Timer Block Improvements to replace PB that's moved to Experimental
Now, I don't like that the PB is considered "experimental."
Of course, I completely understand why, but that doesn't mean I have to like it. :-D
Anyway, since this is the case, could we get some improvements to the timer block terminal interface to support more automation options, to fill in the gap caused by the loss of the PB on servers.
Additionally, it'll be a good alternative for players that can't script, and still want to automate, even if PB is enabled on third-party servers. It's a good way to have a "visual programming" system in-game.
Now, I understand changing the timer block to support more stuff is a lot of work. I hope you guys can make some time in the schedule to do this.
The single best improvement I can think of is logic testing and branching, such as If/Then. I imagine this being designed as a UI interface with dropdowns. There's probably better ways, and I think there's been discussions in the past.
For example: If door x is open, execute action toolbar y
I'm sure there are others, and if others have ideas, please comment below. and I'll update this.