Warheads and explosion damage bug

tom1 shared this bug 11 months ago
Considered

Look like there is something wrong in the warheads and explosion damage.

If player place a warheads next to a functional block and detonate it , it will destroy the functional block. No matter how strong of functional block are, the functional block just can't survive from an explosion.

I try to make a turret mod with 126000 SteelPlate and 60500 MetalGrid, it still can't survive from a explosion of small ship warhead.

Then, I try another approach by using the script. Nothing has change.

There are the code.

   BoundingSphereD sphere = new BoundingSphereD(start, 50);
                    MyExplosionInfo bomb = new MyExplosionInfo(1, 1, sphere, MyExplosionTypeEnum.WARHEAD_EXPLOSION_02, false, false);
                    bomb.CreateParticleEffect = true;
                    MyExplosions.AddExplosion(ref bomb, true);
Look like the functional blocks have zero resistance to explosion damage.

Comments (1)

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1

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department