 08:35:42.232 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:35:42.232 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:35:42.232 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:35:42.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:35:46.352 - Thread: 1 -> GUI Stats: Update 0.45704261111111, Draw 0.861639555555554 2020-10-18 08:35:57.801 - Thread: 1 -> GC Memory: 1532.278 / 1532.278 MB 2020-10-18 08:36:13.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:36:13.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:36:16.350 - Thread: 1 -> GUI Stats: Update 0.514731555555555, Draw 0.820055611111112 2020-10-18 08:36:16.465 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:36:16.467 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,23.52955,83.01867,1,0,1511.914,5205.629,10187,89813,3,44.73415,47.45638,0.6137833,583,8.332918,0,16.66667,3.72766,3.954501,100,3475971687,1511.914 2020-10-18 08:36:16.467 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:36:16.467 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,83,198,61,728,3314,649,0,0,98,848,0,416,31,0,15,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:36:27.816 - Thread: 1 -> GC Memory: 1515.217 / 1515.217 MB 2020-10-18 08:36:30.665 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:36:30.665 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:36:30.665 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:36:30.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:36:42.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:36:42.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:36:46.352 - Thread: 1 -> GUI Stats: Update 0.478603388888889, Draw 0.816661222222221 2020-10-18 08:36:57.839 - Thread: 1 -> GC Memory: 1517.723 / 1517.723 MB 2020-10-18 08:37:16.352 - Thread: 1 -> GUI Stats: Update 0.448200277777777, Draw 0.786650611111111 2020-10-18 08:37:16.482 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:37:16.482 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,22.41163,76.74673,1,0,1522.287,5205.266,10191,89809,3,43.42456,45.08563,0.5999779,574,8.33898,0,16.66667,3.621165,3.759681,100,3473833107,1522.287 2020-10-18 08:37:16.482 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:37:16.482 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,83,199,61,728,3312,647,0,0,96,846,0,416,31,0,15,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:37:26.867 - Thread: 1 -> Autosave initiated 2020-10-18 08:37:26.867 - Thread: 1 -> Character state: True 2020-10-18 08:37:26.867 - Thread: 1 -> IsServer: True 2020-10-18 08:37:26.867 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 08:37:26.867 - Thread: 1 -> Autosave 2020-10-18 08:37:26.867 - Thread: 1 -> Saving world - START 2020-10-18 08:37:26.868 - Thread: 1 -> Making world state snapshot. 2020-10-18 08:37:26.869 - Thread: 1 -> Before snapshot.: GC Memory: 1,526 B 2020-10-18 08:37:26.882 - Thread: 1 -> After snapshot.: GC Memory: 1,527 B 2020-10-18 08:37:26.883 - Thread: 1 -> Directory cleanup: GC Memory: 1,527 B 2020-10-18 08:37:26.883 - Thread: 1 -> Saving world - END 2020-10-18 08:37:26.969 - Thread: 8 -> Session snapshot save - START 2020-10-18 08:37:26.971 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 08:37:27.462 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 08:37:27.851 - Thread: 1 -> GC Memory: 1526.636 / 1526.636 MB 2020-10-18 08:37:28.669 - Thread: 8 -> Session snapshot save - END 2020-10-18 08:37:46.351 - Thread: 1 -> GUI Stats: Update 0.451511555555555, Draw 0.769603222222222 2020-10-18 08:37:57.867 - Thread: 1 -> GC Memory: 1512.489 / 1512.489 MB 2020-10-18 08:38:16.352 - Thread: 1 -> GUI Stats: Update 0.446257611111111, Draw 0.784990555555554 2020-10-18 08:38:16.498 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:38:16.499 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,21.32321,82.54693,1,0,1516.164,5206.043,10195,89805,3,45.91652,42.35023,0.6079175,570,8.333075,0,16.66667,3.826257,3.529077,100,3473879085,1516.164 2020-10-18 08:38:16.499 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:38:16.499 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,83,199,61,728,3312,647,0,0,96,846,0,416,31,0,15,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:38:27.884 - Thread: 1 -> GC Memory: 1519.165 / 1519.165 MB 2020-10-18 08:38:46.351 - Thread: 1 -> GUI Stats: Update 0.465104333333333, Draw 0.698605111111111 2020-10-18 08:38:57.900 - Thread: 1 -> GC Memory: 1521.364 / 1521.364 MB 2020-10-18 08:39:16.352 - Thread: 1 -> GUI Stats: Update 0.522107666666667, Draw 0.671811944444445 2020-10-18 08:39:16.515 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:39:16.516 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,20.30238,72.5349,1,0,1522.446,5205.379,10199,89801,3,43.22765,42.25191,0.5725182,570,8.332907,0,16.66667,3.602119,3.520813,100,3475786853,1522.446 2020-10-18 08:39:16.516 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:39:16.516 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,83,198,61,728,3314,649,0,0,98,848,0,416,31,0,15,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:39:27.907 - Thread: 1 -> GC Memory: 1508.505 / 1508.505 MB 2020-10-18 08:39:46.352 - Thread: 1 -> GUI Stats: Update 0.539680666666667, Draw 0.672602611111111 2020-10-18 08:39:57.918 - Thread: 1 -> GC Memory: 1513.988 / 1513.988 MB 2020-10-18 08:40:02.966 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:40:02.966 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:40:02.966 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:40:02.976 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:40:16.352 - Thread: 1 -> GUI Stats: Update 0.578997999999999, Draw 0.730389111111111 2020-10-18 08:40:16.531 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:40:16.532 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,21.24914,77.39905,1,0,1521.023,5206.758,10200,89800,4,45.29712,41.61287,0.5944475,558,8.262983,0,16.66667,3.742893,3.438464,100,3476596147,1521.023 2020-10-18 08:40:16.532 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:40:16.532 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,84,199,61,728,3315,649,0,0,98,849,0,416,31,0,15,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:40:27.934 - Thread: 1 -> GC Memory: 1523.942 / 1523.942 MB 2020-10-18 08:40:35.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:40:35.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:40:46.351 - Thread: 1 -> GUI Stats: Update 0.631534444444443, Draw 0.738090444444443 2020-10-18 08:40:57.951 - Thread: 1 -> GC Memory: 1531.249 / 1531.249 MB 2020-10-18 08:41:16.440 - Thread: 1 -> GUI Stats: Update 0.532999111111111, Draw 0.956342444444444 2020-10-18 08:41:16.636 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:41:16.637 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,23.99337,77.36309,1,0,1511.152,5204.707,10200,89800,4,47.26152,40.49033,0.6122043,564,8.332875,0,16.66667,3.938243,3.374008,100,3476646535,1511.152 2020-10-18 08:41:16.637 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:41:16.637 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,84,199,61,728,3315,649,0,0,98,849,0,416,31,0,15,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:41:27.955 - Thread: 1 -> GC Memory: 1514.684 / 1514.684 MB 2020-10-18 08:41:46.439 - Thread: 1 -> GUI Stats: Update 0.407940388888889, Draw 1.39411055555555 2020-10-18 08:41:57.955 - Thread: 1 -> GC Memory: 1521.1 / 1521.1 MB 2020-10-18 08:42:16.440 - Thread: 1 -> GUI Stats: Update 0.431303055555555, Draw 1.375566 2020-10-18 08:42:16.653 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:42:16.653 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,24.07834,84.11311,1,0,1524.445,5209.16,10212,89788,4,47.14738,43.17781,0.6099355,560,8.333114,0,16.66667,3.928845,3.598056,100,3479812533,1524.445 2020-10-18 08:42:16.654 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:42:16.654 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,84,199,61,728,3318,652,0,0,98,852,0,419,31,0,15,7,336,20,0,0,95,758,384,7,30,0 2020-10-18 08:42:26.871 - Thread: 1 -> Autosave initiated 2020-10-18 08:42:26.871 - Thread: 1 -> Character state: True 2020-10-18 08:42:26.872 - Thread: 1 -> IsServer: True 2020-10-18 08:42:26.872 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 08:42:26.872 - Thread: 1 -> Autosave 2020-10-18 08:42:26.872 - Thread: 1 -> Saving world - START 2020-10-18 08:42:26.873 - Thread: 1 -> Making world state snapshot. 2020-10-18 08:42:26.873 - Thread: 1 -> Before snapshot.: GC Memory: 1,524 B 2020-10-18 08:42:26.885 - Thread: 1 -> After snapshot.: GC Memory: 1,525 B 2020-10-18 08:42:26.885 - Thread: 1 -> Directory cleanup: GC Memory: 1,525 B 2020-10-18 08:42:26.885 - Thread: 1 -> Saving world - END 2020-10-18 08:42:26.975 - Thread: 8 -> Session snapshot save - START 2020-10-18 08:42:26.976 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 08:42:27.493 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 08:42:27.956 - Thread: 1 -> GC Memory: 1528.457 / 1528.457 MB 2020-10-18 08:42:28.737 - Thread: 8 -> Session snapshot save - END 2020-10-18 08:42:46.440 - Thread: 1 -> GUI Stats: Update 0.449746, Draw 1.44677294444444 2020-10-18 08:42:46.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:42:46.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:42:47.037 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:42:47.037 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:42:47.037 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:42:47.050 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:42:53.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:42:53.505 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:42:57.959 - Thread: 1 -> GC Memory: 1543.073 / 1543.073 MB 2020-10-18 08:43:16.544 - Thread: 1 -> GUI Stats: Update 0.505917944444444, Draw 0.975431888888889 2020-10-18 08:43:16.774 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:43:16.775 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,19.31337,81.38002,1,0,1575.617,5226.273,10359,89641,4,46.35596,41.52476,0.6336884,550,8.333112,0,16.66667,3.862894,3.460305,100,3495408305,1575.617 2020-10-18 08:43:16.775 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:43:16.775 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,210,61,728,3333,656,0,0,98,867,0,423,31,0,15,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:43:27.976 - Thread: 1 -> GC Memory: 1578.104 / 1578.104 MB 2020-10-18 08:43:46.544 - Thread: 1 -> GUI Stats: Update 0.445724944444444, Draw 0.783152222222223 2020-10-18 08:43:57.978 - Thread: 1 -> GC Memory: 1584.364 / 1584.364 MB 2020-10-18 08:44:08.308 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:44:08.309 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:44:08.309 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:44:08.320 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:44:16.544 - Thread: 1 -> GUI Stats: Update 0.491649055555556, Draw 0.841873833333335 2020-10-18 08:44:16.791 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:44:16.791 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,21.35396,82.55086,1,0,1585.792,5226.832,10361,89639,4,49.22573,42.89775,0.6225637,565,8.332871,0,16.66667,4.101917,3.574615,100,3495445809,1585.792 2020-10-18 08:44:16.791 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:44:16.791 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,210,61,728,3333,656,0,0,98,867,0,423,31,0,15,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:44:20.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:44:20.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:44:27.994 - Thread: 1 -> GC Memory: 1589.158 / 1589.158 MB 2020-10-18 08:44:44.842 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:44:44.842 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:44:44.842 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:44:44.854 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:44:46.544 - Thread: 1 -> GUI Stats: Update 0.47192138888889, Draw 0.828892611111112 2020-10-18 08:44:49.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:44:49.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:44:58.011 - Thread: 1 -> GC Memory: 1524.42 / 1524.42 MB 2020-10-18 08:45:16.544 - Thread: 1 -> GUI Stats: Update 0.468780111111111, Draw 0.816783666666666 2020-10-18 08:45:16.808 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:45:16.812 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,19.15865,82.33354,1,0,1532.527,5230.063,10366,89634,4,48.22333,42.83015,0.6350648,558,8.342366,0,16.66667,4.022966,3.573048,100,3496180729,1532.527 2020-10-18 08:45:16.812 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:45:16.812 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3334,656,0,0,98,868,0,423,31,0,15,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:45:17.794 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 08:45:17.892 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-18 08:45:27.878 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 08:45:27.918 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-18 08:45:28.013 - Thread: 1 -> GC Memory: 1530.727 / 1530.727 MB 2020-10-18 08:45:37.878 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 08:45:37.907 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-18 08:45:46.633 - Thread: 1 -> GUI Stats: Update 0.405462333333333, Draw 1.71111366666667 2020-10-18 08:45:47.878 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 08:45:47.906 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-18 08:45:47.906 - Thread: 1 -> Next activation in -00:03:35.3414101 2020-10-18 08:45:47.906 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 08:45:47.906 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-18 08:45:57.878 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 08:45:57.931 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-18 08:45:58.029 - Thread: 1 -> GC Memory: 1535.438 / 1535.438 MB 2020-10-18 08:46:07.878 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 08:46:07.878 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-18 08:46:16.633 - Thread: 1 -> GUI Stats: Update 0.423954111111111, Draw 1.75560372222222 2020-10-18 08:46:16.911 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:46:16.911 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,31.38465,89.56133,1,0,1520.594,5227.086,10385,89615,4,58.97807,42.97616,0.6228467,558,8.333002,0,16.66667,4.914644,3.581204,100,3496969569,1520.594 2020-10-18 08:46:16.911 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:46:16.911 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,212,61,728,3334,656,0,0,98,868,0,423,31,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 08:46:17.895 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 08:46:17.895 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-18 08:46:17.895 - Thread: 1 -> Next activation in 00:26:06.1236756 2020-10-18 08:46:28.047 - Thread: 1 -> GC Memory: 1521.097 / 1521.097 MB 2020-10-18 08:46:46.631 - Thread: 1 -> GUI Stats: Update 0.40876261111111, Draw 1.56088022222223 2020-10-18 08:46:58.063 - Thread: 1 -> GC Memory: 1528.61 / 1528.61 MB 2020-10-18 08:47:16.631 - Thread: 1 -> GUI Stats: Update 0.423923166666667, Draw 1.40570822222222 2020-10-18 08:47:16.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:47:16.928 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,25.03633,77.5419,1,0,1528.834,5227.543,10395,89605,4,45.01365,47.53985,0.6066207,558,8.3329,0,16.66667,3.750942,3.961448,100,3493825193,1528.834 2020-10-18 08:47:16.928 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:47:16.928 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3331,654,0,0,96,865,0,423,31,0,15,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:47:26.879 - Thread: 1 -> Autosave initiated 2020-10-18 08:47:26.879 - Thread: 1 -> Character state: True 2020-10-18 08:47:26.879 - Thread: 1 -> IsServer: True 2020-10-18 08:47:26.879 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 08:47:26.879 - Thread: 1 -> Autosave 2020-10-18 08:47:26.879 - Thread: 1 -> Saving world - START 2020-10-18 08:47:26.881 - Thread: 1 -> Making world state snapshot. 2020-10-18 08:47:26.881 - Thread: 1 -> Before snapshot.: GC Memory: 1,533 B 2020-10-18 08:47:26.891 - Thread: 1 -> After snapshot.: GC Memory: 1,534 B 2020-10-18 08:47:26.891 - Thread: 1 -> Directory cleanup: GC Memory: 1,534 B 2020-10-18 08:47:26.891 - Thread: 1 -> Saving world - END 2020-10-18 08:47:26.972 - Thread: 9 -> Session snapshot save - START 2020-10-18 08:47:26.975 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 08:47:27.438 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 08:47:28.064 - Thread: 1 -> GC Memory: 1533.841 / 1533.841 MB 2020-10-18 08:47:28.632 - Thread: 9 -> Session snapshot save - END 2020-10-18 08:47:46.632 - Thread: 1 -> GUI Stats: Update 0.4583625, Draw 1.46907666666667 2020-10-18 08:47:58.065 - Thread: 1 -> GC Memory: 1519.99 / 1519.99 MB 2020-10-18 08:48:16.632 - Thread: 1 -> GUI Stats: Update 0.469078, Draw 1.42458805555556 2020-10-18 08:48:16.944 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:48:16.945 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,25.64715,88.8578,1,0,1521.634,5225.836,10401,89599,4,50.76563,46.91422,0.6592702,557,8.332887,0,16.66667,4.230242,3.909309,100,3495257009,1521.634 2020-10-18 08:48:16.945 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:48:16.945 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,868,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:48:28.080 - Thread: 1 -> GC Memory: 1525.64 / 1525.64 MB 2020-10-18 08:48:46.631 - Thread: 1 -> GUI Stats: Update 0.424789444444445, Draw 1.22875583333333 2020-10-18 08:48:58.081 - Thread: 1 -> GC Memory: 1528.584 / 1528.584 MB 2020-10-18 08:49:16.631 - Thread: 1 -> GUI Stats: Update 0.4413385, Draw 1.1445735 2020-10-18 08:49:16.961 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:49:16.961 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,23.83354,76.8754,1,0,1531.876,5227.867,10413,89587,4,43.90296,43.95493,0.6254332,576,8.332885,0,16.66667,3.658383,3.662713,100,3495243561,1531.876 2020-10-18 08:49:16.961 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:49:16.961 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,868,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:49:28.096 - Thread: 1 -> GC Memory: 1534.539 / 1534.539 MB 2020-10-18 08:49:46.631 - Thread: 1 -> GUI Stats: Update 0.456915888888888, Draw 1.16853661111111 2020-10-18 08:49:58.097 - Thread: 1 -> GC Memory: 1522.44 / 1522.44 MB 2020-10-18 08:50:16.632 - Thread: 1 -> GUI Stats: Update 0.4959485, Draw 1.09847855555556 2020-10-18 08:50:16.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:50:16.979 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,24.41331,84.2687,1,0,1524.966,5227.266,10412,89588,4,48.60272,43.94142,0.6326535,575,8.332815,0,16.66667,4.049975,3.661557,100,3495250417,1524.966 2020-10-18 08:50:16.979 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:50:16.979 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,868,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:50:28.111 - Thread: 1 -> GC Memory: 1537.568 / 1537.568 MB 2020-10-18 08:50:46.764 - Thread: 1 -> GUI Stats: Update 0.422808777777778, Draw 1.62323377777778 2020-10-18 08:50:58.113 - Thread: 1 -> GC Memory: 1537.641 / 1537.641 MB 2020-10-18 08:51:16.765 - Thread: 1 -> GUI Stats: Update 0.437973111111111, Draw 1.56199022222222 2020-10-18 08:51:17.126 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:51:17.127 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,24.89073,79.34952,1,0,1520.249,5228.031,10440,89560,4,49.11484,38.96012,0.6493708,1170,8.332724,0,16.66667,4.092604,3.246439,100,3495254529,1520.249 2020-10-18 08:51:17.127 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:51:17.127 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,868,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:51:28.129 - Thread: 1 -> GC Memory: 1520.823 / 1520.823 MB 2020-10-18 08:51:46.764 - Thread: 1 -> GUI Stats: Update 0.43392638888889, Draw 1.549259 2020-10-18 08:51:58.146 - Thread: 1 -> GC Memory: 1525.927 / 1525.927 MB 2020-10-18 08:52:16.764 - Thread: 1 -> GUI Stats: Update 0.4211215, Draw 1.27618466666666 2020-10-18 08:52:17.143 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:52:17.144 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,24.03036,81.15459,1,0,1528.325,5227.391,10455,89545,4,48.14515,41.48199,0.6167132,1151,8.339918,0,16.66667,4.015266,3.459564,100,3495070221,1528.325 2020-10-18 08:52:17.144 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:52:17.144 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,867,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:52:26.895 - Thread: 1 -> Autosave initiated 2020-10-18 08:52:26.895 - Thread: 1 -> Character state: True 2020-10-18 08:52:26.895 - Thread: 1 -> IsServer: True 2020-10-18 08:52:26.895 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 08:52:26.895 - Thread: 1 -> Autosave 2020-10-18 08:52:26.895 - Thread: 1 -> Saving world - START 2020-10-18 08:52:26.897 - Thread: 1 -> Making world state snapshot. 2020-10-18 08:52:26.897 - Thread: 1 -> Before snapshot.: GC Memory: 1,529 B 2020-10-18 08:52:26.913 - Thread: 1 -> After snapshot.: GC Memory: 1,529 B 2020-10-18 08:52:26.914 - Thread: 1 -> Directory cleanup: GC Memory: 1,529 B 2020-10-18 08:52:26.914 - Thread: 1 -> Saving world - END 2020-10-18 08:52:27.002 - Thread: 8 -> Session snapshot save - START 2020-10-18 08:52:27.005 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 08:52:27.491 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 08:52:28.162 - Thread: 1 -> GC Memory: 1533.15 / 1533.15 MB 2020-10-18 08:52:28.920 - Thread: 8 -> Session snapshot save - END 2020-10-18 08:52:46.764 - Thread: 1 -> GUI Stats: Update 0.425917444444445, Draw 1.25859127777778 2020-10-18 08:52:58.179 - Thread: 1 -> GC Memory: 1519.592 / 1519.592 MB 2020-10-18 08:53:16.764 - Thread: 1 -> GUI Stats: Update 0.424169222222222, Draw 1.3596825 2020-10-18 08:53:17.160 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:53:17.160 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,23.23742,82.43349,1,0,1521.429,5226.902,10474,89526,4,47.72085,42.06063,0.6377304,1156,8.33287,0,16.66667,3.976516,3.504858,100,3494972155,1521.429 2020-10-18 08:53:17.160 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:53:17.160 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,867,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:53:28.196 - Thread: 1 -> GC Memory: 1524.036 / 1524.036 MB 2020-10-18 08:53:46.767 - Thread: 1 -> GUI Stats: Update 0.416628611111111, Draw 1.25145483333333 2020-10-18 08:53:58.196 - Thread: 1 -> GC Memory: 1528.387 / 1528.387 MB 2020-10-18 08:54:03.144 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:54:03.144 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:54:03.144 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:54:03.161 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:54:09.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:54:09.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:54:16.764 - Thread: 1 -> GUI Stats: Update 0.478971555555556, Draw 1.21059311111111 2020-10-18 08:54:17.177 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:54:17.178 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,31.35132,94.59411,1,0,1532.182,5226.859,10475,89525,4,58.51012,44.05758,0.6513321,1146,8.332867,0,16.66667,4.875571,3.671259,100,3495037191,1532.182 2020-10-18 08:54:17.178 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:54:17.178 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,867,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:54:28.213 - Thread: 1 -> GC Memory: 1531.564 / 1531.564 MB 2020-10-18 08:54:41.761 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:54:41.761 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:54:41.761 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:54:41.772 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:54:46.763 - Thread: 1 -> GUI Stats: Update 0.461815, Draw 1.13092372222222 2020-10-18 08:54:47.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:54:47.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:54:58.229 - Thread: 1 -> GC Memory: 1523.106 / 1523.106 MB 2020-10-18 08:55:16.764 - Thread: 1 -> GUI Stats: Update 0.470134166666667, Draw 1.16504183333333 2020-10-18 08:55:17.194 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:55:17.194 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,23.17393,90.66642,1,0,1526.625,5241.266,10478,89522,3,53.62999,40.86562,0.6556322,1146,8.32903,0,16.66667,4.466858,3.40371,100,3492960937,1526.625 2020-10-18 08:55:17.194 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:55:17.194 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3331,654,0,0,96,866,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:55:18.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:55:18.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:55:18.794 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:55:18.794 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:55:18.794 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:55:18.806 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:55:26.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:55:26.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:55:28.230 - Thread: 1 -> GC Memory: 1528.53 / 1528.53 MB 2020-10-18 08:55:46.763 - Thread: 1 -> GUI Stats: Update 0.493531555555555, Draw 1.17107305555556 2020-10-18 08:55:58.246 - Thread: 1 -> GC Memory: 1534.666 / 1534.666 MB 2020-10-18 08:55:58.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:55:58.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:55:58.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:55:58.690 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:56:07.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:56:07.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:56:15.254 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:56:15.254 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:56:15.254 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:56:15.265 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:56:17.108 - Thread: 1 -> GUI Stats: Update 0.482780222222222, Draw 1.29257833333333 2020-10-18 08:56:17.552 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:56:17.553 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,29.02106,94.36345,1,0,1522.554,5228.047,10481,89519,3,55.19632,42.52401,0.7087711,2206,8.332545,0,16.66667,4.599258,3.543332,100,3495153617,1522.554 2020-10-18 08:56:17.553 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:56:17.553 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,868,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:56:22.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:56:22.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:56:28.258 - Thread: 1 -> GC Memory: 1525.35 / 1525.35 MB 2020-10-18 08:56:47.107 - Thread: 1 -> GUI Stats: Update 0.481323777777778, Draw 0.855061888888889 2020-10-18 08:56:58.274 - Thread: 1 -> GC Memory: 1525.853 / 1525.853 MB 2020-10-18 08:57:10.687 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:57:10.687 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:57:10.687 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:57:10.700 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:57:16.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:57:16.387 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:57:17.106 - Thread: 1 -> GUI Stats: Update 0.475513166666667, Draw 0.787634333333335 2020-10-18 08:57:17.570 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:57:17.570 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,25.57367,82.31006,1,0,1530.098,5258.52,10483,89517,3,45.75867,41.76401,0.6663719,2581,8.332887,0,16.66667,3.813018,3.480147,100,3495202761,1530.098 2020-10-18 08:57:17.570 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:57:17.570 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3333,656,0,0,98,868,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:57:22.387 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:57:22.387 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:57:22.387 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:57:22.402 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:57:26.905 - Thread: 1 -> Autosave initiated 2020-10-18 08:57:26.905 - Thread: 1 -> Character state: True 2020-10-18 08:57:26.905 - Thread: 1 -> IsServer: True 2020-10-18 08:57:26.905 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 08:57:26.905 - Thread: 1 -> Autosave 2020-10-18 08:57:26.905 - Thread: 1 -> Saving world - START 2020-10-18 08:57:26.906 - Thread: 1 -> Making world state snapshot. 2020-10-18 08:57:26.907 - Thread: 1 -> Before snapshot.: GC Memory: 1,535 B 2020-10-18 08:57:26.925 - Thread: 1 -> After snapshot.: GC Memory: 1,532 B 2020-10-18 08:57:26.931 - Thread: 1 -> Directory cleanup: GC Memory: 1,533 B 2020-10-18 08:57:26.931 - Thread: 1 -> Saving world - END 2020-10-18 08:57:27.017 - Thread: 9 -> Session snapshot save - START 2020-10-18 08:57:27.019 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 08:57:27.451 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 08:57:28.290 - Thread: 1 -> GC Memory: 1536.252 / 1536.252 MB 2020-10-18 08:57:28.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:57:28.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:57:28.626 - Thread: 9 -> Session snapshot save - END 2020-10-18 08:57:47.106 - Thread: 1 -> GUI Stats: Update 0.462912388888889, Draw 0.862572055555554 2020-10-18 08:57:58.305 - Thread: 1 -> GC Memory: 1520.826 / 1520.826 MB 2020-10-18 08:58:17.106 - Thread: 1 -> GUI Stats: Update 0.457484777777777, Draw 0.772170555555556 2020-10-18 08:58:17.586 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:58:17.587 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,21.48131,85.71739,1,0,1525.529,5260.168,10536,89464,3,46.04216,42.64787,0.6168408,2574,8.325494,0,16.66667,3.833237,3.550646,100,3493091577,1525.529 2020-10-18 08:58:17.587 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:58:17.587 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,90,211,61,728,3331,654,0,0,96,866,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:58:28.306 - Thread: 1 -> GC Memory: 1526.426 / 1526.426 MB 2020-10-18 08:58:41.888 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:58:41.888 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:58:41.888 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:58:41.900 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:58:47.107 - Thread: 1 -> GUI Stats: Update 0.490525222222223, Draw 0.986472277777778 2020-10-18 08:58:48.153 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 08:58:48.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 08:58:58.322 - Thread: 1 -> GC Memory: 1533.531 / 1533.531 MB 2020-10-18 08:59:17.107 - Thread: 1 -> GUI Stats: Update 0.521964111111112, Draw 1.14871277777778 2020-10-18 08:59:17.603 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 08:59:17.604 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,25.07192,89.84045,1,0,1536.636,5241.973,10545,89455,3,49.33459,44.08011,0.6482067,2571,8.332891,0,16.66667,4.110998,3.673148,100,3495432018,1536.636 2020-10-18 08:59:17.604 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 08:59:17.604 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,91,211,61,728,3333,656,0,0,98,868,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 08:59:28.323 - Thread: 1 -> GC Memory: 1542.693 / 1542.693 MB 2020-10-18 08:59:47.134 - Thread: 1 -> GUI Stats: Update 0.554485277777778, Draw 1.12436522222222 2020-10-18 08:59:58.338 - Thread: 1 -> GC Memory: 1524.358 / 1524.358 MB 2020-10-18 08:59:58.870 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:59:58.870 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 08:59:58.870 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 08:59:58.881 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:00:00.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:00:00.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:00:03.671 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:00:03.671 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:00:03.671 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:00:03.682 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:00:11.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:00:11.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:00:17.106 - Thread: 1 -> GUI Stats: Update 0.575139444444444, Draw 0.95382 2020-10-18 09:00:17.621 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:00:17.640 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,22.31895,79.59505,1,0,1534.109,5229.168,10704,89296,3,46.04097,42.28135,0.6682968,2673,8.34124,0,16.66667,3.840388,3.526788,100,3496614413,1534.109 2020-10-18 09:00:17.640 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:00:17.640 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,91,212,61,728,3334,656,0,0,98,868,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 09:00:22.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:00:22.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:00:28.339 - Thread: 1 -> GC Memory: 1538.284 / 1538.284 MB 2020-10-18 09:00:29.720 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:00:29.720 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:00:29.721 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:00:29.731 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:00:34.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:00:34.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:00:47.107 - Thread: 1 -> GUI Stats: Update 0.578930444444445, Draw 0.997921555555557 2020-10-18 09:00:58.339 - Thread: 1 -> GC Memory: 1543.978 / 1543.978 MB 2020-10-18 09:01:17.339 - Thread: 1 -> GUI Stats: Update 0.552995666666666, Draw 1.03432183333333 2020-10-18 09:01:17.869 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:01:17.870 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,24.61073,90.79633,1,0,1521.798,5231.297,10956,89044,5,51.60307,41.00803,0.6920099,2961,8.329211,0,16.66667,4.298129,3.415645,100,3498055813,1521.798 2020-10-18 09:01:17.870 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:01:17.870 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,213,61,728,3336,656,0,0,98,870,0,423,31,0,14,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 09:01:26.588 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:01:26.588 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:01:26.588 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:01:26.599 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:01:28.358 - Thread: 1 -> GC Memory: 1526.393 / 1526.393 MB 2020-10-18 09:01:31.563 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:01:31.564 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:01:47.661 - Thread: 1 -> GUI Stats: Update 0.589391222222223, Draw 1.20853833333333 2020-10-18 09:01:48.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:01:48.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:01:48.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:01:48.755 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:01:52.173 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:01:52.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:01:58.360 - Thread: 1 -> GC Memory: 1538.289 / 1538.289 MB 2020-10-18 09:02:08.025 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:02:08.025 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:02:08.025 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:02:08.035 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:02:14.274 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:02:14.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:02:17.664 - Thread: 1 -> GUI Stats: Update 0.739990666666668, Draw 1.31910777777778 2020-10-18 09:02:18.207 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:02:18.208 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,30.57041,79.88003,1,0,1541.398,5231.727,11399,88601,9,48.54565,38.21009,0.6617907,2949,8.332907,0,16.66667,4.045263,3.184011,100,3482096259,1541.398 2020-10-18 09:02:18.208 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:02:18.208 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,93,214,61,728,3320,640,0,0,98,855,0,423,15,0,14,7,336,23,0,0,95,758,384,7,30,0 2020-10-18 09:02:22.841 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:02:22.841 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:02:22.841 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:02:22.857 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:02:26.911 - Thread: 1 -> Autosave initiated 2020-10-18 09:02:26.911 - Thread: 1 -> Character state: True 2020-10-18 09:02:26.911 - Thread: 1 -> IsServer: True 2020-10-18 09:02:26.911 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:02:26.911 - Thread: 1 -> Autosave 2020-10-18 09:02:26.911 - Thread: 1 -> Saving world - START 2020-10-18 09:02:26.913 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:02:26.913 - Thread: 1 -> Before snapshot.: GC Memory: 1,542 B 2020-10-18 09:02:26.931 - Thread: 1 -> After snapshot.: GC Memory: 1,544 B 2020-10-18 09:02:26.931 - Thread: 1 -> Directory cleanup: GC Memory: 1,544 B 2020-10-18 09:02:26.931 - Thread: 1 -> Saving world - END 2020-10-18 09:02:27.032 - Thread: 9 -> Session snapshot save - START 2020-10-18 09:02:27.034 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 09:02:27.668 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:02:28.371 - Thread: 1 -> GC Memory: 1545.024 / 1545.024 MB 2020-10-18 09:02:29.021 - Thread: 9 -> Session snapshot save - END 2020-10-18 09:02:34.713 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:02:34.716 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:02:47.766 - Thread: 1 -> GUI Stats: Update 0.73671411111111, Draw 1.26284138888889 2020-10-18 09:02:53.447 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:02:53.447 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:02:53.447 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:02:53.457 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:02:57.896 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:02:57.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:02:58.382 - Thread: 1 -> GC Memory: 1528.08 / 1528.08 MB 2020-10-18 09:03:08.396 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:03:08.396 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:03:08.396 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:03:08.407 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:03:16.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:03:16.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:03:17.766 - Thread: 1 -> GUI Stats: Update 0.524643388888888, Draw 1.05219022222222 2020-10-18 09:03:18.330 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:03:18.330 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,24.57197,84.11701,1,0,1531.574,5236.129,11437,88563,9,50.10589,41.56009,0.6699497,2941,8.332879,0,16.66667,4.175263,3.463151,100,3502581661,1531.574 2020-10-18 09:03:18.330 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:03:18.330 - Thread: 1 -> MEMORY VALUES,1,1,0,1,27,901,36,95,217,61,728,3340,657,0,0,98,874,0,423,31,0,15,7,336,23,0,0,95,758,384,7,30,0 2020-10-18 09:03:23.330 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:03:23.330 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:03:23.330 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:03:23.341 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:03:28.398 - Thread: 1 -> GC Memory: 1533.013 / 1533.013 MB 2020-10-18 09:03:28.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:03:28.414 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:03:44.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:03:44.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:03:44.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:03:44.045 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:03:47.766 - Thread: 1 -> GUI Stats: Update 0.541890166666667, Draw 1.13300083333333 2020-10-18 09:03:49.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:03:49.264 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:03:58.416 - Thread: 1 -> GC Memory: 1543.442 / 1543.442 MB 2020-10-18 09:03:59.480 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:03:59.480 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:03:59.480 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:03:59.498 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:04:04.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:04:04.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:04:10.405 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:04:10.405 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:04:10.405 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:04:10.417 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:04:16.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:04:16.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:04:17.852 - Thread: 1 -> GUI Stats: Update 0.566300166666667, Draw 1.39948455555555 2020-10-18 09:04:18.431 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:04:18.432 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,28.09509,94.57618,1,0,1560.55,5233.438,11522,88478,9,60.03239,43.4949,0.6864704,2940,8.332753,0,16.66667,5.002351,3.624323,100,3489276863,1560.55 2020-10-18 09:04:18.432 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:04:18.432 - Thread: 1 -> MEMORY VALUES,1,1,0,1,27,901,36,97,219,61,728,3327,641,0,0,98,861,0,424,15,0,15,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 09:04:28.417 - Thread: 1 -> GC Memory: 1559.962 / 1559.962 MB 2020-10-18 09:04:47.853 - Thread: 1 -> GUI Stats: Update 0.473142166666667, Draw 1.48189733333333 2020-10-18 09:04:58.434 - Thread: 1 -> GC Memory: 1540.688 / 1540.688 MB 2020-10-18 09:05:04.799 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:05:04.799 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:05:04.799 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:05:04.809 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:05:09.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:05:09.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:05:15.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:05:15.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:05:15.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:05:15.119 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:05:17.852 - Thread: 1 -> GUI Stats: Update 0.478878944444444, Draw 1.18258872222222 2020-10-18 09:05:18.448 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:05:18.450 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,25.90187,80.02677,1,0,1550.824,5242.898,11614,88386,9,50.89952,43.98373,0.6346721,2942,8.332869,0,16.66667,4.24139,3.665107,100,3491368807,1550.824 2020-10-18 09:05:18.450 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:05:18.450 - Thread: 1 -> MEMORY VALUES,1,1,0,1,28,901,36,99,221,61,728,3329,641,0,0,98,863,0,424,15,0,15,7,336,23,0,0,95,758,384,7,30,0 2020-10-18 09:05:20.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:05:20.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:05:23.717 - Thread: 1 -> Updating stopped. 2020-10-18 09:05:25.449 - Thread: 1 -> Saving world - START 2020-10-18 09:05:25.451 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:05:25.451 - Thread: 1 -> Before snapshot.: GC Memory: 1,571 B 2020-10-18 09:05:25.474 - Thread: 1 -> After snapshot.: GC Memory: 1,568 B 2020-10-18 09:05:25.475 - Thread: 1 -> Directory cleanup: GC Memory: 1,568 B 2020-10-18 09:05:25.475 - Thread: 1 -> Saving world - END 2020-10-18 09:05:25.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:05:25.484 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:05:25.568 - Thread: 8 -> Session snapshot save - START 2020-10-18 09:05:25.569 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 09:05:26.026 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:05:26.033 - Thread: 1 -> Updating continues. 2020-10-18 09:05:26.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:05:26.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:05:27.219 - Thread: 8 -> Session snapshot save - END 2020-10-18 09:05:28.451 - Thread: 1 -> GC Memory: 1571.613 / 1571.613 MB 2020-10-18 09:05:29.765 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:05:29.765 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:05:29.765 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:05:29.776 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:05:34.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:05:34.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:05:47.852 - Thread: 1 -> GUI Stats: Update 0.522871277777777, Draw 0.834262055555556 2020-10-18 09:05:58.470 - Thread: 1 -> GC Memory: 1577.397 / 1577.397 MB 2020-10-18 09:06:17.852 - Thread: 1 -> GUI Stats: Update 0.481153999999999, Draw 0.868155444444443 2020-10-18 09:06:18.465 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:06:18.466 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,26.73016,89.03953,1,0,1533.132,5266.105,11656,88344,9,50.6962,44.2527,0.6381264,2968,8.33292,0,16.66667,4.224474,3.687542,100,3497407111,1533.132 2020-10-18 09:06:18.466 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:06:18.466 - Thread: 1 -> MEMORY VALUES,1,1,0,1,28,901,36,101,223,61,728,3335,645,0,0,98,869,0,428,15,0,15,7,336,24,0,0,95,758,384,7,30,0 2020-10-18 09:06:28.485 - Thread: 1 -> GC Memory: 1535.759 / 1535.759 MB 2020-10-18 09:06:47.939 - Thread: 1 -> GUI Stats: Update 0.485216611111111, Draw 0.936494833333333 2020-10-18 09:06:57.419 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:06:57.419 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:06:57.419 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:06:57.432 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:06:58.488 - Thread: 1 -> GC Memory: 1548.062 / 1548.062 MB 2020-10-18 09:07:03.419 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:07:03.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:07:18.022 - Thread: 1 -> GUI Stats: Update 0.446924777777779, Draw 0.897895388888888 2020-10-18 09:07:18.652 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:07:18.653 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,25.07856,83.25979,1,0,1571.918,5284.883,11716,88284,9,47.36724,37.63056,0.6492644,2956,8.332885,0,16.66667,3.947058,3.135711,100,3525362015,1571.918 2020-10-18 09:07:18.653 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:07:18.653 - Thread: 1 -> MEMORY VALUES,1,1,0,1,28,901,36,103,226,61,728,3362,669,0,0,98,895,0,433,31,0,15,7,336,24,0,2,95,758,384,7,30,0 2020-10-18 09:07:26.922 - Thread: 1 -> Autosave initiated 2020-10-18 09:07:26.922 - Thread: 1 -> Character state: True 2020-10-18 09:07:26.922 - Thread: 1 -> IsServer: True 2020-10-18 09:07:26.922 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:07:26.922 - Thread: 1 -> Autosave 2020-10-18 09:07:26.922 - Thread: 1 -> Saving world - START 2020-10-18 09:07:26.923 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:07:26.923 - Thread: 1 -> Before snapshot.: GC Memory: 1,572 B 2020-10-18 09:07:26.945 - Thread: 1 -> After snapshot.: GC Memory: 1,573 B 2020-10-18 09:07:26.946 - Thread: 1 -> Directory cleanup: GC Memory: 1,573 B 2020-10-18 09:07:26.947 - Thread: 1 -> Saving world - END 2020-10-18 09:07:27.025 - Thread: 8 -> Session snapshot save - START 2020-10-18 09:07:27.027 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 09:07:27.915 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:07:28.490 - Thread: 1 -> GC Memory: 1575.371 / 1575.371 MB 2020-10-18 09:07:29.341 - Thread: 8 -> Session snapshot save - END 2020-10-18 09:07:48.023 - Thread: 1 -> GUI Stats: Update 0.426152055555557, Draw 0.718125055555554 2020-10-18 09:07:58.505 - Thread: 1 -> GC Memory: 1534.97 / 1534.97 MB 2020-10-18 09:08:10.238 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:08:10.238 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:08:10.238 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:08:10.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:08:15.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:08:15.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:08:18.023 - Thread: 1 -> GUI Stats: Update 0.42855, Draw 0.671951888888889 2020-10-18 09:08:18.669 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:08:18.670 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,23.02917,75.2719,1,0,1554.06,5267.793,11716,88284,9,43.72612,41.17346,0.6465232,2938,8.321485,0,16.66667,3.638662,3.426243,100,3526862447,1554.06 2020-10-18 09:08:18.670 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:08:18.670 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,901,36,104,227,61,728,3363,669,0,0,98,897,0,433,31,0,15,7,336,24,0,2,95,758,384,7,30,0 2020-10-18 09:08:28.506 - Thread: 1 -> GC Memory: 1588.812 / 1588.812 MB 2020-10-18 09:08:48.023 - Thread: 1 -> GUI Stats: Update 0.452621555555556, Draw 0.772088833333332 2020-10-18 09:08:57.420 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:08:57.420 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:08:57.420 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:08:57.439 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:08:58.522 - Thread: 1 -> GC Memory: 1595.079 / 1595.079 MB 2020-10-18 09:09:02.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:09:02.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:09:18.023 - Thread: 1 -> GUI Stats: Update 0.497724277777778, Draw 0.815774388888889 2020-10-18 09:09:18.686 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:09:18.686 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,24.38063,73.32425,1,0,1597.395,5298.137,11826,88174,9,45.08612,43.7289,0.6896033,2919,8.332552,0,16.66667,3.756825,3.643733,100,3538134507,1597.395 2020-10-18 09:09:18.686 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:09:18.686 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,901,36,105,230,61,728,3374,677,0,0,98,907,0,441,31,0,15,7,336,25,0,2,95,758,384,7,30,0 2020-10-18 09:09:28.523 - Thread: 1 -> GC Memory: 1597.683 / 1597.683 MB 2020-10-18 09:09:36.954 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:09:36.954 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:09:36.954 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:09:36.972 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:09:41.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:09:41.971 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:09:48.022 - Thread: 1 -> GUI Stats: Update 0.508734500000001, Draw 0.771408444444444 2020-10-18 09:09:58.538 - Thread: 1 -> GC Memory: 1545.523 / 1545.523 MB 2020-10-18 09:10:18.023 - Thread: 1 -> GUI Stats: Update 0.509607666666667, Draw 0.717983444444445 2020-10-18 09:10:18.702 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:10:18.703 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,21.59715,86.62373,1,0,1550.002,5293.582,11848,88152,10,49.842,45.21554,0.6413139,2894,8.332907,0,16.66667,4.153287,3.767769,100,3538030571,1550.002 2020-10-18 09:10:18.703 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:10:18.703 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,901,36,105,230,61,728,3374,677,0,0,98,907,0,441,31,0,15,7,336,25,0,2,95,758,384,7,30,0 2020-10-18 09:10:28.546 - Thread: 1 -> GC Memory: 1553.265 / 1553.265 MB 2020-10-18 09:10:32.577 - Thread: 1 -> Updating stopped. 2020-10-18 09:10:34.794 - Thread: 1 -> Saving world - START 2020-10-18 09:10:34.797 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:10:34.797 - Thread: 1 -> Before snapshot.: GC Memory: 1,551 B 2020-10-18 09:10:34.809 - Thread: 1 -> After snapshot.: GC Memory: 1,553 B 2020-10-18 09:10:34.811 - Thread: 1 -> Directory cleanup: GC Memory: 1,553 B 2020-10-18 09:10:34.811 - Thread: 1 -> Saving world - END 2020-10-18 09:10:34.827 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:10:34.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:10:34.883 - Thread: 8 -> Session snapshot save - START 2020-10-18 09:10:34.886 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 09:10:35.247 - Thread: 1 -> Updating continues. 2020-10-18 09:10:35.406 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:10:35.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:10:35.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:10:36.912 - Thread: 8 -> Session snapshot save - END 2020-10-18 09:10:48.186 - Thread: 1 -> GUI Stats: Update 0.484065111111111, Draw 1.28584961111111 2020-10-18 09:10:58.547 - Thread: 1 -> GC Memory: 1564.378 / 1564.378 MB 2020-10-18 09:11:18.181 - Thread: 1 -> GUI Stats: Update 0.444805055555554, Draw 1.35308538888889 2020-10-18 09:11:18.876 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:11:18.877 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,32.28716,82.41505,1,0,2098.587,5262.57,11839,88161,10,54.93036,43.91032,0.6948237,2913,8.332915,0,16.66667,4.5773,3.65901,100,3519595463,2098.587 2020-10-18 09:11:18.877 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:11:18.877 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,901,36,105,230,61,728,3356,659,0,0,98,889,0,441,15,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:11:28.566 - Thread: 1 -> GC Memory: 1542.82 / 1542.82 MB 2020-10-18 09:11:48.181 - Thread: 1 -> GUI Stats: Update 0.450905222222221, Draw 1.41649766666667 2020-10-18 09:11:58.579 - Thread: 1 -> GC Memory: 1549.572 / 1549.572 MB 2020-10-18 09:12:18.185 - Thread: 1 -> GUI Stats: Update 0.444685444444444, Draw 1.36590611111111 2020-10-18 09:12:18.892 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:12:18.893 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,26.00323,88.29108,1,0,1552.841,5279.941,11869,88131,10,47.80864,45.42686,0.6767209,2899,8.332887,0,16.66667,3.98384,3.785369,100,3519607839,1552.841 2020-10-18 09:12:18.893 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:12:18.893 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,901,36,105,230,61,728,3356,659,0,0,98,889,0,441,15,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:12:26.929 - Thread: 1 -> Autosave initiated 2020-10-18 09:12:26.929 - Thread: 1 -> Character state: True 2020-10-18 09:12:26.929 - Thread: 1 -> IsServer: True 2020-10-18 09:12:26.929 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:12:26.929 - Thread: 1 -> Autosave 2020-10-18 09:12:26.930 - Thread: 1 -> Saving world - START 2020-10-18 09:12:26.931 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:12:26.931 - Thread: 1 -> Before snapshot.: GC Memory: 1,554 B 2020-10-18 09:12:26.947 - Thread: 1 -> After snapshot.: GC Memory: 1,554 B 2020-10-18 09:12:26.948 - Thread: 1 -> Directory cleanup: GC Memory: 1,554 B 2020-10-18 09:12:26.948 - Thread: 1 -> Saving world - END 2020-10-18 09:12:27.029 - Thread: 8 -> Session snapshot save - START 2020-10-18 09:12:27.032 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 09:12:27.484 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:12:28.596 - Thread: 1 -> GC Memory: 1558.695 / 1558.695 MB 2020-10-18 09:12:28.691 - Thread: 8 -> Session snapshot save - END 2020-10-18 09:12:32.544 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:12:32.545 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-18 09:12:42.545 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:12:42.576 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-18 09:12:45.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:12:45.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:12:45.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:12:45.515 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:12:48.180 - Thread: 1 -> GUI Stats: Update 0.463777555555555, Draw 1.13711833333333 2020-10-18 09:12:50.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:12:50.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:12:52.544 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:12:52.544 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-18 09:12:58.615 - Thread: 1 -> GC Memory: 1577.653 / 1577.653 MB 2020-10-18 09:13:00.227 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:13:00.227 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:13:00.227 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:13:00.246 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:13:02.545 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:13:02.545 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-18 09:13:02.545 - Thread: 1 -> Next activation in -00:37:52.2296871 2020-10-18 09:13:02.545 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:13:02.545 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-18 09:13:07.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:13:07.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:13:12.545 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:13:12.563 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-18 09:13:18.181 - Thread: 1 -> GUI Stats: Update 0.512083611111112, Draw 3.26886611111111 2020-10-18 09:13:18.910 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:13:18.911 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,37.19915,96.13889,1,0,1564.963,5292.184,11907,88093,10,47.50713,45.08435,0.670011,2894,8.33289,0,16.66667,3.958717,3.756829,100,3540530663,1564.963 2020-10-18 09:13:18.911 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:13:18.911 - Thread: 1 -> MEMORY VALUES,1,1,0,1,29,901,36,109,234,61,728,3376,675,0,0,98,909,0,442,31,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:13:22.545 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:13:22.566 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-18 09:13:28.630 - Thread: 1 -> GC Memory: 1572.193 / 1572.193 MB 2020-10-18 09:13:32.545 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:13:32.545 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-18 09:13:32.545 - Thread: 1 -> Next activation in 00:09:08.9754806 2020-10-18 09:13:48.179 - Thread: 1 -> GUI Stats: Update 0.505716500000001, Draw 2.57694722222222 2020-10-18 09:13:58.646 - Thread: 1 -> GC Memory: 1581.77 / 1581.77 MB 2020-10-18 09:14:18.182 - Thread: 1 -> GUI Stats: Update 0.521012944444445, Draw 1.29755616666667 2020-10-18 09:14:18.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:14:18.927 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,46.5551,87.65227,1,0,1584.003,5294.453,11918,88082,10,46.93532,44.46818,0.6405981,2889,8.33286,0,16.66667,3.911054,3.705471,100,3527323785,1584.003 2020-10-18 09:14:18.928 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:14:18.928 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,111,237,61,728,3363,659,0,0,98,897,0,442,15,0,16,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:14:28.662 - Thread: 1 -> GC Memory: 1585.556 / 1585.556 MB 2020-10-18 09:14:48.180 - Thread: 1 -> GUI Stats: Update 0.524242999999999, Draw 2.27575394444444 2020-10-18 09:14:58.679 - Thread: 1 -> GC Memory: 1548.078 / 1548.078 MB 2020-10-18 09:15:18.180 - Thread: 1 -> GUI Stats: Update 0.517975166666667, Draw 0.807046333333334 2020-10-18 09:15:18.944 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:15:18.944 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,21.53196,75.1866,1,0,1551.46,5294.105,11935,88065,10,43.35486,41.74359,0.6372786,2886,8.33288,0,16.66667,3.612708,3.478443,100,3526759833,1551.46 2020-10-18 09:15:18.944 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:15:18.944 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,111,237,61,728,3363,659,0,0,98,896,0,442,15,0,16,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:15:28.679 - Thread: 1 -> GC Memory: 1556.724 / 1556.724 MB 2020-10-18 09:15:48.180 - Thread: 1 -> GUI Stats: Update 0.509559166666667, Draw 0.800775833333334 2020-10-18 09:15:58.695 - Thread: 1 -> GC Memory: 1558.352 / 1558.352 MB 2020-10-18 09:16:18.180 - Thread: 1 -> GUI Stats: Update 0.524156055555555, Draw 0.895124666666665 2020-10-18 09:16:18.962 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:16:18.971 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,36.15211,104.2383,1,0,1566.419,5295.488,11961,88039,10,66.06698,45.92459,0.6361792,2906,8.482596,0,16.66667,5.604195,3.895598,100,3545525099,1566.419 2020-10-18 09:16:18.971 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:16:18.971 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,112,239,61,728,3381,675,0,0,98,914,0,442,31,0,16,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:16:28.697 - Thread: 1 -> GC Memory: 1551.436 / 1551.436 MB 2020-10-18 09:16:48.181 - Thread: 1 -> GUI Stats: Update 0.456957388888889, Draw 1.8910415 2020-10-18 09:16:58.712 - Thread: 1 -> GC Memory: 1569.931 / 1569.931 MB 2020-10-18 09:17:18.181 - Thread: 1 -> GUI Stats: Update 0.438803666666667, Draw 1.93846088888889 2020-10-18 09:17:18.976 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:17:18.977 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,28.00265,75.68044,1,0,1568.025,5281.656,12094,87906,10,42.08119,43.03385,0.6692826,2891,8.337515,0,16.66667,3.508525,3.587954,100,3529080669,1568.025 2020-10-18 09:17:18.977 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:17:18.977 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3365,659,0,0,98,899,0,442,15,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:17:26.929 - Thread: 1 -> Autosave initiated 2020-10-18 09:17:26.929 - Thread: 1 -> Character state: True 2020-10-18 09:17:26.929 - Thread: 1 -> IsServer: True 2020-10-18 09:17:26.929 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:17:26.929 - Thread: 1 -> Autosave 2020-10-18 09:17:26.929 - Thread: 1 -> Saving world - START 2020-10-18 09:17:26.931 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:17:26.931 - Thread: 1 -> Before snapshot.: GC Memory: 1,570 B 2020-10-18 09:17:26.941 - Thread: 1 -> After snapshot.: GC Memory: 1,572 B 2020-10-18 09:17:26.942 - Thread: 1 -> Directory cleanup: GC Memory: 1,572 B 2020-10-18 09:17:26.942 - Thread: 1 -> Saving world - END 2020-10-18 09:17:27.048 - Thread: 8 -> Session snapshot save - START 2020-10-18 09:17:27.051 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 09:17:27.551 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:17:28.730 - Thread: 1 -> GC Memory: 1577.302 / 1577.302 MB 2020-10-18 09:17:29.075 - Thread: 8 -> Session snapshot save - END 2020-10-18 09:17:48.181 - Thread: 1 -> GUI Stats: Update 0.481509555555556, Draw 1.74326138888889 2020-10-18 09:17:58.746 - Thread: 1 -> GC Memory: 1581.817 / 1581.817 MB 2020-10-18 09:18:02.045 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:18:02.045 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:18:02.045 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:18:02.059 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:18:08.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:18:08.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:18:18.181 - Thread: 1 -> GUI Stats: Update 0.486339222222222, Draw 1.34185538888889 2020-10-18 09:18:18.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:18:18.994 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,24.21704,73.41148,1,0,1550.472,5283.645,12132,87868,10,43.27844,47.84081,0.6617502,2887,8.332885,0,16.66667,3.606343,3.98652,100,3529090243,1550.472 2020-10-18 09:18:18.994 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:18:18.994 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3365,659,0,0,98,899,0,442,15,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:18:28.763 - Thread: 1 -> GC Memory: 1550.489 / 1550.489 MB 2020-10-18 09:18:48.181 - Thread: 1 -> GUI Stats: Update 0.436394388888889, Draw 1.19736122222222 2020-10-18 09:18:58.780 - Thread: 1 -> GC Memory: 1558.379 / 1558.379 MB 2020-10-18 09:19:02.528 - Thread: 1 -> Updating stopped. 2020-10-18 09:19:04.611 - Thread: 1 -> Saving world - START 2020-10-18 09:19:04.612 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:19:04.612 - Thread: 1 -> Before snapshot.: GC Memory: 1,557 B 2020-10-18 09:19:04.624 - Thread: 1 -> After snapshot.: GC Memory: 1,558 B 2020-10-18 09:19:04.624 - Thread: 1 -> Directory cleanup: GC Memory: 1,558 B 2020-10-18 09:19:04.624 - Thread: 1 -> Saving world - END 2020-10-18 09:19:04.644 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:19:04.646 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:19:04.705 - Thread: 9 -> Session snapshot save - START 2020-10-18 09:19:04.707 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 09:19:05.081 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:19:05.128 - Thread: 1 -> Updating continues. 2020-10-18 09:19:05.377 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:19:05.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:19:06.273 - Thread: 9 -> Session snapshot save - END 2020-10-18 09:19:18.181 - Thread: 1 -> GUI Stats: Update 0.477469444444443, Draw 1.22073138888889 2020-10-18 09:19:19.010 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:19:19.011 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,24.87229,83.95419,1,0,1564.283,5301.227,12143,87857,10,48.35608,46.01532,0.6139752,2897,8.332822,0,16.66667,4.029426,3.834375,100,3531788097,1564.283 2020-10-18 09:19:19.011 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:19:19.011 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3368,661,0,0,98,901,0,442,15,0,15,7,336,25,0,2,95,758,384,7,30,0 2020-10-18 09:19:28.797 - Thread: 1 -> GC Memory: 1565.688 / 1565.688 MB 2020-10-18 09:19:48.180 - Thread: 1 -> GUI Stats: Update 0.522442, Draw 1.16297361111111 2020-10-18 09:19:58.813 - Thread: 1 -> GC Memory: 1551.754 / 1551.754 MB 2020-10-18 09:20:18.181 - Thread: 1 -> GUI Stats: Update 0.560061555555555, Draw 1.10959644444444 2020-10-18 09:20:19.027 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:20:19.028 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,24.16019,74.6493,1,0,1553.136,5284.457,12167,87833,10,43.47665,41.35805,0.6117016,2902,8.332887,0,16.66667,3.62286,3.446319,100,3529268369,1553.136 2020-10-18 09:20:19.028 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:20:19.028 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3365,659,0,0,98,899,0,442,15,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:20:28.815 - Thread: 1 -> GC Memory: 1553.743 / 1553.743 MB 2020-10-18 09:20:48.180 - Thread: 1 -> GUI Stats: Update 0.56265988888889, Draw 1.04022333333333 2020-10-18 09:20:58.830 - Thread: 1 -> GC Memory: 1561.167 / 1561.167 MB 2020-10-18 09:21:18.181 - Thread: 1 -> GUI Stats: Update 0.541930833333333, Draw 1.04243244444444 2020-10-18 09:21:19.044 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:21:19.045 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,26.64093,90.94916,1,0,1562.818,5302.051,12205,87795,10,53.76924,45.78497,0.6142327,2901,8.332686,0,16.66667,4.480422,3.815118,100,3530299897,1562.818 2020-10-18 09:21:19.045 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:21:19.045 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,240,61,728,3366,659,0,0,98,900,0,442,15,0,15,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:21:28.847 - Thread: 1 -> GC Memory: 1549.527 / 1549.527 MB 2020-10-18 09:21:48.181 - Thread: 1 -> GUI Stats: Update 0.537423, Draw 1.04500238888889 2020-10-18 09:21:58.847 - Thread: 1 -> GC Memory: 1553.951 / 1553.951 MB 2020-10-18 09:22:18.181 - Thread: 1 -> GUI Stats: Update 0.518931833333333, Draw 0.988000833333333 2020-10-18 09:22:19.061 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:22:19.062 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,22.82069,81.66823,1,0,1556.388,5301.664,12206,87794,10,46.42803,41.7216,0.6322625,2903,8.312674,0,16.66667,3.859411,3.46818,100,3529296585,1556.388 2020-10-18 09:22:19.062 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:22:19.062 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3365,659,0,0,98,899,0,442,15,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:22:26.930 - Thread: 1 -> Autosave initiated 2020-10-18 09:22:26.930 - Thread: 1 -> Character state: True 2020-10-18 09:22:26.930 - Thread: 1 -> IsServer: True 2020-10-18 09:22:26.930 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:22:26.930 - Thread: 1 -> Autosave 2020-10-18 09:22:26.930 - Thread: 1 -> Saving world - START 2020-10-18 09:22:26.932 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:22:26.932 - Thread: 1 -> Before snapshot.: GC Memory: 1,558 B 2020-10-18 09:22:26.944 - Thread: 1 -> After snapshot.: GC Memory: 1,560 B 2020-10-18 09:22:26.945 - Thread: 1 -> Directory cleanup: GC Memory: 1,560 B 2020-10-18 09:22:26.946 - Thread: 1 -> Saving world - END 2020-10-18 09:22:27.038 - Thread: 8 -> Session snapshot save - START 2020-10-18 09:22:27.040 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 09:22:27.516 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:22:28.847 - Thread: 1 -> GC Memory: 1562.562 / 1562.562 MB 2020-10-18 09:22:28.862 - Thread: 8 -> Session snapshot save - END 2020-10-18 09:22:45.213 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:22:45.213 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-18 09:22:48.181 - Thread: 1 -> GUI Stats: Update 0.52203311111111, Draw 0.959805444444444 2020-10-18 09:22:55.212 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:22:55.212 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-18 09:22:58.863 - Thread: 1 -> GC Memory: 1566.78 / 1566.78 MB 2020-10-18 09:23:05.212 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:23:05.212 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-18 09:23:15.212 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:23:15.213 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-18 09:23:15.213 - Thread: 1 -> Next activation in 00:07:43.9379326 2020-10-18 09:23:18.181 - Thread: 1 -> GUI Stats: Update 0.521544444444445, Draw 0.942137444444445 2020-10-18 09:23:19.078 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:23:19.078 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,23.47371,78.85281,1,0,1551.958,5285.461,12225,87775,10,45.96329,41.98298,0.6237404,2902,8.333127,0,16.66667,3.830179,3.498495,100,3529278009,1551.958 2020-10-18 09:23:19.079 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:23:19.079 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3365,659,0,0,98,899,0,442,15,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:23:28.880 - Thread: 1 -> GC Memory: 1554.055 / 1554.055 MB 2020-10-18 09:23:48.182 - Thread: 1 -> GUI Stats: Update 0.519998444444444, Draw 0.940460166666667 2020-10-18 09:23:58.881 - Thread: 1 -> GC Memory: 1557.181 / 1557.181 MB 2020-10-18 09:24:18.181 - Thread: 1 -> GUI Stats: Update 0.517147777777778, Draw 0.934460499999998 2020-10-18 09:24:19.094 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:24:19.095 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,21.82091,81.14796,1,0,1561.457,5284.746,12249,87751,10,45.35736,43.53108,0.6465197,2937,8.332847,0,16.66667,3.779559,3.627378,100,3529475473,1561.457 2020-10-18 09:24:19.095 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:24:19.095 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3365,659,0,0,98,899,0,442,15,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:24:28.881 - Thread: 1 -> GC Memory: 1560.906 / 1560.906 MB 2020-10-18 09:24:34.412 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:24:34.412 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:24:34.412 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:24:34.430 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:24:39.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:24:39.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:24:48.182 - Thread: 1 -> GUI Stats: Update 0.501330944444445, Draw 0.902241333333335 2020-10-18 09:24:58.897 - Thread: 1 -> GC Memory: 1551.281 / 1551.281 MB 2020-10-18 09:25:18.182 - Thread: 1 -> GUI Stats: Update 0.469916000000002, Draw 0.793328555555555 2020-10-18 09:25:19.111 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:25:19.111 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,26.72731,75.30328,1,0,1555.672,5301.773,12359,87641,9,43.85913,43.98921,0.6265998,2922,8.33288,0,16.66667,3.654728,3.665568,100,3546056993,1555.672 2020-10-18 09:25:19.111 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:25:19.111 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3381,675,0,0,98,915,0,442,31,0,15,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:25:28.916 - Thread: 1 -> GC Memory: 1556.281 / 1556.281 MB 2020-10-18 09:25:30.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:25:30.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:25:30.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:25:30.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:25:39.294 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:25:39.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:25:48.181 - Thread: 1 -> GUI Stats: Update 0.497192944444445, Draw 0.804695499999999 2020-10-18 09:25:58.931 - Thread: 1 -> GC Memory: 1562.461 / 1562.461 MB 2020-10-18 09:26:18.181 - Thread: 1 -> GUI Stats: Update 0.5009315, Draw 0.728109333333333 2020-10-18 09:26:19.128 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:26:19.129 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,20.67322,60.52493,1,0,1565.727,5309.836,12586,87414,9,35.33162,42.16927,0.6320766,2916,8.332907,0,16.66667,2.944151,3.513926,100,3529756053,1565.727 2020-10-18 09:26:19.129 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:26:19.129 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3366,659,0,0,98,899,0,442,15,0,16,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:26:28.948 - Thread: 1 -> GC Memory: 1550.647 / 1550.647 MB 2020-10-18 09:26:48.181 - Thread: 1 -> GUI Stats: Update 0.522119333333333, Draw 0.813832833333331 2020-10-18 09:26:58.964 - Thread: 1 -> GC Memory: 1553.891 / 1553.891 MB 2020-10-18 09:27:18.181 - Thread: 1 -> GUI Stats: Update 0.541474388888889, Draw 0.822369055555555 2020-10-18 09:27:19.145 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:27:19.145 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,31.46799,76.85741,1,0,1559.509,5300.203,12591,87409,9,46.96811,48.29707,0.6219752,2915,8.332876,0,16.66667,3.913794,4.024535,100,3546190973,1559.509 2020-10-18 09:27:19.145 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:27:19.145 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3381,675,0,0,98,914,0,442,31,0,16,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:27:26.931 - Thread: 1 -> Autosave initiated 2020-10-18 09:27:26.931 - Thread: 1 -> Character state: True 2020-10-18 09:27:26.931 - Thread: 1 -> IsServer: True 2020-10-18 09:27:26.931 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:27:26.931 - Thread: 1 -> Autosave 2020-10-18 09:27:26.931 - Thread: 1 -> Saving world - START 2020-10-18 09:27:26.932 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:27:26.932 - Thread: 1 -> Before snapshot.: GC Memory: 1,558 B 2020-10-18 09:27:26.948 - Thread: 1 -> After snapshot.: GC Memory: 1,559 B 2020-10-18 09:27:26.948 - Thread: 1 -> Directory cleanup: GC Memory: 1,559 B 2020-10-18 09:27:26.948 - Thread: 1 -> Saving world - END 2020-10-18 09:27:27.049 - Thread: 9 -> Session snapshot save - START 2020-10-18 09:27:27.050 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 09:27:27.539 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:27:28.952 - Thread: 9 -> Session snapshot save - END 2020-10-18 09:27:28.968 - Thread: 1 -> GC Memory: 1564.155 / 1564.155 MB 2020-10-18 09:27:48.181 - Thread: 1 -> GUI Stats: Update 0.539700722222222, Draw 0.640156000000001 2020-10-18 09:27:58.980 - Thread: 1 -> GC Memory: 1569.089 / 1569.089 MB 2020-10-18 09:28:15.229 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:28:15.229 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:28:15.229 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:28:15.247 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:28:18.181 - Thread: 1 -> GUI Stats: Update 0.503848055555555, Draw 0.610630722222221 2020-10-18 09:28:19.161 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:28:19.162 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,20.45864,80.21239,1,0,1557.169,5324.668,12591,87409,9,45.46618,40.87139,0.5697179,2911,8.33288,0,16.66667,3.788642,3.405764,100,3546355381,1557.169 2020-10-18 09:28:19.162 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:28:19.162 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,113,239,61,728,3382,675,0,0,98,915,0,442,31,0,16,7,336,25,0,0,95,758,384,7,30,0 2020-10-18 09:28:21.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:28:21.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:28:28.983 - Thread: 1 -> GC Memory: 1558.891 / 1558.891 MB 2020-10-18 09:28:29.731 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:28:29.731 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:28:29.731 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:28:29.743 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:28:35.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:28:35.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:28:48.335 - Thread: 1 -> GUI Stats: Update 0.474589722222222, Draw 1.36938894444444 2020-10-18 09:28:59.000 - Thread: 1 -> GC Memory: 1564.438 / 1564.438 MB 2020-10-18 09:29:02.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:29:02.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:29:18.614 - Thread: 1 -> GUI Stats: Update 0.433387555555556, Draw 0.911830277777778 2020-10-18 09:29:19.610 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:29:19.611 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,23.37639,75.13308,1,0,1569.111,5336.328,12707,87293,9,45.8777,45.96309,0.5992855,2908,8.328879,0,16.66667,3.821098,3.82821,100,3566077093,1569.111 2020-10-18 09:29:19.611 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:29:19.611 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,240,61,728,3400,693,0,0,113,933,0,442,31,0,16,7,336,25,0,2,95,758,384,7,30,0 2020-10-18 09:29:29.013 - Thread: 1 -> GC Memory: 1572.836 / 1572.836 MB 2020-10-18 09:29:37.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:29:37.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:29:38.578 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:29:38.578 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:29:38.578 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:29:38.588 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:29:40.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:29:40.196 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:29:43.644 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:29:43.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:29:46.977 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:29:46.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:29:47.227 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:29:47.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:29:47.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:29:47.247 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:29:48.614 - Thread: 1 -> GUI Stats: Update 0.504340333333333, Draw 0.669853777777778 2020-10-18 09:29:55.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:29:55.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:29:59.030 - Thread: 1 -> GC Memory: 1557.703 / 1557.703 MB 2020-10-18 09:30:18.613 - Thread: 1 -> GUI Stats: Update 0.454906277777778, Draw 0.974018555555557 2020-10-18 09:30:19.628 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:30:19.645 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,19.50483,77.52605,1,0,1560.563,5305.379,12707,87293,9,49.19536,42.45274,0.6037343,2900,8.33288,0,16.66667,4.099391,3.537536,100,3549839541,1560.563 2020-10-18 09:30:19.645 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:30:19.645 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,240,61,728,3385,678,0,0,98,918,0,442,31,0,16,7,336,25,0,2,95,758,384,7,30,0 2020-10-18 09:30:19.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:30:19.885 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:30:29.044 - Thread: 1 -> GC Memory: 1574.467 / 1574.467 MB 2020-10-18 09:30:39.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:30:39.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:30:48.879 - Thread: 1 -> GUI Stats: Update 0.560726611111111, Draw 0.629676611111111 2020-10-18 09:30:59.060 - Thread: 1 -> GC Memory: 1569.579 / 1569.579 MB 2020-10-18 09:30:59.959 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:30:59.959 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-18 09:31:06.659 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:31:06.659 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:31:06.659 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:31:06.680 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:31:09.960 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:31:09.960 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-18 09:31:11.941 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:31:11.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:31:18.878 - Thread: 1 -> GUI Stats: Update 0.565952944444444, Draw 0.676957 2020-10-18 09:31:19.908 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:31:19.909 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,24.62889,91.40506,1,0,1577.03,5315.895,12707,87293,9,50.74831,41.77755,0.6076527,2871,8.331986,0,16.66667,4.228342,3.480899,100,3550883533,1577.03 2020-10-18 09:31:19.909 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:31:19.909 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,240,61,728,3386,679,0,0,98,919,0,443,31,0,16,7,336,25,0,2,95,758,384,7,30,0 2020-10-18 09:31:19.960 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:31:19.960 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-18 09:31:29.062 - Thread: 1 -> GC Memory: 1556.468 / 1556.468 MB 2020-10-18 09:31:29.960 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:31:29.960 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-18 09:31:29.960 - Thread: 1 -> Next activation in -00:21:23.9687015 2020-10-18 09:31:29.960 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:31:29.960 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-18 09:31:39.959 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:31:39.960 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-18 09:31:48.878 - Thread: 1 -> GUI Stats: Update 0.602630833333333, Draw 0.822750166666666 2020-10-18 09:31:49.960 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:31:49.960 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-18 09:31:59.078 - Thread: 1 -> GC Memory: 1558.575 / 1558.575 MB 2020-10-18 09:31:59.960 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-18 09:31:59.960 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-18 09:31:59.960 - Thread: 1 -> Next activation in 00:22:57.5990702 2020-10-18 09:32:18.879 - Thread: 1 -> GUI Stats: Update 0.623810722222222, Draw 0.790291333333333 2020-10-18 09:32:19.926 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:32:19.926 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,23.35712,78.78464,1,0,1562.234,5329.156,12707,87293,9,45.0495,42.97362,0.6307724,2867,8.332913,0,16.66667,3.753936,3.580954,100,3550840949,1562.234 2020-10-18 09:32:19.926 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:32:19.926 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,240,61,728,3386,679,0,0,98,919,0,443,31,0,16,7,336,25,0,2,95,758,384,7,30,0 2020-10-18 09:32:26.944 - Thread: 1 -> Autosave initiated 2020-10-18 09:32:26.944 - Thread: 1 -> Character state: True 2020-10-18 09:32:26.944 - Thread: 1 -> IsServer: True 2020-10-18 09:32:26.944 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:32:26.944 - Thread: 1 -> Autosave 2020-10-18 09:32:26.944 - Thread: 1 -> Saving world - START 2020-10-18 09:32:26.945 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:32:26.945 - Thread: 1 -> Before snapshot.: GC Memory: 1,561 B 2020-10-18 09:32:26.954 - Thread: 1 -> After snapshot.: GC Memory: 1,563 B 2020-10-18 09:32:26.955 - Thread: 1 -> Directory cleanup: GC Memory: 1,563 B 2020-10-18 09:32:26.955 - Thread: 1 -> Saving world - END 2020-10-18 09:32:27.043 - Thread: 9 -> Session snapshot save - START 2020-10-18 09:32:27.044 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 09:32:27.503 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:32:28.703 - Thread: 9 -> Session snapshot save - END 2020-10-18 09:32:29.094 - Thread: 1 -> GC Memory: 1567.696 / 1567.696 MB 2020-10-18 09:32:48.879 - Thread: 1 -> GUI Stats: Update 0.551065722222223, Draw 0.901254944444445 2020-10-18 09:32:59.111 - Thread: 1 -> GC Memory: 1574.625 / 1574.625 MB 2020-10-18 09:33:08.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:33:08.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:33:18.878 - Thread: 1 -> GUI Stats: Update 0.626790388888889, Draw 0.749930222222222 2020-10-18 09:33:19.942 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:33:19.942 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,21.07772,75.1574,1,0,1558.761,5310.645,12716,87284,9,43.95636,45.34262,0.5976367,2865,8.3293,0,16.66667,3.661257,3.776723,100,3550972157,1558.761 2020-10-18 09:33:19.942 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:33:19.942 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,240,61,728,3386,679,0,0,98,919,0,443,31,0,16,7,336,25,0,2,95,758,384,7,30,0 2020-10-18 09:33:21.376 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:33:21.377 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:33:29.112 - Thread: 1 -> GC Memory: 1560.389 / 1560.389 MB 2020-10-18 09:33:41.093 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:33:41.094 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:33:47.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:33:47.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:33:48.880 - Thread: 1 -> GUI Stats: Update 0.570615777777778, Draw 0.657547111111111 2020-10-18 09:33:59.113 - Thread: 1 -> GC Memory: 1566.797 / 1566.797 MB 2020-10-18 09:34:09.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:34:09.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:34:18.880 - Thread: 1 -> GUI Stats: Update 0.614973333333333, Draw 0.798197222222221 2020-10-18 09:34:18.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:34:18.995 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:34:19.959 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:34:19.960 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,29.94901,89.07647,1,0,1572.362,5331.238,12716,87284,9,60.95899,46.08317,0.6043401,2867,8.332913,0,16.66667,5.07966,3.84007,100,3568456461,1572.362 2020-10-18 09:34:19.960 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:34:19.960 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3403,694,0,0,113,936,0,443,31,0,16,7,336,26,0,2,95,758,384,7,30,0 2020-10-18 09:34:29.129 - Thread: 1 -> GC Memory: 1573.91 / 1573.91 MB 2020-10-18 09:34:32.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:34:32.611 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:34:41.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:34:41.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:34:48.879 - Thread: 1 -> GUI Stats: Update 0.704661833333333, Draw 0.88815511111111 2020-10-18 09:34:58.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:34:58.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:34:59.145 - Thread: 1 -> GC Memory: 1562.081 / 1562.081 MB 2020-10-18 09:35:18.878 - Thread: 1 -> GUI Stats: Update 0.740756111111112, Draw 0.755736777777777 2020-10-18 09:35:19.975 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:35:19.976 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,21.87781,77.46705,1,0,1564.708,5312.473,12716,87284,9,45.52228,49.10878,0.6200922,2862,8.332898,0,16.66667,3.793325,4.092185,100,3551923733,1564.708 2020-10-18 09:35:19.976 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:35:19.976 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3387,679,0,0,98,920,0,443,31,0,16,7,336,26,0,2,95,758,384,7,30,0 2020-10-18 09:35:29.161 - Thread: 1 -> GC Memory: 1566.822 / 1566.822 MB 2020-10-18 09:35:34.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:35:34.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:35:38.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:35:38.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:35:38.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:35:38.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:35:42.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:35:42.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:35:48.880 - Thread: 1 -> GUI Stats: Update 0.717763666666667, Draw 0.627935722222222 2020-10-18 09:35:54.810 - Thread: 1 -> Updating stopped. 2020-10-18 09:35:56.376 - Thread: 1 -> Saving world - START 2020-10-18 09:35:56.378 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:35:56.378 - Thread: 1 -> Before snapshot.: GC Memory: 1,568 B 2020-10-18 09:35:56.388 - Thread: 1 -> After snapshot.: GC Memory: 1,569 B 2020-10-18 09:35:56.390 - Thread: 1 -> Directory cleanup: GC Memory: 1,569 B 2020-10-18 09:35:56.390 - Thread: 1 -> Saving world - END 2020-10-18 09:35:56.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:35:56.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:35:56.464 - Thread: 9 -> Session snapshot save - START 2020-10-18 09:35:56.466 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 09:35:56.868 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:35:56.959 - Thread: 1 -> Updating continues. 2020-10-18 09:35:57.192 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:35:57.193 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:35:58.047 - Thread: 9 -> Session snapshot save - END 2020-10-18 09:35:59.161 - Thread: 1 -> GC Memory: 1574.75 / 1574.75 MB 2020-10-18 09:36:18.880 - Thread: 1 -> GUI Stats: Update 0.502652, Draw 0.582307166666667 2020-10-18 09:36:19.992 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:36:19.993 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,20.59843,72.06518,1,0,1578.452,5340.41,12716,87284,9,42.93405,42.64421,0.5915246,2860,8.332917,0,16.66667,3.577659,3.553506,100,3549312173,1578.452 2020-10-18 09:36:19.993 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:36:19.993 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3384,676,0,0,98,917,0,443,31,0,16,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:36:29.166 - Thread: 1 -> GC Memory: 1555.852 / 1555.852 MB 2020-10-18 09:36:48.880 - Thread: 1 -> GUI Stats: Update 0.532190055555556, Draw 0.930388833333333 2020-10-18 09:36:59.178 - Thread: 1 -> GC Memory: 1564.049 / 1564.049 MB 2020-10-18 09:37:18.882 - Thread: 1 -> GUI Stats: Update 0.496941333333333, Draw 1.22388016666667 2020-10-18 09:37:20.009 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:37:20.010 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,30.1094,88.5537,1,0,1565.185,5311.836,12766,87234,9,50.6624,52.01817,0.6442406,2916,8.332911,0,16.66667,4.221653,4.334628,100,3547818837,1565.185 2020-10-18 09:37:20.010 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:37:20.010 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3383,674,0,0,96,916,0,443,31,0,16,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:37:26.945 - Thread: 1 -> Autosave initiated 2020-10-18 09:37:26.945 - Thread: 1 -> Character state: True 2020-10-18 09:37:26.945 - Thread: 1 -> IsServer: True 2020-10-18 09:37:26.945 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:37:26.945 - Thread: 1 -> Autosave 2020-10-18 09:37:26.945 - Thread: 1 -> Saving world - START 2020-10-18 09:37:26.946 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:37:26.947 - Thread: 1 -> Before snapshot.: GC Memory: 1,568 B 2020-10-18 09:37:26.957 - Thread: 1 -> After snapshot.: GC Memory: 1,570 B 2020-10-18 09:37:26.958 - Thread: 1 -> Directory cleanup: GC Memory: 1,570 B 2020-10-18 09:37:26.958 - Thread: 1 -> Saving world - END 2020-10-18 09:37:27.049 - Thread: 9 -> Session snapshot save - START 2020-10-18 09:37:27.051 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 09:37:27.574 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:37:28.880 - Thread: 9 -> Session snapshot save - END 2020-10-18 09:37:29.178 - Thread: 1 -> GC Memory: 1572.902 / 1572.902 MB 2020-10-18 09:37:48.881 - Thread: 1 -> GUI Stats: Update 0.491121944444444, Draw 1.06299211111111 2020-10-18 09:37:59.178 - Thread: 1 -> GC Memory: 1577.943 / 1577.943 MB 2020-10-18 09:38:18.880 - Thread: 1 -> GUI Stats: Update 0.506169444444445, Draw 1.4614155 2020-10-18 09:38:20.026 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:38:20.026 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,33.16257,79.4195,1,0,1559.103,5310.707,12952,87048,9,48.30725,44.51429,0.6480783,2914,8.332857,0,16.66667,4.025374,3.709312,100,3549238581,1559.103 2020-10-18 09:38:20.026 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:38:20.026 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,240,61,728,3384,676,0,0,98,917,0,443,31,0,16,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:38:29.178 - Thread: 1 -> GC Memory: 1558.44 / 1558.44 MB 2020-10-18 09:38:48.879 - Thread: 1 -> GUI Stats: Update 0.429516388888889, Draw 1.07023366666667 2020-10-18 09:38:59.196 - Thread: 1 -> GC Memory: 1562.897 / 1562.897 MB 2020-10-18 09:39:18.879 - Thread: 1 -> GUI Stats: Update 0.4587145, Draw 0.924717 2020-10-18 09:39:20.042 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:39:20.043 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,17.67971,77.27441,1,0,1570.092,5321.637,12982,87018,9,46.38566,42.32444,0.6018068,2912,8.332978,0,16.66667,3.865307,3.526886,100,3549864005,1570.092 2020-10-18 09:39:20.043 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:39:20.043 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3385,677,0,0,96,918,0,443,31,0,16,7,336,26,0,2,95,758,384,7,30,0 2020-10-18 09:39:28.992 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:39:28.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:39:29.211 - Thread: 1 -> GC Memory: 1570.751 / 1570.751 MB 2020-10-18 09:39:29.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:39:29.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:39:29.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:39:29.391 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:39:43.193 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:39:43.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:39:48.878 - Thread: 1 -> GUI Stats: Update 0.484213222222222, Draw 0.698596277777778 2020-10-18 09:39:59.228 - Thread: 1 -> GC Memory: 1555.841 / 1555.841 MB 2020-10-18 09:40:18.879 - Thread: 1 -> GUI Stats: Update 0.441614555555556, Draw 0.804346499999999 2020-10-18 09:40:20.059 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:40:20.060 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,19.93494,76.78963,1,0,1560.585,5315.035,12982,87018,10,44.12927,46.11879,0.6038823,2902,8.332882,0,16.66667,3.67724,3.843024,100,3552091637,1560.585 2020-10-18 09:40:20.060 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:40:20.060 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3387,679,0,0,98,920,0,443,31,0,16,7,336,26,0,2,95,758,384,7,30,0 2020-10-18 09:40:29.245 - Thread: 1 -> GC Memory: 1561.015 / 1561.015 MB 2020-10-18 09:40:48.878 - Thread: 1 -> GUI Stats: Update 0.475181, Draw 0.758726999999998 2020-10-18 09:40:59.261 - Thread: 1 -> GC Memory: 1564.285 / 1564.285 MB 2020-10-18 09:41:18.879 - Thread: 1 -> GUI Stats: Update 0.471530111111112, Draw 0.695910999999999 2020-10-18 09:41:20.076 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:41:20.076 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,16.82681,75.95771,1,0,1567.496,5315.352,12982,87018,10,43.13931,44.2354,0.6009584,2878,8.33288,0,16.66667,3.594746,3.686083,100,3552091637,1567.496 2020-10-18 09:41:20.077 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:41:20.077 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3387,679,0,0,98,920,0,443,31,0,16,7,336,26,0,2,95,758,384,7,30,0 2020-10-18 09:41:29.261 - Thread: 1 -> GC Memory: 1553.514 / 1553.514 MB 2020-10-18 09:41:48.878 - Thread: 1 -> GUI Stats: Update 0.461813666666667, Draw 0.619558055555556 2020-10-18 09:41:59.278 - Thread: 1 -> GC Memory: 1557.73 / 1557.73 MB 2020-10-18 09:42:18.879 - Thread: 1 -> GUI Stats: Update 0.454593166666667, Draw 0.620353555555555 2020-10-18 09:42:20.093 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:42:20.097 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,19.96988,70.41832,1,0,1560.671,5314.008,12982,87018,10,42.34464,44.71502,0.5747286,2879,8.332853,0,16.66667,3.528517,3.726037,100,3552135661,1560.671 2020-10-18 09:42:20.097 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:42:20.097 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3387,679,0,0,98,920,0,443,31,0,16,7,336,26,0,2,95,758,384,7,30,0 2020-10-18 09:42:26.946 - Thread: 1 -> Autosave initiated 2020-10-18 09:42:26.946 - Thread: 1 -> Character state: True 2020-10-18 09:42:26.946 - Thread: 1 -> IsServer: True 2020-10-18 09:42:26.946 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-18 09:42:26.946 - Thread: 1 -> Autosave 2020-10-18 09:42:26.946 - Thread: 1 -> Saving world - START 2020-10-18 09:42:26.947 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:42:26.948 - Thread: 1 -> Before snapshot.: GC Memory: 1,561 B 2020-10-18 09:42:26.961 - Thread: 1 -> After snapshot.: GC Memory: 1,563 B 2020-10-18 09:42:26.961 - Thread: 1 -> Directory cleanup: GC Memory: 1,563 B 2020-10-18 09:42:26.961 - Thread: 1 -> Saving world - END 2020-10-18 09:42:27.070 - Thread: 8 -> Session snapshot save - START 2020-10-18 09:42:27.071 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 09:42:27.505 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:42:28.681 - Thread: 8 -> Session snapshot save - END 2020-10-18 09:42:29.279 - Thread: 1 -> GC Memory: 1566.544 / 1566.544 MB 2020-10-18 09:42:48.883 - Thread: 1 -> GUI Stats: Update 0.490442, Draw 1.38604238888889 2020-10-18 09:42:59.296 - Thread: 1 -> GC Memory: 1574.729 / 1574.729 MB 2020-10-18 09:43:18.879 - Thread: 1 -> GUI Stats: Update 0.505561166666667, Draw 2.51179072222222 2020-10-18 09:43:20.110 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:43:20.111 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,23.09034,84.44097,1,0,1560.833,5312.094,12991,87009,10,47.12605,42.08901,0.621654,2870,8.332885,0,16.66667,3.92696,3.507229,100,3549494253,1560.833 2020-10-18 09:43:20.111 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:43:20.111 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3385,676,0,0,98,918,0,443,31,0,16,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:43:29.313 - Thread: 1 -> GC Memory: 1563.587 / 1563.587 MB 2020-10-18 09:43:48.880 - Thread: 1 -> GUI Stats: Update 0.4881535, Draw 1.10800938888889 2020-10-18 09:43:59.330 - Thread: 1 -> GC Memory: 1566.175 / 1566.175 MB 2020-10-18 09:44:18.880 - Thread: 1 -> GUI Stats: Update 0.464712222222222, Draw 0.968252611111112 2020-10-18 09:44:20.126 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:44:20.127 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,22.73241,82.95412,1,0,1571.09,5294.07,13066,86934,10,47.74503,40.35394,0.6336302,2866,8.332925,0,16.66667,3.978557,3.362663,100,3533055181,1571.09 2020-10-18 09:44:20.127 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:44:20.127 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3369,661,0,0,98,902,0,443,15,0,16,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:44:29.347 - Thread: 1 -> GC Memory: 1575.729 / 1575.729 MB 2020-10-18 09:44:48.880 - Thread: 1 -> GUI Stats: Update 0.467102222222222, Draw 0.823009999999999 2020-10-18 09:44:59.363 - Thread: 1 -> GC Memory: 1556.817 / 1556.817 MB 2020-10-18 09:45:18.881 - Thread: 1 -> GUI Stats: Update 0.458469388888889, Draw 0.953729166666667 2020-10-18 09:45:20.143 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-18 09:45:20.143 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,21.62753,87.32397,1,0,1562.623,5331.805,13098,86902,10,50.67484,52.08221,0.6320719,2865,8.332935,0,16.66667,4.222701,4.339977,100,3566094855,1562.623 2020-10-18 09:45:20.144 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-18 09:45:20.144 - Thread: 1 -> MEMORY VALUES,1,1,0,1,30,901,36,114,241,61,728,3400,692,0,0,113,933,0,443,31,0,16,7,336,26,0,0,95,758,384,7,30,0 2020-10-18 09:45:29.363 - Thread: 1 -> GC Memory: 1564.26 / 1564.26 MB 2020-10-18 09:45:33.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:45:33.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:45:33.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-18 09:45:33.894 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-18 09:45:35.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:45:35.394 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:45:48.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:45:48.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:45:48.879 - Thread: 1 -> GUI Stats: Update 0.471520722222222, Draw 0.716861888888889 2020-10-18 09:45:59.379 - Thread: 1 -> GC Memory: 1574.23 / 1574.23 MB 2020-10-18 09:46:00.812 - Thread: 1 -> Updating stopped. 2020-10-18 09:46:02.661 - Thread: 1 -> Saving world - START 2020-10-18 09:46:02.662 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:46:02.662 - Thread: 1 -> Before snapshot.: GC Memory: 1,570 B 2020-10-18 09:46:02.675 - Thread: 1 -> After snapshot.: GC Memory: 1,571 B 2020-10-18 09:46:02.675 - Thread: 1 -> Directory cleanup: GC Memory: 1,571 B 2020-10-18 09:46:02.675 - Thread: 1 -> Saving world - END 2020-10-18 09:46:02.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:02.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:02.759 - Thread: 8 -> Session snapshot save - START 2020-10-18 09:46:02.760 - Thread: 8 -> Checking file access for files in target dir. 2020-10-18 09:46:03.129 - Thread: 1 -> Updating continues. 2020-10-18 09:46:03.186 - Thread: 8 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:46:03.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:03.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:03.678 - Thread: 1 -> Updating stopped. 2020-10-18 09:46:04.703 - Thread: 8 -> Session snapshot save - END 2020-10-18 09:46:05.444 - Thread: 1 -> Saving world - START 2020-10-18 09:46:05.446 - Thread: 1 -> Making world state snapshot. 2020-10-18 09:46:05.446 - Thread: 1 -> Before snapshot.: GC Memory: 1,574 B 2020-10-18 09:46:05.457 - Thread: 1 -> After snapshot.: GC Memory: 1,576 B 2020-10-18 09:46:05.458 - Thread: 1 -> Directory cleanup: GC Memory: 1,576 B 2020-10-18 09:46:05.458 - Thread: 1 -> Saving world - END 2020-10-18 09:46:05.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:05.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:05.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:05.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:05.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:05.522 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:05.534 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-10-18 09:46:05.536 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:05.538 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:05.899 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-10-18 09:46:05.899 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-10-18 09:46:05.901 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-10-18 09:46:05.924 - Thread: 9 -> Session snapshot save - START 2020-10-18 09:46:05.925 - Thread: 9 -> Checking file access for files in target dir. 2020-10-18 09:46:06.297 - Thread: 9 -> Saving Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\.new\Sandbox_config.sbc 2020-10-18 09:46:07.314 - Thread: 9 -> Session snapshot save - END 2020-10-18 09:46:07.320 - Thread: 1 -> Used namespaces in scripts: 2020-10-18 09:46:07.330 - Thread: 1 -> MySession::Unload START 2020-10-18 09:46:07.330 - Thread: 1 -> AutoSaveInMinutes: 5 2020-10-18 09:46:07.331 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-10-18 09:46:07.331 - Thread: 1 -> IsServer: True 2020-10-18 09:46:07.333 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-18 09:46:07.373 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-18 09:46:07.373 - Thread: 1 -> MyAudio.LoadData - START 2020-10-18 09:46:07.439 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-10-18 09:46:09.367 - Thread: 1 -> MyAudio.LoadData - END 2020-10-18 09:46:09.416 - Thread: 1 -> MyConfig.Save() - START 2020-10-18 09:46:09.417 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-18 09:46:09.734 - Thread: 1 -> MyConfig.Save() - END 2020-10-18 09:46:09.749 - Thread: 1 -> Unloading Procedural World Generator 2020-10-18 09:46:10.368 - Thread: 1 -> Info: MyLights Unloading data. 2020-10-18 09:46:10.406 - Thread: 1 -> Network readers disposed 2020-10-18 09:46:10.407 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-18 09:46:11.052 - Thread: 1 -> Loading sound definitions 2020-10-18 09:46:11.652 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-18 09:46:11.652 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-18 09:46:11.652 - Thread: 1 -> Loading shadow textures definitions 2020-10-18 09:46:11.652 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-18 09:46:11.652 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-18 09:46:11.983 - Thread: 1 -> MySession::Unload END 2020-10-18 09:46:16.451 - Thread: 8 -> Loading available saves - START 2020-10-18 09:46:16.453 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\1234567891011' 2020-10-18 09:46:19.173 - Thread: 8 -> Loading available saves - END 2020-10-18 09:46:19.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:19.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:25.352 - Thread: 1 -> GUI Stats: Update 0.909716055555557, Draw 0.510286888888889 2020-10-18 09:46:42.453 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:42.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:45.270 - Thread: 8 -> Loading available saves - START 2020-10-18 09:46:45.274 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\1234567891011' 2020-10-18 09:46:46.666 - Thread: 8 -> Loading available saves - END 2020-10-18 09:46:46.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:46:46.890 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:46:55.521 - Thread: 1 -> GUI Stats: Update 0.821901222222224, Draw 0.429867555555556 2020-10-18 09:47:02.523 - Thread: 8 -> Loading available saves - START 2020-10-18 09:47:02.531 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\1234567891011\Star System 2020-10-02 19-26\Backup' 2020-10-18 09:47:05.474 - Thread: 8 -> Loading available saves - END 2020-10-18 09:47:05.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:47:05.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:47:14.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:47:14.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:47:18.471 - Thread: 8 -> Loading available saves - START 2020-10-18 09:47:18.472 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\1234567891011' 2020-10-18 09:47:20.759 - Thread: 8 -> Loading available saves - END 2020-10-18 09:47:20.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:47:20.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:47:26.488 - Thread: 1 -> GUI Stats: Update 0.7908705, Draw 0.462070777777778 2020-10-18 09:47:56.502 - Thread: 1 -> GUI Stats: Update 0.296810888888888, Draw 0.499850833333333 2020-10-18 09:48:26.512 - Thread: 1 -> GUI Stats: Update 0.279506222222222, Draw 0.712411277777777 2020-10-18 09:48:56.489 - Thread: 1 -> GUI Stats: Update 0.202697277777778, Draw 0.575528444444445 2020-10-18 09:49:16.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:49:16.845 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:49:18.139 - Thread: 9 -> Loading available saves - START 2020-10-18 09:49:18.141 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\1234567891011' 2020-10-18 09:49:19.469 - Thread: 9 -> Loading available saves - END 2020-10-18 09:49:19.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:49:19.714 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:49:26.714 - Thread: 1 -> GUI Stats: Update 0.488709388888889, Draw 0.475339 2020-10-18 09:49:56.714 - Thread: 1 -> GUI Stats: Update 0.662950611111111, Draw 0.383016888888889 2020-10-18 09:50:06.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:50:06.980 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:50:08.915 - Thread: 1 -> Application closed by user 2020-10-18 09:50:08.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:50:08.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:50:08.964 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:50:08.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:50:08.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-18 09:50:08.972 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-18 09:50:08.975 - Thread: 1 -> Exiting.. 2020-10-18 09:50:09.008 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-10-18 09:50:09.011 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-18 09:50:09.037 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-18 09:50:09.042 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-10-18 09:50:09.598 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 15431728 allocated by heap 448 allocated by debug 16777216 allocated by solver ------- 32209392 computed total 32209392 reported total Heap usage: 490032 ( 3%) unused in thread local freelists 13853808 (89%) unused in main heap 1087888 ( 7%) used in main heap ------- 15431728 allocated by heap Peak usage: 10626752 (10%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-10-18 09:50:10.427 - Thread: 1 -> Steam closed 2020-10-18 09:50:10.474 - Thread: 21 -> External debugger: interrupted. 2020-10-18 09:50:11.141 - Thread: 1 -> Log Closed