2020-08-06 21:33:26.232 - Thread: 1 -> Log Started 2020-08-06 21:33:26.233 - Thread: 1 -> Timezone (local - UTC): 2h 2020-08-06 21:33:26.233 - Thread: 1 -> App Version: 01_196_011 2020-08-06 21:33:26.237 - Thread: 1 -> Steam build: Always true 2020-08-06 21:33:26.237 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-08-06 21:33:26.237 - Thread: 1 -> Environment.ProcessorCount: 8 2020-08-06 21:33:26.311 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-08-06 21:33:26.311 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-08-06 21:33:26.311 - Thread: 1 -> Environment.Is64BitProcess: True 2020-08-06 21:33:26.311 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-08-06 21:33:26.312 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-08-06 21:33:26.312 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 21:33:26.317 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 2020-08-06 21:33:26.317 - Thread: 1 -> IntPtr.Size: 8 2020-08-06 21:33:26.317 - Thread: 1 -> Default Culture: 2020-08-06 21:33:26.317 - Thread: 1 -> Default UI Culture: 2020-08-06 21:33:26.320 - Thread: 1 -> MyConfig.Load() - START 2020-08-06 21:33:26.323 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 21:33:26.476 - Thread: 1 -> NewNewGameScreen: False 2020-08-06 21:33:26.476 - Thread: 1 -> EnableDamageEffects: False 2020-08-06 21:33:26.476 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-08-06 21:33:26.476 - Thread: 1 -> EnableReverb: False 2020-08-06 21:33:26.476 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-08-06 21:33:26.476 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-08-06 21:33:26.476 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-08-06 21:33:26.476 - Thread: 1 -> FirstTimeRun: False 2020-08-06 21:33:26.476 - Thread: 1 -> ExperimentalMode: True 2020-08-06 21:33:26.476 - Thread: 1 -> VideoAdapter: 0 2020-08-06 21:33:26.476 - Thread: 1 -> ScreenWidth: 1920 2020-08-06 21:33:26.476 - Thread: 1 -> ScreenHeight: 1080 2020-08-06 21:33:26.476 - Thread: 1 -> RefreshRate: 60000 2020-08-06 21:33:26.476 - Thread: 1 -> WindowMode: 1 2020-08-06 21:33:26.476 - Thread: 1 -> VerticalSync: 0 2020-08-06 21:33:26.476 - Thread: 1 -> FieldOfView: 40 2020-08-06 21:33:26.476 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 21:33:26.476 - Thread: 1 -> FlaresIntensity: 1 2020-08-06 21:33:26.476 - Thread: 1 -> TreeViewDistance: 500 2020-08-06 21:33:26.476 - Thread: 1 -> GrassDensity: 0 2020-08-06 21:33:26.476 - Thread: 1 -> GrassDrawDistance: 49 2020-08-06 21:33:26.476 - Thread: 1 -> AntialiasingMode: 0 2020-08-06 21:33:26.476 - Thread: 1 -> ShadowMapResolution: 0 2020-08-06 21:33:26.476 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-08-06 21:33:26.476 - Thread: 1 -> TextureQuality: 0 2020-08-06 21:33:26.476 - Thread: 1 -> AnisotropicFiltering: 0 2020-08-06 21:33:26.476 - Thread: 1 -> ModelQuality: 0 2020-08-06 21:33:26.476 - Thread: 1 -> VoxelQuality: 0 2020-08-06 21:33:26.476 - Thread: 1 -> ShaderQuality: 0 2020-08-06 21:33:26.476 - Thread: 1 -> LowMemSwitchToLow: 0 2020-08-06 21:33:26.476 - Thread: 1 -> FirstVTTimeRun: False 2020-08-06 21:33:26.476 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-08-06 21:33:26.476 - Thread: 1 -> GDPRConsent: True 2020-08-06 21:33:26.476 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-08-06 21:33:26.476 - Thread: 1 -> GameVolume: 0.4561174 2020-08-06 21:33:26.476 - Thread: 1 -> Music_Volume: 0 2020-08-06 21:33:26.476 - Thread: 1 -> VoiceChatVolume: 0.4588911 2020-08-06 21:33:26.476 - Thread: 1 -> HudWarnings: True 2020-08-06 21:33:26.476 - Thread: 1 -> VoiceChat: True 2020-08-06 21:33:26.476 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-08-06 21:33:26.476 - Thread: 1 -> EnableDynamicMusic: True 2020-08-06 21:33:26.476 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-08-06 21:33:26.476 - Thread: 1 -> EnableDoppler: True 2020-08-06 21:33:26.476 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-08-06 21:33:26.476 - Thread: 1 -> FirstTimeTutorials: False 2020-08-06 21:33:26.476 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-08-06 21:33:26.476 - Thread: 1 -> ShowCrosshair2: 0 2020-08-06 21:33:26.476 - Thread: 1 -> EnableTrading: True 2020-08-06 21:33:26.476 - Thread: 1 -> EnableSteamCloud: False 2020-08-06 21:33:26.477 - Thread: 1 -> UiTransparency: 1 2020-08-06 21:33:26.477 - Thread: 1 -> UiBkTransparency: 0.8 2020-08-06 21:33:26.477 - Thread: 1 -> HUDBkTransparency: 0.6 2020-08-06 21:33:26.477 - Thread: 1 -> AreaInteraction: True 2020-08-06 21:33:26.477 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-08-06 21:33:26.477 - Thread: 1 -> ControlsHints: False 2020-08-06 21:33:26.477 - Thread: 1 -> GoodBotHints: False 2020-08-06 21:33:26.477 - Thread: 1 -> RotationHints: True 2020-08-06 21:33:26.477 - Thread: 1 -> HudState: 1 2020-08-06 21:33:26.477 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-08-06 21:33:26.477 - Thread: 1 -> MutedPlayers: 2020-08-06 21:33:26.477 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-08-06 21:33:26.477 - Thread: 1 -> ZoomMultiplier: 0.2 2020-08-06 21:33:26.477 - Thread: 1 -> GamepadScheme: 0 2020-08-06 21:33:26.477 - Thread: 1 -> Language: 6 2020-08-06 21:33:26.477 - Thread: 1 -> DontSendVoicePlayers: 2020-08-06 21:33:26.477 - Thread: 1 -> LastCheckedVersion: 1195024 2020-08-06 21:33:26.478 - Thread: 1 -> MyConfig.Load() - END 2020-08-06 21:33:30.889 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-08-06 21:33:31.086 - Thread: 1 -> Found processor count: 8 2020-08-06 21:33:31.086 - Thread: 1 -> Using processor count: 8 2020-08-06 21:33:31.369 - Thread: 1 -> All detected adapters: 2020-08-06 21:33:31.381 - Thread: 1 -> NVIDIA GeForce GTX 1060 6GB - VendorID=4318, SubsystemID=1633892418, DeviceID=7171 2020-08-06 21:33:31.381 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-08-06 21:33:31.657 - Thread: 1 -> AdapterInfo = { 2020-08-06 21:33:31.657 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2020-08-06 21:33:31.657 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 21:33:31.657 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 21:33:31.657 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 21:33:31.657 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 21:33:31.657 - Thread: 1 -> AftermathSupported = False 2020-08-06 21:33:31.657 - Thread: 1 -> Adapter id = 0 2020-08-06 21:33:31.657 - Thread: 1 -> Supported = True 2020-08-06 21:33:31.657 - Thread: 1 -> RAM = 6345981952 2020-08-06 21:33:31.657 - Thread: 1 -> Priority = 2 2020-08-06 21:33:31.657 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 21:33:31.657 - Thread: 1 -> Output is attached = True 2020-08-06 21:33:31.658 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-08-06 21:33:31.658 - Thread: 1 -> Display modes = { 2020-08-06 21:33:31.658 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 21:33:31.659 - Thread: 1 -> 640x480@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 640x480@75Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 640x480@72Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 640x480@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 720x480@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 720x480@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 720x576@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 800x600@75Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 800x600@56.25Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 800x600@72.188Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1024x768@70.069Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1024x768@75.029Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1152x864@75Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1176x664@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1176x664@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1176x664@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1176x664@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x720@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x720@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x720@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1280x1024@75.025Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1440x900@74.984Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1600x1200@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1768x992@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1768x992@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1768x992@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1768x992@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1920x1080@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1920x1080@59.94006Hz 2020-08-06 21:33:31.659 - Thread: 1 -> } 2020-08-06 21:33:31.659 - Thread: 1 -> } 2020-08-06 21:33:31.659 - Thread: 1 -> AdapterInfo = { 2020-08-06 21:33:31.659 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2020-08-06 21:33:31.659 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 21:33:31.659 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 21:33:31.659 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 21:33:31.659 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 21:33:31.659 - Thread: 1 -> AftermathSupported = False 2020-08-06 21:33:31.659 - Thread: 1 -> Adapter id = 0 2020-08-06 21:33:31.659 - Thread: 1 -> Supported = True 2020-08-06 21:33:31.659 - Thread: 1 -> RAM = 6345981952 2020-08-06 21:33:31.659 - Thread: 1 -> Priority = 2 2020-08-06 21:33:31.659 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 21:33:31.659 - Thread: 1 -> Output is attached = True 2020-08-06 21:33:31.659 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-08-06 21:33:31.659 - Thread: 1 -> Display modes = { 2020-08-06 21:33:31.659 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 21:33:31.659 - Thread: 1 -> 640x480@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 640x480@75Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 640x480@72Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 640x480@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 720x480@60Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 720x480@59.94Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 720x576@50Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 800x600@75Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 800x600@56.25Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 800x600@72.188Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1024x768@70.069Hz 2020-08-06 21:33:31.659 - Thread: 1 -> 1024x768@75.029Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1152x864@75Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1176x664@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1176x664@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1176x664@50Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1176x664@50Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1176x664@59.94Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x720@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x720@50Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x720@59.94Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x768@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x768@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x800@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x800@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x960@75.025Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1280x1024@75.025Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1360x768@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1366x768@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1440x900@74.984Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1600x900@59.954Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1600x1200@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1768x992@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1768x992@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1768x992@50Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1768x992@50Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1768x992@59.94Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1920x1080@50Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1920x1080@59.94Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 1920x1080@59.94006Hz 2020-08-06 21:33:31.660 - Thread: 1 -> } 2020-08-06 21:33:31.660 - Thread: 1 -> } 2020-08-06 21:33:31.660 - Thread: 1 -> AdapterInfo = { 2020-08-06 21:33:31.660 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY2 2020-08-06 21:33:31.660 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 21:33:31.660 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 21:33:31.660 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 21:33:31.660 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 21:33:31.660 - Thread: 1 -> AftermathSupported = False 2020-08-06 21:33:31.660 - Thread: 1 -> Adapter id = 0 2020-08-06 21:33:31.660 - Thread: 1 -> Supported = True 2020-08-06 21:33:31.660 - Thread: 1 -> RAM = 6345981952 2020-08-06 21:33:31.660 - Thread: 1 -> Priority = 2 2020-08-06 21:33:31.660 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 21:33:31.660 - Thread: 1 -> Output is attached = True 2020-08-06 21:33:31.660 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-08-06 21:33:31.660 - Thread: 1 -> Display modes = { 2020-08-06 21:33:31.660 - Thread: 1 -> DXGIOutput id = 1 2020-08-06 21:33:31.660 - Thread: 1 -> 640x480@60Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 21:33:31.660 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x720@60Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1600x900@60Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 21:33:31.661 - Thread: 1 -> } 2020-08-06 21:33:31.661 - Thread: 1 -> } 2020-08-06 21:33:31.661 - Thread: 1 -> AdapterInfo = { 2020-08-06 21:33:31.661 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY2 2020-08-06 21:33:31.661 - Thread: 1 -> Description = dev id: 7171, mem: 6345981952, shared mem: 8551278592, Luid: 4193345, rev: 161, subsys id: 1633892418, vendor id: 4318, feature_level 11.1: True 2020-08-06 21:33:31.661 - Thread: 1 -> Driver version = 27.21.14.5148 2020-08-06 21:33:31.661 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-08-06 21:33:31.661 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 21:33:31.661 - Thread: 1 -> AftermathSupported = False 2020-08-06 21:33:31.661 - Thread: 1 -> Adapter id = 0 2020-08-06 21:33:31.661 - Thread: 1 -> Supported = True 2020-08-06 21:33:31.661 - Thread: 1 -> RAM = 6345981952 2020-08-06 21:33:31.661 - Thread: 1 -> Priority = 2 2020-08-06 21:33:31.661 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 21:33:31.661 - Thread: 1 -> Output is attached = True 2020-08-06 21:33:31.661 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-08-06 21:33:31.661 - Thread: 1 -> Display modes = { 2020-08-06 21:33:31.661 - Thread: 1 -> DXGIOutput id = 1 2020-08-06 21:33:31.661 - Thread: 1 -> 640x480@60Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 720x480@60.317Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 720x576@60.317Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 800x600@60.317Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1024x768@60.004Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1152x864@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x720@60Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x768@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x800@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x960@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1280x1024@60.02Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1360x768@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1366x768@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1440x900@59.887Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1600x900@60Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1600x1024@59.954Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1680x1050@59.954Hz 2020-08-06 21:33:31.661 - Thread: 1 -> 1920x1080@60Hz 2020-08-06 21:33:31.661 - Thread: 1 -> } 2020-08-06 21:33:31.661 - Thread: 1 -> } 2020-08-06 21:33:31.666 - Thread: 1 -> Steam.IsActive: True 2020-08-06 21:33:31.667 - Thread: 1 -> Steam.IsOnline: True 2020-08-06 21:33:31.667 - Thread: 1 -> Steam.OwnsGame: False 2020-08-06 21:33:31.667 - Thread: 1 -> Steam.UserId: 76561198094767414 2020-08-06 21:33:31.667 - Thread: 1 -> Steam.UserName: Ciberdead 2020-08-06 21:33:31.667 - Thread: 1 -> Steam.Branch: default 2020-08-06 21:33:31.667 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-08-06 21:33:31.667 - Thread: 1 -> Build version: 0.1.1.0 2020-08-06 21:33:31.677 - Thread: 1 -> MyScreenManager() 2020-08-06 21:33:31.765 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2020-08-06 21:33:31.765 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2020-08-06 21:33:31.767 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2020-08-06 21:33:31.768 - Thread: 24 -> CreateDeviceInternal - Create device 2020-08-06 21:33:31.851 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2020-08-06 21:33:31.913 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2020-08-06 21:33:31.913 - Thread: 24 -> CreateDeviceInternal create swapchain 2020-08-06 21:33:33.623 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-08-06 21:33:33.624 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 21:33:33.624 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-08-06 21:33:34.934 - Thread: 1 -> Preallocate - START 2020-08-06 21:33:34.937 - Thread: 1 -> MySpaceWorldGenerator - START 2020-08-06 21:33:34.944 - Thread: 1 -> MySpaceWorldGenerator - END 2020-08-06 21:33:34.944 - Thread: 1 -> MySpaceBuildComponent - START 2020-08-06 21:33:34.944 - Thread: 1 -> MySpaceBuildComponent - END 2020-08-06 21:33:34.944 - Thread: 1 -> MyEntities - START 2020-08-06 21:33:34.966 - Thread: 1 -> MyEntities - END 2020-08-06 21:33:34.966 - Thread: 1 -> MyObjectBuilder_Base - START 2020-08-06 21:33:34.966 - Thread: 1 -> MyObjectBuilder_Base - END 2020-08-06 21:33:34.966 - Thread: 1 -> MyTransparentGeometry - START 2020-08-06 21:33:34.966 - Thread: 1 -> MyTransparentGeometry - END 2020-08-06 21:33:34.966 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-08-06 21:33:34.977 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-08-06 21:33:34.977 - Thread: 1 -> MyMath - START 2020-08-06 21:33:34.977 - Thread: 1 -> MyMath - END 2020-08-06 21:33:34.977 - Thread: 1 -> MySimpleObjectDraw - START 2020-08-06 21:33:34.977 - Thread: 1 -> MySimpleObjectDraw - END 2020-08-06 21:33:34.993 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-08-06 21:33:34.993 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-08-06 21:33:34.994 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-08-06 21:33:35.055 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-08-06 21:33:35.055 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-08-06 21:33:35.055 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-08-06 21:33:35.055 - Thread: 1 -> MySyncDestructions - START 2020-08-06 21:33:35.055 - Thread: 1 -> MySyncDestructions - END 2020-08-06 21:33:35.055 - Thread: 1 -> MySyncEntity - START 2020-08-06 21:33:35.055 - Thread: 1 -> MySyncEntity - END 2020-08-06 21:33:35.055 - Thread: 1 -> MySyncScenario - START 2020-08-06 21:33:35.055 - Thread: 1 -> MySyncScenario - END 2020-08-06 21:33:35.055 - Thread: 1 -> MyCommandCharacter - START 2020-08-06 21:33:35.056 - Thread: 1 -> MyCommandCharacter - END 2020-08-06 21:33:35.056 - Thread: 1 -> MyCommandConsole - START 2020-08-06 21:33:35.057 - Thread: 1 -> MyCommandConsole - END 2020-08-06 21:33:35.057 - Thread: 1 -> MyCommandEntity - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyCommandEntity - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyAiTargetManager - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyAiTargetManager - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyClientDebugCommands - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyClientDebugCommands - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyDedicatedServer - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyDedicatedServer - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyDedicatedServerBase - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyDedicatedServerBase - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerBase - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerBase - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerClient - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerClient - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerClientBase - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerClientBase - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerLobby - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerLobby - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerServerBase - START 2020-08-06 21:33:35.058 - Thread: 1 -> MyMultiplayerServerBase - END 2020-08-06 21:33:35.058 - Thread: 1 -> MyServerDebugCommands - START 2020-08-06 21:33:35.059 - Thread: 1 -> MyServerDebugCommands - END 2020-08-06 21:33:35.059 - Thread: 1 -> MyAIActionsParser - START 2020-08-06 21:33:35.059 - Thread: 1 -> MyAIActionsParser - END 2020-08-06 21:33:35.059 - Thread: 1 -> MyCubeGridDefinitions - START 2020-08-06 21:33:35.127 - Thread: 1 -> MyCubeGridDefinitions - END 2020-08-06 21:33:35.127 - Thread: 1 -> MyDefinitionManager - START 2020-08-06 21:33:35.147 - Thread: 1 -> MyDefinitionManager - END 2020-08-06 21:33:35.147 - Thread: 1 -> Preallocate - END 2020-08-06 21:33:35.154 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-08-06 21:33:35.463 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-08-06 21:33:35.463 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-08-06 21:33:35.478 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-08-06 21:33:35.478 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:33:35.478 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:33:35.478 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-08-06 21:33:35.478 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-08-06 21:33:35.478 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-08-06 21:33:35.481 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-08-06 21:33:35.490 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-08-06 21:33:35.490 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-08-06 21:33:35.490 - Thread: 1 -> Virtualized: False 2020-08-06 21:33:35.493 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz 2020-08-06 21:33:35.494 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,102,557,184 bytes 2020-08-06 21:33:35.494 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-08-06 21:33:35.494 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,929,903,104 bytes 2020-08-06 21:33:35.494 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,697,228,607,488 bytes 2020-08-06 21:33:35.498 - Thread: 1 -> Drive C: | Capacity: 999,527,804,928 bytes | Free space: 552,906,018,816 bytes 2020-08-06 21:33:35.498 - Thread: 1 -> Drive D: | Capacity: 607,121,408 bytes | Free space: 592,371,712 bytes 2020-08-06 21:33:35.498 - Thread: 1 -> Drive E: | Capacity: 500,090,007,552 bytes | Free space: 72,037,617,664 bytes 2020-08-06 21:33:35.498 - Thread: 1 -> Drive F: | Capacity: 500,090,007,552 bytes | Free space: 499,973,914,624 bytes 2020-08-06 21:33:35.498 - Thread: 1 -> Drive H: | Capacity: 249,449,934,848 bytes | Free space: 249,344,294,912 bytes 2020-08-06 21:33:35.499 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-08-06 21:33:35.501 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-08-06 21:33:35.502 - Thread: 1 -> Installed DLCs: 2020-08-06 21:33:35.522 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-08-06 21:33:35.651 - Thread: 1 -> Havok: Physics.Init 2020-08-06 21:33:35.659 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-08-06 21:33:35.663 - Thread: 1 -> HkGameName: SpaceEngineers 2020-08-06 21:33:35.670 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-08-06 21:33:35.672 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 21:33:35.675 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 21:33:35.963 - Thread: 1 -> Loading scenarios 2020-08-06 21:33:36.005 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 21:33:36.006 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-08-06 21:33:36.322 - Thread: 1 -> Loading sound definitions 2020-08-06 21:33:36.345 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 21:33:36.346 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-08-06 21:33:36.347 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 21:33:36.347 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-08-06 21:33:36.351 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-08-06 21:33:36.360 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 21:33:36.411 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 21:33:36.462 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 21:33:36.473 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-08-06 21:33:36.474 - Thread: 1 -> MyGuiManager() 2020-08-06 21:33:36.478 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 21:33:36.733 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 21:33:36.737 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 21:33:36.744 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-08-06 21:33:36.746 - Thread: 10 -> ReloadVoxelMaterials 2020-08-06 21:33:36.765 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 21:33:36.766 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 21:33:36.766 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 21:33:36.812 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-08-06 21:33:36.812 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-08-06 21:33:36.812 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-08-06 21:33:36.812 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-08-06 21:33:36.813 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-08-06 21:33:36.813 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-08-06 21:33:36.813 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-08-06 21:33:36.822 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-08-06 21:33:36.877 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-08-06 21:33:36.877 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-08-06 21:33:36.877 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-08-06 21:33:36.879 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-08-06 21:33:36.880 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-08-06 21:33:36.884 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-08-06 21:33:36.886 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-08-06 21:33:36.886 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-08-06 21:33:36.891 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-08-06 21:33:36.894 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-08-06 21:33:36.908 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-08-06 21:33:36.913 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-08-06 21:33:36.922 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-08-06 21:33:36.931 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-08-06 21:33:36.933 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-08-06 21:33:36.934 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-08-06 21:33:36.935 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-08-06 21:33:36.936 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-08-06 21:33:36.937 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-08-06 21:33:36.941 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-08-06 21:33:36.944 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-08-06 21:33:36.954 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-08-06 21:33:36.986 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-08-06 21:33:36.986 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-08-06 21:33:36.988 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-08-06 21:33:36.992 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-08-06 21:33:37.002 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-08-06 21:33:37.011 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-08-06 21:33:37.012 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-08-06 21:33:37.013 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-08-06 21:33:37.015 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-08-06 21:33:37.015 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-08-06 21:33:37.016 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-08-06 21:33:37.033 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-08-06 21:33:37.035 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-08-06 21:33:37.046 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-08-06 21:33:37.056 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-08-06 21:33:37.058 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-08-06 21:33:37.066 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-08-06 21:33:37.070 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-08-06 21:33:37.076 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-08-06 21:33:37.088 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-08-06 21:33:37.102 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-08-06 21:33:37.124 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-08-06 21:33:37.127 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-08-06 21:33:37.178 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-08-06 21:33:37.180 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-08-06 21:33:37.197 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-08-06 21:33:37.206 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-08-06 21:33:37.207 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-08-06 21:33:37.208 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-08-06 21:33:37.209 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-08-06 21:33:37.211 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-08-06 21:33:37.213 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-08-06 21:33:37.214 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-08-06 21:33:37.218 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-08-06 21:33:37.227 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-08-06 21:33:37.236 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-08-06 21:33:37.245 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-08-06 21:33:37.257 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-08-06 21:33:37.268 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-08-06 21:33:37.276 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-08-06 21:33:37.323 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-08-06 21:33:37.367 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-08-06 21:33:37.393 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-08-06 21:33:37.433 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-08-06 21:33:37.454 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-08-06 21:33:37.499 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-08-06 21:33:37.556 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-08-06 21:33:37.613 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-08-06 21:33:37.651 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-08-06 21:33:37.704 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-08-06 21:33:37.709 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-08-06 21:33:37.764 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-08-06 21:33:37.817 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-08-06 21:33:37.830 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-08-06 21:33:37.870 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-08-06 21:33:37.878 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-08-06 21:33:37.898 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-08-06 21:33:37.900 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-08-06 21:33:37.923 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-08-06 21:33:37.929 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-08-06 21:33:38.153 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-08-06 21:33:38.180 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-08-06 21:33:38.199 - Thread: 1 -> Timer Frequency: 10000000 2020-08-06 21:33:38.199 - Thread: 1 -> Ticks per frame: 166667 2020-08-06 21:33:38.385 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-08-06 21:33:38.432 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-08-06 21:33:38.530 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-08-06 21:33:38.590 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-08-06 21:33:38.641 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-08-06 21:33:38.756 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-08-06 21:33:38.840 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-08-06 21:33:38.876 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-08-06 21:33:38.944 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-08-06 21:33:38.945 - Thread: 1 -> Flares Intensity: 1 2020-08-06 21:33:38.945 - Thread: 1 -> Field of view: 0.6981317 2020-08-06 21:33:38.945 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 21:33:38.945 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-08-06 21:33:38.945 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-08-06 21:33:38.945 - Thread: 1 -> Render.DistanceFade: 500 2020-08-06 21:33:38.945 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-08-06 21:33:38.945 - Thread: 1 -> Render.ShadowQuality: LOW 2020-08-06 21:33:38.945 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-08-06 21:33:38.945 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-08-06 21:33:38.945 - Thread: 1 -> Render.TextureQuality: LOW 2020-08-06 21:33:38.945 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-08-06 21:33:38.945 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-08-06 21:33:38.945 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-08-06 21:33:38.945 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-08-06 21:33:38.945 - Thread: 1 -> Render.ParticleQuality: LOW 2020-08-06 21:33:38.969 - Thread: 1 -> Analytics uuid: c3e781fa-e398-406c-d023-d5a61666fa79 2020-08-06 21:33:39.074 - Thread: 1 -> Analytics helper process start reported 2020-08-06 21:33:39.164 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-08-06 21:33:39.252 - Thread: 31 -> Analytics session error 2020-08-06 21:33:40.310 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:33:40.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:33:42.774 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 21:33:49.062 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 21:33:49.062 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-08-06 21:33:50.517 - Thread: 11 -> Loading available saves - START 2020-08-06 21:33:50.520 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414' 2020-08-06 21:33:50.602 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-08-06 21:33:50.898 - Thread: 11 -> Loading available saves - END 2020-08-06 21:33:51.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:33:51.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:33:54.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:33:54.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:33:56.146 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1196011 2020-08-06 21:33:56.164 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1196011 2020-08-06 21:33:58.306 - Thread: 1 -> Requesting dedicated servers 2020-08-06 21:33:58.309 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1196011 2020-08-06 21:34:05.619 - Thread: 1 -> get 2020-08-06 21:34:05.622 - Thread: 1 -> MyConfig.Save() - START 2020-08-06 21:34:05.623 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 21:34:05.728 - Thread: 1 -> MyConfig.Save() - END 2020-08-06 21:34:05.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:34:05.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:34:07.000 - Thread: 10 -> Loading available saves - START 2020-08-06 21:34:07.001 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414' 2020-08-06 21:34:07.330 - Thread: 10 -> Loading available saves - END 2020-08-06 21:34:07.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:34:07.551 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:34:11.434 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 21:34:11.442 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 21:34:11.448 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-08-06 21:34:11.559 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-08-06 21:34:14.909 - Thread: 1 -> GUI Stats: Update 0.686081055555556, Draw 0.586677944444444 2020-08-06 21:34:23.825 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 21:34:23.868 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:34:23.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:34:23.869 - Thread: 10 -> Loading available saves - START 2020-08-06 21:34:23.870 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414' 2020-08-06 21:34:24.134 - Thread: 10 -> Loading available saves - END 2020-08-06 21:34:24.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:34:24.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:34:44.486 - Thread: 36 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 21:34:44.489 - Thread: 36 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 21:34:44.490 - Thread: 36 -> LoadSandbox() - Start 2020-08-06 21:34:44.491 - Thread: 36 -> LoadSession() - Start 2020-08-06 21:34:44.491 - Thread: 36 -> C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 21:34:45.553 - Thread: 1 -> GUI Stats: Update 0.206121166666666, Draw 0.111688944444444 2020-08-06 21:34:46.714 - Thread: 36 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 21:34:46.716 - Thread: 36 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 21:34:46.722 - Thread: 36 -> CheckPoint Experimental mode: Yes 2020-08-06 21:34:46.722 - Thread: 36 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 21:34:46.724 - Thread: 36 -> LoadSession() - End 2020-08-06 21:34:46.724 - Thread: 36 -> LoadSandbox() - End 2020-08-06 21:34:46.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:34:46.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:34:46.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:34:46.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:34:46.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:34:46.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:34:46.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:34:46.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:34:46.763 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-08-06 21:34:46.766 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-08-06 21:34:46.960 - Thread: 1 -> RunLoadingAction - START 2020-08-06 21:34:46.965 - Thread: 1 -> Loading session: C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 21:34:47.705 - Thread: 1 -> GC Memory: 1,139,007,624 B 2020-08-06 21:34:47.711 - Thread: 1 -> Process Memory: 3,140,784,128 B 2020-08-06 21:34:47.711 - Thread: 1 -> Experimental mode: Yes 2020-08-06 21:34:47.712 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs, ExperimentalTurnedOnInConfiguration 2020-08-06 21:34:49.021 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-08-06 21:34:49.048 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-08-06 21:34:49.053 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-08-06 21:34:49.054 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 21:34:49.056 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 21:34:49.234 - Thread: 1 -> Loading scenarios 2020-08-06 21:34:49.234 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 21:34:49.235 - Thread: 1 -> List of used mods (0) - START 2020-08-06 21:34:49.235 - Thread: 1 -> List of used mods - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-08-06 21:34:49.832 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-08-06 21:34:49.833 - Thread: 1 -> Loading asteroid generators 2020-08-06 21:34:49.835 - Thread: 1 -> Loading spawn groups 2020-08-06 21:34:49.838 - Thread: 1 -> Loading drop containers 2020-08-06 21:34:49.839 - Thread: 1 -> Loading spawn groups 2020-08-06 21:34:49.840 - Thread: 1 -> Loading spawn groups 2020-08-06 21:34:49.840 - Thread: 1 -> Loading radial menu definitions 2020-08-06 21:34:49.863 - Thread: 1 -> Loading respawn ships 2020-08-06 21:34:49.866 - Thread: 1 -> Loading spawn groups 2020-08-06 21:34:49.866 - Thread: 1 -> Loading wheel speeds 2020-08-06 21:34:49.925 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 21:34:49.935 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 21:34:49.935 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 21:34:49.967 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 21:34:50.108 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 21:34:50.159 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-08-06 21:34:50.166 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:34:50.230 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:34:50.231 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:34:50.237 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:34:50.254 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:34:50.886 - Thread: 38 -> External debugger: listening... 2020-08-06 21:34:50.923 - Thread: 1 -> MyLights.LoadData() - START 2020-08-06 21:34:50.928 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-08-06 21:34:50.928 - Thread: 1 -> MyLights.LoadData() - END 2020-08-06 21:34:50.928 - Thread: 1 -> Info: MyLights initialized. 2020-08-06 21:34:50.929 - Thread: 1 -> MyExplosions.LoadData() - START 2020-08-06 21:34:50.941 - Thread: 1 -> MyExplosions.LoadData() - END 2020-08-06 21:34:51.019 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-08-06 21:34:51.019 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-08-06 21:34:51.050 - Thread: 1 -> Loading Procedural World Generator 2020-08-06 21:34:51.051 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-08-06 21:34:51.362 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-08-06 21:34:51.504 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-08-06 21:34:51.504 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-08-06 21:34:51.505 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-08-06 21:34:51.506 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\EarthLike-1490369077d120000.vx2' 2020-08-06 21:34:51.506 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Alien-1494130250d120000.vx2' 2020-08-06 21:34:51.507 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Titan-813248659d19000.vx2' 2020-08-06 21:34:51.509 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-08-06 21:34:51.509 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Moon-1321135827d19000.vx2' 2020-08-06 21:34:51.510 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-08-06 21:34:51.510 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Mars-1323953731d120000.vx2' 2020-08-06 21:34:54.622 - Thread: 10 -> Info: Planet generator name: Mars 2020-08-06 21:34:54.629 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:34:54.793 - Thread: 10 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 21:34:54.921 - Thread: 13 -> Info: Planet generator name: Alien 2020-08-06 21:34:54.922 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:34:54.925 - Thread: 13 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 21:34:55.069 - Thread: 12 -> Info: Planet generator name: Titan 2020-08-06 21:34:55.070 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:34:55.218 - Thread: 11 -> Info: Planet generator name: Moon 2020-08-06 21:34:55.219 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:34:55.521 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-08-06 21:34:55.521 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:34:56.048 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-08-06 21:34:56.048 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Europa-374791280d19000.vx2' 2020-08-06 21:34:59.306 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\P(EarthLike)S(2684354613)A(G(StoneCoverageIronCore)M(EarthDesertArea)__17)-844866819358721900.vx2' 2020-08-06 21:35:00.132 - Thread: 11 -> Info: Planet generator name: Europa 2020-08-06 21:35:00.133 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:35:00.689 - Thread: 1 -> Entities loaded 2020-08-06 21:35:01.126 - Thread: 1 -> Clusters reordered 2020-08-06 21:35:01.287 - Thread: 1 -> Clusters reordered 2020-08-06 21:35:01.291 - Thread: 1 -> Clusters reordered 2020-08-06 21:35:01.438 - Thread: 1 -> Entities initialized 2020-08-06 21:35:01.657 - Thread: 1 -> Checkpoint.CameraAttachedTo: 140496969865477652 2020-08-06 21:35:01.674 - Thread: 1 -> MySession.Static.LogSettings - START 2020-08-06 21:35:01.674 - Thread: 1 -> Name = Ciber 1 2020-08-06 21:35:01.674 - Thread: 1 -> Description = 2020-08-06 21:35:01.675 - Thread: 1 -> GameDateTime = 01/01/2081 18:53:58 2020-08-06 21:35:01.675 - Thread: 1 -> Password = 2020-08-06 21:35:01.675 - Thread: 1 -> CurrentPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 21:35:01.675 - Thread: 1 -> WorkshopId = 2020-08-06 21:35:01.675 - Thread: 1 -> CameraController = Default_Astronaut 2020-08-06 21:35:01.675 - Thread: 1 -> ThumbPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\thumb.jpg 2020-08-06 21:35:01.676 - Thread: 1 -> Settings: 2020-08-06 21:35:01.677 - Thread: 1 -> GameMode = Survival 2020-08-06 21:35:01.677 - Thread: 1 -> MaxPlayers = 16 2020-08-06 21:35:01.677 - Thread: 1 -> OnlineMode = OFFLINE 2020-08-06 21:35:01.677 - Thread: 1 -> AutoHealing = False 2020-08-06 21:35:01.677 - Thread: 1 -> WeaponsEnabled = True 2020-08-06 21:35:01.677 - Thread: 1 -> ThrusterDamage = True 2020-08-06 21:35:01.677 - Thread: 1 -> EnableSpectator = False 2020-08-06 21:35:01.677 - Thread: 1 -> EnableCopyPaste = False 2020-08-06 21:35:01.677 - Thread: 1 -> MaxFloatingObjects = 1024 2020-08-06 21:35:01.677 - Thread: 1 -> MaxGridSize = 0 2020-08-06 21:35:01.677 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-08-06 21:35:01.677 - Thread: 1 -> CargoShipsEnabled = True 2020-08-06 21:35:01.677 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-08-06 21:35:01.677 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-08-06 21:35:01.677 - Thread: 1 -> InventorySizeMultiplier = 3 2020-08-06 21:35:01.677 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-08-06 21:35:01.677 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-08-06 21:35:01.677 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-08-06 21:35:01.677 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-08-06 21:35:01.677 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-08-06 21:35:01.677 - Thread: 1 -> ClientCanSave = False 2020-08-06 21:35:01.677 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-08-06 21:35:01.677 - Thread: 1 -> PermanentDeath = False 2020-08-06 21:35:01.677 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 21:35:01.677 - Thread: 1 -> EnableScripts = False 2020-08-06 21:35:01.677 - Thread: 1 -> AutoSaveInMinutes = 5 2020-08-06 21:35:01.677 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-08-06 21:35:01.677 - Thread: 1 -> ProceduralDensity = 0.35 2020-08-06 21:35:01.677 - Thread: 1 -> ProceduralSeed = 0 2020-08-06 21:35:01.677 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 21:35:01.677 - Thread: 1 -> EnableIngameScripts = False 2020-08-06 21:35:01.677 - Thread: 1 -> ViewDistance = 20000 2020-08-06 21:35:01.677 - Thread: 1 -> Voxel destruction = True 2020-08-06 21:35:01.677 - Thread: 1 -> EnableStructuralSimulation = False 2020-08-06 21:35:01.677 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-08-06 21:35:01.677 - Thread: 1 -> EnableContainerDrops = True 2020-08-06 21:35:01.677 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-08-06 21:35:01.677 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-08-06 21:35:01.677 - Thread: 1 -> EnableTurretsFriendlyFire = True 2020-08-06 21:35:01.677 - Thread: 1 -> EnableSubgridDamage = False 2020-08-06 21:35:01.677 - Thread: 1 -> SyncDistance = 3000 2020-08-06 21:35:01.677 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-08-06 21:35:01.677 - Thread: 1 -> AFKTimeoutMin = 0 2020-08-06 21:35:01.677 - Thread: 1 -> StopGridsPeriodMin = 15 2020-08-06 21:35:01.677 - Thread: 1 -> ExperimentalMode = True 2020-08-06 21:35:01.677 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 21:35:01.677 - Thread: 1 -> MySession.Static.LogSettings - END 2020-08-06 21:35:01.812 - Thread: 1 -> Session loaded 2020-08-06 21:35:01.812 - Thread: 1 -> RunLoadingAction - END 2020-08-06 21:35:01.813 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-08-06 21:35:01.933 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-08-06 21:35:01.934 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-08-06 21:35:01.934 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-08-06 21:35:01.947 - Thread: 1 -> Updating continues. 2020-08-06 21:35:01.964 - Thread: 1 -> Clusters reordered 2020-08-06 21:35:02.013 - Thread: 1 -> GC Memory: 1934.13 / 1934.13 MB 2020-08-06 21:35:02.172 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:35:02.186 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,4560.285,12390.83,4,0,1965.331,4669.996,51446,-51446,68,8.598668,4.531556,0,7342,8.335865,0,16.66667,0.7167734,0.3777444,100,2985467979,1965.331 2020-08-06 21:35:02.188 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:35:02.188 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,36,27,101,0,655,2847,380,0,0,63,481,0,216,15,0,0,0,288,0,0,0,84,807,360,6,20,0 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.563 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.564 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.564 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.564 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.564 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.564 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.575 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.575 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.575 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.575 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.575 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.592 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.592 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.592 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.592 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.592 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.609 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.609 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.609 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.609 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.609 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.628 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.628 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.628 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.628 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.628 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.642 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.642 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.642 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.642 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.642 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.659 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.659 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.659 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.659 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.659 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.677 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.677 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.677 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.677 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.677 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.692 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.692 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.692 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.692 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.692 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.711 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.711 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.711 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.711 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.711 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.725 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.726 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.726 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.726 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.726 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.742 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.742 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.742 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.742 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.742 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.763 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.763 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.763 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.763 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.763 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.775 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.775 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.775 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.775 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.775 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.792 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.792 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.792 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.792 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.792 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.808 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.808 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.808 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.808 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.808 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.829 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.829 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.829 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.829 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.829 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.843 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.843 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.843 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.843 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.843 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.865 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.865 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.865 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.865 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.865 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.876 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.876 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.876 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.876 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.876 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.896 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.896 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.896 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.896 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.896 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.909 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.909 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.909 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.909 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.909 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.926 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.926 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.926 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.926 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.926 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.947 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.947 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.947 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.947 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.947 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.958 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.958 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.958 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.958 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.958 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.978 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.978 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.978 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.978 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.978 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:06.992 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:06.992 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:06.992 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:06.992 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:06.992 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.008 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.008 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.008 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.008 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.008 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.025 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.025 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.025 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.025 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.025 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.043 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.043 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.043 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.043 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.043 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.058 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.058 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.058 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.058 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.058 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.076 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.076 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.076 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.076 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.076 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.092 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.092 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.092 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.092 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.092 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.108 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.108 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.108 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.108 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.108 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.125 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.125 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.125 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.125 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.125 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.142 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.142 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.142 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.142 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.142 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.158 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.158 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.158 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.158 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.158 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.175 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.175 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.175 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.175 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.175 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.192 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.192 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.192 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.192 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.192 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.211 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.211 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.211 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.211 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.211 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.226 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.226 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.226 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.226 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.226 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.242 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.242 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.242 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.242 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.242 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.259 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.259 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.259 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.259 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.259 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.276 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.276 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.276 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.276 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.276 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.294 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.294 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.294 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.294 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.294 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.308 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.308 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.308 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.308 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.308 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.325 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.325 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.325 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.325 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.325 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.342 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.342 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.342 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.342 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.342 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.358 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.358 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.358 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.358 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.358 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.376 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.376 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.376 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.376 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.376 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.392 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.392 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.392 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.392 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.392 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.409 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.409 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.409 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.409 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.409 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.426 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.426 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.426 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.426 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.426 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.442 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.442 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.442 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.442 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.442 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.459 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.459 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.459 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.459 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.459 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.476 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.476 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.476 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.476 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.476 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.492 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.492 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.492 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.492 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.492 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.510 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.510 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.510 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.510 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.510 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.525 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.525 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.525 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.525 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.525 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.542 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.542 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.542 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.542 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.542 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.559 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.559 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.559 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.559 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.559 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.576 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.576 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.576 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.576 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.576 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.595 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.595 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.595 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.595 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.595 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.608 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.608 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.608 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.608 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.608 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.625 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.625 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.625 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.625 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.625 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.642 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.642 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.642 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.642 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.642 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.658 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.658 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.658 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.658 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.658 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.676 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.676 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.676 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.676 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.676 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.692 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.692 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.692 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.692 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.692 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.709 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.709 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.709 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.709 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.709 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.726 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.726 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.726 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.726 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.726 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.743 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.743 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.743 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.743 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.743 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.759 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.759 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.759 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.759 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.759 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.776 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.776 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.776 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.776 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.776 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.793 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.793 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.793 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.793 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.793 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.808 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.808 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.808 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.808 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.808 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.825 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.825 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.825 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.825 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.825 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.843 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.843 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.843 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.843 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.843 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.859 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.859 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.859 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.859 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.859 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.877 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.877 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.877 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.877 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.877 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.892 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.892 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.892 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.892 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.892 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.908 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.908 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.908 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.908 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.908 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.925 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.925 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.925 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.925 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.925 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.942 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.942 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.942 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.942 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.942 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.959 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.959 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.959 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.959 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.959 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.976 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.976 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.976 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.976 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.976 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:07.993 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:07.993 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:07.993 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:07.993 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:07.993 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.009 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.009 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.009 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.009 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.009 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.025 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.025 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.025 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.025 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.025 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.042 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.042 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.042 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.042 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.042 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.059 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.059 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.059 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.059 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.059 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.075 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.075 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.075 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.075 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.075 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.092 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.092 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.092 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.092 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.092 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.109 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.109 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.109 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.109 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.109 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.126 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.126 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.126 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.126 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.126 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.143 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.143 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.143 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.143 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.143 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.159 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.159 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.159 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.159 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.159 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.175 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.175 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.175 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.175 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.175 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.192 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.192 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.192 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.192 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.192 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.209 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.209 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.209 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.209 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.209 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.225 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.225 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.225 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.225 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.225 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.245 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.245 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.245 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.245 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.245 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.259 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.259 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.259 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.259 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.259 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.276 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.276 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.276 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.276 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.276 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.292 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.292 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.292 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.292 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.292 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.309 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.309 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.309 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.309 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.309 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.326 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.326 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.326 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.326 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.326 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.341 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.341 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.341 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.341 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.341 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.358 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.358 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.358 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.358 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.358 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.377 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.377 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.377 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.377 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.377 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.391 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.391 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.391 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.391 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.391 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.408 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.408 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.408 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.408 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.408 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.425 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.425 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.425 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.425 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.425 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.442 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.442 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.442 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.442 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.442 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.458 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.458 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.458 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.458 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.458 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.475 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.475 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.475 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.475 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.475 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.492 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.492 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.492 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.492 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.492 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.509 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.509 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.509 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.509 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.509 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.525 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.525 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.526 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.526 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.526 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.543 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.543 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.543 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.543 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.543 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.559 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.559 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.559 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.559 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.559 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.575 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.575 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.575 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.575 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.575 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.592 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.592 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.592 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.592 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.592 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.609 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.609 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.609 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.609 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.609 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.627 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.627 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.627 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.627 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.627 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.642 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.642 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.642 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.642 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.642 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.658 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.658 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.658 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.658 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.658 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.675 - Thread: 1 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.675 - Thread: 1 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.675 - Thread: 1 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.675 - Thread: 1 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.675 - Thread: 1 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.699 - Thread: 12 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.699 - Thread: 12 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.699 - Thread: 12 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.699 - Thread: 12 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.699 - Thread: 12 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.708 - Thread: 12 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.708 - Thread: 12 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.708 - Thread: 12 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.708 - Thread: 12 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.708 - Thread: 12 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.725 - Thread: 10 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.725 - Thread: 10 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.725 - Thread: 10 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.725 - Thread: 10 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.725 - Thread: 10 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.742 - Thread: 11 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.742 - Thread: 11 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.742 - Thread: 11 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.742 - Thread: 11 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.742 - Thread: 11 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.758 - Thread: 13 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.758 - Thread: 13 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.758 - Thread: 13 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.758 - Thread: 13 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.758 - Thread: 13 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.776 - Thread: 11 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.776 - Thread: 11 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.776 - Thread: 11 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.776 - Thread: 11 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.776 - Thread: 11 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.792 - Thread: 13 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.792 - Thread: 13 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.792 - Thread: 13 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.792 - Thread: 13 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.792 - Thread: 13 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.808 - Thread: 13 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.808 - Thread: 13 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.808 - Thread: 13 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.808 - Thread: 13 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.808 - Thread: 13 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.825 - Thread: 11 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.825 - Thread: 11 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.825 - Thread: 11 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.825 - Thread: 11 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.825 - Thread: 11 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.842 - Thread: 13 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.842 - Thread: 13 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.842 - Thread: 13 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.842 - Thread: 13 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.842 - Thread: 13 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.858 - Thread: 10 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.858 - Thread: 10 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.858 - Thread: 10 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.858 - Thread: 10 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.858 - Thread: 10 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.875 - Thread: 13 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.875 - Thread: 13 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.875 - Thread: 13 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.875 - Thread: 13 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.875 - Thread: 13 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.892 - Thread: 13 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.892 - Thread: 13 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.892 - Thread: 13 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.892 - Thread: 13 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.892 - Thread: 13 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:08.909 - Thread: 12 -> Entity Grid_S_Large_1426 {1146A0AB87DC9EC} is closed. 2020-08-06 21:35:08.909 - Thread: 12 -> Entity Grid_S_Large_1552 {101F9BF2924EEB6} is closed. 2020-08-06 21:35:08.909 - Thread: 12 -> Entity Grid_S_Large_2135 {108D25682799038} is closed. 2020-08-06 21:35:08.909 - Thread: 12 -> Entity Grid_S_Large_3210 {1BFA91230D90ADF} is closed. 2020-08-06 21:35:08.909 - Thread: 12 -> Entity Grid_S_Large_1552 {18F78978A3B1A6E} is closed. 2020-08-06 21:35:09.611 - Thread: 10 -> Model Models\Cubes\Large\CockpitIndustrial.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-08-06 21:35:11.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:35:11.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:35:12.489 - Thread: 1 -> Info: Trash collector removed character '144115188075856019' with entity id '84665815704477999' 2020-08-06 21:35:12.492 - Thread: 1 -> Entity Default_Astronaut is closed. 2020-08-06 21:35:12.946 - Thread: 1 -> Info: Trash collector removed character '144115188075856299' with entity id '94379898243625157' 2020-08-06 21:35:12.947 - Thread: 13 -> Entity Default_Astronaut is closed. 2020-08-06 21:35:12.947 - Thread: 13 -> Entity MyWelder {12ED09FDE266FFD} is closed. 2020-08-06 21:35:32.022 - Thread: 1 -> GC Memory: 3718.96 / 3718.96 MB 2020-08-06 21:35:37.272 - Thread: 1 -> GUI Stats: Update 8.60128277777775, Draw 0.452327166666666 2020-08-06 21:35:53.144 - Thread: 1 -> Updating stopped. 2020-08-06 21:36:04.693 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-08-06 21:36:04.693 - Thread: 1 -> Flares Intensity: 1 2020-08-06 21:36:04.693 - Thread: 1 -> Field of view: 1.221978 2020-08-06 21:36:04.693 - Thread: 1 -> PostProcessingEnabled: True 2020-08-06 21:36:04.693 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-08-06 21:36:04.693 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-08-06 21:36:04.693 - Thread: 1 -> Render.DistanceFade: 500 2020-08-06 21:36:04.693 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-08-06 21:36:04.693 - Thread: 1 -> Render.ShadowQuality: LOW 2020-08-06 21:36:04.693 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-08-06 21:36:04.693 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-08-06 21:36:04.693 - Thread: 1 -> Render.TextureQuality: LOW 2020-08-06 21:36:04.693 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-08-06 21:36:04.693 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-08-06 21:36:04.693 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-08-06 21:36:04.693 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-08-06 21:36:04.693 - Thread: 1 -> Render.ParticleQuality: LOW 2020-08-06 21:36:04.705 - Thread: 1 -> MyConfig.Save() - START 2020-08-06 21:36:04.706 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 21:36:04.716 - Thread: 1 -> MyConfig.Save() - END 2020-08-06 21:36:04.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:36:04.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:36:07.260 - Thread: 1 -> GUI Stats: Update 0.214824388888889, Draw 0.249635611111111 2020-08-06 21:36:08.692 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:36:08.695 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,8.787107,89.93455,4,0,3864.735,7517.719,43499,-43499,67,40.46241,57.70253,0.6625021,5461,8.339322,0,16.66667,3.37429,4.812,100,3927558674,3864.735 2020-08-06 21:36:08.695 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:36:08.695 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,224,385,134,655,3745,845,0,0,106,1231,0,594,31,0,14,15,288,39,0,2,95,807,360,6,30,0 2020-08-06 21:36:30.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:36:30.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:36:37.259 - Thread: 1 -> GUI Stats: Update 0.207621722222222, Draw 0.1056785 2020-08-06 21:36:43.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:36:43.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:36:43.926 - Thread: 1 -> Updating continues. 2020-08-06 21:36:43.938 - Thread: 1 -> GC Memory: 3867.505 / 3867.505 MB 2020-08-06 21:36:44.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:36:44.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:37:07.275 - Thread: 1 -> GUI Stats: Update 0.233669388888888, Draw 0.338124777777778 2020-08-06 21:37:08.710 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:37:08.710 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,79.83499,121.8715,4,0,2239.79,7064.051,43499,-43499,67,60.16029,60.66837,0.5787343,6007,8.333056,0,16.66667,5.013191,5.055529,100,3932404658,2239.79 2020-08-06 21:37:08.710 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:37:08.710 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,224,387,134,655,3750,848,0,0,108,1235,0,594,31,0,14,15,288,40,0,2,95,807,360,6,30,0 2020-08-06 21:37:13.939 - Thread: 1 -> GC Memory: 2421.625 / 2421.625 MB 2020-08-06 21:37:27.511 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:37:31.360 - Thread: 1 -> Updating stopped. 2020-08-06 21:37:33.848 - Thread: 1 -> Saving world - START 2020-08-06 21:37:33.848 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:37:33.848 - Thread: 1 -> Before snapshot.: GC Memory: 2,456 B 2020-08-06 21:37:34.529 - Thread: 1 -> After snapshot.: GC Memory: 2,475 B 2020-08-06 21:37:34.532 - Thread: 1 -> Directory cleanup: GC Memory: 2,475 B 2020-08-06 21:37:34.532 - Thread: 1 -> Saving world - END 2020-08-06 21:37:34.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:37:34.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:37:34.560 - Thread: 10 -> Session snapshot save - START 2020-08-06 21:37:34.560 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 21:37:34.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:37:34.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:37:34.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:37:34.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:37:34.633 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-08-06 21:37:34.633 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:37:34.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:37:35.123 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-08-06 21:37:35.123 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-08-06 21:37:35.124 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-08-06 21:37:38.185 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:37:39.409 - Thread: 10 -> Session snapshot save - END 2020-08-06 21:37:39.423 - Thread: 1 -> Used namespaces in scripts: 2020-08-06 21:37:39.427 - Thread: 1 -> MySession::Unload START 2020-08-06 21:37:39.427 - Thread: 1 -> AutoSaveInMinutes: 5 2020-08-06 21:37:39.427 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-08-06 21:37:39.427 - Thread: 1 -> IsServer: True 2020-08-06 21:37:39.428 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 21:37:39.433 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 21:37:39.433 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 21:37:39.470 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 21:37:39.634 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 21:37:39.636 - Thread: 1 -> MyConfig.Save() - START 2020-08-06 21:37:39.637 - Thread: 1 -> Path: C:\Users\Nico\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 21:37:39.648 - Thread: 1 -> MyConfig.Save() - END 2020-08-06 21:37:39.658 - Thread: 1 -> Unloading Procedural World Generator 2020-08-06 21:37:40.959 - Thread: 1 -> Info: MyLights Unloading data. 2020-08-06 21:37:40.980 - Thread: 1 -> Network readers disposed 2020-08-06 21:37:40.980 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-08-06 21:37:41.191 - Thread: 1 -> Loading sound definitions 2020-08-06 21:37:41.210 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 21:37:41.210 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-08-06 21:37:41.210 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 21:37:41.210 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-08-06 21:37:41.210 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-08-06 21:37:42.009 - Thread: 1 -> MySession::Unload END 2020-08-06 21:37:44.672 - Thread: 12 -> Loading available saves - START 2020-08-06 21:37:44.673 - Thread: 12 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414' 2020-08-06 21:37:45.037 - Thread: 12 -> Loading available saves - END 2020-08-06 21:37:45.256 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:37:45.257 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:37:45.323 - Thread: 1 -> GUI Stats: Update 0.55037, Draw 0.373447555555555 2020-08-06 21:37:48.582 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 21:37:48.584 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 21:37:48.584 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-08-06 21:37:48.585 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-08-06 21:37:54.577 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 21:37:54.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:37:54.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:37:54.621 - Thread: 11 -> Loading available saves - START 2020-08-06 21:37:54.621 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414' 2020-08-06 21:37:54.965 - Thread: 11 -> Loading available saves - END 2020-08-06 21:37:55.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:37:55.204 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:37:58.401 - Thread: 36 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 21:37:58.404 - Thread: 36 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 21:37:58.404 - Thread: 36 -> LoadSandbox() - Start 2020-08-06 21:37:58.405 - Thread: 36 -> LoadSession() - Start 2020-08-06 21:37:58.405 - Thread: 36 -> C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 21:38:00.696 - Thread: 36 -> Loading Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Sandbox_config.sbc 2020-08-06 21:38:00.697 - Thread: 36 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 21:38:00.698 - Thread: 36 -> CheckPoint Experimental mode: Yes 2020-08-06 21:38:00.698 - Thread: 36 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 21:38:00.698 - Thread: 36 -> LoadSession() - End 2020-08-06 21:38:00.698 - Thread: 36 -> LoadSandbox() - End 2020-08-06 21:38:00.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:38:00.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:38:00.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:38:00.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:38:00.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:38:00.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:38:00.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:38:00.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:38:00.706 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-08-06 21:38:00.707 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-08-06 21:38:00.920 - Thread: 1 -> RunLoadingAction - START 2020-08-06 21:38:00.920 - Thread: 1 -> Loading session: C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 21:38:01.434 - Thread: 1 -> GC Memory: 1,941,950,992 B 2020-08-06 21:38:01.437 - Thread: 1 -> Process Memory: 6,165,286,912 B 2020-08-06 21:38:01.437 - Thread: 1 -> Experimental mode: Yes 2020-08-06 21:38:01.437 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs, ExperimentalTurnedOnInConfiguration 2020-08-06 21:38:02.042 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-08-06 21:38:02.057 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-08-06 21:38:02.057 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-08-06 21:38:02.058 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 21:38:02.059 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 21:38:02.219 - Thread: 1 -> Loading scenarios 2020-08-06 21:38:02.220 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 21:38:02.221 - Thread: 1 -> List of used mods (0) - START 2020-08-06 21:38:02.221 - Thread: 1 -> List of used mods - END 2020-08-06 21:38:02.290 - Thread: 1 -> Loading behaviors 2020-08-06 21:38:02.290 - Thread: 1 -> Loading ammo magazines 2020-08-06 21:38:02.290 - Thread: 1 -> Loading ammo definitions 2020-08-06 21:38:02.290 - Thread: 1 -> Loading animations 2020-08-06 21:38:02.290 - Thread: 1 -> Loading animations 2020-08-06 21:38:02.290 - Thread: 1 -> Loading sound definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading sound definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading sound definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading sound definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading sound definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading sound definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading category classes 2020-08-06 21:38:02.291 - Thread: 1 -> Loading category classes 2020-08-06 21:38:02.291 - Thread: 1 -> Loading blueprint classes 2020-08-06 21:38:02.291 - Thread: 1 -> Loading blueprint class entries 2020-08-06 21:38:02.291 - Thread: 1 -> Loading blueprint class entries 2020-08-06 21:38:02.291 - Thread: 1 -> Loading blueprints 2020-08-06 21:38:02.291 - Thread: 1 -> Loading blueprints 2020-08-06 21:38:02.291 - Thread: 1 -> Loading agent definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading character definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading character definitions 2020-08-06 21:38:02.291 - Thread: 1 -> Loading components 2020-08-06 21:38:02.291 - Thread: 1 -> Loading components 2020-08-06 21:38:02.291 - Thread: 1 -> Loading configuration 2020-08-06 21:38:02.291 - Thread: 1 -> Loading container types 2020-08-06 21:38:02.291 - Thread: 1 -> Loading Contract Types 2020-08-06 21:38:02.292 - Thread: 1 -> Loading block positions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading block positions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading curve definitions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading debris 2020-08-06 21:38:02.292 - Thread: 1 -> Loading environment items entries 2020-08-06 21:38:02.292 - Thread: 1 -> Loading decal global definitions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading decal definitions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading drone behaviors 2020-08-06 21:38:02.292 - Thread: 1 -> Loading edges 2020-08-06 21:38:02.292 - Thread: 1 -> Loading emissive color definitions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading emissive color default states 2020-08-06 21:38:02.292 - Thread: 1 -> Loading animations 2020-08-06 21:38:02.292 - Thread: 1 -> Loading entity components 2020-08-06 21:38:02.292 - Thread: 1 -> Loading component containers 2020-08-06 21:38:02.292 - Thread: 1 -> Loading environment items entries 2020-08-06 21:38:02.292 - Thread: 1 -> Loading Faction Names 2020-08-06 21:38:02.292 - Thread: 1 -> Loading factions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading flare definitions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading gas property definitions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading event definitions 2020-08-06 21:38:02.292 - Thread: 1 -> Loading physical items 2020-08-06 21:38:02.292 - Thread: 1 -> Loading chat bot responses 2020-08-06 21:38:02.308 - Thread: 1 -> Loading LCD texture categories 2020-08-06 21:38:02.308 - Thread: 1 -> Loading LCD texture categories 2020-08-06 21:38:02.308 - Thread: 1 -> Loading LCD texture categories 2020-08-06 21:38:02.308 - Thread: 1 -> Loading LCD texture categories 2020-08-06 21:38:02.308 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 21:38:02.308 - Thread: 1 -> Loading physical items 2020-08-06 21:38:02.310 - Thread: 1 -> Loading physical items 2020-08-06 21:38:02.310 - Thread: 1 -> Loading physical material properties 2020-08-06 21:38:02.310 - Thread: 1 -> Loading pirate antennas 2020-08-06 21:38:02.310 - Thread: 1 -> Loading research blocks definitions 2020-08-06 21:38:02.311 - Thread: 1 -> Loading research groups definitions 2020-08-06 21:38:02.311 - Thread: 1 -> Loading resource distribution groups 2020-08-06 21:38:02.311 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 21:38:02.311 - Thread: 1 -> Loading ship sound groups 2020-08-06 21:38:02.311 - Thread: 1 -> Loading ship sound groups 2020-08-06 21:38:02.311 - Thread: 1 -> Loading sound categories 2020-08-06 21:38:02.311 - Thread: 1 -> Loading stat definitions 2020-08-06 21:38:02.311 - Thread: 1 -> Loading grid creators 2020-08-06 21:38:02.311 - Thread: 1 -> Loading transparent material properties 2020-08-06 21:38:02.311 - Thread: 1 -> Loading planet definition 2020-08-06 21:38:02.311 - Thread: 1 -> Loading voxel map storage definitions 2020-08-06 21:38:02.311 - Thread: 1 -> Loading voxel material definitions 2020-08-06 21:38:02.311 - Thread: 1 -> Loading voxel material definitions 2020-08-06 21:38:02.311 - Thread: 1 -> Loading voxel material definitions 2020-08-06 21:38:02.311 - Thread: 1 -> Loading Weather Effects 2020-08-06 21:38:02.312 - Thread: 1 -> Audio effects definitions 2020-08-06 21:38:02.312 - Thread: 1 -> Loading environment items definitions 2020-08-06 21:38:02.312 - Thread: 1 -> Loading environment items definitions 2020-08-06 21:38:02.312 - Thread: 1 -> Loading physical material properties 2020-08-06 21:38:02.313 - Thread: 1 -> Loading particle effect definitions 2020-08-06 21:38:02.355 - Thread: 1 -> Loading particle effect definitions 2020-08-06 21:38:02.356 - Thread: 1 -> Loading environment item definitions 2020-08-06 21:38:02.356 - Thread: 1 -> Loading weapon definitions 2020-08-06 21:38:02.356 - Thread: 1 -> Loading cube blocks 2020-08-06 21:38:02.357 - Thread: 1 -> Created block definitions 2020-08-06 21:38:02.357 - Thread: 1 -> Loading cube blocks 2020-08-06 21:38:02.357 - Thread: 1 -> Created block definitions 2020-08-06 21:38:02.357 - Thread: 1 -> Loading cube blocks 2020-08-06 21:38:02.358 - Thread: 1 -> Created block definitions 2020-08-06 21:38:02.358 - Thread: 1 -> Loading cube blocks 2020-08-06 21:38:02.358 - Thread: 1 -> Created block definitions 2020-08-06 21:38:02.358 - Thread: 1 -> Loading cube blocks 2020-08-06 21:38:02.358 - Thread: 1 -> Created block definitions 2020-08-06 21:38:02.368 - Thread: 1 -> Loading cube blocks 2020-08-06 21:38:02.368 - Thread: 1 -> Created block definitions 2020-08-06 21:38:02.369 - Thread: 1 -> Loading cube blocks 2020-08-06 21:38:02.369 - Thread: 1 -> Created block definitions 2020-08-06 21:38:02.370 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-08-06 21:38:02.415 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-08-06 21:38:02.416 - Thread: 1 -> Loading asteroid generators 2020-08-06 21:38:02.416 - Thread: 1 -> Loading spawn groups 2020-08-06 21:38:02.416 - Thread: 1 -> Loading drop containers 2020-08-06 21:38:02.416 - Thread: 1 -> Loading spawn groups 2020-08-06 21:38:02.416 - Thread: 1 -> Loading spawn groups 2020-08-06 21:38:02.417 - Thread: 1 -> Loading radial menu definitions 2020-08-06 21:38:02.417 - Thread: 1 -> Loading respawn ships 2020-08-06 21:38:02.417 - Thread: 1 -> Loading spawn groups 2020-08-06 21:38:02.417 - Thread: 1 -> Loading wheel speeds 2020-08-06 21:38:02.422 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 21:38:02.426 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 21:38:02.426 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 21:38:02.457 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (Arctis 5 Game) - Channel #: 2 - Sample rate: 48000 2020-08-06 21:38:02.586 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 21:38:02.590 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-08-06 21:38:02.591 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:38:02.624 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:38:02.625 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:38:02.625 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:38:02.627 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 21:38:02.755 - Thread: 1 -> MyLights.LoadData() - START 2020-08-06 21:38:02.757 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-08-06 21:38:02.757 - Thread: 1 -> MyLights.LoadData() - END 2020-08-06 21:38:02.757 - Thread: 1 -> Info: MyLights initialized. 2020-08-06 21:38:02.757 - Thread: 1 -> MyExplosions.LoadData() - START 2020-08-06 21:38:02.758 - Thread: 1 -> MyExplosions.LoadData() - END 2020-08-06 21:38:02.760 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-08-06 21:38:02.760 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-08-06 21:38:02.762 - Thread: 1 -> Loading Procedural World Generator 2020-08-06 21:38:02.762 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-08-06 21:38:02.775 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-08-06 21:38:02.796 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-08-06 21:38:02.796 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Titan-813248659d19000.vx2' 2020-08-06 21:38:02.796 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-08-06 21:38:02.796 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Mars-1323953731d120000.vx2' 2020-08-06 21:38:02.797 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-08-06 21:38:02.797 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-08-06 21:38:02.797 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-08-06 21:38:02.797 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Alien-1494130250d120000.vx2' 2020-08-06 21:38:02.797 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Moon-1321135827d19000.vx2' 2020-08-06 21:38:02.797 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\EarthLike-1490369077d120000.vx2' 2020-08-06 21:38:08.055 - Thread: 11 -> Info: Planet generator name: Mars 2020-08-06 21:38:08.055 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:38:08.464 - Thread: 13 -> Info: Planet generator name: Alien 2020-08-06 21:38:08.464 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:38:08.847 - Thread: 10 -> Info: Planet generator name: Titan 2020-08-06 21:38:08.847 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:38:09.255 - Thread: 12 -> Info: Planet generator name: Moon 2020-08-06 21:38:09.255 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:38:09.433 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-08-06 21:38:09.433 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\Europa-374791280d19000.vx2' 2020-08-06 21:38:09.647 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-08-06 21:38:09.648 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:38:12.445 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\P(EarthLike)S(2684354613)A(G(StoneCoverageIronCore)M(EarthDesertArea)__17)-844866819358721900.vx2' 2020-08-06 21:38:13.585 - Thread: 11 -> Info: Planet generator name: Europa 2020-08-06 21:38:13.585 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 21:38:13.792 - Thread: 1 -> Entities loaded 2020-08-06 21:38:14.043 - Thread: 1 -> Clusters reordered 2020-08-06 21:38:14.204 - Thread: 1 -> Clusters reordered 2020-08-06 21:38:14.205 - Thread: 1 -> Clusters reordered 2020-08-06 21:38:14.313 - Thread: 1 -> Entities initialized 2020-08-06 21:38:14.318 - Thread: 1 -> Checkpoint.CameraAttachedTo: 140496969865477652 2020-08-06 21:38:14.319 - Thread: 1 -> MySession.Static.LogSettings - START 2020-08-06 21:38:14.319 - Thread: 1 -> Name = Ciber 1 2020-08-06 21:38:14.319 - Thread: 1 -> Description = 2020-08-06 21:38:14.319 - Thread: 1 -> GameDateTime = 01/01/2081 18:55:26 2020-08-06 21:38:14.319 - Thread: 1 -> Password = 2020-08-06 21:38:14.319 - Thread: 1 -> CurrentPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1 2020-08-06 21:38:14.319 - Thread: 1 -> WorkshopId = 2020-08-06 21:38:14.319 - Thread: 1 -> CameraController = Default_Astronaut 2020-08-06 21:38:14.319 - Thread: 1 -> ThumbPath = C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\thumb.jpg 2020-08-06 21:38:14.319 - Thread: 1 -> Settings: 2020-08-06 21:38:14.319 - Thread: 1 -> GameMode = Survival 2020-08-06 21:38:14.319 - Thread: 1 -> MaxPlayers = 16 2020-08-06 21:38:14.319 - Thread: 1 -> OnlineMode = FRIENDS 2020-08-06 21:38:14.319 - Thread: 1 -> AutoHealing = False 2020-08-06 21:38:14.319 - Thread: 1 -> WeaponsEnabled = True 2020-08-06 21:38:14.319 - Thread: 1 -> ThrusterDamage = True 2020-08-06 21:38:14.319 - Thread: 1 -> EnableSpectator = False 2020-08-06 21:38:14.319 - Thread: 1 -> EnableCopyPaste = False 2020-08-06 21:38:14.319 - Thread: 1 -> MaxFloatingObjects = 1024 2020-08-06 21:38:14.319 - Thread: 1 -> MaxGridSize = 0 2020-08-06 21:38:14.319 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-08-06 21:38:14.319 - Thread: 1 -> CargoShipsEnabled = True 2020-08-06 21:38:14.319 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-08-06 21:38:14.319 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-08-06 21:38:14.319 - Thread: 1 -> InventorySizeMultiplier = 3 2020-08-06 21:38:14.319 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-08-06 21:38:14.319 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-08-06 21:38:14.319 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-08-06 21:38:14.319 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-08-06 21:38:14.319 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-08-06 21:38:14.319 - Thread: 1 -> ClientCanSave = False 2020-08-06 21:38:14.319 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-08-06 21:38:14.319 - Thread: 1 -> PermanentDeath = False 2020-08-06 21:38:14.319 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 21:38:14.319 - Thread: 1 -> EnableScripts = False 2020-08-06 21:38:14.319 - Thread: 1 -> AutoSaveInMinutes = 5 2020-08-06 21:38:14.319 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-08-06 21:38:14.319 - Thread: 1 -> ProceduralDensity = 0.35 2020-08-06 21:38:14.319 - Thread: 1 -> ProceduralSeed = 0 2020-08-06 21:38:14.319 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 21:38:14.319 - Thread: 1 -> EnableIngameScripts = False 2020-08-06 21:38:14.319 - Thread: 1 -> ViewDistance = 20000 2020-08-06 21:38:14.319 - Thread: 1 -> Voxel destruction = True 2020-08-06 21:38:14.319 - Thread: 1 -> EnableStructuralSimulation = False 2020-08-06 21:38:14.319 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-08-06 21:38:14.319 - Thread: 1 -> EnableContainerDrops = True 2020-08-06 21:38:14.319 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-08-06 21:38:14.319 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-08-06 21:38:14.319 - Thread: 1 -> EnableTurretsFriendlyFire = True 2020-08-06 21:38:14.319 - Thread: 1 -> EnableSubgridDamage = False 2020-08-06 21:38:14.319 - Thread: 1 -> SyncDistance = 3000 2020-08-06 21:38:14.319 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-08-06 21:38:14.319 - Thread: 1 -> AFKTimeoutMin = 0 2020-08-06 21:38:14.319 - Thread: 1 -> StopGridsPeriodMin = 15 2020-08-06 21:38:14.319 - Thread: 1 -> ExperimentalMode = True 2020-08-06 21:38:14.319 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, MaxFloatingObjects, BlockLimitsEnabled, EnableWolfs 2020-08-06 21:38:14.319 - Thread: 1 -> MySession.Static.LogSettings - END 2020-08-06 21:38:14.340 - Thread: 1 -> Session loaded 2020-08-06 21:38:14.340 - Thread: 1 -> RunLoadingAction - END 2020-08-06 21:38:14.340 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-08-06 21:38:14.341 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-08-06 21:38:14.341 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-08-06 21:38:14.342 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-08-06 21:38:14.342 - Thread: 1 -> Updating continues. 2020-08-06 21:38:14.345 - Thread: 1 -> Clusters reordered 2020-08-06 21:38:14.841 - Thread: 1 -> GC Memory: 2255.229 / 2255.229 MB 2020-08-06 21:38:19.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:38:19.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:38:20.056 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:38:24.055 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:38:24.111 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 21:38:30.064 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:38:35.227 - Thread: 1 -> GUI Stats: Update 7.73050727777777, Draw 0.309021333333334 2020-08-06 21:38:36.684 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:38:36.685 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,96.10989,142.7209,8,0,4349.267,8133.895,43499,-43499,65,69.33528,70.11464,0.7563014,5081,8.345962,1,16.66667,5.786696,5.851741,100,3936557274,4349.267 2020-08-06 21:38:36.685 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:38:36.685 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,388,136,655,3754,847,0,0,106,1235,0,597,31,0,16,15,288,41,0,0,95,807,360,6,30,0 2020-08-06 21:38:44.851 - Thread: 1 -> GC Memory: 4363.061 / 4363.061 MB 2020-08-06 21:38:52.193 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 21:39:00.339 - Thread: 1 -> Player entered: dredd.. (76561198060630305) 2020-08-06 21:39:02.352 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 21:39:04.424 - Thread: 1 -> World request received: dredd.. 2020-08-06 21:39:04.425 - Thread: 1 -> ...responding 2020-08-06 21:39:05.876 - Thread: 1 -> GUI Stats: Update 0.239080444444444, Draw 0.467627222222223 2020-08-06 21:39:14.862 - Thread: 1 -> GC Memory: 4396.133 / 4396.133 MB 2020-08-06 21:39:21.039 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:39:21.040 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:39:34.016 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:39:34.017 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:39:38.059 - Thread: 1 -> GUI Stats: Update 0.251996722222222, Draw 0.419495222222222 2020-08-06 21:39:39.533 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:39:39.533 - Thread: 1 -> STATISTICS,240.0666667,0.006830215,0.01419449,0.02078342,7.031709,0.1102247,7.451798,90.40796,139.3129,7,0,4461.187,8266.852,43499,-43499,64,70.24205,59.60873,0.8817216,4904,8.333105,0,16.66667,5.853344,4.967258,100,3961748090,4461.187 2020-08-06 21:39:39.533 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:39:39.533 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,137,655,3778,853,0,0,106,1241,0,602,31,0,17,15,288,40,16,2,95,808,360,6,30,0 2020-08-06 21:39:40.984 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:39:44.862 - Thread: 1 -> GC Memory: 4706.846 / 4706.846 MB 2020-08-06 21:39:44.985 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:39:48.987 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:40:08.071 - Thread: 1 -> GUI Stats: Update 0.257020444444444, Draw 0.455736222222222 2020-08-06 21:40:14.863 - Thread: 1 -> GC Memory: 2998.147 / 2998.147 MB 2020-08-06 21:40:15.864 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:40:15.864 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:40:16.787 - Thread: 1 -> Player entered: Akidofou (76561198045795452) 2020-08-06 21:40:20.804 - Thread: 1 -> World request received: Akidofou 2020-08-06 21:40:20.804 - Thread: 1 -> ...responding 2020-08-06 21:40:30.543 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:40:30.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:40:40.214 - Thread: 1 -> GUI Stats: Update 0.285842111111111, Draw 0.504654555555556 2020-08-06 21:40:41.700 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:40:41.701 - Thread: 1 -> STATISTICS,300.0833334,0.01399517,7.113815,0.0413456,7.137171,0.6051321,18.95398,88.76396,125.0469,8,0,2816.485,7923.527,43499,-43499,64,62.25919,56.35295,0.9252267,5110,8.320837,1,16.66667,5.180485,4.689037,100,3970559728,2816.485 2020-08-06 21:40:41.701 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:40:41.701 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,137,655,3786,855,0,0,106,1242,0,602,31,0,15,15,288,40,25,3,95,808,360,6,30,0 2020-08-06 21:40:44.865 - Thread: 1 -> GC Memory: 3120.488 / 3120.488 MB 2020-08-06 21:41:09.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:41:09.793 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:41:10.220 - Thread: 1 -> GUI Stats: Update 0.272621333333333, Draw 0.459061277777779 2020-08-06 21:41:13.135 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:41:14.866 - Thread: 1 -> GC Memory: 3425.384 / 3425.384 MB 2020-08-06 21:41:17.144 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:41:21.135 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:41:25.141 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:41:35.050 - Thread: 1 -> Saving world - START 2020-08-06 21:41:35.051 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:41:35.051 - Thread: 1 -> Before snapshot.: GC Memory: 3,676 B 2020-08-06 21:41:35.594 - Thread: 1 -> After snapshot.: GC Memory: 3,695 B 2020-08-06 21:41:35.594 - Thread: 1 -> Directory cleanup: GC Memory: 3,695 B 2020-08-06 21:41:35.594 - Thread: 1 -> Saving world - END 2020-08-06 21:41:35.625 - Thread: 10 -> Session snapshot save - START 2020-08-06 21:41:35.626 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 21:41:35.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:41:35.631 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:41:36.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:41:36.569 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:41:39.337 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:41:40.849 - Thread: 1 -> GUI Stats: Update 0.262581166666666, Draw 0.452631777777778 2020-08-06 21:41:41.381 - Thread: 10 -> Session snapshot save - END 2020-08-06 21:41:42.345 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:41:42.345 - Thread: 1 -> STATISTICS,360.1,0.01387596,0.1373186,0.0413456,7.137171,1.457583,27.11388,81.96117,116.3825,8,0,3718.472,8246.973,43541,-43541,65,58.89021,49.23475,0.8835106,4871,8.333074,1,16.66667,4.907365,4.102768,100,3955981408,3718.472 2020-08-06 21:41:42.345 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:41:42.345 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,137,655,3772,841,0,0,108,1228,0,602,15,0,14,15,288,40,25,3,95,808,360,6,30,0 2020-08-06 21:41:44.872 - Thread: 1 -> GC Memory: 3719.013 / 3719.013 MB 2020-08-06 21:41:48.134 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:41:48.134 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:41:48.164 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:41:48.164 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:42:11.702 - Thread: 1 -> GUI Stats: Update 0.242510388888889, Draw 0.511305833333332 2020-08-06 21:42:14.878 - Thread: 1 -> GC Memory: 2906.502 / 2906.502 MB 2020-08-06 21:42:34.356 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:42:34.356 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:42:41.951 - Thread: 1 -> GUI Stats: Update 0.293512333333333, Draw 0.445006277777778 2020-08-06 21:42:43.473 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:42:43.473 - Thread: 1 -> STATISTICS,420.1166667,0.0143013,0.1487885,0.0413456,7.137171,2.329628,36.04647,81.14771,126.6722,8,0,3081.156,7912.344,43541,-43541,65,57.05737,65.21457,0.9070219,5280,8.333038,0,16.66667,4.754612,5.434355,100,3991487200,3081.156 2020-08-06 21:42:43.473 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:42:43.473 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,139,655,3806,871,0,0,122,1258,0,603,31,0,15,15,288,40,25,2,95,808,360,6,30,0 2020-08-06 21:42:44.658 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:42:44.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:42:44.886 - Thread: 1 -> GC Memory: 3081.911 / 3081.911 MB 2020-08-06 21:42:54.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:42:54.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:42:57.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:42:57.890 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:43:00.951 - Thread: 1 -> Autosave initiated 2020-08-06 21:43:00.951 - Thread: 1 -> Character state: True 2020-08-06 21:43:00.951 - Thread: 1 -> IsServer: True 2020-08-06 21:43:00.951 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 21:43:00.951 - Thread: 1 -> Autosave 2020-08-06 21:43:00.951 - Thread: 1 -> Saving world - START 2020-08-06 21:43:00.952 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:43:00.952 - Thread: 1 -> Before snapshot.: GC Memory: 3,122 B 2020-08-06 21:43:01.776 - Thread: 1 -> After snapshot.: GC Memory: 3,220 B 2020-08-06 21:43:01.777 - Thread: 1 -> Directory cleanup: GC Memory: 3,220 B 2020-08-06 21:43:01.777 - Thread: 1 -> Saving world - END 2020-08-06 21:43:01.777 - Thread: 11 -> Session snapshot save - START 2020-08-06 21:43:01.778 - Thread: 11 -> Checking file access for files in target dir. 2020-08-06 21:43:06.316 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:43:10.610 - Thread: 11 -> Session snapshot save - END 2020-08-06 21:43:12.809 - Thread: 1 -> GUI Stats: Update 0.277116944444444, Draw 0.448690611111111 2020-08-06 21:43:14.893 - Thread: 1 -> GC Memory: 3305.872 / 3305.872 MB 2020-08-06 21:43:22.333 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:43:22.333 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:43:22.333 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 21:43:22.503 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 21:43:28.324 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:43:28.325 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:43:43.336 - Thread: 1 -> GUI Stats: Update 0.268911777777778, Draw 0.548673944444446 2020-08-06 21:43:44.868 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:43:44.868 - Thread: 1 -> STATISTICS,480.1333334,0.0143013,0.1457434,0.0413456,7.137171,3.208105,44.93193,96.74453,107.2386,8,0,2484.268,7797.527,43555,-43555,65,60.17261,44.91079,0.9091119,5356,8.323144,1,16.66667,5.008253,3.737989,100,3963966664,2484.268 2020-08-06 21:43:44.869 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:43:44.869 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,139,655,3780,843,0,0,108,1230,0,605,15,0,16,15,288,40,25,2,95,808,360,6,30,0 2020-08-06 21:43:44.898 - Thread: 1 -> GC Memory: 2484.66 / 2484.66 MB 2020-08-06 21:43:53.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:43:53.025 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:44:13.330 - Thread: 1 -> GUI Stats: Update 0.332635, Draw 0.798638333333333 2020-08-06 21:44:14.912 - Thread: 1 -> GC Memory: 2812.561 / 2812.561 MB 2020-08-06 21:44:19.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:44:19.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:44:25.635 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:44:25.635 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:44:25.657 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:44:25.657 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:44:29.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:44:29.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:44:44.670 - Thread: 1 -> GUI Stats: Update 0.249936111111111, Draw 0.498971333333333 2020-08-06 21:44:44.918 - Thread: 1 -> GC Memory: 2834.771 / 2834.771 MB 2020-08-06 21:44:46.305 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:44:46.306 - Thread: 1 -> STATISTICS,540.15,0.01460648,0.2758083,0.0413456,7.137171,4.075902,62.78007,106.5596,177.6651,8,0,2835.833,7785.309,43555,-43555,65,84.85397,65.8284,0.8414298,5374,8.345395,1,16.66667,7.081399,5.49364,100,3988356938,2835.833 2020-08-06 21:44:46.306 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:44:46.306 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,141,655,3803,864,0,0,106,1252,0,614,31,0,16,15,288,40,25,1,95,808,360,6,30,0 2020-08-06 21:44:55.751 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:44:57.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:44:57.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:44:59.765 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:45:06.153 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:45:10.141 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 21:45:14.933 - Thread: 1 -> GC Memory: 3869.108 / 3869.108 MB 2020-08-06 21:45:15.821 - Thread: 1 -> GUI Stats: Update 0.288303722222222, Draw 0.599176722222222 2020-08-06 21:45:16.825 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:45:16.825 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:45:16.853 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:45:16.853 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:45:44.937 - Thread: 1 -> GC Memory: 2526.01 / 2526.01 MB 2020-08-06 21:45:46.917 - Thread: 1 -> GUI Stats: Update 0.256168333333333, Draw 0.532756277777776 2020-08-06 21:45:48.592 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:45:48.593 - Thread: 1 -> STATISTICS,600.1666667,0.01405811,0.1619568,0.0413456,7.137171,4.942924,72.54294,106.404,165.4003,7,0,2526.669,7794.492,43561,-43561,64,82.33865,74.26873,0.9534661,5341,8.362001,1,16.66667,6.885159,6.210352,100,3994421890,2526.669 2020-08-06 21:45:48.593 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:45:48.593 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,144,655,3809,866,0,0,106,1254,0,614,31,0,16,15,288,40,25,3,95,809,360,6,30,0 2020-08-06 21:45:54.605 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:45:54.605 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:46:05.000 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:46:05.000 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:46:14.948 - Thread: 1 -> GC Memory: 2551.971 / 2551.971 MB 2020-08-06 21:46:17.238 - Thread: 1 -> GUI Stats: Update 0.230781222222221, Draw 0.4890465 2020-08-06 21:46:43.593 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:46:43.593 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:46:44.967 - Thread: 1 -> GC Memory: 2602.571 / 2602.571 MB 2020-08-06 21:46:47.224 - Thread: 1 -> GUI Stats: Update 0.269450388888889, Draw 0.507261111111111 2020-08-06 21:46:48.800 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:46:48.801 - Thread: 1 -> STATISTICS,660.1833334,0.01446056,0.126112,0.0413456,7.137171,5.76734,80.72754,92.11344,139.2227,7,0,2605.292,7817.016,43564,-43564,64,76.18684,60.31279,0.9287956,5355,8.337308,1,16.66667,6.351932,5.028463,100,3994853160,2605.292 2020-08-06 21:46:48.801 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:46:48.801 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,386,144,655,3809,866,0,0,106,1253,0,614,31,0,18,15,288,39,25,3,95,809,360,6,30,0 2020-08-06 21:46:54.598 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:46:54.598 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:46:56.227 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:47:00.168 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:47:06.171 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:47:10.228 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:47:12.223 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:47:12.223 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:47:14.968 - Thread: 1 -> GC Memory: 2500.717 / 2500.717 MB 2020-08-06 21:47:17.404 - Thread: 1 -> GUI Stats: Update 0.245731611111111, Draw 0.486307444444445 2020-08-06 21:47:44.978 - Thread: 1 -> GC Memory: 2513.221 / 2513.221 MB 2020-08-06 21:47:47.915 - Thread: 1 -> GUI Stats: Update 0.230819611111111, Draw 0.496277611111111 2020-08-06 21:47:49.516 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:47:49.517 - Thread: 1 -> STATISTICS,720.2,0.01371098,0.1407404,0.0413456,7.137171,6.615727,89.0395,90.7384,155.8301,7,0,2518.113,7799.602,43575,-43575,66,74.60098,66.86855,0.9064233,5342,8.33991,1,16.66667,6.221655,5.576776,100,3999895776,2518.113 2020-08-06 21:47:49.517 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:47:49.517 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,388,148,655,3814,864,0,0,106,1253,0,614,31,0,18,15,288,40,25,1,95,810,360,6,30,0 2020-08-06 21:47:51.249 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 21:47:51.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:47:51.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:48:00.965 - Thread: 1 -> Autosave initiated 2020-08-06 21:48:00.965 - Thread: 1 -> Character state: True 2020-08-06 21:48:00.965 - Thread: 1 -> IsServer: True 2020-08-06 21:48:00.965 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 21:48:00.965 - Thread: 1 -> Autosave 2020-08-06 21:48:00.965 - Thread: 1 -> Saving world - START 2020-08-06 21:48:00.966 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:48:00.966 - Thread: 1 -> Before snapshot.: GC Memory: 2,554 B 2020-08-06 21:48:01.754 - Thread: 1 -> After snapshot.: GC Memory: 2,655 B 2020-08-06 21:48:01.754 - Thread: 1 -> Directory cleanup: GC Memory: 2,655 B 2020-08-06 21:48:01.754 - Thread: 1 -> Saving world - END 2020-08-06 21:48:01.755 - Thread: 10 -> Session snapshot save - START 2020-08-06 21:48:01.756 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 21:48:06.473 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:48:11.020 - Thread: 10 -> Session snapshot save - END 2020-08-06 21:48:13.565 - Thread: 1 -> dredd..'s action was blocked. 2020-08-06 21:48:13.565 - Thread: 1 -> Access MyCubeGrid.OnStockpileFillRequest 2020-08-06 21:48:14.999 - Thread: 1 -> GC Memory: 2697.205 / 2697.205 MB 2020-08-06 21:48:19.458 - Thread: 1 -> GUI Stats: Update 0.277050444444445, Draw 0.584801555555555 2020-08-06 21:48:39.291 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:48:39.291 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:48:39.324 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:48:39.324 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:48:45.015 - Thread: 1 -> GC Memory: 2499.172 / 2499.172 MB 2020-08-06 21:48:50.095 - Thread: 1 -> GUI Stats: Update 0.276036555555556, Draw 0.601097999999999 2020-08-06 21:48:51.754 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:48:51.754 - Thread: 1 -> STATISTICS,780.2166667,0.01465988,0.1319704,0.0413456,7.137171,7.479438,97.30818,104.971,166.5182,6,0,2500.055,7839.586,43577,-43577,66,86.66022,67.62684,0.9528008,5331,8.751169,1,16.66667,7.583782,5.918139,100,4002881464,2500.055 2020-08-06 21:48:51.754 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:48:51.754 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,388,149,655,3817,866,0,0,108,1255,0,614,31,0,18,15,288,41,25,1,95,810,360,6,30,0 2020-08-06 21:49:15.018 - Thread: 1 -> GC Memory: 2507.935 / 2507.935 MB 2020-08-06 21:49:20.631 - Thread: 1 -> GUI Stats: Update 0.276715277777778, Draw 0.599115222222223 2020-08-06 21:49:28.982 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:49:28.982 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:49:28.982 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:49:28.982 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:49:39.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:49:39.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:49:45.031 - Thread: 1 -> GC Memory: 2509.872 / 2509.872 MB 2020-08-06 21:49:50.999 - Thread: 1 -> GUI Stats: Update 0.268387333333333, Draw 0.562373222222221 2020-08-06 21:49:52.623 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:49:52.623 - Thread: 1 -> STATISTICS,840.2333334,0.01429081,0.1375036,0.0413456,7.137171,8.327659,105.3961,99.2756,160.3531,6,0,2510.867,7828.305,43599,-43599,66,82.1967,67.63122,0.9952832,5323,8.319545,1,16.66667,6.838391,5.626609,100,4001492146,2510.867 2020-08-06 21:49:52.623 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:49:52.623 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,388,149,655,3816,865,0,0,106,1254,0,614,31,0,18,15,288,40,25,2,95,810,360,6,30,0 2020-08-06 21:49:54.367 - Thread: 1 -> Player character died. Id : 76561198094767414 2020-08-06 21:50:15.031 - Thread: 1 -> GC Memory: 2516.624 / 2516.624 MB 2020-08-06 21:50:20.983 - Thread: 1 -> GUI Stats: Update 0.247314611111111, Draw 0.525488500000001 2020-08-06 21:50:27.969 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:50:33.969 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:50:39.976 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:50:45.032 - Thread: 1 -> GC Memory: 2495.092 / 2495.092 MB 2020-08-06 21:50:50.982 - Thread: 1 -> GUI Stats: Update 0.247245666666666, Draw 0.493411611111111 2020-08-06 21:50:52.634 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:50:52.635 - Thread: 1 -> STATISTICS,900.25,0.01422787,0.1258888,0.0413456,7.137171,9.171926,113.0313,92.07512,121.9401,5,0,2494.061,7865.543,43604,-43604,67,67.4443,51.89247,0.9872745,5323,8.301621,1,16.66667,5.59897,4.307916,100,4003055014,2494.061 2020-08-06 21:50:52.635 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:50:52.635 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,225,387,151,655,3817,866,0,0,106,1254,0,614,31,0,17,15,288,39,25,3,95,810,360,6,30,0 2020-08-06 21:51:15.032 - Thread: 1 -> GC Memory: 2499.279 / 2499.279 MB 2020-08-06 21:51:20.981 - Thread: 1 -> GUI Stats: Update 0.245492388888889, Draw 0.453951555555556 2020-08-06 21:51:45.048 - Thread: 1 -> GC Memory: 2503.571 / 2503.571 MB 2020-08-06 21:51:50.982 - Thread: 1 -> GUI Stats: Update 0.261505166666667, Draw 0.456413 2020-08-06 21:51:52.652 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:51:52.652 - Thread: 1 -> STATISTICS,960.2666667,0.01378632,0.1198206,0.0413456,7.137171,10.02663,120.5532,88.71866,77.50753,5,0,2505.92,7844.973,43635,-43635,67,38.7855,46.95471,0.9864948,5291,8.338433,0,16.66667,3.234103,3.915287,100,3986642102,2505.92 2020-08-06 21:51:52.652 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:51:52.652 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,226,387,151,655,3801,850,0,0,108,1238,0,614,15,0,17,15,288,40,25,0,95,810,360,6,30,0 2020-08-06 21:52:04.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:52:04.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:52:10.431 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:52:10.431 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:52:10.451 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:52:10.451 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:52:15.059 - Thread: 1 -> GC Memory: 2503.195 / 2503.195 MB 2020-08-06 21:52:15.616 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:52:15.616 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:52:15.648 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:52:15.648 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:52:21.421 - Thread: 1 -> GUI Stats: Update 0.265024333333333, Draw 0.542357444444444 2020-08-06 21:52:28.436 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:52:31.430 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 21:52:31.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 21:52:32.498 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:52:36.505 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:52:45.075 - Thread: 1 -> GC Memory: 2508.361 / 2508.361 MB 2020-08-06 21:52:51.800 - Thread: 1 -> GUI Stats: Update 0.289329722222222, Draw 0.768370944444445 2020-08-06 21:52:53.479 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:52:53.480 - Thread: 1 -> STATISTICS,1020.2833334,0.01320076,0.1314278,0.0413456,7.137171,10.89411,128.5422,99.94088,130.0634,5,0,2515.007,7825.395,43639,-43639,67,61.41504,60.02556,0.9588686,5295,8.300492,1,16.66667,5.09775,4.982417,100,3992146630,2515.007 2020-08-06 21:52:53.480 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:52:53.480 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,226,388,154,655,3807,852,0,0,108,1241,0,614,15,0,16,15,288,41,25,2,95,810,360,6,30,0 2020-08-06 21:53:00.974 - Thread: 1 -> Autosave initiated 2020-08-06 21:53:00.974 - Thread: 1 -> Character state: True 2020-08-06 21:53:00.974 - Thread: 1 -> IsServer: True 2020-08-06 21:53:00.974 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 21:53:00.974 - Thread: 1 -> Autosave 2020-08-06 21:53:00.974 - Thread: 1 -> Saving world - START 2020-08-06 21:53:00.975 - Thread: 1 -> Making world state snapshot. 2020-08-06 21:53:00.975 - Thread: 1 -> Before snapshot.: GC Memory: 2,519 B 2020-08-06 21:53:02.025 - Thread: 1 -> After snapshot.: GC Memory: 2,619 B 2020-08-06 21:53:02.025 - Thread: 1 -> Directory cleanup: GC Memory: 2,619 B 2020-08-06 21:53:02.025 - Thread: 1 -> Saving world - END 2020-08-06 21:53:02.026 - Thread: 10 -> Session snapshot save - START 2020-08-06 21:53:02.027 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 21:53:07.118 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Nico\AppData\Roaming\SpaceEngineers\Saves\76561198094767414\Ciber 1\.new\Sandbox_config.sbc 2020-08-06 21:53:11.352 - Thread: 1 -> dredd..'s action was blocked. 2020-08-06 21:53:11.352 - Thread: 1 -> Access MyCubeGrid.OnStockpileFillRequest 2020-08-06 21:53:12.389 - Thread: 10 -> Session snapshot save - END 2020-08-06 21:53:15.089 - Thread: 1 -> GC Memory: 2666.028 / 2666.028 MB 2020-08-06 21:53:23.306 - Thread: 1 -> GUI Stats: Update 0.248428166666667, Draw 0.546673333333332 2020-08-06 21:53:40.995 - Thread: 12 -> Entity Space_Wolf is closed. 2020-08-06 21:53:45.099 - Thread: 1 -> GC Memory: 2504.417 / 2504.417 MB 2020-08-06 21:53:53.269 - Thread: 1 -> GUI Stats: Update 0.241562666666667, Draw 0.494408444444445 2020-08-06 21:53:54.969 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:53:54.969 - Thread: 1 -> STATISTICS,1080.3,0.01412582,0.1319532,0.0413456,7.137171,11.77832,136.2772,92.90897,129.9726,4,0,2545.986,7854.855,43647,-43647,68,72.75755,62.82344,0.97046,5298,8.394878,1,16.66667,6.107908,5.273952,100,4014883074,2545.986 2020-08-06 21:53:54.969 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:53:54.969 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,226,390,157,655,3828,869,0,0,108,1259,0,614,31,0,16,15,288,42,25,3,95,811,360,6,30,0 2020-08-06 21:54:15.114 - Thread: 1 -> GC Memory: 2799.717 / 2799.717 MB 2020-08-06 21:54:23.274 - Thread: 1 -> GUI Stats: Update 0.291824888888889, Draw 0.558337944444445 2020-08-06 21:54:24.851 - Thread: 1 -> Akidofou was trying to cheat! 2020-08-06 21:54:24.851 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:54:24.925 - Thread: 1 -> dredd.. was trying to cheat! 2020-08-06 21:54:24.925 - Thread: 1 -> Kick, Controlled Compose 2020-08-06 21:54:45.125 - Thread: 1 -> GC Memory: 3517.46 / 3517.46 MB 2020-08-06 21:54:53.642 - Thread: 1 -> GUI Stats: Update 0.272604444444445, Draw 0.583136277777778 2020-08-06 21:54:55.348 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:54:55.353 - Thread: 1 -> STATISTICS,1140.3166667,0.01412582,0.1437016,0.0413456,7.137171,12.57105,144.4906,97.22663,145.9548,4,0,3632.985,7858.992,43655,-43655,68,72.11424,65.30142,0.9798148,5296,8.42406,1,16.66667,6.074947,5.501031,100,4010924526,3632.985 2020-08-06 21:54:55.353 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:54:55.353 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,226,390,157,655,3825,865,0,0,106,1255,0,615,31,0,16,15,288,42,25,1,95,811,360,6,30,0 2020-08-06 21:55:15.138 - Thread: 1 -> GC Memory: 5040.608 / 5040.608 MB 2020-08-06 21:55:16.897 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:55:17.096 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 21:55:23.182 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:55:24.230 - Thread: 1 -> GUI Stats: Update 0.286091666666667, Draw 0.611618388888889 2020-08-06 21:55:27.372 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:55:45.157 - Thread: 1 -> GC Memory: 3422.462 / 3422.462 MB 2020-08-06 21:55:52.357 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:55:55.352 - Thread: 1 -> GUI Stats: Update 0.257131611111111, Draw 0.612454222222223 2020-08-06 21:55:57.118 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:55:57.118 - Thread: 1 -> STATISTICS,1200.3333334,0.01532078,0.141964,0.0413456,7.137171,13.44174,153.2679,105.5247,135.018,4,0,4324.005,8278.914,43657,-43657,68,68.76617,60.05294,0.9552586,4894,8.329525,1,16.66667,5.727895,5.002124,100,3998916578,4324.005 2020-08-06 21:55:57.118 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:55:57.118 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,226,389,158,655,3813,852,0,0,108,1242,0,615,15,0,17,15,288,41,25,2,95,811,360,6,30,0 2020-08-06 21:55:58.434 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:56:04.526 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-08-06 21:56:07.261 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 21:56:15.161 - Thread: 1 -> GC Memory: 2804.379 / 2804.379 MB 2020-08-06 21:56:26.125 - Thread: 1 -> GUI Stats: Update 0.242702777777778, Draw 0.551368944444444 2020-08-06 21:56:45.176 - Thread: 1 -> GC Memory: 3889.276 / 3889.276 MB 2020-08-06 21:56:56.892 - Thread: 1 -> GUI Stats: Update 0.240011444444444, Draw 0.551047833333332 2020-08-06 21:56:58.749 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 21:56:58.749 - Thread: 1 -> STATISTICS,1260.35,0.01461124,0.1429214,0.0413456,7.137171,14.31444,161.8405,103.1314,189.1291,4,0,2879.02,8154.547,43665,-43665,68,89.96248,64.66505,0.9798132,5841,8.291842,1,16.66667,7.459546,5.361924,100,4015261232,2879.02 2020-08-06 21:56:58.749 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 21:56:58.749 - Thread: 1 -> MEMORY VALUES,1,1,0,1,51,901,36,226,389,158,655,3829,868,0,0,108,1258,0,615,31,0,16,15,288,41,25,2,95,812,360,6,30,0 2020-08-06 21:57:15.192 - Thread: 1 -> GC Memory: 2598.077 / 2598.077 MB 2020-08-06 21:57:28.236 - Thread: 1 -> GUI Stats: Update 0.260498444444444, Draw 0.580516055555555 2020-08-06 21:57:30.132 - Thread: 10 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Havok.HkShape.HkShape_GetContainer(IntPtr instance) at Havok.HkShape.GetContainer() at Havok.HkListShape.GetIterator() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddPhysicalShape(HkShape shape, Matrix rdWorldMatrix, WorldVerticesInfo worldVertices, ShapesInfo shapesInfo) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddPhysicalShapeVertices(Dictionary`2 shapesDictionary, WorldVerticesInfo worldVertices) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateTile(OBBCoords obbCoord, List`1 bbs, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.<>c__DisplayClass70_0.b__0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-08-06 21:57:30.134 - Thread: 10 -> Showing message 2020-08-06 21:57:31.379 - Thread: 10 -> ================================== CRASH INFO ================================== AppVersion: 01_196_011 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 1445 PCUCount: 257279 ================================== OFNI HSARC ================================== 2020-08-06 21:57:31.379 - Thread: 10 -> Log Closed