Very simple suggestion here. I'd like a servo block in game. Like an advanced rotor but without all the complex stuff. Essentially it should have a speed setting and and angle setting, where you set the angle and the rotor goes there; no other settings (besides on/off of course, and share inertia tensor).
I'm frankly quite tired of trying to figure out "Upper" and "Lower Limits" and stuff for all my Clang-inviting builds, especially when I don't want anything to move after it's set in place. Right now, that process takes way too long.