2020-08-06 23:15:41.499 - Thread: 1 -> Log Started 2020-08-06 23:15:41.501 - Thread: 1 -> Timezone (local - UTC): 2h 2020-08-06 23:15:41.501 - Thread: 1 -> App Version: 01_196_011 2020-08-06 23:15:41.518 - Thread: 1 -> Steam build: Always true 2020-08-06 23:15:41.519 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-08-06 23:15:41.519 - Thread: 1 -> Environment.ProcessorCount: 8 2020-08-06 23:15:41.635 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-08-06 23:15:41.635 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-08-06 23:15:41.635 - Thread: 1 -> Environment.Is64BitProcess: True 2020-08-06 23:15:41.635 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-08-06 23:15:41.637 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-08-06 23:15:41.637 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 23:15:41.647 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 2020-08-06 23:15:41.647 - Thread: 1 -> IntPtr.Size: 8 2020-08-06 23:15:41.647 - Thread: 1 -> Default Culture: 2020-08-06 23:15:41.647 - Thread: 1 -> Default UI Culture: 2020-08-06 23:15:41.654 - Thread: 1 -> MyConfig.Load() - START 2020-08-06 23:15:41.659 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 23:15:41.947 - Thread: 1 -> NewNewGameScreen: False 2020-08-06 23:15:41.947 - Thread: 1 -> EnableDamageEffects: False 2020-08-06 23:15:41.947 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-08-06 23:15:41.947 - Thread: 1 -> EnableReverb: False 2020-08-06 23:15:41.947 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-08-06 23:15:41.947 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-08-06 23:15:41.947 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-08-06 23:15:41.947 - Thread: 1 -> FirstTimeRun: False 2020-08-06 23:15:41.947 - Thread: 1 -> ExperimentalMode: True 2020-08-06 23:15:41.947 - Thread: 1 -> VideoAdapter: 0 2020-08-06 23:15:41.947 - Thread: 1 -> ScreenWidth: 1920 2020-08-06 23:15:41.947 - Thread: 1 -> ScreenHeight: 1080 2020-08-06 23:15:41.947 - Thread: 1 -> RefreshRate: 60000 2020-08-06 23:15:41.947 - Thread: 1 -> WindowMode: 1 2020-08-06 23:15:41.947 - Thread: 1 -> VerticalSync: 0 2020-08-06 23:15:41.947 - Thread: 1 -> FieldOfView: 70.01419 2020-08-06 23:15:41.947 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 23:15:41.947 - Thread: 1 -> FlaresIntensity: 1 2020-08-06 23:15:41.947 - Thread: 1 -> TreeViewDistance: 500 2020-08-06 23:15:41.947 - Thread: 1 -> GrassDensity: 0 2020-08-06 23:15:41.947 - Thread: 1 -> GrassDrawDistance: 49 2020-08-06 23:15:41.947 - Thread: 1 -> AntialiasingMode: 0 2020-08-06 23:15:41.947 - Thread: 1 -> ShadowMapResolution: 0 2020-08-06 23:15:41.947 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-08-06 23:15:41.947 - Thread: 1 -> TextureQuality: 0 2020-08-06 23:15:41.947 - Thread: 1 -> AnisotropicFiltering: 0 2020-08-06 23:15:41.947 - Thread: 1 -> ModelQuality: 0 2020-08-06 23:15:41.947 - Thread: 1 -> VoxelQuality: 0 2020-08-06 23:15:41.947 - Thread: 1 -> ShaderQuality: 0 2020-08-06 23:15:41.947 - Thread: 1 -> LowMemSwitchToLow: 0 2020-08-06 23:15:41.947 - Thread: 1 -> FirstVTTimeRun: False 2020-08-06 23:15:41.947 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-08-06 23:15:41.947 - Thread: 1 -> GDPRConsent: True 2020-08-06 23:15:41.947 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-08-06 23:15:41.947 - Thread: 1 -> GameVolume: 0.4561174 2020-08-06 23:15:41.947 - Thread: 1 -> Music_Volume: 0 2020-08-06 23:15:41.947 - Thread: 1 -> VoiceChatVolume: 0.4588911 2020-08-06 23:15:41.947 - Thread: 1 -> HudWarnings: True 2020-08-06 23:15:41.947 - Thread: 1 -> VoiceChat: True 2020-08-06 23:15:41.947 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-08-06 23:15:41.947 - Thread: 1 -> EnableDynamicMusic: True 2020-08-06 23:15:41.947 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-08-06 23:15:41.947 - Thread: 1 -> EnableDoppler: True 2020-08-06 23:15:41.947 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-08-06 23:15:41.947 - Thread: 1 -> FirstTimeTutorials: False 2020-08-06 23:15:41.947 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-08-06 23:15:41.947 - Thread: 1 -> ShowCrosshair2: 0 2020-08-06 23:15:41.947 - Thread: 1 -> EnableTrading: True 2020-08-06 23:15:41.947 - Thread: 1 -> EnableSteamCloud: False 2020-08-06 23:15:41.947 - Thread: 1 -> UiTransparency: 1 2020-08-06 23:15:41.947 - Thread: 1 -> UiBkTransparency: 0.8 2020-08-06 23:15:41.947 - Thread: 1 -> HUDBkTransparency: 0.6 2020-08-06 23:15:41.947 - Thread: 1 -> AreaInteraction: True 2020-08-06 23:15:41.947 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-08-06 23:15:41.947 - Thread: 1 -> ControlsHints: False 2020-08-06 23:15:41.947 - Thread: 1 -> GoodBotHints: False 2020-08-06 23:15:41.947 - Thread: 1 -> RotationHints: True 2020-08-06 23:15:41.947 - Thread: 1 -> HudState: 1 2020-08-06 23:15:41.947 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-08-06 23:15:41.947 - Thread: 1 -> MutedPlayers: 2020-08-06 23:15:41.947 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-08-06 23:15:41.947 - Thread: 1 -> ZoomMultiplier: 0.2 2020-08-06 23:15:41.947 - Thread: 1 -> GamepadScheme: 0 2020-08-06 23:15:41.947 - Thread: 1 -> Language: 6 2020-08-06 23:15:41.947 - Thread: 1 -> DontSendVoicePlayers: 2020-08-06 23:15:41.947 - Thread: 1 -> LastCheckedVersion: 1195024 2020-08-06 23:15:41.950 - Thread: 1 -> MyConfig.Load() - END 2020-08-06 23:15:46.693 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-08-06 23:15:47.051 - Thread: 1 -> Found processor count: 8 2020-08-06 23:15:47.051 - Thread: 1 -> Using processor count: 8 2020-08-06 23:15:47.348 - Thread: 1 -> All detected adapters: 2020-08-06 23:15:47.361 - Thread: 1 -> NVIDIA GeForce GTX 1060 6GB - VendorID=4318, SubsystemID=1633892418, DeviceID=7171 2020-08-06 23:15:47.361 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-08-06 23:15:47.757 - Thread: 1 -> AdapterInfo = { 2020-08-06 23:15:47.757 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2020-08-06 23:15:47.757 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 23:15:47.757 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 23:15:47.757 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 23:15:47.757 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 23:15:47.757 - Thread: 1 -> AftermathSupported = False 2020-08-06 23:15:47.757 - Thread: 1 -> Adapter id = 0 2020-08-06 23:15:47.757 - Thread: 1 -> Supported = True 2020-08-06 23:15:47.757 - Thread: 1 -> RAM = 6345981952 2020-08-06 23:15:47.757 - Thread: 1 -> Priority = 2 2020-08-06 23:15:47.757 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 23:15:47.757 - Thread: 1 -> Output is attached = True 2020-08-06 23:15:47.757 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-08-06 23:15:47.758 - Thread: 1 -> Display modes = { 2020-08-06 23:15:47.758 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 23:15:47.758 - Thread: 1 -> 640x480@60Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 640x480@75Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 640x480@72Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 640x480@59.94Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 720x480@60Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 720x480@59.94Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 720x576@50Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 800x600@75Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 800x600@56.25Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 800x600@72.188Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1024x768@70.069Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1024x768@75.029Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1152x864@75Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1176x664@60Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1176x664@60Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1176x664@50Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1176x664@50Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x720@60Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x720@50Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x720@59.94Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1280x1024@75.025Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 23:15:47.758 - Thread: 1 -> 1440x900@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x1200@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@59.94006Hz 2020-08-06 23:15:47.759 - Thread: 1 -> } 2020-08-06 23:15:47.759 - Thread: 1 -> } 2020-08-06 23:15:47.759 - Thread: 1 -> AdapterInfo = { 2020-08-06 23:15:47.759 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2020-08-06 23:15:47.759 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 23:15:47.759 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 23:15:47.759 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 23:15:47.759 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 23:15:47.759 - Thread: 1 -> AftermathSupported = False 2020-08-06 23:15:47.759 - Thread: 1 -> Adapter id = 0 2020-08-06 23:15:47.759 - Thread: 1 -> Supported = True 2020-08-06 23:15:47.759 - Thread: 1 -> RAM = 6345981952 2020-08-06 23:15:47.759 - Thread: 1 -> Priority = 2 2020-08-06 23:15:47.759 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 23:15:47.759 - Thread: 1 -> Output is attached = True 2020-08-06 23:15:47.759 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-08-06 23:15:47.759 - Thread: 1 -> Display modes = { 2020-08-06 23:15:47.759 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 23:15:47.759 - Thread: 1 -> 640x480@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 640x480@75Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 640x480@72Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 640x480@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 720x480@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 720x480@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 720x576@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 800x600@75Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 800x600@56.25Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 800x600@72.188Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1024x768@70.069Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1024x768@75.029Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1152x864@75Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1176x664@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1176x664@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1176x664@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1176x664@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x720@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x720@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x720@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1280x1024@75.025Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1440x900@74.984Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1600x1200@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@59.94Hz 2020-08-06 23:15:47.759 - Thread: 1 -> 1920x1080@59.94006Hz 2020-08-06 23:15:47.759 - Thread: 1 -> } 2020-08-06 23:15:47.759 - Thread: 1 -> } 2020-08-06 23:15:47.759 - Thread: 1 -> AdapterInfo = { 2020-08-06 23:15:47.760 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY2 2020-08-06 23:15:47.760 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 23:15:47.760 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 23:15:47.760 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 23:15:47.760 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 23:15:47.760 - Thread: 1 -> AftermathSupported = False 2020-08-06 23:15:47.760 - Thread: 1 -> Adapter id = 0 2020-08-06 23:15:47.760 - Thread: 1 -> Supported = True 2020-08-06 23:15:47.760 - Thread: 1 -> RAM = 6345981952 2020-08-06 23:15:47.760 - Thread: 1 -> Priority = 2 2020-08-06 23:15:47.760 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 23:15:47.760 - Thread: 1 -> Output is attached = True 2020-08-06 23:15:47.760 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-08-06 23:15:47.760 - Thread: 1 -> Display modes = { 2020-08-06 23:15:47.760 - Thread: 1 -> DXGIOutput id = 1 2020-08-06 23:15:47.760 - Thread: 1 -> 640x480@60Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1280x720@60Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1600x900@60Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 23:15:47.760 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 23:15:47.760 - Thread: 1 -> } 2020-08-06 23:15:47.760 - Thread: 1 -> } 2020-08-06 23:15:47.760 - Thread: 1 -> AdapterInfo = { 2020-08-06 23:15:47.760 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY2 2020-08-06 23:15:47.760 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 23:15:47.760 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 23:15:47.760 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 23:15:47.760 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 23:15:47.760 - Thread: 1 -> AftermathSupported = False 2020-08-06 23:15:47.760 - Thread: 1 -> Adapter id = 0 2020-08-06 23:15:47.760 - Thread: 1 -> Supported = True 2020-08-06 23:15:47.760 - Thread: 1 -> RAM = 6345981952 2020-08-06 23:15:47.760 - Thread: 1 -> Priority = 2 2020-08-06 23:15:47.760 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 23:15:47.760 - Thread: 1 -> Output is attached = True 2020-08-06 23:15:47.760 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-08-06 23:15:47.760 - Thread: 1 -> Display modes = { 2020-08-06 23:15:47.761 - Thread: 1 -> DXGIOutput id = 1 2020-08-06 23:15:47.761 - Thread: 1 -> 640x480@60Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1280x720@60Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1600x900@60Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 23:15:47.761 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 23:15:47.761 - Thread: 1 -> } 2020-08-06 23:15:47.761 - Thread: 1 -> } 2020-08-06 23:15:47.765 - Thread: 1 -> Steam.IsActive: True 2020-08-06 23:15:47.766 - Thread: 1 -> Steam.IsOnline: True 2020-08-06 23:15:47.766 - Thread: 1 -> Steam.OwnsGame: False 2020-08-06 23:15:47.766 - Thread: 1 -> Steam.UserId: 76561198094767414 2020-08-06 23:15:47.766 - Thread: 1 -> Steam.UserName: Ciberdead 2020-08-06 23:15:47.766 - Thread: 1 -> Steam.Branch: default 2020-08-06 23:15:47.766 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-08-06 23:15:47.767 - Thread: 1 -> Build version: 0.1.1.0 2020-08-06 23:15:47.779 - Thread: 1 -> MyScreenManager() 2020-08-06 23:15:47.883 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2020-08-06 23:15:47.883 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2020-08-06 23:15:47.885 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2020-08-06 23:15:47.886 - Thread: 24 -> CreateDeviceInternal - Create device 2020-08-06 23:15:47.965 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2020-08-06 23:15:48.024 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2020-08-06 23:15:48.025 - Thread: 24 -> CreateDeviceInternal create swapchain 2020-08-06 23:15:49.914 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-08-06 23:15:49.914 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 23:15:49.914 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-08-06 23:15:51.083 - Thread: 1 -> Preallocate - START 2020-08-06 23:15:51.086 - Thread: 1 -> MySpaceWorldGenerator - START 2020-08-06 23:15:51.093 - Thread: 1 -> MySpaceWorldGenerator - END 2020-08-06 23:15:51.093 - Thread: 1 -> MySpaceBuildComponent - START 2020-08-06 23:15:51.093 - Thread: 1 -> MySpaceBuildComponent - END 2020-08-06 23:15:51.093 - Thread: 1 -> MyEntities - START 2020-08-06 23:15:51.110 - Thread: 1 -> MyEntities - END 2020-08-06 23:15:51.110 - Thread: 1 -> MyObjectBuilder_Base - START 2020-08-06 23:15:51.110 - Thread: 1 -> MyObjectBuilder_Base - END 2020-08-06 23:15:51.111 - Thread: 1 -> MyTransparentGeometry - START 2020-08-06 23:15:51.111 - Thread: 1 -> MyTransparentGeometry - END 2020-08-06 23:15:51.111 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-08-06 23:15:51.121 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-08-06 23:15:51.121 - Thread: 1 -> MyMath - START 2020-08-06 23:15:51.121 - Thread: 1 -> MyMath - END 2020-08-06 23:15:51.121 - Thread: 1 -> MySimpleObjectDraw - START 2020-08-06 23:15:51.122 - Thread: 1 -> MySimpleObjectDraw - END 2020-08-06 23:15:51.134 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-08-06 23:15:51.134 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-08-06 23:15:51.134 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-08-06 23:15:51.190 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-08-06 23:15:51.190 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-08-06 23:15:51.191 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-08-06 23:15:51.191 - Thread: 1 -> MySyncDestructions - START 2020-08-06 23:15:51.191 - Thread: 1 -> MySyncDestructions - END 2020-08-06 23:15:51.191 - Thread: 1 -> MySyncEntity - START 2020-08-06 23:15:51.191 - Thread: 1 -> MySyncEntity - END 2020-08-06 23:15:51.191 - Thread: 1 -> MySyncScenario - START 2020-08-06 23:15:51.191 - Thread: 1 -> MySyncScenario - END 2020-08-06 23:15:51.191 - Thread: 1 -> MyCommandCharacter - START 2020-08-06 23:15:51.193 - Thread: 1 -> MyCommandCharacter - END 2020-08-06 23:15:51.193 - Thread: 1 -> MyCommandConsole - START 2020-08-06 23:15:51.194 - Thread: 1 -> MyCommandConsole - END 2020-08-06 23:15:51.194 - Thread: 1 -> MyCommandEntity - START 2020-08-06 23:15:51.195 - Thread: 1 -> MyCommandEntity - END 2020-08-06 23:15:51.195 - Thread: 1 -> MyAiTargetManager - START 2020-08-06 23:15:51.195 - Thread: 1 -> MyAiTargetManager - END 2020-08-06 23:15:51.195 - Thread: 1 -> MyClientDebugCommands - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyClientDebugCommands - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyDedicatedServer - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyDedicatedServer - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyDedicatedServerBase - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyDedicatedServerBase - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerBase - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerBase - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerClient - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerClient - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerClientBase - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerClientBase - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerLobby - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerLobby - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerServerBase - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyMultiplayerServerBase - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyServerDebugCommands - START 2020-08-06 23:15:51.196 - Thread: 1 -> MyServerDebugCommands - END 2020-08-06 23:15:51.196 - Thread: 1 -> MyAIActionsParser - START 2020-08-06 23:15:51.197 - Thread: 1 -> MyAIActionsParser - END 2020-08-06 23:15:51.197 - Thread: 1 -> MyCubeGridDefinitions - START 2020-08-06 23:15:51.259 - Thread: 1 -> MyCubeGridDefinitions - END 2020-08-06 23:15:51.259 - Thread: 1 -> MyDefinitionManager - START 2020-08-06 23:15:51.282 - Thread: 1 -> MyDefinitionManager - END 2020-08-06 23:15:51.282 - Thread: 1 -> Preallocate - END 2020-08-06 23:15:51.287 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-08-06 23:15:51.580 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-08-06 23:15:51.580 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-08-06 23:15:51.594 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-08-06 23:15:51.595 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 23:15:51.595 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 23:15:51.595 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-08-06 23:15:51.595 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-08-06 23:15:51.595 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-08-06 23:15:51.597 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-08-06 23:15:51.604 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-08-06 23:15:51.604 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-08-06 23:15:51.605 - Thread: 1 -> Virtualized: False 2020-08-06 23:15:51.608 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 2020-08-06 23:15:51.609 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,102,557,184 bytes 2020-08-06 23:15:51.609 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-08-06 23:15:51.609 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,094,550,016 bytes 2020-08-06 23:15:51.609 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,697,261,326,336 bytes 2020-08-06 23:15:51.613 - Thread: 1 -> Drive C: | Capacity: 999,527,804,928 bytes | Free space: 552,299,388,928 bytes 2020-08-06 23:15:51.613 - Thread: 1 -> Drive D: | Capacity: 607,121,408 bytes | Free space: 592,371,712 bytes 2020-08-06 23:15:51.613 - Thread: 1 -> Drive E: | Capacity: 500,090,007,552 bytes | Free space: 72,037,617,664 bytes 2020-08-06 23:15:51.613 - Thread: 1 -> Drive F: | Capacity: 500,090,007,552 bytes | Free space: 499,973,914,624 bytes 2020-08-06 23:15:51.614 - Thread: 1 -> Drive H: | Capacity: 249,449,934,848 bytes | Free space: 249,344,294,912 bytes 2020-08-06 23:15:51.614 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-08-06 23:15:51.616 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-08-06 23:15:51.616 - Thread: 1 -> Installed DLCs: 2020-08-06 23:15:51.635 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-08-06 23:15:51.830 - Thread: 1 -> Havok: Physics.Init 2020-08-06 23:15:51.956 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-08-06 23:15:51.972 - Thread: 1 -> HkGameName: SpaceEngineers 2020-08-06 23:15:51.988 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-08-06 23:15:51.992 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 23:15:51.999 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 23:15:52.327 - Thread: 1 -> Loading scenarios 2020-08-06 23:15:52.365 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 23:15:52.366 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-08-06 23:15:52.699 - Thread: 1 -> Loading sound definitions 2020-08-06 23:15:52.795 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 23:15:52.795 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-08-06 23:15:52.796 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 23:15:52.796 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-08-06 23:15:52.799 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-08-06 23:15:52.865 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 23:15:52.918 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 23:15:53.034 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 23:15:53.044 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2020-08-06 23:15:53.046 - Thread: 1 -> MyGuiManager() 2020-08-06 23:15:53.050 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 23:15:53.277 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 23:15:53.280 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 23:15:53.292 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-08-06 23:15:53.293 - Thread: 11 -> ReloadVoxelMaterials 2020-08-06 23:15:53.329 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 23:15:53.329 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 23:15:53.329 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 23:15:53.357 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-08-06 23:15:53.357 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-08-06 23:15:53.357 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-08-06 23:15:53.357 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-08-06 23:15:53.357 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-08-06 23:15:53.357 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-08-06 23:15:53.357 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-08-06 23:15:53.357 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-08-06 23:15:53.422 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-08-06 23:15:53.424 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-08-06 23:15:53.433 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-08-06 23:15:53.435 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-08-06 23:15:53.436 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-08-06 23:15:53.439 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-08-06 23:15:53.440 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-08-06 23:15:53.441 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-08-06 23:15:53.443 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-08-06 23:15:53.443 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-08-06 23:15:53.444 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-08-06 23:15:53.464 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-08-06 23:15:53.465 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-08-06 23:15:53.466 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-08-06 23:15:53.468 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-08-06 23:15:53.481 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-08-06 23:15:53.482 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-08-06 23:15:53.493 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-08-06 23:15:53.496 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-08-06 23:15:53.497 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-08-06 23:15:53.498 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-08-06 23:15:53.500 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-08-06 23:15:53.502 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-08-06 23:15:53.511 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-08-06 23:15:53.513 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-08-06 23:15:53.516 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-08-06 23:15:53.516 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-08-06 23:15:53.527 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-08-06 23:15:53.527 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-08-06 23:15:53.529 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-08-06 23:15:53.529 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-08-06 23:15:53.530 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-08-06 23:15:53.530 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-08-06 23:15:53.534 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-08-06 23:15:53.536 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-08-06 23:15:53.557 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-08-06 23:15:53.560 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-08-06 23:15:53.565 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-08-06 23:15:53.566 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-08-06 23:15:53.579 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-08-06 23:15:53.581 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-08-06 23:15:53.584 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-08-06 23:15:53.586 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-08-06 23:15:53.586 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-08-06 23:15:53.598 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-08-06 23:15:53.715 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-08-06 23:15:53.716 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-08-06 23:15:53.724 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-08-06 23:15:53.727 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-08-06 23:15:53.740 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-08-06 23:15:53.743 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-08-06 23:15:53.746 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-08-06 23:15:53.748 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-08-06 23:15:53.751 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-08-06 23:15:53.762 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-08-06 23:15:53.767 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-08-06 23:15:53.781 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-08-06 23:15:53.795 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-08-06 23:15:53.803 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-08-06 23:15:53.812 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-08-06 23:15:53.825 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-08-06 23:15:53.889 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-08-06 23:15:53.950 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-08-06 23:15:53.983 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-08-06 23:15:54.040 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-08-06 23:15:54.055 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-08-06 23:15:54.126 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-08-06 23:15:54.139 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-08-06 23:15:54.182 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-08-06 23:15:54.230 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-08-06 23:15:54.247 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-08-06 23:15:54.292 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-08-06 23:15:54.314 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-08-06 23:15:54.367 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-08-06 23:15:54.427 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-08-06 23:15:54.502 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-08-06 23:15:54.540 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-08-06 23:15:54.540 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-08-06 23:15:54.570 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-08-06 23:15:54.577 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-08-06 23:15:54.623 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-08-06 23:15:54.627 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-08-06 23:15:54.713 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-08-06 23:15:54.809 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-08-06 23:15:54.884 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-08-06 23:15:54.902 - Thread: 1 -> Timer Frequency: 10000000 2020-08-06 23:15:54.902 - Thread: 1 -> Ticks per frame: 166667 2020-08-06 23:15:55.011 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-08-06 23:15:55.033 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-08-06 23:15:55.049 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-08-06 23:15:55.064 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-08-06 23:15:55.126 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-08-06 23:15:55.141 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-08-06 23:15:55.326 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-08-06 23:15:55.352 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-08-06 23:15:55.647 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-08-06 23:15:55.647 - Thread: 1 -> Flares Intensity: 1 2020-08-06 23:15:55.647 - Thread: 1 -> Field of view: 1.221978 2020-08-06 23:15:55.647 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 23:15:55.647 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-08-06 23:15:55.647 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-08-06 23:15:55.647 - Thread: 1 -> Render.DistanceFade: 500 2020-08-06 23:15:55.647 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-08-06 23:15:55.647 - Thread: 1 -> Render.ShadowQuality: LOW 2020-08-06 23:15:55.647 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-08-06 23:15:55.647 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-08-06 23:15:55.647 - Thread: 1 -> Render.TextureQuality: LOW 2020-08-06 23:15:55.647 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-08-06 23:15:55.647 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-08-06 23:15:55.647 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-08-06 23:15:55.647 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-08-06 23:15:55.647 - Thread: 1 -> Render.ParticleQuality: LOW 2020-08-06 23:15:55.669 - Thread: 1 -> Analytics uuid: c3e781fa-e398-406c-d023-d5a61666fa79 2020-08-06 23:15:55.788 - Thread: 1 -> Analytics helper process start reported 2020-08-06 23:15:55.979 - Thread: 32 -> Analytics session error 2020-08-06 23:15:56.790 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 23:16:10.224 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 23:16:10.224 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-08-06 23:16:10.224 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2020-08-06 23:16:13.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:16:13.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:16:27.194 - Thread: 1 -> GUI Stats: Update 0.792527222222223, Draw 0.0863289444444445 2020-08-06 23:16:40.647 - Thread: 13 -> Loading available saves - START 2020-08-06 23:16:40.649 - Thread: 13 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414' 2020-08-06 23:16:40.898 - Thread: 13 -> Loading available saves - END 2020-08-06 23:16:41.130 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:16:41.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:16:43.763 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 23:16:43.767 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 23:16:43.769 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-08-06 23:16:44.343 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-08-06 23:16:53.058 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 23:16:53.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:16:53.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:16:53.101 - Thread: 13 -> Loading available saves - START 2020-08-06 23:16:53.101 - Thread: 13 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414' 2020-08-06 23:16:53.339 - Thread: 13 -> Loading available saves - END 2020-08-06 23:16:53.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:16:53.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:16:57.411 - Thread: 36 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 23:16:57.412 - Thread: 36 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 23:16:57.413 - Thread: 36 -> LoadSandbox() - Start 2020-08-06 23:16:57.415 - Thread: 36 -> LoadSession() - Start 2020-08-06 23:16:57.415 - Thread: 36 -> C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 23:16:58.902 - Thread: 36 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 23:16:58.904 - Thread: 36 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 23:16:58.908 - Thread: 36 -> CheckPoint Experimental mode: Yes 2020-08-06 23:16:58.908 - Thread: 36 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 23:16:58.909 - Thread: 36 -> LoadSession() - End 2020-08-06 23:16:58.909 - Thread: 36 -> LoadSandbox() - End 2020-08-06 23:16:58.916 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:16:58.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:16:58.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:16:58.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:16:58.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:16:58.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:16:58.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:16:58.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:16:58.937 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-08-06 23:16:58.939 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-08-06 23:16:59.141 - Thread: 1 -> RunLoadingAction - START 2020-08-06 23:16:59.144 - Thread: 1 -> Loading session: C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 23:16:59.767 - Thread: 1 -> GC Memory: 1,139,118,912 B 2020-08-06 23:16:59.772 - Thread: 1 -> Process Memory: 3,206,004,736 B 2020-08-06 23:16:59.773 - Thread: 1 -> Experimental mode: Yes 2020-08-06 23:16:59.773 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs, ExperimentalTurnedOnInConfiguration 2020-08-06 23:17:00.921 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-08-06 23:17:00.948 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-08-06 23:17:00.953 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-08-06 23:17:00.954 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 23:17:00.956 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 23:17:01.112 - Thread: 1 -> Loading scenarios 2020-08-06 23:17:01.112 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 23:17:01.113 - Thread: 1 -> List of used mods (0) - START 2020-08-06 23:17:01.113 - Thread: 1 -> List of used mods - END 2020-08-06 23:17:01.175 - Thread: 1 -> Loading behaviors 2020-08-06 23:17:01.176 - Thread: 1 -> Loading ammo magazines 2020-08-06 23:17:01.179 - Thread: 1 -> Loading ammo definitions 2020-08-06 23:17:01.181 - Thread: 1 -> Loading animations 2020-08-06 23:17:01.184 - Thread: 1 -> Loading animations 2020-08-06 23:17:01.185 - Thread: 1 -> Loading sound definitions 2020-08-06 23:17:01.186 - Thread: 1 -> Loading sound definitions 2020-08-06 23:17:01.186 - Thread: 1 -> Loading sound definitions 2020-08-06 23:17:01.186 - Thread: 1 -> Loading sound definitions 2020-08-06 23:17:01.186 - Thread: 1 -> Loading sound definitions 2020-08-06 23:17:01.186 - Thread: 1 -> Loading sound definitions 2020-08-06 23:17:01.186 - Thread: 1 -> Loading category classes 2020-08-06 23:17:01.187 - Thread: 1 -> Loading category classes 2020-08-06 23:17:01.187 - Thread: 1 -> Loading blueprint classes 2020-08-06 23:17:01.188 - Thread: 1 -> Loading blueprint class entries 2020-08-06 23:17:01.189 - Thread: 1 -> Loading blueprint class entries 2020-08-06 23:17:01.189 - Thread: 1 -> Loading blueprints 2020-08-06 23:17:01.191 - Thread: 1 -> Loading blueprints 2020-08-06 23:17:01.191 - Thread: 1 -> Loading agent definitions 2020-08-06 23:17:01.193 - Thread: 1 -> Loading character definitions 2020-08-06 23:17:01.204 - Thread: 1 -> Loading character definitions 2020-08-06 23:17:01.204 - Thread: 1 -> Loading components 2020-08-06 23:17:01.206 - Thread: 1 -> Loading components 2020-08-06 23:17:01.206 - Thread: 1 -> Loading configuration 2020-08-06 23:17:01.207 - Thread: 1 -> Loading container types 2020-08-06 23:17:01.208 - Thread: 1 -> Loading Contract Types 2020-08-06 23:17:01.213 - Thread: 1 -> Loading block positions 2020-08-06 23:17:01.216 - Thread: 1 -> Loading block positions 2020-08-06 23:17:01.216 - Thread: 1 -> Loading curve definitions 2020-08-06 23:17:01.219 - Thread: 1 -> Loading debris 2020-08-06 23:17:01.220 - Thread: 1 -> Loading environment items entries 2020-08-06 23:17:01.220 - Thread: 1 -> Loading decal global definitions 2020-08-06 23:17:01.220 - Thread: 1 -> Loading decal definitions 2020-08-06 23:17:01.223 - Thread: 1 -> Loading drone behaviors 2020-08-06 23:17:01.225 - Thread: 1 -> Loading edges 2020-08-06 23:17:01.226 - Thread: 1 -> Loading emissive color definitions 2020-08-06 23:17:01.229 - Thread: 1 -> Loading emissive color default states 2020-08-06 23:17:01.233 - Thread: 1 -> Loading animations 2020-08-06 23:17:01.233 - Thread: 1 -> Loading entity components 2020-08-06 23:17:01.248 - Thread: 1 -> Loading component containers 2020-08-06 23:17:01.261 - Thread: 1 -> Loading environment items entries 2020-08-06 23:17:01.261 - Thread: 1 -> Loading Faction Names 2020-08-06 23:17:01.262 - Thread: 1 -> Loading factions 2020-08-06 23:17:01.265 - Thread: 1 -> Loading flare definitions 2020-08-06 23:17:01.276 - Thread: 1 -> Loading gas property definitions 2020-08-06 23:17:01.277 - Thread: 1 -> Loading event definitions 2020-08-06 23:17:01.278 - Thread: 1 -> Loading physical items 2020-08-06 23:17:01.282 - Thread: 1 -> Loading chat bot responses 2020-08-06 23:17:01.304 - Thread: 1 -> Loading LCD texture categories 2020-08-06 23:17:01.305 - Thread: 1 -> Loading LCD texture categories 2020-08-06 23:17:01.305 - Thread: 1 -> Loading LCD texture categories 2020-08-06 23:17:01.305 - Thread: 1 -> Loading LCD texture categories 2020-08-06 23:17:01.305 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 23:17:01.305 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-08-06 23:17:01.613 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-08-06 23:17:01.614 - Thread: 1 -> Loading asteroid generators 2020-08-06 23:17:01.616 - Thread: 1 -> Loading spawn groups 2020-08-06 23:17:01.620 - Thread: 1 -> Loading drop containers 2020-08-06 23:17:01.621 - Thread: 1 -> Loading spawn groups 2020-08-06 23:17:01.621 - Thread: 1 -> Loading spawn groups 2020-08-06 23:17:01.621 - Thread: 1 -> Loading radial menu definitions 2020-08-06 23:17:01.640 - Thread: 1 -> Loading respawn ships 2020-08-06 23:17:01.643 - Thread: 1 -> Loading spawn groups 2020-08-06 23:17:01.643 - Thread: 1 -> Loading wheel speeds 2020-08-06 23:17:01.702 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 23:17:01.712 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 23:17:01.712 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 23:17:01.740 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 23:17:02.055 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 23:17:02.101 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-08-06 23:17:02.109 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 23:17:02.165 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 23:17:02.166 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 23:17:02.166 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 23:17:02.193 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 23:17:02.727 - Thread: 37 -> External debugger: listening... 2020-08-06 23:17:02.756 - Thread: 1 -> MyLights.LoadData() - START 2020-08-06 23:17:02.760 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-08-06 23:17:02.760 - Thread: 1 -> MyLights.LoadData() - END 2020-08-06 23:17:02.760 - Thread: 1 -> Info: MyLights initialized. 2020-08-06 23:17:02.760 - Thread: 1 -> MyExplosions.LoadData() - START 2020-08-06 23:17:02.770 - Thread: 1 -> MyExplosions.LoadData() - END 2020-08-06 23:17:02.841 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-08-06 23:17:02.842 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-08-06 23:17:02.869 - Thread: 1 -> Loading Procedural World Generator 2020-08-06 23:17:02.870 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-08-06 23:17:03.216 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-08-06 23:17:03.335 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-08-06 23:17:03.336 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-08-06 23:17:03.336 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-08-06 23:17:03.336 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-08-06 23:17:03.336 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-08-06 23:17:03.337 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\EarthLike-1490369077d120000.vx2' 2020-08-06 23:17:03.337 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Titan-813248659d19000.vx2' 2020-08-06 23:17:03.337 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Mars-1323953731d120000.vx2' 2020-08-06 23:17:03.337 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Alien-1494130250d120000.vx2' 2020-08-06 23:17:03.337 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Moon-1321135827d19000.vx2' 2020-08-06 23:17:06.202 - Thread: 13 -> Info: Planet generator name: Alien 2020-08-06 23:17:06.207 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 23:17:06.320 - Thread: 10 -> Info: Planet generator name: Mars 2020-08-06 23:17:06.320 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 23:17:06.433 - Thread: 13 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 23:17:06.433 - Thread: 10 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 23:17:06.565 - Thread: 12 -> Info: Planet generator name: Titan 2020-08-06 23:17:06.565 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 23:17:06.736 - Thread: 11 -> Info: Planet generator name: Moon 2020-08-06 23:17:06.736 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 23:17:06.965 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-08-06 23:17:06.965 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 23:17:07.439 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-08-06 23:17:07.439 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Europa-374791280d19000.vx2' 2020-08-06 23:17:10.184 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\P(EarthLike)S(2684354613)A(G(StoneCoverageIronCore)M(EarthDesertArea)__17)-844866819358721900.vx2' 2020-08-06 23:17:11.292 - Thread: 11 -> Info: Planet generator name: Europa 2020-08-06 23:17:11.293 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 23:17:11.650 - Thread: 1 -> Entities loaded 2020-08-06 23:17:12.024 - Thread: 1 -> Clusters reordered 2020-08-06 23:17:12.157 - Thread: 1 -> Clusters reordered 2020-08-06 23:17:12.160 - Thread: 1 -> Clusters reordered 2020-08-06 23:17:12.257 - Thread: 1 -> Entities initialized 2020-08-06 23:17:12.462 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-08-06 23:17:12.477 - Thread: 1 -> MySession.Static.LogSettings - START 2020-08-06 23:17:12.477 - Thread: 1 -> Name = Ciber 1 2020-08-06 23:17:12.477 - Thread: 1 -> Description = 2020-08-06 23:17:12.478 - Thread: 1 -> GameDateTime = 01/01/2081 19:09:17 2020-08-06 23:17:12.478 - Thread: 1 -> Password = 2020-08-06 23:17:12.478 - Thread: 1 -> CurrentPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 23:17:12.478 - Thread: 1 -> WorkshopId = 2020-08-06 23:17:12.478 - Thread: 1 -> CameraController = MyCockpit {1BE03C96FD6EF13} Cockpit 2020-08-06 23:17:12.478 - Thread: 1 -> ThumbPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\thumb.jpg 2020-08-06 23:17:12.479 - Thread: 1 -> Settings: 2020-08-06 23:17:12.480 - Thread: 1 -> GameMode = Survival 2020-08-06 23:17:12.480 - Thread: 1 -> MaxPlayers = 16 2020-08-06 23:17:12.480 - Thread: 1 -> OnlineMode = OFFLINE 2020-08-06 23:17:12.480 - Thread: 1 -> AutoHealing = False 2020-08-06 23:17:12.480 - Thread: 1 -> WeaponsEnabled = True 2020-08-06 23:17:12.480 - Thread: 1 -> ThrusterDamage = True 2020-08-06 23:17:12.480 - Thread: 1 -> EnableSpectator = False 2020-08-06 23:17:12.480 - Thread: 1 -> EnableCopyPaste = False 2020-08-06 23:17:12.480 - Thread: 1 -> MaxFloatingObjects = 1024 2020-08-06 23:17:12.480 - Thread: 1 -> MaxGridSize = 0 2020-08-06 23:17:12.480 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-08-06 23:17:12.480 - Thread: 1 -> CargoShipsEnabled = True 2020-08-06 23:17:12.480 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-08-06 23:17:12.480 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-08-06 23:17:12.480 - Thread: 1 -> InventorySizeMultiplier = 3 2020-08-06 23:17:12.480 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-08-06 23:17:12.480 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-08-06 23:17:12.480 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-08-06 23:17:12.480 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-08-06 23:17:12.480 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-08-06 23:17:12.480 - Thread: 1 -> ClientCanSave = False 2020-08-06 23:17:12.480 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-08-06 23:17:12.480 - Thread: 1 -> PermanentDeath = False 2020-08-06 23:17:12.480 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 23:17:12.480 - Thread: 1 -> EnableScripts = False 2020-08-06 23:17:12.480 - Thread: 1 -> AutoSaveInMinutes = 5 2020-08-06 23:17:12.480 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-08-06 23:17:12.480 - Thread: 1 -> ProceduralDensity = 0.35 2020-08-06 23:17:12.480 - Thread: 1 -> ProceduralSeed = 0 2020-08-06 23:17:12.480 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 23:17:12.480 - Thread: 1 -> EnableIngameScripts = False 2020-08-06 23:17:12.480 - Thread: 1 -> ViewDistance = 20000 2020-08-06 23:17:12.480 - Thread: 1 -> Voxel destruction = True 2020-08-06 23:17:12.480 - Thread: 1 -> EnableStructuralSimulation = False 2020-08-06 23:17:12.480 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-08-06 23:17:12.480 - Thread: 1 -> EnableContainerDrops = True 2020-08-06 23:17:12.480 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-08-06 23:17:12.480 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-08-06 23:17:12.480 - Thread: 1 -> EnableTurretsFriendlyFire = True 2020-08-06 23:17:12.480 - Thread: 1 -> EnableSubgridDamage = False 2020-08-06 23:17:12.480 - Thread: 1 -> SyncDistance = 3000 2020-08-06 23:17:12.480 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-08-06 23:17:12.480 - Thread: 1 -> AFKTimeoutMin = 0 2020-08-06 23:17:12.480 - Thread: 1 -> StopGridsPeriodMin = 15 2020-08-06 23:17:12.480 - Thread: 1 -> ExperimentalMode = True 2020-08-06 23:17:12.480 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 23:17:12.480 - Thread: 1 -> MySession.Static.LogSettings - END 2020-08-06 23:17:12.588 - Thread: 1 -> Session loaded 2020-08-06 23:17:12.588 - Thread: 1 -> RunLoadingAction - END 2020-08-06 23:17:12.590 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-08-06 23:17:12.714 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-08-06 23:17:12.714 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-08-06 23:17:12.715 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-08-06 23:17:12.726 - Thread: 1 -> Updating continues. 2020-08-06 23:17:12.742 - Thread: 1 -> Clusters reordered 2020-08-06 23:17:12.772 - Thread: 1 -> GC Memory: 1921.716 / 1921.716 MB 2020-08-06 23:17:16.745 - Thread: 1 -> GUI Stats: Update 7.75825166666666, Draw 0.188125388888889 2020-08-06 23:17:16.745 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:17:16.755 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,958.0384,3758.146,3,0,2422.871,5349.609,69429,-69429,69,8.870002,2.340519,0,7293,65.80822,1,16.66667,5.837191,1.540254,100,3262528469,2422.871 2020-08-06 23:17:16.760 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:17:16.760 - Thread: 1 -> MEMORY VALUES,1,1,0,1,32,901,36,136,253,0,655,3111,488,0,0,108,742,0,236,31,0,0,15,288,15,0,0,95,810,360,6,30,0 2020-08-06 23:17:17.366 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.366 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.366 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.366 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.366 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.367 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.367 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.367 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.367 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.367 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.379 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.379 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.379 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.379 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.379 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.394 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.394 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.394 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.394 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.394 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.411 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.411 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.411 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.411 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.411 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.427 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.428 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.431 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.431 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.431 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.444 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.444 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.444 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.444 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.444 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.461 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.461 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.461 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.461 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.461 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.478 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.478 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.478 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.478 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.478 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.494 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.494 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.494 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.494 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.494 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.511 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.511 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.511 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.511 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.511 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.528 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.528 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.528 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.528 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.528 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.545 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.545 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.545 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.545 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.545 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.561 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.561 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.561 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.561 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.561 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.578 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.578 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.578 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.578 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.578 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.597 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.597 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.597 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.597 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.597 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.612 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.612 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.612 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.612 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.612 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.629 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.629 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.629 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.629 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.629 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.645 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.645 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.645 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.645 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.645 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.662 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.662 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.662 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.662 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.662 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.682 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.682 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.682 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.682 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.682 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.694 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.695 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.695 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.695 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.695 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.712 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.712 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.712 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.712 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.712 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.728 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.728 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.728 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.728 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.728 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.745 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.745 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.745 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.745 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.745 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.763 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.763 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.763 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.763 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.763 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.778 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.778 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.778 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.778 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.778 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.797 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.797 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.797 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.797 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.797 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.812 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.812 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.812 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.812 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.812 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.829 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.830 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.830 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.830 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.830 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.847 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.847 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.847 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.847 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.847 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.864 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.864 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.864 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.865 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.865 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.879 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.879 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.879 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.879 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.879 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.896 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.896 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.896 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.896 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.896 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.914 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.914 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.914 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.914 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.914 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.929 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.929 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.929 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.929 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.929 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.944 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.944 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.944 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.944 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.944 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.964 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.964 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.964 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.964 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.964 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.978 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.978 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.978 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.978 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.978 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:17.997 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:17.997 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:17.997 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:17.997 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:17.997 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.011 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.011 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.011 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.011 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.011 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.031 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.031 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.031 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.031 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.031 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.045 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.045 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.045 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.045 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.045 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.061 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.061 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.061 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.061 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.061 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.078 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.078 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.078 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.078 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.078 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.095 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.095 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.095 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.095 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.095 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.113 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.113 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.113 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.113 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.113 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.128 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.128 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.128 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.128 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.128 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.145 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.145 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.145 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.145 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.145 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.161 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.161 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.161 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.161 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.161 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.178 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.178 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.178 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.178 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.178 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.196 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.196 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.196 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.196 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.196 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.216 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.216 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.216 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.216 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.216 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.229 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.229 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.229 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.229 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.229 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.247 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.247 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.247 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.247 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.247 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.262 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.262 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.262 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.262 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.262 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.278 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.278 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.278 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.278 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.278 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.295 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.295 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.295 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.295 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.295 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.312 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.312 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.312 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.312 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.312 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.328 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.328 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.328 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.328 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.328 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.344 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.344 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.344 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.344 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.344 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.361 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.361 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.361 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.361 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.361 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.378 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.378 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.378 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.378 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.378 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.394 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.395 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.395 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.395 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.395 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.411 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.411 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.411 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.412 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.412 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.429 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.429 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.429 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.429 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.429 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.444 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.444 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.444 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.444 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.444 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.461 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.461 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.461 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.461 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.461 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.478 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.478 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.478 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.478 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.478 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.494 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.494 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.494 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.494 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.494 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.512 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.512 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.512 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.512 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.512 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.528 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.528 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.528 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.528 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.528 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.545 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.545 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.545 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.545 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.545 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.561 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.561 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.561 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.561 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.561 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.578 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.578 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.578 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.578 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.578 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.595 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.595 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.595 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.595 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.595 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.612 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.612 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.612 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.612 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.612 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.628 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.628 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.628 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.628 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.628 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.644 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.644 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.644 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.644 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.644 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.661 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.661 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.661 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.661 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.661 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.678 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.678 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.678 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.678 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.678 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.695 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.695 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.695 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.695 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.695 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.711 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.711 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.711 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.711 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.711 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.728 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.728 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.728 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.728 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.728 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.745 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.745 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.745 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.745 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.745 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.762 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.762 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.762 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.762 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.762 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.778 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.778 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.778 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.778 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.778 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.795 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.795 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.795 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.795 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.795 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.813 - Thread: 1 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.813 - Thread: 1 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.813 - Thread: 1 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.813 - Thread: 1 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.813 - Thread: 1 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.828 - Thread: 10 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.828 - Thread: 10 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.828 - Thread: 10 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.828 - Thread: 10 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.828 - Thread: 10 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.845 - Thread: 10 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.845 - Thread: 10 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.845 - Thread: 10 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.845 - Thread: 10 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.845 - Thread: 10 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.861 - Thread: 10 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.861 - Thread: 10 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.861 - Thread: 10 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.861 - Thread: 10 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.861 - Thread: 10 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.879 - Thread: 10 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.879 - Thread: 10 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.879 - Thread: 10 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.879 - Thread: 10 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.879 - Thread: 10 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.895 - Thread: 13 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.895 - Thread: 13 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.895 - Thread: 13 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.895 - Thread: 13 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.895 - Thread: 13 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.911 - Thread: 13 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.911 - Thread: 13 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.911 - Thread: 13 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.911 - Thread: 13 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.911 - Thread: 13 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.928 - Thread: 11 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.928 - Thread: 11 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.928 - Thread: 11 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.928 - Thread: 11 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.928 - Thread: 11 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.945 - Thread: 11 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.945 - Thread: 11 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.945 - Thread: 11 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.945 - Thread: 11 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.945 - Thread: 11 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.962 - Thread: 13 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.962 - Thread: 13 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.962 - Thread: 13 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.962 - Thread: 13 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.962 - Thread: 13 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.978 - Thread: 10 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.978 - Thread: 10 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.978 - Thread: 10 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.978 - Thread: 10 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.978 - Thread: 10 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:18.994 - Thread: 11 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:18.994 - Thread: 11 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:18.994 - Thread: 11 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:18.994 - Thread: 11 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:18.994 - Thread: 11 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.011 - Thread: 13 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.011 - Thread: 13 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.011 - Thread: 13 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.011 - Thread: 13 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.011 - Thread: 13 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.027 - Thread: 12 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.027 - Thread: 12 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.027 - Thread: 12 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.027 - Thread: 12 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.027 - Thread: 12 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.045 - Thread: 11 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.045 - Thread: 11 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.045 - Thread: 11 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.045 - Thread: 11 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.045 - Thread: 11 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.062 - Thread: 13 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.062 - Thread: 13 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.062 - Thread: 13 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.062 - Thread: 13 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.062 - Thread: 13 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.078 - Thread: 13 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.078 - Thread: 13 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.078 - Thread: 13 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.078 - Thread: 13 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.078 - Thread: 13 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.095 - Thread: 13 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.095 - Thread: 13 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.095 - Thread: 13 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.095 - Thread: 13 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.095 - Thread: 13 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.111 - Thread: 11 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.111 - Thread: 11 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.111 - Thread: 11 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.111 - Thread: 11 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.111 - Thread: 11 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.128 - Thread: 11 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.128 - Thread: 11 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.128 - Thread: 11 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.128 - Thread: 11 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.128 - Thread: 11 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.145 - Thread: 10 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.145 - Thread: 10 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.145 - Thread: 10 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.145 - Thread: 10 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.145 - Thread: 10 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.161 - Thread: 13 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.162 - Thread: 13 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.162 - Thread: 13 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.162 - Thread: 13 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.162 - Thread: 13 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.178 - Thread: 11 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.178 - Thread: 11 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.178 - Thread: 11 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.178 - Thread: 11 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.178 - Thread: 11 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.195 - Thread: 12 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.195 - Thread: 12 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.195 - Thread: 12 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.195 - Thread: 12 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.195 - Thread: 12 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.212 - Thread: 10 -> Entity Grid_S_Large_1426 {141A97922769CD6} is closed. 2020-08-06 23:17:19.212 - Thread: 10 -> Entity Grid_S_Large_1552 {1E4FDFB2455F552} is closed. 2020-08-06 23:17:19.212 - Thread: 10 -> Entity Grid_S_Large_2135 {1BE4648963AE9F8} is closed. 2020-08-06 23:17:19.212 - Thread: 10 -> Entity Grid_S_Large_3210 {10BC9D185145F1D} is closed. 2020-08-06 23:17:19.212 - Thread: 10 -> Entity Grid_S_Large_1552 {12414894A0304F3} is closed. 2020-08-06 23:17:19.777 - Thread: 11 -> Model Models\Cubes\Large\CockpitIndustrial.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 23:17:20.989 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:17:20.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:17:22.276 - Thread: 1 -> Info: Trash collector removed character '144115188075856019' with entity id '79976156595282746' 2020-08-06 23:17:22.278 - Thread: 1 -> Entity Default_Astronaut is closed. 2020-08-06 23:17:22.278 - Thread: 1 -> Entity MyWelder {10B6E5FEFBDF943} is closed. 2020-08-06 23:17:22.619 - Thread: 1 -> Info: Trash collector removed character '144115188075856299' with entity id '76058009730376070' 2020-08-06 23:17:22.620 - Thread: 13 -> Entity Default_Astronaut is closed. 2020-08-06 23:17:22.620 - Thread: 13 -> Entity MyWelder {10470735E76943D} is closed. 2020-08-06 23:17:42.782 - Thread: 1 -> GC Memory: 3643.482 / 3643.482 MB 2020-08-06 23:17:49.799 - Thread: 1 -> GUI Stats: Update 0.257549222222223, Draw 0.284593888888888 2020-08-06 23:18:04.346 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 23:18:12.783 - Thread: 1 -> GC Memory: 3644.365 / 3644.365 MB 2020-08-06 23:18:19.801 - Thread: 1 -> GUI Stats: Update 0.196655222222222, Draw 0.260920222222222 2020-08-06 23:18:19.825 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:18:19.827 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,47.82658,83.39185,2,0,3646.321,7208.5,43641,-43641,67,32.03051,49.42286,0.3595735,6087,8.332845,0,16.66667,2.669053,4.11833,100,3916949624,3646.321 2020-08-06 23:18:19.827 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:18:19.827 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,133,655,3735,832,0,0,108,1219,0,594,15,0,13,15,288,41,0,2,95,810,360,6,30,0 2020-08-06 23:18:42.800 - Thread: 1 -> GC Memory: 3647.865 / 3647.865 MB 2020-08-06 23:18:49.800 - Thread: 1 -> GUI Stats: Update 0.183376, Draw 0.259807 2020-08-06 23:19:12.816 - Thread: 1 -> GC Memory: 2188.018 / 2188.018 MB 2020-08-06 23:19:19.800 - Thread: 1 -> GUI Stats: Update 0.179931611111111, Draw 0.254433888888889 2020-08-06 23:19:19.841 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:19:19.842 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,46.57108,86.21798,2,0,2186.21,6908.258,43641,-43641,67,30.17395,50.84213,0.3277277,6382,8.329899,0,16.66667,2.513459,4.235098,100,3916949624,2186.21 2020-08-06 23:19:19.842 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:19:19.842 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,133,655,3735,832,0,0,108,1219,0,594,15,0,13,15,288,41,0,2,95,810,360,6,30,0 2020-08-06 23:19:34.310 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:19:34.428 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:19:38.309 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:19:42.816 - Thread: 1 -> GC Memory: 2188.281 / 2188.281 MB 2020-08-06 23:19:44.310 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:19:49.801 - Thread: 1 -> GUI Stats: Update 0.172008833333334, Draw 0.253765111111111 2020-08-06 23:20:12.833 - Thread: 1 -> GC Memory: 2189.693 / 2189.693 MB 2020-08-06 23:20:19.801 - Thread: 1 -> GUI Stats: Update 0.172162555555556, Draw 0.2481 2020-08-06 23:20:19.859 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:20:19.859 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,47.66917,88.23095,2,0,2187.364,6917.422,43641,-43641,67,30.91084,50.49882,0.3448783,6365,8.333056,0,16.66667,2.575818,4.208095,100,3923392428,2187.364 2020-08-06 23:20:19.859 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:20:19.859 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,139,655,3741,832,0,0,108,1219,0,594,15,0,13,15,288,41,0,2,95,811,360,6,30,0 2020-08-06 23:20:42.849 - Thread: 1 -> GC Memory: 2179.089 / 2179.089 MB 2020-08-06 23:20:49.799 - Thread: 1 -> GUI Stats: Update 0.176819555555556, Draw 0.2429475 2020-08-06 23:21:12.866 - Thread: 1 -> GC Memory: 2177.983 / 2177.983 MB 2020-08-06 23:21:19.800 - Thread: 1 -> GUI Stats: Update 0.166556611111111, Draw 0.241320888888889 2020-08-06 23:21:19.875 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:21:19.875 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,47.05442,83.29501,2,0,2178.21,6920.414,43641,-43641,66,29.16178,52.58205,0.3380341,6380,8.324607,0,16.66667,2.427604,4.377249,100,3928530956,2178.21 2020-08-06 23:21:19.875 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:21:19.875 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3746,830,0,0,106,1217,0,594,15,0,13,15,288,41,0,2,95,811,360,6,30,0 2020-08-06 23:21:42.883 - Thread: 1 -> GC Memory: 2178.54 / 2178.54 MB 2020-08-06 23:21:49.800 - Thread: 1 -> GUI Stats: Update 0.1732535, Draw 0.240179888888889 2020-08-06 23:21:59.150 - Thread: 1 -> Autosave initiated 2020-08-06 23:21:59.150 - Thread: 1 -> Character state: True 2020-08-06 23:21:59.150 - Thread: 1 -> IsServer: True 2020-08-06 23:21:59.150 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 23:21:59.150 - Thread: 1 -> Autosave 2020-08-06 23:21:59.152 - Thread: 1 -> Saving world - START 2020-08-06 23:21:59.153 - Thread: 1 -> Making world state snapshot. 2020-08-06 23:21:59.153 - Thread: 1 -> Before snapshot.: GC Memory: 2,178 B 2020-08-06 23:21:59.892 - Thread: 1 -> After snapshot.: GC Memory: 2,278 B 2020-08-06 23:21:59.894 - Thread: 1 -> Directory cleanup: GC Memory: 2,278 B 2020-08-06 23:21:59.894 - Thread: 1 -> Saving world - END 2020-08-06 23:21:59.901 - Thread: 10 -> Session snapshot save - START 2020-08-06 23:21:59.901 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 23:22:02.855 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 23:22:05.312 - Thread: 10 -> Session snapshot save - END 2020-08-06 23:22:12.889 - Thread: 1 -> GC Memory: 2322.423 / 2322.423 MB 2020-08-06 23:22:20.538 - Thread: 1 -> GUI Stats: Update 0.163505055555555, Draw 0.246376666666667 2020-08-06 23:22:20.632 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:22:20.632 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,47.9436,87.90997,2,0,2185.627,6926.715,43641,-43641,66,30.72736,50.14764,0.3267221,6324,8.333147,0,16.66667,2.560556,4.178876,100,3930604556,2185.627 2020-08-06 23:22:20.632 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:22:20.632 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3748,832,0,0,108,1219,0,594,15,0,13,15,288,41,0,2,95,811,360,6,30,0 2020-08-06 23:22:42.889 - Thread: 1 -> GC Memory: 2195.28 / 2195.28 MB 2020-08-06 23:22:49.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:22:49.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:22:50.878 - Thread: 1 -> GUI Stats: Update 0.179401777777778, Draw 0.243231444444444 2020-08-06 23:23:01.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:23:01.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:23:12.895 - Thread: 1 -> GC Memory: 2202.485 / 2202.485 MB 2020-08-06 23:23:13.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:23:13.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:23:20.879 - Thread: 1 -> GUI Stats: Update 0.207915166666667, Draw 0.287764833333334 2020-08-06 23:23:20.987 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:23:20.987 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,53.48246,88.16651,2,0,2206.498,6981.742,43641,-43641,66,41.30552,52.61319,0.3443466,6352,8.33579,0,16.66667,3.443141,4.385725,100,3968863064,2206.498 2020-08-06 23:23:20.987 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:23:20.987 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,386,145,655,3785,867,0,0,124,1254,0,598,31,0,15,15,288,40,0,2,95,811,360,6,30,0 2020-08-06 23:23:42.913 - Thread: 1 -> GC Memory: 2205.462 / 2205.462 MB 2020-08-06 23:23:50.878 - Thread: 1 -> GUI Stats: Update 0.243472222222222, Draw 0.482327777777777 2020-08-06 23:24:12.928 - Thread: 1 -> GC Memory: 2199.553 / 2199.553 MB 2020-08-06 23:24:20.879 - Thread: 1 -> GUI Stats: Update 0.218837611111111, Draw 0.346101166666666 2020-08-06 23:24:21.004 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:24:21.004 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,51.4907,84.54235,2,0,2199.228,6977.676,43641,-43641,66,39.07868,53.74183,0.328018,6357,8.332887,0,16.66667,3.256382,4.478246,100,3968936176,2199.228 2020-08-06 23:24:21.004 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:24:21.004 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,386,145,655,3785,867,0,0,124,1254,0,598,31,0,15,15,288,40,0,2,95,811,360,6,30,0 2020-08-06 23:24:34.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:24:34.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:24:42.946 - Thread: 1 -> GC Memory: 2206.522 / 2206.522 MB 2020-08-06 23:24:50.879 - Thread: 1 -> GUI Stats: Update 0.240145722222223, Draw 0.549380722222222 2020-08-06 23:25:12.963 - Thread: 1 -> GC Memory: 2207.633 / 2207.633 MB 2020-08-06 23:25:20.880 - Thread: 1 -> GUI Stats: Update 0.232039722222223, Draw 0.435775222222222 2020-08-06 23:25:21.020 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:25:21.020 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,52.26853,92.93929,2,0,2206.909,6957.176,43641,-43641,66,42.23079,47.44614,0.3479344,6302,8.333076,0,16.66667,3.519124,3.953723,100,3935633248,2206.909 2020-08-06 23:25:21.020 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:25:21.020 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,386,145,655,3753,836,0,0,108,1222,0,598,15,0,15,15,288,39,0,2,95,811,360,6,30,0 2020-08-06 23:25:42.963 - Thread: 1 -> GC Memory: 2205.391 / 2205.391 MB 2020-08-06 23:25:50.880 - Thread: 1 -> GUI Stats: Update 0.220570388888889, Draw 0.386284166666667 2020-08-06 23:25:52.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:25:52.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:26:12.963 - Thread: 1 -> GC Memory: 2238.548 / 2238.548 MB 2020-08-06 23:26:20.878 - Thread: 1 -> GUI Stats: Update 0.176071055555556, Draw 0.300308444444444 2020-08-06 23:26:21.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:26:21.037 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,48.99065,67.07674,2,0,2242.679,6991.508,43641,-43641,66,24.38249,45.32876,0.3727042,6261,8.336445,0,16.66667,2.032633,3.778807,100,3942158256,2242.679 2020-08-06 23:26:21.037 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:26:21.037 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3759,842,0,0,108,1229,0,606,15,0,14,15,288,40,0,0,95,811,360,6,30,0 2020-08-06 23:26:29.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:26:29.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:26:37.821 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:26:37.822 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:26:42.978 - Thread: 1 -> GC Memory: 2243.097 / 2243.097 MB 2020-08-06 23:26:45.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:26:45.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:26:50.879 - Thread: 1 -> GUI Stats: Update 0.179968888888889, Draw 0.277075166666667 2020-08-06 23:26:51.288 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:26:51.288 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:26:59.163 - Thread: 1 -> Autosave initiated 2020-08-06 23:26:59.163 - Thread: 1 -> Character state: True 2020-08-06 23:26:59.163 - Thread: 1 -> IsServer: True 2020-08-06 23:26:59.163 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 23:26:59.163 - Thread: 1 -> Autosave 2020-08-06 23:26:59.163 - Thread: 1 -> Saving world - START 2020-08-06 23:26:59.163 - Thread: 1 -> Making world state snapshot. 2020-08-06 23:26:59.163 - Thread: 1 -> Before snapshot.: GC Memory: 2,247 B 2020-08-06 23:26:59.785 - Thread: 1 -> After snapshot.: GC Memory: 2,349 B 2020-08-06 23:26:59.786 - Thread: 1 -> Directory cleanup: GC Memory: 2,349 B 2020-08-06 23:26:59.786 - Thread: 1 -> Saving world - END 2020-08-06 23:26:59.786 - Thread: 10 -> Session snapshot save - START 2020-08-06 23:26:59.787 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 23:27:02.632 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 23:27:05.210 - Thread: 10 -> Session snapshot save - END 2020-08-06 23:27:12.994 - Thread: 1 -> GC Memory: 2397.429 / 2397.429 MB 2020-08-06 23:27:21.495 - Thread: 1 -> GUI Stats: Update 0.203087944444444, Draw 0.298820500000001 2020-08-06 23:27:21.670 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:27:21.670 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,49.98294,80.84122,2,0,2217.188,7016.367,43641,-43641,64,36.73902,65.19965,0.3620344,6325,8.320242,0,16.66667,3.056775,5.424768,100,3977061544,2217.188 2020-08-06 23:27:21.670 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:27:21.670 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3792,876,0,0,124,1263,0,606,31,0,14,15,288,40,0,2,95,811,360,6,30,0 2020-08-06 23:27:24.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:27:24.104 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:27:30.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:27:30.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:27:37.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:27:37.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:27:40.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:27:40.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:27:42.995 - Thread: 1 -> GC Memory: 2224.442 / 2224.442 MB 2020-08-06 23:27:51.497 - Thread: 1 -> GUI Stats: Update 0.209799833333333, Draw 0.304648055555555 2020-08-06 23:28:12.996 - Thread: 1 -> GC Memory: 2230.658 / 2230.658 MB 2020-08-06 23:28:21.495 - Thread: 1 -> GUI Stats: Update 0.176446, Draw 0.281011666666667 2020-08-06 23:28:21.687 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:28:21.687 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,51.25837,84.16731,2,0,2230.527,7028.211,43641,-43641,63,35.81776,53.11649,0.3688295,6291,8.337852,0,16.66667,2.986432,4.428774,100,3959145990,2230.527 2020-08-06 23:28:21.687 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:28:21.687 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3775,858,0,0,108,1246,0,606,31,0,14,15,288,40,0,0,95,811,360,6,30,0 2020-08-06 23:28:27.995 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 23:28:43.011 - Thread: 1 -> GC Memory: 2230.787 / 2230.787 MB 2020-08-06 23:28:50.054 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:28:51.494 - Thread: 1 -> GUI Stats: Update 0.1292605, Draw 0.298600166666667 2020-08-06 23:28:53.387 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:28:53.387 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:28:54.054 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:29:00.054 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:29:00.237 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:29:06.054 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:29:13.012 - Thread: 1 -> GC Memory: 2212.42 / 2212.42 MB 2020-08-06 23:29:14.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:29:14.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:29:21.495 - Thread: 1 -> GUI Stats: Update 0.183997833333333, Draw 0.261026444444445 2020-08-06 23:29:21.704 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:29:21.704 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,51.12527,79.22382,1,0,2213.074,7022.91,43641,-43641,63,28.89015,47.27497,0.3381704,6152,8.32583,0,16.66667,2.405344,3.936034,100,3940572832,2213.074 2020-08-06 23:29:21.704 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:29:21.704 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,386,145,655,3758,840,0,0,106,1227,0,606,15,0,14,15,288,40,0,0,95,811,360,6,30,0 2020-08-06 23:29:26.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:29:26.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:29:36.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:29:36.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:29:43.014 - Thread: 1 -> GC Memory: 2214.399 / 2214.399 MB 2020-08-06 23:29:50.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:29:50.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:29:51.495 - Thread: 1 -> GUI Stats: Update 0.181476, Draw 0.252775833333333 2020-08-06 23:29:58.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:29:58.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:30:06.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:30:06.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:30:13.028 - Thread: 1 -> GC Memory: 2217.122 / 2217.122 MB 2020-08-06 23:30:15.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:30:15.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:30:21.494 - Thread: 1 -> GUI Stats: Update 0.178650444444444, Draw 0.245522944444445 2020-08-06 23:30:21.721 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:30:21.721 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,49.99268,79.05604,1,0,2218.912,7085.523,43641,-43641,63,35.67604,46.77301,0.3120825,6206,8.330863,0,16.66667,2.972122,3.896595,100,3959329824,2218.912 2020-08-06 23:30:21.721 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:30:21.721 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,386,145,655,3775,858,0,0,108,1245,0,606,31,0,14,15,288,40,0,0,95,811,360,6,30,0 2020-08-06 23:30:26.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:30:26.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:30:33.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:30:33.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:30:43.028 - Thread: 1 -> GC Memory: 2211.597 / 2211.597 MB 2020-08-06 23:30:49.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:30:49.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:30:51.494 - Thread: 1 -> GUI Stats: Update 0.175908611111111, Draw 0.258989444444445 2020-08-06 23:31:09.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:31:09.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:31:13.029 - Thread: 1 -> GC Memory: 2222.813 / 2222.813 MB 2020-08-06 23:31:21.499 - Thread: 1 -> GUI Stats: Update 0.184801, Draw 0.290910333333333 2020-08-06 23:31:21.737 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:31:21.737 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,56.13695,153.5443,1,0,2228.276,7027.438,43641,-43641,64,53.40281,82.34195,0.382649,6225,8.333067,0,16.66667,4.450092,6.861609,100,3964204090,2228.276 2020-08-06 23:31:21.737 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:31:21.737 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,394,145,655,3780,856,0,0,106,1250,0,606,31,0,13,15,288,47,0,0,95,811,360,6,30,0 2020-08-06 23:31:36.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:31:36.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:31:43.044 - Thread: 1 -> GC Memory: 2229.26 / 2229.26 MB 2020-08-06 23:31:51.495 - Thread: 1 -> GUI Stats: Update 0.170485055555556, Draw 0.265343444444445 2020-08-06 23:31:59.162 - Thread: 1 -> Autosave initiated 2020-08-06 23:31:59.162 - Thread: 1 -> Character state: True 2020-08-06 23:31:59.162 - Thread: 1 -> IsServer: True 2020-08-06 23:31:59.162 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 23:31:59.162 - Thread: 1 -> Autosave 2020-08-06 23:31:59.162 - Thread: 1 -> Saving world - START 2020-08-06 23:31:59.162 - Thread: 1 -> Making world state snapshot. 2020-08-06 23:31:59.162 - Thread: 1 -> Before snapshot.: GC Memory: 2,229 B 2020-08-06 23:31:59.727 - Thread: 1 -> After snapshot.: GC Memory: 2,329 B 2020-08-06 23:31:59.727 - Thread: 1 -> Directory cleanup: GC Memory: 2,329 B 2020-08-06 23:31:59.727 - Thread: 1 -> Saving world - END 2020-08-06 23:31:59.727 - Thread: 10 -> Session snapshot save - START 2020-08-06 23:31:59.728 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 23:32:02.095 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 23:32:04.647 - Thread: 10 -> Session snapshot save - END 2020-08-06 23:32:13.054 - Thread: 1 -> GC Memory: 2376.008 / 2376.008 MB 2020-08-06 23:32:22.053 - Thread: 1 -> GUI Stats: Update 0.197407, Draw 0.293136666666666 2020-08-06 23:32:22.311 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:32:22.314 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,53.33859,106.4902,1,0,2223.004,7032.938,43641,-43641,64,43.44739,66.72721,0.3838561,6210,8.333117,0,16.66667,3.620522,5.560457,100,3979170036,2223.004 2020-08-06 23:32:22.314 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:32:22.314 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3794,877,0,0,124,1264,0,607,31,0,14,15,288,40,0,2,95,811,360,6,30,0 2020-08-06 23:32:22.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:32:22.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:32:25.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:32:25.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:32:43.069 - Thread: 1 -> GC Memory: 2228.64 / 2228.64 MB 2020-08-06 23:32:52.053 - Thread: 1 -> GUI Stats: Update 0.138256, Draw 0.299904333333334 2020-08-06 23:33:08.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:33:08.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:33:13.069 - Thread: 1 -> GC Memory: 2228.578 / 2228.578 MB 2020-08-06 23:33:13.278 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:33:13.278 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:33:19.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:33:19.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:33:22.058 - Thread: 1 -> GUI Stats: Update 0.136137055555556, Draw 0.272793833333333 2020-08-06 23:33:22.328 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:33:22.328 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,52.60775,94.97334,1,0,2229.67,7017.754,43641,-43641,64,43.4022,54.17227,0.3996226,6367,8.336126,0,16.66667,3.618062,4.515869,100,3957861686,2229.67 2020-08-06 23:33:22.328 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:33:22.328 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3774,857,0,0,106,1245,0,607,31,0,13,15,288,40,0,0,95,811,360,6,30,0 2020-08-06 23:33:40.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:33:40.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:33:43.071 - Thread: 1 -> GC Memory: 2238.945 / 2238.945 MB 2020-08-06 23:33:44.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:33:44.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:33:52.053 - Thread: 1 -> GUI Stats: Update 0.207284388888889, Draw 0.302106888888889 2020-08-06 23:34:13.086 - Thread: 1 -> GC Memory: 2224.837 / 2224.837 MB 2020-08-06 23:34:22.053 - Thread: 1 -> GUI Stats: Update 0.228768722222222, Draw 0.302387777777778 2020-08-06 23:34:22.344 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:34:22.345 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,52.77784,113.1139,1,0,2224.566,7008.77,43641,-43641,64,41.11129,59.11314,0.4339373,6384,8.3285,0,16.66667,3.423953,4.923238,100,3946591906,2224.566 2020-08-06 23:34:22.345 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:34:22.345 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3763,846,0,0,108,1233,0,608,15,0,14,15,288,40,0,2,95,811,360,6,30,0 2020-08-06 23:34:43.086 - Thread: 1 -> GC Memory: 2227.276 / 2227.276 MB 2020-08-06 23:34:52.053 - Thread: 1 -> GUI Stats: Update 0.253101222222223, Draw 0.313423166666667 2020-08-06 23:35:13.087 - Thread: 1 -> GC Memory: 2223.835 / 2223.835 MB 2020-08-06 23:35:17.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:35:17.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:35:22.054 - Thread: 1 -> GUI Stats: Update 0.232088055555555, Draw 0.316802055555554 2020-08-06 23:35:22.362 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:35:22.362 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,56.92008,148.6219,1,0,2228.3,7034.211,43641,-43641,64,51.12102,68.84933,0.4180724,5884,8.333109,0,16.66667,4.25997,5.737289,100,3977726594,2228.3 2020-08-06 23:35:22.362 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:35:22.362 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3793,876,0,0,122,1263,0,608,31,0,14,15,288,40,0,2,95,811,360,6,30,0 2020-08-06 23:35:43.104 - Thread: 1 -> GC Memory: 2225.556 / 2225.556 MB 2020-08-06 23:35:52.056 - Thread: 1 -> GUI Stats: Update 0.256310166666667, Draw 0.36648361111111 2020-08-06 23:35:55.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:35:55.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:35:59.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:35:59.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:36:13.120 - Thread: 1 -> GC Memory: 2236.025 / 2236.025 MB 2020-08-06 23:36:22.052 - Thread: 1 -> GUI Stats: Update 0.189642, Draw 0.303806722222223 2020-08-06 23:36:22.379 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:36:22.379 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,46.86823,71.40146,1,0,2233.631,7065.414,43641,-43641,64,26.7287,43.17124,0.4437476,6209,8.337743,0,16.66667,2.22857,3.599507,100,3961518112,2233.631 2020-08-06 23:36:22.379 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:36:22.379 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,145,655,3777,860,0,0,108,1247,0,608,31,0,14,15,288,40,0,0,95,811,360,6,30,0 2020-08-06 23:36:28.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:36:28.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:36:43.136 - Thread: 1 -> GC Memory: 2238.474 / 2238.474 MB 2020-08-06 23:36:52.053 - Thread: 1 -> GUI Stats: Update 0.176536944444445, Draw 0.305697222222222 2020-08-06 23:36:53.180 - Thread: 1 -> Updating stopped. 2020-08-06 23:37:01.146 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-08-06 23:37:01.147 - Thread: 1 -> Flares Intensity: 1 2020-08-06 23:37:01.147 - Thread: 1 -> Field of view: 1.221978 2020-08-06 23:37:01.147 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 23:37:01.147 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-08-06 23:37:01.147 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-08-06 23:37:01.147 - Thread: 1 -> Render.DistanceFade: 1999 2020-08-06 23:37:01.147 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-08-06 23:37:01.147 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-08-06 23:37:01.147 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-08-06 23:37:01.147 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-08-06 23:37:01.147 - Thread: 1 -> Render.TextureQuality: HIGH 2020-08-06 23:37:01.147 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-08-06 23:37:01.147 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-08-06 23:37:01.147 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-08-06 23:37:01.147 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-08-06 23:37:01.147 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-08-06 23:37:01.162 - Thread: 1 -> MyConfig.Save() - START 2020-08-06 23:37:01.162 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 23:37:01.220 - Thread: 1 -> MyConfig.Save() - END 2020-08-06 23:37:01.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:37:01.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:37:08.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:37:08.349 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:37:10.652 - Thread: 1 -> Updating continues. 2020-08-06 23:37:10.661 - Thread: 1 -> Autosave initiated 2020-08-06 23:37:10.662 - Thread: 1 -> Character state: True 2020-08-06 23:37:10.662 - Thread: 1 -> IsServer: True 2020-08-06 23:37:10.662 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 23:37:10.662 - Thread: 1 -> Autosave 2020-08-06 23:37:10.662 - Thread: 1 -> Saving world - START 2020-08-06 23:37:10.662 - Thread: 1 -> Making world state snapshot. 2020-08-06 23:37:10.662 - Thread: 1 -> Before snapshot.: GC Memory: 2,476 B 2020-08-06 23:37:11.130 - Thread: 1 -> After snapshot.: GC Memory: 2,494 B 2020-08-06 23:37:11.130 - Thread: 1 -> Directory cleanup: GC Memory: 2,495 B 2020-08-06 23:37:11.130 - Thread: 1 -> Saving world - END 2020-08-06 23:37:11.159 - Thread: 11 -> Session snapshot save - START 2020-08-06 23:37:11.160 - Thread: 11 -> Checking file access for files in target dir. 2020-08-06 23:37:11.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:37:11.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:37:11.435 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:37:11.438 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:37:11.441 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:37:13.140 - Thread: 1 -> GC Memory: 2528.738 / 2528.738 MB 2020-08-06 23:37:14.358 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 23:37:15.541 - Thread: 11 -> Session snapshot save - END 2020-08-06 23:37:16.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:37:16.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:37:22.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:37:22.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:37:25.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:37:25.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:37:25.776 - Thread: 1 -> GUI Stats: Update 0.257437, Draw 0.273782222222222 2020-08-06 23:37:26.115 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:37:26.115 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,54.78429,138.1727,1,0,2550.443,12242.7,43641,-43641,64,41.72618,99.12727,0.4397652,4376,14.75663,0,16.66667,6.157377,14.62784,100,8830598879,2550.443 2020-08-06 23:37:26.115 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:37:26.115 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,598,797,147,655,8421,5028,0,0,126,5825,0,3525,31,0,78,15,288,77,0,3,1325,811,360,6,30,0 2020-08-06 23:37:43.154 - Thread: 1 -> GC Memory: 2564.596 / 2564.596 MB 2020-08-06 23:37:43.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:37:43.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:37:51.179 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:37:51.179 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:37:55.921 - Thread: 1 -> GUI Stats: Update 0.224982611111111, Draw 0.316378833333334 2020-08-06 23:38:13.156 - Thread: 1 -> GC Memory: 2570.01 / 2570.01 MB 2020-08-06 23:38:25.920 - Thread: 1 -> GUI Stats: Update 0.242595388888889, Draw 0.444301888888888 2020-08-06 23:38:26.278 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:38:26.279 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,50.65472,138.1712,1,0,2569.685,12300.11,43641,-43641,64,43.03225,99.09978,0.4322562,4424,14.17161,0,16.66667,6.098364,14.04404,100,8886517471,2569.685 2020-08-06 23:38:26.279 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:38:26.279 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,636,834,147,655,8474,5044,0,0,142,5879,0,3525,31,0,78,15,288,77,0,3,1325,811,360,6,30,0 2020-08-06 23:38:34.763 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:38:38.764 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:38:42.764 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:38:43.156 - Thread: 1 -> GC Memory: 2570.53 / 2570.53 MB 2020-08-06 23:38:46.763 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:38:55.920 - Thread: 1 -> GUI Stats: Update 0.175628666666667, Draw 0.466575777777778 2020-08-06 23:39:00.780 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:39:07.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:39:07.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:39:13.171 - Thread: 1 -> GC Memory: 2254.545 / 2254.545 MB 2020-08-06 23:39:14.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:39:14.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:39:16.746 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:39:16.748 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:39:16.751 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 23:39:25.921 - Thread: 1 -> GUI Stats: Update 0.217509388888889, Draw 0.396694666666666 2020-08-06 23:39:26.296 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:39:26.296 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,50.50333,132.7816,1,0,2271.575,12980.46,43641,-43641,64,30.45124,99.3268,0.4447125,3693,21.22371,0,16.66667,6.462885,21.08084,100,9517829391,2271.575 2020-08-06 23:39:26.296 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:39:26.296 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1241,1455,150,655,9076,5023,0,0,124,6478,0,3525,31,0,76,15,288,92,0,0,1325,812,360,6,30,0 2020-08-06 23:39:43.186 - Thread: 1 -> GC Memory: 2273.092 / 2273.092 MB 2020-08-06 23:39:55.920 - Thread: 1 -> GUI Stats: Update 0.178500444444444, Draw 0.292143944444445 2020-08-06 23:39:59.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:39:59.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:40:08.780 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:40:13.187 - Thread: 1 -> GC Memory: 2279.857 / 2279.857 MB 2020-08-06 23:40:14.780 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:40:18.780 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:40:25.923 - Thread: 1 -> GUI Stats: Update 0.189009277777778, Draw 0.378665722222223 2020-08-06 23:40:26.312 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:40:26.313 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,51.41367,168.5407,1,0,2284.619,12996.95,43641,-43641,64,43.02549,98.89746,0.396001,3565,12.45677,0,16.66667,5.359589,12.31943,100,9508456043,2284.619 2020-08-06 23:40:26.313 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:40:26.313 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1241,1439,151,655,9067,5026,0,0,124,6466,0,3525,31,0,79,15,288,76,0,3,1325,812,360,6,30,0 2020-08-06 23:40:43.188 - Thread: 1 -> GC Memory: 2255.475 / 2255.475 MB 2020-08-06 23:40:55.922 - Thread: 1 -> GUI Stats: Update 0.194746555555556, Draw 0.347022222222221 2020-08-06 23:41:13.201 - Thread: 1 -> GC Memory: 3086.5 / 3086.5 MB 2020-08-06 23:41:23.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:41:23.196 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:41:26.067 - Thread: 1 -> GUI Stats: Update 0.241381555555555, Draw 0.516553333333334 2020-08-06 23:41:26.477 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:41:26.477 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,48.94306,138.3933,1,0,3088.915,13104.27,43641,-43641,64,39.68018,99.06468,0.4264107,3473,14.40976,0,16.66667,5.717821,14.27499,100,9531665021,3088.915 2020-08-06 23:41:26.477 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:41:26.477 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1241,1441,152,655,9090,5040,0,0,142,6481,0,3521,31,0,86,15,288,77,0,3,1325,812,360,6,30,0 2020-08-06 23:41:43.216 - Thread: 1 -> GC Memory: 3091.565 / 3091.565 MB 2020-08-06 23:41:50.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:41:50.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:41:56.068 - Thread: 1 -> GUI Stats: Update 0.217655277777778, Draw 0.355695111111111 2020-08-06 23:42:00.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:42:00.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:42:10.668 - Thread: 1 -> Autosave initiated 2020-08-06 23:42:10.668 - Thread: 1 -> Character state: True 2020-08-06 23:42:10.668 - Thread: 1 -> IsServer: True 2020-08-06 23:42:10.668 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 23:42:10.668 - Thread: 1 -> Autosave 2020-08-06 23:42:10.668 - Thread: 1 -> Saving world - START 2020-08-06 23:42:10.669 - Thread: 1 -> Making world state snapshot. 2020-08-06 23:42:10.669 - Thread: 1 -> Before snapshot.: GC Memory: 2,263 B 2020-08-06 23:42:11.249 - Thread: 1 -> After snapshot.: GC Memory: 2,366 B 2020-08-06 23:42:11.249 - Thread: 1 -> Directory cleanup: GC Memory: 2,366 B 2020-08-06 23:42:11.249 - Thread: 1 -> Saving world - END 2020-08-06 23:42:11.250 - Thread: 10 -> Session snapshot save - START 2020-08-06 23:42:11.250 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 23:42:13.226 - Thread: 1 -> GC Memory: 2369.034 / 2369.034 MB 2020-08-06 23:42:13.846 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 23:42:16.367 - Thread: 10 -> Session snapshot save - END 2020-08-06 23:42:26.642 - Thread: 1 -> GUI Stats: Update 0.183978166666667, Draw 0.309195388888889 2020-08-06 23:42:27.066 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:42:27.068 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,54.94189,146.8522,1,0,2411.161,13020.53,43641,-43641,64,43.11701,98.61876,0.4380425,4935,13.71425,0,16.66667,5.913177,13.52483,100,9516595771,2411.161 2020-08-06 23:42:27.068 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:42:27.068 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1241,1439,152,655,9075,5024,0,0,126,6464,0,3521,31,0,88,15,288,76,0,3,1325,812,360,6,30,0 2020-08-06 23:42:43.243 - Thread: 1 -> GC Memory: 2417.489 / 2417.489 MB 2020-08-06 23:42:56.642 - Thread: 1 -> GUI Stats: Update 0.241776333333333, Draw 0.376687722222222 2020-08-06 23:43:00.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:43:00.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:43:13.257 - Thread: 1 -> GC Memory: 2417.23 / 2417.23 MB 2020-08-06 23:43:26.644 - Thread: 1 -> GUI Stats: Update 0.199480111111111, Draw 0.337949888888888 2020-08-06 23:43:27.084 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:43:27.085 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,50.70784,145.373,1,0,2419.138,13023.07,43641,-43641,64,39.15562,99.07413,0.4213979,5103,14.58866,0,16.66667,5.71228,14.45359,100,9514907131,2419.138 2020-08-06 23:43:27.085 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:43:27.085 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1241,1439,153,655,9074,5022,0,0,124,6462,0,3521,31,0,88,15,288,76,0,3,1325,812,360,6,30,0 2020-08-06 23:43:43.260 - Thread: 1 -> GC Memory: 2419.903 / 2419.903 MB 2020-08-06 23:43:44.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:43:44.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:43:56.641 - Thread: 1 -> GUI Stats: Update 0.213142111111112, Draw 0.324054055555555 2020-08-06 23:44:11.989 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 23:44:11.989 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 23:44:11.989 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 23:44:12.135 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 23:44:13.268 - Thread: 1 -> GC Memory: 2277.297 / 2277.297 MB 2020-08-06 23:44:18.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:44:18.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:44:26.939 - Thread: 1 -> GUI Stats: Update 0.204875, Draw 0.424066888888888 2020-08-06 23:44:27.398 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:44:27.399 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,50.265,129.1915,1,0,2281.54,13045.37,43641,-43641,64,41.66247,98.92893,0.4111487,5171,13.56005,0,16.66667,5.649453,13.41481,100,9537793427,2281.54 2020-08-06 23:44:27.399 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:44:27.399 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1241,1441,153,655,9095,5043,0,0,142,6484,0,3524,31,0,87,15,288,78,0,3,1325,812,360,6,30,0 2020-08-06 23:44:27.648 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:44:27.648 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:44:32.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:44:32.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:44:43.273 - Thread: 1 -> GC Memory: 2283.958 / 2283.958 MB 2020-08-06 23:44:56.940 - Thread: 1 -> GUI Stats: Update 0.208002833333333, Draw 0.326812277777778 2020-08-06 23:45:13.288 - Thread: 1 -> GC Memory: 2290.974 / 2290.974 MB 2020-08-06 23:45:15.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:45:15.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:45:24.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:45:24.516 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:45:26.940 - Thread: 1 -> GUI Stats: Update 0.232565111111111, Draw 0.351135111111111 2020-08-06 23:45:27.416 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:45:27.416 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,49.66059,133.7937,1,0,2294.009,13028.81,43642,-43642,64,42.42543,98.8807,0.3994971,5289,12.51819,0,16.66667,5.310896,12.37807,100,9503593739,2294.009 2020-08-06 23:45:27.416 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:45:27.416 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1241,1440,153,655,9063,5011,0,0,126,6451,0,3524,15,0,87,15,288,77,0,3,1325,812,360,6,30,0 2020-08-06 23:45:29.832 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:45:34.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:45:34.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:45:35.833 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:45:39.833 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:45:43.290 - Thread: 1 -> GC Memory: 2283.208 / 2283.208 MB 2020-08-06 23:45:56.941 - Thread: 1 -> GUI Stats: Update 0.203838666666667, Draw 0.330836166666667 2020-08-06 23:45:57.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:45:57.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:46:13.304 - Thread: 1 -> GC Memory: 2282.403 / 2282.403 MB 2020-08-06 23:46:15.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:46:15.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:46:26.942 - Thread: 1 -> GUI Stats: Update 0.190256722222222, Draw 0.329062111111111 2020-08-06 23:46:27.432 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:46:27.434 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,54.87709,135.857,1,0,2286.964,13026.4,43642,-43642,64,36.70075,99.15035,0.4182213,5335,16.83654,0,16.66667,6.179135,16.69349,100,9522144515,2286.964 2020-08-06 23:46:27.434 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:46:27.434 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1241,1440,156,655,9081,5025,0,0,124,6465,0,3524,31,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-06 23:46:43.306 - Thread: 1 -> GC Memory: 2283.075 / 2283.075 MB 2020-08-06 23:46:56.940 - Thread: 1 -> GUI Stats: Update 0.198542777777778, Draw 0.328327833333333 2020-08-06 23:47:05.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:47:05.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:47:10.678 - Thread: 1 -> Autosave initiated 2020-08-06 23:47:10.678 - Thread: 1 -> Character state: True 2020-08-06 23:47:10.678 - Thread: 1 -> IsServer: True 2020-08-06 23:47:10.678 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 23:47:10.678 - Thread: 1 -> Autosave 2020-08-06 23:47:10.678 - Thread: 1 -> Saving world - START 2020-08-06 23:47:10.679 - Thread: 1 -> Making world state snapshot. 2020-08-06 23:47:10.679 - Thread: 1 -> Before snapshot.: GC Memory: 2,288 B 2020-08-06 23:47:11.419 - Thread: 1 -> After snapshot.: GC Memory: 2,371 B 2020-08-06 23:47:11.420 - Thread: 1 -> Directory cleanup: GC Memory: 2,371 B 2020-08-06 23:47:11.420 - Thread: 1 -> Saving world - END 2020-08-06 23:47:11.420 - Thread: 11 -> Session snapshot save - START 2020-08-06 23:47:11.421 - Thread: 11 -> Checking file access for files in target dir. 2020-08-06 23:47:13.313 - Thread: 1 -> GC Memory: 2376.178 / 2376.178 MB 2020-08-06 23:47:13.874 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 23:47:16.435 - Thread: 11 -> Session snapshot save - END 2020-08-06 23:47:23.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:47:23.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:47:27.687 - Thread: 1 -> GUI Stats: Update 0.235509333333333, Draw 0.386091166666667 2020-08-06 23:47:28.188 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:47:28.197 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,60.45203,168.0448,1,0,2421.52,13067.45,43642,-43642,63,54.82074,99.21577,0.4149486,5257,16.66372,0,16.66667,9.135175,16.53304,100,9547778531,2421.52 2020-08-06 23:47:28.197 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:47:28.197 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1254,1464,156,655,9105,5027,0,0,126,6491,0,3524,31,0,86,15,288,88,0,3,1325,813,360,6,30,0 2020-08-06 23:47:43.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:47:43.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:47:43.329 - Thread: 1 -> GC Memory: 2418.881 / 2418.881 MB 2020-08-06 23:47:53.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:47:53.989 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:47:57.680 - Thread: 1 -> GUI Stats: Update 0.225901888888889, Draw 0.386657166666666 2020-08-06 23:48:08.572 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:48:08.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:48:13.346 - Thread: 1 -> GC Memory: 2426.177 / 2426.177 MB 2020-08-06 23:48:27.682 - Thread: 1 -> GUI Stats: Update 0.208710111111111, Draw 0.392037055555555 2020-08-06 23:48:28.205 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:48:28.205 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,53.79029,143.7255,1,0,2426.168,13062.42,43642,-43642,63,39.17801,99.15016,0.4319383,5288,15.65493,0,16.66667,6.133291,15.52189,100,9539549253,2426.168 2020-08-06 23:48:28.205 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:48:28.205 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1254,1454,156,655,9097,5025,0,0,124,6479,0,3524,31,0,90,15,288,78,0,3,1325,813,360,6,30,0 2020-08-06 23:48:43.363 - Thread: 1 -> GC Memory: 2433.432 / 2433.432 MB 2020-08-06 23:48:57.680 - Thread: 1 -> GUI Stats: Update 0.186523611111111, Draw 0.375271 2020-08-06 23:49:10.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:49:10.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:49:13.379 - Thread: 1 -> GC Memory: 2283.304 / 2283.304 MB 2020-08-06 23:49:23.605 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:49:23.605 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:49:27.682 - Thread: 1 -> GUI Stats: Update 0.211916055555555, Draw 0.381429388888888 2020-08-06 23:49:28.221 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:49:28.222 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,52.34775,155.8796,1,0,2284.646,13058.92,43766,-43766,63,38.59251,99.26225,0.4350797,5251,17.15451,0,16.66667,6.620358,17.02795,100,9536736105,2284.646 2020-08-06 23:49:28.222 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:49:28.222 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1254,1454,156,655,9094,5025,0,0,124,6479,0,3524,31,0,87,15,288,78,0,3,1325,813,360,6,30,0 2020-08-06 23:49:32.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:49:32.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:49:43.380 - Thread: 1 -> GC Memory: 2292.613 / 2292.613 MB 2020-08-06 23:49:51.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:49:51.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:49:57.678 - Thread: 1 -> GUI Stats: Update 0.189448055555556, Draw 0.362044333333334 2020-08-06 23:50:00.138 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:50:00.138 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:50:13.380 - Thread: 1 -> GC Memory: 2295.586 / 2295.586 MB 2020-08-06 23:50:21.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:50:21.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:50:24.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:50:24.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:50:27.678 - Thread: 1 -> GUI Stats: Update 0.196254722222222, Draw 0.394578277777777 2020-08-06 23:50:28.238 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:50:28.239 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,49.65011,136.3368,1,0,2301.414,13131.26,43766,-43766,63,41.36552,99.10302,0.4392216,5224,14.58453,0,16.66667,6.032966,14.45371,100,9565057683,2301.414 2020-08-06 23:50:28.239 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:50:28.239 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,156,655,9121,5027,0,0,126,6513,0,3524,31,0,80,15,288,78,0,3,1325,813,360,6,30,0 2020-08-06 23:50:43.394 - Thread: 1 -> GC Memory: 2280.318 / 2280.318 MB 2020-08-06 23:50:54.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:50:54.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:50:57.679 - Thread: 1 -> GUI Stats: Update 0.164723166666667, Draw 0.358467722222221 2020-08-06 23:51:13.395 - Thread: 1 -> GC Memory: 2286.099 / 2286.099 MB 2020-08-06 23:51:14.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:51:14.956 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:51:27.679 - Thread: 1 -> GUI Stats: Update 0.256814444444445, Draw 0.737058388888889 2020-08-06 23:51:28.255 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:51:28.255 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,44.18015,95.25852,1,0,2291.976,13116.84,43766,-43766,63,27.49875,99.1412,0.4606351,4965,18.96031,0,16.66667,5.213849,18.79748,100,9560662663,2291.976 2020-08-06 23:51:28.255 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:51:28.255 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1488,156,655,9117,5024,0,0,126,6512,0,3524,31,0,77,15,288,80,0,0,1325,813,360,6,30,0 2020-08-06 23:51:30.606 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:51:34.606 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:51:38.606 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 23:51:43.413 - Thread: 1 -> GC Memory: 2290.624 / 2290.624 MB 2020-08-06 23:51:46.256 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:51:46.256 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:51:57.681 - Thread: 1 -> GUI Stats: Update 0.198696833333334, Draw 0.3098845 2020-08-06 23:52:10.488 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:52:10.488 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:52:10.678 - Thread: 1 -> Autosave initiated 2020-08-06 23:52:10.678 - Thread: 1 -> Character state: True 2020-08-06 23:52:10.678 - Thread: 1 -> IsServer: True 2020-08-06 23:52:10.678 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 23:52:10.678 - Thread: 1 -> Autosave 2020-08-06 23:52:10.678 - Thread: 1 -> Saving world - START 2020-08-06 23:52:10.679 - Thread: 1 -> Making world state snapshot. 2020-08-06 23:52:10.679 - Thread: 1 -> Before snapshot.: GC Memory: 2,295 B 2020-08-06 23:52:11.378 - Thread: 1 -> After snapshot.: GC Memory: 2,396 B 2020-08-06 23:52:11.378 - Thread: 1 -> Directory cleanup: GC Memory: 2,396 B 2020-08-06 23:52:11.378 - Thread: 1 -> Saving world - END 2020-08-06 23:52:11.378 - Thread: 11 -> Session snapshot save - START 2020-08-06 23:52:11.379 - Thread: 11 -> Checking file access for files in target dir. 2020-08-06 23:52:13.421 - Thread: 1 -> GC Memory: 2380.563 / 2380.563 MB 2020-08-06 23:52:13.990 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 23:52:16.567 - Thread: 11 -> Session snapshot save - END 2020-08-06 23:52:24.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:52:24.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:52:28.371 - Thread: 1 -> GUI Stats: Update 0.223996833333333, Draw 0.365907666666667 2020-08-06 23:52:28.962 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:52:28.962 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,53.23863,170.0884,1,0,2420.15,13125.01,43766,-43766,63,38.87451,99.01362,0.4250382,5029,15.63665,0,16.66667,6.078671,15.48241,100,9565836901,2420.15 2020-08-06 23:52:28.962 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:52:28.962 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,156,655,9122,5027,0,0,126,6513,0,3524,31,0,81,15,288,78,0,3,1325,813,360,6,30,0 2020-08-06 23:52:43.422 - Thread: 1 -> GC Memory: 2421.722 / 2421.722 MB 2020-08-06 23:52:58.375 - Thread: 1 -> GUI Stats: Update 0.179487, Draw 0.3069405 2020-08-06 23:53:13.437 - Thread: 1 -> GC Memory: 2425.922 / 2425.922 MB 2020-08-06 23:53:28.371 - Thread: 1 -> GUI Stats: Update 0.179327833333334, Draw 0.319834944444445 2020-08-06 23:53:28.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:53:28.979 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,54.14876,131.6929,1,0,2423.186,13110.63,43766,-43766,63,40.42505,99.06023,0.4055004,5056,14.80573,0,16.66667,5.985225,14.66659,100,9549699051,2423.186 2020-08-06 23:53:28.979 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:53:28.979 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,156,655,9107,5009,0,0,124,6494,0,3524,15,0,85,15,288,77,0,3,1325,813,360,6,30,0 2020-08-06 23:53:43.438 - Thread: 1 -> GC Memory: 2426.712 / 2426.712 MB 2020-08-06 23:53:58.371 - Thread: 1 -> GUI Stats: Update 0.172924444444444, Draw 0.315473 2020-08-06 23:54:13.440 - Thread: 1 -> GC Memory: 2272.664 / 2272.664 MB 2020-08-06 23:54:28.371 - Thread: 1 -> GUI Stats: Update 0.211120722222222, Draw 0.3344455 2020-08-06 23:54:28.996 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:54:28.996 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,52.32259,131.5268,1,0,2276.672,13109,43766,-43766,63,37.84935,99.19894,0.4154046,5085,16.45906,0,16.66667,6.229648,16.32722,100,9568647007,2276.672 2020-08-06 23:54:28.996 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:54:28.996 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,156,655,9125,5027,0,0,126,6512,0,3524,31,0,85,15,288,77,0,3,1325,813,360,6,30,0 2020-08-06 23:54:32.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:54:32.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:54:43.453 - Thread: 1 -> GC Memory: 2275.946 / 2275.946 MB 2020-08-06 23:54:49.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:54:49.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:54:58.372 - Thread: 1 -> GUI Stats: Update 0.197860333333333, Draw 0.333064777777778 2020-08-06 23:55:13.469 - Thread: 1 -> GC Memory: 2279.126 / 2279.126 MB 2020-08-06 23:55:15.313 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 23:55:15.333 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 23:55:25.315 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 23:55:25.320 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 23:55:28.372 - Thread: 1 -> GUI Stats: Update 0.1761805, Draw 0.302975055555556 2020-08-06 23:55:29.013 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:55:29.013 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,61.66877,146.1255,1,0,2276.936,13089.84,43766,-43766,63,50.39907,99.01722,0.409771,5119,14.19289,0,16.66667,7.153086,14.05341,100,9550491335,2276.936 2020-08-06 23:55:29.013 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:55:29.013 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1484,156,655,9108,5009,0,0,124,6494,0,3524,15,0,86,15,288,77,0,3,1325,813,360,6,30,0 2020-08-06 23:55:35.313 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 23:55:35.319 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 23:55:43.469 - Thread: 1 -> GC Memory: 2275.758 / 2275.758 MB 2020-08-06 23:55:45.314 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 23:55:45.316 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 23:55:45.316 - Thread: 1 -> Next activation in 00:49:19.9046498 2020-08-06 23:55:58.369 - Thread: 1 -> GUI Stats: Update 0.179060388888889, Draw 0.325037277777778 2020-08-06 23:56:13.485 - Thread: 1 -> GC Memory: 2280.604 / 2280.604 MB 2020-08-06 23:56:25.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:56:25.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:56:28.485 - Thread: 1 -> GUI Stats: Update 0.196389944444445, Draw 0.336460611111111 2020-08-06 23:56:29.144 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:56:29.144 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,55.24757,137.3402,1,0,2279.329,13132.3,43641,-43641,63,38.60789,99.2235,0.4306079,5561,16.41302,0,16.66667,6.336723,16.28558,100,9585819389,2279.329 2020-08-06 23:56:29.144 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:56:29.144 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,156,655,9141,5042,0,0,140,6527,0,3525,31,0,86,15,288,77,0,3,1325,813,360,6,30,0 2020-08-06 23:56:29.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:56:29.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:56:38.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:56:38.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:56:39.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 23:56:39.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 23:56:39.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 23:56:39.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 23:56:43.486 - Thread: 1 -> GC Memory: 2285.604 / 2285.604 MB 2020-08-06 23:56:49.180 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:56:49.180 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:56:58.487 - Thread: 1 -> GUI Stats: Update 0.219409222222222, Draw 0.357086166666667 2020-08-06 23:57:10.686 - Thread: 1 -> Autosave initiated 2020-08-06 23:57:10.686 - Thread: 1 -> Character state: True 2020-08-06 23:57:10.686 - Thread: 1 -> IsServer: True 2020-08-06 23:57:10.686 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 23:57:10.686 - Thread: 1 -> Autosave 2020-08-06 23:57:10.686 - Thread: 1 -> Saving world - START 2020-08-06 23:57:10.687 - Thread: 1 -> Making world state snapshot. 2020-08-06 23:57:10.687 - Thread: 1 -> Before snapshot.: GC Memory: 2,287 B 2020-08-06 23:57:11.274 - Thread: 1 -> After snapshot.: GC Memory: 2,389 B 2020-08-06 23:57:11.274 - Thread: 1 -> Directory cleanup: GC Memory: 2,389 B 2020-08-06 23:57:11.274 - Thread: 1 -> Saving world - END 2020-08-06 23:57:11.274 - Thread: 10 -> Session snapshot save - START 2020-08-06 23:57:11.275 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 23:57:13.488 - Thread: 1 -> GC Memory: 2313.698 / 2313.698 MB 2020-08-06 23:57:14.019 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 23:57:16.585 - Thread: 10 -> Session snapshot save - END 2020-08-06 23:57:29.070 - Thread: 1 -> GUI Stats: Update 0.2755015, Draw 0.656122055555555 2020-08-06 23:57:29.745 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:57:29.745 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,60.06091,122.0131,1,0,2355.271,13131.34,43642,-43642,64,41.38807,99.17152,0.4330518,5622,15.80038,0,16.66667,6.539474,15.66948,100,9587951479,2355.271 2020-08-06 23:57:29.745 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:57:29.745 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,156,655,9143,5044,0,0,142,6529,0,3525,31,0,86,15,288,77,0,3,1325,813,360,6,30,0 2020-08-06 23:57:43.502 - Thread: 1 -> GC Memory: 2369.438 / 2369.438 MB 2020-08-06 23:57:59.072 - Thread: 1 -> GUI Stats: Update 0.344948722222222, Draw 1.12847327777778 2020-08-06 23:58:13.517 - Thread: 1 -> GC Memory: 2370.937 / 2370.937 MB 2020-08-06 23:58:29.070 - Thread: 1 -> GUI Stats: Update 0.344150388888889, Draw 1.12436338888889 2020-08-06 23:58:29.761 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:58:29.761 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,59.0612,129.0534,1,0,2371.743,13137.83,43642,-43642,64,41.01344,99.03641,0.402083,5653,15.77742,0,16.66667,6.470861,15.62539,100,9585877879,2371.743 2020-08-06 23:58:29.761 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:58:29.761 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,156,655,9141,5042,0,0,140,6527,0,3525,31,0,86,15,288,77,0,3,1325,813,360,6,30,0 2020-08-06 23:58:43.519 - Thread: 1 -> GC Memory: 2373.264 / 2373.264 MB 2020-08-06 23:58:56.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:58:56.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:58:59.068 - Thread: 1 -> GUI Stats: Update 0.330743666666666, Draw 1.07458177777778 2020-08-06 23:59:07.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:59:07.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 23:59:13.535 - Thread: 1 -> GC Memory: 2285.67 / 2285.67 MB 2020-08-06 23:59:29.067 - Thread: 1 -> GUI Stats: Update 0.189103, Draw 0.375564611111111 2020-08-06 23:59:29.778 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 23:59:29.778 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,52.84251,123.5842,1,0,2287.239,13114.53,43642,-43642,64,38.1711,99.10838,0.4177456,5638,16.22156,0,16.66667,6.191946,16.07692,100,9569752963,2287.239 2020-08-06 23:59:29.778 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 23:59:29.778 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,156,655,9126,5026,0,0,124,6511,0,3525,31,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-06 23:59:43.537 - Thread: 1 -> GC Memory: 2287.261 / 2287.261 MB 2020-08-06 23:59:59.069 - Thread: 1 -> GUI Stats: Update 0.192025111111112, Draw 0.379925444444444 2020-08-06 23:59:59.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 23:59:59.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:00:00.028 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:00:00.028 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:00:00.028 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:00:00.052 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:00:06.211 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:00:06.211 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:00:13.537 - Thread: 1 -> GC Memory: 2290.732 / 2290.732 MB 2020-08-07 00:00:29.067 - Thread: 1 -> GUI Stats: Update 0.192383944444444, Draw 0.323061444444445 2020-08-07 00:00:29.794 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:00:29.794 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,51.21771,136.1163,1,0,2291.476,13117.11,43766,-43766,64,37.38378,99.14011,0.4438653,5570,16.21505,0,16.66667,6.0618,16.07562,100,9570993639,2291.476 2020-08-07 00:00:29.794 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:00:29.794 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,157,655,9127,5026,0,0,124,6511,0,3525,31,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:00:36.411 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:00:36.411 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:00:36.411 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:00:36.448 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:00:39.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:00:39.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:00:43.538 - Thread: 1 -> GC Memory: 2278.388 / 2278.388 MB 2020-08-07 00:00:47.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:00:47.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:00:59.069 - Thread: 1 -> GUI Stats: Update 0.210029722222222, Draw 0.384585277777778 2020-08-07 00:01:13.554 - Thread: 1 -> GC Memory: 2282.885 / 2282.885 MB 2020-08-07 00:01:27.647 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:01:27.648 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:01:29.068 - Thread: 1 -> GUI Stats: Update 0.194862722222222, Draw 0.351354555555556 2020-08-07 00:01:29.812 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:01:29.812 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,53.62126,152.3121,1,0,2282.557,13140.68,43769,-43769,64,43.97901,98.97548,0.4356773,5574,12.58901,0,16.66667,5.536521,12.46003,100,9573303491,2282.557 2020-08-07 00:01:29.812 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:01:29.812 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,157,655,9129,5028,0,0,126,6514,0,3525,31,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:01:43.568 - Thread: 1 -> GC Memory: 2286.077 / 2286.077 MB 2020-08-07 00:01:59.071 - Thread: 1 -> GUI Stats: Update 0.177125277777778, Draw 0.346545444444444 2020-08-07 00:02:10.685 - Thread: 1 -> Autosave initiated 2020-08-07 00:02:10.685 - Thread: 1 -> Character state: True 2020-08-07 00:02:10.685 - Thread: 1 -> IsServer: True 2020-08-07 00:02:10.685 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:02:10.685 - Thread: 1 -> Autosave 2020-08-07 00:02:10.685 - Thread: 1 -> Saving world - START 2020-08-07 00:02:10.685 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:02:10.685 - Thread: 1 -> Before snapshot.: GC Memory: 2,284 B 2020-08-07 00:02:11.290 - Thread: 1 -> After snapshot.: GC Memory: 2,384 B 2020-08-07 00:02:11.290 - Thread: 1 -> Directory cleanup: GC Memory: 2,384 B 2020-08-07 00:02:11.290 - Thread: 1 -> Saving world - END 2020-08-07 00:02:11.290 - Thread: 11 -> Session snapshot save - START 2020-08-07 00:02:11.291 - Thread: 11 -> Checking file access for files in target dir. 2020-08-07 00:02:13.572 - Thread: 1 -> GC Memory: 2404.882 / 2404.882 MB 2020-08-07 00:02:14.041 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:02:16.759 - Thread: 11 -> Session snapshot save - END 2020-08-07 00:02:28.662 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:02:29.664 - Thread: 1 -> GUI Stats: Update 0.180886666666666, Draw 0.317656388888888 2020-08-07 00:02:30.424 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:02:30.424 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,51.45033,159.4675,1,0,2355.375,13118.13,43769,-43769,64,45.03666,99.01418,0.4496957,5689,12.85353,0,16.66667,5.788799,12.72681,100,9555976895,2355.375 2020-08-07 00:02:30.424 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:02:30.424 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,157,655,9113,5012,0,0,126,6497,0,3525,15,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:02:32.659 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:02:34.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:02:34.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:02:38.659 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:02:43.581 - Thread: 1 -> GC Memory: 2358.014 / 2358.014 MB 2020-08-07 00:02:43.966 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:02:43.966 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:02:58.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:02:58.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:02:59.667 - Thread: 1 -> GUI Stats: Update 0.203454111111111, Draw 0.349826666666666 2020-08-07 00:03:13.581 - Thread: 1 -> GC Memory: 2360.724 / 2360.724 MB 2020-08-07 00:03:29.664 - Thread: 1 -> GUI Stats: Update 0.186606722222222, Draw 0.308545444444445 2020-08-07 00:03:30.441 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:03:30.441 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,47.97622,131.0624,1,0,2362.785,13151.95,43769,-43769,64,36.55454,99.09776,0.4280259,5716,17.35559,0,16.66667,6.344256,17.199,100,9575827627,2362.785 2020-08-07 00:03:30.441 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:03:30.441 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,158,655,9132,5028,0,0,126,6515,0,3525,31,0,87,15,288,78,0,3,1325,813,360,6,30,0 2020-08-07 00:03:43.599 - Thread: 1 -> GC Memory: 2361.198 / 2361.198 MB 2020-08-07 00:03:59.665 - Thread: 1 -> GUI Stats: Update 0.182256777777778, Draw 0.304726944444444 2020-08-07 00:04:08.775 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:04:08.775 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:04:13.616 - Thread: 1 -> GC Memory: 2278.01 / 2278.01 MB 2020-08-07 00:04:29.666 - Thread: 1 -> GUI Stats: Update 0.216850388888889, Draw 0.315319888888889 2020-08-07 00:04:30.458 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:04:30.458 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,47.7412,118.8671,1,0,2281.447,13136.36,43769,-43769,64,32.06304,99.04958,0.408926,5735,15.33429,0,16.66667,4.916638,15.18855,100,9592416035,2281.447 2020-08-07 00:04:30.458 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:04:30.458 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,158,655,9148,5044,0,0,142,6530,0,3525,31,0,87,15,288,78,0,3,1325,813,360,6,30,0 2020-08-07 00:04:34.658 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:04:38.659 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:04:43.631 - Thread: 1 -> GC Memory: 2278.511 / 2278.511 MB 2020-08-07 00:04:44.676 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:04:59.667 - Thread: 1 -> GUI Stats: Update 0.270590777777777, Draw 0.583927222222223 2020-08-07 00:05:01.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:05:01.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:05:02.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:05:02.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:05:02.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:05:02.477 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:05:07.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:05:07.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:05:13.632 - Thread: 1 -> GC Memory: 2289.807 / 2289.807 MB 2020-08-07 00:05:29.664 - Thread: 1 -> GUI Stats: Update 0.204631777777778, Draw 0.331567 2020-08-07 00:05:30.475 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:05:30.475 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,48.94075,132.2805,1,0,2289.3,13127.05,43769,-43769,64,37.45792,98.96283,0.3722414,5719,14.81761,0,16.66667,5.550367,14.66392,100,9560672577,2289.3 2020-08-07 00:05:30.475 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:05:30.475 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,160,655,9117,5012,0,0,126,6498,0,3509,31,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:05:43.648 - Thread: 1 -> GC Memory: 2281.479 / 2281.479 MB 2020-08-07 00:05:45.374 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:05:45.375 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:05:57.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:05:57.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:05:59.666 - Thread: 1 -> GUI Stats: Update 0.210692222222222, Draw 0.286775055555556 2020-08-07 00:06:13.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:06:13.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:06:13.649 - Thread: 1 -> GC Memory: 2282.268 / 2282.268 MB 2020-08-07 00:06:29.666 - Thread: 1 -> GUI Stats: Update 0.208289222222222, Draw 0.290717111111111 2020-08-07 00:06:30.491 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:06:30.491 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,50.17731,83.68006,1,0,2282.576,13090.98,43769,-43769,64,30.57622,98.49405,0.3723749,5738,9.934098,0,16.66667,3.037471,9.784496,100,9544036585,2282.576 2020-08-07 00:06:30.491 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:06:30.491 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,160,655,9101,4996,0,0,126,6481,0,3509,15,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:06:43.665 - Thread: 1 -> GC Memory: 2285.205 / 2285.205 MB 2020-08-07 00:06:59.667 - Thread: 1 -> GUI Stats: Update 0.200997166666667, Draw 0.299552555555556 2020-08-07 00:07:10.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:07:10.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:07:10.699 - Thread: 1 -> Autosave initiated 2020-08-07 00:07:10.699 - Thread: 1 -> Character state: True 2020-08-07 00:07:10.699 - Thread: 1 -> IsServer: True 2020-08-07 00:07:10.699 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:07:10.699 - Thread: 1 -> Autosave 2020-08-07 00:07:10.699 - Thread: 1 -> Saving world - START 2020-08-07 00:07:10.699 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:07:10.700 - Thread: 1 -> Before snapshot.: GC Memory: 2,287 B 2020-08-07 00:07:11.284 - Thread: 1 -> After snapshot.: GC Memory: 2,386 B 2020-08-07 00:07:11.284 - Thread: 1 -> Directory cleanup: GC Memory: 2,386 B 2020-08-07 00:07:11.284 - Thread: 1 -> Saving world - END 2020-08-07 00:07:11.285 - Thread: 12 -> Session snapshot save - START 2020-08-07 00:07:11.286 - Thread: 12 -> Checking file access for files in target dir. 2020-08-07 00:07:13.678 - Thread: 1 -> GC Memory: 2407.205 / 2407.205 MB 2020-08-07 00:07:13.736 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:07:16.415 - Thread: 12 -> Session snapshot save - END 2020-08-07 00:07:30.245 - Thread: 1 -> GUI Stats: Update 0.203543055555555, Draw 0.315716111111111 2020-08-07 00:07:31.086 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:07:31.086 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,55.76085,138.3527,1,0,2334.447,13104.26,43771,-43771,64,35.73491,98.82957,0.4056586,5804,13.16076,0,16.66667,4.702986,13.00673,100,9561752697,2334.447 2020-08-07 00:07:31.086 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:07:31.086 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,161,655,9118,5012,0,0,126,6498,0,3509,31,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:07:43.680 - Thread: 1 -> GC Memory: 2332.175 / 2332.175 MB 2020-08-07 00:08:00.244 - Thread: 1 -> GUI Stats: Update 0.195861111111111, Draw 0.325414666666666 2020-08-07 00:08:12.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:08:12.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:08:13.694 - Thread: 1 -> GC Memory: 2334.882 / 2334.882 MB 2020-08-07 00:08:30.245 - Thread: 1 -> GUI Stats: Update 0.181591277777777, Draw 0.318727555555555 2020-08-07 00:08:31.104 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:08:31.104 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,52.36995,127.0977,1,0,2337.835,13086.64,43775,-43775,64,34.07193,98.82048,0.402328,5810,11.79075,0,16.66667,4.017336,11.65168,100,9544359449,2337.835 2020-08-07 00:08:31.104 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:08:31.104 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,162,655,9102,4994,0,0,124,6480,0,3509,15,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:08:43.710 - Thread: 1 -> GC Memory: 2336.016 / 2336.016 MB 2020-08-07 00:09:00.245 - Thread: 1 -> GUI Stats: Update 0.182305888888889, Draw 0.323282277777777 2020-08-07 00:09:04.070 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:09:04.070 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:09:13.712 - Thread: 1 -> GC Memory: 2281.061 / 2281.061 MB 2020-08-07 00:09:30.245 - Thread: 1 -> GUI Stats: Update 0.195110944444445, Draw 0.338362944444445 2020-08-07 00:09:31.120 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:09:31.120 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,54.45255,140.1241,1,0,2276.895,13104,43775,-43775,64,32.50383,98.98385,0.3953467,5795,14.81621,0,16.66667,4.815836,14.66566,100,9561060537,2276.895 2020-08-07 00:09:31.120 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:09:31.120 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,162,655,9118,5010,0,0,124,6496,0,3509,31,0,87,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:09:43.714 - Thread: 1 -> GC Memory: 2278.145 / 2278.145 MB 2020-08-07 00:10:00.245 - Thread: 1 -> GUI Stats: Update 0.187580444444445, Draw 0.384607388888889 2020-08-07 00:10:02.121 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:10:02.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:10:13.729 - Thread: 1 -> GC Memory: 2280.914 / 2280.914 MB 2020-08-07 00:10:28.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:10:28.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:10:30.244 - Thread: 1 -> GUI Stats: Update 0.199736555555555, Draw 0.388625333333333 2020-08-07 00:10:31.136 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:10:31.136 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,55.45076,152.0469,1,0,2286.001,13129.07,43775,-43775,64,40.4895,98.71709,0.4363497,5625,12.80365,0,16.66667,5.184134,12.63939,100,9561927865,2286.001 2020-08-07 00:10:31.136 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:10:31.136 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,162,655,9118,5010,0,0,124,6497,0,3509,31,0,87,15,288,78,0,3,1325,813,360,6,30,0 2020-08-07 00:10:43.745 - Thread: 1 -> GC Memory: 2278.882 / 2278.882 MB 2020-08-07 00:11:00.243 - Thread: 1 -> GUI Stats: Update 0.177676277777778, Draw 0.353010333333333 2020-08-07 00:11:13.761 - Thread: 1 -> GC Memory: 2281.525 / 2281.525 MB 2020-08-07 00:11:30.244 - Thread: 1 -> GUI Stats: Update 0.178566833333334, Draw 0.373432444444444 2020-08-07 00:11:31.153 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:11:31.153 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,51.84954,138.3265,1,0,2287.788,13103.94,43585,-43585,64,40.78869,99.11423,0.3929795,5730,15.68818,0,16.66667,6.399002,15.54922,100,9561950957,2287.788 2020-08-07 00:11:31.153 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:11:31.153 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,162,655,9118,5010,0,0,124,6495,0,3509,31,0,88,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:11:43.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:11:43.171 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:11:43.762 - Thread: 1 -> GC Memory: 2289.106 / 2289.106 MB 2020-08-07 00:11:50.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:11:50.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:12:00.244 - Thread: 1 -> GUI Stats: Update 0.217409277777778, Draw 0.434416000000001 2020-08-07 00:12:10.710 - Thread: 1 -> Autosave initiated 2020-08-07 00:12:10.710 - Thread: 1 -> Character state: True 2020-08-07 00:12:10.710 - Thread: 1 -> IsServer: True 2020-08-07 00:12:10.710 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:12:10.710 - Thread: 1 -> Autosave 2020-08-07 00:12:10.710 - Thread: 1 -> Saving world - START 2020-08-07 00:12:10.711 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:12:10.711 - Thread: 1 -> Before snapshot.: GC Memory: 2,292 B 2020-08-07 00:12:11.305 - Thread: 1 -> After snapshot.: GC Memory: 2,391 B 2020-08-07 00:12:11.305 - Thread: 1 -> Directory cleanup: GC Memory: 2,391 B 2020-08-07 00:12:11.305 - Thread: 1 -> Saving world - END 2020-08-07 00:12:11.305 - Thread: 10 -> Session snapshot save - START 2020-08-07 00:12:11.306 - Thread: 10 -> Checking file access for files in target dir. 2020-08-07 00:12:13.763 - Thread: 1 -> GC Memory: 2412.718 / 2412.718 MB 2020-08-07 00:12:13.814 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:12:16.462 - Thread: 10 -> Session snapshot save - END 2020-08-07 00:12:30.830 - Thread: 1 -> GUI Stats: Update 0.198110111111112, Draw 0.374517055555555 2020-08-07 00:12:31.755 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:12:31.755 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,55.15476,126.844,1,0,2333.649,13139.6,43043,-43043,61,43.58789,98.52804,0.4337097,6280,9.470025,0,16.66667,4.127784,9.33063,100,9580980793,2333.649 2020-08-07 00:12:31.755 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:12:31.755 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,162,655,9137,5028,0,0,142,6514,0,3509,31,0,88,15,288,77,0,3,1325,813,360,6,30,0 2020-08-07 00:12:37.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:12:37.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:12:43.782 - Thread: 1 -> GC Memory: 2336.654 / 2336.654 MB 2020-08-07 00:12:57.389 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:12:57.389 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:12:57.389 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:12:57.430 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:13:00.829 - Thread: 1 -> GUI Stats: Update 0.206956055555555, Draw 0.339557555555556 2020-08-07 00:13:03.423 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:13:03.423 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:13:13.796 - Thread: 1 -> GC Memory: 2341.077 / 2341.077 MB 2020-08-07 00:13:25.891 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:13:28.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:13:28.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:13:29.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:13:30.830 - Thread: 1 -> GUI Stats: Update 0.200548833333333, Draw 0.367943888888889 2020-08-07 00:13:31.772 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:13:31.772 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,51.84971,135.8487,1,0,2346.965,13138.2,43013,-43013,61,36.17004,99.06866,0.4074248,6107,13.56246,0,16.66667,4.905546,13.43614,100,9565830009,2346.965 2020-08-07 00:13:31.772 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:13:31.772 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1487,162,655,9122,5012,0,0,126,6499,0,3509,31,0,88,15,288,78,0,3,1325,813,360,6,30,0 2020-08-07 00:13:35.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:13:41.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:13:43.813 - Thread: 1 -> GC Memory: 2346.105 / 2346.105 MB 2020-08-07 00:13:57.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:13:57.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:14:00.829 - Thread: 1 -> GUI Stats: Update 0.195704555555556, Draw 0.353972444444445 2020-08-07 00:14:05.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:14:05.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:14:05.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:14:05.796 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:14:13.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:14:13.073 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:14:13.817 - Thread: 1 -> GC Memory: 2281.551 / 2281.551 MB 2020-08-07 00:14:30.831 - Thread: 1 -> GUI Stats: Update 0.199239055555556, Draw 0.411180722222222 2020-08-07 00:14:31.789 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:14:31.789 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,51.82279,138.1969,1,0,2284.147,13120.87,43039,-43039,61,36.26036,98.92136,0.394083,6123,10.38714,0,16.66667,3.766415,10.2751,100,9548230793,2284.147 2020-08-07 00:14:31.789 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:14:31.789 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,162,655,9105,4996,0,0,126,6482,0,3509,15,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:14:43.831 - Thread: 1 -> GC Memory: 2283.698 / 2283.698 MB 2020-08-07 00:15:00.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:15:00.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:15:00.831 - Thread: 1 -> GUI Stats: Update 0.191770833333333, Draw 0.389918444444445 2020-08-07 00:15:13.848 - Thread: 1 -> GC Memory: 2288.979 / 2288.979 MB 2020-08-07 00:15:30.830 - Thread: 1 -> GUI Stats: Update 0.19868, Draw 0.395974944444444 2020-08-07 00:15:31.805 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:15:31.805 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,52.18573,145.0238,1,0,2284.507,13102.4,43151,-43151,61,42.44536,98.99002,0.4146787,6151,13.30036,0,16.66667,5.645386,13.16603,100,9562500329,2284.507 2020-08-07 00:15:31.805 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:15:31.805 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,162,655,9119,5010,0,0,124,6496,0,3509,31,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:15:43.849 - Thread: 1 -> GC Memory: 2281.097 / 2281.097 MB 2020-08-07 00:16:00.832 - Thread: 1 -> GUI Stats: Update 0.192820611111111, Draw 0.417960611111111 2020-08-07 00:16:13.864 - Thread: 1 -> GC Memory: 2281.307 / 2281.307 MB 2020-08-07 00:16:30.830 - Thread: 1 -> GUI Stats: Update 0.197972222222222, Draw 0.367251611111111 2020-08-07 00:16:31.823 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:16:31.823 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,49.69222,125.9598,1,0,2282.726,13104.06,43359,-43359,63,37.61535,98.82771,0.3956824,6164,11.23058,0,16.66667,4.224422,11.09892,100,9547985129,2282.726 2020-08-07 00:16:31.823 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:16:31.823 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,162,655,9105,4996,0,0,126,6482,0,3509,15,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:16:32.322 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:16:32.322 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:16:32.322 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:16:32.355 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:16:38.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:16:38.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:16:43.865 - Thread: 1 -> GC Memory: 2288.458 / 2288.458 MB 2020-08-07 00:17:00.831 - Thread: 1 -> GUI Stats: Update 0.211507722222222, Draw 0.418067555555555 2020-08-07 00:17:10.715 - Thread: 1 -> Autosave initiated 2020-08-07 00:17:10.715 - Thread: 1 -> Character state: True 2020-08-07 00:17:10.715 - Thread: 1 -> IsServer: True 2020-08-07 00:17:10.715 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:17:10.715 - Thread: 1 -> Autosave 2020-08-07 00:17:10.715 - Thread: 1 -> Saving world - START 2020-08-07 00:17:10.716 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:17:10.716 - Thread: 1 -> Before snapshot.: GC Memory: 2,284 B 2020-08-07 00:17:11.306 - Thread: 1 -> After snapshot.: GC Memory: 2,386 B 2020-08-07 00:17:11.306 - Thread: 1 -> Directory cleanup: GC Memory: 2,386 B 2020-08-07 00:17:11.306 - Thread: 1 -> Saving world - END 2020-08-07 00:17:11.306 - Thread: 11 -> Session snapshot save - START 2020-08-07 00:17:11.306 - Thread: 11 -> Checking file access for files in target dir. 2020-08-07 00:17:13.750 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:17:13.881 - Thread: 1 -> GC Memory: 2407.785 / 2407.785 MB 2020-08-07 00:17:16.364 - Thread: 11 -> Session snapshot save - END 2020-08-07 00:17:31.415 - Thread: 1 -> GUI Stats: Update 0.197336222222222, Draw 0.376615722222221 2020-08-07 00:17:32.424 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:17:32.429 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,50.98425,137.1915,1,0,2309.506,13122.07,43748,-43748,63,37.9443,99.05462,0.4045506,6506,12.99565,0,16.66667,4.931107,12.87279,100,9562522361,2309.506 2020-08-07 00:17:32.429 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:17:32.429 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,162,655,9119,5010,0,0,124,6496,0,3509,31,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:17:43.881 - Thread: 1 -> GC Memory: 2308.987 / 2308.987 MB 2020-08-07 00:17:55.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:17:55.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:18:01.414 - Thread: 1 -> GUI Stats: Update 0.211817222222223, Draw 0.3762315 2020-08-07 00:18:13.897 - Thread: 1 -> GC Memory: 2319.196 / 2319.196 MB 2020-08-07 00:18:30.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:18:30.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:18:31.414 - Thread: 1 -> GUI Stats: Update 0.239550944444444, Draw 0.349980055555555 2020-08-07 00:18:32.241 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:18:32.241 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:18:32.241 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:18:32.253 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:18:32.440 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:18:32.440 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,50.4688,136.3542,1,0,2318.97,13116.73,43793,-43793,63,36.31619,98.83804,0.3854683,6549,12.79636,0,16.66667,4.647149,12.64767,100,9566882649,2318.97 2020-08-07 00:18:32.440 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:18:32.440 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1487,162,655,9123,5012,0,0,126,6500,0,3509,31,0,88,15,288,79,0,3,1325,814,360,6,30,0 2020-08-07 00:18:43.897 - Thread: 1 -> GC Memory: 2321.553 / 2321.553 MB 2020-08-07 00:18:44.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:18:44.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:19:01.415 - Thread: 1 -> GUI Stats: Update 0.208319833333334, Draw 0.307580555555556 2020-08-07 00:19:10.408 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:19:10.408 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:19:13.897 - Thread: 1 -> GC Memory: 2289.85 / 2289.85 MB 2020-08-07 00:19:31.414 - Thread: 1 -> GUI Stats: Update 0.215729388888889, Draw 0.351959499999999 2020-08-07 00:19:32.458 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:19:32.458 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,49.75389,133.9774,1,0,2294.544,13118.07,43793,-43793,63,38.65921,98.66489,0.3814603,6542,12.736,0,16.66667,4.923638,12.56596,100,9566005169,2294.544 2020-08-07 00:19:32.458 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:19:32.458 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1487,162,655,9122,5012,0,0,126,6499,0,3509,31,0,88,15,288,78,0,3,1325,814,360,6,30,0 2020-08-07 00:19:43.915 - Thread: 1 -> GC Memory: 2293.203 / 2293.203 MB 2020-08-07 00:19:45.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:19:45.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:20:01.224 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:20:01.224 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:20:01.415 - Thread: 1 -> GUI Stats: Update 0.212940277777778, Draw 0.326695777777778 2020-08-07 00:20:13.935 - Thread: 1 -> GC Memory: 2297.927 / 2297.927 MB 2020-08-07 00:20:24.508 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:20:28.509 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:20:31.416 - Thread: 1 -> GUI Stats: Update 0.185624111111111, Draw 0.350361 2020-08-07 00:20:32.474 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:20:32.474 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,50.93959,123.7381,1,0,2299.06,13140.48,43573,-43573,63,35.47428,99.03241,0.3812556,6537,12.99462,0,16.66667,4.609748,12.86888,100,9565217681,2299.06 2020-08-07 00:20:32.474 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:20:32.474 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,162,655,9122,5012,0,0,126,6498,0,3509,31,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:20:32.509 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:20:42.942 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:20:42.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:20:43.949 - Thread: 1 -> GC Memory: 2291.588 / 2291.588 MB 2020-08-07 00:21:01.415 - Thread: 1 -> GUI Stats: Update 0.193924166666667, Draw 0.337690055555555 2020-08-07 00:21:13.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:21:13.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:21:13.950 - Thread: 1 -> GC Memory: 2294.53 / 2294.53 MB 2020-08-07 00:21:25.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:21:25.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:21:31.415 - Thread: 1 -> GUI Stats: Update 0.205084277777778, Draw 0.340838055555555 2020-08-07 00:21:32.491 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:21:32.491 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,51.21868,125.4455,1,0,2300.483,13113.05,43573,-43573,63,36.70317,98.94152,0.3862416,6516,11.50408,0,16.66667,4.222362,11.38231,100,9550089917,2300.483 2020-08-07 00:21:32.491 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:21:32.491 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,164,655,9107,4996,0,0,126,6482,0,3509,15,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:21:43.966 - Thread: 1 -> GC Memory: 2298.554 / 2298.554 MB 2020-08-07 00:21:59.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:21:59.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:22:01.417 - Thread: 1 -> GUI Stats: Update 0.227666888888889, Draw 0.343958833333333 2020-08-07 00:22:10.715 - Thread: 1 -> Autosave initiated 2020-08-07 00:22:10.715 - Thread: 1 -> Character state: True 2020-08-07 00:22:10.715 - Thread: 1 -> IsServer: True 2020-08-07 00:22:10.715 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:22:10.715 - Thread: 1 -> Autosave 2020-08-07 00:22:10.715 - Thread: 1 -> Saving world - START 2020-08-07 00:22:10.716 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:22:10.716 - Thread: 1 -> Before snapshot.: GC Memory: 2,303 B 2020-08-07 00:22:11.310 - Thread: 1 -> After snapshot.: GC Memory: 2,399 B 2020-08-07 00:22:11.310 - Thread: 1 -> Directory cleanup: GC Memory: 2,399 B 2020-08-07 00:22:11.310 - Thread: 1 -> Saving world - END 2020-08-07 00:22:11.310 - Thread: 10 -> Session snapshot save - START 2020-08-07 00:22:11.311 - Thread: 10 -> Checking file access for files in target dir. 2020-08-07 00:22:13.784 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:22:13.970 - Thread: 1 -> GC Memory: 2421.016 / 2421.016 MB 2020-08-07 00:22:16.488 - Thread: 10 -> Session snapshot save - END 2020-08-07 00:22:32.003 - Thread: 1 -> GUI Stats: Update 0.190583777777778, Draw 0.386019555555555 2020-08-07 00:22:33.095 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:22:33.095 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,51.83962,135.6411,1,0,2311.59,13128.84,43793,-43793,63,35.25522,99.02603,0.4040126,6630,13.61376,0,16.66667,4.79956,13.48116,100,9564605117,2311.59 2020-08-07 00:22:33.095 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:22:33.095 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,164,655,9121,5010,0,0,124,6496,0,3509,31,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:22:38.961 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:22:38.961 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:22:38.961 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:22:38.969 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:22:40.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:22:40.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:22:43.986 - Thread: 1 -> GC Memory: 2318.008 / 2318.008 MB 2020-08-07 00:22:46.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:22:46.278 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:22:55.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:22:55.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:23:02.002 - Thread: 1 -> GUI Stats: Update 0.202879333333333, Draw 0.371156 2020-08-07 00:23:14.003 - Thread: 1 -> GC Memory: 2318.319 / 2318.319 MB 2020-08-07 00:23:29.113 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:23:31.978 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-07 00:23:32.003 - Thread: 1 -> GUI Stats: Update 0.176504277777778, Draw 0.343473611111111 2020-08-07 00:23:33.112 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:23:33.112 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,54.05402,131.5186,1,0,2319.688,13118.48,43793,-43793,63,33.27548,99.03804,0.3833759,6672,13.94712,0,16.66667,4.640971,13.81295,100,9565895391,2319.688 2020-08-07 00:23:33.112 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:23:33.112 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,164,655,9122,5010,0,0,124,6496,0,3509,31,0,89,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:23:35.112 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:23:39.112 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:23:42.211 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:23:42.211 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:23:44.021 - Thread: 1 -> GC Memory: 2321.552 / 2321.552 MB 2020-08-07 00:24:00.913 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:24:00.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:24:02.004 - Thread: 1 -> GUI Stats: Update 0.188304722222222, Draw 0.345929722222222 2020-08-07 00:24:14.036 - Thread: 1 -> GC Memory: 2286.478 / 2286.478 MB 2020-08-07 00:24:32.003 - Thread: 1 -> GUI Stats: Update 0.174349333333333, Draw 0.329544833333333 2020-08-07 00:24:33.128 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:24:33.128 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,53.28186,133.3829,1,0,2284.219,13114.21,43793,-43793,63,34.0731,98.92438,0.3945622,6651,13.90222,0,16.66667,4.736916,13.75268,100,9566937191,2284.219 2020-08-07 00:24:33.128 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:24:33.128 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,164,655,9123,5010,0,0,124,6496,0,3509,31,0,89,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:24:44.053 - Thread: 1 -> GC Memory: 2284.723 / 2284.723 MB 2020-08-07 00:24:48.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:24:48.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:24:54.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:24:54.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:25:02.096 - Thread: 1 -> GUI Stats: Update 0.198412111111111, Draw 0.336395888888889 2020-08-07 00:25:14.069 - Thread: 1 -> GC Memory: 2297.941 / 2297.941 MB 2020-08-07 00:25:19.281 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-07 00:25:20.564 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-07 00:25:21.296 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-07 00:25:22.947 - Thread: 10 -> Entity Space_Wolf is closed. 2020-08-07 00:25:32.097 - Thread: 1 -> GUI Stats: Update 0.178389555555556, Draw 0.316135611111112 2020-08-07 00:25:33.238 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:25:33.238 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,58.96548,131.4966,3,0,2293.715,13118.09,43793,-43793,63,36.47325,98.91571,0.4108778,6624,12.37211,0,16.66667,4.512512,12.23796,100,9566073689,2293.715 2020-08-07 00:25:33.238 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:25:33.238 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,164,655,9122,5012,0,0,126,6498,0,3509,31,0,87,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:25:37.796 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:25:44.087 - Thread: 1 -> GC Memory: 2286.13 / 2286.13 MB 2020-08-07 00:26:02.096 - Thread: 1 -> GUI Stats: Update 0.177758222222222, Draw 0.310229833333333 2020-08-07 00:26:07.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:26:07.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:26:14.095 - Thread: 1 -> GC Memory: 2289.747 / 2289.747 MB 2020-08-07 00:26:32.095 - Thread: 1 -> GUI Stats: Update 0.181111833333333, Draw 0.348820277777778 2020-08-07 00:26:33.254 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:26:33.254 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,56.08735,135.7475,2,0,2294.881,13119.27,43793,-43793,63,36.45934,98.99221,0.4145764,6615,14.22881,0,16.66667,5.187731,14.08542,100,9564420945,2294.881 2020-08-07 00:26:33.254 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:26:33.254 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,164,655,9121,5010,0,0,124,6496,0,3509,31,0,87,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:26:44.114 - Thread: 1 -> GC Memory: 2294.218 / 2294.218 MB 2020-08-07 00:27:02.096 - Thread: 1 -> GUI Stats: Update 0.174296, Draw 0.321361555555555 2020-08-07 00:27:09.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:27:09.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:27:10.729 - Thread: 1 -> Autosave initiated 2020-08-07 00:27:10.729 - Thread: 1 -> Character state: True 2020-08-07 00:27:10.729 - Thread: 1 -> IsServer: True 2020-08-07 00:27:10.729 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:27:10.729 - Thread: 1 -> Autosave 2020-08-07 00:27:10.729 - Thread: 1 -> Saving world - START 2020-08-07 00:27:10.729 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:27:10.729 - Thread: 1 -> Before snapshot.: GC Memory: 2,298 B 2020-08-07 00:27:11.314 - Thread: 1 -> After snapshot.: GC Memory: 2,398 B 2020-08-07 00:27:11.314 - Thread: 1 -> Directory cleanup: GC Memory: 2,398 B 2020-08-07 00:27:11.314 - Thread: 1 -> Saving world - END 2020-08-07 00:27:11.314 - Thread: 12 -> Session snapshot save - START 2020-08-07 00:27:11.315 - Thread: 12 -> Checking file access for files in target dir. 2020-08-07 00:27:13.748 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:27:14.123 - Thread: 1 -> GC Memory: 2424.918 / 2424.918 MB 2020-08-07 00:27:16.242 - Thread: 12 -> Session snapshot save - END 2020-08-07 00:27:32.676 - Thread: 1 -> GUI Stats: Update 0.182680222222222, Draw 0.359417666666667 2020-08-07 00:27:33.848 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:27:33.848 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,56.11646,136.8443,2,0,2289.244,13117.73,43793,-43793,63,36.88713,98.76763,0.4101437,6771,12.11992,0,16.66667,4.470691,11.97056,100,9549904041,2289.244 2020-08-07 00:27:33.848 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:27:33.848 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,164,655,9107,4996,0,0,126,6482,0,3509,15,0,87,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:27:34.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:27:34.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:27:44.124 - Thread: 1 -> GC Memory: 2289.43 / 2289.43 MB 2020-08-07 00:27:48.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:27:48.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:28:02.673 - Thread: 1 -> GUI Stats: Update 0.188383666666667, Draw 0.343799055555556 2020-08-07 00:28:14.124 - Thread: 1 -> GC Memory: 2290.209 / 2290.209 MB 2020-08-07 00:28:32.673 - Thread: 1 -> GUI Stats: Update 0.176480055555555, Draw 0.343623055555556 2020-08-07 00:28:33.865 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:28:33.865 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,51.58223,136.4493,2,0,2292.573,13117.92,43793,-43793,63,35.50098,99.07431,0.394639,6783,14.69037,0,16.66667,5.215226,14.55438,100,9567639401,2292.573 2020-08-07 00:28:33.865 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:28:33.865 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1486,164,655,9124,5012,0,0,126,6498,0,3509,31,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:28:44.138 - Thread: 1 -> GC Memory: 2293.018 / 2293.018 MB 2020-08-07 00:29:02.673 - Thread: 1 -> GUI Stats: Update 0.175756777777778, Draw 0.355678055555556 2020-08-07 00:29:14.139 - Thread: 1 -> GC Memory: 2287.536 / 2287.536 MB 2020-08-07 00:29:14.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:29:14.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:29:32.674 - Thread: 1 -> GUI Stats: Update 0.186924111111111, Draw 0.340394222222222 2020-08-07 00:29:33.882 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:29:33.882 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,50.36525,136.6575,2,0,2286.52,13115.46,43793,-43793,63,34.23435,99.09329,0.3794041,6778,14.57874,0,16.66667,4.990935,14.44655,100,9565123857,2286.52 2020-08-07 00:29:33.882 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:29:33.882 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1485,164,655,9122,5010,0,0,124,6496,0,3509,31,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:29:37.806 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:29:40.949 - Thread: 1 -> Updating stopped. 2020-08-07 00:29:42.582 - Thread: 1 -> Saving world - START 2020-08-07 00:29:42.583 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:29:42.583 - Thread: 1 -> Before snapshot.: GC Memory: 2,292 B 2020-08-07 00:29:43.146 - Thread: 1 -> After snapshot.: GC Memory: 2,393 B 2020-08-07 00:29:43.146 - Thread: 1 -> Directory cleanup: GC Memory: 2,393 B 2020-08-07 00:29:43.146 - Thread: 1 -> Saving world - END 2020-08-07 00:29:43.146 - Thread: 11 -> Session snapshot save - START 2020-08-07 00:29:43.147 - Thread: 11 -> Checking file access for files in target dir. 2020-08-07 00:29:43.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:29:43.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:29:43.880 - Thread: 1 -> Updating continues. 2020-08-07 00:29:44.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:29:44.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:29:44.156 - Thread: 1 -> GC Memory: 2396.804 / 2396.804 MB 2020-08-07 00:29:45.464 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:29:48.038 - Thread: 11 -> Session snapshot save - END 2020-08-07 00:29:52.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:29:52.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:30:03.221 - Thread: 1 -> GUI Stats: Update 0.179499333333333, Draw 0.368940277777779 2020-08-07 00:30:14.170 - Thread: 1 -> GC Memory: 2441.115 / 2441.115 MB 2020-08-07 00:30:33.221 - Thread: 1 -> GUI Stats: Update 0.134702111111111, Draw 0.299693777777778 2020-08-07 00:30:34.447 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:30:34.447 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,51.57839,137.185,1,0,2445.07,13126.75,43793,-43793,63,38.94696,98.72234,0.403116,6682,11.42546,0,16.66667,4.449869,11.27948,100,9553611101,2445.07 2020-08-07 00:30:34.447 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:30:34.447 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1286,1487,164,655,9111,4997,0,0,126,6485,0,3510,15,0,88,15,288,79,0,3,1325,814,360,6,30,0 2020-08-07 00:30:44.172 - Thread: 1 -> GC Memory: 2295.948 / 2295.948 MB 2020-08-07 00:31:03.227 - Thread: 1 -> GUI Stats: Update 0.174135277777778, Draw 0.301983833333334 2020-08-07 00:31:14.188 - Thread: 1 -> GC Memory: 2295.699 / 2295.699 MB 2020-08-07 00:31:33.223 - Thread: 1 -> GUI Stats: Update 0.172427277777778, Draw 0.311695611111111 2020-08-07 00:31:34.463 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:31:34.463 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,50.34882,141.6723,1,0,2304.769,13121.43,43793,-43793,64,41.81146,99.07047,0.3864288,6687,13.62883,0,16.66667,5.698412,13.50214,100,9567137511,2304.769 2020-08-07 00:31:34.463 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:31:34.463 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,164,655,9123,5011,0,0,124,6497,0,3510,31,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:31:44.203 - Thread: 1 -> GC Memory: 2300.172 / 2300.172 MB 2020-08-07 00:32:03.222 - Thread: 1 -> GUI Stats: Update 0.174593611111111, Draw 0.311033777777778 2020-08-07 00:32:10.738 - Thread: 1 -> Autosave initiated 2020-08-07 00:32:10.738 - Thread: 1 -> Character state: True 2020-08-07 00:32:10.738 - Thread: 1 -> IsServer: True 2020-08-07 00:32:10.738 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:32:10.738 - Thread: 1 -> Autosave 2020-08-07 00:32:10.738 - Thread: 1 -> Saving world - START 2020-08-07 00:32:10.738 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:32:10.738 - Thread: 1 -> Before snapshot.: GC Memory: 2,299 B 2020-08-07 00:32:11.325 - Thread: 1 -> After snapshot.: GC Memory: 2,402 B 2020-08-07 00:32:11.325 - Thread: 1 -> Directory cleanup: GC Memory: 2,402 B 2020-08-07 00:32:11.325 - Thread: 1 -> Saving world - END 2020-08-07 00:32:11.325 - Thread: 11 -> Session snapshot save - START 2020-08-07 00:32:11.326 - Thread: 11 -> Checking file access for files in target dir. 2020-08-07 00:32:13.772 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:32:14.217 - Thread: 1 -> GC Memory: 2430.819 / 2430.819 MB 2020-08-07 00:32:16.391 - Thread: 11 -> Session snapshot save - END 2020-08-07 00:32:21.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:32:21.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:32:33.802 - Thread: 1 -> GUI Stats: Update 0.202116666666667, Draw 0.308236444444445 2020-08-07 00:32:35.059 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:32:35.060 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,54.03839,137.2102,1,0,2287.876,13123.94,43793,-43793,64,37.4436,98.89394,0.4108705,6704,12.02471,0,16.66667,4.502484,11.89171,100,9569861435,2287.876 2020-08-07 00:32:35.060 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:32:35.060 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,165,655,9126,5013,0,0,126,6499,0,3510,31,0,88,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:32:44.219 - Thread: 1 -> GC Memory: 2289.328 / 2289.328 MB 2020-08-07 00:33:03.803 - Thread: 1 -> GUI Stats: Update 0.237217111111111, Draw 0.313800277777778 2020-08-07 00:33:14.234 - Thread: 1 -> GC Memory: 2291.913 / 2291.913 MB 2020-08-07 00:33:27.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:33:27.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:33:33.803 - Thread: 1 -> GUI Stats: Update 0.199864, Draw 0.322527666666666 2020-08-07 00:33:35.076 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:33:35.076 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,54.06498,140.0495,1,0,2295.73,13125.02,43802,-43802,64,36.86389,98.82533,0.3917972,6750,13.24858,0,16.66667,4.883942,13.09295,100,9569136651,2295.73 2020-08-07 00:33:35.076 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:33:35.076 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,165,655,9125,5013,0,0,126,6499,0,3510,31,0,87,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:33:44.234 - Thread: 1 -> GC Memory: 2294.758 / 2294.758 MB 2020-08-07 00:34:03.800 - Thread: 1 -> GUI Stats: Update 0.184707722222222, Draw 0.311115888888889 2020-08-07 00:34:12.594 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:34:12.594 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:34:12.776 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:34:12.776 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:34:12.776 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-07 00:34:12.810 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-07 00:34:14.198 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:34:14.199 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:34:14.251 - Thread: 1 -> GC Memory: 2287.396 / 2287.396 MB 2020-08-07 00:34:23.360 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:34:29.361 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:34:33.361 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:34:33.802 - Thread: 1 -> GUI Stats: Update 0.192294611111111, Draw 0.3363025 2020-08-07 00:34:35.093 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:34:35.093 - Thread: 1 -> STATISTICS,4621.2833334,0,0,0,0,0,0,52.37245,121.1917,1,0,2287.717,13139.62,43802,-43802,64,35.3194,99.08916,0.4159872,6324,13.99155,0,16.66667,4.941731,13.86411,100,9570642467,2287.717 2020-08-07 00:34:35.093 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:34:35.093 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,167,655,9127,5013,0,0,126,6499,0,3510,31,0,87,15,288,77,0,3,1325,814,360,6,30,0 2020-08-07 00:34:39.361 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-07 00:34:44.252 - Thread: 1 -> GC Memory: 2289.933 / 2289.933 MB 2020-08-07 00:35:03.801 - Thread: 1 -> GUI Stats: Update 0.178350722222222, Draw 0.331883277777778 2020-08-07 00:35:14.269 - Thread: 1 -> GC Memory: 2294.916 / 2294.916 MB 2020-08-07 00:35:33.802 - Thread: 1 -> GUI Stats: Update 0.168463222222222, Draw 0.333935499999999 2020-08-07 00:35:35.109 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:35:35.110 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,50.22314,111.4617,1,0,2301.328,13125.38,43802,-43802,64,31.94517,98.94255,0.4165959,6227,13.37902,0,16.66667,4.273951,13.23754,100,9551369287,2301.328 2020-08-07 00:35:35.110 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:35:35.110 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1480,168,655,9108,5010,0,0,126,6491,0,3510,31,0,75,15,288,72,0,0,1325,815,360,6,30,0 2020-08-07 00:35:44.285 - Thread: 1 -> GC Memory: 2286.732 / 2286.732 MB 2020-08-07 00:36:03.802 - Thread: 1 -> GUI Stats: Update 0.0643829999999998, Draw 0.333669722222222 2020-08-07 00:36:14.301 - Thread: 1 -> GC Memory: 2286.01 / 2286.01 MB 2020-08-07 00:36:33.803 - Thread: 1 -> GUI Stats: Update 0.147645777777778, Draw 0.325840222222223 2020-08-07 00:36:35.126 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:36:35.127 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,53.03001,126.9114,1,0,2290.87,13136.97,43802,-43802,64,36.98296,98.71651,0.4207997,6164,13.65057,0,16.66667,5.048386,13.47537,100,9553498783,2290.87 2020-08-07 00:36:35.127 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:36:35.127 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,168,655,9110,4995,0,0,124,6482,0,3510,15,0,86,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:36:44.303 - Thread: 1 -> GC Memory: 2292.8 / 2292.8 MB 2020-08-07 00:37:03.803 - Thread: 1 -> GUI Stats: Update 0.166426555555555, Draw 0.319405944444445 2020-08-07 00:37:10.752 - Thread: 1 -> Autosave initiated 2020-08-07 00:37:10.752 - Thread: 1 -> Character state: True 2020-08-07 00:37:10.752 - Thread: 1 -> IsServer: True 2020-08-07 00:37:10.752 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:37:10.752 - Thread: 1 -> Autosave 2020-08-07 00:37:10.752 - Thread: 1 -> Saving world - START 2020-08-07 00:37:10.753 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:37:10.753 - Thread: 1 -> Before snapshot.: GC Memory: 2,293 B 2020-08-07 00:37:11.345 - Thread: 1 -> After snapshot.: GC Memory: 2,394 B 2020-08-07 00:37:11.345 - Thread: 1 -> Directory cleanup: GC Memory: 2,394 B 2020-08-07 00:37:11.345 - Thread: 1 -> Saving world - END 2020-08-07 00:37:11.345 - Thread: 12 -> Session snapshot save - START 2020-08-07 00:37:11.346 - Thread: 12 -> Checking file access for files in target dir. 2020-08-07 00:37:13.755 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:37:14.305 - Thread: 1 -> GC Memory: 2421.756 / 2421.756 MB 2020-08-07 00:37:16.288 - Thread: 12 -> Session snapshot save - END 2020-08-07 00:37:34.394 - Thread: 1 -> GUI Stats: Update 0.178902444444444, Draw 0.314594944444444 2020-08-07 00:37:35.729 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:37:35.729 - Thread: 1 -> STATISTICS,4801.3333334,0,0,0,0,0,0,57.94324,135.4121,7,0,2289.326,13128.4,43802,-43802,64,34.52173,99.04156,0.4010046,6270,14.45066,0,16.66667,4.988619,14.31216,100,9571033109,2289.326 2020-08-07 00:37:35.729 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:37:35.729 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1485,170,655,9127,5011,0,0,124,6497,0,3510,31,0,86,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:37:44.322 - Thread: 1 -> GC Memory: 2289.159 / 2289.159 MB 2020-08-07 00:37:55.798 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-07 00:37:58.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:37:58.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:38:02.688 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:38:03.056 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:38:03.237 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:38:04.392 - Thread: 1 -> GUI Stats: Update 0.184920555555556, Draw 0.336920055555555 2020-08-07 00:38:14.338 - Thread: 1 -> GC Memory: 2297.34 / 2297.34 MB 2020-08-07 00:38:34.401 - Thread: 1 -> GUI Stats: Update 0.187837166666666, Draw 0.310789 2020-08-07 00:38:35.747 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:38:35.747 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,56.74991,136.5523,3,0,2300.035,13163.8,43804,-43804,64,36.92301,99.04572,0.4078282,6242,14.43414,0,16.66667,5.329518,14.2964,100,9574376833,2300.035 2020-08-07 00:38:35.747 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:38:35.747 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1485,173,655,9130,5011,0,0,124,6497,0,3510,31,0,86,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:38:40.271 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:38:44.355 - Thread: 1 -> GC Memory: 2299.057 / 2299.057 MB 2020-08-07 00:39:03.804 - Thread: 1 -> Clusters reordered 2020-08-07 00:39:04.388 - Thread: 1 -> GUI Stats: Update 0.171784777777778, Draw 0.310624944444445 2020-08-07 00:39:14.372 - Thread: 1 -> GC Memory: 2288.819 / 2288.819 MB 2020-08-07 00:39:31.679 - Thread: 1 -> Updating stopped. 2020-08-07 00:39:34.380 - Thread: 1 -> GUI Stats: Update 0.108946444444445, Draw 0.322107888888888 2020-08-07 00:39:35.763 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:39:35.763 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,3.084676,99.45143,2,0,2289.398,13129.22,43804,-43804,64,19.12336,99.10387,0.4236884,6053,15.18309,0,16.66667,2.903517,15.04703,100,9576354289,2289.398 2020-08-07 00:39:35.763 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:39:35.763 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1485,175,655,9132,5011,0,0,124,6497,0,3510,31,0,86,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:39:39.949 - Thread: 1 -> MyConfig.Save() - START 2020-08-07 00:39:39.949 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-07 00:39:39.958 - Thread: 1 -> MyConfig.Save() - END 2020-08-07 00:39:40.196 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:39:40.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:39:40.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:39:40.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:39:42.297 - Thread: 1 -> Updating continues. 2020-08-07 00:39:42.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:39:42.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:39:44.330 - Thread: 1 -> Updating stopped. 2020-08-07 00:39:51.230 - Thread: 1 -> MyConfig.Save() - START 2020-08-07 00:39:51.230 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-07 00:39:51.238 - Thread: 1 -> MyConfig.Save() - END 2020-08-07 00:39:51.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:39:51.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:39:52.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:39:52.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:39:53.063 - Thread: 1 -> Updating continues. 2020-08-07 00:39:53.071 - Thread: 1 -> GC Memory: 2291.327 / 2291.327 MB 2020-08-07 00:39:53.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:39:53.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:40:04.388 - Thread: 1 -> GUI Stats: Update 0.195674388888889, Draw 0.202159555555555 2020-08-07 00:40:20.996 - Thread: 1 -> Clusters reordered 2020-08-07 00:40:23.088 - Thread: 1 -> GC Memory: 2294.85 / 2294.85 MB 2020-08-07 00:40:34.387 - Thread: 1 -> GUI Stats: Update 0.182065833333333, Draw 0.335669888888889 2020-08-07 00:40:35.779 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:40:35.779 - Thread: 1 -> STATISTICS,4981.3833334,0,0,0,0,0,0,53.25386,142.2334,2,0,2296.294,13141.14,43804,-43804,64,35.1314,98.95623,0.3845119,6432,13.85795,0,16.66667,4.868492,13.7133,100,9572625579,2296.294 2020-08-07 00:40:35.779 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:40:35.779 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,176,655,9129,5011,0,0,124,6497,0,3510,31,0,81,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:40:53.090 - Thread: 1 -> GC Memory: 2283.773 / 2283.773 MB 2020-08-07 00:41:04.389 - Thread: 1 -> GUI Stats: Update 0.179233444444445, Draw 0.308266555555556 2020-08-07 00:41:18.814 - Thread: 1 -> Clusters reordered 2020-08-07 00:41:23.106 - Thread: 1 -> GC Memory: 2289.071 / 2289.071 MB 2020-08-07 00:41:28.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:41:28.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:41:34.390 - Thread: 1 -> GUI Stats: Update 0.187131833333333, Draw 0.319193111111111 2020-08-07 00:41:35.796 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:41:35.796 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,60.32797,145.8081,7,0,2289.696,13156.84,43800,-43800,64,36.82928,98.9768,0.4234374,6424,12.6786,0,16.66667,4.669437,12.54887,100,9573084353,2289.696 2020-08-07 00:41:35.796 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:41:35.796 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,176,655,9129,5011,0,0,124,6497,0,3510,31,0,81,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:41:53.107 - Thread: 1 -> GC Memory: 2287.547 / 2287.547 MB 2020-08-07 00:42:00.755 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:42:01.673 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:42:02.222 - Thread: 13 -> Entity Space_Wolf is closed. 2020-08-07 00:42:04.388 - Thread: 1 -> GUI Stats: Update 0.168338222222222, Draw 0.3258995 2020-08-07 00:42:08.090 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:42:10.755 - Thread: 1 -> Autosave initiated 2020-08-07 00:42:10.755 - Thread: 1 -> Character state: True 2020-08-07 00:42:10.755 - Thread: 1 -> IsServer: True 2020-08-07 00:42:10.755 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-07 00:42:10.755 - Thread: 1 -> Autosave 2020-08-07 00:42:10.755 - Thread: 1 -> Saving world - START 2020-08-07 00:42:10.755 - Thread: 1 -> Making world state snapshot. 2020-08-07 00:42:10.755 - Thread: 1 -> Before snapshot.: GC Memory: 2,288 B 2020-08-07 00:42:11.371 - Thread: 1 -> After snapshot.: GC Memory: 2,389 B 2020-08-07 00:42:11.371 - Thread: 1 -> Directory cleanup: GC Memory: 2,389 B 2020-08-07 00:42:11.371 - Thread: 1 -> Saving world - END 2020-08-07 00:42:11.371 - Thread: 10 -> Session snapshot save - START 2020-08-07 00:42:11.372 - Thread: 10 -> Checking file access for files in target dir. 2020-08-07 00:42:13.999 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-07 00:42:16.579 - Thread: 10 -> Session snapshot save - END 2020-08-07 00:42:17.228 - Thread: 1 -> Clusters reordered 2020-08-07 00:42:23.114 - Thread: 1 -> GC Memory: 2282.867 / 2282.867 MB 2020-08-07 00:42:34.997 - Thread: 1 -> GUI Stats: Update 0.172922444444445, Draw 0.327065 2020-08-07 00:42:36.422 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:42:36.422 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,56.54745,146.3696,3,0,2282.274,13138.82,43800,-43800,64,38.72392,98.90943,0.4472964,6443,12.33164,0,16.66667,4.775293,12.19715,100,9573083073,2282.274 2020-08-07 00:42:36.422 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:42:36.422 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,176,655,9129,5011,0,0,124,6497,0,3510,31,0,81,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:42:41.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:42:41.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:42:53.129 - Thread: 1 -> GC Memory: 2287.058 / 2287.058 MB 2020-08-07 00:42:56.731 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-07 00:43:04.997 - Thread: 1 -> GUI Stats: Update 0.186436166666667, Draw 0.334824722222222 2020-08-07 00:43:09.139 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:43:09.139 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:43:15.044 - Thread: 1 -> Clusters reordered 2020-08-07 00:43:23.129 - Thread: 1 -> GC Memory: 2285.98 / 2285.98 MB 2020-08-07 00:43:34.996 - Thread: 1 -> GUI Stats: Update 0.185606222222222, Draw 0.313861111111111 2020-08-07 00:43:36.439 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:43:36.442 - Thread: 1 -> STATISTICS,5161.4333334,0,0,0,0,0,0,55.60999,153.8466,2,0,2291.06,13129.83,43800,-43800,64,40.96914,98.96911,0.3917768,6431,12.35178,0,16.66667,5.06042,12.22445,100,9561580145,2291.06 2020-08-07 00:43:36.442 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:43:36.442 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1485,176,655,9118,4997,0,0,126,6483,0,3510,15,0,84,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:43:53.131 - Thread: 1 -> GC Memory: 2288.913 / 2288.913 MB 2020-08-07 00:44:04.995 - Thread: 1 -> GUI Stats: Update 0.185204888888889, Draw 0.321499111111111 2020-08-07 00:44:13.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:44:13.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:44:23.146 - Thread: 1 -> GC Memory: 2284.35 / 2284.35 MB 2020-08-07 00:44:34.997 - Thread: 1 -> GUI Stats: Update 0.182055666666667, Draw 0.313772222222223 2020-08-07 00:44:36.456 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:44:36.456 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,49.37979,135.3164,2,0,2287.989,13150.34,43806,-43806,64,36.34066,99.14967,0.3976935,6419,14.20469,0,16.66667,5.162079,14.0839,100,9579134237,2287.989 2020-08-07 00:44:36.456 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:44:36.456 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1485,176,655,9135,5013,0,0,126,6499,0,3510,31,0,85,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:44:53.146 - Thread: 1 -> GC Memory: 2286.808 / 2286.808 MB 2020-08-07 00:45:04.996 - Thread: 1 -> GUI Stats: Update 0.182132722222222, Draw 0.300167555555555 2020-08-07 00:45:15.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-07 00:45:15.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-07 00:45:23.162 - Thread: 1 -> GC Memory: 2293.735 / 2293.735 MB 2020-08-07 00:45:33.973 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-07 00:45:33.983 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-07 00:45:34.998 - Thread: 1 -> GUI Stats: Update 0.246116388888889, Draw 0.552409333333333 2020-08-07 00:45:36.472 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-07 00:45:36.472 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,53.4398,118.69,2,0,2293.981,13155.39,43809,-43809,64,40.08475,98.68407,0.3825905,6438,10.75455,0,16.66667,4.310934,10.61302,100,9596060709,2293.981 2020-08-07 00:45:36.472 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-07 00:45:36.472 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,1287,1486,176,655,9151,5029,0,0,142,6515,0,3510,31,0,85,15,288,77,0,3,1325,815,360,6,30,0 2020-08-07 00:45:43.974 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-07 00:45:43.983 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-07 00:45:53.163 - Thread: 1 -> GC Memory: 2287.35 / 2287.35 MB 2020-08-07 00:45:53.974 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-07 00:45:53.974 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-07 00:46:03.974 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-07 00:46:03.980 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-07 00:46:03.980 - Thread: 1 -> Next activation in 00:15:51.3419493 2020-08-07 00:46:04.998 - Thread: 1 -> GUI Stats: Update 0.331779777777778, Draw 1.08964188888889 2020-08-07 00:46:09.938 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddGridVerticesInsideOBB(MyCubeGrid grid, MyOrientedBoundingBoxD obb, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddEntities(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 boundingBoxes, List`1 trackedEntities, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.CreateWorldVerticesAndShapes(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 trackedEntities, List`1& boundingBoxes, WorldVerticesInfo& worldVertices, Dictionary`2& shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateNextQueuedTile() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.Update() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyRDPathfinding.Update() at Sandbox.Game.AI.MyAIComponent.Simulate() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-08-07 00:46:09.940 - Thread: 1 -> Showing message 2020-08-07 00:46:11.517 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_196_011 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 5430 PCUCount: 257418 ================================== OFNI HSARC ================================== 2020-08-07 00:46:11.518 - Thread: 1 -> Log Closed