2020-08-06 20:53:14.365 - Thread: 1 -> Log Started 2020-08-06 20:53:14.366 - Thread: 1 -> Timezone (local - UTC): 2h 2020-08-06 20:53:14.366 - Thread: 1 -> App Version: 01_196_011 2020-08-06 20:53:14.371 - Thread: 1 -> Steam build: Always true 2020-08-06 20:53:14.371 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-08-06 20:53:14.371 - Thread: 1 -> Environment.ProcessorCount: 8 2020-08-06 20:53:14.417 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-08-06 20:53:14.417 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-08-06 20:53:14.417 - Thread: 1 -> Environment.Is64BitProcess: True 2020-08-06 20:53:14.417 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-08-06 20:53:14.417 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-08-06 20:53:14.417 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 20:53:14.423 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 2020-08-06 20:53:14.423 - Thread: 1 -> IntPtr.Size: 8 2020-08-06 20:53:14.423 - Thread: 1 -> Default Culture: 2020-08-06 20:53:14.423 - Thread: 1 -> Default UI Culture: 2020-08-06 20:53:14.426 - Thread: 1 -> MyConfig.Load() - START 2020-08-06 20:53:14.429 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 20:53:14.587 - Thread: 1 -> NewNewGameScreen: False 2020-08-06 20:53:14.587 - Thread: 1 -> EnableDamageEffects: True 2020-08-06 20:53:14.587 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-08-06 20:53:14.587 - Thread: 1 -> EnableReverb: False 2020-08-06 20:53:14.587 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-08-06 20:53:14.587 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-08-06 20:53:14.587 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-08-06 20:53:14.587 - Thread: 1 -> FirstTimeRun: False 2020-08-06 20:53:14.587 - Thread: 1 -> ExperimentalMode: True 2020-08-06 20:53:14.587 - Thread: 1 -> VideoAdapter: 0 2020-08-06 20:53:14.587 - Thread: 1 -> ScreenWidth: 1920 2020-08-06 20:53:14.587 - Thread: 1 -> ScreenHeight: 1080 2020-08-06 20:53:14.587 - Thread: 1 -> RefreshRate: 60000 2020-08-06 20:53:14.587 - Thread: 1 -> WindowMode: 1 2020-08-06 20:53:14.587 - Thread: 1 -> VerticalSync: 1 2020-08-06 20:53:14.587 - Thread: 1 -> FieldOfView: 70 2020-08-06 20:53:14.587 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 20:53:14.587 - Thread: 1 -> FlaresIntensity: 1 2020-08-06 20:53:14.587 - Thread: 1 -> TreeViewDistance: 2000 2020-08-06 20:53:14.587 - Thread: 1 -> GrassDensity: 3 2020-08-06 20:53:14.587 - Thread: 1 -> GrassDrawDistance: 1000 2020-08-06 20:53:14.587 - Thread: 1 -> AntialiasingMode: 1 2020-08-06 20:53:14.587 - Thread: 1 -> ShadowMapResolution: 2 2020-08-06 20:53:14.587 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-08-06 20:53:14.587 - Thread: 1 -> TextureQuality: 2 2020-08-06 20:53:14.587 - Thread: 1 -> AnisotropicFiltering: 4 2020-08-06 20:53:14.587 - Thread: 1 -> ModelQuality: 2 2020-08-06 20:53:14.587 - Thread: 1 -> VoxelQuality: 2 2020-08-06 20:53:14.587 - Thread: 1 -> ShaderQuality: 2 2020-08-06 20:53:14.587 - Thread: 1 -> LowMemSwitchToLow: 0 2020-08-06 20:53:14.587 - Thread: 1 -> FirstVTTimeRun: False 2020-08-06 20:53:14.587 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-08-06 20:53:14.587 - Thread: 1 -> GDPRConsent: True 2020-08-06 20:53:14.587 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-08-06 20:53:14.587 - Thread: 1 -> GameVolume: 0.4561174 2020-08-06 20:53:14.587 - Thread: 1 -> Music_Volume: 0 2020-08-06 20:53:14.587 - Thread: 1 -> VoiceChatVolume: 0.4588911 2020-08-06 20:53:14.587 - Thread: 1 -> HudWarnings: True 2020-08-06 20:53:14.587 - Thread: 1 -> VoiceChat: True 2020-08-06 20:53:14.587 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-08-06 20:53:14.587 - Thread: 1 -> EnableDynamicMusic: True 2020-08-06 20:53:14.587 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-08-06 20:53:14.587 - Thread: 1 -> EnableDoppler: True 2020-08-06 20:53:14.587 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-08-06 20:53:14.587 - Thread: 1 -> FirstTimeTutorials: False 2020-08-06 20:53:14.587 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-08-06 20:53:14.587 - Thread: 1 -> ShowCrosshair2: 0 2020-08-06 20:53:14.587 - Thread: 1 -> EnableTrading: True 2020-08-06 20:53:14.587 - Thread: 1 -> EnableSteamCloud: False 2020-08-06 20:53:14.587 - Thread: 1 -> UiTransparency: 1 2020-08-06 20:53:14.587 - Thread: 1 -> UiBkTransparency: 0.8 2020-08-06 20:53:14.587 - Thread: 1 -> HUDBkTransparency: 0.6 2020-08-06 20:53:14.587 - Thread: 1 -> AreaInteraction: True 2020-08-06 20:53:14.587 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-08-06 20:53:14.587 - Thread: 1 -> ControlsHints: False 2020-08-06 20:53:14.587 - Thread: 1 -> GoodBotHints: False 2020-08-06 20:53:14.587 - Thread: 1 -> RotationHints: True 2020-08-06 20:53:14.587 - Thread: 1 -> HudState: 1 2020-08-06 20:53:14.587 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-08-06 20:53:14.587 - Thread: 1 -> MutedPlayers: 2020-08-06 20:53:14.587 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-08-06 20:53:14.587 - Thread: 1 -> ZoomMultiplier: 0.2 2020-08-06 20:53:14.587 - Thread: 1 -> GamepadScheme: 0 2020-08-06 20:53:14.587 - Thread: 1 -> Language: 6 2020-08-06 20:53:14.587 - Thread: 1 -> DontSendVoicePlayers: 2020-08-06 20:53:14.587 - Thread: 1 -> LastCheckedVersion: 1195024 2020-08-06 20:53:14.588 - Thread: 1 -> MyConfig.Load() - END 2020-08-06 20:53:14.947 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-08-06 20:53:15.156 - Thread: 1 -> Found processor count: 8 2020-08-06 20:53:15.156 - Thread: 1 -> Using processor count: 8 2020-08-06 20:53:15.343 - Thread: 1 -> All detected adapters: 2020-08-06 20:53:15.356 - Thread: 1 -> NVIDIA GeForce GTX 1060 6GB - VendorID=4318, SubsystemID=1633892418, DeviceID=7171 2020-08-06 20:53:15.356 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-08-06 20:53:15.659 - Thread: 1 -> AdapterInfo = { 2020-08-06 20:53:15.660 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2020-08-06 20:53:15.660 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 20:53:15.660 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 20:53:15.660 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 20:53:15.660 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 20:53:15.660 - Thread: 1 -> AftermathSupported = False 2020-08-06 20:53:15.660 - Thread: 1 -> Adapter id = 0 2020-08-06 20:53:15.660 - Thread: 1 -> Supported = True 2020-08-06 20:53:15.660 - Thread: 1 -> RAM = 6345981952 2020-08-06 20:53:15.660 - Thread: 1 -> Priority = 2 2020-08-06 20:53:15.660 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 20:53:15.660 - Thread: 1 -> Output is attached = True 2020-08-06 20:53:15.660 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-08-06 20:53:15.660 - Thread: 1 -> Display modes = { 2020-08-06 20:53:15.661 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 20:53:15.661 - Thread: 1 -> 640x480@60Hz 2020-08-06 20:53:15.661 - Thread: 1 -> 640x480@75Hz 2020-08-06 20:53:15.661 - Thread: 1 -> 640x480@72Hz 2020-08-06 20:53:15.661 - Thread: 1 -> 640x480@59.94Hz 2020-08-06 20:53:15.661 - Thread: 1 -> 720x480@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 720x480@59.94Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 720x576@50Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 800x600@75Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 800x600@56.25Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 800x600@72.188Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1024x768@70.069Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1024x768@75.029Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1152x864@75Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1176x664@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1176x664@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1176x664@50Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1176x664@50Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x720@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x720@50Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x720@59.94Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1280x1024@75.025Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1440x900@74.984Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1600x1200@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1768x992@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1768x992@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1768x992@50Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1768x992@50Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1920x1080@59.94Hz 2020-08-06 20:53:15.662 - Thread: 1 -> 1920x1080@59.94006Hz 2020-08-06 20:53:15.662 - Thread: 1 -> } 2020-08-06 20:53:15.662 - Thread: 1 -> } 2020-08-06 20:53:15.662 - Thread: 1 -> AdapterInfo = { 2020-08-06 20:53:15.663 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2020-08-06 20:53:15.663 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 20:53:15.663 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 20:53:15.663 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 20:53:15.663 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 20:53:15.663 - Thread: 1 -> AftermathSupported = False 2020-08-06 20:53:15.663 - Thread: 1 -> Adapter id = 0 2020-08-06 20:53:15.663 - Thread: 1 -> Supported = True 2020-08-06 20:53:15.663 - Thread: 1 -> RAM = 6345981952 2020-08-06 20:53:15.663 - Thread: 1 -> Priority = 2 2020-08-06 20:53:15.663 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 20:53:15.663 - Thread: 1 -> Output is attached = True 2020-08-06 20:53:15.663 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-08-06 20:53:15.663 - Thread: 1 -> Display modes = { 2020-08-06 20:53:15.663 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 20:53:15.663 - Thread: 1 -> 640x480@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 640x480@75Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 640x480@72Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 640x480@59.94Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 720x480@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 720x480@59.94Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 720x576@50Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 800x600@75Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 800x600@56.25Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 800x600@72.188Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1024x768@70.069Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1024x768@75.029Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1152x864@75Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1176x664@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1176x664@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1176x664@50Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1176x664@50Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x720@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x720@50Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x720@59.94Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1280x1024@75.025Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1440x900@74.984Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1600x1200@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1768x992@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1768x992@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1768x992@50Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1768x992@50Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1920x1080@59.94Hz 2020-08-06 20:53:15.663 - Thread: 1 -> 1920x1080@59.94006Hz 2020-08-06 20:53:15.663 - Thread: 1 -> } 2020-08-06 20:53:15.663 - Thread: 1 -> } 2020-08-06 20:53:15.663 - Thread: 1 -> AdapterInfo = { 2020-08-06 20:53:15.664 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY2 2020-08-06 20:53:15.664 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 20:53:15.664 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 20:53:15.664 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 20:53:15.664 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 20:53:15.664 - Thread: 1 -> AftermathSupported = False 2020-08-06 20:53:15.664 - Thread: 1 -> Adapter id = 0 2020-08-06 20:53:15.664 - Thread: 1 -> Supported = True 2020-08-06 20:53:15.664 - Thread: 1 -> RAM = 6345981952 2020-08-06 20:53:15.664 - Thread: 1 -> Priority = 2 2020-08-06 20:53:15.664 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 20:53:15.664 - Thread: 1 -> Output is attached = True 2020-08-06 20:53:15.664 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-08-06 20:53:15.664 - Thread: 1 -> Display modes = { 2020-08-06 20:53:15.664 - Thread: 1 -> DXGIOutput id = 1 2020-08-06 20:53:15.664 - Thread: 1 -> 640x480@60Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1280x720@60Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1600x900@60Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 20:53:15.664 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 20:53:15.664 - Thread: 1 -> } 2020-08-06 20:53:15.664 - Thread: 1 -> } 2020-08-06 20:53:15.664 - Thread: 1 -> AdapterInfo = { 2020-08-06 20:53:15.664 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY2 2020-08-06 20:53:15.664 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 20:53:15.664 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 20:53:15.664 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 20:53:15.664 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 20:53:15.664 - Thread: 1 -> AftermathSupported = False 2020-08-06 20:53:15.664 - Thread: 1 -> Adapter id = 0 2020-08-06 20:53:15.664 - Thread: 1 -> Supported = True 2020-08-06 20:53:15.664 - Thread: 1 -> RAM = 6345981952 2020-08-06 20:53:15.664 - Thread: 1 -> Priority = 2 2020-08-06 20:53:15.664 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 20:53:15.664 - Thread: 1 -> Output is attached = True 2020-08-06 20:53:15.664 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-08-06 20:53:15.664 - Thread: 1 -> Display modes = { 2020-08-06 20:53:15.665 - Thread: 1 -> DXGIOutput id = 1 2020-08-06 20:53:15.665 - Thread: 1 -> 640x480@60Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1280x720@60Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1600x900@60Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 20:53:15.665 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 20:53:15.665 - Thread: 1 -> } 2020-08-06 20:53:15.665 - Thread: 1 -> } 2020-08-06 20:53:15.670 - Thread: 1 -> Steam.IsActive: True 2020-08-06 20:53:15.670 - Thread: 1 -> Steam.IsOnline: True 2020-08-06 20:53:15.670 - Thread: 1 -> Steam.OwnsGame: False 2020-08-06 20:53:15.670 - Thread: 1 -> Steam.UserId: 76561198094767414 2020-08-06 20:53:15.670 - Thread: 1 -> Steam.UserName: Ciberdead 2020-08-06 20:53:15.671 - Thread: 1 -> Steam.Branch: default 2020-08-06 20:53:15.671 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-08-06 20:53:15.671 - Thread: 1 -> Build version: 0.1.1.0 2020-08-06 20:53:15.682 - Thread: 1 -> MyScreenManager() 2020-08-06 20:53:15.768 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2020-08-06 20:53:15.768 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2020-08-06 20:53:15.771 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2020-08-06 20:53:15.772 - Thread: 24 -> CreateDeviceInternal - Create device 2020-08-06 20:53:15.854 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2020-08-06 20:53:15.911 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2020-08-06 20:53:15.912 - Thread: 24 -> CreateDeviceInternal create swapchain 2020-08-06 20:53:17.679 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-08-06 20:53:17.679 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 20:53:17.679 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-08-06 20:53:18.839 - Thread: 1 -> Preallocate - START 2020-08-06 20:53:18.843 - Thread: 1 -> MySpaceWorldGenerator - START 2020-08-06 20:53:18.851 - Thread: 1 -> MySpaceWorldGenerator - END 2020-08-06 20:53:18.851 - Thread: 1 -> MySpaceBuildComponent - START 2020-08-06 20:53:18.851 - Thread: 1 -> MySpaceBuildComponent - END 2020-08-06 20:53:18.851 - Thread: 1 -> MyEntities - START 2020-08-06 20:53:18.868 - Thread: 1 -> MyEntities - END 2020-08-06 20:53:18.868 - Thread: 1 -> MyObjectBuilder_Base - START 2020-08-06 20:53:18.868 - Thread: 1 -> MyObjectBuilder_Base - END 2020-08-06 20:53:18.868 - Thread: 1 -> MyTransparentGeometry - START 2020-08-06 20:53:18.868 - Thread: 1 -> MyTransparentGeometry - END 2020-08-06 20:53:18.868 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-08-06 20:53:18.877 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-08-06 20:53:18.877 - Thread: 1 -> MyMath - START 2020-08-06 20:53:18.877 - Thread: 1 -> MyMath - END 2020-08-06 20:53:18.877 - Thread: 1 -> MySimpleObjectDraw - START 2020-08-06 20:53:18.877 - Thread: 1 -> MySimpleObjectDraw - END 2020-08-06 20:53:18.892 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-08-06 20:53:18.892 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-08-06 20:53:18.892 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-08-06 20:53:18.951 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-08-06 20:53:18.951 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-08-06 20:53:18.951 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-08-06 20:53:18.951 - Thread: 1 -> MySyncDestructions - START 2020-08-06 20:53:18.951 - Thread: 1 -> MySyncDestructions - END 2020-08-06 20:53:18.951 - Thread: 1 -> MySyncEntity - START 2020-08-06 20:53:18.952 - Thread: 1 -> MySyncEntity - END 2020-08-06 20:53:18.952 - Thread: 1 -> MySyncScenario - START 2020-08-06 20:53:18.952 - Thread: 1 -> MySyncScenario - END 2020-08-06 20:53:18.952 - Thread: 1 -> MyCommandCharacter - START 2020-08-06 20:53:18.953 - Thread: 1 -> MyCommandCharacter - END 2020-08-06 20:53:18.953 - Thread: 1 -> MyCommandConsole - START 2020-08-06 20:53:18.954 - Thread: 1 -> MyCommandConsole - END 2020-08-06 20:53:18.954 - Thread: 1 -> MyCommandEntity - START 2020-08-06 20:53:18.954 - Thread: 1 -> MyCommandEntity - END 2020-08-06 20:53:18.954 - Thread: 1 -> MyAiTargetManager - START 2020-08-06 20:53:18.954 - Thread: 1 -> MyAiTargetManager - END 2020-08-06 20:53:18.954 - Thread: 1 -> MyClientDebugCommands - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyClientDebugCommands - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyDedicatedServer - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyDedicatedServer - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyDedicatedServerBase - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyDedicatedServerBase - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerBase - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerBase - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerClient - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerClient - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerClientBase - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerClientBase - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerLobby - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerLobby - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerServerBase - START 2020-08-06 20:53:18.955 - Thread: 1 -> MyMultiplayerServerBase - END 2020-08-06 20:53:18.955 - Thread: 1 -> MyServerDebugCommands - START 2020-08-06 20:53:18.956 - Thread: 1 -> MyServerDebugCommands - END 2020-08-06 20:53:18.956 - Thread: 1 -> MyAIActionsParser - START 2020-08-06 20:53:18.956 - Thread: 1 -> MyAIActionsParser - END 2020-08-06 20:53:18.956 - Thread: 1 -> MyCubeGridDefinitions - START 2020-08-06 20:53:19.016 - Thread: 1 -> MyCubeGridDefinitions - END 2020-08-06 20:53:19.016 - Thread: 1 -> MyDefinitionManager - START 2020-08-06 20:53:19.035 - Thread: 1 -> MyDefinitionManager - END 2020-08-06 20:53:19.035 - Thread: 1 -> Preallocate - END 2020-08-06 20:53:19.040 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-08-06 20:53:19.349 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-08-06 20:53:19.349 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-08-06 20:53:19.362 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-08-06 20:53:19.363 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 20:53:19.363 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 20:53:19.363 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-08-06 20:53:19.363 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-08-06 20:53:19.363 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-08-06 20:53:19.365 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-08-06 20:53:19.371 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-08-06 20:53:19.371 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-08-06 20:53:19.371 - Thread: 1 -> Virtualized: False 2020-08-06 20:53:19.374 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 2020-08-06 20:53:19.375 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,102,557,184 bytes 2020-08-06 20:53:19.375 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-08-06 20:53:19.375 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,962,519,552 bytes 2020-08-06 20:53:19.375 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,697,040,449,536 bytes 2020-08-06 20:53:19.378 - Thread: 1 -> Drive C: | Capacity: 999,527,804,928 bytes | Free space: 552,947,986,432 bytes 2020-08-06 20:53:19.379 - Thread: 1 -> Drive D: | Capacity: 607,121,408 bytes | Free space: 592,371,712 bytes 2020-08-06 20:53:19.379 - Thread: 1 -> Drive E: | Capacity: 500,090,007,552 bytes | Free space: 72,037,617,664 bytes 2020-08-06 20:53:19.379 - Thread: 1 -> Drive F: | Capacity: 500,090,007,552 bytes | Free space: 499,973,914,624 bytes 2020-08-06 20:53:19.379 - Thread: 1 -> Drive H: | Capacity: 249,449,934,848 bytes | Free space: 249,344,294,912 bytes 2020-08-06 20:53:19.379 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-08-06 20:53:19.381 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-08-06 20:53:19.382 - Thread: 1 -> Installed DLCs: 2020-08-06 20:53:19.399 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-08-06 20:53:19.533 - Thread: 1 -> Havok: Physics.Init 2020-08-06 20:53:19.555 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-08-06 20:53:19.559 - Thread: 1 -> HkGameName: SpaceEngineers 2020-08-06 20:53:19.567 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-08-06 20:53:19.569 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 20:53:19.572 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 20:53:19.847 - Thread: 1 -> Loading scenarios 2020-08-06 20:53:19.887 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 20:53:19.887 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-08-06 20:53:20.196 - Thread: 1 -> Loading sound definitions 2020-08-06 20:53:20.244 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 20:53:20.244 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-08-06 20:53:20.245 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 20:53:20.245 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-08-06 20:53:20.249 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-08-06 20:53:20.258 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 20:53:20.307 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 20:53:20.412 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 20:53:20.423 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-08-06 20:53:20.423 - Thread: 1 -> MyGuiManager() 2020-08-06 20:53:20.429 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 20:53:20.659 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 20:53:20.674 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-08-06 20:53:20.675 - Thread: 10 -> ReloadVoxelMaterials 2020-08-06 20:53:20.677 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 20:53:20.717 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 20:53:20.718 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 20:53:20.718 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 20:53:20.746 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-08-06 20:53:20.746 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-08-06 20:53:20.746 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-08-06 20:53:20.746 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-08-06 20:53:20.747 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-08-06 20:53:20.747 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-08-06 20:53:20.747 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-08-06 20:53:20.747 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-08-06 20:53:20.798 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-08-06 20:53:20.798 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-08-06 20:53:20.801 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-08-06 20:53:20.805 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-08-06 20:53:20.807 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-08-06 20:53:20.807 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-08-06 20:53:20.809 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-08-06 20:53:20.810 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-08-06 20:53:20.810 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-08-06 20:53:20.819 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-08-06 20:53:20.819 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-08-06 20:53:20.839 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-08-06 20:53:20.841 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-08-06 20:53:20.851 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-08-06 20:53:20.853 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-08-06 20:53:20.856 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-08-06 20:53:20.857 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-08-06 20:53:20.867 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-08-06 20:53:20.870 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-08-06 20:53:20.871 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-08-06 20:53:20.873 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-08-06 20:53:20.873 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-08-06 20:53:20.891 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-08-06 20:53:20.891 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-08-06 20:53:20.892 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-08-06 20:53:20.895 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-08-06 20:53:20.899 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-08-06 20:53:20.900 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-08-06 20:53:20.901 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-08-06 20:53:20.902 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-08-06 20:53:20.903 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-08-06 20:53:20.904 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-08-06 20:53:20.905 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-08-06 20:53:20.907 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-08-06 20:53:20.910 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-08-06 20:53:20.913 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-08-06 20:53:20.920 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-08-06 20:53:20.939 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-08-06 20:53:20.946 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-08-06 20:53:20.951 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-08-06 20:53:20.953 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-08-06 20:53:20.958 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-08-06 20:53:20.962 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-08-06 20:53:20.965 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-08-06 20:53:20.991 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-08-06 20:53:21.108 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-08-06 20:53:21.110 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-08-06 20:53:21.125 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-08-06 20:53:21.128 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-08-06 20:53:21.131 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-08-06 20:53:21.133 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-08-06 20:53:21.139 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-08-06 20:53:21.141 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-08-06 20:53:21.144 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-08-06 20:53:21.154 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-08-06 20:53:21.159 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-08-06 20:53:21.179 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-08-06 20:53:21.188 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-08-06 20:53:21.196 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-08-06 20:53:21.206 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-08-06 20:53:21.218 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-08-06 20:53:21.397 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-08-06 20:53:21.447 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-08-06 20:53:21.450 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-08-06 20:53:21.529 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-08-06 20:53:21.574 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-08-06 20:53:21.679 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-08-06 20:53:21.718 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-08-06 20:53:21.808 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-08-06 20:53:21.818 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-08-06 20:53:21.858 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-08-06 20:53:21.866 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-08-06 20:53:21.921 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-08-06 20:53:21.923 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-08-06 20:53:21.981 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-08-06 20:53:21.987 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-08-06 20:53:22.025 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-08-06 20:53:22.049 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-08-06 20:53:22.083 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-08-06 20:53:22.122 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-08-06 20:53:22.160 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-08-06 20:53:22.162 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-08-06 20:53:22.184 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-08-06 20:53:22.199 - Thread: 1 -> Timer Frequency: 10000000 2020-08-06 20:53:22.199 - Thread: 1 -> Ticks per frame: 166667 2020-08-06 20:53:22.333 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-08-06 20:53:22.595 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-08-06 20:53:22.602 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-08-06 20:53:22.759 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-08-06 20:53:22.768 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-08-06 20:53:22.779 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-08-06 20:53:22.910 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-08-06 20:53:22.912 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-08-06 20:53:22.984 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-08-06 20:53:22.985 - Thread: 1 -> Flares Intensity: 1 2020-08-06 20:53:22.985 - Thread: 1 -> Field of view: 1.22173 2020-08-06 20:53:22.985 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 20:53:22.985 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-08-06 20:53:22.985 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-08-06 20:53:22.985 - Thread: 1 -> Render.DistanceFade: 2000 2020-08-06 20:53:22.985 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-08-06 20:53:22.985 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-08-06 20:53:22.985 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-08-06 20:53:22.985 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-08-06 20:53:22.985 - Thread: 1 -> Render.TextureQuality: HIGH 2020-08-06 20:53:22.985 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-08-06 20:53:22.985 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-08-06 20:53:22.985 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-08-06 20:53:22.985 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-08-06 20:53:22.985 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-08-06 20:53:23.012 - Thread: 1 -> Analytics uuid: c3e781fa-e398-406c-d023-d5a61666fa79 2020-08-06 20:53:23.037 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-08-06 20:53:23.058 - Thread: 1 -> Analytics helper process start reported 2020-08-06 20:53:23.215 - Thread: 32 -> Analytics session error 2020-08-06 20:53:23.265 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-08-06 20:53:25.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:53:25.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:53:26.399 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 20:53:31.347 - Thread: 11 -> Loading available saves - START 2020-08-06 20:53:31.349 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414' 2020-08-06 20:53:31.667 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 20:53:31.667 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-08-06 20:53:31.756 - Thread: 11 -> Loading available saves - END 2020-08-06 20:53:32.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:53:32.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:53:32.935 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-08-06 20:53:36.633 - Thread: 37 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 20:53:36.639 - Thread: 37 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 20:53:36.641 - Thread: 37 -> LoadSandbox() - Start 2020-08-06 20:53:36.643 - Thread: 37 -> LoadSession() - Start 2020-08-06 20:53:36.643 - Thread: 37 -> C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 20:53:38.506 - Thread: 37 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 20:53:38.513 - Thread: 37 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 20:53:38.518 - Thread: 37 -> CheckPoint Experimental mode: Yes 2020-08-06 20:53:38.518 - Thread: 37 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 20:53:38.520 - Thread: 37 -> LoadSession() - End 2020-08-06 20:53:38.520 - Thread: 37 -> LoadSandbox() - End 2020-08-06 20:53:38.522 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:53:38.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:53:38.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:53:38.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:53:38.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:53:38.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:53:38.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:53:38.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:53:38.549 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-08-06 20:53:38.550 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-08-06 20:53:38.744 - Thread: 1 -> RunLoadingAction - START 2020-08-06 20:53:38.748 - Thread: 1 -> Loading session: C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 20:53:39.926 - Thread: 1 -> GC Memory: 1,138,435,504 B 2020-08-06 20:53:39.931 - Thread: 1 -> Process Memory: 3,215,433,728 B 2020-08-06 20:53:39.932 - Thread: 1 -> Experimental mode: Yes 2020-08-06 20:53:39.932 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs, ExperimentalTurnedOnInConfiguration 2020-08-06 20:53:41.698 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-08-06 20:53:41.732 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-08-06 20:53:41.738 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-08-06 20:53:41.739 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 20:53:41.741 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 20:53:41.921 - Thread: 1 -> Loading scenarios 2020-08-06 20:53:41.921 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 20:53:41.922 - Thread: 1 -> List of used mods (0) - START 2020-08-06 20:53:41.923 - Thread: 1 -> List of used mods - END 2020-08-06 20:53:41.992 - Thread: 1 -> Loading behaviors 2020-08-06 20:53:41.994 - Thread: 1 -> Loading ammo magazines 2020-08-06 20:53:41.996 - Thread: 1 -> Loading ammo definitions 2020-08-06 20:53:41.999 - Thread: 1 -> Loading animations 2020-08-06 20:53:42.001 - Thread: 1 -> Loading animations 2020-08-06 20:53:42.004 - Thread: 1 -> Loading sound definitions 2020-08-06 20:53:42.005 - Thread: 1 -> Loading sound definitions 2020-08-06 20:53:42.005 - Thread: 1 -> Loading sound definitions 2020-08-06 20:53:42.005 - Thread: 1 -> Loading sound definitions 2020-08-06 20:53:42.005 - Thread: 1 -> Loading sound definitions 2020-08-06 20:53:42.005 - Thread: 1 -> Loading sound definitions 2020-08-06 20:53:42.005 - Thread: 1 -> Loading category classes 2020-08-06 20:53:42.006 - Thread: 1 -> Loading category classes 2020-08-06 20:53:42.007 - Thread: 1 -> Loading blueprint classes 2020-08-06 20:53:42.008 - Thread: 1 -> Loading blueprint class entries 2020-08-06 20:53:42.009 - Thread: 1 -> Loading blueprint class entries 2020-08-06 20:53:42.009 - Thread: 1 -> Loading blueprints 2020-08-06 20:53:42.011 - Thread: 1 -> Loading blueprints 2020-08-06 20:53:42.011 - Thread: 1 -> Loading agent definitions 2020-08-06 20:53:42.013 - Thread: 1 -> Loading character definitions 2020-08-06 20:53:42.025 - Thread: 1 -> Loading character definitions 2020-08-06 20:53:42.026 - Thread: 1 -> Loading components 2020-08-06 20:53:42.027 - Thread: 1 -> Loading components 2020-08-06 20:53:42.027 - Thread: 1 -> Loading configuration 2020-08-06 20:53:42.028 - Thread: 1 -> Loading container types 2020-08-06 20:53:42.029 - Thread: 1 -> Loading Contract Types 2020-08-06 20:53:42.034 - Thread: 1 -> Loading block positions 2020-08-06 20:53:42.036 - Thread: 1 -> Loading block positions 2020-08-06 20:53:42.036 - Thread: 1 -> Loading curve definitions 2020-08-06 20:53:42.040 - Thread: 1 -> Loading debris 2020-08-06 20:53:42.042 - Thread: 1 -> Loading environment items entries 2020-08-06 20:53:42.042 - Thread: 1 -> Loading decal global definitions 2020-08-06 20:53:42.043 - Thread: 1 -> Loading decal definitions 2020-08-06 20:53:42.046 - Thread: 1 -> Loading drone behaviors 2020-08-06 20:53:42.048 - Thread: 1 -> Loading edges 2020-08-06 20:53:42.049 - Thread: 1 -> Loading emissive color definitions 2020-08-06 20:53:42.053 - Thread: 1 -> Loading emissive color default states 2020-08-06 20:53:42.058 - Thread: 1 -> Loading animations 2020-08-06 20:53:42.058 - Thread: 1 -> Loading entity components 2020-08-06 20:53:42.077 - Thread: 1 -> Loading component containers 2020-08-06 20:53:42.091 - Thread: 1 -> Loading environment items entries 2020-08-06 20:53:42.092 - Thread: 1 -> Loading Faction Names 2020-08-06 20:53:42.092 - Thread: 1 -> Loading factions 2020-08-06 20:53:42.096 - Thread: 1 -> Loading flare definitions 2020-08-06 20:53:42.107 - Thread: 1 -> Loading gas property definitions 2020-08-06 20:53:42.108 - Thread: 1 -> Loading event definitions 2020-08-06 20:53:42.109 - Thread: 1 -> Loading physical items 2020-08-06 20:53:42.113 - Thread: 1 -> Loading chat bot responses 2020-08-06 20:53:42.140 - Thread: 1 -> Loading LCD texture categories 2020-08-06 20:53:42.141 - Thread: 1 -> Loading LCD texture categories 2020-08-06 20:53:42.141 - Thread: 1 -> Loading LCD texture categories 2020-08-06 20:53:42.141 - Thread: 1 -> Loading LCD texture categories 2020-08-06 20:53:42.142 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 20:53:42.142 - Thread: 1 -> Loading physical items 2020-08-06 20:53:42.145 - Thread: 1 -> Loading physical items 2020-08-06 20:53:42.145 - Thread: 1 -> Loading physical material properties 2020-08-06 20:53:42.149 - Thread: 1 -> Loading pirate antennas 2020-08-06 20:53:42.156 - Thread: 1 -> Loading research blocks definitions 2020-08-06 20:53:42.158 - Thread: 1 -> Loading research groups definitions 2020-08-06 20:53:42.159 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-08-06 20:53:42.476 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-08-06 20:53:42.477 - Thread: 1 -> Loading asteroid generators 2020-08-06 20:53:42.478 - Thread: 1 -> Loading spawn groups 2020-08-06 20:53:42.482 - Thread: 1 -> Loading drop containers 2020-08-06 20:53:42.483 - Thread: 1 -> Loading spawn groups 2020-08-06 20:53:42.484 - Thread: 1 -> Loading spawn groups 2020-08-06 20:53:42.484 - Thread: 1 -> Loading radial menu definitions 2020-08-06 20:53:42.503 - Thread: 1 -> Loading respawn ships 2020-08-06 20:53:42.506 - Thread: 1 -> Loading spawn groups 2020-08-06 20:53:42.506 - Thread: 1 -> Loading wheel speeds 2020-08-06 20:53:42.562 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 20:53:42.572 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 20:53:42.572 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 20:53:42.601 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 20:53:42.940 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 20:53:42.988 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-08-06 20:53:42.994 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 20:53:43.061 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 20:53:43.062 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 20:53:43.063 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 20:53:43.083 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 20:53:43.837 - Thread: 42 -> External debugger: listening... 2020-08-06 20:53:43.881 - Thread: 1 -> MyLights.LoadData() - START 2020-08-06 20:53:43.885 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-08-06 20:53:43.885 - Thread: 1 -> MyLights.LoadData() - END 2020-08-06 20:53:43.885 - Thread: 1 -> Info: MyLights initialized. 2020-08-06 20:53:43.886 - Thread: 1 -> MyExplosions.LoadData() - START 2020-08-06 20:53:43.896 - Thread: 1 -> MyExplosions.LoadData() - END 2020-08-06 20:53:43.991 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-08-06 20:53:43.992 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-08-06 20:53:44.034 - Thread: 1 -> Loading Procedural World Generator 2020-08-06 20:53:44.036 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-08-06 20:53:44.440 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-08-06 20:53:44.583 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-08-06 20:53:44.583 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-08-06 20:53:44.583 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-08-06 20:53:44.583 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-08-06 20:53:44.583 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-08-06 20:53:44.584 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Titan-813248659d19000.vx2' 2020-08-06 20:53:44.584 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Moon-1321135827d19000.vx2' 2020-08-06 20:53:44.584 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Mars-1323953731d120000.vx2' 2020-08-06 20:53:44.584 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Alien-1494130250d120000.vx2' 2020-08-06 20:53:44.584 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\EarthLike-1490369077d120000.vx2' 2020-08-06 20:53:47.863 - Thread: 12 -> Info: Planet generator name: Alien 2020-08-06 20:53:47.871 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 20:53:47.996 - Thread: 13 -> Info: Planet generator name: Mars 2020-08-06 20:53:47.996 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 20:53:48.118 - Thread: 13 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 20:53:48.120 - Thread: 12 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 20:53:48.259 - Thread: 10 -> Info: Planet generator name: Titan 2020-08-06 20:53:48.259 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 20:53:48.495 - Thread: 11 -> Info: Planet generator name: Moon 2020-08-06 20:53:48.496 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 20:53:48.631 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-08-06 20:53:48.632 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 20:53:49.279 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-08-06 20:53:49.279 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Europa-374791280d19000.vx2' 2020-08-06 20:53:52.136 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\P(EarthLike)S(2684354613)A(G(StoneCoverageIronCore)M(EarthDesertArea)__17)-844866819358721900.vx2' 2020-08-06 20:53:53.685 - Thread: 12 -> Info: Planet generator name: Europa 2020-08-06 20:53:53.685 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 20:53:53.886 - Thread: 1 -> Entities loaded 2020-08-06 20:53:54.345 - Thread: 1 -> Clusters reordered 2020-08-06 20:53:54.509 - Thread: 1 -> Clusters reordered 2020-08-06 20:53:54.512 - Thread: 1 -> Clusters reordered 2020-08-06 20:53:54.666 - Thread: 1 -> Entities initialized 2020-08-06 20:53:54.869 - Thread: 1 -> Checkpoint.CameraAttachedTo: 140496969865477652 2020-08-06 20:53:54.891 - Thread: 1 -> MySession.Static.LogSettings - START 2020-08-06 20:53:54.893 - Thread: 1 -> Name = Ciber 1 2020-08-06 20:53:54.893 - Thread: 1 -> Description = 2020-08-06 20:53:54.893 - Thread: 1 -> GameDateTime = 01/01/2081 18:30:34 2020-08-06 20:53:54.893 - Thread: 1 -> Password = 2020-08-06 20:53:54.893 - Thread: 1 -> CurrentPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 20:53:54.893 - Thread: 1 -> WorkshopId = 2020-08-06 20:53:54.893 - Thread: 1 -> CameraController = Default_Astronaut 2020-08-06 20:53:54.893 - Thread: 1 -> ThumbPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\thumb.jpg 2020-08-06 20:53:54.895 - Thread: 1 -> Settings: 2020-08-06 20:53:54.895 - Thread: 1 -> GameMode = Survival 2020-08-06 20:53:54.895 - Thread: 1 -> MaxPlayers = 16 2020-08-06 20:53:54.895 - Thread: 1 -> OnlineMode = FRIENDS 2020-08-06 20:53:54.895 - Thread: 1 -> AutoHealing = False 2020-08-06 20:53:54.895 - Thread: 1 -> WeaponsEnabled = True 2020-08-06 20:53:54.895 - Thread: 1 -> ThrusterDamage = True 2020-08-06 20:53:54.895 - Thread: 1 -> EnableSpectator = False 2020-08-06 20:53:54.895 - Thread: 1 -> EnableCopyPaste = False 2020-08-06 20:53:54.895 - Thread: 1 -> MaxFloatingObjects = 1024 2020-08-06 20:53:54.895 - Thread: 1 -> MaxGridSize = 0 2020-08-06 20:53:54.895 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-08-06 20:53:54.895 - Thread: 1 -> CargoShipsEnabled = True 2020-08-06 20:53:54.895 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-08-06 20:53:54.895 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-08-06 20:53:54.895 - Thread: 1 -> InventorySizeMultiplier = 3 2020-08-06 20:53:54.895 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-08-06 20:53:54.895 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-08-06 20:53:54.895 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-08-06 20:53:54.895 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-08-06 20:53:54.895 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-08-06 20:53:54.895 - Thread: 1 -> ClientCanSave = False 2020-08-06 20:53:54.895 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-08-06 20:53:54.895 - Thread: 1 -> PermanentDeath = False 2020-08-06 20:53:54.895 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 20:53:54.895 - Thread: 1 -> EnableScripts = False 2020-08-06 20:53:54.895 - Thread: 1 -> AutoSaveInMinutes = 5 2020-08-06 20:53:54.895 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-08-06 20:53:54.895 - Thread: 1 -> ProceduralDensity = 0.35 2020-08-06 20:53:54.895 - Thread: 1 -> ProceduralSeed = 0 2020-08-06 20:53:54.895 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 20:53:54.895 - Thread: 1 -> EnableIngameScripts = False 2020-08-06 20:53:54.895 - Thread: 1 -> ViewDistance = 20000 2020-08-06 20:53:54.895 - Thread: 1 -> Voxel destruction = True 2020-08-06 20:53:54.895 - Thread: 1 -> EnableStructuralSimulation = False 2020-08-06 20:53:54.895 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-08-06 20:53:54.895 - Thread: 1 -> EnableContainerDrops = True 2020-08-06 20:53:54.895 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-08-06 20:53:54.895 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-08-06 20:53:54.895 - Thread: 1 -> EnableTurretsFriendlyFire = True 2020-08-06 20:53:54.895 - Thread: 1 -> EnableSubgridDamage = False 2020-08-06 20:53:54.895 - Thread: 1 -> SyncDistance = 3000 2020-08-06 20:53:54.895 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-08-06 20:53:54.895 - Thread: 1 -> AFKTimeoutMin = 0 2020-08-06 20:53:54.895 - Thread: 1 -> StopGridsPeriodMin = 15 2020-08-06 20:53:54.895 - Thread: 1 -> ExperimentalMode = True 2020-08-06 20:53:54.895 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 20:53:54.895 - Thread: 1 -> MySession.Static.LogSettings - END 2020-08-06 20:53:55.024 - Thread: 1 -> Session loaded 2020-08-06 20:53:55.025 - Thread: 1 -> RunLoadingAction - END 2020-08-06 20:53:55.026 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-08-06 20:53:55.171 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-08-06 20:53:55.172 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-08-06 20:53:55.172 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-08-06 20:53:55.184 - Thread: 1 -> Updating continues. 2020-08-06 20:53:55.232 - Thread: 1 -> Clusters reordered 2020-08-06 20:53:56.102 - Thread: 12 -> Model Models\Cubes\Large\CockpitIndustrial.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 20:53:56.908 - Thread: 1 -> GC Memory: 2086.597 / 2086.597 MB 2020-08-06 20:54:08.897 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 20:54:08.951 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 20:54:08.955 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 20:54:09.264 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 20:54:16.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:54:16.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:54:21.138 - Thread: 1 -> GUI Stats: Update 9.60400750000004, Draw 0.325378666666666 2020-08-06 20:54:26.915 - Thread: 1 -> GC Memory: 4532.192 / 4532.192 MB 2020-08-06 20:54:36.424 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 20:54:36.462 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 20:54:46.424 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 20:54:46.426 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 20:54:47.776 - Thread: 1 -> Player entered: Akidofou (76561198045795452) 2020-08-06 20:54:51.645 - Thread: 1 -> GUI Stats: Update 0.216337111111111, Draw 0.370387055555556 2020-08-06 20:54:51.650 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 20:54:51.666 - Thread: 1 -> STATISTICS,0,0,0.0003805161,0,0.0006580353,0,0.001601219,81.67741,139.3214,10,0,5007.29,14023.97,43271,-43271,67,45.12755,89.64338,0,3128,19.71632,0,16.66667,8.897491,17.67437,100,8962528079,5007.29 2020-08-06 20:54:51.668 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 20:54:51.668 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,534,752,132,655,8547,5222,0,0,124,5975,0,3518,31,0,75,15,288,77,0,3,1529,805,360,6,50,0 2020-08-06 20:54:51.820 - Thread: 1 -> World request received: Akidofou 2020-08-06 20:54:51.821 - Thread: 1 -> ...responding 2020-08-06 20:54:56.920 - Thread: 1 -> GC Memory: 2279.185 / 2279.185 MB 2020-08-06 20:54:57.756 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 20:54:57.771 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 20:55:08.001 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 20:55:08.018 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 20:55:08.018 - Thread: 1 -> Next activation in 00:17:27.9751079 2020-08-06 20:55:20.486 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 20:55:23.130 - Thread: 1 -> GUI Stats: Update 0.214966722222222, Draw 0.362290777777777 2020-08-06 20:55:26.929 - Thread: 1 -> GC Memory: 2818.4 / 2818.4 MB 2020-08-06 20:55:53.239 - Thread: 1 -> GUI Stats: Update 0.230677722222223, Draw 0.426289166666666 2020-08-06 20:55:53.263 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 20:55:53.266 - Thread: 1 -> STATISTICS,60.0166667,0.006885529,0.07081032,0.01694489,6.816823,0.340106,9.750058,89.1364,119.4548,10,0,3595.168,13305.55,43271,-43271,67,41.62072,94.00849,0.8527356,4078,16.66563,0,16.66667,6.936356,15.66711,100,9144338069,3595.168 2020-08-06 20:55:53.266 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 20:55:53.266 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,695,912,137,655,8720,5210,0,0,126,6123,0,3520,15,0,79,15,288,75,17,3,1529,805,360,6,50,0 2020-08-06 20:55:54.114 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 20:55:54.116 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 20:55:54.120 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 20:55:56.941 - Thread: 1 -> GC Memory: 3607.441 / 3607.441 MB 2020-08-06 20:56:23.325 - Thread: 13 -> Entity Space_Wolf is closed. 2020-08-06 20:56:23.489 - Thread: 1 -> GUI Stats: Update 0.236768777777778, Draw 0.515220611111112 2020-08-06 20:56:26.954 - Thread: 1 -> GC Memory: 4662.107 / 4662.107 MB 2020-08-06 20:56:53.487 - Thread: 1 -> GUI Stats: Update 0.223365388888889, Draw 0.364677388888889 2020-08-06 20:56:53.523 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 20:56:53.523 - Thread: 1 -> STATISTICS,120.0333334,0.007266998,0.06907749,0.01694489,6.816823,0.7604828,13.82603,80.32891,92.96749,9,0,2684.271,13634.95,43271,-43271,67,34.79721,92.35222,0.8464356,4091,16.66192,0,16.66667,5.797883,15.38765,100,9224240450,2684.271 2020-08-06 20:56:53.524 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 20:56:53.524 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,762,981,142,655,8796,5208,0,0,126,6189,0,3517,15,0,83,15,288,77,17,3,1529,806,360,6,50,0 2020-08-06 20:56:56.955 - Thread: 1 -> GC Memory: 2697.155 / 2697.155 MB 2020-08-06 20:57:04.569 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 20:57:16.489 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 20:57:23.489 - Thread: 1 -> GUI Stats: Update 0.225211722222222, Draw 0.370985611111111 2020-08-06 20:57:26.955 - Thread: 1 -> GC Memory: 2717.582 / 2717.582 MB 2020-08-06 20:57:51.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:57:51.710 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:57:54.303 - Thread: 1 -> GUI Stats: Update 0.268354111111112, Draw 0.493254944444446 2020-08-06 20:57:54.359 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 20:57:54.359 - Thread: 1 -> STATISTICS,180.05,0.006978989,0.06853771,0.01694489,6.816823,1.190114,17.87136,82.67329,98.82936,7,0,3627.123,13974.82,43273,-43273,67,33.96983,86.85062,0.849974,3761,16.66453,0,16.66667,5.660913,14.47324,100,9462666523,3627.123 2020-08-06 20:57:54.359 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 20:57:54.359 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,986,1199,144,655,9024,5222,0,0,124,6421,0,3520,31,0,77,15,288,71,17,0,1529,806,360,6,50,0 2020-08-06 20:57:56.971 - Thread: 1 -> GC Memory: 3627.884 / 3627.884 MB 2020-08-06 20:58:23.126 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 20:58:24.310 - Thread: 1 -> GUI Stats: Update 0.269704111111112, Draw 0.473991166666667 2020-08-06 20:58:26.985 - Thread: 1 -> GC Memory: 2316.539 / 2316.539 MB 2020-08-06 20:58:27.768 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 20:58:37.534 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 20:58:37.534 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 20:58:38.754 - Thread: 1 -> Autosave initiated 2020-08-06 20:58:38.754 - Thread: 1 -> Character state: True 2020-08-06 20:58:38.754 - Thread: 1 -> IsServer: True 2020-08-06 20:58:38.755 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 20:58:38.755 - Thread: 1 -> Autosave 2020-08-06 20:58:38.757 - Thread: 1 -> Saving world - START 2020-08-06 20:58:38.758 - Thread: 1 -> Making world state snapshot. 2020-08-06 20:58:38.758 - Thread: 1 -> Before snapshot.: GC Memory: 2,320 B 2020-08-06 20:58:39.358 - Thread: 1 -> After snapshot.: GC Memory: 2,339 B 2020-08-06 20:58:39.360 - Thread: 1 -> Directory cleanup: GC Memory: 2,339 B 2020-08-06 20:58:39.360 - Thread: 1 -> Saving world - END 2020-08-06 20:58:39.388 - Thread: 10 -> Session snapshot save - START 2020-08-06 20:58:39.389 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 20:58:43.867 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 20:58:45.361 - Thread: 10 -> Session snapshot save - END 2020-08-06 20:58:50.702 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 20:58:50.702 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 20:58:55.098 - Thread: 1 -> GUI Stats: Update 0.235313055555556, Draw 0.432620888888888 2020-08-06 20:58:55.169 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 20:58:55.169 - Thread: 1 -> STATISTICS,240.0666667,0.007012367,0.06861877,0.01694489,6.816823,1.61058,21.84757,84.97836,127.2942,5,0,2361.016,13906.83,43274,-43274,67,46.00869,85.64571,0.8232501,3604,16.66629,0,16.66667,7.667942,14.27396,100,9517591541,2361.016 2020-08-06 20:58:55.169 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 20:58:55.169 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1019,1237,147,655,9076,5225,0,0,124,6462,0,3520,31,0,84,15,288,76,17,3,1529,806,360,6,50,0 2020-08-06 20:58:56.997 - Thread: 1 -> GC Memory: 2362.258 / 2362.258 MB 2020-08-06 20:59:18.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:59:18.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:59:21.673 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 20:59:21.673 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 20:59:25.114 - Thread: 1 -> GUI Stats: Update 0.236642388888889, Draw 0.412742111111112 2020-08-06 20:59:26.999 - Thread: 1 -> GC Memory: 2389.091 / 2389.091 MB 2020-08-06 20:59:51.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 20:59:51.229 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 20:59:55.231 - Thread: 1 -> GUI Stats: Update 0.245664666666667, Draw 0.405606 2020-08-06 20:59:55.246 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 20:59:55.247 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 20:59:55.308 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 20:59:55.308 - Thread: 1 -> STATISTICS,300.0833334,0.006922722,0.07440472,0.01694489,6.816823,2.030982,26.12283,99.72184,106.3611,7,0,2409.473,14104.71,43285,-43285,68,44.77082,89.6522,0.8873384,3439,17.21643,1,16.66667,7.707938,15.43491,100,9687518862,2409.473 2020-08-06 20:59:55.308 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 20:59:55.308 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1420,148,655,9238,5201,0,0,142,6621,0,3479,31,0,87,15,288,77,17,3,1529,806,360,6,50,0 2020-08-06 20:59:57.009 - Thread: 1 -> GC Memory: 2293.979 / 2293.979 MB 2020-08-06 21:00:01.178 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:00:01.178 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:00:17.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:00:17.745 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:00:25.193 - Thread: 1 -> GUI Stats: Update 0.2404145, Draw 0.368745499999999 2020-08-06 21:00:27.027 - Thread: 1 -> GC Memory: 2297.814 / 2297.814 MB 2020-08-06 21:00:31.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:00:31.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:00:37.928 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:00:37.928 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:00:48.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:00:48.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:00:55.275 - Thread: 1 -> GUI Stats: Update 0.232129277777778, Draw 0.384296555555556 2020-08-06 21:00:55.379 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:00:55.379 - Thread: 1 -> STATISTICS,360.1,0.007095337,0.07530689,0.01694489,6.816823,2.453102,30.36531,79.13142,98.0562,7,0,2820.109,14114.23,43288,-43288,68,37.68071,93.91427,0.8221821,3303,19.16779,0,16.66667,7.222558,18.00129,100,9682914750,2820.109 2020-08-06 21:00:55.379 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:00:55.379 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1419,149,655,9234,5199,0,0,126,6618,0,3492,31,0,85,15,288,76,17,3,1529,806,360,6,50,0 2020-08-06 21:00:57.044 - Thread: 1 -> GC Memory: 2820.349 / 2820.349 MB 2020-08-06 21:01:25.275 - Thread: 1 -> GUI Stats: Update 0.256391722222222, Draw 0.439314166666666 2020-08-06 21:01:27.059 - Thread: 1 -> GC Memory: 2823.192 / 2823.192 MB 2020-08-06 21:01:27.215 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:01:27.215 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:01:31.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:01:31.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:01:53.595 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:01:53.595 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:01:55.276 - Thread: 1 -> GUI Stats: Update 0.239264166666667, Draw 0.427090277777779 2020-08-06 21:01:55.396 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:01:55.396 - Thread: 1 -> STATISTICS,420.1166667,0.007035255,0.06930542,0.01694489,6.816823,2.870278,34.71475,77.07417,94.05241,7,0,2304.031,14133.99,43304,-43304,67,33.39156,93.59207,0.8164908,3506,20.56516,0,16.66667,6.867027,19.24736,100,9683899902,2304.031 2020-08-06 21:01:55.396 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:01:55.396 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1419,149,655,9235,5199,0,0,126,6618,0,3492,31,0,85,15,288,76,17,3,1529,806,360,6,50,0 2020-08-06 21:01:57.072 - Thread: 1 -> GC Memory: 2300.265 / 2300.265 MB 2020-08-06 21:02:09.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:02:09.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:02:22.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:02:22.264 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:02:25.279 - Thread: 1 -> GUI Stats: Update 0.249499222222222, Draw 0.444790111111111 2020-08-06 21:02:27.078 - Thread: 1 -> GC Memory: 2309.582 / 2309.582 MB 2020-08-06 21:02:27.700 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:02:27.700 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:02:51.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:02:51.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:02:53.246 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:02:53.246 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:02:55.277 - Thread: 1 -> GUI Stats: Update 0.240619166666667, Draw 0.401681722222222 2020-08-06 21:02:55.413 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:02:55.413 - Thread: 1 -> STATISTICS,480.1333334,0.006937981,0.07183838,0.01694489,6.816823,3.288222,38.87975,75.12894,77.68495,7,0,2324.605,14145.27,43316,-43316,67,28.69645,93.18496,0.8036041,3493,21.38016,0,16.66667,6.135348,19.9231,100,9673951828,2324.605 2020-08-06 21:02:55.413 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:02:55.413 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1419,150,655,9225,5188,0,0,126,6608,0,3498,15,0,85,15,288,76,17,3,1529,806,360,6,50,0 2020-08-06 21:02:57.092 - Thread: 1 -> GC Memory: 2323.668 / 2323.668 MB 2020-08-06 21:03:22.197 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:03:23.646 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:03:23.646 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:03:25.274 - Thread: 1 -> GUI Stats: Update 0.227781777777778, Draw 0.403233444444444 2020-08-06 21:03:26.199 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:03:26.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:03:26.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:03:27.094 - Thread: 1 -> GC Memory: 2309.583 / 2309.583 MB 2020-08-06 21:03:30.198 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:03:38.761 - Thread: 1 -> Autosave initiated 2020-08-06 21:03:38.761 - Thread: 1 -> Character state: True 2020-08-06 21:03:38.761 - Thread: 1 -> IsServer: True 2020-08-06 21:03:38.761 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 21:03:38.761 - Thread: 1 -> Autosave 2020-08-06 21:03:38.761 - Thread: 1 -> Saving world - START 2020-08-06 21:03:38.762 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:03:38.762 - Thread: 1 -> Before snapshot.: GC Memory: 2,308 B 2020-08-06 21:03:39.453 - Thread: 1 -> After snapshot.: GC Memory: 2,374 B 2020-08-06 21:03:39.453 - Thread: 1 -> Directory cleanup: GC Memory: 2,374 B 2020-08-06 21:03:39.453 - Thread: 1 -> Saving world - END 2020-08-06 21:03:39.453 - Thread: 10 -> Session snapshot save - START 2020-08-06 21:03:39.454 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 21:03:43.052 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:03:46.370 - Thread: 10 -> Session snapshot save - END 2020-08-06 21:03:55.968 - Thread: 1 -> GUI Stats: Update 0.218663944444445, Draw 0.412306055555556 2020-08-06 21:03:56.120 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:03:56.121 - Thread: 1 -> STATISTICS,540.15,0.006775856,0.06902313,0.01694489,6.816823,3.709447,43.01541,81.38584,95.82908,7,0,2418.862,14125.06,43320,-43320,67,43.51752,92.72144,0.8123082,3749,18.61476,0,16.66667,8.100684,17.25988,100,9690446460,2418.862 2020-08-06 21:03:56.121 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:03:56.121 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1419,152,655,9241,5202,0,0,124,6621,0,3498,31,0,85,15,288,76,17,3,1529,806,360,6,50,0 2020-08-06 21:03:57.103 - Thread: 1 -> GC Memory: 2417.01 / 2417.01 MB 2020-08-06 21:04:25.967 - Thread: 1 -> GUI Stats: Update 0.200975555555556, Draw 0.386056888888889 2020-08-06 21:04:27.118 - Thread: 1 -> GC Memory: 2425.048 / 2425.048 MB 2020-08-06 21:04:54.538 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:04:54.538 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:04:55.970 - Thread: 1 -> GUI Stats: Update 0.216468388888889, Draw 0.405399111111111 2020-08-06 21:04:56.138 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:04:56.138 - Thread: 1 -> STATISTICS,600.1666667,0.006915092,0.06760502,0.01694489,6.816823,4.126606,47.06775,86.05155,98.55274,7,0,2436.75,14152.74,43333,-43333,69,41.87392,90.92389,0.8209805,3741,23.05017,1,16.66667,9.652013,20.95811,100,9698500806,2436.75 2020-08-06 21:04:56.138 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:04:56.138 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1424,152,655,9249,5202,0,0,124,6627,0,3498,31,0,87,15,288,81,17,3,1529,806,360,6,50,0 2020-08-06 21:04:57.121 - Thread: 1 -> GC Memory: 2311.173 / 2311.173 MB 2020-08-06 21:05:26.055 - Thread: 1 -> GUI Stats: Update 0.211696555555555, Draw 0.4365655 2020-08-06 21:05:27.138 - Thread: 1 -> GC Memory: 2319.63 / 2319.63 MB 2020-08-06 21:05:37.056 - Thread: 1 -> Info: Trash collector removed grid '102063398121732318:Petite grille 2318' with entity id '102063398121732318' 2020-08-06 21:05:37.057 - Thread: 11 -> Entity Grid_D_Small_4 {16A9A1EAD9D78DE} is closed. 2020-08-06 21:05:47.745 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:05:47.745 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:05:52.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:05:52.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:05:56.058 - Thread: 1 -> GUI Stats: Update 0.221236944444444, Draw 0.416554388888889 2020-08-06 21:05:56.242 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:05:56.242 - Thread: 1 -> STATISTICS,660.1833334,0.008475304,0.07131195,0.01694489,6.816823,4.56429,51.22009,83.20066,101.2539,7,0,2322.4,14131.42,43338,-43338,68,37.05059,93.37353,0.7641458,3748,17.77801,0,16.66667,6.586857,16.59995,100,9704230946,2322.4 2020-08-06 21:05:56.242 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:05:56.242 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1420,161,655,9254,5203,0,0,124,6623,0,3499,31,0,87,15,288,77,17,3,1529,806,360,6,50,0 2020-08-06 21:05:57.140 - Thread: 1 -> GC Memory: 2322.844 / 2322.844 MB 2020-08-06 21:06:07.996 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:06:07.996 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:06:26.056 - Thread: 1 -> GUI Stats: Update 0.216610166666667, Draw 0.404416333333334 2020-08-06 21:06:27.158 - Thread: 1 -> GC Memory: 2336.625 / 2336.625 MB 2020-08-06 21:06:35.387 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 21:06:56.056 - Thread: 1 -> GUI Stats: Update 0.205803277777778, Draw 0.432153722222222 2020-08-06 21:06:56.261 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:06:56.261 - Thread: 1 -> STATISTICS,720.2,0.006912231,0.06665802,0.01694489,6.816823,4.987083,55.41484,82.69111,125.3407,6,0,2315.541,14134.47,43347,-43347,67,45.80844,89.04094,0.8407084,3722,16.67818,0,16.66667,7.640015,14.85041,100,9704087090,2315.541 2020-08-06 21:06:56.261 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:06:56.261 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1419,162,655,9254,5203,0,0,124,6623,0,3499,31,0,86,15,288,76,17,3,1529,806,360,6,50,0 2020-08-06 21:06:57.169 - Thread: 1 -> GC Memory: 2318.251 / 2318.251 MB 2020-08-06 21:06:57.542 - Thread: 13 -> Entity Space_Wolf is closed. 2020-08-06 21:07:22.993 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:07:26.057 - Thread: 1 -> GUI Stats: Update 0.211174111111111, Draw 0.421135833333334 2020-08-06 21:07:26.994 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:07:27.172 - Thread: 1 -> GC Memory: 2321.512 / 2321.512 MB 2020-08-06 21:07:27.309 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 21:07:30.993 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:07:52.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:07:52.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:07:56.371 - Thread: 1 -> GUI Stats: Update 0.234014166666667, Draw 0.460009333333333 2020-08-06 21:07:56.586 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:07:56.587 - Thread: 1 -> STATISTICS,780.2166667,0.006917,0.07019424,0.01694489,6.816823,5.406033,59.57585,83.99597,119.5826,5,0,2929.974,14153.16,43354,-43354,67,38.46113,87.42633,0.8132498,3569,16.6631,0,16.66667,6.408816,14.56793,100,9719836534,2929.974 2020-08-06 21:07:56.587 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:07:56.587 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1419,164,655,9269,5213,0,0,124,6633,0,3509,31,0,88,15,288,76,17,3,1529,807,360,6,50,0 2020-08-06 21:07:57.181 - Thread: 1 -> GC Memory: 2931.299 / 2931.299 MB 2020-08-06 21:08:26.371 - Thread: 1 -> GUI Stats: Update 0.219726944444445, Draw 0.396221333333333 2020-08-06 21:08:27.182 - Thread: 1 -> GC Memory: 2318.574 / 2318.574 MB 2020-08-06 21:08:38.764 - Thread: 1 -> Autosave initiated 2020-08-06 21:08:38.764 - Thread: 1 -> Character state: True 2020-08-06 21:08:38.764 - Thread: 1 -> IsServer: True 2020-08-06 21:08:38.764 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 21:08:38.764 - Thread: 1 -> Autosave 2020-08-06 21:08:38.764 - Thread: 1 -> Saving world - START 2020-08-06 21:08:38.765 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:08:38.765 - Thread: 1 -> Before snapshot.: GC Memory: 2,325 B 2020-08-06 21:08:39.472 - Thread: 1 -> After snapshot.: GC Memory: 2,392 B 2020-08-06 21:08:39.472 - Thread: 1 -> Directory cleanup: GC Memory: 2,392 B 2020-08-06 21:08:39.472 - Thread: 1 -> Saving world - END 2020-08-06 21:08:39.473 - Thread: 10 -> Session snapshot save - START 2020-08-06 21:08:39.473 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 21:08:43.456 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:08:46.506 - Thread: 10 -> Session snapshot save - END 2020-08-06 21:08:46.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:08:46.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:08:57.069 - Thread: 1 -> GUI Stats: Update 0.233343666666666, Draw 0.443945555555556 2020-08-06 21:08:57.186 - Thread: 1 -> GC Memory: 2440.013 / 2440.013 MB 2020-08-06 21:08:57.306 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:08:57.306 - Thread: 1 -> STATISTICS,840.2333334,0.006882668,0.06819248,0.01694489,6.816823,5.826895,63.62787,86.30542,91.56652,5,0,2441.219,14157.29,43362,-43362,66,45.30865,91.51398,0.7844256,3634,17.51407,0,16.66667,7.935389,16.02782,100,9726629320,2441.219 2020-08-06 21:08:57.306 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:08:57.306 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1421,165,655,9276,5219,0,0,124,6640,0,3514,31,0,87,15,288,78,17,3,1529,807,360,6,50,0 2020-08-06 21:09:27.067 - Thread: 1 -> GUI Stats: Update 0.247691444444445, Draw 0.494476111111112 2020-08-06 21:09:27.198 - Thread: 1 -> GC Memory: 2454.026 / 2454.026 MB 2020-08-06 21:09:28.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:09:28.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:09:42.490 - Thread: 1 -> Akidofou's action was blocked. 2020-08-06 21:09:42.490 - Thread: 1 -> Access MyCubeGrid.OnStockpileFillRequest 2020-08-06 21:09:57.216 - Thread: 1 -> GC Memory: 2323.726 / 2323.726 MB 2020-08-06 21:09:57.618 - Thread: 1 -> GUI Stats: Update 0.251860222222222, Draw 0.548910722222222 2020-08-06 21:09:57.870 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:09:57.871 - Thread: 1 -> STATISTICS,900.25,0.009284019,0.06957912,0.01694489,6.816823,6.247165,67.69362,96.75975,110.963,5,0,2325.256,14182.34,42831,-42831,66,45.13952,88.14365,0.8066,3725,26.38584,1,16.66667,11.91044,23.25744,100,9742171032,2325.256 2020-08-06 21:09:57.871 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:09:57.871 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1420,165,655,9290,5235,0,0,140,6655,0,3514,31,0,87,15,288,76,17,3,1529,807,360,6,50,0 2020-08-06 21:10:19.308 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:10:19.309 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:10:19.309 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:10:19.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:10:27.226 - Thread: 1 -> GC Memory: 3546.469 / 3546.469 MB 2020-08-06 21:10:28.209 - Thread: 1 -> GUI Stats: Update 0.278935444444445, Draw 0.454188111111112 2020-08-06 21:10:45.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:10:45.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:10:57.226 - Thread: 1 -> GC Memory: 3549.322 / 3549.322 MB 2020-08-06 21:10:58.209 - Thread: 1 -> GUI Stats: Update 0.259229777777778, Draw 0.344568944444445 2020-08-06 21:10:58.481 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:10:58.481 - Thread: 1 -> STATISTICS,960.2666667,0.007002831,0.06733513,0.01694489,6.816823,6.662694,71.69523,79.59259,125.0185,5,0,3552.553,14156.83,42722,-42722,64,41.47344,81.56046,0.669256,3703,16.6576,0,16.66667,6.908481,13.58602,100,9717732843,3552.553 2020-08-06 21:10:58.481 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:10:58.481 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1420,165,655,9267,5211,0,0,124,6631,0,3507,31,0,87,15,288,76,17,3,1529,807,360,6,50,0 2020-08-06 21:11:27.246 - Thread: 1 -> GC Memory: 3561.276 / 3561.276 MB 2020-08-06 21:11:28.210 - Thread: 1 -> GUI Stats: Update 0.238957666666667, Draw 0.432366777777778 2020-08-06 21:11:29.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:11:29.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:11:34.048 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:11:34.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:11:57.260 - Thread: 1 -> GC Memory: 2338.036 / 2338.036 MB 2020-08-06 21:11:58.211 - Thread: 1 -> GUI Stats: Update 0.231282111111111, Draw 0.415606333333333 2020-08-06 21:11:58.497 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:11:58.498 - Thread: 1 -> STATISTICS,1020.2833334,0.006879807,0.06433868,0.01694489,6.816823,7.079847,75.6099,89.5983,126.8674,5,0,2337.439,14179.87,42742,-42742,64,45.31528,83.43227,0.7484448,4727,16.66595,0,16.66667,7.55222,13.90478,100,9735624667,2337.439 2020-08-06 21:11:58.498 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:11:58.498 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1421,165,655,9284,5227,0,0,140,6648,0,3507,31,0,87,15,288,78,17,3,1529,807,360,6,50,0 2020-08-06 21:12:19.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:12:19.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:12:27.262 - Thread: 1 -> GC Memory: 2344.003 / 2344.003 MB 2020-08-06 21:12:28.215 - Thread: 1 -> GUI Stats: Update 0.214328222222222, Draw 0.410384333333333 2020-08-06 21:12:41.181 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 21:12:41.194 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 21:12:51.182 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 21:12:51.183 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 21:12:53.181 - Thread: 1 -> Player entered: dredd.. (76561198060630305) 2020-08-06 21:12:57.264 - Thread: 1 -> GC Memory: 2350.559 / 2350.559 MB 2020-08-06 21:12:57.265 - Thread: 1 -> World request received: dredd.. 2020-08-06 21:12:57.265 - Thread: 1 -> ...responding 2020-08-06 21:12:58.594 - Thread: 1 -> GUI Stats: Update 0.256500722222222, Draw 0.469220222222223 2020-08-06 21:12:58.900 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:12:58.901 - Thread: 1 -> STATISTICS,1080.3,0.005338669,0.06674004,0.01694489,6.816823,7.499883,79.66822,72.6488,90.55945,5,0,2354.389,14180.84,42753,-42753,67,32.2582,91.92373,0.7724535,4710,16.66338,0,16.66667,5.375306,15.3176,100,9738005939,2354.389 2020-08-06 21:12:58.901 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:12:58.901 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1421,165,655,9286,5229,0,0,142,6651,0,3507,31,0,87,15,288,78,17,3,1529,807,360,6,50,0 2020-08-06 21:13:01.568 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 21:13:01.570 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 21:13:11.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:13:11.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:13:11.569 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 21:13:11.571 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 21:13:11.571 - Thread: 1 -> Next activation in 00:02:50.1020307 2020-08-06 21:13:13.350 - Thread: 1 -> Akidofou's action was blocked. 2020-08-06 21:13:13.351 - Thread: 1 -> Access MyCubeGrid.OnStockpileFillRequest 2020-08-06 21:13:27.268 - Thread: 1 -> GC Memory: 2346.669 / 2346.669 MB 2020-08-06 21:13:28.609 - Thread: 1 -> GUI Stats: Update 0.304467777777778, Draw 0.570186722222222 2020-08-06 21:13:29.201 - Thread: 1 -> Akidofou's action was blocked. 2020-08-06 21:13:29.201 - Thread: 1 -> Access MyCubeGrid.OnStockpileFillRequest 2020-08-06 21:13:38.781 - Thread: 1 -> Autosave initiated 2020-08-06 21:13:38.781 - Thread: 1 -> Character state: True 2020-08-06 21:13:38.781 - Thread: 1 -> IsServer: True 2020-08-06 21:13:38.782 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 21:13:38.782 - Thread: 1 -> Autosave 2020-08-06 21:13:38.782 - Thread: 1 -> Saving world - START 2020-08-06 21:13:38.782 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:13:38.782 - Thread: 1 -> Before snapshot.: GC Memory: 2,343 B 2020-08-06 21:13:39.428 - Thread: 1 -> After snapshot.: GC Memory: 2,410 B 2020-08-06 21:13:39.428 - Thread: 1 -> Directory cleanup: GC Memory: 2,410 B 2020-08-06 21:13:39.428 - Thread: 1 -> Saving world - END 2020-08-06 21:13:39.428 - Thread: 10 -> Session snapshot save - START 2020-08-06 21:13:39.429 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 21:13:43.431 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:13:47.472 - Thread: 10 -> Session snapshot save - END 2020-08-06 21:13:51.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:13:51.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:13:57.273 - Thread: 1 -> GC Memory: 2518.341 / 2518.341 MB 2020-08-06 21:14:00.810 - Thread: 1 -> GUI Stats: Update 0.276103888888889, Draw 0.501891888888889 2020-08-06 21:14:01.122 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:14:01.123 - Thread: 1 -> STATISTICS,1140.3166667,0.008051872,0.1729174,0.02608967,7.022609,7.980492,91.23802,87.3565,100.4622,6,0,2515.209,14194.17,43005,-43005,67,39.87326,84.74852,0.8172218,4657,16.66616,1,16.66667,6.645342,14.12433,100,9713550275,2515.209 2020-08-06 21:14:01.123 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:14:01.123 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1201,1421,165,655,9263,5198,0,0,126,6619,0,3507,15,0,87,15,288,78,25,3,1529,807,360,6,50,0 2020-08-06 21:14:04.055 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:14:04.055 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:14:27.275 - Thread: 1 -> GC Memory: 2543.041 / 2543.041 MB 2020-08-06 21:14:31.490 - Thread: 1 -> GUI Stats: Update 0.201250888888889, Draw 0.568947499999999 2020-08-06 21:14:37.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:14:37.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:14:52.745 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:14:52.745 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:14:52.790 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:14:52.790 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:14:57.283 - Thread: 1 -> GC Memory: 2552.446 / 2552.446 MB 2020-08-06 21:15:01.654 - Thread: 1 -> GUI Stats: Update 0.223407722222222, Draw 0.601282666666668 2020-08-06 21:15:01.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:15:01.995 - Thread: 1 -> STATISTICS,1200.3333334,0.0139513,0.1267242,0.02608967,7.022609,8.826351,99.41297,83.43393,90.63645,6,0,2367.975,14187.41,43105,-43105,67,43.74706,91.20065,0.7989783,4372,20.00427,0,16.66667,8.751278,18.24402,100,9732224353,2367.975 2020-08-06 21:15:01.995 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:15:01.995 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1203,1421,165,655,9281,5213,0,0,124,6634,0,3508,31,0,89,15,288,76,25,3,1529,807,360,6,50,0 2020-08-06 21:15:03.211 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:15:03.211 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:15:03.211 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:15:03.238 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:15:06.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:15:06.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:15:23.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:15:23.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:15:27.294 - Thread: 1 -> GC Memory: 2372.919 / 2372.919 MB 2020-08-06 21:15:31.658 - Thread: 1 -> GUI Stats: Update 0.276539666666667, Draw 0.491747944444444 2020-08-06 21:15:45.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:15:45.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:15:54.610 - Thread: 1 -> dredd..'s action was blocked. 2020-08-06 21:15:54.610 - Thread: 1 -> Access MyCubeGrid.OnStockpileFillRequest 2020-08-06 21:15:57.302 - Thread: 1 -> GC Memory: 2915.908 / 2915.908 MB 2020-08-06 21:16:01.770 - Thread: 1 -> GUI Stats: Update 0.267997111111111, Draw 0.5012405 2020-08-06 21:16:02.122 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:16:02.122 - Thread: 1 -> STATISTICS,1260.35,0.0143137,0.1326103,0.02608967,7.022609,9.668035,107.336,95.11494,110.5016,6,0,2914.502,14207.53,43109,-43109,67,42.11052,83.05026,0.7028476,4428,16.64099,1,16.66667,7.007607,13.82039,100,9719882314,2914.502 2020-08-06 21:16:02.122 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:16:02.122 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1203,1421,165,655,9269,5201,0,0,126,6623,0,3510,15,0,89,15,288,76,25,3,1529,807,360,6,50,0 2020-08-06 21:16:06.757 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 21:16:06.759 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 21:16:16.783 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 21:16:16.789 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 21:16:16.912 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:16:16.912 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:16:16.929 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:16:16.929 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:16:19.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:16:19.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:16:19.807 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:16:19.807 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:16:19.807 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:16:19.818 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:16:26.756 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 21:16:26.757 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 21:16:27.322 - Thread: 1 -> GC Memory: 2919.532 / 2919.532 MB 2020-08-06 21:16:31.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:16:31.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:16:31.782 - Thread: 1 -> GUI Stats: Update 0.248372055555556, Draw 0.420606555555555 2020-08-06 21:16:36.772 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 21:16:36.775 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 21:16:36.775 - Thread: 1 -> Next activation in 00:55:27.8121725 2020-08-06 21:16:38.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:16:38.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:16:39.238 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:16:39.238 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:16:39.238 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:16:39.250 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:16:44.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:16:44.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:16:52.773 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:16:56.772 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:16:57.334 - Thread: 1 -> GC Memory: 2374.034 / 2374.034 MB 2020-08-06 21:17:00.877 - Thread: 1 -> Player left: Akidofou (76561198045795452) 2020-08-06 21:17:01.771 - Thread: 1 -> GUI Stats: Update 0.249903277777777, Draw 0.402101388888889 2020-08-06 21:17:02.137 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:17:02.137 - Thread: 1 -> STATISTICS,1320.3666667,0.00676918,0.06817341,0.02608967,7.022609,10.4939,115.169,91.07909,114.7182,5,0,2373.488,14183.13,43494,-43494,67,45.52166,89.66046,0.7954956,5148,16.94804,0,16.66667,7.715029,15.19569,100,9737306474,2373.488 2020-08-06 21:17:02.137 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:17:02.137 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1203,1421,166,655,9286,5217,0,0,126,6639,0,3510,31,0,89,15,288,76,25,3,1529,807,360,6,50,0 2020-08-06 21:17:02.774 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:17:27.344 - Thread: 1 -> GC Memory: 2375.45 / 2375.45 MB 2020-08-06 21:17:31.943 - Thread: 1 -> GUI Stats: Update 0.240336055555556, Draw 0.464597666666666 2020-08-06 21:17:46.511 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:17:46.511 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:17:57.355 - Thread: 1 -> GC Memory: 2378.843 / 2378.843 MB 2020-08-06 21:18:01.937 - Thread: 1 -> GUI Stats: Update 0.233367722222222, Draw 0.433310944444444 2020-08-06 21:18:02.328 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:18:02.328 - Thread: 1 -> STATISTICS,1380.3833334,0.00699234,0.07849312,0.02608967,7.022609,10.92025,119.377,87.42144,105.417,5,0,2378.755,14169.81,43494,-43494,67,42.35993,85.26347,0.8673825,5128,16.66845,0,16.66667,7.060744,14.2121,100,9724900618,2378.755 2020-08-06 21:18:02.328 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:18:02.328 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1203,1421,168,655,9274,5201,0,0,126,6623,0,3510,15,0,91,15,288,76,25,3,1529,807,360,6,50,0 2020-08-06 21:18:21.326 - Thread: 1 -> Player entered: Akidofou (76561198045795452) 2020-08-06 21:18:22.276 - Thread: 1 -> World request received: Akidofou 2020-08-06 21:18:22.276 - Thread: 1 -> ...responding 2020-08-06 21:18:27.365 - Thread: 1 -> GC Memory: 2359.936 / 2359.936 MB 2020-08-06 21:18:29.070 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:18:29.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:18:32.368 - Thread: 1 -> GUI Stats: Update 0.267124611111111, Draw 0.424032888888889 2020-08-06 21:18:38.795 - Thread: 1 -> Autosave initiated 2020-08-06 21:18:38.795 - Thread: 1 -> Character state: True 2020-08-06 21:18:38.795 - Thread: 1 -> IsServer: True 2020-08-06 21:18:38.795 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 21:18:38.795 - Thread: 1 -> Autosave 2020-08-06 21:18:38.795 - Thread: 1 -> Saving world - START 2020-08-06 21:18:38.796 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:18:38.796 - Thread: 1 -> Before snapshot.: GC Memory: 2,360 B 2020-08-06 21:18:39.507 - Thread: 1 -> After snapshot.: GC Memory: 2,428 B 2020-08-06 21:18:39.508 - Thread: 1 -> Directory cleanup: GC Memory: 2,428 B 2020-08-06 21:18:39.508 - Thread: 1 -> Saving world - END 2020-08-06 21:18:39.508 - Thread: 10 -> Session snapshot save - START 2020-08-06 21:18:39.509 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 21:18:42.588 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:18:46.137 - Thread: 10 -> Session snapshot save - END 2020-08-06 21:18:55.139 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:18:55.139 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:18:55.167 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:18:55.167 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:18:57.371 - Thread: 1 -> GC Memory: 2529.237 / 2529.237 MB 2020-08-06 21:19:04.605 - Thread: 1 -> GUI Stats: Update 0.251632, Draw 0.481300222222222 2020-08-06 21:19:05.013 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:19:05.014 - Thread: 1 -> STATISTICS,1440.4,0.01376724,0.1445475,0.04166222,7.048904,11.56657,131.9682,91.88353,121.249,6,0,2533.606,14202.29,43544,-43544,67,46.01349,90.49422,0.8050758,5096,19.18641,0,16.66667,8.828337,17.36259,100,9749254458,2533.606 2020-08-06 21:19:05.014 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:19:05.014 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1203,1422,168,655,9297,5215,0,0,124,6637,0,3510,31,0,91,15,288,77,34,3,1529,807,360,6,50,0 2020-08-06 21:19:08.114 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:19:08.114 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:19:08.130 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:19:08.130 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:19:27.375 - Thread: 1 -> GC Memory: 2534.448 / 2534.448 MB 2020-08-06 21:19:30.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:19:30.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:19:34.692 - Thread: 1 -> GUI Stats: Update 0.316848666666667, Draw 0.481273944444445 2020-08-06 21:19:36.266 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:19:36.267 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:19:36.281 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:19:36.281 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:19:57.375 - Thread: 1 -> GC Memory: 2542.056 / 2542.056 MB 2020-08-06 21:20:04.693 - Thread: 1 -> GUI Stats: Update 0.214470777777778, Draw 0.459366722222222 2020-08-06 21:20:05.112 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:20:05.112 - Thread: 1 -> STATISTICS,1500.4166667,0.01368809,0.1421156,0.04166222,7.048904,12.41849,140.5492,83.0163,98.69136,6,0,2369.345,14182.57,43553,-43553,65,37.21451,93.32832,0.7666601,5103,16.91075,0,16.66667,6.293252,15.78252,100,9734846922,2369.345 2020-08-06 21:20:05.112 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:20:05.112 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1203,1421,169,655,9283,5201,0,0,126,6623,0,3511,15,0,91,15,288,76,34,3,1529,807,360,6,50,0 2020-08-06 21:20:07.712 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:20:11.713 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:20:14.481 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddGridVerticesInsideOBB(MyCubeGrid grid, MyOrientedBoundingBoxD obb, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddEntities(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 boundingBoxes, List`1 trackedEntities, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.CreateWorldVerticesAndShapes(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 trackedEntities, List`1& boundingBoxes, WorldVerticesInfo& worldVertices, Dictionary`2& shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateNextQueuedTile() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.Update() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyRDPathfinding.Update() at Sandbox.Game.AI.MyAIComponent.Simulate() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-08-06 21:20:14.483 - Thread: 1 -> Showing message 2020-08-06 21:20:15.866 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_196_011 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 1621 PCUCount: 257176 ================================== OFNI HSARC ================================== 2020-08-06 21:20:15.867 - Thread: 1 -> Log Closed