2020-08-06 09:55:08.793 - Thread: 1 -> Log Started 2020-08-06 09:55:08.793 - Thread: 1 -> Timezone (local - UTC): 2h 2020-08-06 09:55:08.793 - Thread: 1 -> App Version: 01_195_024 2020-08-06 09:55:08.842 - Thread: 1 -> Steam build: Always true 2020-08-06 09:55:08.842 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-08-06 09:55:08.842 - Thread: 1 -> Environment.ProcessorCount: 8 2020-08-06 09:55:08.895 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-08-06 09:55:08.895 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-08-06 09:55:08.895 - Thread: 1 -> Environment.Is64BitProcess: True 2020-08-06 09:55:08.895 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-08-06 09:55:08.895 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-08-06 09:55:08.895 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 09:55:08.898 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 2020-08-06 09:55:08.898 - Thread: 1 -> IntPtr.Size: 8 2020-08-06 09:55:08.898 - Thread: 1 -> Default Culture: 2020-08-06 09:55:08.898 - Thread: 1 -> Default UI Culture: 2020-08-06 09:55:08.898 - Thread: 1 -> MyConfig.Load() - START 2020-08-06 09:55:08.901 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 09:55:09.219 - Thread: 1 -> NewNewGameScreen: False 2020-08-06 09:55:09.219 - Thread: 1 -> EnableDamageEffects: True 2020-08-06 09:55:09.219 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-08-06 09:55:09.219 - Thread: 1 -> EnableReverb: False 2020-08-06 09:55:09.219 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-08-06 09:55:09.219 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-08-06 09:55:09.219 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-08-06 09:55:09.219 - Thread: 1 -> FirstTimeRun: False 2020-08-06 09:55:09.219 - Thread: 1 -> ExperimentalMode: True 2020-08-06 09:55:09.219 - Thread: 1 -> VideoAdapter: 0 2020-08-06 09:55:09.219 - Thread: 1 -> ScreenWidth: 1920 2020-08-06 09:55:09.219 - Thread: 1 -> ScreenHeight: 1080 2020-08-06 09:55:09.219 - Thread: 1 -> RefreshRate: 60000 2020-08-06 09:55:09.219 - Thread: 1 -> WindowMode: 1 2020-08-06 09:55:09.219 - Thread: 1 -> VerticalSync: 1 2020-08-06 09:55:09.219 - Thread: 1 -> FieldOfView: 70 2020-08-06 09:55:09.219 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 09:55:09.219 - Thread: 1 -> FlaresIntensity: 1 2020-08-06 09:55:09.219 - Thread: 1 -> TreeViewDistance: 2000 2020-08-06 09:55:09.219 - Thread: 1 -> GrassDensity: 3 2020-08-06 09:55:09.219 - Thread: 1 -> GrassDrawDistance: 1000 2020-08-06 09:55:09.219 - Thread: 1 -> AntialiasingMode: 1 2020-08-06 09:55:09.219 - Thread: 1 -> ShadowMapResolution: 2 2020-08-06 09:55:09.219 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-08-06 09:55:09.219 - Thread: 1 -> TextureQuality: 2 2020-08-06 09:55:09.219 - Thread: 1 -> AnisotropicFiltering: 4 2020-08-06 09:55:09.219 - Thread: 1 -> ModelQuality: 2 2020-08-06 09:55:09.219 - Thread: 1 -> VoxelQuality: 2 2020-08-06 09:55:09.219 - Thread: 1 -> ShaderQuality: 2 2020-08-06 09:55:09.219 - Thread: 1 -> LowMemSwitchToLow: 0 2020-08-06 09:55:09.219 - Thread: 1 -> FirstVTTimeRun: False 2020-08-06 09:55:09.219 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-08-06 09:55:09.219 - Thread: 1 -> GDPRConsent: True 2020-08-06 09:55:09.219 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-08-06 09:55:09.219 - Thread: 1 -> GameVolume: 0.4561174 2020-08-06 09:55:09.219 - Thread: 1 -> Music_Volume: 0 2020-08-06 09:55:09.219 - Thread: 1 -> VoiceChatVolume: 0.4588911 2020-08-06 09:55:09.219 - Thread: 1 -> HudWarnings: True 2020-08-06 09:55:09.219 - Thread: 1 -> VoiceChat: True 2020-08-06 09:55:09.219 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-08-06 09:55:09.219 - Thread: 1 -> EnableDynamicMusic: True 2020-08-06 09:55:09.219 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-08-06 09:55:09.219 - Thread: 1 -> EnableDoppler: True 2020-08-06 09:55:09.219 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-08-06 09:55:09.219 - Thread: 1 -> FirstTimeTutorials: False 2020-08-06 09:55:09.219 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-08-06 09:55:09.219 - Thread: 1 -> ShowCrosshair2: 0 2020-08-06 09:55:09.219 - Thread: 1 -> EnableTrading: True 2020-08-06 09:55:09.219 - Thread: 1 -> EnableSteamCloud: False 2020-08-06 09:55:09.219 - Thread: 1 -> UiTransparency: 1 2020-08-06 09:55:09.219 - Thread: 1 -> UiBkTransparency: 0.8 2020-08-06 09:55:09.219 - Thread: 1 -> HUDBkTransparency: 0.6 2020-08-06 09:55:09.219 - Thread: 1 -> AreaInteraction: True 2020-08-06 09:55:09.219 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-08-06 09:55:09.219 - Thread: 1 -> ControlsHints: False 2020-08-06 09:55:09.219 - Thread: 1 -> GoodBotHints: False 2020-08-06 09:55:09.219 - Thread: 1 -> RotationHints: True 2020-08-06 09:55:09.219 - Thread: 1 -> HudState: 2 2020-08-06 09:55:09.219 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-08-06 09:55:09.219 - Thread: 1 -> MutedPlayers: 2020-08-06 09:55:09.219 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-08-06 09:55:09.219 - Thread: 1 -> ZoomMultiplier: 0.2 2020-08-06 09:55:09.219 - Thread: 1 -> GamepadScheme: 0 2020-08-06 09:55:09.219 - Thread: 1 -> Language: 6 2020-08-06 09:55:09.219 - Thread: 1 -> DontSendVoicePlayers: 2020-08-06 09:55:09.220 - Thread: 1 -> MyConfig.Load() - END 2020-08-06 09:55:09.574 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-08-06 09:55:09.797 - Thread: 1 -> Found processor count: 8 2020-08-06 09:55:09.797 - Thread: 1 -> Using processor count: 8 2020-08-06 09:55:10.048 - Thread: 1 -> All detected adapters: 2020-08-06 09:55:10.061 - Thread: 1 -> NVIDIA GeForce GTX 1060 6GB - VendorID=4318, SubsystemID=1633892418, DeviceID=7171 2020-08-06 09:55:10.061 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-08-06 09:55:10.435 - Thread: 1 -> AdapterInfo = { 2020-08-06 09:55:10.436 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2020-08-06 09:55:10.436 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 09:55:10.436 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 09:55:10.436 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 09:55:10.436 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 09:55:10.436 - Thread: 1 -> AftermathSupported = False 2020-08-06 09:55:10.436 - Thread: 1 -> Adapter id = 0 2020-08-06 09:55:10.436 - Thread: 1 -> Supported = True 2020-08-06 09:55:10.436 - Thread: 1 -> RAM = 6345981952 2020-08-06 09:55:10.436 - Thread: 1 -> Priority = 2 2020-08-06 09:55:10.436 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 09:55:10.436 - Thread: 1 -> Output is attached = True 2020-08-06 09:55:10.436 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-08-06 09:55:10.436 - Thread: 1 -> Display modes = { 2020-08-06 09:55:10.436 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 09:55:10.437 - Thread: 1 -> 640x480@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 640x480@75Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 640x480@72Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 640x480@59.94Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 720x480@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 720x480@59.94Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 720x576@50Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 800x600@75Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 800x600@56.25Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 800x600@72.188Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1024x768@70.069Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1024x768@75.029Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1152x864@75Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1176x664@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1176x664@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1176x664@50Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1176x664@50Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x720@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x720@50Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x720@59.94Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1280x1024@75.025Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1440x900@74.984Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1600x1200@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1768x992@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1768x992@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1768x992@50Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1768x992@50Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1920x1080@59.94Hz 2020-08-06 09:55:10.437 - Thread: 1 -> 1920x1080@59.94006Hz 2020-08-06 09:55:10.437 - Thread: 1 -> } 2020-08-06 09:55:10.437 - Thread: 1 -> } 2020-08-06 09:55:10.437 - Thread: 1 -> AdapterInfo = { 2020-08-06 09:55:10.437 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2020-08-06 09:55:10.437 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 09:55:10.437 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 09:55:10.437 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 09:55:10.437 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 09:55:10.437 - Thread: 1 -> AftermathSupported = False 2020-08-06 09:55:10.437 - Thread: 1 -> Adapter id = 0 2020-08-06 09:55:10.438 - Thread: 1 -> Supported = True 2020-08-06 09:55:10.438 - Thread: 1 -> RAM = 6345981952 2020-08-06 09:55:10.438 - Thread: 1 -> Priority = 2 2020-08-06 09:55:10.438 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 09:55:10.438 - Thread: 1 -> Output is attached = True 2020-08-06 09:55:10.438 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-08-06 09:55:10.438 - Thread: 1 -> Display modes = { 2020-08-06 09:55:10.438 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 09:55:10.438 - Thread: 1 -> 640x480@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 640x480@75Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 640x480@72Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 640x480@59.94Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 720x480@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 720x480@59.94Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 720x576@50Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 800x600@75Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 800x600@56.25Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 800x600@72.188Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1024x768@70.069Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1024x768@75.029Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1152x864@75Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1176x664@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1176x664@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1176x664@50Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1176x664@50Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x720@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x720@50Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x720@59.94Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1280x1024@75.025Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1440x900@74.984Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1600x1200@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1768x992@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1768x992@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1768x992@50Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1768x992@50Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1920x1080@59.94Hz 2020-08-06 09:55:10.438 - Thread: 1 -> 1920x1080@59.94006Hz 2020-08-06 09:55:10.438 - Thread: 1 -> } 2020-08-06 09:55:10.438 - Thread: 1 -> } 2020-08-06 09:55:10.438 - Thread: 1 -> AdapterInfo = { 2020-08-06 09:55:10.438 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY2 2020-08-06 09:55:10.438 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 09:55:10.438 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 09:55:10.438 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 09:55:10.438 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 09:55:10.438 - Thread: 1 -> AftermathSupported = False 2020-08-06 09:55:10.438 - Thread: 1 -> Adapter id = 0 2020-08-06 09:55:10.438 - Thread: 1 -> Supported = True 2020-08-06 09:55:10.438 - Thread: 1 -> RAM = 6345981952 2020-08-06 09:55:10.438 - Thread: 1 -> Priority = 2 2020-08-06 09:55:10.438 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 09:55:10.438 - Thread: 1 -> Output is attached = True 2020-08-06 09:55:10.438 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-08-06 09:55:10.438 - Thread: 1 -> Display modes = { 2020-08-06 09:55:10.439 - Thread: 1 -> DXGIOutput id = 1 2020-08-06 09:55:10.439 - Thread: 1 -> 640x480@60Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x720@60Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1600x900@60Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 09:55:10.439 - Thread: 1 -> } 2020-08-06 09:55:10.439 - Thread: 1 -> } 2020-08-06 09:55:10.439 - Thread: 1 -> AdapterInfo = { 2020-08-06 09:55:10.439 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY2 2020-08-06 09:55:10.439 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 09:55:10.439 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 09:55:10.439 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 09:55:10.439 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 09:55:10.439 - Thread: 1 -> AftermathSupported = False 2020-08-06 09:55:10.439 - Thread: 1 -> Adapter id = 0 2020-08-06 09:55:10.439 - Thread: 1 -> Supported = True 2020-08-06 09:55:10.439 - Thread: 1 -> RAM = 6345981952 2020-08-06 09:55:10.439 - Thread: 1 -> Priority = 2 2020-08-06 09:55:10.439 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 09:55:10.439 - Thread: 1 -> Output is attached = True 2020-08-06 09:55:10.439 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-08-06 09:55:10.439 - Thread: 1 -> Display modes = { 2020-08-06 09:55:10.439 - Thread: 1 -> DXGIOutput id = 1 2020-08-06 09:55:10.439 - Thread: 1 -> 640x480@60Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x720@60Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1600x900@60Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 09:55:10.439 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 09:55:10.439 - Thread: 1 -> } 2020-08-06 09:55:10.439 - Thread: 1 -> } 2020-08-06 09:55:10.444 - Thread: 1 -> Steam.IsActive: True 2020-08-06 09:55:10.445 - Thread: 1 -> Steam.IsOnline: True 2020-08-06 09:55:10.445 - Thread: 1 -> Steam.OwnsGame: False 2020-08-06 09:55:10.445 - Thread: 1 -> Steam.UserId: 76561198094767414 2020-08-06 09:55:10.445 - Thread: 1 -> Steam.UserName: Ciberdead 2020-08-06 09:55:10.445 - Thread: 1 -> Steam.Branch: default 2020-08-06 09:55:10.445 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-08-06 09:55:10.445 - Thread: 1 -> Build version: 0.1.1.0 2020-08-06 09:55:10.458 - Thread: 1 -> MyScreenManager() 2020-08-06 09:55:10.577 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2020-08-06 09:55:10.577 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2020-08-06 09:55:10.579 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2020-08-06 09:55:10.580 - Thread: 23 -> CreateDeviceInternal - Create device 2020-08-06 09:55:10.657 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2020-08-06 09:55:10.712 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2020-08-06 09:55:10.713 - Thread: 23 -> CreateDeviceInternal create swapchain 2020-08-06 09:55:14.727 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-08-06 09:55:14.727 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 09:55:14.727 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-08-06 09:55:16.016 - Thread: 1 -> Preallocate - START 2020-08-06 09:55:16.020 - Thread: 1 -> MySpaceWorldGenerator - START 2020-08-06 09:55:16.026 - Thread: 1 -> MySpaceWorldGenerator - END 2020-08-06 09:55:16.026 - Thread: 1 -> MySpaceBuildComponent - START 2020-08-06 09:55:16.026 - Thread: 1 -> MySpaceBuildComponent - END 2020-08-06 09:55:16.026 - Thread: 1 -> MyEntities - START 2020-08-06 09:55:16.042 - Thread: 1 -> MyEntities - END 2020-08-06 09:55:16.042 - Thread: 1 -> MyObjectBuilder_Base - START 2020-08-06 09:55:16.042 - Thread: 1 -> MyObjectBuilder_Base - END 2020-08-06 09:55:16.042 - Thread: 1 -> MyTransparentGeometry - START 2020-08-06 09:55:16.042 - Thread: 1 -> MyTransparentGeometry - END 2020-08-06 09:55:16.042 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-08-06 09:55:16.051 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-08-06 09:55:16.051 - Thread: 1 -> MyMath - START 2020-08-06 09:55:16.051 - Thread: 1 -> MyMath - END 2020-08-06 09:55:16.051 - Thread: 1 -> MySimpleObjectDraw - START 2020-08-06 09:55:16.052 - Thread: 1 -> MySimpleObjectDraw - END 2020-08-06 09:55:16.063 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-08-06 09:55:16.063 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-08-06 09:55:16.063 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-08-06 09:55:16.113 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-08-06 09:55:16.113 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-08-06 09:55:16.114 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-08-06 09:55:16.114 - Thread: 1 -> MySyncDestructions - START 2020-08-06 09:55:16.114 - Thread: 1 -> MySyncDestructions - END 2020-08-06 09:55:16.114 - Thread: 1 -> MySyncEntity - START 2020-08-06 09:55:16.114 - Thread: 1 -> MySyncEntity - END 2020-08-06 09:55:16.114 - Thread: 1 -> MySyncScenario - START 2020-08-06 09:55:16.114 - Thread: 1 -> MySyncScenario - END 2020-08-06 09:55:16.114 - Thread: 1 -> MyCommandCharacter - START 2020-08-06 09:55:16.116 - Thread: 1 -> MyCommandCharacter - END 2020-08-06 09:55:16.116 - Thread: 1 -> MyCommandConsole - START 2020-08-06 09:55:16.117 - Thread: 1 -> MyCommandConsole - END 2020-08-06 09:55:16.117 - Thread: 1 -> MyCommandEntity - START 2020-08-06 09:55:16.118 - Thread: 1 -> MyCommandEntity - END 2020-08-06 09:55:16.118 - Thread: 1 -> MyAiTargetManager - START 2020-08-06 09:55:16.118 - Thread: 1 -> MyAiTargetManager - END 2020-08-06 09:55:16.118 - Thread: 1 -> MyClientDebugCommands - START 2020-08-06 09:55:16.118 - Thread: 1 -> MyClientDebugCommands - END 2020-08-06 09:55:16.118 - Thread: 1 -> MyDedicatedServer - START 2020-08-06 09:55:16.118 - Thread: 1 -> MyDedicatedServer - END 2020-08-06 09:55:16.118 - Thread: 1 -> MyDedicatedServerBase - START 2020-08-06 09:55:16.118 - Thread: 1 -> MyDedicatedServerBase - END 2020-08-06 09:55:16.118 - Thread: 1 -> MyMultiplayerBase - START 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerBase - END 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerClient - START 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerClient - END 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerClientBase - START 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerClientBase - END 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerLobby - START 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerLobby - END 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerServerBase - START 2020-08-06 09:55:16.119 - Thread: 1 -> MyMultiplayerServerBase - END 2020-08-06 09:55:16.119 - Thread: 1 -> MyServerDebugCommands - START 2020-08-06 09:55:16.119 - Thread: 1 -> MyServerDebugCommands - END 2020-08-06 09:55:16.119 - Thread: 1 -> MyAIActionsParser - START 2020-08-06 09:55:16.119 - Thread: 1 -> MyAIActionsParser - END 2020-08-06 09:55:16.119 - Thread: 1 -> MyCubeGridDefinitions - START 2020-08-06 09:55:16.174 - Thread: 1 -> MyCubeGridDefinitions - END 2020-08-06 09:55:16.174 - Thread: 1 -> MyDefinitionManager - START 2020-08-06 09:55:16.195 - Thread: 1 -> MyDefinitionManager - END 2020-08-06 09:55:16.195 - Thread: 1 -> Preallocate - END 2020-08-06 09:55:16.201 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-08-06 09:55:16.493 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-08-06 09:55:16.493 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-08-06 09:55:16.505 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-08-06 09:55:16.505 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 09:55:16.505 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 09:55:16.505 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-08-06 09:55:16.505 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-08-06 09:55:16.505 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-08-06 09:55:16.507 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-08-06 09:55:16.512 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-08-06 09:55:16.513 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-08-06 09:55:16.513 - Thread: 1 -> Virtualized: False 2020-08-06 09:55:16.516 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 2020-08-06 09:55:16.517 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,102,557,184 bytes 2020-08-06 09:55:16.517 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-08-06 09:55:16.517 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,603,492,864 bytes 2020-08-06 09:55:16.517 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,697,067,110,400 bytes 2020-08-06 09:55:16.520 - Thread: 1 -> Drive C: | Capacity: 999,527,804,928 bytes | Free space: 553,251,614,720 bytes 2020-08-06 09:55:16.520 - Thread: 1 -> Drive D: | Capacity: 607,121,408 bytes | Free space: 592,371,712 bytes 2020-08-06 09:55:16.520 - Thread: 1 -> Drive E: | Capacity: 500,090,007,552 bytes | Free space: 72,037,617,664 bytes 2020-08-06 09:55:16.520 - Thread: 1 -> Drive F: | Capacity: 500,090,007,552 bytes | Free space: 499,973,914,624 bytes 2020-08-06 09:55:16.520 - Thread: 1 -> Drive H: | Capacity: 249,449,934,848 bytes | Free space: 249,344,294,912 bytes 2020-08-06 09:55:16.520 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-08-06 09:55:16.523 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-08-06 09:55:16.523 - Thread: 1 -> Installed DLCs: 2020-08-06 09:55:16.539 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-08-06 09:55:16.694 - Thread: 1 -> Havok: Physics.Init 2020-08-06 09:55:17.044 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-08-06 09:55:17.062 - Thread: 1 -> HkGameName: SpaceEngineers 2020-08-06 09:55:17.075 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-08-06 09:55:17.077 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 09:55:17.092 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 09:55:17.386 - Thread: 1 -> Loading scenarios 2020-08-06 09:55:17.423 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 09:55:17.424 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-08-06 09:55:17.733 - Thread: 1 -> Loading sound definitions 2020-08-06 09:55:18.142 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 09:55:18.142 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-08-06 09:55:18.143 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 09:55:18.143 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-08-06 09:55:18.147 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-08-06 09:55:18.200 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 09:55:18.283 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 09:55:18.885 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 09:55:18.895 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2020-08-06 09:55:18.897 - Thread: 1 -> MyGuiManager() 2020-08-06 09:55:18.901 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 09:55:19.102 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 09:55:19.115 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-08-06 09:55:19.116 - Thread: 12 -> ReloadVoxelMaterials 2020-08-06 09:55:19.134 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 09:55:19.170 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 09:55:19.171 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 09:55:19.171 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 09:55:19.186 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-08-06 09:55:19.186 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-08-06 09:55:19.186 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-08-06 09:55:19.186 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-08-06 09:55:19.187 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-08-06 09:55:19.188 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-08-06 09:55:19.188 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-08-06 09:55:19.189 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-08-06 09:55:19.252 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-08-06 09:55:19.252 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-08-06 09:55:19.267 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-08-06 09:55:19.267 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-08-06 09:55:19.273 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-08-06 09:55:19.274 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-08-06 09:55:19.274 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-08-06 09:55:19.275 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-08-06 09:55:19.275 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-08-06 09:55:19.286 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-08-06 09:55:19.287 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-08-06 09:55:19.290 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-08-06 09:55:19.292 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-08-06 09:55:19.309 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-08-06 09:55:19.309 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-08-06 09:55:19.314 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-08-06 09:55:19.320 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-08-06 09:55:19.322 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-08-06 09:55:19.327 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-08-06 09:55:19.327 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-08-06 09:55:19.334 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-08-06 09:55:19.334 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-08-06 09:55:19.339 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-08-06 09:55:19.340 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-08-06 09:55:19.348 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-08-06 09:55:19.349 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-08-06 09:55:19.349 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-08-06 09:55:19.358 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-08-06 09:55:19.360 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-08-06 09:55:19.363 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-08-06 09:55:19.365 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-08-06 09:55:19.366 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-08-06 09:55:19.371 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-08-06 09:55:19.373 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-08-06 09:55:19.381 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-08-06 09:55:19.410 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-08-06 09:55:19.410 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-08-06 09:55:19.412 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-08-06 09:55:19.423 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-08-06 09:55:19.426 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-08-06 09:55:19.429 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-08-06 09:55:19.439 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-08-06 09:55:19.440 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-08-06 09:55:19.444 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-08-06 09:55:19.444 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-08-06 09:55:19.444 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-08-06 09:55:19.452 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-08-06 09:55:19.468 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-08-06 09:55:19.474 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-08-06 09:55:19.484 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-08-06 09:55:19.516 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-08-06 09:55:19.524 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-08-06 09:55:19.536 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-08-06 09:55:19.546 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-08-06 09:55:19.581 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-08-06 09:55:19.590 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-08-06 09:55:19.603 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-08-06 09:55:19.622 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-08-06 09:55:19.635 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-08-06 09:55:19.649 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-08-06 09:55:19.667 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-08-06 09:55:19.682 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-08-06 09:55:19.738 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-08-06 09:55:19.759 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-08-06 09:55:19.802 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-08-06 09:55:19.818 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-08-06 09:55:19.874 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-08-06 09:55:19.903 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-08-06 09:55:19.930 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-08-06 09:55:19.960 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-08-06 09:55:19.982 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-08-06 09:55:20.033 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-08-06 09:55:20.055 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-08-06 09:55:20.092 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-08-06 09:55:20.128 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-08-06 09:55:20.175 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-08-06 09:55:20.215 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-08-06 09:55:20.221 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-08-06 09:55:20.244 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-08-06 09:55:20.269 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-08-06 09:55:20.284 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-08-06 09:55:20.288 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-08-06 09:55:20.289 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-08-06 09:55:20.566 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-08-06 09:55:20.575 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-08-06 09:55:20.593 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-08-06 09:55:20.633 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-08-06 09:55:20.697 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-08-06 09:55:20.708 - Thread: 1 -> Timer Frequency: 10000000 2020-08-06 09:55:20.708 - Thread: 1 -> Ticks per frame: 166667 2020-08-06 09:55:20.727 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-08-06 09:55:20.790 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-08-06 09:55:20.828 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-08-06 09:55:20.953 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-08-06 09:55:21.059 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-08-06 09:55:21.419 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-08-06 09:55:21.419 - Thread: 1 -> Flares Intensity: 1 2020-08-06 09:55:21.419 - Thread: 1 -> Field of view: 1.22173 2020-08-06 09:55:21.419 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 09:55:21.419 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-08-06 09:55:21.419 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-08-06 09:55:21.419 - Thread: 1 -> Render.DistanceFade: 2000 2020-08-06 09:55:21.419 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-08-06 09:55:21.419 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-08-06 09:55:21.419 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-08-06 09:55:21.419 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-08-06 09:55:21.419 - Thread: 1 -> Render.TextureQuality: HIGH 2020-08-06 09:55:21.419 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-08-06 09:55:21.419 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-08-06 09:55:21.419 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-08-06 09:55:21.419 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-08-06 09:55:21.419 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-08-06 09:55:21.445 - Thread: 1 -> Analytics uuid: c3e781fa-e398-406c-d023-d5a61666fa79 2020-08-06 09:55:21.567 - Thread: 1 -> Analytics helper process start reported 2020-08-06 09:55:21.757 - Thread: 32 -> Analytics session error 2020-08-06 09:55:25.126 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 09:55:29.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:55:29.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:55:29.708 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 09:55:29.708 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-08-06 09:55:29.708 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2020-08-06 09:55:52.122 - Thread: 1 -> GUI Stats: Update 0.207983111111111, Draw 0.213967111111111 2020-08-06 09:56:22.122 - Thread: 1 -> GUI Stats: Update 0.0419923888888889, Draw 0.1516875 2020-08-06 09:56:52.122 - Thread: 1 -> GUI Stats: Update 0.120688277777778, Draw 0.188612888888889 2020-08-06 09:56:53.405 - Thread: 35 -> LoadSession() - Start 2020-08-06 09:56:53.405 - Thread: 35 -> C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 09:56:55.407 - Thread: 35 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 09:56:55.415 - Thread: 35 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 09:56:55.420 - Thread: 35 -> CheckPoint Experimental mode: Yes 2020-08-06 09:56:55.420 - Thread: 35 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 09:56:55.422 - Thread: 35 -> LoadSession() - End 2020-08-06 09:56:55.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:56:55.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:56:55.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:56:55.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:56:55.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:56:55.442 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:56:55.466 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-08-06 09:56:55.467 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-08-06 09:56:55.667 - Thread: 1 -> RunLoadingAction - START 2020-08-06 09:56:55.671 - Thread: 1 -> Loading session: C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 09:56:56.742 - Thread: 1 -> GC Memory: 1,134,985,824 B 2020-08-06 09:56:56.748 - Thread: 1 -> Process Memory: 3,324,788,736 B 2020-08-06 09:56:56.749 - Thread: 1 -> Experimental mode: Yes 2020-08-06 09:56:56.749 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs, ExperimentalTurnedOnInConfiguration 2020-08-06 09:56:58.532 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-08-06 09:56:58.559 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-08-06 09:56:58.563 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-08-06 09:56:58.564 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 09:56:58.566 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 09:56:58.733 - Thread: 1 -> Loading scenarios 2020-08-06 09:56:58.734 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 09:56:58.734 - Thread: 1 -> List of used mods (0) - START 2020-08-06 09:56:58.734 - Thread: 1 -> List of used mods - END 2020-08-06 09:56:58.805 - Thread: 1 -> Loading behaviors 2020-08-06 09:56:58.806 - Thread: 1 -> Loading ammo magazines 2020-08-06 09:56:58.809 - Thread: 1 -> Loading ammo definitions 2020-08-06 09:56:58.811 - Thread: 1 -> Loading animations 2020-08-06 09:56:58.814 - Thread: 1 -> Loading animations 2020-08-06 09:56:58.815 - Thread: 1 -> Loading sound definitions 2020-08-06 09:56:58.815 - Thread: 1 -> Loading sound definitions 2020-08-06 09:56:58.815 - Thread: 1 -> Loading sound definitions 2020-08-06 09:56:58.816 - Thread: 1 -> Loading sound definitions 2020-08-06 09:56:58.816 - Thread: 1 -> Loading sound definitions 2020-08-06 09:56:58.816 - Thread: 1 -> Loading sound definitions 2020-08-06 09:56:58.816 - Thread: 1 -> Loading category classes 2020-08-06 09:56:58.816 - Thread: 1 -> Loading category classes 2020-08-06 09:56:58.816 - Thread: 1 -> Loading blueprint classes 2020-08-06 09:56:58.818 - Thread: 1 -> Loading blueprint class entries 2020-08-06 09:56:58.818 - Thread: 1 -> Loading blueprint class entries 2020-08-06 09:56:58.818 - Thread: 1 -> Loading blueprints 2020-08-06 09:56:58.821 - Thread: 1 -> Loading blueprints 2020-08-06 09:56:58.821 - Thread: 1 -> Loading agent definitions 2020-08-06 09:56:58.824 - Thread: 1 -> Loading character definitions 2020-08-06 09:56:58.837 - Thread: 1 -> Loading character definitions 2020-08-06 09:56:58.837 - Thread: 1 -> Loading components 2020-08-06 09:56:58.839 - Thread: 1 -> Loading components 2020-08-06 09:56:58.839 - Thread: 1 -> Loading configuration 2020-08-06 09:56:58.840 - Thread: 1 -> Loading container types 2020-08-06 09:56:58.842 - Thread: 1 -> Loading Contract Types 2020-08-06 09:56:58.847 - Thread: 1 -> Loading block positions 2020-08-06 09:56:58.850 - Thread: 1 -> Loading block positions 2020-08-06 09:56:58.850 - Thread: 1 -> Loading curve definitions 2020-08-06 09:56:58.853 - Thread: 1 -> Loading debris 2020-08-06 09:56:58.854 - Thread: 1 -> Loading environment items entries 2020-08-06 09:56:58.854 - Thread: 1 -> Loading decal global definitions 2020-08-06 09:56:58.854 - Thread: 1 -> Loading decal definitions 2020-08-06 09:56:58.857 - Thread: 1 -> Loading drone behaviors 2020-08-06 09:56:58.859 - Thread: 1 -> Loading edges 2020-08-06 09:56:58.860 - Thread: 1 -> Loading emissive color definitions 2020-08-06 09:56:58.864 - Thread: 1 -> Loading emissive color default states 2020-08-06 09:56:58.869 - Thread: 1 -> Loading animations 2020-08-06 09:56:58.869 - Thread: 1 -> Loading entity components 2020-08-06 09:56:58.880 - Thread: 1 -> Loading component containers 2020-08-06 09:56:58.898 - Thread: 1 -> Loading environment items entries 2020-08-06 09:56:58.898 - Thread: 1 -> Loading Faction Names 2020-08-06 09:56:58.899 - Thread: 1 -> Loading factions 2020-08-06 09:56:58.903 - Thread: 1 -> Loading flare definitions 2020-08-06 09:56:58.918 - Thread: 1 -> Loading gas property definitions 2020-08-06 09:56:58.919 - Thread: 1 -> Loading event definitions 2020-08-06 09:56:58.920 - Thread: 1 -> Loading physical items 2020-08-06 09:56:58.925 - Thread: 1 -> Loading chat bot responses 2020-08-06 09:56:58.949 - Thread: 1 -> Loading LCD texture categories 2020-08-06 09:56:58.950 - Thread: 1 -> Loading LCD texture categories 2020-08-06 09:56:58.950 - Thread: 1 -> Loading LCD texture categories 2020-08-06 09:56:58.950 - Thread: 1 -> Loading LCD texture categories 2020-08-06 09:56:58.950 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 09:56:58.950 - Thread: 1 -> Loading physical items 2020-08-06 09:56:58.953 - Thread: 1 -> Loading physical items 2020-08-06 09:56:58.953 - Thread: 1 -> Loading physical material properties 2020-08-06 09:56:58.957 - Thread: 1 -> Loading pirate antennas 2020-08-06 09:56:58.965 - Thread: 1 -> Loading research blocks definitions 2020-08-06 09:56:58.966 - Thread: 1 -> Loading research groups definitions 2020-08-06 09:56:58.968 - Thread: 1 -> Loading resource distribution groups 2020-08-06 09:56:58.968 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 09:56:58.968 - Thread: 1 -> Loading ship sound groups 2020-08-06 09:56:58.983 - Thread: 1 -> Loading ship sound groups 2020-08-06 09:56:58.983 - Thread: 1 -> Loading sound categories 2020-08-06 09:56:58.987 - Thread: 1 -> Loading stat definitions 2020-08-06 09:56:58.988 - Thread: 1 -> Loading grid creators 2020-08-06 09:56:58.991 - Thread: 1 -> Loading transparent material properties 2020-08-06 09:56:58.991 - Thread: 1 -> Loading planet definition 2020-08-06 09:56:58.992 - Thread: 1 -> Loading voxel map storage definitions 2020-08-06 09:56:58.994 - Thread: 1 -> Loading voxel material definitions 2020-08-06 09:56:58.996 - Thread: 1 -> Loading voxel material definitions 2020-08-06 09:56:58.996 - Thread: 1 -> Loading voxel material definitions 2020-08-06 09:56:58.996 - Thread: 1 -> Loading Weather Effects 2020-08-06 09:56:58.999 - Thread: 1 -> Audio effects definitions 2020-08-06 09:56:59.003 - Thread: 1 -> Loading environment items definitions 2020-08-06 09:56:59.005 - Thread: 1 -> Loading environment items definitions 2020-08-06 09:56:59.007 - Thread: 1 -> Loading physical material properties 2020-08-06 09:56:59.012 - Thread: 1 -> Loading particle effect definitions 2020-08-06 09:56:59.088 - Thread: 1 -> Loading particle effect definitions 2020-08-06 09:56:59.089 - Thread: 1 -> Loading environment item definitions 2020-08-06 09:56:59.093 - Thread: 1 -> Loading weapon definitions 2020-08-06 09:56:59.099 - Thread: 1 -> Loading cube blocks 2020-08-06 09:56:59.132 - 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Thread: 1 -> Loading asteroid generators 2020-08-06 09:56:59.277 - Thread: 1 -> Loading spawn groups 2020-08-06 09:56:59.280 - Thread: 1 -> Loading drop containers 2020-08-06 09:56:59.282 - Thread: 1 -> Loading spawn groups 2020-08-06 09:56:59.282 - Thread: 1 -> Loading spawn groups 2020-08-06 09:56:59.283 - Thread: 1 -> Loading radial menu definitions 2020-08-06 09:56:59.301 - Thread: 1 -> Loading respawn ships 2020-08-06 09:56:59.303 - Thread: 1 -> Loading spawn groups 2020-08-06 09:56:59.303 - Thread: 1 -> Loading wheel speeds 2020-08-06 09:56:59.363 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 09:56:59.373 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 09:56:59.373 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 09:56:59.403 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 09:56:59.978 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 09:57:00.030 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-08-06 09:57:00.038 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 09:57:00.095 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 09:57:00.096 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 09:57:00.097 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 09:57:00.124 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 09:57:01.247 - Thread: 38 -> External debugger: listening... 2020-08-06 09:57:01.284 - Thread: 1 -> MyLights.LoadData() - START 2020-08-06 09:57:01.288 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-08-06 09:57:01.288 - Thread: 1 -> MyLights.LoadData() - END 2020-08-06 09:57:01.288 - Thread: 1 -> Info: MyLights initialized. 2020-08-06 09:57:01.289 - Thread: 1 -> MyExplosions.LoadData() - START 2020-08-06 09:57:01.295 - Thread: 1 -> MyExplosions.LoadData() - END 2020-08-06 09:57:01.365 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-08-06 09:57:01.365 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-08-06 09:57:01.395 - Thread: 1 -> Loading Procedural World Generator 2020-08-06 09:57:01.396 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-08-06 09:57:02.201 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-08-06 09:57:02.334 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-08-06 09:57:02.335 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-08-06 09:57:02.335 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-08-06 09:57:02.335 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-08-06 09:57:02.335 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-08-06 09:57:02.336 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Mars-1323953731d120000.vx2' 2020-08-06 09:57:02.336 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\EarthLike-1490369077d120000.vx2' 2020-08-06 09:57:02.336 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Moon-1321135827d19000.vx2' 2020-08-06 09:57:02.336 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Titan-813248659d19000.vx2' 2020-08-06 09:57:02.336 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Alien-1494130250d120000.vx2' 2020-08-06 09:57:05.725 - Thread: 11 -> Info: Planet generator name: Alien 2020-08-06 09:57:05.731 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 09:57:05.796 - Thread: 10 -> Info: Planet generator name: EarthLike 2020-08-06 09:57:05.796 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 09:57:05.875 - Thread: 11 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 09:57:05.875 - Thread: 10 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 09:57:06.088 - Thread: 1 -> Info: Planet generator name: Titan 2020-08-06 09:57:06.089 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 09:57:06.236 - Thread: 13 -> Info: Planet generator name: Mars 2020-08-06 09:57:06.237 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 09:57:06.455 - Thread: 12 -> Info: Planet generator name: Moon 2020-08-06 09:57:06.456 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 09:57:07.340 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-08-06 09:57:07.340 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Europa-374791280d19000.vx2' 2020-08-06 09:57:10.421 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\P(EarthLike)S(2684354613)A(G(StoneCoverageIronCore)M(EarthDesertArea)__17)-844866819358721900.vx2' 2020-08-06 09:57:11.825 - Thread: 13 -> Info: Planet generator name: Europa 2020-08-06 09:57:11.825 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 09:57:12.908 - Thread: 1 -> Entities loaded 2020-08-06 09:57:13.367 - Thread: 1 -> Clusters reordered 2020-08-06 09:57:13.532 - Thread: 1 -> Clusters reordered 2020-08-06 09:57:13.535 - Thread: 1 -> Clusters reordered 2020-08-06 09:57:13.658 - Thread: 1 -> Entities initialized 2020-08-06 09:57:13.846 - Thread: 1 -> Checkpoint.CameraAttachedTo: 77629064088676800 2020-08-06 09:57:13.865 - Thread: 1 -> MySession.Static.LogSettings - START 2020-08-06 09:57:13.865 - Thread: 1 -> Name = Ciber 1 2020-08-06 09:57:13.865 - Thread: 1 -> Description = 2020-08-06 09:57:13.865 - Thread: 1 -> GameDateTime = 01/01/2081 09:20:46 2020-08-06 09:57:13.865 - Thread: 1 -> Password = 2020-08-06 09:57:13.865 - Thread: 1 -> CurrentPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 09:57:13.865 - Thread: 1 -> WorkshopId = 2020-08-06 09:57:13.865 - Thread: 1 -> CameraController = Default_Astronaut 2020-08-06 09:57:13.865 - Thread: 1 -> ThumbPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\thumb.jpg 2020-08-06 09:57:13.868 - Thread: 1 -> Settings: 2020-08-06 09:57:13.868 - Thread: 1 -> GameMode = Survival 2020-08-06 09:57:13.868 - Thread: 1 -> MaxPlayers = 16 2020-08-06 09:57:13.868 - Thread: 1 -> OnlineMode = FRIENDS 2020-08-06 09:57:13.868 - Thread: 1 -> AutoHealing = False 2020-08-06 09:57:13.868 - Thread: 1 -> WeaponsEnabled = True 2020-08-06 09:57:13.868 - Thread: 1 -> ThrusterDamage = True 2020-08-06 09:57:13.868 - Thread: 1 -> EnableSpectator = False 2020-08-06 09:57:13.868 - Thread: 1 -> EnableCopyPaste = False 2020-08-06 09:57:13.868 - Thread: 1 -> MaxFloatingObjects = 1024 2020-08-06 09:57:13.868 - Thread: 1 -> MaxGridSize = 0 2020-08-06 09:57:13.868 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-08-06 09:57:13.868 - Thread: 1 -> CargoShipsEnabled = True 2020-08-06 09:57:13.868 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-08-06 09:57:13.868 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-08-06 09:57:13.868 - Thread: 1 -> InventorySizeMultiplier = 3 2020-08-06 09:57:13.868 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-08-06 09:57:13.868 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-08-06 09:57:13.868 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-08-06 09:57:13.868 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-08-06 09:57:13.868 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-08-06 09:57:13.868 - Thread: 1 -> ClientCanSave = False 2020-08-06 09:57:13.868 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-08-06 09:57:13.868 - Thread: 1 -> PermanentDeath = False 2020-08-06 09:57:13.868 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 09:57:13.868 - Thread: 1 -> EnableScripts = False 2020-08-06 09:57:13.868 - Thread: 1 -> AutoSaveInMinutes = 5 2020-08-06 09:57:13.868 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-08-06 09:57:13.868 - Thread: 1 -> ProceduralDensity = 0.35 2020-08-06 09:57:13.868 - Thread: 1 -> ProceduralSeed = 0 2020-08-06 09:57:13.868 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 09:57:13.868 - Thread: 1 -> EnableIngameScripts = False 2020-08-06 09:57:13.868 - Thread: 1 -> ViewDistance = 20000 2020-08-06 09:57:13.868 - Thread: 1 -> Voxel destruction = True 2020-08-06 09:57:13.868 - Thread: 1 -> EnableStructuralSimulation = False 2020-08-06 09:57:13.868 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-08-06 09:57:13.868 - Thread: 1 -> EnableContainerDrops = True 2020-08-06 09:57:13.868 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-08-06 09:57:13.868 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-08-06 09:57:13.868 - Thread: 1 -> EnableTurretsFriendlyFire = True 2020-08-06 09:57:13.868 - Thread: 1 -> EnableSubgridDamage = False 2020-08-06 09:57:13.868 - Thread: 1 -> SyncDistance = 3000 2020-08-06 09:57:13.868 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-08-06 09:57:13.868 - Thread: 1 -> AFKTimeoutMin = 0 2020-08-06 09:57:13.868 - Thread: 1 -> StopGridsPeriodMin = 15 2020-08-06 09:57:13.868 - Thread: 1 -> ExperimentalMode = True 2020-08-06 09:57:13.868 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 09:57:13.868 - Thread: 1 -> MySession.Static.LogSettings - END 2020-08-06 09:57:14.022 - Thread: 1 -> Session loaded 2020-08-06 09:57:14.022 - Thread: 1 -> RunLoadingAction - END 2020-08-06 09:57:14.023 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-08-06 09:57:14.221 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-08-06 09:57:14.221 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-08-06 09:57:14.222 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-08-06 09:57:14.233 - Thread: 1 -> Updating continues. 2020-08-06 09:57:15.657 - Thread: 1 -> GC Memory: 1963.209 / 1963.209 MB 2020-08-06 09:57:15.959 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 09:57:16.023 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,6037.39,15959.27,7,0,2050.988,6216.176,34135,-34135,74,9.690352,1.624523,0,6219,16.72215,0,16.66667,1.620435,0.2716551,100,4426082814,2050.988 2020-08-06 09:57:16.036 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 09:57:16.036 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,36,19,92,103,655,4231,1701,0,0,65,1794,0,262,15,0,0,0,288,0,0,0,1358,776,360,6,20,0 2020-08-06 09:57:17.455 - Thread: 1 -> Info: Trash collector removed character '144115188075856019' with entity id '79935471207172135' 2020-08-06 09:57:17.456 - Thread: 1 -> Entity Default_Astronaut is closed. 2020-08-06 09:57:24.058 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 09:57:24.119 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 09:57:24.122 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 09:57:24.128 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 09:57:30.162 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 09:57:30.188 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 09:57:30.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:57:30.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:57:40.385 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 09:57:40.394 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 09:57:45.657 - Thread: 1 -> GC Memory: 5277.762 / 5277.762 MB 2020-08-06 09:57:48.941 - Thread: 1 -> GUI Stats: Update 10.5402896111111, Draw 0.392128666666667 2020-08-06 09:57:50.019 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 09:57:50.191 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 09:57:50.484 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 09:57:50.484 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 09:57:50.555 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 09:57:50.921 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 09:57:51.850 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 09:57:51.852 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 09:57:51.855 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 09:57:59.360 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 09:58:00.486 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 09:58:00.487 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 09:58:00.489 - Thread: 1 -> Next activation in 00:46:48.3673360 2020-08-06 09:58:12.831 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 09:58:12.831 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 09:58:14.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:58:14.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:58:15.660 - Thread: 1 -> GC Memory: 5309.22 / 5309.22 MB 2020-08-06 09:58:19.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:58:19.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:58:19.393 - Thread: 1 -> GUI Stats: Update 0.2121815, Draw 0.423981333333333 2020-08-06 09:58:20.696 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 09:58:20.696 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 09:58:20.696 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 09:58:20.696 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 09:58:20.696 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 09:58:22.954 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 09:58:22.956 - Thread: 1 -> STATISTICS,60.0166666,0,0,0,0,0,0,37.93333,62.08721,3,0,5315.332,13287.77,34135,-34135,73,21.85735,93.55801,0.6873148,2792,16.6651,0,16.66667,3.642549,15.59153,100,7875390190,5315.332 2020-08-06 09:58:22.956 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 09:58:22.956 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,935,1130,120,655,7510,3847,0,0,134,4977,0,2135,31,0,77,15,288,68,0,1,1529,776,360,6,50,0 2020-08-06 09:58:30.890 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:58:30.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:58:35.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:58:35.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:58:45.664 - Thread: 1 -> GC Memory: 5314.586 / 5314.586 MB 2020-08-06 09:58:49.498 - Thread: 1 -> GUI Stats: Update 0.225186333333333, Draw 0.350231833333333 2020-08-06 09:59:05.408 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:59:05.408 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:59:15.666 - Thread: 1 -> GC Memory: 2129.068 / 2129.068 MB 2020-08-06 09:59:19.496 - Thread: 1 -> GUI Stats: Update 0.235757111111111, Draw 0.269121277777778 2020-08-06 09:59:23.075 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 09:59:23.075 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,37.66949,44.88339,3,0,2128.848,11920.41,34135,-34135,73,15.88548,93.52177,0.532615,4091,16.67335,0,16.66667,2.648643,15.59321,100,7846633298,2128.848 2020-08-06 09:59:23.075 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 09:59:23.075 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,935,1129,123,655,7483,3815,0,0,118,4945,0,2135,15,0,80,15,288,67,0,1,1529,776,360,6,50,0 2020-08-06 09:59:29.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:59:29.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:59:38.001 - Thread: 1 -> MyConfig.Save() - START 2020-08-06 09:59:38.001 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 09:59:38.064 - Thread: 1 -> MyConfig.Save() - END 2020-08-06 09:59:38.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:59:38.120 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:59:39.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:59:39.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:59:40.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 09:59:40.142 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 09:59:45.673 - Thread: 1 -> GC Memory: 2134.405 / 2134.405 MB 2020-08-06 09:59:49.726 - Thread: 1 -> GUI Stats: Update 0.227791888888888, Draw 0.245615611111111 2020-08-06 10:00:14.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:00:14.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:00:15.692 - Thread: 1 -> GC Memory: 2138.825 / 2138.825 MB 2020-08-06 10:00:19.725 - Thread: 1 -> GUI Stats: Update 0.191982166666667, Draw 0.363845499999999 2020-08-06 10:00:23.319 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:00:23.319 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,39.00813,65.31091,3,0,2139.985,11956.73,34135,-34135,73,20.68162,92.82198,0.5527005,4164,16.66802,0,16.66667,3.447217,15.47158,100,7859586404,2139.985 2020-08-06 10:00:23.319 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:00:23.319 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,943,1137,123,655,7495,3817,0,0,118,4954,0,2136,15,0,82,15,288,67,0,1,1529,776,360,6,50,0 2020-08-06 10:00:26.992 - Thread: 13 -> Entity Space_Wolf is closed. 2020-08-06 10:00:45.708 - Thread: 1 -> GC Memory: 2138.374 / 2138.374 MB 2020-08-06 10:00:49.728 - Thread: 1 -> GUI Stats: Update 0.192449888888889, Draw 0.397911388888889 2020-08-06 10:01:03.344 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:01:03.344 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:01:03.709 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 10:01:03.709 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 10:01:15.711 - Thread: 1 -> GC Memory: 2136.715 / 2136.715 MB 2020-08-06 10:01:18.009 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:01:19.727 - Thread: 1 -> GUI Stats: Update 0.258907833333333, Draw 0.571228555555555 2020-08-06 10:01:23.335 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:01:23.336 - Thread: 1 -> STATISTICS,240.0666666,0,0,0,0,0,0,40.89634,70.11287,4,0,2136.569,11961.08,34135,-34135,73,19.62861,93.59748,0.513347,4061,16.64823,0,16.66667,3.267817,15.58232,100,7886874226,2136.569 2020-08-06 10:01:23.336 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:01:23.336 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,944,1138,125,655,7521,3833,0,0,118,4972,0,2137,31,0,89,15,288,67,0,1,1529,776,360,6,50,0 2020-08-06 10:01:27.826 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:01:27.826 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:01:45.724 - Thread: 1 -> GC Memory: 2139.145 / 2139.145 MB 2020-08-06 10:01:49.726 - Thread: 1 -> GUI Stats: Update 0.200080833333333, Draw 0.419216555555557 2020-08-06 10:01:55.676 - Thread: 1 -> Autosave initiated 2020-08-06 10:01:55.676 - Thread: 1 -> Character state: True 2020-08-06 10:01:55.676 - Thread: 1 -> IsServer: True 2020-08-06 10:01:55.676 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 10:01:55.676 - Thread: 1 -> Autosave 2020-08-06 10:01:55.679 - Thread: 1 -> Saving world - START 2020-08-06 10:01:55.679 - Thread: 1 -> Making world state snapshot. 2020-08-06 10:01:55.680 - Thread: 1 -> Before snapshot.: GC Memory: 2,139 B 2020-08-06 10:01:56.234 - Thread: 1 -> After snapshot.: GC Memory: 2,176 B 2020-08-06 10:01:56.236 - Thread: 1 -> Directory cleanup: GC Memory: 2,176 B 2020-08-06 10:01:56.236 - Thread: 1 -> Saving world - END 2020-08-06 10:01:56.243 - Thread: 11 -> Session snapshot save - START 2020-08-06 10:01:56.243 - Thread: 11 -> Checking file access for files in target dir. 2020-08-06 10:01:59.806 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 10:02:01.665 - Thread: 11 -> Session snapshot save - END 2020-08-06 10:02:15.727 - Thread: 1 -> GC Memory: 2208.604 / 2208.604 MB 2020-08-06 10:02:20.444 - Thread: 1 -> GUI Stats: Update 0.181499833333333, Draw 0.365238944444445 2020-08-06 10:02:24.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:02:24.070 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,44.12702,56.96944,4,0,2132.369,11946.24,34135,-34135,72,16.85629,93.40058,0.5803326,4058,16.65783,0,16.66667,2.807893,15.55851,100,7868397202,2132.369 2020-08-06 10:02:24.070 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:02:24.070 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,944,1137,126,655,7503,3817,0,0,118,4955,0,2137,15,0,87,15,288,66,0,1,1529,776,360,6,50,0 2020-08-06 10:02:34.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:02:34.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:02:45.728 - Thread: 1 -> GC Memory: 2132.951 / 2132.951 MB 2020-08-06 10:02:50.443 - Thread: 1 -> GUI Stats: Update 0.18750588888889, Draw 0.349048444444444 2020-08-06 10:03:06.921 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 10:03:07.674 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 10:03:07.674 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 10:03:07.674 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 10:03:07.807 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 10:03:09.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:03:09.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:03:15.733 - Thread: 1 -> GC Memory: 2135.459 / 2135.459 MB 2020-08-06 10:03:20.573 - Thread: 1 -> GUI Stats: Update 0.242740277777778, Draw 0.408075944444444 2020-08-06 10:03:24.213 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:03:24.213 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,45.17696,85.36307,6,0,2135.706,11967.62,34135,-34135,72,23.88266,91.28442,0.5521085,4022,16.6716,0,16.66667,3.981623,15.21858,100,7884905702,2135.706 2020-08-06 10:03:24.213 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:03:24.213 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,944,1138,126,655,7519,3833,0,0,118,4971,0,2137,31,0,86,15,288,67,0,1,1529,776,360,6,50,0 2020-08-06 10:03:24.372 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 10:03:29.229 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:03:29.230 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:03:45.736 - Thread: 1 -> GC Memory: 2140.202 / 2140.202 MB 2020-08-06 10:03:50.569 - Thread: 1 -> GUI Stats: Update 0.249836388888889, Draw 0.344749055555555 2020-08-06 10:04:03.349 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:04:03.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:04:11.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:04:11.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:04:14.946 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:04:14.946 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:04:15.752 - Thread: 1 -> GC Memory: 2144.053 / 2144.053 MB 2020-08-06 10:04:20.569 - Thread: 1 -> GUI Stats: Update 0.237032222222222, Draw 0.335977722222222 2020-08-06 10:04:21.901 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 10:04:24.229 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:04:24.230 - Thread: 1 -> STATISTICS,420.1166666,0,0,0,0,0,0,36.74236,84.43897,4,0,2139.83,11991.88,34135,-34135,71,21.81295,92.76414,0.6174555,3931,16.67003,0,16.66667,3.636225,15.46381,100,7912628802,2139.83 2020-08-06 10:04:24.230 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:04:24.230 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,969,1164,126,655,7546,3833,0,0,118,4998,0,2137,31,0,86,15,288,68,0,1,1529,776,360,6,50,0 2020-08-06 10:04:30.146 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:04:30.147 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:04:33.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:04:33.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:04:37.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:04:37.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:04:45.765 - Thread: 1 -> GC Memory: 2144.232 / 2144.232 MB 2020-08-06 10:04:50.779 - Thread: 1 -> GUI Stats: Update 0.237205944444444, Draw 0.493112944444445 2020-08-06 10:05:15.780 - Thread: 1 -> GC Memory: 2150.416 / 2150.416 MB 2020-08-06 10:05:20.361 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:05:20.781 - Thread: 1 -> GUI Stats: Update 0.208702111111111, Draw 0.424380055555555 2020-08-06 10:05:24.359 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:05:24.458 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:05:24.458 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,40.03665,88.77346,4,0,2146.113,12009.68,34142,-34142,70,24.05877,92.52984,0.6129969,4116,16.67824,0,16.66667,4.012579,15.43235,100,7912707418,2146.113 2020-08-06 10:05:24.458 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:05:24.458 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,969,1164,126,655,7546,3833,0,0,118,4998,0,2137,31,0,86,15,288,68,0,1,1529,776,360,6,50,0 2020-08-06 10:05:28.360 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:05:45.782 - Thread: 1 -> GC Memory: 2142.058 / 2142.058 MB 2020-08-06 10:05:50.781 - Thread: 1 -> GUI Stats: Update 0.193518444444444, Draw 0.423501722222222 2020-08-06 10:06:15.798 - Thread: 1 -> GC Memory: 2149.164 / 2149.164 MB 2020-08-06 10:06:20.780 - Thread: 1 -> GUI Stats: Update 0.196940944444444, Draw 0.433326222222222 2020-08-06 10:06:24.475 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:06:24.475 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,44.88257,88.59184,4,0,2150.64,12115.45,34142,-34142,70,28.55574,91.13721,0.6930559,3931,16.66691,0,16.66667,4.759359,15.18976,100,8021689048,2150.64 2020-08-06 10:06:24.475 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:06:24.475 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1088,1288,127,655,7650,3818,0,0,118,5106,0,2137,15,0,81,15,288,73,0,1,1529,776,360,6,50,0 2020-08-06 10:06:45.798 - Thread: 1 -> GC Memory: 2153.092 / 2153.092 MB 2020-08-06 10:06:50.783 - Thread: 1 -> GUI Stats: Update 0.184966833333334, Draw 0.414419666666667 2020-08-06 10:06:55.681 - Thread: 1 -> Autosave initiated 2020-08-06 10:06:55.681 - Thread: 1 -> Character state: True 2020-08-06 10:06:55.681 - Thread: 1 -> IsServer: True 2020-08-06 10:06:55.681 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 10:06:55.681 - Thread: 1 -> Autosave 2020-08-06 10:06:55.682 - Thread: 1 -> Saving world - START 2020-08-06 10:06:55.682 - Thread: 1 -> Making world state snapshot. 2020-08-06 10:06:55.682 - Thread: 1 -> Before snapshot.: GC Memory: 2,153 B 2020-08-06 10:06:55.989 - Thread: 1 -> After snapshot.: GC Memory: 2,191 B 2020-08-06 10:06:55.990 - Thread: 1 -> Directory cleanup: GC Memory: 2,191 B 2020-08-06 10:06:55.990 - Thread: 1 -> Saving world - END 2020-08-06 10:06:55.990 - Thread: 10 -> Session snapshot save - START 2020-08-06 10:06:55.990 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 10:06:58.838 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 10:07:00.676 - Thread: 10 -> Session snapshot save - END 2020-08-06 10:07:15.816 - Thread: 1 -> GC Memory: 2222.912 / 2222.912 MB 2020-08-06 10:07:19.997 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:07:21.085 - Thread: 1 -> GUI Stats: Update 0.184247111111111, Draw 0.387651166666666 2020-08-06 10:07:24.791 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:07:24.791 - Thread: 1 -> STATISTICS,600.1666666,0,0,0,0,0,0,41.80245,81.77642,5,0,2139.901,12133.2,34142,-34142,71,20.88531,92.89622,0.6016138,3897,16.73086,0,16.66667,3.494292,15.54234,100,8016280836,2139.901 2020-08-06 10:07:24.791 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:07:24.791 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1088,1281,128,655,7644,3818,0,0,118,5099,0,2137,15,0,81,15,288,66,0,1,1529,776,360,6,50,0 2020-08-06 10:07:40.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:07:40.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:07:45.828 - Thread: 1 -> GC Memory: 2159.924 / 2159.924 MB 2020-08-06 10:07:51.079 - Thread: 1 -> GUI Stats: Update 0.196452555555556, Draw 0.392843277777778 2020-08-06 10:07:56.259 - Thread: 1 -> Player entered: dredd.. (76561198060630305) 2020-08-06 10:08:00.537 - Thread: 1 -> World request received: dredd.. 2020-08-06 10:08:00.538 - Thread: 1 -> ...responding 2020-08-06 10:08:15.842 - Thread: 1 -> GC Memory: 2167.429 / 2167.429 MB 2020-08-06 10:08:21.560 - Thread: 1 -> GUI Stats: Update 0.212451166666667, Draw 0.366268944444445 2020-08-06 10:08:25.287 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:08:25.287 - Thread: 1 -> STATISTICS,660.1833333,0,0.0003185272,2.002716E-05,0.3821106,2.002716E-05,0.3902636,35.9355,73.40739,5,0,2169.228,12168.93,34142,-34142,71,21.0331,92.82649,0.559468,3933,16.66903,0,16.66667,3.506013,15.47328,100,8066571868,2169.228 2020-08-06 10:08:25.287 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:08:25.287 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1093,1288,130,655,7692,3849,0,0,118,5138,0,2153,31,0,87,15,288,69,1,1,1529,776,360,6,50,0 2020-08-06 10:08:45.858 - Thread: 1 -> GC Memory: 2197.469 / 2197.469 MB 2020-08-06 10:08:52.230 - Thread: 1 -> GUI Stats: Update 0.301806888888889, Draw 0.493458944444445 2020-08-06 10:08:52.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:08:52.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:09:08.587 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 10:09:08.587 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 10:09:08.587 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 10:09:08.640 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 10:09:15.875 - Thread: 1 -> GC Memory: 2153.783 / 2153.783 MB 2020-08-06 10:09:22.225 - Thread: 1 -> GUI Stats: Update 0.248500944444444, Draw 0.341997166666667 2020-08-06 10:09:23.542 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 10:09:23.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:09:23.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:09:25.970 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:09:25.970 - Thread: 1 -> STATISTICS,720.2,0.007074356,0.01945305,0.009633064,2.672793,0.1941605,3.846491,44.22406,75.75447,7,0,2154.788,12228.54,34142,-34142,71,20.06333,93.46397,0.5145131,3933,16.67675,0,16.66667,3.345912,15.58675,100,8093951148,2154.788 2020-08-06 10:09:25.970 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:09:25.970 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1093,1287,131,655,7718,3867,0,0,134,5155,0,2155,31,0,87,15,288,68,9,1,1529,776,360,6,50,0 2020-08-06 10:09:33.325 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:09:34.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:09:34.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:09:45.877 - Thread: 1 -> GC Memory: 2157.163 / 2157.163 MB 2020-08-06 10:09:46.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:09:46.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:09:48.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:09:48.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:09:52.225 - Thread: 1 -> GUI Stats: Update 0.267691777777778, Draw 0.405989777777777 2020-08-06 10:09:58.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:09:58.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:07.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:07.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:09.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:09.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:15.893 - Thread: 1 -> GC Memory: 2163.297 / 2163.297 MB 2020-08-06 10:10:22.226 - Thread: 1 -> GUI Stats: Update 0.288471333333334, Draw 0.308326 2020-08-06 10:10:23.137 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:23.137 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:25.987 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:10:25.987 - Thread: 1 -> STATISTICS,780.2166666,0.008542061,0.03205395,0.01073837,2.672793,0.6669979,5.41271,43.53167,75.19955,6,0,2165.694,12206.23,34143,-34143,71,20.8455,93.73677,0.5302044,4334,16.66858,0,16.66667,3.474648,15.62459,100,8080070052,2165.694 2020-08-06 10:10:25.987 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:10:25.987 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1093,1288,134,655,7705,3851,0,0,118,5139,0,2155,31,0,87,15,288,68,9,1,1529,776,360,6,50,0 2020-08-06 10:10:34.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:34.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:37.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:37.104 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:43.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:43.204 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:45.895 - Thread: 1 -> GC Memory: 2155.532 / 2155.532 MB 2020-08-06 10:10:50.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:50.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:52.224 - Thread: 1 -> GUI Stats: Update 0.294314888888889, Draw 0.389065111111111 2020-08-06 10:10:53.803 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:53.804 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:10:56.753 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:10:56.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:11:15.914 - Thread: 1 -> GC Memory: 2163.074 / 2163.074 MB 2020-08-06 10:11:22.229 - Thread: 1 -> GUI Stats: Update 0.25042, Draw 0.333340777777777 2020-08-06 10:11:26.003 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:11:26.003 - Thread: 1 -> STATISTICS,840.2333333,0.01008034,0.02635574,0.01073837,2.672793,1.105669,7.065551,38.56712,77.70119,6,0,2165.144,12196.51,34156,-34156,71,20.3055,93.45563,0.6229244,4347,16.65429,0,16.66667,3.381737,15.56438,100,8080074052,2165.144 2020-08-06 10:11:26.003 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:11:26.003 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1093,1288,134,655,7705,3851,0,0,118,5139,0,2155,31,0,87,15,288,68,9,1,1529,776,360,6,50,0 2020-08-06 10:11:45.929 - Thread: 1 -> GC Memory: 2164.85 / 2164.85 MB 2020-08-06 10:11:52.226 - Thread: 1 -> GUI Stats: Update 0.235031611111112, Draw 0.293025611111111 2020-08-06 10:11:54.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:11:54.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:11:55.692 - Thread: 1 -> Autosave initiated 2020-08-06 10:11:55.692 - Thread: 1 -> Character state: True 2020-08-06 10:11:55.692 - Thread: 1 -> IsServer: True 2020-08-06 10:11:55.692 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 10:11:55.692 - Thread: 1 -> Autosave 2020-08-06 10:11:55.692 - Thread: 1 -> Saving world - START 2020-08-06 10:11:55.692 - Thread: 1 -> Making world state snapshot. 2020-08-06 10:11:55.692 - Thread: 1 -> Before snapshot.: GC Memory: 2,164 B 2020-08-06 10:11:55.927 - Thread: 1 -> After snapshot.: GC Memory: 2,182 B 2020-08-06 10:11:55.927 - Thread: 1 -> Directory cleanup: GC Memory: 2,182 B 2020-08-06 10:11:55.927 - Thread: 1 -> Saving world - END 2020-08-06 10:11:55.960 - Thread: 10 -> Session snapshot save - START 2020-08-06 10:11:55.960 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 10:11:57.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:11:57.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:11:58.534 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 10:11:59.663 - Thread: 10 -> Session snapshot save - END 2020-08-06 10:12:00.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:12:00.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:12:03.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:12:03.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:12:07.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:12:07.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:12:12.629 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 10:12:12.629 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 10:12:15.939 - Thread: 1 -> GC Memory: 2203.444 / 2203.444 MB 2020-08-06 10:12:22.456 - Thread: 1 -> GUI Stats: Update 0.221518444444444, Draw 0.376797833333333 2020-08-06 10:12:24.018 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 10:12:26.245 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:12:26.245 - Thread: 1 -> STATISTICS,900.25,0.007202148,0.02828217,0.01077843,2.672793,1.587157,8.76175,61.0523,91.23339,12,0,2156.554,12168.59,34156,-34156,71,26.7115,90.95689,0.6096477,4311,16.66899,0,16.66667,4.452538,15.16159,100,8065957184,2156.554 2020-08-06 10:12:26.245 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:12:26.245 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1093,1290,135,655,7692,3835,0,0,118,5126,0,2155,15,0,86,15,288,70,9,1,1529,776,360,6,50,0 2020-08-06 10:12:43.886 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 10:12:44.252 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:12:44.252 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:12:45.954 - Thread: 1 -> GC Memory: 2157.69 / 2157.69 MB 2020-08-06 10:12:50.119 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:12:52.450 - Thread: 1 -> GUI Stats: Update 0.176903388888889, Draw 0.425377944444444 2020-08-06 10:13:15.970 - Thread: 1 -> GC Memory: 2158.803 / 2158.803 MB 2020-08-06 10:13:22.451 - Thread: 1 -> GUI Stats: Update 0.155140777777778, Draw 0.433949777777778 2020-08-06 10:13:26.262 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:13:26.262 - Thread: 1 -> STATISTICS,960.2666666,0.007006645,0.03372765,0.01077843,2.672793,2.073926,10.69176,47.5574,82.24299,8,0,2158.656,12187.88,34156,-34156,71,22.75855,92.88616,0.5845881,4318,16.6649,0,16.66667,3.792691,15.47939,100,8080637840,2158.656 2020-08-06 10:13:26.262 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:13:26.262 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1093,1286,137,655,7706,3851,0,0,118,5138,0,2155,31,0,86,15,288,66,9,1,1529,776,360,6,50,0 2020-08-06 10:13:26.786 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:13:38.079 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:13:44.081 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:13:45.984 - Thread: 1 -> GC Memory: 2161.658 / 2161.658 MB 2020-08-06 10:13:50.079 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:13:51.945 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 10:13:52.450 - Thread: 1 -> GUI Stats: Update 0.176947444444444, Draw 0.407254611111111 2020-08-06 10:13:59.662 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 10:13:59.662 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 10:14:15.985 - Thread: 1 -> GC Memory: 2159.023 / 2159.023 MB 2020-08-06 10:14:22.452 - Thread: 1 -> GUI Stats: Update 0.243649, Draw 0.544842611111111 2020-08-06 10:14:26.279 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:14:26.279 - Thread: 1 -> STATISTICS,1020.2833333,0.007202148,0.02779007,0.01077843,2.672793,2.508799,12.58774,41.9451,69.09155,7,0,2157.107,12202.07,34162,-34162,71,19.49099,93.90028,0.5506495,4295,16.66422,0,16.66667,3.248021,15.64775,100,8093828908,2157.107 2020-08-06 10:14:26.279 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:14:26.279 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1103,1297,140,655,7718,3851,0,0,118,5148,0,2155,31,0,84,15,288,67,9,1,1529,777,360,6,50,0 2020-08-06 10:14:32.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:14:32.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:14:45.987 - Thread: 1 -> GC Memory: 2161.257 / 2161.257 MB 2020-08-06 10:14:52.450 - Thread: 1 -> GUI Stats: Update 0.218039277777778, Draw 0.460273333333334 2020-08-06 10:15:05.384 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 10:15:10.068 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 10:15:10.250 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:15:10.438 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 10:15:16.000 - Thread: 1 -> GC Memory: 2167.694 / 2167.694 MB 2020-08-06 10:15:20.339 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 10:15:22.454 - Thread: 1 -> GUI Stats: Update 0.137422388888889, Draw 0.360750555555556 2020-08-06 10:15:26.296 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:15:26.296 - Thread: 1 -> STATISTICS,1080.3,0.007100105,0.02962685,0.01077843,2.672793,2.943338,14.44092,43.05997,68.93587,8,0,2166.178,12205.77,34162,-34162,71,18.45431,93.65778,0.6348045,5406,16.67176,0,16.66667,3.076657,15.6144,100,8078197820,2166.178 2020-08-06 10:15:26.296 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:15:26.296 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1103,1298,140,655,7703,3835,0,0,118,5134,0,2155,15,0,84,15,288,68,9,1,1529,777,360,6,50,0 2020-08-06 10:15:46.001 - Thread: 1 -> GC Memory: 2160.089 / 2160.089 MB 2020-08-06 10:15:46.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:15:46.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:15:49.850 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:15:52.454 - Thread: 1 -> GUI Stats: Update 0.193711277777778, Draw 0.365454666666667 2020-08-06 10:16:05.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:16:05.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:16:16.002 - Thread: 1 -> GC Memory: 2162.691 / 2162.691 MB 2020-08-06 10:16:22.454 - Thread: 1 -> GUI Stats: Update 0.192638555555555, Draw 0.346211944444443 2020-08-06 10:16:26.312 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:16:26.313 - Thread: 1 -> STATISTICS,1140.3166666,0.007324219,0.02655983,0.01077843,2.672793,3.390522,16.13256,42.65466,97.64551,7,0,2161.422,12190.44,34186,-34186,71,25.60263,90.63349,0.6530843,5396,16.94223,0,16.66667,4.337655,15.35533,100,8083070032,2161.422 2020-08-06 10:16:26.313 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:16:26.313 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1103,1301,140,655,7708,3835,0,0,118,5137,0,2155,15,0,85,15,288,72,9,1,1529,777,360,6,50,0 2020-08-06 10:16:46.003 - Thread: 1 -> GC Memory: 2175.574 / 2175.574 MB 2020-08-06 10:16:52.452 - Thread: 1 -> GUI Stats: Update 0.191661166666667, Draw 0.352597611111111 2020-08-06 10:16:55.703 - Thread: 1 -> Autosave initiated 2020-08-06 10:16:55.703 - Thread: 1 -> Character state: True 2020-08-06 10:16:55.703 - Thread: 1 -> IsServer: True 2020-08-06 10:16:55.703 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 10:16:55.703 - Thread: 1 -> Autosave 2020-08-06 10:16:55.703 - Thread: 1 -> Saving world - START 2020-08-06 10:16:55.704 - Thread: 1 -> Making world state snapshot. 2020-08-06 10:16:55.704 - Thread: 1 -> Before snapshot.: GC Memory: 2,174 B 2020-08-06 10:16:56.032 - Thread: 1 -> After snapshot.: GC Memory: 2,215 B 2020-08-06 10:16:56.032 - Thread: 1 -> Directory cleanup: GC Memory: 2,215 B 2020-08-06 10:16:56.032 - Thread: 1 -> Saving world - END 2020-08-06 10:16:56.032 - Thread: 10 -> Session snapshot save - START 2020-08-06 10:16:56.033 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 10:16:59.151 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 10:17:01.425 - Thread: 10 -> Session snapshot save - END 2020-08-06 10:17:16.006 - Thread: 1 -> GC Memory: 2265.149 / 2265.149 MB 2020-08-06 10:17:20.434 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:17:22.773 - Thread: 1 -> GUI Stats: Update 0.194137444444445, Draw 0.399717333333333 2020-08-06 10:17:24.435 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:17:26.975 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:17:26.975 - Thread: 1 -> STATISTICS,1200.3333333,0.009387016,0.02535534,0.01077843,2.672793,3.826799,17.7713,84.90356,114.3376,7,0,2180.511,12250.38,34186,-34186,74,22.78519,90.42377,0.6730156,5370,16.67437,0,16.66667,3.799286,15.07759,100,8107085870,2180.511 2020-08-06 10:17:26.975 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:17:26.975 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1103,1302,144,655,7731,3856,0,0,122,5159,0,2173,15,0,83,15,288,72,9,0,1529,777,360,6,50,0 2020-08-06 10:17:30.758 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 10:17:46.013 - Thread: 1 -> GC Memory: 2184.162 / 2184.162 MB 2020-08-06 10:17:47.932 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 10:17:52.914 - Thread: 1 -> RequestRespawn 2020-08-06 10:17:53.101 - Thread: 1 -> GUI Stats: Update 0.228425166666667, Draw 0.354683666666667 2020-08-06 10:18:11.442 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:18:11.443 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:18:12.542 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:18:12.543 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:18:16.015 - Thread: 1 -> GC Memory: 2198.553 / 2198.553 MB 2020-08-06 10:18:23.097 - Thread: 1 -> GUI Stats: Update 0.270967611111112, Draw 0.380591777777778 2020-08-06 10:18:26.991 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:18:26.991 - Thread: 1 -> STATISTICS,1260.35,0.007393837,0.03001499,0.01077843,2.672793,4.259137,19.39666,43.66114,64.96068,7,0,2219.559,12285.09,34186,-34186,74,19.70892,93.10513,0.7501644,5310,16.64601,0,16.66667,3.280748,15.49829,100,8149533310,2219.559 2020-08-06 10:18:26.991 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:18:26.991 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1150,1343,150,655,7772,3856,0,0,122,5200,0,2173,15,0,75,15,288,67,9,0,1529,777,360,6,50,0 2020-08-06 10:18:46.032 - Thread: 1 -> GC Memory: 2220.37 / 2220.37 MB 2020-08-06 10:18:53.100 - Thread: 1 -> GUI Stats: Update 0.223127277777778, Draw 0.356709555555556 2020-08-06 10:19:16.033 - Thread: 1 -> GC Memory: 2169.219 / 2169.219 MB 2020-08-06 10:19:18.717 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 10:19:20.019 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 10:19:20.918 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:19:21.084 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:19:21.266 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 10:19:22.001 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-06 10:19:23.098 - Thread: 1 -> GUI Stats: Update 0.229736722222222, Draw 0.3624115 2020-08-06 10:19:24.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:19:24.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:19:27.008 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 10:19:27.008 - Thread: 1 -> STATISTICS,1320.3666666,0.006736755,0.02783585,0.01077843,2.672793,4.697426,21.19563,52.582,88.78841,12,0,2173.461,12328.14,34186,-34186,74,23.74599,92.42907,0.7704093,5291,16.65816,0,16.66667,3.955646,15.39698,100,8175188764,2173.461 2020-08-06 10:19:27.008 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 10:19:27.008 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,36,1150,1344,152,655,7796,3873,0,0,122,5218,0,2173,31,0,80,15,288,68,9,1,1529,777,360,6,50,0 2020-08-06 10:19:35.751 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 10:19:41.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:19:41.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:19:46.048 - Thread: 1 -> GC Memory: 2176.554 / 2176.554 MB 2020-08-06 10:19:51.350 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:19:53.098 - Thread: 1 -> GUI Stats: Update 0.258034611111111, Draw 0.330811666666666 2020-08-06 10:20:03.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:03.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:07.464 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 10:20:08.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:08.242 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:11.543 - Thread: 1 -> Saving world - START 2020-08-06 10:20:11.544 - Thread: 1 -> Making world state snapshot. 2020-08-06 10:20:11.544 - Thread: 1 -> Before snapshot.: GC Memory: 2,180 B 2020-08-06 10:20:11.878 - Thread: 1 -> After snapshot.: GC Memory: 2,217 B 2020-08-06 10:20:11.878 - Thread: 1 -> Directory cleanup: GC Memory: 2,217 B 2020-08-06 10:20:11.878 - Thread: 1 -> Saving world - END 2020-08-06 10:20:11.879 - Thread: 12 -> Session snapshot save - START 2020-08-06 10:20:11.880 - Thread: 12 -> Checking file access for files in target dir. 2020-08-06 10:20:11.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:11.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:14.741 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 10:20:16.061 - Thread: 1 -> GC Memory: 2249.493 / 2249.493 MB 2020-08-06 10:20:16.170 - Thread: 1 -> Saving world - START 2020-08-06 10:20:16.171 - Thread: 1 -> Making world state snapshot. 2020-08-06 10:20:16.171 - Thread: 1 -> Before snapshot.: GC Memory: 2,247 B 2020-08-06 10:20:16.470 - Thread: 1 -> After snapshot.: GC Memory: 2,265 B 2020-08-06 10:20:16.470 - Thread: 1 -> Directory cleanup: GC Memory: 2,265 B 2020-08-06 10:20:16.470 - Thread: 1 -> Saving world - END 2020-08-06 10:20:16.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:16.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:16.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:16.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:16.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:16.548 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:16.553 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-08-06 10:20:16.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:16.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:17.057 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-08-06 10:20:17.058 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-08-06 10:20:17.058 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-08-06 10:20:17.079 - Thread: 12 -> Session snapshot save - END 2020-08-06 10:20:17.079 - Thread: 10 -> Session snapshot save - START 2020-08-06 10:20:17.080 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 10:20:19.397 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 10:20:20.451 - Thread: 10 -> Session snapshot save - END 2020-08-06 10:20:20.454 - Thread: 1 -> Used namespaces in scripts: 2020-08-06 10:20:20.459 - Thread: 1 -> MySession::Unload START 2020-08-06 10:20:20.460 - Thread: 1 -> AutoSaveInMinutes: 5 2020-08-06 10:20:20.460 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-08-06 10:20:20.460 - Thread: 1 -> IsServer: True 2020-08-06 10:20:20.461 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 10:20:20.469 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 10:20:20.469 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 10:20:20.516 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 10:20:21.191 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 10:20:21.193 - Thread: 1 -> MyConfig.Save() - START 2020-08-06 10:20:21.194 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 10:20:21.204 - Thread: 1 -> MyConfig.Save() - END 2020-08-06 10:20:21.216 - Thread: 1 -> Unloading Procedural World Generator 2020-08-06 10:20:22.795 - Thread: 1 -> Info: MyLights Unloading data. 2020-08-06 10:20:22.818 - Thread: 1 -> Network readers disposed 2020-08-06 10:20:22.823 - Thread: 1 -> Network readers disposed 2020-08-06 10:20:22.825 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-08-06 10:20:23.097 - Thread: 1 -> Loading sound definitions 2020-08-06 10:20:23.614 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 10:20:23.614 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-08-06 10:20:23.614 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 10:20:23.614 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-08-06 10:20:23.614 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-08-06 10:20:24.472 - Thread: 1 -> MySession::Unload END 2020-08-06 10:20:31.630 - Thread: 1 -> GUI Stats: Update 0.532061611111111, Draw 0.279176722222222 2020-08-06 10:20:31.997 - Thread: 1 -> Application closed by user 2020-08-06 10:20:31.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:31.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:32.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:32.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:32.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 10:20:32.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 10:20:32.029 - Thread: 1 -> Exiting.. 2020-08-06 10:20:32.036 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-08-06 10:20:32.038 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 10:20:32.045 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 10:20:32.051 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-08-06 10:20:32.185 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 63525040 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 80303344 computed total 80303344 reported total Heap usage: 852848 ( 1%) unused in thread local freelists 56920688 (89%) unused in main heap 5751504 ( 9%) used in main heap ------- 63525040 allocated by heap Peak usage: 59921296 ( 9%) peak heap used (versus current) 272272 ( 1%) peak solver used (versus available) 2020-08-06 10:20:33.042 - Thread: 38 -> External debugger: interrupted. 2020-08-06 10:20:33.044 - Thread: 1 -> Steam closed 2020-08-06 10:20:33.086 - Thread: 1 -> Log Closed