2020-08-06 16:33:32.498 - Thread: 1 -> Log Started 2020-08-06 16:33:32.499 - Thread: 1 -> Timezone (local - UTC): -7h 2020-08-06 16:33:32.499 - Thread: 1 -> App Version: 01_196_011 2020-08-06 16:33:32.508 - Thread: 1 -> Steam build: Always true 2020-08-06 16:33:32.508 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-08-06 16:33:32.508 - Thread: 1 -> Environment.ProcessorCount: 8 2020-08-06 16:33:32.581 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2020-08-06 16:33:32.581 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-08-06 16:33:32.586 - Thread: 1 -> Environment.Is64BitProcess: True 2020-08-06 16:33:32.586 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-08-06 16:33:32.588 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-08-06 16:33:32.588 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 16:33:32.601 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 2020-08-06 16:33:32.601 - Thread: 1 -> IntPtr.Size: 8 2020-08-06 16:33:32.601 - Thread: 1 -> Default Culture: 2020-08-06 16:33:32.601 - Thread: 1 -> Default UI Culture: 2020-08-06 16:33:32.606 - Thread: 1 -> MyConfig.Load() - START 2020-08-06 16:33:32.610 - Thread: 1 -> Path: C:\Users\noahb\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 16:33:32.812 - Thread: 1 -> NewNewGameScreen: False 2020-08-06 16:33:32.812 - Thread: 1 -> EnableDamageEffects: False 2020-08-06 16:33:32.812 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-08-06 16:33:32.812 - Thread: 1 -> EnableReverb: False 2020-08-06 16:33:32.812 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-08-06 16:33:32.812 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-08-06 16:33:32.812 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-08-06 16:33:32.812 - Thread: 1 -> FirstTimeRun: False 2020-08-06 16:33:32.812 - Thread: 1 -> ExperimentalMode: True 2020-08-06 16:33:32.812 - Thread: 1 -> VideoAdapter: 0 2020-08-06 16:33:32.812 - Thread: 1 -> ScreenWidth: 2048 2020-08-06 16:33:32.812 - Thread: 1 -> ScreenHeight: 1152 2020-08-06 16:33:32.812 - Thread: 1 -> RefreshRate: 533300000 2020-08-06 16:33:32.812 - Thread: 1 -> WindowMode: 0 2020-08-06 16:33:32.812 - Thread: 1 -> VerticalSync: 0 2020-08-06 16:33:32.812 - Thread: 1 -> FieldOfView: 70.07195 2020-08-06 16:33:32.812 - Thread: 1 -> PostProcessingEnabled: False 2020-08-06 16:33:32.812 - Thread: 1 -> FlaresIntensity: 0.1 2020-08-06 16:33:32.812 - Thread: 1 -> TreeViewDistance: 500 2020-08-06 16:33:32.812 - Thread: 1 -> GrassDensity: 0 2020-08-06 16:33:32.812 - Thread: 1 -> GrassDrawDistance: 49 2020-08-06 16:33:32.812 - Thread: 1 -> AntialiasingMode: 0 2020-08-06 16:33:32.812 - Thread: 1 -> ShadowMapResolution: 0 2020-08-06 16:33:32.812 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-08-06 16:33:32.812 - Thread: 1 -> TextureQuality: 0 2020-08-06 16:33:32.812 - Thread: 1 -> AnisotropicFiltering: 0 2020-08-06 16:33:32.812 - Thread: 1 -> ModelQuality: 0 2020-08-06 16:33:32.812 - Thread: 1 -> VoxelQuality: 0 2020-08-06 16:33:32.812 - Thread: 1 -> ShaderQuality: 1 2020-08-06 16:33:32.812 - Thread: 1 -> LowMemSwitchToLow: 0 2020-08-06 16:33:32.812 - Thread: 1 -> FirstVTTimeRun: False 2020-08-06 16:33:32.812 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-08-06 16:33:32.812 - Thread: 1 -> GDPRConsent: True 2020-08-06 16:33:32.812 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-08-06 16:33:32.812 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-08-06 16:33:32.812 - Thread: 1 -> ShowCrosshair2: 0 2020-08-06 16:33:32.812 - Thread: 1 -> EnableTrading: True 2020-08-06 16:33:32.812 - Thread: 1 -> EnableSteamCloud: True 2020-08-06 16:33:32.812 - Thread: 1 -> UiTransparency: 1 2020-08-06 16:33:32.812 - Thread: 1 -> UiBkTransparency: 0.8 2020-08-06 16:33:32.812 - Thread: 1 -> HUDBkTransparency: 0.6 2020-08-06 16:33:32.812 - Thread: 1 -> AreaInteraction: True 2020-08-06 16:33:32.812 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-08-06 16:33:32.812 - Thread: 1 -> ControlsHints: True 2020-08-06 16:33:32.812 - Thread: 1 -> GoodBotHints: True 2020-08-06 16:33:32.812 - Thread: 1 -> RotationHints: True 2020-08-06 16:33:32.812 - Thread: 1 -> ZoomMultiplier: 0.2 2020-08-06 16:33:32.812 - Thread: 1 -> GamepadScheme: 0 2020-08-06 16:33:32.812 - Thread: 1 -> GameVolume: 0.1199896 2020-08-06 16:33:32.812 - Thread: 1 -> Music_Volume: 0.06278371 2020-08-06 16:33:32.812 - Thread: 1 -> VoiceChatVolume: 0.1251901 2020-08-06 16:33:32.812 - Thread: 1 -> HudWarnings: True 2020-08-06 16:33:32.812 - Thread: 1 -> VoiceChat: True 2020-08-06 16:33:32.812 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-08-06 16:33:32.812 - Thread: 1 -> EnableDynamicMusic: True 2020-08-06 16:33:32.812 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-08-06 16:33:32.812 - Thread: 1 -> EnableDoppler: True 2020-08-06 16:33:32.812 - Thread: 1 -> HudState: 1 2020-08-06 16:33:32.812 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-08-06 16:33:32.812 - Thread: 1 -> MutedPlayers: 2020-08-06 16:33:32.812 - Thread: 1 -> FirstTimeTutorials: False 2020-08-06 16:33:32.812 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-08-06 16:33:32.812 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-08-06 16:33:32.812 - Thread: 1 -> LastCheckedVersion: 1195024 2020-08-06 16:33:32.814 - Thread: 1 -> MyConfig.Load() - END 2020-08-06 16:33:37.407 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-08-06 16:33:37.572 - Thread: 1 -> Found processor count: 8 2020-08-06 16:33:37.572 - Thread: 1 -> Using processor count: 8 2020-08-06 16:33:37.740 - Thread: 1 -> All detected adapters: 2020-08-06 16:33:37.753 - Thread: 1 -> NVIDIA GeForce GTX 1050 with Max-Q Design - VendorID=4318, SubsystemID=456200259, DeviceID=7314 2020-08-06 16:33:37.753 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=456200259, DeviceID=39745 2020-08-06 16:33:37.753 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-08-06 16:33:38.274 - Thread: 1 -> AdapterInfo = { 2020-08-06 16:33:38.275 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 with Max-Q Design + DISPLAY1 2020-08-06 16:33:38.275 - Thread: 1 -> Description = dev id: 7314, mem: 4216324096, shared mem: 8473266176, Luid: 62011, rev: 161, subsys id: 456200259, vendor id: 4318, feature_level 11.1: True 2020-08-06 16:33:38.275 - Thread: 1 -> Driver version = 26.21.14.4193 2020-08-06 16:33:38.275 - Thread: 1 -> Driver date = 20200102000000.000000-000 2020-08-06 16:33:38.275 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 16:33:38.275 - Thread: 1 -> AftermathSupported = False 2020-08-06 16:33:38.275 - Thread: 1 -> Adapter id = 0 2020-08-06 16:33:38.275 - Thread: 1 -> Supported = True 2020-08-06 16:33:38.275 - Thread: 1 -> RAM = 4216324096 2020-08-06 16:33:38.275 - Thread: 1 -> Priority = 2 2020-08-06 16:33:38.275 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 16:33:38.275 - Thread: 1 -> Output is attached = True 2020-08-06 16:33:38.275 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-08-06 16:33:38.275 - Thread: 1 -> Display modes = { 2020-08-06 16:33:38.275 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 16:33:38.276 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 3840x2160@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> } 2020-08-06 16:33:38.276 - Thread: 1 -> } 2020-08-06 16:33:38.276 - Thread: 1 -> AdapterInfo = { 2020-08-06 16:33:38.276 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 with Max-Q Design + DISPLAY1 2020-08-06 16:33:38.276 - Thread: 1 -> Description = dev id: 7314, mem: 4216324096, shared mem: 8473266176, Luid: 62011, rev: 161, subsys id: 456200259, vendor id: 4318, feature_level 11.1: True 2020-08-06 16:33:38.276 - Thread: 1 -> Driver version = 26.21.14.4193 2020-08-06 16:33:38.276 - Thread: 1 -> Driver date = 20200102000000.000000-000 2020-08-06 16:33:38.276 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 16:33:38.276 - Thread: 1 -> AftermathSupported = False 2020-08-06 16:33:38.276 - Thread: 1 -> Adapter id = 0 2020-08-06 16:33:38.276 - Thread: 1 -> Supported = True 2020-08-06 16:33:38.276 - Thread: 1 -> RAM = 4216324096 2020-08-06 16:33:38.276 - Thread: 1 -> Priority = 2 2020-08-06 16:33:38.276 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 16:33:38.276 - Thread: 1 -> Output is attached = True 2020-08-06 16:33:38.276 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-08-06 16:33:38.276 - Thread: 1 -> Display modes = { 2020-08-06 16:33:38.276 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 16:33:38.276 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 16:33:38.276 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 3840x2160@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> } 2020-08-06 16:33:38.277 - Thread: 1 -> } 2020-08-06 16:33:38.277 - Thread: 1 -> AdapterInfo = { 2020-08-06 16:33:38.277 - Thread: 1 -> Name = Intel(R) UHD Graphics 2020-08-06 16:33:38.277 - Thread: 1 -> Description = dev id: 39745, mem: 134217728, shared mem: 8473266176, Luid: 61067, rev: 2, subsys id: 456200259, vendor id: 32902, feature_level 11.1: True 2020-08-06 16:33:38.277 - Thread: 1 -> Driver version = 26.20.100.7372 2020-08-06 16:33:38.277 - Thread: 1 -> Driver date = 20191026000000.000000-000 2020-08-06 16:33:38.277 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 16:33:38.277 - Thread: 1 -> AftermathSupported = False 2020-08-06 16:33:38.277 - Thread: 1 -> Adapter id = 1 2020-08-06 16:33:38.277 - Thread: 1 -> Supported = True 2020-08-06 16:33:38.277 - Thread: 1 -> RAM = 134217728 2020-08-06 16:33:38.277 - Thread: 1 -> Priority = 1 2020-08-06 16:33:38.277 - Thread: 1 -> Multithreaded rendering supported = False 2020-08-06 16:33:38.277 - Thread: 1 -> Output is attached = False 2020-08-06 16:33:38.277 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-08-06 16:33:38.277 - Thread: 1 -> Display modes = { 2020-08-06 16:33:38.277 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 16:33:38.277 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 16:33:38.277 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 3840x2160@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> } 2020-08-06 16:33:38.278 - Thread: 1 -> } 2020-08-06 16:33:38.278 - Thread: 1 -> AdapterInfo = { 2020-08-06 16:33:38.278 - Thread: 1 -> Name = Intel(R) UHD Graphics 2020-08-06 16:33:38.278 - Thread: 1 -> Description = dev id: 39745, mem: 134217728, shared mem: 8473266176, Luid: 61067, rev: 2, subsys id: 456200259, vendor id: 32902, feature_level 11.1: True 2020-08-06 16:33:38.278 - Thread: 1 -> Driver version = 26.20.100.7372 2020-08-06 16:33:38.278 - Thread: 1 -> Driver date = 20191026000000.000000-000 2020-08-06 16:33:38.278 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 16:33:38.278 - Thread: 1 -> AftermathSupported = False 2020-08-06 16:33:38.278 - Thread: 1 -> Adapter id = 1 2020-08-06 16:33:38.278 - Thread: 1 -> Supported = True 2020-08-06 16:33:38.278 - Thread: 1 -> RAM = 134217728 2020-08-06 16:33:38.278 - Thread: 1 -> Priority = 1 2020-08-06 16:33:38.278 - Thread: 1 -> Multithreaded rendering supported = False 2020-08-06 16:33:38.278 - Thread: 1 -> Output is attached = False 2020-08-06 16:33:38.278 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-08-06 16:33:38.278 - Thread: 1 -> Display modes = { 2020-08-06 16:33:38.278 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 16:33:38.278 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> 3840x2160@60.00225Hz 2020-08-06 16:33:38.278 - Thread: 1 -> } 2020-08-06 16:33:38.278 - Thread: 1 -> } 2020-08-06 16:33:38.283 - Thread: 1 -> Steam.IsActive: True 2020-08-06 16:33:38.283 - Thread: 1 -> Steam.IsOnline: True 2020-08-06 16:33:38.283 - Thread: 1 -> Steam.OwnsGame: False 2020-08-06 16:33:38.283 - Thread: 1 -> Steam.UserId: 76561198123214359 2020-08-06 16:33:38.283 - Thread: 1 -> Steam.UserName: EL-1-XR 2020-08-06 16:33:38.284 - Thread: 1 -> Steam.Branch: default 2020-08-06 16:33:38.284 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-08-06 16:33:38.284 - Thread: 1 -> Build version: 0.1.1.0 2020-08-06 16:33:38.293 - Thread: 1 -> MyScreenManager() 2020-08-06 16:33:38.365 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2020-08-06 16:33:38.365 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2020-08-06 16:33:38.368 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2020-08-06 16:33:38.369 - Thread: 24 -> CreateDeviceInternal - Create device 2020-08-06 16:33:38.445 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2020-08-06 16:33:38.507 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2020-08-06 16:33:38.508 - Thread: 24 -> CreateDeviceInternal create swapchain 2020-08-06 16:33:40.101 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-08-06 16:33:40.102 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 16:33:40.102 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-08-06 16:33:41.158 - Thread: 1 -> Preallocate - START 2020-08-06 16:33:41.161 - Thread: 1 -> MySpaceWorldGenerator - START 2020-08-06 16:33:41.167 - Thread: 1 -> MySpaceWorldGenerator - END 2020-08-06 16:33:41.167 - Thread: 1 -> MySpaceBuildComponent - START 2020-08-06 16:33:41.167 - Thread: 1 -> MySpaceBuildComponent - END 2020-08-06 16:33:41.168 - Thread: 1 -> MyEntities - START 2020-08-06 16:33:41.189 - Thread: 1 -> MyEntities - END 2020-08-06 16:33:41.189 - Thread: 1 -> MyObjectBuilder_Base - START 2020-08-06 16:33:41.189 - Thread: 1 -> MyObjectBuilder_Base - END 2020-08-06 16:33:41.189 - Thread: 1 -> MyTransparentGeometry - START 2020-08-06 16:33:41.189 - Thread: 1 -> MyTransparentGeometry - END 2020-08-06 16:33:41.189 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-08-06 16:33:41.203 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-08-06 16:33:41.203 - Thread: 1 -> MyMath - START 2020-08-06 16:33:41.203 - Thread: 1 -> MyMath - END 2020-08-06 16:33:41.203 - Thread: 1 -> MySimpleObjectDraw - START 2020-08-06 16:33:41.203 - Thread: 1 -> MySimpleObjectDraw - END 2020-08-06 16:33:41.219 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-08-06 16:33:41.219 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-08-06 16:33:41.219 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-08-06 16:33:41.277 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-08-06 16:33:41.277 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-08-06 16:33:41.278 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-08-06 16:33:41.278 - Thread: 1 -> MySyncDestructions - START 2020-08-06 16:33:41.278 - Thread: 1 -> MySyncDestructions - END 2020-08-06 16:33:41.278 - Thread: 1 -> MySyncEntity - START 2020-08-06 16:33:41.278 - Thread: 1 -> MySyncEntity - END 2020-08-06 16:33:41.278 - Thread: 1 -> MySyncScenario - START 2020-08-06 16:33:41.278 - Thread: 1 -> MySyncScenario - END 2020-08-06 16:33:41.278 - Thread: 1 -> MyCommandCharacter - START 2020-08-06 16:33:41.280 - Thread: 1 -> MyCommandCharacter - END 2020-08-06 16:33:41.280 - Thread: 1 -> MyCommandConsole - START 2020-08-06 16:33:41.281 - Thread: 1 -> MyCommandConsole - END 2020-08-06 16:33:41.281 - Thread: 1 -> MyCommandEntity - START 2020-08-06 16:33:41.282 - Thread: 1 -> MyCommandEntity - END 2020-08-06 16:33:41.282 - Thread: 1 -> MyAiTargetManager - START 2020-08-06 16:33:41.282 - Thread: 1 -> MyAiTargetManager - END 2020-08-06 16:33:41.282 - Thread: 1 -> MyClientDebugCommands - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyClientDebugCommands - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyDedicatedServer - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyDedicatedServer - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyDedicatedServerBase - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyDedicatedServerBase - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerBase - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerBase - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerClient - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerClient - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerClientBase - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerClientBase - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerLobby - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerLobby - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerServerBase - START 2020-08-06 16:33:41.283 - Thread: 1 -> MyMultiplayerServerBase - END 2020-08-06 16:33:41.283 - Thread: 1 -> MyServerDebugCommands - START 2020-08-06 16:33:41.286 - Thread: 1 -> MyServerDebugCommands - END 2020-08-06 16:33:41.286 - Thread: 1 -> MyAIActionsParser - START 2020-08-06 16:33:41.286 - Thread: 1 -> MyAIActionsParser - END 2020-08-06 16:33:41.286 - Thread: 1 -> MyCubeGridDefinitions - START 2020-08-06 16:33:41.357 - Thread: 1 -> MyCubeGridDefinitions - END 2020-08-06 16:33:41.357 - Thread: 1 -> MyDefinitionManager - START 2020-08-06 16:33:41.377 - Thread: 1 -> MyDefinitionManager - END 2020-08-06 16:33:41.377 - Thread: 1 -> Preallocate - END 2020-08-06 16:33:41.383 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-08-06 16:33:41.671 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-08-06 16:33:41.671 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-08-06 16:33:41.683 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-08-06 16:33:41.684 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 16:33:41.684 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 16:33:41.684 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-08-06 16:33:41.684 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-08-06 16:33:41.684 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-08-06 16:33:41.686 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-08-06 16:33:41.693 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC. 2020-08-06 16:33:41.693 - Thread: 1 -> Win32_ComputerSystem.Model: ZenBook UX563FD_Q537FD 2020-08-06 16:33:41.693 - Thread: 1 -> Virtualized: False 2020-08-06 16:33:41.695 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 2020-08-06 16:33:41.696 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,946,532,352 bytes 2020-08-06 16:33:41.696 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-08-06 16:33:41.696 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,708,049,920 bytes 2020-08-06 16:33:41.696 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,340,143,616 bytes 2020-08-06 16:33:41.699 - Thread: 1 -> Drive C: | Capacity: 1,023,231,201,280 bytes | Free space: 503,078,707,200 bytes 2020-08-06 16:33:41.700 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-08-06 16:33:41.702 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-08-06 16:33:41.702 - Thread: 1 -> Installed DLCs: 2020-08-06 16:33:41.704 - Thread: 1 -> Deluxe Edition (573160) 2020-08-06 16:33:41.704 - Thread: 1 -> Decorative Blocks (1049790) 2020-08-06 16:33:41.704 - Thread: 1 -> Economy Deluxe (1135960) 2020-08-06 16:33:41.704 - Thread: 1 -> Style Pack (1084680) 2020-08-06 16:33:41.704 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-08-06 16:33:41.704 - Thread: 1 -> Frostbite (1241550) 2020-08-06 16:33:41.718 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-08-06 16:33:41.777 - Thread: 1 -> Havok: Physics.Init 2020-08-06 16:33:41.787 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-08-06 16:33:41.790 - Thread: 1 -> HkGameName: SpaceEngineers 2020-08-06 16:33:41.797 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-08-06 16:33:41.799 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 16:33:41.802 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 16:33:42.054 - Thread: 1 -> Loading scenarios 2020-08-06 16:33:42.092 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 16:33:42.093 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-08-06 16:33:42.376 - Thread: 1 -> Loading sound definitions 2020-08-06 16:33:42.397 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 16:33:42.397 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-08-06 16:33:42.398 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 16:33:42.398 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-08-06 16:33:42.402 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-08-06 16:33:42.410 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 16:33:42.879 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-08-06 16:33:42.923 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 16:33:42.934 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2020-08-06 16:33:42.935 - Thread: 1 -> MyGuiManager() 2020-08-06 16:33:42.939 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 16:33:43.086 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 16:33:43.120 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 16:33:43.134 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 16:33:43.134 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 16:33:43.134 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 16:33:43.134 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-08-06 16:33:43.135 - Thread: 11 -> ReloadVoxelMaterials 2020-08-06 16:33:43.161 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-08-06 16:33:43.188 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-08-06 16:33:43.188 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-08-06 16:33:43.188 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-08-06 16:33:43.188 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-08-06 16:33:43.189 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-08-06 16:33:43.189 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-08-06 16:33:43.189 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-08-06 16:33:43.190 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-08-06 16:33:43.251 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-08-06 16:33:43.252 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-08-06 16:33:43.252 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-08-06 16:33:43.254 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-08-06 16:33:43.255 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-08-06 16:33:43.267 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-08-06 16:33:43.268 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-08-06 16:33:43.268 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-08-06 16:33:43.270 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-08-06 16:33:43.277 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-08-06 16:33:43.280 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-08-06 16:33:43.286 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-08-06 16:33:43.302 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-08-06 16:33:43.312 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-08-06 16:33:43.313 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-08-06 16:33:43.319 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-08-06 16:33:43.320 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-08-06 16:33:43.321 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-08-06 16:33:43.321 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-08-06 16:33:43.323 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-08-06 16:33:43.326 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-08-06 16:33:43.329 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-08-06 16:33:43.341 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-08-06 16:33:43.342 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-08-06 16:33:43.342 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-08-06 16:33:43.345 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-08-06 16:33:43.347 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-08-06 16:33:43.348 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-08-06 16:33:43.351 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-08-06 16:33:43.352 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-08-06 16:33:43.353 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-08-06 16:33:43.353 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-08-06 16:33:43.365 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-08-06 16:33:43.367 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-08-06 16:33:43.368 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-08-06 16:33:43.376 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-08-06 16:33:43.389 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-08-06 16:33:43.393 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-08-06 16:33:43.400 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-08-06 16:33:43.403 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-08-06 16:33:43.406 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-08-06 16:33:43.440 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-08-06 16:33:43.442 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-08-06 16:33:43.502 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-08-06 16:33:43.561 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-08-06 16:33:43.562 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-08-06 16:33:43.570 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-08-06 16:33:43.586 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-08-06 16:33:43.591 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-08-06 16:33:43.594 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-08-06 16:33:43.597 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-08-06 16:33:43.599 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-08-06 16:33:43.603 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-08-06 16:33:43.606 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-08-06 16:33:43.610 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-08-06 16:33:43.615 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-08-06 16:33:43.617 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-08-06 16:33:43.626 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-08-06 16:33:43.626 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-08-06 16:33:43.639 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-08-06 16:33:43.643 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-08-06 16:33:43.691 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-08-06 16:33:43.701 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-08-06 16:33:43.753 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-08-06 16:33:43.753 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-08-06 16:33:43.825 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-08-06 16:33:43.836 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-08-06 16:33:43.879 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-08-06 16:33:43.897 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-08-06 16:33:43.922 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-08-06 16:33:43.955 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-08-06 16:33:43.985 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-08-06 16:33:44.055 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-08-06 16:33:44.082 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-08-06 16:33:44.139 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-08-06 16:33:44.148 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-08-06 16:33:44.184 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-08-06 16:33:44.190 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-08-06 16:33:44.199 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-08-06 16:33:44.206 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-08-06 16:33:44.209 - Thread: 1 -> Timer Frequency: 10000000 2020-08-06 16:33:44.209 - Thread: 1 -> Ticks per frame: 166667 2020-08-06 16:33:44.225 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-08-06 16:33:44.231 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-08-06 16:33:44.466 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-08-06 16:33:44.517 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-08-06 16:33:44.619 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-08-06 16:33:44.667 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-08-06 16:33:44.779 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-08-06 16:33:44.794 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-08-06 16:33:44.818 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-08-06 16:33:44.955 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-08-06 16:33:45.018 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-08-06 16:33:45.018 - Thread: 1 -> Flares Intensity: 0.1 2020-08-06 16:33:45.018 - Thread: 1 -> Field of view: 1.222986 2020-08-06 16:33:45.018 - Thread: 1 -> PostProcessingEnabled: False 2020-08-06 16:33:45.018 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-08-06 16:33:45.018 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-08-06 16:33:45.018 - Thread: 1 -> Render.DistanceFade: 500 2020-08-06 16:33:45.018 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-08-06 16:33:45.018 - Thread: 1 -> Render.ShadowQuality: LOW 2020-08-06 16:33:45.018 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-08-06 16:33:45.018 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-08-06 16:33:45.018 - Thread: 1 -> Render.TextureQuality: LOW 2020-08-06 16:33:45.018 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-08-06 16:33:45.018 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-08-06 16:33:45.018 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-08-06 16:33:45.018 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-08-06 16:33:45.018 - Thread: 1 -> Render.ParticleQuality: NORMAL 2020-08-06 16:33:45.030 - Thread: 1 -> Analytics uuid: 6d6fd321-2f99-48ff-597d-73c353c22e45 2020-08-06 16:33:45.046 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-08-06 16:33:45.136 - Thread: 1 -> Analytics helper process start reported 2020-08-06 16:33:45.240 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-08-06 16:33:45.989 - Thread: 32 -> Analytics session error 2020-08-06 16:33:48.735 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 16:33:49.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:33:49.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:33:53.104 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 16:33:53.104 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-08-06 16:33:54.081 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2020-08-06 16:34:15.620 - Thread: 1 -> GUI Stats: Update 0.392386555555556, Draw 0.219103833333333 2020-08-06 16:34:30.609 - Thread: 25 -> LoadSession() - Start 2020-08-06 16:34:30.609 - Thread: 25 -> C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative 2020-08-06 16:34:32.635 - Thread: 25 -> Loading Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Sandbox_config.sbc 2020-08-06 16:34:32.640 - Thread: 25 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 16:34:32.644 - Thread: 25 -> CheckPoint Experimental mode: Yes 2020-08-06 16:34:32.645 - Thread: 25 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-08-06 16:34:32.649 - Thread: 25 -> LoadSession() - End 2020-08-06 16:34:32.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:34:32.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:34:32.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:34:32.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:34:32.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:34:32.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:34:32.688 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-08-06 16:34:32.689 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-08-06 16:34:32.879 - Thread: 1 -> RunLoadingAction - START 2020-08-06 16:34:32.883 - Thread: 1 -> Loading session: C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative 2020-08-06 16:34:33.763 - Thread: 1 -> GC Memory: 1,111,073,928 B 2020-08-06 16:34:33.769 - Thread: 1 -> Process Memory: 3,279,568,896 B 2020-08-06 16:34:33.770 - Thread: 1 -> Experimental mode: Yes 2020-08-06 16:34:33.770 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration 2020-08-06 16:34:34.980 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-08-06 16:34:35.015 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-08-06 16:34:35.021 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-08-06 16:34:35.022 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 16:34:35.025 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 16:34:35.242 - Thread: 1 -> Loading scenarios 2020-08-06 16:34:35.242 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 16:34:35.243 - Thread: 1 -> List of used mods (0) - START 2020-08-06 16:34:35.243 - Thread: 1 -> List of used mods - END 2020-08-06 16:34:35.329 - Thread: 1 -> Loading behaviors 2020-08-06 16:34:35.332 - Thread: 1 -> Loading ammo magazines 2020-08-06 16:34:35.337 - Thread: 1 -> Loading ammo definitions 2020-08-06 16:34:35.341 - Thread: 1 -> Loading animations 2020-08-06 16:34:35.346 - Thread: 1 -> Loading animations 2020-08-06 16:34:35.348 - Thread: 1 -> Loading sound definitions 2020-08-06 16:34:35.349 - Thread: 1 -> Loading sound definitions 2020-08-06 16:34:35.349 - Thread: 1 -> Loading sound definitions 2020-08-06 16:34:35.350 - Thread: 1 -> Loading sound definitions 2020-08-06 16:34:35.350 - Thread: 1 -> Loading sound definitions 2020-08-06 16:34:35.350 - Thread: 1 -> Loading sound definitions 2020-08-06 16:34:35.350 - Thread: 1 -> Loading category classes 2020-08-06 16:34:35.351 - Thread: 1 -> Loading category classes 2020-08-06 16:34:35.352 - Thread: 1 -> Loading blueprint classes 2020-08-06 16:34:35.354 - Thread: 1 -> Loading blueprint class entries 2020-08-06 16:34:35.355 - Thread: 1 -> Loading blueprint class entries 2020-08-06 16:34:35.355 - Thread: 1 -> Loading blueprints 2020-08-06 16:34:35.359 - Thread: 1 -> Loading blueprints 2020-08-06 16:34:35.359 - Thread: 1 -> Loading agent definitions 2020-08-06 16:34:35.361 - Thread: 1 -> Loading character definitions 2020-08-06 16:34:35.379 - Thread: 1 -> Loading character definitions 2020-08-06 16:34:35.379 - Thread: 1 -> Loading components 2020-08-06 16:34:35.381 - Thread: 1 -> Loading components 2020-08-06 16:34:35.381 - Thread: 1 -> Loading configuration 2020-08-06 16:34:35.383 - Thread: 1 -> Loading container types 2020-08-06 16:34:35.385 - Thread: 1 -> Loading Contract Types 2020-08-06 16:34:35.393 - Thread: 1 -> Loading block positions 2020-08-06 16:34:35.396 - Thread: 1 -> Loading block positions 2020-08-06 16:34:35.396 - Thread: 1 -> Loading curve definitions 2020-08-06 16:34:35.401 - Thread: 1 -> Loading debris 2020-08-06 16:34:35.402 - Thread: 1 -> Loading environment items entries 2020-08-06 16:34:35.402 - Thread: 1 -> Loading decal global definitions 2020-08-06 16:34:35.402 - Thread: 1 -> Loading decal definitions 2020-08-06 16:34:35.405 - Thread: 1 -> Loading drone behaviors 2020-08-06 16:34:35.408 - Thread: 1 -> Loading edges 2020-08-06 16:34:35.409 - Thread: 1 -> Loading emissive color definitions 2020-08-06 16:34:35.413 - Thread: 1 -> Loading emissive color default states 2020-08-06 16:34:35.419 - Thread: 1 -> Loading animations 2020-08-06 16:34:35.419 - Thread: 1 -> Loading entity components 2020-08-06 16:34:35.433 - Thread: 1 -> Loading component containers 2020-08-06 16:34:35.454 - Thread: 1 -> Loading environment items entries 2020-08-06 16:34:35.454 - Thread: 1 -> Loading Faction Names 2020-08-06 16:34:35.455 - Thread: 1 -> Loading factions 2020-08-06 16:34:35.459 - Thread: 1 -> Loading flare definitions 2020-08-06 16:34:35.471 - Thread: 1 -> Loading gas property definitions 2020-08-06 16:34:35.472 - Thread: 1 -> Loading event definitions 2020-08-06 16:34:35.474 - Thread: 1 -> Loading physical items 2020-08-06 16:34:35.478 - Thread: 1 -> Loading chat bot responses 2020-08-06 16:34:35.509 - Thread: 1 -> Loading LCD texture categories 2020-08-06 16:34:35.510 - Thread: 1 -> Loading LCD texture categories 2020-08-06 16:34:35.510 - Thread: 1 -> Loading LCD texture categories 2020-08-06 16:34:35.510 - Thread: 1 -> Loading LCD texture categories 2020-08-06 16:34:35.510 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 16:34:35.510 - Thread: 1 -> Loading physical items 2020-08-06 16:34:35.514 - Thread: 1 -> Loading physical items 2020-08-06 16:34:35.515 - Thread: 1 -> Loading physical material properties 2020-08-06 16:34:35.519 - Thread: 1 -> Loading pirate antennas 2020-08-06 16:34:35.527 - Thread: 1 -> Loading research blocks definitions 2020-08-06 16:34:35.529 - Thread: 1 -> Loading research groups definitions 2020-08-06 16:34:35.530 - Thread: 1 -> Loading resource distribution groups 2020-08-06 16:34:35.532 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 16:34:35.532 - Thread: 1 -> Loading ship sound groups 2020-08-06 16:34:35.548 - Thread: 1 -> Loading ship sound groups 2020-08-06 16:34:35.549 - Thread: 1 -> Loading sound categories 2020-08-06 16:34:35.553 - Thread: 1 -> Loading stat definitions 2020-08-06 16:34:35.553 - Thread: 1 -> Loading grid creators 2020-08-06 16:34:35.556 - Thread: 1 -> Loading transparent material properties 2020-08-06 16:34:35.557 - Thread: 1 -> Loading planet definition 2020-08-06 16:34:35.558 - Thread: 1 -> Loading voxel map storage definitions 2020-08-06 16:34:35.560 - Thread: 1 -> Loading voxel material definitions 2020-08-06 16:34:35.561 - Thread: 1 -> Loading voxel material definitions 2020-08-06 16:34:35.561 - Thread: 1 -> Loading voxel material definitions 2020-08-06 16:34:35.561 - Thread: 1 -> Loading Weather Effects 2020-08-06 16:34:35.569 - Thread: 1 -> Audio effects definitions 2020-08-06 16:34:35.573 - Thread: 1 -> Loading environment items definitions 2020-08-06 16:34:35.575 - Thread: 1 -> Loading environment items definitions 2020-08-06 16:34:35.575 - Thread: 1 -> Loading physical material properties 2020-08-06 16:34:35.581 - Thread: 1 -> Loading particle effect definitions 2020-08-06 16:34:35.673 - Thread: 1 -> Loading particle effect definitions 2020-08-06 16:34:35.674 - Thread: 1 -> Loading environment item definitions 2020-08-06 16:34:35.679 - Thread: 1 -> Loading weapon definitions 2020-08-06 16:34:35.685 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.724 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.725 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.773 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.783 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.786 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.788 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.791 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.791 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.793 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.793 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.795 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.796 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.802 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.803 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.804 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.806 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.808 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.809 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.820 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.821 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.821 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.822 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.822 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.823 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.824 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.825 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.826 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.841 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.842 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.843 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.843 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.845 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.851 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.852 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.853 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.854 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.856 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.857 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.862 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.864 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.866 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.868 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.868 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.870 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.870 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.872 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.874 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.881 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.884 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.887 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.890 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.893 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.895 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.897 - Thread: 1 -> Loading cube blocks 2020-08-06 16:34:35.899 - Thread: 1 -> Created block definitions 2020-08-06 16:34:35.902 - Thread: 1 -> Loading block variant groups 2020-08-06 16:34:35.905 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-08-06 16:34:35.906 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-08-06 16:34:35.907 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2020-08-06 16:34:35.907 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2020-08-06 16:34:35.907 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-08-06 16:34:35.913 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-08-06 16:34:35.916 - Thread: 1 -> Loading asteroid generators 2020-08-06 16:34:35.918 - Thread: 1 -> Loading spawn groups 2020-08-06 16:34:35.921 - Thread: 1 -> Loading drop containers 2020-08-06 16:34:35.923 - Thread: 1 -> Loading spawn groups 2020-08-06 16:34:35.923 - Thread: 1 -> Loading spawn groups 2020-08-06 16:34:35.923 - Thread: 1 -> Loading radial menu definitions 2020-08-06 16:34:35.946 - Thread: 1 -> Loading respawn ships 2020-08-06 16:34:35.949 - Thread: 1 -> Loading spawn groups 2020-08-06 16:34:35.949 - Thread: 1 -> Loading wheel speeds 2020-08-06 16:34:36.023 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 16:34:36.265 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 16:34:36.265 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 16:34:36.749 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-08-06 16:34:36.891 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 16:34:36.944 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-08-06 16:34:36.952 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 16:34:37.020 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 16:34:37.021 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 16:34:37.022 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 16:34:37.046 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 16:34:37.704 - Thread: 38 -> External debugger: listening... 2020-08-06 16:34:37.730 - Thread: 1 -> MyLights.LoadData() - START 2020-08-06 16:34:37.736 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-08-06 16:34:37.736 - Thread: 1 -> MyLights.LoadData() - END 2020-08-06 16:34:37.736 - Thread: 1 -> Info: MyLights initialized. 2020-08-06 16:34:37.737 - Thread: 1 -> MyExplosions.LoadData() - START 2020-08-06 16:34:37.744 - Thread: 1 -> MyExplosions.LoadData() - END 2020-08-06 16:34:37.814 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-08-06 16:34:37.814 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-08-06 16:34:37.848 - Thread: 1 -> Loading Procedural World Generator 2020-08-06 16:34:37.849 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25 2020-08-06 16:34:38.196 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-08-06 16:34:38.335 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-08-06 16:34:38.335 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-08-06 16:34:38.335 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-08-06 16:34:38.335 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-08-06 16:34:38.335 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-08-06 16:34:38.337 - Thread: 13 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Titan-2124704365d19000.vx2' 2020-08-06 16:34:38.337 - Thread: 1 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\EarthLike-1779144428d120000.vx2' 2020-08-06 16:34:38.337 - Thread: 12 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Alien-291759539d120000.vx2' 2020-08-06 16:34:38.337 - Thread: 10 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Mars-2044023682d120000.vx2' 2020-08-06 16:34:38.337 - Thread: 11 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Moon-1353915701d19000.vx2' 2020-08-06 16:34:41.909 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-08-06 16:34:41.921 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 16:34:41.954 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-08-06 16:34:41.955 - Thread: 1 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Europa-595048092d19000.vx2' 2020-08-06 16:34:42.163 - Thread: 10 -> Info: Planet generator name: Mars 2020-08-06 16:34:42.163 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 16:34:42.164 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-08-06 16:34:42.164 - Thread: 10 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Triton-12345d80253.vx2' 2020-08-06 16:34:42.462 - Thread: 12 -> Info: Planet generator name: Alien 2020-08-06 16:34:42.463 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 16:34:42.647 - Thread: 13 -> Info: Planet generator name: Titan 2020-08-06 16:34:42.648 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 16:34:42.854 - Thread: 11 -> Info: Planet generator name: Moon 2020-08-06 16:34:42.854 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 16:34:44.521 - Thread: 10 -> Info: Planet generator name: Triton 2020-08-06 16:34:44.521 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 16:34:45.530 - Thread: 1 -> Info: Planet generator name: Europa 2020-08-06 16:34:45.531 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 16:34:45.531 - Thread: 1 -> Entities loaded 2020-08-06 16:34:45.794 - Thread: 1 -> Entities initialized 2020-08-06 16:34:46.028 - Thread: 1 -> Checkpoint.CameraAttachedTo: 125477900991716298 2020-08-06 16:34:46.049 - Thread: 1 -> MySession.Static.LogSettings - START 2020-08-06 16:34:46.049 - Thread: 1 -> Name = Creative 2020-08-06 16:34:46.049 - Thread: 1 -> Description = Started 7/23 2020-08-06 16:34:46.049 - Thread: 1 -> GameDateTime = 01/01/2081 04:11:14 2020-08-06 16:34:46.049 - Thread: 1 -> Password = 2020-08-06 16:34:46.049 - Thread: 1 -> CurrentPath = C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative 2020-08-06 16:34:46.049 - Thread: 1 -> WorkshopId = 2020-08-06 16:34:46.049 - Thread: 1 -> CameraController = Default_Astronaut 2020-08-06 16:34:46.049 - Thread: 1 -> ThumbPath = C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\thumb.jpg 2020-08-06 16:34:46.052 - Thread: 1 -> Settings: 2020-08-06 16:34:46.052 - Thread: 1 -> GameMode = Creative 2020-08-06 16:34:46.052 - Thread: 1 -> MaxPlayers = 4 2020-08-06 16:34:46.052 - Thread: 1 -> OnlineMode = OFFLINE 2020-08-06 16:34:46.052 - Thread: 1 -> AutoHealing = True 2020-08-06 16:34:46.052 - Thread: 1 -> WeaponsEnabled = True 2020-08-06 16:34:46.052 - Thread: 1 -> ThrusterDamage = True 2020-08-06 16:34:46.052 - Thread: 1 -> EnableSpectator = False 2020-08-06 16:34:46.052 - Thread: 1 -> EnableCopyPaste = True 2020-08-06 16:34:46.052 - Thread: 1 -> MaxFloatingObjects = 54 2020-08-06 16:34:46.052 - Thread: 1 -> MaxGridSize = 0 2020-08-06 16:34:46.052 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-08-06 16:34:46.052 - Thread: 1 -> CargoShipsEnabled = True 2020-08-06 16:34:46.052 - Thread: 1 -> EnvironmentHostility = SAFE 2020-08-06 16:34:46.052 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-08-06 16:34:46.052 - Thread: 1 -> InventorySizeMultiplier = 10 2020-08-06 16:34:46.052 - Thread: 1 -> RefinerySpeedMultiplier = 10 2020-08-06 16:34:46.052 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2020-08-06 16:34:46.052 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2020-08-06 16:34:46.052 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-08-06 16:34:46.052 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-08-06 16:34:46.052 - Thread: 1 -> ClientCanSave = False 2020-08-06 16:34:46.052 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-08-06 16:34:46.052 - Thread: 1 -> PermanentDeath = False 2020-08-06 16:34:46.052 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 16:34:46.052 - Thread: 1 -> EnableScripts = True 2020-08-06 16:34:46.052 - Thread: 1 -> AutoSaveInMinutes = 5 2020-08-06 16:34:46.052 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-08-06 16:34:46.052 - Thread: 1 -> ProceduralDensity = 0.25 2020-08-06 16:34:46.052 - Thread: 1 -> ProceduralSeed = 0 2020-08-06 16:34:46.052 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 16:34:46.052 - Thread: 1 -> EnableIngameScripts = True 2020-08-06 16:34:46.052 - Thread: 1 -> ViewDistance = 10000 2020-08-06 16:34:46.052 - Thread: 1 -> Voxel destruction = True 2020-08-06 16:34:46.052 - Thread: 1 -> EnableStructuralSimulation = False 2020-08-06 16:34:46.052 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-08-06 16:34:46.052 - Thread: 1 -> EnableContainerDrops = True 2020-08-06 16:34:46.052 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-08-06 16:34:46.052 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-08-06 16:34:46.052 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-08-06 16:34:46.052 - Thread: 1 -> EnableSubgridDamage = False 2020-08-06 16:34:46.052 - Thread: 1 -> SyncDistance = 3000 2020-08-06 16:34:46.052 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-08-06 16:34:46.052 - Thread: 1 -> AFKTimeoutMin = 0 2020-08-06 16:34:46.052 - Thread: 1 -> StopGridsPeriodMin = 15 2020-08-06 16:34:46.052 - Thread: 1 -> ExperimentalMode = True 2020-08-06 16:34:46.052 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-08-06 16:34:46.052 - Thread: 1 -> MySession.Static.LogSettings - END 2020-08-06 16:34:46.148 - Thread: 1 -> Session loaded 2020-08-06 16:34:46.148 - Thread: 1 -> RunLoadingAction - END 2020-08-06 16:34:46.150 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-08-06 16:34:46.335 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-08-06 16:34:46.336 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-08-06 16:34:46.336 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-08-06 16:34:46.356 - Thread: 1 -> Updating continues. 2020-08-06 16:34:46.404 - Thread: 1 -> GC Memory: 1426.404 / 1426.404 MB 2020-08-06 16:34:47.175 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 16:34:47.232 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 16:34:47.235 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 16:34:49.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:34:49.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:35:01.038 - Thread: 1 -> GUI Stats: Update 7.83250977777777, Draw 0.399804277777778 2020-08-06 16:35:01.054 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:35:01.073 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,9.094477,81.01221,1,0,1753.038,4757.059,5908,-5908,9,26.4068,88.49721,0,6550,8.404959,0,0.001875117,2.219481,7.438154,100,3408635986,1753.038 2020-08-06 16:35:01.075 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:35:01.075 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,20,107,57,728,3250,683,0,0,111,791,0,448,18,0,12,9,336,13,0,1,95,758,384,7,20,0 2020-08-06 16:35:16.405 - Thread: 1 -> GC Memory: 1753.828 / 1753.828 MB 2020-08-06 16:35:31.039 - Thread: 1 -> GUI Stats: Update 0.180945, Draw 0.320642833333333 2020-08-06 16:35:46.422 - Thread: 1 -> GC Memory: 1753.935 / 1753.935 MB 2020-08-06 16:36:01.040 - Thread: 1 -> GUI Stats: Update 0.197199166666667, Draw 0.573509777777777 2020-08-06 16:36:01.071 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:36:01.071 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,15.8227,86.70115,1,0,1754.826,4764.738,5911,-5911,9,25.23589,90.45953,0.2526925,6675,8.333903,0,0.001875117,2.103134,7.53881,100,3408639218,1754.826 2020-08-06 16:36:01.071 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:36:01.071 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,20,107,57,728,3250,683,0,0,111,791,0,448,18,0,12,9,336,13,0,1,95,758,384,7,20,0 2020-08-06 16:36:16.423 - Thread: 1 -> GC Memory: 1759.34 / 1759.34 MB 2020-08-06 16:36:26.510 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 16:36:26.510 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 16:36:26.510 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 16:36:26.707 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 16:36:31.227 - Thread: 1 -> GUI Stats: Update 0.301793666666667, Draw 0.464990722222222 2020-08-06 16:36:40.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:36:40.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:36:46.427 - Thread: 1 -> GC Memory: 1423.145 / 1423.145 MB 2020-08-06 16:36:59.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 16:36:59.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 16:36:59.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 16:36:59.683 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 16:37:01.227 - Thread: 1 -> GUI Stats: Update 0.272377388888889, Draw 0.370711222222222 2020-08-06 16:37:01.276 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:37:01.276 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,12.33272,58.38469,1,0,1421.466,4792.363,5909,-5909,9,21.36503,76.13494,0.2666972,6678,8.336728,0,0.001875117,1.781144,6.347163,100,3411758994,1421.466 2020-08-06 16:37:01.276 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:37:01.276 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,20,107,57,728,3253,686,0,0,111,794,0,451,18,0,12,9,336,13,0,1,95,758,384,7,20,0 2020-08-06 16:37:05.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:37:05.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:37:16.427 - Thread: 1 -> GC Memory: 1428.398 / 1428.398 MB 2020-08-06 16:37:31.227 - Thread: 1 -> GUI Stats: Update 0.207695, Draw 0.198612444444445 2020-08-06 16:37:46.444 - Thread: 1 -> GC Memory: 1445.613 / 1445.613 MB 2020-08-06 16:38:01.227 - Thread: 1 -> GUI Stats: Update 0.281178777777778, Draw 0.259174388888889 2020-08-06 16:38:01.292 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:38:01.293 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,9.475657,43.52178,1,0,1445.335,4811.43,5920,-5920,9,18.57876,92.6403,0.1973521,6691,8.333074,0,0.001875117,1.548182,7.719785,100,3425272116,1445.335 2020-08-06 16:38:01.293 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:38:01.293 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,20,108,57,728,3266,698,0,0,111,806,0,463,18,0,12,9,336,13,0,1,95,758,384,7,20,0 2020-08-06 16:38:16.460 - Thread: 1 -> GC Memory: 1445.808 / 1445.808 MB 2020-08-06 16:38:24.751 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddGridVerticesInsideOBB(MyCubeGrid grid, MyOrientedBoundingBoxD obb, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddEntities(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 boundingBoxes, List`1 trackedEntities, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.CreateWorldVerticesAndShapes(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 trackedEntities, List`1& boundingBoxes, WorldVerticesInfo& worldVertices, Dictionary`2& shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateNextQueuedTile() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.Update() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyRDPathfinding.Update() at Sandbox.Game.AI.MyAIComponent.Simulate() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-08-06 16:38:24.753 - Thread: 1 -> Showing message 2020-08-06 16:38:25.656 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_196_011 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 293 PCUCount: 6024 ================================== OFNI HSARC ================================== 2020-08-06 16:38:25.657 - Thread: 1 -> Log Closed