Ship rubber bands back to ground/connector

Matthew S (AViegarien) shared this bug 13 months ago
Solved

I built a fairly simple mining atmospheric small ship, Once I got it operational I attached it to my station via connector to charge the batteries. When I disconnected the ship and attempted to fly away the small ship rubber banded back to the connector. I attempted everything I could think of, the only thing that freed me from that spot was to grind down all the connectors, but now the ship is stuck to the planet surface, just like with the connector it would just rebound back to the same spot.


This is occurring on the Keen US #8 server, Here's a small video of what's going on.

Update: I did finally get it to move by reconnecting after the connectors were gone

Update 2: I replaced the connector and as I was flying it just decided to do it again to the nearest voxel (damaging some of it, but all the important bits are ok).

Comments (46)

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Hello Matthew,

thank you for your feedback. Our team will take a look at it.

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Maybe this could be Interesting too! -->Video<--

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I've noticed this issue 3 or 4 times since the update was released. I've seen other players struggling with it as well. It's pretty frustrating.

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What I seem to have noticed is that this happens when you turn off the thrusters while connected. On my personal DS I had the same problem again, when I restarted the server it was back to normal. Ever since then I don't turn the thrusters off when docking, I just turn dampners off, the bug hasn't happened to that ship yet using this parking method.

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Hello, I have not been able to reproduce this. Has this happened to you after the hotfix landed on live servers?

Can you reproduce it now? Do you have any mods installed and if yes, does it happen to you without them?

Thank you for your cooperation :)

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tento bug je tam stale ,hrame na dedikovan servery , predtym sme hraly na kamaratovi ktory hostoval a lode sa strasne bugovli a glitchovali stretli sme sa s bugom ze pri odpojeni zo spojky sa nezapli trustery

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I did just have it happen. A small grid atmo mining ship. Connected to a static grid via a connector then turned off the thrusters to conserve power. When I returned to the ship powered on the thrusters unlocked the connector. It's a bit different than the video, it is stuck to the top of the static grid instead of the connector itself. But no matter how hard I try the ship snaps back to the same place on the grid.

As I was writing this it went back to normal on it's own. I have no idea what's going on :P

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Same problem here - 2 different cases on the same dedicated server

1st was just as the OP described. mining ship on the planet would not disconnect from its connector until I ground off BOTH connectors. Its been fine ever since.

2nd was in space (yesterday July 25). but This time I was returning from mining and the connectors would not turn yellow. When I exit my ship to take a closer look, the ship 'jumps' forward and there is 2 blocks of space between the connectors. When I re-enter the ship, it 'jumps' back to show the connectors face to face. Grinding off and rebuilding both connectors did not help.

I tried building merge blocks on my ship and on my station, but I had the same "Jump forward 2 blocks" problem. Eventually I used a 2nd ship to gently push my mining ship into the merge block and it merged with my station.

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I had rubber banding on a ship I built as well, it kept being dragged back and I could not fly. After grinding off the landing gear all was fine, but after welding new gear and landing, it later happened again.

I have removed the vanilla landing gear and am now using rectractable landing gear mod without rubber banding issue.

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Hello,

We still weren't able to reproduce the issue. Any additional information would be very much appreciated. Does anyone has a world where it keeps happen and would be willing to share it?

Thank you for all replies so far, we will keep looking at the issue.

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I can reproduce this on the Keen NA #1 server (alien planet). If someone from Keen wants to hop in with me, I can show the issue.

I'm available on Discord in the Keen server.

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im still playing on the same server and the problem hasnt happened in the past 2 weeks of play. It sounds like something else fixed it.

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Other workarounds include cutting/repasting the grid if you're an admin, or having another player take control of the grid. It's a desync issue because you can fly off the connector to the end of your rope, and lock your landing gear and the ship will jump back to the connector locked to platform.

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got this issue on de6 after removing my atmos thrusters and built ions, when trying to fly after it just drags the ship towards connector even when connectors, landing gears was off, after large ions ws mounted i was able to fly away at the speed of 3m/s but not able to stop the ship. just drifted with everything on. just deleted ship and rebuilt a new one

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I had this 2 days ago on Keen NA1 server.

I was on the server for 2 weeks, finally built a miner and used a connecter, as soon as I locked it for the first time, it completely broke and never worked again properly.

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I had this bug regularly forever ago... first time I've seen it crop up in a long time though. I was on a DS the night before last and after building the small grid (a welder ship) by hand and connecting it to a connector to transfer components, I was unable to pull away from the connector even though I made it out of the suction range, after that... the grid was completely tethered to its spot until the server restarted. Since it's the first time I've seen this bug in a long time I have no reliable way to reproduce it.

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i am having this problem on a server to an it seem to do it when i build a reactor or connect to a connector

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To reproduce it, build a ship from a BP projection that has batteries on recharge. Upon completion. Do not grind it free. Get into the cockpit and set up some groups and drag some in the hot bar. Now get out and grind the ship free. Insta stuck.

To prevent it, grind the connection as soon as building complete without getting in the cockpit or touching any control panels. Although this bug isn't exactly with connector the behaviours is exactly the same as the video.

To get the ship stuck to the connector after construction, have the connector of the BP line up with station connector, upon grinding, you will be stuck.

I have had this happened at least 4 times, twice the admin took my ship and flew it outside streaming range and fixed it. The other times I waited for server restarts.

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Hello All, KSH

this the same issue as following threads:

https://support.keenswh.com/spaceengineers/general/topic/1-187-089-ship-stuck-in-space-as-if-connected

https://support.keenswh.com/spaceengineers/general/topic/ship-that-is-built-and-cut-away-from-another-connector-parked-ship-is-unable-to-move

I've had this issue a few times as well.

Some troubleshooting of my own:

- I tried griding and rewelding the connectors, this didnt work. I powered down the ship and started back up, this didnt work either. I did notice even though the ship was powered down, the blue glow was still coming out of the exhausts of the ion thrusters. I figured the ion thrusters were bugged. The ship also had Hydrogen thrusters, so after putting in some ice, i was able to move the ship with the hydrogen engines regardless of the ion thrusters being turned on or off. After grinding off all ion thrusters and welding new ones, the ship was moving again with ion thrusters.

As I wrote above, the ion thrusters were glowing despite everything being powered down, so my guess is that there is a desync between client/server regarding the status of the ion thrusters. The client thinks the ship can move with the ion thrusters, the server corrects your location since on the server side, the thrusters arent doing anything. The server syncs your client with how you are on the server, causing the rubber banding. (just like it does with high ping).

- Can other players also add hydrogen thrusters to their ship should they run into this issue and confirm my findings above?

- @ Keen: is it possible that this rubber banding of the ship is a result of more than one bug? Since it syncs the client back with what the server has calculated. And if so, do you have a fix for this or a dev tool that can identify what exactly is causing the client / server mismatch in information?


thanks.

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This is usually because (in my experience on the NA servers) the SERVER does not recognize what the client is doing. Try cycling your engines, and messing with MAIN cockpit settings. This usually resolves the issue. I noticed this when I asked a faction member if my engines appeared on and indeed they were not, even though on my screen they were.

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We tried to help a player on AU3 that was experiencing this. He asked for help on chat.


-The bugged ship was a small ship. We were on the earth-like planet.

-It had enough power and enough atmo thrusters on all sides

-we tried everything ie. Cycling ship's power, turning the bugged connector on and off AND grinding the connector and rebuilding it. The small ship was still attracted to the connector on his base (we tried turning that on/off/grinding that down as well).

-I even used the miner we brought to his base to lift his little small ship off the ground via landing gear over 100 meters and I could still feel the pull of the connector on his little ship. I tried flying up, down side to side.

-When I went about 10 meters from the ground and unlocked the landing gear, the bugged ship was pulled toward the station connector.

-We ended up shooting it with gatlings for we determined it was cursed. (owner agreed and shot at it too)

-My friend gave him the miner we brought as a gift.

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try shutting off the base connector instead of the rubber banding ship's. That's fixed it for me before.

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Hi guys,

Still no luck in finding reliable steps to reproduce this issue. Any additional information would be greatly appreciated!


Thank you.

Kind Regards

Keen Software House: QA Department

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I have had this bug, and in my experience it seems that:

If you press P by default to unlock, say, a connector, while your landing gears can lock onto something, the landing gears will lock on, yet not display that they are connected, and the ship will fly out a bit when force is applied, but will rubberband back to the connector once force is no longer applied.

It seems that this bug has a small chance of occuring, but considering how may times players dock or undock ships, it is happening very often overall.

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After latest multiplayer update I never got stuck again with landing gear or connectors..

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I have this bug then try to dig on asteroid. Ship stick to it. But not in all servers.

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Should be fixed in version 188. Please let us know.

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Hello, Unfortunately this is happening to me now on the official Keen multiplayer server so I do not believe it is solved.


I'm waiting out the 15 minute log off timer to see if it has an affect at all -


I'll post results once I log back in.

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We too could not get our large grid disconnected from the connector, but turning it off did the trick, so we added an on/off button to the hotbar.

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Definitely still happens in latest update, I uploaded a video so you could see etc.


Version 1.188.024 Space Engineers

(My record video key appears to be the admin menu key bind so just ignore the red text!)


https://youtu.be/wg0rc6p47MI

This is on Keen AU 2 etc.

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Try switching it off, the ring will turn red.

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Had this happen again on my local DS. Small ship with a connector docked to my base (on Mars)

Turning off the connectors had no effect. Grinding off the connector on my base had no effect. I had to grind off BOTH connectors in order to free my ship.

This happened after a server restart. before the restart my ship was docked to the connector charging its batteries. I built the ship from a BP during my previous session. ex:

1) start server

2) build small ship projector

3) load BP into projector and weld it completely

4) dock ship to connector to charge batteries

5) "use" the ship a little - fly around, shoot stuff, haul cargo, etc.

6) dock ship to connector.

7) log out of server, restart server.

8) log back in. try to undock ship - Fail

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Not solved, just had this issue happen again.

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Hello, we fixed many cases of this bug and simillar bugs in the Minor 188.1. If you think that any rubber-banding bug like this is happening to you or anyone anyway, then please create a new ticket with relevant information (steps to reproduce, version of your game, save file, log or blueprint, pictures, videos) and transfer your votes there. I am asking you to do this because this ticket is bloated already with comments and adding addtitional cases onto it complicates our work and creates tickets that live endlessly.


I hope you understand and thank you for your cooperation. :)

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Hi!


I do have a good stable repro on a private server. It's online now if you want to have a look at it, or I can send you the world. Let me know where to send the files.


I've recorded the bug happening here:

https://youtu.be/GLkw9WNL1sA


At the start, the connecter is locked (green). Then I press 6 to unlock. Connectors become light blue. I go up & the is quickly pulled away. I try to go back up. Connector is back to yellow at that point, but even with all the thrust, I cannot escade. If I really try heard & start wiggling (at therisk of breaking stuff around), I am sometime able to get far enough, but then my ship become a tad uneresponsive, and float slowly at around 1m/s.

The only way to bring it back, is to use another ship, land on it & drag it back this way.

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BTW, I tried the following:

- Powering up & off the ship, the station, boths.

- I've tried grinding the station connecter / ship connector / both.

- I've tried removing landing gears.

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Currently experiencing the same issue on multiple ships. I did notice that after my friend disconnected for the night I could then pilot the ship that was previously stuck to the ground near the connector. Rubberbanding / connector lock issues rampant on the server for some people, not sure why. Doesn't seem to happen to my ships and I'm not sure what I am doing different from everyone else.

Definitely an on going inconvenience

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In my post, which they asked be created if someone experienced this issue again, I discovered that it had to do with ownership of the parts of the connecting ship. Setting the owner to the one piloting resolved it for us.

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I'm seeing this issue on a fairly regular basis on a multiplayer server. It's REALLY REALLY frustrating. :(

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Happens here also. Multiplayer, DedServer.

Why is this flagged as "solved" ? It clearly is not !

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Just had the same problem, multiple time in a multiplayer session. I could sometimes escape by turning the connector off while connected.

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Also running into this on our dedicated server. I think the dedicated server needs some love from the devs. The single player experience is pretty good, but there are so many more bugs related to multiplayer.

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https://plays.tv/media/clip/5d0f39322353846853 seems to happing a lot now even after I seemed to fix it the ship went back to the ground at the end of the vid. only thing I did to make it happen I can think of is I built a little of the ship when it was docked

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Have you tried changing the ownership setting on the ship? Set it to someone else then back to you.

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I am also experiencing this issue. IT happened to me twice once to a ship a friend made and once to a ship I made. This issue does not appear to be solved.

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I am new to the game and encountered that issue as well with my very first ship today, which is really frustrating.

This is happening on a dedicated server, set up by a friend. I was able to escape two or three times after several tries of getting in and out of the ship, turning connectors on/off and switching lock-state, but as soon as you reconnect to the base-connector after a mining run, the ship will be bug-locked again. Also attempts to burst out immediately after unlocking, then leave the ship mid-air, resulted in the ship teleporting back to the former locked position. This is still true with both connectors removed.

I can't confirm this issue as solved.