2020-07-26 01:04:41.416 - Thread: 1 -> Log Started 2020-07-26 01:04:41.416 - Thread: 1 -> Timezone (local - UTC): -4h 2020-07-26 01:04:41.416 - Thread: 1 -> App Version: 01_195_024 2020-07-26 01:04:41.454 - Thread: 1 -> Steam build: Always true 2020-07-26 01:04:41.454 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-07-26 01:04:41.454 - Thread: 1 -> Environment.ProcessorCount: 4 2020-07-26 01:04:41.523 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-07-26 01:04:41.523 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-07-26 01:04:41.523 - Thread: 1 -> Environment.Is64BitProcess: True 2020-07-26 01:04:41.523 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-07-26 01:04:41.523 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-07-26 01:04:41.523 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-07-26 01:04:41.523 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz 2020-07-26 01:04:41.523 - Thread: 1 -> IntPtr.Size: 8 2020-07-26 01:04:41.523 - Thread: 1 -> Default Culture: 2020-07-26 01:04:41.523 - Thread: 1 -> Default UI Culture: 2020-07-26 01:04:41.539 - Thread: 1 -> MyConfig.Load() - START 2020-07-26 01:04:41.539 - Thread: 1 -> Path: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-26 01:04:42.084 - Thread: 1 -> NewNewGameScreen: False 2020-07-26 01:04:42.084 - Thread: 1 -> EnableDamageEffects: True 2020-07-26 01:04:42.084 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-07-26 01:04:42.084 - Thread: 1 -> EnableReverb: False 2020-07-26 01:04:42.084 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-07-26 01:04:42.084 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-07-26 01:04:42.084 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-07-26 01:04:42.084 - Thread: 1 -> FirstTimeRun: False 2020-07-26 01:04:42.084 - Thread: 1 -> ExperimentalMode: False 2020-07-26 01:04:42.084 - Thread: 1 -> VideoAdapter: 0 2020-07-26 01:04:42.084 - Thread: 1 -> ScreenWidth: 1920 2020-07-26 01:04:42.084 - Thread: 1 -> ScreenHeight: 1080 2020-07-26 01:04:42.084 - Thread: 1 -> RefreshRate: 60049 2020-07-26 01:04:42.084 - Thread: 1 -> WindowMode: 1 2020-07-26 01:04:42.084 - Thread: 1 -> VerticalSync: 0 2020-07-26 01:04:42.084 - Thread: 1 -> FieldOfView: 70 2020-07-26 01:04:42.084 - Thread: 1 -> PostProcessingEnabled: False 2020-07-26 01:04:42.084 - Thread: 1 -> FlaresIntensity: 1 2020-07-26 01:04:42.084 - Thread: 1 -> TreeViewDistance: 500 2020-07-26 01:04:42.084 - Thread: 1 -> GrassDensity: 0 2020-07-26 01:04:42.084 - Thread: 1 -> GrassDrawDistance: 49 2020-07-26 01:04:42.084 - Thread: 1 -> AntialiasingMode: 0 2020-07-26 01:04:42.084 - Thread: 1 -> ShadowMapResolution: 0 2020-07-26 01:04:42.084 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-07-26 01:04:42.084 - Thread: 1 -> TextureQuality: 0 2020-07-26 01:04:42.084 - Thread: 1 -> AnisotropicFiltering: 0 2020-07-26 01:04:42.084 - Thread: 1 -> ModelQuality: 0 2020-07-26 01:04:42.084 - Thread: 1 -> VoxelQuality: 0 2020-07-26 01:04:42.084 - Thread: 1 -> ShaderQuality: 0 2020-07-26 01:04:42.085 - Thread: 1 -> LowMemSwitchToLow: 0 2020-07-26 01:04:42.085 - Thread: 1 -> FirstVTTimeRun: False 2020-07-26 01:04:42.085 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-07-26 01:04:42.085 - Thread: 1 -> GDPRConsent: False 2020-07-26 01:04:42.085 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-07-26 01:04:42.085 - Thread: 1 -> ShowCrosshair2: 0 2020-07-26 01:04:42.085 - Thread: 1 -> EnableTrading: True 2020-07-26 01:04:42.085 - Thread: 1 -> EnableSteamCloud: True 2020-07-26 01:04:42.085 - Thread: 1 -> UiTransparency: 1 2020-07-26 01:04:42.085 - Thread: 1 -> UiBkTransparency: 0.8 2020-07-26 01:04:42.085 - Thread: 1 -> HUDBkTransparency: 0.6 2020-07-26 01:04:42.085 - Thread: 1 -> AreaInteraction: True 2020-07-26 01:04:42.085 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-07-26 01:04:42.085 - Thread: 1 -> ControlsHints: True 2020-07-26 01:04:42.085 - Thread: 1 -> GoodBotHints: True 2020-07-26 01:04:42.085 - Thread: 1 -> RotationHints: True 2020-07-26 01:04:42.085 - Thread: 1 -> FirstTimeTutorials: False 2020-07-26 01:04:42.085 - Thread: 1 -> HudState: 1 2020-07-26 01:04:42.085 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-07-26 01:04:42.085 - Thread: 1 -> MutedPlayers: 2020-07-26 01:04:42.085 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-07-26 01:04:42.085 - Thread: 1 -> GameVolume: 0.7806306 2020-07-26 01:04:42.085 - Thread: 1 -> Music_Volume: 0.7639887 2020-07-26 01:04:42.085 - Thread: 1 -> VoiceChatVolume: 0.9609156 2020-07-26 01:04:42.085 - Thread: 1 -> HudWarnings: True 2020-07-26 01:04:42.085 - Thread: 1 -> VoiceChat: True 2020-07-26 01:04:42.085 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-07-26 01:04:42.085 - Thread: 1 -> EnableDynamicMusic: True 2020-07-26 01:04:42.085 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-07-26 01:04:42.085 - Thread: 1 -> EnableDoppler: True 2020-07-26 01:04:42.088 - Thread: 1 -> MyConfig.Load() - END 2020-07-26 01:04:47.333 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-07-26 01:04:48.115 - Thread: 1 -> Found processor count: 4 2020-07-26 01:04:48.115 - Thread: 1 -> Using processor count: 4 2020-07-26 01:04:49.053 - Thread: 1 -> All detected adapters: 2020-07-26 01:04:49.096 - Thread: 1 -> Intel(R) HD Graphics 620 - VendorID=32902, SubsystemID=-2105733060, DeviceID=22806 2020-07-26 01:04:49.096 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-07-26 01:04:49.404 - Thread: 1 -> AdapterInfo = { 2020-07-26 01:04:49.405 - Thread: 1 -> Name = Intel(R) HD Graphics 620 + DISPLAY1 2020-07-26 01:04:49.405 - Thread: 1 -> Description = dev id: 22806, mem: 134217728, shared mem: 4231630848, Luid: 68577, rev: 2, subsys id: -2105733060, vendor id: 32902, feature_level 11.1: True 2020-07-26 01:04:49.405 - Thread: 1 -> Driver version = 26.20.100.7262 2020-07-26 01:04:49.405 - Thread: 1 -> Driver date = 20190925000000.000000-000 2020-07-26 01:04:49.405 - Thread: 1 -> DriverUpdateNecessary = False 2020-07-26 01:04:49.405 - Thread: 1 -> AftermathSupported = False 2020-07-26 01:04:49.405 - Thread: 1 -> Adapter id = 0 2020-07-26 01:04:49.405 - Thread: 1 -> Supported = True 2020-07-26 01:04:49.405 - Thread: 1 -> RAM = 134217728 2020-07-26 01:04:49.405 - Thread: 1 -> Priority = 1 2020-07-26 01:04:49.405 - Thread: 1 -> Multithreaded rendering supported = False 2020-07-26 01:04:49.405 - Thread: 1 -> Output is attached = True 2020-07-26 01:04:49.406 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-07-26 01:04:49.406 - Thread: 1 -> Display modes = { 2020-07-26 01:04:49.406 - Thread: 1 -> DXGIOutput id = 0 2020-07-26 01:04:49.407 - Thread: 1 -> 320x200@60.04947Hz 2020-07-26 01:04:49.407 - Thread: 1 -> 320x200@60.04947Hz 2020-07-26 01:04:49.407 - Thread: 1 -> 320x240@60.04947Hz 2020-07-26 01:04:49.407 - Thread: 1 -> 320x240@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 400x300@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 400x300@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 512x384@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 512x384@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 640x400@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 640x400@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 640x480@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 640x480@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 800x600@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 800x600@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1024x768@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1024x768@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1152x864@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1152x864@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x600@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x600@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x720@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x720@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x768@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x768@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x800@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x800@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x960@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x960@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x1024@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1280x1024@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1360x768@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1360x768@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1366x768@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1366x768@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1400x1050@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1400x1050@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1440x900@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1440x900@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1600x900@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1600x900@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1680x1050@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1680x1050@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> 1920x1080@60.04947Hz 2020-07-26 01:04:49.408 - Thread: 1 -> } 2020-07-26 01:04:49.408 - Thread: 1 -> } 2020-07-26 01:04:49.408 - Thread: 1 -> AdapterInfo = { 2020-07-26 01:04:49.409 - Thread: 1 -> Name = Intel(R) HD Graphics 620 + DISPLAY1 2020-07-26 01:04:49.409 - Thread: 1 -> Description = dev id: 22806, mem: 134217728, shared mem: 4231630848, Luid: 68577, rev: 2, subsys id: -2105733060, vendor id: 32902, feature_level 11.1: True 2020-07-26 01:04:49.409 - Thread: 1 -> Driver version = 26.20.100.7262 2020-07-26 01:04:49.409 - Thread: 1 -> Driver date = 20190925000000.000000-000 2020-07-26 01:04:49.409 - Thread: 1 -> DriverUpdateNecessary = False 2020-07-26 01:04:49.409 - Thread: 1 -> AftermathSupported = False 2020-07-26 01:04:49.409 - Thread: 1 -> Adapter id = 0 2020-07-26 01:04:49.409 - Thread: 1 -> Supported = True 2020-07-26 01:04:49.409 - Thread: 1 -> RAM = 134217728 2020-07-26 01:04:49.409 - Thread: 1 -> Priority = 1 2020-07-26 01:04:49.409 - Thread: 1 -> Multithreaded rendering supported = False 2020-07-26 01:04:49.409 - Thread: 1 -> Output is attached = True 2020-07-26 01:04:49.409 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-07-26 01:04:49.409 - Thread: 1 -> Display modes = { 2020-07-26 01:04:49.410 - Thread: 1 -> DXGIOutput id = 0 2020-07-26 01:04:49.410 - Thread: 1 -> 320x200@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 320x200@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 320x240@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 320x240@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 400x300@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 400x300@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 512x384@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 512x384@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 640x400@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 640x400@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 640x480@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 640x480@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 800x600@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 800x600@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1024x768@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1024x768@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1152x864@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1152x864@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x600@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x600@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x720@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x720@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x768@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x768@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x800@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x800@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x960@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x960@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x1024@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1280x1024@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1360x768@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1360x768@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1366x768@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1366x768@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1400x1050@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1400x1050@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1440x900@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1440x900@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1600x900@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1600x900@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1680x1050@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1680x1050@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> 1920x1080@60.04947Hz 2020-07-26 01:04:49.410 - Thread: 1 -> } 2020-07-26 01:04:49.410 - Thread: 1 -> } 2020-07-26 01:04:49.422 - Thread: 1 -> Steam.IsActive: True 2020-07-26 01:04:49.422 - Thread: 1 -> Steam.IsOnline: True 2020-07-26 01:04:49.423 - Thread: 1 -> Steam.OwnsGame: False 2020-07-26 01:04:49.423 - Thread: 1 -> Steam.UserId: 76561198876300120 2020-07-26 01:04:49.423 - Thread: 1 -> Steam.UserName: max.horwood 2020-07-26 01:04:49.424 - Thread: 1 -> Steam.Branch: default 2020-07-26 01:04:49.424 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-07-26 01:04:49.424 - Thread: 1 -> Build version: 0.1.1.0 2020-07-26 01:04:49.455 - Thread: 1 -> MyScreenManager() 2020-07-26 01:04:49.643 - Thread: 13 -> CreateDeviceInternal - CheckSettings() 2020-07-26 01:04:49.644 - Thread: 13 -> CreateDeviceInternal - GetAdapter() 2020-07-26 01:04:49.650 - Thread: 13 -> CreateDeviceInternal - FixSettings() 2020-07-26 01:04:49.652 - Thread: 13 -> CreateDeviceInternal - Create device 2020-07-26 01:04:49.732 - Thread: 13 -> CreateDeviceInternal Steam Overlay integration 2020-07-26 01:04:49.750 - Thread: 13 -> CreateDeviceInternal Steam Overlay OK 2020-07-26 01:04:49.752 - Thread: 13 -> CreateDeviceInternal create swapchain 2020-07-26 01:04:49.753 - Thread: 13 -> Mode not found: 1920x1080 @ 60049 2020-07-26 01:04:56.777 - Thread: 13 -> Mode not found: 1920x1080 @ 60049 2020-07-26 01:04:56.962 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-07-26 01:04:56.962 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-07-26 01:04:56.962 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-07-26 01:04:59.541 - Thread: 1 -> Preallocate - START 2020-07-26 01:04:59.541 - Thread: 1 -> MySpaceWorldGenerator - START 2020-07-26 01:04:59.556 - Thread: 1 -> MySpaceWorldGenerator - END 2020-07-26 01:04:59.556 - Thread: 1 -> MySpaceBuildComponent - START 2020-07-26 01:04:59.556 - Thread: 1 -> MySpaceBuildComponent - END 2020-07-26 01:04:59.556 - Thread: 1 -> MyEntities - START 2020-07-26 01:04:59.587 - Thread: 1 -> MyEntities - END 2020-07-26 01:04:59.587 - Thread: 1 -> MyObjectBuilder_Base - START 2020-07-26 01:04:59.587 - Thread: 1 -> MyObjectBuilder_Base - END 2020-07-26 01:04:59.587 - Thread: 1 -> MyTransparentGeometry - START 2020-07-26 01:04:59.587 - Thread: 1 -> MyTransparentGeometry - END 2020-07-26 01:04:59.587 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-07-26 01:04:59.610 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-07-26 01:04:59.610 - Thread: 1 -> MyMath - START 2020-07-26 01:04:59.610 - Thread: 1 -> MyMath - END 2020-07-26 01:04:59.610 - Thread: 1 -> MySimpleObjectDraw - START 2020-07-26 01:04:59.610 - Thread: 1 -> MySimpleObjectDraw - END 2020-07-26 01:04:59.641 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-07-26 01:04:59.641 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-07-26 01:04:59.641 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-07-26 01:04:59.741 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-07-26 01:04:59.741 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-07-26 01:04:59.757 - Thread: 1 -> MySyncDestructions - START 2020-07-26 01:04:59.757 - Thread: 1 -> MySyncDestructions - END 2020-07-26 01:04:59.757 - Thread: 1 -> MySyncEntity - START 2020-07-26 01:04:59.757 - Thread: 1 -> MySyncEntity - END 2020-07-26 01:04:59.757 - Thread: 1 -> MySyncScenario - START 2020-07-26 01:04:59.757 - Thread: 1 -> MySyncScenario - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyCommandCharacter - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyCommandCharacter - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyCommandConsole - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyCommandConsole - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyCommandEntity - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyCommandEntity - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyAiTargetManager - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyAiTargetManager - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyClientDebugCommands - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyClientDebugCommands - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyDedicatedServer - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyDedicatedServer - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyDedicatedServerBase - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyDedicatedServerBase - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerBase - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerBase - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerClient - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerClient - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerClientBase - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerClientBase - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerLobby - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerLobby - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerServerBase - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyMultiplayerServerBase - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyServerDebugCommands - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyServerDebugCommands - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyAIActionsParser - START 2020-07-26 01:04:59.757 - Thread: 1 -> MyAIActionsParser - END 2020-07-26 01:04:59.757 - Thread: 1 -> MyCubeGridDefinitions - START 2020-07-26 01:04:59.877 - Thread: 1 -> MyCubeGridDefinitions - END 2020-07-26 01:04:59.877 - Thread: 1 -> MyDefinitionManager - START 2020-07-26 01:04:59.917 - Thread: 1 -> MyDefinitionManager - END 2020-07-26 01:04:59.917 - Thread: 1 -> Preallocate - END 2020-07-26 01:04:59.927 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-07-26 01:05:00.516 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-07-26 01:05:00.516 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-07-26 01:05:00.531 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-07-26 01:05:00.547 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:05:00.547 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:05:00.547 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-07-26 01:05:00.547 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-07-26 01:05:00.547 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-07-26 01:05:00.547 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-07-26 01:05:00.562 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: HP 2020-07-26 01:05:00.562 - Thread: 1 -> Win32_ComputerSystem.Model: HP EliteBook x360 1030 G2 2020-07-26 01:05:00.562 - Thread: 1 -> Virtualized: False 2020-07-26 01:05:00.562 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz 2020-07-26 01:05:00.562 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,463,261,696 bytes 2020-07-26 01:05:00.562 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-07-26 01:05:00.562 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,447,928,320 bytes 2020-07-26 01:05:00.562 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,829,477,376 bytes 2020-07-26 01:05:00.562 - Thread: 1 -> Drive C: | Capacity: 236,317,569,024 bytes | Free space: 33,887,535,104 bytes 2020-07-26 01:05:00.562 - Thread: 1 -> Drive D: | Capacity: 18,196,983,808 bytes | Free space: 2,365,939,712 bytes 2020-07-26 01:05:00.562 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-07-26 01:05:00.578 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-07-26 01:05:00.578 - Thread: 1 -> Installed DLCs: 2020-07-26 01:05:00.616 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-07-26 01:05:00.801 - Thread: 1 -> Havok: Physics.Init 2020-07-26 01:05:01.380 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-07-26 01:05:01.402 - Thread: 1 -> HkGameName: SpaceEngineers 2020-07-26 01:05:01.418 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-07-26 01:05:01.418 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-26 01:05:01.433 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-07-26 01:05:01.865 - Thread: 1 -> Loading scenarios 2020-07-26 01:05:01.934 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-26 01:05:01.934 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-07-26 01:05:02.551 - Thread: 1 -> Loading sound definitions 2020-07-26 01:05:03.348 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-26 01:05:03.349 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-07-26 01:05:03.350 - Thread: 1 -> Loading shadow textures definitions 2020-07-26 01:05:03.350 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-07-26 01:05:03.356 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-07-26 01:05:03.440 - Thread: 1 -> MyAudio.LoadData - START 2020-07-26 01:05:03.730 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Conexant ISST Audio) - Channel #: 2 - Sample rate: 48000 2020-07-26 01:05:04.850 - Thread: 1 -> MyAudio.LoadData - END 2020-07-26 01:05:04.867 - Thread: 7 -> MySandboxGame.PerformPreload() - START 2020-07-26 01:05:04.870 - Thread: 1 -> MyGuiManager() 2020-07-26 01:05:04.877 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-07-26 01:05:05.184 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-07-26 01:05:05.299 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-07-26 01:05:05.300 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-07-26 01:05:05.300 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-07-26 01:05:05.322 - Thread: 1 -> Loading default controls 2020-07-26 01:05:05.453 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-07-26 01:05:05.459 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-07-26 01:05:05.476 - Thread: 7 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-07-26 01:05:05.479 - Thread: 7 -> ReloadVoxelMaterials 2020-07-26 01:05:05.623 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-07-26 01:05:05.624 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-07-26 01:05:05.625 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-07-26 01:05:05.631 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-07-26 01:05:05.740 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-07-26 01:05:05.740 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-07-26 01:05:05.783 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-07-26 01:05:05.784 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-07-26 01:05:05.810 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-07-26 01:05:05.833 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-07-26 01:05:05.833 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-07-26 01:05:05.844 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-07-26 01:05:05.847 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-07-26 01:05:05.853 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-07-26 01:05:05.855 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-07-26 01:05:05.864 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-07-26 01:05:05.865 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-07-26 01:05:05.978 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-07-26 01:05:06.086 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-07-26 01:05:06.102 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-07-26 01:05:06.126 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-07-26 01:05:06.170 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-07-26 01:05:06.175 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-07-26 01:05:06.178 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-07-26 01:05:06.187 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-07-26 01:05:06.188 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-07-26 01:05:06.206 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-07-26 01:05:06.220 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-07-26 01:05:06.238 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-07-26 01:05:06.300 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-07-26 01:05:06.335 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-07-26 01:05:06.344 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-07-26 01:05:06.347 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-07-26 01:05:06.365 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-07-26 01:05:06.369 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-07-26 01:05:06.374 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-07-26 01:05:06.385 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-07-26 01:05:06.387 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-07-26 01:05:06.388 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-07-26 01:05:06.397 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-07-26 01:05:06.399 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-07-26 01:05:06.401 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-07-26 01:05:06.443 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-07-26 01:05:06.456 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-07-26 01:05:06.460 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-07-26 01:05:06.497 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-07-26 01:05:06.518 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-07-26 01:05:06.520 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-07-26 01:05:06.541 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-07-26 01:05:07.449 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-07-26 01:05:07.500 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-07-26 01:05:07.524 - Thread: 1 -> Timer Frequency: 10000000 2020-07-26 01:05:07.524 - Thread: 1 -> Ticks per frame: 166667 2020-07-26 01:05:09.111 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-07-26 01:05:09.117 - Thread: 1 -> Flares Intensity: 1 2020-07-26 01:05:09.117 - Thread: 1 -> Field of view: 1.22173 2020-07-26 01:05:09.117 - Thread: 1 -> PostProcessingEnabled: False 2020-07-26 01:05:09.117 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-07-26 01:05:09.117 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-07-26 01:05:09.117 - Thread: 1 -> Render.DistanceFade: 500 2020-07-26 01:05:09.117 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-07-26 01:05:09.117 - Thread: 1 -> Render.ShadowQuality: LOW 2020-07-26 01:05:09.117 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-07-26 01:05:09.117 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-07-26 01:05:09.117 - Thread: 1 -> Render.TextureQuality: LOW 2020-07-26 01:05:09.117 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-07-26 01:05:09.117 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-07-26 01:05:09.117 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-07-26 01:05:09.117 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-07-26 01:05:09.117 - Thread: 1 -> Render.ParticleQuality: LOW 2020-07-26 01:05:09.135 - Thread: 1 -> Analytics uuid: 203dfd25-cb76-879d-8636-e217aa68a223 2020-07-26 01:05:09.153 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-07-26 01:05:09.372 - Thread: 1 -> Analytics helper process start reported 2020-07-26 01:05:09.837 - Thread: 24 -> Analytics session error 2020-07-26 01:05:10.472 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-07-26 01:05:15.003 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-07-26 01:05:15.048 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-07-26 01:05:15.090 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-07-26 01:05:15.172 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-07-26 01:05:15.216 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-07-26 01:05:15.269 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-07-26 01:05:15.374 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-07-26 01:05:15.401 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-07-26 01:05:15.431 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-07-26 01:05:15.490 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-07-26 01:05:15.552 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-07-26 01:05:15.582 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-07-26 01:05:15.616 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-07-26 01:05:15.650 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-07-26 01:05:15.686 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-07-26 01:05:15.730 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-07-26 01:05:15.859 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-07-26 01:05:15.989 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-07-26 01:05:16.129 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-07-26 01:05:16.218 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-07-26 01:05:16.354 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-07-26 01:05:16.493 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-07-26 01:05:16.611 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-07-26 01:05:16.744 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-07-26 01:05:16.848 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-07-26 01:05:16.962 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-07-26 01:05:17.105 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-07-26 01:05:17.243 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-07-26 01:05:17.452 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-07-26 01:05:17.590 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-07-26 01:05:17.723 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-07-26 01:05:17.813 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-07-26 01:05:17.915 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-07-26 01:05:17.989 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-07-26 01:05:18.064 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-07-26 01:05:18.130 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-07-26 01:05:18.755 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-07-26 01:05:19.200 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-07-26 01:05:19.677 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-07-26 01:05:20.198 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-07-26 01:05:20.618 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-07-26 01:05:20.916 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-07-26 01:05:21.497 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-07-26 01:05:22.093 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-07-26 01:05:22.980 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-07-26 01:05:23.482 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-07-26 01:05:23.960 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-07-26 01:05:30.983 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:05:30.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:05:32.633 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:05:32.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:05:34.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:05:34.272 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:05:40.914 - Thread: 1 -> GUI Stats: Update 1.27899877777778, Draw 0.151355222222222 2020-07-26 01:05:45.620 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-07-26 01:06:11.009 - Thread: 1 -> GUI Stats: Update 0.82407938888889, Draw 0.339968222222222 2020-07-26 01:06:36.911 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-07-26 01:06:36.911 - Thread: 7 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-07-26 01:06:41.019 - Thread: 1 -> GUI Stats: Update 0.880116833333333, Draw 0.375626555555555 2020-07-26 01:06:50.227 - Thread: 7 -> MySandboxGame.PerformPreload() - END 2020-07-26 01:07:11.009 - Thread: 1 -> GUI Stats: Update 0.848424277777777, Draw 0.365798333333333 2020-07-26 01:07:41.012 - Thread: 1 -> GUI Stats: Update 0.896466611111113, Draw 0.382270611111111 2020-07-26 01:08:11.052 - Thread: 1 -> GUI Stats: Update 0.851049944444444, Draw 0.406061611111112 2020-07-26 01:08:41.091 - Thread: 1 -> GUI Stats: Update 0.893131333333335, Draw 0.354969055555556 2020-07-26 01:09:11.132 - Thread: 1 -> GUI Stats: Update 0.994200777777778, Draw 0.411866833333334 2020-07-26 01:09:41.169 - Thread: 1 -> GUI Stats: Update 0.899095611111111, Draw 0.382851388888889 2020-07-26 01:10:11.209 - Thread: 1 -> GUI Stats: Update 0.851587555555558, Draw 0.361048166666667 2020-07-26 01:10:41.250 - Thread: 1 -> GUI Stats: Update 0.899348444444443, Draw 0.386835333333333 2020-07-26 01:11:11.287 - Thread: 1 -> GUI Stats: Update 0.880857277777776, Draw 0.385495833333334 2020-07-26 01:11:41.327 - Thread: 1 -> GUI Stats: Update 0.873927777777776, Draw 0.403039611111111 2020-07-26 01:12:11.368 - Thread: 1 -> GUI Stats: Update 0.88089338888889, Draw 0.391525611111111 2020-07-26 01:12:41.404 - Thread: 1 -> GUI Stats: Update 0.912749722222222, Draw 0.3783975 2020-07-26 01:13:11.402 - Thread: 1 -> GUI Stats: Update 0.893220888888889, Draw 0.359014 2020-07-26 01:13:41.404 - Thread: 1 -> GUI Stats: Update 0.907082388888889, Draw 0.403250055555555 2020-07-26 01:14:11.402 - Thread: 1 -> GUI Stats: Update 0.933532388888889, Draw 0.377841833333333 2020-07-26 01:14:41.404 - Thread: 1 -> GUI Stats: Update 0.974481444444443, Draw 0.413127555555555 2020-07-26 01:15:11.402 - Thread: 1 -> GUI Stats: Update 0.923162277777778, Draw 0.376506222222222 2020-07-26 01:15:41.406 - Thread: 1 -> GUI Stats: Update 0.881586611111111, Draw 0.350412555555555 2020-07-26 01:16:11.403 - Thread: 1 -> GUI Stats: Update 0.9501065, Draw 0.3824275 2020-07-26 01:16:41.407 - Thread: 1 -> GUI Stats: Update 0.899272777777778, Draw 0.369869111111111 2020-07-26 01:17:11.402 - Thread: 1 -> GUI Stats: Update 0.947596722222221, Draw 0.392334833333334 2020-07-26 01:17:41.410 - Thread: 1 -> GUI Stats: Update 0.950826055555555, Draw 0.363417388888889 2020-07-26 01:18:11.402 - Thread: 1 -> GUI Stats: Update 0.939919388888888, Draw 0.382093333333334 2020-07-26 01:18:41.403 - Thread: 1 -> GUI Stats: Update 0.829787166666667, Draw 0.347412444444444 2020-07-26 01:19:11.404 - Thread: 1 -> GUI Stats: Update 0.990671555555556, Draw 0.404470888888889 2020-07-26 01:19:19.036 - Thread: 23 -> LoadSession() - Start 2020-07-26 01:19:19.036 - Thread: 23 -> C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great 2020-07-26 01:19:21.647 - Thread: 23 -> Loading Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Sandbox_config.sbc 2020-07-26 01:19:21.699 - Thread: 23 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-26 01:19:21.726 - Thread: 23 -> CheckPoint Experimental mode: No 2020-07-26 01:19:21.727 - Thread: 23 -> CheckPoint Experimental mode reason: 0 2020-07-26 01:19:21.735 - Thread: 23 -> LoadSession() - End 2020-07-26 01:19:21.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:19:21.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:19:21.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:19:21.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:19:21.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:19:21.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:19:21.938 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-07-26 01:19:21.946 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-07-26 01:19:22.019 - Thread: 1 -> RunLoadingAction - START 2020-07-26 01:19:22.034 - Thread: 1 -> Loading session: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great 2020-07-26 01:19:25.136 - Thread: 1 -> GC Memory: 1,111,144,296 B 2020-07-26 01:19:25.151 - Thread: 1 -> Process Memory: 2,800,955,392 B 2020-07-26 01:19:25.154 - Thread: 1 -> Experimental mode: No 2020-07-26 01:19:25.154 - Thread: 1 -> Experimental mode reason: 0 2020-07-26 01:19:28.674 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-07-26 01:19:28.731 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-07-26 01:19:28.746 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-07-26 01:19:28.748 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-26 01:19:28.773 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-07-26 01:19:29.210 - Thread: 1 -> Loading scenarios 2020-07-26 01:19:29.211 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-26 01:19:29.213 - Thread: 1 -> List of used mods (0) - START 2020-07-26 01:19:29.214 - Thread: 1 -> List of used mods - END 2020-07-26 01:19:29.440 - Thread: 1 -> Loading behaviors 2020-07-26 01:19:29.443 - Thread: 1 -> Loading ammo magazines 2020-07-26 01:19:29.448 - Thread: 1 -> Loading ammo definitions 2020-07-26 01:19:29.454 - Thread: 1 -> Loading animations 2020-07-26 01:19:29.461 - Thread: 1 -> Loading animations 2020-07-26 01:19:29.464 - Thread: 1 -> Loading sound definitions 2020-07-26 01:19:29.464 - Thread: 1 -> Loading sound definitions 2020-07-26 01:19:29.464 - Thread: 1 -> Loading sound definitions 2020-07-26 01:19:29.464 - Thread: 1 -> Loading sound definitions 2020-07-26 01:19:29.464 - Thread: 1 -> Loading sound definitions 2020-07-26 01:19:29.464 - Thread: 1 -> Loading sound definitions 2020-07-26 01:19:29.464 - Thread: 1 -> Loading category classes 2020-07-26 01:19:29.468 - Thread: 1 -> Loading category classes 2020-07-26 01:19:29.468 - Thread: 1 -> Loading blueprint classes 2020-07-26 01:19:29.472 - Thread: 1 -> Loading blueprint class entries 2020-07-26 01:19:29.473 - Thread: 1 -> Loading blueprint class entries 2020-07-26 01:19:29.473 - Thread: 1 -> Loading blueprints 2020-07-26 01:19:29.478 - Thread: 1 -> Loading blueprints 2020-07-26 01:19:29.478 - Thread: 1 -> Loading agent definitions 2020-07-26 01:19:29.481 - Thread: 1 -> Loading character definitions 2020-07-26 01:19:29.511 - Thread: 1 -> Loading character definitions 2020-07-26 01:19:29.511 - Thread: 1 -> Loading components 2020-07-26 01:19:29.513 - Thread: 1 -> Loading components 2020-07-26 01:19:29.513 - Thread: 1 -> Loading configuration 2020-07-26 01:19:29.515 - Thread: 1 -> Loading container types 2020-07-26 01:19:29.520 - Thread: 1 -> Loading Contract Types 2020-07-26 01:19:29.530 - Thread: 1 -> Loading block positions 2020-07-26 01:19:29.536 - Thread: 1 -> Loading block positions 2020-07-26 01:19:29.536 - Thread: 1 -> Loading curve definitions 2020-07-26 01:19:29.542 - Thread: 1 -> Loading debris 2020-07-26 01:19:29.545 - Thread: 1 -> Loading environment items entries 2020-07-26 01:19:29.546 - Thread: 1 -> Loading decal global definitions 2020-07-26 01:19:29.547 - Thread: 1 -> Loading decal definitions 2020-07-26 01:19:29.552 - Thread: 1 -> Loading drone behaviors 2020-07-26 01:19:29.558 - Thread: 1 -> Loading edges 2020-07-26 01:19:29.561 - Thread: 1 -> Loading emissive color definitions 2020-07-26 01:19:29.569 - Thread: 1 -> Loading emissive color default states 2020-07-26 01:19:29.579 - Thread: 1 -> Loading animations 2020-07-26 01:19:29.579 - Thread: 1 -> Loading entity components 2020-07-26 01:19:29.606 - Thread: 1 -> Loading component containers 2020-07-26 01:19:29.645 - Thread: 1 -> Loading environment items entries 2020-07-26 01:19:29.646 - Thread: 1 -> Loading Faction Names 2020-07-26 01:19:29.647 - Thread: 1 -> Loading factions 2020-07-26 01:19:29.655 - Thread: 1 -> Loading flare definitions 2020-07-26 01:19:29.679 - Thread: 1 -> Loading gas property definitions 2020-07-26 01:19:29.681 - Thread: 1 -> Loading event definitions 2020-07-26 01:19:29.684 - Thread: 1 -> Loading physical items 2020-07-26 01:19:29.693 - Thread: 1 -> Loading chat bot responses 2020-07-26 01:19:30.754 - Thread: 1 -> Loading LCD texture categories 2020-07-26 01:19:30.756 - Thread: 1 -> Loading LCD texture categories 2020-07-26 01:19:30.756 - Thread: 1 -> Loading LCD texture categories 2020-07-26 01:19:30.756 - Thread: 1 -> Loading LCD texture categories 2020-07-26 01:19:30.756 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-26 01:19:30.756 - Thread: 1 -> Loading physical items 2020-07-26 01:19:30.762 - Thread: 1 -> Loading physical items 2020-07-26 01:19:30.763 - Thread: 1 -> Loading physical material properties 2020-07-26 01:19:30.770 - Thread: 1 -> Loading pirate antennas 2020-07-26 01:19:30.786 - Thread: 1 -> Loading research blocks definitions 2020-07-26 01:19:30.789 - Thread: 1 -> Loading research groups definitions 2020-07-26 01:19:30.791 - Thread: 1 -> Loading resource distribution groups 2020-07-26 01:19:30.792 - Thread: 1 -> Loading shadow textures definitions 2020-07-26 01:19:30.792 - Thread: 1 -> Loading ship sound groups 2020-07-26 01:19:30.823 - Thread: 1 -> Loading ship sound groups 2020-07-26 01:19:30.824 - Thread: 1 -> Loading sound categories 2020-07-26 01:19:30.830 - Thread: 1 -> Loading stat definitions 2020-07-26 01:19:30.831 - Thread: 1 -> Loading grid creators 2020-07-26 01:19:30.835 - Thread: 1 -> Loading transparent material properties 2020-07-26 01:19:30.842 - Thread: 1 -> Loading planet definition 2020-07-26 01:19:30.843 - Thread: 1 -> Loading voxel map storage definitions 2020-07-26 01:19:30.847 - Thread: 1 -> Loading voxel material definitions 2020-07-26 01:19:30.852 - Thread: 1 -> Loading voxel material definitions 2020-07-26 01:19:30.852 - Thread: 1 -> Loading voxel material definitions 2020-07-26 01:19:30.852 - Thread: 1 -> Loading Weather Effects 2020-07-26 01:19:30.861 - Thread: 1 -> Audio effects definitions 2020-07-26 01:19:30.868 - Thread: 1 -> Loading environment items definitions 2020-07-26 01:19:30.872 - Thread: 1 -> Loading environment items definitions 2020-07-26 01:19:30.872 - Thread: 1 -> Loading physical material properties 2020-07-26 01:19:30.881 - Thread: 1 -> Loading particle effect definitions 2020-07-26 01:19:31.031 - Thread: 1 -> Loading particle effect definitions 2020-07-26 01:19:31.033 - Thread: 1 -> Loading environment item definitions 2020-07-26 01:19:31.040 - Thread: 1 -> Loading weapon definitions 2020-07-26 01:19:31.055 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.121 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.122 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.201 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.216 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.222 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.225 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.228 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.229 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.231 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.231 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.236 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.237 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.242 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.244 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.246 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.247 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.254 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.255 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.268 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.270 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.270 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.271 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.272 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.273 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.275 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.294 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.294 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.295 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.295 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.296 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.297 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.301 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.313 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.315 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.321 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.322 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.324 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.327 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.338 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.339 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.341 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.344 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.345 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.347 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.348 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.351 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.355 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.359 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.365 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.369 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.372 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.375 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.377 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.380 - Thread: 1 -> Loading cube blocks 2020-07-26 01:19:31.381 - Thread: 1 -> Created block definitions 2020-07-26 01:19:31.387 - Thread: 1 -> Loading block variant groups 2020-07-26 01:19:31.390 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-07-26 01:19:31.392 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-07-26 01:19:31.393 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-07-26 01:19:31.393 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-07-26 01:19:31.393 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-07-26 01:19:31.393 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-07-26 01:19:31.393 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-07-26 01:19:31.393 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-07-26 01:19:31.393 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-07-26 01:19:31.406 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-07-26 01:19:31.406 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-07-26 01:19:31.406 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-07-26 01:19:31.408 - Thread: 1 -> Loading asteroid generators 2020-07-26 01:19:31.411 - Thread: 1 -> Loading spawn groups 2020-07-26 01:19:31.421 - Thread: 1 -> Loading drop containers 2020-07-26 01:19:31.423 - Thread: 1 -> Loading spawn groups 2020-07-26 01:19:31.424 - Thread: 1 -> Loading spawn groups 2020-07-26 01:19:31.424 - Thread: 1 -> Loading radial menu definitions 2020-07-26 01:19:31.463 - Thread: 1 -> Loading respawn ships 2020-07-26 01:19:31.468 - Thread: 1 -> Loading spawn groups 2020-07-26 01:19:31.468 - Thread: 1 -> Loading wheel speeds 2020-07-26 01:19:31.580 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-26 01:19:31.600 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-26 01:19:31.600 - Thread: 1 -> MyAudio.LoadData - START 2020-07-26 01:19:31.686 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Conexant ISST Audio) - Channel #: 2 - Sample rate: 48000 2020-07-26 01:19:33.056 - Thread: 1 -> MyAudio.LoadData - END 2020-07-26 01:19:33.172 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-07-26 01:19:33.186 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:19:33.255 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:19:33.256 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:19:33.257 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:19:33.282 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:19:34.690 - Thread: 25 -> External debugger: listening... 2020-07-26 01:19:34.751 - Thread: 1 -> MyLights.LoadData() - START 2020-07-26 01:19:34.757 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-07-26 01:19:34.757 - Thread: 1 -> MyLights.LoadData() - END 2020-07-26 01:19:34.757 - Thread: 1 -> Info: MyLights initialized. 2020-07-26 01:19:34.758 - Thread: 1 -> MyExplosions.LoadData() - START 2020-07-26 01:19:34.773 - Thread: 1 -> MyExplosions.LoadData() - END 2020-07-26 01:19:34.947 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-07-26 01:19:34.948 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-07-26 01:19:35.007 - Thread: 1 -> Loading Procedural World Generator 2020-07-26 01:19:35.009 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-07-26 01:19:37.733 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-07-26 01:19:38.024 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-123332752513645513.vx2' 2020-07-26 01:19:38.281 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-135192429842704569.vx2' 2020-07-26 01:19:38.835 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-83863175257423066.vx2' 2020-07-26 01:19:39.631 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-119156887267714362.vx2' 2020-07-26 01:19:39.636 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-97755311202033613.vx2' 2020-07-26 01:19:39.637 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-95255167933525466.vx2' 2020-07-26 01:19:39.718 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-98300317760000136.vx2' 2020-07-26 01:19:39.982 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-120247862855210544.vx2' 2020-07-26 01:19:40.019 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-106891041539390640.vx2' 2020-07-26 01:19:40.043 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-73642744168488421.vx2' 2020-07-26 01:19:40.155 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-132431402642350346.vx2' 2020-07-26 01:19:40.169 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-119193520313352537.vx2' 2020-07-26 01:19:40.171 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Small_Pirate_Base_3_2.vx2' 2020-07-26 01:19:40.208 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:EarthLike-1168563723d100093 storage?:False 2020-07-26 01:19:40.208 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Moon-12345d19894 storage?:False 2020-07-26 01:19:40.210 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\EarthLike-1168563723d100093.vx2' 2020-07-26 01:19:40.214 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Moon-12345d19894.vx2' 2020-07-26 01:19:42.578 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-122792117777854436.vx2' 2020-07-26 01:19:42.583 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-93289110350282651.vx2' 2020-07-26 01:19:44.564 - Thread: 7 -> Info: Planet generator name: EarthLike 2020-07-26 01:19:44.576 - Thread: 7 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1168563723d100093 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:1516601.28950428 Y:-2987474.31080763 Z:-3822143.14283739 Radius: 0 AtmosphereRadius: 87581.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-26 01:19:45.528 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-124703413199126634.vx2' 2020-07-26 01:19:45.529 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-75283606669093066.vx2' 2020-07-26 01:19:45.684 - Thread: 8 -> Info: Planet generator name: Moon 2020-07-26 01:19:45.685 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Moon-12345d19894 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:1446484.83691005 Y:-2777728.88939567 Z:-3809205.01771307 Radius: 0 AtmosphereRadius: 17407.25 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-26 01:19:45.685 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Asteroid_-1_-1_-1_5_1854256278.vx2' 2020-07-26 01:19:45.688 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Asteroid_-1_-1_-1_4_900663029.vx2' 2020-07-26 01:19:49.179 - Thread: 1 -> Entities loaded 2020-07-26 01:19:49.772 - Thread: 1 -> Clusters reordered 2020-07-26 01:19:49.867 - Thread: 1 -> Clusters reordered 2020-07-26 01:19:49.980 - Thread: 1 -> Entities initialized 2020-07-26 01:19:50.338 - Thread: 1 -> Checkpoint.CameraAttachedTo: 81130172504607065 2020-07-26 01:19:50.410 - Thread: 1 -> MySession.Static.LogSettings - START 2020-07-26 01:19:50.411 - Thread: 1 -> Name = Learning to Survive - MINE SHIP sorting not great 2020-07-26 01:19:50.411 - Thread: 1 -> Description = 2020-07-26 01:19:50.411 - Thread: 1 -> GameDateTime = 01/01/2081 20:23:51 2020-07-26 01:19:50.411 - Thread: 1 -> Password = 2020-07-26 01:19:50.411 - Thread: 1 -> CurrentPath = C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great 2020-07-26 01:19:50.411 - Thread: 1 -> WorkshopId = 2020-07-26 01:19:50.411 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-07-26 01:19:50.411 - Thread: 1 -> ThumbPath = C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\thumb.jpg 2020-07-26 01:19:50.415 - Thread: 1 -> Settings: 2020-07-26 01:19:50.416 - Thread: 1 -> GameMode = Survival 2020-07-26 01:19:50.416 - Thread: 1 -> MaxPlayers = 8 2020-07-26 01:19:50.416 - Thread: 1 -> OnlineMode = OFFLINE 2020-07-26 01:19:50.416 - Thread: 1 -> AutoHealing = True 2020-07-26 01:19:50.416 - Thread: 1 -> WeaponsEnabled = True 2020-07-26 01:19:50.416 - Thread: 1 -> ThrusterDamage = True 2020-07-26 01:19:50.416 - Thread: 1 -> EnableSpectator = False 2020-07-26 01:19:50.416 - Thread: 1 -> EnableCopyPaste = False 2020-07-26 01:19:50.416 - Thread: 1 -> MaxFloatingObjects = 56 2020-07-26 01:19:50.416 - Thread: 1 -> MaxGridSize = 0 2020-07-26 01:19:50.416 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-07-26 01:19:50.416 - Thread: 1 -> CargoShipsEnabled = True 2020-07-26 01:19:50.416 - Thread: 1 -> EnvironmentHostility = SAFE 2020-07-26 01:19:50.416 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-07-26 01:19:50.416 - Thread: 1 -> InventorySizeMultiplier = 5 2020-07-26 01:19:50.416 - Thread: 1 -> RefinerySpeedMultiplier = 2 2020-07-26 01:19:50.416 - Thread: 1 -> AssemblerSpeedMultiplier = 2 2020-07-26 01:19:50.416 - Thread: 1 -> AssemblerEfficiencyMultiplier = 2 2020-07-26 01:19:50.416 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-07-26 01:19:50.416 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-07-26 01:19:50.417 - Thread: 1 -> ClientCanSave = False 2020-07-26 01:19:50.417 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-07-26 01:19:50.417 - Thread: 1 -> PermanentDeath = False 2020-07-26 01:19:50.417 - Thread: 1 -> DestructibleBlocks = True 2020-07-26 01:19:50.417 - Thread: 1 -> EnableScripts = False 2020-07-26 01:19:50.417 - Thread: 1 -> AutoSaveInMinutes = 5 2020-07-26 01:19:50.417 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-07-26 01:19:50.417 - Thread: 1 -> ProceduralDensity = 0.35 2020-07-26 01:19:50.417 - Thread: 1 -> ProceduralSeed = 0 2020-07-26 01:19:50.417 - Thread: 1 -> DestructibleBlocks = True 2020-07-26 01:19:50.417 - Thread: 1 -> EnableIngameScripts = False 2020-07-26 01:19:50.417 - Thread: 1 -> ViewDistance = 15000 2020-07-26 01:19:50.417 - Thread: 1 -> Voxel destruction = True 2020-07-26 01:19:50.417 - Thread: 1 -> EnableStructuralSimulation = False 2020-07-26 01:19:50.417 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-07-26 01:19:50.417 - Thread: 1 -> EnableContainerDrops = True 2020-07-26 01:19:50.417 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-07-26 01:19:50.417 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-07-26 01:19:50.417 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-07-26 01:19:50.417 - Thread: 1 -> EnableSubgridDamage = False 2020-07-26 01:19:50.417 - Thread: 1 -> SyncDistance = 3000 2020-07-26 01:19:50.417 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-07-26 01:19:50.417 - Thread: 1 -> AFKTimeoutMin = 0 2020-07-26 01:19:50.417 - Thread: 1 -> StopGridsPeriodMin = 15 2020-07-26 01:19:50.417 - Thread: 1 -> ExperimentalMode = False 2020-07-26 01:19:50.417 - Thread: 1 -> ExperimentalModeReason = 0 2020-07-26 01:19:50.417 - Thread: 1 -> MySession.Static.LogSettings - END 2020-07-26 01:20:01.274 - Thread: 1 -> Session loaded 2020-07-26 01:20:01.274 - Thread: 1 -> RunLoadingAction - END 2020-07-26 01:20:01.276 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-07-26 01:20:02.341 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-07-26 01:20:02.342 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-07-26 01:20:02.343 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-07-26 01:20:02.383 - Thread: 1 -> Updating continues. 2020-07-26 01:20:02.844 - Thread: 1 -> GC Memory: 1572.389 / 1572.389 MB 2020-07-26 01:20:03.039 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:20:03.068 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,12381.73,11153.82,1,0,1573.935,3905.656,30659,69341,34,21.43702,43.0739,0,2446,8.334748,0,16.65307,1.786721,3.590101,100,2528800703,1573.935 2020-07-26 01:20:03.070 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:20:03.070 - Thread: 1 -> MEMORY VALUES,1,1,0,1,15,901,36,31,106,0,242,2411,390,0,0,63,496,0,226,15,0,0,0,96,0,0,0,84,769,144,2,20,0 2020-07-26 01:20:29.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:20:29.394 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:20:29.987 - Thread: 1 -> GUI Stats: Update 23.1429417222222, Draw 0.6796245 2020-07-26 01:20:32.851 - Thread: 1 -> GC Memory: 1638.386 / 1638.386 MB 2020-07-26 01:20:44.750 - Thread: 1 -> Updating stopped. 2020-07-26 01:20:52.417 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:20:52.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:20:53.275 - Thread: 1 -> Updating continues. 2020-07-26 01:20:53.539 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:20:53.543 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:21:00.878 - Thread: 1 -> GUI Stats: Update 1.27500211111111, Draw 1.33053683333333 2020-07-26 01:21:02.871 - Thread: 1 -> GC Memory: 1644.811 / 1644.811 MB 2020-07-26 01:21:03.347 - Thread: 1 -> Updating stopped. 2020-07-26 01:21:08.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:21:08.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:21:08.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:21:08.890 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:21:08.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:21:08.895 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:21:08.920 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-07-26 01:21:08.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:21:08.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:21:09.267 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-07-26 01:21:09.267 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-07-26 01:21:09.269 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-07-26 01:21:09.285 - Thread: 1 -> Used namespaces in scripts: 2020-07-26 01:21:09.306 - Thread: 1 -> MySession::Unload START 2020-07-26 01:21:09.308 - Thread: 1 -> AutoSaveInMinutes: 5 2020-07-26 01:21:09.308 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-07-26 01:21:09.308 - Thread: 1 -> IsServer: True 2020-07-26 01:21:09.310 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-26 01:21:09.317 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-26 01:21:09.318 - Thread: 1 -> MyAudio.LoadData - START 2020-07-26 01:21:09.541 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Conexant ISST Audio) - Channel #: 2 - Sample rate: 48000 2020-07-26 01:21:10.283 - Thread: 1 -> MyAudio.LoadData - END 2020-07-26 01:21:10.323 - Thread: 1 -> MyConfig.Save() - START 2020-07-26 01:21:10.327 - Thread: 1 -> Path: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-26 01:21:10.788 - Thread: 1 -> MyConfig.Save() - END 2020-07-26 01:21:10.825 - Thread: 1 -> Unloading Procedural World Generator 2020-07-26 01:21:12.366 - Thread: 1 -> Info: MyLights Unloading data. 2020-07-26 01:21:12.443 - Thread: 1 -> Network readers disposed 2020-07-26 01:21:12.445 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-07-26 01:21:13.421 - Thread: 1 -> Loading sound definitions 2020-07-26 01:21:13.569 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-26 01:21:13.569 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-07-26 01:21:13.569 - Thread: 1 -> Loading shadow textures definitions 2020-07-26 01:21:13.569 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-07-26 01:21:13.570 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-07-26 01:21:13.897 - Thread: 1 -> MySession::Unload END 2020-07-26 01:21:16.011 - Thread: 8 -> Loading available saves - START 2020-07-26 01:21:16.014 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120' 2020-07-26 01:21:16.025 - Thread: 8 -> Loading available saves - END 2020-07-26 01:21:16.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:21:16.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:21:23.817 - Thread: 7 -> Loading available saves - START 2020-07-26 01:21:23.821 - Thread: 7 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13' 2020-07-26 01:21:33.759 - Thread: 7 -> Loading available saves - END 2020-07-26 01:21:33.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:21:33.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:21:36.423 - Thread: 1 -> GUI Stats: Update 1.75386166666666, Draw 0.799906555555556 2020-07-26 01:22:06.425 - Thread: 1 -> GUI Stats: Update 1.49123433333333, Draw 1.02685 2020-07-26 01:22:10.493 - Thread: 8 -> Loading available saves - START 2020-07-26 01:22:10.500 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship test ok' 2020-07-26 01:22:10.500 - Thread: 8 -> Loading available saves - END 2020-07-26 01:22:10.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:10.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:16.490 - Thread: 8 -> Loading available saves - START 2020-07-26 01:22:16.496 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13' 2020-07-26 01:22:18.471 - Thread: 8 -> Loading available saves - END 2020-07-26 01:22:18.690 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:18.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:22.607 - Thread: 7 -> Loading available saves - START 2020-07-26 01:22:22.611 - Thread: 7 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship test' 2020-07-26 01:22:22.612 - Thread: 7 -> Loading available saves - END 2020-07-26 01:22:23.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:23.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:24.924 - Thread: 8 -> Loading available saves - START 2020-07-26 01:22:24.928 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13' 2020-07-26 01:22:26.875 - Thread: 8 -> Loading available saves - END 2020-07-26 01:22:27.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:27.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:34.418 - Thread: 23 -> Loading Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Sandbox_config.sbc 2020-07-26 01:22:34.436 - Thread: 23 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-26 01:22:34.442 - Thread: 23 -> LoadSandbox() - Start 2020-07-26 01:22:34.443 - Thread: 23 -> LoadSession() - Start 2020-07-26 01:22:34.443 - Thread: 23 -> C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great 2020-07-26 01:22:34.637 - Thread: 23 -> Loading Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Sandbox_config.sbc 2020-07-26 01:22:34.644 - Thread: 23 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-26 01:22:34.644 - Thread: 23 -> CheckPoint Experimental mode: No 2020-07-26 01:22:34.645 - Thread: 23 -> CheckPoint Experimental mode reason: 0 2020-07-26 01:22:34.645 - Thread: 23 -> LoadSession() - End 2020-07-26 01:22:34.645 - Thread: 23 -> LoadSandbox() - End 2020-07-26 01:22:34.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:34.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:34.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:34.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:34.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:34.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:34.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:34.672 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:34.678 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-07-26 01:22:34.688 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-07-26 01:22:34.875 - Thread: 1 -> RunLoadingAction - START 2020-07-26 01:22:34.875 - Thread: 1 -> Loading session: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great 2020-07-26 01:22:35.092 - Thread: 1 -> GC Memory: 1,548,940,264 B 2020-07-26 01:22:35.095 - Thread: 1 -> Process Memory: 4,369,584,128 B 2020-07-26 01:22:35.095 - Thread: 1 -> Experimental mode: No 2020-07-26 01:22:35.096 - Thread: 1 -> Experimental mode reason: 0 2020-07-26 01:22:35.135 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-07-26 01:22:35.161 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-07-26 01:22:35.161 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-07-26 01:22:35.161 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-26 01:22:35.165 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-07-26 01:22:35.484 - Thread: 1 -> Loading scenarios 2020-07-26 01:22:35.485 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-26 01:22:35.486 - Thread: 1 -> List of used mods (0) - START 2020-07-26 01:22:35.487 - Thread: 1 -> List of used mods - END 2020-07-26 01:22:35.604 - Thread: 1 -> Loading behaviors 2020-07-26 01:22:35.604 - Thread: 1 -> Loading ammo magazines 2020-07-26 01:22:35.604 - Thread: 1 -> Loading ammo definitions 2020-07-26 01:22:35.604 - Thread: 1 -> Loading animations 2020-07-26 01:22:35.604 - Thread: 1 -> Loading animations 2020-07-26 01:22:35.604 - Thread: 1 -> Loading sound definitions 2020-07-26 01:22:35.605 - Thread: 1 -> Loading sound definitions 2020-07-26 01:22:35.605 - Thread: 1 -> Loading sound definitions 2020-07-26 01:22:35.605 - Thread: 1 -> Loading sound definitions 2020-07-26 01:22:35.605 - Thread: 1 -> Loading sound definitions 2020-07-26 01:22:35.605 - Thread: 1 -> Loading sound definitions 2020-07-26 01:22:35.605 - Thread: 1 -> Loading category classes 2020-07-26 01:22:35.606 - Thread: 1 -> Loading category classes 2020-07-26 01:22:35.606 - Thread: 1 -> Loading blueprint classes 2020-07-26 01:22:35.606 - Thread: 1 -> Loading blueprint class entries 2020-07-26 01:22:35.606 - Thread: 1 -> Loading blueprint class entries 2020-07-26 01:22:35.606 - Thread: 1 -> Loading blueprints 2020-07-26 01:22:35.606 - Thread: 1 -> Loading blueprints 2020-07-26 01:22:35.606 - Thread: 1 -> Loading agent definitions 2020-07-26 01:22:35.606 - Thread: 1 -> Loading character definitions 2020-07-26 01:22:35.607 - Thread: 1 -> Loading character definitions 2020-07-26 01:22:35.607 - Thread: 1 -> Loading components 2020-07-26 01:22:35.607 - Thread: 1 -> Loading components 2020-07-26 01:22:35.607 - Thread: 1 -> Loading configuration 2020-07-26 01:22:35.607 - Thread: 1 -> Loading container types 2020-07-26 01:22:35.607 - Thread: 1 -> Loading Contract Types 2020-07-26 01:22:35.608 - Thread: 1 -> Loading block positions 2020-07-26 01:22:35.608 - Thread: 1 -> Loading block positions 2020-07-26 01:22:35.608 - Thread: 1 -> Loading curve definitions 2020-07-26 01:22:35.608 - Thread: 1 -> Loading debris 2020-07-26 01:22:35.608 - Thread: 1 -> Loading environment items entries 2020-07-26 01:22:35.608 - Thread: 1 -> Loading decal global definitions 2020-07-26 01:22:35.608 - Thread: 1 -> Loading decal definitions 2020-07-26 01:22:35.608 - Thread: 1 -> Loading drone behaviors 2020-07-26 01:22:35.608 - Thread: 1 -> Loading edges 2020-07-26 01:22:35.608 - Thread: 1 -> Loading emissive color definitions 2020-07-26 01:22:35.608 - Thread: 1 -> Loading emissive color default states 2020-07-26 01:22:35.608 - Thread: 1 -> Loading animations 2020-07-26 01:22:35.608 - Thread: 1 -> Loading entity components 2020-07-26 01:22:35.608 - Thread: 1 -> Loading component containers 2020-07-26 01:22:35.609 - Thread: 1 -> Loading environment items entries 2020-07-26 01:22:35.609 - Thread: 1 -> Loading Faction Names 2020-07-26 01:22:35.609 - Thread: 1 -> Loading factions 2020-07-26 01:22:35.609 - Thread: 1 -> Loading flare definitions 2020-07-26 01:22:35.609 - Thread: 1 -> Loading gas property definitions 2020-07-26 01:22:35.609 - Thread: 1 -> Loading event definitions 2020-07-26 01:22:35.609 - Thread: 1 -> Loading physical items 2020-07-26 01:22:35.609 - Thread: 1 -> Loading chat bot responses 2020-07-26 01:22:35.658 - Thread: 1 -> Loading LCD texture categories 2020-07-26 01:22:35.658 - Thread: 1 -> Loading LCD texture categories 2020-07-26 01:22:35.658 - Thread: 1 -> Loading LCD texture categories 2020-07-26 01:22:35.658 - Thread: 1 -> Loading LCD texture categories 2020-07-26 01:22:35.658 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-26 01:22:35.658 - Thread: 1 -> Loading physical items 2020-07-26 01:22:35.659 - Thread: 1 -> Loading physical items 2020-07-26 01:22:35.659 - Thread: 1 -> Loading physical material properties 2020-07-26 01:22:35.659 - Thread: 1 -> Loading pirate antennas 2020-07-26 01:22:35.659 - Thread: 1 -> Loading research blocks definitions 2020-07-26 01:22:35.659 - Thread: 1 -> Loading research groups definitions 2020-07-26 01:22:35.659 - Thread: 1 -> Loading resource distribution groups 2020-07-26 01:22:35.659 - Thread: 1 -> Loading shadow textures definitions 2020-07-26 01:22:35.659 - Thread: 1 -> Loading ship sound groups 2020-07-26 01:22:35.659 - Thread: 1 -> Loading ship sound groups 2020-07-26 01:22:35.659 - Thread: 1 -> Loading sound categories 2020-07-26 01:22:35.659 - Thread: 1 -> Loading stat definitions 2020-07-26 01:22:35.659 - Thread: 1 -> Loading grid creators 2020-07-26 01:22:35.659 - Thread: 1 -> Loading transparent material properties 2020-07-26 01:22:35.660 - Thread: 1 -> Loading planet definition 2020-07-26 01:22:35.660 - Thread: 1 -> Loading voxel map storage definitions 2020-07-26 01:22:35.660 - Thread: 1 -> Loading voxel material definitions 2020-07-26 01:22:35.660 - Thread: 1 -> Loading voxel material definitions 2020-07-26 01:22:35.660 - Thread: 1 -> Loading voxel material definitions 2020-07-26 01:22:35.660 - Thread: 1 -> Loading Weather Effects 2020-07-26 01:22:35.664 - Thread: 1 -> Audio effects definitions 2020-07-26 01:22:35.664 - Thread: 1 -> Loading environment items definitions 2020-07-26 01:22:35.664 - Thread: 1 -> Loading environment items definitions 2020-07-26 01:22:35.664 - Thread: 1 -> Loading physical material properties 2020-07-26 01:22:35.665 - Thread: 1 -> Loading particle effect definitions 2020-07-26 01:22:35.732 - Thread: 1 -> Loading particle effect definitions 2020-07-26 01:22:35.735 - Thread: 1 -> Loading environment item definitions 2020-07-26 01:22:35.735 - Thread: 1 -> Loading weapon definitions 2020-07-26 01:22:35.738 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.738 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.738 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.740 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.741 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.742 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.742 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.742 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.742 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.743 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.744 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.744 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.745 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.745 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.749 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.749 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.751 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.751 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.752 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.752 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.753 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.753 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.755 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.756 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.758 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.758 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.759 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.760 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.761 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.761 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.762 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.762 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.766 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.785 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.787 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.788 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.794 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.794 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.800 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.801 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.804 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.804 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.808 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.809 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.811 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.811 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.815 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.816 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.819 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.819 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.821 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.822 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.828 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.829 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.834 - Thread: 1 -> Loading cube blocks 2020-07-26 01:22:35.835 - Thread: 1 -> Created block definitions 2020-07-26 01:22:35.841 - Thread: 1 -> Loading block variant groups 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-07-26 01:22:35.843 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-07-26 01:22:35.843 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-07-26 01:22:35.856 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-07-26 01:22:35.857 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-07-26 01:22:35.859 - Thread: 1 -> Loading asteroid generators 2020-07-26 01:22:35.859 - Thread: 1 -> Loading spawn groups 2020-07-26 01:22:35.859 - Thread: 1 -> Loading drop containers 2020-07-26 01:22:35.859 - Thread: 1 -> Loading spawn groups 2020-07-26 01:22:35.859 - Thread: 1 -> Loading spawn groups 2020-07-26 01:22:35.859 - Thread: 1 -> Loading radial menu definitions 2020-07-26 01:22:35.859 - Thread: 1 -> Loading respawn ships 2020-07-26 01:22:35.859 - Thread: 1 -> Loading spawn groups 2020-07-26 01:22:35.859 - Thread: 1 -> Loading wheel speeds 2020-07-26 01:22:35.868 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-26 01:22:35.871 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-26 01:22:35.871 - Thread: 1 -> MyAudio.LoadData - START 2020-07-26 01:22:35.947 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Conexant ISST Audio) - Channel #: 2 - Sample rate: 48000 2020-07-26 01:22:36.231 - Thread: 1 -> MyAudio.LoadData - END 2020-07-26 01:22:36.235 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-07-26 01:22:36.236 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:22:36.277 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:22:36.277 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:22:36.278 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:22:36.282 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-26 01:22:36.561 - Thread: 1 -> MyLights.LoadData() - START 2020-07-26 01:22:36.562 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-07-26 01:22:36.563 - Thread: 1 -> MyLights.LoadData() - END 2020-07-26 01:22:36.563 - Thread: 1 -> Info: MyLights initialized. 2020-07-26 01:22:36.563 - Thread: 1 -> MyExplosions.LoadData() - START 2020-07-26 01:22:36.564 - Thread: 1 -> MyExplosions.LoadData() - END 2020-07-26 01:22:36.570 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-07-26 01:22:36.570 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-07-26 01:22:36.571 - Thread: 1 -> Loading Procedural World Generator 2020-07-26 01:22:36.571 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-07-26 01:22:36.588 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-07-26 01:22:36.589 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-123332752513645513.vx2' 2020-07-26 01:22:36.602 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-135192429842704569.vx2' 2020-07-26 01:22:36.628 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-83863175257423066.vx2' 2020-07-26 01:22:36.651 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-119156887267714362.vx2' 2020-07-26 01:22:36.657 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-97755311202033613.vx2' 2020-07-26 01:22:36.659 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-95255167933525466.vx2' 2020-07-26 01:22:36.668 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-98300317760000136.vx2' 2020-07-26 01:22:36.713 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-120247862855210544.vx2' 2020-07-26 01:22:36.766 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-106891041539390640.vx2' 2020-07-26 01:22:36.767 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-73642744168488421.vx2' 2020-07-26 01:22:36.782 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-132431402642350346.vx2' 2020-07-26 01:22:36.788 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-119193520313352537.vx2' 2020-07-26 01:22:36.793 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Small_Pirate_Base_3_2.vx2' 2020-07-26 01:22:36.821 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:EarthLike-1168563723d100093 storage?:False 2020-07-26 01:22:36.821 - Thread: 8 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\EarthLike-1168563723d100093.vx2' 2020-07-26 01:22:36.835 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-12345d19894 storage?:False 2020-07-26 01:22:36.835 - Thread: 1 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Moon-12345d19894.vx2' 2020-07-26 01:22:37.128 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-122792117777854436.vx2' 2020-07-26 01:22:37.134 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-93289110350282651.vx2' 2020-07-26 01:22:38.027 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-124703413199126634.vx2' 2020-07-26 01:22:38.027 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\ProcAsteroid-0r0-75283606669093066.vx2' 2020-07-26 01:22:38.044 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Asteroid_-1_-1_-1_5_1854256278.vx2' 2020-07-26 01:22:38.045 - Thread: 7 -> Loading voxel storage from file 'C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\Asteroid_-1_-1_-1_4_900663029.vx2' 2020-07-26 01:22:40.431 - Thread: 8 -> Info: Planet generator name: EarthLike 2020-07-26 01:22:40.432 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1168563723d100093 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:1516601.28950428 Y:-2987474.31080763 Z:-3822143.14283739 Radius: 0 AtmosphereRadius: 87581.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-26 01:22:41.078 - Thread: 1 -> Info: Planet generator name: Moon 2020-07-26 01:22:41.079 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-12345d19894 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:1446484.83691005 Y:-2777728.88939567 Z:-3809205.01771307 Radius: 0 AtmosphereRadius: 17407.25 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-26 01:22:41.079 - Thread: 1 -> Entities loaded 2020-07-26 01:22:41.107 - Thread: 1 -> Clusters reordered 2020-07-26 01:22:41.128 - Thread: 1 -> Clusters reordered 2020-07-26 01:22:41.181 - Thread: 1 -> Entities initialized 2020-07-26 01:22:41.182 - Thread: 1 -> Checkpoint.CameraAttachedTo: 81130172504607065 2020-07-26 01:22:41.192 - Thread: 1 -> MySession.Static.LogSettings - START 2020-07-26 01:22:41.193 - Thread: 1 -> Name = Learning to Survive - MINE SHIP sorting not great 2020-07-26 01:22:41.193 - Thread: 1 -> Description = 2020-07-26 01:22:41.193 - Thread: 1 -> GameDateTime = 01/01/2081 20:23:51 2020-07-26 01:22:41.193 - Thread: 1 -> Password = 2020-07-26 01:22:41.193 - Thread: 1 -> CurrentPath = C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great 2020-07-26 01:22:41.193 - Thread: 1 -> WorkshopId = 2020-07-26 01:22:41.194 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-07-26 01:22:41.194 - Thread: 1 -> ThumbPath = C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - MINE SHIP sorting not great\thumb.jpg 2020-07-26 01:22:41.194 - Thread: 1 -> Settings: 2020-07-26 01:22:41.195 - Thread: 1 -> GameMode = Survival 2020-07-26 01:22:41.195 - Thread: 1 -> MaxPlayers = 8 2020-07-26 01:22:41.195 - Thread: 1 -> OnlineMode = OFFLINE 2020-07-26 01:22:41.195 - Thread: 1 -> AutoHealing = True 2020-07-26 01:22:41.195 - Thread: 1 -> WeaponsEnabled = True 2020-07-26 01:22:41.195 - Thread: 1 -> ThrusterDamage = True 2020-07-26 01:22:41.195 - Thread: 1 -> EnableSpectator = False 2020-07-26 01:22:41.195 - Thread: 1 -> EnableCopyPaste = False 2020-07-26 01:22:41.195 - Thread: 1 -> MaxFloatingObjects = 56 2020-07-26 01:22:41.195 - Thread: 1 -> MaxGridSize = 0 2020-07-26 01:22:41.195 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-07-26 01:22:41.195 - Thread: 1 -> CargoShipsEnabled = True 2020-07-26 01:22:41.195 - Thread: 1 -> EnvironmentHostility = SAFE 2020-07-26 01:22:41.195 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-07-26 01:22:41.195 - Thread: 1 -> InventorySizeMultiplier = 5 2020-07-26 01:22:41.195 - Thread: 1 -> RefinerySpeedMultiplier = 2 2020-07-26 01:22:41.195 - Thread: 1 -> AssemblerSpeedMultiplier = 2 2020-07-26 01:22:41.195 - Thread: 1 -> AssemblerEfficiencyMultiplier = 2 2020-07-26 01:22:41.195 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-07-26 01:22:41.195 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-07-26 01:22:41.195 - Thread: 1 -> ClientCanSave = False 2020-07-26 01:22:41.195 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-07-26 01:22:41.195 - Thread: 1 -> PermanentDeath = False 2020-07-26 01:22:41.195 - Thread: 1 -> DestructibleBlocks = True 2020-07-26 01:22:41.195 - Thread: 1 -> EnableScripts = False 2020-07-26 01:22:41.195 - Thread: 1 -> AutoSaveInMinutes = 5 2020-07-26 01:22:41.195 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-07-26 01:22:41.195 - Thread: 1 -> ProceduralDensity = 0.35 2020-07-26 01:22:41.195 - Thread: 1 -> ProceduralSeed = 0 2020-07-26 01:22:41.195 - Thread: 1 -> DestructibleBlocks = True 2020-07-26 01:22:41.195 - Thread: 1 -> EnableIngameScripts = False 2020-07-26 01:22:41.195 - Thread: 1 -> ViewDistance = 15000 2020-07-26 01:22:41.195 - Thread: 1 -> Voxel destruction = True 2020-07-26 01:22:41.195 - Thread: 1 -> EnableStructuralSimulation = False 2020-07-26 01:22:41.195 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-07-26 01:22:41.195 - Thread: 1 -> EnableContainerDrops = True 2020-07-26 01:22:41.195 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-07-26 01:22:41.195 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-07-26 01:22:41.195 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-07-26 01:22:41.195 - Thread: 1 -> EnableSubgridDamage = False 2020-07-26 01:22:41.195 - Thread: 1 -> SyncDistance = 3000 2020-07-26 01:22:41.195 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-07-26 01:22:41.195 - Thread: 1 -> AFKTimeoutMin = 0 2020-07-26 01:22:41.195 - Thread: 1 -> StopGridsPeriodMin = 15 2020-07-26 01:22:41.195 - Thread: 1 -> ExperimentalMode = False 2020-07-26 01:22:41.196 - Thread: 1 -> ExperimentalModeReason = 0 2020-07-26 01:22:41.196 - Thread: 1 -> MySession.Static.LogSettings - END 2020-07-26 01:22:46.367 - Thread: 1 -> Session loaded 2020-07-26 01:22:46.367 - Thread: 1 -> RunLoadingAction - END 2020-07-26 01:22:46.367 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-07-26 01:22:46.369 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-07-26 01:22:46.369 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-07-26 01:22:46.370 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-07-26 01:22:46.371 - Thread: 1 -> Updating continues. 2020-07-26 01:22:46.500 - Thread: 1 -> GC Memory: 1556.73 / 1556.73 MB 2020-07-26 01:22:46.509 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:22:46.510 - Thread: 1 -> STATISTICS,138.0666666,0,0,0,0,0,0,3503.711,1786.065,1,0,1556.808,4408.281,30659,69341,34,26.38109,38.29188,0.740009,1682,9.405211,0,16.65307,2.481198,3.601433,100,2831109415,1556.808 2020-07-26 01:22:46.510 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:22:46.511 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,90,184,0,242,2699,600,0,0,63,784,0,426,15,0,0,0,96,8,0,0,95,769,144,2,20,0 2020-07-26 01:22:48.380 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:22:48.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:22:48.782 - Thread: 1 -> GUI Stats: Update 7.82035172222222, Draw 0.823637111111112 2020-07-26 01:23:06.743 - Thread: 1 -> Updating stopped. 2020-07-26 01:23:18.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:23:19.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:23:19.084 - Thread: 1 -> GUI Stats: Update 1.79911633333333, Draw 1.02980983333333 2020-07-26 01:23:20.051 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:23:20.054 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:23:21.868 - Thread: 1 -> Updating continues. 2020-07-26 01:23:21.881 - Thread: 1 -> GC Memory: 1577.86 / 1577.86 MB 2020-07-26 01:23:22.147 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:23:22.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:23:47.664 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:23:47.665 - Thread: 1 -> STATISTICS,198.0833333,0,0,0,0,0,0,54.68663,17.8266,1,0,1583.298,4511.715,30659,69341,34,77.13528,90.7607,0.5802807,1498,43.28551,1,16.65307,33.3884,39.28623,100,3025592352,1583.298 2020-07-26 01:23:47.665 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:23:47.665 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,92,192,97,242,2885,664,0,0,95,857,0,432,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:23:49.452 - Thread: 1 -> GUI Stats: Update 1.37846227777778, Draw 1.42448566666667 2020-07-26 01:23:49.628 - Thread: 1 -> Updating stopped. 2020-07-26 01:24:20.280 - Thread: 1 -> GUI Stats: Update 0.740098555555556, Draw 1.35535933333333 2020-07-26 01:24:48.781 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:24:48.782 - Thread: 1 -> STATISTICS,258.1,0,0,0,0,0,0,15.09204,59.30438,1,0,1554.325,4515.641,30659,69341,34,79.47255,96.50415,0.7315596,1472,37.56199,0,16.65307,29.85147,36.24887,100,3025592352,1554.325 2020-07-26 01:24:48.782 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:24:48.782 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,92,192,97,242,2885,664,0,0,95,857,0,432,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:24:50.283 - Thread: 1 -> GUI Stats: Update 0.290136166666667, Draw 0.940271055555555 2020-07-26 01:25:20.285 - Thread: 1 -> GUI Stats: Update 0.258129444444445, Draw 0.947956555555555 2020-07-26 01:25:38.669 - Thread: 1 -> Saving world - START 2020-07-26 01:25:38.673 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:25:38.675 - Thread: 1 -> Before snapshot.: GC Memory: 1,554 B 2020-07-26 01:25:40.093 - Thread: 1 -> After snapshot.: GC Memory: 1,556 B 2020-07-26 01:25:40.109 - Thread: 1 -> Directory cleanup: GC Memory: 1,556 B 2020-07-26 01:25:40.109 - Thread: 1 -> Saving world - END 2020-07-26 01:25:40.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:25:40.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:25:40.183 - Thread: 7 -> Session snapshot save - START 2020-07-26 01:25:40.190 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 01:25:47.035 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:25:50.302 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:25:50.313 - Thread: 1 -> STATISTICS,318.1166666,0,0,0,0,0,0,34.7924,49.17033,1,0,1561.289,4523.371,30659,69341,34,80.18188,96.98834,0.6189598,1452,38.65162,0,16.65307,30.99159,37.48756,100,3025592352,1561.289 2020-07-26 01:25:50.314 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:25:50.314 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,92,192,97,242,2885,664,0,0,95,857,0,432,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:25:50.749 - Thread: 7 -> Session snapshot save - END 2020-07-26 01:25:51.766 - Thread: 1 -> GUI Stats: Update 1.45032577777778, Draw 0.790936611111112 2020-07-26 01:26:01.247 - Thread: 1 -> Updating continues. 2020-07-26 01:26:01.261 - Thread: 1 -> GC Memory: 1562.084 / 1562.084 MB 2020-07-26 01:26:01.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:26:01.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:26:22.075 - Thread: 1 -> GUI Stats: Update 1.26159105555555, Draw 1.30229572222222 2020-07-26 01:26:31.276 - Thread: 1 -> GC Memory: 1566.581 / 1566.581 MB 2020-07-26 01:26:51.805 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:26:51.807 - Thread: 1 -> STATISTICS,378.1333333,0,0,0,0,0,0,80.78852,79.24079,1,0,1555.829,4527.09,30645,69355,34,80.81875,97.28539,0.6688621,1470,40.48296,1,16.65307,32.71782,39.384,100,3025980800,1555.829 2020-07-26 01:26:51.807 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:26:51.807 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,92,192,97,242,2885,666,0,0,95,858,0,433,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:26:53.519 - Thread: 1 -> GUI Stats: Update 1.488096, Draw 2.19441866666667 2020-07-26 01:27:01.279 - Thread: 1 -> GC Memory: 1565.383 / 1565.383 MB 2020-07-26 01:27:23.977 - Thread: 1 -> GUI Stats: Update 1.62460455555556, Draw 2.13455305555556 2020-07-26 01:27:31.283 - Thread: 1 -> GC Memory: 1565.594 / 1565.594 MB 2020-07-26 01:27:34.906 - Thread: 1 -> Autosave initiated 2020-07-26 01:27:34.906 - Thread: 1 -> Character state: True 2020-07-26 01:27:34.906 - Thread: 1 -> IsServer: True 2020-07-26 01:27:34.906 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 01:27:34.906 - Thread: 1 -> Autosave 2020-07-26 01:27:34.906 - Thread: 1 -> Saving world - START 2020-07-26 01:27:34.909 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:27:34.910 - Thread: 1 -> Before snapshot.: GC Memory: 1,567 B 2020-07-26 01:27:34.950 - Thread: 1 -> After snapshot.: GC Memory: 1,569 B 2020-07-26 01:27:34.951 - Thread: 1 -> Directory cleanup: GC Memory: 1,569 B 2020-07-26 01:27:34.951 - Thread: 1 -> Saving world - END 2020-07-26 01:27:34.960 - Thread: 7 -> Session snapshot save - START 2020-07-26 01:27:34.966 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 01:27:38.913 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:27:44.254 - Thread: 7 -> Session snapshot save - END 2020-07-26 01:27:52.833 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:27:52.845 - Thread: 1 -> STATISTICS,438.15,0,0,0,0,0,0,75.98138,61.19287,1,0,1573.413,4543.398,30648,69352,35,81.83829,97.74445,0.7232311,1465,49.2286,0,16.65307,40.28785,48.11823,100,3027051478,1573.413 2020-07-26 01:27:52.845 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:27:52.845 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,97,242,2886,666,0,0,95,859,0,433,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:27:54.292 - Thread: 1 -> GUI Stats: Update 1.77605283333334, Draw 2.06833844444445 2020-07-26 01:28:01.290 - Thread: 1 -> GC Memory: 1572.791 / 1572.791 MB 2020-07-26 01:28:24.302 - Thread: 1 -> GUI Stats: Update 1.57548505555555, Draw 2.06130277777778 2020-07-26 01:28:31.299 - Thread: 1 -> GC Memory: 1556.431 / 1556.431 MB 2020-07-26 01:28:52.856 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:28:52.858 - Thread: 1 -> STATISTICS,498.1666666,0,0,0,0,0,0,74.81841,68.91893,1,0,1558.706,4527.621,30651,69349,35,92.31763,97.50062,0.6905504,1474,49.44862,0,16.65307,45.6498,48.2127,100,3028322324,1558.706 2020-07-26 01:28:52.858 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:28:52.858 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,97,242,2888,666,0,0,95,860,0,433,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:28:54.293 - Thread: 1 -> GUI Stats: Update 1.72801088888889, Draw 2.14340705555556 2020-07-26 01:29:01.310 - Thread: 1 -> GC Memory: 1556.416 / 1556.416 MB 2020-07-26 01:29:24.294 - Thread: 1 -> GUI Stats: Update 1.65132072222222, Draw 2.03506644444445 2020-07-26 01:29:31.317 - Thread: 1 -> GC Memory: 1558.162 / 1558.162 MB 2020-07-26 01:29:38.054 - Thread: 1 -> Updating stopped. 2020-07-26 01:29:53.002 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:29:53.004 - Thread: 1 -> STATISTICS,558.1833333,0,0,0,0,0,0,23.54127,60.00468,1,0,1558.3,4525.688,30653,69347,35,73.41045,97.49964,0.6828706,1860,40.95845,0,16.65307,30.06779,39.93435,100,3024980438,1558.3 2020-07-26 01:29:53.004 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:29:53.004 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,97,242,2884,664,0,0,93,857,0,433,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:29:54.422 - Thread: 1 -> GUI Stats: Update 1.81754316666667, Draw 1.293361 2020-07-26 01:29:56.688 - Thread: 1 -> Updating continues. 2020-07-26 01:29:56.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:29:56.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:30:01.330 - Thread: 1 -> GC Memory: 1559.008 / 1559.008 MB 2020-07-26 01:30:24.434 - Thread: 1 -> GUI Stats: Update 1.51035955555555, Draw 1.94836188888889 2020-07-26 01:30:31.331 - Thread: 1 -> GC Memory: 1557.762 / 1557.762 MB 2020-07-26 01:30:53.018 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:30:53.026 - Thread: 1 -> STATISTICS,618.2,0,0,0,0,0,0,60.99554,69.60584,1,0,1557.88,4527.707,30655,69345,35,63.04598,97.78864,0.6605823,1865,45.31258,0,16.65307,28.56776,44.31056,100,3027099888,1557.88 2020-07-26 01:30:53.026 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:30:53.026 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,97,242,2886,666,0,0,95,859,0,433,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:30:54.432 - Thread: 1 -> GUI Stats: Update 1.52743255555555, Draw 1.96546183333333 2020-07-26 01:31:01.342 - Thread: 1 -> GC Memory: 1557.784 / 1557.784 MB 2020-07-26 01:31:24.431 - Thread: 1 -> GUI Stats: Update 1.42195472222222, Draw 1.90932572222222 2020-07-26 01:31:31.344 - Thread: 1 -> GC Memory: 1559.375 / 1559.375 MB 2020-07-26 01:31:46.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:31:46.196 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:31:54.666 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:31:54.671 - Thread: 1 -> STATISTICS,678.2166666,0,0,0,0,0,0,62.45794,65.61062,1,0,1563.132,4532.508,30671,69329,35,71.12009,97.69798,0.6155517,1868,43.41597,0,16.65307,30.87748,42.41652,100,3028990416,1563.132 2020-07-26 01:31:54.671 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:31:54.672 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,97,242,2888,666,0,0,95,860,0,433,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 01:31:56.060 - Thread: 1 -> GUI Stats: Update 1.48275044444444, Draw 1.52550594444445 2020-07-26 01:32:01.344 - Thread: 1 -> GC Memory: 1560.778 / 1560.778 MB 2020-07-26 01:32:03.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:32:03.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:32:06.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:32:06.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:32:26.640 - Thread: 1 -> GUI Stats: Update 1.51198316666667, Draw 1.31942816666666 2020-07-26 01:32:31.348 - Thread: 1 -> GC Memory: 1564.047 / 1564.047 MB 2020-07-26 01:32:34.916 - Thread: 1 -> Autosave initiated 2020-07-26 01:32:34.917 - Thread: 1 -> Character state: True 2020-07-26 01:32:34.917 - Thread: 1 -> IsServer: True 2020-07-26 01:32:34.917 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 01:32:34.917 - Thread: 1 -> Autosave 2020-07-26 01:32:34.917 - Thread: 1 -> Saving world - START 2020-07-26 01:32:34.923 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:32:34.923 - Thread: 1 -> Before snapshot.: GC Memory: 1,562 B 2020-07-26 01:32:34.997 - Thread: 1 -> After snapshot.: GC Memory: 1,561 B 2020-07-26 01:32:34.997 - Thread: 1 -> Directory cleanup: GC Memory: 1,561 B 2020-07-26 01:32:34.998 - Thread: 1 -> Saving world - END 2020-07-26 01:32:35.009 - Thread: 7 -> Session snapshot save - START 2020-07-26 01:32:35.024 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 01:32:38.803 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:32:42.765 - Thread: 7 -> Session snapshot save - END 2020-07-26 01:32:55.520 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:32:55.521 - Thread: 1 -> STATISTICS,738.2333333,0,0,0,0,0,0,67.03949,63.10019,1,0,1568.457,4532.426,30699,69301,35,57.48834,98.08293,0.6339867,1861,53.68428,0,16.65307,30.8622,52.65512,100,3027672020,1568.457 2020-07-26 01:32:55.521 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:32:55.521 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2887,666,0,0,95,860,0,433,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:32:56.896 - Thread: 1 -> GUI Stats: Update 1.64042922222222, Draw 1.86691066666667 2020-07-26 01:33:01.360 - Thread: 1 -> GC Memory: 1570.372 / 1570.372 MB 2020-07-26 01:33:26.894 - Thread: 1 -> GUI Stats: Update 1.46507877777778, Draw 1.76861805555556 2020-07-26 01:33:31.384 - Thread: 1 -> GC Memory: 1568.44 / 1568.44 MB 2020-07-26 01:33:55.538 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:33:55.539 - Thread: 1 -> STATISTICS,798.25,0,0,0,0,0,0,65.46789,59.58812,1,0,1561.426,4534.754,30755,69245,35,94.77937,97.31907,0.6454865,1852,41.62798,0,16.65307,39.45474,40.51196,100,3028870368,1561.426 2020-07-26 01:33:55.539 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:33:55.539 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2888,666,0,0,95,860,0,433,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:33:56.897 - Thread: 1 -> GUI Stats: Update 1.35082305555555, Draw 1.63596172222222 2020-07-26 01:34:01.395 - Thread: 1 -> GC Memory: 1560.719 / 1560.719 MB 2020-07-26 01:34:26.897 - Thread: 1 -> GUI Stats: Update 1.41310077777778, Draw 1.90051972222222 2020-07-26 01:34:31.413 - Thread: 1 -> GC Memory: 1560.366 / 1560.366 MB 2020-07-26 01:34:55.554 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:34:55.555 - Thread: 1 -> STATISTICS,858.2666666,0,0,0,0,0,0,70.93686,71.6105,1,0,1560.105,4532.039,30757,69243,35,85.95039,97.7853,0.6299761,1893,46.59166,0,16.65307,40.04572,45.5598,100,3028870368,1560.105 2020-07-26 01:34:55.555 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:34:55.555 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2888,666,0,0,95,860,0,433,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:34:56.098 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:34:56.098 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:34:56.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:34:56.838 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:34:57.865 - Thread: 1 -> GUI Stats: Update 1.53071822222222, Draw 1.82797505555555 2020-07-26 01:35:01.416 - Thread: 1 -> GC Memory: 1562.231 / 1562.231 MB 2020-07-26 01:35:02.125 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:35:02.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:35:27.862 - Thread: 1 -> GUI Stats: Update 1.54462411111111, Draw 1.83949188888889 2020-07-26 01:35:31.431 - Thread: 1 -> GC Memory: 1565.072 / 1565.072 MB 2020-07-26 01:35:56.538 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:35:56.540 - Thread: 1 -> STATISTICS,918.2833333,0,0,0,0,0,0,65.16762,69.65109,1,0,1560.457,4531.953,30757,69243,35,72.41994,97.39357,0.6744856,1891,42.9497,0,16.65307,31.10415,41.83025,100,3029480886,1560.457 2020-07-26 01:35:56.540 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:35:56.540 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2889,668,0,0,95,861,0,435,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:35:57.865 - Thread: 1 -> GUI Stats: Update 1.5337475, Draw 1.88776961111111 2020-07-26 01:36:01.445 - Thread: 1 -> GC Memory: 1560.124 / 1560.124 MB 2020-07-26 01:36:12.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:36:12.801 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:36:27.958 - Thread: 1 -> GUI Stats: Update 1.43966227777778, Draw 1.59660788888889 2020-07-26 01:36:31.450 - Thread: 1 -> GC Memory: 1565.108 / 1565.108 MB 2020-07-26 01:36:56.644 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:36:56.645 - Thread: 1 -> STATISTICS,978.3,0,0,0,0,0,0,71.52985,66.81641,1,0,1565.847,4541.922,30892,69108,35,77.07263,97.32164,0.6094095,1883,40.58751,0,16.65307,31.28186,39.50042,100,3013764510,1565.847 2020-07-26 01:36:56.645 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:36:56.645 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2874,653,0,0,95,846,0,436,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:36:57.955 - Thread: 1 -> GUI Stats: Update 1.42052666666667, Draw 1.70543538888889 2020-07-26 01:37:01.452 - Thread: 1 -> GC Memory: 1567.693 / 1567.693 MB 2020-07-26 01:37:27.967 - Thread: 1 -> GUI Stats: Update 1.57393516666667, Draw 1.69352483333333 2020-07-26 01:37:31.457 - Thread: 1 -> GC Memory: 1566.209 / 1566.209 MB 2020-07-26 01:37:34.924 - Thread: 1 -> Autosave initiated 2020-07-26 01:37:34.924 - Thread: 1 -> Character state: True 2020-07-26 01:37:34.924 - Thread: 1 -> IsServer: True 2020-07-26 01:37:34.924 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 01:37:34.924 - Thread: 1 -> Autosave 2020-07-26 01:37:34.924 - Thread: 1 -> Saving world - START 2020-07-26 01:37:34.929 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:37:34.929 - Thread: 1 -> Before snapshot.: GC Memory: 1,565 B 2020-07-26 01:37:34.963 - Thread: 1 -> After snapshot.: GC Memory: 1,567 B 2020-07-26 01:37:34.964 - Thread: 1 -> Directory cleanup: GC Memory: 1,567 B 2020-07-26 01:37:34.964 - Thread: 1 -> Saving world - END 2020-07-26 01:37:34.977 - Thread: 7 -> Session snapshot save - START 2020-07-26 01:37:34.983 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 01:37:38.313 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:37:42.791 - Thread: 7 -> Session snapshot save - END 2020-07-26 01:37:56.867 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:37:56.868 - Thread: 1 -> STATISTICS,1038.3166666,0,0,0,0,0,0,66.16389,65.31862,1,0,1565.193,4548.492,30867,69133,35,82.63673,97.68716,0.7423652,1865,45.08578,0,16.65307,37.25742,44.04302,100,3046854788,1565.193 2020-07-26 01:37:56.868 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:37:56.869 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2905,684,0,0,111,878,0,436,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:37:58.160 - Thread: 1 -> GUI Stats: Update 1.56626433333333, Draw 2.395246 2020-07-26 01:38:01.460 - Thread: 1 -> GC Memory: 1565.474 / 1565.474 MB 2020-07-26 01:38:27.292 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:38:27.292 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:38:27.292 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:38:27.328 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:38:28.177 - Thread: 1 -> GUI Stats: Update 1.63870705555555, Draw 2.10331588888889 2020-07-26 01:38:31.463 - Thread: 1 -> GC Memory: 1565.01 / 1565.01 MB 2020-07-26 01:38:35.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:38:35.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:38:56.890 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:38:56.891 - Thread: 1 -> STATISTICS,1098.3333333,0,0,0,0,0,0,66.1531,71.19164,1,0,1562.622,4535.012,30868,69132,35,82.2233,96.91058,0.7023882,1882,36.89987,0,16.65307,30.34029,35.75988,100,3031832830,1562.622 2020-07-26 01:38:56.891 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:38:56.891 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2891,669,0,0,95,863,0,436,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:38:58.168 - Thread: 1 -> GUI Stats: Update 1.63751538888889, Draw 1.98598822222223 2020-07-26 01:39:01.466 - Thread: 1 -> GC Memory: 1564.926 / 1564.926 MB 2020-07-26 01:39:28.180 - Thread: 1 -> GUI Stats: Update 1.61866405555556, Draw 1.89737755555555 2020-07-26 01:39:31.469 - Thread: 1 -> GC Memory: 1565.425 / 1565.425 MB 2020-07-26 01:39:39.724 - Thread: 1 -> Updating stopped. 2020-07-26 01:39:57.046 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:39:57.047 - Thread: 1 -> STATISTICS,1158.35,0,0,0,0,0,0,23.1213,47.9822,1,0,1563.486,4534.117,31018,68982,35,66.73875,97.51457,0.6229206,1920,43.55193,0,16.65307,29.06602,42.46948,100,3031922136,1563.486 2020-07-26 01:39:57.047 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:39:57.047 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2891,669,0,0,95,863,0,436,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:39:58.302 - Thread: 1 -> GUI Stats: Update 1.84827272222222, Draw 1.2736045 2020-07-26 01:40:04.081 - Thread: 1 -> Updating continues. 2020-07-26 01:40:04.095 - Thread: 1 -> GC Memory: 1563.451 / 1563.451 MB 2020-07-26 01:40:04.342 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:40:04.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:40:28.313 - Thread: 1 -> GUI Stats: Update 1.57132488888889, Draw 1.56180972222222 2020-07-26 01:40:34.110 - Thread: 1 -> GC Memory: 1563.402 / 1563.402 MB 2020-07-26 01:40:52.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:40:52.995 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:40:57.067 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:40:57.069 - Thread: 1 -> STATISTICS,1218.3666666,0,0,0,0,0,0,63.4996,61.13509,1,0,1565.797,4552.27,31018,68982,35,93.29218,96.65802,0.5942922,1907,37.82121,0,16.65307,35.28424,36.55724,100,3031058040,1565.797 2020-07-26 01:40:57.069 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:40:57.069 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2890,669,0,0,95,863,0,436,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:40:58.311 - Thread: 1 -> GUI Stats: Update 1.47162266666667, Draw 1.49623533333333 2020-07-26 01:41:04.131 - Thread: 1 -> GC Memory: 1567.901 / 1567.901 MB 2020-07-26 01:41:28.543 - Thread: 1 -> GUI Stats: Update 1.45535488888889, Draw 1.59236244444445 2020-07-26 01:41:34.145 - Thread: 1 -> GC Memory: 1568.066 / 1568.066 MB 2020-07-26 01:41:41.171 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:41:41.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:41:42.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:41:42.361 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:41:42.361 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:41:42.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:41:57.406 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:41:57.407 - Thread: 1 -> STATISTICS,1278.3833333,0,0,0,0,0,0,54.88648,55.78025,1,0,1571.329,4524.504,31140,68860,35,95.66117,96.63028,0.634544,1922,36.39139,0,16.65307,34.81243,35.1651,100,3015273870,1571.329 2020-07-26 01:41:57.408 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:41:57.408 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2875,654,0,0,95,848,0,437,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:41:58.632 - Thread: 1 -> GUI Stats: Update 1.67853666666666, Draw 1.48558833333333 2020-07-26 01:42:00.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:42:00.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:42:04.149 - Thread: 1 -> GC Memory: 1565.419 / 1565.419 MB 2020-07-26 01:42:13.424 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:42:13.424 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:42:13.425 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:42:13.454 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:42:24.623 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:42:24.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:42:28.630 - Thread: 1 -> GUI Stats: Update 1.61695927777778, Draw 1.24304255555556 2020-07-26 01:42:34.163 - Thread: 1 -> GC Memory: 1568.718 / 1568.718 MB 2020-07-26 01:42:34.947 - Thread: 1 -> Autosave initiated 2020-07-26 01:42:34.948 - Thread: 1 -> Character state: True 2020-07-26 01:42:34.948 - Thread: 1 -> IsServer: True 2020-07-26 01:42:34.948 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 01:42:34.948 - Thread: 1 -> Autosave 2020-07-26 01:42:34.948 - Thread: 1 -> Saving world - START 2020-07-26 01:42:34.950 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:42:34.950 - Thread: 1 -> Before snapshot.: GC Memory: 1,568 B 2020-07-26 01:42:35.015 - Thread: 1 -> After snapshot.: GC Memory: 1,566 B 2020-07-26 01:42:35.016 - Thread: 1 -> Directory cleanup: GC Memory: 1,566 B 2020-07-26 01:42:35.016 - Thread: 1 -> Saving world - END 2020-07-26 01:42:35.027 - Thread: 7 -> Session snapshot save - START 2020-07-26 01:42:35.036 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 01:42:38.403 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:42:42.075 - Thread: 7 -> Session snapshot save - END 2020-07-26 01:42:52.224 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:42:52.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:42:53.376 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:42:53.376 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:42:53.376 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:42:53.436 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:42:57.423 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:42:57.425 - Thread: 1 -> STATISTICS,1338.4,0,0,0,0,0,0,62.89035,53.09856,1,0,1573.846,4525.613,31140,68860,34,94.61676,96.64854,0.6946172,1918,36.8124,0,16.65307,34.8307,35.57865,100,3015262334,1573.846 2020-07-26 01:42:57.425 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:42:57.425 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2875,654,0,0,95,848,0,437,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:42:58.631 - Thread: 1 -> GUI Stats: Update 1.75514705555556, Draw 1.89303538888889 2020-07-26 01:43:04.165 - Thread: 1 -> GC Memory: 1573.707 / 1573.707 MB 2020-07-26 01:43:22.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:43:22.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:43:28.633 - Thread: 1 -> GUI Stats: Update 1.60704644444445, Draw 1.09933988888889 2020-07-26 01:43:34.168 - Thread: 1 -> GC Memory: 1573.142 / 1573.142 MB 2020-07-26 01:43:57.665 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:43:57.666 - Thread: 1 -> STATISTICS,1398.4166666,0,0,0,0,0,0,72.62088,60.88913,1,0,1574.589,4536.809,31140,68860,34,94.83235,96.51492,0.6608763,1919,36.23062,0,16.65307,34.35835,34.96795,100,3034074194,1574.589 2020-07-26 01:43:57.667 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:43:57.668 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2893,670,0,0,95,864,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:43:58.856 - Thread: 1 -> GUI Stats: Update 1.48021711111111, Draw 1.65124994444445 2020-07-26 01:44:04.173 - Thread: 1 -> GC Memory: 1564.097 / 1564.097 MB 2020-07-26 01:44:28.861 - Thread: 1 -> GUI Stats: Update 1.31150444444444, Draw 1.59468238888889 2020-07-26 01:44:34.178 - Thread: 1 -> GC Memory: 1566.22 / 1566.22 MB 2020-07-26 01:44:57.786 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:44:57.787 - Thread: 1 -> STATISTICS,1458.4333333,0,0,0,0,0,0,73.2002,59.36843,1,0,1568.54,4552.395,31141,68859,34,67.09631,98.17137,0.6575239,1895,55.05336,0,16.65307,36.93877,54.04663,100,3049988794,1568.54 2020-07-26 01:44:57.787 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:44:57.787 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,193,98,242,2908,686,0,0,111,880,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:44:58.965 - Thread: 1 -> GUI Stats: Update 1.5159625, Draw 1.746094 2020-07-26 01:45:04.181 - Thread: 1 -> GC Memory: 1570.251 / 1570.251 MB 2020-07-26 01:45:17.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:45:17.671 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:45:24.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:45:24.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:45:28.961 - Thread: 1 -> GUI Stats: Update 1.54547216666667, Draw 1.56648672222222 2020-07-26 01:45:34.182 - Thread: 1 -> GC Memory: 1574.621 / 1574.621 MB 2020-07-26 01:45:37.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:45:37.593 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:45:53.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:45:53.356 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:45:57.803 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:45:57.805 - Thread: 1 -> STATISTICS,1518.45,0,0,0,0,0,0,66.19016,52.03187,1,0,1574.686,4557.797,31141,68859,34,58.04466,98.32758,0.592834,1898,62.21681,0,16.65307,36.11354,61.17628,100,3051532628,1574.686 2020-07-26 01:45:57.805 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:45:57.805 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2910,686,0,0,111,881,0,438,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 01:45:58.962 - Thread: 1 -> GUI Stats: Update 1.63161494444444, Draw 1.39971711111111 2020-07-26 01:46:01.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:46:01.507 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:46:04.205 - Thread: 1 -> GC Memory: 1565.308 / 1565.308 MB 2020-07-26 01:46:28.962 - Thread: 1 -> GUI Stats: Update 1.51953483333333, Draw 1.70700788888889 2020-07-26 01:46:34.212 - Thread: 1 -> GC Memory: 1569.324 / 1569.324 MB 2020-07-26 01:46:57.823 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:46:57.825 - Thread: 1 -> STATISTICS,1578.4666666,0,0,0,0,0,0,71.87326,56.72022,1,0,1570.647,4545.262,31265,68735,34,94.83786,97.32852,0.6860434,1964,42.83397,0,16.65307,40.62282,41.68967,100,3035164480,1570.647 2020-07-26 01:46:57.825 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:46:57.825 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2894,671,0,0,95,865,0,438,31,0,15,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 01:46:58.968 - Thread: 1 -> GUI Stats: Update 1.51109877777778, Draw 1.60100566666666 2020-07-26 01:47:04.218 - Thread: 1 -> GC Memory: 1569.237 / 1569.237 MB 2020-07-26 01:47:08.113 - Thread: 1 -> Updating stopped. 2020-07-26 01:47:09.265 - Thread: 1 -> Updating continues. 2020-07-26 01:47:09.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:47:09.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:47:29.100 - Thread: 1 -> GUI Stats: Update 1.52689466666667, Draw 1.48767005555555 2020-07-26 01:47:34.222 - Thread: 1 -> GC Memory: 1571.441 / 1571.441 MB 2020-07-26 01:47:34.955 - Thread: 1 -> Autosave initiated 2020-07-26 01:47:34.955 - Thread: 1 -> Character state: True 2020-07-26 01:47:34.955 - Thread: 1 -> IsServer: True 2020-07-26 01:47:34.955 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 01:47:34.955 - Thread: 1 -> Autosave 2020-07-26 01:47:34.955 - Thread: 1 -> Saving world - START 2020-07-26 01:47:34.958 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:47:34.958 - Thread: 1 -> Before snapshot.: GC Memory: 1,572 B 2020-07-26 01:47:34.991 - Thread: 1 -> After snapshot.: GC Memory: 1,571 B 2020-07-26 01:47:34.992 - Thread: 1 -> Directory cleanup: GC Memory: 1,571 B 2020-07-26 01:47:34.992 - Thread: 1 -> Saving world - END 2020-07-26 01:47:35.004 - Thread: 7 -> Session snapshot save - START 2020-07-26 01:47:35.013 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 01:47:38.837 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:47:44.545 - Thread: 7 -> Session snapshot save - END 2020-07-26 01:47:59.780 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:47:59.781 - Thread: 1 -> STATISTICS,1638.4833333,0,0,0,0,0,0,90.1386,53.84301,1,0,1570.44,4560.867,31265,68735,34,69.04079,98.18298,0.6771317,1912,58.9566,1,16.65307,40.7041,57.88535,100,3050780904,1570.44 2020-07-26 01:47:59.781 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:47:59.781 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2909,686,0,0,111,881,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:48:00.908 - Thread: 1 -> GUI Stats: Update 2.05010088888889, Draw 4.18228444444445 2020-07-26 01:48:04.231 - Thread: 1 -> GC Memory: 1570.361 / 1570.361 MB 2020-07-26 01:48:27.517 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:48:27.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:48:30.907 - Thread: 1 -> GUI Stats: Update 2.02915494444445, Draw 4.36325422222222 2020-07-26 01:48:31.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:48:31.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:48:31.819 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:48:31.820 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:48:31.820 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:48:31.849 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:48:34.238 - Thread: 1 -> GC Memory: 1572.304 / 1572.304 MB 2020-07-26 01:48:40.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:48:40.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:48:59.815 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:48:59.816 - Thread: 1 -> STATISTICS,1698.5,0,0,0,0,0,0,74.26308,66.19729,1,0,1573.155,4561.121,31265,68735,34,63.50691,98.23623,0.6153829,1914,57.80851,0,16.65307,36.7124,56.78891,100,3050885784,1573.155 2020-07-26 01:48:59.816 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:48:59.816 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2909,687,0,0,111,881,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:49:00.907 - Thread: 1 -> GUI Stats: Update 1.68001266666667, Draw 1.34577122222222 2020-07-26 01:49:04.257 - Thread: 1 -> GC Memory: 1576.217 / 1576.217 MB 2020-07-26 01:49:30.906 - Thread: 1 -> GUI Stats: Update 1.60951438888889, Draw 1.31283488888889 2020-07-26 01:49:31.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:49:31.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:49:34.273 - Thread: 1 -> GC Memory: 1575.159 / 1575.159 MB 2020-07-26 01:49:51.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:49:51.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:49:51.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 01:49:51.299 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 01:49:57.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:49:57.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:49:59.919 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:49:59.921 - Thread: 1 -> STATISTICS,1758.5166666,0,0,0,0,0,0,71.16983,57.49051,1,0,1574.406,4544.41,31265,68735,34,72.22307,98.02734,0.595179,1931,52.53233,0,16.65307,37.94046,51.49604,100,3034395196,1574.406 2020-07-26 01:49:59.921 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:49:59.921 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2893,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:50:01.012 - Thread: 1 -> GUI Stats: Update 1.57763333333333, Draw 1.71043144444444 2020-07-26 01:50:04.281 - Thread: 1 -> GC Memory: 1577.518 / 1577.518 MB 2020-07-26 01:50:22.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:50:22.591 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:50:23.489 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:50:23.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:50:31.009 - Thread: 1 -> GUI Stats: Update 1.66926033333333, Draw 1.95874638888889 2020-07-26 01:50:33.408 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:50:33.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:50:34.295 - Thread: 1 -> GC Memory: 1577.151 / 1577.151 MB 2020-07-26 01:50:40.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:50:40.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:50:41.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:50:41.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:51:00.027 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:51:00.117 - Thread: 1 -> STATISTICS,1818.5333333,0,0,0,0,0,0,62.51891,41.54243,1,0,1576.235,4562.207,31266,68734,34,57.52658,98.15571,0.602404,1917,57.1156,0,16.65307,32.85665,56.06222,100,3050983996,1576.235 2020-07-26 01:51:00.117 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:51:00.117 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2909,687,0,0,111,881,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:51:01.102 - Thread: 1 -> GUI Stats: Update 1.62006755555556, Draw 1.34714872222222 2020-07-26 01:51:04.299 - Thread: 1 -> GC Memory: 1575.349 / 1575.349 MB 2020-07-26 01:51:04.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:51:04.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:51:31.112 - Thread: 1 -> GUI Stats: Update 1.66829916666667, Draw 1.6381215 2020-07-26 01:51:34.303 - Thread: 1 -> GC Memory: 1582.566 / 1582.566 MB 2020-07-26 01:52:00.047 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:52:00.049 - Thread: 1 -> STATISTICS,1878.55,0,0,0,0,0,0,66.05723,52.82429,1,0,1580.532,4564.598,31266,68734,34,60.90831,98.4443,0.6018838,1917,65.7261,0,16.65307,40.03265,64.70359,100,3051886892,1580.532 2020-07-26 01:52:00.049 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:52:00.049 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2910,687,0,0,111,881,0,438,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 01:52:01.104 - Thread: 1 -> GUI Stats: Update 1.84300188888889, Draw 1.45809044444444 2020-07-26 01:52:04.303 - Thread: 1 -> GC Memory: 1581.069 / 1581.069 MB 2020-07-26 01:52:31.103 - Thread: 1 -> GUI Stats: Update 1.780232, Draw 1.64513811111111 2020-07-26 01:52:34.306 - Thread: 1 -> GC Memory: 1573.784 / 1573.784 MB 2020-07-26 01:52:34.977 - Thread: 1 -> Autosave initiated 2020-07-26 01:52:34.977 - Thread: 1 -> Character state: True 2020-07-26 01:52:34.977 - Thread: 1 -> IsServer: True 2020-07-26 01:52:34.977 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 01:52:34.978 - Thread: 1 -> Autosave 2020-07-26 01:52:34.978 - Thread: 1 -> Saving world - START 2020-07-26 01:52:34.981 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:52:34.981 - Thread: 1 -> Before snapshot.: GC Memory: 1,572 B 2020-07-26 01:52:35.007 - Thread: 1 -> After snapshot.: GC Memory: 1,574 B 2020-07-26 01:52:35.007 - Thread: 1 -> Directory cleanup: GC Memory: 1,574 B 2020-07-26 01:52:35.008 - Thread: 1 -> Saving world - END 2020-07-26 01:52:35.016 - Thread: 8 -> Session snapshot save - START 2020-07-26 01:52:35.028 - Thread: 8 -> Checking file access for files in target dir. 2020-07-26 01:52:38.633 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:52:43.271 - Thread: 8 -> Session snapshot save - END 2020-07-26 01:52:49.794 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:52:49.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:53:00.357 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:53:00.358 - Thread: 1 -> STATISTICS,1938.5666666,0,0,0,0,0,0,68.6655,43.26601,1,0,1580.088,4567.215,31266,68734,34,57.02277,98.31035,0.6428613,1903,62.81237,0,16.65307,35.81736,61.75106,100,3051952492,1580.088 2020-07-26 01:53:00.358 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:53:00.358 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2910,687,0,0,111,881,0,438,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 01:53:01.403 - Thread: 1 -> GUI Stats: Update 1.87182944444445, Draw 1.63845616666667 2020-07-26 01:53:02.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:53:02.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:53:04.327 - Thread: 1 -> GC Memory: 1583 / 1583 MB 2020-07-26 01:53:22.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:53:22.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:53:31.399 - Thread: 1 -> GUI Stats: Update 1.60083688888889, Draw 1.67466216666667 2020-07-26 01:53:34.333 - Thread: 1 -> GC Memory: 1584.758 / 1584.758 MB 2020-07-26 01:53:42.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:53:42.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:53:57.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:53:57.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:54:00.374 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:54:00.375 - Thread: 1 -> STATISTICS,1998.5833333,0,0,0,0,0,0,65.55305,53.00389,1,0,1588.38,4567.703,31266,68734,34,64.99626,97.70474,0.6222408,1904,46.21623,0,16.65307,30.03882,45.15545,100,3017997612,1588.38 2020-07-26 01:54:00.375 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:54:00.375 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2878,655,0,0,95,849,0,438,15,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 01:54:01.396 - Thread: 1 -> GUI Stats: Update 1.60398527777778, Draw 1.50729194444445 2020-07-26 01:54:04.336 - Thread: 1 -> GC Memory: 1591.352 / 1591.352 MB 2020-07-26 01:54:25.997 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:54:26.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:54:31.399 - Thread: 1 -> GUI Stats: Update 1.83402216666667, Draw 2.00894461111111 2020-07-26 01:54:34.362 - Thread: 1 -> GC Memory: 1572.959 / 1572.959 MB 2020-07-26 01:54:56.148 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:54:56.153 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:54:58.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:54:58.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:55:00.391 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:55:00.392 - Thread: 1 -> STATISTICS,2058.6,0,0,0,0,0,0,76.46725,51.22242,1,0,1576.256,4555.414,31290,68710,34,65.73434,98.20474,0.7128443,2343,59.11115,0,16.65307,38.85632,58.04995,100,3034613652,1576.256 2020-07-26 01:55:00.392 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:55:00.392 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2894,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:55:01.056 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:55:01.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:55:01.397 - Thread: 1 -> GUI Stats: Update 1.50777633333334, Draw 2.11517761111111 2020-07-26 01:55:04.365 - Thread: 1 -> GC Memory: 1576.492 / 1576.492 MB 2020-07-26 01:55:13.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:55:13.561 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:55:14.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:55:14.514 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:55:31.401 - Thread: 1 -> GUI Stats: Update 1.61260605555556, Draw 1.88205977777778 2020-07-26 01:55:34.370 - Thread: 1 -> GC Memory: 1577.8 / 1577.8 MB 2020-07-26 01:56:00.407 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:56:00.408 - Thread: 1 -> STATISTICS,2118.6166666,0,0,0,0,0,0,71.4297,65.51508,1,0,1577.98,4552.391,31294,68706,34,71.57211,97.91941,0.6070743,2341,52.4003,0,16.65307,37.504,51.31007,100,3034613652,1577.98 2020-07-26 01:56:00.408 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:56:00.409 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2894,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:56:01.405 - Thread: 1 -> GUI Stats: Update 1.45327527777778, Draw 1.89925566666667 2020-07-26 01:56:04.385 - Thread: 1 -> GC Memory: 1576.391 / 1576.391 MB 2020-07-26 01:56:31.402 - Thread: 1 -> GUI Stats: Update 1.57855422222222, Draw 1.939183 2020-07-26 01:56:34.399 - Thread: 1 -> GC Memory: 1571.422 / 1571.422 MB 2020-07-26 01:57:00.424 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:57:00.425 - Thread: 1 -> STATISTICS,2178.6333333,0,0,0,0,0,0,60.28935,52.56964,1,0,1572.361,4552.68,31297,68703,34,57.40791,98.08398,0.6095473,2346,53.24085,0,16.65307,30.56446,52.22074,100,3018023900,1572.361 2020-07-26 01:57:00.425 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:57:00.425 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2878,655,0,0,95,849,0,438,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:57:01.400 - Thread: 1 -> GUI Stats: Update 1.40648766666667, Draw 1.77361277777777 2020-07-26 01:57:04.415 - Thread: 1 -> GC Memory: 1573.522 / 1573.522 MB 2020-07-26 01:57:22.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:57:22.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:57:24.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:57:24.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:57:31.401 - Thread: 1 -> GUI Stats: Update 1.45923333333333, Draw 1.40542005555556 2020-07-26 01:57:34.434 - Thread: 1 -> GC Memory: 1575.595 / 1575.595 MB 2020-07-26 01:57:34.971 - Thread: 1 -> Autosave initiated 2020-07-26 01:57:34.971 - Thread: 1 -> Character state: True 2020-07-26 01:57:34.971 - Thread: 1 -> IsServer: True 2020-07-26 01:57:34.971 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 01:57:34.971 - Thread: 1 -> Autosave 2020-07-26 01:57:34.971 - Thread: 1 -> Saving world - START 2020-07-26 01:57:34.975 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:57:34.975 - Thread: 1 -> Before snapshot.: GC Memory: 1,576 B 2020-07-26 01:57:35.014 - Thread: 1 -> After snapshot.: GC Memory: 1,576 B 2020-07-26 01:57:35.015 - Thread: 1 -> Directory cleanup: GC Memory: 1,576 B 2020-07-26 01:57:35.015 - Thread: 1 -> Saving world - END 2020-07-26 01:57:35.026 - Thread: 7 -> Session snapshot save - START 2020-07-26 01:57:35.029 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 01:57:37.568 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:57:40.822 - Thread: 7 -> Session snapshot save - END 2020-07-26 01:57:44.629 - Thread: 1 -> Updating stopped. 2020-07-26 01:57:47.980 - Thread: 1 -> Saving world - START 2020-07-26 01:57:47.982 - Thread: 1 -> Making world state snapshot. 2020-07-26 01:57:47.982 - Thread: 1 -> Before snapshot.: GC Memory: 1,579 B 2020-07-26 01:57:48.016 - Thread: 1 -> After snapshot.: GC Memory: 1,580 B 2020-07-26 01:57:48.017 - Thread: 1 -> Directory cleanup: GC Memory: 1,581 B 2020-07-26 01:57:48.017 - Thread: 1 -> Saving world - END 2020-07-26 01:57:48.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:57:48.024 - Thread: 8 -> Session snapshot save - START 2020-07-26 01:57:48.033 - Thread: 8 -> Checking file access for files in target dir. 2020-07-26 01:57:48.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:57:49.878 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 01:57:54.049 - Thread: 8 -> Session snapshot save - END 2020-07-26 01:58:00.895 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:58:00.896 - Thread: 1 -> STATISTICS,2238.65,0,0,0,0,0,0,28.83511,37.4178,1,0,1583.649,4569.609,31297,68703,34,63.8404,98.10005,0.6587977,2257,59.4226,0,16.65307,37.93563,58.2936,100,3052138776,1583.649 2020-07-26 01:58:00.896 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:58:00.896 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2910,687,0,0,111,881,0,438,31,0,15,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 01:58:01.846 - Thread: 1 -> GUI Stats: Update 1.20867944444444, Draw 1.75939416666667 2020-07-26 01:58:18.945 - Thread: 1 -> Updating continues. 2020-07-26 01:58:18.954 - Thread: 1 -> GC Memory: 1585.11 / 1585.11 MB 2020-07-26 01:58:19.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:58:19.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:58:31.855 - Thread: 1 -> GUI Stats: Update 0.936894166666666, Draw 1.20301888888889 2020-07-26 01:58:48.974 - Thread: 1 -> GC Memory: 1574.5 / 1574.5 MB 2020-07-26 01:58:55.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:58:55.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:59:00.912 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 01:59:00.913 - Thread: 1 -> STATISTICS,2298.6666666,0,0,0,0,0,0,62.62734,56.00046,1,0,1575.335,4570.75,31306,68694,34,63.17351,97.82317,0.5615829,2270,48.20036,0,16.65307,30.44986,47.15112,100,3034613124,1575.335 2020-07-26 01:59:00.913 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 01:59:00.913 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2894,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 01:59:01.869 - Thread: 1 -> GUI Stats: Update 1.47848933333334, Draw 1.55857533333334 2020-07-26 01:59:18.982 - Thread: 1 -> GC Memory: 1578.526 / 1578.526 MB 2020-07-26 01:59:32.205 - Thread: 1 -> GUI Stats: Update 1.72990288888889, Draw 1.85563455555556 2020-07-26 01:59:32.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 01:59:32.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 01:59:48.994 - Thread: 1 -> GC Memory: 1578.839 / 1578.839 MB 2020-07-26 02:00:01.275 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:00:01.275 - Thread: 1 -> STATISTICS,2358.6833333,0,0,0,0,0,0,70.35421,71.16261,1,0,1571.782,4570.359,31324,68676,34,86.12909,97.27245,0.7013512,2910,46.14296,0,16.65307,39.74251,44.88438,100,3051812468,1571.782 2020-07-26 02:00:01.275 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:00:01.275 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2910,687,0,0,111,882,0,438,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:00:02.206 - Thread: 1 -> GUI Stats: Update 1.55236777777778, Draw 1.69224405555556 2020-07-26 02:00:06.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:00:06.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:00:07.823 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:00:07.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:00:19.015 - Thread: 1 -> GC Memory: 1576.352 / 1576.352 MB 2020-07-26 02:00:22.236 - Thread: 1 -> Updating stopped. 2020-07-26 02:00:32.189 - Thread: 1 -> GUI Stats: Update 1.73764127777778, Draw 1.33519394444444 2020-07-26 02:01:01.292 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:01:01.302 - Thread: 1 -> STATISTICS,2418.7,0,0,0,0,0,0,24.5474,55.8298,1,0,1577.149,4550.066,31333,68667,34,63.61265,97.96955,0.5237007,2916,48.90026,0,16.65307,31.10675,47.90736,100,3035549960,1577.149 2020-07-26 02:01:01.303 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:01:01.303 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2894,671,0,0,95,866,0,438,31,0,15,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:01:02.189 - Thread: 1 -> GUI Stats: Update 2.34815961111111, Draw 1.01390822222222 2020-07-26 02:01:32.187 - Thread: 1 -> GUI Stats: Update 1.54357133333333, Draw 0.840324388888888 2020-07-26 02:01:55.453 - Thread: 1 -> Updating continues. 2020-07-26 02:01:55.458 - Thread: 1 -> GC Memory: 1579.017 / 1579.017 MB 2020-07-26 02:01:55.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:01:55.693 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:02:01.302 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:02:01.302 - Thread: 1 -> STATISTICS,2478.7166666,0,0,0,0,0,0,78.16747,63.56021,1,0,1579.428,4552.934,31333,68667,34,84.89725,97.81621,0.4140284,2918,50.30527,0,16.65307,42.70779,49.20671,100,3035549960,1579.428 2020-07-26 02:02:01.302 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:02:01.302 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2894,671,0,0,95,866,0,438,31,0,15,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:02:02.202 - Thread: 1 -> GUI Stats: Update 1.61158133333333, Draw 1.03906105555556 2020-07-26 02:02:18.272 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:02:18.274 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:02:19.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:02:19.707 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:02:25.464 - Thread: 1 -> GC Memory: 1585.164 / 1585.164 MB 2020-07-26 02:02:30.672 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:02:30.675 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:02:32.456 - Thread: 1 -> GUI Stats: Update 1.90980461111111, Draw 1.86433783333333 2020-07-26 02:02:34.984 - Thread: 1 -> Autosave initiated 2020-07-26 02:02:34.985 - Thread: 1 -> Character state: True 2020-07-26 02:02:34.985 - Thread: 1 -> IsServer: True 2020-07-26 02:02:34.985 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:02:34.985 - Thread: 1 -> Autosave 2020-07-26 02:02:34.985 - Thread: 1 -> Saving world - START 2020-07-26 02:02:34.989 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:02:34.989 - Thread: 1 -> Before snapshot.: GC Memory: 1,584 B 2020-07-26 02:02:35.044 - Thread: 1 -> After snapshot.: GC Memory: 1,584 B 2020-07-26 02:02:35.044 - Thread: 1 -> Directory cleanup: GC Memory: 1,584 B 2020-07-26 02:02:35.045 - Thread: 1 -> Saving world - END 2020-07-26 02:02:35.055 - Thread: 7 -> Session snapshot save - START 2020-07-26 02:02:35.070 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 02:02:38.405 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:02:43.568 - Thread: 7 -> Session snapshot save - END 2020-07-26 02:02:49.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:02:49.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:02:53.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:02:53.678 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:02:55.469 - Thread: 1 -> GC Memory: 1586.089 / 1586.089 MB 2020-07-26 02:03:02.545 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:03:02.546 - Thread: 1 -> STATISTICS,2538.7333333,0,0,0,0,0,0,82.85968,53.49209,1,0,1582.325,4556.91,31351,68649,34,64.66881,98.27825,0.726824,2860,76.65361,0,16.65307,49.57098,75.33383,100,3018961160,1582.325 2020-07-26 02:03:02.547 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:03:02.547 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2879,655,0,0,95,850,0,438,15,0,15,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:03:03.423 - Thread: 1 -> GUI Stats: Update 1.62740272222222, Draw 1.93686238888889 2020-07-26 02:03:25.480 - Thread: 1 -> GC Memory: 1584.021 / 1584.021 MB 2020-07-26 02:03:33.421 - Thread: 1 -> GUI Stats: Update 1.59846277777778, Draw 1.51025422222222 2020-07-26 02:03:42.556 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:03:42.565 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:03:55.484 - Thread: 1 -> GC Memory: 1586.932 / 1586.932 MB 2020-07-26 02:03:55.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:03:55.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:04:02.647 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:04:02.669 - Thread: 1 -> STATISTICS,2598.75,0,0,0,0,0,0,72.8931,49.27335,1,0,1589.292,4572.457,31360,68640,35,61.48383,98.40141,0.6210806,2856,66.24084,0,16.65307,40.72741,65.18192,100,3051216852,1589.292 2020-07-26 02:04:02.670 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:04:02.670 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2909,687,0,0,111,881,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:04:03.513 - Thread: 1 -> GUI Stats: Update 1.716353, Draw 1.87973761111111 2020-07-26 02:04:25.493 - Thread: 1 -> GC Memory: 1589.772 / 1589.772 MB 2020-07-26 02:04:28.752 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:04:28.758 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:04:33.504 - Thread: 1 -> GUI Stats: Update 1.81294705555555, Draw 1.81135616666667 2020-07-26 02:04:48.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:04:48.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:04:55.507 - Thread: 1 -> GC Memory: 1576.375 / 1576.375 MB 2020-07-26 02:05:02.664 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:05:02.665 - Thread: 1 -> STATISTICS,2658.7666666,0,0,0,0,0,0,72.99411,51.46049,1,0,1577.848,4572.652,31360,68640,35,63.94495,98.41117,0.604933,2923,65.41419,0,16.65307,41.82907,64.37487,100,3051216852,1577.848 2020-07-26 02:05:02.665 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:05:02.665 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2909,687,0,0,111,881,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:05:03.511 - Thread: 1 -> GUI Stats: Update 1.70148377777778, Draw 1.77327605555555 2020-07-26 02:05:25.520 - Thread: 1 -> GC Memory: 1581.559 / 1581.559 MB 2020-07-26 02:05:33.513 - Thread: 1 -> GUI Stats: Update 1.73903516666667, Draw 1.90843233333334 2020-07-26 02:05:33.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:05:33.824 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:05:55.521 - Thread: 1 -> GC Memory: 1579.978 / 1579.978 MB 2020-07-26 02:06:02.680 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:06:02.681 - Thread: 1 -> STATISTICS,2718.7833333,0,0,0,0,0,0,65.01127,45.04586,1,0,1580.944,4571.449,31360,68640,35,61.05628,98.32022,0.6092891,2928,62.04352,0,16.65307,37.88147,61.00133,100,3051182392,1580.944 2020-07-26 02:06:02.681 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:06:02.681 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2909,687,0,0,111,881,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:06:03.509 - Thread: 1 -> GUI Stats: Update 1.5339705, Draw 1.48037766666666 2020-07-26 02:06:25.521 - Thread: 1 -> GC Memory: 1580.434 / 1580.434 MB 2020-07-26 02:06:33.507 - Thread: 1 -> GUI Stats: Update 1.64091688888889, Draw 1.52684583333333 2020-07-26 02:06:55.541 - Thread: 1 -> GC Memory: 1574.716 / 1574.716 MB 2020-07-26 02:06:58.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:06:58.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:07:02.697 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:07:02.698 - Thread: 1 -> STATISTICS,2778.8,0,0,0,0,0,0,60.75473,55.61023,1,0,1576.379,4572.484,31360,68640,35,94.33987,97.09909,0.57212,2929,36.39004,0,16.65307,34.33032,35.3344,100,3034556744,1576.379 2020-07-26 02:07:02.698 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:07:02.698 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,98,242,2893,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:07:03.509 - Thread: 1 -> GUI Stats: Update 1.62680394444445, Draw 1.36828294444444 2020-07-26 02:07:08.035 - Thread: 1 -> Updating stopped. 2020-07-26 02:07:10.757 - Thread: 1 -> Saving world - START 2020-07-26 02:07:10.760 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:07:10.760 - Thread: 1 -> Before snapshot.: GC Memory: 1,576 B 2020-07-26 02:07:10.806 - Thread: 1 -> After snapshot.: GC Memory: 1,577 B 2020-07-26 02:07:10.807 - Thread: 1 -> Directory cleanup: GC Memory: 1,577 B 2020-07-26 02:07:10.807 - Thread: 1 -> Saving world - END 2020-07-26 02:07:10.813 - Thread: 7 -> Session snapshot save - START 2020-07-26 02:07:10.817 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:07:10.822 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 02:07:10.822 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:07:13.734 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:07:17.586 - Thread: 7 -> Session snapshot save - END 2020-07-26 02:07:33.620 - Thread: 1 -> GUI Stats: Update 1.73547666666666, Draw 0.978756944444445 2020-07-26 02:08:02.834 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:08:02.836 - Thread: 1 -> STATISTICS,2838.8166666,0,0,0,0,0,0,23.66722,32.86984,1,0,1584.114,4542.844,31360,68640,35,95.47984,96.05952,0.4771738,2947,32.89428,0,16.65307,31.40741,31.59809,100,3018226392,1584.114 2020-07-26 02:08:02.836 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:08:02.836 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2878,655,0,0,95,849,0,438,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:08:03.620 - Thread: 1 -> GUI Stats: Update 1.54230833333333, Draw 0.745082777777779 2020-07-26 02:08:33.624 - Thread: 1 -> GUI Stats: Update 1.58703583333333, Draw 0.804499444444446 2020-07-26 02:09:02.852 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:09:02.853 - Thread: 1 -> STATISTICS,2898.8333333,0,0,0,0,0,0,19.25123,32.18052,1,0,1585.953,4542.418,31360,68640,35,95.146,96.20123,0.4087696,2957,32.84146,0,16.65307,31.24733,31.59389,100,3018226392,1585.953 2020-07-26 02:09:02.853 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:09:02.853 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2878,655,0,0,95,849,0,438,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:09:03.621 - Thread: 1 -> GUI Stats: Update 1.520217, Draw 0.760175111111112 2020-07-26 02:09:33.623 - Thread: 1 -> GUI Stats: Update 1.54453022222222, Draw 0.779725111111111 2020-07-26 02:10:02.869 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:10:02.870 - Thread: 1 -> STATISTICS,2958.85,0,0,0,0,0,0,16.00791,32.69096,1,0,1574.459,4542.266,31360,68640,35,94.74184,96.10757,0.3995095,2971,32.5798,0,16.65307,30.8667,31.31165,100,3018226392,1574.459 2020-07-26 02:10:02.870 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:10:02.870 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2878,655,0,0,95,849,0,438,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:10:03.620 - Thread: 1 -> GUI Stats: Update 1.53646311111111, Draw 0.749787055555555 2020-07-26 02:10:33.620 - Thread: 1 -> GUI Stats: Update 1.44759166666667, Draw 0.746659111111113 2020-07-26 02:11:02.887 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:11:02.887 - Thread: 1 -> STATISTICS,3018.8666666,0,0,0,0,0,0,23.46732,50.65871,1,0,1575.515,4542.25,31360,68640,35,95.82896,96.285,0.4085099,3073,32.70823,0,16.65307,31.34396,31.49312,100,3018226392,1575.515 2020-07-26 02:11:02.887 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:11:02.887 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2878,655,0,0,95,849,0,438,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:11:03.621 - Thread: 1 -> GUI Stats: Update 1.46834338888889, Draw 0.767112111111111 2020-07-26 02:11:33.628 - Thread: 1 -> GUI Stats: Update 1.48895066666666, Draw 0.761460833333333 2020-07-26 02:12:02.908 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:12:02.909 - Thread: 1 -> STATISTICS,3078.8833333,0,0,0,0,0,0,14.96944,31.74082,1,0,1578.118,4542.145,31360,68640,35,94.66803,96.18966,0.433467,3138,32.85764,0,16.65307,31.10568,31.60565,100,3018226392,1578.118 2020-07-26 02:12:02.909 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:12:02.909 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2878,655,0,0,95,849,0,438,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:12:03.631 - Thread: 1 -> GUI Stats: Update 1.429887, Draw 0.778668111111111 2020-07-26 02:12:17.295 - Thread: 1 -> Updating continues. 2020-07-26 02:12:17.302 - Thread: 1 -> GC Memory: 1572.192 / 1572.192 MB 2020-07-26 02:12:17.303 - Thread: 1 -> Autosave initiated 2020-07-26 02:12:17.303 - Thread: 1 -> Character state: True 2020-07-26 02:12:17.303 - Thread: 1 -> IsServer: True 2020-07-26 02:12:17.303 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:12:17.303 - Thread: 1 -> Autosave 2020-07-26 02:12:17.303 - Thread: 1 -> Saving world - START 2020-07-26 02:12:17.305 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:12:17.305 - Thread: 1 -> Before snapshot.: GC Memory: 1,572 B 2020-07-26 02:12:17.343 - Thread: 1 -> After snapshot.: GC Memory: 1,574 B 2020-07-26 02:12:17.349 - Thread: 1 -> Directory cleanup: GC Memory: 1,574 B 2020-07-26 02:12:17.349 - Thread: 1 -> Saving world - END 2020-07-26 02:12:17.355 - Thread: 8 -> Session snapshot save - START 2020-07-26 02:12:17.367 - Thread: 8 -> Checking file access for files in target dir. 2020-07-26 02:12:17.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:12:17.579 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:12:20.127 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:12:24.005 - Thread: 8 -> Session snapshot save - END 2020-07-26 02:12:33.731 - Thread: 1 -> GUI Stats: Update 1.44646794444444, Draw 1.35345477777778 2020-07-26 02:12:36.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:12:36.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:12:47.312 - Thread: 1 -> GC Memory: 1583.983 / 1583.983 MB 2020-07-26 02:13:03.122 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:13:03.123 - Thread: 1 -> STATISTICS,3138.9,0,0,0,0,0,0,73.34179,68.10937,1,0,1581.632,4557.957,31360,68640,35,91.26649,96.71754,0.6179734,2986,38.78039,0,16.65307,35.39351,37.50744,100,3034793354,1581.632 2020-07-26 02:13:03.124 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:13:03.124 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2894,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:13:03.835 - Thread: 1 -> GUI Stats: Update 1.42212444444444, Draw 1.71444405555556 2020-07-26 02:13:17.315 - Thread: 1 -> GC Memory: 1581.598 / 1581.598 MB 2020-07-26 02:13:33.836 - Thread: 1 -> GUI Stats: Update 1.48202138888889, Draw 1.67626894444445 2020-07-26 02:13:41.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:13:41.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:13:41.369 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 02:13:41.369 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 02:13:41.369 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 02:13:41.389 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 02:13:45.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:13:45.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:13:46.464 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 02:13:46.464 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 02:13:46.464 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-26 02:13:46.522 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-26 02:13:47.330 - Thread: 1 -> GC Memory: 1586.391 / 1586.391 MB 2020-07-26 02:13:50.098 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:13:50.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:14:03.758 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:14:03.760 - Thread: 1 -> STATISTICS,3198.9166666,0,0,0,0,0,0,63.39389,66.15269,1,0,1578.183,4578.012,31360,68640,35,58.7198,98.1361,0.5781692,2966,57.68261,0,16.65307,33.87111,56.60746,100,3035750660,1578.183 2020-07-26 02:14:03.760 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:14:03.760 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2895,671,0,0,95,866,0,438,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:14:04.455 - Thread: 1 -> GUI Stats: Update 1.50468811111111, Draw 1.52310422222223 2020-07-26 02:14:17.335 - Thread: 1 -> GC Memory: 1575.554 / 1575.554 MB 2020-07-26 02:14:25.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:14:26.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:14:34.455 - Thread: 1 -> GUI Stats: Update 1.66097594444445, Draw 1.49241277777778 2020-07-26 02:14:47.342 - Thread: 1 -> GC Memory: 1577.333 / 1577.333 MB 2020-07-26 02:15:03.779 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:15:03.780 - Thread: 1 -> STATISTICS,3258.9333333,0,0,0,0,0,0,61.99177,65.76118,1,0,1577.705,4563.371,31360,68640,35,94.84014,96.88431,0.6447176,2973,35.96173,0,16.65307,34.10616,34.84128,100,3035825880,1577.705 2020-07-26 02:15:03.780 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:15:03.780 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2895,671,0,0,95,866,0,438,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:15:04.452 - Thread: 1 -> GUI Stats: Update 1.34495766666667, Draw 1.76096327777778 2020-07-26 02:15:17.357 - Thread: 1 -> GC Memory: 1576.942 / 1576.942 MB 2020-07-26 02:15:34.569 - Thread: 1 -> GUI Stats: Update 1.38278294444445, Draw 1.53471133333333 2020-07-26 02:15:47.367 - Thread: 1 -> GC Memory: 1579.137 / 1579.137 MB 2020-07-26 02:15:55.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:15:55.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:16:03.996 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:16:03.997 - Thread: 1 -> STATISTICS,3318.95,0,0,0,0,0,0,81.55273,73.50238,1,0,1574.5,4562.734,31332,68668,35,84.04499,97.23758,0.6466588,2974,43.57386,0,16.65307,36.62165,42.37017,100,3036661258,1574.5 2020-07-26 02:16:03.998 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:16:03.998 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2895,671,0,0,95,866,0,438,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:16:04.659 - Thread: 1 -> GUI Stats: Update 1.58547805555556, Draw 1.73431288888889 2020-07-26 02:16:15.799 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:16:15.803 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:16:17.370 - Thread: 1 -> GC Memory: 1574.503 / 1574.503 MB 2020-07-26 02:16:28.815 - Thread: 1 -> Updating stopped. 2020-07-26 02:16:34.790 - Thread: 1 -> GUI Stats: Update 1.591995, Draw 1.60712311111111 2020-07-26 02:17:04.156 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:17:04.167 - Thread: 1 -> STATISTICS,3378.9666666,0,0,0,0,0,0,27.42809,60.76257,1,0,1576.962,4562.688,31332,68668,35,70.25802,97.40227,0.5228777,2974,38.70031,0,16.65307,27.19007,37.69498,100,3035461330,1576.962 2020-07-26 02:17:04.168 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:17:04.168 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2894,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:17:04.792 - Thread: 1 -> GUI Stats: Update 1.93314622222222, Draw 0.914962111111109 2020-07-26 02:17:34.795 - Thread: 1 -> GUI Stats: Update 1.95921727777778, Draw 0.916465055555555 2020-07-26 02:18:04.175 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:18:04.176 - Thread: 1 -> STATISTICS,3438.9833333,0,0,0,0,0,0,24.52724,50.46471,1,0,1579.458,4562.688,31332,68668,35,67.32983,97.37428,0.4525256,2973,38.4616,0,16.65307,25.89613,37.45171,100,3035461330,1579.458 2020-07-26 02:18:04.177 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:18:04.177 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2894,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:18:04.794 - Thread: 1 -> GUI Stats: Update 1.93110483333333, Draw 0.919249722222224 2020-07-26 02:18:34.797 - Thread: 1 -> GUI Stats: Update 1.97616544444445, Draw 0.910473833333334 2020-07-26 02:19:04.194 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:19:04.196 - Thread: 1 -> STATISTICS,3499,0,0,0,0,0,0,21.63445,51.572,1,0,1573.528,4558.496,31332,68668,35,64.26873,97.39111,0.4662388,2980,38.42899,0,16.65307,24.69782,37.42642,100,3035461330,1573.528 2020-07-26 02:19:04.196 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:19:04.196 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2894,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:19:04.795 - Thread: 1 -> GUI Stats: Update 1.94586394444445, Draw 0.913671277777777 2020-07-26 02:19:32.230 - Thread: 1 -> Updating continues. 2020-07-26 02:19:32.239 - Thread: 1 -> GC Memory: 1574.607 / 1574.607 MB 2020-07-26 02:19:32.239 - Thread: 1 -> Autosave initiated 2020-07-26 02:19:32.239 - Thread: 1 -> Character state: True 2020-07-26 02:19:32.240 - Thread: 1 -> IsServer: True 2020-07-26 02:19:32.240 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:19:32.240 - Thread: 1 -> Autosave 2020-07-26 02:19:32.240 - Thread: 1 -> Saving world - START 2020-07-26 02:19:32.244 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:19:32.244 - Thread: 1 -> Before snapshot.: GC Memory: 1,574 B 2020-07-26 02:19:32.300 - Thread: 1 -> After snapshot.: GC Memory: 1,575 B 2020-07-26 02:19:32.301 - Thread: 1 -> Directory cleanup: GC Memory: 1,575 B 2020-07-26 02:19:32.301 - Thread: 1 -> Saving world - END 2020-07-26 02:19:32.317 - Thread: 7 -> Session snapshot save - START 2020-07-26 02:19:32.322 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 02:19:32.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:19:32.613 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:19:34.969 - Thread: 1 -> GUI Stats: Update 1.92525211111111, Draw 1.18186777777778 2020-07-26 02:19:35.609 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:19:38.901 - Thread: 7 -> Session snapshot save - END 2020-07-26 02:20:02.259 - Thread: 1 -> GC Memory: 1581.313 / 1581.313 MB 2020-07-26 02:20:04.360 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:20:04.361 - Thread: 1 -> STATISTICS,3559.0166666,0,0,0,0,0,0,63.58633,58.7233,1,0,1581.451,4551.555,31332,68668,35,94.33205,96.36858,0.5655311,2989,34.37663,0,16.65307,32.42818,33.12827,100,3018853328,1581.451 2020-07-26 02:20:04.361 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:20:04.361 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2879,655,0,0,95,849,0,438,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:20:04.950 - Thread: 1 -> GUI Stats: Update 1.43336872222223, Draw 1.55979561111111 2020-07-26 02:20:32.261 - Thread: 1 -> GC Memory: 1581.939 / 1581.939 MB 2020-07-26 02:20:34.955 - Thread: 1 -> GUI Stats: Update 1.34307005555555, Draw 1.48909572222222 2020-07-26 02:21:02.268 - Thread: 1 -> GC Memory: 1573.864 / 1573.864 MB 2020-07-26 02:21:04.379 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:21:04.449 - Thread: 1 -> STATISTICS,3619.0333333,0,0,0,0,0,0,63.34551,39.69762,1,0,1573.84,4582.918,31332,68668,35,53.00999,98.29651,0.6176155,2957,55.68403,0,16.65307,29.5181,54.73545,100,3052307202,1573.84 2020-07-26 02:21:04.449 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:21:04.449 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2910,687,0,0,111,881,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:21:04.959 - Thread: 1 -> GUI Stats: Update 1.38889094444445, Draw 1.61878827777778 2020-07-26 02:21:09.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:21:09.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:21:17.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:21:17.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:21:17.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:21:17.804 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:21:32.272 - Thread: 1 -> GC Memory: 1577.344 / 1577.344 MB 2020-07-26 02:21:34.959 - Thread: 1 -> GUI Stats: Update 1.42459411111111, Draw 1.33598166666667 2020-07-26 02:21:37.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:21:37.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:22:02.278 - Thread: 1 -> GC Memory: 1576.372 / 1576.372 MB 2020-07-26 02:22:04.397 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:22:04.398 - Thread: 1 -> STATISTICS,3679.05,0,0,0,0,0,0,58.79629,63.94762,1,0,1575.713,4561.758,31360,68640,35,63.62746,97.66587,0.5851929,2978,43.42484,0,16.65307,27.63012,42.41124,100,3034965546,1575.713 2020-07-26 02:22:04.398 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:22:04.398 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2894,671,0,0,95,865,0,438,31,0,13,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:22:04.955 - Thread: 1 -> GUI Stats: Update 1.40153366666666, Draw 1.52871083333333 2020-07-26 02:22:32.291 - Thread: 1 -> GC Memory: 1579.055 / 1579.055 MB 2020-07-26 02:22:34.956 - Thread: 1 -> GUI Stats: Update 1.38398255555555, Draw 1.62513905555555 2020-07-26 02:23:02.292 - Thread: 1 -> GC Memory: 1572.325 / 1572.325 MB 2020-07-26 02:23:04.414 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:23:04.415 - Thread: 1 -> STATISTICS,3739.0666666,0,0,0,0,0,0,68.37068,65.92781,1,0,1575.161,4562.027,31360,68640,35,92.33388,96.75563,0.6560252,3038,34.24009,0,16.65307,31.6152,33.12921,100,3035772910,1575.161 2020-07-26 02:23:04.415 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:23:04.415 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,99,242,2895,671,0,0,95,865,0,438,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:23:04.965 - Thread: 1 -> GUI Stats: Update 1.37649111111111, Draw 1.61370416666666 2020-07-26 02:23:32.306 - Thread: 1 -> GC Memory: 1573.265 / 1573.265 MB 2020-07-26 02:23:34.982 - Thread: 1 -> GUI Stats: Update 1.25116511111111, Draw 1.5832395 2020-07-26 02:24:02.332 - Thread: 1 -> GC Memory: 1575.406 / 1575.406 MB 2020-07-26 02:24:04.521 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:24:04.522 - Thread: 1 -> STATISTICS,3799.0833333,0,0,0,0,0,0,80.17918,60.07535,1,0,1577.957,4551.871,31360,68640,35,86.89566,97.06049,0.6446428,3044,40.91633,0,16.65307,35.55452,39.71359,100,3019436314,1577.957 2020-07-26 02:24:04.522 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:24:04.522 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,100,242,2879,655,0,0,95,850,0,438,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:24:05.050 - Thread: 1 -> GUI Stats: Update 1.50706555555556, Draw 1.88497855555556 2020-07-26 02:24:26.565 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:24:26.567 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:24:32.247 - Thread: 1 -> Autosave initiated 2020-07-26 02:24:32.247 - Thread: 1 -> Character state: True 2020-07-26 02:24:32.247 - Thread: 1 -> IsServer: True 2020-07-26 02:24:32.247 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:24:32.247 - Thread: 1 -> Autosave 2020-07-26 02:24:32.247 - Thread: 1 -> Saving world - START 2020-07-26 02:24:32.250 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:24:32.250 - Thread: 1 -> Before snapshot.: GC Memory: 1,578 B 2020-07-26 02:24:32.276 - Thread: 1 -> After snapshot.: GC Memory: 1,580 B 2020-07-26 02:24:32.277 - Thread: 1 -> Directory cleanup: GC Memory: 1,580 B 2020-07-26 02:24:32.277 - Thread: 1 -> Saving world - END 2020-07-26 02:24:32.290 - Thread: 8 -> Session snapshot save - START 2020-07-26 02:24:32.294 - Thread: 8 -> Checking file access for files in target dir. 2020-07-26 02:24:32.337 - Thread: 1 -> GC Memory: 1581.057 / 1581.057 MB 2020-07-26 02:24:35.049 - Thread: 1 -> GUI Stats: Update 1.64569666666666, Draw 1.71759038888889 2020-07-26 02:24:36.036 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:24:39.981 - Thread: 8 -> Session snapshot save - END 2020-07-26 02:25:02.343 - Thread: 1 -> GC Memory: 1581.201 / 1581.201 MB 2020-07-26 02:25:04.632 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:25:04.634 - Thread: 1 -> STATISTICS,3859.1,0,0,0,0,0,0,65.39686,48.78063,1,0,1580.118,4580.184,31360,68640,35,53.265,98.5274,0.6236822,3013,67.39124,0,16.65307,35.89594,66.39884,100,3053554716,1580.118 2020-07-26 02:25:04.634 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:25:04.634 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,93,194,100,242,2912,687,0,0,111,881,0,438,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:25:05.152 - Thread: 1 -> GUI Stats: Update 1.58012983333333, Draw 1.5153605 2020-07-26 02:25:07.210 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:25:07.220 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:25:32.361 - Thread: 1 -> GC Memory: 1578.176 / 1578.176 MB 2020-07-26 02:25:35.141 - Thread: 1 -> GUI Stats: Update 1.38896333333333, Draw 1.61543561111111 2020-07-26 02:25:41.372 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-26 02:25:41.653 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-07-26 02:25:41.653 - Thread: 1 -> Next activation in 00:44:54.0288520 2020-07-26 02:25:42.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:25:42.897 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:25:47.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:25:47.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:25:47.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:25:47.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:26:02.365 - Thread: 1 -> GC Memory: 1602.05 / 1602.05 MB 2020-07-26 02:26:05.188 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:26:05.190 - Thread: 1 -> STATISTICS,3919.1166666,0,0,0,0,0,0,63.8364,66.87947,1,0,1601.551,4570.238,32562,67438,36,88.06207,97.46474,0.5787753,3010,43.72976,0,16.65307,38.50933,42.6211,100,3042109356,1601.551 2020-07-26 02:26:05.190 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:26:05.190 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2901,674,0,0,95,871,0,441,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:26:05.680 - Thread: 1 -> GUI Stats: Update 1.5395715, Draw 1.71431144444445 2020-07-26 02:26:32.372 - Thread: 1 -> GC Memory: 1599.067 / 1599.067 MB 2020-07-26 02:26:35.682 - Thread: 1 -> GUI Stats: Update 1.4356745, Draw 1.97780516666667 2020-07-26 02:27:02.380 - Thread: 1 -> GC Memory: 1579.115 / 1579.115 MB 2020-07-26 02:27:05.205 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:27:05.206 - Thread: 1 -> STATISTICS,3979.1333333,0,0,0,0,0,0,61.49881,54.57956,1,0,1580.094,4570.223,32566,67434,35,62.61665,98.06313,0.6215267,3010,52.09613,0,16.65307,32.62085,51.0871,100,3042097088,1580.094 2020-07-26 02:27:05.206 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:27:05.206 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2901,674,0,0,95,871,0,441,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:27:05.680 - Thread: 1 -> GUI Stats: Update 1.47806255555555, Draw 1.90236494444444 2020-07-26 02:27:32.380 - Thread: 1 -> GC Memory: 1580.055 / 1580.055 MB 2020-07-26 02:27:35.678 - Thread: 1 -> GUI Stats: Update 1.44335538888889, Draw 1.58146577777778 2020-07-26 02:27:36.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:27:36.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:28:02.382 - Thread: 1 -> GC Memory: 1584.298 / 1584.298 MB 2020-07-26 02:28:05.223 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:28:05.224 - Thread: 1 -> STATISTICS,4039.15,0,0,0,0,0,0,75.90548,59.21232,1,0,1587.071,4586.563,32591,67409,35,67.02637,98.3455,0.6005102,2994,61.90109,0,16.65307,41.49006,60.87694,100,3058773344,1587.071 2020-07-26 02:28:05.225 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:28:05.225 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2917,690,0,0,111,886,0,441,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:28:05.686 - Thread: 1 -> GUI Stats: Update 1.73659233333333, Draw 1.92708288888889 2020-07-26 02:28:19.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:28:19.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:28:32.407 - Thread: 1 -> GC Memory: 1583.582 / 1583.582 MB 2020-07-26 02:28:35.685 - Thread: 1 -> GUI Stats: Update 1.65449766666667, Draw 1.85757522222222 2020-07-26 02:28:43.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:28:43.425 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:29:02.424 - Thread: 1 -> GC Memory: 1582.941 / 1582.941 MB 2020-07-26 02:29:05.246 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:29:05.260 - Thread: 1 -> STATISTICS,4099.1666666,0,0,0,0,0,0,61.80634,47.16725,1,0,1583.541,4586.461,32636,67364,35,55.56279,98.25237,0.6101048,2992,55.34969,0,16.65307,30.75383,54.38238,100,3058773344,1583.541 2020-07-26 02:29:05.261 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:29:05.261 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2917,690,0,0,111,886,0,441,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:29:05.685 - Thread: 1 -> GUI Stats: Update 1.4602615, Draw 1.55449016666667 2020-07-26 02:29:11.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:29:11.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:29:32.268 - Thread: 1 -> Autosave initiated 2020-07-26 02:29:32.268 - Thread: 1 -> Character state: True 2020-07-26 02:29:32.268 - Thread: 1 -> IsServer: True 2020-07-26 02:29:32.268 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:29:32.268 - Thread: 1 -> Autosave 2020-07-26 02:29:32.268 - Thread: 1 -> Saving world - START 2020-07-26 02:29:32.270 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:29:32.270 - Thread: 1 -> Before snapshot.: GC Memory: 1,583 B 2020-07-26 02:29:32.304 - Thread: 1 -> After snapshot.: GC Memory: 1,585 B 2020-07-26 02:29:32.305 - Thread: 1 -> Directory cleanup: GC Memory: 1,585 B 2020-07-26 02:29:32.305 - Thread: 1 -> Saving world - END 2020-07-26 02:29:32.313 - Thread: 7 -> Session snapshot save - START 2020-07-26 02:29:32.323 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 02:29:32.429 - Thread: 1 -> GC Memory: 1584.706 / 1584.706 MB 2020-07-26 02:29:35.350 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:29:35.696 - Thread: 1 -> GUI Stats: Update 1.49223033333333, Draw 1.54846661111111 2020-07-26 02:29:39.034 - Thread: 7 -> Session snapshot save - END 2020-07-26 02:30:02.429 - Thread: 1 -> GC Memory: 1592.142 / 1592.142 MB 2020-07-26 02:30:05.272 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:30:05.274 - Thread: 1 -> STATISTICS,4159.1833333,0,0,0,0,0,0,85.36927,73.64301,1,0,1590.294,4558.668,32611,67389,35,94.30727,96.99362,0.6503473,3012,39.28125,0,16.65307,37.04508,38.10031,100,3024658548,1590.294 2020-07-26 02:30:05.274 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:30:05.274 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2884,658,0,0,95,855,0,441,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:30:05.692 - Thread: 1 -> GUI Stats: Update 1.45398638888889, Draw 1.629679 2020-07-26 02:30:07.715 - Thread: 1 -> Updating stopped. 2020-07-26 02:30:35.846 - Thread: 1 -> GUI Stats: Update 1.45761372222222, Draw 0.890322944444443 2020-07-26 02:30:44.963 - Thread: 1 -> Updating continues. 2020-07-26 02:30:44.972 - Thread: 1 -> GC Memory: 1593.632 / 1593.632 MB 2020-07-26 02:30:45.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:30:45.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:31:05.446 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:31:05.461 - Thread: 1 -> STATISTICS,4219.2,0,0,0,0,0,0,69.72987,49.93843,1,0,1584.109,4586.91,32416,67584,35,62.55376,98.17133,0.404651,2987,51.77651,0,16.65307,32.38815,50.82969,100,3057836148,1584.109 2020-07-26 02:31:05.461 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:31:05.461 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2916,690,0,0,111,886,0,441,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:31:05.857 - Thread: 1 -> GUI Stats: Update 1.52612133333333, Draw 1.47162927777778 2020-07-26 02:31:14.976 - Thread: 1 -> GC Memory: 1585.132 / 1585.132 MB 2020-07-26 02:31:35.858 - Thread: 1 -> GUI Stats: Update 1.59999516666667, Draw 2.14360033333334 2020-07-26 02:31:44.976 - Thread: 1 -> GC Memory: 1585.653 / 1585.653 MB 2020-07-26 02:32:05.467 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:32:05.468 - Thread: 1 -> STATISTICS,4279.2166666,0,0,0,0,0,0,88.51777,75.5897,1,0,1586.052,4587.77,32417,67583,35,85.41743,97.47104,0.6472604,2986,45.74721,0,16.65307,39.07609,44.59028,100,3041456556,1586.052 2020-07-26 02:32:05.468 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:32:05.468 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2900,674,0,0,95,871,0,441,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:32:05.864 - Thread: 1 -> GUI Stats: Update 1.58308927777778, Draw 1.94166311111111 2020-07-26 02:32:14.978 - Thread: 1 -> GC Memory: 1586.708 / 1586.708 MB 2020-07-26 02:32:35.861 - Thread: 1 -> GUI Stats: Update 1.58551994444445, Draw 1.8690445 2020-07-26 02:32:44.993 - Thread: 1 -> GC Memory: 1580.162 / 1580.162 MB 2020-07-26 02:33:05.486 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:33:05.487 - Thread: 1 -> STATISTICS,4339.2333333,0,0,0,0,0,0,77.97688,64.48505,1,0,1582.766,4585.406,31265,68735,34,94.66531,96.54451,0.6380724,2995,34.75769,0,16.65307,32.90347,33.55664,100,3024842220,1582.766 2020-07-26 02:33:05.487 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:33:05.487 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2884,658,0,0,95,855,0,441,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:33:05.890 - Thread: 1 -> GUI Stats: Update 1.42374627777778, Draw 1.70142716666667 2020-07-26 02:33:15.010 - Thread: 1 -> GC Memory: 1587.221 / 1587.221 MB 2020-07-26 02:33:36.045 - Thread: 1 -> GUI Stats: Update 1.66406827777777, Draw 3.23189172222223 2020-07-26 02:33:45.025 - Thread: 1 -> GC Memory: 1585.594 / 1585.594 MB 2020-07-26 02:34:05.681 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:34:05.682 - Thread: 1 -> STATISTICS,4399.25,0,0,0,0,0,0,83.33659,67.41173,1,0,1583.925,4559.352,31265,68735,34,94.90529,95.77856,0.6843584,3023,35.894,0,16.65307,34.0653,34.37875,100,3024842220,1583.925 2020-07-26 02:34:05.683 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:34:05.683 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2884,658,0,0,95,855,0,441,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:34:06.043 - Thread: 1 -> GUI Stats: Update 1.64377611111111, Draw 2.0242315 2020-07-26 02:34:15.025 - Thread: 1 -> GC Memory: 1584.659 / 1584.659 MB 2020-07-26 02:34:32.292 - Thread: 1 -> Autosave initiated 2020-07-26 02:34:32.292 - Thread: 1 -> Character state: True 2020-07-26 02:34:32.292 - Thread: 1 -> IsServer: True 2020-07-26 02:34:32.292 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:34:32.292 - Thread: 1 -> Autosave 2020-07-26 02:34:32.292 - Thread: 1 -> Saving world - START 2020-07-26 02:34:32.296 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:34:32.296 - Thread: 1 -> Before snapshot.: GC Memory: 1,584 B 2020-07-26 02:34:32.337 - Thread: 1 -> After snapshot.: GC Memory: 1,583 B 2020-07-26 02:34:32.339 - Thread: 1 -> Directory cleanup: GC Memory: 1,583 B 2020-07-26 02:34:32.339 - Thread: 1 -> Saving world - END 2020-07-26 02:34:32.346 - Thread: 8 -> Session snapshot save - START 2020-07-26 02:34:32.351 - Thread: 8 -> Checking file access for files in target dir. 2020-07-26 02:34:35.489 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:34:36.153 - Thread: 1 -> GUI Stats: Update 1.61850766666667, Draw 1.90413244444445 2020-07-26 02:34:39.511 - Thread: 8 -> Session snapshot save - END 2020-07-26 02:34:45.039 - Thread: 1 -> GC Memory: 1589.928 / 1589.928 MB 2020-07-26 02:35:05.883 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:35:05.884 - Thread: 1 -> STATISTICS,4459.2666666,0,0,0,0,0,0,70.14928,50.01561,1,0,1590.821,4559.43,31265,68735,34,95.06402,96.39132,0.7027588,3016,35.87566,0,16.65307,34.10484,34.58102,100,3024842220,1590.821 2020-07-26 02:35:05.884 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:35:05.884 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2884,658,0,0,95,855,0,441,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:35:06.227 - Thread: 1 -> GUI Stats: Update 1.678616, Draw 2.16879944444444 2020-07-26 02:35:15.051 - Thread: 1 -> GC Memory: 1593.302 / 1593.302 MB 2020-07-26 02:35:25.430 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:35:25.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:35:36.248 - Thread: 1 -> GUI Stats: Update 1.53359194444444, Draw 1.74558972222222 2020-07-26 02:35:45.060 - Thread: 1 -> GC Memory: 1591.817 / 1591.817 MB 2020-07-26 02:36:05.901 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:36:05.904 - Thread: 1 -> STATISTICS,4519.2833333,0,0,0,0,0,0,71.99168,67.03018,1,0,1592.094,4570.094,31265,68735,34,92.56843,97.29009,0.6413248,3003,42.27945,0,16.65307,39.13742,41.13371,100,3041715082,1592.094 2020-07-26 02:36:05.904 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:36:05.904 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2900,674,0,0,95,871,0,441,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:36:06.231 - Thread: 1 -> GUI Stats: Update 1.39278533333333, Draw 1.54368238888889 2020-07-26 02:36:15.075 - Thread: 1 -> GC Memory: 1580.398 / 1580.398 MB 2020-07-26 02:36:36.229 - Thread: 1 -> GUI Stats: Update 1.43296761111111, Draw 1.5940835 2020-07-26 02:36:45.079 - Thread: 1 -> GC Memory: 1581.383 / 1581.383 MB 2020-07-26 02:37:05.922 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:37:05.923 - Thread: 1 -> STATISTICS,4579.3,0,0,0,0,0,0,71.57057,70.17227,1,0,1581.647,4573.121,31265,68735,34,92.58284,96.63324,0.6495926,3004,37.29446,0,16.65307,34.52827,36.03884,100,3041281972,1581.647 2020-07-26 02:37:05.923 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:37:05.923 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,100,242,2900,672,0,0,95,869,0,441,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 02:37:06.231 - Thread: 1 -> GUI Stats: Update 1.46714733333334, Draw 1.57870272222222 2020-07-26 02:37:15.083 - Thread: 1 -> GC Memory: 1583.78 / 1583.78 MB 2020-07-26 02:37:36.239 - Thread: 1 -> GUI Stats: Update 1.41982111111111, Draw 1.83023805555556 2020-07-26 02:37:45.094 - Thread: 1 -> GC Memory: 1583.741 / 1583.741 MB 2020-07-26 02:38:05.938 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:38:05.939 - Thread: 1 -> STATISTICS,4639.3166666,0,0,0,0,0,0,65.61162,59.15903,1,0,1579.783,4586.922,31269,68731,34,61.57536,98.21193,0.6059686,2997,56.42128,0,16.65307,34.7416,55.41243,100,3042208934,1579.783 2020-07-26 02:38:05.939 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:38:05.939 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2901,674,0,0,95,871,0,441,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:38:06.229 - Thread: 1 -> GUI Stats: Update 1.41289494444445, Draw 2.06090555555555 2020-07-26 02:38:15.094 - Thread: 1 -> GC Memory: 1580.274 / 1580.274 MB 2020-07-26 02:38:29.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:38:29.508 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:38:36.230 - Thread: 1 -> GUI Stats: Update 1.51751572222222, Draw 1.65914316666667 2020-07-26 02:38:44.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:38:44.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:38:45.099 - Thread: 1 -> GC Memory: 1583.273 / 1583.273 MB 2020-07-26 02:38:46.714 - Thread: 1 -> MyConfig.Save() - START 2020-07-26 02:38:46.719 - Thread: 1 -> Path: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-26 02:38:46.783 - Thread: 1 -> MyConfig.Save() - END 2020-07-26 02:39:01.168 - Thread: 1 -> Updating stopped. 2020-07-26 02:39:07.171 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:39:07.180 - Thread: 1 -> STATISTICS,4699.3333333,0,0,0,0,0,0,40.09316,55.54586,1,0,1603.184,4573.813,31445,68555,35,71.72648,97.51239,0.5799795,2988,44.13333,0,16.65307,31.65528,43.03547,100,3042267424,1603.184 2020-07-26 02:39:07.180 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:39:07.181 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2901,674,0,0,95,871,0,441,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:39:07.442 - Thread: 1 -> GUI Stats: Update 1.64605322222222, Draw 1.25920427777778 2020-07-26 02:39:24.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:39:24.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:39:27.538 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:39:27.541 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:39:37.763 - Thread: 1 -> GUI Stats: Update 1.85558027777778, Draw 1.20977372222222 2020-07-26 02:40:07.511 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:40:07.513 - Thread: 1 -> STATISTICS,4759.35,0,0,0,0,0,0,38.90002,46.70855,1,0,1608.323,4574.668,31445,68555,35,95.64109,97.48746,0.5000407,3028,45.22123,0,16.65307,43.25007,44.08503,100,3044366128,1608.323 2020-07-26 02:40:07.513 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:40:07.513 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2903,676,0,0,95,873,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:40:07.764 - Thread: 1 -> GUI Stats: Update 2.14416033333334, Draw 2.26317377777778 2020-07-26 02:40:30.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:40:30.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:40:33.613 - Thread: 1 -> Updating continues. 2020-07-26 02:40:33.625 - Thread: 1 -> GC Memory: 1585.594 / 1585.594 MB 2020-07-26 02:40:33.625 - Thread: 1 -> Autosave initiated 2020-07-26 02:40:33.625 - Thread: 1 -> Character state: True 2020-07-26 02:40:33.625 - Thread: 1 -> IsServer: True 2020-07-26 02:40:33.625 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:40:33.625 - Thread: 1 -> Autosave 2020-07-26 02:40:33.625 - Thread: 1 -> Saving world - START 2020-07-26 02:40:33.628 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:40:33.628 - Thread: 1 -> Before snapshot.: GC Memory: 1,585 B 2020-07-26 02:40:33.677 - Thread: 1 -> After snapshot.: GC Memory: 1,586 B 2020-07-26 02:40:33.677 - Thread: 1 -> Directory cleanup: GC Memory: 1,586 B 2020-07-26 02:40:33.677 - Thread: 1 -> Saving world - END 2020-07-26 02:40:33.686 - Thread: 7 -> Session snapshot save - START 2020-07-26 02:40:33.694 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 02:40:33.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:40:33.930 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:40:36.880 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:40:37.788 - Thread: 1 -> GUI Stats: Update 1.936985, Draw 1.99268483333333 2020-07-26 02:40:39.359 - Thread: 1 -> Updating stopped. 2020-07-26 02:40:41.135 - Thread: 7 -> Session snapshot save - END 2020-07-26 02:40:41.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:40:41.946 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:40:45.562 - Thread: 1 -> Saving world - START 2020-07-26 02:40:45.565 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:40:45.565 - Thread: 1 -> Before snapshot.: GC Memory: 1,590 B 2020-07-26 02:40:45.614 - Thread: 1 -> After snapshot.: GC Memory: 1,590 B 2020-07-26 02:40:45.615 - Thread: 1 -> Directory cleanup: GC Memory: 1,590 B 2020-07-26 02:40:45.615 - Thread: 1 -> Saving world - END 2020-07-26 02:40:45.632 - Thread: 7 -> Session snapshot save - START 2020-07-26 02:40:45.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:40:45.636 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 02:40:45.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:40:46.598 - Thread: 1 -> Updating continues. 2020-07-26 02:40:46.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:40:46.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:40:48.333 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:40:51.836 - Thread: 7 -> Session snapshot save - END 2020-07-26 02:41:03.638 - Thread: 1 -> GC Memory: 1597.289 / 1597.289 MB 2020-07-26 02:41:07.529 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:41:07.530 - Thread: 1 -> STATISTICS,4819.3666666,0,0,0,0,0,0,68.91127,67.46623,1,0,1595.472,4575.52,31445,68555,35,93.14709,96.63599,0.6182731,3009,33.66219,0,16.65307,31.35534,32.52979,100,3040762792,1595.472 2020-07-26 02:41:07.530 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:41:07.530 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2899,674,0,0,95,870,0,443,31,0,13,7,96,15,0,0,95,769,144,2,20,0 2020-07-26 02:41:07.775 - Thread: 1 -> GUI Stats: Update 1.52938288888889, Draw 1.671565 2020-07-26 02:41:33.655 - Thread: 1 -> GC Memory: 1596.035 / 1596.035 MB 2020-07-26 02:41:37.783 - Thread: 1 -> GUI Stats: Update 1.41616244444444, Draw 1.58492233333333 2020-07-26 02:42:03.668 - Thread: 1 -> GC Memory: 1582.861 / 1582.861 MB 2020-07-26 02:42:07.555 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:42:07.557 - Thread: 1 -> STATISTICS,4879.3833333,0,0,0,0,0,0,67.9521,74.77203,1,0,1581.622,4575.344,31445,68555,35,93.50356,97.49037,0.616388,3006,43.07807,0,16.65307,40.27953,41.99697,100,3043909316,1581.622 2020-07-26 02:42:07.557 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:42:07.557 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2902,676,0,0,95,872,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:42:07.771 - Thread: 1 -> GUI Stats: Update 1.45528155555556, Draw 1.59380261111111 2020-07-26 02:42:33.673 - Thread: 1 -> GC Memory: 1582.99 / 1582.99 MB 2020-07-26 02:42:37.769 - Thread: 1 -> GUI Stats: Update 1.35744727777778, Draw 1.51110466666667 2020-07-26 02:43:03.689 - Thread: 1 -> GC Memory: 1585.256 / 1585.256 MB 2020-07-26 02:43:07.563 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:43:07.565 - Thread: 1 -> STATISTICS,4939.4,0,0,0,0,0,0,67.2915,58.01817,1,0,1585.664,4574.621,31445,68555,35,61.07032,98.38457,0.5671787,3013,57.43595,0,16.65307,35.07632,56.50811,100,3045229380,1585.664 2020-07-26 02:43:07.565 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:43:07.565 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,100,242,2904,676,0,0,95,873,0,443,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:43:07.774 - Thread: 1 -> GUI Stats: Update 1.45397188888889, Draw 1.39043961111111 2020-07-26 02:43:33.693 - Thread: 1 -> GC Memory: 1581.473 / 1581.473 MB 2020-07-26 02:43:37.781 - Thread: 1 -> GUI Stats: Update 1.46919166666667, Draw 1.463192 2020-07-26 02:44:03.705 - Thread: 1 -> GC Memory: 1584.188 / 1584.188 MB 2020-07-26 02:44:07.581 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:44:07.582 - Thread: 1 -> STATISTICS,4999.4166666,0,0,0,0,0,0,64.95384,61.02435,1,0,1586.57,4574.207,31445,68555,35,57.43119,98.35078,0.5475857,3009,62.84377,0,16.65307,36.09192,61.80734,100,3044033134,1586.57 2020-07-26 02:44:07.582 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:44:07.582 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2903,676,0,0,95,873,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:44:07.777 - Thread: 1 -> GUI Stats: Update 1.52072966666667, Draw 1.43848894444445 2020-07-26 02:44:15.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:44:15.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:44:33.720 - Thread: 1 -> GC Memory: 1585.909 / 1585.909 MB 2020-07-26 02:44:37.777 - Thread: 1 -> GUI Stats: Update 1.42054988888889, Draw 1.57561061111111 2020-07-26 02:45:03.720 - Thread: 1 -> GC Memory: 1584.484 / 1584.484 MB 2020-07-26 02:45:07.599 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:45:07.600 - Thread: 1 -> STATISTICS,5059.4333333,0,0,0,0,0,0,67.46722,68.03218,1,0,1586.422,4574.551,31445,68555,35,93.62515,96.50905,0.6379352,3011,33.40871,0,16.65307,31.27896,32.24243,100,3027779880,1586.422 2020-07-26 02:45:07.600 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:45:07.600 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2887,660,0,0,95,857,0,443,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:45:07.775 - Thread: 1 -> GUI Stats: Update 1.38754766666667, Draw 1.705216 2020-07-26 02:45:33.629 - Thread: 1 -> Autosave initiated 2020-07-26 02:45:33.630 - Thread: 1 -> Character state: True 2020-07-26 02:45:33.630 - Thread: 1 -> IsServer: True 2020-07-26 02:45:33.630 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:45:33.630 - Thread: 1 -> Autosave 2020-07-26 02:45:33.630 - Thread: 1 -> Saving world - START 2020-07-26 02:45:33.635 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:45:33.635 - Thread: 1 -> Before snapshot.: GC Memory: 1,584 B 2020-07-26 02:45:33.679 - Thread: 1 -> After snapshot.: GC Memory: 1,585 B 2020-07-26 02:45:33.685 - Thread: 1 -> Directory cleanup: GC Memory: 1,585 B 2020-07-26 02:45:33.685 - Thread: 1 -> Saving world - END 2020-07-26 02:45:33.694 - Thread: 7 -> Session snapshot save - START 2020-07-26 02:45:33.698 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 02:45:33.732 - Thread: 1 -> GC Memory: 1586.113 / 1586.113 MB 2020-07-26 02:45:36.941 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:45:37.985 - Thread: 1 -> GUI Stats: Update 1.48585772222222, Draw 1.66808777777778 2020-07-26 02:45:41.167 - Thread: 7 -> Session snapshot save - END 2020-07-26 02:46:03.732 - Thread: 1 -> GC Memory: 1593.535 / 1593.535 MB 2020-07-26 02:46:07.919 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:46:07.920 - Thread: 1 -> STATISTICS,5119.45,0,0,0,0,0,0,78.52539,57.05889,1,0,1592.602,4565.277,31445,68555,35,95.88614,96.75126,0.6811321,3005,37.3224,0,16.65307,35.78701,36.10989,100,3027778928,1592.602 2020-07-26 02:46:07.920 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:46:07.920 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2887,660,0,0,95,857,0,443,15,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:46:08.080 - Thread: 1 -> GUI Stats: Update 1.61770061111111, Draw 1.63327183333333 2020-07-26 02:46:33.750 - Thread: 1 -> GC Memory: 1592.201 / 1592.201 MB 2020-07-26 02:46:38.089 - Thread: 1 -> GUI Stats: Update 1.64006305555555, Draw 1.95489505555555 2020-07-26 02:47:00.575 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:47:00.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:47:03.753 - Thread: 1 -> GC Memory: 1596.127 / 1596.127 MB 2020-07-26 02:47:07.941 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:47:07.942 - Thread: 1 -> STATISTICS,5179.4666666,0,0,0,0,0,0,79.67412,70.59261,1,0,1594.536,4594.992,31445,68555,35,87.66293,97.50066,0.6574124,3000,45.62972,0,16.65307,40.00035,44.48928,100,3044368760,1594.536 2020-07-26 02:47:07.942 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:47:07.942 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2903,676,0,0,95,873,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:47:08.088 - Thread: 1 -> GUI Stats: Update 1.58640033333334, Draw 1.87844627777778 2020-07-26 02:47:26.138 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:47:26.143 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:47:33.766 - Thread: 1 -> GC Memory: 1585.533 / 1585.533 MB 2020-07-26 02:47:38.082 - Thread: 1 -> GUI Stats: Update 1.43649261111111, Draw 1.43849711111111 2020-07-26 02:47:51.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:47:51.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:48:03.783 - Thread: 1 -> GC Memory: 1583.443 / 1583.443 MB 2020-07-26 02:48:07.962 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:48:07.963 - Thread: 1 -> STATISTICS,5239.4833333,0,0,0,0,0,0,74.15032,49.71348,1,0,1586.834,4591.922,31445,68555,35,51.80175,98.40421,0.5437828,3001,61.42537,0,16.65307,31.81942,60.44514,100,3061011340,1586.834 2020-07-26 02:48:07.963 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:48:07.963 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2919,692,0,0,111,888,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:48:08.093 - Thread: 1 -> GUI Stats: Update 1.44026, Draw 1.66265066666666 2020-07-26 02:48:33.788 - Thread: 1 -> GC Memory: 1586.468 / 1586.468 MB 2020-07-26 02:48:38.093 - Thread: 1 -> GUI Stats: Update 1.7523185, Draw 1.639517 2020-07-26 02:49:03.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:49:03.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:49:03.789 - Thread: 1 -> GC Memory: 1588.027 / 1588.027 MB 2020-07-26 02:49:07.983 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:49:07.983 - Thread: 1 -> STATISTICS,5299.5,0,0,0,0,0,0,65.97094,61.70684,1,0,1589.006,4592.91,31445,68555,35,79.79448,97.53979,0.5523674,3043,46.18036,0,16.65307,36.84938,45.04424,100,3045273746,1589.006 2020-07-26 02:49:07.984 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:49:07.984 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,100,242,2904,676,0,0,95,873,0,443,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:49:08.092 - Thread: 1 -> GUI Stats: Update 1.69335338888889, Draw 1.59419755555556 2020-07-26 02:49:31.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:49:31.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:49:33.794 - Thread: 1 -> GC Memory: 1586.341 / 1586.341 MB 2020-07-26 02:49:38.095 - Thread: 1 -> GUI Stats: Update 1.52903961111111, Draw 1.5917135 2020-07-26 02:49:43.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:49:43.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:50:03.803 - Thread: 1 -> GC Memory: 1590.299 / 1590.299 MB 2020-07-26 02:50:05.658 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:50:05.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:50:08.015 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:50:08.016 - Thread: 1 -> STATISTICS,5359.5166666,0,0,0,0,0,0,77.79821,65.52644,1,0,1589.594,4595.941,31445,68555,35,91.22715,97.39066,0.572503,3047,42.37587,0,16.65307,38.65829,41.27014,100,3045231288,1589.594 2020-07-26 02:50:08.016 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:50:08.016 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,100,242,2904,676,0,0,95,873,0,443,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:50:08.097 - Thread: 1 -> GUI Stats: Update 1.51694766666666, Draw 1.50080611111111 2020-07-26 02:50:17.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:50:17.538 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:50:33.664 - Thread: 1 -> Autosave initiated 2020-07-26 02:50:33.664 - Thread: 1 -> Character state: True 2020-07-26 02:50:33.664 - Thread: 1 -> IsServer: True 2020-07-26 02:50:33.664 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:50:33.664 - Thread: 1 -> Autosave 2020-07-26 02:50:33.664 - Thread: 1 -> Saving world - START 2020-07-26 02:50:33.669 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:50:33.669 - Thread: 1 -> Before snapshot.: GC Memory: 1,589 B 2020-07-26 02:50:33.700 - Thread: 1 -> After snapshot.: GC Memory: 1,591 B 2020-07-26 02:50:33.715 - Thread: 1 -> Directory cleanup: GC Memory: 1,591 B 2020-07-26 02:50:33.715 - Thread: 1 -> Saving world - END 2020-07-26 02:50:33.717 - Thread: 7 -> Session snapshot save - START 2020-07-26 02:50:33.725 - Thread: 7 -> Checking file access for files in target dir. 2020-07-26 02:50:33.812 - Thread: 1 -> GC Memory: 1592.703 / 1592.703 MB 2020-07-26 02:50:36.425 - Thread: 7 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 1\.new\Sandbox_config.sbc 2020-07-26 02:50:38.185 - Thread: 1 -> GUI Stats: Update 1.41068172222222, Draw 1.53548388888889 2020-07-26 02:50:40.205 - Thread: 7 -> Session snapshot save - END 2020-07-26 02:51:03.814 - Thread: 1 -> GC Memory: 1596.907 / 1596.907 MB 2020-07-26 02:51:08.225 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:51:08.302 - Thread: 1 -> STATISTICS,5419.5333333,0,0,0,0,0,0,65.51064,60.91066,1,0,1595.521,4577.309,31445,68555,35,87.41695,96.84516,0.6657067,3043,36.00237,0,16.65307,31.47217,34.86655,100,3044273274,1595.521 2020-07-26 02:51:08.302 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:51:08.302 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2903,676,0,0,95,873,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:51:08.360 - Thread: 1 -> GUI Stats: Update 1.26339161111111, Draw 1.56598077777778 2020-07-26 02:51:33.817 - Thread: 1 -> GC Memory: 1582.638 / 1582.638 MB 2020-07-26 02:51:38.303 - Thread: 1 -> GUI Stats: Update 1.39037538888889, Draw 1.60918161111111 2020-07-26 02:52:03.839 - Thread: 1 -> GC Memory: 1585.133 / 1585.133 MB 2020-07-26 02:52:08.243 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:52:08.245 - Thread: 1 -> STATISTICS,5479.55,0,0,0,0,0,0,62.30054,68.79365,1,0,1585.579,4576.711,31320,68680,35,66.09142,97.17995,0.6290858,3054,46.17424,0,16.65307,30.51721,44.8721,100,3044366944,1585.579 2020-07-26 02:52:08.245 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:52:08.245 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2903,676,0,0,95,873,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:52:08.302 - Thread: 1 -> GUI Stats: Update 1.4470955, Draw 1.64869 2020-07-26 02:52:29.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:52:29.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:52:29.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:52:30.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:52:33.851 - Thread: 1 -> GC Memory: 1587.496 / 1587.496 MB 2020-07-26 02:52:38.306 - Thread: 1 -> GUI Stats: Update 1.52650505555556, Draw 1.70138944444445 2020-07-26 02:53:03.854 - Thread: 1 -> GC Memory: 1586.604 / 1586.604 MB 2020-07-26 02:53:08.261 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:53:08.264 - Thread: 1 -> STATISTICS,5539.5666666,0,0,0,0,0,0,78.28334,74.37078,1,0,1585.613,4576.828,31446,68554,35,85.49377,97.07951,0.5804645,3049,39.17327,0,16.65307,33.49071,38.02921,100,3044365912,1585.613 2020-07-26 02:53:08.264 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:53:08.264 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2903,676,0,0,95,873,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:53:08.311 - Thread: 1 -> GUI Stats: Update 1.49341444444445, Draw 1.92830844444445 2020-07-26 02:53:16.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:53:16.916 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:53:20.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:53:20.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:53:33.856 - Thread: 1 -> GC Memory: 1584.389 / 1584.389 MB 2020-07-26 02:53:38.305 - Thread: 1 -> GUI Stats: Update 1.63057911111111, Draw 1.38990088888889 2020-07-26 02:53:56.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:53:56.229 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:54:01.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:54:01.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:54:03.878 - Thread: 1 -> GC Memory: 1584.562 / 1584.562 MB 2020-07-26 02:54:04.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:54:04.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:54:08.281 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:54:08.283 - Thread: 1 -> STATISTICS,5599.5833333,0,0,0,0,0,0,70.60512,46.96161,1,0,1584.955,4592.195,31446,68554,35,54.30998,98.08425,0.5459825,3035,55.09875,0,16.65307,29.92412,54.04319,100,3060954712,1584.955 2020-07-26 02:54:08.283 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:54:08.283 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2919,692,0,0,111,888,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:54:08.308 - Thread: 1 -> GUI Stats: Update 1.68921333333334, Draw 1.33977888888888 2020-07-26 02:54:11.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:54:11.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:54:20.581 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:54:20.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:54:33.886 - Thread: 1 -> GC Memory: 1584.868 / 1584.868 MB 2020-07-26 02:54:38.308 - Thread: 1 -> GUI Stats: Update 1.49997933333333, Draw 1.5988855 2020-07-26 02:55:03.890 - Thread: 1 -> GC Memory: 1586.847 / 1586.847 MB 2020-07-26 02:55:08.299 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:55:08.300 - Thread: 1 -> STATISTICS,5659.6,0,0,0,0,0,0,73.46758,50.11268,1,0,1587.56,4592.926,31470,68530,35,54.16977,98.15315,0.556762,3035,57.44744,0,16.65307,31.11915,56.38648,100,3060954712,1587.56 2020-07-26 02:55:08.300 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:55:08.300 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2919,692,0,0,111,888,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:55:08.309 - Thread: 1 -> GUI Stats: Update 1.6883075, Draw 1.82361488888889 2020-07-26 02:55:27.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:55:27.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:55:33.674 - Thread: 1 -> Autosave initiated 2020-07-26 02:55:33.674 - Thread: 1 -> Character state: True 2020-07-26 02:55:33.674 - Thread: 1 -> IsServer: True 2020-07-26 02:55:33.674 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-26 02:55:33.674 - Thread: 1 -> Autosave 2020-07-26 02:55:33.674 - Thread: 1 -> Saving world - START 2020-07-26 02:55:33.677 - Thread: 1 -> Making world state snapshot. 2020-07-26 02:55:33.677 - Thread: 1 -> Before snapshot.: GC Memory: 1,588 B 2020-07-26 02:55:33.698 - Thread: 1 -> After snapshot.: GC Memory: 1,590 B 2020-07-26 02:55:33.699 - Thread: 1 -> Directory cleanup: GC Memory: 1,590 B 2020-07-26 02:55:33.699 - Thread: 1 -> Saving world - END 2020-07-26 02:55:33.904 - Thread: 1 -> GC Memory: 1592.769 / 1592.769 MB 2020-07-26 02:55:38.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:55:38.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:55:38.313 - Thread: 1 -> GUI Stats: Update 1.64444705555555, Draw 1.72245783333333 2020-07-26 02:56:03.907 - Thread: 1 -> GC Memory: 1590.51 / 1590.51 MB 2020-07-26 02:56:08.310 - Thread: 1 -> GUI Stats: Update 1.44575538888889, Draw 2.23979566666667 2020-07-26 02:56:08.317 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:56:08.319 - Thread: 1 -> STATISTICS,5719.6166666,0,0,0,0,0,0,82.88362,67.68513,1,0,1587.666,4578.336,31470,68530,34,78.4095,97.84472,0.71786,3017,45.80202,0,16.65307,35.91314,44.81487,100,3028383280,1587.666 2020-07-26 02:56:08.319 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:56:08.319 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,100,242,2888,660,0,0,95,857,0,443,15,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:56:16.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:56:16.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:56:33.909 - Thread: 1 -> GC Memory: 1589.432 / 1589.432 MB 2020-07-26 02:56:38.310 - Thread: 1 -> GUI Stats: Update 1.56941833333333, Draw 3.22679350000001 2020-07-26 02:56:42.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:56:42.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:57:03.909 - Thread: 1 -> GC Memory: 1589.517 / 1589.517 MB 2020-07-26 02:57:08.313 - Thread: 1 -> GUI Stats: Update 1.64319594444444, Draw 2.47765066666667 2020-07-26 02:57:08.333 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:57:08.335 - Thread: 1 -> STATISTICS,5779.6333333,0,0,0,0,0,0,75.42426,56.58612,1,0,1591.272,4592.711,31470,68530,34,70.41133,98.20534,0.7477935,3007,58.84312,0,16.65307,41.43223,57.78709,100,3060950848,1591.272 2020-07-26 02:57:08.335 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:57:08.335 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,100,242,2919,692,0,0,111,888,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 02:57:10.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:57:10.211 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:57:33.926 - Thread: 1 -> GC Memory: 1592.264 / 1592.264 MB 2020-07-26 02:57:38.315 - Thread: 1 -> GUI Stats: Update 1.49404566666667, Draw 2.39871061111111 2020-07-26 02:58:03.932 - Thread: 1 -> GC Memory: 1584.079 / 1584.079 MB 2020-07-26 02:58:08.437 - Thread: 1 -> GUI Stats: Update 1.38215683333333, Draw 2.56942627777778 2020-07-26 02:58:08.474 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:58:08.491 - Thread: 1 -> STATISTICS,5839.65,0,0,0,0,0,0,75.87065,71.36063,1,0,1585.518,4577.469,31472,68528,34,59.67923,98.32455,0.7636397,3023,58.17951,0,16.65307,34.72108,57.20473,100,3045227066,1585.518 2020-07-26 02:58:08.491 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:58:08.491 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,100,242,2904,676,0,0,95,873,0,443,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:58:33.947 - Thread: 1 -> GC Memory: 1585.671 / 1585.671 MB 2020-07-26 02:58:38.438 - Thread: 1 -> GUI Stats: Update 1.3792675, Draw 2.47077744444445 2020-07-26 02:59:03.950 - Thread: 1 -> GC Memory: 1585.187 / 1585.187 MB 2020-07-26 02:59:08.439 - Thread: 1 -> GUI Stats: Update 1.31156211111111, Draw 2.33663394444445 2020-07-26 02:59:08.491 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 02:59:08.492 - Thread: 1 -> STATISTICS,5899.6666666,0,0,0,0,0,0,68.51056,65.19386,1,0,1584.226,4593.301,31475,68525,34,62.70516,97.77089,0.7218868,3009,45.37123,0,16.65307,28.4501,44.35985,100,3045268618,1584.226 2020-07-26 02:59:08.492 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 02:59:08.492 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,100,242,2904,676,0,0,95,873,0,443,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 02:59:32.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 02:59:32.890 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 02:59:33.956 - Thread: 1 -> GC Memory: 1586.637 / 1586.637 MB 2020-07-26 02:59:38.442 - Thread: 1 -> GUI Stats: Update 1.3807055, Draw 1.7542585 2020-07-26 03:00:03.965 - Thread: 1 -> GC Memory: 1585.91 / 1585.91 MB 2020-07-26 03:00:08.440 - Thread: 1 -> GUI Stats: Update 1.51288661111111, Draw 1.68495605555556 2020-07-26 03:00:08.508 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:00:08.509 - Thread: 1 -> STATISTICS,5959.6833333,0,0,0,0,0,0,65.41055,52.83997,1,0,1583.969,4577.488,31490,68510,34,51.53572,98.14537,0.7511129,3021,52.78112,0,16.65307,27.20113,51.80222,100,3045553274,1583.969 2020-07-26 03:00:08.509 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:00:08.509 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2904,676,0,0,95,873,0,443,31,0,14,7,96,16,0,2,95,769,144,2,20,0 2020-07-26 03:00:33.685 - Thread: 1 -> Autosave initiated 2020-07-26 03:00:33.685 - Thread: 1 -> Character state: True 2020-07-26 03:00:33.685 - Thread: 1 -> IsServer: True 2020-07-26 03:00:33.685 - Thread: 1 -> MyAsyncSaving.InProgress: True 2020-07-26 03:00:33.968 - Thread: 1 -> GC Memory: 1584.857 / 1584.857 MB 2020-07-26 03:00:38.434 - Thread: 1 -> GUI Stats: Update 1.36760438888889, Draw 1.54878005555555 2020-07-26 03:00:53.781 - Thread: 1 -> MyConfig.Save() - START 2020-07-26 03:00:53.783 - Thread: 1 -> Path: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-26 03:00:53.841 - Thread: 1 -> MyConfig.Save() - END 2020-07-26 03:00:58.787 - Thread: 1 -> MyConfig.Save() - START 2020-07-26 03:00:58.792 - Thread: 1 -> Path: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-26 03:00:58.834 - Thread: 1 -> MyConfig.Save() - END 2020-07-26 03:01:03.968 - Thread: 1 -> GC Memory: 1585.667 / 1585.667 MB 2020-07-26 03:01:08.433 - Thread: 1 -> GUI Stats: Update 1.32729055555556, Draw 1.58678666666667 2020-07-26 03:01:08.526 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:01:08.527 - Thread: 1 -> STATISTICS,6019.7,0,0,0,0,0,0,56.54443,56.7127,1,0,1589.095,4580.402,31560,68440,34,81.81298,96.10995,0.7571654,3062,39.13511,0,16.65307,32.01759,37.61273,100,3041027006,1589.095 2020-07-26 03:01:08.527 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:01:08.527 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,101,242,2900,674,0,0,95,871,0,443,31,0,12,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:01:33.969 - Thread: 1 -> GC Memory: 1587.185 / 1587.185 MB 2020-07-26 03:01:38.434 - Thread: 1 -> GUI Stats: Update 1.38873611111111, Draw 1.59217672222222 2020-07-26 03:01:41.235 - Thread: 1 -> MyConfig.Save() - START 2020-07-26 03:01:41.239 - Thread: 1 -> Path: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-26 03:01:41.289 - Thread: 1 -> MyConfig.Save() - END 2020-07-26 03:01:46.256 - Thread: 1 -> MyConfig.Save() - START 2020-07-26 03:01:46.260 - Thread: 1 -> Path: C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-26 03:01:46.311 - Thread: 1 -> MyConfig.Save() - END 2020-07-26 03:02:03.969 - Thread: 1 -> GC Memory: 1587.396 / 1587.396 MB 2020-07-26 03:02:08.437 - Thread: 1 -> GUI Stats: Update 1.36358316666667, Draw 1.65341105555556 2020-07-26 03:02:08.543 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:02:08.545 - Thread: 1 -> STATISTICS,6079.7166666,0,0,0,0,0,0,69.25498,63.27991,1,0,1584.729,4578.316,31560,68440,34,94.66597,97.03997,0.8216688,3063,36.53204,0,16.65307,34.58341,35.45068,100,3044645658,1584.729 2020-07-26 03:02:08.545 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:02:08.545 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,196,101,242,2903,676,0,0,95,873,0,443,31,0,14,7,96,15,0,2,95,769,144,2,20,0 2020-07-26 03:02:33.974 - Thread: 1 -> GC Memory: 1588.17 / 1588.17 MB 2020-07-26 03:02:38.435 - Thread: 1 -> GUI Stats: Update 1.37689088888889, Draw 1.56647027777778 2020-07-26 03:02:56.865 - Thread: 1 -> Info: Trash collector removed grid '109971115036333281:Small Grid 3281' with entity id '109971115036333281' 2020-07-26 03:03:03.975 - Thread: 1 -> GC Memory: 1588.43 / 1588.43 MB 2020-07-26 03:03:08.443 - Thread: 1 -> GUI Stats: Update 1.57413783333334, Draw 2.36433838888889 2020-07-26 03:03:08.563 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:03:08.564 - Thread: 1 -> STATISTICS,6139.7333333,0,0,0,0,0,0,73.24172,55.49309,1,0,1586.605,4575.512,31559,68441,33,90.29781,96.72332,0.8652131,3040,38.57926,0,16.65307,34.83623,37.31514,100,3043944776,1586.605 2020-07-26 03:03:08.564 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:03:08.564 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2902,674,0,0,95,871,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:03:33.975 - Thread: 1 -> GC Memory: 1590.223 / 1590.223 MB 2020-07-26 03:03:38.448 - Thread: 1 -> GUI Stats: Update 1.55793, Draw 1.71405022222222 2020-07-26 03:03:51.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:03:51.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:03:55.894 - Thread: 1 -> Updating stopped. 2020-07-26 03:03:58.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:03:58.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:04:01.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:04:01.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:04:03.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:04:03.522 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:04:03.786 - Thread: 1 -> Updating continues. 2020-07-26 03:04:03.978 - Thread: 1 -> GC Memory: 1584.212 / 1584.212 MB 2020-07-26 03:04:04.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:04:04.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:04:08.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:04:08.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:04:08.696 - Thread: 1 -> GUI Stats: Update 1.62306211111111, Draw 1.63967944444445 2020-07-26 03:04:08.834 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:04:08.834 - Thread: 1 -> STATISTICS,6199.75,0,0,0,0,0,0,66.9928,66.95421,1,0,1584.34,4573.98,31559,68441,33,92.91873,97.01041,0.8256578,3034,36.69423,0,16.65307,34.09581,35.59722,100,3043944776,1584.34 2020-07-26 03:04:08.835 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:04:08.835 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2902,674,0,0,95,871,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:04:11.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:04:11.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:04:11.392 - Thread: 1 -> Updating stopped. 2020-07-26 03:04:38.689 - Thread: 1 -> GUI Stats: Update 0.449611055555556, Draw 0.932011555555556 2020-07-26 03:04:41.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:04:41.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:04:45.938 - Thread: 1 -> Saving world - START 2020-07-26 03:04:45.942 - Thread: 1 -> Making world state snapshot. 2020-07-26 03:04:45.942 - Thread: 1 -> Before snapshot.: GC Memory: 1,586 B 2020-07-26 03:04:45.986 - Thread: 1 -> After snapshot.: GC Memory: 1,587 B 2020-07-26 03:04:45.987 - Thread: 1 -> Directory cleanup: GC Memory: 1,587 B 2020-07-26 03:04:45.987 - Thread: 1 -> Saving world - END 2020-07-26 03:04:45.994 - Thread: 8 -> Session snapshot save - START 2020-07-26 03:04:46.000 - Thread: 8 -> Checking file access for files in target dir. 2020-07-26 03:04:46.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:04:46.173 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:04:48.644 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 2\.new\Sandbox_config.sbc 2020-07-26 03:04:51.684 - Thread: 8 -> Session snapshot save - END 2020-07-26 03:05:08.691 - Thread: 1 -> GUI Stats: Update 0.60546838888889, Draw 0.900919333333333 2020-07-26 03:05:08.856 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:05:08.858 - Thread: 1 -> STATISTICS,6259.7666666,0,0,0,0,0,0,17.62011,53.01819,1,0,1593.161,4573.91,31559,68441,33,95.66367,96.75343,0.8015679,2864,35.60064,0,16.65307,34.05688,34.44484,100,3041871176,1593.161 2020-07-26 03:05:08.858 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:05:08.858 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:05:38.866 - Thread: 1 -> GUI Stats: Update 0.193738722222222, Draw 0.956099666666664 2020-07-26 03:06:08.868 - Thread: 1 -> GUI Stats: Update 0.194460666666667, Draw 0.835775 2020-07-26 03:06:09.051 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:06:09.068 - Thread: 1 -> STATISTICS,6319.7833333,0,0,0,0,0,0,17.24233,48.02555,1,0,1596.672,4572.742,31559,68441,33,80.20788,97.02369,0.7230366,2797,35.66813,0,16.65307,28.60865,34.60654,100,3043944776,1596.672 2020-07-26 03:06:09.068 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:06:09.068 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2902,674,0,0,95,871,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:06:38.870 - Thread: 1 -> GUI Stats: Update 0.196417333333333, Draw 0.824461444444445 2020-07-26 03:07:08.874 - Thread: 1 -> GUI Stats: Update 0.177326777777778, Draw 0.802475722222223 2020-07-26 03:07:09.072 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:07:09.073 - Thread: 1 -> STATISTICS,6379.8,0,0,0,0,0,0,15.39608,47.13733,1,0,1584.817,4585.629,31559,68441,33,96.32582,99.82077,0.7726045,2794,31.28115,0,16.65307,30.13182,31.22508,100,3041871176,1584.817 2020-07-26 03:07:09.073 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:07:09.073 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:07:38.874 - Thread: 1 -> GUI Stats: Update 0.180476555555555, Draw 0.790477833333335 2020-07-26 03:08:08.876 - Thread: 1 -> GUI Stats: Update 0.181012777777778, Draw 0.770566333333333 2020-07-26 03:08:09.090 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:08:09.091 - Thread: 1 -> STATISTICS,6439.8166666,0,0,0,0,0,0,13.32312,44.09952,1,0,1586.465,4583.668,31559,68441,33,95.92995,99.7706,0.709464,2836,31.33248,0,16.65307,30.05723,31.2606,100,3041871176,1586.465 2020-07-26 03:08:09.091 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:08:09.091 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:08:38.877 - Thread: 1 -> GUI Stats: Update 0.180662611111111, Draw 0.780786722222221 2020-07-26 03:09:08.876 - Thread: 1 -> GUI Stats: Update 0.174943333333333, Draw 0.766949333333333 2020-07-26 03:09:09.109 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:09:09.110 - Thread: 1 -> STATISTICS,6499.8333333,0,0,0,0,0,0,14.01114,47.27089,1,0,1587.024,4585.164,31559,68441,33,96.46069,99.79167,0.6807008,2870,31.55353,0,16.65307,30.43675,31.48779,100,3041871176,1587.024 2020-07-26 03:09:09.110 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:09:09.110 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:09:38.878 - Thread: 1 -> GUI Stats: Update 0.180562, Draw 0.764104444444444 2020-07-26 03:10:08.879 - Thread: 1 -> GUI Stats: Update 0.174423888888889, Draw 0.7994465 2020-07-26 03:10:09.127 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:10:09.128 - Thread: 1 -> STATISTICS,6559.85,0,0,0,0,0,0,13.9151,50.10137,1,0,1583.516,4587.129,31559,68441,33,96.69707,99.74128,0.6797235,2840,31.51609,0,16.65307,30.47514,31.43455,100,3041871176,1583.516 2020-07-26 03:10:09.128 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:10:09.128 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:10:38.879 - Thread: 1 -> GUI Stats: Update 0.181532833333333, Draw 0.725124888888888 2020-07-26 03:11:08.880 - Thread: 1 -> GUI Stats: Update 0.173736277777778, Draw 0.756273277777778 2020-07-26 03:11:09.146 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:11:09.147 - Thread: 1 -> STATISTICS,6619.8666666,0,0,0,0,0,0,13.98682,43.00001,1,0,1585.562,4587.004,31559,68441,33,96.68589,99.73054,0.685966,2839,31.16129,0,16.65307,30.12857,31.07733,100,3041871176,1585.562 2020-07-26 03:11:09.147 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:11:09.147 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:11:38.882 - Thread: 1 -> GUI Stats: Update 0.180077944444445, Draw 0.730103944444445 2020-07-26 03:12:08.882 - Thread: 1 -> GUI Stats: Update 0.183379, Draw 0.770950333333335 2020-07-26 03:12:09.165 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:12:09.176 - Thread: 1 -> STATISTICS,6679.8833333,0,0,0,0,0,0,13.67433,43.22313,1,0,1587.496,4587.004,31559,68441,33,95.95602,99.82201,0.6768636,2841,31.39896,0,16.65307,30.12919,31.34308,100,3041871176,1587.496 2020-07-26 03:12:09.177 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:12:09.177 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:12:38.885 - Thread: 1 -> GUI Stats: Update 0.176231888888889, Draw 0.769008444444444 2020-07-26 03:13:08.884 - Thread: 1 -> GUI Stats: Update 0.170143333333333, Draw 0.769664722222221 2020-07-26 03:13:09.182 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:13:09.183 - Thread: 1 -> STATISTICS,6739.9,0,0,0,0,0,0,13.77002,43.87994,1,0,1583.884,4587.129,31559,68441,33,95.71155,99.82687,0.6863508,2852,32.17873,0,16.65307,30.79876,32.12302,100,3041871176,1583.884 2020-07-26 03:13:09.183 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:13:09.183 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:13:38.884 - Thread: 1 -> GUI Stats: Update 0.180692166666667, Draw 0.763015333333333 2020-07-26 03:14:08.885 - Thread: 1 -> GUI Stats: Update 0.183770666666667, Draw 0.763331277777778 2020-07-26 03:14:09.200 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:14:09.202 - Thread: 1 -> STATISTICS,6799.9166666,0,0,0,0,0,0,13.11156,45.84012,1,0,1585.843,4585.129,31559,68441,33,95.81996,99.90418,0.6717117,2869,32.19086,0,16.65307,30.84527,32.16002,100,3041871176,1585.843 2020-07-26 03:14:09.202 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:14:09.202 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:14:38.885 - Thread: 1 -> GUI Stats: Update 0.179443944444445, Draw 0.765897611111111 2020-07-26 03:15:08.888 - Thread: 1 -> GUI Stats: Update 0.181144611111111, Draw 0.739160833333333 2020-07-26 03:15:09.218 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:15:09.230 - Thread: 1 -> STATISTICS,6859.9333333,0,0,0,0,0,0,13.81941,43.15324,1,0,1587.696,4587.176,31559,68441,33,94.65996,99.91692,0.6858972,2924,31.202,0,16.65307,29.5358,31.17608,100,3041871176,1587.696 2020-07-26 03:15:09.230 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:15:09.230 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:15:38.886 - Thread: 1 -> GUI Stats: Update 0.180409333333333, Draw 0.771997111111111 2020-07-26 03:16:08.886 - Thread: 1 -> GUI Stats: Update 0.181432, Draw 0.750132833333334 2020-07-26 03:16:09.235 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:16:09.236 - Thread: 1 -> STATISTICS,6919.95,0,0,0,0,0,0,14.04191,55.56588,1,0,1583.527,4585.004,31559,68441,33,95.48569,99.71842,0.6766564,2925,31.85022,0,16.65307,30.4124,31.76053,100,3041871176,1583.527 2020-07-26 03:16:09.236 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:16:09.236 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:16:38.888 - Thread: 1 -> GUI Stats: Update 0.186403777777778, Draw 0.763514944444443 2020-07-26 03:17:08.888 - Thread: 1 -> GUI Stats: Update 0.178316055555556, Draw 0.754110888888891 2020-07-26 03:17:09.253 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:17:09.256 - Thread: 1 -> STATISTICS,6979.9666666,0,0,0,0,0,0,13.09587,41.31358,1,0,1585.407,4587.004,31559,68441,33,96.05196,99.81878,0.6766012,2924,31.72813,0,16.65307,30.47549,31.67063,100,3041871176,1585.407 2020-07-26 03:17:09.257 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:17:09.257 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:17:38.887 - Thread: 1 -> GUI Stats: Update 0.179882833333333, Draw 0.740331055555554 2020-07-26 03:18:08.888 - Thread: 1 -> GUI Stats: Update 0.178478444444445, Draw 0.735127277777779 2020-07-26 03:18:09.270 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:18:09.270 - Thread: 1 -> STATISTICS,7039.9833333,0,0,0,0,0,0,13.79307,45.88084,1,0,1587.387,4585.129,31559,68441,33,96.27655,99.87768,0.6901871,2912,31.27541,0,16.65307,30.11089,31.23715,100,3041871176,1587.387 2020-07-26 03:18:09.270 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:18:09.270 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:18:38.889 - Thread: 1 -> GUI Stats: Update 0.181876166666667, Draw 0.735755777777778 2020-07-26 03:19:08.889 - Thread: 1 -> GUI Stats: Update 0.169559833333333, Draw 0.723531444444443 2020-07-26 03:19:09.288 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:19:09.290 - Thread: 1 -> STATISTICS,7100,0,0,0,0,0,0,14.59262,50.93481,1,0,1584.326,4585.008,31559,68441,33,95.30929,99.89413,0.6838874,2920,31.11956,0,16.65307,29.65983,31.08662,100,3041871176,1584.326 2020-07-26 03:19:09.290 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:19:09.291 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:19:38.890 - Thread: 1 -> GUI Stats: Update 0.176738888888889, Draw 0.756788777777778 2020-07-26 03:20:08.892 - Thread: 1 -> GUI Stats: Update 0.172434611111111, Draw 0.730349722222221 2020-07-26 03:20:09.307 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:20:09.308 - Thread: 1 -> STATISTICS,7160.0166666,0,0,0,0,0,0,14.31354,39.61348,1,0,1584.809,4585.008,31559,68441,33,96.08856,99.82037,0.6826483,2929,31.39616,0,16.65307,30.16812,31.33976,100,3041871176,1584.809 2020-07-26 03:20:09.308 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:20:09.308 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:20:38.894 - Thread: 1 -> GUI Stats: Update 0.172473055555556, Draw 0.737552277777777 2020-07-26 03:21:08.895 - Thread: 1 -> GUI Stats: Update 0.172118555555555, Draw 0.779153222222222 2020-07-26 03:21:09.327 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:21:09.415 - Thread: 1 -> STATISTICS,7220.0333333,0,0,0,0,0,0,14.597,45.55795,1,0,1586.85,4587.008,31559,68441,33,95.64058,99.77954,0.6771384,2926,31.65747,0,16.65307,30.27739,31.58768,100,3041871176,1586.85 2020-07-26 03:21:09.415 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:21:09.415 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:21:38.895 - Thread: 1 -> GUI Stats: Update 0.174069944444445, Draw 0.744132499999998 2020-07-26 03:22:08.896 - Thread: 1 -> GUI Stats: Update 0.175241444444445, Draw 0.762635277777777 2020-07-26 03:22:09.346 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:22:09.347 - Thread: 1 -> STATISTICS,7280.05,0,0,0,0,0,0,15.12166,58.88677,1,0,1584.522,4584.883,31559,68441,33,94.35696,99.90514,0.6941874,2966,31.7759,0,16.65307,29.98277,31.74576,100,3041871176,1584.522 2020-07-26 03:22:09.348 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:22:09.348 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:22:38.900 - Thread: 1 -> GUI Stats: Update 0.169473166666667, Draw 0.769556611111111 2020-07-26 03:23:08.899 - Thread: 1 -> GUI Stats: Update 0.175367444444444, Draw 0.766614 2020-07-26 03:23:09.365 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:23:09.367 - Thread: 1 -> STATISTICS,7340.0666666,0,0,0,0,0,0,16.39428,50.49583,1,0,1584.99,4587.008,31559,68441,33,95.99781,99.74311,0.6743205,2963,31.67981,0,16.65307,30.41192,31.59842,100,3043944776,1584.99 2020-07-26 03:23:09.367 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:23:09.367 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2902,674,0,0,95,871,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:23:38.901 - Thread: 1 -> GUI Stats: Update 0.182868777777778, Draw 0.801125722222221 2020-07-26 03:24:08.902 - Thread: 1 -> GUI Stats: Update 0.169570722222222, Draw 0.743836555555556 2020-07-26 03:24:09.384 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:24:09.385 - Thread: 1 -> STATISTICS,7400.0833333,0,0,0,0,0,0,15.55489,51.93635,1,0,1586.637,4586.883,31559,68441,33,96.172,99.93275,0.7138233,2939,31.29475,0,16.65307,30.09679,31.27371,100,3041871176,1586.637 2020-07-26 03:24:09.385 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:24:09.385 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:24:38.902 - Thread: 1 -> GUI Stats: Update 0.172138722222222, Draw 0.758671722222222 2020-07-26 03:25:08.903 - Thread: 1 -> GUI Stats: Update 0.166396666666667, Draw 0.744201833333334 2020-07-26 03:25:09.402 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:25:09.403 - Thread: 1 -> STATISTICS,7460.1,0,0,0,0,0,0,13.27287,40.60307,1,0,1583.891,4587.063,31559,68441,33,95.73546,99.85418,0.6782259,2930,31.51017,0,16.65307,30.1664,31.46422,100,3041871176,1583.891 2020-07-26 03:25:09.404 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:25:09.404 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:25:38.904 - Thread: 1 -> GUI Stats: Update 0.160889777777777, Draw 0.751291944444445 2020-07-26 03:26:08.904 - Thread: 1 -> GUI Stats: Update 0.166643833333334, Draw 0.74427538888889 2020-07-26 03:26:09.420 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:26:09.421 - Thread: 1 -> STATISTICS,7520.1166666,0,0,0,0,0,0,14.59437,50.8264,1,0,1585.857,4586.93,31559,68441,33,96.03246,99.8007,0.6697622,2927,31.30745,0,16.65307,30.06531,31.24505,100,3041871176,1585.857 2020-07-26 03:26:09.421 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:26:09.421 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:26:38.905 - Thread: 1 -> GUI Stats: Update 0.164885611111111, Draw 0.753432111111113 2020-07-26 03:27:08.906 - Thread: 1 -> GUI Stats: Update 0.165036277777778, Draw 0.769495000000002 2020-07-26 03:27:09.437 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:27:09.450 - Thread: 1 -> STATISTICS,7580.1333333,0,0,0,0,0,0,12.85454,52.94948,1,0,1587.735,4584.93,31559,68441,33,96.62916,99.78063,0.6739877,2930,31.53721,0,16.65307,30.47414,31.46803,100,3041871176,1587.735 2020-07-26 03:27:09.450 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:27:09.450 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:27:38.909 - Thread: 1 -> GUI Stats: Update 0.167813666666667, Draw 0.756686333333334 2020-07-26 03:28:08.907 - Thread: 1 -> GUI Stats: Update 0.174132555555555, Draw 0.7922715 2020-07-26 03:28:09.455 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:28:09.456 - Thread: 1 -> STATISTICS,7640.15,0,0,0,0,0,0,18.06384,61.34616,1,0,1584.314,4587.055,31559,68441,33,96.63479,99.84956,0.825049,2852,35.13446,0,16.65307,33.95211,35.0816,100,3043944776,1584.314 2020-07-26 03:28:09.456 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:28:09.456 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2902,674,0,0,95,871,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:28:38.907 - Thread: 1 -> GUI Stats: Update 0.173162611111111, Draw 0.765160555555556 2020-07-26 03:29:08.908 - Thread: 1 -> GUI Stats: Update 0.189884888888889, Draw 0.798316277777778 2020-07-26 03:29:09.473 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:29:09.475 - Thread: 1 -> STATISTICS,7700.1666666,0,0,0,0,0,0,14.33781,52.67863,1,0,1585.267,4587.055,31559,68441,33,95.87202,99.88931,0.9109001,2818,33.28642,0,16.65307,31.91236,33.24957,100,3041871176,1585.267 2020-07-26 03:29:09.475 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:29:09.475 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:29:38.908 - Thread: 1 -> GUI Stats: Update 0.175441611111111, Draw 0.795150666666667 2020-07-26 03:30:08.908 - Thread: 1 -> GUI Stats: Update 0.171366388888889, Draw 0.768053333333333 2020-07-26 03:30:09.490 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:30:09.501 - Thread: 1 -> STATISTICS,7760.1833333,0,0,0,0,0,0,14.42425,45.33873,1,0,1587.619,4587.055,31559,68441,33,96.36707,99.83811,0.8601953,2811,33.81911,0,16.65307,32.59049,33.76437,100,3041871176,1587.619 2020-07-26 03:30:09.501 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:30:09.501 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:30:38.910 - Thread: 1 -> GUI Stats: Update 0.185430833333333, Draw 0.74339288888889 2020-07-26 03:31:08.909 - Thread: 1 -> GUI Stats: Update 0.166011666666667, Draw 0.715980666666665 2020-07-26 03:31:09.512 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:31:09.515 - Thread: 1 -> STATISTICS,7820.2,0,0,0,0,0,0,13.70817,50.23055,1,0,1583.621,4587.055,31559,68441,33,96.05324,99.66305,0.9545103,2830,34.59873,0,16.65307,33.2332,34.48215,100,3041871176,1583.621 2020-07-26 03:31:09.515 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:31:09.515 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:31:38.909 - Thread: 1 -> GUI Stats: Update 0.167365166666667, Draw 0.734602388888889 2020-07-26 03:32:08.917 - Thread: 1 -> GUI Stats: Update 0.1642345, Draw 0.737550444444445 2020-07-26 03:32:09.526 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:32:09.527 - Thread: 1 -> STATISTICS,7880.2166666,0,0,0,0,0,0,13.80423,45.91901,1,0,1585.536,4585.055,31559,68441,33,96.52386,99.74728,0.682093,2845,31.59226,0,16.65307,30.49407,31.51242,100,3041871176,1585.536 2020-07-26 03:32:09.527 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:32:09.527 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:32:38.911 - Thread: 1 -> GUI Stats: Update 0.162064388888889, Draw 0.757409 2020-07-26 03:33:08.910 - Thread: 1 -> GUI Stats: Update 0.161193388888889, Draw 0.775693888888889 2020-07-26 03:33:09.543 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:33:09.544 - Thread: 1 -> STATISTICS,7940.2333333,0,0,0,0,0,0,13.13435,45.99455,1,0,1587.484,4585.055,31559,68441,33,96.66679,99.88379,0.6879182,2874,31.23792,0,16.65307,30.1967,31.20162,100,3041871176,1587.484 2020-07-26 03:33:09.544 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:33:09.544 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:33:38.910 - Thread: 1 -> GUI Stats: Update 0.168223055555555, Draw 0.732744666666667 2020-07-26 03:34:08.910 - Thread: 1 -> GUI Stats: Update 0.162721666666667, Draw 0.764352277777778 2020-07-26 03:34:09.560 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:34:09.560 - Thread: 1 -> STATISTICS,8000.25,0,0,0,0,0,0,12.75294,48.72694,1,0,1584.35,4587.055,31559,68441,33,96.04955,99.90384,0.6825725,2893,30.93796,0,16.65307,29.71577,30.90821,100,3041871176,1584.35 2020-07-26 03:34:09.560 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:34:09.560 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:34:38.911 - Thread: 1 -> GUI Stats: Update 0.160451111111111, Draw 0.755003222222222 2020-07-26 03:35:08.911 - Thread: 1 -> GUI Stats: Update 0.161660166666666, Draw 0.7563275 2020-07-26 03:35:09.578 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:35:09.579 - Thread: 1 -> STATISTICS,8060.2666666,0,0,0,0,0,0,17.11454,45.52176,1,0,1584.804,4585.102,31559,68441,33,95.56207,99.8,0.6795223,2900,31.73913,0,16.65307,30.33056,31.67565,100,3041871176,1584.804 2020-07-26 03:35:09.579 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:35:09.579 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:35:38.911 - Thread: 1 -> GUI Stats: Update 0.162072166666667, Draw 0.744657888888889 2020-07-26 03:36:08.912 - Thread: 1 -> GUI Stats: Update 0.160221222222222, Draw 0.748366166666669 2020-07-26 03:36:09.595 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:36:09.597 - Thread: 1 -> STATISTICS,8120.2833333,0,0,0,0,0,0,13.58479,46.65021,1,0,1586.888,4589.555,31559,68441,33,95.84268,99.75349,0.6793951,2895,31.51054,0,16.65307,30.20055,31.43286,100,3041871176,1586.888 2020-07-26 03:36:09.597 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:36:09.598 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:36:38.913 - Thread: 1 -> GUI Stats: Update 0.163313333333333, Draw 0.75847438888889 2020-07-26 03:37:08.913 - Thread: 1 -> GUI Stats: Update 0.164487388888889, Draw 0.74779 2020-07-26 03:37:09.610 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:37:09.612 - Thread: 1 -> STATISTICS,8180.3,0,0,0,0,0,0,14.39851,50.27387,1,0,1584.091,4587.555,31559,68441,33,96.43519,99.71098,0.7015721,2934,32.09803,0,16.65307,30.95379,32.00526,100,3041871176,1584.091 2020-07-26 03:37:09.612 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:37:09.612 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:37:38.914 - Thread: 1 -> GUI Stats: Update 0.162884833333333, Draw 0.772726000000001 2020-07-26 03:38:08.912 - Thread: 1 -> GUI Stats: Update 0.162110055555556, Draw 0.757521611111111 2020-07-26 03:38:09.627 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:38:09.629 - Thread: 1 -> STATISTICS,8240.3166666,0,0,0,0,0,0,12.32011,49.00714,1,0,1585.906,4587.43,31559,68441,33,96.80439,99.83729,0.6790628,2934,31.40717,0,16.65307,30.40351,31.35606,100,3041871176,1585.906 2020-07-26 03:38:09.629 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:38:09.629 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:38:38.913 - Thread: 1 -> GUI Stats: Update 0.164065333333333, Draw 0.797679166666667 2020-07-26 03:39:08.913 - Thread: 1 -> GUI Stats: Update 0.163573388888889, Draw 0.760068444444445 2020-07-26 03:39:09.644 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:39:09.645 - Thread: 1 -> STATISTICS,8300.3333333,0,0,0,0,0,0,15.08754,59.20208,1,0,1588.006,4587.602,31559,68441,33,95.71456,99.85021,0.682316,2918,31.63637,0,16.65307,30.28061,31.58898,100,3041871176,1588.006 2020-07-26 03:39:09.646 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:39:09.646 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:39:38.913 - Thread: 1 -> GUI Stats: Update 0.165452777777778, Draw 0.75822838888889 2020-07-26 03:40:08.913 - Thread: 1 -> GUI Stats: Update 0.165842666666667, Draw 0.758982277777779 2020-07-26 03:40:09.662 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:40:09.664 - Thread: 1 -> STATISTICS,8360.35,0,0,0,0,0,0,13.42262,42.86114,1,0,1583.84,4589.555,31559,68441,33,96.18507,99.82328,0.6772426,2901,31.35462,0,16.65307,30.15847,31.29921,100,3041871176,1583.84 2020-07-26 03:40:09.664 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:40:09.664 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:40:38.914 - Thread: 1 -> GUI Stats: Update 0.161974111111111, Draw 0.788980666666668 2020-07-26 03:41:08.913 - Thread: 1 -> GUI Stats: Update 0.166547722222222, Draw 0.759562833333334 2020-07-26 03:41:09.679 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:41:09.681 - Thread: 1 -> STATISTICS,8420.3666666,0,0,0,0,0,0,13.2532,39.06161,1,0,1585.695,4589.555,31559,68441,33,96.58014,99.83762,0.6761341,2909,31.27719,0,16.65307,30.20755,31.2264,100,3041871176,1585.695 2020-07-26 03:41:09.681 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:41:09.681 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:41:38.914 - Thread: 1 -> GUI Stats: Update 0.162557611111111, Draw 0.783045222222221 2020-07-26 03:42:08.917 - Thread: 1 -> GUI Stats: Update 0.168746277777778, Draw 0.775151333333335 2020-07-26 03:42:09.695 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:42:09.697 - Thread: 1 -> STATISTICS,8480.3833333,0,0,0,0,0,0,13.2972,45.43002,1,0,1582.528,4587.602,31559,68441,33,95.66569,99.81097,0.6773016,2909,33.10442,0,16.65307,31.66957,33.04184,100,3041871176,1582.528 2020-07-26 03:42:09.697 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:42:09.697 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:42:38.914 - Thread: 1 -> GUI Stats: Update 0.173662166666667, Draw 0.760445000000001 2020-07-26 03:43:08.914 - Thread: 1 -> GUI Stats: Update 0.163139444444445, Draw 0.774891388888889 2020-07-26 03:43:09.713 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:43:09.715 - Thread: 1 -> STATISTICS,8540.4,0,0,0,0,0,0,17.43001,41.73529,1,0,1583.334,4587.555,31559,68441,33,95.99657,99.62182,0.681018,2904,32.26672,0,16.65307,30.97494,32.14469,100,3041871176,1583.334 2020-07-26 03:43:09.715 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:43:09.715 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2900,672,0,0,93,869,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:43:35.017 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:43:35.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:43:39.157 - Thread: 1 -> GUI Stats: Update 0.513910111111111, Draw 0.876222444444444 2020-07-26 03:44:02.604 - Thread: 1 -> Saving world - START 2020-07-26 03:44:02.607 - Thread: 1 -> Making world state snapshot. 2020-07-26 03:44:02.607 - Thread: 1 -> Before snapshot.: GC Memory: 1,584 B 2020-07-26 03:44:02.637 - Thread: 1 -> After snapshot.: GC Memory: 1,586 B 2020-07-26 03:44:02.639 - Thread: 1 -> Directory cleanup: GC Memory: 1,586 B 2020-07-26 03:44:02.639 - Thread: 1 -> Saving world - END 2020-07-26 03:44:02.646 - Thread: 8 -> Session snapshot save - START 2020-07-26 03:44:02.654 - Thread: 8 -> Checking file access for files in target dir. 2020-07-26 03:44:02.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:44:02.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:44:05.032 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\mhorwood\AppData\Roaming\SpaceEngineers\Saves\76561198876300120\Learning to Survive 2020-07-23 18-45-13\Learning to Survive - welder ship 3\.new\Sandbox_config.sbc 2020-07-26 03:44:08.197 - Thread: 8 -> Session snapshot save - END 2020-07-26 03:44:09.237 - Thread: 1 -> GUI Stats: Update 1.07073938888889, Draw 0.976629277777777 2020-07-26 03:44:10.056 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-26 03:44:10.058 - Thread: 1 -> STATISTICS,8600.4166666,0,0,0,0,0,0,25.66402,53.89462,1,0,1591.764,4595.703,31559,68441,33,90.08893,96.5708,0.7651421,2780,40.0209,0,16.65307,36.0544,38.6485,100,3043944776,1591.764 2020-07-26 03:44:10.058 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-26 03:44:10.058 - Thread: 1 -> MEMORY VALUES,1,1,0,1,25,901,36,95,197,101,242,2902,674,0,0,95,871,0,443,31,0,15,7,96,16,0,0,95,769,144,2,20,0 2020-07-26 03:44:21.804 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:44:21.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:44:21.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:44:21.815 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:44:21.815 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:44:21.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:44:21.820 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-07-26 03:44:21.824 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-26 03:44:21.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-26 03:44:22.192 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-07-26 03:44:22.192 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-07-26 03:44:22.193 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END