2020-06-27 17:45:55.531 - Thread: 1 -> Log Started 2020-06-27 17:45:55.532 - Thread: 1 -> Timezone (local - UTC): 2h 2020-06-27 17:45:55.532 - Thread: 1 -> App Version: 01_195_020 2020-06-27 17:45:55.536 - Thread: 1 -> Steam build: Always true 2020-06-27 17:45:55.536 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-06-27 17:45:55.536 - Thread: 1 -> Environment.ProcessorCount: 4 2020-06-27 17:45:55.632 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-06-27 17:45:55.632 - Thread: 1 -> Environment.CommandLine: "F:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-06-27 17:45:55.632 - Thread: 1 -> Environment.Is64BitProcess: True 2020-06-27 17:45:55.632 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-06-27 17:45:55.633 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-06-27 17:45:55.633 - Thread: 1 -> Environment.CurrentDirectory: F:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-27 17:45:55.638 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz 2020-06-27 17:45:55.638 - Thread: 1 -> IntPtr.Size: 8 2020-06-27 17:45:55.638 - Thread: 1 -> Default Culture: 2020-06-27 17:45:55.638 - Thread: 1 -> Default UI Culture: 2020-06-27 17:45:55.643 - Thread: 1 -> MyConfig.Load() - START 2020-06-27 17:45:55.644 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-27 17:45:55.734 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-06-27 17:45:55.734 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-06-27 17:45:55.734 - Thread: 1 -> MusicVolume: 1 2020-06-27 17:45:55.734 - Thread: 1 -> GameVolume: 1 2020-06-27 17:45:55.734 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-06-27 17:45:55.734 - Thread: 1 -> Language: 0 2020-06-27 17:45:55.734 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2020-06-27 17:45:55.734 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2020-06-27 17:45:55.734 - Thread: 1 -> FirstTimeRun: False 2020-06-27 17:45:55.735 - Thread: 1 -> MyConfig.Load() - END 2020-06-27 17:46:01.026 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-06-27 17:46:01.254 - Thread: 1 -> Found processor count: 4 2020-06-27 17:46:01.254 - Thread: 1 -> Using processor count: 4 2020-06-27 17:46:01.435 - Thread: 1 -> All detected adapters: 2020-06-27 17:46:01.461 - Thread: 1 -> NVIDIA GeForce GTX 960 - VendorID=4318, SubsystemID=917181528, DeviceID=5121 2020-06-27 17:46:01.461 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-06-27 17:46:01.766 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'NVIDIA GeForce GTX 960 - VendorID=4318, SubsystemID=917181528, DeviceID=5121': HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: Eine Ressource steht zum Zeitpunkt des Aufrufs nicht zur Verfügung. Möglicherweise ist sie jedoch zu einem späteren Zeitpunkt verfügbar. 2020-06-27 17:46:01.770 - Thread: 1 -> at SharpDX.Result.CheckError() at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList() 2020-06-27 17:46:01.807 - Thread: 1 -> No valid Output found! 2020-06-27 17:46:01.808 - Thread: 1 -> DirectX 11 renderer not supported. No renderer to revert back to.