Survival now feels very grindy
The recent changes to the survival progression are very welcome, however in the current state it feels very grindy and not appealing.
Sitting somewhere and hauling stone from A to B for an hour just to get the basic setup for a base does not make me feel like an engineer, it makes me feel like a hauler. The main reason is that the starting pod is not mobile and cannot become mobile, as you need advanced tech to fly and wheels flip your car on top at the very first chance they get.
I suggest the following to remove the chore and add back the fun:
- There should be a way to get your car back on it's wheels if it has flipped and/or fallen over.
- You should be able to build a piston and a drill on the starter pod in a reasonable time-frame.
- Basic assembler and basic refinery should also be usable on small ships.
With these changes I could actually feel like an engineer solving a problem, yet there would still be progression as intended.