2020-07-22 21:45:31.147 - Thread: 1 -> Log Started 2020-07-22 21:45:31.148 - Thread: 1 -> Timezone (local - UTC): -5h 2020-07-22 21:45:31.148 - Thread: 1 -> App Version: 01_195_024 2020-07-22 21:45:31.151 - Thread: 1 -> Steam build: Always true 2020-07-22 21:45:31.152 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-07-22 21:45:31.152 - Thread: 1 -> Environment.ProcessorCount: 12 2020-07-22 21:45:31.205 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2020-07-22 21:45:31.205 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-07-22 21:45:31.205 - Thread: 1 -> Environment.Is64BitProcess: True 2020-07-22 21:45:31.205 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-07-22 21:45:31.205 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-07-22 21:45:31.205 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-07-22 21:45:31.209 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2020-07-22 21:45:31.209 - Thread: 1 -> IntPtr.Size: 8 2020-07-22 21:45:31.209 - Thread: 1 -> Default Culture: 2020-07-22 21:45:31.209 - Thread: 1 -> Default UI Culture: 2020-07-22 21:45:31.209 - Thread: 1 -> MyConfig.Load() - START 2020-07-22 21:45:31.211 - Thread: 1 -> Path: C:\Users\dgill\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-22 21:45:31.344 - Thread: 1 -> NewNewGameScreen: False 2020-07-22 21:45:31.344 - Thread: 1 -> EnableDamageEffects: True 2020-07-22 21:45:31.344 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-07-22 21:45:31.344 - Thread: 1 -> EnableReverb: False 2020-07-22 21:45:31.344 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-07-22 21:45:31.344 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-07-22 21:45:31.344 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-07-22 21:45:31.344 - Thread: 1 -> FirstTimeRun: False 2020-07-22 21:45:31.344 - Thread: 1 -> ExperimentalMode: True 2020-07-22 21:45:31.344 - Thread: 1 -> VideoAdapter: 0 2020-07-22 21:45:31.344 - Thread: 1 -> ScreenWidth: 1600 2020-07-22 21:45:31.344 - Thread: 1 -> ScreenHeight: 900 2020-07-22 21:45:31.344 - Thread: 1 -> RefreshRate: 48000 2020-07-22 21:45:31.344 - Thread: 1 -> WindowMode: 2 2020-07-22 21:45:31.344 - Thread: 1 -> VerticalSync: 0 2020-07-22 21:45:31.344 - Thread: 1 -> FieldOfView: 70 2020-07-22 21:45:31.344 - Thread: 1 -> PostProcessingEnabled: True 2020-07-22 21:45:31.344 - Thread: 1 -> FlaresIntensity: 1 2020-07-22 21:45:31.344 - Thread: 1 -> TreeViewDistance: 1000 2020-07-22 21:45:31.344 - Thread: 1 -> GrassDensity: 1 2020-07-22 21:45:31.344 - Thread: 1 -> GrassDrawDistance: 159 2020-07-22 21:45:31.344 - Thread: 1 -> AntialiasingMode: 1 2020-07-22 21:45:31.344 - Thread: 1 -> ShadowMapResolution: 1 2020-07-22 21:45:31.344 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-07-22 21:45:31.344 - Thread: 1 -> TextureQuality: 1 2020-07-22 21:45:31.344 - Thread: 1 -> AnisotropicFiltering: 0 2020-07-22 21:45:31.344 - Thread: 1 -> ModelQuality: 1 2020-07-22 21:45:31.344 - Thread: 1 -> VoxelQuality: 1 2020-07-22 21:45:31.344 - Thread: 1 -> ShaderQuality: 1 2020-07-22 21:45:31.344 - Thread: 1 -> LowMemSwitchToLow: 0 2020-07-22 21:45:31.344 - Thread: 1 -> FirstVTTimeRun: False 2020-07-22 21:45:31.344 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-07-22 21:45:31.344 - Thread: 1 -> GDPRConsent: True 2020-07-22 21:45:31.344 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-07-22 21:45:31.344 - Thread: 1 -> FirstTimeTutorials: False 2020-07-22 21:45:31.344 - Thread: 1 -> HudState: 2 2020-07-22 21:45:31.344 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-07-22 21:45:31.344 - Thread: 1 -> MutedPlayers: 2020-07-22 21:45:31.344 - Thread: 1 -> ZoomMultiplier: 0.2 2020-07-22 21:45:31.344 - Thread: 1 -> GamepadScheme: 0 2020-07-22 21:45:31.344 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-07-22 21:45:31.344 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-07-22 21:45:31.344 - Thread: 1 -> GameVolume: 0.5310051 2020-07-22 21:45:31.344 - Thread: 1 -> Music_Volume: 0.5 2020-07-22 21:45:31.344 - Thread: 1 -> VoiceChatVolume: 1 2020-07-22 21:45:31.344 - Thread: 1 -> HudWarnings: True 2020-07-22 21:45:31.344 - Thread: 1 -> VoiceChat: True 2020-07-22 21:45:31.344 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-07-22 21:45:31.344 - Thread: 1 -> EnableDynamicMusic: True 2020-07-22 21:45:31.344 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-07-22 21:45:31.344 - Thread: 1 -> EnableDoppler: True 2020-07-22 21:45:31.344 - Thread: 1 -> ShowCrosshair2: 1 2020-07-22 21:45:31.344 - Thread: 1 -> EnableTrading: True 2020-07-22 21:45:31.344 - Thread: 1 -> EnableSteamCloud: False 2020-07-22 21:45:31.344 - Thread: 1 -> UiTransparency: 0.9573354 2020-07-22 21:45:31.344 - Thread: 1 -> UiBkTransparency: 0.8 2020-07-22 21:45:31.344 - Thread: 1 -> HUDBkTransparency: 0.6 2020-07-22 21:45:31.344 - Thread: 1 -> AreaInteraction: True 2020-07-22 21:45:31.344 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-07-22 21:45:31.344 - Thread: 1 -> ControlsHints: False 2020-07-22 21:45:31.344 - Thread: 1 -> GoodBotHints: False 2020-07-22 21:45:31.344 - Thread: 1 -> RotationHints: False 2020-07-22 21:45:31.345 - Thread: 1 -> MyConfig.Load() - END 2020-07-22 21:45:31.827 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-07-22 21:45:32.001 - Thread: 1 -> Found processor count: 6 2020-07-22 21:45:32.001 - Thread: 1 -> Using processor count: 6 2020-07-22 21:45:32.229 - Thread: 1 -> All detected adapters: 2020-07-22 21:45:32.251 - Thread: 1 -> NVIDIA GeForce RTX 2060 - VendorID=4318, SubsystemID=144773160, DeviceID=7953 2020-07-22 21:45:32.251 - Thread: 1 -> Intel(R) UHD Graphics 630 - VendorID=32902, SubsystemID=144773160, DeviceID=16027 2020-07-22 21:45:32.251 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-07-22 21:45:32.750 - Thread: 1 -> AdapterInfo = { 2020-07-22 21:45:32.751 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 + DISPLAY1 2020-07-22 21:45:32.751 - Thread: 1 -> Description = dev id: 7953, mem: 6270484480, shared mem: 8482750464, Luid: 90726, rev: 161, subsys id: 144773160, vendor id: 4318, feature_level 11.1: True 2020-07-22 21:45:32.751 - Thread: 1 -> Driver version = 27.21.14.5148 2020-07-22 21:45:32.751 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-07-22 21:45:32.751 - Thread: 1 -> DriverUpdateNecessary = False 2020-07-22 21:45:32.751 - Thread: 1 -> AftermathSupported = False 2020-07-22 21:45:32.751 - Thread: 1 -> Adapter id = 0 2020-07-22 21:45:32.751 - Thread: 1 -> Supported = True 2020-07-22 21:45:32.751 - Thread: 1 -> RAM = 6270484480 2020-07-22 21:45:32.751 - Thread: 1 -> Priority = 2 2020-07-22 21:45:32.751 - Thread: 1 -> Multithreaded rendering supported = True 2020-07-22 21:45:32.751 - Thread: 1 -> Output is attached = True 2020-07-22 21:45:32.751 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:900} 2020-07-22 21:45:32.751 - Thread: 1 -> Display modes = { 2020-07-22 21:45:32.751 - Thread: 1 -> DXGIOutput id = 0 2020-07-22 21:45:32.751 - Thread: 1 -> 320x200@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 320x200@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 320x200@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 320x200@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 320x240@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 320x240@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 320x240@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 320x240@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 400x300@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 400x300@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 400x300@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 400x300@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 512x384@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 512x384@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 512x384@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 512x384@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 640x400@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 640x400@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 640x400@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 640x400@60.00785Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 640x480@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 640x480@48Hz 2020-07-22 21:45:32.751 - Thread: 1 -> 640x480@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 640x480@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 800x600@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 800x600@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 800x600@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 800x600@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1024x768@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1024x768@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1024x768@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1024x768@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1152x864@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1152x864@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1152x864@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1152x864@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x600@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x600@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x600@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x600@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x720@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x720@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x720@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x720@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x768@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x768@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x768@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x768@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x800@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x800@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x800@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x800@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x960@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x960@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x960@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x960@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x1024@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x1024@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x1024@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1280x1024@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1360x768@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1360x768@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1360x768@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1360x768@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1366x768@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1366x768@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1366x768@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1366x768@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1400x1050@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1400x1050@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1400x1050@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1400x1050@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1440x900@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1440x900@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1440x900@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1440x900@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1600x900@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1600x900@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1600x900@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1600x900@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1680x1050@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1680x1050@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1680x1050@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1680x1050@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1920x1080@48Hz 2020-07-22 21:45:32.752 - Thread: 1 -> 1920x1080@60.00785Hz 2020-07-22 21:45:32.752 - Thread: 1 -> } 2020-07-22 21:45:32.752 - Thread: 1 -> } 2020-07-22 21:45:32.752 - Thread: 1 -> AdapterInfo = { 2020-07-22 21:45:32.753 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 + DISPLAY1 2020-07-22 21:45:32.753 - Thread: 1 -> Description = dev id: 7953, mem: 6270484480, shared mem: 8482750464, Luid: 90726, rev: 161, subsys id: 144773160, vendor id: 4318, feature_level 11.1: True 2020-07-22 21:45:32.753 - Thread: 1 -> Driver version = 27.21.14.5148 2020-07-22 21:45:32.753 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-07-22 21:45:32.753 - Thread: 1 -> DriverUpdateNecessary = False 2020-07-22 21:45:32.753 - Thread: 1 -> AftermathSupported = False 2020-07-22 21:45:32.753 - Thread: 1 -> Adapter id = 0 2020-07-22 21:45:32.753 - Thread: 1 -> Supported = True 2020-07-22 21:45:32.753 - Thread: 1 -> RAM = 6270484480 2020-07-22 21:45:32.753 - Thread: 1 -> Priority = 2 2020-07-22 21:45:32.753 - Thread: 1 -> Multithreaded rendering supported = True 2020-07-22 21:45:32.753 - Thread: 1 -> Output is attached = True 2020-07-22 21:45:32.753 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:900} 2020-07-22 21:45:32.753 - Thread: 1 -> Display modes = { 2020-07-22 21:45:32.753 - Thread: 1 -> DXGIOutput id = 0 2020-07-22 21:45:32.753 - Thread: 1 -> 320x200@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 320x200@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 320x200@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 320x200@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 320x240@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 320x240@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 320x240@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 320x240@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 400x300@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 400x300@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 400x300@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 400x300@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 512x384@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 512x384@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 512x384@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 512x384@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 640x400@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 640x400@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 640x400@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 640x400@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 640x480@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 640x480@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 640x480@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 640x480@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 800x600@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 800x600@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 800x600@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 800x600@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1024x768@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1024x768@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1024x768@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1024x768@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1152x864@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1152x864@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1152x864@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1152x864@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1280x600@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1280x600@48Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1280x600@60.00785Hz 2020-07-22 21:45:32.753 - Thread: 1 -> 1280x600@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x720@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x720@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x720@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x720@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x768@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x768@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x768@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x768@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x800@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x800@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x800@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x800@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x960@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x960@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x960@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x960@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x1024@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x1024@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x1024@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1280x1024@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1360x768@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1360x768@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1360x768@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1360x768@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1366x768@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1366x768@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1366x768@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1366x768@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1400x1050@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1400x1050@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1400x1050@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1400x1050@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1440x900@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1440x900@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1440x900@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1440x900@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1600x900@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1600x900@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1600x900@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1600x900@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1680x1050@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1680x1050@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1680x1050@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1680x1050@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1920x1080@48Hz 2020-07-22 21:45:32.754 - Thread: 1 -> 1920x1080@60.00785Hz 2020-07-22 21:45:32.754 - Thread: 1 -> } 2020-07-22 21:45:32.754 - Thread: 1 -> } 2020-07-22 21:45:32.754 - Thread: 1 -> AdapterInfo = { 2020-07-22 21:45:32.754 - Thread: 1 -> Name = Intel(R) UHD Graphics 630 2020-07-22 21:45:32.754 - Thread: 1 -> Description = dev id: 16027, mem: 134217728, shared mem: 8482750464, Luid: 89604, rev: 0, subsys id: 144773160, vendor id: 32902, feature_level 11.1: True 2020-07-22 21:45:32.754 - Thread: 1 -> Driver version = 26.20.100.8141 2020-07-22 21:45:32.754 - Thread: 1 -> Driver date = 20200411000000.000000-000 2020-07-22 21:45:32.754 - Thread: 1 -> DriverUpdateNecessary = False 2020-07-22 21:45:32.754 - Thread: 1 -> AftermathSupported = False 2020-07-22 21:45:32.754 - Thread: 1 -> Adapter id = 1 2020-07-22 21:45:32.754 - Thread: 1 -> Supported = True 2020-07-22 21:45:32.754 - Thread: 1 -> RAM = 134217728 2020-07-22 21:45:32.754 - Thread: 1 -> Priority = 1 2020-07-22 21:45:32.754 - Thread: 1 -> Multithreaded rendering supported = False 2020-07-22 21:45:32.754 - Thread: 1 -> Output is attached = False 2020-07-22 21:45:32.754 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:900} 2020-07-22 21:45:32.754 - Thread: 1 -> Display modes = { 2020-07-22 21:45:32.755 - Thread: 1 -> DXGIOutput id = 0 2020-07-22 21:45:32.755 - Thread: 1 -> 320x200@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 320x200@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 320x200@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 320x200@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 320x240@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 320x240@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 320x240@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 320x240@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 400x300@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 400x300@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 400x300@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 400x300@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 512x384@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 512x384@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 512x384@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 512x384@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 640x400@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 640x400@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 640x400@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 640x400@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 640x480@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 640x480@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 640x480@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 640x480@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 800x600@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 800x600@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 800x600@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 800x600@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1024x768@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1024x768@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1024x768@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1024x768@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1152x864@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1152x864@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1152x864@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1152x864@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x600@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x600@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x600@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x600@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x720@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x720@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x720@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x720@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x768@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x768@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x768@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x768@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x800@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x800@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x800@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x800@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x960@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x960@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x960@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x960@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x1024@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x1024@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x1024@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1280x1024@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1360x768@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1360x768@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1360x768@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1360x768@60.00785Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1366x768@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1366x768@48Hz 2020-07-22 21:45:32.755 - Thread: 1 -> 1366x768@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1366x768@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1400x1050@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1400x1050@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1400x1050@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1400x1050@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1440x900@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1440x900@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1440x900@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1440x900@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1600x900@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1600x900@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1600x900@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1600x900@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1680x1050@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1680x1050@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1680x1050@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1680x1050@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1920x1080@48Hz 2020-07-22 21:45:32.756 - Thread: 1 -> 1920x1080@60.00785Hz 2020-07-22 21:45:32.756 - Thread: 1 -> } 2020-07-22 21:45:32.756 - Thread: 1 -> } 2020-07-22 21:45:32.756 - Thread: 1 -> AdapterInfo = { 2020-07-22 21:45:32.756 - Thread: 1 -> Name = Intel(R) UHD Graphics 630 2020-07-22 21:45:32.756 - Thread: 1 -> Description = dev id: 16027, mem: 134217728, shared mem: 8482750464, Luid: 89604, rev: 0, subsys id: 144773160, vendor id: 32902, feature_level 11.1: True 2020-07-22 21:45:32.756 - Thread: 1 -> Driver version = 26.20.100.8141 2020-07-22 21:45:32.756 - Thread: 1 -> Driver date = 20200411000000.000000-000 2020-07-22 21:45:32.756 - Thread: 1 -> DriverUpdateNecessary = False 2020-07-22 21:45:32.756 - Thread: 1 -> AftermathSupported = False 2020-07-22 21:45:32.756 - Thread: 1 -> Adapter id = 1 2020-07-22 21:45:32.756 - Thread: 1 -> Supported = True 2020-07-22 21:45:32.756 - Thread: 1 -> RAM = 134217728 2020-07-22 21:45:32.756 - Thread: 1 -> Priority = 1 2020-07-22 21:45:32.756 - Thread: 1 -> Multithreaded rendering supported = False 2020-07-22 21:45:32.756 - Thread: 1 -> Output is attached = False 2020-07-22 21:45:32.756 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:900} 2020-07-22 21:45:32.756 - Thread: 1 -> Display modes = { 2020-07-22 21:45:32.757 - Thread: 1 -> DXGIOutput id = 0 2020-07-22 21:45:32.757 - Thread: 1 -> 320x200@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 320x200@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 320x200@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 320x200@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 320x240@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 320x240@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 320x240@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 320x240@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 400x300@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 400x300@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 400x300@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 400x300@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 512x384@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 512x384@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 512x384@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 512x384@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 640x400@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 640x400@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 640x400@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 640x400@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 640x480@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 640x480@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 640x480@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 640x480@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 800x600@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 800x600@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 800x600@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 800x600@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1024x768@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1024x768@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1024x768@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1024x768@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1152x864@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1152x864@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1152x864@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1152x864@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x600@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x600@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x600@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x600@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x720@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x720@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x720@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x720@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x768@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x768@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x768@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x768@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x800@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x800@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x800@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x800@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x960@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x960@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x960@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x960@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x1024@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x1024@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x1024@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1280x1024@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1360x768@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1360x768@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1360x768@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1360x768@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1366x768@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1366x768@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1366x768@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1366x768@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1400x1050@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1400x1050@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1400x1050@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1400x1050@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1440x900@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1440x900@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1440x900@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1440x900@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1600x900@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1600x900@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1600x900@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1600x900@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1680x1050@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1680x1050@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1680x1050@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1680x1050@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1920x1080@48Hz 2020-07-22 21:45:32.757 - Thread: 1 -> 1920x1080@60.00785Hz 2020-07-22 21:45:32.757 - Thread: 1 -> } 2020-07-22 21:45:32.757 - Thread: 1 -> } 2020-07-22 21:45:32.758 - Thread: 1 -> Steam.IsActive: True 2020-07-22 21:45:32.759 - Thread: 1 -> Steam.IsOnline: True 2020-07-22 21:45:32.759 - Thread: 1 -> Steam.OwnsGame: False 2020-07-22 21:45:32.759 - Thread: 1 -> Steam.UserId: 76561198068643076 2020-07-22 21:45:32.759 - Thread: 1 -> Steam.UserName: vumilio 2020-07-22 21:45:32.759 - Thread: 1 -> Steam.Branch: default 2020-07-22 21:45:32.759 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-07-22 21:45:32.759 - Thread: 1 -> Build version: 0.1.1.0 2020-07-22 21:45:32.763 - Thread: 1 -> MyScreenManager() 2020-07-22 21:45:32.799 - Thread: 20 -> CreateDeviceInternal - CheckSettings() 2020-07-22 21:45:32.799 - Thread: 20 -> CreateDeviceInternal - GetAdapter() 2020-07-22 21:45:32.803 - Thread: 20 -> CreateDeviceInternal - FixSettings() 2020-07-22 21:45:32.803 - Thread: 20 -> CreateDeviceInternal - Create device 2020-07-22 21:45:32.915 - Thread: 20 -> CreateDeviceInternal Steam Overlay integration 2020-07-22 21:45:32.992 - Thread: 20 -> CreateDeviceInternal Steam Overlay OK 2020-07-22 21:45:32.992 - Thread: 20 -> CreateDeviceInternal create swapchain 2020-07-22 21:45:32.992 - Thread: 20 -> Mode not found: 1600x900 @ 48000 2020-07-22 21:45:34.650 - Thread: 20 -> Mode not found: 1600x900 @ 48000 2020-07-22 21:45:34.696 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-07-22 21:45:34.696 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-07-22 21:45:34.696 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-07-22 21:45:35.806 - Thread: 1 -> Preallocate - START 2020-07-22 21:45:35.809 - Thread: 1 -> MySpaceWorldGenerator - START 2020-07-22 21:45:35.812 - Thread: 1 -> MySpaceWorldGenerator - END 2020-07-22 21:45:35.812 - Thread: 1 -> MySpaceBuildComponent - START 2020-07-22 21:45:35.812 - Thread: 1 -> MySpaceBuildComponent - END 2020-07-22 21:45:35.813 - Thread: 1 -> MyEntities - START 2020-07-22 21:45:35.828 - Thread: 1 -> MyEntities - END 2020-07-22 21:45:35.828 - Thread: 1 -> MyObjectBuilder_Base - START 2020-07-22 21:45:35.828 - Thread: 1 -> MyObjectBuilder_Base - END 2020-07-22 21:45:35.828 - Thread: 1 -> MyTransparentGeometry - START 2020-07-22 21:45:35.828 - Thread: 1 -> MyTransparentGeometry - END 2020-07-22 21:45:35.828 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-07-22 21:45:35.842 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-07-22 21:45:35.842 - Thread: 1 -> MyMath - START 2020-07-22 21:45:35.842 - Thread: 1 -> MyMath - END 2020-07-22 21:45:35.842 - Thread: 1 -> MySimpleObjectDraw - START 2020-07-22 21:45:35.842 - Thread: 1 -> MySimpleObjectDraw - END 2020-07-22 21:45:35.856 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-07-22 21:45:35.856 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-07-22 21:45:35.856 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-07-22 21:45:35.864 - Thread: 1 -> MySyncDestructions - START 2020-07-22 21:45:35.864 - Thread: 1 -> MySyncDestructions - END 2020-07-22 21:45:35.864 - Thread: 1 -> MySyncEntity - START 2020-07-22 21:45:35.864 - Thread: 1 -> MySyncEntity - END 2020-07-22 21:45:35.864 - Thread: 1 -> MySyncScenario - START 2020-07-22 21:45:35.864 - Thread: 1 -> MySyncScenario - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyCommandCharacter - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyCommandCharacter - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyCommandConsole - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyCommandConsole - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyCommandEntity - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyCommandEntity - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyAiTargetManager - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyAiTargetManager - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyClientDebugCommands - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyClientDebugCommands - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyDedicatedServer - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyDedicatedServer - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyDedicatedServerBase - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyDedicatedServerBase - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerBase - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerBase - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerClient - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerClient - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerClientBase - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerClientBase - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerLobby - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerLobby - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerServerBase - START 2020-07-22 21:45:35.864 - Thread: 1 -> MyMultiplayerServerBase - END 2020-07-22 21:45:35.864 - Thread: 1 -> MyServerDebugCommands - START 2020-07-22 21:45:35.865 - Thread: 1 -> MyServerDebugCommands - END 2020-07-22 21:45:35.865 - Thread: 1 -> MyAIActionsParser - START 2020-07-22 21:45:35.865 - Thread: 1 -> MyAIActionsParser - END 2020-07-22 21:45:35.865 - Thread: 1 -> MyCubeGridDefinitions - START 2020-07-22 21:45:35.871 - Thread: 1 -> MyCubeGridDefinitions - END 2020-07-22 21:45:35.871 - Thread: 1 -> MyDefinitionManager - START 2020-07-22 21:45:35.876 - Thread: 1 -> MyDefinitionManager - END 2020-07-22 21:45:35.876 - Thread: 1 -> Preallocate - END 2020-07-22 21:45:35.878 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-07-22 21:45:36.142 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-07-22 21:45:36.142 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-07-22 21:45:36.156 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-07-22 21:45:36.157 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-22 21:45:36.157 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-22 21:45:36.157 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-07-22 21:45:36.157 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-07-22 21:45:36.157 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-07-22 21:45:36.157 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-07-22 21:45:36.169 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Alienware 2020-07-22 21:45:36.169 - Thread: 1 -> Win32_ComputerSystem.Model: Alienware m15 2020-07-22 21:45:36.169 - Thread: 1 -> Virtualized: False 2020-07-22 21:45:36.174 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2020-07-22 21:45:36.174 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,965,500,928 bytes 2020-07-22 21:45:36.174 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-07-22 21:45:36.174 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,772,127,744 bytes 2020-07-22 21:45:36.174 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,697,239,867,392 bytes 2020-07-22 21:45:36.178 - Thread: 1 -> Drive C: | Capacity: 110,628,995,072 bytes | Free space: 8,461,602,816 bytes 2020-07-22 21:45:36.179 - Thread: 1 -> Drive D: | Capacity: 1,000,068,870,144 bytes | Free space: 310,774,099,968 bytes 2020-07-22 21:45:36.179 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-07-22 21:45:36.179 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-07-22 21:45:36.180 - Thread: 1 -> Installed DLCs: 2020-07-22 21:45:36.917 - Thread: 1 -> Deluxe Edition (573160) 2020-07-22 21:45:36.919 - Thread: 1 -> Decorative Blocks (1049790) 2020-07-22 21:45:36.919 - Thread: 1 -> Economy Deluxe (1135960) 2020-07-22 21:45:36.919 - Thread: 1 -> Style Pack (1084680) 2020-07-22 21:45:36.920 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-07-22 21:45:36.920 - Thread: 1 -> Frostbite (1241550) 2020-07-22 21:45:36.940 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-07-22 21:45:37.045 - Thread: 1 -> Havok: Physics.Init 2020-07-22 21:45:37.060 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-07-22 21:45:37.065 - Thread: 1 -> HkGameName: SpaceEngineers 2020-07-22 21:45:37.076 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-07-22 21:45:37.078 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-22 21:45:37.082 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-07-22 21:45:37.312 - Thread: 1 -> Loading scenarios 2020-07-22 21:45:37.331 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-22 21:45:37.331 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-07-22 21:45:37.490 - Thread: 1 -> Loading sound definitions 2020-07-22 21:45:37.517 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-22 21:45:37.517 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-07-22 21:45:37.517 - Thread: 1 -> Loading shadow textures definitions 2020-07-22 21:45:37.517 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-07-22 21:45:37.517 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-07-22 21:45:37.527 - Thread: 1 -> MyAudio.LoadData - START 2020-07-22 21:45:39.405 - Thread: 20 -> DXGI SetFullscreenState succeded 2020-07-22 21:45:40.345 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers/Headphones (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2020-07-22 21:45:40.385 - Thread: 1 -> MyAudio.LoadData - END 2020-07-22 21:45:40.390 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-07-22 21:45:40.390 - Thread: 1 -> MyGuiManager() 2020-07-22 21:45:40.393 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-07-22 21:45:40.471 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-07-22 21:45:40.534 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-07-22 21:45:40.534 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-07-22 21:45:40.534 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-07-22 21:45:40.589 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-07-22 21:45:40.600 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-07-22 21:45:40.615 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-07-22 21:45:40.615 - Thread: 9 -> ReloadVoxelMaterials 2020-07-22 21:45:40.660 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-07-22 21:45:40.660 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-07-22 21:45:40.660 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-07-22 21:45:40.660 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-07-22 21:45:40.660 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-07-22 21:45:40.660 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-07-22 21:45:40.712 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-07-22 21:45:40.713 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-07-22 21:45:40.725 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-07-22 21:45:40.728 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-07-22 21:45:40.731 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-07-22 21:45:40.734 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-07-22 21:45:40.735 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-07-22 21:45:40.737 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-07-22 21:45:40.743 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-07-22 21:45:40.743 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-07-22 21:45:40.743 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-07-22 21:45:40.752 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-07-22 21:45:40.765 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-07-22 21:45:40.772 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-07-22 21:45:40.783 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-07-22 21:45:40.787 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-07-22 21:45:40.788 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-07-22 21:45:40.792 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-07-22 21:45:40.793 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-07-22 21:45:40.794 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-07-22 21:45:40.799 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-07-22 21:45:40.802 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-07-22 21:45:40.803 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-07-22 21:45:40.820 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-07-22 21:45:40.835 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-07-22 21:45:40.837 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-07-22 21:45:40.840 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-07-22 21:45:40.841 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-07-22 21:45:40.858 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-07-22 21:45:40.861 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-07-22 21:45:40.863 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-07-22 21:45:40.869 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-07-22 21:45:40.869 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-07-22 21:45:40.870 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-07-22 21:45:40.873 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-07-22 21:45:40.881 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-07-22 21:45:40.887 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-07-22 21:45:40.896 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-07-22 21:45:40.901 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-07-22 21:45:40.902 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-07-22 21:45:40.916 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-07-22 21:45:40.918 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-07-22 21:45:40.924 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-07-22 21:45:40.927 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-07-22 21:45:40.934 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-07-22 21:45:41.139 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-07-22 21:45:41.401 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-07-22 21:45:41.419 - Thread: 1 -> Timer Frequency: 10000000 2020-07-22 21:45:41.419 - Thread: 1 -> Ticks per frame: 166667 2020-07-22 21:45:41.898 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-07-22 21:45:41.899 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-07-22 21:45:41.909 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-07-22 21:45:41.911 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-07-22 21:45:41.912 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-07-22 21:45:41.914 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-07-22 21:45:41.915 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-07-22 21:45:41.916 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-07-22 21:45:41.917 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-07-22 21:45:41.919 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-07-22 21:45:41.928 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-07-22 21:45:41.932 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-07-22 21:45:41.936 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-07-22 21:45:41.942 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-07-22 21:45:41.944 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-07-22 21:45:41.952 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-07-22 21:45:41.958 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-07-22 21:45:42.008 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-07-22 21:45:42.024 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-07-22 21:45:42.088 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-07-22 21:45:42.091 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-07-22 21:45:42.148 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-07-22 21:45:42.150 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-07-22 21:45:42.198 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-07-22 21:45:42.221 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-07-22 21:45:42.233 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-07-22 21:45:42.233 - Thread: 1 -> Flares Intensity: 1 2020-07-22 21:45:42.233 - Thread: 1 -> Field of view: 1.22173 2020-07-22 21:45:42.233 - Thread: 1 -> PostProcessingEnabled: True 2020-07-22 21:45:42.234 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-07-22 21:45:42.234 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-07-22 21:45:42.234 - Thread: 1 -> Render.DistanceFade: 1000 2020-07-22 21:45:42.234 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-07-22 21:45:42.234 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-07-22 21:45:42.234 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-07-22 21:45:42.234 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-07-22 21:45:42.234 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-07-22 21:45:42.234 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-07-22 21:45:42.234 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-07-22 21:45:42.234 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-07-22 21:45:42.234 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-07-22 21:45:42.234 - Thread: 1 -> Render.ParticleQuality: NORMAL 2020-07-22 21:45:42.238 - Thread: 1 -> Analytics uuid: 96239404-c0f4-9d3d-a171-ee467cb39e06 2020-07-22 21:45:42.281 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-07-22 21:45:42.289 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-07-22 21:45:42.347 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-07-22 21:45:42.364 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-07-22 21:45:42.427 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-07-22 21:45:42.446 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-07-22 21:45:42.462 - Thread: 1 -> Analytics helper process start reported 2020-07-22 21:45:42.488 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-07-22 21:45:42.503 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-07-22 21:45:42.520 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-07-22 21:45:42.534 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-07-22 21:45:42.554 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-07-22 21:45:42.572 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-07-22 21:45:42.842 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-07-22 21:45:42.888 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-07-22 21:45:42.894 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-07-22 21:45:43.069 - Thread: 29 -> Analytics session error 2020-07-22 21:45:43.072 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-07-22 21:45:43.135 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-07-22 21:45:43.153 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-07-22 21:45:43.169 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-07-22 21:45:43.233 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-07-22 21:45:43.430 - Thread: 9 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-07-22 21:45:43.493 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-07-22 21:45:44.509 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-07-22 21:45:48.554 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-07-22 21:45:48.554 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-07-22 21:45:48.554 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-07-22 21:45:52.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:45:52.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:45:56.992 - Thread: 33 -> LoadSession() - Start 2020-07-22 21:45:56.992 - Thread: 33 -> C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4 2020-07-22 21:45:57.954 - Thread: 33 -> Loading Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Sandbox_config.sbc 2020-07-22 21:45:57.955 - Thread: 33 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-22 21:45:57.955 - Thread: 33 -> CheckPoint Experimental mode: Yes 2020-07-22 21:45:57.955 - Thread: 33 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2020-07-22 21:45:57.956 - Thread: 33 -> LoadSession() - End 2020-07-22 21:45:57.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:45:57.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:45:57.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:45:57.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:45:57.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:45:57.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:45:57.971 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-07-22 21:45:57.972 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-07-22 21:45:58.187 - Thread: 1 -> RunLoadingAction - START 2020-07-22 21:45:58.187 - Thread: 1 -> Loading session: C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4 2020-07-22 21:45:58.955 - Thread: 1 -> GC Memory: 1,113,136,848 B 2020-07-22 21:45:58.963 - Thread: 1 -> Process Memory: 2,897,170,432 B 2020-07-22 21:45:58.963 - Thread: 1 -> Experimental mode: Yes 2020-07-22 21:45:58.963 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-07-22 21:45:59.581 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-07-22 21:45:59.611 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-07-22 21:45:59.616 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-07-22 21:45:59.617 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-22 21:45:59.620 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-07-22 21:45:59.777 - Thread: 1 -> Loading scenarios 2020-07-22 21:45:59.777 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-22 21:45:59.778 - Thread: 1 -> List of used mods (0) - START 2020-07-22 21:45:59.779 - Thread: 1 -> List of used mods - END 2020-07-22 21:45:59.838 - Thread: 1 -> Loading behaviors 2020-07-22 21:45:59.838 - Thread: 1 -> Loading ammo magazines 2020-07-22 21:45:59.838 - Thread: 1 -> Loading ammo definitions 2020-07-22 21:45:59.839 - Thread: 1 -> Loading animations 2020-07-22 21:45:59.839 - Thread: 1 -> Loading animations 2020-07-22 21:45:59.840 - Thread: 1 -> Loading sound definitions 2020-07-22 21:45:59.842 - Thread: 1 -> Loading sound definitions 2020-07-22 21:45:59.842 - Thread: 1 -> Loading sound definitions 2020-07-22 21:45:59.842 - Thread: 1 -> Loading sound definitions 2020-07-22 21:45:59.842 - Thread: 1 -> Loading sound definitions 2020-07-22 21:45:59.842 - Thread: 1 -> Loading sound definitions 2020-07-22 21:45:59.842 - Thread: 1 -> Loading category classes 2020-07-22 21:45:59.842 - Thread: 1 -> Loading category classes 2020-07-22 21:45:59.842 - Thread: 1 -> Loading blueprint classes 2020-07-22 21:45:59.843 - Thread: 1 -> Loading blueprint class entries 2020-07-22 21:45:59.843 - Thread: 1 -> Loading blueprint class entries 2020-07-22 21:45:59.843 - Thread: 1 -> Loading blueprints 2020-07-22 21:45:59.843 - Thread: 1 -> Loading blueprints 2020-07-22 21:45:59.843 - Thread: 1 -> Loading agent definitions 2020-07-22 21:45:59.843 - Thread: 1 -> Loading character definitions 2020-07-22 21:45:59.848 - Thread: 1 -> Loading character definitions 2020-07-22 21:45:59.848 - Thread: 1 -> Loading components 2020-07-22 21:45:59.848 - Thread: 1 -> Loading components 2020-07-22 21:45:59.848 - Thread: 1 -> Loading configuration 2020-07-22 21:45:59.848 - Thread: 1 -> Loading container types 2020-07-22 21:45:59.848 - Thread: 1 -> Loading Contract Types 2020-07-22 21:45:59.851 - Thread: 1 -> Loading block positions 2020-07-22 21:45:59.853 - Thread: 1 -> Loading block positions 2020-07-22 21:45:59.853 - Thread: 1 -> Loading curve definitions 2020-07-22 21:45:59.854 - Thread: 1 -> Loading debris 2020-07-22 21:45:59.854 - Thread: 1 -> Loading environment items entries 2020-07-22 21:45:59.854 - Thread: 1 -> Loading decal global definitions 2020-07-22 21:45:59.854 - Thread: 1 -> Loading decal definitions 2020-07-22 21:45:59.855 - Thread: 1 -> Loading drone behaviors 2020-07-22 21:45:59.855 - Thread: 1 -> Loading edges 2020-07-22 21:45:59.855 - Thread: 1 -> Loading emissive color definitions 2020-07-22 21:45:59.858 - Thread: 1 -> Loading emissive color default states 2020-07-22 21:45:59.860 - Thread: 1 -> Loading animations 2020-07-22 21:45:59.860 - Thread: 1 -> Loading entity components 2020-07-22 21:45:59.868 - Thread: 1 -> Loading component containers 2020-07-22 21:45:59.878 - Thread: 1 -> Loading environment items entries 2020-07-22 21:45:59.878 - Thread: 1 -> Loading Faction Names 2020-07-22 21:45:59.878 - Thread: 1 -> Loading factions 2020-07-22 21:45:59.879 - Thread: 1 -> Loading flare definitions 2020-07-22 21:45:59.885 - Thread: 1 -> Loading gas property definitions 2020-07-22 21:45:59.885 - Thread: 1 -> Loading event definitions 2020-07-22 21:45:59.885 - Thread: 1 -> Loading physical items 2020-07-22 21:45:59.886 - Thread: 1 -> Loading chat bot responses 2020-07-22 21:45:59.910 - Thread: 1 -> Loading LCD texture categories 2020-07-22 21:45:59.911 - Thread: 1 -> Loading LCD texture categories 2020-07-22 21:45:59.911 - Thread: 1 -> Loading LCD texture categories 2020-07-22 21:45:59.911 - Thread: 1 -> Loading LCD texture categories 2020-07-22 21:45:59.911 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-22 21:45:59.911 - Thread: 1 -> Loading physical items 2020-07-22 21:45:59.912 - Thread: 1 -> Loading physical items 2020-07-22 21:45:59.912 - Thread: 1 -> Loading physical material properties 2020-07-22 21:45:59.912 - Thread: 1 -> Loading pirate antennas 2020-07-22 21:45:59.913 - Thread: 1 -> Loading research blocks definitions 2020-07-22 21:45:59.913 - Thread: 1 -> Loading research groups definitions 2020-07-22 21:45:59.913 - Thread: 1 -> Loading resource distribution groups 2020-07-22 21:45:59.914 - Thread: 1 -> Loading shadow textures definitions 2020-07-22 21:45:59.914 - Thread: 1 -> Loading ship sound groups 2020-07-22 21:45:59.923 - Thread: 1 -> Loading ship sound groups 2020-07-22 21:45:59.924 - Thread: 1 -> Loading sound categories 2020-07-22 21:45:59.924 - Thread: 1 -> Loading stat definitions 2020-07-22 21:45:59.924 - Thread: 1 -> Loading grid creators 2020-07-22 21:45:59.924 - Thread: 1 -> Loading transparent material properties 2020-07-22 21:45:59.925 - Thread: 1 -> Loading planet definition 2020-07-22 21:45:59.925 - Thread: 1 -> Loading voxel map storage definitions 2020-07-22 21:45:59.925 - Thread: 1 -> Loading voxel material definitions 2020-07-22 21:45:59.925 - Thread: 1 -> Loading voxel material definitions 2020-07-22 21:45:59.925 - Thread: 1 -> Loading voxel material definitions 2020-07-22 21:45:59.925 - Thread: 1 -> Loading Weather Effects 2020-07-22 21:45:59.926 - Thread: 1 -> Audio effects definitions 2020-07-22 21:45:59.927 - Thread: 1 -> Loading environment items definitions 2020-07-22 21:45:59.927 - Thread: 1 -> Loading environment items definitions 2020-07-22 21:45:59.928 - Thread: 1 -> Loading physical material properties 2020-07-22 21:45:59.932 - Thread: 1 -> Loading particle effect definitions 2020-07-22 21:45:59.977 - Thread: 1 -> Loading particle effect definitions 2020-07-22 21:45:59.978 - Thread: 1 -> Loading environment item definitions 2020-07-22 21:45:59.978 - Thread: 1 -> Loading weapon definitions 2020-07-22 21:45:59.979 - Thread: 1 -> Loading cube blocks 2020-07-22 21:45:59.992 - Thread: 1 -> Created block definitions 2020-07-22 21:45:59.992 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.006 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.009 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.010 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.012 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.012 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.013 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.013 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.019 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.020 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.021 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.021 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.022 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.022 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.023 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.023 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.024 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.025 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.026 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.026 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.026 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.026 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.027 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.028 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.028 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.028 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.029 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.029 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.030 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.030 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.031 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.033 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.034 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.035 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.036 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.036 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.038 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.039 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.041 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.041 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.057 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.057 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.059 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.059 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.061 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.062 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.063 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.064 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.066 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.066 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.068 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.069 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.070 - Thread: 1 -> Loading cube blocks 2020-07-22 21:46:00.071 - Thread: 1 -> Created block definitions 2020-07-22 21:46:00.076 - Thread: 1 -> Loading block variant groups 2020-07-22 21:46:00.077 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-07-22 21:46:00.078 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-07-22 21:46:00.078 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-07-22 21:46:00.085 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-07-22 21:46:00.086 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-07-22 21:46:00.087 - Thread: 1 -> Loading asteroid generators 2020-07-22 21:46:00.087 - Thread: 1 -> Loading spawn groups 2020-07-22 21:46:00.088 - Thread: 1 -> Loading drop containers 2020-07-22 21:46:00.089 - Thread: 1 -> Loading spawn groups 2020-07-22 21:46:00.089 - Thread: 1 -> Loading spawn groups 2020-07-22 21:46:00.089 - Thread: 1 -> Loading radial menu definitions 2020-07-22 21:46:00.103 - Thread: 1 -> Loading respawn ships 2020-07-22 21:46:00.103 - Thread: 1 -> Loading spawn groups 2020-07-22 21:46:00.103 - Thread: 1 -> Loading wheel speeds 2020-07-22 21:46:00.116 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-22 21:46:00.134 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-22 21:46:00.134 - Thread: 1 -> MyAudio.LoadData - START 2020-07-22 21:46:00.353 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers/Headphones (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2020-07-22 21:46:00.452 - Thread: 1 -> MyAudio.LoadData - END 2020-07-22 21:46:00.477 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-07-22 21:46:00.479 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-22 21:46:00.509 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-22 21:46:00.510 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-22 21:46:00.510 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-22 21:46:00.519 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-22 21:46:00.974 - Thread: 40 -> External debugger: listening... 2020-07-22 21:46:01.000 - Thread: 1 -> MyLights.LoadData() - START 2020-07-22 21:46:01.003 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-07-22 21:46:01.003 - Thread: 1 -> MyLights.LoadData() - END 2020-07-22 21:46:01.003 - Thread: 1 -> Info: MyLights initialized. 2020-07-22 21:46:01.003 - Thread: 1 -> MyExplosions.LoadData() - START 2020-07-22 21:46:01.012 - Thread: 1 -> MyExplosions.LoadData() - END 2020-07-22 21:46:01.089 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-07-22 21:46:01.090 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-07-22 21:46:01.126 - Thread: 1 -> Loading Procedural World Generator 2020-07-22 21:46:01.127 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-07-22 21:46:01.466 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-07-22 21:46:01.627 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-07-22 21:46:01.628 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\EarthLike-1779144428d120000.vx2' 2020-07-22 21:46:01.701 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-07-22 21:46:01.701 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Moon-1353915701d19000.vx2' 2020-07-22 21:46:01.701 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-07-22 21:46:01.701 - Thread: 10 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Alien-291759539d120000.vx2' 2020-07-22 21:46:01.749 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-07-22 21:46:01.750 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Titan-2124704365d19000.vx2' 2020-07-22 21:46:04.106 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-07-22 21:46:04.111 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 21:46:04.126 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-07-22 21:46:04.126 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Mars-2044023682d120000.vx2' 2020-07-22 21:46:04.337 - Thread: 10 -> Info: Planet generator name: Alien 2020-07-22 21:46:04.337 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 21:46:04.337 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-07-22 21:46:04.337 - Thread: 10 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Europa-595048092d19000.vx2' 2020-07-22 21:46:04.454 - Thread: 11 -> Info: Planet generator name: Moon 2020-07-22 21:46:04.455 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 21:46:04.455 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-07-22 21:46:04.455 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Triton-12345d80253.vx2' 2020-07-22 21:46:04.565 - Thread: 9 -> Info: Planet generator name: Titan 2020-07-22 21:46:04.565 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 21:46:04.567 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\P(EarthLike)S(281477107417323)A(G(StoneCoverageIronCore)M(EarthDesertArea)__3)-808882674810746468.vx2' 2020-07-22 21:46:04.578 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\P(EarthLike)S(281477157748975)A(G(StoneCoverageIronCore)M(EarthDesertArea)__7)-799213164518262227.vx2' 2020-07-22 21:46:06.012 - Thread: 11 -> Info: Planet generator name: Triton 2020-07-22 21:46:06.012 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 21:46:06.013 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\P(EarthLike)S(281477241635052)A(G(StoneCoverageIronCore)M(EarthDesertArea)__1)-862432061588058259.vx2' 2020-07-22 21:46:06.014 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\P(EarthLike)S(281477090640102)A(G(StoneCoverageIronCore)M(EarthDesertArea)__8)-835060340062125660.vx2' 2020-07-22 21:46:06.015 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\P(EarthLike)S(281477107417315)A(G(StoneCoverageIronCore)M(EarthDesertArea)__5)-849226437201404282.vx2' 2020-07-22 21:46:06.491 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\P(EarthLike)S(281477325521125)A(G(StoneCoverageIronCore)M(EarthDesertArea)__24)-854625135518027187.vx2' 2020-07-22 21:46:06.506 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\P(EarthLike)S(281477107417322)A(G(StoneCoverageIronCore)M(EarthDesertArea)__8)-795611446584307399.vx2' 2020-07-22 21:46:06.510 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\P(EarthLike)S(281477124194543)A(G(StoneCoverageIronCore)M(EarthDesertArea)__0)-817356722842853054.vx2' 2020-07-22 21:46:06.660 - Thread: 1 -> Info: Planet generator name: Mars 2020-07-22 21:46:06.661 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 21:46:06.661 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_0_5_3_795313682.vx2' 2020-07-22 21:46:06.745 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_0_4_6_797067868.vx2' 2020-07-22 21:46:06.746 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_4_2_8_2_1055554429.vx2' 2020-07-22 21:46:06.748 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_2_2_4_14_80632153.vx2' 2020-07-22 21:46:06.754 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_2_-2_5_34_2034070169.vx2' 2020-07-22 21:46:06.811 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_-1_5_3_600870936.vx2' 2020-07-22 21:46:06.817 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_2_-2_5_37_460109074.vx2' 2020-07-22 21:46:06.818 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_-2_5_36_296873141.vx2' 2020-07-22 21:46:06.828 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_0_4_0_44014745.vx2' 2020-07-22 21:46:06.829 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_4_0_5_21_1516374151.vx2' 2020-07-22 21:46:06.830 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_4_0_5_23_1550043061.vx2' 2020-07-22 21:46:06.831 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_4_0_5_50_2077381511.vx2' 2020-07-22 21:46:06.871 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_8_1_11_16_1479940296.vx2' 2020-07-22 21:46:06.883 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_8_1_11_34_191504354.vx2' 2020-07-22 21:46:06.884 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_8_1_11_13_608749692.vx2' 2020-07-22 21:46:06.886 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_8_1_10_3_1491496505.vx2' 2020-07-22 21:46:06.888 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_7_1_10_0_424409900.vx2' 2020-07-22 21:46:06.889 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_8_0_10_0_1385983509.vx2' 2020-07-22 21:46:06.893 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_9_1_12_1_2135827317.vx2' 2020-07-22 21:46:06.895 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_7_1_11_14_303139708.vx2' 2020-07-22 21:46:06.896 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_7_1_11_12_1063658833.vx2' 2020-07-22 21:46:06.897 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_8_0_11_0_255465829.vx2' 2020-07-22 21:46:06.898 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_7_0_10_57_501748489.vx2' 2020-07-22 21:46:06.899 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_8_1_11_17_1075278043.vx2' 2020-07-22 21:46:06.901 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_8_1_12_24_1296977428.vx2' 2020-07-22 21:46:06.903 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_9_1_13_17_1739523418.vx2' 2020-07-22 21:46:06.905 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_2_3_18_1258942471.vx2' 2020-07-22 21:46:06.906 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_2_3_17_1313386155.vx2' 2020-07-22 21:46:06.920 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_2_3_10_420695524.vx2' 2020-07-22 21:46:06.922 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_2_3_16_1115113895.vx2' 2020-07-22 21:46:06.923 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_2_3_9_181020801.vx2' 2020-07-22 21:46:06.928 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\Asteroid_3_2_3_19_1472598061.vx2' 2020-07-22 21:46:07.247 - Thread: 10 -> Info: Planet generator name: Europa 2020-07-22 21:46:07.247 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 21:46:10.309 - Thread: 1 -> Entities loaded 2020-07-22 21:46:10.590 - Thread: 1 -> Clusters reordered 2020-07-22 21:46:10.606 - Thread: 1 -> Clusters reordered 2020-07-22 21:46:10.626 - Thread: 1 -> Clusters reordered 2020-07-22 21:46:10.685 - Thread: 1 -> Entities initialized 2020-07-22 21:46:10.827 - Thread: 1 -> Checkpoint.CameraAttachedTo: 97172420397690531 2020-07-22 21:46:10.850 - Thread: 1 -> MySession.Static.LogSettings - START 2020-07-22 21:46:10.851 - Thread: 1 -> Name = Star System 2020-06-28 1828 Save 4 2020-07-22 21:46:10.851 - Thread: 1 -> Description = 2020-07-22 21:46:10.851 - Thread: 1 -> GameDateTime = 01/06/2081 17:12:59 2020-07-22 21:46:10.851 - Thread: 1 -> Password = 2020-07-22 21:46:10.851 - Thread: 1 -> CurrentPath = C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4 2020-07-22 21:46:10.851 - Thread: 1 -> WorkshopId = 2020-07-22 21:46:10.851 - Thread: 1 -> CameraController = MyCockpit {15939CD2FC4EEA3} Azul Industrial Cockpit 2020-07-22 21:46:10.851 - Thread: 1 -> ThumbPath = C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\thumb.jpg 2020-07-22 21:46:10.853 - Thread: 1 -> Settings: 2020-07-22 21:46:10.854 - Thread: 1 -> GameMode = Survival 2020-07-22 21:46:10.854 - Thread: 1 -> MaxPlayers = 4 2020-07-22 21:46:10.854 - Thread: 1 -> OnlineMode = OFFLINE 2020-07-22 21:46:10.854 - Thread: 1 -> AutoHealing = True 2020-07-22 21:46:10.854 - Thread: 1 -> WeaponsEnabled = True 2020-07-22 21:46:10.854 - Thread: 1 -> ThrusterDamage = True 2020-07-22 21:46:10.854 - Thread: 1 -> EnableSpectator = False 2020-07-22 21:46:10.854 - Thread: 1 -> EnableCopyPaste = False 2020-07-22 21:46:10.854 - Thread: 1 -> MaxFloatingObjects = 100 2020-07-22 21:46:10.854 - Thread: 1 -> MaxGridSize = 50000 2020-07-22 21:46:10.854 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-07-22 21:46:10.854 - Thread: 1 -> CargoShipsEnabled = True 2020-07-22 21:46:10.854 - Thread: 1 -> EnvironmentHostility = SAFE 2020-07-22 21:46:10.854 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-07-22 21:46:10.854 - Thread: 1 -> InventorySizeMultiplier = 3 2020-07-22 21:46:10.854 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-07-22 21:46:10.854 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-07-22 21:46:10.854 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-07-22 21:46:10.854 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-07-22 21:46:10.854 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-07-22 21:46:10.854 - Thread: 1 -> ClientCanSave = False 2020-07-22 21:46:10.854 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-07-22 21:46:10.854 - Thread: 1 -> PermanentDeath = False 2020-07-22 21:46:10.854 - Thread: 1 -> DestructibleBlocks = True 2020-07-22 21:46:10.854 - Thread: 1 -> EnableScripts = True 2020-07-22 21:46:10.854 - Thread: 1 -> AutoSaveInMinutes = 5 2020-07-22 21:46:10.854 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-07-22 21:46:10.854 - Thread: 1 -> ProceduralDensity = 0.35 2020-07-22 21:46:10.854 - Thread: 1 -> ProceduralSeed = 0 2020-07-22 21:46:10.854 - Thread: 1 -> DestructibleBlocks = True 2020-07-22 21:46:10.854 - Thread: 1 -> EnableIngameScripts = True 2020-07-22 21:46:10.854 - Thread: 1 -> ViewDistance = 15000 2020-07-22 21:46:10.854 - Thread: 1 -> Voxel destruction = True 2020-07-22 21:46:10.854 - Thread: 1 -> EnableStructuralSimulation = False 2020-07-22 21:46:10.854 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-07-22 21:46:10.854 - Thread: 1 -> EnableContainerDrops = True 2020-07-22 21:46:10.854 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-07-22 21:46:10.854 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-07-22 21:46:10.854 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-07-22 21:46:10.854 - Thread: 1 -> EnableSubgridDamage = False 2020-07-22 21:46:10.854 - Thread: 1 -> SyncDistance = 3000 2020-07-22 21:46:10.854 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-07-22 21:46:10.854 - Thread: 1 -> AFKTimeoutMin = 0 2020-07-22 21:46:10.854 - Thread: 1 -> StopGridsPeriodMin = 15 2020-07-22 21:46:10.854 - Thread: 1 -> ExperimentalMode = True 2020-07-22 21:46:10.854 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2020-07-22 21:46:10.854 - Thread: 1 -> MySession.Static.LogSettings - END 2020-07-22 21:46:10.928 - Thread: 1 -> Session loaded 2020-07-22 21:46:10.928 - Thread: 1 -> RunLoadingAction - END 2020-07-22 21:46:10.929 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-07-22 21:46:11.050 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-07-22 21:46:11.050 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-07-22 21:46:11.051 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-07-22 21:46:11.063 - Thread: 1 -> Updating continues. 2020-07-22 21:46:11.107 - Thread: 1 -> GC Memory: 1677.496 / 1677.496 MB 2020-07-22 21:46:17.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:46:17.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:46:27.785 - Thread: 1 -> GUI Stats: Update 7.53220216666665, Draw 0.230785444444444 2020-07-22 21:46:41.118 - Thread: 1 -> GC Memory: 2844.534 / 2844.534 MB 2020-07-22 21:46:52.671 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:46:52.672 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:46:58.191 - Thread: 1 -> GUI Stats: Update 0.362069222222223, Draw 0.366375 2020-07-22 21:46:58.205 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:46:58.219 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,25.11614,62.76386,1,0,2847.757,6864.41,28499,71501,43,26.2549,40.35719,0,5485,8.33849,0,20.83333,2.189262,3.36518,100,4380772364,2847.757 2020-07-22 21:46:58.221 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:46:58.221 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4177,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:47:11.124 - Thread: 1 -> GC Memory: 2849.312 / 2849.312 MB 2020-07-22 21:47:28.191 - Thread: 1 -> GUI Stats: Update 0.492408333333334, Draw 0.338931666666667 2020-07-22 21:47:41.141 - Thread: 1 -> GC Memory: 2851.981 / 2851.981 MB 2020-07-22 21:47:58.191 - Thread: 1 -> GUI Stats: Update 0.341338888888888, Draw 0.3079555 2020-07-22 21:47:58.222 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:47:58.222 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,22.49156,62.09452,1,0,1604.546,6464.52,28499,71501,43,26.13107,39.50692,0.1436783,5963,8.332976,0,20.83333,2.177495,3.292102,100,4380793036,1604.546 2020-07-22 21:47:58.222 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:47:58.222 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4177,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:48:11.157 - Thread: 1 -> GC Memory: 1605.029 / 1605.029 MB 2020-07-22 21:48:28.191 - Thread: 1 -> GUI Stats: Update 0.319800944444445, Draw 0.332314 2020-07-22 21:48:41.159 - Thread: 1 -> GC Memory: 1604.799 / 1604.799 MB 2020-07-22 21:48:58.191 - Thread: 1 -> GUI Stats: Update 0.350858722222222, Draw 0.349332166666667 2020-07-22 21:48:58.238 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:48:58.238 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,22.27969,60.28365,1,0,1603.339,6464.621,28499,71501,43,25.46045,41.259,0.1434152,5896,8.3331,0,20.83333,2.121645,3.438153,100,4380827052,1603.339 2020-07-22 21:48:58.238 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:48:58.238 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4177,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:49:11.174 - Thread: 1 -> GC Memory: 1601.821 / 1601.821 MB 2020-07-22 21:49:28.191 - Thread: 1 -> GUI Stats: Update 0.339092611111111, Draw 0.354012388888889 2020-07-22 21:49:41.175 - Thread: 1 -> GC Memory: 1601.752 / 1601.752 MB 2020-07-22 21:49:45.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:49:45.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:49:58.192 - Thread: 1 -> GUI Stats: Update 0.327963777777778, Draw 0.3787355 2020-07-22 21:49:58.255 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:49:58.255 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,23.53795,60.83551,1,0,1601.032,6464.344,28499,71501,43,25.82532,40.42539,0.1414077,5924,8.333426,0,20.83333,2.152134,3.36882,100,4380829148,1601.032 2020-07-22 21:49:58.255 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:49:58.255 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4177,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:50:11.191 - Thread: 1 -> GC Memory: 1604.616 / 1604.616 MB 2020-07-22 21:50:28.192 - Thread: 1 -> GUI Stats: Update 0.297278111111111, Draw 0.355210444444444 2020-07-22 21:50:41.192 - Thread: 1 -> GC Memory: 1602.176 / 1602.176 MB 2020-07-22 21:50:58.194 - Thread: 1 -> Autosave initiated 2020-07-22 21:50:58.194 - Thread: 1 -> Character state: True 2020-07-22 21:50:58.194 - Thread: 1 -> IsServer: True 2020-07-22 21:50:58.194 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 21:50:58.194 - Thread: 1 -> Autosave 2020-07-22 21:50:58.197 - Thread: 1 -> Saving world - START 2020-07-22 21:50:58.198 - Thread: 1 -> Making world state snapshot. 2020-07-22 21:50:58.198 - Thread: 1 -> Before snapshot.: GC Memory: 1,603 B 2020-07-22 21:50:58.409 - Thread: 1 -> After snapshot.: GC Memory: 1,603 B 2020-07-22 21:50:58.412 - Thread: 1 -> Directory cleanup: GC Memory: 1,603 B 2020-07-22 21:50:58.412 - Thread: 1 -> Saving world - END 2020-07-22 21:50:58.415 - Thread: 1 -> GUI Stats: Update 0.321409611111111, Draw 0.340494111111112 2020-07-22 21:50:58.452 - Thread: 11 -> Session snapshot save - START 2020-07-22 21:50:58.453 - Thread: 11 -> Checking file access for files in target dir. 2020-07-22 21:50:58.482 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:50:58.483 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,77.12486,87.38867,1,0,1605.741,6468.375,28499,71501,43,29.02275,38.80674,0.1463287,6320,9.225183,0,20.83333,2.677402,3.579993,100,4382796860,1605.741 2020-07-22 21:50:58.483 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:50:58.483 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4179,1337,0,0,81,1666,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:50:59.473 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\.new\Sandbox_config.sbc 2020-07-22 21:50:59.640 - Thread: 11 -> Session snapshot save - END 2020-07-22 21:51:11.202 - Thread: 1 -> GC Memory: 1608.465 / 1608.465 MB 2020-07-22 21:51:28.402 - Thread: 1 -> GUI Stats: Update 0.351560777777778, Draw 0.365957222222222 2020-07-22 21:51:41.202 - Thread: 1 -> GC Memory: 1604.05 / 1604.05 MB 2020-07-22 21:51:58.402 - Thread: 1 -> GUI Stats: Update 0.544440666666667, Draw 0.405951888888888 2020-07-22 21:51:58.499 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:51:58.499 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,25.13933,65.87592,1,0,1600.239,6469.77,28499,71501,43,27.69881,40.06873,0.1656269,6208,8.333056,0,20.83333,2.308157,3.33895,100,4381441724,1600.239 2020-07-22 21:51:58.499 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:51:58.499 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:52:11.204 - Thread: 1 -> GC Memory: 1599.898 / 1599.898 MB 2020-07-22 21:52:28.402 - Thread: 1 -> GUI Stats: Update 0.534629999999999, Draw 0.379710499999999 2020-07-22 21:52:41.219 - Thread: 1 -> GC Memory: 1604.616 / 1604.616 MB 2020-07-22 21:52:58.402 - Thread: 1 -> GUI Stats: Update 0.422610666666667, Draw 0.372674888888889 2020-07-22 21:52:58.516 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:52:58.516 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,21.75515,66.55045,1,0,1599.948,6468.98,28499,71501,43,27.95332,40.47564,0.1530816,6244,8.333128,0,20.83333,2.329386,3.372887,100,4381445820,1599.948 2020-07-22 21:52:58.516 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:52:58.516 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:53:07.469 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 21:53:07.469 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 21:53:07.469 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 21:53:07.607 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 21:53:11.231 - Thread: 1 -> GC Memory: 1600.905 / 1600.905 MB 2020-07-22 21:53:23.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:53:23.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:53:28.531 - Thread: 1 -> GUI Stats: Update 0.330097722222222, Draw 0.336937111111112 2020-07-22 21:53:41.247 - Thread: 1 -> GC Memory: 1604.36 / 1604.36 MB 2020-07-22 21:53:58.531 - Thread: 1 -> GUI Stats: Update 0.352824555555556, Draw 0.373146222222222 2020-07-22 21:53:58.660 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:53:58.660 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,25.99259,73.00575,1,0,1603.77,6470.5,28499,71501,43,32.11895,42.22075,0.1712238,6267,8.327956,0,20.83333,2.674852,3.516125,100,4381462548,1603.77 2020-07-22 21:53:58.660 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:53:58.660 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:54:01.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:54:01.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:54:04.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 21:54:04.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 21:54:04.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 21:54:04.660 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 21:54:11.247 - Thread: 1 -> GC Memory: 1606.564 / 1606.564 MB 2020-07-22 21:54:29.162 - Thread: 1 -> GUI Stats: Update 0.334004277777777, Draw 0.268176388888889 2020-07-22 21:54:41.262 - Thread: 1 -> GC Memory: 1605.98 / 1605.98 MB 2020-07-22 21:54:59.163 - Thread: 1 -> GUI Stats: Update 0.329444166666667, Draw 0.293489277777778 2020-07-22 21:54:59.309 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:54:59.309 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,21.1905,66.57204,1,0,1607.595,6471.008,28499,71501,43,27.97976,42.40976,0.1587676,6270,8.333055,0,20.83333,2.331569,3.534029,100,4381473924,1607.595 2020-07-22 21:54:59.309 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:54:59.309 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:55:11.279 - Thread: 1 -> GC Memory: 1605.256 / 1605.256 MB 2020-07-22 21:55:29.163 - Thread: 1 -> GUI Stats: Update 0.316949277777778, Draw 0.320777555555555 2020-07-22 21:55:41.279 - Thread: 1 -> GC Memory: 1604.163 / 1604.163 MB 2020-07-22 21:55:54.911 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:55:54.933 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-07-22 21:55:58.196 - Thread: 1 -> Autosave initiated 2020-07-22 21:55:58.196 - Thread: 1 -> Character state: True 2020-07-22 21:55:58.196 - Thread: 1 -> IsServer: True 2020-07-22 21:55:58.196 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 21:55:58.196 - Thread: 1 -> Autosave 2020-07-22 21:55:58.197 - Thread: 1 -> Saving world - START 2020-07-22 21:55:58.197 - Thread: 1 -> Making world state snapshot. 2020-07-22 21:55:58.197 - Thread: 1 -> Before snapshot.: GC Memory: 1,605 B 2020-07-22 21:55:58.210 - Thread: 1 -> After snapshot.: GC Memory: 1,608 B 2020-07-22 21:55:58.210 - Thread: 1 -> Directory cleanup: GC Memory: 1,608 B 2020-07-22 21:55:58.210 - Thread: 1 -> Saving world - END 2020-07-22 21:55:58.247 - Thread: 11 -> Session snapshot save - START 2020-07-22 21:55:58.248 - Thread: 11 -> Checking file access for files in target dir. 2020-07-22 21:55:58.595 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\.new\Sandbox_config.sbc 2020-07-22 21:55:58.770 - Thread: 11 -> Session snapshot save - END 2020-07-22 21:55:59.162 - Thread: 1 -> GUI Stats: Update 0.337154, Draw 0.321369055555556 2020-07-22 21:55:59.325 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:55:59.325 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,22.97537,70.45447,1,0,1613.066,6472.316,28499,71501,43,30.76811,42.64967,0.1641847,6369,8.331712,0,20.83333,2.56351,3.553448,100,4381473924,1613.066 2020-07-22 21:55:59.325 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:55:59.325 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:56:04.927 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:56:04.933 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-07-22 21:56:11.296 - Thread: 1 -> GC Memory: 1613.534 / 1613.534 MB 2020-07-22 21:56:14.927 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:56:14.933 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-07-22 21:56:24.927 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:56:24.928 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-07-22 21:56:24.928 - Thread: 1 -> Next activation in -00:08:37.7040076 2020-07-22 21:56:24.928 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:56:24.935 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-07-22 21:56:28.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:56:28.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:56:29.164 - Thread: 1 -> GUI Stats: Update 0.331559888888888, Draw 0.321085 2020-07-22 21:56:34.928 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:56:34.928 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-07-22 21:56:41.297 - Thread: 1 -> GC Memory: 1610.823 / 1610.823 MB 2020-07-22 21:56:44.927 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:56:44.934 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-07-22 21:56:55.547 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:56:55.551 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-07-22 21:56:55.551 - Thread: 1 -> Next activation in -00:34:11.9665332 2020-07-22 21:56:55.551 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:56:55.551 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-07-22 21:56:59.783 - Thread: 1 -> GUI Stats: Update 0.379913777777778, Draw 0.434038333333333 2020-07-22 21:56:59.962 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:56:59.962 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,26.17034,75.13226,1,0,1606.158,6471.59,28499,71501,43,31.61176,43.15107,0.1689142,6384,8.333062,0,20.83333,2.634228,3.595805,100,4381474356,1606.158 2020-07-22 21:56:59.962 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:56:59.962 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:57:05.547 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:57:05.547 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-07-22 21:57:11.300 - Thread: 1 -> GC Memory: 1606.472 / 1606.472 MB 2020-07-22 21:57:15.551 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:57:15.551 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-07-22 21:57:25.547 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 21:57:25.574 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-07-22 21:57:25.574 - Thread: 1 -> Next activation in 00:08:29.3673990 2020-07-22 21:57:29.784 - Thread: 1 -> GUI Stats: Update 0.398235333333333, Draw 0.413634555555556 2020-07-22 21:57:41.316 - Thread: 1 -> GC Memory: 1613.99 / 1613.99 MB 2020-07-22 21:57:55.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:57:55.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:57:59.784 - Thread: 1 -> GUI Stats: Update 0.374261888888889, Draw 0.401034555555556 2020-07-22 21:57:59.979 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:57:59.979 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,23.86754,70.85004,1,0,1607.447,6471.609,28499,71501,43,30.50648,41.8009,0.170653,6411,8.334965,0,20.83333,2.542705,3.48409,100,4381474356,1607.447 2020-07-22 21:57:59.979 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:57:59.979 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,81,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:58:11.317 - Thread: 1 -> GC Memory: 1608.873 / 1608.873 MB 2020-07-22 21:58:29.784 - Thread: 1 -> GUI Stats: Update 0.310157666666666, Draw 0.434123611111111 2020-07-22 21:58:41.334 - Thread: 1 -> GC Memory: 1610.212 / 1610.212 MB 2020-07-22 21:58:59.784 - Thread: 1 -> GUI Stats: Update 0.359597777777777, Draw 0.44607 2020-07-22 21:58:59.996 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 21:58:59.996 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,25.92767,69.96471,1,0,1610.478,6471.723,28499,71501,43,30.12565,44.02473,0.1670937,6415,8.332889,0,20.83333,2.510337,3.668532,100,4381743700,1610.478 2020-07-22 21:58:59.996 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 21:58:59.996 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,82,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 21:59:11.650 - Thread: 1 -> GC Memory: 1608.035 / 1608.035 MB 2020-07-22 21:59:21.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 21:59:21.764 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 21:59:23.979 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 21:59:23.979 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 21:59:23.979 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 21:59:23.990 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 21:59:30.432 - Thread: 1 -> GUI Stats: Update 0.406083833333333, Draw 0.357487 2020-07-22 21:59:41.665 - Thread: 1 -> GC Memory: 1610.793 / 1610.793 MB 2020-07-22 22:00:00.432 - Thread: 1 -> GUI Stats: Update 0.368421277777778, Draw 0.225065722222223 2020-07-22 22:00:00.663 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:00:00.663 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,21.84356,66.41797,1,0,1607.503,6492.484,28499,71501,43,27.69803,42.88734,0.1675403,6384,8.342502,0,20.83333,2.310709,3.577877,100,4381750484,1607.503 2020-07-22 22:00:00.663 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:00:00.663 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,328,82,728,4178,1336,0,0,79,1665,0,845,10,0,36,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:00:11.666 - Thread: 1 -> GC Memory: 1609.399 / 1609.399 MB 2020-07-22 22:00:30.433 - Thread: 1 -> GUI Stats: Update 0.352424500000001, Draw 0.246014777777778 2020-07-22 22:00:35.013 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:00:35.014 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:00:41.682 - Thread: 1 -> GC Memory: 1607.116 / 1607.116 MB 2020-07-22 22:00:58.200 - Thread: 1 -> Autosave initiated 2020-07-22 22:00:58.200 - Thread: 1 -> Character state: True 2020-07-22 22:00:58.200 - Thread: 1 -> IsServer: True 2020-07-22 22:00:58.200 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 22:00:58.200 - Thread: 1 -> Autosave 2020-07-22 22:00:58.200 - Thread: 1 -> Saving world - START 2020-07-22 22:00:58.201 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:00:58.201 - Thread: 1 -> Before snapshot.: GC Memory: 1,608 B 2020-07-22 22:00:58.213 - Thread: 1 -> After snapshot.: GC Memory: 1,610 B 2020-07-22 22:00:58.213 - Thread: 1 -> Directory cleanup: GC Memory: 1,610 B 2020-07-22 22:00:58.213 - Thread: 1 -> Saving world - END 2020-07-22 22:00:59.199 - Thread: 9 -> Session snapshot save - START 2020-07-22 22:00:59.200 - Thread: 9 -> Checking file access for files in target dir. 2020-07-22 22:00:59.601 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 4\.new\Sandbox_config.sbc 2020-07-22 22:00:59.806 - Thread: 9 -> Session snapshot save - END 2020-07-22 22:01:00.435 - Thread: 1 -> GUI Stats: Update 0.320486944444445, Draw 0.422217222222222 2020-07-22 22:01:00.681 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:01:00.682 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,33.4487,165.5747,1,0,1624.435,6583.34,28499,71501,42,63.47865,47.32011,0.1704793,6462,8.591562,0,20.83333,5.453808,4.065537,100,4445103842,1624.435 2020-07-22 22:01:00.682 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:01:00.682 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,182,369,82,728,4239,1342,0,0,78,1711,1,849,21,0,50,10,336,61,0,0,382,763,384,7,50,0 2020-07-22 22:01:11.683 - Thread: 1 -> GC Memory: 1637.801 / 1637.801 MB 2020-07-22 22:01:30.434 - Thread: 1 -> GUI Stats: Update 0.361503111111111, Draw 0.42571 2020-07-22 22:01:41.683 - Thread: 1 -> GC Memory: 1618.396 / 1618.396 MB 2020-07-22 22:02:00.434 - Thread: 1 -> GUI Stats: Update 0.306343333333333, Draw 0.410545277777778 2020-07-22 22:02:00.696 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:02:00.697 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,26.01213,87.89526,1,0,1623.631,6716.676,28499,71501,42,37.63063,40.52693,0.2103108,6410,8.328484,0,20.83333,3.134061,3.375279,100,4547609160,1623.631 2020-07-22 22:02:00.697 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:02:00.697 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,297,467,82,728,4336,1334,0,0,78,1802,0,850,10,0,57,10,336,46,0,1,382,763,384,7,50,0 2020-07-22 22:02:11.700 - Thread: 1 -> GC Memory: 1622.16 / 1622.16 MB 2020-07-22 22:02:30.434 - Thread: 1 -> GUI Stats: Update 0.325461833333333, Draw 0.416668722222223 2020-07-22 22:02:41.717 - Thread: 1 -> GC Memory: 1620.241 / 1620.241 MB 2020-07-22 22:03:00.434 - Thread: 1 -> GUI Stats: Update 0.322228666666666, Draw 0.404300833333333 2020-07-22 22:03:00.714 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:03:00.714 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,26.64303,88.70914,1,0,1616.811,6726.98,28499,71501,42,37.60071,38.26163,0.19462,6409,8.334182,0,20.83333,3.133711,3.188794,100,4556427418,1616.811 2020-07-22 22:03:00.714 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:03:00.714 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,471,82,728,4345,1335,0,0,78,1807,0,850,10,0,61,10,336,46,0,2,382,763,384,7,50,0 2020-07-22 22:03:11.735 - Thread: 1 -> GC Memory: 1617.103 / 1617.103 MB 2020-07-22 22:03:30.434 - Thread: 1 -> GUI Stats: Update 0.347111888888889, Draw 0.391331833333333 2020-07-22 22:03:41.750 - Thread: 1 -> GC Memory: 1620.136 / 1620.136 MB 2020-07-22 22:03:57.019 - Thread: 1 -> Updating stopped. 2020-07-22 22:04:00.686 - Thread: 1 -> GUI Stats: Update 0.468918944444444, Draw 0.355620388888889 2020-07-22 22:04:00.984 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:04:00.984 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,4.38263,54.2416,1,0,1618.479,6735.309,28499,71501,42,21.91847,40.35233,0.173774,6385,8.333062,0,20.83333,1.82648,3.362585,100,4563239210,1618.479 2020-07-22 22:04:00.984 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:04:00.984 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,82,728,4351,1341,0,0,79,1813,0,850,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:04:04.370 - Thread: 1 -> Saving world - START 2020-07-22 22:04:04.371 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:04:04.371 - Thread: 1 -> Before snapshot.: GC Memory: 1,618 B 2020-07-22 22:04:04.382 - Thread: 1 -> After snapshot.: GC Memory: 1,621 B 2020-07-22 22:04:04.382 - Thread: 1 -> Directory cleanup: GC Memory: 1,621 B 2020-07-22 22:04:04.382 - Thread: 1 -> Saving world - END 2020-07-22 22:04:04.416 - Thread: 11 -> Session snapshot save - START 2020-07-22 22:04:04.417 - Thread: 11 -> Checking file access for files in target dir. 2020-07-22 22:04:04.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:04:04.601 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:04:04.898 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:04:05.075 - Thread: 11 -> Session snapshot save - END 2020-07-22 22:04:30.684 - Thread: 1 -> GUI Stats: Update 0.323532944444444, Draw 0.149380666666667 2020-07-22 22:04:47.101 - Thread: 1 -> Updating continues. 2020-07-22 22:04:47.105 - Thread: 1 -> GC Memory: 1620.248 / 1620.248 MB 2020-07-22 22:04:47.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:04:47.335 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:05:00.688 - Thread: 1 -> GUI Stats: Update 0.334823611111111, Draw 0.263966333333333 2020-07-22 22:05:01.000 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:05:01.001 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,23.03828,60.13985,1,0,1621.928,6737.039,28499,71501,42,24.85341,41.83548,0.1300412,6395,8.333072,0,20.83333,2.071053,3.48618,100,4564637386,1621.928 2020-07-22 22:05:01.001 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:05:01.001 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,82,728,4353,1343,0,0,79,1815,0,852,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:05:17.120 - Thread: 1 -> GC Memory: 1620.813 / 1620.813 MB 2020-07-22 22:05:30.693 - Thread: 1 -> GUI Stats: Update 0.372487222222222, Draw 0.447093777777778 2020-07-22 22:05:47.121 - Thread: 1 -> GC Memory: 1619.865 / 1619.865 MB 2020-07-22 22:05:58.204 - Thread: 1 -> Autosave initiated 2020-07-22 22:05:58.204 - Thread: 1 -> Character state: True 2020-07-22 22:05:58.204 - Thread: 1 -> IsServer: True 2020-07-22 22:05:58.204 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 22:05:58.204 - Thread: 1 -> Autosave 2020-07-22 22:05:58.204 - Thread: 1 -> Saving world - START 2020-07-22 22:05:58.205 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:05:58.205 - Thread: 1 -> Before snapshot.: GC Memory: 1,623 B 2020-07-22 22:05:58.223 - Thread: 1 -> After snapshot.: GC Memory: 1,621 B 2020-07-22 22:05:58.223 - Thread: 1 -> Directory cleanup: GC Memory: 1,621 B 2020-07-22 22:05:58.223 - Thread: 1 -> Saving world - END 2020-07-22 22:05:58.263 - Thread: 11 -> Session snapshot save - START 2020-07-22 22:05:58.264 - Thread: 11 -> Checking file access for files in target dir. 2020-07-22 22:05:58.587 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:05:58.765 - Thread: 11 -> Session snapshot save - END 2020-07-22 22:06:00.689 - Thread: 1 -> GUI Stats: Update 0.364608611111111, Draw 0.455431555555555 2020-07-22 22:06:01.017 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:06:01.018 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,22.88293,64.30466,1,0,1626.474,6740.203,28499,71501,42,27.51595,43.35909,0.1558021,6396,8.33324,0,20.83333,2.29297,3.613217,100,4564637386,1626.474 2020-07-22 22:06:01.018 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:06:01.018 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,82,728,4353,1343,0,0,79,1815,0,852,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:06:17.137 - Thread: 1 -> GC Memory: 1622.214 / 1622.214 MB 2020-07-22 22:06:30.688 - Thread: 1 -> GUI Stats: Update 0.356324499999999, Draw 0.458039666666667 2020-07-22 22:06:46.335 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 22:06:46.336 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-07-22 22:06:47.139 - Thread: 1 -> GC Memory: 1623.244 / 1623.244 MB 2020-07-22 22:06:56.336 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 22:06:56.337 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-07-22 22:07:00.689 - Thread: 1 -> GUI Stats: Update 0.344339888888888, Draw 0.445638388888889 2020-07-22 22:07:01.034 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:07:01.034 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,26.65061,57.94293,1,0,1623.587,6734.555,28499,71501,42,28.26699,43.20742,0.1630452,6414,8.333585,0,20.83333,2.355654,3.600727,100,4564637386,1623.587 2020-07-22 22:07:01.034 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:07:01.034 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,82,728,4353,1343,0,0,79,1815,0,852,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:07:06.468 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 22:07:06.469 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-07-22 22:07:16.469 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 22:07:16.470 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-07-22 22:07:16.470 - Thread: 1 -> Next activation in 00:14:03.9580501 2020-07-22 22:07:17.154 - Thread: 1 -> GC Memory: 1626.98 / 1626.98 MB 2020-07-22 22:07:30.821 - Thread: 1 -> GUI Stats: Update 0.398091444444444, Draw 0.429700444444444 2020-07-22 22:07:47.154 - Thread: 1 -> GC Memory: 1632.485 / 1632.485 MB 2020-07-22 22:08:00.821 - Thread: 1 -> GUI Stats: Update 0.369835111111112, Draw 0.428472055555556 2020-07-22 22:08:01.184 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:08:01.184 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,26.85067,61.60082,1,0,1618.882,6734.578,28499,71501,42,28.96568,43.6444,0.1622423,6410,8.333003,0,20.83333,2.413711,3.636889,100,4564637386,1618.882 2020-07-22 22:08:01.184 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:08:01.184 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,82,728,4353,1343,0,0,79,1815,0,852,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:08:17.167 - Thread: 1 -> GC Memory: 1622.578 / 1622.578 MB 2020-07-22 22:08:20.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:08:20.382 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:08:21.848 - Thread: 1 -> Updating stopped. 2020-07-22 22:08:30.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:08:30.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:08:31.431 - Thread: 1 -> GUI Stats: Update 0.393557111111111, Draw 0.333821888888889 2020-07-22 22:08:33.931 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-07-22 22:08:33.932 - Thread: 1 -> Flares Intensity: 1 2020-07-22 22:08:33.932 - Thread: 1 -> Field of view: 1.22173 2020-07-22 22:08:33.932 - Thread: 1 -> PostProcessingEnabled: True 2020-07-22 22:08:33.932 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-07-22 22:08:33.932 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-07-22 22:08:33.932 - Thread: 1 -> Render.DistanceFade: 1000 2020-07-22 22:08:33.932 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-07-22 22:08:33.932 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-07-22 22:08:33.932 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-07-22 22:08:33.932 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-07-22 22:08:33.932 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-07-22 22:08:33.932 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-07-22 22:08:33.932 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-07-22 22:08:33.932 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-07-22 22:08:33.932 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-07-22 22:08:33.932 - Thread: 1 -> Render.ParticleQuality: NORMAL 2020-07-22 22:08:33.938 - Thread: 1 -> MyConfig.Save() - START 2020-07-22 22:08:33.939 - Thread: 1 -> Path: C:\Users\dgill\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-22 22:08:33.981 - Thread: 1 -> MyConfig.Save() - END 2020-07-22 22:08:34.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:08:34.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:08:54.100 - Thread: 1 -> MyConfig.Save() - START 2020-07-22 22:08:54.100 - Thread: 1 -> Path: C:\Users\dgill\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-22 22:08:54.102 - Thread: 1 -> MyConfig.Save() - END 2020-07-22 22:08:54.330 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:08:54.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:08:56.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:08:56.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:09:01.431 - Thread: 1 -> GUI Stats: Update 0.360946222222222, Draw 0.154430277777778 2020-07-22 22:09:01.813 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:09:01.814 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,3.735201,55.55442,1,0,1626.118,6736.461,28499,71501,42,22.96838,41.29541,0.1312514,6517,8.333162,0,20.83333,1.913993,3.441214,100,4565343930,1626.118 2020-07-22 22:09:01.814 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:09:01.814 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,82,728,4353,1343,0,0,79,1815,0,852,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:09:08.214 - Thread: 1 -> Updating continues. 2020-07-22 22:09:08.217 - Thread: 1 -> GC Memory: 1626.663 / 1626.663 MB 2020-07-22 22:09:08.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:09:08.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:09:31.434 - Thread: 1 -> GUI Stats: Update 0.327552611111111, Draw 0.319137777777778 2020-07-22 22:09:38.234 - Thread: 1 -> GC Memory: 1618.632 / 1618.632 MB 2020-07-22 22:09:53.648 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:09:53.648 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:09:53.648 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:09:53.666 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:10:01.435 - Thread: 1 -> GUI Stats: Update 0.325504444444444, Draw 0.339118777777778 2020-07-22 22:10:01.831 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:10:01.831 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,22.5426,68.91277,1,0,1620.922,6738.285,28499,71501,42,30.82699,46.10666,0.1479886,6519,8.33314,0,20.83333,2.568856,3.842133,100,4565343930,1620.922 2020-07-22 22:10:01.831 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:10:01.831 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,82,728,4353,1343,0,0,79,1815,0,852,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:10:08.235 - Thread: 1 -> GC Memory: 1622.529 / 1622.529 MB 2020-07-22 22:10:18.031 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:10:18.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:10:25.134 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-07-22 22:10:31.435 - Thread: 1 -> GUI Stats: Update 0.3212395, Draw 0.297337777777778 2020-07-22 22:10:38.251 - Thread: 1 -> GC Memory: 1625.497 / 1625.497 MB 2020-07-22 22:10:58.218 - Thread: 1 -> Autosave initiated 2020-07-22 22:10:58.218 - Thread: 1 -> Character state: True 2020-07-22 22:10:58.218 - Thread: 1 -> IsServer: True 2020-07-22 22:10:58.218 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 22:10:58.218 - Thread: 1 -> Autosave 2020-07-22 22:10:58.218 - Thread: 1 -> Saving world - START 2020-07-22 22:10:58.219 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:10:58.219 - Thread: 1 -> Before snapshot.: GC Memory: 1,629 B 2020-07-22 22:10:58.232 - Thread: 1 -> After snapshot.: GC Memory: 1,632 B 2020-07-22 22:10:58.232 - Thread: 1 -> Directory cleanup: GC Memory: 1,632 B 2020-07-22 22:10:58.232 - Thread: 1 -> Saving world - END 2020-07-22 22:10:58.267 - Thread: 11 -> Session snapshot save - START 2020-07-22 22:10:58.268 - Thread: 11 -> Checking file access for files in target dir. 2020-07-22 22:10:58.613 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:10:58.798 - Thread: 11 -> Session snapshot save - END 2020-07-22 22:11:01.435 - Thread: 1 -> GUI Stats: Update 0.315538777777777, Draw 0.394921277777779 2020-07-22 22:11:01.847 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:11:01.847 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,23.08581,61.7859,1,0,1635.986,6744.348,28499,71501,43,27.29652,43.2703,0.1548154,6513,8.333117,0,20.83333,2.274651,3.605764,100,4571673738,1635.986 2020-07-22 22:11:01.847 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:11:01.847 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,84,728,4359,1347,0,0,79,1819,0,856,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:11:08.267 - Thread: 1 -> GC Memory: 1637.995 / 1637.995 MB 2020-07-22 22:11:31.434 - Thread: 1 -> GUI Stats: Update 0.307963055555555, Draw 0.417007888888889 2020-07-22 22:11:38.267 - Thread: 1 -> GC Memory: 1622.9 / 1622.9 MB 2020-07-22 22:12:01.518 - Thread: 1 -> GUI Stats: Update 0.339945166666667, Draw 0.422851666666667 2020-07-22 22:12:01.948 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:12:01.948 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,25.98475,56.53428,1,0,1624.123,6756.332,28499,71501,43,26.79357,36.71537,0.1752757,6516,8.333127,0,20.83333,2.232743,3.059539,100,4583477946,1624.123 2020-07-22 22:12:01.948 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:12:01.948 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,84,728,4371,1358,0,0,79,1830,0,856,21,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:12:08.284 - Thread: 1 -> GC Memory: 1628.014 / 1628.014 MB 2020-07-22 22:12:31.519 - Thread: 1 -> GUI Stats: Update 0.317513777777778, Draw 0.443705333333334 2020-07-22 22:12:38.305 - Thread: 1 -> GC Memory: 1629.729 / 1629.729 MB 2020-07-22 22:13:01.624 - Thread: 1 -> GUI Stats: Update 0.375977444444444, Draw 0.429579777777778 2020-07-22 22:13:02.071 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:13:02.071 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,29.53928,102.9566,1,0,1624.803,6763.246,28493,71507,43,39.30395,45.38136,0.1845645,7090,8.333088,0,20.83333,3.275233,3.781669,100,4589074374,1624.803 2020-07-22 22:13:02.071 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:13:02.071 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,84,728,4376,1363,0,0,78,1836,0,863,21,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:13:08.308 - Thread: 1 -> GC Memory: 1628.929 / 1628.929 MB 2020-07-22 22:13:31.624 - Thread: 1 -> GUI Stats: Update 0.492738, Draw 0.404701722222223 2020-07-22 22:13:38.324 - Thread: 1 -> GC Memory: 1686.643 / 1686.643 MB 2020-07-22 22:14:01.624 - Thread: 1 -> GUI Stats: Update 0.464352333333334, Draw 0.414719666666667 2020-07-22 22:14:02.087 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:14:02.088 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,24.8952,99.08517,1,0,1743.413,6753.227,28484,71516,43,38.42167,43.84509,0.1819033,7013,8.3331,0,20.83333,3.201716,3.653655,100,4578227494,1743.413 2020-07-22 22:14:02.088 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:14:02.088 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,84,728,4366,1352,0,0,78,1825,0,863,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:14:08.341 - Thread: 1 -> GC Memory: 1755.665 / 1755.665 MB 2020-07-22 22:14:17.771 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:14:17.771 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:14:17.771 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:14:17.788 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:14:31.624 - Thread: 1 -> GUI Stats: Update 0.351442444444444, Draw 0.323588166666666 2020-07-22 22:14:33.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:14:33.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:14:38.357 - Thread: 1 -> GC Memory: 1628.791 / 1628.791 MB 2020-07-22 22:14:49.955 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:14:49.955 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:14:49.955 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:14:49.964 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:15:01.624 - Thread: 1 -> GUI Stats: Update 0.349534555555556, Draw 0.336895777777778 2020-07-22 22:15:02.104 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:15:02.104 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,22.7331,65.59319,1,0,1664.545,6755.938,28484,71516,43,28.80721,42.66425,0.1626523,7026,8.332932,0,20.83333,2.400486,3.555183,100,4579668886,1664.545 2020-07-22 22:15:02.104 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:15:02.104 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,84,728,4367,1354,0,0,79,1826,0,863,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:15:08.357 - Thread: 1 -> GC Memory: 1661.112 / 1661.112 MB 2020-07-22 22:15:19.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:15:19.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:15:25.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:15:25.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:15:31.625 - Thread: 1 -> GUI Stats: Update 0.381313888888889, Draw 0.311657388888889 2020-07-22 22:15:38.374 - Thread: 1 -> GC Memory: 1690.499 / 1690.499 MB 2020-07-22 22:15:58.223 - Thread: 1 -> Autosave initiated 2020-07-22 22:15:58.223 - Thread: 1 -> Character state: True 2020-07-22 22:15:58.223 - Thread: 1 -> IsServer: True 2020-07-22 22:15:58.223 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 22:15:58.223 - Thread: 1 -> Autosave 2020-07-22 22:15:58.224 - Thread: 1 -> Saving world - START 2020-07-22 22:15:58.225 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:15:58.225 - Thread: 1 -> Before snapshot.: GC Memory: 1,752 B 2020-07-22 22:15:58.242 - Thread: 1 -> After snapshot.: GC Memory: 1,751 B 2020-07-22 22:15:58.242 - Thread: 1 -> Directory cleanup: GC Memory: 1,751 B 2020-07-22 22:15:58.242 - Thread: 1 -> Saving world - END 2020-07-22 22:15:58.285 - Thread: 11 -> Session snapshot save - START 2020-07-22 22:15:58.286 - Thread: 11 -> Checking file access for files in target dir. 2020-07-22 22:15:58.612 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:15:58.898 - Thread: 11 -> Session snapshot save - END 2020-07-22 22:16:01.624 - Thread: 1 -> GUI Stats: Update 0.369789388888889, Draw 0.418506944444445 2020-07-22 22:16:02.121 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:16:02.121 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,22.26353,66.14027,1,0,1769.712,6757.785,28484,71516,43,28.69522,41.79969,0.1674059,7551,8.333127,0,20.83333,2.391209,3.483222,100,4579668886,1769.712 2020-07-22 22:16:02.121 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:16:02.121 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,84,728,4367,1354,0,0,79,1826,0,863,10,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:16:08.374 - Thread: 1 -> GC Memory: 1784.239 / 1784.239 MB 2020-07-22 22:16:31.624 - Thread: 1 -> GUI Stats: Update 0.329340388888889, Draw 0.421675277777777 2020-07-22 22:16:38.375 - Thread: 1 -> GC Memory: 1689.953 / 1689.953 MB 2020-07-22 22:17:01.625 - Thread: 1 -> GUI Stats: Update 0.376395611111111, Draw 0.494500333333333 2020-07-22 22:17:02.138 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:17:02.147 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,26.3607,76.56886,1,0,1709.387,6766.953,28484,71516,43,35.75538,43.08115,0.1688763,7546,8.329065,0,20.83333,2.978089,3.588257,100,4591188886,1709.387 2020-07-22 22:17:02.147 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:17:02.147 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,472,84,728,4378,1365,0,0,79,1837,0,863,21,0,61,10,336,46,0,6,382,763,384,7,50,0 2020-07-22 22:17:08.375 - Thread: 1 -> GC Memory: 1705.679 / 1705.679 MB 2020-07-22 22:17:19.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:17:19.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:17:31.626 - Thread: 1 -> GUI Stats: Update 0.411080833333334, Draw 0.5020075 2020-07-22 22:17:38.391 - Thread: 1 -> GC Memory: 1717.569 / 1717.569 MB 2020-07-22 22:18:02.464 - Thread: 1 -> GUI Stats: Update 0.325589555555555, Draw 0.4515755 2020-07-22 22:18:02.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:18:02.994 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,21.89445,73.6938,1,0,1629.937,6758.785,28079,71921,44,32.67674,42.67973,0.1787137,7502,8.332849,0,20.83333,2.722903,3.556438,100,4578755638,1629.937 2020-07-22 22:18:02.994 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:18:02.994 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,301,473,84,728,4366,1354,0,0,79,1827,0,863,10,0,59,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:18:08.400 - Thread: 1 -> GC Memory: 1628.432 / 1628.432 MB 2020-07-22 22:18:26.062 - Thread: 1 -> Updating stopped. 2020-07-22 22:18:29.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:29.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:29.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:29.946 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:29.946 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:29.947 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:29.950 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-07-22 22:18:29.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:29.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:30.152 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-07-22 22:18:30.152 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-07-22 22:18:30.153 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-07-22 22:18:30.157 - Thread: 1 -> Used namespaces in scripts: 2020-07-22 22:18:30.161 - Thread: 1 -> MySession::Unload START 2020-07-22 22:18:30.162 - Thread: 1 -> AutoSaveInMinutes: 5 2020-07-22 22:18:30.162 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-07-22 22:18:30.162 - Thread: 1 -> IsServer: True 2020-07-22 22:18:30.163 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-22 22:18:30.184 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-22 22:18:30.184 - Thread: 1 -> MyAudio.LoadData - START 2020-07-22 22:18:30.443 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers/Headphones (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2020-07-22 22:18:30.552 - Thread: 1 -> MyAudio.LoadData - END 2020-07-22 22:18:30.554 - Thread: 1 -> MyConfig.Save() - START 2020-07-22 22:18:30.555 - Thread: 1 -> Path: C:\Users\dgill\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-22 22:18:30.557 - Thread: 1 -> MyConfig.Save() - END 2020-07-22 22:18:30.563 - Thread: 1 -> Unloading Procedural World Generator 2020-07-22 22:18:30.858 - Thread: 1 -> Info: MyLights Unloading data. 2020-07-22 22:18:30.871 - Thread: 1 -> Network readers disposed 2020-07-22 22:18:30.872 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-07-22 22:18:31.099 - Thread: 1 -> Loading sound definitions 2020-07-22 22:18:31.127 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-22 22:18:31.127 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-07-22 22:18:31.127 - Thread: 1 -> Loading shadow textures definitions 2020-07-22 22:18:31.127 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-07-22 22:18:31.127 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-07-22 22:18:31.322 - Thread: 1 -> MySession::Unload END 2020-07-22 22:18:32.962 - Thread: 11 -> Loading available saves - START 2020-07-22 22:18:32.964 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076' 2020-07-22 22:18:34.171 - Thread: 1 -> GUI Stats: Update 0.727852055555555, Draw 0.408115944444445 2020-07-22 22:18:35.674 - Thread: 11 -> Loading available saves - END 2020-07-22 22:18:35.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:35.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:40.224 - Thread: 10 -> Loading available saves - START 2020-07-22 22:18:40.225 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Backup' 2020-07-22 22:18:40.714 - Thread: 10 -> Loading available saves - END 2020-07-22 22:18:40.941 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:40.942 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:51.537 - Thread: 33 -> Loading Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Backup\2020-07-22 220558\Sandbox_config.sbc 2020-07-22 22:18:51.541 - Thread: 33 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-22 22:18:51.542 - Thread: 33 -> LoadSandbox() - Start 2020-07-22 22:18:51.596 - Thread: 33 -> LoadSession() - Start 2020-07-22 22:18:51.596 - Thread: 33 -> C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0 2020-07-22 22:18:52.683 - Thread: 33 -> Loading Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Sandbox_config.sbc 2020-07-22 22:18:52.684 - Thread: 33 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-22 22:18:52.684 - Thread: 33 -> CheckPoint Experimental mode: Yes 2020-07-22 22:18:52.684 - Thread: 33 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2020-07-22 22:18:52.684 - Thread: 33 -> LoadSession() - End 2020-07-22 22:18:52.684 - Thread: 33 -> LoadSandbox() - End 2020-07-22 22:18:52.691 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:52.692 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:52.692 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:52.692 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:52.692 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:52.693 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:52.693 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:18:52.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:18:52.695 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-07-22 22:18:52.696 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-07-22 22:18:52.907 - Thread: 1 -> RunLoadingAction - START 2020-07-22 22:18:52.907 - Thread: 1 -> Loading session: C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0 2020-07-22 22:18:53.336 - Thread: 1 -> GC Memory: 1,627,703,024 B 2020-07-22 22:18:53.338 - Thread: 1 -> Process Memory: 5,868,560,384 B 2020-07-22 22:18:53.338 - Thread: 1 -> Experimental mode: Yes 2020-07-22 22:18:53.338 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-07-22 22:18:53.353 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-07-22 22:18:53.368 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-07-22 22:18:53.368 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-07-22 22:18:53.368 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-22 22:18:53.370 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-07-22 22:18:53.528 - Thread: 1 -> Loading scenarios 2020-07-22 22:18:53.528 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-22 22:18:53.529 - Thread: 1 -> List of used mods (0) - START 2020-07-22 22:18:53.530 - Thread: 1 -> List of used mods - END 2020-07-22 22:18:53.608 - Thread: 1 -> Loading behaviors 2020-07-22 22:18:53.608 - Thread: 1 -> Loading ammo magazines 2020-07-22 22:18:53.608 - Thread: 1 -> Loading ammo definitions 2020-07-22 22:18:53.608 - Thread: 1 -> Loading animations 2020-07-22 22:18:53.608 - Thread: 1 -> Loading animations 2020-07-22 22:18:53.608 - Thread: 1 -> Loading sound definitions 2020-07-22 22:18:53.608 - Thread: 1 -> Loading sound definitions 2020-07-22 22:18:53.608 - Thread: 1 -> Loading sound definitions 2020-07-22 22:18:53.608 - Thread: 1 -> Loading sound definitions 2020-07-22 22:18:53.608 - Thread: 1 -> Loading sound definitions 2020-07-22 22:18:53.609 - Thread: 1 -> Loading sound definitions 2020-07-22 22:18:53.609 - Thread: 1 -> Loading category classes 2020-07-22 22:18:53.609 - Thread: 1 -> Loading category classes 2020-07-22 22:18:53.609 - Thread: 1 -> Loading blueprint classes 2020-07-22 22:18:53.609 - Thread: 1 -> Loading blueprint class entries 2020-07-22 22:18:53.609 - Thread: 1 -> Loading blueprint class entries 2020-07-22 22:18:53.609 - Thread: 1 -> Loading blueprints 2020-07-22 22:18:53.609 - Thread: 1 -> Loading blueprints 2020-07-22 22:18:53.609 - Thread: 1 -> Loading agent definitions 2020-07-22 22:18:53.609 - Thread: 1 -> Loading character definitions 2020-07-22 22:18:53.609 - Thread: 1 -> Loading character definitions 2020-07-22 22:18:53.609 - Thread: 1 -> Loading components 2020-07-22 22:18:53.609 - Thread: 1 -> Loading components 2020-07-22 22:18:53.609 - Thread: 1 -> Loading configuration 2020-07-22 22:18:53.609 - Thread: 1 -> Loading container types 2020-07-22 22:18:53.609 - Thread: 1 -> Loading Contract Types 2020-07-22 22:18:53.609 - Thread: 1 -> Loading block positions 2020-07-22 22:18:53.609 - Thread: 1 -> Loading block positions 2020-07-22 22:18:53.610 - Thread: 1 -> Loading curve definitions 2020-07-22 22:18:53.610 - Thread: 1 -> Loading debris 2020-07-22 22:18:53.610 - Thread: 1 -> Loading environment items entries 2020-07-22 22:18:53.610 - Thread: 1 -> Loading decal global definitions 2020-07-22 22:18:53.610 - Thread: 1 -> Loading decal definitions 2020-07-22 22:18:53.610 - Thread: 1 -> Loading drone behaviors 2020-07-22 22:18:53.610 - Thread: 1 -> Loading edges 2020-07-22 22:18:53.610 - Thread: 1 -> Loading emissive color definitions 2020-07-22 22:18:53.610 - Thread: 1 -> Loading emissive color default states 2020-07-22 22:18:53.610 - Thread: 1 -> Loading animations 2020-07-22 22:18:53.610 - Thread: 1 -> Loading entity components 2020-07-22 22:18:53.610 - Thread: 1 -> Loading component containers 2020-07-22 22:18:53.610 - Thread: 1 -> Loading environment items entries 2020-07-22 22:18:53.610 - Thread: 1 -> Loading Faction Names 2020-07-22 22:18:53.610 - Thread: 1 -> Loading factions 2020-07-22 22:18:53.610 - Thread: 1 -> Loading flare definitions 2020-07-22 22:18:53.611 - Thread: 1 -> Loading gas property definitions 2020-07-22 22:18:53.611 - Thread: 1 -> Loading event definitions 2020-07-22 22:18:53.611 - Thread: 1 -> Loading physical items 2020-07-22 22:18:53.611 - Thread: 1 -> Loading chat bot responses 2020-07-22 22:18:53.636 - Thread: 1 -> Loading LCD texture categories 2020-07-22 22:18:53.636 - Thread: 1 -> Loading LCD texture categories 2020-07-22 22:18:53.636 - Thread: 1 -> Loading LCD texture categories 2020-07-22 22:18:53.636 - Thread: 1 -> Loading LCD texture categories 2020-07-22 22:18:53.636 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-22 22:18:53.636 - Thread: 1 -> Loading physical items 2020-07-22 22:18:53.636 - Thread: 1 -> Loading physical items 2020-07-22 22:18:53.636 - Thread: 1 -> Loading physical material properties 2020-07-22 22:18:53.636 - Thread: 1 -> Loading pirate antennas 2020-07-22 22:18:53.636 - Thread: 1 -> Loading research blocks definitions 2020-07-22 22:18:53.636 - Thread: 1 -> Loading research groups definitions 2020-07-22 22:18:53.636 - Thread: 1 -> Loading resource distribution groups 2020-07-22 22:18:53.636 - Thread: 1 -> Loading shadow textures definitions 2020-07-22 22:18:53.636 - Thread: 1 -> Loading ship sound groups 2020-07-22 22:18:53.637 - Thread: 1 -> Loading ship sound groups 2020-07-22 22:18:53.637 - Thread: 1 -> Loading sound categories 2020-07-22 22:18:53.637 - Thread: 1 -> Loading stat definitions 2020-07-22 22:18:53.637 - Thread: 1 -> Loading grid creators 2020-07-22 22:18:53.637 - Thread: 1 -> Loading transparent material properties 2020-07-22 22:18:53.637 - Thread: 1 -> Loading planet definition 2020-07-22 22:18:53.637 - Thread: 1 -> Loading voxel map storage definitions 2020-07-22 22:18:53.637 - Thread: 1 -> Loading voxel material definitions 2020-07-22 22:18:53.637 - Thread: 1 -> Loading voxel material definitions 2020-07-22 22:18:53.637 - Thread: 1 -> Loading voxel material definitions 2020-07-22 22:18:53.637 - Thread: 1 -> Loading Weather Effects 2020-07-22 22:18:53.637 - Thread: 1 -> Audio effects definitions 2020-07-22 22:18:53.637 - Thread: 1 -> Loading environment items definitions 2020-07-22 22:18:53.638 - Thread: 1 -> Loading environment items definitions 2020-07-22 22:18:53.638 - Thread: 1 -> Loading physical material properties 2020-07-22 22:18:53.639 - Thread: 1 -> Loading particle effect definitions 2020-07-22 22:18:53.671 - Thread: 1 -> Loading particle effect definitions 2020-07-22 22:18:53.672 - Thread: 1 -> Loading environment item definitions 2020-07-22 22:18:53.672 - Thread: 1 -> Loading weapon definitions 2020-07-22 22:18:53.673 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.673 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.673 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.674 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.675 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.675 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.675 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.675 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.675 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.676 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.676 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.677 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.677 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.677 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.678 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.678 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.679 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.679 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.685 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.686 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.686 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.686 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.687 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.687 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.688 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.688 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.688 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.689 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.689 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.690 - Thread: 1 -> Created block definitions 2020-07-22 22:18:53.690 - Thread: 1 -> Loading cube blocks 2020-07-22 22:18:53.690 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-07-22 22:18:53.742 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-07-22 22:18:53.742 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-07-22 22:18:53.742 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-07-22 22:18:53.743 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-07-22 22:18:53.743 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-07-22 22:18:53.743 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-07-22 22:18:53.745 - Thread: 1 -> Loading asteroid generators 2020-07-22 22:18:53.745 - Thread: 1 -> Loading spawn groups 2020-07-22 22:18:53.745 - Thread: 1 -> Loading drop containers 2020-07-22 22:18:53.746 - Thread: 1 -> Loading spawn groups 2020-07-22 22:18:53.746 - Thread: 1 -> Loading spawn groups 2020-07-22 22:18:53.746 - Thread: 1 -> Loading radial menu definitions 2020-07-22 22:18:53.746 - Thread: 1 -> Loading respawn ships 2020-07-22 22:18:53.746 - Thread: 1 -> Loading spawn groups 2020-07-22 22:18:53.746 - Thread: 1 -> Loading wheel speeds 2020-07-22 22:18:53.751 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-22 22:18:53.767 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-22 22:18:53.767 - Thread: 1 -> MyAudio.LoadData - START 2020-07-22 22:18:53.994 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers/Headphones (Realtek(R) Audio) - Channel #: 8 - Sample rate: 48000 2020-07-22 22:18:54.083 - Thread: 1 -> MyAudio.LoadData - END 2020-07-22 22:18:54.085 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-07-22 22:18:54.085 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-22 22:18:54.116 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-22 22:18:54.116 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-22 22:18:54.117 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-22 22:18:54.119 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-22 22:18:54.254 - Thread: 1 -> MyLights.LoadData() - START 2020-07-22 22:18:54.257 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-07-22 22:18:54.257 - Thread: 1 -> MyLights.LoadData() - END 2020-07-22 22:18:54.257 - Thread: 1 -> Info: MyLights initialized. 2020-07-22 22:18:54.257 - Thread: 1 -> MyExplosions.LoadData() - START 2020-07-22 22:18:54.257 - Thread: 1 -> MyExplosions.LoadData() - END 2020-07-22 22:18:54.261 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-07-22 22:18:54.261 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-07-22 22:18:54.262 - Thread: 1 -> Loading Procedural World Generator 2020-07-22 22:18:54.262 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-07-22 22:18:54.266 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-07-22 22:18:54.266 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-07-22 22:18:54.266 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-07-22 22:18:54.266 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-07-22 22:18:54.267 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-07-22 22:18:54.267 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\EarthLike-1779144428d120000.vx2' 2020-07-22 22:18:54.267 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Moon-1353915701d19000.vx2' 2020-07-22 22:18:54.267 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Alien-291759539d120000.vx2' 2020-07-22 22:18:54.267 - Thread: 10 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Titan-2124704365d19000.vx2' 2020-07-22 22:18:57.233 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-07-22 22:18:57.233 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 22:18:57.234 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-07-22 22:18:57.234 - Thread: 1 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Mars-2044023682d120000.vx2' 2020-07-22 22:18:57.677 - Thread: 10 -> Info: Planet generator name: Titan 2020-07-22 22:18:57.677 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 22:18:57.677 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-07-22 22:18:57.677 - Thread: 10 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Europa-595048092d19000.vx2' 2020-07-22 22:18:57.836 - Thread: 11 -> Info: Planet generator name: Alien 2020-07-22 22:18:57.836 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 22:18:57.836 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-07-22 22:18:57.837 - Thread: 11 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Triton-12345d80253.vx2' 2020-07-22 22:18:58.003 - Thread: 9 -> Info: Planet generator name: Moon 2020-07-22 22:18:58.004 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 22:18:58.004 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\P(EarthLike)S(281477107417323)A(G(StoneCoverageIronCore)M(EarthDesertArea)__3)-808882674810746468.vx2' 2020-07-22 22:18:58.004 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\P(EarthLike)S(281477157748975)A(G(StoneCoverageIronCore)M(EarthDesertArea)__7)-799213164518262227.vx2' 2020-07-22 22:18:58.173 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\P(EarthLike)S(281477241635052)A(G(StoneCoverageIronCore)M(EarthDesertArea)__1)-862432061588058259.vx2' 2020-07-22 22:18:58.175 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\P(EarthLike)S(281477090640102)A(G(StoneCoverageIronCore)M(EarthDesertArea)__8)-835060340062125660.vx2' 2020-07-22 22:18:58.176 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\P(EarthLike)S(281477107417315)A(G(StoneCoverageIronCore)M(EarthDesertArea)__5)-849226437201404282.vx2' 2020-07-22 22:18:58.201 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\P(EarthLike)S(281477325521125)A(G(StoneCoverageIronCore)M(EarthDesertArea)__24)-854625135518027187.vx2' 2020-07-22 22:18:58.202 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\P(EarthLike)S(281477107417322)A(G(StoneCoverageIronCore)M(EarthDesertArea)__8)-795611446584307399.vx2' 2020-07-22 22:18:58.215 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\P(EarthLike)S(281477124194543)A(G(StoneCoverageIronCore)M(EarthDesertArea)__0)-817356722842853054.vx2' 2020-07-22 22:18:58.270 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_0_5_3_795313682.vx2' 2020-07-22 22:18:58.271 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_0_4_6_797067868.vx2' 2020-07-22 22:18:58.272 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_4_2_8_2_1055554429.vx2' 2020-07-22 22:18:58.273 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_2_2_4_14_80632153.vx2' 2020-07-22 22:18:58.284 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_2_-2_5_34_2034070169.vx2' 2020-07-22 22:18:58.335 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_-1_5_3_600870936.vx2' 2020-07-22 22:18:58.336 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_2_-2_5_37_460109074.vx2' 2020-07-22 22:18:58.337 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_-2_5_36_296873141.vx2' 2020-07-22 22:18:58.361 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_0_4_0_44014745.vx2' 2020-07-22 22:18:58.362 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_4_0_5_21_1516374151.vx2' 2020-07-22 22:18:58.367 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_4_0_5_23_1550043061.vx2' 2020-07-22 22:18:58.368 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_4_0_5_50_2077381511.vx2' 2020-07-22 22:18:58.375 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_8_1_11_16_1479940296.vx2' 2020-07-22 22:18:58.376 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_8_1_11_34_191504354.vx2' 2020-07-22 22:18:58.378 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_8_1_11_13_608749692.vx2' 2020-07-22 22:18:58.380 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_8_1_10_3_1491496505.vx2' 2020-07-22 22:18:58.382 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_7_1_10_0_424409900.vx2' 2020-07-22 22:18:58.384 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_8_0_10_0_1385983509.vx2' 2020-07-22 22:18:58.384 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_9_1_12_1_2135827317.vx2' 2020-07-22 22:18:58.385 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_7_1_11_14_303139708.vx2' 2020-07-22 22:18:58.391 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_7_1_11_12_1063658833.vx2' 2020-07-22 22:18:58.392 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_8_0_11_0_255465829.vx2' 2020-07-22 22:18:58.393 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_7_0_10_57_501748489.vx2' 2020-07-22 22:18:58.394 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_8_1_11_17_1075278043.vx2' 2020-07-22 22:18:58.397 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_8_1_12_24_1296977428.vx2' 2020-07-22 22:18:58.398 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_9_1_13_17_1739523418.vx2' 2020-07-22 22:18:58.400 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_2_3_18_1258942471.vx2' 2020-07-22 22:18:58.401 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_2_3_17_1313386155.vx2' 2020-07-22 22:18:58.401 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_2_3_10_420695524.vx2' 2020-07-22 22:18:58.402 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_2_3_16_1115113895.vx2' 2020-07-22 22:18:58.403 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_2_3_9_181020801.vx2' 2020-07-22 22:18:58.405 - Thread: 9 -> Loading voxel storage from file 'C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\Asteroid_3_2_3_19_1472598061.vx2' 2020-07-22 22:19:00.304 - Thread: 11 -> Info: Planet generator name: Triton 2020-07-22 22:19:00.304 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 22:19:00.991 - Thread: 1 -> Info: Planet generator name: Mars 2020-07-22 22:19:00.991 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 22:19:01.647 - Thread: 10 -> Info: Planet generator name: Europa 2020-07-22 22:19:01.647 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-22 22:19:01.647 - Thread: 1 -> Entities loaded 2020-07-22 22:19:01.666 - Thread: 1 -> Clusters reordered 2020-07-22 22:19:01.672 - Thread: 1 -> Clusters reordered 2020-07-22 22:19:01.678 - Thread: 1 -> Clusters reordered 2020-07-22 22:19:01.710 - Thread: 1 -> Entities initialized 2020-07-22 22:19:01.711 - Thread: 1 -> Checkpoint.CameraAttachedTo: 97172420397690531 2020-07-22 22:19:01.712 - Thread: 1 -> MySession.Static.LogSettings - START 2020-07-22 22:19:01.713 - Thread: 1 -> Name = Star System 2020-06-28 1828 Save 0 2020-07-22 22:19:01.713 - Thread: 1 -> Description = 2020-07-22 22:19:01.713 - Thread: 1 -> GameDateTime = 01/06/2081 17:31:06 2020-07-22 22:19:01.713 - Thread: 1 -> Password = 2020-07-22 22:19:01.713 - Thread: 1 -> CurrentPath = C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0 2020-07-22 22:19:01.713 - Thread: 1 -> WorkshopId = 2020-07-22 22:19:01.713 - Thread: 1 -> CameraController = MyCockpit {15939CD2FC4EEA3} Azul Industrial Cockpit "Arm Controller" 2020-07-22 22:19:01.713 - Thread: 1 -> ThumbPath = C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\thumb.jpg 2020-07-22 22:19:01.713 - Thread: 1 -> Settings: 2020-07-22 22:19:01.713 - Thread: 1 -> GameMode = Survival 2020-07-22 22:19:01.713 - Thread: 1 -> MaxPlayers = 4 2020-07-22 22:19:01.713 - Thread: 1 -> OnlineMode = OFFLINE 2020-07-22 22:19:01.713 - Thread: 1 -> AutoHealing = True 2020-07-22 22:19:01.714 - Thread: 1 -> WeaponsEnabled = True 2020-07-22 22:19:01.714 - Thread: 1 -> ThrusterDamage = True 2020-07-22 22:19:01.714 - Thread: 1 -> EnableSpectator = False 2020-07-22 22:19:01.714 - Thread: 1 -> EnableCopyPaste = False 2020-07-22 22:19:01.714 - Thread: 1 -> MaxFloatingObjects = 100 2020-07-22 22:19:01.714 - Thread: 1 -> MaxGridSize = 50000 2020-07-22 22:19:01.714 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-07-22 22:19:01.714 - Thread: 1 -> CargoShipsEnabled = True 2020-07-22 22:19:01.714 - Thread: 1 -> EnvironmentHostility = SAFE 2020-07-22 22:19:01.714 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-07-22 22:19:01.714 - Thread: 1 -> InventorySizeMultiplier = 3 2020-07-22 22:19:01.714 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-07-22 22:19:01.714 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-07-22 22:19:01.714 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-07-22 22:19:01.714 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-07-22 22:19:01.714 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-07-22 22:19:01.714 - Thread: 1 -> ClientCanSave = False 2020-07-22 22:19:01.714 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-07-22 22:19:01.714 - Thread: 1 -> PermanentDeath = False 2020-07-22 22:19:01.714 - Thread: 1 -> DestructibleBlocks = True 2020-07-22 22:19:01.714 - Thread: 1 -> EnableScripts = True 2020-07-22 22:19:01.714 - Thread: 1 -> AutoSaveInMinutes = 5 2020-07-22 22:19:01.714 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-07-22 22:19:01.714 - Thread: 1 -> ProceduralDensity = 0.35 2020-07-22 22:19:01.714 - Thread: 1 -> ProceduralSeed = 0 2020-07-22 22:19:01.714 - Thread: 1 -> DestructibleBlocks = True 2020-07-22 22:19:01.714 - Thread: 1 -> EnableIngameScripts = True 2020-07-22 22:19:01.714 - Thread: 1 -> ViewDistance = 15000 2020-07-22 22:19:01.714 - Thread: 1 -> Voxel destruction = True 2020-07-22 22:19:01.714 - Thread: 1 -> EnableStructuralSimulation = False 2020-07-22 22:19:01.714 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-07-22 22:19:01.714 - Thread: 1 -> EnableContainerDrops = True 2020-07-22 22:19:01.714 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-07-22 22:19:01.714 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-07-22 22:19:01.714 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-07-22 22:19:01.714 - Thread: 1 -> EnableSubgridDamage = False 2020-07-22 22:19:01.714 - Thread: 1 -> SyncDistance = 3000 2020-07-22 22:19:01.714 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-07-22 22:19:01.714 - Thread: 1 -> AFKTimeoutMin = 0 2020-07-22 22:19:01.714 - Thread: 1 -> StopGridsPeriodMin = 15 2020-07-22 22:19:01.714 - Thread: 1 -> ExperimentalMode = True 2020-07-22 22:19:01.714 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2020-07-22 22:19:01.714 - Thread: 1 -> MySession.Static.LogSettings - END 2020-07-22 22:19:01.717 - Thread: 1 -> Session loaded 2020-07-22 22:19:01.717 - Thread: 1 -> RunLoadingAction - END 2020-07-22 22:19:01.717 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-07-22 22:19:01.718 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-07-22 22:19:01.718 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-07-22 22:19:01.718 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-07-22 22:19:01.719 - Thread: 1 -> Updating continues. 2020-07-22 22:19:01.720 - Thread: 1 -> GC Memory: 1632.111 / 1632.111 MB 2020-07-22 22:19:04.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:19:04.713 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:19:13.396 - Thread: 1 -> GUI Stats: Update 5.25747033333332, Draw 0.181444 2020-07-22 22:19:13.942 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:19:13.942 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,23.13538,62.19889,1,0,1686.042,6535.082,28499,71501,42,26.39659,40.54925,0.1821318,7113,8.319729,0,20.83333,2.196124,3.373588,100,4408311230,1686.042 2020-07-22 22:19:13.942 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:19:13.942 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,329,84,728,4204,1358,0,0,79,1688,0,867,10,0,36,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:19:31.728 - Thread: 1 -> GC Memory: 1688.039 / 1688.039 MB 2020-07-22 22:19:32.193 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:19:32.193 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:19:32.193 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:19:32.211 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:19:43.395 - Thread: 1 -> GUI Stats: Update 0.343941, Draw 0.38213 2020-07-22 22:19:52.693 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 22:19:52.695 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-07-22 22:19:55.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:19:55.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:20:01.745 - Thread: 1 -> GC Memory: 1687.599 / 1687.599 MB 2020-07-22 22:20:02.693 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 22:20:02.695 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-07-22 22:20:12.693 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 22:20:12.695 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-07-22 22:20:13.395 - Thread: 1 -> GUI Stats: Update 0.353969111111111, Draw 0.366735 2020-07-22 22:20:13.959 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:20:13.959 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,23.64596,60.4327,1,0,1688.963,6536.074,28499,71501,42,26.29261,41.53506,0.1543653,7110,8.333117,0,20.83333,2.190994,3.461165,100,4408311918,1688.963 2020-07-22 22:20:13.959 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:20:13.959 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,158,329,84,728,4204,1358,0,0,79,1688,0,867,10,0,36,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:20:22.694 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-22 22:20:22.695 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-07-22 22:20:22.695 - Thread: 1 -> Next activation in 00:58:18.6097245 2020-07-22 22:20:31.746 - Thread: 1 -> GC Memory: 1690.018 / 1690.018 MB 2020-07-22 22:20:43.396 - Thread: 1 -> GUI Stats: Update 0.3491, Draw 0.350876 2020-07-22 22:21:01.746 - Thread: 1 -> GC Memory: 1648.208 / 1648.208 MB 2020-07-22 22:21:13.396 - Thread: 1 -> GUI Stats: Update 0.360614444444445, Draw 0.366400055555556 2020-07-22 22:21:13.975 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:21:13.975 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,27.08729,101.3256,1,0,1649.639,6579.211,28493,71507,42,38.04645,45.23644,0.173268,7496,8.333056,0,20.83333,3.170432,3.769578,100,4432031822,1649.639 2020-07-22 22:21:13.975 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:21:13.975 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,171,342,84,728,4226,1368,0,0,78,1710,0,867,21,0,36,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:21:31.762 - Thread: 1 -> GC Memory: 1650.63 / 1650.63 MB 2020-07-22 22:21:43.396 - Thread: 1 -> GUI Stats: Update 0.359283833333333, Draw 0.3440075 2020-07-22 22:22:01.779 - Thread: 1 -> GC Memory: 1651.672 / 1651.672 MB 2020-07-22 22:22:13.396 - Thread: 1 -> GUI Stats: Update 0.371509277777778, Draw 0.361253166666667 2020-07-22 22:22:13.993 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:22:13.993 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,27.29705,74.58191,1,0,1648.292,6562.887,28493,71507,42,30.03401,37.78162,0.1630073,7501,8.333235,0,20.83333,2.502805,3.148431,100,4422009550,1648.292 2020-07-22 22:22:13.993 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:22:13.993 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,171,342,84,728,4217,1358,0,0,79,1701,0,867,10,0,36,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:22:31.779 - Thread: 1 -> GC Memory: 1646.961 / 1646.961 MB 2020-07-22 22:22:43.395 - Thread: 1 -> GUI Stats: Update 0.378786888888889, Draw 0.352833111111111 2020-07-22 22:23:01.780 - Thread: 1 -> GC Memory: 1652.578 / 1652.578 MB 2020-07-22 22:23:13.397 - Thread: 1 -> GUI Stats: Update 0.368168277777778, Draw 0.371960277777778 2020-07-22 22:23:14.008 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:23:14.009 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,23.92981,72.1239,1,0,1651.387,6564.922,28493,71507,43,30.41767,42.32398,0.1623592,7519,8.333076,0,20.83333,2.534728,3.526889,100,4422282090,1651.387 2020-07-22 22:23:14.009 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:23:14.009 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,171,342,84,728,4217,1358,0,0,79,1701,0,867,10,0,36,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:23:31.798 - Thread: 1 -> GC Memory: 1655.258 / 1655.258 MB 2020-07-22 22:23:43.396 - Thread: 1 -> GUI Stats: Update 0.374827888888889, Draw 0.365600666666667 2020-07-22 22:23:52.913 - Thread: 1 -> Autosave initiated 2020-07-22 22:23:52.913 - Thread: 1 -> Character state: True 2020-07-22 22:23:52.913 - Thread: 1 -> IsServer: True 2020-07-22 22:23:52.913 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 22:23:52.913 - Thread: 1 -> Autosave 2020-07-22 22:23:52.913 - Thread: 1 -> Saving world - START 2020-07-22 22:23:52.913 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:23:52.914 - Thread: 1 -> Before snapshot.: GC Memory: 1,654 B 2020-07-22 22:23:52.931 - Thread: 1 -> After snapshot.: GC Memory: 1,654 B 2020-07-22 22:23:52.932 - Thread: 1 -> Directory cleanup: GC Memory: 1,654 B 2020-07-22 22:23:52.932 - Thread: 1 -> Saving world - END 2020-07-22 22:23:52.972 - Thread: 10 -> Session snapshot save - START 2020-07-22 22:23:52.973 - Thread: 10 -> Checking file access for files in target dir. 2020-07-22 22:23:53.313 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:23:53.488 - Thread: 10 -> Session snapshot save - END 2020-07-22 22:24:01.813 - Thread: 1 -> GC Memory: 1660.324 / 1660.324 MB 2020-07-22 22:24:13.397 - Thread: 1 -> GUI Stats: Update 0.435104944444444, Draw 0.383108388888889 2020-07-22 22:24:14.025 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:24:14.026 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,25.0395,62.10423,1,0,1649.821,6576.668,28493,71507,43,27.78955,41.96009,0.1653821,7503,8.32986,0,20.83333,2.314831,3.495217,100,4442934428,1649.821 2020-07-22 22:24:14.026 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:24:14.026 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,188,358,84,728,4237,1353,0,0,79,1711,0,867,10,0,46,10,336,46,0,1,382,763,384,7,50,0 2020-07-22 22:24:31.814 - Thread: 1 -> GC Memory: 1653.71 / 1653.71 MB 2020-07-22 22:24:43.396 - Thread: 1 -> GUI Stats: Update 0.422425611111111, Draw 0.373509944444445 2020-07-22 22:25:01.829 - Thread: 1 -> GC Memory: 1654.419 / 1654.419 MB 2020-07-22 22:25:13.396 - Thread: 1 -> GUI Stats: Update 0.374333666666667, Draw 0.382692388888889 2020-07-22 22:25:14.042 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:25:14.046 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,23.69763,81.55364,1,0,1656.355,6593.453,28493,71507,43,33.71918,40.14757,0.1617361,7500,8.33302,0,20.83333,2.809826,3.345505,100,4457490352,1656.355 2020-07-22 22:25:14.046 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:25:14.046 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,200,370,84,728,4250,1351,0,0,78,1722,0,867,10,0,49,10,336,46,0,1,382,763,384,7,50,0 2020-07-22 22:25:31.846 - Thread: 1 -> GC Memory: 1659.263 / 1659.263 MB 2020-07-22 22:25:43.396 - Thread: 1 -> GUI Stats: Update 0.34564688888889, Draw 0.403425666666666 2020-07-22 22:26:01.846 - Thread: 1 -> GC Memory: 1651.281 / 1651.281 MB 2020-07-22 22:26:13.397 - Thread: 1 -> GUI Stats: Update 0.407582611111112, Draw 0.424969111111111 2020-07-22 22:26:14.060 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:26:14.060 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,23.74042,97.72331,1,0,1654.162,6608.27,28493,71507,43,37.72121,41.72304,0.1951477,7601,8.333063,0,20.83333,3.143332,3.476807,100,4469234008,1654.162 2020-07-22 22:26:14.060 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:26:14.060 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,206,377,84,728,4262,1351,0,0,78,1729,0,867,10,0,53,10,336,46,0,1,382,763,384,7,50,0 2020-07-22 22:26:31.863 - Thread: 1 -> GC Memory: 1652.784 / 1652.784 MB 2020-07-22 22:26:43.396 - Thread: 1 -> GUI Stats: Update 0.415049444444444, Draw 0.398375166666667 2020-07-22 22:27:01.863 - Thread: 1 -> GC Memory: 1655.718 / 1655.718 MB 2020-07-22 22:27:13.396 - Thread: 1 -> GUI Stats: Update 0.386463222222222, Draw 0.407669666666666 2020-07-22 22:27:14.076 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:27:14.076 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,22.53727,90.32713,1,0,1658.999,6632.445,28493,71507,43,36.03734,40.09894,0.1955554,7597,8.332717,0,20.83333,3.00289,3.341331,100,4484822248,1658.999 2020-07-22 22:27:14.076 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:27:14.076 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,218,390,84,728,4277,1351,0,0,78,1742,0,867,10,0,55,10,336,47,0,1,382,763,384,7,50,0 2020-07-22 22:27:31.879 - Thread: 1 -> GC Memory: 1655.621 / 1655.621 MB 2020-07-22 22:27:43.397 - Thread: 1 -> GUI Stats: Update 0.3358985, Draw 0.417526333333333 2020-07-22 22:28:01.880 - Thread: 1 -> GC Memory: 1655.049 / 1655.049 MB 2020-07-22 22:28:13.397 - Thread: 1 -> GUI Stats: Update 0.538694944444445, Draw 0.454177944444444 2020-07-22 22:28:14.093 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:28:14.093 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,26.40261,86.66393,1,0,1651.167,6651.348,28493,71507,43,35.47143,42.74932,0.1797842,7586,8.33615,0,20.83333,2.956952,3.563648,100,4490356368,1651.167 2020-07-22 22:28:14.093 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:28:14.093 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,218,390,84,728,4282,1357,0,0,78,1747,0,867,10,0,55,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:28:31.897 - Thread: 1 -> GC Memory: 1652.802 / 1652.802 MB 2020-07-22 22:28:43.398 - Thread: 1 -> GUI Stats: Update 0.507042666666666, Draw 0.445404333333333 2020-07-22 22:28:52.913 - Thread: 1 -> Autosave initiated 2020-07-22 22:28:52.914 - Thread: 1 -> Character state: True 2020-07-22 22:28:52.914 - Thread: 1 -> IsServer: True 2020-07-22 22:28:52.914 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 22:28:52.914 - Thread: 1 -> Autosave 2020-07-22 22:28:52.914 - Thread: 1 -> Saving world - START 2020-07-22 22:28:52.915 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:28:52.915 - Thread: 1 -> Before snapshot.: GC Memory: 1,655 B 2020-07-22 22:28:52.932 - Thread: 1 -> After snapshot.: GC Memory: 1,654 B 2020-07-22 22:28:52.932 - Thread: 1 -> Directory cleanup: GC Memory: 1,654 B 2020-07-22 22:28:52.932 - Thread: 1 -> Saving world - END 2020-07-22 22:28:52.973 - Thread: 10 -> Session snapshot save - START 2020-07-22 22:28:52.974 - Thread: 10 -> Checking file access for files in target dir. 2020-07-22 22:28:53.319 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:28:53.488 - Thread: 10 -> Session snapshot save - END 2020-07-22 22:29:01.898 - Thread: 1 -> GC Memory: 1662.384 / 1662.384 MB 2020-07-22 22:29:13.397 - Thread: 1 -> GUI Stats: Update 0.398893611111111, Draw 0.440708111111111 2020-07-22 22:29:14.109 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:29:14.110 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,25.79036,66.06902,1,0,1657.043,6657.465,28493,71507,43,28.26357,33.68175,0.1806699,7580,8.322973,0,20.83333,2.352369,2.803323,100,4493742798,1657.043 2020-07-22 22:29:14.110 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:29:14.110 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,218,390,85,728,4285,1361,0,0,79,1751,0,870,10,0,54,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:29:31.914 - Thread: 1 -> GC Memory: 1657.471 / 1657.471 MB 2020-07-22 22:29:43.397 - Thread: 1 -> GUI Stats: Update 0.384686277777777, Draw 0.478141888888888 2020-07-22 22:29:45.844 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:29:45.844 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:29:45.844 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-22 22:29:45.916 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-22 22:29:55.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:29:55.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:30:01.920 - Thread: 1 -> GC Memory: 1664.85 / 1664.85 MB 2020-07-22 22:30:14.137 - Thread: 1 -> GUI Stats: Update 0.4018605, Draw 0.468802666666667 2020-07-22 22:30:14.868 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:30:14.868 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,28.09868,73.79437,1,0,1664.073,6644.461,28502,71498,43,33.76472,44.14314,0.1798111,7567,8.343496,0,20.83333,2.817158,3.683081,100,4495635646,1664.073 2020-07-22 22:30:14.868 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:30:14.868 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4287,1363,0,0,79,1753,0,872,10,0,54,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:30:31.922 - Thread: 1 -> GC Memory: 1662.677 / 1662.677 MB 2020-07-22 22:30:44.138 - Thread: 1 -> GUI Stats: Update 0.404932555555556, Draw 0.464836722222223 2020-07-22 22:31:01.935 - Thread: 1 -> GC Memory: 1655.309 / 1655.309 MB 2020-07-22 22:31:14.269 - Thread: 1 -> GUI Stats: Update 0.407142833333333, Draw 0.538296666666666 2020-07-22 22:31:15.016 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:31:15.016 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,28.34842,95.47821,1,0,1656.689,6657.082,28508,71492,43,37.86918,47.91895,0.1992216,7573,8.3331,0,20.83333,3.155677,3.993134,100,4497667000,1656.689 2020-07-22 22:31:15.016 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:31:15.016 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4289,1363,0,0,79,1753,0,872,10,0,56,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:31:31.949 - Thread: 1 -> GC Memory: 1659.604 / 1659.604 MB 2020-07-22 22:31:43.794 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:31:43.795 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:31:44.881 - Thread: 1 -> GUI Stats: Update 0.597082, Draw 1.39771688888889 2020-07-22 22:32:01.964 - Thread: 1 -> GC Memory: 1665.04 / 1665.04 MB 2020-07-22 22:32:10.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:32:10.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:32:14.882 - Thread: 1 -> GUI Stats: Update 0.359735166666667, Draw 0.557703777777777 2020-07-22 22:32:15.645 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:32:15.645 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,29.38823,94.17844,1,0,1663.72,6676.738,28508,71492,43,45.31752,52.67177,0.217103,7567,8.340961,0,20.83333,3.779917,4.393332,100,4521254088,1663.72 2020-07-22 22:32:15.645 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:32:15.645 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4311,1385,0,0,90,1775,0,872,21,0,56,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:32:25.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:32:25.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:32:31.965 - Thread: 1 -> GC Memory: 1660.267 / 1660.267 MB 2020-07-22 22:32:44.882 - Thread: 1 -> GUI Stats: Update 0.369652166666666, Draw 0.4578295 2020-07-22 22:33:01.967 - Thread: 1 -> GC Memory: 1659.821 / 1659.821 MB 2020-07-22 22:33:14.881 - Thread: 1 -> GUI Stats: Update 0.373371111111111, Draw 0.497854166666667 2020-07-22 22:33:15.661 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:33:15.661 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,28.33818,107.5366,1,0,1662.303,6659.961,28525,71475,43,45.69501,46.29045,0.2456461,7559,8.33322,0,20.83333,3.807866,3.857485,100,4509901096,1662.303 2020-07-22 22:33:15.661 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:33:15.662 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4300,1374,0,0,79,1765,0,872,21,0,56,10,336,47,0,6,382,763,384,7,50,0 2020-07-22 22:33:31.983 - Thread: 1 -> GC Memory: 1659.149 / 1659.149 MB 2020-07-22 22:33:44.882 - Thread: 1 -> GUI Stats: Update 0.403265444444445, Draw 0.543695333333334 2020-07-22 22:33:52.915 - Thread: 1 -> Autosave initiated 2020-07-22 22:33:52.915 - Thread: 1 -> Character state: True 2020-07-22 22:33:52.915 - Thread: 1 -> IsServer: True 2020-07-22 22:33:52.915 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 22:33:52.915 - Thread: 1 -> Autosave 2020-07-22 22:33:52.915 - Thread: 1 -> Saving world - START 2020-07-22 22:33:52.916 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:33:52.916 - Thread: 1 -> Before snapshot.: GC Memory: 1,661 B 2020-07-22 22:33:52.936 - Thread: 1 -> After snapshot.: GC Memory: 1,661 B 2020-07-22 22:33:52.936 - Thread: 1 -> Directory cleanup: GC Memory: 1,661 B 2020-07-22 22:33:52.936 - Thread: 1 -> Saving world - END 2020-07-22 22:33:52.978 - Thread: 10 -> Session snapshot save - START 2020-07-22 22:33:52.979 - Thread: 10 -> Checking file access for files in target dir. 2020-07-22 22:33:53.341 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:33:53.537 - Thread: 10 -> Session snapshot save - END 2020-07-22 22:34:01.998 - Thread: 1 -> GC Memory: 1669.02 / 1669.02 MB 2020-07-22 22:34:14.881 - Thread: 1 -> GUI Stats: Update 0.368021388888888, Draw 0.553169555555555 2020-07-22 22:34:15.677 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:34:15.678 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,28.34385,103.3963,1,0,1661.065,6665.805,28535,71465,43,51.74471,51.74559,0.2672133,7580,8.33313,0,20.83333,4.311954,4.312027,100,4512019952,1661.065 2020-07-22 22:34:15.678 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:34:15.678 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4302,1376,0,0,80,1767,0,872,21,0,56,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:34:31.998 - Thread: 1 -> GC Memory: 1662.434 / 1662.434 MB 2020-07-22 22:34:44.882 - Thread: 1 -> GUI Stats: Update 0.347684166666666, Draw 0.550452 2020-07-22 22:34:52.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:34:52.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:35:02.015 - Thread: 1 -> GC Memory: 1664.565 / 1664.565 MB 2020-07-22 22:35:14.883 - Thread: 1 -> GUI Stats: Update 0.370468722222223, Draw 0.528501555555556 2020-07-22 22:35:15.694 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:35:15.695 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,29.30479,106.5968,1,0,1664.828,6664.352,28535,71465,43,49.81074,68.79885,0.2502302,7632,8.333132,0,20.83333,4.150795,5.733099,100,4510250162,1664.828 2020-07-22 22:35:15.695 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:35:15.695 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4301,1375,0,0,79,1766,0,872,21,0,55,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:35:32.032 - Thread: 1 -> GC Memory: 1668.014 / 1668.014 MB 2020-07-22 22:35:45.493 - Thread: 1 -> GUI Stats: Update 0.411315666666666, Draw 0.401103222222222 2020-07-22 22:36:02.042 - Thread: 1 -> GC Memory: 1664.297 / 1664.297 MB 2020-07-22 22:36:11.638 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:36:11.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:36:15.492 - Thread: 1 -> GUI Stats: Update 0.445669055555556, Draw 0.289453055555556 2020-07-22 22:36:16.321 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:36:16.321 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,30.92425,129.147,1,0,1665.657,6664.402,28535,71465,43,45.87074,51.10724,0.2375204,7635,8.330836,0,20.83333,3.821416,4.257661,100,4500046608,1665.657 2020-07-22 22:36:16.321 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:36:16.321 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4291,1365,0,0,80,1756,0,873,10,0,55,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:36:32.059 - Thread: 1 -> GC Memory: 1663.135 / 1663.135 MB 2020-07-22 22:36:45.492 - Thread: 1 -> GUI Stats: Update 0.429695277777778, Draw 0.402943944444444 2020-07-22 22:37:02.059 - Thread: 1 -> GC Memory: 1663.987 / 1663.987 MB 2020-07-22 22:37:15.492 - Thread: 1 -> GUI Stats: Update 0.432819555555556, Draw 0.422356222222222 2020-07-22 22:37:16.338 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:37:16.338 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,32.01772,141.277,1,0,1665.423,6665.285,28550,71450,43,50.80986,59.83031,0.2449427,7638,8.333097,0,20.83333,4.234035,4.985718,100,4500046608,1665.423 2020-07-22 22:37:16.338 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:37:16.338 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4291,1365,0,0,80,1756,0,873,10,0,55,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:37:32.059 - Thread: 1 -> GC Memory: 1661.89 / 1661.89 MB 2020-07-22 22:37:45.493 - Thread: 1 -> GUI Stats: Update 0.448177888888889, Draw 0.443411722222222 2020-07-22 22:38:02.075 - Thread: 1 -> GC Memory: 1667.141 / 1667.141 MB 2020-07-22 22:38:03.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:38:03.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:38:15.493 - Thread: 1 -> GUI Stats: Update 0.425896333333334, Draw 0.445933222222222 2020-07-22 22:38:16.354 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:38:16.355 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,32.48362,116.8201,1,0,1665.052,6665.797,28564,71436,42,42.70523,45.9741,0.2589369,7521,8.330914,0,20.83333,3.557736,3.830062,100,4500098248,1665.052 2020-07-22 22:38:16.355 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:38:16.355 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4291,1365,0,0,80,1756,0,873,10,0,55,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:38:32.092 - Thread: 1 -> GC Memory: 1663.655 / 1663.655 MB 2020-07-22 22:38:45.492 - Thread: 1 -> GUI Stats: Update 0.410912666666666, Draw 0.418457388888889 2020-07-22 22:38:52.926 - Thread: 1 -> Autosave initiated 2020-07-22 22:38:52.926 - Thread: 1 -> Character state: True 2020-07-22 22:38:52.926 - Thread: 1 -> IsServer: True 2020-07-22 22:38:52.926 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-22 22:38:52.926 - Thread: 1 -> Autosave 2020-07-22 22:38:52.926 - Thread: 1 -> Saving world - START 2020-07-22 22:38:52.927 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:38:52.927 - Thread: 1 -> Before snapshot.: GC Memory: 1,662 B 2020-07-22 22:38:52.949 - Thread: 1 -> After snapshot.: GC Memory: 1,664 B 2020-07-22 22:38:52.949 - Thread: 1 -> Directory cleanup: GC Memory: 1,664 B 2020-07-22 22:38:52.949 - Thread: 1 -> Saving world - END 2020-07-22 22:38:52.989 - Thread: 11 -> Session snapshot save - START 2020-07-22 22:38:52.990 - Thread: 11 -> Checking file access for files in target dir. 2020-07-22 22:38:53.381 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:38:53.756 - Thread: 11 -> Session snapshot save - END 2020-07-22 22:39:02.093 - Thread: 1 -> GC Memory: 1670.661 / 1670.661 MB 2020-07-22 22:39:15.598 - Thread: 1 -> GUI Stats: Update 0.391129166666666, Draw 0.453377722222221 2020-07-22 22:39:16.476 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:39:16.477 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,27.7396,87.30679,1,0,1666.323,6653.617,28564,71436,42,44.70884,49.11156,0.2387219,7574,8.324812,0,20.83333,3.721927,4.088445,100,4500418952,1666.323 2020-07-22 22:39:16.477 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:39:16.477 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4291,1365,0,0,80,1756,0,873,10,0,55,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:39:32.097 - Thread: 1 -> GC Memory: 1667.211 / 1667.211 MB 2020-07-22 22:39:45.598 - Thread: 1 -> GUI Stats: Update 0.359947777777778, Draw 0.492979055555555 2020-07-22 22:40:02.114 - Thread: 1 -> GC Memory: 1666.237 / 1666.237 MB 2020-07-22 22:40:15.598 - Thread: 1 -> GUI Stats: Update 0.346353055555556, Draw 0.584128944444444 2020-07-22 22:40:16.493 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:40:16.493 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,28.82072,103.3907,1,0,1665.222,6665.465,28564,71436,42,51.53619,61.77204,0.2412869,7577,8.33314,0,20.83333,4.294583,5.147551,100,4511938952,1665.222 2020-07-22 22:40:16.493 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:40:16.493 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4302,1376,0,0,80,1767,0,873,21,0,55,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:40:32.131 - Thread: 1 -> GC Memory: 1666.621 / 1666.621 MB 2020-07-22 22:40:45.597 - Thread: 1 -> GUI Stats: Update 0.356962611111111, Draw 0.543074055555555 2020-07-22 22:40:56.160 - Thread: 1 -> Updating stopped. 2020-07-22 22:41:02.350 - Thread: 1 -> Saving world - START 2020-07-22 22:41:02.351 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:41:02.351 - Thread: 1 -> Before snapshot.: GC Memory: 1,663 B 2020-07-22 22:41:02.368 - Thread: 1 -> After snapshot.: GC Memory: 1,663 B 2020-07-22 22:41:02.368 - Thread: 1 -> Directory cleanup: GC Memory: 1,663 B 2020-07-22 22:41:02.368 - Thread: 1 -> Saving world - END 2020-07-22 22:41:02.407 - Thread: 9 -> Session snapshot save - START 2020-07-22 22:41:02.408 - Thread: 9 -> Checking file access for files in target dir. 2020-07-22 22:41:02.583 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:41:02.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:41:02.943 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 00\.new\Sandbox_config.sbc 2020-07-22 22:41:03.167 - Thread: 9 -> Session snapshot save - END 2020-07-22 22:41:07.650 - Thread: 1 -> Updating continues. 2020-07-22 22:41:07.655 - Thread: 1 -> GC Memory: 1669.42 / 1669.42 MB 2020-07-22 22:41:07.886 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:41:07.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:41:10.885 - Thread: 1 -> Updating stopped. 2020-07-22 22:41:15.719 - Thread: 1 -> GUI Stats: Update 0.547732388888889, Draw 1.1535065 2020-07-22 22:41:16.483 - Thread: 1 -> Saving world - START 2020-07-22 22:41:16.484 - Thread: 1 -> Making world state snapshot. 2020-07-22 22:41:16.484 - Thread: 1 -> Before snapshot.: GC Memory: 1,668 B 2020-07-22 22:41:16.497 - Thread: 1 -> After snapshot.: GC Memory: 1,671 B 2020-07-22 22:41:16.498 - Thread: 1 -> Directory cleanup: GC Memory: 1,671 B 2020-07-22 22:41:16.498 - Thread: 1 -> Saving world - END 2020-07-22 22:41:16.538 - Thread: 10 -> Session snapshot save - START 2020-07-22 22:41:16.539 - Thread: 10 -> Checking file access for files in target dir. 2020-07-22 22:41:16.634 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:41:16.634 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,16.45082,116.1334,1,0,1673.282,6660.934,28564,71436,42,51.03689,58.92416,0.2417264,7565,8.333125,0,20.83333,4.252968,4.910223,100,4501858952,1673.282 2020-07-22 22:41:16.634 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:41:16.634 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4293,1367,0,0,82,1758,0,873,10,0,55,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:41:16.716 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:41:16.717 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:41:16.875 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\dgill\AppData\Roaming\SpaceEngineers\Saves\76561198068643076\Star System 2020-06-28 1828 Save 0\.new\Sandbox_config.sbc 2020-07-22 22:41:17.114 - Thread: 10 -> Session snapshot save - END 2020-07-22 22:41:31.500 - Thread: 1 -> Updating continues. 2020-07-22 22:41:31.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:41:31.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:41:37.670 - Thread: 1 -> GC Memory: 1674.921 / 1674.921 MB 2020-07-22 22:41:45.722 - Thread: 1 -> GUI Stats: Update 0.439213166666667, Draw 1.589167 2020-07-22 22:42:07.671 - Thread: 1 -> GC Memory: 1674.215 / 1674.215 MB 2020-07-22 22:42:15.722 - Thread: 1 -> GUI Stats: Update 0.4113485, Draw 1.61960522222222 2020-07-22 22:42:16.650 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-22 22:42:16.650 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,38.01834,128.0349,1,0,1674.101,6658.789,28564,71436,42,46.51052,51.14337,0.236456,7510,8.333145,0,20.83333,3.875789,4.261851,100,4501834696,1674.101 2020-07-22 22:42:16.650 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-22 22:42:16.650 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,901,33,219,390,85,728,4293,1367,0,0,80,1758,0,874,10,0,55,10,336,47,0,7,382,763,384,7,50,0 2020-07-22 22:42:35.816 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-22 22:42:35.817 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-22 22:42:37.687 - Thread: 1 -> GC Memory: 1661.034 / 1661.034 MB 2020-07-22 22:42:45.720 - Thread: 1 -> GUI Stats: Update 0.424869333333333, Draw 1.24397283333333