15:25:38.2293 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal(Vector3I cubeBlockPosition, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy) at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal<>VRageMath_Vector3I#System_Int64#System_Int64#System_Boolean#System_Int64.Invoke(MyProjectorBase& this, Vector3I& cubeBlockPosition, Int64& owner, Int64& builder, Boolean& requestInstant, Int64& builtBy, DBNull& arg6) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal(Vector3I cubeBlockPosition, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy) at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal<>VRageMath_Vector3I#System_Int64#System_Int64#System_Boolean#System_Int64.Invoke(MyProjectorBase& this, Vector3I& cubeBlockPosition, Int64& owner, Int64& builder, Boolean& requestInstant, Int64& builtBy, DBNull& arg6) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)