2020-07-07 07:35:48.042 - Thread: 1 -> Log Started 2020-07-07 07:35:48.042 - Thread: 1 -> Timezone (local - UTC): -4h 2020-07-07 07:35:48.042 - Thread: 1 -> App Version: 01_195_022 2020-07-07 07:35:48.045 - Thread: 1 -> Steam build: Always true 2020-07-07 07:35:48.045 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-07-07 07:35:48.045 - Thread: 1 -> Environment.ProcessorCount: 16 2020-07-07 07:35:48.109 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-07-07 07:35:48.109 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-07-07 07:35:48.109 - Thread: 1 -> Environment.Is64BitProcess: True 2020-07-07 07:35:48.109 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-07-07 07:35:48.109 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-07-07 07:35:48.109 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-07-07 07:35:48.113 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2020-07-07 07:35:48.113 - Thread: 1 -> IntPtr.Size: 8 2020-07-07 07:35:48.113 - Thread: 1 -> Default Culture: 2020-07-07 07:35:48.113 - Thread: 1 -> Default UI Culture: 2020-07-07 07:35:48.113 - Thread: 1 -> MyConfig.Load() - START 2020-07-07 07:35:48.114 - Thread: 1 -> Path: C:\Users\lords\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-07 07:35:48.210 - Thread: 1 -> NewNewGameScreen: False 2020-07-07 07:35:48.210 - Thread: 1 -> EnableDamageEffects: True 2020-07-07 07:35:48.210 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-07-07 07:35:48.210 - Thread: 1 -> EnableReverb: False 2020-07-07 07:35:48.210 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-07-07 07:35:48.210 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-07-07 07:35:48.210 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-07-07 07:35:48.210 - Thread: 1 -> FirstTimeRun: False 2020-07-07 07:35:48.210 - Thread: 1 -> ExperimentalMode: True 2020-07-07 07:35:48.210 - Thread: 1 -> VideoAdapter: 0 2020-07-07 07:35:48.210 - Thread: 1 -> ScreenWidth: 1920 2020-07-07 07:35:48.210 - Thread: 1 -> ScreenHeight: 1080 2020-07-07 07:35:48.210 - Thread: 1 -> RefreshRate: 60000 2020-07-07 07:35:48.210 - Thread: 1 -> WindowMode: 2 2020-07-07 07:35:48.210 - Thread: 1 -> VerticalSync: 0 2020-07-07 07:35:48.210 - Thread: 1 -> FieldOfView: 70 2020-07-07 07:35:48.210 - Thread: 1 -> PostProcessingEnabled: True 2020-07-07 07:35:48.210 - Thread: 1 -> FlaresIntensity: 1 2020-07-07 07:35:48.210 - Thread: 1 -> TreeViewDistance: 3000 2020-07-07 07:35:48.210 - Thread: 1 -> GrassDensity: 1.172273 2020-07-07 07:35:48.210 - Thread: 1 -> GrassDrawDistance: 1000 2020-07-07 07:35:48.210 - Thread: 1 -> AntialiasingMode: 1 2020-07-07 07:35:48.210 - Thread: 1 -> ShadowMapResolution: 2 2020-07-07 07:35:48.210 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-07-07 07:35:48.210 - Thread: 1 -> TextureQuality: 2 2020-07-07 07:35:48.210 - Thread: 1 -> AnisotropicFiltering: 4 2020-07-07 07:35:48.210 - Thread: 1 -> ModelQuality: 3 2020-07-07 07:35:48.210 - Thread: 1 -> VoxelQuality: 2 2020-07-07 07:35:48.210 - Thread: 1 -> ShaderQuality: 2 2020-07-07 07:35:48.210 - Thread: 1 -> LowMemSwitchToLow: 0 2020-07-07 07:35:48.210 - Thread: 1 -> FirstVTTimeRun: False 2020-07-07 07:35:48.210 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-07-07 07:35:48.210 - Thread: 1 -> GDPRConsent: False 2020-07-07 07:35:48.210 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-07-07 07:35:48.210 - Thread: 1 -> FirstTimeTutorials: False 2020-07-07 07:35:48.210 - Thread: 1 -> ShowCrosshair: True 2020-07-07 07:35:48.210 - Thread: 1 -> EnableTrading: True 2020-07-07 07:35:48.210 - Thread: 1 -> EnableSteamCloud: True 2020-07-07 07:35:48.210 - Thread: 1 -> UiTransparency: 1 2020-07-07 07:35:48.210 - Thread: 1 -> UiBkTransparency: 0.422834 2020-07-07 07:35:48.210 - Thread: 1 -> HUDBkTransparency: 0.6 2020-07-07 07:35:48.210 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-07-07 07:35:48.210 - Thread: 1 -> ControlsHints: True 2020-07-07 07:35:48.210 - Thread: 1 -> GoodBotHints: False 2020-07-07 07:35:48.210 - Thread: 1 -> RotationHints: True 2020-07-07 07:35:48.210 - Thread: 1 -> HudState: 2 2020-07-07 07:35:48.210 - Thread: 1 -> TutorialsFinished: System.String[] 2020-07-07 07:35:48.210 - Thread: 1 -> MutedPlayers: 2020-07-07 07:35:48.210 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-07-07 07:35:48.210 - Thread: 1 -> GameVolume: 0.364588 2020-07-07 07:35:48.210 - Thread: 1 -> Music_Volume: 0 2020-07-07 07:35:48.210 - Thread: 1 -> VoiceChatVolume: 1 2020-07-07 07:35:48.210 - Thread: 1 -> HudWarnings: True 2020-07-07 07:35:48.210 - Thread: 1 -> VoiceChat: True 2020-07-07 07:35:48.210 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-07-07 07:35:48.210 - Thread: 1 -> EnableDynamicMusic: True 2020-07-07 07:35:48.210 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-07-07 07:35:48.210 - Thread: 1 -> EnableDoppler: True 2020-07-07 07:35:48.210 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-07-07 07:35:48.210 - Thread: 1 -> LastCheckedVersion: 1195020 2020-07-07 07:35:48.210 - Thread: 1 -> ZoomMultiplier: 0.2 2020-07-07 07:35:48.210 - Thread: 1 -> GamepadScheme: 0 2020-07-07 07:35:48.210 - Thread: 1 -> ShowCrosshair2: 0 2020-07-07 07:35:48.210 - Thread: 1 -> AreaInteraction: True 2020-07-07 07:35:48.210 - Thread: 1 -> DebugComponentsInfo: 2 2020-07-07 07:35:48.210 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-07-07 07:35:48.210 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-07-07 07:35:48.211 - Thread: 1 -> MyConfig.Load() - END 2020-07-07 07:35:52.599 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-07-07 07:35:52.749 - Thread: 1 -> Found processor count: 8 2020-07-07 07:35:52.749 - Thread: 1 -> Using processor count: 8 2020-07-07 07:35:52.864 - Thread: 1 -> All detected adapters: 2020-07-07 07:35:52.875 - Thread: 1 -> NVIDIA GeForce RTX 2070 - VendorID=4318, SubsystemID=-2023944125, DeviceID=7943 2020-07-07 07:35:52.875 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-07-07 07:35:53.117 - Thread: 1 -> AdapterInfo = { 2020-07-07 07:35:53.117 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 + DISPLAY1 2020-07-07 07:35:53.117 - Thread: 1 -> Description = dev id: 7943, mem: 8421113856, shared mem: 17132748800, Luid: 57359, rev: 161, subsys id: -2023944125, vendor id: 4318, feature_level 11.1: True 2020-07-07 07:35:53.117 - Thread: 1 -> Driver version = 27.21.14.5148 2020-07-07 07:35:53.117 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-07-07 07:35:53.117 - Thread: 1 -> DriverUpdateNecessary = False 2020-07-07 07:35:53.117 - Thread: 1 -> AftermathSupported = False 2020-07-07 07:35:53.117 - Thread: 1 -> Adapter id = 0 2020-07-07 07:35:53.117 - Thread: 1 -> Supported = True 2020-07-07 07:35:53.117 - Thread: 1 -> RAM = 8421113856 2020-07-07 07:35:53.117 - Thread: 1 -> Priority = 2 2020-07-07 07:35:53.117 - Thread: 1 -> Multithreaded rendering supported = True 2020-07-07 07:35:53.117 - Thread: 1 -> Output is attached = True 2020-07-07 07:35:53.117 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-07-07 07:35:53.118 - Thread: 1 -> Display modes = { 2020-07-07 07:35:53.118 - Thread: 1 -> DXGIOutput id = 0 2020-07-07 07:35:53.118 - Thread: 1 -> 640x480@60Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 640x480@59.94Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 720x480@60Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 720x480@59.94Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 720x576@50Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 800x600@56.25Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 800x600@60.317Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1024x768@60.004Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1024x768@70.069Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1152x864@75Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1176x664@60Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1176x664@60Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1176x664@50Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1176x664@50Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1176x664@59.94006Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1176x664@59.94006Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x720@60Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x720@50Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x720@59.94006Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x768@59.81Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x768@59.81Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x800@59.81Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x960@60.02Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x960@60.02Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1280x1024@60.02Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1360x768@59.887Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1360x768@59.887Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1366x768@59.887Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1366x768@59.887Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1440x900@59.887Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1600x900@59.954Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1600x900@59.954Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1600x1024@59.954Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1600x1024@59.954Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1680x1050@59.954Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1920x1080@60Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1920x1080@50Hz 2020-07-07 07:35:53.118 - Thread: 1 -> 1920x1080@59.94006Hz 2020-07-07 07:35:53.118 - Thread: 1 -> } 2020-07-07 07:35:53.118 - Thread: 1 -> } 2020-07-07 07:35:53.118 - Thread: 1 -> AdapterInfo = { 2020-07-07 07:35:53.118 - Thread: 1 -> Name = NVIDIA GeForce RTX 2070 + DISPLAY1 2020-07-07 07:35:53.118 - Thread: 1 -> Description = dev id: 7943, mem: 8421113856, shared mem: 17132748800, Luid: 57359, rev: 161, subsys id: -2023944125, vendor id: 4318, feature_level 11.1: True 2020-07-07 07:35:53.118 - Thread: 1 -> Driver version = 27.21.14.5148 2020-07-07 07:35:53.118 - Thread: 1 -> Driver date = 20200621000000.000000-000 2020-07-07 07:35:53.118 - Thread: 1 -> DriverUpdateNecessary = False 2020-07-07 07:35:53.118 - Thread: 1 -> AftermathSupported = False 2020-07-07 07:35:53.118 - Thread: 1 -> Adapter id = 0 2020-07-07 07:35:53.118 - Thread: 1 -> Supported = True 2020-07-07 07:35:53.118 - Thread: 1 -> RAM = 8421113856 2020-07-07 07:35:53.118 - Thread: 1 -> Priority = 2 2020-07-07 07:35:53.118 - Thread: 1 -> Multithreaded rendering supported = True 2020-07-07 07:35:53.118 - Thread: 1 -> Output is attached = True 2020-07-07 07:35:53.118 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-07-07 07:35:53.118 - Thread: 1 -> Display modes = { 2020-07-07 07:35:53.119 - Thread: 1 -> DXGIOutput id = 0 2020-07-07 07:35:53.119 - Thread: 1 -> 640x480@60Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 640x480@59.94Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 720x480@60Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 720x480@59.94Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 720x576@50Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 800x600@56.25Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 800x600@60.317Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1024x768@60.004Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1024x768@70.069Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1152x864@75Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1176x664@60Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1176x664@60Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1176x664@50Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1176x664@50Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1176x664@59.94006Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1176x664@59.94006Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x720@60Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x720@50Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x720@59.94006Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x768@59.81Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x768@59.81Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x800@59.81Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x960@60.02Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x960@60.02Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1280x1024@60.02Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1360x768@59.887Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1360x768@59.887Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1366x768@59.887Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1366x768@59.887Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1440x900@59.887Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1600x900@59.954Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1600x900@59.954Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1600x1024@59.954Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1600x1024@59.954Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1680x1050@59.954Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1920x1080@60Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1920x1080@50Hz 2020-07-07 07:35:53.119 - Thread: 1 -> 1920x1080@59.94006Hz 2020-07-07 07:35:53.119 - Thread: 1 -> } 2020-07-07 07:35:53.119 - Thread: 1 -> } 2020-07-07 07:35:53.120 - Thread: 1 -> Steam.IsActive: True 2020-07-07 07:35:53.120 - Thread: 1 -> Steam.IsOnline: True 2020-07-07 07:35:53.120 - Thread: 1 -> Steam.OwnsGame: False 2020-07-07 07:35:53.120 - Thread: 1 -> Steam.UserId: 76561197970513785 2020-07-07 07:35:53.120 - Thread: 1 -> Steam.UserName: lordsuhn 2020-07-07 07:35:53.120 - Thread: 1 -> Steam.Branch: default 2020-07-07 07:35:53.120 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-07-07 07:35:53.120 - Thread: 1 -> Build version: 0.1.1.0 2020-07-07 07:35:53.123 - Thread: 1 -> MyScreenManager() 2020-07-07 07:35:53.152 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2020-07-07 07:35:53.152 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2020-07-07 07:35:53.154 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2020-07-07 07:35:53.154 - Thread: 24 -> CreateDeviceInternal - Create device 2020-07-07 07:35:53.217 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2020-07-07 07:35:53.263 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2020-07-07 07:35:53.263 - Thread: 24 -> CreateDeviceInternal create swapchain 2020-07-07 07:35:54.613 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-07-07 07:35:54.613 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-07-07 07:35:54.613 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-07-07 07:35:54.650 - Thread: 24 -> DXGI SetFullscreenState succeded 2020-07-07 07:35:55.445 - Thread: 1 -> Preallocate - START 2020-07-07 07:35:55.447 - Thread: 1 -> MySpaceWorldGenerator - START 2020-07-07 07:35:55.449 - Thread: 1 -> MySpaceWorldGenerator - END 2020-07-07 07:35:55.449 - Thread: 1 -> MySpaceBuildComponent - START 2020-07-07 07:35:55.449 - Thread: 1 -> MySpaceBuildComponent - END 2020-07-07 07:35:55.449 - Thread: 1 -> MyEntities - START 2020-07-07 07:35:55.456 - Thread: 1 -> MyEntities - END 2020-07-07 07:35:55.456 - Thread: 1 -> MyObjectBuilder_Base - START 2020-07-07 07:35:55.456 - Thread: 1 -> MyObjectBuilder_Base - END 2020-07-07 07:35:55.456 - Thread: 1 -> MyTransparentGeometry - START 2020-07-07 07:35:55.456 - Thread: 1 -> MyTransparentGeometry - END 2020-07-07 07:35:55.456 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-07-07 07:35:55.461 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-07-07 07:35:55.461 - Thread: 1 -> MyMath - START 2020-07-07 07:35:55.461 - Thread: 1 -> MyMath - END 2020-07-07 07:35:55.461 - Thread: 1 -> MySimpleObjectDraw - START 2020-07-07 07:35:55.461 - Thread: 1 -> MySimpleObjectDraw - END 2020-07-07 07:35:55.474 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-07-07 07:35:55.474 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-07-07 07:35:55.474 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-07-07 07:35:55.476 - Thread: 1 -> MySyncDestructions - START 2020-07-07 07:35:55.476 - Thread: 1 -> MySyncDestructions - END 2020-07-07 07:35:55.476 - Thread: 1 -> MySyncEntity - START 2020-07-07 07:35:55.476 - Thread: 1 -> MySyncEntity - END 2020-07-07 07:35:55.476 - Thread: 1 -> MySyncScenario - START 2020-07-07 07:35:55.476 - Thread: 1 -> MySyncScenario - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyCommandCharacter - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyCommandCharacter - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyCommandConsole - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyCommandConsole - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyCommandEntity - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyCommandEntity - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyAiTargetManager - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyAiTargetManager - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyClientDebugCommands - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyClientDebugCommands - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyDedicatedServer - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyDedicatedServer - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyDedicatedServerBase - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyDedicatedServerBase - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerBase - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerBase - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerClient - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerClient - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerClientBase - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerClientBase - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerLobby - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerLobby - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerServerBase - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyMultiplayerServerBase - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyServerDebugCommands - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyServerDebugCommands - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyAIActionsParser - START 2020-07-07 07:35:55.476 - Thread: 1 -> MyAIActionsParser - END 2020-07-07 07:35:55.476 - Thread: 1 -> MyCubeGridDefinitions - START 2020-07-07 07:35:55.480 - Thread: 1 -> MyCubeGridDefinitions - END 2020-07-07 07:35:55.480 - Thread: 1 -> MyDefinitionManager - START 2020-07-07 07:35:55.483 - Thread: 1 -> MyDefinitionManager - END 2020-07-07 07:35:55.483 - Thread: 1 -> Preallocate - END 2020-07-07 07:35:55.484 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-07-07 07:35:55.660 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-07-07 07:35:55.660 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-07-07 07:35:55.671 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-07-07 07:35:55.671 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:35:55.671 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:35:55.671 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-07-07 07:35:55.672 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-07-07 07:35:55.672 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-07-07 07:35:55.672 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-07-07 07:35:55.679 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-07-07 07:35:55.679 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-07-07 07:35:55.679 - Thread: 1 -> Virtualized: False 2020-07-07 07:35:55.681 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2020-07-07 07:35:55.681 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,265,497,600 bytes 2020-07-07 07:35:55.681 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-07-07 07:35:55.681 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 26,930,237,440 bytes 2020-07-07 07:35:55.681 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,817,748,480 bytes 2020-07-07 07:35:55.683 - Thread: 1 -> Drive C: | Capacity: 999,525,707,776 bytes | Free space: 299,405,303,808 bytes 2020-07-07 07:35:55.683 - Thread: 1 -> Drive D: | Capacity: 3,000,574,668,800 bytes | Free space: 2,828,833,099,776 bytes 2020-07-07 07:35:55.683 - Thread: 1 -> Drive E: | Capacity: 1,000,202,272,768 bytes | Free space: 0 bytes 2020-07-07 07:35:55.684 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-07-07 07:35:55.684 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-07-07 07:35:55.684 - Thread: 1 -> Installed DLCs: 2020-07-07 07:35:55.685 - Thread: 1 -> Decorative Blocks (1049790) 2020-07-07 07:35:55.685 - Thread: 1 -> Economy Deluxe (1135960) 2020-07-07 07:35:55.685 - Thread: 1 -> Style Pack (1084680) 2020-07-07 07:35:55.685 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-07-07 07:35:55.685 - Thread: 1 -> Frostbite (1241550) 2020-07-07 07:35:55.685 - Thread: 1 -> Sparks Of The Future (1307680) 2020-07-07 07:35:55.696 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-07-07 07:35:55.730 - Thread: 1 -> Havok: Physics.Init 2020-07-07 07:35:55.741 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-07-07 07:35:55.748 - Thread: 1 -> HkGameName: SpaceEngineers 2020-07-07 07:35:55.757 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-07-07 07:35:55.758 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-07 07:35:55.761 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-07-07 07:35:55.936 - Thread: 1 -> Loading scenarios 2020-07-07 07:35:55.950 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-07 07:35:55.950 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-07-07 07:35:56.077 - Thread: 1 -> Loading sound definitions 2020-07-07 07:35:56.111 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-07 07:35:56.111 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-07-07 07:35:56.111 - Thread: 1 -> Loading shadow textures definitions 2020-07-07 07:35:56.111 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-07-07 07:35:56.111 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-07-07 07:35:56.118 - Thread: 1 -> MyAudio.LoadData - START 2020-07-07 07:35:56.151 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6 - Sample rate: 48000 2020-07-07 07:35:56.229 - Thread: 1 -> MyAudio.LoadData - END 2020-07-07 07:35:56.232 - Thread: 1 -> MyGuiManager() 2020-07-07 07:35:56.232 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-07-07 07:35:56.235 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-07-07 07:35:56.281 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-07-07 07:35:56.341 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-07-07 07:35:56.341 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-07-07 07:35:56.341 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-07-07 07:35:56.356 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-07-07 07:35:56.377 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-07-07 07:35:56.386 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-07-07 07:35:56.387 - Thread: 10 -> ReloadVoxelMaterials 2020-07-07 07:35:56.437 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-07-07 07:35:56.437 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-07-07 07:35:56.437 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-07-07 07:35:56.437 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-07-07 07:35:56.437 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-07-07 07:35:56.437 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-07-07 07:35:56.437 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-07-07 07:35:56.439 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-07-07 07:35:56.479 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-07-07 07:35:56.480 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-07-07 07:35:56.484 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-07-07 07:35:56.487 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-07-07 07:35:56.488 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-07-07 07:35:56.489 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-07-07 07:35:56.492 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-07-07 07:35:56.493 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-07-07 07:35:56.494 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-07-07 07:35:56.496 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-07-07 07:35:56.501 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-07-07 07:35:56.506 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-07-07 07:35:56.507 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-07-07 07:35:56.508 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-07-07 07:35:56.509 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-07-07 07:35:56.514 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-07-07 07:35:56.515 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-07-07 07:35:56.518 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-07-07 07:35:56.520 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-07-07 07:35:56.530 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-07-07 07:35:56.532 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-07-07 07:35:56.543 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-07-07 07:35:56.549 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-07-07 07:35:56.551 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-07-07 07:35:56.553 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-07-07 07:35:56.554 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-07-07 07:35:56.555 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-07-07 07:35:56.558 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-07-07 07:35:56.559 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-07-07 07:35:56.560 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-07-07 07:35:56.560 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-07-07 07:35:56.560 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-07-07 07:35:56.570 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-07-07 07:35:56.576 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-07-07 07:35:56.583 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-07-07 07:35:56.590 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-07-07 07:35:56.593 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-07-07 07:35:56.600 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-07-07 07:35:56.601 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-07-07 07:35:56.609 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-07-07 07:35:56.610 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-07-07 07:35:56.612 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-07-07 07:35:56.612 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-07-07 07:35:56.614 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-07-07 07:35:56.665 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-07-07 07:35:56.665 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-07-07 07:35:56.671 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-07-07 07:35:56.673 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-07-07 07:35:56.676 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-07-07 07:35:56.681 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-07-07 07:35:56.685 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-07-07 07:35:56.686 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-07-07 07:35:56.688 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-07-07 07:35:56.695 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-07-07 07:35:56.698 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-07-07 07:35:56.706 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-07-07 07:35:56.719 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-07-07 07:35:56.728 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-07-07 07:35:56.738 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-07-07 07:35:56.750 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-07-07 07:35:56.794 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-07-07 07:35:56.797 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-07-07 07:35:56.827 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-07-07 07:35:56.854 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-07-07 07:35:56.874 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-07-07 07:35:56.881 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-07-07 07:35:56.890 - Thread: 1 -> Timer Frequency: 10000000 2020-07-07 07:35:56.890 - Thread: 1 -> Ticks per frame: 166667 2020-07-07 07:35:56.921 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-07-07 07:35:56.943 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-07-07 07:35:56.976 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-07-07 07:35:56.991 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-07-07 07:35:57.029 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-07-07 07:35:57.032 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-07-07 07:35:57.081 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-07-07 07:35:57.092 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-07-07 07:35:57.131 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-07-07 07:35:57.134 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-07-07 07:35:57.161 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-07-07 07:35:57.180 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-07-07 07:35:57.183 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-07-07 07:35:57.202 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-07-07 07:35:57.204 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-07-07 07:35:57.213 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-07-07 07:35:57.248 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-07-07 07:35:57.249 - Thread: 1 -> Flares Intensity: 1 2020-07-07 07:35:57.249 - Thread: 1 -> Field of view: 1.22173 2020-07-07 07:35:57.249 - Thread: 1 -> PostProcessingEnabled: True 2020-07-07 07:35:57.249 - Thread: 1 -> Render.GrassDensityFactor: 1.172273 2020-07-07 07:35:57.249 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-07-07 07:35:57.249 - Thread: 1 -> Render.DistanceFade: 3000 2020-07-07 07:35:57.249 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-07-07 07:35:57.249 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-07-07 07:35:57.249 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-07-07 07:35:57.249 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-07-07 07:35:57.249 - Thread: 1 -> Render.TextureQuality: HIGH 2020-07-07 07:35:57.249 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-07-07 07:35:57.249 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-07-07 07:35:57.249 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-07-07 07:35:57.249 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-07-07 07:35:57.249 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-07-07 07:35:57.254 - Thread: 1 -> Analytics uuid: d99232e2-794b-f5ca-6c35-1eebfe9a2261 2020-07-07 07:35:57.254 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-07-07 07:35:57.352 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-07-07 07:35:57.357 - Thread: 1 -> Analytics helper process start reported 2020-07-07 07:35:57.446 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-07-07 07:35:57.453 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-07-07 07:35:57.471 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-07-07 07:35:57.500 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-07-07 07:35:57.585 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-07-07 07:35:57.656 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-07-07 07:35:57.733 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-07-07 07:35:57.740 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-07-07 07:35:57.978 - Thread: 33 -> Analytics session error 2020-07-07 07:35:59.438 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-07-07 07:35:59.567 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:35:59.567 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:00.868 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-07-07 07:36:00.868 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-07-07 07:36:00.868 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-07-07 07:36:01.232 - Thread: 37 -> LoadSession() - Start 2020-07-07 07:36:01.232 - Thread: 37 -> C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Horus Star System 2020-07-07 07:36:02.512 - Thread: 37 -> Loading Sandbox world configuration file C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Horus Star System\Sandbox_config.sbc 2020-07-07 07:36:02.514 - Thread: 37 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-07 07:36:02.514 - Thread: 37 -> CheckPoint Experimental mode: Yes 2020-07-07 07:36:02.514 - Thread: 37 -> CheckPoint Experimental mode reason: ExperimentalMode, SyncDistance, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts, StationVoxelSupport, SupergriddingEnabled 2020-07-07 07:36:02.530 - Thread: 10 -> Downloading world mods - START 2020-07-07 07:36:02.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:02.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:03.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:03.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:03.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:03.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:03.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:03.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:03.658 - Thread: 1 -> Mod dependencies query successful 2020-07-07 07:36:03.659 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1918681825 2020-07-07 07:36:03.659 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 758597413 2020-07-07 07:36:03.659 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 758597413 2020-07-07 07:36:03.659 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-07-07 07:36:03.659 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 758597413 2020-07-07 07:36:03.659 - Thread: 10 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-07-07 07:36:04.312 - Thread: 13 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-07-07 07:36:04.515 - Thread: 1 -> Mod dependencies query successful 2020-07-07 07:36:04.517 - Thread: 1 -> Query successful. 2020-07-07 07:36:04.517 - Thread: 13 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-07-07 07:36:04.517 - Thread: 13 -> Up to date mod: Id = 2140265076, title = 'Sparks of the Future: Extended Edition' 2020-07-07 07:36:04.517 - Thread: 13 -> Mod download time: 0.00 seconds 2020-07-07 07:36:04.520 - Thread: 10 -> MyWorkshop.GetItemsBlocking: getting 101 items 2020-07-07 07:36:05.679 - Thread: 1 -> Mod query successful 2020-07-07 07:36:05.681 - Thread: 10 -> Failed to download mods because download was stopped. 2020-07-07 07:36:05.681 - Thread: 10 -> Downloading mods failed 2020-07-07 07:36:05.681 - Thread: 10 -> Downloading world mods - END 2020-07-07 07:36:09.030 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-07-07 07:36:09.052 - Thread: 10 -> Loading available saves - START 2020-07-07 07:36:09.052 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-07-07 07:36:09.052 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-07-07 07:36:09.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:09.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:09.097 - Thread: 10 -> Loading available saves - END 2020-07-07 07:36:17.060 - Thread: 37 -> StartNewSandbox - Start 2020-07-07 07:36:17.073 - Thread: 37 -> CheckPoint Experimental mode: Yes 2020-07-07 07:36:17.073 - Thread: 37 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-07-07 07:36:17.073 - Thread: 37 -> LoadSession() - End 2020-07-07 07:36:17.090 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:17.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:17.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:17.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:17.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:17.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:17.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:17.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:17.092 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-07-07 07:36:17.092 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-07-07 07:36:17.307 - Thread: 1 -> RunLoadingAction - START 2020-07-07 07:36:17.307 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet 2020-07-07 07:36:17.751 - Thread: 1 -> GC Memory: 1,132,727,000 B 2020-07-07 07:36:17.754 - Thread: 1 -> Process Memory: 3,226,185,728 B 2020-07-07 07:36:17.754 - Thread: 1 -> Experimental mode: Yes 2020-07-07 07:36:17.754 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-07-07 07:36:18.532 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-07-07 07:36:18.552 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-07-07 07:36:18.556 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-07-07 07:36:18.557 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-07 07:36:18.558 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-07-07 07:36:18.679 - Thread: 1 -> Loading scenarios 2020-07-07 07:36:18.679 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-07 07:36:18.679 - Thread: 1 -> List of used mods (0) - START 2020-07-07 07:36:18.679 - Thread: 1 -> List of used mods - END 2020-07-07 07:36:18.724 - Thread: 1 -> Loading behaviors 2020-07-07 07:36:18.725 - Thread: 1 -> Loading ammo magazines 2020-07-07 07:36:18.728 - Thread: 1 -> Loading ammo definitions 2020-07-07 07:36:18.730 - Thread: 1 -> Loading animations 2020-07-07 07:36:18.732 - Thread: 1 -> Loading animations 2020-07-07 07:36:18.733 - Thread: 1 -> Loading sound definitions 2020-07-07 07:36:18.733 - Thread: 1 -> Loading sound definitions 2020-07-07 07:36:18.733 - Thread: 1 -> Loading sound definitions 2020-07-07 07:36:18.733 - Thread: 1 -> Loading sound definitions 2020-07-07 07:36:18.733 - Thread: 1 -> Loading sound definitions 2020-07-07 07:36:18.733 - Thread: 1 -> Loading sound definitions 2020-07-07 07:36:18.733 - Thread: 1 -> Loading category classes 2020-07-07 07:36:18.734 - Thread: 1 -> Loading category classes 2020-07-07 07:36:18.734 - Thread: 1 -> Loading blueprint classes 2020-07-07 07:36:18.735 - Thread: 1 -> Loading blueprint class entries 2020-07-07 07:36:18.735 - Thread: 1 -> Loading blueprint class entries 2020-07-07 07:36:18.735 - Thread: 1 -> Loading blueprints 2020-07-07 07:36:18.737 - Thread: 1 -> Loading blueprints 2020-07-07 07:36:18.737 - Thread: 1 -> Loading agent definitions 2020-07-07 07:36:18.738 - Thread: 1 -> Loading character definitions 2020-07-07 07:36:18.747 - Thread: 1 -> Loading character definitions 2020-07-07 07:36:18.747 - Thread: 1 -> Loading components 2020-07-07 07:36:18.748 - Thread: 1 -> Loading components 2020-07-07 07:36:18.748 - Thread: 1 -> Loading configuration 2020-07-07 07:36:18.750 - Thread: 1 -> Loading container types 2020-07-07 07:36:18.751 - Thread: 1 -> Loading Contract Types 2020-07-07 07:36:18.755 - Thread: 1 -> Loading block positions 2020-07-07 07:36:18.757 - Thread: 1 -> Loading block positions 2020-07-07 07:36:18.757 - Thread: 1 -> Loading curve definitions 2020-07-07 07:36:18.759 - Thread: 1 -> Loading debris 2020-07-07 07:36:18.760 - Thread: 1 -> Loading environment items entries 2020-07-07 07:36:18.760 - Thread: 1 -> Loading decal global definitions 2020-07-07 07:36:18.760 - Thread: 1 -> Loading decal definitions 2020-07-07 07:36:18.762 - Thread: 1 -> Loading drone behaviors 2020-07-07 07:36:18.764 - Thread: 1 -> Loading edges 2020-07-07 07:36:18.765 - Thread: 1 -> Loading emissive color definitions 2020-07-07 07:36:18.767 - Thread: 1 -> Loading emissive color default states 2020-07-07 07:36:18.771 - Thread: 1 -> Loading animations 2020-07-07 07:36:18.771 - Thread: 1 -> Loading entity components 2020-07-07 07:36:18.784 - Thread: 1 -> Loading component containers 2020-07-07 07:36:18.794 - Thread: 1 -> Loading environment items entries 2020-07-07 07:36:18.794 - Thread: 1 -> Loading Faction Names 2020-07-07 07:36:18.795 - Thread: 1 -> Loading factions 2020-07-07 07:36:18.797 - Thread: 1 -> Loading flare definitions 2020-07-07 07:36:18.806 - Thread: 1 -> Loading gas property definitions 2020-07-07 07:36:18.807 - Thread: 1 -> Loading event definitions 2020-07-07 07:36:18.808 - Thread: 1 -> Loading physical items 2020-07-07 07:36:18.811 - Thread: 1 -> Loading chat bot responses 2020-07-07 07:36:18.841 - Thread: 1 -> Loading LCD texture categories 2020-07-07 07:36:18.842 - Thread: 1 -> Loading LCD texture categories 2020-07-07 07:36:18.842 - Thread: 1 -> Loading LCD texture categories 2020-07-07 07:36:18.842 - Thread: 1 -> Loading LCD texture categories 2020-07-07 07:36:18.842 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-07 07:36:18.842 - Thread: 1 -> Loading physical items 2020-07-07 07:36:18.844 - Thread: 1 -> Loading physical items 2020-07-07 07:36:18.844 - Thread: 1 -> Loading physical material properties 2020-07-07 07:36:18.847 - Thread: 1 -> Loading pirate antennas 2020-07-07 07:36:18.852 - Thread: 1 -> Loading research blocks definitions 2020-07-07 07:36:18.853 - Thread: 1 -> Loading research groups definitions 2020-07-07 07:36:18.854 - Thread: 1 -> Loading resource distribution groups 2020-07-07 07:36:18.855 - Thread: 1 -> Loading shadow textures definitions 2020-07-07 07:36:18.855 - Thread: 1 -> Loading ship sound groups 2020-07-07 07:36:18.866 - Thread: 1 -> Loading ship sound groups 2020-07-07 07:36:18.866 - Thread: 1 -> Loading sound categories 2020-07-07 07:36:18.868 - Thread: 1 -> Loading stat definitions 2020-07-07 07:36:18.868 - Thread: 1 -> Loading grid creators 2020-07-07 07:36:18.870 - Thread: 1 -> Loading transparent material properties 2020-07-07 07:36:18.870 - Thread: 1 -> Loading planet definition 2020-07-07 07:36:18.872 - Thread: 1 -> Loading voxel map storage definitions 2020-07-07 07:36:18.873 - Thread: 1 -> Loading voxel material definitions 2020-07-07 07:36:18.874 - Thread: 1 -> Loading voxel material definitions 2020-07-07 07:36:18.874 - Thread: 1 -> Loading voxel material definitions 2020-07-07 07:36:18.874 - Thread: 1 -> Loading Weather Effects 2020-07-07 07:36:18.879 - Thread: 1 -> Audio effects definitions 2020-07-07 07:36:18.882 - Thread: 1 -> Loading environment items definitions 2020-07-07 07:36:18.883 - Thread: 1 -> Loading environment items definitions 2020-07-07 07:36:18.884 - Thread: 1 -> Loading physical material properties 2020-07-07 07:36:18.887 - Thread: 1 -> Loading particle effect definitions 2020-07-07 07:36:18.942 - Thread: 1 -> Loading particle effect definitions 2020-07-07 07:36:18.943 - Thread: 1 -> Loading environment item definitions 2020-07-07 07:36:18.947 - Thread: 1 -> Loading weapon definitions 2020-07-07 07:36:18.951 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:18.987 - Thread: 1 -> Created block definitions 2020-07-07 07:36:18.987 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.017 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.023 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.025 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.026 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.027 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.027 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.028 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.028 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.030 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.030 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.032 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.033 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.034 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.034 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.035 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.035 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.040 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.040 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.040 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.041 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.041 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.042 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.043 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.044 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.044 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.055 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.055 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.056 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.056 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.057 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.061 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.061 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.063 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.063 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.063 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.064 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.067 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.068 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.069 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.070 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.070 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.071 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.071 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.072 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.074 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.075 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.078 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.079 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.080 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.081 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.082 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.083 - Thread: 1 -> Loading cube blocks 2020-07-07 07:36:19.084 - Thread: 1 -> Created block definitions 2020-07-07 07:36:19.086 - Thread: 1 -> Loading block variant groups 2020-07-07 07:36:19.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-07-07 07:36:19.088 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-07-07 07:36:19.088 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-07-07 07:36:19.088 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-07-07 07:36:19.088 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-07-07 07:36:19.088 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-07-07 07:36:19.088 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-07-07 07:36:19.094 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-07-07 07:36:19.096 - Thread: 1 -> Loading asteroid generators 2020-07-07 07:36:19.096 - Thread: 1 -> Loading spawn groups 2020-07-07 07:36:19.098 - Thread: 1 -> Loading drop containers 2020-07-07 07:36:19.100 - Thread: 1 -> Loading spawn groups 2020-07-07 07:36:19.101 - Thread: 1 -> Loading spawn groups 2020-07-07 07:36:19.101 - Thread: 1 -> Loading radial menu definitions 2020-07-07 07:36:19.115 - Thread: 1 -> Loading respawn ships 2020-07-07 07:36:19.116 - Thread: 1 -> Loading spawn groups 2020-07-07 07:36:19.116 - Thread: 1 -> Loading wheel speeds 2020-07-07 07:36:19.156 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-07 07:36:19.164 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-07 07:36:19.164 - Thread: 1 -> MyAudio.LoadData - START 2020-07-07 07:36:19.190 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6 - Sample rate: 48000 2020-07-07 07:36:19.291 - Thread: 1 -> MyAudio.LoadData - END 2020-07-07 07:36:19.327 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-07-07 07:36:19.332 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:36:19.366 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:36:19.366 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:36:19.367 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:36:19.375 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:36:19.759 - Thread: 49 -> External debugger: listening... 2020-07-07 07:36:19.800 - Thread: 1 -> MyLights.LoadData() - START 2020-07-07 07:36:19.803 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-07-07 07:36:19.803 - Thread: 1 -> MyLights.LoadData() - END 2020-07-07 07:36:19.803 - Thread: 1 -> Info: MyLights initialized. 2020-07-07 07:36:19.803 - Thread: 1 -> MyExplosions.LoadData() - START 2020-07-07 07:36:19.813 - Thread: 1 -> MyExplosions.LoadData() - END 2020-07-07 07:36:19.873 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-07-07 07:36:19.873 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-07-07 07:36:19.902 - Thread: 1 -> Loading Procedural World Generator 2020-07-07 07:36:19.903 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-07-07 07:36:20.162 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-07-07 07:36:20.260 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-07-07 07:36:20.260 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-07-07 07:36:20.260 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-07-07 07:36:20.260 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-07-07 07:36:20.260 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-07-07 07:36:20.261 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Mars-1323953731d120000.vx2' 2020-07-07 07:36:20.261 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Alien-1494130250d120000.vx2' 2020-07-07 07:36:20.261 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Moon-1321135827d19000.vx2' 2020-07-07 07:36:20.261 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Titan-813248659d19000.vx2' 2020-07-07 07:36:20.261 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\EarthLike-1490369077d120000.vx2' 2020-07-07 07:36:22.242 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-07-07 07:36:22.246 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:36:22.354 - Thread: 11 -> Info: Planet generator name: Mars 2020-07-07 07:36:22.354 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:36:22.432 - Thread: 11 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-07-07 07:36:22.530 - Thread: 13 -> Info: Planet generator name: Alien 2020-07-07 07:36:22.530 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:36:22.532 - Thread: 13 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-07-07 07:36:22.648 - Thread: 10 -> Info: Planet generator name: Titan 2020-07-07 07:36:22.649 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:36:22.811 - Thread: 12 -> Info: Planet generator name: Moon 2020-07-07 07:36:22.811 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:36:23.310 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-07-07 07:36:23.310 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Europa-374791280d19000.vx2' 2020-07-07 07:36:25.959 - Thread: 13 -> Info: Planet generator name: Europa 2020-07-07 07:36:25.959 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:36:25.959 - Thread: 1 -> Entities loaded 2020-07-07 07:36:26.298 - Thread: 1 -> Clusters reordered 2020-07-07 07:36:26.403 - Thread: 1 -> Entities initialized 2020-07-07 07:36:26.538 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103753901892655110 2020-07-07 07:36:26.553 - Thread: 1 -> MySession.Static.LogSettings - START 2020-07-07 07:36:26.553 - Thread: 1 -> Name = Earth Planet 2020-07-07 07:36 2020-07-07 07:36:26.553 - Thread: 1 -> Description = 2020-07-07 07:36:26.553 - Thread: 1 -> GameDateTime = 01/01/2081 00:11:47 2020-07-07 07:36:26.553 - Thread: 1 -> Password = 2020-07-07 07:36:26.553 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet 2020-07-07 07:36:26.554 - Thread: 1 -> WorkshopId = 2020-07-07 07:36:26.554 - Thread: 1 -> CameraController = Default_Astronaut 2020-07-07 07:36:26.554 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\thumb.jpg 2020-07-07 07:36:26.556 - Thread: 1 -> Settings: 2020-07-07 07:36:26.556 - Thread: 1 -> GameMode = Survival 2020-07-07 07:36:26.556 - Thread: 1 -> MaxPlayers = 4 2020-07-07 07:36:26.556 - Thread: 1 -> OnlineMode = OFFLINE 2020-07-07 07:36:26.556 - Thread: 1 -> AutoHealing = True 2020-07-07 07:36:26.556 - Thread: 1 -> WeaponsEnabled = True 2020-07-07 07:36:26.556 - Thread: 1 -> ThrusterDamage = True 2020-07-07 07:36:26.556 - Thread: 1 -> EnableSpectator = False 2020-07-07 07:36:26.556 - Thread: 1 -> EnableCopyPaste = False 2020-07-07 07:36:26.556 - Thread: 1 -> MaxFloatingObjects = 56 2020-07-07 07:36:26.556 - Thread: 1 -> MaxGridSize = 0 2020-07-07 07:36:26.556 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-07-07 07:36:26.556 - Thread: 1 -> CargoShipsEnabled = True 2020-07-07 07:36:26.556 - Thread: 1 -> EnvironmentHostility = SAFE 2020-07-07 07:36:26.556 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-07-07 07:36:26.556 - Thread: 1 -> InventorySizeMultiplier = 3 2020-07-07 07:36:26.556 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-07-07 07:36:26.556 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-07-07 07:36:26.556 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-07-07 07:36:26.556 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-07-07 07:36:26.556 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-07-07 07:36:26.556 - Thread: 1 -> ClientCanSave = False 2020-07-07 07:36:26.556 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-07-07 07:36:26.556 - Thread: 1 -> PermanentDeath = False 2020-07-07 07:36:26.556 - Thread: 1 -> DestructibleBlocks = True 2020-07-07 07:36:26.556 - Thread: 1 -> EnableScripts = False 2020-07-07 07:36:26.556 - Thread: 1 -> AutoSaveInMinutes = 5 2020-07-07 07:36:26.556 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-07-07 07:36:26.556 - Thread: 1 -> ProceduralDensity = 0.35 2020-07-07 07:36:26.556 - Thread: 1 -> ProceduralSeed = 0 2020-07-07 07:36:26.556 - Thread: 1 -> DestructibleBlocks = True 2020-07-07 07:36:26.556 - Thread: 1 -> EnableIngameScripts = False 2020-07-07 07:36:26.556 - Thread: 1 -> ViewDistance = 15000 2020-07-07 07:36:26.556 - Thread: 1 -> Voxel destruction = True 2020-07-07 07:36:26.556 - Thread: 1 -> EnableStructuralSimulation = False 2020-07-07 07:36:26.556 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-07-07 07:36:26.556 - Thread: 1 -> EnableContainerDrops = True 2020-07-07 07:36:26.556 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-07-07 07:36:26.556 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-07-07 07:36:26.556 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-07-07 07:36:26.556 - Thread: 1 -> EnableSubgridDamage = False 2020-07-07 07:36:26.556 - Thread: 1 -> SyncDistance = 3000 2020-07-07 07:36:26.556 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-07-07 07:36:26.556 - Thread: 1 -> AFKTimeoutMin = 0 2020-07-07 07:36:26.556 - Thread: 1 -> StopGridsPeriodMin = 15 2020-07-07 07:36:26.556 - Thread: 1 -> ExperimentalMode = True 2020-07-07 07:36:26.556 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-07-07 07:36:26.556 - Thread: 1 -> MySession.Static.LogSettings - END 2020-07-07 07:36:26.611 - Thread: 1 -> Session loaded 2020-07-07 07:36:26.613 - Thread: 1 -> Saving world - START 2020-07-07 07:36:26.613 - Thread: 1 -> Making world state snapshot. 2020-07-07 07:36:26.613 - Thread: 1 -> Before snapshot.: GC Memory: 1,661 B 2020-07-07 07:36:26.760 - Thread: 1 -> After snapshot.: GC Memory: 1,676 B 2020-07-07 07:36:26.762 - Thread: 1 -> Directory cleanup: GC Memory: 1,676 B 2020-07-07 07:36:26.762 - Thread: 1 -> Saving world - END 2020-07-07 07:36:26.763 - Thread: 1 -> RunLoadingAction - END 2020-07-07 07:36:26.764 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-07-07 07:36:26.829 - Thread: 10 -> Session snapshot save - START 2020-07-07 07:36:26.829 - Thread: 10 -> Checking file access for files in target dir. 2020-07-07 07:36:26.872 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-07-07 07:36:26.872 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-07-07 07:36:26.872 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-07-07 07:36:26.883 - Thread: 1 -> Updating continues. 2020-07-07 07:36:26.915 - Thread: 1 -> GC Memory: 1734.551 / 1734.551 MB 2020-07-07 07:36:27.444 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-07-07 07:36:28.784 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\.new\Sandbox_config.sbc 2020-07-07 07:36:28.905 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-07-07 07:36:28.924 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-07-07 07:36:28.932 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-07-07 07:36:28.944 - Thread: 10 -> Session snapshot save - END 2020-07-07 07:36:32.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:36:32.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:36:40.024 - Thread: 1 -> GUI Stats: Update 5.85295322222223, Draw 0.183995333333333 2020-07-07 07:36:54.808 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-07 07:36:54.808 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-07 07:36:54.808 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-07 07:36:54.918 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-07 07:36:56.923 - Thread: 1 -> GC Memory: 4020.9 / 4020.9 MB 2020-07-07 07:37:01.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:37:01.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:37:04.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:37:04.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:37:04.871 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-07 07:37:04.871 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-07 07:37:04.871 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-07 07:37:04.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-07 07:37:09.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:37:09.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:37:10.314 - Thread: 1 -> GUI Stats: Update 0.180953111111111, Draw 0.247136722222222 2020-07-07 07:37:10.328 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-07 07:37:10.337 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,16.17466,81.10275,1,0,4023.403,10777.89,13939,86061,28,16.0477,96.64339,0,19860,9.871812,0,16.66667,1.584198,9.540454,100,6920005582,4023.403 2020-07-07 07:37:10.338 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-07 07:37:10.338 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,36,498,660,90,655,6599,3466,0,0,110,4126,0,1764,31,0,65,15,288,49,0,14,1529,758,360,6,50,0 2020-07-07 07:37:16.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:37:16.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:37:21.204 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:37:21.204 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:37:26.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:37:26.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:37:26.939 - Thread: 1 -> GC Memory: 4028.33 / 4028.33 MB 2020-07-07 07:37:32.871 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-07 07:37:32.882 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-07-07 07:37:40.539 - Thread: 1 -> GUI Stats: Update 0.203872888888889, Draw 0.199643666666667 2020-07-07 07:37:42.871 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-07 07:37:42.874 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-07-07 07:37:48.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:37:48.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:37:49.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:37:49.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:37:52.871 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-07 07:37:52.875 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-07-07 07:37:56.956 - Thread: 1 -> GC Memory: 4027.513 / 4027.513 MB 2020-07-07 07:38:02.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-07-07 07:38:02.871 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-07-07 07:38:02.871 - Thread: 1 -> Next activation in 00:35:09.9934592 2020-07-07 07:38:03.087 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:03.087 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:04.989 - Thread: 1 -> Updating stopped. 2020-07-07 07:38:07.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:07.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:07.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:07.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:07.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:07.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:07.858 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-07-07 07:38:07.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:07.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:08.147 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-07-07 07:38:08.147 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-07-07 07:38:08.148 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-07-07 07:38:08.152 - Thread: 1 -> Used namespaces in scripts: 2020-07-07 07:38:08.154 - Thread: 1 -> MySession::Unload START 2020-07-07 07:38:08.154 - Thread: 1 -> AutoSaveInMinutes: 5 2020-07-07 07:38:08.154 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-07-07 07:38:08.154 - Thread: 1 -> IsServer: True 2020-07-07 07:38:08.155 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-07 07:38:08.158 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-07 07:38:08.158 - Thread: 1 -> MyAudio.LoadData - START 2020-07-07 07:38:08.183 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6 - Sample rate: 48000 2020-07-07 07:38:08.289 - Thread: 1 -> MyAudio.LoadData - END 2020-07-07 07:38:08.292 - Thread: 1 -> MyConfig.Save() - START 2020-07-07 07:38:08.292 - Thread: 1 -> Path: C:\Users\lords\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-07 07:38:08.320 - Thread: 1 -> MyConfig.Save() - END 2020-07-07 07:38:08.326 - Thread: 1 -> Unloading Procedural World Generator 2020-07-07 07:38:08.844 - Thread: 1 -> Info: MyLights Unloading data. 2020-07-07 07:38:08.852 - Thread: 1 -> Network readers disposed 2020-07-07 07:38:08.852 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-07-07 07:38:09.008 - Thread: 1 -> Loading sound definitions 2020-07-07 07:38:09.029 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-07 07:38:09.029 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-07-07 07:38:09.029 - Thread: 1 -> Loading shadow textures definitions 2020-07-07 07:38:09.029 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-07-07 07:38:09.029 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-07-07 07:38:09.441 - Thread: 1 -> MySession::Unload END 2020-07-07 07:38:11.859 - Thread: 10 -> Loading available saves - START 2020-07-07 07:38:11.859 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785' 2020-07-07 07:38:12.109 - Thread: 1 -> GUI Stats: Update 0.362516611111111, Draw 0.195595722222222 2020-07-07 07:38:13.283 - Thread: 10 -> Loading available saves - END 2020-07-07 07:38:13.508 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:13.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:15.396 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Sandbox_config.sbc 2020-07-07 07:38:15.398 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-07 07:38:15.398 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-07-07 07:38:15.398 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-07-07 07:38:16.793 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START 2020-07-07 07:38:16.818 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END 2020-07-07 07:38:35.242 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:35.242 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:36.612 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Sandbox_config.sbc 2020-07-07 07:38:36.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:36.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:36.842 - Thread: 10 -> Loading available saves - START 2020-07-07 07:38:36.843 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785' 2020-07-07 07:38:37.866 - Thread: 10 -> Loading available saves - END 2020-07-07 07:38:38.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:38.093 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:38.896 - Thread: 37 -> Loading Sandbox world configuration file C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Sandbox_config.sbc 2020-07-07 07:38:38.897 - Thread: 37 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-07 07:38:38.898 - Thread: 37 -> LoadSandbox() - Start 2020-07-07 07:38:38.898 - Thread: 37 -> LoadSession() - Start 2020-07-07 07:38:38.898 - Thread: 37 -> C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36 2020-07-07 07:38:38.911 - Thread: 37 -> Loading Sandbox world configuration file C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Sandbox_config.sbc 2020-07-07 07:38:38.912 - Thread: 37 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-07-07 07:38:38.912 - Thread: 37 -> CheckPoint Experimental mode: Yes 2020-07-07 07:38:38.912 - Thread: 37 -> CheckPoint Experimental mode reason: ExperimentalMode, ResetOwnership, EnableIngameScripts 2020-07-07 07:38:38.912 - Thread: 37 -> LoadSession() - End 2020-07-07 07:38:38.912 - Thread: 37 -> LoadSandbox() - End 2020-07-07 07:38:38.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:38.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:38.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:38.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:38.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:38.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:38.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:38.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:38.927 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-07-07 07:38:38.927 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-07-07 07:38:39.142 - Thread: 1 -> RunLoadingAction - START 2020-07-07 07:38:39.142 - Thread: 1 -> Loading session: C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36 2020-07-07 07:38:39.524 - Thread: 1 -> GC Memory: 1,635,696,336 B 2020-07-07 07:38:39.526 - Thread: 1 -> Process Memory: 8,815,538,176 B 2020-07-07 07:38:39.526 - Thread: 1 -> Experimental mode: Yes 2020-07-07 07:38:39.526 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ResetOwnership, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-07-07 07:38:39.535 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-07-07 07:38:39.543 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-07-07 07:38:39.543 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-07-07 07:38:39.543 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-07-07 07:38:39.544 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-07-07 07:38:39.677 - Thread: 1 -> Loading scenarios 2020-07-07 07:38:39.677 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-07-07 07:38:39.677 - Thread: 1 -> List of used mods (0) - START 2020-07-07 07:38:39.677 - Thread: 1 -> List of used mods - END 2020-07-07 07:38:39.726 - Thread: 1 -> Loading behaviors 2020-07-07 07:38:39.726 - Thread: 1 -> Loading ammo magazines 2020-07-07 07:38:39.726 - Thread: 1 -> Loading ammo definitions 2020-07-07 07:38:39.726 - Thread: 1 -> Loading animations 2020-07-07 07:38:39.726 - Thread: 1 -> Loading animations 2020-07-07 07:38:39.726 - Thread: 1 -> Loading sound definitions 2020-07-07 07:38:39.726 - Thread: 1 -> Loading sound definitions 2020-07-07 07:38:39.726 - Thread: 1 -> Loading sound definitions 2020-07-07 07:38:39.726 - Thread: 1 -> Loading sound definitions 2020-07-07 07:38:39.726 - Thread: 1 -> Loading sound definitions 2020-07-07 07:38:39.726 - Thread: 1 -> Loading sound definitions 2020-07-07 07:38:39.726 - Thread: 1 -> Loading category classes 2020-07-07 07:38:39.726 - Thread: 1 -> Loading category classes 2020-07-07 07:38:39.726 - Thread: 1 -> Loading blueprint classes 2020-07-07 07:38:39.726 - Thread: 1 -> Loading blueprint class entries 2020-07-07 07:38:39.727 - Thread: 1 -> Loading blueprint class entries 2020-07-07 07:38:39.727 - Thread: 1 -> Loading blueprints 2020-07-07 07:38:39.727 - Thread: 1 -> Loading blueprints 2020-07-07 07:38:39.727 - Thread: 1 -> Loading agent definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading character definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading character definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading components 2020-07-07 07:38:39.727 - Thread: 1 -> Loading components 2020-07-07 07:38:39.727 - Thread: 1 -> Loading configuration 2020-07-07 07:38:39.727 - Thread: 1 -> Loading container types 2020-07-07 07:38:39.727 - Thread: 1 -> Loading Contract Types 2020-07-07 07:38:39.727 - Thread: 1 -> Loading block positions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading block positions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading curve definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading debris 2020-07-07 07:38:39.727 - Thread: 1 -> Loading environment items entries 2020-07-07 07:38:39.727 - Thread: 1 -> Loading decal global definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading decal definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading drone behaviors 2020-07-07 07:38:39.727 - Thread: 1 -> Loading edges 2020-07-07 07:38:39.727 - Thread: 1 -> Loading emissive color definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading emissive color default states 2020-07-07 07:38:39.727 - Thread: 1 -> Loading animations 2020-07-07 07:38:39.727 - Thread: 1 -> Loading entity components 2020-07-07 07:38:39.727 - Thread: 1 -> Loading component containers 2020-07-07 07:38:39.727 - Thread: 1 -> Loading environment items entries 2020-07-07 07:38:39.727 - Thread: 1 -> Loading Faction Names 2020-07-07 07:38:39.727 - Thread: 1 -> Loading factions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading flare definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading gas property definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading event definitions 2020-07-07 07:38:39.727 - Thread: 1 -> Loading physical items 2020-07-07 07:38:39.727 - Thread: 1 -> Loading chat bot responses 2020-07-07 07:38:39.750 - Thread: 1 -> Loading LCD texture categories 2020-07-07 07:38:39.750 - Thread: 1 -> Loading LCD texture categories 2020-07-07 07:38:39.750 - Thread: 1 -> Loading LCD texture categories 2020-07-07 07:38:39.750 - Thread: 1 -> Loading LCD texture categories 2020-07-07 07:38:39.750 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-07 07:38:39.750 - Thread: 1 -> Loading physical items 2020-07-07 07:38:39.750 - Thread: 1 -> Loading physical items 2020-07-07 07:38:39.751 - Thread: 1 -> Loading physical material properties 2020-07-07 07:38:39.751 - Thread: 1 -> Loading pirate antennas 2020-07-07 07:38:39.751 - Thread: 1 -> Loading research blocks definitions 2020-07-07 07:38:39.751 - Thread: 1 -> Loading research groups definitions 2020-07-07 07:38:39.751 - Thread: 1 -> Loading resource distribution groups 2020-07-07 07:38:39.751 - Thread: 1 -> Loading shadow textures definitions 2020-07-07 07:38:39.751 - Thread: 1 -> Loading ship sound groups 2020-07-07 07:38:39.751 - Thread: 1 -> Loading ship sound groups 2020-07-07 07:38:39.751 - Thread: 1 -> Loading sound categories 2020-07-07 07:38:39.751 - Thread: 1 -> Loading stat definitions 2020-07-07 07:38:39.751 - Thread: 1 -> Loading grid creators 2020-07-07 07:38:39.751 - Thread: 1 -> Loading transparent material properties 2020-07-07 07:38:39.751 - Thread: 1 -> Loading planet definition 2020-07-07 07:38:39.751 - Thread: 1 -> Loading voxel map storage definitions 2020-07-07 07:38:39.751 - Thread: 1 -> Loading voxel material definitions 2020-07-07 07:38:39.751 - Thread: 1 -> Loading voxel material definitions 2020-07-07 07:38:39.751 - Thread: 1 -> Loading voxel material definitions 2020-07-07 07:38:39.751 - Thread: 1 -> Loading Weather Effects 2020-07-07 07:38:39.752 - Thread: 1 -> Audio effects definitions 2020-07-07 07:38:39.752 - Thread: 1 -> Loading environment items definitions 2020-07-07 07:38:39.752 - Thread: 1 -> Loading environment items definitions 2020-07-07 07:38:39.753 - Thread: 1 -> Loading physical material properties 2020-07-07 07:38:39.753 - Thread: 1 -> Loading particle effect definitions 2020-07-07 07:38:39.779 - Thread: 1 -> Loading particle effect definitions 2020-07-07 07:38:39.780 - Thread: 1 -> Loading environment item definitions 2020-07-07 07:38:39.780 - Thread: 1 -> Loading weapon definitions 2020-07-07 07:38:39.785 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.785 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.785 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.786 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.786 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.786 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.786 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.787 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.787 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.787 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.787 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.787 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.787 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.788 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.788 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.788 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.789 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.789 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.789 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.789 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.790 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.790 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.791 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.791 - Thread: 1 -> Created block definitions 2020-07-07 07:38:39.791 - Thread: 1 -> Loading cube blocks 2020-07-07 07:38:39.791 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-07-07 07:38:39.833 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-07-07 07:38:39.833 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-07-07 07:38:39.833 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-07-07 07:38:39.833 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-07-07 07:38:39.834 - Thread: 1 -> Loading asteroid generators 2020-07-07 07:38:39.834 - Thread: 1 -> Loading spawn groups 2020-07-07 07:38:39.834 - Thread: 1 -> Loading drop containers 2020-07-07 07:38:39.834 - Thread: 1 -> Loading spawn groups 2020-07-07 07:38:39.834 - Thread: 1 -> Loading spawn groups 2020-07-07 07:38:39.834 - Thread: 1 -> Loading radial menu definitions 2020-07-07 07:38:39.834 - Thread: 1 -> Loading respawn ships 2020-07-07 07:38:39.834 - Thread: 1 -> Loading spawn groups 2020-07-07 07:38:39.834 - Thread: 1 -> Loading wheel speeds 2020-07-07 07:38:39.837 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-07 07:38:39.840 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-07 07:38:39.840 - Thread: 1 -> MyAudio.LoadData - START 2020-07-07 07:38:39.866 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6 - Sample rate: 48000 2020-07-07 07:38:39.969 - Thread: 1 -> MyAudio.LoadData - END 2020-07-07 07:38:39.973 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-07-07 07:38:39.973 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:38:39.991 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:38:39.991 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:38:39.991 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:38:39.993 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-07-07 07:38:40.077 - Thread: 1 -> MyLights.LoadData() - START 2020-07-07 07:38:40.078 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-07-07 07:38:40.078 - Thread: 1 -> MyLights.LoadData() - END 2020-07-07 07:38:40.078 - Thread: 1 -> Info: MyLights initialized. 2020-07-07 07:38:40.078 - Thread: 1 -> MyExplosions.LoadData() - START 2020-07-07 07:38:40.079 - Thread: 1 -> MyExplosions.LoadData() - END 2020-07-07 07:38:40.080 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-07-07 07:38:40.080 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-07-07 07:38:40.081 - Thread: 1 -> Loading Procedural World Generator 2020-07-07 07:38:40.081 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-07-07 07:38:40.085 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-07-07 07:38:40.085 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-07-07 07:38:40.085 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-07-07 07:38:40.085 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-07-07 07:38:40.085 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-07-07 07:38:40.085 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-07-07 07:38:40.085 - Thread: 1 -> Loading voxel storage from file 'C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\EarthLike-1490369077d120000.vx2' 2020-07-07 07:38:40.085 - Thread: 10 -> Loading voxel storage from file 'C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Moon-1321135827d19000.vx2' 2020-07-07 07:38:40.086 - Thread: 11 -> Loading voxel storage from file 'C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Alien-1494130250d120000.vx2' 2020-07-07 07:38:40.086 - Thread: 12 -> Loading voxel storage from file 'C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Mars-1323953731d120000.vx2' 2020-07-07 07:38:40.086 - Thread: 13 -> Loading voxel storage from file 'C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Titan-813248659d19000.vx2' 2020-07-07 07:38:42.461 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-07-07 07:38:42.462 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:38:42.653 - Thread: 12 -> Info: Planet generator name: Mars 2020-07-07 07:38:42.654 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:38:42.937 - Thread: 13 -> Info: Planet generator name: Titan 2020-07-07 07:38:42.937 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:38:43.146 - Thread: 11 -> Info: Planet generator name: Alien 2020-07-07 07:38:43.146 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:38:43.168 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-07-07 07:38:43.168 - Thread: 1 -> Loading voxel storage from file 'C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\Europa-374791280d19000.vx2' 2020-07-07 07:38:43.342 - Thread: 10 -> Info: Planet generator name: Moon 2020-07-07 07:38:43.342 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:38:45.611 - Thread: 1 -> Info: Planet generator name: Europa 2020-07-07 07:38:45.611 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-07-07 07:38:45.665 - Thread: 1 -> Entities loaded 2020-07-07 07:38:45.793 - Thread: 1 -> Clusters reordered 2020-07-07 07:38:45.878 - Thread: 1 -> Entities initialized 2020-07-07 07:38:45.878 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103753901892655110 2020-07-07 07:38:45.878 - Thread: 1 -> MySession.Static.LogSettings - START 2020-07-07 07:38:45.879 - Thread: 1 -> Name = Earth Planet 2020-07-07 07-36 2020-07-07 07:38:45.879 - Thread: 1 -> Description = 2020-07-07 07:38:45.879 - Thread: 1 -> GameDateTime = 01/01/2081 00:11:47 2020-07-07 07:38:45.879 - Thread: 1 -> Password = 2020-07-07 07:38:45.879 - Thread: 1 -> CurrentPath = C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36 2020-07-07 07:38:45.879 - Thread: 1 -> WorkshopId = 2020-07-07 07:38:45.879 - Thread: 1 -> CameraController = Default_Astronaut 2020-07-07 07:38:45.879 - Thread: 1 -> ThumbPath = C:\Users\lords\AppData\Roaming\SpaceEngineers\Saves\76561197970513785\Earth Planet 2020-07-07 07-36\thumb.jpg 2020-07-07 07:38:45.879 - Thread: 1 -> Settings: 2020-07-07 07:38:45.879 - Thread: 1 -> GameMode = Survival 2020-07-07 07:38:45.879 - Thread: 1 -> MaxPlayers = 4 2020-07-07 07:38:45.879 - Thread: 1 -> OnlineMode = OFFLINE 2020-07-07 07:38:45.879 - Thread: 1 -> AutoHealing = True 2020-07-07 07:38:45.879 - Thread: 1 -> WeaponsEnabled = True 2020-07-07 07:38:45.879 - Thread: 1 -> ThrusterDamage = True 2020-07-07 07:38:45.879 - Thread: 1 -> EnableSpectator = False 2020-07-07 07:38:45.879 - Thread: 1 -> EnableCopyPaste = False 2020-07-07 07:38:45.879 - Thread: 1 -> MaxFloatingObjects = 56 2020-07-07 07:38:45.879 - Thread: 1 -> MaxGridSize = 50000 2020-07-07 07:38:45.879 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-07-07 07:38:45.879 - Thread: 1 -> CargoShipsEnabled = True 2020-07-07 07:38:45.879 - Thread: 1 -> EnvironmentHostility = SAFE 2020-07-07 07:38:45.879 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-07-07 07:38:45.879 - Thread: 1 -> InventorySizeMultiplier = 3 2020-07-07 07:38:45.879 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-07-07 07:38:45.879 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-07-07 07:38:45.879 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-07-07 07:38:45.879 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-07-07 07:38:45.879 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-07-07 07:38:45.879 - Thread: 1 -> ClientCanSave = False 2020-07-07 07:38:45.879 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-07-07 07:38:45.879 - Thread: 1 -> PermanentDeath = False 2020-07-07 07:38:45.879 - Thread: 1 -> DestructibleBlocks = True 2020-07-07 07:38:45.879 - Thread: 1 -> EnableScripts = True 2020-07-07 07:38:45.879 - Thread: 1 -> AutoSaveInMinutes = 5 2020-07-07 07:38:45.879 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-07-07 07:38:45.879 - Thread: 1 -> ProceduralDensity = 0.35 2020-07-07 07:38:45.879 - Thread: 1 -> ProceduralSeed = 0 2020-07-07 07:38:45.879 - Thread: 1 -> DestructibleBlocks = True 2020-07-07 07:38:45.879 - Thread: 1 -> EnableIngameScripts = True 2020-07-07 07:38:45.879 - Thread: 1 -> ViewDistance = 15000 2020-07-07 07:38:45.879 - Thread: 1 -> Voxel destruction = True 2020-07-07 07:38:45.879 - Thread: 1 -> EnableStructuralSimulation = False 2020-07-07 07:38:45.879 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-07-07 07:38:45.879 - Thread: 1 -> EnableContainerDrops = True 2020-07-07 07:38:45.879 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-07-07 07:38:45.879 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-07-07 07:38:45.879 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-07-07 07:38:45.879 - Thread: 1 -> EnableSubgridDamage = False 2020-07-07 07:38:45.879 - Thread: 1 -> SyncDistance = 3000 2020-07-07 07:38:45.879 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-07-07 07:38:45.879 - Thread: 1 -> AFKTimeoutMin = 0 2020-07-07 07:38:45.879 - Thread: 1 -> StopGridsPeriodMin = 15 2020-07-07 07:38:45.879 - Thread: 1 -> ExperimentalMode = True 2020-07-07 07:38:45.879 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2020-07-07 07:38:45.879 - Thread: 1 -> MySession.Static.LogSettings - END 2020-07-07 07:38:46.127 - Thread: 1 -> Session loaded 2020-07-07 07:38:46.127 - Thread: 1 -> RunLoadingAction - END 2020-07-07 07:38:46.127 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-07-07 07:38:46.130 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-07-07 07:38:46.130 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-07-07 07:38:46.130 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-07-07 07:38:46.130 - Thread: 1 -> Updating continues. 2020-07-07 07:38:46.130 - Thread: 1 -> GC Memory: 1821.84 / 1821.84 MB 2020-07-07 07:38:46.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-07 07:38:46.168 - Thread: 1 -> STATISTICS,87.0333334,0,0,0,0,0,0,2100.4,5989.754,1,0,1936.02,9191.133,13939,86061,28,3.026753,2.943205,0.08792727,20731,8.577455,0,16.66667,0.2596184,0.2524521,100,6048392094,1936.02 2020-07-07 07:38:46.168 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-07 07:38:46.168 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,36,74,200,0,655,5768,3251,0,0,65,3451,0,1640,15,0,0,0,288,13,0,0,1529,758,360,6,50,0 2020-07-07 07:38:48.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:48.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:49.283 - Thread: 1 -> GUI Stats: Update 4.05836066666667, Draw 0.131732777777777 2020-07-07 07:38:51.826 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-07 07:38:51.826 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-07 07:38:51.826 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-07 07:38:51.842 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-07 07:38:53.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:53.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:56.542 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:38:56.542 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:38:57.775 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-07 07:38:57.775 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-07 07:38:57.775 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-07 07:38:57.781 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-07 07:39:01.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:39:01.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:39:16.145 - Thread: 1 -> GC Memory: 1994.886 / 1994.886 MB 2020-07-07 07:39:16.300 - Thread: 24 -> DXGI SetFullscreenState succeded 2020-07-07 07:39:18.681 - Thread: 24 -> Used namespaces in scripts: 2020-07-07 07:39:18.695 - Thread: 1 -> Exiting.. 2020-07-07 07:39:18.700 - Thread: 1 -> Used namespaces in scripts: 2020-07-07 07:39:18.700 - Thread: 1 -> MySession::Unload START 2020-07-07 07:39:18.700 - Thread: 1 -> AutoSaveInMinutes: 5 2020-07-07 07:39:18.700 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-07-07 07:39:18.700 - Thread: 1 -> IsServer: True 2020-07-07 07:39:18.700 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-07 07:39:18.702 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-07 07:39:18.702 - Thread: 1 -> MyAudio.LoadData - START 2020-07-07 07:39:18.728 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 6 - Sample rate: 48000 2020-07-07 07:39:18.829 - Thread: 1 -> MyAudio.LoadData - END 2020-07-07 07:39:18.829 - Thread: 1 -> MyConfig.Save() - START 2020-07-07 07:39:18.829 - Thread: 1 -> Path: C:\Users\lords\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-07-07 07:39:18.830 - Thread: 1 -> MyConfig.Save() - END 2020-07-07 07:39:18.831 - Thread: 1 -> Unloading Procedural World Generator 2020-07-07 07:39:19.228 - Thread: 1 -> Info: MyLights Unloading data. 2020-07-07 07:39:19.229 - Thread: 1 -> Network readers disposed 2020-07-07 07:39:19.229 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-07-07 07:39:19.376 - Thread: 1 -> Loading sound definitions 2020-07-07 07:39:19.395 - Thread: 1 -> Loading OffensiveWords definitions 2020-07-07 07:39:19.395 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-07-07 07:39:19.395 - Thread: 1 -> Loading shadow textures definitions 2020-07-07 07:39:19.395 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-07-07 07:39:19.395 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-07-07 07:39:19.838 - Thread: 1 -> MySession::Unload END 2020-07-07 07:39:19.838 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-07-07 07:39:19.839 - Thread: 1 -> MyAudio.UnloadData - START 2020-07-07 07:39:19.842 - Thread: 1 -> MyAudio.UnloadData - END 2020-07-07 07:39:19.844 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-07-07 07:39:19.847 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-07-07 07:39:19.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:39:19.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:39:20.114 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-07-07 07:39:20.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:39:20.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:39:20.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:39:20.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:39:20.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-07 07:39:20.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-07 07:39:20.116 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 31129896 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 47908200 computed total 47908200 reported total Heap usage: 880272 ( 2%) unused in thread local freelists 29215320 (93%) unused in main heap 1034304 ( 3%) used in main heap ------- 31129896 allocated by heap Peak usage: 28873936 ( 3%) peak heap used (versus current) 168480 ( 1%) peak solver used (versus available) 2020-07-07 07:39:20.259 - Thread: 49 -> External debugger: interrupted. 2020-07-07 07:39:20.260 - Thread: 1 -> Steam closed 2020-07-07 07:39:20.265 - Thread: 1 -> Log Closed