Warheads and explosion damage bug
Look like there is something wrong in the warheads and explosion damage.
If player place a warheads next to a functional block and detonate it , it will destroy the functional block. No matter how strong of functional block are, the functional block just can't survive from an explosion.
I try to make a turret mod with 126000 SteelPlate and 60500 MetalGrid, it still can't survive from a explosion of small ship warhead.
Then, I try another approach by using the script. Nothing has change.
There are the code.
BoundingSphereD sphere = new BoundingSphereD(start, 50); MyExplosionInfo bomb = new MyExplosionInfo(1, 1, sphere, MyExplosionTypeEnum.WARHEAD_EXPLOSION_02, false, false); bomb.CreateParticleEffect = true; MyExplosions.AddExplosion(ref bomb, true);Look like the functional blocks have zero resistance to explosion damage.