2020-09-15 01:43:15.234 - Thread: 1 -> Log Started 2020-09-15 01:43:15.234 - Thread: 1 -> Timezone (local - UTC): -7h 2020-09-15 01:43:15.234 - Thread: 1 -> App Version: 01_196_016 2020-09-15 01:43:15.238 - Thread: 1 -> Steam build: Always true 2020-09-15 01:43:15.238 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-09-15 01:43:15.238 - Thread: 1 -> Environment.ProcessorCount: 6 2020-09-15 01:43:15.286 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18362.0) 2020-09-15 01:43:15.286 - Thread: 1 -> Environment.CommandLine: B:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-09-15 01:43:15.286 - Thread: 1 -> Environment.Is64BitProcess: True 2020-09-15 01:43:15.286 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-09-15 01:43:15.286 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4220.0 2020-09-15 01:43:15.286 - Thread: 1 -> Environment.CurrentDirectory: B:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-09-15 01:43:15.289 - Thread: 1 -> CPU Info: AMD Ryzen 5 2600X Six-Core Processor 2020-09-15 01:43:15.289 - Thread: 1 -> IntPtr.Size: 8 2020-09-15 01:43:15.289 - Thread: 1 -> Default Culture: 2020-09-15 01:43:15.289 - Thread: 1 -> Default UI Culture: 2020-09-15 01:43:15.289 - Thread: 1 -> MyConfig.Load() - START 2020-09-15 01:43:15.291 - Thread: 1 -> Path: C:\Users\shaog\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-09-15 01:43:15.422 - Thread: 1 -> NewNewGameScreen: False 2020-09-15 01:43:15.422 - Thread: 1 -> EnableDamageEffects: True 2020-09-15 01:43:15.422 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-09-15 01:43:15.422 - Thread: 1 -> EnableReverb: False 2020-09-15 01:43:15.422 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-09-15 01:43:15.422 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-09-15 01:43:15.422 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-09-15 01:43:15.422 - Thread: 1 -> FirstTimeRun: False 2020-09-15 01:43:15.422 - Thread: 1 -> ExperimentalMode: False 2020-09-15 01:43:15.422 - Thread: 1 -> VideoAdapter: 0 2020-09-15 01:43:15.422 - Thread: 1 -> ScreenWidth: 3440 2020-09-15 01:43:15.422 - Thread: 1 -> ScreenHeight: 1440 2020-09-15 01:43:15.422 - Thread: 1 -> RefreshRate: 100000 2020-09-15 01:43:15.422 - Thread: 1 -> WindowMode: 1 2020-09-15 01:43:15.422 - Thread: 1 -> VerticalSync: 0 2020-09-15 01:43:15.422 - Thread: 1 -> FieldOfView: 70 2020-09-15 01:43:15.422 - Thread: 1 -> PostProcessingEnabled: True 2020-09-15 01:43:15.422 - Thread: 1 -> FlaresIntensity: 1 2020-09-15 01:43:15.422 - Thread: 1 -> TreeViewDistance: 2000 2020-09-15 01:43:15.422 - Thread: 1 -> GrassDensity: 3 2020-09-15 01:43:15.422 - Thread: 1 -> GrassDrawDistance: 1000 2020-09-15 01:43:15.422 - Thread: 1 -> AntialiasingMode: 1 2020-09-15 01:43:15.422 - Thread: 1 -> ShadowMapResolution: 2 2020-09-15 01:43:15.422 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-09-15 01:43:15.422 - Thread: 1 -> TextureQuality: 2 2020-09-15 01:43:15.422 - Thread: 1 -> AnisotropicFiltering: 4 2020-09-15 01:43:15.422 - Thread: 1 -> ModelQuality: 2 2020-09-15 01:43:15.422 - Thread: 1 -> VoxelQuality: 2 2020-09-15 01:43:15.422 - Thread: 1 -> ShaderQuality: 2 2020-09-15 01:43:15.422 - Thread: 1 -> LowMemSwitchToLow: 0 2020-09-15 01:43:15.422 - Thread: 1 -> FirstVTTimeRun: False 2020-09-15 01:43:15.422 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-09-15 01:43:15.422 - Thread: 1 -> GDPRConsent: False 2020-09-15 01:43:15.422 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-09-15 01:43:15.422 - Thread: 1 -> FirstTimeTutorials: False 2020-09-15 01:43:15.422 - Thread: 1 -> LastCheckedVersion: 1194211 2020-09-15 01:43:15.423 - Thread: 1 -> MyConfig.Load() - END 2020-09-15 01:43:15.914 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-09-15 01:43:16.127 - Thread: 1 -> Found processor count: 6 2020-09-15 01:43:16.127 - Thread: 1 -> Using processor count: 6 2020-09-15 01:43:16.303 - Thread: 1 -> All detected adapters: 2020-09-15 01:43:16.320 - Thread: 1 -> NVIDIA GeForce RTX 2080 - VendorID=4318, SubsystemID=925242466, DeviceID=7815 2020-09-15 01:43:16.320 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-09-15 01:43:16.792 - Thread: 1 -> AdapterInfo = { 2020-09-15 01:43:16.793 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY1 2020-09-15 01:43:16.793 - Thread: 1 -> Description = dev id: 7815, mem: 8399093760, shared mem: 8561991680, Luid: 70277, rev: 161, subsys id: 925242466, vendor id: 4318, feature_level 11.1: True 2020-09-15 01:43:16.793 - Thread: 1 -> Driver version = 27.21.14.5206 2020-09-15 01:43:16.793 - Thread: 1 -> Driver date = 20200812000000.000000-000 2020-09-15 01:43:16.793 - Thread: 1 -> DriverUpdateNecessary = False 2020-09-15 01:43:16.793 - Thread: 1 -> AftermathSupported = False 2020-09-15 01:43:16.793 - Thread: 1 -> Adapter id = 0 2020-09-15 01:43:16.793 - Thread: 1 -> Supported = True 2020-09-15 01:43:16.793 - Thread: 1 -> RAM = 8399093760 2020-09-15 01:43:16.793 - Thread: 1 -> Priority = 2 2020-09-15 01:43:16.793 - Thread: 1 -> Multithreaded rendering supported = False 2020-09-15 01:43:16.793 - Thread: 1 -> Output is attached = True 2020-09-15 01:43:16.793 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2020-09-15 01:43:16.793 - Thread: 1 -> Display modes = { 2020-09-15 01:43:16.794 - Thread: 1 -> DXGIOutput id = 0 2020-09-15 01:43:16.794 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 640x480@75Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 640x480@72Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 640x480@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 640x480@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 640x480@59.94Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 640x480@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 640x480@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x480@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x480@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x480@59.94Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x480@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x480@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x576@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x576@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x576@50Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x576@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 720x576@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 800x600@75Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 800x600@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 800x600@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 800x600@56.25Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 800x600@60.317Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 800x600@72.188Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 800x600@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 800x600@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1024x768@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1024x768@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1024x768@60.004Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1024x768@70.069Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1024x768@75.029Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1024x768@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1024x768@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1152x864@75Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1152x864@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1152x864@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1152x864@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1152x864@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1176x664@60Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1176x664@60Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1176x664@50Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1176x664@50Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1176x664@59.94006Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1176x664@59.94006Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x720@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x720@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x720@50Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x720@59.94006Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x720@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x720@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x768@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x768@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x768@59.81Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x768@59.81Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x768@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x768@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x800@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x800@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x800@59.81Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x800@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x800@144Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x960@100Hz 2020-09-15 01:43:16.794 - Thread: 1 -> 1280x960@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x960@60.02Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x960@60.02Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x960@69.834Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x960@69.834Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x960@75.025Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x960@75.025Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x960@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x960@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x1024@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x1024@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x1024@60.02Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x1024@69.834Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x1024@75.025Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x1024@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1280x1024@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1360x768@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1360x768@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1360x768@59.79Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1360x768@59.79Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1360x768@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1360x768@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1366x768@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1366x768@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1366x768@59.79Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1366x768@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1366x768@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1440x900@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1440x900@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1440x900@59.887Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1440x900@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1440x900@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x900@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x900@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x900@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x900@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1024@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1024@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1024@59.954Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1024@59.954Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1024@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1024@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1200@60Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1200@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1200@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1200@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1600x1200@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1680x1050@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1680x1050@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1680x1050@59.954Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1680x1050@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1680x1050@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1080@60Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1080@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1080@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1080@59.94006Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1080@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1080@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1200@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1200@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1200@59.885Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1200@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1200@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1440@60Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1440@60Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1440@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1440@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1440@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 1920x1440@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1080@60Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1080@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1080@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1080@59.94Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1080@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1080@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1440@60Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1440@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1440@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1440@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 2560x1440@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 3440x1440@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 3440x1440@59.999Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 3440x1440@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 6880x2880@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 6880x2880@100Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 6880x2880@59.999Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 6880x2880@59.999Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 6880x2880@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> 6880x2880@144Hz 2020-09-15 01:43:16.795 - Thread: 1 -> } 2020-09-15 01:43:16.795 - Thread: 1 -> } 2020-09-15 01:43:16.795 - Thread: 1 -> AdapterInfo = { 2020-09-15 01:43:16.795 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY1 2020-09-15 01:43:16.796 - Thread: 1 -> Description = dev id: 7815, mem: 8399093760, shared mem: 8561991680, Luid: 70277, rev: 161, subsys id: 925242466, vendor id: 4318, feature_level 11.1: True 2020-09-15 01:43:16.796 - Thread: 1 -> Driver version = 27.21.14.5206 2020-09-15 01:43:16.796 - Thread: 1 -> Driver date = 20200812000000.000000-000 2020-09-15 01:43:16.796 - Thread: 1 -> DriverUpdateNecessary = False 2020-09-15 01:43:16.796 - Thread: 1 -> AftermathSupported = False 2020-09-15 01:43:16.796 - Thread: 1 -> Adapter id = 0 2020-09-15 01:43:16.796 - Thread: 1 -> Supported = True 2020-09-15 01:43:16.796 - Thread: 1 -> RAM = 8399093760 2020-09-15 01:43:16.796 - Thread: 1 -> Priority = 2 2020-09-15 01:43:16.796 - Thread: 1 -> Multithreaded rendering supported = False 2020-09-15 01:43:16.796 - Thread: 1 -> Output is attached = True 2020-09-15 01:43:16.796 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2020-09-15 01:43:16.796 - Thread: 1 -> Display modes = { 2020-09-15 01:43:16.796 - Thread: 1 -> DXGIOutput id = 0 2020-09-15 01:43:16.796 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 640x480@75Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 640x480@72Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 640x480@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 640x480@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 640x480@59.94Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 640x480@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 640x480@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x480@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x480@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x480@59.94Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x480@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x480@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x576@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x576@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x576@50Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x576@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 720x576@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 800x600@75Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 800x600@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 800x600@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 800x600@56.25Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 800x600@60.317Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 800x600@72.188Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 800x600@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 800x600@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1024x768@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1024x768@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1024x768@60.004Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1024x768@70.069Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1024x768@75.029Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1024x768@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1024x768@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1152x864@75Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1152x864@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1152x864@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1152x864@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1152x864@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1176x664@60Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1176x664@60Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1176x664@50Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1176x664@50Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1176x664@59.94006Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1176x664@59.94006Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x720@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x720@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x720@50Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x720@59.94006Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x720@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x720@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x768@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x768@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x768@59.81Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x768@59.81Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x768@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x768@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x800@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x800@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x800@59.81Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x800@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x800@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@60.02Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@60.02Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@69.834Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@69.834Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@75.025Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@75.025Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x960@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x1024@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x1024@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x1024@60.02Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x1024@69.834Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x1024@75.025Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x1024@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1280x1024@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1360x768@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1360x768@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1360x768@59.79Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1360x768@59.79Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1360x768@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1360x768@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1366x768@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1366x768@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1366x768@59.79Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1366x768@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1366x768@144Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1440x900@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1440x900@100Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1440x900@59.887Hz 2020-09-15 01:43:16.796 - Thread: 1 -> 1440x900@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1440x900@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x900@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x900@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x900@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x900@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1024@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1024@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1024@59.954Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1024@59.954Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1024@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1024@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1200@60Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1200@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1200@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1200@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1600x1200@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1680x1050@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1680x1050@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1680x1050@59.954Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1680x1050@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1680x1050@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1080@60Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1080@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1080@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1080@59.94006Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1080@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1080@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1200@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1200@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1200@59.885Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1200@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1200@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1440@60Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1440@60Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1440@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1440@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1440@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 1920x1440@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1080@60Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1080@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1080@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1080@59.94Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1080@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1080@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1440@60Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1440@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1440@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1440@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 2560x1440@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 3440x1440@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 3440x1440@59.999Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 3440x1440@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 6880x2880@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 6880x2880@100Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 6880x2880@59.999Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 6880x2880@59.999Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 6880x2880@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> 6880x2880@144Hz 2020-09-15 01:43:16.797 - Thread: 1 -> } 2020-09-15 01:43:16.797 - Thread: 1 -> } 2020-09-15 01:43:16.797 - Thread: 1 -> AdapterInfo = { 2020-09-15 01:43:16.797 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY2 2020-09-15 01:43:16.797 - Thread: 1 -> Description = dev id: 7815, mem: 8399093760, shared mem: 8561991680, Luid: 70277, rev: 161, subsys id: 925242466, vendor id: 4318, feature_level 11.1: True 2020-09-15 01:43:16.797 - Thread: 1 -> Driver version = 27.21.14.5206 2020-09-15 01:43:16.797 - Thread: 1 -> Driver date = 20200812000000.000000-000 2020-09-15 01:43:16.797 - Thread: 1 -> DriverUpdateNecessary = False 2020-09-15 01:43:16.797 - Thread: 1 -> AftermathSupported = False 2020-09-15 01:43:16.797 - Thread: 1 -> Adapter id = 0 2020-09-15 01:43:16.797 - Thread: 1 -> Supported = True 2020-09-15 01:43:16.797 - Thread: 1 -> RAM = 8399093760 2020-09-15 01:43:16.797 - Thread: 1 -> Priority = 2 2020-09-15 01:43:16.797 - Thread: 1 -> Multithreaded rendering supported = False 2020-09-15 01:43:16.797 - Thread: 1 -> Output is attached = True 2020-09-15 01:43:16.797 - Thread: 1 -> DesktopBounds = {X:-3840 Y:593 Width:1920 Height:1080} 2020-09-15 01:43:16.797 - Thread: 1 -> Display modes = { 2020-09-15 01:43:16.798 - Thread: 1 -> DXGIOutput id = 1 2020-09-15 01:43:16.798 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 640x480@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 640x480@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 640x480@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 640x480@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x480@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x480@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x480@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x480@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x576@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x576@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x576@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x576@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x576@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 720x576@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 800x600@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 800x600@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 800x600@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 800x600@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 800x600@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 800x600@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1024x768@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1024x768@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1024x768@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1024x768@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1024x768@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1024x768@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1152x864@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1152x864@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1152x864@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1152x864@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1152x864@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1152x864@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1176x664@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1176x664@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1176x664@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1176x664@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1176x664@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1176x664@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x720@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x720@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x720@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x720@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x768@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x768@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x768@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x768@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x768@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x768@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x800@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x800@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x800@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x800@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x800@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x800@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x960@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x960@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x960@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x960@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x960@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x960@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x1024@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x1024@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x1024@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x1024@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x1024@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1280x1024@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1360x768@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1360x768@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1360x768@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1360x768@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1360x768@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1360x768@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1366x768@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1366x768@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1366x768@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1366x768@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1366x768@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1366x768@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1440x900@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1440x900@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1440x900@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1440x900@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1440x900@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1440x900@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x900@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x900@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x900@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x900@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x1024@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x1024@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x1024@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x1024@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x1024@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1600x1024@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1680x1050@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1680x1050@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1680x1050@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1680x1050@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1680x1050@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1680x1050@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1920x1080@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1920x1080@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 1920x1080@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 3840x2160@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 3840x2160@60Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 3840x2160@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 3840x2160@50Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 3840x2160@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> 3840x2160@59.94006Hz 2020-09-15 01:43:16.798 - Thread: 1 -> } 2020-09-15 01:43:16.798 - Thread: 1 -> } 2020-09-15 01:43:16.798 - Thread: 1 -> AdapterInfo = { 2020-09-15 01:43:16.799 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY2 2020-09-15 01:43:16.799 - Thread: 1 -> Description = dev id: 7815, mem: 8399093760, shared mem: 8561991680, Luid: 70277, rev: 161, subsys id: 925242466, vendor id: 4318, feature_level 11.1: True 2020-09-15 01:43:16.799 - Thread: 1 -> Driver version = 27.21.14.5206 2020-09-15 01:43:16.799 - Thread: 1 -> Driver date = 20200812000000.000000-000 2020-09-15 01:43:16.799 - Thread: 1 -> DriverUpdateNecessary = False 2020-09-15 01:43:16.799 - Thread: 1 -> AftermathSupported = False 2020-09-15 01:43:16.799 - Thread: 1 -> Adapter id = 0 2020-09-15 01:43:16.799 - Thread: 1 -> Supported = True 2020-09-15 01:43:16.799 - Thread: 1 -> RAM = 8399093760 2020-09-15 01:43:16.799 - Thread: 1 -> Priority = 2 2020-09-15 01:43:16.799 - Thread: 1 -> Multithreaded rendering supported = False 2020-09-15 01:43:16.799 - Thread: 1 -> Output is attached = True 2020-09-15 01:43:16.799 - Thread: 1 -> DesktopBounds = {X:-3840 Y:593 Width:1920 Height:1080} 2020-09-15 01:43:16.799 - Thread: 1 -> Display modes = { 2020-09-15 01:43:16.799 - Thread: 1 -> DXGIOutput id = 1 2020-09-15 01:43:16.799 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 640x480@50Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 640x480@50Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 640x480@59.94006Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 640x480@59.94006Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x480@50Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x480@50Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x480@59.94006Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x480@59.94006Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x576@60Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x576@60Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x576@50Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x576@50Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x576@59.94006Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 720x576@59.94006Hz 2020-09-15 01:43:16.799 - Thread: 1 -> 800x600@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 800x600@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 800x600@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 800x600@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 800x600@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 800x600@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1024x768@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1024x768@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1024x768@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1024x768@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1024x768@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1024x768@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1152x864@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1152x864@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1152x864@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1152x864@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1152x864@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1152x864@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1176x664@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1176x664@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1176x664@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1176x664@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1176x664@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1176x664@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x720@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x720@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x720@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x720@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x768@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x768@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x768@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x768@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x768@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x768@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x800@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x800@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x800@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x800@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x800@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x800@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x960@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x960@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x960@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x960@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x960@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x960@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x1024@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x1024@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x1024@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x1024@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x1024@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1280x1024@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1360x768@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1360x768@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1360x768@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1360x768@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1360x768@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1360x768@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1366x768@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1366x768@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1366x768@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1366x768@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1366x768@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1366x768@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1440x900@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1440x900@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1440x900@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1440x900@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1440x900@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1440x900@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x900@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x900@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x900@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x900@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x1024@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x1024@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x1024@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x1024@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x1024@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1600x1024@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1680x1050@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1680x1050@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1680x1050@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1680x1050@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1680x1050@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1680x1050@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1920x1080@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1920x1080@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 1920x1080@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 3840x2160@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 3840x2160@60Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 3840x2160@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 3840x2160@50Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 3840x2160@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> 3840x2160@59.94006Hz 2020-09-15 01:43:16.800 - Thread: 1 -> } 2020-09-15 01:43:16.800 - Thread: 1 -> } 2020-09-15 01:43:16.800 - Thread: 1 -> AdapterInfo = { 2020-09-15 01:43:16.800 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY3 2020-09-15 01:43:16.800 - Thread: 1 -> Description = dev id: 7815, mem: 8399093760, shared mem: 8561991680, Luid: 70277, rev: 161, subsys id: 925242466, vendor id: 4318, feature_level 11.1: True 2020-09-15 01:43:16.800 - Thread: 1 -> Driver version = 27.21.14.5206 2020-09-15 01:43:16.800 - Thread: 1 -> Driver date = 20200812000000.000000-000 2020-09-15 01:43:16.800 - Thread: 1 -> DriverUpdateNecessary = False 2020-09-15 01:43:16.800 - Thread: 1 -> AftermathSupported = False 2020-09-15 01:43:16.800 - Thread: 1 -> Adapter id = 0 2020-09-15 01:43:16.801 - Thread: 1 -> Supported = True 2020-09-15 01:43:16.801 - Thread: 1 -> RAM = 8399093760 2020-09-15 01:43:16.801 - Thread: 1 -> Priority = 2 2020-09-15 01:43:16.801 - Thread: 1 -> Multithreaded rendering supported = False 2020-09-15 01:43:16.801 - Thread: 1 -> Output is attached = True 2020-09-15 01:43:16.801 - Thread: 1 -> DesktopBounds = {X:-1920 Y:578 Width:1920 Height:1080} 2020-09-15 01:43:16.801 - Thread: 1 -> Display modes = { 2020-09-15 01:43:16.801 - Thread: 1 -> DXGIOutput id = 2 2020-09-15 01:43:16.801 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 640x480@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 640x480@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 640x480@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 640x480@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x480@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x480@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x480@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x480@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x576@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x576@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x576@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x576@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x576@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 720x576@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 800x600@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 800x600@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 800x600@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 800x600@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 800x600@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 800x600@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1024x768@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1024x768@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1024x768@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1024x768@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1024x768@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1024x768@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1152x864@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1152x864@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1152x864@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1152x864@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1152x864@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1152x864@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x720@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x720@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x720@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x720@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x768@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x768@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x768@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x768@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x768@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x768@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x800@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x800@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x800@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x800@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x800@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x800@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x960@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x960@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x960@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x960@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x960@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x960@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x1024@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x1024@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x1024@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x1024@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x1024@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1280x1024@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1360x768@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1360x768@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1360x768@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1360x768@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1360x768@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1360x768@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1366x768@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1366x768@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1366x768@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1366x768@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1366x768@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1366x768@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1440x900@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1440x900@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1440x900@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1440x900@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1440x900@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1440x900@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1600x900@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1600x900@119.93Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1600x900@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1600x900@143.996Hz 2020-09-15 01:43:16.801 - Thread: 1 -> 1600x1024@60Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1600x1024@60Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1600x1024@119.93Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1600x1024@119.93Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1600x1024@143.996Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1600x1024@143.996Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1680x1050@60Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1680x1050@60Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1680x1050@119.93Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1680x1050@119.93Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1680x1050@143.996Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1680x1050@143.996Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1920x1080@60Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1920x1080@119.93Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 1920x1080@143.996Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 3840x2160@60Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 3840x2160@60Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 3840x2160@119.93Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 3840x2160@119.93Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 3840x2160@143.996Hz 2020-09-15 01:43:16.802 - Thread: 1 -> 3840x2160@143.996Hz 2020-09-15 01:43:16.802 - Thread: 1 -> } 2020-09-15 01:43:16.802 - Thread: 1 -> } 2020-09-15 01:43:16.802 - Thread: 1 -> AdapterInfo = { 2020-09-15 01:43:16.802 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY3 2020-09-15 01:43:16.802 - Thread: 1 -> Description = dev id: 7815, mem: 8399093760, shared mem: 8561991680, Luid: 70277, rev: 161, subsys id: 925242466, vendor id: 4318, feature_level 11.1: True 2020-09-15 01:43:16.802 - Thread: 1 -> Driver version = 27.21.14.5206 2020-09-15 01:43:16.802 - Thread: 1 -> Driver date = 20200812000000.000000-000 2020-09-15 01:43:16.802 - Thread: 1 -> DriverUpdateNecessary = False 2020-09-15 01:43:16.802 - Thread: 1 -> AftermathSupported = False 2020-09-15 01:43:16.802 - Thread: 1 -> Adapter id = 0 2020-09-15 01:43:16.802 - Thread: 1 -> Supported = True 2020-09-15 01:43:16.802 - Thread: 1 -> RAM = 8399093760 2020-09-15 01:43:16.802 - Thread: 1 -> Priority = 2 2020-09-15 01:43:16.802 - Thread: 1 -> Multithreaded rendering supported = False 2020-09-15 01:43:16.802 - Thread: 1 -> Output is attached = True 2020-09-15 01:43:16.802 - Thread: 1 -> DesktopBounds = {X:-1920 Y:578 Width:1920 Height:1080} 2020-09-15 01:43:16.802 - Thread: 1 -> Display modes = { 2020-09-15 01:43:16.803 - Thread: 1 -> DXGIOutput id = 2 2020-09-15 01:43:16.803 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 640x480@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 640x480@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 640x480@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 640x480@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 640x480@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x480@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x480@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x480@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x480@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x480@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x576@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x576@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x576@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x576@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x576@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 720x576@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 800x600@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 800x600@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 800x600@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 800x600@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 800x600@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 800x600@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1024x768@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1024x768@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1024x768@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1024x768@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1024x768@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1024x768@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1152x864@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1152x864@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1152x864@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1152x864@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1152x864@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1152x864@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x720@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x720@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x720@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x720@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x720@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x768@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x768@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x768@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x768@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x768@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x768@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x800@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x800@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x800@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x800@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x800@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x800@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x960@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x960@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x960@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x960@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x960@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x960@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x1024@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x1024@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x1024@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x1024@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x1024@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1280x1024@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1360x768@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1360x768@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1360x768@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1360x768@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1360x768@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1360x768@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1366x768@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1366x768@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1366x768@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1366x768@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1366x768@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1366x768@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1440x900@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1440x900@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1440x900@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1440x900@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1440x900@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1440x900@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x900@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x900@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x900@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x900@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x900@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x1024@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x1024@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x1024@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x1024@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x1024@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1600x1024@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1680x1050@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1680x1050@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1680x1050@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1680x1050@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1680x1050@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1680x1050@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1920x1080@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1920x1080@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 1920x1080@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 3840x2160@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 3840x2160@60Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 3840x2160@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 3840x2160@119.93Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 3840x2160@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> 3840x2160@143.996Hz 2020-09-15 01:43:16.803 - Thread: 1 -> } 2020-09-15 01:43:16.803 - Thread: 1 -> } 2020-09-15 01:43:16.808 - Thread: 1 -> Steam.IsActive: True 2020-09-15 01:43:16.808 - Thread: 1 -> Steam.IsOnline: True 2020-09-15 01:43:16.809 - Thread: 1 -> Steam.OwnsGame: False 2020-09-15 01:43:16.809 - Thread: 1 -> Steam.UserId: 76561198034270878 2020-09-15 01:43:16.809 - Thread: 1 -> Steam.UserName: SoggyDogmeat 2020-09-15 01:43:16.809 - Thread: 1 -> Steam.Branch: default 2020-09-15 01:43:16.809 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-09-15 01:43:16.809 - Thread: 1 -> Build version: 0.1.1.0 2020-09-15 01:43:16.819 - Thread: 1 -> MyScreenManager() 2020-09-15 01:43:16.911 - Thread: 17 -> CreateDeviceInternal - CheckSettings() 2020-09-15 01:43:16.911 - Thread: 17 -> CreateDeviceInternal - GetAdapter() 2020-09-15 01:43:16.914 - Thread: 17 -> CreateDeviceInternal - FixSettings() 2020-09-15 01:43:16.915 - Thread: 17 -> CreateDeviceInternal - Create device 2020-09-15 01:43:17.056 - Thread: 17 -> CreateDeviceInternal Steam Overlay integration 2020-09-15 01:43:17.164 - Thread: 17 -> CreateDeviceInternal Steam Overlay OK 2020-09-15 01:43:17.165 - Thread: 17 -> CreateDeviceInternal create swapchain 2020-09-15 01:43:18.903 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-09-15 01:43:18.903 - Thread: 1 -> Game dir: B:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-09-15 01:43:18.903 - Thread: 1 -> Content dir: B:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-09-15 01:43:20.049 - Thread: 1 -> Preallocate - START 2020-09-15 01:43:20.052 - Thread: 1 -> MySpaceWorldGenerator - START 2020-09-15 01:43:20.059 - Thread: 1 -> MySpaceWorldGenerator - END 2020-09-15 01:43:20.059 - Thread: 1 -> MySpaceBuildComponent - START 2020-09-15 01:43:20.059 - Thread: 1 -> MySpaceBuildComponent - END 2020-09-15 01:43:20.060 - Thread: 1 -> MyEntities - START 2020-09-15 01:43:20.078 - Thread: 1 -> MyEntities - END 2020-09-15 01:43:20.078 - Thread: 1 -> MyObjectBuilder_Base - START 2020-09-15 01:43:20.078 - Thread: 1 -> MyObjectBuilder_Base - END 2020-09-15 01:43:20.078 - Thread: 1 -> MyTransparentGeometry - START 2020-09-15 01:43:20.078 - Thread: 1 -> MyTransparentGeometry - END 2020-09-15 01:43:20.078 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-09-15 01:43:20.088 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-09-15 01:43:20.088 - Thread: 1 -> MyMath - START 2020-09-15 01:43:20.089 - Thread: 1 -> MyMath - END 2020-09-15 01:43:20.089 - Thread: 1 -> MySimpleObjectDraw - START 2020-09-15 01:43:20.089 - Thread: 1 -> MySimpleObjectDraw - END 2020-09-15 01:43:20.104 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-09-15 01:43:20.104 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-09-15 01:43:20.104 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-09-15 01:43:20.158 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-09-15 01:43:20.158 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-09-15 01:43:20.158 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-09-15 01:43:20.158 - Thread: 1 -> MySyncDestructions - START 2020-09-15 01:43:20.158 - Thread: 1 -> MySyncDestructions - END 2020-09-15 01:43:20.158 - Thread: 1 -> MySyncEntity - START 2020-09-15 01:43:20.158 - Thread: 1 -> MySyncEntity - END 2020-09-15 01:43:20.158 - Thread: 1 -> MySyncScenario - START 2020-09-15 01:43:20.158 - Thread: 1 -> MySyncScenario - END 2020-09-15 01:43:20.158 - Thread: 1 -> MyCommandCharacter - START 2020-09-15 01:43:20.160 - Thread: 1 -> MyCommandCharacter - END 2020-09-15 01:43:20.160 - Thread: 1 -> MyCommandConsole - START 2020-09-15 01:43:20.161 - Thread: 1 -> MyCommandConsole - END 2020-09-15 01:43:20.161 - Thread: 1 -> MyCommandEntity - START 2020-09-15 01:43:20.162 - Thread: 1 -> MyCommandEntity - END 2020-09-15 01:43:20.162 - Thread: 1 -> MyAiTargetManager - START 2020-09-15 01:43:20.162 - Thread: 1 -> MyAiTargetManager - END 2020-09-15 01:43:20.162 - Thread: 1 -> MyClientDebugCommands - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyClientDebugCommands - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyDedicatedServer - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyDedicatedServer - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyDedicatedServerBase - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyDedicatedServerBase - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerBase - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerBase - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerClient - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerClient - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerClientBase - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerClientBase - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerLobby - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerLobby - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerServerBase - START 2020-09-15 01:43:20.163 - Thread: 1 -> MyMultiplayerServerBase - END 2020-09-15 01:43:20.163 - Thread: 1 -> MyServerDebugCommands - START 2020-09-15 01:43:20.164 - Thread: 1 -> MyServerDebugCommands - END 2020-09-15 01:43:20.164 - Thread: 1 -> MyAIActionsParser - START 2020-09-15 01:43:20.164 - Thread: 1 -> MyAIActionsParser - END 2020-09-15 01:43:20.164 - Thread: 1 -> MyCubeGridDefinitions - START 2020-09-15 01:43:20.231 - Thread: 1 -> MyCubeGridDefinitions - END 2020-09-15 01:43:20.231 - Thread: 1 -> MyDefinitionManager - START 2020-09-15 01:43:20.250 - Thread: 1 -> MyDefinitionManager - END 2020-09-15 01:43:20.250 - Thread: 1 -> Preallocate - END 2020-09-15 01:43:20.254 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-09-15 01:43:20.574 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-09-15 01:43:20.574 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-09-15 01:43:20.588 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-09-15 01:43:20.589 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-09-15 01:43:20.589 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-09-15 01:43:20.589 - Thread: 1 -> Assembly.Location: B:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-09-15 01:43:20.589 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-09-15 01:43:20.589 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-09-15 01:43:20.591 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-09-15 01:43:20.597 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2020-09-15 01:43:20.597 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7B79 2020-09-15 01:43:20.598 - Thread: 1 -> Virtualized: False 2020-09-15 01:43:20.601 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 2600X Six-Core Processor 2020-09-15 01:43:20.602 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,123,983,360 bytes 2020-09-15 01:43:20.602 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-09-15 01:43:20.602 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,748,366,848 bytes 2020-09-15 01:43:20.602 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,696,940,314,624 bytes 2020-09-15 01:43:20.606 - Thread: 1 -> Drive B: | Capacity: 2,000,396,742,656 bytes | Free space: 1,366,438,256,640 bytes 2020-09-15 01:43:20.606 - Thread: 1 -> Drive C: | Capacity: 1,000,203,833,344 bytes | Free space: 94,475,694,080 bytes 2020-09-15 01:43:20.607 - Thread: 1 -> Drive E: | Capacity: 999,641,309,184 bytes | Free space: 553,904,558,080 bytes 2020-09-15 01:43:20.607 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-09-15 01:43:20.609 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-09-15 01:43:20.610 - Thread: 1 -> Installed DLCs: 2020-09-15 01:43:20.612 - Thread: 1 -> Deluxe Edition (573160) 2020-09-15 01:43:20.612 - Thread: 1 -> Decorative Blocks (1049790) 2020-09-15 01:43:20.612 - Thread: 1 -> Economy Deluxe (1135960) 2020-09-15 01:43:20.612 - Thread: 1 -> Style Pack (1084680) 2020-09-15 01:43:20.612 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-09-15 01:43:20.612 - Thread: 1 -> Frostbite (1241550) 2020-09-15 01:43:20.628 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-09-15 01:43:20.702 - Thread: 1 -> Havok: Physics.Init 2020-09-15 01:43:20.726 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-09-15 01:43:20.731 - Thread: 1 -> HkGameName: SpaceEngineers 2020-09-15 01:43:20.738 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-09-15 01:43:20.740 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-09-15 01:43:20.742 - Thread: 1 -> 4378c43f08f33525a98d2d13da9bede2fb03c2ff 2020-09-15 01:43:21.016 - Thread: 1 -> Loading scenarios 2020-09-15 01:43:21.058 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-09-15 01:43:21.059 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-09-15 01:43:21.369 - Thread: 1 -> Loading sound definitions 2020-09-15 01:43:21.390 - Thread: 1 -> Loading OffensiveWords definitions 2020-09-15 01:43:21.390 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-09-15 01:43:21.391 - Thread: 1 -> Loading shadow textures definitions 2020-09-15 01:43:21.391 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-09-15 01:43:21.395 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-09-15 01:43:21.403 - Thread: 1 -> MyAudio.LoadData - START 2020-09-15 01:43:21.580 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-09-15 01:43:21.630 - Thread: 1 -> MyAudio.LoadData - END 2020-09-15 01:43:21.641 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-09-15 01:43:21.641 - Thread: 1 -> MyGuiManager() 2020-09-15 01:43:21.645 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-09-15 01:43:21.828 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-09-15 01:43:21.846 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-09-15 01:43:21.856 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-09-15 01:43:21.857 - Thread: 9 -> ReloadVoxelMaterials 2020-09-15 01:43:21.874 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-09-15 01:43:21.874 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-09-15 01:43:21.874 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-09-15 01:43:21.884 - Thread: 1 -> Loading default controls 2020-09-15 01:43:21.919 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-09-15 01:43:21.919 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-09-15 01:43:21.919 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-09-15 01:43:21.968 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-09-15 01:43:21.970 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-09-15 01:43:21.981 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-09-15 01:43:21.984 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-09-15 01:43:21.987 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-09-15 01:43:22.013 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-09-15 01:43:22.015 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-09-15 01:43:22.018 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-09-15 01:43:22.021 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-09-15 01:43:22.021 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-09-15 01:43:22.022 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-09-15 01:43:22.023 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-09-15 01:43:22.024 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-09-15 01:43:22.024 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-09-15 01:43:22.027 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-09-15 01:43:22.032 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-09-15 01:43:22.055 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-09-15 01:43:22.059 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-09-15 01:43:22.091 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-09-15 01:43:22.097 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-09-15 01:43:22.097 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-09-15 01:43:22.100 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-09-15 01:43:22.100 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-09-15 01:43:22.127 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-09-15 01:43:22.130 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-09-15 01:43:22.131 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-09-15 01:43:22.139 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-09-15 01:43:22.183 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-09-15 01:43:22.190 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-09-15 01:43:22.190 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-09-15 01:43:22.193 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-09-15 01:43:22.195 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-09-15 01:43:22.202 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-09-15 01:43:22.205 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-09-15 01:43:22.205 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-09-15 01:43:22.206 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-09-15 01:43:22.206 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-09-15 01:43:22.206 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-09-15 01:43:22.215 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-09-15 01:43:22.229 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-09-15 01:43:22.243 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-09-15 01:43:22.249 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-09-15 01:43:22.261 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-09-15 01:43:22.261 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-09-15 01:43:22.261 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-09-15 01:43:22.270 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-09-15 01:43:22.271 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-09-15 01:43:22.902 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-09-15 01:43:22.915 - Thread: 1 -> Timer Frequency: 10000000 2020-09-15 01:43:22.915 - Thread: 1 -> Ticks per frame: 166667 2020-09-15 01:43:23.481 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-09-15 01:43:23.542 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-09-15 01:43:23.543 - Thread: 1 -> Flares Intensity: 1 2020-09-15 01:43:23.543 - Thread: 1 -> Field of view: 1.22173 2020-09-15 01:43:23.543 - Thread: 1 -> PostProcessingEnabled: True 2020-09-15 01:43:23.543 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-09-15 01:43:23.543 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-09-15 01:43:23.543 - Thread: 1 -> Render.DistanceFade: 2000 2020-09-15 01:43:23.543 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-09-15 01:43:23.543 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-09-15 01:43:23.543 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-09-15 01:43:23.543 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-09-15 01:43:23.543 - Thread: 1 -> Render.TextureQuality: HIGH 2020-09-15 01:43:23.543 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-09-15 01:43:23.543 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-09-15 01:43:23.543 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-09-15 01:43:23.543 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-09-15 01:43:23.543 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-09-15 01:43:23.572 - Thread: 1 -> Analytics uuid: cd6f9fb8-7d25-5fae-981f-d0ef16b4c072 2020-09-15 01:43:23.581 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-09-15 01:43:23.985 - Thread: 1 -> Analytics helper process start reported 2020-09-15 01:43:24.078 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-09-15 01:43:24.321 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-09-15 01:43:24.322 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-09-15 01:43:24.388 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-09-15 01:43:24.390 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-09-15 01:43:24.392 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-09-15 01:43:24.393 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-09-15 01:43:24.395 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-09-15 01:43:24.396 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-09-15 01:43:24.398 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-09-15 01:43:24.412 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-09-15 01:43:24.415 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-09-15 01:43:24.423 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-09-15 01:43:24.433 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-09-15 01:43:24.551 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-09-15 01:43:24.560 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-09-15 01:43:24.576 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-09-15 01:43:24.645 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-09-15 01:43:24.678 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-09-15 01:43:24.712 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-09-15 01:43:24.775 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-09-15 01:43:24.845 - Thread: 25 -> Analytics session error 2020-09-15 01:43:24.849 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-09-15 01:43:24.903 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-09-15 01:43:25.011 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-09-15 01:43:25.109 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-09-15 01:43:25.147 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-09-15 01:43:25.220 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-09-15 01:43:25.290 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-09-15 01:43:25.323 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-09-15 01:43:25.449 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-09-15 01:43:25.647 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-09-15 01:43:25.741 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-09-15 01:43:25.768 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-09-15 01:43:25.784 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-09-15 01:43:25.961 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-09-15 01:43:25.979 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-09-15 01:43:25.990 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-09-15 01:43:26.043 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-09-15 01:43:26.307 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-09-15 01:43:26.543 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-09-15 01:43:26.570 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-09-15 01:43:26.645 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-09-15 01:43:26.722 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-09-15 01:43:26.845 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-09-15 01:43:26.887 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-09-15 01:43:26.918 - Thread: 13 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-09-15 01:43:27.065 - Thread: 9 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-09-15 01:43:27.133 - Thread: 14 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-09-15 01:43:27.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:43:27.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:43:27.653 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-09-15 01:43:31.493 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-09-15 01:43:31.493 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-09-15 01:43:31.493 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-09-15 01:43:54.359 - Thread: 1 -> GUI Stats: Update 0.450812277777777, Draw 0.131217888888889 2020-09-15 01:43:56.176 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-09-15 01:43:56.177 - Thread: 1 -> Flares Intensity: 1 2020-09-15 01:43:56.177 - Thread: 1 -> Field of view: 1.221978 2020-09-15 01:43:56.177 - Thread: 1 -> PostProcessingEnabled: True 2020-09-15 01:43:56.177 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-09-15 01:43:56.177 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-09-15 01:43:56.177 - Thread: 1 -> Render.DistanceFade: 1999 2020-09-15 01:43:56.177 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-09-15 01:43:56.177 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-09-15 01:43:56.177 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-09-15 01:43:56.177 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-09-15 01:43:56.177 - Thread: 1 -> Render.TextureQuality: HIGH 2020-09-15 01:43:56.177 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-09-15 01:43:56.177 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-09-15 01:43:56.177 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-09-15 01:43:56.177 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-09-15 01:43:56.177 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-09-15 01:43:56.191 - Thread: 1 -> MyConfig.Save() - START 2020-09-15 01:43:56.192 - Thread: 1 -> Path: C:\Users\shaog\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-09-15 01:43:56.242 - Thread: 1 -> MyConfig.Save() - END 2020-09-15 01:43:56.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:43:56.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:43:57.683 - Thread: 1 -> MyConfig.Save() - START 2020-09-15 01:43:57.684 - Thread: 1 -> Path: C:\Users\shaog\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-09-15 01:43:57.694 - Thread: 1 -> MyConfig.Save() - END 2020-09-15 01:44:06.877 - Thread: 1 -> MyVideoModeManager.Apply(MyRenderDeviceSettings) 2020-09-15 01:44:06.878 - Thread: 1 -> VideoAdapter: 0 2020-09-15 01:44:06.878 - Thread: 1 -> Width: 3440 2020-09-15 01:44:06.878 - Thread: 1 -> Height: 1440 2020-09-15 01:44:06.878 - Thread: 1 -> RefreshRate: 144000 2020-09-15 01:44:06.878 - Thread: 1 -> WindowMode: Fullscreen window 2020-09-15 01:44:06.878 - Thread: 1 -> VerticalSync: 1 2020-09-15 01:44:08.444 - Thread: 1 -> MyConfig.Save() - START 2020-09-15 01:44:08.445 - Thread: 1 -> Path: C:\Users\shaog\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-09-15 01:44:08.452 - Thread: 1 -> MyConfig.Save() - END 2020-09-15 01:44:08.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:44:08.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:44:08.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:44:08.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:44:22.401 - Thread: 1 -> MyConfig.Save() - START 2020-09-15 01:44:22.402 - Thread: 1 -> Path: C:\Users\shaog\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-09-15 01:44:22.413 - Thread: 1 -> MyConfig.Save() - END 2020-09-15 01:44:22.605 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:44:22.606 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:44:23.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:44:23.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:44:24.421 - Thread: 26 -> LoadSession() - Start 2020-09-15 01:44:24.421 - Thread: 26 -> C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533 2020-09-15 01:44:24.573 - Thread: 1 -> GUI Stats: Update 0.356751222222222, Draw 0.0842281111111111 2020-09-15 01:44:25.671 - Thread: 26 -> Loading Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\Sandbox_config.sbc 2020-09-15 01:44:25.677 - Thread: 26 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-09-15 01:44:25.681 - Thread: 26 -> CheckPoint Experimental mode: No 2020-09-15 01:44:25.681 - Thread: 26 -> CheckPoint Experimental mode reason: 0 2020-09-15 01:44:25.683 - Thread: 26 -> LoadSession() - End 2020-09-15 01:44:25.690 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:44:25.691 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:44:25.691 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:44:25.691 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:44:25.691 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:44:25.692 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:44:25.712 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-09-15 01:44:25.714 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-09-15 01:44:25.913 - Thread: 1 -> RunLoadingAction - START 2020-09-15 01:44:25.916 - Thread: 1 -> Loading session: C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533 2020-09-15 01:44:26.724 - Thread: 1 -> GC Memory: 1,111,074,520 B 2020-09-15 01:44:26.732 - Thread: 1 -> Process Memory: 3,252,641,792 B 2020-09-15 01:44:26.733 - Thread: 1 -> Experimental mode: No 2020-09-15 01:44:26.733 - Thread: 1 -> Experimental mode reason: 0 2020-09-15 01:44:27.913 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-09-15 01:44:27.935 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-09-15 01:44:27.939 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-09-15 01:44:27.941 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-09-15 01:44:27.942 - Thread: 1 -> 4378c43f08f33525a98d2d13da9bede2fb03c2ff 2020-09-15 01:44:28.100 - Thread: 1 -> Loading scenarios 2020-09-15 01:44:28.101 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-09-15 01:44:28.101 - Thread: 1 -> List of used mods (0) - START 2020-09-15 01:44:28.102 - Thread: 1 -> List of used mods - END 2020-09-15 01:44:28.164 - Thread: 1 -> Loading behaviors 2020-09-15 01:44:28.165 - Thread: 1 -> Loading ammo magazines 2020-09-15 01:44:28.168 - 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Thread: 1 -> Loading prefab: B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-09-15 01:44:28.645 - Thread: 1 -> Loading prefab: B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-09-15 01:44:28.645 - Thread: 1 -> Loading prefab: B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-09-15 01:44:28.645 - Thread: 1 -> Loading prefab: B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-09-15 01:44:28.645 - Thread: 1 -> Loading prefab: B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-09-15 01:44:28.645 - Thread: 1 -> Loading prefab: B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-09-15 01:44:28.645 - Thread: 1 -> Loading prefab: B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-09-15 01:44:28.646 - Thread: 1 -> Loading asteroid generators 2020-09-15 01:44:28.648 - Thread: 1 -> Loading spawn groups 2020-09-15 01:44:28.652 - Thread: 1 -> Loading drop containers 2020-09-15 01:44:28.653 - Thread: 1 -> Loading spawn groups 2020-09-15 01:44:28.653 - Thread: 1 -> Loading spawn groups 2020-09-15 01:44:28.653 - Thread: 1 -> Loading radial menu definitions 2020-09-15 01:44:28.673 - Thread: 1 -> Loading respawn ships 2020-09-15 01:44:28.676 - Thread: 1 -> Loading spawn groups 2020-09-15 01:44:28.676 - Thread: 1 -> Loading wheel speeds 2020-09-15 01:44:28.729 - Thread: 1 -> MyAudio.UnloadData - START 2020-09-15 01:44:28.745 - Thread: 1 -> MyAudio.UnloadData - END 2020-09-15 01:44:28.745 - Thread: 1 -> MyAudio.LoadData - START 2020-09-15 01:44:28.901 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-09-15 01:44:30.583 - Thread: 1 -> MyAudio.LoadData - END 2020-09-15 01:44:30.637 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-09-15 01:44:30.645 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-09-15 01:44:30.682 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-09-15 01:44:30.682 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-09-15 01:44:30.682 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-09-15 01:44:30.695 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-09-15 01:44:32.798 - Thread: 29 -> External debugger: listening... 2020-09-15 01:44:32.825 - Thread: 1 -> MyLights.LoadData() - START 2020-09-15 01:44:32.829 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-09-15 01:44:32.829 - Thread: 1 -> MyLights.LoadData() - END 2020-09-15 01:44:32.829 - Thread: 1 -> Info: MyLights initialized. 2020-09-15 01:44:32.829 - Thread: 1 -> MyExplosions.LoadData() - START 2020-09-15 01:44:32.836 - Thread: 1 -> MyExplosions.LoadData() - END 2020-09-15 01:44:33.050 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-09-15 01:44:33.050 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-09-15 01:44:33.079 - Thread: 1 -> Loading Procedural World Generator 2020-09-15 01:44:33.080 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-09-15 01:44:36.644 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-09-15 01:44:36.764 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-09-15 01:44:36.764 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-09-15 01:44:36.764 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-09-15 01:44:36.764 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-09-15 01:44:36.766 - Thread: 10 -> Loading voxel storage from file 'C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\Alien-291759539d120000.vx2' 2020-09-15 01:44:36.766 - Thread: 1 -> Loading voxel storage from file 'C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\EarthLike-1779144428d120000.vx2' 2020-09-15 01:44:36.766 - Thread: 11 -> Loading voxel storage from file 'C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\Titan-2124704365d19000.vx2' 2020-09-15 01:44:36.766 - Thread: 9 -> Loading voxel storage from file 'C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\Moon-1353915701d19000.vx2' 2020-09-15 01:44:41.300 - Thread: 10 -> Info: Planet generator name: Alien 2020-09-15 01:44:41.304 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-09-15 01:44:41.317 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-09-15 01:44:41.317 - Thread: 10 -> Loading voxel storage from file 'C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\Mars-2044023682d120000.vx2' 2020-09-15 01:44:42.262 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-09-15 01:44:42.262 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-09-15 01:44:42.262 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-09-15 01:44:42.262 - Thread: 1 -> Loading voxel storage from file 'C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\Europa-595048092d19000.vx2' 2020-09-15 01:44:43.538 - Thread: 9 -> Info: Planet generator name: Moon 2020-09-15 01:44:43.538 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-09-15 01:44:43.538 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-09-15 01:44:43.539 - Thread: 9 -> Loading voxel storage from file 'C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\Triton-12345d80253.vx2' 2020-09-15 01:44:43.672 - Thread: 11 -> Info: Planet generator name: Titan 2020-09-15 01:44:43.672 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-09-15 01:44:43.673 - Thread: 11 -> Loading voxel storage from file 'C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\P(EarthLike)S(844427480268886)A(G(StoneCoverageIronCore)M(EarthDesertArea)__14)-812165127497152373.vx2' 2020-09-15 01:44:46.726 - Thread: 1 -> Info: Planet generator name: Europa 2020-09-15 01:44:46.726 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-09-15 01:44:47.069 - Thread: 10 -> Info: Planet generator name: Mars 2020-09-15 01:44:47.070 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-09-15 01:44:49.504 - Thread: 9 -> Info: Planet generator name: Triton 2020-09-15 01:44:49.504 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-09-15 01:44:50.329 - Thread: 1 -> Entities loaded 2020-09-15 01:44:50.589 - Thread: 1 -> Clusters reordered 2020-09-15 01:44:50.593 - Thread: 1 -> Clusters reordered 2020-09-15 01:44:50.621 - Thread: 1 -> Entities initialized 2020-09-15 01:44:50.826 - Thread: 1 -> Checkpoint.CameraAttachedTo: 122797786867066428 2020-09-15 01:44:50.860 - Thread: 1 -> MySession.Static.LogSettings - START 2020-09-15 01:44:50.860 - Thread: 1 -> Name = Star System 2020-09-11 21:3533 2020-09-15 01:44:50.860 - Thread: 1 -> Description = 2020-09-15 01:44:50.860 - Thread: 1 -> GameDateTime = 01/01/2081 04:32:13 2020-09-15 01:44:50.860 - Thread: 1 -> Password = 2020-09-15 01:44:50.860 - Thread: 1 -> CurrentPath = C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533 2020-09-15 01:44:50.860 - Thread: 1 -> WorkshopId = 2020-09-15 01:44:50.860 - Thread: 1 -> CameraController = Default_Astronaut 2020-09-15 01:44:50.861 - Thread: 1 -> ThumbPath = C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\thumb.jpg 2020-09-15 01:44:50.863 - Thread: 1 -> Settings: 2020-09-15 01:44:50.863 - Thread: 1 -> GameMode = Survival 2020-09-15 01:44:50.864 - Thread: 1 -> MaxPlayers = 4 2020-09-15 01:44:50.864 - Thread: 1 -> OnlineMode = OFFLINE 2020-09-15 01:44:50.864 - Thread: 1 -> AutoHealing = True 2020-09-15 01:44:50.864 - Thread: 1 -> WeaponsEnabled = True 2020-09-15 01:44:50.864 - Thread: 1 -> ThrusterDamage = True 2020-09-15 01:44:50.864 - Thread: 1 -> EnableSpectator = False 2020-09-15 01:44:50.864 - Thread: 1 -> EnableCopyPaste = False 2020-09-15 01:44:50.864 - Thread: 1 -> MaxFloatingObjects = 56 2020-09-15 01:44:50.864 - Thread: 1 -> MaxGridSize = 50000 2020-09-15 01:44:50.864 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-09-15 01:44:50.864 - Thread: 1 -> CargoShipsEnabled = True 2020-09-15 01:44:50.864 - Thread: 1 -> EnvironmentHostility = SAFE 2020-09-15 01:44:50.864 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-09-15 01:44:50.864 - Thread: 1 -> InventorySizeMultiplier = 3 2020-09-15 01:44:50.864 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-09-15 01:44:50.864 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-09-15 01:44:50.864 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-09-15 01:44:50.864 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-09-15 01:44:50.864 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-09-15 01:44:50.864 - Thread: 1 -> ClientCanSave = False 2020-09-15 01:44:50.864 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-09-15 01:44:50.864 - Thread: 1 -> PermanentDeath = False 2020-09-15 01:44:50.864 - Thread: 1 -> DestructibleBlocks = True 2020-09-15 01:44:50.864 - Thread: 1 -> EnableScripts = False 2020-09-15 01:44:50.864 - Thread: 1 -> AutoSaveInMinutes = 5 2020-09-15 01:44:50.864 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-09-15 01:44:50.864 - Thread: 1 -> ProceduralDensity = 0.35 2020-09-15 01:44:50.864 - Thread: 1 -> ProceduralSeed = 0 2020-09-15 01:44:50.864 - Thread: 1 -> DestructibleBlocks = True 2020-09-15 01:44:50.864 - Thread: 1 -> EnableIngameScripts = False 2020-09-15 01:44:50.864 - Thread: 1 -> ViewDistance = 15000 2020-09-15 01:44:50.864 - Thread: 1 -> Voxel destruction = True 2020-09-15 01:44:50.864 - Thread: 1 -> EnableStructuralSimulation = False 2020-09-15 01:44:50.864 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-09-15 01:44:50.864 - Thread: 1 -> EnableContainerDrops = True 2020-09-15 01:44:50.864 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-09-15 01:44:50.864 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-09-15 01:44:50.864 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-09-15 01:44:50.864 - Thread: 1 -> EnableSubgridDamage = False 2020-09-15 01:44:50.864 - Thread: 1 -> SyncDistance = 3000 2020-09-15 01:44:50.864 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-09-15 01:44:50.864 - Thread: 1 -> AFKTimeoutMin = 0 2020-09-15 01:44:50.864 - Thread: 1 -> StopGridsPeriodMin = 15 2020-09-15 01:44:50.864 - Thread: 1 -> ExperimentalMode = False 2020-09-15 01:44:50.864 - Thread: 1 -> ExperimentalModeReason = 0 2020-09-15 01:44:50.864 - Thread: 1 -> MySession.Static.LogSettings - END 2020-09-15 01:44:50.947 - Thread: 1 -> Session loaded 2020-09-15 01:44:50.947 - Thread: 1 -> RunLoadingAction - END 2020-09-15 01:44:50.949 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-09-15 01:44:51.309 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-09-15 01:44:51.310 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-09-15 01:44:51.310 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-09-15 01:44:51.325 - Thread: 1 -> Updating continues. 2020-09-15 01:44:51.373 - Thread: 1 -> GC Memory: 1498.131 / 1498.131 MB 2020-09-15 01:44:51.521 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:44:51.545 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,7661.706,17347.82,1,0,1504.458,5889.234,5959,94041,9,4.438081,2.451622,0,6885,8.339532,0,6.944445,0.3701152,0.2044538,100,4481600431,1504.458 2020-09-15 01:44:51.546 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:44:51.546 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,901,47,14,97,0,728,4274,1787,0,0,153,1884,0,237,37,0,0,0,336,0,0,0,1358,758,384,7,20,0 2020-09-15 01:44:52.143 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:44:52.573 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:44:52.576 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:44:52.577 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:44:52.579 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:44:52.580 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:44:52.675 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:44:52.680 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:44:52.682 - Thread: 1 -> Loading voxel storage from file 'B:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-09-15 01:45:12.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:45:12.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:45:21.373 - Thread: 1 -> GC Memory: 4110.858 / 4110.858 MB 2020-09-15 01:45:27.971 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:45:27.971 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:45:29.011 - Thread: 1 -> Updating stopped. 2020-09-15 01:45:30.305 - Thread: 1 -> GUI Stats: Update 14.4033888888889, Draw 0.258026777777778 2020-09-15 01:45:30.774 - Thread: 1 -> Saving world - START 2020-09-15 01:45:30.775 - Thread: 1 -> Making world state snapshot. 2020-09-15 01:45:30.775 - Thread: 1 -> Before snapshot.: GC Memory: 4,114 B 2020-09-15 01:45:30.943 - Thread: 1 -> After snapshot.: GC Memory: 4,115 B 2020-09-15 01:45:30.945 - Thread: 1 -> Directory cleanup: GC Memory: 4,115 B 2020-09-15 01:45:30.945 - Thread: 1 -> Saving world - END 2020-09-15 01:45:30.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:45:30.966 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:45:30.975 - Thread: 9 -> Session snapshot save - START 2020-09-15 01:45:30.976 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 01:45:31.349 - Thread: 1 -> Updating continues. 2020-09-15 01:45:31.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:45:31.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:45:31.813 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 01:45:32.050 - Thread: 9 -> Session snapshot save - END 2020-09-15 01:45:51.116 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:45:51.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:45:51.385 - Thread: 1 -> GC Memory: 4130.885 / 4130.885 MB 2020-09-15 01:46:00.669 - Thread: 1 -> GUI Stats: Update 0.299682833333334, Draw 0.45871288888889 2020-09-15 01:46:02.033 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:46:02.033 - Thread: 1 -> STATISTICS,60.0166666,0,0,0,0,0,0,15.56043,89.18657,1,0,4151.596,10975.99,5959,94041,9,35.96928,90.25735,0.3971731,4828,9.603465,0,6.944445,3.454297,8.667832,100,7005830734,4151.596 2020-09-15 01:46:02.033 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:46:02.033 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,47,76,235,67,728,6681,3916,0,0,260,4151,0,2012,75,0,72,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:46:13.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:46:13.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:46:13.400 - Thread: 1 -> Updating stopped. 2020-09-15 01:46:15.350 - Thread: 1 -> Saving world - START 2020-09-15 01:46:15.351 - Thread: 1 -> Making world state snapshot. 2020-09-15 01:46:15.351 - Thread: 1 -> Before snapshot.: GC Memory: 4,181 B 2020-09-15 01:46:15.359 - Thread: 1 -> After snapshot.: GC Memory: 4,180 B 2020-09-15 01:46:15.359 - Thread: 1 -> Directory cleanup: GC Memory: 4,180 B 2020-09-15 01:46:15.359 - Thread: 1 -> Saving world - END 2020-09-15 01:46:15.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:46:15.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:46:15.387 - Thread: 9 -> Session snapshot save - START 2020-09-15 01:46:15.387 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 01:46:15.665 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 01:46:15.850 - Thread: 1 -> Updating continues. 2020-09-15 01:46:15.884 - Thread: 9 -> Session snapshot save - END 2020-09-15 01:46:16.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:46:16.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:46:21.401 - Thread: 1 -> GC Memory: 4191.476 / 4191.476 MB 2020-09-15 01:46:23.005 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:46:23.005 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:46:23.005 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:46:23.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:46:24.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:46:24.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:46:30.832 - Thread: 1 -> GUI Stats: Update 0.301507722222222, Draw 0.43199 2020-09-15 01:46:34.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:46:34.313 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:46:40.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:46:40.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:46:40.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:46:40.616 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:46:44.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:46:44.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:46:51.414 - Thread: 1 -> GC Memory: 1634.772 / 1634.772 MB 2020-09-15 01:47:00.831 - Thread: 1 -> GUI Stats: Update 0.301163888888889, Draw 0.444585222222222 2020-09-15 01:47:02.213 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:47:02.213 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,12.02743,88.83948,1,0,1632.958,9510.426,5964,94036,12,33.61064,92.46889,0.3617204,6390,10.29278,0,6.944445,3.459469,9.517619,100,7128476210,1632.958 2020-09-15 01:47:02.213 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:47:02.213 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,47,80,239,67,728,6798,4028,0,0,260,4268,0,2124,75,0,72,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:47:02.246 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:47:02.246 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:47:02.246 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:47:02.281 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:47:08.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:47:08.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:47:13.446 - Thread: 1 -> Updating stopped. 2020-09-15 01:47:15.096 - Thread: 1 -> Saving world - START 2020-09-15 01:47:15.097 - Thread: 1 -> Making world state snapshot. 2020-09-15 01:47:15.097 - Thread: 1 -> Before snapshot.: GC Memory: 1,636 B 2020-09-15 01:47:15.101 - Thread: 1 -> After snapshot.: GC Memory: 1,638 B 2020-09-15 01:47:15.101 - Thread: 1 -> Directory cleanup: GC Memory: 1,638 B 2020-09-15 01:47:15.101 - Thread: 1 -> Saving world - END 2020-09-15 01:47:15.128 - Thread: 9 -> Session snapshot save - START 2020-09-15 01:47:15.129 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 01:47:15.129 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:47:15.129 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:47:15.429 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 01:47:15.613 - Thread: 1 -> Updating continues. 2020-09-15 01:47:15.645 - Thread: 9 -> Session snapshot save - END 2020-09-15 01:47:15.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:47:15.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:47:18.513 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:47:18.513 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:47:18.513 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:47:18.548 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:47:21.430 - Thread: 1 -> GC Memory: 1643.602 / 1643.602 MB 2020-09-15 01:47:27.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:47:27.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:47:30.952 - Thread: 1 -> GUI Stats: Update 0.319463777777777, Draw 0.555075 2020-09-15 01:47:51.446 - Thread: 1 -> GC Memory: 1678.665 / 1678.665 MB 2020-09-15 01:48:01.179 - Thread: 1 -> GUI Stats: Update 0.304503555555556, Draw 0.472338444444444 2020-09-15 01:48:02.577 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:48:02.578 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,11.16002,91.47135,1,0,1682.266,9519.949,5972,94028,12,33.37367,91.60962,0.3695956,6170,10.41442,0,6.944445,3.475675,9.540614,100,7153318518,1682.266 2020-09-15 01:48:02.578 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:48:02.578 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,82,242,77,728,6821,4040,0,0,265,4282,0,2131,75,0,72,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:48:21.464 - Thread: 1 -> GC Memory: 1541.642 / 1541.642 MB 2020-09-15 01:48:23.362 - Thread: 1 -> Updating stopped. 2020-09-15 01:48:25.045 - Thread: 1 -> Saving world - START 2020-09-15 01:48:25.046 - Thread: 1 -> Making world state snapshot. 2020-09-15 01:48:25.046 - Thread: 1 -> Before snapshot.: GC Memory: 1,541 B 2020-09-15 01:48:25.048 - Thread: 1 -> After snapshot.: GC Memory: 1,543 B 2020-09-15 01:48:25.049 - Thread: 1 -> Directory cleanup: GC Memory: 1,543 B 2020-09-15 01:48:25.049 - Thread: 1 -> Saving world - END 2020-09-15 01:48:25.076 - Thread: 10 -> Session snapshot save - START 2020-09-15 01:48:25.077 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 01:48:25.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:48:25.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:48:25.338 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 01:48:25.395 - Thread: 1 -> Updating continues. 2020-09-15 01:48:25.552 - Thread: 10 -> Session snapshot save - END 2020-09-15 01:48:25.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:48:25.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:48:26.094 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:48:26.094 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:48:26.094 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:48:26.131 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:48:28.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:48:28.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:48:31.180 - Thread: 1 -> GUI Stats: Update 0.302205333333333, Draw 0.46300211111111 2020-09-15 01:48:40.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:48:40.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:48:40.195 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:48:40.232 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:48:43.011 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:48:43.012 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:48:49.562 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:48:49.562 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:48:51.479 - Thread: 1 -> GC Memory: 1578.353 / 1578.353 MB 2020-09-15 01:49:01.180 - Thread: 1 -> GUI Stats: Update 0.293567444444444, Draw 0.405017 2020-09-15 01:49:02.595 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:49:02.595 - Thread: 1 -> STATISTICS,240.0666666,0,0,0,0,0,0,11.82391,75.08764,1,0,1575.712,9596.582,6001,93999,12,31.66639,93.03831,0.3562522,6337,10.2981,0,6.944445,3.261036,9.581178,100,7203918342,1575.712 2020-09-15 01:49:02.595 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:49:02.595 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6870,4087,0,0,298,4330,0,2145,75,0,72,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:49:06.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:49:06.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:49:21.489 - Thread: 1 -> GC Memory: 1597.793 / 1597.793 MB 2020-09-15 01:49:25.922 - Thread: 1 -> Autosave initiated 2020-09-15 01:49:25.922 - Thread: 1 -> Character state: True 2020-09-15 01:49:25.922 - Thread: 1 -> IsServer: True 2020-09-15 01:49:25.922 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 01:49:25.922 - Thread: 1 -> Autosave 2020-09-15 01:49:25.922 - Thread: 1 -> Saving world - START 2020-09-15 01:49:25.923 - Thread: 1 -> Making world state snapshot. 2020-09-15 01:49:25.923 - Thread: 1 -> Before snapshot.: GC Memory: 1,598 B 2020-09-15 01:49:25.926 - Thread: 1 -> After snapshot.: GC Memory: 1,599 B 2020-09-15 01:49:25.926 - Thread: 1 -> Directory cleanup: GC Memory: 1,599 B 2020-09-15 01:49:25.926 - Thread: 1 -> Saving world - END 2020-09-15 01:49:25.957 - Thread: 9 -> Session snapshot save - START 2020-09-15 01:49:25.957 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 01:49:26.227 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 01:49:26.454 - Thread: 9 -> Session snapshot save - END 2020-09-15 01:49:31.422 - Thread: 1 -> GUI Stats: Update 0.303598666666667, Draw 0.380043388888889 2020-09-15 01:49:51.506 - Thread: 1 -> GC Memory: 1603.043 / 1603.043 MB 2020-09-15 01:50:01.422 - Thread: 1 -> GUI Stats: Update 0.316059666666667, Draw 0.411553777777778 2020-09-15 01:50:02.853 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:50:02.854 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,14.10627,74.07541,1,0,1560.815,9537.383,5992,94008,12,31.22174,74.16631,0.3610934,6365,8.33301,0,6.944445,2.601711,6.180286,100,7169899490,1560.815 2020-09-15 01:50:02.854 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:50:02.854 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6837,4054,0,0,265,4297,0,2145,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:50:21.521 - Thread: 1 -> GC Memory: 1560.92 / 1560.92 MB 2020-09-15 01:50:31.422 - Thread: 1 -> GUI Stats: Update 0.294870777777778, Draw 0.394645222222222 2020-09-15 01:50:51.522 - Thread: 1 -> GC Memory: 1561.806 / 1561.806 MB 2020-09-15 01:50:54.771 - Thread: 1 -> Updating stopped. 2020-09-15 01:50:57.046 - Thread: 1 -> Saving world - START 2020-09-15 01:50:57.047 - Thread: 1 -> Making world state snapshot. 2020-09-15 01:50:57.047 - Thread: 1 -> Before snapshot.: GC Memory: 1,561 B 2020-09-15 01:50:57.049 - Thread: 1 -> After snapshot.: GC Memory: 1,562 B 2020-09-15 01:50:57.050 - Thread: 1 -> Directory cleanup: GC Memory: 1,562 B 2020-09-15 01:50:57.050 - Thread: 1 -> Saving world - END 2020-09-15 01:50:57.077 - Thread: 9 -> Session snapshot save - START 2020-09-15 01:50:57.078 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 01:50:57.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:50:57.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:50:57.344 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 01:50:57.560 - Thread: 9 -> Session snapshot save - END 2020-09-15 01:50:59.079 - Thread: 1 -> Updating continues. 2020-09-15 01:50:59.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:50:59.313 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:51:01.747 - Thread: 1 -> GUI Stats: Update 0.488573111111111, Draw 0.367101444444444 2020-09-15 01:51:02.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:51:02.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:51:03.196 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:51:03.196 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,13.05421,93.03583,1,0,1572.906,9542.953,6004,93996,12,33.63757,91.2049,0.3650326,6422,9.488502,0,6.944445,3.191702,8.653977,100,7169899490,1572.906 2020-09-15 01:51:03.196 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:51:03.196 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6837,4054,0,0,265,4297,0,2145,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:51:14.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:51:14.446 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:51:21.531 - Thread: 1 -> GC Memory: 1572.09 / 1572.09 MB 2020-09-15 01:51:27.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:51:27.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:51:31.747 - Thread: 1 -> GUI Stats: Update 0.309137444444444, Draw 0.342751222222222 2020-09-15 01:51:32.946 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:51:32.946 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:51:41.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:51:41.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:51:45.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:51:45.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:51:51.547 - Thread: 1 -> GC Memory: 1564.163 / 1564.163 MB 2020-09-15 01:51:58.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:51:58.196 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:52:02.069 - Thread: 1 -> GUI Stats: Update 0.3068795, Draw 0.375828833333334 2020-09-15 01:52:03.535 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:52:03.535 - Thread: 1 -> STATISTICS,420.1166666,0,0,0,0,0,0,12.86275,99.6867,1,0,1572.506,9575.645,6004,93996,12,35.82976,90.59949,0.3719106,6453,9.346984,0,6.944445,3.349002,8.46832,100,7130314418,1572.506 2020-09-15 01:52:03.535 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:52:03.535 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6799,4016,0,0,265,4259,0,2145,37,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:52:12.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:52:12.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:52:21.552 - Thread: 1 -> GC Memory: 1573.083 / 1573.083 MB 2020-09-15 01:52:32.070 - Thread: 1 -> GUI Stats: Update 0.319919277777778, Draw 0.359360333333334 2020-09-15 01:52:51.569 - Thread: 1 -> GC Memory: 1572.538 / 1572.538 MB 2020-09-15 01:53:02.070 - Thread: 1 -> GUI Stats: Update 0.327040833333333, Draw 0.342754055555555 2020-09-15 01:53:03.551 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:53:03.551 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,10.67003,74.51541,1,0,1572.452,9578.371,6004,93996,12,31.91279,93.24356,0.372347,6463,10.40925,0,6.944445,3.321883,9.705958,100,7209604962,1572.452 2020-09-15 01:53:03.551 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:53:03.551 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6875,4092,0,0,303,4335,0,2145,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:53:21.585 - Thread: 1 -> GC Memory: 1570.653 / 1570.653 MB 2020-09-15 01:53:32.070 - Thread: 1 -> GUI Stats: Update 0.335631388888889, Draw 0.337505 2020-09-15 01:53:51.586 - Thread: 1 -> GC Memory: 1569.104 / 1569.104 MB 2020-09-15 01:54:02.070 - Thread: 1 -> GUI Stats: Update 0.3355585, Draw 0.380308833333333 2020-09-15 01:54:03.568 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:54:03.568 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,11.76247,78.12858,1,0,1568.773,9578.891,6004,93996,12,32.29361,92.86065,0.3525716,6463,10.42073,0,6.944445,3.365229,9.676755,100,7209719906,1568.773 2020-09-15 01:54:03.568 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:54:03.568 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6875,4092,0,0,303,4335,0,2145,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:54:10.235 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:54:10.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:54:21.586 - Thread: 1 -> GC Memory: 1569.762 / 1569.762 MB 2020-09-15 01:54:21.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:54:21.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:54:25.937 - Thread: 1 -> Autosave initiated 2020-09-15 01:54:25.937 - Thread: 1 -> Character state: True 2020-09-15 01:54:25.937 - Thread: 1 -> IsServer: True 2020-09-15 01:54:25.937 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 01:54:25.937 - Thread: 1 -> Autosave 2020-09-15 01:54:25.937 - Thread: 1 -> Saving world - START 2020-09-15 01:54:25.938 - Thread: 1 -> Making world state snapshot. 2020-09-15 01:54:25.938 - Thread: 1 -> Before snapshot.: GC Memory: 1,570 B 2020-09-15 01:54:25.940 - Thread: 1 -> After snapshot.: GC Memory: 1,572 B 2020-09-15 01:54:25.941 - Thread: 1 -> Directory cleanup: GC Memory: 1,572 B 2020-09-15 01:54:25.941 - Thread: 1 -> Saving world - END 2020-09-15 01:54:25.971 - Thread: 9 -> Session snapshot save - START 2020-09-15 01:54:25.972 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 01:54:26.242 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 01:54:26.455 - Thread: 9 -> Session snapshot save - END 2020-09-15 01:54:32.070 - Thread: 1 -> GUI Stats: Update 0.315984944444445, Draw 0.374990222222221 2020-09-15 01:54:39.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:54:39.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:54:51.603 - Thread: 1 -> GC Memory: 1578.257 / 1578.257 MB 2020-09-15 01:55:02.070 - Thread: 1 -> GUI Stats: Update 0.316010833333334, Draw 0.397214833333333 2020-09-15 01:55:03.585 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:55:03.585 - Thread: 1 -> STATISTICS,600.1666666,0,0,0,0,0,0,12.52357,78.65068,1,0,1569.659,9501.652,6207,93793,12,33.73102,89.79266,0.3731334,6450,9.256252,0,6.944445,3.122228,8.311436,100,7125508706,1569.659 2020-09-15 01:55:03.585 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:55:03.585 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6795,4012,0,0,260,4255,0,2145,37,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:55:21.619 - Thread: 1 -> GC Memory: 1579.024 / 1579.024 MB 2020-09-15 01:55:32.169 - Thread: 1 -> GUI Stats: Update 0.328985555555556, Draw 0.387402166666666 2020-09-15 01:55:32.650 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:55:32.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:55:39.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:55:39.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:55:48.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:55:48.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:55:51.637 - Thread: 1 -> GC Memory: 1580.575 / 1580.575 MB 2020-09-15 01:56:02.169 - Thread: 1 -> GUI Stats: Update 0.315128888888889, Draw 0.36258461111111 2020-09-15 01:56:03.700 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:56:03.701 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,12.59964,87.1739,1,0,1581.781,9544.441,6458,93542,12,33.62638,91.86843,0.3700172,6548,9.380223,0,6.944445,3.15423,8.617464,100,7125508706,1581.781 2020-09-15 01:56:03.701 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:56:03.701 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6795,4012,0,0,260,4255,0,2145,37,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:56:05.417 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:56:05.417 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:56:05.417 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:56:05.454 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:56:09.284 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:56:09.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:56:21.652 - Thread: 1 -> GC Memory: 1582.645 / 1582.645 MB 2020-09-15 01:56:32.169 - Thread: 1 -> GUI Stats: Update 0.306638777777778, Draw 0.421057888888888 2020-09-15 01:56:51.654 - Thread: 1 -> GC Memory: 1585.119 / 1585.119 MB 2020-09-15 01:57:02.170 - Thread: 1 -> GUI Stats: Update 0.310980333333333, Draw 0.455691833333333 2020-09-15 01:57:03.717 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:57:03.717 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,15.40578,85.30418,1,0,1587.811,9559.973,6294,93706,13,34.82668,91.29753,0.3762979,6376,9.601087,0,6.944445,3.34374,8.765554,100,7165342850,1587.811 2020-09-15 01:57:03.717 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:57:03.717 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6833,4049,0,0,260,4293,0,2145,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:57:18.368 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:57:18.368 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:57:18.368 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:57:18.404 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:57:21.669 - Thread: 1 -> GC Memory: 1587.352 / 1587.352 MB 2020-09-15 01:57:24.817 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:57:24.818 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:57:32.169 - Thread: 1 -> GUI Stats: Update 0.343590666666666, Draw 0.387193 2020-09-15 01:57:51.681 - Thread: 1 -> GC Memory: 1588.991 / 1588.991 MB 2020-09-15 01:57:58.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:57:58.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:58:00.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:58:00.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:58:02.413 - Thread: 1 -> GUI Stats: Update 0.323671944444444, Draw 0.371518333333334 2020-09-15 01:58:03.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:58:03.979 - Thread: 1 -> STATISTICS,780.2166666,0,0,0,0,0,0,11.78463,66.59576,1,0,1591.288,9621.586,6433,93567,14,31.60611,89.63819,0.3644886,6524,8.804182,0,6.944445,2.782659,7.89191,100,7130470330,1591.288 2020-09-15 01:58:03.979 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:58:03.979 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,83,243,77,728,6800,4016,0,0,265,4260,0,2145,37,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:58:13.628 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:58:13.628 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:58:13.628 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:58:13.664 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:58:20.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:58:20.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:58:21.681 - Thread: 1 -> GC Memory: 1593.598 / 1593.598 MB 2020-09-15 01:58:32.413 - Thread: 1 -> GUI Stats: Update 0.304921888888889, Draw 0.42808388888889 2020-09-15 01:58:44.146 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:58:44.146 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:58:44.146 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:58:44.181 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:58:47.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:58:47.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:58:51.696 - Thread: 1 -> GC Memory: 1595.66 / 1595.66 MB 2020-09-15 01:59:02.414 - Thread: 1 -> GUI Stats: Update 0.301258666666666, Draw 0.434078277777778 2020-09-15 01:59:03.996 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 01:59:03.996 - Thread: 1 -> STATISTICS,840.2333333,0,0,0,0,0,0,14.92029,77.45671,1,0,1596.196,9619.516,6558,93442,14,32.4046,93.11247,0.3556462,6525,10.41188,0,6.944445,3.37393,9.694762,100,7211211220,1596.196 2020-09-15 01:59:03.996 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 01:59:03.996 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,84,244,77,728,6877,4092,0,0,303,4337,0,2145,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 01:59:21.697 - Thread: 1 -> GC Memory: 1596.898 / 1596.898 MB 2020-09-15 01:59:25.295 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:59:25.295 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:59:25.295 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 01:59:25.330 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 01:59:25.947 - Thread: 1 -> Autosave initiated 2020-09-15 01:59:25.947 - Thread: 1 -> Character state: True 2020-09-15 01:59:25.947 - Thread: 1 -> IsServer: True 2020-09-15 01:59:25.947 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 01:59:25.947 - Thread: 1 -> Autosave 2020-09-15 01:59:25.947 - Thread: 1 -> Saving world - START 2020-09-15 01:59:25.947 - Thread: 1 -> Making world state snapshot. 2020-09-15 01:59:25.947 - Thread: 1 -> Before snapshot.: GC Memory: 1,599 B 2020-09-15 01:59:25.954 - Thread: 1 -> After snapshot.: GC Memory: 1,597 B 2020-09-15 01:59:25.954 - Thread: 1 -> Directory cleanup: GC Memory: 1,597 B 2020-09-15 01:59:25.954 - Thread: 1 -> Saving world - END 2020-09-15 01:59:25.981 - Thread: 9 -> Session snapshot save - START 2020-09-15 01:59:25.982 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 01:59:26.242 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 01:59:26.457 - Thread: 9 -> Session snapshot save - END 2020-09-15 01:59:31.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 01:59:31.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 01:59:32.696 - Thread: 1 -> GUI Stats: Update 0.317663, Draw 0.567327833333334 2020-09-15 01:59:51.714 - Thread: 1 -> GC Memory: 1606.78 / 1606.78 MB 2020-09-15 02:00:02.696 - Thread: 1 -> GUI Stats: Update 0.331226111111111, Draw 0.456436333333333 2020-09-15 02:00:04.295 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:00:04.295 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,15.00512,82.70334,1,0,1586.973,9544.484,6292,93708,14,34.00231,90.19925,0.3653176,6519,9.143304,0,6.944445,3.108935,8.247191,100,7132815052,1586.973 2020-09-15 02:00:04.295 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:00:04.295 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,84,244,77,728,6802,4017,0,0,265,4262,0,2146,37,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:00:21.729 - Thread: 1 -> GC Memory: 1589.574 / 1589.574 MB 2020-09-15 02:00:32.696 - Thread: 1 -> GUI Stats: Update 0.324222, Draw 0.352202888888888 2020-09-15 02:00:51.745 - Thread: 1 -> GC Memory: 1589.396 / 1589.396 MB 2020-09-15 02:01:02.961 - Thread: 1 -> GUI Stats: Update 0.311032222222222, Draw 0.579388 2020-09-15 02:01:04.577 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:01:04.577 - Thread: 1 -> STATISTICS,960.2666666,0,0,0,0,0,0,13.6493,93.23444,1,0,1592.328,9628.477,5914,94086,14,35.94623,88.36755,0.3816383,6621,8.799026,0,6.944445,3.162918,7.775484,100,7173131788,1592.328 2020-09-15 02:01:04.577 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:01:04.577 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6840,4055,0,0,265,4300,0,2146,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:01:06.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:01:06.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:01:06.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:01:06.229 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:01:10.895 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:01:10.927 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 02:01:10.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:01:10.929 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:01:20.894 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:01:20.913 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 02:01:21.762 - Thread: 1 -> GC Memory: 1596.379 / 1596.379 MB 2020-09-15 02:01:30.894 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:01:30.894 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 02:01:32.962 - Thread: 1 -> GUI Stats: Update 0.338138277777778, Draw 0.460815666666666 2020-09-15 02:01:40.895 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:01:40.907 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 02:01:40.907 - Thread: 1 -> Next activation in 00:02:17.0225296 2020-09-15 02:01:51.778 - Thread: 1 -> GC Memory: 1589.428 / 1589.428 MB 2020-09-15 02:02:01.260 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:02:01.260 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:02:01.260 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:02:01.295 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:02:02.961 - Thread: 1 -> GUI Stats: Update 0.299924666666667, Draw 0.351755277777778 2020-09-15 02:02:04.593 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:02:04.594 - Thread: 1 -> STATISTICS,1020.2833333,0,0,0,0,0,0,11.5306,78.82868,1,0,1589.992,9606.238,5933,94067,13,31.49644,92.72866,0.3789088,6612,9.947292,0,6.944445,3.133043,9.223991,100,7208274540,1589.992 2020-09-15 02:02:04.594 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:02:04.594 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6874,4088,0,0,298,4334,0,2146,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:02:04.743 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:02:04.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:02:21.779 - Thread: 1 -> GC Memory: 1591.674 / 1591.674 MB 2020-09-15 02:02:25.361 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:02:25.361 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:02:25.361 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:02:25.395 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:02:29.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:02:29.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:02:32.961 - Thread: 1 -> GUI Stats: Update 0.316014833333334, Draw 0.358416833333332 2020-09-15 02:02:42.927 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:02:42.927 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:02:42.927 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:02:42.965 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:02:49.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:02:49.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:02:51.965 - Thread: 1 -> GC Memory: 1592.468 / 1592.468 MB 2020-09-15 02:03:03.248 - Thread: 1 -> GUI Stats: Update 0.3002895, Draw 0.53153661111111 2020-09-15 02:03:04.897 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:03:04.897 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,11.93641,85.48364,1,0,1595.59,9623.992,6084,93916,13,34.61191,91.37119,0.4026274,6615,9.142257,0,6.944445,3.16431,8.353388,100,7213331028,1595.59 2020-09-15 02:03:04.897 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:03:04.897 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6879,4093,0,0,303,4339,0,2146,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:03:21.981 - Thread: 1 -> GC Memory: 1590.301 / 1590.301 MB 2020-09-15 02:03:30.914 - Thread: 1 -> Updating stopped. 2020-09-15 02:03:32.634 - Thread: 1 -> Saving world - START 2020-09-15 02:03:32.635 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:03:32.635 - Thread: 1 -> Before snapshot.: GC Memory: 1,590 B 2020-09-15 02:03:32.638 - Thread: 1 -> After snapshot.: GC Memory: 1,591 B 2020-09-15 02:03:32.638 - Thread: 1 -> Directory cleanup: GC Memory: 1,591 B 2020-09-15 02:03:32.639 - Thread: 1 -> Saving world - END 2020-09-15 02:03:32.666 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:03:32.666 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:03:32.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:03:32.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:03:32.934 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:03:33.101 - Thread: 1 -> Updating continues. 2020-09-15 02:03:33.160 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:03:33.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:03:33.335 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:03:33.586 - Thread: 1 -> GUI Stats: Update 0.506403277777778, Draw 0.410328277777778 2020-09-15 02:03:51.985 - Thread: 1 -> GC Memory: 1597.951 / 1597.951 MB 2020-09-15 02:04:01.384 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:04:01.391 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 02:04:03.586 - Thread: 1 -> GUI Stats: Update 0.302418222222223, Draw 0.425832944444444 2020-09-15 02:04:04.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:04:04.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:04:05.251 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:04:05.251 - Thread: 1 -> STATISTICS,1140.3166666,0,0,0,0,0,0,14.27791,72.74823,1,0,1600.155,9770.41,6483,93517,13,32.88013,91.95717,0.4418333,6432,9.374157,0,6.944445,3.082235,8.62021,100,7208377428,1600.155 2020-09-15 02:04:05.251 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:04:05.251 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6874,4088,0,0,298,4334,0,2146,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:04:05.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:04:05.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:04:11.385 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:04:11.385 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 02:04:12.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:04:12.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:04:21.384 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:04:21.392 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 02:04:21.986 - Thread: 1 -> GC Memory: 1598.697 / 1598.697 MB 2020-09-15 02:04:25.953 - Thread: 1 -> Autosave initiated 2020-09-15 02:04:25.953 - Thread: 1 -> Character state: True 2020-09-15 02:04:25.953 - Thread: 1 -> IsServer: True 2020-09-15 02:04:25.953 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:04:25.953 - Thread: 1 -> Autosave 2020-09-15 02:04:25.953 - Thread: 1 -> Saving world - START 2020-09-15 02:04:25.953 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:04:25.953 - Thread: 1 -> Before snapshot.: GC Memory: 1,598 B 2020-09-15 02:04:25.956 - Thread: 1 -> After snapshot.: GC Memory: 1,599 B 2020-09-15 02:04:25.956 - Thread: 1 -> Directory cleanup: GC Memory: 1,599 B 2020-09-15 02:04:25.956 - Thread: 1 -> Saving world - END 2020-09-15 02:04:25.984 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:04:25.985 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:04:26.251 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:04:26.469 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:04:31.384 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:04:31.398 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 02:04:31.398 - Thread: 1 -> Next activation in -00:11:39.3237529 2020-09-15 02:04:31.398 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:04:31.398 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 02:04:33.586 - Thread: 1 -> GUI Stats: Update 0.320351277777778, Draw 0.398649722222223 2020-09-15 02:04:41.404 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:04:41.404 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 02:04:50.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:04:50.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:04:51.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:04:51.409 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 02:04:52.002 - Thread: 1 -> GC Memory: 1607.745 / 1607.745 MB 2020-09-15 02:05:01.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:05:01.401 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 02:05:01.401 - Thread: 1 -> Next activation in -00:16:13.7777679 2020-09-15 02:05:01.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:05:01.401 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 02:05:03.585 - Thread: 1 -> GUI Stats: Update 0.327279666666667, Draw 0.353126333333333 2020-09-15 02:05:05.267 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:05:05.267 - Thread: 1 -> STATISTICS,1200.3333333,0,0,0,0,0,0,11.23028,67.49239,1,0,1590.958,9626.246,6382,93618,12,35.9907,89.12096,0.3757342,6509,8.701322,0,6.944445,3.131666,7.754701,100,7213357316,1590.958 2020-09-15 02:05:05.267 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:05:05.267 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6879,4093,0,0,303,4339,0,2146,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:05:11.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:05:11.401 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 02:05:21.637 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:05:21.637 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 02:05:22.004 - Thread: 1 -> GC Memory: 1605.476 / 1605.476 MB 2020-09-15 02:05:22.570 - Thread: 1 -> Updating stopped. 2020-09-15 02:05:23.986 - Thread: 1 -> Saving world - START 2020-09-15 02:05:23.987 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:05:23.987 - Thread: 1 -> Before snapshot.: GC Memory: 1,607 B 2020-09-15 02:05:24.000 - Thread: 1 -> After snapshot.: GC Memory: 1,606 B 2020-09-15 02:05:24.001 - Thread: 1 -> Directory cleanup: GC Memory: 1,606 B 2020-09-15 02:05:24.001 - Thread: 1 -> Saving world - END 2020-09-15 02:05:24.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:05:24.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:05:24.028 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:05:24.029 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:05:24.284 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:05:24.337 - Thread: 1 -> Updating continues. 2020-09-15 02:05:24.498 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:05:24.569 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:05:24.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:05:33.404 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:05:33.404 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 02:05:33.404 - Thread: 1 -> Next activation in 00:29:27.5370043 2020-09-15 02:05:33.821 - Thread: 1 -> GUI Stats: Update 0.305553166666667, Draw 0.46380811111111 2020-09-15 02:05:33.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:05:33.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:05:52.005 - Thread: 1 -> GC Memory: 1617.02 / 1617.02 MB 2020-09-15 02:06:03.821 - Thread: 1 -> GUI Stats: Update 0.306319555555555, Draw 0.353947611111112 2020-09-15 02:06:05.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:06:05.520 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,10.71772,71.42017,1,0,1617.396,9594.227,6375,93625,12,31.03354,93.29326,0.3994097,6638,9.952815,0,6.944445,3.088711,9.285306,100,7213399244,1617.396 2020-09-15 02:06:05.520 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:06:05.520 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6879,4093,0,0,303,4339,0,2146,75,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:06:10.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:06:10.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:06:22.021 - Thread: 1 -> GC Memory: 1618.085 / 1618.085 MB 2020-09-15 02:06:33.821 - Thread: 1 -> GUI Stats: Update 0.297732388888888, Draw 0.320599222222222 2020-09-15 02:06:52.038 - Thread: 1 -> GC Memory: 1591.69 / 1591.69 MB 2020-09-15 02:07:03.821 - Thread: 1 -> GUI Stats: Update 0.299417, Draw 0.327392555555556 2020-09-15 02:07:05.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:07:05.537 - Thread: 1 -> STATISTICS,1320.3666666,0,0,0,0,0,0,10.46786,53.55427,1,0,1592.061,9506.219,6375,93625,12,25.66356,68.86432,0.3455294,6647,8.333095,0,6.944445,2.138568,5.738529,100,7134167908,1592.061 2020-09-15 02:07:05.537 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:07:05.537 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6803,4017,0,0,265,4263,0,2146,37,0,73,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:07:22.039 - Thread: 1 -> GC Memory: 1613.593 / 1613.593 MB 2020-09-15 02:07:33.821 - Thread: 1 -> GUI Stats: Update 0.2924655, Draw 0.302607444444444 2020-09-15 02:07:52.054 - Thread: 1 -> GC Memory: 1628.802 / 1628.802 MB 2020-09-15 02:08:00.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:08:00.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:08:03.822 - Thread: 1 -> GUI Stats: Update 0.333130277777778, Draw 0.369369611111111 2020-09-15 02:08:05.553 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:08:05.554 - Thread: 1 -> STATISTICS,1380.3833333,0,0,0,0,0,0,11.69102,107.8021,1,0,1629.109,9628.16,6375,93625,12,38.22909,91.28711,0.372754,6594,9.377087,0,6.944445,3.584775,8.560071,100,7190548472,1629.109 2020-09-15 02:08:05.554 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:08:05.554 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,248,77,728,6857,4058,0,0,260,4307,0,2154,75,0,82,37,336,57,0,1,1529,758,384,7,30,0 2020-09-15 02:08:06.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:08:06.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:08:15.140 - Thread: 1 -> Info: Trash collector removed grid '74500738480021991:Small Grid 1991' with entity id '74500738480021991' 2020-09-15 02:08:22.055 - Thread: 1 -> GC Memory: 1607.688 / 1607.688 MB 2020-09-15 02:08:33.821 - Thread: 1 -> GUI Stats: Update 0.303733388888889, Draw 0.486098222222223 2020-09-15 02:08:52.071 - Thread: 1 -> GC Memory: 1608.358 / 1608.358 MB 2020-09-15 02:09:03.822 - Thread: 1 -> GUI Stats: Update 0.279923833333334, Draw 0.277641833333333 2020-09-15 02:09:05.570 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:09:05.570 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,9.542979,29.56008,1,0,1608.255,9584.074,6374,93626,11,19.49376,79.49613,0.4321861,6547,8.333096,0,6.944445,1.624434,6.624488,100,7145496176,1608.255 2020-09-15 02:09:05.570 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:09:05.570 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,242,77,728,6814,4025,0,0,265,4268,0,2154,37,0,78,37,336,51,0,1,1529,758,384,7,30,0 2020-09-15 02:09:22.088 - Thread: 1 -> GC Memory: 1611.291 / 1611.291 MB 2020-09-15 02:09:23.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:09:23.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:09:25.955 - Thread: 1 -> Autosave initiated 2020-09-15 02:09:25.955 - Thread: 1 -> Character state: True 2020-09-15 02:09:25.955 - Thread: 1 -> IsServer: True 2020-09-15 02:09:25.955 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:09:25.955 - Thread: 1 -> Autosave 2020-09-15 02:09:25.955 - Thread: 1 -> Saving world - START 2020-09-15 02:09:25.955 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:09:25.955 - Thread: 1 -> Before snapshot.: GC Memory: 1,610 B 2020-09-15 02:09:25.969 - Thread: 1 -> After snapshot.: GC Memory: 1,612 B 2020-09-15 02:09:25.969 - Thread: 1 -> Directory cleanup: GC Memory: 1,612 B 2020-09-15 02:09:25.969 - Thread: 1 -> Saving world - END 2020-09-15 02:09:25.986 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:09:25.986 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:09:26.248 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:09:26.470 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:09:33.822 - Thread: 1 -> GUI Stats: Update 0.282870611111111, Draw 0.305898055555555 2020-09-15 02:09:52.089 - Thread: 1 -> GC Memory: 1624.464 / 1624.464 MB 2020-09-15 02:10:03.822 - Thread: 1 -> GUI Stats: Update 0.318787111111111, Draw 0.5036405 2020-09-15 02:10:05.587 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:10:05.587 - Thread: 1 -> STATISTICS,1500.4166666,0,0,0,0,0,0,10.06313,90.28217,1,0,1606.197,9718.598,6374,93626,11,30.07086,93.84318,0.3995171,6529,10.41728,0,6.944445,3.132565,9.775907,100,7227556122,1606.197 2020-09-15 02:10:05.587 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:10:05.587 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6892,4101,0,0,303,4347,0,2154,75,0,78,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:10:06.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:10:06.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:10:17.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:10:17.821 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:10:18.370 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:10:18.370 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:10:18.370 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:10:18.405 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:10:22.105 - Thread: 1 -> GC Memory: 1606.186 / 1606.186 MB 2020-09-15 02:10:23.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:10:23.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:10:25.471 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:10:25.471 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:10:25.471 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:10:25.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:10:27.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:10:27.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:10:33.822 - Thread: 1 -> GUI Stats: Update 0.342895666666666, Draw 0.355021444444445 2020-09-15 02:10:52.121 - Thread: 1 -> GC Memory: 1612.929 / 1612.929 MB 2020-09-15 02:11:03.821 - Thread: 1 -> GUI Stats: Update 0.304792277777778, Draw 0.379594 2020-09-15 02:11:05.604 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:11:05.605 - Thread: 1 -> STATISTICS,1560.4333333,0,0,0,0,0,0,10.83192,88.48126,1,0,1609.202,9679.129,6375,93625,11,33.49729,89.88318,0.3845023,6635,8.448644,0,6.944445,2.830067,7.593909,100,7188662862,1609.202 2020-09-15 02:11:05.605 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:11:05.605 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,246,77,728,6855,4063,0,0,265,4309,0,2154,75,0,78,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:11:22.139 - Thread: 1 -> GC Memory: 1612.8 / 1612.8 MB 2020-09-15 02:11:33.822 - Thread: 1 -> GUI Stats: Update 0.321050722222222, Draw 0.349833777777778 2020-09-15 02:11:37.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:11:37.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:11:43.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:11:43.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:11:49.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:11:49.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:11:52.155 - Thread: 1 -> GC Memory: 1609.479 / 1609.479 MB 2020-09-15 02:11:52.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:11:52.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:12:03.823 - Thread: 1 -> GUI Stats: Update 0.294294111111111, Draw 0.331238277777778 2020-09-15 02:12:05.620 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:12:05.620 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,12.45716,100.361,1,0,1610.928,9733.988,6375,93625,11,35.14031,92.55389,0.3695766,6641,9.835905,0,6.944445,3.456367,9.103513,100,7227930594,1610.928 2020-09-15 02:12:05.620 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:12:05.620 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,47,85,245,77,728,6893,4101,0,0,303,4347,0,2154,75,0,78,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:12:22.155 - Thread: 1 -> GC Memory: 1611.18 / 1611.18 MB 2020-09-15 02:12:33.823 - Thread: 1 -> GUI Stats: Update 0.278515111111111, Draw 0.320181944444445 2020-09-15 02:12:35.687 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:12:35.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:12:36.271 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:12:36.271 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:12:36.271 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:12:36.306 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:12:39.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:12:39.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:12:52.161 - Thread: 1 -> GC Memory: 1636.017 / 1636.017 MB 2020-09-15 02:13:04.078 - Thread: 1 -> GUI Stats: Update 0.310600833333333, Draw 0.5222445 2020-09-15 02:13:05.892 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:13:05.892 - Thread: 1 -> STATISTICS,1680.4666666,0,0,0,0,0,0,12.26914,103.5636,1,0,1646.431,9709.41,6355,93645,11,35.19313,93.05458,0.3757466,6641,10.41237,0,6.944445,3.664438,9.689187,100,7238406440,1646.431 2020-09-15 02:13:05.892 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:13:05.892 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6903,4106,0,0,303,4357,0,2159,75,0,78,37,336,55,0,1,1529,758,384,7,30,0 2020-09-15 02:13:09.875 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:13:09.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:13:12.342 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:13:12.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:13:20.376 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:13:20.377 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:13:22.177 - Thread: 1 -> GC Memory: 1618.358 / 1618.358 MB 2020-09-15 02:13:25.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:13:25.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:13:34.356 - Thread: 1 -> GUI Stats: Update 0.324161722222223, Draw 0.399970777777778 2020-09-15 02:13:52.189 - Thread: 1 -> GC Memory: 1621.189 / 1621.189 MB 2020-09-15 02:14:04.357 - Thread: 1 -> GUI Stats: Update 0.295516499999999, Draw 0.367158444444444 2020-09-15 02:14:06.187 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:14:06.188 - Thread: 1 -> STATISTICS,1740.4833333,0,0,0,0,0,0,13.31047,92.10255,1,0,1620.649,9647.965,6231,93769,11,34.81191,91.82782,0.361654,6633,11.22651,0,6.944445,3.908163,10.30906,100,7192844588,1620.649 2020-09-15 02:14:06.188 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:14:06.188 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6859,4064,0,0,260,4313,0,2159,75,0,78,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:14:11.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:14:11.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:14:17.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:14:17.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:14:22.189 - Thread: 1 -> GC Memory: 1622.096 / 1622.096 MB 2020-09-15 02:14:25.956 - Thread: 1 -> Autosave initiated 2020-09-15 02:14:25.956 - Thread: 1 -> Character state: True 2020-09-15 02:14:25.956 - Thread: 1 -> IsServer: True 2020-09-15 02:14:25.956 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:14:25.956 - Thread: 1 -> Autosave 2020-09-15 02:14:25.956 - Thread: 1 -> Saving world - START 2020-09-15 02:14:25.956 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:14:25.956 - Thread: 1 -> Before snapshot.: GC Memory: 1,621 B 2020-09-15 02:14:25.960 - Thread: 1 -> After snapshot.: GC Memory: 1,622 B 2020-09-15 02:14:25.961 - Thread: 1 -> Directory cleanup: GC Memory: 1,622 B 2020-09-15 02:14:25.961 - Thread: 1 -> Saving world - END 2020-09-15 02:14:25.987 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:14:25.988 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:14:26.253 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:14:26.476 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:14:32.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:14:32.189 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:14:34.356 - Thread: 1 -> GUI Stats: Update 0.320643111111111, Draw 0.358503722222222 2020-09-15 02:14:36.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:14:36.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:14:46.121 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:14:46.121 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:14:52.190 - Thread: 1 -> GC Memory: 1631.053 / 1631.053 MB 2020-09-15 02:15:04.356 - Thread: 1 -> GUI Stats: Update 0.304279277777777, Draw 0.35554738888889 2020-09-15 02:15:06.204 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:15:06.216 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,11.77877,76.50072,1,0,1617.283,9650.387,6259,93741,11,31.92111,79.56872,0.3656652,6632,8.330407,0,6.944445,2.659159,6.628398,100,7198654196,1617.283 2020-09-15 02:15:06.217 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:15:06.217 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6865,4069,0,0,265,4319,0,2159,75,0,78,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:15:22.205 - Thread: 1 -> GC Memory: 1616.272 / 1616.272 MB 2020-09-15 02:15:34.356 - Thread: 1 -> GUI Stats: Update 0.286844777777778, Draw 0.353440222222222 2020-09-15 02:15:52.207 - Thread: 1 -> GC Memory: 1617.334 / 1617.334 MB 2020-09-15 02:16:04.357 - Thread: 1 -> GUI Stats: Update 0.286304611111111, Draw 0.351864388888889 2020-09-15 02:16:06.221 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:16:06.222 - Thread: 1 -> STATISTICS,1860.5166666,0,0,0,0,0,0,14.90531,97.75423,1,0,1620.786,9621.129,6233,93767,14,35.09144,90.68323,0.411683,7983,8.682252,0,6.944445,3.046727,7.873346,100,7157990252,1620.786 2020-09-15 02:16:06.222 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:16:06.222 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6826,4030,0,0,265,4280,0,2159,37,0,78,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:16:22.223 - Thread: 1 -> GC Memory: 1618.632 / 1618.632 MB 2020-09-15 02:16:34.599 - Thread: 1 -> GUI Stats: Update 0.312161444444444, Draw 0.376183166666667 2020-09-15 02:16:52.232 - Thread: 1 -> GC Memory: 1625.229 / 1625.229 MB 2020-09-15 02:17:04.601 - Thread: 1 -> GUI Stats: Update 0.286033, Draw 0.347434944444445 2020-09-15 02:17:06.480 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:17:06.481 - Thread: 1 -> STATISTICS,1920.5333333,0,0,0,0,0,0,11.77444,96.20426,1,0,1628.643,9686.285,5995,94005,8,33.61382,92.18155,0.361173,8004,9.489732,0,6.944445,3.189862,8.747782,100,7197811108,1628.643 2020-09-15 02:17:06.481 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:17:06.481 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6864,4068,0,0,265,4318,0,2159,75,0,78,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:17:22.249 - Thread: 1 -> GC Memory: 1629.168 / 1629.168 MB 2020-09-15 02:17:34.599 - Thread: 1 -> GUI Stats: Update 0.299335388888888, Draw 0.367545166666668 2020-09-15 02:17:52.249 - Thread: 1 -> GC Memory: 1631.993 / 1631.993 MB 2020-09-15 02:17:52.713 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:17:52.714 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:17:56.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:17:56.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:17:58.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:17:58.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:18:04.600 - Thread: 1 -> GUI Stats: Update 0.306972222222222, Draw 0.3262355 2020-09-15 02:18:06.497 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:18:06.497 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,11.38939,85.94417,1,0,1636.604,9687.996,6004,93996,9,32.89302,90.36397,0.3593398,8013,9.370853,0,6.944445,3.082356,8.467875,100,7197822484,1636.604 2020-09-15 02:18:06.497 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:18:06.497 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6864,4068,0,0,265,4318,0,2159,75,0,78,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:18:22.249 - Thread: 1 -> GC Memory: 1622.68 / 1622.68 MB 2020-09-15 02:18:34.130 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:18:34.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:18:34.601 - Thread: 1 -> GUI Stats: Update 0.315878611111111, Draw 0.404195722222222 2020-09-15 02:18:52.265 - Thread: 1 -> GC Memory: 1627.942 / 1627.942 MB 2020-09-15 02:18:55.764 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:18:55.764 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:19:04.600 - Thread: 1 -> GUI Stats: Update 0.306027888888888, Draw 0.435387444444444 2020-09-15 02:19:06.514 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:19:06.514 - Thread: 1 -> STATISTICS,2040.5666666,0,0,0,0,0,0,11.48656,78.11808,1,0,1631.164,9706.109,6006,93994,9,31.69559,92.88181,0.3772598,8003,9.953185,0,6.944445,3.154721,9.244698,100,7232424220,1631.164 2020-09-15 02:19:06.514 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:19:06.514 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6897,4101,0,0,298,4351,0,2159,75,0,78,37,336,54,0,1,1529,758,384,7,30,0 2020-09-15 02:19:08.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:19:08.599 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:19:16.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:19:16.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:19:22.266 - Thread: 1 -> GC Memory: 1631.035 / 1631.035 MB 2020-09-15 02:19:25.965 - Thread: 1 -> Autosave initiated 2020-09-15 02:19:25.965 - Thread: 1 -> Character state: True 2020-09-15 02:19:25.965 - Thread: 1 -> IsServer: True 2020-09-15 02:19:25.965 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:19:25.965 - Thread: 1 -> Autosave 2020-09-15 02:19:25.965 - Thread: 1 -> Saving world - START 2020-09-15 02:19:25.966 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:19:25.966 - Thread: 1 -> Before snapshot.: GC Memory: 1,630 B 2020-09-15 02:19:25.971 - Thread: 1 -> After snapshot.: GC Memory: 1,630 B 2020-09-15 02:19:25.971 - Thread: 1 -> Directory cleanup: GC Memory: 1,630 B 2020-09-15 02:19:25.971 - Thread: 1 -> Saving world - END 2020-09-15 02:19:25.998 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:19:25.998 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:19:26.258 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:19:26.481 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:19:34.599 - Thread: 1 -> GUI Stats: Update 0.329558222222222, Draw 0.443458 2020-09-15 02:19:39.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:19:39.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:19:52.267 - Thread: 1 -> GC Memory: 1642.426 / 1642.426 MB 2020-09-15 02:19:59.564 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:19:59.565 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:20:04.601 - Thread: 1 -> GUI Stats: Update 0.327125277777778, Draw 0.397127500000001 2020-09-15 02:20:06.531 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:20:06.532 - Thread: 1 -> STATISTICS,2100.5833333,0,0,0,0,0,0,12.5107,97.34561,1,0,1626.433,9730.309,6255,93745,9,38.26728,90.80738,0.3809423,7995,9.487272,0,6.944445,3.630522,8.615144,100,7202038260,1626.433 2020-09-15 02:20:06.532 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:20:06.532 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,253,77,728,6868,4068,0,0,265,4322,0,2159,75,0,78,37,336,58,0,1,1529,758,384,7,30,0 2020-09-15 02:20:22.283 - Thread: 1 -> GC Memory: 1628.852 / 1628.852 MB 2020-09-15 02:20:34.601 - Thread: 1 -> GUI Stats: Update 0.286951055555556, Draw 0.352094277777777 2020-09-15 02:20:52.299 - Thread: 1 -> GC Memory: 1629.82 / 1629.82 MB 2020-09-15 02:20:58.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:20:58.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:21:04.600 - Thread: 1 -> GUI Stats: Update 0.292202388888888, Draw 0.329475444444445 2020-09-15 02:21:06.548 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:21:06.549 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,9.610689,86.54931,1,0,1630.443,9704.918,6255,93745,9,32.02649,92.30308,0.3936197,8689,9.754115,0,6.944445,3.1239,9.003348,100,7201596220,1630.443 2020-09-15 02:21:06.549 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:21:06.549 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6867,4066,0,0,260,4317,0,2161,75,0,83,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:21:08.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:21:08.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:21:08.565 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:21:08.565 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:21:08.565 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:21:08.599 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:21:13.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:21:13.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:21:22.315 - Thread: 1 -> GC Memory: 1631.131 / 1631.131 MB 2020-09-15 02:21:34.600 - Thread: 1 -> GUI Stats: Update 0.2971795, Draw 0.392928055555554 2020-09-15 02:21:35.848 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:21:35.848 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:21:35.848 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:21:35.866 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:21:39.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:21:39.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:21:52.316 - Thread: 1 -> GC Memory: 1626.506 / 1626.506 MB 2020-09-15 02:22:04.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:22:04.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:22:04.601 - Thread: 1 -> GUI Stats: Update 0.294390277777778, Draw 0.398398944444444 2020-09-15 02:22:06.564 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:22:06.565 - Thread: 1 -> STATISTICS,2220.6166666,0,0,0,0,0,0,11.33246,75.4511,1,0,1626.042,9758.707,6305,93695,9,33.74174,91.82882,0.3758194,8519,8.913153,0,6.944445,3.007453,8.184843,100,7167285980,1626.042 2020-09-15 02:22:06.565 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:22:06.565 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6835,4034,0,0,265,4284,0,2161,37,0,83,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:22:22.333 - Thread: 1 -> GC Memory: 1626.881 / 1626.881 MB 2020-09-15 02:22:33.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:22:33.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:22:34.600 - Thread: 1 -> GUI Stats: Update 0.324332222222222, Draw 0.415634 2020-09-15 02:22:52.333 - Thread: 1 -> GC Memory: 1630.736 / 1630.736 MB 2020-09-15 02:22:55.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:22:55.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:23:02.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:23:02.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:23:04.601 - Thread: 1 -> GUI Stats: Update 0.328914277777778, Draw 0.398926222222222 2020-09-15 02:23:06.581 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:23:06.582 - Thread: 1 -> STATISTICS,2280.6333333,0,0,0,0,0,0,10.25994,81.23912,1,0,1631.061,9757.016,6305,93695,9,31.16282,93.68143,0.3672346,8511,10.29683,0,6.944445,3.208782,9.646214,100,7246543580,1631.061 2020-09-15 02:23:06.582 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:23:06.582 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6910,4109,0,0,303,4359,0,2161,75,0,83,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:23:07.631 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:23:07.631 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:23:22.333 - Thread: 1 -> GC Memory: 1638.42 / 1638.42 MB 2020-09-15 02:23:34.600 - Thread: 1 -> GUI Stats: Update 0.296484, Draw 0.370314 2020-09-15 02:23:52.350 - Thread: 1 -> GC Memory: 1626.209 / 1626.209 MB 2020-09-15 02:24:04.600 - Thread: 1 -> GUI Stats: Update 0.301662888888889, Draw 0.380233666666667 2020-09-15 02:24:06.598 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:24:06.599 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,12.12639,80.77326,1,0,1626.764,9645.609,6186,93814,8,30.77822,93.32553,0.3623405,8519,10.2978,0,6.944445,3.169481,9.610478,100,7165552258,1626.764 2020-09-15 02:24:06.599 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:24:06.599 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6833,4032,0,0,265,4282,0,2160,37,0,83,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:24:12.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:24:12.016 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:24:22.366 - Thread: 1 -> GC Memory: 1627.117 / 1627.117 MB 2020-09-15 02:24:25.965 - Thread: 1 -> Autosave initiated 2020-09-15 02:24:25.967 - Thread: 1 -> Character state: True 2020-09-15 02:24:25.967 - Thread: 1 -> IsServer: True 2020-09-15 02:24:25.967 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:24:25.967 - Thread: 1 -> Autosave 2020-09-15 02:24:25.967 - Thread: 1 -> Saving world - START 2020-09-15 02:24:25.967 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:24:25.967 - Thread: 1 -> Before snapshot.: GC Memory: 1,628 B 2020-09-15 02:24:25.973 - Thread: 1 -> After snapshot.: GC Memory: 1,628 B 2020-09-15 02:24:25.973 - Thread: 1 -> Directory cleanup: GC Memory: 1,628 B 2020-09-15 02:24:25.973 - Thread: 1 -> Saving world - END 2020-09-15 02:24:25.999 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:24:26.000 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:24:26.265 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:24:26.484 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:24:34.600 - Thread: 1 -> GUI Stats: Update 0.307171888888889, Draw 0.365025222222223 2020-09-15 02:24:52.367 - Thread: 1 -> GC Memory: 1636.204 / 1636.204 MB 2020-09-15 02:25:04.600 - Thread: 1 -> GUI Stats: Update 0.299341833333333, Draw 0.360997055555555 2020-09-15 02:25:06.614 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:25:06.615 - Thread: 1 -> STATISTICS,2400.6666666,0,0,0,0,0,0,10.74625,88.50097,1,0,1624.858,9699.371,6016,93984,6,31.9394,92.84052,0.3561599,8512,10.18142,0,6.944445,3.251884,9.45248,100,7200227458,1624.858 2020-09-15 02:25:06.615 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:25:06.615 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6866,4065,0,0,260,4315,0,2160,75,0,83,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:25:22.367 - Thread: 1 -> GC Memory: 1625.243 / 1625.243 MB 2020-09-15 02:25:22.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:25:22.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:25:31.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:25:31.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:25:34.600 - Thread: 1 -> GUI Stats: Update 0.325676111111112, Draw 0.381839333333333 2020-09-15 02:25:39.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:25:39.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:25:52.368 - Thread: 1 -> GC Memory: 1636.914 / 1636.914 MB 2020-09-15 02:26:04.600 - Thread: 1 -> GUI Stats: Update 0.336737, Draw 0.405105555555556 2020-09-15 02:26:06.631 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:26:06.632 - Thread: 1 -> STATISTICS,2460.6833333,0,0,0,0,0,0,11.52487,87.69108,1,0,1637.981,9723.531,6011,93989,5,32.21421,93.4642,0.3641636,8503,10.41573,0,6.944445,3.355345,9.734982,100,7239814394,1637.981 2020-09-15 02:26:06.632 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:26:06.632 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,249,77,728,6904,4103,0,0,298,4353,0,2160,75,0,83,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:26:09.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:26:09.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:26:22.383 - Thread: 1 -> GC Memory: 1638.755 / 1638.755 MB 2020-09-15 02:26:24.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:26:24.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:26:33.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:26:33.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:26:34.600 - Thread: 1 -> GUI Stats: Update 0.338147666666666, Draw 0.370096166666666 2020-09-15 02:26:44.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:26:44.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:26:52.384 - Thread: 1 -> GC Memory: 1628.118 / 1628.118 MB 2020-09-15 02:27:04.600 - Thread: 1 -> GUI Stats: Update 0.299524388888889, Draw 0.358621111111111 2020-09-15 02:27:06.649 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:27:06.649 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,10.07132,97.40017,1,0,1625.607,9699.82,6011,93989,5,34.5537,91.46271,0.3710072,8504,9.192117,0,6.944445,3.176217,8.407359,100,7200391362,1625.607 2020-09-15 02:27:06.649 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:27:06.649 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6866,4065,0,0,260,4315,0,2160,75,0,83,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:27:19.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:27:19.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:27:22.400 - Thread: 1 -> GC Memory: 1630.6 / 1630.6 MB 2020-09-15 02:27:33.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:27:33.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:27:34.601 - Thread: 1 -> GUI Stats: Update 0.310948833333333, Draw 0.352383833333333 2020-09-15 02:27:46.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:27:46.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:27:52.417 - Thread: 1 -> GC Memory: 1630.842 / 1630.842 MB 2020-09-15 02:28:04.601 - Thread: 1 -> GUI Stats: Update 0.313191611111111, Draw 0.396172000000001 2020-09-15 02:28:06.665 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:28:06.666 - Thread: 1 -> STATISTICS,2580.7166666,0,0,0,0,0,0,11.50357,74.59161,1,0,1630.496,9750.109,6012,93988,5,36.87585,89.85493,0.3802015,8522,8.449309,0,6.944445,3.115754,7.592121,100,7246009010,1630.496 2020-09-15 02:28:06.666 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:28:06.666 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,251,77,728,6910,4108,0,0,303,4359,0,2160,75,0,83,37,336,56,0,2,1529,758,384,7,30,0 2020-09-15 02:28:22.417 - Thread: 1 -> GC Memory: 1632.659 / 1632.659 MB 2020-09-15 02:28:34.600 - Thread: 1 -> GUI Stats: Update 0.299167722222222, Draw 0.429091666666667 2020-09-15 02:28:52.433 - Thread: 1 -> GC Memory: 1626.318 / 1626.318 MB 2020-09-15 02:29:04.601 - Thread: 1 -> GUI Stats: Update 0.285362611111111, Draw 0.354954277777778 2020-09-15 02:29:06.683 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:29:06.683 - Thread: 1 -> STATISTICS,2640.7333333,0,0,0,0,0,0,10.13521,79.20634,1,0,1626.376,9721.082,6014,93986,5,32.71278,80.12601,0.3951863,8542,8.340002,0,6.944445,2.728246,6.682511,100,7206380210,1626.376 2020-09-15 02:29:06.683 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:29:06.683 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,251,77,728,6872,4070,0,0,265,4321,0,2160,75,0,83,37,336,56,0,2,1529,758,384,7,30,0 2020-09-15 02:29:22.451 - Thread: 1 -> GC Memory: 1626.525 / 1626.525 MB 2020-09-15 02:29:25.967 - Thread: 1 -> Autosave initiated 2020-09-15 02:29:25.967 - Thread: 1 -> Character state: True 2020-09-15 02:29:25.967 - Thread: 1 -> IsServer: True 2020-09-15 02:29:25.967 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:29:25.967 - Thread: 1 -> Autosave 2020-09-15 02:29:25.967 - Thread: 1 -> Saving world - START 2020-09-15 02:29:25.968 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:29:25.968 - Thread: 1 -> Before snapshot.: GC Memory: 1,626 B 2020-09-15 02:29:25.972 - Thread: 1 -> After snapshot.: GC Memory: 1,627 B 2020-09-15 02:29:25.972 - Thread: 1 -> Directory cleanup: GC Memory: 1,627 B 2020-09-15 02:29:25.972 - Thread: 1 -> Saving world - END 2020-09-15 02:29:25.998 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:29:25.999 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:29:26.257 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:29:26.481 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:29:34.601 - Thread: 1 -> GUI Stats: Update 0.300062166666667, Draw 0.360909 2020-09-15 02:29:52.467 - Thread: 1 -> GC Memory: 1637.623 / 1637.623 MB 2020-09-15 02:30:04.600 - Thread: 1 -> GUI Stats: Update 0.298404444444444, Draw 0.351987166666666 2020-09-15 02:30:06.698 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:30:06.699 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,10.39948,99.4705,1,0,1623.898,9709.047,6024,93976,5,33.72777,92.30339,0.3856336,8699,9.724415,0,6.944445,3.279828,8.975965,100,7206389554,1623.898 2020-09-15 02:30:06.699 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:30:06.699 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,251,77,728,6872,4070,0,0,265,4321,0,2160,75,0,83,37,336,56,0,2,1529,758,384,7,30,0 2020-09-15 02:30:22.484 - Thread: 1 -> GC Memory: 1625.669 / 1625.669 MB 2020-09-15 02:30:34.601 - Thread: 1 -> GUI Stats: Update 0.300078833333334, Draw 0.455161833333334 2020-09-15 02:30:44.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:30:44.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:30:44.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:30:44.484 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:30:51.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:30:51.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:30:52.498 - Thread: 1 -> GC Memory: 1627.445 / 1627.445 MB 2020-09-15 02:31:04.898 - Thread: 1 -> GUI Stats: Update 0.323909944444444, Draw 0.590990666666667 2020-09-15 02:31:07.013 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:31:07.014 - Thread: 1 -> STATISTICS,2760.7666666,0,0,0,0,0,0,11.59392,99.22208,1,0,1631.143,9688.676,6030,93970,5,39.26343,89.92252,0.3782481,8795,7.897332,0,6.944445,3.100763,7.10148,100,7204193782,1631.143 2020-09-15 02:31:07.014 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:31:07.014 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6870,4065,0,0,260,4316,0,2160,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:31:22.498 - Thread: 1 -> GC Memory: 1632.473 / 1632.473 MB 2020-09-15 02:31:23.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:31:23.214 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:31:34.898 - Thread: 1 -> GUI Stats: Update 0.322909555555556, Draw 0.357674777777777 2020-09-15 02:31:52.515 - Thread: 1 -> GC Memory: 1624.304 / 1624.304 MB 2020-09-15 02:32:04.898 - Thread: 1 -> GUI Stats: Update 0.310732944444444, Draw 0.349681388888889 2020-09-15 02:32:07.030 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:32:07.030 - Thread: 1 -> STATISTICS,2820.7833333,0,0,0,0,0,0,11.6655,97.40131,1,0,1624.974,9741.465,6054,93946,5,32.29149,92.65097,0.3635519,8798,10.52699,0,6.944445,3.399323,9.753362,100,7204205750,1624.974 2020-09-15 02:32:07.030 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:32:07.030 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6870,4065,0,0,260,4316,0,2160,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:32:20.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:32:20.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:32:22.531 - Thread: 1 -> GC Memory: 1627.061 / 1627.061 MB 2020-09-15 02:32:34.898 - Thread: 1 -> GUI Stats: Update 0.315081444444444, Draw 0.366963777777778 2020-09-15 02:32:52.548 - Thread: 1 -> GC Memory: 1637.022 / 1637.022 MB 2020-09-15 02:33:04.898 - Thread: 1 -> GUI Stats: Update 0.324257444444444, Draw 0.389271777777778 2020-09-15 02:33:07.047 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:33:07.047 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,11.2214,88.50295,1,0,1638.517,9701.727,6143,93857,4,31.50394,92.49999,0.3494461,8795,9.496962,0,6.944445,2.991917,8.784689,100,7209115990,1638.517 2020-09-15 02:33:07.047 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:33:07.047 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6875,4070,0,0,265,4320,0,2160,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:33:22.549 - Thread: 1 -> GC Memory: 1636.311 / 1636.311 MB 2020-09-15 02:33:34.898 - Thread: 1 -> GUI Stats: Update 0.322574722222221, Draw 0.348059777777778 2020-09-15 02:33:52.566 - Thread: 1 -> GC Memory: 1627.796 / 1627.796 MB 2020-09-15 02:34:00.214 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:34:00.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:34:05.276 - Thread: 1 -> GUI Stats: Update 0.383444666666667, Draw 0.463893222222222 2020-09-15 02:34:07.531 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:34:07.531 - Thread: 1 -> STATISTICS,2940.8166666,0,0,0,0,0,0,13.43266,93.26359,1,0,1645.392,9715.48,6069,93931,4,35.11485,91.94389,0.3794848,8747,9.955336,0,6.944445,3.495801,9.153323,100,7209018022,1645.392 2020-09-15 02:34:07.531 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:34:07.531 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,47,88,250,77,728,6875,4070,0,0,265,4320,0,2160,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:34:12.947 - Thread: 1 -> Updating stopped. 2020-09-15 02:34:14.822 - Thread: 1 -> Saving world - START 2020-09-15 02:34:14.822 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:34:14.822 - Thread: 1 -> Before snapshot.: GC Memory: 1,653 B 2020-09-15 02:34:14.829 - Thread: 1 -> After snapshot.: GC Memory: 1,651 B 2020-09-15 02:34:14.829 - Thread: 1 -> Directory cleanup: GC Memory: 1,651 B 2020-09-15 02:34:14.829 - Thread: 1 -> Saving world - END 2020-09-15 02:34:14.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:34:14.856 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:34:14.856 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:34:14.856 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:34:15.115 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:34:15.239 - Thread: 1 -> Updating continues. 2020-09-15 02:34:15.336 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:34:15.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:34:15.472 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:34:22.573 - Thread: 1 -> GC Memory: 1658.782 / 1658.782 MB 2020-09-15 02:34:25.972 - Thread: 1 -> Autosave initiated 2020-09-15 02:34:25.972 - Thread: 1 -> Character state: True 2020-09-15 02:34:25.972 - Thread: 1 -> IsServer: True 2020-09-15 02:34:25.972 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:34:25.972 - Thread: 1 -> Autosave 2020-09-15 02:34:25.972 - Thread: 1 -> Saving world - START 2020-09-15 02:34:25.973 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:34:25.973 - Thread: 1 -> Before snapshot.: GC Memory: 1,656 B 2020-09-15 02:34:25.976 - Thread: 1 -> After snapshot.: GC Memory: 1,657 B 2020-09-15 02:34:25.976 - Thread: 1 -> Directory cleanup: GC Memory: 1,657 B 2020-09-15 02:34:25.976 - Thread: 1 -> Saving world - END 2020-09-15 02:34:26.003 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:34:26.004 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:34:26.272 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:34:26.496 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:34:29.471 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:34:29.471 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:34:29.471 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:34:29.508 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:34:34.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:34:34.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:34:36.287 - Thread: 1 -> GUI Stats: Update 0.510105944444445, Draw 0.610487055555556 2020-09-15 02:34:52.586 - Thread: 1 -> GC Memory: 1740.556 / 1740.556 MB 2020-09-15 02:34:59.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:34:59.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:35:05.986 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:35:05.986 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 02:35:06.287 - Thread: 1 -> GUI Stats: Update 0.303053777777777, Draw 0.374696777777778 2020-09-15 02:35:08.468 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:35:08.468 - Thread: 1 -> STATISTICS,3000.8333333,0,0,0,0,0,0,10.48859,90.44002,1,0,1651.592,9744.547,6069,93931,4,34.61025,89.97816,0.3543952,8721,8.80065,0,6.944445,3.045927,7.918664,100,7258831528,1651.592 2020-09-15 02:35:08.468 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:35:08.468 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,91,254,77,728,6922,4113,0,0,260,4368,0,2208,75,0,87,37,336,56,0,2,1529,758,384,7,30,0 2020-09-15 02:35:15.985 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:35:15.986 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 02:35:22.604 - Thread: 1 -> GC Memory: 1659.003 / 1659.003 MB 2020-09-15 02:35:25.986 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:35:25.992 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 02:35:35.985 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:35:35.985 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 02:35:35.985 - Thread: 1 -> Next activation in 00:04:18.4987297 2020-09-15 02:35:36.287 - Thread: 1 -> GUI Stats: Update 0.311092333333334, Draw 0.347073777777777 2020-09-15 02:35:45.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:35:45.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:35:52.620 - Thread: 1 -> GC Memory: 1658.887 / 1658.887 MB 2020-09-15 02:36:06.286 - Thread: 1 -> GUI Stats: Update 0.299129833333333, Draw 0.304570888888889 2020-09-15 02:36:08.485 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:36:08.485 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,10.34231,87.91929,1,0,1658.906,9758.473,6072,93928,4,34.60947,90.92799,0.3681902,8728,9.253598,0,6.944445,3.202621,8.414111,100,7258751600,1658.906 2020-09-15 02:36:08.485 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:36:08.485 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,92,254,77,728,6922,4113,0,0,260,4368,0,2208,75,0,87,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:36:22.636 - Thread: 1 -> GC Memory: 1660.38 / 1660.38 MB 2020-09-15 02:36:36.286 - Thread: 1 -> GUI Stats: Update 0.279168166666666, Draw 0.304127 2020-09-15 02:36:46.109 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:36:46.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:36:52.644 - Thread: 1 -> GC Memory: 1654.672 / 1654.672 MB 2020-09-15 02:37:06.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:37:06.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:37:06.461 - Thread: 1 -> GUI Stats: Update 0.320825944444444, Draw 0.390090555555556 2020-09-15 02:37:08.677 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:37:08.677 - Thread: 1 -> STATISTICS,3120.8666666,0,0,0,0,0,0,11.15338,80.30008,1,0,1656.754,9811.184,6072,93928,4,32.04602,92.74747,0.3693805,8714,10.06559,0,6.944445,3.225622,9.335581,100,7264007880,1656.754 2020-09-15 02:37:08.677 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:37:08.677 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,92,255,77,728,6927,4118,0,0,265,4373,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:37:22.661 - Thread: 1 -> GC Memory: 1657.508 / 1657.508 MB 2020-09-15 02:37:22.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:37:22.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:37:36.460 - Thread: 1 -> GUI Stats: Update 0.308567777777777, Draw 0.384965777777778 2020-09-15 02:37:52.662 - Thread: 1 -> GC Memory: 1665.332 / 1665.332 MB 2020-09-15 02:38:06.461 - Thread: 1 -> GUI Stats: Update 0.304500555555556, Draw 0.308822055555555 2020-09-15 02:38:08.693 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:38:08.694 - Thread: 1 -> STATISTICS,3180.8833333,0,0,0,0,0,0,10.31052,71.54526,1,0,1663.281,9789.57,6072,93928,4,32.34546,93.31416,0.3476997,8858,10.41732,0,6.944445,3.36953,9.720834,100,7303539216,1663.281 2020-09-15 02:38:08.694 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:38:08.694 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,92,254,77,728,6965,4155,0,0,303,4410,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:38:09.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:38:09.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:38:18.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:38:18.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:38:22.678 - Thread: 1 -> GC Memory: 1666.815 / 1666.815 MB 2020-09-15 02:38:26.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:38:26.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:38:36.685 - Thread: 1 -> GUI Stats: Update 0.307835055555555, Draw 0.495459777777777 2020-09-15 02:38:52.685 - Thread: 1 -> GC Memory: 1654.971 / 1654.971 MB 2020-09-15 02:39:06.200 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:39:06.200 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:39:06.200 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:39:06.238 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:39:06.685 - Thread: 1 -> GUI Stats: Update 0.309575888888889, Draw 0.447767277777778 2020-09-15 02:39:08.933 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:39:08.933 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,11.57627,94.89436,1,0,1655.401,9763.406,6085,93915,5,36.05142,91.5855,0.3780086,8815,9.486437,0,6.944445,3.419995,8.688201,100,7259055264,1655.401 2020-09-15 02:39:08.933 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:39:08.933 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,92,255,77,728,6922,4113,0,0,260,4368,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:39:09.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:39:09.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:39:22.701 - Thread: 1 -> GC Memory: 1656.948 / 1656.948 MB 2020-09-15 02:39:25.985 - Thread: 1 -> Autosave initiated 2020-09-15 02:39:25.985 - Thread: 1 -> Character state: True 2020-09-15 02:39:25.985 - Thread: 1 -> IsServer: True 2020-09-15 02:39:25.985 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:39:25.985 - Thread: 1 -> Autosave 2020-09-15 02:39:25.985 - Thread: 1 -> Saving world - START 2020-09-15 02:39:25.986 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:39:25.986 - Thread: 1 -> Before snapshot.: GC Memory: 1,656 B 2020-09-15 02:39:25.991 - Thread: 1 -> After snapshot.: GC Memory: 1,656 B 2020-09-15 02:39:25.991 - Thread: 1 -> Directory cleanup: GC Memory: 1,656 B 2020-09-15 02:39:25.991 - Thread: 1 -> Saving world - END 2020-09-15 02:39:26.019 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:39:26.020 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:39:26.560 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:39:26.780 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:39:30.651 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:39:30.651 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:39:30.651 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:39:30.688 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:39:34.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:39:34.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:39:36.685 - Thread: 1 -> GUI Stats: Update 0.331672222222223, Draw 0.393434888888888 2020-09-15 02:39:39.966 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:39:39.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:39:52.702 - Thread: 1 -> GC Memory: 1665.17 / 1665.17 MB 2020-09-15 02:39:55.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:39:55.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:39:56.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:39:56.401 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 02:39:56.734 - Thread: 1 -> Updating stopped. 2020-09-15 02:39:58.551 - Thread: 1 -> Saving world - START 2020-09-15 02:39:58.552 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:39:58.552 - Thread: 1 -> Before snapshot.: GC Memory: 1,667 B 2020-09-15 02:39:58.557 - Thread: 1 -> After snapshot.: GC Memory: 1,667 B 2020-09-15 02:39:58.558 - Thread: 1 -> Directory cleanup: GC Memory: 1,667 B 2020-09-15 02:39:58.558 - Thread: 1 -> Saving world - END 2020-09-15 02:39:58.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:39:58.584 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:39:58.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:39:58.585 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:39:58.868 - Thread: 1 -> Updating continues. 2020-09-15 02:39:58.874 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:39:59.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:39:59.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:39:59.104 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:40:07.036 - Thread: 1 -> GUI Stats: Update 0.522712444444445, Draw 0.418871944444445 2020-09-15 02:40:08.535 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:40:08.535 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 02:40:09.300 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:40:09.300 - Thread: 1 -> STATISTICS,3300.9166666,0,0,0,0,0,0,11.72875,92.34361,1,0,1655.504,9772.566,6087,93913,5,34.26427,91.22551,0.3728038,8805,9.94875,0,6.944445,3.408867,9.075798,100,7259054312,1655.504 2020-09-15 02:40:09.300 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:40:09.300 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,92,255,77,728,6922,4113,0,0,260,4368,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:40:18.534 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:40:18.534 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 02:40:20.484 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:40:20.484 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:40:20.484 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:40:20.521 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:40:22.719 - Thread: 1 -> GC Memory: 1659.304 / 1659.304 MB 2020-09-15 02:40:26.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:40:26.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:40:27.801 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:40:27.801 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:40:27.801 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:40:27.837 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:40:28.534 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:40:28.534 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 02:40:28.534 - Thread: 1 -> Next activation in 00:14:51.2116737 2020-09-15 02:40:37.038 - Thread: 1 -> GUI Stats: Update 0.317941166666667, Draw 0.4390885 2020-09-15 02:40:46.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:40:46.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:40:52.736 - Thread: 1 -> GC Memory: 1667.43 / 1667.43 MB 2020-09-15 02:40:56.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:40:56.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:40:56.068 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:40:56.105 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:40:59.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:40:59.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:41:07.036 - Thread: 1 -> GUI Stats: Update 0.318111777777778, Draw 0.457897777777778 2020-09-15 02:41:09.317 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:41:09.317 - Thread: 1 -> STATISTICS,3360.9333333,0,0,0,0,0,0,10.92432,87.98092,1,0,1667.077,9769.402,6087,93913,5,35.20559,91.55663,0.364154,8802,9.489452,0,6.944445,3.340817,8.688223,100,7264823552,1667.077 2020-09-15 02:41:09.317 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:41:09.317 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6928,4118,0,0,265,4374,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:41:22.752 - Thread: 1 -> GC Memory: 1665.817 / 1665.817 MB 2020-09-15 02:41:27.018 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:41:27.018 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:41:27.018 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:41:27.053 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:41:30.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:41:30.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:41:37.036 - Thread: 1 -> GUI Stats: Update 0.301698000000001, Draw 0.415777722222222 2020-09-15 02:41:37.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:41:37.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:41:37.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:41:37.572 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:41:40.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:41:40.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:41:52.752 - Thread: 1 -> GC Memory: 1660.703 / 1660.703 MB 2020-09-15 02:41:55.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:41:55.702 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:42:07.035 - Thread: 1 -> GUI Stats: Update 0.317216777777778, Draw 0.393345833333334 2020-09-15 02:42:07.750 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:42:07.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:42:09.334 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:42:09.335 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,11.55755,84.41084,1,0,1662.065,9813.336,6089,93911,5,30.56014,93.31961,0.3625139,8637,11.22495,0,6.944445,3.43036,10.47508,100,7258882264,1662.065 2020-09-15 02:42:09.335 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:42:09.335 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,254,77,728,6922,4113,0,0,260,4368,0,2208,75,0,87,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:42:13.601 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:42:13.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:42:22.768 - Thread: 1 -> GC Memory: 1663.168 / 1663.168 MB 2020-09-15 02:42:22.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:42:22.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:42:37.036 - Thread: 1 -> GUI Stats: Update 0.297210611111111, Draw 0.385295555555556 2020-09-15 02:42:48.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:42:48.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:42:52.769 - Thread: 1 -> GC Memory: 1663.057 / 1663.057 MB 2020-09-15 02:43:07.036 - Thread: 1 -> GUI Stats: Update 0.311530055555556, Draw 0.381549722222222 2020-09-15 02:43:09.351 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:43:09.351 - Thread: 1 -> STATISTICS,3480.9666666,0,0,0,0,0,0,10.90771,83.31535,1,0,1665.372,9765.98,6095,93905,5,38.45873,89.2991,0.3706547,8627,8.913835,0,6.944445,3.428148,7.959974,100,7264678912,1665.372 2020-09-15 02:43:09.351 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:43:09.351 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6928,4118,0,0,265,4373,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:43:22.769 - Thread: 1 -> GC Memory: 1666.614 / 1666.614 MB 2020-09-15 02:43:25.002 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:43:25.002 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:43:25.002 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:43:25.040 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:43:27.535 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:43:27.535 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:43:33.752 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:43:33.752 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:43:33.752 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:43:33.790 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:43:36.051 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:43:36.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:43:37.036 - Thread: 1 -> GUI Stats: Update 0.313712277777778, Draw 0.39290988888889 2020-09-15 02:43:52.785 - Thread: 1 -> GC Memory: 1660.724 / 1660.724 MB 2020-09-15 02:44:07.035 - Thread: 1 -> GUI Stats: Update 0.303837833333334, Draw 0.383178333333333 2020-09-15 02:44:09.368 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:44:09.368 - Thread: 1 -> STATISTICS,3540.9833333,0,0,0,0,0,0,10.82691,77.8747,1,0,1662.94,9768.613,6104,93896,5,34.81086,91.92265,0.3704031,8593,9.491014,0,6.944445,3.303904,8.724392,100,7220248248,1662.94 2020-09-15 02:44:09.368 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:44:09.368 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6885,4075,0,0,260,4331,0,2208,37,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:44:15.335 - Thread: 1 -> Updating stopped. 2020-09-15 02:44:16.752 - Thread: 1 -> Saving world - START 2020-09-15 02:44:16.752 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:44:16.752 - Thread: 1 -> Before snapshot.: GC Memory: 1,663 B 2020-09-15 02:44:16.760 - Thread: 1 -> After snapshot.: GC Memory: 1,662 B 2020-09-15 02:44:16.760 - Thread: 1 -> Directory cleanup: GC Memory: 1,662 B 2020-09-15 02:44:16.760 - Thread: 1 -> Saving world - END 2020-09-15 02:44:16.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:44:16.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:44:16.786 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:44:16.787 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:44:17.051 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:44:17.168 - Thread: 1 -> Updating continues. 2020-09-15 02:44:17.273 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:44:17.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:44:17.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:44:22.785 - Thread: 1 -> GC Memory: 1669.465 / 1669.465 MB 2020-09-15 02:44:25.986 - Thread: 1 -> Autosave initiated 2020-09-15 02:44:25.986 - Thread: 1 -> Character state: True 2020-09-15 02:44:25.986 - Thread: 1 -> IsServer: True 2020-09-15 02:44:25.986 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:44:25.986 - Thread: 1 -> Autosave 2020-09-15 02:44:25.986 - Thread: 1 -> Saving world - START 2020-09-15 02:44:25.987 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:44:25.987 - Thread: 1 -> Before snapshot.: GC Memory: 1,671 B 2020-09-15 02:44:25.992 - Thread: 1 -> After snapshot.: GC Memory: 1,671 B 2020-09-15 02:44:25.992 - Thread: 1 -> Directory cleanup: GC Memory: 1,671 B 2020-09-15 02:44:25.992 - Thread: 1 -> Saving world - END 2020-09-15 02:44:26.019 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:44:26.020 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:44:26.293 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:44:26.510 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:44:27.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:44:27.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:44:36.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:44:36.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:44:37.036 - Thread: 1 -> GUI Stats: Update 0.308564833333333, Draw 0.401610222222222 2020-09-15 02:44:38.484 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:44:38.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:44:52.802 - Thread: 1 -> GC Memory: 1677.662 / 1677.662 MB 2020-09-15 02:45:07.037 - Thread: 1 -> GUI Stats: Update 0.291062722222222, Draw 0.344382388888889 2020-09-15 02:45:09.385 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:45:09.392 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,10.72697,81.95848,1,0,1660.052,9841.266,6104,93896,5,35.68188,90.0666,0.3788511,8740,8.726501,0,6.944445,3.11378,7.859662,100,7264680648,1660.052 2020-09-15 02:45:09.392 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:45:09.392 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6928,4118,0,0,265,4373,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:45:22.819 - Thread: 1 -> GC Memory: 1658.59 / 1658.59 MB 2020-09-15 02:45:37.037 - Thread: 1 -> GUI Stats: Update 0.3007475, Draw 0.452071222222222 2020-09-15 02:45:52.820 - Thread: 1 -> GC Memory: 1665.431 / 1665.431 MB 2020-09-15 02:46:07.038 - Thread: 1 -> GUI Stats: Update 0.320903944444444, Draw 0.350647222222222 2020-09-15 02:46:09.401 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:46:09.401 - Thread: 1 -> STATISTICS,3661.0166666,0,0,0,0,0,0,10.55484,75.89387,1,0,1667.182,9879.559,6103,93897,5,33.02031,91.22544,0.3846897,8737,8.904906,0,6.944445,2.940427,8.12354,100,7225051304,1667.182 2020-09-15 02:46:09.401 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:46:09.401 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6890,4080,0,0,265,4336,0,2208,37,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:46:09.502 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:46:09.502 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:46:09.502 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:46:09.538 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:46:15.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:46:15.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:46:22.835 - Thread: 1 -> GC Memory: 1667.972 / 1667.972 MB 2020-09-15 02:46:26.468 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:46:26.468 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:46:26.468 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:46:26.504 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:46:30.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:46:30.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:46:37.036 - Thread: 1 -> GUI Stats: Update 0.330756222222222, Draw 0.348581055555555 2020-09-15 02:46:45.818 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:46:45.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:46:52.852 - Thread: 1 -> GC Memory: 1660.167 / 1660.167 MB 2020-09-15 02:46:55.001 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:46:55.001 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:46:55.001 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:46:55.036 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:46:58.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:46:58.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:47:03.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:47:03.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:47:07.037 - Thread: 1 -> GUI Stats: Update 0.313703, Draw 0.341753833333333 2020-09-15 02:47:09.418 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:47:09.418 - Thread: 1 -> STATISTICS,3721.0333333,0,0,0,0,0,0,10.95051,85.97332,1,0,1664.863,9777.363,6114,93886,5,36.34175,89.0043,0.3689259,8725,8.679533,0,6.944445,3.154294,7.725157,100,7265470400,1664.863 2020-09-15 02:47:09.418 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:47:09.418 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,256,77,728,6928,4118,0,0,265,4374,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:47:17.202 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:47:17.202 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:47:17.202 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:47:17.240 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:47:22.853 - Thread: 1 -> GC Memory: 1664.1 / 1664.1 MB 2020-09-15 02:47:27.235 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:47:27.235 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:47:37.036 - Thread: 1 -> GUI Stats: Update 0.312852722222222, Draw 0.317086944444445 2020-09-15 02:47:52.869 - Thread: 1 -> GC Memory: 1663.355 / 1663.355 MB 2020-09-15 02:48:07.304 - Thread: 1 -> GUI Stats: Update 0.287861444444444, Draw 0.326632222222222 2020-09-15 02:48:09.703 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:48:09.703 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,11.18527,82.30909,1,0,1664.441,9766.215,6120,93880,5,30.52654,90.9149,0.3665964,8731,10.86229,0,6.944445,3.315881,9.875439,100,7264156480,1664.441 2020-09-15 02:48:09.703 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:48:09.703 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6927,4118,0,0,265,4373,0,2208,75,0,87,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:48:22.871 - Thread: 1 -> GC Memory: 1666.748 / 1666.748 MB 2020-09-15 02:48:37.304 - Thread: 1 -> GUI Stats: Update 0.289296388888889, Draw 0.351680277777778 2020-09-15 02:48:52.871 - Thread: 1 -> GC Memory: 1660.423 / 1660.423 MB 2020-09-15 02:49:07.304 - Thread: 1 -> GUI Stats: Update 0.289454222222223, Draw 0.352380388888888 2020-09-15 02:49:09.720 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:49:09.720 - Thread: 1 -> STATISTICS,3841.0666666,0,0,0,0,0,0,10.42311,62.30523,1,0,1662.362,9763.371,6126,93874,6,30.38154,87.60751,0.3888839,8528,8.30891,0,6.944445,2.524375,7.27923,100,7224583308,1662.362 2020-09-15 02:49:09.720 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:49:09.720 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6889,4080,0,0,265,4335,0,2208,37,0,87,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:49:22.871 - Thread: 1 -> GC Memory: 1661.411 / 1661.411 MB 2020-09-15 02:49:25.987 - Thread: 1 -> Autosave initiated 2020-09-15 02:49:25.988 - Thread: 1 -> Character state: True 2020-09-15 02:49:25.988 - Thread: 1 -> IsServer: True 2020-09-15 02:49:25.988 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:49:25.988 - Thread: 1 -> Autosave 2020-09-15 02:49:25.988 - Thread: 1 -> Saving world - START 2020-09-15 02:49:25.988 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:49:25.988 - Thread: 1 -> Before snapshot.: GC Memory: 1,662 B 2020-09-15 02:49:25.995 - Thread: 1 -> After snapshot.: GC Memory: 1,661 B 2020-09-15 02:49:25.997 - Thread: 1 -> Directory cleanup: GC Memory: 1,661 B 2020-09-15 02:49:25.997 - Thread: 1 -> Saving world - END 2020-09-15 02:49:26.025 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:49:26.025 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:49:26.453 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:49:26.678 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:49:31.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:49:31.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:49:37.305 - Thread: 1 -> GUI Stats: Update 0.30328, Draw 0.390257000000001 2020-09-15 02:49:40.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:49:40.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:49:52.887 - Thread: 1 -> GC Memory: 1670.49 / 1670.49 MB 2020-09-15 02:50:07.305 - Thread: 1 -> GUI Stats: Update 0.306202277777778, Draw 0.370796000000001 2020-09-15 02:50:09.736 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:50:09.736 - Thread: 1 -> STATISTICS,3901.0833333,0,0,0,0,0,0,10.81806,77.91631,1,0,1659.135,9721.777,6174,93826,6,34.33242,81.37247,0.3607236,8547,8.338758,0,6.944445,2.862898,6.785454,100,7225251580,1659.135 2020-09-15 02:50:09.736 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:50:09.736 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6890,4080,0,0,265,4336,0,2208,37,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:50:22.887 - Thread: 1 -> GC Memory: 1661.982 / 1661.982 MB 2020-09-15 02:50:35.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:50:35.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:50:37.305 - Thread: 1 -> GUI Stats: Update 0.300327555555556, Draw 0.358967055555556 2020-09-15 02:50:52.904 - Thread: 1 -> GC Memory: 1661.8 / 1661.8 MB 2020-09-15 02:51:07.305 - Thread: 1 -> GUI Stats: Update 0.304389888888889, Draw 0.392678222222221 2020-09-15 02:51:09.753 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:51:09.753 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,12.79934,83.49726,1,0,1666.063,9785.559,6172,93828,6,32.08009,92.57088,0.3647169,8673,11.57421,0,6.944445,3.713018,10.71435,100,7259274108,1666.063 2020-09-15 02:51:09.753 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:51:09.753 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6922,4113,0,0,260,4368,0,2208,75,0,87,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:51:22.904 - Thread: 1 -> GC Memory: 1663.088 / 1663.088 MB 2020-09-15 02:51:24.937 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:51:24.937 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:51:24.937 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:51:24.971 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:51:30.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:51:30.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:51:37.544 - Thread: 1 -> GUI Stats: Update 0.320537111111111, Draw 0.416600666666667 2020-09-15 02:51:52.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:51:52.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:51:52.910 - Thread: 1 -> GC Memory: 1664.344 / 1664.344 MB 2020-09-15 02:52:07.546 - Thread: 1 -> GUI Stats: Update 0.295302111111111, Draw 0.406870444444444 2020-09-15 02:52:10.009 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:52:10.009 - Thread: 1 -> STATISTICS,4021.1166666,0,0,0,0,0,0,10.36055,96.92847,1,0,1662.905,9687.652,6190,93810,6,33.25784,92.27316,0.386168,8680,10.31494,0,6.944445,3.430527,9.517921,100,7219763668,1662.905 2020-09-15 02:52:10.009 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:52:10.009 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6885,4075,0,0,260,4331,0,2208,37,0,87,37,336,54,0,2,1529,758,384,7,30,0 2020-09-15 02:52:16.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:52:16.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:52:22.910 - Thread: 1 -> GC Memory: 1665.025 / 1665.025 MB 2020-09-15 02:52:30.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:52:30.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:52:31.243 - Thread: 1 -> Updating stopped. 2020-09-15 02:52:33.165 - Thread: 1 -> Saving world - START 2020-09-15 02:52:33.165 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:52:33.165 - Thread: 1 -> Before snapshot.: GC Memory: 1,666 B 2020-09-15 02:52:33.172 - Thread: 1 -> After snapshot.: GC Memory: 1,664 B 2020-09-15 02:52:33.172 - Thread: 1 -> Directory cleanup: GC Memory: 1,664 B 2020-09-15 02:52:33.172 - Thread: 1 -> Saving world - END 2020-09-15 02:52:33.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:52:33.198 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:52:33.198 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:52:33.199 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:52:33.463 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:52:33.677 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:52:37.915 - Thread: 1 -> GUI Stats: Update 0.522293111111112, Draw 0.335634666666668 2020-09-15 02:52:41.614 - Thread: 1 -> Updating continues. 2020-09-15 02:52:41.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:52:41.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:52:52.916 - Thread: 1 -> GC Memory: 1671.009 / 1671.009 MB 2020-09-15 02:53:05.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:53:05.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:53:07.916 - Thread: 1 -> GUI Stats: Update 0.294237666666667, Draw 0.417637166666668 2020-09-15 02:53:09.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:53:09.815 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:53:10.398 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:53:10.398 - Thread: 1 -> STATISTICS,4081.1333333,0,0,0,0,0,0,11.46045,90.88852,1,0,1673.615,9774.211,6194,93806,6,36.85688,90.37722,0.3711351,8672,9.491215,0,6.944445,3.498166,8.577896,100,7265072700,1673.615 2020-09-15 02:53:10.398 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:53:10.398 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6928,4118,0,0,265,4374,0,2208,75,0,87,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:53:22.932 - Thread: 1 -> GC Memory: 1672.448 / 1672.448 MB 2020-09-15 02:53:23.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:53:23.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:53:30.099 - Thread: 1 -> Updating stopped. 2020-09-15 02:53:31.650 - Thread: 1 -> Saving world - START 2020-09-15 02:53:31.651 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:53:31.651 - Thread: 1 -> Before snapshot.: GC Memory: 1,661 B 2020-09-15 02:53:31.658 - Thread: 1 -> After snapshot.: GC Memory: 1,661 B 2020-09-15 02:53:31.658 - Thread: 1 -> Directory cleanup: GC Memory: 1,661 B 2020-09-15 02:53:31.658 - Thread: 1 -> Saving world - END 2020-09-15 02:53:31.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:53:31.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:53:31.686 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:53:31.686 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:53:31.958 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:53:32.132 - Thread: 1 -> Updating continues. 2020-09-15 02:53:32.177 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:53:32.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:53:32.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:53:37.916 - Thread: 1 -> GUI Stats: Update 0.297690833333334, Draw 0.559567277777777 2020-09-15 02:53:38.414 - Thread: 1 -> Updating stopped. 2020-09-15 02:53:40.148 - Thread: 1 -> Saving world - START 2020-09-15 02:53:40.148 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:53:40.148 - Thread: 1 -> Before snapshot.: GC Memory: 1,671 B 2020-09-15 02:53:40.152 - Thread: 1 -> After snapshot.: GC Memory: 1,672 B 2020-09-15 02:53:40.152 - Thread: 1 -> Directory cleanup: GC Memory: 1,672 B 2020-09-15 02:53:40.152 - Thread: 1 -> Saving world - END 2020-09-15 02:53:40.179 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:53:40.180 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:53:40.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:53:40.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:53:40.450 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 213533\.new\Sandbox_config.sbc 2020-09-15 02:53:40.677 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:53:42.304 - Thread: 1 -> Saving world - START 2020-09-15 02:53:42.305 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:53:42.305 - Thread: 1 -> Before snapshot.: GC Memory: 1,674 B 2020-09-15 02:53:42.310 - Thread: 1 -> After snapshot.: GC Memory: 1,674 B 2020-09-15 02:53:42.310 - Thread: 1 -> Directory cleanup: GC Memory: 1,674 B 2020-09-15 02:53:42.310 - Thread: 1 -> Saving world - END 2020-09-15 02:53:42.337 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:53:42.338 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:53:42.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:53:42.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:53:42.602 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 2135333\.new\Sandbox_config.sbc 2020-09-15 02:53:42.925 - Thread: 1 -> Updating continues. 2020-09-15 02:53:42.962 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:53:43.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:53:43.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:53:52.943 - Thread: 1 -> GC Memory: 1682.901 / 1682.901 MB 2020-09-15 02:54:08.144 - Thread: 1 -> GUI Stats: Update 0.297761166666667, Draw 0.646807055555556 2020-09-15 02:54:10.641 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:54:10.642 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,14.07052,102.8172,1,0,1684.028,9768.082,6194,93806,6,38.39849,91.34127,0.3974616,8656,9.252293,0,6.944445,3.552741,8.451161,100,7223095070,1684.028 2020-09-15 02:54:10.642 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:54:10.642 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,257,77,728,6888,4080,0,0,265,4337,0,2208,37,0,83,37,336,56,0,2,1529,758,384,7,30,0 2020-09-15 02:54:22.960 - Thread: 1 -> GC Memory: 1684.422 / 1684.422 MB 2020-09-15 02:54:25.993 - Thread: 1 -> Autosave initiated 2020-09-15 02:54:25.993 - Thread: 1 -> Character state: True 2020-09-15 02:54:25.993 - Thread: 1 -> IsServer: True 2020-09-15 02:54:25.993 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:54:25.993 - Thread: 1 -> Autosave 2020-09-15 02:54:25.993 - Thread: 1 -> Saving world - START 2020-09-15 02:54:25.994 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:54:25.994 - Thread: 1 -> Before snapshot.: GC Memory: 1,685 B 2020-09-15 02:54:26.001 - Thread: 1 -> After snapshot.: GC Memory: 1,686 B 2020-09-15 02:54:26.001 - Thread: 1 -> Directory cleanup: GC Memory: 1,686 B 2020-09-15 02:54:26.001 - Thread: 1 -> Saving world - END 2020-09-15 02:54:26.028 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:54:26.029 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:54:26.309 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 2135333\.new\Sandbox_config.sbc 2020-09-15 02:54:26.539 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:54:38.144 - Thread: 1 -> GUI Stats: Update 0.295976388888889, Draw 0.709780777777777 2020-09-15 02:54:52.976 - Thread: 1 -> GC Memory: 1696.932 / 1696.932 MB 2020-09-15 02:55:08.144 - Thread: 1 -> GUI Stats: Update 0.289362666666667, Draw 0.706306555555555 2020-09-15 02:55:10.659 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:55:10.659 - Thread: 1 -> STATISTICS,4201.1666666,0,0,0,0,0,0,13.44006,96.34044,1,0,1698.5,9694.539,6194,93806,6,35.25484,91.33726,0.4217727,8644,9.260788,0,6.944445,3.264876,8.458549,100,7223332672,1698.5 2020-09-15 02:55:10.659 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:55:10.659 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,257,77,728,6888,4080,0,0,265,4337,0,2208,37,0,83,37,336,56,0,2,1529,758,384,7,30,0 2020-09-15 02:55:22.993 - Thread: 1 -> GC Memory: 1663.1 / 1663.1 MB 2020-09-15 02:55:38.143 - Thread: 1 -> GUI Stats: Update 0.284264111111112, Draw 0.648634555555556 2020-09-15 02:55:39.859 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:55:39.860 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 02:55:49.859 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:55:49.859 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 02:55:53.010 - Thread: 1 -> GC Memory: 1663.41 / 1663.41 MB 2020-09-15 02:55:59.859 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:55:59.859 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 02:56:08.143 - Thread: 1 -> GUI Stats: Update 0.277526388888889, Draw 0.619013777777778 2020-09-15 02:56:09.859 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:56:09.859 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 02:56:09.859 - Thread: 1 -> Next activation in 00:03:13.1288241 2020-09-15 02:56:10.675 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:56:10.676 - Thread: 1 -> STATISTICS,4261.1833333,0,0,0,0,0,0,8.666045,39.48225,1,0,1665.053,9690.383,6194,93806,6,27.85218,92.09752,0.3126016,8633,9.951391,0,6.944445,2.771679,9.164984,100,7217489674,1665.053 2020-09-15 02:56:10.676 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:56:10.676 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,252,77,728,6883,4080,0,0,265,4333,0,2208,37,0,82,37,336,52,0,2,1529,758,384,7,30,0 2020-09-15 02:56:16.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:56:16.826 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:56:23.026 - Thread: 1 -> GC Memory: 1666.08 / 1666.08 MB 2020-09-15 02:56:31.692 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:56:31.693 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:56:38.143 - Thread: 1 -> GUI Stats: Update 0.333510055555556, Draw 0.468262555555556 2020-09-15 02:56:41.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:56:41.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:56:53.027 - Thread: 1 -> GC Memory: 1666.344 / 1666.344 MB 2020-09-15 02:57:08.144 - Thread: 1 -> GUI Stats: Update 0.3057225, Draw 0.652491444444443 2020-09-15 02:57:10.692 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:57:10.692 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,14.42094,108.5856,1,0,1666.888,9698.703,6194,93806,6,37.55021,90.93169,0.3384251,8615,9.495564,0,6.944445,3.565604,8.634477,100,7218558226,1666.888 2020-09-15 02:57:10.692 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:57:10.692 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,256,77,728,6884,4080,0,0,265,4337,0,2208,37,0,79,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:57:23.043 - Thread: 1 -> GC Memory: 1666.709 / 1666.709 MB 2020-09-15 02:57:38.144 - Thread: 1 -> GUI Stats: Update 0.280188833333333, Draw 0.69236011111111 2020-09-15 02:57:53.043 - Thread: 1 -> GC Memory: 1669.777 / 1669.777 MB 2020-09-15 02:58:00.509 - Thread: 1 -> Updating stopped. 2020-09-15 02:58:02.628 - Thread: 1 -> Saving world - START 2020-09-15 02:58:02.629 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:58:02.629 - Thread: 1 -> Before snapshot.: GC Memory: 1,670 B 2020-09-15 02:58:02.637 - Thread: 1 -> After snapshot.: GC Memory: 1,671 B 2020-09-15 02:58:02.637 - Thread: 1 -> Directory cleanup: GC Memory: 1,671 B 2020-09-15 02:58:02.637 - Thread: 1 -> Saving world - END 2020-09-15 02:58:02.661 - Thread: 9 -> Session snapshot save - START 2020-09-15 02:58:02.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:58:02.662 - Thread: 9 -> Checking file access for files in target dir. 2020-09-15 02:58:02.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:58:02.924 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 2135333\.new\Sandbox_config.sbc 2020-09-15 02:58:03.146 - Thread: 9 -> Session snapshot save - END 2020-09-15 02:58:08.478 - Thread: 1 -> GUI Stats: Update 0.470879444444444, Draw 0.476921777777778 2020-09-15 02:58:11.045 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:58:11.045 - Thread: 1 -> STATISTICS,4381.2166666,0,0,0,0,0,0,3.652516,100.2202,1,0,1678.494,9727.266,6193,93807,5,34.27066,93.45255,0.3812438,8613,10.41611,0,6.944445,3.569671,9.734123,100,7257781302,1678.494 2020-09-15 02:58:11.045 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:58:11.045 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,259,77,728,6921,4113,0,0,260,4372,0,2208,75,0,81,37,336,58,0,2,1529,758,384,7,30,0 2020-09-15 02:58:12.012 - Thread: 1 -> Updating continues. 2020-09-15 02:58:12.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:58:12.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:58:23.047 - Thread: 1 -> GC Memory: 1680.254 / 1680.254 MB 2020-09-15 02:58:38.479 - Thread: 1 -> GUI Stats: Update 0.309080277777778, Draw 0.330485777777778 2020-09-15 02:58:53.049 - Thread: 1 -> GC Memory: 1667.462 / 1667.462 MB 2020-09-15 02:59:08.479 - Thread: 1 -> GUI Stats: Update 0.33583761111111, Draw 0.429911111111111 2020-09-15 02:59:11.061 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 02:59:11.062 - Thread: 1 -> STATISTICS,4441.2333333,0,0,0,0,0,0,10.47493,86.65834,1,0,1665.842,9787.195,6193,93807,5,32.73036,93.6052,0.3564317,8621,10.3006,0,6.944445,3.371425,9.6419,100,7293900342,1665.842 2020-09-15 02:59:11.062 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 02:59:11.062 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,255,77,728,6956,4151,0,0,298,4407,0,2208,75,0,81,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 02:59:23.064 - Thread: 1 -> GC Memory: 1665.566 / 1665.566 MB 2020-09-15 02:59:25.996 - Thread: 1 -> Autosave initiated 2020-09-15 02:59:25.996 - Thread: 1 -> Character state: True 2020-09-15 02:59:25.996 - Thread: 1 -> IsServer: True 2020-09-15 02:59:25.996 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-09-15 02:59:25.996 - Thread: 1 -> Autosave 2020-09-15 02:59:25.996 - Thread: 1 -> Saving world - START 2020-09-15 02:59:25.997 - Thread: 1 -> Making world state snapshot. 2020-09-15 02:59:25.997 - Thread: 1 -> Before snapshot.: GC Memory: 1,666 B 2020-09-15 02:59:26.002 - Thread: 1 -> After snapshot.: GC Memory: 1,666 B 2020-09-15 02:59:26.002 - Thread: 1 -> Directory cleanup: GC Memory: 1,666 B 2020-09-15 02:59:26.002 - Thread: 1 -> Saving world - END 2020-09-15 02:59:26.029 - Thread: 10 -> Session snapshot save - START 2020-09-15 02:59:26.030 - Thread: 10 -> Checking file access for files in target dir. 2020-09-15 02:59:26.300 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\shaog\AppData\Roaming\SpaceEngineers\Saves\76561198034270878\Star System 2020-09-11 2135333\.new\Sandbox_config.sbc 2020-09-15 02:59:26.518 - Thread: 10 -> Session snapshot save - END 2020-09-15 02:59:26.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:59:26.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:59:27.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:59:27.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:59:27.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 02:59:27.115 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 02:59:30.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:59:30.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:59:33.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:59:33.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:59:35.395 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:59:35.395 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 02:59:35.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 02:59:35.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 02:59:38.480 - Thread: 1 -> GUI Stats: Update 0.325403666666667, Draw 0.347801055555556 2020-09-15 02:59:45.395 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:59:45.396 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 02:59:53.080 - Thread: 1 -> GC Memory: 1675.452 / 1675.452 MB 2020-09-15 02:59:55.396 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 02:59:55.396 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 03:00:05.396 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:00:05.396 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 03:00:05.396 - Thread: 1 -> Next activation in -00:00:34.0248408 2020-09-15 03:00:05.396 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:00:05.396 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 03:00:08.480 - Thread: 1 -> GUI Stats: Update 0.303315333333333, Draw 0.409493166666666 2020-09-15 03:00:11.078 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 03:00:11.079 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,11.05219,84.01883,1,0,1678.164,9732.914,6201,93799,5,37.75091,80.83672,0.378332,8621,8.47489,0,6.944445,3.199348,6.850823,100,7255707948,1678.164 2020-09-15 03:00:11.079 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 03:00:11.079 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,93,256,77,728,6919,4113,0,0,260,4370,0,2208,75,0,82,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 03:00:15.145 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 03:00:15.145 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 03:00:15.145 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-09-15 03:00:15.182 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-09-15 03:00:15.395 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:00:15.395 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 03:00:21.483 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-09-15 03:00:21.484 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-09-15 03:00:23.084 - Thread: 1 -> GC Memory: 1667.976 / 1667.976 MB 2020-09-15 03:00:25.634 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:00:25.634 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 03:00:35.634 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:00:35.634 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 03:00:35.634 - Thread: 1 -> Next activation in -00:12:32.0996775 2020-09-15 03:00:35.634 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:00:35.634 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-09-15 03:00:38.718 - Thread: 1 -> GUI Stats: Update 0.340320777777778, Draw 0.567146444444445 2020-09-15 03:00:45.633 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:00:45.633 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-09-15 03:00:53.086 - Thread: 1 -> GC Memory: 1669.763 / 1669.763 MB 2020-09-15 03:00:55.852 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:00:55.852 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-09-15 03:01:05.852 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-09-15 03:01:05.852 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-09-15 03:01:05.852 - Thread: 1 -> Next activation in 00:09:57.9754390 2020-09-15 03:01:08.936 - Thread: 1 -> GUI Stats: Update 0.313933444444444, Draw 0.418521555555556 2020-09-15 03:01:11.551 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 03:01:11.552 - Thread: 1 -> STATISTICS,4561.2666666,0,0,0,0,0,0,12.59683,78.46375,1,0,1670.331,9726.637,6206,93794,5,37.30829,78.33212,0.3867392,8623,8.333035,0,6.944445,3.108913,6.527442,100,7221828404,1670.331 2020-09-15 03:01:11.552 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 03:01:11.552 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,94,257,77,728,6887,4080,0,0,265,4337,0,2208,37,0,82,37,336,56,0,2,1529,758,384,7,30,0 2020-09-15 03:01:23.102 - Thread: 1 -> GC Memory: 1670.742 / 1670.742 MB 2020-09-15 03:01:38.936 - Thread: 1 -> GUI Stats: Update 0.305095777777778, Draw 0.370025888888889 2020-09-15 03:01:53.119 - Thread: 1 -> GC Memory: 1664.982 / 1664.982 MB 2020-09-15 03:02:08.936 - Thread: 1 -> GUI Stats: Update 0.300682888888889, Draw 0.484148555555556 2020-09-15 03:02:11.569 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 03:02:11.569 - Thread: 1 -> STATISTICS,4621.2833333,0,0,0,0,0,0,13.74098,106.7532,1,0,1663.885,9763.84,6219,93781,5,37.19577,92.03505,0.3959236,8694,10.29537,0,6.944445,3.82944,9.475345,100,7216183954,1663.885 2020-09-15 03:02:11.569 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 03:02:11.569 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,94,256,77,728,6881,4075,0,0,260,4332,0,2208,37,0,82,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 03:02:23.119 - Thread: 1 -> GC Memory: 1668.436 / 1668.436 MB 2020-09-15 03:02:38.936 - Thread: 1 -> GUI Stats: Update 0.310145444444444, Draw 0.388405333333334 2020-09-15 03:02:53.120 - Thread: 1 -> GC Memory: 1666.921 / 1666.921 MB 2020-09-15 03:03:08.937 - Thread: 1 -> GUI Stats: Update 0.297553055555555, Draw 0.493533444444445 2020-09-15 03:03:11.585 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-09-15 03:03:11.585 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,12.53783,101.4264,1,0,1667.842,9769.594,6237,93763,5,36.70345,92.15247,0.4000748,8696,10.06965,0,6.944445,3.69591,9.279433,100,7263912602,1667.842 2020-09-15 03:03:11.585 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-09-15 03:03:11.585 - Thread: 1 -> MEMORY VALUES,1,1,0,1,26,901,47,94,257,77,728,6927,4118,0,0,265,4375,0,2208,75,0,84,37,336,55,0,2,1529,758,384,7,30,0 2020-09-15 03:03:23.137 - Thread: 1 -> GC Memory: 1667.652 / 1667.652 MB