2020-10-15 20:07:30.122 - Thread: 1 -> Log Started 2020-10-15 20:07:30.122 - Thread: 1 -> Timezone (local - UTC): 2h 2020-10-15 20:07:30.122 - Thread: 1 -> App Version: 01_196_018 2020-10-15 20:07:30.141 - Thread: 1 -> Steam build: Always true 2020-10-15 20:07:30.141 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-10-15 20:07:30.141 - Thread: 1 -> Environment.ProcessorCount: 4 2020-10-15 20:07:30.458 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19041.0) 2020-10-15 20:07:30.458 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-10-15 20:07:30.459 - Thread: 1 -> Environment.Is64BitProcess: True 2020-10-15 20:07:30.459 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-10-15 20:07:30.459 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4250.0 2020-10-15 20:07:30.459 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-10-15 20:07:30.610 - Thread: 1 -> CPU Info: AMD A12-9800 RADEON R7, 12 COMPUTE CORES 4C+8G 2020-10-15 20:07:30.610 - Thread: 1 -> IntPtr.Size: 8 2020-10-15 20:07:30.610 - Thread: 1 -> Default Culture: 2020-10-15 20:07:30.610 - Thread: 1 -> Default UI Culture: 2020-10-15 20:07:30.610 - Thread: 1 -> MyConfig.Load() - START 2020-10-15 20:07:30.660 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-15 20:07:31.047 - Thread: 1 -> NewNewGameScreen: False 2020-10-15 20:07:31.047 - Thread: 1 -> EnableDamageEffects: False 2020-10-15 20:07:31.047 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-10-15 20:07:31.047 - Thread: 1 -> EnableReverb: False 2020-10-15 20:07:31.047 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-10-15 20:07:31.047 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-10-15 20:07:31.047 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-10-15 20:07:31.047 - Thread: 1 -> FirstTimeRun: False 2020-10-15 20:07:31.047 - Thread: 1 -> ExperimentalMode: False 2020-10-15 20:07:31.047 - Thread: 1 -> VideoAdapter: 0 2020-10-15 20:07:31.047 - Thread: 1 -> ScreenWidth: 1920 2020-10-15 20:07:31.047 - Thread: 1 -> ScreenHeight: 1080 2020-10-15 20:07:31.047 - Thread: 1 -> RefreshRate: 60000 2020-10-15 20:07:31.047 - Thread: 1 -> WindowMode: 1 2020-10-15 20:07:31.047 - Thread: 1 -> VerticalSync: 0 2020-10-15 20:07:31.047 - Thread: 1 -> FieldOfView: 70 2020-10-15 20:07:31.047 - Thread: 1 -> PostProcessingEnabled: False 2020-10-15 20:07:31.047 - Thread: 1 -> FlaresIntensity: 1 2020-10-15 20:07:31.047 - Thread: 1 -> TreeViewDistance: 500 2020-10-15 20:07:31.047 - Thread: 1 -> GrassDensity: 0 2020-10-15 20:07:31.047 - Thread: 1 -> GrassDrawDistance: 49 2020-10-15 20:07:31.047 - Thread: 1 -> AntialiasingMode: 0 2020-10-15 20:07:31.047 - Thread: 1 -> ShadowMapResolution: 0 2020-10-15 20:07:31.047 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-10-15 20:07:31.047 - Thread: 1 -> TextureQuality: 0 2020-10-15 20:07:31.047 - Thread: 1 -> AnisotropicFiltering: 0 2020-10-15 20:07:31.047 - Thread: 1 -> ModelQuality: 0 2020-10-15 20:07:31.047 - Thread: 1 -> VoxelQuality: 0 2020-10-15 20:07:31.047 - Thread: 1 -> ShaderQuality: 1 2020-10-15 20:07:31.047 - Thread: 1 -> LowMemSwitchToLow: 0 2020-10-15 20:07:31.047 - Thread: 1 -> FirstVTTimeRun: False 2020-10-15 20:07:31.047 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-10-15 20:07:31.047 - Thread: 1 -> GDPRConsent: True 2020-10-15 20:07:31.047 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-10-15 20:07:31.047 - Thread: 1 -> ZoomMultiplier: 0.2 2020-10-15 20:07:31.047 - Thread: 1 -> GamepadScheme: 0 2020-10-15 20:07:31.047 - Thread: 1 -> FirstTimeTutorials: False 2020-10-15 20:07:31.047 - Thread: 1 -> HudState: 2 2020-10-15 20:07:31.047 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-10-15 20:07:31.047 - Thread: 1 -> MutedPlayers: 2020-10-15 20:07:31.047 - Thread: 1 -> ShowCrosshair2: 0 2020-10-15 20:07:31.047 - Thread: 1 -> EnableTrading: True 2020-10-15 20:07:31.047 - Thread: 1 -> EnableSteamCloud: False 2020-10-15 20:07:31.047 - Thread: 1 -> UiTransparency: 1 2020-10-15 20:07:31.047 - Thread: 1 -> UiBkTransparency: 1 2020-10-15 20:07:31.047 - Thread: 1 -> HUDBkTransparency: 1 2020-10-15 20:07:31.047 - Thread: 1 -> AreaInteraction: True 2020-10-15 20:07:31.047 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-10-15 20:07:31.047 - Thread: 1 -> ControlsHints: True 2020-10-15 20:07:31.047 - Thread: 1 -> GoodBotHints: True 2020-10-15 20:07:31.047 - Thread: 1 -> RotationHints: True 2020-10-15 20:07:31.047 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-10-15 20:07:31.047 - Thread: 1 -> GameVolume: 0.5698355 2020-10-15 20:07:31.047 - Thread: 1 -> Music_Volume: 0.9498212 2020-10-15 20:07:31.047 - Thread: 1 -> VoiceChatVolume: 1 2020-10-15 20:07:31.047 - Thread: 1 -> HudWarnings: True 2020-10-15 20:07:31.047 - Thread: 1 -> VoiceChat: True 2020-10-15 20:07:31.047 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-10-15 20:07:31.047 - Thread: 1 -> EnableDynamicMusic: True 2020-10-15 20:07:31.047 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-10-15 20:07:31.047 - Thread: 1 -> EnableDoppler: True 2020-10-15 20:07:31.047 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-10-15 20:07:31.047 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-10-15 20:07:31.049 - Thread: 1 -> MyConfig.Load() - END 2020-10-15 20:07:39.692 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-10-15 20:07:40.873 - Thread: 1 -> Found processor count: 4 2020-10-15 20:07:40.873 - Thread: 1 -> Using processor count: 4 2020-10-15 20:07:41.801 - Thread: 1 -> All detected adapters: 2020-10-15 20:07:41.853 - Thread: 1 -> NVIDIA GeForce GTX 1660 - VendorID=4318, SubsystemID=932189282, DeviceID=8580 2020-10-15 20:07:41.853 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-10-15 20:07:44.392 - Thread: 1 -> AdapterInfo = { 2020-10-15 20:07:44.393 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY1 2020-10-15 20:07:44.393 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 3732996096, Luid: 41421, rev: 161, subsys id: 932189282, vendor id: 4318, feature_level 11.1: True 2020-10-15 20:07:44.393 - Thread: 1 -> Driver version = 26.21.14.3200 2020-10-15 20:07:44.393 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-10-15 20:07:44.393 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-15 20:07:44.394 - Thread: 1 -> AftermathSupported = False 2020-10-15 20:07:44.394 - Thread: 1 -> Adapter id = 0 2020-10-15 20:07:44.394 - Thread: 1 -> Supported = True 2020-10-15 20:07:44.394 - Thread: 1 -> RAM = 6282018816 2020-10-15 20:07:44.394 - Thread: 1 -> Priority = 2 2020-10-15 20:07:44.394 - Thread: 1 -> Multithreaded rendering supported = True 2020-10-15 20:07:44.394 - Thread: 1 -> Output is attached = True 2020-10-15 20:07:44.394 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-10-15 20:07:44.394 - Thread: 1 -> Display modes = { 2020-10-15 20:07:44.395 - Thread: 1 -> DXGIOutput id = 0 2020-10-15 20:07:44.395 - Thread: 1 -> 640x480@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 640x480@75Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 640x480@59.94Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 720x480@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 720x480@59.94Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 720x576@50Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 800x600@75Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 800x600@60.317Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1024x768@60.004Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1024x768@75.029Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1152x864@75Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1176x664@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1176x664@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1176x664@50Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1176x664@50Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1176x664@59.94Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1176x664@59.94Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x720@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x720@50Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x720@59.94Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x768@60.02Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x768@60.02Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x768@75.025Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x768@75.025Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x800@60.02Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x800@60.02Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x800@75.025Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x800@75.025Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x960@60.02Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x960@60.02Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x960@75.025Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x960@75.025Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1280x1024@75.025Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1360x768@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1360x768@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1366x768@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1366x768@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1600x900@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1600x1024@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1600x1024@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1600x1024@50Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1600x1024@50Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1600x1024@59.94006Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1600x1024@59.94006Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1680x1050@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1680x1050@60Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1680x1050@50Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1680x1050@50Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1680x1050@59.94006Hz 2020-10-15 20:07:44.395 - Thread: 1 -> 1680x1050@59.94006Hz 2020-10-15 20:07:44.396 - Thread: 1 -> 1920x1080@60Hz 2020-10-15 20:07:44.396 - Thread: 1 -> 1920x1080@50Hz 2020-10-15 20:07:44.396 - Thread: 1 -> 1920x1080@59.94006Hz 2020-10-15 20:07:44.396 - Thread: 1 -> } 2020-10-15 20:07:44.396 - Thread: 1 -> } 2020-10-15 20:07:44.396 - Thread: 1 -> AdapterInfo = { 2020-10-15 20:07:44.397 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 + DISPLAY1 2020-10-15 20:07:44.397 - Thread: 1 -> Description = dev id: 8580, mem: 6282018816, shared mem: 3732996096, Luid: 41421, rev: 161, subsys id: 932189282, vendor id: 4318, feature_level 11.1: True 2020-10-15 20:07:44.397 - Thread: 1 -> Driver version = 26.21.14.3200 2020-10-15 20:07:44.397 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-10-15 20:07:44.397 - Thread: 1 -> DriverUpdateNecessary = False 2020-10-15 20:07:44.397 - Thread: 1 -> AftermathSupported = False 2020-10-15 20:07:44.397 - Thread: 1 -> Adapter id = 0 2020-10-15 20:07:44.397 - Thread: 1 -> Supported = True 2020-10-15 20:07:44.397 - Thread: 1 -> RAM = 6282018816 2020-10-15 20:07:44.397 - Thread: 1 -> Priority = 2 2020-10-15 20:07:44.397 - Thread: 1 -> Multithreaded rendering supported = True 2020-10-15 20:07:44.397 - Thread: 1 -> Output is attached = True 2020-10-15 20:07:44.397 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-10-15 20:07:44.397 - Thread: 1 -> Display modes = { 2020-10-15 20:07:44.398 - Thread: 1 -> DXGIOutput id = 0 2020-10-15 20:07:44.398 - Thread: 1 -> 640x480@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 640x480@75Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 640x480@59.94Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 720x480@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 720x480@59.94Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 720x576@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 800x600@75Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 800x600@60.317Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1024x768@60.004Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1024x768@75.029Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1152x864@75Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1176x664@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1176x664@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1176x664@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1176x664@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1176x664@59.94Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1176x664@59.94Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x720@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x720@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x720@59.94Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x768@60.02Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x768@60.02Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x768@75.025Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x768@75.025Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x800@60.02Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x800@60.02Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x800@75.025Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x800@75.025Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x960@60.02Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x960@60.02Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x960@75.025Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x960@75.025Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x1024@60.02Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1280x1024@75.025Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1360x768@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1360x768@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1366x768@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1366x768@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1600x900@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1600x1024@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1600x1024@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1600x1024@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1600x1024@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1600x1024@59.94006Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1600x1024@59.94006Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1680x1050@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1680x1050@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1680x1050@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1680x1050@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1680x1050@59.94006Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1680x1050@59.94006Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1920x1080@60Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1920x1080@50Hz 2020-10-15 20:07:44.398 - Thread: 1 -> 1920x1080@59.94006Hz 2020-10-15 20:07:44.398 - Thread: 1 -> } 2020-10-15 20:07:44.398 - Thread: 1 -> } 2020-10-15 20:07:44.401 - Thread: 1 -> Steam.IsActive: True 2020-10-15 20:07:44.401 - Thread: 1 -> Steam.IsOnline: True 2020-10-15 20:07:44.401 - Thread: 1 -> Steam.OwnsGame: False 2020-10-15 20:07:44.401 - Thread: 1 -> Steam.UserId: 76561198323236705 2020-10-15 20:07:44.401 - Thread: 1 -> Steam.UserName: Ravekhllar 2020-10-15 20:07:44.401 - Thread: 1 -> Steam.Branch: default 2020-10-15 20:07:44.467 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-10-15 20:07:44.467 - Thread: 1 -> Build version: 0.1.1.0 2020-10-15 20:07:44.512 - Thread: 1 -> MyScreenManager() 2020-10-15 20:07:44.960 - Thread: 13 -> CreateDeviceInternal - CheckSettings() 2020-10-15 20:07:44.960 - Thread: 13 -> CreateDeviceInternal - GetAdapter() 2020-10-15 20:07:44.965 - Thread: 13 -> CreateDeviceInternal - FixSettings() 2020-10-15 20:07:44.965 - Thread: 13 -> CreateDeviceInternal - Create device 2020-10-15 20:07:45.176 - Thread: 13 -> CreateDeviceInternal Steam Overlay integration 2020-10-15 20:07:45.338 - Thread: 13 -> CreateDeviceInternal Steam Overlay OK 2020-10-15 20:07:45.338 - Thread: 13 -> CreateDeviceInternal create swapchain 2020-10-15 20:07:57.315 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-10-15 20:07:57.317 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-10-15 20:07:57.317 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-10-15 20:08:00.647 - Thread: 1 -> Preallocate - START 2020-10-15 20:08:00.651 - Thread: 1 -> MySpaceWorldGenerator - START 2020-10-15 20:08:00.655 - Thread: 1 -> MySpaceWorldGenerator - END 2020-10-15 20:08:00.655 - Thread: 1 -> MySpaceBuildComponent - START 2020-10-15 20:08:00.655 - Thread: 1 -> MySpaceBuildComponent - END 2020-10-15 20:08:00.655 - Thread: 1 -> MyEntities - START 2020-10-15 20:08:00.692 - Thread: 1 -> MyEntities - END 2020-10-15 20:08:00.692 - Thread: 1 -> MyObjectBuilder_Base - START 2020-10-15 20:08:00.692 - Thread: 1 -> MyObjectBuilder_Base - END 2020-10-15 20:08:00.692 - Thread: 1 -> MyTransparentGeometry - START 2020-10-15 20:08:00.692 - Thread: 1 -> MyTransparentGeometry - END 2020-10-15 20:08:00.692 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-10-15 20:08:00.706 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-10-15 20:08:00.706 - Thread: 1 -> MyMath - START 2020-10-15 20:08:00.706 - Thread: 1 -> MyMath - END 2020-10-15 20:08:00.706 - Thread: 1 -> MySimpleObjectDraw - START 2020-10-15 20:08:00.706 - Thread: 1 -> MySimpleObjectDraw - END 2020-10-15 20:08:00.731 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-10-15 20:08:00.731 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-10-15 20:08:00.731 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-10-15 20:08:00.762 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-10-15 20:08:00.762 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-10-15 20:08:00.781 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-10-15 20:08:00.781 - Thread: 1 -> MySyncDestructions - START 2020-10-15 20:08:00.781 - Thread: 1 -> MySyncDestructions - END 2020-10-15 20:08:00.781 - Thread: 1 -> MySyncEntity - START 2020-10-15 20:08:00.781 - Thread: 1 -> MySyncEntity - END 2020-10-15 20:08:00.781 - Thread: 1 -> MySyncScenario - START 2020-10-15 20:08:00.781 - Thread: 1 -> MySyncScenario - END 2020-10-15 20:08:00.781 - Thread: 1 -> MyCommandCharacter - START 2020-10-15 20:08:00.782 - Thread: 1 -> MyCommandCharacter - END 2020-10-15 20:08:00.782 - Thread: 1 -> MyCommandConsole - START 2020-10-15 20:08:00.782 - Thread: 1 -> MyCommandConsole - END 2020-10-15 20:08:00.782 - Thread: 1 -> MyCommandEntity - START 2020-10-15 20:08:00.782 - Thread: 1 -> MyCommandEntity - END 2020-10-15 20:08:00.782 - Thread: 1 -> MyAiTargetManager - START 2020-10-15 20:08:00.782 - Thread: 1 -> MyAiTargetManager - END 2020-10-15 20:08:00.782 - Thread: 1 -> MyClientDebugCommands - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyClientDebugCommands - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyDedicatedServer - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyDedicatedServer - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyDedicatedServerBase - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyDedicatedServerBase - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerBase - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerBase - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerClient - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerClient - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerClientBase - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerClientBase - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerLobby - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerLobby - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerServerBase - START 2020-10-15 20:08:00.793 - Thread: 1 -> MyMultiplayerServerBase - END 2020-10-15 20:08:00.793 - Thread: 1 -> MyServerDebugCommands - START 2020-10-15 20:08:00.794 - Thread: 1 -> MyServerDebugCommands - END 2020-10-15 20:08:00.794 - Thread: 1 -> MyAIActionsParser - START 2020-10-15 20:08:00.803 - Thread: 1 -> MyAIActionsParser - END 2020-10-15 20:08:00.803 - Thread: 1 -> MyCubeGridDefinitions - START 2020-10-15 20:08:00.817 - Thread: 1 -> MyCubeGridDefinitions - END 2020-10-15 20:08:00.817 - Thread: 1 -> MyDefinitionManager - START 2020-10-15 20:08:00.823 - Thread: 1 -> MyDefinitionManager - END 2020-10-15 20:08:00.824 - Thread: 1 -> Preallocate - END 2020-10-15 20:08:00.826 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-10-15 20:08:01.745 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-10-15 20:08:01.745 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-10-15 20:08:01.816 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-10-15 20:08:01.817 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-15 20:08:01.817 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-15 20:08:01.817 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-10-15 20:08:01.817 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-10-15 20:08:01.817 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-10-15 20:08:01.817 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-10-15 20:08:01.833 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-10-15 20:08:01.833 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-10-15 20:08:01.834 - Thread: 1 -> Virtualized: False 2020-10-15 20:08:01.842 - Thread: 1 -> Environment.ProcessorName: AMD A12-9800 RADEON R7, 12 COMPUTE CORES 4C+8G 2020-10-15 20:08:01.843 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 7,465,992,192 bytes 2020-10-15 20:08:01.843 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-10-15 20:08:01.843 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 3,087,941,632 bytes 2020-10-15 20:08:01.843 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,705,816,403,968 bytes 2020-10-15 20:08:01.886 - Thread: 1 -> Drive C: | Capacity: 999,079,600,128 bytes | Free space: 305,949,720,576 bytes 2020-10-15 20:08:01.887 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-10-15 20:08:01.887 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-10-15 20:08:01.888 - Thread: 1 -> Installed DLCs: 2020-10-15 20:08:01.893 - Thread: 1 -> Deluxe Edition (573160) 2020-10-15 20:08:01.954 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-10-15 20:08:02.081 - Thread: 1 -> Havok: Physics.Init 2020-10-15 20:08:02.490 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-10-15 20:08:02.702 - Thread: 1 -> HkGameName: SpaceEngineers 2020-10-15 20:08:02.731 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-10-15 20:08:02.732 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-15 20:08:02.760 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-10-15 20:08:03.123 - Thread: 1 -> Loading scenarios 2020-10-15 20:08:03.168 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-15 20:08:03.168 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-15 20:08:03.732 - Thread: 1 -> Loading sound definitions 2020-10-15 20:08:05.218 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-15 20:08:05.218 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-15 20:08:05.218 - Thread: 1 -> Loading shadow textures definitions 2020-10-15 20:08:05.219 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-15 20:08:05.219 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-15 20:08:05.254 - Thread: 1 -> MyAudio.LoadData - START 2020-10-15 20:08:05.432 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (CORSAIR VOID ELITE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2020-10-15 20:08:07.113 - Thread: 1 -> MyAudio.LoadData - END 2020-10-15 20:08:07.120 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2020-10-15 20:08:07.121 - Thread: 1 -> MyGuiManager() 2020-10-15 20:08:07.125 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-10-15 20:08:07.372 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-10-15 20:08:08.059 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-10-15 20:08:08.088 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-10-15 20:08:08.088 - Thread: 8 -> ReloadVoxelMaterials 2020-10-15 20:08:08.212 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-10-15 20:08:08.212 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-10-15 20:08:08.305 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-10-15 20:08:08.305 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-10-15 20:08:08.349 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-10-15 20:08:08.422 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-10-15 20:08:08.432 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-10-15 20:08:08.528 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-10-15 20:08:08.530 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-10-15 20:08:08.592 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-10-15 20:08:08.603 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-10-15 20:08:08.673 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-10-15 20:08:08.835 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-10-15 20:08:08.835 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-10-15 20:08:08.853 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-10-15 20:08:08.910 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-10-15 20:08:08.989 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-10-15 20:08:09.012 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-10-15 20:08:09.084 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-10-15 20:08:09.141 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-10-15 20:08:09.215 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-10-15 20:08:09.280 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-10-15 20:08:09.360 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-10-15 20:08:09.386 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-10-15 20:08:09.403 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-10-15 20:08:09.460 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-10-15 20:08:09.461 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-10-15 20:08:09.461 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-10-15 20:08:09.466 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-10-15 20:08:09.475 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-10-15 20:08:09.484 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-10-15 20:08:09.515 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-10-15 20:08:09.553 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-10-15 20:08:09.582 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-10-15 20:08:09.623 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-10-15 20:08:09.624 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-10-15 20:08:09.673 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-10-15 20:08:09.688 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-10-15 20:08:09.714 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-10-15 20:08:09.719 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-10-15 20:08:09.734 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-10-15 20:08:09.745 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-10-15 20:08:09.772 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-10-15 20:08:09.772 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-10-15 20:08:09.793 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-10-15 20:08:09.833 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-10-15 20:08:09.843 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-10-15 20:08:09.871 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-10-15 20:08:09.920 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-10-15 20:08:09.930 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-10-15 20:08:09.965 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-10-15 20:08:09.985 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-10-15 20:08:11.945 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-10-15 20:08:12.854 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-10-15 20:08:13.149 - Thread: 1 -> Timer Frequency: 10000000 2020-10-15 20:08:13.150 - Thread: 1 -> Ticks per frame: 166667 2020-10-15 20:08:13.978 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-10-15 20:08:14.421 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-10-15 20:08:14.431 - Thread: 1 -> Flares Intensity: 1 2020-10-15 20:08:14.431 - Thread: 1 -> Field of view: 1.22173 2020-10-15 20:08:14.431 - Thread: 1 -> PostProcessingEnabled: False 2020-10-15 20:08:14.431 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-10-15 20:08:14.431 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-10-15 20:08:14.431 - Thread: 1 -> Render.DistanceFade: 500 2020-10-15 20:08:14.431 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-10-15 20:08:14.431 - Thread: 1 -> Render.ShadowQuality: LOW 2020-10-15 20:08:14.431 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-10-15 20:08:14.431 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-10-15 20:08:14.431 - Thread: 1 -> Render.TextureQuality: LOW 2020-10-15 20:08:14.431 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-10-15 20:08:14.431 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-10-15 20:08:14.431 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-10-15 20:08:14.431 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-10-15 20:08:14.431 - Thread: 1 -> Render.ParticleQuality: NORMAL 2020-10-15 20:08:14.433 - Thread: 1 -> Analytics uuid: d7071af0-a9dc-b11d-987f-b572ab77f293 2020-10-15 20:08:15.179 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-10-15 20:08:16.102 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-10-15 20:08:16.309 - Thread: 1 -> Analytics helper process start reported 2020-10-15 20:08:16.484 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-10-15 20:08:16.495 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-10-15 20:08:16.538 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-10-15 20:08:16.569 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-10-15 20:08:16.612 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-10-15 20:08:16.980 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-10-15 20:08:17.018 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-10-15 20:08:17.040 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-10-15 20:08:17.189 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-10-15 20:08:17.236 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-10-15 20:08:17.264 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-10-15 20:08:17.287 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-10-15 20:08:17.331 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-10-15 20:08:17.351 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-10-15 20:08:17.377 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-10-15 20:08:17.498 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-10-15 20:08:17.591 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-10-15 20:08:17.725 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-10-15 20:08:17.876 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-10-15 20:08:18.147 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-10-15 20:08:18.211 - Thread: 23 -> Analytics session error 2020-10-15 20:08:18.289 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-10-15 20:08:18.394 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-10-15 20:08:18.548 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-10-15 20:08:18.655 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-10-15 20:08:18.734 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-10-15 20:08:18.888 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-10-15 20:08:18.987 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-10-15 20:08:19.085 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-10-15 20:08:19.203 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-10-15 20:08:19.312 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-10-15 20:08:19.407 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-10-15 20:08:19.463 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-10-15 20:08:19.664 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-10-15 20:08:19.754 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-10-15 20:08:19.820 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-10-15 20:08:19.887 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-10-15 20:08:20.722 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-10-15 20:08:21.159 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-10-15 20:08:21.583 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-10-15 20:08:21.827 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-10-15 20:08:22.096 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-10-15 20:08:22.131 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-10-15 20:08:22.388 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-10-15 20:08:22.518 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-10-15 20:08:22.533 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-10-15 20:08:22.713 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-10-15 20:08:22.843 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-10-15 20:08:40.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:08:40.575 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:08:54.609 - Thread: 1 -> GUI Stats: Update 2.19998066666667, Draw 0.262678388888889 2020-10-15 20:09:12.688 - Thread: 9 -> Loading available saves - START 2020-10-15 20:09:12.859 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705' 2020-10-15 20:09:18.463 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-10-15 20:09:23.132 - Thread: 9 -> Loading available saves - END 2020-10-15 20:09:23.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:09:23.422 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:09:25.192 - Thread: 1 -> GUI Stats: Update 0.916469111111112, Draw 0.392388333333333 2020-10-15 20:09:35.227 - Thread: 17 -> Loading Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Sandbox_config.sbc 2020-10-15 20:09:35.308 - Thread: 17 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-15 20:09:35.313 - Thread: 17 -> LoadSandbox() - Start 2020-10-15 20:09:35.313 - Thread: 17 -> LoadSession() - Start 2020-10-15 20:09:35.313 - Thread: 17 -> C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative 2020-10-15 20:09:40.205 - Thread: 17 -> Loading Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Sandbox_config.sbc 2020-10-15 20:09:40.208 - Thread: 17 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-15 20:09:40.211 - Thread: 17 -> CheckPoint Experimental mode: No 2020-10-15 20:09:40.211 - Thread: 17 -> CheckPoint Experimental mode reason: 0 2020-10-15 20:09:40.212 - Thread: 17 -> LoadSession() - End 2020-10-15 20:09:40.212 - Thread: 17 -> LoadSandbox() - End 2020-10-15 20:09:40.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:09:40.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:09:40.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:09:40.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:09:40.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:09:40.249 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:09:40.249 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:09:40.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:09:40.257 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-10-15 20:09:40.259 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-10-15 20:09:40.457 - Thread: 1 -> RunLoadingAction - START 2020-10-15 20:09:40.457 - Thread: 1 -> Loading session: C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative 2020-10-15 20:09:43.868 - Thread: 1 -> GC Memory: 1,112,427,960 B 2020-10-15 20:09:43.881 - Thread: 1 -> Process Memory: 2,868,019,200 B 2020-10-15 20:09:43.881 - Thread: 1 -> Experimental mode: No 2020-10-15 20:09:43.881 - Thread: 1 -> Experimental mode reason: 0 2020-10-15 20:09:52.314 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-10-15 20:09:52.420 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-10-15 20:09:52.473 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-10-15 20:09:56.913 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-10-15 20:09:56.913 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-10-15 20:09:56.913 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2020-10-15 20:09:56.916 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-15 20:09:56.966 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-10-15 20:09:57.310 - Thread: 1 -> Loading scenarios 2020-10-15 20:09:57.311 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-15 20:09:57.312 - Thread: 1 -> List of used mods (0) - START 2020-10-15 20:09:57.314 - Thread: 1 -> List of used mods - END 2020-10-15 20:09:57.483 - Thread: 1 -> Loading behaviors 2020-10-15 20:09:57.486 - Thread: 1 -> Loading ammo magazines 2020-10-15 20:09:57.493 - Thread: 1 -> Loading ammo definitions 2020-10-15 20:09:57.500 - Thread: 1 -> Loading animations 2020-10-15 20:09:57.516 - Thread: 1 -> Loading animations 2020-10-15 20:09:57.520 - Thread: 1 -> Loading sound definitions 2020-10-15 20:09:57.521 - Thread: 1 -> Loading sound definitions 2020-10-15 20:09:57.521 - Thread: 1 -> Loading sound definitions 2020-10-15 20:09:57.521 - Thread: 1 -> Loading sound definitions 2020-10-15 20:09:57.521 - Thread: 1 -> Loading sound definitions 2020-10-15 20:09:57.521 - Thread: 1 -> Loading sound definitions 2020-10-15 20:09:57.521 - Thread: 1 -> Loading category classes 2020-10-15 20:09:57.523 - Thread: 1 -> Loading category classes 2020-10-15 20:09:57.523 - Thread: 1 -> Loading blueprint classes 2020-10-15 20:09:57.527 - Thread: 1 -> Loading blueprint class entries 2020-10-15 20:09:57.528 - Thread: 1 -> Loading blueprint class entries 2020-10-15 20:09:57.528 - Thread: 1 -> Loading blueprints 2020-10-15 20:09:57.533 - Thread: 1 -> Loading blueprints 2020-10-15 20:09:57.533 - Thread: 1 -> Loading agent definitions 2020-10-15 20:09:57.538 - Thread: 1 -> Loading character definitions 2020-10-15 20:09:57.612 - Thread: 1 -> Loading character definitions 2020-10-15 20:09:57.612 - Thread: 1 -> Loading components 2020-10-15 20:09:57.615 - Thread: 1 -> Loading components 2020-10-15 20:09:57.615 - Thread: 1 -> Loading configuration 2020-10-15 20:09:57.619 - Thread: 1 -> Loading container types 2020-10-15 20:09:57.623 - Thread: 1 -> Loading Contract Types 2020-10-15 20:09:57.640 - Thread: 1 -> Loading block positions 2020-10-15 20:09:57.646 - Thread: 1 -> Loading block positions 2020-10-15 20:09:57.646 - Thread: 1 -> Loading curve definitions 2020-10-15 20:09:57.672 - Thread: 1 -> Loading debris 2020-10-15 20:09:57.675 - Thread: 1 -> Loading environment items entries 2020-10-15 20:09:57.677 - Thread: 1 -> Loading decal global definitions 2020-10-15 20:09:57.678 - Thread: 1 -> Loading decal definitions 2020-10-15 20:09:57.684 - Thread: 1 -> Loading drone behaviors 2020-10-15 20:09:57.740 - Thread: 1 -> Loading edges 2020-10-15 20:09:57.748 - Thread: 1 -> Loading emissive color definitions 2020-10-15 20:09:57.755 - Thread: 1 -> Loading emissive color default states 2020-10-15 20:09:57.767 - Thread: 1 -> Loading animations 2020-10-15 20:09:57.767 - Thread: 1 -> Loading entity components 2020-10-15 20:09:57.818 - Thread: 1 -> Loading component containers 2020-10-15 20:09:57.856 - Thread: 1 -> Loading environment items entries 2020-10-15 20:09:57.856 - Thread: 1 -> Loading Faction Names 2020-10-15 20:09:57.858 - Thread: 1 -> Loading factions 2020-10-15 20:09:57.866 - Thread: 1 -> Loading flare definitions 2020-10-15 20:09:57.907 - Thread: 1 -> Loading gas property definitions 2020-10-15 20:09:57.909 - Thread: 1 -> Loading event definitions 2020-10-15 20:09:57.914 - Thread: 1 -> Loading physical items 2020-10-15 20:09:57.924 - Thread: 1 -> Loading chat bot responses 2020-10-15 20:09:59.186 - Thread: 1 -> Loading LCD texture categories 2020-10-15 20:09:59.188 - Thread: 1 -> Loading LCD texture categories 2020-10-15 20:09:59.189 - Thread: 1 -> Loading LCD texture categories 2020-10-15 20:09:59.189 - Thread: 1 -> Loading LCD texture categories 2020-10-15 20:09:59.189 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-15 20:09:59.189 - Thread: 1 -> Loading physical items 2020-10-15 20:09:59.196 - Thread: 1 -> Loading physical items 2020-10-15 20:09:59.198 - Thread: 1 -> Loading physical material properties 2020-10-15 20:09:59.206 - Thread: 1 -> Loading pirate antennas 2020-10-15 20:09:59.279 - Thread: 1 -> Loading research blocks definitions 2020-10-15 20:09:59.282 - Thread: 1 -> Loading research groups definitions 2020-10-15 20:09:59.285 - Thread: 1 -> Loading resource distribution groups 2020-10-15 20:09:59.289 - Thread: 1 -> Loading shadow textures definitions 2020-10-15 20:09:59.289 - Thread: 1 -> Loading ship sound groups 2020-10-15 20:09:59.352 - Thread: 1 -> Loading ship sound groups 2020-10-15 20:09:59.353 - Thread: 1 -> Loading sound categories 2020-10-15 20:09:59.360 - Thread: 1 -> Loading stat definitions 2020-10-15 20:09:59.362 - Thread: 1 -> Loading grid creators 2020-10-15 20:09:59.365 - Thread: 1 -> Loading transparent material properties 2020-10-15 20:09:59.369 - Thread: 1 -> Loading planet definition 2020-10-15 20:09:59.371 - Thread: 1 -> Loading voxel map storage definitions 2020-10-15 20:09:59.376 - Thread: 1 -> Loading voxel material definitions 2020-10-15 20:09:59.378 - Thread: 1 -> Loading voxel material definitions 2020-10-15 20:09:59.379 - Thread: 1 -> Loading voxel material definitions 2020-10-15 20:09:59.379 - Thread: 1 -> Loading Weather Effects 2020-10-15 20:09:59.387 - Thread: 1 -> Audio effects definitions 2020-10-15 20:09:59.396 - Thread: 1 -> Loading environment items definitions 2020-10-15 20:09:59.400 - Thread: 1 -> Loading environment items definitions 2020-10-15 20:09:59.402 - Thread: 1 -> Loading physical material properties 2020-10-15 20:09:59.412 - Thread: 1 -> Loading particle effect definitions 2020-10-15 20:09:59.600 - Thread: 1 -> Loading particle effect definitions 2020-10-15 20:09:59.602 - Thread: 1 -> Loading environment item definitions 2020-10-15 20:09:59.611 - Thread: 1 -> Loading weapon definitions 2020-10-15 20:09:59.637 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.732 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.734 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.857 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.874 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.881 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.883 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.889 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.890 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.893 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.895 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.898 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.899 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.910 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.911 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.914 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.915 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.922 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.953 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.970 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.971 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.972 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.973 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.973 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.975 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.980 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.981 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.982 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.983 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.984 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.986 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.987 - Thread: 1 -> Created block definitions 2020-10-15 20:09:59.989 - Thread: 1 -> Loading cube blocks 2020-10-15 20:09:59.999 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.003 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.009 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.012 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.013 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.016 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.029 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.032 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.035 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.039 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.040 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.048 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.049 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.053 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.057 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.061 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.068 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.072 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.077 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.081 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.084 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.089 - Thread: 1 -> Loading cube blocks 2020-10-15 20:10:00.090 - Thread: 1 -> Created block definitions 2020-10-15 20:10:00.097 - Thread: 1 -> Loading block variant groups 2020-10-15 20:10:00.103 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-10-15 20:10:00.105 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-10-15 20:10:00.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-10-15 20:10:00.106 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-10-15 20:10:00.126 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-10-15 20:10:00.128 - Thread: 1 -> Loading asteroid generators 2020-10-15 20:10:00.132 - Thread: 1 -> Loading spawn groups 2020-10-15 20:10:00.148 - Thread: 1 -> Loading drop containers 2020-10-15 20:10:00.151 - Thread: 1 -> Loading spawn groups 2020-10-15 20:10:00.152 - Thread: 1 -> Loading spawn groups 2020-10-15 20:10:00.152 - Thread: 1 -> Loading radial menu definitions 2020-10-15 20:10:00.199 - Thread: 1 -> Loading respawn ships 2020-10-15 20:10:00.205 - Thread: 1 -> Loading spawn groups 2020-10-15 20:10:00.206 - Thread: 1 -> Loading wheel speeds 2020-10-15 20:10:00.354 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-15 20:10:00.400 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-15 20:10:00.400 - Thread: 1 -> MyAudio.LoadData - START 2020-10-15 20:10:00.433 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (CORSAIR VOID ELITE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2020-10-15 20:10:02.629 - Thread: 1 -> MyAudio.LoadData - END 2020-10-15 20:10:02.853 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-10-15 20:10:02.871 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-15 20:10:02.997 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-15 20:10:02.999 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-15 20:10:03.000 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-15 20:10:03.277 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-15 20:10:13.504 - Thread: 24 -> External debugger: listening... 2020-10-15 20:10:13.578 - Thread: 1 -> MyLights.LoadData() - START 2020-10-15 20:10:13.600 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-10-15 20:10:13.600 - Thread: 1 -> MyLights.LoadData() - END 2020-10-15 20:10:13.600 - Thread: 1 -> Info: MyLights initialized. 2020-10-15 20:10:13.601 - Thread: 1 -> MyExplosions.LoadData() - START 2020-10-15 20:10:13.616 - Thread: 1 -> MyExplosions.LoadData() - END 2020-10-15 20:10:13.831 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-10-15 20:10:13.832 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-10-15 20:10:13.939 - Thread: 1 -> Loading Procedural World Generator 2020-10-15 20:10:13.942 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-10-15 20:10:17.032 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-10-15 20:10:17.316 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-10-15 20:10:17.316 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-10-15 20:10:17.316 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-10-15 20:10:17.320 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Alien-291759539d120000.vx2' 2020-10-15 20:10:17.320 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Moon-1353915701d19000.vx2' 2020-10-15 20:10:17.320 - Thread: 8 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\EarthLike-1779144428d120000.vx2' 2020-10-15 20:10:24.680 - Thread: 9 -> Info: Planet generator name: Moon 2020-10-15 20:10:24.692 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 20:10:24.894 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-10-15 20:10:24.894 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Titan-2124704365d19000.vx2' 2020-10-15 20:10:26.386 - Thread: 1 -> Info: Planet generator name: Alien 2020-10-15 20:10:26.387 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 20:10:26.387 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-10-15 20:10:26.388 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Mars-2044023682d120000.vx2' 2020-10-15 20:10:27.559 - Thread: 8 -> Info: Planet generator name: EarthLike 2020-10-15 20:10:27.560 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 20:10:27.560 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-10-15 20:10:27.561 - Thread: 8 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Europa-595048092d19000.vx2' 2020-10-15 20:10:33.629 - Thread: 9 -> Info: Planet generator name: Titan 2020-10-15 20:10:33.630 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 20:10:33.631 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-10-15 20:10:33.632 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Triton-12345d80253.vx2' 2020-10-15 20:10:33.879 - Thread: 1 -> Info: Planet generator name: Mars 2020-10-15 20:10:33.880 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 20:10:35.107 - Thread: 8 -> Info: Planet generator name: Europa 2020-10-15 20:10:35.108 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 20:10:43.726 - Thread: 9 -> Info: Planet generator name: Triton 2020-10-15 20:10:43.727 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 20:10:44.947 - Thread: 1 -> Entities loaded 2020-10-15 20:10:45.574 - Thread: 1 -> Clusters reordered 2020-10-15 20:10:45.646 - Thread: 1 -> Entities initialized 2020-10-15 20:10:46.134 - Thread: 1 -> Checkpoint.CameraAttachedTo: 95995036655408992 2020-10-15 20:10:46.473 - Thread: 1 -> MySession.Static.LogSettings - START 2020-10-15 20:10:46.475 - Thread: 1 -> Name = creative 2020-10-15 20:10:46.475 - Thread: 1 -> Description = creative game 2020-10-15 20:10:46.475 - Thread: 1 -> GameDateTime = 01/01/2081 02:11:29 2020-10-15 20:10:46.475 - Thread: 1 -> Password = 2020-10-15 20:10:46.475 - Thread: 1 -> CurrentPath = C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative 2020-10-15 20:10:46.475 - Thread: 1 -> WorkshopId = 2020-10-15 20:10:46.475 - Thread: 1 -> CameraController = Default_Astronaut 2020-10-15 20:10:46.475 - Thread: 1 -> ThumbPath = C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\thumb.jpg 2020-10-15 20:10:46.479 - Thread: 1 -> Settings: 2020-10-15 20:10:46.480 - Thread: 1 -> GameMode = Creative 2020-10-15 20:10:46.480 - Thread: 1 -> MaxPlayers = 4 2020-10-15 20:10:46.480 - Thread: 1 -> OnlineMode = PRIVATE 2020-10-15 20:10:46.480 - Thread: 1 -> AutoHealing = True 2020-10-15 20:10:46.480 - Thread: 1 -> WeaponsEnabled = True 2020-10-15 20:10:46.480 - Thread: 1 -> ThrusterDamage = True 2020-10-15 20:10:46.480 - Thread: 1 -> EnableSpectator = False 2020-10-15 20:10:46.480 - Thread: 1 -> EnableCopyPaste = True 2020-10-15 20:10:46.480 - Thread: 1 -> MaxFloatingObjects = 100 2020-10-15 20:10:46.480 - Thread: 1 -> MaxGridSize = 0 2020-10-15 20:10:46.480 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-10-15 20:10:46.480 - Thread: 1 -> CargoShipsEnabled = True 2020-10-15 20:10:46.480 - Thread: 1 -> EnvironmentHostility = SAFE 2020-10-15 20:10:46.480 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-10-15 20:10:46.480 - Thread: 1 -> InventorySizeMultiplier = 3 2020-10-15 20:10:46.480 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-10-15 20:10:46.480 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-10-15 20:10:46.480 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-10-15 20:10:46.480 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-10-15 20:10:46.480 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-10-15 20:10:46.480 - Thread: 1 -> ClientCanSave = False 2020-10-15 20:10:46.480 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-10-15 20:10:46.480 - Thread: 1 -> PermanentDeath = False 2020-10-15 20:10:46.480 - Thread: 1 -> DestructibleBlocks = True 2020-10-15 20:10:46.480 - Thread: 1 -> EnableScripts = False 2020-10-15 20:10:46.480 - Thread: 1 -> AutoSaveInMinutes = 5 2020-10-15 20:10:46.480 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-10-15 20:10:46.480 - Thread: 1 -> ProceduralDensity = 0.35 2020-10-15 20:10:46.480 - Thread: 1 -> ProceduralSeed = 0 2020-10-15 20:10:46.480 - Thread: 1 -> DestructibleBlocks = True 2020-10-15 20:10:46.480 - Thread: 1 -> EnableIngameScripts = False 2020-10-15 20:10:46.480 - Thread: 1 -> ViewDistance = 15000 2020-10-15 20:10:46.480 - Thread: 1 -> Voxel destruction = True 2020-10-15 20:10:46.480 - Thread: 1 -> EnableStructuralSimulation = False 2020-10-15 20:10:46.480 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-10-15 20:10:46.480 - Thread: 1 -> EnableContainerDrops = True 2020-10-15 20:10:46.480 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-10-15 20:10:46.480 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-10-15 20:10:46.480 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-10-15 20:10:46.480 - Thread: 1 -> EnableSubgridDamage = False 2020-10-15 20:10:46.480 - Thread: 1 -> SyncDistance = 3000 2020-10-15 20:10:46.480 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-10-15 20:10:46.480 - Thread: 1 -> AFKTimeoutMin = 0 2020-10-15 20:10:46.480 - Thread: 1 -> StopGridsPeriodMin = 15 2020-10-15 20:10:46.480 - Thread: 1 -> ExperimentalMode = False 2020-10-15 20:10:46.481 - Thread: 1 -> ExperimentalModeReason = 0 2020-10-15 20:10:46.481 - Thread: 1 -> MySession.Static.LogSettings - END 2020-10-15 20:10:46.913 - Thread: 1 -> Session loaded 2020-10-15 20:10:46.913 - Thread: 1 -> RunLoadingAction - END 2020-10-15 20:10:46.916 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-10-15 20:10:48.316 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-10-15 20:10:48.381 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-10-15 20:10:48.382 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-10-15 20:10:48.638 - Thread: 1 -> Updating continues. 2020-10-15 20:10:52.263 - Thread: 1 -> GC Memory: 1401.124 / 1401.124 MB 2020-10-15 20:10:52.506 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:10:52.871 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,21618.09,45197.3,1,0,1400.964,3908.145,2760,47240,6,7.65948,1.852975,0,494,8.332885,0,16.66667,0.6382556,0.1544063,100,3038379929,1400.964 2020-10-15 20:10:52.874 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:10:52.874 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,901,36,9,80,53,728,2897,374,0,0,63,454,0,210,15,0,0,0,336,0,0,0,84,758,384,7,20,0 2020-10-15 20:11:04.674 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-15 20:11:05.265 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-15 20:11:18.073 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:11:18.074 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:11:22.272 - Thread: 1 -> GC Memory: 1644.925 / 1644.925 MB 2020-10-15 20:11:28.128 - Thread: 1 -> GUI Stats: Update 39.2947502222222, Draw 0.730120722222221 2020-10-15 20:11:37.024 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:11:37.024 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:11:37.024 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:11:37.457 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:11:43.947 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:11:43.948 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:11:47.517 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:11:47.517 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:11:47.517 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:11:47.532 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:11:52.289 - Thread: 1 -> GC Memory: 1720.341 / 1720.341 MB 2020-10-15 20:11:56.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:11:56.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:12:00.290 - Thread: 1 -> GUI Stats: Update 0.562020944444445, Draw 1.43426372222222 2020-10-15 20:12:05.634 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:12:05.634 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:12:05.634 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:12:05.654 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:12:13.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:12:13.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:12:15.482 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:12:15.483 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,30.8975,77.4063,1,0,1746.252,4631.984,2865,47135,7,44.58626,42.89686,0.5315988,591,8.332938,0,16.66667,3.715345,3.574569,100,3339055571,1746.252 2020-10-15 20:12:15.483 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:12:15.483 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,21,105,53,728,3184,625,0,0,98,730,0,408,15,0,10,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:12:22.302 - Thread: 1 -> GC Memory: 1416.07 / 1416.07 MB 2020-10-15 20:12:30.395 - Thread: 1 -> GUI Stats: Update 0.524336444444445, Draw 1.55910077777778 2020-10-15 20:12:52.312 - Thread: 1 -> GC Memory: 1430.301 / 1430.301 MB 2020-10-15 20:13:00.396 - Thread: 1 -> GUI Stats: Update 0.564302555555556, Draw 1.01349166666667 2020-10-15 20:13:15.717 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:13:15.718 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,23.3987,56.50273,1,0,1431.86,4631.277,3060,46940,7,34.1618,43.83863,0.6097383,588,8.334826,0,16.66667,2.847327,3.653874,100,3341220265,1431.86 2020-10-15 20:13:15.718 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:13:15.718 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,23,107,53,728,3186,625,0,0,98,732,0,408,15,0,11,7,336,9,0,0,95,758,384,7,20,0 2020-10-15 20:13:22.321 - Thread: 1 -> GC Memory: 1432.728 / 1432.728 MB 2020-10-15 20:13:30.624 - Thread: 1 -> GUI Stats: Update 0.711780055555555, Draw 0.891609777777778 2020-10-15 20:13:52.324 - Thread: 1 -> GC Memory: 1439.03 / 1439.03 MB 2020-10-15 20:14:00.624 - Thread: 1 -> GUI Stats: Update 0.489283944444443, Draw 0.814679833333333 2020-10-15 20:14:16.116 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:14:16.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:14:16.849 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:14:16.850 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,29.15212,64.34716,1,0,1418.739,4635.43,3047,46953,7,37.48885,45.48438,0.6032504,699,8.332947,0,16.66667,3.123925,3.790189,100,3342248449,1418.739 2020-10-15 20:14:16.850 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:14:16.850 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,23,107,53,728,3187,626,0,0,98,733,0,408,15,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:14:16.967 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:14:16.967 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:14:16.967 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:14:16.981 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:14:22.335 - Thread: 1 -> GC Memory: 1420.04 / 1420.04 MB 2020-10-15 20:14:30.633 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:14:30.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:14:31.620 - Thread: 1 -> GUI Stats: Update 0.526794722222222, Draw 1.20586955555555 2020-10-15 20:14:40.468 - Thread: 1 -> Autosave initiated 2020-10-15 20:14:40.469 - Thread: 1 -> Character state: True 2020-10-15 20:14:40.469 - Thread: 1 -> IsServer: True 2020-10-15 20:14:40.469 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:14:40.469 - Thread: 1 -> Autosave 2020-10-15 20:14:40.476 - Thread: 1 -> Saving world - START 2020-10-15 20:14:40.477 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:14:40.478 - Thread: 1 -> Before snapshot.: GC Memory: 1,419 B 2020-10-15 20:14:40.939 - Thread: 1 -> After snapshot.: GC Memory: 1,420 B 2020-10-15 20:14:40.944 - Thread: 1 -> Directory cleanup: GC Memory: 1,420 B 2020-10-15 20:14:40.944 - Thread: 1 -> Saving world - END 2020-10-15 20:14:41.011 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:14:41.012 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:14:43.285 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:14:43.986 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:14:52.340 - Thread: 1 -> GC Memory: 1423.095 / 1423.095 MB 2020-10-15 20:15:02.090 - Thread: 1 -> GUI Stats: Update 0.504888833333333, Draw 0.970100722222222 2020-10-15 20:15:04.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:15:04.723 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:15:05.039 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:15:05.039 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:15:05.039 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:15:05.056 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:15:15.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:15:15.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:15:17.337 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:15:17.338 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,18.80196,64.23096,1,0,1423.566,4652.98,3047,46953,7,38.19269,44.52599,0.6235662,696,8.332965,0,16.66667,3.182584,3.710335,100,3358896609,1423.566 2020-10-15 20:15:17.338 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:15:17.338 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,23,107,53,728,3203,641,0,0,98,749,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:15:22.340 - Thread: 1 -> GC Memory: 1424.834 / 1424.834 MB 2020-10-15 20:15:32.090 - Thread: 1 -> GUI Stats: Update 0.547483222222222, Draw 0.820952055555555 2020-10-15 20:15:52.357 - Thread: 1 -> GC Memory: 1418.44 / 1418.44 MB 2020-10-15 20:16:02.090 - Thread: 1 -> GUI Stats: Update 0.481944722222222, Draw 0.953887222222223 2020-10-15 20:16:17.355 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:16:17.357 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,18.78694,61.18694,1,0,1420.062,4654.648,3048,46952,7,34.95218,44.60746,0.5936723,689,8.332917,0,16.66667,2.912536,3.717103,100,3359583439,1420.062 2020-10-15 20:16:17.357 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:16:17.357 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,24,107,53,728,3203,642,0,0,98,749,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:16:22.357 - Thread: 1 -> GC Memory: 1418.988 / 1418.988 MB 2020-10-15 20:16:32.090 - Thread: 1 -> GUI Stats: Update 0.449030055555556, Draw 0.768019333333334 2020-10-15 20:16:52.373 - Thread: 1 -> GC Memory: 1420.338 / 1420.338 MB 2020-10-15 20:17:02.090 - Thread: 1 -> GUI Stats: Update 0.493842999999999, Draw 0.829798555555555 2020-10-15 20:17:17.372 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:17:17.372 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,20.44583,54.09239,1,0,1420.35,4653.363,3049,46951,7,33.95537,42.99539,0.5934095,696,8.332942,0,16.66667,2.829481,3.582781,100,3359584255,1420.35 2020-10-15 20:17:17.372 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:17:17.372 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,24,107,53,728,3203,642,0,0,98,749,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:17:22.390 - Thread: 1 -> GC Memory: 1417.604 / 1417.604 MB 2020-10-15 20:17:32.091 - Thread: 1 -> GUI Stats: Update 0.481775888888889, Draw 0.912562666666668 2020-10-15 20:17:52.391 - Thread: 1 -> GC Memory: 1418.233 / 1418.233 MB 2020-10-15 20:18:02.090 - Thread: 1 -> GUI Stats: Update 0.515498500000001, Draw 0.99694511111111 2020-10-15 20:18:17.389 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:18:17.389 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,22.83044,60.5298,1,0,1417.846,4637.043,3050,46950,7,38.00399,44.9807,0.5956855,690,8.333591,0,16.66667,3.167097,3.748507,100,3343084871,1417.846 2020-10-15 20:18:17.389 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:18:17.389 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,24,107,53,728,3188,626,0,0,98,733,0,408,15,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:18:22.408 - Thread: 1 -> GC Memory: 1419.131 / 1419.131 MB 2020-10-15 20:18:32.091 - Thread: 1 -> GUI Stats: Update 0.521226111111111, Draw 1.02197572222223 2020-10-15 20:18:52.423 - Thread: 1 -> GC Memory: 1420.663 / 1420.663 MB 2020-10-15 20:19:02.092 - Thread: 1 -> GUI Stats: Update 0.5224, Draw 1.18989472222222 2020-10-15 20:19:07.022 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:19:07.022 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:19:07.022 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:19:07.039 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:19:17.405 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:19:17.407 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,25.7821,59.83558,1,0,1420.528,4654.391,3110,46890,7,39.87659,41.96436,0.6167098,790,8.342432,0,16.66667,3.326677,3.500848,100,3359885933,1420.528 2020-10-15 20:19:17.407 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:19:17.407 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,24,107,53,728,3204,642,0,0,98,749,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:19:19.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:19:19.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:19:22.428 - Thread: 1 -> GC Memory: 1418.646 / 1418.646 MB 2020-10-15 20:19:32.091 - Thread: 1 -> GUI Stats: Update 0.534794555555554, Draw 1.3067215 2020-10-15 20:19:40.474 - Thread: 1 -> Autosave initiated 2020-10-15 20:19:40.474 - Thread: 1 -> Character state: True 2020-10-15 20:19:40.474 - Thread: 1 -> IsServer: True 2020-10-15 20:19:40.474 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:19:40.474 - Thread: 1 -> Autosave 2020-10-15 20:19:40.474 - Thread: 1 -> Saving world - START 2020-10-15 20:19:40.475 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:19:40.476 - Thread: 1 -> Before snapshot.: GC Memory: 1,419 B 2020-10-15 20:19:40.485 - Thread: 1 -> After snapshot.: GC Memory: 1,419 B 2020-10-15 20:19:40.486 - Thread: 1 -> Directory cleanup: GC Memory: 1,419 B 2020-10-15 20:19:40.486 - Thread: 1 -> Saving world - END 2020-10-15 20:19:40.577 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:19:40.579 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:19:41.316 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:19:41.957 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:19:52.440 - Thread: 1 -> GC Memory: 1421.077 / 1421.077 MB 2020-10-15 20:20:02.092 - Thread: 1 -> GUI Stats: Update 0.526804166666666, Draw 1.37808327777778 2020-10-15 20:20:17.421 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:20:17.422 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,24.06907,51.35034,1,0,1422.019,4653.598,3151,46849,7,36.44099,37.26943,0.5848765,786,8.332925,0,16.66667,3.036601,3.105633,100,3359903005,1422.019 2020-10-15 20:20:17.422 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:20:17.422 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,24,107,53,728,3204,642,0,0,98,749,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:20:22.441 - Thread: 1 -> GC Memory: 1421.49 / 1421.49 MB 2020-10-15 20:20:32.095 - Thread: 1 -> GUI Stats: Update 0.543919277777778, Draw 1.47587866666667 2020-10-15 20:20:52.458 - Thread: 1 -> GC Memory: 1418.776 / 1418.776 MB 2020-10-15 20:21:02.092 - Thread: 1 -> GUI Stats: Update 0.502110944444445, Draw 1.59783672222222 2020-10-15 20:21:17.439 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:21:17.439 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,23.86375,52.71266,1,0,1421.627,4654.809,3169,46831,7,37.8116,39.09182,0.5966659,783,8.332925,0,16.66667,3.150812,3.257492,100,3359985101,1421.627 2020-10-15 20:21:17.439 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:21:17.439 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,24,107,53,728,3204,642,0,0,98,750,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:21:22.458 - Thread: 1 -> GC Memory: 1419.236 / 1419.236 MB 2020-10-15 20:21:32.091 - Thread: 1 -> GUI Stats: Update 0.462948277777778, Draw 1.51606938888889 2020-10-15 20:21:52.476 - Thread: 1 -> GC Memory: 1420.745 / 1420.745 MB 2020-10-15 20:22:02.094 - Thread: 1 -> GUI Stats: Update 0.450907722222223, Draw 1.50008755555555 2020-10-15 20:22:17.455 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:22:17.455 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,28.71609,60.28491,1,0,1420.411,4653.801,3238,46762,7,36.06477,39.00567,0.5984837,779,8.333076,0,16.66667,3.005305,3.250372,100,3359904313,1420.411 2020-10-15 20:22:17.455 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:22:17.455 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,24,107,53,728,3204,642,0,0,98,749,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:22:22.491 - Thread: 1 -> GC Memory: 1418.854 / 1418.854 MB 2020-10-15 20:22:32.094 - Thread: 1 -> GUI Stats: Update 0.421138000000001, Draw 1.46070644444444 2020-10-15 20:22:52.494 - Thread: 1 -> GC Memory: 1419.667 / 1419.667 MB 2020-10-15 20:23:02.095 - Thread: 1 -> GUI Stats: Update 0.421015166666666, Draw 1.35624938888889 2020-10-15 20:23:13.342 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:23:13.434 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-15 20:23:17.472 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:23:17.472 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,30.99763,64.32119,1,0,1419.521,4654.48,3243,46757,7,37.82034,40.32119,0.5965323,782,8.332956,0,16.66667,3.151552,3.359947,100,3360036975,1419.521 2020-10-15 20:23:17.472 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:23:17.472 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,24,107,53,728,3204,642,0,0,98,749,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:23:22.509 - Thread: 1 -> GC Memory: 1419.579 / 1419.579 MB 2020-10-15 20:23:23.340 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:23:23.398 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-15 20:23:30.757 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:23:30.757 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:23:30.757 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:23:30.777 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:23:32.094 - Thread: 1 -> GUI Stats: Update 0.415630333333334, Draw 1.30422283333334 2020-10-15 20:23:33.339 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:23:33.372 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-15 20:23:41.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:23:41.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:23:43.445 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:23:43.447 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-15 20:23:43.447 - Thread: 1 -> Next activation in -00:24:22.3398568 2020-10-15 20:23:43.447 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:23:43.448 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-15 20:23:52.515 - Thread: 1 -> GC Memory: 1430.858 / 1430.858 MB 2020-10-15 20:23:53.445 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:23:53.493 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-15 20:24:02.199 - Thread: 1 -> GUI Stats: Update 0.500718, Draw 0.986005666666666 2020-10-15 20:24:03.445 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:24:03.446 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-15 20:24:13.446 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:24:13.460 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-15 20:24:13.460 - Thread: 1 -> Next activation in -00:24:14.3619657 2020-10-15 20:24:13.460 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:24:13.460 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-15 20:24:13.646 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:24:13.646 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:24:13.646 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:24:13.658 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:24:17.595 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:24:17.598 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,25.88577,74.94357,1,0,1425.827,4659.238,3263,46737,7,44.17936,44.15883,0.6387579,1124,8.333025,0,16.66667,3.681477,3.679766,100,3361377943,1425.827 2020-10-15 20:24:17.598 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:24:17.598 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,25,109,53,728,3205,642,0,0,98,751,0,408,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:24:22.531 - Thread: 1 -> GC Memory: 1424.49 / 1424.49 MB 2020-10-15 20:24:23.447 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:24:23.447 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-15 20:24:28.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:24:28.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:24:32.511 - Thread: 1 -> GUI Stats: Update 0.525159444444445, Draw 1.21244744444444 2020-10-15 20:24:33.759 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:24:33.759 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-15 20:24:40.478 - Thread: 1 -> Autosave initiated 2020-10-15 20:24:40.479 - Thread: 1 -> Character state: True 2020-10-15 20:24:40.479 - Thread: 1 -> IsServer: True 2020-10-15 20:24:40.479 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:24:40.479 - Thread: 1 -> Autosave 2020-10-15 20:24:40.479 - Thread: 1 -> Saving world - START 2020-10-15 20:24:40.480 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:24:40.480 - Thread: 1 -> Before snapshot.: GC Memory: 1,427 B 2020-10-15 20:24:40.490 - Thread: 1 -> After snapshot.: GC Memory: 1,427 B 2020-10-15 20:24:40.490 - Thread: 1 -> Directory cleanup: GC Memory: 1,427 B 2020-10-15 20:24:40.490 - Thread: 1 -> Saving world - END 2020-10-15 20:24:40.585 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:24:40.588 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:24:41.308 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:24:41.960 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:24:43.758 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 20:24:43.774 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-15 20:24:43.774 - Thread: 1 -> Next activation in 00:36:58.8213121 2020-10-15 20:24:52.544 - Thread: 1 -> GC Memory: 1434.128 / 1434.128 MB 2020-10-15 20:25:02.510 - Thread: 1 -> GUI Stats: Update 0.495968, Draw 1.48233033333333 2020-10-15 20:25:09.975 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:25:09.975 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:25:09.975 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:25:09.991 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:25:17.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:25:17.798 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:25:18.030 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:25:18.030 - Thread: 1 -> STATISTICS,840.2333333,0,0,0,0,0,0,32.67255,89.73205,1,0,1439.431,4668.613,3523,46477,7,42.17096,44.26804,0.6433439,1115,8.332418,0,16.66667,3.51386,3.688598,100,3363667457,1439.431 2020-10-15 20:25:18.030 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:25:18.030 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,36,26,110,53,728,3207,642,0,0,98,753,0,409,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:25:22.547 - Thread: 1 -> GC Memory: 1449.212 / 1449.212 MB 2020-10-15 20:25:32.849 - Thread: 1 -> GUI Stats: Update 0.556421611111113, Draw 1.69958961111111 2020-10-15 20:25:52.548 - Thread: 1 -> GC Memory: 1433.133 / 1433.133 MB 2020-10-15 20:26:02.849 - Thread: 1 -> GUI Stats: Update 0.673870166666667, Draw 1.16964116666667 2020-10-15 20:26:18.279 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:26:18.280 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,25.68001,64.48553,1,0,1435.315,4658.688,3586,46414,7,40.48324,41.6931,0.6257684,1102,8.333005,0,16.66667,3.37347,3.474288,100,3358617665,1435.315 2020-10-15 20:26:18.280 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:26:18.280 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,36,28,112,61,728,3203,627,0,0,98,740,0,410,15,0,11,7,336,9,0,0,95,758,384,7,20,0 2020-10-15 20:26:22.565 - Thread: 1 -> GC Memory: 1437.785 / 1437.785 MB 2020-10-15 20:26:32.849 - Thread: 1 -> GUI Stats: Update 0.643873888888889, Draw 0.88585772222222 2020-10-15 20:26:52.581 - Thread: 1 -> GC Memory: 1436.366 / 1436.366 MB 2020-10-15 20:27:02.850 - Thread: 1 -> GUI Stats: Update 0.65239661111111, Draw 0.920184722222221 2020-10-15 20:27:18.295 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:27:18.296 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,24.53142,76.997,1,0,1437.534,4676.348,3605,46395,7,42.24894,41.92407,0.6286849,1103,8.33299,0,16.66667,3.520599,3.493528,100,3375907085,1437.534 2020-10-15 20:27:18.296 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:27:18.296 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,36,28,113,61,728,3219,643,0,0,98,756,0,410,31,0,11,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:27:22.581 - Thread: 1 -> GC Memory: 1435.274 / 1435.274 MB 2020-10-15 20:27:32.849 - Thread: 1 -> GUI Stats: Update 0.684242944444443, Draw 0.902037222222222 2020-10-15 20:27:52.582 - Thread: 1 -> GC Memory: 1434.456 / 1434.456 MB 2020-10-15 20:28:02.849 - Thread: 1 -> GUI Stats: Update 0.667095055555556, Draw 1.03900461111111 2020-10-15 20:28:18.312 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:28:18.313 - Thread: 1 -> STATISTICS,1020.2833333,0,0,0,0,0,0,23.55227,71.52388,1,0,1436.164,4675.938,3614,46386,7,42.98235,41.29098,0.6564108,1093,8.332943,0,16.66667,3.581695,3.440753,100,3375273721,1436.164 2020-10-15 20:28:18.313 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:28:18.313 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,36,28,112,61,728,3218,643,0,0,98,756,0,410,31,0,11,7,336,9,0,0,95,758,384,7,20,0 2020-10-15 20:28:22.599 - Thread: 1 -> GC Memory: 1436.449 / 1436.449 MB 2020-10-15 20:28:32.849 - Thread: 1 -> GUI Stats: Update 0.658113222222222, Draw 0.960388388888889 2020-10-15 20:28:44.264 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:28:44.264 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:28:44.264 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:28:44.280 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:28:49.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:28:49.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:28:52.606 - Thread: 1 -> GC Memory: 1445.361 / 1445.361 MB 2020-10-15 20:29:03.044 - Thread: 1 -> GUI Stats: Update 0.608685277777777, Draw 1.11929661111111 2020-10-15 20:29:08.657 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:29:08.657 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:29:08.657 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:29:08.674 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:29:14.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:29:14.191 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:29:18.523 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:29:18.523 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,39.69024,68.72299,1,0,1437.568,4703.043,3792,46208,7,41.57823,42.12295,0.6979376,1758,8.333201,0,16.66667,3.464797,3.51019,100,3377332707,1437.568 2020-10-15 20:29:18.523 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:29:18.523 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,36,29,114,61,728,3220,643,0,0,98,757,0,410,31,0,12,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:29:22.615 - Thread: 1 -> GC Memory: 1436.858 / 1436.858 MB 2020-10-15 20:29:27.790 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:29:27.790 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:29:27.790 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:29:27.806 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:29:33.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:29:33.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:29:33.043 - Thread: 1 -> GUI Stats: Update 0.451004055555556, Draw 2.35043844444444 2020-10-15 20:29:40.484 - Thread: 1 -> Autosave initiated 2020-10-15 20:29:40.485 - Thread: 1 -> Character state: True 2020-10-15 20:29:40.485 - Thread: 1 -> IsServer: True 2020-10-15 20:29:40.485 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:29:40.485 - Thread: 1 -> Autosave 2020-10-15 20:29:40.485 - Thread: 1 -> Saving world - START 2020-10-15 20:29:40.486 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:29:40.486 - Thread: 1 -> Before snapshot.: GC Memory: 1,530 B 2020-10-15 20:29:40.491 - Thread: 1 -> After snapshot.: GC Memory: 1,531 B 2020-10-15 20:29:40.491 - Thread: 1 -> Directory cleanup: GC Memory: 1,531 B 2020-10-15 20:29:40.491 - Thread: 1 -> Saving world - END 2020-10-15 20:29:40.558 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:29:40.562 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:29:41.252 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:29:42.001 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:29:52.618 - Thread: 1 -> GC Memory: 1536.787 / 1536.787 MB 2020-10-15 20:30:03.154 - Thread: 1 -> GUI Stats: Update 0.413569444444444, Draw 1.19947161111111 2020-10-15 20:30:18.842 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:30:18.842 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,36.2313,82.07091,1,0,1541.223,4732.949,3942,46058,7,53.03052,74.2473,0.6407755,1727,8.3328,0,16.66667,4.418927,6.186879,100,3409907523,1541.223 2020-10-15 20:30:18.842 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:30:18.842 - Thread: 1 -> MEMORY VALUES,1,1,0,1,15,901,36,35,126,61,728,3251,662,0,0,98,788,0,426,31,0,12,7,336,15,0,2,95,758,384,7,20,0 2020-10-15 20:30:22.628 - Thread: 1 -> GC Memory: 1539.326 / 1539.326 MB 2020-10-15 20:30:26.726 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-15 20:30:33.347 - Thread: 1 -> GUI Stats: Update 0.395930388888889, Draw 0.933438333333334 2020-10-15 20:30:52.646 - Thread: 1 -> GC Memory: 1447.931 / 1447.931 MB 2020-10-15 20:31:03.346 - Thread: 1 -> GUI Stats: Update 0.376532277777777, Draw 0.799588333333334 2020-10-15 20:31:19.331 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:31:19.332 - Thread: 1 -> STATISTICS,1200.3333333,0,0,0,0,0,0,76.25011,53.59954,1,0,1462.962,4747.199,3942,46058,7,30.02495,35.94341,0.5597114,1711,8.340571,0,16.66667,2.504253,2.997886,100,3407803517,1462.962 2020-10-15 20:31:19.332 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:31:19.332 - Thread: 1 -> MEMORY VALUES,1,1,0,1,15,901,36,35,122,61,728,3249,662,0,0,98,784,0,426,31,0,14,7,336,11,0,2,95,758,384,7,20,0 2020-10-15 20:31:22.650 - Thread: 1 -> GC Memory: 1462.36 / 1462.36 MB 2020-10-15 20:31:33.817 - Thread: 1 -> GUI Stats: Update 0.377639388888889, Draw 0.683905166666668 2020-10-15 20:31:52.651 - Thread: 1 -> GC Memory: 1455.97 / 1455.97 MB 2020-10-15 20:32:03.993 - Thread: 1 -> GUI Stats: Update 0.394353888888889, Draw 0.438565833333334 2020-10-15 20:32:19.524 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:32:19.525 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,12.87121,32.30619,1,0,1454.94,4731.75,3942,46058,7,26.38546,48.91984,0.4651282,1701,8.330298,0,16.66667,2.197988,4.075169,100,3403620811,1454.94 2020-10-15 20:32:19.525 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:32:19.525 - Thread: 1 -> MEMORY VALUES,1,1,0,1,15,901,36,35,121,61,728,3245,660,0,0,98,781,0,426,31,0,13,7,336,10,0,0,95,758,384,7,20,0 2020-10-15 20:32:22.659 - Thread: 1 -> GC Memory: 1446.544 / 1446.544 MB 2020-10-15 20:32:24.508 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:32:24.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:32:33.994 - Thread: 1 -> GUI Stats: Update 0.413128055555556, Draw 0.292801666666667 2020-10-15 20:32:52.659 - Thread: 1 -> GC Memory: 1445.957 / 1445.957 MB 2020-10-15 20:33:03.993 - Thread: 1 -> GUI Stats: Update 0.385721333333332, Draw 0.444174555555555 2020-10-15 20:33:19.541 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:33:19.541 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,15.80446,40.29762,1,0,1449.646,4736.766,3942,46058,7,29.00926,38.94863,0.4528278,1693,8.332929,0,16.66667,2.417321,3.245562,100,3409165549,1449.646 2020-10-15 20:33:19.541 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:33:19.541 - Thread: 1 -> MEMORY VALUES,1,1,0,1,15,901,36,35,123,61,728,3251,662,0,0,98,785,0,426,31,0,14,7,336,11,0,2,95,758,384,7,20,0 2020-10-15 20:33:22.676 - Thread: 1 -> GC Memory: 1449.798 / 1449.798 MB 2020-10-15 20:33:33.994 - Thread: 1 -> GUI Stats: Update 0.3729275, Draw 0.456187722222223 2020-10-15 20:33:52.677 - Thread: 1 -> GC Memory: 1450.861 / 1450.861 MB 2020-10-15 20:34:03.994 - Thread: 1 -> GUI Stats: Update 0.376516666666666, Draw 0.653776555555557 2020-10-15 20:34:19.558 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:34:19.558 - Thread: 1 -> STATISTICS,1380.3833333,0,0,0,0,0,0,24.40279,58.82748,1,0,1457.595,4748.711,3942,46058,7,43.5898,46.98466,0.5023499,1885,8.332107,0,16.66667,3.631948,3.914812,100,3417370134,1457.595 2020-10-15 20:34:19.558 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:34:19.558 - Thread: 1 -> MEMORY VALUES,1,1,0,1,15,901,36,35,126,61,728,3259,665,0,0,98,791,0,432,31,0,16,7,336,14,0,0,95,758,384,7,20,0 2020-10-15 20:34:22.694 - Thread: 1 -> GC Memory: 1460.331 / 1460.331 MB 2020-10-15 20:34:33.994 - Thread: 1 -> GUI Stats: Update 0.40696, Draw 0.699063666666666 2020-10-15 20:34:40.494 - Thread: 1 -> Autosave initiated 2020-10-15 20:34:40.494 - Thread: 1 -> Character state: True 2020-10-15 20:34:40.494 - Thread: 1 -> IsServer: True 2020-10-15 20:34:40.494 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:34:40.494 - Thread: 1 -> Autosave 2020-10-15 20:34:40.494 - Thread: 1 -> Saving world - START 2020-10-15 20:34:40.496 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:34:40.496 - Thread: 1 -> Before snapshot.: GC Memory: 1,463 B 2020-10-15 20:34:40.500 - Thread: 1 -> After snapshot.: GC Memory: 1,464 B 2020-10-15 20:34:40.500 - Thread: 1 -> Directory cleanup: GC Memory: 1,464 B 2020-10-15 20:34:40.500 - Thread: 1 -> Saving world - END 2020-10-15 20:34:40.605 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:34:40.606 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:34:41.358 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:34:42.406 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:34:52.710 - Thread: 1 -> GC Memory: 1467.241 / 1467.241 MB 2020-10-15 20:35:03.994 - Thread: 1 -> GUI Stats: Update 0.454046000000001, Draw 0.993398166666666 2020-10-15 20:35:13.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:35:13.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:35:13.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:35:13.104 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:35:14.325 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:35:14.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:35:19.576 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:35:19.577 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,22.24224,63.60814,1,0,1469.798,4757.852,3479,46521,7,38.06182,42.46442,0.6094285,1855,8.332624,0,16.66667,3.171548,3.538401,100,3423674496,1469.798 2020-10-15 20:35:19.577 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:35:19.577 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,61,728,3265,672,0,0,98,798,0,436,31,0,15,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:35:22.711 - Thread: 1 -> GC Memory: 1469.823 / 1469.823 MB 2020-10-15 20:35:33.994 - Thread: 1 -> GUI Stats: Update 0.496937388888889, Draw 0.947755611111113 2020-10-15 20:35:52.711 - Thread: 1 -> GC Memory: 1445.489 / 1445.489 MB 2020-10-15 20:36:03.996 - Thread: 1 -> GUI Stats: Update 0.507030555555556, Draw 0.865271333333334 2020-10-15 20:36:19.591 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:36:19.592 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,27.29321,76.89133,1,0,1446.885,4788.867,3395,46605,7,41.23901,44.83573,0.6093481,1852,8.332198,0,16.66667,3.436116,3.735802,100,3420898510,1446.885 2020-10-15 20:36:19.592 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:36:19.592 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,61,728,3262,670,0,0,96,796,0,436,31,0,15,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:36:22.727 - Thread: 1 -> GC Memory: 1446.987 / 1446.987 MB 2020-10-15 20:36:33.996 - Thread: 1 -> GUI Stats: Update 0.476937166666666, Draw 0.810937277777777 2020-10-15 20:36:52.727 - Thread: 1 -> GC Memory: 1448.208 / 1448.208 MB 2020-10-15 20:37:03.996 - Thread: 1 -> GUI Stats: Update 0.456272333333333, Draw 0.894094444444446 2020-10-15 20:37:19.608 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:37:19.608 - Thread: 1 -> STATISTICS,1560.4333333,0,0,0,0,0,0,31.73133,69.84451,1,0,1448.85,4759.656,3585,46415,7,41.00735,40.85952,0.6080492,1852,8.332949,0,16.66667,3.417121,3.404803,100,3422549442,1448.85 2020-10-15 20:37:19.609 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:37:19.609 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,61,728,3263,672,0,0,98,797,0,436,31,0,15,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:37:22.728 - Thread: 1 -> GC Memory: 1447.738 / 1447.738 MB 2020-10-15 20:37:33.995 - Thread: 1 -> GUI Stats: Update 0.481753722222223, Draw 1.08325322222222 2020-10-15 20:37:52.745 - Thread: 1 -> GC Memory: 1448.762 / 1448.762 MB 2020-10-15 20:38:03.995 - Thread: 1 -> GUI Stats: Update 0.478491277777778, Draw 0.921425555555557 2020-10-15 20:38:19.624 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:38:19.625 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,26.71111,68.87762,1,0,1449.714,4758.941,3655,46345,7,39.752,48.73162,0.6530237,1846,8.33293,0,16.66667,3.312506,4.060771,100,3423126070,1449.714 2020-10-15 20:38:19.625 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:38:19.625 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,126,61,728,3264,672,0,0,98,798,0,436,31,0,14,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:38:22.761 - Thread: 1 -> GC Memory: 1449.947 / 1449.947 MB 2020-10-15 20:38:33.995 - Thread: 1 -> GUI Stats: Update 0.493381388888889, Draw 1.025325 2020-10-15 20:38:52.778 - Thread: 1 -> GC Memory: 1450.672 / 1450.672 MB 2020-10-15 20:39:03.996 - Thread: 1 -> GUI Stats: Update 0.515783777777779, Draw 0.862627777777778 2020-10-15 20:39:19.642 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:39:19.642 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,32.37863,73.70963,1,0,1448.339,4775.262,3676,46324,7,42.15194,49.35192,0.6826447,2526,8.329351,0,16.66667,3.510983,4.110694,100,3422463262,1448.339 2020-10-15 20:39:19.642 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:39:19.642 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,61,728,3263,672,0,0,98,797,0,436,31,0,14,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:39:22.779 - Thread: 1 -> GC Memory: 1449.022 / 1449.022 MB 2020-10-15 20:39:24.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:39:24.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:39:24.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:39:24.124 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:39:28.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:39:28.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:39:33.997 - Thread: 1 -> GUI Stats: Update 0.512267777777778, Draw 0.931893944444445 2020-10-15 20:39:40.495 - Thread: 1 -> Autosave initiated 2020-10-15 20:39:40.495 - Thread: 1 -> Character state: True 2020-10-15 20:39:40.495 - Thread: 1 -> IsServer: True 2020-10-15 20:39:40.495 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:39:40.495 - Thread: 1 -> Autosave 2020-10-15 20:39:40.495 - Thread: 1 -> Saving world - START 2020-10-15 20:39:40.496 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:39:40.496 - Thread: 1 -> Before snapshot.: GC Memory: 1,448 B 2020-10-15 20:39:40.504 - Thread: 1 -> After snapshot.: GC Memory: 1,449 B 2020-10-15 20:39:40.505 - Thread: 1 -> Directory cleanup: GC Memory: 1,449 B 2020-10-15 20:39:40.505 - Thread: 1 -> Saving world - END 2020-10-15 20:39:40.603 - Thread: 9 -> Session snapshot save - START 2020-10-15 20:39:40.605 - Thread: 9 -> Checking file access for files in target dir. 2020-10-15 20:39:41.298 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:39:42.009 - Thread: 9 -> Session snapshot save - END 2020-10-15 20:39:52.780 - Thread: 1 -> GC Memory: 1453.533 / 1453.533 MB 2020-10-15 20:40:04.095 - Thread: 1 -> GUI Stats: Update 0.583975722222223, Draw 1.006691 2020-10-15 20:40:11.660 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:40:11.660 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:40:11.660 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:40:11.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:40:16.342 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:40:16.344 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:40:19.759 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:40:19.760 - Thread: 1 -> STATISTICS,1740.4833333,0,0,0,0,0,0,31.05996,77.07596,1,0,1454.245,4760.172,3697,46303,7,42.33593,57.87115,0.6543852,2516,8.332983,0,16.66667,3.527846,4.822393,100,3422522622,1454.245 2020-10-15 20:40:19.760 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:40:19.760 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,61,728,3263,672,0,0,98,797,0,436,31,0,14,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:40:22.796 - Thread: 1 -> GC Memory: 1452.851 / 1452.851 MB 2020-10-15 20:40:34.097 - Thread: 1 -> GUI Stats: Update 0.607475277777778, Draw 1.2578355 2020-10-15 20:40:52.812 - Thread: 1 -> GC Memory: 1450.027 / 1450.027 MB 2020-10-15 20:41:04.096 - Thread: 1 -> GUI Stats: Update 0.543761555555556, Draw 1.370852 2020-10-15 20:41:19.776 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:41:19.796 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,28.95979,81.7774,1,0,1448.579,4760.164,3802,46198,7,50.8942,70.29766,0.6357625,2515,8.330413,0,16.66667,4.239697,5.856085,100,3422658134,1448.579 2020-10-15 20:41:19.796 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:41:19.796 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,61,728,3264,672,0,0,98,798,0,436,31,0,14,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:41:22.829 - Thread: 1 -> GC Memory: 1450.598 / 1450.598 MB 2020-10-15 20:41:34.097 - Thread: 1 -> GUI Stats: Update 0.553941944444445, Draw 1.18939027777778 2020-10-15 20:41:52.829 - Thread: 1 -> GC Memory: 1449.991 / 1449.991 MB 2020-10-15 20:42:04.096 - Thread: 1 -> GUI Stats: Update 0.550850333333333, Draw 0.844365388888889 2020-10-15 20:42:19.793 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:42:19.794 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,36.63727,80.40553,1,0,1449.99,4778.906,3807,46193,7,46.64574,50.79973,0.6613171,2514,8.332933,0,16.66667,3.886959,4.233108,100,3422468510,1449.99 2020-10-15 20:42:19.794 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:42:19.794 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,61,728,3263,672,0,0,98,797,0,436,31,0,14,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:42:22.844 - Thread: 1 -> GC Memory: 1746.964 / 1746.964 MB 2020-10-15 20:42:34.096 - Thread: 1 -> GUI Stats: Update 0.522728388888889, Draw 1.05433166666667 2020-10-15 20:42:52.846 - Thread: 1 -> GC Memory: 1449.403 / 1449.403 MB 2020-10-15 20:43:04.096 - Thread: 1 -> GUI Stats: Update 0.506598, Draw 0.914036666666666 2020-10-15 20:43:09.127 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:43:09.127 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:43:09.127 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 20:43:09.144 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 20:43:13.094 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:43:13.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:43:19.810 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:43:19.810 - Thread: 1 -> STATISTICS,1920.5333333,0,0,0,0,0,0,26.21973,76.37711,1,0,1453.685,4768.695,3812,46188,7,44.65092,79.48619,0.6712527,2504,8.332813,0,16.66667,3.720678,6.623435,100,3424926736,1453.685 2020-10-15 20:43:19.810 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:43:19.810 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,126,61,728,3266,673,0,0,98,800,0,438,31,0,14,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:43:22.846 - Thread: 1 -> GC Memory: 1451.86 / 1451.86 MB 2020-10-15 20:43:34.096 - Thread: 1 -> GUI Stats: Update 0.532984166666666, Draw 0.883691166666666 2020-10-15 20:43:52.862 - Thread: 1 -> GC Memory: 1452.399 / 1452.399 MB 2020-10-15 20:44:04.105 - Thread: 1 -> GUI Stats: Update 0.499557333333334, Draw 0.825216833333334 2020-10-15 20:44:19.826 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:44:19.827 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,19.91139,54.77557,1,0,1449.131,4766.855,3914,46086,7,35.17402,41.83368,0.6728153,2554,8.336792,0,16.66667,2.932385,3.487586,100,3420988816,1449.131 2020-10-15 20:44:19.827 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:44:19.827 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,61,728,3262,671,0,0,98,796,0,438,31,0,14,7,336,13,0,0,95,758,384,7,20,0 2020-10-15 20:44:22.863 - Thread: 1 -> GC Memory: 1451.945 / 1451.945 MB 2020-10-15 20:44:34.096 - Thread: 1 -> GUI Stats: Update 0.480073722222222, Draw 0.614245666666666 2020-10-15 20:44:40.495 - Thread: 1 -> Autosave initiated 2020-10-15 20:44:40.495 - Thread: 1 -> Character state: True 2020-10-15 20:44:40.495 - Thread: 1 -> IsServer: True 2020-10-15 20:44:40.495 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:44:40.495 - Thread: 1 -> Autosave 2020-10-15 20:44:40.495 - Thread: 1 -> Saving world - START 2020-10-15 20:44:40.496 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:44:40.496 - Thread: 1 -> Before snapshot.: GC Memory: 1,452 B 2020-10-15 20:44:40.509 - Thread: 1 -> After snapshot.: GC Memory: 1,450 B 2020-10-15 20:44:40.509 - Thread: 1 -> Directory cleanup: GC Memory: 1,450 B 2020-10-15 20:44:40.509 - Thread: 1 -> Saving world - END 2020-10-15 20:44:40.591 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:44:40.593 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:44:41.260 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:44:41.807 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:44:52.879 - Thread: 1 -> GC Memory: 1454.999 / 1454.999 MB 2020-10-15 20:45:04.096 - Thread: 1 -> GUI Stats: Update 0.398758500000001, Draw 0.472921944444444 2020-10-15 20:45:19.843 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:45:19.847 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,16.95236,36.15471,1,0,1455.853,4765.375,3914,46086,7,28.09781,45.53838,0.5422444,2542,8.332802,0,16.66667,2.341335,3.794623,100,3418706528,1455.853 2020-10-15 20:45:19.847 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:45:19.847 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,123,61,728,3260,671,0,0,98,795,0,438,31,0,14,7,336,12,0,0,95,758,384,7,20,0 2020-10-15 20:45:22.895 - Thread: 1 -> GC Memory: 1454.897 / 1454.897 MB 2020-10-15 20:45:34.096 - Thread: 1 -> GUI Stats: Update 0.409094055555556, Draw 0.461877277777778 2020-10-15 20:45:52.895 - Thread: 1 -> GC Memory: 1448.148 / 1448.148 MB 2020-10-15 20:46:04.096 - Thread: 1 -> GUI Stats: Update 0.395614666666667, Draw 0.4759035 2020-10-15 20:46:19.860 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:46:19.861 - Thread: 1 -> STATISTICS,2100.5833333,0,0,0,0,0,0,15.03688,38.18014,1,0,1448.836,4765.508,3914,46086,7,26.41273,38.77629,0.4839338,2530,8.331087,0,16.66667,2.200468,3.230486,100,3418113274,1448.836 2020-10-15 20:46:19.861 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:46:19.861 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,123,61,728,3259,671,0,0,98,794,0,438,31,0,13,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:46:22.895 - Thread: 1 -> GC Memory: 1447.256 / 1447.256 MB 2020-10-15 20:46:34.095 - Thread: 1 -> GUI Stats: Update 0.3792495, Draw 0.447462166666667 2020-10-15 20:46:52.911 - Thread: 1 -> GC Memory: 1448.743 / 1448.743 MB 2020-10-15 20:46:57.119 - Thread: 1 -> Clusters reordered 2020-10-15 20:47:04.095 - Thread: 1 -> GUI Stats: Update 0.377074999999999, Draw 0.442893277777777 2020-10-15 20:47:19.876 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:47:19.877 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,16.14961,38.7329,1,0,1451.563,4768.098,3914,46086,7,28.05233,39.30862,0.4651303,2528,8.332972,0,16.66667,2.337593,3.275576,100,3420747534,1451.563 2020-10-15 20:47:19.877 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:47:19.877 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,123,61,728,3262,674,0,0,98,797,0,441,31,0,13,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:47:22.912 - Thread: 1 -> GC Memory: 1450.836 / 1450.836 MB 2020-10-15 20:47:34.104 - Thread: 1 -> GUI Stats: Update 0.367230888888889, Draw 0.481858388888889 2020-10-15 20:47:52.928 - Thread: 1 -> GC Memory: 1447.289 / 1447.289 MB 2020-10-15 20:48:04.097 - Thread: 1 -> GUI Stats: Update 0.371733833333334, Draw 0.528571222222222 2020-10-15 20:48:19.894 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:48:19.894 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,15.55027,36.94682,1,0,1448.745,4767.582,3914,46086,7,26.47857,36.41485,0.4847791,2523,8.332952,0,16.66667,2.206446,3.034432,100,3420460688,1448.745 2020-10-15 20:48:19.894 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:48:19.894 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,123,61,728,3262,674,0,0,98,797,0,441,31,0,13,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:48:22.945 - Thread: 1 -> GC Memory: 1448.36 / 1448.36 MB 2020-10-15 20:48:34.096 - Thread: 1 -> GUI Stats: Update 0.366960833333334, Draw 0.557614611111111 2020-10-15 20:48:52.946 - Thread: 1 -> GC Memory: 1447.539 / 1447.539 MB 2020-10-15 20:48:57.365 - Thread: 1 -> Clusters reordered 2020-10-15 20:49:04.096 - Thread: 1 -> GUI Stats: Update 0.378475666666666, Draw 0.704946055555556 2020-10-15 20:49:19.910 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:49:19.910 - Thread: 1 -> STATISTICS,2280.6333333,0,0,0,0,0,0,18.85873,35.63252,1,0,1447.176,4767.848,3914,46086,7,29.13741,38.96068,0.4949267,2513,8.331132,0,16.66667,2.427476,3.245866,100,3420227444,1447.176 2020-10-15 20:49:19.911 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:49:19.911 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,122,61,728,3261,674,0,0,98,797,0,441,31,0,13,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:49:22.962 - Thread: 1 -> GC Memory: 1449.086 / 1449.086 MB 2020-10-15 20:49:34.361 - Thread: 1 -> GUI Stats: Update 0.388982666666667, Draw 0.703866222222224 2020-10-15 20:49:40.511 - Thread: 1 -> Autosave initiated 2020-10-15 20:49:40.511 - Thread: 1 -> Character state: True 2020-10-15 20:49:40.511 - Thread: 1 -> IsServer: True 2020-10-15 20:49:40.511 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:49:40.511 - Thread: 1 -> Autosave 2020-10-15 20:49:40.511 - Thread: 1 -> Saving world - START 2020-10-15 20:49:40.512 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:49:40.512 - Thread: 1 -> Before snapshot.: GC Memory: 1,449 B 2020-10-15 20:49:40.517 - Thread: 1 -> After snapshot.: GC Memory: 1,450 B 2020-10-15 20:49:40.517 - Thread: 1 -> Directory cleanup: GC Memory: 1,450 B 2020-10-15 20:49:40.517 - Thread: 1 -> Saving world - END 2020-10-15 20:49:40.587 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:49:40.589 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:49:41.198 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:49:41.708 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:49:44.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:49:44.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:49:52.978 - Thread: 1 -> GC Memory: 1452.601 / 1452.601 MB 2020-10-15 20:50:04.362 - Thread: 1 -> GUI Stats: Update 0.407946777777778, Draw 0.471757777777778 2020-10-15 20:50:20.193 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:50:20.193 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,15.13663,36.51782,1,0,1452.771,4768.613,3914,46086,7,26.11776,38.24621,0.490294,2513,8.332738,0,16.66667,2.176324,3.186956,100,3419804366,1452.771 2020-10-15 20:50:20.193 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:50:20.193 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,122,61,728,3261,674,0,0,98,797,0,441,31,0,12,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:50:22.978 - Thread: 1 -> GC Memory: 1453.131 / 1453.131 MB 2020-10-15 20:50:34.361 - Thread: 1 -> GUI Stats: Update 0.390751, Draw 0.442780833333333 2020-10-15 20:50:52.979 - Thread: 1 -> GC Memory: 1448.239 / 1448.239 MB 2020-10-15 20:51:04.362 - Thread: 1 -> GUI Stats: Update 0.396815055555556, Draw 0.449830444444445 2020-10-15 20:51:20.357 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:51:20.358 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,23.0732,40.38903,1,0,1462.879,4780.359,3914,46086,7,26.75608,26.97914,0.5405887,2489,8.332655,0,16.66667,2.229491,2.248079,100,3419593962,1462.879 2020-10-15 20:51:20.358 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:51:20.358 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,122,61,728,3261,674,0,0,98,797,0,441,31,0,12,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:51:22.993 - Thread: 1 -> GC Memory: 1452.112 / 1452.112 MB 2020-10-15 20:51:34.741 - Thread: 1 -> GUI Stats: Update 0.396973, Draw 0.462771055555556 2020-10-15 20:51:53.007 - Thread: 1 -> GC Memory: 1457.391 / 1457.391 MB 2020-10-15 20:52:04.741 - Thread: 1 -> GUI Stats: Update 0.385440333333334, Draw 0.651795833333333 2020-10-15 20:52:07.359 - Thread: 1 -> Clusters reordered 2020-10-15 20:52:20.605 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:52:20.606 - Thread: 1 -> STATISTICS,2460.6833333,0,0,0,0,0,0,20.8201,35.63253,1,0,1461.443,4766.395,3914,46086,7,26.12005,34.50332,0.4595771,2496,8.33301,0,16.66667,2.176586,2.875165,100,3420772128,1461.443 2020-10-15 20:52:20.606 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:52:20.606 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,123,61,728,3262,674,0,0,98,797,0,441,31,0,13,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:52:23.007 - Thread: 1 -> GC Memory: 1460.157 / 1460.157 MB 2020-10-15 20:52:34.740 - Thread: 1 -> GUI Stats: Update 0.426229888888889, Draw 0.624220333333333 2020-10-15 20:52:53.007 - Thread: 1 -> GC Memory: 1449.447 / 1449.447 MB 2020-10-15 20:53:04.742 - Thread: 1 -> GUI Stats: Update 0.482183055555555, Draw 0.635347111111112 2020-10-15 20:53:20.622 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:53:20.623 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,22.19867,39.01657,1,0,1451.305,4771.102,3914,46086,7,29.19123,26.90767,0.4679238,2421,8.332812,0,16.66667,2.43245,2.242166,100,3421653146,1451.305 2020-10-15 20:53:20.623 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:53:20.623 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,123,61,728,3263,674,0,0,98,797,0,441,31,0,14,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:53:23.008 - Thread: 1 -> GC Memory: 1453.085 / 1453.085 MB 2020-10-15 20:53:34.742 - Thread: 1 -> GUI Stats: Update 0.600513833333333, Draw 0.612938944444444 2020-10-15 20:53:53.025 - Thread: 1 -> GC Memory: 1454.572 / 1454.572 MB 2020-10-15 20:54:04.742 - Thread: 1 -> GUI Stats: Update 0.885385111111113, Draw 0.605200444444444 2020-10-15 20:54:20.638 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:54:20.640 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,24.81974,40.97311,1,0,1450.985,4767.004,3914,46086,7,29.58854,35.40041,0.4764565,2447,8.332929,0,16.66667,2.465592,2.949891,100,3422061392,1450.985 2020-10-15 20:54:20.640 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:54:20.640 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,123,61,728,3263,674,0,0,98,797,0,441,31,0,14,7,336,11,0,0,95,758,384,7,20,0 2020-10-15 20:54:23.042 - Thread: 1 -> GC Memory: 1450.719 / 1450.719 MB 2020-10-15 20:54:29.976 - Thread: 1 -> Clusters reordered 2020-10-15 20:54:34.742 - Thread: 1 -> GUI Stats: Update 1.03861466666667, Draw 0.553872722222222 2020-10-15 20:54:40.525 - Thread: 1 -> Autosave initiated 2020-10-15 20:54:40.525 - Thread: 1 -> Character state: True 2020-10-15 20:54:40.525 - Thread: 1 -> IsServer: True 2020-10-15 20:54:40.525 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:54:40.525 - Thread: 1 -> Autosave 2020-10-15 20:54:40.525 - Thread: 1 -> Saving world - START 2020-10-15 20:54:40.526 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:54:40.526 - Thread: 1 -> Before snapshot.: GC Memory: 1,452 B 2020-10-15 20:54:40.536 - Thread: 1 -> After snapshot.: GC Memory: 1,450 B 2020-10-15 20:54:40.536 - Thread: 1 -> Directory cleanup: GC Memory: 1,450 B 2020-10-15 20:54:40.537 - Thread: 1 -> Saving world - END 2020-10-15 20:54:40.624 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:54:40.626 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:54:41.210 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:54:41.786 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:54:53.042 - Thread: 1 -> GC Memory: 1453.24 / 1453.24 MB 2020-10-15 20:55:04.742 - Thread: 1 -> GUI Stats: Update 0.915215666666668, Draw 0.568420166666667 2020-10-15 20:55:20.655 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:55:20.657 - Thread: 1 -> STATISTICS,2640.7333333,0,0,0,0,0,0,26.24303,48.44115,1,0,1456.213,4775.285,3914,46086,7,32.02928,39.60152,0.4951224,2477,8.332952,0,16.66667,2.668984,3.299976,100,3425379138,1456.213 2020-10-15 20:55:20.657 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:55:20.657 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,123,61,728,3266,677,0,0,98,800,0,441,31,0,15,7,336,11,0,2,95,758,384,7,20,0 2020-10-15 20:55:23.059 - Thread: 1 -> GC Memory: 1458.37 / 1458.37 MB 2020-10-15 20:55:34.742 - Thread: 1 -> GUI Stats: Update 1.08261283333334, Draw 0.561586666666666 2020-10-15 20:55:53.075 - Thread: 1 -> GC Memory: 1452.065 / 1452.065 MB 2020-10-15 20:56:04.742 - Thread: 1 -> GUI Stats: Update 0.831570944444446, Draw 0.532605444444444 2020-10-15 20:56:20.672 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:56:20.672 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,24.88483,43.11538,1,0,1457.817,4778.465,3914,46086,7,32.04791,39.07098,0.486275,2363,8.33295,0,16.66667,2.670536,3.255765,100,3429367526,1457.817 2020-10-15 20:56:20.672 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:56:20.672 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,124,61,728,3270,677,0,0,98,801,0,441,31,0,17,7,336,13,0,2,95,758,384,7,20,0 2020-10-15 20:56:23.076 - Thread: 1 -> GC Memory: 1456.27 / 1456.27 MB 2020-10-15 20:56:34.742 - Thread: 1 -> GUI Stats: Update 0.564091555555556, Draw 0.5318155 2020-10-15 20:56:53.076 - Thread: 1 -> GC Memory: 1461.136 / 1461.136 MB 2020-10-15 20:56:58.859 - Thread: 1 -> Clusters reordered 2020-10-15 20:57:00.362 - Thread: 1 -> MyConfig.Save() - START 2020-10-15 20:57:00.364 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-15 20:57:00.515 - Thread: 1 -> MyConfig.Save() - END 2020-10-15 20:57:04.919 - Thread: 1 -> GUI Stats: Update 0.461398111111111, Draw 0.493023388888888 2020-10-15 20:57:05.519 - Thread: 1 -> MyConfig.Save() - START 2020-10-15 20:57:05.519 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-15 20:57:05.541 - Thread: 1 -> MyConfig.Save() - END 2020-10-15 20:57:20.867 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:57:20.868 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,17.55826,41.12899,1,0,1462.729,4785.625,3914,46086,7,29.90939,40.08417,0.5039508,2337,8.332955,0,16.66667,2.492337,3.340196,100,3434887640,1462.729 2020-10-15 20:57:20.868 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:57:20.868 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,62,728,3275,678,0,0,98,803,0,442,31,0,20,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:57:23.085 - Thread: 1 -> GC Memory: 1461.61 / 1461.61 MB 2020-10-15 20:57:34.918 - Thread: 1 -> GUI Stats: Update 0.372637222222223, Draw 0.468437444444445 2020-10-15 20:57:53.102 - Thread: 1 -> GC Memory: 1459.176 / 1459.176 MB 2020-10-15 20:58:04.919 - Thread: 1 -> GUI Stats: Update 0.372813833333334, Draw 0.445431333333334 2020-10-15 20:58:20.883 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:58:20.884 - Thread: 1 -> STATISTICS,2820.7833333,0,0,0,0,0,0,12.88714,34.46067,1,0,1460.883,4787.219,3914,46086,7,28.51918,37.7602,0.511919,2298,8.325115,0,16.66667,2.374255,3.143581,100,3436055834,1460.883 2020-10-15 20:58:20.884 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:58:20.884 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,126,62,728,3276,678,0,0,98,804,0,442,31,0,20,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:58:23.118 - Thread: 1 -> GC Memory: 1459.891 / 1459.891 MB 2020-10-15 20:58:34.918 - Thread: 1 -> GUI Stats: Update 0.373990499999999, Draw 0.416358611111111 2020-10-15 20:58:53.136 - Thread: 1 -> GC Memory: 1462.865 / 1462.865 MB 2020-10-15 20:58:56.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:58:56.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:59:04.919 - Thread: 1 -> GUI Stats: Update 0.392933555555556, Draw 0.467049166666667 2020-10-15 20:59:20.900 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 20:59:20.904 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,14.95386,42.29061,1,0,1460.501,4808.605,3914,46086,7,32.28967,45.40343,0.5305348,2297,8.351707,0,16.66667,2.696738,3.791961,100,3452348572,1460.501 2020-10-15 20:59:20.904 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 20:59:20.904 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,62,728,3292,693,0,0,113,819,0,442,31,0,20,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 20:59:23.152 - Thread: 1 -> GC Memory: 1458.275 / 1458.275 MB 2020-10-15 20:59:28.650 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 20:59:28.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 20:59:34.920 - Thread: 1 -> GUI Stats: Update 0.396673111111111, Draw 0.472896666666667 2020-10-15 20:59:40.536 - Thread: 1 -> Autosave initiated 2020-10-15 20:59:40.536 - Thread: 1 -> Character state: True 2020-10-15 20:59:40.536 - Thread: 1 -> IsServer: True 2020-10-15 20:59:40.536 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 20:59:40.536 - Thread: 1 -> Autosave 2020-10-15 20:59:40.536 - Thread: 1 -> Saving world - START 2020-10-15 20:59:40.537 - Thread: 1 -> Making world state snapshot. 2020-10-15 20:59:40.538 - Thread: 1 -> Before snapshot.: GC Memory: 1,459 B 2020-10-15 20:59:40.546 - Thread: 1 -> After snapshot.: GC Memory: 1,460 B 2020-10-15 20:59:40.546 - Thread: 1 -> Directory cleanup: GC Memory: 1,460 B 2020-10-15 20:59:40.546 - Thread: 1 -> Saving world - END 2020-10-15 20:59:40.597 - Thread: 8 -> Session snapshot save - START 2020-10-15 20:59:40.598 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 20:59:41.230 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 20:59:41.874 - Thread: 8 -> Session snapshot save - END 2020-10-15 20:59:53.152 - Thread: 1 -> GC Memory: 1465.923 / 1465.923 MB 2020-10-15 21:00:04.919 - Thread: 1 -> GUI Stats: Update 0.40714611111111, Draw 0.756081777777778 2020-10-15 21:00:20.917 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:00:20.917 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,21.2326,41.05923,1,0,1463.292,4790.387,3588,46412,7,30.80709,34.91188,0.5220102,2286,8.332915,0,16.66667,2.567129,2.909178,100,3435761820,1463.292 2020-10-15 21:00:20.917 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:00:20.917 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,62,728,3276,678,0,0,98,803,0,442,31,0,20,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 21:00:23.169 - Thread: 1 -> GC Memory: 1465.231 / 1465.231 MB 2020-10-15 21:00:34.919 - Thread: 1 -> GUI Stats: Update 0.397405944444445, Draw 0.922823277777776 2020-10-15 21:00:53.169 - Thread: 1 -> GC Memory: 1457.387 / 1457.387 MB 2020-10-15 21:01:04.919 - Thread: 1 -> GUI Stats: Update 0.396715222222222, Draw 0.993675777777778 2020-10-15 21:01:20.933 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:01:20.934 - Thread: 1 -> STATISTICS,3000.8333333,0,0,0,0,0,0,19.69532,38.6578,1,0,1458.869,4790.398,3668,46332,7,29.98521,36.56309,0.5223966,2282,8.332943,0,16.66667,2.498651,3.046782,100,3419173020,1458.869 2020-10-15 21:01:20.934 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:01:20.934 - Thread: 1 -> MEMORY VALUES,1,1,0,1,16,901,36,35,125,62,728,3260,662,0,0,98,788,0,442,15,0,20,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 21:01:23.169 - Thread: 1 -> GC Memory: 1458.906 / 1458.906 MB 2020-10-15 21:01:34.920 - Thread: 1 -> GUI Stats: Update 0.397603111111112, Draw 1.10634038888889 2020-10-15 21:01:46.402 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 21:01:46.412 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-15 21:01:46.412 - Thread: 1 -> Next activation in -00:03:43.3190722 2020-10-15 21:01:46.412 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 21:01:46.444 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-15 21:01:49.021 - Thread: 1 -> Clusters reordered 2020-10-15 21:01:53.181 - Thread: 1 -> GC Memory: 1586.06 / 1586.06 MB 2020-10-15 21:01:56.746 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 21:01:56.746 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-15 21:01:56.746 - Thread: 1 -> Next activation in 00:24:41.9145565 2020-10-15 21:02:05.363 - Thread: 1 -> GUI Stats: Update 0.475182722222221, Draw 1.48049294444445 2020-10-15 21:02:21.498 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:02:21.498 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,28.03881,53.55795,1,0,1653.169,4877.965,7497,42503,9,38.33979,35.71487,0.5747665,2130,8.342275,0,16.66667,3.198411,2.979432,100,3504039720,1653.169 2020-10-15 21:02:21.498 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:02:21.498 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,56,151,89,728,3341,691,0,0,98,842,0,458,31,0,20,7,336,15,0,0,95,758,384,7,20,0 2020-10-15 21:02:23.189 - Thread: 1 -> GC Memory: 1653.178 / 1653.178 MB 2020-10-15 21:02:35.468 - Thread: 1 -> GUI Stats: Update 0.440159111111112, Draw 1.18150977777778 2020-10-15 21:02:53.199 - Thread: 1 -> GC Memory: 1485.309 / 1485.309 MB 2020-10-15 21:03:05.468 - Thread: 1 -> GUI Stats: Update 0.405419166666667, Draw 1.41667938888889 2020-10-15 21:03:21.514 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:03:21.514 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,31.24203,50.05608,1,0,1484.965,4877.539,7575,42425,9,35.45012,39.89692,0.5719917,2129,8.332923,0,16.66667,2.954031,3.324579,100,3506486408,1484.965 2020-10-15 21:03:21.514 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:03:21.514 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,56,151,89,728,3344,693,0,0,98,844,0,458,31,0,20,7,336,15,0,2,95,758,384,7,20,0 2020-10-15 21:03:23.200 - Thread: 1 -> GC Memory: 1485.353 / 1485.353 MB 2020-10-15 21:03:35.468 - Thread: 1 -> GUI Stats: Update 0.413564222222222, Draw 1.3229705 2020-10-15 21:03:53.200 - Thread: 1 -> GC Memory: 1485.378 / 1485.378 MB 2020-10-15 21:04:05.755 - Thread: 1 -> GUI Stats: Update 0.403223111111111, Draw 1.09152461111111 2020-10-15 21:04:06.019 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:04:06.019 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:04:06.019 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:04:06.034 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:04:06.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:04:06.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:04:21.818 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:04:21.819 - Thread: 1 -> STATISTICS,3180.8833333,0,0,0,0,0,0,21.74354,48.39846,1,0,1485.075,4878.328,7667,42333,9,33.30573,47.32407,0.5672352,2016,8.332947,0,16.66667,2.775349,3.94349,100,3506486408,1485.075 2020-10-15 21:04:21.819 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:04:21.819 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,56,151,89,728,3344,693,0,0,98,844,0,458,31,0,20,7,336,15,0,2,95,758,384,7,20,0 2020-10-15 21:04:23.205 - Thread: 1 -> GC Memory: 1486.071 / 1486.071 MB 2020-10-15 21:04:35.755 - Thread: 1 -> GUI Stats: Update 0.449115666666667, Draw 0.695637888888889 2020-10-15 21:04:40.539 - Thread: 1 -> Autosave initiated 2020-10-15 21:04:40.539 - Thread: 1 -> Character state: True 2020-10-15 21:04:40.539 - Thread: 1 -> IsServer: True 2020-10-15 21:04:40.539 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:04:40.539 - Thread: 1 -> Autosave 2020-10-15 21:04:40.539 - Thread: 1 -> Saving world - START 2020-10-15 21:04:40.540 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:04:40.540 - Thread: 1 -> Before snapshot.: GC Memory: 1,485 B 2020-10-15 21:04:40.646 - Thread: 1 -> After snapshot.: GC Memory: 1,486 B 2020-10-15 21:04:40.646 - Thread: 1 -> Directory cleanup: GC Memory: 1,486 B 2020-10-15 21:04:40.646 - Thread: 1 -> Saving world - END 2020-10-15 21:04:40.724 - Thread: 8 -> Session snapshot save - START 2020-10-15 21:04:40.727 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 21:04:41.642 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:04:42.396 - Thread: 8 -> Session snapshot save - END 2020-10-15 21:04:53.217 - Thread: 1 -> GC Memory: 1489.512 / 1489.512 MB 2020-10-15 21:05:05.852 - Thread: 1 -> GUI Stats: Update 0.416125666666667, Draw 0.812145722222222 2020-10-15 21:05:21.931 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:05:21.931 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,22.22895,40.87932,1,0,1490.918,4879.168,7587,42413,9,29.44812,23.14764,0.5787852,2014,8.324854,0,16.66667,2.451513,1.927007,100,3506486408,1490.918 2020-10-15 21:05:21.932 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:05:21.932 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,56,151,89,728,3344,693,0,0,98,844,0,458,31,0,20,7,336,15,0,2,95,758,384,7,20,0 2020-10-15 21:05:23.217 - Thread: 1 -> GC Memory: 1490.709 / 1490.709 MB 2020-10-15 21:05:35.851 - Thread: 1 -> GUI Stats: Update 0.394797055555555, Draw 0.702528833333333 2020-10-15 21:05:53.217 - Thread: 1 -> GC Memory: 1486.041 / 1486.041 MB 2020-10-15 21:06:05.850 - Thread: 1 -> GUI Stats: Update 0.427985833333333, Draw 0.688388611111111 2020-10-15 21:06:07.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:06:07.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:06:21.948 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:06:21.949 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,25.25907,35.53571,1,0,1488.645,4898.867,7587,42413,9,29.34797,32.25796,0.5358072,2015,8.332724,0,16.66667,2.445486,2.687966,100,3506457344,1488.645 2020-10-15 21:06:21.949 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:06:21.949 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,56,150,90,728,3344,693,0,0,98,844,0,458,31,0,19,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 21:06:23.235 - Thread: 1 -> GC Memory: 1489.287 / 1489.287 MB 2020-10-15 21:06:35.852 - Thread: 1 -> GUI Stats: Update 0.409143944444445, Draw 0.562747055555557 2020-10-15 21:06:53.251 - Thread: 1 -> GC Memory: 1490.311 / 1490.311 MB 2020-10-15 21:07:05.851 - Thread: 1 -> GUI Stats: Update 0.418887055555556, Draw 0.516145666666667 2020-10-15 21:07:10.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:07:10.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:07:21.964 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:07:21.965 - Thread: 1 -> STATISTICS,3360.9333333,0,0,0,0,0,0,24.52923,43.02457,1,0,1490.61,4881.223,7587,42413,9,31.82902,39.34777,0.5297588,2003,8.333118,0,16.66667,2.65235,3.278897,100,3509306208,1490.61 2020-10-15 21:07:21.965 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:07:21.965 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,56,150,91,728,3346,693,0,0,98,844,0,458,31,0,20,7,336,15,0,2,95,758,384,7,20,0 2020-10-15 21:07:23.267 - Thread: 1 -> GC Memory: 1491.865 / 1491.865 MB 2020-10-15 21:07:35.853 - Thread: 1 -> GUI Stats: Update 0.426874388888888, Draw 0.544969611111111 2020-10-15 21:07:53.268 - Thread: 1 -> GC Memory: 1488.423 / 1488.423 MB 2020-10-15 21:08:05.851 - Thread: 1 -> GUI Stats: Update 0.4118055, Draw 0.517307833333334 2020-10-15 21:08:21.981 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:08:21.982 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,29.41019,44.59054,1,0,1490.827,4879.234,7587,42413,9,31.44649,38.56993,0.5254567,2036,8.329587,0,16.66667,2.619363,3.212716,100,3508645852,1490.827 2020-10-15 21:08:21.982 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:08:21.982 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,56,150,91,728,3346,693,0,0,98,844,0,458,31,0,20,7,336,15,0,2,95,758,384,7,20,0 2020-10-15 21:08:23.285 - Thread: 1 -> GC Memory: 1489.535 / 1489.535 MB 2020-10-15 21:08:32.455 - Thread: 1 -> Clusters reordered 2020-10-15 21:08:35.851 - Thread: 1 -> GUI Stats: Update 0.398898777777778, Draw 0.467021833333333 2020-10-15 21:08:53.302 - Thread: 1 -> GC Memory: 1490.135 / 1490.135 MB 2020-10-15 21:09:05.851 - Thread: 1 -> GUI Stats: Update 0.393515666666667, Draw 0.467106111111112 2020-10-15 21:09:21.998 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:09:21.999 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,25.23005,44.92774,1,0,1486.774,4884.414,6386,43614,8,30.11208,39.02637,0.5341154,2029,8.332976,0,16.66667,2.509232,3.252058,100,3522217054,1486.774 2020-10-15 21:09:21.999 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:09:21.999 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,56,150,104,728,3359,693,0,0,98,844,0,458,31,0,20,7,336,14,0,2,95,758,384,7,20,0 2020-10-15 21:09:23.317 - Thread: 1 -> GC Memory: 1487.156 / 1487.156 MB 2020-10-15 21:09:35.852 - Thread: 1 -> GUI Stats: Update 0.405484722222222, Draw 0.468745944444445 2020-10-15 21:09:40.551 - Thread: 1 -> Autosave initiated 2020-10-15 21:09:40.551 - Thread: 1 -> Character state: True 2020-10-15 21:09:40.551 - Thread: 1 -> IsServer: True 2020-10-15 21:09:40.551 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:09:40.551 - Thread: 1 -> Autosave 2020-10-15 21:09:40.551 - Thread: 1 -> Saving world - START 2020-10-15 21:09:40.552 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:09:40.553 - Thread: 1 -> Before snapshot.: GC Memory: 1,487 B 2020-10-15 21:09:40.562 - Thread: 1 -> After snapshot.: GC Memory: 1,488 B 2020-10-15 21:09:40.563 - Thread: 1 -> Directory cleanup: GC Memory: 1,488 B 2020-10-15 21:09:40.563 - Thread: 1 -> Saving world - END 2020-10-15 21:09:40.632 - Thread: 8 -> Session snapshot save - START 2020-10-15 21:09:40.634 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 21:09:41.326 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:09:42.200 - Thread: 8 -> Session snapshot save - END 2020-10-15 21:09:53.319 - Thread: 1 -> GC Memory: 1491.594 / 1491.594 MB 2020-10-15 21:10:04.165 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:10:04.165 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:10:04.165 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:10:04.179 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:10:05.852 - Thread: 1 -> GUI Stats: Update 0.411712333333333, Draw 0.501790333333333 2020-10-15 21:10:09.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:10:09.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:10:22.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:10:22.104 - Thread: 1 -> STATISTICS,3540.9833333,0,0,0,0,0,0,40.2962,50.15223,1,0,1569.104,4886.762,8276,41724,19,37.93214,42.54338,0.5501341,2014,8.2273,0,16.66667,3.120791,3.500172,100,3508424894,1569.104 2020-10-15 21:10:22.104 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:10:22.104 - Thread: 1 -> MEMORY VALUES,1,1,0,1,19,901,36,57,152,104,728,3345,678,0,0,98,830,0,458,15,0,20,7,336,15,0,2,95,758,384,7,20,0 2020-10-15 21:10:22.125 - Thread: 1 -> Clusters reordered 2020-10-15 21:10:23.330 - Thread: 1 -> GC Memory: 1622.533 / 1622.533 MB 2020-10-15 21:10:36.134 - Thread: 1 -> GUI Stats: Update 0.490761, Draw 0.886769999999999 2020-10-15 21:10:53.332 - Thread: 1 -> GC Memory: 1514.834 / 1514.834 MB 2020-10-15 21:11:06.133 - Thread: 1 -> GUI Stats: Update 0.551695666666667, Draw 0.463525166666666 2020-10-15 21:11:22.483 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:11:22.500 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,25.9044,41.88924,1,0,1527.922,4946.895,8277,41723,19,31.0066,43.14552,0.5413139,1973,8.332938,0,16.66667,2.583761,3.595289,100,3542960736,1527.922 2020-10-15 21:11:22.501 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:11:22.501 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,36,72,174,109,728,3378,683,0,0,98,857,0,463,15,0,21,7,336,19,0,2,95,758,384,7,20,0 2020-10-15 21:11:23.335 - Thread: 1 -> GC Memory: 1527.07 / 1527.07 MB 2020-10-15 21:11:36.304 - Thread: 1 -> GUI Stats: Update 0.459551111111112, Draw 0.840451277777778 2020-10-15 21:11:53.351 - Thread: 1 -> GC Memory: 1521.555 / 1521.555 MB 2020-10-15 21:12:06.303 - Thread: 1 -> GUI Stats: Update 0.398514777777777, Draw 1.09803 2020-10-15 21:12:22.499 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:12:22.499 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,20.81729,37.55859,1,0,1524.125,4937.324,5879,44121,18,30.6041,41.05695,0.5369745,1934,8.332978,0,16.66667,2.550233,3.421267,100,3543267672,1524.125 2020-10-15 21:12:22.499 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:12:22.499 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,36,72,174,109,728,3379,683,0,0,98,857,0,463,15,0,21,7,336,19,0,2,95,758,384,7,20,0 2020-10-15 21:12:23.352 - Thread: 1 -> GC Memory: 1524.056 / 1524.056 MB 2020-10-15 21:12:36.302 - Thread: 1 -> GUI Stats: Update 0.37880111111111, Draw 0.96775461111111 2020-10-15 21:12:53.352 - Thread: 1 -> GC Memory: 1513.592 / 1513.592 MB 2020-10-15 21:13:06.303 - Thread: 1 -> GUI Stats: Update 0.370392388888889, Draw 0.959387166666667 2020-10-15 21:13:22.516 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:13:22.516 - Thread: 1 -> STATISTICS,3721.0333333,0,0,0,0,0,0,20.34068,38.94579,1,0,1516.169,4954.613,5879,44121,18,30.68186,37.78598,0.5267594,1928,8.332952,0,16.66667,2.556705,3.148688,100,3557052636,1516.169 2020-10-15 21:13:22.516 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:13:22.516 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,36,72,173,109,728,3392,699,0,0,98,873,0,463,31,0,19,7,336,18,0,2,95,758,384,7,20,0 2020-10-15 21:13:23.368 - Thread: 1 -> GC Memory: 1515.767 / 1515.767 MB 2020-10-15 21:13:36.303 - Thread: 1 -> GUI Stats: Update 0.369569055555555, Draw 0.931980388888889 2020-10-15 21:13:53.369 - Thread: 1 -> GC Memory: 1518.413 / 1518.413 MB 2020-10-15 21:14:06.303 - Thread: 1 -> GUI Stats: Update 0.365995333333333, Draw 0.855942388888889 2020-10-15 21:14:22.533 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:14:22.533 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,20.74296,43.58434,1,0,1512.935,4940.855,5879,44121,18,31.0432,35.97102,0.518364,1893,8.333025,0,16.66667,2.586838,2.997474,100,3558450218,1512.935 2020-10-15 21:14:22.533 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:14:22.533 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,36,72,174,109,728,3393,699,0,0,98,873,0,463,31,0,20,7,336,18,0,2,95,758,384,7,20,0 2020-10-15 21:14:23.385 - Thread: 1 -> GC Memory: 1511.757 / 1511.757 MB 2020-10-15 21:14:36.303 - Thread: 1 -> GUI Stats: Update 0.362420111111111, Draw 0.804786833333332 2020-10-15 21:14:40.552 - Thread: 1 -> Autosave initiated 2020-10-15 21:14:40.552 - Thread: 1 -> Character state: True 2020-10-15 21:14:40.552 - Thread: 1 -> IsServer: True 2020-10-15 21:14:40.552 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:14:40.552 - Thread: 1 -> Autosave 2020-10-15 21:14:40.552 - Thread: 1 -> Saving world - START 2020-10-15 21:14:40.554 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:14:40.554 - Thread: 1 -> Before snapshot.: GC Memory: 1,514 B 2020-10-15 21:14:40.561 - Thread: 1 -> After snapshot.: GC Memory: 1,515 B 2020-10-15 21:14:40.561 - Thread: 1 -> Directory cleanup: GC Memory: 1,515 B 2020-10-15 21:14:40.561 - Thread: 1 -> Saving world - END 2020-10-15 21:14:40.626 - Thread: 8 -> Session snapshot save - START 2020-10-15 21:14:40.628 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 21:14:41.266 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:14:41.881 - Thread: 8 -> Session snapshot save - END 2020-10-15 21:14:53.404 - Thread: 1 -> GC Memory: 1517.621 / 1517.621 MB 2020-10-15 21:15:00.220 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Many_Small_Asteroids.vx2' 2020-10-15 21:15:02.605 - Thread: 1 -> Clusters reordered 2020-10-15 21:15:06.391 - Thread: 1 -> GUI Stats: Update 0.374895611111112, Draw 0.691990055555556 2020-10-15 21:15:15.016 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:15:15.018 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:15:20.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:15:20.867 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:15:22.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:15:22.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:15:22.999 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:15:22.999 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,23.76028,41.13138,1,0,1637.737,4982.836,9365,40635,30,32.97507,37.90699,0.5224581,1852,8.332745,0,16.66667,2.747728,3.158693,100,3583212960,1637.737 2020-10-15 21:15:23.000 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:15:23.000 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,36,85,190,109,728,3417,706,0,0,98,896,0,470,31,0,21,7,336,19,0,2,95,758,384,7,20,0 2020-10-15 21:15:23.418 - Thread: 1 -> GC Memory: 1638.873 / 1638.873 MB 2020-10-15 21:15:36.752 - Thread: 1 -> GUI Stats: Update 0.731302166666666, Draw 0.562877055555556 2020-10-15 21:15:51.071 - Thread: 1 -> MyConfig.Save() - START 2020-10-15 21:15:51.073 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-15 21:15:51.095 - Thread: 1 -> MyConfig.Save() - END 2020-10-15 21:15:51.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:15:51.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:15:53.415 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:15:53.417 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:15:53.419 - Thread: 1 -> GC Memory: 1534.45 / 1534.45 MB 2020-10-15 21:15:55.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:15:55.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:16:06.753 - Thread: 1 -> GUI Stats: Update 0.500387055555555, Draw 0.661149944444444 2020-10-15 21:16:23.016 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:16:23.016 - Thread: 1 -> STATISTICS,3901.0833333,0,0,0,0,0,0,25.89453,49.76857,1,0,1572.223,4991.039,12805,37195,36,34.28596,37.27563,0.5343754,1834,8.33295,0,16.66667,2.857032,3.10616,100,3573020838,1572.223 2020-10-15 21:16:23.016 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:16:23.016 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,195,109,728,3407,690,0,0,98,886,0,470,15,0,21,7,336,20,0,2,95,758,384,7,20,0 2020-10-15 21:16:23.419 - Thread: 1 -> GC Memory: 1572.747 / 1572.747 MB 2020-10-15 21:16:36.752 - Thread: 1 -> GUI Stats: Update 0.503986611111111, Draw 0.822561333333334 2020-10-15 21:16:50.573 - Thread: 1 -> Info: Trash collector removed grid '72885931296923313:Large Grid 3230' with entity id '72885931296923313' 2020-10-15 21:16:50.573 - Thread: 8 -> Entity Grid_D_Large_1 {102F15E4C139EB1} is closed. 2020-10-15 21:16:53.436 - Thread: 1 -> GC Memory: 1576.269 / 1576.269 MB 2020-10-15 21:17:06.752 - Thread: 1 -> GUI Stats: Update 0.425870333333334, Draw 0.755212166666668 2020-10-15 21:17:23.032 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:17:23.033 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,24.15403,43.84344,1,0,1579.874,4995.832,10913,39087,24,31.5008,37.27727,0.5151743,1837,8.33287,0,16.66667,2.624921,3.106266,100,3590420334,1579.874 2020-10-15 21:17:23.033 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:17:23.033 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,195,109,728,3424,706,0,0,98,902,0,470,31,0,22,7,336,20,0,2,95,758,384,7,20,0 2020-10-15 21:17:23.452 - Thread: 1 -> GC Memory: 1579.158 / 1579.158 MB 2020-10-15 21:17:36.753 - Thread: 1 -> GUI Stats: Update 0.411467777777777, Draw 0.722832611111112 2020-10-15 21:17:53.452 - Thread: 1 -> GC Memory: 1546.353 / 1546.353 MB 2020-10-15 21:18:06.753 - Thread: 1 -> GUI Stats: Update 0.411166277777777, Draw 0.721113444444445 2020-10-15 21:18:23.049 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:18:23.049 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,22.89131,40.09391,1,0,1546.853,4995.348,10913,39087,24,33.0633,36.67826,0.514393,1830,8.332978,0,16.66667,2.755157,3.056392,100,3587405652,1546.853 2020-10-15 21:18:23.049 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:18:23.049 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,194,109,728,3421,706,0,0,98,901,0,470,31,0,20,7,336,19,0,2,95,758,384,7,20,0 2020-10-15 21:18:23.468 - Thread: 1 -> GC Memory: 1545.621 / 1545.621 MB 2020-10-15 21:18:36.754 - Thread: 1 -> GUI Stats: Update 0.372887555555555, Draw 0.665159944444446 2020-10-15 21:18:41.555 - Thread: 1 -> Clusters reordered 2020-10-15 21:18:53.469 - Thread: 1 -> GC Memory: 1547.665 / 1547.665 MB 2020-10-15 21:19:06.759 - Thread: 1 -> GUI Stats: Update 0.378746388888889, Draw 0.667361388888888 2020-10-15 21:19:23.066 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:19:23.066 - Thread: 1 -> STATISTICS,4081.1333333,0,0,0,0,0,0,24.31292,41.4435,1,0,1539.589,4996.066,10913,39087,24,31.70132,37.51089,0.5049593,1858,8.333052,0,16.66667,2.641687,3.125802,100,3582873892,1539.589 2020-10-15 21:19:23.066 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:19:23.066 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,193,109,728,3416,706,0,0,98,900,0,470,31,0,17,7,336,18,0,2,95,758,384,7,20,0 2020-10-15 21:19:23.486 - Thread: 1 -> GC Memory: 1540.901 / 1540.901 MB 2020-10-15 21:19:36.753 - Thread: 1 -> GUI Stats: Update 0.382979888888889, Draw 0.658201833333333 2020-10-15 21:19:40.570 - Thread: 1 -> Autosave initiated 2020-10-15 21:19:40.570 - Thread: 1 -> Character state: True 2020-10-15 21:19:40.570 - Thread: 1 -> IsServer: True 2020-10-15 21:19:40.570 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:19:40.570 - Thread: 1 -> Autosave 2020-10-15 21:19:40.570 - Thread: 1 -> Saving world - START 2020-10-15 21:19:40.571 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:19:40.571 - Thread: 1 -> Before snapshot.: GC Memory: 1,539 B 2020-10-15 21:19:40.623 - Thread: 1 -> After snapshot.: GC Memory: 1,541 B 2020-10-15 21:19:40.623 - Thread: 1 -> Directory cleanup: GC Memory: 1,541 B 2020-10-15 21:19:40.623 - Thread: 1 -> Saving world - END 2020-10-15 21:19:40.690 - Thread: 9 -> Session snapshot save - START 2020-10-15 21:19:40.691 - Thread: 9 -> Checking file access for files in target dir. 2020-10-15 21:19:41.696 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:19:42.377 - Thread: 9 -> Session snapshot save - END 2020-10-15 21:19:53.486 - Thread: 1 -> GC Memory: 1544.479 / 1544.479 MB 2020-10-15 21:20:06.752 - Thread: 1 -> GUI Stats: Update 0.400177444444444, Draw 0.676727944444444 2020-10-15 21:20:23.082 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:20:23.083 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,23.3357,43.15581,1,0,1548.587,4997.063,10913,39087,24,30.63748,38.14053,0.5002705,1851,8.332797,0,16.66667,2.552959,3.178173,100,3578143668,1548.587 2020-10-15 21:20:23.083 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:20:23.083 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,192,109,728,3412,706,0,0,98,898,0,470,31,0,14,7,336,16,0,2,95,758,384,7,20,0 2020-10-15 21:20:23.502 - Thread: 1 -> GC Memory: 1549.623 / 1549.623 MB 2020-10-15 21:20:36.753 - Thread: 1 -> GUI Stats: Update 0.42012711111111, Draw 0.869980555555555 2020-10-15 21:20:53.519 - Thread: 1 -> GC Memory: 1534.44 / 1534.44 MB 2020-10-15 21:20:54.605 - Thread: 1 -> Clusters reordered 2020-10-15 21:21:06.753 - Thread: 1 -> GUI Stats: Update 0.4140165, Draw 0.967394166666668 2020-10-15 21:21:23.099 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:21:23.100 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,25.67405,41.89984,1,0,1537.966,4996.898,7427,42573,12,28.69213,39.69984,0.5236368,1848,8.332917,0,16.66667,2.390891,3.308155,100,3577939398,1537.966 2020-10-15 21:21:23.100 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:21:23.100 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,192,109,728,3412,706,0,0,98,898,0,470,31,0,13,7,336,16,0,2,95,758,384,7,20,0 2020-10-15 21:21:23.519 - Thread: 1 -> GC Memory: 1539.153 / 1539.153 MB 2020-10-15 21:21:36.753 - Thread: 1 -> GUI Stats: Update 0.425046722222223, Draw 0.912422611111108 2020-10-15 21:21:53.536 - Thread: 1 -> GC Memory: 1540.202 / 1540.202 MB 2020-10-15 21:22:06.754 - Thread: 1 -> GUI Stats: Update 0.434636555555556, Draw 0.92719038888889 2020-10-15 21:22:23.117 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:22:23.117 - Thread: 1 -> STATISTICS,4261.1833333,0,0,0,0,0,0,25.71118,44.12614,1,0,1540.015,4992.785,7427,42573,12,30.46911,43.55873,0.5363963,1851,8.333109,0,16.66667,2.539025,3.629797,100,3574446276,1540.015 2020-10-15 21:22:23.117 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:22:23.117 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,191,109,728,3408,703,0,0,98,895,0,470,31,0,13,7,336,16,0,0,95,758,384,7,20,0 2020-10-15 21:22:23.553 - Thread: 1 -> GC Memory: 1541.136 / 1541.136 MB 2020-10-15 21:22:36.756 - Thread: 1 -> GUI Stats: Update 0.415517777777778, Draw 0.87976427777778 2020-10-15 21:22:47.919 - Thread: 1 -> Clusters reordered 2020-10-15 21:22:53.569 - Thread: 1 -> GC Memory: 1532.165 / 1532.165 MB 2020-10-15 21:23:06.754 - Thread: 1 -> GUI Stats: Update 0.404741055555555, Draw 0.847743555555557 2020-10-15 21:23:23.133 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:23:23.134 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,20.70617,39.77727,1,0,1533.981,4992.781,7427,42573,12,26.92111,40.70316,0.5188097,1826,8.332936,0,16.66667,2.243319,3.391768,100,3576340616,1533.981 2020-10-15 21:23:23.134 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:23:23.134 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,192,109,728,3410,703,0,0,98,896,0,470,31,0,14,7,336,17,0,0,95,758,384,7,20,0 2020-10-15 21:23:23.586 - Thread: 1 -> GC Memory: 1535.099 / 1535.099 MB 2020-10-15 21:23:33.467 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:23:33.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:23:36.753 - Thread: 1 -> GUI Stats: Update 0.411239333333333, Draw 0.805892000000001 2020-10-15 21:23:53.586 - Thread: 1 -> GC Memory: 1536.589 / 1536.589 MB 2020-10-15 21:24:06.752 - Thread: 1 -> GUI Stats: Update 0.429824222222223, Draw 0.700738555555555 2020-10-15 21:24:23.150 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:24:23.156 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,24.6801,55.61479,1,0,1550.675,5001.195,7427,42573,12,40.21315,38.10477,0.5326898,1877,8.332751,0,16.66667,3.350862,3.175175,100,3583931398,1550.675 2020-10-15 21:24:23.156 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:24:23.156 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,196,109,728,3417,706,0,0,98,902,0,473,31,0,15,7,336,20,0,0,95,758,384,7,20,0 2020-10-15 21:24:23.603 - Thread: 1 -> GC Memory: 1549.588 / 1549.588 MB 2020-10-15 21:24:36.753 - Thread: 1 -> GUI Stats: Update 0.431320666666668, Draw 0.994032166666666 2020-10-15 21:24:39.168 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-15 21:24:40.569 - Thread: 1 -> Autosave initiated 2020-10-15 21:24:40.569 - Thread: 1 -> Character state: True 2020-10-15 21:24:40.569 - Thread: 1 -> IsServer: True 2020-10-15 21:24:40.569 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:24:40.569 - Thread: 1 -> Autosave 2020-10-15 21:24:40.569 - Thread: 1 -> Saving world - START 2020-10-15 21:24:40.570 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:24:40.570 - Thread: 1 -> Before snapshot.: GC Memory: 1,533 B 2020-10-15 21:24:40.583 - Thread: 1 -> After snapshot.: GC Memory: 1,535 B 2020-10-15 21:24:40.583 - Thread: 1 -> Directory cleanup: GC Memory: 1,535 B 2020-10-15 21:24:40.583 - Thread: 1 -> Saving world - END 2020-10-15 21:24:40.664 - Thread: 9 -> Session snapshot save - START 2020-10-15 21:24:40.667 - Thread: 9 -> Checking file access for files in target dir. 2020-10-15 21:24:41.608 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:24:42.411 - Thread: 9 -> Session snapshot save - END 2020-10-15 21:24:53.618 - Thread: 1 -> GC Memory: 1536.368 / 1536.368 MB 2020-10-15 21:25:06.753 - Thread: 1 -> GUI Stats: Update 0.421690722222222, Draw 0.619941944444445 2020-10-15 21:25:16.384 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-10-15 21:25:23.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:25:23.174 - Thread: 1 -> STATISTICS,4441.2333333,0,0,0,0,0,0,20.31094,53.34932,1,0,1543.485,5000.922,7427,42573,12,36.27946,37.95389,0.5670471,1853,8.332953,0,16.66667,3.02315,3.16268,100,3584411018,1543.485 2020-10-15 21:25:23.174 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:25:23.174 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,196,109,728,3418,706,0,0,98,903,0,473,31,0,15,7,336,21,0,0,95,758,384,7,20,0 2020-10-15 21:25:23.619 - Thread: 1 -> GC Memory: 1542.435 / 1542.435 MB 2020-10-15 21:25:36.753 - Thread: 1 -> GUI Stats: Update 0.430743777777777, Draw 0.6165765 2020-10-15 21:25:52.400 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:25:52.400 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:25:52.400 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:25:52.423 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:25:53.620 - Thread: 1 -> GC Memory: 1543.843 / 1543.843 MB 2020-10-15 21:25:57.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:25:57.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:26:06.758 - Thread: 1 -> GUI Stats: Update 0.459714333333334, Draw 0.869167722222222 2020-10-15 21:26:23.183 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:26:23.183 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,18.35617,65.35909,1,0,1534.422,5003.211,7462,42538,12,40.95944,41.59138,0.6161196,1843,8.333003,0,16.66667,3.413151,3.465811,100,3581936278,1534.422 2020-10-15 21:26:23.183 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:26:23.183 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,196,109,728,3416,706,0,0,98,902,0,473,31,0,13,7,336,20,0,0,95,758,384,7,20,0 2020-10-15 21:26:23.635 - Thread: 1 -> GC Memory: 1533.211 / 1533.211 MB 2020-10-15 21:26:26.200 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:26:26.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:26:36.754 - Thread: 1 -> GUI Stats: Update 0.438431444444444, Draw 0.671799166666668 2020-10-15 21:26:40.384 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 21:26:40.385 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-10-15 21:26:50.385 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 21:26:50.385 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-10-15 21:26:53.636 - Thread: 1 -> GC Memory: 1536.001 / 1536.001 MB 2020-10-15 21:27:00.385 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 21:27:00.386 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-10-15 21:27:06.753 - Thread: 1 -> GUI Stats: Update 0.454579944444444, Draw 0.634812166666668 2020-10-15 21:27:10.387 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-10-15 21:27:10.387 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-10-15 21:27:10.387 - Thread: 1 -> Next activation in 00:43:11.6798777 2020-10-15 21:27:23.200 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:27:23.201 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,21.92823,98.8837,1,0,1540.846,5001.023,7462,42538,12,56.81774,44.4497,0.6625939,1840,8.33288,0,16.66667,4.734554,3.70394,100,3583940946,1540.846 2020-10-15 21:27:23.201 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:27:23.201 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,197,109,728,3417,706,0,0,98,903,0,473,31,0,14,7,336,22,0,0,95,758,384,7,20,0 2020-10-15 21:27:23.636 - Thread: 1 -> GC Memory: 1540.198 / 1540.198 MB 2020-10-15 21:27:36.753 - Thread: 1 -> GUI Stats: Update 0.450220111111111, Draw 0.603867222222222 2020-10-15 21:27:51.718 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:27:51.718 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:27:51.718 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:27:51.733 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:27:53.654 - Thread: 1 -> GC Memory: 1533.81 / 1533.81 MB 2020-10-15 21:28:00.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:28:00.310 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:28:06.754 - Thread: 1 -> GUI Stats: Update 0.516088333333333, Draw 1.26450194444445 2020-10-15 21:28:23.217 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:28:23.218 - Thread: 1 -> STATISTICS,4621.2833333,0,0,0,0,0,0,20.38106,80.21183,1,0,1537.656,5003.172,7587,42413,12,46.35003,41.91225,0.6991074,1835,8.33305,0,16.66667,3.86237,3.492568,100,3583286682,1537.656 2020-10-15 21:28:23.218 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:28:23.218 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,197,109,728,3417,706,0,0,98,903,0,473,31,0,14,7,336,21,0,0,95,758,384,7,20,0 2020-10-15 21:28:23.668 - Thread: 1 -> GC Memory: 1536.781 / 1536.781 MB 2020-10-15 21:28:24.918 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:28:24.918 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:28:24.918 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:28:24.935 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:28:35.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:28:35.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:28:36.754 - Thread: 1 -> GUI Stats: Update 0.469813944444444, Draw 0.87086372222222 2020-10-15 21:28:53.686 - Thread: 1 -> GC Memory: 1541.267 / 1541.267 MB 2020-10-15 21:28:59.134 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:28:59.134 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:28:59.134 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:28:59.148 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:29:06.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:29:06.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:29:06.753 - Thread: 1 -> GUI Stats: Update 0.495781888888889, Draw 1.51233111111111 2020-10-15 21:29:23.233 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:29:23.234 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,25.29371,84.20122,1,0,1543.285,5003.102,7586,42414,12,51.73944,42.78978,0.7011932,1905,8.333002,0,16.66667,4.311449,3.565673,100,3583383112,1543.285 2020-10-15 21:29:23.234 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:29:23.234 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,197,109,728,3417,706,0,0,98,903,0,473,31,0,14,7,336,21,0,0,95,758,384,7,20,0 2020-10-15 21:29:23.686 - Thread: 1 -> GC Memory: 1544.429 / 1544.429 MB 2020-10-15 21:29:36.754 - Thread: 1 -> GUI Stats: Update 0.493149777777778, Draw 1.47077094444444 2020-10-15 21:29:40.569 - Thread: 1 -> Autosave initiated 2020-10-15 21:29:40.569 - Thread: 1 -> Character state: True 2020-10-15 21:29:40.569 - Thread: 1 -> IsServer: True 2020-10-15 21:29:40.569 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:29:40.569 - Thread: 1 -> Autosave 2020-10-15 21:29:40.569 - Thread: 1 -> Saving world - START 2020-10-15 21:29:40.571 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:29:40.571 - Thread: 1 -> Before snapshot.: GC Memory: 1,536 B 2020-10-15 21:29:40.584 - Thread: 1 -> After snapshot.: GC Memory: 1,537 B 2020-10-15 21:29:40.584 - Thread: 1 -> Directory cleanup: GC Memory: 1,537 B 2020-10-15 21:29:40.584 - Thread: 1 -> Saving world - END 2020-10-15 21:29:40.650 - Thread: 9 -> Session snapshot save - START 2020-10-15 21:29:40.653 - Thread: 9 -> Checking file access for files in target dir. 2020-10-15 21:29:41.730 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:29:42.831 - Thread: 9 -> Session snapshot save - END 2020-10-15 21:29:53.687 - Thread: 1 -> GC Memory: 1541.568 / 1541.568 MB 2020-10-15 21:29:57.618 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:29:57.618 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:29:57.618 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:29:57.637 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:30:06.757 - Thread: 1 -> GUI Stats: Update 0.483794888888888, Draw 1.38441911111111 2020-10-15 21:30:07.851 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:30:07.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:30:23.251 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:30:23.251 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,27.13689,81.29855,1,0,1544.145,5003.785,7587,42413,12,45.82706,45.82514,0.7010599,1892,8.33289,0,16.66667,3.818719,3.818558,100,3583292092,1544.145 2020-10-15 21:30:23.251 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:30:23.251 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,89,197,109,728,3417,706,0,0,98,903,0,473,31,0,14,7,336,21,0,0,95,758,384,7,20,0 2020-10-15 21:30:23.704 - Thread: 1 -> GC Memory: 1545.306 / 1545.306 MB 2020-10-15 21:30:30.451 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:30:30.452 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:30:30.452 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:30:30.464 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:30:35.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:30:35.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:30:36.756 - Thread: 1 -> GUI Stats: Update 0.50776188888889, Draw 1.36009777777778 2020-10-15 21:30:53.710 - Thread: 1 -> GC Memory: 1564.695 / 1564.695 MB 2020-10-15 21:31:04.908 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:31:04.908 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:31:04.908 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:31:04.919 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:31:06.847 - Thread: 1 -> GUI Stats: Update 0.466742722222221, Draw 1.34895833333333 2020-10-15 21:31:10.941 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:31:10.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:31:23.578 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:31:23.578 - Thread: 1 -> STATISTICS,4801.3333333,0,0,0,0,0,0,28.26268,80.97369,1,0,1559.355,5016.77,7589,42411,12,45.62267,43.69812,0.6921079,1885,8.332722,0,16.66667,3.80161,3.641242,100,3587291760,1559.355 2020-10-15 21:31:23.578 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:31:23.578 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,200,109,728,3421,706,0,0,98,907,0,473,31,0,14,7,336,21,0,0,95,758,384,7,20,0 2020-10-15 21:31:23.715 - Thread: 1 -> GC Memory: 1559.852 / 1559.852 MB 2020-10-15 21:31:37.066 - Thread: 1 -> GUI Stats: Update 0.550023333333334, Draw 1.00183 2020-10-15 21:31:53.731 - Thread: 1 -> GC Memory: 1556.055 / 1556.055 MB 2020-10-15 21:32:07.064 - Thread: 1 -> GUI Stats: Update 0.5765255, Draw 0.745682833333336 2020-10-15 21:32:13.962 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:32:13.962 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:32:13.962 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:32:13.984 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:32:20.094 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:32:20.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:32:23.595 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:32:23.595 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,25.00431,77.94727,1,0,1560.643,5007.828,7589,42411,12,44.86034,45.1208,0.687002,1884,8.332923,0,16.66667,3.738177,3.759881,100,3587161816,1560.643 2020-10-15 21:32:23.595 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:32:23.596 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,200,109,728,3420,706,0,0,98,906,0,473,31,0,14,7,336,21,0,0,95,758,384,7,20,0 2020-10-15 21:32:23.747 - Thread: 1 -> GC Memory: 1561.128 / 1561.128 MB 2020-10-15 21:32:37.292 - Thread: 1 -> GUI Stats: Update 0.765925944444445, Draw 0.769084500000002 2020-10-15 21:32:38.739 - Thread: 1 -> Saving world - START 2020-10-15 21:32:38.741 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:32:38.741 - Thread: 1 -> Before snapshot.: GC Memory: 1,563 B 2020-10-15 21:32:38.751 - Thread: 1 -> After snapshot.: GC Memory: 1,564 B 2020-10-15 21:32:38.751 - Thread: 1 -> Directory cleanup: GC Memory: 1,564 B 2020-10-15 21:32:38.751 - Thread: 1 -> Saving world - END 2020-10-15 21:32:38.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:32:38.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:32:38.836 - Thread: 8 -> Session snapshot save - START 2020-10-15 21:32:38.837 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 21:32:39.542 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:32:39.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:32:39.899 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:32:40.878 - Thread: 8 -> Session snapshot save - END 2020-10-15 21:32:53.758 - Thread: 1 -> GC Memory: 1542.644 / 1542.644 MB 2020-10-15 21:32:56.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:32:56.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:32:56.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:32:56.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:32:56.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:32:56.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:32:57.019 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-10-15 21:32:57.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:32:57.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:32:57.364 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-10-15 21:32:57.364 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-10-15 21:32:57.365 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-10-15 21:32:57.421 - Thread: 1 -> Used namespaces in scripts: 2020-10-15 21:32:57.446 - Thread: 1 -> MySession::Unload START 2020-10-15 21:32:57.447 - Thread: 1 -> AutoSaveInMinutes: 5 2020-10-15 21:32:57.447 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-10-15 21:32:57.447 - Thread: 1 -> IsServer: True 2020-10-15 21:32:57.449 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-15 21:32:57.462 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-15 21:32:57.462 - Thread: 1 -> MyAudio.LoadData - START 2020-10-15 21:32:57.511 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (CORSAIR VOID ELITE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2020-10-15 21:33:01.640 - Thread: 1 -> MyAudio.LoadData - END 2020-10-15 21:33:01.645 - Thread: 1 -> MyConfig.Save() - START 2020-10-15 21:33:01.647 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-15 21:33:01.702 - Thread: 1 -> MyConfig.Save() - END 2020-10-15 21:33:01.717 - Thread: 1 -> Unloading Procedural World Generator 2020-10-15 21:33:02.495 - Thread: 1 -> Info: MyLights Unloading data. 2020-10-15 21:33:02.593 - Thread: 1 -> Network readers disposed 2020-10-15 21:33:02.604 - Thread: 1 -> Network readers disposed 2020-10-15 21:33:02.609 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-15 21:33:03.425 - Thread: 1 -> Loading sound definitions 2020-10-15 21:33:08.688 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-15 21:33:08.688 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-15 21:33:08.688 - Thread: 1 -> Loading shadow textures definitions 2020-10-15 21:33:08.688 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-15 21:33:08.690 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-15 21:33:09.054 - Thread: 1 -> MySession::Unload END 2020-10-15 21:33:09.059 - Thread: 1 -> LoadSession() - Start 2020-10-15 21:33:09.059 - Thread: 1 -> C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative 2020-10-15 21:33:12.137 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Sandbox_config.sbc 2020-10-15 21:33:12.139 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-10-15 21:33:12.139 - Thread: 1 -> CheckPoint Experimental mode: No 2020-10-15 21:33:12.140 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-10-15 21:33:12.140 - Thread: 1 -> LoadSession() - End 2020-10-15 21:33:12.287 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-10-15 21:33:12.288 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-10-15 21:33:12.373 - Thread: 1 -> RunLoadingAction - START 2020-10-15 21:33:12.373 - Thread: 1 -> Loading session: C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative 2020-10-15 21:33:12.704 - Thread: 1 -> GC Memory: 1,549,109,784 B 2020-10-15 21:33:12.710 - Thread: 1 -> Process Memory: 4,367,241,216 B 2020-10-15 21:33:12.710 - Thread: 1 -> Experimental mode: No 2020-10-15 21:33:12.710 - Thread: 1 -> Experimental mode reason: 0 2020-10-15 21:33:13.756 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-10-15 21:33:13.806 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-10-15 21:33:13.806 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-10-15 21:33:13.806 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-10-15 21:33:13.859 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-10-15 21:33:14.236 - Thread: 1 -> Loading scenarios 2020-10-15 21:33:14.236 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-10-15 21:33:14.237 - Thread: 1 -> List of used mods (0) - START 2020-10-15 21:33:14.238 - Thread: 1 -> List of used mods - END 2020-10-15 21:33:14.375 - Thread: 1 -> Loading behaviors 2020-10-15 21:33:14.375 - Thread: 1 -> Loading ammo magazines 2020-10-15 21:33:14.375 - Thread: 1 -> Loading ammo definitions 2020-10-15 21:33:14.375 - Thread: 1 -> Loading animations 2020-10-15 21:33:14.375 - Thread: 1 -> Loading animations 2020-10-15 21:33:14.376 - Thread: 1 -> Loading sound definitions 2020-10-15 21:33:14.376 - Thread: 1 -> Loading sound definitions 2020-10-15 21:33:14.376 - Thread: 1 -> Loading sound definitions 2020-10-15 21:33:14.377 - Thread: 1 -> Loading sound definitions 2020-10-15 21:33:14.377 - Thread: 1 -> Loading sound definitions 2020-10-15 21:33:14.377 - Thread: 1 -> Loading sound definitions 2020-10-15 21:33:14.377 - Thread: 1 -> Loading category classes 2020-10-15 21:33:14.377 - Thread: 1 -> Loading category classes 2020-10-15 21:33:14.377 - Thread: 1 -> Loading blueprint classes 2020-10-15 21:33:14.377 - Thread: 1 -> Loading blueprint class entries 2020-10-15 21:33:14.377 - Thread: 1 -> Loading blueprint class entries 2020-10-15 21:33:14.377 - Thread: 1 -> Loading blueprints 2020-10-15 21:33:14.378 - Thread: 1 -> Loading blueprints 2020-10-15 21:33:14.378 - Thread: 1 -> Loading agent definitions 2020-10-15 21:33:14.378 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-10-15 21:33:14.680 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-10-15 21:33:14.681 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-10-15 21:33:14.683 - Thread: 1 -> Loading asteroid generators 2020-10-15 21:33:14.683 - Thread: 1 -> Loading spawn groups 2020-10-15 21:33:14.683 - Thread: 1 -> Loading drop containers 2020-10-15 21:33:14.683 - Thread: 1 -> Loading spawn groups 2020-10-15 21:33:14.683 - Thread: 1 -> Loading spawn groups 2020-10-15 21:33:14.683 - Thread: 1 -> Loading radial menu definitions 2020-10-15 21:33:14.684 - Thread: 1 -> Loading respawn ships 2020-10-15 21:33:14.684 - Thread: 1 -> Loading spawn groups 2020-10-15 21:33:14.684 - Thread: 1 -> Loading wheel speeds 2020-10-15 21:33:14.694 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-15 21:33:14.698 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-15 21:33:14.698 - Thread: 1 -> MyAudio.LoadData - START 2020-10-15 21:33:14.731 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (CORSAIR VOID ELITE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2020-10-15 21:33:15.272 - Thread: 1 -> MyAudio.LoadData - END 2020-10-15 21:33:15.276 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-10-15 21:33:15.276 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-15 21:33:15.336 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-15 21:33:15.336 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-15 21:33:15.337 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-10-15 21:33:15.340 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-10-15 21:33:16.041 - Thread: 1 -> MyLights.LoadData() - START 2020-10-15 21:33:16.044 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-10-15 21:33:16.045 - Thread: 1 -> MyLights.LoadData() - END 2020-10-15 21:33:16.045 - Thread: 1 -> Info: MyLights initialized. 2020-10-15 21:33:16.045 - Thread: 1 -> MyExplosions.LoadData() - START 2020-10-15 21:33:16.046 - Thread: 1 -> MyExplosions.LoadData() - END 2020-10-15 21:33:16.051 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-10-15 21:33:16.052 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-10-15 21:33:16.053 - Thread: 1 -> Loading Procedural World Generator 2020-10-15 21:33:16.053 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-10-15 21:33:16.059 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-10-15 21:33:16.061 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-10-15 21:33:16.061 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-10-15 21:33:16.061 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-10-15 21:33:16.061 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Moon-1353915701d19000.vx2' 2020-10-15 21:33:16.061 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\EarthLike-1779144428d120000.vx2' 2020-10-15 21:33:16.061 - Thread: 8 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Alien-291759539d120000.vx2' 2020-10-15 21:33:24.263 - Thread: 8 -> Info: Planet generator name: Alien 2020-10-15 21:33:24.264 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 21:33:24.265 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-10-15 21:33:24.265 - Thread: 8 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Titan-2124704365d19000.vx2' 2020-10-15 21:33:24.757 - Thread: 9 -> Info: Planet generator name: Moon 2020-10-15 21:33:24.758 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 21:33:24.758 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-10-15 21:33:24.759 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Mars-2044023682d120000.vx2' 2020-10-15 21:33:25.324 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-10-15 21:33:25.325 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 21:33:25.325 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-10-15 21:33:25.325 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Europa-595048092d19000.vx2' 2020-10-15 21:33:33.228 - Thread: 9 -> Info: Planet generator name: Mars 2020-10-15 21:33:33.229 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 21:33:33.229 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-10-15 21:33:33.229 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\Triton-12345d80253.vx2' 2020-10-15 21:33:33.791 - Thread: 8 -> Info: Planet generator name: Titan 2020-10-15 21:33:33.793 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 21:33:34.730 - Thread: 1 -> Info: Planet generator name: Europa 2020-10-15 21:33:34.731 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 21:33:38.510 - Thread: 9 -> Info: Planet generator name: Triton 2020-10-15 21:33:38.510 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-10-15 21:33:38.511 - Thread: 1 -> Entities loaded 2020-10-15 21:33:38.516 - Thread: 1 -> Clusters reordered 2020-10-15 21:33:38.534 - Thread: 1 -> Entities initialized 2020-10-15 21:33:38.535 - Thread: 1 -> Checkpoint.CameraAttachedTo: 95995036655408992 2020-10-15 21:33:38.538 - Thread: 1 -> MySession.Static.LogSettings - START 2020-10-15 21:33:38.539 - Thread: 1 -> Name = creative 2020-10-15 21:33:38.539 - Thread: 1 -> Description = creative game 2020-10-15 21:33:38.539 - Thread: 1 -> GameDateTime = 01/01/2081 03:29:30 2020-10-15 21:33:38.539 - Thread: 1 -> Password = 2020-10-15 21:33:38.539 - Thread: 1 -> CurrentPath = C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative 2020-10-15 21:33:38.539 - Thread: 1 -> WorkshopId = 2020-10-15 21:33:38.539 - Thread: 1 -> CameraController = Default_Astronaut 2020-10-15 21:33:38.539 - Thread: 1 -> ThumbPath = C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\thumb.jpg 2020-10-15 21:33:38.539 - Thread: 1 -> Settings: 2020-10-15 21:33:38.540 - Thread: 1 -> GameMode = Creative 2020-10-15 21:33:38.540 - Thread: 1 -> MaxPlayers = 4 2020-10-15 21:33:38.540 - Thread: 1 -> OnlineMode = PRIVATE 2020-10-15 21:33:38.540 - Thread: 1 -> AutoHealing = True 2020-10-15 21:33:38.540 - Thread: 1 -> WeaponsEnabled = True 2020-10-15 21:33:38.540 - Thread: 1 -> ThrusterDamage = True 2020-10-15 21:33:38.540 - Thread: 1 -> EnableSpectator = False 2020-10-15 21:33:38.540 - Thread: 1 -> EnableCopyPaste = True 2020-10-15 21:33:38.540 - Thread: 1 -> MaxFloatingObjects = 100 2020-10-15 21:33:38.540 - Thread: 1 -> MaxGridSize = 0 2020-10-15 21:33:38.540 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-10-15 21:33:38.540 - Thread: 1 -> CargoShipsEnabled = True 2020-10-15 21:33:38.540 - Thread: 1 -> EnvironmentHostility = SAFE 2020-10-15 21:33:38.540 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-10-15 21:33:38.540 - Thread: 1 -> InventorySizeMultiplier = 3 2020-10-15 21:33:38.540 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-10-15 21:33:38.540 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-10-15 21:33:38.540 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-10-15 21:33:38.540 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-10-15 21:33:38.540 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-10-15 21:33:38.540 - Thread: 1 -> ClientCanSave = False 2020-10-15 21:33:38.540 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-10-15 21:33:38.540 - Thread: 1 -> PermanentDeath = False 2020-10-15 21:33:38.540 - Thread: 1 -> DestructibleBlocks = True 2020-10-15 21:33:38.540 - Thread: 1 -> EnableScripts = False 2020-10-15 21:33:38.540 - Thread: 1 -> AutoSaveInMinutes = 5 2020-10-15 21:33:38.540 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-10-15 21:33:38.540 - Thread: 1 -> ProceduralDensity = 0.35 2020-10-15 21:33:38.540 - Thread: 1 -> ProceduralSeed = 0 2020-10-15 21:33:38.540 - Thread: 1 -> DestructibleBlocks = True 2020-10-15 21:33:38.540 - Thread: 1 -> EnableIngameScripts = False 2020-10-15 21:33:38.540 - Thread: 1 -> ViewDistance = 15000 2020-10-15 21:33:38.540 - Thread: 1 -> Voxel destruction = True 2020-10-15 21:33:38.540 - Thread: 1 -> EnableStructuralSimulation = False 2020-10-15 21:33:38.540 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-10-15 21:33:38.540 - Thread: 1 -> EnableContainerDrops = True 2020-10-15 21:33:38.540 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-10-15 21:33:38.540 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-10-15 21:33:38.540 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-10-15 21:33:38.540 - Thread: 1 -> EnableSubgridDamage = False 2020-10-15 21:33:38.540 - Thread: 1 -> SyncDistance = 3000 2020-10-15 21:33:38.540 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-10-15 21:33:38.541 - Thread: 1 -> AFKTimeoutMin = 0 2020-10-15 21:33:38.541 - Thread: 1 -> StopGridsPeriodMin = 15 2020-10-15 21:33:38.541 - Thread: 1 -> ExperimentalMode = False 2020-10-15 21:33:38.541 - Thread: 1 -> ExperimentalModeReason = 0 2020-10-15 21:33:38.541 - Thread: 1 -> MySession.Static.LogSettings - END 2020-10-15 21:33:38.655 - Thread: 1 -> Session loaded 2020-10-15 21:33:38.655 - Thread: 1 -> RunLoadingAction - END 2020-10-15 21:33:38.655 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-10-15 21:33:38.686 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-10-15 21:33:38.686 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-10-15 21:33:38.688 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-10-15 21:33:38.688 - Thread: 1 -> Updating continues. 2020-10-15 21:33:39.036 - Thread: 1 -> GC Memory: 1543.163 / 1543.163 MB 2020-10-15 21:33:41.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:33:41.010 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:33:49.780 - Thread: 1 -> GUI Stats: Update 15.4750814444444, Draw 1.14141694444444 2020-10-15 21:34:06.324 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:34:06.326 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,21.49177,67.74317,1,0,1560.552,5007.23,7589,42411,12,41.72979,41.53487,0.6534445,1287,8.330717,0,16.66667,3.476391,3.460153,100,3582898940,1560.552 2020-10-15 21:34:06.326 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:34:06.326 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,200,109,728,3416,707,0,0,98,907,0,474,31,0,9,7,336,21,0,0,95,758,384,7,20,0 2020-10-15 21:34:09.046 - Thread: 1 -> GC Memory: 1559.912 / 1559.912 MB 2020-10-15 21:34:19.780 - Thread: 1 -> GUI Stats: Update 0.732779388888889, Draw 0.618139055555556 2020-10-15 21:34:32.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:34:32.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:34:39.060 - Thread: 1 -> GC Memory: 1563.8 / 1563.8 MB 2020-10-15 21:34:43.493 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:34:43.493 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:34:43.493 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:34:43.511 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:34:49.778 - Thread: 1 -> GUI Stats: Update 0.683189944444443, Draw 0.544991666666667 2020-10-15 21:34:50.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:34:50.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:35:06.341 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:35:06.342 - Thread: 1 -> STATISTICS,4981.3833333,0,0,0,0,0,0,28.29613,78.16597,1,0,1567.149,5009.758,7587,42413,12,44.72719,47.11974,0.69917,1347,8.33324,0,16.66667,3.727224,3.926601,100,3585143924,1567.149 2020-10-15 21:35:06.342 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:35:06.342 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,200,109,728,3419,709,0,0,98,910,0,474,31,0,9,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:35:09.062 - Thread: 1 -> GC Memory: 1569.061 / 1569.061 MB 2020-10-15 21:35:19.778 - Thread: 1 -> GUI Stats: Update 0.616189055555555, Draw 0.882808666666666 2020-10-15 21:35:39.078 - Thread: 1 -> GC Memory: 1538.214 / 1538.214 MB 2020-10-15 21:35:49.778 - Thread: 1 -> GUI Stats: Update 0.541660555555556, Draw 0.788345722222223 2020-10-15 21:36:06.357 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:36:06.358 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,26.13818,78.34304,1,0,1538.123,5024.941,7587,42413,12,43.86966,48.55424,0.6700132,1339,8.332978,0,16.66667,3.655649,4.046014,100,3585143924,1538.123 2020-10-15 21:36:06.358 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:36:06.358 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,200,109,728,3419,709,0,0,98,910,0,474,31,0,9,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:36:09.078 - Thread: 1 -> GC Memory: 1537.739 / 1537.739 MB 2020-10-15 21:36:19.778 - Thread: 1 -> GUI Stats: Update 0.553169222222223, Draw 0.789401499999999 2020-10-15 21:36:39.095 - Thread: 1 -> GC Memory: 1540.075 / 1540.075 MB 2020-10-15 21:36:49.778 - Thread: 1 -> GUI Stats: Update 0.5649295, Draw 0.795086499999998 2020-10-15 21:37:06.543 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:37:06.543 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,26.41458,78.30395,1,0,1537.181,5041.391,7587,42413,12,46.24338,49.72718,0.669641,1341,8.332908,0,16.66667,3.853418,4.143721,100,3585383276,1537.181 2020-10-15 21:37:06.543 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:37:06.543 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,200,109,728,3419,709,0,0,98,910,0,474,31,0,9,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:37:09.104 - Thread: 1 -> GC Memory: 1534.928 / 1534.928 MB 2020-10-15 21:37:19.945 - Thread: 1 -> GUI Stats: Update 0.613232944444444, Draw 1.0209965 2020-10-15 21:37:35.960 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:37:35.960 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:37:35.960 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:37:35.974 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:37:36.942 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:37:36.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:37:39.112 - Thread: 1 -> GC Memory: 1539.234 / 1539.234 MB 2020-10-15 21:37:49.946 - Thread: 1 -> GUI Stats: Update 0.549322666666667, Draw 1.23515144444444 2020-10-15 21:37:50.910 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:37:50.910 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:37:50.910 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:37:50.924 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:37:53.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:37:53.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:37:59.493 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:37:59.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:37:59.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:37:59.503 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:38:04.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:38:04.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:38:06.559 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:38:06.559 - Thread: 1 -> STATISTICS,5161.4333333,0,0,0,0,0,0,28.35025,75.67538,1,0,1543.061,5028.191,7647,42353,12,44.94807,43.85307,0.6769118,1332,8.332945,0,16.66667,3.745498,3.654252,100,3586279492,1543.061 2020-10-15 21:38:06.559 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:38:06.559 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,200,109,728,3420,709,0,0,98,910,0,474,31,0,10,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:38:09.113 - Thread: 1 -> GC Memory: 1545.293 / 1545.293 MB 2020-10-15 21:38:12.380 - Thread: 1 -> Autosave initiated 2020-10-15 21:38:12.380 - Thread: 1 -> Character state: True 2020-10-15 21:38:12.380 - Thread: 1 -> IsServer: True 2020-10-15 21:38:12.380 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:38:12.380 - Thread: 1 -> Autosave 2020-10-15 21:38:12.380 - Thread: 1 -> Saving world - START 2020-10-15 21:38:12.382 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:38:12.382 - Thread: 1 -> Before snapshot.: GC Memory: 1,545 B 2020-10-15 21:38:12.405 - Thread: 1 -> After snapshot.: GC Memory: 1,544 B 2020-10-15 21:38:12.405 - Thread: 1 -> Directory cleanup: GC Memory: 1,544 B 2020-10-15 21:38:12.405 - Thread: 1 -> Saving world - END 2020-10-15 21:38:12.475 - Thread: 8 -> Session snapshot save - START 2020-10-15 21:38:12.478 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 21:38:13.737 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:38:14.575 - Thread: 8 -> Session snapshot save - END 2020-10-15 21:38:19.948 - Thread: 1 -> GUI Stats: Update 0.683171444444445, Draw 1.0633685 2020-10-15 21:38:39.113 - Thread: 1 -> GC Memory: 1550.079 / 1550.079 MB 2020-10-15 21:38:49.947 - Thread: 1 -> GUI Stats: Update 0.620414888888891, Draw 0.891941944444445 2020-10-15 21:39:06.575 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:39:06.576 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,30.95982,78.30544,1,0,1537.191,5026.652,7647,42353,12,47.92709,45.69269,0.6942279,1331,8.332947,0,16.66667,3.993739,3.807547,100,3586476340,1537.191 2020-10-15 21:39:06.576 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:39:06.576 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,200,109,728,3420,709,0,0,98,910,0,474,31,0,10,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:39:09.130 - Thread: 1 -> GC Memory: 1540.162 / 1540.162 MB 2020-10-15 21:39:19.946 - Thread: 1 -> GUI Stats: Update 0.504193888888888, Draw 0.890294055555557 2020-10-15 21:39:39.135 - Thread: 1 -> GC Memory: 1541.799 / 1541.799 MB 2020-10-15 21:39:49.948 - Thread: 1 -> GUI Stats: Update 0.488876555555556, Draw 0.870209777777777 2020-10-15 21:40:03.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:40:03.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:40:06.715 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:40:06.715 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,31.5902,76.6629,1,0,1545.764,5027,7647,42353,12,57.83784,42.70565,0.7034208,1467,8.404572,0,16.66667,4.861022,3.589227,100,3588274386,1545.764 2020-10-15 21:40:06.715 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:40:06.716 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,202,109,728,3422,709,0,0,98,911,0,474,31,0,10,7,336,23,0,2,95,758,384,7,20,0 2020-10-15 21:40:09.152 - Thread: 1 -> GC Memory: 1545.545 / 1545.545 MB 2020-10-15 21:40:14.549 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:40:14.551 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:40:20.237 - Thread: 1 -> GUI Stats: Update 0.448179055555555, Draw 1.21050005555555 2020-10-15 21:40:24.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:40:24.617 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:40:31.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:40:31.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:40:39.168 - Thread: 1 -> GC Memory: 1541.54 / 1541.54 MB 2020-10-15 21:40:50.469 - Thread: 1 -> GUI Stats: Update 0.478150666666668, Draw 1.3393395 2020-10-15 21:40:53.199 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:40:53.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:41:07.132 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:41:07.133 - Thread: 1 -> STATISTICS,5341.4833333,0,0,0,0,0,0,24.76701,67.26727,1,0,1543.507,5058.738,7647,42353,12,52.47613,54.9691,0.7047884,1457,8.332936,0,16.66667,4.372803,4.58054,100,3604075410,1543.507 2020-10-15 21:41:07.133 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:41:07.133 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,92,201,109,728,3437,725,0,0,113,926,0,474,31,0,10,7,336,22,0,2,95,758,384,7,20,0 2020-10-15 21:41:09.184 - Thread: 1 -> GC Memory: 1545.778 / 1545.778 MB 2020-10-15 21:41:20.470 - Thread: 1 -> GUI Stats: Update 0.468292499999999, Draw 1.31609355555555 2020-10-15 21:41:22.266 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:41:22.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:41:39.186 - Thread: 1 -> GC Memory: 1546.962 / 1546.962 MB 2020-10-15 21:41:40.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:41:40.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:41:45.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:41:45.150 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:41:48.466 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:41:48.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:41:48.934 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:41:48.934 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:41:48.934 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:41:48.947 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:41:50.468 - Thread: 1 -> GUI Stats: Update 0.430011611111111, Draw 1.16957194444444 2020-10-15 21:41:59.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:41:59.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:42:07.149 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:42:07.168 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,29.44271,75.77898,1,0,1540.297,5031.199,7647,42353,12,49.74114,50.02162,0.6856006,1450,8.332917,0,16.66667,4.144888,4.16826,100,3588300930,1540.297 2020-10-15 21:42:07.168 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:42:07.168 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,93,201,109,728,3422,710,0,0,98,911,0,474,31,0,10,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:42:09.202 - Thread: 1 -> GC Memory: 1542.44 / 1542.44 MB 2020-10-15 21:42:15.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:42:15.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:42:20.470 - Thread: 1 -> GUI Stats: Update 0.459890888888889, Draw 1.20517594444445 2020-10-15 21:42:39.203 - Thread: 1 -> GC Memory: 1548.504 / 1548.504 MB 2020-10-15 21:42:43.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:42:43.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:42:47.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:42:47.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:42:50.470 - Thread: 1 -> GUI Stats: Update 0.452528166666667, Draw 0.94124361111111 2020-10-15 21:43:00.849 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:43:00.849 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:43:00.849 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:43:00.861 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:43:07.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:43:07.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:43:07.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:43:07.166 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,26.12263,63.02377,1,0,1550.387,5029.656,7622,42378,12,42.63086,46.19413,0.6747299,1454,8.329622,0,16.66667,3.550989,3.847797,100,3589020658,1550.387 2020-10-15 21:43:07.166 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:43:07.166 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,202,109,728,3422,710,0,0,98,912,0,474,31,0,10,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:43:09.204 - Thread: 1 -> GC Memory: 1550.703 / 1550.703 MB 2020-10-15 21:43:12.286 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:43:12.286 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:43:12.286 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:43:12.303 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:43:12.385 - Thread: 1 -> Autosave initiated 2020-10-15 21:43:12.385 - Thread: 1 -> Character state: True 2020-10-15 21:43:12.385 - Thread: 1 -> IsServer: True 2020-10-15 21:43:12.385 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:43:12.385 - Thread: 1 -> Autosave 2020-10-15 21:43:12.385 - Thread: 1 -> Saving world - START 2020-10-15 21:43:12.386 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:43:12.386 - Thread: 1 -> Before snapshot.: GC Memory: 1,552 B 2020-10-15 21:43:12.398 - Thread: 1 -> After snapshot.: GC Memory: 1,554 B 2020-10-15 21:43:12.398 - Thread: 1 -> Directory cleanup: GC Memory: 1,554 B 2020-10-15 21:43:12.398 - Thread: 1 -> Saving world - END 2020-10-15 21:43:12.462 - Thread: 8 -> Session snapshot save - START 2020-10-15 21:43:12.464 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 21:43:13.664 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:43:14.684 - Thread: 8 -> Session snapshot save - END 2020-10-15 21:43:20.469 - Thread: 1 -> GUI Stats: Update 0.552002555555555, Draw 1.26992388888889 2020-10-15 21:43:25.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:43:25.850 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:43:39.208 - Thread: 1 -> GC Memory: 1557.614 / 1557.614 MB 2020-10-15 21:43:50.469 - Thread: 1 -> GUI Stats: Update 0.625612166666667, Draw 1.13993111111111 2020-10-15 21:44:07.183 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:44:07.184 - Thread: 1 -> STATISTICS,5521.5333333,0,0,0,0,0,0,20.69697,80.79997,1,0,1542.758,5049.496,7632,42368,12,51.29806,50.91047,0.7049636,1440,8.332925,0,16.66667,4.274629,4.242331,100,3605610092,1542.758 2020-10-15 21:44:07.184 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:44:07.184 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,202,109,728,3438,725,0,0,113,928,0,474,31,0,10,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:44:09.219 - Thread: 1 -> GC Memory: 1541.789 / 1541.789 MB 2020-10-15 21:44:10.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:44:10.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:44:20.469 - Thread: 1 -> GUI Stats: Update 0.586584555555556, Draw 0.891431666666666 2020-10-15 21:44:39.236 - Thread: 1 -> GC Memory: 1546.257 / 1546.257 MB 2020-10-15 21:44:50.473 - Thread: 1 -> GUI Stats: Update 0.601521, Draw 0.77150288888889 2020-10-15 21:44:51.116 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:44:51.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:45:07.199 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:45:07.200 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,20.6535,72.31255,1,0,1550.97,5052.035,7632,42368,12,46.00993,47.11497,0.6884363,1570,8.332998,0,16.66667,3.834007,3.92609,100,3605751460,1550.97 2020-10-15 21:45:07.200 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:45:07.200 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,202,109,728,3438,725,0,0,113,928,0,474,31,0,10,7,336,21,0,2,95,758,384,7,20,0 2020-10-15 21:45:09.251 - Thread: 1 -> GC Memory: 1551.982 / 1551.982 MB 2020-10-15 21:45:09.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:45:09.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:45:20.469 - Thread: 1 -> GUI Stats: Update 0.541144888888889, Draw 0.645953833333334 2020-10-15 21:45:28.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:45:28.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:45:39.252 - Thread: 1 -> GC Memory: 1545.492 / 1545.492 MB 2020-10-15 21:45:39.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:45:39.318 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:45:47.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:45:47.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:45:50.469 - Thread: 1 -> GUI Stats: Update 0.513736111111111, Draw 0.7043995 2020-10-15 21:45:57.633 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:45:57.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:46:02.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:46:02.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:46:04.750 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:46:04.752 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:46:07.216 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:46:07.217 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,19.74135,87.44664,1,0,1546.823,5052.641,7632,42368,12,54.12387,52.15564,0.680884,1562,8.33296,0,16.66667,4.51012,4.346109,100,3606081660,1546.823 2020-10-15 21:46:07.217 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:46:07.217 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,202,109,728,3439,725,0,0,113,928,0,474,31,0,10,7,336,22,0,2,95,758,384,7,20,0 2020-10-15 21:46:09.252 - Thread: 1 -> GC Memory: 1547.623 / 1547.623 MB 2020-10-15 21:46:20.469 - Thread: 1 -> GUI Stats: Update 0.570731555555555, Draw 0.639515666666667 2020-10-15 21:46:39.252 - Thread: 1 -> GC Memory: 1550.917 / 1550.917 MB 2020-10-15 21:46:39.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:46:39.284 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:46:50.469 - Thread: 1 -> GUI Stats: Update 0.612077333333334, Draw 0.527709777777778 2020-10-15 21:47:07.233 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:47:07.234 - Thread: 1 -> STATISTICS,5701.5833333,0,0,0,0,0,0,20.22534,75.791,1,0,1539.087,5031.402,7632,42368,12,47.03153,43.30574,0.6652634,1562,8.332942,0,16.66667,3.91911,3.608643,100,3589672964,1539.087 2020-10-15 21:47:07.234 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:47:07.234 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,203,109,728,3423,710,0,0,98,913,0,474,31,0,10,7,336,22,0,2,95,758,384,7,20,0 2020-10-15 21:47:09.253 - Thread: 1 -> GC Memory: 1539.674 / 1539.674 MB 2020-10-15 21:47:20.469 - Thread: 1 -> GUI Stats: Update 0.539794555555555, Draw 0.646619166666667 2020-10-15 21:47:35.067 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:47:35.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:47:35.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:47:35.081 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:47:39.254 - Thread: 1 -> GC Memory: 1545.229 / 1545.229 MB 2020-10-15 21:47:40.150 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:47:40.151 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:47:50.472 - Thread: 1 -> GUI Stats: Update 0.484997722222222, Draw 1.04356794444444 2020-10-15 21:47:53.234 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:47:53.234 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:47:53.234 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:47:53.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:48:03.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:48:03.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:48:07.250 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:48:07.250 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,29.11181,73.08497,1,0,1551.375,5033.941,7635,42365,12,49.03141,48.21294,0.6944833,1556,8.332961,0,16.66667,4.085768,4.017566,100,3589471340,1551.375 2020-10-15 21:48:07.250 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:48:07.250 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,202,109,728,3423,710,0,0,98,912,0,474,31,0,10,7,336,22,0,2,95,758,384,7,20,0 2020-10-15 21:48:09.269 - Thread: 1 -> GC Memory: 1548.03 / 1548.03 MB 2020-10-15 21:48:12.386 - Thread: 1 -> Autosave initiated 2020-10-15 21:48:12.386 - Thread: 1 -> Character state: True 2020-10-15 21:48:12.386 - Thread: 1 -> IsServer: True 2020-10-15 21:48:12.386 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-10-15 21:48:12.386 - Thread: 1 -> Autosave 2020-10-15 21:48:12.386 - Thread: 1 -> Saving world - START 2020-10-15 21:48:12.387 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:48:12.388 - Thread: 1 -> Before snapshot.: GC Memory: 1,547 B 2020-10-15 21:48:12.399 - Thread: 1 -> After snapshot.: GC Memory: 1,549 B 2020-10-15 21:48:12.400 - Thread: 1 -> Directory cleanup: GC Memory: 1,549 B 2020-10-15 21:48:12.400 - Thread: 1 -> Saving world - END 2020-10-15 21:48:12.467 - Thread: 8 -> Session snapshot save - START 2020-10-15 21:48:12.468 - Thread: 8 -> Checking file access for files in target dir. 2020-10-15 21:48:13.840 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:48:14.869 - Thread: 8 -> Session snapshot save - END 2020-10-15 21:48:20.470 - Thread: 1 -> GUI Stats: Update 0.533958611111111, Draw 1.445354 2020-10-15 21:48:34.060 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-10-15 21:48:35.059 - Thread: 1 -> Query successful. 2020-10-15 21:48:35.059 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-10-15 21:48:39.278 - Thread: 1 -> GC Memory: 1622.27 / 1622.27 MB 2020-10-15 21:48:51.826 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:48:51.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:48:52.335 - Thread: 1 -> GUI Stats: Update 0.477947277777777, Draw 0.744212722222221 2020-10-15 21:48:53.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:48:53.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:49:09.125 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:49:09.126 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,26.37268,76.88111,1,0,1552.078,5096.18,7661,42339,12,49.99407,44.40002,0.7053732,1534,8.3341,0,16.66667,4.166555,3.700342,100,3613913256,1552.078 2020-10-15 21:49:09.126 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:49:09.126 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,202,109,728,3446,733,0,0,98,936,0,500,31,0,10,7,336,21,0,0,95,758,384,7,20,0 2020-10-15 21:49:09.295 - Thread: 1 -> GC Memory: 1552.625 / 1552.625 MB 2020-10-15 21:49:22.328 - Thread: 1 -> GUI Stats: Update 0.448479611111111, Draw 1.19731188888889 2020-10-15 21:49:39.295 - Thread: 1 -> GC Memory: 1553.234 / 1553.234 MB 2020-10-15 21:49:52.330 - Thread: 1 -> GUI Stats: Update 0.429261833333334, Draw 1.07266444444444 2020-10-15 21:50:09.143 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:50:09.143 - Thread: 1 -> STATISTICS,5881.6333333,0,0,0,0,0,0,30.25436,72.71524,1,0,1556.058,5105.051,7662,42338,12,47.10868,53.38645,0.7028148,1666,8.33289,0,16.66667,3.925514,4.448634,100,3633243464,1556.058 2020-10-15 21:50:09.143 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:50:09.143 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,202,109,728,3464,751,0,0,113,954,0,500,31,0,10,7,336,22,0,2,95,758,384,7,20,0 2020-10-15 21:50:09.296 - Thread: 1 -> GC Memory: 1556.575 / 1556.575 MB 2020-10-15 21:50:22.328 - Thread: 1 -> GUI Stats: Update 0.451414444444445, Draw 1.29388333333334 2020-10-15 21:50:24.542 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:50:24.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:50:29.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:50:29.827 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:50:39.311 - Thread: 1 -> GC Memory: 1543.313 / 1543.313 MB 2020-10-15 21:50:41.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:50:41.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:50:50.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:50:50.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:50:51.693 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:50:51.693 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:50:51.693 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-10-15 21:50:51.705 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-10-15 21:50:52.329 - Thread: 1 -> GUI Stats: Update 0.454840333333334, Draw 0.82816327777778 2020-10-15 21:50:56.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:50:56.210 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:51:09.159 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-10-15 21:51:09.163 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,25.80204,67.32177,1,0,1548.072,5078.375,7662,42338,12,45.7935,47.241,0.6954007,1653,8.32923,0,16.66667,3.814246,3.934811,100,3617315206,1548.072 2020-10-15 21:51:09.164 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-10-15 21:51:09.164 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,36,94,203,109,728,3449,736,0,0,98,939,0,500,31,0,10,7,336,22,0,2,95,758,384,7,20,0 2020-10-15 21:51:09.314 - Thread: 1 -> GC Memory: 1547.691 / 1547.691 MB 2020-10-15 21:51:22.329 - Thread: 1 -> GUI Stats: Update 0.409778833333334, Draw 1.00202238888889 2020-10-15 21:51:26.734 - Thread: 1 -> Saving world - START 2020-10-15 21:51:26.735 - Thread: 1 -> Making world state snapshot. 2020-10-15 21:51:26.735 - Thread: 1 -> Before snapshot.: GC Memory: 1,551 B 2020-10-15 21:51:26.749 - Thread: 1 -> After snapshot.: GC Memory: 1,552 B 2020-10-15 21:51:26.749 - Thread: 1 -> Directory cleanup: GC Memory: 1,552 B 2020-10-15 21:51:26.749 - Thread: 1 -> Saving world - END 2020-10-15 21:51:26.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:51:26.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:51:26.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:51:26.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:51:26.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:51:26.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:51:26.837 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-10-15 21:51:26.839 - Thread: 9 -> Session snapshot save - START 2020-10-15 21:51:26.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:51:26.841 - Thread: 9 -> Checking file access for files in target dir. 2020-10-15 21:51:26.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:51:27.199 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-10-15 21:51:27.199 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-10-15 21:51:27.201 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-10-15 21:51:28.191 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198323236705\creative\.new\Sandbox_config.sbc 2020-10-15 21:51:29.028 - Thread: 9 -> Session snapshot save - END 2020-10-15 21:51:29.031 - Thread: 1 -> Used namespaces in scripts: 2020-10-15 21:51:29.033 - Thread: 1 -> MySession::Unload START 2020-10-15 21:51:29.033 - Thread: 1 -> AutoSaveInMinutes: 5 2020-10-15 21:51:29.033 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-10-15 21:51:29.033 - Thread: 1 -> IsServer: True 2020-10-15 21:51:29.033 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-15 21:51:29.040 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-15 21:51:29.040 - Thread: 1 -> MyAudio.LoadData - START 2020-10-15 21:51:29.105 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (CORSAIR VOID ELITE Wireless Gaming Headset) - Channel #: 8 - Sample rate: 48000 2020-10-15 21:51:29.743 - Thread: 1 -> MyAudio.LoadData - END 2020-10-15 21:51:29.744 - Thread: 1 -> MyConfig.Save() - START 2020-10-15 21:51:29.746 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-10-15 21:51:29.778 - Thread: 1 -> MyConfig.Save() - END 2020-10-15 21:51:29.778 - Thread: 1 -> Unloading Procedural World Generator 2020-10-15 21:51:30.018 - Thread: 1 -> Info: MyLights Unloading data. 2020-10-15 21:51:30.019 - Thread: 1 -> Network readers disposed 2020-10-15 21:51:30.019 - Thread: 1 -> Network readers disposed 2020-10-15 21:51:30.027 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-10-15 21:51:30.838 - Thread: 1 -> Loading sound definitions 2020-10-15 21:51:30.948 - Thread: 1 -> Loading OffensiveWords definitions 2020-10-15 21:51:30.948 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-10-15 21:51:30.948 - Thread: 1 -> Loading shadow textures definitions 2020-10-15 21:51:30.948 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-10-15 21:51:30.949 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-10-15 21:51:31.324 - Thread: 1 -> MySession::Unload END 2020-10-15 21:51:47.051 - Thread: 1 -> Application closed by user 2020-10-15 21:51:47.057 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:51:47.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:51:47.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:51:47.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:51:47.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-10-15 21:51:47.329 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-10-15 21:51:47.356 - Thread: 1 -> Exiting.. 2020-10-15 21:51:47.777 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-10-15 21:51:47.779 - Thread: 1 -> MyAudio.UnloadData - START 2020-10-15 21:51:47.785 - Thread: 1 -> MyAudio.UnloadData - END 2020-10-15 21:51:47.789 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-10-15 21:51:53.394 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 40754704 allocated by heap 448 allocated by debug 16777216 allocated by solver ------- 57532368 computed total 57532368 reported total Heap usage: 476352 ( 1%) unused in thread local freelists 38808944 (95%) unused in main heap 1469408 ( 3%) used in main heap ------- 40754704 allocated by heap Peak usage: 35947456 ( 4%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-10-15 21:51:54.871 - Thread: 24 -> External debugger: interrupted. 2020-10-15 21:51:54.879 - Thread: 1 -> Steam closed 2020-10-15 21:51:55.741 - Thread: 1 -> Log Closed