Thanks for ladders, however they need some fixing :P

Cheyne Stahlhut shared this feedback 10 months ago
Submitted

- No shift modifier to speed up climbing.

- It 'shudders' over the transition on simple armor blocks and fails to transition at all on something like the front-top of the refinery, literally getting stuck on small gaps.

- Dismounting the ladder half way through results in an excessive 'jump' to the side you're directing it to dismount

- The first person animation has the hand clipping through the mesh, once seen cant be unseen, lol

Comments (5)

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I've found that getting off a ladder onto a plain armor block will work fine, but getting onto the slightly raised catwalk block or into a sliding door doesn't work and kicks you back off the ladder.

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Yeah anything with a sort of 'lip' or 'gap' has transition issues requiring the jetpack to bypass. I played with Digi's and his doesnt have this problem so I'm guessing its something to do with Keen's offesets on their collision models.

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Also, adding ability to turn head left and right too (maybe +/- 100 degrees) would be welcome.

Maybe there is no 'turn head' feature in the game just turning the entire body toward a direction, if so, then this is a bit more harder to implement than it would seem at the first glance.

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Bump- please at the very least increase the climbing speed so that ladders are even worth using; we asked for them to be returned for nearly 6 years?, and what we get is buggy and slow as hell. Up your game, Keen.

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Why do we need stairs if we can fly endlessly on the jetpack?

https://support.keenswh.com/spaceengineers/general/topic/jetpack-optimization