Ship rubber bands back to ground/connector

Daniel Adam shared this bug 9 months ago
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Ship rubber bands back to ground/connector


see also:

https://support.keenswh.com/spaceengineers/general/topic/ship-rubber-bands-back-to-groundconnector


I posted this again because the initial bug report is flagged as "solved". Well it is NOT.

I built a fairly simple mining atmospheric small ship, Once I got it operational I attached it to my station via connector to charge the batteries. When I disconnected the ship and attempted to fly away the small ship rubber banded back to the connector. I attempted everything I could think of, the only thing that freed me from that spot was to grind down all the connectors, but now the ship is stuck to the planet surface, just like with the connector it would just rebound back to the same spot.

This is occurring on my dedicated server as well as on some other servers i know of.

Unfortunately it occurs very unfrequently so i do not know how to reproduce.

I think because this bug is VERY well known of, it is not required that i supply a video to show what happens :)

Comments (4)

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This is the problem of synchronizing your client with the server.

Try this comadno to remedy.

! entities refresh

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Commando

! entities refresh

?

Where to put that in ?

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In the chat field.

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You can´t put commands in the chat field on a hosted server...

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That command is also assuming that the server is running torch, I know it may sound like heresy to some but not all server run torch (mine doesn't because I've had more issues with torch then with the default DS)

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Yep same, torch just messes up with too many of my preferred server settings. Been fine without since 2014 - so: nope.

Anyways, running a 3rd party programm to counter a bug can´t be the solution here.

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Some user in my Multiplay game had this issue sometimes.


They had 2 same playing-behavior, using "P" key to disconnect or "Auto lock" enabled Landing gear.


I never use "P" key because it disconnect all connecters


so I assign parking-connector and landing gears group to toolbar and use its command instead of "P" key.


And after use toolbar-command instead of "P", I never had this issue.


P.S.


I don't use "Y" key too. :D

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I just tried this with my ship and the second time I undocked it via connector group toolbar button it instantly got stuck to rubberband mode. So that doesn't appear to circumvent it either.

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Hello, Engineers!


Is this issue still happening on the current released version 1.191.105? Any additional information will be greatly appreciated!

Thank you.


Kind Regards

Keen Software House: QA Department

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Yes, have just dismantled one of the ships this happened to. Another one somehow started working again, no idea how.


Another one just had it and a server restart fixed it.

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Every sm grid ship I welded from projector today (on test) got stuck like this. Also the parts were welding up in the "off" state for some reason.

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hello Keen Support,

yes this issue is still occuring with the current build, i posted more information in the larger, but "solved" thread

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I had this exact same issues. I have just started playing the game 2 days ago but doing some research on this issue it seems to be a very VERY long standing issue and is most certainly not solved. Being a server admin i was able to restart the server but it only fixed it for a moment. i then tried the entities refresh and that solved it too, but only for a moment. Both options failed after a short time the the ship came crashing back down. I am wiping the file, i have fought with every option i can find online for over 3 hours. Im done with this crap.

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This has been happening to me as well with the latest version of SE as of 8/31/2019.

I docked my small ship to a large ship and after that the ship acted as though it was rubber banded to a connector.


Some thoughts from testing:

Other ship moved away OK

Other people can move the troubled ship, it's only the person who initially triggers the bug that can't move the ship

Disconnecting/reconnecting to the server does not fix it.

Respawning does not fix it.

Autopilot will not work (it will orient towards a WP, but the engines won't fire, or perhaps are firing very slowly), whether triggered from cockpit or remotely.

Using thrust override instead of WSAD, you will eventually get to a point where the ship appears to break free, but then rapidly snaps back. I was hitting 60+m/s and then got pulled back.

Setting thrust override and then getting out does not work.

Grinding away the connector and anything it was attached to (cargo container) did not work.

Using a remote control to enable auto pilot seems to work (I see the ship getting closer), but as soon as I try to view a camera remotely, the ship snaps back into position where it was initially connected.

This seems endemic to the private dedicated server I am on, so I would be happy to do any sort of testing for you. Unfortunately I am not sure if I can get you the world file.


p.s. As a side note, don't destroy your Remote Control while autopilot is connected...hilarity ensued (ship tumbled uncontrollably until I built a new one, it seems that the gyroscopes were being controlled by a "ghost" and ignored overrides)


Edit: Some more thoughts:


Other players can affect the ship if it is light enough. We had one player who had the opposite problem: sometimes he couldn't get his ship to close the final gap to the connector, and we had to have a player ram him with his body to impart momentum.


Finally, whatever this is, seems to spread like a virus. We had a ship that seemed permanently stuck in a rubber band state for multiple people, and over time more and more people were unable to move it. Furthermore, any ship built from it (welders) or connected to it would eventually develop issues. Weird stuff!

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Whoops can't edit any more. Correction: when I said I could "see" the ship getting closer, I meant in the Remote Control GUI (where you select the grid to control). It was > 4km out but slowly edging closer. I think it was outside streaming range. I couldn't physically see it.

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