2020-08-06 13:58:26.747 - Thread: 1 -> Log Started 2020-08-06 13:58:26.748 - Thread: 1 -> Timezone (local - UTC): -7h 2020-08-06 13:58:26.748 - Thread: 1 -> App Version: 01_196_011 2020-08-06 13:58:26.751 - Thread: 1 -> Steam build: Always true 2020-08-06 13:58:26.752 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-08-06 13:58:26.752 - Thread: 1 -> Environment.ProcessorCount: 8 2020-08-06 13:58:26.784 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2020-08-06 13:58:26.784 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-08-06 13:58:26.784 - Thread: 1 -> Environment.Is64BitProcess: True 2020-08-06 13:58:26.785 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-08-06 13:58:26.785 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-08-06 13:58:26.785 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 13:58:26.787 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 2020-08-06 13:58:26.787 - Thread: 1 -> IntPtr.Size: 8 2020-08-06 13:58:26.787 - Thread: 1 -> Default Culture: 2020-08-06 13:58:26.787 - Thread: 1 -> Default UI Culture: 2020-08-06 13:58:26.787 - Thread: 1 -> MyConfig.Load() - START 2020-08-06 13:58:26.789 - Thread: 1 -> Path: C:\Users\noahb\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-08-06 13:58:26.917 - Thread: 1 -> NewNewGameScreen: False 2020-08-06 13:58:26.917 - Thread: 1 -> EnableDamageEffects: False 2020-08-06 13:58:26.917 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-08-06 13:58:26.917 - Thread: 1 -> EnableReverb: False 2020-08-06 13:58:26.917 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-08-06 13:58:26.917 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-08-06 13:58:26.917 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-08-06 13:58:26.917 - Thread: 1 -> FirstTimeRun: False 2020-08-06 13:58:26.917 - Thread: 1 -> ExperimentalMode: True 2020-08-06 13:58:26.917 - Thread: 1 -> VideoAdapter: 0 2020-08-06 13:58:26.917 - Thread: 1 -> ScreenWidth: 2048 2020-08-06 13:58:26.917 - Thread: 1 -> ScreenHeight: 1152 2020-08-06 13:58:26.917 - Thread: 1 -> RefreshRate: 533300000 2020-08-06 13:58:26.917 - Thread: 1 -> WindowMode: 0 2020-08-06 13:58:26.917 - Thread: 1 -> VerticalSync: 0 2020-08-06 13:58:26.917 - Thread: 1 -> FieldOfView: 70.07195 2020-08-06 13:58:26.917 - Thread: 1 -> PostProcessingEnabled: False 2020-08-06 13:58:26.917 - Thread: 1 -> FlaresIntensity: 0.1 2020-08-06 13:58:26.917 - Thread: 1 -> TreeViewDistance: 500 2020-08-06 13:58:26.917 - Thread: 1 -> GrassDensity: 0 2020-08-06 13:58:26.917 - Thread: 1 -> GrassDrawDistance: 49 2020-08-06 13:58:26.917 - Thread: 1 -> AntialiasingMode: 0 2020-08-06 13:58:26.917 - Thread: 1 -> ShadowMapResolution: 0 2020-08-06 13:58:26.917 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-08-06 13:58:26.917 - Thread: 1 -> TextureQuality: 0 2020-08-06 13:58:26.917 - Thread: 1 -> AnisotropicFiltering: 0 2020-08-06 13:58:26.917 - Thread: 1 -> ModelQuality: 0 2020-08-06 13:58:26.917 - Thread: 1 -> VoxelQuality: 0 2020-08-06 13:58:26.917 - Thread: 1 -> ShaderQuality: 1 2020-08-06 13:58:26.917 - Thread: 1 -> LowMemSwitchToLow: 0 2020-08-06 13:58:26.917 - Thread: 1 -> FirstVTTimeRun: False 2020-08-06 13:58:26.917 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-08-06 13:58:26.917 - Thread: 1 -> GDPRConsent: True 2020-08-06 13:58:26.917 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-08-06 13:58:26.917 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-08-06 13:58:26.917 - Thread: 1 -> ShowCrosshair2: 0 2020-08-06 13:58:26.917 - Thread: 1 -> EnableTrading: True 2020-08-06 13:58:26.917 - Thread: 1 -> EnableSteamCloud: True 2020-08-06 13:58:26.917 - Thread: 1 -> UiTransparency: 1 2020-08-06 13:58:26.917 - Thread: 1 -> UiBkTransparency: 0.8 2020-08-06 13:58:26.917 - Thread: 1 -> HUDBkTransparency: 0.6 2020-08-06 13:58:26.917 - Thread: 1 -> AreaInteraction: True 2020-08-06 13:58:26.917 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-08-06 13:58:26.917 - Thread: 1 -> ControlsHints: True 2020-08-06 13:58:26.917 - Thread: 1 -> GoodBotHints: True 2020-08-06 13:58:26.917 - Thread: 1 -> RotationHints: True 2020-08-06 13:58:26.917 - Thread: 1 -> ZoomMultiplier: 0.2 2020-08-06 13:58:26.917 - Thread: 1 -> GamepadScheme: 0 2020-08-06 13:58:26.917 - Thread: 1 -> GameVolume: 0.1199896 2020-08-06 13:58:26.917 - Thread: 1 -> Music_Volume: 0.06278371 2020-08-06 13:58:26.917 - Thread: 1 -> VoiceChatVolume: 0.1251901 2020-08-06 13:58:26.917 - Thread: 1 -> HudWarnings: True 2020-08-06 13:58:26.917 - Thread: 1 -> VoiceChat: True 2020-08-06 13:58:26.917 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-08-06 13:58:26.917 - Thread: 1 -> EnableDynamicMusic: True 2020-08-06 13:58:26.917 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-08-06 13:58:26.917 - Thread: 1 -> EnableDoppler: True 2020-08-06 13:58:26.917 - Thread: 1 -> HudState: 1 2020-08-06 13:58:26.917 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-08-06 13:58:26.917 - Thread: 1 -> MutedPlayers: 2020-08-06 13:58:26.917 - Thread: 1 -> FirstTimeTutorials: False 2020-08-06 13:58:26.917 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-08-06 13:58:26.917 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-08-06 13:58:26.917 - Thread: 1 -> LastCheckedVersion: 1195024 2020-08-06 13:58:26.918 - Thread: 1 -> MyConfig.Load() - END 2020-08-06 13:58:27.189 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-08-06 13:58:27.380 - Thread: 1 -> Found processor count: 8 2020-08-06 13:58:27.380 - Thread: 1 -> Using processor count: 8 2020-08-06 13:58:27.580 - Thread: 1 -> All detected adapters: 2020-08-06 13:58:27.593 - Thread: 1 -> NVIDIA GeForce GTX 1050 with Max-Q Design - VendorID=4318, SubsystemID=456200259, DeviceID=7314 2020-08-06 13:58:27.593 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=456200259, DeviceID=39745 2020-08-06 13:58:27.593 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-08-06 13:58:27.931 - Thread: 1 -> AdapterInfo = { 2020-08-06 13:58:27.931 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 with Max-Q Design + DISPLAY1 2020-08-06 13:58:27.931 - Thread: 1 -> Description = dev id: 7314, mem: 4216324096, shared mem: 8473266176, Luid: 62011, rev: 161, subsys id: 456200259, vendor id: 4318, feature_level 11.1: True 2020-08-06 13:58:27.931 - Thread: 1 -> Driver version = 26.21.14.4193 2020-08-06 13:58:27.931 - Thread: 1 -> Driver date = 20200102000000.000000-000 2020-08-06 13:58:27.931 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 13:58:27.931 - Thread: 1 -> AftermathSupported = False 2020-08-06 13:58:27.931 - Thread: 1 -> Adapter id = 0 2020-08-06 13:58:27.931 - Thread: 1 -> Supported = True 2020-08-06 13:58:27.931 - Thread: 1 -> RAM = 4216324096 2020-08-06 13:58:27.931 - Thread: 1 -> Priority = 2 2020-08-06 13:58:27.931 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 13:58:27.931 - Thread: 1 -> Output is attached = True 2020-08-06 13:58:27.931 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-08-06 13:58:27.931 - Thread: 1 -> Display modes = { 2020-08-06 13:58:27.932 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 13:58:27.932 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 13:58:27.932 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 3840x2160@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> } 2020-08-06 13:58:27.933 - Thread: 1 -> } 2020-08-06 13:58:27.933 - Thread: 1 -> AdapterInfo = { 2020-08-06 13:58:27.933 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 with Max-Q Design + DISPLAY1 2020-08-06 13:58:27.933 - Thread: 1 -> Description = dev id: 7314, mem: 4216324096, shared mem: 8473266176, Luid: 62011, rev: 161, subsys id: 456200259, vendor id: 4318, feature_level 11.1: True 2020-08-06 13:58:27.933 - Thread: 1 -> Driver version = 26.21.14.4193 2020-08-06 13:58:27.933 - Thread: 1 -> Driver date = 20200102000000.000000-000 2020-08-06 13:58:27.933 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 13:58:27.933 - Thread: 1 -> AftermathSupported = False 2020-08-06 13:58:27.933 - Thread: 1 -> Adapter id = 0 2020-08-06 13:58:27.933 - Thread: 1 -> Supported = True 2020-08-06 13:58:27.933 - Thread: 1 -> RAM = 4216324096 2020-08-06 13:58:27.933 - Thread: 1 -> Priority = 2 2020-08-06 13:58:27.933 - Thread: 1 -> Multithreaded rendering supported = True 2020-08-06 13:58:27.933 - Thread: 1 -> Output is attached = True 2020-08-06 13:58:27.933 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-08-06 13:58:27.933 - Thread: 1 -> Display modes = { 2020-08-06 13:58:27.933 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 13:58:27.933 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 13:58:27.933 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 3840x2160@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> } 2020-08-06 13:58:27.934 - Thread: 1 -> } 2020-08-06 13:58:27.934 - Thread: 1 -> AdapterInfo = { 2020-08-06 13:58:27.934 - Thread: 1 -> Name = Intel(R) UHD Graphics 2020-08-06 13:58:27.934 - Thread: 1 -> Description = dev id: 39745, mem: 134217728, shared mem: 8473266176, Luid: 61067, rev: 2, subsys id: 456200259, vendor id: 32902, feature_level 11.1: True 2020-08-06 13:58:27.934 - Thread: 1 -> Driver version = 26.20.100.7372 2020-08-06 13:58:27.934 - Thread: 1 -> Driver date = 20191026000000.000000-000 2020-08-06 13:58:27.934 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 13:58:27.934 - Thread: 1 -> AftermathSupported = False 2020-08-06 13:58:27.934 - Thread: 1 -> Adapter id = 1 2020-08-06 13:58:27.934 - Thread: 1 -> Supported = True 2020-08-06 13:58:27.934 - Thread: 1 -> RAM = 134217728 2020-08-06 13:58:27.934 - Thread: 1 -> Priority = 1 2020-08-06 13:58:27.934 - Thread: 1 -> Multithreaded rendering supported = False 2020-08-06 13:58:27.934 - Thread: 1 -> Output is attached = False 2020-08-06 13:58:27.934 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-08-06 13:58:27.934 - Thread: 1 -> Display modes = { 2020-08-06 13:58:27.934 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 13:58:27.934 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 13:58:27.934 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 3840x2160@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> } 2020-08-06 13:58:27.935 - Thread: 1 -> } 2020-08-06 13:58:27.935 - Thread: 1 -> AdapterInfo = { 2020-08-06 13:58:27.935 - Thread: 1 -> Name = Intel(R) UHD Graphics 2020-08-06 13:58:27.935 - Thread: 1 -> Description = dev id: 39745, mem: 134217728, shared mem: 8473266176, Luid: 61067, rev: 2, subsys id: 456200259, vendor id: 32902, feature_level 11.1: True 2020-08-06 13:58:27.935 - Thread: 1 -> Driver version = 26.20.100.7372 2020-08-06 13:58:27.935 - Thread: 1 -> Driver date = 20191026000000.000000-000 2020-08-06 13:58:27.935 - Thread: 1 -> DriverUpdateNecessary = False 2020-08-06 13:58:27.935 - Thread: 1 -> AftermathSupported = False 2020-08-06 13:58:27.935 - Thread: 1 -> Adapter id = 1 2020-08-06 13:58:27.935 - Thread: 1 -> Supported = True 2020-08-06 13:58:27.935 - Thread: 1 -> RAM = 134217728 2020-08-06 13:58:27.935 - Thread: 1 -> Priority = 1 2020-08-06 13:58:27.935 - Thread: 1 -> Multithreaded rendering supported = False 2020-08-06 13:58:27.935 - Thread: 1 -> Output is attached = False 2020-08-06 13:58:27.935 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-08-06 13:58:27.935 - Thread: 1 -> Display modes = { 2020-08-06 13:58:27.935 - Thread: 1 -> DXGIOutput id = 0 2020-08-06 13:58:27.935 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 320x200@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 320x240@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 400x300@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 512x384@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 640x400@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 640x480@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 800x600@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1024x768@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1152x864@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x600@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x720@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x768@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x800@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x960@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1280x1024@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1360x768@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1366x768@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1400x1050@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1440x900@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1600x900@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1600x1200@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1680x1050@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1792x1344@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1856x1392@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1080@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1200@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 1920x1440@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2048x1152@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2048x1536@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x1600@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x1920@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 2560x2048@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> 3840x2160@60.00225Hz 2020-08-06 13:58:27.935 - Thread: 1 -> } 2020-08-06 13:58:27.935 - Thread: 1 -> } 2020-08-06 13:58:27.942 - Thread: 1 -> Steam.IsActive: True 2020-08-06 13:58:27.942 - Thread: 1 -> Steam.IsOnline: True 2020-08-06 13:58:27.942 - Thread: 1 -> Steam.OwnsGame: False 2020-08-06 13:58:27.942 - Thread: 1 -> Steam.UserId: 76561198123214359 2020-08-06 13:58:27.942 - Thread: 1 -> Steam.UserName: EL-1-XR 2020-08-06 13:58:27.943 - Thread: 1 -> Steam.Branch: default 2020-08-06 13:58:27.943 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-08-06 13:58:27.943 - Thread: 1 -> Build version: 0.1.1.0 2020-08-06 13:58:27.952 - Thread: 1 -> MyScreenManager() 2020-08-06 13:58:28.028 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2020-08-06 13:58:28.028 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2020-08-06 13:58:28.031 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2020-08-06 13:58:28.032 - Thread: 24 -> CreateDeviceInternal - Create device 2020-08-06 13:58:28.112 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2020-08-06 13:58:28.179 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2020-08-06 13:58:28.180 - Thread: 24 -> CreateDeviceInternal create swapchain 2020-08-06 13:58:29.853 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-08-06 13:58:29.853 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-08-06 13:58:29.853 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-08-06 13:58:31.241 - Thread: 1 -> Preallocate - START 2020-08-06 13:58:31.244 - Thread: 1 -> MySpaceWorldGenerator - START 2020-08-06 13:58:31.251 - Thread: 1 -> MySpaceWorldGenerator - END 2020-08-06 13:58:31.251 - Thread: 1 -> MySpaceBuildComponent - START 2020-08-06 13:58:31.251 - Thread: 1 -> MySpaceBuildComponent - END 2020-08-06 13:58:31.251 - Thread: 1 -> MyEntities - START 2020-08-06 13:58:31.271 - Thread: 1 -> MyEntities - END 2020-08-06 13:58:31.271 - Thread: 1 -> MyObjectBuilder_Base - START 2020-08-06 13:58:31.271 - Thread: 1 -> MyObjectBuilder_Base - END 2020-08-06 13:58:31.271 - Thread: 1 -> MyTransparentGeometry - START 2020-08-06 13:58:31.271 - Thread: 1 -> MyTransparentGeometry - END 2020-08-06 13:58:31.271 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-08-06 13:58:31.281 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-08-06 13:58:31.281 - Thread: 1 -> MyMath - START 2020-08-06 13:58:31.281 - Thread: 1 -> MyMath - END 2020-08-06 13:58:31.281 - Thread: 1 -> MySimpleObjectDraw - START 2020-08-06 13:58:31.281 - Thread: 1 -> MySimpleObjectDraw - END 2020-08-06 13:58:31.297 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-08-06 13:58:31.297 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-08-06 13:58:31.297 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-08-06 13:58:31.366 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-08-06 13:58:31.366 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-08-06 13:58:31.366 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-08-06 13:58:31.366 - Thread: 1 -> MySyncDestructions - START 2020-08-06 13:58:31.366 - Thread: 1 -> MySyncDestructions - END 2020-08-06 13:58:31.366 - Thread: 1 -> MySyncEntity - START 2020-08-06 13:58:31.366 - Thread: 1 -> MySyncEntity - END 2020-08-06 13:58:31.366 - Thread: 1 -> MySyncScenario - START 2020-08-06 13:58:31.366 - Thread: 1 -> MySyncScenario - END 2020-08-06 13:58:31.366 - Thread: 1 -> MyCommandCharacter - START 2020-08-06 13:58:31.368 - Thread: 1 -> MyCommandCharacter - END 2020-08-06 13:58:31.368 - Thread: 1 -> MyCommandConsole - START 2020-08-06 13:58:31.369 - Thread: 1 -> MyCommandConsole - END 2020-08-06 13:58:31.369 - Thread: 1 -> MyCommandEntity - START 2020-08-06 13:58:31.370 - Thread: 1 -> MyCommandEntity - END 2020-08-06 13:58:31.370 - Thread: 1 -> MyAiTargetManager - START 2020-08-06 13:58:31.370 - Thread: 1 -> MyAiTargetManager - END 2020-08-06 13:58:31.370 - Thread: 1 -> MyClientDebugCommands - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyClientDebugCommands - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyDedicatedServer - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyDedicatedServer - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyDedicatedServerBase - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyDedicatedServerBase - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerBase - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerBase - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerClient - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerClient - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerClientBase - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerClientBase - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerLobby - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerLobby - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerServerBase - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyMultiplayerServerBase - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyServerDebugCommands - START 2020-08-06 13:58:31.371 - Thread: 1 -> MyServerDebugCommands - END 2020-08-06 13:58:31.371 - Thread: 1 -> MyAIActionsParser - START 2020-08-06 13:58:31.372 - Thread: 1 -> MyAIActionsParser - END 2020-08-06 13:58:31.372 - Thread: 1 -> MyCubeGridDefinitions - START 2020-08-06 13:58:31.449 - Thread: 1 -> MyCubeGridDefinitions - END 2020-08-06 13:58:31.449 - Thread: 1 -> MyDefinitionManager - START 2020-08-06 13:58:31.469 - Thread: 1 -> MyDefinitionManager - END 2020-08-06 13:58:31.469 - Thread: 1 -> Preallocate - END 2020-08-06 13:58:31.476 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-08-06 13:58:31.797 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-08-06 13:58:31.797 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-08-06 13:58:31.809 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-08-06 13:58:31.809 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 13:58:31.809 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 13:58:31.809 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-08-06 13:58:31.809 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-08-06 13:58:31.809 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-08-06 13:58:31.811 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-08-06 13:58:31.817 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC. 2020-08-06 13:58:31.817 - Thread: 1 -> Win32_ComputerSystem.Model: ZenBook UX563FD_Q537FD 2020-08-06 13:58:31.818 - Thread: 1 -> Virtualized: False 2020-08-06 13:58:31.820 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 2020-08-06 13:58:31.821 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,946,532,352 bytes 2020-08-06 13:58:31.821 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-08-06 13:58:31.821 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,047,889,408 bytes 2020-08-06 13:58:31.821 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,338,079,232 bytes 2020-08-06 13:58:31.824 - Thread: 1 -> Drive C: | Capacity: 1,023,231,201,280 bytes | Free space: 503,265,603,584 bytes 2020-08-06 13:58:31.825 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-08-06 13:58:31.826 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-08-06 13:58:31.827 - Thread: 1 -> Installed DLCs: 2020-08-06 13:58:31.829 - Thread: 1 -> Deluxe Edition (573160) 2020-08-06 13:58:31.829 - Thread: 1 -> Decorative Blocks (1049790) 2020-08-06 13:58:31.829 - Thread: 1 -> Economy Deluxe (1135960) 2020-08-06 13:58:31.829 - Thread: 1 -> Style Pack (1084680) 2020-08-06 13:58:31.829 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-08-06 13:58:31.829 - Thread: 1 -> Frostbite (1241550) 2020-08-06 13:58:31.846 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-08-06 13:58:31.916 - Thread: 1 -> Havok: Physics.Init 2020-08-06 13:58:32.199 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-08-06 13:58:32.203 - Thread: 1 -> HkGameName: SpaceEngineers 2020-08-06 13:58:32.211 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-08-06 13:58:32.213 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 13:58:32.216 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 13:58:32.515 - Thread: 1 -> Loading scenarios 2020-08-06 13:58:32.554 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 13:58:32.554 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-08-06 13:58:32.860 - Thread: 1 -> Loading sound definitions 2020-08-06 13:58:32.882 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 13:58:32.882 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-08-06 13:58:32.883 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 13:58:32.883 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-08-06 13:58:32.887 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-08-06 13:58:32.896 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 13:58:33.357 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-08-06 13:58:33.404 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 13:58:33.415 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-08-06 13:58:33.416 - Thread: 1 -> MyGuiManager() 2020-08-06 13:58:33.420 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 13:58:33.602 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 13:58:33.638 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 13:58:33.657 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-08-06 13:58:33.658 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-08-06 13:58:33.659 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 13:58:33.659 - Thread: 10 -> ReloadVoxelMaterials 2020-08-06 13:58:33.659 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-08-06 13:58:33.699 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-08-06 13:58:33.737 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-08-06 13:58:33.737 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-08-06 13:58:33.738 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-08-06 13:58:33.738 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-08-06 13:58:33.738 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-08-06 13:58:33.738 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-08-06 13:58:33.740 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-08-06 13:58:33.747 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-08-06 13:58:33.800 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-08-06 13:58:33.800 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-08-06 13:58:33.809 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-08-06 13:58:33.810 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-08-06 13:58:33.811 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-08-06 13:58:33.815 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-08-06 13:58:33.818 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-08-06 13:58:33.820 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-08-06 13:58:33.832 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-08-06 13:58:33.845 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-08-06 13:58:33.861 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-08-06 13:58:33.865 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-08-06 13:58:33.870 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-08-06 13:58:33.876 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-08-06 13:58:33.876 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-08-06 13:58:33.877 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-08-06 13:58:33.877 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-08-06 13:58:33.880 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-08-06 13:58:33.881 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-08-06 13:58:33.883 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-08-06 13:58:33.884 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-08-06 13:58:33.885 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-08-06 13:58:33.897 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-08-06 13:58:33.906 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-08-06 13:58:33.908 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-08-06 13:58:33.910 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-08-06 13:58:33.916 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-08-06 13:58:33.918 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-08-06 13:58:33.920 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-08-06 13:58:33.920 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-08-06 13:58:33.920 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-08-06 13:58:33.921 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-08-06 13:58:33.928 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-08-06 13:58:33.928 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-08-06 13:58:33.930 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-08-06 13:58:33.944 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-08-06 13:58:33.958 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-08-06 13:58:33.961 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-08-06 13:58:33.966 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-08-06 13:58:33.971 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-08-06 13:58:33.972 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-08-06 13:58:33.973 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-08-06 13:58:33.974 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-08-06 13:58:34.051 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-08-06 13:58:34.078 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-08-06 13:58:34.080 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-08-06 13:58:34.089 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-08-06 13:58:34.092 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-08-06 13:58:34.095 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-08-06 13:58:34.098 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-08-06 13:58:34.101 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-08-06 13:58:34.103 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-08-06 13:58:34.107 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-08-06 13:58:34.130 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-08-06 13:58:34.137 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-08-06 13:58:34.145 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-08-06 13:58:34.158 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-08-06 13:58:34.186 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-08-06 13:58:34.201 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-08-06 13:58:34.220 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-08-06 13:58:34.259 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-08-06 13:58:34.283 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-08-06 13:58:34.329 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-08-06 13:58:34.370 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-08-06 13:58:34.397 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-08-06 13:58:34.461 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-08-06 13:58:34.522 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-08-06 13:58:34.527 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-08-06 13:58:34.615 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-08-06 13:58:34.619 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-08-06 13:58:34.697 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-08-06 13:58:34.734 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-08-06 13:58:34.768 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-08-06 13:58:34.798 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-08-06 13:58:34.863 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-08-06 13:58:34.877 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-08-06 13:58:34.897 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-08-06 13:58:34.901 - Thread: 1 -> Timer Frequency: 10000000 2020-08-06 13:58:34.901 - Thread: 1 -> Ticks per frame: 166667 2020-08-06 13:58:34.901 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-08-06 13:58:34.926 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-08-06 13:58:34.936 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-08-06 13:58:34.955 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-08-06 13:58:35.019 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-08-06 13:58:35.056 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-08-06 13:58:35.276 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-08-06 13:58:35.335 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-08-06 13:58:35.406 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-08-06 13:58:35.449 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-08-06 13:58:35.489 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-08-06 13:58:35.621 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-08-06 13:58:35.732 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-08-06 13:58:35.743 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-08-06 13:58:35.803 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-08-06 13:58:35.803 - Thread: 1 -> Flares Intensity: 0.1 2020-08-06 13:58:35.803 - Thread: 1 -> Field of view: 1.222986 2020-08-06 13:58:35.803 - Thread: 1 -> PostProcessingEnabled: False 2020-08-06 13:58:35.803 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-08-06 13:58:35.803 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-08-06 13:58:35.803 - Thread: 1 -> Render.DistanceFade: 500 2020-08-06 13:58:35.803 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-08-06 13:58:35.803 - Thread: 1 -> Render.ShadowQuality: LOW 2020-08-06 13:58:35.803 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-08-06 13:58:35.803 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-08-06 13:58:35.804 - Thread: 1 -> Render.TextureQuality: LOW 2020-08-06 13:58:35.804 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-08-06 13:58:35.804 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-08-06 13:58:35.804 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-08-06 13:58:35.804 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-08-06 13:58:35.804 - Thread: 1 -> Render.ParticleQuality: NORMAL 2020-08-06 13:58:35.817 - Thread: 1 -> Analytics uuid: 6d6fd321-2f99-48ff-597d-73c353c22e45 2020-08-06 13:58:36.017 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-08-06 13:58:36.031 - Thread: 1 -> Analytics helper process start reported 2020-08-06 13:58:36.841 - Thread: 33 -> Analytics session error 2020-08-06 13:58:39.969 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-08-06 13:58:42.423 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 13:58:42.424 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 13:58:44.409 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-08-06 13:58:44.409 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-08-06 13:58:45.598 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-08-06 13:58:53.019 - Thread: 11 -> Loading available saves - START 2020-08-06 13:58:53.022 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359' 2020-08-06 13:58:53.659 - Thread: 11 -> Loading available saves - END 2020-08-06 13:58:53.896 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 13:58:53.897 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 13:59:01.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 13:59:01.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 13:59:06.934 - Thread: 1 -> GUI Stats: Update 0.497602499999999, Draw 0.288673277777778 2020-08-06 13:59:36.935 - Thread: 1 -> GUI Stats: Update 0.330245222222222, Draw 0.234072944444444 2020-08-06 13:59:40.464 - Thread: 25 -> LoadSession() - Start 2020-08-06 13:59:40.464 - Thread: 25 -> C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative 2020-08-06 13:59:42.909 - Thread: 25 -> Loading Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Sandbox_config.sbc 2020-08-06 13:59:42.928 - Thread: 25 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-08-06 13:59:42.936 - Thread: 25 -> CheckPoint Experimental mode: Yes 2020-08-06 13:59:42.937 - Thread: 25 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-08-06 13:59:42.939 - Thread: 25 -> LoadSession() - End 2020-08-06 13:59:42.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 13:59:42.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 13:59:42.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 13:59:42.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 13:59:42.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 13:59:42.956 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 13:59:42.991 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-08-06 13:59:42.993 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-08-06 13:59:43.177 - Thread: 1 -> RunLoadingAction - START 2020-08-06 13:59:43.181 - Thread: 1 -> Loading session: C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative 2020-08-06 13:59:44.138 - Thread: 1 -> GC Memory: 1,111,109,312 B 2020-08-06 13:59:44.145 - Thread: 1 -> Process Memory: 3,261,022,208 B 2020-08-06 13:59:44.146 - Thread: 1 -> Experimental mode: Yes 2020-08-06 13:59:44.146 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration 2020-08-06 13:59:45.564 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-08-06 13:59:45.605 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-08-06 13:59:45.613 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-08-06 13:59:45.615 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-08-06 13:59:45.617 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-08-06 13:59:45.827 - Thread: 1 -> Loading scenarios 2020-08-06 13:59:45.827 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-08-06 13:59:45.828 - Thread: 1 -> List of used mods (0) - START 2020-08-06 13:59:45.828 - Thread: 1 -> List of used mods - END 2020-08-06 13:59:45.912 - Thread: 1 -> Loading behaviors 2020-08-06 13:59:45.914 - Thread: 1 -> Loading ammo magazines 2020-08-06 13:59:45.917 - Thread: 1 -> Loading ammo definitions 2020-08-06 13:59:45.921 - Thread: 1 -> Loading animations 2020-08-06 13:59:45.925 - Thread: 1 -> Loading animations 2020-08-06 13:59:45.928 - Thread: 1 -> Loading sound definitions 2020-08-06 13:59:45.928 - Thread: 1 -> Loading sound definitions 2020-08-06 13:59:45.928 - Thread: 1 -> Loading sound definitions 2020-08-06 13:59:45.929 - Thread: 1 -> Loading sound definitions 2020-08-06 13:59:45.929 - Thread: 1 -> Loading sound definitions 2020-08-06 13:59:45.929 - Thread: 1 -> Loading sound definitions 2020-08-06 13:59:45.929 - Thread: 1 -> Loading category classes 2020-08-06 13:59:45.930 - Thread: 1 -> Loading category classes 2020-08-06 13:59:45.930 - Thread: 1 -> Loading blueprint classes 2020-08-06 13:59:45.932 - Thread: 1 -> Loading blueprint class entries 2020-08-06 13:59:45.933 - Thread: 1 -> Loading blueprint class entries 2020-08-06 13:59:45.933 - Thread: 1 -> Loading blueprints 2020-08-06 13:59:45.936 - Thread: 1 -> Loading blueprints 2020-08-06 13:59:45.936 - Thread: 1 -> Loading agent definitions 2020-08-06 13:59:45.939 - Thread: 1 -> Loading character definitions 2020-08-06 13:59:45.958 - Thread: 1 -> Loading character definitions 2020-08-06 13:59:45.958 - Thread: 1 -> Loading components 2020-08-06 13:59:45.961 - Thread: 1 -> Loading components 2020-08-06 13:59:45.961 - Thread: 1 -> Loading configuration 2020-08-06 13:59:45.962 - Thread: 1 -> Loading container types 2020-08-06 13:59:45.965 - Thread: 1 -> Loading Contract Types 2020-08-06 13:59:45.973 - Thread: 1 -> Loading block positions 2020-08-06 13:59:45.978 - Thread: 1 -> Loading block positions 2020-08-06 13:59:45.978 - Thread: 1 -> Loading curve definitions 2020-08-06 13:59:45.982 - Thread: 1 -> Loading debris 2020-08-06 13:59:45.983 - Thread: 1 -> Loading environment items entries 2020-08-06 13:59:45.984 - Thread: 1 -> Loading decal global definitions 2020-08-06 13:59:45.984 - Thread: 1 -> Loading decal definitions 2020-08-06 13:59:45.987 - Thread: 1 -> Loading drone behaviors 2020-08-06 13:59:45.990 - Thread: 1 -> Loading edges 2020-08-06 13:59:45.992 - Thread: 1 -> Loading emissive color definitions 2020-08-06 13:59:45.997 - Thread: 1 -> Loading emissive color default states 2020-08-06 13:59:46.003 - Thread: 1 -> Loading animations 2020-08-06 13:59:46.003 - Thread: 1 -> Loading entity components 2020-08-06 13:59:46.019 - Thread: 1 -> Loading component containers 2020-08-06 13:59:46.042 - Thread: 1 -> Loading environment items entries 2020-08-06 13:59:46.042 - Thread: 1 -> Loading Faction Names 2020-08-06 13:59:46.044 - Thread: 1 -> Loading factions 2020-08-06 13:59:46.048 - Thread: 1 -> Loading flare definitions 2020-08-06 13:59:46.064 - Thread: 1 -> Loading gas property definitions 2020-08-06 13:59:46.066 - Thread: 1 -> Loading event definitions 2020-08-06 13:59:46.068 - Thread: 1 -> Loading physical items 2020-08-06 13:59:46.073 - Thread: 1 -> Loading chat bot responses 2020-08-06 13:59:46.106 - Thread: 1 -> Loading LCD texture categories 2020-08-06 13:59:46.107 - Thread: 1 -> Loading LCD texture categories 2020-08-06 13:59:46.107 - Thread: 1 -> Loading LCD texture categories 2020-08-06 13:59:46.107 - Thread: 1 -> Loading LCD texture categories 2020-08-06 13:59:46.107 - Thread: 1 -> Loading OffensiveWords definitions 2020-08-06 13:59:46.107 - Thread: 1 -> Loading physical items 2020-08-06 13:59:46.112 - Thread: 1 -> Loading physical items 2020-08-06 13:59:46.113 - Thread: 1 -> Loading physical material properties 2020-08-06 13:59:46.117 - Thread: 1 -> Loading pirate antennas 2020-08-06 13:59:46.126 - Thread: 1 -> Loading research blocks definitions 2020-08-06 13:59:46.128 - Thread: 1 -> Loading research groups definitions 2020-08-06 13:59:46.130 - Thread: 1 -> Loading resource distribution groups 2020-08-06 13:59:46.131 - Thread: 1 -> Loading shadow textures definitions 2020-08-06 13:59:46.131 - Thread: 1 -> Loading ship sound groups 2020-08-06 13:59:46.150 - Thread: 1 -> Loading ship sound groups 2020-08-06 13:59:46.151 - Thread: 1 -> Loading sound categories 2020-08-06 13:59:46.156 - Thread: 1 -> Loading stat definitions 2020-08-06 13:59:46.157 - Thread: 1 -> Loading grid creators 2020-08-06 13:59:46.160 - Thread: 1 -> Loading transparent material properties 2020-08-06 13:59:46.162 - Thread: 1 -> Loading planet definition 2020-08-06 13:59:46.163 - Thread: 1 -> Loading voxel map storage definitions 2020-08-06 13:59:46.165 - Thread: 1 -> Loading voxel material definitions 2020-08-06 13:59:46.167 - Thread: 1 -> Loading voxel material definitions 2020-08-06 13:59:46.167 - Thread: 1 -> Loading voxel material definitions 2020-08-06 13:59:46.167 - Thread: 1 -> Loading Weather Effects 2020-08-06 13:59:46.176 - Thread: 1 -> Audio effects definitions 2020-08-06 13:59:46.183 - Thread: 1 -> Loading environment items definitions 2020-08-06 13:59:46.186 - Thread: 1 -> Loading environment items definitions 2020-08-06 13:59:46.187 - Thread: 1 -> Loading physical material properties 2020-08-06 13:59:46.192 - Thread: 1 -> Loading particle effect definitions 2020-08-06 13:59:46.284 - Thread: 1 -> Loading particle effect definitions 2020-08-06 13:59:46.286 - Thread: 1 -> Loading environment item definitions 2020-08-06 13:59:46.291 - Thread: 1 -> Loading weapon definitions 2020-08-06 13:59:46.300 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.345 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.346 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.403 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.412 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.415 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.417 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.419 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.419 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.420 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.421 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.422 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.423 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.428 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.429 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.430 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.431 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.432 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.433 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.441 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.443 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.443 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.445 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.445 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.446 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.449 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.450 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.450 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.463 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.463 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.464 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.464 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.465 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.470 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.471 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.473 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.475 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.476 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.478 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.484 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.486 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.487 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.488 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.489 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.491 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.491 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.494 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.496 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.504 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.506 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.508 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.511 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.513 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.515 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.517 - Thread: 1 -> Loading cube blocks 2020-08-06 13:59:46.518 - Thread: 1 -> Created block definitions 2020-08-06 13:59:46.521 - Thread: 1 -> Loading block variant groups 2020-08-06 13:59:46.524 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-08-06 13:59:46.525 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-08-06 13:59:46.526 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-08-06 13:59:46.526 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-08-06 13:59:46.532 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-08-06 13:59:46.532 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-08-06 13:59:46.532 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-08-06 13:59:46.532 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-08-06 13:59:46.532 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-08-06 13:59:46.532 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-08-06 13:59:46.533 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-08-06 13:59:46.534 - Thread: 1 -> Loading asteroid generators 2020-08-06 13:59:46.536 - Thread: 1 -> Loading spawn groups 2020-08-06 13:59:46.540 - Thread: 1 -> Loading drop containers 2020-08-06 13:59:46.541 - Thread: 1 -> Loading spawn groups 2020-08-06 13:59:46.542 - Thread: 1 -> Loading spawn groups 2020-08-06 13:59:46.542 - Thread: 1 -> Loading radial menu definitions 2020-08-06 13:59:46.564 - Thread: 1 -> Loading respawn ships 2020-08-06 13:59:46.567 - Thread: 1 -> Loading spawn groups 2020-08-06 13:59:46.567 - Thread: 1 -> Loading wheel speeds 2020-08-06 13:59:46.636 - Thread: 1 -> MyAudio.UnloadData - START 2020-08-06 13:59:46.880 - Thread: 1 -> MyAudio.UnloadData - END 2020-08-06 13:59:46.880 - Thread: 1 -> MyAudio.LoadData - START 2020-08-06 13:59:47.384 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-08-06 13:59:48.352 - Thread: 1 -> MyAudio.LoadData - END 2020-08-06 13:59:48.424 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-08-06 13:59:48.435 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 13:59:48.517 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 13:59:48.518 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 13:59:48.519 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-08-06 13:59:48.552 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-08-06 13:59:49.808 - Thread: 38 -> External debugger: listening... 2020-08-06 13:59:49.838 - Thread: 1 -> MyLights.LoadData() - START 2020-08-06 13:59:49.840 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-08-06 13:59:49.840 - Thread: 1 -> MyLights.LoadData() - END 2020-08-06 13:59:49.840 - Thread: 1 -> Info: MyLights initialized. 2020-08-06 13:59:49.841 - Thread: 1 -> MyExplosions.LoadData() - START 2020-08-06 13:59:49.852 - Thread: 1 -> MyExplosions.LoadData() - END 2020-08-06 13:59:49.937 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-08-06 13:59:49.937 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-08-06 13:59:49.973 - Thread: 1 -> Loading Procedural World Generator 2020-08-06 13:59:49.974 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25 2020-08-06 13:59:51.041 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-08-06 13:59:51.180 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-08-06 13:59:51.180 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-08-06 13:59:51.180 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-08-06 13:59:51.181 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-08-06 13:59:51.182 - Thread: 1 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\EarthLike-1779144428d120000.vx2' 2020-08-06 13:59:51.182 - Thread: 12 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Titan-2124704365d19000.vx2' 2020-08-06 13:59:51.182 - Thread: 13 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Mars-2044023682d120000.vx2' 2020-08-06 13:59:51.182 - Thread: 11 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Moon-1353915701d19000.vx2' 2020-08-06 13:59:51.184 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-08-06 13:59:51.184 - Thread: 10 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Alien-291759539d120000.vx2' 2020-08-06 13:59:55.104 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-08-06 13:59:55.112 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 13:59:55.135 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-08-06 13:59:55.135 - Thread: 1 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Europa-595048092d19000.vx2' 2020-08-06 13:59:55.325 - Thread: 10 -> Info: Planet generator name: Alien 2020-08-06 13:59:55.325 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 13:59:55.326 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-08-06 13:59:55.326 - Thread: 10 -> Loading voxel storage from file 'C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\Triton-12345d80253.vx2' 2020-08-06 13:59:56.202 - Thread: 12 -> Info: Planet generator name: Titan 2020-08-06 13:59:56.202 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 13:59:56.553 - Thread: 13 -> Info: Planet generator name: Mars 2020-08-06 13:59:56.553 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 13:59:56.690 - Thread: 11 -> Info: Planet generator name: Moon 2020-08-06 13:59:56.690 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 13:59:58.790 - Thread: 10 -> Info: Planet generator name: Triton 2020-08-06 13:59:58.790 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 14:00:00.160 - Thread: 1 -> Info: Planet generator name: Europa 2020-08-06 14:00:00.161 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-08-06 14:00:00.258 - Thread: 1 -> Entities loaded 2020-08-06 14:00:00.550 - Thread: 1 -> Entities initialized 2020-08-06 14:00:00.795 - Thread: 1 -> Checkpoint.CameraAttachedTo: 125477900991716298 2020-08-06 14:00:00.818 - Thread: 1 -> MySession.Static.LogSettings - START 2020-08-06 14:00:00.818 - Thread: 1 -> Name = Creative 2020-08-06 14:00:00.818 - Thread: 1 -> Description = Started 7/23 2020-08-06 14:00:00.819 - Thread: 1 -> GameDateTime = 01/01/2081 03:01:18 2020-08-06 14:00:00.819 - Thread: 1 -> Password = 2020-08-06 14:00:00.819 - Thread: 1 -> CurrentPath = C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative 2020-08-06 14:00:00.819 - Thread: 1 -> WorkshopId = 2020-08-06 14:00:00.819 - Thread: 1 -> CameraController = Default_Astronaut 2020-08-06 14:00:00.819 - Thread: 1 -> ThumbPath = C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\thumb.jpg 2020-08-06 14:00:00.821 - Thread: 1 -> Settings: 2020-08-06 14:00:00.822 - Thread: 1 -> GameMode = Creative 2020-08-06 14:00:00.822 - Thread: 1 -> MaxPlayers = 4 2020-08-06 14:00:00.822 - Thread: 1 -> OnlineMode = OFFLINE 2020-08-06 14:00:00.822 - Thread: 1 -> AutoHealing = True 2020-08-06 14:00:00.822 - Thread: 1 -> WeaponsEnabled = True 2020-08-06 14:00:00.822 - Thread: 1 -> ThrusterDamage = True 2020-08-06 14:00:00.822 - Thread: 1 -> EnableSpectator = False 2020-08-06 14:00:00.822 - Thread: 1 -> EnableCopyPaste = True 2020-08-06 14:00:00.822 - Thread: 1 -> MaxFloatingObjects = 54 2020-08-06 14:00:00.822 - Thread: 1 -> MaxGridSize = 0 2020-08-06 14:00:00.822 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-08-06 14:00:00.822 - Thread: 1 -> CargoShipsEnabled = True 2020-08-06 14:00:00.822 - Thread: 1 -> EnvironmentHostility = SAFE 2020-08-06 14:00:00.822 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-08-06 14:00:00.822 - Thread: 1 -> InventorySizeMultiplier = 10 2020-08-06 14:00:00.822 - Thread: 1 -> RefinerySpeedMultiplier = 10 2020-08-06 14:00:00.822 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2020-08-06 14:00:00.822 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2020-08-06 14:00:00.822 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-08-06 14:00:00.822 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-08-06 14:00:00.822 - Thread: 1 -> ClientCanSave = False 2020-08-06 14:00:00.822 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-08-06 14:00:00.822 - Thread: 1 -> PermanentDeath = False 2020-08-06 14:00:00.822 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 14:00:00.822 - Thread: 1 -> EnableScripts = True 2020-08-06 14:00:00.822 - Thread: 1 -> AutoSaveInMinutes = 5 2020-08-06 14:00:00.822 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-08-06 14:00:00.822 - Thread: 1 -> ProceduralDensity = 0.25 2020-08-06 14:00:00.822 - Thread: 1 -> ProceduralSeed = 0 2020-08-06 14:00:00.822 - Thread: 1 -> DestructibleBlocks = True 2020-08-06 14:00:00.822 - Thread: 1 -> EnableIngameScripts = True 2020-08-06 14:00:00.822 - Thread: 1 -> ViewDistance = 10000 2020-08-06 14:00:00.822 - Thread: 1 -> Voxel destruction = True 2020-08-06 14:00:00.822 - Thread: 1 -> EnableStructuralSimulation = False 2020-08-06 14:00:00.822 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-08-06 14:00:00.822 - Thread: 1 -> EnableContainerDrops = True 2020-08-06 14:00:00.822 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-08-06 14:00:00.822 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-08-06 14:00:00.822 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-08-06 14:00:00.822 - Thread: 1 -> EnableSubgridDamage = False 2020-08-06 14:00:00.822 - Thread: 1 -> SyncDistance = 3000 2020-08-06 14:00:00.822 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-08-06 14:00:00.822 - Thread: 1 -> AFKTimeoutMin = 0 2020-08-06 14:00:00.822 - Thread: 1 -> StopGridsPeriodMin = 15 2020-08-06 14:00:00.822 - Thread: 1 -> ExperimentalMode = True 2020-08-06 14:00:00.822 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-08-06 14:00:00.822 - Thread: 1 -> MySession.Static.LogSettings - END 2020-08-06 14:00:00.932 - Thread: 1 -> Session loaded 2020-08-06 14:00:00.932 - Thread: 1 -> RunLoadingAction - END 2020-08-06 14:00:00.933 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-08-06 14:00:01.236 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-08-06 14:00:01.236 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-08-06 14:00:01.237 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-08-06 14:00:01.256 - Thread: 1 -> Updating continues. 2020-08-06 14:00:01.303 - Thread: 1 -> GC Memory: 1427.422 / 1427.422 MB 2020-08-06 14:00:01.391 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:00:01.408 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,5471.899,12462.86,1,0,1423.282,4008.938,3560,-3560,8,9.444779,5.570987,0,6455,8.322549,0,0.001875117,0.7860464,0.4636481,100,3002923181,1423.282 2020-08-06 14:00:01.409 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:00:01.410 - Thread: 1 -> MEMORY VALUES,1,1,0,1,11,901,37,11,83,0,728,2863,390,0,0,72,474,0,215,18,0,0,0,336,0,0,0,84,758,384,7,20,0 2020-08-06 14:00:02.188 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 14:00:02.260 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 14:00:02.263 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-08-06 14:00:05.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:00:05.707 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:00:27.465 - Thread: 1 -> GUI Stats: Update 10.4507030555555, Draw 0.379967277777778 2020-08-06 14:00:31.319 - Thread: 1 -> GC Memory: 1782.364 / 1782.364 MB 2020-08-06 14:00:57.902 - Thread: 1 -> GUI Stats: Update 0.232558166666667, Draw 0.624746666666668 2020-08-06 14:01:01.319 - Thread: 1 -> GC Memory: 1786.004 / 1786.004 MB 2020-08-06 14:01:04.167 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:01:04.172 - Thread: 1 -> STATISTICS,60.0166666,0,0,0,0,0,0,16.57346,105.9694,1,0,1785.932,4823.625,3405,-3405,8,31.08502,87.27464,0.4766551,6172,8.333027,0,0.001875117,2.590323,7.27262,100,3423825848,1785.932 2020-08-06 14:01:04.172 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:01:04.172 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3265,702,0,0,111,807,0,467,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:01:17.325 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 14:01:17.325 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 14:01:17.325 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 14:01:17.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 14:01:28.151 - Thread: 1 -> GUI Stats: Update 0.282767277777777, Draw 0.599937777777778 2020-08-06 14:01:31.334 - Thread: 1 -> GC Memory: 1791.673 / 1791.673 MB 2020-08-06 14:01:33.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:01:33.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:01:58.150 - Thread: 1 -> GUI Stats: Update 0.268309833333333, Draw 0.514424277777777 2020-08-06 14:02:01.350 - Thread: 1 -> GC Memory: 1418.076 / 1418.076 MB 2020-08-06 14:02:04.432 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:02:04.432 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,18.30167,80.39657,1,0,1419.26,4760.484,3427,-3427,8,28.49175,85.69662,0.440619,6380,8.340903,0,0.001875117,2.37647,7.147872,100,3426102024,1419.26 2020-08-06 14:02:04.432 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:02:04.432 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3267,704,0,0,111,810,0,469,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:02:28.151 - Thread: 1 -> GUI Stats: Update 0.250331111111112, Draw 0.545263944444443 2020-08-06 14:02:31.350 - Thread: 1 -> GC Memory: 1418.743 / 1418.743 MB 2020-08-06 14:02:55.351 - Thread: 1 -> Updating stopped. 2020-08-06 14:02:58.233 - Thread: 1 -> GUI Stats: Update 0.300535, Draw 0.612718722222223 2020-08-06 14:03:04.532 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:03:04.532 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,5.997886,81.53636,1,0,1420.969,4762.012,3451,-3451,8,26.92546,95.18929,0.4549517,6584,8.340468,0,0.001875117,2.245709,7.939233,100,3426042232,1420.969 2020-08-06 14:03:04.532 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:03:04.532 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3267,704,0,0,111,810,0,469,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:03:28.234 - Thread: 1 -> GUI Stats: Update 0.227303777777778, Draw 0.533985222222222 2020-08-06 14:03:50.283 - Thread: 1 -> Updating continues. 2020-08-06 14:03:50.287 - Thread: 1 -> GC Memory: 1420.313 / 1420.313 MB 2020-08-06 14:03:50.516 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:03:50.517 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:03:58.236 - Thread: 1 -> GUI Stats: Update 0.244912055555555, Draw 0.62247311111111 2020-08-06 14:04:04.550 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:04:04.550 - Thread: 1 -> STATISTICS,240.0666666,0,0,0,0,0,0,22.71788,85.18401,1,0,1421.078,4763.215,3451,-3451,8,33.54837,93.87574,0.4249066,6579,8.332998,0,0.001875117,2.795585,7.822664,100,3423745144,1421.078 2020-08-06 14:04:04.550 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:04:04.550 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3265,702,0,0,108,807,0,469,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:04:20.303 - Thread: 1 -> GC Memory: 1420.821 / 1420.821 MB 2020-08-06 14:04:28.236 - Thread: 1 -> GUI Stats: Update 0.3410815, Draw 0.637172833333333 2020-08-06 14:04:42.639 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 14:04:43.180 - Thread: 1 -> Autosave initiated 2020-08-06 14:04:43.180 - Thread: 1 -> Character state: True 2020-08-06 14:04:43.180 - Thread: 1 -> IsServer: True 2020-08-06 14:04:43.180 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 14:04:43.180 - Thread: 1 -> Autosave 2020-08-06 14:04:43.185 - Thread: 1 -> Saving world - START 2020-08-06 14:04:43.186 - Thread: 1 -> Making world state snapshot. 2020-08-06 14:04:43.187 - Thread: 1 -> Before snapshot.: GC Memory: 1,429 B 2020-08-06 14:04:43.484 - Thread: 1 -> After snapshot.: GC Memory: 1,432 B 2020-08-06 14:04:43.488 - Thread: 1 -> Directory cleanup: GC Memory: 1,432 B 2020-08-06 14:04:43.488 - Thread: 1 -> Saving world - END 2020-08-06 14:04:43.542 - Thread: 10 -> Session snapshot save - START 2020-08-06 14:04:43.543 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 14:04:44.662 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 14:04:45.058 - Thread: 10 -> Session snapshot save - END 2020-08-06 14:04:46.101 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 14:04:50.313 - Thread: 1 -> GC Memory: 1433.54 / 1433.54 MB 2020-08-06 14:04:59.012 - Thread: 1 -> GUI Stats: Update 0.280930555555555, Draw 0.642277222222223 2020-08-06 14:05:05.343 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:05:05.343 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,20.54669,114.0993,1,0,1436.889,4775.273,3465,-3465,8,33.02268,95.52281,0.475942,6591,8.400048,0,0.001875117,2.773921,8.023962,100,3427830168,1436.889 2020-08-06 14:05:05.343 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:05:05.343 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3269,705,0,0,108,811,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:05:20.313 - Thread: 1 -> GC Memory: 1436.102 / 1436.102 MB 2020-08-06 14:05:29.014 - Thread: 1 -> GUI Stats: Update 0.273608055555556, Draw 0.6011645 2020-08-06 14:05:50.330 - Thread: 1 -> GC Memory: 1435.428 / 1435.428 MB 2020-08-06 14:05:59.013 - Thread: 1 -> GUI Stats: Update 0.254519944444444, Draw 0.676436333333335 2020-08-06 14:06:05.360 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:06:05.360 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,25.06577,107.1552,1,0,1434.742,4776.508,3491,-3491,8,30.15091,96.33852,0.4709808,6579,8.995269,0,0.001875117,2.712155,8.66591,100,3430369232,1434.742 2020-08-06 14:06:05.360 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:06:05.360 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:06:20.346 - Thread: 1 -> GC Memory: 1437.837 / 1437.837 MB 2020-08-06 14:06:29.012 - Thread: 1 -> GUI Stats: Update 0.263943444444445, Draw 0.673821333333333 2020-08-06 14:06:50.347 - Thread: 1 -> GC Memory: 1422.057 / 1422.057 MB 2020-08-06 14:06:59.015 - Thread: 1 -> GUI Stats: Update 0.356275111111112, Draw 0.696673222222223 2020-08-06 14:07:05.377 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:07:05.377 - Thread: 1 -> STATISTICS,420.1166666,0,0,0,0,0,0,21.93172,97.3073,1,0,1424.168,4778.926,3547,-3547,8,31.90197,91.73583,0.4784374,6555,8.327198,0,0.001875117,2.656541,7.639025,100,3430328096,1424.168 2020-08-06 14:07:05.377 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:07:05.377 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:07:20.364 - Thread: 1 -> GC Memory: 1421.681 / 1421.681 MB 2020-08-06 14:07:29.014 - Thread: 1 -> GUI Stats: Update 0.338557777777778, Draw 0.665516944444445 2020-08-06 14:07:45.627 - Thread: 1 -> Updating stopped. 2020-08-06 14:07:59.011 - Thread: 1 -> GUI Stats: Update 0.3131055, Draw 0.59999261111111 2020-08-06 14:08:05.394 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:08:05.394 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,9.371381,101.5214,1,0,1426.251,4779.488,3547,-3547,8,27.26783,95.70432,0.4575051,6736,8.361123,0,0.001875117,2.279897,8.001956,100,3428137426,1426.251 2020-08-06 14:08:05.394 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:08:05.394 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3269,706,0,0,108,812,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:08:29.011 - Thread: 1 -> GUI Stats: Update 0.372284333333333, Draw 0.642294444444446 2020-08-06 14:08:59.012 - Thread: 1 -> GUI Stats: Update 0.324054277777779, Draw 0.602343833333334 2020-08-06 14:09:05.411 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:09:05.411 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,7.116903,110.3316,1,0,1424.485,4779.605,3547,-3547,8,27.84226,96.13969,0.4211263,6737,8.431136,0,0.001875117,2.347419,8.105668,100,3430496722,1424.485 2020-08-06 14:09:05.411 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:09:05.411 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:09:29.012 - Thread: 1 -> GUI Stats: Update 0.298004611111111, Draw 0.590064000000001 2020-08-06 14:09:59.012 - Thread: 1 -> GUI Stats: Update 0.280691, Draw 0.580669055555556 2020-08-06 14:10:05.428 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:10:05.428 - Thread: 1 -> STATISTICS,600.1666666,0,0,0,0,0,0,6.414195,106.8111,1,0,1421.646,4779.52,3547,-3547,8,28.10676,96.35691,0.4215205,6721,8.397988,0,0.001875117,2.360402,8.092042,100,3430496722,1421.646 2020-08-06 14:10:05.428 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:10:05.428 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:10:29.012 - Thread: 1 -> GUI Stats: Update 0.261492833333333, Draw 0.568208055555555 2020-08-06 14:10:59.012 - Thread: 1 -> GUI Stats: Update 0.258185166666667, Draw 0.578131555555555 2020-08-06 14:11:05.444 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:11:05.444 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,6.355933,104.6483,1,0,1423.9,4779.559,3547,-3547,8,29.65255,95.88903,0.4158188,6725,8.405329,0,0.001875117,2.492394,8.059788,100,3430496722,1423.9 2020-08-06 14:11:05.444 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:11:05.444 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:11:29.012 - Thread: 1 -> GUI Stats: Update 0.258039666666666, Draw 0.567217111111111 2020-08-06 14:11:59.012 - Thread: 1 -> GUI Stats: Update 0.258620388888889, Draw 0.574009777777778 2020-08-06 14:12:05.461 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:12:05.461 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,6.350304,98.61626,1,0,1422.492,4779.102,3547,-3547,8,27.84752,95.94231,0.4178389,6742,8.517741,0,0.001875117,2.371979,8.172117,100,3430496722,1422.492 2020-08-06 14:12:05.461 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:12:05.461 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:12:29.012 - Thread: 1 -> GUI Stats: Update 0.256822333333334, Draw 0.576136222222222 2020-08-06 14:12:59.012 - Thread: 1 -> GUI Stats: Update 0.272165555555555, Draw 0.594890944444444 2020-08-06 14:13:05.477 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:13:05.477 - Thread: 1 -> STATISTICS,780.2166666,0,0,0,0,0,0,6.125005,115.6312,1,0,1422.5,4778.824,3547,-3547,8,28.03794,96.03306,0.447058,7557,8.45425,0,0.001875117,2.370397,8.118876,100,3428137426,1422.5 2020-08-06 14:13:05.477 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:13:05.477 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3269,706,0,0,108,812,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:13:29.013 - Thread: 1 -> GUI Stats: Update 0.259527333333334, Draw 0.6091665 2020-08-06 14:13:59.012 - Thread: 1 -> GUI Stats: Update 0.305399611111111, Draw 0.745513611111112 2020-08-06 14:14:05.495 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:14:05.495 - Thread: 1 -> STATISTICS,840.2333333,0,0,0,0,0,0,8.303279,113.7104,1,0,1420.883,4779.156,3547,-3547,8,28.72378,96.2142,0.4211294,7546,8.428132,0,0.001875117,2.420878,8.109059,100,3428137426,1420.883 2020-08-06 14:14:05.495 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:14:05.495 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3269,706,0,0,108,812,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:14:29.013 - Thread: 1 -> GUI Stats: Update 0.401149, Draw 0.694177111111111 2020-08-06 14:14:59.013 - Thread: 1 -> GUI Stats: Update 0.394266944444445, Draw 0.699448611111111 2020-08-06 14:15:05.512 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:15:05.512 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,7.73312,117.5908,1,0,1423.271,4779.148,3547,-3547,8,29.8233,96.26252,0.4894055,7301,8.510537,0,0.001875117,2.538123,8.192457,100,3430496722,1423.271 2020-08-06 14:15:05.512 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:15:05.512 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:15:29.013 - Thread: 1 -> GUI Stats: Update 0.351166388888889, Draw 0.656781388888888 2020-08-06 14:15:59.013 - Thread: 1 -> GUI Stats: Update 0.326868666666667, Draw 0.6360205 2020-08-06 14:16:05.528 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:16:05.528 - Thread: 1 -> STATISTICS,960.2666666,0,0,0,0,0,0,7.10733,117.2769,1,0,1422.665,4779.195,3547,-3547,8,29.88938,96.06313,0.4876733,7012,8.483597,0,0.001875117,2.535695,8.149609,100,3430496722,1422.665 2020-08-06 14:16:05.528 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:16:05.528 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:16:29.012 - Thread: 1 -> GUI Stats: Update 0.307171888888889, Draw 0.634324777777778 2020-08-06 14:16:59.012 - Thread: 1 -> GUI Stats: Update 0.296464, Draw 0.621054055555555 2020-08-06 14:17:05.545 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:17:05.545 - Thread: 1 -> STATISTICS,1020.2833333,0,0,0,0,0,0,7.151867,124.46,1,0,1420.755,4779.141,3547,-3547,8,30.56253,95.98519,0.4752756,6769,8.50775,0,0.001875117,2.600184,8.16618,100,3430496722,1420.755 2020-08-06 14:17:05.545 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:17:05.545 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:17:29.012 - Thread: 1 -> GUI Stats: Update 0.253856444444445, Draw 0.504649944444444 2020-08-06 14:36:49.406 - Thread: 1 -> GUI Stats: Update 0.616859666666668, Draw 0.865993944444444 2020-08-06 14:36:55.954 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:36:55.963 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,5.479695,94.09518,1,0,1422.417,4819.301,3547,-3547,8,21.33388,96.91292,0.1806606,7111,9.588369,0,0.001875117,2.045571,9.292369,100,3430496722,1422.417 2020-08-06 14:36:55.963 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:36:55.963 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:37:08.604 - Thread: 1 -> Updating continues. 2020-08-06 14:37:08.607 - Thread: 1 -> GC Memory: 1421.013 / 1421.013 MB 2020-08-06 14:37:08.607 - Thread: 1 -> Autosave initiated 2020-08-06 14:37:08.607 - Thread: 1 -> Character state: True 2020-08-06 14:37:08.607 - Thread: 1 -> IsServer: True 2020-08-06 14:37:08.607 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 14:37:08.607 - Thread: 1 -> Autosave 2020-08-06 14:37:08.607 - Thread: 1 -> Saving world - START 2020-08-06 14:37:08.608 - Thread: 1 -> Making world state snapshot. 2020-08-06 14:37:08.608 - Thread: 1 -> Before snapshot.: GC Memory: 1,421 B 2020-08-06 14:37:08.612 - Thread: 1 -> After snapshot.: GC Memory: 1,422 B 2020-08-06 14:37:08.612 - Thread: 1 -> Directory cleanup: GC Memory: 1,422 B 2020-08-06 14:37:08.612 - Thread: 1 -> Saving world - END 2020-08-06 14:37:08.657 - Thread: 10 -> Session snapshot save - START 2020-08-06 14:37:08.658 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 14:37:08.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:37:08.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:37:09.048 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 14:37:09.399 - Thread: 10 -> Session snapshot save - END 2020-08-06 14:37:19.409 - Thread: 1 -> GUI Stats: Update 0.211390055555555, Draw 0.593013833333333 2020-08-06 14:37:38.623 - Thread: 1 -> GC Memory: 1426.905 / 1426.905 MB 2020-08-06 14:37:49.406 - Thread: 1 -> GUI Stats: Update 0.300094333333333, Draw 0.572034222222223 2020-08-06 14:37:55.971 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:37:55.971 - Thread: 1 -> STATISTICS,1140.3166666,0,0,0,0,0,0,23.64688,141.2386,1,0,1426.501,4853.789,3550,-3550,8,37.80747,92.38901,0.4628113,7309,8.238575,0,0.001875117,3.114797,7.611537,100,3428138642,1426.501 2020-08-06 14:37:55.971 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:37:55.971 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3269,706,0,0,108,812,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:38:08.624 - Thread: 1 -> GC Memory: 1424.236 / 1424.236 MB 2020-08-06 14:38:19.408 - Thread: 1 -> GUI Stats: Update 0.327516500000001, Draw 0.663178611111112 2020-08-06 14:38:38.640 - Thread: 1 -> GC Memory: 1426.08 / 1426.08 MB 2020-08-06 14:38:49.408 - Thread: 1 -> GUI Stats: Update 0.310932888888889, Draw 0.834857555555555 2020-08-06 14:38:55.988 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:38:55.988 - Thread: 1 -> STATISTICS,1200.3333333,0,0,0,0,0,0,20.47486,117.0956,1,0,1424.257,4823.27,3745,-3745,8,34.71334,93.86935,0.5994275,7057,8.339474,0,0.001875117,2.89491,7.82821,100,3430500946,1424.257 2020-08-06 14:38:55.988 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:38:55.988 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,105,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:39:08.640 - Thread: 1 -> GC Memory: 1425.864 / 1425.864 MB 2020-08-06 14:39:19.407 - Thread: 1 -> GUI Stats: Update 0.288210944444445, Draw 0.606249944444445 2020-08-06 14:39:38.655 - Thread: 1 -> GC Memory: 1425.501 / 1425.501 MB 2020-08-06 14:39:49.408 - Thread: 1 -> GUI Stats: Update 0.289376222222222, Draw 0.701071222222223 2020-08-06 14:39:56.004 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:39:56.004 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,24.04576,120.2846,1,0,1427.174,4824.332,4420,-4420,8,36.13951,89.66635,0.5699072,6802,8.333025,0,0.001875117,3.011514,7.47192,100,3430552930,1427.174 2020-08-06 14:39:56.004 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:39:56.004 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,106,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:40:08.657 - Thread: 1 -> GC Memory: 1427.618 / 1427.618 MB 2020-08-06 14:40:19.408 - Thread: 1 -> GUI Stats: Update 0.307052611111112, Draw 0.635613111111112 2020-08-06 14:40:38.673 - Thread: 1 -> GC Memory: 1425.11 / 1425.11 MB 2020-08-06 14:40:49.407 - Thread: 1 -> GUI Stats: Update 0.275947944444445, Draw 0.634914055555555 2020-08-06 14:40:56.020 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:40:56.021 - Thread: 1 -> STATISTICS,1320.3666666,0,0,0,0,0,0,22.00594,138.2886,1,0,1426.134,4829.23,4428,-4428,8,37.8879,95.58403,0.5727119,6594,8.321497,0,0.001875117,3.15284,7.954022,100,3430555618,1426.134 2020-08-06 14:40:56.021 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:40:56.021 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,106,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:41:08.690 - Thread: 1 -> GC Memory: 1425.161 / 1425.161 MB 2020-08-06 14:41:19.407 - Thread: 1 -> GUI Stats: Update 0.245053555555556, Draw 0.542002611111111 2020-08-06 14:41:38.690 - Thread: 1 -> GC Memory: 1423.418 / 1423.418 MB 2020-08-06 14:41:49.407 - Thread: 1 -> GUI Stats: Update 0.233608333333333, Draw 0.540361833333333 2020-08-06 14:41:56.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:41:56.038 - Thread: 1 -> STATISTICS,1380.3833333,0,0,0,0,0,0,16.52728,92.129,1,0,1424.566,4830.109,4442,-4442,8,25.21347,96.57351,0.3343895,6562,9.19959,0,0.001875117,2.319536,8.884366,100,3430559650,1424.566 2020-08-06 14:41:56.038 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:41:56.038 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,106,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:42:08.606 - Thread: 1 -> Autosave initiated 2020-08-06 14:42:08.606 - Thread: 1 -> Character state: True 2020-08-06 14:42:08.606 - Thread: 1 -> IsServer: True 2020-08-06 14:42:08.606 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 14:42:08.606 - Thread: 1 -> Autosave 2020-08-06 14:42:08.607 - Thread: 1 -> Saving world - START 2020-08-06 14:42:08.607 - Thread: 1 -> Making world state snapshot. 2020-08-06 14:42:08.607 - Thread: 1 -> Before snapshot.: GC Memory: 1,425 B 2020-08-06 14:42:08.613 - Thread: 1 -> After snapshot.: GC Memory: 1,427 B 2020-08-06 14:42:08.613 - Thread: 1 -> Directory cleanup: GC Memory: 1,427 B 2020-08-06 14:42:08.613 - Thread: 1 -> Saving world - END 2020-08-06 14:42:08.651 - Thread: 13 -> Session snapshot save - START 2020-08-06 14:42:08.652 - Thread: 13 -> Checking file access for files in target dir. 2020-08-06 14:42:08.690 - Thread: 1 -> GC Memory: 1428.242 / 1428.242 MB 2020-08-06 14:42:09.028 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 14:42:09.357 - Thread: 13 -> Session snapshot save - END 2020-08-06 14:42:19.407 - Thread: 1 -> GUI Stats: Update 0.247131722222222, Draw 0.552170111111111 2020-08-06 14:42:38.706 - Thread: 1 -> GC Memory: 1423.16 / 1423.16 MB 2020-08-06 14:42:49.406 - Thread: 1 -> GUI Stats: Update 0.281647444444444, Draw 0.614246000000001 2020-08-06 14:42:56.054 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:42:56.055 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,28.60764,112.0857,1,0,1424.455,4831.27,4423,-4423,8,35.59164,87.53715,0.3123043,6563,9.046324,0,0.001875117,3.219735,7.918894,100,3430559906,1424.455 2020-08-06 14:42:56.055 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:42:56.055 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,106,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:43:08.707 - Thread: 1 -> GC Memory: 1424.321 / 1424.321 MB 2020-08-06 14:43:17.222 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:43:17.259 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 14:43:19.409 - Thread: 1 -> GUI Stats: Update 0.246342111111111, Draw 0.669637833333334 2020-08-06 14:43:27.221 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:43:27.235 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 14:43:37.221 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:43:37.236 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 14:43:38.707 - Thread: 1 -> GC Memory: 1423.788 / 1423.788 MB 2020-08-06 14:43:47.223 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:43:47.244 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 14:43:47.244 - Thread: 1 -> Next activation in -00:20:34.8434408 2020-08-06 14:43:47.244 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:43:47.245 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 14:43:49.410 - Thread: 1 -> GUI Stats: Update 0.292774277777778, Draw 0.513041722222222 2020-08-06 14:43:56.071 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:43:56.071 - Thread: 1 -> STATISTICS,1500.4166666,0,0,0,0,0,0,22.05946,80.93734,1,0,1426.694,4831.645,4445,-4445,8,27.26377,92.09698,0.2872805,6568,8.334006,0,0.001875117,2.272164,7.675368,100,3430559906,1426.694 2020-08-06 14:43:56.072 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:43:56.072 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,106,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:43:57.221 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:43:57.233 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 14:44:07.222 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:44:07.222 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 14:44:08.708 - Thread: 1 -> GC Memory: 1428.227 / 1428.227 MB 2020-08-06 14:44:17.222 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:44:17.222 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 14:44:17.222 - Thread: 1 -> Next activation in 00:10:44.5488485 2020-08-06 14:44:19.408 - Thread: 1 -> GUI Stats: Update 0.307257222222222, Draw 0.529274388888889 2020-08-06 14:44:38.723 - Thread: 1 -> GC Memory: 1426.666 / 1426.666 MB 2020-08-06 14:44:49.406 - Thread: 1 -> GUI Stats: Update 0.271768611111111, Draw 0.464395388888889 2020-08-06 14:44:56.088 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:44:56.089 - Thread: 1 -> STATISTICS,1560.4333333,0,0,0,0,0,0,20.41416,75.27026,1,0,1426.112,4832.281,4451,-4451,8,25.67338,89.91378,0.2851951,6616,8.332548,0,0.001875117,2.139246,7.492109,100,3430559906,1426.112 2020-08-06 14:44:56.089 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:44:56.089 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,106,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:45:08.724 - Thread: 1 -> GC Memory: 1427.838 / 1427.838 MB 2020-08-06 14:45:19.408 - Thread: 1 -> GUI Stats: Update 0.281665444444445, Draw 0.487640500000001 2020-08-06 14:45:38.740 - Thread: 1 -> GC Memory: 1424.064 / 1424.064 MB 2020-08-06 14:45:49.409 - Thread: 1 -> GUI Stats: Update 0.316804111111111, Draw 0.465018499999999 2020-08-06 14:45:56.105 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:45:56.105 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,12.13718,72.13879,1,0,1425.847,4834.105,4484,-4484,8,23.95634,87.21231,0.283963,6701,8.336658,0,0.001875117,1.997158,7.270593,100,3430583442,1425.847 2020-08-06 14:45:56.105 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:45:56.105 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,106,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:46:08.756 - Thread: 1 -> GC Memory: 1428.123 / 1428.123 MB 2020-08-06 14:46:17.124 - Thread: 1 -> Updating stopped. 2020-08-06 14:46:17.808 - Thread: 1 -> Updating continues. 2020-08-06 14:46:18.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:46:18.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:46:19.610 - Thread: 1 -> GUI Stats: Update 0.350413333333334, Draw 0.352123611111112 2020-08-06 14:46:38.759 - Thread: 1 -> GC Memory: 1428.043 / 1428.043 MB 2020-08-06 14:46:49.609 - Thread: 1 -> GUI Stats: Update 0.217062444444445, Draw 0.409075833333334 2020-08-06 14:46:56.324 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:46:56.324 - Thread: 1 -> STATISTICS,1680.4666666,0,0,0,0,0,0,16.76085,95.04812,1,0,1427.676,4837.332,4484,-4484,8,24.27523,96.44221,0.2531795,6792,8.84654,0,0.001875117,2.147518,8.531799,100,3430599394,1427.676 2020-08-06 14:46:56.324 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:46:56.324 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,17,106,56,728,3271,708,0,0,111,814,0,473,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:47:07.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 14:47:07.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 14:47:07.741 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 14:47:07.750 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 14:47:08.608 - Thread: 1 -> Autosave initiated 2020-08-06 14:47:08.609 - Thread: 1 -> Character state: True 2020-08-06 14:47:08.609 - Thread: 1 -> IsServer: True 2020-08-06 14:47:08.609 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 14:47:08.609 - Thread: 1 -> Autosave 2020-08-06 14:47:08.609 - Thread: 1 -> Saving world - START 2020-08-06 14:47:08.609 - Thread: 1 -> Making world state snapshot. 2020-08-06 14:47:08.609 - Thread: 1 -> Before snapshot.: GC Memory: 1,432 B 2020-08-06 14:47:08.613 - Thread: 1 -> After snapshot.: GC Memory: 1,434 B 2020-08-06 14:47:08.613 - Thread: 1 -> Directory cleanup: GC Memory: 1,434 B 2020-08-06 14:47:08.613 - Thread: 1 -> Saving world - END 2020-08-06 14:47:08.647 - Thread: 10 -> Session snapshot save - START 2020-08-06 14:47:08.649 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 14:47:08.776 - Thread: 1 -> GC Memory: 1437.905 / 1437.905 MB 2020-08-06 14:47:08.979 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 14:47:09.261 - Thread: 10 -> Session snapshot save - END 2020-08-06 14:47:16.074 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:47:16.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:47:19.610 - Thread: 1 -> GUI Stats: Update 0.223321888888889, Draw 0.545042555555556 2020-08-06 14:47:21.324 - Thread: 1 -> Updating stopped. 2020-08-06 14:47:21.940 - Thread: 1 -> Updating continues. 2020-08-06 14:47:22.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:47:22.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:47:25.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 14:47:25.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 14:47:25.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 14:47:25.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 14:47:36.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:47:36.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:47:38.786 - Thread: 1 -> GC Memory: 1434.262 / 1434.262 MB 2020-08-06 14:47:50.087 - Thread: 1 -> GUI Stats: Update 0.237156166666666, Draw 0.382436555555556 2020-08-06 14:47:56.819 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:47:56.819 - Thread: 1 -> STATISTICS,1740.4833333,0,0,0,0,0,0,9.728741,61.84782,1,0,1433.096,4846.965,4534,-4534,8,25.56352,96.61204,0.2276883,6973,9.125566,0,0.001875117,2.332816,8.816396,100,3433567506,1433.096 2020-08-06 14:47:56.819 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:47:56.819 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3274,710,0,0,111,817,0,475,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:48:08.787 - Thread: 1 -> GC Memory: 1434.026 / 1434.026 MB 2020-08-06 14:48:20.087 - Thread: 1 -> GUI Stats: Update 0.253307444444444, Draw 0.404021722222222 2020-08-06 14:48:38.787 - Thread: 1 -> GC Memory: 1434.841 / 1434.841 MB 2020-08-06 14:48:50.087 - Thread: 1 -> GUI Stats: Update 0.244382222222222, Draw 0.346609111111111 2020-08-06 14:48:56.835 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:48:56.836 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,8.846041,54.58241,1,0,1431.959,4847.535,4534,-4534,8,22.30386,96.8786,0.2436075,7095,9.275463,0,0.001875117,2.068786,8.985939,100,3433596882,1431.959 2020-08-06 14:48:56.836 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:48:56.836 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3274,710,0,0,111,817,0,475,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:48:59.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:48:59.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:48:59.786 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 14:48:59.786 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 14:48:59.786 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 14:48:59.792 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 14:49:08.803 - Thread: 1 -> GC Memory: 1433.272 / 1433.272 MB 2020-08-06 14:49:20.087 - Thread: 1 -> GUI Stats: Update 0.223090611111111, Draw 0.309045555555555 2020-08-06 14:49:38.804 - Thread: 1 -> GC Memory: 1434.011 / 1434.011 MB 2020-08-06 14:49:50.087 - Thread: 1 -> GUI Stats: Update 0.204544277777778, Draw 0.205110611111111 2020-08-06 14:49:56.853 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:49:56.853 - Thread: 1 -> STATISTICS,1860.5166666,0,0,0,0,0,0,8.102571,55.20663,1,0,1434.453,4849.242,4534,-4534,8,21.304,96.67334,0.2198481,7170,9.208135,0,0.001875117,1.961701,8.901812,100,3433612194,1434.453 2020-08-06 14:49:56.853 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:49:56.853 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3274,710,0,0,111,817,0,475,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:50:08.804 - Thread: 1 -> GC Memory: 1430.172 / 1430.172 MB 2020-08-06 14:50:20.087 - Thread: 1 -> GUI Stats: Update 0.205490055555556, Draw 0.210573777777778 2020-08-06 14:50:28.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:50:28.642 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:50:29.508 - Thread: 1 -> Updating stopped. 2020-08-06 14:50:30.099 - Thread: 1 -> Updating continues. 2020-08-06 14:50:30.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:50:30.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:50:38.817 - Thread: 1 -> GC Memory: 1435.051 / 1435.051 MB 2020-08-06 14:50:50.550 - Thread: 1 -> GUI Stats: Update 0.349585777777778, Draw 0.382104944444444 2020-08-06 14:50:57.332 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:50:57.332 - Thread: 1 -> STATISTICS,1920.5333333,0,0,0,0,0,0,9.779633,59.18058,1,0,1436.759,4852.621,4534,-4534,8,21.70258,96.97288,0.2287511,7226,9.107897,0,0.001875117,1.976649,8.83219,100,3433612194,1436.759 2020-08-06 14:50:57.332 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:50:57.332 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3274,710,0,0,111,817,0,475,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:51:08.834 - Thread: 1 -> GC Memory: 1434.162 / 1434.162 MB 2020-08-06 14:51:09.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:51:09.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:51:20.550 - Thread: 1 -> GUI Stats: Update 0.245995611111111, Draw 0.355076277777778 2020-08-06 14:51:38.850 - Thread: 1 -> GC Memory: 1437.88 / 1437.88 MB 2020-08-06 14:51:50.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:51:50.466 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:51:50.551 - Thread: 1 -> GUI Stats: Update 0.258264444444445, Draw 0.436053888888889 2020-08-06 14:51:57.349 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:51:57.349 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,8.12406,53.81005,1,0,1437.078,4856.063,4534,-4534,8,21.57061,79.60973,0.2365152,7284,8.333002,0,0.001875117,1.797479,6.63388,100,3433717146,1437.078 2020-08-06 14:51:57.349 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:51:57.349 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3274,710,0,0,111,817,0,475,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:52:08.617 - Thread: 1 -> Autosave initiated 2020-08-06 14:52:08.617 - Thread: 1 -> Character state: True 2020-08-06 14:52:08.617 - Thread: 1 -> IsServer: True 2020-08-06 14:52:08.617 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 14:52:08.617 - Thread: 1 -> Autosave 2020-08-06 14:52:08.617 - Thread: 1 -> Saving world - START 2020-08-06 14:52:08.618 - Thread: 1 -> Making world state snapshot. 2020-08-06 14:52:08.618 - Thread: 1 -> Before snapshot.: GC Memory: 1,439 B 2020-08-06 14:52:08.627 - Thread: 1 -> After snapshot.: GC Memory: 1,437 B 2020-08-06 14:52:08.627 - Thread: 1 -> Directory cleanup: GC Memory: 1,437 B 2020-08-06 14:52:08.627 - Thread: 1 -> Saving world - END 2020-08-06 14:52:08.664 - Thread: 10 -> Session snapshot save - START 2020-08-06 14:52:08.664 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 14:52:08.850 - Thread: 1 -> GC Memory: 1442.172 / 1442.172 MB 2020-08-06 14:52:09.039 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 14:52:09.362 - Thread: 10 -> Session snapshot save - END 2020-08-06 14:52:20.551 - Thread: 1 -> GUI Stats: Update 0.241808611111111, Draw 0.340914833333334 2020-08-06 14:52:38.866 - Thread: 1 -> GC Memory: 1431.905 / 1431.905 MB 2020-08-06 14:52:50.554 - Thread: 1 -> GUI Stats: Update 0.237288055555555, Draw 0.428352611111111 2020-08-06 14:52:55.282 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:52:55.282 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:52:57.366 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:52:57.366 - Thread: 1 -> STATISTICS,2040.5666666,0,0,0,0,0,0,8.920485,77.3161,1,0,1432.985,4864.449,4534,-4534,8,27.96155,96.23781,0.2450318,7349,8.614717,0,0.001875117,2.408809,8.290615,100,3434066794,1432.985 2020-08-06 14:52:57.366 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:52:57.366 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3274,711,0,0,111,817,0,476,18,0,10,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:53:08.884 - Thread: 1 -> GC Memory: 1433.647 / 1433.647 MB 2020-08-06 14:53:20.550 - Thread: 1 -> GUI Stats: Update 0.208190388888889, Draw 0.318722611111111 2020-08-06 14:53:38.886 - Thread: 1 -> GC Memory: 1436.109 / 1436.109 MB 2020-08-06 14:53:50.553 - Thread: 1 -> GUI Stats: Update 0.244681722222223, Draw 0.341883388888889 2020-08-06 14:53:57.382 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:53:57.383 - Thread: 1 -> STATISTICS,2100.5833333,0,0,0,0,0,0,13.10398,58.70155,1,0,1436.207,4862.113,4534,-4534,8,18.37908,97.47262,0.2750361,8249,10.91815,0,0.001875117,2.006656,10.64221,100,3434869058,1436.207 2020-08-06 14:53:57.383 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:53:57.383 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3275,711,0,0,111,817,0,476,18,0,11,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:54:08.900 - Thread: 1 -> GC Memory: 1436.824 / 1436.824 MB 2020-08-06 14:54:20.551 - Thread: 1 -> GUI Stats: Update 0.407044833333334, Draw 0.385417944444444 2020-08-06 14:54:38.901 - Thread: 1 -> GC Memory: 1438.336 / 1438.336 MB 2020-08-06 14:54:50.551 - Thread: 1 -> GUI Stats: Update 0.270897055555556, Draw 0.379819277777778 2020-08-06 14:54:57.399 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:54:57.399 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,10.34421,52.21149,1,0,1437.662,4861.551,4534,-4534,8,18.16919,97.02615,0.1858084,8310,10.94021,0,0.001875117,1.987747,10.61486,100,3434874546,1437.662 2020-08-06 14:54:57.399 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:54:57.399 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3275,711,0,0,111,817,0,476,18,0,11,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:55:05.984 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:55:06.022 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 14:55:08.918 - Thread: 1 -> GC Memory: 1438.058 / 1438.058 MB 2020-08-06 14:55:15.984 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:55:15.984 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 14:55:20.550 - Thread: 1 -> GUI Stats: Update 0.264099833333333, Draw 0.325867944444445 2020-08-06 14:55:25.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:55:25.983 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 14:55:35.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:55:35.983 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 14:55:35.983 - Thread: 1 -> Next activation in -00:34:14.4987992 2020-08-06 14:55:35.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:55:35.994 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 14:55:38.934 - Thread: 1 -> GC Memory: 1429.247 / 1429.247 MB 2020-08-06 14:55:45.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:55:45.983 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 14:55:50.550 - Thread: 1 -> GUI Stats: Update 0.251039444444445, Draw 0.269006 2020-08-06 14:55:55.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:55:55.984 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 14:55:57.416 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:55:57.416 - Thread: 1 -> STATISTICS,2220.6166666,0,0,0,0,0,0,8.454737,48.21689,1,0,1433.505,4862.133,4534,-4534,8,17.84589,97.48461,0.1842158,8341,10.87845,0,0.001875117,1.941357,10.60482,100,3434900658,1433.505 2020-08-06 14:55:57.416 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:55:57.416 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3275,711,0,0,111,817,0,476,18,0,11,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:55:59.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:55:59.150 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:56:05.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:56:05.984 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 14:56:05.984 - Thread: 1 -> Next activation in -00:37:12.5694566 2020-08-06 14:56:05.984 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:56:05.984 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 14:56:08.942 - Thread: 1 -> GC Memory: 1437.153 / 1437.153 MB 2020-08-06 14:56:15.984 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:56:15.984 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 14:56:20.552 - Thread: 1 -> GUI Stats: Update 0.215089333333334, Draw 0.241111444444444 2020-08-06 14:56:25.984 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:56:25.984 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 14:56:36.000 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:56:36.000 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 14:56:36.000 - Thread: 1 -> Next activation in -00:13:51.4106174 2020-08-06 14:56:36.001 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:56:36.001 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 14:56:38.951 - Thread: 1 -> GC Memory: 1434.909 / 1434.909 MB 2020-08-06 14:56:46.000 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:56:46.000 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 14:56:50.551 - Thread: 1 -> GUI Stats: Update 0.259988166666667, Draw 0.420304222222221 2020-08-06 14:56:56.000 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:56:56.000 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 14:56:57.433 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:56:57.433 - Thread: 1 -> STATISTICS,2280.6333333,0,0,0,0,0,0,10.57992,62.01127,1,0,1435.681,4875.457,4534,-4534,8,19.17208,97.12382,0.2216976,8341,10.2069,0,0.001875117,1.956876,9.913334,100,3439950130,1435.681 2020-08-06 14:56:57.433 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:56:57.433 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3280,711,0,0,111,817,0,476,18,0,16,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:57:03.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:57:03.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:57:06.000 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 14:57:06.001 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 14:57:06.001 - Thread: 1 -> Next activation in 00:24:31.6604870 2020-08-06 14:57:08.618 - Thread: 1 -> Autosave initiated 2020-08-06 14:57:08.618 - Thread: 1 -> Character state: True 2020-08-06 14:57:08.619 - Thread: 1 -> IsServer: True 2020-08-06 14:57:08.619 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 14:57:08.619 - Thread: 1 -> Autosave 2020-08-06 14:57:08.619 - Thread: 1 -> Saving world - START 2020-08-06 14:57:08.619 - Thread: 1 -> Making world state snapshot. 2020-08-06 14:57:08.619 - Thread: 1 -> Before snapshot.: GC Memory: 1,436 B 2020-08-06 14:57:08.637 - Thread: 1 -> After snapshot.: GC Memory: 1,438 B 2020-08-06 14:57:08.637 - Thread: 1 -> Directory cleanup: GC Memory: 1,438 B 2020-08-06 14:57:08.637 - Thread: 1 -> Saving world - END 2020-08-06 14:57:08.659 - Thread: 10 -> Session snapshot save - START 2020-08-06 14:57:08.661 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 14:57:08.952 - Thread: 1 -> GC Memory: 1440.329 / 1440.329 MB 2020-08-06 14:57:08.996 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 14:57:09.303 - Thread: 10 -> Session snapshot save - END 2020-08-06 14:57:20.552 - Thread: 1 -> GUI Stats: Update 0.219132722222222, Draw 0.285627611111111 2020-08-06 14:57:38.967 - Thread: 1 -> GC Memory: 1443.623 / 1443.623 MB 2020-08-06 14:57:48.549 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:57:48.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:57:50.552 - Thread: 1 -> GUI Stats: Update 0.215660777777778, Draw 0.297520666666667 2020-08-06 14:57:57.450 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:57:57.450 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,22.44991,110.4876,1,0,1435.29,4888.563,4534,-4534,8,22.68124,97.46293,0.2177043,8356,11.67241,0,0.001875117,2.647447,11.37627,100,3444874652,1435.29 2020-08-06 14:57:57.450 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:57:57.450 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,109,56,728,3285,711,0,0,111,820,0,476,18,0,18,9,336,17,0,1,95,758,384,7,20,0 2020-08-06 14:58:08.984 - Thread: 1 -> GC Memory: 1434.988 / 1434.988 MB 2020-08-06 14:58:20.552 - Thread: 1 -> GUI Stats: Update 0.227877722222223, Draw 0.340977444444444 2020-08-06 14:58:28.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:58:28.384 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:58:38.988 - Thread: 1 -> GC Memory: 1436.809 / 1436.809 MB 2020-08-06 14:58:50.552 - Thread: 1 -> GUI Stats: Update 0.198438166666667, Draw 0.2747125 2020-08-06 14:58:57.467 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:58:57.467 - Thread: 1 -> STATISTICS,2400.6666666,0,0,0,0,0,0,15.90556,50.87947,1,0,1440.415,4888.031,4534,-4534,8,19.6505,97.46175,0.2245724,8370,10.33494,0,0.001875117,2.030867,10.07261,100,3440674378,1440.415 2020-08-06 14:58:57.467 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:58:57.467 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3281,711,0,0,111,817,0,476,18,0,17,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 14:59:03.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 14:59:03.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 14:59:09.003 - Thread: 1 -> GC Memory: 1437.576 / 1437.576 MB 2020-08-06 14:59:20.552 - Thread: 1 -> GUI Stats: Update 0.195326166666667, Draw 0.296253944444444 2020-08-06 14:59:39.003 - Thread: 1 -> GC Memory: 1441.815 / 1441.815 MB 2020-08-06 14:59:50.551 - Thread: 1 -> GUI Stats: Update 0.175548833333333, Draw 0.2601795 2020-08-06 14:59:57.484 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 14:59:57.484 - Thread: 1 -> STATISTICS,2460.6833333,0,0,0,0,0,0,9.024385,73.35834,1,0,1431.861,4890.582,4534,-4534,8,24.09023,96.43097,0.2173055,8386,8.332682,0,0.001875117,2.007362,8.035286,100,3442812046,1431.861 2020-08-06 14:59:57.484 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 14:59:57.484 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3283,711,0,0,111,817,0,477,18,0,19,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 15:00:09.018 - Thread: 1 -> GC Memory: 1433.308 / 1433.308 MB 2020-08-06 15:00:20.551 - Thread: 1 -> GUI Stats: Update 0.215031722222222, Draw 0.330639777777778 2020-08-06 15:00:39.018 - Thread: 1 -> GC Memory: 1435.098 / 1435.098 MB 2020-08-06 15:00:50.552 - Thread: 1 -> GUI Stats: Update 0.212593277777778, Draw 0.384018 2020-08-06 15:00:57.500 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:00:57.501 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,11.31795,60.23306,1,0,1435.93,4890.199,4534,-4534,8,21.03195,96.54779,0.2140114,8397,8.762887,0,0.001875117,1.843006,8.460374,100,3442938162,1435.93 2020-08-06 15:00:57.501 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:00:57.501 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3283,711,0,0,111,817,0,477,18,0,19,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 15:01:09.035 - Thread: 1 -> GC Memory: 1435.767 / 1435.767 MB 2020-08-06 15:01:20.551 - Thread: 1 -> GUI Stats: Update 0.306954888888889, Draw 0.307609 2020-08-06 15:01:39.052 - Thread: 1 -> GC Memory: 1433.759 / 1433.759 MB 2020-08-06 15:01:44.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:01:44.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:01:50.554 - Thread: 1 -> GUI Stats: Update 0.278040111111111, Draw 0.290711444444445 2020-08-06 15:01:57.517 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:01:57.517 - Thread: 1 -> STATISTICS,2580.7166666,0,0,0,0,0,0,18.00205,75.93584,1,0,1436.911,4914.133,4534,-4534,8,26.41865,92.40211,0.2129561,8401,8.331335,0,0.001875117,2.201027,7.698329,100,3442938162,1436.911 2020-08-06 15:01:57.517 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:01:57.517 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3283,711,0,0,111,817,0,477,18,0,19,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 15:02:08.620 - Thread: 1 -> Autosave initiated 2020-08-06 15:02:08.620 - Thread: 1 -> Character state: True 2020-08-06 15:02:08.620 - Thread: 1 -> IsServer: True 2020-08-06 15:02:08.620 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 15:02:08.620 - Thread: 1 -> Autosave 2020-08-06 15:02:08.620 - Thread: 1 -> Saving world - START 2020-08-06 15:02:08.621 - Thread: 1 -> Making world state snapshot. 2020-08-06 15:02:08.621 - Thread: 1 -> Before snapshot.: GC Memory: 1,444 B 2020-08-06 15:02:08.630 - Thread: 1 -> After snapshot.: GC Memory: 1,441 B 2020-08-06 15:02:08.630 - Thread: 1 -> Directory cleanup: GC Memory: 1,441 B 2020-08-06 15:02:08.630 - Thread: 1 -> Saving world - END 2020-08-06 15:02:08.670 - Thread: 10 -> Session snapshot save - START 2020-08-06 15:02:08.671 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 15:02:09.055 - Thread: 1 -> GC Memory: 1446.104 / 1446.104 MB 2020-08-06 15:02:09.055 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 15:02:09.388 - Thread: 10 -> Session snapshot save - END 2020-08-06 15:02:20.554 - Thread: 1 -> GUI Stats: Update 0.208489166666666, Draw 0.210104666666666 2020-08-06 15:02:39.070 - Thread: 1 -> GC Memory: 1443.198 / 1443.198 MB 2020-08-06 15:02:50.553 - Thread: 1 -> GUI Stats: Update 0.219885611111111, Draw 0.203589666666667 2020-08-06 15:02:55.370 - Thread: 13 -> Entity Space_Wolf is closed. 2020-08-06 15:02:56.108 - Thread: 13 -> Entity Space_Wolf is closed. 2020-08-06 15:02:57.535 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:02:57.535 - Thread: 1 -> STATISTICS,2640.7333333,0,0,0,0,0,0,18.22486,75.76928,3,0,1439.953,4906.086,4534,-4534,8,23.46469,90.70082,0.2748883,8384,8.33311,0,0.001875117,1.955339,7.558199,100,3440578866,1439.953 2020-08-06 15:02:57.535 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:02:57.535 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3281,708,0,0,108,815,0,477,18,0,19,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 15:03:09.086 - Thread: 1 -> GC Memory: 1443.51 / 1443.51 MB 2020-08-06 15:03:20.553 - Thread: 1 -> GUI Stats: Update 0.212090444444444, Draw 0.197191666666667 2020-08-06 15:03:39.103 - Thread: 1 -> GC Memory: 1440.435 / 1440.435 MB 2020-08-06 15:03:50.553 - Thread: 1 -> GUI Stats: Update 0.217724222222222, Draw 0.184147277777778 2020-08-06 15:03:57.550 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:03:57.550 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,17.26035,73.33636,3,0,1442.338,4906.004,4534,-4534,8,24.13073,91.19705,0.249479,8469,8.333157,0,0.001875117,2.010851,7.599593,100,3442938162,1442.338 2020-08-06 15:03:57.550 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:03:57.551 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3283,711,0,0,111,817,0,477,18,0,19,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 15:04:05.747 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:04:06.136 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:04:09.118 - Thread: 1 -> GC Memory: 1438.02 / 1438.02 MB 2020-08-06 15:04:10.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:04:10.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:04:10.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:04:10.539 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:04:12.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:04:12.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:04:20.552 - Thread: 1 -> GUI Stats: Update 0.202470555555556, Draw 0.229355666666667 2020-08-06 15:04:39.118 - Thread: 1 -> GC Memory: 1441.076 / 1441.076 MB 2020-08-06 15:04:50.552 - Thread: 1 -> GUI Stats: Update 0.189643611111111, Draw 0.195747833333333 2020-08-06 15:04:56.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:04:56.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:04:56.767 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:04:56.767 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:04:56.767 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:04:56.773 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:04:57.568 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:04:57.568 - Thread: 1 -> STATISTICS,2760.7666666,0,0,0,0,0,0,8.819006,57.47151,1,0,1443.101,4924.188,4534,-4534,8,22.73299,96.7939,0.2378826,8482,8.699533,0,0.001875117,1.977664,8.420618,100,3443360033,1443.101 2020-08-06 15:04:57.568 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:04:57.568 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3283,712,0,0,111,819,0,478,18,0,18,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 15:05:09.119 - Thread: 1 -> GC Memory: 1446.689 / 1446.689 MB 2020-08-06 15:05:17.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:05:17.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:05:20.552 - Thread: 1 -> GUI Stats: Update 0.214171388888889, Draw 0.297606722222222 2020-08-06 15:05:39.136 - Thread: 1 -> GC Memory: 1443.177 / 1443.177 MB 2020-08-06 15:05:50.553 - Thread: 1 -> GUI Stats: Update 0.218120277777778, Draw 0.204759055555556 2020-08-06 15:05:57.585 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:05:57.585 - Thread: 1 -> STATISTICS,2820.7833333,0,0,0,0,0,0,18.3899,62.44578,1,0,1444.533,4915.348,4534,-4534,8,20.68234,97.47234,0.2092153,8475,11.0288,0,0.001875117,2.281013,10.75003,100,3446185041,1444.533 2020-08-06 15:05:57.585 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:05:57.585 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,108,56,728,3286,713,0,0,111,822,0,478,18,0,17,9,336,16,0,1,95,758,384,7,20,0 2020-08-06 15:06:09.138 - Thread: 1 -> GC Memory: 1444.943 / 1444.943 MB 2020-08-06 15:06:20.553 - Thread: 1 -> GUI Stats: Update 0.208393277777778, Draw 0.211889055555556 2020-08-06 15:06:39.152 - Thread: 1 -> GC Memory: 1440.774 / 1440.774 MB 2020-08-06 15:06:50.552 - Thread: 1 -> GUI Stats: Update 0.183701166666666, Draw 0.207614611111111 2020-08-06 15:06:57.601 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:06:57.608 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,15.27806,38.90356,1,0,1440.451,4907.25,4534,-4534,8,16.01222,97.45721,0.2123791,8472,17.63736,0,0.001875117,2.824133,17.18888,100,3448778916,1440.451 2020-08-06 15:06:57.608 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:06:57.608 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3289,717,0,0,111,824,0,482,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:07:08.619 - Thread: 1 -> Autosave initiated 2020-08-06 15:07:08.619 - Thread: 1 -> Character state: True 2020-08-06 15:07:08.619 - Thread: 1 -> IsServer: True 2020-08-06 15:07:08.619 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 15:07:08.619 - Thread: 1 -> Autosave 2020-08-06 15:07:08.619 - Thread: 1 -> Saving world - START 2020-08-06 15:07:08.621 - Thread: 1 -> Making world state snapshot. 2020-08-06 15:07:08.621 - Thread: 1 -> Before snapshot.: GC Memory: 1,441 B 2020-08-06 15:07:08.628 - Thread: 1 -> After snapshot.: GC Memory: 1,444 B 2020-08-06 15:07:08.628 - Thread: 1 -> Directory cleanup: GC Memory: 1,444 B 2020-08-06 15:07:08.628 - Thread: 1 -> Saving world - END 2020-08-06 15:07:08.662 - Thread: 10 -> Session snapshot save - START 2020-08-06 15:07:08.663 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 15:07:09.014 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 15:07:09.153 - Thread: 1 -> GC Memory: 1444.867 / 1444.867 MB 2020-08-06 15:07:09.324 - Thread: 10 -> Session snapshot save - END 2020-08-06 15:07:11.918 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:07:11.918 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:07:11.918 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:07:11.931 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:07:20.553 - Thread: 1 -> GUI Stats: Update 0.209029555555555, Draw 0.252485333333333 2020-08-06 15:07:26.050 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:07:26.051 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:07:39.169 - Thread: 1 -> GC Memory: 1445.859 / 1445.859 MB 2020-08-06 15:07:50.553 - Thread: 1 -> GUI Stats: Update 0.189783277777778, Draw 0.270083111111111 2020-08-06 15:07:57.618 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:07:57.618 - Thread: 1 -> STATISTICS,2940.8166666,0,0,0,0,0,0,19.96533,63.55934,1,0,1445.806,4923.547,4534,-4534,8,22.26315,96.37012,0.2327093,8475,8.520825,0,0.001875117,1.897004,8.21153,100,3448499164,1445.806 2020-08-06 15:07:57.618 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:07:57.618 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,56,728,3288,717,0,0,111,823,0,482,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:08:09.169 - Thread: 1 -> GC Memory: 1447.795 / 1447.795 MB 2020-08-06 15:08:20.554 - Thread: 1 -> GUI Stats: Update 0.265613333333333, Draw 0.287079 2020-08-06 15:08:39.170 - Thread: 1 -> GC Memory: 1440.248 / 1440.248 MB 2020-08-06 15:08:50.554 - Thread: 1 -> GUI Stats: Update 0.353406444444444, Draw 0.334585666666667 2020-08-06 15:08:57.634 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:08:57.635 - Thread: 1 -> STATISTICS,3000.8333333,0,0,0,0,0,0,13.77338,71.96276,1,0,1442.433,4915.941,4295,-4295,8,25.77324,80.25883,0.2620619,8470,8.33314,0,0.001875117,2.14772,6.68808,100,3455214064,1442.433 2020-08-06 15:08:57.635 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:08:57.635 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3295,722,0,0,111,829,0,487,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:09:09.187 - Thread: 1 -> GC Memory: 1443.44 / 1443.44 MB 2020-08-06 15:09:20.552 - Thread: 1 -> GUI Stats: Update 0.270377888888889, Draw 0.371455277777778 2020-08-06 15:09:39.203 - Thread: 1 -> GC Memory: 1442.621 / 1442.621 MB 2020-08-06 15:09:50.553 - Thread: 1 -> GUI Stats: Update 0.347444500000001, Draw 0.296775722222222 2020-08-06 15:09:57.651 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:09:57.651 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,12.68982,52.82756,1,0,1442.883,4913.27,4279,-4279,8,21.22135,81.32297,0.237376,8475,8.33559,0,0.001875117,1.768925,6.778749,100,3455214152,1442.883 2020-08-06 15:09:57.651 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:09:57.651 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3295,722,0,0,111,829,0,487,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:10:09.218 - Thread: 1 -> GC Memory: 1449.85 / 1449.85 MB 2020-08-06 15:10:20.553 - Thread: 1 -> GUI Stats: Update 0.27037, Draw 1.484751 2020-08-06 15:10:39.219 - Thread: 1 -> GC Memory: 1445.695 / 1445.695 MB 2020-08-06 15:10:50.552 - Thread: 1 -> GUI Stats: Update 0.231243444444445, Draw 0.350354 2020-08-06 15:10:57.668 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:10:57.668 - Thread: 1 -> STATISTICS,3120.8666666,0,0,0,0,0,0,11.04112,55.00778,1,0,1448.305,4941.586,4378,-4378,8,20.70496,76.8989,0.2592932,8452,8.333102,0,0.001875117,1.725365,6.408064,100,3454048878,1448.305 2020-08-06 15:10:57.668 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:10:57.668 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3294,721,0,0,111,828,0,487,18,0,18,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 15:11:09.236 - Thread: 1 -> GC Memory: 1448.021 / 1448.021 MB 2020-08-06 15:11:20.553 - Thread: 1 -> GUI Stats: Update 0.226894222222222, Draw 0.297108055555556 2020-08-06 15:11:39.237 - Thread: 1 -> GC Memory: 1452.829 / 1452.829 MB 2020-08-06 15:11:50.553 - Thread: 1 -> GUI Stats: Update 0.226258388888888, Draw 0.203314944444445 2020-08-06 15:11:57.685 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:11:57.685 - Thread: 1 -> STATISTICS,3180.8833333,0,0,0,0,0,0,10.44894,75.75555,1,0,1450.495,4947.668,4378,-4378,8,26.79759,83.62418,0.2502105,8451,8.333125,0,0.001875117,2.233077,6.968508,100,3454977402,1450.495 2020-08-06 15:11:57.685 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:11:57.685 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3294,722,0,0,108,829,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:12:00.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:12:00.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:12:08.621 - Thread: 1 -> Autosave initiated 2020-08-06 15:12:08.621 - Thread: 1 -> Character state: True 2020-08-06 15:12:08.621 - Thread: 1 -> IsServer: True 2020-08-06 15:12:08.621 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 15:12:08.621 - Thread: 1 -> Autosave 2020-08-06 15:12:08.621 - Thread: 1 -> Saving world - START 2020-08-06 15:12:08.621 - Thread: 1 -> Making world state snapshot. 2020-08-06 15:12:08.621 - Thread: 1 -> Before snapshot.: GC Memory: 1,454 B 2020-08-06 15:12:08.630 - Thread: 1 -> After snapshot.: GC Memory: 1,451 B 2020-08-06 15:12:08.630 - Thread: 1 -> Directory cleanup: GC Memory: 1,451 B 2020-08-06 15:12:08.630 - Thread: 1 -> Saving world - END 2020-08-06 15:12:08.663 - Thread: 10 -> Session snapshot save - START 2020-08-06 15:12:08.664 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 15:12:09.028 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 15:12:09.237 - Thread: 1 -> GC Memory: 1455.557 / 1455.557 MB 2020-08-06 15:12:09.396 - Thread: 10 -> Session snapshot save - END 2020-08-06 15:12:20.554 - Thread: 1 -> GUI Stats: Update 0.224097666666666, Draw 0.349355055555555 2020-08-06 15:12:33.035 - Thread: 1 -> Updating stopped. 2020-08-06 15:12:50.552 - Thread: 1 -> GUI Stats: Update 0.211452611111111, Draw 0.460954388888889 2020-08-06 15:12:57.702 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:12:57.704 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,4.961232,65.53314,1,0,1448.548,4948.207,4378,-4378,8,22.73129,95.54388,0.2359549,8448,8.31514,0,0.001875117,1.890139,7.944607,100,3455064522,1448.548 2020-08-06 15:12:57.704 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:12:57.704 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3295,722,0,0,108,829,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:13:20.552 - Thread: 1 -> GUI Stats: Update 0.1948235, Draw 0.460449277777777 2020-08-06 15:13:50.552 - Thread: 1 -> GUI Stats: Update 0.207251111111111, Draw 0.484290777777778 2020-08-06 15:13:57.718 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:13:57.718 - Thread: 1 -> STATISTICS,3300.9166666,0,0,0,0,0,0,5.019118,73.2459,1,0,1448.749,4947.535,4378,-4378,8,23.90739,91.26569,0.224173,8447,8.333041,0,0.001875117,1.992213,7.605207,100,3455064522,1448.749 2020-08-06 15:13:57.718 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:13:57.718 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3295,722,0,0,108,829,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:14:11.302 - Thread: 1 -> Updating continues. 2020-08-06 15:14:11.303 - Thread: 1 -> GC Memory: 1448.307 / 1448.307 MB 2020-08-06 15:14:11.535 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:14:11.535 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:14:20.556 - Thread: 1 -> GUI Stats: Update 0.197810222222222, Draw 0.518371444444444 2020-08-06 15:14:30.418 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:14:30.419 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:14:38.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:14:38.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:14:41.305 - Thread: 1 -> GC Memory: 1449.185 / 1449.185 MB 2020-08-06 15:14:50.553 - Thread: 1 -> GUI Stats: Update 0.212240611111112, Draw 0.612974222222222 2020-08-06 15:14:57.735 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:14:57.735 - Thread: 1 -> STATISTICS,3360.9333333,0,0,0,0,0,0,15.85916,68.56788,1,0,1449.659,4947.922,4378,-4378,8,22.28648,95.59049,0.2560685,8446,8.332935,0,0.001875117,1.857118,7.965494,100,3457374448,1449.659 2020-08-06 15:14:57.735 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:14:57.735 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3297,724,0,0,111,831,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:15:04.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:15:04.153 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:15:11.305 - Thread: 1 -> GC Memory: 1446.737 / 1446.737 MB 2020-08-06 15:15:20.068 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:15:20.070 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:15:20.555 - Thread: 1 -> GUI Stats: Update 0.253940166666667, Draw 0.610796944444445 2020-08-06 15:15:41.305 - Thread: 1 -> GC Memory: 1448.154 / 1448.154 MB 2020-08-06 15:15:50.553 - Thread: 1 -> GUI Stats: Update 0.317453166666667, Draw 0.570220055555555 2020-08-06 15:15:57.751 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:15:57.752 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,17.82299,82.48322,1,0,1446.587,4962.051,4378,-4378,8,25.42775,91.21233,0.2658682,8441,8.333072,0,0.001875117,2.118912,7.600789,100,3457093404,1446.587 2020-08-06 15:15:57.752 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:15:57.752 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3296,724,0,0,111,831,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:16:11.320 - Thread: 1 -> GC Memory: 1447.373 / 1447.373 MB 2020-08-06 15:16:11.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:16:11.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:16:20.554 - Thread: 1 -> GUI Stats: Update 0.261760888888889, Draw 0.502016555555556 2020-08-06 15:16:37.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:16:37.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:16:41.322 - Thread: 1 -> GC Memory: 1449.816 / 1449.816 MB 2020-08-06 15:16:50.555 - Thread: 1 -> GUI Stats: Update 0.29444911111111, Draw 0.521569277777778 2020-08-06 15:16:57.768 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:16:57.769 - Thread: 1 -> STATISTICS,3480.9666666,0,0,0,0,0,0,13.34848,73.6776,1,0,1447.889,4950.133,4378,-4378,8,26.60887,83.14169,0.2650195,8439,8.342925,0,0.001875117,2.219958,6.936449,100,3456772682,1447.889 2020-08-06 15:16:57.769 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:16:57.769 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,57,728,3296,724,0,0,111,831,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:17:08.620 - Thread: 1 -> Autosave initiated 2020-08-06 15:17:08.620 - Thread: 1 -> Character state: True 2020-08-06 15:17:08.620 - Thread: 1 -> IsServer: True 2020-08-06 15:17:08.620 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 15:17:08.620 - Thread: 1 -> Autosave 2020-08-06 15:17:08.620 - Thread: 1 -> Saving world - START 2020-08-06 15:17:08.621 - Thread: 1 -> Making world state snapshot. 2020-08-06 15:17:08.621 - Thread: 1 -> Before snapshot.: GC Memory: 1,448 B 2020-08-06 15:17:08.625 - Thread: 1 -> After snapshot.: GC Memory: 1,450 B 2020-08-06 15:17:08.625 - Thread: 1 -> Directory cleanup: GC Memory: 1,450 B 2020-08-06 15:17:08.625 - Thread: 1 -> Saving world - END 2020-08-06 15:17:08.659 - Thread: 10 -> Session snapshot save - START 2020-08-06 15:17:08.660 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 15:17:08.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:17:08.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:17:09.017 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 15:17:09.310 - Thread: 10 -> Session snapshot save - END 2020-08-06 15:17:11.337 - Thread: 1 -> GC Memory: 1450.946 / 1450.946 MB 2020-08-06 15:17:17.254 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:17:20.555 - Thread: 1 -> GUI Stats: Update 0.252466444444444, Draw 0.449619611111111 2020-08-06 15:17:23.122 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:17:33.955 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:17:38.570 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:17:41.338 - Thread: 1 -> GC Memory: 1463.726 / 1463.726 MB 2020-08-06 15:17:50.554 - Thread: 1 -> GUI Stats: Update 0.231149333333333, Draw 0.469419944444445 2020-08-06 15:17:57.786 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:17:57.786 - Thread: 1 -> STATISTICS,3540.9833333,0,0,0,0,0,0,19.15212,77.93893,1,0,1454.087,4952.988,4378,-4378,8,29.88795,96.04298,0.2556414,8422,7.849025,0,0.001875117,2.345912,7.538437,100,3455505228,1454.087 2020-08-06 15:17:57.786 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:17:57.786 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,58,728,3295,722,0,0,108,828,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:18:11.353 - Thread: 1 -> GC Memory: 1454.811 / 1454.811 MB 2020-08-06 15:18:20.554 - Thread: 1 -> GUI Stats: Update 0.205095666666667, Draw 0.498646944444446 2020-08-06 15:18:41.355 - Thread: 1 -> GC Memory: 1452.703 / 1452.703 MB 2020-08-06 15:18:50.554 - Thread: 1 -> GUI Stats: Update 0.249028111111112, Draw 0.4693795 2020-08-06 15:18:57.802 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:18:57.802 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,19.24389,71.70586,1,0,1454.398,4953.23,4378,-4378,8,25.62775,86.45896,0.2645252,8426,8.333062,0,0.001875117,2.135576,7.204679,100,3456013810,1454.398 2020-08-06 15:18:57.802 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:18:57.802 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,58,728,3295,722,0,0,108,829,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:19:11.371 - Thread: 1 -> GC Memory: 1453.658 / 1453.658 MB 2020-08-06 15:19:20.555 - Thread: 1 -> GUI Stats: Update 0.236670277777778, Draw 0.460236111111111 2020-08-06 15:19:28.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:19:28.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:19:41.371 - Thread: 1 -> GC Memory: 1453.336 / 1453.336 MB 2020-08-06 15:19:45.219 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:19:45.219 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:19:50.555 - Thread: 1 -> GUI Stats: Update 0.206718833333333, Draw 0.468511388888889 2020-08-06 15:19:53.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:19:53.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:19:57.819 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:19:57.819 - Thread: 1 -> STATISTICS,3661.0166666,0,0,0,0,0,0,17.19265,64.26621,1,0,1455.859,4953.305,4378,-4378,8,24.06154,92.94182,0.2400528,8428,8.333002,0,0.001875117,2.005049,7.744844,100,3458227042,1455.859 2020-08-06 15:19:57.819 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:19:57.819 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,58,728,3298,724,0,0,111,831,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:20:11.371 - Thread: 1 -> GC Memory: 1448.289 / 1448.289 MB 2020-08-06 15:20:20.555 - Thread: 1 -> GUI Stats: Update 0.192861222222222, Draw 0.481569111111111 2020-08-06 15:20:41.388 - Thread: 1 -> GC Memory: 1447.783 / 1447.783 MB 2020-08-06 15:20:50.553 - Thread: 1 -> GUI Stats: Update 0.192437166666666, Draw 0.534848277777778 2020-08-06 15:20:57.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:20:57.836 - Thread: 1 -> STATISTICS,3721.0333333,0,0,0,0,0,0,12.65445,80.83543,1,0,1447.443,4954.641,4378,-4378,8,28.05537,94.54739,0.2515437,8425,8.322663,0,0.001875117,2.334954,7.868861,100,3455661678,1447.443 2020-08-06 15:20:57.836 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:20:57.836 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,58,728,3295,722,0,0,108,828,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:21:11.403 - Thread: 1 -> GC Memory: 1447.56 / 1447.56 MB 2020-08-06 15:21:16.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:21:16.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:21:20.554 - Thread: 1 -> GUI Stats: Update 0.202885277777778, Draw 0.439609166666667 2020-08-06 15:21:41.405 - Thread: 1 -> GC Memory: 1449.894 / 1449.894 MB 2020-08-06 15:21:50.554 - Thread: 1 -> GUI Stats: Update 0.2001625, Draw 0.3935675 2020-08-06 15:21:57.852 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:21:57.852 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,15.2603,78.91283,1,0,1448.057,5006.137,4378,-4378,8,25.28776,96.77417,0.2544367,8425,8.828343,0,0.001875117,2.232491,8.543556,100,3458294214,1448.057 2020-08-06 15:21:57.852 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:21:57.852 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,58,728,3298,724,0,0,111,831,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:22:08.622 - Thread: 1 -> Autosave initiated 2020-08-06 15:22:08.622 - Thread: 1 -> Character state: True 2020-08-06 15:22:08.622 - Thread: 1 -> IsServer: True 2020-08-06 15:22:08.622 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 15:22:08.622 - Thread: 1 -> Autosave 2020-08-06 15:22:08.622 - Thread: 1 -> Saving world - START 2020-08-06 15:22:08.623 - Thread: 1 -> Making world state snapshot. 2020-08-06 15:22:08.623 - Thread: 1 -> Before snapshot.: GC Memory: 1,451 B 2020-08-06 15:22:08.637 - Thread: 1 -> After snapshot.: GC Memory: 1,449 B 2020-08-06 15:22:08.637 - Thread: 1 -> Directory cleanup: GC Memory: 1,449 B 2020-08-06 15:22:08.637 - Thread: 1 -> Saving world - END 2020-08-06 15:22:08.676 - Thread: 11 -> Session snapshot save - START 2020-08-06 15:22:08.676 - Thread: 11 -> Checking file access for files in target dir. 2020-08-06 15:22:09.036 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 15:22:09.344 - Thread: 11 -> Session snapshot save - END 2020-08-06 15:22:11.405 - Thread: 1 -> GC Memory: 1452.236 / 1452.236 MB 2020-08-06 15:22:20.556 - Thread: 1 -> GUI Stats: Update 0.206564, Draw 0.425404555555554 2020-08-06 15:22:41.406 - Thread: 1 -> GC Memory: 1450.676 / 1450.676 MB 2020-08-06 15:22:50.555 - Thread: 1 -> GUI Stats: Update 0.266870222222222, Draw 0.231952222222223 2020-08-06 15:22:57.869 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:22:57.869 - Thread: 1 -> STATISTICS,3841.0666666,0,0,0,0,0,0,23.56372,97.69513,1,0,1450.874,4974.879,4378,-4378,8,30.65566,91.51848,0.2698703,8415,8.333045,0,0.001875117,2.55455,7.626276,100,3457888910,1450.874 2020-08-06 15:22:57.869 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:22:57.869 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,106,58,728,3297,724,0,0,111,831,0,489,18,0,18,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 15:23:11.423 - Thread: 1 -> GC Memory: 1451.345 / 1451.345 MB 2020-08-06 15:23:16.403 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:23:16.403 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 15:23:20.555 - Thread: 1 -> GUI Stats: Update 0.287331777777778, Draw 0.4246395 2020-08-06 15:23:26.404 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:23:26.405 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 15:23:36.403 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:23:36.404 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 15:23:41.438 - Thread: 1 -> GC Memory: 1452.46 / 1452.46 MB 2020-08-06 15:23:46.403 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:23:46.403 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 15:23:46.403 - Thread: 1 -> Next activation in -00:29:50.5023962 2020-08-06 15:23:46.403 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:23:46.403 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 15:23:50.555 - Thread: 1 -> GUI Stats: Update 0.268340444444444, Draw 0.273369333333333 2020-08-06 15:23:56.404 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:23:56.404 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 15:23:57.886 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:23:57.886 - Thread: 1 -> STATISTICS,3901.0833333,0,0,0,0,0,0,12.36411,77.2954,1,0,1451.309,4953.727,4378,-4378,8,24.08946,96.42641,0.2285993,8416,8.69244,0,0.001875117,2.093962,8.381808,100,3456792412,1451.309 2020-08-06 15:23:57.886 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:23:57.886 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,107,58,728,3296,723,0,0,111,830,0,489,18,0,17,9,336,15,0,0,95,758,384,7,20,0 2020-08-06 15:24:06.404 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:24:06.404 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 15:24:11.454 - Thread: 1 -> GC Memory: 1453.572 / 1453.572 MB 2020-08-06 15:24:16.421 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:24:16.421 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 15:24:16.421 - Thread: 1 -> Next activation in -00:00:10.6595490 2020-08-06 15:24:16.421 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:24:16.421 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 15:24:20.554 - Thread: 1 -> GUI Stats: Update 0.254446666666667, Draw 0.343101000000001 2020-08-06 15:24:26.420 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:24:26.420 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 15:24:28.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:24:28.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:24:36.420 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:24:36.420 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 15:24:41.455 - Thread: 1 -> GC Memory: 1446.839 / 1446.839 MB 2020-08-06 15:24:46.420 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:24:46.420 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 15:24:46.420 - Thread: 1 -> Next activation in 00:09:52.7778195 2020-08-06 15:24:50.556 - Thread: 1 -> GUI Stats: Update 0.214311944444444, Draw 0.291359666666667 2020-08-06 15:24:57.903 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:24:57.905 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,16.18201,54.60948,1,0,1448.69,4954.922,4383,-4383,8,20.43834,95.1761,0.24075,8411,8.333207,0,0.001875117,1.703169,7.931222,100,3457522926,1448.69 2020-08-06 15:24:57.905 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:24:57.905 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,107,58,728,3297,724,0,0,111,831,0,489,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:25:11.471 - Thread: 1 -> GC Memory: 1450.313 / 1450.313 MB 2020-08-06 15:25:20.555 - Thread: 1 -> GUI Stats: Update 0.200622611111111, Draw 0.209816 2020-08-06 15:25:41.488 - Thread: 1 -> GC Memory: 1453.005 / 1453.005 MB 2020-08-06 15:25:50.555 - Thread: 1 -> GUI Stats: Update 0.247299722222222, Draw 0.622352722222222 2020-08-06 15:25:57.920 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:25:57.920 - Thread: 1 -> STATISTICS,4021.1166666,0,0,0,0,0,0,10.69931,73.27255,1,0,1454.449,4955.598,4468,-4468,8,24.42018,94.10216,0.2515689,8415,8.334927,0,0.001875117,2.035404,7.843346,100,3456860532,1454.449 2020-08-06 15:25:57.920 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:25:57.920 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,107,58,728,3296,723,0,0,108,831,0,491,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:26:04.303 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:26:04.303 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:26:04.303 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:26:04.308 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:26:11.488 - Thread: 1 -> GC Memory: 1453.493 / 1453.493 MB 2020-08-06 15:26:20.554 - Thread: 1 -> GUI Stats: Update 0.232732777777778, Draw 0.362946666666667 2020-08-06 15:26:25.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:26:25.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:26:41.504 - Thread: 1 -> GC Memory: 1455.933 / 1455.933 MB 2020-08-06 15:26:50.556 - Thread: 1 -> GUI Stats: Update 0.200847, Draw 0.346090222222222 2020-08-06 15:26:57.936 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:26:57.936 - Thread: 1 -> STATISTICS,4081.1333333,0,0,0,0,0,0,11.50201,72.2173,1,0,1449.927,4956.199,4474,-4474,8,25.96427,94.20751,0.2417791,8408,8.333098,0,0.001875117,2.163628,7.850405,100,3459969420,1449.927 2020-08-06 15:26:57.936 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:26:57.936 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,107,58,728,3299,727,0,0,111,834,0,492,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:27:08.621 - Thread: 1 -> Autosave initiated 2020-08-06 15:27:08.621 - Thread: 1 -> Character state: True 2020-08-06 15:27:08.621 - Thread: 1 -> IsServer: True 2020-08-06 15:27:08.621 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 15:27:08.621 - Thread: 1 -> Autosave 2020-08-06 15:27:08.621 - Thread: 1 -> Saving world - START 2020-08-06 15:27:08.621 - Thread: 1 -> Making world state snapshot. 2020-08-06 15:27:08.621 - Thread: 1 -> Before snapshot.: GC Memory: 1,449 B 2020-08-06 15:27:08.628 - Thread: 1 -> After snapshot.: GC Memory: 1,447 B 2020-08-06 15:27:08.628 - Thread: 1 -> Directory cleanup: GC Memory: 1,447 B 2020-08-06 15:27:08.628 - Thread: 1 -> Saving world - END 2020-08-06 15:27:08.666 - Thread: 10 -> Session snapshot save - START 2020-08-06 15:27:08.666 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 15:27:09.022 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 15:27:09.333 - Thread: 10 -> Session snapshot save - END 2020-08-06 15:27:11.504 - Thread: 1 -> GC Memory: 1453.258 / 1453.258 MB 2020-08-06 15:27:20.555 - Thread: 1 -> GUI Stats: Update 0.223743666666667, Draw 0.307089722222222 2020-08-06 15:27:29.258 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:27:29.656 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:27:30.622 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:27:33.889 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:27:35.355 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:27:37.722 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:27:41.506 - Thread: 1 -> GC Memory: 1467.293 / 1467.293 MB 2020-08-06 15:27:47.461 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 15:27:50.555 - Thread: 1 -> GUI Stats: Update 0.225999166666666, Draw 0.343908777777778 2020-08-06 15:27:57.953 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:27:57.953 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,16.63577,77.041,1,0,1467.968,4981.117,4477,-4477,8,28.1499,96.79263,0.2724995,8397,9.201841,0,0.001875117,2.590309,8.906704,100,3464040504,1467.968 2020-08-06 15:27:57.953 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:27:57.953 - Thread: 1 -> MEMORY VALUES,1,1,0,1,12,901,37,18,108,61,728,3303,727,0,0,111,835,0,492,18,0,17,9,336,16,0,1,95,758,384,7,20,0 2020-08-06 15:28:11.521 - Thread: 1 -> GC Memory: 1467.728 / 1467.728 MB 2020-08-06 15:28:16.303 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:28:16.303 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:28:16.303 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:28:16.315 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:28:20.554 - Thread: 1 -> GUI Stats: Update 0.204931555555555, Draw 0.247686055555556 2020-08-06 15:28:25.487 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:28:25.487 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:28:41.522 - Thread: 1 -> GC Memory: 1485.817 / 1485.817 MB 2020-08-06 15:28:50.554 - Thread: 1 -> GUI Stats: Update 0.225311333333333, Draw 0.358003000000001 2020-08-06 15:28:57.970 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:28:57.970 - Thread: 1 -> STATISTICS,4201.1666666,0,0,0,0,0,0,13.07867,69.79694,1,0,1492.716,5013.605,4610,-4610,8,28.08849,95.74907,0.2650831,8385,8.038818,0,0.001875117,2.257983,7.697093,100,3475762786,1492.716 2020-08-06 15:28:57.970 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:28:57.970 - Thread: 1 -> MEMORY VALUES,1,1,0,1,13,901,37,25,115,61,728,3314,731,0,0,108,846,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:29:11.523 - Thread: 1 -> GC Memory: 1491.049 / 1491.049 MB 2020-08-06 15:29:20.557 - Thread: 1 -> GUI Stats: Update 0.194034166666667, Draw 0.301572444444445 2020-08-06 15:29:40.970 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:29:40.970 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:29:40.970 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:29:40.976 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:29:41.538 - Thread: 1 -> GC Memory: 1493.456 / 1493.456 MB 2020-08-06 15:29:50.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:29:50.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:29:50.555 - Thread: 1 -> GUI Stats: Update 0.242584388888889, Draw 0.360112166666667 2020-08-06 15:29:57.986 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:29:57.987 - Thread: 1 -> STATISTICS,4261.1833333,0,0,0,0,0,0,19.37984,81.83465,1,0,1503.592,5001.152,4610,-4610,8,29.98835,90.6758,0.2618352,8386,8.333003,0,0.001875117,2.49893,7.556017,100,3480781552,1503.592 2020-08-06 15:29:57.987 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:29:57.987 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,116,61,728,3319,733,0,0,111,850,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:30:11.538 - Thread: 1 -> GC Memory: 1504.301 / 1504.301 MB 2020-08-06 15:30:20.555 - Thread: 1 -> GUI Stats: Update 0.261850333333333, Draw 0.405066 2020-08-06 15:30:41.542 - Thread: 1 -> GC Memory: 1454.716 / 1454.716 MB 2020-08-06 15:30:50.557 - Thread: 1 -> GUI Stats: Update 0.242519333333334, Draw 0.376426388888889 2020-08-06 15:30:58.003 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:30:58.004 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,16.2611,76.88333,1,0,1458.344,4987.34,4934,-4934,9,27.88239,83.49777,0.2477923,8385,8.333025,0,0.001875117,2.323447,6.95789,100,3481256928,1458.344 2020-08-06 15:30:58.004 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:30:58.004 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3319,733,0,0,111,850,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:31:11.555 - Thread: 1 -> GC Memory: 1459.031 / 1459.031 MB 2020-08-06 15:31:20.557 - Thread: 1 -> GUI Stats: Update 0.293231277777778, Draw 0.3376305 2020-08-06 15:31:20.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:31:20.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:31:41.572 - Thread: 1 -> GC Memory: 1457.789 / 1457.789 MB 2020-08-06 15:31:50.556 - Thread: 1 -> GUI Stats: Update 0.236173222222222, Draw 0.306430666666666 2020-08-06 15:31:58.020 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:31:58.020 - Thread: 1 -> STATISTICS,4381.2166666,0,0,0,0,0,0,11.01507,69.75945,1,0,1456.968,5001.988,5179,-5179,9,25.94164,92.25628,0.2301324,8388,8.33412,0,0.001875117,2.162008,7.688749,100,3481241488,1456.968 2020-08-06 15:31:58.020 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:31:58.020 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3319,733,0,0,111,850,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:32:05.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:32:05.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:32:05.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:32:05.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:32:08.621 - Thread: 1 -> Autosave initiated 2020-08-06 15:32:08.621 - Thread: 1 -> Character state: True 2020-08-06 15:32:08.621 - Thread: 1 -> IsServer: True 2020-08-06 15:32:08.621 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 15:32:08.621 - Thread: 1 -> Autosave 2020-08-06 15:32:08.621 - Thread: 1 -> Saving world - START 2020-08-06 15:32:08.622 - Thread: 1 -> Making world state snapshot. 2020-08-06 15:32:08.622 - Thread: 1 -> Before snapshot.: GC Memory: 1,462 B 2020-08-06 15:32:08.630 - Thread: 1 -> After snapshot.: GC Memory: 1,460 B 2020-08-06 15:32:08.630 - Thread: 1 -> Directory cleanup: GC Memory: 1,460 B 2020-08-06 15:32:08.630 - Thread: 1 -> Saving world - END 2020-08-06 15:32:08.661 - Thread: 10 -> Session snapshot save - START 2020-08-06 15:32:08.661 - Thread: 10 -> Checking file access for files in target dir. 2020-08-06 15:32:09.017 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 15:32:09.338 - Thread: 10 -> Session snapshot save - END 2020-08-06 15:32:11.588 - Thread: 1 -> GC Memory: 1463.706 / 1463.706 MB 2020-08-06 15:32:20.556 - Thread: 1 -> GUI Stats: Update 0.238829333333333, Draw 0.24869 2020-08-06 15:32:38.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:32:38.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:32:41.605 - Thread: 1 -> GC Memory: 1466.652 / 1466.652 MB 2020-08-06 15:32:50.556 - Thread: 1 -> GUI Stats: Update 0.224185, Draw 0.264248055555556 2020-08-06 15:32:58.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:32:58.038 - Thread: 1 -> STATISTICS,4441.2333333,0,0,0,0,0,0,9.575927,58.93964,1,0,1456.769,5002.852,5179,-5179,9,22.02181,96.61812,0.2440551,8379,8.363156,0,0.001875117,1.841719,8.080324,100,3478730888,1456.769 2020-08-06 15:32:58.038 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:32:58.038 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,116,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:33:11.606 - Thread: 1 -> GC Memory: 1457.224 / 1457.224 MB 2020-08-06 15:33:20.556 - Thread: 1 -> GUI Stats: Update 0.204214666666666, Draw 0.269648111111111 2020-08-06 15:33:28.320 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:33:28.320 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:33:28.320 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 15:33:28.330 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 15:33:34.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:33:34.171 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:33:41.622 - Thread: 1 -> GC Memory: 1459.572 / 1459.572 MB 2020-08-06 15:33:50.556 - Thread: 1 -> GUI Stats: Update 0.242944833333333, Draw 0.375785333333332 2020-08-06 15:33:58.054 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:33:58.054 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,10.5977,59.00404,1,0,1458.792,4989.844,5189,-5189,9,22.59774,81.31175,0.2417229,8373,8.324658,0,0.001875117,1.881185,6.768926,100,3481280928,1458.792 2020-08-06 15:33:58.054 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:33:58.054 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3320,733,0,0,111,850,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:34:11.638 - Thread: 1 -> GC Memory: 1456.846 / 1456.846 MB 2020-08-06 15:34:20.555 - Thread: 1 -> GUI Stats: Update 0.234399444444444, Draw 0.309869333333334 2020-08-06 15:34:31.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 15:34:31.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 15:34:40.471 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:34:40.472 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-08-06 15:34:41.639 - Thread: 1 -> GC Memory: 1457.867 / 1457.867 MB 2020-08-06 15:34:50.471 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 15:34:50.471 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-08-06 15:34:50.556 - Thread: 1 -> GUI Stats: Update 0.237569222222222, Draw 0.313330611111111 2020-08-06 15:34:53.971 - Thread: 1 -> Updating stopped. 2020-08-06 15:34:58.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:34:58.070 - Thread: 1 -> STATISTICS,4561.2666666,0,0,0,0,0,0,3.45797,63.37721,1,0,1460.275,4986.266,5888,-5888,9,22.62182,96.42393,0.2414512,8378,8.522468,0,0.001875117,1.927937,8.217698,100,3479079488,1460.275 2020-08-06 15:34:58.070 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:34:58.070 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:35:20.554 - Thread: 1 -> GUI Stats: Update 0.238131666666667, Draw 0.172437555555556 2020-08-06 15:35:50.555 - Thread: 1 -> GUI Stats: Update 0.198295333333333, Draw 0.163200944444444 2020-08-06 15:35:58.087 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:35:58.087 - Thread: 1 -> STATISTICS,4621.2833333,0,0,0,0,0,0,3.246114,59.41687,1,0,1456.729,4989.719,5888,-5888,9,22.89056,96.3301,0.2219306,8381,8.50752,0,0.001875117,1.947419,8.195302,100,3479079488,1456.729 2020-08-06 15:35:58.088 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:35:58.088 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:36:20.554 - Thread: 1 -> GUI Stats: Update 0.189314, Draw 0.155913833333333 2020-08-06 15:36:50.554 - Thread: 1 -> GUI Stats: Update 0.237693666666667, Draw 0.217068166666667 2020-08-06 15:36:58.104 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:36:58.112 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,5.386944,75.92848,1,0,1456.309,4988.277,5888,-5888,9,24.01553,95.92139,0.2261163,8381,8.535522,0,0.001875117,2.04985,8.18739,100,3479079488,1456.309 2020-08-06 15:36:58.112 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:36:58.112 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:37:20.555 - Thread: 1 -> GUI Stats: Update 0.2863705, Draw 0.2390365 2020-08-06 15:37:50.555 - Thread: 1 -> GUI Stats: Update 0.257526333333333, Draw 0.179161555555555 2020-08-06 15:37:58.121 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:37:58.121 - Thread: 1 -> STATISTICS,4741.3166666,0,0,0,0,0,0,4.033454,91.97707,1,0,1456.766,4984.461,5888,-5888,9,23.99563,96.15024,0.212247,8383,8.552543,0,0.001875117,2.052237,8.22329,100,3479079488,1456.766 2020-08-06 15:37:58.121 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:37:58.121 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:38:20.555 - Thread: 1 -> GUI Stats: Update 0.264567444444444, Draw 0.185720722222222 2020-08-06 15:38:50.555 - Thread: 1 -> GUI Stats: Update 0.249689833333334, Draw 0.177064611111111 2020-08-06 15:38:58.138 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:38:58.138 - Thread: 1 -> STATISTICS,4801.3333333,0,0,0,0,0,0,3.823676,91.64302,1,0,1456.136,4988.047,5888,-5888,9,24.73309,96.08037,0.2301295,8380,8.333112,0,0.001875117,2.061036,8.006484,100,3479079488,1456.136 2020-08-06 15:38:58.138 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:38:58.138 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:39:20.555 - Thread: 1 -> GUI Stats: Update 0.251010333333333, Draw 0.173628611111111 2020-08-06 15:39:50.556 - Thread: 1 -> GUI Stats: Update 0.241041222222222, Draw 0.189235 2020-08-06 15:39:58.154 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:39:58.155 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,3.501975,88.72239,1,0,1456.739,4984.422,5888,-5888,9,21.70406,96.17828,0.2558019,8424,8.314823,0,0.001875117,1.804654,7.997055,100,3479079488,1456.739 2020-08-06 15:39:58.155 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:39:58.155 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:40:20.555 - Thread: 1 -> GUI Stats: Update 0.207452277777778, Draw 0.166098111111111 2020-08-06 15:40:50.555 - Thread: 1 -> GUI Stats: Update 0.203605888888889, Draw 0.158325555555556 2020-08-06 15:40:58.172 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:40:58.172 - Thread: 1 -> STATISTICS,4921.3666666,0,0,0,0,0,0,3.258679,104.5619,1,0,1456.555,4984.422,5888,-5888,9,24.4154,95.68059,0.2196971,8460,8.470959,0,0.001875117,2.068218,8.105062,100,3479079488,1456.555 2020-08-06 15:40:58.172 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:40:58.172 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:41:20.555 - Thread: 1 -> GUI Stats: Update 0.198352555555556, Draw 0.162708888888889 2020-08-06 15:41:50.555 - Thread: 1 -> GUI Stats: Update 0.189029555555556, Draw 0.1604035 2020-08-06 15:41:58.188 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:41:58.189 - Thread: 1 -> STATISTICS,4981.3833333,0,0,0,0,0,0,3.476447,98.30716,1,0,1456.936,4987.859,5888,-5888,9,26.62814,96.43822,0.2188359,8471,8.3331,0,0.001875117,2.218949,8.036293,100,3479079488,1456.936 2020-08-06 15:41:58.189 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:41:58.189 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:42:20.555 - Thread: 1 -> GUI Stats: Update 0.212109333333333, Draw 0.162886 2020-08-06 15:42:50.555 - Thread: 1 -> GUI Stats: Update 0.231984111111111, Draw 0.180548222222222 2020-08-06 15:42:58.205 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:42:58.206 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,3.420102,105.3374,1,0,1456.836,4984.41,5888,-5888,9,24.43215,96.12207,0.2170392,8444,8.388151,0,0.001875117,2.049406,8.062864,100,3479079488,1456.836 2020-08-06 15:42:58.206 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:42:58.206 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:43:20.556 - Thread: 1 -> GUI Stats: Update 0.205858888888889, Draw 0.163799611111111 2020-08-06 15:43:50.555 - Thread: 1 -> GUI Stats: Update 0.1943695, Draw 0.166088222222222 2020-08-06 15:43:58.222 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:43:58.222 - Thread: 1 -> STATISTICS,5101.4166666,0,0,0,0,0,0,3.735999,105.0902,1,0,1457.719,4987.891,5888,-5888,9,23.80759,95.97469,0.2151366,8437,8.478242,0,0.001875117,2.018465,8.136966,100,3479079488,1457.719 2020-08-06 15:43:58.222 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:43:58.222 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3317,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 15:44:20.556 - Thread: 1 -> GUI Stats: Update 0.264905777777778, Draw 0.259271611111111 2020-08-06 15:44:50.801 - Thread: 1 -> GUI Stats: Update 0.435144222222223, Draw 0.181415 2020-08-06 15:45:01.113 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 15:45:01.173 - Thread: 1 -> STATISTICS,5161.4333333,0,0,0,0,0,0,120.7301,164.6146,1,0,1457.601,4997.512,5888,-5888,9,67.4777,35.74229,0.303444,8407,69.08694,1,0.001875117,46.61828,24.69326,100,3481438784,1457.601 2020-08-06 15:45:01.173 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 15:45:01.174 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,62,728,3320,733,0,0,111,851,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:18:37.267 - Thread: 1 -> Updating continues. 2020-08-06 16:18:37.269 - Thread: 1 -> GC Memory: 1457.679 / 1457.679 MB 2020-08-06 16:18:37.269 - Thread: 1 -> Autosave initiated 2020-08-06 16:18:37.269 - Thread: 1 -> Character state: True 2020-08-06 16:18:37.269 - Thread: 1 -> IsServer: True 2020-08-06 16:18:37.269 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 16:18:37.269 - Thread: 1 -> Autosave 2020-08-06 16:18:37.269 - Thread: 1 -> Saving world - START 2020-08-06 16:18:37.270 - Thread: 1 -> Making world state snapshot. 2020-08-06 16:18:37.270 - Thread: 1 -> Before snapshot.: GC Memory: 1,457 B 2020-08-06 16:18:37.278 - Thread: 1 -> After snapshot.: GC Memory: 1,456 B 2020-08-06 16:18:37.278 - Thread: 1 -> Directory cleanup: GC Memory: 1,456 B 2020-08-06 16:18:37.278 - Thread: 1 -> Saving world - END 2020-08-06 16:18:37.305 - Thread: 12 -> Session snapshot save - START 2020-08-06 16:18:37.306 - Thread: 12 -> Checking file access for files in target dir. 2020-08-06 16:18:37.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:18:37.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:18:37.580 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 16:18:37.812 - Thread: 12 -> Session snapshot save - END 2020-08-06 16:18:43.768 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 16:18:43.768 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-08-06 16:18:52.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:18:52.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:18:53.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-08-06 16:18:53.767 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-08-06 16:18:53.767 - Thread: 1 -> Next activation in 00:53:48.9347229 2020-08-06 16:18:54.735 - Thread: 1 -> GUI Stats: Update 0.623240444444444, Draw 1.15118877777778 2020-08-06 16:19:07.270 - Thread: 1 -> GC Memory: 1459.636 / 1459.636 MB 2020-08-06 16:19:24.736 - Thread: 1 -> GUI Stats: Update 0.206636611111111, Draw 0.199261166666667 2020-08-06 16:19:32.434 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:19:32.441 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,25.40956,122.7223,7,0,1458.004,5016.406,5888,-5888,9,25.7655,96.89241,0.0115423,8170,9.061498,0,0.001875117,2.33474,8.779903,100,3480622120,1458.004 2020-08-06 16:19:32.441 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:19:32.441 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,63,728,3319,731,0,0,108,848,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:19:32.737 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 16:19:37.289 - Thread: 1 -> GC Memory: 1459.013 / 1459.013 MB 2020-08-06 16:19:44.836 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 16:19:46.868 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 16:19:51.053 - Thread: 1 -> Player character died. Id : 76561198123214359 2020-08-06 16:19:54.736 - Thread: 1 -> GUI Stats: Update 0.209128277777778, Draw 0.213853611111111 2020-08-06 16:19:57.270 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 16:19:57.270 - Thread: 11 -> Entity Space_Wolf is closed. 2020-08-06 16:20:07.302 - Thread: 1 -> GC Memory: 1462.443 / 1462.443 MB 2020-08-06 16:20:24.736 - Thread: 1 -> GUI Stats: Update 0.165664333333334, Draw 0.231702277777777 2020-08-06 16:20:32.450 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:20:32.450 - Thread: 1 -> STATISTICS,5281.4666666,0,0,0,0,0,0,13.15825,65.33449,1,0,1460.855,5006.281,5888,-5888,9,27.01822,80.82392,0.2577638,8219,8.33306,0,0.001875117,2.251445,6.735106,100,3491061184,1460.855 2020-08-06 16:20:32.450 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:20:32.450 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,117,71,728,3329,733,0,0,111,851,0,498,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:20:37.318 - Thread: 1 -> GC Memory: 1460.449 / 1460.449 MB 2020-08-06 16:20:54.735 - Thread: 1 -> GUI Stats: Update 0.171441166666667, Draw 0.213170777777777 2020-08-06 16:21:07.318 - Thread: 1 -> GC Memory: 1458.149 / 1458.149 MB 2020-08-06 16:21:24.736 - Thread: 1 -> GUI Stats: Update 0.208272277777778, Draw 0.320433388888888 2020-08-06 16:21:32.467 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:21:32.468 - Thread: 1 -> STATISTICS,5341.4833333,0,0,0,0,0,0,14.17625,93.18405,1,0,1456.639,5010.098,5888,-5888,9,31.05088,88.43693,0.25679,8242,8.333072,0,0.001875117,2.587492,7.369513,100,3489564742,1456.639 2020-08-06 16:21:32.468 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:21:32.468 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,116,71,728,3327,732,0,0,111,849,0,498,18,0,17,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 16:21:37.318 - Thread: 1 -> GC Memory: 1458.297 / 1458.297 MB 2020-08-06 16:21:54.736 - Thread: 1 -> GUI Stats: Update 0.240099444444445, Draw 0.343894666666666 2020-08-06 16:22:07.319 - Thread: 1 -> GC Memory: 1455.939 / 1455.939 MB 2020-08-06 16:22:24.738 - Thread: 1 -> GUI Stats: Update 0.252902222222223, Draw 0.335217611111111 2020-08-06 16:22:32.484 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:22:32.485 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,13.75088,93.80595,1,0,1457.109,5010.215,5888,-5888,9,29.98612,88.25298,0.262371,8245,8.333049,0,0.001875117,2.498758,7.354165,100,3489564742,1457.109 2020-08-06 16:22:32.485 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:22:32.485 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,26,116,71,728,3327,732,0,0,111,849,0,498,18,0,17,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 16:22:37.336 - Thread: 1 -> GC Memory: 1458.762 / 1458.762 MB 2020-08-06 16:22:53.701 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 16:22:53.701 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 16:22:53.701 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 16:22:53.712 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 16:22:54.736 - Thread: 1 -> GUI Stats: Update 0.272372388888889, Draw 0.345376 2020-08-06 16:23:07.336 - Thread: 1 -> GC Memory: 1463.532 / 1463.532 MB 2020-08-06 16:23:13.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:23:13.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:23:24.736 - Thread: 1 -> GUI Stats: Update 0.335672222222221, Draw 0.375624222222223 2020-08-06 16:23:32.501 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:23:32.501 - Thread: 1 -> STATISTICS,5461.5166666,0,0,0,0,0,0,13.04443,70.38904,1,0,1458.142,5007.055,5882,-5882,9,26.55668,84.18452,0.2520414,8243,8.333052,0,0.001875117,2.212982,7.015139,100,3492773160,1458.142 2020-08-06 16:23:32.501 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:23:32.501 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,117,71,728,3330,735,0,0,111,852,0,500,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:23:37.270 - Thread: 1 -> Autosave initiated 2020-08-06 16:23:37.270 - Thread: 1 -> Character state: True 2020-08-06 16:23:37.270 - Thread: 1 -> IsServer: True 2020-08-06 16:23:37.270 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 16:23:37.270 - Thread: 1 -> Autosave 2020-08-06 16:23:37.270 - Thread: 1 -> Saving world - START 2020-08-06 16:23:37.271 - Thread: 1 -> Making world state snapshot. 2020-08-06 16:23:37.271 - Thread: 1 -> Before snapshot.: GC Memory: 1,460 B 2020-08-06 16:23:37.279 - Thread: 1 -> After snapshot.: GC Memory: 1,458 B 2020-08-06 16:23:37.279 - Thread: 1 -> Directory cleanup: GC Memory: 1,458 B 2020-08-06 16:23:37.279 - Thread: 1 -> Saving world - END 2020-08-06 16:23:37.314 - Thread: 13 -> Session snapshot save - START 2020-08-06 16:23:37.315 - Thread: 13 -> Checking file access for files in target dir. 2020-08-06 16:23:37.352 - Thread: 1 -> GC Memory: 1464.283 / 1464.283 MB 2020-08-06 16:23:37.680 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 16:23:37.997 - Thread: 13 -> Session snapshot save - END 2020-08-06 16:23:54.736 - Thread: 1 -> GUI Stats: Update 0.279013166666667, Draw 0.331973666666667 2020-08-06 16:24:07.353 - Thread: 1 -> GC Memory: 1462.295 / 1462.295 MB 2020-08-06 16:24:24.735 - Thread: 1 -> GUI Stats: Update 0.258211833333333, Draw 0.330618833333333 2020-08-06 16:24:32.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:24:32.522 - Thread: 1 -> STATISTICS,5521.5333333,0,0,0,0,0,0,18.29628,78.26971,1,0,1466.818,5008.789,5874,-5874,10,25.79675,84.0461,0.2531468,8248,8.333043,0,0.001875117,2.149654,7.003598,100,3489344332,1466.818 2020-08-06 16:24:32.522 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:24:32.522 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,117,71,728,3327,731,0,0,108,848,0,500,18,0,17,9,336,14,0,0,95,758,384,7,20,0 2020-08-06 16:24:37.353 - Thread: 1 -> GC Memory: 1464.394 / 1464.394 MB 2020-08-06 16:24:54.737 - Thread: 1 -> GUI Stats: Update 0.261002722222222, Draw 0.534012499999999 2020-08-06 16:25:07.354 - Thread: 1 -> GC Memory: 1466.256 / 1466.256 MB 2020-08-06 16:25:24.737 - Thread: 1 -> GUI Stats: Update 0.311794111111111, Draw 0.363607999999999 2020-08-06 16:25:32.535 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:25:32.535 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,14.90622,85.11687,1,0,1457.504,5011.746,5892,-5892,9,29.23716,78.32729,0.2767947,8254,8.333275,0,0.001875117,2.436413,6.527228,100,3493566910,1457.504 2020-08-06 16:25:32.535 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:25:32.536 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,118,71,728,3331,735,0,0,111,853,0,500,18,0,17,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:25:37.370 - Thread: 1 -> GC Memory: 1459.606 / 1459.606 MB 2020-08-06 16:25:42.002 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 16:25:42.002 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 16:25:42.002 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-08-06 16:25:42.007 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-08-06 16:25:50.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-08-06 16:25:50.752 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-08-06 16:25:54.736 - Thread: 1 -> GUI Stats: Update 0.388762166666666, Draw 0.330323944444444 2020-08-06 16:26:07.387 - Thread: 1 -> GC Memory: 1461.637 / 1461.637 MB 2020-08-06 16:26:24.737 - Thread: 1 -> GUI Stats: Update 0.208824, Draw 0.305563666666666 2020-08-06 16:26:32.551 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:26:32.552 - Thread: 1 -> STATISTICS,5641.5666666,0,0,0,0,0,0,14.7704,54.80454,1,0,1460.1,5011.309,5892,-5892,9,22.73938,77.38882,0.24795,8255,8.332961,0,0.001875117,1.894864,6.448781,100,3493123494,1460.1 2020-08-06 16:26:32.552 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:26:32.552 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,118,71,728,3331,734,0,0,108,852,0,501,18,0,16,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:26:37.403 - Thread: 1 -> GC Memory: 1458.704 / 1458.704 MB 2020-08-06 16:26:54.736 - Thread: 1 -> GUI Stats: Update 0.267546666666667, Draw 0.351422333333334 2020-08-06 16:27:07.420 - Thread: 1 -> GC Memory: 1460.108 / 1460.108 MB 2020-08-06 16:27:24.736 - Thread: 1 -> GUI Stats: Update 0.200858777777778, Draw 0.296871777777778 2020-08-06 16:27:32.568 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:27:32.568 - Thread: 1 -> STATISTICS,5701.5833333,0,0,0,0,0,0,9.897357,94.27513,1,0,1460.264,5011.09,5908,-5908,9,29.60987,88.9875,0.234499,8263,8.336444,0,0.001875117,2.46841,7.418394,100,3495534144,1460.264 2020-08-06 16:27:32.568 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:27:32.568 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,118,71,728,3333,736,0,0,111,854,0,501,18,0,16,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:27:37.436 - Thread: 1 -> GC Memory: 1461.816 / 1461.816 MB 2020-08-06 16:27:54.737 - Thread: 1 -> GUI Stats: Update 0.187568611111111, Draw 0.235619111111111 2020-08-06 16:28:07.437 - Thread: 1 -> GC Memory: 1458.58 / 1458.58 MB 2020-08-06 16:28:24.738 - Thread: 1 -> GUI Stats: Update 0.201604055555555, Draw 0.2394085 2020-08-06 16:28:32.584 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:28:32.585 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,12.83312,89.75751,1,0,1458.233,5028.426,5908,-5908,9,25.38506,96.63405,0.2691098,8234,8.819149,0,0.001875117,2.238746,8.522301,100,3495589410,1458.233 2020-08-06 16:28:32.585 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:28:32.585 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,118,71,728,3333,736,0,0,111,854,0,501,18,0,16,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:28:37.269 - Thread: 1 -> Autosave initiated 2020-08-06 16:28:37.269 - Thread: 1 -> Character state: True 2020-08-06 16:28:37.269 - Thread: 1 -> IsServer: True 2020-08-06 16:28:37.269 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-08-06 16:28:37.269 - Thread: 1 -> Autosave 2020-08-06 16:28:37.269 - Thread: 1 -> Saving world - START 2020-08-06 16:28:37.270 - Thread: 1 -> Making world state snapshot. 2020-08-06 16:28:37.270 - Thread: 1 -> Before snapshot.: GC Memory: 1,459 B 2020-08-06 16:28:37.277 - Thread: 1 -> After snapshot.: GC Memory: 1,462 B 2020-08-06 16:28:37.277 - Thread: 1 -> Directory cleanup: GC Memory: 1,462 B 2020-08-06 16:28:37.277 - Thread: 1 -> Saving world - END 2020-08-06 16:28:37.307 - Thread: 11 -> Session snapshot save - START 2020-08-06 16:28:37.308 - Thread: 11 -> Checking file access for files in target dir. 2020-08-06 16:28:37.453 - Thread: 1 -> GC Memory: 1467.539 / 1467.539 MB 2020-08-06 16:28:37.648 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\noahb\AppData\Roaming\SpaceEngineers\Saves\76561198123214359\Creative\.new\Sandbox_config.sbc 2020-08-06 16:28:37.959 - Thread: 11 -> Session snapshot save - END 2020-08-06 16:28:54.737 - Thread: 1 -> GUI Stats: Update 0.210863, Draw 0.213096666666667 2020-08-06 16:29:07.470 - Thread: 1 -> GC Memory: 1465.69 / 1465.69 MB 2020-08-06 16:29:24.736 - Thread: 1 -> GUI Stats: Update 0.193548055555556, Draw 0.212772833333333 2020-08-06 16:29:32.601 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:29:32.601 - Thread: 1 -> STATISTICS,5821.6166666,0,0,0,0,0,0,11.92213,97.77932,1,0,1465.027,5026.457,5908,-5908,9,25.10006,96.29085,0.2733516,8233,8.510208,0,0.001875117,2.136068,8.194551,100,3495589410,1465.027 2020-08-06 16:29:32.601 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:29:32.601 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,118,71,728,3333,736,0,0,111,854,0,501,18,0,16,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:29:37.487 - Thread: 1 -> GC Memory: 1463.585 / 1463.585 MB 2020-08-06 16:29:54.738 - Thread: 1 -> GUI Stats: Update 0.204362944444445, Draw 0.224159333333333 2020-08-06 16:30:07.503 - Thread: 1 -> GC Memory: 1458.969 / 1458.969 MB 2020-08-06 16:30:24.737 - Thread: 1 -> GUI Stats: Update 0.203665333333333, Draw 0.225158388888889 2020-08-06 16:30:32.618 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:30:32.618 - Thread: 1 -> STATISTICS,5881.6333333,0,0,0,0,0,0,14.6428,98.67663,1,0,1457.9,5026.359,5908,-5908,9,26.90992,96.53503,0.2824246,8237,8.510358,0,0.001875117,2.290131,8.215476,100,3495589410,1457.9 2020-08-06 16:30:32.618 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:30:32.618 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,118,71,728,3333,736,0,0,111,854,0,501,18,0,16,9,336,15,0,1,95,758,384,7,20,0 2020-08-06 16:30:37.503 - Thread: 1 -> GC Memory: 1456.08 / 1456.08 MB 2020-08-06 16:30:54.737 - Thread: 1 -> GUI Stats: Update 0.205514111111111, Draw 0.226739666666667 2020-08-06 16:31:07.520 - Thread: 1 -> GC Memory: 1455.874 / 1455.874 MB 2020-08-06 16:31:24.737 - Thread: 1 -> GUI Stats: Update 0.216283666666667, Draw 0.298232555555556 2020-08-06 16:31:32.635 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-08-06 16:31:32.636 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,15.54037,98.69684,1,0,1456.802,5026.977,5908,-5908,9,30.36968,80.51581,0.260753,8262,8.332887,0,0.001875117,2.530671,6.709291,100,3495224556,1456.802 2020-08-06 16:31:32.636 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-08-06 16:31:32.636 - Thread: 1 -> MEMORY VALUES,1,1,0,1,14,901,37,27,117,71,728,3333,736,0,0,111,854,0,501,18,0,17,9,336,14,0,1,95,758,384,7,20,0 2020-08-06 16:31:37.521 - Thread: 1 -> GC Memory: 1459.387 / 1459.387 MB 2020-08-06 16:31:54.738 - Thread: 1 -> GUI Stats: Update 0.233051777777778, Draw 0.527315722222222 2020-08-06 16:32:07.538 - Thread: 1 -> GC Memory: 1456.591 / 1456.591 MB 2020-08-06 16:32:13.552 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddGridVerticesInsideOBB(MyCubeGrid grid, MyOrientedBoundingBoxD obb, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddEntities(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 boundingBoxes, List`1 trackedEntities, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.CreateWorldVerticesAndShapes(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 trackedEntities, List`1& boundingBoxes, WorldVerticesInfo& worldVertices, Dictionary`2& shapesDictionary) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateNextQueuedTile() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.Update() at Sandbox.Game.AI.Pathfinding.RecastDetour.MyRDPathfinding.Update() at Sandbox.Game.AI.MyAIComponent.Simulate() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-08-06 16:32:13.554 - Thread: 1 -> Showing message 2020-08-06 16:32:14.723 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_196_011 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 9228 PCUCount: 5911 ================================== OFNI HSARC ================================== 2020-08-06 16:32:14.724 - Thread: 1 -> Log Closed