[Update 1.190] Share inertia tensor missing with experimental enabled in Never Surrender scenario

GemHunter1 shared this bug 4 months ago
Considered

Hello There


I have some issues with shared inertia tensor option not being present on rotors and pistons in the Never Surrender scenario with experimental mode enabled in the game settings (and even in the .sbc file FYI).


Freshly created never surrender scenario world does not have the option too.

Comments (13)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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I have the same issue since this update.

Have tried various never surrender scenario saves going back, and tried to disable/reenable experimental mode, but without success.

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This actually breaks my game, had to restart another cuz my pistons kept shooting off when I started/loaded a save

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Same problem, no checkbox for share tensor, makes Never Surrender unplayable :(

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Same here

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Has share inertia tensor been inadvertently removed from the game, or was it intentional?

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They fixed a bug where you were able to enable shared inertia tensor without having experimental mode enabled. After the update shared inertia tensor is still present and functional in any custom world. However there appears to be something funky with most of the scenarios where the option is just missing, leaving it off for all pistons/rotors. (tested on Never Surrender and Learning to Survive so far)

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I'm experiencing something like what you're saying.... I'm playing the Never Surrender scenario, using a local dedicated server. I have no problems checking the "Share inertial Tensor" box, and it works fine, on pistons and rotors.

My problem is actually that, whenever we have to stop and restart the server (for an update or whatever), all of those checkboxes get reset. So before we accidentally use the welding or mining rig that has lots of pistons and rotors, I have to go in and re-check all of their share tensor boxes to keep it all from exploding.

Is that the same as the problem you're seeing? It sounds like you're not seeing the box at all. I definitely am and it works fine...it just isn't persistent across server reboots.

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It could be related to some degree. Since I am not playing on a dedicated server I didn't test that, but I will totally try it later when I have some more time (probably after Monday).


With locally (in-game) hosted world I don't even have the option, but the build vision mod has the option listed. Yet whenever I try to turn it on, it flips itself back to off immediately. I suppose I could try to ask a friend if he sees the box when he connects to my world, whether it behaves similarly.


I've also found another problem not just with the tensor. While in creative I cannot paste any blueprint nor copied grid (with ctrl+c) that has any experimental mode feature. For example while in the same world I can make a rotor with max torque (in the red) and it works fine. However when I try to copy and paste that grid I get greeted with "You cannot paste experimental grid" (or something along those lines). I think it might not register experimental mode for scenarios. Perhaps it's the same deal with torque as the patched tensor box (that it shouldn't be possible to go to red zone without experimental mode).

Once I have a bit more time I will definitely inspect the problem a bit more.

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So I have (finally) tested it more and found out some interesting information. I did try dedicated server with the same results. Additionally I got my friend to connect to my local world. I didn't even see the box as said before, however he was able to see the inertia box and even turn it on, which lasted until I reloaded the world after which it turned back off. Basically the same thing. This means the bug is more likely to be on the host side.

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Meant to leave a new comment

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It's missing in both experimental and vanilla for me at least. Tried enabling/un-enabling experimental... no dice.


Can't build much w/pistons without it :(

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Any chance we can get a hotfix or an opt-in beta hotfix for this? Haven't played since clang visited me.

The option is missing on all 3 standard scenarios, and trying to change the property value using a script doesn't work and still returns false.

Not sure why its being forced even though the scenarios are in experimental mode